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User Manual: Crayola My First Electronic Coloring Book

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NEW MEDIA
ELECTRONIC MEDIA INTEREST GROUP (EMIG)

AN INTEREST GROUP OF THE NATIONAL ART EDUCATION ASSOCIATION (NAEA)

April, 2008

Digi-Color by Crayola
This month’s column features
a look at new products and
methods at Crayola.com and
their resources for classroom
teachers and arts educators.
The site offers numerous lesson
plans, craft ideas, and art techniques.
This year Crayola.com introduced Digi-Color, an online product demonstration tool, which
allows teachers and students to
experience Crayola* products
online before purchasing the
actual item. Users can create
with Crayola crayons, Twistables, Super Tip, Washable and
Erasable markers, colored pencils, Slick Stix, Mini-Stampers,
and paint—all online.
Classroom Application
Digi-Color helps student practice
eye-hand coordination while
drawing and coloring using a
computer mouse. It gives the
user a realistic sense of the product texture, functionality, and a
perception of what the end result
will look like on paper. The artwork created on Digi-Color can
be printed so students and
teachers can keep and display
their artistic creations.

Coloring pages on Crayola.com
can be imported into Digi-Color
so users can try the Crayola coloring and drawing tools on a
virtual coloring book. Teachers
can search to find coloring pages
related to specific topics or lesson plans to be colored online.
Users can create with several
Crayola products on a single
coloring page, selecting from the
full range of colors available for
each product.
More Online Tools
Crayola continually offers new
technologies that encourage
creative development. Interactive
experiences are available for
Crayola products such as Color
Wonder Soft Sticks, Color Wonder Paint, Color Explosion Back,
and White, and the Crayola Color
Explosion Glow Board. To take
advantage of these virtual product demonstrations, go to the
Crayola.com Products page,
choose a product and click on
“try it online.”
While there’s nothing like the
hands-on learning experience of
student’s expressing their creativity in the real, rather than virtual world, Digi-Color is a fun,

Inside this issue:

interactive application that lets
teachers bring creativity into the
classroom in a new engaging
way.
First-Hand Experience
I was excited when I saw DigiColor on Crayola’s website, with
so many flexible tools and color
choices and a variety of textures.
I encouraged my students to
explore Digi-Color after completing art assignments. Since my
discovery, may of my students
report that they are working with
Digi-Color at home. Although
printing is costly, students create
one print per month in the classroom. Hopefully, one day Crayola will include other functions in
the Digi-Color application, like
the ability to save artwork on a
disc. I am pleased to see this
online drawing tool has the same
quality and integrity as the other
Crayola products and materials.
Digi-Color is a free application
and a great budget stretcher for
home or classroom use. It allows
my student access to more serious software capabilities. It is
specially beneficial for students
with learning disabilities, particularly those with special needs for
fine motor and eye-hand coordination to assist learners.

Digi-Color by Crayola (continued)

4

There are many that will argue
that younger students in their
formative years should work with
the visual arts in traditional methods by hand. There is much to
compete with in today’s age of
electronics and gadgetrystudent’s time is filled with electronic video games and educational instruction.

EMIG Membership and Business

5

Continues, page 4

A Need for the Integration of Technology into
the Art Education Curriculum

2

Technology Created New Ways of Going to
School in North Carolina

3

School Arts Magazine Special Issue on Design 4
Education

Dale J. Bentley, EMIG Chair, PO BOX 768, Framingham, MA 01701. 508-733-2549. daleb4@aol.com

NEW MEDIA
Page 2

Electronic Media Interest Group (EMIG)
An Interest Group of the National Art Education Association (NAEA)

A Need for the Integration of Technology into
the Art Education Curriculum
The discussion I will give at the
EMIG Luncheon is based on my
research. The study is predicated
on rapid and enormous changes in
digital technologies within the last
decade. I will provide a brief outline of what has transpired in relation to the workforce and proceed
to introduce my research topic.
As a society we have undergone a
transition as radical as the change
brought about by the Gutenberg
press close to 550 years ago. Since
the invention of the home computer
in the early 1980s and the growing
infiltration of small user-friendly
digital machines into classrooms,
educators have seen a shift from
traditional classrooms in every subject area to ones incorporating digital computers. During the time we
now call the “dot-com bubble,”
when digital technologies first
emerged in the late 1980s and
1990s graduating students who had
digital computer skills were hired in
droves. While I was teaching at a
high school during the late 1990s, it
was not uncommon for high school
students trained in technology to
easily acquire a job or begin their
own dot.com business earning
large sums of money. In one case a
student earning over $100,000.00
per year had not even graduated
from grade twelve. Now it is no
longer the case students can
graduate from their secondary
schools and start off making more
money than their teachers. In 2002
the so-called “dot.com bubble”
burst bringing the “dot.com crash”
upon us swiftly and callously. As a
result a shift in paradigms occurred.
Masses of digital tech-savvy people
lost their jobs and the digital technology job market glutted. Fewer
students began enrolling in ‘tech’
colleges and university computer
programs. Unemployed computer
experts in all fields were entering
any programs but computers and
changing careers rapidly. (It became personally relevant for me
when my neighbor who was near-

ing forty years old lost his job in
video/animation production and
entered an M.B.A. program.) I
wanted to know how this phenomenon has affected public school visual art education?
For graduating high school students being visually skilled and
visually literate is becoming increasingly important. Visual culture
has arisen from our 21st century
digital world. In the last five years it
is no longer enough for students to
have digital technical knowledge
and skills. Now professors working
at colleges and universities, and
industry professionals hiring in new
media are looking for students who
are more than computer literate
and tech savvy. Art educators are
being told it is crucial for these
tech-literate students to have a
solid visual arts background. Therefore, students need to have a combination of both technology and
visual arts skills and knowledge. It
is often said students experienced
and knowledgeable with technology
together with the visual arts handle
new media better, develop a higher
level of expertise in this emerging
field, and are better prepared for
the new media workforce. In short,
those graduating techno-literate
students who have a sound foundation in visual arts are more desirable in the new media work force:
they are needed and sought after in
the digital professional world. As a
result, we need to train our students well for this new world since
the dot.com crash. Increasingly,
there is a need for a new breed of
high school student who are what I
call, “digi/visual art savvy”.
How are art educators preparing
high students well for the new digital age? In terms of my research I
wanted to find out ways to help
prepare students to become digitally savvy and visually literate.
Consequently, I asked a key question, simply stated: “What works in
new media high school visual art

programs? ”I wanted to answer
this question in order to address
the critical need to improve our
understanding and practice of
ways technology can have a
positive, creative and transformative impact upon art educational practice.
I examined programs in which
visual arts educators collaborate
with each other to deliver quality
virtual visual art and computer
integrated programs. An art program using new media is one in
which a minimum of two educators work together to form an art
education department which
incorporates technology. I will
outline ways educators successfully work within digital arts
based programs integrating new
technologies with visual arts in
their curriculum. The mandate of
schools and their specialized
programs will be outlined. I will
discuss the perspectives of the
program directors and educators
and delineate what technological
approaches make these specific
high school art education programs successful. To do this,
three high school exemplary art
programs in Canada will be discussed: one in the eastern province of Canada and two located
in central Canada. I will show
examples of students’ digital
visual art works from these three
schools and talk about the key
issues involved in these model
art programs. ■
Dr. Joanna Black, Ph.D.
Assistant Professor
Faculty of Education
Department of Curriculum,
Teaching and Learning
Room 238 Education Building
University of Manitoba
Winnipeg, Manitoba
R3T 2N2

Dale J. Bentley, EMIG Chair, PO BOX 768, Framingham, MA 01701. 508-733-2549. daleb4@aol.com

Electronic Media Interest Group (EMIG)
An Interest Group of the National Art Education Association (NAEA)

NEW MEDIA
Page 3

Technology Creates New Ways of Going to
School in North Carolina
Students today are proficient in the
use of all sorts of technical hardware and software that were not
even dreamed about twenty or
thirty years ago. Poll any group of
high school students and you will
find that they know about podcasts,
xml, vrml, Java, Flash, mpegs, mp3
files, wifi. They own iPods, digital
cameras, digital phones, portable
DVD players and more. Modes of
delivery of instruction are changing,
as well. Politicians, state school
boards, parents, and students are
realizing that bricks and mortar
classrooms no longer meet the
needs of every student, if they ever
did. Distance education delivered
online is being used to accommodate students who are home-bound
for medical reasons, suspended
students, students who live in isolated areas, and other students
whose needs are not being met in
the traditional classroom.
The National Education Association’s Guide to Online High School
Courses states, “The appeal of
online courses is evident: they can
increase the range of course offerings available to all students as well
as provide educational access to
special students (for example,
homebound, incarcerated, and
atypical students for whom regular
classrooms are not effective). In
addition, they provide an alternative
method of instruction, one that
adults are increasingly using for
both professional and personal
development. The number of students participating in online
courses is large and growing dramatically. One estimate is that
30,000 high school students have
taken an online course and that
another 25,000 students are enrolled in teacher-led online courses
this academic year alone. When all
kinds of online courses or online
options are considered, the number
enrolled may be closer to 50,000 or
even 100,000. It is estimated that
by 2006, a majority of high school
students will have had an online
course before graduating.”

North Carolina’s Department of
Public Instruction is joining this new
wave by introducing the North
Carolina Virtual Public School.
According to Howard Lee, Chairman of the NC State Board of Education, "A child in the far reaches of
our state who does not have access to rigorous course work is at a
significant disadvantage; a virtual
school can help to rectify this."
All courses in the NCVPS will be
taught by a certified teacher in the
subject who is certified to teach in
NC or has a master’s degree in the
subject area. Courses are free and
are currently open to only high
school students, but plans are in
the works to add courses for middle
and elementary students later. In
addition to being certified, each
instructor must undergo a five-week
online training course that can be
supplemented by further training
later. All courses offered undergo
an evaluation process by an independent organization to insure that
the courses meet the NC Standard
Course of Study.
Registration is currently underway
for summer and fall courses and
teachers are being hired to meet
the numbers of students registering
for this option. Amidst all of the
general course offerings, the arts
have not been left out. This inaugural program includes AP Art History, Music Appreciation, and Art I
Drawing and Design.
This same scenario is being played
out in school systems across the
country. South Carolina just began
an online school this summer, although no courses in the arts are
currently offered. Florida currently
is operating the Florida Virtual
School, which offers AP Art History,
Intro to AP Art History and a middle
school course called Orientation to
Art 2-D. Keystone National High
School offers art and music appreciation courses. Virtual High
School, Inc. offers fourteen courses
including such courses as Art and
the Internet: Creating a Virtual Mu-

seum Exhibit; Caribbean Art
History; and History of Photography. In addition, community
colleges and universities are
also joining the trend. Oregon
State University offers a high
school graphic arts course intended to cover “art elements
and design principles, historical,
cultural and social perspectives,
symbols, typography, design
analysis and critiquing, career
paths and portfolio development.
Students will learn to use
graphic design software and will
complete a variety of interesting
projects tailored to their specific
goals and interests.”
Will these programs meet the
needs of all students? Certainly
not. However, these programs
all imply a need for today’s instructors, including those in the
arts, to explore the possibilities
for learning outside the bricks
and mortar box. ■
Florida Virtual School; http://
www.flvs.net/
Keystone National High School;
http://
www.keystonehighschool.com/
courses/catalog.php
National Education Association
Guide to Online High School
Courses;
http://www.nea.org/
technologyonlinecoursguide.html
North Carolina Virtual Public
School;
http://www.ncvps.org/
Oregon State University;
http://www.elearners.com/
college/osu/
South Carolina Virtual School;
https://blackboard.ed.sc.gov/
webapps/portal/frameset.jsp?
tab_id=_61_1
Virtual High School;
http://www.govhs.org/
Debra Pylypiw
dpylypiw@ec.rr.com
EMIG Treasurer & Membership

NEW MEDIA
Page 4

New Media Interest Group (EMIG)
An Interest Group of the National Art Education Association (NAEA)

School Arts Magazine
Special Issue on Design Education
Martin Rayla and Paul Sproll have
been invited by Davis Publishing to
co-edit the October 2008 issue of
School Arts magazine on Design
Education. Articles and content editing must be completed by May 2008
so potential articles with photos will
need to be identified within the next
couple of months. If you, or someone you know, are interested in submitting an article please send a brief
description of the proposed topic
and grade level to
Rayala@Kutztown.edu to let us
know what you are planning. Please
let us know of others we should contact as well.
We will need at least one article for
pre-school, and at least three each
for elementary, middle, high school
and lessons for all levels. School
Arts Articles are usually about 800
words (2 pages) with high quality
photos showing a lesson idea ( process and product) Articles should be
directed at PK-12 practitioners and
avoid too much of an academic style
of writing. Additional information that
won’t fit in the article can be included
in the website. You can see a sample issue and writer guidelines at

http://www.davisart.com/Portal/
SchoolArts/SAdefault.aspx.
We want to include articles about
exemplary teaching in four design
area—images, objects, places, and
experiences.
1.Images include 2D graphic design, typography, web design, illustration, animation, school yearbooks, newspapers, TV shows, etc.
2. Objects include 3D product design, industrial design, autos, robotics, fashion, furniture, appliances,
etc.
3. Spaces and places include architecture, urban planning, exhibits,
school set design, interior design,
landscape design, etc.
4. Experience design includes
games, toys, video games, theme
parks, interactive exhibits, children’s museums, festivals, etc.
where people physically interact
with the design.
We would also like to include anything of a design history nature
such as information/lessons/
resources about Paul Rand, Ray-

mond Loewy, Frank Lloyd
Wright, Fredrick Law Olmsted,
Walt Disney, Will Wright, etc.
We are also seeking new advertisers who provide resources
(books, tools, supplies, video,
software, etc.) appropriate for
PK-12 media and design education to be part of this special
issue. This is the issue that
Davis features at the fall state
art education conferences.
Please let us know of any products, suppliers, videos, etc. that
you find helpful.
This is an excellent opportunity
to provide teachers with ideas
and examples of design education possibilities in schools, museums, etc. across the country.
Please send us any ideas or
suggestions to make this one of
the best issues ever.
Thank you,
Martin Rayala, PH.D.
Kutztown University of
Pennsylvania
215-964-2027
Rayala@Kutztown.edu

Digi-Color by Crayola
Continued from Page 1
It is my experience that students do
look for the opportunity to work
creatively. It is natural for all students to work in free and exploratory modes of creativity. The age of
electronics and gadgetry feeds our
creative nature.
As professional educators, we are
challenged with training the next
generation of students to become
well-educated and well versed electronically in the visual arts.
In addition to Digi-Color, Crayola
created excellent televised learning
video workshops for crafts, products, and DreamMakers programs.

These professionally produced
video workshops meet the National
Standards for the Visual Arts, giving wonderful insights into creative
methods and processes.
Navigating Crayola.com
You need Flash 8 plug-in to use
Digi-Color. Adobe Flash Player
Download Center http://
www.adobe.com/shockwave/
download/download. cgi?
P1_Prod_Version=ShockwaveFlash
Digi-Color
http://www.crayola.com/
coloring_application/index.cfm?

referrer=/
index.cfm&mt=digicolor
Crayola Color Pages for
Online Coloring
http://www.crayola.com/freecoloring-pages/color
Crayola Video Workshops
http://www.crayola.com/tv/
index.cfm
How Technology is Changing
Kids and Learning
http://
digitallearning.macfound.org/
site/c.enJLKQNIFiG/b.2029199/
k.BFC9/Home.htm ■

Dale J. Bentley, EMIG Chair, PO BOX 768, Framingham, MA 01701. 508-733-2549. daleb4@aol.com

NEW MEDIA
Page 5

New Media Interest Group (EMIG)
An Interest Group of the National Art Education Association (NAEA)

EMIG Membership Form
It’s time to renew!
EMIG dues for one year:
Regular membership: $15.00
Institutional Membership: $25.00
Application Form (Please Print Clearly)
Name:
Address:
Electronic Mailing Address:
Primary Telephone Number:
Secondary Telephone Number:
Are you interested in serving on an EMIG committee or helping in some other capacity?
Circle all that apply:

Conference

Publications

Website

Complete this order form and return it along with your check to:
EMIG Treasurer
Debra Pylypiw
PO Box 1821
Swansboro, NC 28584-1821

For further information about EMIG contact:
Dale Bentley, EMIG Chairperson: 508.733.2549

Newsletter

Electronic Media Interest Group (EMIG)
An Interest Group of the National Art Education Association (NAEA)

EMIG
Representatives
EMIG Chairperson & Events
Dale J. Bentley
Daleb4@aolcom

Treasurer & Membership
Delegates Assembly

EMIG Business
EMIG (Electronic Media Interest Group) invites you to join us at
the National Arts Educators Association convention in New Orleans for a luncheon and to go to exemplary workshops given by
the EMIG membership. See our information on the website of
the National Arts Association in the Arts Organizations listing of
NAEA Special Interest Groups.

Debra Pylypiw
Dpylypiw@ec.rr.com

Secretary
Dr. Joanna Black
University of Manitoba
Black@ms.umanitoba.ca

Historian
Dr. Anna Martin

Electronic Media Interest Group
Chairperson & Events
Dale J. Bentley
P.O. Box 768
Framingham, MA 01701

Martin213@bellsouth.net

Newsletter Editor

Phone: 508-733-2549
E-mail: daleb4@aol.com

Gina Quigley
Vquigley@boston.k12.ma.us

Web Host
Elizabeth Adams
Elizagayle@gmail.com

Technology Representative
At-Large
Don Wass
Dwass@NWR7.ORG

Higher Education
Representative At-Large
Dr. Cathy Mullen
Concordia University
Cmullen@alcor.concordia.ca

Dale J. Bentley, EMIG Chair, PO BOX 768, Framingham, MA 01701. 508-733-2549. daleb4@aol.com



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