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- ElectRonic Media Interest Group (EMIG)
- An interest group of the national art education association (NAEA)
- Inside this issue:
- Digi-Color by Crayola
- April, 2008
- A Need for the Integration of Technology into the Art Education Curriculum
- NEW MEDIA
- Page #
- Technology Creates New Ways of Going to School in North Carolina
- NEW MEDIA
- Page #
- School Arts Magazine
- Special Issue on Design Education
- NEW MEDIA
- Page #
- Digi-Color by Crayola
- EMIG Membership Form
- NEW MEDIA
- Page #

interactive application that lets 
teachers bring creativity into the 
classroom in a new engaging 
way. 
First-Hand Experience 
I was excited when I saw Digi-
Color on Crayola’s website, with 
so many flexible tools and color 
choices and a variety of textures. 
I encouraged my students to 
explore Digi-Color after complet-
ing art assignments. Since my 
discovery, may of my students 
report that they are working with 
Digi-Color at home. Although 
printing is costly, students create 
one print per month in the class-
room. Hopefully, one day Cray-
ola will include other functions in 
the Digi-Color application, like 
the ability to save artwork on a 
disc. I am pleased to see this 
online drawing tool has the same 
quality and integrity as the other 
Crayola products and materials. 
Digi-Color is a free application 
and a great budget stretcher for 
home or classroom use. It allows 
my student access to more seri-
ous software capabilities. It is 
specially beneficial for students 
with learning disabilities, particu-
larly those with special needs for 
fine motor and eye-hand coordi-
nation to assist learners. 
There are many that will argue 
that younger students in their 
formative years should work with 
the visual arts in traditional meth-
ods by hand. There is much to 
compete with in today’s age of 
electronics and gadgetry-
student’s time is filled with elec-
tronic video games and educa-
tional instruction.  
Continues, page 4 
This month’s column features 
a look at new products and 
methods at Crayola.com and 
their resources for classroom 
teachers and arts educators.              
The site offers numerous lesson 
plans, craft ideas, and art tech-
niques.  
This year Crayola.com intro-
duced Digi-Color, an online prod-
uct demonstration tool, which 
allows teachers and students to 
experience Crayola* products 
online before purchasing the 
actual item. Users can create 
with Crayola crayons, Twista-
bles, Super Tip, Washable and 
Erasable markers, colored pen-
cils, Slick Stix, Mini-Stampers, 
and paint—all online.  
Classroom Application 
Digi-Color helps student practice 
eye-hand coordination while 
drawing and coloring using a 
computer mouse. It gives the 
user a realistic sense of the prod-
uct texture, functionality, and a 
perception of what the end result 
will look like on paper. The art-
work created on Digi-Color can 
be printed so students and 
teachers can keep and display 
their artistic creations. 
Coloring pages on Crayola.com 
can be imported into Digi-Color 
so users can try the Crayola col-
oring and drawing tools on a 
virtual coloring book. Teachers 
can search to find coloring pages 
related to specific topics or les-
son plans to be colored online. 
Users can create with several 
Crayola products on a single 
coloring page, selecting from the 
full range of colors available for 
each product. 
More Online Tools 
Crayola continually offers new 
technologies that encourage 
creative development. Interactive 
experiences are available for 
Crayola products such as Color 
Wonder Soft Sticks, Color Won-
der Paint, Color Explosion Back, 
and White, and the Crayola Color 
Explosion Glow Board. To take 
advantage of these virtual prod-
uct demonstrations, go to the 
Crayola.com Products page, 
choose a product and click on 
“try it online.” 
While there’s nothing like the 
hands-on learning experience of 
student’s expressing their crea-
tivity in the real, rather than vir-
tual world, Digi-Color is a fun, 
ELECTRONIC MEDIA INTEREST GROUP (EMIG) 
AN INTEREST GROUP OF THE NATIONAL ART EDUCATION ASSOCIATION (NAEA) 
NEW MEDIA 
Inside this issue: 
A Need for the Integration of Technology into 
the Art Education Curriculum  2 
Technology Created New Ways of Going to 
School in North Carolina  3 
School Arts Magazine Special Issue on Design 
Education  4 
Digi-Color by Crayola (continued) 4 
EMIG Membership and Business  5 
Digi-Color by Crayola 
Dale J. Bentley, EMIG Chair, PO BOX 768, Framingham, MA 01701. 508-733-2549. daleb4@aol.com 
April, 2008 

The discussion I will give at the 
EMIG Luncheon is based on my 
research. The study is predicated 
on rapid and enormous changes in 
digital technologies within the last 
decade.  I will provide a brief out-
line of what has transpired in rela-
tion to the workforce and proceed 
to introduce my research topic. 
As a society we have undergone a 
transition as radical as the change 
brought about by the Gutenberg 
press close to 550 years ago. Since 
the invention of the home computer 
in the early 1980s and the growing 
infiltration of small user-friendly 
digital machines into classrooms, 
educators have seen a shift from 
traditional classrooms in every sub-
ject area to ones incorporating digi-
tal computers.  During the time we 
now call the “dot-com bubble,” 
when digital technologies first 
emerged in the late 1980s and 
1990s graduating students who had 
digital computer skills were hired in 
droves. While I was teaching at a 
high school during the late 1990s, it 
was not uncommon for high school 
students trained in technology to 
easily acquire a job or begin their 
own dot.com business earning 
large sums of money. In one case a 
student earning over $100,000.00 
per year had not even graduated 
from grade twelve. Now it is no 
longer the case students can 
graduate from their secondary 
schools and start off making more 
money than their teachers. In 2002 
the so-called “dot.com bubble” 
burst bringing the “dot.com crash” 
upon us swiftly and callously. As a 
result a shift in paradigms occurred. 
Masses of digital tech-savvy people 
lost their jobs and the digital tech-
nology job market glutted. Fewer 
students began enrolling in ‘tech’ 
colleges and university computer 
programs. Unemployed computer 
experts in all fields were entering 
any programs but computers and 
changing careers rapidly.  (It be-
came personally relevant for me 
when my neighbor who was near-
ing forty years old lost his job in 
video/animation production and 
entered an M.B.A. program.) I 
wanted to know how this phenome-
non has affected public school vis-
ual art education?  
For graduating high school stu-
dents being visually skilled and 
visually literate is becoming in-
creasingly important. Visual culture 
has arisen from our 21st century 
digital world. In the last five years it 
is no longer enough for students to 
have digital technical knowledge 
and skills. Now professors working 
at colleges and universities, and 
industry professionals hiring in new 
media are looking for students who 
are more than computer literate 
and tech savvy. Art educators are 
being told it is crucial for these 
tech-literate students to have a 
solid visual arts background. There-
fore, students need to have a com-
bination of both technology and 
visual arts skills and knowledge. It 
is often said students experienced 
and knowledgeable with technology 
together with the visual arts handle 
new media better, develop a higher 
level of expertise in this emerging 
field, and are better prepared for 
the new media workforce. In short, 
those graduating techno-literate 
students who have a sound founda-
tion in visual arts are more desir-
able in the new media work force: 
they are needed and sought after in 
the digital professional world. As a 
result, we need to train our stu-
dents well for this new world since 
the dot.com crash. Increasingly, 
there is a need for a new breed of 
high school student who are what I 
call, “digi/visual art savvy”. 
How are art educators preparing 
high students well for the new digi-
tal age? In terms of my research I 
wanted to find out ways to help 
prepare students to become digi-
tally savvy and visually literate. 
Consequently, I asked a key ques-
tion, simply stated: “What works in 
new media high school visual art 
programs? ”I wanted to answer 
this question in order to address 
the critical need to improve our 
understanding and practice of 
ways technology can have a 
positive, creative and transfor-
mative impact upon art educa-
tional practice. 
I examined programs in which 
visual arts educators collaborate 
with each other to deliver quality 
virtual visual art and computer 
integrated programs. An art pro-
gram using new media is one in 
which a minimum of two educa-
tors work together to form an art 
education department which 
incorporates technology. I will 
outline ways educators success-
fully work within digital arts 
based programs integrating new 
technologies with visual arts in 
their curriculum. The mandate of 
schools and their specialized 
programs will be outlined. I will 
discuss the perspectives of the 
program directors and educators 
and delineate what technological 
approaches make these specific 
high school art education pro-
grams successful. To do this, 
three high school exemplary art 
programs in Canada will be dis-
cussed: one in the eastern prov-
ince of Canada and two located 
in central Canada. I will show 
examples of students’ digital 
visual art works from these three 
schools and talk about the key 
issues involved in these model 
art programs. ■ 
Dr. Joanna Black, Ph.D. 
Assistant Professor                
Faculty of Education             
Department of Curriculum, 
Teaching and Learning     
Room 238 Education Building 
University of Manitoba           
Winnipeg, Manitoba              
R3T 2N2 
A Need for the Integration of Technology into 
the Art Education Curriculum 
NEW MEDIA 
Page 2 
Electronic Media Interest Group (EMIG) 
An Interest Group of the National Art Education Association (NAEA) 
Dale J. Bentley, EMIG Chair, PO BOX 768, Framingham, MA 01701. 508-733-2549. daleb4@aol.com 

Students today are proficient in the 
use of all sorts of technical hard-
ware and software that were not 
even dreamed about twenty or 
thirty years ago.  Poll any group of 
high school students and you will 
find that they know about podcasts, 
xml, vrml, Java, Flash, mpegs, mp3 
files, wifi.  They own iPods, digital 
cameras, digital phones, portable 
DVD players and more.  Modes of 
delivery of instruction are changing, 
as well.  Politicians, state school 
boards, parents, and students are 
realizing that bricks and mortar 
classrooms no longer meet the 
needs of every student, if they ever 
did.  Distance education delivered 
online is being used to accommo-
date students who are home-bound 
for medical reasons, suspended 
students, students who live in iso-
lated areas, and other students 
whose needs are not being met in 
the traditional classroom. 
The National Education Associa-
tion’s Guide to Online High School 
Courses states, “The appeal of 
online courses is evident: they can 
increase the range of course offer-
ings available to all students as well 
as provide educational access to 
special students (for example, 
homebound, incarcerated, and 
atypical students for whom regular 
classrooms are not effective). In 
addition, they provide an alternative 
method of instruction, one that 
adults are increasingly using for 
both professional and personal 
development. The number of stu-
dents participating in online 
courses is large and growing dra-
matically. One estimate is that 
30,000 high school students have 
taken an online course and that 
another 25,000 students are en-
rolled in teacher-led online courses 
this academic year alone. When all 
kinds of online courses or online 
options are considered, the number 
enrolled may be closer to 50,000 or 
even 100,000. It is estimated that 
by 2006, a majority of high school 
students will have had an online 
course before graduating.” 
North Carolina’s Department of 
Public Instruction is joining this new 
wave by introducing the North 
Carolina Virtual Public School.  
According to Howard Lee, Chair-
man of the NC State Board of Edu-
cation, "A child in the far reaches of 
our state who does not have ac-
cess to rigorous course work is at a 
significant disadvantage; a virtual 
school can help to rectify this." 
 All courses in the NCVPS will be 
taught by a certified teacher in the 
subject who is certified to teach in 
NC or has a master’s degree in the 
subject area.  Courses are free and 
are currently open to only high 
school students, but plans are in 
the works to add courses for middle 
and elementary students later.  In 
addition to being certified, each 
instructor must undergo a five-week 
online training course that can be 
supplemented by further training 
later.   All courses offered undergo 
an evaluation process by an inde-
pendent organization to insure that 
the courses meet the NC Standard 
Course of Study. 
Registration is currently underway 
for summer and fall courses and 
teachers are being hired to meet 
the numbers of students registering 
for this option.  Amidst all of the 
general course offerings, the arts 
have not been left out.  This inau-
gural program includes AP Art His-
tory, Music Appreciation, and Art I 
Drawing and Design. 
This same scenario is being played 
out in school systems across the 
country.  South Carolina just began 
an online school this summer, al-
though no courses in the arts are 
currently offered.  Florida currently 
is operating the Florida Virtual 
School, which offers AP Art History, 
Intro to AP Art History and a middle 
school course called Orientation to 
Art 2-D.  Keystone National High 
School offers art and music appre-
ciation courses.  Virtual High 
School, Inc. offers fourteen courses 
including such courses as Art and 
the Internet: Creating a Virtual Mu-
seum Exhibit; Caribbean Art 
History; and History of Photogra-
phy.  In addition, community 
colleges and universities are 
also joining the trend.  Oregon 
State University offers a high 
school graphic arts course in-
tended to cover “art elements 
and design principles, historical, 
cultural and social perspectives, 
symbols, typography, design 
analysis and critiquing, career 
paths and portfolio development. 
Students will learn to use 
graphic design software and will 
complete a variety of interesting 
projects tailored to their specific 
goals and interests.” 
Will these programs meet the 
needs of all students?  Certainly 
not.   However, these programs 
all imply a need for today’s in-
structors, including those in the 
arts, to explore the possibilities 
for learning outside the bricks 
and mortar box. ■ 
Florida Virtual School; http://
www.flvs.net/                           
Keystone National High School; 
http://
www.keystonehighschool.com/
courses/catalog.php              
National Education Association 
Guide to Online High School 
Courses;                              
http://www.nea.org/
technologyonlinecoursguide.html 
North Carolina Virtual Public 
School;                                
http://www.ncvps.org/        
Oregon State University;      
http://www.elearners.com/
college/osu/                           
South Carolina Virtual School;   
https://blackboard.ed.sc.gov/
webapps/portal/frameset.jsp?
tab_id=_61_1                          
Virtual High School;            
http://www.govhs.org/      
Debra Pylypiw 
dpylypiw@ec.rr.com            
EMIG Treasurer & Membership 
Technology Creates New Ways of Going to 
School in North Carolina 
NEW MEDIA 
Page 3 
Electronic Media Interest Group (EMIG) 
An Interest Group of the National Art Education Association (NAEA) 

School Arts Magazine  
Special Issue on Design Education 
NEW MEDIA 
Page 4 
New Media Interest Group (EMIG) 
An Interest Group of the National Art Education Association (NAEA) 
Martin Rayla and Paul Sproll have 
been invited by Davis Publishing to 
co-edit the October 2008 issue of 
School Arts magazine on Design 
Education. Articles and content edit-
ing must be completed by May 2008 
so potential articles with photos will 
need to be identified within the next 
couple of months. If you, or some-
one you know, are interested in sub-
mitting an article please send a brief 
description of the proposed topic 
and grade level to 
Rayala@Kutztown.edu to let us 
know what you are planning. Please 
let us know of others we should con-
tact as well. 
We will need at least one article for 
pre-school, and at least three each 
for elementary, middle, high school 
and lessons for all levels. School 
Arts Articles are usually about 800 
words (2 pages) with high quality 
photos showing a lesson idea ( proc-
ess and product) Articles should be 
directed at PK-12 practitioners and 
avoid too much of an academic style 
of writing. Additional information that 
won’t fit in the article can be included 
in the website. You can see a sam-
ple issue and writer guidelines at 
http://www.davisart.com/Portal/
SchoolArts/SAdefault.aspx. 
We want to include articles about 
exemplary teaching in four design 
area—images, objects, places, and 
experiences.  
1.Images include 2D graphic de-
sign, typography, web design, illus-
tration, animation, school year-
books, newspapers, TV shows, etc. 
 2. Objects include 3D product de-
sign, industrial design, autos, robot-
ics, fashion, furniture, appliances, 
etc. 
3. Spaces and places include archi-
tecture, urban planning, exhibits, 
school set design, interior design, 
landscape design, etc.  
4. Experience design includes 
games, toys, video games, theme 
parks, interactive exhibits, chil-
dren’s museums, festivals, etc. 
where people physically interact 
with the design.  
We would also like to include any-
thing of a design history nature 
such as information/lessons/
resources about Paul Rand, Ray-
mond Loewy, Frank Lloyd 
Wright, Fredrick Law Olmsted, 
Walt Disney, Will Wright, etc.  
We are also seeking new adver-
tisers who provide resources 
(books, tools, supplies, video, 
software, etc.) appropriate for 
PK-12 media and design educa-
tion to be part of this special 
issue. This is the issue that 
Davis features at the fall state 
art education conferences. 
Please let us know of any prod-
ucts, suppliers, videos, etc. that 
you find helpful. 
This is an excellent opportunity 
to provide teachers with ideas 
and examples of design educa-
tion possibilities in schools, mu-
seums, etc. across the country. 
Please send us any ideas or 
suggestions to make this one of 
the best issues ever.  
Thank you, 
Martin Rayala, PH.D.               
Kutztown University of            
Pennsylvania                             
215-964-2027    
Rayala@Kutztown.edu 
Continued from Page 1 
It is my experience that students do 
look for the opportunity to work 
creatively. It is natural for all stu-
dents to work in free and explora-
tory modes of creativity. The age of 
electronics and gadgetry feeds our 
creative nature.  
As professional educators, we are 
challenged with training the next 
generation of students to become 
well-educated and well versed elec-
tronically in the visual arts.  
In addition to Digi-Color, Crayola 
created excellent televised learning 
video workshops for crafts, prod-
ucts, and DreamMakers programs. 
These professionally produced 
video workshops meet the National 
Standards for the Visual Arts, giv-
ing wonderful insights into creative 
methods and processes. 
Navigating Crayola.com 
You need Flash 8 plug-in to use 
Digi-Color. Adobe Flash Player 
Download Center http://
www.adobe.com/shockwave/
download/download. cgi?
P1_Prod_Version=Shockwave- 
Flash 
Digi-Color 
http://www.crayola.com/
coloring_application/index.cfm?
referrer=/
index.cfm&mt=digicolor 
Crayola Color Pages for 
Online Coloring 
http://www.crayola.com/free-
coloring-pages/color 
Crayola Video Workshops 
http://www.crayola.com/tv/
index.cfm 
How Technology is Changing 
Kids and Learning 
http://
digitallearning.macfound.org/
site/c.enJLKQNIFiG/b.2029199/
k.BFC9/Home.htm ■ 
Digi-Color by Crayola 
Dale J. Bentley, EMIG Chair, PO BOX 768, Framingham, MA 01701. 508-733-2549. daleb4@aol.com 

EMIG Membership Form 
NEW MEDIA 
Page 5 
It’s time to renew! 
EMIG dues for one year:       
 Regular membership: $15.00      
  Institutional Membership: $25.00 
Application Form (Please Print Clearly) 
Name:           
Address:          
Electronic Mailing Address:        
Primary Telephone Number:        
Secondary Telephone Number:        
Are you interested in serving on an EMIG committee or helping in some other capacity? 
Circle all that apply:   Conference Publications Website   Newsletter 
Complete this order form and return it along with your check to:  
    EMIG Treasurer     
    Debra Pylypiw     
    PO Box 1821     
    Swansboro, NC 28584-1821 
For further information about EMIG contact:          
   Dale Bentley, EMIG Chairperson: 508.733.2549 
New Media Interest Group (EMIG) 
An Interest Group of the National Art Education Association (NAEA) 

Electronic Media Interest Group 
Chairperson & Events 
Dale J. Bentley 
P.O. Box 768 
Framingham, MA 01701 
Phone: 508-733-2549 
E-mail: daleb4@aol.com 
EMIG  
Representatives 
EMIG Chairperson & Events 
Dale J. Bentley 
Daleb4@aolcom 
Treasurer & Membership 
Delegates Assembly 
Debra Pylypiw 
Dpylypiw@ec.rr.com 
Secretary 
Dr. Joanna Black 
University of Manitoba 
Black@ms.umanitoba.ca 
Historian 
Dr. Anna Martin 
Martin213@bellsouth.net 
Newsletter Editor 
Gina Quigley 
Vquigley@boston.k12.ma.us 
Web Host 
Elizabeth Adams 
Elizagayle@gmail.com 
Technology Representative 
At-Large 
Don Wass 
Dwass@NWR7.ORG 
Higher Education 
Representative At-Large 
Dr. Cathy Mullen 
Concordia University 
Cmullen@alcor.concordia.ca 
Electronic Media Interest Group (EMIG) 
An Interest Group of the National Art Education Association (NAEA) 
EMIG (Electronic Media Interest Group) invites you to join us at 
the National Arts Educators Association convention in New Or-
leans for a luncheon and to go to exemplary workshops given by 
the EMIG membership. See our information on the website of 
the National Arts Association in the Arts Organizations listing of 
NAEA Special Interest Groups. 
EMIG Business 
Dale J. Bentley, EMIG Chair, PO BOX 768, Framingham, MA 01701. 508-733-2549. daleb4@aol.com