Manual Update 03

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  January 16, 2018 1 of 4   Team Update 03 General • Game Data Details: The 2018 Game Data Details article has been updated with additional information about initial states and to match the game updates below.  • Drawing Updates: The Layout and Marking Diagram has been updated with the following changes: o FE-00041-02 has been added. o FE-00041-03 has been added. • 3D CAD Models Updates: Field Graphics have been added to the CAD Models download. Rules & Expectations for FIRST Robotics Competition Events No changes.  Game and Season Manual Section 3.3 SCALE  Figure 3-4: The SCALE (Note, cable protectors are shown, but are not part of the SCALE)  The BRICKS are graphics depicting golden squares surrounded by a black outline that extends 12 in. (~30cm) above the horizontal surface of the PLATFORM.
  January 16, 2018 2 of 4   Section 3.3.5 PLATFORM Located at the base of the SCALE, on each side, is a PLATFORM covered with ALLIANCE colored HDPE. The TOWER and OUTRIGGERS separate one PLATFORM from the other. Each PLATFORM top is 8 ft. 8 in. (~264 cm) wide by 3 ft. 5 ¼ in. (~105 cm) deep and 3 ½ in. (~9 cm) tall. The ramps leading to the PLATFORM includes ramps with a are 1 ft. 1 ¾ in. (~33 32 cm) run and long with a 15.35 deg. angle. The ALLIANCE colored tape that abuts the PLATFORM ramps is part of the PLATFORM.  Figure 3-11: PLATFORM top length and width dimensions  Section 3.9 Vision Targets Vision targets are located on the SWITCH FENCE facing the ALLIANCE WALL using 2 in. (~5 cm) strips of 3M 8830 Scotchlite Reflective Material and are used to highlight the locations of the PLATES on the SWITCH.  Section 3.10 The FIELD Management System FMS alerts participants to milestones in the MATCH using audio cues. Please note that audio cues are intended to be a courtesy to participants and not intended as official MATCH markers. If there is a discrepancy between an audio cue and the FIELD timers, the FIELD timers are the authority.  •  MATCH Start: “Cavalry Charge” •  T=0 for AUTO: Buzzer  •  Start of TELEOP: Three (3) Bells  •  T-30 seconds in TELEOP: Train Whistle  •  T=0 for TELEOP/MATCH end: Buzzer  •  MATCH stopped: Foghorn  •  POWER UP activated: “Linear Popping" Section 4.1.1 Stages Each MATCH is divided in to two stages. The first stage, called Autonomous (AUTO), is the first fifteen (0:15) seconds of a MATCH in which ROBOTS operate without any DRIVE TEAM control or input. Prior to the start of AUTO, the assignments of ALLIANCE colors for SWITCH and SCALE

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