Flight Simulator With Torpedo Attack Manual (GB) Flightsimulator Text

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Flight Simulator

with

Torpedo Attack

for

MSX computers
Program Number:

MSX-FSE

Introduction
This program puts you at the controls of a modified Nakajima Tenzan, a

World War

game

is to

II

torpedo

bomber

aircraft.

The object of

the

take off from your island airbase, torpedo or

targets, destroy as

many enemy

aircraft as possible,

Torpedo Attack

bomb enemy

and land safely back

During the course of the game you will learn the basics of
flying an aircraft and experience the thrill of flight.

at the airbase.

Before starting the game, you should read the “Flight Instrumentation”
section of this manual to familiarize yourself with the aircraft instru-

ments and controls, and take the plane

for a test flight as described in

“Flying the Aircraft”. After flying the combat missions, you
to

may want

read the “Flight Physics” section of the manual to learn more about

how

a real aircraft

flies.

5

Technical Information
Aircraft Information

Nakajima Tenzan, carrier-borne, two-seat Reconnaissance and Torpedo/Bomber monoplane, Model 12B,

Plane:

specially modified for this mission.

Landing Gear:

Dual retractable front gear and

Power

Mitsubishi Kasei 25, 14-cylinder, 1500

Plant:

tail

wheel.

HP radial air-

cooled engine.

Weapons Information
Machine Gun:

One forward-facing 7.7mm machine gun

in

each

w'ing.

600 rounds of ammunition each.
Torpedoes:

Long Lance steam powered
range 2000m.

Bombs:

600 lbs (272 kg) impact detonation devices.

torpedoes, approximate

6

Flight Instrumentation

Screen Display
h-

cr

CONTROL
INDICATOR

ELEVATOR
POSITION

CONTROL

AILERON

INDICATOR

POSITION

7

Instruments

Your plane has more instrumentation

than the original Tenzan did.

Additional instruments and indicators are provided to ease the process of
learning to fly. These instruments will now be described.

Altimeter
Altitude in feet above sea level

is

measured. Your altimeter

accurate to about 10 feet, so be careful

about 10

to

when

landing.

is

only

Most runways are

15 feet above sea level.

Climb Rate Indicator
This gauge tells you how fast you are climbing or descending. A
positive number indicates that you are climbing, a negative number
you are dropping. When you land, your drop rate must be
very low or you may damage the airplane and possibly injure yourself.
indicates that

Airspeed Indicator
This gauge displays your plane’s current airspeed. Because of winds,
this may not be your true ground speed. Airspeed is displayed in miles
per hour.

Magnetic Compass
This gauge displays your current heading

in

degrees clockwise from

magnetic north. During high-rate turns this indicator may lag slightly
behind the plane’s true heading, but it will catch up quickly when you
stop turning.

Bank

Indicator

you know which way your wings are tilted relative to
the horizon. This can be useful when the plane is at a steep bank angle,
to help you determine the fastest way to right the plane.

This indicator

lets

Fuel Gauge
This gauge displays the amount of fuel remaining in your tanks.

Aileron and Elevator Control Position Indicators
These indicators show the positions of the aircraft’s ailerons and
elevator.

center

An

aileron position indicator

mark shows

box

to the left or right

that left or right aileron is applied.

position indicator box above or below center

shows

An

of the

elevator

that the elevator is

8

raised or lowered.

When

the boxes on the indicator bars are aligned with

the center marks, the ailerons and elevator are centered.

Throttle Position Indicator

how much

This indicator shows
tor

box on

throttle is applied.

the indicator bar goes up or

down

The

as throttle

position indicais

increased or

decreased.

Ammo Gauge
This gauge displays the amount of machine gun ammunition remaining.

Be

careful not to run out of

you wall become an easy

ammunition when fighting enemy planes, or

target.

Message Area
This window displays various messages during your flight. It informs
you about enemy planes firing on you, enemy plane kills, torpedo hits/
misses, aircraft

stalls, etc.

When

displays your current skill level.

COMPLETE” you
receive

none of these conditions

When

exist, this area

the indicator displays

“MISSION

should return to your island base to refuel and

new mission

orders.

Score Box

Shows your
lower your

score for the current game. If

skill level, the

score

is

you

crash, get shot

down, or

reset to 0.

View Modes
This simulation offers three different viewing modes. The default

viewdng mode show's
start the

grid pattern. Island scenery

view mode; a

This grid makes
are,

scenery outside your cockpit

program. Press the [G] key to toggle between

3D ground
grid

3D

it

3D

this

scenery and a

not displayed in the ground

on the ground in its place.
determine how' high above the ground you

grid pattern

easier to

is

window when you

is

plotted

and increases simulation speed.

key to toggle between 3D
and radar view modes. Radar mode provides a view of the area around
your aircraft. The size of this radar view can be adjusted by pressing the

A radar view is also

[+] or

[-]

keys

available. Press the [V]

to increase or decrease the

zoom

factor.

9

Keyboard Controls

MSX

Controls

h-

x

a:

(3 lu
cr

sS

10

Flying the Aircraft
Takeoff and Test Flight
After loading the Flight Simulator/Torpedo Attack program and exiling

demo mode, you

the

your plane

is

start

out on the runway of an island airport where

fueled and ready for takeoff. First, increase throttle to full

by pressing and holding the [DEL] key. The plane will begin to accelerate down the runway. Wait for your airspeed indicator to climb to 130
miles per hour, then press the [down arrow] key twice. This will raise
the elevator and cause the plane to begin lifting off the ground.

notice the
will

begin

runway drop away
to increase.

as

As soon

you

as

it

lift

off,

and the climb

You

will

rate indicator

1000 ft/min, press the [up
decrease your angle of attack,

registers

arrow] key twice to center the elevator,

and lower your climb rate. Note that this does not occur immediately, as
it takes a while for the plane to stabilize. You should be in stable flight
with a level horizon visible.

Now let’s

try

a

medium speed

turn. First, press the [right

When

twice to begin banking the plane to the right.

arrow] key

the horizon

is at

about a 45-dcgree angle, press the [R] key to center the ailerons. The
heading indicator will change as the plane turns.
rate, press the

[down arrow] key twice.

If

To

you were

increase the turn
in level flight this

would increase your angle of attack, but since the plane is banked the
angle of attack will increase only slightly and the turn rate will increase.

To

key twice and the

level out of the turn, press the [up arrow]

[left

arrow] key once and wait for the horizon to return to near level. Press
the [R] key just before the horizon
ailerons

becomes

level.

and stop the plane from banking any

This will center the

further.

Landing

The

hardest aspect of flying an airplane

landing procedure

slow down

until the

down, the nose
the ground.

is to fly

will

plane

want

stalls

to

speed,

it

two above the runway and

and stops flying. As the plane slows

drop and the plane will

try to fly itself into

with up elevator to keep the plane at

you fly the plane onto the
may bounce or even crash.

the one- or two-foot level until
stall

landing safely. The proper

the plane a foot or

You must compensate

ground above

is

it

stalls. If

11

As you apply more up
nose-up attitude. This

elevator, the plane will take a higher
is

elevator should be nearly
off

when you touch

When you

good.
all

the

way

up.

finally

and higher

touch down, your

The scenery outside

will level

the ground.

The process of putting yourself into a level flight path slightly above
and aligned with the runway takes some practice. Steep glides are
preferred as you come in for a landing. An engine failure while in a
steep glide will have little effect on where you land, whereas an engine
failure on a long shallow power glide at treetop level will drop you into
from the airport. You should align yourself with the
runway and glide toward it in a sleep glide at approach speed (about 130
mph indicated airspeed). You must then break the glide and transition
into straight and level, power-off flight a few feet above the runway.
the field half a mile

This transition

You

is

known

as the flare.

will use the ailcrons/rudder to align yourself with the

you come

in for

runway

as

make sure that the aircraft is straight and
are centered when you touch down. If they are not,

a landing, but

the ailerons/rudder

ground steering will whip you off the runway because your wheels
aren’t aligned to

make

plane on the ground

damage a

is

the plane

known

go

straight.

An

abrupt turning of the

as a ground-loop , and could severely

real aircraft

Once on the ground, you can use brakes to bleed off extra speed and
come to a stop. You will then be ready for your next flight.
Before taking off again, make sure to do a pre-takeoff check.
usually find that you have to center the elevator which

way up from
throttle

is

You

nearly

all

will

the

the last landing. Taking off with full up elevator and full

can be disastrous.

12

Scenery Area

13

Missions
Mission Briefing
Congratulations on completing your flight training.

duty will be on Marakei island.
report to the

commanding

You have been

You

Your

first

tour of

are to travel there immediately

and

officer.

assigned to fly front-line air support in preparation for an

enemy base on Kwajalein by your forces. You will fly 10
sorties into enemy territory. If you are successful in these 10 sorties, you
will be awarded the Silver Star medal and will be returned home to
instruct the next generation of pilots. The enemy is not aware of the long
invasion of the

range of our planes, and will not be expecting a single fighter, so the
first

mission or two should be relatively uneventful.

about our

skills

and

tactics,

As

the

enemy

learns

expect them to send large forces against you

in desperation.

Mission #0

As

a

combat

training mission,

you are assigned

at Kwajalein. Intelligence reports that the

to

enemy

bomb

the

enemy base

currently has only a

most of which are inoperable. You are assigned
to destroy as many planes as possible and to bomb the island base. Use
your machine guns (fired by pressing the [SPACE BAR]) to destroy the
enemy planes. The planes must be close enough to see clearly, and lined
up in the center of your out-the-window view. Destroying an enemy
plane scores 5 points. To bomb the base, you must fly your plane over
the square target indicator on the enemy base radar image and drop a
bomb. For this training mission you have an almost unlimited number of
bombs. You can tell from your score whether or not you hit the island
base. Hitting the base scores 10 points. NOTE - after you accomplish
your mission goals, the “SKILL LEVEL 1” display will change to
few planes

at the base,

“MISSION COMPLETE”. You
prepare for your next mission.

should then return to your

If

home base

to

during the course of the mission you

may return to any of your bases to
ammunition. To refuel/resupply, simply land at the

run low on fuel or ammunition, you
replenish fuel and/or
air

base and

runway.

come

to a

complete

stop.

Your plane

will

be serviced on the



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