SonicCell_r_e Roland Corporation Sonic Cell Owner's Manual Soniccell Om

Roland Corporation SonicCell Owner's Manual soniccell_om Roland Corporation - SonicCell - Owner's Manual

User Manual: Roland Corporation SonicCell Owner's Manual Roland Corporation - SonicCell - Owner's Manual

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SonicCell_e.book 3 ページ 2007年7月2日

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USING THE UNIT SAFELY

The
symbol alerts the user to important instructions or
warnings.The specific meaning of the symbol is
determined by the design contained within the triangle.
In the case of the symbol at left, it is used for general
cautions, warnings, or alerts to danger.

Used for instructions intended to alert the
user to the risk of death or severe injury
should the unit be used improperly.
Used for instructions intended to alert the
user to the risk of injury or material
damage should the unit be used
improperly.

The
symbol alerts the user to items that must never
be carried out (are forbidden). The specific thing that
must not be done is indicated by the design contained
within the circle. In the case of the symbol at left, it
means that the unit must never be disassembled.

* Material damage refers to damage or
other adverse effects caused with
respect to the home and all its
furnishings, as well to domestic animals
or pets.

001

• Before using this unit, make sure to read the instructions below, and the Owner’s Manual.
..........................................................................................................
002d

• Do not open or perform any internal modifications
on the unit or its AC adaptor. (The only exception
would be where this manual provides specific
instructions which should be followed in order to put in
place user-installable options; see p. 47, p. 50.)
..........................................................................................................

003

• Do not attempt to repair the unit, or replace parts
within it (except when this manual provides specific
instructions directing you to do so). Refer all
servicing to your retailer, the nearest Roland Service
Center, or an authorized Roland distributor, as listed on
the “Information” page.
..........................................................................................................

004

• Never use or store the unit in places that are:
• Subject to temperature extremes (e.g., direct
sunlight in an enclosed vehicle, near a heating
duct, on top of heat-generating equipment); or
are
• Damp (e.g., baths, washrooms, on wet floors); or are
• Humid; or are
• Exposed to rain; or are
• Dusty; or are
• Subject to high levels of vibration.
..........................................................................................................
005

• This unit should be used only with a BKT-S that is
recommended by Roland (p. 30).
..........................................................................................................
006

The ● symbol alerts the user to things that must be
carried out. The specific thing that must be done is
indicated by the design contained within the circle. In
the case of the symbol at left, it means that the powercord plug must be unplugged from the outlet.

008c

• Be sure to use only the AC adaptor supplied with
the unit. Also, make sure the line voltage at the
installation matches the input voltage specified on
the AC adaptor’s body. Other AC adaptors may use a
different polarity, or be designed for a different voltage, so
their use could result in damage, malfunction, or electric
shock.
..........................................................................................................
008e

• Use only the attached power-supply cord. Also, the
supplied power cord must not be used with any
other device.
..........................................................................................................
009

• Do not excessively twist or bend the power cord,
nor place heavy objects on it. Doing so can
damage the cord, producing severed elements and
short circuits. Damaged cords are fire and shock hazards!
..........................................................................................................

010

• This unit, either alone or in combination with an
amplifier and headphones or speakers, may be
capable of producing sound levels that could cause
permanent hearing loss. Do not operate for a long
period of time at a high volume level, or at a level
that is uncomfortable. If you experience any
hearing loss or ringing in the ears, you should
immediately stop using the unit, and consult an
audiologist.
..........................................................................................................
011

• Do not allow any objects (e.g., flammable material,
coins, pins); or liquids of any kind (water, soft
drinks, etc.) to penetrate the unit.
..........................................................................................................

• When using the unit with the BKT-S and PDS-10
recommended by Roland, the rack or stand must
be carefully placed so it is level and sure to remain
stable. If not using a rack or stand, you still need to
make sure that any location you choose for placing
the unit provides a level surface that will properly
support the unit, and keep it from wobbling.
..........................................................................................................

3

SonicCell_e.book 4 ページ 2007年7月2日

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012b

• Immediately turn the power off, remove the AC
adaptor from the outlet, and request servicing by
your retailer, the nearest Roland Service Center, or
an authorized Roland distributor, as listed on the
“Information” page when:
• The AC adaptor, the power-supply cord, or the
plug has been damaged; or
• If smoke or unusual odor occurs
• Objects have fallen into, or liquid has been
spilled onto the unit; or
• The unit has been exposed to rain (or otherwise
has become wet); or
• The unit does not appear to operate normally or
exhibits a marked change in performance.
..........................................................................................................

013

• In households with small children, an adult should
provide supervision until the child is capable of
following all the rules essential for the safe
operation of the unit.
..........................................................................................................

014

• Protect the unit from strong impact.
(Do not drop it!)
..........................................................................................................
015

• Do not force the unit’s power-supply cord to share
an outlet with an unreasonable number of other
devices. Be especially careful when using
extension cords—the total power used by all
devices you have connected to the extension cord’s
outlet must never exceed the power rating (watts/
amperes) for the extension cord. Excessive loads
can cause the insulation on the cord to heat up and
eventually melt through.
..........................................................................................................

016

• Before using the unit in a foreign country, consult
with your retailer, the nearest Roland Service
Center, or an authorized Roland distributor, as
listed on the “Information” page.
..........................................................................................................

022b

• Always turn the unit off and unplug the AC adaptor
before attempting installation of the circuit board
(model no. SRX series; p. 19).
..........................................................................................................
023

• DO NOT play a CD-ROM disc on a conventional
audio CD player. The resulting sound may be of a
level that could cause permanent hearing loss.
Damage to speakers or other system components
may result.
..........................................................................................................
101b

• The unit and the AC adaptor should be located so
their location or position does not interfere with
their proper ventilation.
..........................................................................................................

102c

• Always grasp only the plug on the AC adaptor
cord when plugging into, or unplugging from, an
outlet or this unit.
..........................................................................................................

4

103b

• At regular intervals, you should unplug the AC
adaptor and clean it by using a dry cloth to wipe
all dust and other accumulations away from its
prongs. Also, disconnect the power plug from the
power outlet whenever the unit is to remain unused
for an extended period of time. Any accumulation
of dust between the power plug and the power
outlet can result in poor insulation and lead to fire.
..........................................................................................................
104

• Try to prevent cords and cables from becoming
entangled. Also, all cords and cables should be
placed so they are out of the reach of children.
..........................................................................................................

106

• Never climb on top of, nor place heavy objects on
the unit.
..........................................................................................................
107c

• Never handle the AC adaptor or its plugs with wet
hands when plugging into, or unplugging from, an
outlet or this unit.
..........................................................................................................
108b

• Before moving the unit, disconnect the AC adaptor
and all cords coming from external devices.
..........................................................................................................

109b

• Before cleaning the unit, turn off the power and
unplug the AC adaptor from the outlet (p. 19).
..........................................................................................................

110b

• Whenever you suspect the possibility of lightning in
your area, disconnect the AC adaptor from the
outlet.
..........................................................................................................
115a

• Install only the specified circuit board(s) (model no.
SRX series). Remove only the specified screws (p.
47, p. 50).
..........................................................................................................
118c

• Keep any screws you may remove and the
included wrench in a safe place out of children’s
reach, so there is no chance of them being
swallowed accidentally.
..........................................................................................................

120

• Always turn the phantom power off when
connecting any device other than condenser microphones that require phantom power. You risk
causing damage if you mistakenly supply phantom
power to dynamic microphones, audio playback
devices, or other devices that don’t require such
power. Be sure to check the specifications of any
microphone you intend to use by referring to the
manual that came with it.
(This instrument’s phantom power: 48 V DC, 10 mA Max)
..........................................................................................................

SonicCell_e.book 5 ページ 2007年7月2日

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IMPORTANT NOTES
291a

In addition to the items listed under “USING THE UNIT SAFELY” on page 3–4, please read and observe the following:

Power Supply

Maintenance

301

401a

• Do not connect this unit to same electrical outlet that is
being used by an electrical appliance that is controlled by
an inverter (such as a refrigerator, washing machine,
microwave oven, or air conditioner), or that contains a
motor. Depending on the way in which the electrical
appliance is used, power supply noise may cause this unit
to malfunction or may produce audible noise. If it is not
practical to use a separate electrical outlet, connect a
power supply noise filter between this unit and the electrical
outlet.
302

• The AC adaptor will begin to generate heat after long
hours of consecutive use. This is normal, and is not a cause
for concern.

307

• Before connecting this unit to other devices, turn off the
power to all units. This will help prevent malfunctions and/
or damage to speakers or other devices.

Placement
351

• Using the unit near power amplifiers (or other equipment
containing large power transformers) may induce hum. To
alleviate the problem, change the orientation of this unit; or
move it farther away from the source of interference.
352a

• This device may interfere with radio and television
reception. Do not use this device in the vicinity of such
receivers.

352b

• Noise may be produced if wireless communications
devices, such as cell phones, are operated in the vicinity of
this unit. Such noise could occur when receiving or initiating a call, or while conversing. Should you experience
such problems, you should relocate such wireless devices
so they are at a greater distance from this unit, or switch
them off.
354a

• Do not expose the unit to direct sunlight, place it near
devices that radiate heat, leave it inside an enclosed
vehicle, or otherwise subject it to temperature extremes.
Excessive heat can deform or discolor the unit.

355b

• When moved from one location to another where the
temperature and/or humidity is very different, water
droplets (condensation) may form inside the unit. Damage
or malfunction may result if you attempt to use the unit in
this condition. Therefore, before using the unit, you must
allow it to stand for several hours, until the condensation
has completely evaporated.
360

• Depending on the material and temperature of the surface
on which you place the unit, its rubber feet may discolor or
mar the surface.
You can place a piece of felt or cloth under the rubber feet
to prevent this from happening. If you do so, please make
sure that the unit will not slip or move accidentally.

• For everyday cleaning wipe the unit with a soft, dry cloth or
one that has been slightly dampened with water. To remove
stubborn dirt, use a cloth impregnated with a mild, nonabrasive detergent. Afterwards, be sure to wipe the unit
thoroughly with a soft, dry cloth.
402

• Never use benzine, thinners, alcohol or solvents of any
kind, to avoid the possibility of discoloration and/or deformation.

Repairs and Data
452

• Please be aware that all data contained in the unit’s
memory may be lost when the unit is sent for repairs.
Important data should always be backed up on an USB
memory, or written down on paper (when possible). During
repairs, due care is taken to avoid the loss of data.
However, in certain cases (such as when circuitry related to
memory itself is out of order), we regret that it may not be
possible to restore the data, and Roland assumes no
liability concerning such loss of data.

*** on a RAM card/DATA card

Additional Precautions
551

• Please be aware that the contents of memory can be
irretrievably lost as a result of a malfunction, or the
improper operation of the unit. To protect yourself against
the risk of loosing important data, we recommend that you
periodically save a backup copy of important data you
have stored in the unit’s memory on an USB memory.
552

• Unfortunately, it may be impossible to restore the contents
of data that was stored in the unit’s memory or on an USB
memory once it has been lost. Roland Corporation assumes
no liability concerning such loss of data.

553

• Use a reasonable amount of care when using the unit’s
buttons, sliders, or other controls; and when using its jacks
and connectors. Rough handling can lead to malfunctions.
554

• Never strike or apply strong pressure to the display.
555

• A small amount of noise may be heard from the display
during normal operation.
556

• When connecting / disconnecting all cables, grasp the
connector itself—never pull on the cable. This way you will
avoid causing shorts, or damage to the cable’s internal
elements.

558a

• To avoid disturbing your neighbors, try to keep the unit’s
volume at reasonable levels. You may prefer to use
headphones, so you do not need to be concerned about
those around you (especially when it is late at night).

559a

• When you need to transport the unit, package it in the box
(including padding) that it came in, if possible. Otherwise,
you will need to use equivalent packaging materials.

5

SonicCell_e.book 6 ページ 2007年7月2日

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562

• Some connection cables contain resistors. Do not use
cables that incorporate resistors for connecting to this unit.
The use of such cables can cause the sound level to be
extremely low, or impossible to hear. For information on
cable specifications, contact the manufacturer of the cable.

563

• Unauthorized duplication, reproduction, hiring, and
lending prohibited.

Handling CD-ROMs
801

• Avoid touching or scratching the shiny underside (encoded
surface) of the disc. Damaged or dirty CD-ROM discs may
not be read properly. Keep your discs clean using a
commercially available CD cleaner.

Copyright
851

• Recording, duplication, distribution, sale, lease, performance, or broadcast of copyrighted material (musical
works, visual works, broadcasts, live performances, etc.)
belonging to a third party in part or in whole without the
permission of the copyright owner is forbidden by law.
852a

• This product can be used to record or duplicate audio or
visual material without being limited by certain technological copy-protection measures. This is due to the fact that
this product is intended to be used for the purpose of
producing original music or video material, and is therefore
designed so that material that does not infringe copyrights
belonging to others (for example, your own original works)
can be recorded or duplicated freely.

853

• Do not use this unit for purposes that could infringe on a
copyright held by a third party. We assume no responsibility whatsoever with regard to any infringements of thirdparty copyrights arising through your use of this unit.
204

* Microsoft and Windows are registered trademarks of
Microsoft Corporation.

206e

* The screen shots in this document are used in compliance
with the guidelines of the Microsoft Corporation.
206j

* Windows® is known officially as: “Microsoft® Windows®
operating system.”

207

* Apple and Macintosh are registered trademarks of Apple
Computer, Inc.

209

* Mac OS is a trademark of Apple Inc.
213

* Pentium is a registered trademark of Intel Corporation.
220

* All product names mentioned in this document are trademarks or registered trademarks of their respective owners.

233

* VST is a trademark of Steinberg Media Technologies AG.
add

* MatrixQuest™ 2007 TEPCO UQUEST, LTD.
All rights reserved.
The SonicCell’s USB functionality uses MatrixQuest middleware technology from TEPCO
UQUEST, LTD.
* SONAR is a registered trademark of Twelve Tone Systems,
Inc.
* MPEG Layer-3 audio compression technology is licensed
from Fraunhofer IIS Corporation and THOMSON Multimedia Corporation.

6

SonicCell_e.book 7 ページ 2007年7月2日

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Contents
USING THE UNIT SAFELY........................................................................ 3
IMPORTANT NOTES ............................................................................... 5
Main Features...................................................................................... 12

User Guide

13

Panel Descriptions................................................................................ 14
Top Panel ....................................................................................................... 14
Playing the Demo Songs.......................................................................................... 15

Rear and Front Panels..................................................................................... 16

Turning the Power On/Off ................................................................... 18
Basic Operation of the SonicCell ........................................................... 20
About the display and [CURSOR/VALUE].................................................................. 20

Using the SonicCell as a MIDI Sound Module......................................... 22
Playing the
SonicCell in Performance Mode ....................................................................... 22
Playing the SonicCell in Patch Mode ................................................................ 23
Modifying the Sound (editing a patch) ...................................................................... 24

Using the Editor and Librarian ......................................................................... 27

Playing Songs (Portable Backing Machine)............................................ 28
Playback Procedure ........................................................................................ 28
Creating a Playlist........................................................................................... 30
Performing via MIDI while a Song Plays .......................................................... 30

Connecting the SonicCell to Your Computer........................................... 31
Specifications of the dedicated plug-in version of the editor ......................................... 32

Windows XP users ......................................................................................... 33
Installing the Driver ................................................................................................. 33
Windows Settings................................................................................................... 34
Installing SonicCell Editor ........................................................................................ 34

Windows Vista Users ...................................................................................... 35
Installing the Driver ................................................................................................. 35
Windows Settings................................................................................................... 36
Installing SonicCell Editor ........................................................................................ 36

Mac OS X Users.............................................................................................. 37
Installing the Driver ................................................................................................. 37
Installing SonicCell Editor ........................................................................................ 38
Settings ................................................................................................................. 38

Recording a Mic or Guitar(USB/Audio Interface) ................................... 40
Connecting a Mic................................................................................................... 41

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Contents

Connecting a Guitar ............................................................................................... 41
Using the Line Input................................................................................................. 42
Adjusting the Input Volume ...................................................................................... 42

Input Effect Settings......................................................................................... 43

Installing the Wave Expansion Board.................................................... 46
Cautions When Installing an Wave Expansion Board........................................ 46
How to Install a Wave Expansion Board .......................................................... 47
Checking the Installed Wave Expansion Boards ............................................... 48

Installation de la carte d’extension Wave
(French language for Canadian Safety Standard) .................................. 49
Precautions a prendre lors de l’installation d’une carte d’expansion Wave........ 49
Installation d’une carte d’expansion Wave ...................................................... 50
Verification des cartes d’extension audio apres installation .............................. 51

MIDI Sound Module

53

Overview ............................................................................................ 54
Performance Mode and Patch Mode ................................................................ 54
How a Performance is structured .............................................................................. 54
How a Patch is structured ........................................................................................ 54
How a Rhythm Set is structured................................................................................. 55
Calculating the Number of Voices Being Used ........................................................... 55

About the Effects............................................................................................. 56
Effects in Performance Mode.................................................................................... 56
Effects in Patch Mode.............................................................................................. 56

About Memory ............................................................................................... 57
Temporary Memory ................................................................................................ 57
Rewritable Memory................................................................................................. 57
Non-Rewritable memory .......................................................................................... 57

Using the SonicCell in Performance Mode ............................................. 58
Viewing the MIDI INST (MIDI sound module) screen .......................................... 58
Viewing the menu screen (Performance Menu screen)....................................... 59
Switching the sound mode (Sound Mode screen) .............................................. 60
Specifying the recommended performance tempo
(Performance General screen).......................................................................... 60
MIDI-related settings (Perform MIDI Filter screen).............................................. 60
Viewing the part settings (Part View screen)..................................................... 62
If the patch type is Patch.......................................................................................... 62
If the patch type is Rhythm Set .................................................................................. 64
Selecting patches from a patch list by category (Patch List (Ctg) screen)......................... 65
Selecting patches from a patch list by group (Patch List (Grp) screen) ............................ 66
Selecting a rhythm set from a list (Rhythm Set List screen) ............................................. 67

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Contents

Editing parts (Part Edit screen) ......................................................................... 68
Scale Tune settings (Scale Tune screen) ..................................................................... 72

Sound Control Initialize ................................................................................... 73
Performance Initialize ..................................................................................... 73
Performance Write.......................................................................................... 73
Editing effects ................................................................................................. 75
Selecting the item to edit (Effect Routing screen).......................................................... 77
Editing the multi-effects related settings (MFX1–3/MFX1–3 Output screens).................... 78
Chorus-related settings (Chorus/Chorus Output screen) ............................................... 78
Reverb-related settings (Reverb/Reverb Output screen) ................................................ 79
Changing how the multi-effects are combined (MFX Structure screen) ............................ 80
Selecting how effects will operate (Effect Source screen) .............................................. 80
Using MIDI to control the multi-effects (MFX1–3 Control screens)................................... 81

Using the SonicCell in Patch Mode ........................................................ 82
Viewing the Patch Play screen ......................................................................... 82
If the patch type is Patch.......................................................................................... 82
If the patch type is Rhythm Set .................................................................................. 83

Viewing the menu screen (Patch Menu screen) ................................................. 84
Switching the sound mode (Sound Mode screen) .............................................. 84
Selecting patches from a patch list ................................................................... 85
Selecting patches from a patch list by category (Patch List (Ctg) screen)......................... 85
Selecting patches from a patch list by group (Patch List (Grp) screen) ............................ 86
Selecting a rhythm set from a list (Rhythm Set List screen) ............................................. 87

Editing patches (Patch Edit screen) ................................................................... 88
Overall settings for the entire patch (Patch General screen) .......................................... 90
Selecting how tones are combined (Patch Structure screen) .......................................... 93
Settings for matrix control (Patch Mtrx Ctrl1–4 screens) ............................................... 95
Waveform-related settings (Patch WG/Patch Pitch Env screen) ..................................... 98
TVF settings (Patch TVF/Patch TVF Env screen).......................................................... 102
TVA settings (Patch TVA/Patch TVA Env screen) ....................................................... 105
Patch/Tone output-related settings (Patch Output screen)............................................ 108
LFO settings (Patch LFO1, 2/Patch Step LFO screen) ................................................. 109
Specifies how the tones will be heard (Patch TMT screen) .......................................... 112
Controller-related settings (Patch Ctrl screen) ............................................................ 114

Tone Copy .................................................................................................... 115
Patch Initialize .............................................................................................. 115
Patch Write .................................................................................................. 116
Editing rhythm sets (Rhythm Edit screen) ........................................................ 117
Edits overall settings for the entire rhythm set (Rhythm General screen) ........................ 118
Waveform-related settings (Rhythm Wave screen) ..................................................... 120
Specifying how a rhythm tone will be heard (Rhythm WMT screen) ............................ 122
Pitch-related rhythm tone settings (Rhythm Pitch/Rhythm Pch Env screen) ...................... 122
TVF settings (Rhythm TVF/Rhythm TVF Env screen)..................................................... 124
TVA settings (Rhythm TVA/Rhythm TVA Env screen) .................................................. 127

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Contents

Output-related settings for the rhythm set and rhythm tones (Rhythm Output screen) ....... 129

Rhythm Tone Copy........................................................................................ 130
Rhythm Tone Initialize ................................................................................... 130
Rhythm Set Initialize ..................................................................................... 130
Rhythm Set Write.......................................................................................... 131
Editing the effects (Patch/Rhythm Set) ............................................................ 132
Selecting the item to edit (Effect Routing screen)........................................................ 134
Multi-effect settings (MFX/MFX Output screen).......................................................... 134
Chorus settings (Chorus/Chorus Output screens) ...................................................... 135
Reverb settings (Reverb/Reverb Output screens) ....................................................... 136
Controlling the multi-effects via MIDI (MFX Control screen) ......................................... 137

Audio Connections

139

Using the SonicCell with your computer (USB AUDIO) .......................... 140
Basic operation............................................................................................. 140
Accessing the Menu screen............................................................................ 141

Inputting sound from an external device (INPUT) ................................. 142
Basic operation............................................................................................. 142
Accessing the Menu screen............................................................................ 143

Input/output and effect settings (In/Out Routing)................................. 144
Selecting the item to edit (In/Out Routing screen) ........................................... 147
Input effect settings (Input Effect/Input FX Output screen) ................................ 147
Selecting the signal sent to your computer (To Computer screen) ..................... 148
Specifies how MFX3 will be used (MFX3 Location screen) ............................... 149
Saving the MFX3 settings....................................................................................... 149

System Write ................................................................................................ 150

Using the plug-in version of SonicCell Editor 151
SONAR LE ......................................................................................... 152
SONAR 6.2 ....................................................................................... 157
Cubase 4........................................................................................... 160
Logic Pro 7.2 ..................................................................................... 163

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Contents

SMF/Audio File Player

167

Playing back songs............................................................................ 168
SMF/audio files that can be played ............................................................... 168
Song playback ............................................................................................. 168
Selecting and playing a song from within a playlist .................................................. 171

Playlist Write ................................................................................................ 173
Changing the song order .............................................................................. 173
Deleting a song from the playlist ................................................................... 173

Other Settings

175

System Settings.................................................................................. 176
General settings (System screen).................................................................... 176
Patch Scale Tune settings............................................................................... 178
Settings for the Preview function (System Preview screen) ............................... 179
Settings for Control-related functions (System Control screen).......................... 179
MIDI-related settings (System MIDI screen) ..................................................... 180
Viewing information about SonicCell
(System SRX Info/System Version Info screens) .............................................. 180
Editing the mastering effect (Mastering Effect screen) ...................................... 181

Utility functions .................................................................................. 182
Backing up user data (User Backup) .............................................................. 182
Restoring backed-up data into the SonicCell (User Restore) ............................. 182
Returning to the factory settings (Factory Reset) .............................................. 183
Initializing USB memory (USB Memory Format) .............................................. 183

Adjusting the overall tone of the audio output (Master Equalizer) ......... 184

Appendices

185

Troubleshooting ............................................................................................ 186
Error Messages............................................................................................. 191
Effects List..................................................................................................... 192
Performance List ........................................................................................... 222
Patch List ...................................................................................................... 223
Rhythm Set List ............................................................................................. 233
Waveform List .............................................................................................. 242
MIDI Implementation..................................................................................... 246
Specifications................................................................................................ 278
Index ........................................................................................................... 279

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Main Features
Superior Desktop Synthesizer
• 128-voice sound module with new sound set featuring true-to-life instruments
• Two SRX sound expansion slots for sound set personalization

USB Audio/MIDI Interface
• USB audio interface functionality w/MIC and GUITAR (Hi-Z) inputs
• Record using the professional on-board DSP effects
• PC/Mac VSTi/AU Editor and Cakewalk SONAR LE software included

Portable Backing Machine
• SMF, WAV, AIFF and MP3 playback capability via optional USBmemory is perfect for the gig
• Build playlists of any file-type combination using the playlist editor

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User Guide

13

SonicCell_e.book 14 ページ 2007年7月2日

USER‘S GUIDE

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Panel Descriptions

Top Panel
fig.kakubu-topPanel.eps

USB MEMORY ACCESS Indicator
This will light when you’re playing song data from
USB memory that's connected to the SonicCell,
or when you're saving data to USB memory.

Display
Various information is shown
here according to your operations.

SRX Slot
You can install SRX series wave
expansion boards here.
• Installation → p. 46
• Selecting a wave → p. 98

SMF/AUDIO PLAYER Buttons
Press these buttons when you’re using
the SonicCell as an SMF/audio player.
• Playing a song → p. 28, p. 168
• Creating a playlist → p. 30

MIDI MESSAGE Indicator
MIDI
This will light when MIDI messages are being received
from a MIDI device connected to the MIDI IN connector.
USB
This will light when MIDI messages are being received
from the connected computer.

(Play/Pause) Button
Plays/pauses the song data.

MENU Button
You can press this button to switch to a menu
screen for the current mode or editing screen.
• The menu screen of each main mode
→ p. 59, p. 68, p. 76, p. 84, p. 88, p. 117, p. 133,
p. 141, p. 143, p. 146, p. 169, p. 171, p. 181

14

EXIT Button
Press this button to cancel
an operation.

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Panel Descriptions

USB AUDIO Button

Press this button when you
want to use the SonicCell as
a MIDI sound module.

Press this button when you
want to apply an effect to the
audio signal from the connected
computer, or to make
output-related settings.

• MIDI connections → p. 22, p. 54
• Performance → p. 22, p. 58
• Patch → p. 23, p. 82

• USB AUDIO → p. 140

■ USER`S GUIDE

MIDI INST Button

INPUT Button
Press this button when you want to
apply an effect to the signal from a
device connected to the INPUT jack,
or to make output-related settings.
• Recording a mic or guitar → p. 40
• Inputting sound from an external
device → p.142

PART VIEW Button

EFFECTS Button

If the MIDI sound module is in Performance
mode (p. 54), press this button when you
want to make settings for each part.
By pressing this button together with
the [MIDI INST] button, you can switch
between Performance mode and Patch mode.

Press this button when you want to make effect-related settings.
• Applying effects to a performance → p. 78
• Applying effects to a patch → p. 26, p. 132
• Applying effects to the signal from the Input jack → p. 43

CURSOR/VALUE Dial
Use this to move the cursor, select
a parameter, or edit a value.
Press the dial to confirm the value.
• How to use [CURSOR/VALUE] → p. 20

■ Playing the Demo Songs
fig.disp-plylstslct-demo.eps

1

Press [SMF/AUDIO PLAYER].

fig.disp-demosongs.eps

2

Press [

].

Playback will start from the first song.

*

No.

Title

Composer

1
2
3
4

Welcome Back
Mach Juan
Big & Bold
Human Sonic

Yo Sakaue
Adrian Scott
Scott Tibbs
YUHKI

Copyright
© 2007 Roland
© 2007 Roland
© 2007 Roland
© 2007 Roland

Corporation
Corporation
Corporation
Corporation

If USB memory containing song file is connected, select [Demo Songs] in the playlist list screen. For details on
playing from a playlist, refer to p. 28.

981a

*

All rights reserved. Unauthorized use of this material for purposes other than private, personal enjoyment is a
violation of applicable laws.

982

*

No data for the music that is played will be output from MIDI OUT.

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USER‘S GUIDE

Rear and Front Panels
fig.kakubu-rearPanel.eps

POWER Switch
Turns the power on/off
(p. 18).

USB COMPUTER Connector
Use a USB cable to connect your computer here.
This connection can handle both MIDI and audio.
• Using the SonicCell with your computer
→ p.31, p.135

DC IN Jack
Connect the included AC adaptor
here (p. 18). Do not use any AC
adaptor other than the included
one; doing so may cause
malfunctions.

USB MEMORY Connector
You can connect USB memory here and
use the SonicCell to play back files (songs)
that have been stored on USB memory.
• Playing back songs → p.28, p.167

MIDI IN/OUT Connectors
You can connect these to other MIDI
equipment to send and receive MIDI
messages.
• Using the SonicCell as a MIDI
sound module → p. 22, p. 54

Rear Panel

Security Slot
http://www.kensington.com
PHONES Jack
This is a stereo mini-type jack for connecting headphones.
This jack will output the sound received from the INPUT jack
mixed with the sound from the USB-connected computer and
the sound from the SonicCell itself.
Connecting headphones will not mute the sound from the OUTPUT jack.

Front Panel

SAMPLING RATE Switch
This specifies the sampling rate used to record or play back audio data.
After changing this setting, you’ll need to turn the SonicCell’s power off,
then on again. If you’re using software, you’ll also need to restart your software.
Be sure to set the [SAMPLING RATE] switch to match the sampling rate setting of
the software you’re using.

16

MASTER VOLUME Dial
This adjusts the volume of the
signals output from the PHONES
jack and OUTPUT jacks (p. 19).

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Panel Descriptions

■ USER`S GUIDE

INPUT/OUTPUT Jacks
These jacks input or output audio signals.
INPUT LEVEL Knob
Adjusts the input level of the
signal received at INPUT.
• Adjusting the input level → p. 42

OUTPUT Jacks (R, L/MONO)
These jacks output the audio signal.
If you’re outputting in mono, connect to the
L/MONO jack.
These jacks output the combined signals of the
sound received from INPUT, the sound from the
USB-connected computer, and the sound from
the SonicCell itself.

LINE (R) Jack
When using LINE (L) and LINE (R) for stereo input,
input the signal for the R channel here.
* If you’re inputting in mono, connect it to the
LINE (L) jack.
You can’t use this jack if the INPUT gain select
switch is not at the LINE (L) position.
• Recording a mic or guitar → p. 40, 142

L/GUITAR/MIC Jack (combo input jack)
You can connect either a mic, guitar, or line equipment here.
This instrument is equipped with balanced (XLR/TRS) type
jacks. Wiring diagrams for these jacks are shown below.
Make connections after first checking the wiring diagrams
of other equipment you intend to connect.

INPUT SOURCE Switch
Set this as appropriate for the device you’ve
connected to the LINE (L) jack.
If you’ve connected your source to the LINE (R)
jack, you must set this switch to LINE (L).
LINE (L):
Connect a line-level device such as an audio
device (e.g., CD player) or keyboard.
GUITAR (Hi-Z):
Connect an electric guitar that’s not being
sent through an effects processor
(high-impedance connection).
MIC:
Connect a mic.
• Recording a mic or guitar → p. 40, 142

Switch

Plug/connector accepted

Nominal input level

LINE

1/4“ phone plug (unbalanced)

-30 – -10 dBu

GUITAR

1/4“ phone plug (unbalanced)
(High impedance supported)

-30 – -10 dBu

Dynamic
MIC
Condenser

1/4“ phone plug (balanced or unbalanced),
XLR connector
* Switch OFF “Phantom Power“ in the INPUT screen.

-50 – -30 dBu

XLR connector (48 V phantom power supported)
Connecting a phantom-powered condenser mic
→In the INPUT screen, turn “Phantom Power” on (p.142)

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Turning the Power On/Off

USER‘S GUIDE

■ Connecting the AC Adaptor
1

Make sure that the [POWER] switch is off.

2

Connect the included power cord to the included AC adaptor.

3

Connect the AC adaptor to the SonicCell’s DC IN connector, and plug the power cord into an AC
outlet.
fig.AC-setsuzoku.eps

DC IN
Place the AC adaptor so that its lamp light is on the top side.
(it lights up when connected to an AC outlet)
AC Outlet

Lamp
Power Cord

AC Adaptor
(PSB-1U)

fig.AC-setchi.eps

* Depending on the circumstances of a particular
setup, you may experience a discomforting sensation, or perceive that the surface feels gritty to the
touch when you touch this device, microphones

SonicCell Bottom Panel
Ground
Terminal

connected to it, or the metal portions of other
objects, such as guitars. This is due to an infinitesimal electrical charge, which is absolutely harmless. However, if you are concerned about this,
connect the ground terminal (see figure) with an
external ground. When the unit is grounded, a
slight hum may occur, depending on the particulars of your installation. If you are unsure of the
connection method, contact the nearest Roland
Service Center, or an authorized Roland distributor, as listed on the “Information” page.

Unsuitable places for connection
• Water pipes (may result in shock or electrocution)
• Gas pipes (may result in fire or explosion)
• Telephone-line ground or lightning rod (may be dangerous in the event of lightning)
* When turning the unit upside-down, get a bunch of newspapers or magazines, and place them under
the four corners or at both ends to prevent damage to the buttons and controls. Also, you should try to
orient the unit so no buttons or controls get damaged.
* When turning the unit upside-down, handle with care to avoid dropping it, or allowing it to fall or tip
over.

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Turning the Power On/Off

■ USER`S GUIDE

■ Turning the Power On
NOTE
Once the connections have been completed, turn on power to your various devices in the order
specified. By turning on devices in the wrong order, you risk causing malfunction and/or damage to speakers and other devices.
fig.PowerOn.eps

1

Minimize the volume of the SonicCell and of your connected audio equipment.

2

Turn on the [POWER] switch.

Rear Panel

* This unit is equipped with a protection circuit. A brief interval
(a few seconds) after power up is required before the unit will
operate normally.

3

Use the [MASTER VOLUME] knob to adjust the volume.

POWER Switch
Front Panel

MASTER VOLUME Knob

■ Turning the Power Off
1

Minimize the volume of the SonicCell and of your connected audio equipment.

2

Turn off the power of your connected audio equipment.

3

Turn off the [POWER] switch.
The indications in the display will disappear, and the power will turn off.

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Basic Operation of the SonicCell

USER‘S GUIDE

About the display and [CURSOR/VALUE]
We’ll explain this using the Performance mode Part View screen as an example.
fig.display-sample.eps.

Accessing the Part View Screen
After turning the power on, make sure that [MIDI
INST] is lit, then press [PART VIEW].

the Name of
the display
Cursor

Moving the Cursor

1

The cursor will move when you turn [CURSOR/VALUE].
cursor.eps

Turn
Cursor

Cursor

Moving Between Screens
fig.dispCursor3.eps

1

Turn [CURSOR/VALUE] to move the cursor to [PATCH].

fig.cursor-push-eps

2

Press [CURSOR/VALUE].

Press

fig.disp-PatchEdit.eps

The Patch Edit screen will appear.

fig.exit-push.eps

3

Press [EXIT].
Press

fig.disp-cursor.eps

You’ll return to the Part View screen.

20

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Basic Operation of the SonicCell

■ USER`S GUIDE

Editing a Value
fig.dispCursorValue1

Let’s try changing the patch number.

1

Turn [CURSOR/VALUE] to move the cursor
to the patch number.

Patch Number

Cursor
fig.cursor-push-eps

2

Press [CURSOR/VALUE].

Press

fig.dispCursorValue2

fig.cursor-turn.eps

The patch number will be highlighted.

3

The value at the
cursor is
highlighted

Turn [CURSOR/VALUE].
Turn

fig.dispCursorValue3

The value will change.
When you edit the value, an “E” symbol may
appear in the upper right of the screen.
In this case, you can save the settings you’ve
edited.

Shown when you
edit the value
The value
will change

Saving perfoemances
➝ Refer to “Performance Write (p. 73 ).”
fig.disp-cursorValue4.eps

1
4

Press [CURSOR/VALUE] once more.
The cursor will return to its original state.

21

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USER‘S GUIDE

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Using the SonicCell as a MIDI Sound Module

■ Connections
fig.setsuzoku-MIDI.eps

MIDI OUT

MIDI Keyboard

Monitor Amplifier etc.
MIDI IN

OUTPUT

NOTE
To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and turn off the power on all devices before making any connections.
When connection cables with resistors are used, the volume level of equipment connected to the
inputs (INPUT) may be low. If this happens, use connection cables that do not contain resistors.

■ Performance mode and Patch mode
When using the SonicCell as a MIDI sound module, either Performance mode or Patch mode can be
selected.
When the power is turned on, Performance mode is selected.
For details on Performance mode and Patch mode, refer to p. 54 .

Playing the
SonicCell in Performance Mode
■ Selecting a Performance
fig.button-MIDI-INST-Lite.epsfig.disp-MIDIINST.eps

1

Press [MIDI INST] so its indicator is lit.
The MIDI INST screen will appear.

fig.dispMIDIInst1.eps

2

Move the Cursor to the Performance Number.

3
1

Press [CURSOR/VALUE].
The value at the cursor will be highlighted.
For details on using [CURSOR/VALUE], refer to p. 20 .

fig.dispMIDIPrfmNum2.eps

22

4
1

Turn [CURSOR/VALUE] to change the performance number.
The sound will change.

5
1

Press [CURSOR/VALUE].

Performance Number

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Using the SonicCell as a MIDI Sound Module

■ USER`S GUIDE

Playing the SonicCell in Patch Mode
■ Selecting Patch Mode
fig.button-MIDI-PART.eps/fig.disp-PatchPlay.eps

1

In the MIDI INST screen, simultaneously press
[MIDI INST] and [PART VIEW].
The SonicCell will enter Patch mode, and the
Patch Play screen will appear.
If you once again hold down [MIDI INST] and
press [PART VIEW], you’ll switch to Performance mode, and the MIDI INST screen will
appear.

■ Setting the MIDI channel
fig.dispPtchPlyRxch.eps

1

In the Patch Play screen, turn [CURSOR/VALUE] to move
the cursor to “RxCh.”

2

Press [CURSOR/VALUE].
The RxCh value will be highlighted.

3

Turn [CURSOR/VALUE] to set the “RxCh” value to match
the transmit channel of the connected equipment.

■ Selecting Sounds
fig.dispPtchSelect.eps

1

In the Patch Play screen, turn [CURSOR/VALUE] to move
the cursor to the patch number.

2

Press [CURSOR/VALUE].

3

Turn [CURSOR/VALUE] to change the patch number.
The sound will change.

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USER‘S GUIDE

Example: Selecting “037 Violin” from the “PR-C” group
fig.dispPtchSlct01.eps

1

In the Patch Play screen, turn [CURSOR/VALUE] to move the
cursor to the patch group.

2

Press [CURSOR/VALUE].

Patch Group

fig.dispPtchSlct02.eps

3
1

Turn [CURSOR/VALUE] to select “PR-C,” then press [CURSOR/
VALUE].

fig.dispPtchSlct03.eps

4

5

Turn [CURSOR/VALUE] to move the cursor to the patch number, then press [CURSOR/VALUE].
The patch number will be highlighted.
Turn [CURSOR/VALUE] to select “037” as the patch number.
“Violin” will be selected.

Modifying the Sound (editing a patch)
Before you continue, select “037 Violin” from “PR-C” as described in the procedure above.

■ Editing the Amp Envelope
This specifies how the sound begins and decays.

Access the Patch Edit Screen
fig.dispPtchPly-Edithanten.eps

1

In the Patch Play screen, use [CURSOR/VALUE] to move the corsor to the “EDIT.”

2

Press [CURSOR/VALUE].
The Patch Edit screen will appear.
fig.dispPtchEdtTVA.eps

3

Turn [CURSOR/VALUE] to select the graphic below Tone 1
“TVA,” then press [CURSOR/VALUE].

fig.disp-PatchTVAEnv.eps

The Patch TVA Envelope (T1) screen will appear.

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Using the SonicCell as a MIDI Sound Module

■ USER`S GUIDE

Adjusting the Attack
fig.dispTVAEnv.eps

4

Turn [CURSOR/VALUE] to move the cursor to “A-Env Time1.”

5

Press [CURSOR/VALUE].
The value will be highlighted.

6

Turn [CURSOR/VALUE] to change the value, then press [CURSOR/VALUE].
When you change the value, the graph in the lower part of the
screen will also change.
If you press [EXIT] you’ll return to the previous screen.

T1(when you press a key)

fig.disp-TVAEnvT1h1.eps

• To make the sound begin immediately when you press a
key
➝ Set “A-Env Time1” to a low value

fig.disp-TVAEnvT1h2.eps

• To make the sound begin slowly when you press a key
➝ Set “A-Env Time1” to a high value

Adjusting the Release
fig.dispTVAEnvT4.eps

7

Turn [CURSOR/VALUE] to move the cursor to “A-Env Time4.”

8

Press [CURSOR/VALUE].
The value will be highlighted.

9

Turn [CURSOR/VALUE] to change the value, then press [CURSOR/VALUE].
When you change the value, the graph in the lower part of the
screen will also change.
If you press [EXIT] you’ll return to the previous screen.

T4 (when you release a key)

fig.disp-TVAEnvT4h1.eps

• To make the sound stop immediately when you release a
key
➝ Set “A-Env Time4” to a low value

fig.disp-TVAEnvT4h2.eps

• To make the sound linger after you release a key
➝ Set “A-Env Time1” to a high value

MEMO

For details on amp envelope, refer to p. 107 .
If you want to save the patch you modified, refer to p. 116 .

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USER‘S GUIDE

■ Editing the Filter
By editing the filter settings you can make the tonal character of the sound brighter or darker.
fig.dispPtchPly-Edithanten.eps

1
2

In the Patch Play screen, turn [CURSOR/VALUE] to move the cursor to the “EDIT.”
Press [CURSOR/VALUE].
The Patch Edit screen will appear.
fig.dispPtchEdtTVF.eps

3
4

Turn [CURSOR/VALUE] to move the cursor to the “TVF.”
Press [CURSOR/VALUE].
The Patch TVF screen will appear.
fig.disp-PatchTVF1.eps

5
6

Turn [CURSOR/VALUE] to move the cursor the “Cutoff Frequency.”
Press [CURSOR/VALUE].
The value will be highlighted.
fig.disp-PatchTVF-Cutoff.eps

7

Turn the [CURSOR/VALUE] to edit the value, and then press
[CURSOR/VALUE].
When you change the value, the graph in the lower part of the
screen will also change.
If you press [EXIT] you’ll return to the preceding screen.

MEMO

For details on filter, refer to p. 102 .
If you want to save the patch you modified, refer to p. 116 .

■ Changing the Effect
Effects are various types of processing that you can apply to the sound. You can dramatically vary the character of the sound simply by changing the effect.
fig.button-EFFECTS.epsfig.disp-EfxRouting.eps

1

In the Patch Play screen, press [EFFECTS].
The Effect Routing screen will appear.

fig.dispEfxRtF1.eps

2

Turn [CURSOR/VALUE] to move the cursor “MFX.”
fig.dispMFX.eps

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Using the SonicCell as a MIDI Sound Module

Press [CURSOR/VALUE].

■ USER`S GUIDE

3

fig.disp-MFX.eps

The MFX screen will appear.

MFX Type

4

Use [CURSOR/VALUE] to select the MFX type.

5

Press [CURSOR/VALUE].
The MFX type indication will be highlighted.

6

Use [CURSOR/VALUE] to change the MFX type.

7

Press [CURSOR/VALUE].
If you press [EXIT] you’ll return to the preceding screen.

MEMO

For details on effect editing, refer to p. 132 .
If you want to save the patch you modified, refer to p. 116 .

Using the Editor and Librarian
Connections
fig.setsuzoku-MIDI-editor.eps

Computer

To USB Connector
of Computer

USB COMPUTER
USB cable

Dedicated editor and librarian software is included with the SonicCell.
By using the editor you can edit the SonicCell’s performance and patch parameters on your computer.
You can edit the settings while viewing them in the large screen of your computer.
By using the librarian you can manage the edited settings on your computer.
For details on installing the software, refer to p. 31 .
For details on using the software, refer to the PDF manual that is installed along with the software.

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USER‘S GUIDE

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Playing Songs

(Portable Backing Machine)

The SonicCell can play back MIDI files (SMF) and audio files (WAV, AIFF, MP3).
This is a convenient function that you can also use to play backing tracks during a live performance.

■ Connections
fig.setsuzoku-pbm.eps

* Save the song data in
the root directory of
your USB memory.

SMF, WAV,
AIFF, MP3
USB
MEMORY

*

Monitor Amplifier etc.
OUTPUT

Use only USB memory sold by Roland. Operation cannot be guaranteed when products other than there is
used. Proper operation cannot be guaranteed if other USB memory products is used.

*

Connect the USB memory after the SonicCell's power is turned on.

*

If, after a USB memory device has been removed, you decide that you want to connect it again, you’ll need
to switch the SonicCell’s power off, then switch it back on again.

NOTE
To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and turn off the power on all devices before making any connections.
When connection cables with resistors are used, the volume level of equipment connected to the
inputs (INPUT) may be low. If this happens, use connection cables that do not contain resistors.

■ File Formats that You Can Play
For details on the file formats that you can play, refer to p. 168 .

■ Playing the Demo Songs
Refer to p. 15

Playback Procedure
Before you continue, make sure that the USB memory containing the song file you want to play is connected
to the SonicCell.
You should also make sure that the SonicCell is set to Performance mode (p. 60 ).
*

When saving song file on your USB memory, be sure to save it in the root directory.
fig.button-PBM.eps

1

Press [SMF/AUDIO PLAYER].
The Playlist Select screen will appear.

fig.disp-PlyLstSlct-Root.eps

2

28

Turn [CURSOR/VALUE] to move the cursor to the “USB Memory.”

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Playing Songs (Portable Backing Machine)

Press [CURSOR/VALUE].

■ USER`S GUIDE

3

fig.disp-PlayListC.eps

A list of the songs in the USB memory will appear.

fig.disp-PlayListSong.eps

4

Turn [CURSOR/VALUE] to select a song, then press [CURSOR/
VALUE].
The selected song will be displayed.
* The song length indicated in the display may differ from the
actual song length.
fig.button-PBM.eps/fig.disp-song-play.eps

5

Press [
].
The selected song will play.

6

Press [
] to stop the song.
If you press [EXIT] you’ll return to the preceding screen.

About the Sampling Rate
fig.SmplRateSW.eps

The SonicCell will play songs that were saved with
the same sampling rate as the setting for the [SAMPLING RATE] switch on the front panel.
Songs whose sampling rate differs from the SonicCell’s setting will be shown in the list of songs, but
cannot be selected or played.
In this case, move the sampling rate switch to the
rate of the song you want to play, then turn the
SonicCell’s power off, then on again.

SAMPLING RATE
SWITCH

1

Change the setting of the [SAMPLING RATE] switch.

2

Switch off the SonicCell’s power, then turn it back on.

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USER‘S GUIDE

Creating a Playlist
You can use the included “SonicCell Playlist Editor” to create a playlist for playback by the SonicCell.
If you want to use the SonicCell to play backing tracks, it’s convenient to create a playlist in the order you
want the songs to play.
For details on installing “SonicCell Playlist Editor,” refer to p. 31 .
For details on using the software, refer to the PDF manual that is installed along with the software.
screen-playlisteditor.eps

Performing via MIDI while a Song Plays
■ Connections
fig.setsuzoku-pbm-MIDI.epsfig.setsuzoku-pds10.eps

MIDI Keyboard

Monitor Amplifier etc.

MIDI OUT

USB
MEMORY

PDS-10 BKT-S

30

MIDI IN

OUTPUT

By using the separately
available PDS-10 and
BKT-S, you can set up the
SonicCell as shown in the
illustration.
*If you use the PDS-10,
spread the tripod to the
maximum extent.
Ensure that the total
height including the
SonicCell does not
exceed one meter.

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Connecting the SonicCell to Your Computer

■ USER`S GUIDE

You can use the SonicCell as an external sound module for your DAW or sequencer software.

NOTE
You must install the driver before you connect the SonicCell to your computer.

■ Example Connections and Preparations for Installation
fig.setsuzoku-DAW.eps

Computer
To USB Connector
of Computer

Disconnect

MIDI Keyboard

MIDI OUT

Power off
USB cable

Monitor Amplifier etc.
USB COMPUTER

MIDI IN

OUTPUT

Rear Panel

In the System screen,
turn USB MIDI THRU
“ON” (p. 173)
Power off

Front Panel

Set the sampling rate to
44.1 kHz

NOTE
To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and turn off the power on all devices before making any connections.
When connection cables with resistors are used, the volume level of equipment connected to the
inputs (INPUT) may be low. If this happens, use connection cables that do not contain resistors.

NOTE
It is forbidden to use SonicCell Editor, SonicCell Librarian, or SonicCell Playlist Editor for rental,
lease, or similar purposes without the permission of the copyright owner. Unauthorized duplication is forbidden by law.

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USER‘S GUIDE

dousa.eps

SonicCell Editor System Requirements
Windows OS

Mac OS

Microsoft® Windows® XP
Microsoft® Windows Vista™
* This does not work with the 64-bit Edition of
Windows Vista™.
CPU/Clock : Pentium®/Celeron® processor 1.4 GHz or higher
RAM : 512 MB or more
Hard Disk : 160 MB or more
Display/Colors : 1280 x 800 or higher/24 bit Full Color or
more
Others : A computer with a USB connector that supports USB
Specification Revision 2.0 or higher
* Intel chipset is recommended.
* SonicCell may not perform to its full specs when used
with an added USB 2.0 interface card.
CD-ROM Drive

Operating System : Mac OS 10.4.3
or later
CPU/Clock : PowerPC G4 1 GHz or
higher/Intel processor
RAM : 512 MB or more
Hard Disk : 160 MB or more
Display/Colors : 1280 x 800 or
higher/1670 million
colors or more
Others : Apple Macintosh series
computer with on-board USB
2.0
CD-ROM Drive

Windows :

*Although Roland has tested numerous configurations, and has determined that on average, a computer
system similar to that described above will permit normal operation of the SonicCell Applications, Roland
cannot guarantee that a given computer can be used satisfactorily with the SonicCell Applications based
solely on the fact that it meets the left requirements. This is because there are too many other variables that
may influence the processing environment, including differences in motherboard design and the particular
combination of other devices involved.
*In the interest of product improvement, the specifications and/or contents of this package are subject to
change without prior notice.

■ Installation Procedure
Windows XP users................................... p. 33
Windows Vista users ............................... p. 35
Mac OS users........................................... p. 37
Installing SONAR LE .............................. p. 152

Specifications of the dedicated plug-in version of the editor
SonicCell Editor is provided in two forms: a stand-alone version and a plug-in version.

Plug-in Formats
• Windows: VSTi
• Mac: VSTi, Audio Unit

Host Applications in Which Operation has been Verified
If you’re using the plug-in version of the editor, please refer also to the applicable explanation.

•
•
•
•
*

SONAR LE ➝ p. 152
SONAR 6.2 ➝ p. 157
CUBASE 4 ➝ p. 160
Logic Pro 7.2 ➝ p. 163
In order to use plug-in version of the editor, your computer must meet the above operating requirements as
well as the requirements of the host application you're using.

*

The plug-in version of the editor has been tested and found to work with major host applications, but we cannot guarantee that it will work with all host applications.

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Connecting the SonicCell to Your Computer

■ USER`S GUIDE

Windows XP users
In order to install the driver and software, you must log on as a user who has administrative privileges.
*

For details, ask the system administrator of your computer.

NOTE
On the SonicCell Editor CD, the XP folder located inside the Driver folder contains a Readme
file (Readme_E.html), which explains how to install the driver and includes a number of troubleshooting tips. Be sure to read this file before using the software.

Installing the Driver
1

Start up Windows with all USB cables disconnected (except for a USB keyboard and/or mouse, if
used).

2

Log on to Windows as one of the following users.
• A user belonging to the Administrators group, such as Administrator
• A user whose account type is Computer Administrator
* For details, contact the system administrator of the computer you’re using.

3

Close all applications.
Also close any anti-virus or system-monitoring software.

4

Insert the “SonicCell Editor CD-ROM” into your CD-ROM drive, navigate to the Driver folder | XP
folder, and double-click Setup.exe.

5

The screen will indicate “Roland SonicCell Driver will be installed on your computer...”
Click [Next].
* If any other message is displayed, proceed as directed by the contents of the message.

6

The message “To begin installation, click [Next]” will appear. Proceed with the driver installation
as directed by the instructions in the screen.

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USER‘S GUIDE

Windows Settings
■ System Settings
These settings will prevent problems with the sound being interrupted when you play back audio from your
computer.

1

Open “Control Panel” and double-click “System.”
* If you don’t see the above icon, click “Performance and Maintenance,” then click “System.”

2

Click the “Advanced” tab, and then in the Performance section click [Settings].

3

Click the “Advanced” tab.

1
4

Choose “Background services” and click [OK].

5

Click [OK] to close “System Properties.”

■ Settings for Using the Media Player Included with Windows
1

Open “Control Panel” and double-click “Sounds and Audio Devices.”
* If you don’t see the above icon, click “Sounds, Audio, and Audio Devices,” then click “Sounds and
Audio Devices.”

2

Click [OK] to close “Sounds and Audio Devices Properties.”

3

Start up Windows Media Player, play back an audio file and a MIDI file, and verify that you hear
the sound correctly.

Installing SonicCell Editor
1

Insert the “SonicCell Driver CD-ROM” into your CD-ROM drive, navigate to the Editor folder, and
double-click Setup.exe.

2

The “Welcome” screen will appear. Click [Next].

3

Follow the on-screen directions to install SonicCell Editor.
When you install SonicCell Editor, the SonicCell Editor, SonicCell Editor VSTi plugin, SonicCell Librarian, SonicCell Playlist Editor, and online manuals for each editor will be installed.

The online manual for each editor can be found under Windows “Start | All Programs |
SonicCell Editor” folder. The online manuals are provided as PDF files.
You’ll need Adobe Reader (available free of charge) in order to view PDF files.

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Connecting the SonicCell to Your Computer

■ USER`S GUIDE

Windows Vista Users
In order to install the driver and software, you must log on as a user who has administrative privileges.
*

For details, ask the system administrator of your computer.

NOTE
The Driver | Vista folder of the SonicCell Driver CD-ROM contains a Readme file
(Readme_E.html) that describes driver installations and troubleshooting. Be sure to read this
before use.

Installing the Driver
1

Start up Windows with all USB cables disconnected (except for a USB keyboard and/or mouse, if
used).

2

Close all applications.
Also close any anti-virus or system-monitoring software.

3

Place the “SonicCell Editor CD” into your CD-ROM drive, navigate to the Driver folder | Vista
folder, and double-click Setup.exe.
* If the message “Drivers must be installed by an administrator user.” is displayed, log on to Windows as
a user whose account type is Administrator, and then perform the installation again.

4
1

A User Account Control screen will appear; click [Continue].

5

A message of “Roland SonicCell Driver will be installed on your computer...” will appear.
Click [Next].
* If any other message is displayed, proceed as directed by the contents of the message.

6

The message “Click [Next] to begin the installation” will appear. Proceed with the driver installation as directed by the instructions in the screen.

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USER‘S GUIDE

Windows Settings
■ Settings for using the Media Player included with Windows
1

Open “Control Panel,” click “Hardware and Sounds,” then click “Sounds.”
* If you’ve chosen the Classic View, double-click “Sounds.”

2

In “Playback,” choose Roland SonicCell’s “OUT” and click “Set Default.”

3

Click [OK] to close “Sounds.”

4

Start up Windows Media Player, play back an audio file, and verify that sound is produced correctly.

Installing SonicCell Editor
1

Insert the “SonicCell Editor CD-ROM” into your CD-ROM drive, navigate to the Editor folder, and
double-click Setup.exe.

2

The screen will indicate “An unidentified program is requesting access to this computer”; click
[Allow].

3

A User Account Control screen will appear; click [Continue].

4

The installer will start up. Follow the on-screen instructions to proceed with installing SonicCell
Editor.
When you install SonicCell Editor, the SonicCell Editor, SonicCell Editor VSTi plugin, SonicCell Librarian, SonicCell Playlist Editor, and online manuals for each editor will be installed.

The online manual for each editor can be found under Windows “Start | All Programs |
SonicCell Editor” folder. The online manuals are provided as PDF files.
You’ll need Adobe Reader (available free of charge) in order to view PDF files.

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Connecting the SonicCell to Your Computer

■ USER`S GUIDE

Mac OS X Users
In order to install the driver and other software, you must log on as a user who has an administrative
account.
*

For details, ask the system administrator of the computer you’re using.

*

The included SONAR LE is not compatible with Mac OS.

Installing the Driver
*

If an “Authentication” dialog box appears during the installation, enter your password and click [OK].

1

Start up your computer with all USB cables disconnected (except for the keyboard and mouse).

2

Insert the “SonicCell Editor CD-ROM” into your CD-ROM drive, navigate to the Driver folder, and
double-click “SonicCellUSBDriver.pkg.”

3

You may see the message “This installer package needs to run a program to determine if it can
be installed. Do you want to continue?”
In this case, click [Continue].

4

A message will indicate “Welcome to Roland SonicCell Driver installer.”
Click [Continue].

5

A message will indicate “Select a Destination.”
Click to select the drive in which the system is installed, and then click [Continue].

6

A message will indicate “Easy install.”
Click either [Install] or [Upgrade].

7

A message will indicate “Installing this software requires you to restart...” Click [Continue with
installation].

8

A message will indicate “The software was successfully installed” will appear. Click [Restart] to
restart your computer.

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USER‘S GUIDE

Installing SonicCell Editor
1

In the “SonicCell Editor CD-ROM,” navigate to the Editor folder and double-click “SonicCell EditorInstaller.mpkg.”

2

The installer will start up. Follow the on-screen instructions to proceed with installing SonicCell
Editor.
When you install SonicCell Editor, the SonicCell Editor, SonicCell Librarian, SonicCell Playlist Editor,
and online manuals for each editor will be installed.

The “Manual” folder within the folder where SonicCell Editor is installed contains
online manuals for each editor. The online manuals are provided as PDF files.
You’ll need Adobe Reader (available free of charge) in order to view PDF files.

Settings
■ Mac OS X Audio Input/Output Settings
1

Use a USB cable to connect the SonicCell to your computer, then switch on the SonicCell’s power.

2

In “System Preference,” click “Sounds.”

3

Choose “Roland SonicCell ** kHz” for the following settings.
(** will depend on the sampling rate setting of the SonicCell itself.)

• In the “Sound Effects” tab, “Play alerts and sound effects through:”
• In the “Output” tab, “Choose a device for sound output”
• In the “Input” tab, “Choose a device for sound input”

■ Mac OS X MIDI Input/Output Settings

38

1

Use a USB cable to connect the SonicCell to your computer, then switch on the SonicCell’s power.

2

In the “Applications - Utilities” folder, double-click “Audio MIDI Setup” to start it up.

3

Click the “MIDI Devices” tab.

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Connecting the SonicCell to Your Computer

In the “Audio MIDI Setup” dialog box, verify that “SonicCell” is shown.

■ USER`S GUIDE

4
2

* If “SonicCell” is not shown, or if it is shown grayed-out, the SonicCell was not detected correctly. Try
clicking “Re-scan MIDI.” You can also try switching off the SonicCell’s power, then turning it back on.
* If a different version of the driver had been installed, the old settings may still exist. In this case, click
the grayed-out “SonicCell” or “Roland SonicCell” to select it, and then click “Delete device” to delete
the settings.

5

Click “Add Device.” A “New External Device” item will appear.

6

Click added “New External Device” that was added, and then click “View Information.”

7

Enter the following names in the “Device Name” field of each “New External Device.”
First new external device
SonicCell

8

Drag with the mouse so that the up/down arrows indicating the input/output ports are connected as follows.
• Connect the first up/down arrow of “SonicCell” to the up/down arrow of the added “SonicCell”

9

Verify that MIDI transmission and reception is occurring normally.
• Click “Test Settings.” The mouse cursor will change to the shape of a musical note.

10

Click the added external device. If you hear sound from the sound module, the settings are correct.

11

Click ”Test Setup” once again to end the test.

12

Close the “Audio MIDI Settings” dialog box. This completes the settings.

■ Before You Use the SonicCell with Your Software
1

Use a USB cable to connect the SonicCell to your computer before you start up your software.

2

In the Audio Driver settings of the software you’re using, choose “Roland SonicCell ** kHz.”
(** will depend on the sampling rate setting of the SonicCell itself.)

3

In the MIDI Driver settings of the software you’re using, choose SonicCell.
For details, refer to the manual of the software you’re using.

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Recording a Mic or Guitar

USER‘S GUIDE

(USB/Audio Interface)

■ Connections
fig.setsuzoku-Input.eps

Acoustic Guitar etc.

Guitar

Dynamic Mic
Computer
To USB Connector
of Computer

Keyboard

Condenser Mic
MIC
(DC 48 V/10mA)

MIC

LINE (L)

USB COMPUTER LINE (R)

GUITAR (Hi-Z)

USB cable

INPUT

Monitor Amplifier etc.
OUTPUT

Set the INPUT LEVEL knob to “MIN”
before making connections

NOTE
*

To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and turn off the power on all devices before making any connections.

*

When connection cables with resistors are used, the volume level of equipment connected to the
inputs (INPUT) may be low. If this happens, use connection cables that do not contain resistors.

*

Howling could be produced depending on the location of microphones relative to speakers. This
can be remedied by:
1. Changing the orientation of the microphone(s).
2. Relocating microphone(s) at a greater distance from speakers.
3. Lowering volume levels.
fig.XLR/TRSJack.eps

*

This instrument is equipped with balanced (XLR/TRS) type jacks. Wiring
diagrams for these jacks are shown
below. Make connections after first
checking the wiring diagrams of
other equipment you intend to connect.

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Recording a Mic or Guitar (USB/Audio Interface)

■ USER`S GUIDE

Connecting a Mic
fig.setsuzoku-input-Mic.eps

Settings Required

Dynamic Mic
Acoustic Guitar etc.

Condenser
Mic

INPUT SOURCE switch
➝ Set to “MIC”
When connecting a condenser mic that requires
phantom power
➝ Turn phantom power on (p. 142 )

L/GUITAR/MIC

Input Source
Switch

Connecting a Guitar
fig.setsuzoku-input-guitar.eps

Settings Required
Guitar

INPUT SOURCE switch
When sending your guitar through an effects
unit before connecting it to the SonicCell
➝ Set to “LINE”
When connecting your guitar directly to the
SonicCell without passing through an effects
unit
➝ Set to “GUITAR”

L/GUITAR/MIC

If you want to apply an effect
➝ Refer to p. 144

Input Source
Switch

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USER‘S GUIDE

Using the Line Input
fig.setsuzoku-input-Line.eps

Keyboard

Settings Required
INPUT SOURCE switch
➝ Set to “LINE”
OUTPUT

If you’re inputting in mono (one cable)
➝ Connect to L (MONO)
If you want to apply an effect
➝ Refer to p. 144

LINE (R)

L/GUITAR/MIC

Input Source
Switch

Adjusting the Input Volume
Checking the Volume Level
fig.dispInputLvmtr.eps

1

Press [INPUT] so it’s lit.
The Input screen will appear.
If the volume is too high, the level meter at the bottom of
the Input screen will indicate “CLIP.”

Adjusting the Volume

1

Use the rear panel [INPUT LEVEL] to adjust the input volume.
Raise the volume as high as you can without causing the “CLIP” indication to appear in the level meter
of the Input screen.
fig.InputVolume.eps

INPUT
LEVEL

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Recording a Mic or Guitar (USB/Audio Interface)

■ USER`S GUIDE

Input Effect Settings
If you want to apply an effect to the sound from the Input jack, change the settings as appropriate for your
situation.

■ Sending the Same Sound as Heard From the Speakers to
Your Computer
Input-b.eps

Monitor Amplifier etc.

SonicCell

Mic

Reverb,

Patch,
Performance

Input

Chorus,
Mastering
Effect
Input FX

Computer

■ Settings Required
1

Press [INPUT] so it’s lit.
The Input screen will appear.

Routing the Sound Through InputFX (input effect)
fig.disp-Input-Assign.eps

2

Turn [CURSOR/VALUE] to move the cursor to the “Assign.”

3

Press [CURSOR/VALUE].

4

Change the value to “To Input FX.”
For more about the Input “Assign” setting ➝ p. 142
To select the type of input effect ➝ p. 147

fig.disp-InOutRouting.epsfig.disp-InOutRouting-ToCom.eps

Setting the Output to Computer

5

Press [EFFECT] to access the In/Out Routing screen.
* The illustration at right is an example of the IN/OUT Routing
screen in Performance mode.

6

Turn [CURSOR/VALUE] to move the cursor to “To Com.”

7

Press [CURSOR/VALUE].
The To Computer screen will appear.

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USER‘S GUIDE

fig.disp-ToCom-Type-Mix.eps

8

Turn [CURSOR/VALUE] to move the cursor to the “Type.”

9

Press [CURSOR/VALUE].

10

Change the value of Type to “MIX.”
For more about the “Type” setting of To Computer screen
➝ p. 148

fig.disp-EffectSwitch.eps

If the Input Effect is Not Applied
In the In/Out Routing screen, press [MENU] to access the Menu screen.
Turn the Input Effect “ON.”

MEMO

If you want to make more detailed effect settings, refer to the
following pages.

• Input Effect ➝ p. 147
• Chorus Send Level ➝ p. 148
• Reverb Send Level ➝ p. 148
• Mastering Effect ➝ p. 181

■ Applying an effect such as reverb to the sound heard from
the speakers, while recording the unprocessed sound to
your computer
Input-a.eps

Monitor Amplifier etc.
SonicCell

Mic

Reverb,
Chorus,
Mastering
Effect

Patch,
Performance

Input

Input FX

■ Settings Required
1

Press [INPUT] so it’s lit.
The Input screen will appear.
fig.disp-Input-Assign.eps

Routing the Sound Through InputFX (input effect)

44

2

Turn [CURSOR/VALUE] to move the cursor to the “Assign.”

3

Press [CURSOR/VALUE].

Computer

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Recording a Mic or Guitar (USB/Audio Interface)

4

■ USER`S GUIDE

Change the value to “To Input FX.”
For more about the Input “Assign” setting ➝ p. 142
To select the type of input effect ➝ p. 147
To adjust the depth of chorus or reverb ➝ p. 148
fig.disp-InOutRouting.epsfig.disp-InOutRouting-ToCom.eps

Setting the Output to Computer

5

Press [EFFECT] to access the In/Out Routing screen.
* The illustration at right is an example of the IN/OUT Routing
screen in Performance mode.

6

Turn [CURSOR/VALUE] to move the cursor to “To Com.”

7

Press [CURSOR/VALUE].
The To Computer screen will appear.
fig.disp-ToComputer.eps

8

Turn [CURSOR/VALUE] to move the cursor to the “Type.”

9

Press [CURSOR/VALUE].

10

Change the value of Type to “INPUT FX.”
For more about the “Type” setting of To Computer screen
➝ p. 148

fig.disp-EffectSwitch.eps

If the Input Effect is Not Applied
In the In/Out Routing screen, press [MENU] to access the Menu
screen.
Turn the Input Effect “ON.”

MEMO

If you want to make more detailed effect settings, refer to the following pages.

• Input Effect ➝ p. 147
• Chorus Send Level ➝ p. 148
• Reverb Send Level ➝ p. 148
• Mastering Effect ➝ p. 181

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Installing the Wave Expansion Board

USER‘S GUIDE

Two Wave Expansion Boards (SRX series; sold separately) can be installed in the SonicCell.
Waveform data, patches and rhythm sets are stored on the Wave Expansion Board, so you can increase
the number of available sounds by installing the board in the SonicCell.

NOTE
Installing a Wave Expansion Board increases the patches and drum sets for Parts, but the number of Parts doesn’t change. The Wave Expansion Board can be installed by removing the top
cover.

Cautions When Installing an Wave
Expansion Board
● To avoid the risk of damage to internal components that can be caused by static electricity, please carefully
observe the following whenever you handle the board.
❍ Before you touch the board, always first grasp a metal object (such as a water pipe), so you are sure that
any static electricity you might have been carrying has been discharged.
❍ When handling the board, grasp it only by its edges. Avoid touching any of the electronic components or
connectors.
● When removing the screws, you must use the included Allen wrench. If you use the wrong tool, you risk
damaging the screw head.
fig.30-001-e

● To remove a screw, rotate the Allen wrench counter-clockwise. To tighten the
screws, rotate the Allen wrench clockwise.

loosen

tighten

● When you tighten the screws, take care not to overtighten them. Doing so may
cause the screw head to be stripped, allowing the Allen wrench to turn uselessly.
● When installing Wave Expansion Boards, remove only the specified screws.
● Be careful that the screws you remove do not drop into the interior of the SonicCell.
● Do not leave the cover removed. After installation of the Wave Expansion Boards is complete, be sure to
replace the cover.
● Be careful not to cut your hand on the opening for installing the board.
911

● Do not touch any of the printed circuit pathways or connection terminals.

912

● Never use excessive force when installing a circuit board. If it doesn’t fit properly on the first attempt, remove
the board and try again.

913

● When circuit board installation is complete, double-check your work.

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Installing the Wave Expansion Board

■ USER`S GUIDE

How to Install a Wave Expansion Board
To install a wave expansion board, you’ll need to remove the top panel cover. Boards can be installed in
the EXP A-EXP B slots. These slots correspond with the Wave Expansion Board groups (XP-A-XP-B) when the
expansion Wave, patches, and rhythm sets are used.

1

Before installing the Wave Expansion Board, turn off the power of the SonicCell and all connected devices, and disconnect all cables, including the Power cable, from the SonicCell.
fig.SRX-Install0-e.eps

2

Screws to be removed

From the SonicCell, remove only the
screws shown in the following diagram,
and detach the top panel cover.
Allen Wrench
(2mm)

vfig.SRX-Install3-e.eps

3

As shown in the following illustration, plug
the connector of the Wave Expansion
Board into the connector of the relevant
slot, and at the same time insert the board
holder through the hole of the Wave
Expansion Board.
* If you install expansion boards of the same

Wave Expansion Board
(SRX series)

Board holder

type, only one board will be detected.

Connector
Position them as shown
before you install the board.

fig.SRX-Install4-e.eps

4

5

Use the Installation Tool supplied with the
Wave Expansion Board to turn the holders
in the LOCK direction, so the board will be
fastened in place.

Installation tool

LOCK

Use the screws that you removed in step 2
to fasten the cover back in place.

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USER‘S GUIDE

Checking the Installed Wave
Expansion Boards
After installation of the Wave Expansion Boards has been completed, check to confirm that the installed
boards are being recognized correctly.

1

Turn on the power, as described in “Turning the Power On” (p. 19 ).
fig.disp-Menu-left-Snd.eps

2
1

Press [MENU].
The Menu screen will appear.

fig.disp-menu-right-info.eps

3

Turn [CURSOR/VALUE] to select “SRX Info.”

fig.disp-SysSRXInfo.eps

4

Press [CURSOR/VALUE].
Press or to display System SRX Info screen.
The System screen will appear. Verify that the name of the
installed Wave Expansion Board is displayed.

NOTE
If “- - - - - - - ” appears next to the installed slot name, it’s possible that the installed Wave Expansion Board is not being recognized correctly. Re-install the Wave Expansion Board correctly.

5

48

Press [EXIT] to exit the System screen.

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Installation de la carte d’extension Wave
(French language for Canadian Safety Standard)

fig.French_CSA

■ USER`S GUIDE

Deux cartes d’expansion Wave (serie SRX; vendues separement) peuvent etre installees dans le SonicCell.
Les donnees Waveform, les retouches et les groupes de rythme sont stockes sur la carte d’expansion Wave;
vous pouvez donc augmenter le nombre de sons disponibles en installant la carte dans le SonicCell.

NOTE
Installer une carte d’expansion Wave augmente les retouches et les groupes de percussion
pour les partitions mais le nombre de partitions ne change pas.

Precautions a prendre lors de l’installation
d’une carte d’expansion Wave
● Veuillez suivre attentivement les instructions suivantes quand vous manipulez la carte afin d’eviter tout risque
d’endommagement des pieces internes par l’electricite statique.
❍ Toujours toucher un objet metallique relie a la terre (comme un tuyau par exemple) avant de manipuler la
carte pour vous decharger de l’electricite statique que vous auriez pu accumuler.
❍ Lorsque vous manipulez la carte, la tenir par les cotes. Evitez de toucher aux composants ou aux
connecteurs.
● Utiliser la clé Allen incluse pour retirer les vis. L'utilisation d'un outil inadéquat risque d'endommager la tête
de la vis.
fig.30-001-f

● Pour retirer une vis, tourner la clé hexagonale dans le sens contraire des
aiguilles d'une montre. Pour serrer les vis, tourner la clé hexagonale dans le

desserrer

resserrer

sens des aiguilles d'une montre.
● Veiller à ne pas trop serrer les vis. Un serrage excessif peut fausser la tête des vis et la clé Allen tournerait
alors inutilement.
● Pour installer les cartes d’expansion Wave, retirer uniquement les vis mentionnees..
● Assurez-vous que les vis retirees ne tombent pas dans le SonicCell.
● Replacer le couvercle pour ne pas laisser l'ouverture béante. S’assurer de l’avoir rattacher apres avoir installe
le disque dur.
● Faites attention de ne pas vous couper sur l’ouverture d’installation de la carte.
● Ne pas toucher aux circuits imprimes ou aux connecteurs.
● Ne jamais forcer lors de l’installation de la carte de circuits imprimes. Si la carte s’ajuste mal au premier
essai, enlevez la carte et recommencez l’installation.
● Quand l’installation de la carte de circuits imprimes est terminee, reverifiez si tout est bien installe.

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USER‘S GUIDE

Installation d’une carte d’expansion Wave
Pour installer une carte d’expansion Wave, il faut retirer le couvercle superieur. Les cartes peuvent etre
installees dans les emplacements SRX-A- SRX-B. Ces fentes correspondent aux groupes de cartes d’expansion Wave (XP-A- XP-B) lorsque l’expansion Wave, les correctifs et rythmes sont utilises.

1

Avant d’installer la carte d’expansion Wave, coupez l’alimentation du SonicCell et de tous les
appareils branches, et debranchez tous les cables du SonicCell, y compris le cable d’alimentation.
fig.SRX-Install0-f.eps

2
1

Retirer du SonicCell, uniquement les vis montrees dans le diagramme ci-dessous et
detacher le couvercle superieur.

Vis à enlever

Clé hexagonale
(2 mm)

fig.SRX-Install3-f.eps

3

Comme le montre l’illustration ci-dessous,
branchez le connecteur de la carte d’expansion Wave dans la fente appropriee et, en
meme temps, inserez le support de carte de
circuits imprimes dans l’ouverture de la
carte d’expansion Wave.

Carte d’extension Wave
(serie SRX)

Support à carte

* Si plusieurs cartes d’expansion du meme

Connecteur

type sont installees, une seule sera detectee.
Avant l’installation,
orienter les supports à carte
tel qu’indiqué sur le schéma.
fig.SRX-Install4-f.eps

4

5

50

Utilisez l’outil d’installation fourni avec la
carte d’expansion Wave pour tourner les
supports en position LOCK (verrouille) afin
de retenir la carte en place.
Remettez le couvercle en place a l’aide des
vis retirees a l’etape 2.

Outil d’installation

LOCK

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Installation de la carte d’extension Wave (French language for Canadian Safety Standard)

■ USER`S GUIDE

Verification des cartes d’extension
audio apres installation
Lorsque l’installation des cartes d’extension audio est terminee, proceder a une verification pour s’assurer
que l’ordinateur les identifie correctement.

1

Mettre sous tension de la facon decrite sous “Turning the Power On” (p. 19 ).
fig.disp-Menu-left-Snd.eps

2
1

Appuyer sur [MENU].
L'écran Menu s'affichera à l'écran.

fig.disp-menu-right-info.eps

3

Tourner [CURSEUR/VALEUR] pour sélectionner “SRX Info.”

fig.disp-SysSRXInfo.eps

4

Appuyer sur [CURSOR/VALUE].
L’ecran System Edit s’affiche. Verifiez que le nom de la carte
d’expansion Wave installee s’est affiche.

NOTE
Si “- - - - - - -” est affiche a cote du nom de la fente dans laquelle la carte est installee, il est possible que la carte d’extension audio installee ne soit pas reconnue correctement. Reinstaller correctement la carte d’extension audio.

5

Appuyer sur [EXIT] pour quitter la fenetre du systeme.

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MEMO

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MIDI Sound Module

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Overview
You can use the SonicCell as a MIDI sound module in either of two modes: Performance mode or Patch mode.

Performance Mode and Patch Mode
■ Performance mode

■ Part

In Performance mode you can use multiple patches or rhythm
sets simultaneously. A performance contains sixteen “Parts.”
You can assign a patch or rhythm set to each part, and use
them as an ensemble, or layer sounds to create rich textures.
Since in Performance mode you can use an external MIDI
device or sequencer software to independently control each of
the SonicCell’s sixteen parts, this is the mode to use when
you’re creating a song.

On the SonicCell, a “part” is something to which you assign a
patch or rhythm set. In Performance mode, each performance
has sixteen parts, and you can assign a patch or rhythm set to
each part.

With the factory settings, Performance mode is selected.

The SonicCell’s sixty-four preset performances have been
created to be appropriate for the following uses.
PRST01–33 For song production
PRST34–64 For playing

■ Patch mode
In Patch mode you can use a connected keyboard or other
device to play a single Patch on the SonicCell. Since Patch
mode lets you use a variety of effects on a single patch, you
can play very rich textures.
In Patch mode it’s also easy to edit the selected sound, so this
is the mode to use when editing or creating your own sounds.

How a Patch is structured
Patches are the basic sound configurations that you play
during a performance. Each patch can be configured by
combining up to four tones. How the four tones are combined
is determined by the Structure Type parameter.

Patch
Tone
1

Tone
2

Tone
3

Tone
4

Example 1: A Patch consisting of only one Tone
(Tones 2–4 are turned off).

Patch
Tone
1

Tone
2

Tone
3

Tone
4

Example 2: A Patch consisting of four Tones.

How a Performance is structured
A performance has a patch or rhythm set assigned to each of
the 16 parts, and can simultaneously handle 16 sounds.
Because the SonicCell sound generator can control multiple
sounds (instruments) it is called a Multi-timbral sound
generator.

■ Tones
On the SonicCell, the tones are the smallest unit of sound.
However, it is not possible to play a tone by itself. The patch is
the unit of sound which can be played, and the tones are the
basic building blocks which make up the patch.

Tone

Performance

LFO 1

LFO 2

Part 16

WG

TVF

TVA

Pitch
Envelope

TVF
Envelope

TVA
Envelope

Part 1

Patch/
Rhythm Set

audio signal

WG (Wave Generator)

54

control signal

Specifies the PCM waveform (wave) that is the basis of the

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Overview

sound, and determines how the pitch of the sound will change.

TVF (Time Variant Filter)
Specifies how the frequency components of the sound will
change.

TVA (Time Variant Amplifier)
Specifies the volume changes and the sound’s position in a
stereo soundfield.

Envelope
You use Envelope to initiate changes to occur to a sound over
time. There are separate envelopes for Pitch, TVF (filter), and
TVA (volume).

LFO (Low Frequency Oscillator)
Use the LFO to create cyclic changes (modulation) in a sound.
The SonicCell has two LFOs. Either one or both can be
applied to effect the WG (pitch), TVF (filter) and/or TVA
(volume). When an LFO is applied to the WG pitch, a vibrato
effect is produced. When an LFO is applied to the TVF cutoff
frequency, a wah effect is produced. When an LFO is applied
to the TVA volume, a tremolo effect is produced.

How a Rhythm Set is structured
Rhythm sets are groups of a number of different percussion
instrument sounds. Since percussion instruments generally do
not play melodies, there is no need for a percussion instrument
sound to be able to play a scale on the keyboard. It is,
however, more important that as many percussion instruments
as possible be available to you at the same time. Therefore,
each key (note number) of a rhythm set will produce a different
percussion instrument.

Rhythm Set
Note number 98 (D7)
Note number 97 (C#7)
Note number 36 (C2)
Note number 35 (B1)

Calculating the Number of Voices Being
Used
The SonicCell is able to play up to 128 notes simultaneously.
The polyphony, or the number of voices (sounds) does not
refer only to the number of patches actually being played, but
changes according to the number of tones used in the patches,
and the number of waves used in the tones. The following
method is used to calculate the number of sounds used for one
patch being played.
(Number of patches being played) x (Number of tones used by
patches being played) x (Number of waves used in the tones)
For example, a patch that combines four tones, each of which
use two waves, will use eight notes of polyphony at once.
Also, when playing in Performance mode, the number of
sounds for each part is counted to obtain the total number of
sounds for all parts.

■ How a Patch Sounds
When the SonicCell is requested to play more than 128 voices
simultaneously, currently sounding notes will be turned off to
make room for newly requested notes. The note with the lowest
priority will be turned off first. The order of priority is
determined by the Patch Priority setting (p. 90).
Patch Priority can be set either to “LAST” or “LOUDEST.”
When “LAST” is selected, a newly requested note that exceeds
the 128 voice limit will cause the first-played of the currently
sounding notes to be turned off. When “LOUDEST” is selected,
the quietest of the currently sounding notes will be turned off.
Usually, “LAST” is selected.

■ Note priority in Performance Mode
Since Performance mode is usually used to play an ensemble
consisting of several patches, it is important to decide which
parts take priority. Priority is specified by the Voice Reserve
settings (p. 71). When a note within a patch needs to be
turned off to make room for a new note, the Patch Priority
setting of the patch will apply (p. 90).

■ Voice Reserve

Rhythm Tone (Percussion instrument sound)
WG

TVF

TVA

Pitch
Envelope

TVF
Envelope

TVA
Envelope

* There are four wave generators for each rhythm tone
(percussion instrument sounds).
* LFO is not included in the rhythm tones (percussion
instrument sounds).

The SonicCell has a Voice Reserve function that lets you
reserve a minimum number of notes that will always be
available for each part. For example if Voice Reserve is set to
“10” for part 16, part 16 will always have 10 notes of soundproducing capacity available to it even if a total of more than
128 notes (total for all parts) are being requested. When you
make Voice Reserve settings, you need to take into account the
number of notes you want to play on each part as well as the
number of tones used by the selected patch (p. 71).
It is not possible to make Voice Reserve settings that would
cause the total of all parts to be greater than 64 voices.

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Overview

About the Effects
The SonicCell has built-in effect units, and you can
independently edit each unit’s settings.

■ Multi-Effects
The multi-effects are multi-purpose effects that completely
change the sound type by changing the sound itself.
Contained are 78 different effects types; select and use the
type that suits your aims. In addition to effects types composed
of simple effects such as Distortion, Flanger, and other such
effects, you can also set up a wide variety of other effects,
even connecting effects in series or in parallel. Furthermore,
while chorus and reverb can be found among the multi-effects
types, the following chorus and reverb are handled with a
different system. In Performance mode, three types of multieffect can be used simultaneously; these are referred to as
MFX1, MFX2, and MFX3. In Patch mode, you can use one
multi-effect.

Effects in Performance Mode
The multi-effects, chorus and reverb effects can be set
individually for each performance. The intensity of each effect
will be set for each part.
When you apply effects in Performance mode, the effect
settings of the patch or rhythm set assigned to each part will
be ignored, and the effect settings of the performance will be
used. Thus, the effects for the same patch or rhythm set may
differ when played in Patch mode and in Performance mode.
However, depending on the settings, you can have effect
settings for a patch or rhythm set assigned to a part applied to
the entire performance.
Performance
Part 1
Patch

Part 16

Tone

Multi-Effects
Chorus

■ Chorus

Reverb

Chorus adds depth and spaciousness to the sound. You can
select whether to use this as a chorus effect or a delay effect.

■ Reverb
Reverb adds the reverberation characteristics of halls or
auditoriums. Five different types are offered, so you can select
and use the type that suits your purpose.

■ Mastering Effect
This is a stereo compressor (limiter) that is applied to the final
output of the SonicCell. It has independent high, mid, and low
ranges. Independently for the high-frequency, mid-frequency,
and low-frequency regions, this compresses any sounds that
exceed the specified level, making the volume more consistent.

Effects in Patch Mode
The multi-effects, chorus and reverb effects can be set up
individually for each patch/rhythm set. Adjusting the signal
level to be sent to each effects unit (Send Level) provides
control over the effect intensity that’s applied to each tone.
Patch
Tone

Multi-Effects
Chorus
Reverb

Rhythm Set
A0
C8

Rhythm
Tone

Multi-Effects
Chorus
Reverb

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Overview

About Memory

Temporary Memory

Patch and performance settings are stored in what is referred
to as memory. There are three kind of memory: temporary,
rewritable, and non-rewritable.
USB Memory

Song
SMF
Audio File
System
Patch
256
Rhythm Set
32
Performance
64

Restore

Backup

■ Temporary Area
This is the area that holds the data for the patch or
performance that you’ve selected using the panel buttons.
When you play the SonicCell, sound is produced based on
data in the temporary area. When you edit a patch or
performance, you do not directly modify the data in memory;
rather, you call up the data into the temporary area, and edit
it there.
Settings in the temporary area are temporary, and will be lost
when the power is turned off or when you select another
patch/performance. To keep the settings you have modified,
you must write them into rewritable memory.

Rewritable Memory
■ System Memory

Preset
Performance
64

System

Preset G (PR-G)

Rhythm Set
32

Preset F (PR-F)

User

Preset E (PR-E)

GM (GM2)

Preset B (PR-B)
Preset A (PR-A)

Patch
256

Patch
128

Rhythm Set
9

Select

Select

Temporary Area

Select

■ User Memory

Patch
256

Preset D (PR-D)
Preset C (PR-C)

Select

Rhythm Set
32
Performance
64

Select

System memory stores system parameter settings that
determine how the SonicCell functions.
To store system parameters, execute System Write (p. 176, p.
150).

Write

User memory is where you normally store the data you need.
To store a performance, execute Performance Write (p. 73).
To store a patch, execute Patch Write (p. 116). To store a
Rhythm Set, execute Rhythm Set Write (p. 131).

■ USB Memory
The performances/patches/rhythm sets in user memory and
the system settings in system memory can be backed up
together to USB memory.

Non-Rewritable memory
■ Preset memory

EXP A slot

EXP B slot

Patch

Patch

Rhythm Set

Rhythm Set

Wave Expansion Board

Data in Preset memory cannot be rewritten. However, you can
call up settings from preset memory into the temporary area,
modify them and then store the modified data in rewritable
memory.

■ Wave Expansion Boards (optional: SRX
Series)
The SonicCell can be equipped with up to two Wave
Expansion Boards (optional: SRX Series). Wave Expansion
Boards contain Wave data, as well as patches and rhythm
sets that use this Wave data, which can be called directly into
the temporary area and played.

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Using the SonicCell in Performance Mode
Viewing the MIDI INST (MIDI sound module) screen
2. Turn [CURSOR/VALUE] to move the cursor to the
parameter you want to edit.

1. Press [MIDI INST] so its indicator is lit.
The MIDI INST screen will appear.
fig.disp-MIDI-top01

3. Press [CURSOR/VALUE] to highlight the value.
fig.disp-MIDI-top02

(1)

(2)

4. Turn [CURSOR/VALUE] to edit the value.
5. When you’ve finished editing, press [CURSOR/VALUE].

(3)

* If Sound Mode (p. 60) is set to “Patch,” the Patch Play
screen (p. 82) will appear.
In this case, simultaneously press [MIDI INST] and [PART
VIEW] to switch to the MIDI INST screen of Performance
mode.

Parameter

Value

Explanation

(1)

USER, PRST

Selects the performance group.
USER:
User
PRST:
Preset

Performance group

Selects the performance.
(2)

(3)

Performance
number/name

Settings for each
part

01–64

-, M, S, *

The SonicCell’s sixty-four preset performances have been created to be
appropriate for the following uses.
PRST01–33 For song production
PRST34–64 For playing
For each part, you can specify whether sound will be heard.
-:
Sound can be heard.
M (mute): The sound will be temporarily muted (silenced).
S (solo): Selects the one part that will be heard. Parts other than the one set to
“S” will be muted.
*:

In the SonicCell Editor you can set mute and solo separately. In this
case, “*” is shown for parts for which both mute and solo have been
specified.

Viewing the menu screen (Performance Menu screen)
1. Press [MIDI INST] so its indicator is lit.
The MIDI INST screen will appear.

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Using the SonicCell in Performance Mode

2. Press [MENU].
The Performance Menu screen will appear.
The Performance Menu screen has the structure shown
in the illustration at right.
You can turn [CURSOR/VALUE] to the right or left to
switch screens.
3. Turn [CURSOR/VALUE] to move the cursor to the item you want to edit.
4. Press [CURSOR/VALUE] to access the corresponding screen.
Parameter

Explanation

Snd (Sound) Mode

Lets you switch between Performance mode and Patch mode.
Press [CURSOR/VALUE] to access the Sound Mode screen (p. 60).

General

Specifies the recommended tempo of the performance.
Press [CURSOR/VALUE] to access the Performance General screen (p. 60).

MIDI Filter

Turns reception of various MIDI messages on/off for each part.
Press [CURSOR/VALUE] to access the Perform MIDI Filter screen (p. 60).

Ctrl Init
(Sound Control Initialize)

Initializes the values of only the following sound-related parameters for the current performance (p. 73).
• Cutoff Offset, Resonance Offset, Attack Offset, Release Offset, Decay Offset, Vibrato Rate,
Vibrato Depth, Vibrato Delay

Prf Init
(Performance Initialize)

Initializes the settings of the current performance (p. 73).

Write
(Performance Write)

Saves the current performance as user data.
Press [CURSOR/VALUE] to access the Performance Name screen (p. 73).

System

Press [CURSOR/VALUE] to access the System screen (p. 176).

Utility

Press [CURSOR/VALUE] to access the Utility screen (p. 182).

Demo Play

When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.

SRX Info
(SRX Information)

Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).

Version
(Version Information)

Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).

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Using the SonicCell in Performance Mode

Switching the sound mode (Sound Mode screen)
1. Turn [CURSOR/VALUE] to move the cursor, and press
[CURSOR/VALUE] to confirm your choice of mode.
If you select “Performance” and press [CURSOR/VALUE],
the following screen will appear.

This specifies the mode of the MIDI sound generator.
The current mode is highlighted.

fig.disp-PerformanceTop

Specifying the recommended performance tempo
(Performance General screen)

Parameter

Value

Explanation

Recommend Tempo

20–250

If you want the system tempo to change when you switch Performances, specify the
tempo that will follow this change.
This setting is valid when the Seq Tempo Override is “ON.”
In order to enable this setting, turn on the Tempo Override (p. 177).

MIDI-related settings (Perform MIDI Filter screen)
In the Perform MIDI Filter screen you can edit the following parameters for each part.

Parameter

Value

Explanation

PC
(Receive Program Change Switch)

_, O

Determines, on an individual part basis, whether MIDI program change messages will be received (O) or not received (_).

BS
(Receive Bank Select Switch)

_, O

Determines, on an individual part basis, whether MIDI bank select messages
will be received (O) or not received (_).

PB
(Receive Pitch Bend Switch)

_, O

Determines, on an individual part basis, whether MIDI pitch bend messages
will be received (O) or not received (_).

PA
(Receive Polyphonic Key Pressure Switch)

_, O

Determines, on an individual part basis, whether MIDI polyphonic key pressure messages will be received (O) or not received (_).

CA
(Receive Channel Pressure Switch)

_, O

Determines, on an individual part basis, whether MIDI channel pressure messages will be received (O) or not received (_).

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Using the SonicCell in Performance Mode

Parameter

Value

Explanation

MD
(Receive Modulation Switch)

_, O

Determines, on an individual part basis, whether MIDI modulation messages
will be received (O) or not received (_).

VO
(Receive Volume Switch)

_, O

Determines, on an individual part basis, whether MIDI volume messages will
be received (O) or not received (_).

PN
(Receive Pan Switch)

_, O

Determines, on an individual part basis, whether MIDI pan messages will be
received (O) or not received (_).

EX
(Receive Expression Switch)

_, O

Determines, on an individual part basis, whether MIDI expression messages
will be received (O) or not received (_).

HD
(Receive Hold 1 Switch)

_, O

Determines, on an individual part basis, whether MIDI hold 1 messages will
be received (O) or not received (_).
Set Phase Lock to “O” when you want to suppress discrepancies in timing of
parts played on the same MIDI channel.

PL
(Phase Lock Switch)

_, O

When the Phase Lock parameter is set to “O,” parts on the same MIDI
channel are put in a condition in which their timing is matched, enabling
them to be played at the same time. Accordingly, a certain amount of time
may elapse between reception of the Note messages and playing of the
sounds. Turn this setting to “O” only as needed.
Velocity Curve selects for each MIDI channel one of the four following Velocity Curve types that best matches the touch of the connected MIDI keyboard.
Set this to “–” if you are using the MIDI keyboard’s own velocity curve.

VC
(Velocity Curve Type)

_, 1–4
1

2

3

4

■ Menu screen.................................................................................................................
From the Perform MIDI Filter screen, press [MENU] to access the MIDI Filter screen.
Press [MENU] once again to return to the Perform MIDI Filter screen.

Parameter

Explanation

PC, BS, PB, PA, CA, MD,
VO, PN, EX, HD, PL, VC

The cursor will move to the current part for the item you selected in the Perform MIDI Filter screen.

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Using the SonicCell in Performance Mode

Viewing the part settings (Part View screen)
1. Press [MIDI INST] so its indicator is lit.
The MIDI INST screen will appear.

fig.disp-PartView-01

2. Move the cursor to the part that you want to edit, and
press [PART VIEW].
The [PART VIEW] indicator will light, and the Part View
screen will appear.

If the patch type is Patch
If in Performance mode you’ve set the current part’s patch type to “Patch,” the following screen will appear.
fig.disp-PartView-p

(1)

(2)

(3)

(4)
(5)

(6)

(7)

(8)

Parameter

(1)

Patch group

(9)

(10)

Value

Explanation

USER,
PR-A–PR-G, GM
XP-A, XP-B

Selects the patch group.
USER:
User
PR-A–PR-G: Preset A–Preset G
GM:
General MIDI
XP-A, XP-B: Wave Expansion Board A, Wave Expansion Board B
* It is not possible to choose XP-A, XP-B unless a wave expansion board is inserted in to the corresponding slot.

(2)

Patch type

Patch, Rhythm

Specifies whether the current part will use a patch or a rhythm set.

(3)

Current part

Part1–Part 16

Selects the part (current part) that will be affected by your operations.

(4)

Patch
number/name

001–

Selects the patch used by the current part.
Specifies whether the category will be locked (
) or not locked ( ) when you
select patches.
If you lock the category, only sounds that are within the category will appear
when you select patches.

(5)

Category lock

,

(6)

Patch category

- - - –CMB

(7)

LIST

Press [CURSOR/VALUE] to access the Patch List screen (p. 65, p. 66).

(8)

PART

Press [CURSOR/VALUE] to access the Part Edit screen (p. 68).

(9)

PATCH

Press [CURSOR/VALUE] to access the edit screen for the patch used by the current part (p. 88).

Switches the category.

If you switch the preview icon (
sound played by that patch.
(10)

Preview

) to (

), you’ll be able to hear a preview

,
The system Preview setting (p. 179) lets you specify how the preview will be
sounded.

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Using the SonicCell in Performance Mode

■ Patch Category
Category
--PNO
EP

No Assign
AC.Piano
EL.Piano

KEY
BEL
MLT
ORG
ACD
HRM
AGT
EGT
DGT
BS
SBS
STR
ORC
HIT
WND
FLT
BRS
SBR
SAX
HLD
SLD
TEK
PLS
FX
SYN
BPD
SPD

Keyboards
Bell
Mallet
Organ
Accordion
Harmonica
AC.Guitar
EL.Guitar
DIST.Guitar
Bass
Synth Bass
Strings
Orchestra
Hit&Stab
Wind
Flute
AC.Brass
Synth Brass
Sax
Hard Lead
Soft Lead
Techno Synth
Pulsating
Synth FX
Other Synth
Bright Pad
Soft Pad

VOX
PLK
ETH
FRT
PRC
SFX
BTS
DRM
CMB

Vox
Plucked
Ethnic
Fretted
Percussion
Sound FX
Beat&Groove
Drums
Combination

Contents
No assign
Acoustic Piano
Electric Piano
Other Keyboards (Clav, Harpsichord etc.)
Bell, Bell Pad
Mallet
Electric and Church Organ
Accordion
Harmonica, Blues Harp
Acoustic Guitar
Electric Guitar
Distortion Guitar
Acoustic & Electric Bass
Synth Bass
Strings
Orchestra Ensemble
Orchestra Hit, Hit
Winds (Oboe, Clarinet etc.)
Flute, Piccolo
Acoustic Brass
Synth Brass
Sax
Hard Synth Lead
Soft Synth Lead
Techno Synth
Pulsating Synth
Synth FX (Noise etc.)
Poly Synth
Bright Pad Synth
Soft Pad Synth
Vox, Choir
Plucked (Harp etc.)
Other Ethnic
Fretted Inst (Mandolin etc.)
Percussion
Sound FX
Beat and Groove
Drum Set
Other patches which use Split and Layer

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Using the SonicCell in Performance Mode

If the patch type is Rhythm Set
If in Performance mode you’ve set the current part’s patch type to “Rhythm,” the following screen will appear.
fig.disp-PartView-r

(1)

(2)

(3)

(4)
(5)

(6)

(7)

Parameter

(1)

Rhythm Set group

(8)

(9)

Value

USER, PRST,
GM, XP-A, XP-B

Explanation
Selects the rhythm set group.
USER:
User
PRST:
Preset
GM:
General MIDI
XP-A, XP-B: Wave Expansion Board A, Wave Expansion Board B
* It is not possible to choose XP-A, XP-B unless a wave expansion board is
inserted in to the corresponding slot.

(2)

Patch type

Patch, Rhythm

Specifies whether the current part will use a patch or a rhythm set.

(3)

Current part

Part1–Part 16

Selects the part (current part) that will be affected by your operations.

(4)

Rhythm Set
number/name

001–

Selects the rhythm set used by the current part.

(5)

Editing key

A0–C8

(6)

LIST

(7)

PART

Press [CURSOR/VALUE] to access the Part Edit screen (p. 68).

RHY

Press [CURSOR/VALUE] to access the edit screen for the rhythm set used by the
current part (p. 117).

(8)

Within the currently selected rhythm set, selects the key that you’ll be editing.
Press [CURSOR/VALUE] to access the Rhythm Set List screen (p. 67).

If you switch the preview icon (
played by that rhythm set.
(9)

Preview

) to (

), you’ll be able to hear a preview sound

,
The system Preview setting (p. 179) lets you specify how the preview will be
sounded.

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Using the SonicCell in Performance Mode

Selecting patches from a patch list by category (Patch List (Ctg) screen)
You can choose the patch for each part from a list that’s arranged by category.
* When the power is turned on, the Patch List (Ctg) screen is selected.
1. Press [MIDI INST] so its indicator is lit.
The MIDI INST screen will appear.
2. Move the cursor to the part that you want to edit, and
press [PART VIEW].
The [PART VIEW] indicator will light, and the Part View
screen will appear.
3. Select “LIST” and press [CURSOR/VALUE].
The Patch List (Ctg) screen will appear.

* If the Patch List (Grp) screen was displayed last, the Patch
List (Grp) screen will appear.
In this case, press [MENU] to access the Group Select
screen, select “CATEG LIST,” then press [CURSOR/
VALUE] to access the Patch List (Ctg) screen.
4. Turn [CURSOR/VALUE] to select a patch, and press
[CURSOR/VALUE].
The patch will change, and you’ll be returned to the Part
View screen.

fig.disp-PatchL-Ctg

■ Menu screen.................................................................................................................
From the Patch List (Ctg) screen, press [MENU] to access the Category Select screen.
Press [MENU] once again to return to the Patch List (Ctg) screen.

Parameter

Explanation
Changes the category (major classification) and returns to the patch list screen organized by category.
You can change the category by moving the cursor to the currently selected category (at the top of
the screen) and pressing [CURSOR/VALUE].
Major
Classification

PNO, KBD, GTR, BAS, ORC,
BRS, SYN, VCL, WLD

GROUP LIST

PNO:
KBD:
GTR:
BAS:
ORC:
BRS:
SYN:
VCL:
WLD:

Category
AC.Piano, EL.Piano
Keyboards, Bell, Mallet, Organ, Accordion, Harmonica
AC.Guitar, EL.Guitar, Dist.Guitar
Bass, Synth Bass
Strings, Orchestra, Hit&Stab
Wind, Flute, AC.Brass, Synth Brass, Sax
Hard Lead, Soft Lead, Techno Synth, Pulsating, Synth FX, Other Synth
Bright Pad, Soft Pad, Vox
Plucked, Ethnic, Fretted, Percussion, Sound FX, Beat&Groove, Drums, Combination

Press [CURSOR/VALUE] to access the Patch List (Grp) screen (p. 66).
* Once you move to the Patch List (Grp) screen, the Patch List (Grp) screen will appear when you
select “LIST” in the Part View screen.

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Using the SonicCell in Performance Mode

Selecting patches from a patch list by group (Patch List (Grp) screen)
You can choose the patch for each part from a list that’s arranged by group, such as USER or expansion board.
* When the power is turned on, the Patch List (Ctg) screen is selected.
1. Press [MIDI INST] so its indicator is lit.
The MIDI INST screen will appear.

5. Choose “GROUP LIST” and press [CURSOR/VALUE].
The Patch List (Grp) screen will appear.
fig.disp-PatchL-Grp

2. Move the cursor to the part that you want to edit, and
press [PART VIEW].
The [PART VIEW] indicator will light, and the Part View
screen will appear.
3. Select “LIST” and press [CURSOR/VALUE].
The Patch List (Ctg) screen will appear.
* If the Patch List (Grp) was displayed last, the Patch List
(Grp) screen will appear. Proceed to step 6.
4. Press [MENU] to access the menu screen.

6. Turn [CURSOR/VALUE] to select a patch, and press
[CURSOR/VALUE].
The patch will change, and you’ll be returned to the Part
View screen.

■ Menu screen.................................................................................................................
From the Patch List (Grp) screen, press [MENU] to access the Group Select screen.
Press [MENU] once again to return to the Patch List (Grp) screen.

Parameter

Explanation

USR, A–G, GM, EXA, EXB

Changes the group and returns to the patch list by group screen.
USR:
User
A–G:
Preset A–Preset G
GM:
General MIDI
EXA, EXB: Wave Expansion Board A, Wave Expansion Board B
* It is not possible to choose EXA, EXB unless a wave expansion board is inserted in to the corresponding slot.

CATEG (Category) LIST

Press [CURSOR/VALUE] to access the Patch List (Ctg) screen (p. 65).
* Once you move to the Patch List (Ctg) screen, the Patch List (Ctg) screen will appear when you
select “LIST” in the Part View screen.

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Using the SonicCell in Performance Mode

Selecting a rhythm set from a list (Rhythm Set List screen)
If the current part’s patch type is “Rhythm,” you can choose a rhythm set from a list.

3. Select “LIST” and press [CURSOR/VALUE].
Rhythm Set List screen will appear.

1. Press [MIDI INST] so its indicator is lit.
The MIDI INST screen will appear.

fig.disp-RhythmList

2. Move the cursor to the part that you want to edit, and
press [PART VIEW].
The [PART VIEW] indicator will light, and the Part View
screen will appear.

4. Turn [CURSOR/VALUE] to select a rhythm set, and press
[CURSOR/VALUE].
The patch will change, and you’ll be returned to the Part
View screen.

■ Menu screen.................................................................................................................
From the Rhythm Set List screen, press [MENU] to access the Group Select screen.
Press [MENU] once again to return to the Rhythm Set List screen.

Parameter

Explanation

USR, PRESET, GM, EXA, EXB

Changes the group and returns to the patch list by group screen.
USR:
User
PRESET:
Preset
GM:
General MIDI
EXA, EXB: Wave Expansion Board A, Wave Expansion Board B
* It is not possible to choose EXA, EXB unless a wave expansion board is inserted in to the corresponding slot.

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Using the SonicCell in Performance Mode

Editing parts (Part Edit screen)
1. Press [MIDI INST] so its indicator is lit.
The MIDI INST screen will appear.

fig.disp-PartEdit01

2. Move the cursor to the part that you want to edit, and
press [PART VIEW].
The [PART VIEW] indicator will light, and the Part View
screen will appear.
3. Turn [CURSOR/VALUE] to select “PART,” and press
[CURSOR/VALUE].
The Part Edit screen will appear.

4. Turn [CURSOR/VALUE] to select the parameter that you
want to edit, and press [CURSOR/VALUE].
The value of the selected parameter will be highlighted.
If you select “Scale Tune,” an editing screen will appear.
5. Turn [CURSOR/VALUE] to edit the value, then press
[CURSOR/VALUE].

■ Menu screen.................................................................................................................
From the Part Edit screen, press [MENU] to access the
Menu screen.
The Menu screen is structured as shown in the
illustration at right. You can switch between screens by
turning [CURSOR/VALUE] to the right or left.
Press [MENU] once again to return to the Part Edit
screen.
Parameter

Explanation

1–16

Changes the current part and returns to the Part Edit screen.

SND (Sound Mode)

Lets you switch between Performance mode and Patch mode.
Press [CURSOR/VALUE] to access the Sound Mode screen (p. 60).

GEN (General)

Specifies the recommended tempo of the performance.
Press [CURSOR/VALUE] to access the Performance General screen (p. 60).

MIDI (MIDI Filter)

Turns reception of various MIDI messages on/off for each part.
Press [CURSOR/VALUE] to access the Perform MIDI Filter screen (p. 60).

CINI
(Sound Control Initialize)

Initializes the values of only the following sound-related parameters for the current performance (p.
73).
• Cutoff Offset, Resonance Offset, Attack Offset, Release Offset, Decay Offset, Vibrato Rate,
Vibrato Depth, Vibrato Delay

PINI
(Performance Initialize)

Initializes the settings of the current performance (p. 73).

Write
(Performance Write)

Saves the current performance as user data.
Press [CURSOR/VALUE] to access the Performance Name screen (p. 73).

System

Press [CURSOR/VALUE] to access the System screen (p. 176).

Utility

Press [CURSOR/VALUE] to access the Utility screen (p. 182).

Demo Play

When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.

SRX Info
(SRX Information)

Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).

Version
(Version Information)

Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).

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Using the SonicCell in Performance Mode

■ Part Edit screen ............................................................................................................

Parameter

Value

Explanation

Level

0–127

Adjust the volume of each part.
This setting’s main purpose is to adjust the volume balance between parts.

Pan

L64–63R

Adjust the pan of each part.
“L64” is far left, “0” is center, and “63R” is far right.

Octave Shift

-3–+3

Adjusts the pitch of the part’s sound up or down in units of an octave (+/-3 octaves).

Coarse Tune

-48–+48

Adjusts the pitch of the part’s sound up or down in semitone steps (+/-4 octaves).

Fine Tune

-50–+50

Adjusts the pitch of the part’s sound up or down in 1-cent (1/100th of a semitone)
steps (+/-50 cents).
Specifies for each part how the direct sound will be output.
MFX: Output in stereo through multi-effects. You can also apply chorus or reverb
to the sound that passes through multi-effects.
L+R: Output to the OUTPUT jack in stereo without passing through multi-effects.
L:
Output from L.
R:
Output from R.
PAT: The part’s output destination is determined by the settings of the patch or
rhythm set assigned to the part.

Output Assign

MFX, L+R, L, R,
PAT

• When outputting in mono, the Pan setting is disabled.
• Chorus and Reverb are output in mono at all times.
• When the settings are such that signals are split and output from the L jack and
R jack, and no plug is inserted in the R jack, the sounds from L and R are mixed
together, then output from the L jack. This sound comprises the sounds from the
L and R jacks.
When the Output Assign parameter is set to PAT, the output level settings for the
Patch or Rhythm Set as well as the Part go into effect. If you want the various level
settings of the Patch/Rhythm Set to be reflected as they are, set the various Part
levels to 127 (maximum).
For more on how to set each effect, refer to the pages shown below.
• Multi-effects(p. 78, p. 192)
• Chorus
(p. 78, p. 219)
• Reverb
(p. 79, p. 220)

Output MFX
(Output MFX Select)

1–3

Of the three types of multi-effects that can be used simultaneously, specify which
multi-effects will be used.

Output Level

0–127

Sets the direct sound’s volume for each Part.
When Multi-effects are being applied, this sets the amount of the effect that is applied; when Multi-effects are not applied, this sets the volume of the direct sound.

Chorus Send
(Chorus Send Level)

0–127

Adjusts the amount of Chorus for each Part.
If you don’t want to add the Chorus effect, set it to 0.

Reverb Send
(Reverb Send Level)

0–127

Adjusts the amount of Reverb for each Part.
If you don’t want to add the Reverb effect, set it to 0.
Adjusts the cutoff frequency for the patch or rhythm set assigned to a part.

Cutoff Offset

-64–+63

Patches also have a Cutoff Offset setting (p. 90). The final Cutoff frequency value
is the sum of the tone Cutoff Frequency value and the patch and part Cutoff Offset
values. If the tone’s cutoff frequency is already set to “127” (maximum), there will
be no change produced by setting the Cutoff Offset to a positive value.

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Parameter

Value

Explanation
Adjusts the Resonance for the patch or rhythm set assigned to a part.

Resonance Offset

-64–+63

Patches also have a Resonance Offset setting (p. 91). The final Resonance value is
the sum of the tone Resonance value and the patch and part Resonance Offset
values. If the tone’s resonance is already set to “127” (maximum), there will be no
change produced by setting the resonance offset to a positive value.
Adjusts the TVA/TVF Envelope Attack Time for the patch or rhythm set assigned to
a part.

Attack Offset
(Attack Time Offset)

-64–+63

Patches also contain the Attack Offset setting (p. 91). The final TVA Envelope
attack time value is therefore the sum of the tone’s TVA Envelope Time 1 setting,
the patch’s Attack Time Offset, and the part’s Attack Time Offset. If the tone’s Time
1 parameter is already set to “127” (maximum), there will be no change
produced by setting the Attack Time Offset to a positive value.The same applies to
the TVF envelope.
Adjusts the TVA/TVF Envelope Release Time for the patch or rhythm set assigned to
a part.

Release Offset
(Release Time Offset)

-64–+63

Decay Offset
(Decay Time Offset)

-64–+63

Mono/Poly

MONO, POLY,
PAT

Patches also contain a Release Offset setting (p. 91). The final TVA Envelope
release time value is therefore the sum of the tone’s TVA Envelope Time 4 setting,
the patch’s Release Time Offset, and the part’s Release Time Offset. If the tone’s
Time 4 parameter is set to “127” (maximum), there will be no change in the
Release Time Offset, even when this is set to a positive value.The same applies to
the TVF envelope.
Adjusts the TVA/TVF Envelope Decay Time for the patch or rhythm set assigned to
a part.
Sets how the Patch’s notes play. The MONO setting is effective when playing a solo
instrument Patch such as sax or flute.
MONO:
Only one note sounds at a time.
POLY:
Two or more notes can be played simultaneously.
PAT:
The Part uses the Patch’s Mono/Poly setting.
This setting is ignored for parts to which a rhythm set is assigned.

Legato Switch

OFF, ON, PAT

Turn this parameter “ON” when you want to use the Legato feature and “OFF”
when you don’t.
Legato is a feature that works only when the Mono/Poly is MONO. When Legato
is ON, pressing one key when another is already pressed causes the currently playing note’s pitch to change to that of the newly pressed key while continuing to
sound. This can be effective when you wish to simulate performance techniques
such as a guitarist’s hammering on and pulling off strings. When PAT is selected,
the Patch’s own settings take effect.
This setting is ignored for parts to which a rhythm set is assigned.

Portamento Sw (Switch)

OFF, ON, PAT

Specify whether portamento will be applied. Turn this parameter “ON” when you
want to apply Portamento and “OFF” when you don’t. If you want to use the Portamento Switch setting of the patch assigned to the part, set this to “PAT.”
This setting is ignored for parts to which a rhythm set is assigned.

Portamento Time

0–127, PAT

When portamento is used, this specifies the time over which the pitch will change.
Higher settings will cause the pitch change to the next note to take more time. If you
want to use the Portamento Time setting of the patch assigned to the part, set this to
“PAT.”
This setting is ignored for parts to which a rhythm set is assigned.

Vibrato Rate

70

-64–+63

For each part, adjust the vibrato speed (the rate at which the pitch is modulated).
The pitch will be modulated more rapidly for higher settings, and more slowly with
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Using the SonicCell in Performance Mode

Parameter

Value

Explanation

Vibrato Depth

-64–+63

For each part, this adjusts the depth of the vibrato effect (the depth at which the
pitch is modulated). The pitch will be modulated more greatly for higher settings,
and less with lower settings.

Vibrato Delay

-64–+63

For each part, this adjusts the time delay until the vibrato (pitch modulation) effect
begins. Higher settings will produce a longer delay time before vibrato begins,
while lower settings produce a shorter time.
This changes the volume and cutoff frequency for each part according to the velocity with which the keys are pressed. If you want strongly played notes to raise the
volume/cutoff frequency, set this parameter to positive (+) settings. If you want
strongly played notes to lower the volume/cutoff frequency, use negative (-) settings.
Set Velocity Sensitivity to “0” when you want sounds played at a fixed volume and
cutoff frequency, regardless of the force with which the keys are played.

Velocity Sens Off
(Velocity Sensitivity Offset)

-63–+63

Bend Range

0–24, PAT

Specifies the amount of pitch change in semitones (2 octaves) that will occur when
the Pitch Bend Lever is moved. The amount of change when the lever is tilted is set
to the same value for both left and right sides. If you want to use the Pitch Bend
Range setting of the patch assigned to the part, set this to “PAT.”

Key Fade Lower

0–127

Determines what will happen to the Part’s level when a note that’s lower than its
specified keyboard range is played. Higher settings produce a more gradual
change in volume. If you don’t want the Tone to sound at all when a note below the
keyboard range is played, set this parameter to 0.

Key Range Lower

C-1–UPPER

Specifies the lowest note that the tone will sound for each part.

Key Range Upper

LOWER–G9

Specifies the highest note that the tone will sound for each part.
* It is not possible to set Lower to a value greater than the Upper value, or Upper
to a value less than the Lower value.

Patches also contain a Velocity Sensitivity Offset setting (Velocity Sens: p. 91). The
ultimate Velocity Sensitivity Offset value is the sum of the part’s and the patch’s
Velocity Sensitivity Offsets. Accordingly, if the patch’s Velocity Sensitivity Offset
parameter is set to “127” (maximum), there will be no change in the part’s
Velocity Sensitivity Offset, even when this is set to a positive value.

This determines what will happen to the Part’s level when a note that’s higher than
its specified keyboard range is played. Higher settings produce a more gradual
change in volume. If you don’t want the Tone to sound at all when a note above the
keyboard range is played, set this parameter to 0.
Key Fade Upper

0–127

Level

Key number
0

Lower

Key Fade Lower value

Upper

127

Key Fade Upper value

Voice Reserve

0–63, FULL

Specifies the number of voices that reserved for each Part when more than 128 voices are played simultaneously.
* It is not possible for the settings of all Parts to total an amount greater than 64.
[Calculating the Number of Voices Being Used]
The number of notes, or “voices,” that the SonicCell can sound simultaneously depends on the number of Tones in the Patches you‘re using and the number of keys
being pressed.
For example, if you play one note using a Patch that consists of only one Tone, you’ll
use up one voice of polyphony. SonicCell Tones may use two Waveforms. If a
Patch’s Tone uses two Waveforms, the number of voices it requires is doubled. If
two keys are pressed with a Patch that has four Tones, and each Tone uses two
Waveforms, a total of sixteen voices are used.
This number is obtained by performing the following calculation. Count the number
of Tones with two Waveforms and multiply this number by 2. Add the number of
Tones that use one Waveform. Multiply this total by the number of keys pressed.
The SonicCell can play up to 128 Tones simultaneously. When you’re using the
SonicCell multitimbrally, keep this in mind, and adjust your Voice Reserve settings
so that each Part is guaranteed at least the minimum number of voices it requires.

Receive Channel

1–16

Specifies the MIDI receive channel for each part.

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Using the SonicCell in Performance Mode

Parameter

Value

Explanation

Receive Switch

OFF, ON

For each part, specify whether MIDI messages will be received (ON), or not (OFF).

Scale Tune

OFF, ON

The SonicCell allows you to use temperaments other than equal temperament.
Press [CURSOR/VALUE] to access the Scale Tune screen (p. 72).

Scale Tune settings (Scale Tune screen)
In Performance mode you can specify a different scale tuning for each part. However, this setting will be common to the entire
performance.

1. In the Part Edit screen, select “Scale Tune” and press
[CURSOR/VALUE].
The Scale Tune screen will appear.
fig.disp-ScaleTune

2. Turn [CURSOR/VALUE] to select the key that you want to
edit, then press [CURSOR/VALUE].
3. Turn [CURSOR/VALUE] to edit the value, then press
[CURSOR/VALUE].
4. When you’ve finished editing, press [EXIT].

Parameter

Value

Explanation

C, C#, D, Eb, E, F, F#, G,
G#, A, Bb, B

-64–+63

Adjusts the pitch of each note in one-cent steps (1/100th of a semitone) relative to
its equal-tempered pitch.

• Equal Temperament
This tuning divides the octave into 12 equal parts, and is
the most widely used method of temperament used in
Western music.
• Just Temperament (Tonic of C)
Compared with equal temperament, the principle triads
sound pure in this tuning. However, this effect is achieved
only in one key, and the triads will become ambiguous if
you transpose.
• Arabian Scale
In this scale, E and B are a quarter note lower and C#, F#
and G# are a quarter-note higher compared to equal
temperament. The intervals between G and B, C and E, F
and G#, Bb and C#, and Eb and F# have a natural thirdthe interval between a major third and a minor third. On
the SonicCell, you can use Arabian temperament in the
three keys of G, C and F.

72


Note name

Equal
Temperament

Just
Temperament
(tonic C)

Arabian
Scale

C

0

0

-6

C#

0

-8

+45

D

0

+4

-2

Eb

0

+16

-12

E

0

-14

-51

F

0

-2

-8

F#

0

-10

+43

G

0

+2

-4

G#

0

+14

+47

A

0

-16

0

Bb

0

+14

-10

B

0

-12

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Sound Control Initialize
Initializes the values of only the following sound-related
parameters for the current performance.
• Cutoff Offset, Resonance Offset, Attack Offset, Release
Offset, Decay Offset, Vibrato Rate, Vibrato Depth, Vibrato
Delay

Performance Write
Saves the current performance as user data.
When you select “Write” from the Performance Menu screen
(p. 58), the Performance Name screen will appear.
In this screen you can assign a name (performance name) of
up to twelve characters to the performance you’re saving.

When you select “Ctrl Init” from the Performance Menu screen
(p. 58), a confirmation message will appear.

1. Move the cursor to the location where you want to enter a
character, and press [CURSOR/VALUE].
1. If you want to carry out the initialization, select “OK” and
press [CURSOR/VALUE].
If you decide not to execute, select “CANCEL” and press
[CURSOR/VALUE].
When initialization is completed, you’ll be returned to the
previous screen.

2. Turn [CURSOR/VALUE] to select the desired character, then
press [CURSOR/VALUE] to enter that character.
You can press [MENU] to view convenient functions for
text entry.
Press [MENU] once again to return to the previous screen.

Performance Initialize
Initializes the settings of the current performance.
When you select “Perf Init” from the Performance Menu screen
(p. 58), a confirmation message will appear.

Function

Explanation

INSERT

Press [CURSOR/VALUE] to insert a space
(blank) at the cursor location.

DELETE

Press [CURSOR/VALUE] to delete the character at the cursor location; subsequent
characters will move forward.

UNDO

Revert to the unedited performance name.

3. Repeat steps 1 and 2 as many times as necessary.
1. If you want to carry out the initialization, select “OK” and
press [CURSOR/VALUE].
If you decide not to execute, select “CANCEL” and press
[CURSOR/VALUE].
When initialization is completed, you’ll be returned to the
previous screen.

4. When you’ve finished entering the performance name,
move the cursor to “WRITE” and press [CURSOR/VALUE].
The Performance Write screen will appear.

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Using the SonicCell in Performance Mode

5. Turn [CURSOR/VALUE] to select the save-destination
performance, then press [CURSOR/VALUE].
A confirmation message will appear.

6. To write the performance into memory, select “OK” and
press [CURSOR/VALUE].
If you decide you don’t want to carry out the write, select
“CANCEL” and press [CURSOR/VALUE].
Once the data has been written, you’ll be returned to the
previous screen.

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Using the SonicCell in Performance Mode

Editing effects
In Performance mode you can use three multi-effects (MFX1, MFX2, MFX3), one chorus, and one reverb. For each of the three multieffects, the chorus, and the reverb, you can specify whether it will operate according to the effect settings of the performance, or
according to the effect settings of the patch or rhythm set assigned to the part you specify.
The three multi-effects can be used independently, or you can connect two or three of them in series.

■ Signal flow...................................................................................................................
MFX Output
Part 16
Part 3
Part 2
Part 1

6

MFX1

7
8
9

Patch (Rhythm)
Output
4

1

6

7

MFX2

8
9

Patch
(Rhythm)

2

5

3

6

7

MFX3

8

Chorus Output

9
11 MAIN

10

Chorus

12

REV
1 2 3
4 5

6

7 8 9
13

10 11 12

Reverb
Output
14

Reverb
Mastering
Effect
L R

OUTPUT
13 14

1 – 5

Make these settings in the Part Edit screen.
1 : Output Level, 2 : Chorus Send, 3 : Reverb Send,

6

Make these settings in the MFX1–MFX3 screens.
• Select the multi-effect type and edit the parameters.

p. 78

7 – 9

Make these settings in the MFX1–MFX3 Output screens.
7 : Output Level, 8 : Chorus Send Level, 9 : Reverb Send Level

p. 78

10

Make these settings in the Chorus screen.
• Select the chorus type and edit the parameters.

p. 78

11 – 12

Make these settings in the Chorus Output screen.
11 : Output Level, 12 : Output Select

p. 79

13

Make these settings in the Reverb screen.
• Select the reverb type and edit the parameters.

p. 79

14

Make these settings in the Reverb Output screen.
• Output Level

p. 79

4

: Output Assign,

5

: Output MFX

p. 69

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Using the SonicCell in Performance Mode

■ Procedure ....................................................................................................................
1. From the MIDI INST screen or the Part View screen, press
[EFFECTS].
The [EFFECTS] indicator will light, and the Effect Routing
screen will appear.
fig.disp-PerformEfxSW01

4. Turn [CURSOR/VALUE] to move the cursor to the
parameter that you want to edit.

2. Turn [CURSOR/VALUE] to move the cursor to the
parameter that you want to edit.
3. Press [CURSOR/VALUE].

5. Press [CURSOR/VALUE] to highlight the value.
If there is a “SELECT” indicator for the value field, you can
press [CURSOR/VALUE] to move to the editing screen for
that parameter.
6. Turn [CURSOR/VALUE] to edit the value, then press
[CURSOR/VALUE].
7. When you’ve finished editing, press [EXIT].
The Part View screen will appear.

■ Menu screens during effect editing ................................................................................
From the Effect Routing screen, press [MENU] to
access the Menu screen.
The Menu screen is structured as shown in the
illustration at right. You can switch between screens by
turning [CURSOR/VALUE] to the right or left.
Press [MENU] once again to return to the Effect
Routing screen.
Parameter

Value

Explanation

FX1–FX3
(MFX1–MFX3)

OFF, ON

Specifies whether MFX 1–3 will be used (ON) or not used (OFF).

CHO
(Chorus Switch)

OFF, ON

Specifies whether chorus will be used (ON) or not used (OFF).

REV
(Reverb Switch)

OFF, ON

Specifies whether Reverb will be used (ON) or not used (OFF).

MST
(Mastering Effect Switch)

OFF, ON

Specifies whether Mastering Effect will be used (ON) or not used (OFF).

CTRL1–CTRL3
(MFX1–3 Control)

Make settings for controlling the multi-effects via MIDI.
Press [CURSOR/VALUE] to access the MFX 1–3 Control screen (p. 81).

Write
(Performance Write)

Saves the current performance as user data.
Press [CURSOR/VALUE] to access the Performance Name screen (p. 73).

System

Press [CURSOR/VALUE] to access the System screen (p. 176).

Utility

Press [CURSOR/VALUE] to access the Utility screen (p. 182).

Demo Play

When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.

SRX Info
(SRX Information)

Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).

Version
(Version Information)

Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).

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Using the SonicCell in Performance Mode

Selecting the item to edit (Effect Routing screen)

Parameter
Part
(Part Output)
F1–F3
(MFX1–MFX3)
F1–F3
(MFX1–MFX3 Output)
C
(Chorus)
C
(Chorus Output)
R
(Reverb)
R
(Reverb Output)

Explanation
Edits the part settings.
By moving the cursor to
(p. 69).

and pressing [CURSOR/VALUE] you can move to the Part Edit screen

Edits the multi-effect 1--3 settings.
Press [CURSOR/VALUE] to access the MFX1–3 screen (p. 78).
Edits output-related settings for multi-effects 1–3.
By moving the cursor to
screen (p. 78).

and pressing [CURSOR/VALUE] you can move to the MFX1–3 Output

Edits the chorus settings.
Press [CURSOR/VALUE] to access the Chorus screen (p. 78).
Edits output-related settings for chorus.
By moving the cursor to
screen (p. 79).

and pressing [CURSOR/VALUE] you can move to the Chorus Output

Edits the reverb settings.
Press [CURSOR/VALUE] to access the Reverb screen (p. 79).
Edits output-related settings for reverb.
By moving the cursor to
screen (p. 79).

and pressing [CURSOR/VALUE] you can move to the Reverb Output

M
(Mastering Effect)

Edits the mastering effect settings.
Press [CURSOR/VALUE] to access the Mastering Effect screen (p. 181).

STRCT
(MFX Structure)

Specifies how MFX 1–3 will be combined.
Press [CURSOR/VALUE] to access the MFX Structure screen (p. 80).

SRC
(Effect Source)

Selects how effects will operate.
Press [CURSOR/VALUE] to access the Effect Source screen (p. 80).

If you’ve set MFX3 Location (p. 149) to “Input FX” in the In/Out Routing (p. 144), you won't be able to use MFX3 as a
performance effect.
In this case, the MFX3 indication in the Effect Routing screen will be as follows.

* MFX3-related settings will be displayed in screens other than the Effect Routing screen, and you'll be able to edit the values,
but this will not affect the performance as long as MFX3 Location is set to Input FX.

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Using the SonicCell in Performance Mode

Editing the multi-effects related settings (MFX1–3/MFX1–3 Output screens)
■ MFX1–3 screens ...........................................................................................................

Parameter

Value

Explanation

00: THRU–78: SYMRESONANCE
(MFX Type)

Selects the types of multi-effects that MFX1--MFX3 will use.
Choose “00: THRU” if you don’t want to apply a multi-effect.

Parameters for each MFX type

Edit the parameters for the selected MFX type.
Refer to “Multi-Effects Parameter (MFX1–3, MFX)” (p. 192).

■ MFX1–3 Output screens ................................................................................................

Parameter

Value

Explanation

Output Level

0–127

Adjusts the volume of the sound that has passed through the multi-effects.
If you're applying a multi-effect, this specifies the depth of the multi-effect. If you're
not applying a multi-effect, this specifies the volume of the original sound.

Chorus Send Level

0–127

Adjusts the amount of chorus for the sound that passes through multi-effects. If you
don’t want to add the Chorus effect, set it to “0.’

Reverb Send Level

0–127

Adjusts the amount of reverb for the sound that passes through multi-effects. If you
don’t want to add the Reverb effect, set it to “0.”

Chorus-related settings (Chorus/Chorus Output screen)
■ Chorus screen...............................................................................................................

Parameter

Value

Explanation

00: OFF–03: GM2 CHORUS
(Chorus Type)

Selects the types of chorus.
Choose “00: OFF” if you don’t want to apply a chorus.

Parameters for each chorus type

Edit the parameters for the selected chorus type.
Refer to “Chorus Parameters” (p. 219).

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Using the SonicCell in Performance Mode

■ Chorus Output screen ...................................................................................................

Parameter

Value

Explanation

Output Level

0–127

Adjusts the volume of the sound that has passed through chorus.

Output Select

MAIN, REV,
M+R

Specifies how the sound routed through chorus will be output.
MAIN:
Output to the OUTPUT jacks in stereo.
REV:
Output to reverb in mono.
M+R:
Output to the OUTPUT jacks in stereo, and to reverb in mono.

Reverb-related settings (Reverb/Reverb Output screen)
■ Reverb screen...............................................................................................................

Parameter

Value

Explanation

00: OFF–03: GM2 REVERB
(Chorus Type)

Selects the types of reverb.
Choose “00: OFF” if you don’t want to apply a reverb.

Parameters for each reverb type

Edit the parameters for the selected reverb type.
Refer to “Reverb Parameters” (p. 220).

■ Reverb Output screen ...................................................................................................

Parameter

Value

Explanation

Output Level

0–127

Adjusts the volume of the sound that has passed through reverb.

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Using the SonicCell in Performance Mode

Changing how the multi-effects are combined (MFX Structure screen)

Parameter

Value

MFX Structure

TYPE01–
TYPE16

Explanation
Specify how MFX1–3 will be connected.
When TYPE05–TYPE10 is selected, the SonicCell can play a maximum of 64
sounds simultaneously.

Selecting how effects will operate (Effect Source screen)

Parameter

Value

Explanation

MFX1 Source

PFM, P1–P16

Selects the MFX1 settings that will be used by the performance.
If you wish to use the performance settings, select “PFM.”
If you wish to use the settings of the patch/rhythm set assigned to one of the parts,
select the part number (1–16).

MFX2 Source

PFM, P1–P16

Selects the MFX2 settings that will be used by the performance.
If you wish to use the performance settings, select “PFM.”
If you wish to use the settings of the patch/rhythm set assigned to one of the parts,
select the part number (1–16).

MFX3 Source

PFM, P1–P16

Selects the MFX3 settings that will be used by the performance.
If you wish to use the performance settings, select “PFM.”
If you wish to use the settings of the patch/rhythm set assigned to one of the parts,
select the part number (1–16).

Chorus Source

PFM, P1–P16

Selects the chorus settings that will be used by the performance.
If you wish to use the performance settings, select “PFM.”
If you wish to use the settings of the patch/rhythm set assigned to one of the parts,
select the part number (1–16).

Reverb Source

PFM, P1–P16

Selects the reverb settings that will be used by the performance.
If you wish to use the performance settings, select “PFM.”
If you wish to use the settings of the patch/rhythm set assigned to one of the parts,
select the part number (1–16).

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Using the SonicCell in Performance Mode

Using MIDI to control the multi-effects (MFX1–3 Control screens)
Multi-Effects Control
If you wanted to change the volume of multi-effects sounds, the delay time of Delay, and the like, using an external MIDI device, you
would need to send System Exclusive messages-MIDI messages designed exclusively for the SonicCell. However, System Exclusive
messages tend to be complicated, and the amount of data that needs to be transmitted can get quite large.
For that reason, a number of the more typical of the SonicCell’s multi-effects parameters have been designed so they accept the use
of Control Change (or other) MIDI messages for the purpose of making changes in their values. For example, you can use the Pitch
Bend lever to change the amount of distortion, or use the keyboard’s touch to change the delay time of Delay. The parameters that
can be changed are predetermined for each type of multi-effect; among the parameters described in “Multi-Effects Parameter (MFX1–
3, MFX)” (p. 192), these are indicated by a “#.”
The function that allows you use MIDI messages to make these changes in realtime to the multi-effects parameters is called the Multieffects Control.
You can specify up to four controls for each multi-effect MFX 1–3.
When the multi-effects control is used, you can select the amount of control (Sens) applied, the parameter selected (Dest), and the
MIDI message used (Src).
By using the Matrix Control (p. 95) instead of the Multi-effects Control, you can also change the parameters of some popular multieffects in realtime.

Parameter

Value

Explanation

Control 1–4
Src (Source)

OFF,
CC01–CC31,
CC33–95,
PITCH BEND,
AFTERTOUCH,
SYS CTRL1–4

Control 1–4
Dest (Destination)

Refer to “MultiEffects Parameter” (p. 192)

Sets the multi-effects parameters to be controlled with the multi-effects control. The
multi-effects parameters available for control will depend on the multi-effects type.

Control 1–4
Sens (Sensitivity)

-63–+63

Sets the amount of the multi-effects control’s effect that is applied.
If you wish to modify the selected parameter in a positive (+) direction—i.e., a higher value, toward the right, or faster, etc.—from its current setting, select a positive
(+) value. If you wish to modify the selected parameter in a negative (-) direction–
i.e., a lower value, toward the left, or slower, etc.—from its current setting, select a
negative (-) value. Higher numbers produce a greater amount of change.

Control Channel

1–16, OFF

This determines the channel that will be used for reception when using the Multieffects Control to modify multi-effects parameters in real time, when the MFX1–3 Src
is set to “PFM.” Set this to “OFF” when the Multi-effects Control is not being used.

Sets the MIDI message used to control the multi-effects parameter with the multieffects control.
OFF:
CC01–31, 33–95:
PITCH BEND:
AFTERTOUCH:
SYS CTRL1–4:

Multi-effects control will not be used.
Controller numbers 1–31, 33–95
Pitch Bend
Aftertouch
Use the System Control setting (p. 179).

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Using the SonicCell in Patch Mode
Viewing the Patch Play screen
1. Press [MIDI INST] so its indicator is lit.
At the same time, the [PART VIEW] indicator will also
light, and the Patch Play screen will appear.
fig.disp-PartView-01

2. Turn [CURSOR/VALUE] to move the cursor to the
parameter you want to edit.
3. Press [CURSOR/VALUE] to highlight the value.
fig.disp-PatchPlay-top02

* If Sound Mode (p. 84) is set to “Performance,” the MIDI
INST screen (p. 58) will appear.
In this case, simultaneously press [MIDI INST] and [PART
VIEW] to switch to the Patch screen.

When you select “LIST” or “PATCH” and press [CURSOR/
VALUE], an editing screen will appear.
4. Turn [CURSOR/VALUE] to edit the value.
5. When you’ve finished editing, press [CURSOR/VALUE].

If the patch type is Patch
If in Patch mode you’ve set the current patch type to “Patch,” the following screen will appear.
(1)

(2)

(3)

(4)
(5)

(6)

(7)

(8)

Parameter

(9)

Value

Explanation

(1)

Patch group

USER,
PR-A–PR-G, GM
XP-A, XP-B

Selects the patch group.
USER:
User
PR-A–PR-G: Preset A–Preset G
GM:
General MIDI
XP-A, XP-B: Wave Expansion Board A, Wave Expansion Board B
* It is not possible to choose XP-A, XP-B unless a wave expansion board is inserted in to the corresponding slot.

(2)

Patch type

Patch, Rhythm

Specifies whether the current part will use a patch or a rhythm set.

(3)

Current part

Part1–Part 16

Selects the part (current part) that will be affected by your operations.

(4)

Patch
number/name

001–

Selects the patch.

(5)

Category lock

,

(6)

Patch category

- - - –CMB

(7)

LIST

(8)

EDIT

Specifies whether the category will be locked (
) or not locked ( ) when you
select patches.
If you lock the category, only sounds that are within the category will appear
when you select patches.
Switches the category.
Press [CURSOR/VALUE] to access the Patch List screen (p. 85, p. 86).
Press [CURSOR/VALUE] to access the Patch Edit screen (p. 89).
If you switch the preview icon (
sound played by that patch.

(9)

Preview

) to (

), you’ll be able to hear a preview

,
The system Preview setting (p. 179) lets you specify how the preview will be
sounded.

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Using the SonicCell in Patch Mode

If the patch type is Rhythm Set
If in Patch mode you’ve set the current patch type to “Rhythm,” the following screen will appear.
fig.disp-PatchPlay-r

(1)

(2)

(3)

(4)
(5)

(6)

(7)

Parameter

(1)

Rhythm Set group

(8)
Value

USER, PRST,
GM, XP-A, XP-B

Explanation

Selects the rhythm set group.
USER:
User
PRST:
Preset
GM:
General MIDI
XP-A, XP-B: Wave Expansion Board A, Wave Expansion Board B
* It is not possible to choose XP-A, XP-B unless a wave expansion board is inserted
in to the corresponding slot.

(2)

Patch type

Patch, Rhythm

Specifies whether the current part will use a patch or a rhythm set.

(3)

Patch mode receive
channel

1–16

Specifies the channel of MIDI messages that will be received from an external MIDI
device.

(4)

Rhythm Set
number/name

001–

Selects the rhythm set.

A0–C8

Within the currently selected rhythm set, selects the key that you’ll be editing.

(5)

Editing key

(6)

LIST

Press [CURSOR/VALUE] to access the Rhythm Set List screen (p. 87).

(7)

EDIT

Press [CURSOR/VALUE] to access the Rhythm Edit screen (p. 118).
If you switch the preview icon (
played by that rhythm set.

(8)

Preview

) to (

), you’ll be able to hear a preview sound

,
The system Preview setting (p. 179) lets you specify how the preview will be
sounded.

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Using the SonicCell in Patch Mode

Viewing the menu screen (Patch Menu screen)
1. Press [MIDI INST] so its indicator is lit.
The Patch Play screen will appear.
If the Sound Mode is set to “Performance,” the MIDI INST screen (p. 58) will appear.
2. Press [MENU].
The Patch Menu screen will appear.
The Patch Menu screen is structured as shown in the
illustration at right. You can switch between screens
by turning [CURSOR/VALUE] to the right or left.
3. Turn [CURSOR/VALUE] to move the cursor to the
parameter you want to edit.
4. Press [CURSOR/VALUE] to access the corresponding screen.
Parameter

Explanation

Tone Switch 1–4

Used to specify whether tones 1–4 will be used (ON) or not used (OFF).

Snd (Sound) Mode

Lets you switch between Patch mode and Performance mode.
Press [CURSOR/VALUE] to access the Sound Mode screen.

Patch Init
(Patch Initialize)

Initializes the settings of the current patch (p. 115).

Write
(Patch Write)

Saves the current patch as user data.
Press [CURSOR/VALUE] to access the Patch Name screen (p. 116).

System

Press [CURSOR/VALUE] to access the System screen (p. 176).

Utility

Press [CURSOR/VALUE] to access the Utility screen (p. 182).

Demo Play

When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.

SRX Info
(SRX Information)

Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).

Version
(Version Information)

Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).

Switching the sound mode (Sound Mode screen)

This specifies the mode of the MIDI sound module.
The current mode is highlighted.
1. Turn [CURSOR/VALUE] to move the cursor, and press
[CURSOR/VALUE] to specify the mode.
If you select “Patch” and press [CURSOR/VALUE], one of
the following screens will appear depending on the Patch
type setting (p. 82, p. 83).

84

If you select “Performance” and press [CURSOR/VALUE],
the following screen will appear.

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Using the SonicCell in Patch Mode

Selecting patches from a patch list
Selecting patches from a patch list by category (Patch List (Ctg) screen)
You can choose the patch from a list that’s arranged by category.
* When the power is turned on, the Patch List (Ctg) screen is selected.

1. Display the Patch Play screen.
2. Select “LIST” and press [CURSOR/VALUE].
The Patch List (Ctg) screen will appear.
fig.disp-PatchL-Ctg

* If the Patch List (Grp) screen was displayed last, the Patch
List (Grp) screen will appear.
In this case, press [MENU] to access the Group Select
screen, select “CATEG LIST,” then press [CURSOR/
VALUE] to access the Patch List (Ctg) screen.
3. Turn [CURSOR/VALUE] to select a patch, and press
[CURSOR/VALUE].
The patch will change, and you’ll be returned to the Part
View screen.

■ Menu screen.................................................................................................................
From the Patch List (Ctg) screen, press [MENU] to access the Category Select screen.
Press [MENU] once again to return to the Patch List (Ctg) screen.

Parameter

Explanation
Changes the category (major classification) and returns to the patch list screen organized by category.
You can change the category by moving the cursor to the currently selected category (at the top of
the screen) and pressing [CURSOR/VALUE].
Major
Classification

PNO, KBD, GTR, BAS, ORC,
BRS, SYN, VCL, WLD

GROUP LIST

PNO:
KBD:
GTR:
BAS:
ORC:
BRS:
SYN:
VCL:
WLD:

Category
AC.Piano, EL.Piano
Keyboards, Bell, Mallet, Organ, Accordion, Harmonica
AC.Guitar, EL.Guitar, Dist.Guitar
Bass, Synth Bass
Strings, Orchestra, Hit&Stab
Wind, Flute, AC.Brass, Synth Brass, Sax
Hard Lead, Soft Lead, Techno Synth, Pulsating, Synth FX, Other Synth
Bright Pad, Soft Pad, Vox
Plucked, Ethnic, Fretted, Percussion, Sound FX, Beat&Groove, Drums, Combination

Press [CURSOR/VALUE] to access the Patch List (Grp) screen (p. 86).
* Once you move to the Patch List (Grp) screen, the Patch List (Grp) screen will appear when you
select “LIST” in the Patch Play screen.

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Using the SonicCell in Patch Mode

Selecting patches from a patch list by group (Patch List (Grp) screen)
You can choose the patch from a list that’s arranged by group, such as USER or expansion board.
* When the power is turned on, the Patch List (Ctg) screen is selected.

1. Display the Patch Play screen.
2. Select “LIST” and press [CURSOR/VALUE].
The Patch List (Ctg) screen will appear.

4. Choose “GROUP LIST” and press [CURSOR/VALUE].
The Patch List (Grp) screen will appear.
fig.disp-PatchL-Grp

* If the Patch List (Grp) was displayed last, the Patch List
(Grp) screen will appear. Proceed to step 5.
3. Press [MENU] to access the Category Select screen.
5. Turn [CURSOR/VALUE] to select a patch, and press
[CURSOR/VALUE].
The patch will change, and you’ll be returned to the Patch
Play screen.

■ Menu screen.................................................................................................................
From the Patch List (Grp) screen, press [MENU] to access the Group Select screen.
Press [MENU] once again to return to the Patch List (Grp) screen.

Parameter

Explanation

USR, A–G, GM, EXA, EXB

Changes the group and returns to the patch list by group screen.
USR:
User
A–G:
Preset A–Preset G
GM:
General MIDI
EXA, EXB: Wave Expansion Board A, Wave Expansion Board B
* It is not possible to choose EXA, EXB unless a wave expansion board is inserted in to the corresponding slot.

CATEG (Category) LIST

Press [CURSOR/VALUE] to access the Patch List (Ctg) screen (p. 85).
* Once you move to the Patch List (Ctg) screen, the Patch List (Ctg) screen will appear when you
select “LIST” in the Patch Play screen.

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Using the SonicCell in Patch Mode

Selecting a rhythm set from a list (Rhythm Set List screen)
If the patch type is “Rhythm,” you can choose a rhythm set from a list.

1. Display the Patch Play screen.
2. Select “LIST” and press [CURSOR/VALUE].
Rhythm Set List screen will appear.

3. Turn [CURSOR/VALUE] to select a rhythm set, and press
[CURSOR/VALUE].
The patch will change, and you’ll be returned to the Patch
Play screen.

fig.disp-RhythmList

■ Menu screen.................................................................................................................
From the Rhythm Set List screen, press [MENU] to access the Group Select screen.
Press [MENU] once again to return to the Rhythm Set List screen.

Parameter

Explanation

USR, PRESET, GM, EXA, EXB

Changes the group and returns to the patch list by group screen.
USR:
User
PRESET:
Preset
GM:
General MIDI
EXA, EXB: Wave Expansion Board A, Wave Expansion Board B
* It is not possible to choose EXA, EXB unless a wave expansion board is inserted in to the corresponding slot.

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Using the SonicCell in Patch Mode

Editing patches (Patch Edit screen)
1. Press [MIDI INST].
[MIDI INST] and [PART VIEW] will light, and the Patch
Play screen will appear.

3. Turn [CURSOR/VALUE] to select the item you want to edit,
then press [CURSOR/VALUE].
The editing screen for the selected item will appear.

2. Turn [CURSOR/VALUE] to select “PATCH,” then press
[CURSOR/VALUE].
The Patch Edit screen will appear.

4. Turn [CURSOR/VALUE] to select the parameter you want
to edit, then press [CURSOR/VALUE].
The value of the selected parameter will be highlighted.

fig.disp-PatchEdit01

5. Turn [CURSOR/VALUE] to edit the value, then press
[CURSOR/VALUE].

■ Menu screens during patch editing ................................................................................
If you press [MENU] while editing a patch, the menu
screen will appear.
The Menu screen is structured as shown in the
illustration at right. You can switch between screens
by turning [CURSOR/VALUE] to the right or left.
Parameter

Explanation

Tone Select 1–4

Changes the current tone (the one targeted for editing), and returns to the previous screen.

Tone Switch 1–4

Used to specify whether tones 1–4 will be used (ON) or not used (OFF).

Tone Copy

Copies the settings of a patch’s tone to one of the tones of the currently selected patch.
Press [CURSOR/VALUE] to access the Patch Tone Copy screen (p. 115).

Patch Init
(Patch Initialize)

Returns the current patch settings to their initial values (p. 115).

Write
(Patch Write)

Saves the current patch as user data.
Press [CURSOR/VALUE] to access the Patch Name screen (p. 116).

System

Press [CURSOR/VALUE] to access the System screen (p. 176).

Utility

Press [CURSOR/VALUE] to access the Utility screen (p. 182).

Demo Play

When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.

SRX Info
(SRX Information)

Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).

Version
(Version Information)

Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).

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Using the SonicCell in Patch Mode

■ Patch Edit screen ..........................................................................................................
The Patch Edit screen is organized as follows.
You can turn [CURSOR/VALUE] to the right or left to switch between screens.

Parameter

Value

Explanation

GENERAL

Edits overall settings for the entire patch.
Press [CURSOR/VALUE] to access the Patch General screen (p. 90).

STRUCTURE

Selects the combination of tones.
Press [CURSOR/VALUE] to access the Patch Structure screen (p. 93).

MATRIX CTRL (Control)
1/2/3/4

Specifies matrix control settings.
Press [CURSOR/VALUE] to access the Patch Mtrx Ctrl 1/2/3/4 screen (p. 95).

Tone

1&2, 3&4

Selects either 1 & 2 or 3 & 4 as the combination of tones that will be shown in the
screen.

WG

Edits waveform-related settings.
Press [CURSOR/VALUE] to access the Patch WG screen (p. 98).

WG
(Pitch Envelope)

Edits pitch envelope settings.
By moving the cursor to
and pressing [CURSOR/VALUE] you can move to the
Patch Pitch Env screen (p. 101).

TVF

Edits TVF settings.
Press [CURSOR/VALUE] to access the Patch TVF screen (p. 102).

TVF
(TVF Envelope)

Edits TVF envelope settings.
By moving the cursor to
and pressing [CURSOR/VALUE] you can move to the
Patch TVF Env screen (p. 104).

TVA

Edits TVA settings.
Press [CURSOR/VALUE] to access the Patch TVA screen (p. 105).

TVA
(TVA Envelope)

Edits TVA envelope settings.
By moving the cursor to
and pressing [CURSOR/VALUE] you can move to the
Patch TVA Env screen (p. 107).

OUT
(Output)

Edits settings for the patch/tone output.
Press [CURSOR/VALUE] to access the Patch Output screen (p. 108).

LFO 1/2

Edits LFO1,2 settings.
Press [CURSOR/VALUE] to access the Patch LFO 1/2 screen (p. 109).

LFOS
(Step LFO)

Edits step LFO settings.
Press [CURSOR/VALUE] to access the Patch Step LFO screen (p. 112).

TMT
(Tone Mix Table)

Specifies how the tones will be heard.
Press [CURSOR/VALUE] to access the Patch TMT screen (p. 112).

CTRL
(Control)

Edits controller-related settings.
Press [CURSOR/VALUE] to access the Patch Ctrl screen (p. 114).

* If the Str Type (p. 93) is set to any value other than 1, two screens will be shown for WG–OUT.

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Using the SonicCell in Patch Mode

Overall settings for the entire patch (Patch General screen)

Parameter

Value

Explanation

Ctg
(Category)

refer to “Patch
Category” (p. 63)

Specifies the type (category) of the patch.

Level

0–127

Specifies the volume of the Patch.
* You can specify the level of each Tone in a Patch using the Tone Level (TVA p. 105).

L64–63R

Sets the stereo position of the Patch. L64 pans the Patch all the way to the left, 0 is center
and 63R pans it hard right.
* You can specify the pan setting for each Tone in a Patch using the Tone Pan (TVA p. 106).
* While each Tone in a Patch has its own Pan position, the Patch pan setting shifts the entire
Patch—including all of its Tones—leftward or rightward

LAST, LOUDEST

This determines how notes will be managed when the maximum polyphony is exceeded
(128 voices).
LAST:
The last-played voices will be given priority, and currently sounding notes
will be turned off in order, beginning with the first-played note.
LOUDEST:
The voices with the loudest volume will be given priority, and currently
sounding notes will be turned off, beginning with the lowest-volume voice.

Octave Shift

-3–+3

Adjusts the pitch of the patch’s sound up or down in units of an octave (+/-3 octaves).

Coarse Tune

-48–+48

Adjusts the pitch of the patch’s sound up or down in semitone steps (+/-4 octaves).

Fine Tune ★

-50–+50

Adjusts the pitch of the patch’s sound up or down in 1-cent steps (+/-50 cents).
★ You can use matrix control to modify this. (p. 95)

Pan

Priority

Strech Tune
(Strech Tune
Depth)

This setting allows you to apply “stretched tuning” to the patch. (Stretched tuning is a system
by which acoustic pianos are normally tuned, causing the lower range to be lower and the
higher range to be higher than the mathematical tuning ratios would otherwise dictate.) With
a setting of “OFF,” the patch’s tuning will be equal temperament. A setting of “3” will produce the greatest difference in the pitch of the low and high ranges.
The diagram shows the pitch change relative to equal temperament that will occur in the low
and high ranges. This setting will have a subtle effect on the way in which chords resonate.
OFF, 1–3

Pitch difference from
equal temperament
OFF
1
2
Low note range 3

Analog Feel
(Analog Feel
Depth)

0–127

3 Parameter value
2
1
OFF

High note range

Specifies the depth of 1/f modulation that is to be applied to the patch. (1/f modulation is
a pleasant and naturally-occurring ratio of modulation that occurs in a babbling brook or
rustling wind.)
By adding this “1/f modulation,” you can simulate the natural instability characteristic of an
analog synthesizer.
Cutoff Offset alters the cutoff frequency of the overall patch, while preserving the relative
differences between the cutoff frequency values set for each tone in the Cutoff Frequency (p.
102).

Cutoff Offset

-63–+63
This value is added to the cutoff frequency value of a tone, so if the cutoff frequency value
of any tone is already set to “127” (maximum), positive “+” settings here will not produce
any change.

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Using the SonicCell in Patch Mode

Parameter

Resonance
Offset

Value

Explanation

-63–+63

Resonance Offset alters the resonance of the overall patch, while preserving the relative differences between the resonance values set for each tone in the Resonance (p. 103).
* Resonance: emphasizes the overtones in the region of the cutoff frequency, adding character to the sound.
This value is added to the resonance value of a tone, so if the resonance value of any tone
is already set to “127” (maximum), positive “+” settings here will not produce any change.

Attack Offset
(Attack Time
Offset)

-63–+63

Attack Offset alters the attack time of the overall patch, while preserving the relative differences between the attack time values set for each tone in the A-Env Time 1 (p. 107), F-Env
Time 1 (p. 105).
* Attack Time: The time it takes for a sound to reach maximum volume after the key is
pressed and sound begun.
This value is added to the attack time value of a tone, so if the attack time value of any
tone is already set to “127” (maximum), positive “+” settings here will not produce any
change.

Release Offset
(Release Time
Offset)

Velocity Sens
(Velocity Sensitivity Offset)

-63–+63

Release Offset alters the release time of the overall patch, while preserving the relative differences between the release time values set for each tone in the A-Env Time 4 (p. 107), FEnv Time 4 (p. 105).
* Release Time: The time from when you take your finger off the key until the sound disappears.
This value is added to the release time value of a tone, so if the release time value of any
tone is already set to “127” (maximum), positive “+” settings here will not produce any
change.

-63–+63

Velocity Sensitivity Offset alters the Velocity Sensitivity of the overall patch while preserving
the relative differences between the Velocity Sensitivity values set for each tone in the parameters below.
Cutoff V-Sens (p. 103)
Level V-Sens (p. 105)
* Velocity: Pressure with which the key is pressed.
This value is added to the velocity sensitivity value of a tone, so if the velocity sensitivity
value of any tone is already set to “+63” (maximum), positive “+” settings here will not
produce any change.

Mono/Poly

Legato Switch

Legato Retriger
(Retrigger)

MONO, POLY

Specifies whether the patch will play polyphonically (POLY) or monophonically (MONO).
The “MONO” setting is effective when playing a solo instrument patch such as sax or flute.
MONO:
Only the last-played note will sound.
POLY:
Two or more notes can be played simultaneously.

OFF, ON

This setting specifies whether the Legato Switch will
be used (ON) or not (OFF).
Legato Switch is valid when the Mono/Poly parameter is set to “MONO.” With the Legato Switch “ON,”
pressing a key while continuing to press a previous
key causes the note to change pitch to the pitch of the
most recently pressed key, sounding all the while.
This creates a smooth transition between notes, which
is effective when you wish to simulate the hammeringon and pulling-off techniques used by a guitarist.

OFF, ON

The setting determines whether sounds are replayed
(ON) or not (OFF) when performing legato.
The Legato Retrigger is valid when the Mono/Poly is
set to “MONO” and the Legato Switch is set to
“ON.” Normally you will leave this parameter “ON.”
When “OFF,” when one key is held down and another key is then pressed, only the pitch changes, without
the attack of the latter key being played. Set this to
“OFF” when performing wind and string phrases or
when using modulation with the mono synth keyboard sound.

Let’s say you have the Legato
Switch set to “ON,” and the
Legato Retrigger set to “OFF.”
When you try to sound a legato
(by pressing a higher key while a
lower key is held down), the pitch
may sometimes not be able to rise
all the way to the intended pitch
(stopping instead at an
intermediate pitch). This can occur
because the limit of pitch rise, as
determined at the wave level, has
been exceeded.
Additionally, if differing upper
pitch limits are used for the waves
of a Patch that uses multiple tones,
it may stop being heard in MONO.
When making large pitch changes,
set the Legato Retrigger to “ON.”

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Using the SonicCell in Patch Mode

Parameter

Value

Explanation

Porta Sw
(Portamento
Switch)

OFF, ON

Specifies whether the portamento effect will be applied (ON) or not (OFF).
* Portamento is an effect which smoothly changes the pitch from the first-played key to the
next-played key. By applying portamento when the Mono/Poly is “MONO,” you can simulate slide performance techniques on a violin or similar instrument.

Porta Mode
(Portamento
Mode)

NORMAL,
LEGATO

Specifies the performance conditions for which portamento will be applied.
NORMAL:
Portamento will always be applied.
LEGATO:
Portamento will be applied only when you play legato (i.e., when you press
the next key before releasing the previous key).

Porta Type
(Portamento
Type)

RATE, TIME

Specifies the type of portamento effect.
RATE: The time it takes will depend on the distance between the two pitches.
TIME: The time it takes will be constant, regardless of how far apart in pitch the notes are.

Porta Start
(Portamento
Type)

PITCH, NOTE

When another key is pressed during a pitch change produced by portamento, a new pitch
change will begin. This setting specifies the pitch at which the change will begin.

PITCH:

NOTE:

Starts a new portamento when another key is pressed while the pitch
is changing.

Portamento will begin anew from the pitch where the current change
would end.

Pitch

Pitch

C5

C5

D4
C4

D4
C4
Time
press D4 key
press C5 key
press C4 key

Porta Time
(Portamento
Time)

0–127

When portamento is used, this specifies the time over which the pitch will change. Higher
settings will cause the pitch change to the next note to take more time.

OFF, ON

Specifies whether the part’s modulation depth range setting (the value specified by RPN) will
be enabled (ON) or disabled (OFF).

Part Mod Sw
(Part Modulation
Depth Switch)

92

Time
press D4 key
press C5 key
press C4 key

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Using the SonicCell in Patch Mode

Selecting how tones are combined (Patch Structure screen)

Parameter

Value

Explanation

Str (Structure) Type 1&2, 3&4

1–10

Determines how Tone 1 and 2, and Tone 3 and 4 are connected.
The displayed symbols have the following meanings.
B:
Booster
R:
Ring Modulator

Booster 1&2, 3&4

0, +6, +12, +18

When a Structure Type of TYPE 3 or TYPE 4 is selected, you can adjust the
depth of the booster.
Higher settings will produce more distortion.

Type 1
TONE 1 (3)

WG

TVF

TVA

TONE 2 (4)

WG

TVF

TVA

Type 2
TONE 1 (3)

WG

TONE 2 (4)

WG

This type stacks the two filters together to intensify the characteristics of the filters. The TVA for tone 1 (or 3) controls the volume balance between the two
tones.

TVF

TVA

With this type, tones 1 and 2 (or 3 and 4) are independent. Use this type when
you want to preserve PCM sounds or create and combine sounds for each
tone.

TVF

TVA

Type 3

This type mixes the sound of tone 1 (3) and tone 2 (4), applies a filter, and
then applies a booster to distort the waveform.

TONE 1 (3)

WG

TONE 2 (4)

WG

TVA

TVF
B
TVF

TVA

Type 4
TONE 1 (3)

WG

TVA

This type applies a booster to distort the waveform, and then combines the two
filters. The TVA for tone 1 (or 3) controls the volume balance between the two
tones and adjusts booster level.

TVF
B

TONE 2 (4)

WG

TVF

TVA

Type 5
TONE 1 (3)

WG

TVA

This type uses a ring modulator to create new overtones, and combines the
two filters. The tone 1 (3) TVA will control the volume balance of the two tones,
adjusting the depth of ring modulator.

TVF
R

TONE 2 (4)

WG

TVF

TVA

Type 6
TONE 1 (3)

WG

TVA

This type uses a ring modulator to create new overtones, and in addition mixes
in the sound of tone 2 (4) and stacks the two filters. Since the ring-modulated
sound can be mixed with tone 2 (4), tone 1 (3) TVA can adjust the amount of
the ring-modulated sound.

TVF
R

TONE 2 (4)

WG

TVF

TVA

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Using the SonicCell in Patch Mode

Value

Parameter

Explanation

Type 7

This type applies a filter to tone 1 (3) and ring-modulates it with tone 2 (4) to
create new overtones.

TONE 1 (3)

WG

TONE 2 (4)

WG

TVF

TVA
R
TVF

TVA

Type 8

This type sends the filtered tone 1 (3) and tone 2 (4) through a ring modulator,
and then mixes in the sound of tone 2 (4) and applies a filter to the result.

TONE 1 (3)

WG

TONE 2 (4)

WG

TVF

TVA
R
TVF

TVA

Type 9
TONE 1 (3)

WG

TVF

TONE 2 (4)

WG

TVF

This type passes the filtered sound of each tone through a ring modulator to
create new overtones. The tone 1 (3) TVA will control the volume balance of
the two tones, adjusting the depth of ring modulator.

TVA
R
TVA

Type 10
TONE 1 (3)

WG

TVF

TONE 2 (4)

WG

TVF

This type passes the filtered sound of each tone through a ring modulator to
create new overtones, and also mixes in the sound of tone 2 (4). Since the ringmodulated sound can be mixed with tone 2 (4), tone 1 (3) TVA can adjust the
amount of the ring-modulated sound.

TVA
R
TVA

• When TYPE 2–10 is selected and one tone of a pair is turned off, the other tone will be sounded as TYPE 1 regardless of the
displayed setting.
• If you limit the keyboard area in which a tone will sound (Keyboard Range p. 112, p. 113) or limit the range of velocities for
which it will sound (Velocity Range p. 113), the result in areas or ranges where the tone does not sound is just as if the tone
had been turned off. This means that if TYPE 2–10 is selected and you create a keyboard area or velocity range in which one
tone of a pair does not sound, notes played in that area or range will be sounded by the other tone as TYPE 1 regardless of
the displayed setting.

Ring Modulator
A ring modulator multiplies the waveforms of two tones with each other, generating many new overtones (in harmonic partials) which were
not present in either waveform. (Unless one of the waveforms is a sine
wave, evenly-spaced frequency components will not usually be generated.) As the pitch difference between the two waveforms changes
the harmonic structure, the result will be an unpitched metallic sound.
This function is suitable for creating metallic sounds such as bells.

Booster

Booster level

The Booster is used to distort the incoming signal.
In addition to using this to create distortion, you can use the waveform (WG1) of one of the tones as an LFO which shifts the other
waveform (WG2) upward or downward to create modulation similar
to PWM (pulse width modulation). This parameter works best when
you use it in conjunction with the Wave Gain (p. 98).
Uses WG1 as LFO

Adjusts WG1 output
WG2

WG1

TVA

Adds to WG1

Booster

Distorted area of the
Waveform changes

WG2
Shift in waveform by WG1

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Using the SonicCell in Patch Mode

Settings for matrix control (Patch Mtrx Ctrl1–4 screens)
Matrix Control
Ordinarily, if you wanted to change tone parameters using an external MIDI device, you would need to send System Exclusive
messages-MIDI messages designed exclusively for the SonicCell. However, System Exclusive messages tend to be complicated, and
the amount of data that needs to be transmitted can get quite large.
For that reason, a number of the more typical of the SonicCell’s tone parameters have been designed so they accept the use of
Control Change (or other) MIDI messages for the purpose of making changes in their values. This provides you with a variety of
means of changing the way patches are played. For example, you can use the Pitch Bend lever to change the LFO cycle rate, or use
the keyboard’s touch to open and close a filter.
The function which allows you use MIDI messages to make these changes in realtime to the tone parameters is called the “Matrix
Control.” Up to four Matrix Controls can be used in a single patch.
To use the Matrix Control, specify which MIDI message (Src) will be used to control which parameter (Dest), and how greatly (Sns),
and the tone to which the effect is applied (Tone).

Parameter

Value

Explanation

Sets the MIDI message used to change the tone parameter with the Matrix Control.
OFF:
Matrix control will not be used.
CC01–31, 33–95:
Controller numbers 1–31, 33–95
PITCH BEND:
Pitch Bend
AFTERTOUCH:
Aftertouch
SYS CTRL1–4:
MIDI messages used as common matrix controls.
VELOCITY:
Velocity (pressure you press a key with)
KEYFOLLOW:
Keyfollow (keyboard position with C4 as 0)
TEMPO:
The system tempo (p. 177) or the tempo of an external MIDI sequencer.
LFO1:
LFO 1
LFO2:
LFO 2
PITCH ENV:
Pitch envelope
TVF ENV:
TVF envelope
TVA ENV:
TVA envelope

Src
(Control Source)

For more information about Control Change messages, please refer to “MIDI Implementation” (p.
246).
Velocity and Keyfollow correspond to Note messages.
Although there are no MIDI messages for LFO 1 through TVA Envelope, they can be used as Matrix
Control. In this case, you can change the tone settings in realtime by playing patches.
• If you want to use common controllers for the entire SonicCell, select “SYS CTRL1”–”SYS
CTRL4.” MIDI messages used as System Control 1–4 are set with the Src1–4 (p. 179).
There are parameters that determine whether or not Pitch Bend, Controller Number 11 (Expression)
and Controller Number 64 (Hold 1) are received (p. 114). When these settings are “ON,” and the
MIDI messages are received, then when any change is made in the settings of the desired
parameter, the Pitch Bend, Expression, and Hold 1 settings also change simultaneously. If you want
to change the targeted parameters only, then set these to “OFF.”
• There are parameters that let you specify whether specific MIDI messages will be received for
each channel in a performance (p. 72). When a patch with Matrix Control settings is assigned
to a part, confirm that any MIDI messages used for the Matrix Control will be received. If the
SonicCell is set up such that reception of MIDI messages is disabled, then the Matrix Control will
not function.

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Using the SonicCell in Patch Mode

Parameter

Value

Explanation

Matrix Control Destination selects the tone parameter that is to be controlled when using the Matrix
Control. The following parameters can be controlled. When not controlling parameters with the Matrix Control, set this to “OFF.” Up to four parameters can be specified for each Matrix Control, and
controlled simultaneously.
In this manual, Parameters that can be controlled using the Matrix Control are marked with a “★.”
● If

you’re not using Matrix Control

OFF:

Matrix Control will not be used.

● Changing

the Pitch

PITCH:
● Opening

Changes the pitch.

and Closing the Filter

CUTOFF:
RESONANCE:
● Changing

the Volume and Pan

LEVEL:
PAN:

Changes the volume level.
Changes the pan.

● Changing

How the Effects Are Applied

OUTPUT LEVEL:
CHORUS SEND:
REVERB SEND:
●

Dest
(Control Destination)

Changes the cutoff frequency.
Emphasizes the overtones in the region of the cutoff frequency, adding
character to the sound.

Changes the volume of output levels.
Changes the amount of chorus.
Changes the amount of reverb.

Applying LFO to Modulate Sounds

LFO1/LFO2 PCH DEPTH:
LFO1/LFO2 TVF DEPTH:
LFO1/LFO2 TVA DEPTH:
LFO1/LFO2 PAN DEPTH:
LFO1/LFO2 RATE:
●

Changing the Pitch Envelope

PIT ENV A-TIME:
PIT ENV D-TIME:
PIT ENV R-TIME:
●

Changes the Env Time 1 of the pitch envelope.
Changes the Env Time 2 and Env Time 3 of the pitch envelope.
Changes the Env Time 4 of the pitch envelope.

Changing the TVF Envelope

TVF ENV A-TIME:
TVF ENV D-TIME:
TVF ENV R-TIME:
●

Changes the vibrato depth.
Changes the wah depth.
Changes the tremolo depth.
Changes the effect that the LFO will have on pan.
Changes the LFO cycle rate. Changes the speed of the LFO cycles.
The speed will not change if LFO Rate is set to “note.”

Changes the Env Time 1 of the TVF envelope.
Changes the Env Time 2 and Env Time 3 of the TVF envelope.
Changes the Env Time 4 of the TVF envelope.

Changing the TVF Envelope

TVA ENV A-TIME:
TVA ENV D-TIME:
TVA ENV R-TIME:
● Splitting

Changes the Env Time 1 of the TVA envelope.
Changes the Env Time 2 and Env Time 3 of the TVA envelope.
Changes the Env Time 4 of the TVA envelope.

Tones That Are Played

TMT
If the Matrix Control is used to split tones, set the TMT Velo Ctrl (p. 112) to “OFF,” and the TMT
Control Switch (p. 112) to “ON.”
• If the Matrix Control is used to split tones, we recommend setting the Matrix Control Sens to
“+63.” Selecting a lower value may prevent switching of the tones. Furthermore, if you want to
reverse the effect, set the value to “-63.”
• If you want to use matrix control to switch smoothly between tones, use the Velo Fade Lower and
Velo Fade Upper (p. 113). The higher the values set, the smoother the switch is between the
tones.

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Using the SonicCell in Patch Mode

Value

Parameter

Explanation

● Changing

the Depth of Frequency Modulation for FXM

FXM DEPTH
● Changing

Dest
(Control Destination)

Specific Multi-Effects Parameters

MFX CTRL1–4:

Change the parameter that was specified by MFX Control 1–4 Assign
parameter.

If you have not made the necessary settings for using the multi-effect, the multi-effect will not be
applied even if you attempt to control it as a Matrix Control destination.

Sens
(Control Sensitivity)

Sw1-T1–T4–Sw4-T1–T4
(Tone Control Switch T1–T4)

-63–+63

Sets the amount of the Matrix Control’s effect that is applied.
If you wish to modify the selected parameter in a positive (+) direction – i.e.,
a higher value, toward the right, or faster etc. – from its current setting, select
a positive (+) value.
If you wish to modify the selected parameter in a negative (-) direction – i.e.,
a lower value, toward the left, or slower etc. – from its current setting, select a
negative (-) value. For either positive or negative settings, greater absolute values will allow greater amounts of change.
Set this to “0” if you don’t want to apply the effect.

OFF, ON, REVS

Matrix Control Tone selects the tone to which the effect is applied when using
the Matrix Control.
OFF:
The effect will not be applied.
ON:
The effect will be applied.
REVS:
The effect will be applied in reverse.

■ Cautions When Selecting a Waveform
The sounds of the SonicCell are based on complex PCM waveforms,
and if you attempt to make settings that are contrary to the type of the
original waveform, the results will not be as you expect.
The internal waveforms of the SonicCell fall into the following two
groups.

Cautions When Using a One-shot Waveform
It is not possible to use the envelope to modify a one-shot waveform
to create a decay that is longer than the original waveform, or to turn
it into a sustaining sound. If you were to program such an envelope,
you would be attempting to shape a portion of the sound that simply
doesn’t exist, and the envelope would have no effect.

One-shot:

Cautions When Using a Loop Waveform

These waveforms contain sounds that have short decays. A one-shot
waveform records the initial rise and fall of the sound. Some of the
SonicCell’s one-shot waveforms are sounds that are complete in
themselves, such as percussive instrument sounds. The SonicCell also
contains many other one-shot waveforms that are elements of other
sounds. These include attack components such as piano-hammer
sounds and guitar fret noises.

With many acoustic instruments such as piano and sax, extreme
timbral changes occur during the first few moments of each note. This
initial attack is what defines much of the instrument’s character. For
such waveforms, it is best to use the complex tonal changes of the
attack portion of the waveform just as they are, and to use the
envelope only to modify the decay portion. If you attempt to use the
envelope to modify the attack portion as well, the characteristics of
the original waveform may prevent you from getting the sound that
you intend.

Looped:
These waveforms include sounds with long decays as well as
sustained sounds. Loop waveforms repeatedly play back (loop) the
portion of the waveform after the sound has reached a relatively
steady state. The SonicCell’s looped waveforms also include
components of other sounds, such as piano-string resonant vibrations
and the hollow sounds of brass instruments.
The following diagram shows an example of sound (electric organ)
that combines one-shot and looped waveforms.
TVA ENV for looped
Organ waveform
(sustain portion)
Level

TVA ENV for one-shot
Key-click waveform
(attack portion)

+
Note off

Time

Resulting TVA ENV
change

j

Level
Tone change stored
with the wave

Looped portion

Time
Envelope
for the TVF filter

Resulting
tone change

=
Note off

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Using the SonicCell in Patch Mode

Waveform-related settings (Patch WG/Patch Pitch Env screen)
■ Patch WG screen ..........................................................................................................

Parameter

Wave Group

Wave Bank

Value

Explanation

INT, EXP

Selects the group for the waveform that is to be the basis of the tone.
INT: Waveforms stored in internal memory
EXP: Waveform stored in a Wave Expansion Board (SRX series) installed
in EXP slots.
* It’s not possible to select EXP unless a wave expansion board is inserted
into the corresponding slot.

A, B
---

Selects the wave bank when the wave group is set to “EXP.”
A:
Wave Expansion Board A
B:
Wave Expansion Board B
* When the wave group is set to “INT,” the “- - -” message appears and you
cannot select a wave bank.
* You cannot select a wave bank of a Wave Expansion Board that is not
installed.

1–1401

Chooses the desired waveform. You can choose a separate waveform for
the SonicCell’s left and right channels.
* For mono tones, assign a waveform to the L channel. No sound will be
heard if a waveform is set for only the R channel.
* In the case of a wave from a wave expansion board, the range (number
of waveforms) will depend on the board you've selected.

-6, 0, +6, +12

Sets the gain (amplification) of the waveform. The value changes in 6 dB
(decibel) steps—an increase of 6 dB doubles the waveform’s gain.
If you intend to use the Booster (p. 94) to distort the waveform’s sound, set
this parameter to its maximum value.

Wave No. L (MONO)

Wave No. R

Wave Gain

When you wish to synchronize a Phrase Loop to the clock (tempo), set this
to “ON.” This is valid only when a separately sold wave expansion board
is installed, and a waveform that indicates a tempo (BPM) is selected as the
sample for a tone.

Wave Tempo Sync

OFF, ON

If a waveform from a wave expansion board is selected for the tone,
turning the Wave Tempo Sync parameter “ON” will cause pitch-related
settings and FXM-related settings to be ignored.
• When the Wave Tempo Sync is set to “ON,” set the Tone Delay Time
(p. 100) to “0.” With other settings, a delay effect will be applied, and
you will be not be able to play as you expect.

Phrase Loop
Phrase loop refers to the repeated playback of a phrase that’s been pulled
out of a song (e.g., by using a sampler). One technique involving the use of
Phrase Loops is the excerpting of a Phrase from a pre-existing song in a certain genre, for example dance music, and then creating a new song with
that Phrase used as the basic motif. This is referred to as “Break Beats.”
This sets whether FXM will be used (ON) or not (OFF).
FXM Switch

98

OFF, ON

FXM
FXM (Frequency Cross Modulation) uses a specified waveform to apply frequency modulation to the currently selected waveform, creating complex
overtones. This is useful for creating dramatic sounds or sound effects.

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Parameter

Value

Explanation

FXM Color

1–4

Specifies how FXM will perform frequency modulation.
Higher settings result in a grainier sound, while lower settings result in a
more metallic sound.

FXM Depth ★

0–16

Specifies the depth of the modulation produced by FXM.
★ You can use matrix control to modify this. (p. 95)
Selects the type of tone delay.

Tone Delay
NORM, HOLD,
OFFN, OFFD

Tone Delay Mode

This produces a time delay between the moment a key is pressed (or released), and the moment the tone actually begins to sound. You can also
make settings that shift the timing at which each tone is sounded. This differs
from the Delay in the internal effects, in that by changing the sound qualities
of the delayed tones and changing the pitch for each tone, you can also perform arpeggio-like passages just by pressing one key.
You can also synchronize the tone delay time to the tempo of the external
MIDI sequencer.

NORM:
The tone begins to play after the time specified in the Delay Time parameter has elapsed.

HOLD:
Although the tone begins to play after the time specified in the Delay
Time parameter has elapsed, if the key is released before the time specified in the Delay Time parameter has elapsed, the tone is not played.

No Tone Delay

Note on

No sound
played

Delay time

Delay time

Note off

Note on

Note off

OFFN:

OFFD:

Rather than being played while the key is pressed, the tone begins to
play once the period of time specified in the Delay Time parameter has
elapsed after release of the key. This is effective in situations such as
when simulating noises from guitars and other instruments.

Rather than being played while the key is pressed, the tone begins to
play once the period of time specified in the Delay Time parameter has
elapsed after release of the key. Here, however, changes in the TVA
Envelope begin while the key is pressed, which in many cases means
that only the sound from the release portion of the envelope is heard.
Delay time

Delay time

Note on

Note on

Note off

Note off

• If you have selected a waveform that is a decay-type sound (i.e., a sound that fades away naturally even if the key is not
released), selecting “OFFN” or “OFFD” may result in no sound being heard.
• If you don’t wish to use Tone Delay, set Tone Delay to “NORM” and Tone Delay Time to “0.”
If the Str Type (p. 93) set in the range of “2”–”10,” the output of tones 1 and 2 will be combined into tone 2, and the output of
tones 3 and 4 will be combined into tone 4. For this reason, tone 1 will follow the settings of tone 2, and tone 3 will follow the
settings of tone 4.

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Parameter

Tone Delay Time

Value

Explanation
Specifies the time from when the key is pressed (or if the Delay Mode parameter is set to “OFF-N” or “OFF-D,” the time from when the key is released) until when the tone will sound.
Tone Delay Time specifies the beat length for the synchronized tempo when
the tempo that specifies the elapsed time until the tone is sounded (Patch
Tempo) is synchronized with the tempo set in an external MIDI sequencer.

0127,
Note (* 1)

(Example)
For a tempo of 120
(half note)
(quarter note)
(eighth note)

(120 quarter notes occur in 1 minute (60 seconds))
1 second (60/60= 1 (second))
0.5 seconds (60/120= 0.5 (seconds))
0.25 seconds (60/240= 0.25 (seconds))

Tone Coarse Tune ★

-48–+48

Adjusts the pitch of the tone’s sound up or down in semitone steps (+/-4 octaves).
★ You can use matrix control to modify this. (p. 95)

Tone Fine Tune ★

-50–+50

Adjusts the pitch of the tone’s sound up or down in 1-cent steps (+/-50
cents).
* One cent is 1/100th of a semitone.
★ You can use matrix control to modify this. (p. 95)

Random Pch Dpth
(Random Pitch Depth)

0–9,
10–90,
100–1200

This specifies the width of random pitch deviation that will occur each time
a key is pressed. If you do not want the pitch to change randomly, set this
to “0.” These values are in units of cents (1/100th of a semitone).
This specifies the amount of pitch change that will occur when you play a
key one octave higher (i.e., 12 keys upward on the keyboard).
If you want the pitch to rise one octave as on a conventional keyboard, set
this to “+100.” If you want the pitch to rise two octaves, set this to “+200.”
Conversely, set this to a negative value if you want the pitch to fall. With a
setting of “0,” all keys will produce the same pitch.
Pitch
+200

Pitch Keyfollow

+100

-200–+200

+50

0
-50
-200
C1

C2

C3

C4

C5

C6

-100
C7

Key

Bend Range Up

0–+48

Specifies the degree of pitch change in semitones when the Pitch Bend lever
is all the way right. For example, if this parameter is set to “12,” the pitch
will rise one octave when the pitch bend lever is moved to the right-most position.

Bend Range Down

0– -48

Specifies the degree of pitch change in semitones when the Pitch Bend lever
is all the way left. For example if this is set to “-48” and you move the pitch
bend lever all the way to the left, the pitch will fall 4 octaves.

*1 Note values
Sixty-fourth-note triplet

Sixty-fourth note

Thirty-second-note triplet

Thirty-second note

Sixteenth-note triplet

Dotted thirty-second note

Sixteenth note

Eighth-note triplet

Dotted sixteenth note

Eighth note

Quarter-note triplet

Dotted eighth note

Quarter note

Half-note triplet

Dotted quarter note

Half note

Whole-note triplet

Dotted half note

Whole note

Double-note triplet

Dotted whole note

Double note

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Using the SonicCell in Patch Mode

■ Patch Pitch Env screen...................................................................................................

Parameter

Value

Explanation

P-Env Depth
(Pitch Envelope Depth)

-12–+12

Adjusts the effect of the Pitch Envelope. Higher settings will cause the pitch
envelope to produce greater change. Negative (-) settings will invert the
shape of the envelope.

P-Env V-Sens
(Pitch Envelope Velocity Sensitivity)

-63–+63

Keyboard playing dynamics can be used to control the depth of the pitch
envelope. If you want the pitch envelope to have more effect for strongly
played notes, set this parameter to a positive (+) value. If you want the pitch
envelope to have less effect for strongly played notes, set this to a negative
(-) value.

P-Env T1 V-Sens
(Pitch Envelope Time 1 Velocity
Sensitivity)

-63–+63

This allows keyboard dynamics to affect the Time 1 of the Pitch envelope. If
you want Time 1 to be speeded up for strongly played notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a
negative (-) value.

P-Env T4 V-Sens
(Pitch Envelope Time 4 Velocity
Sensitivity)

-63–+63

Use this parameter when you want key release speed to affect the Time 4
value of the pitch envelope. If you want Time 4 to be speeded up for quickly
released notes, set this parameter to a positive (+) value. If you want it to be
slowed down, set this to a negative (-) value.
Use this setting if you want the pitch envelope times (Time 2–Time 4) to be
affected by the keyboard location. Based on the pitch envelope times for the
C4 key, positive (+) settings will cause notes higher than C4 to have increasingly shorter times, and negative (-) settings will cause them to have increasingly longer times. Larger settings will produce greater change.
Time
-100

P-Env Time KF
(Pitch Envelope Time Keyfollow)

-50

-100–+100

0
+50

C1

C2

C3

C4

C5

+100
C7

C6

Key

Specify the pitch envelope times (Time 1–Time 4). Higher settings will result
in a longer time until the next pitch is reached. (For example, Time 2 is the
time over which the pitch changes from Level 1 to Level 2.)
T1

P-Env Time 1–4 ★
(Pitch Envelope Time 1–4)

T2

T3

T4

0–127
Pitch L0
L1
Note on

Time

L3
Note off
L2 T: Time

L: Level

L4

★ You can use matrix control to modify this. (p. 95)

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Parameter
P-Env Level 0–4
(Pitch Envelope Level 0–4)

Value

Explanation

-63–+63

Specify the pitch envelope levels (Level 0–Level 4). It determines how much
the pitch changes from the reference pitch (the value set with Coarse Tune
or Fine Tune on the Pitch screen) at each point. Positive (+) settings will cause
the pitch to be higher than the standard pitch, and negative (-) settings will
cause it to be lower.

TVF settings (Patch TVF/Patch TVF Env screen)
■ Patch TVF screen ..........................................................................................................

Parameter

Filter Type

Value

Explanation

Selects the type of filter. A filter cuts or boosts a specific frequency region to change a sound’s brightness, thickness, or other qualities.
OFF: No filter is used.
LPF: Low Pass Filter. This reduces the volume of all frequencies above the Cutoff Frequency in
order to round off, or un-brighten the sound. This is the most common filter used in
synthesizers.
BPF: Band Pass Filter. This leaves only the frequencies in the region of the cutoff frequency (Cutoff
Frequency), and cuts the rest. This can be useful when creating distinctive sounds.
HPF: High Pass Filter. This cuts the frequencies in the region below the Cutoff Frequency. This is
suitable for creating percussive sounds emphasizing their higher tones.
PKG: Peaking Filter. This emphasizes the frequencies in the region of the Cutoff Frequency. You
can use this to create wah-wah effects by employing an LFO to change the cutoff frequency
cyclically.
LPF2: Low Pass Filter 2. Although frequency components above the Cutoff Frequency are cut, the
sensitivity of this filter is half that of the LPF. This makes it a comparatively warmer low pass
filter. This filter is good for use with simulated instrument sounds such as the acoustic piano.
LPF3: Low Pass Filter 3. Although frequency components above the Cutoff Frequency are cut, the
sensitivity of this filter changes according to the Cutoff frequency. While this filter is also
good for use with simulated acoustic instrument sounds, the nuance it exhibits differs from that
of the LPF2, even with the same TVF Envelope settings.
If you set “LPF2” or “LPF3,” the setting for the Resonance (p. 103).

Cutoff Frequency ★

0–127

Selects the frequency at which the filter begins to have an effect on the waveform’s
frequency components.
• With “LPF/LPF2/LPF3” selected for the Filter Type, lower cutoff frequency
settings reduce a tone’s upper harmonics for a more rounded, warmer sound.
Higher settings make it sound brighter.
• If “BPF” is selected, harmonic components will change depending on the TVF
Cutoff Frequency setting. This can be useful when creating distinctive sounds.
• With “HPF” selected, higher Cutoff Frequency settings will reduce lower
harmonics to emphasize just the brighter components of the sound.
• With “PKG” selected, the harmonics to be emphasized will vary depending
on Cutoff Frequency setting.
To edit the overall patch while preserving the relative differences in the Cutoff
Frequency values set for each tone, set the Cutoff Offset (p. 90).
★ You can use matrix control to modify this. (p. 95)

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Parameter

Value

Explanation
Emphasizes the portion of the sound in the region of the cutoff frequency, adding
character to the sound. Excessively high settings can produce oscillation, causing
the sound to distort.
To edit the overall patch while preserving the relative differences in the
Resonance values set for each tone, set the Resonance Offset (p. 91).
Level LPF
High

BPF

HPF

PKG

Frequency

0–127

Cutoff frequency
parameter value

Resonance ★

Low

★ You can use matrix control to modify this. (p. 95)
Use this parameter if you want the cutoff frequency to change according to the
key that is pressed. Relative to the cutoff frequency at the C4 key (center C), positive (+) settings will cause the cutoff frequency to rise for notes higher than C4,
and negative (-) settings will cause the cutoff frequency to fall for notes higher than
C4. Larger settings will produce greater change.
Cutoff frequency
(Octave)
+200

Cutoff Freq KF
(Cutoff Frequency
keyfollow)

-200–+200

+100

+2
+50
+1
0

0

-1

-50

-2
-200
C1

Cutoff V-Curve
(Cutoff Frequency Velocity
Curve)

Resonance V-Sens
(Resonance Velocity Sensitivity)

C3

C4

C5

C6

-100
C7

Key

Selects one of the following seven curves that determine how keyboard playing
dynamics (velocity) influence the cutoff frequency. Set this to “FIXED” if you don’t
want the Cutoff frequency to be affected by the keyboard velocity.
FIXED, 1–7
1

Cutoff V-Sens
(Cutoff frequency Velocity
Sensitivity)

C2

-63–+63

2

3

4

5

6

7

Use this parameter when changing the cutoff frequency to be applied as a result
of changes in playing velocity. If you want strongly played notes to raise the cutoff
frequency, set this parameter to positive (+) settings. If you want strongly played
notes to lower the cutoff frequency, use negative (-) settings.
To edit the overall patch while preserving the relative differences in the Cutoff VSens values set for each tone, set the Velocity Sens (p. 91). However, this setting
is shared by the Level V-Sens (p. 105).

-63–+63

This allows keyboard velocity to modify the amount of Resonance. If you want
strongly played notes to have a greater Resonance effect, set this parameter to
positive (+) settings. If you want strongly played notes to have less Resonance, use
negative (-) settings.

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■ Patch TVF Env screen ....................................................................................................

Parameter

Value

Explanation

F-Env Depth
(TVF Envelope Depth)

-63–+63

Specifies the depth of the TVF envelope. Higher settings will cause the TVF
envelope to produce greater change. Negative (-) settings will invert the
shape of the envelope.

F-Env V-Curve
(TVF Envelope Velocity Curve)

Selects one of the following 7 curves that will determine how keyboard playing dynamics will affect the TVF envelope. Set this to “FIX” if you don’t want
the TVF Envelope to be affected by the keyboard velocity.
FIX, 1–7
1

F-Env V-Sens
(TVF Envelope Velocity Sensitivity)
F-Env T1 V-Sens
(TVF Envelope Time 1 Velocity
Sensitivity)
F-Env T4 V-Sens
(TVF Envelope Time 4 Velocity
Sensitivity)

2

3

4

5

6

7

-63–+63

Specifies how keyboard playing dynamics will affect the depth of the TVF
envelope. Positive (+) settings will cause the TVF envelope to have a greater
effect for strongly played notes, and negative (-) settings will cause the effect
to be less.

-63–+63

This allows keyboard dynamics to affect the Time 1 of the TVF envelope. If
you want Time 1 to be speeded up for strongly played notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a
negative (-) value.

-63–+63

The parameter to use when you want key release speed to control the Time
4 value of the TVF envelope. If you want Time 4 to be speeded up for quickly
released notes, set this parameter to a positive (+) value. If you want it to be
slowed down, set this to a negative (-) value.
Use this setting if you want the TVA envelope times (Time 2–Time 4) to be
affected by the keyboard location. Based on the TVF envelope times for the
C4 key (center C), positive (+) settings will cause notes higher than C4 to
have increasingly shorter times, and negative (-) settings will cause them to
have increasingly longer times. Larger settings will produce greater change.
Time
-100

F-Env Time KF
(TVF Envelope Time Keyfollow)

-50

-100–+100

0
+50

C1

104

C2

C3

C4

C5

C6

+100
C7

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Parameter

Value

Explanation
Specify the TVF envelope times (Time 1–Time 4). Higher settings will lengthen the time until the next cutoff frequency level is reached. (For example,
Time 2 is the time over which Level 1 will change to Level 2.)
T1

F-Env Time1–4 ★
(TVF Envelope Time 1–4)

0–127

T2

T3

T4

Cutoff
Frequency L0
L2

L1
Note on

L3

L4

Time

Note off

T: Time

L: Level

★ You can use matrix control to modify this. (p. 95)
F-Env Level0–4
(TVF Envelope Level 0–4)

0–127

Specify the TVF envelope levels (Level 0–Level 4). These settings specify how
the cutoff frequency will change at each point, relative to the standard cutoff
frequency (the cutoff frequency value specified in the TVF screen).

TVA settings (Patch TVA/Patch TVA Env screen)
■ Patch TVA screen..........................................................................................................

Parameter

Value

Explanation

Tone Level ★

0–127

Sets the volume of the tone. This setting is useful primarily for adjusting the
volume balance between tones.
★ You can use matrix control to modify this. (p. 95)

Level V-Curve
(TVA Level Velocity Curve)

You can select from seven curves that determine how keyboard playing
strength will affect the volume. If you do not want the volume of the tone to
be affected by the force with which you play the key, set this to “FIX.”
FIX, 1–7
1

Level V-Sens
(TVA Level Velocity Sensitivity)

-63–+63

2

3

4

5

6

7

Set this when you want the volume of the tone to change depending on the
force with which you press the keys. Set this to a positive (+) value to have
the changes in tone volume increase the more forcefully the keys are played;
to make the tone play more softly as you play harder, set this to a negative
(-) value.
If you wish to make adjustments to the entire patch while maintaining the
relative values of Level V-Sens among tones, adjust the Velocity Sens (p.
91). However, this setting is shared by the Cutoff V-Sens (p. 103).

Bias Level

-100–+100

Adjusts the angle of the volume change that will occur in the selected Bias
Direction. Larger settings will produce greater change. Negative (-) values
will invert the change direction.

Bias Position

C-1–G9

Specifies the key relative to which the volume will be modified.

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Value

Parameter

Explanation
Selects the direction in which change will occur starting from the Bias Position.
LOWER: The volume will be modified for the keyboard area below the
Bias Point.
UPPER:
The volume will be modified for the keyboard area above the
Bias Point.
LO&UP: The volume will be modified symmetrically toward the left and
right of the Bias Point.

LOWER, UPPER,
LO&UP, ALL

Bias Direction

ALL:

The volume changes linearly with the bias point at the center.

Bias
Bias causes the volume to be affected by the keyboard position. This is useful for changing volume through keyboard position (pitch)
when playing acoustic instruments.
LOWER
+
Level

UPPER
Level

0

Key

–
C-1

Bias Position

Tone Pan ★

G9

+

LO&UP
+
Level

+

0

0

0

–
C-1

Bias Position

L64–0–63R

Key
G9

–

–
C-1

Bias Position

ALL
Level

–

+

0

0

+

Key

–

Bias Position

C-1

G9

Key
G9

Sets the pan of the tone. “L64” is far left, “0” is center, and “63R” is far
right.
★ You can use matrix control to modify this. (p. 95)
Use this parameter if you want key position to affect panning. Positive (+)
settings will cause notes higher than C4 key (center C) to be panned increasingly further toward the right, and negative (-) settings will cause notes higher than C4 key (center C) to be panned toward the left. Larger settings will
produce greater change.
Pitch
+200

Pan Keyfollow

+100

+50

-100–+100

0
-50
-200
C1

Random Pan Depth

0–63

C2

C3

C4

C5

C6

-100
C7

Key

Use this parameter when you want the stereo location to change randomly
each time you press a key. Higher settings will produce a greater amount of
change.
This setting causes panning to be alternated between left and right each time
a key is pressed. Higher settings will produce a greater amount of change.
“L” or “R” settings will reverse the order in which the pan will alternate between left and right. For example if two tones are set to “L” and “R” respectively, the panning of the two tones will alternate each time they are played.

Alter (Alternate) Pan Depth

L63–63R
When any value from Type “2”–”10” is selected for the Str Type (p. 93) in
the Pan Keyfollow, Random Pan Depth, Alter Pan Depth settings, the output
of tones 1 and 2 are joined in tone 2, and the output of tones 3 and 4 are
joined in tone 4. For this reason, tone 1 will follow the settings of tone 2,
and tone 3 will follow the settings of tone 4.

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■ Patch TVA Env screen....................................................................................................

Parameter

Value

Explanation

A-Env T1 V-Sens
(TVA Envelope Time 1 Velocity
Sensitivity)

-63–+63

This allows keyboard dynamics to affect the Time 1 of the TVA envelope. If
you want Time 1 to be speeded up for strongly played notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a
negative (-) value.

-63–+63

The parameter to use when you want key release speed to control the Time
4 value of the TVA envelope. If you want Time 4 to be speeded up for quickly released notes, set this parameter to a positive (+) value. If you want it to
be slowed down, set this to a negative (-) value.

A-Env T4 V-Sens
(TVA Envelope Time 4 Velocity
Sensitivity)

Use this setting if you want the TVA envelope times (Time 2–Time 4) to be
affected by the keyboard location. Based on the TVA envelope times for the
C4 key (center C), positive (+) settings will cause notes higher than C4 to
have increasingly shorter times, and negative (-) settings will cause them to
have increasingly longer times. Larger settings will produce greater change.
Time
-100

A-Env Time KF
(TVA Envelope Time Keyfollow)

-50

-100–+100

0
+50

C1

A-Env Time1–4 ★
(TVA Envelope Time 1–4)

0–127

C2

C3

C4

C5

C6

+100
C7

Key

Specify the TVA envelope times (Time 1– Time 4). Higher settings will lengthen the time until the next volume level is reached. (For example, Time 2 is
the time over which Level 1 will change to Level 2.)
★ You can use matrix control to modify this. (p. 95)
Specify the TVA envelope levels (Level 1–Level 3). These settings specify how
the volume will change at each point, relative to the standard volume (the
Tone Level value specified in the TVA screen).
T1 T2

A-Env Level1–3
(TVA Envelope Level 1–3)

T3

T4

0–127
Level
L1 L2
Note on
T: Time

Time

L3
Note off
L: Level

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Using the SonicCell in Patch Mode

Patch/Tone output-related settings (Patch Output screen)

Parameter

Pat Out Assign
(Patch Output Assign)

Value

MFX, L+R,
L, R, TONE

Explanation
Specifies how the direct sound of each patch will be output.
MFX:
Output in stereo through multi-effects. You can also apply
chorus or reverb to the sound that passes through multi-effects.
L+R:
Output to the OUTPUT jacks in stereo without passing through
multi-effects.
L, R:
Output to the OUTPUT L jack or OUTPUT R jack in mono without
passing through multi-effects.
TONE:
Outputs according to the settings for each tone.
* If you’ve made settings so that sounds are separately routed to the OUTPUT L jack and OUTPUT R jack, but no plug is actually inserted in the OUTPUT R jack, the sounds routed to OUTPUT L and OUTPUT R will be mixed
and output from the OUTPUT L jack.

Tone Out (Output) Assign

MFX, L+R, L, R

Specifies how the direct sound of each tone will be output.
MFX:
Output in stereo through multi-effects. You can also apply
chorus or reverb to the sound that passes through multi-effects.
L+R:
Output to the OUTPUT jacks in stereo without passing through
multi-effects.
L, R:
Output to the OUTPUT L jack or OUTPUT R jack in mono without
passing through multi-effects.
* If the Pat Out Assign is set to anything other than “TONE,” these settings
will be ignored.
* When the Str Type has a setting of Type “2”–”10,” the outputs of tones 1
and 2 will be combined with tone 2, and the outputs of tones 3 and 4 will
be combined with tone 4. For this reason, tone 1 will follow the settings.
* If you’ve made settings so that sounds are separately routed to the OUTPUT L jack and OUTPUT R jack, but no plug is actually inserted in the OUTPUT R jack, the sounds routed to OUTPUT L and OUTPUT R will be mixed
and output from the OUTPUT L jack.
* Sounds are output to chorus and reverb in mono at all times.
* The output destination of the signal after passing through the chorus is set
with the Output Select (p. 135).

Tone Out (Output) Level

0–127

Set the level of the signal that is sent to the output destination specified by
Tone Out Assign.

Cho Send (MFX)
(Tone Chorus Send Level
(Output=MFX))

0–127

Specifies the level of the signal sent to the chorus for each tone if the tone is
sent through MFX.

Rev Send (MFX)
(Tone Reverb Send Level
(Output=MFX))

0–127

Specifies the level of the signal sent to the reverb for each tone if the tone is
sent through MFX.

Cho Send (nonMFX)
(Tone Chorus Send Level
(Output=non MFX))

0–127

Sets the level of the signal sent to chorus for each tone if the tone is not sent
through MFX.

Rev Send (nonMFX)
(Tone Reverb Send Level
(Output=non MFX))

0–127

Sets the level of the signal sent to reverb for each tone if the tone is not sent
through MFX.

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Using the SonicCell in Patch Mode

LFO settings (Patch LFO1, 2/Patch Step LFO screen)
■ Patch LFO1, 2 screens...................................................................................................
An LFO (Low Frequency Oscillator) causes change over a
cycle in a sound. Each tone has two LFOs (LFO1/LFO2), and
these can be used to cyclically change the pitch, cutoff
frequency and volume to create modulation-type effects such
as vibrato, wah and tremolo. Both LFOs have the same
parameters so only one explanation is needed.
Parameter

Waveform

Value

Explanation

Selects the waveform of the LFO.
SIN:
Sine wave
TRI:
Triangle wave
SAW-U:
Sawtooth wave
SAW-D:
Sawtooth wave (negative polarity)
SQR:
Square wave
RND:
Random wave
BND-U:
Once the attack of the waveform output by the LFO is allowed to develop in
standard fashion, the waveform then continues without further change.
BND-D:
Once the decay of the waveform output by the LFO is allowed to develop in
standard fashion, the waveform then continues without further change.
TRP:
Trapezoidal wave
S&H:
Sample & Hold wave (one time per cycle, LFO value is changed)
CHAOS:
Chaos wave
VSIN:
Modified sine wave. The amplitude of the sine wave is randomly varied once
each cycle of the waveform.
STEP:
A waveform generated by the data specified in LFO Step 1–16. This produces a
fixed pattern of stepwise change, like that created by a step modulator.
If you set this to “BND-U” or “BND-D,” you must turn the Key Trigger to “ON.” If this is “OFF,” it
will have no effect.
Adjusts the modulation rate, or speed, of the LFO.
LFO Rate sets the beat length for the synchronized tempo is synchronized
with the tempo set in an external MIDI sequencer.

Rate ★

0–127,
Note
(Refer to p. 100 for
available note values.)

(Example)
For a tempo of 120 (120 quarter notes occur in 1 minute (60 seconds))
Setting
(half note)
(quarter note)
(eighth note)

LFO Rate
1 second (60/60= 1 (second))
0.5 seconds (60/120= 0.5 (seconds))
0.25 seconds (60/240= 0.25 (seconds))

This setting will be ignored if the Waveform parameter is set to “CHAOS.”
★ You can use matrix control to modify this. (p. 95)
Rate Detune

Offset

0–127

LFO Rate Detune makes subtle changes in the LFO cycle rate (Rate parameter) each time a key is pressed. Higher settings will cause greater change.
This parameter is invalid when Rate is set to “note.”

-100, -50, 0, +50,
+100

Raises or lowers the LFO waveform relative to the central value (pitch or cutoff frequency). Positive (+) settings will move the waveform so that modulation will occur from the central value upward. Negative (-) settings will move
the waveform so that modulation will occur from the central value downward.

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Using the SonicCell in Patch Mode

Parameter

Value

Explanation
Delay Time (LFO Delay Time) specifies the time elapsed before the LFO effect
is applied (the effect continues) after the key is pressed (or released).

Delay Time

0–127

When using violin, wind, or certain other instrument sounds in a
performance, rather than having vibrato added immediately after the
sounds are played, it can be effective to add the vibrato after the note is
drawn out somewhat. If you set the Delay Time in conjunction with the
Pitch Depth and Rate, the vibrato will be applied automatically following a
certain interval after the key is pressed. This effect is called Delay Vibrato.
After referring to “How to Apply the LFO” (p. 111), change the setting until
the desired effect is achieved.
Adjusts the value for the Delay Time parameter depending on the key position, relative to the C4 key (center C). To decrease the time that elapses before the LFO effect is applied (the effect is continuous) with each higher key
that is pressed in the upper registers, select a positive value; to increase the
elapsed time, select a negative value. Larger settings will produce greater
change. If you do not want the elapsed time before the LFO effect is applied
(the effect is continuous) to change according to the key pressed, set this to
“0.”
Time
-100

Delay Time KF (Keyfollow)

-100–100
-50

0
+50

C1

C2

C3

C4

C5

C6

+100
C7

Key

Specifies how the LFO will be applied.
Fade Mode

ON <, ON >,
OFF <, OFF >

After referring to “How to Apply the LFO” (p. 111), change the setting until
the desired effect is achieved.
Specifies the time over which the LFO amplitude will reach the maximum
(minimum).

Fade Time

0–127
After referring to “How to Apply the LFO” (p. 111), change the setting until
the desired effect is achieved.

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Using the SonicCell in Patch Mode

Value

Parameter

Explanation

How to Apply the LFO
● Apply the LFO gradually after the key is pressed
Fade Mode:
Delay Time:

ON <
The time from when the keyboard is played
until the LFO begins to be applied.
The time over which the LFO amplitude will
reach the maximum after the Delay Time has
elapsed.

Fade Time:

Delay
Time

high (more)

Depth

● Apply the LFO gradually after the key is released

Fade Time:

OFF <
The time from when the keyboard is released
until the LFO begins to be applied.
The time over which the LFO amplitude will
reach the maximum after the Delay Time has
elapsed.

Delay
Time

high (more)

Pitch
Cutoff Frequency
Level
Pan Note Note
low (less)

ON >
The time that the LFO will continue after the
keyboard is played.
The time over which the LFO amplitude will
reach the minimum after the Delay Time has
elapsed.

Fade Time:

Pitch
Cutoff Frequency
Level
Pan
low (less)

low (less)

Fade Mode:
Delay Time:

Fade Mode:
Delay Time:

high (more)

Fade Time

Pitch
Cutoff Frequency
Level
Pan Note on

● Apply the LFO immediately when the key is pressed,
and then gradually begin to decrease the effect

on

Depth

Fade Time
Depth

Note
on

● Apply the LFO from when the key is pressed until it is
released, and gradually begin to decrease the effect
when the key is released
Fade Mode:
Delay Time:
Fade Time:

OFF >
The time that the LFO will continue after the
keyboard is released.
The time over which the LFO amplitude will
reach the minimum after the Delay Time has
elapsed.
Delay
Time

high (more)

Fade Time

off

Delay Time

Pitch
Cutoff Frequency
Level
Pan
low (less)

Fade Time
Depth

Note on

Note off

Key Trigger

OFF, ON

This specifies whether the LFO cycle will be synchronized to begin when the
key is pressed (ON) or not (OFF).

Pitch Depth ★

-63–+63

Specifies how deeply the LFO will affect pitch.
★ You can use matrix control to modify this. (p. 95)

TVF Depth ★

-63–+63

Specifies how deeply the LFO will affect the cutoff frequency.
★ You can use matrix control to modify this. (p. 95)

TVA Depth ★

-63–+63

Specifies how deeply the LFO will affect the volume.
★ You can use matrix control to modify this. (p. 95)
Specifies how deeply the LFO will affect the pan.

Pan Depth ★

-63–+63

Positive (+) and negative (-) settings for the Depth result in differing kinds of
change in pitch and volume. For example, if you set the Depth to a positive
(+) value for one tone, and set another tone to the same numerical value,
but make it negative (-), the modulation phase for the two tones will be the
reverse of each other. This allows you to shift back and forth between two
different tones, or combine it with the Pan setting to cyclically change the
location of the sound image.
When the Str Type (p. 93) is set to any value from “2” through “10,” the
output of tones 1 and 2 will be combined into tone 2, and the output of
tones 3 and 4 will be combined into tone 4. This applies to the Pan Depth
settings. For this reason, tone 1 will follow the settings of tone 2, and tone
3 will follow the settings of tone 4.
★ You can use matrix control to modify this. (p. 95)

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Using the SonicCell in Patch Mode

■ Patch Step LFO screen...................................................................................................

Parameter

Value

Explanation

Step Type

TYP1, TYP2

When generating an LFO waveform from the data specified in LFO Step1–
16, specify whether the level will change abruptly at each step (TYP1) or will
be connected linearly (TYP2).

Step 1–16

-36–+36

Specifies the data for the Step LFO. If the LFO Pitch Depth is +63, each +1
unit of the step data corresponds to a pitch of +50 cents.

Specifies how the tones will be heard (Patch TMT screen)
You can vary the way in which each tone will sound
depending on the force with which you play the keyboard, the
range of notes on the keyboard, and via MIDI messages.
These settings are collectively called the “Tone Mix Table
(TMT).”

Parameter

Value

Explanation

Parameters common to all tones

TMT Velo Ctrl
(TMT Velocity Control Switch)

OFF, ON,
RANDOM, CYCLE

TMT Velo Ctrl determines whether a different tone is played (ON) or not
(OFF) depending on the force with which the key is played (velocity).
When set to “RANDOM,” the patch’s constituent tones will sound randomly,
regardless of any Velocity messages.
When set to “CYCLE,” the patch’s constituent tones will sound consecutively,
regardless of any Velocity messages.
You can also switch between tones by using matrix control (p. 95) as an
alternative to using TMT Velo Ctrl.
However, you can’t use TMT Velo Ctrl and matrix control at the same time.
If you want to use matrix control, turn TMT Velo Ctrl “OFF.” If you want to
use TMT Velo Control, turn matrix control “OFF.”
Use the Matrix Control to enable (ON), or disable (OFF) sounding of different tones.

TMT Ctrl Switch
(TMT Control Switch)

OFF, ON

Alternatively, you can switch tones on/off by using TMT Velo Ctrl.
However, you can't use TMT Velo Ctrl and matrix control at the same time.
If you want to use matrix control, turn TMT Velo Ctrl “OFF.” If you want to
use TMT Velo Control, turn matrix control “OFF.”

Parameters set on an individual tone basis
Key Fade Lower
(Keyboard Fade Width Lower)

0–127

This determines what will happen to the tone’s level when a note that’s lower
than the tone’s specified keyboard range is played. Higher settings produce
a more gradual change in volume. If you don’t want the tone to sound at all
when a note below the keyboard range is played, set this parameter to “0.”

Key (Keyboard) Range Lower

C-1–UPPER

Specifies the lowest note that the tone will sound for each tone.

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Using the SonicCell in Patch Mode

Parameter

Value

Explanation
Specifies the highest note that the tone will sound for each tone.

Key (Keyboard) Range Upper

Key Fade Upper
(Keyboard Fade Width Upper)

Lower–G9

0–127

If you attempt to raise the lower key higher than the upper key, or to lower
the upper key below the lower key, the other value will be automatically
modified to the same setting.
This determines what will happen to the tone’s level when a note that’s higher than the tone’s specified keyboard range is played. Higher settings produce a more gradual change in volume. If you don’t want the tone to sound
at all when a note below the keyboard range is played, set this parameter
to “0.”

Level
Pitch

Fade Lower
Range Lower

Fade Upper
Range Upper

Velo Fade Lower
(Velocity Fade Width Lower)

0–127

This determines what will happen to the tone’s level when the tone is played
at a velocity lower than its specified velocity range. Higher settings produce
a more gradual change in volume. If you want notes played outside the
specified key velocity range to not be sounded at all, set this to “0.”

Velo (Velocity) Range Lower

1–UPPER

This sets the lowest velocity at which the tone will sound. Make these settings
when you want different tones to sound in response to notes played at different strengths.
This sets the highest velocity at which the tone will sound. Make these settings when you want different tones to sound in response to notes played at
different strengths.

Velo (Velocity) Range upper

LOWER–127

If you attempt to set the Lower velocity limit above the Upper, or the Upper
below the Lower, the other value will automatically be adjusted to the
same setting.
When using the Matrix Control to have different tones played, set the
lowest value (Lower) and highest value (Upper) of the value of the MIDI
message used.

Velo Fade Upper
(Velocity Fade Width Upper)

0–127

This determines what will happen to the tone’s level when the tone is played
at a velocity greater than its specified velocity range. Higher settings produce a more gradual change in volume. If you want notes played outside
the specified key velocity range to not be sounded at all, set this to “0.”

Level
Velocity
Fade Lower
Range Lower

Fade Upper
Range Upper

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Using the SonicCell in Patch Mode

Controller-related settings (Patch Ctrl screen)

Parameter

Tone Env (Envelope) Mode

Value

NO-SUS,
SUSTAIN

Explanation
When a loop waveform (p. 97) is selected, the sound will normally continue
as long as the key is pressed. If you want the sound to decay naturally even
if the key remains pressed, set this to “NO-SUS.”
If a one-shot type Wave (p. 97) is selected, it will not sustain even if this
parameter is set to “SUSTAIN.”

Tone Rx Bender
(Tone Receive Pitch Bend
Switch)

OFF, ON

For each tone, specify whether MIDI Pitch Bend messages will be received
(ON), or not (OFF).

Tone Rx Xpr
(Tone Receive Expression
Switch)

OFF, ON

For each tone, specify whether MIDI Expression messages will be received
(ON), or not (OFF).

Tone Rx Hold-1
(Tone Receive Hold Switch)

OFF, ON

For each tone, specify whether MIDI Hold-1 messages will be received
(ON), or not (OFF).
If “NO-SUS” is selected for Tone Env Mode, this setting will have no effect.
For each tone, specify how pan messages will be received.
CONT:

Tone Rx Pan Mode
(Tone Receive Pan Mode)

CONT, K-ON

K-ON:

Whenever Pan messages are received, the stereo position of
the tone will be changed.
The pan of the tone will be changed only when the next note is
played. If a pan message is received while a note is sounding,
the panning will not change until the next key is pressed.

The channels cannot be set so as not to receive Pan messages.

Tone Redamper Sw (Switch)

114

OFF, ON

You can specify, on an individual tone basis, whether or not the sound will
be held when a Hold 1 message is received after a key is released, but before the sound has decayed to silence. If you want to sustain the sound, set
this “ON.” When using this function, also set the Rx Hold-1 “ON.” This function is effective for piano sounds.

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Using the SonicCell in Patch Mode

Tone Copy

Patch Initialize

This operation copies tone settings from a patch to one of the
tones in the currently selected patch.
From the Patch Edit menu screen (p. 88), select “Tone Copy.”
The Patch Tone Copy screen will appear.

Returns the current patch settings to their initial values.
From the Patch Edit menu screen (p. 88), select “Patch Init.”
A confirmation message will appear.

(1)
(3)

(2)

(4)

1. Select the copy-source tone and copy-destination tone.
Parameter
(1)

Group of the copy-source patch

(2)

Copy-source patch

(3)

Copy-source tone

(4)

Copy-destination tone

1. To execute the initialization, select “OK” and press
[CURSOR/VALUE].
If you decide not to initialize, select “CANCEL” and press
[CURSOR/VALUE].
When initialization is finished, you’ll be returned to the
previous screen.

* The copy-destination patch is the patch that’s selected in
the temporary area (p. 57).
2. Move the cursor to “COPY” and press [CURSOR/VALUE].
A confirmation message will appear.

3. To execute the copy, select “OK” and press [CURSOR/
VALUE].
If you decide not to execute the copy, select “CANCEL”
and press [CURSOR/VALUE].
Once the copy has been completed, you’ll be returned to
the previous screen.

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Using the SonicCell in Patch Mode

Patch Write

5. Turn [CURSOR/VALUE] to select the save-destination
patch, then press [CURSOR/VALUE].
A confirmation message will appear.

Saves the current patch as user data.
From the Patch Edit menu screen (p. 88), select “Write” to
access the Patch Name screen.
In this screen you can assign a name (patch name) of up
twelve characters to the patch you’re going to save.

6. To write the patch into memory, select “OK” and press
[CURSOR/VALUE].
If you decide you don’t want to carry out the write, select
“CANCEL” and press [CURSOR/VALUE].
Once the data has been written, you’ll be returned to the
previous screen.
1. Move the cursor to the location where you want to enter a
character, and press [CURSOR/VALUE].
2. Turn [CURSOR/VALUE] to select the desired character, then
press [CURSOR/VALUE] to enter that character.
You can press [MENU] to view convenient functions for
text entry.
Press [MENU] once again to return to the previous screen.

Function

Explanation

INSERT

Press [CURSOR/VALUE] to insert a space
(blank) at the cursor location.

DELETE

Press [CURSOR/VALUE] to delete the
character at the cursor location; subsequent characters will move forward.

UNDO

Revert to the unedited patch name.

3. Repeat steps 1 and 2 as many times as necessary.
4. When you’ve finished entering the patch name, move the
cursor to “WRITE” and press [CURSOR/VALUE].
The Patch Write screen will appear.

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Using the SonicCell in Patch Mode

Editing rhythm sets (Rhythm Edit screen)
1. Press [MIDI INST].
[MIDI INST] and [PART VIEW] will light, and the Patch
Play screen will appear.
If the patch type is set to “Patch,” change it to “Rhythm.”
2. Turn [CURSOR/VALUE] to select “EDIT,” then press
[CURSOR/VALUE].
The Rhythm Edit screen will appear.
fig.disp-RhythmEdit01

3. Turn [CURSOR/VALUE] to select the item you want to edit,
then press [CURSOR/VALUE].
The editing screen for the selected item will appear.
4. Turn [CURSOR/VALUE] to select the parameter you want
to edit, then press [CURSOR/VALUE].
The value of the selected parameter will be highlighted.
5. Turn [CURSOR/VALUE] to edit the value, then press
[CURSOR/VALUE].

■ Menu screens during rhythm editing..............................................................................
If you press [MENU] while editing a patch, the menu
screen will appear.
The Menu screen is structured as shown in the illustration
at right. You can switch between screens by turning
[CURSOR/VALUE] to the right or left.
Parameter

Explanation

Sel 1–4
(Wave Select 1–4)

Changes the current wave (the one targeted for editing), and returns to the previous screen.

Sw 1–4
(Wave Switch 1–4)

Used to individually specify whether waves 1–4 will be used (ON) or not used (OFF).

Key Select

Selects the key that you’ll be editing.

TON COPY
(Rhythm Tone Copy)

Copies the settings of a rhythm tone to a rhythm tone in the currently selected rhythm set.
Press [CURSOR/VALUE] to access the Rhythm Tone Copy screen (p. 130).

TON INIT
(Rhythm Tone Initialize)

Returns the settings of just a specific key in the current rhythm set to their initial values (p.
130).

RHY INIT
(Rhythm Set Initialize)

Returns the settings of the current rhythm set to their initial values (p. 130).

Write
(Rhythm Set Write)

Saves the current rhythm set as user data.
Press [CURSOR/VALUE] to access the Rhythm Set Name screen (p. 131).

System

Press [CURSOR/VALUE] to access the System screen (p. 176).

Utility

Press [CURSOR/VALUE] to access the Utility screen (p. 182).

Demo Play

When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.

SRX Info
(SRX Information)

Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).

Version
(Version Information)

Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).

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Using the SonicCell in Patch Mode

■ Rhythm Edit screen .......................................................................................................

Parameter

Explanation

General

Edits overall settings for the entire rhythm set.
Press [CURSOR/VALUE] to access the Rhythm General screen.

WG

Edits waveform-related settings.
Press [CURSOR/VALUE] to access the Rhythm Wave screen (p. 120).

WMT

Specifies how each rhythm tone will sound.
Press [CURSOR/VALUE] to access the Rhythm WMT screen (p. 122).

PCH

Edits pitch-related settings for each rhythm tone.
Press [CURSOR/VALUE] to access the Rhythm Pitch screen (p. 122).

PCH
(Pitch Envelope)

Edits pitch envelope settings.
By moving the cursor to
and pressing [CURSOR/VALUE] you can move to the Rhythm Pitch
Env screen (p. 123).

TVF

Edits TVF settings.
Press [CURSOR/VALUE] to access the Rhythm TVF screen (p. 124).

TVF
(TVF Envelope)

Edits TVF envelope settings.
By moving the cursor to
and pressing [CURSOR/VALUE] you can move to the Rhythm TVF
Env screen (p. 126).

TVA

Edits TVA settings.
Press [CURSOR/VALUE] to access the Rhythm TVA screen (p. 127).

TVA
(TVA Envelope)

Edits TVA envelope settings.
By moving the cursor to
and pressing [CURSOR/VALUE] you can move to the Rhythm TVA
Env screen (p. 128).

OUT
(Output)

Edits output-related settings for the rhythm set/rhythm tones.
Press [CURSOR/VALUE] to access the Rhythm Output screen (p. 129).

Edits overall settings for the entire rhythm set (Rhythm General screen)

Parameter

Value

Explanation
Sets the volume of the rhythm set.

Rhythm Level
(Rhythm Set Level)

Assign Type

118

0–127

MULTI, SINGLE

The volume levels of the tones from which the rhythm set is composed is set
with the Tone Level (p. 127). The volume levels of the Waves from which
the rhythm tone is composed is set with the Wave Level (p. 121).
Specifies how sounds are to be produced when you press the same key successively.
MULTI:
New sounds will be layered onto the currently playing
sounds.
SINGLE:
The currently playing sound will be stopped before the new
sound begins.

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Parameter

Mute Group

Env Mode
(Rhythm Tone Envelope Mode)

Value

Explanation

OFF, 1–31

On an actual acoustic drum set, an open hi-hat and a closed hi-hat sound
can never occur simultaneously. To reproduce the reality of this situation,
you can set up a Mute Group.
The Mute Group function allows you to designate two or more rhythm tones
that are not allowed to sound simultaneously. Up to 31 Mute Groups can be
used. rhythm tones that are not belong to any such group should be set to
“OFF.”

NO-SUS,
SUSTAIN

When a loop waveform (p. 97) is selected, the sound will normally continue
as long as the key is pressed. If you want the sound to decay naturally even
if the key remains pressed, set this to “NO-SUS.”
If the One Shot Mode (p. 97) is ON, it will not sustain even if this
parameter is set to “SUSTAIN.”

Pitch Bend Range
(Rhythm Tone Pitch Bend
Range)

0–48

Specifies the amount of pitch change in semitones (4 octaves) that will occur
when the Pitch Bend Lever is moved. The amount of change when the lever
is tilted is set to the same value for both left and right sides.

Rx Expression
(Rhythm Tone Receive Expression Switch)

OFF, ON

For each rhythm tone, specify whether MIDI Expression messages will be received (ON), or not (OFF).

Rx Hold-1
(Rhythm Tone Receive Hold-1
Switch)

OFF, ON

For each rhythm tone, specify whether MIDI Hold-1 messages will be received (ON), or not (OFF).
If “NO-SUS” is selected for Env Mode, this setting will have no effect.
For each rhythm tone, specify how pan messages will be received.
CONTINUOUS:

Rx Pan
(Rhythm Tone Receive Pan
Mode)

CONTINUOUS,
KEY-ON

KEY-ON:

Whenever Pan messages are received, the stereo
position of the tone will be changed.
The pan of the tone will be changed only when the next
note is played. If a pan message is received while a
note is sounding, the panning will not change until the
next key is pressed.

The channels cannot be set so as not to receive Pan messages.
One Shot Mode

Relative Level

OFF, ON

-64–+63

The sound will play back until the end of the waveform (or the end of the
envelope, whichever comes first). The result will be the same as when the
envelope’s Tone Env Mode is set to NO-SUS.
Corrects for the volume of the rhythm tone.
This parameter is set by the key-based controller system exclusive message.
Normally, you should leave it set to 0.
If the rhythm tone level is set to 127, the volume will not increase beyond
that point.
You can assign a name of up to twelve characters to the currently selected
rhythm tone.

Rhythm Tone Name

12 characters

1. Move the cursor to the location at which you want to enter a character,
then press [CURSOR/VALUE].
2. Turn [CURSOR/VALUE] to select the character you want to enter, then
press [CURSOR/VALUE].

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Waveform-related settings (Rhythm Wave screen)

Parameter

Wave Group

Wave Bank

Value

Explanation

INT, EXP

Select the groups containing the Waves comprising the rhythm tone.
INT: Waveforms stored in internal memory
EXP: Waveform stored in a Wave Expansion Board (SRX series) installed
in EXP slots.
* It’s not possible to select EXP unless a wave expansion board is inserted
into the corresponding slot.

A, B
---

Selects the wave bank when the wave group is set to “EXP.”
A:
Wave Expansion Board A
B:
Wave Expansion Board B
* When the wave group is set to “INT,” the “- - -” message appears and you
cannot select a wave bank.
* You cannot select a wave bank of a Wave Expansion Board that is not
installed.

1–1401

This selects the Waves comprising the rhythm tone. You can choose a separate waveform for the SonicCell’s left and right channels.
* For mono tones, assign a waveform to the L channel. No sound will be
heard if a waveform is set for only the R channel.
* In the case of a wave from a wave expansion board, the range (number
of waveforms) will depend on the board you've selected.

-6, 0, +6, +12

Sets the gain (amplification) of the waveform. The value changes in 6 dB
(decibel) steps—an increase of 6 dB doubles the waveform’s gain.

Wave No. L (MONO)

Wave No. R

Wave Gain

When you wish to synchronize a Phrase Loop to the clock (tempo), set this
to “ON.” This is valid only when a separately sold wave expansion board
is installed, and a waveform that indicates a tempo (BPM) is selected as a
rhythm tone.

Wave Tempo Sync

OFF, ON

If a waveform from a wave expansion board is selected for the tone,
turning the Wave Tempo Sync parameter “ON” will cause pitch-related
settings and FXM-related settings to be ignored.

Phrase Loop
Phrase loop refers to the repeated playback of a phrase that’s been pulled
out of a song (e.g., by using a sampler). One technique involving the use of
Phrase Loops is the excerpting of a Phrase from a pre-existing song in a certain genre, for example dance music, and then creating a new song with
that Phrase used as the basic motif. This is referred to as “Break Beats.”
This sets whether FXM will be used (ON) or not (OFF).
FXM Switch

OFF, ON

FXM Color

1–4

120

FXM
FXM (Frequency Cross Modulation) uses a specified waveform to apply frequency modulation to the currently selected waveform, creating complex
overtones. This is useful for creating dramatic sounds or sound effects.
Specifies how FXM will perform frequency modulation.
Higher settings result in a grainier sound, while lower settings result in a
more metallic sound.

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Parameter

Value

Explanation
Specifies the depth of the modulation produced by FXM.

FXM Depth

0–16

When the Tempo Sync is set to “ON,” settings related to Pitch (p. 122)
and FXM are disabled.
Adjusts the pitch of the waveform’s sound up or down in semitone steps (+/
-4 octaves).

Wave Coarse Tune

-48–+48
The Coarse Tune of the entire rhythm tone is set by the Tone Coarse Tune
(p. 122).

Wave Fine Tune

-50–+50

Adjusts the pitch of the waveform’s sound up or down in 1-cent steps (+/-50
cents).
* One cent is 1/100th of a semitone.
The Fine Tune of the entire rhythm tone is set by the Tone Fine Tune (p.
123).
You can set the volume of the waveform.

Wave Level

0–127

Wave Pan

L64–0–63R

This specifies the pan of the waveform. “L64” is far left, “0” is center, and
“63R” is far right.

OFF, ON

Use this setting to cause the waveform’s panning to change randomly each
time a key is pressed (ON) or not (OFF).
* The range of the panning change is set by the Random Pan Depth (p.
127).

OFF, ON, REVS

This setting causes panning of the waveform to be alternated between left
and right each time a key is pressed. Set Alter Pan Sw to “ON” to pan the
Wave according to the Alter Pan Depth settings, or to “REV” when you want
the panning reversed. If you do not want the panning to change each time
a key is pressed, set this to “OFF.”

Wave Rnd Pan Sw
(Wave Random Pan Switch)

Alter Pan Sw
(Wave Alternate Pan Switch)

The volume level of each rhythm tone is set with the Tone Level; the volume
levels of the entire rhythm set is set with the Rhythm Level (p. 118).

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Specifying how a rhythm tone will be heard (Rhythm WMT screen)
You can use your keyboard playing dynamics to control the
four waveforms assigned to the rhythm tone. These settings are
collectively called the “Wave Mix Table (WMT).”

Parameter

Value

Explanation

WMT Velo Ctrl
(WMT Velocity Control
Switch)

OFF, ON,
RANDOM

WMT Velocity Control determines whether a different rhythm tone is played (ON)
or not (OFF) depending on the force with which the key is played (velocity).
When set to “RANDOM,” the rhythm set’s constituent rhythm tones will sound randomly, regardless of any Velocity messages.

Velo Fade Lower
(Velocity Fade Width Lower)

0–127

This determines what will happen to the tone’s level when the tone is played at a
velocity lower than its specified velocity range. Higher settings produce a more
gradual change in volume. If you want notes played outside the specified key velocity range to not be sounded at all, set this to “0.”

Velo (Velocity) Range Lower

1–UPPER

This sets the lowest velocity at which the waveform will sound. Make these settings
when you want different waveforms to sound in response to notes played at different strengths.

Velo (Velocity) Range Upper

LOWER–127

This sets the highest velocity at which the waveform will sound. Make these settings
when you want different waveforms to sound in response to notes played at different strengths.
If you attempt to set the Lower velocity limit above the Upper, or the Upper below
the Lower, the other value will automatically be adjusted to the same setting.

Velo Fade Upper
(Velocity Fade Width Upper)

0–127

This determines what will happen to the tone’s level when the tone is played at a
velocity greater than its specified velocity range. Higher settings produce a more
gradual change in volume. If you want notes played outside the specified key velocity range to not be sounded at all, set this to “0.”

Level
Velocity
Fade Upper
Range Upper

Fade Lower
Range Lower

Pitch-related rhythm tone settings (Rhythm Pitch/Rhythm Pch Env screen)
■ Rhythm Pitch screen......................................................................................................

Parameter

Value

Explanation
Selects the pitch at which a rhythm tone sounds.

Tone Coarse Tune
(Rhythm Tone Coarse Tune)

122

C-1–G9

Set the coarse tuning for Waves comprising the rhythm tones with the
Wave Coarse Tune (p. 121).

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Parameter

Tone Fine Tune
(Rhythm Tone Fine Tune)

Value

-50–+50

Explanation
Adjusts the pitch of the rhythm tone’s sound up or down in 1-cent steps (+/
-50 cents).
* One cent is 1/100th of a semitone.
Set the fine tuning for Waves comprising the rhythm tones with the Wave
Fine Tune (p. 121).

Random Pch Dpth
(Random Pitch Depth)

0–9,
10–90,
100–1200

This specifies the width of random pitch deviation that will occur each time
a key is pressed. If you do not want the pitch to change randomly, set this
to “0.” These values are in units of cents (1/100th of a semitone).

■ Rhythm Pch Env screen .................................................................................................

Parameter

Value

Explanation

P-Env Depth
(Pitch Envelope Depth)

-12–+12

Adjusts the effect of the Pitch Envelope. Higher settings will cause the pitch
envelope to produce greater change. Negative (-) settings will invert the
shape of the envelope.

P-Env V-Sens
(Pitch Envelope Velocity Sensitivity)

-63–+63

Keyboard playing dynamics can be used to control the depth of the pitch
envelope. If you want the pitch envelope to have more effect for strongly
played notes, set this parameter to a positive (+) value. If you want the pitch
envelope to have less effect for strongly played notes, set this to a negative
(-) value.

P-Env T1 V-Sens
(Pitch Envelope Time 1 Velocity Sensitivity)

-63–+63

This allows keyboard dynamics to affect the Time 1 of the Pitch envelope. If
you want Time 1 to be speeded up for strongly played notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a
negative (-) value.

P-Env T4 V-Sens
(Pitch Envelope Time 4 Velocity Sensitivity)

-63–+63

Use this parameter when you want key release speed to affect the Time 4
value of the pitch envelope. If you want Time 4 to be speeded up for quickly
released notes, set this parameter to a positive (+) value. If you want it to be
slowed down, set this to a negative (-) value.
Specify the pitch envelope times (Time 1–Time 4). Higher settings will result
in a longer time until the next pitch is reached. (For example, Time 2 is the
time over which the pitch changes from Level 1 to Level 2.)
T1

P-Env Time 1–4
(Pitch Envelope Time 1–4)

T2

T3

T4

0–127
Pitch L0
L1
Note on

Note off
L2 T: Time

P-Env Level 0–4
(Pitch Envelope Level 0–4)

-63–+63

Time

L3
L: Level

L4

Specify the pitch envelope levels (Level 0–Level 4). It determines how much
the pitch changes from the reference pitch (the value set with Coarse Tune
or Fine Tune on the Pitch screen) at each point. Positive (+) settings will cause
the pitch to be higher than the standard pitch, and negative (-) settings will
cause it to be lower.

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TVF settings (Rhythm TVF/Rhythm TVF Env screen)
■ Rhythm TVF screen .......................................................................................................

Parameter

Filter Type

Value

Explanation

Selects the type of filter. A filter cuts or boosts a specific frequency region to change a sound’s
brightness, thickness, or other qualities.
OFF: No filter is used.
LPF: Low Pass Filter. This reduces the volume of all frequencies above the Cutoff Frequency in
order to round off, or un-brighten the sound. This is the most common filter used in
synthesizers.
BPF: Band Pass Filter. This leaves only the frequencies in the region of the cutoff frequency
(Cutoff Frequency), and cuts the rest. This can be useful when creating distinctive sounds.
HPF: High Pass Filter. This cuts the frequencies in the region below the Cutoff Frequency. This is
suitable for creating percussive sounds emphasizing their higher tones.
PKG: Peaking Filter. This emphasizes the frequencies in the region of the Cutoff Frequency. You
can use this to create wah-wah effects by employing an LFO to change the cutoff
frequency cyclically.
LPF2: Low Pass Filter 2. Although frequency components above the Cutoff Frequency are cut,
the sensitivity of this filter is half that of the LPF. This makes it a comparatively warmer low
pass filter. This filter is good for use with simulated instrument sounds such as the acoustic
piano.
LPF3: Low Pass Filter 3. Although frequency components above the Cutoff Frequency are cut,
the sensitivity of this filter changes according to the Cutoff frequency. While this filter is
also good for use with simulated acoustic instrument sounds, the nuance it exhibits differs
from that of the LPF2, even with the same TVF Envelope settings.
If you set “LPF2” or “LPF3,” the setting for the Resonance (p. 125).

Cutoff Frequency

124

0–127

Selects the frequency at which the filter begins to have an effect on the waveform’s frequency components.
• With “LPF/LPF2/LPF3” selected for the Filter Type, lower cutoff
frequency settings reduce a tone’s upper harmonics for a more
rounded, warmer sound. Higher settings make it sound brighter.
• If “BPF” is selected, harmonic components will change depending on
the TVF Cutoff Frequency setting. This can be useful when creating
distinctive sounds.
• With “HPF” selected, higher Cutoff Frequency settings will reduce lower
harmonics to emphasize just the brighter components of the sound.
• With “PKG” selected, the harmonics to be emphasized will vary
depending on Cutoff Frequency setting.

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Parameter

Value

Explanation
Emphasizes the portion of the sound in the region of the cutoff frequency,
adding character to the sound. Excessively high settings can produce oscillation, causing the sound to distort.
Level LPF
High

BPF

HPF

PKG

Frequency

Resonance

0–127

parameter value

Cutoff frequency

Low

Cutoff V-Curve
(Cutoff Frequency Velocity
Curve)

Selects one of the following seven curves that determine how keyboard playing dynamics (velocity) influence the cutoff frequency. Set this to “FIXED” if
you don’t want the Cutoff frequency to be affected by the keyboard velocity.
FIXED, 1–7
1

2

3

4

5

6

7

Cutoff V-Sens
(Cutoff frequency Velocity
Sensitivity)

-63–+63

Use this parameter when changing the cutoff frequency to be applied as a
result of changes in playing velocity. If you want strongly played notes to
raise the cutoff frequency, set this parameter to positive (+) settings. If you
want strongly played notes to lower the cutoff frequency, use negative (-) settings.

Resonance V-Sens
(Resonance Velocity Sensitivity)

-63–+63

This allows keyboard velocity to modify the amount of Resonance. If you
want strongly played notes to have a greater Resonance effect, set this parameter to positive (+) settings. If you want strongly played notes to have less
Resonance, use negative (-) settings.

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■ Rhythm TVF Env screen .................................................................................................

Parameter

Value

Explanation

F-Env Depth
(TVF Envelope Depth)

-63–+63

Specifies the depth of the TVF envelope. Higher settings will cause the TVF
envelope to produce greater change. Negative (-) settings will invert the
shape of the envelope.

F-Env V-Curve
(TVF Envelope Velocity Curve)

Selects one of the following 7 curves that will determine how keyboard playing dynamics will affect the TVF envelope. Set this to “FIX” if you don’t want
the TVF Envelope to be affected by the keyboard velocity.
FIX, 1–7
1

F-Env V-Sens
(TVF Envelope Velocity Sensitivity)
F-Env T1 V-Sens
(TVF Envelope Time 1 Velocity
Sensitivity)
F-Env T4 V-Sens
(TVF Envelope Time 4 Velocity
Sensitivity)

2

3

4

5

6

7

-63–+63

Specifies how keyboard playing dynamics will affect the depth of the TVF
envelope. Positive (+) settings will cause the TVF envelope to have a greater
effect for strongly played notes, and negative (-) settings will cause the effect
to be less.

-63–+63

This allows keyboard dynamics to affect the Time 1 of the TVF envelope. If
you want Time 1 to be speeded up for strongly played notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a
negative (-) value.

-63–+63

The parameter to use when you want key release speed to control the Time
4 value of the TVF envelope. If you want Time 4 to be speeded up for quickly
released notes, set this parameter to a positive (+) value. If you want it to be
slowed down, set this to a negative (-) value.
Specify the TVF envelope times (Time 1–Time 4). Higher settings will lengthen the time until the next cutoff frequency level is reached. (For example,
Time 2 is the time over which Level 1 will change to Level 2.)
T1

F-Env Time1–4
(TVF Envelope Time 1–4)

T2

T3

T4

0–127
Cutoff
Frequency L0
L1
Note on
T: Time

F-Env Level0–4
(TVF Envelope Level 0–4)

126

0–127

L2

L3

L4

Time

Note off
L: Level

Specify the TVF envelope levels (Level 0–Level 4). These settings specify how
the cutoff frequency will change at each point, relative to the standard cutoff
frequency (the cutoff frequency value specified in the TVF screen).

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TVA settings (Rhythm TVA/Rhythm TVA Env screen)
■ Rhythm TVA screen.......................................................................................................

Parameter

Value

Explanation
Sets the volume of the rhythm tone. This setting is useful primarily for adjusting the volume balance between rhythm tones.

Tone Level

0–127
The volume levels of the Waves from which the rhythm tone is composed is
set with the Wave Level (p. 121).

Level V-Curve
(TVA Level Velocity Curve)

You can select from seven curves that determine how keyboard playing
strength will affect the volume. If you do not want the volume of the tone to
be affected by the force with which you play the key, set this to “FIXED.”
FIX, 1–7
1

Level V-Sens
(TVA Level Velocity Sensitivity)

-63–+63

2

3

4

5

6

7

Set this when you want the volume of the tone to change depending on the
force with which you press the keys. Set this to a positive (+) value to have
the changes in tone volume increase the more forcefully the keys are played;
to make the tone play more softly as you play harder, set this to a negative
(-) value.
Sets the pan of the tone. “L64” is far left, “0” is center, and “63R” is far
right.

Tone Pan

L64–0–63R
Set the Pan for Waves comprising the rhythm tones with the Wave Pan (p.
121).

Random Pan Depth

0–63

Use this parameter when you want the stereo location to change randomly
each time you press a key. Higher settings will produce a greater amount of
change.
This will affect only waves whose Wave Rnd Pan Sw (p. 121) is ON.

Alter (Alternate) Pan Depth

L63–63R

This setting causes panning to be alternated between left and right each time
a key is pressed. Higher settings will produce a greater amount of change.
“L” or “R” settings will reverse the order in which the pan will alternate between left and right. For example if two tones are set to “L” and “R” respectively, the panning of the two tones will alternate each time they are played.
This will affect only waves whose Alter Pan Sw (p. 121) is ON or REVS.

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■ Rhythm TVA Env screen ................................................................................................

Parameter

Value

Explanation

A-Env T1 V-Sens
(TVA Envelope Time 1 Velocity
Sensitivity)

-63–+63

This allows keyboard dynamics to affect the Time 1 of the TVA envelope. If
you want Time 1 to be speeded up for strongly played notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a
negative (-) value.

A-Env T4 V-Sens
(TVA Envelope Time 4 Velocity
Sensitivity)

-63–+63

The parameter to use when you want key release speed to control the Time
4 value of the TVA envelope. If you want Time 4 to be speeded up for quickly released notes, set this parameter to a positive (+) value. If you want it to
be slowed down, set this to a negative (-) value.

A-Env Time1–4
(TVA Envelope Time 1–4)

0–127

Specify the TVA envelope times (Time 1– Time 4). Higher settings will lengthen the time until the next volume level is reached. (For example, Time 2 is
the time over which Level 1 will change to Level 2.)
Specify the TVA envelope levels (Level 1–Level 3). These settings specify how
the volume will change at each point, relative to the standard volume (the
Tone Level value specified in the TVA screen).
T1 T2

A-Env Level1–3
(TVA Envelope Level 1–3)

T3

T4

0–127
Level
L1 L2
Note on
T: Time

128

Time

L3
Note off
L: Level

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Output-related settings for the rhythm set and rhythm tones (Rhythm Output screen)

Parameter

Rhy Out Assign
(Rhythm Output Assign)

Value

MFX, L+R,
L, R, TONE

Explanation
Specifies for each rhythm set how the direct sound will be output.
MFX:
Output in stereo through multi-effects. You can also apply
chorus or reverb to the sound that passes through multi-effects.
L+R:
Output to the OUTPUT jacks in stereo without passing through
multi-effects.
L, R:
Output to the OUTPUT L jack or OUTPUT R jack in mono without
passing through multi-effects.
TONE:
Outputs according to the settings for each tone.
* If you’ve made settings so that sounds are separately routed to the OUTPUT L jack and OUTPUT R jack, but no plug is actually inserted in the OUTPUT R jack, the sounds routed to OUTPUT L and OUTPUT R will be mixed
and output from the OUTPUT L jack.

Tone Out (Output) Assign

MFX, L+R, L, R

Specifies how the direct sound of each tone will be output.
MFX:
Output in stereo through multi-effects. You can also apply
chorus or reverb to the sound that passes through multi-effects.
L+R:
Output to the OUTPUT jacks in stereo without passing through
multi-effects.
L, R:
Output to the OUTPUT L jack or OUTPUT R jack in mono without
passing through multi-effects.
* If the Rhy Out Assign is set to anything other than “TONE,” these settings
will be ignored.
* When the Str Type has a setting of Type “2”–”10,” the outputs of tones 1
and 2 will be combined with tone 2, and the outputs of tones 3 and 4 will
be combined with tone 4. For this reason, tone 1 will follow the settings.
* If you’ve made settings so that sounds are separately routed to the OUTPUT L jack and OUTPUT R jack, but no plug is actually inserted in the OUTPUT R jack, the sounds routed to OUTPUT L and OUTPUT R will be mixed
and output from the OUTPUT L jack.
* Sounds are output to chorus and reverb in mono at all times.
* The output destination of the signal after passing through the chorus is set
with the Output Select (p. 135).

Tone Out Level
(Rhythm Tone Output Level)

0–127

Set the level of the signal that is sent to the output destination specified by
Tone Out Assign.

Cho Send (MFX)
(Rhythm Tone Chorus Send
Level (Output=MFX))

0–127

Specifies the level of the signal sent to the chorus for each rhythm tone if the
rhythm tone is sent through MFX.

Rev Send (MFX)
(Rhythm Tone Reverb Send
Level (Output=MFX))

0–127

Specifies the level of the signal sent to the reverb for each rhythm tone if the
rhythm tone is sent through MFX.

Cho Send (nonMFX)
(Rhythm Tone Chorus Send
Level (Output=non MFX))

0–127

Sets the level of the signal sent to chorus for each rhythm tone if the rhythm
tone is not sent through MFX.

Rev Send (nonMFX)
(Tone Reverb Send Level
(Output=non MFX))

0–127

Sets the level of the signal sent to reverb for each rhythm tone if the rhythm
tone is not sent through MFX.

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Rhythm Tone Copy

Rhythm Tone Initialize

Copies the settings of a rhythm tone to a rhythm tone in the currently selected rhythm set.

Returns the settings of just a specific key in the current rhythm
set to their initial values

From the Rhythm Edit menu screen (p. 117), select “TON
COPY.” The Rhythm Tone Copy screen will appear.

From the Rhythm Edit menu screen (p. 117), select “TON
INIT.” The Rhythm Tone Init screen will appear.

(1)
(2)

(3)
(4)

1. Select the copy-source tone and copy-destination tone.
Parameter
(1)

Group of the copy-source rhythm set

(2)

Copy-source rhythm set

(3)

Copy-source rhythm tone

(4)

Copy-destination rhythm tone

1. Turn [CURSOR/VALUE] to select the key (A0–C8) that you
want to initialize.
2. Move the cursor to “INIT” and press [CURSOR/VALUE].
A confirmation message will appear.

* The copy-destination rhythm set is the rhythm set that's
selected in the temporary area (p. 57).
2. Move the cursor to “COPY” and press [CURSOR/VALUE].
A confirmation message will appear.

3. To execute the initialization, select “OK” and press
[CURSOR/VALUE].
If you decide not to initialize, select “CANCEL” and press
[CURSOR/VALUE].
When initialization is finished, you’ll be returned to the
previous screen.

Rhythm Set Initialize
3. To execute the copy, select “OK” and press [CURSOR/
VALUE].
If you decide not to execute the copy, select “CANCEL”
and press [CURSOR/VALUE].
Once the copy has been completed, you’ll be returned to
the previous screen.

Returns the settings of the current rhythm set to their initial
values
From the Rhythm Edit menu screen (p. 117), select “RHY INIT.”
A confirmation message will appear.

1. To execute the initialization, select “OK” and press
[CURSOR/VALUE].
If you decide not to initialize, select “CANCEL” and press
[CURSOR/VALUE].
When initialization is finished, you’ll be returned to the
previous screen.

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Using the SonicCell in Patch Mode

Rhythm Set Write

5. Turn [CURSOR/VALUE] to select the save-destination
rhythm set, then press [CURSOR/VALUE].
A confirmation message will appear.

Saves the current rhythm set as user data.
From the Rhythm Edit menu screen (p. 117), select “Write” to
access the Rhythm Set Name screen.
In this screen you can assign a name (rhythm set name) of up
twelve characters to the rhythm set you’re going to save.
6. To write the rhythm set into memory, select “OK” and
press [CURSOR/VALUE].
If you decide you don’t want to carry out the write, select
“CANCEL” and press [CURSOR/VALUE].
Once the data has been written, you’ll be returned to the
previous screen.
1. Move the cursor to the location where you want to enter a
character, and press [CURSOR/VALUE].
2. Turn [CURSOR/VALUE] to select the desired character, then
press [CURSOR/VALUE] to enter that character.
You can press [MENU] to view convenient functions for
text entry.
Press [MENU] once again to return to the previous screen.

Function

Explanation

INSERT

Press [CURSOR/VALUE] to insert a space
(blank) at the cursor location.

DELETE

Press [CURSOR/VALUE] to delete the character at the cursor location; subsequent
characters will move forward.

UNDO

Revert to the unedited rhythm set name.

3. Repeat steps 1 and 2 as many times as necessary.
4. When you’ve finished entering the rhythm set name, move
the cursor to “WRITE” and press [CURSOR/VALUE].
The Rhythm Set Write screen will appear.

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Using the SonicCell in Patch Mode

Editing the effects (Patch/Rhythm Set)
In Patch mode you can use multi-effects, chorus, and reverb.

■ Signal flow...................................................................................................................
Tone 4
Tone 3
Tone 2

Patch (Rhythm) Output
4

1

Tone1

MFX Output
5

2

6

7

MFX

3

8

Chorus Output

9
10

11

MAIN

Chorus
REV
1 2 3
4 5

6

12

Reverb
Output

7 8 9
10

11 12

13

Reverb
14

Mastering
Effect
L R

OUTPUT
13 14

If the patch type is Patch, make these settings in the Patch Output screen.
1 : Tone Out Level, 2 : Cho Send (MFX) / Cho Send (non MFX),
3 : Rev Send (MFX) / Rev Send (non MFX), 4 : Pat Out Assign, 5 : Tone Out Assign

p. 108

If the patch type is Rhythm, make these settings in the Rhythm Output screen.
1 : Tone Out Level, 2 : Cho Send (MFX) / Cho Send (non MFX),
3 : Rev Send (MFX) / Rev Send (non MFX), 4 : Rhy Out Assign, 5 : Tone Out Assign

p. 129

6

Make these settings in the MFX screen.
• Select the multi-effect type and edit the parameters.

p. 134

7 – 9

Make these settings in the MFX Output screen.
7 : Output Level, 8 : Chorus Send Level, 9 : Reverb Send Level

p. 135

10

Make these settings in the Chorus screen.
• Select the chorus type and edit the parameters.

p. 135

11 – 12

Make these settings in the Chorus Output screen.
11 : Output Level, 12 : Output Select

p. 135

13

Make these settings in the Reverb screen.
• Select the reverb type and edit the parameters.

p. 136

14

Make these settings in the Reverb Output screen.
• Output Level

p. 136

1 – 5

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Using the SonicCell in Patch Mode

■ Procedure ....................................................................................................................
1. In the Patch Edit screen, press [EFFECTS].
The [EFFECTS] indicator will light, and the Effect Routing
screen will appear.

2. Turn [CURSOR/VALUE] to move the cursor to the
parameter you want to edit.
3. Press [CURSOR/VALUE] to highlight the value.
If a parameter has a “SELECT” indication in the value
field, you can press [CURSOR/VALUE] to access the
setting screen.
4. Turn [CURSOR/VALUE] to edit the value, then press
[CURSOR/VALUE].
5. When you’ve finished editing, press [EXIT].
The Patch Edit screen will appear.

■ Menu screens for effect editing......................................................................................
From the Effect Edit screen, you can press [MENU] to
access the Patch Effect menu screen or Rhythm Effect menu
screen.
The Patch Effect menu screen and Rhythm Effect menu
screen are structured as shown at the right.
You can turn [CURSOR/VALUE] to the right or left to switch
between screens.
Press [MENU] once again to return to the previous screen.

Parameter

Value

Explanation

MFX
(MFX Switch)

OFF, ON

Specifies whether MFX will be used (ON) or not used (OFF).

CHO
(Chorus Switch)

OFF, ON

Specifies whether chorus will be used (ON) or not used (OFF).

REV
(Reverb Switch)

OFF, ON

Specifies whether Reverb will be used (ON) or not used (OFF).

MST
(Mastering Effect Switch)

OFF, ON

Specifies whether Mastering Effect will be used (ON) or not used (OFF).

MFX CTRL
(MFX Control)

Edits MFX control settings.
Press [CURSOR/VALUE] to access the MFX Control screen (p. 137).

Write
(Patch/Rhythm Set Write)

Saves the current patch or rhythm set as user data.
Press [CURSOR/VALUE] to access the Patch Name screen (p. 116) or
Rhythm Set Name screen (p. 131).

System

Press [CURSOR/VALUE] to access the System screen (p. 176).

Utility

Press [CURSOR/VALUE] to access the Utility screen (p. 182).

Demo Play

When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.

SRX Info
(SRX Information)

Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).

Version
(Version Information)

Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).

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Using the SonicCell in Patch Mode

Selecting the item to edit (Effect Routing screen)

Parameter
Tone
(Tone Output)
* Patch Type: Patch
Key
(Rhythm Output)
* Patch Type: Rhythm
MFX
MFX
(MFX Output)
CHO
(Chorus)
CHO
(Chorus Output)
REV
(Reverb)
REV
(Reverb Output)
M
(Mastering Effect)

Explanation
Edits output-related settings for the patch/tone.
By moving the cursor to
screen (p. 108).

and pressing [CURSOR/VALUE] you can move to the Patch Output

Edits output-related settings for the rhythm set/rhythm tone.
By moving the cursor to
screen (p. 129).

and pressing [CURSOR/VALUE] you can move to the Rhythm Output

Edits multi-effect settings.
Press [CURSOR/VALUE] to access the MFX screen (p. 134).
Edits settings for the multi-effect output.
By moving the cursor to
screen (p. 135).

and pressing [CURSOR/VALUE] you can move to the MFX Output

Edits chorus settings.
Press [CURSOR/VALUE] to access the Chorus screen (p. 135).
Edits settings for the chorus output.
By moving the cursor to
screen (p. 135).

and pressing [CURSOR/VALUE] you can move to the Chorus Output

Edits reverb settings.
Press [CURSOR/VALUE] to access the Reverb screen (p. 136).
Edits settings for the reverb output.
By moving the cursor to
screen (p. 136).

and pressing [CURSOR/VALUE] you can move to the Reverb Output

Edits mastering effect settings.
Press [CURSOR/VALUE] to access the Mastering Effect screen (p. 181).

Multi-effect settings (MFX/MFX Output screen)
■ MFX screen ..................................................................................................................

Parameter

Value

Explanation

00: THRU–78: SYMRESONANCE
(MFX Type)

Selects the type of multi-effect used by MFX.
Choose “00: THRU” if you don’t want to apply a multi-effect.

Parameters for each MFX type

Edit the parameters for the selected MFX type.
Refer to “Multi-Effects Parameter (MFX1–3, MFX)” (p. 192).

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■ MFX Output screen .......................................................................................................

Parameter

Value

Explanation

Output Level

0–127

Adjusts the volume of the sound that has passed through the multi-effects.
If you’re applying a multi-effect, this specifies the depth of the multi-effect.
If you’re not applying a multi-effect, this specifies the volume of the original
sound.

Chorus Send Level

0–127

Adjusts the amount of chorus for the sound that passes through multi-effects.
If you don’t want to add the Chorus effect, set it to “0.’

Reverb Send Level

0–127

Adjusts the amount of reverb for the sound that passes through multi-effects.
If you don’t want to add the Reverb effect, set it to “0.”

Chorus settings (Chorus/Chorus Output screens)
■ Chorus screen...............................................................................................................

Parameter

Value

Explanation

00: OFF–03: GM2 CHORUS
(Chorus Type)

Selects the types of chorus.
Choose “00: OFF” if you don’t want to apply a chorus.

Parameters for each chorus type

Edit the parameters for the selected chorus type.
Refer to “Chorus Parameters” (p. 219).

■ Chorus Output screen ...................................................................................................

Parameter

Value

Explanation

Output Level

0–127

Adjusts the volume of the sound that has passed through chorus.

MAIN, REV, M+R

Specifies
MAIN:
REV:
M+R:

Output Select

how the sound routed through chorus will be output.
Output to the OUTPUT jacks in stereo.
Output to reverb in mono.
Output to the OUTPUT jacks in stereo, and to reverb in mono.

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Using the SonicCell in Patch Mode

Reverb settings (Reverb/Reverb Output screens)
■ Reverb screen...............................................................................................................

Parameter

Value

Explanation

00: OFF–03: GM2 REVERB
(Reverb Type)

Selects the types of reverb.
Choose “00: OFF” if you don’t want to apply a reverb.

Parameters for each reverb type

Edit the parameters for the selected reverb type.
Refer to “Reverb Parameters” (p. 220).

■ Reverb Output screen ...................................................................................................

Parameter

Value

Explanation

Output Level

0–127

Adjusts the volume of the sound that has passed through reverb.

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Using the SonicCell in Patch Mode

Controlling the multi-effects via MIDI (MFX Control screen)
Multi-Effects Control
If you wanted to change the volume of multi-effects sounds, the delay time of Delay, and the like, using an external MIDI device, you
would need to send System Exclusive messages-MIDI messages designed exclusively for the SonicCell. However, System Exclusive
messages tend to be complicated, and the amount of data that needs to be transmitted can get quite large.
For that reason, a number of the more typical of the SonicCell’s multi-effects parameters have been designed so they accept the use
of Control Change (or other) MIDI messages for the purpose of making changes in their values. For example, you can use the Pitch
Bend lever to change the amount of distortion, or use the keyboard’s touch to change the delay time of Delay. The parameters that
can be changed are predetermined for each type of multi-effect; among the parameters described in “Multi-Effects Parameter (MFX1–
3, MFX)” (p. 192), these are indicated by a “#.”
The function that allows you use MIDI messages to make these changes in realtime to the multi-effects parameters is called the Multieffects Control.
You can use up to four multi-effect controls in a patch or rhythm set.
When the multi-effects control is used, you can select the amount of control (Sens) applied, the parameter selected (Dest), and the
MIDI message used (Source).
By using the Matrix Control (p. 95) instead of the Multi-effects Control, you can also change the parameters of some popular multieffects in realtime.

Parameter

Value

Control 1–4
Src (Source)

OFF,
CC01–CC31,
CC33–95,
PITCH BEND,
AFTERTOUCH,
SYS CTRL1–4

Control 1–4
Dest (Destination)

Refer to
“Multi-Effects Parameter” (p. 192)

Sets the multi-effects parameters to be controlled with the multi-effects control. The multieffects parameters available for control will depend on the multi-effects type.

-63–+63

Sets the amount of the multi-effects control’s effect that is applied.
If you wish to modify the selected parameter in a positive (+) direction—i.e., a higher
value, toward the right, or faster, etc.—from its current setting, select a positive (+) value. If you wish to modify the selected parameter in a negative (-) direction—i.e., a lower
value, toward the left, or slower, etc.—from its current setting, select a negative (-) value. Higher numbers produce a greater amount of change.

Control 1–4
Sens

Explanation
Sets the MIDI message used to control the multi-effects parameter with the multi-effects
control.
OFF:

Multi-effects control will not be used.

CC01–31, 33–95:
PITCH BEND:
AFTERTOUCH:
SYS CTRL1–4:

Controller numbers 1–31, 33–95
Pitch Bend
Aftertouch
Use the System Control setting (p. 179).

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MEMO

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Audio Connections

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Using the SonicCell with your computer (USB AUDIO)
Basic operation
1. Press [USB AUDIO] so its indicator is lit.
The USB Audio screen will appear.

3. Press [CURSOR/VALUE] to highlight the value.

fig.disp-USB-top01

4. Turn [CURSOR/VALUE] to edit the value.
2. Turn [CURSOR/VALUE] to move the cursor to the
parameter you want to edit.

5. When you’ve finished editing the value, press [CURSOR/
VALUE].
To save the setting, press [MENU] to access the menu screen,
and choose “Write” (System Write) to execute the Write
operation (System Write: p. 150).

Parameter

Value

Explanation

Audio level

0–127

This specifies the volume of the input from USB, and the volume at which the
SMF/Audio File Player (p. 167) will play audio files.

Specifies where the input signal is to be sent.
To Output:

Sent to OUTPUT.

USB
Audio

OUTPUT
Input
Effect

Assign

To Output, To Input FX

To Input FX:

Sent to the input effect.

USB
Audio
Input
Effect

OUTPUT

Use the “In/Out Routing” (p. 144) to specify how the signal that has
passed through the input effect will be output.

Input/output of USB audio and MIDI messages cannot be used at the same time that the SMF/Audio File Player (p. 167) is playing.

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Using the SonicCell with your computer (USB AUDIO)

Accessing the Menu screen
From the USB Audio screen, press [MENU] to access the Menu screen.
Press [MENU] once again to return to the USB Audio screen.

Parameter

Explanation

Write
(System Write)

Saves the current settings as system settings (p. 150).

System

Press [CURSOR/VALUE] to access the System screen (p. 176).

Utility

Press [CURSOR/VALUE] to access the Utility screen (p. 182).

Demo Play

When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.

SRX Info
(SRX Information)

Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).

Version
(Version Information)

Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).

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Inputting sound from an external device (INPUT)
Basic operation
1. Press [INPUT] so its indicator is lit.
The Input screen will appear.

fig.disp-Input-top02

fig.disp-Input-top01

4. Turn [CURSOR/VALUE] to edit the value.
2. Turn [CURSOR/VALUE] to move the cursor to the
parameter you want to edit.

5. When you’ve finished editing the value, press [CURSOR/
VALUE].

3. Press [CURSOR/VALUE] to highlight the value.

To save the setting, press [MENU] to access the menu screen,
and choose “Write” (System Write) to execute the Write
operation (System Write: p. 150).

Parameter

Value

Explanation
Turns phantom power on/off.
Turn this “ON” if you’ve connected a phantom-powered condenser mic to
the MIC INPUT jack.

Phantom Power

OFF, ON

• You must turn phantom power “OFF” unless a condenser mic that
requires phantom power is connected. Supplying phantom power to a
dynamic mic will cause malfunctions. For details on mic specifications,
refer to the owner’s manual for the mic you’re using.
• Before you switch phantom power on/off, you must turn the front panel
[VOLUME] knob to “0.” If you turn phantom power on/off with the
volume raised, high-volume noise will be produced, possibly damaging
your amp or speakers.
• When you turn the power on, the phantom power will always be OFF.

Specifies where the input signal is to be sent.
To COM+ Output:

Sent to computer and OUTPUT.

OUTPUT
Input
Effect
INPUT
Assign

Computer

To COM+Output,
To COM, To Input FX
To COM:

Output to the computer.

OUTPUT
Input
Effect
INPUT

142

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Inputting sound from an external device (INPUT)

Parameter

Value

Explanation
To Input FX:

Sent to the input effect.

OUTPUT

Assign

Input
Effect

To COM+Output,
To COM, To Input FX

INPUT

Computer

Use the “In/Out Routing” (p. 144) to specify how the signal that has
passed through the input effect will be output.

Accessing the Menu screen
From the Input screen, press [MENU] to access the Menu screen.
Press [MENU] once again to return to the Input screen.

Parameter

Explanation

Write
(System Write)

Saves the current settings as system settings (p. 150).

System

Press [CURSOR/VALUE] to access the System screen (p. 176).

Utility

Press [CURSOR/VALUE] to access the Utility screen (p. 182).

Demo Play

When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.

SRX Info
(SRX Information)

Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).

Version
(Version Information)

Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).

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Input/output and effect settings (In/Out Routing)
You can specify how the input signal from an external source or USB will be processed by the effects and then output when the
[INPUT] or [USB AUDIO] indicator is lit. These settings are called “In/Out Routing.”

Here are some examples of what you can do.
You can use your computer to apply an effect to the audio received via INPUT
You can use an effect on your computer to process the sound of your guitar, and listen to the resulting sound from monitors
(speakers) connected to OUTPUT.
(Example)
Computer

INPUT

OUTPUT

USB

INPUT
Assign: To COM

USB Audio
Assign: To Output

Settings
INPUT: Assign (p. 142) = To COM
USB Audio: Assign (p. 140) = To Output

Use an “input effect” that’s dedicated to INPUT/USB
The sound that's received at INPUT or USB can be sent directly out without change, or processed by a dedicated “input effect.”
(Example)

OUTPUT

INPUT

OUTPUT

INPUT
Computer

Input
Effect

Settings
INPUT: Assign (p. 142) = To COM+ Output

144

Assign (p. 142) = To Input FX
Input Effect (p. 147)

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Input/output and effect settings (In/Out Routing)

Listen to the effect-processed sound from your speakers, while recording the
unprocessed sound on your computer
You can use the chorus/reverb that’s assigned to a performance/patch. In other words, the effect will depend on the performance/
patch that's selected.
You can also use the mastering effect. In addition, you can choose how the signal that passes through the input effect will be output.
For example, you could listen to the vocal with reverb, while recording the vocal “dry” (without reverb) for later processing.
(Example)

Tone
Generator
(TG)

OUTPUT

MFX1

Settings
Tone Generator: Performance mode

MFX2

Reverb

INPUT: Assign (p. 142) = To Input FX
To Computer: Type (p. 148) = Input FX

MFX3

INPUT

Computer

Input
Effect

Input Effect (p. 147)
MFX1–3 (p. 78)
Reverb (p. 79)

Applying an effect such as distortion to the sound of a guitar connected to INPUT
When using the sound module in Performance mode, the MFX3 (multi-effect 3) of the performance can be used as an effect for the
INPUT/USB input. Since the multi-effects provided include guitar-type effects, such as distortion, overdrive, and guitar amp simulator,
this is convenient when you want to apply an effect to the guitar that's connected to INPUT.
You can also record the distorted guitar sound on your computer, or apply reverb as well.
(Example)

Tone
Generator
(TG)

OUTPUT

MFX1

Settings
Tone Generator: Performance mode

MFX2

Reverb

INPUT: Assign (p. 142) = To Input FX
To Computer: Type (p. 148) = Input FX

MFX3

MFX3 Location: Type (p. 149) = TG

INPUT

Computer
Input
Effect

Input Effect (p. 147)
MFX1–3 (p. 78)
Reverb (p. 79)

Tone
Generator
(TG)

OUTPUT

MFX1
MFX2

Settings
Tone Generator: Performance mode
INPUT: Assign (p. 142) = To Input FX

Reverb

To Computer: Type (p. 148) = Input FX
MFX3 Location: Type (p. 149) = Input FX

INPUT
Input
Effect

Computer
MFX3

Input Effect (p. 147)
MFX1–3 (p. 78)
Reverb (p. 79)

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Input/output and effect settings (In/Out Routing)

■ Procedure ....................................................................................................................
1. Press [INPUT] or [USB AUDIO] so its indicator is lit.
The Input screen or USB Audio screen will appear.

3. Turn [CURSOR/VALUE] to move the cursor to the
parameter you want to edit.

2. Press [EFFECTS] so its indicator is lit.
The In/Out Routing screen will appear.
(Performance mode)

4. Turn [CURSOR/VALUE] to move the cursor to the
parameter you want to edit.

(Patch mode)

5. Press [CURSOR/VALUE] to highlight the value.
6. Turn [CURSOR/VALUE] to edit the value.
7. When you’ve finished editing, press [CURSOR/VALUE].
Press [EXIT] or [EFFECTS] to access the In/Out Routing
screen.

■ Menu screens when editing In/Out Routing ...................................................................
If you’re in a screen that’s related to the In/Out routing,
pressing [MENU] will bring up the Effect Switch screen.
The Effect Switch screen is structured as shown in the
illustration at right. You can switch between screens by
turning [CURSOR/VALUE] to the right or left.
Press [MENU] once again to return to the previous screen.
Parameter

Value

Explanation

Input Effect
(Input Effect Switch)

OFF, ON

Specifies whether input effects will be used (ON) or not used (OFF).

Write
(System Write)

Saves the current settings as system settings (p. 150).

System

Press [CURSOR/VALUE] to access the System screen (p. 176).

Utility

Press [CURSOR/VALUE] to access the Utility screen (p. 182).

Demo Play

When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.

SRX Info
(SRX Information)

Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).

Version
(Version Information)

Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).

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Input/output and effect settings (In/Out Routing)

Selecting the item to edit (In/Out Routing screen)
Parameter

Explanation

IN FX
(Input Effect)

Edits the input effect settings.
Press [CURSOR/VALUE] to access the Input Effect screen.

(Input Effect output)

Edits the output settings for the input effect.
By moving the cursor to
and pressing [CURSOR/VALUE] you can move to the Input FX
Output screen (p. 148).

F3
(MFX3)

Edits the MFX3 settings.
Press [CURSOR/VALUE] to access the MFX 3 screen (p. 78).
* This is not shown in Patch mode.
* This is not shown if the MFX 3 Location “Type” (p. 149) is set to TG.

TO COM
(To Computer)

Selects the signal that is sent to the computer.
Press [CURSOR/VALUE] to access the To Computer screen (p. 148).

MFX3 LOC
(MFX3 Location)

Specifies how MFX3 will be used.
Press [CURSOR/VALUE] to access the MFX 3 Location screen (p. 149).
* This is not shown in Patch mode.

Input effect settings (Input Effect/Input FX Output screen)
■ Input Effect screen.........................................................................................................

Parameter

Value

Explanation

Selects the input effect type.

1: EQUALIZER
Adjusts the tone of the low-frequency and high-frequency ranges.

2: ENHANCER
Modifies the harmonic content of the high-frequency range to add sparkle to the sound.

3: COMPRESSOR
Input effect type

Restrains high levels and boosts low levels to make the overall volume more consistent.

4: LIMITER
Compresses the sound when it exceeds a specified volume, to keep distortion from occurring.

5: NOISE SUPPRESSOR
Suppresses noise during periods of silence.

6: CENTER CANCELER
Removes the sounds that are localized at the center of the stereo input. This is a convenient way
to eliminate a vocal.
Parameters for each input
effect type

Here you can edit the parameters of the selected input effect type.
Refer to “Input Effect Parameters” (p. 221).

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Input/output and effect settings (In/Out Routing)

■ Input FX Output screen .................................................................................................

Parameter

Value

Explanation

Output Level

0–127

Set the level of the signal that is sent to the OUTPUT.

Chorus Send Level

0–127

Adjusts the amount of chorus for the sound.
If you don’t want to add the Chorus effect, set it to “0.”

Reverb Send Level

0–127

Adjusts the amount of reverb for the sound.
If you don’t want to add the Reverb effect, set it to “0.”

Selecting the signal sent to your computer (To Computer screen)

Parameter

Value

Explanation

Selects the signal sent to your computer.
MIX:

Tone
Generator
(TG)
USB
Audio
INPUT
Type

MIX, Input FX

Input FX:

Tone
Generator
(TG)
USB
Audio
INPUT

The signals of the internal tone generator and external input
(USB audio, INPUT) will be sent.
MFX1

Chorus

MFX2

Reverb

MFX3

Mastering

*1

Input
Effect

Computer

The external input signal (USB audio, INPUT) unprocessed
by the chorus/reverb/mastering effects will be sent.

MFX1

Chorus

MFX2

Reverb

MFX3

Mastering

*1

Input
Effect

*1 If you’re in Patch mode, this will be only MFX.

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OUTPUT

OUTPUT

Computer

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Input/output and effect settings (In/Out Routing)

Specifies how MFX3 will be used (MFX3 Location screen)
This screen won’t appear in Patch mode.

Parameter

Value

Explanation

Specifies how MFX3 will be used.
TG:

Tone
Generator
(TG)
USB
Audio
INPUT
Input FX:

Type

TG, Input FX

Tone
Generator
(TG)
USB
Audio
INPUT

MFX3 will be used as the effect applied to the SonicCell’s
tone generator (TG).

MFX1
MFX2
MFX3

Input
Effect

MFX3 will be connected following the input effect. You'll be
able to use MFX3 on the audio input via INPUT and USB.

MFX1
MFX2

Input
Effect

MFX3

If this is set to Input FX, you won’t be able to use MFX3 on the
performance.

Editing the MFX3 settings
If you’ve selected the Input FX setting, the In/Out Routing screen will show
“F3.” By choosing “F3” you can move to the MFX3 screen and edit the
MFX3 settings. However, this will edit the MFX3 settings of the currently selected performance.

Saving the MFX3 settings
If you’ve edited the MFX3 effect type or parameter values, those settings will be saved as settings of the currently selected
performance.
To save the settings, from the MFX3 screen, press [MENU] to access the menu screen, and then choose “Write” (Performance Write).
(Performance Write: p. 73)
* In/Out routing settings are saved as system settings. (System Write: p. 150)

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Input/output and effect settings (In/Out Routing)

System Write
This saves the current system settings.
In the menu screen (p. 141, p. 143, p. 146), choose “Write”
(System Write) and you'll see a confirmation message.

1. If you want to write the settings, select “OK” and press
[CURSOR/VALUE].
If you decide not to write the settings, select “CANCEL”
and press [CURSOR/VALUE].
Once the settings have been written, you’ll be returned to
the previous screen.

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Using the plug-in version
of SonicCell Editor
This chapter explains how to use the plug-in version of SonicCell Editor as a plug-in module in your VSTi or AU compatible host
application.
The plug-in version of SonicCell Editor is a plug-in module that lets you edit the SonicCell’s parameters from within your host
application. The results of your editing can be saved in a project file of your host application.

• In Performance mode, part ‘n’ of the SonicCell will normally be MIDI channel ‘n’.
• In Patch mode, the SonicCell’s MIDI channel will normally be 1.
• If you’ve changed the MIDI channel setting, please substitute the actual channel for any MIDI channel appearing in this
explanation.
• Functionality may be limited depending on the host application you’re using. For details, refer to the owner’s manual of your
host application.
• You can’t use the stand-alone version and plug-in version of SonicCell Editor at the same time.
• The SonicCell Editor plug-in version cannot be plugged into multiple tracks of the same project at the same time.
• The SonicCell Editor plug-in version cannot be plugged into multiple projects at the same time.

Connection example

Computer
To USB connector
of your computer

MIDI Keyboad

To Monitor Amplifier etc.

USB Cable
MIDI OUT

USB
COMPUTER

MIDI IN

OUT PUT

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SONAR LE
Installing the driver and SonicCell
Editor
Before you continue, install the driver, SonicCell Editor,
Librarian, and Playlist Editor as described on p. 33–p. 36.
• The stand-alone version of the editor, the librarian, and the
playlist editor will be installed in C:\Program
Files\Roland\SonicCellEditor.
• The plug-in version of the editor (subsequently referred to as
“the plug-in”) will be copied to C:\Program Files\Roland.

Installing SONAR LE
Here’s how to install the included SONAR LE into your
computer.
In order to perform the following procedure, you’ll need to
log onto Windows as a user whose account type is
Administrator.
1. Place the SONAR LE installation CD-ROM into your CDROM drive.
The installer will start up automatically. Proceed with the
installation as directed by the on-screen instructions.
* If the installer doesn’t start up automatically, please start it
up using the following procedure.
1. From the Windows Start menu, choose “My
Computer.”

When you start up SONAR LE on Windows Vista, a
message of “An unidentified program wants access to
your computer” will appear. Click [Allow] to start up
SONAR LE.

Updating the VST Adapter
In order to register the software in SONAR LE, you’ll need to
update VST Adapter.
In order to perform the following procedure, you’ll need to
log onto Windows as a user whose account type is
Administrator.
1. Close all currently running software.
2. In the SonicCell Editor CD, navigate to the “Sonar
Utility\VST Adapter updater” folder and double-click
“VSTAdapter453Update_E.exe” to start up the installer.

Windows Vista users:
The message “An unidentified program wants access to
your computer” will appear; click [Allow].
3. Proceed with the installation as directed by the on-screen
instructions.
4. When the update is complete, the “Wrap VST Plugins” will
run automatically.
In this case, click [Cancel] to exit the wizard.

2. The drives detected by your computer will be
displayed; double-click the CD-ROM drive.

Windows Vista users:
The message “An unidentified program wants access to
your computer” will appear. Click [Allow].
* When the “Installation Complete” dialog box appears,
clear the “Launch SONAR LE” check box, and click
[Finish]. If you failed to clear the check box and the
program started up, close SONAR LE.

Windows Vista users:
If you’re using SONAR LE on Windows Vista, you’ll need to
make user account control settings after installing SONAR LE.
1. After installing SONAR LE, right-click the “SONAR LE” icon
that was created on your desktop, and choose
“Properties” from the menu that appears.
2. Click the “Compatibility” tab to open the Compatibility
page.
3. In the “Privilege level” area, select “Run this program as
an administrator.”
4. Click “OK” to close Properties.

152

Initial MIDI and audio device
settings for SONAR LE
1. Double-click the SONAR LE icon on your desktop to start
up SONAR LE.
The “Wave Profiler (WDM Kemel Streaming)” dialog box
will appear.
2. Click [Yes] to execute audio device detection. When the
process has been completed, click [Close].
* If the “Wave Profiler(WDM Kemel Streaming)” dialog box
does not open automatically, select the SONAR LE
“Options” menu command “Audio” to open the “Audio
Options” dialog box, and in the “General” tab, click
[Wave Profiler (WDM Kemel Streaming)].
3. The “Online Registration” dialog box will open. Select
“Please remind me to register later.,” and click [OK].
For details on activation, refer to online Help for SONAR
LE.
4. The “Tip of the Day” will appear; click [Close] to close the
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SONAR LE

5. A message telling you that “No MIDI Outputs Selected”;
click [Choose MIDI Outputs Now] to open the “MIDI
Devices” dialog box.
* If the message “No MIDI Outputs Selected” does not
appear, select SONAR LE’s Option menu command “MIDI
Devices” to open the “MIDI Devices” dialog box.
6. In the MIDI Devices dialog box, click to make only the
following items highlighted.

Registering the plug-in in
SONAR LE
For details about registering a plug-in in SONAR LE, refer to
the online help for Cakewalk VST Adapter.
1. Open the “Cakewalk VST Configuration Wizard: Search
Paths” dialog box.

Input

Output

Windows XP users

Roland SonicCell

Roland SonicCell

From the Start menu, choose “All Programs” - “Cakewalk”
- “Cakewalk VST Adapter 4” - “Cakewalk VST Adapter
4,” and click [Next].

7. Once you’ve made the above selections, click [OK] to close
the dialog box.
8. The “Quick Start” dialog box will open; click “Close.”
SONAR LE has now started up. Next, you need to make
the audio device settings.
9. From the “Options” menu, select the “Audio” command to
open the “Audio Options” dialog box.
10. Open the “Drivers” tab.
For both “Input Drivers” and “Output Drivers,” click the
device names so that only “Roland SonicCell” is
highlighted for each.
11. Once you’ve made the device settings, click [OK] to close
the dialog box.
* If a message suggests that you restart SONAR LE, restart
SONAR LE.
12. Once again, select the “Options” menu command “Audio”
to open the “Audio Options” dialog box.

Windows Vista users
From the Start menu, choose “All Programs” - “Cakewalk”
- “Cakewalk VST Adapter 4,” and then inside it right-click
“Cakewalk VST Adapter 4.”
From the menu that appears, choose [Run as
administrator].
A message stating that “An unidentified program wants
access to your computer” will appear; click [Allow] and
click [Next].
2. Click [Add], add “(the folder to which you copied the plugin)\Roland,” and then click [Next].
Normally, this will be C:\Program Files\Roland.
If a message indicates “MIDI devices aren't set up
correctly,” click [OK].
3. When the “Cakewalk VST Configuration Wizard: Plugin
Configuration” dialog box opens, click [Next].
fig.VST01.eps

13. In the “General” tab, set “Audio Driver Bit Depth” to “24.”
This completes the device settings.
14. In the “Audio Options” dialog box, click [OK] to close the
dialog box.
* If a message suggests that you restart SONAR LE, restart
SONAR LE.

4. When the “Cakewalk VST Configuration Wizard:
Finished” dialog box appears, click [Finish].
fig.VST02.eps

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SONAR LE

Connections and settings

Starting up SonicCell Editor

1. Use a USB cable to connect the SonicCell to your computer.

1. Start up SONAR LE.

2. If necessary, use a MIDI cable to connect your MIDI
keyboard to the SonicCell.

2. From the menu, choose “File” - “Close” to close the project
that was loaded at start-up.

3. Turn on the power of the SonicCell.
If the SonicCell is not connected correctly, SonicCell Editor
may not operate correctly.
Make sure that you switch on the SonicCell’s power
before you start up SONAR LE.

3. From the menu, choose “File” - “New” to open the “New
Project File” dialog box.
4. Choose “Blank (no tracks or buses)” as the template, and
click [OK].

* Don’t disconnect the USB cable connected to the
SonicCell while SONAR LE is running.

5. From the menu, choose “Insert” - “Audio Track” to add an
audio track.

Settings for the SonicCell

6. Right-click the FX field located at the right of the Track
Pane of the audio track.

If you’ve connected a MIDI keyboard or other MIDI device to
the SonicCell’s MIDI IN, set the USB-MIDI Thru (p. 177) setting
on the SonicCell module to ON.
If this is ON, MIDI messages arriving at MIDI IN will be sent
without change to your computer via USB MIDI.

Settings for SONAR LE
Here we will use the SonicCell as a USB-MIDI interface for
SONAR LE. Turn on the MIDI Thru setting.
If this is on, the MIDI messages received by SONAR LE will be
sent back to the SonicCell’s sound generator.
For details on SONAR LE settings, refer to th online help for
SONAR LE.

7. From the menu that appears, choose “DXi Synth” - “VST
SonicCell Editor VST.”
The plug-in version of SonicCell Editor will start up.
8. If a message indicates “MIDI devices aren’t set up
correctly,” click [OK].
9. In SonicCell Editor, select the menu button “Setup” - “Set
Up MIDI Devices” to open the “Set Up MIDI Devices”
dialog box.
10. In SonicCell Input/Output, choose “Roland SonicCell” and
click [OK].
11. In SonicCell Editor, click [READ].
This will load the settings from the SonicCell into the
editor.

1. Start up SONAR LE.
2. Specify the SonicCell as the USB-MIDI interface for SONAR
LE.
For details on how to make this setting, refer to the online
help for SONAR LE.
3. From the menu, choose “Options” - “Global” to open the
“Global Options” dialog box.

Steps 8–11 are needed only when starting the editor for
the first time. The second and subsequent times, the
SonicCell settings will be loaded into the editor from the
port you specified.

Adding a MIDI track

4. Select the “General” tab.

1. From the menu, choose “Insert” - “MIDI Track” to add a
MIDI track.

5. Select the “Always Echo Current MIDI Track” check box,
and click [OK].

2. Specify the channel of the MIDI track.

If using Performance mode:
As the MIDI track’s input, choose “Roland SonicCell” “MIDI Ch. n (the number of the part you will record).”
As the MIDI track’s output, choose “Roland SonicCell.”
As the MIDI track’s MIDI Ch, choose ‘n’ (the number of the
part you will record).

If using Patch mode:
As the MIDI track’s input, choose “Roland SonicCell” “MIDI Ch.1.”
As the MIDI track’s output, choose “Roland SonicCell.”
As the MIDI track’s MIDI Ch, choose “1.”
3. Click the record-enable button in the track view.

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SONAR LE

Selecting a patch

Recording MIDI data

If using Performance mode:
1. In the upper part of SonicCell Editor’s main window, click
“PART” [n (number of the part to record)].
2. In the upper part of SonicCell Editor’s main window, click
“PATCH NAME” [▼].
3. Choose the desired patch from the menu that appears.

Here’s how to record your playing.
If you connect a MIDI keyboard to the SonicCell, you’ll be
able to record musical data from the keyboard.

If using Performance mode:
Set the MIDI channel of your MIDI keyboard to match the
number of the part you want to record.

If using Patch mode:
Set the MIDI channel of your MIDI keyboard to 1.

If using Patch mode:
1. In the upper part of SonicCell Editor’s main window, click
“PATCH NAME” [▼].
2. Choose the desired patch from the menu that appears.

1. Click the record button in the Transport Toolbar, and play
your MIDI keyboard.
2. Click the stop button in the Transport Toolbar to stop
recording.

Saving the project file

Editing patch parameters
You can edit the patch parameters as desired.
The following illustration shows the relationship between the
SonicCell module, your MIDI keyboard, SonicCell Editor, and
SONAR LE.

The SONAR LE project file also includes SonicCell Editor’s
performance data and patch data.
This means that if you save your project file, you normally
won’t need to save data in SonicCell Editor.

fig.Routing-SONARLE.eps

From the menu, choose “File” - “Save.”
Keyboard
MIDI OUT
MIDI IN

USB
OUT

USB
IN

Sound
Generator

SonicCell
SONAR LE

Track 1
In: SonicCell Thru
Out: SonicCell

USB-MIDI Thru=ON

Editor
SonicCell
Output

SonicCell
Input

Controllers

You can edit the values by clicking (and dragging) the buttons,
sliders, and knobs.
For details on editing the parameters, refer to “SonicCell
Editor Manual.”
Select the menu button “Help” - “SonicCell Editor Manual”
SONAR LE’s “Track 2” (the MIDI track you added)
corresponds to “Track 1” in the illustration.
If playing the keyboard does not produce sound, make sure
that you’ve selected the MIDI track you added. MIDI Thru is
enabled for the selected MIDI track.

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SONAR LE

Opening a project file
SONAR LE project files include SonicCell Editor’s performance
data and patch data.
This means that when you open a project file, you normally
won’t need to open data in SonicCell Editor.

If using Performance mode:
1. Close SONAR LE.
2. On the SonicCell module, select a different performance
than the one you’re currently using.
This is so you can verify that the performance data is
reproduced when you open a project.
3. Double-click the project file you saved earlier; SONAR LE
will start up.
SonicCell Editor will start up along with the project. The
performance data saved in the project file will be
reproduced on the SonicCell module.

If using Patch mode:
1. Close SONAR LE.
2. On the SonicCell module, select a different patch than the
one you’re currently using.
This is so you can verify that the patch data is reproduced
when you open a project.
3. Double-click the project file you saved earlier; SONAR LE
will start up.
SonicCell Editor will open along with the project. The
patch data saved in the project file will be reproduced on
the SonicCell module.
If you’re using Windows Vista and you double-click a
project file to start up SONAR LE, the following error
message will appear.
“Windows cannot find ‘(project file path)’. Make sure you
typed the name correctly, and then try again.”
Simply close the error message that was displayed, and
continue using SONAR LE.

Recording multiple parts
If you’re using Performance mode, you can edit and save the
parameters for multiple SonicCell parts.
1. Repeat the following steps for the desired number of parts.
“Adding a MIDI track” (p. 154)
“Selecting a patch” (p. 155)
“Editing patch parameters” (p. 155)
“Recording MIDI data” (p. 155)
2. Finally, execute “Save the project file” to save the multiple
SonicCell parts along with the musical data.

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SONAR 6.2
Installing the driver and SonicCell
Editor
Before you continue, install the driver, SonicCell Editor,
Librarian, and Playlist Editor as described on p. 33–p. 36.
• The stand-alone version of the editor, the librarian, and the
playlist editor will be installed in C:\Program
Files\Roland\SonicCellEditor.
• The plug-in version of the editor (subsequently referred to as
“the plug-in”) will be copied to C:\Program Files\Roland.

Registering the plug-in in
SONAR 6.2
For details about registering a plug-in in SONAR 6.2, refer to
the SONAR 6.2 owner’s manual.
1. Start up SONAR 6.2.
2. From the menu, choose “Tools” - “Cakewalk Plug-in
Manager” to open the “Cakewalk Plug-in Manager”
dialog box.
3. In the “VST Configuration” group box, click [Options] to
open the “Cakewalk VST Scan Paths” dialog box.
4. Click [Add], and add “(the folder to which you copied the
plug-in)\Roland.”
Normally, this will be C:\Program Files\Roland.
5. Click [OK] to close the [Cakewalk VST Scan Paths] dialog
box.
6. In the “VST Settings” group box, click [Scan VST Plug-ins]
to register the plug-in version of SonicCell Editor. Then
click [Close].

Connections and settings
1. Use a USB cable to connect the SonicCell to your computer.
2. If necessary, use a MIDI cable to connect your MIDI
keyboard to the SonicCell.
3. Turn on the power of the SonicCell.
If the SonicCell is not connected correctly, SonicCell Editor
may not operate correctly.
Make sure that you switch on the SonicCell’s power
before you start up SONAR 6.2.
* Don’t disconnect the USB cable connected to the
SonicCell while SONAR 6.2 is running.

Settings for the SonicCell
If you’ve connected a MIDI keyboard or other MIDI device to
the SonicCell’s MIDI IN, set the USB-MIDI Thru (p. 177) setting
on the SonicCell module to ON.
If this is ON, MIDI messages arriving at MIDI IN will be sent
without change to your computer via USB MIDI.

Settings for SONAR 6.2
Here we will use the SonicCell as a USB-MIDI interface for
SONAR 6.2. Turn on the MIDI Thru setting.
If this is on, the MIDI messages received by SONAR 6.2 will
be sent back to the SonicCell’s sound generator.
1. Start up SONAR 6.2.
2. Specify the SonicCell as the USB-MIDI interface for SONAR
6.2.
For details on how to make this setting, refer to the
SONAR 6.2 owner’s manual.
3. From the menu, choose “Options” - “Global” to open the
“Global Options” dialog box.
4. Select the “General” tab.
5. Select the “Always Echo Current MIDI Track” check box,
and click [OK].

Starting up SonicCell Editor
1. Start up SONAR 6.2.
2. From the menu, choose “File” - “New” to open the “New
Project File” dialog box.
3. Choose “Blank (no tracks or buses)” as the template,
assign a name, and click [OK].
4. From the menu, choose “Insert” - “Audio Track” to add an
audio track.
5. Right-click the FX field located at the right of the Track
Pane of the audio track.
6. From the menu that appears, choose “Soft Synths” “roland” - “SonicCell Editor VST.”
7. If a message indicates “MIDI devices aren’t set up
correctly.,” click [OK].
8. In SonicCell Editor, select the menu button “Setup” - “Set
Up MIDI Devices” to open the “Set Up MIDI Devices”
dialog box.
9. In SonicCell Input/Output, choose “Roland SonicCell” and
click [OK].
10. In SonicCell Editor, click [READ].
This will load the settings from the SonicCell into the
editor.
Steps 7–10 are needed only when starting the editor for
the first time. The second and subsequent times, the
SonicCell settings will be loaded into the editor from the
port you specified.

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SONAR 6.2

Adding a MIDI track
1. From the menu, choose “Insert” - “MIDI Track” to add a
MIDI track.
2. Specify the channel of the MIDI track.

Editing patch parameters
You can edit the patch parameters as desired.
The following illustration shows the relationship between the
SonicCell module, your MIDI keyboard, SonicCell Editor, and
SONAR 6.2.
fig.Routing-SONAR62.eps

If using Performance mode:
As the MIDI track’s input, choose “Roland SonicCell” “MIDI Ch. n (the number of the part you will record).”
As the MIDI track’s output, choose “Roland SonicCell.”

Keyboard
MIDI OUT
MIDI IN

If using Patch mode:
As the MIDI track’s input, you will normally choose
“Roland SonicCell” - “MIDI Ch.1.”
As the MIDI track’s output, choose “Roland SonicCell.”
3. Click the record-enable button in the track view.

Selecting a patch
If using Performance mode:

3. Choose the desired patch from the menu that appears.

If using Patch mode:
1. In the upper part of SonicCell Editor’s main window, click
“PATCH NAME” [▼].
2. Choose the desired patch from the menu that appears.

USB
IN

Sound
Generator

SonicCell
SONAR 6.2

USB-MIDI Thru=ON

Track 1
In: SonicCell Thru
Out: SonicCell

Editor
SonicCell
Output

SonicCell
Input

Controllers

1. In the upper part of SonicCell Editor’s main window, click
“PART” [n (number of the part to record)].
2. In the upper part of SonicCell Editor’s main window, click
“PATCH NAME” [▼].

USB
OUT

You can edit the values by clicking (and dragging) the buttons,
sliders, and knobs.
For details on editing the parameters, refer to “SonicCell
Editor Manual.”
Select the menu button “Help” - “SonicCell Editor Manual”
“Track 2” (the MIDI track you added) in SONAR 6.2
corresponds to “Track 1” in the illustration.
If playing the keyboard does not produce sound, make sure
that you’ve selected the MIDI track you added. MIDI Thru is
enabled for the selected MIDI track.

Recording MIDI data
Here’s how to record your playing. If you connect a MIDI
keyboard to the SonicCell, you’ll be able to record musical
data from the keyboard.

If using Performance mode:
Set the MIDI channel of your MIDI keyboard to match the
number of the part you want to record.

If using Patch mode:
Set the MIDI channel of your MIDI keyboard to 1.
1. Click the record button in the Transport Toolbar, and play
your MIDI keyboard.
2. Click the stop button in the Transport Toolbar to stop
recording.

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SONAR 6.2

Saving the project file
The SONAR 6.2 project file also includes SonicCell Editor’s
performance data and patch data.
This means that if you save your project file, you normally
won’t need to save data in SonicCell Editor.
From the menu, choose “File” - “Save.”

Opening a project file
SONAR 6.2 project files include SonicCell Editor’s
performance data and patch data.
This means that when you open a project file, you normally
won’t need to open data in SonicCell Editor.

Recording multiple parts
If you’re using Performance mode, you can edit and save the
parameters for multiple SonicCell parts.
1. Repeat the following steps for the desired number of parts.
“Adding a MIDI track” (p. 158)
“Selecting a patch” (p. 158)
“Editing patch parameters” (p. 158)
“Recording MIDI data” (p. 158)
2. Finally, execute “Save the project file” to save the multiple
SonicCell parts along with the musical data.

If using Performance mode:
1. Close SONAR 6.2.
2. On the SonicCell module, select a different performance
than the one you’re currently using.
This is so you can verify that the performance data is
reproduced when you open a project.
3. Double-click the project file you saved earlier; SONAR 6.2
will start up.
SonicCell Editor will open together with the project. The
performance data saved in the project file will be
reproduced on the SonicCell module.

If using Patch mode:
1. Close SONAR 6.2.
2. On the SonicCell module, select a different patch than the
one you’re currently using.
This is so you can verify that the patch data is reproduced
when you open a project.
3. Double-click the project file you saved earlier; SONAR 6.2
will start up.
SonicCell Editor will open together with the project.
The patch data saved in the project file will be
reproduced on the SonicCell module.
If you’re using Windows Vista and you double-click a
project file to start up SONAR 6.2, the following error
message will appear.
“Windows cannot find ‘(project file path)’. Make sure you
typed the name correctly, and then try again.”
Simply close the error message that was displayed, and
continue using SONAR 6.2.

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Cubase 4
Installing the driver and SonicCell
Editor
Before you continue, install the driver, SonicCell Editor,
Librarian, and Playlist Editor as described on p. 33–p. 39.

Windows:
• The stand-alone version of the editor, the librarian, and the
playlist editor will be installed in C:\Program
Files\Roland\SonicCellEditor.
• The plug-in version of the editor (subsequently referred to as
“the plug-in”) will be copied to C:\Program Files\Roland.

Mac:
• The stand-alone version of the editor, the librarian, and the
playlist editor will be installed in
\Applications\Roland\SonicCell Editor.
• The VSTi version of the plug-in module will be copied to
\Library\Audio\Plug-Ins\VST\Roland.

Registering the plug-in in
Cubase 4
For details about registering a plug-in in Cubase 4, refer to the
owner’s manual of Cubase 4.

Windows:
1. Start up Cubase 4.
2. From the menu, choose “Devices” - “Plug-in Information”
to open the “Plug-in Information” window.
3. Select the “VST PlugIns” tab.
4. Click “VST 2.x Plug-in Paths” to open the [VST 2.x Plug-in
Paths] dialog box.
5. Click [Add], add “(folder to which you copied the plugin)\Roland”), and click [OK].
Normally, this will be C:\Program Files\Roland.
6. Click [Update].
If SonicCell Editor VST does not appear in the list, try
restarting Cubase 4.

Mac:
Normally, the plug-in will be registered automatically
when you start up Cubase 4.

160

Connections and settings
1. Use a USB cable to connect the SonicCell to your computer.
2. If necessary, use a MIDI cable to connect your MIDI
keyboard to the SonicCell.
3. Turn on the power of the SonicCell.
If the SonicCell is not connected correctly, SonicCell Editor
may not operate correctly.
Make sure that you switch on the SonicCell’s power
before you start up Cubase 4.
* Don’t disconnect the USB cable connected to the
SonicCell while Cubase 4 is running.

Settings for the SonicCell
If you’ve connected a MIDI keyboard or other MIDI device to
the SonicCell’s MIDI IN, set the USB-MIDI Thru (p. 177) setting
on the SonicCell module to ON.
If this is ON, MIDI messages arriving at MIDI IN will be sent
without change to your computer via USB MIDI.

Settings for Cubase 4
Here we will use the SonicCell as a USB-MIDI interface for
Cubase 4. Turn on the MIDI Thru setting.
If this is on, the MIDI messages received by Cubase 4 will be
sent back to the SonicCell’s sound generator.
1. Start up Cubase 4.
2. Specify the SonicCell as the USB-MIDI interface for Cubase
4.
For details on how to make this setting, refer to the
Cubase 4 owner’s manual.
3. Open the “Preferences” dialog box.

Windows:
From the menu, choose “File” - “Preferences.”

Mac:
From the menu, choose “Cubase” - “Preferences.”
4. In the list at left, choose “MIDI” to see the MIDI
preferences.
5. Select the “MIDI Thru Active” check box, and click [OK].

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Cubase 4

Starting up SonicCell Editor

Selecting a patch

1. Start up Cubase 4.

If using Performance mode:

2. From the menu, choose “File” - “New Project” to open the
“New Project” dialog box.

1. In the upper part of SonicCell Editor’s main window, click
“PART” [n (number of the part to record)].

3. Select “Empty” as the template, and click [OK].
The “Set Project Folder” dialog box will open.

2. In the upper part of SonicCell Editor’s main window, click
“PATCH NAME” [▼].

4. Specify the desired project folder and click [OK].

3. Choose the desired patch from the menu that appears.

5. From the menu, choose “Devices” - “VST Instruments” to
open the “VST Instruments” window.

If using Patch mode:

6. Click the first slot and select “SonicCell Editor VST.”
7. If a message indicates “MIDI devices aren’t set up
correctly.,” click [OK].
8. If a message asks “Do you want to create a MIDI track
assigned to plugin “SonicCell Editor VST”?”, click [Cancel].
9. In SonicCell Editor, select the menu button “Setup” - “Set
Up MIDI Devices” to open the “Set Up MIDI Devices”
dialog box.
10. In SonicCell Input/Output, choose “Roland SonicCell” and
click [OK].

1. In the upper part of SonicCell Editor’s main window, click
“PATCH NAME” [▼].
2. Choose the desired patch from the menu that appears.

Editing patch parameters
You can edit the patch parameters as desired.
The following illustration shows the relationship between the
SonicCell module, your MIDI keyboard, SonicCell Editor, and
Cubase 4.
fig.Routing-Cubase.eps

Keyboard

11. In SonicCell Editor, click [READ].
This will load the settings from the SonicCell into the
editor.

MIDI OUT
MIDI IN

* Steps 7 and 9–11 are needed only when starting the
editor for the first time. The second and subsequent times,
the SonicCell settings will be loaded into the editor from
the port you specified.

Adding a MIDI track
1. From the menu, choose “Project” - “Add Track” - “MIDI” to
add a MIDI track.
2. Select “Roland SonicCell” as the input/output of the MIDI
track.
3. Specify the channel of the MIDI track.

If using Performance mode:
As the channel of the MIDI track, specify the number of
the part you want to record.

If using Patch mode:
Specify channel 1 for the MIDI track.

USB
OUT

USB
IN

Sound
Generator

SonicCell
Cubase 4

Track 1
In: SonicCell Thru
Out: SonicCell

USB-MIDI Thru=ON

Editor
SonicCell
Output

SonicCell
Input

Controllers

You can edit the values by clicking (and dragging) the buttons,
sliders, and knobs.
For details on editing the parameters, refer to “SonicCell
Editor Manual.”
Select the menu button “Help” - “SonicCell Editor Manual.”
If playing the keyboard does not produce sound, make sure
that you’ve selected the MIDI track you added. MIDI Thru is
enabled for the selected MIDI track.

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Cubase 4

Recording MIDI data
Here’s how to record your playing. If you connect a MIDI
keyboard to the SonicCell, you’ll be able to record musical
data from the keyboard.

If using Performance mode:
Set the MIDI channel of your MIDI keyboard to match the
number of the part you want to record.

If using Patch mode:
Set the MIDI channel of your MIDI keyboard to 1.
1. Click the record button in the Transport Panel, and play
your MIDI keyboard.
2. Click the stop button in the Transport Panel to stop
recording.

Saving the project file
The Cubase 4 project file also includes SonicCell Editor’s
performance data and patch data.
This means that if you save your project file, you normally
won’t need to save data in SonicCell Editor.
1. From the menu, choose “File” - “Save” to open the “Save
As” dialog box.
2. Assign the desired name, and click [Save].

Opening a project file
Cubase 4 project files include SonicCell Editor’s performance
data and patch data.
This means that when you open a project file, you normally
won’t need to open data in SonicCell Editor.

If using Performance mode:
1. Close Cubase 4.
2. On the SonicCell module, select a different performance
than the one you’re currently using.
This is so you can verify that the performance data is
reproduced when you open a project.
3. Double-click the project file you saved earlier; Cubase 4
will start up.
SonicCell Editor will open together with the project.
The patch data saved in the project file will be
reproduced on the SonicCell module.

If using Patch mode:
1. Close Cubase 4.
2. On the SonicCell module, select a different patch than the
one you’re currently using.
This is so you can verify that the patch data is reproduced
when you open a project.
3. Double-click the project file you saved earlier; Cubase 4
will start up.
SonicCell Editor will open together with the project.
The performance data saved in the project file will be
reproduced on the SonicCell module.

Recording multiple parts
If you’re using Performance mode, you can edit and save the
parameters for multiple SonicCell parts.
1. Repeat the following steps for the desired number of parts.
“Adding a MIDI track” (p. 161)
“Selecting a patch” (p. 161)
“Editing patch parameters” (p. 161)
“Recording MIDI data” (p. 162)
2. Finally, execute “Save the project file” to save the multiple
SonicCell parts along with the musical data.

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Logic Pro 7.2
Installing the driver and SonicCell
Editor
Before you continue, install the driver, SonicCell Editor,
Librarian, and Playlist Editor as described on p. 37–p. 39.
• The stand-alone version of the editor, the librarian, and the
playlist editor will be installed in
\Applications\Roland\SonicCell Editor.
• The AU version of the plug-in module will be copied to
\Library\Audio\Plug-Ins\Components.

Registering the plug-in in
Logic Pro 7.2
For details about registering a plug-in in Logic Pro 7.2, refer to
the owner’s manual of Logic Pro 7.2.
Normally, the plug-in will be registered automatically when
you start up Logic Pro 7.2.

Connections and settings
1. Use a USB cable to connect the SonicCell to your computer.
2. If necessary, use a MIDI cable to connect your MIDI
keyboard to the SonicCell.
3. Turn on the power of the SonicCell.
If the SonicCell is not connected correctly, SonicCell Editor
may not operate correctly.
Make sure that you switch on the SonicCell’s power
before you start up Logic Pro 7.2.
* Don’t disconnect the USB cable connected to the
SonicCell while Logic Pro 7.2 is running.

Settings for the SonicCell
If you’ve connected a MIDI keyboard or other MIDI device to
the SonicCell’s MIDI IN, set the USB-MIDI Thru (p. 177) setting
on the SonicCell module to ON.
If this is ON, MIDI messages arriving at MIDI IN will be sent
without change to your computer via USB MIDI.

Starting up SonicCell Editor
1. Start up Logic Pro 7.2.
2. From the menu, choose “File” - “Close” to close the song
that was loaded at start-up.
3. From the menu, choose “File” - “New” to open the “New”
dialog box, and turn the “Use song template” check box
[ON].
4. As the template, choose “Power Book 15” - “Basic
Production” and click [OK].
5. Click (select) track “Inst 1.”
An “audio instrument” object is assigned to track “Inst 1.”
6. From the Arrange window’s sub-menu, choose “Track” “Delete Unused.”
Only the track “Inst 1” will remain.
7. In the channel strip at the lower left of the Arrange
window, click the [I/O] button.
8. From the menu that appears, choose “Stereo” - “AU
Instruments” - “Roland” - “SonicCell Editor AU.”
9. If a message indicates “MIDI devices aren’t set up
correctly.,” click [OK].
10. In SonicCell Editor, select the menu button “Setup” - “Set
Up MIDI Devices” to open the “Set Up MIDI Devices”
dialog box.
11. In SonicCell Input/Output, choose “SonicCell” and click
[OK].
12. In SonicCell Editor, click [READ].
This will load the settings from the SonicCell into the
editor.
Steps 9–12 are needed only when starting the editor for
the first time. The second and subsequent times, the
SonicCell settings will be loaded into the editor from the
port you specified.

Settings for Logic Pro 7.2
Specify the SonicCell as the USB-MIDI interface for Logic Pro
7.2.
For details on making this setting, refer to the Logic Pro 7.2
owner’s manual.

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Logic Pro 7.2

Adding a MIDI track

9. Select the port.

If using Performance mode:

1. From the menu, choose “Windows” - “Environment” to
open the Environment window.

In the track “SonicCell n (number of the part to record)” at
the left side of the Arrange window, set the “Port”
parameter to SonicCell.

2. In the layer list at the left of the Environment window,
choose the “MIDI Instr.” layer.

If using Patch mode:

3. Choose the following menu item.

If using Performance mode:
From the Environment window’s sub-menu, choose “New”
- “Multi Instrument.”

In the track “SonicCell” at the left side of the Arrange
window, set the “Port” parameter to SonicCell.
If the parameter “port” is not shown, click the [ ] located at
the left of the track “SonicCell n” (or “SonicCell”) in the left
side of the Arrange window.

If using Patch mode:
From the Environment window’s sub-menu, choose “New”
- “Instrument.”
4. Change the instrument name.

If using Performance mode:
In the left side of the Environment window, click “(Multi
instr.)” in “▼ (Multi instr.),” and rename it to “SonicCell.”

Selecting a patch
If using Performance mode:
1. In the upper part of SonicCell Editor’s main window, click
“PART” [n (number of the part to record)].

If using Patch mode:

2. In the upper part of SonicCell Editor’s main window, click
“PATCH NAME” [▼].

In the left side of the Environment window, click
“(Instrument)” in “▼ (Instrument),” and rename it to
“SonicCell.”

3. Choose the desired patch from the menu that appears.

5. Close the Environment window.

If using Performance mode:
In “SonicCell” at the right side of the Environment
window, click [n (number of the part to record)] to close
the Environment window.

If using Patch mode:
Close the Environment window.
6. From the Arrange window’s sub-menu, choose “Track” “Create.”
An identical track “Inst 1” will be added below the track
“Inst 1.”

If using Patch mode:
1. In the upper part of SonicCell Editor’s main window, click
“PATCH NAME” [▼].
2. Choose the desired patch from the menu that appears.

Editing patch parameters
You can edit the patch parameters as desired.
The following illustration shows the relationship between the
SonicCell module, your MIDI keyboard, SonicCell Editor, and
Logic Pro 7.2.
fig.Routing-Logic72.eps

7. Click and hold near the added track “Inst 1” icon.

Keyboard
MIDI OUT

8. Specify the channel of the MIDI track.

MIDI IN

If using Performance mode:
From the menu that appears, choose “MIDI Instr.” “SonicCell” - “n (number of the part to record).”
The track “SonicCell n (number of the part to record)” has
a “MIDI instrument” object assigned to it.

If using Patch mode:
From the menu that appears, chose “MIDI Instr.” “SonicCell.”
The track “SonicCell” has a “MIDI instrument” object
assigned to it.

USB
OUT

USB
IN

Sound
Generator

SonicCell
Logic Pro 7.2

Track 1
In: SonicCell Thru
Out: SonicCell

USB-MIDI Thru=ON

Editor
SonicCell
Output

SonicCell
Input

Controllers

You can edit the values by clicking (and dragging) the buttons,
sliders, and knobs.

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Logic Pro 7.2

For details on editing the parameters, refer to online manual.
Select the menu button “Help” - “SonicCell Editor Manual.”

If using Performance mode:
• Logic Pro 7.2 track “SonicCell n (number of the part to
record)” corresponds to “Track 1” of the illustration.
• The Physical Input setting in the “Click & Ports” layer of the
Logic Pro 7.2 Environment window corresponds to “in:
SonicCell” of the illustration. You may leave the Physical
Input setting at the default setting of “SUM.”
• “port: SonicCell” of the Logic Pro 7.2 track “SonicCell n
(number of the part to record)” corresponds to “out:
SonicCell” of the illustration.

If using Patch mode:
• Logic Pro 7.2 track “SonicCell” corresponds to “Track 1” of
the illustration.
• The Physical Input setting in the “Click & Ports” layer of the
Logic Pro 7.2 Environment window corresponds to “in:
SonicCell” of the illustration. You may leave the Physical
Input setting at the default setting of “SUM.”
• “port: SonicCell” of the Logic Pro 7.2 track “SonicCell”
corresponds to “out: SonicCell” of the illustration.
For details, refer to the Logic Pro 7.2 owner’s manual.
If you don’t hear sound when you play the keyboard, make
sure that the [R] button is on for the track “SonicCell.”

Recording MIDI data
Here’s how to record your playing.
If you connect a MIDI keyboard to the SonicCell, you’ll be
able to record musical data from the keyboard.

If using Performance mode:
Set the MIDI channel of your MIDI keyboard to match the
number of the part you want to record.

If using Patch mode:
Set the MIDI channel of your MIDI keyboard to 1.
1. Click the record button in the Transport window, and play
your MIDI keyboard.
2. Click the stop button in the Transport window to stop
recording.

Saving the song file
The Logic Pro 7.2 song file also includes SonicCell Editor’s
performance data and patch data.
This means that if you save your song file, you normally won’t
need to save data in SonicCell Editor.
From the menu, choose “File” - “Save.”

Opening a song file
Logic Pro 7.2 song files include SonicCell Editor’s
performance data and patch data.
This means that when you open a song file, you normally
won’t need to open data in SonicCell Editor.

If using Performance mode:
1. Close Logic Pro 7.2.
2. On the SonicCell module, select a different performance
than the one you’re currently using.
This is so you can verify that the performance data is
reproduced when you open a song.
3. Double-click the song file you saved earlier; Logic Pro 7.2
will start up.
SonicCell Editor will open together with the song.
The patch data saved in the song file will be reproduced
on the SonicCell module.

If using Patch mode:
1. Close Logic Pro 7.2.
2. On the SonicCell module, select a different patch than the
one you’re currently using.
This is so you can verify that the patch data is reproduced
when you open a song.
3. Double-click the song file you saved earlier; Logic Pro 7.2
will start up.
SonicCell Editor will open together with the song.
The performance data saved in the song file will be
reproduced on the SonicCell module.

Recording multiple parts
If you’re using Performance mode, you can edit and save the
parameters for multiple SonicCell parts.
1. Repeat the following steps for the desired number of parts.
“Adding a MIDI track” (p. 164)
“Selecting a patch” (p. 164)
“Editing patch parameters” (p. 164)
“Recording MIDI data” (p. 165)
2. Finally, execute “Save the song file” to save the multiple
SonicCell parts along with the musical data.

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MEMO

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SMF/Audio File Player
SonicCell also has “SMF/Audio File Player” functionality.
“Songs” (SMF or audio files) and “playlists” that specify the playback order can be transferred from your computer via USB
memory and used by SonicCell.
You can play back songs in the order specified by a “playlist,” or you can select and play back an individual song from a playlist.

1 Copy your data to USB Memory

2 Connect your USB Memory
to the SonicCell

SMF, WAV, AIFF, MP3 files

USB Memory

USB Memory

Use only USB memory sold by Roland. Operation cannot be guaranteed when products other than there is used. Proper
operation cannot be guaranteed if other USB memory products is used.

• Connect the USB memory after the SonicCell’s power is turned on.
• If, after a USB memory device has been removed, you decide that you want to connect it again, you’ll need to switch the
SonicCell’s power off, then switch it back on again.

Creating a playlist
Start up SonicCell Playlist Editor and create a playlist.
* For details on creating a playlist, refer to “SonicCellPlaylistEditorManualE.pdf,” which is installed together with “SonicCell
Playlist Editor.”

• Use the included “Sonic Playlist Editor” to create playlists. You cannot create playlists on SonicCell itself.
• You can play back individual songs even without creating a playlist. To do this, place the SMF or audio files in the root
directory of your USB memory.
• Only audio files that have the same sampling rate as the SonicCell’s own setting can be played.
When you add audio files to a playlist, we recommend that you keep the sampling rate the same for all files.

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Playing back songs
SMF/audio files that can be played
SMF
Format

0 or 1
* With format 1 SMFs, there are limitations on the tracks that will be played.

File Size

240 KB maximum (Note that this will vary slightly based on the SMF content.)

System Exclusive

Packet sizes of 512 bytes or less

Audio File
WAV/AIFF

MP3

Sampling Rate

44.1/48/96kHz

Bit depth

8/16/24 bits

Format

MPEG-1 audio layer 3

Sampling Rate

44.1/48kHz

Bit Rates

32/40/48/56/64/80/96/112/128/160/192/224/256/320kbps,
VBR (Variable Bit Rate)

Song playback
• You can’t use the SMF/Audio File Player to play songs while also using USB audio/MIDI message input/output (p. 140).
• If you play back a demo song or SMF while editing a performance or patch, the contents of the temporary area will be
rewritten, causing your edits to be lost. If you want to keep your edited data, you must write it before you play back a demo
song or SMF data.
• Use the SonicCell in Performance mode when you’re playing back SMF data.
• You can’t execute the Write operation or use Utility functions (p. 182) while a song is playing back.
• The SonicCell can handle up to a maximum of 99 songs and playlists. (99 items in the root directory, and 99 items inside the
SonicCell folder. The Playlist Editor can also handle up to 99 playlists.)

1. Connect the USB memory containing play lists and songs
to SonicCell.
2. Press [SMF/AUDIO PLAYER].
The button’s indicator will light, and the Playlist Select
screen will appear.

4. Press [
].
The player screen will appear, and the song will begin
playing.
* If the song is an audio file, it will play only if its sampling
rate matches the setting of the SonicCell.
* If the sampling rate of the first song (audio file) in the
playlist does not match the SonicCell’s sampling rate,
none of the songs in that playlist will play.

Playlists that show a
at the left of the name don’t allow
you to edit the playlist settings or the settings of the songs
in the playlist.
3. Move the cursor to the playlist that you want to play.
* If you want to select and play a song from within the
selected playlist, proceed to “Selecting and playing a
song from within a playlist” (p. 171).

168

5. If you want to stop song playback, press [

].

The next time you press [
], playback will start from
the point at which you stopped.

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Playing back songs

(1)
(2)

(3)

(4)

Indication
(1)

(6)

(8)

(7)

(5)

Content
Name of the currently playing song

(2)

SMF: Currently-playing measure, Audio file: Playback time

(3)

Length of the currently-playing song

* This is displayed correctly only if you created the playlist using Playlist Editor.

(4)

Move the cursor here and press [CURSOR/VALUE] to move to the beginning of the current song.

(5)

Move the cursor here and press [CURSOR/VALUE] to move to the next song.

(6)

Move the cursor here and press [CURSOR/VALUE] to rewind the song.

(7)

Move the cursor here and press [CURSOR/VALUE] to fast-forward the song.
Move the cursor here and press [CURSOR/VALUE] to view the current playback volume. Turn [CURSOR/VALUE] to
adjust the volume.
Range: 0--127

(8)

The parameter whose volume you’re adjusting will depend on the type of file.
If an SMF is selected:

System setting “Master Level” (p. 176)

If an audio file is selected:

USB Audio “Audio Level” (p. 140)

■ Menu screen.................................................................................................................
If you press [MENU] while the Playlist Select screen is
displayed, the Playlist Menu screen will appear.
The Playlist Menu is structured as shown in the
illustration at right. You can switch between screens
by turning [CURSOR/VALUE] to the right or left.
Press [MENU] once again to return to the Playlist
Select screen.
Parameter

Explanation

Show Info
(Playlist Information)

Shows the contents of the selected playlist.
Press [CURSOR/VALUE] to access the Playlist Information screen (p. 170).

Write
(Playlist Write)

Saves the current playlist settings. (p. 173)
* This will not appear if you’ve selected Demo Songs/USB Memory/Playlist Library.

System

Press [CURSOR/VALUE] to access the System screen (p. 176).

Utility

Press [CURSOR/VALUE] to access the Utility screen (p. 182).

Demo Play

When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.

SRX Info
(SRX Information)

Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).

Version
(Version Information)

Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).

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Playing back songs

■ Playlist Information screen ............................................................................................

Indication

Content

Name

The name of the playlist.
Specifies how the song will play.

Chain Play
If you move the cursor to this item and press [CURSOR/VALUE] to add a check mark (✔),
Chain Play will be turned on.
If this is on, the songs in the playlist will play consecutively.
Playback will stop when the last song has ended.
Playback Mode

Repeat All
If you move the cursor to this item and press [CURSOR/VALUE] to add a check mark (✔),
Repeat All will be turned on.
If this is on, the songs in the playlist will play consecutively, and when the last song has
ended, the unit returns to the first song and enters pause mode.
If Chain Play is on, consecutive playback will continue repeating.
* This item will not appear for a playlist that has the

indication at the left of the name.

If you want to save the modified setting, execute Playlist Write.
Total Time
Total Meas (Measure)
Memo

Total time (minutes: seconds) of the songs in the playlist
* This item will not appear for a playlist that has the
* This item will not appear for a playlist that has the
A comment, etc.

If you press [MENU] when the Playlist Information screen
is shown, the screen shown at the right will appear.
If you want to execute Playlist Write, select “OK” and
press [CURSOR/VALUE].
If you decide to cancel, select “CANCEL” and press
[CURSOR/VALUE].

170

indication at the left of the name.

The total number of measures in the playlist.
indication at the left of the name.

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Playing back songs

Selecting and playing a song from within a playlist
4. Press [CURSOR/VALUE].
The songs in the selected playlist will be listed.

A “?” mark is shown if the song’s sampling rate differs
from the setting of the SonicCell module, or if the song is
not in a file type that the SonicCell can play. This song
cannot be played.

5. Move the cursor to the song that you want to play, and
press [CURSOR/VALUE].
The player screen will appear.

6. Press [
].
The song will begin playing.

■ Menu screen.................................................................................................................
When the song list screen or the player screen is
shown, you can press [MENU] to access the Song
Menu screen.
You can switch between screens by turning
[CURSOR/VALUE] to the right or left.
Press [MENU] once again to return to the song list
screen or the player screen.
Parameter

Explanation

Song Info
(Song Information)

Shows information about the selected song.
Press [CURSOR/VALUE] to access the Song Information screen (p. 172).

Playlist
(Playlist Information)

Shows the contents of the selected playlist.
Press [CURSOR/VALUE] to access the Playlist Information screen (p. 170).

Change
(Change Order)

Lets you change the order of songs in the playlist.
Press [CURSOR/VALUE] to access the Change Order screen (p. 173).
* This will not appear if you’ve selected Demo Songs/USB Memory/Playlist Library.

Delete
(Song Delete)

Deletes the currently selected song from the playlist (p. 173).
* This will not appear if you’ve selected Demo Songs/USB Memory/Playlist Library.

Write
(Playlist Write)

Saves the current playlist settings. (p. 173)
* This will not appear if you’ve selected Demo Songs/USB Memory/Playlist Library.

System

Press [CURSOR/VALUE] to access the System screen (p. 176).

Utility

Press [CURSOR/VALUE] to access the Utility screen (p. 182).

Demo Play

When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.

SRX Info
(SRX Information)

Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).

Version
(Version Information)

Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).

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Playing back songs

■ Song Information screen ...............................................................................................

Indication

Content

Title

Name of the song.

Artist

Name of the artist.

Level Edit

Lets you adjust the volume of the song.
Press [CURSOR/VALUE] to access the Song Info (Level) screen.
* This item is not shown for songs in the USB Memory or Demo Songs playlist.

Meas (Measure)/Time

Number of measures in the song (for SMF)/Song length (for an audio file)
* This item is not shown for songs in the USB Memory or Demo Songs playlist.

File Name

File name
* This item is not shown for songs in the Demo Songs playlist.

File Type

The type of file (SMF/WAV/AIFF/MP3)
* This item is not shown for songs in the Demo Songs playlist.

Sampling Rate

Sampling rate
* This item is not shown for WAV/AIFF/MP3 file types.

File Size

Size of the file
* This item is not shown for songs in the Demo Songs playlist.

Memo

A comment, etc.
* This item is not shown for songs in the USB Memory playlist.

Song Info (Level) screen
For an SMF song

For an audio file song
This adjusts the volume of each song.
If you want to keep the adjusted volume setting, you
must write it (Playlist Write). If you select a different
playlist without writing your settings, the settings will
revert to their original state.

Parameter

Value

Explanation

Level Adjust

-12–0–+12

Assuming that the original volume (the volume of the song in USB memory)
is 0, you can adjust the volume within this range: -12–0–+12.

0–127

If the song’s file type is SMF, you can adjust the volume individually for parts
1–16.
Move the cursor to the part number shown at the bottom of the screen and
press [CURSOR/VALUE], and you'll be able to adjust the volume of that
part.

Part 1–16 Level

If you press [MENU] when the Song Information/Song Info (Level) screen is
shown, the screen shown at the right will appear.
If you want to execute Playlist Write, select “OK” and press [CURSOR/VALUE].
If you decide to cancel, select “CANCEL” and press [CURSOR/VALUE].

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Playing back songs

Playlist Write
Here’s how to write the current playlist settings.
From the Song Menu screen (p. 171), choose “Write” to
access the following screen.

1. To write the data, choose “OK” and press [CURSOR/
VALUE].
If you decide to cancel, choose “CANCEL” and press
[CURSOR/VALUE].
You will return to the previous screen.

Changing the song order
Here’s how to change the order of the currently selected song.
From the Song Menu screen (p. 171), choose “Change” to
access the Change Order screen.

Deleting a song from the playlist
Here’s how to delete the currently selected song from the
playlist.
From the Song Menu screen (p. 171), choose “Delete” to
access the following screen.

1. To delete the song, choose “OK” and press [CURSOR/
VALUE].
If you decide not to delete, choose “CANCEL” and press
[CURSOR/VALUE].
When the deletion is completed, you’re returned to the
Play List screen.
If you want to keep the settings you changed, execute the
Write operation (Playlist Write).
If you select a different playlist without writing your
settings, they will revert to their original state.

1. Turn [CURSOR/VALUE] to specify the desired position of
the currently selected song.
2. When you’ve specified the desired position, press
[CURSOR/VALUE].
The song order will be changed.
* If you move to a different screen without pressing
[CURSOR/VALUE], the song order won’t be changed.
If you want to keep the settings you changed, execute the
Write operation (Playlist Write).
If you select a different playlist without writing your
settings, they will revert to their original state.

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MEMO

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Other Settings

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System Settings
In the menu screen, choose “SYSTEM” to access the System screen.
Here you can make settings for the “system functions,” which affect the operation of the entire SonicCell, such as the tuning, and
how MIDI messages are received.
1. In the Menu screen, move the cursor to “SYSTEM” and
press [CURSOR/VALUE].
The System screen will appear.

2. Turn [CURSOR/VALUE] to select the parameter you want
to edit, then press [CURSOR/VALUE].
The value of the selected parameter will be highlighted.

3. Turn [CURSOR/VALUE] to edit the value, then press
[CURSOR/VALUE].
4. When you’ve finished editing, press [MENU] to write the
system settings.
The following message will appear.

5. If you want to write the settings, select “OK” and press
[CURSOR/VALUE].
If you decide not to write the settings, select “CANCEL”
and press [CURSOR/VALUE].
Once the settings have been written, you’ll be returned to
the System screen.

If the value field shows the “SELECT” indication, you can
press [CURSOR/VALUE] to move to the setting screen for
that parameter.

General settings (System screen)
Parameter

Value

Explanation

Disp (Display) Brigtness

1–10

This adjusts the contrast/brightness of the display. Higher values will make the
characters darker.

Master Level

0–127

Adjusts the volume of the entire SonicCell.

Master Tun (Tune)

415.3–
466.2 Hz

Adjusts the overall tuning of the SonicCell. The display shows the frequency of the
A4 note (center A).

Output Gain

-12–+12 dB

This adjusts the output gain from the SonicCell’s Analog Out and Digital Out. When,
for example, there are relatively few voices being sounded, boosting the output gain
can let you attain the most suitable output level for recording and other purposes.

Master Key Shift

-24–+24

Shifts the overall pitch of the SonicCell in semitone steps.

OFF, ON

Specifies whether currently sounding notes will continue sounding when another
patch or rhythm set is selected (ON), or not (OFF).
Also, when this is “ON,” changes produced by incoming MIDI messages such as
Volume or Pan (CC 5, 7, 10, 65, 68, 71–74, RPN 0, 1, 2, MONO ON, POLY
ON), as well as tonal quality and volume changes produced by the various controllers will be inherited.

Patch Remain
(Patch Remain Switch)

Effects settings change as soon as you switch to a new patch or rhythm set,
without being influenced by the Patch Remain setting. Because of this, certain
effects settings can cause notes that were until then sounding to no longer be
heard, even though Patch Remain has been set to on.

Sync Mode

176

MASTER,
SLAVE

Specifies the synchronization message that the SonicCell will use for operation.
MASTER:
The SonicCell will be the master. Choose this setting when using
the SonicCell by itself without synchronizing to another device.
SLAVE:
The SonicCell will be the slave. Choose this setting when you
want the SonicCell to synchronize to MIDI Clock messages
received from another MIDI device.

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System Settings

Value

Explanation

System Tempo

5–300

Sets the system tempo.
* When Sync Mode is set to “SLAVE,” the tempo will synchronize to the clock messages received from an external MIDI device, so the tempo value will be ignored.
* The tempo value is not saved even if you save the System settings.

Tempo Override

OFF, ON

Specify whether the system tempo will change (ON), or will not change (OFF)
when you switch performance.

Device ID
(Device ID Number)

17–32

When you want to transmit or receive System Exclusive messages, set this parameter to match the Device ID number of the other MIDI device.

Parameter

Performance Ctrl Ch selects the MIDI receive channel used during switching of performances when MIDI messages (Program Change/Bank Select) are sent from an
external MIDI device. Set this to “OFF” if performances are not to be switched
from an external MIDI device.

Perform Ctrl Ch
(Performance Control
Channel)

1–16, OFF

Patch Rx Ch
(Patch Mode Receive Channel)

1–16

Specifies the channel used to receive MIDI messages in Patch mode.

OFF, ON

Determines the MIDI signal flow from the MIDI IN connector to the SonicCell's
sound generator.
OFF: Directly transmits the MIDI signals arriving at the MIDI IN connector to the
sound generator, and plays the SonicCell's sound.
ON: Transmits the MIDI signals arriving at the MIDI IN connector to the
computer via the USB connector. Via its USB connector, the SonicCell
receives the signals that have been THRU’ed by the computer's sequencer
software, and uses them to produce sound with its sound generator.

USB-MIDI Thru
(USB-MIDI Thru Switch)

If only a program change is received, and if the Perform Ctrl Ch setting
coincides with the MIDI receive channel of a part, priority will be given to
switching the performance.

MIDI OUT

MIDI IN USB OUT

USB IN

Sound
Generator
Section

SonicCell
USB-MIDI Thru=OFF

MIDI OUT

MIDI IN USB OUT

USB IN

Sound
Generator
Section

SonicCell
USB-MIDI Thru=ON

Powerup Mode

PATCH,
PERFORM

This setting allows you to choose the mode that you want the SonicCell to be in
when it is powered up.
PATCH:
The SonicCell will be in Patch mode when you turn on the power.
PERFORM:
The SonicCell will be in Performance mode when you turn on the
power.

Screen Saver

OFF, 5,
10–60 (min)

Set the time (minutes) until the screen saver begins working.
If this is “OFF,” the screen saver will not appear.

Screen Saver Type

1–6

Select the type of screen saver.

Scale Tune Sw (Switch)

OFF, ON

Turn this on when you wish to use a tuning scale other than equal temperament.
One set of Scale Tune settings can be created in Patch mode. In Performance
mode, this can be set for each part of the performance (p. 72).
The SonicCell allows you to play the keyboard using temperaments other than
equal temperament. The pitch is specified in one-cent units relative to the equal
tempered pitch.
* One-cent is 1/100th of a semitone.

Scale Tune

[SELECT]

Specifies the scale tuning of the patch.
Press [CURSOR/VALUE] to access the Patch Scale Tune screen (p. 178).

Preview

[SELECT]

Makes settings for the Preview function.
Press [CURSOR/VALUE] to access the Preview screen (p. 179).

System Control

[SELECT]

Makes settings for the Control function.
Press [CURSOR/VALUE] to access the System Control screen (p. 179).

System MIDI

[SELECT]

Makes MIDI-related settings.
Press [CURSOR/VALUE] to access the System MIDI screen (p. 180).

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System Settings

Patch Scale Tune settings
Here’s how to make scale tune settings for Patch mode. These settings are shared by all patches.
For details on scale tune settings for Performance mode, refer to p. 72.

Parameter

Value

Explanation

C, C#, D, Eb, E, F, F#, G,
G#, A, Bb, B

-64–+63

Adjusts the pitch of each note in one-cent steps (1/100th of a semitone) relative to
its equal-tempered pitch.

• Equal Temperament
This tuning divides the octave into 12 equal parts, and is
the most widely used method of temperament used in
Western music.
• Just Temperament (Tonic of C)
Compared with equal temperament, the principle triads
sound pure in this tuning. However, this effect is achieved
only in one key, and the triads will become ambiguous if
you transpose.
• Arabian Scale
In this scale, E and B are a quarter note lower and C#, F#
and G# are a quarter-note higher compared to equal
temperament. The intervals between G and B, C and E, F
and G#, Bb and C#, and Eb and F# have a natural thirdthe interval between a major third and a minor third. On
the SonicCell, you can use Arabian temperament in the
three keys of G, C and F.

178


Note name

Equal
Temperament

Just
Temperament
(tonic C)

Arabian
Scale

C

0

0

-6

C#

0

-8

+45

D

0

+4

-2

Eb

0

+16

-12

E

0

-14

-51

F

0

-2

-8

F#

0

-10

+43

G

0

+2

-4

G#

0

+14

+47

A

0

-16

0

Bb

0

+14

-10

B

0

-12

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System Settings

Settings for the Preview function (System Preview screen)

Parameter

Value

Explanation
SINGLE:

Preview Mode

SINGLE, CHORD,
PHRASE

CHORD:
PHRASE:

Preview 1–4 Note
(Preview 1–4 Note Number)

Preview 1–4 Velo
(Preview 1–4 Note Velocity)

The notes specified by Note Number 1–4 parameter will
sound successively one by one.
The notes specified by Note Number 1–4 parameter will
sound simultaneously.
The Phrase associated with the patch’s type/category is
played.

Specify the pitch of the four notes that will sound when the Preview Mode
parameter is set to “SINGLE” or “CHORD.”
C-1–G9
If “PHRASE” is selected for the Preview Mode, these settings will have no
effect.
Specify the velocity of the four notes that will sound when the Preview Mode
parameter is set to “SINGLE” or “CHORD.”
OFF, 0–127
If “PHRASE” is selected for the Preview Mode, these settings will have no
effect.

Settings for Control-related functions (System Control screen)

Parameter

Value

Explanation
System Control Assign selects the MIDI message used as the System Control.

Src 1–4
(System Control 1–4 Source)

OFF,
CC01–31,
33–95,
PITCH BEND
AFTERTOUCH

OFF:
CC01–31, 33–95:
PITCH BEND:
AFTERTOUCH:

The system control knob will not be used.
Controller numbers 1–31, 33–95
Pitch Bend
Aftertouch

For details on control change messages, refer to “MIDI Implementation” (p.
246).

System Control
System Control settings apply to the entire SonicCell, and specify how MIDI messages will control the volume and sounds.
You can specify up to four MIDI messages for control purposes.
If you want to make individual settings for each performance, patch, or rhythm set to specify how sounds and effects will be controlled in real time, use “Matrix Control” (p. 95) or “Multi-effects Control” (p. 81, p. 137).

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System Settings

MIDI-related settings (System MIDI screen)

Parameter

Value

Explanation

Soft Through
(Soft Through Switch)

OFF, ON

Specifies whether MIDI messages received at MIDI IN will be re-transmitted
without change from MIDI OUT (the ON setting), or will not be re-transmitted
(the OFF setting).

Tx Edit Data
(Transmit Edit Data Switch)

OFF, ON

Specify whether changes you make in the settings of a patch, performance
will be transmitted as system exclusive messages (ON), or will not be transmitted (OFF).

Rx Program Change
(Receive Program Change Switch)

OFF, ON

Specifies whether Program Change messages will be received (ON) or not
(OFF).

Rx Bank Select
(Receive Bank Select Switch)

OFF, ON

Specifies whether Bank Select messages will be received (ON) or not (OFF).

Rx Exclusive
(Receive System Exclusive Switch)

OFF, ON

Specifies whether System Exclusive messages will be received (ON) or not
(OFF).

Rx GM System On
(Receive GM System On Switch)

OFF, ON

Specifies whether General MIDI System On messages will be received (ON)
or not (OFF).

Rx GM2 System On
(Receive GM2 System On Switch)

OFF, ON

Specifies whether General MIDI 2 System On messages will be received
(ON) or not (OFF).

Rx GS Reset
(Receive GS Reset Switch)

OFF, ON

Specifies whether GS Reset messages will be received (ON) or not (OFF).

Viewing information about SonicCell
(System SRX Info/System Version Info screens)
From the Menu screen, selecting “SRX Info” will access the System SRX Info screen, where you can view information about the
expansion boards connected to the SonicCell.
From the MENU screen, selecting “Version” will access the System Version Info screen, where you can view the version of the
SonicCell system software.
* You can turn [CURSOR/VALUE] to move between these two screens.

Press [EXIT] to return to the previous screen.

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System Settings

Editing the mastering effect (Mastering Effect screen)
In Performance mode or Patch mode, select “M” in the Effect
Routing screen to access the Mastering Effect screen.

It has independent high, mid, and low ranges. Independently
for the high-frequency, mid-frequency, and low-frequency
regions, this compresses any sounds that exceed the specified
level, making the volume more consistent.
When you procedure your own original audio CD, this lets
you master at an optimized level.
Mastering effect settings apply to the entire SonicCell. These
settings are not for individual patches or performances.

Parameter

Value

Explanation

Split Freq L
(Split Frequency Low)

200–800 Hz

Frequency at which the low-frequency (Low) and mid-frequency (Mid) bands are split.

Split Freq H
(Split Frequency High)

2000–8000
Hz

Frequency at which the high-frequency (High) and mid-frequency (Mid) bands are
split.

Low/Mid/High Attack

0–100 ms

Time from when the volume goes up the threshold level until the compressor effect
applies.

Low/Mid/High Release

50–5000 ms

Time from when the volume falls below the threshold level until the compressor effect
no longer applies.

-36–0 dB

Specifies the volume levels at
which compression will begin
for the low-frequency (Low), midfrequency (Mid), and high-frequency (High) ranges.

Low/Mid/High Threshold

About THRESHOLD and RATIO
As shown in the diagram below, these parameters
determine how the volume is to be compressed.
1:1

Low/Mid/High Ratio

1.00:1–
INF:1
(INF: infinity)

Specifies the compression ratios
for the low-frequency (Low), midfrequency (Mid), and high-frequency (High) ranges.

Output Level

RATIO
2:1
4:1
INF:1

THRESHOLD
Input Level

Low/Mid/High Level

0–24 dB

Specifies the output volume for the low-frequency (Low), mid-frequency (Mid), and
high-frequency (High) ranges.

■ Menu screen.................................................................................................................
From the Mastering Effect screen, you can press [MENU] to access the Mastering Type
screen.
Press [MENU] once again to return to the Mastering Effect screen.

Parameter

Explanation

Write
(System Write)

Saves the current settings as user settings. (p. 150).

Hard Comp, Soft Comp, Lo Boost,
Mid Boost, Hi Boost

Recalls preset settings of the type you select.

User

Recalls user settings you’ve saved.

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Utility functions
In the menu screen, choose “Utility” to access the Utility Menu screen.
Here you can save user data to USB memory, or restore (reload) data from USB memory into SonicCell.

Use only USB memory sold by Roland. Operation cannot be
guaranteed when products other than there is used.
Proper operation cannot be guaranteed if other USB
memory products is used.

Backing up user data
(User Backup)
You can save the user data to USB memory. This operation is
called “User Backup.”
From the Utility screen, choose “User Backup” to access the
following screen.

1. To carry out the backup, choose “OK” and press
[CURSOR/VALUE].
If you decide not to perform the backup, choose
“CANCEL” and press [CURSOR/VALUE].
When the backup is completed, you’re returned to the
Utility screen.

Restoring backed-up data into the
SonicCell (User Restore)
You can return the user data previously backed up to USB
memory into the SonicCell. This operation is called “User
Restore.”
From the Utility screen, choose “User Restore” to access the
following screen.

1. To carry out the restoration, choose “OK” and press
[CURSOR/VALUE].
If you decide that you don’t want to carry out the
restoration, choose “CANCEL” and press [CURSOR/
VALUE].
Once the restoration has been completed, the following
screen will appear.

2. Switch off the SonicCell’s power, then switch it on again.

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Utility functions

Returning to the factory settings
(Factory Reset)

Initializing USB memory
(USB Memory Format)

You can return all of SonicCell’s settings to the factory-set
state. This is called “Factory Reset.”

Here’s how to initialize the USB memory. This operation is
called “USB Memory Format.”

If SonicCell’s internal memory already contains important data
that you’ve created, all of this data will be lost when you
execute a factory reset.
If you want to keep your data, you must save it to USB
memory.

This operation will erase all data on your USB memory. Use
this operation with caution.
In the Utility screen, choose “USB Memory Format” to access
the Utility screen.

In the Utility screen, choose “Factory Reset” to access the
following screen.

1. To execute the factory reset, choose “OK” and press
[CURSOR/VALUE].
If you decide not to execute, choose “CANCEL” and press
[CURSOR/VALUE].
Once the factory reset is completed, the following screen
will appear.

1. To execute the USB memory format, choose “OK” and
press [CURSOR/VALUE].
If you decide not to execute, choose “CANCEL” and press
[CURSOR/VALUE].
Once the USB memory format is completed, you’ll be
returned to the Utility screen.

2. Switch off the SonicCell’s power, then switch it on again.

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Adjusting the overall tone of the audio output
(Master Equalizer)
Here’s how to make final adjustments to the overall tone of SonicCell’s audio output (OUTPUT jacks and PHONS jack).
1. Get the indicators for [MIDI INST], [USB AUDIO], and
[INPUT] to all go out.
The Master EQ screen will appear.

2. Turn [CURSOR/VALUE] to select the parameter that you
want to edit, then press [CURSOR/VALUE].
The value of the selected parameter will be highlighted.
3. Turn [CURSOR/VALUE] to edit the value, then press
[CURSOR/VALUE].
* If the output volume is excessive, the “CLIP” indication will
appear in the upper right of the screen. Adjust the volume
so that distortion does not occur.

Parameter
LOW
MID
HIGH

4. When you’ve finished editing, press [MENU] to write the
settings.
5. Choose “Write,” and press [CURSOR/VALUE].
The following message will appear.

6. To write the edited settings, choose “OK” and press
[CURSOR/VALUE].
If you decide not to keep the changes you made, select
“CANCEL” and press [CURSOR/VALUE].
Once the settings have been written, you’ll be returned to
the Master EQ screen.

Value

Explanation

Frequency

200 Hz, 400 Hz

Specifies the center frequency of the low-frequency range.

Gain

-15 dB–+15 dB

Adjusts the volume of the low-frequency range.

Frequency

200–8000 Hz

Specifies the center frequency of the mid-frequency range.

Gain

-15 dB–+15 dB

Adjusts the volume of the mid-frequency range.

Frequency

2000 Hz, 4000 Hz, 8000 Hz

Specifies the center frequency of the high-frequency range.

Gain

-15 dB–+15 dB

Adjusts the volume of the high-frequency range.

Q

0.5–8.0

Specifies the width of the mid-frequency range.

Total Gain

-15 dB–+15 dB

Adjusts the overall volume of all frequency bands (low, mid, and
high).

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Appendices

185

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Troubleshooting
If the SonicCell does not function in the way you expect, first check the following points. If this does not resolve the problem, consult
your dealer or a nearby Roland Service Station.
* If any sort of message is being displayed on the screen during an operation, refer to Error Messages (p. 191).

Problems Concerning the Entire
SonicCell
Q

The power does not turn on.

A

Make sure that the SonicCell’s AC adaptor is correctly
connected to the AC outlet and to the SonicCell itself. (p.
18)

Q

Moving the SAMPLING RATE switch does not change the
sampling rate

A

he sampling rate will not change if you simply move the
SAMPLING RATE switch while the power is on. You must
turn the power off, then on again.
Then use the INPUT screen or USB Audio screen to verify
that the sampling rate has changed. (p. 140, p. 142)

Issues Related to Sound
Q

There is no sound.

A

Check the following points.

• Is the power for connected amps and speakers turned on?
Is the volume turned all the way down?
• Is the INPUT LEVEL knob turned all the way down?
• Have connections been made correctly?
• Can you hear sound through headphones?
If there is sound in the headphones, it is possible that the
connection cables are broken, or that your amp/mixer
has malfunctioned. Check your cables and amp/mixer
system once again.
• Is the MIDI receive channel correct?
Make sure that the MIDI transmit channel of the connected
device matches the receive channel of the SonicCell (p.
177).
• Have all tones in the patch been turned off?
Turn on “Tone Switch.” (p. 88)
• The Part level settings may be too low.
Access the Level parameter, and check the level of each
part (p. 69).
• Are the Effect settings correct?
Check the Effect settings ON or OFF, the Effect Balance or
Level. (p. 75, p. 132)
• Is the Wave Expansion Board properly installed?
When selecting the settings that stipulate the use of EXP-A,
B waves, Patches, or Rhythm Sets, check that the specified
Wave Expansion Board is installed properly in the
specified slot (p. 48, p. 51).

• Has the volume been lowered by MIDI messages (volume
messages or expression messages) received from an
external MIDI device?
• Is USB MIDI THRU set to ON?
When USB MIDI THRU is ON, there will be sound if the
sequencer software on the computer that is connected by
a USB cable is set to THRU (p. 177).

Q

A specific Part does not sound

A

Check the following points.

• Has the volume level of the part been lowered?
Adjust the Level to raise the volume of the part that is not
heard (p. 69).
• Could the part be set to “M” (mute)?
Set this to “-”. (p. 58)

Q

Specific pitch ranges do not sound

A

Has a restricted range of notes been set?
If a specific range of notes does not sound, check the Key
Range settings for the Patch Tone and the Performance
Part.

• Part Key Range
Key Range Lower/Upper (p. 71)
• Tone Key Range
Key Range Lower/Upper (p. 112, p. 113)

Q

Audio signals from the computer are not heard

A

Could the audio signal from the computer have a different
sampling rate than the SonicCell itself?
Change the SAMPLING RATE switch of the SonicCell to
match the sampling rate of the audio signal.

* If you change the setting of the SAMPLING RATE switch
while the power is on, you’ll need to turn the power off,
then on again.

Q

The sound is distorted.

A

Check the following points.

• Is an effect which distorts the sound being applied?
If the sound for a specific patch or part is distorted, lower
the volume level on that part.
If the overall sound is distorted, adjust Master Level and
Master EQ to lower the volume.
• Use the Sound Parameter in the System to lower the
Output Gain (p. 176).

Q

Pitch is incorrect.

A

Check the following points.

• Is the tuning of the SonicCell incorrect?
Check the Master Tune setting (p. 176).
• Has the pitch been changed by Pitch Bend messages
received from an external MIDI device?

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Troubleshooting

• Have the Coarse Tune or Fine Tune been set for specific
Parts?
Check the Coarse Tune and Fine Tune settings (p. 69).

Q

The sound is interrupted.

A

Sounds will be interrupted if more than 128 voices are
used simultaneously.

Q

Sometimes, when playing legato, the pitch won’t rise.
Why is this?

A

When the Legato Switch (p. 91) is “ON,” and the Legato
Retriger (p. 91) is “OFF,” and you hold down keys in the
high register to play legato, the upper pitch limit of the
wave may be exceeded, so that the pitch does not rise as
far as you expect, but will stop rising at a certain point.
Additionally, if differing upper pitch limits are used for the
waves of a Patch that uses multiple tones, it may stop
being heard in MONO. When making large pitch
changes, set the Legato Retrigger to “ON.”

Q

The notes sound strange in the upper registers of the
keyboard.

A

Sometimes when playing the keys in the upper part of the
SonicCell’s keyboard, the sound may stop, or the pitch
may stop rising; or with certain keys, there may be
intermittent noise. This occurs mainly when the SonicCell’s
upper pitch limit is exceeded, so this issue doesn’t arise in
the ranges normally used. But, in any case, it does not
indicate a malfunction.

Q

Although the same Patch is selected, it sounds different
when I listen to it in the Performance.

A

In Performance mode, the parameters of each part of the
performance can apply further modification to parameters
such as pan, octave, and filter, relative to the settings
specified by the patch. Thus, Patches in a Performance
may sound different than they do when heard in Patch
mode. To return these settings to their initial conditions,
select the Patch after execute Factory Reset Temporary for
the Performance. (p. 183)
Additionally, although a Patch may comprise tones
created with the use of the multi-effects, the multi-effects
used in the Performance may differ from the multi-effects
selected by the Patch. Check the multi-effect settings of the
performance. Also do the same for the Chorus and Reverb
settings.

Q

The volume level of the instrument connected to SonicCell’s
INPUT is too low.

A

Could you be using a connection cable that contains a
resistor?
Use a connection cable that does not contain a resistor.

• Reduce the number of Tones that you are using.
• Increase the Voice Reserve setting for parts that must not
drop out. (p. 71)

Q

The sound cuts off when I switch Patches in Patch mode.

A

Although you can apply a wide variety of multi-effects
with the SonicCell’s multi-effects, switching the Patch also
switches the type of multi-effects used.
In such instances, discrepancies between the sound being
produced and the multi-effects type can arise, which may
result in sounds being different than intended, so sounds
produced when Patches are switched may be muted when
factory settings are in effect. In certain situations, such as
when not using multi-effects that have a great influence on
the sound, remembering to set Patch Remain (p. 176) to
“ON” allows you to switch Patches without sounds being
muted.

Q

When switching Patches in Patch mode, the volume and
other parameters set with Control Changes end up being
reset.

A

Set Patch Remain (p. 176) to “ON.”
Even once they have switched Patches, Control Change
messages that have been received are carried forward, so
even when switching a Patch whose level is turned all the
way down by a Control Change volume message, the
level remains unchanged.

Q

If the Tone Delay time value is set to the note, then does
the delay time not change beyond a fixed length when the
tempo is slowed down?

A

There is a maximum permissible value for the Tone Delay
Time (p. 100). So, if the time setting is specified in terms
of a note value, and the tempo is slowed down, this
maximum permissible value will be reached, and it cannot
be increased further. The upper time limit for each is the
maximum value that can be set other than the numerical
value for the beat.

Q

Even when I set the Pan for a Patch completely to one
side, sound still comes from the other channel.

A

The SonicCell’s internal effects are in stereo, so if you
have effects applied to a Patch, even if the Pan is set all
the way to one side, you will still be able to hear sounds
of the effect component from the other channel.

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Troubleshooting

Q

Multi-effect 43: TAP DELAY or other delay time value is set
to the note, and then the tempo is slowed down, does the
delay time not change beyond a fixed length?

A

• Are the various effect settings correct? (p. 75, p. 132, p.
144)

Such Delay time settings have an upper limit, so if the
upper limit of a value set to the note is exceeded when the
tempo is retarded, that upper value cannot rise any
further. The upper time limit for each is the maximum
value that can be set other than the numerical value for
the beat.

Q

• If the send level of each effect is set to 0, the effect will not
be applied. Check the settings.

I’ve saved (written) the effect settings of a performance,
but they don’t seem to be applied.

A

Could you be using the effect settings of the patch?
If the MFX 1–3 Source, Chorus Source, or Reverb Source
setting is set to “P1--P16,” the performance’s effect settings
will not be used; the effect settings of the patch/rhythm set
assigned to the specified part will be used instead.
If you want to use the performance’s effect settings, set this
to “PFM” (p. 80).

Issues Related to Effects
Q

Effects not applied.

A

Check the following points.

• The “MFX,” “Chorus,” “Reverb” or “Mastering” effect
switches may have been turned off.
Turn the Effect Switch ON. (p. 76, p. 133)

• Even with send levels to each effect set at 0, effects are
not applied if the Multi-effects Output Level, the Chorus
Level, or the Reverb Level is set to 0. Check each setting.
• If Output Assign is set to other than “MFX,” the Multieffects sound will not be output.
• If Output Assign is set to “PATCH” for each Part of the
Performance, the sound will be output according to the
Output Assign settings of the Patch (for each Tone) which
is assigned to those Parts. This means that if Output
Assign for the Patch (each Tone) is set to other than
“MFX,” the Multi-effects sound will not be output.

Q

The Modulation or other controller is always on.

A

Check the Matrix Controller settings. (p. 95)
The SonicCell allows you to use the Matrix Control to
control Patches in real time. The Matrix Control functions
as the control source for the Control Change and other
MIDI messages received by the SonicCell, and makes
changes to the various Patch parameters based on these
messages.
Depending on these settings, the SonicCell may be
responding to MIDI messages sent from external MIDI
devices, and may result the Patches sounding different
than intended.

Q

Raising the chorus or reverb send level for each part of a
performance still does not cause the effect to be applied
sufficiently.

A

Although you can make Send level settings to the Chorus
and Reverb for each individual Part in a Performance,
these values only set the upper limit of the Chorus and
Reverb Send levels for the Patch used. Accordingly, even
when the value is set to the maximum of 127, if the Send
level is lowered in the Patch being used, there will be no
effect. In addition, different Patch Chorus and Reverb
Send level settings can be used according to whether or
not the multi-effects are used.

Q

Using the Matrix Control or other such means to control
the LFO results in noise when the Pan is changed
suddenly.

A

Lower the change in speed (LFO Rate).
Due to the specialized processing used for the Pan, which
alters the volume level in each of the left and right sides,
sudden Pan movements causing rapid changes in these
levels creates large changes in volume, and noise from
this may be audible as a result.

188

Issues Related to Saving Data
Q

The Performance sounds different than when it was
written.

A

Check the following points.

• If you have modified the settings of a patch used by a
performance, or if the temporary patch of the
performance has been modified by an external MIDI
device, these patches must also be saved.
If patches used by a performance have been edited when
you write that performance, the SonicCell will display a
message asking whether you want to discard these
patches. In such cases, first save the patch (p. 116) or
rhythm set (p. 131), and then save the performance (p.
73) again.
• The Mastering Effect settings may have changed. (These
settings are not stored as part of a performance.)

Q

Patches sound different than when written.

A

Check the following points.

• The write operation cannot be used to save Patches as
changed in Patch mode using Control Change messages
from an external MIDI device.
Refer to “MIDI Implementation” (p. 246) for more on the
Control Change messages that are received.
• The Mastering Effect settings may have changed. (These
settings are not stored as part of a patch.)

Q

Data backed up to USB memory cannot be restored to the
SonicCell.

• It is possible that the USB memory was not formatted
correctly. The SonicCell can use USB memory that has
been formatted as FAT. If your USB memory was
formatted using any other method, please re-format it
using FAT.

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Troubleshooting

Issues Related to MIDI and
External Devices

Q

Can’t receive MIDI messages correctly.

A

Check the following points.
Is the SonicCell set to receive MIDI messages?

Q

Performances of the external sequencer are sluggish, or
have interruptions.

A

• Performance mode
The performance part’s Receive Channel (p. 71)
The performance part’s Receive Switch (p. 72)

Problems of sluggish and interrupted performances can
crop up very easily when the sequencer or sound
generator used for the performance has to handle heavy
data loads.
Main causes and possible corrective measures are
considered below.

• Patch mode
Patch Rx Ch (p. 177)

• Are more than 128 voices playing simultaneously?
Reduce the number of voices. The composition of
SonicCell Patches is such that up to eight Waves may be
used for one Patch. When using such Patches, even
though only one sound may be heard, it is actually eight
sounds that are being played simultaneously. In addition,
with certain sounds like continuous sounds with long
releases, even though the actual sound may not be
audible to you, processing for playing the sound is still
underway, so in these cases as well, the performance
data can differ from the actual number of voices being
played.
• Are you using a Patch that uses a lot of LFO?
Try changing to a different Patch. LFO processing
invariably places a big load on the machine, so heavy
use of the LFO slows down processing for the SonicCell
overall, which can end up having affecting the expression
of sounds themselves.
• Is the data concentrated at the beginning of the beats in
the sequence data?
Avoid overlapping data with the same timing by setting
an offset of 1-2 clocks instead. Data may easily become
concentrated at the beginning of the beats in the song
data when, for example, the song data is input using Step
Recording, or if the data is quantized after being input
with a keyboard in real time. Because of this, large
amounts of data are sent to the SonicCell, and the
processing for expressing sounds becomes bogged down.

Q

Exclusive messages are not received.

A

Check the following points.

• Is the instrument set to receive Exclusive messages?
Set the Rx Exclusive to “ON” (p. 180).
• Does the Device ID number of the transmitting device
match the Device ID number of the SonicCell?
Check the Device ID (p. 177).

Q

I connected an external sequencer or MIDI keyboard to
the MIDI IN connector, and attempted to play a SonicCell
rhythm set, but there was no sound. Why?

A

Check to make sure that the MIDI Transmit channel of the
external MIDI device and the SonicCell’s MIDI Receive
channel are matched. The MIDI Receive channel used by
the SonicCell in Patch mode is set with the Patch Rx Ch (p.
177). Rhythm Set performance data is generally received
on MIDI Channel 10.

Q

When the Bend Range for a Patch is increased (48), the
pitch does not rise sufficiently, even when a MIDI Pitch
Bend message is received.

A

While Patch Bend Ranges can be set anywhere between
0 and 48, when certain Waves in which the pitch is
raised (in the + direction) are used, the pitch may stop
rising at a fixed point, rather than continuing to go up.
Although a value of 12 is ensured for the upper limit of
raised pitches, use caution when setting the Bend Range
above this figure.

• Is there a Program Change at the point where the song
performance is sluggish?
Change the position of the Program Change. When
Program Changes are inserted in songs, processing time
for switching patches increases, which may then cause the
performance to become sluggish.
• Is there a System Exclusive message at the point where the
song performance is sluggish?
Move the location of the data. System Exclusive messages
contain large amounts of data, thus placing a heavy
burden on sequencers and sound modules. Try
repositioning data and changing System Exclusive
messages to Control Changes for any data for which
Control Changes can be substituted.
• Is there an Aftertouch or other such large Control Change
at the point where the song performance is sluggish?
Move the location of the data. If the data is no longer
needed, delete the data. In some cases, when using a
keyboard that features aftertouch to input data, you may
end up inputting huge amounts of data before realizing
this is happening. Such large amounts of data can place
an excessive load on your sequencer and sound module.

189

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Troubleshooting

Issues related to external input

Issues related to songs

Q

The device connected to INPUT is inaudible or is not loud
enough

Q

Playlists are not shown

A

A

This may be due to the following reasons.

Check the following points.

• Are the audio cables connected correctly?
Check the connections.
• Could an audio cable be broken?
Could you be using a connection cable that contains a
resistor? Use a connection cable that does not contain a
resistor
• Could the INPUT LEVEL knob be set to “MIN”?
Adjust the knob to an appropriate level.
• Is the INPUT gain select switch in the appropriate
position?
Set the INPUT gain select switch as appropriate for the
equipment that is connected.

Q

No sound from the mic

A

Could you have connected a condenser mic?
If you’re using a condenser mic, you’ll need to provide
phantom power.
Turn Phantom Power “ON.” (p. 142)

• Could the mic cable be broken?
• Could the INPUT gain select switch be in a position other
than “MIC”?
Set the INPUT gain select switch to “MIC.”

Issues related to USB memory
Q

USB memory is not detected.
The files are not shown.

A

Check the format of your USB memory.
The SonicCell can use USB memory that has been
formatted as FAT. If your USB memory was formatted
using any other method, please re-format it using FAT.

Q

Can’t back up to USB memory

A

Check the following points.

• Could the USB memory be write protected?
• Is there sufficient free space on the USB memory?

• Playlists may not be shown if you directly add/delete/
modify the song data in the SonicCell folder without using
Playlist Editor.
• For some reason the USB memory is not recognized.
• It is possible that the USB memory was not formatted
correctly. The SonicCell can use USB memory that has
been formatted as FAT. If your USB memory was
formatted using any other method, please re-format it
using FAT.

Q

Songs are not shown

A

This may be due to the following reasons.

• Are the songs placed in the root directory?
Songs may not be shown if you directly add/delete/
modify the song data in the SonicCell folder without using
Playlist Editor.
• It is possible that the USB memory was not formatted
correctly. The SonicCell can use USB memory that has
been formatted as FAT. If your USB memory was
formatted using any other method, please re-format it
using FAT.

Q

Songs won’t play

A

This may be due to the following reasons.

• Could a “?” symbol be shown in the song list of the
playlist?
The sampling rate of the song (audio file) differs from the
sampling rate of the SonicCell itself.
Change the SAMPLING RATE switch of the SonicCell to
match the sampling rate of the song.
* If you move the SAMPLING RATE switch while the power
is on, you’ll need to turn the power off and on again.
• The file type of the song is not one of the file types that the
SonicCell can play.
• It may be that the song data is damaged.
• Songs cannot be played if you directly add/delete/
modify the song data in the SonicCell folder without using
Playlist Editor.

Q

Can’t hear the playback sound

A

Is the playback volume set correctly?
Adjust the playback volume in the player screen. (p. 169)

Issues related to USB connection

190

Q

The SonicCell is not recognized by my computer

A

You must connect the SonicCell to a computer whose USB
port supports USB 2.0 Hi-Speed connections.

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Error Messages
If an incorrect operation is performed, or if processing could not be performed as you specified, an error message will appear. Refer
to the explanation for the error message that appears, and take the appropriate action.
Message

Meaning

Action

USB Memory Not Ready!

USB memory is not connected.

Connect USB memory.

Failed to load data from USB memory.

Make sure that USB memory is correctly connected.

It may be that the file is damaged.

Do not use this file.

This file cannot be loaded since its format is
incorrect.

Do not use this file.

Failed to write data to USB memory.

Make sure that USB memory is correctly connected.

Data cannot be written because the USB
memory has no more free space.

Delete unneeded files from the USB memory. Alternatively, use a different USB memory device, one
that has more free space available.

The file or the USB memory itself is write protected.

Make sure that the file or the USB memory is not
write protected.

This is a file that the SonicCell is unable to
play.

Do not use this file.

This song has not been transferred from Playlist Editor to USB memory.

Select the song for transfer from Playlist Editor, and
transfer the data once again to USB memory.

The sampling rate of the song does not match
the setting of the SonicCell.

Set the sampling rate of the SonicCell to match the
sampling rate of the song, and then restart it.

System Memory Damaged!

It is possible that the contents of system memory have been damaged.

Please execute a Factory Reset.
If this does not resolve the problem, contact your
dealer or a nearby Roland service center.

File Not Found!

The file was not found in USB memory.

Save the file once again in USB memory.

Checksum Error!

The checksum value of the received system exclusive message was incorrect.

Please correct the checksum value.

MIDI Buffer Full!

An unusually large amount of MIDI data was
received, and could not be processed.

Reduce the amount of MIDI messages that are being transmitted.

MIDI Offline!

The MIDI IN connection was broken.

Check that there is no problem with the MIDI cable
connected to the SonicCell’s MIDI IN, and that the
MIDI cable was not disconnected.

USB Offline!

The USB cable is not connected.

Check that there is no problem with the USB cable
connected to the SonicCell, and that the USB cable
was not disconnected.

Now Playing!

The SMF/Audio File Player is currently
playing.

Either stop playback, or wait until playback has
ended.

Read Error!

Write Error!

Incorrect File/
Sampling Rate.

191

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Effects List
Multi-Effects Parameter (MFX1–3, MFX)
The multi-effects feature 78 different kinds of effects. Some of the effects consist of two or more different effects connected in series.
Parameters marked with a sharp “#” can be controlled using a Multi-Effecs Control (p. 81, p. 137) or Matrix Control (p. 95).
(Two setting items will change simultaneously for “#1” and “#2”).
FILTER (10 types)
01 EQUALIZER
02 SPECTRUM
03 ISOLATOR
04 LOW BOOST
05 SUPER FILTER
06 STEP FILTER
07 ENHANCER
08 AUTO WAH
09 HUMANIZER
10 SPEAKER SIMULATOR
MODULATION (12 types)
11 PHASER
12 STEP PHASER
13 MLT STAGE PHASER
14 INFINITE PHASER
15 RING MODULATOR
16 STEP RING MOD
17 TREMOLO
18 AUTO PAN
19 STEP PAN
20 SLICER
21 ROTARY
22 VK ROTARY
CHORUS (12 types)
23 CHORUS
24 FLANGER
25 STEP FLANGER
26 HEXA-CHORUS
27 TREMOLO CHORUS
28 SPACE-D
29 3D CHORUS
30 3D FLANGER
31 3D STEP FLANGER
32 2BAND CHORUS
33 2BAND FLANGER
34 2BAND STEP FLNGR
DYNAMICS (8 types)
35 OVERDRIVE
36 DISTORTION
37 VS OVERDRIVE
38 VS DISTORTION
39 GUITAR AMP SIMULATOR
40 COMPRESSOR
41 LIMITER
42 GATE

192

P.194
P.194
P.194
P.194
P.195
P.195
P.195
P.196
P.196
P.196
P.197
P.197
P.197
P.198
P.198
P.198
P.198
P.199
P.199
P.199
P.200
P.200
P.200
P.201
P.201
P.201
P.202
P.202
P.202
P.203
P.203
P.203
P.204
P.204
P.205
P.205
P.205
P.205
P.205
P.206
P.206
P.206

DELAY (13 types)
43 DELAY
44 LONG DELAY
45 SERIAL DELAY
46 MODULATION DELAY
47 3TAP PAN DELAY
48 4TAP PAN DELAY
49 MULTI TAP DELAY
50 REVERSE DELAY
51 SHUFFLE DELAY
52 3D DELAY
53 TIME CTRL DELAY
54 LONG T CTL DELAY
55 TAPE ECHO
LO-FI (5 types)
56 LOFI NOISE
57 LOFI COMPRESS
58 LOFI RADIO
59 TELEPHONE
60 PHONOGRAPH
PITCH (3 types)
61 PITCH SHIFTER
62 2VOI PCH SHIFTER
63 STEP PCH SHIFTER
REVERB (2 types)
64 REVERB
65 GATED REVERB
COMBINATION (12 types)
66 OD → CHORUS
67 OD → FLANGER
68 OD → DELAY
69 DST → CHORUS
70 DST → FLANGER
71 DST → DELAY
72 ENH → CHORUS
73 ENH → FLANGER
74 ENH → DELAY
75 CHORUS → DELAY
76 FLANGER → DELAY
77 CHORUS → FLANGER
PIANO (1 type)
78 SYMPATHETIC RESO

P.207
P.207
P.208
P.208
P.209
P.209
P.209
P.210
P.210
P.211
P.211
P.211
P.212
P.212
P.213
P.213
P.213
P.213
P.214
P.214
P.214
P.215
P.215
P.215
P.215
P.216
P.216
P.216
P.216
P.216
P.217
P.217
P.217
P.217
P.218
P.218

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Effects List

About Note

When Using 3D Effects

Some effect parameters (such as Rate or Delay Time) can be
set in terms of a note value.
Such parameters have a num/note switch that lets you specify
whether you will set the value as a note value or as a
numerical value.
If you want to set Rate (Delay Time) as a numerical value, set
the num/note switch to “Hz” (“msec”). If you want to set it as a
note value, set the num/note switch to “NOTE.”
num/note switch

The following 3D effects utilize RSS (Roland Sound Space)
technology to create a spaciousness that cannot be produced
by delay, reverb, chorus, etc.
52: 3D DELAY
29: 3D CHORUS
30: 3D FLANGER
31: 3D STEP FLANGER
When using these effects, we recommend that you place your
speakers as follows. Also, make sure that the speakers are at
a sufficient distance from the walls on either side.
fig.33-002

30˚

30˚

* If the Rate is specified as a note value, the modulation will
be synchronized with the tempo when you play back SMF
song data.

note:
fig.MFX-note2.e_88

Sixty-fourth-note triplet

Sixty-fourth note

Thirty-second-note triplet

Thirty-second note

Sixteenth-note triplet

Dotted thirty-second note

Sixteenth note

Eighth-note triplet

Dotted sixteenth note

Eighth note

Quarter-note triplet

Dotted eighth note

Quarter note

Half-note triplet

Dotted quarter note

Half note

Whole-note triplet

Dotted half note

Whole note

Double-note triplet

Dotted whole note

Double note

If a parameter whose num/note switch is set to “NOTE”
is specified as a destination for multi-effect control, you
will not be able to use multi-effect control to control that
parameter.
If you specify the delay time as a note value, slowing
down the tempo will not change the delay time beyond a
certain length. This is because there is an upper limit for
the delay time; if the delay time is specified as a note
value and you slow down the tempo until this upper limit
is reached, the delay time cannot change any further. This
upper limit is the maximum value that can be specified
when setting the delay time as a numerical value.

If the left and right speakers are too far apart, or if there is too
much reverberation, the full 3D effect may not appear.
Each of these effects has an “Output Mode” parameter. If the
sound from the OUTPUT jacks is to be heard through speakers,
set this parameter to “SPEAKER.” If the sound is to be heard
through headphones, set it to “PHONES.” This will ensure that
the optimal 3D effect will be heard. If this parameter is not set
correctly, the full 3D effect may not appear.

About the STEP RESET function
06:
16:
19:
20:
63:

STEP FILTER
STEP RING MOD
STEP PAN
SLICER
STEP PCH SHIFTER

The above five types contain a sixteen-step sequencer.
For these types, you can use a multi-effect control (p. 81, p.
137) to reset the sequence to play from the first step.
To do this, set the multi-effect control Destination to “Step
Reset.”
For example if you are using the modulation lever to control
the effect, you would make the following settings.
Source:
CC01: MODULATION
Destination: Step Reset
Sens:
+63
With these settings, the sequence will play back from the first
step whenever you operate the modulation lever.

193

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Effects List

01: EQUALIZER

03: ISOLATOR

This is a four-band stereo equalizer (low, mid x 2, high).
fig.MFX-01

L in

4-Band EQ

L out

This is an equalizer which cuts the volume greatly, allowing
you to add a special effect to the sound by cutting the volume
in varying ranges.
fig.MFX-03

R in

4-Band EQ

Parameter

Value

Description

Low Freq

200, 400 Hz

Low Gain #
Mid1 Freq
Mid1 Gain

-15– +15 dB
200–8000 Hz
-15– +15 dB

Frequency of the low range
Gain of the low range
Frequency of the middle range 1

Mid1 Q

0.5, 1.0, 2.0, 4.0, 8.0

Mid2 Freq
Mid2 Gain

200–8000 Hz
-15– +15 dB

Mid2 Q

0.5, 1.0, 2.0, 4.0, 8.0

High Freq
High Gain #

2000, 4000, 8000 Hz
-15– +15 dB

Level #

0–127

Gain of the middle range 1
Width of the middle range 1
Set a higher value for Q to
narrow the range to be affected.
Frequency of the middle range 2
Gain of the middle range 2
Width of the middle range 2
Set a higher value for Q to
narrow the range to be affected.
Frequency of the high range
Gain of the high range
Output Level

02: SPECTRUM
This is a stereo spectrum. Spectrum is a type of filter which
modifies the timbre by boosting or cutting the level at specific
frequencies.
fig.MFX-02

L in

Spectrum

R in

Spectrum

Parameter

Value

Isolator

Low Boost

L out

R in

Isolator

Low Boost

R out

Parameter

Value

Description

Boost/
Cut Low #
Boost/
Cut Mid #
Boost/
Cut High #

-60– +4 dB

These boost and cut each of the High,
Middle, and Low frequency ranges.
At -60 dB, the sound becomes inaudible. 0 dB is equivalent to the input level of the sound.

Anti Phase Low
Sw

OFF, ON

Anti Phase Low
Level

0–127

Anti Phase Mid
Sw

OFF, ON

Anti Phase Mid
Level

0–127

Low Boost Sw

OFF, ON

Low Boost Level

0–127

Level

0–127

Turns the Anti-Phase function on and off
for the Low frequency ranges.
When turned on, the counter-channel
of stereo sound is inverted and added
to the signal.
Adjusts the level settings for the Low frequency ranges.
Adjusting this level for certain frequencies allows you to lend emphasis
to specific parts. (This is effective only
for stereo source.)
Settings of the Anti-Phase function for the
Middle frequency ranges
The parameters are the same as for
the Low frequency ranges.
Turns Low Booster on/off.
This emphasizes the bottom to create
a heavy bass sound.
Increasing this value gives you a heavier
low end.
* Depending on the Isolator and filter
settings this effect may be hard to distinguish.
Output Level

L out

R out
Description

Band1 (250Hz)
Band2 (500Hz)

04: LOW BOOST
Boosts the volume of the lower range, creating powerful lows.
fig.MFX-04

Band3 (1000Hz)
Band4 (1250Hz)
Band5 (2000Hz)
Band6 (3150Hz)
Band7 (4000Hz)

L in
R out

-15– +15 dB

Gain of each frequency band

L in

Low Boost

2-Band EQ

L out

R in

Low Boost

2-Band EQ

R out

Band8 (8000Hz)
Q

0.5, 1.0, 2.0, 4.0,
8.0

Level #

0–127

Simultaneously adjusts the width of
the adjusted ranges for all the frequency bands.
Output Level

Parameter

Value

Description

Boost
Frequency #

50–125 Hz

Center frequency at which the lower
range will be boosted

Boost Gain #

0– +12 dB

Boost Width
Low Gain
High Gain
Level

194

WIDE, MID,
NARROW
-15– +15 dB
-15– +15 dB
0–127

Amount by which the lower range will
be boosted
Width of the lower range that will be
boosted
Gain of the low frequency range
Gain of the high frequency range
Output level

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Effects List

05: SUPER FILTER

06: STEP FILTER

This is a filter with an extremely sharp slope. The cutoff
frequency can be varied cyclically.
fig.MFX-05

L in

Super Filter

L out

R in

Super Filter

R out

Parameter

Filter Type

Filter Slope

Value

LPF, BPF, HPF,
NOTCH

-12, -24, -36 dB

Filter
Cutoff #

0–127

Filter
Resonance #

0–127

Filter Gain
Modulation Sw

0– +12 dB
OFF,ON

TRI, SQR, SIN,
SAW1, SAW2
Modulation
Wave

SAW1

fig.MFX-06

L in

Step Filter

L out

R in

Step Filter

R out

Description
Filter type
Frequency range that will pass through
each filter
LPF: frequencies below the cutoff
BPF: frequencies in the region of the cutoff
HPF: frequencies above the cutoff
NOTCH: frequencies other than the region of the cutoff
Amount of attenuation per octave
-36 dB: extremely steep
-24 dB: steep
-12 dB: gentle
Cutoff frequency of the filter
Increasing this value will raise the cutoff
frequency.
Filter resonance level
Increasing this value will emphasize the
region near the cutoff frequency.
Amount of boost for the filter output
On/off switch for cyclic change
How the cutoff frequency will be modulated
TRI: triangle wave
SQR: square wave
SIN: sine wave
SAW1: sawtooth wave (upward)
SAW2: sawtooth wave (downward)

Parameter

Value

Step 01–16

Cutoff frequency at each step
0–127
0.05–10.00 Hz,
Rate of modulation
note
Speed at which the cutoff frequency
0–127
changes between steps
Filter type
Frequency range that will pass through
each filter
LPF, BPF, HPF,
LPF: frequencies below the cutoff
BPF: frequencies in the region of the cutoff
NOTCH
HPF: frequencies above the cutoff
NOTCH: frequencies other than the region of the cutoff
Amount of attenuation per octave
-12 dB: gentle
-12, -24, -36 dB
-24 dB: steep
-36 dB: extremely steep
Filter resonance level
0–127
Increasing this value will emphasize the
region near the cutoff frequency.
Amount of boost for the filter output
0– +12 dB
Output level
0–127

Rate #
Attack #

Filter Type

Filter Slope

Filter
Resonance #
Filter Gain
Level

Depth
Attack #

0–127

Level

0–127

Speed at which the cutoff frequency will
change
This is effective if Modulation Wave is
SQR, SAW1, or SAW2.
Output level

Description

You can use multi-effect control to make the step sequence play
again from the beginning (p. 193).

SAW2

0.05–10.00 Hz,
Rate of modulation
note
Depth of modulation
0–127

Rate #

This is a filter whose cutoff frequency can be modulated in
steps. You can specify the pattern by which the cutoff frequency
will change.

07: ENHANCER
Controls the overtone structure of the high frequencies, adding
sparkle and tightness to the sound.
fig.MFX-07

L in

R in

2-Band
EQ

L out

Mix

2-Band
EQ

R out

Mix

Enhancer

Enhancer

Parameter

Value

Description

Sens #

0–127

Sensitivity of the enhancer

Mix #

0–127

Low Gain
High Gain

-15– +15 dB
-15– +15 dB

Level

0–127

Level of the overtones generated by the enhancer
Gain of the low range
Gain of the high range
Output Level

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Effects List

Parameter

08: AUTO WAH

Value

Description

Manual #

0–100

Point at which Vowel 1/2 switch
49 or less: Vowel 1 will have a longer
duration.
50: Vowel 1 and 2 will be of equal duration.
51 or more: Vowel 2 will have a longer
duration.

Low Gain
High Gain

-15– +15 dB
-15– +15 dB

Pan #
Level

L64–63R
0–127

Cyclically controls a filter to create cyclic change in timbre.
fig.MFX-08

L in

Auto Wah

R in

Auto Wah

Parameter

Value

Filter Type

LPF, BPF

Manual #

0–127

Peak

0–127

Sens #

0–127

Polarity

UP, DOWN

Rate #
Depth #
Phase #
Low Gain
High Gain
Level

2-Band EQ

L out

2-Band EQ

R out

Gain of the low frequency range
Gain of the high frequency range
Stereo location of the output
Output level

Description
Type of filter
LPF: The wah effect will be applied over
a wide frequency range.
BPF: The wah effect will be applied over
a narrow frequency range.
Adjusts the center frequency at which the
effect is applied.
Adjusts the amount of the wah effect that
will occur in the range of the center frequency.
Set a higher value for Q to narrow the
range to be affected.
Adjusts the sensitivity with which the filter
is controlled.
Sets the direction in which the frequency
will change when the auto-wah filter is
modulated.
UP: The filter will change toward a higher frequency.
DOWN: The filter will change toward a
lower frequency.

0.05–10.00 Hz,
Frequency of modulation
note
0–127
Depth of modulation
Adjusts the degree of phase shift of the left
0–180 deg
and right sounds when the wah effect is
applied.
-15– +15 dB
Gain of the low range
-15– +15 dB
Gain of the high range
0–127
Output Level

10: SPEAKER SIMULATOR
Simulates the speaker type and mic settings used to record the
speaker sound.
fig.MFX-10

L in

Speaker

L out

R in

Speaker

R out

Parameter

Value

Description

Speaker Type

(See the table right.)

Mic Setting

1, 2, 3

Mic Level #
Direct Level #

0–127
0–127

Type of speaker
Adjusts the location of the mic
that is recording the sound of the
speaker.
This can be adjusted in three
steps, with the mic becoming
more distant in the order of 1,
2, and 3.
Volume of the microphone
Volume of the direct sound

Level #

0–127

Output Level

Specifications of each Speaker Type
The speaker column indicates the diameter of each speaker
unit (in inches) and the number of units.

09: HUMANIZER
Adds a vowel character to the sound, making it similar to a
human voice.
fig.MFX-09

L in

L out
Overdrive

Formant

2-Band
EQ

R in

Pan L
Pan R

R out

Parameter

Value

Description

Drive Sw

OFF, ON

Turns Drive on/off.

Drive #

0–127

Degree of distortion
Also changes the volume.

Vowel1
Vowel2

a, e, i, o, u
Selects the vowel.
a, e, i, o, u
0.05–10.00 Hz,
Frequency at which the two vowels switch
note

Rate #
Depth #

0–127

Effect depth

Input Sync
Sw

OFF, ON

Determines whether the LFO for switching
the vowels is reset by the input signal (ON)
or not (OFF).

Input Sync
Threshold

0–127

Volume level at which reset is applied

196

Type

Cabinet

Speaker

Microphone

SMALL 1
SMALL 2

small open-back enclosure
small open-back enclosure

MIDDLE
JC-120
BUILT-IN 1

open back enclosure
open back enclosure
open back enclosure

BUILT-IN 2
BUILT-IN 3
BUILT-IN 4
BUILT-IN 5

open
open
open
open

10
10
12
12
12
12
12

1
2
2
2
2

dynamic
dynamic
dynamic
dynamic
dynamic
condenser
condenser

BG STACK 1
BG STACK 2
MS STACK 1
MS STACK 2
METAL STACK

sealed enclosure
large sealed enclosure
large sealed enclosure
large sealed enclosure
large double stack

12 x 2
12 x 2
12 x 2

condenser
condenser
condenser

2-STACK
3-STACK

large double stack
large triple stack

12
12
12
12
12

2
4
4
4
4

condenser
condenser
condenser
condenser
condenser

12 x 4

condenser

back
back
back
back

enclosure
enclosure
enclosure
enclosure

x
x
x
x
x

x
x
x
x
x

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Effects List

Parameter

11: PHASER

Value

Description
Selects whether the left and right
phase of the modulation will be
the same or the opposite.
INVERSE: The left and right
phase will be opposite. When
using a mono source, this
spreads the sound.
SYNCHRO: The left and right
phase will be the same. Select
this when inputting a stereo
source.
Amount of feedback

A phase-shifted sound is added to the original sound and
modulated.
fig.MFX-11

L in

Phaser
Mix
Mix

R in

Parameter
Mode
Manual #
Rate #
Depth

Polarity

Phaser

Value

2-Band
EQ

L out

2-Band
EQ

R out

Description

4-STAGE, 8-STAGE, 12Number of stages in the phaser
STAGE
Adjusts the basic frequency from
which the sound will be modulat0–127
ed.
0.05–10.00 Hz, note
Frequency of modulation
0–127
Depth of modulation
Selects whether the left and right
phase of the modulation will be
the same or the opposite.
INVERSE: The left and right
phase will be opposite. When
using a mono source, this
spreads the sound.
SYNCHRO: The left and right
phase will be the same. Select
this when inputting a stereo
source.
Amount of feedback

INVERSE,
SYNCHRO

Resonance #

0–127

Cross
Feedback

-98– +98%

Mix #
Low Gain

0–127
-15– +15 dB

High Gain
Level

-15– +15 dB
0–127

Adjusts the proportion of the
phaser sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Level of the phase-shifted sound
Gain of the low range
Gain of the high range
Output Level

12: STEP PHASER
The phaser effect will be varied gradually.

Polarity

INVERSE,
SYNCHRO

Resonance #

0–127

Cross
Feedback

-98– +98%

Adjusts the proportion of the
phaser sound that is fed back
into the effect. Negative (-) settings will invert the phase.

Step Rate #

0.10–20.00 Hz, note

Rate of the step-wise change in
the phaser effect

Mix #
Low Gain
High Gain
Level

0–127
-15– +15 dB
-15– +15 dB
0–127

Level of the phase-shifted sound
Gain of the low range
Gain of the high range
Output Level

13:

MLT STAGE PHASER
(MULTI STAGE PHASER)

Extremely high settings of the phase difference produce a
deep phaser effect.
fig.MFX-13

L in

L out
Multi Stage
Phaser

R in

Step Phaser
Mix
Mix

R in

Step Phaser

Parameter

Value

Mode
Manual #
Rate #
Depth

2-Band
EQ

L out

2-Band
EQ

R out

Pan L
Pan R

R out

Resonance

Parameter

Value

Description

Mode

4-STAGE, 8-STAGE,
12-STAGE, 16-STAGE,
20-STAGE, 24-STAGE

Number of phaser stages

Manual #

0–127

Rate #
Depth
Resonance #

0.05–10.00 Hz, note
0–127
0–127

Mix #

0–127

Pan #

L64–63R

fig.MFX-12

L in

Mix

2-Band
EQ

Low Gain

-15– +15 dB

High Gain
Level

-15– +15 dB
0–127

Adjusts the basic frequency
from which the sound will be
modulated.
Frequency of modulation
Depth of modulation
Amount of feedback
Level of the phase-shifted sound
Stereo location of the output
sound
Gain of the low range
Gain of the high range
Output Level

Description

4-STAGE, 8-STAGE, 12Number of stages in the phaser
STAGE
Adjusts the basic frequency from
0–127
which the sound will be modulated.
Frequency of modulation
0.05–10.00 Hz, note
Depth of modulation
0–127

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Effects List

14: INFINITE PHASER

16:

A phaser that continues raising/lowering the frequency at
which the sound is modulated.
fig.MFX-14

L in

L out
Pan L

Infinite Phaser

2-Band EQ

STEP RING MOD
(STEP RING MODULATOR)

This is a ring modulator that uses a 16-step sequence to vary
the frequency at which modulation is applied.
fig.MFX-16

L in

Step Ring Mod

2-Band EQ

L out

R in

Step Ring Mod

2-Band EQ

R out

Pan R

R in

R out

Parameter

Range

Mode

1, 2, 3, 4

Speed #

Explanation
Higher values will produce a
deeper phaser effect.
Speed at which to raise or lower
the frequency at which the sound
is modulated
(+: upward / -: downward)
Amount of feedback

-100– +100

Resonance #

0–127

Mix #

0–127

Pan #

L64–63R

Low Gain

-15– +15 dB

High Gain

-15– +15 dB

Level

0–127

Volume of the phase-shifted
sound
Panning of the output sound
Amount of boost/cut for the lowfrequency range
Amount of boost/cut for the highfrequency range
Output volume

Parameter

Range

Step 01–16

0–127

Rate #

0.05–10.00 Hz, note

Attack #

0–127

Low Gain

-15– +15 dB

High Gain

-15– +15 dB

Balance #

D100:0W–D0:100W

Level

0–127

This is an effect that applies amplitude modulation (AM) to the
input signal, producing bell-like sounds. You can also change
the modulation frequency in response to changes in the
volume of the sound sent into the effect.
fig.MFX-15

R in

Ring Mod

Ring Mod

Parameter

Value

Frequency #

0–127

Sens #

0–127

Polarity

UP, DOWN

Low Gain

-15– +15 dB

High Gain

-15– +15 dB
D100:0W–
D0:100W
0–127

Balance #
Level

198

2-Band EQ

2-Band EQ

Frequency of ring modulation at
each step
Rate at which the 16-step sequence
will cycle
Speed at which the modulation frequency changes between steps
Amount of boost/cut for the lowfrequency range
Amount of boost/cut for the highfrequency range
Volume balance of the original
sound (D) and effect sound (W)
Output volume

You can use multi-effect control to make the step sequence play
again from the beginning (p. 193).

15: RING MODULATOR

L in

Explanation

L out

17: TREMOLO
Cyclically modulates the volume to add tremolo effect to the
sound.
fig.MFX-17a

L in

Tremolo

2-Band EQ

L out

R in

Tremolo

2-Band EQ

R out

R out

Description

Parameter

Value

Description

TRI, SQR, SIN, SAW1,
SAW2

Modulation Wave
TRI: triangle wave
SQR: square wave
SIN: sine wave
SAW1/2: sawtooth wave

Adjusts the frequency at which modulation is
applied.
Adjusts the amount of frequency modulation
applied.
Determines whether the frequency modulation moves towards higher frequencies (UP)
or lower frequencies (DOWN).
Gain of the low frequency range
Gain of the high frequency range
Volume balance between the direct sound
(D) and the effect sound (W)

Mod Wave

Output level

Rate #

0.05–10.00 Hz, note

Depth #
Low Gain
High Gain
Level

0–127
-15– +15 dB
-15– +15 dB
0–127

SAW1

SAW2

Frequency of the change
Depth to which the effect is applied
Gain of the low range
Gain of the high range
Output Level

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Effects List

18: AUTO PAN

20: SLICER

Cyclically modulates the stereo location of the sound.
fig.MFX-18a

L in

Auto Pan

2-Band EQ

L out

R in

Auto Pan

2-Band EQ

R out

Parameter

Mod Wave

Value

Description

TRI, SQR, SIN, SAW1,
SAW2

Modulation Wave
TRI: triangle wave
SQR: square wave
SIN: sine wave
SAW1/2: sawtooth wave

SAW1
R

L

SAW2
R

L

Rate #
Depth #
Low Gain

0.05–10.00 Hz, note
0–127
-15– +15 dB

Frequency of the change

High Gain
Level

-15– +15 dB
0–127

Gain of the high range

Depth to which the effect is applied
Gain of the low range

By applying successive cuts to the sound, this effect turns a
conventional sound into a sound that appears to be played as
a backing phrase. This is especially effective when applied to
sustain-type sounds.
fig.MFX-20

L in

Slicer

L out

R in

Slicer

R out

Parameter

Value

Description

Step 01–16

L64–63R
0.05–10.00
Hz, note

Level at each step

Rate #
Attack #

0–127

Input Sync Sw

OFF, ON

Input Sync
Threshold

0–127

Mode

LEGATO,
SLASH

Shuffle #

0–127

Level

0–127

Output Level

19: STEP PAN
This uses a 16-step sequence to vary the panning of the sound.
fig.MFX-19

L in

Step Pan

L out

R in

Step Pan

R out

Range

Explanation

Step 01–16

L64–63R

Rate #

0.05–10.00 Hz, note

Attack #

0–127

Pan at each step
Rate at which the 16-step sequence
will cycle
Speed at which the pan changes
between steps

Input Sync Sw

OFF, ON

Input Sync
Threshold

0–127

Level

0–127

Parameter

Rate at which the 16-step sequence will cycle
Speed at which the level changes between
steps
Specifies whether an input note will cause
the sequence to resume from the first step of
the sequence (ON) or not (OFF)
Volume at which an input note will be detected
Sets the manner in which the volume changes as one step progresses to the next.
LEGATO: The change in volume from one
step’s level to the next remains unaltered.
If the level of a following step is the same
as the one preceding it, there is no
change in volume.
SLASH: The level is momentarily set to 0
before progressing to the level of the next
step. This change in volume occurs even
if the level of the following step is the
same as the preceding step.
Timing of volume changes in levels for evennumbered steps (step 2, step 4, step 6...).
The higher the value, the later the beat
progresses.
Output level

You can use multi-effect control to make the step sequence play
again from the beginning (p. 193).

Specifies whether an input note
will cause the sequence to resume
from the first step of the sequence
(ON) or not (OFF)
Volume at which an input note will
be detected
Output volume

You can use multi-effect control to make the step sequence play
again from the beginning (p. 193).

199

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Effects List

21: ROTARY
The Rotary effect simulates the sound of the rotary speakers
often used with the electric organs of the past. Since the
movement of the high range and low range rotors can be set
independently, the unique type of modulation characteristic of
these speakers can be simulated quite closely. This effect is
most suitable for electric organ Patches.
fig.MFX-21

L in

L out
Rotary

R in

Parameter

R out

Value

Speed #

SLOW, FAST

Wf Slow Speed

0.05–10.00 Hz

Wf Fast Speed

0.05–10.00 Hz

Wf Acceleration

0–15

Wf Level

0–127

Tw Slow Speed
Tw Fast Speed

0.05–10.00 Hz
0.05–10.00 Hz

Tw Acceleration
Tw Level

0–15
0–127

Separation
Level #

0–127
0–127

Description
Simultaneously switch the rotational
speed of the low frequency rotor
and high frequency rotor.
SLOW: Slows down the rotation
to the Slow Rate.
FAST: Speeds up the rotation to
the Fast Rate.
Slow speed (SLOW) of the low frequency rotor
Fast speed (FAST) of the low frequency rotor
Adjusts the time it takes the low frequency rotor to reach the newly selected speed when switching from
fast to slow (or slow to fast) speed.
Lower values will require longer
times.
Volume of the low frequency rotor
Settings of the high frequency rotor
The parameters are the same as
for the low frequency rotor
Spatial dispersion of the sound
Output Level

22: VK ROTARY
This type provides modified response for the rotary speaker,
with the low end boosted further.
This effect features the same specifications as the VK-7’s builtin rotary speaker.
fig.MFX-22

L in

2-Band EQ

L out

Rotary
R in

2-Band EQ

Parameter

Value

Speed #

SLOW, FAST

Brake #

OFF, ON

Wf Slow Speed

0.05–10.00 Hz

Wf Fast Speed

0.05–10.00 Hz

200

R out

Description
Rotational speed of the rotating
speaker
Switches the rotation of the rotary speaker.
When this is turned on, the rotation will gradually stop.
When it is turned off, the rotation will gradually resume.
Low-speed rotation speed of the
woofer
High-speed rotation speed of the
woofer

Parameter

Value

Wf Trans Up

0–127

Wf Trans Down

0–127

Description
Adjusts the rate at which the
woofer rotation speeds up when
the rotation is switched from
Slow to Fast.
Adjusts the rate at which the
woofer rotation speeds up when
the rotation is switched from Fast
to Slow.
Volume of the woofer

Wf Level

0–127

Tw Slow Speed
Tw Fast Speed

0.05–10.00 Hz
0.05–10.00 Hz

Tw Trans Up
Tw Trans Down
Tw Level

0–127
0–127
0–127

Spread

0–10

Low Gain
High Gain

-15– +15 dB
-15– +15 dB

Level #

0–127

Settings of the tweeter
The parameters are the same
as for the woofer.
Sets the rotary speaker stereo image. The higher the value set, the
wider the sound is spread out.
Gain of the low range
Gain of the high range
Output Level

23: CHORUS
This is a stereo chorus. A filter is provided so that you can
adjust the timbre of the chorus sound.
fig.MFX-23

Balance D

2-Band
EQ

L in
Chorus

Balance W

Chorus

Balance W

R in
Balance D

2-Band
EQ

L out

R out

Value

Description

Filter Type

OFF, LPF, HPF

Type of filter
OFF: no filter is used
LPF: cuts the frequency range
above the Cutoff Freq
HPF: cuts the frequency range
below the Cutoff Freq

Cutoff Freq

200–8000 Hz

Pre Delay

0.0–100.0 ms

Parameter

Rate #

0.05–10.00 Hz, note

Depth
Phase
Low Gain
High Gain

0–127
0–180 deg
-15– +15 dB
-15– +15 dB

Balance #

D100:0W–D0:100W

Level

0–127

Basic frequency of the filter
Adjusts the delay time from the direct sound until the chorus sound
is heard.
Frequency of modulation
Depth of modulation
Spatial spread of the sound
Gain of the low range
Gain of the high range
Volume balance between the direct
sound (D) and the chorus sound (W)
Output Level

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Effects List

24: FLANGER
This is a stereo flanger. (The LFO has the same phase for left
and right.) It produces a metallic resonance that rises and falls
like a jet airplane taking off or landing. A filter is provided so
that you can adjust the timbre of the flanged sound.
fig.MFX-24

Balance D

L in
Flanger

2-Band
EQ

L out

Balance W

Feedback
Feedback

Flanger
R in
Balance D

Parameter

Filter Type

Cutoff Freq
Pre Delay

Value

Balance W

2-Band
EQ

R out

Parameter

Value

Description

Cutoff Freq

200–8000 Hz

Pre Delay

0.0–100.0 ms

Basic frequency of the filter
Adjusts the delay time from when
the direct sound begins until the
flanger sound is heard.
Frequency of modulation

Rate #

0.05–10.00 Hz, note

Depth
Phase

0–127
0–180 deg

Feedback #

-98– +98%

Step Rate #
Low Gain
High Gain

0.10–20.00 Hz, note
-15– +15 dB
-15– +15 dB

Balance #

D100:0W–D0:100W

Level

0–127

Depth of modulation
Spatial spread of the sound
Adjusts the proportion of the
flanger sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Rate (period) of pitch change
Gain of the low range
Gain of the high range
Volume balance between the direct sound (D) and the flanger
sound (W)
Output Level

Description

OFF, LPF, HPF

200–8000 Hz
0.0–100.0 ms

Rate #

0.05–10.00 Hz, note

Depth
Phase

0–127
0–180 deg

Feedback #

-98– +98%

Low Gain
High Gain

-15– +15 dB
-15– +15 dB

Balance #

D100:0W–D0:100W

Level

0–127

Type of filter
OFF: no filter is used
LPF: cuts the frequency range
above the Cutoff Freq
HPF: cuts the frequency range
below the Cutoff Freq
Basic frequency of the filter
Adjusts the delay time from when
the direct sound begins until the
flanger sound is heard.
Frequency of modulation
Depth of modulation
Spatial spread of the sound
Adjusts the proportion of the
flanger sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Gain of the low range
Gain of the high range

Volume balance between the direct
sound (D) and the flanger sound (W)
Output Level

26: HEXA-CHORUS
Uses a six-phase chorus (six layers of chorused sound) to give
richness and spatial spread to the sound.
fig.MFX-26

L in

Balance W

Hexa Chorus
Balance W

R in

This is a flanger in which the flanger pitch changes in steps.
The speed at which the pitch changes can also be specified in
terms of a note-value of a specified tempo.

Parameter

Value

Pre Delay

0.0–100.0 ms

Rate #
Depth

0.05–10.00 Hz, note
0–127

Pre Delay
Deviation

0–20

Pan Deviation

fig.MFX-25

Balance D

L in
Step Flanger

Balance #

2-Band
EQ

L out

R out
Balance D

Depth
Deviation

25: STEP FLANGER

L out
Balance D

Level

Description
Adjusts the delay time from the direct sound until the chorus sound is
heard.
Frequency of modulation

Depth of modulation
Adjusts the differences in Pre Delay
between each chorus sound.
Adjusts the difference in modulation
-20– +20
depth between each chorus sound.
Adjusts the difference in stereo location between each chorus sound.
0: All chorus sounds will be in the
0–20
center.
20: Each chorus sound will be
spaced at 60 degree intervals
relative to the center.
Volume balance between the direct
D100:0W–D0:100W
sound (D) and the chorus sound (W)
0–127
Output Level

Balance W

Feedback
Feedback

Step Flanger
R in
Balance D

Parameter

Filter Type

Balance W

2-Band
EQ

R out

Value

Description

OFF, LPF, HPF

Type of filter
OFF: no filter is used
LPF: cuts the frequency range
above the Cutoff Freq
HPF: cuts the frequency range
below the Cutoff Freq

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Effects List

27: TREMOLO CHORUS

29: 3D CHORUS

This is a chorus effect with added Tremolo (cyclic modulation
of volume).

This applies a 3D effect to the chorus sound. The chorus sound
will be positioned 90 degrees left and 90 degrees right.

fig.MFX-27

fig.MFX-29

L in

L out

L

Balance D
Balance W

2-Band
EQ

L out

2-Band
EQ

R out

3D Chorus

Tremolo Chorus
Balance W

R in

R

R out
Balance D

Value

Description

Filter Type

OFF, LPF, HPF

Type of filter
OFF: no filter is used
LPF: cuts the frequency range
above the Cutoff Freq
HPF: cuts the frequency range
below the Cutoff Freq

Cutoff Freq

200–8000 Hz

Basic frequency of the filter

Pre Delay

0.0–100.0 ms

Adjusts the delay time from the direct sound until the chorus sound is
heard.

Rate #

0.05–10.00 Hz, note

Frequency of modulation

Depth

0–127

Phase

0–180 deg

Output Mode

SPEAKER, PHONES

Low Gain

-15– +15 dB

High Gain

-15– +15 dB

Balance #

D100:0W–D0:100W

Level

0–127

Parameter
Value

Description

Pre Delay

0.0–100.0 ms

Adjusts the delay time from the direct sound until the chorus sound
is heard.

Chorus Rate #

0.05–10.00 Hz, note

Chorus Depth

0–127

Tremolo Rate #

0.05–10.00 Hz, note

Tremolo
Separation

0–127

Spread of the tremolo effect

Tremolo Phase

0–180 deg

Balance #

D100:0W–D0:100W

Level

0–127

Spread of the tremolo effect
Volume balance between the direct sound (D) and the tremolo
chorus sound (W)
Output Level

Parameter

Modulation frequency of the chorus effect
Modulation depth of the chorus effect
Modulation frequency of the tremolo effect

28: SPACE-D
This is a multiple chorus that applies two-phase modulation in
stereo. It gives no impression of modulation, but produces a
transparent chorus effect.
fig.MFX-28

Balance D

2-Band
EQ

L in
Space D

Balance W

Space D

Balance W

R in
Balance D

Parameter

Value

Pre Delay

0.0–100.0 ms

Rate #
Depth
Phase
Low Gain

0.05–10.00 Hz, note
0–127
0–180 deg
-15– +15 dB

High Gain

-15– +15 dB

Balance #

D100:0W–D0:100W

Level

0–127

202

2-Band
EQ

L out

R out

Description
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Frequency of modulation
Depth of modulation
Spatial spread of the sound
Gain of the low range
Gain of the high range
Volume balance between the
direct sound (D) and the chorus
sound (W)
Output Level

Modulation depth of the chorus effect
Spatial spread of the sound
Adjusts the method that will be
used to hear the sound that is output to the OUTPUT jacks. The optimal 3D effect will be achieved if
you select SPEAKER when using
speakers, or PHONES when using
headphones.
Gain of the low range
Gain of the high range
Volume balance between the direct sound (D) and the chorus
sound (W)
Output Level

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Effects List

30: 3D FLANGER
This applies a 3D effect to the flanger sound. The flanger
sound will be positioned 90 degrees left and 90 degrees
right.
fig.MFX-30

L

Parameter

Value

Description

Rate #

0.05–10.00 Hz, note

Depth
Phase

0–127
0–180 deg

Frequency of modulation
Depth of modulation

Feedback #

-98– +98%

2-Band
EQ

L out

Step Rate #

0.10–20.00 Hz, note

2-Band
EQ

R out

Output Mode

SPEAKER, PHONES

3D Flanger
R

Parameter

Value

Filter Type

OFF, LPF, HPF

Cutoff Freq

200–8000 Hz

Pre Delay

0.0–100.0 ms

Rate #
Depth

0.05–10.00 Hz, note
0–127

Phase

0–180 deg

Feedback #

-98– +98%

Output Mode

SPEAKER, PHONES

Low Gain
High Gain

-15– +15 dB
-15– +15 dB

Balance #

D100:0W–D0:100W

Level

0–127

Description
Type of filter
OFF: no filter is used
LPF: cuts the frequency range
above the Cutoff Freq
HPF: cuts the frequency range
below the Cutoff Freq
Basic frequency of the filter
Adjusts the delay time from when
the direct sound begins until the
flanger sound is heard.
Frequency of modulation
Depth of modulation
Spatial spread of the sound
Adjusts the proportion of the
flanger sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Adjusts the method that will be
used to hear the sound that is output to the OUTPUT jacks. The optimal 3D effect will be achieved if
you select SPEAKER when using
speakers, or PHONES when using
headphones.
Gain of the low range
Gain of the high range
Volume balance between the direct sound (D) and the flanger
sound (W)
Output Level

31: 3D STEP FLANGER
This applies a 3D effect to the step flanger sound. The flanger
sound will be positioned 90 degrees left and 90 degrees
right.
fig.MFX-31

L

2-Band
EQ

L out

2-Band
EQ

R out

3D Step Flanger
R

Parameter

Value

Filter Type

OFF, LPF, HPF

Cutoff Freq

200–8000 Hz

Pre Delay

0.0–100.0 ms

Description
Type of filter
OFF: no filter is used
LPF: cuts the frequency range
above the Cutoff Freq
HPF: cuts the frequency range
below the Cutoff Freq
Basic frequency of the filter
Adjusts the delay time from when
the direct sound begins until the
flanger sound is heard.

Low Gain

-15– +15 dB

High Gain

-15– +15 dB

Balance #

D100:0W–D0:100W

Level

0–127

Spatial spread of the sound
Adjusts the proportion of the
flanger sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Rate (period) of pitch change
Adjusts the method that will be
used to hear the sound that is output to the OUTPUT jacks. The optimal 3D effect will be achieved if
you select SPEAKER when using
speakers, or PHONES when using
headphones.
Gain of the low range
Gain of the high range
Volume balance between the direct sound (D) and the flanger
sound (W)
Output Level

32: 2BAND CHORUS
A chorus effect that lets you apply an effect independently to
the low-frequency and high-frequency ranges.
fig.MFX-32

L in

L out
High Band Chorus
Split
Low Band Chorus
High Band Chorus
Split
Low Band Chorus

R in

R out

Parameter

Range

Split Freq

200–8000 Hz

Low Pre Delay

0.0–100.0 ms

Low Rate #

0.05–10.00 Hz, note

Low Depth

0–127

Low Phase

0–180 deg

High Pre Delay

0.0–100.0 ms

High Rate #

0.05–10.00 Hz, note

High Depth

0–127

High Phase

0–180 deg

Balance #

D100:0W–D0:100W

Level

0–127

Explanation
Frequency at which the low and
high ranges will be divided
Delay time from when the original sound is heard to when the
low-range chorus sound is heard
Rate at which the low-range chorus sound is modulated
Modulation depth for the lowrange chorus sound
Spaciousness of the low-range
chorus sound
Delay time from when the original sound is heard to when the
high-range chorus sound is
heard
Rate at which the low-range chorus sound is modulated
Modulation depth for the highrange chorus sound
Spaciousness of the high-range
chorus sound
Volume balance of the original
sound (D) and chorus sound (W)
Output volume

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Effects List

33: 2BAND FLANGER

34:

A flanger that lets you apply an effect independently to the
low-frequency and high-frequency ranges.
fig.MFX-33

L in

L out
High Band Flanger
Split

2BAND STEP FLNGR
(2BAND STEP FLANGER)

A step flanger that lets you apply an effect independently to
the low-frequency and high-frequency ranges.
fig.MFX-34

L in

L out
High Band Step Flanger

High Band Feedback

Split

Low Band Flanger

High Band Feedback

Low Band Step Flanger

Low Band Feedback
High Band Feedback

Low Band Feedback
High Band Feedback

High Band Flanger
Split

High Band Step Flanger

Low Band Feedback

R in

Low Band Feedback

Split

Low Band Flanger
R out

Low Band Step Flanger
R in

Parameter

Range

Split Freq

200–8000 Hz

Low Pre Delay

0.0–100.0 ms

Low Rate #

0.05–10.00 Hz, note

Low Depth

0–127

Low Phase

0–180 deg

Low
Feedback #

-98– +98%

High Pre Delay

0.0–100.0 ms

High Rate #

0.05–10.00 Hz, note

High Depth

0–127

High Phase

0–180 deg

High
Feedback #

-98– +98%

Balance #

D100:0W–D0:100W

Level

0–127

204

R out

Explanation
Frequency at which the low and
high ranges will be divided
Delay time from when the original sound is heard to when the
low-range flanger sound is heard
Rate at which the low-range
flanger sound is modulated
Modulation depth for the lowrange flanger sound
Spaciousness of the low-range
flanger sound
Proportion of the low-range
flanger sound that is to be returned to the input (negative values invert the phase)
Delay time from when the original sound is heard to when the
high-range flanger sound is
heard
Rate at which the high-range
flanger sound is modulated
Modulation depth for the highrange flanger sound
Spaciousness of the high-range
flanger sound
Proportion of the high-range
flanger sound that is to be returned to the input (negative values invert the phase)
Volume balance of the original
sound (D) and flanger sound (W)
Output volume

Parameter

Range

Split Freq

200–8000 Hz

Low Pre Delay

0.0–100.0 ms

Low Rate #

0.05–10.00 Hz, note

Low Depth

0–127

Low Phase

0–180 deg

Low
Feedback #

-98– +98%

Low Step
Rate #

0.10–20.00 Hz, note

High Pre Delay

0.0–100.0 ms

High Rate #

0.05–10.00 Hz, note

High Depth

0–127

High Phase

0–180 deg

High
Feedback #

-98– +98%

High Step
Rate #

0.10–20.00 Hz, note

Balance #

D100:0W–D0:100W

Level

0–127

Explanation
Frequency at which the low and
high ranges will be divided
Delay time from when the original sound is heard to when the
low-range flanger sound is heard
Rate at which the low-range
flanger sound is modulated
Modulation depth for the lowrange flanger sound
Spaciousness of the low-range
flanger sound
Proportion of the low-range
flanger sound that is to be returned to the input (negative values invert the phase)
Rate at which the steps will cycle
for the low-range flanger sound
Delay time from when the original sound is heard to when the
high-range flanger sound is
heard
Rate at which the high-range
flanger sound is modulated
Modulation depth for the highrange flanger sound
Spaciousness of the high-range
flanger sound
Proportion of the high-range
flanger sound that is to be returned to the input (negative values invert the phase)
Rate at which the steps will cycle
for the high-range flanger sound
Volume balance of the original
sound (D) and flanger sound (W)
Output volume

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Effects List

35: OVERDRIVE

38: VS DISTORTION

Creates a soft distortion similar to that produced by vacuum
tube amplifiers.

This is a distortion effect that provides heavy distortion. The
parameters are the same as for “37: VS OVERDRIVE.”

fig.MFX-35

fig.MFX-38

L in

L out
Over
drive

Amp
Simulator

Pan R

R in

R out

Parameter

Value

Drive #

0–127

Amp Type

SMALL, BUILT-IN,
2-STACK, 3-STACK

L in

Pan L

2-Band
EQ

L out
Distortion

Low Gain

-15– +15 dB
-15– +15 dB

Pan #

L64–63R

Level

0–127

Degree of distortion
Also changes the volume.
Type of guitar amp
SMALL: small amp
BUILT-IN: single-unit type amp
2-STACK: large double stack
amp
3-STACK: large triple stack
amp
Gain of the low range
Gain of the high range
Stereo location of the output
sound
Output Level

36: DISTORTION

R in

L in

L out
Amp
Simulator

2-Band
EQ

Pan L
Pan R

R in

R out

R out

fig.MFX-39

L in

37: VS OVERDRIVE

L out
Pan L

Pre Amp

Pan R

R out

Parameter

Value

Pre Amp Sw

Turns the amp switch on/off.
OFF, ON
JC-120,
CLEAN TWIN, MATCH
DRIVE,
BG LEAD, MS1959I,
MS1959II, MS1959I+II,
Type of guitar amp
SLDN LEAD,
METAL5150,
METAL LEAD, OD-1, OD2 TURBO,
DISTORTION, FUZZ
Volume and amount of distortion
0–127
of the amp

Pre Amp
Volume #
Pre Amp
Master #
Pre Amp Gain
Pre Amp Bass

Pre Amp
Presence

0–127

Volume of the entire pre-amp
Amount of pre-amp distortion
Tone of the bass/mid/treble frequency range
* Middle cannot be set if “Match
Drive” is selected as the Pre
Amp Type.
Tone for the ultra-high frequency
range
Turning this “On” produces a
sharper and brighter sound.
* This parameter applies to the
“JC-120,” “Clean Twin,” and
“BG Lead” Pre Amp Types.
Determines whether the signal
passes through the speaker (ON),
or not (OFF).
Type of speaker
Adjusts the location of the mic that’s
capturing the sound of the speaker.
This can be adjusted in three
steps, from 1 to 3, with the mic
becoming more distant as the
value increases.
Volume of the microphone
Volume of the direct sound
Stereo location of the output
Output level

0–127

0–127

fig.MFX-37

L in

L out
Amp
Simulator

2-Band
EQ

Pan R

R out
Value

Drive #

0–127

Tone #
Amp Sw

0–127
OFF, ON

Amp Type

SMALL, BUILT-IN, 2STACK, 3-STACK
-15– +15 dB
-15– +15 dB
L64–63R

Level

0–127

Pre Amp Bright OFF, ON

Pan L

R in
Description

Degree of distortion
Also changes the volume.
Sound quality of the Overdrive effect
Turns the Amp Simulator on/off.
Type of guitar amp
SMALL: small amp
BUILT-IN: single-unit type amp
2-STACK: large double stack amp
3-STACK: large triple stack amp
Gain of the low range
Gain of the high range

Description

LOW, MIDDLE, HIGH

Pre Amp Treble

This is an overdrive that provides heavy distortion.

Speaker

R in

Pre Amp Middle

Low Gain
High Gain
Pan #

Pan R

This is an effect that simulates the sound of a guitar amplifier.

Pre Amp Type

fig.MFX-36

Parameter

Pan L

39: GUITAR AMP SIMULATOR

Produces a more intense distortion than Overdrive. The
parameters are the same as for “35: OVERDRIVE.”

Overdrive

2-Band
EQ

Description

High Gain

Distortion

Amp
Simulator

Speaker Sw

OFF, ON

Speaker Type

(See the table below.)

Mic Setting

1, 2, 3

Mic Level
Direct Level

0–127
0–127

Pan #
Level #

L64–63R
0–127

Stereo location of the output sound
Output Level

205

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Effects List

Specifications for each Speaker Type
The speaker column indicates the diameter of each speaker
unit (in inches) and the number of units.

Compresses signals that exceed a specified volume level,
preventing distortion from occurring.

Speaker

Microphone

10
10
12 x 1

dynamic
dynamic
dynamic

12 x 2
12 x 2
12 x 2

dynamic
dynamic
condenser

12
12
12
12

2
2
2
2

condenser
condenser
condenser
condenser

12 x 2
12 x 4
12 x 4

condenser
condenser
condenser

Ratio

large double stack
large double stack

12 x 4
12 x 4

condenser
condenser

Post Gain

1.5:1, 2:1,
4:1,
100:1
0– +18 dB

Low Gain

-15– +15 dB

large triple stack

12 x 4

condenser

High Gain
Level #

-15– +15 dB
0–127

Type

Cabinet

SMALL 1
SMALL 2
MIDDLE
JC-120

small open-back enclosure
small open-back enclosure
open back enclosure
open back enclosure

BUILT-IN 1
BUILT-IN 2
BUILT-IN 3

open back enclosure
open back enclosure
open back enclosure

BUILT-IN 4
BUILT-IN 5
BG STACK 1
BG STACK 2
MS STACK 1
MS STACK 2

open back enclosure
open back enclosure
sealed enclosure
large sealed enclosure
large sealed enclosure
large sealed enclosure

METAL STACK
2-STACK
3-STACK

x
x
x
x

40: COMPRESSOR

fig.MFX-40

Compressor

fig.MFX-41

L in

Limiter

2-Band EQ

L out

R in

Limiter

2-Band EQ

R out

Parameter

Value

Release #

0–127

Threshold #

0–127

Description
Adjusts the time after the signal volume falls
below the Threshold Level until compression
is no longer applied.
Adjusts the volume at which compression
begins
Compression ratio
Adjusts the output gain.
Gain of the low frequency range
Gain of the high frequency range
Output level

42: GATE

Flattens out high levels and boosts low levels, smoothing out
fluctuations in volume.
L in

41: LIMITER

2-Band EQ

L out

Cuts the reverb’s delay according to the volume of the sound
sent into the effect. Use this when you want to create an
artificial-sounding decrease in the reverb’s decay.
fig.MFX-42

R in

Compressor

2-Band EQ

Parameter

Value

Description

Attack #

0–127

Sets the speed at which compression starts

Threshold #

0–127

Post Gain

0– +18 dB

Low Gain
High Gain
Level #

-15– +15 dB
-15– +15 dB
0–127

Adjusts the volume at which compression
begins
Adjusts the output gain.
Gain of the low frequency range
Gain of the high frequency range
Output level

L in

Gate

L out

R in

Gate

R out

R out

Parameter

Value

Description

Threshold #

0–127

Mode

GATE,
DUCK

Attack

0–127

Volume level at which the gate begins to close
Type of gate
GATE: The gate will close when the volume of the original sound decreases, cutting the original sound.
DUCK (Ducking): The gate will close when
the volume of the original sound increases, cutting the original sound.
Adjusts the time it takes for the gate to fully
open after being triggered.

Hold

0–127

Release

0–127

Balance #
Level

206

D100:0W–
D0:100W
0–127

Adjusts the time it takes for the gate to start
closing after the source sound falls beneath
the Threshold.
Adjusts the time it takes the gate to fully
close after the hold time.
Volume balance between the direct sound
(D) and the effect sound (W)
Output level

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Effects List

43: DELAY

44: LONG DELAY

This is a stereo delay.
When Feedback Mode is NORMAL:

A delay that provides a long delay time.
fig.MFX-44

fig.MFX-43a

2-Band
EQ

L in
Delay

2-Band
EQ

L in

Balance D

Pan L

L out

Long Delay

Balance W

Pan R
Feedback

R in

Feedback
Feedback
Balance W

Delay

2-Band
EQ

R in
Balance D

R out

Parameter

Range

Delay Time

0–2600 ms, note

Phase

NORMAL, INVERSE

Feedback #

-98– +98%

HF Damp

200–8000 Hz,
BYPASS

When Feedback Mode is CROSS:
fig.MFX-43b

Balance D

2-Band
EQ

L in
Delay

L out

Balance W

Feedback
Feedback
Balance W

Delay
R in
Balance D

2-Band
EQ

Parameter

Value

Description

0–1300 ms,
note

Adjusts the time until the delay sound is
heard.

Phase Left
Phase Right

NORMAL,
INVERSE

Phase of the delay sound

Feedback
Mode

NORMAL,
CROSS

Feedback #

-98– +98%

HF Damp

200–8000 Hz,
BYPASS

Balance #
Level

-15– +15 dB
-15– +15 dB
D100:0W–
D0:100W
0–127

Pan #

L64–63R

Low Gain

-15– +15 dB

High Gain

-15– +15 dB

Balance #

D100:0W–D0:100W

Level

0–127

R out

Delay Left
Delay Right

Low Gain
High Gain

L out

2-Band
EQ

R out

Explanation
Delay time from when the original sound is heard to when the
delay sound is heard
Phase of the delay (NORMAL:
non-inverted, INVERT: inverted)
Proportion of the delay sound
that is to be returned to the input
(negative values invert the phase)
Frequency at which the high-frequency content of the delayed
sound will be cut (BYPASS: no
cut)
Panning of the delay sound
Amount of boost/cut for the highfrequency range
Amount of boost/cut for the highfrequency range
Volume balance of the original
sound (D) and delay sound (W)
Output volume

Selects the way in which delay sound is fed
back into the effect. (See the figures above.)
Adjusts the amount of the delay sound that’s
fed back into the effect. Negative
(-) settings invert the phase.
Adjusts the frequency above which sound fed
back to the effect is filtered out. If you don’t
want to filter out any high frequencies, set this
parameter to BYPASS.
Gain of the low frequency range
Gain of the high frequency range
Volume balance between the direct sound
(D) and the delay sound (W)
Output level

207

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Effects List

45: SERIAL DELAY

46: MODULATION DELAY

This delay connects two delay units in series. Feedback can be
applied independently to each delay unit, allowing you to
produce complex delay sounds.

Adds modulation to the delayed sound.
When Feedback Mode is NORMAL:
fig.MFX-46a

Balance D

fig.MFX-45

L in

L out

L in
Delay

Pan L

Delay 1

Delay 2

Feedback 1

Feedback 2

R in
Range

Delay1 Time

0–1300 ms, note

Delay1
Feedback #

-98– +98%

Delay1 HF Damp

200–8000 Hz,
BYPASS

Delay2 Time

0–1300 ms, note

Delay2
Feedback #

Pan R

-98– +98%

Delay2 HF Damp

200–8000 Hz,
BYPASS

Pan #

L64–63R

Low Gain

-15– +15 dB

High Gain

-15– +15 dB

Balance #

D100:0W–D0:100W

Level

0–127

Explanation
Delay time from when sound is
input to delay 1 until the delay
sound is heard
Proportion of the delay sound
that is to be returned to the input
of delay 1 (negative values invert
the phase)
Frequency at which the high-frequency content of the delayed
sound of delay 1 will be cut (BYPASS: no cut)
Delay time from when sound is
input to delay 2 until the delay
sound is heard
Proportion of the delay sound
that is to be returned to the input
of delay 2 (negative values invert
the phase)
Frequency at which the high-frequency content of the delayed
sound of delay 2 will be cut (BYPASS: no cut)
Panning of the delay sound
Amount of boost/cut for the lowfrequency range
Amount of boost/cut for the highfrequency range
Volume balance of the original
sound (D) and delay sound (W)
Output volume

Delay

Balance W

Modulation

Balance W

R in
Balance D

L out

2-Band
EQ

R out

2-Band
EQ

L out

When Feedback Mode is CROSS:
fig.MFX-46b

Balance D

L in
Delay

Modulation

Balance W

Modulation

Balance W

Feedback
Feedback

Delay
R in

Balance D

2-Band
EQ

R out

Parameter

Value

Description

Delay Left
Delay Right

0–1300 ms,
note

Adjusts the time until the delay sound is
heard.

Feedback
Mode

NORMAL,
CROSS

Feedback #

-98– +98%

HF Damp

200–8000 Hz,
BYPASS

Selects the way in which delay sound is fed
back into the effect (See the figures above.)
Adjusts the amount of the delay sound
that’s fed back into the effect. Negative (-)
settings invert the phase.
Adjusts the frequency above which sound
fed back to the effect is filtered out. If you
don’t want to filter out any high frequencies, set this parameter to BYPASS.

Rate #
Depth
Phase
Low Gain
High Gain
Balance #
Level

208

Modulation

Feedback
Feedback

R out

Parameter

2-Band
EQ

0.05–10.00 Hz,
Frequency of modulation
note
0–127
Depth of modulation
0-180 deg
Spatial spread of the sound
-15– +15 dB
Gain of the low frequency range
-15– +15 dB
Gain of the high frequency range
D100:0W–
Volume balance between the direct sound
D0:100W
(D) and the delay sound (W)
Output level
0–127

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Effects List

47: 3TAP PAN DELAY

49: MULTI TAP DELAY

Produces three delay sounds; center, left and right.
fig.MFX-47

Balance D

L in

2-Band
EQ

L out

Balance W

Left Tap

This effect provides four delays. Each of the Delay Time
parameters can be set to a note length based on the selected
tempo. You can also set the panning and level of each delay
sound.
fig.MFX-49

Balance D
Triple Tap Delay

L in

Center Tap

Feed
back

Feedback

R in
Balance D

2-Band
EQ

Description

Delay Left/
Right/Center

0–2600 ms,
note

Center
Feedback #

-98– +98%

Adjusts the time until the delay sound is
heard.
Adjusts the amount of the delay sound
that’s fed back into the effect. Negative (-)
settings invert the phase.
Adjusts the frequency above which sound
fed back to the effect is filtered out. If you
do not want to filter out any high frequencies, set this parameter to BYPASS.

HF Damp
Left/Right/
Center Level
Low Gain
High Gain

Delay 2

0–127

Volume of each delay

-15– +15 dB
-15– +15 dB

Gain of the low frequency range
Gain of the high frequency range
Volume balance between the direct sound
(D) and the delay sound (W)
Output level

Balance #

D100:0W–
D0:100W

Level

0–127

Balance W

Delay 4

Value

R in
Balance D

2-Band
EQ

R out

Parameter

Value

Description

Delay 1–4 Time

0–2600 ms,
note

Adjusts the time until Delays 1–4 are
heard.

Delay 1 Feedback #

-98– +98%

HF Damp

200–8000 Hz,
BYPASS

Delay 1–4 Pan L64–63R
Delay 1–4 Level 0–127
Low Gain
-15– +15 dB
High Gain

48: 4TAP PAN DELAY

L out

Multi Tap Delay

R out

Parameter

2-Band
EQ

Balance W

Delay 3

Balance W

Right Tap

200–8000 Hz,
BYPASS

Delay 1

Balance #
Level

-15– +15 dB
D100:0W–
D0:100W
0–127

Adjusts the amount of the delay sound
that’s fed back into the effect. Negative (-)
settings invert the phase.
Adjusts the frequency above which sound
fed back to the effect is filtered out. If you
don’t want to filter out any the high frequencies, set this parameter to BYPASS.
Stereo location of Delays 1–4
Output level of Delays 1–4
Gain of the low frequency range
Gain of the high frequency range
Volume balance between the direct sound
(D) and the effect sound (W)
Output level

This effect has four delays.
fig.MFX-48a

Balance D

L in

L out
Delay 1

Balance W

Feedback
Delay 2

Quadruple Tap Delay
Delay 3
Balance W

Delay 4

R in

R out
Balance D
fig.MFX-48b

2
1
L
Parameter

Stereo location of each delay

3
4
R
Value

0–2600 ms,
Delay 1–4 Time
note
Delay 1 Feedback #

-98– +98%

HF Damp

200–8000 Hz,
BYPASS

Delay 1–4 Level 0–127
Low Gain
-15– +15 dB
High Gain
-15– +15 dB
D100:0W–
Balance #
D0:100W
Level

0–127

Description
Adjusts the time until the delay sound is
heard.
Adjusts the amount of the delay sound
that’s fed back into the effect. Negative (-)
settings invert the phase.
Adjusts the frequency above which sound
fed back to the effect is filtered out. If you
do not want to filter out any high frequencies, set this parameter to BYPASS.
Volume of each delay
Gain of the low frequency range
Gain of the high frequency range
Volume balance between the direct sound
(D) and the delay sound (W)
Output level

209

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Effects List

50: REVERSE DELAY

51: SHUFFLE DELAY

This is a reverse delay that adds a reversed and delayed
sound to the input sound. A tap delay is connected
immediately after the reverse delay.

Adds a shuffle to the delay sound, giving the sound a bouncy
delay effect with a swing feel.
fig.MFX-51

fig.MFX-50

L in
2-Band
EQ

L in
Feedback

Rev

Feedback

L out

Delay
D3

D2

Range

Explanation

L out

2-Band
EQ

R out

Parameter

Value

Description

Delay Time #

0–2600 ms,
note

Adjusts the time until the delay sound is
heard.

0–127

Delay 1 Level’,
‘Delay 2 Level

0–127

Volume of the tap delay sounds

Low Gain

-15– +15 dB

Amount of boost/cut for the lowfrequency range

High Gain

-15– +15 dB

Balance #

D100:0W–D0:100W

Level

0–127

210

B

2-Band
EQ

R out

Volume at which the reverse delay will begin to be applied
Delay time from when sound is
Rev Dly Time
0–1300 ms, note
input into the reverse delay until
the delay sound is heard
Proportion of the delay sound
that is to be returned to the input
Rev Dly Feedback # -98– +98%
of the reverse delay (negative
values invert the phase)
Frequency at which the high-fre200–8000 Hz,
quency content of the reverse-deRev Dly HF Damp
BYPASS
layed sound will be cut (BYPASS:
no cut)
Panning of the reverse delay
Rev Dly Pan
L64–63R
sound
Volume of the reverse delay
Rev Dly Level
0–127
sound
Delay time from when sound is
Delay 1 – 3 Time 0–1300 ms, note
input into the tap delay until the
delay sound is heard
Proportion of the delay sound
that is to be returned to the input
Delay 3 Feedback # -98– +98%
of the tap delay (negative values
invert the phase)
Frequency at which the low-frequency content of the tap delay
Delay HF Damp
200–8000 Hz, BYPASS
sound will be cut (BYPASS: no
cut)
Delay 1 Pan’,
L64–63R
Panning of the tap delay sounds
‘Delay 2 Pan
Threshold

Delay B

R in
2-Band
EQ

R in

Parameter

A

Delay

D1

Rev. Delay

Delay A

Amount of boost/cut for the highfrequency range
Volume balance of the original
sound (D) and delay sound (W)
Output volume

Shuffle
Rate #

0–100%

Acceleration

0–15

Feedback #

-98– +98%

HF Damp

200–8000 Hz,
BYPASS

Pan A/B

0–127

Level A/B
Low Gain
High Gain

0–127
-15– +15 dB
-15– +15 dB

Balance #

D100:0W–
D0:100W

Level

0–127

Adjusts the ratio (as a percentage) of the
time that elapses before Delay B sounds relative to the time that elapses before the Delay A sounds.
When set to 100%, the delay times are
the same.
Adjusts the speed which the Delay Time
changes from the current setting to its specified new setting.
Adjusts the amount of the delay that’s fed
back into the effect. Negative (-) settings invert the phase.
Adjusts the frequency above which sound
fed back to the effect is filtered out. If you
don’t want to filter out any high frequencies,
set this parameter to BYPASS.
Stereo location of Delay A/B
Volume of delay A/B
Gain of the low frequency range
Gain of the high frequency range
Volume balance between the direct sound
(D) and the effect sound (W)
Output level

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Effects List

52: 3D DELAY
This applies a 3D effect to the delay sound. The delay sound
will be positioned 90 degrees left and 90 degrees right.
fig.MFX-52

L

2-Band
EQ

Level

Parameter

Value

Feedback #

-98– +98%

HF Damp

200–8000 Hz,
BYPASS

Low Gain

-15– +15 dB

High Gain

-15– +15 dB
D100:0W–
D0:100W
0–127

L out

3D Delay L
3D Delay C

Balance #

Feedback

Level

3D Delay R
2-Band
EQ

R
Parameter
Delay Left
Delay Right
Delay Center
Center
Feedback #

HF Damp

Left Level
Right Level
Center Level

Output Mode

Description

0–2600 ms, note

Adjusts the delay time from the
direct sound until the delay
sound is heard.

200–8000 Hz, BYPASS

Adjusts the amount of the delay
that’s fed back into the effect. Negative (-) settings invert the phase.
Adjusts the frequency above which
sound fed back to the effect is filtered out. If you do not want to filter
out any high frequencies, set this
parameter to BYPASS.
Gain of the low frequency range
Gain of the high frequency range
Volume balance between the direct
sound (D) and the delay sound (W)
Output level

R out

Value

-98– +98%

Description

Adjusts the proportion of the delay sound that is fed back into the
effect. Negative (-) settings will
invert the phase.
Adjusts the frequency above
which sound fed back to the effect will be cut. If you do not want
to cut the high frequencies, set
this parameter to BYPASS.

54:

LONG T CTL DELAY
(LONG TIME CONTROL DELAY)

A delay in which the delay time can be varied smoothly, and
allowing an extended delay to be produced.
fig.MFX-54

L in

Balance D

SPEAKER, PHONES

Low Gain
High Gain

-15– +15 dB
-15– +15 dB

Balance #

D100:0W–D0:100W

Level

0–127

Time Control Delay
Balance W

2-Band
EQ

Output level of the delay sound

R in

Adjusts the method that will be
used to hear the sound that is output to the OUTPUT jacks. The optimal 3D effect will be achieved if
you select SPEAKER when using
speakers, or PHONES when using
headphones.
Gain of the low range
Gain of the high range
Volume balance between the direct
sound (D) and the effect sound (W)

Parameter

Value

Description

Delay Time #

0–2600 ms,
note

Adjusts the time until the delay is heard.

Acceleration

0–15

Feedback #

-98– +98%

HF Damp

200–8000 Hz,
BYPASS

Pan #
Low Gain

L64–63R
-15– +15 dB

High Gain

-15– +15 dB
D100:0W–
D0:100W

Balance D

Output Level

53: TIME CTRL DELAY
A stereo delay in which the delay time can be varied
smoothly.

Balance #
Level

fig.MFX-53

L in

2-Band EQ
Time Ctrl Delay

L out

Balance W

Feedback
0–127

2-Band
EQ

0–127

R out

Adjusts the speed which the Delay Time
changes from the current setting to a specified new setting.
The rate of change for the Delay Time directly affects the rate of pitch change.
Adjusts the amount of the delay that’s fed
back into the effect. Negative (-) settings invert the phase.
Adjusts the frequency above which sound
fed back to the effect is filtered out. If you do
not want to filter out any high frequencies,
set this parameter to BYPASS.
Stereo location of the delay
Gain of the low frequency range
Gain of the high frequency range
Volume balance between the direct sound
(D) and the delay sound (W)
Output level

L out

Pan L

Feedback
Feedback

Time Ctrl Delay
R in

Pan R

2-Band EQ

R out

Parameter

Value

Description

Delay Time #

0–1300 ms, note

Adjusts the time until the delay is
heard.

Acceleration

0–15

Adjusts the speed which the Delay Time
changes from the current setting to a
specified new setting.
The rate of change for the Delay Time
directly affects the rate of pitch change.

211

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Effects List

55: TAPE ECHO

56: LOFI NOISE

A virtual tape echo that produces a realistic tape delay sound.
This simulates the tape echo section of a Roland RE-201 Space
Echo.
fig.MFX-55

In addition to a lo-fi effect, this adds various types of noise
such as white noise and disc noise.
fig.MFX-56

L in

L in

L out
Direct Level

R out

Mode

S, M, L, S+M,
S+L, M+L,
S+M+L

Repeat Rate #

0–127

Description
Combination of playback heads to use
Select from three different heads with different delay times.
S: short, M: middle, L: long
Tape speed
Increasing this value will shorten the spacing of the delayed sounds.

Intensity #
Bass

0–127
-15– +15 dB

Amount of delay repeats
Boost/cut for the lower range of the echo sound

Treble
Head S Pan
Head M Pan
Head L Pan

-15– +15 dB

Boost/cut for the upper range of the echo sound

L64–63R

Independent panning for the short, middle,
and long playback heads

Tape Distortion

0–5

Amount of tape-dependent distortion to be
added
This simulates the slight tonal changes
that can be detected by signal-analysis
equipment. Increasing this value will increase the distortion.
Speed of wow/flutter (complex variation in
pitch caused by tape wear and rotational irregularity)

Wow/Flutter
Rate

0–127

Wow/Flutter
Depth

0–127

Depth of wow/flutter

Echo Level #

0–127

Direct Level #
Level

0–127
0–127

Volume of the echo sound
Volume of the original sound
Output level

R in
Parameter

Value

Description

LoFi Type

1–9

Degrades the sound quality. The sound quality grows poorer as this value is increased.

Filter Type

OFF, LPF,
HPF

200–8000 Hz

Type of filter
OFF: no filter is used
LPF: cuts the frequency range above the
Cutoff
HPF: cuts the frequency range below the
Cutoff
Center frequency of the filter

WHITE, PINK

Switch between white noise and pink noise.

W/P Noise
LPF
W/P Noise
Level #

200–8000 Hz,
BYPASS

Center frequency of the low pass filter applied
to the white/pink noise (BYPASS: no cut)

0–127

Volume of the white/pink noise

Disc Noise
Type

LP, EP, SP,
RND

Disc Noise
LPF

200–8000 Hz,
BYPASS

Filter Cutoff
W/P Noise
Type

Disc Noise
Level #
Hum Noise
Type
Hum Noise
LPF
Hum Noise
Level #
Low Gain
High Gain
Balance #
Level

212

R out

Lo-Fi

Direct Level

Value

2-Band
EQ

Noise Gen.

Echo Level

Parameter

L out

Lo-Fi

Echo Level

Tape Echo
R in

2-Band
EQ

Type of record noise
The frequency at which the noise is heard
depends on the selected type.
Adjusts the cutoff frequency of the low pass
filter applied to the record noise. If you don’t
want to filter out any high frequencies, set
this parameter to BYPASS.

0–127

Volume of the record noise

50 Hz, 60 Hz

Frequency of the hum noise

200–8000 Hz,
BYPASS

Center frequency of the low pass filter applied to the hum noise (BYPASS: no cut)

0–127

Volume of the hum noise

-15– +15 dB
-15– +15 dB
D100:0W–
D0:100W
0–127

Gain of the low range
Gain of the high range
Volume balance between the direct sound
(D) and the effect sound (W)
Output level

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Effects List

57: LOFI COMPRESS

59: TELEPHONE

This is an effect that intentionally degrades the sound quality
for creative purposes.

fig.MFX-59

L in

Telephone

L out

R in

Telephone

R out

fig.MFX-57

L in

Compressor

Lo-Fi

2-Band
EQ

Lo-Fi

2-Band
EQ

L out

Parameter
R in

Compressor

R out

Value

Description

Pre Fil Type

1–6

Selects the type of filter applied to the sound
before it passes through the Lo-Fi effect.
1: Compressor off
2–6: Compressor on

LoFi Type

1–9

Post Fil Type

OFF, LPF, HPF

Post Fil Cutoff

200–8000 Hz

Low Gain
High Gain

-15– +15 dB
-15– +15 dB

Balance #

D100:0W–
D0:100W

Level #

0–127

Parameter

Balance #

Degrades the sound quality. The sound quality grows poorer as this value is increased.
Type of filter
OFF: no filter is used
LPF: cuts the frequency range above the
Cutoff
HPF: cuts the frequency range below the
Cutoff
Basic frequency of the Post Filter
Gain of the low range
Gain of the high range
Volume balance between the direct sound
(D) and the effect sound (W)
Output level

Level

Value

Description

0–15

Audio quality of the telephone voice

-15– +15 dB
D100:0–
D0:100W

Bandwidth of the telephone voice

0–127

60: PHONOGRAPH
Simulates a sound recorded on an analog record and played back
on a record player. This effect also simulates the various types of
noise that are typical of a record, and even the rotational
irregularities of an old turntable.
fig.MFX-60

Balance D

L in

L out
Phonograph

Balance W

Phonograph

Balance W

R out
Balance D

In addition to a Lo-Fi effect, this effect also generates radio
noise.
fig.MFX-58

2-Band
EQ

L out

Parameter

Value

Description

Signal
Distortion

0–127

Depth of distortion

Frequency
Range

0–127

Disc Type

LP, EP, SP

Scratch Noise
Level

0–127

Lo-Fi
Radio
Lo-Fi
2-Band
EQ

R in

R out

Parameter

Value

Description

LoFi Type

1–9

Degrades the sound quality. The sound quality grows poorer as this value is increased.

Filter Type

Filter Cutoff
Radio
Detune #
Radio Noise
Level #
Balance #
Level

OFF, LPF,
HPF

200–8000 Hz
0–127

Volume balance between the direct sound
(D) and the effect sound (W)
Output level

R in

58: LOFI RADIO

L in

Voice
Quality #
Treble

Type of filter
OFF: no filter is used
LPF: cuts the frequency range above the
Cutoff
HPF: cuts the frequency range below the
Cutoff
Basic frequency of the Post Filter
Simulates the tuning noise of a radio. As this
value is raised, the tuning drifts further.

0–127

Volume of the radio noise

D100:0W–
D0:100W
0–127

Volume balance between the direct sound
(D) and the effect sound (W)
Output level

Dust Noise Lev0–127
el
Hiss Noise Lev0–127
el
Total Noise Lev0–127
el #
Wow
0–127

Frequency response of the playback system
Decreasing this value will produce the impression of an old system with a poor frequency response.
Rotational speed of the turntable
This will affect the frequency of the
scratch noise.
Amount of noise due to scratches on the
record
Volume of noise due to dust on the record
Volume of continuous “hiss”
Volume of overall noise
Depth of long-cycle rotational irregularity

Flutter

0–127

Random

0–127

Total Wow/
Flutter #

0–127

Depth of overall rotational irregularity

D100:0W–
D0:100W
0–127

Volume balance between the direct sound
(D) and the effect sound (W)
Output level

Balance #
Level

Depth of short-cycle rotational irregularity
Depth of indefinite-cycle rotational irregularity

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Effects List

61:

PITCH SHIFTER
(Feedback Pitch Shifter)

A stereo pitch shifter.
fig.MFX-61

L in

2-Band EQ

L out

Pitch Shifter
Pitch Shifter
R in

2-Band EQ

Parameter

Value

Coarse #1

-24– +12 semi

Fine #1

-100– +100 cent

Delay Time

0–1300 ms, note

Feedback #

-98– +98%

Low Gain

-15– +15 dB

High Gain

-15– +15 dB

Balance #

D100:0W–D0:100W

Level

0–127

R out

Description
Adjusts the pitch of the pitch shifted sound in semitone steps.
Adjusts the pitch of the pitch shifted sound in 2-cent steps.
Adjusts the delay time from the
direct sound until the pitch shifted
sound is heard.
Adjusts the proportion of the
pitch shifted sound that is fed
back into the effect. Negative (-)
settings will invert the phase.
Gain of the low range
Gain of the high range
Volume balance between the direct sound (D) and the pitch shifted sound (W)
Output Level

Parameter

Value

Pitch 2:
Coarse #2

-24-+12 semi

Pitch 2:Fine #2
Pitch 2:Delay
Pitch 2:Feedback
#
Pitch 2:Pan #
Pitch 2:Level
Low Gain

-100-+100 cent
0–1300 ms, note

High Gain

-15– +15 dB

Level Balance

A100:0B-A0:100B

Balance

D100:0W-D0:100W

Level

0-127

63:

-98– +98%
L64-63R
0–127
-15– +15 dB

2VOI PCH SHIFTER
(2VOICE PITCH SHIFTER)

Shifts the pitch of the original sound. This 2-voice pitch shifter
has two pitch shifters, and can add two pitch shifted sounds to
the original sound.
fig.MFX-62

Balance D

L in

L out
Level 1

2Voice Pitch Shifter

Level 1

Pan 1 L

fig.MFX-63

L in

R out
Balance D

Parameter

Value

Pitch 1:
Coarse #1

-24-+12 semi

Pitch 1:Fine #1

-100-+100 cent

Pitch 1:Delay

0–1300 ms, note

Pitch 1:Feedback # -98– +98%

Pitch 1:Pan #

L64-63R

Pitch 1:Level

0–127

214

Description
Adjusts the pitch of Pitch Shift 1
in semitone steps.
Adjusts the pitch of Pitch Shift
Pitch 1 in 2-cent steps.
Adjusts the delay time from the
direct sound until the Pitch Shift 1
sound is heard.
Adjusts the proportion of the
pitch shifted sound that is fed
back into the effect. Negative (-)
settings will invert the phase.
Stereo location of the Pitch Shift
1 sound
Volume of the Pitch Shift1 sound

L out

2-Band
EQ

R out

Step Pitch Shifter

Parameter

Range

Step 01–16

-24–+12 semi

Rate #

0.05–10.00 Hz, note

Attack #

0–127

Gate Time #

0–127

Fine

-100– +100 cent

Delay Time

0–1300 ms, note

Feedback #

-98– +98%

Low Gain

-15– +15 dB

High Gain

-15– +15 dB

Balance #

D100:0W–D0:100W

Level

0–127

Pan 2 L

R in

2-Band
EQ
Step Pitch Shifter

Balance W

Balance W

Gain of the low range
Gain of the high range
Volume balance between the
Pitch Shift 1 and Pitch Shift 2
sounds
Volume balance between the direct sound (D) and the pitch shifted sound (W)
Output Level

A pitch shifter in which the amount of pitch shift is varied by a
16-step sequence.

Pan 1 R

Pan 2 R

Settings of the Pitch Shift 2
sound.
The parameters are the same as
for the Pitch Shift 1 sound.

STEP PCH SHIFTER
(STEP PITCH SHIFTER)

R in

62:

Description

Explanation
Amount of pitch shift at each step
(semitone units)
Rate at which the 16-step sequence will cycle
Speed at which the amount of
pitch shift changes between steps
Duration of the pitch shifted
sound at each step
Pitch shift adjustment for all steps
(2-cent units)
Delay time from the original
sound until the pitch-shifted
sound is heard
Proportion of the pitch-shifted
sound that is to be returned to the
input (negative values invert the
phase)
Amount of boost/cut for the lowfrequency range
Amount of boost/cut for the highfrequency range
Volume balance of the original
sound (D) and pitch-shifted sound
(W)
Output volume

You can use multi-effect control to make the step sequence play
again from the beginning (p. 193).

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Effects List

64: REVERB
Adds reverberation to the sound, simulating an acoustic space.

Parameter

Value

Description

High Gain

-15– +15 dB

Balance #

D100:0W–D0:100W

Level #

0–127

Gain of the high range
Volume balance between the direct sound (D) and the reverb
sound (W)
Output Level

fig.MFX-64

L in

2-Band
EQ

Balance D

L out

Balance W

Reverb

66:

Balance W

R in
Balance D

Parameter

Type

Value

2-Band
EQ

R out
fig.MFX-66

Pre Delay

0.0–100.0 ms

Time #

0–127

HF Damp

200–8000 Hz,
BYPASS

Low Gain
High Gain

-15– +15 dB
-15– +15 dB

Balance #

D100:0W–D0:100W

Level

0–127

L out

L in

Description

ROOM1, ROOM2,
STAGE1, STAGE2,
HALL1, HALL2

OD → CHORUS
(OVERDRIVE → CHORUS)

Type of reverb
ROOM1: dense reverb with
short decay
ROOM2: sparse reverb with
short decay
STAGE1: reverb with greater
late reverberation
STAGE2: reverb with strong
early reflections
HALL1: reverb with clear reverberance
HALL2: reverb with rich reverberance
Adjusts the delay time from the direct sound until the reverb sound
is heard.
Time length of reverberation
Adjusts the frequency above which
the reverberant sound will be cut.
As the frequency is set lower,
more of the high frequencies
will be cut, resulting in a softer
and more muted reverberance.
If you do not want to cut the
high frequencies, set this parameter to BYPASS.
Gain of the low range
Gain of the high range

Volume balance between the direct
sound (D) and the reverb sound (W)
Output Level

Balance D
Balance W

Overdrive

Chorus
Balance W

R out

R in
Balance D

Parameter

Value

Od Drive #

0–127

Od Pan #

L64–63R

Cho Pre Delay

0.0–100.0 ms

Cho Rate #
Cho Depth

0.05–10.00 Hz, note
0–127

Cho Balance #

D100:0W–D0:100W

Level

0–127

67:

Description
Degree of distortion
Also changes the volume.
Stereo location of the overdrive
sound
Adjusts the delay time from the direct sound until the chorus sound is
heard.
Frequency of modulation
Depth of modulation
Adjusts the volume balance between the sound that is sent
through the chorus (W) and the
sound that is not sent through the
chorus (D).
Output Level

OD → FLANGER
(OVERDRIVE → FLANGER)

fig.MFX-67

Balance D

65: GATED REVERB

L out

L in
Feedback

This is a special type of reverb in which the reverberant sound
is cut off before its natural length.

Overdrive

Balance W

Flanger
Balance W

fig.MFX-65

L in

Balance D

2-Band
EQ

L out

Balance W

Gated Reverb
Balance W

R in
Balance D

Parameter

Type

Value

NORMAL, REVERSE,
SWEEP1, SWEEP2

Pre Delay

0.0–100.0 ms

Gate Time

5–500 ms

Low Gain

-15– +15 dB

2-Band
EQ

R out

Description
Type of reverb
NORMAL: conventional gated reverb
REVERSE: backwards reverb
SWEEP1: the reverberant
sound moves from right to left
SWEEP2: the reverberant
sound moves from left to right
Adjusts the delay time from the
direct sound until the reverb
sound is heard.
Adjusts the time from when the reverb is heard until it disappears.
Gain of the low range

R out

R in
Balance D

Parameter

Value

Description

Od Drive #

0–127

Degree of distortion
Also changes the volume.

Od Pan #

L64–63R

Fln Pre Delay

0.0–100.0 ms

Fln Rate #
Fln Depth

0.05–10.00 Hz, note
0–127

Fln Feedback #

-98– +98%

Fln Balance #

D100:0W–D0:100W

Level

0–127

Stereo location of the overdrive
sound
Adjusts the delay time from when
the direct sound begins until the
flanger sound is heard.
Frequency of modulation
Depth of modulation
Adjusts the proportion of the
flanger sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Adjusts the volume balance between the sound that is sent
through the flanger (W) and the
sound that is not sent through the
flanger (D).
Output Level

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Effects List

68:

OD → DELAY
(OVERDRIVE → DELAY)

70:

The parameters are essentially the same as in “67: OD
FLANGER,” with the exception of the following two.
OD Drive → Dst Drive, OD Pan → Dst Pan

fig.MFX-68

L out

L in
Balance D

Balance W

Overdrive

DST → FLANGER
(DISTORTION → FLANGER)

fig.MFX-70

Delay

Balance D

Balance W

L out

L in

Feedback

Feedback

R out

R in
Balance D

Distortion
Parameter

Value

Od Drive #

0–127

Od Pan #

L64–63R

Delay Time

0–2600 ms, note

Delay
Feedback #

-98– +98%

Delay HF Damp

200–8000 Hz,
BYPASS

Balance W

Degree of distortion
Also changes the volume.
Stereo location of the overdrive
sound

D100:0W–D0:100W

Level

0–127

Balance W

Flanger

Description

Delay Balance #

→

Adjusts the delay time from the
direct sound until the delay
sound is heard.
Adjusts the proportion of the delay sound that is fed back into the
effect. Negative (-) settings will
invert the phase.
Adjusts the frequency above
which sound fed back to the effect will be cut. If you do not want
to cut the high frequencies, set
this parameter to BYPASS.
Adjusts the volume balance between the sound that is sent
through the delay (W) and the
sound that is not sent through the
delay (D).
Output Level

R out

R in
Balance D

71:

DST → DELAY
(DISTORTION → DELAY)

The parameters are essentially the same as in “68: OD
DELAY,” with the exception of the following two.
OD Drive → Dst Drive, OD Pan → Dst Pan

→

fig.MFX-71

L out

L in
Balance D

Balance W

Distortion

Delay
Balance W
Feedback

R out

R in
Balance D

69:

DST → CHORUS
(DISTORTION → CHORUS)

The parameters are essentially the same as in “66: OD
CHORUS,” with the exception of the following two.
OD Drive → Dst Drive, OD Pan → Dst Pan
fig.MFX-69

→

72:

ENH → CHORUS
(ENHANCER → CHORUS)

fig.MFX-72

L in

L out

Enhancer
Mix

L out

L in

Balance W

Balance D

Chorus

Balance W

Distortion

Balance W

Chorus
Balance W

R in

Balance D

R out

Enhancer
Mix

R out

R in

Balance D

Parameter

Value

Description

Enh Sens #

0–127

Sensitivity of the enhancer

Enh Mix #

0–127

Cho Pre Delay

0.0–100.0 ms

Cho Rate #
Cho Depth

216

Balance D

0.05–10.00 Hz,
note
0–127

Cho Balance #

D100:0W–
D0:100W

Level

0–127

Level of the overtones generated
by the enhancer
Adjusts the delay time from the direct sound until the chorus sound is
heard.
Frequency of modulation
Depth of modulation
Adjusts the volume balance between
the sound that is sent through the chorus (W) and the sound that is not sent
through the chorus (D).
Output Level

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Effects List

73:

ENHANCER → FLANGER
(ENH → FLANGER)

75: CHORUS → DELAY
fig.MFX-75

Balance D

fig.MFX-73

L in

Balance D

L in

L out
Balance D

L out

Enhancer
Mix

Balance W

Feedback

R out

Parameter

Value

Sensitivity of the enhancer

Cho Pre Delay

0.0–100.0 ms

Level of the overtones generated
by the enhancer
Adjusts the delay time from when
the direct sound begins until the
flanger sound is heard.

Cho Rate #
Cho Depth

0.05–10.00 Hz, note
0–127

Cho Balance #

D100:0W–D0:100W

Delay Time

0–2600 ms, note

Delay
Feedback #

-98– +98%

Delay HF Damp

200–8000 Hz,
BYPASS

Delay
Balance #

D100:0W–D0:100W

Level

0–127

Value

Description

Enh Sens #

0–127

Fln Pre Delay

0.0–100.0 ms

Fln Rate #

0.05–10.00 Hz,
note

Fln Depth

0–127

Fln Feedback #

-98– +98%

Fln Balance #

D100:0W–
D0:100W

Level

0–127

Balance D

Balance D

Balance D

Parameter

0–127

Feedback

R in

R out

Enhancer

Enh Mix #

Balance W

Balance W
Balance W

Mix

Delay

Chorus

Balance W

Flanger
R in

Balance W

Description

Frequency of modulation
Depth of modulation
Adjusts the proportion of the
flanger sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Adjusts the volume balance between
the sound that is sent through the
flanger (W) and the sound that is not
sent through the flanger (D).
Output Level

ENH → DELAY
74:
(ENHANCER → DELAY)

Adjusts the delay time from the direct sound until the chorus sound is
heard.
Frequency of modulation
Depth of modulation
Volume balance between the direct sound (D) and the chorus
sound (W)
Adjusts the delay time from the direct sound until the delay sound is
heard.
Adjusts the proportion of the delay
sound that is fed back into the effect. Negative (-) settings will invert
the phase.
Adjusts the frequency above which
sound fed back to the effect will be
cut. If you do not want to cut the
high frequencies, set this parameter to BYPASS.
Adjusts the volume balance between the sound that is sent
through the delay (W) and the
sound that is not sent through the
delay (D).
Output Level

fig.MFX-74

L in

L out

Enhancer
Mix

Balance D
Balance W

76: FLANGER → DELAY

Delay
Balance W

fig.MFX-76

Feedback

R in

R out

Enhancer
Mix

Balance D

Description

Enh Sens #

0–127

Sensitivity of the enhancer

Enh Mix #

0–127

Delay Time

0–2600 ms, note

Delay
Feedback #

-98– +98%

Delay HF Damp

200–8000 Hz,
BYPASS

Delay Balance #

D100:0W–D0:100W

Level

0–127

L out
Balance D

Feedback

Value

Parameter

Balance D

L in

Level of the overtones generated
by the enhancer
Adjusts the delay time from the
direct sound until the delay
sound is heard.
Adjusts the proportion of the delay sound that is fed back into the
effect. Negative (-) settings will
invert the phase.
Adjusts the frequency above
which sound fed back to the effect will be cut. If you do not want
to cut the high frequencies, set
this parameter to BYPASS.
Adjusts the volume balance between the sound that is sent
through the delay (W) and the
sound that is not sent through the
delay (D).
Output Level

Flanger

Balance W
Balance W

Balance W

Delay
Balance W
Feedback

R in

R out
Balance D

Parameter

Value

Fln Pre Delay

0.0–100.0 ms

Fln Rate #
Fln Depth

0.05–10.00 Hz, note
0–127

Fln Feedback #

-98– +98%

Fln Balance #

D100:0W–D0:100W

Delay Time

0–2600 ms, note

Balance D

Description
Adjusts the delay time from when
the direct sound begins until the
flanger sound is heard.
Frequency of modulation
Depth of modulation
Adjusts the proportion of the
flanger sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Volume balance between the direct sound (D) and the flanger
sound (W)
Adjusts the delay time from the direct sound until the delay sound is
heard.

217

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Effects List

Parameter

Value

Delay
Feedback #

-98– +98%

Delay HF Damp

200–8000 Hz,
BYPASS

Delay
Balance #

D100:0W–D0:100W

Level

0–127

Description
Adjusts the proportion of the delay sound that is fed back into the
effect. Negative (-) settings will invert the phase.
Adjusts the frequency above
which sound fed back to the effect
will be cut. If you do not want to
cut the high frequencies, set this
parameter to BYPASS.
Adjusts the volume balance between
the sound that is sent through the delay (W) and the sound that is not sent
through the delay (D).

Balance D

L out
Feedback

Cho Rate #
Cho Depth
Cho Balance #
Fln Pre Delay
Fln Rate #
Fln Depth
Fln Feedback #

Fln Balance #
Level

Value

Balance W
Balance D

R out

Range

Explanation
Depth of the effect

Damper #

0–127

Pre LPF

16–15000 Hz,
BYPASS

Pre HPF

BYPASS,
16–15000 Hz

Peaking Freq

200–8000 Hz

Peaking Gain

-15– +15 dB

Peaking Q

0.5, 1.0, 2.0, 4.0,
8.0

HF Damp

16–15000 Hz,
BYPASS

LF Damp

BYPASS,
16–15000 Hz

Lid

1–6

EQ Low Freq
EQ Low Gain
EQ Mid Freq

200, 400 Hz
-15– +15 dB
200–8000 Hz

EQ Mid Gain

-15– +15 dB
0.5, 1.0, 2.0, 4.0,
8.0
2000, 4000, 8000
Hz
-15–+15 dB
0–127

EQ Mid Q
EQ High Freq
EQ High Gain
Level

218

3-Band
EQ

0–127

Description

Adjusts the delay time from the direct
sound until the chorus sound is heard.
Modulation frequency of the chorus
0.05–10.00 Hz, note
effect
Modulation depth of the chorus effect
0–127
Volume balance between the direct
D100:0W–D0:100W
sound (D) and the chorus sound (W)
Adjusts the delay time from when
0.0–100.0 ms
the direct sound begins until the
flanger sound is heard.
Modulation frequency of the flanger
0.05–10.00 Hz, note
effect
0–127
Modulation depth of the flanger effect
Adjusts the proportion of the flanger
sound that is fed back into the ef-98– +98%
fect. Negative (-) settings will invert
the phase.
Adjusts the volume balance between
the sound that is sent through the
D100:0W–D0:100W
flanger (W) and the sound that is not
sent through the flanger (D).
Output Level
0–127
0.0–100.0 ms

L out

Parameter

R out
Balance D

3-Band
EQ

Depth #

Balance W

R in
Parameter

L in

Flanger

Balance W

Cho Pre Delay

fig.MFX-78

R in

L in
Chorus

On an acoustic piano, holding down the damper pedal allows
other strings to resonate in sympathy with the notes you play,
creating rich and spacious resonances. This effect simulates
these sympathetic resonances.

Sym. Resonance

fig.MFX-77

Balance W

SYMPATHETIC RESO (SYMPATHETIC
RESONANCE)

Output Level

77: CHORUS → FLANGER
Balance D

78:

Depth to which the damper pedal is
pressed (controls the resonant
sound)
Frequency of the filter that cuts the
high-frequency content of the input
sound (BYPASS: no cut)
Frequency of the filter that cuts the
low-frequency content of the input
sound (BYPASS: no cut)
Frequency of the filter that boosts/
cuts a specific frequency region of
the input sound
Amount of boost/cut produced by
the filter at the specified frequency
region of the input sound
Width of the frequency region
boosted/cut by the ‘Peaking Gain’
parameter (larger values make the
region narrower)
Frequency at which the high-frequency content of the resonant
sound will be cut (BYPASS: no cut)
Frequency at which the low-frequency content of the resonant sound will
be cut (BYPASS: no cut)
This simulates the actual changes in
sound that occur when the lid of a
grand piano is set at different
heights.
Frequency of the low-range EQ
Amount of low-range boost/cut
Frequency of the midrange EQ
Amount of midrange boost/cut
Width of midrange (larger values
make the region narrower)
Frequency of the high-range EQ
Amount of high-range boost/cut
Output Level

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Effects List

Chorus Parameters
The SonicCell’s Chorus effect unit can also be used as a stereo delay unit.
These settings allow you to select chorus or delay, and the characteristics of the selected effect type.

Parameter

Value

Chorus Type

0
1
2
3

(OFF),
(CHORUS),
(DELAY),
(GM2 CHORUS)

Description
Selects either Chorus or Delay.
0 (OFF): Neither Chorus or Delay is
used.
1 (CHORUS): Chorus is used.
2 (DELAY): Delay is used.
3 (GM2 CHORUS): GM2 Chorus is
used.

01: CHORUS
Rate

0.05–10.00 Hz,
note

Depth

0–127

Pre Delay

0.0–100.0 ms

Feedback

0–127

Filter Type

OFF, LPF, HPF

Cutoff Freq

200–8000 Hz

Phase

0–180˚

Frequency of modulation
Depth of modulation
Adjusts the delay time from the direct
sound until the chorus sound is heard.
Adjusts the amount of the chorus sound
that is fed back into the effect.
Type of filter
OFF: no filter is used
LPF: cuts the frequency range above
the Cutoff Freq
HPF: cuts the frequency range below the Cutoff Freq
Basic frequency of the filter
Spatial spread of the sound

If you specify the delay time as a note value, slowing
down the tempo will not change the delay time beyond a
certain length. This is because there is an upper limit for
the delay time; if the delay time is specified as a note
value and you slow down the tempo until this upper limit
is reached, the delay time cannot change any further. This
upper limit is the maximum value that can be specified
when setting the delay time as a numerical value.

note:
fig.MFX-note2.e

Sixty-fourth-note triplet

Sixty-fourth note

Thirty-second-note triplet

Thirty-second note

Sixteenth-note triplet

Dotted thirty-second note

Sixteenth note

Eighth-note triplet

Dotted sixteenth note

Eighth note

Quarter-note triplet

Dotted eighth note

Quarter note

Half-note triplet

Dotted quarter note

02: DELAY

Half note

Whole-note triplet

Dotted half note

Delay Left
Delay Right

Whole note

Double-note triplet

Dotted whole note

0–1000 ms, note

Delay Center
Center Feedback

-98–+98%

HF Damp

200–8000 Hz,
BYPASS

Left Level
Right Level

0–127

Adjusts the delay time from the direct
sound until the delay sound is heard.

Double note

Adjusts the proportion of the delay
sound that is fed back into the effect.
Negative (-) settings will invert the
phase.
Adjusts the frequency above which
sound fed back to the effect will be cut.
If you do not want to cut the high frequencies, set this parameter to BYPASS.
Volume of each delay sound

Center Level

03: GM2 CHORUS
Pre-LPF

0–7

Level

0–127

Feedback

0–127

Delay

0–127

Rate
Depth
Send Level To
Reverb

0–127
0–127
0–127

Cuts the high frequency range of the
sound coming into the chorus.
Higher values will cut more of the
high frequencies.
Volume of the chorus sound
Adjusts the amount of the chorus sound
that is fed back into the effect.
Adjusts the delay time from the direct
sound until the chorus sound is heard.
Frequency of modulation
Depth of modulation
Adjusts the amount of chorus sound
that will be sent to the reverb.

219

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Effects List

Reverb Parameters
These settings allow you to select the desired type of reverb, and its characteristics.

Parameter

Reverb
Type

Value

Description

Parameter

05: GM2 REVERB

0
1
2
3
4
5

Type of reverb
0 (OFF): Reverb is not used.
1 (REVERB): Normal reverb
2 (SRV ROOM): This simulates typical room
acoustic reflections.
3 (SRV HALL): This simulates typical concert
hall acoustic reflections.
4 (SRV PLATE): This simulates a reverb
plate, a popular type of artificial reverb unit
that derives its sound from the vibration of
a metallic plate.
5 (GM2 REVERB): GM2 Reverb

(OFF),
(REVERB),
(SRV ROOM),
(SRV HALL),
(SRV PLATE),
(GM2 REVERB)

01: REVERB

Type

ROOM1,
ROOM2,
STAGE1,
STAGE2, HALL1,
HALL2, DELAY,
PAN-DELAY

Time

0–127

HF Damp

200–8000 Hz,
BYPASS

Delay
Feedback

0–127

Type of reverb/delay
ROOM1: short reverb with high density
ROOM2: short reverb with low density
STAGE1: reverb with greater late reverberation
STAGE2: reverb with strong early reflections
HALL1: very clear-sounding reverb
HALL2: rich reverb
DELAY: conventional delay effect
PAN-DELAY: delay effect with echoes that
pan left and right
Time length of reverberation
(Type: ROOM1–HALL2)
Delay time
(Type: DELAY, PAN-DELAY)
Adjusts the frequency above which the high-frequency content of the reverb sound will be cut,
or “damped.” If you do not want to cut the high
frequencies, set this parameter to BYPASS.
Adjusts the amount of delay feedback when
the Type setting is DELAY or PAN-DELAY.
Amount of delay sound returned to the input
(this setting is valid only if Type is DELAY or
PAN-DELAY)

02: SRV ROOM
03: SRV HALL
04: SRV PLATE
Pre
Delay
Time

0–127

Adjusts the delay time from the direct sound until
the reverb sound is heard.
Time length of reverberation

Size

1–8

Size of the simulated room or hall

High Cut

160 Hz–12.5
kHz, BYPASS

Adjusts the frequency above which the highfrequency content of the reverb will be reduced. If you do not want to reduce the high
frequencies, set this parameter to BYPASS.

Density

0–127

Density of reverb

Diffusion

0–127

LF Damp
Freq

50–4000 Hz

LF Damp
Gain

-36–0 dB

HF Damp
Freq

4000 Hz–12.5
kHz

HF Damp
Gain

-36–0 dB

220

0.0–100.0 ms

Adjusts the change in the density of the reverb over
time. The higher the value, the more the density increases with time. (The effect of this setting is most
pronounced with long reverb times.)
Adjusts the frequency below which the low-frequency content of the reverb sound will be reduced, or “damped.”
Adjusts the amount of damping applied to the
frequency range selected with LF Damp. With
a setting of “0,” there will be no reduction of
the reverb’s low-frequency content.
Adjusts the frequency above which the highfrequency content of the reverb sound will be
reduced, or “damped.”
Adjusts the amount of damping applied to the
frequency range selected with HF Damp. With
a setting of “0,” there will be no reduction of
the reverb’s high-frequency content.

Value

Character

0–7

Pre-LPF

0–7

Level

0–127

Time

0–127

Delay
Feedback

0–127

Description

Type of reverb
0–5: reverb
6, 7: delay
Cuts the high frequency range of the sound
coming into the reverb.
Higher values will cut more of the high frequencies.
Output level of reverberation
Time length of reverberation
Adjusts the amount of the delay sound that is
fed back into the effect when the Reverb Character setting is 6 or 7.

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Effects List

Input Effect Parameters
Selects the type of effect that will be applied to the external input source.

05: NOISE SUPPRESSOR

01: EQUALIZER

Suppresses noise during periods of silence.

Adjusts the tone of the low-frequency and high-frequency
ranges.
Parameter

Range

Low Freq

200, 400 Hz

Low Gain

-15–+15 dB
2000, 4000,
8000 Hz

High Freq
High Gain

-15–+15 dB

Parameter

Range

Explanation

Threshold

0–127

Volume at which noise suppression will begin

Release

0–127

Time from when noise suppression begins
until the volume reaches zero.

Explanation
Center frequency of the low-frequency
range
Amount of low-frequency boost/cut
Center frequency of the high-frequency
range
Amount of high-frequency boost/cut

06: CENTER CANCELER
Removes the sounds that are localized at the center of the
stereo input. This is a convenient way to eliminate a vocal.

02: ENHANCER
Modifies the harmonic content of the high-frequency range to
add sparkle to the sound.
Parameter

Range

Explanation

Sens

0–127

Mix

0–127

Depth of the enhancer effect
Volume of the harmonics that are generated

Parameter

Range

Ch Balance

-50– +50

Range Low

16–15000 Hz

Range High

16–15000 Hz

Explanation
Volume balance of the L (left) and R (right)
channels for removing the sound
Lower frequency limit of the band to be removed
Upper frequency limit of the band to be removed

03: COMPRESSOR
Restrains high levels and boosts low levels to make the overall
volume more consistent.
Parameter

Range

Attack

0–127

Threshold

0–127

Post Gain

0–+18 dB

Explanation
Time from when the input exceeds the
Threshold until the volume begins to be
compressed
Volume level at which compression will begin
Level of the output sound

04: LIMITER
Compresses the sound when it exceeds a specified volume, to
keep distortion from occurring.
Parameter

Range

Release

0–127

Threshold

0–127

Post Gain

0–+18 dB

Explanation
Time from when the input falls below the
Threshold until compression ceases
Volume level at which compression will begin
Level of the output sound

221

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Performance List
USER (USER GROUP)
No
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32

Name
Seq:Template
Seq:Temp 2
Seq:Temp 3
Seq:Temp 4
Seq:Temp 5
Seq:Temp 6
Seq:Temp 7
Seq:Temp 8
Seq:Temp 9
Seq:Temp 10
Seq:Temp 11
Seq:Temp 12
Seq:Temp 13
Seq:Temp 14
Seq:Temp 15
Seq:Temp 16
Seq:Temp 17
Seq:Temp 18
Seq:Temp 19
Seq:Temp 20
Seq:Temp 21
Seq:Temp 22
Seq:Temp 23
Seq:Temp 24
Seq:Temp 25
Seq:Temp 26
Seq:Temp 27
Seq:Temp 28
Seq:Temp 29
Seq:Temp 30
Seq:Temp 31
Seq:Temp 32

222

PRST(PRESET GROUP)
No
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64

Name
GM2 Template
SuperRichPNO
Bs/Piano
Brite Piano
CrystalGrand
SuperPhaseEP
D50 Memories
RockOrg
Delicate
SuperStrings
Braves
Orchestral
Sonic
Pole
Twilight
3AM
Ocean
Jupiters
Blizzard
Horizon
Buzz
80s
TripTo80s
80s Stack
AutoNoise
World Lead
XyloSawLead
WoodyFltLd
Saturn
Tale
Synchronize
Gramophone

No
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32

Name
Seq:Template
Seq:Temp 2
Seq:Temp 3
Seq:Temp 4
Seq:Temp 5
Seq:Temp 6
Seq:Temp 7
Seq:Temp 8
Seq:Temp 9
Seq:Temp 10
Seq:Temp 11
Seq:Temp 12
Seq:Temp 13
Seq:Temp 14
Seq:Temp 15
Seq:Temp 16
Seq:Temp 17
Seq:Temp 18
Seq:Temp 19
Seq:Temp 20
Seq:Temp 21
Seq:Temp 22
Seq:Temp 23
Seq:Temp 24
Seq:Temp 25
Seq:Temp 26
Seq:Temp 27
Seq:Temp 28
Seq:Temp 29
Seq:Temp 30
Seq:Temp 31
Seq:Temp 32

No
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64

Name
GM2 Template
SuperRichPNO
Bs/Piano
Brite Piano
CrystalGrand
SuperPhaseEP
D50 Memories
RockOrg
Delicate
SuperStrings
Braves
Orchestral
Sonic
Pole
Twilight
3AM
Ocean
Jupiters
Blizzard
Horizon
Buzz
80s
TripTo80s
80s Stack
AutoNoise
World Lead
XyloSawLead
WoodyFltLd
Saturn
Tale
Synchronize
Gramophone

SonicCell_e.book 223 ページ 2007年7月2日

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Patch List
USER(User Group)
User 1-128 (CC#0 = 87, CC#32 = 0 )
User129-256 (CC#0 = 87, CC#32 = 1 )
No Name

Category

Voice

No Name

Category

Voice

1
2
3
4
5
6
7
8
9
10

Rich Grand
JD-800 Piano
Stage Phazer
Lounge Kit
SC Trem Wuly
FM-777
SA EPiano
HardRockORG1
Rocky Organ
FullStop Org

AC.PIANO
AC.PIANO
EL.PIANO
COMBINATION
EL.PIANO
EL.PIANO
EL.PIANO
ORGAN
ORGAN
ORGAN

2
1
2
2
1
5
3
4
2
3

41
42
43
44
45
46
47
48
49
50

JP8000 Brass
Sonic Brass
SuperSawSlow
Cell Trance
Trancy Synth
Stacc Heaven
Sugar Synth
Himalaya Ice
Wine Glass
Synergy MLT

SYNTH BRASS
SYNTH BRASS
OTHER SYNTH
OTHER SYNTH
OTHER SYNTH
OTHER SYNTH
OTHER SYNTH
BELL
BELL
MALLET

6
4
2
3
2
4
5
2
4
2

11
12
13
14
15
16
17
18
19
20

R&B Organ 2
X Perc Organ
Smoky Organ
Crummy Organ
Chapel Organ
Mid Pipe Org
VntgClav
Phase Clavi
Funky Line
Harpsy Clavi

ORGAN
ORGAN
ORGAN
ORGAN
ORGAN
ORGAN
KEYBOARDS
KEYBOARDS
KEYBOARDS
KEYBOARDS

4
3
1
2
2
4
3
2
2
2

51
52
53
54
55
56
57
58
59
60

AirPluck
SC Marimba
Cmp'd Fng Bs
FingerMaster
Return2Base!
Chicken Bass
SC Fretnot 1
Got Pop?
Sonic Ac Bs
Low Bass

MALLET
MALLET
BASS
BASS
BASS
BASS
BASS
BASS
BASS
SYNTH BASS

4
1
3
2
1
3
2
1
1
3

21
22
23
24
25
26
27
28
29
30

SonicStrings
String Ens
Wind & Str 1
Soft Orch 2
SC Hollow
Heaven Pad
Soft OB Pad
Reso Pad
Slow Saw Str
JP Strings 2

STRINGS
STRINGS
ORCHESTRA
ORCHESTRA
SOFT PAD
SOFT PAD
SOFT PAD
SOFT PAD
SOFT PAD
SOFT PAD

8
3
7
7
4
3
3
3
2
5

61
62
63
64
65
66
67
68
69
70

Foundation
SC Rubber Bs
Punch MG 2
SC GarageBs2
SC AcidPunch
Loco Voco
VirtualHuman
Strobot
SC Strobe
HPF Slicer

SYNTH BASS
SYNTH BASS
SYNTH BASS
SYNTH BASS
SYNTH BASS
SYNTH BASS
PULSATING
PULSATING
PULSATING
PULSATING

31
32
33
34
35
36
37
38
39
40

Cell Comb
Super SynStr
80s Str
Polar Night
Distant Sun
SC Brt Brass
Horny Sax
80s Brass 1
Juno-106 Brs
Poly Brass

BRIGHT PAD
BRIGHT PAD
BRIGHT PAD
BRIGHT PAD
BRIGHT PAD
AC.BRASS
SAX
SYNTH BRASS
SYNTH BRASS
SYNTH BRASS

3
2
8
4
4
4
2
6
1
2

71
72
73
74
75
76
77
78
79
80

Choir Aahs 1
Choir Aahs 2
Angels Choir
Syn Opera
Choir&Str
Terra Nostra
Aah Vox
Cell SquLead
Howards Lead
Windy Synth

VOX
VOX
VOX
VOX
VOX
SOFT
VOX
SOFT
SOFT
SOFT

PAD
LEAD
LEAD
LEAD

No Name
81
82
83
84
85
86
87
88
89
90

Sinetific
SoloNzPeaker
Juno SftLd
R&B TriLead
X-Pulse Lead
Theramax
GR Lead
Chubby Lead
Shaku Lead
Porta SoloLd

Category

Voice

SOFT LEAD
SOFT LEAD
SOFT LEAD
SOFT LEAD
SOFT LEAD
SOFT LEAD
SOFT LEAD
SOFT LEAD
SOFT LEAD
HARD LEAD

2
1
1
1
2
1
2
2
5
2

91 Wind Syn Ld
92 Follow Me
93 SC Saw Ld 1
94 Sync Ld Mono
95 SC Brt Nylon
96 So good !
97 SC 12str Gtr
98 Jazz Guitar
99 Strat Gtr
100 Trem-o-Vibe

HARD LEAD
HARD LEAD
HARD LEAD
HARD LEAD
AC.GUITAR
AC.GUITAR
AC.GUITAR
EL.GUITAR
EL.GUITAR
DIST.GUITAR

2
2
2
1
1
2
3
1
1
2

2
3
2
2
2
2
4
2
4
3

101 Searing COSM
102 Larsen /Aft
103 SC Loud Gtr
104 Sitar on C
105 Pat is away
106 Bosporus
107 Aerial Harp
108 Nice Kalimba
109 SC Flute
110 Andes Mood

DIST.GUITAR
DIST.GUITAR
DIST.GUITAR
PLUCKED
PLUCKED
PLUCKED
PLUCKED
PLUCKED
FLUTE
FLUTE

2
2
3
6
5
3
2
1
2
1

4
4
4
4
7
8
2
4
3
3

111 LongDistance
112 Ambi Shaku
113 Soprano Sax
114 Solo AltoSax
115 XP TnrBrethy
116 Good Old Day
117 BluesHrp V/S
118 Squeeze Me!
119 Solo Tp
120 SC Violin

ETHNIC
ETHNIC
SAX
SAX
SAX
WIND
HARMONICA
ACCRDION
AC.BRASS
STRINGS

1
3
1
1
1
3
1
4
2
1

No PatchName

PatchCategory Voice

121 SC Cello
122 Juno-D Maj7
123 Sweet House
124 ElectroDisco
125 Groove 007
126 Autotrance
127 Compusonic 2
128 Passing by

STRINGS
TECHNO SYNTH
TECHNO SYNTH
BEAT&GROOVE
BEAT&GROOVE
BEAT&GROOVE
BEAT&GROOVE
SYNTH FX

1
4
4
5
4
4
4
4

User129–256: “INIT PATCH”

223

SonicCell_e.book 224 ページ 2007年7月2日

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午後3時50分

Patch List

PR-A (Preset A Group)
(CC#0 = 87, CC#32 = 64)
No

Name

Category

Voice

(Preset#)

No

Name

Category

Voice

(Preset#)

1
2
3
4
5
6
7
8
9
10

Rich Grand
88ConcertPno
UltimatGrand
X Pure Grand
So true...
ConcertPiano
Warm Piano
ConcertGrand
Hall Concert
Bright Tune

AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO

2
2
2
2
2
3
2
2
2
2

PR-A001
PR-A002
PR-A003
PR-A004
PR-A005
PR-A006
PR-A007
PR-A008
PR-A009
PR-A010

65
66
67
68
69
70

FM EP mix
FM-777
FM EPad
EP Stack
EP Belle
80s EP

EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO

6
5
3
4
3
4

PR-A065
PR-A066
PR-A067
PR-A068
PR-A069
PR-A070

11
12
13
14
15
16
17
18
19
20

Mellow Tune
Studio Grand
DryStudio88
First Choice
Rokkin' pF
Dark Grand
SC Grand+Pad
Warm Pad Pno
SC Grand+Vox
Cicada Piano

AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO

2
2
4
2
2
4
4
4
4
4

PR-A011
PR-A012
PR-A013
PR-A014
PR-A015
PR-A016
PR-A017
PR-A018
PR-A019
PR-A020

71
72
73
74
75
76
77
78
79
80

SA EPiano
BrillClav DB
Cell Clav
VntgClav
Cutter Clavi
Funky D
Phase Clavi
BPF Clavi Ph
Pulse Clavi
PWM Clav

EL.PIANO
KEYBOARDS
KEYBOARDS
KEYBOARDS
KEYBOARDS
KEYBOARDS
KEYBOARDS
KEYBOARDS
KEYBOARDS
KEYBOARDS

3
2
1
3
2
2
2
2
2
1

PR-A071
PR-A072
PR-A073
PR-A074
PR-A075
PR-A076
PR-A077
PR-A078
PR-A079
PR-A080

21
22
23
24
25
26
27
28
29
30

X Piano +Str
Warm Str Pno
Grand Hall
Rapsody
JD-800 Piano
SA Dance Pno
SC E-Grand
Back E-Grand
SC Grand+FM
SC Blend Pno

AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO

4
6
5
7
1
2
4
2
4
5

PR-A021
PR-A022
PR-A023
PR-A024
PR-A025
PR-A026
PR-A027
PR-A028
PR-A029
PR-A030

81
82
83
84
85
86
87
88
89
90

Funky Line
Biting Clav
Analog Clavi
Reso Clavi
Snappy Clav
Over-D6
Harpsy Clavi
SC Harpsi
Amadeus
SC Celesta

KEYBOARDS
KEYBOARDS
KEYBOARDS
KEYBOARDS
KEYBOARDS
KEYBOARDS
KEYBOARDS
KEYBOARDS
KEYBOARDS
KEYBOARDS

2
2
1
2
2
3
2
4
8
1

PR-A081
PR-A082
PR-A083
PR-A084
PR-A085
PR-A086
PR-A087
PR-A088
PR-A089
PR-A090

31
32
33
34
35
36
37
38
39
40

Piano Oz
FX Piano
AmbientPiano
SC Pure EP
SC Trem EP
SC Phase EP
PhaseEPLayer
SC E.Piano
StageEP Trem
Back2the60s

AC.PIANO
AC.PIANO
AC.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO

4
4
4
1
1
1
3
5
2
2

PR-A031
PR-A032
PR-A033
PR-A034
PR-A035
PR-A036
PR-A037
PR-A038
PR-A039
PR-A040

91
92
93
94
95
96
97
98
99
100

Himalaya Ice
FM Syn Bell
D-50 Fantsia
Wine Glass
MuBox Pad
SC Bell 1
FM Heaven
SC Glocken
Music Bells
SC Musicbox

BELL
BELL
BELL
BELL
BELL
BELL
BELL
BELL
BELL
BELL

2
4
3
4
4
4
4
1
2
1

PR-A091
PR-A092
PR-A093
PR-A094
PR-A095
PR-A096
PR-A097
PR-A098
PR-A099
PR-A100

41
42
43
44
45
46
47
48
49
50

Stage EP
Stage Phazer
StageCabinet
Tine EP
LEO EP
LonesomeRoad
Age'n'Tines
Brill TremEP
Crystal EP
Vintage Tine

EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO

4
2
2
1
4
2
2
2
2
1

PR-A041
PR-A042
PR-A043
PR-A044
PR-A045
PR-A046
PR-A047
PR-A048
PR-A049
PR-A050

101
102
103
104
105
106
107
108
109
110

Music Box 2
Kalimbells
Step Ice
SC Bell 2
Candy Bell
SC Chime
Bell Ring
Tubular Bell
5th Key
Bell Monitor

BELL
BELL
BELL
BELL
BELL
BELL
BELL
BELL
BELL
BELL

2
2
4
2
2
1
4
1
2
2

PR-A101
PR-A102
PR-A103
PR-A104
PR-A105
PR-A106
PR-A107
PR-A108
PR-A109
PR-A110

51
52
53
54
55
56
57
58
59
60

Celestial EP
Psycho EP
Mk2 Stg phsr
Dreaming EP
Balladeer
Remember
Vibe EP
sin(EP)
SC Pure Wuly
SC Trem Wuly

EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO

4
4
3
4
3
2
1
2
1
1

PR-A051
PR-A052
PR-A053
PR-A054
PR-A055
PR-A056
PR-A057
PR-A058
PR-A059
PR-A060

111
112
113
114
115
116
117
118
119
120

TubyRuesday
Vibrations
SC Vibe
Ringy Vibes
Airie Vibez
SC Marimba
FM Wood
SC Xylo
Ethno Keys
Synergy MLT

BELL
MALLET
MALLET
MALLET
MALLET
MALLET
MALLET
MALLET
MALLET
MALLET

2
2
1
2
4
1
4
1
2
2

PR-A111
PR-A112
PR-A113
PR-A114
PR-A115
PR-A116
PR-A117
PR-A118
PR-A119
PR-A120

61
62
63
64

Super Wurly
Wurly Trem
VelSpdWurly
Fonky Fonky

EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO

3
3
2
2

PR-A061
PR-A062
PR-A063
PR-A064

121
122
123
124
125
126
127
128

Icy Keys
Steel Drums
50`SteelDrms
Xylosizer
Toy Box
AirPluck
HardRockORG1
HardRockORG2

MALLET
MALLET
MALLET
MALLET
MALLET
MALLET
ORGAN
ORGAN

4
2
4
2
3
4
4
5

PR-A121
PR-A122
PR-A123
PR-A124
PR-A125
PR-A126
PR-A127
PR-A128

224

SonicCell_e.book 225 ページ 2007年7月2日

月曜日

午後3時50分

Patch List

PR-B (Preset B Group)
(CC#0 = 87, CC#32 = 65)
No

Name

Category

Voice

(Preset#)

No

Name

Category

Voice

(Preset#)

129
130

SuperDistORG
SuperDistLd2

ORGAN
ORGAN

4
4

PR-B001
PR-B002

131
132
133
134
135
136
137
138
139
140

FullDraw Org
StakDraw Org
FullStop Org
SC Perc Org
VKHold4Speed
X Perc Organ
Rocky Organ
Euro Organ
Rhythm'n'B
Phono Organ

ORGAN
ORGAN
ORGAN
ORGAN
ORGAN
ORGAN
ORGAN
ORGAN
ORGAN
ORGAN

3
4
3
4
4
3
2
2
4
2

PR-B003
PR-B004
PR-B005
PR-B006
PR-B007
PR-B008
PR-B009
PR-B010
PR-B011
PR-B012

193
194
195
196
197
198
199
200

Punker 2
Larsen /Aft
Rockin' Dly
Sonic Ac Bs
Ulti Ac Bass
Downright Bs
Cmp'd Fng Bs
Sonic Fng Bs

DIST.GUITAR
DIST.GUITAR
DIST.GUITAR
BASS
BASS
BASS
BASS
BASS

2
2
3
1
2
3
3
3

PR-B065
PR-B066
PR-B067
PR-B068
PR-B069
PR-B070
PR-B071
PR-B072

141
142
143
144
145
146
147
148
149
150

LoFi PercOrg
Rochno Org
R&B Organ 1
R&B Organ 2
SC Dist Bee
60's Org 1
60's Org 2
Smoky Organ
SC SoapOpera
Crummy Organ

ORGAN
ORGAN
ORGAN
ORGAN
ORGAN
ORGAN
ORGAN
ORGAN
ORGAN
ORGAN

1
4
2
4
1
2
2
1
1
2

PR-B013
PR-B014
PR-B015
PR-B016
PR-B017
PR-B018
PR-B019
PR-B020
PR-B021
PR-B022

201
202
203
204
205
206
207
208
209
210

Ultimo Bass
Roomy Bass
FingerMaster
All Round Bs
R&B Bs/Slide
Sonic Pck Bs
Thumb Up!
Tubby Mute
Chicken Bass
Snug Bass

BASS
BASS
BASS
BASS
BASS
BASS
BASS
BASS
BASS
BASS

2
2
2
2
2
3
1
2
3
2

PR-B073
PR-B074
PR-B075
PR-B076
PR-B077
PR-B078
PR-B079
PR-B080
PR-B081
PR-B082

151
152
153
154
155
156
157
158
159
160

Chapel Organ
Grand Pipe
Pipe Org/Mod
Masked Opera
Mid Pipe Org
Vodkakordion
Squeeze Me!
Guinguette
HarWonderca
BluesHrp V/S

ORGAN
ORGAN
ORGAN
ORGAN
ORGAN
ACCRDION
ACCRDION
ACCRDION
HARMONICA
HARMONICA

2
3
6
6
4
3
4
3
2
1

PR-B023
PR-B024
PR-B025
PR-B026
PR-B027
PR-B028
PR-B029
PR-B030
PR-B031
PR-B032

211
212
213
214
215
216
217
218
219
220

Return2Base!
Chorus Bass
A Big Pick
Basement
SC Fretnot 1
SC Fretnot 2
RichFretless
NewAge Frtls
SlapBass1
Slap2 w/Fx

BASS
BASS
BASS
BASS
BASS
BASS
BASS
BASS
BASS
BASS

1
2
3
1
2
3
2
3
1
1

PR-B083
PR-B084
PR-B085
PR-B086
PR-B087
PR-B088
PR-B089
PR-B090
PR-B091
PR-B092

161
162
163
164
165
166
167
168
169
170

Green Bullet
SC Brt Nylon
SoftNyln Gtr
SC Nylon Gt
Wet Nyln Gtr
Pre Mass Hum
Thick Steel
Uncle Martin
Wide Ac Gtr
Comp Stl Gtr

HARMONICA
AC.GUITAR
AC.GUITAR
AC.GUITAR
AC.GUITAR
AC.GUITAR
AC.GUITAR
AC.GUITAR
AC.GUITAR
AC.GUITAR

2
1
2
2
3
4
2
2
4
2

PR-B033
PR-B034
PR-B035
PR-B036
PR-B037
PR-B038
PR-B039
PR-B040
PR-B041
PR-B042

221
222
223
224
225
226
227
228
229
230

Got Pop?
JBass v/Thmb
SC Slap Bass
X Slap Bass
Low Bass
Mini Like!
MC-404 Bass
SC Rubber Bs
SH-101 Bs 1
SC Syn Bass1

BASS
BASS
BASS
BASS
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

BASS
BASS
BASS
BASS
BASS
BASS

1
2
2
3
3
2
2
3
2
3

PR-B093
PR-B094
PR-B095
PR-B096
PR-B097
PR-B098
PR-B099
PR-B100
PR-B101
PR-B102

171
172
173
174
175
176
177
178
179
180

Stl Gtr Duo
SC 12str Gtr
So good !
StratSeq'nce
Jazz Guitar
DynoJazz Gtr
Clean Gtr
Crimson Gtr
Plug n' Gig
Kinda Kurt

AC.GUITAR
AC.GUITAR
AC.GUITAR
EL.GUITAR
EL.GUITAR
EL.GUITAR
EL.GUITAR
EL.GUITAR
EL.GUITAR
EL.GUITAR

2
3
2
3
1
1
1
2
1
2

PR-B043
PR-B044
PR-B045
PR-B046
PR-B047
PR-B048
PR-B049
PR-B050
PR-B051
PR-B052

231
232
233
234
235
236
237
238
239
240

Juno-106 Bs
Smooth Bass
SC Flat Bs
Foundation
Punch MG 2
Electro Rubb
R&B Bass 1
Enorjizor
LowFat Bass
Doze Bass

SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

BASS
BASS
BASS
BASS
BASS
BASS
BASS
BASS
BASS
BASS

2
2
3
2
2
2
2
2
3
1

PR-B103
PR-B104
PR-B105
PR-B106
PR-B107
PR-B108
PR-B109
PR-B110
PR-B111
PR-B112

181
182
183
184
185
186
187
188
189
190
191
192

Nice Oct Gtr
Strat Gtr
Touch Drive
SC Chunk
Trem-o-Vibe
LP Dist
Hurtling Gtr
Searing COSM
SC Loud Gtr
SC Plugged!!
Punker 1
SC PowerChd

EL.GUITAR
EL.GUITAR
DIST.GUITAR
DIST.GUITAR
DIST.GUITAR
DIST.GUITAR
DIST.GUITAR
DIST.GUITAR
DIST.GUITAR
DIST.GUITAR
DIST.GUITAR
DIST.GUITAR

2
1
1
4
2
2
3
2
3
1
2
2

PR-B053
PR-B054
PR-B055
PR-B056
PR-B057
PR-B058
PR-B059
PR-B060
PR-B061
PR-B062
PR-B063
PR-B064

241
242
243
244
245
246
247
248
249
250

DCO Bass
Virtual RnBs
Saw&MG Bass
MG+SubOsc Bs
R&B Bass 2
R&B Bass 3
Not a Bass
ResoSyn Bs 1
SH-1 Bass
SH-101 Bs 2

SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

BASS
BASS
BASS
BASS
BASS
BASS
BASS
BASS
BASS
BASS

4
2
4
2
1
2
2
2
2
2

PR-B113
PR-B114
PR-B115
PR-B116
PR-B117
PR-B118
PR-B119
PR-B120
PR-B121
PR-B122

251
252
253
254
255
256

Punch MG 1
MKS-50 SynBs
Gashed Bass
Q Bass
Super-G DX
Kickin' Bass

SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

BASS
BASS
BASS
BASS
BASS
BASS

2
1
2
3
3
2

PR-B123
PR-B124
PR-B125
PR-B126
PR-B127
PR-B128

225

SonicCell_e.book 226 ページ 2007年7月2日

月曜日

午後3時50分

Patch List

PR-C (Preset C Group)
(CC#0 = 87, CC#32 = 66)
No

Name

Category

Voice

(Preset#)

No

Name

Category

Voice

(Preset#)

257
258
259
260

OilDrum Bass
Dust Bass
Glide-iator
SC AcidPunch

SYNTH
SYNTH
SYNTH
SYNTH

BASS
BASS
BASS
BASS

3
4
2
2

PR-C001
PR-C002
PR-C003
PR-C004

261
262
263
264
265
266
267
268
269
270

TBasic
SC Unison Bs
Detune Bass
Lo Bass
SC GarageBs1
SC GarageBs2
Sub Sonic
SC Jungle Bs
R&B Bass 4
Simply Basic

SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

BASS
BASS
BASS
BASS
BASS
BASS
BASS
BASS
BASS
BASS

1
2
2
3
3
2
4
2
1
2

PR-C005
PR-C006
PR-C007
PR-C008
PR-C009
PR-C010
PR-C011
PR-C012
PR-C013
PR-C014

321
322
323
324
325
326
327
328
329
330

Biggie Bows
Staccato VS
So Staccato
DelicatePizz
Vls PizzHall
Orch Pizz
Pizz'Stac VS
Mellow Tron
Tronic Str
Tape Memory

STRINGS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS

6
4
4
4
8
4
6
3
2
2

PR-C065
PR-C066
PR-C067
PR-C068
PR-C069
PR-C070
PR-C071
PR-C072
PR-C073
PR-C074

271
272
273
274
275
276
277
278
279
280

Beepin Bass
MC-TB Bass
Acdg Bass
Loco Voco
Unplug it!
S&H Bass
Destroyed Bs
SC Acid Bs
Lo-Fi TB
Drop Bass

SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

BASS
BASS
BASS
BASS
BASS
BASS
BASS
BASS
BASS
BASS

2
2
2
2
1
2
2
2
1
3

PR-C015
PR-C016
PR-C017
PR-C018
PR-C019
PR-C020
PR-C021
PR-C022
PR-C023
PR-C024

331
332
333
334
335
336
337
338
339
340

Wind & Str 1
Wind & Str 2
Farewell
Orch & Horns
Soft Orch 1
Soft Orch 2
Henry IX
Ending Scene
Symphonika
Mix Hit 2

ORCHESTRA
ORCHESTRA
ORCHESTRA
ORCHESTRA
ORCHESTRA
ORCHESTRA
ORCHESTRA
ORCHESTRA
ORCHESTRA
HIT&STAB

7
5
6
5
4
7
4
4
8
4

PR-C075
PR-C076
PR-C077
PR-C078
PR-C079
PR-C080
PR-C081
PR-C082
PR-C083
PR-C084

281
282
283
284
285
286
287
288
289
290

Big Mini
Muffled MG
Intrusive Bs
Alpha SynBs
TransistorBs
Juno-60 Bass
Storm Bass
Alpha ResoBs
SH-101 Vibe
Fazee Bass

SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

BASS
BASS
BASS
BASS
BASS
BASS
BASS
BASS
BASS
BASS

3
2
2
2
3
2
4
2
4
4

PR-C025
PR-C026
PR-C027
PR-C028
PR-C029
PR-C030
PR-C031
PR-C032
PR-C033
PR-C034

341
342
343
344
345
346
347
348
349
350

Cheezy Movie
Philly Hit
Smear Hit 1
Smear Hit 2
Good Old Hit
Mix Hit 1
Lo-Fi Hit
2ble Action
In da Cave
Housechord

HIT&STAB
HIT&STAB
HIT&STAB
HIT&STAB
HIT&STAB
HIT&STAB
HIT&STAB
HIT&STAB
HIT&STAB
HIT&STAB

4
1
2
2
4
4
4
2
2
3

PR-C085
PR-C086
PR-C087
PR-C088
PR-C089
PR-C090
PR-C091
PR-C092
PR-C093
PR-C094

291
292
293
294
295
296
297
298
299
300

Hi-Energy Bs
SC Violin
Violin
Viola
SC Cello
Cello
Contrabass
Dolce Qrt
Chamber Str
Small Str

SYNTH BASS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS

2
1
1
3
1
1
4
2
3
7

PR-C035
PR-C036
PR-C037
PR-C038
PR-C039
PR-C040
PR-C041
PR-C042
PR-C043
PR-C044

351
352
353
354
355
356
357
358
359
360

Mod Chord
Dance Steam
Good Old Day
SC WindWood
Clarence.net
SC Oboe
Hall Oboe
English Horn
Bassoon
SC Flute

HIT&STAB
HIT&STAB
WIND
WIND
WIND
WIND
WIND
WIND
WIND
FLUTE

2
2
3
3
2
1
1
1
1
2

PR-C095
PR-C096
PR-C097
PR-C098
PR-C099
PR-C100
PR-C101
PR-C102
PR-C103
PR-C104

301
302
303
304
305
306
307
308
309
310

Marcato
Bright Str
String Ens
SonicStrings
Stringz 101
Crossed Bows
Warm Strings
Stacc mp Str
Movie Scene
Hybrid Str 1

STRINGS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS

2
2
3
8
2
5
5
4
4
6

PR-C045
PR-C046
PR-C047
PR-C048
PR-C049
PR-C050
PR-C051
PR-C052
PR-C053
PR-C054

361
362
363
364
365
366
367
368
369
370

Piccolo
Andes Mood
HimalayaPipe
Solo Tp
Horn Chops
Flugel Horn
Spit Flugel
Mute Tp /Mod
Harmon Mute
Soft Tb

FLUTE
FLUTE
FLUTE
AC.BRASS
AC.BRASS
AC.BRASS
AC.BRASS
AC.BRASS
AC.BRASS
AC.BRASS

2
1
4
2
2
1
3
3
1
2

PR-C105
PR-C106
PR-C107
PR-C108
PR-C109
PR-C110
PR-C111
PR-C112
PR-C113
PR-C114

311
312
313
314
315
316
317
318
319
320

Gang Strangs
Clustered!?!
Full Strings
X StrSection
Oct Strings
Sahara Str
Random Mood
X Hall Str
SC Slow Str
Hybrid Str 2

STRINGS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS

6
8
4
4
6
4
6
8
8
7

PR-C055
PR-C056
PR-C057
PR-C058
PR-C059
PR-C060
PR-C061
PR-C062
PR-C063
PR-C064

371
372
373
374
375
376
377
378
379
380

Solo Tb
Solo Bone
XP Horn
Grande Tuba
SC Tuba
StackTp Sect
Tb Section
TpTb Sect.
SC Brt Brass
SC BrsSect 1

AC.BRASS
AC.BRASS
AC.BRASS
AC.BRASS
AC.BRASS
AC.BRASS
AC.BRASS
AC.BRASS
AC.BRASS
AC.BRASS

1
2
1
2
1
4
5
2
4
7

PR-C115
PR-C116
PR-C117
PR-C118
PR-C119
PR-C120
PR-C121
PR-C122
PR-C123
PR-C124

381
382
383
384

SC BrsSect 2
Tpts & Tmbs
Brass & Sax
BrassPartOut

AC.BRASS
AC.BRASS
AC.BRASS
AC.BRASS

8
2
5
6

PR-C125
PR-C126
PR-C127
PR-C128

226

SonicCell_e.book 227 ページ 2007年7月2日

月曜日

午後3時50分

Patch List

PR-D (Preset D Group)
(CC#0 = 87, CC#32 = 67)
No

Name

Category

Voice

(Preset#)

No

Name

Category

Voice

(Preset#)

385
386
387
388
389
390

Simple Tutti
F.Horns Sect
Full sForza
Stereo Brass
Wide SynBrss
DetuneSawBrs

AC.BRASS
AC.BRASS
AC.BRASS
AC.BRASS
SYNTH BRASS
SYNTH BRASS

2
3
4
4
2
2

PR-D001
PR-D002
PR-D003
PR-D004
PR-D005
PR-D006

449
450

X-Sink Delay
Destroyed Ld

HARD LEAD
HARD LEAD

3
2

PR-D065
PR-D066

391
392
393
394
395
396
397
398
399
400

J-Pop Brass
80s Brass 1
80s Brass 2
Ana Brass
Soft Brass
JP8000 Brass
Sonic Brass
Syn Brass
Syn Brass 2
Xpand Brass

SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

BRASS
BRASS
BRASS
BRASS
BRASS
BRASS
BRASS
BRASS
BRASS
BRASS

6
6
4
5
3
6
4
4
4
2

PR-D007
PR-D008
PR-D009
PR-D010
PR-D011
PR-D012
PR-D013
PR-D014
PR-D015
PR-D016

451
452
453
454
455
456
457
458
459
460

Synchro Lead
Sync Ld Mono
SyncModulate
Distorted MG
SonicVampire
Blue Meanie
SC Dist Lead
Ringmod Lead
Stimulation
BodyElectric

HARD
HARD
HARD
HARD
HARD
HARD
HARD
HARD
HARD
HARD

LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD

2
1
3
1
2
2
2
4
4
3

PR-D067
PR-D068
PR-D069
PR-D070
PR-D071
PR-D072
PR-D073
PR-D074
PR-D075
PR-D076

401
402
403
404
405
406
407
408
409
410

Xpand Brass2
Super Saw
SoftSynBrass
Silky JP
Silk Brs Pad
80s Brass 3
X-Saw Brass1
Cheesy Brass
Dual Saw Brs
Juno-106 Brs

SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

BRASS
BRASS
BRASS
BRASS
BRASS
BRASS
BRASS
BRASS
BRASS
BRASS

4
4
2
2
1
8
2
4
2
1

PR-D017
PR-D018
PR-D019
PR-D020
PR-D021
PR-D022
PR-D023
PR-D024
PR-D025
PR-D026

461
462
463
464
465
466
467
468
469
470

Classic Lead
Feat Lead
Wire Sync
Epic Lead
Bag Lead
Wezcoast
HyperJupiter
Vintagolizer
C64 Lead
303 NRG

HARD
HARD
HARD
HARD
HARD
HARD
HARD
HARD
HARD
HARD

LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD

4
2
3
2
3
2
3
4
2
2

PR-D077
PR-D078
PR-D079
PR-D080
PR-D081
PR-D082
PR-D083
PR-D084
PR-D085
PR-D086

411
412
413
414
415
416
417
418
419
420

Poly Brass
Stacked Brs
Soprano Sax
Solo Sop Sax
Alto mp
Alto Sax
Solo AltoSax
AltoLead Sax
XP TnrBrethy
Tenor Sax

SYNTH BRASS
SYNTH BRASS
SAX
SAX
SAX
SAX
SAX
SAX
SAX
SAX

2
4
1
1
1
1
1
1
1
2

PR-D027
PR-D028
PR-D029
PR-D030
PR-D031
PR-D032
PR-D033
PR-D034
PR-D035
PR-D036

471
472
473
474
475
476
477
478
479
480

Cell SquLead
SC Sqr Lead
SH Sqr Lead
Round SQR
Windy Synth
Sqr Diamond
Sinetific
PeakArpSine
Howards Lead
SoloNzPeaker

SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT

LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD

4
2
2
2
3
2
2
1
3
1

PR-D087
PR-D088
PR-D089
PR-D090
PR-D091
PR-D092
PR-D093
PR-D094
PR-D095
PR-D096

421
422
423
424
425
426
427
428
429
430

Fat TenorSax
Baritone Sax
Sax Sect. 1
Sax Sect. 2
Horny Sax
FXM Alto Sax
Porta SoloLd
Porta Lead
Wind Syn Ld
SC Saw Ld 1

SAX
SAX
SAX
SAX
SAX
SAX
HARD
HARD
HARD
HARD

PR-D037
PR-D038
PR-D039
PR-D040
PR-D041
PR-D042
PR-D043
PR-D044
PR-D045
PR-D046

Juno SftLd
R&B TriLead
R&B Tri Ld2
Jupiter Lead
Dig-n-Duke
SC SoftLead
Mid Saw Ld
X-Pulse Lead
Mild 2-SawLd
Mew Lead

SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT

LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD

1
1
1
1
2
2
4
2
2
1

PR-D097
PR-D098
PR-D099
PR-D100
PR-D101
PR-D102
PR-D103
PR-D104
PR-D105
PR-D106

LEAD
LEAD
LEAD
LEAD

3
1
3
4
2
1
2
2
2
2

481
482
483
484
485
486
487
488
489
490

431
432
433
434
435
436
437
438
439
440

SC Saw Ld 2
Juno Lead
Follow Me
DC Triangle
Sqr-Seqence
Pure Square
Griggley
SC LegatoSaw
Lone Prophat
Dual Profs

HARD
HARD
HARD
HARD
HARD
HARD
HARD
HARD
HARD
HARD

LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD

2
2
2
2
1
2
2
2
1
2

PR-D047
PR-D048
PR-D049
PR-D050
PR-D051
PR-D052
PR-D053
PR-D054
PR-D055
PR-D056

491
492
493
494
495
496
497
498
499
500

Shy Soloist
Theramax
Therasqu
GR Lead
SH-2 Lead
SC ResoLead
Modulated Ld
Synthi Fizz
Waspy Lead
Pulstar Ld

SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT

LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD

1
1
1
2
2
3
1
2
1
1

PR-D107
PR-D108
PR-D109
PR-D110
PR-D111
PR-D112
PR-D113
PR-D114
PR-D115
PR-D116

441
442
443
444
445
446
447
448

Gwyo Press
"Q" DualSaws
Mogulator Ld
DirtyVoltage
Clean?
Distortion
SC Syn Ld
SynLead 0322

HARD
HARD
HARD
HARD
HARD
HARD
HARD
HARD

LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD

2
2
2
2
2
4
2
2

PR-D057
PR-D058
PR-D059
PR-D060
PR-D061
PR-D062
PR-D063
PR-D064

501
502
503
504
505
506
507
508
509
510

Naked Lead
Alpha Spit
Vliolin Lead
Mod Lead
JP Saw Lead
Tristar
Chubby Lead
Sneaky Leady
Shaku Lead
Legato Tkno

SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT

LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD
LEAD

1
1
2
4
2
2
2
2
5
1

PR-D117
PR-D118
PR-D119
PR-D120
PR-D121
PR-D122
PR-D123
PR-D124
PR-D125
PR-D126

511
512

SCResoSaw Ld
SliCed Lead

SOFT LEAD
SOFT LEAD

2
2

PR-D127
PR-D128

227

SonicCell_e.book 228 ページ 2007年7月2日

月曜日

午後3時50分

Patch List

PR-E (Preset E Group)
(CC#0 = 87, CC#32 = 68)
No

Name

Category

Voice

(Preset#)

No

Name

Category

Voice

(Preset#)

513
514
515
516
517
518
519
520

Mini Growl
Evangelized
Air Lead
Juno-D Maj7
Sweet House
Periscope
5th Voice
HPF Sweep

SOFT LEAD
SOFT LEAD
SOFT LEAD
TECHNO SYNTH
TECHNO SYNTH
TECHNO SYNTH
TECHNO SYNTH
TECHNO SYNTH

2
2
4
4
4
4
6
2

PR-E001
PR-E002
PR-E003
PR-E004
PR-E005
PR-E006
PR-E007
PR-E008

577
578
579
580

Euro Teuro
Auto Trance
Eureggae
Sorry4theDLY

PULSATING
PULSATING
PULSATING
PULSATING

6
2
2
2

PR-E065
PR-E066
PR-E067
PR-E068

521
522
523
524
525
526
527
528
529
530

BPF Saw
Moon Synth
DelyResoSaws
R-Trance
Braatz...
AllinOneRiff
YZ Again
Flazzy Lead
Coffee Bee
SC-303

TECHNO
TECHNO
TECHNO
TECHNO
TECHNO
TECHNO
TECHNO
TECHNO
TECHNO
TECHNO

SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

4
2
2
7
6
7
7
8
2
1

PR-E009
PR-E010
PR-E011
PR-E012
PR-E013
PR-E014
PR-E015
PR-E016
PR-E017
PR-E018

581
582
583
584
585
586
587
588
589
590

Beat Pad
TMT Seq Pad
ForYourBreak
HPF Slicer
Sliced Choir
Digi-Doo
PanningFrmnt
Dirty Beat
Electrons
Protons

PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING

3
4
4
3
6
2
2
7
1
2

PR-E069
PR-E070
PR-E071
PR-E072
PR-E073
PR-E074
PR-E075
PR-E076
PR-E077
PR-E078

531
532
533
534
535
536
537
538
539
540

Dance Saws
AluminmWires
Fred&Barney
Electrostars
LoFiSequence
MelodicDrums
TB Wah
Waving TB303
Digi Seq
Seq Saw

TECHNO
TECHNO
TECHNO
TECHNO
TECHNO
TECHNO
TECHNO
TECHNO
TECHNO
TECHNO

SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

8
3
6
4
2
2
1
3
3
1

PR-E019
PR-E020
PR-E021
PR-E022
PR-E023
PR-E024
PR-E025
PR-E026
PR-E027
PR-E028

591
592
593
594
595
596
597
598
599
600

Brisk Vortex
SC Throbulax
SC Lonizer
diGital Pad
StepPitShift
Pad Pulses
Seq-Pad 2
DSP Chaos
Dancefloor
Minor Thirds

PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING

3
2
4
4
2
3
8
1
4
2

PR-E079
PR-E080
PR-E081
PR-E082
PR-E083
PR-E084
PR-E085
PR-E086
PR-E087
PR-E088

541
542
543
544
545
546
547
548
549
550

Reso Seq Saw
DetuneSeqSaw
Technotribe
Teethy Grit
Repertition
Killerbeez
Acid Lead
Tranceformer
Anadroid
Shroomy

TECHNO
TECHNO
TECHNO
TECHNO
TECHNO
TECHNO
TECHNO
TECHNO
TECHNO
TECHNO

SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

1
2
2
3
4
4
2
1
1
3

PR-E029
PR-E030
PR-E031
PR-E032
PR-E033
PR-E034
PR-E035
PR-E036
PR-E037
PR-E038

601
602
603
604
605
606
607
608
609
610

FX World
Mr. Fourier
Nu Trance X
Auto 5thSaws
Cross Talk
Reanimation
VoX Chopper
Trevor's Pad
Fantomas Pad
Jazzy Arps

PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING

2
3
2
4
1
2
2
4
5
4

PR-E089
PR-E090
PR-E091
PR-E092
PR-E093
PR-E094
PR-E095
PR-E096
PR-E097
PR-E098

551
552
553
554
555
556
557
558
559
560

Noize R us
Beep Melodie
Morpher
Uni-G
Power Synth
Hoover Again
Alpha Said..
Ravers Awake
Tekno Gargle
Tranceiver

TECHNO
TECHNO
TECHNO
TECHNO
TECHNO
TECHNO
TECHNO
TECHNO
TECHNO
TECHNO

SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

2
4
8
2
4
4
2
2
2
4

PR-E039
PR-E040
PR-E041
PR-E042
PR-E043
PR-E044
PR-E045
PR-E046
PR-E047
PR-E048

611
612
613
614
615
616
617
618
619
620

Keep Running
Step In
Echo Echo
Keep going
Arposphere
Voco Riff
Pulsator
Motion Bass
Sine Magic
Juno-D Slice

PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING

4
4
8
4
4
4
4
2
3
3

PR-E099
PR-E100
PR-E101
PR-E102
PR-E103
PR-E104
PR-E105
PR-E106
PR-E107
PR-E108

561
562
563
564
565
566
567
568
569
570

Techno Dream
Techno Pizz
VirtualHuman
Strobot
SC Strobe
Strobe X
Rhythmic 5th
Cell Pad
DarknessSide
Shape of X

TECHNO SYNTH
TECHNO SYNTH
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING

4
4
4
2
4
5
4
3
6
5

PR-E049
PR-E050
PR-E051
PR-E052
PR-E053
PR-E054
PR-E055
PR-E056
PR-E057
PR-E058

621
622
623
624
625
626
627
628
629
630

Pulsatron
Mega Sync
Passing by
Lazer Points
Retro Sci-Fi
Magic Chime
SC Try This!
New Planetz
Jet Noise
Chaos 2003

PULSATING
PULSATING
SYNTH FX
SYNTH FX
SYNTH FX
SYNTH FX
SYNTH FX
SYNTH FX
SYNTH FX
SYNTH FX

4
2
4
2
4
4
3
4
4
4

PR-E109
PR-E110
PR-E111
PR-E112
PR-E113
PR-E114
PR-E115
PR-E116
PR-E117
PR-E118

571
572
573
574
575
576

Sonic Dance
ShapeURMusic
Synth Force
Trance Split
Step Trance
Chop Synth

PULSATING
PULSATING
PULSATING
PULSATING
PULSATING
PULSATING

5
5
4
2
1
2

PR-E059
PR-E060
PR-E061
PR-E062
PR-E063
PR-E064

631
632
633
634
635
636
637
638
639
640

Control Room
OutOf sortz
Scatter
Low Beat-S
WaitnOutside
Breath Echo
SoundStrange
Cosmic Pulse
Faked Piano
SC Crystal

SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

4
5
7
5
2
1
3
2
4
2

PR-E119
PR-E120
PR-E121
PR-E122
PR-E123
PR-E124
PR-E125
PR-E126
PR-E127
PR-E128

228

FX
FX
FX
FX
FX
FX
FX
FX
FX
FX

SonicCell_e.book 229 ページ 2007年7月2日

月曜日

午後3時50分

Patch List

PR-F (Preset F Group)
(CC#0 = 87, CC#32 = 69)
No

Name

Category

641
642
643
644
645
646
647
648
649
650

ResoSweep Dn
Zap B3 & C4
PolySweep Nz
Strange Land
S&H Voc
12th Planet
Scare
Hillside
Mod Scanner
SoundOnSound

SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

Voice

(Preset#)

No

Name

Voice

(Preset#)

1
1
4
6
2
2
7
1
2
1

PR-F001
PR-F002
PR-F003
PR-F004
PR-F005
PR-F006
PR-F007
PR-F008
PR-F009
PR-F010

705
706
707
708
709
710

Pressyn
OTHER
High Five
OTHER
4DaCommonManOTHER
Orgaenia
OTHER
Sleeper
OTHER
Sugar Synth
OTHER

SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

2
2
4
5
4
5

PR-F065
PR-F066
PR-F067
PR-F068
PR-F069
PR-F070

SYNTH FX
SYNTH FX
SYNTH FX
SYNTH FX
SYNTH FX
SYNTH FX
SYNTH FX
SYNTH FX
OTHER SYNTH
OTHER SYNTH

8
1
2
5
1
1
4
4
4
4

PR-F011
PR-F012
PR-F013
PR-F014
PR-F015
PR-F016
PR-F017
PR-F018
PR-F019
PR-F020

711
712
713
714
715
716
717
718
719
720

Ice Palace
Story Harp
LostParadise
Magnetic 5th
DigimaX
Exhale
X-panda
Saw Keystep
4mant Cycle
Modular

OTHER
OTHER
OTHER
OTHER
OTHER
OTHER
OTHER
OTHER
OTHER
OTHER

SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

4
7
5
2
2
2
2
2
1
2

PR-F071
PR-F072
PR-F073
PR-F074
PR-F075
PR-F076
PR-F077
PR-F078
PR-F079
PR-F080

651
652
653
654
655
656
657
658
659
660

Gasp
ResoSweep Up
Magic Wave
Shangri-La
CerealKiller
Cosmic Drops
Space Echo
Robot Sci-Fi
Stacc Heaven
Juno Poly
DigitalDream
Jucy Saw
Cue Tip
Waspy Synth
TB-Sequence
Europe Xpres
Squeepy
DOC Stack
Sweep Lead
80s Saws 1

OTHER
OTHER
OTHER
OTHER
OTHER
OTHER
OTHER
OTHER
OTHER
OTHER

SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

2
3
1
2
1
2
1
2
2
8

PR-F021
PR-F022
PR-F023
PR-F024
PR-F025
PR-F026
PR-F027
PR-F028
PR-F029
PR-F030

721
722
723
724
725
726
727
728
729
730

Angel Pipes
Wired Synth
Analog Dream
DCO Bell Pad
Cell Fanta
Juno 5th
DoubleBubble
Cell Comb
Super SynStr
80s Str

OTHER SYNTH
OTHER SYNTH
OTHER SYNTH
OTHER SYNTH
OTHER SYNTH
OTHER SYNTH
OTHER SYNTH
BRIGHT PAD
BRIGHT PAD
BRIGHT PAD

2
8
3
4
3
2
4
3
2
8

PR-F081
PR-F082
PR-F083
PR-F084
PR-F085
PR-F086
PR-F087
PR-F088
PR-F089
PR-F090

661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680

80s Saws 2
80s Saws 3
Digitaless
Flip Pad
Short Detune
forSequence
Memory Pluck
Metalic Bass
Aqua
Big Planet

OTHER
OTHER
OTHER
OTHER
OTHER
OTHER
OTHER
OTHER
OTHER
OTHER

SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

6
5
2
3
2
2
2
2
2
2

PR-F031
PR-F032
PR-F033
PR-F034
PR-F035
PR-F036
PR-F037
PR-F038
PR-F039
PR-F040

731
732
733
734
735
736
737
738
739
740

PhaseStrings
Voyager
Cosmic Rays
Stringship
Fat Stacks
Strings R Us
Electric Pad
Neo RS-202
OB Rezo Pad
Synthi Ens

BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT

PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD

2
4
4
4
4
2
3
2
3
4

PR-F091
PR-F092
PR-F093
PR-F094
PR-F095
PR-F096
PR-F097
PR-F098
PR-F099
PR-F100

681
682
683
684
685
686
687
688
689
690

Wet Atax
Houze Clavi
SuperSawSlow
Cell Trance
Trancy X
Trancy Synth
Juno Trnce
Saw Stack
Frgile Saws
Steamed Sawz

OTHER
OTHER
OTHER
OTHER
OTHER
OTHER
OTHER
OTHER
OTHER
OTHER

SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

2
2
2
3
4
2
4
2
2
2

PR-F041
PR-F042
PR-F043
PR-F044
PR-F045
PR-F046
PR-F047
PR-F048
PR-F049
PR-F050

741
742
743
744
745
746
747
748
749
750

Giant Sweep
Mod Dare
Cell Space
Digi-Swell
Sonic Surfer
New Year Day
Polar Morn
Distant Sun
PG Chimes
Saturn Rings

BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT

PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD

2
4
4
3
2
4
4
4
4
4

PR-F101
PR-F102
PR-F103
PR-F104
PR-F105
PR-F106
PR-F107
PR-F108
PR-F109
PR-F110

691
692
693
694
695
696
697
698
699
700

RAVtune
Bustranza
AftTch Ji-n
JP OctAttack
Oct Unison
Xtatic
Dirty Combo
FM's Attack
Digi-vox Syn
Fairy Factor

OTHER
OTHER
OTHER
OTHER
OTHER
OTHER
OTHER
OTHER
OTHER
OTHER

SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

2
2
2
2
6
4
2
3
1
6

PR-F051
PR-F052
PR-F053
PR-F054
PR-F055
PR-F056
PR-F057
PR-F058
PR-F059
PR-F060

751
752
753
754
755
756
757
758
759
760

Brusky
"2 Point 2"
2.2 Pad
two.two Pad
SaturnHolida
Neuro-Drone
In The Pass
Polar Night
Cell 5th
MistOver5ths

BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT

PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD

4
7
7
4
2
7
3
4
3
4

PR-F111
PR-F112
PR-F113
PR-F114
PR-F115
PR-F116
PR-F117
PR-F118
PR-F119
PR-F120

701
702
703
704

Tempest
X-Racer
TB Booster
Syn-Orch/Mod

OTHER
OTHER
OTHER
OTHER

SYNTH
SYNTH
SYNTH
SYNTH

2
2
2
4

PR-F061
PR-F062
PR-F063
PR-F064

761
762
763
764
765
766
767
768

Gritty Pad
India Garden
BillionStars
Sand Pad
ReverseSweep
HugeSoundMod
Metal Swell
NuSoundtrack

BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT
BRIGHT

PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD

1
6
4
2
2
4
5
4

PR-F121
PR-F122
PR-F123
PR-F124
PR-F125
PR-F126
PR-F127
PR-F128

FX
FX
FX
FX
FX
FX
FX
FX
FX
FX

Category

229

SonicCell_e.book 230 ページ 2007年7月2日

月曜日

午後3時50分

Patch List

PR-G (Preset G Group)
(CC#0 = 87, CC#32 = 70)
No

Name

Category

Voice

(Preset#)

No

Name

Category

Voice

(Preset#)

769
770

Phat Strings
Soft OB Pad

BRIGHT PAD
SOFT PAD

4
3

PR-G001
PR-G002

771
772
773
774
775
776
777
778
779
780

SC Hollow
SC Sqr Pad
Silk Pad
WarmReso Pad
SC Soft Pad
Air Pad
Soft Breeze
JP Strings 1
JP Strings 2
DelayStrings

SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT

PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD

4
4
3
2
3
4
2
3
5
3

PR-G003
PR-G004
PR-G005
PR-G006
PR-G007
PR-G008
PR-G009
PR-G010
PR-G011
PR-G012

833
834
835
836
837
838
839
840

Choir&Str
Aah Vox
Synvox
Uhmmm
Morning Star
Syn Opera
BeautifulOne
Ooze

VOX
VOX
VOX
VOX
VOX
VOX
VOX
VOX

7
2
2
8
3
4
4
2

PR-G065
PR-G066
PR-G067
PR-G068
PR-G069
PR-G070
PR-G071
PR-G072

781
782
783
784
785
786
787
788
789
790

NorthStrings
SC Syn Str
Slow Saw Str
Syn Strings
OB Slow Str
Strings Pad
R&B SoftPad
Reso Pad
Phat Pad
SC PhaserPad

SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT

PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD

4
5
2
2
2
2
2
3
2
2

PR-G013
PR-G014
PR-G015
PR-G016
PR-G017
PR-G018
PR-G019
PR-G020
PR-G021
PR-G022

841
842
843
844
845
846
847
848
849
850

Aerial Choir
3D Vox
Film Cue
Paradise
Sad ceremony
Lost Voices
Jazz Doos
Beat Vox
Talk 2 Me
FM Vox

VOX
VOX
VOX
VOX
VOX
VOX
VOX
VOX
VOX
VOX

4
3
4
4
8
4
4
1
2
4

PR-G073
PR-G074
PR-G075
PR-G076
PR-G077
PR-G078
PR-G079
PR-G080
PR-G081
PR-G082

791
792
793
794
795
796
797
798
799
800

Mystic Str
Glass Organ
Wind Pad
Combination
HumanKindnes
BeautyPad
Atmospherics
Terra Nostra
OB Aaahs
Vulcano Pad

SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT

PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD

5
3
4
4
4
4
2
8
4
5

PR-G023
PR-G024
PR-G025
PR-G026
PR-G027
PR-G028
PR-G029
PR-G030
PR-G031
PR-G032

851
852
853
854
855
856
857
858
859
860

Let's Talk!
Nice Kalimba
Quiet River
Teky Drop
Pat is away
SC Sitar 1
SC Sitar 2
Sitar on C
Sitar Baby
Elec Sitar

VOX
PLUCKED
PLUCKED
PLUCKED
PLUCKED
PLUCKED
PLUCKED
PLUCKED
PLUCKED
PLUCKED

3
1
4
4
5
4
5
6
1
3

PR-G083
PR-G084
PR-G085
PR-G086
PR-G087
PR-G088
PR-G089
PR-G090
PR-G091
PR-G092

801
802
803
804
805
806
807
808
809
810

Cloud #9
Organic Pad
Hum Pad
Vox Pad
Digital Aahs
Tri 5th Pad
SC MovinPad
Seq-Pad 1
Follow
Consolament

SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT

PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD

3
3
4
4
3
4
8
8
2
3

PR-G033
PR-G034
PR-G035
PR-G036
PR-G037
PR-G038
PR-G039
PR-G040
PR-G041
PR-G042

861
862
863
864
865
866
867
868
869
870

Neo Sitar
SaraswatiRvr
Bosporus
Santur Stack
Aerial Harp
Harpiness
Skydiver
TroubadorEns
Jamisen
Koto

PLUCKED
PLUCKED
PLUCKED
PLUCKED
PLUCKED
PLUCKED
PLUCKED
PLUCKED
PLUCKED
PLUCKED

2
3
3
4
2
2
2
4
2
8

PR-G093
PR-G094
PR-G095
PR-G096
PR-G097
PR-G098
PR-G099
PR-G100
PR-G101
PR-G102

811
812
813
814
815
816
817
818
819
820

Spacious Pad
JD Pop Pad
JP-8 Phase
Nu Epic Pad
Forever
Flange Dream
Evolution X
Heaven Pad
Angelis Pad
Juno-106 Str

SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
SOFT

PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD
PAD

4
3
4
2
5
4
2
3
4
1

PR-G043
PR-G044
PR-G045
PR-G046
PR-G047
PR-G048
PR-G049
PR-G050
PR-G051
PR-G052

871
872
873
874
875
876
877
878
879
880

Monsoon
Bend Koto
LongDistance
Ambi Shaku
SC Lochscape
SC PipeDream
SC Far East
Banjo
Timpani+Low
Timpani Roll

PLUCKED
PLUCKED
ETHNIC
ETHNIC
ETHNIC
ETHNIC
ETHNIC
FRETTED
PERCUSSION
PERCUSSION

4
2
1
3
2
4
4
2
4
2

PR-G103
PR-G104
PR-G105
PR-G106
PR-G107
PR-G108
PR-G109
PR-G110
PR-G111
PR-G112

821
822
823
824
825
826
827
828
829
830

JupiterMoves
Oceanic Pad
Fairy's Song
Borealis
JX Warm Pad
Analog Bgrnd
Choir Aahs 1
Choir Aahs 2
ChoirOoh/Aft
Angels Choir

SOFT
SOFT
SOFT
SOFT
SOFT
SOFT
VOX
VOX
VOX
VOX

PAD
PAD
PAD
PAD
PAD
PAD

2
2
4
2
2
3
4
4
4
4

PR-G053
PR-G054
PR-G055
PR-G056
PR-G057
PR-G058
PR-G059
PR-G060
PR-G061
PR-G062

881
882
883
884
885
886
887
888
889
890

Bass Drum
Ambidextrous
En-co-re
Mobile Phone
ElectroDisco
Groove 007
In Da Groove
Sweet 80s
Autotrance
Juno Pop

PERCUSSION
SOUND FX
SOUND FX
SOUND FX
BEAT&GROOVE
BEAT&GROOVE
BEAT&GROOVE
BEAT&GROOVE
BEAT&GROOVE
BEAT&GROOVE

4
2
4
1
5
4
4
4
4
4

PR-G113
PR-G114
PR-G115
PR-G116
PR-G117
PR-G118
PR-G119
PR-G120
PR-G121
PR-G122

831
832

Angelique
Gospel Oohs

VOX
VOX

4
2

PR-G063
PR-G064

891
892
893
894
895
896

Compusonic 1
Compusonic 2
80s Combo
Analog Days
Techno Craft
Lounge Kit

BEAT&GROOVE
BEAT&GROOVE
COMBINATION
COMBINATION
COMBINATION
COMBINATION

4
4
3
3
3
2

PR-G123
PR-G124
PR-G125
PR-G126
PR-G127
PR-G128

230

SonicCell_e.book 231 ページ 2007年7月2日

月曜日

午後3時50分

Patch List

GM (GM2 Group)
No

Name

Category

Voices

LSB

PC

No

Name

Category

Voices

LSB

1
2
3
4
5
6
7
8
9
10

Piano 1
Piano 1w
European Pf
Piano 2
Piano 2w
Piano 3
Piano 3w
Honky-tonk
Honky-tonk 2
E.Piano 1

AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
AC.PIANO
EL.PIANO

2
2
2
2
2
2
2
2
2
1

0
1
2
0
1
0
1
0
4
0

1

65
66
67
68
69
70

Chorus Gt.
Mid Tone GTR
Muted Gt.
Funk Pop
Funk Gt.2
Jazz Man

EL.GUITAR
EL.GUITAR
EL.GUITAR
EL.GUITAR
EL.GUITAR
EL.GUITAR

2
1
1
1
1
1

1
2
0
1
2
3

St.Soft EP
FM+SA EP
Wurly
E.Piano 2
Detuned EP 2
St.FM EP
EP Legend
EP Phase
Harpsichord
Coupled Hps.

EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
EL.PIANO
KEYBOARDS
KEYBOARDS

3
3
1
4
4
4
4
2
2
7

1
2
3
0
1
2
3
4
0
1

Overdrive Gt
Guitar Pinch
DistortionGt
Feedback Gt.
Dist Rtm GTR
Gt.Harmonics
Gt. Feedback
Acoustic Bs.
Fingered Bs.
Finger Slap

DIST.GUITAR
DIST.GUITAR
DIST.GUITAR
DIST.GUITAR
DIST.GUITAR
EL.GUITAR
EL.GUITAR
BASS
BASS
BASS

2
1
1
2
2
2
1
1
3
3

0
1
0
1
2
0
1
0
0
1

30

11
12
13
14
15
16
17
18
19
20

71
72
73
74
75
76
77
78
79
80

21
22
23
24
25
26
27
28
29
30

Harpsi.w
Harpsi.o
Clav.
Pulse Clav
Celesta
Glockenspiel
Music Box
Vibraphone
Vibraphone w
Marimba

KEYBOARDS
KEYBOARDS
KEYBOARDS
KEYBOARDS
KEYBOARDS
BELL
BELL
MALLET
MALLET
MALLET

2
4
2
2
1
1
2
1
1
1

2
3
0
1
0
0
0
0
1
0

81
82
83
84
85
86
87
88
89
90

Picked Bass
Fretless Bs.
Slap Bass 1
Slap Bass 2
Synth Bass 1
SynthBass101
Acid Bass
Clavi Bass
Hammer
Synth Bass 2

BASS
BASS
BASS
BASS
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH
SYNTH

BASS
BASS
BASS
BASS
BASS
BASS

3
2
2
3
1
1
1
2
2
3

0
0
0
0
0
1
2
3
4
0

35
36
37
38
39

31
32
33
34
35
36
37
38
39
40

Marimba w
Xylophone
Tubular-bell
Church Bell
Carillon
Santur
Organ 1
Trem. Organ
60's Organ 1
70's E.Organ

MALLET
MALLET
BELL
BELL
BELL
PLUCKED
ORGAN
ORGAN
ORGAN
ORGAN

1
1
1
1
4
4
3
2
1
2

1
0
0
1
2
0
0
1
2
3

91
92
93
94
95
96
97
98
99
100

Beef FM Bass
RubberBass 2
Attack Pulse
Violin
Slow Violin
Viola
Cello
Contrabass
Tremolo Str
PizzicatoStr

SYNTH BASS
SYNTH BASS
SYNTH BASS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS
STRINGS

2
2
1
1
1
1
1
1
4
4

1
2
3
0
1
0
0
0
0
0

41
42
43
44
45
46
47
48
49
50

Organ 2
Chorus Or.2
Perc. Organ
Organ 3
Church Org.1
Church Org.2
Church Org.3
Reed Organ
Puff Organ
Accordion Fr

ORGAN
ORGAN
ORGAN
ORGAN
ORGAN
ORGAN
ORGAN
ORGAN
ORGAN
ACCRDION

3
3
4
4
2
4
6
3
1
3

0
1
2
0
0
1
2
0
1
0

101
102
103
104
105
106
107
108
109
110

Harp
Yang Qin
Timpani
Strings
Orchestra
60s Strings
Slow Strings
Syn.Strings1
Syn.Strings3
Syn.Strings2

PLUCKED
PLUCKED
PERCUSSION
STRINGS
ORCHESTRA
STRINGS
STRINGS
STRINGS
STRINGS
SOFT PAD

2
3
4
4
7
4
4
3
3
2

0
1
0
0
1
2
0
0
1
0

51
52
53
54
55
56
57
58
59
60

Accordion It
Harmonica
Bandoneon
Nylon-str.Gt
Ukulele
Nylon Gt.o
Nylon Gt.2
Steel-str.Gt
12-str.Gt
Mandolin

ACCRDION
HARMONICA
ACCRDION
AC.GUITAR
AC.GUITAR
AC.GUITAR
AC.GUITAR
AC.GUITAR
AC.GUITAR
AC.GUITAR

3
2
3
1
1
2
1
4
3
2

1
0
0
0
1
2
3
0
1
2

111
112
113
114
115
116
117
118
119
120

Choir Aahs
Chorus Aahs
Voice Oohs
Humming
SynVox
Analog Voice
OrchestraHit
Bass Hit
6th Hit
Euro Hit

VOX
VOX
VOX
VOX
VOX
VOX
HIT&STAB
HIT&STAB
HIT&STAB
HIT&STAB

4
4
4
4
4
2
2
2
2
2

0
1
0
1
0
1
0
1
2
3

61
62
63
64

Steel + Body
Jazz Gt.
Pedal Steel
Clean Gt.

AC.GUITAR
EL.GUITAR
EL.GUITAR
EL.GUITAR

4
1
1
1

3
0
1
0

121
122
123
124
125
126
127
128

Trumpet
Dark Trumpet
Trombone
Trombone 2
Bright Tb
Tuba
MutedTrumpet
MuteTrumpet2

AC.BRASS
AC.BRASS
AC.BRASS
AC.BRASS
AC.BRASS
AC.BRASS
AC.BRASS
AC.BRASS

2
1
1
2
2
1
3
1

0
1
0
1
2
0
0
1

2
3
4
5

6

7

8
9
10
11
12
13
14
15
16
17

18
19
20
21
22
23
24
25

26

27
28

PC

29

31
32
33
34

40

41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56

57
58
59
60

231

SonicCell_e.book 232 ページ 2007年7月2日

月曜日

午後3時50分

Patch List

No

Name

Category

Voices

LSB

PC

No

Name

Category

Voices

LSB

PC

129
130

French Horns
Fr.Horn 2

AC.BRASS
AC.BRASS

3
1

0
1

61

Brass 1
Brass 2
Synth Brass1
JP Brass
Oct SynBrass
Jump Brass
Synth Brass2
SynBrass sfz
Velo Brass 1
Soprano Sax

AC.BRASS
AC.BRASS
SYNTH BRASS
SYNTH BRASS
SYNTH BRASS
SYNTH BRASS
SYNTH BRASS
SYNTH BRASS
SYNTH BRASS
SAX

4
4
4
4
4
3
3
2
2
1

0
1
0
1
2
3
0
1
2
0

62

Sitar
Sitar 2
Banjo
Shamisen
Koto
Taisho Koto
Kalimba
Bagpipe

PLUCKED
PLUCKED
FRETTED
PLUCKED
PLUCKED
PLUCKED
PLUCKED
ETHNIC

2
5
2
2
4
3
1
3

0
1
0
0
0
1
0
0

105

131
132
133
134
135
136
137
138
139
140

193
194
195
196
197
198
199
200

141
142
143
144
145
146
147
148
149
150

Alto Sax
Tenor Sax
Baritone Sax
Oboe
English Horn
Bassoon
Clarinet
Piccolo
Flute
Recorder

SAX
SAX
SAX
WIND
WIND
WIND
WIND
FLUTE
FLUTE
FLUTE

1
1
1
3
1
1
2
2
2
1

0
0
0
0
0
0
0
0
0
0

66
67
68
69
70
71
72
73
74
75

201
202
203
204
205
206
207
208
209
210

Fiddle
Shanai
Tinkle Bell
Agogo
Steel Drums
Woodblock
Castanets
Taiko
Concert BD
Melo. Tom 1

STRINGS
ETHNIC
BELL
PERCUSSION
MALLET
PERCUSSION
PERCUSSION
PERCUSSION
PERCUSSION
PERCUSSION

1
2
3
1
2
1
1
3
4
1

0
0
0
0
0
0
1
0
1
0

151
152
153
154
155
156
157
158
159
160

Pan Flute
Bottle Blow
Shakuhachi
Whistle
Ocarina
Square Wave
MG Square
2600 Sine
Saw Wave
OB2 Saw

FLUTE
FLUTE
ETHNIC
FLUTE
FLUTE
HARD LEAD
HARD LEAD
HARD LEAD
HARD LEAD
HARD LEAD

1
2
2
2
3
2
1
1
2
1

0
0
0
0
0
0
1
2
0
1

76
77
78
79
80
81

211
212
213
214
215
216
217
218
219
220

Melo. Tom 2
Synth Drum
808 Tom
Elec Perc
Reverse Cym.
Gt.FretNoise
Gt.Cut Noise
String Slap
Breath Noise
Fl.Key Click

PERCUSSION
PERCUSSION
PERCUSSION
PERCUSSION
PERCUSSION
AC.GUITAR
AC.GUITAR
AC.GUITAR
SYNTH FX
SYNTH FX

1
1
1
1
1
1
1
1
1
1

1
0
1
1
0
0
1
2
0
1

Doctor Solo
Natural Lead
SequencedSaw
Syn.Calliope
Chiffer Lead
Charang
Wire Lead
Solo Vox
5th Saw Wave
Bass & Lead

HARD LEAD
HARD LEAD
HARD LEAD
SOFT LEAD
SOFT LEAD
HARD LEAD
HARD LEAD
SOFT LEAD
HARD LEAD
HARD LEAD

2
2
2
2
2
2
2
2
2
2

2
3
4
0
0
0
1
0
0
0

Seashore
Rain
Thunder
Wind
Stream
Bubble
Bird
Dog
Horse-Gallop
Bird 2

SOUND
SOUND
SOUND
SOUND
SOUND
SOUND
SOUND
SOUND
SOUND
SOUND

FX
FX
FX
FX
FX
FX
FX
FX
FX
FX

2
2
1
2
2
2
2
1
1
1

0
1
2
3
4
5
0
1
2
3

123

161
162
163
164
165
166
167
168
169
170

221
222
223
224
225
226
227
228
229
230

Delayed Lead
Fantasia
Warm Pad
Sine Pad
Polysynth
Space Voice
Itopia
Bowed Glass
Metal Pad
Halo Pad

HARD LEAD
OTHER SYNTH
SOFT PAD
SOFT PAD
OTHER SYNTH
VOX
VOX
SOFT PAD
BRIGHT PAD
BRIGHT PAD

2
4
1
2
2
4
3
3
4
3

1
0
0
1
0
0
1
0
0
0

Telephone 1
Telephone 2
DoorCreaking
Door
Scratch
Wind Chimes
Helicopter
Car-Engine
Car-Stop
Car-Pass

SOUND
SOUND
SOUND
SOUND
SOUND
SOUND
SOUND
SOUND
SOUND
SOUND

FX
FX
FX
FX
FX
FX
FX
FX
FX
FX

1
1
1
1
1
2
1
1
1
1

0
1
2
3
4
5
0
1
2
3

125

171
172
173
174
175
176
177
178
179
180

231
232
233
234
235
236
237
238
239
240

181
182
183
184
185
186
187
188
189
190

Sweep Pad
Ice Rain
Soundtrack
Crystal
Syn Mallet
Atmosphere
Brightness
Goblin
Echo Drops
Echo Bell

SOFT PAD
OTHER SYNTH
SOFT PAD
BELL
BELL
AC.GUITAR
OTHER SYNTH
PULSATING
BRIGHT PAD
BRIGHT PAD

3
3
5
2
2
3
4
3
2
3

0
0
0
0
1
0
0
0
0
1

241
242
243
244
245
246
247
248
249
250

Car-Crash
Siren
Train
Jetplane
Starship
Burst Noise
Applause
Laughing
Screaming
Punch

SOUND
SOUND
SOUND
SOUND
SOUND
SOUND
SOUND
SOUND
SOUND
SOUND

FX
FX
FX
FX
FX
FX
FX
FX
FX
FX

2
1
1
3
4
2
2
1
1
1

4
5
6
7
8
9
0
1
2
3

191
192

Echo Pan
Star Theme

BRIGHT PAD
BRIGHT PAD

2
3

2
0

251
252
253
254
255
256

Heart Beat
Footsteps
Gun Shot
Machine Gun
Lasergun
Explosion

SOUND
SOUND
SOUND
SOUND
SOUND
SOUND

FX
FX
FX
FX
FX
FX

1
1
1
1
1
2

4
5
0
1
2
3

232

63

64
65

82

83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103

104

106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122

124

126

127

128

SonicCell_e.book 233 ページ 2007年7月2日

月曜日

午後3時50分

Rhythm Set List
USER (User Group)
No
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32

Name
SonicCellKit
WD Std Kit
LD Std Kit
TY Std Kit
StandardKit1
StandardKit2
StandardKit3
Rock Kit 1
Rock Kit 2
Brush Jz Kit
Orch Kit
909 808 Kit
Limiter Kit
HipHop Kit 1
R&B Kit
HiFi R&B Kit
Machine Kit1
Kit-Euro:POP
House Kit
Nu Technica
Machine Kit2
ArtificalKit
Noise Kit
Kick Menu
Snare Menu
Snr/Rim Menu
HiHat Menu
Tom Menu
Clp&Cym&Hit
FX/SFX Menu
Percussion
Scrh&Voi&Wld

PRST (Preset Group)
No
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32

Name
SonicCellKit
WD Std Kit
LD Std Kit
TY Std Kit
StandardKit1
StandardKit2
StandardKit3
Rock Kit 1
Rock Kit 2
Brush Jz Kit
Orch Kit
909 808 Kit
Limiter Kit
HipHop Kit 1
R&B Kit
HiFi R&B Kit
Machine Kit1
Kit-Euro:POP
House Kit
Nu Technica
Machine Kit2
ArtificalKit
Noise Kit
Kick Menu
Snare Menu
Snr/Rim Menu
HiHat Menu
Tom Menu
Clp&Cym&Hit
FX/SFX Menu
Percussion
Scrh&Voi&Wld

GM (GM Group)
No
1
2
3
4
5
6
7
8
9

Name
GM2 STANDARD
GM2 ROOM
GM2 POWER
GM2 ELECTRIC
GM2 ANALOG
GM2 JAZZ
GM2 BRUSH
GM2 ORCHSTRA
GM2 SFX

* Rhthm Set are common to Preset Group
and User Group.

233

SonicCell_e.book 234 ページ 2007年7月2日

月曜日

午後3時50分

Rhythm Set List

USER (User Group)/PRS (Preset Group)
Prst:
User:
Note No.
28
29

30

31
32
33
34
35
C2 36
37
38
39
40
41

42

43
44
45
46
47
C3 48
49
50
51
52
53

54

55
56
57
58
59
C4 60
61
62
63
64
65

66

67
68
69
70
71
C5 72
73
74
75
76
77

78

79
80
81
82
83
C6 84
85
86
87
88
89

90

91
92
93
94
95
C7 96
97
98
99
100
101
102
103

234

1
1
SonicCellKit
Dance Kick
Dry Kick 1
Snr Roll
Power Kick
Amb.Snr 2
Power Kick
Reg.PHH
Reg.Kick
SF Kick 1
SF CStk
SF Snr
SF Snr Gst
SF Rim
RR F.Tom
Reg.CHH 1
SF L.Tom
Reg.CHH 2
SF M.Tom
Reg.OHH
SF MT Flm
SF H.Tom
Crash Cym1a
SF HT Flm
Rock Ride 1
China Cymbal
Splash Cym
Tamborine2
Rock Crash 1
Cowbell3
Crash Cym1b
Cowbell2 Lng
Rock Ride 2
Conga 2H Mt
Conga 2L Mt
Conga 2H Slp
Conga 2H Op
Conga 2L Op
Timbare 4
Timbare 3
Agogo 2 Hi
Agogo 2 Low
Cabasa 2
Shaker 2
Whistle Shrt
Whistle Long
Guiro 2 Up
Guiro 2 Down
Claves 2
Wood Block2H
Wood Block2L
Cuica 2 Low
Cuica 2 Hi
Triangle Mt
Triangle Op
Cabasa2 Cut
DigiSpectrum
Wind Chime
Wood Block2M
Cajon 2
ConcertBD
R&B Kick
Dry Kick 2
Old Kick
Jazz Doos
Agogo Noise
Rock OHH
JD Anklungs
Rock OHH
Cajon 3
Cajon 1
Mix Kick 4
Gospel Clap
Bright Clap
Rock Rd Cup
Cowbell
Crash Cym 2

2
2
WD Std Kit
Dance Kick
Dry Kick 1
Snr Roll
Power Kick
Amb.Snr 2
Reg.Kick 2
Reg.PHH
Reg.Kick 1
WD Kick
WD CStk
WD Snr
SF Snr Gst
WD Rim
RR F.Tom
Reg.CHH 1
TY L.Tom
Reg.CHH 2
TY M.Tom
Reg.OHH
TY M.Tom
TY H.Tom
Crash Cym1a
TY H.Tom
Rock Ride 1
China Cymbal
Splash Cym
Tamborine 3
Rock Crash 1
Cowbell3
Crash Cym1b
Cowbell2 Lng
Rock Ride 2
Conga Hi Mt
Conga Lo Mt
Conga Hi Slp
Conga Hi Op
Conga Lo Op
Timbale Hi
Timbale Low
Mild Agogo H
Mild Agogo L
Cabasa Up
Maracas
Whistle Shrt
Whistle Long
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mt
Triangle Op
Cabasa Cut
DigiSpectrum
Wind Chime
Wood Block M
Cajon 2
ConcertBD
R&B Kick
Dry Kick 2
Old Kick
Jazz Doos
Agogo Noise
Rock OHH
JD Anklungs
Rock OHH
Cajon 3
Cajon 1
Mix Clap
Gospel Clap
Bright Clap
Rock Rd Cup
Cowbell
Crash Cym 2

3
3
LD Std Kit
Dance Kick
Dry Kick 1
Snr Roll
Power Kick
Amb.Snr 2
Reg.Kick 2
Reg.PHH
Reg.Kick 1
LD Kick
LD CStk
LD Snr
Reg.Snr Gst
LD Rim
RR F.Tom
Reg.CHH 1
LD L.Tom
Reg.CHH 2
LD M.Tom
Reg.OHH
LD M.Tom
LD H.Tom
Crash Cym1a
LD H.Tom
Rock Ride 1
China Cymbal
Splash Cym
Tamborine 3
Rock Crash 1
Cowbell3
Crash Cym1
Cowbell
Rock Ride 2
Conga 2H Mt
Conga 2L Mt
Conga 2H Slp
Conga 2H Op
Conga Lo Op
Timbale 1
Timbale 2
Agogo 2 Hi
Agogo 2 Low
Cabasa 2
Shaker 2
Whistle Shrt
Whistle
Guiro 2 Up
Guiro Long
Claves 2
Wood Block2H
Wood Block2L
Cuica 2 Low
Cuica 2 Hi
Triangle Mt
Triangle Op
Cabasa2 Cut
DigiSpectrum
Wind Chime
Wood Block2M
Cajon 2
ConcertBD
R&B Kick
Dry Kick 2
Old Kick
Jazz Doos
Agogo Noise
Rock OHH
JD Anklungs
Rock OHH
Cajon 3
Cajon 1
Mix Kick 4
Gospel Clap
Bright Clap
Rock Rd Cup
Cowbell
Crash Cym 2

4
4
TY Std Kit
Dance Kick
Dry Kick 1
Snr Roll
Power Kick
Amb.Snr2 p
Power Kick
Reg.PHH
Reg.Kick
TY Kick
TY CStk
TY Snr
SF SnrGst
TY Rim
RR F.Tom
Reg.CHH 1
TY L.Tom
Reg.CHH 2
TY M.Tom
Reg.OHH
TY M.Tom
TY H.Tom
Crash Cym 2
TY H.Tom
Rock Ride 1
China Cymbal
Splash Cym
Tamborine2
Crash Cym1a
Cowbell3
Crash Cym1b
Cowbell2 Lng
Rock Ride 2
Conga 2H Mt
Conga 2L Mt
Conga 2H Slp
Conga 2H Op
Conga 2L Op
Timbare 4
Timbare 3
Agogo 2 Hi
Agogo 2 Low
Cabasa 2
Shaker 1
Whistle Shrt
Whistle Long
Guiro 2 Up
Guiro 2 Down
Claves 2
Wood Block2H
Wood Block2L
Cuica 2 Low
Cuica 2 Hi
Triangle Mt
Triangle Op
Cabasa2 Cut
DigiSpectrum
Wind Chime
Wood Block2M
Cajon 2
ConcertBD
R&B Kick
Dry Kick 2
Old Kick
Jazz Doos
Agogo Noise
Rock OHH
JD Anklungs
Rock OHH
Cajon 3
Cajon 1
TY Rim f
Gospel Clap
Bright Clap
Rock Rd Cup
Cowbell
Crash Cym 2

5
5
StandardKit1
MaxLow Kick2
Rk CmpKick
Gospel Clap
Sweep Bass
Sft Snr Gst
HipHop Kick2
Reg.PHH
Reg.Kick 1
Reg.Kick 2
Reg.Stick
Reg.Snr 2
Reg.Snr Gst
Reg.Snr 1
Reg.F.Tom
Reg.CHH 1
Reg.L.Tom
Reg.CHH 2
Reg.M.Tom 1
Reg.OHH
Reg.M.Tom 2
Reg.H.Tom 1
Crash Cym1
Reg.H.Tom 2
Rock Ride
China Cymbal
Ride Edge
Tamborine
Crash Cym2a
Cowbell Low
Crash Cym2b
Cowbell Hi
Ride Bell
Conga Hi Mt
Conga Lo Mt
Conga Lo
Conga Hi Op
Conga Lo Op
Timbale Hi
Timbale Low
Agogo Bell H
Agogo Bell L
Cabasa Up
Maracas
Whistle Shrt
Whistle Long
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mt
Triangle Op
Cabasa Cut
Castanet
Bongo Hi Mt
Bongo Hi Slp
Bongo Lo Slp
Bongo Hi Op
Bongo Lo Op
Cajon 1
Cajon 2
Cajon 3
Vint Snr 2
Shaker 3
WD Rim
Mix Kick 1
Mix Kick 2
Mix Kick 3
Mix Kick 4
Mix Kick 5
Mix Clap 1
Wind Chime
Tibet Cymbal
Crotale

6
6
StandardKit2
Dance Kick
Dry Kick 1
Snr Roll
Power Kick
Amb.Snr 2p
Power Kick
Reg.PHH
Reg.Kick 1
Reg.Kick 2
Wild Stick
Amb.Snr 1
Reg.Snr Gst
Amb.Snr 2
Reg.F.Tom
Reg.CHH 1
Reg.L.Tom
Reg.CHH 2
Reg.M.Tom
Reg.OHH
Reg.M.TomFlm
Reg.H.Tom
Crash Cym1a
Reg.H.TomFlm
Rock Ride 1
China Cymbal
Splash Cym
Tamborine
Rock Crash 1
Cowbell Hi
Crash Cym1b
Cowbell Low
Rock Ride 2
Conga Hi Mt
Conga Lo Mt
Conga Hi Slp
Conga Hi Op
Conga Lo Op
Timbale Hi
Timbale Low
Mild Agogo H
Mild Agogo L
Cabasa Up
Maracas
Whistle Shrt
Whistle Long
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mt
Triangle Op
Cabasa Cut
DigiSpectrum
Wind Chime
Wood Block M
Cajon 2
ConcertBD
R&B Kick
Dry Kick 2
Old Kick
Jazz Doos
Agogo Noise
Rock OHH
JD Anklungs
Rock OHH
Mix Kick 1
Cajon 1
Mix Kick 2
Gospel Clap
Bright Clap
Rock Rd Cup
Cowbell
Crash Cym 2

SonicCell_e.book 235 ページ 2007年7月2日

月曜日

午後3時50分

Rhythm Set List

Prst:
User:
Note No.
28
29

30

31
32
33
34
35
C2 36
37
38
39
40
41

42

43
44
45
46
47
C3 48
49
50
51
52
53

54

55
56
57
58
59
C4 60
61
62
63
64
65

66

67
68
69
70
71
C5 72
73
74
75
76
77

78

79
80
81
82
83
C6 84
85
86
87
88
89

90

91
92
93
94
95
C7 96
97
98
99
100
101
102
103

7
7
StandardKit3
HipHop Kick2
Syn Swt Atk1
Lo-Bit Stk 1
TR707 Kick
TR808 Snr 5
Vint Kick 1
Reg.PHH
Vint Kick 2
Old Kick 1
Lo-Bit Stk 4
Reg.Snr 1
Amb Clap
TY Rim
Jazz Lo Tom1
Reg.CHH 1
Jazz Lo Tom2
Reg.CHH 2
Jazz Mid Tom
Reg.OHH
Jazz Mid Tom
Jazz Hi Tom
Crash Cym1
Jazz Hi Tom
Rock Rd Edge
China Cymbal
Rock Rd Cup
Tamborine
Splash Cym
Cowbell
Rock Crash 2
TR808 Cym
Jazz Ride
Bongo Hi
Bongo Lo
Conga Hi Mt
Conga Hi
Conga Lo
Timbale Hi
Timbale Low
Cowbell Hi
Cowbell Low
Cabasa
Shaker
Noise OHH 2
Scratch 5
Syn Low Atk2
MG Zap 3
Syn Swt Atk1
Syn Swt Atk4
Bongo Hi Slp
Noise OHH
Noise CHH
Triangle 1
Triangle 2
Cajon 1
Cajon 3
Wind Chime
SprgDrm Hit
Crotale
R8 Click
Metro Bell
DR202 Beep
Reverse Cym
Xylo Seq.
Vinyl Noise
Mobile Phone
Group Snap
Laser
Siren
AnalogKick 3
Old Kick 2
Reg.Kick
TR909 Snr 4
TR808 Snr 2
Short Snr1
Vint Snr 4

8
8
Rock Kit 1
R&B Kick
Rk CmpKick
Sft Snr Gst
Dry Kick 4
Snr Roll
SH32 Kick
Reg.PHH
Reg.Kick 1
Reg.Kick 2
Reg.Stick
Reg.Snr2
Reg.Snr Gst
Reg.Snr1
Reg.F.Tom
Reg.CHH 1
Reg.L.Tom
Reg.CHH 2
Reg.M.Tom
Reg.OHH
Reg.M.TomFlm
Reg.H.Tom
Crash Cym1a
Reg.H.TomFlm
Rock Ride 1
China Cymbal
Splash Cym
Tamborine
Rock Crash 1
Cowbell Hi
Crash Cym1b
Cowbell Low
Rock Ride 2
Conga Hi Mt
Conga Lo Mt
Conga Hi Slp
Conga Hi Op
Conga Lo Op
Timbale Hi
Timbale Low
Agogo Bell H
Agogo Bell L
Cabasa Up
Maracas
Whistle Shrt
Whistle Long
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mt
Triangle Op
Cabasa Cut
DigiSpectrum
Wind Chime
Dist Chord 1
Dist Chord 2
Dist Chord 3
Dist Chord 4
Dist Chord 5
Rock CHH 2
Cowbell 2a
Rock CHH 1
Cowbell 2b
Rock OHH
Fng.EB2 Sld
Cajon 3
Cajon 2
Cajon 1
Gospel Clap
Rock Crash 2
Rock Rd Cup
Club FinSnap
TR909 Snr 6

9
9
Rock Kit 2
MaxLow Kick2
MaxLow Kick1
LD Rim mf
Power Kick
Mix Clap 2
Vint Kick
Rock CHH2
Rock Kick
Rk CmpKick
Wild Stick
Maple Snr
Sft Snr Gst
Reg.Snr1
Sharp L.Tom1
Rock CHH 1
Sharp L.Tom2
Reg.PHH
Sharp L.Tom3
Rock OHH
Sharp H.Tom1
Sharp H.Tom2
Crash Cym1
Sharp H.Tom3
Ride Cymbal
China Cymbal
Ride Bell
Tamborine 3
Rock Crash 2
Cowbell Mute
Splash Cym
Cowbell
Rock Rd Cup
Conga Hi Mt
Conga Lo Mt
Conga Slp Op
Conga Hi Op
Conga Lo Op
Timbale Hi
Timbale Low
Agogo Bell H
Agogo Bell L
Cabasa Up
Maracas
Whistle Shrt
Whistle Long
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mt
Triangle Op
Cabasa Cut
Wind Chime
Dist Chord 1
Dist Chord 2
Dist Chord 3
Dist Chord 4
Dist Chord 5
Dist Chord 6
Rock CHH 2
Dist Chord 7
DistGtr Nz 1
DistGtr Nz 2
DistGtr Nz 3
JD Switch
Cajon 3
Cajon 2
Cajon 1
Real Clap
Gospel Clap
Tibet Cymbal
Tamborine 1
Tamborine 2

10
10
Brush Jz Kit
TR909 Kick1a
TR909 Kick1b
Jazz Snr
Reg.Kick 1
Soft Jz Roll
Reg.Kick 2
Reg.PHH
Jazz Kick 1
Jazz Kick 2
Hard Stick
Jazz Rim
Jz Brsh Swsh
Jazz Snr
Reg.F.Tom 1
Reg.CHH 1
Reg.L.Tom 1
Reg.CHH 2
Reg.M.Tom 1
Reg.OHH
Reg.M.Tom 1
Reg.H.Tom 1
Jazz Crash
Reg.H.Tom 1
Jazz Ride 1
China Cym 1
Ride Edge
Tamborine
Crash Cym
Cowbell Low
Crash Cym
Cowbell Hi
Ride Bell
Conga Hi Mt
Conga Lo Mt
Conga Lo Slp
Conga Hi Op
Conga Lo Op
Timbale Hi
Timbale Low
Agogo Bell H
Agogo Bell L
Cabasa Up
Maracas
Jazz Kick 1
Jazz Kick 2
Hard Stick
Jazz Rim
Sft Snr Gst
Jazz Snr
Reg.F.Tom 2
Reg.CHH 1
Reg.L.Tom 2
Reg.CHH 2
Reg.M.Tom 2
Reg.OHH
Reg.M.TomFlm
Reg.H.Tom 2
Jazz Cymbal
Reg.H.TomFlm
Jazz Ride 2
China Cym 2
Cajon 1
Cajon 2
Cajon 3
Vint Snr 2
Shaker 3
WD Rim f
Mix Kick 1
Mix Kick 2
Mix Kick 3
Mix Kick 4
Mix Kick 5
Mix Clap 1
Wind Chime
Tibet Cymbal
Crotale

11
11
Orch Kit
Timpani Roll
ConcertBD 2
R8 Shaker 1
Jngl pkt Snr
Reverse Cym
Snr Roll
Jazz Ride
Timpani Roll
ConcertBD 1
Hard Stick
Amb.Snr 2
Gospel Clap
Concert SD
Timpani F
Timpani F#
Timpani G
Timpani G#
Timpani A
Timpani A#
Timpani B
Timpani C
Timpani C#
Timpani D
Timpani D#
Timpani E
Timpani f
Tamborine 3
Concert Cym
Cowbell Mute
Concert Cym2
Ride Cymbal
Crash Cym1
Bongo Hi Op
Bongo Lo Op
Conga Hi Mt
Conga Hi Op
Conga Lo Op
Timbale Hi
Timbale Low
Agogo Bell H
Agogo Bell L
Cabasa Up
Maracas
Whistle Shrt
Whistle Long
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mt
Triangle Op
Cabasa Cut
Finger Snap
Wind Chime
Tibet Cymbal
Vibraslap
Crotale
Applause
TubulrBel F
TubulrBel F#
TubulrBel G
TubulrBel G#
TubulrBel A
TubulrBel A#
TubulrBel B
TubulrBel C
TubulrBel C#
TubulrBel D
TubulrBel D#
TubulrBel E
TubulrBel f
Church Bell1
Church Bell2

12
12
909 808 Kit
TR909 Kick 2
TR909 Kick 4
Urbn Sn Roll
TR909 Kick 5
TR909 Snr 3
TR909 Kick 3
TR909 PHH 2
TR909 Kick 6
TR909 Kick 1
TR909 Rim
TR909 Snr 1
TR909 Clap 1
TR909 Snr 2
TR909 Tom L
TR909 CHH 1
TR909 Tom L
TR909 PHH 1
TR909 Tom M
TR909 OHH 2
TR909 Tom M
TR909 Tom H
TR909 Crash
TR909 Tom H
TR909 Ride 1
TR909 Crash1
TR909 Ride 2
CR78 Tamb 1
TR909 Crash2
JD Sm Metal
TR909 Ride 3
Syn Swt Atk3
TR808 Kick 1
TR808 Kick 2
TR808 Rim
TR808 Snr 2
TR808 Clap 2
TR808 Snr 4
TR808 Tom L
TR808 CHH 1
TR808 Tom L
TR808 CHH 2
TR808 Tom M
TR808 OHH 1
TR808 Tom M
TR808 Tom H
TR808Cowbell
TR808 Tom H
TR606 Cym
TR606 OHH 1
TR606 OHH 2
CR78 Tamb 2
CR78 OHH 1
Cowbell Mute
CR78 OHH 2
Syn Swt Atk5
TR808 OHH 2
808 Maracas
TR808 Claves
Triangle Mt
Triangle Op
Narrow Hit 2
TR808 Cym1
MG Zap 4
Scratch 1
MG Zap 1
TR606 Snr 2
Synth Saw
Digi Breath
TR808 Cym2
TR808 Conga1
TR808 Conga2
Cajon 1
Vint Snr 3
Door Creak
Vint.Phone
Door Creak

235

SonicCell_e.book 236 ページ 2007年7月2日

月曜日

午後3時50分

Rhythm Set List

Prst:
User:
Note No.
28
29

30

31
32
33
34
35
C2 36
37
38
39
40
41

42

43
44
45
46
47
C3 48
49
50
51
52
53

54

55
56
57
58
59
C4 60
61
62
63
64
65

66

67
68
69
70
71
C5 72
73
74
75
76
77

78

79
80
81
82
83
C6 84
85
86
87
88
89

90

91
92
93
94
95
C7 96
97
98
99
100
101
102
103

236

13
13
Limiter Kit
Dance Kick 1
HipHop Kick1
WD CStk
R&B Kick 1
Wild Stick
Dance Kick 2
Hip PHH
LD Kick
R&B Kick 2
Lo-Bit Stk 2
Wild Stick
Dist Clap
DR660 Snr
Reg.F.Tom p
Lo-Bit CHH 2
Reg.F.Tom f
Lo-Bit CHH 4
Reg.L.Tom
Lo-Bit OHH 2
Reg.L.TomFlm
Reg.H.Tom
Crash Cym 1
Reg.H.TomFlm
Lo-Bit OHH 1
TR606 Cym 2
Jazz Ride 1
Tamborine 1
TR606 OHH
Vibraslap
Mix Kick 2
Hip PHH
Mix Kick 2
Rough Kick
Dry Stick
GoodOld Snr5
R8 Clap
Jngl pkt Snr
TR808 Tom
Noise CHH 1
TR808 Tom
Noise CHH 2
TR606 Tom L1
Lo-Bit OHH 2
TR606 Tom L2
TR606 Tom H1
Crash Cym 2
TR606 Tom H2
Jazz Ride 2
Splash Cym
Rock Rd Edge
Tamborine 3
Guiro Long
Gospel Clap
Tibet Cymbal
Wind Chime
Mix Kick 1
Mix Kick 2
Mix Kick 4
Vint Snr 1
Vint Snr 2
Vint Snr 3
Vint Snr 4
Noise CHH
CR78 CHH
Noise CHH 3
Noise OHH 2
Noise OHH 1
Heartbeat
Scratch 2
Scratch 5
Scratch 1
Scratch 4
Scratch 6
Mobile Phone
Sweep Bass 1
Sweep Bass 2

14
14
HipHop Kit 1
PlasticKick2
Group Snap
Snr Roll
AnalogKick 3
GoodOld Snr5
Dist Kick
Noise CHH
TR707 Kick
Dry Kick 4
Jazz Rim
Dirty Snr 2
Old Clap
Vint Snr 4a
TR909 Tom L
HipHop CHH 2
Deep Tom L
Lo-Bit PHH
TR909 Tom M
Lo-Bit OHH 2
Deep Tom M
TR909 Tom H
Crash Cym1 p
Deep Tom H
Rock Crash 1
Rock Rd Edge
China Cymbal
Snap
TR808 Conga2
Vint Snr 4
TR808Cowbell
Guiro Long
Guiro 2
Guiro 1
Shaker 3
Noise CHH
Cabasa 2
Vibraslap
Mix Kick 2
Dist Snr
Sweep Bass
Short Snr1
CR78 CHH
Shaker 2
CR78 Tamb
Noise OHH
Slight Bell
Tibet Cymbal
Wind Chime
Scratch 2
Scratch 1
Scratch 10
Scratch 9
Smear Hit 2
Lofi Min Hit
Thin Beef
Dist Hit
Narrow Hit 2
MG Attack
MG Zap 9
Mix Clap 3
R8 Shaker
Cabasa Down
Cabasa Cut
MaxLow Kick1
MaxLow Kick2
Lo-Bit Snr 1
Dance CHH
Wild Stick
MC500 Beep 1
MC500 Beep 2
Gospel Clap
TR606 Cym
China Cymbal
Rock Crash 2
CR78 OHH
Concert Cym

15
15
R&B Kit
70's Kick
AnalogKick 6
Urbn Sn Roll
HipHop Kick2
R&B ShrtSnr1
Old Kick
HipHop CHH
EuroHit Kick
TR909 Kick 1
Dry Stick 4
Dirty Snr 2
Maple Snr
Short Snr2
TR808 Tom 1
TR606 CHH 2
Reg.F.Tom
TR909 CHH 2
TR808 Tom 2
Lo-Bit OHH 2
Reg.M.Tom
TR808 Tom 3
Rock Crash 1
Reg.H.Tom
Splash Cym
Rock Rd Edge
Concert Cym
Cheap Clap
Snap
Lo-Bit Snr 2
Wood Block
Shaku Noise
Syn Hrd Atk1
JD MetalWind
Maracas
Cabasa Up
Cabasa Down
Cabasa Cut
Tamborine 1
Tamborine 2
Tamborine 1
Triangle Mt
Triangle Op
Xylo Seq.
Philly Hit
LoFi Min Hit
Vinyl Noise
Cajon 1
Cajon 2
Cajon 3
Conga Hi Mt
Conga Lo Mt
Conga Hi Slp
Conga Lo Slp
Conga Hi Op
Conga Lo Op
Conga Slp Op
Conga Efx
Conga Thumb
Noise OHH
Shaker 3
Castanet
CR78 Beat
CR78 OHH
CR78 CHH
Lite OHH
CR78 Tamb
JD Vox Noise
Guiro 2 Fast
Metro Click
Metro Bell
Wind Chime
Crotale
Crash Cym1 p
TR909 Crash
CR78 OHH
Rev.Lite OHH

16
16
HiFi R&B Kit
MaxLow Kick2
FB Kick
Rough Kick1a
MaxLow Kick1
Rough Kick3
Rk CmpKick
TR909 Kick 5
Rough Kick1b
R&B Kick
Hard Stick
GoodOld Snr3
GoodOld Snr4
GoodOld Snr2
Lo-Bit Snr 1
Noise CHH
Jazz Snr
Hip PHH
Lo-Bit Snr 2
Reg.OHH
Vint Snr 2
WD Snr
TR808 Cym 1
GoodOld Snr6
TR606 Cym 2
White Noise
Bright Form
CR78 Tamb
SBF Hrd Ld 1
JD Sm Metal
TR808 Cym 2
Syn Swt Atk3
TR909 Kick4a
TR909 Kick4b
TR808 Rim
TR808 Snr 2
TR808 Clap 2
TR808 Snr 4
TR808 Tom 4
TR808 CHH 1
TR808 Tom 3
TR808 CHH 2
TR808 Tom 2
TR808 OHH 1
TR808 Tom 1
Scratch 3
Scratch 4
Scratch 5
Scratch 6
Old Clap
Hand Clap
R8 Clap
Cabasa Cut
R8 Shaker
Tamborine 2
Cabasa Down
Cabasa Cut
Tibet Cymbal
Crotale
Slight Bell
Wind Chime
Triangle 1
Mild CanWave
Cheap Clap
JD Plunk
Syn Swt Atk2
DistGtr Nz 2
River
Bubble
Train Pass
LoFi Min Hit
Pink Noise
Agogo Noise
SynVox Nz 1
SynVox Nz 2
R8 Click
Syn Swt Atk1

17
17
Machine Kit1
TR909 Kick 2
TR909 Kick 4
Light Snr
Mix Kick 5
DR660 Snr
Mix Kick 2
TR808 PHH
AnalogKick 6
70's Kick 1
TR808 Rim
Jngl pktSnr1
Funk Clap
Jngl pktSnr2
MG Attack
TR808 CHH 1
MG Attack
TR808 PHH
MG Blip
TR808 OHH 1
MG Blip
Beam HiQ
TR606 Cym 2a
Beam HiQ
Lo-Bit OHH1a
TR606 Cym 2
Lo-Bit OHH1b
CR78 Tamb 1
TR606 Cym 2b
JD Sm Metal1
Lo-Bit OHH1c
Syn Swt Atk3
AnalogKick 6
70's Kick 2
R8 Comp Rim
Pocket Snr
TR909 Clap 2
Vint Snr 4
TR606 Tom L
Dance CHH
TR606 Tom L
Lo-Bit CHH 1
TR606 Tom M
Reg.OHH
TR606 Tom M
TR606 Tom H
TR909 Crash1
TR606 Tom H
Lite OHH 1
TR909 Crash2
Lite OHH 2
CR78 Tamb 2
TR909 Crash
JD Sm Metal2
Lite OHH 3
Syn Swt Atk1
TR808 OHH 2
808 Maracas
TR808 Claves
Triangle Mt
Triangle Op
Narrow Hit 2
Euro Hit
MG Zap 4
Scratch 1
MG Zap 1
TR606 Snr 2
Synth Saw
Digi Breath
DigiSpectrum
Shaker 3
Conga 2H Slp
Cajon 1
Vint Snr 3
Door Creak 1
Vint.Phone
Door Creak 2

18
18
Kit-Euro:POP
TR707 Kick
AnalogKick 1
Dirty Snr 6
FB Kick
BrushRoll
PlasticKick2
Reg.CHH 2
Power Kick
TR909 Kick 6
R&B ShrtRim1
TR909 Snr 3
TR909 Clap 1
TR909 Snr 4a
Sharp L.Tom2
TR909 CHH 1
Sharp L.Tom1
TR909 PHH 1
Sharp M.Tom
TR909 OHH 2
Sharp M.Tom
Sharp H.Tom
TR909 Crash
Sharp H.Tom
TR909 Ride
China Cymbal
Rock Rd Edge
Tamborine 3
Crash Cym1 p
Cowbell
Rock Crash 2
Vibraslap
TR606 Cym 2
Bongo Lo Op
Bongo Hi Op
Conga Hi Mt
Conga Hi Op
Conga Lo Op
Conga Efx
Shaker 3
Shaker 2
CR78 Beat
Cabasa Cut 1
Cabasa Cut 2
Lo-Bit PHH
Scratch 7
Syn Low Atk2
MG Zap 7
Syn Swt Atk1
Syn Swt Atk4
Conga Thumb
Triangle 1
Triangle 2
Euro Hit 1
Tao Hit
Narrow Hit 2
Euro Hit 2
Wind Chime
Timpani Roll
Crotale
R8 Click
Metro Bell
MC500 Beep 1
MC500 Beep 2
Atmosphere
Agogo Noise
Car Slip
Group Snap
Laser
ConcertBD
AnalogKick 3
Old Kick
Reg.Kick
TR909 Snr 4b
TR808 Snr 2
Vint Snr 4
Light Snr

SonicCell_e.book 237 ページ 2007年7月2日

月曜日

午後3時50分

Rhythm Set List

Prst:
User:
Note No.
28
29

30

31
32
33
34
35
C2 36
37
38
39
40
41

42

43
44
45
46
47
C3 48
49
50
51
52
53

54

55
56
57
58
59
C4 60
61
62
63
64
65

66

67
68
69
70
71
C5 72
73
74
75
76
77

78

79
80
81
82
83
C6 84
85
86
87
88
89

90

91
92
93
94
95
C7 96
97
98
99
100
101
102
103

19
19
House Kit
TR909 Kick 3
SH32 Kick
Urbn Sn Roll
TR909 Kick 2
TR909 Snr 6
TR909 Kick 5
TR909 PHH 2
TR909 Kick4a
TR909 Kick4b
TR909 Rim
TR909 Snr 4
TR909 Clap 2
TR909 Snr 5
TR909 Tom L
TR909 CHH 2
TR909 Tom L
TR909 PHH 2
TR909 Tom M
TR909 OHH 2
TR909 Tom M
TR909 Tom H
TR909 Crash1
TR909 Tom H
TR909 Ride 1
TR909 Crash2
TR909 Ride 2
CR78 Tamb
MG Zap 4
JD Sm Metal
MG Zap 5
Syn Swt Atk3
AnalogKick 2
TR909 Kick 2
TR909 Rim
TR909 Snr 1
TR909 Clap 1
TR909 Snr 2
TR909 D.TomL
TR909 CHH 1
TR909 D.TomL
TR808 CHH 2
TR909 D.TomM
TR909 OHH 1
TR909 D.TomM
TR909 D.TomH
TR909 Crash3
TR909 D.TomH
TR909 Ride 3
TR909 Crash4
TR909 Ride 4
Tamborine 2
MG Zap 2
Cowbell Low
MG Zap 6
Cowbell Hi
MG Zap 7
Conga Hi Mt
Conga Lo Mt
Conga Lo Slp
Conga Hi Op
Conga Lo Op
Timbale Hi
Timbale Low
Agogo Bell H
Agogo Bell L
Cabasa Down
Maracas
Guiro Short
Guiro Long
Claves
Wood Block L
Wood Block H
Triangle Mt
Triangle Op
Castanet
Whistle

20
20
Nu Technica
SH32 Kick 1
JD EML 5th 1
AnalogKick 6
TR909 Kick 5
Plastic Kc3a
R&B Kick
TR707 Kick
Plastic Kc3b
SH32 Kick 2
TR909 Snr 5
Syn Mtl Atk2
Flange Snr
TR909 Snr 3
Dance CHH
TR606DstCHH1
TR909 PHH 2
TR606 PHH 2a
TR909 OHH 1
Lite OHH
Rock Rd Cup
Syn Hrd Atk4
MG Zap 7a
MG Zap 9
MG Zap 8
MG Zap 10
HipHop CHH 2
Syn Swt Atk3
Reg.PHH
Syn Swt Atk6
HipHop OHH
TR909 OHH 2
TR909 R.Crsh
TR909 Crash
Rock Crash 1
MG Zap 2
MG Zap 9
Smear Hit 2
Low Square
JD WoodCrak1
Piano Atk Nz
JD WoodCrak2
DR202 Beep 1
JD WoodCrak3
Syn Pulse 2
DR202 Beep 2
Narrow Hit2a
E.Gtr Harm
Narrow Hit2b
Euro Hit
Jazz Lo Tom1
TR909 D.TomL
Jazz Lo Tom2
TR909 D.TomM
Jazz Lo Tom3
TR909 D.TomH
AnalogKick 3
AnalogKick 5
Club Clap
TR808 Snr 7
TR808 Snr 3
TR909 Snr 6a
TR909 CHH 2
TR606DstCHH2
Dance CHH
TR606 PHH 2b
TR909 OHH 2
TR606 OHH
CR78 OHH
Juno Sqr HD
TR909 Snr 6b
TR808 Kick
JD EML 5th 2
TR707 Clap
Dist Clap
MG Zap 5
MG Zap 7b

21
21
Machine Kit2
AnalogKick 5
AnalogKick6a
Analog Snr 1
AnalogKick1a
TR808 Snr 4
FB Kick
TR808 PHH
AnalogKick6b
AnalogKick6c
R&B ShrtRim2
TR909 Snr 1
TR707 Clap
Lo-Bit Snr 2
Deep Tom L
TR606 CHH 1
Deep Tom L
TR606 PHH 1
Deep Tom M
TR909 OHH 2
Deep Tom M
Deep Tom H
Lite OHH
Deep Tom H
TR808 OHH 1
TR606 Cym 2a
TR909 Ride 1
CR78 Tamb
TR606 Cym 2b
JD Sm Metal
TR909 Ride 2
Syn Swt Atk3
AnalogKick1b
AnalogKick 4
Urbn SnRoll1
Analog Snr 2
Dist Clap
Analog Snr 3
R8 Shaker
TR909 CHH 2
R8 Shaker
TR909 PHH 2
Syn Hrd Atk1
TR909 OHH 2
SynHrd Atk1a
SynHrd Atk1b
TR909 Crash
SynHrd Atk1c
TR909 Ride 3
TR909 Crash
TR909 Ride 1
CR78 Tamb
MG Zap 2
JD Sm Metal
MG Zap 6
Syn Swt Atk1
MG Zap 7
808 Maracas
TR808 Claves
Triangle Mt
Triangle Op
Euro Hit
Scratch 4
Brt Strat C
Crotale
MG Zap 4
Urbn SnRoll2
Calc.Saw
White Noise
Blow Loop
Shaker 2
Shaker 3
Cajon 1
Euro Hit
Laugh
Office Phone
Door Creak

22
22
ArtificalKit
TR909 Kick 2
AnalogKick 2
TR808 Snr 5
TR909 Kick 3
Vint Snr 3
FB Kick
TR606 Cym 2a
AnalogKick 3
TVF Trigger
TR909 Rim
TR909 Snr 1
Claptail
TR909 Snr 3
TR909 Tom L2
TR909 CHH 1
TR909 Tom L1
TR909 PHH 1
TR909 Tom M2
TR909 OHH 2
TR909 Tom M1
TR909 Tom H2
TR909 Crash
TR909 Tom H1
TR909 Ride
White Noise1
CR78 Beat
Tamborine 3
Atmosphere
Cowbell Mute
Syn Swt Atk1
Cowbell
Reverse Cym
AnalogKick 5
Metal Vox W1
Metal Vox W2
Metal Vox W3
White Noise2
White Noise3
TR606 Cym 2b
MG Blip
MG Blip Rev.
DigiSpectrum
Ice Crash
Metal Vox L2
Thin Beef
LoFi Min Hit
Trance Saw
TB DstSqr
Finger Snap
Conga Slp Op
Conga Lo Op
Conga Hi Op
Triangle Mt
Triangle Op
Cabasa Cut
R8 Shaker
AnalogKick 1
PlasticKick2
PlasticKick3
TR909 Kick 1
AnalogKick 4
AnalogKick 6
TR909 Snr 2
TR909 Snr 4
TR909 Snr 5
TR909 Snr 6
TR808 Snr 1
TR808 Snr 2
TR808 CHH 1
TR808 OHH 1
TR909 CHH 2
TR909 OHH 2
Lite CHH
Lite OHH
TR606 Cym 2c
China Cymbal

23
23
Noise Kit
TR909 Kick 2
TR909 Kick 4
Urbn SnRoll1
TR909 Kick 5
Door Creak 1
TR909 Kick 1
SynSwt Atk7a
Cajon 3a
Cajon 3b
Laser
Door Creak2a
Train Pass
Door Creak2b
Syn Swt AtkL
SynSwt Atk7b
Syn Swt AtkL
Syn Mtl Atk2
Syn Swt AtkM
White Noise
Syn Swt AtkM
Syn Swt AtkH
Syn Mtl Atk1
Syn Swt AtkH
SynLow Atk1a
Crotale 1
Laser 1
MG Zap 11
Laser 2
MG Zap 4a
Digi Loop 1
MG Zap 6a
SynLow Atk2a
SynLow Atk2b
MG Attack
Syn Hrd Atk4
Train Pass
Syn Mtl Atk1
Syn Swt AtkL
Syn Swt Atk7
Syn Swt AtkL
Syn Mtl Atk2
Syn Swt AtkM
DigiSpectrum
Syn Swt AtkM
Syn Swt AtkH
Digi Loop 1
Syn Swt AtkH
SynLow Atk1b
Crotale 2
Laser 3
MG Zap 11
Laser 4
MG Zap 4b
Crotale 3
MG Zap 6b
Syn Low Atk2
808 Maracas
TR808 Claves
Triangle Mt
Triangle Op
Dry Lo Tom
Conga Thumb
Funk Gtr
Digi Loop 1
MG Zap 4c
Urbn SnRoll2
Sweep Saw
White Noise
Monsoon
Shaker 3
Scream
Cajon 1
Euro Hit
Laugh
ConcertBD
Timpani

24
24
Kick Menu
----------------------------Reg.Kick p
Reg.Kick f
Reg.Kick ff
Rock Kick p
Rock Kick f
Jazz Kick p
Jazz Kick mf
Jazz Kick f
Dry Kick 1
Tight Kick
Old Kick
Jz Dry Kick
Dry Kick 2
Dry Kick 3
Power Kick
R&B Kick L
Rk CmpKick
Dance Kick
HipHop Kick1
HipHop Kick2
TR909 Kick 1
TR808 Kick
TR909 Kick 4
WD Kick mf
WD Kick f
WD Kick ff
LD Kick mf
LD Kick f
LD Kick ff
TY Kick mf
TY Kick f
TY Kick ff
SF Kick 1
SF Kick 2
MaxLow Kick1
MaxLow Kick2
Dist Kick
FB Kick
Rough Kick1
Rough Kick2
Rough Kick3
PlasticKick1
70's Kick
AnalogKick 1
PlasticKick2
PlasticKick3
TR909 Kick 2
AnalogKick 2
TR909 Kick 3
AnalogKick 3
AnalogKick 4
AnalogKick 5
AnalogKick 6
TR606DstKick
TR909 Kick 5
SH32 Kick
TR707 Kick
TR909 Kick 6
Mix Kick 1
Mix Kick 2
Mix Kick 3
Mix Kick 4
Mix Kick 5
Dry Kick 4
Sweep Bass
Vint Kick
Small Kick
---------

237

SonicCell_e.book 238 ページ 2007年7月2日

月曜日

午後3時50分

Rhythm Set List

Prst:
User:
Note No.
28
29

30

31
32
33
34
35
C2 36
37
38
39
40
41

42

43
44
45
46
47
C3 48
49
50
51
52
53

54

55
56
57
58
59
C4 60
61
62
63
64
65

66

67
68
69
70
71
C5 72
73
74
75
76
77

78

79
80
81
82
83
C6 84
85
86
87
88
89

90

91
92
93
94
95
C7 96
97
98
99
100
101
102
103

238

25
25
Snare Menu
----------------------------Reg.Snr1 p
Reg.Snr1mf
Reg.Snr1 f
Reg.Snr1ff
Reg.Snr2 p
Reg.Snr2 f
Reg.Snr2ff
Amb.Snr1 p
Amb.Snr1 f
Amb.Snr2 p
Amb.Snr2 f
Piccolo Snr
Maple Snr
Reg.Snr Gst
Sft Snr Gst
Jazz Snr p
Jz Brsh Slap
Jz Brsh Swsh
Swish&Turn p
Swish&Turn f
Concert SD
Snr Roll Lp
BrushRoll Lp
WD Snr p
WD Snr mf
WD Snr f
WD Snr ff
WD Rim p
WD Rim mf
WD Rim f
WD Rim ff
LD Snr p
LD Snr mf
LD Snr f
LD Snr ff
LD Rim mf
LD Rim f
LD Rim ff
TY Snr p
TY Snr mf
TY Snr f
TY Snr ff
TY Rim p
TY Rim mf
TY Rim f
TY Rim ff
SF Snr p
SF Snr mf
SF Snr f
SF Snr ff
SF SnrGst1
SF SnrGst2
SF Rim p
SF Rim mf
SF Rim f
SF Rim ff
Light Snr ff
Click Snr p
Click Snr ff
Jazz Snr mf
Jazz Snr f
Jazz Rim p
Soft Jz Roll
-------------------------

26
26
Snr/Rim Menu
----------------------------GoodOld Snr1
GoodOld Snr2
GoodOld Snr3
GoodOld Snr4
GoodOld Snr5
GoodOld Snr6
Dirty Snr 1
Dirty Snr 2
Dirty Snr 4
Dirty Snr 5
Dirty Snr 6
Dirty Snr 7
Grit Snr 1
Grit Snr 2
Grit Snr 3
LoBit SnrFlm
Lo-Bit Snr 1
Dirty Snr 3
Lo-Bit Snr 2
Analog Snr 1
Tiny Snare
R&B ShrtSnr1
TR808 Snr 1
TR808 Snr 2
TR808 Snr 3
TR606 Snr 1
MrchCmp Snr
Reggae Snr
DR660 Snr
Jngl pkt Snr
Pocket Snr
Flange Snr
Analog Snr 2
Analog Snr 3
TR909 Snr 1
TR909 Snr 2
TR909 Snr 3
TR909 Snr 4
TR909 Snr 5
TR909 Snr 6
TR808 Snr 4
Lite Snare
TR808 Snr 5
TR808 Snr 6
TR606 Snr 2
CR78 Snare
Urbn Sn Roll
Reg.Stick
Soft Stick
Hard Stick
Wild Stick
R&B ShrtRim1
R&B ShrtRim2
WD CStk mf
WD CStk f
LD CStk mf
LD CStk f
TY CStk mf
TY CStk f
SfCrsStk p
SfCrsStk f
Lo-Bit Stk 1
Lo-Bit Stk 2
Dry Stick 1
Dry Stick 2
Dry Stick 3
R8 Comp Rim
TR909 Rim
TR808 Rim

27
27
HiHat Menu
----------------------------Reg.CHH 1 p
Reg.CHH 1 mf
Reg.CHH 1 f
Reg.CHH 1 ff
Reg.CHH 2 mf
Reg.CHH 2 f
Reg.CHH 2 ff
Reg.PHH mf
Reg.PHH f
Reg.OHH mf
Reg.OHH f
Reg.OHH ff
Rock CHH1 mf
Rock CHH1 f
Rock CHH2 mf
Rock CHH2 f
Rock OHH
Lo-Bit CHH 1
Lo-Bit CHH 2
Lo-Bit CHH 3
Lo-Bit CHH 4
Lo-Bit CHH 5
HipHop CHH
TR909 CHH 1
TR909 CHH 2
TR808 CHH 1
TR808 CHH 2
TR606 CHH 1
TR606 CHH 2
TR606 DstCHH
Noise CHH
Lite CHH
CR78 CHH
Dance CHH
Lo-Bit PHH
Hip PHH
TR909 PHH 1
TR909 PHH 2
TR808 PHH
TR606 PHH 1
TR606 PHH 2
HipHop OHH
TR909 OHH 1
TR909 OHH 2
TR808 OHH 1
TR808 OHH 2
TR606 OHH
Lo-Bit OHH 1
Lo-Bit OHH 2
Lo-Bit OHH 3
Lite OHH
CR78 OHH
Noise OHH 1
Noise OHH 2
-------------------------------------------------------------

28
28
Tom Menu
----------------------------Reg.F.Tom p
Reg.F.Tom f
Reg.L.Tom p
Reg.L.Tom f
Reg.M.Tom p
Reg.M.Tom f
Reg.H.Tom p
Reg.H.Tom f
Reg.L.TomFlm
Reg.M.TomFlm
Reg.H.TomFlm
Jazz Lo Tom
Jazz Mid Tom
Jazz Hi Tom
Jazz Lo Flm
Jazz Mid Flm
Jazz Hi Flm
Sharp Lo Tom
Sharp Hi Tom
Dry Lo Tom
TR909 Tom
TR909 DstTom
TR808 Tom
TR606 Tom
Deep Tom
RR F.Tom mp
RR F.Tom f
RR F.Tom ff
LD L.Tom mf
LD L.Tom f
LD L.Tom ff
LD M.Tom mf
LD M.Tom f
LD M.Tom ff
LD H.Tom mf
LD H.Tom f
LD H.Tom ff
TY L.Tom mf
TY L.Tom f
TY L.Tom ff
TY M.Tom mf
TY M.Tom f
TY M.Tom ff
TY H.Tom mf
TY H.Tom f
TY H.Tom ff
SF L.Tom mf
SF L.Tom ff
SF M.Tom mf
SF M.Tom f
SF M.Tom ff
SF H.Tom mf
SF H.Tom f
SF H.Tom ff
RR FT Flm ff
SF LT Flm ff
SF MT Flm f
SF HT Flm p
SF HT Flm f
SF HT Flm ff
-------------------------------------

29
29
Clp&Cym&Hit
----------------------------Hand Clap
Club Clap
Real Clap
Bright Clap
R8 Clap
Gospel Clap
Amb Clap
TR808 Clap 1
TR808 Clap 2
TR909 Clap 1
TR909 Clap 2
TR707 Clap
Cheap Clap
Mix Clap 1
Mix Clap 2
Mix Clap 3
Mix Clap 4
Dist Clap
Dist Clap 2
Crash Cym1 p
Crash Cym1 f
Crash Cym 2
Rock Crash 1
Rock Crash 2
Splash Cym
Jazz Crash
Ride Cymbal
Ride Bell
Rock Rd Cup
Rock Rd Edge
Jazz Ride p
Jazz Ride mf
China Cymbal
TR909 Crash
TR909 Ride
Concert Cym1
Concert Cym2
TR606 Cym
TR808 Cym
Reverse Cym
ClassicHseHt
Narrow Hit 1
Narrow Hit 2
Euro Hit
Dist Hit
Thin Beef
Tao Hit
Smear Hit 1
Smear Hit 2
LoFi Min Hit
Orch. Hit
Punch Hit
O'Skool Hit
Philly Hit
-------------------------------------------------------------

30
30
FX/SFX Menu
----------------------------MG Zap 1
MG Zap 2
MG Zap 3
MG Zap 4
MG Zap 5
MG Zap 6
MG Zap 7
MG Zap 8
MG Zap 9
MG Zap 10
MG Zap 11
MG Blip
Beam HiQ
MG Attack
Syn Low Atk1
Syn Low Atk2
Syn Hrd Atk1
Syn Hrd Atk2
Syn Hrd Atk3
Syn Hrd Atk4
Syn Mtl Atk1
Syn Mtl Atk2
Syn Swt Atk1
Syn Swt Atk2
Syn Swt Atk3
Syn Swt Atk4
Syn Swt Atk5
Syn Swt Atk6
Syn Swt Atk7
R8 Click
MC500 Beep 1
MC500 Beep 2
DR202 Beep
JD Switch
Cutting Nz
Vinyl Noise
Applause
River
Thunder
Monsoon
Stream
Bubble
Bird Song
Dog Bark
Gallop
Vint.Phone
Office Phone
Mobile Phone
Door Creak
Door Slam
Car Engine
Car Slip
Car Pass
Crash Seq.
Gun Shot
Siren
Train Pass
Airplane
Laugh
Scream
Punch
Heartbeat
Footsteps
Machine Gun
Laser
Thunder Lp
Metro Bell
Metro Click
-----

SonicCell_e.book 239 ページ 2007年7月2日

月曜日

午後3時50分

Rhythm Set List

Prst:
User:
Note No.
28
29

30

31
32
33
34
35
C2 36
37
38
39
40
41

42

43
44
45
46
47
C3 48
49
50
51
52
53

54

55
56
57
58
59
C4 60
61
62
63
64
65

66

67
68
69
70
71
C5 72
73
74
75
76
77

78

79
80
81
82
83
C6 84
85
86
87
88
89

90

91
92
93
94
95
C7 96
97
98
99
100
101
102
103

31
31
Percussion
Cowbell
Cowbell Mute
Cowbell2 Lng
Cowbell2 Edg
Cowbell3 mf
Cowbell3 f
Wood Block
Wood Block2H
Wood Block2L
Claves
TR808 Claves
Claves 2
CR78 Beat
Castanet
Whistle
Whistle Long
Whistle Shrt
Bongo Hi Mt
Bongo Hi Slp
Bongo Lo Slp
Bongo Hi Op
Bongo Lo Op
Conga Hi Mt
Conga Lo Mt
Conga Hi Slp
Conga Lo Slp
Conga Hi Op
Conga Lo Op
Conga Slp Op
Conga Efx
Conga Thumb
Conga 2H Op
Conga 2H Mt
Conga 2H Slp
Conga 2L Op
Conga 2L Mt
Timbale 1
Timbale 2
Timbare 3
Timbare 4
Cabasa Up
Cabasa Down
Cabasa Cut
Cabasa2
Cabasa2 Cut
Shaker
Maracas
808 Maracas
R8 Shaker
Guiro 1
Guiro 2
Guiro Long
Guiro 2 Up
Guiro 2 Down
Guiro 2 Fast
Vibraslap
Tamborine 1
Tamborine 2
Tamborine 3
Tamborine4 f
Tamborine4 p
CR78 Tamb
Timpani p
Timpani f
Timpani Roll
Timpani Lp
ConcertBD p
ConcertBD f
ConcertBD ff
ConcertBD Lp
Triangle 1Op
Triangle 1Mt
Triangle 2
Tibet Cymbal
Wind Chime
Crotale

32
32
Scrh&Voi&Wld
----------------------------Scratch 1
Scratch 2
Scratch 3
Scratch 4
Scratch 5
Scratch 6
Scratch 7
Scratch 9
Scratch 10
Aah Formant
Eeh Formant
Iih Formant
Ooh Formant
Uuh Formant
Metal Vox W1
Metal Vox W2
Metal Vox W3
JD Gamelan 1
JD Gamelan 2
JD Gamelan 3
JD Gamelan 4
JD Gamelan 5
JD Gamelan 6
JD Gamelan 7
JD Gamelan 8
JD Gamelan 9
JD Gamelan10
JD Gamelan11
JD Gamelan12
Cajon 1
Cajon 2
Cajon 3
Cajon 4
SprgDrm Hit
Cuica
Cuica 2 Hi
Cuica 2 Low
---------------------------------------------------------------------------------------------------------------------------------

239

SonicCell_e.book 240 ページ 2007年7月2日

月曜日

午後3時50分

Rhythm Set List

GM (GM2 Group)
Note No.
27
28
29

30

31
32
33
34
35
C2 36
37
38
39
40
41

42

43
44
45
46
47
C3 48
49
50
51
52
53

54

55
56
57
58
59
C4 60
61
62
63
64
65

66

67
68
69
70
71
C5 72
73
74
75
76
77

78

79
80
81
82
83
C6 84
85
86
87
88

240

1(PC: 1)
GM2 STANDARD
High Q
Slap
Scratch Push
Scratch Pull
Sticks
Square Click
Metron Click
Metron Bell
Kick Drum 2
Kick Drum 1
Side Stick
Aco.Snare
Hand Clap
Elec.Snare
Low Tom 2
ClosedHi-hat
Low Tom 1
Pedal Hi-hat
Mid Tom 2
Open Hi-hat
Mid Tom 1
High Tom 2
CrashCymbal1
High Tom 1
Ride Cymbal1
China Cymbal
Ride Bell
Tambourine
SplashCymbal
Cowbell
CrashCymbal2
Vibra-slap
Ride Cymbal2
High Bongo
Low Bongo
MuteHi Conga
OpenHi Conga
Low Conga
High Timbale
Low Timbale
High Agogo
Low Agogo
Cabasa
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
Hi WoodBlock
LowWoodBlock
Mute Cuica
Open Cuica
MuteTriangle
OpenTriangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
-----

2(PC: 9)
GM2 ROOM
High Q
Slap
Scratch Push
Scratch Pull
Sticks
Square Click
Metron Click
Metron Bell
Kick Drum 2
Kick Drum 1
Side Stick
Aco.Snare
Hand Clap
Elec.Snare
Room LowTom2
ClosedHi-hat
Room LowTom1
Pedal Hi-hat
Room MidTom2
Open Hi-hat
Room MidTom1
Room Hi Tom2
CrashCymbal1
Room Hi Tom1
Ride Cymbal1
China Cymbal
Ride Bell
Tambourine
SplashCymbal
Cowbell
CrashCymbal2
Vibra-slap
Ride Cymbal2
High Bongo
Low Bongo
MuteHi Conga
OpenHi Conga
Low Conga
High Timbale
Low Timbale
High Agogo
Low Agogo
Cabasa
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
Hi WoodBlock
LowWoodBlock
Mute Cuica
Open Cuica
MuteTriangle
OpenTriangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
-----

3(PC: 17)
GM2 POWER
High Q
Slap
Scratch Push
Scratch Pull
Sticks
Square Click
Metron Click
Metron Bell
Power Kick 2
Power Kick 1
Side Stick
PowerSnareDr
Hand Clap
Elec.Snare
PowerLowTom2
ClosedHi-hat
PowerLowTom1
Pedal Hi-hat
PowerMidTom2
Open Hi-hat
PowerMidTom1
Power HiTom2
CrashCymbal1
Power HiTom1
Ride Cymbal1
China Cymbal
Ride Bell
Tambourine
SplashCymbal
Cowbell
CrashCymbal2
Vibra-slap
Ride Cymbal2
High Bongo
Low Bongo
MuteHi Conga
OpenHi Conga
Low Conga
High Timbale
Low Timbale
High Agogo
Low Agogo
Cabasa
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
Hi WoodBlock
LowWoodBlock
Mute Cuica
Open Cuica
MuteTriangle
OpenTriangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
-----

4(PC: 25)
GM2 ELECTRIC
High Q
Slap
Scratch Push
Scratch Pull
Sticks
Square Click
Metron Click
Metron Bell
Kick Drum 2
Elec.Kick 1
Side Stick
E.SnareDrum1
Hand Clap
E.SnareDrum2
E.Low Tom 2
ClosedHi-hat
E.Low Tom 1
Pedal Hi-hat
E.Mid Tom 2
Open Hi-hat
E.Mid Tom 1
E.Hi Tom 2
CrashCymbal1
E.Hi Tom 1
Ride Cymbal1
Reverse Cym.
Ride Bell
Tambourine
SplashCymbal
Cowbell
CrashCymbal2
Vibra-slap
Ride Cymbal2
High Bongo
Low Bongo
MuteHi Conga
OpenHi Conga
Low Conga
High Timbale
Low Timbale
High Agogo
Low Agogo
Cabasa
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
Hi WoodBlock
LowWoodBlock
Mute Cuica
Open Cuica
MuteTriangle
OpenTriangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
-----

5(PC: 26)
GM2 ANALOG
High Q
Slap
Scratch Push
Scratch Pull
Sticks
Square Click
Metron Click
Metron Bell
Kick Drum 2
Ana.Kick 1
Ana.Rim Sho
Ana.Snare 1
Hand Clap
Elec.Snare
Ana.Low Tom2
Ana.ClosedHH
Ana.Low Tom1
Ana.ClosedHH
Ana.Mid Tom2
Ana.Open HH
Ana.Mid Tom1
Ana.Hi Tom2
Ana.Cymbal
Ana.Hi Tom1
Ride Cymbal1
China Cymbal
Ride Bell
Tambourine
SplashCymbal
Ana.Cowbell
CrashCymbal2
Vibra-slap
Ride Cymbal2
High Bongo
Low Bongo
Ana.Hi Conga
Ana.MidConga
Ana.LowConga
High Timbale
Low Timbale
High Agogo
Low Agogo
Cabasa
Ana.Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Ana.Claves
Hi WoodBlock
LowWoodBlock
Mute Cuica
Open Cuica
MuteTriangle
OpenTriangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
-----

6(PC: 33)
GM2 JAZZ
High Q
Slap
Scratch Push
Scratch Pull
Sticks
Square Click
Metron Click
Metron Bell
Jazz Kick 2
Jazz Kick 1
Side Stick
Aco.Snare
Hand Clap
Elec.Snare
Low Tom 2
ClosedHi-hat
Low Tom 1
Pedal Hi-hat
Mid Tom 2
Open Hi-hat
Mid Tom 1
High Tom 2
CrashCymbal1
High Tom 1
Ride Cymbal1
China Cymbal
Ride Bell
Tambourine
SplashCymbal
Cowbell
CrashCymbal2
Vibra-slap
Ride Cymbal2
High Bongo
Low Bongo
MuteHi Conga
OpenHi Conga
Low Conga
High Timbale
Low Timbale
High Agogo
Low Agogo
Cabasa
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
Hi WoodBlock
LowWoodBlock
Mute Cuica
Open Cuica
MuteTriangle
OpenTriangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
-----

SonicCell_e.book 241 ページ 2007年7月2日

月曜日

午後3時50分

Rhythm Set List

Note No.
27
28
29

30

31
32
33
34
35
C2 36
37
38
39
40
41

42

43
44
45
46
47
C3 48
49
50
51
52
53

54

55
56
57
58
59
C4 60
61
62
63
64
65

66

67
68
69
70
71
C5 72
73
74
75
76
77

78

79
80
81
82
83
C6 84
85
86
87
88

7(PC: 41)
GM2 BRUSH
High Q
Slap
Scratch Push
Scratch Pull
Sticks
Square Click
Metron Click
Metron Bell
Jazz Kick 2
Jazz Kick 1
Side Stick
Brush Tap
Brush Slap
Brush Swirl
BrushLowTom2
ClosedHi-hat
BrushLowTom1
Pedal Hi-hat
BrushMidTom2
Open Hi-hat
BrushMidTom1
Brush HiTom2
CrashCymbal1
Brush HiTom1
Ride Cymbal1
China Cymbal
Ride Bell
Tambourine
SplashCymbal
Cowbell
CrashCymbal2
Vibra-slap
Ride Cymbal2
High Bongo
Low Bongo
MuteHi Conga
OpenHi Conga
Low Conga
High Timbale
Low Timbale
High Agogo
Low Agogo
Cabasa
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
Hi WoodBlock
LowWoodBlock
Mute Cuica
Open Cuica
MuteTriangle
OpenTriangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
-----

8(PC: 49)
GM2 ORCHSTRA
ClosedHi-hat
Pedal Hi-hat
Open Hi-hat
Ride Cymbal1
Sticks
Square Click
Metron Click
Metron Bell
Concert BD 2
Concert BD 1
Side Stick
Concert SD
Castanets
Concert SD
Timpani F
Timpani F#
Timpani G
Timpani G#
Timpani A
Timpani A#
Timpani B
Timpani c
Timpani c#
Timpani d
Timpani d#
Timpani e
Timpani f
Tambourine
SplashCymbal
Cowbell
Concert Cym2
Vibra-slap
Concert Cym1
High Bongo
Low Bongo
MuteHi Conga
OpenHi Conga
Low Conga
High Timbale
Low Timbale
High Agogo
Low Agogo
Cabasa
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
Hi WoodBlock
LowWoodBlock
Mute Cuica
Open Cuica
MuteTriangle
OpenTriangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
Applause

9(PC: 57)
GM2 SFX
------------------------------------------------High Q
Slap
Scratch Push
Scratch Pull
Sticks
Square Click
Metron Click
Metron Bell
GtFret Noise
Cut Noise Up
Cut Noise Dw
Slap_St.Bass
Fl.Key Click
Laughing
Scream
Punch
Heart Beat
Footsteps 1
Footsteps 2
Applause
Door Creak
Door
Scratch
Wind Chimes
Car-Engine
Car-Stop
Car-Pass
Car-Crash
Siren
Train
Jetplane
Helicopter
Starship
Gun Shot
Machine Gun
Lasergun
Explosion
Dog
Horse-Gallop
Birds
Rain
Thunder
Wind
Seashore
Stream
Bubble
-----------------

241

SonicCell_e.book 242 ページ 2007年7月2日

月曜日

午後3時50分

Waveform List
In waveform numbers 0001-0040, note numbers 91–108 are set to Damper Free in order to accurately reproduce the characteristics
of an acoustic piano.
No.

Name

No.

Name

No.

Name

No.

Name

No.

Name

1
2
3
4
5
6
7
8
9
10

Ult.P*mp A L
Ult.P*mp A R
Ult.P*mp B L
Ult.P*mp B R
Ult.P*mp C L
Ult.P*mp C R
Ult.P* f A L
Ult.P* f A R
Ult.P* f B L
Ult.P* f B R

71
72
73
74
75
76
77
78
79
80

XPr.P ff
XPr.P ff
Ac.Pno
Ac.Pno
Ac.Pno
Ac.Pno
Ac.Pno
Ac.Pno
Ac.Pno
Ac.Pno

CL
CR
pAL
pAR
pBL
pBR
pCL
pCR
fAL
fAR

141
142
143
144
145
146
147
148
149
150

Wurly mf B
Wurly mf C
Wurly ff A
Wurly ff B
Wurly ff C
Soft SA EP A
Soft SA EP B
Soft SA EP C
Hard SA EP A
Hard SA EP B

211
212
213
214
215
216
217
218
219
220

Positive '8
Pipe Organ
Cathedrl Org
BrtN.Gtr p A
BrtN.Gtr p B
BrtN.Gtr p C
BrtN.Gtr mfA
BrtN.Gtr mfB
BrtN.Gtr mfC
BrtN.Gtr ffA

281
282
283
284
285
286
287
288
289
290

E.Gtr Harm
Harp A
Harp B
Harp C
Banjo A
Banjo B
Banjo C
Sitar A
Sitar B
Sitar C

11
12
13
14
15
16
17
18
19
20

Ult.P* f C L
Ult.P* f C R
Ult.P*ff A L
Ult.P*ff A R
Ult.P*ff B L
Ult.P*ff B R
Ult.P*ff C L
Ult.P*ff C R
XPr.P*mp A L
XPr.P*mp A R

81
82
83
84
85
86
87
88
89
90

Ac.Pno f B L
Ac.Pno f B R
Ac.Pno f C L
Ac.Pno f C R
JD Piano A
JD Piano B
JD Piano C
Piano Atk Nz
MKS Piano A
MKS Piano B

151
152
153
154
155
156
157
158
159
160

Hard SA EP C
SA E.Piano A
SA E.Piano B
SA E.Piano C
80's E.Pno 1
80's E.Pno 2
80's E.Pno1f
80's E.Pno2f
Hard E.Pno
Celesta

221
222
223
224
225
226
227
228
229
230

BrtN.Gtr ffB
BrtN.Gtr ffC
BrtN.GtrSldA
BrtN.GtrSldB
BrtN.GtrSldC
Nylon Gtr1 A
Nylon Gtr1 B
Nylon Gtr1 C
Nylon Gtr2 A
Nylon Gtr2 B

291
292
293
294
295
296
297
298
299
300

Sitar Drn A
Sitar Drn B
Sitar Drn C
E.Sitar A
E.Sitar B
E.Sitar C
Santur A
Santur B
Santur C
Dulcimer A

21
22
23
24
25
26
27
28
29
30

XPr.P*mp B L
XPr.P*mp B R
XPr.P*mp C L
XPr.P*mp C R
XPr.P* f A L
XPr.P* f A R
XPr.P* f B L
XPr.P* f B R
XPr.P* f C L
XPr.P* f C R

91
92
93
94
95
96
97
98
99
100

MKS Piano C
Vint.EP pp A
Vint.EP pp B
Vint.EP pp C
Vint.EP mp A
Vint.EP mp B
Vint.EP mp C
Vint.EP f A
Vint.EP f B
Vint.EP f C

161
162
163
164
165
166
167
168
169
170

Music Box
ClavDB Brt A
ClavDB Brt B
ClavDB Brt C
Reg.Clav A
Reg.Clav B
Reg.Clav C
Retro Clav A
Retro Clav B
Retro Clav C

231
232
233
234
235
236
237
238
239
240

Nylon Gtr2 C
Bright Gtr A
Bright Gtr B
Bright Gtr C
Ac.Gtr mp A
Ac.Gtr mp B
Ac.Gtr mp C
Ac.Gtr mf A
Ac.Gtr mf B
Ac.Gtr mf C

301
302
303
304
305
306
307
308
309
310

Dulcimer B
Dulcimer C
Shamisen A
Shamisen B
Shamisen C
Koto A
Koto B
Koto C
FatAc.Bs p A
FatAc.Bs p B

31
32
33
34
35
36
37
38
39
40

XPr.P*ff A L
XPr.P*ff A R
XPr.P*ff B L
XPr.P*ff B R
XPr.P*ff C L
XPr.P*ff C R
Ult.P mp A L
Ult.P mp A R
Ult.P mp B L
Ult.P mp B R

101
102
103
104
105
106
107
108
109
110

Vint.EP ff A
Vint.EP ff B
Vint.EP ff C
Stage EP p A
Stage EP p B
Stage EP p C
Stage EP f A
Stage EP f B
Stage EP f C
Tine EP p A

171
172
173
174
175
176
177
178
179
180

Tight Clav A
Tight Clav B
Tight Clav C
Hard Clav A
Hard Clav B
Hard Clav C
ClvMtRs DB f
Harpsi A
Harpsi B
Harpsi C

241
242
243
244
245
246
247
248
249
250

Ac.Gtr ff A
Ac.Gtr ff B
Ac.Gtr ff C
Ac.Gtr Sld A
Ac.Gtr Sld B
Ac.Gtr Sld C
Ac.Gtr Hrm A
Ac.Gtr Hrm B
Ac.Gtr Hrm C
Jazz Gtr A

311
312
313
314
315
316
317
318
319
320

FatAc.Bs p C
FatAc.Bs f A
FatAc.Bs f B
FatAc.Bs f C
Ac.Bass A
Ac.Bass B
Ac.Bass C
Fng.EB1 mf A
Fng.EB1 mf B
Fng.EB1 mf C

41
42
43
44
45
46
47
48
49
50

Ult.P
Ult.P
Ult.P
Ult.P
Ult.P
Ult.P
Ult.P
Ult.P
Ult.P
Ult.P

mp C L
mp C R
fAL
fAR
fBL
fBR
fCL
fCR
ff A L
ff A R

111
112
113
114
115
116
117
118
119
120

Tine EP p B
Tine EP p C
Tine EP mf A
Tine EP mf B
Tine EP mf C
Tine EP ff A
Tine EP ff B
Tine EP ff C
Dyno EP mp A
Dyno EP mp B

181
182
183
184
185
186
187
188
189
190

JLOrg Slow L
JLOrg Slow R
JLOrg Fast L
JLOrg Fast R
JD Full Draw
Org Basic 1
Org Basic 2
Ballad Org
3rd Perc Org
Perc Organ

251
252
253
254
255
256
257
258
259
260

Jazz Gtr B
Jazz Gtr C
Clean Gtr A
Clean Gtr B
Clean Gtr C
Clr Mt Gtr A
Clr Mt Gtr B
Clr Mt Gtr C
E.Gtr Ld
Brt Strat A

321
322
323
324
325
326
327
328
329
330

Fng.EB1 ff A
Fng.EB1 ff B
Fng.EB1 ff C
Fng.EB2 mf A
Fng.EB2 mf B
Fng.EB2 mf C
Fng.EB2 f A
Fng.EB2 f B
Fng.EB2 f C
FngrCmp Bs A

51
52
53
54
55
56
57
58
59
60

Ult.P ff B L
Ult.P ff B R
Ult.P ff C L
Ult.P ff C R
XPr.P mp A L
XPr.P mp A R
XPr.P mp B L
XPr.P mp B R
XPr.P mp C L
XPr.P mp C R

121
122
123
124
125
126
127
128
129
130

Dyno EP mp C
Dyno EP mf A
Dyno EP mf B
Dyno EP mf C
Dyno EP ff A
Dyno EP ff B
Dyno EP ff C
Wurly DI p A
Wurly DI p B
Wurly DI p C

191
192
193
194
195
196
197
198
199
200

Rock Organ A
Rock Organ B
Rock Organ C
RtryOrg1 A L
RtryOrg1 A R
RtryOrg1 B L
RtryOrg1 B R
RtryOrg1 C L
RtryOrg1 C R
RtryOrg2 A L

261
262
263
264
265
266
267
268
269
270

Brt Strat B
Brt Strat C
FstPick70s A
FstPick70s B
FstPick70s C
Funk Gtr A
Funk Gtr B
Funk Gtr C
Funk MtGtr A
Funk MtGtr B

331
332
333
334
335
336
337
338
339
340

FngrCmp Bs B
FngrCmp Bs C
Finger Bs A
Finger Bs B
Finger Bs C
Precision Bs
ThumbMtBs pA
ThumbMtBs pB
ThumbMtBs pC
Fretlss Bs A

61
62
63
64
65
66
67
68
69
70

XPr.P
XPr.P
XPr.P
XPr.P
XPr.P
XPr.P
XPr.P
XPr.P
XPr.P
XPr.P

131
132
133
134
135
136
137
138
139
140

Wurly
Wurly
Wurly
Wurly
Wurly
Wurly
Wurly
Wurly
Wurly
Wurly

201
202
203
204
205
206
207
208
209
210

RtryOrg2 A R
RtryOrg2 B L
RtryOrg2 B R
RtryOrg2 C L
RtryOrg2 C R
LoFi RtryOrg
Vint.Org 1
Vint.Org 2
Vint.Org 3
Vint.Org 4

271
272
273
274
275
276
277
278
279
280

Funk MtGtr C
Nasty Gtr
Overdrive A
Overdrive C
Distortion A
Distortion B
Distortion C
Dist Chord A
Dist Chord B
Dist Chord C

341
342
343
344
345
346
347
348
349
350

Fretlss Bs B
Fretlss Bs C
Fretlss SftA
Fretlss SftB
Fretlss SftC
Pick EB f A
Pick EB f B
Pick EB f C
Pick Bass
Slp.E.BassA

242

fAL
fAR
fBL
fBR
fCL
fCR
ff A L
ff A R
ff B L
ff B R

DI f A
DI f B
DI f C
DI ffA
DI ffB
DI ffC
mp A
mp B
mp C
mf A

SonicCell_e.book 243 ページ 2007年7月2日

月曜日

午後3時50分

Waveform List

No.

Name

No.

Name

No.

Name

No.

Name

No.

Name

351
352
353
354
355
356
357
358
359
360

Slp.E.BassB
Slp.E.BassC
Slp.EB HO A
Slp.EB HO B
Slp.EB HO C
Pul.E.BassA
Pul.E.BassB
Pul.E.BassC
Pul.EB HO A
Pul.EB HO B

421
422
423
424
425
426
427
428
429
430

Wide Sax C
BreathySax A
BreathySax B
BreathySax C
TenorBreathy
Tenor Sax A
Tenor Sax B
Tenor Sax C
Bari.Sax 1 A
Bari.Sax 1 B

491
492
493
494
495
496
497
498
499
500

OctBrs f C L
OctBrs f C R
XP Brass
OrchUnis A L
OrchUnis A R
OrchUnis B L
OrchUnis B R
OrchUnis C L
OrchUnis C R
Violin f A

561
562
563
564
565
566
567
568
569
570

ChmbrStrRevC
Vls Pizz A
Vls Pizz B
Vls Pizz C
VlsPizzRev A
VlsPizzRev B
VlsPizzRev C
Vcs Pizz A
Vcs Pizz B
Vcs Pizz C

631
632
633
634
635
636
637
638
639
640

D-50 Bell A
D-50 Bell B
D-50 Bell C
D-50 Bell Lp
Agogo Bell
Agogo 2 Hi
Agogo 2 Low
Finger Bell
JD Cowbell
Tubular Bell

361
362
363
364
365
366
367
368
369
370

Pul.EB HO C
Slap Bass
Slap +Pull 1
Slap +Pull 2
Slap +Pull 3
Jz Slap Bass
Jz Slp+Pull1
Jz Slp+Pull2
Jz Slp+Pull3
Jungle Bass

431
432
433
434
435
436
437
438
439
440

Bari.Sax 1 C
Bari.Sax 2 A
Bari.Sax 2 B
Bari.Sax 2 C
Musette
Accord 4' A
Accord 4' B
Accord 4' C
Accord 8' A
Accord 8' B

501
502
503
504
505
506
507
508
509
510

Violin f B
Violin f C
Violin Vib A
Violin Vib B
Violin Vib C
Cello f A
Cello f B
Cello f C
Cello Vib A
Cello Vib B

571
572
573
574
575
576
577
578
579
580

Unison Saw A
Unison Saw B
Unison Saw C
Super Saw A
Super Saw B
Super Saw C
Trance Saw A
Trance Saw B
Trance Saw C
Warm Pad A

641
642
643
644
645
646
647
648
649
650

Church Bell
Mild CanWave
JD Crystal
Bell Organ
Old DigiBell
JD Bell Wave
TinyBellWave
Vib Wave
JD Brt Digi
Bagpipe

371
372
373
374
375
376
377
378
379
380

Garage Bass
SH-101 Bs A
SH-101 Bs B
SH-101 Bs C
Organ Bass
MG Bass 1 A
MG Bass 1 B
MG Bass 1 C
MG Bass 2
MG Bass 3

441
442
443
444
445
446
447
448
449
450

Accord 8' C
Accord PadNz
Harmonica A
Harmonica B
Harmonica C
Blues G-harp
Flugel A
Flugel B
Flugel C
Trumpet A

511
512
513
514
515
516
517
518
519
520

Cello Vib C
Vl Sect. A L
Vl Sect. A R
Vl Sect. B L
Vl Sect. B R
Vl Sect. C L
Vl Sect. C R
Vc Sect. A L
Vc Sect. A R
Vc Sect. B L

581
582
583
584
585
586
587
588
589
590

Warm Pad B
Warm Pad C
OB2 Pad 1 A
OB2 Pad 1 B
OB2 Pad 1 C
OB2 Pad 2 A
OB2 Pad 2 B
OB2 Pad 2 C
D-50 HeavenA
D-50 HeavenB

651
652
653
654
655
656
657
658
659
660

Digital Vox
JD WallyWave
JD Brusky Lp
Bright Form
JD Nasty
JD Spark Vox
JD Cutters
SBF Hrd Ld
JD EML 5th
Juno Saw HD

381
382
383
384
385
386
387
388
389
390

MC Bass A
MC Bass B
MC Bass C
Atk Syn Bass
Flute A
Flute B
Flute C
Piccolo A
Piccolo B
Piccolo C

451
452
453
454
455
456
457
458
459
460

Trumpet B
Trumpet C
Wide Tp A
Wide Tp B
Wide Tp C
Mute Tp A
Mute Tp B
Mute Tp C
Trombone A
Trombone B

521
522
523
524
525
526
527
528
529
530

Vc Sect. B R
Vc Sect. C L
Vc Sect. C R
Full Str A L
Full Str A R
Full Str B L
Full Str B R
Full Str C L
Full Str C R
JV Strings L

591
592
593
594
595
596
597
598
599
600

D-50 HeavenC
SBF Vox A
SBF Vox B
SBF Vox C
Syn Vox 1 A
Syn Vox 1 B
Syn Vox 1 C
Syn Vox 2 A
Syn Vox 2 B
Syn Vox 2 C

661
662
663
664
665
666
667
668
669
670

TB303 Saw HD
Custm Saw HD
MG Saw HD
DigitalSawHD
P5 Saw HD
Calc.Saw
Calc.Saw inv
Synth Saw
JD Syn Saw
JD Fat Saw

391
392
393
394
395
396
397
398
399
400

Pan Flute
Shakuhachi
JD Fl Push
Clarinet A
Clarinet B
Clarinet C
Oboe Mezzo A
Oboe Mezzo B
Oboe Mezzo C
Oboe Forte A

461
462
463
464
465
466
467
468
469
470

Trombone C
Tbn mf A
Tbn mf B
Tbn mf C
Tuba A
Tuba B
Tuba C
Sft F.Horn A
Sft F.Horn B
Sft F.Horn C

531
532
533
534
535
536
537
538
539
540

JV Strings R
JV Strings A
JV Strings C
F.Str mf A L
F.Str mf A R
F.Str mf B L
F.Str mf B R
F.Str mf C L
F.Str mf C R
F.Str mf lpL

601
602
603
604
605
606
607
608
609
610

Female Ahs A
Female Ahs B
Female Ahs C
Female Oos A
Female Oos B
Female Oos C
Male Aahs A
Male Aahs B
Male Aahs C
Jazz Doos A

671
672
673
674
675
676
677
678
679
680

JP-8 Saw
D-50 Saw
SH-1000 Saw
SH-2 Saw
LA-Saw
Air Wave
GR-300 Saw 1
GR-300 Saw 2
TB Dst Saw A
TB Dst Saw B

401
402
403
404
405
406
407
408
409
410

Oboe Forte B
Oboe Forte C
E.Horn A
E.Horn B
E.Horn C
Bassoon A
Bassoon B
Bassoon C
Recorder A
Recorder B

471
472
473
474
475
476
477
478
479
480

French Hrn A
French Hrn C
XP Horn A
XP Horn B
F.HornSect A
F.HornSect B
F.HornSect C
Tp Section A
Tp Section B
Tp Section C

541
542
543
544
545
546
547
548
549
550

F.Str mf lpR
F.Str ff A L
F.Str ff A R
F.Str ff B L
F.Str ff B R
F.Str ff C L
F.Str ff C R
F.Str ff lpL
F.Str ff lpR
F.StrStacA L

611
612
613
614
615
616
617
618
619
620

Jazz Doos B
Jazz Doos C
Jz Doos Lp A
Jz Doos Lp B
Jz Doos Lp C
Gospel Hum A
Gospel Hum B
Gospel Hum C
Soprano Vox
Kalimba

681
682
683
684
685
686
687
688
689
690

TB Dst Saw C
Juno Sqr HD
P5 Sqr HD
Fat Square
JP-8 Square
SH-2 Square
TB303 Sqr HD
LA-Square
TB DstSqr 1A
TB DstSqr 1B

411
412
413
414
415
416
417
418
419
420

Recorder C
SopranoSax A
SopranoSax B
SopranoSax C
Alto Sax Vib
Soft Alto A
Soft Alto B
Soft Alto C
Wide Sax A
Wide Sax B

481
482
483
484
485
486
487
488
489
490

OctBrs
OctBrs
OctBrs
OctBrs
OctBrs
OctBrs
OctBrs
OctBrs
OctBrs
OctBrs

551
552
553
554
555
556
557
558
559
560

F.StrStacA R
F.StrStacB L
F.StrStacB R
F.StrStacC L
F.StrStacC R
ChmbrStrAtkA
ChmbrStrAtkB
ChmbrStrAtkC
ChmbrStrRevA
ChmbrStrRevB

621
622
623
624
625
626
627
628
629
630

JD Klmba Atk
JD Wood Crak
JD Gamelan 1
JD Gamelan 2
JD Log Drum
JD Xylo
Marimba
Vibraphone
Glocken
Steel Drums

691
692
693
694
695
696
697
698
699
700

TB DstSqr 1C
Dist SquareA
Dist SquareB
Dist SquareC
Juno Pls HD
JP8 Pls 10HD
JP8 Pls 15HD
JP8 Pls 25HD
JP8 Pls 30HD
JP8 Pls 40HD

pAL
pAR
pBL
pBR
pCL
pCR
fAL
fAR
fBL
fBR

243

SonicCell_e.book 244 ページ 2007年7月2日

月曜日

午後3時50分

Waveform List

No.

Name

No.

Name

No.

Name

No.

Name

No.

Name

701
702
703
704
705
706
707
708
709
710

JP8 Pls 45HD
Syn Pulse 1
Syn Pulse 2
SH-1000 Puls
700 Triangle
Syn Triangle
JD Triangle
VS-Triangle
Mild Form
VS-Ramp

771
772
773
774
775
776
777
778
779
780

Gallop
Vint.Phone
Office Phone
Mobile Phone
Door Creak
Door Slam
Car Engine
Car Slip
Car Pass
Crash Seq.

841
842
843
844
845
846
847
848
849
850

MG Zap 11
MG Blip
Beam HiQ
MG Attack
Syn Low Atk1
Syn Low Atk2
Syn Hrd Atk1
Syn Hrd Atk2
Syn Hrd Atk3
Syn Hrd Atk4

911
912
913
914
915
916
917
918
919
920

PlasticKick1
70's Kick
Dance Kick
HipHop Kick1
HipHop Kick2
AnalogKick 1
PlasticKick2
PlasticKick3
TR909 Kick 1
TR909 Kick 2

981
982
983
984
985
986
987
988
989
990

TY
TY
TY
TY
TY
TY
TY
TY
TY
TY

Snr ff L
Snr ff R
Rim p L
Rim p R
Rim mf L
Rim mf R
Rim f L
Rim f R
Rim ff L
Rim ff R

711
712
713
714
715
716
717
718
719
720

Sync Sweep
Sine
JD Fine Wine
Digi Loop
JD MetalWind
Atmosphere
DigiSpectrum
JD Vox Noise
SynVox Noise
Shaku Noise

781
782
783
784
785
786
787
788
789
790

Gun Shot
Siren
Train Pass
Airplane
Helicopter
Space Voyage
Blow Loop
Laugh
Scream
Punch

851
852
853
854
855
856
857
858
859
860

Syn Mtl Atk1
Syn Mtl Atk2
Syn Swt Atk1
Syn Swt Atk2
Syn Swt Atk3
Syn Swt Atk4
Syn Swt Atk5
Syn Swt Atk6
Syn Swt Atk7
WD Kick mf L

921
922
923
924
925
926
927
928
929
930

AnalogKick 2
TR909 Kick 3
AnalogKick 3
AnalogKick 4
AnalogKick 5
AnalogKick 6
TR606DstKick
TR808 Kick
TR909 Kick 4
TR909 Kick 5

991
992
993
994
995
996
997
998
999
1000

SF
SF
SF
SF
SF
SF
SF
SF
SF
SF

Snr p L
Snr p R
Snr mf L
Snr mf R
Snr f L
Snr f R
Snr ff L
Snr ff R
Rim p L
Rim p R

721
722
723
724
725
726
727
728
729
730

Digi Breath
Agogo Noise
Vinyl Noise
White Noise
Pink Noise
Aah Formant
Eeh Formant
Iih Formant
Ooh Formant
Uuh Formant

791
792
793
794
795
796
797
798
799
800

Heartbeat
Footsteps
Machine Gun
Laser
Thunder Lp
Ac.Bass Nz
E.Bass Nz 1
E.Bass Nz 2
E.Bass Slide
Fng.EB2 Sld

861
862
863
864
865
866
867
868
869
870

WD Kick mf R
WD Kick f L
WD Kick f R
WD Kick ff L
WD Kick ff R
LD Kick mf L
LD Kick mf R
LD Kick f L
LD Kick f R
LD Kick ff L

931
932
933
934
935
936
937
938
939
940

SH32 Kick
TR707 Kick
TR909 Kick 6
Mix Kick 1 L
Mix Kick 1 R
Mix Kick 2 L
Mix Kick 2 R
Mix Kick 3
Mix Kick 4
Mix Kick 5

1001
1002
1003
1004
1005
1006
1007
1008
1009
1010

SF Rim mf L
SF Rim mf R
SF Rim f L
SF Rim f R
SF Rim ff L
SF Rim ff R
Reg.Snr1 p L
Reg.Snr1 p R
Reg.Snr1mf L
Reg.Snr1mf R

731
732
733
734
735
736
737
738
739
740

Metal Vox W1
Metal Vox L1
Metal Vox W2
Metal Vox L2
Metal Vox W3
Metal Vox L3
JD Rattles
Xylo Seq.
JD Anklungs
JD Shami

801
802
803
804
805
806
807
808
809
810

DistGtr Nz 1
DistGtr Nz 2
DistGtr Nz 3
Gtr Fret Nz1
Gtr Fret Nz2
ClassicHseHt
Narrow Hit 1
Narrow Hit 2
Euro Hit
Dist Hit

871
872
873
874
875
876
877
878
879
880

LD Kick ff R
TY Kick mf L
TY Kick mf R
TY Kick f L
TY Kick f R
TY Kick ff L
TY Kick ff R
SF Kick 1 L
SF Kick 1 R
SF Kick 2 L

941
942
943
944
945
946
947
948
949
950

Dry Kick 4
Small Kick
Vint Kick
Sweep Bass
WD Snr p L
WD Snr p R
WD Snr mf L
WD Snr mf R
WD Snr f L
WD Snr f R

1011
1012
1013
1014
1015
1016
1017
1018
1019
1020

Reg.Snr1 f L
Reg.Snr1 f R
Reg.Snr1ff L
Reg.Snr1ff R
Reg.Snr2 p L
Reg.Snr2 p R
Reg.Snr2 f L
Reg.Snr2 f R
Reg.Snr2ff L
Reg.Snr2ff R

741
742
743
744
745
746
747
748
749
750

SynBassClick
JD EP Atk
Key On Click
Org Click 1
Org Click 2
Org Click 3
Org Click 4
Org Click 5
JD Sm Metal
Ice Crash

811
812
813
814
815
816
817
818
819
820

Thin Beef
Tao Hit
Smear Hit 1
Smear Hit 2
LoFi Min Hit
Orch. Hit
Punch Hit
O'Skool Hit
Philly Hit
Scratch 1

881
882
883
884
885
886
887
888
889
890

SF Kick 2 R
Reg.Kick p L
Reg.Kick p R
Reg.Kick f L
Reg.Kick f R
Reg.Kick ffL
Reg.Kick ffR
Rock Kick p
Rock Kick f
Jazz Kick p

951
952
953
954
955
956
957
958
959
960

WD
WD
WD
WD
WD
WD
WD
WD
WD
WD

1021
1022
1023
1024
1025
1026
1027
1028
1029
1030

Amb.Snr1 p L
Amb.Snr1 p R
Amb.Snr1 f L
Amb.Snr1 f R
Amb.Snr2 p L
Amb.Snr2 p R
Amb.Snr2 f L
Amb.Snr2 f R
Piccolo Snr
Maple Snr

751
752
753
754
755
756
757
758
759
760

JD Switch
JD Tuba Slap
JD Plink
JD Plunk
TVF Trigger
Hi Q
Slap
Stick
Click
Cutting Nz

821
822
823
824
825
826
827
828
829
830

Scratch
Scratch
Scratch
Scratch
Scratch
Scratch
Scratch
Scratch
Scratch
Scratch

891
892
893
894
895
896
897
898
899
900

Jazz Kick mf
Jazz Kick f
Dry Kick 1
Tight Kick
Old Kick
Jz Dry Kick
Dry Kick 2
Dry Kick 3
Power Kick
R&B Kick L

961
962
963
964
965
966
967
968
969
970

LD
LD
LD
LD
LD
LD
LD
LD
LD
LD

Snr p L
Snr p R
Snr mf L
Snr mf R
Snr f L
Snr f R
Snr ff L
Snr ff R
Rim mf L
Rim mf R

1031
1032
1033
1034
1035
1036
1037
1038
1039
1040

Light Snr ff
Click Snr p
Click Snr ff
SF SnrGst1 L
SF SnrGst1 R
SF SnrGst2 L
SF SnrGst2 R
Reg.SnrGst L
Reg.SnrGst R
Sft Snr Gst

761
762
763
764
765
766
767
768
769
770

Ac.Bass Body
Flute Pad Nz
Applause
River
Thunder
Monsoon
Stream
Bubble
Bird Song
Dog Bark

831
832
833
834
835
836
837
838
839
840

MG
MG
MG
MG
MG
MG
MG
MG
MG
MG

901
902
903
904
905
906
907
908
909
910

R&B Kick R
Rk CmpKick L
Rk CmpKick R
MaxLow Kick1
MaxLow Kick2
Dist Kick
FB Kick
Rough Kick1
Rough Kick2
Rough Kick3

971
972
973
974
975
976
977
978
979
980

LD Rim f L
LD Rim f R
LD Rim ff L
LD Rim ff R
TY Snr p L
TY Snr p R
TY Snr mf L
TY Snr mf R
TY Snr f L
TY Snr f R

1041
1042
1043
1044
1045
1046
1047
1048
1049
1050

Jazz Snr p
Jazz Snr mf
Jazz Snr f
Jazz Rim p
Jz Brsh Slap
Jz Brsh Swsh
Swish&Turn p
Swish&Turn f
Snr Roll Lp
BrushRoll Lp

244

2
3
4
5
6
7
9
10
Push
Pull

Zap
Zap
Zap
Zap
Zap
Zap
Zap
Zap
Zap
Zap

1
2
3
4
5
6
7
8
9
10

Snr ff L
Snr ff R
Rim p L
Rim p R
Rim mf L
Rim mf R
Rim f L
Rim f R
Rim ff L
Rim ff R

SonicCell_e.book 245 ページ 2007年7月2日

月曜日

午後3時50分

Waveform List

No.

Name

No.

Name

No.

Name

No.

Name

No.

Name

1051
1052
1053
1054
1055
1056
1057
1058
1059
1060

Soft Jz Roll
Concert SD
GoodOld Snr1
GoodOld Snr2
GoodOld Snr3
GoodOld Snr4
GoodOld Snr5
GoodOld Snr6
Dirty Snr 1
Dirty Snr 2

1121
1122
1123
1124
1125
1126
1127
1128
1129
1130

SF CStk f L
SF CStk f R
Reg.Stick L
Reg.Stick R
Soft Stick
Hard Stick
Wild Stick
Lo-Bit Stk 1
Lo-Bit Stk 2
Dry Stick 1

1191
1192
1193
1194
1195
1196
1197
1198
1199
1200

Sharp Hi Tom
Dry Lo Tom
TR909 Tom
TR909 DstTom
TR808 Tom
TR606 Tom
Deep Tom
Reg.CHH 1 p
Reg.CHH 1 mf
Reg.CHH 1 f

1261
1262
1263
1264
1265
1266
1267
1268
1269
1270

TR808 Cym
TR606 Cym 2
Ride Cymbal
Ride Bell
Rock Rd Cup
Rock Rd Edge
Jazz Ride p
Jazz Ride mf
TR909 Ride
China Cymbal

1331
1332
1333
1334
1335
1336
1337
1338
1339
1340

Conga Lo Op
Conga Slp Op
Conga Efx
Conga Thumb
Conga 2H Op
Conga 2H Mt
Conga 2H Slp
Conga 2L Op
Conga 2L Mt
TR808 Conga1

1061
1062
1063
1064
1065
1066
1067
1068
1069
1070

Dirty Snr 3
Dirty Snr 4
Dirty Snr 5
Dirty Snr 6
Dirty Snr 7
Grit Snr 1
Grit Snr 2
Grit Snr 3
LoBit SnrFlm
Lo-Bit Snr 1

1131
1132
1133
1134
1135
1136
1137
1138
1139
1140

Dry Stick 2
Dry Stick 3
R8 Comp Rim
R&B ShrtRim1
R&B ShrtRim2
TR909 Rim
TR808 Rim
LD L.Tom mf
LD L.Tom f
LD L.Tom ff

1201
1202
1203
1204
1205
1206
1207
1208
1209
1210

Reg.CHH 1 ff
Reg.CHH 2 mf
Reg.CHH 2 f
Reg.CHH 2 ff
Reg.PHH mf
Reg.PHH f
Reg.OHH mf
Reg.OHH f
Reg.OHH ff
Rock CHH1 mf

1271
1272
1273
1274
1275
1276
1277
1278
1279
1280

Concert Cym
Concert Cym2
Hand Clap
Club Clap
Real Clap
Bright Clap
R8 Clap
Gospel Clap
Amb Clap
Hip Clap

1341
1342
1343
1344
1345
1346
1347
1348
1349
1350

TR808 Conga2
Timbale 1
Timbale 2
Timbare 3
Timbare 4
Cabasa Up
Cabasa Down
Cabasa Cut
Cabasa 2
Cabasa 2 Cut

1071
1072
1073
1074
1075
1076
1077
1078
1079
1080

Lo-Bit Snr 2
MrchCmp Snr
Reggae Snr
DR660 Snr
Jngl pkt Snr
Pocket Snr
Flange Snr
Analog Snr 1
Analog Snr 2
Analog Snr 3

1141
1142
1143
1144
1145
1146
1147
1148
1149
1150

LD M.Tom mf
LD M.Tom f
LD M.Tom ff
LD H.Tom mf
LD H.Tom f
LD H.Tom ff
TY L.Tom mf
TY L.Tom f
TY L.Tom ff
TY M.Tom mf

1211
1212
1213
1214
1215
1216
1217
1218
1219
1220

Rock CHH1 f
Rock CHH2 mf
Rock CHH2 f
Rock OHH
Lo-Bit CHH 1
Lo-Bit CHH 2
Lo-Bit CHH 3
Lo-Bit CHH 4
Lo-Bit CHH 5
HipHop CHH

1281
1282
1283
1284
1285
1286
1287
1288
1289
1290

Funk Clap
Claptail
TR808 Clap
Disc Clap
Dist Clap
Dist Clap 2
Old Clap
TR909 Clap
TR909 Clap
TR808 Clap

1351
1352
1353
1354
1355
1356
1357
1358
1359
1360

Maracas
808 Maracas
R8 Shaker
Shaker 1
Shaker 2
Shaker 3
Guiro 1
Guiro 2
Guiro Long
Guiro 2 Up

1081
1082
1083
1084
1085
1086
1087
1088
1089
1090

Tiny Snare
R&B ShrtSnr1
TR909 Snr 1
TR909 Snr 2
TR909 Snr 3
TR909 Snr 4
TR909 Snr 5
TR909 Snr 6
TR808 Snr 1
TR808 Snr 2

1151
1152
1153
1154
1155
1156
1157
1158
1159
1160

TY M.Tom f
TY M.Tom ff
TY H.Tom mf
TY H.Tom f
TY H.Tom ff
RR F.Tom mp
RR F.Tom f
RR F.Tom ff
SF L.Tom mf
SF L.Tom ff

1221
1222
1223
1224
1225
1226
1227
1228
1229
1230

TR909 CHH 1
TR909 CHH 2
TR808 CHH 1
TR808 CHH 2
TR606 CHH 1
TR606 CHH 2
TR606 DstCHH
Lite CHH
CR78 CHH
Dance CHH

1291
1292
1293
1294
1295
1296
1297
1298
1299
1300

TR707 Clap
Cheap Clap
Mix Clap 1 L
Mix Clap 1 R
Mix Clap 2 L
Mix Clap 2 R
Mix Clap 3
Mix Clap 4
Finger Snap
Club FinSnap

1361
1362
1363
1364
1365
1366
1367
1368
1369
1370

Guiro 2 Down
Guiro 2 Fast
Vibraslap
Tamborine 1
Tamborine 2
Tamborine 3
Tamborine4 p
Tamborine4 f
CR78 Tamb
Cajon 1

1091
1092
1093
1094
1095
1096
1097
1098
1099
1100

TR808 Snr 3
TR808 Snr 4
Lite Snare
TR808 Snr 5
TR808 Snr 6
TR606 Snr 1
TR606 Snr 2
CR78 Snare
Urbn Sn Roll
Vint Snr 1

1161
1162
1163
1164
1165
1166
1167
1168
1169
1170

SF M.Tom mf
SF M.Tom f
SF M.Tom ff
SF H.Tom mf
SF H.Tom f
SF H.Tom ff
RR FT Flm ff
SF LT Flm ff
SF MT Flm f
SF HT Flm p

1231
1232
1233
1234
1235
1236
1237
1238
1239
1240

Noise CHH
Hip PHH
TR909 PHH 1
TR909 PHH 2
TR808 PHH
TR606 PHH 1
TR606 PHH 2
Lo-Bit PHH
Lo-Bit OHH 1
Lo-Bit OHH 2

1301
1302
1303
1304
1305
1306
1307
1308
1309
1310

Snap
Group Snap
Cowbell
Cowbell Mute
Cowbell2 Lng
Cowbell2 Edg
Cowbell3 mf
Cowbell3 f
TR808Cowbell
Wood Block

1371
1372
1373
1374
1375
1376
1377
1378
1379
1380

Cajon 2
Cajon 3
Cajon 4
SprgDrm Hit
Cuica
Cuica 2 Hi
Cuica 2 Low
Timpani p
Timpani f
Timpani Roll

1101
1102
1103
1104
1105
1106
1107
1108
1109
1110

Vint Snr 2
Vint Snr 3
Vint Snr 4
Dist Snr
Short Snr1
Short Snr2
WD CStk mf L
WD CStk mf R
WD CStk f L
WD CStk f R

1171
1172
1173
1174
1175
1176
1177
1178
1179
1180

SF HT Flm f
SF HT Flm ff
Reg.F.Tom p
Reg.F.Tom f
Reg.L.Tom p
Reg.L.Tom f
Reg.M.Tom p
Reg.M.Tom f
Reg.H.Tom p
Reg.H.Tom f

1241
1242
1243
1244
1245
1246
1247
1248
1249
1250

Lo-Bit OHH 3
HipHop OHH
TR909 OHH 1
TR909 OHH 2
TR808 OHH 1
TR808 OHH 2
TR606 OHH
Lite OHH
CR78 OHH
Noise OHH

1311
1312
1313
1314
1315
1316
1317
1318
1319
1320

Wood Block2H
Wood Block2L
Claves
Claves 2
TR808 Claves
CR78 Beat
Castanet
Whistle
Whistle Long
Whistle Shrt

1381
1382
1383
1384
1385
1386
1387
1388
1389
1390

Timpani Lp
ConcertBD p
ConcertBD f
ConcertBD ff
ConcertBD Lp
Triangle 1
Triangle 2
Tibet Cymbal
Slight Bell
Wind Chime

1111
1112
1113
1114
1115
1116
1117
1118
1119
1120

LD CStk mf L
LD CStk mf R
LD CStk f L
LD CStk f R
TY CStk mf L
TY CStk mf R
TY CStk f L
TY CStk f R
SF CStk p L
SF CStk p R

1181
1182
1183
1184
1185
1186
1187
1188
1189
1190

Reg.L.TomFlm
Reg.M.TomFlm
Reg.H.TomFlm
Jazz Lo Tom
Jazz Mid Tom
Jazz Hi Tom
Jazz Lo Flm
Jazz Mid Flm
Jazz Hi Flm
Sharp Lo Tom

1251
1252
1253
1254
1255
1256
1257
1258
1259
1260

Noise OHH 2
Crash Cym1 p
Crash Cym1 f
Crash Cym 2
Rock Crash 1
Rock Crash 2
Splash Cym
Jazz Crash
TR909 Crash
TR909 Crash2

1321
1322
1323
1324
1325
1326
1327
1328
1329
1330

Bongo Hi Mt
Bongo Hi Slp
Bongo Hi Op
Bongo Lo Op
Bongo Lo Slp
Conga Hi Mt
Conga Lo Mt
Conga Hi Slp
Conga Lo Slp
Conga Hi Op

1391
1392
1393
1394
1395
1396
1397
1398
1399
1400

Crotale
R8 Click
Metro Bell
Metro Click
MC500 Beep 1
MC500 Beep 2
DR202 Beep
Low Square
Low Sine
DC

1401

Reverse Cym

1

1
2
2

245

SonicCell_e.book 246 ページ 2007年7月2日

月曜日

午後3時50分

MIDI Implementation
1. Receive data

SonicCell

Date:

2007.6.15

Version: 1.00

* The SRX series corresponding to each Bank Select are to see the
SRX series owner's manual.

■Channel Voice Messages
* Not received in Performance mode when the Receive Switch
parameter (Part Edit) is OFF.

●Note off
Status

2nd byte

3rd byte

8nH

kkH

vvH

9nH
kkH
n = MIDI channel number:

00H
0H - FH (ch.1 - 16)

kk = note number:
vv = note off velocity:

00H - 7FH (0 - 127)
00H - 7FH (0 - 127)

* Not received when the Tone Env Mode parameter (Patch Ctrl and
Rhythm General) is NO-SUS.

BANK SELECT
| PROGRAM | GROUP
| NUMBER
MSB | LSB
| NUMBER
|
|
-----+-----------+-----------+----------------------+----------000 |
| 001 - 128 | GM Patch
| 001 - 256
: |
|
|
|
063 |
| 001 - 128 | GM Patch
| 001 - 256
085 | 000
| 001 - 064 | User Performance
| 001 - 064
| 064
| 001 - 064 | Preset Performance | 001 - 064
086 | 000
| 001 - 032 | User Rhythm
| 001 - 032
| 064
| 001 - 032 | Preset Rhythm
| 001 - 032
087 | 000
| 001 - 128 | User Patch
| 001 - 128
| 001
| 001 - 128 | User Patch
| 129 - 256
| 064
| 001 - 128 | Preset Patch A
| 001 - 128
| 065
| 001 - 128 | Preset Patch B
| 001 - 128
| :
|
| :
|
092 | 000 | 001 | SRX Rhythm
| 001 | :
|
| :
|
093 | 000 | 001 | SRX Patch
| 001 | :
|
| :
|
120 |
| 001 - 057 | GM Rhythm
| 001 - 009
121 | 000 | 001 - 128 | GM Patch
| 001 - 256

❍Modulation (Controller number 1)

●Note on
Status

Model:

Status
2nd byte

9nH
kkH
n = MIDI channel number:
kk = note number:
vv = note on velocity:

3rd byte
vvH
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)
01H - 7FH (1 - 127)

2nd byte

BnH
01H
n = MIDI channel number:
vv = Modulation depth:

3rd byte
vvH
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)

* Not received in Performance mode when the Receive Modulation
parameter (Performance MIDI) is OFF.

●Polyphonic Key Pressure
Status

2nd byte

AnH
kkH
n = MIDI channel number:
kk = note number:
vv = Polyphonic Key Pressure:

3rd byte
vvH
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)
00H - 7FH (0 - 127)

* Not received in Performance mode when the Receive Poly Key
Pressure parameter (Performance MIDI) is OFF.

●Control Change
* If the corresponding Controller number is selected for the Patch
Matrix Control Source parameter (Patch Mtrx Ctrl1-4), the
corresponding effect will occur.
* If a Controller number that corresponds to the System Control
Source 1, 2, 3 or 4 parameter (System Control) is selected, the
specified effect will apply if Patch Control Source 1, 2, 3 or 4
parameter (Patch Mtrx Ctrl1-4) is set to SYS CTRL1, SYS CTRL2,
SYS CTRL3 or SYS CTRL4.

❍Bank Select (Controller number 0, 32)
Status
2nd byte
BnH
00H
BnH
20H
n = MIDI channel number:
mm, ll = Bank number:

3rd byte
mmH
llH
0H - FH (ch.1 - 16)
00 00H - 7F 7FH (bank.1 - bank.16384)

* Not received in Performance mode when the Receive Bank Select
(Performance MIDI) is OFF.
* The Performances, Patches, and Rhythms corresponding to each
Bank Select are as follows.

246

❍Breath type (Controller number 2)
Status

2nd byte

BnH
02H
n = MIDI channel number:
vv = Control value:

3rd byte
vvH
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)

❍Foot type (Controller number 4)
Status

2nd byte
BnH
04H
n = MIDI channel number:
vv = Control value:

3rd byte
vvH
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)

❍Portamento Time (Controller number 5)
Status

2nd byte
BnH
05H
n = MIDI channel number:
vv = Portamento Time:

3rd byte
vvH
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)

* In Performance mode the Part Portament Time parameter (Part
Edit) will change.

❍Data Entry (Controller number 6, 38)
2nd byte
3rd byte
Status
BnH
06H
mmH
BnH
26H
llH
n = MIDI channel number: 0H - FH (ch.1 - 16)
mm, ll = the value of the parameter specified by RPN/NRPN
mm = MSB, ll = LSB

SonicCell_e.book 247 ページ 2007年7月2日

月曜日

午後3時50分

MIDI Implementation

❍Volume (Controller number 7)

❍Sostenuto (Controller number 66)

Status

2nd byte

3rd byte

Status

2nd byte

3rd byte

BnH

07H

vvH

BnH

42H

vvH

0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)

n = MIDI channel number:
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON
vv = Control value:

n = MIDI channel number:
vv = Volume:

* Not received in Performance mode when the Receive Volume

❍Soft (Controller number 67)

parameter (Performance MIDI) is OFF.
* In Performance mode the Part Level parameter (Part Edit) will

Status

2nd byte

3rd byte

BnH

43H

vvH

change.

n = MIDI channel number:
0H - FH (ch.1 - 16)
vv = Control value:
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON

❍Balance (Controller number 8)
Status

2nd byte

3rd byte

❍Legato Foot Switch (Controller number 68)

BnH

08H

vvH

Status

2nd byte

3rd byte

0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)

BnH

44H

vvH

n = MIDI channel number:
vv = Balance:

n = MIDI channel number:
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON
vv = Control value:

❍Panpot (Controller number 10)
Status

2nd byte

BnH
0AH
n = MIDI channel number:
vv = Panpot:

3rd byte
vvH
0H - FH (ch.1 - 16)
00H - 40H - 7FH (Left - Center - Right)

* Not received in Performance mode when the Receive Pan
parameter (Performance MIDI) is OFF.
* In Performance mode the Part Pan parameter (Part Edit) will
change.

* In Performance mode the Part Legato Switch parameter (Part Edit)
will change.

❍Hold-2 (Controller number 69)
Status
2nd byte
BnH
45H
n = MIDI channel number:
vv = Control value:

3rd byte
vvH
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)

* A hold movement isn't done.

❍Expression (Controller number 11)
Status
2nd byte
BnH
0BH
n = MIDI channel number:
vv = Expression:

3rd byte
vvH
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)

❍Resonance (Controller number 71)
Status

2nd byte
3rd byte
BnH
47H
vvH
n = MIDI channel number:
0H - FH (ch.1 - 16)
vv= Resonance value (relative change): 00H - 40H - 7FH (-64 - 0 - +63)

* Not received when Tone Receive Expression parameter (Patch Ctrl
or Rhythm General) is OFF.
* Not received in Performance mode when Receive Expression
parameter (Performance MIDI) is OFF.

* In Performance mode the Part Resonance Offset parameter (Part
Edit) will change.

❍Release Time (Controller number 72)
❍Hold 1 (Controller number 64)
Status

2nd byte
3rd byte
BnH
40H
vvH
n = MIDI channel number:
0H - FH (ch.1 - 16)
vv = Control value:
00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON
* Not received when Tone Receive Hold-1 parameter (Patch Ctrl or
Rhythm General) is OFF.
* Not received in Performance mode when Receive Hold-1
parameter (Performance MIDI) is OFF.

❍Portamento (Controller number 65)
Status

2nd byte
3rd byte
BnH
41H
vvH
n = MIDI channel number:
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON
vv = Control value:

Status

2nd byte
3rd byte
BnH
48H
vvH
n = MIDI channel number:
0H - FH (ch.1 - 16)
vv = Release Time value (relative change) : 00H - 40H - 7FH (-64 - 0 - +63)

* In Performance mode the Part Release Offset parameter (Part Edit)
will change.

❍Attack time (Controller number 73)
Status
2nd byte
3rd byte
BnH
49H
vvH
n = MIDI channel number:
0H - FH (ch.1 - 16)
vv = Attack time value (relative change) : 00H - 40H - 7FH (-64 - 0 - +63)
* In Performance mode the Part Attack Offset parameter (Part Edit)
will change.

* In Performance mode the Part Portamento Switch parameter (Part
Edit) will change.

247

SonicCell_e.book 248 ページ 2007年7月2日

月曜日

午後3時50分

MIDI Implementation

❍Cutoff (Controller number 74)

❍General Purpose Controller 6 (Controller number 81)

Status

2nd byte

3rd byte

Status

2nd byte

3rd byte

BnH

4AH

vvH

BnH

51H

vvH

n = MIDI channel number:
0H - FH (ch.1 - 16)
vv = Cutoff value (relative change): 00H - 40H - 7FH (-64 - 0 - +63)

n = MIDI channel number:
vv = Control value:

0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)

* The Tone Level parameter (Patch TVA) of Tone 2 will change.
* In Performance mode the Part Cutoff Offset parameter (Part Edit)

❍General Purpose Controller 7 (Controller number 82)

will change.

Status

2nd byte
52H

❍Decay Time (Controller number 75)

BnH

Status

n = MIDI channel number:
vv = Control value:

BnH

2nd byte
4BH

3rd byte
vvH

3rd byte
vvH
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)

n = MIDI channel number:

0H - FH (ch.1 - 16)
vv = Decay Time value (relative change) : 00H - 40H - 7FH (-64 - 0 - +63)

* The Tone Level parameter (Patch TVA) of Tone 3 will change.

* In Performance mode the Part Decay Offset parameter (Part Edit)

❍General Purpose Controller 8 (Controller number 83)

will change.

❍Vibrato Rate (Controller number 76)
Status

2nd byte

3rd byte

BnH
4CH
vvH
n = MIDI channel number:
0H - FH (ch.1 - 16)
vv = Vibrato Rate value (relative change) : 00H - 40H - 7FH (-64 - 0 - +63)
* In Performance mode the Part Vibrato Rate parameter (Part Edit)
will change.

❍Vibrato Depth (Controller number 77)
Status

2nd byte

3rd byte

BnH
4DH
vvH
n = MIDI channel number:
0H - FH (ch.1 - 16)
vv = Vibrato Depth Value (relative change) : 00H - 40H - 7FH (-64 - 0 - +63)
* In Performance mode the Part Vibrato Depth parameter (Part
Edit) will change.

❍Vibrato Delay (Controller number 78)
Status

2nd byte
BnH
4EH
n = MIDI channel number:

3rd byte
vvH
0H - FH (ch.1 - 16)
vv = Vibrato Delay value (relative change) : 00H - 40H - 7FH (-64 - 0 - +63)

* In Performance mode the Part Vibrato Delay parameter (Part Edit)
will change.

❍General Purpose Controller 5 (Controller number 80)
Status

2nd byte
BnH
50H
n = MIDI channel number:
vv = Control value:

3rd byte
vvH
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)

* The Tone Level parameter (Patch TVA) of Tone 1 will change.

Status
2nd byte
BnH
53H
n = MIDI channel number:
vv = Control value:

3rd byte
vvH
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)

* The Tone Level parameter (Patch TVA) of Tone 4 will change.

❍Portamento control (Controller number 84)
Status
2nd byte
BnH
54H
n = MIDI channel number:
kk = source note number:

3rd byte
kkH
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)

* A Note-on received immediately after a Portamento Control
message will change continuously in pitch, starting from the pitch
of the Source Note Number.
* If a voice is already sounding for a note number identical to the
Source Note Number, this voice will continue sounding (i.e.,
legato) and will, when the next Note-on is received, smoothly
change to the pitch of that Note-on.
* The rate of the pitch change caused by Portamento Control is
determined by the Portamento Time value.

❍Effect 1 (Reverb Send Level) (Controller number 91)
Status
2nd byte
BnH
5BH
n = MIDI channel number:
vv = Reverb Send Level:

3rd byte
vvH
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)

* In Performance mode the Part Reverb Send Level parameter (Part
Edit) will change.

❍Effect 3 (Chorus Send Level) (Controller number 93)
Status
2nd byte
BnH
5DH
n = MIDI channel number:
vv = Chorus Send Level:

3rd byte
vvH
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)

* In Performance mode the Part Chorus Send Level parameter (Part
Edit) will change.

248

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MIDI Implementation

❍RPN MSB/LSB (Controller number 100, 101)

●Program Change

Status

2nd byte

3rd byte

Status

BnH
BnH

65H
64H

mmH
llH

CnH

n = MIDI channel number: 0H - FH (ch.1 - 16)
mm = upper byte (MSB) of parameter number specified by RPN
ll = lower byte (LSB) of parameter number specified by RPN

2nd byte
ppH

n = MIDI channel number:
pp = Program number:

0H - FH (ch.1 - 16)
00H - 7FH (prog.1 - prog.128)

* Not received in Performance mode when the Receive Program
Change parameter (Performance MIDI) is OFF.

<<< RPN >>>
Control Changes include RPN (Registered Parameter Numbers),
which are extended.
When using RPNs, first RPN (Controller numbers 100 and 101; they
can be sent in any order) should be sent in order to select the
parameter, then Data Entry (Controller numbers 6 and 38) should be
sent to set the value. Once RPN messages are received, Data Entry
messages that is received at the same MIDI channel after that are
recognized as changing toward the value of the RPN messages. In
order not to make any mistakes, transmitting RPN Null is
recommended after setting parameters you need.
This device receives the following RPNs.
RPN
MSB, LSB
00H, 00H

Data entry
MSB, LSB
mmH, llH

Notes
Pitch Bend Sensitivity
mm: 00H - 18H (0 - 24 semitones)
ll: ignored (processed as 00H)
Up to 2 octave can be specified in

semitone steps.
* In Performance mode, the Part Bend Range parameter (Part Edit)
will change.
00H, 01H

mmH, llH

Channel Fine Tuning
mm, ll: 20 00H - 40 00H - 60 00H
(-4096 x 100 / 8192 - 0 - +4096 x 100

/ 8192 cent)
* In Performance mode, the Part Fine Tune parameter (Part Edit)
will change.
00H, 02H

Channel Coarse Tuning
mm: 10H - 40H - 70H (-48 - 0 - +48
semitones)
ll: ignored (processed as 00H)
* In Performance mode, the Part Coarse Tune parameter (Part Edit)
will change.
00H, 05H

●Channel Pressure
Status
DnH

2nd byte
vvH

n = MIDI channel number:
vv = Channel Pressure:

0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)

* Not received in Performance mode when the Receive Channel
Pressure parameter (Performance MIDI) is OFF.

●Pitch Bend Change
Status

2nd byte

EnH
llH
n = MIDI channel number:
mm, ll = Pitch Bend value:

3rd byte
mmH
0H - FH (ch.1 - 16)
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)

* Not received when the Tone Receive Bender parameter (Patch
Ctrl) is OFF.
* Not received in Performance mode when the Receive Pitch Bend
parameter (Performance MIDI) is OFF.

■Channel Mode Messages
* Not received in Performance mode when the Receive Switch
parameter (Part Edit) is OFF.

●All Sounds Off (Controller number 120)
Status
2nd byte
3rd byte
BnH
78H
00H
n = MIDI channel number: 0H - FH (ch.1 - 16)

mmH, llH

mmH, llH

* When this message is received, all notes currently sounding on the
corresponding channel will be turned off.

Modulation Depth Range
mm: 00 00H - 06 00H
(0 - 16384 x 600 / 16384 cent)

* Not received in Patch mode.
7FH, 7FH

---, ---

RPN null
RPN and NRPN will be set as
“unspecified.” Once this setting has
been made, subsequent Parameter
values that were previously set will
not change.
mm, ll: ignored

249

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MIDI Implementation

●Reset All Controllers (Controller number 121)
Status
BnH

2nd byte
79H

3rd byte
00H

n = MIDI channel number: 0H - FH (ch.1 - 16)
* When this message is received, the following controllers will be
set to their reset values.

●MONO (Controller number 126)
Status
BnH

2nd byte
7EH

n = MIDI channel number:
mm = mono number:

3rd byte
mmH
0H - FH (ch.1 - 16)
00H - 10H (0 - 16)

* The same processing will be carried out as when All Notes Off is
received.

Pitch Bend Change

+/-0 (center)

* In Performance mode, the Part Mono/Poly parameter (Part Edit)
will change.

Polyphonic Key Pressure
Channel Pressure

0 (off)
0 (off)

●POLY (Controller number 127)

Modulation
Breath Type

0 (off)
0 (min)

BnH

Expression

127 (max) However the controller
will be at minimum.

n = MIDI channel number: 0H - FH (ch.1 - 16)

Hold 1
Sostenuto

0 (off)
0 (off)

* The same processing will be carried out as when All Notes Off is
received.

Soft
Hold 2
RPN
NRPN

0 (off)
0 (off)
unset; previously set data will not change
unset; previously set data will not change

* In Performance mode, the Part Mono/Poly parameter (Part Edit)
will change.

Controller

Reset value

●All Notes Off (Controller number 123)
Status

2nd byte
3rd byte
BnH
7BH
00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
* When All Notes Off is received, all notes on the corresponding
channel will be turned off. However, if Hold 1 or Sostenuto is ON,
the sound will be continued until these are turned off.

●OMNI OFF (Controller number 124)
Status

2nd byte
3rd byte
BnH
7CH
00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
* The same processing will be carried out as when All Notes Off is
received.

●OMNI ON (Controller number 125)
Status

2nd byte
3rd byte
BnH
7DH
00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
* The same processing will be carried out as when All Notes Off is
received. OMNI ON will not be turned on.

250

Status

2nd byte
7FH

3rd byte
00H

■System Realtime Message
●Timing Clock
Status
F8H
* This is received when Sync Mode parameter (System) is SLAVE.

●Active Sensing
Status
FEH
* When Active Sensing is received, the unit will begin monitoring
the intervals of all further messages. While monitoring, if the
interval between messages exceeds 420 ms, the same processing
will be carried out as when All Sounds Off, All Notes Off and
Reset All Controllers are received, and message interval
monitoring will be halted.

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MIDI Implementation

■System Exclusive Message
Status
F0H

Data byte
iiH, ddH, ......,eeH

Status
F7H

F0H:

System Exclusive Message status

ii = ID number:

an ID number (manufacturer ID) to indicate the
manufacturer whose Exclusive message this is.
Roland's manufacturer ID is 41H.
ID numbers 7EH and 7FH are extensions of the
MIDI
standard;
Messages (7EH)

Universal
Non-realtime
and Universal Realtime

❍GM2 System On
Status

Data byte

Status

F0H

7EH 7FH 09H 03H

F7H

Byte
F0H

Exclusive status

7EH
7FH

ID number (Universal Non-realtime Message)
Device ID (Broadcast)

09H
03H

Sub ID#1 (General MIDI Message)
Sub ID#2 (General MIDI 2 On)

F7H

EOX (End Of Exclusive)

Explanation

Messages (7FH).
dd,...,ee = data:
F7H:

00H - 7FH (0 - 127)
EOX (End Of Exclusive)

* When this messages is received, this instrument will turn to the
Performance mode.
* Not received when the Receive GM2 System On parameter

Of the System Exclusive messages received by this device, the
Universal Non-realtime messages and the Universal Realtime

(System MIDI) is OFF.

messages and the Data Request (RQ1) messages and the Data Set

❍GM System Off

(DT1) messages will be set automatically.

Status

Data byte

Status

F0H

7EH, 7F, 09H, 02H

F7H

Byte
F0H
7EH
7FH
09H

Explanation
Exclusive status
ID number (Universal Non-realtime Message)
Device ID (Broadcast)
Sub ID#1 (General MIDI Message)

02H
F7H

Sub ID#2 (General MIDI Off)
EOX (End Of Exclusive)

●Universal Non-realtime System Exclusive
Messages
❍Identity Request Message
Status
F0H

Data byte
7EH, dev, 06H, 01H

Status
F7H

Byte
F0H
7EH
dev
06H
01H

Explanation
Exclusive status
ID number (Universal Non-realtime Message)
Device ID (dev: 10H - 1FH, 7FH)
Sub ID#1 (General Information)
Sub ID#2 (Identity Request)

F7H

EOX (End Of Exclusive)

* When this message is received, Identity Reply message (p. 256)
will be transmitted.

❍GM1 System On
Status
F0H

Data byte
7EH, 7FH, 09H, 01H

Status
F7H

Byte
F0H
7EH
7FH
09H
01H
F7H

Explanation
Exclusive status
ID number (Universal Non-realtime Message)
Device ID (Broadcast)
Sub ID#1 (General MIDI Message)
Sub ID#2 (General MIDI 1 On)
EOX (End Of Exclusive)

* When this messages is received, this instrument will return to the
Performance mode.

●Universal Realtime System Exclusive Messages
❍Master Volume
Status
F0H
Byte
F0H
7FH
7FH
04H
01H
llH
mmH
F7H

Data byte
7FH, 7FH, 04H, 01H, llH, mmH

Status
F7H

Explanation
Exclusive status
ID number (universal realtime message)
Device ID (Broadcast)
Sub ID#1 (Device Control)
Sub ID#2 (Master Volume)
Master Volume lower byte
Master Volume upper byte
EOX (End Of Exclusive)

* The lower byte (llH) of Master Volume will be handled as 00H.
* The Master Level parameter (System) will change.

* When this messages is received, this instrument will turn to the
Performance mode.
* Not received when the Receive GM1 System On parameter
(System MIDI) is OFF.

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MIDI Implementation

❍Master Fine Tuning
Status

Data byte

Status

pp=0 Reverb Type
vv = 00H Small Room

F0H

7FH, 7FH, 04H, 03H, llH, mmH

F7H

vv = 01H Medium Room

Byte
F0H

Explanation
Exclusive status

7FH
7FH

ID number (universal realtime message)
Device ID (Broadcast)

04H
03H

Sub ID#1 (Device Control)
Sub ID#2 (Master Fine Tuning)

F7H

llH
mmH

Master Fine Tuning LSB
Master Fine Tuning MSB

❍Chorus Parameters

F7H

EOX (End Of Exclusive)

vv = 02H Large Room
vv = 03H Medium Hall
vv = 04H Large Hall
vv = 08H Plate

Status

Data byte

Status

F0H

7FH, 7FH, 04H, 05H, 01H, 01H,

F7H

mm, ll: 00 00H - 40 00H - 7F 7FH (-100 - 0 - +99.9 [cents])
* The Master Tune parameter (System) will change.

❍Master Coarse Tuning
Status

Data byte

Status

F0H

7FH, 7FH, 04H, 04H, llH, mmH

F7

Byte
F0H
7FH
7FH
04H

Explanation
Exclusive status
ID number (universal realtime message)
Device ID (Broadcast)
Sub ID#1 (Device Control)

04H
llH
mmH
F7H

Sub ID#2 (Master Coarse Tuning)
Master Coarse Tuning LSB
Master Coarse Tuning MSB
EOX (End Of Exclusive)

llH:
mmH:

ignored (processed as 00H)
28H - 40H - 58H (-24 - 0 - +24 [semitones])

01H, 01H, 02H, ppH, vvH

Exclusive status
ID number (universal realtime message)
Device ID (Broadcast)
Sub ID#1 (Device Control)
Sub ID#2 (Global Parameter Control)

01H
01H
01H
01H
02H
ppH
vvH

Slot path length
Parameter ID width
Value width
Slot path MSB
Slot path LSB (Effect 0102: Chorus)
Parameter to be controlled.
Value for the parameter.
pp=0 Chorus Type
vv=0 Chorus1

●Global Parameter Control
* Not received in Patch mode.

❍Reverb Parameters
F0H

Data byte
7FH, 7FH, 04H, 05H, 01H, 01H,
01H, 01H, 01H, ppH, vvH

Byte
F0H
7FH
7FH
04H
05H
01H
01H
01H
01H
01H
ppH
vvH

Explanation
Exclusive status
ID number (universal realtime message)
Device ID (Broadcast)
Sub ID#1 (Device Control)
Sub ID#2 (Global Parameter Control)
Slot path length
Parameter ID width
Value width
Slot path MSB
Slot path LSB (Effect 0101: Reverb)
Parameter to be controlled.
Value for the parameter.

Status
F7H
F7H

252

Explanation

Byte
F0H
7FH
7FH
04H
05H

* The Master Key Shift parameter (System) will change.

Status

pp=1 Reverb Time
vv = 00H - 7FH 0 - 127
EOX (End Of Exclusive)

vv=1 Chorus2
vv=2 Chorus3
vv=3 Chorus4
vv=4 FB Chorus
vv=5 Flanger
pp=1 Mod Rate
vv= 00H - 7FH 0 - 127
pp=2 Mod Depth
vv = 00H - 7FH 0 - 127
pp=3 Feedback
vv = 00H - 7FH 0 - 127
pp=4 Send To Reverb
vv = 00H - 7FH 0 - 127
EOX (End Of Exclusive)

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MIDI Implementation

❍Channel Pressure

❍Scale/Octave Tuning Adjust

Status

Data byte

Status

Status

Data byte

F0H

7FH, 7FH, 09H, 01H, 0nH, ppH, rrH

F7H

F0H

7EH, 7FH, 08H, 08H, ffH, ggH, hhH, ssH... F7

Byte
F0H

Exclusive status

Byte
F0H

Exclusive status

7FH
7FH

ID number (universal realtime message)
Device ID (Broadcast)

7EH
7FH

ID number (Universal Non-realtime Message)
Device ID (Broadcast)

09H
01H

Sub ID#1 (Controller Destination Setting)
Sub ID#2 (Channel Pressure)

08H
08H

Sub ID#1 (MIDI Tuning Standard)
Sub ID#2 (scale/octave tuning 1-byte form)

0nH
ppH

MIDI Channel (00 - 0F)
Controlled parameter

ffH

Channel/Option byte 1
bits 0 to 1 = channel 15 to 16

rrH

Controlled range
pp=0 Pitch Control

Explanation

ggH

rr = 28H - 58H -24 - +24 [semitones]

F7H

Explanation

bit 2 to 6 = Undefined
Channel byte 2
bits 0 to 6 = channel 8 to 14

pp=1 Filter Cutoff Control
rr = 00H - 7FH -9600 - +9450 [cents]

hhH

Channel byte 3
bits 0 to 6 = channel 1 to 7

pp=2 Amplitude Control
rr = 00H - 7FH 0 - 200%
pp=3 LFO Pitch Depth
rr = 00H - 7FH 0 - 600 [cents]

ssH

12 byte tuning offset of 12 semitones from C to B
00H = -64 [cents]
40H = 0 [cents] (equal temperament)
7FH = +63 [cents]

pp=4 LFO Filter Depth
rr = 00H - 7FH 0 - 2400 [cents]

F7H

EOX (End Of Exclusive)

❍Key-based Instrument Controllers

pp=5 LFO Amplitude Depth
rr = 00H - 7FH 0 - 100%

Status

Data byte

Status

EOX (End Of Exclusive)

F0H

7FH, 7FH, 0AH, 01H, 0nH, kkH, nnH, vvH

F7H

Byte
F0H
7FH
7FH
0AH

Explanation
Exclusive status
ID number (universal realtime message)
Device ID (Broadcast)
Sub ID#1 (Key-Based Instrument Control)

01H
0nH
kkH
nnH
vvH

Sub ID#2 (Controller)
MIDI Channel (00 - 0FH)
Key Number
Control Number
Value
nn=07H Level
vv = 00H - 7FH 0 - 200% (Relative)
nn=0AH
Pan
vv = 00H - 7FH Left - Right (Absolute)
nn=5BH
Reverb Send
vv = 00H - 7FH 0 - 127 (Absolute)
nn=5D
Chorus Send
vv = 00H - 7FH 0 - 127 (Absolute)
:
EOX (End Of Exclusive)

❍Controller
Status

Data byte

Status

F0H

7FH, 7FH, 09H, 03H, 0nH, ccH, ppH, rrH

F7H

Byte
F0H
7FH
7FH
09H
03H
0nH
ccH
ppH
rrH

Explanation
Exclusive status
ID number (universal realtime message)
Device ID (Broadcast)
Sub ID#1 (Controller Destination Setting)
Sub ID#2 (Control Change)
MIDI Channel (00 - 0F)
Controller number (01 - 1F, 40 - 5F)
Controlled parameter
Controlled range
pp=0 Pitch Control
rr = 28H - 58H -24 - +24 [semitones]
pp=1 Filter Cutoff Control
rr = 00H - 7FH -9600 - +9450 [cents]
pp=2 Amplitude Control
rr = 00H - 7FH 0 - 200%
pp=3 LFO Pitch Depth
rr = 00H - 7FH 0 - 600 [cents]
pp=4 LFO Filter Depth
rr = 00H - 7FH 0 - 2400 [cents]
pp=5 LFO Amplitude Depth
rr = 00H - 7FH 0 - 100%
EOX (End Of Exclusive)

F7H

Status

:
F7

* This parameter affects drum instruments only.

●Data Transmission
This instrument can use exclusive messages to exchange many
varieties of internal settings with other devices.
The model ID of the exclusive messages used by this instrument is
00H 00H 25H.

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MIDI Implementation

❍Data Request 1 RQ1 (11H)

ddH

Address LSB:

lower byte of the starting address of
the data to be sent.

eeH

Data:

the actual data to be sent. Multiple
bytes of data are transmitted in

message. If the conditions are not met, nothing is transmitted.

:
ffH

:
Data

status

sum
F7H

Checksum
EOX (End Of Exclusive)

This message requests the other device to transmit data. The address
and size indicate the type and amount of data that is requested.
When a Data Request message is received, if the device is in a state
in which it is able to transmit data, and if the address and size are
appropriate, the requested data is transmitted as a Data Set 1 (DT1)

F0H

data byte
41H, dev, 00H, 00H, 25H, 11H, aaH, bbH,

status
F7H

* The amount of data that can be transmitted at one time depends

ccH, ddH, ssH, ttH, uuH, vvH, sum
Byte

order starting from the address.

on the type of data, and data will be transmitted from the
specified starting address and size. Refer to the address and size

Remarks

given in “Parameter Address Map” (p. 257).

F0H

Exclusive status

41H
dev
00H

ID number (Roland)
device ID (dev: 10H - 1FH, 7FH)
model ID #1 (SonicCell)

* Data larger than 256 bytes will be divided into packets of 256 bytes
or less, and each packet will be sent at an interval of about 20 ms.
* Regarding the checksum, please refer to (p. 275)

00H
25H
11H
aaH
bbH

model ID #2 (SonicCell)
model ID #3 (SonicCell)
command ID (RQ1)
address MSB
address

* Not received when the Receive Exclusive parameter (System
MIDI) is OFF.

ccH
ddH
ssH
ttH
uuH
vvH
sum

address
address LSB
size MSB
size
size
size LSB
checksum

F7H

EOX (End Of Exclusive)

Status

Data byte

Status

F0H

41H, dev, 42H, 12H, aaH, bbH,
ccH, ddH, ... eeH, sum

F7H

Byte
F0H
41H
dev
42H
12H
aaH

* The size of data that can be transmitted at one time is fixed for
each type of data. And data requests must be made with a fixed
starting address and size. Refer to the address and size given in
“Parameter Address Map” (p. 257).
* For the checksum, refer to (p. 275).
* Not received when the Receive Exclusive parameter (System
MIDI) is OFF.

bbH
ccH
ddH

❍Data set 1 DT1 (12H)
Status
F0H

Byte
F0H
41H
dev
00H
00H
25H
12H
aaH
bbH
ccH

254

Data byte
41H, dev, 00H, 00H, 25H, 12H, aaH, bbH,
ccH, ddH, eeH, ... ffH, sum

Status
F7H

Explanation
Exclusive status
ID number (Roland)
Device ID (dev: 00H - 1FH, 7FH)
Model ID #1 (SonicCell)
Model ID #2 (SonicCell)
Model ID #3 (SonicCell)
Command ID (DT1)
Address MSB: upper byte of the starting address of
the data to be sent
Address:
upper middle byte of the starting
address of the data to be sent
Address:
lower middle byte of the starting
address of the data to be sent

:
eeH
sum
F7H

Explanation
Exclusive status
ID number (Roland)
Device ID (dev: 10H - 1FH, 7FH)
Model ID (GS)
Command ID (DT1)
Address MSB: upper byte of the starting address of
the transmitted data
Address:
middle byte of the starting address
of the transmitted data
Address LSB: lower byte of the starting address of
the transmitted data
Data:
the actual data to be transmitted.
Multiple bytes of data are
transmitted starting from the
address.
:
Data
Checksum
EOX (End Of Exclusive)

* The amount of data that can be transmitted at one time depends
on the type of data, and data will be transmitted from the
specified starting address and size. Refer to the address and size
given in “Parameter Address Map” (p. 257).
* Data larger than 256 bytes will be divided into packets of 256 bytes
or less, and each packet will be sent at an interval of about 20 ms.
* Regarding the checksum, please refer to (p. 275)
* Not received when the Receive Exclusive parameter (System
MIDI) is OFF.

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MIDI Implementation

2. Data Transmission

●Channel Pressure
Status

2nd byte
vvH

Messages (except System Common and System Realtime Messages)

DnH

that are received are then sent out when Soft Thru parameter
(System MIDI) is switched to ON.

n = MIDI channel number:
vv = Channel Pressure:

■Channel Voice Messages

* This message is transmitted from SMF Player.

●Pitch Bend Change

●Note off
Status
8nH

0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)

2nd byte
kkH

3rd byte
vvH

9nH
kkH
n = MIDI channel number:

00H
0H - FH (ch.1 - 16)

kk = note number:
vv = note off velocity:

00H - 7FH (0 - 127)
00H - 7FH (0 - 127)

Status

2nd byte

3rd byte

EnH

llH

mmH

n = MIDI channel number:
mm, ll = Pitch Bend value:

0H - FH (ch.1 - 16)
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)

* This message is transmitted from SMF Player.

* This message is transmitted from SMF Player.

■Channel Mode Messages

●Note on

●All Sounds Off (Controller number 120)

Status

2nd byte

9nH
kkH
n = MIDI channel number:
kk = note number:
vv = note on velocity:

3rd byte

Status

vvH
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)
01H - 7FH (1 - 127)

* This message is transmitted from SMF Player.

* This message is transmitted from SMF Player.

2nd byte
3rd byte
BnH
78H
00H
n = MIDI channel number: 0H - FH (ch.1 - 16)

●Reset All Controllers (Controller number 121)
Status

●Polyphonic Key Pressure
Status
2nd byte
AnH
kkH
n = MIDI channel number:
kk = note number:
vv = Polyphonic Key Pressure:

3rd byte
vvH
0H - FH (ch.1 - 16)
00H - 7FH (0 - 127)
00H - 7FH (0 - 127)

2nd byte
3rd byte
BnH
79H
00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
* This message is transmitted from SMF Player.

●All Notes Off (Controller number 123)
Status

* This message is transmitted from SMF Player.

●Control Change
BnH
kkH
n = MIDI channel number:
kk = Controller number:
vv = Control value:

vvH
0H - FH (ch.1 - 16)
00H - 77H (0 - 119)
00H - 7FH (0 - 127)

* This message is transmitted from SMF Player.

●Program Change
Status
2nd byte
CnH
ppH
n = MIDI channel number:
pp = Program number:

2nd byte

3rd byte

BnH
7BH
00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
* This message is transmitted from SMF Player.

●MONO (Controller number 126)
Status

2nd byte

BnH
7EH
n = MIDI channel number:
mm = mono number:

3rd byte
mmH
0H - FH (ch.1 - 16)
00H - 10H (0 - 16)

* This message is transmitted from SMF Player.
0H - FH (ch.1 - 16)
00H - 7FH (prog.1 - prog.128)

* This message is transmitted from SMF Player.

●POLY (Controller number 127)
Status
2nd byte
3rd byte
BnH
7FH
00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
* This message is transmitted from SMF Player.

255

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MIDI Implementation

■System Realtime Messages

Byte

Explanation

F0H

Exclusive status

●Active Sensing

41H
dev

ID number (Roland)
Device ID (dev: 00H - 1FH, 7FH)

FEH

00H
00H

Model ID #1 (SonicCell)
Model ID #2 (SonicCell)

* This message is transmitted at intervals of approximately 250

25H
12H

Model ID #3 (SonicCell)
Command ID (DT1)

aaH

Address MSB: upper byte of the starting address of

bbH

Address:

the data to be sent
upper middle byte of the starting

ccH

Address:

address of the data to be sent
lower middle byte of the starting

ddH

Address LSB:

eeH

Data:

Status

msec.

■System Exclusive Message
Status
F0H

Data byte
iiH, ddH, ......,eeH

Status
F7H

F0H:

System Exclusive Message status

ii = ID number:

an ID number (manufacturer ID) to indicate the
manufacturer whose Exclusive message this is.
Roland's manufacturer ID is 41H.
ID numbers 7EH and 7FH are extensions of the
MIDI standard; Universal Non-realtime Messages
(7EH) and Universal Realtime Messages (7FH).

dd,...,ee = data:
F7H:

00H - 7FH (0 - 127)
EOX (End Of Exclusive)

Universal Non-realtime System Exclusive Messagé” and Data Set 1
(DT1) are the only System Exclusive messages transmitted by the
SonicCell.

●Universal Non-realtime System Exclusive Message
❍Identity Reply Message (SonicCell)
Receiving Identity Request Message, the SonicCell send this
message.
Status

Data byte

Status

F0H

7EH, dev, 06H, 02H, 41H, 25H, 02H,
00H, 00H, 00H, 00H, 00H, 00H

F7H

Byte
F0H
7EH
dev
06H
02H
41H
25H 02H
00H 00H
00H 00H 00H 00H
F7H

Explanation
Exclusive status
ID number (Universal Non-realtime Message)
Device ID (dev: 10H - 1FH)
Sub ID#1 (General Information)
Sub ID#2 (Identity Reply)
ID number (Roland)
Device family code
Device family number code
Software revision level
EOX (End of Exclusive)

●Data Transmission
❍Data set 1 DT1 (12H)
Status
F0H

256

Data byte
41H, dev, 00H, 00H, 25H, 12H, aaH, bbH,
ccH, ddH, eeH, ... ffH, sum

Status
F7H

address of the data to be sent
lower byte of the starting address of
the data to be sent.
the actual data to be sent. Multiple
bytes of data are transmitted in
order starting from the address.

:
ffH

:
Data

sum
F7H

Checksum
EOX (End Of Exclusive)

* The amount of data that can be transmitted at one time depends
on the type of data, and data will be transmitted from the
specified starting address and size. Refer to the address and size
given in “Parameter Address Map” (see right).
* Data larger than 256 bytes will be divided into packets of 256 bytes
or less, and each packet will be sent at an interval of about 20 ms.

SonicCell_e.book 257 ページ 2007年7月2日

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MIDI Implementation

3. Parameter Address Map
* Transmission of “#” marked address is divided to some packets.
For example, ABH in hexadecimal notation will be divided to
0AH and 0BH, and is sent/received in this order.
* “<*>” marked address or parameters are ignored when the
SonicCell received them.

1. Sonic Cell (ModelID = 00H 00H 25H)
+------------------------------------------------------------------------------+
| Start
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
| 01 00 00 00 | Setup
|
|-------------+----------------------------------------------------------------|
| 02 00 00 00 | System
|
|-------------+----------------------------------------------------------------|
| 10 00 00 00 | Temporary Performance
|
| 11 00 00 00 | Temporary Patch/Rhythm (Performance Mode Part 1)
|
| 11 20 00 00 | Temporary Patch/Rhythm (Performance Mode Part 2)
|
|
: |
|
| 14 60 00 00 | Temporary Patch/Rhythm (Performance Mode Part 16)
|
| 1F 00 00 00 | Temporary Patch/Rhythm (Patch Mode)
|
|-------------+----------------------------------------------------------------|
| 20 00 00 00 | User Performance (01)
|
| 20 01 00 00 | User Performance (02)
|
|
: |
|
| 20 3F 00 00 | User Performance (64)
|
|-------------+----------------------------------------------------------------|
| 30 00 00 00 | User Patch (001)
|
| 30 01 00 00 | User Patch (002)
|
|
: |
|
| 31 7F 00 00 | User Patch (256)
|
|-------------+----------------------------------------------------------------|
| 40 00 00 00 | User Rhythm Set (001)
|
| 40 10 00 00 | User Rhythm Set (002)
|
|
: |
|
| 43 70 00 00 | User Rhythm Set (032)
|
+------------------------------------------------------------------------------+

* System
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 00 | System Common
|
|
00 02 00 | System Mastering
|
|
00 03 00 | System External Input
|
+------------------------------------------------------------------------------+

* Temporary Patch/Rhythm
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 00 | Temporary Patch
|
|
10 00 00 | Temporary Rhythm
|
+------------------------------------------------------------------------------+

* Performance
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 00 | Performance Common
|
|
00 02 00 | Performance Common MFX1
|
|
00 04 00 | Performance Common Chorus
|
|
00 06 00 | Performance Common Reverb
|
|
00 08 00 | Performance Common MFX2
|
|
00 0A 00 | Performance Common MFX3
|
|
00 10 00 | Performance MIDI (Channel 1)
|
|
00 11 00 | Performance MIDI (Channel 2)
|
|
: |
|
|
00 1F 00 | Performance MIDI (Channel 16)
|
|
00 20 00 | Performance Part (Part 1)
|
|
00 21 00 | Performance Part (Part 2)
|
|
: |
|
|
00 2F 00 | Performance Part (Part 16)
|
|
00 60 00 | Performance Controller
|
+------------------------------------------------------------------------------+

* Patch
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 00 | Patch Common
|
|
00 02 00 | Patch Common MFX
|
|
00 04 00 | Patch Common Chorus
|
|
00 06 00 | Patch Common Reverb
|
|
00 10 00 | Patch TMT (Tone Mix Table)
|
|
00 20 00 | Patch Tone (Tone 1)
|
|
00 22 00 | Patch Tone (Tone 2)
|
|
00 24 00 | Patch Tone (Tone 3)
|
|
00 26 00 | Patch Tone (Tone 4)
|
+------------------------------------------------------------------------------+

* Rhythm
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 00 | Rhythm Common
|
|
00 02 00 | Rhythm Common MFX
|
|
00 04 00 | Rhythm Common Chorus
|
|
00 06 00 | Rhythm Common Reverb
|
|
00 10 00 | Rhythm Tone (Key # 21)
|
|
00 12 00 | Rhythm Tone (Key # 22)
|
|
: |
|
|
01 3E 00 | Rhythm Tone (Key # 108)
|
+------------------------------------------------------------------------------+

* Setup
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 | 0000 0aaa | Sound Mode
(0 - 4) |
|
|
|
PATCH, PERFORM, GM1, GM2, GS |
|-------------+-----------+----------------------------------------------------|
|
00 01 | 0aaa aaaa | Performance Bank Select MSB (CC# 0)
(0 - 127) |
|
00 02 | 0aaa aaaa | Performance Bank Select LSB (CC# 32)
(0 - 127) |
|
00 03 | 0aaa aaaa | Performance Program Number (PC)
(0 - 127) |
|-------------+-----------+----------------------------------------------------|
|
00 04 | 0aaa aaaa | Patch Bank Select MSB (CC# 0)
(0 - 127) |
|
00 05 | 0aaa aaaa | Patch Bank Select LSB (CC# 32)
(0 - 127) |
|
00 06 | 0aaa aaaa | Patch Program Number (PC)
(0 - 127) |
|
00 07 | 0aaa aaaa | (reserve) <*>
|
|
00 08 | 0aaa aaaa | (reserve) <*>
|
|
00 09 | 0aaa aaaa | (reserve) <*>
|
|-------------+-----------+----------------------------------------------------|
|
00 0A | 0000 000a | MFX1 Switch
(0 - 1) |
|
|
|
BYPASS, ON |
|
00 0B | 0000 000a | MFX2 Switch
(0 - 1) |
|
|
|
BYPASS, ON |
|
00 0C | 0000 000a | MFX3 Switch
(0 - 1) |
|
|
|
BYPASS, ON |
|
00 0D | 0000 000a | Chorus Switch
(0 - 1) |
|
|
|
OFF, ON |
|
00 0E | 0000 000a | Reverb Switch
(0 - 1) |
|
|
|
OFF, ON |
|
00 0F | 0000 000a | Input Effect Switch
(0 - 1) |
|
|
|
OFF, ON |
|
00 10 | 0000 000a | (reserve) <*>
|
|
00 11 | 0000 000a | (reserve) <*>
|
|
00 12 | 0000 aaaa | (reserve) <*>
|
|
00 13 | 0000 0aaa | (reserve) <*>
|
|-------------+-----------+----------------------------------------------------|
|
00 14 | 0000 0aaa | (reserve) <*>
|
|
00 15 | 0000 00aa | (reserve) <*>
|
|
00 16 | 0000 000a | (reserve) <*>
|
|
00 17 | 0aaa aaaa | (reserve) <*>
|
|
00 18 | 0aaa aaaa | (reserve) <*>
|
|
00 19 | 0000 000a | (reserve) <*>
|
|
00 1A | 0aaa aaaa | (reserve) <*>
|
|
00 1B | 0aaa aaaa | (reserve) <*>
|
|
00 1C | 0aaa aaaa | (reserve) <*>
|
|
00 1D | 0000 0aaa | (reserve) <*>
|
|
00 1E | 0000 000a | (reserve) <*>
|
|
00 1F | 0aaa aaaa | (reserve) <*>
|
|
00 20 | 0aaa aaaa | (reserve) <*>
|
|
00 21 | 0000 000a | (reserve) <*>
|
|
00 22 | 0aaa aaaa | (reserve) <*>
|
|#
00 23 | 0000 aaaa |
|
|
| 0000 bbbb | (reserve) <*>
|
|
00 25 | 0000 000a | (reserve) <*>
|
|
00 26 | 0aaa aaaa | (reserve) <*>
|
|
00 27 | 0aaa aaaa | (reserve) <*>
|
|
00 28 | 0aaa aaaa | (reserve) <*>
|
|-------------+-----------+----------------------------------------------------|
|
00 29 | 0000 000a | (reserve) <*>
|
|
00 2A | 0aaa aaaa | (reserve) <*>
|
|
00 2B | 00aa aaaa | (reserve) <*>
|
|-------------+-----------+----------------------------------------------------|
|
00 2C | 0000 000a | (reserve) <*>
|
|
00 2D | 0000 000a | (reserve) <*>
|

257

SonicCell_e.book 258 ページ 2007年7月2日

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MIDI Implementation

|
00 2E | 0000 000a | (reserve) <*>
|
|
00 2F | 0000 000a | (reserve) <*>
|
|
00 30 | 0aaa aaaa | (reserve) <*>
|
|
00 31 | 0000 000a | (reserve) <*>
|
|
00 32 | 0000 00aa | (reserve) <*>
|
|
00 33 | 00aa aaaa | (reserve) <*>
|
|-------------+----------------------------------------------------------------|
| 00 00 00 34 | Total Size
|
+------------------------------------------------------------------------------+

* System Common
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|#
00 00 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Master Tune
(24 - 2024) |
|
|
|
-100.0 - 100.0 [cent] |
|
00 04 | 00aa aaaa | Master Key Shift
(40 - 88) |
|
|
|
-24 - +24 |
|
00 05 | 0aaa aaaa | Master Level
(0 - 127) |
|
00 06 | 0000 000a | Scale Tune Switch
(0 - 1) |
|
|
|
OFF, ON |
|
00 07 | 0000 000a | Patch Remain
(0 - 1) |
|
|
|
OFF, ON |
|
00 08 | 0000 000a | Mix/Parallel <*>
|
|
|
|
---, PARALLEL |
|-------------+-----------+----------------------------------------------------|
|
00 09 | 000a aaaa | Performance Control Channel
(0 - 16) |
|
|
|
1 - 16, OFF |
|
00 0A | 0000 aaaa | Patch Receive Channel
(0 - 15) |
|
|
|
1 - 16 |
|
00 0B | 0000 aaaa | (reserve) <*>
|
|-------------+-----------+----------------------------------------------------|
|
00 0C | 0aaa aaaa | Patch Scale Tune for C
(0 - 127) |
|
|
|
-64 - +63 |
|
00 0D | 0aaa aaaa | Patch Scale Tune for C#
(0 - 127) |
|
|
|
-64 - +63 |
|
00 0E | 0aaa aaaa | Patch Scale Tune for D
(0 - 127) |
|
|
|
-64 - +63 |
|
00 0F | 0aaa aaaa | Patch Scale Tune for D#
(0 - 127) |
|
|
|
-64 - +63 |
|
00 10 | 0aaa aaaa | Patch Scale Tune for E
(0 - 127) |
|
|
|
-64 - +63 |
|
00 11 | 0aaa aaaa | Patch Scale Tune for F
(0 - 127) |
|
|
|
-64 - +63 |
|
00 12 | 0aaa aaaa | Patch Scale Tune for F#
(0 - 127) |
|
|
|
-64 - +63 |
|
00 13 | 0aaa aaaa | Patch Scale Tune for G
(0 - 127) |
|
|
|
-64 - +63 |
|
00 14 | 0aaa aaaa | Patch Scale Tune for G#
(0 - 127) |
|
|
|
-64 - +63 |
|
00 15 | 0aaa aaaa | Patch Scale Tune for A
(0 - 127) |
|
|
|
-64 - +63 |
|
00 16 | 0aaa aaaa | Patch Scale Tune for A#
(0 - 127) |
|
|
|
-64 - +63 |
|
00 17 | 0aaa aaaa | Patch Scale Tune for B
(0 - 127) |
|
|
|
-64 - +63 |
|-------------+-----------+----------------------------------------------------|
|
00 18 | 0aaa aaaa | System Control 1 Source
(0 - 97) |
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |
|
|
|
BEND, AFT |
|
00 19 | 0aaa aaaa | System Control 2 Source
(0 - 97) |
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |
|
|
|
BEND, AFT |
|
00 1A | 0aaa aaaa | System Control 3 Source
(0 - 97) |
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |
|
|
|
BEND, AFT |
|
00 1B | 0aaa aaaa | System Control 4 Source
(0 - 97) |
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |
|
|
|
BEND, AFT |
|-------------+-----------+----------------------------------------------------|
|
00 1C | 0000 000a | Receive Program Change
(0 - 1) |
|
|
|
OFF, ON |
|
00 1D | 0000 000a | Receive Bank Select
(0 - 1) |
|
|
|
OFF, ON |
|-------------+----------------------------------------------------------------|
| 00 00 00 1E | Total Size
|
+------------------------------------------------------------------------------+

* System Mastering
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 | 0000 000a | Mastering Switch
(0 - 1) |
|
|
|
OFF, ON |
|
00 01 | 0aaa aaaa | Low band Attack time
(0 - 100) |
|
00 02 | 0aaa aaaa | Low band Release time
(0 - 100) |
|
00 03 | 00aa aaaa | Low band Threshold
(0 - 36) |
|
|
|
-36, -35, -34, -33, -32, -31, |
|
|
|
-30, -29, -28, -27, -26, -25, |
|
|
|
-24, -23, -22, -21, -20, -19, |
|
|
|
-18, -17, -16, -15, -14, -13, |

258

|
|
|
-12, -11, -10, -9, -8, -7, |
|
|
|
-6, -5, -4, -3, -2, -1, 0 [dB] |
|
00 04 | 0000 aaaa | Low band Ratio
(0 - 13) |
|
|
|
1:1.0, 1:1.1, 1:1.2, 1:1.4, |
|
|
|
1:1.6, 1:1.8, 1:2.0, 1:2.5, |
|
|
|
1:3.2, 1:4.0, 1:5.6, 1:8.0, |
|
|
|
1:16, 1:INF |
|
00 05 | 000a aaaa | Low band Level
(0 - 24) |
|
|
|
0, 1, 2, 3, 4, 5, 6, 7, 8, |
|
|
|
9, 10, 11, 12, 13, 14, 15, |
|
|
|
16, 17, 18, 19, 20, 21, 22, |
|
|
|
23, 24 [dB] |
|
00 06 | 0aaa aaaa | Mid band Attack time
(0 - 100) |
|
00 07 | 0aaa aaaa | Mid band Release time
(0 - 100) |
|
00 08 | 00aa aaaa | Mid band Threshold
(0 - 36) |
|
|
|
-36, -35, -34, -33, -32, -31, |
|
|
|
-30, -29, -28, -27, -26, -25, |
|
|
|
-24, -23, -22, -21, -20, -19, |
|
|
|
-18, -17, -16, -15, -14, -13, |
|
|
|
-12, -11, -10, -9, -8, -7, |
|
|
|
-6, -5, -4, -3, -2, -1, 0 [dB] |
|
00 09 | 0000 aaaa | Mid band Ratio
(0 - 13) |
|
|
|
1:1.0, 1:1.1, 1:1.2, 1:1.4, |
|
|
|
1:1.6, 1:1.8, 1:2.0, 1:2.5, |
|
|
|
1:3.2, 1:4.0, 1:5.6, 1:8.0, |
|
|
|
1:16, 1:INF |
|
00 0A | 000a aaaa | Mid band Level
(0 - 24) |
|
|
|
0, 1, 2, 3, 4, 5, 6, 7, 8, |
|
|
|
9, 10, 11, 12, 13, 14, 15, |
|
|
|
16, 17, 18, 19, 20, 21, 22, |
|
|
|
23, 24 [dB] |
|
00 0B | 0aaa aaaa | High band Attack time
(0 - 100) |
|
00 0C | 0aaa aaaa | High band Release time
(0 - 100) |
|
00 0D | 00aa aaaa | High band Threshold
(0 - 36) |
|
|
|
-36, -35, -34, -33, -32, -31, |
|
|
|
-30, -29, -28, -27, -26, -25, |
|
|
|
-24, -23, -22, -21, -20, -19, |
|
|
|
-18, -17, -16, -15, -14, -13, |
|
|
|
-12, -11, -10, -9, -8, -7, |
|
|
|
-6, -5, -4, -3, -2, -1, 0 [dB] |
|
00 0E | 0000 aaaa | High band Ratio
(0 - 13) |
|
|
|
1:1.0, 1:1.1, 1:1.2, 1:1.4, |
|
|
|
1:1.6, 1:1.8, 1:2.0, 1:2.5, |
|
|
|
1:3.2, 1:4.0, 1:5.6, 1:8.0, |
|
|
|
1:16, 1:INF |
|
00 0F | 000a aaaa | High band Level
(0 - 24) |
|
|
|
0, 1, 2, 3, 4, 5, 6, 7, 8, |
|
|
|
9, 10, 11, 12, 13, 14, 15, |
|
|
|
16, 17, 18, 19, 20, 21, 22, |
|
|
|
23, 24 [dB] |
|
00 10 | 0000 0aaa | Split Freq Low
(0 - 6) |
|
|
|
200, 250, 315, 400, 500, |
|
|
|
630, 800 [Hz] |
|
00 11 | 0000 0aaa | Split Freq High
(0 - 6) |
|
|
|
2000, 2500, 3150, 4000, 5000, |
|
|
|
6300, 8000 [Hz] |
|-------------+----------------------------------------------------------------|
| 00 00 00 12 | Total Size
|
+------------------------------------------------------------------------------+

* System External Input
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 | 0aaa aaaa | External Dry Send Level
(0 - 127) |
|
00 01 | 0aaa aaaa | External Chorus Send Level
(0 - 127) |
|
00 02 | 0aaa aaaa | External Reverb Send Level
(0 - 127) |
|
00 03 | 0000 aaaa | External Output Assign
(0 - 1) |
|
|
|
MFX, DRY |
|
00 04 | 0000 00aa | External Output MFX Select
(0 - 2) |
|
|
|
MFX1, MFX2, MFX3 |
|-------------+-----------+----------------------------------------------------|
|
00 05 | 0000 aaaa | Input Effect Type
(0 - 6) |
|-------------+-----------+----------------------------------------------------|
|#
00 06 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Input Effect Parameter 1
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 0A | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Input Effect Parameter 2
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 0E | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Input Effect Parameter 3
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 12 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Input Effect Parameter 4
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 16 | 0000 aaaa |
|
|
| 0000 bbbb |
|

SonicCell_e.book 259 ページ 2007年7月2日

月曜日

午後3時50分

MIDI Implementation

|
| 0000 cccc |
|
|
| 0000 dddd | Input Effect Parameter 5
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 1A | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Input Effect Parameter 6
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 1E | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Input Effect Parameter 7
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 22 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Input Effect Parameter 8
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 26 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Input Effect Parameter 9
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 2A | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Input Effect Parameter 10
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 2E | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Input Effect Parameter 11
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 32 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Input Effect Parameter 12
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 36 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Input Effect Parameter 13
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 3A | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Input Effect Parameter 14
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 3E | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Input Effect Parameter 15
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 42 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Input Effect Parameter 16
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 46 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Input Effect Parameter 17
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 4A | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Input Effect Parameter 18
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 4E | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Input Effect Parameter 19
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 52 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Input Effect Parameter 20
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|-------------+-----------+----------------------------------------------------|
|
00 56 | 0000 000a | USB Audio Assign
(0 - 1) |
|
|
|
TO OUTPUT, TO INPUT FX |
|
00 57 | 0000 00aa | Input Assign
(0 - 2) |
|
|
|
TO COM+OUT, TO COM, TO INPUT FX |
|
00 58 | 0000 000a | To Computer
(0 - 1) |
|
|
|
MIX, INPUT FX |
|
00 59 | 0000 000a | MFX3 Location
(0 - 1) |
|
|
|
TG, INPUT FX |
|-------------+----------------------------------------------------------------|
| 00 00 00 5A | Total Size
|
+------------------------------------------------------------------------------+

* Performance Common
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 | 0aaa aaaa | Performance Name 1
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 01 | 0aaa aaaa | Performance Name 2
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 02 | 0aaa aaaa | Performance Name 3
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 03 | 0aaa aaaa | Performance Name 4
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 04 | 0aaa aaaa | Performance Name 5
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 05 | 0aaa aaaa | Performance Name 6
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 06 | 0aaa aaaa | Performance Name 7
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 07 | 0aaa aaaa | Performance Name 8
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 08 | 0aaa aaaa | Performance Name 9
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 09 | 0aaa aaaa | Performance Name 10
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 0A | 0aaa aaaa | Performance Name 11
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 0B | 0aaa aaaa | Performance Name 12
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|-------------+-----------+----------------------------------------------------|
|
00 0C | 00aa aaaa | Solo Part Select
(0 - 16) |
|
|
|
OFF, 1 - 16 |
|
00 0D | 000a aaaa | MFX1 Control Channel
(0 - 16) |
|
|
|
1 - 16, OFF |
|
00 0E | 0000 000a | (reserve) <*>
(1 - 0) |
|
|
|
|
|
00 0F | 0000 000a | (reserve) <*>
(1 - 0) |
|
|
|
|
|-------------+-----------+----------------------------------------------------|
|
00 10 | 0aaa aaaa | Voice Reserve 1
(0 - 64) |
|
|
|
0 - 63, FULL |
|
00 11 | 0aaa aaaa | Voice Reserve 2
(0 - 64) |
|
|
|
0 - 63, FULL |
|
00 12 | 0aaa aaaa | Voice Reserve 3
(0 - 64) |
|
|
|
0 - 63, FULL |
|
00 13 | 0aaa aaaa | Voice Reserve 4
(0 - 64) |
|
|
|
0 - 63, FULL |
|
00 14 | 0aaa aaaa | Voice Reserve 5
(0 - 64) |
|
|
|
0 - 63, FULL |
|
00 15 | 0aaa aaaa | Voice Reserve 6
(0 - 64) |
|
|
|
0 - 63, FULL |
|
00 16 | 0aaa aaaa | Voice Reserve 7
(0 - 64) |
|
|
|
0 - 63, FULL |
|
00 17 | 0aaa aaaa | Voice Reserve 8
(0 - 64) |
|
|
|
0 - 63, FULL |
|
00 18 | 0aaa aaaa | Voice Reserve 9
(0 - 64) |
|
|
|
0 - 63, FULL |
|
00 19 | 0aaa aaaa | Voice Reserve 10
(0 - 64) |
|
|
|
0 - 63, FULL |
|
00 1A | 0aaa aaaa | Voice Reserve 11
(0 - 64) |
|
|
|
0 - 63, FULL |
|
00 1B | 0aaa aaaa | Voice Reserve 12
(0 - 64) |
|
|
|
0 - 63, FULL |
|
00 1C | 0aaa aaaa | Voice Reserve 13
(0 - 64) |
|
|
|
0 - 63, FULL |
|
00 1D | 0aaa aaaa | Voice Reserve 14
(0 - 64) |
|
|
|
0 - 63, FULL |
|
00 1E | 0aaa aaaa | Voice Reserve 15
(0 - 64) |
|
|
|
0 - 63, FULL |
|
00 1F | 0aaa aaaa | Voice Reserve 16
(0 - 64) |
|
|
|
0 - 63, FULL |
|
00 20 | 0aaa aaaa | (reserve) <*>
(0 - 64) |
|
|
|
|
|
00 21 | 0aaa aaaa | (reserve) <*>
(0 - 64) |
|
|
|
|
|
00 22 | 0aaa aaaa | (reserve) <*>
(0 - 64) |
|
|
|
|
|
00 23 | 0aaa aaaa | (reserve) <*>
(0 - 64) |
|
|
|
|
|
00 24 | 0aaa aaaa | (reserve) <*>
(0 - 64) |
|
|
|
|
|
00 25 | 0aaa aaaa | (reserve) <*>
(0 - 64) |
|
|
|
|
|
00 26 | 0aaa aaaa | (reserve) <*>
(0 - 64) |
|
|
|
|
|
00 27 | 0aaa aaaa | (reserve) <*>
(0 - 64) |
|
|
|
|
|
00 28 | 0aaa aaaa | (reserve) <*>
(0 - 64) |
|
|
|
|
|
00 29 | 0aaa aaaa | (reserve) <*>
(0 - 64) |
|
|
|
|
|
00 2A | 0aaa aaaa | (reserve) <*>
(0 - 64) |
|
|
|
|
|
00 2B | 0aaa aaaa | (reserve) <*>
(0 - 64) |
|
|
|
|
|
00 2C | 0aaa aaaa | (reserve) <*>
(0 - 64) |
|
|
|
|
|
00 2D | 0aaa aaaa | (reserve) <*>
(0 - 64) |

259

SonicCell_e.book 260 ページ 2007年7月2日

月曜日

午後3時50分

MIDI Implementation

|
|
|
|
|
00 2E | 0aaa aaaa | (reserve) <*>
(0 - 64) |
|
|
|
|
|
00 2F | 0aaa aaaa | (reserve) <*>
(0 - 64) |
|
|
|
|
|-------------+-----------+----------------------------------------------------|
|
00 30 | 00aa aaaa | MFX1 Source
(0 - 16) |
|
|
|
PERFORM, 1 - 16 |
|
00 31 | 00aa aaaa | MFX2 Source
(0 - 16) |
|
|
|
PERFORM, 1 - 16 |
|
00 32 | 00aa aaaa | MFX3 Source
(0 - 16) |
|
|
|
PERFORM, 1 - 16 |
|
00 33 | 00aa aaaa | Chorus Source
(0 - 16) |
|
|
|
PERFORM, 1 - 16 |
|
00 34 | 00aa aaaa | Reverb Source
(0 - 16) |
|
|
|
PERFORM, 1 - 16 |
|-------------+-----------+----------------------------------------------------|
|
00 35 | 00aa aaaa | MFX2 Control Channel
(0 - 16) |
|
|
|
1 - 16, OFF |
|
00 36 | 00aa aaaa | MFX3 Control Channel
(0 - 16) |
|
|
|
1 - 16, OFF |
|
00 37 | 0000 aaaa | MFX Structure
(0 - 15) |
|
|
|
1 - 16 |
|-------------+----------------------------------------------------------------|
| 00 00 00 38 | Total Size
|
+------------------------------------------------------------------------------+

* Performance Common MFX
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 | 0aaa aaaa | MFX Type
(0 - 78) |
|
00 01 | 0aaa aaaa | MFX Dry Send Level
(0 - 127) |
|
00 02 | 0aaa aaaa | MFX Chorus Send Level
(0 - 127) |
|
00 03 | 0aaa aaaa | MFX Reverb Send Level
(0 - 127) |
|
00 04 | 0000 00aa | MFX Output Assign <*>
|
|
|
|
A, ---, ---, --- |
|-------------+-----------+----------------------------------------------------|
|
00 05 | 0aaa aaaa | MFX Control 1 Source
(0 - 101) |
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |
|
|
|
BEND, AFT, SYS1 - SYS4 |
|
00 06 | 0aaa aaaa | MFX Control 1 Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
00 07 | 0aaa aaaa | MFX Control 2 Source
(0 - 101) |
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |
|
|
|
BEND, AFT, SYS1 - SYS4 |
|
00 08 | 0aaa aaaa | MFX Control 2 Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
00 09 | 0aaa aaaa | MFX Control 3 Source
(0 - 101) |
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |
|
|
|
BEND, AFT, SYS1 - SYS4 |
|
00 0A | 0aaa aaaa | MFX Control 3 Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
00 0B | 0aaa aaaa | MFX Control 4 Source
(0 - 101) |
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |
|
|
|
BEND, AFT, SYS1 - SYS4 |
|
00 0C | 0aaa aaaa | MFX Control 4 Sens
(1 - 127) |
|
|
|
-63 - +63 |
|-------------+-----------+----------------------------------------------------|
|
00 0D | 000a aaaa | MFX Control Assign 1
(0 - 16) |
|
|
|
OFF, 1 - 16 |
|
00 0E | 000a aaaa | MFX Control Assign 2
(0 - 16) |
|
|
|
OFF, 1 - 16 |
|
00 0F | 000a aaaa | MFX Control Assign 3
(0 - 16) |
|
|
|
OFF, 1 - 16 |
|
00 10 | 000a aaaa | MFX Control Assign 4
(0 - 16) |
|
|
|
OFF, 1 - 16 |
|#
00 11 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 1
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 15 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 2
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 19 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 3
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 1D | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 4
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 21 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 5
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 25 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 6
(12768 - 52768) |

260

|
|#
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|#
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|#
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|#
|
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|#
|
|
|
|
|#
|
|
|
|
|#
|
|
|
|
|#
|
|
|
|
|#
|
|
|
|
|#
|
|
|
|
|#
|
|
|
|
|#
|
|
|
|
|#
|
|
|
|
|#
|
|
|
|
|#
|
|
|
|
|#
|
|
|
|
|#
|
|
|
|
|#
|
|
|
|
|#
|
|
|
|
|#
|
|

|
00 29 |
|
|
|
|
00 2D |
|
|
|
|
00 31 |
|
|
|
|
00 35 |
|
|
|
|
00 39 |
|
|
|
|
00 3D |
|
|
|
|
00 41 |
|
|
|
|
00 45 |
|
|
|
|
00 49 |
|
|
|
|
00 4D |
|
|
|
|
00 51 |
|
|
|
|
00 55 |
|
|
|
|
00 59 |
|
|
|
|
00 5D |
|
|
|
|
00 61 |
|
|
|
|
00 65 |
|
|
|
|
00 69 |
|
|
|
|
00 6D |
|
|
|
|
00 71 |
|
|
|
|
00 75 |
|
|

0000
0000
0000
0000

aaaa
bbbb
cccc
dddd

0000
0000
0000
0000

aaaa
bbbb
cccc
dddd

0000
0000
0000
0000

aaaa
bbbb
cccc
dddd

0000
0000
0000
0000

aaaa
bbbb
cccc
dddd

0000
0000
0000
0000

aaaa
bbbb
cccc
dddd

0000
0000
0000
0000

aaaa
bbbb
cccc
dddd

0000
0000
0000
0000

aaaa
bbbb
cccc
dddd

0000
0000
0000
0000

aaaa
bbbb
cccc
dddd

0000
0000
0000
0000

aaaa
bbbb
cccc
dddd

0000
0000
0000
0000

aaaa
bbbb
cccc
dddd

0000
0000
0000
0000

aaaa
bbbb
cccc
dddd

0000
0000
0000
0000

aaaa
bbbb
cccc
dddd

0000
0000
0000
0000

aaaa
bbbb
cccc
dddd

0000
0000
0000
0000

aaaa
bbbb
cccc
dddd

0000
0000
0000
0000

aaaa
bbbb
cccc
dddd

0000
0000
0000
0000

aaaa
bbbb
cccc
dddd

0000
0000
0000
0000

aaaa
bbbb
cccc
dddd

0000
0000
0000
0000

aaaa
bbbb
cccc
dddd

0000
0000
0000
0000

aaaa
bbbb
cccc
dddd

0000 aaaa
0000 bbbb
0000 cccc

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|

MFX Parameter 7

MFX Parameter 8

MFX Parameter 9

MFX Parameter 10

MFX Parameter 11

MFX Parameter 12

MFX Parameter 13

MFX Parameter 14

MFX Parameter 15

MFX Parameter 16

MFX Parameter 17

MFX Parameter 18

MFX Parameter 19

MFX Parameter 20

MFX Parameter 21

MFX Parameter 22

MFX Parameter 23

MFX Parameter 24

MFX Parameter 25

-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|

SonicCell_e.book 261 ページ 2007年7月2日

月曜日

午後3時50分

MIDI Implementation

|
| 0000 dddd | MFX Parameter 26
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 79 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 27
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 7D | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 28
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
01 01 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 29
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
01 05 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 30
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
01 09 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 31
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
01 0D | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 32
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|-------------+----------------------------------------------------------------|
| 00 00 01 11 | Total Size
|
+------------------------------------------------------------------------------+

* Performance Common Chorus
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 | 0000 aaaa | Chorus Type
(0 - 3) |
|
00 01 | 0aaa aaaa | Chorus Level
(0 - 127) |
|
00 02 | 0000 00aa | Chorus Output Assign <*>
|
|
|
|
A, ---, ---, --- |
|
00 03 | 0000 00aa | Chorus Output Select
(0 - 2) |
|
|
|
MAIN, REV, MAIN+REV |
|-------------+-----------+----------------------------------------------------|
|#
00 04 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 1
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 08 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 2
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 0C | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 3
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 10 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 4
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 14 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 5
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 18 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 6
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 1C | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 7
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 20 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 8
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 24 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 9
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 28 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 10
(12768 - 52768) |

|
|
|
-20000 - +20000 |
|#
00 2C | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 11
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 30 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 12
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 34 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 13
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 38 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 14
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 3C | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 15
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 40 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 16
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 44 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 17
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 48 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 18
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 4C | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 19
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 50 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 20
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|-------------+----------------------------------------------------------------|
| 00 00 00 54 | Total Size
|
+------------------------------------------------------------------------------+

* Performance Common Reverb
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 | 0000 aaaa | Reverb Type
(0 - 5) |
|
00 01 | 0aaa aaaa | Reverb Level
(0 - 127) |
|
00 02 | 0000 00aa | Reverb Output Assign <*>
|
|
|
|
A, ---, ---, --- |
|-------------+-----------+----------------------------------------------------|
|#
00 03 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 1
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 07 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 2
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 0B | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 3
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 0F | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 4
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 13 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 5
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 17 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 6
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 1B | 0000 aaaa |
|
|
| 0000 bbbb |
|

261

SonicCell_e.book 262 ページ 2007年7月2日

月曜日

午後3時50分

MIDI Implementation

|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 7
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 1F | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 8
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 23 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 9
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 27 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 10
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 2B | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 11
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 2F | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 12
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 33 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 13
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 37 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 14
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 3B | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 15
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 3F | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 16
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 43 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 17
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 47 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 18
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 4B | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 19
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 4F | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 20
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|-------------+----------------------------------------------------------------|
| 00 00 00 53 | Total Size
|
+------------------------------------------------------------------------------+

* Performance MIDI
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 | 0000 000a | Receive Program Change
(0 - 1) |
|
|
|
OFF, ON |
|
00 01 | 0000 000a | Receive Bank Select
(0 - 1) |
|
|
|
OFF, ON |
|
00 02 | 0000 000a | Receive Bender
(0 - 1) |
|
|
|
OFF, ON |
|
00 03 | 0000 000a | Receive Polyphonic Key Pressure
(0 - 1) |
|
|
|
OFF, ON |
|
00 04 | 0000 000a | Receive Channel Pressure
(0 - 1) |
|
|
|
OFF, ON |
|
00 05 | 0000 000a | Receive Modulation
(0 - 1) |
|
|
|
OFF, ON |
|
00 06 | 0000 000a | Receive Volume
(0 - 1) |
|
|
|
OFF, ON |
|
00 07 | 0000 000a | Receive Pan
(0 - 1) |
|
|
|
OFF, ON |
|
00 08 | 0000 000a | Receive Expression
(0 - 1) |
|
|
|
OFF, ON |
|
00 09 | 0000 000a | Receive Hold-1
(0 - 1) |
|
|
|
OFF, ON |

262

|-------------+-----------+----------------------------------------------------|
|
00 0A | 0000 000a | Phase Lock
(0 - 1) |
|
|
|
OFF, ON |
|
00 0B | 0000 0aaa | Velocity Curve Type
(0 - 4) |
|
|
|
OFF, 1 - 4 |
|-------------+----------------------------------------------------------------|
| 00 00 00 0C | Total Size
|
+------------------------------------------------------------------------------+

* Performance Part
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 | 0000 aaaa | Receive Channel
(0 - 15) |
|
|
|
1 - 16 |
|
00 01 | 0000 000a | Receive Switch
(0 - 1) |
|
|
|
OFF, ON |
|
00 02 | 0000 0000 | (reserve) <*>
(1 - 0) |
|
|
|
|
|
00 03 | 0000 0000 | (reserve) <*>
(1 - 0) |
|
|
|
|
|-------------+-----------+----------------------------------------------------|
|
00 04 | 0aaa aaaa | Patch Bank Select MSB (CC# 0)
(0 - 127) |
|
00 05 | 0aaa aaaa | Patch Bank Select LSB (CC# 32)
(0 - 127) |
|
00 06 | 0aaa aaaa | Patch Program Number (PC)
(0 - 127) |
|-------------+-----------+----------------------------------------------------|
|
00 07 | 0aaa aaaa | Part Level (CC# 7)
(0 - 127) |
|
00 08 | 0aaa aaaa | Part Pan (CC# 10)
(0 - 127) |
|
|
|
L64 - 63R |
|
00 09 | 0aaa aaaa | Part Coarse Tune (RPN# 2)
(16 - 112) |
|
|
|
-48 - +48 |
|
00 0A | 0aaa aaaa | Part Fine Tune (RPN# 1)
(14 - 114) |
|
|
|
-50 - +50 |
|
00 0B | 0000 00aa | Part Mono/Poly (MONO ON/POLY ON)
(0 - 2) |
|
|
|
MONO, POLY, PATCH |
|
00 0C | 0000 00aa | Part Legato Switch (CC# 68)
(0 - 2) |
|
|
|
OFF, ON, PATCH |
|
00 0D | 000a aaaa | Part Pitch Bend Range (RPN# 0)
(0 - 25) |
|
|
|
0 - 24, PATCH |
|
00 0E | 0000 00aa | Part Portamento Switch (CC# 65)
(0 - 2) |
|
|
|
OFF, ON, PATCH |
|#
00 0F | 0000 aaaa |
|
|
| 0000 bbbb | Part Portamento Time (CC# 5)
(0 - 128) |
|
|
|
0 - 127, PATCH |
|
00 11 | 0aaa aaaa | Part Cutoff Offset (CC# 74)
(0 - 127) |
|
|
|
-64 - +63 |
|
00 12 | 0aaa aaaa | Part Resonance Offset (CC# 71)
(0 - 127) |
|
|
|
-64 - +63 |
|
00 13 | 0aaa aaaa | Part Attack Offset (CC# 73)
(0 - 127) |
|
|
|
-64 - +63 |
|
00 14 | 0aaa aaaa | Part Release Offset (CC# 72)
(0 - 127) |
|
|
|
-64 - +63 |
|-------------+-----------+----------------------------------------------------|
|
00 15 | 0000 0aaa | Part Octave Shift
(61 - 67) |
|
|
|
-3 - +3 |
|
00 16 | 0aaa aaaa | Part Velocity Sens Offset
(1 - 127) |
|
|
|
-63 - +63 |
|
00 17 | 0aaa aaaa | Keyboard Range Lower
(0 - 127) |
|
|
|
C-1 - UPPER |
|
00 18 | 0aaa aaaa | Keyboard Range Upper
(0 - 127) |
|
|
|
LOWER - G9 |
|
00 19 | 0aaa aaaa | Keyboard Fade Width Lower
(0 - 127) |
|
00 1A | 0aaa aaaa | Keyboard Fade Width Upper
(0 - 127) |
|
00 1B | 0000 000a | Mute Switch
(0 - 1) |
|
|
|
OFF, MUTE |
|-------------+-----------+----------------------------------------------------|
|
00 1C | 0aaa aaaa | Part Dry Send Level
(0 - 127) |
|
00 1D | 0aaa aaaa | Part Chorus Send Level (CC# 93)
(0 - 127) |
|
00 1E | 0aaa aaaa | Part Reverb Send Level (CC# 91)
(0 - 127) |
|
00 1F | 0000 aaaa | Part Output Assign
(0 - 13) |
|
|
|
MFX, A, ---, ---, ---, |
|
|
|
1, 2, ---, ---, ---, ---, ---, ---, |
|
|
|
PATCH |
|
00 20 | 0000 00aa | Part Output MFX Select
(0 - 2) |
|
|
|
MFX1, MFX2, MFX3 |
|-------------+-----------+----------------------------------------------------|
|
00 21 | 0aaa aaaa | Part Decay Offset (CC# 75)
(0 - 127) |
|
|
|
-64 - +63 |
|-------------+-----------+----------------------------------------------------|
|
00 22 | 0aaa aaaa | Part Vibrato Rate (CC# 76)
(0 - 127) |
|
|
|
-64 - +63 |
|
00 23 | 0aaa aaaa | Part Vibrato Depth (CC# 77)
(0 - 127) |
|
|
|
-64 - +63 |
|
00 24 | 0aaa aaaa | Part Vibrato Delay (CC# 78)
(0 - 127) |
|
|
|
-64 - +63 |
|-------------+-----------+----------------------------------------------------|
|
00 25 | 0aaa aaaa | Part Scale Tune for C
(0 - 127) |
|
|
|
-64 - +63 |
|
00 26 | 0aaa aaaa | Part Scale Tune for C#
(0 - 127) |
|
|
|
-64 - +63 |
|
00 27 | 0aaa aaaa | Part Scale Tune for D
(0 - 127) |
|
|
|
-64 - +63 |
|
00 28 | 0aaa aaaa | Part Scale Tune for D#
(0 - 127) |
|
|
|
-64 - +63 |
|
00 29 | 0aaa aaaa | Part Scale Tune for E
(0 - 127) |
|
|
|
-64 - +63 |

SonicCell_e.book 263 ページ 2007年7月2日

月曜日

午後3時50分

MIDI Implementation

|
00 2A | 0aaa aaaa | Part Scale Tune for F
(0 - 127) |
|
|
|
-64 - +63 |
|
00 2B | 0aaa aaaa | Part Scale Tune for F#
(0 - 127) |
|
|
|
-64 - +63 |
|
00 2C | 0aaa aaaa | Part Scale Tune for G
(0 - 127) |
|
|
|
-64 - +63 |
|
00 2D | 0aaa aaaa | Part Scale Tune for G#
(0 - 127) |
|
|
|
-64 - +63 |
|
00 2E | 0aaa aaaa | Part Scale Tune for A
(0 - 127) |
|
|
|
-64 - +63 |
|
00 2F | 0aaa aaaa | Part Scale Tune for A#
(0 - 127) |
|
|
|
-64 - +63 |
|
00 30 | 0aaa aaaa | Part Scale Tune for B
(0 - 127) |
|
|
|
-64 - +63 |
|-------------+----------------------------------------------------------------|
| 00 00 00 31 | Total Size
|
+------------------------------------------------------------------------------+

* Performance Controller
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 | 0000 000a | (reserve) <*>
|
|
00 01 | 0aaa aaaa | (reserve) <*>
|
|
00 02 | 0aaa aaaa | (reserve) <*>
|
|
00 03 | 0aaa aaaa | (reserve) <*>
|
|
00 04 | 0000 aaaa | (reserve) <*>
|
|
00 05 | 0aaa aaaa | (reserve) <*>
|
|
00 06 | 0aaa aaaa | (reserve) <*>
|
|
00 07 | 0aaa aaaa | (reserve) <*>
|
|
00 08 | 0aaa aaaa | (reserve) <*>
|
|
00 09 | 0aaa aaaa | (reserve) <*>
|
|
00 0A | 0aaa aaaa | (reserve) <*>
|
|
00 0B | 0aaa aaaa | (reserve) <*>
|
|
00 0C | 0aaa aaaa | (reserve) <*>
|
|-------------+-----------+----------------------------------------------------|
|
00 0D | 0000 000a | (reserve) <*>
|
|
00 0E | 0aaa aaaa | (reserve) <*>
|
|
00 0F | 0aaa aaaa | (reserve) <*>
|
|
00 10 | 0000 000a | (reserve) <*>
|
|
00 11 | 0aaa aaaa | (reserve) <*>
|
|
00 12 | 0aaa aaaa | (reserve) <*>
|
|
00 13 | 0aaa aaaa | (reserve) <*>
|
|
00 14 | 0000 0aaa | (reserve) <*>
|
|
00 15 | 0000 000a | (reserve) <*>
|
|
00 16 | 0aaa aaaa | (reserve) <*>
|
|
00 17 | 0aaa aaaa | (reserve) <*>
|
|
00 18 | 0000 aaaa | (reserve) <*>
|
|
00 19 | 0000 000a | (reserve) <*>
|
|
00 1A | 0aaa aaaa | (reserve) <*>
|
|
00 1B | 0aaa aaaa | (reserve) <*>
|
|
00 1C | 0aaa aaaa | (reserve) <*>
|
|
00 1D | 0aaa aaaa | (reserve) <*>
|
|-------------+-----------+----------------------------------------------------|
|
00 1E | 0000 000a | (reserve) <*>
|
|
00 1F | 0aaa aaaa | (reserve) <*>
|
|
00 20 | 00aa aaaa | (reserve) <*>
|
|-------------+-----------+----------------------------------------------------|
|
00 21 | 0aaa aaaa | (reserve) <*>
|
|
00 22 | 0aaa aaaa | (reserve) <*>
|
|
00 23 | 000a aaaa | (reserve) <*>
|
|
00 24 | 0aaa aaaa | (reserve) <*>
|
|
00 25 | 0aaa aaaa | (reserve) <*>
|
|
00 26 | 0aaa aaaa | (reserve) <*>
|
|
00 27 | 0aaa aaaa | (reserve) <*>
|
|
00 28 | 0aaa aaaa | (reserve) <*>
|
|
00 29 | 0aaa aaaa | (reserve) <*>
|
|
00 2A | 0aaa aaaa | (reserve) <*>
|
|
00 2B | 0aaa aaaa | (reserve) <*>
|
|
00 2C | 0aaa aaaa | (reserve) <*>
|
|
00 2D | 0aaa aaaa | (reserve) <*>
|
|
00 2E | 0aaa aaaa | (reserve) <*>
|
|
00 2F | 0aaa aaaa | (reserve) <*>
|
|
00 30 | 0aaa aaaa | (reserve) <*>
|
|
00 31 | 0aaa aaaa | (reserve) <*>
|
|
00 32 | 0aaa aaaa | (reserve) <*>
|
|
00 33 | 0aaa aaaa | (reserve) <*>
|
|
00 34 | 0aaa aaaa | (reserve) <*>
|
|
00 35 | 0aaa aaaa | (reserve) <*>
|
|
00 36 | 0aaa aaaa | (reserve) <*>
|
|
00 37 | 0aaa aaaa | (reserve) <*>
|
|
00 38 | 0aaa aaaa | (reserve) <*>
|
|
00 39 | 0aaa aaaa | (reserve) <*>
|
|
00 3A | 0aaa aaaa | (reserve) <*>
|
|
00 3B | 0aaa aaaa | (reserve) <*>
|
|
00 3C | 0aaa aaaa | (reserve) <*>
|
|
00 3D | 0aaa aaaa | (reserve) <*>
|
|
00 3E | 0aaa aaaa | (reserve) <*>
|
|
00 3F | 0aaa aaaa | (reserve) <*>
|
|
00 40 | 0aaa aaaa | (reserve) <*>
|
|
00 41 | 0aaa aaaa | (reserve) <*>
|
|
00 42 | 0aaa aaaa | (reserve) <*>
|
|
00 43 | 0aaa aaaa | (reserve) <*>
|
|
00 44 | 0aaa aaaa | (reserve) <*>
|
|
00 45 | 0aaa aaaa | (reserve) <*>
|
|
00 46 | 0aaa aaaa | (reserve) <*>
|

|
00 47 | 0aaa aaaa | (reserve) <*>
|
|
00 48 | 0aaa aaaa | (reserve) <*>
|
|
00 49 | 0aaa aaaa | (reserve) <*>
|
|
00 4A | 0aaa aaaa | (reserve) <*>
|
|
00 4B | 0aaa aaaa | (reserve) <*>
|
|
00 4C | 0aaa aaaa | (reserve) <*>
|
|
00 4D | 0aaa aaaa | (reserve) <*>
|
|
00 4E | 0aaa aaaa | (reserve) <*>
|
|
00 4F | 0aaa aaaa | (reserve) <*>
|
|
00 50 | 0aaa aaaa | (reserve) <*>
|
|
00 51 | 0aaa aaaa | (reserve) <*>
|
|
00 52 | 0aaa aaaa | (reserve) <*>
|
|
00 53 | 0aaa aaaa | (reserve) <*>
|
|-------------+-----------+----------------------------------------------------|
|#
00 54 | 0000 aaaa |
|
|
| 0000 bbbb | Recommended Tempo
(20 - 250) |
|-------------+-----------+----------------------------------------------------|
|
00 56 | 0000 000a | (reserve) <*>
|
|
00 57 | 0000 00aa | (reserve) <*>
|
|-------------+----------------------------------------------------------------|
| 00 00 00 58 | Total Size
|
+------------------------------------------------------------------------------+

* Patch Common
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 | 0aaa aaaa | Patch Name 1
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 01 | 0aaa aaaa | Patch Name 2
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 02 | 0aaa aaaa | Patch Name 3
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 03 | 0aaa aaaa | Patch Name 4
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 04 | 0aaa aaaa | Patch Name 5
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 05 | 0aaa aaaa | Patch Name 6
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 06 | 0aaa aaaa | Patch Name 7
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 07 | 0aaa aaaa | Patch Name 8
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 08 | 0aaa aaaa | Patch Name 9
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 09 | 0aaa aaaa | Patch Name 10
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 0A | 0aaa aaaa | Patch Name 11
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 0B | 0aaa aaaa | Patch Name 12
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 0C | 0aaa aaaa | Patch Category
(0 - 127) |
|-------------+-----------+----------------------------------------------------|
|
00 0D | 0000 000a | (reserve)
|
|-------------+-----------+----------------------------------------------------|
|
00 0E | 0aaa aaaa | Patch Level
(0 - 127) |
|
00 0F | 0aaa aaaa | Patch Pan
(0 - 127) |
|
|
|
L64 - 63R |
|
00 10 | 0000 000a | Patch Priority
(0 - 1) |
|
|
|
LAST, LOUDEST |
|
00 11 | 0aaa aaaa | Patch Coarse Tune
(16 - 112) |
|
|
|
-48 - +48 |
|
00 12 | 0aaa aaaa | Patch Fine Tune
(14 - 114) |
|
|
|
-50 - +50 |
|
00 13 | 0000 0aaa | Octave Shift
(61 - 67) |
|
|
|
-3 - +3 |
|
00 14 | 0000 00aa | Stretch Tune Depth
(0 - 3) |
|
|
|
OFF, 1 - 3 |
|
00 15 | 0aaa aaaa | Analog Feel
(0 - 127) |
|
00 16 | 0000 000a | Mono/Poly
(0 - 1) |
|
|
|
MONO, POLY |
|
00 17 | 0000 000a | Legato Switch
(0 - 1) |
|
|
|
OFF, ON |
|
00 18 | 0000 000a | Legato Retrigger
(0 - 1) |
|
|
|
OFF, ON |
|
00 19 | 0000 000a | Portamento Switch
(0 - 1) |
|
|
|
OFF, ON |
|
00 1A | 0000 000a | Portamento Mode
(0 - 1) |
|
|
|
NORMAL, LEGATO |
|
00 1B | 0000 000a | Portamento Type
(0 - 1) |
|
|
|
RATE, TIME |
|
00 1C | 0000 000a | Portamento Start
(0 - 1) |
|
|
|
PITCH, NOTE |
|
00 1D | 0aaa aaaa | Portamento Time
(0 - 127) |
|
00 1E | 0000 000a | (reserve)
|
|#
00 1F | 0000 aaaa |
|
|
| 0000 bbbb | (reserve)
|
|
00 21 | 0000 000a | (reserve)
|
|-------------+-----------+----------------------------------------------------|
|
00 22 | 0aaa aaaa | Cutoff Offset
(1 - 127) |
|
|
|
-63 - +63 |
|
00 23 | 0aaa aaaa | Resonance Offset
(1 - 127) |
|
|
|
-63 - +63 |
|
00 24 | 0aaa aaaa | Attack Offset
(1 - 127) |
|
|
|
-63 - +63 |
|
00 25 | 0aaa aaaa | Release Offset
(1 - 127) |

263

SonicCell_e.book 264 ページ 2007年7月2日

月曜日

午後3時50分

MIDI Implementation

|
|
|
-63 - +63 |
|
00 26 | 0aaa aaaa | Velocity Sens Offset
(1 - 127) |
|
|
|
-63 - +63 |
|-------------+-----------+----------------------------------------------------|
|
00 27 | 0000 aaaa | Patch Output Assign
(0 - 13) |
|
|
|
MFX, A, ---, ---, ---, |
|
|
|
1, 2, ---, ---, ---, ---, ---, ---, |
|
|
|
TONE |
|-------------+-----------+----------------------------------------------------|
|
00 28 | 0000 000a | TMT Control Switch
(0 - 1) |
|
|
|
OFF, ON |
|
00 29 | 00aa aaaa | Pitch Bend Range Up
(0 - 48) |
|
00 2A | 00aa aaaa | Pitch Bend Range Down
(0 - 48) |
|-------------+-----------+----------------------------------------------------|
|
00 2B | 0aaa aaaa | Matrix Control 1 Source
(0 - 109) |
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |
|
|
|
BEND, AFT, SYS1 - SYS4, VELOCITY, |
|
|
|
KEYFOLLOW, TEMPO, LFO1, LFO2, |
|
|
|
PIT-ENV, TVF-ENV, TVA-ENV |
|
00 2C | 00aa aaaa | Matrix Control 1 Destination 1
(0 - 34) |
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |
|
|
|
DRY, CHO, REV, PIT-LFO1, |
|
|
|
PIT-LFO2, TVF-LFO1, TVF-LFO2, |
|
|
|
TVA-LFO1, TVA-LFO2, PAN-LFO1, |
|
|
|
PAN-LFO2, LFO1-RATE, LFO2-RATE, |
|
|
|
PIT-ATK, PIT-DCY, PIT-REL, |
|
|
|
TVF-ATK, TVF-DCY, TVF-REL, |
|
|
|
TVA-ATK, TVA-DCY, TVA-REL, |
|
|
|
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
|
|
|
TIME <*> |
|
00 2D | 0aaa aaaa | Matrix Control 1 Sens 1
(1 - 127) |
|
|
|
-63 - +63 |
|
00 2E | 00aa aaaa | Matrix Control 1 Destination 2
(0 - 34) |
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |
|
|
|
DRY, CHO, REV, PIT-LFO1, |
|
|
|
PIT-LFO2, TVF-LFO1, TVF-LFO2, |
|
|
|
TVA-LFO1, TVA-LFO2, PAN-LFO1, |
|
|
|
PAN-LFO2, LFO1-RATE, LFO2-RATE, |
|
|
|
PIT-ATK, PIT-DCY, PIT-REL, |
|
|
|
TVF-ATK, TVF-DCY, TVF-REL, |
|
|
|
TVA-ATK, TVA-DCY, TVA-REL, |
|
|
|
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
|
|
|
TIME <*> |
|
00 2F | 0aaa aaaa | Matrix Control 1 Sens 2
(1 - 127) |
|
|
|
-63 - +63 |
|
00 30 | 00aa aaaa | Matrix Control 1 Destination 3
(0 - 34) |
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |
|
|
|
DRY, CHO, REV, PIT-LFO1, |
|
|
|
PIT-LFO2, TVF-LFO1, TVF-LFO2, |
|
|
|
TVA-LFO1, TVA-LFO2, PAN-LFO1, |
|
|
|
PAN-LFO2, LFO1-RATE, LFO2-RATE, |
|
|
|
PIT-ATK, PIT-DCY, PIT-REL, |
|
|
|
TVF-ATK, TVF-DCY, TVF-REL, |
|
|
|
TVA-ATK, TVA-DCY, TVA-REL, |
|
|
|
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
|
|
|
TIME <*> |
|
00 31 | 0aaa aaaa | Matrix Control 1 Sens 3
(1 - 127) |
|
|
|
-63 - +63 |
|
00 32 | 00aa aaaa | Matrix Control 1 Destination 4
(0 - 34) |
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |
|
|
|
DRY, CHO, REV, PIT-LFO1, |
|
|
|
PIT-LFO2, TVF-LFO1, TVF-LFO2, |
|
|
|
TVA-LFO1, TVA-LFO2, PAN-LFO1, |
|
|
|
PAN-LFO2, LFO1-RATE, LFO2-RATE, |
|
|
|
PIT-ATK, PIT-DCY, PIT-REL, |
|
|
|
TVF-ATK, TVF-DCY, TVF-REL, |
|
|
|
TVA-ATK, TVA-DCY, TVA-REL, |
|
|
|
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
|
|
|
TIME <*> |
|
00 33 | 0aaa aaaa | Matrix Control 1 Sens 4
(1 - 127) |
|
|
|
-63 - +63 |
|-------------+-----------+----------------------------------------------------|
|
00 34 | 0aaa aaaa | Matrix Control 2 Source
(0 - 109) |
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |
|
|
|
BEND, AFT, SYS1 - SYS4, VELOCITY, |
|
|
|
KEYFOLLOW, TEMPO, LFO1, LFO2, |
|
|
|
PIT-ENV, TVF-ENV, TVA-ENV |
|
00 35 | 00aa aaaa | Matrix Control 2 Destination 1
(0 - 34) |
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |
|
|
|
DRY, CHO, REV, PIT-LFO1, |
|
|
|
PIT-LFO2, TVF-LFO1, TVF-LFO2, |
|
|
|
TVA-LFO1, TVA-LFO2, PAN-LFO1, |
|
|
|
PAN-LFO2, LFO1-RATE, LFO2-RATE, |
|
|
|
PIT-ATK, PIT-DCY, PIT-REL, |
|
|
|
TVF-ATK, TVF-DCY, TVF-REL, |
|
|
|
TVA-ATK, TVA-DCY, TVA-REL, |
|
|
|
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
|
|
|
TIME <*> |
|
00 36 | 0aaa aaaa | Matrix Control 2 Sens 1
(1 - 127) |
|
|
|
-63 - +63 |
|
00 37 | 00aa aaaa | Matrix Control 2 Destination 2
(0 - 34) |
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |
|
|
|
DRY, CHO, REV, PIT-LFO1, |
|
|
|
PIT-LFO2, TVF-LFO1, TVF-LFO2, |
|
|
|
TVA-LFO1, TVA-LFO2, PAN-LFO1, |
|
|
|
PAN-LFO2, LFO1-RATE, LFO2-RATE, |
|
|
|
PIT-ATK, PIT-DCY, PIT-REL, |
|
|
|
TVF-ATK, TVF-DCY, TVF-REL, |
|
|
|
TVA-ATK, TVA-DCY, TVA-REL, |

264

|
|
|
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
|
|
|
TIME <*> |
|
00 38 | 0aaa aaaa | Matrix Control 2 Sens 2
(1 - 127) |
|
|
|
-63 - +63 |
|
00 39 | 00aa aaaa | Matrix Control 2 Destination 3
(0 - 34) |
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |
|
|
|
DRY, CHO, REV, PIT-LFO1, |
|
|
|
PIT-LFO2, TVF-LFO1, TVF-LFO2, |
|
|
|
TVA-LFO1, TVA-LFO2, PAN-LFO1, |
|
|
|
PAN-LFO2, LFO1-RATE, LFO2-RATE, |
|
|
|
PIT-ATK, PIT-DCY, PIT-REL, |
|
|
|
TVF-ATK, TVF-DCY, TVF-REL, |
|
|
|
TVA-ATK, TVA-DCY, TVA-REL, |
|
|
|
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
|
|
|
TIME <*> |
|
00 3A | 0aaa aaaa | Matrix Control 2 Sens 3
(1 - 127) |
|
|
|
-63 - +63 |
|
00 3B | 00aa aaaa | Matrix Control 2 Destination 4
(0 - 34) |
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |
|
|
|
DRY, CHO, REV, PIT-LFO1, |
|
|
|
PIT-LFO2, TVF-LFO1, TVF-LFO2, |
|
|
|
TVA-LFO1, TVA-LFO2, PAN-LFO1, |
|
|
|
PAN-LFO2, LFO1-RATE, LFO2-RATE, |
|
|
|
PIT-ATK, PIT-DCY, PIT-REL, |
|
|
|
TVF-ATK, TVF-DCY, TVF-REL, |
|
|
|
TVA-ATK, TVA-DCY, TVA-REL, |
|
|
|
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
|
|
|
TIME <*> |
|
00 3C | 0aaa aaaa | Matrix Control 2 Sens 4
(1 - 127) |
|
|
|
-63 - +63 |
|-------------+-----------+----------------------------------------------------|
|
00 3D | 0aaa aaaa | Matrix Control 3 Source
(0 - 109) |
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |
|
|
|
BEND, AFT, SYS1 - SYS4, VELOCITY, |
|
|
|
KEYFOLLOW, TEMPO, LFO1, LFO2, |
|
|
|
PIT-ENV, TVF-ENV, TVA-ENV |
|
00 3E | 00aa aaaa | Matrix Control 3 Destination 1
(0 - 34) |
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |
|
|
|
DRY, CHO, REV, PIT-LFO1, |
|
|
|
PIT-LFO2, TVF-LFO1, TVF-LFO2, |
|
|
|
TVA-LFO1, TVA-LFO2, PAN-LFO1, |
|
|
|
PAN-LFO2, LFO1-RATE, LFO2-RATE, |
|
|
|
PIT-ATK, PIT-DCY, PIT-REL, |
|
|
|
TVF-ATK, TVF-DCY, TVF-REL, |
|
|
|
TVA-ATK, TVA-DCY, TVA-REL, |
|
|
|
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
|
|
|
TIME <*> |
|
00 3F | 0aaa aaaa | Matrix Control 3 Sens 1
(1 - 127) |
|
|
|
-63 - +63 |
|
00 40 | 00aa aaaa | Matrix Control 3 Destination 2
(0 - 34) |
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |
|
|
|
DRY, CHO, REV, PIT-LFO1, |
|
|
|
PIT-LFO2, TVF-LFO1, TVF-LFO2, |
|
|
|
TVA-LFO1, TVA-LFO2, PAN-LFO1, |
|
|
|
PAN-LFO2, LFO1-RATE, LFO2-RATE, |
|
|
|
PIT-ATK, PIT-DCY, PIT-REL, |
|
|
|
TVF-ATK, TVF-DCY, TVF-REL, |
|
|
|
TVA-ATK, TVA-DCY, TVA-REL, |
|
|
|
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
|
|
|
TIME <*> |
|
00 41 | 0aaa aaaa | Matrix Control 3 Sens 2
(1 - 127) |
|
|
|
-63 - +63 |
|
00 42 | 00aa aaaa | Matrix Control 3 Destination 3
(0 - 34) |
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |
|
|
|
DRY, CHO, REV, PIT-LFO1, |
|
|
|
PIT-LFO2, TVF-LFO1, TVF-LFO2, |
|
|
|
TVA-LFO1, TVA-LFO2, PAN-LFO1, |
|
|
|
PAN-LFO2, LFO1-RATE, LFO2-RATE, |
|
|
|
PIT-ATK, PIT-DCY, PIT-REL, |
|
|
|
TVF-ATK, TVF-DCY, TVF-REL, |
|
|
|
TVA-ATK, TVA-DCY, TVA-REL, |
|
|
|
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
|
|
|
TIME <*> |
|
00 43 | 0aaa aaaa | Matrix Control 3 Sens 3
(1 - 127) |
|
|
|
-63 - +63 |
|
00 44 | 00aa aaaa | Matrix Control 3 Destination 4
(0 - 34) |
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |
|
|
|
DRY, CHO, REV, PIT-LFO1, |
|
|
|
PIT-LFO2, TVF-LFO1, TVF-LFO2, |
|
|
|
TVA-LFO1, TVA-LFO2, PAN-LFO1, |
|
|
|
PAN-LFO2, LFO1-RATE, LFO2-RATE, |
|
|
|
PIT-ATK, PIT-DCY, PIT-REL, |
|
|
|
TVF-ATK, TVF-DCY, TVF-REL, |
|
|
|
TVA-ATK, TVA-DCY, TVA-REL, |
|
|
|
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
|
|
|
TIME <*> |
|
00 45 | 0aaa aaaa | Matrix Control 3 Sens 4
(1 - 127) |
|
|
|
-63 - +63 |
|-------------+-----------+----------------------------------------------------|
|
00 46 | 0aaa aaaa | Matrix Control 4 Source
(0 - 109) |
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |
|
|
|
BEND, AFT, SYS1 - SYS4, VELOCITY, |
|
|
|
KEYFOLLOW, TEMPO, LFO1, LFO2, |
|
|
|
PIT-ENV, TVF-ENV, TVA-ENV |
|
00 47 | 00aa aaaa | Matrix Control 4 Destination 1
(0 - 34) |
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |
|
|
|
DRY, CHO, REV, PIT-LFO1, |
|
|
|
PIT-LFO2, TVF-LFO1, TVF-LFO2, |
|
|
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TVA-LFO1, TVA-LFO2, PAN-LFO1, |

SonicCell_e.book 265 ページ 2007年7月2日

月曜日

午後3時50分

MIDI Implementation

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|
PAN-LFO2, LFO1-RATE, LFO2-RATE, |
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|
PIT-ATK, PIT-DCY, PIT-REL, |
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TVF-ATK, TVF-DCY, TVF-REL, |
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TVA-ATK, TVA-DCY, TVA-REL, |
|
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|
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
|
|
|
TIME <*> |
|
00 48 | 0aaa aaaa | Matrix Control 4 Sens 1
(1 - 127) |
|
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|
-63 - +63 |
|
00 49 | 00aa aaaa | Matrix Control 4 Destination 2
(0 - 34) |
|
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|
OFF, PCH, CUT, RES, LEV, PAN, |
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DRY, CHO, REV, PIT-LFO1, |
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PIT-LFO2, TVF-LFO1, TVF-LFO2, |
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TVA-LFO1, TVA-LFO2, PAN-LFO1, |
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PAN-LFO2, LFO1-RATE, LFO2-RATE, |
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PIT-ATK, PIT-DCY, PIT-REL, |
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TVF-ATK, TVF-DCY, TVF-REL, |
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TVA-ATK, TVA-DCY, TVA-REL, |
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TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
|
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|
TIME <*> |
|
00 4A | 0aaa aaaa | Matrix Control 4 Sens 2
(1 - 127) |
|
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|
-63 - +63 |
|
00 4B | 00aa aaaa | Matrix Control 4 Destination 3
(0 - 34) |
|
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|
OFF, PCH, CUT, RES, LEV, PAN, |
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DRY, CHO, REV, PIT-LFO1, |
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PIT-LFO2, TVF-LFO1, TVF-LFO2, |
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TVA-LFO1, TVA-LFO2, PAN-LFO1, |
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PAN-LFO2, LFO1-RATE, LFO2-RATE, |
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PIT-ATK, PIT-DCY, PIT-REL, |
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TVF-ATK, TVF-DCY, TVF-REL, |
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TVA-ATK, TVA-DCY, TVA-REL, |
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TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
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|
TIME <*> |
|
00 4C | 0aaa aaaa | Matrix Control 4 Sens 3
(1 - 127) |
|
|
|
-63 - +63 |
|
00 4D | 00aa aaaa | Matrix Control 4 Destination 4
(0 - 34) |
|
|
|
OFF, PCH, CUT, RES, LEV, PAN, |
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DRY, CHO, REV, PIT-LFO1, |
|
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PIT-LFO2, TVF-LFO1, TVF-LFO2, |
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TVA-LFO1, TVA-LFO2, PAN-LFO1, |
|
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PAN-LFO2, LFO1-RATE, LFO2-RATE, |
|
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|
PIT-ATK, PIT-DCY, PIT-REL, |
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|
TVF-ATK, TVF-DCY, TVF-REL, |
|
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TVA-ATK, TVA-DCY, TVA-REL, |
|
|
|
TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
|
|
|
TIME <*> |
|
00 4E | 0aaa aaaa | Matrix Control 4 Sens 4
(1 - 127) |
|
|
|
-63 - +63 |
|-------------+-----------+----------------------------------------------------|
|
00 4F | 0000 000a | Part Modulation Switch
(0 - 1) |
|
|
|
OFF, ON |
|-------------+----------------------------------------------------------------|
| 00 00 00 50 | Total Size
|
+------------------------------------------------------------------------------+

* Patch Common MFX
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 | 0aaa aaaa | MFX Type
(0 - 78) |
|
00 01 | 0aaa aaaa | MFX Dry Send Level
(0 - 127) |
|
00 02 | 0aaa aaaa | MFX Chorus Send Level
(0 - 127) |
|
00 03 | 0aaa aaaa | MFX Reverb Send Level
(0 - 127) |
|
00 04 | 0000 00aa | MFX Output Assign <*>
|
|
|
|
A, ---, ---, --- |
|-------------+-----------+----------------------------------------------------|
|
00 05 | 0aaa aaaa | MFX Control 1 Source
(0 - 101) |
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |
|
|
|
BEND, AFT, SYS1 - SYS4 |
|
00 06 | 0aaa aaaa | MFX Control 1 Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
00 07 | 0aaa aaaa | MFX Control 2 Source
(0 - 101) |
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |
|
|
|
BEND, AFT, SYS1 - SYS4 |
|
00 08 | 0aaa aaaa | MFX Control 2 Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
00 09 | 0aaa aaaa | MFX Control 3 Source
(0 - 101) |
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |
|
|
|
BEND, AFT, SYS1 - SYS4 |
|
00 0A | 0aaa aaaa | MFX Control 3 Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
00 0B | 0aaa aaaa | MFX Control 4 Source
(0 - 101) |
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |
|
|
|
BEND, AFT, SYS1 - SYS4 |
|
00 0C | 0aaa aaaa | MFX Control 4 Sens
(1 - 127) |
|
|
|
-63 - +63 |
|-------------+-----------+----------------------------------------------------|
|
00 0D | 000a aaaa | MFX Control Assign 1
(0 - 16) |
|
|
|
OFF, 1 - 16 |
|
00 0E | 000a aaaa | MFX Control Assign 2
(0 - 16) |
|
|
|
OFF, 1 - 16 |
|
00 0F | 000a aaaa | MFX Control Assign 3
(0 - 16) |
|
|
|
OFF, 1 - 16 |
|
00 10 | 000a aaaa | MFX Control Assign 4
(0 - 16) |
|
|
|
OFF, 1 - 16 |
|#
00 11 | 0000 aaaa |
|
|
| 0000 bbbb |
|

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|#
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|#
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|#
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|#
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|#
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|#
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|#
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|#
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|#
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|#
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|#
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|#
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|#
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|#
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|#
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|#
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|#
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|#
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|#
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|#

00 15

00 19

00 1D

00 21

00 25

00 29

00 2D

00 31

00 35

00 39

00 3D

00 41

00 45

00 49

00 4D

00 51

00 55

00 59

00 5D

00 61

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0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |

MFX Parameter 1

MFX Parameter 2

MFX Parameter 3

MFX Parameter 4

MFX Parameter 5

MFX Parameter 6

MFX Parameter 7

MFX Parameter 8

MFX Parameter 9

MFX Parameter 10

MFX Parameter 11

MFX Parameter 12

MFX Parameter 13

MFX Parameter 14

MFX Parameter 15

MFX Parameter 16

MFX Parameter 17

MFX Parameter 18

MFX Parameter 19

MFX Parameter 20

|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
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|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|

265

SonicCell_e.book 266 ページ 2007年7月2日

月曜日

午後3時50分

MIDI Implementation

|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 21
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 65 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 22
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 69 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 23
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 6D | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 24
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 71 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 25
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 75 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 26
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 79 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 27
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 7D | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 28
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
01 01 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 29
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
01 05 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 30
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
01 09 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 31
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
01 0D | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 32
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|-------------+----------------------------------------------------------------|
| 00 00 01 11 | Total Size
|
+------------------------------------------------------------------------------+

* Patch Common Chorus
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 | 0000 aaaa | Chorus Type
(0 - 3) |
|
00 01 | 0aaa aaaa | Chorus Level
(0 - 127) |
|
00 02 | 0000 00aa | Chorus Output Assign <*>
|
|
|
|
A, ---, ---, --- |
|
00 03 | 0000 00aa | Chorus Output Select
(0 - 2) |
|
|
|
MAIN, REV, MAIN+REV |
|-------------+-----------+----------------------------------------------------|
|#
00 04 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 1
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 08 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 2
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 0C | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 3
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 10 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 4
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 14 | 0000 aaaa |
|
|
| 0000 bbbb |
|

266

|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 5
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 18 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 6
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 1C | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 7
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 20 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 8
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 24 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 9
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 28 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 10
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 2C | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 11
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 30 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 12
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 34 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 13
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 38 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 14
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 3C | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 15
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 40 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 16
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 44 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 17
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 48 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 18
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 4C | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 19
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 50 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 20
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|-------------+----------------------------------------------------------------|
| 00 00 00 54 | Total Size
|
+------------------------------------------------------------------------------+

* Patch Common Reverb
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 | 0000 aaaa | Reverb Type
(0 - 5) |
|
00 01 | 0aaa aaaa | Reverb Level
(0 - 127) |
|
00 02 | 0000 00aa | Reverb Output Assign <*>
|
|
|
|
A, ---, ---, --- |
|-------------+-----------+----------------------------------------------------|
|#
00 03 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 1
(12768 - 52768) |
|
|
|
-20000 - +20000 |

SonicCell_e.book 267 ページ 2007年7月2日

月曜日

午後3時50分

MIDI Implementation

|#
00 07 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 2
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 0B | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 3
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 0F | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 4
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 13 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 5
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 17 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 6
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 1B | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 7
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 1F | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 8
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 23 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 9
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 27 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 10
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 2B | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 11
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 2F | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 12
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 33 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 13
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 37 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 14
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 3B | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 15
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 3F | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 16
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 43 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 17
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 47 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 18
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 4B | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 19
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 4F | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 20
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|-------------+----------------------------------------------------------------|
| 00 00 00 53 | Total Size
|
+------------------------------------------------------------------------------+

* Patch TMT (Tone Mix Table)
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 | 0000 aaaa | Structure Type 1 & 2
(0 - 9) |
|
|
|
1 - 10 |
|
00 01 | 0000 00aa | Booster 1 & 2
(0 - 3) |
|
|
|
0, +6, +12, +18 [dB] |
|
00 02 | 0000 aaaa | Structure Type 3 & 4
(0 - 9) |
|
|
|
1 - 10 |
|
00 03 | 0000 00aa | Booster 3 & 4
(0 - 3) |
|
|
|
0, +6, +12, +18 [dB] |
|-------------+-----------+----------------------------------------------------|
|
00 04 | 0000 00aa | TMT Velocity Control
(0 - 3) |
|
|
|
OFF, ON, RANDOM, CYCLE |
|-------------+-----------+----------------------------------------------------|
|
00 05 | 0000 000a | TMT1 Tone Switch
(0 - 1) |
|
|
|
OFF, ON |
|
00 06 | 0aaa aaaa | TMT1 Keyboard Range Lower
(0 - 127) |
|
|
|
C-1 - UPPER |
|
00 07 | 0aaa aaaa | TMT1 Keyboard Range Upper
(0 - 127) |
|
|
|
LOWER - G9 |
|
00 08 | 0aaa aaaa | TMT1 Keyboard Fade Width Lower
(0 - 127) |
|
00 09 | 0aaa aaaa | TMT1 Keyboard Fade Width Upper
(0 - 127) |
|
00 0A | 0aaa aaaa | TMT1 Velocity Range Lower
(1 - 127) |
|
|
|
1 - UPPER |
|
00 0B | 0aaa aaaa | TMT1 Velocity Range Upper
(1 - 127) |
|
|
|
LOWER - 127 |
|
00 0C | 0aaa aaaa | TMT1 Velocity Fade Width Lower
(0 - 127) |
|
00 0D | 0aaa aaaa | TMT1 Velocity Fade Width Upper
(0 - 127) |
|-------------+-----------+----------------------------------------------------|
|
00 0E | 0000 000a | TMT2 Tone Switch
(0 - 1) |
|
|
|
OFF, ON |
|
00 0F | 0aaa aaaa | TMT2 Keyboard Range Lower
(0 - 127) |
|
|
|
C-1 - UPPER |
|
00 10 | 0aaa aaaa | TMT2 Keyboard Range Upper
(0 - 127) |
|
|
|
LOWER - G9 |
|
00 11 | 0aaa aaaa | TMT2 Keyboard Fade Width Lower
(0 - 127) |
|
00 12 | 0aaa aaaa | TMT2 Keyboard Fade Width Upper
(0 - 127) |
|
00 13 | 0aaa aaaa | TMT2 Velocity Range Lower
(1 - 127) |
|
|
|
1 - UPPER |
|
00 14 | 0aaa aaaa | TMT2 Velocity Range Upper
(1 - 127) |
|
|
|
LOWER - 127 |
|
00 15 | 0aaa aaaa | TMT2 Velocity Fade Width Lower
(0 - 127) |
|
00 16 | 0aaa aaaa | TMT2 Velocity Fade Width Upper
(0 - 127) |
|-------------+-----------+----------------------------------------------------|
|
00 17 | 0000 000a | TMT3 Tone Switch
(0 - 1) |
|
|
|
OFF, ON |
|
00 18 | 0aaa aaaa | TMT3 Keyboard Range Lower
(0 - 127) |
|
|
|
C-1 - UPPER |
|
00 19 | 0aaa aaaa | TMT3 Keyboard Range Upper
(0 - 127) |
|
|
|
LOWER - G9 |
|
00 1A | 0aaa aaaa | TMT3 Keyboard Fade Width Lower
(0 - 127) |
|
00 1B | 0aaa aaaa | TMT3 Keyboard Fade Width Upper
(0 - 127) |
|
00 1C | 0aaa aaaa | TMT3 Velocity Range Lower
(1 - 127) |
|
|
|
1 - UPPER |
|
00 1D | 0aaa aaaa | TMT3 Velocity Range Upper
(1 - 127) |
|
|
|
LOWER - 127 |
|
00 1E | 0aaa aaaa | TMT3 Velocity Fade Width Lower
(0 - 127) |
|
00 1F | 0aaa aaaa | TMT3 Velocity Fade Width Upper
(0 - 127) |
|-------------+-----------+----------------------------------------------------|
|
00 20 | 0000 000a | TMT4 Tone Switch
(0 - 1) |
|
|
|
OFF, ON |
|
00 21 | 0aaa aaaa | TMT4 Keyboard Range Lower
(0 - 127) |
|
|
|
C-1 - UPPER |
|
00 22 | 0aaa aaaa | TMT4 Keyboard Range Upper
(0 - 127) |
|
|
|
LOWER - G9 |
|
00 23 | 0aaa aaaa | TMT4 Keyboard Fade Width Lower
(0 - 127) |
|
00 24 | 0aaa aaaa | TMT4 Keyboard Fade Width Upper
(0 - 127) |
|
00 25 | 0aaa aaaa | TMT4 Velocity Range Lower
(1 - 127) |
|
|
|
1 - UPPER |
|
00 26 | 0aaa aaaa | TMT4 Velocity Range Upper
(1 - 127) |
|
|
|
LOWER - 127 |
|
00 27 | 0aaa aaaa | TMT4 Velocity Fade Width Lower
(0 - 127) |
|
00 28 | 0aaa aaaa | TMT4 Velocity Fade Width Upper
(0 - 127) |
|-------------+----------------------------------------------------------------|
| 00 00 00 29 | Total Size
|
+------------------------------------------------------------------------------+

* Patch Tone
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 | 0aaa aaaa | Tone Level
(0 - 127) |
|
00 01 | 0aaa aaaa | Tone Coarse Tune
(16 - 112) |
|
|
|
-48 - +48 |
|
00 02 | 0aaa aaaa | Tone Fine Tune
(14 - 114) |
|
|
|
-50 - +50 |
|
00 03 | 000a aaaa | Tone Random Pitch Depth
(0 - 30) |
|
|
|
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, |
|
|
|
10, 20, 30, 40, 50, 60, 70, 80, |
|
|
|
90, 100, 200, 300, 400, 500, |
|
|
|
600, 700, 800, 900, 1000, 1100, |
|
|
|
1200 |
|
00 04 | 0aaa aaaa | Tone Pan
(0 - 127) |

267

SonicCell_e.book 268 ページ 2007年7月2日

月曜日

午後3時50分

MIDI Implementation

|
|
|
L64 - 63R |
|
00 05 | 000a aaaa | Tone Pan Keyfollow
(54 - 74) |
|
|
|
-100 - +100 |
|
00 06 | 00aa aaaa | Tone Random Pan Depth
(0 - 63) |
|
00 07 | 0aaa aaaa | Tone Alternate Pan Depth
(1 - 127) |
|
|
|
L63 - 63R |
|
00 08 | 0000 000a | Tone Env Mode
(0 - 1) |
|
|
|
NO-SUS, SUSTAIN |
|
00 09 | 0000 00aa | Tone Delay Mode
(0 - 3) |
|
|
|
NORMAL, HOLD, KEY-OFF-NORMAL, |
|
|
|
KEY-OFF-DECAY |
|#
00 0A | 0000 aaaa |
|
|
| 0000 bbbb | Tone Delay Time
(0 - 149) |
|
|
|
0 - 127, MUSICAL-NOTES |
|-------------+-----------+----------------------------------------------------|
|
00 0C | 0aaa aaaa | Tone Dry Send Level
(0 - 127) |
|
00 0D | 0aaa aaaa | Tone Chorus Send Level (MFX)
(0 - 127) |
|
00 0E | 0aaa aaaa | Tone Reverb Send Level (MFX)
(0 - 127) |
|
00 0F | 0aaa aaaa | Tone Chorus Send Level (non MFX)
(0 - 127) |
|
00 10 | 0aaa aaaa | Tone Reverb Send Level (non MFX)
(0 - 127) |
|
00 11 | 0000 aaaa | Tone Output Assign
(0 - 12) |
|
|
|
MFX, A, ---, ---, ---, |
|
|
|
1, 2, ---, ---, ---, ---, ---, --- |
|-------------+-----------+----------------------------------------------------|
|
00 12 | 0000 000a | Tone Receive Bender
(0 - 1) |
|
|
|
OFF, ON |
|
00 13 | 0000 000a | Tone Receive Expression
(0 - 1) |
|
|
|
OFF, ON |
|
00 14 | 0000 000a | Tone Receive Hold-1
(0 - 1) |
|
|
|
OFF, ON |
|
00 15 | 0000 000a | Tone Receive Pan Mode
(0 - 1) |
|
|
|
CONTINUOUS, KEY-ON |
|
00 16 | 0000 000a | Tone Redamper Switch
(0 - 1) |
|
|
|
OFF, ON |
|-------------+-----------+----------------------------------------------------|
|
00 17 | 0000 00aa | Tone Control 1 Switch 1
(0 - 2) |
|
|
|
OFF, ON, REVERSE |
|
00 18 | 0000 00aa | Tone Control 1 Switch 2
(0 - 2) |
|
|
|
OFF, ON, REVERSE |
|
00 19 | 0000 00aa | Tone Control 1 Switch 3
(0 - 2) |
|
|
|
OFF, ON, REVERSE |
|
00 1A | 0000 00aa | Tone Control 1 Switch 4
(0 - 2) |
|
|
|
OFF, ON, REVERSE |
|
00 1B | 0000 00aa | Tone Control 2 Switch 1
(0 - 2) |
|
|
|
OFF, ON, REVERSE |
|
00 1C | 0000 00aa | Tone Control 2 Switch 2
(0 - 2) |
|
|
|
OFF, ON, REVERSE |
|
00 1D | 0000 00aa | Tone Control 2 Switch 3
(0 - 2) |
|
|
|
OFF, ON, REVERSE |
|
00 1E | 0000 00aa | Tone Control 2 Switch 4
(0 - 2) |
|
|
|
OFF, ON, REVERSE |
|
00 1F | 0000 00aa | Tone Control 3 Switch 1
(0 - 2) |
|
|
|
OFF, ON, REVERSE |
|
00 20 | 0000 00aa | Tone Control 3 Switch 2
(0 - 2) |
|
|
|
OFF, ON, REVERSE |
|
00 21 | 0000 00aa | Tone Control 3 Switch 3
(0 - 2) |
|
|
|
OFF, ON, REVERSE |
|
00 22 | 0000 00aa | Tone Control 3 Switch 4
(0 - 2) |
|
|
|
OFF, ON, REVERSE |
|
00 23 | 0000 00aa | Tone Control 4 Switch 1
(0 - 2) |
|
|
|
OFF, ON, REVERSE |
|
00 24 | 0000 00aa | Tone Control 4 Switch 2
(0 - 2) |
|
|
|
OFF, ON, REVERSE |
|
00 25 | 0000 00aa | Tone Control 4 Switch 3
(0 - 2) |
|
|
|
OFF, ON, REVERSE |
|
00 26 | 0000 00aa | Tone Control 4 Switch 4
(0 - 2) |
|
|
|
OFF, ON, REVERSE |
|-------------+-----------+----------------------------------------------------|
|
00 27 | 0000 00aa | Wave Group Type
(0 - 1) |
|
|
|
INT, SRX |
|#
00 28 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Wave Group ID
(0 - 16384) |
|
|
|
OFF, 1 - 16384 |
|#
00 2C | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Wave Number L (Mono)
(0 - 16384) |
|
|
|
OFF, 1 - 16384 |
|#
00 30 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Wave Number R
(0 - 16384) |
|
|
|
OFF, 1 - 16384 |
|
00 34 | 0000 00aa | Wave Gain
(0 - 3) |
|
|
|
-6, 0, +6, +12 [dB] |
|
00 35 | 0000 000a | Wave FXM Switch
(0 - 1) |
|
|
|
OFF, ON |
|
00 36 | 0000 00aa | Wave FXM Color
(0 - 3) |
|
|
|
1 - 4 |
|
00 37 | 000a aaaa | Wave FXM Depth
(0 - 16) |
|
00 38 | 0000 000a | Wave Tempo Sync
(0 - 1) |
|
|
|
OFF, ON |
|
00 39 | 00aa aaaa | Wave Pitch Keyfollow
(44 - 84) |
|
|
|
-200 - +200 |
|-------------+-----------+----------------------------------------------------|
|
00 3A | 000a aaaa | Pitch Env Depth
(52 - 76) |
|
|
|
-12 - +12 |

268

|
00 3B | 0aaa aaaa | Pitch Env Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
00 3C | 0aaa aaaa | Pitch Env Time 1 Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
00 3D | 0aaa aaaa | Pitch Env Time 4 Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
00 3E | 000a aaaa | Pitch Env Time Keyfollow
(54 - 74) |
|
|
|
-100 - +100 |
|
00 3F | 0aaa aaaa | Pitch Env Time 1
(0 - 127) |
|
00 40 | 0aaa aaaa | Pitch Env Time 2
(0 - 127) |
|
00 41 | 0aaa aaaa | Pitch Env Time 3
(0 - 127) |
|
00 42 | 0aaa aaaa | Pitch Env Time 4
(0 - 127) |
|
00 43 | 0aaa aaaa | Pitch Env Level 0
(1 - 127) |
|
|
|
-63 - +63 |
|
00 44 | 0aaa aaaa | Pitch Env Level 1
(1 - 127) |
|
|
|
-63 - +63 |
|
00 45 | 0aaa aaaa | Pitch Env Level 2
(1 - 127) |
|
|
|
-63 - +63 |
|
00 46 | 0aaa aaaa | Pitch Env Level 3
(1 - 127) |
|
|
|
-63 - +63 |
|
00 47 | 0aaa aaaa | Pitch Env Level 4
(1 - 127) |
|
|
|
-63 - +63 |
|-------------+-----------+----------------------------------------------------|
|
00 48 | 0000 0aaa | TVF Filter Type
(0 - 6) |
|
|
|
OFF, LPF, BPF, HPF, PKG, LPF2, |
|
|
|
LPF3 |
|
00 49 | 0aaa aaaa | TVF Cutoff Frequency
(0 - 127) |
|
00 4A | 00aa aaaa | TVF Cutoff Keyfollow
(44 - 84) |
|
|
|
-200 - +200 |
|
00 4B | 0000 0aaa | TVF Cutoff Velocity Curve
(0 - 7) |
|
|
|
FIXED, 1 - 7 |
|
00 4C | 0aaa aaaa | TVF Cutoff Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
00 4D | 0aaa aaaa | TVF Resonance
(0 - 127) |
|
00 4E | 0aaa aaaa | TVF Resonance Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
00 4F | 0aaa aaaa | TVF Env Depth
(1 - 127) |
|
|
|
-63 - +63 |
|
00 50 | 0000 0aaa | TVF Env Velocity Curve
(0 - 7) |
|
|
|
FIXED, 1 - 7 |
|
00 51 | 0aaa aaaa | TVF Env Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
00 52 | 0aaa aaaa | TVF Env Time 1 Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
00 53 | 0aaa aaaa | TVF Env Time 4 Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
00 54 | 000a aaaa | TVF Env Time Keyfollow
(54 - 74) |
|
|
|
-100 - +100 |
|
00 55 | 0aaa aaaa | TVF Env Time 1
(0 - 127) |
|
00 56 | 0aaa aaaa | TVF Env Time 2
(0 - 127) |
|
00 57 | 0aaa aaaa | TVF Env Time 3
(0 - 127) |
|
00 58 | 0aaa aaaa | TVF Env Time 4
(0 - 127) |
|
00 59 | 0aaa aaaa | TVF Env Level 0
(0 - 127) |
|
00 5A | 0aaa aaaa | TVF Env Level 1
(0 - 127) |
|
00 5B | 0aaa aaaa | TVF Env Level 2
(0 - 127) |
|
00 5C | 0aaa aaaa | TVF Env Level 3
(0 - 127) |
|
00 5D | 0aaa aaaa | TVF Env Level 4
(0 - 127) |
|-------------+-----------+----------------------------------------------------|
|
00 5E | 000a aaaa | Bias Level
(54 - 74) |
|
|
|
-100 - +100 |
|
00 5F | 0aaa aaaa | Bias Position
(0 - 127) |
|
|
|
C-1 - G9 |
|
00 60 | 0000 00aa | Bias Direction
(0 - 3) |
|
|
|
LOWER, UPPER, LOWER&UPPER, ALL |
|
00 61 | 0000 0aaa | TVA Level Velocity Curve
(0 - 7) |
|
|
|
FIXED, 1 - 7 |
|
00 62 | 0aaa aaaa | TVA Level Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
00 63 | 0aaa aaaa | TVA Env Time 1 Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
00 64 | 0aaa aaaa | TVA Env Time 4 Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
00 65 | 000a aaaa | TVA Env Time Keyfollow
(54 - 74) |
|
|
|
-100 - +100 |
|
00 66 | 0aaa aaaa | TVA Env Time 1
(0 - 127) |
|
00 67 | 0aaa aaaa | TVA Env Time 2
(0 - 127) |
|
00 68 | 0aaa aaaa | TVA Env Time 3
(0 - 127) |
|
00 69 | 0aaa aaaa | TVA Env Time 4
(0 - 127) |
|
00 6A | 0aaa aaaa | TVA Env Level 1
(0 - 127) |
|
00 6B | 0aaa aaaa | TVA Env Level 2
(0 - 127) |
|
00 6C | 0aaa aaaa | TVA Env Level 3
(0 - 127) |
|-------------+-----------+----------------------------------------------------|
|
00 6D | 0000 aaaa | LFO1 Waveform
(0 - 12) |
|
|
|
SIN, TRI, SAW-UP, SAW-DW, SQR, |
|
|
|
RND, BEND-UP, BEND-DW, TRP, S&H, |
|
|
|
CHS, VSIN, STEP |
|#
00 6E | 0000 aaaa |
|
|
| 0000 bbbb | LFO1 Rate
(0 - 149) |
|
|
|
0 - 127, MUSICAL-NOTES |
|
00 70 | 0000 0aaa | LFO1 Offset
(0 - 4) |
|
|
|
-100, -50, 0, +50, +100 |
|
00 71 | 0aaa aaaa | LFO1 Rate Detune
(0 - 127) |
|
00 72 | 0aaa aaaa | LFO1 Delay Time
(0 - 127) |
|
00 73 | 000a aaaa | LFO1 Delay Time Keyfollow
(54 - 74) |
|
|
|
-100 - +100 |
|
00 74 | 0000 00aa | LFO1 Fade Mode
(0 - 3) |
|
|
|
ON-IN, ON-OUT, OFF-IN, OFF-OUT |
|
00 75 | 0aaa aaaa | LFO1 Fade Time
(0 - 127) |
|
00 76 | 0000 000a | LFO1 Key Trigger
(0 - 1) |

SonicCell_e.book 269 ページ 2007年7月2日

月曜日

午後3時50分

MIDI Implementation

|
|
|
OFF, ON |
|
00 77 | 0aaa aaaa | LFO1 Pitch Depth
(1 - 127) |
|
|
|
-63 - +63 |
|
00 78 | 0aaa aaaa | LFO1 TVF Depth
(1 - 127) |
|
|
|
-63 - +63 |
|
00 79 | 0aaa aaaa | LFO1 TVA Depth
(1 - 127) |
|
|
|
-63 - +63 |
|
00 7A | 0aaa aaaa | LFO1 Pan Depth
(1 - 127) |
|
|
|
-63 - +63 |
|
00 7B | 0000 aaaa | LFO2 Waveform
(0 - 12) |
|
|
|
SIN, TRI, SAW-UP, SAW-DW, SQR, |
|
|
|
RND, BEND-UP, BEND-DW, TRP, S&H, |
|
|
|
CHS, VSIN, STEP |
|#
00 7C | 0000 aaaa |
|
|
| 0000 bbbb | LFO2 Rate
(0 - 149) |
|
|
|
0 - 127, MUSICAL-NOTES |
|
00 7E | 0000 0aaa | LFO2 Offset
(0 - 4) |
|
|
|
-100, -50, 0, +50, +100 |
|
00 7F | 0aaa aaaa | LFO2 Rate Detune
(0 - 127) |
|
01 00 | 0aaa aaaa | LFO2 Delay Time
(0 - 127) |
|
01 01 | 000a aaaa | LFO2 Delay Time Keyfollow
(54 - 74) |
|
|
|
-100 - +100 |
|
01 02 | 0000 00aa | LFO2 Fade Mode
(0 - 3) |
|
|
|
ON-IN, ON-OUT, OFF-IN, OFF-OUT |
|
01 03 | 0aaa aaaa | LFO2 Fade Time
(0 - 127) |
|
01 04 | 0000 000a | LFO2 Key Trigger
(0 - 1) |
|
|
|
OFF, ON |
|
01 05 | 0aaa aaaa | LFO2 Pitch Depth
(1 - 127) |
|
|
|
-63 - +63 |
|
01 06 | 0aaa aaaa | LFO2 TVF Depth
(1 - 127) |
|
|
|
-63 - +63 |
|
01 07 | 0aaa aaaa | LFO2 TVA Depth
(1 - 127) |
|
|
|
-63 - +63 |
|
01 08 | 0aaa aaaa | LFO2 Pan Depth
(1 - 127) |
|
|
|
-63 - +63 |
|-------------+-----------+----------------------------------------------------|
|
01 09 | 0000 aaaa | LFO Step Type
(0 - 1) |
|
01 0A | 0aaa aaaa | LFO Step1
(28 - 100) |
|
|
|
-36 - +36 |
|
01 0B | 0aaa aaaa | LFO Step2
(28 - 100) |
|
|
|
-36 - +36 |
|
01 0C | 0aaa aaaa | LFO Step3
(28 - 100) |
|
|
|
-36 - +36 |
|
01 0D | 0aaa aaaa | LFO Step4
(28 - 100) |
|
|
|
-36 - +36 |
|
01 0E | 0aaa aaaa | LFO Step5
(28 - 100) |
|
|
|
-36 - +36 |
|
01 0F | 0aaa aaaa | LFO Step6
(28 - 100) |
|
|
|
-36 - +36 |
|
01 10 | 0aaa aaaa | LFO Step7
(28 - 100) |
|
|
|
-36 - +36 |
|
01 11 | 0aaa aaaa | LFO Step8
(28 - 100) |
|
|
|
-36 - +36 |
|
01 12 | 0aaa aaaa | LFO Step9
(28 - 100) |
|
|
|
-36 - +36 |
|
01 13 | 0aaa aaaa | LFO Step10
(28 - 100) |
|
|
|
-36 - +36 |
|
01 14 | 0aaa aaaa | LFO Step11
(28 - 100) |
|
|
|
-36 - +36 |
|
01 15 | 0aaa aaaa | LFO Step12
(28 - 100) |
|
|
|
-36 - +36 |
|
01 16 | 0aaa aaaa | LFO Step13
(28 - 100) |
|
|
|
-36 - +36 |
|
01 17 | 0aaa aaaa | LFO Step14
(28 - 100) |
|
|
|
-36 - +36 |
|
01 18 | 0aaa aaaa | LFO Step15
(28 - 100) |
|
|
|
-36 - +36 |
|
01 19 | 0aaa aaaa | LFO Step16
(28 - 100) |
|
|
|
-36 - +36 |
|-------------+----------------------------------------------------------------|
| 00 00 01 1A | Total Size
|
+------------------------------------------------------------------------------+

* Rhythm Common
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 | 0aaa aaaa | Rhythm Name 1
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 01 | 0aaa aaaa | Rhythm Name 2
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 02 | 0aaa aaaa | Rhythm Name 3
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 03 | 0aaa aaaa | Rhythm Name 4
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 04 | 0aaa aaaa | Rhythm Name 5
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 05 | 0aaa aaaa | Rhythm Name 6
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 06 | 0aaa aaaa | Rhythm Name 7
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 07 | 0aaa aaaa | Rhythm Name 8
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 08 | 0aaa aaaa | Rhythm Name 9
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 09 | 0aaa aaaa | Rhythm Name 10
(32 - 127) |

|
|
|
32 - 127 [ASCII] |
|
00 0A | 0aaa aaaa | Rhythm Name 11
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 0B | 0aaa aaaa | Rhythm Name 12
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|-------------+-----------+----------------------------------------------------|
|
00 0C | 0aaa aaaa | Rhythm Level
(0 - 127) |
|
00 0D | 0000 000a | (reserve)
|
|#
00 0E | 0000 aaaa |
|
|
| 0000 bbbb | (reserve)
|
|
00 10 | 0000 000a | (reserve)
|
|-------------+-----------+----------------------------------------------------|
|
00 11 | 0000 aaaa | Rhythm Output Assign
(0 - 13) |
|
|
|
MFX, A, ---, ---, ---, |
|
|
|
1, 2, ---, ---, ---, ---, ---, ---, |
|
|
|
TONE |
|-------------+----------------------------------------------------------------|
| 00 00 00 12 | Total Size
|
+------------------------------------------------------------------------------+

* Rhythm Common MFX
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 | 0aaa aaaa | MFX Type
(0 - 78) |
|
00 01 | 0aaa aaaa | MFX Dry Send Level
(0 - 127) |
|
00 02 | 0aaa aaaa | MFX Chorus Send Level
(0 - 127) |
|
00 03 | 0aaa aaaa | MFX Reverb Send Level
(0 - 127) |
|
00 04 | 0000 00aa | MFX Output Assign <*>
|
|
|
|
A, ---, ---, --- |
|-------------+-----------+----------------------------------------------------|
|
00 05 | 0aaa aaaa | MFX Control 1 Source
(0 - 101) |
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |
|
|
|
BEND, AFT, SYS1 - SYS4 |
|
00 06 | 0aaa aaaa | MFX Control 1 Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
00 07 | 0aaa aaaa | MFX Control 2 Source
(0 - 101) |
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |
|
|
|
BEND, AFT, SYS1 - SYS4 |
|
00 08 | 0aaa aaaa | MFX Control 2 Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
00 09 | 0aaa aaaa | MFX Control 3 Source
(0 - 101) |
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |
|
|
|
BEND, AFT, SYS1 - SYS4 |
|
00 0A | 0aaa aaaa | MFX Control 3 Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
00 0B | 0aaa aaaa | MFX Control 4 Source
(0 - 101) |
|
|
|
OFF, CC01 - CC31, CC33 - CC95, |
|
|
|
BEND, AFT, SYS1 - SYS4 |
|
00 0C | 0aaa aaaa | MFX Control 4 Sens
(1 - 127) |
|
|
|
-63 - +63 |
|-------------+-----------+----------------------------------------------------|
|
00 0D | 000a aaaa | MFX Control Assign 1
(0 - 16) |
|
|
|
OFF, 1 - 16 |
|
00 0E | 000a aaaa | MFX Control Assign 2
(0 - 16) |
|
|
|
OFF, 1 - 16 |
|
00 0F | 000a aaaa | MFX Control Assign 3
(0 - 16) |
|
|
|
OFF, 1 - 16 |
|
00 10 | 000a aaaa | MFX Control Assign 4
(0 - 16) |
|
|
|
OFF, 1 - 16 |
|#
00 11 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 1
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 15 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 2
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 19 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 3
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 1D | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 4
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 21 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 5
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 25 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 6
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 29 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 7
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 2D | 0000 aaaa |
|

269

SonicCell_e.book 270 ページ 2007年7月2日

月曜日

午後3時50分

MIDI Implementation

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00 31

00 35

00 39

00 3D

00 41

00 45

00 49

00 4D

00 51

00 55

00 59

00 5D

00 61

00 65

00 69

00 6D

00 71

00 75

00 79

270

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0000 bbbb |
0000 cccc |
0000 dddd | MFX
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd | MFX
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd | MFX
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd | MFX
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd | MFX
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd | MFX
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd | MFX
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd | MFX
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd | MFX
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd | MFX
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd | MFX
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd | MFX
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd | MFX
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd | MFX
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd | MFX
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd | MFX
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd | MFX
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd | MFX
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd | MFX
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd | MFX
|

Parameter 8

Parameter 9

Parameter 10

Parameter 11

Parameter 12

Parameter 13

Parameter 14

Parameter 15

Parameter 16

Parameter 17

Parameter 18

Parameter 19

Parameter 20

Parameter 21

Parameter 22

Parameter 23

Parameter 24

Parameter 25

Parameter 26

Parameter 27

|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |
|
|
|
(12768 - 52768) |
-20000 - +20000 |

|#
00 7D | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 28
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
01 01 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 29
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
01 05 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 30
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
01 09 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 31
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
01 0D | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | MFX Parameter 32
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|-------------+----------------------------------------------------------------|
| 00 00 01 11 | Total Size
|
+------------------------------------------------------------------------------+

* Rhythm Common Chorus
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 | 0000 aaaa | Chorus Type
(0 - 3) |
|
00 01 | 0aaa aaaa | Chorus Level
(0 - 127) |
|
00 02 | 0000 00aa | Chorus Output Assign <*>
|
|
|
|
A, ---, ---, --- |
|
00 03 | 0000 00aa | Chorus Output Select
(0 - 2) |
|
|
|
MAIN, REV, MAIN+REV |
|-------------+-----------+----------------------------------------------------|
|#
00 04 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 1
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 08 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 2
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 0C | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 3
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 10 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 4
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 14 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 5
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 18 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 6
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 1C | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 7
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 20 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 8
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 24 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 9
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 28 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 10
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 2C | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 11
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 30 | 0000 aaaa |
|

SonicCell_e.book 271 ページ 2007年7月2日

月曜日

午後3時50分

MIDI Implementation

|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 12
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 34 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 13
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 38 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 14
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 3C | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 15
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 40 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 16
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 44 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 17
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 48 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 18
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 4C | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 19
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 50 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Chorus Parameter 20
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|-------------+----------------------------------------------------------------|
| 00 00 00 54 | Total Size
|
+------------------------------------------------------------------------------+

* Rhythm Common Reverb
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 | 0000 aaaa | Reverb Type
(0 - 5) |
|
00 01 | 0aaa aaaa | Reverb Level
(0 - 127) |
|
00 02 | 0000 00aa | Reverb Output Assign <*>
|
|
|
|
A, ---, ---, --- |
|-------------+-----------+----------------------------------------------------|
|#
00 03 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 1
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 07 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 2
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 0B | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 3
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 0F | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 4
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 13 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 5
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 17 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 6
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 1B | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 7
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 1F | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 8
(12768 - 52768) |

|
|
|
-20000 - +20000 |
|#
00 23 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 9
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 27 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 10
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 2B | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 11
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 2F | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 12
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 33 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 13
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 37 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 14
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 3B | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 15
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 3F | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 16
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 43 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 17
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 47 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 18
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 4B | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 19
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|#
00 4F | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | Reverb Parameter 20
(12768 - 52768) |
|
|
|
-20000 - +20000 |
|-------------+----------------------------------------------------------------|
| 00 00 00 53 | Total Size
|
+------------------------------------------------------------------------------+

* Rhythm Tone
+------------------------------------------------------------------------------+
| Offset
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
00 00 | 0aaa aaaa | Tone Name 1
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 01 | 0aaa aaaa | Tone Name 2
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 02 | 0aaa aaaa | Tone Name 3
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 03 | 0aaa aaaa | Tone Name 4
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 04 | 0aaa aaaa | Tone Name 5
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 05 | 0aaa aaaa | Tone Name 6
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 06 | 0aaa aaaa | Tone Name 7
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 07 | 0aaa aaaa | Tone Name 8
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 08 | 0aaa aaaa | Tone Name 9
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 09 | 0aaa aaaa | Tone Name 10
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 0A | 0aaa aaaa | Tone Name 11
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|
00 0B | 0aaa aaaa | Tone Name 12
(32 - 127) |
|
|
|
32 - 127 [ASCII] |
|-------------+-----------+----------------------------------------------------|
|
00 0C | 0000 000a | Assign Type
(0 - 1) |
|
|
|
MULTI, SINGLE |

271

SonicCell_e.book 272 ページ 2007年7月2日

月曜日

午後3時50分

MIDI Implementation

|
00 0D | 000a aaaa | Mute Group
(0 - 31) |
|
|
|
OFF, 1 - 31 |
|-------------+-----------+----------------------------------------------------|
|
00 0E | 0aaa aaaa | Tone Level
(0 - 127) |
|
00 0F | 0aaa aaaa | Tone Coarse Tune
(0 - 127) |
|
|
|
C-1 - G9 |
|
00 10 | 0aaa aaaa | Tone Fine Tune
(14 - 114) |
|
|
|
-50 - +50 |
|
00 11 | 000a aaaa | Tone Random Pitch Depth
(0 - 30) |
|
|
|
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, |
|
|
|
10, 20, 30, 40, 50, 60, 70, 80, |
|
|
|
90, 100, 200, 300, 400, 500, |
|
|
|
600, 700, 800, 900, 1000, 1100, |
|
|
|
1200 |
|
00 12 | 0aaa aaaa | Tone Pan
(0 - 127) |
|
|
|
L64 - 63R |
|
00 13 | 00aa aaaa | Tone Random Pan Depth
(0 - 63) |
|
00 14 | 0aaa aaaa | Tone Alternate Pan Depth
(1 - 127) |
|
|
|
L63 - 63R |
|
00 15 | 0000 000a | Tone Env Mode
(0 - 1) |
|
|
|
NO-SUS, SUSTAIN |
|-------------+-----------+----------------------------------------------------|
|
00 16 | 0aaa aaaa | Tone Dry Send Level
(0 - 127) |
|
00 17 | 0aaa aaaa | Tone Chorus Send Level
(0 - 127) |
|
00 18 | 0aaa aaaa | Tone Reverb Send Level
(0 - 127) |
|
00 19 | 0aaa aaaa | Tone Chorus Send Level (non MFX)
(0 - 127) |
|
00 1A | 0aaa aaaa | Tone Reverb Send Level (non MFX)
(0 - 127) |
|
00 1B | 0000 aaaa | Tone Output Assign
(0 - 12) |
|
|
|
MFX, A, ---, ---, ---, |
|
|
|
1, 2, ---, ---, ---, ---, ---, --- |
|-------------+-----------+----------------------------------------------------|
|
00 1C | 00aa aaaa | Tone Pitch Bend Range
(0 - 48) |
|
00 1D | 0000 000a | Tone Receive Expression
(0 - 1) |
|
|
|
OFF, ON |
|
00 1E | 0000 000a | Tone Receive Hold-1
(0 - 1) |
|
|
|
OFF, ON |
|
00 1F | 0000 000a | Tone Receive Pan Mode
(0 - 1) |
|
|
|
CONTINUOUS, KEY-ON |
|-------------+-----------+----------------------------------------------------|
|
00 20 | 0000 00aa | WMT Velocity Control
(0 - 2) |
|
|
|
OFF, ON, RANDOM |
|-------------+-----------+----------------------------------------------------|
|
00 21 | 0000 000a | WMT1 Wave Switch
(0 - 1) |
|
|
|
OFF, ON |
|
00 22 | 0000 00aa | WMT1 Wave Group Type
(0 - 1) |
|
|
|
INT, SRX |
|#
00 23 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | WMT1 Wave Group ID
(0 - 16384) |
|
|
|
OFF, 1 - 16384 |
|#
00 27 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | WMT1 Wave Number L (Mono)
(0 - 16384) |
|
|
|
OFF, 1 - 16384 |
|#
00 2B | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | WMT1 Wave Number R
(0 - 16384) |
|
|
|
OFF, 1 - 16384 |
|
00 2F | 0000 00aa | WMT1 Wave Gain
(0 - 3) |
|
|
|
-6, 0, +6, +12 [dB] |
|
00 30 | 0000 000a | WMT1 Wave FXM Switch
(0 - 1) |
|
|
|
OFF, ON |
|
00 31 | 0000 00aa | WMT1 Wave FXM Color
(0 - 3) |
|
|
|
1 - 4 |
|
00 32 | 000a aaaa | WMT1 Wave FXM Depth
(0 - 16) |
|
00 33 | 0000 000a | WMT1 Wave Tempo Sync
(0 - 1) |
|
|
|
OFF, ON |
|
00 34 | 0aaa aaaa | WMT1 Wave Coarse Tune
(16 - 112) |
|
|
|
-48 - +48 |
|
00 35 | 0aaa aaaa | WMT1 Wave Fine Tune
(14 - 114) |
|
|
|
-50 - +50 |
|
00 36 | 0aaa aaaa | WMT1 Wave Pan
(0 - 127) |
|
|
|
L64 - 63R |
|
00 37 | 0000 000a | WMT1 Wave Random Pan Switch
(0 - 1) |
|
|
|
OFF, ON |
|
00 38 | 0000 00aa | WMT1 Wave Alternate Pan Switch
(0 - 2) |
|
|
|
OFF, ON, REVERSE |
|
00 39 | 0aaa aaaa | WMT1 Wave Level
(0 - 127) |
|
00 3A | 0aaa aaaa | WMT1 Velocity Range Lower
(1 - 127) |
|
|
|
1 - UPPER |
|
00 3B | 0aaa aaaa | WMT1 Velocity Range Upper
(1 - 127) |
|
|
|
LOWER - 127 |
|
00 3C | 0aaa aaaa | WMT1 Velocity Fade Width Lower
(0 - 127) |
|
00 3D | 0aaa aaaa | WMT1 Velocity Fade Width Upper
(0 - 127) |
|
00 3E | 0000 000a | WMT2 Wave Switch
(0 - 1) |
|
|
|
OFF, ON |
|
00 3F | 0000 00aa | WMT2 Wave Group Type
(0 - 1) |
|
|
|
INT, SRX |
|#
00 40 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|
|
| 0000 dddd | WMT2 Wave Group ID
(0 - 16384) |
|
|
|
OFF, 1 - 16384 |
|#
00 44 | 0000 aaaa |
|
|
| 0000 bbbb |
|
|
| 0000 cccc |
|

272

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|#
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|#
|
|
|
|
|#
|
|
|
|
|#
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|#
|
|
|
|
|#
|
|
|
|
|#
|
|
|
|
|
|

|
|
00 48 |
|
|
|
|
00 4C |
|
00 4D |
|
00 4E |
|
00 4F |
00 50 |
|
00 51 |
|
00 52 |
|
00 53 |
|
00 54 |
|
00 55 |
|
00 56 |
00 57 |
|
00 58 |
|
00 59 |
00 5A |
00 5B |
|
00 5C |
|
00 5D |
|
|
|
|
00 61 |
|
|
|
|
00 65 |
|
|
|
|
00 69 |
|
00 6A |
|
00 6B |
|
00 6C |
00 6D |
|
00 6E |
|
00 6F |
|
00 70 |
|
00 71 |
|
00 72 |
|
00 73 |
00 74 |
|
00 75 |
|
00 76 |
00 77 |
00 78 |
|
00 79 |
|
00 7A |
|
|
|
|
00 7E |
|
|
|
|
01 02 |
|
|
|
|
01 06 |
|

0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 00aa |
|
0000 000a |
|
0000 00aa |
|
000a aaaa |
0000 000a |
|
0aaa aaaa |
|
0aaa aaaa |
|
0aaa aaaa |
|
0000 000a |
|
0000 00aa |
|
0aaa aaaa |
0aaa aaaa |
|
0aaa aaaa |
|
0aaa aaaa |
0aaa aaaa |
0000 000a |
|
0000 00aa |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 00aa |
|
0000 000a |
|
0000 00aa |
|
000a aaaa |
0000 000a |
|
0aaa aaaa |
|
0aaa aaaa |
|
0aaa aaaa |
|
0000 000a |
|
0000 00aa |
|
0aaa aaaa |
0aaa aaaa |
|
0aaa aaaa |
|
0aaa aaaa |
0aaa aaaa |
0000 000a |
|
0000 00aa |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 aaaa |
0000 bbbb |
0000 cccc |
0000 dddd |
|
0000 00aa |
|

WMT2 Wave Number L (Mono)

WMT2
WMT2
WMT2
WMT2
WMT2
WMT2
WMT2
WMT2
WMT2
WMT2
WMT2
WMT2
WMT2
WMT2
WMT2
WMT2
WMT3
WMT3

WMT3

WMT3

WMT3
WMT3
WMT3
WMT3
WMT3
WMT3
WMT3
WMT3
WMT3
WMT3
WMT3
WMT3
WMT3
WMT3
WMT3
WMT3
WMT4
WMT4

WMT4

WMT4

WMT4
WMT4

(0 - 16384) |
OFF, 1 - 16384 |
|
|
|
Wave Number R
(0 - 16384) |
OFF, 1 - 16384 |
Wave Gain
(0 - 3) |
-6, 0, +6, +12 [dB] |
Wave FXM Switch
(0 - 1) |
OFF, ON |
Wave FXM Color
(0 - 3) |
1 - 4 |
Wave FXM Depth
(0 - 16) |
Wave Tempo Sync
(0 - 1) |
OFF, ON |
Wave Coarse Tune
(16 - 112) |
-48 - +48 |
Wave Fine Tune
(14 - 114) |
-50 - +50 |
Wave Pan
(0 - 127) |
L64 - 63R |
Wave Random Pan Switch
(0 - 1) |
OFF, ON |
Wave Alternate Pan Switch
(0 - 2) |
OFF, ON, REVERSE |
Wave Level
(0 - 127) |
Velocity Range Lower
(1 - 127) |
1 - UPPER |
Velocity Range Upper
(1 - 127) |
LOWER - 127 |
Velocity Fade Width Lower
(0 - 127) |
Velocity Fade Width Upper
(0 - 127) |
Wave Switch
(0 - 1) |
OFF, ON |
Wave Group Type
(0 - 1) |
INT, SRX |
|
|
|
Wave Group ID
(0 - 16384) |
OFF, 1 - 16384 |
|
|
|
Wave Number L (Mono)
(0 - 16384) |
OFF, 1 - 16384 |
|
|
|
Wave Number R
(0 - 16384) |
OFF, 1 - 16384 |
Wave Gain
(0 - 3) |
-6, 0, +6, +12 [dB] |
Wave FXM Switch
(0 - 1) |
OFF, ON |
Wave FXM Color
(0 - 3) |
1 - 4 |
Wave FXM Depth
(0 - 16) |
Wave Tempo Sync
(0 - 1) |
OFF, ON |
Wave Coarse Tune
(16 - 112) |
-48 - +48 |
Wave Fine Tune
(14 - 114) |
-50 - +50 |
Wave Pan
(0 - 127) |
L64 - 63R |
Wave Random Pan Switch
(0 - 1) |
OFF, ON |
Wave Alternate Pan Switch
(0 - 2) |
OFF, ON, REVERSE |
Wave Level
(0 - 127) |
Velocity Range Lower
(1 - 127) |
1 - UPPER |
Velocity Range Upper
(1 - 127) |
LOWER - 127 |
Velocity Fade Width Lower
(0 - 127) |
Velocity Fade Width Upper
(0 - 127) |
Wave Switch
(0 - 1) |
OFF, ON |
Wave Group Type
(0 - 1) |
INT, SRX |
|
|
|
Wave Group ID
(0 - 16384) |
OFF, 1 - 16384 |
|
|
|
Wave Number L (Mono)
(0 - 16384) |
OFF, 1 - 16384 |
|
|
|
Wave Number R
(0 - 16384) |
OFF, 1 - 16384 |
Wave Gain
(0 - 3) |
-6, 0, +6, +12 [dB] |

SonicCell_e.book 273 ページ 2007年7月2日

月曜日

午後3時50分

MIDI Implementation

|
01 07 | 0000 000a | WMT4 Wave FXM Switch
(0 - 1) |
|
|
|
OFF, ON |
|
01 08 | 0000 00aa | WMT4 Wave FXM Color
(0 - 3) |
|
|
|
1 - 4 |
|
01 09 | 000a aaaa | WMT4 Wave FXM Depth
(0 - 16) |
|
01 0A | 0000 000a | WMT4 Wave Tempo Sync
(0 - 1) |
|
|
|
OFF, ON |
|
01 0B | 0aaa aaaa | WMT4 Wave Coarse Tune
(16 - 112) |
|
|
|
-48 - +48 |
|
01 0C | 0aaa aaaa | WMT4 Wave Fine Tune
(14 - 114) |
|
|
|
-50 - +50 |
|
01 0D | 0aaa aaaa | WMT4 Wave Pan
(0 - 127) |
|
|
|
L64 - 63R |
|
01 0E | 0000 000a | WMT4 Wave Random Pan Switch
(0 - 1) |
|
|
|
OFF, ON |
|
01 0F | 0000 00aa | WMT4 Wave Alternate Pan Switch
(0 - 2) |
|
|
|
OFF, ON, REVERSE |
|
01 10 | 0aaa aaaa | WMT4 Wave Level
(0 - 127) |
|
01 11 | 0aaa aaaa | WMT4 Velocity Range Lower
(1 - 127) |
|
|
|
1 - UPPER |
|
01 12 | 0aaa aaaa | WMT4 Velocity Range Upper
(1 - 127) |
|
|
|
LOWER - 127 |
|
01 13 | 0aaa aaaa | WMT4 Velocity Fade Width Lower
(0 - 127) |
|
01 14 | 0aaa aaaa | WMT4 Velocity Fade Width Upper
(0 - 127) |
|-------------+-----------+----------------------------------------------------|
|
01 15 | 000a aaaa | Pitch Env Depth
(52 - 76) |
|
|
|
-12 - +12 |
|
01 16 | 0aaa aaaa | Pitch Env Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
01 17 | 0aaa aaaa | Pitch Env Time 1 Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
01 18 | 0aaa aaaa | Pitch Env Time 4 Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
01 19 | 0aaa aaaa | Pitch Env Time 1
(0 - 127) |
|
01 1A | 0aaa aaaa | Pitch Env Time 2
(0 - 127) |
|
01 1B | 0aaa aaaa | Pitch Env Time 3
(0 - 127) |
|
01 1C | 0aaa aaaa | Pitch Env Time 4
(0 - 127) |
|
01 1D | 0aaa aaaa | Pitch Env Level 0
(1 - 127) |
|
|
|
-63 - +63 |
|
01 1E | 0aaa aaaa | Pitch Env Level 1
(1 - 127) |
|
|
|
-63 - +63 |
|
01 1F | 0aaa aaaa | Pitch Env Level 2
(1 - 127) |
|
|
|
-63 - +63 |
|
01 20 | 0aaa aaaa | Pitch Env Level 3
(1 - 127) |
|
|
|
-63 - +63 |
|
01 21 | 0aaa aaaa | Pitch Env Level 4
(1 - 127) |
|
|
|
-63 - +63 |
|-------------+-----------+----------------------------------------------------|
|
01 22 | 0000 0aaa | TVF Filter Type
(0 - 6) |
|
|
|
OFF, LPF, BPF, HPF, PKG, LPF2, |
|
|
|
LPF3 |
|
01 23 | 0aaa aaaa | TVF Cutoff Frequency
(0 - 127) |
|
01 24 | 0000 0aaa | TVF Cutoff Velocity Curve
(0 - 7) |
|
|
|
FIXED, 1 - 7 |
|
01 25 | 0aaa aaaa | TVF Cutoff Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
01 26 | 0aaa aaaa | TVF Resonance
(0 - 127) |
|
01 27 | 0aaa aaaa | TVF Resonance Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
01 28 | 0aaa aaaa | TVF Env Depth
(1 - 127) |
|
|
|
-63 - +63 |
|
01 29 | 0000 0aaa | TVF Env Velocity Curve Type
(0 - 7) |
|
|
|
FIXED, 1 - 7 |
|
01 2A | 0aaa aaaa | TVF Env Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
01 2B | 0aaa aaaa | TVF Env Time 1 Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
01 2C | 0aaa aaaa | TVF Env Time 4 Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
01 2D | 0aaa aaaa | TVF Env Time 1
(0 - 127) |
|
01 2E | 0aaa aaaa | TVF Env Time 2
(0 - 127) |
|
01 2F | 0aaa aaaa | TVF Env Time 3
(0 - 127) |
|
01 30 | 0aaa aaaa | TVF Env Time 4
(0 - 127) |
|
01 31 | 0aaa aaaa | TVF Env Level 0
(0 - 127) |
|
01 32 | 0aaa aaaa | TVF Env Level 1
(0 - 127) |
|
01 33 | 0aaa aaaa | TVF Env Level 2
(0 - 127) |
|
01 34 | 0aaa aaaa | TVF Env Level 3
(0 - 127) |
|
01 35 | 0aaa aaaa | TVF Env Level 4
(0 - 127) |
|-------------+-----------+----------------------------------------------------|
|
01 36 | 0000 0aaa | TVA Level Velocity Curve
(0 - 7) |
|
|
|
FIXED, 1 - 7 |
|
01 37 | 0aaa aaaa | TVA Level Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
01 38 | 0aaa aaaa | TVA Env Time 1 Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
01 39 | 0aaa aaaa | TVA Env Time 4 Velocity Sens
(1 - 127) |
|
|
|
-63 - +63 |
|
01 3A | 0aaa aaaa | TVA Env Time 1
(0 - 127) |
|
01 3B | 0aaa aaaa | TVA Env Time 2
(0 - 127) |
|
01 3C | 0aaa aaaa | TVA Env Time 3
(0 - 127) |
|
01 3D | 0aaa aaaa | TVA Env Time 4
(0 - 127) |
|
01 3E | 0aaa aaaa | TVA Env Level 1
(0 - 127) |
|
01 3F | 0aaa aaaa | TVA Env Level 2
(0 - 127) |
|
01 40 | 0aaa aaaa | TVA Env Level 3
(0 - 127) |
|-------------+-----------+----------------------------------------------------|
|
01 41 | 0000 000a | One Shot Mode
(0 - 1) |
|
|
|
OFF, ON |
|
01 42 | 0aaa aaaa | Relative Level
(0 - 127) |
|
|
|
-64 - +63 |

|-------------+----------------------------------------------------------------|
| 00 00 01 43 | Total Size
|
+------------------------------------------------------------------------------+

2. GS (Model ID = 42H)
* System Parameter
+------------------------------------------------------------------------------+
| Start
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
40 00 7F | 0aaa aaaa | Mode Set
(0, 127) |
|
|
|
GS-RESET, GS-EXIT |
+------------------------------------------------------------------------------+

* Part Parameter
+------------------------------------------------------------------------------+
| Start
|
|
|
Address |
Description
|
|-------------+----------------------------------------------------------------|
|
40 1x 40 | 0aaa aaaa | Scale Tuning C
(0 - 127) |
|
|
|
-64 - +63 [cent] |
|
40 1x 41 | 0aaa aaaa | Scale Tuning C#
(0 - 127) |
|
|
|
-64 - +63 [cent] |
|
40 1x 42 | 0aaa aaaa | Scale Tuning D
(0 - 127) |
|
|
|
-64 - +63 [cent] |
|
40 1x 43 | 0aaa aaaa | Scale Tuning D#
(0 - 127) |
|
|
|
-64 - +63 [cent] |
|
40 1x 44 | 0aaa aaaa | Scale Tuning E
(0 - 127) |
|
|
|
-64 - +63 [cent] |
|
40 1x 45 | 0aaa aaaa | Scale Tuning F
(0 - 127) |
|
|
|
-64 - +63 [cent] |
|
40 1x 46 | 0aaa aaaa | Scale Tuning F#
(0 - 127) |
|
|
|
-64 - +63 [cent] |
|
40 1x 47 | 0aaa aaaa | Scale Tuning G
(0 - 127) |
|
|
|
-64 - +63 [cent] |
|
40 1x 48 | 0aaa aaaa | Scale Tuning G#
(0 - 127) |
|
|
|
-64 - +63 [cent] |
|
40 1x 49 | 0aaa aaaa | Scale Tuning A
(0 - 127) |
|
|
|
-64 - +63 [cent] |
|
40 1x 4A | 0aaa aaaa | Scale Tuning A#
(0 - 127) |
|
|
|
-64 - +63 [cent] |
|
40 1x 4B | 0aaa aaaa | Scale Tuning B
(0 - 127) |
|
|
|
-64 - +63 [cent] |
+------------------------------------------------------------------------------+
x: BLOCK NUMBER (0-F)
Part 1 (MIDI ch = 1) x = 1
Part 2 (MIDI ch = 2) x = 2
:
: :
Part 9 (MIDI ch = 9) x = 9
Part10 (MIDI ch = 10) x = 0
Part11 (MIDI ch = 11) x = A
Part12 (MIDI ch = 12) x = B
:
: :
Part16 (MIDI ch = 16) x = F

273

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MIDI Implementation

4. Supplementary Material
■Decimal and Hexadecimal Table
(An "H" is appended to the end of numbers in hexadecimal
notation.)
In MIDI documentation, data values and addresses/sizes of
Exclusive messages, etc. are expressed as hexadecimal values for
each 7 bits.
The following table shows how these correspond to decimal
numbers.
+------+------++------+------++------+------++------+------+
| D | H || D | H || D | H || D | H |
+------+------++------+------++------+------++------+------+
|
0 | 00H || 32 | 20H || 64 | 40H || 96 | 60H |
|
1 | 01H || 33 | 21H || 65 | 41H || 97 | 61H |
|
2 | 02H || 34 | 22H || 66 | 42H || 98 | 62H |
|
3 | 03H || 35 | 23H || 67 | 43H || 99 | 63H |
|
4 | 04H || 36 | 24H || 68 | 44H || 100 | 64H |
|
5 | 05H || 37 | 25H || 69 | 45H || 101 | 65H |
|
6 | 06H || 38 | 26H || 70 | 46H || 102 | 66H |
|
7 | 07H || 39 | 27H || 71 | 47H || 103 | 67H |
|
8 | 08H || 40 | 28H || 72 | 48H || 104 | 68H |
|
9 | 09H || 41 | 29H || 73 | 49H || 105 | 69H |
| 10 | 0AH || 42 | 2AH || 74 | 4AH || 106 | 6AH |
| 11 | 0BH || 43 | 2BH || 75 | 4BH || 107 | 6BH |
| 12 | 0CH || 44 | 2CH || 76 | 4CH || 108 | 6CH |
| 13 | 0DH || 45 | 2DH || 77 | 4DH || 109 | 6DH |
| 14 | 0EH || 46 | 2EH || 78 | 4EH || 110 | 6EH |
| 15 | 0FH || 47 | 2FH || 79 | 4FH || 111 | 6FH |
| 16 | 10H || 48 | 30H || 80 | 50H || 112 | 70H |
| 17 | 11H || 49 | 31H || 81 | 51H || 113 | 71H |
| 18 | 12H || 50 | 32H || 82 | 52H || 114 | 72H |
| 19 | 13H || 51 | 33H || 83 | 53H || 115 | 73H |
| 20 | 14H || 52 | 34H || 84 | 54H || 116 | 74H |
| 21 | 15H || 53 | 35H || 85 | 55H || 117 | 75H |
| 22 | 16H || 54 | 36H || 86 | 56H || 118 | 76H |
| 23 | 17H || 55 | 37H || 87 | 57H || 119 | 77H |
| 24 | 18H || 56 | 38H || 88 | 58H || 120 | 78H |
| 25 | 19H || 57 | 39H || 89 | 59H || 121 | 79H |
| 26 | 1AH || 58 | 3AH || 90 | 5AH || 122 | 7AH |
| 27 | 1BH || 59 | 3BH || 91 | 5BH || 123 | 7BH |
| 28 | 1CH || 60 | 3CH || 92 | 5CH || 124 | 7CH |
| 29 | 1DH || 61 | 3DH || 93 | 5DH || 125 | 7DH |
| 30 | 1EH || 62 | 3EH || 94 | 5EH || 126 | 7EH |
| 31 | 1FH || 63 | 3FH || 95 | 5FH || 127 | 7FH |
+------+------++------+------++------+------++------+------+
D: decimal

H: hexadecimal
* Decimal values such as MIDI channel, bank select, and program
change are listed as one greater than the values given in the above
table.
* A 7-bit byte can express data in the range of 128 steps. For data
where greater precision is required, we must use two or more
bytes. For example, two hexadecimal numbers aa bbH expressing
two 7-bit bytes would indicate a value of aa x 128+bb.
* In the case of values which have a +/- sign, 00H = -64, 40H = +/-0,
and 7FH = +63, so that the decimal expression would be 64 less
than the value given in the above chart. In the case of two types, 00
00H = -8192, 40 00H = +/-0, and 7F 7FH = +8191. For example, if
aa bbH were expressed as decimal, this would be aa bbH - 40 00H
= aa x 128+bb - 64 x 128.
* Data marked “Use nibbled data” is expressed in hexadecimal in 4bit units. A value expressed as a 2-byte nibble 0a 0bH has the
value of a x 16+b.

274

 What is the decimal expression of 5AH?
From the preceding table, 5AH = 90
 What is the decimal expression of the value 12 34H
given as hexadecimal for each 7 bits?
From the preceding table, since 12H = 18 and 34H = 52
18 x 128+52 = 2356
 What is the decimal expression of the nibbled value 0A
03 09 0D?
From the preceding table, since 0AH = 10, 03H = 3, 09H = 9, 0DH =
13
((10 x 16+3) x 16+9) x 16+13 = 41885
 What is the nibbled expression of the decimal value
1258?
16 ) 1258
16 )
78 ...10
16 )
4 ...14
0 ... 4
Since from the preceding table, 0 = 00H, 4 = 04H, 14 = 0EH, 10 =
0AH, the result is: 00 04 0E 0AH.

■Examples of Actual MIDI Messages
 92 3E 5F
9n is the Note-on status, and n is the MIDI channel number. Since 2H
= 2, 3EH = 62, and 5FH = 95, this is a Note-on message with MIDI
CH = 3, note number 62 (note name is D4), and velocity 95.
 CE 49
CnH is the Program Change status, and n is the MIDI channel
number. Since EH = 14 and 49H = 73, this is a Program Change
message with MIDI CH = 15, program number 74.
 EA 00 28
EnH is the Pitch Bend Change status, and n is the MIDI channel
number. The 2nd byte (00H = 0) is the LSB and the 3rd byte (28H =
40) is the MSB, but Pitch Bend Value is a signed number in which 40
00H (= 64 x 12+80 = 8192) is 0, so this Pitch Bend Value is
28 00H - 40 00H = 40 x 12+80 - (64 x 12+80) = 5120 - 8192 = -3072
If the Pitch Bend Sensitivity is set to 2 semitones, -8192 (00 00H) will
cause the pitch to change -200 cents, so in this case -200 x (-3072) ÷ (8192) = -75 cents of Pitch Bend is being applied to MIDI channel 11.
 B3 64 00 65 00 06 0C 26 00 64 7F 65 7F
BnH is the Control Change status, and n is the MIDI channel
number. For Control Changes, the 2nd byte is the control number,
and the 3rd byte is the value. In a case in which two or more
messages consecutive messages have the same status, MIDI has a
provision called “running status” which allows the status byte of the
second and following messages to be omitted. Thus, the above
messages have the following meaning.

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MIDI Implementation

00H

aa + bb + cc + dd + ee + ff = sum

(B3) 65 00 (MIDI ch.4) upper byte of RPN parameter number:
(B3) 06 0C (MIDI ch.4) upper byte of parameter value:

00H
0CH

sum ÷ 128 = quotient ... remainder

(B3) 26 00 (MIDI ch.4) lower byte of parameter value:
(B3) 64 7F (MIDI ch.4) lower byte of RPN parameter number:

00H
7FH

(B3) 65 7F (MIDI ch.4) upper byte of RPN parameter number:

7FH

B3

64 00

MIDI ch.4, lower byte of RPN parameter number:

In other words, the above messages specify a value of 0C 00H for
RPN parameter number 00 00H on MIDI channel 4, and then set the
RPN parameter number to 7F 7FH.

128 - remainder = checksum
 Setting CHORUS TYPE of PERFORMANCE COMMON
to DELAY (DT1)
According to the "Parameter Address Map" (p. 257), the start address
of Temporary Performance is 10 00 00 00H, the offset address of
CHORUS at PERFORMANCE COMMON is 04 00H, and the address
of CHORUS TYPE is 00 00H. Therefore the address of CHORUS
TYPE of PERFORMANCE COMMON is;

RPN parameter number 00 00H is Pitch Bend Sensitivity, and the
MSB of the value indicates semitone units, so a value of 0CH = 12
sets the maximum pitch bend range to +/-12 semitones (1 octave).
(On GS sound generators the LSB of Pitch Bend Sensitivity is
ignored, but the LSB should be transmitted anyway (with a value of
0) so that operation will be correct on any device.)
Once the parameter number has been specified for RPN or NRPN,
all Data Entry messages transmitted on that same channel will be
valid, so after the desired value has been transmitted, it is a good
idea to set the parameter number to 7F 7FH to prevent accidents.
This is the reason for the (B3) 64 7F (B3) 65 7F at the end.
It is not desirable for performance data (such as Standard MIDI File
data) to contain many events with running status as given in
. This is because if playback is halted during the song
and then rewound or fast-forwarded, the sequencer may not be able
to transmit the correct status, and the sound generator will then
misinterpret the data. Take care to give each event its own status.
It is also necessary that the RPN or NRPN parameter number setting
and the value setting be done in the proper order. On some
sequencers, events occurring in the same (or consecutive) clock may
be transmitted in an order different than the order in which they
were received. For this reason it is a good idea to slightly skew the
time of each event (about 1 tick for TPQN = 96, and about 5 ticks for
TPQN = 480).
* TPQN: Ticks Per Quarter Note

■Example of an Exclusive Message and
Calculating a Checksum
Roland Exclusive messages (RQ1, DT1) are transmitted with a
checksum at the end (before F7) to make sure that the message was
correctly received. The value of the checksum is determined by the
address and data (or size) of the transmitted Exclusive message.

●How to calculate the checksum
(hexadecimal numbers are indicated by "H")
The checksum is a value derived by adding the address, size, and
checksum itself and inverting the lower 7 bits.
Here's an example of how the checksum is calculated. We will
assume that in the Exclusive message we are transmitting, the
address is aa bb cc ddH and the data or size is ee ffH.

+)

10 00 00
04
00
10 00 04

00H
00H
00H
00H

DELAY has the value of 02H.
So the system exclusive message should be sent is;
F0 41 10
(1) (2) (3)

00 00 25 12
(4)
(5)

10 00 04 00
address

02
data

??
checksum

F7
(6)

(1) Exclusive Status
(2) ID (Roland)
(3) Device ID (17)
(4) Model ID (SonicCell) (5) Command ID (DT1) (6) End of Exclusive
Then calculate the checksum.
10H + 00H + 04H + 00H + 02H = 16 + 0 + 4 + 0 + 2 = 22 (sum)
22 (sum) ÷ 128 = 0 (quotient) ... 22 (remainder)
checksum = 128 - 22 (remainder) = 106 = 6AH
This means that F0 41 10 00 00 25 12 10 00 04 00 02 6A F7 is the
message should be sent.

■The Scale Tune Feature (address: 40 1x 40)
The scale Tune feature allows you to finely adjust the individual
pitch of the notes from C through B. Though the settings are made
while working with one octave, the fine adjustments will affect all
octaves. By making the appropriate Scale Tune settings, you can
obtain a complete variety of tuning methods other than equal
temperament. As examples, three possible types of scale setting are
explained below.

❍Equal Temperament
This method of tuning divides the octave into 12 equal parts. It is
currently the most widely used form of tuning, especially in
occidental music. On the SonicCell, the default settings for the Scale
Tune feature produce equal temperament.

❍Just Temperament (Tonic of C)
The principal triads resound much more beautifully than with equal
temperament, but this benefit can only be obtained in one key. If
transposed, the chords tend to become ambiguous. The example
given involves settings for a key in which C is the keynote.

❍Arabian Scale
By altering the setting for Scale Tune, you can obtain a variety of
other tunings suited for ethnic music. For example, the settings
introduced below will set the unit to use the Arabian Scale.

275

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MIDI Implementation

Example Settings
Note name Equal

Just Temperament

C

0

Temperament(Key-tone C)
0
-6

C#
D

0
0

-8
+4

+45
-2

Eb

0

+16

-12

E
F

0
0

-14
-2

-51
-8

F#
G

0
0

-10
+2

+43
-4

G#
A

0
0

+14
-16

+47
0

Bb

0

+14

-10

B

0

-12

-49

Arabian Scale

The values in the table are given in cents. Convert these values to
hexadecimal, and transmit them as Exclusive data.
For example, to set the tune (C-B) of the Part 1 Arabian Scale, send
the following data:
F0 41 10 42 12 40 11 40 3A 6D 3E 34 0D 38 6B 3C 6F 40 36 0F 76 F7

■ASCII Code Table
Patch Name and Performance Name, etc., of MIDI data are described
the ASCII code in the table below.
+------+------+------++------+------+------++------+------+------+
| D | H | Char || D | H | Char || D | H | Char |
+------+------+------++------+------+------++------+------+------+
| 32 | 20H | SP || 64 | 40H | @ || 96 | 60H | ` |
| 33 | 21H | ! || 65 | 41H | A || 97 | 61H | a |
| 34 | 22H | " || 66 | 42H | B || 98 | 62H | b |
| 35 | 23H | # || 67 | 43H | C || 99 | 63H | c |
| 36 | 24H | $ || 68 | 44H | D || 100 | 64H | d |
| 37 | 25H | % || 69 | 45H | E || 101 | 65H | e |
| 38 | 26H | & || 70 | 46H | F || 102 | 66H | f |
| 39 | 27H | ` || 71 | 47H | G || 103 | 67H | g |
| 40 | 28H | ( || 72 | 48H | H || 104 | 68H | h |
| 41 | 29H | ) || 73 | 49H | I || 105 | 69H | i |
| 42 | 2AH | * || 74 | 4AH | J || 106 | 6AH | j |
| 43 | 2BH | + || 75 | 4BH | K || 107 | 6BH | k |
| 44 | 2CH | , || 76 | 4CH | L || 108 | 6CH | l |
| 45 | 2DH | - || 77 | 4DH | M || 109 | 6DH | m |
| 46 | 2EH | . || 78 | 4EH | N || 110 | 6EH | n |
| 47 | 2FH | / || 79 | 4FH | O || 111 | 6FH | o |
| 48 | 30H | 0 || 80 | 50H | P || 112 | 70H | p |
| 49 | 31H | 1 || 81 | 51H | Q || 113 | 71H | q |
| 50 | 32H | 2 || 82 | 52H | R || 114 | 72H | r |
| 51 | 33H | 3 || 83 | 53H | S || 115 | 73H | s |
| 52 | 34H | 4 || 84 | 54H | T || 116 | 74H | t |
| 53 | 35H | 5 || 85 | 55H | U || 117 | 75H | u |
| 54 | 36H | 6 || 86 | 56H | V || 118 | 76H | v |
| 55 | 37H | 7 || 87 | 57H | W || 119 | 77H | w |
| 56 | 38H | 8 || 88 | 58H | X || 120 | 78H | x |
| 57 | 39H | 9 || 89 | 59H | Y || 121 | 79H | y |
| 58 | 3AH | : || 90 | 5AH | Z || 122 | 7AH | z |
| 59 | 3BH | ; || 91 | 5BH | [ || 123 | 7BH | { |
| 60 | 3CH | < || 92 | 5CH | \ || 124 | 7CH | | |
| 61 | 3DH | = || 93 | 5DH | ] || 125 | 7DH | } |
| 62 | 3EH | > || 94 | 5EH | ^ ||------+------+------+
| 63 | 3FH | ? || 95 | 5FH | _ |
+------+------+------++------+------+------+
D: decimal

H: hexadecimal
* "SP" is space.

276

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MIDI Implementation Chart

MIDI Implementation Chart

Model: SonicCell
Function...

Transmitted

Recognized

Basic
Channel

Default
Changed

1–16
X

1–16
1–16

Mode

Default
Messages
Altered

X
X
**************

Mode 3
Mode 3, 4 (M = 1)

Note
Number :

0–127
True Voice

0–127
0–127

Velocity

Note ON
Note OFF

**************
O
O

*4
*4

O
O

Aftertouch

Key's
Channel's

O
O

*4
*4

O
O

Pitch Bend
0, 32
1
2
4
5
6, 38
7
8
10
11
16
17
18
19
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
80
81
82
83
84
91
92
93
94
95
1–31, 33–95
96, 97
98, 99
100, 101
102–119

Control
Change

Program
Change

: True Number

System Exclusive

O

*1

*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4

O
O
O
O
O
O
O
X
O
O
X
X
X
X
O
O
O
O
O
O
X
O
O
O
O
O
O
O
O
O
O
O
O
X
O
X
O
X
X
O
X
X
O
X

*1
*1

O

*4

O
0–127

*1

*3 *4

O

*1

**************

X
X
X

X
X
X

System
Realtime

: Clock
: Command

X
X

O
X

: All Sound Off
: Reset All Controllers
: Local ON/OFF
: All Note Off
: Active Sensing
: System Reset

O
O
X
O
O
X

Mode 1 : OMNI ON, POLY
Mode 3 : OMNI OFF, POLY

*1
*1

*4

: Song Position
: Song Select
: Tune

Notes

*2

O

System
Common

Aux
Messages

Remarks

O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O

O

*1
*2
*3
*4

Date : June. 15, 2007
Version : 1.00

*4
*4
*4

*1
*1
*1

*1

(Tone 1 Level)
(Tone 2 Level)
(Tone 3 Level)
(Tone 4 Level)
(Reverb)
(Chorus)

Bank select
Modulation
Breath type
Foot type
Portamento time
Data entry
Volume
Balance
Panpot
Expression
General purpose controller 1
General purpose controller 2
General purpose controller 3
General purpose controller 4
Hold1
Portamento
Sostenuto
Soft
Legato foot switch
Hold2
Sound variation
Resonance
Release time
Attack time
Cutoff
Decay time
Vibrato rate
Vibrato depth
Vibrato delay
General purpose controller 5
General purpose controller 6
General purpose controller 7
General purpose controller 8
Portamento control
General purpose effects 1
Tremoro
General purpose effects 3
Celeste
Phaser
General purpose controller
Increment, Decrement
NRPN LSB,MSB
RPN LSB,MSB

Program Number 1–128

O
O
X
O (123–127)
O
X

O X is selectable.
Recognized as M=1 even if M≠1.
Transmitted when Tx Edit Data is ON, or when RQ1 is received.
Transmitted from SMF Player.

Mode 2 : OMNI ON, MONO
Mode 4 : OMNI OFF, MONO

O : Yes
X : No

277

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Specifications
SonicCell: 128 Voices Sound Module with Audio Interface (Conforms to General MIDI 2 System)

■ Sound Generator Section

■ Others

Parts

Display

16 parts

Maximum Polyphony
128 voices

Wave Memory
128 M bytes (16-bit linear equivalent)

Expansion Slots
Expansion of waveforms and patchs for the internal sound
generator SRX expansion boards: 2 slots

Preset Memory
Patches: 896 + 256 (GM2)
Rhythm Sets: 32 + 9 (GM2)
Performances: 64

User Memory
Patches: 256
Rhythm Sets: 32
Performances: 64

128 x 64 dots organic EL graphic display

Connectors
Output jacks (L/MONO, R)
Headphone jack
Input jacks (MIC/GUITAR/LINE (L), LINE (R))
MIC: 1/4 inch phone type or XLR type (phantom power)
GUITAR: 1/4 inch phones type (always Hi-Z)
Line (L): 1/4 inch phone type
LINE (R): 1/4 inch phone type
MIDI Connectors (IN, OUT)
USB Connectors
COMPUTER (supports USB Hi-Speed USB MIDI, and USB Audio)
MEMORY (supports USB 2.0 Hi-Speed Flash Memory)

Power Supply
DC 9 V (AC Adaptor)
* This product does not support USB bus power.

Current Draw

External Memory

800 mA

USB Memory

Dimensions

Effects
Multi-Effects: 3 systems, 78 types
Chorus: 3 types
Reverb: 5 types
Input Effect: 6 types
Mastering Effect: 3 bands Compressor

■ Audio Interface Section
Number of Audio Input/Output Channels
Input: 1 pair of stereo (MIC, GUITAR: Monaural/LINE: Stereo)
Output: 1 pair of stereo

Signal Processing
PC interface: 24 bits
AD/DA Conversion: 24 bits

Sampling Frequency
AD/DA Conversion: 44.1/48/96 kHz

Nominal Input Level
Input jack (MIC/GUITAR/LINE (L))
Mic: -50 – -30 dBu
Guitar: -30 – -10 dBu
Line: -30 – -10 dBu
Input jack (LINE (R))
Line: -30 – -10 dBu

Nominal Output Level
Output jacks: -10 dBu

■ SMF/Audio File Player Section
File Format
Standard MIDI File: format-0/1
Audio File: WAV, AIFF, MP3

278

294 (W) x 175 (D) x 55 (H) mm
11-5/8 (W) x 6-15/16 (D) x 2-3/16 (H) inches

Weight
1.2 kg / 2 lbs 11 oz (excluding AC Adaptor)

Accessories
Startup Guide
Manual
CD-ROM (Sound Editor, Librarian, Playlist Editor, USB Driver)
CD-ROM (SONAR LE)
Wrench
AC Adaptor (PSB-1U)
Power Cord
USB Cable

Options
Wave Expansion Board: SRX Series
USB Memory: M-UF128
SonicCell stand and PDS-10 bracket: BKT-S
Pad Stand: PDS-10
(0 dBu = 0.775 V rms)
* In the interest of product improvement, the specifications and/or
appearance of this unit are subject to change without prior
notice.

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Index
Numerics
3D Effects ........................................................................ 193

A
AC Adaptor ....................................................................... 18
AIFF ................................................................................. 168
Amp Envelope ................................................................... 24
Audio File ........................................................................ 168

B
Backup ............................................................................ 182
BKT-S ................................................................................. 30

C
Category Select screen ...................................................... 65
Changing the song order ................................................ 173
Chorus ............................................................................... 56
Chorus Output screen ................................................ 79, 135
Chorus Parameters .......................................................... 219
Chorus screen ............................................................ 78, 135
Cubase 4 ........................................................................ 160
CURSOR/VALUE ............................................................... 20

D
Delay ............................................................................... 219
Delete
Playlist ....................................................................... 173
Demo Songs ...................................................................... 15

E
Editor ................................................................................. 27
Effect Routing screen ..................................... 26, 76–77, 134
Effect Source screen .......................................................... 80
Effect Switch screen ......................................................... 146
Effects .................................................................. 56, 75, 132
Effects List ........................................................................ 192
Envelope ........................................................................... 55
Error Messages ................................................................ 191

F
Factory Reset ................................................................... 183
Format ............................................................................. 183

G
Group Select screen .............................................. 66–67, 87
Guitar ................................................................................ 41

I
In/Out Routing ................................................................ 144
In/Out Routing screen ..................................................... 147
Initialize
Patch .......................................................................... 115
Rhythm Tone .............................................................. 130
Sound Control .............................................................. 73
INPUT .............................................................................. 142

Input Effect ......................................................................... 43
Input Effect Parameters ..................................................... 221
Input Effect screen ............................................................ 147
Input FX Output screen ..................................................... 148
Input screen ......................................................... 43–44, 142
Input Volume ...................................................................... 42
Installing
Mac OS X .................................................................... 37
SONAR LE ................................................................. 152
Wave Expansion Board ............................................... 46
Windows Vista ............................................................ 35
Windows XP ................................................................ 33

L
LFO (Low Frequency Oscillator) ......................................... 55
Librarian ............................................................................ 27
Line .................................................................................... 42
Logic Pro 7.2 ................................................................... 163

M
Mac OS X ......................................................................... 37
Master EQ screen ............................................................ 184
Master Equalizer ............................................................. 184
MASTER VOLUME ............................................................. 19
Mastering Effect ................................................................. 56
Mastering Effect screen .................................................... 181
Mastering Type screen ..................................................... 181
Matrix Control ................................................................... 95
Memory ............................................................................. 57
Menu
Effect Edit ................................................................... 133
Effect Routing ............................................................... 76
In/Out Routing ........................................................... 146
Input ........................................................................... 143
Part Edit ....................................................................... 68
Patch ............................................................................ 84
Patch Edit ..................................................................... 88
Patch List (Ctg) ....................................................... 65, 85
Patch List (Grp) ....................................................... 66, 86
Perform MIDI Filter ....................................................... 61
Performance ................................................................. 59
Playlist Select ............................................................. 169
Rhythm Edit ................................................................ 117
Rhythm Set List ....................................................... 67, 87
song list ..................................................................... 171
USB Audio ................................................................. 141
MFX Control screen ......................................................... 137
MFX Output screen .......................................................... 135
MFX screen ................................................................ 27, 134
MFX Structure screen ......................................................... 80
MFX1–3 Control screens .................................................... 81
MFX1–3 Output screens .................................................... 78
MFX1–3 screens ................................................................ 78
MFX3 Location screen ..................................................... 149
Mic .................................................................................... 41

279

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Index

MIDI channel ..................................................................... 23
MIDI Filter screen ............................................................... 61
MIDI Implementation ........................................................ 246
MIDI Implementation Chart .............................................. 277
MIDI INST screen .................................................. 22, 58–59
MP3 ................................................................................ 168
Multi-Effects ....................................................................... 56
Multi-Effects Control ................................................... 81, 137

N
Note priority ...................................................................... 55

P
Part .................................................................................... 54
Part Edit screen ............................................................ 68–69
Part View screen .......................................................... 20, 62
Part ViewâÊñ .................................................................... 20
Patch ........................................................................... 62, 82
Patch Category .................................................................. 63
Patch Ctrl screen .............................................................. 114
Patch Edit screen ............................................. 20, 24, 88–89
Patch Effect menu screen ................................................. 133
Patch General screen ........................................................ 90
Patch Initialize ................................................................. 115
Patch LFO1, 2 screens ..................................................... 109
Patch List .......................................................................... 223
Patch List (Ctg) screen .................................................. 65, 85
Patch List (Grp) screen ................................................. 66, 86
Patch Menu screen ............................................................ 84
Patch Mode ........................................................... 23, 54, 82
Patch Mtrx Ctrl1–4 screens ................................................ 95
Patch Name screen ......................................................... 116
Patch Output screen ........................................................ 108
Patch Pitch Env screen ..................................................... 101
Patch Play screen ................................................... 23, 26, 82
Patch Scale Tune screen .................................................. 178
Patch Step LFO screen ..................................................... 112
Patch Structure screen ........................................................ 93
Patch TMT screen ............................................................ 112
Patch TVA Env screen ................................................ 24, 107
Patch TVA screen ............................................................. 105
Patch TVF Env screen ....................................................... 104
Patch TVF screen ....................................................... 26, 102
Patch WG screen .............................................................. 98
Patch Write ..................................................................... 116
PDS-10 .............................................................................. 30
Perform MIDI Filter screen ............................................ 60–61
Performance General screen ............................................. 60
Performance Initialize ........................................................ 73
Performance List ............................................................... 222
Performance Menu screen ................................................. 59
Performance Mode ............................................................ 54
Performance Name screen ................................................ 73

280

Performance Write ............................................................ 73
Playback .................................................................... 28, 168
Playlist ............................................................... 30, 167, 171
Playlist Information screen ............................................... 170
Playlist Select screen .................................................. 28, 168
Playlist Write ................................................................... 173
Portable Backing Machine ................................................. 28
POWER switch .................................................................. 19
Preset memory ................................................................... 57

R
Recording .......................................................................... 40
Restore ............................................................................. 182
Reverb ............................................................................... 56
Reverb Output screen ................................................ 79, 136
Reverb Parameters ........................................................... 220
Reverb screen ............................................................ 79, 136
Rhythm Edit screen ................................................... 117–118
Rhythm Effect menu screen ............................................... 133
Rhythm General screen .................................................... 118
Rhythm Output screen ...................................................... 129
Rhythm Pch Env screen .................................................... 123
Rhythm Pitch screen ......................................................... 122
Rhythm Set ............................................................. 55, 64, 83
Rhythm Set Initialize ......................................................... 130
Rhythm Set List ................................................................. 233
Rhythm Set List screen .................................................. 67, 87
Rhythm Set Write ............................................................. 131
Rhythm Tone Copy .......................................................... 130
Rhythm Tone Initialize ...................................................... 130
Rhythm TVA Env screen ................................................... 128
Rhythm TVA screen .......................................................... 127
Rhythm TVF Env screen .................................................... 126
Rhythm TVF screen ........................................................... 124
Rhythm Wave screen ....................................................... 120
Rhythm WMT screen ........................................................ 122

S
SAMPLING RATE switch .................................................... 29
Scale Tune ....................................................................... 178
Scale Tune screen .............................................................. 72
SMF ................................................................................. 168
SMF/Audio File Player .................................................... 167
SONAR 6.2 ..................................................................... 157
SONAR LE ....................................................................... 152
Song Info (Level) screen ................................................... 172
Song Information screen .................................................. 172
Song Menu screen ................................................... 171, 173
Song order ...................................................................... 173
Songs ................................................................ 28, 168, 171
Sound Control Initialize ..................................................... 73
Sound Mode screen ..................................................... 60, 84
SRX series .................................................................... 46, 57

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Index

System
System
System
System
System
System
System
System
System

Control screen ..................................................... 179
Memory ................................................................. 57
MIDI screen ......................................................... 180
Preview screen ..................................................... 179
screen .................................................................. 176
Settings ................................................................ 176
SRX Info screen .................................................... 180
Version Info screen .............................................. 180
Write ................................................................... 150

T
Temporary Memory ........................................................... 57
To Computer screen ............................................ 43, 45, 148
Tone Copy ....................................................................... 115
Tones ................................................................................. 54
Troubleshooting ............................................................... 186
TVA (Time Variant Amplifier) ............................................. 55
TVF (Time Variant Filter) ..................................................... 55

U
USB AUDIO ..................................................................... 140
USB Audio screen ........................................................... 140
USB Memory ..................................................................... 57
USB memory ...................................................... 28, 167, 182
USB Memory Format ....................................................... 183
USB/Audio Interface ......................................................... 40
User Backup .................................................................... 182
User Memory ..................................................................... 57
User Restore .................................................................... 182

V
Voice Reserve .................................................................... 55
Volume Level ..................................................................... 42

W
WAV ............................................................................... 168
Wave Expansion Board .............................................. 46, 57
Waveform List ................................................................. 242
WG (Wave Generator) ..................................................... 55
Windows Vista .................................................................. 35
Windows XP ...................................................................... 33
Write
Patch .......................................................................... 116
Performance ................................................................. 73
Playlist ....................................................................... 173
Rhythm Set ................................................................. 131

281

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For EU Countries

For China

282

SonicCell_e.book 283 ページ 2007年7月2日

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For EU Countries
This product complies with the requirements of European Directive 89/336/EEC.

For the USA

FEDERAL COMMUNICATIONS COMMISSION
RADIO FREQUENCY INTERFERENCE STATEMENT
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential
installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee
that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
– Reorient or relocate the receiving antenna.
– Increase the separation between the equipment and receiver.
– Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
– Consult the dealer or an experienced radio/TV technician for help.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and
(2) This device must accept any interference received, including interference that may cause undesired operation.
Unauthorized changes or modification to this system can void the users authority to operate this equipment.
This equipment requires shielded interface cables in order to meet FCC class B Limit.
For Canada

NOTICE
This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.

AVIS
Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.

For the USA

DECLARATION OF CONFORMITY
Compliance Information Statement
Model Name :
Type of Equipment :
Responsible Party :
Address :
Telephone :

SonicCell
Sound Module with Audio Interface
Roland Corporation U.S.
5100 S. Eastern Avenue, Los Angeles, CA 90040-2938
(323) 890-3700

283

SonicCell_e.book 284 ページ 2007年7月2日

Information
AFRICA
EGYPT
Al Fanny Trading Office
9, EBN Hagar Al Askalany
Street,
ARD E1 Golf, Heliopolis,
Cairo 11341, EGYPT
TEL: 20-2-417-1828

REUNION
Maison FO - YAM Marcel
25 Rue Jules Hermann,
Chaudron - BP79 97 491
Ste Clotilde Cedex,
REUNION ISLAND
TEL: (0262) 218-429

SOUTH AFRICA
T.O.M.S. Sound & Music
(Pty)Ltd.
2 ASTRON ROAD DENVER
JOHANNESBURG ZA 2195,
SOUTH AFRICA
TEL: (011)417 3400
Paul Bothner(PTY)Ltd.
Royal Cape Park, Unit 24
Londonderry Road, Ottery 7800
Cape Town, SOUTH AFRICA
TEL: (021) 799 4900

ASIA
CHINA
Roland Shanghai Electronics
Co.,Ltd.
5F. No.1500 Pingliang Road
Shanghai 200090, CHINA
TEL: (021) 5580-0800
Roland Shanghai Electronics
Co.,Ltd.
(BEIJING OFFICE)
10F. No.18 3 Section Anhuaxili
Chaoyang District Beijing
100011 CHINA
TEL: (010) 6426-5050

HONG KONG
Tom Lee Music Co., Ltd.
Service Division
22-32 Pun Shan Street, Tsuen
Wan, New Territories,
HONG KONG
TEL: 2415 0911
Parsons Music Ltd.
8th Floor, Railway Plaza, 39
Chatham Road South, T.S.T,
Kowloon, HONG KONG
TEL: 2333 1863

INDIA

PHILIPPINES

CURACAO

URUGUAY

NORWAY

JORDAN

G.A. Yupangco & Co. Inc.
339 Gil J. Puyat Avenue
Makati, Metro Manila 1200,
PHILIPPINES
TEL: (02) 899 9801

Zeelandia Music Center Inc.
Orionweg 30
Curacao, Netherland Antilles
TEL:(305)5926866

Todo Musica S.A.
Francisco Acuna de Figueroa
1771
C.P.: 11.800
Montevideo, URUGUAY
TEL: (02) 924-2335

Roland Scandinavia Avd.
Kontor Norge
Lilleakerveien 2 Postboks 95
Lilleaker N-0216 Oslo
NORWAY
TEL: 2273 0074

MUSIC HOUSE CO. LTD.
FREDDY FOR MUSIC
P. O. Box 922846
Amman 11192 JORDAN
TEL: (06) 5692696

VENEZUELA

POLAND

Instrumentos Musicales
Allegro,C.A.
Av.las industrias edf.Guitar
import
#7 zona Industrial de Turumo
Caracas, Venezuela
TEL: (212) 244-1122

ROLAND POLSKA SP. Z O.O.
UL. Gibraltarska 4.
PL-03 664 Warszawa
POLAND
TEL: (022) 679 4419

EASA HUSAIN AL-YOUSIFI
& SONS CO.
Abdullah Salem Street,
Safat, KUWAIT
TEL: 243-6399

SINGAPORE

Instrumentos Fernando Giraldez
Calle Proyecto Central No.3
Ens.La Esperilla
Santo Domingo,
Dominican Republic
TEL:(809) 683 0305

TAIWAN

ECUADOR

ROLAND TAIWAN
ENTERPRISE CO., LTD.
Room 5, 9fl. No. 112 Chung
Shan N.Road Sec.2, Taipei,
TAIWAN, R.O.C.
TEL: (02) 2561 3339

Mas Musika
Rumichaca 822 y Zaruma
Guayaquil - Ecuador
TEL:(593-4)2302364

THAILAND
Theera Music Co. , Ltd.
330 Soi Verng NakornKasem,
New Road, Sumpantawongse,
Bangkok 10100, THAILAND
TEL: (02) 224-8821

AUSTRALIA/
NEW ZEALAND
AUSTRALIA/
NEW ZEALAND
Roland Corporation
Australia Pty.,Ltd.

Roland Asia Pacific Sdn. Bhd.
45-1, Block C2, Jalan PJU 1/39,
Dataran Prima, 47301 Petaling
Jaya, Selangor, MALAYSIA
TEL: (03) 7805-3263

VIET NAM
Suoi Nhac Company, Ltd
370 Cach Mang Thang Tam St.
Dist.3, Ho Chi Minh City,
VIET NAM
TEL: 9316540

OMNI MUSIC
75 Avenida Norte y Final
Alameda Juan Pablo II,
Edificio No.4010 San Salvador,
EL SALVADOR
TEL: 262-0788

GUATEMALA
Casa Instrumental
Calzada Roosevelt 34-01,zona 11
Ciudad de Guatemala
Guatemala
TEL:(502) 599-2888

HONDURAS
Almacen Pajaro Azul S.A. de C.V.
BO.Paz Barahona
3 Ave.11 Calle S.O
San Pedro Sula, Honduras
TEL: (504) 553-2029

MARTINIQUE

For Australia
Tel: (02) 9982 8266
For New Zealand
Tel: (09) 3098 715

Musique & Son
Z.I.Les Mangle
97232 Le Lamantin
Martinique F.W.I.
TEL: 596 596 426860

CENTRAL/LATIN
AMERICA
ARGENTINA
Instrumentos Musicales S.A.
Av.Santa Fe 2055
(1123) Buenos Aires
ARGENTINA
TEL: (011) 4508-2700

BARBADOS
A&B Music Supplies LTD
12 Webster Industrial Park
Wildey, St.Michael, Barbados
TEL: (246)430-1100

CHILE

MALAYSIA

EL SALVADOR

38 Campbell Avenue
Dee Why West. NSW 2099
AUSTRALIA

INDONESIA

Cosmos Corporation
1461-9, Seocho-Dong,
Seocho Ku, Seoul, KOREA
TEL: (02) 3486-8855

DOMINICAN REPUBLIC

SWEE LEE MUSIC
COMPANY PTE. LTD.
150 Sims Drive,
SINGAPORE 387381
TEL: 6846-3676

BRAZIL

KOREA

午後3時50分

When you need repair service, call your nearest Roland Service Center or authorized Roland
distributor in your country as shown below.

Rivera Digitec (India) Pvt. Ltd.
411, Nirman Kendra
Mahalaxmi Flats Compound
Off. Dr. Edwin Moses Road,
Mumbai-400011, INDIA
TEL: (022) 2493 9051
PT Citra IntiRama
Jl. Cideng Timur No. 15J-15O
Jakarta Pusat
INDONESIA
TEL: (021) 6324170

月曜日

Roland Brasil Ltda.
Rua San Jose, 780 Sala B
Parque Industrial San Jose
Cotia - Sao Paulo - SP, BRAZIL
TEL: (011) 4615 5666
Comercial Fancy II S.A.
Rut.: 96.919.420-1
Nataniel Cox #739, 4th Floor
Santiago - Centro, CHILE
TEL: (02) 688-9540

COLOMBIA
Centro Musical Ltda.
Cra 43 B No 25 A 41 Bododega 9
Medellin, Colombia
TEL: (574)3812529

COSTA RICA
JUAN Bansbach Instrumentos
Musicales
Ave.1. Calle 11, Apartado
10237,
San Jose, COSTA RICA
TEL: 258-0211

Gigamusic SARL
10 Rte De La Folie
97200 Fort De France
Martinique F.W.I.
TEL: 596 596 715222

MEXICO
Casa Veerkamp, s.a. de c.v.
Av. Toluca No. 323, Col. Olivar
de los Padres 01780 Mexico
D.F. MEXICO
TEL: (55) 5668-6699

NICARAGUA
Bansbach Instrumentos
Musicales Nicaragua
Altamira D'Este Calle Principal
de la Farmacia 5ta.Avenida
1 Cuadra al Lago.#503
Managua, Nicaragua
TEL: (505)277-2557

PANAMA
SUPRO MUNDIAL, S.A.
Boulevard Andrews, Albrook,
Panama City, REP. DE
PANAMA
TEL: 315-0101

PARAGUAY
Distribuidora De
Instrumentos Musicales
J.E. Olear y ESQ. Manduvira
Asuncion PARAGUAY
TEL: (595) 21 492147

PERU
Audionet
Distribuciones Musicales SAC
Juan Fanning 530
Miraflores
Lima - Peru
TEL: (511) 4461388

TRINIDAD
AMR Ltd
Ground Floor
Maritime Plaza
Barataria Trinidad W.I.
TEL: (868) 638 6385

EUROPE
AUSTRIA
Roland Elektronische
Musikinstrumente HmbH.
Austrian Office
Eduard-Bodem-Gasse 8,
A-6020 Innsbruck, AUSTRIA
TEL: (0512) 26 44 260

BELGIUM/FRANCE/
HOLLAND/
LUXEMBOURG
Roland Central Europe N.V.
Houtstraat 3, B-2260, Oevel
(Westerlo) BELGIUM
TEL: (014) 575811

CROATIA
ART-CENTAR
Degenova 3.
HR - 10000 Zagreb
TEL: (1) 466 8493

CZECH REP.
CZECH REPUBLIC
DISTRIBUTOR s.r.o
Voctárova 247/16
CZ - 180 00 PRAHA 8,
CZECH REP.
TEL: (2) 830 20270

DENMARK
Roland Scandinavia A/S
Nordhavnsvej 7, Postbox 880,
DK-2100 Copenhagen
DENMARK
TEL: 3916 6200

FINLAND
Roland Scandinavia As, Filial
Finland
Elannontie 5
FIN-01510 Vantaa, FINLAND
TEL: (0)9 68 24 020

GERMANY
Roland Elektronische
Musikinstrumente HmbH.
Oststrasse 96, 22844
Norderstedt, GERMANY
TEL: (040) 52 60090

GREECE/CYPRUS
STOLLAS S.A.
Music Sound Light
155, New National Road
Patras 26442, GREECE
TEL: 2610 435400

HUNGARY
Roland East Europe Ltd.
Warehouse Area ‘DEPO’ Pf.83
H-2046 Torokbalint,
HUNGARY
TEL: (23) 511011

IRELAND
Roland Ireland
G2 Calmount Park, Calmount
Avenue, Dublin 12
Republic of IRELAND
TEL: (01) 4294444

ITALY
Roland Italy S. p. A.
Viale delle Industrie 8,
20020 Arese, Milano, ITALY
TEL: (02) 937-78300

PORTUGAL

KUWAIT

LEBANON

Roland Iberia, S.L.
Portugal Office
Cais das Pedras, 8/9-1 Dto
4050-465, Porto, PORTUGAL
TEL: 22 608 00 60

Chahine S.A.L.
George Zeidan St., Chahine
Bldg., Achrafieh, P.O.Box: 165857
Beirut, LEBANON
TEL: (01) 20-1441

ROMANIA

OMAN

FBS LINES
Piata Libertatii 1,
535500 Gheorgheni,
ROMANIA
TEL: (266) 364 609

TALENTZ CENTRE L.L.C.
Malatan House No.1
Al Noor Street, Ruwi
SULTANATE OF OMAN
TEL: 2478 3443

RUSSIA

QATAR

MuTek
Dorozhnaya ul.3,korp.6
117 545 Moscow, RUSSIA
TEL: (095) 981-4967

Al Emadi Co. (Badie Studio &
Stores)
P.O. Box 62, Doha, QATAR
TEL: 4423-554

SLOVAKIA

SAUDI ARABIA

DAN Acoustic s.r.o.
Povazská 18.
SK - 940 01 Nové Zámky
TEL: (035) 6424 330

SPAIN

aDawliah Universal
Electronics APL
Corniche Road, Aldossary
Bldg., 1st Floor, Alkhobar,
31952 SAUDI ARABIA

Roland Iberia, S.L.
Paseo García Faria, 33-35
08005 Barcelona SPAIN
TEL: 93 493 91 00

P.O.Box 2154, Alkhobar 31952
SAUDI ARABIA
TEL: (03) 898 2081

SWEDEN

SYRIA

Roland Scandinavia A/S
SWEDISH SALES OFFICE
Danvik Center 28, 2 tr.
S-131 30 Nacka SWEDEN
TEL: (0)8 702 00 20

SWITZERLAND
Roland (Switzerland) AG
Landstrasse 5, Postfach,
CH-4452 Itingen,
SWITZERLAND
TEL: (061) 927-8383

Technical Light & Sound
Center
Rawda, Abdul Qader Jazairi St.
Bldg. No. 21, P.O.BOX 13520,
Damascus, SYRIA
TEL: (011) 223-5384

TURKEY
ZUHAL DIS TICARET A.S.
Galip Dede Cad. No.37
Beyoglu - Istanbul / TURKEY
TEL: (0212) 249 85 10

U.A.E.

UKRAINE
EURHYTHMICS Ltd.
P.O.Box: 37-a.
Nedecey Str. 30
UA - 89600 Mukachevo,
UKRAINE
TEL: (03131) 414-40

Zak Electronics & Musical
Instruments Co. L.L.C.
Zabeel Road, Al Sherooq Bldg.,
No. 14, Ground Floor, Dubai,
U.A.E.
TEL: (04) 3360715

UNITED KINGDOM
Roland (U.K.) Ltd.
Atlantic Close, Swansea
Enterprise Park, SWANSEA
SA7 9FJ,
UNITED KINGDOM
TEL: (01792) 702701

MIDDLE EAST
BAHRAIN

NORTH AMERICA
CANADA
Roland Canada Ltd.
(Head Office)
5480 Parkwood Way
Richmond B. C., V6V 2M4
CANADA
TEL: (604) 270 6626

Moon Stores
No.1231&1249 Rumaytha
Building Road 3931, Manama
339 BAHRAIN
TEL: 17 813 942

Roland Canada Ltd.
(Toronto Office)
170 Admiral Boulevard
Mississauga On L5T 2N6
CANADA
TEL: (905) 362 9707

IRAN

U. S. A.

MOCO INC.
No.41 Nike St., Dr.Shariyati Ave.,
Roberoye Cerahe Mirdamad
Tehran, IRAN
TEL: (021) 285-4169

Roland Corporation U.S.
5100 S. Eastern Avenue
Los Angeles, CA 90040-2938,
U. S. A.
TEL: (323) 890 3700

ISRAEL
Halilit P. Greenspoon & Sons
Ltd.
8 Retzif Ha'alia Hashnia St.
Tel-Aviv-Yafo ISRAEL
TEL: (03) 6823666

As of May 1, 2007 (ROLAND)

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