Konami Game Master Manual (GB) Gamemaster1 Text

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KONAM/

User's

Manual

GAMESMASTER
1.

Equipment required: In addition to an M5X computer with a
minimum of 16K memory and two or mors slots, certain items
are needed to implement af/the functions or Itie Gamesmaster.

2.

Requirements: Data Recorder or Disk Drive,

2

Set

up procedure: Connect

their respective

a)
bf
4,
a)

b)
cj

Insert
l

nsert

I

to the following:

NO the cartridges may

Press cursor key,

menu
e}

In

manuals.

Operation
Turn on all external opllons.
Turn on MSX computer
Did a screen appear with a message similar

ll

Printer.

external options as described

Gamesmaster cartridge in slot t of computer.
games cartrl dge of c holce n slot 2

computer power
computer on.
d)

all

oft.

[&]

not be in the proper slots. Turn
exchange cartridge positions, and turn

or

0 so

that

Penguin selects correct

item.

Press space key to

start

chosen

item.

3

5,

Pause Mode

(Stop): This

mode suspends paying

of the

game.

GAME on

a)

Select

b)

Start

c)

Press Istqp during

start

screen and press space key.

oatne.
|

game

play, immobilising

__

screen.
d)

To

restart the

I

press the

r

J

I

c)

MODIFY PLAYER NUMBER Press Space key.
Input the n umbe r of players through the ten key pad [0] -

dj

Press the

e)

To

f)

After the

up.

Scroll

3

I

,

by step play
Operation
a)
b)
cj

d)

Choose

screen, and press space key.
When ga me scree n appears, start the game
Press the (sto p! key during the game (to oblaln pause mode)
Press the [77] key. The game will move to the next frame each
1

1

me

he key is p ressed
exit to he normal game mode, press the [STOP] key again,

9.

Game

7,

Slow Motion Play Mode: I'STOPl

a)

b)

c)

game

a)
b)
cj

d|

at

DEL
,
[Hfi]
reduced speed
I

,

I

QnsI

,

.

Stage

Number

start

game. The number

Selection Mode:
to start

game from

RET key

e)
f)

After the

increases,

10,

g)

To

reset

game

INS

[

restart

[

,

[W]

the desired stage.

I

I

display,

g)

After

games screen

begin

at

1.

.BS

mode setting, choose START
and press space key.
appears, start

j

or cursor

®

key.

GAME on screen

game The game should

the selected stage

Bunking Mode:

mode you can record the game scores from the first rank
the tenth with player names
The recorded ranking data can be saved to tape or disk for later
In this

key slows speed down.

to original speed, press the

up slow motion,

fREt]

.

screen,

I

I

,

to terminate the data Input Display

and press space key.
When ga me scree n appears, start the game.
Press the [s top] key during play to pause the game.
Press the [esc] key. Now you are ready to effect the
slo w-mot on fun ction,
Press the del key. Each lime Ihe key is pressed, game speed

GAME on start

|

@J

start

returns to screen in step 1
To correct the input data, use the

Pressing the

[o] -

of players

screen and press space key
Press a cursor key, to position the cursor lo MODIFY STAGE
NUMBER. Then press space key.
input the stage number required through the ten key pad, [o|

Choose MODIFY on

Press the

f)

El] key.

\§\.

I

e)

or cursor

key,

d)

Choose

BSj

Operation

I

Allows playing of the
Operation

and press space

a
This mode allows you

|

To

[

®

input. Display

mode setting, choose START GAME on screen

screen appears,
should have changed.
After

t

e)

f

key to terminate the data

|r~e7|

game

g)

GAME on start

(z!

returns to screen in step t.
correct the input data, use the
display,

Mode STOP
Enables game frames lo be moved one by one, showing step

Game Frame

to position the cursor to

Press a cursor key,

objects on

STOP key again
he GAPS lamp on the keyboard lights

game

During pause,
6,

all

0 or

b)

Operation

stop

to

key, to set
I

from 3

use.
8,

Number

of Players setting

mode

[0]

through

Ef]

[RET

I

P

['as

I

.

The recorded ranking data can

also

be printed on a

printer.

Operation
Allows you to change the
a)

4

Choose MODIFY on

hum be

of players,
the start screen and press the space key.
r

(before game

start}

Setting of the ranking

mode *

Ranking-data load
5

(3)

*

Ranking-data
(just after

initialization

game

Refer to

a

start)

Registration of the player names.
(during game play)

Refer to

1 ,1

2

*

.

i

.

i

b.

.

i

Ranking-data load

*

Refer to 1.1.6.
Player name change
The following paragraphs explain these in succession:

A,

Mode

-

g}»

methods described above,

E

1

SPACE

be

will

screen

set in the

LOAD DISK DATA mode
Position the cursor to LOAD DISK DATA on the screen
press the space key. The following screen

SEARCH

disk-load

|

will

firsi

and

appear.

FILE

RANKING

Function

The

of the initialization

CLEAR RANKING DATA mode
Position the cursor to CLEAR RANKING DATA on the
and press the space key
The ranking data is cleared 10.000 points
rank for the player "KONAMI".

Refer toll .3.
Refer to 1 1 ,4
Refer to 1 1 .5.

Ran k ng-d ate display
Ran k ng-data pri nt-out
Ran k ng-data save

1.1.1 Setting the Ranking

Choose one

1,1.1.

following three

methods are

available for the initialization

of ranking data:
a)

b)

c)

updating

of

ranking daia -

CLEAR RANKING DATA mode

old dale is erased).
use of tape -saved ranking daia - LOAD TAPE DATA mode
saved data remains retained).
use of disk-saved ranking data - LOAD DISK DATA mode.

This screen indicates that Ihe ranking data files on the disk are
being retrieved. If the files are found, then the screen changes

(the

(I

to

he

the following:

DISK-LOAD
RANKING

PRECAUTION:
on the MSX, be sure to execute one of the above
Initialization methods prior to ranking, If not executed, ranking
data display and print-out are not effected.

DEF.ROI
GHI.ROI

After timing
I

B

Operation

(1)

Choose MODIFY on

(2)

Select ranking

RC-TWI

ihe start screen and press the space key

mode with cursor. Then

Your screen changes

The found file names are displayed. The maximum number of
file names per frame is three Files up to 20 can be displayed by

press the space key

lo the following:

RANKING MODE
LOAD DISK DATA
LOAD TAPE DATA
CLEAR RANKING DATA

END

NAME

SELECT FILE

^ABCRQI

@

*

cursor key.
successively pressing the
Posit ion t he c ursor to the file na me of n te rest using th e corso r
key,!*] or [v[ and press the space key. Data loading from the
disk will be initiated.
If there is no desired file, then position ihe cursor lo END on
cursor key and press the
the tile name screen with the
i

0

space key. The display returns to the screen

in

step

2.

7

6

p
*

LOAD TAPE DATA mode
Position the cursor to LOAD TAPE DATA on
press the space key. The following screen
loading from (ape will be initiated.

SEARCH

tape-load

the screen

will

and

appear and data

*

FILE

RANKING

made

RC-701

*

file names are fixed. The name
RANKDT nn (where nn are last Iwo digits
model number; for example, nn = 25 for

Operation

(1)

After setting the ranking

(2)

When

the

game

starts,

RANKING

RC725}
It

another

life

mode, choose

START GAME on

the

A game

screen will appear
the following screen appears

screen and press the space key.

file is

of the carl ridge

*

during the game.

B,

tape data load mode, the

In (ho

of the ranking

Player name input is also needed for ranking. This must be
done before game start but after ranking mode setting.
input is
If the game has 1 P-2P selection function, name
required for both 1 P and 2P.
off; the initial
turned
is
until
the
MSX
The input names are valid
input player names are not lost even if a player name change is

name

is

TP

found, then the display changes to the

following screen This Indicates

file

(2P

NAME=
NAME=

INPUT

skip.

*

*

*

*

*

*

NAME

IP

RC-701

TAPE-LOAD

SEARCH

RANKING

SKIP FILE

FILE
(3)

'RANKDT 00"

RC-70T

(4)

*

1.1,

found, Ihen ihe message screen disappears
to indicate data load atari.
After completing initialization and returning to the screen in
step 1, choose START GAME on the screen and press the
space key. A GAME screen will appear At the moment the
game starls, Ihe player name Input prompt shown in 1,1 2. is
displayed. Inpul the player name and Ihe game will begin.
If

i

he proper

Z Registering Player Names - [a] thru Jz}
[RET

A.

file is

.

®

thru

[!],, Q]

(5)

f

I

|

following:

RANKING

IP
(2P

NAME = ABCD
NAME = EFGH1

efrOK

RETRY

-

(6)

-

If

the

names on this screen are acceptable, specify OK on the
RETRY on the
It the names are to be corrected, specify

screen.

|

Function
Operaiion described

Q

O

keys, input the appropriate
thru [H and
[a] thru [Z]
player name that contains no more than B characters,
To correct the input name, use the BS of cursor |.l

print out the ranking data

on your

printer

11

B

Operation

(1)

Start the
1.1.1.

(

game in accordance with

Press the
Press the

2)

(3)

the procedures described

in

I

|

(2)
(3)

and 1,12,

stop key during game play to pause the game.
Ctrl key The following menu screen wilt appear

Press the
Press the

stop! key during game play to pause the game.
ctbl k ey- The following menu screen will appear.
1

I

-

I

MENU

*DI5K SAVE
DISK LOAD
TAPE SAVE
TAPE LOAD

DISK

MENU

SAVE
DISK LOAD
TAPE SAVE
TAPE LOAD

RANKING

END

RC-701

RANKING

END

RC-701

(4)
(4)

For data saving on cassette, tape proceed as lollows:
Position the cursor to TAPE SAVE on the screen and press Ihe

space key. The following screen

Position the cursor (o RANKING on Ihe screen using the
cursor key HO or fzl and press Ihe apace key. The following
screen will appear

TAPE-SAVE

p+ HI

will

appear

SCORE

SCREEN DATA

RANKING

GAME DATA

DISPLAY DATA
CHANGE NAME
PRINT DATA

RC-701

END

RC-701

(5)
(6)

Choose PRINT DATA on
Ranking-data print-out

1.1.5.

A,

the screen

will

be

and press the space

key,

Initiated,

Saving of Loading Ranking Data
£6)

Function
(record) or load (read out) Ihe current ranking
data onto tape (or disk).

Operation

(1)

Start the
1.1.1.

12

game

and 1.12

in

accordance with the procedures described

Position the cursor to RANKING on the screen using Ihe
cursor key (£] or(v| and press the space key The ranking data
is saved on cassette tape. The names of the flies being saved
are displayed on Ihe screen for a while.
For data saving on disk, proceed as follows:
Choose DISK SAVE on the menu screen in step 3 and press

the space key.

You can save

B,

RANKING
END

In

NAME

TAPE-SAVE

FILE

RANKING

"RANKDT01

RC- 701
13

(7)

Fortiori the cursor to

RANKING on the screen and

press the
(4)

space key,

Position the cursor to RANK ENG on the screen
space key. The following screen will appear.

-HI SCORE

DISK-SAVE

-DISPLAY DATA

RANKING

SCREEN DATA

CHANGE NAME

CAME DATA

PRINT DATA

RANKING

(8)

Choose

(6)

Input the

To

2.0

Saving or Loading High-Score Data

A.

Fund Ion
You can save or

8

Operation
Press the stop 1 key during game play to pause the game
Press Ihe ctrl key. The following menu screen will appear.

,

correct the input n ame,

The

file

with the Input

[RET

u se the fes~| and cursor g]

keys,

key,

I

name

is

saved on disk

For data loading onto cassette tape or disk, proceed as follows:
(12) Choose TAPE LOAD or DISK LOAD on the menu screen In
step 3 and perform the procedure described n 1.1.1.

(1)

J

(2)

1.1.6.

Changing Player

Name

The

player

names

for

new

player

name as described

ranking can be changed during

game

I

|

*DISK SAVE
DISK LOAD
TAPE SAVE
TAPE LOAD

(3)

play by using this function,

Operation

B.
(1

)

Start the
i.l.l.

game

and

(2) Press the
(3) Press the

accordance with the procedures described

in

I

STOP key

[

CTRL]

1

k ®y

MENU

The

game

piay to pause the game.
following menu screen will appear

during

RANKING

in

1.1.2.

Choose DISK SAVE on the menu screen In step 2 and press
the space key. The lollowlng menu screen will appear.

DISK-SAVE

HkHI

SCORE

SCREEN DATA

RANKING

14

END

RC-701

For high-score data saving on disk, proceed as follows:

+DtSK SAVE
DISK LOAD
TAPE SAVE
TAPE LOAD

RC-701

in 1.1.2.

load the current hlgh-score data onto disk (or tape).

MENU-

Function

A,

press the space key,

(5)

®

0

(10) Alter Input, press the
(11)

CHANGE NAME on the screen and

Input the name ol the file to be saved. With
thru \z} and [0]
Inpul the name that contai ns no more than 8 characters

thru
(9)

END

RC-701

END

RC-701

and press the

GAME DATA

END

RANKING
RC-701

END

15

(4)

Choose HI

SCORE on

the screen and press the space key,

INPUT

DISK-SAVE
HI SCORE

NAME

FILE

This screen indicates that the high-score data for the present
game is being searched from the disk.
(13} When the file is found, the following screen will appear.

DISK-LOAD
HI SCORE

RC-701

SELECT FILE

NAME

^ADCD.HOI
EFGH.HOI

(5)

0

With

thru [Zj

and [o]

thru

gj

keys,

(6)

cha meters,
To correct the input name, press the

(7)

After input, press the

name

the data of

RC-701

in le rest

(1

KL.HOI

wit h 8 or less

f

BS

I

and cursor

[^j

(8)

The

(9)

When

file

screen

J

in

step

key.

I

name

with the input

the data saving

RET

Is

is

saved on disk.

terminated, the display returns to the

2.

To return the game, choose END on the screen and press the
space key.
(10) The menu screen disappears and a game screen reappears
Press the stop key. The game restarts.
j

(1

The maximum number of fife names per frame is three. File
names up to 20 can be displayed by successively pressing the
©cursor key
(15) Position the cursor to the file name of interest and press the
(14)

keys.

(16)

space key. Data loading from the disk will be Initiated.
ff there Is no desired file, then position
he cursor lo END on
the file name screen and press the space key. Data loading Is
aborted and the display returns to the screen In step 2.
I

j

DISK-LOAD
SCORE

To load the high score data from disk, proceed as follows:
1) Choose DISK LOAD on the menu screen In step 2 and press
the space key. The following menu screen will appear

HI

RC-701

DISK-LOAD

*HI SCORE
GAME DATA
RANKING

END

RC-701

(12)

Choose HI

SCORE

on the screen and press the space key

DISK-LOAD
SCORE

search

(17)

16

r

1

|

j

•4

1*

NAME

HOI

J.HQ1

END

To save the high-score data onto tape, proceed as follows:
Choose TAPE SAVE on the screen in step 2 and press the
space key. The following menu screen will appear.

TAPE SAVE

4Hf SCORE
SCREEN DATA

GAME DATA

file

HI

RC-701

SELECT FILE

RC-701

RANKING
END
17

f

Gnn: file type of game data
Rnn: file type of ranking data
(nn is last two digits of game model number)

SCORE on the screen and press the
space key Data saved on cassette tape will be initiated.

18) Position The cursor to HI

To Toad the high-score data from

n 9} Choose TAPE LOAD on

RANKING

END

SCORE on the screen and press the space key,
Dale loading from cassette lape will be Initiated,
{21 ) If the proper file is found, the menu screen disappears to
indicate data load start, Alter completing data load, the display
returns to the menu in step 2
(22) If a different file is found dufing data loading, then the following
screen appears to indlcam file skip,
(2Q)

Choose Hi

SEARCH

nn for on-screen data
GAMEDT nn tor game data
RANKDT nn for ranking data

21 Preparing Screen
Function

*

You can save game screen data onto

*

any time during game play.
The save screen data ca n a Iso be displayed

8
{

i )

(2)

Operation
Refer to 2.0

File

name

The name

FILE

two seel ions:
a)

b)

IS

name section [within 8 characters) which is input when
data saving is done.
File lype section - 3 characters indicating game type and data
class (prepared automatically)
File

Hnn:

File

Snn:

file

save and tape save.

SELF

* COLOR

key.

MODE MENU
TEST PATTERN

LOAD SCREEN DATA
END

SCO R 00"

description
of the file being disk-saved consists of the following

for disk

disk or cassette tape al

Choose SCREEN DATA in place of HI SCORE.
To load screen daia from disk, proceed as follows:
Choose SELF on the START screen and press ihe space
The following menu screen will appear

RC-701

*

Library

A.

SKIP FILE
"HI

tape is done automatically
high-score data

for cassette

SCREEN

.

TAPE-LOAD
HI SCORE

naming

HISCOR nn for

in

#H1 SCORE
GAME DATA

RO701

File

step 2 and press the
screen will appear:

space key. The following menu

TAPE-LOAD

proceed as follows;

tape,

the screen

13)

Choose

LOAD SCREEN DATA on

the screen and press the

space key,

LOAD SCREEN DATA

(LOAD

DISK

DATA

LOAD TAPI DATA
END

type of high-score data
type of on-screen data

19

(12)
{4)

LOAD DISK DATA on

Choose

the screen and press the space

LOAD TAPE DATA on

Choose

the

menu screen

in

step 3 and

press the space key

hey.

SEARCH

DISK-LOAD
SCREEN

(5)

TAPE-LOAD
SCREEN

FILE

SEARCH

FILE

(13)

When

the

file is

found, the screen changes to the following:

The SCREEN**

searched.
found, data loading is initialed and the
display will return to the screen in step fl.
£14) If a different file is found, then the following screen will appear
to indicate file skip.
If

DISK-LOAD
SCREEN

SELECT FILE

NAME

#abcd. son
EFGH.S0!
LS30
1

Snn screen data
20
(6)

(7)

1

file is

of Interest

is

tape-load
SCREEN

described In 2.0 are displayed (up to

files

then position the cursor to END on
the file name screen and press the space key. Data loading is
returns
to Ihe screen in step 2
display
aborted and the
When the daia is loaded, the following screen will appear:
there

Is

no desired

file,

2.2

Game

Interruption

A.

Function

*

You can suspend tha game and then

*

suspended game frame.
The suspended game data
I

lurned

Operation

fl)

Change

all screen frames, choose DISPLAY ALL
press the space key. II any key is pressed during
display, the screen returns to the menu screen in siep B
(10) To hardcopy the Loaded screen, choose PRINT SCREEN.

(11)

20

2.3

Hardcopying Screen

A.

Function

*

You can

To load screen data from
Perform steps 2 and 3.

tape,

proceed as follows

*
*

it

from the

is

SCORE lo GAME DATA through

the data type from HI
operation described in 2,0,

you warn to display

SCREEN and

is

restart

saved on disk (or tape),
not losl even when the power
is

off,

0

END
If

FILE

"HISCOROT"

consequently ha dale

SCREEN DISPLAY MODE
^DISPLAY ALL SCREEN
PRINT SCREEN

(9)

SEARCH
SKIP FILE

files).

.

(8)

file

1

Position the cursor lo the screen data of interest and press the
space key. Data loading from the disk will be initiated
If

the

-

[

STOP

f

.

I

F3

]

receive a hard copy of the screen from your printer at
any time during game play
An Epson PI-4Q colour printer Or M5X monochrome printer can
be used.
The screen library saved during game can also be hardcopied,

21

8
(

1

.

)

(£)

Operati o n
Press the
Press the

I

stop] key during game play to pause the game.
frsl Hey. The following menu screen will appear.

SELECT PRINTER

PRINTER

^ EPSON
(3)

"PI-40"

MSX PRINTER
END

RC-701

(9)

Choose PRINT SCREEN and press the space

(10}

Perform steps 3 through

2.4

TV Colour

A.

Function

*

This function displays a screen colour
colour adjustment.

B
(1

A

MSX

_

printer,

press the

,

r
I

CTRL

I

key together.
[A]

Position the cursor to he printer name of Interest on the screen
and press Ihe space key. Hardcopy ng will be initiated
At the end of hardcopy ng. the system is placed In the pause
I

I

(5)

(2}

Position the cursor to

COLOR TEST PATTERN,

space key. Your screen changes

I

slate in st ep

then press the

lo the following:

1

game

(6)

Press the [stofI Hey. The

{7}

To hardcopy Ihe screen library, proceed as follows:
Load the screen library data by referring to 3.1

(B)

At the end of data loading, the following screen

- SCREEN DISPLAY MODE -

restarts.

SCREEN DISPLAY MODE
ALL SCREEN
PRINT SCREEN

will

DISPLAY

ALL SCREEN
PRINT SCREEN

appear

END
(3)

* DISPLAY

Choose DISPLAY ALL SCREEN on
space key,

(4)

(5)

A colour lesl

pattern

After colour adjustment, press

step 2

END

wifi

Is

any

the screen
displayed.
key.

and press the

The menu screen

in

appear

Choose END on the screen and press the space
display returns to the

22

screen

MODIFY MODE MENU
^MODIFY 5TACE NUMBER
MODIFY PLAYER NUMBER
RANKING MODE
COLOR TEST PATTERN
START GAME

dots/lire

specifying an

test pattern for

Choose MODIFY on the start screen and press (he space key
The following screen will appear on your display.

primer capable of more than 768 dots/line can be

When

Test Pattern Display

Operation
)

Specify either
Epson PI ‘40 colour printer or MSX printer.
Note: The following M$X dot print specifications appfy.

More than 384

key.

6.

menu

screen

In

step

key.

The

T.

23

(6)

C

game, choose START
press the space key, A game screen

To

restart the

GAME

appear.

will

(3)

Position the cursor to
cursor key.

(4)

White pressing the

on the screen and

Screen adjustment tips
In displaying computer video on a home television receiver,
there are some cases where colours and adjustments for TV
broadcast reception are unsuitable for your MSX personal
computer If such a case is true, perform colour adjustments as

END

on the screen using the

CTRL and shift keys

I

I

[

I

@or

@

together, press

the space key.

The game

(5)

3.

3.1,

is

reset

and the display returns

to the start screen.

Others
Error Corrections

follows:

(3)

Adjust cyan fsky blue} with the hue control knob so that
colouring can be unlike green and blue.
Adjust colouring with the colour intensity control knob so that
yellow and grey, and grey and white are distinctive.
Adjust brightness with the brightness control knob so that the

(4)

entire screen is not whitish
Adjust the video knob so that white

fl)

(

2)

(5)

A
(1

Disk-rel a led errors.

.

)

When

attempting to execute
unloaded:

DISK-SAVE
HI

on screen does not

SCORE

flicker.

Adjust the picture quality control knob so that Konaml on the
screen is sharp.

(2) Resetting the
2,5

Game

|

CTRL

I

,

I

SHIFT

When

or

SAVE with the

disk

DISK ERROR
"DISK OFFLINE"
RETURN KEY RETRY

SPACE KEY
f2j

[

LOAD

ABORT

attempting lo execute data gave on a disk with the

write-protect notch covered:
A.

*

Function
This function
player

8
fi )

is

number

used to correct the stage number selection and

DISK SAVE

setting.

Operation^
press the l~STOP
Press the ("ctrL

I

I

HI

key during

W

MENU

game

play to pause the game.

The following menu screen

* DISK SAVE
DISK LOAD
TAPE SAVE
TAPI LOAD

RANKING
RO701

SCORE

will

DISK ERROR
"WRITE PROTECTED"
RETURN KEY RETRY
SPACE KEY
ABORT

appear
(3)

When

attempting to execute data save on a disk with no

write-available area:

DISK-SAVE

- DISK ERROR
"DISK FULL"
HIT RETURN KEY

END
25

24

RepFace the

disk.

following

Press the return key. The display returns to the initial menu
screen. For these errors, the following error messages (E in the
above figure) are displayed:

'TOO MANY
(1)

0.

menu

screen

PRINTER

will

appear:

PRINTER

"PAUSING"
RETURN KEY

FILES

"DISK 10 ERROR'
H
DISK READ ERROR

RETRY

ABORT

SPACE KEY

RC-701

MODE

“

Cassette tape error
When an error Is detected during
following screen will appear.

(2)

SCORE

To continue

To abort prim

with printing, press the return key

operation, press the space key,

the
3.2

*

TAPE IO ERROR
HIT RETURN KEV

TAPE-SAVE
HI

(2)

SAVE or LOAD operation,

Use
The

of the

Screen Library (Disk) to the Seat Advantage
game screen daia can be used in your own

collected

BASIC program

*

The data disk-saved using the d

sk save ope rail on of he screen
cannot directly be used for the BASIC
program Prepare data as described below
I

I

library function

Press the return key The display returns to the

initial

menu

screen.

(1)

C,

Printer Error

(1)

When

(2)

a printer command (hardcopy or ranking print
is issued with the printer turned olf or the

command)

(3)

power

To

(4)
(6)

cord removed.
restart printing,

press the return key

To abort

Set up screen library data

file (named ABC).
Choose SELF on the start screen and press the space key.
Choose LOAD SCREEN DATA.
Choose LOAD DISK DATA.
Choose ABC, S 01 and load the data. At the end of loading, the

following

printing,

press the space key,

RANKING

PRINTER

RETRY

SPACE KEY

ABORT

(!)

E.
(1)

26

MODI MENU

will

appear.

PATTERN

LOAD SCREEN DATA
END
(6)

(7)

D,

screen

SELF

COLOR TEST

MODE

"NOT READY"
RETURN KEY

menu

Required ter minatio n of cassette taping
Depress the [Ctrl] and STOP! keys simultaneously during
taping (data save or load operation). After a while, error
correction action described in B.(1) will be taken.

END While keeping the [ CTRL and shift keys
pressed simultaneously, press the space key.
Data conversion Is done and the next lile is generaled.

Choose

New

Ills

I

ABC,

.

I

|

VRM

I

Pausing fo r printin g
Press he CTRL and
l

I

I

(0)
j

STOP key
I

simultaneously.

The

File

name (same as

File

lype (fixed)

Apply

this file to

library

BASIC as

10

SCREEN

20
30

COLOR .1
BLOAD "ABC. VRMLS

2,2.

name)
follows:

Set the screen

mode

to 2.

Set backdrop colour to
Library screen display

1

(black).

27

3,3 List Of Operation with Konami'S Cartridge
This cartridge can run with all the Ken ami's

summarized below, except

Mode) No

for

ter

Slags

Modification
for the

NOI

Selling

cl Player

Asruking

1)

does not change

Difficult/

(Note 4

Function

I

X

OK

(Note

X

OK

OK

For your information

flc-rao

Tima

X

OK

OK

flC»7W

Frog gar

X

OK

OK

Supor Cobra

X

OK

OK

pierce

Konami'a

X

OK

OK

RC

707

Karmm't Mnih-Jonc

X

X

X

PC

TIC

TricKSfmio

7

OK

(NOlO

1)

X

OK

hold 2

OK

(Nolo

1]

X

OK

RC711

Tfiich

X

SLOT No,
SLOT No. 2.

used on ihe

Cartridge must be on the

*
*

Remember

that this cartridge

is

a precision device.

X

X

Copyright 19B5 by Konamf,

X

X

X

Kaflsppii’a Qflll

non*

H Dnnmi'ft BbwImiM

X

X

X

flc-jse

PuppolS

X Mute 3)

OK

OK

nC’7»

Hftflrt

OK

X

OK

BC-73T

Konarni‘a

Pmg Pong

X

X

X

HC-J32

Konami'a,

Soccer

X| Note

X

X

HC’733

Hitper SfMJfla 3

OK

X

OK

RC-736

Konaml'a Box-ng

OK

X

X

4

(Nolo

5)

1

disassemble the cartridge
Th Is ca rtrl dge 5 a prod uct o rig hated rom Kon ami. You
nol copy, modify or transfer the program, or any copy,

X

KohAtei'!

Game

*

prior written permission o! Konami,

RC-7?3

and

the cartridge

OK

HC-730

the

*

X

(Note 2)

if

This cartridge can run on any MSX personal computer.
Be sure to turn off the main power when loading or unloading

OK

OK

1

However when RG-744 Vampire Killer played, please set
RC-735 on the SLOT No. 2 and RG-744 on ihe SLOT No.

OK

Hypn-r Rally

PK match,

unchangeable,

X

flC-715

Fighter

is

fixed,

X

Hypter

Tenme

RC-735

is

of

modificated.

OK

Hypnf Sport!

RC-717

1

Usually,

Difficulty

is

OK

RC-71B

Spwtt ?

5)

of Qualify is fixed, unchangeable,

RC-735 works only on the stage
setting of he stage

OK

Billiard

up,

Possible to modificate only Background The position
on the map does not change,

Mdn*oy Atedamy

i

is set

(Note 3)

Aniarcli*

Pilot

laps

The numerical value

floras

Adwnluni

more than 2

if

(Note 2)

RG-701

ftcros

28

some games.

Modification

Trite

(Note

M5X cartridges as

1

modification or

I

i

merged

portion, In

whole or

in part,

Do

not

may

without the

29



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Author                          : Konami
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Title                           : Konami Game Master manual (GB)
Creator                         : Konami
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