Konami Game Master Manual (GB) Gamemaster1 Text
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KONAM/ User's Manual GAMESMASTER 1. Equipment required: In addition to an M5X computer with a minimum of 16K memory and two or mors slots, certain items are needed to implement af/the functions or Itie Gamesmaster. 2. Requirements: Data Recorder or Disk Drive, 2 Set up procedure: Connect their respective a) bf 4, a) b) cj Insert l nsert I to the following: NO the cartridges may Press cursor key, menu e} In manuals. Operation Turn on all external opllons. Turn on MSX computer Did a screen appear with a message similar ll Printer. external options as described Gamesmaster cartridge in slot t of computer. games cartrl dge of c holce n slot 2 computer power computer on. d) all oft. [&] not be in the proper slots. Turn exchange cartridge positions, and turn or 0 so that Penguin selects correct item. Press space key to start chosen item. 3 5, Pause Mode (Stop): This mode suspends paying of the game. GAME on a) Select b) Start c) Press Istqp during start screen and press space key. oatne. | game play, immobilising __ screen. d) To restart the I press the r J I c) MODIFY PLAYER NUMBER Press Space key. Input the n umbe r of players through the ten key pad [0] - dj Press the e) To f) After the up. Scroll 3 I , by step play Operation a) b) cj d) Choose screen, and press space key. When ga me scree n appears, start the game Press the (sto p! key during the game (to oblaln pause mode) Press the [77] key. The game will move to the next frame each 1 1 me he key is p ressed exit to he normal game mode, press the [STOP] key again, 9. Game 7, Slow Motion Play Mode: I'STOPl a) b) c) game a) b) cj d| at DEL , [Hfi] reduced speed I , I QnsI , . Stage Number start game. The number Selection Mode: to start game from RET key e) f) After the increases, 10, g) To reset game INS [ restart [ , [W] the desired stage. I I display, g) After games screen begin at 1. .BS mode setting, choose START and press space key. appears, start j or cursor ® key. GAME on screen game The game should the selected stage Bunking Mode: mode you can record the game scores from the first rank the tenth with player names The recorded ranking data can be saved to tape or disk for later In this key slows speed down. to original speed, press the up slow motion, fREt] . screen, I I , to terminate the data Input Display and press space key. When ga me scree n appears, start the game. Press the [s top] key during play to pause the game. Press the [esc] key. Now you are ready to effect the slo w-mot on fun ction, Press the del key. Each lime Ihe key is pressed, game speed GAME on start | @J start returns to screen in step 1 To correct the input data, use the Pressing the [o] - of players screen and press space key Press a cursor key, to position the cursor lo MODIFY STAGE NUMBER. Then press space key. input the stage number required through the ten key pad, [o| Choose MODIFY on Press the f) El] key. \§\. I e) or cursor key, d) Choose BSj Operation I Allows playing of the Operation and press space a This mode allows you | To [ ® input. Display mode setting, choose START GAME on screen screen appears, should have changed. After t e) f key to terminate the data |r~e7| game g) GAME on start (z! returns to screen in step t. correct the input data, use the display, Mode STOP Enables game frames lo be moved one by one, showing step Game Frame to position the cursor to Press a cursor key, objects on STOP key again he GAPS lamp on the keyboard lights game During pause, 6, all 0 or b) Operation stop to key, to set I from 3 use. 8, Number of Players setting mode [0] through Ef] [RET I P ['as I . The recorded ranking data can also be printed on a printer. Operation Allows you to change the a) 4 Choose MODIFY on hum be of players, the start screen and press the space key. r (before game start} Setting of the ranking mode * Ranking-data load 5 (3) * Ranking-data (just after initialization game Refer to a start) Registration of the player names. (during game play) Refer to 1 ,1 2 * . i . i b. . i Ranking-data load * Refer to 1.1.6. Player name change The following paragraphs explain these in succession: A, Mode - g}» methods described above, E 1 SPACE be will screen set in the LOAD DISK DATA mode Position the cursor to LOAD DISK DATA on the screen press the space key. The following screen SEARCH disk-load | will firsi and appear. FILE RANKING Function The of the initialization CLEAR RANKING DATA mode Position the cursor to CLEAR RANKING DATA on the and press the space key The ranking data is cleared 10.000 points rank for the player "KONAMI". Refer toll .3. Refer to 1 1 ,4 Refer to 1 1 .5. Ran k ng-d ate display Ran k ng-data pri nt-out Ran k ng-data save 1.1.1 Setting the Ranking Choose one 1,1.1. following three methods are available for the initialization of ranking data: a) b) c) updating of ranking daia - CLEAR RANKING DATA mode old dale is erased). use of tape -saved ranking daia - LOAD TAPE DATA mode saved data remains retained). use of disk-saved ranking data - LOAD DISK DATA mode. This screen indicates that Ihe ranking data files on the disk are being retrieved. If the files are found, then the screen changes (the (I to he the following: DISK-LOAD RANKING PRECAUTION: on the MSX, be sure to execute one of the above Initialization methods prior to ranking, If not executed, ranking data display and print-out are not effected. DEF.ROI GHI.ROI After timing I B Operation (1) Choose MODIFY on (2) Select ranking RC-TWI ihe start screen and press the space key mode with cursor. Then Your screen changes The found file names are displayed. The maximum number of file names per frame is three Files up to 20 can be displayed by press the space key lo the following: RANKING MODE LOAD DISK DATA LOAD TAPE DATA CLEAR RANKING DATA END NAME SELECT FILE ^ABCRQI @ * cursor key. successively pressing the Posit ion t he c ursor to the file na me of n te rest using th e corso r key,!*] or [v[ and press the space key. Data loading from the disk will be initiated. If there is no desired file, then position ihe cursor lo END on cursor key and press the the tile name screen with the i 0 space key. The display returns to the screen in step 2. 7 6 p * LOAD TAPE DATA mode Position the cursor to LOAD TAPE DATA on press the space key. The following screen loading from (ape will be initiated. SEARCH tape-load the screen will and appear and data * FILE RANKING made RC-701 * file names are fixed. The name RANKDT nn (where nn are last Iwo digits model number; for example, nn = 25 for Operation (1) After setting the ranking (2) When the game starts, RANKING RC725} It another life mode, choose START GAME on the A game screen will appear the following screen appears screen and press the space key. file is of the carl ridge * during the game. B, tape data load mode, the In (ho of the ranking Player name input is also needed for ranking. This must be done before game start but after ranking mode setting. input is If the game has 1 P-2P selection function, name required for both 1 P and 2P. off; the initial turned is until the MSX The input names are valid input player names are not lost even if a player name change is name is TP found, then the display changes to the following screen This Indicates file (2P NAME= NAME= INPUT skip. * * * * * * NAME IP RC-701 TAPE-LOAD SEARCH RANKING SKIP FILE FILE (3) 'RANKDT 00" RC-70T (4) * 1.1, found, Ihen ihe message screen disappears to indicate data load atari. After completing initialization and returning to the screen in step 1, choose START GAME on the screen and press the space key. A GAME screen will appear At the moment the game starls, Ihe player name Input prompt shown in 1,1 2. is displayed. Inpul the player name and Ihe game will begin. If i he proper Z Registering Player Names - [a] thru Jz} [RET A. file is . ® thru [!],, Q] (5) f I | following: RANKING IP (2P NAME = ABCD NAME = EFGH1 efrOK RETRY - (6) - If the names on this screen are acceptable, specify OK on the RETRY on the It the names are to be corrected, specify screen. | Function Operaiion described Q O keys, input the appropriate thru [H and [a] thru [Z] player name that contains no more than B characters, To correct the input name, use the BS of cursor |.l print out the ranking data on your printer 11 B Operation (1) Start the 1.1.1. ( game in accordance with Press the Press the 2) (3) the procedures described in I | (2) (3) and 1,12, stop key during game play to pause the game. Ctrl key The following menu screen wilt appear Press the Press the stop! key during game play to pause the game. ctbl k ey- The following menu screen will appear. 1 I - I MENU *DI5K SAVE DISK LOAD TAPE SAVE TAPE LOAD DISK MENU SAVE DISK LOAD TAPE SAVE TAPE LOAD RANKING END RC-701 RANKING END RC-701 (4) (4) For data saving on cassette, tape proceed as lollows: Position the cursor to TAPE SAVE on the screen and press Ihe space key. The following screen Position the cursor (o RANKING on Ihe screen using the cursor key HO or fzl and press Ihe apace key. The following screen will appear TAPE-SAVE p+ HI will appear SCORE SCREEN DATA RANKING GAME DATA DISPLAY DATA CHANGE NAME PRINT DATA RC-701 END RC-701 (5) (6) Choose PRINT DATA on Ranking-data print-out 1.1.5. A, the screen will be and press the space key, Initiated, Saving of Loading Ranking Data £6) Function (record) or load (read out) Ihe current ranking data onto tape (or disk). Operation (1) Start the 1.1.1. 12 game and 1.12 in accordance with the procedures described Position the cursor to RANKING on the screen using Ihe cursor key (£] or(v| and press the space key The ranking data is saved on cassette tape. The names of the flies being saved are displayed on Ihe screen for a while. For data saving on disk, proceed as follows: Choose DISK SAVE on the menu screen in step 3 and press the space key. You can save B, RANKING END In NAME TAPE-SAVE FILE RANKING "RANKDT01 RC- 701 13 (7) Fortiori the cursor to RANKING on the screen and press the (4) space key, Position the cursor to RANK ENG on the screen space key. The following screen will appear. -HI SCORE DISK-SAVE -DISPLAY DATA RANKING SCREEN DATA CHANGE NAME CAME DATA PRINT DATA RANKING (8) Choose (6) Input the To 2.0 Saving or Loading High-Score Data A. Fund Ion You can save or 8 Operation Press the stop 1 key during game play to pause the game Press Ihe ctrl key. The following menu screen will appear. , correct the input n ame, The file with the Input [RET u se the fes~| and cursor g] keys, key, I name is saved on disk For data loading onto cassette tape or disk, proceed as follows: (12) Choose TAPE LOAD or DISK LOAD on the menu screen In step 3 and perform the procedure described n 1.1.1. (1) J (2) 1.1.6. Changing Player Name The player names for new player name as described ranking can be changed during game I | *DISK SAVE DISK LOAD TAPE SAVE TAPE LOAD (3) play by using this function, Operation B. (1 ) Start the i.l.l. game and (2) Press the (3) Press the accordance with the procedures described in I STOP key [ CTRL] 1 k ®y MENU The game piay to pause the game. following menu screen will appear during RANKING in 1.1.2. Choose DISK SAVE on the menu screen In step 2 and press the space key. The lollowlng menu screen will appear. DISK-SAVE HkHI SCORE SCREEN DATA RANKING 14 END RC-701 For high-score data saving on disk, proceed as follows: +DtSK SAVE DISK LOAD TAPE SAVE TAPE LOAD RC-701 in 1.1.2. load the current hlgh-score data onto disk (or tape). MENU- Function A, press the space key, (5) ® 0 (10) Alter Input, press the (11) CHANGE NAME on the screen and Input the name ol the file to be saved. With thru \z} and [0] Inpul the name that contai ns no more than 8 characters thru (9) END RC-701 END RC-701 and press the GAME DATA END RANKING RC-701 END 15 (4) Choose HI SCORE on the screen and press the space key, INPUT DISK-SAVE HI SCORE NAME FILE This screen indicates that the high-score data for the present game is being searched from the disk. (13} When the file is found, the following screen will appear. DISK-LOAD HI SCORE RC-701 SELECT FILE NAME ^ADCD.HOI EFGH.HOI (5) 0 With thru [Zj and [o] thru gj keys, (6) cha meters, To correct the input name, press the (7) After input, press the name the data of RC-701 in le rest (1 KL.HOI wit h 8 or less f BS I and cursor [^j (8) The (9) When file screen J in step key. I name with the input the data saving RET Is is saved on disk. terminated, the display returns to the 2. To return the game, choose END on the screen and press the space key. (10) The menu screen disappears and a game screen reappears Press the stop key. The game restarts. j (1 The maximum number of fife names per frame is three. File names up to 20 can be displayed by successively pressing the ©cursor key (15) Position the cursor to the file name of interest and press the (14) keys. (16) space key. Data loading from the disk will be Initiated. ff there Is no desired file, then position he cursor lo END on the file name screen and press the space key. Data loading Is aborted and the display returns to the screen In step 2. I j DISK-LOAD SCORE To load the high score data from disk, proceed as follows: 1) Choose DISK LOAD on the menu screen In step 2 and press the space key. The following menu screen will appear HI RC-701 DISK-LOAD *HI SCORE GAME DATA RANKING END RC-701 (12) Choose HI SCORE on the screen and press the space key DISK-LOAD SCORE search (17) 16 r 1 | j •4 1* NAME HOI J.HQ1 END To save the high-score data onto tape, proceed as follows: Choose TAPE SAVE on the screen in step 2 and press the space key. The following menu screen will appear. TAPE SAVE 4Hf SCORE SCREEN DATA GAME DATA file HI RC-701 SELECT FILE RC-701 RANKING END 17 f Gnn: file type of game data Rnn: file type of ranking data (nn is last two digits of game model number) SCORE on the screen and press the space key Data saved on cassette tape will be initiated. 18) Position The cursor to HI To Toad the high-score data from n 9} Choose TAPE LOAD on RANKING END SCORE on the screen and press the space key, Dale loading from cassette lape will be Initiated, {21 ) If the proper file is found, the menu screen disappears to indicate data load start, Alter completing data load, the display returns to the menu in step 2 (22) If a different file is found dufing data loading, then the following screen appears to indlcam file skip, (2Q) Choose Hi SEARCH nn for on-screen data GAMEDT nn tor game data RANKDT nn for ranking data 21 Preparing Screen Function * You can save game screen data onto * any time during game play. The save screen data ca n a Iso be displayed 8 { i ) (2) Operation Refer to 2.0 File name The name FILE two seel ions: a) b) IS name section [within 8 characters) which is input when data saving is done. File lype section - 3 characters indicating game type and data class (prepared automatically) File Hnn: File Snn: file save and tape save. SELF * COLOR key. MODE MENU TEST PATTERN LOAD SCREEN DATA END SCO R 00" description of the file being disk-saved consists of the following for disk disk or cassette tape al Choose SCREEN DATA in place of HI SCORE. To load screen daia from disk, proceed as follows: Choose SELF on the START screen and press ihe space The following menu screen will appear RC-701 * Library A. SKIP FILE "HI tape is done automatically high-score data for cassette SCREEN . TAPE-LOAD HI SCORE naming HISCOR nn for in #H1 SCORE GAME DATA RO701 File step 2 and press the screen will appear: space key. The following menu TAPE-LOAD proceed as follows; tape, the screen 13) Choose LOAD SCREEN DATA on the screen and press the space key, LOAD SCREEN DATA (LOAD DISK DATA LOAD TAPI DATA END type of high-score data type of on-screen data 19 (12) {4) LOAD DISK DATA on Choose the screen and press the space LOAD TAPE DATA on Choose the menu screen in step 3 and press the space key hey. SEARCH DISK-LOAD SCREEN (5) TAPE-LOAD SCREEN FILE SEARCH FILE (13) When the file is found, the screen changes to the following: The SCREEN** searched. found, data loading is initialed and the display will return to the screen in step fl. £14) If a different file is found, then the following screen will appear to indicate file skip. If DISK-LOAD SCREEN SELECT FILE NAME #abcd. son EFGH.S0! LS30 1 Snn screen data 20 (6) (7) 1 file is of Interest is tape-load SCREEN described In 2.0 are displayed (up to files then position the cursor to END on the file name screen and press the space key. Data loading is returns to Ihe screen in step 2 display aborted and the When the daia is loaded, the following screen will appear: there Is no desired file, 2.2 Game Interruption A. Function * You can suspend tha game and then * suspended game frame. The suspended game data I lurned Operation fl) Change all screen frames, choose DISPLAY ALL press the space key. II any key is pressed during display, the screen returns to the menu screen in siep B (10) To hardcopy the Loaded screen, choose PRINT SCREEN. (11) 20 2.3 Hardcopying Screen A. Function * You can To load screen data from Perform steps 2 and 3. tape, proceed as follows * * it from the is SCORE lo GAME DATA through the data type from HI operation described in 2,0, you warn to display SCREEN and is restart saved on disk (or tape), not losl even when the power is off, 0 END If FILE "HISCOROT" consequently ha dale SCREEN DISPLAY MODE ^DISPLAY ALL SCREEN PRINT SCREEN (9) SEARCH SKIP FILE files). . (8) file 1 Position the cursor lo the screen data of interest and press the space key. Data loading from the disk will be initiated If the - [ STOP f . I F3 ] receive a hard copy of the screen from your printer at any time during game play An Epson PI-4Q colour printer Or M5X monochrome printer can be used. The screen library saved during game can also be hardcopied, 21 8 ( 1 . ) (£) Operati o n Press the Press the I stop] key during game play to pause the game. frsl Hey. The following menu screen will appear. SELECT PRINTER PRINTER ^ EPSON (3) "PI-40" MSX PRINTER END RC-701 (9) Choose PRINT SCREEN and press the space (10} Perform steps 3 through 2.4 TV Colour A. Function * This function displays a screen colour colour adjustment. B (1 A MSX _ printer, press the , r I CTRL I key together. [A] Position the cursor to he printer name of Interest on the screen and press Ihe space key. Hardcopy ng will be initiated At the end of hardcopy ng. the system is placed In the pause I I (5) (2} Position the cursor to COLOR TEST PATTERN, space key. Your screen changes I slate in st ep then press the lo the following: 1 game (6) Press the [stofI Hey. The {7} To hardcopy Ihe screen library, proceed as follows: Load the screen library data by referring to 3.1 (B) At the end of data loading, the following screen - SCREEN DISPLAY MODE - restarts. SCREEN DISPLAY MODE ALL SCREEN PRINT SCREEN will DISPLAY ALL SCREEN PRINT SCREEN appear END (3) * DISPLAY Choose DISPLAY ALL SCREEN on space key, (4) (5) A colour lesl pattern After colour adjustment, press step 2 END wifi Is any the screen displayed. key. and press the The menu screen in appear Choose END on the screen and press the space display returns to the 22 screen MODIFY MODE MENU ^MODIFY 5TACE NUMBER MODIFY PLAYER NUMBER RANKING MODE COLOR TEST PATTERN START GAME dots/lire specifying an test pattern for Choose MODIFY on the start screen and press (he space key The following screen will appear on your display. primer capable of more than 768 dots/line can be When Test Pattern Display Operation ) Specify either Epson PI ‘40 colour printer or MSX printer. Note: The following M$X dot print specifications appfy. More than 384 key. 6. menu screen In step key. The T. 23 (6) C game, choose START press the space key, A game screen To restart the GAME appear. will (3) Position the cursor to cursor key. (4) White pressing the on the screen and Screen adjustment tips In displaying computer video on a home television receiver, there are some cases where colours and adjustments for TV broadcast reception are unsuitable for your MSX personal computer If such a case is true, perform colour adjustments as END on the screen using the CTRL and shift keys I I [ I @or @ together, press the space key. The game (5) 3. 3.1, is reset and the display returns to the start screen. Others Error Corrections follows: (3) Adjust cyan fsky blue} with the hue control knob so that colouring can be unlike green and blue. Adjust colouring with the colour intensity control knob so that yellow and grey, and grey and white are distinctive. Adjust brightness with the brightness control knob so that the (4) entire screen is not whitish Adjust the video knob so that white fl) ( 2) (5) A (1 Disk-rel a led errors. . ) When attempting to execute unloaded: DISK-SAVE HI on screen does not SCORE flicker. Adjust the picture quality control knob so that Konaml on the screen is sharp. (2) Resetting the 2,5 Game | CTRL I , I SHIFT When or SAVE with the disk DISK ERROR "DISK OFFLINE" RETURN KEY RETRY SPACE KEY f2j [ LOAD ABORT attempting lo execute data gave on a disk with the write-protect notch covered: A. * Function This function player 8 fi ) is number used to correct the stage number selection and DISK SAVE setting. Operation^ press the l~STOP Press the ("ctrL I I HI key during W MENU game play to pause the game. The following menu screen * DISK SAVE DISK LOAD TAPE SAVE TAPI LOAD RANKING RO701 SCORE will DISK ERROR "WRITE PROTECTED" RETURN KEY RETRY SPACE KEY ABORT appear (3) When attempting to execute data save on a disk with no write-available area: DISK-SAVE - DISK ERROR "DISK FULL" HIT RETURN KEY END 25 24 RepFace the disk. following Press the return key. The display returns to the initial menu screen. For these errors, the following error messages (E in the above figure) are displayed: 'TOO MANY (1) 0. menu screen PRINTER will appear: PRINTER "PAUSING" RETURN KEY FILES "DISK 10 ERROR' H DISK READ ERROR RETRY ABORT SPACE KEY RC-701 MODE “ Cassette tape error When an error Is detected during following screen will appear. (2) SCORE To continue To abort prim with printing, press the return key operation, press the space key, the 3.2 * TAPE IO ERROR HIT RETURN KEV TAPE-SAVE HI (2) SAVE or LOAD operation, Use The of the Screen Library (Disk) to the Seat Advantage game screen daia can be used in your own collected BASIC program * The data disk-saved using the d sk save ope rail on of he screen cannot directly be used for the BASIC program Prepare data as described below I I library function Press the return key The display returns to the initial menu screen. (1) C, Printer Error (1) When (2) a printer command (hardcopy or ranking print is issued with the printer turned olf or the command) (3) power To (4) (6) cord removed. restart printing, press the return key To abort Set up screen library data file (named ABC). Choose SELF on the start screen and press the space key. Choose LOAD SCREEN DATA. Choose LOAD DISK DATA. Choose ABC, S 01 and load the data. At the end of loading, the following printing, press the space key, RANKING PRINTER RETRY SPACE KEY ABORT (!) E. (1) 26 MODI MENU will appear. PATTERN LOAD SCREEN DATA END (6) (7) D, screen SELF COLOR TEST MODE "NOT READY" RETURN KEY menu Required ter minatio n of cassette taping Depress the [Ctrl] and STOP! keys simultaneously during taping (data save or load operation). After a while, error correction action described in B.(1) will be taken. END While keeping the [ CTRL and shift keys pressed simultaneously, press the space key. Data conversion Is done and the next lile is generaled. Choose New Ills I ABC, . I | VRM I Pausing fo r printin g Press he CTRL and l I I (0) j STOP key I simultaneously. The File name (same as File lype (fixed) Apply this file to library BASIC as 10 SCREEN 20 30 COLOR .1 BLOAD "ABC. VRMLS 2,2. name) follows: Set the screen mode to 2. Set backdrop colour to Library screen display 1 (black). 27 3,3 List Of Operation with Konami'S Cartridge This cartridge can run with all the Ken ami's summarized below, except Mode) No for ter Slags Modification for the NOI Selling cl Player Asruking 1) does not change Difficult/ (Note 4 Function I X OK (Note X OK OK For your information flc-rao Tima X OK OK flC»7W Frog gar X OK OK Supor Cobra X OK OK pierce Konami'a X OK OK RC 707 Karmm't Mnih-Jonc X X X PC TIC TricKSfmio 7 OK (NOlO 1) X OK hold 2 OK (Nolo 1] X OK RC711 Tfiich X SLOT No, SLOT No. 2. used on ihe Cartridge must be on the * * Remember that this cartridge is a precision device. X X Copyright 19B5 by Konamf, X X X Kaflsppii’a Qflll non* H Dnnmi'ft BbwImiM X X X flc-jse PuppolS X Mute 3) OK OK nC’7» Hftflrt OK X OK BC-73T Konarni‘a Pmg Pong X X X HC-J32 Konami'a, Soccer X| Note X X HC’733 Hitper SfMJfla 3 OK X OK RC-736 Konaml'a Box-ng OK X X 4 (Nolo 5) 1 disassemble the cartridge Th Is ca rtrl dge 5 a prod uct o rig hated rom Kon ami. You nol copy, modify or transfer the program, or any copy, X KohAtei'! Game * prior written permission o! Konami, RC-7?3 and the cartridge OK HC-730 the * X (Note 2) if This cartridge can run on any MSX personal computer. Be sure to turn off the main power when loading or unloading OK OK 1 However when RG-744 Vampire Killer played, please set RC-735 on the SLOT No. 2 and RG-744 on ihe SLOT No. OK Hypn-r Rally PK match, unchangeable, X flC-715 Fighter is fixed, X Hypter Tenme RC-735 is of modificated. OK Hypnf Sport! RC-717 1 Usually, Difficulty is OK RC-71B Spwtt ? 5) of Qualify is fixed, unchangeable, RC-735 works only on the stage setting of he stage OK Billiard up, Possible to modificate only Background The position on the map does not change, Mdn*oy Atedamy i is set (Note 3) Aniarcli* Pilot laps The numerical value floras Adwnluni more than 2 if (Note 2) RG-701 ftcros 28 some games. Modification Trite (Note M5X cartridges as 1 modification or I i merged portion, In whole or in part, Do not may without the 29
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