Flight Simulator With Torpedo Attack Manual (GB) Flightsimulator Text
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Flight Simulator with Torpedo Attack for MSX computers Program Number: MSX-FSE Introduction This program puts you at the controls of a modified Nakajima Tenzan, a World War game is to II torpedo bomber aircraft. The object of the take off from your island airbase, torpedo or targets, destroy as many enemy aircraft as possible, Torpedo Attack bomb enemy and land safely back During the course of the game you will learn the basics of flying an aircraft and experience the thrill of flight. at the airbase. Before starting the game, you should read the “Flight Instrumentation” section of this manual to familiarize yourself with the aircraft instru- ments and controls, and take the plane for a test flight as described in “Flying the Aircraft”. After flying the combat missions, you to may want read the “Flight Physics” section of the manual to learn more about how a real aircraft flies. 5 Technical Information Aircraft Information Nakajima Tenzan, carrier-borne, two-seat Reconnaissance and Torpedo/Bomber monoplane, Model 12B, Plane: specially modified for this mission. Landing Gear: Dual retractable front gear and Power Mitsubishi Kasei 25, 14-cylinder, 1500 Plant: tail wheel. HP radial air- cooled engine. Weapons Information Machine Gun: One forward-facing 7.7mm machine gun in each w'ing. 600 rounds of ammunition each. Torpedoes: Long Lance steam powered range 2000m. Bombs: 600 lbs (272 kg) impact detonation devices. torpedoes, approximate 6 Flight Instrumentation Screen Display h- cr CONTROL INDICATOR ELEVATOR POSITION CONTROL AILERON INDICATOR POSITION 7 Instruments Your plane has more instrumentation than the original Tenzan did. Additional instruments and indicators are provided to ease the process of learning to fly. These instruments will now be described. Altimeter Altitude in feet above sea level is measured. Your altimeter accurate to about 10 feet, so be careful about 10 to when landing. is only Most runways are 15 feet above sea level. Climb Rate Indicator This gauge tells you how fast you are climbing or descending. A positive number indicates that you are climbing, a negative number you are dropping. When you land, your drop rate must be very low or you may damage the airplane and possibly injure yourself. indicates that Airspeed Indicator This gauge displays your plane’s current airspeed. Because of winds, this may not be your true ground speed. Airspeed is displayed in miles per hour. Magnetic Compass This gauge displays your current heading in degrees clockwise from magnetic north. During high-rate turns this indicator may lag slightly behind the plane’s true heading, but it will catch up quickly when you stop turning. Bank Indicator you know which way your wings are tilted relative to the horizon. This can be useful when the plane is at a steep bank angle, to help you determine the fastest way to right the plane. This indicator lets Fuel Gauge This gauge displays the amount of fuel remaining in your tanks. Aileron and Elevator Control Position Indicators These indicators show the positions of the aircraft’s ailerons and elevator. center An aileron position indicator mark shows box to the left or right that left or right aileron is applied. position indicator box above or below center shows An of the elevator that the elevator is 8 raised or lowered. When the boxes on the indicator bars are aligned with the center marks, the ailerons and elevator are centered. Throttle Position Indicator how much This indicator shows tor box on throttle is applied. the indicator bar goes up or down The as throttle position indicais increased or decreased. Ammo Gauge This gauge displays the amount of machine gun ammunition remaining. Be careful not to run out of you wall become an easy ammunition when fighting enemy planes, or target. Message Area This window displays various messages during your flight. It informs you about enemy planes firing on you, enemy plane kills, torpedo hits/ misses, aircraft stalls, etc. When displays your current skill level. COMPLETE” you receive none of these conditions When exist, this area the indicator displays “MISSION should return to your island base to refuel and new mission orders. Score Box Shows your lower your score for the current game. If skill level, the score is you crash, get shot down, or reset to 0. View Modes This simulation offers three different viewing modes. The default viewdng mode show's start the grid pattern. Island scenery view mode; a This grid makes are, scenery outside your cockpit program. Press the [G] key to toggle between 3D ground grid 3D it 3D this scenery and a not displayed in the ground on the ground in its place. determine how' high above the ground you grid pattern easier to is window when you is plotted and increases simulation speed. key to toggle between 3D and radar view modes. Radar mode provides a view of the area around your aircraft. The size of this radar view can be adjusted by pressing the A radar view is also [+] or [-] keys available. Press the [V] to increase or decrease the zoom factor. 9 Keyboard Controls MSX Controls h- x a: (3 lu cr sS 10 Flying the Aircraft Takeoff and Test Flight After loading the Flight Simulator/Torpedo Attack program and exiling demo mode, you the your plane is start out on the runway of an island airport where fueled and ready for takeoff. First, increase throttle to full by pressing and holding the [DEL] key. The plane will begin to accelerate down the runway. Wait for your airspeed indicator to climb to 130 miles per hour, then press the [down arrow] key twice. This will raise the elevator and cause the plane to begin lifting off the ground. notice the will begin runway drop away to increase. as As soon you as it lift off, and the climb You will rate indicator 1000 ft/min, press the [up decrease your angle of attack, registers arrow] key twice to center the elevator, and lower your climb rate. Note that this does not occur immediately, as it takes a while for the plane to stabilize. You should be in stable flight with a level horizon visible. Now let’s try a medium speed turn. First, press the [right When twice to begin banking the plane to the right. arrow] key the horizon is at about a 45-dcgree angle, press the [R] key to center the ailerons. The heading indicator will change as the plane turns. rate, press the [down arrow] key twice. If To you were increase the turn in level flight this would increase your angle of attack, but since the plane is banked the angle of attack will increase only slightly and the turn rate will increase. To key twice and the level out of the turn, press the [up arrow] [left arrow] key once and wait for the horizon to return to near level. Press the [R] key just before the horizon ailerons becomes level. and stop the plane from banking any This will center the further. Landing The hardest aspect of flying an airplane landing procedure slow down until the down, the nose the ground. is to fly will plane want stalls to speed, it two above the runway and and stops flying. As the plane slows drop and the plane will try to fly itself into with up elevator to keep the plane at you fly the plane onto the may bounce or even crash. the one- or two-foot level until stall landing safely. The proper the plane a foot or You must compensate ground above is it stalls. If 11 As you apply more up nose-up attitude. This elevator, the plane will take a higher is elevator should be nearly off when you touch When you good. all the way up. finally and higher touch down, your The scenery outside will level the ground. The process of putting yourself into a level flight path slightly above and aligned with the runway takes some practice. Steep glides are preferred as you come in for a landing. An engine failure while in a steep glide will have little effect on where you land, whereas an engine failure on a long shallow power glide at treetop level will drop you into from the airport. You should align yourself with the runway and glide toward it in a sleep glide at approach speed (about 130 mph indicated airspeed). You must then break the glide and transition into straight and level, power-off flight a few feet above the runway. the field half a mile This transition You is known as the flare. will use the ailcrons/rudder to align yourself with the you come in for runway as make sure that the aircraft is straight and are centered when you touch down. If they are not, a landing, but the ailerons/rudder ground steering will whip you off the runway because your wheels aren’t aligned to make plane on the ground damage a is the plane known go straight. An abrupt turning of the as a ground-loop , and could severely real aircraft Once on the ground, you can use brakes to bleed off extra speed and come to a stop. You will then be ready for your next flight. Before taking off again, make sure to do a pre-takeoff check. usually find that you have to center the elevator which way up from throttle is You nearly all will the the last landing. Taking off with full up elevator and full can be disastrous. 12 Scenery Area 13 Missions Mission Briefing Congratulations on completing your flight training. duty will be on Marakei island. report to the commanding You have been You Your first tour of are to travel there immediately and officer. assigned to fly front-line air support in preparation for an enemy base on Kwajalein by your forces. You will fly 10 sorties into enemy territory. If you are successful in these 10 sorties, you will be awarded the Silver Star medal and will be returned home to instruct the next generation of pilots. The enemy is not aware of the long invasion of the range of our planes, and will not be expecting a single fighter, so the first mission or two should be relatively uneventful. about our skills and tactics, As the enemy learns expect them to send large forces against you in desperation. Mission #0 As a combat training mission, you are assigned at Kwajalein. Intelligence reports that the to enemy bomb the enemy base currently has only a most of which are inoperable. You are assigned to destroy as many planes as possible and to bomb the island base. Use your machine guns (fired by pressing the [SPACE BAR]) to destroy the enemy planes. The planes must be close enough to see clearly, and lined up in the center of your out-the-window view. Destroying an enemy plane scores 5 points. To bomb the base, you must fly your plane over the square target indicator on the enemy base radar image and drop a bomb. For this training mission you have an almost unlimited number of bombs. You can tell from your score whether or not you hit the island base. Hitting the base scores 10 points. NOTE - after you accomplish your mission goals, the “SKILL LEVEL 1” display will change to few planes at the base, “MISSION COMPLETE”. You prepare for your next mission. should then return to your If home base to during the course of the mission you may return to any of your bases to ammunition. To refuel/resupply, simply land at the run low on fuel or ammunition, you replenish fuel and/or air base and runway. come to a complete stop. Your plane will be serviced on the
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