SonicCell_r_e Roland Corporation Sonic Cell Owner's Manual Soniccell Om

Roland Corporation SonicCell Owner's Manual soniccell_om Roland Corporation - SonicCell - Owner's Manual

User Manual: Roland Corporation SonicCell Owner's Manual Roland Corporation - SonicCell - Owner's Manual

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07-07-1N04564834
* 04564834 - 01*
3
USING THE UNIT SAFELY
001
Before using this unit, make sure to read the instruc-
tions below, and the Owner’s Manual.
..........................................................................................................
002d
Do not open or perform any internal modifications
on the unit or its AC adaptor. (The only exception
would be where this manual provides specific
instructions which should be followed in order to put in
place user-installable options; see p. 47, p. 50.)
..........................................................................................................
003
Do not attempt to repair the unit, or replace parts
within it (except when this manual provides specific
instructions directing you to do so). Refer all
servicing to your retailer, the nearest Roland Service
Center, or an authorized Roland distributor, as listed on
the “Information” page.
..........................................................................................................
004
Never use or store the unit in places that are:
Subject to temperature extremes (e.g., direct
sunlight in an enclosed vehicle, near a heating
duct, on top of heat-generating equipment); or
are
Damp (e.g., baths, washrooms, on wet floors); or are
Humid; or are
Exposed to rain; or are
Dusty; or are
Subject to high levels of vibration.
..........................................................................................................
005
This unit should be used only with a BKT-S that is
recommended by Roland (p. 30).
..........................................................................................................
006
When using the unit with the BKT-S and PDS-10
recommended by Roland, the rack or stand must
be carefully placed so it is level and sure to remain
stable. If not using a rack or stand, you still need to
make sure that any location you choose for placing
the unit provides a level surface that will properly
support the unit, and keep it from wobbling.
..........................................................................................................
008c
Be sure to use only the AC adaptor supplied with
the unit. Also, make sure the line voltage at the
installation matches the input voltage specified on
the AC adaptor’s body. Other AC adaptors may use a
different polarity, or be designed for a different voltage, so
their use could result in damage, malfunction, or electric
shock.
..........................................................................................................
008e
Use only the attached power-supply cord. Also, the
supplied power cord must not be used with any
other device.
..........................................................................................................
009
Do not excessively twist or bend the power cord,
nor place heavy objects on it. Doing so can
damage the cord, producing severed elements and
short circuits. Damaged cords are fire and shock hazards!
..........................................................................................................
010
This unit, either alone or in combination with an
amplifier and headphones or speakers, may be
capable of producing sound levels that could cause
permanent hearing loss. Do not operate for a long
period of time at a high volume level, or at a level
that is uncomfortable. If you experience any
hearing loss or ringing in the ears, you should
immediately stop using the unit, and consult an
audiologist.
..........................................................................................................
011
Do not allow any objects (e.g., flammable material,
coins, pins); or liquids of any kind (water, soft
drinks, etc.) to penetrate the unit.
..........................................................................................................
Used for instructions intended to alert the
user to the risk of injury or material
damage should the unit be used
improperly.
* Material damage refers to damage or
other adverse effects caused with
respect to the home and all its
furnishings, as well to domestic animals
or pets.
Used for instructions intended to alert the
user to the risk of death or severe injury
should the unit be used improperly.
The symbol alerts the user to things that must be
carried out. The specific thing that must be done is
indicated by the design contained within the circle. In
the case of the symbol at left, it means that the power-
cord plug must be unplugged from the outlet.
The symbol alerts the user to important instructions or
warnings.The specific meaning of the symbol is
determined by the design contained within the triangle.
In the case of the symbol at left, it is used for general
cautions, warnings, or alerts to danger.
The symbol alerts the user to items that must never
be carried out (are forbidden). The specific thing that
must not be done is indicated by the design contained
within the circle. In the case of the symbol at left, it
means that the unit must never be disassembled.
SonicCell_e.book 3 ページ 2007年7月2日 月曜日 午後3時50分
4
012b
Immediately turn the power off, remove the AC
adaptor from the outlet, and request servicing by
your retailer, the nearest Roland Service Center, or
an authorized Roland distributor, as listed on the
“Information” page when:
The AC adaptor, the power-supply cord, or the
plug has been damaged; or
If smoke or unusual odor occurs
Objects have fallen into, or liquid has been
spilled onto the unit; or
The unit has been exposed to rain (or otherwise
has become wet); or
The unit does not appear to operate normally or
exhibits a marked change in performance.
..........................................................................................................
013
In households with small children, an adult should
provide supervision until the child is capable of
following all the rules essential for the safe
operation of the unit.
..........................................................................................................
014
Protect the unit from strong impact.
(Do not drop it!)
..........................................................................................................
015
Do not force the unit’s power-supply cord to share
an outlet with an unreasonable number of other
devices. Be especially careful when using
extension cords—the total power used by all
devices you have connected to the extension cord’s
outlet must never exceed the power rating (watts/
amperes) for the extension cord. Excessive loads
can cause the insulation on the cord to heat up and
eventually melt through.
..........................................................................................................
016
Before using the unit in a foreign country, consult
with your retailer, the nearest Roland Service
Center, or an authorized Roland distributor, as
listed on the “Information” page.
..........................................................................................................
022b
Always turn the unit off and unplug the AC adaptor
before attempting installation of the circuit board
(model no. SRX series; p. 19).
..........................................................................................................
023
DO NOT play a CD-ROM disc on a conventional
audio CD player. The resulting sound may be of a
level that could cause permanent hearing loss.
Damage to speakers or other system components
may result.
..........................................................................................................
101b
The unit and the AC adaptor should be located so
their location or position does not interfere with
their proper ventilation.
..........................................................................................................
102c
Always grasp only the plug on the AC adaptor
cord when plugging into, or unplugging from, an
outlet or this unit.
..........................................................................................................
103b
At regular intervals, you should unplug the AC
adaptor and clean it by using a dry cloth to wipe
all dust and other accumulations away from its
prongs. Also, disconnect the power plug from the
power outlet whenever the unit is to remain unused
for an extended period of time. Any accumulation
of dust between the power plug and the power
outlet can result in poor insulation and lead to fire.
..........................................................................................................
104
Try to prevent cords and cables from becoming
entangled. Also, all cords and cables should be
placed so they are out of the reach of children.
..........................................................................................................
106
Never climb on top of, nor place heavy objects on
the unit.
..........................................................................................................
107c
Never handle the AC adaptor or its plugs with wet
hands when plugging into, or unplugging from, an
outlet or this unit.
..........................................................................................................
108b
Before moving the unit, disconnect the AC adaptor
and all cords coming from external devices.
..........................................................................................................
109b
Before cleaning the unit, turn off the power and
unplug the AC adaptor from the outlet (p. 19).
..........................................................................................................
110b
Whenever you suspect the possibility of lightning in
your area, disconnect the AC adaptor from the
outlet.
..........................................................................................................
115a
Install only the specified circuit board(s) (model no.
SRX series). Remove only the specified screws (p.
47, p. 50).
..........................................................................................................
118c
Keep any screws you may remove and the
included wrench in a safe place out of children’s
reach, so there is no chance of them being
swallowed accidentally.
..........................................................................................................
120
Always turn the phantom power off when
connecting any device other than condenser micro-
phones that require phantom power. You risk
causing damage if you mistakenly supply phantom
power to dynamic microphones, audio playback
devices, or other devices that don’t require such
power. Be sure to check the specifications of any
microphone you intend to use by referring to the
manual that came with it.
(This instrument’s phantom power: 48 V DC, 10 mA Max)
..........................................................................................................
SonicCell_e.book 4 ページ 2007年7月2日 月曜日 午後3時50分
5
IMPORTANT NOTES
291a
In addition to the items listed under “USING THE UNIT SAFELY” on page 3–4, please read and observe the following:
Power Supply
301
Do not connect this unit to same electrical outlet that is
being used by an electrical appliance that is controlled by
an inverter (such as a refrigerator, washing machine,
microwave oven, or air conditioner), or that contains a
motor. Depending on the way in which the electrical
appliance is used, power supply noise may cause this unit
to malfunction or may produce audible noise. If it is not
practical to use a separate electrical outlet, connect a
power supply noise filter between this unit and the electrical
outlet.
302
The AC adaptor will begin to generate heat after long
hours of consecutive use. This is normal, and is not a cause
for concern.
307
Before connecting this unit to other devices, turn off the
power to all units. This will help prevent malfunctions and/
or damage to speakers or other devices.
Placement
351
Using the unit near power amplifiers (or other equipment
containing large power transformers) may induce hum. To
alleviate the problem, change the orientation of this unit; or
move it farther away from the source of interference.
352a
This device may interfere with radio and television
reception. Do not use this device in the vicinity of such
receivers.
352b
Noise may be produced if wireless communications
devices, such as cell phones, are operated in the vicinity of
this unit. Such noise could occur when receiving or initi-
ating a call, or while conversing. Should you experience
such problems, you should relocate such wireless devices
so they are at a greater distance from this unit, or switch
them off.
354a
Do not expose the unit to direct sunlight, place it near
devices that radiate heat, leave it inside an enclosed
vehicle, or otherwise subject it to temperature extremes.
Excessive heat can deform or discolor the unit.
355b
When moved from one location to another where the
temperature and/or humidity is very different, water
droplets (condensation) may form inside the unit. Damage
or malfunction may result if you attempt to use the unit in
this condition. Therefore, before using the unit, you must
allow it to stand for several hours, until the condensation
has completely evaporated.
360
Depending on the material and temperature of the surface
on which you place the unit, its rubber feet may discolor or
mar the surface.
You can place a piece of felt or cloth under the rubber feet
to prevent this from happening. If you do so, please make
sure that the unit will not slip or move accidentally.
Maintenance
401a
For everyday cleaning wipe the unit with a soft, dry cloth or
one that has been slightly dampened with water. To remove
stubborn dirt, use a cloth impregnated with a mild, non-
abrasive detergent. Afterwards, be sure to wipe the unit
thoroughly with a soft, dry cloth.
402
Never use benzine, thinners, alcohol or solvents of any
kind, to avoid the possibility of discoloration and/or defor-
mation.
Repairs and Data
452
Please be aware that all data contained in the unit’s
memory may be lost when the unit is sent for repairs.
Important data should always be backed up on an USB
memory, or written down on paper (when possible). During
repairs, due care is taken to avoid the loss of data.
However, in certain cases (such as when circuitry related to
memory itself is out of order), we regret that it may not be
possible to restore the data, and Roland assumes no
liability concerning such loss of data.
*** on a RAM card/DATA card
Additional Precautions
551
Please be aware that the contents of memory can be
irretrievably lost as a result of a malfunction, or the
improper operation of the unit. To protect yourself against
the risk of loosing important data, we recommend that you
periodically save a backup copy of important data you
have stored in the unit’s memory on an USB memory.
552
Unfortunately, it may be impossible to restore the contents
of data that was stored in the unit’s memory or on an USB
memory once it has been lost. Roland Corporation assumes
no liability concerning such loss of data.
553
Use a reasonable amount of care when using the unit’s
buttons, sliders, or other controls; and when using its jacks
and connectors. Rough handling can lead to malfunctions.
554
Never strike or apply strong pressure to the display.
555
A small amount of noise may be heard from the display
during normal operation.
556
When connecting / disconnecting all cables, grasp the
connector itself—never pull on the cable. This way you will
avoid causing shorts, or damage to the cable’s internal
elements.
558a
To avoid disturbing your neighbors, try to keep the unit’s
volume at reasonable levels. You may prefer to use
headphones, so you do not need to be concerned about
those around you (especially when it is late at night).
559a
When you need to transport the unit, package it in the box
(including padding) that it came in, if possible. Otherwise,
you will need to use equivalent packaging materials.
SonicCell_e.book 5 ページ 2007年7月2日 月曜日 午後3時50分
6
562
Some connection cables contain resistors. Do not use
cables that incorporate resistors for connecting to this unit.
The use of such cables can cause the sound level to be
extremely low, or impossible to hear. For information on
cable specifications, contact the manufacturer of the cable.
563
Unauthorized duplication, reproduction, hiring, and
lending prohibited.
Handling CD-ROMs
801
Avoid touching or scratching the shiny underside (encoded
surface) of the disc. Damaged or dirty CD-ROM discs may
not be read properly. Keep your discs clean using a
commercially available CD cleaner.
Copyright
851
Recording, duplication, distribution, sale, lease, perfor-
mance, or broadcast of copyrighted material (musical
works, visual works, broadcasts, live performances, etc.)
belonging to a third party in part or in whole without the
permission of the copyright owner is forbidden by law.
852a
This product can be used to record or duplicate audio or
visual material without being limited by certain techno-
logical copy-protection measures. This is due to the fact that
this product is intended to be used for the purpose of
producing original music or video material, and is therefore
designed so that material that does not infringe copyrights
belonging to others (for example, your own original works)
can be recorded or duplicated freely.
853
Do not use this unit for purposes that could infringe on a
copyright held by a third party. We assume no responsi-
bility whatsoever with regard to any infringements of third-
party copyrights arising through your use of this unit.
204
* Microsoft and Windows are registered trademarks of
Microsoft Corporation.
206e
* The screen shots in this document are used in compliance
with the guidelines of the Microsoft Corporation.
206j
* Windows
®
is known officially as: “Microsoft
®
Windows
®
operating system.”
207
* Apple and Macintosh are registered trademarks of Apple
Computer, Inc.
209
* Mac OS is a trademark of Apple Inc.
213
* Pentium is a registered trademark of Intel Corporation.
220
* All product names mentioned in this document are trade-
marks or registered trademarks of their respective owners.
233
* VST is a trademark of Steinberg Media Technologies AG.
add
* MatrixQuest™ 2007 TEPCO UQUEST, LTD.
All rights reserved.
The SonicCell’s USB functionality uses Matrix-
Quest middleware technology from TEPCO
UQUEST, LTD.
* SONAR is a registered trademark of Twelve Tone Systems,
Inc.
* MPEG Layer-3 audio compression technology is licensed
from Fraunhofer IIS Corporation and THOMSON Multi-
media Corporation.
SonicCell_e.book 6 ページ 2007年7月2日 月曜日 午後3時50分
7
Contents
USING THE UNIT SAFELY........................................................................ 3
IMPORTANT NOTES............................................................................... 5
Main Features...................................................................................... 12
User Guide 13
Panel Descriptions................................................................................ 14
Top Panel ....................................................................................................... 14
Playing the Demo Songs..........................................................................................15
Rear and Front Panels..................................................................................... 16
Turning the Power On/Off ................................................................... 18
Basic Operation of the SonicCell........................................................... 20
About the display and [CURSOR/VALUE]..................................................................20
Using the SonicCell as a MIDI Sound Module......................................... 22
Playing the
SonicCell in Performance Mode ....................................................................... 22
Playing the SonicCell in Patch Mode ................................................................ 23
Modifying the Sound (editing a patch) ......................................................................24
Using the Editor and Librarian......................................................................... 27
Playing Songs (Portable Backing Machine)............................................ 28
Playback Procedure ........................................................................................ 28
Creating a Playlist........................................................................................... 30
Performing via MIDI while a Song Plays ..........................................................30
Connecting the SonicCell to Your Computer........................................... 31
Specifications of the dedicated plug-in version of the editor .........................................32
Windows XP users......................................................................................... 33
Installing the Driver .................................................................................................33
Windows Settings...................................................................................................34
Installing SonicCell Editor ........................................................................................34
Windows Vista Users ...................................................................................... 35
Installing the Driver .................................................................................................35
Windows Settings...................................................................................................36
Installing SonicCell Editor ........................................................................................36
Mac OS X Users.............................................................................................. 37
Installing the Driver .................................................................................................37
Installing SonicCell Editor ........................................................................................38
Settings .................................................................................................................38
Recording a Mic or Guitar(USB/Audio Interface) ................................... 40
Connecting a Mic...................................................................................................41
SonicCell_e.book 7 ページ 2007年7月2日 月曜日 午後3時50分
8
Contents
Connecting a Guitar ...............................................................................................41
Using the Line Input.................................................................................................42
Adjusting the Input Volume ......................................................................................42
Input Effect Settings.........................................................................................43
Installing the Wave Expansion Board.................................................... 46
Cautions When Installing an Wave Expansion Board........................................ 46
How to Install a Wave Expansion Board .......................................................... 47
Checking the Installed Wave Expansion Boards ...............................................48
Installation de la carte d’extension Wave
(French language for Canadian Safety Standard) .................................. 49
Precautions a prendre lors de l’installation d’une carte d’expansion Wave........49
Installation d’une carte d’expansion Wave ...................................................... 50
Verification des cartes d’extension audio apres installation .............................. 51
MIDI Sound Module 53
Overview ............................................................................................ 54
Performance Mode and Patch Mode ................................................................ 54
How a Performance is structured ..............................................................................54
How a Patch is structured ........................................................................................54
How a Rhythm Set is structured.................................................................................55
Calculating the Number of Voices Being Used ...........................................................55
About the Effects............................................................................................. 56
Effects in Performance Mode....................................................................................56
Effects in Patch Mode..............................................................................................56
About Memory ............................................................................................... 57
Temporary Memory ................................................................................................57
Rewritable Memory.................................................................................................57
Non-Rewritable memory ..........................................................................................57
Using the SonicCell in Performance Mode ............................................. 58
Viewing the MIDI INST (MIDI sound module) screen..........................................58
Viewing the menu screen (Performance Menu screen)....................................... 59
Switching the sound mode (Sound Mode screen) .............................................. 60
Specifying the recommended performance tempo
(Performance General screen).......................................................................... 60
MIDI-related settings (Perform MIDI Filter screen).............................................. 60
Viewing the part settings (Part View screen)..................................................... 62
If the patch type is Patch..........................................................................................62
If the patch type is Rhythm Set..................................................................................64
Selecting patches from a patch list by category (Patch List (Ctg) screen).........................65
Selecting patches from a patch list by group (Patch List (Grp) screen)............................66
Selecting a rhythm set from a list (Rhythm Set List screen) .............................................67
SonicCell_e.book 8 ページ 2007年7月2日 月曜日 午後3時50分
9
Contents
Editing parts (Part Edit screen) .........................................................................68
Scale Tune settings (Scale Tune screen) .....................................................................72
Sound Control Initialize ...................................................................................73
Performance Initialize ..................................................................................... 73
Performance Write.......................................................................................... 73
Editing effects .................................................................................................75
Selecting the item to edit (Effect Routing screen)..........................................................77
Editing the multi-effects related settings (MFX1–3/MFX1–3 Output screens)....................78
Chorus-related settings (Chorus/Chorus Output screen) ...............................................78
Reverb-related settings (Reverb/Reverb Output screen) ................................................79
Changing how the multi-effects are combined (MFX Structure screen) ............................80
Selecting how effects will operate (Effect Source screen)..............................................80
Using MIDI to control the multi-effects (MFX1–3 Control screens)...................................81
Using the SonicCell in Patch Mode ........................................................ 82
Viewing the Patch Play screen.........................................................................82
If the patch type is Patch..........................................................................................82
If the patch type is Rhythm Set..................................................................................83
Viewing the menu screen (Patch Menu screen) .................................................84
Switching the sound mode (Sound Mode screen) .............................................. 84
Selecting patches from a patch list................................................................... 85
Selecting patches from a patch list by category (Patch List (Ctg) screen).........................85
Selecting patches from a patch list by group (Patch List (Grp) screen)............................86
Selecting a rhythm set from a list (Rhythm Set List screen) .............................................87
Editing patches (Patch Edit screen) ...................................................................88
Overall settings for the entire patch (Patch General screen)..........................................90
Selecting how tones are combined (Patch Structure screen)..........................................93
Settings for matrix control (Patch Mtrx Ctrl1–4 screens) ...............................................95
Waveform-related settings (Patch WG/Patch Pitch Env screen).....................................98
TVF settings (Patch TVF/Patch TVF Env screen)..........................................................102
TVA settings (Patch TVA/Patch TVA Env screen) .......................................................105
Patch/Tone output-related settings (Patch Output screen)............................................108
LFO settings (Patch LFO1, 2/Patch Step LFO screen).................................................109
Specifies how the tones will be heard (Patch TMT screen) ..........................................112
Controller-related settings (Patch Ctrl screen) ............................................................114
Tone Copy.................................................................................................... 115
Patch Initialize ..............................................................................................115
Patch Write ..................................................................................................116
Editing rhythm sets (Rhythm Edit screen) ........................................................117
Edits overall settings for the entire rhythm set (Rhythm General screen) ........................118
Waveform-related settings (Rhythm Wave screen).....................................................120
Specifying how a rhythm tone will be heard (Rhythm WMT screen) ............................122
Pitch-related rhythm tone settings (Rhythm Pitch/Rhythm Pch Env screen) ......................122
TVF settings (Rhythm TVF/Rhythm TVF Env screen).....................................................124
TVA settings (Rhythm TVA/Rhythm TVA Env screen) ..................................................127
SonicCell_e.book 9 ページ 2007年7月2日 月曜日 午後3時50分
10
Contents
Output-related settings for the rhythm set and rhythm tones (Rhythm Output screen).......129
Rhythm Tone Copy........................................................................................130
Rhythm Tone Initialize................................................................................... 130
Rhythm Set Initialize .....................................................................................130
Rhythm Set Write.......................................................................................... 131
Editing the effects (Patch/Rhythm Set) ............................................................ 132
Selecting the item to edit (Effect Routing screen)........................................................134
Multi-effect settings (MFX/MFX Output screen)..........................................................134
Chorus settings (Chorus/Chorus Output screens) ......................................................135
Reverb settings (Reverb/Reverb Output screens) .......................................................136
Controlling the multi-effects via MIDI (MFX Control screen).........................................137
Audio Connections 139
Using the SonicCell with your computer (USB AUDIO).......................... 140
Basic operation............................................................................................. 140
Accessing the Menu screen............................................................................ 141
Inputting sound from an external device (INPUT)................................. 142
Basic operation............................................................................................. 142
Accessing the Menu screen............................................................................ 143
Input/output and effect settings (In/Out Routing)................................. 144
Selecting the item to edit (In/Out Routing screen) ...........................................147
Input effect settings (Input Effect/Input FX Output screen)................................147
Selecting the signal sent to your computer (To Computer screen) ..................... 148
Specifies how MFX3 will be used (MFX3 Location screen) ...............................149
Saving the MFX3 settings.......................................................................................149
System Write................................................................................................150
Using the plug-in version of SonicCell Editor
151
SONAR LE ......................................................................................... 152
SONAR 6.2 ....................................................................................... 157
Cubase 4........................................................................................... 160
Logic Pro 7.2 ..................................................................................... 163
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11
Contents
SMF/Audio File Player 167
Playing back songs............................................................................ 168
SMF/audio files that can be played ...............................................................168
Song playback .............................................................................................168
Selecting and playing a song from within a playlist ..................................................171
Playlist Write ................................................................................................173
Changing the song order ..............................................................................173
Deleting a song from the playlist ...................................................................173
Other Settings 175
System Settings.................................................................................. 176
General settings (System screen)....................................................................176
Patch Scale Tune settings............................................................................... 178
Settings for the Preview function (System Preview screen) ...............................179
Settings for Control-related functions (System Control screen).......................... 179
MIDI-related settings (System MIDI screen) ..................................................... 180
Viewing information about SonicCell
(System SRX Info/System Version Info screens) ..............................................180
Editing the mastering effect (Mastering Effect screen) ...................................... 181
Utility functions.................................................................................. 182
Backing up user data (User Backup) .............................................................. 182
Restoring backed-up data into the SonicCell (User Restore) .............................182
Returning to the factory settings (Factory Reset).............................................. 183
Initializing USB memory (USB Memory Format) .............................................. 183
Adjusting the overall tone of the audio output (Master Equalizer)......... 184
Appendices 185
Troubleshooting............................................................................................ 186
Error Messages............................................................................................. 191
Effects List.....................................................................................................192
Performance List ........................................................................................... 222
Patch List ......................................................................................................223
Rhythm Set List ............................................................................................. 233
Waveform List ..............................................................................................242
MIDI Implementation..................................................................................... 246
Specifications................................................................................................ 278
Index ........................................................................................................... 279
SonicCell_e.book 11 ページ 2007年7月2日 月曜日 午後3時50分
12
Main Features
Superior Desktop Synthesizer
128-voice sound module with new sound set featuring true-to-life instruments
Two SRX sound expansion slots for sound set personalization
USB Audio/MIDI Interface
USB audio interface functionality w/MIC and GUITAR (Hi-Z) inputs
Record using the professional on-board DSP effects
PC/Mac VSTi/AU Editor and Cakewalk SONAR LE software included
Portable Backing Machine
SMF, WAV, AIFF and MP3 playback capability via optional USB-
memory is perfect for the gig
Build playlists of any file-type combination using the playlist editor
SonicCell_e.book 12 ページ 2007年7月2日 月曜日 午後3時50分
13
User Guide
SonicCell_e.book 13 ページ 2007年7月2日 月曜日 午後3時50分
USER‘S GUIDE
14
Panel Descriptions
fig.kakubu-topPanel.eps
Top Panel
Display
Various information is shown
here according to your operations.
USB MEMORY ACCESS Indicator
This will light when you’re playing song data from
USB memory that's connected to the SonicCell,
or when you're saving data to USB memory.
MIDI MESSAGE Indicator
MIDI
This will light when MIDI messages are being received
from a MIDI device connected to the MIDI IN connector.
USB
This will light when MIDI messages are being received
from the connected computer.
EXIT Button
Press this button to cancel
an operation.
MENU Button
You can press this button to switch to a menu
screen for the current mode or editing screen.
• The menu screen of each main mode
p. 59, p. 68, p. 76, p. 84, p. 88, p. 117, p. 133,
p. 141, p. 143, p. 146, p. 169, p. 171, p. 181
SMF/AUDIO PLAYER Buttons
Press these buttons when you’re using
the SonicCell as an SMF/audio player.
• Playing a song p. 28, p. 168
• Creating a playlist p. 30
(Play/Pause) Button
Plays/pauses the song data.
SRX Slot
You can install SRX series wave
expansion boards here.
Installation
p. 46
Selecting a wave
p. 98
SonicCell_e.book 14 ページ 2007年7月2日 月曜日 午後3時50分
Panel Descriptions
15
USER`S GUIDE
Playing the Demo Songs
fig.disp-plylstslct-demo.eps
Press [SMF/AUDIO PLAYER].
fig.disp-demosongs.eps
Press [ ].
Playback will start from the first song.
* If USB memory containing song file is connected, select [Demo Songs] in the playlist list screen. For details on
playing from a playlist, refer to p. 28.
981a
* All rights reserved. Unauthorized use of this material for purposes other than private, personal enjoyment is a
violation of applicable laws.
982
* No data for the music that is played will be output from MIDI OUT.
No. Title Composer Copyright
1Welcome Back Yo Sakaue © 2007 Roland Corporation
2 Mach Juan Adrian Scott © 2007 Roland Corporation
3 Big & Bold Scott Tibbs © 2007 Roland Corporation
4 Human Sonic YUHKI © 2007 Roland Corporation
CURSOR/VALUE Dial
Use this to move the cursor, select
a parameter, or edit a value.
Press the dial to confirm the value.
• How to use [CURSOR/VALUE] p. 20
EFFECTS Button
Press this button when you want to make effect-related settings.
• Applying effects to a performance p. 78
• Applying effects to a patch p. 26, p. 132
• Applying effects to the signal from the Input jack p. 43
PART VIEW Button
If the MIDI sound module is in Performance
mode (p. 54), press this button when you
want to make settings for each part.
By pressing this button together with
the [MIDI INST] button, you can switch
between Performance mode and Patch mode.
INPUT Button
Press this button when you want to
apply an effect to the signal from a
device connected to the INPUT jack,
or to make output-related settings.
• Recording a mic or guitar p. 40
• Inputting sound from an external
device p.142
USB AUDIO Button
Press this button when you
want to apply an effect to the
audio signal from the connected
computer, or to make
output-related settings.
• USB AUDIO p. 140
MIDI INST Button
Press this button when you
want to use the SonicCell as
a MIDI sound module.
• MIDI connections p. 22, p. 54
• Performance p. 22, p. 58
• Patch p. 23, p. 82
1
2
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USER‘S GUIDE
16
fig.kakubu-rearPanel.eps
Rear and Front Panels
Rear Panel
Front Panel
USB COMPUTER Connector
Use a USB cable to connect your computer here.
This connection can handle both MIDI and audio.
• Using the SonicCell with your computer
p.31, p.135
USB MEMORY Connector
You can connect USB memory here and
use the SonicCell to play back files (songs)
that have been stored on USB memory.
• Playing back songs p.28, p.167
DC IN Jack
Connect the included AC adaptor
here (p. 18). Do not use any AC
adaptor other than the included
one; doing so may cause
malfunctions.
POWER Switch
Turns the power on/off
(p. 18).
MIDI IN/OUT Connectors
You can connect these to other MIDI
equipment to send and receive MIDI
messages.
• Using the SonicCell as a MIDI
sound module p. 22, p. 54
Security Slot
http://www.kensington.com
SAMPLING RATE Switch
This specifies the sampling rate used to record or play back audio data.
After changing this setting, you’ll need to turn the SonicCell’s power off,
then on again. If you’re using software, you’ll also need to restart your software.
Be sure to set the [SAMPLING RATE] switch to match the sampling rate setting of
the software you’re using.
MASTER VOLUME Dial
This adjusts the volume of the
signals output from the PHONES
jack and OUTPUT jacks (p. 19).
PHONES Jack
This is a stereo mini-type jack for connecting headphones.
This jack will output the sound received from the INPUT jack
mixed with the sound from the USB-connected computer and
the sound from the SonicCell itself.
Connecting headphones will not mute the sound from the OUTPUT jack.
SonicCell_e.book 16 ページ 2007年7月2日 月曜日 午後3時50分
Panel Descriptions
17
USER`S GUIDE
INPUT LEVEL Knob
Adjusts the input level of the
signal received at INPUT.
• Adjusting the input level p. 42
L/GUITAR/MIC Jack (combo input jack)
You can connect either a mic, guitar, or line equipment here.
This instrument is equipped with balanced (XLR/TRS) type
jacks. Wiring diagrams for these jacks are shown below.
Make connections after first checking the wiring diagrams
of other equipment you intend to connect.
INPUT SOURCE Switch
Set this as appropriate for the device you’ve
connected to the LINE (L) jack.
If you’ve connected your source to the LINE (R)
jack, you must set this switch to LINE (L).
LINE (L):
Connect a line-level device such as an audio
device (e.g., CD player) or keyboard.
GUITAR (Hi-Z):
Connect an electric guitar that’s not being
sent through an effects processor
(high-impedance connection).
MIC:
Connect a mic.
• Recording a mic or guitar p. 40, 142
LINE (R) Jack
When using LINE (L) and LINE (R) for stereo input,
input the signal for the R channel here.
* If you’re inputting in mono, connect it to the
LINE (L) jack.
You can’t use this jack if the INPUT gain select
switch is not at the LINE (L) position.
• Recording a mic or guitar p. 40, 142
OUTPUT Jacks (R, L/MONO)
These jacks output the audio signal.
If you’re outputting in mono, connect to the
L/MONO jack.
These jacks output the combined signals of the
sound received from INPUT, the sound from the
USB-connected computer, and the sound from
the SonicCell itself.
INPUT/OUTPUT Jacks
These jacks input or output audio signals.
Switch
LINE
GUITAR
Dynamic
MIC
Condenser
Plug/connector accepted
1/4“ phone plug (unbalanced)
1/4“ phone plug (unbalanced)
(High impedance supported)
1/4“ phone plug (balanced or unbalanced),
XLR connector
* Switch OFF “Phantom Power“ in the INPUT screen.
XLR connector (48 V phantom power supported)
Connecting a phantom-powered condenser mic
In the INPUT screen, turn “Phantom Power” on (p.142)
Nominal input level
-30 – -10 dBu
-30 – -10 dBu
-50 – -30 dBu
SonicCell_e.book 17 ページ 2007年7月2日 月曜日 午後3時50分
USER‘S GUIDE
18
Turning the Power On/Off
Connecting the AC Adaptor
Make sure that the [POWER] switch is off.
Connect the included power cord to the included AC adaptor.
Connect the AC adaptor to the SonicCell’s DC IN connector, and plug the power cord into an AC
outlet.
fig.AC-setsuzoku.eps
fig.AC-setchi.eps
* Depending on the circumstances of a particular
setup, you may experience a discomforting sensa-
tion, or perceive that the surface feels gritty to the
touch when you touch this device, microphones
connected to it, or the metal portions of other
objects, such as guitars. This is due to an infinitesi-
mal electrical charge, which is absolutely harm-
less. However, if you are concerned about this,
connect the ground terminal (see figure) with an
external ground. When the unit is grounded, a
slight hum may occur, depending on the particu-
lars of your installation. If you are unsure of the
connection method, contact the nearest Roland
Service Center, or an authorized Roland distribu-
tor, as listed on the “Information” page.
Unsuitable places for connection
Water pipes (may result in shock or electrocution)
Gas pipes (may result in fire or explosion)
Telephone-line ground or lightning rod (may be dangerous in the event of lightning)
* When turning the unit upside-down, get a bunch of newspapers or magazines, and place them under
the four corners or at both ends to prevent damage to the buttons and controls. Also, you should try to
orient the unit so no buttons or controls get damaged.
* When turning the unit upside-down, handle with care to avoid dropping it, or allowing it to fall or tip
over.
1
2
3
DC IN
Place the AC adaptor so that its lamp light is on the top side.
(it lights up when connected to an AC outlet)
AC Adaptor
(PSB-1U)
AC Outlet
Power Cord
Lamp
Ground
Terminal
SonicCell Bottom Panel
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Turning the Power On/Off
19
USER`S GUIDE
Turning the Power On
fig.PowerOn.eps
Minimize the volume of the SonicCell and of your con-
nected audio equipment.
Turn on the [POWER] switch.
* This unit is equipped with a protection circuit. A brief interval
(a few seconds) after power up is required before the unit will
operate normally.
Use the [MASTER VOLUME] knob to adjust the volume.
Turning the Power Off
Minimize the volume of the SonicCell and of your connected audio equipment.
Turn off the power of your connected audio equipment.
Turn off the [POWER] switch.
The indications in the display will disappear, and the power will turn off.
NOTE
Once the connections have been completed, turn on power to your various devices in the order
specified. By turning on devices in the wrong order, you risk causing malfunction and/or dam-
age to speakers and other devices.
MASTER VOLUME Knob
POWER Switch
Rear Panel
Front Panel
1
2
3
1
2
3
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USER‘S GUIDE
20
Basic Operation of the SonicCell
We’ll explain this using the Performance mode Part View screen as an example.
fig.display-sample.eps.
Accessing the Part View Screen
After turning the power on, make sure that [MIDI
INST] is lit, then press [PART VIEW].
Moving the Cursor
The cursor will move when you turn [CURSOR/VALUE].
cursor.eps
Moving Between Screens
fig.dispCursor3.eps
Turn [CURSOR/VALUE] to move the cursor to [PATCH].
fig.cursor-push-eps
Press [CURSOR/VALUE].
fig.disp-PatchEdit.eps
The Patch Edit screen will appear.
fig.exit-push.eps
Press [EXIT].
fig.disp-cursor.eps
You’ll return to the Part View screen.
About the display and [CURSOR/VALUE]
Cursor
the Name of
the display
1
Turn
Cursor
Cursor
1
Press
2
Press
3
SonicCell_e.book 20 ページ 2007年7月2日 月曜日 午後3時50分
Basic Operation of the SonicCell
21
USER`S GUIDE
Editing a Value
fig.dispCursorValue1
Let’s try changing the patch number.
Turn [CURSOR/VALUE] to move the cursor
to the patch number.
fig.cursor-push-eps
Press [CURSOR/VALUE].
fig.dispCursorValue2
fig.cursor-turn.eps
The patch number will be highlighted.
Turn [CURSOR/VALUE].
fig.dispCursorValue3
The value will change.
When you edit the value, an “E” symbol may
appear in the upper right of the screen.
In this case, you can save the settings you’ve
edited.
Saving perfoemances
Refer to “Performance Write (p. 73 ).”
fig.disp-cursorValue4.eps
Press [CURSOR/VALUE] once more.
The cursor will return to its original state.
Cursor
Patch Number
1
Press
2
The value at the
cursor is
highlighted
Turn
3
The value
will change
Shown when you
edit the value
1
4
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USER‘S GUIDE
22
Using the SonicCell as a MIDI Sound Module
Connections
fig.setsuzoku-MIDI.eps
Performance mode and Patch mode
When using the SonicCell as a MIDI sound module, either Performance mode or Patch mode can be
selected.
When the power is turned on, Performance mode is selected.
For details on Performance mode and Patch mode, refer to p. 54 .
Selecting a Performance
fig.button-MIDI-INST-Lite.epsfig.disp-MIDIINST.eps
Press [MIDI INST] so its indicator is lit.
The MIDI INST screen will appear.
fig.dispMIDIInst1.eps
Move the Cursor to the Performance Number.
Press [CURSOR/VALUE].
The value at the cursor will be highlighted.
For details on using [CURSOR/VALUE], refer to p. 20 .
fig.dispMIDIPrfmNum2.eps
Turn [CURSOR/VALUE] to change the performance number.
The sound will change.
Press [CURSOR/VALUE].
MIDI Keyboard
MIDI IN OUTPUT
MIDI OUT
Monitor Amplifier etc.
NOTE
To prevent malfunction and/or damage to speakers or other devices, always turn down the vol-
ume, and turn off the power on all devices before making any connections.
When connection cables with resistors are used, the volume level of equipment connected to the
inputs (INPUT) may be low. If this happens, use connection cables that do not contain resistors.
Playing the
SonicCell in Performance Mode
1
Performance Number
2
13
14
15
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Using the SonicCell as a MIDI Sound Module
23
USER`S GUIDE
Selecting Patch Mode
fig.button-MIDI-PART.eps/fig.disp-PatchPlay.eps
In the MIDI INST screen, simultaneously press
[MIDI INST] and [PART VIEW].
The SonicCell will enter Patch mode, and the
Patch Play screen will appear.
If you once again hold down [MIDI INST] and
press [PART VIEW], you’ll switch to Perfor-
mance mode, and the MIDI INST screen will
appear.
Setting the MIDI channel
fig.dispPtchPlyRxch.eps
In the Patch Play screen, turn [CURSOR/VALUE] to move
the cursor to “RxCh.”
Press [CURSOR/VALUE].
The RxCh value will be highlighted.
Turn [CURSOR/VALUE] to set the “RxCh” value to match
the transmit channel of the connected equipment.
Selecting Sounds
fig.dispPtchSelect.eps
In the Patch Play screen, turn [CURSOR/VALUE] to move
the cursor to the patch number.
Press [CURSOR/VALUE].
Turn [CURSOR/VALUE] to change the patch number.
The sound will change.
Playing the SonicCell in Patch Mode
1
1
2
3
1
2
3
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USER‘S GUIDE
24
Example: Selecting “037 Violin” from the “PR-C” group
fig.dispPtchSlct01.eps
In the Patch Play screen, turn [CURSOR/VALUE] to move the
cursor to the patch group.
Press [CURSOR/VALUE].
fig.dispPtchSlct02.eps
Turn [CURSOR/VALUE] to select “PR-C,” then press [CURSOR/
VALUE].
fig.dispPtchSlct03.eps
Turn [CURSOR/VALUE] to move the cursor to the patch num-
ber, then press [CURSOR/VALUE].
The patch number will be highlighted.
Turn [CURSOR/VALUE] to select “037” as the patch number.
“Violin” will be selected.
Before you continue, select “037 Violin” from “PR-C” as described in the procedure above.
Editing the Amp Envelope
This specifies how the sound begins and decays.
Access the Patch Edit Screen
fig.dispPtchPly-Edithanten.eps
In the Patch Play screen, use [CURSOR/VALUE] to move the cor-
sor to the “EDIT.”
Press [CURSOR/VALUE].
The Patch Edit screen will appear.
fig.dispPtchEdtTVA.eps
Turn [CURSOR/VALUE] to select the graphic below Tone 1
“TVA,” then press [CURSOR/VALUE].
fig.disp-PatchTVAEnv.eps
The Patch TVA Envelope (T1) screen will appear.
Patch Group
1
2
13
4
5
Modifying the Sound (editing a patch)
1
2
3
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Using the SonicCell as a MIDI Sound Module
25
USER`S GUIDE
Adjusting the Attack
fig.dispTVAEnv.eps
Turn [CURSOR/VALUE] to move the cursor to “A-Env Time1.”
Press [CURSOR/VALUE].
The value will be highlighted.
Turn [CURSOR/VALUE] to change the value, then press [CUR-
SOR/VALUE].
When you change the value, the graph in the lower part of the
screen will also change.
If you press [EXIT] you’ll return to the previous screen.
fig.disp-TVAEnvT1h1.eps
To make the sound begin immediately when you press a
key
Set “A-Env Time1” to a low value
fig.disp-TVAEnvT1h2.eps
To make the sound begin slowly when you press a key
Set “A-Env Time1” to a high value
Adjusting the Release
fig.dispTVAEnvT4.eps
Turn [CURSOR/VALUE] to move the cursor to “A-Env Time4.”
Press [CURSOR/VALUE].
The value will be highlighted.
Turn [CURSOR/VALUE] to change the value, then press [CUR-
SOR/VALUE].
When you change the value, the graph in the lower part of the
screen will also change.
If you press [EXIT] you’ll return to the previous screen.
fig.disp-TVAEnvT4h1.eps
To make the sound stop immediately when you release a
key
Set “A-Env Time4” to a low value
fig.disp-TVAEnvT4h2.eps
To make the sound linger after you release a key
Set “A-Env Time1” to a high value
For details on amp envelope, refer to p. 107 .
If you want to save the patch you modified, refer to p. 116 .
T1(when you press a key)
4
5
6
T4 (when you release a key)
7
8
9
MEMO
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USER‘S GUIDE
26
Editing the Filter
By editing the filter settings you can make the tonal character of the sound brighter or darker.
fig.dispPtchPly-Edithanten.eps
In the Patch Play screen, turn [CURSOR/VALUE] to move the cur-
sor to the “EDIT.”
Press [CURSOR/VALUE].
The Patch Edit screen will appear.
fig.dispPtchEdtTVF.eps
Turn [CURSOR/VALUE] to move the cursor to the “TVF.”
Press [CURSOR/VALUE].
The Patch TVF screen will appear.
fig.disp-PatchTVF1.eps
Turn [CURSOR/VALUE] to move the cursor the “Cutoff Fre-
quency.”
Press [CURSOR/VALUE].
The value will be highlighted.
fig.disp-PatchTVF-Cutoff.eps
Turn the [CURSOR/VALUE] to edit the value, and then press
[CURSOR/VALUE].
When you change the value, the graph in the lower part of the
screen will also change.
If you press [EXIT] you’ll return to the preceding screen.
For details on filter, refer to p. 102 .
If you want to save the patch you modified, refer to p. 116 .
Changing the Effect
Effects are various types of processing that you can apply to the sound. You can dramatically vary the char-
acter of the sound simply by changing the effect.
fig.button-EFFECTS.epsfig.disp-EfxRouting.eps
In the Patch Play screen, press [EFFECTS].
The Effect Routing screen will appear.
fig.dispEfxRtF1.eps
Turn [CURSOR/VALUE] to move the cursor “MFX.”
fig.dispMFX.eps
1
2
3
4
5
6
7
MEMO
1
2
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Using the SonicCell as a MIDI Sound Module
27
USER`S GUIDE
Press [CURSOR/VALUE].
fig.disp-MFX.eps
The MFX screen will appear.
Use [CURSOR/VALUE] to select the MFX type.
Press [CURSOR/VALUE].
The MFX type indication will be highlighted.
Use [CURSOR/VALUE] to change the MFX type.
Press [CURSOR/VALUE].
If you press [EXIT] you’ll return to the preceding screen.
For details on effect editing, refer to p. 132 .
If you want to save the patch you modified, refer to p. 116 .
Connections
fig.setsuzoku-MIDI-editor.eps
Dedicated editor and librarian software is included with the SonicCell.
By using the editor you can edit the SonicCell’s performance and patch parameters on your computer.
You can edit the settings while viewing them in the large screen of your computer.
By using the librarian you can manage the edited settings on your computer.
For details on installing the software, refer to p. 31 .
For details on using the software, refer to the PDF manual that is installed along with the software.
3
MFX Type
4
5
6
7
MEMO
Using the Editor and Librarian
To USB Connector
of Computer
USB COMPUTER
USB cable
Computer
SonicCell_e.book 27 ページ 2007年7月2日 月曜日 午後3時50分
USER‘S GUIDE
28
Playing Songs
(Portable Backing Machine)
The SonicCell can play back MIDI files (SMF) and audio files (WAV, AIFF, MP3).
This is a convenient function that you can also use to play backing tracks during a live performance.
Connections
fig.setsuzoku-pbm.eps
* Use only USB memory sold by Roland. Operation cannot be guaranteed when products other than there is
used. Proper operation cannot be guaranteed if other USB memory products is used.
* Connect the USB memory after the SonicCell's power is turned on.
* If, after a USB memory device has been removed, you decide that you want to connect it again, you’ll need
to switch the SonicCell’s power off, then switch it back on again.
File Formats that You Can Play
For details on the file formats that you can play, refer to p. 168 .
Playing the Demo Songs
Refer to p. 15
Before you continue, make sure that the USB memory containing the song file you want to play is connected
to the SonicCell.
You should also make sure that the SonicCell is set to Performance mode (p. 60 ).
* When saving song file on your USB memory, be sure to save it in the root directory.
fig.button-PBM.eps
Press [SMF/AUDIO PLAYER].
The Playlist Select screen will appear.
fig.disp-PlyLstSlct-Root.eps
Turn [CURSOR/VALUE] to move the cursor to the “USB Memory.”
* Save the song data in
the root directory of
your USB memory.
OUTPUT
USB
MEMORY
SMF, WAV,
AIFF, MP3
Monitor Amplifier etc.
NOTE
To prevent malfunction and/or damage to speakers or other devices, always turn down the vol-
ume, and turn off the power on all devices before making any connections.
When connection cables with resistors are used, the volume level of equipment connected to the
inputs (INPUT) may be low. If this happens, use connection cables that do not contain resistors.
Playback Procedure
1
2
SonicCell_e.book 28 ページ 2007年7月2日 月曜日 午後3時50分
Playing Songs (Portable Backing Machine)
29
USER`S GUIDE
Press [CURSOR/VALUE].
fig.disp-PlayListC.eps
A list of the songs in the USB memory will appear.
fig.disp-PlayListSong.eps
Turn [CURSOR/VALUE] to select a song, then press [CURSOR/
VALUE].
The selected song will be displayed.
* The song length indicated in the display may differ from the
actual song length.
fig.button-PBM.eps/fig.disp-song-play.eps
Press [ ].
The selected song will play.
Press [ ] to stop the song.
If you press [EXIT] you’ll return to the preceding screen.
3
4
5
6
About the Sampling Rate
fig.SmplRateSW.eps
The SonicCell will play songs that were saved with
the same sampling rate as the setting for the [SAM-
PLING RATE] switch on the front panel.
Songs whose sampling rate differs from the Sonic-
Cell’s setting will be shown in the list of songs, but
cannot be selected or played.
In this case, move the sampling rate switch to the
rate of the song you want to play, then turn the
SonicCell’s power off, then on again.
Change the setting of the [SAMPLING RATE] switch.
Switch off the SonicCell’s power, then turn it back on.
SAMPLING RATE
SWITCH
1
2
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USER‘S GUIDE
30
You can use the included “SonicCell Playlist Editor” to create a playlist for playback by the SonicCell.
If you want to use the SonicCell to play backing tracks, it’s convenient to create a playlist in the order you
want the songs to play.
For details on installing “SonicCell Playlist Editor,” refer to p. 31 .
For details on using the software, refer to the PDF manual that is installed along with the software.
screen-playlisteditor.eps
Connections
fig.setsuzoku-pbm-MIDI.epsfig.setsuzoku-pds10.eps
PDS-10 BKT-S
Creating a Playlist
Performing via MIDI while a Song Plays
*If you use the PDS-10,
spread the tripod to the
maximum extent.
Ensure that the total
height including the
SonicCell does not
exceed one meter.
By using the separately
available PDS-10 and
BKT-S, you can set up the
SonicCell as shown in the
illustration.
USB
MEMORY
MIDI Keyboard
MIDI IN OUTPUT
MIDI OUT Monitor Amplifier etc.
SonicCell_e.book 30 ページ 2007年7月2日 月曜日 午後3時50分
31
USER`S GUIDE
Connecting the SonicCell to Your Computer
You can use the SonicCell as an external sound module for your DAW or sequencer software.
Example Connections and Preparations for Installation
fig.setsuzoku-DAW.eps
NOTE
You must install the driver before you connect the SonicCell to your computer.
Rear Panel
Front Panel
MIDI Keyboard
MIDI IN OUTPUT
MIDI OUT
To USB Connector
of Computer
USB COMPUTER
USB cable
Computer
Set the sampling rate to
44.1 kHz
In the System screen,
turn USB MIDI THRU
“ON” (p. 173)
Power off
Power off
Disconnect
Monitor Amplifier etc.
NOTE
To prevent malfunction and/or damage to speakers or other devices, always turn down the vol-
ume, and turn off the power on all devices before making any connections.
When connection cables with resistors are used, the volume level of equipment connected to the
inputs (INPUT) may be low. If this happens, use connection cables that do not contain resistors.
NOTE
It is forbidden to use SonicCell Editor, SonicCell Librarian, or SonicCell Playlist Editor for rental,
lease, or similar purposes without the permission of the copyright owner. Unauthorized duplica-
tion is forbidden by law.
SonicCell_e.book 31 ページ 2007年7月2日 月曜日 午後3時50分
USER‘S GUIDE
32
dousa.eps
Installation Procedure
Windows XP users................................... p. 33
Windows Vista users ............................... p. 35
Mac OS users........................................... p. 37
Installing SONAR LE .............................. p. 152
SonicCell Editor is provided in two forms: a stand-alone version and a plug-in version.
Plug-in Formats
Windows: VSTi
Mac: VSTi, Audio Unit
Host Applications in Which Operation has been Verified
If you’re using the plug-in version of the editor, please refer also to the applicable explanation.
SONAR LE
p. 152
SONAR 6.2
p. 157
CUBASE 4
p. 160
Logic Pro 7.2
p. 163
* In order to use plug-in version of the editor, your computer must meet the above operating requirements as
well as the requirements of the host application you're using.
* The plug-in version of the editor has been tested and found to work with major host applications, but we can-
not guarantee that it will work with all host applications.
SonicCell Editor System Requirements
*Although Roland has tested numerous configurations, and has determined that on average, a computer
system similar to that described above will permit normal operation of the SonicCell Applications, Roland
cannot guarantee that a given computer can be used satisfactorily with the SonicCell Applications based
solely on the fact that it meets the left requirements. This is because there are too many other variables that
may influence the processing environment, including differences in motherboard design and the particular
combination of other devices involved.
*In the interest of product improvement, the specifications and/or contents of this package are subject to
change without prior notice.
Windows OS Mac OS
Windows : Microsoft® Windows® XP
Microsoft® Windows Vista™
* This does not work with the 64-bit Edition of
Windows Vista™.
CPU/Clock : Pentium®/Celeron® processor 1.4 GHz or higher
RAM : 512 MB or more
Hard Disk : 160 MB or more
Display/Colors : 1280 x 800 or higher/24 bit Full Color or
more
Others : A computer with a USB connector that supports USB
Specification Revision 2.0 or higher
* Intel chipset is recommended.
* SonicCell may not perform to its full specs when used
with an added USB 2.0 interface card.
CD-ROM Drive
Operating System : Mac OS 10.4.3
or later
CPU/Clock : PowerPC G4 1 GHz or
higher/Intel processor
RAM : 512 MB or more
Hard Disk : 160 MB or more
Display/Colors : 1280 x 800 or
higher/1670 million
colors or more
Others : Apple Macintosh series
computer with on-board USB
2.0
CD-ROM Drive
Specifications of the dedicated plug-in version of the editor
SonicCell_e.book 32 ページ 2007年7月2日 月曜日 午後3時50分
Connecting the SonicCell to Your Computer
33
USER`S GUIDE
In order to install the driver and software, you must log on as a user who has administrative privileges.
* For details, ask the system administrator of your computer.
Start up Windows with all USB cables disconnected (except for a USB keyboard and/or mouse, if
used).
Log on to Windows as one of the following users.
A user belonging to the Administrators group, such as Administrator
A user whose account type is Computer Administrator
* For details, contact the system administrator of the computer you’re using.
Close all applications.
Also close any anti-virus or system-monitoring software.
Insert the “SonicCell Editor CD-ROM” into your CD-ROM drive, navigate to the Driver folder | XP
folder, and double-click Setup.exe.
The screen will indicate “Roland SonicCell Driver will be installed on your computer...”
Click [Next].
* If any other message is displayed, proceed as directed by the contents of the message.
The message “To begin installation, click [Next]” will appear. Proceed with the driver installation
as directed by the instructions in the screen.
Windows XP users
NOTE
On the SonicCell Editor CD, the XP folder located inside the Driver folder contains a Readme
file (Readme_E.html), which explains how to install the driver and includes a number of trouble-
shooting tips. Be sure to read this file before using the software.
Installing the Driver
1
2
3
4
5
6
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USER‘S GUIDE
34
System Settings
These settings will prevent problems with the sound being interrupted when you play back audio from your
computer.
Open “Control Panel” and double-click “System.”
* If you don’t see the above icon, click “Performance and Maintenance,” then click “System.”
Click the “Advanced” tab, and then in the Performance section click [Settings].
Click the “Advanced” tab.
Choose “Background services” and click [OK].
Click [OK] to close “System Properties.”
Settings for Using the Media Player Included with Win-
dows
Open “Control Panel” and double-click “Sounds and Audio Devices.”
* If you don’t see the above icon, click “Sounds, Audio, and Audio Devices,” then click “Sounds and
Audio Devices.”
Click [OK] to close “Sounds and Audio Devices Properties.”
Start up Windows Media Player, play back an audio file and a MIDI file, and verify that you hear
the sound correctly.
Insert the “SonicCell Driver CD-ROM” into your CD-ROM drive, navigate to the Editor folder, and
double-click Setup.exe.
The “Welcome” screen will appear. Click [Next].
Follow the on-screen directions to install SonicCell Editor.
When you install SonicCell Editor, the SonicCell Editor, SonicCell Editor VSTi plugin, SonicCell Librar-
ian, SonicCell Playlist Editor, and online manuals for each editor will be installed.
Windows Settings
1
2
3
1
4
5
1
2
3
Installing SonicCell Editor
1
2
3
The online manual for each editor can be found under Windows “Start | All Programs |
SonicCell Editor” folder. The online manuals are provided as PDF files.
You’ll need Adobe Reader (available free of charge) in order to view PDF files.
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Connecting the SonicCell to Your Computer
35
USER`S GUIDE
In order to install the driver and software, you must log on as a user who has administrative privileges.
* For details, ask the system administrator of your computer.
Start up Windows with all USB cables disconnected (except for a USB keyboard and/or mouse, if
used).
Close all applications.
Also close any anti-virus or system-monitoring software.
Place the “SonicCell Editor CD” into your CD-ROM drive, navigate to the Driver folder | Vista
folder, and double-click Setup.exe.
* If the message “Drivers must be installed by an administrator user.” is displayed, log on to Windows as
a user whose account type is Administrator, and then perform the installation again.
A User Account Control screen will appear; click [Continue].
A message of “Roland SonicCell Driver will be installed on your computer...” will appear.
Click [Next].
* If any other message is displayed, proceed as directed by the contents of the message.
The message “Click [Next] to begin the installation” will appear. Proceed with the driver installa-
tion as directed by the instructions in the screen.
Windows Vista Users
NOTE
The Driver | Vista folder of the SonicCell Driver CD-ROM contains a Readme file
(Readme_E.html) that describes driver installations and troubleshooting. Be sure to read this
before use.
Installing the Driver
1
2
3
14
5
6
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USER‘S GUIDE
36
Settings for using the Media Player included with Windows
Open “Control Panel,” click “Hardware and Sounds,” then click “Sounds.”
* If you’ve chosen the Classic View, double-click “Sounds.”
In “Playback,” choose Roland SonicCell’s “OUT” and click “Set Default.”
Click [OK] to close “Sounds.”
Start up Windows Media Player, play back an audio file, and verify that sound is produced cor-
rectly.
Insert the “SonicCell Editor CD-ROM” into your CD-ROM drive, navigate to the Editor folder, and
double-click Setup.exe.
The screen will indicate “An unidentified program is requesting access to this computer”; click
[Allow].
A User Account Control screen will appear; click [Continue].
The installer will start up. Follow the on-screen instructions to proceed with installing SonicCell
Editor.
When you install SonicCell Editor, the SonicCell Editor, SonicCell Editor VSTi plugin, SonicCell Librar-
ian, SonicCell Playlist Editor, and online manuals for each editor will be installed.
Windows Settings
1
2
3
4
Installing SonicCell Editor
1
2
3
4
The online manual for each editor can be found under Windows “Start | All Programs |
SonicCell Editor” folder. The online manuals are provided as PDF files.
You’ll need Adobe Reader (available free of charge) in order to view PDF files.
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Connecting the SonicCell to Your Computer
37
USER`S GUIDE
In order to install the driver and other software, you must log on as a user who has an administrative
account.
* For details, ask the system administrator of the computer you’re using.
* The included SONAR LE is not compatible with Mac OS.
* If an “Authentication” dialog box appears during the installation, enter your password and click [OK].
Start up your computer with all USB cables disconnected (except for the keyboard and mouse).
Insert the “SonicCell Editor CD-ROM” into your CD-ROM drive, navigate to the Driver folder, and
double-click “SonicCellUSBDriver.pkg.”
You may see the message “This installer package needs to run a program to determine if it can
be installed. Do you want to continue?”
In this case, click [Continue].
A message will indicate “Welcome to Roland SonicCell Driver installer.”
Click [Continue].
A message will indicate “Select a Destination.”
Click to select the drive in which the system is installed, and then click [Continue].
A message will indicate “Easy install.”
Click either [Install] or [Upgrade].
A message will indicate “Installing this software requires you to restart...” Click [Continue with
installation].
A message will indicate “The software was successfully installed” will appear. Click [Restart] to
restart your computer.
Mac OS X Users
Installing the Driver
1
2
3
4
5
6
7
8
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USER‘S GUIDE
38
In the “SonicCell Editor CD-ROM,” navigate to the Editor folder and double-click “SonicCell Edi-
torInstaller.mpkg.”
The installer will start up. Follow the on-screen instructions to proceed with installing SonicCell
Editor.
When you install SonicCell Editor, the SonicCell Editor, SonicCell Librarian, SonicCell Playlist Editor,
and online manuals for each editor will be installed.
Mac OS X Audio Input/Output Settings
Use a USB cable to connect the SonicCell to your computer, then switch on the SonicCell’s power.
In “System Preference,” click “Sounds.”
Choose “Roland SonicCell ** kHz” for the following settings.
(** will depend on the sampling rate setting of the SonicCell itself.)
In the “Sound Effects” tab, “Play alerts and sound effects through:”
In the “Output” tab, “Choose a device for sound output”
In the “Input” tab, “Choose a device for sound input”
Mac OS X MIDI Input/Output Settings
Use a USB cable to connect the SonicCell to your computer, then switch on the SonicCell’s power.
In the “Applications - Utilities” folder, double-click “Audio MIDI Setup” to start it up.
Click the “MIDI Devices” tab.
Installing SonicCell Editor
1
2
The “Manual” folder within the folder where SonicCell Editor is installed contains
online manuals for each editor. The online manuals are provided as PDF files.
You’ll need Adobe Reader (available free of charge) in order to view PDF files.
Settings
1
2
3
1
2
3
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Connecting the SonicCell to Your Computer
39
USER`S GUIDE
In the “Audio MIDI Setup” dialog box, verify that “SonicCell” is shown.
* If “SonicCell” is not shown, or if it is shown grayed-out, the SonicCell was not detected correctly. Try
clicking “Re-scan MIDI.” You can also try switching off the SonicCell’s power, then turning it back on.
* If a different version of the driver had been installed, the old settings may still exist. In this case, click
the grayed-out “SonicCell” or “Roland SonicCell” to select it, and then click “Delete device” to delete
the settings.
Click “Add Device.” A “New External Device” item will appear.
Click added “New External Device” that was added, and then click “View Information.”
Enter the following names in the “Device Name” field of each “New External Device.”
First new external device SonicCell
Drag with the mouse so that the up/down arrows indicating the input/output ports are con-
nected as follows.
Connect the first up/down arrow of “SonicCell” to the up/down arrow of the added “Sonic-
Cell”
Verify that MIDI transmission and reception is occurring normally.
Click “Test Settings.” The mouse cursor will change to the shape of a musical note.
Click the added external device. If you hear sound from the sound module, the settings are cor-
rect.
Click ”Test Setup” once again to end the test.
Close the “Audio MIDI Settings” dialog box. This completes the settings.
Before You Use the SonicCell with Your Software
Use a USB cable to connect the SonicCell to your computer before you start up your software.
In the Audio Driver settings of the software you’re using, choose “Roland SonicCell ** kHz.”
(** will depend on the sampling rate setting of the SonicCell itself.)
In the MIDI Driver settings of the software you’re using, choose SonicCell.
For details, refer to the manual of the software you’re using.
24
5
6
7
8
9
10
11
12
1
2
3
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USER‘S GUIDE
40
Recording a Mic or Guitar
(USB/Audio Interface)
Connections
fig.setsuzoku-Input.eps
INPUT
LINE (R)
LINE (L)
GUITAR (Hi-Z)
MIC
MIC
(DC 48 V/10mA)
OUTPUT
USB COMPUTER
USB cable
Keyboard
To USB Connector
of Computer
Dynamic Mic Acoustic Guitar etc.
Condenser Mic
Guitar
Computer
Set the INPUT LEVEL knob to “MIN”
before making connections
Monitor Amplifier etc.
NOTE
* To prevent malfunction and/or damage to speakers or other devices, always turn down the vol-
ume, and turn off the power on all devices before making any connections.
* When connection cables with resistors are used, the volume level of equipment connected to the
inputs (INPUT) may be low. If this happens, use connection cables that do not contain resistors.
* Howling could be produced depending on the location of microphones relative to speakers. This
can be remedied by:
1. Changing the orientation of the microphone(s).
2. Relocating microphone(s) at a greater distance from speakers.
3. Lowering volume levels.
fig.XLR/TRSJack.eps
* This instrument is equipped with bal-
anced (XLR/TRS) type jacks. Wiring
diagrams for these jacks are shown
below. Make connections after first
checking the wiring diagrams of
other equipment you intend to connect.
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Recording a Mic or Guitar (USB/Audio Interface)
41
USER`S GUIDE
fig.setsuzoku-input-Mic.eps
Settings Required
INPUT SOURCE switch
Set to “MIC”
When connecting a condenser mic that requires
phantom power
Turn phantom power on (p. 142 )
fig.setsuzoku-input-guitar.eps
Settings Required
INPUT SOURCE switch
When sending your guitar through an effects
unit before connecting it to the SonicCell
Set to “LINE”
When connecting your guitar directly to the
SonicCell without passing through an effects
unit
Set to “GUITAR”
If you want to apply an effect
Refer to p. 144
Connecting a Mic
L/GUITAR/MIC
Dynamic Mic
Acoustic Guitar etc.
Condenser
Mic
Input Source
Switch
Connecting a Guitar
L/GUITAR/MIC
Guitar
Input Source
Switch
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USER‘S GUIDE
42
fig.setsuzoku-input-Line.eps
Settings Required
INPUT SOURCE switch
Set to “LINE”
If you’re inputting in mono (one cable)
Connect to L (MONO)
If you want to apply an effect
Refer to p. 144
Checking the Volume Level
fig.dispInputLvmtr.eps
Press [INPUT] so it’s lit.
The Input screen will appear.
If the volume is too high, the level meter at the bottom of
the Input screen will indicate “CLIP.”
Adjusting the Volume
Use the rear panel [INPUT LEVEL] to adjust the input volume.
Raise the volume as high as you can without causing the “CLIP” indication to appear in the level meter
of the Input screen.
fig.InputVolume.eps
Using the Line Input
OUTPUT
Keyboard
LINE (R) L/GUITAR/MIC
Input Source
Switch
Adjusting the Input Volume
1
1
INPUT
LEVEL
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Recording a Mic or Guitar (USB/Audio Interface)
43
USER`S GUIDE
If you want to apply an effect to the sound from the Input jack, change the settings as appropriate for your
situation.
Sending the Same Sound as Heard From the Speakers to
Your Computer
Input-b.eps
Settings Required
Press [INPUT] so it’s lit.
The Input screen will appear.
Routing the Sound Through InputFX (input effect)
fig.disp-Input-Assign.eps
Turn [CURSOR/VALUE] to move the cursor to the “Assign.”
Press [CURSOR/VALUE].
Change the value to “To Input FX.”
For more about the Input “Assign” setting
p. 142
To select the type of input effect
p. 147
fig.disp-InOutRouting.epsfig.disp-InOutRouting-ToCom.eps
Setting the Output to Computer
Press [EFFECT] to access the In/Out Routing screen.
* The illustration at right is an example of the IN/OUT Routing
screen in Performance mode.
Turn [CURSOR/VALUE] to move the cursor to “To Com.”
Press [CURSOR/VALUE].
The To Computer screen will appear.
Input Effect Settings
Reverb,
Chorus,
Mastering
Effect
Input FX
Input
SonicCell
Patch,
Performance
Computer
Mic
Monitor Amplifier etc.
1
2
3
4
5
6
7
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USER‘S GUIDE
44
fig.disp-ToCom-Type-Mix.eps
Turn [CURSOR/VALUE] to move the cursor to the “Type.”
Press [CURSOR/VALUE].
Change the value of Type to “MIX.”
For more about the “Type” setting of To Computer screen
p. 148
fig.disp-EffectSwitch.eps
If the Input Effect is Not Applied
In the In/Out Routing screen, press [MENU] to access the Menu screen.
Turn the Input Effect “ON.”
If you want to make more detailed effect settings, refer to the
following pages.
Input Effect
p. 147
Chorus Send Level
p. 148
Reverb Send Level
p. 148
Mastering Effect
p. 181
Applying an effect such as reverb to the sound heard from
the speakers, while recording the unprocessed sound to
your computer
Input-a.eps
Settings Required
Press [INPUT] so it’s lit.
The Input screen will appear.
fig.disp-Input-Assign.eps
Routing the Sound Through InputFX (input effect)
Turn [CURSOR/VALUE] to move the cursor to the “Assign.”
Press [CURSOR/VALUE].
8
9
10
MEMO
Computer
Mic
Reverb,
Chorus,
Mastering
Effect
Input FX
Input
SonicCell
Patch,
Performance
Monitor Amplifier etc.
1
2
3
SonicCell_e.book 44 ページ 2007年7月2日 月曜日 午後3時50分
Recording a Mic or Guitar (USB/Audio Interface)
45
USER`S GUIDE
Change the value to “To Input FX.”
For more about the Input “Assign” setting
p. 142
To select the type of input effect
p. 147
To adjust the depth of chorus or reverb
p. 148
fig.disp-InOutRouting.epsfig.disp-InOutRouting-ToCom.eps
Setting the Output to Computer
Press [EFFECT] to access the In/Out Routing screen.
* The illustration at right is an example of the IN/OUT Routing
screen in Performance mode.
Turn [CURSOR/VALUE] to move the cursor to “To Com.”
Press [CURSOR/VALUE].
The To Computer screen will appear.
fig.disp-ToComputer.eps
Turn [CURSOR/VALUE] to move the cursor to the “Type.”
Press [CURSOR/VALUE].
Change the value of Type to “INPUT FX.”
For more about the “Type” setting of To Computer screen
p. 148
fig.disp-EffectSwitch.eps
If the Input Effect is Not Applied
In the In/Out Routing screen, press [MENU] to access the Menu
screen.
Turn the Input Effect “ON.”
If you want to make more detailed effect settings, refer to the following pages.
Input Effect
p. 147
Chorus Send Level
p. 148
Reverb Send Level
p. 148
Mastering Effect
p. 181
4
5
6
7
8
9
10
MEMO
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USER‘S GUIDE
46
Installing the Wave Expansion Board
Two Wave Expansion Boards (SRX series; sold separately) can be installed in the SonicCell.
Waveform data, patches and rhythm sets are stored on the Wave Expansion Board, so you can increase
the number of available sounds by installing the board in the SonicCell.
To avoid the risk of damage to internal components that can be caused by static electricity, please carefully
observe the following whenever you handle the board.
Before you touch the board, always first grasp a metal object (such as a water pipe), so you are sure that
any static electricity you might have been carrying has been discharged.
When handling the board, grasp it only by its edges. Avoid touching any of the electronic components or
connectors.
When removing the screws, you must use the included Allen wrench. If you use the wrong tool, you risk
damaging the screw head.
fig.30-001-e
To remove a screw, rotate the Allen wrench counter-clockwise. To tighten the
screws, rotate the Allen wrench clockwise.
When you tighten the screws, take care not to overtighten them. Doing so may
cause the screw head to be stripped, allowing the Allen wrench to turn uselessly.
When installing Wave Expansion Boards, remove only the specified screws.
Be careful that the screws you remove do not drop into the interior of the SonicCell.
Do not leave the cover removed. After installation of the Wave Expansion Boards is complete, be sure to
replace the cover.
Be careful not to cut your hand on the opening for installing the board.
911
Do not touch any of the printed circuit pathways or connection terminals.
912
Never use excessive force when installing a circuit board. If it doesn’t fit properly on the first attempt, remove
the board and try again.
913
When circuit board installation is complete, double-check your work.
NOTE
Installing a Wave Expansion Board increases the patches and drum sets for Parts, but the num-
ber of Parts doesn’t change. The Wave Expansion Board can be installed by removing the top
cover.
Cautions When Installing an Wave
Expansion Board
tightenloosen
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Installing the Wave Expansion Board
47
USER`S GUIDE
To install a wave expansion board, you’ll need to remove the top panel cover. Boards can be installed in
the EXP A-EXP B slots. These slots correspond with the Wave Expansion Board groups (XP-A-XP-B) when the
expansion Wave, patches, and rhythm sets are used.
Before installing the Wave Expansion Board, turn off the power of the SonicCell and all con-
nected devices, and disconnect all cables, including the Power cable, from the SonicCell.
fig.SRX-Install0-e.eps
From the SonicCell, remove only the
screws shown in the following diagram,
and detach the top panel cover.
v
fig.SRX-Install3-e.eps
As shown in the following illustration, plug
the connector of the Wave Expansion
Board into the connector of the relevant
slot, and at the same time insert the board
holder through the hole of the Wave
Expansion Board.
* If you install expansion boards of the same
type, only one board will be detected.
fig.SRX-Install4-e.eps
Use the Installation Tool supplied with the
Wave Expansion Board to turn the holders
in the LOCK direction, so the board will be
fastened in place.
Use the screws that you removed in step 2
to fasten the cover back in place.
How to Install a Wave Expansion Board
1
Screws to be removed
Allen Wrench
(2mm)
2
Board holder
Position them as shown
before you install the board.
Connector
Wave Expansion Board
(SRX series)
3
Installation tool LOCK
4
5
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USER‘S GUIDE
48
After installation of the Wave Expansion Boards has been completed, check to confirm that the installed
boards are being recognized correctly.
Turn on the power, as described in “Turning the Power On” (p. 19 ).
fig.disp-Menu-left-Snd.eps
Press [MENU].
The Menu screen will appear.
fig.disp-menu-right-info.eps
Turn [CURSOR/VALUE] to select “SRX Info.”
fig.disp-SysSRXInfo.eps
Press [CURSOR/VALUE].
Press or to display System SRX Info screen.
The System screen will appear. Verify that the name of the
installed Wave Expansion Board is displayed.
Press [EXIT] to exit the System screen.
Checking the Installed Wave
Expansion Boards
1
12
3
4
NOTE
If “- - - - - - - ” appears next to the installed slot name, it’s possible that the installed Wave Expan-
sion Board is not being recognized correctly. Re-install the Wave Expansion Board correctly.
5
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49
USER`S GUIDE
Installation de la carte d’extension Wave
(French language for Canadian Safety Standard)
fig.French_CSA
Deux cartes d’expansion Wave (serie SRX; vendues separement) peuvent etre installees dans le SonicCell.
Les donnees Waveform, les retouches et les groupes de rythme sont stockes sur la carte d’expansion Wave;
vous pouvez donc augmenter le nombre de sons disponibles en installant la carte dans le SonicCell.
Veuillez suivre attentivement les instructions suivantes quand vous manipulez la carte afin d’eviter tout risque
d’endommagement des pieces internes par l’electricite statique.
Toujours toucher un objet metallique relie a la terre (comme un tuyau par exemple) avant de manipuler la
carte pour vous decharger de l’electricite statique que vous auriez pu accumuler.
Lorsque vous manipulez la carte, la tenir par les cotes. Evitez de toucher aux composants ou aux
connecteurs.
Utiliser la clé Allen incluse pour retirer les vis. L'utilisation d'un outil inadéquat risque d'endommager la tête
de la vis.
fig.30-001-f
Pour retirer une vis, tourner la clé hexagonale dans le sens contraire des
aiguilles d'une montre. Pour serrer les vis, tourner la clé hexagonale dans le
sens des aiguilles d'une montre.
Veiller à ne pas trop serrer les vis. Un serrage excessif peut fausser la tête des vis et la clé Allen tournerait
alors inutilement.
Pour installer les cartes d’expansion Wave, retirer uniquement les vis mentionnees..
Assurez-vous que les vis retirees ne tombent pas dans le SonicCell.
Replacer le couvercle pour ne pas laisser l'ouverture béante. S’assurer de l’avoir rattacher apres avoir installe
le disque dur.
Faites attention de ne pas vous couper sur l’ouverture d’installation de la carte.
Ne pas toucher aux circuits imprimes ou aux connecteurs.
Ne jamais forcer lors de l’installation de la carte de circuits imprimes. Si la carte s’ajuste mal au premier
essai, enlevez la carte et recommencez l’installation.
Quand l’installation de la carte de circuits imprimes est terminee, reverifiez si tout est bien installe.
NOTE
Installer une carte d’expansion Wave augmente les retouches et les groupes de percussion
pour les partitions mais le nombre de partitions ne change pas.
Precautions a prendre lors de l’installation
d’une carte d’expansion Wave
resserrerdesserrer
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USER‘S GUIDE
50
Pour installer une carte d’expansion Wave, il faut retirer le couvercle superieur. Les cartes peuvent etre
installees dans les emplacements SRX-A- SRX-B. Ces fentes correspondent aux groupes de cartes d’expan-
sion Wave (XP-A- XP-B) lorsque l’expansion Wave, les correctifs et rythmes sont utilises.
Avant d’installer la carte d’expansion Wave, coupez l’alimentation du SonicCell et de tous les
appareils branches, et debranchez tous les cables du SonicCell, y compris le cable d’alimenta-
tion.
fig.SRX-Install0-f.eps
Retirer du SonicCell, uniquement les vis mon-
trees dans le diagramme ci-dessous et
detacher le couvercle superieur.
fig.SRX-Install3-f.eps
Comme le montre l’illustration ci-dessous,
branchez le connecteur de la carte d’expan-
sion Wave dans la fente appropriee et, en
meme temps, inserez le support de carte de
circuits imprimes dans l’ouverture de la
carte d’expansion Wave.
* Si plusieurs cartes d’expansion du meme
type sont installees, une seule sera detectee.
fig.SRX-Install4-f.eps
Utilisez l’outil d’installation fourni avec la
carte d’expansion Wave pour tourner les
supports en position LOCK (verrouille) afin
de retenir la carte en place.
Remettez le couvercle en place a l’aide des
vis retirees a l’etape 2.
Installation d’une carte d’expansion Wave
1
Clé hexagonale
(2 mm)
Vis à enlever
12
Support à carte
Connecteur
Carte d’extension Wave
(serie SRX)
Avant l’installation,
orienter les supports à carte
tel qu’indiqué sur le schéma.
3
Outil d’installation LOCK
4
5
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Installation de la carte d’extension Wave (French language for Canadian Safety Standard)
51
USER`S GUIDE
Lorsque l’installation des cartes d’extension audio est terminee, proceder a une verification pour s’assurer
que l’ordinateur les identifie correctement.
Mettre sous tension de la facon decrite sous “Turning the Power On” (p. 19 ).
fig.disp-Menu-left-Snd.eps
Appuyer sur [MENU].
L'écran Menu s'affichera à l'écran.
fig.disp-menu-right-info.eps
Tourner [CURSEUR/VALEUR] pour sélectionner “SRX Info.”
fig.disp-SysSRXInfo.eps
Appuyer sur [CURSOR/VALUE].
L’ecran System Edit s’affiche. Verifiez que le nom de la carte
d’expansion Wave installee s’est affiche.
Appuyer sur [EXIT] pour quitter la fenetre du systeme.
Verification des cartes d’extension
audio apres installation
1
12
3
4
NOTE
Si “- - - - - - -” est affiche a cote du nom de la fente dans laquelle la carte est installee, il est pos-
sible que la carte d’extension audio installee ne soit pas reconnue correctement. Reinstaller cor-
rectement la carte d’extension audio.
5
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52
MEMO
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53
MIDI Sound Module
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54
Overview
You can use the SonicCell as a MIDI sound module in either of two modes: Performance mode or Patch mode.
Performance mode
In Performance mode you can use multiple patches or rhythm
sets simultaneously. A performance contains sixteen “Parts.”
You can assign a patch or rhythm set to each part, and use
them as an ensemble, or layer sounds to create rich textures.
Since in Performance mode you can use an external MIDI
device or sequencer software to independently control each of
the SonicCell’s sixteen parts, this is the mode to use when
you’re creating a song.
With the factory settings, Performance mode is selected.
Patch mode
In Patch mode you can use a connected keyboard or other
device to play a single Patch on the SonicCell. Since Patch
mode lets you use a variety of effects on a single patch, you
can play very rich textures.
In Patch mode it’s also easy to edit the selected sound, so this
is the mode to use when editing or creating your own sounds.
A performance has a patch or rhythm set assigned to each of
the 16 parts, and can simultaneously handle 16 sounds.
Because the SonicCell sound generator can control multiple
sounds (instruments) it is called a Multi-timbral sound
generator.
Part
On the SonicCell, a “part” is something to which you assign a
patch or rhythm set. In Performance mode, each performance
has sixteen parts, and you can assign a patch or rhythm set to
each part.
Patches are the basic sound configurations that you play
during a performance. Each patch can be configured by
combining up to four tones. How the four tones are combined
is determined by the Structure Type parameter.
Tones
On the SonicCell, the tones are the smallest unit of sound.
However, it is not possible to play a tone by itself. The patch is
the unit of sound which can be played, and the tones are the
basic building blocks which make up the patch.
WG (Wave Generator)
Specifies the PCM waveform (wave) that is the basis of the
Performance Mode and Patch Mode
How a Performance is structured
The SonicCell’s sixty-four preset performances have been
created to be appropriate for the following uses.
PRST01–33 For song production
PRST34–64 For playing
Performance
Part 16
Part 1
Patch/
Rhythm Set
How a Patch is structured
Tone
1
Tone
2
Tone
3
Tone
4
Patch
Example 1: A Patch consisting of only one Tone
(Tones 2–4 are turned off).
Tone
1
Tone
2
Tone
3
Tone
4
Patch
Example 2: A Patch consisting of four Tones.
WG
Pitch
Envelope
TVF
TVF
Envelope TVA
Envelope
TVA
LFO 1 LFO 2
Tone
control signal
audio signal
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55
Overview
sound, and determines how the pitch of the sound will change.
TVF (Time Variant Filter)
Specifies how the frequency components of the sound will
change.
TVA (Time Variant Amplifier)
Specifies the volume changes and the sound’s position in a
stereo soundfield.
Envelope
You use Envelope to initiate changes to occur to a sound over
time. There are separate envelopes for Pitch, TVF (filter), and
TVA (volume).
LFO (Low Frequency Oscillator)
Use the LFO to create cyclic changes (modulation) in a sound.
The SonicCell has two LFOs. Either one or both can be
applied to effect the WG (pitch), TVF (filter) and/or TVA
(volume). When an LFO is applied to the WG pitch, a vibrato
effect is produced. When an LFO is applied to the TVF cutoff
frequency, a wah effect is produced. When an LFO is applied
to the TVA volume, a tremolo effect is produced.
Rhythm sets are groups of a number of different percussion
instrument sounds. Since percussion instruments generally do
not play melodies, there is no need for a percussion instrument
sound to be able to play a scale on the keyboard. It is,
however, more important that as many percussion instruments
as possible be available to you at the same time. Therefore,
each key (note number) of a rhythm set will produce a different
percussion instrument.
* There are four wave generators for each rhythm tone
(percussion instrument sounds).
* LFO is not included in the rhythm tones (percussion
instrument sounds).
The SonicCell is able to play up to 128 notes simultaneously.
The polyphony, or the number of voices (sounds) does not
refer only to the number of patches actually being played, but
changes according to the number of tones used in the patches,
and the number of waves used in the tones. The following
method is used to calculate the number of sounds used for one
patch being played.
(Number of patches being played) x (Number of tones used by
patches being played) x (Number of waves used in the tones)
For example, a patch that combines four tones, each of which
use two waves, will use eight notes of polyphony at once.
Also, when playing in Performance mode, the number of
sounds for each part is counted to obtain the total number of
sounds for all parts.
How a Patch Sounds
When the SonicCell is requested to play more than 128 voices
simultaneously, currently sounding notes will be turned off to
make room for newly requested notes. The note with the lowest
priority will be turned off first. The order of priority is
determined by the Patch Priority setting (p. 90).
Patch Priority can be set either to “LAST” or “LOUDEST.”
When “LAST” is selected, a newly requested note that exceeds
the 128 voice limit will cause the first-played of the currently
sounding notes to be turned off. When “LOUDEST” is selected,
the quietest of the currently sounding notes will be turned off.
Usually, “LAST” is selected.
Note priority in Performance Mode
Since Performance mode is usually used to play an ensemble
consisting of several patches, it is important to decide which
parts take priority. Priority is specified by the Voice Reserve
settings (p. 71). When a note within a patch needs to be
turned off to make room for a new note, the Patch Priority
setting of the patch will apply (p. 90).
Voice Reserve
The SonicCell has a Voice Reserve function that lets you
reserve a minimum number of notes that will always be
available for each part. For example if Voice Reserve is set to
“10” for part 16, part 16 will always have 10 notes of sound-
producing capacity available to it even if a total of more than
128 notes (total for all parts) are being requested. When you
make Voice Reserve settings, you need to take into account the
number of notes you want to play on each part as well as the
number of tones used by the selected patch (p. 71).
It is not possible to make Voice Reserve settings that would
cause the total of all parts to be greater than 64 voices.
How a Rhythm Set is structured
Note number 98 (D7)
Note number 97 (C#7)
Note number 36 (C2)
Note number 35 (B1)
Rhythm Tone (Percussion instrument sound)
Rhythm Set
WG
Pitch
Envelope
TVF
TVF
Envelope TVA
Envelope
TVA
Calculating the Number of Voices Being
Used
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56
Overview
The SonicCell has built-in effect units, and you can
independently edit each unit’s settings.
Multi-Effects
The multi-effects are multi-purpose effects that completely
change the sound type by changing the sound itself.
Contained are 78 different effects types; select and use the
type that suits your aims. In addition to effects types composed
of simple effects such as Distortion, Flanger, and other such
effects, you can also set up a wide variety of other effects,
even connecting effects in series or in parallel. Furthermore,
while chorus and reverb can be found among the multi-effects
types, the following chorus and reverb are handled with a
different system. In Performance mode, three types of multi-
effect can be used simultaneously; these are referred to as
MFX1, MFX2, and MFX3. In Patch mode, you can use one
multi-effect.
Chorus
Chorus adds depth and spaciousness to the sound. You can
select whether to use this as a chorus effect or a delay effect.
Reverb
Reverb adds the reverberation characteristics of halls or
auditoriums. Five different types are offered, so you can select
and use the type that suits your purpose.
Mastering Effect
This is a stereo compressor (limiter) that is applied to the final
output of the SonicCell. It has independent high, mid, and low
ranges. Independently for the high-frequency, mid-frequency,
and low-frequency regions, this compresses any sounds that
exceed the specified level, making the volume more consistent.
The multi-effects, chorus and reverb effects can be set
individually for each performance. The intensity of each effect
will be set for each part.
When you apply effects in Performance mode, the effect
settings of the patch or rhythm set assigned to each part will
be ignored, and the effect settings of the performance will be
used. Thus, the effects for the same patch or rhythm set may
differ when played in Patch mode and in Performance mode.
However, depending on the settings, you can have effect
settings for a patch or rhythm set assigned to a part applied to
the entire performance.
The multi-effects, chorus and reverb effects can be set up
individually for each patch/rhythm set. Adjusting the signal
level to be sent to each effects unit (Send Level) provides
control over the effect intensity that’s applied to each tone.
About the Effects
Effects in Performance Mode
Effects in Patch Mode
Performance
Part 16
Chorus
Reverb
Multi-Effects
Tone
Patch
Part 1
Tone
Rhythm
Tone
Rhythm Set
Patch
A0
C8
Chorus
Reverb
Chorus
Reverb
Multi-Effects
Multi-Effects
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57
Overview
Patch and performance settings are stored in what is referred
to as memory. There are three kind of memory: temporary,
rewritable, and non-rewritable.
Temporary Area
This is the area that holds the data for the patch or
performance that you’ve selected using the panel buttons.
When you play the SonicCell, sound is produced based on
data in the temporary area. When you edit a patch or
performance, you do not directly modify the data in memory;
rather, you call up the data into the temporary area, and edit
it there.
Settings in the temporary area are temporary, and will be lost
when the power is turned off or when you select another
patch/performance. To keep the settings you have modified,
you must write them into rewritable memory.
System Memory
System memory stores system parameter settings that
determine how the SonicCell functions.
To store system parameters, execute System Write (p. 176, p.
150).
User Memory
User memory is where you normally store the data you need.
To store a performance, execute Performance Write (p. 73).
To store a patch, execute Patch Write (p. 116). To store a
Rhythm Set, execute Rhythm Set Write (p. 131).
USB Memory
The performances/patches/rhythm sets in user memory and
the system settings in system memory can be backed up
together to USB memory.
Preset memory
Data in Preset memory cannot be rewritten. However, you can
call up settings from preset memory into the temporary area,
modify them and then store the modified data in rewritable
memory.
Wave Expansion Boards (optional: SRX
Series)
The SonicCell can be equipped with up to two Wave
Expansion Boards (optional: SRX Series). Wave Expansion
Boards contain Wave data, as well as patches and rhythm
sets that use this Wave data, which can be called directly into
the temporary area and played.
About Memory
Preset
Preset G (PR-G)
Temporary Area
User
System
Rhythm Set
32
Patch
256
Performance
64
Wave Expansion Board
USB Memory
Patch
256
System
Rhythm Set
32
Performance
64
EXP A slot
Patch
Rhythm Set
EXP B slot
Patch
Rhythm Set
Preset F (PR-F)
Preset E (PR-E)
Preset D (PR-D)
Preset C (PR-C)
Preset B (PR-B)
Preset A (PR-A)
Performance
64
Rhythm Set
32
Patch
128
BackupRestore
Song
SMF
Audio File
GM (GM2)
Patch
256
Rhythm Set
9
SelectSelect
Select Select Select Write
Temporary Memory
Rewritable Memory
Non-Rewritable memory
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58
Using the SonicCell in Performance Mode
1.
Press [MIDI INST] so its indicator is lit.
The MIDI INST screen will appear.
fig.disp-MIDI-top01
* If Sound Mode (p. 60) is set to “Patch,” the Patch Play
screen (p. 82) will appear.
In this case, simultaneously press [MIDI INST] and [PART
VIEW] to switch to the MIDI INST screen of Performance
mode.
2.
Turn [CURSOR/VALUE] to move the cursor to the
parameter you want to edit.
3.
Press [CURSOR/VALUE] to highlight the value.
fig.disp-MIDI-top02
4.
Turn [CURSOR/VALUE] to edit the value.
5.
When you’ve finished editing, press [CURSOR/VALUE].
1.
Press [MIDI INST] so its indicator is lit.
The MIDI INST screen will appear.
Viewing the MIDI INST (MIDI sound module) screen
(1)(
2)
(3)
Parameter Value Explanation
(1) Performance group
USER, PRST
Selects the performance group.
USER:
User
PRST:
Preset
(2) Performance
number/name
01–64
Selects the performance.
The SonicCell’s sixty-four preset performances have been created to be
appropriate for the following uses.
PRST01–33
For song production
PRST34–64
For playing
(3) Settings for each
part
-, M, S, *
For each part, you can specify whether sound will be heard.
-:
Sound can be heard.
M (mute):
The sound will be temporarily muted (silenced).
S (solo):
Selects the one part that will be heard. Parts other than the one set to
“S” will be muted.
*:
In the SonicCell Editor you can set mute and solo separately. In this
case, “*” is shown for parts for which both mute and solo have been
specified.
Viewing the menu screen (Performance Menu screen)
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59
Using the SonicCell in Performance Mode
2.
Press [MENU].
The Performance Menu screen will appear.
The Performance Menu screen has the structure shown
in the illustration at right.
You can turn [CURSOR/VALUE] to the right or left to
switch screens.
3.
Turn [CURSOR/VALUE] to move the cursor to the item you want to edit.
4.
Press [CURSOR/VALUE] to access the corresponding screen.
Parameter Explanation
Snd (Sound) Mode
Lets you switch between Performance mode and Patch mode.
Press [CURSOR/VALUE] to access the Sound Mode screen (p. 60).
General
Specifies the recommended tempo of the performance.
Press [CURSOR/VALUE] to access the Performance General screen (p. 60).
MIDI Filter
Turns reception of various MIDI messages on/off for each part.
Press [CURSOR/VALUE] to access the Perform MIDI Filter screen (p. 60).
Ctrl Init
(Sound Control Initialize)
Initializes the values of only the following sound-related parameters for the current performance (p. 73).
Cutoff Offset, Resonance Offset, Attack Offset, Release Offset, Decay Offset, Vibrato Rate,
Vibrato Depth, Vibrato Delay
Prf Init
(Performance Initialize)
Initializes the settings of the current performance (p. 73).
Write
(Performance Write)
Saves the current performance as user data.
Press [CURSOR/VALUE] to access the Performance Name screen (p. 73).
System
Press [CURSOR/VALUE] to access the System screen (p. 176).
Utility
Press [CURSOR/VALUE] to access the Utility screen (p. 182).
Demo Play
When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.
SRX Info
(SRX Information)
Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).
Version
(Version Information)
Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).
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60
Using the SonicCell in Performance Mode
This specifies the mode of the MIDI sound generator.
The current mode is highlighted.
1.
Turn [CURSOR/VALUE] to move the cursor, and press
[CURSOR/VALUE] to confirm your choice of mode.
If you select “Performance” and press [CURSOR/VALUE],
the following screen will appear.
fig.disp-PerformanceTop
In the Perform MIDI Filter screen you can edit the following parameters for each part.
Switching the sound mode (Sound Mode screen)
Specifying the recommended performance tempo
(Performance General screen)
Parameter Value Explanation
Recommend Tempo
20–250
If you want the system tempo to change when you switch Performances, specify the
tempo that will follow this change.
This setting is valid when the Seq Tempo Override is “ON.”
In order to enable this setting, turn on the Tempo Override (p. 177).
MIDI-related settings (Perform MIDI Filter screen)
Parameter Value Explanation
PC
(Receive Program Change Switch)
_, O Determines, on an individual part basis, whether MIDI program change mes-
sages will be received (O) or not received (_).
BS
(Receive Bank Select Switch)
_, O Determines, on an individual part basis, whether MIDI bank select messages
will be received (O) or not received (_).
PB
(Receive Pitch Bend Switch)
_, O Determines, on an individual part basis, whether MIDI pitch bend messages
will be received (O) or not received (_).
PA
(Receive Polyphonic Key Pressure Switch)
_, O Determines, on an individual part basis, whether MIDI polyphonic key pres-
sure messages will be received (O) or not received (_).
CA
(Receive Channel Pressure Switch)
_, O Determines, on an individual part basis, whether MIDI channel pressure mes-
sages will be received (O) or not received (_).
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61
Using the SonicCell in Performance Mode
Menu screen.................................................................................................................
From the Perform MIDI Filter screen, press [MENU] to access the MIDI Filter screen.
Press [MENU] once again to return to the Perform MIDI Filter screen.
MD
(Receive Modulation Switch)
_, O Determines, on an individual part basis, whether MIDI modulation messages
will be received (O) or not received (_).
VO
(Receive Volume Switch)
_, O Determines, on an individual part basis, whether MIDI volume messages will
be received (O) or not received (_).
PN
(Receive Pan Switch)
_, O Determines, on an individual part basis, whether MIDI pan messages will be
received (O) or not received (_).
EX
(Receive Expression Switch)
_, O Determines, on an individual part basis, whether MIDI expression messages
will be received (O) or not received (_).
HD
(Receive Hold 1 Switch)
_, O Determines, on an individual part basis, whether MIDI hold 1 messages will
be received (O) or not received (_).
PL
(Phase Lock Switch)
_, O
Set Phase Lock to “O” when you want to suppress discrepancies in timing of
parts played on the same MIDI channel.
When the Phase Lock parameter is set to “O,” parts on the same MIDI
channel are put in a condition in which their timing is matched, enabling
them to be played at the same time. Accordingly, a certain amount of time
may elapse between reception of the Note messages and playing of the
sounds. Turn this setting to “O” only as needed.
VC
(Velocity Curve Type)
_, 1–4
Velocity Curve selects for each MIDI channel one of the four following Veloc-
ity Curve types that best matches the touch of the connected MIDI keyboard.
Set this to “–” if you are using the MIDI keyboard’s own velocity curve.
Parameter Explanation
PC, BS, PB, PA, CA, MD,
VO, PN, EX, HD, PL, VC
The cursor will move to the current part for the item you selected in the Perform MIDI Filter screen.
Parameter Value Explanation
2134
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62
Using the SonicCell in Performance Mode
1.
Press [MIDI INST] so its indicator is lit.
The MIDI INST screen will appear.
2.
Move the cursor to the part that you want to edit, and
press [PART VIEW].
The [PART VIEW] indicator will light, and the Part View
screen will appear.
fig.disp-PartView-01
If in Performance mode you’ve set the current part’s patch type to “Patch,” the following screen will appear.
fig.disp-PartView-p
Viewing the part settings (Part View screen)
If the patch type is Patch
Parameter Value Explanation
(1) Patch group
USER,
PR-A–PR-G, GM
XP-A, XP-B
Selects the patch group.
USER:
User
PR-A–PR-G:
Preset A–Preset G
GM:
General MIDI
XP-A, XP-B:
Wave Expansion Board A, Wave Expansion Board B
* It is not possible to choose XP-A, XP-B unless a wave expansion board is insert-
ed in to the corresponding slot.
(2) Patch type
Patch, Rhythm Specifies whether the current part will use a patch or a rhythm set.
(3) Current part
Part1–Part 16 Selects the part (current part) that will be affected by your operations.
(4) Patch
number/name
001– Selects the patch used by the current part.
(5) Category lock
,
Specifies whether the category will be locked ( ) or not locked ( ) when you
select patches.
If you lock the category, only sounds that are within the category will appear
when you select patches.
(6) Patch category
- - - –CMB Switches the category.
(7) LIST
Press [CURSOR/VALUE] to access the Patch List screen (p. 65, p. 66).
(8) PART
Press [CURSOR/VALUE] to access the Part Edit screen (p. 68).
(9) PATCH
Press [CURSOR/VALUE] to access the edit screen for the patch used by the cur-
rent part (p. 88).
(10) Preview
,
If you switch the preview icon ( ) to ( ), you’ll be able to hear a preview
sound played by that patch.
The system Preview setting (p. 179) lets you specify how the preview will be
sounded.
(1)
(7)
(2) (3)
(8) (9) (10)
(4)
(5)(
6)
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63
Using the SonicCell in Performance Mode
Patch Category
Category Contents
- - -
No Assign No assign
PNO
AC.Piano Acoustic Piano
EP
EL.Piano Electric Piano
KEY
Keyboards Other Keyboards (Clav, Harpsichord etc.)
BEL
Bell Bell, Bell Pad
MLT
Mallet Mallet
ORG
Organ Electric and Church Organ
ACD
Accordion Accordion
HRM
Harmonica Harmonica, Blues Harp
AGT
AC.Guitar Acoustic Guitar
EGT
EL.Guitar Electric Guitar
DGT
DIST.Guitar Distortion Guitar
BS
Bass Acoustic & Electric Bass
SBS
Synth Bass Synth Bass
STR
Strings Strings
ORC
Orchestra Orchestra Ensemble
HIT
Hit&Stab Orchestra Hit, Hit
WND
Wind Winds (Oboe, Clarinet etc.)
FLT
Flute Flute, Piccolo
BRS
AC.Brass Acoustic Brass
SBR
Synth Brass Synth Brass
SAX
Sax Sax
HLD
Hard Lead Hard Synth Lead
SLD
Soft Lead Soft Synth Lead
TEK
Techno Synth Techno Synth
PLS
Pulsating Pulsating Synth
FX
Synth FX Synth FX (Noise etc.)
SYN
Other Synth Poly Synth
BPD
Bright Pad Bright Pad Synth
SPD
Soft Pad Soft Pad Synth
VOX
Vox Vox, Choir
PLK
Plucked Plucked (Harp etc.)
ETH
Ethnic Other Ethnic
FRT
Fretted Fretted Inst (Mandolin etc.)
PRC
Percussion Percussion
SFX
Sound FX Sound FX
BTS
Beat&Groove Beat and Groove
DRM
Drums Drum Set
CMB
Combination Other patches which use Split and Layer
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64
Using the SonicCell in Performance Mode
If in Performance mode you’ve set the current part’s patch type to “Rhythm,” the following screen will appear.
fig.disp-PartView-r
If the patch type is Rhythm Set
Parameter Value Explanation
(1) Rhythm Set group
USER, PRST,
GM, XP-A, XP-B
Selects the rhythm set group.
USER:
User
PRST:
Preset
GM:
General MIDI
XP-A, XP-B:
Wave Expansion Board A, Wave Expansion Board B
* It is not possible to choose XP-A, XP-B unless a wave expansion board is
inserted in to the corresponding slot.
(2) Patch type
Patch, Rhythm Specifies whether the current part will use a patch or a rhythm set.
(3) Current part
Part1–Part 16 Selects the part (current part) that will be affected by your operations.
(4) Rhythm Set
number/name
001– Selects the rhythm set used by the current part.
(5) Editing key
A0–C8 Within the currently selected rhythm set, selects the key that you’ll be editing.
(6) LIST
Press [CURSOR/VALUE] to access the Rhythm Set List screen (p. 67).
(7) PART
Press [CURSOR/VALUE] to access the Part Edit screen (p. 68).
(8) RHY
Press [CURSOR/VALUE] to access the edit screen for the rhythm set used by the
current part (p. 117).
(9) Preview
,
If you switch the preview icon ( ) to ( ), you’ll be able to hear a preview sound
played by that rhythm set.
The system Preview setting (p. 179) lets you specify how the preview will be
sounded.
(1)
(6)
(2) (3)
(7) (8) (9)
(4)
(5)
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Using the SonicCell in Performance Mode
You can choose the patch for each part from a list that’s arranged by category.
* When the power is turned on, the Patch List (Ctg) screen is selected.
1.
Press [MIDI INST] so its indicator is lit.
The MIDI INST screen will appear.
2.
Move the cursor to the part that you want to edit, and
press [PART VIEW].
The [PART VIEW] indicator will light, and the Part View
screen will appear.
3.
Select “LIST” and press [CURSOR/VALUE].
The Patch List (Ctg) screen will appear.
fig.disp-PatchL-Ctg
* If the Patch List (Grp) screen was displayed last, the Patch
List (Grp) screen will appear.
In this case, press [MENU] to access the Group Select
screen, select “CATEG LIST,” then press [CURSOR/
VALUE] to access the Patch List (Ctg) screen.
4.
Turn [CURSOR/VALUE] to select a patch, and press
[CURSOR/VALUE].
The patch will change, and you’ll be returned to the Part
View screen.
Menu screen.................................................................................................................
From the Patch List (Ctg) screen, press [MENU] to access the Category Select screen.
Press [MENU] once again to return to the Patch List (Ctg) screen.
Selecting patches from a patch list by category (Patch List (Ctg) screen)
Parameter Explanation
PNO, KBD, GTR, BAS, ORC,
BRS, SYN, VCL, WLD
Changes the category (major classification) and returns to the patch list screen organized by cate-
gory.
You can change the category by moving the cursor to the currently selected category (at the top of
the screen) and pressing [CURSOR/VALUE].
Major
Classification
Category
PNO:
AC.Piano, EL.Piano
KBD:
Keyboards, Bell, Mallet, Organ, Accordion, Harmonica
GTR:
AC.Guitar, EL.Guitar, Dist.Guitar
BAS:
Bass, Synth Bass
ORC:
Strings, Orchestra, Hit&Stab
BRS:
Wind, Flute, AC.Brass, Synth Brass, Sax
SYN:
Hard Lead, Soft Lead, Techno Synth, Pulsating, Synth FX, Other Synth
VCL:
Bright Pad, Soft Pad, Vox
WLD:
Plucked, Ethnic, Fretted, Percussion, Sound FX, Beat&Groove, Drums, Combination
GROUP LIST
Press [CURSOR/VALUE] to access the Patch List (Grp) screen (p. 66).
* Once you move to the Patch List (Grp) screen, the Patch List (Grp) screen will appear when you
select “LIST” in the Part View screen.
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Using the SonicCell in Performance Mode
You can choose the patch for each part from a list that’s arranged by group, such as USER or expansion board.
* When the power is turned on, the Patch List (Ctg) screen is selected.
1.
Press [MIDI INST] so its indicator is lit.
The MIDI INST screen will appear.
2.
Move the cursor to the part that you want to edit, and
press [PART VIEW].
The [PART VIEW] indicator will light, and the Part View
screen will appear.
3.
Select “LIST” and press [CURSOR/VALUE].
The Patch List (Ctg) screen will appear.
* If the Patch List (Grp) was displayed last, the Patch List
(Grp) screen will appear. Proceed to step 6.
4.
Press [MENU] to access the menu screen.
5.
Choose “GROUP LIST” and press [CURSOR/VALUE].
The Patch List (Grp) screen will appear.
fig.disp-PatchL-Grp
6.
Turn [CURSOR/VALUE] to select a patch, and press
[CURSOR/VALUE].
The patch will change, and you’ll be returned to the Part
View screen.
Menu screen.................................................................................................................
From the Patch List (Grp) screen, press [MENU] to access the Group Select screen.
Press [MENU] once again to return to the Patch List (Grp) screen.
Selecting patches from a patch list by group (Patch List (Grp) screen)
Parameter Explanation
USR, A–G, GM, EXA, EXB
Changes the group and returns to the patch list by group screen.
USR:
User
A–G:
Preset A–Preset G
GM:
General MIDI
EXA, EXB:
Wave Expansion Board A, Wave Expansion Board B
* It is not possible to choose EXA, EXB unless a wave expansion board is inserted in to the corre-
sponding slot.
CATEG (Category) LIST
Press [CURSOR/VALUE] to access the Patch List (Ctg) screen (p. 65).
* Once you move to the Patch List (Ctg) screen, the Patch List (Ctg) screen will appear when you
select “LIST” in the Part View screen.
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Using the SonicCell in Performance Mode
If the current part’s patch type is “Rhythm,” you can choose a rhythm set from a list.
1.
Press [MIDI INST] so its indicator is lit.
The MIDI INST screen will appear.
2.
Move the cursor to the part that you want to edit, and
press [PART VIEW].
The [PART VIEW] indicator will light, and the Part View
screen will appear.
3.
Select “LIST” and press [CURSOR/VALUE].
Rhythm Set List screen will appear.
fig.disp-RhythmList
4.
Turn [CURSOR/VALUE] to select a rhythm set, and press
[CURSOR/VALUE].
The patch will change, and you’ll be returned to the Part
View screen.
Menu screen.................................................................................................................
From the Rhythm Set List screen, press [MENU] to access the Group Select screen.
Press [MENU] once again to return to the Rhythm Set List screen.
Selecting a rhythm set from a list (Rhythm Set List screen)
Parameter Explanation
USR, PRESET, GM, EXA, EXB
Changes the group and returns to the patch list by group screen.
USR:
User
PRESET:
Preset
GM:
General MIDI
EXA, EXB:
Wave Expansion Board A, Wave Expansion Board B
* It is not possible to choose EXA, EXB unless a wave expansion board is inserted in to the corre-
sponding slot.
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Using the SonicCell in Performance Mode
1.
Press [MIDI INST] so its indicator is lit.
The MIDI INST screen will appear.
2.
Move the cursor to the part that you want to edit, and
press [PART VIEW].
The [PART VIEW] indicator will light, and the Part View
screen will appear.
3.
Turn [CURSOR/VALUE] to select “PART,” and press
[CURSOR/VALUE].
The Part Edit screen will appear.
fig.disp-PartEdit01
4.
Turn [CURSOR/VALUE] to select the parameter that you
want to edit, and press [CURSOR/VALUE].
The value of the selected parameter will be highlighted.
If you select “Scale Tune,” an editing screen will appear.
5.
Turn [CURSOR/VALUE] to edit the value, then press
[CURSOR/VALUE].
Menu screen.................................................................................................................
From the Part Edit screen, press [MENU] to access the
Menu screen.
The Menu screen is structured as shown in the
illustration at right. You can switch between screens by
turning [CURSOR/VALUE] to the right or left.
Press [MENU] once again to return to the Part Edit
screen.
Editing parts (Part Edit screen)
Parameter Explanation
1–16
Changes the current part and returns to the Part Edit screen.
SND (Sound Mode)
Lets you switch between Performance mode and Patch mode.
Press [CURSOR/VALUE] to access the Sound Mode screen (p. 60).
GEN (General)
Specifies the recommended tempo of the performance.
Press [CURSOR/VALUE] to access the Performance General screen (p. 60).
MIDI (MIDI Filter)
Turns reception of various MIDI messages on/off for each part.
Press [CURSOR/VALUE] to access the Perform MIDI Filter screen (p. 60).
CINI
(Sound Control Initialize)
Initializes the values of only the following sound-related parameters for the current performance (p.
73).
Cutoff Offset, Resonance Offset, Attack Offset, Release Offset, Decay Offset, Vibrato Rate,
Vibrato Depth, Vibrato Delay
PINI
(Performance Initialize)
Initializes the settings of the current performance (p. 73).
Write
(Performance Write)
Saves the current performance as user data.
Press [CURSOR/VALUE] to access the Performance Name screen (p. 73).
System
Press [CURSOR/VALUE] to access the System screen (p. 176).
Utility
Press [CURSOR/VALUE] to access the Utility screen (p. 182).
Demo Play
When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.
SRX Info
(SRX Information)
Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).
Version
(Version Information)
Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).
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Using the SonicCell in Performance Mode
Part Edit screen ............................................................................................................
Parameter Value Explanation
Level
0–127 Adjust the volume of each part.
This setting’s main purpose is to adjust the volume balance between parts.
Pan
L64–63R Adjust the pan of each part.
“L64” is far left, “0” is center, and “63R” is far right.
Octave Shift
-3–+3 Adjusts the pitch of the part’s sound up or down in units of an octave (+/-3 octaves).
Coarse Tune
-48–+48 Adjusts the pitch of the part’s sound up or down in semitone steps (+/-4 octaves).
Fine Tune
-50–+50 Adjusts the pitch of the part’s sound up or down in 1-cent (1/100th of a semitone)
steps (+/-50 cents).
Output Assign
MFX, L+R, L, R,
PAT
Specifies for each part how the direct sound will be output.
MFX:
Output in stereo through multi-effects. You can also apply chorus or reverb
to the sound that passes through multi-effects.
L+R:
Output to the OUTPUT jack in stereo without passing through multi-effects.
L:
Output from L.
R:
Output from R.
PAT:
The part’s output destination is determined by the settings of the patch or
rhythm set assigned to the part.
When outputting in mono, the Pan setting is disabled.
Chorus and Reverb are output in mono at all times.
When the settings are such that signals are split and output from the L jack and
R jack, and no plug is inserted in the R jack, the sounds from L and R are mixed
together, then output from the L jack. This sound comprises the sounds from the
L and R jacks.
When the Output Assign parameter is set to PAT, the output level settings for the
Patch or Rhythm Set as well as the Part go into effect. If you want the various level
settings of the Patch/Rhythm Set to be reflected as they are, set the various Part
levels to 127 (maximum).
For more on how to set each effect, refer to the pages shown below.
Multi-effects(p. 78, p. 192)
Chorus (p. 78, p. 219)
Reverb (p. 79, p. 220)
Output MFX
(Output MFX Select)
1–3 Of the three types of multi-effects that can be used simultaneously, specify which
multi-effects will be used.
Output Level
0–127 Sets the direct sound’s volume for each Part.
When Multi-effects are being applied, this sets the amount of the effect that is ap-
plied; when Multi-effects are not applied, this sets the volume of the direct sound.
Chorus Send
(Chorus Send Level)
0–127 Adjusts the amount of Chorus for each Part.
If you don’t want to add the Chorus effect, set it to 0.
Reverb Send
(Reverb Send Level)
0–127 Adjusts the amount of Reverb for each Part.
If you don’t want to add the Reverb effect, set it to 0.
Cutoff Offset
-64–+63
Adjusts the cutoff frequency for the patch or rhythm set assigned to a part.
Patches also have a Cutoff Offset setting (p. 90). The final Cutoff frequency value
is the sum of the tone Cutoff Frequency value and the patch and part Cutoff Offset
values. If the tone’s cutoff frequency is already set to “127” (maximum), there will
be no change produced by setting the Cutoff Offset to a positive value.
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Using the SonicCell in Performance Mode
Resonance Offset
-64–+63
Adjusts the Resonance for the patch or rhythm set assigned to a part.
Patches also have a Resonance Offset setting (p. 91). The final Resonance value is
the sum of the tone Resonance value and the patch and part Resonance Offset
values. If the tone’s resonance is already set to “127” (maximum), there will be no
change produced by setting the resonance offset to a positive value.
Attack Offset
(Attack Time Offset)
-64–+63
Adjusts the TVA/TVF Envelope Attack Time for the patch or rhythm set assigned to
a part.
Patches also contain the Attack Offset setting (p. 91). The final TVA Envelope
attack time value is therefore the sum of the tone’s TVA Envelope Time 1 setting,
the patch’s Attack Time Offset, and the part’s Attack Time Offset. If the tone’s Time
1 parameter is already set to “127” (maximum), there will be no change
produced by setting the Attack Time Offset to a positive value.The same applies to
the TVF envelope.
Release Offset
(Release Time Offset)
-64–+63
Adjusts the TVA/TVF Envelope Release Time for the patch or rhythm set assigned to
a part.
Patches also contain a Release Offset setting (p. 91). The final TVA Envelope
release time value is therefore the sum of the tone’s TVA Envelope Time 4 setting,
the patch’s Release Time Offset, and the part’s Release Time Offset. If the tone’s
Time 4 parameter is set to “127” (maximum), there will be no change in the
Release Time Offset, even when this is set to a positive value.The same applies to
the TVF envelope.
Decay Offset
(Decay Time Offset)
-64–+63 Adjusts the TVA/TVF Envelope Decay Time for the patch or rhythm set assigned to
a part.
Mono/Poly
MONO, POLY,
PAT
Sets how the Patch’s notes play. The MONO setting is effective when playing a solo
instrument Patch such as sax or flute.
MONO:
Only one note sounds at a time.
POLY:
Two or more notes can be played simultaneously.
PAT:
The Part uses the Patch’s Mono/Poly setting.
This setting is ignored for parts to which a rhythm set is assigned.
Legato Switch
OFF, ON, PAT
Turn this parameter “ON” when you want to use the Legato feature and “OFF”
when you don’t.
Legato is a feature that works only when the Mono/Poly is MONO. When Legato
is ON, pressing one key when another is already pressed causes the currently play-
ing note’s pitch to change to that of the newly pressed key while continuing to
sound. This can be effective when you wish to simulate performance techniques
such as a guitarist’s hammering on and pulling off strings. When PAT is selected,
the Patch’s own settings take effect.
This setting is ignored for parts to which a rhythm set is assigned.
Portamento Sw (Switch)
OFF, ON, PAT
Specify whether portamento will be applied. Turn this parameter “ON” when you
want to apply Portamento and “OFF” when you don’t. If you want to use the Porta-
mento Switch setting of the patch assigned to the part, set this to “PAT.”
This setting is ignored for parts to which a rhythm set is assigned.
Portamento Time
0–127, PAT
When portamento is used, this specifies the time over which the pitch will change.
Higher settings will cause the pitch change to the next note to take more time. If you
want to use the Portamento Time setting of the patch assigned to the part, set this to
“PAT.”
This setting is ignored for parts to which a rhythm set is assigned.
Vibrato Rate
-64–+63 For each part, adjust the vibrato speed (the rate at which the pitch is modulated).
The pitch will be modulated more rapidly for higher settings, and more slowly with
lower settings.
Parameter Value Explanation
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Using the SonicCell in Performance Mode
Vibrato Depth
-64–+63 For each part, this adjusts the depth of the vibrato effect (the depth at which the
pitch is modulated). The pitch will be modulated more greatly for higher settings,
and less with lower settings.
Vibrato Delay
-64–+63 For each part, this adjusts the time delay until the vibrato (pitch modulation) effect
begins. Higher settings will produce a longer delay time before vibrato begins,
while lower settings produce a shorter time.
Velocity Sens Off
(Velocity Sensitivity Off-
set)
-63–+63
This changes the volume and cutoff frequency for each part according to the veloc-
ity with which the keys are pressed. If you want strongly played notes to raise the
volume/cutoff frequency, set this parameter to positive (+) settings. If you want
strongly played notes to lower the volume/cutoff frequency, use negative (-) settings.
Set Velocity Sensitivity to “0” when you want sounds played at a fixed volume and
cutoff frequency, regardless of the force with which the keys are played.
Patches also contain a Velocity Sensitivity Offset setting (Velocity Sens: p. 91). The
ultimate Velocity Sensitivity Offset value is the sum of the part’s and the patch’s
Velocity Sensitivity Offsets. Accordingly, if the patch’s Velocity Sensitivity Offset
parameter is set to “127” (maximum), there will be no change in the part’s
Velocity Sensitivity Offset, even when this is set to a positive value.
Bend Range
0–24, PAT
Specifies the amount of pitch change in semitones (2 octaves) that will occur when
the Pitch Bend Lever is moved. The amount of change when the lever is tilted is set
to the same value for both left and right sides. If you want to use the Pitch Bend
Range setting of the patch assigned to the part, set this to “PAT.”
Key Fade Lower
0–127
Determines what will happen to the Part’s level when a note that’s lower than its
specified keyboard range is played. Higher settings produce a more gradual
change in volume. If you don’t want the Tone to sound at all when a note below the
keyboard range is played, set this parameter to 0.
Key Range Lower
C-1–UPPER Specifies the lowest note that the tone will sound for each part.
Key Range Upper
LOWER–G9 Specifies the highest note that the tone will sound for each part.
* It is not possible to set Lower to a value greater than the Upper value, or Upper
to a value less than the Lower value.
Key Fade Upper
0–127
This determines what will happen to the Part’s level when a note that’s higher than
its specified keyboard range is played. Higher settings produce a more gradual
change in volume. If you don’t want the Tone to sound at all when a note above the
keyboard range is played, set this parameter to 0.
Voice Reserve
0–63, FULL
Specifies the number of voices that reserved for each Part when more than 128 voic-
es are played simultaneously.
* It is not possible for the settings of all Parts to total an amount greater than 64.
[Calculating the Number of Voices Being Used]
The number of notes, or “voices,” that the SonicCell can sound simultaneously de-
pends on the number of Tones in the Patches you‘re using and the number of keys
being pressed.
For example, if you play one note using a Patch that consists of only one Tone, you’ll
use up one voice of polyphony. SonicCell Tones may use two Waveforms. If a
Patch’s Tone uses two Waveforms, the number of voices it requires is doubled. If
two keys are pressed with a Patch that has four Tones, and each Tone uses two
Waveforms, a total of sixteen voices are used.
This number is obtained by performing the following calculation. Count the number
of Tones with two Waveforms and multiply this number by 2. Add the number of
Tones that use one Waveform. Multiply this total by the number of keys pressed.
The SonicCell can play up to 128 Tones simultaneously. When you’re using the
SonicCell multitimbrally, keep this in mind, and adjust your Voice Reserve settings
so that each Part is guaranteed at least the minimum number of voices it requires.
Receive Channel
1–16 Specifies the MIDI receive channel for each part.
Parameter Value Explanation
0127
Key Fade Lower value Key Fade Upper value
Level
Upper
Lower
Key number
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Using the SonicCell in Performance Mode
In Performance mode you can specify a different scale tuning for each part. However, this setting will be common to the entire
performance.
1.
In the Part Edit screen, select “Scale Tune” and press
[CURSOR/VALUE].
The Scale Tune screen will appear.
fig.disp-ScaleTune
2.
Turn [CURSOR/VALUE] to select the key that you want to
edit, then press [CURSOR/VALUE].
3.
Turn [CURSOR/VALUE] to edit the value, then press
[CURSOR/VALUE].
4.
When you’ve finished editing, press [EXIT].
Receive Switch
OFF, ON For each part, specify whether MIDI messages will be received (ON), or not (OFF).
Scale Tune
OFF, ON The SonicCell allows you to use temperaments other than equal temperament.
Press [CURSOR/VALUE] to access the Scale Tune screen (p. 72).
Scale Tune settings (Scale Tune screen)
Parameter Value Explanation
Parameter Value Explanation
C, C#, D, Eb, E, F, F#, G,
G#, A, Bb, B
-64–+63 Adjusts the pitch of each note in one-cent steps (1/100th of a semitone) relative to
its equal-tempered pitch.
Equal Temperament
This tuning divides the octave into 12 equal parts, and is
the most widely used method of temperament used in
Western music.
Just Temperament (Tonic of C)
Compared with equal temperament, the principle triads
sound pure in this tuning. However, this effect is achieved
only in one key, and the triads will become ambiguous if
you transpose.
Arabian Scale
In this scale, E and B are a quarter note lower and C#, F#
and G# are a quarter-note higher compared to equal
temperament. The intervals between G and B, C and E, F
and G#, Bb and C#, and Eb and F# have a natural third-
the interval between a major third and a minor third. On
the SonicCell, you can use Arabian temperament in the
three keys of G, C and F.
<Example>
Note name Equal
Temperament
Just
Temperament
(tonic C)
Arabian
Scale
C 0 0 -6
C# 0 -8 +45
D 0 +4 -2
Eb 0 +16 -12
E 0 -14 -51
F 0 -2 -8
F# 0 -10 +43
G 0 +2 -4
G# 0 +14 +47
A 0 -16 0
Bb 0 +14 -10
B 0 -12 -49
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Using the SonicCell in Performance Mode
Initializes the values of only the following sound-related
parameters for the current performance.
Cutoff Offset, Resonance Offset, Attack Offset, Release
Offset, Decay Offset, Vibrato Rate, Vibrato Depth, Vibrato
Delay
When you select “Ctrl Init” from the Performance Menu screen
(p. 58), a confirmation message will appear.
1.
If you want to carry out the initialization, select “OK” and
press [CURSOR/VALUE].
If you decide not to execute, select “CANCEL” and press
[CURSOR/VALUE].
When initialization is completed, you’ll be returned to the
previous screen.
Initializes the settings of the current performance.
When you select “Perf Init” from the Performance Menu screen
(p. 58), a confirmation message will appear.
1.
If you want to carry out the initialization, select “OK” and
press [CURSOR/VALUE].
If you decide not to execute, select “CANCEL” and press
[CURSOR/VALUE].
When initialization is completed, you’ll be returned to the
previous screen.
Saves the current performance as user data.
When you select “Write” from the Performance Menu screen
(p. 58), the Performance Name screen will appear.
In this screen you can assign a name (performance name) of
up to twelve characters to the performance you’re saving.
1.
Move the cursor to the location where you want to enter a
character, and press [CURSOR/VALUE].
2.
Turn [CURSOR/VALUE] to select the desired character, then
press [CURSOR/VALUE] to enter that character.
You can press [MENU] to view convenient functions for
text entry.
Press [MENU] once again to return to the previous screen.
3.
Repeat steps 1 and 2 as many times as necessary.
4.
When you’ve finished entering the performance name,
move the cursor to “WRITE” and press [CURSOR/VALUE].
The Performance Write screen will appear.
Sound Control Initialize
Performance Initialize
Performance Write
Function Explanation
INSERT
Press [CURSOR/VALUE] to insert a space
(blank) at the cursor location.
DELETE
Press [CURSOR/VALUE] to delete the char-
acter at the cursor location; subsequent
characters will move forward.
UNDO
Revert to the unedited performance name.
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Using the SonicCell in Performance Mode
5.
Turn [CURSOR/VALUE] to select the save-destination
performance, then press [CURSOR/VALUE].
A confirmation message will appear.
6.
To write the performance into memory, select “OK” and
press [CURSOR/VALUE].
If you decide you don’t want to carry out the write, select
“CANCEL” and press [CURSOR/VALUE].
Once the data has been written, you’ll be returned to the
previous screen.
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Using the SonicCell in Performance Mode
In Performance mode you can use three multi-effects (MFX1, MFX2, MFX3), one chorus, and one reverb. For each of the three multi-
effects, the chorus, and the reverb, you can specify whether it will operate according to the effect settings of the performance, or
according to the effect settings of the patch or rhythm set assigned to the part you specify.
The three multi-effects can be used independently, or you can connect two or three of them in series.
Signal flow...................................................................................................................
Editing effects
Make these settings in the Part Edit screen.
: Output Level, : Chorus Send, : Reverb Send, : Output Assign, : Output MFX p. 69
Make these settings in the MFX1–MFX3 screens.
Select the multi-effect type and edit the parameters. p. 78
Make these settings in the MFX1–MFX3 Output screens.
: Output Level, : Chorus Send Level, : Reverb Send Level p. 78
Make these settings in the Chorus screen.
Select the chorus type and edit the parameters. p. 78
Make these settings in the Chorus Output screen.
: Output Level, : Output Select p. 79
Make these settings in the Reverb screen.
Select the reverb type and edit the parameters. p. 79
Make these settings in the Reverb Output screen.
Output Level p. 79
Patch
(Rhythm)
Patch (Rhythm)
Output
Part 1
Part 2
Part 3
Part 16
Chorus Output
Reverb
Output
Chorus
Mastering
Effect
OUTPUT
Reverb
1
2
3
4
5
MFX1
10 11 12
13 14
6
MAIN
REV
MFX Output
7
8
9
7
8
9
7
8
9
MFX2
MFX3
6
6
LR
1 2
4 5
366 8 97
10 11 12
13 14
1 5 12 3 4 5
6
7 9 7 8 9
10
11 12 11 12
13
14
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76
Using the SonicCell in Performance Mode
Procedure ....................................................................................................................
1.
From the MIDI INST screen or the Part View screen, press
[EFFECTS].
The [EFFECTS] indicator will light, and the Effect Routing
screen will appear.
fig.disp-PerformEfxSW01
2.
Turn [CURSOR/VALUE] to move the cursor to the
parameter that you want to edit.
3.
Press [CURSOR/VALUE].
4.
Turn [CURSOR/VALUE] to move the cursor to the
parameter that you want to edit.
5.
Press [CURSOR/VALUE] to highlight the value.
If there is a “SELECT” indicator for the value field, you can
press [CURSOR/VALUE] to move to the editing screen for
that parameter.
6.
Turn [CURSOR/VALUE] to edit the value, then press
[CURSOR/VALUE].
7.
When you’ve finished editing, press [EXIT].
The Part View screen will appear.
Menu screens during effect editing ................................................................................
From the Effect Routing screen, press [MENU] to
access the Menu screen.
The Menu screen is structured as shown in the
illustration at right. You can switch between screens by
turning [CURSOR/VALUE] to the right or left.
Press [MENU] once again to return to the Effect
Routing screen.
Parameter Value Explanation
FX1–FX3
(MFX1–MFX3)
OFF, ON Specifies whether MFX 1–3 will be used (ON) or not used (OFF).
CHO
(Chorus Switch)
OFF, ON Specifies whether chorus will be used (ON) or not used (OFF).
REV
(Reverb Switch)
OFF, ON Specifies whether Reverb will be used (ON) or not used (OFF).
MST
(Mastering Effect Switch)
OFF, ON Specifies whether Mastering Effect will be used (ON) or not used (OFF).
CTRL1–CTRL3
(MFX1–3 Control)
Make settings for controlling the multi-effects via MIDI.
Press [CURSOR/VALUE] to access the MFX 1–3 Control screen (p. 81).
Write
(Performance Write)
Saves the current performance as user data.
Press [CURSOR/VALUE] to access the Performance Name screen (p. 73).
System
Press [CURSOR/VALUE] to access the System screen (p. 176).
Utility
Press [CURSOR/VALUE] to access the Utility screen (p. 182).
Demo Play
When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.
SRX Info
(SRX Information)
Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).
Version
(Version Information)
Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).
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Using the SonicCell in Performance Mode
Selecting the item to edit (Effect Routing screen)
Parameter Explanation
Part
(Part Output)
Edits the part settings.
By moving the cursor to and pressing [CURSOR/VALUE] you can move to the Part Edit screen
(p. 69).
F1–F3
(MFX1–MFX3)
Edits the multi-effect 1--3 settings.
Press [CURSOR/VALUE] to access the MFX1–3 screen (p. 78).
F1–F3
(MFX1–MFX3 Output)
Edits output-related settings for multi-effects 1–3.
By moving the cursor to and pressing [CURSOR/VALUE] you can move to the MFX1–3 Output
screen (p. 78).
C
(Chorus)
Edits the chorus settings.
Press [CURSOR/VALUE] to access the Chorus screen (p. 78).
C
(Chorus Output)
Edits output-related settings for chorus.
By moving the cursor to and pressing [CURSOR/VALUE] you can move to the Chorus Output
screen (p. 79).
R
(Reverb)
Edits the reverb settings.
Press [CURSOR/VALUE] to access the Reverb screen (p. 79).
R
(Reverb Output)
Edits output-related settings for reverb.
By moving the cursor to and pressing [CURSOR/VALUE] you can move to the Reverb Output
screen (p. 79).
M
(Mastering Effect)
Edits the mastering effect settings.
Press [CURSOR/VALUE] to access the Mastering Effect screen (p. 181).
STRCT
(MFX Structure)
Specifies how MFX 1–3 will be combined.
Press [CURSOR/VALUE] to access the MFX Structure screen (p. 80).
SRC
(Effect Source)
Selects how effects will operate.
Press [CURSOR/VALUE] to access the Effect Source screen (p. 80).
If you’ve set MFX3 Location (p. 149) to “Input FX” in the In/Out Routing (p. 144), you won't be able to use MFX3 as a
performance effect.
In this case, the MFX3 indication in the Effect Routing screen will be as follows.
* MFX3-related settings will be displayed in screens other than the Effect Routing screen, and you'll be able to edit the values,
but this will not affect the performance as long as MFX3 Location is set to Input FX.
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Using the SonicCell in Performance Mode
MFX1–3 screens ...........................................................................................................
MFX1–3 Output screens................................................................................................
Chorus screen...............................................................................................................
Editing the multi-effects related settings (MFX1–3/MFX1–3 Output screens)
Parameter Value Explanation
00: THRU–78: SYMRESONANCE
(MFX Type)
Selects the types of multi-effects that MFX1--MFX3 will use.
Choose “00: THRU” if you don’t want to apply a multi-effect.
Parameters for each MFX type Edit the parameters for the selected MFX type.
Refer to “Multi-Effects Parameter (MFX1–3, MFX)” (p. 192).
Parameter Value Explanation
Output Level
0–127 Adjusts the volume of the sound that has passed through the multi-effects.
If you're applying a multi-effect, this specifies the depth of the multi-effect. If you're
not applying a multi-effect, this specifies the volume of the original sound.
Chorus Send Level
0–127 Adjusts the amount of chorus for the sound that passes through multi-effects. If you
don’t want to add the Chorus effect, set it to “0.’
Reverb Send Level
0–127 Adjusts the amount of reverb for the sound that passes through multi-effects. If you
don’t want to add the Reverb effect, set it to “0.”
Chorus-related settings (Chorus/Chorus Output screen)
Parameter Value Explanation
00: OFF–03: GM2 CHORUS
(Chorus Type)
Selects the types of chorus.
Choose “00: OFF” if you don’t want to apply a chorus.
Parameters for each chorus type Edit the parameters for the selected chorus type.
Refer to “Chorus Parameters” (p. 219).
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Using the SonicCell in Performance Mode
Chorus Output screen ...................................................................................................
Reverb screen...............................................................................................................
Reverb Output screen ...................................................................................................
Parameter Value Explanation
Output Level
0–127 Adjusts the volume of the sound that has passed through chorus.
Output Select
MAIN, REV,
M+R
Specifies how the sound routed through chorus will be output.
MAIN:
Output to the OUTPUT jacks in stereo.
REV:
Output to reverb in mono.
M+R:
Output to the OUTPUT jacks in stereo, and to reverb in mono.
Reverb-related settings (Reverb/Reverb Output screen)
Parameter Value Explanation
00: OFF–03: GM2 REVERB
(Chorus Type)
Selects the types of reverb.
Choose “00: OFF” if you don’t want to apply a reverb.
Parameters for each reverb type Edit the parameters for the selected reverb type.
Refer to “Reverb Parameters” (p. 220).
Parameter Value Explanation
Output Level
0–127 Adjusts the volume of the sound that has passed through reverb.
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Using the SonicCell in Performance Mode
Changing how the multi-effects are combined (MFX Structure screen)
Parameter Value Explanation
MFX Structure
TYPE01–
TYPE16
Specify how MFX1–3 will be connected.
When TYPE05–TYPE10 is selected, the SonicCell can play a maximum of 64
sounds simultaneously.
Selecting how effects will operate (Effect Source screen)
Parameter Value Explanation
MFX1 Source
PFM, P1–P16
Selects the MFX1 settings that will be used by the performance.
If you wish to use the performance settings, select “PFM.”
If you wish to use the settings of the patch/rhythm set assigned to one of the parts,
select the part number (1–16).
MFX2 Source
PFM, P1–P16
Selects the MFX2 settings that will be used by the performance.
If you wish to use the performance settings, select “PFM.”
If you wish to use the settings of the patch/rhythm set assigned to one of the parts,
select the part number (1–16).
MFX3 Source
PFM, P1–P16
Selects the MFX3 settings that will be used by the performance.
If you wish to use the performance settings, select “PFM.”
If you wish to use the settings of the patch/rhythm set assigned to one of the parts,
select the part number (1–16).
Chorus Source
PFM, P1–P16
Selects the chorus settings that will be used by the performance.
If you wish to use the performance settings, select “PFM.”
If you wish to use the settings of the patch/rhythm set assigned to one of the parts,
select the part number (1–16).
Reverb Source
PFM, P1–P16
Selects the reverb settings that will be used by the performance.
If you wish to use the performance settings, select “PFM.”
If you wish to use the settings of the patch/rhythm set assigned to one of the parts,
select the part number (1–16).
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Using the SonicCell in Performance Mode
Multi-Effects Control
If you wanted to change the volume of multi-effects sounds, the delay time of Delay, and the like, using an external MIDI device, you
would need to send System Exclusive messages-MIDI messages designed exclusively for the SonicCell. However, System Exclusive
messages tend to be complicated, and the amount of data that needs to be transmitted can get quite large.
For that reason, a number of the more typical of the SonicCell’s multi-effects parameters have been designed so they accept the use
of Control Change (or other) MIDI messages for the purpose of making changes in their values. For example, you can use the Pitch
Bend lever to change the amount of distortion, or use the keyboard’s touch to change the delay time of Delay. The parameters that
can be changed are predetermined for each type of multi-effect; among the parameters described in “Multi-Effects Parameter (MFX1–
3, MFX)” (p. 192), these are indicated by a “#.”
The function that allows you use MIDI messages to make these changes in realtime to the multi-effects parameters is called the Multi-
effects Control.
You can specify up to four controls for each multi-effect MFX 1–3.
When the multi-effects control is used, you can select the amount of control (Sens) applied, the parameter selected (Dest), and the
MIDI message used (Src).
By using the Matrix Control (p. 95) instead of the Multi-effects Control, you can also change the parameters of some popular multi-
effects in realtime.
Using MIDI to control the multi-effects (MFX1–3 Control screens)
Parameter Value Explanation
Control 1–4
Src (Source)
OFF,
CC01–CC31,
CC33–95,
PITCH BEND,
AFTERTOUCH,
SYS CTRL1–4
Sets the MIDI message used to control the multi-effects parameter with the multi-
effects control.
OFF:
Multi-effects control will not be used.
CC01–31, 33–95:
Controller numbers 1–31, 33–95
PITCH BEND:
Pitch Bend
AFTERTOUCH:
Aftertouch
SYS CTRL1–4:
Use the System Control setting (p. 179).
Control 1–4
Dest (Destination)
Refer to “Multi-
Effects Parame-
ter” (p. 192)
Sets the multi-effects parameters to be controlled with the multi-effects control. The
multi-effects parameters available for control will depend on the multi-effects type.
Control 1–4
Sens (Sensitivity)
-63–+63
Sets the amount of the multi-effects control’s effect that is applied.
If you wish to modify the selected parameter in a positive (+) direction—i.e., a high-
er value, toward the right, or faster, etc.—from its current setting, select a positive
(+) value. If you wish to modify the selected parameter in a negative (-) direction–
i.e., a lower value, toward the left, or slower, etc.—from its current setting, select a
negative (-) value. Higher numbers produce a greater amount of change.
Control Channel
1–16, OFF This determines the channel that will be used for reception when using the Multi-
effects Control to modify multi-effects parameters in real time, when the MFX1–3 Src
is set to “PFM.” Set this to “OFF” when the Multi-effects Control is not being used.
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Using the SonicCell in Patch Mode
1.
Press [MIDI INST] so its indicator is lit.
At the same time, the [PART VIEW] indicator will also
light, and the Patch Play screen will appear.
fig.disp-PartView-01
* If Sound Mode (p. 84) is set to “Performance,” the MIDI
INST screen (p. 58) will appear.
In this case, simultaneously press [MIDI INST] and [PART
VIEW] to switch to the Patch screen.
2.
Turn [CURSOR/VALUE] to move the cursor to the
parameter you want to edit.
3.
Press [CURSOR/VALUE] to highlight the value.
fig.disp-PatchPlay-top02
When you select “LIST” or “PATCH” and press [CURSOR/
VALUE], an editing screen will appear.
4.
Turn [CURSOR/VALUE] to edit the value.
5.
When you’ve finished editing, press [CURSOR/VALUE].
If in Patch mode you’ve set the current patch type to “Patch,” the following screen will appear.
Viewing the Patch Play screen
If the patch type is Patch
Parameter Value Explanation
(1) Patch group
USER,
PR-A–PR-G, GM
XP-A, XP-B
Selects the patch group.
USER:
User
PR-A–PR-G:
Preset A–Preset G
GM:
General MIDI
XP-A, XP-B:
Wave Expansion Board A, Wave Expansion Board B
* It is not possible to choose XP-A, XP-B unless a wave expansion board is in-
serted in to the corresponding slot.
(2) Patch type
Patch, Rhythm Specifies whether the current part will use a patch or a rhythm set.
(3) Current part
Part1–Part 16 Selects the part (current part) that will be affected by your operations.
(4) Patch
number/name
001– Selects the patch.
(5) Category lock
,
Specifies whether the category will be locked ( ) or not locked ( ) when you
select patches.
If you lock the category, only sounds that are within the category will appear
when you select patches.
(6) Patch category
- - - –CMB Switches the category.
(7) LIST
Press [CURSOR/VALUE] to access the Patch List screen (p. 85, p. 86).
(8) EDIT
Press [CURSOR/VALUE] to access the Patch Edit screen (p. 89).
(9) Preview
,
If you switch the preview icon ( ) to ( ), you’ll be able to hear a preview
sound played by that patch.
The system Preview setting (p. 179) lets you specify how the preview will be
sounded.
(1)
(7)
(2) (3)
(8) (9)
(4)
(5)(
6)
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Using the SonicCell in Patch Mode
If in Patch mode you’ve set the current patch type to “Rhythm,” the following screen will appear.
fig.disp-PatchPlay-r
If the patch type is Rhythm Set
Parameter Value Explanation
(1) Rhythm Set group
USER, PRST,
GM, XP-A, XP-B
Selects the rhythm set group.
USER:
User
PRST:
Preset
GM:
General MIDI
XP-A, XP-B:
Wave Expansion Board A, Wave Expansion Board B
* It is not possible to choose XP-A, XP-B unless a wave expansion board is inserted
in to the corresponding slot.
(2) Patch type
Patch, Rhythm Specifies whether the current part will use a patch or a rhythm set.
(3) Patch mode receive
channel
1–16 Specifies the channel of MIDI messages that will be received from an external MIDI
device.
(4) Rhythm Set
number/name
001– Selects the rhythm set.
(5) Editing key
A0–C8 Within the currently selected rhythm set, selects the key that you’ll be editing.
(6) LIST
Press [CURSOR/VALUE] to access the Rhythm Set List screen (p. 87).
(7) EDIT
Press [CURSOR/VALUE] to access the Rhythm Edit screen (p. 118).
(8) Preview
,
If you switch the preview icon ( ) to ( ), you’ll be able to hear a preview sound
played by that rhythm set.
The system Preview setting (p. 179) lets you specify how the preview will be
sounded.
(1)
(6)
(2) (3)
(7) (8)
(4)
(5)
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Using the SonicCell in Patch Mode
1.
Press [MIDI INST] so its indicator is lit.
The Patch Play screen will appear.
If the Sound Mode is set to “Performance,” the MIDI INST screen (p. 58) will appear.
2.
Press [MENU].
The Patch Menu screen will appear.
The Patch Menu screen is structured as shown in the
illustration at right. You can switch between screens
by turning [CURSOR/VALUE] to the right or left.
3.
Turn [CURSOR/VALUE] to move the cursor to the
parameter you want to edit.
4.
Press [CURSOR/VALUE] to access the corresponding screen.
This specifies the mode of the MIDI sound module.
The current mode is highlighted.
1.
Turn [CURSOR/VALUE] to move the cursor, and press
[CURSOR/VALUE] to specify the mode.
If you select “Patch” and press [CURSOR/VALUE], one of
the following screens will appear depending on the Patch
type setting (p. 82, p. 83).
If you select “Performance” and press [CURSOR/VALUE],
the following screen will appear.
Viewing the menu screen (Patch Menu screen)
Parameter Explanation
Tone Switch 1–4
Used to specify whether tones 1–4 will be used (ON) or not used (OFF).
Snd (Sound) Mode
Lets you switch between Patch mode and Performance mode.
Press [CURSOR/VALUE] to access the Sound Mode screen.
Patch Init
(Patch Initialize)
Initializes the settings of the current patch (p. 115).
Write
(Patch Write)
Saves the current patch as user data.
Press [CURSOR/VALUE] to access the Patch Name screen (p. 116).
System
Press [CURSOR/VALUE] to access the System screen (p. 176).
Utility
Press [CURSOR/VALUE] to access the Utility screen (p. 182).
Demo Play
When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.
SRX Info
(SRX Information)
Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).
Version
(Version Information)
Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).
Switching the sound mode (Sound Mode screen)
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85
Using the SonicCell in Patch Mode
You can choose the patch from a list that’s arranged by category.
* When the power is turned on, the Patch List (Ctg) screen is selected.
1.
Display the Patch Play screen.
2.
Select “LIST” and press [CURSOR/VALUE].
The Patch List (Ctg) screen will appear.
fig.disp-PatchL-Ctg
* If the Patch List (Grp) screen was displayed last, the Patch
List (Grp) screen will appear.
In this case, press [MENU] to access the Group Select
screen, select “CATEG LIST,” then press [CURSOR/
VALUE] to access the Patch List (Ctg) screen.
3.
Turn [CURSOR/VALUE] to select a patch, and press
[CURSOR/VALUE].
The patch will change, and you’ll be returned to the Part
View screen.
Menu screen.................................................................................................................
From the Patch List (Ctg) screen, press [MENU] to access the Category Select screen.
Press [MENU] once again to return to the Patch List (Ctg) screen.
Selecting patches from a patch list
Selecting patches from a patch list by category (Patch List (Ctg) screen)
Parameter Explanation
PNO, KBD, GTR, BAS, ORC,
BRS, SYN, VCL, WLD
Changes the category (major classification) and returns to the patch list screen organized by cate-
gory.
You can change the category by moving the cursor to the currently selected category (at the top of
the screen) and pressing [CURSOR/VALUE].
Major
Classification
Category
PNO:
AC.Piano, EL.Piano
KBD:
Keyboards, Bell, Mallet, Organ, Accordion, Harmonica
GTR:
AC.Guitar, EL.Guitar, Dist.Guitar
BAS:
Bass, Synth Bass
ORC:
Strings, Orchestra, Hit&Stab
BRS:
Wind, Flute, AC.Brass, Synth Brass, Sax
SYN:
Hard Lead, Soft Lead, Techno Synth, Pulsating, Synth FX, Other Synth
VCL:
Bright Pad, Soft Pad, Vox
WLD:
Plucked, Ethnic, Fretted, Percussion, Sound FX, Beat&Groove, Drums, Combination
GROUP LIST
Press [CURSOR/VALUE] to access the Patch List (Grp) screen (p. 86).
* Once you move to the Patch List (Grp) screen, the Patch List (Grp) screen will appear when you
select “LIST” in the Patch Play screen.
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Using the SonicCell in Patch Mode
You can choose the patch from a list that’s arranged by group, such as USER or expansion board.
* When the power is turned on, the Patch List (Ctg) screen is selected.
1.
Display the Patch Play screen.
2.
Select “LIST” and press [CURSOR/VALUE].
The Patch List (Ctg) screen will appear.
* If the Patch List (Grp) was displayed last, the Patch List
(Grp) screen will appear. Proceed to step 5.
3.
Press [MENU] to access the Category Select screen.
4.
Choose “GROUP LIST” and press [CURSOR/VALUE].
The Patch List (Grp) screen will appear.
fig.disp-PatchL-Grp
5.
Turn [CURSOR/VALUE] to select a patch, and press
[CURSOR/VALUE].
The patch will change, and you’ll be returned to the Patch
Play screen.
Menu screen.................................................................................................................
From the Patch List (Grp) screen, press [MENU] to access the Group Select screen.
Press [MENU] once again to return to the Patch List (Grp) screen.
Selecting patches from a patch list by group (Patch List (Grp) screen)
Parameter Explanation
USR, A–G, GM, EXA, EXB
Changes the group and returns to the patch list by group screen.
USR:
User
A–G:
Preset A–Preset G
GM:
General MIDI
EXA, EXB:
Wave Expansion Board A, Wave Expansion Board B
* It is not possible to choose EXA, EXB unless a wave expansion board is inserted in to the corre-
sponding slot.
CATEG (Category) LIST
Press [CURSOR/VALUE] to access the Patch List (Ctg) screen (p. 85).
* Once you move to the Patch List (Ctg) screen, the Patch List (Ctg) screen will appear when you
select “LIST” in the Patch Play screen.
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Using the SonicCell in Patch Mode
If the patch type is “Rhythm,” you can choose a rhythm set from a list.
1.
Display the Patch Play screen.
2.
Select “LIST” and press [CURSOR/VALUE].
Rhythm Set List screen will appear.
fig.disp-RhythmList
3.
Turn [CURSOR/VALUE] to select a rhythm set, and press
[CURSOR/VALUE].
The patch will change, and you’ll be returned to the Patch
Play screen.
Menu screen.................................................................................................................
From the Rhythm Set List screen, press [MENU] to access the Group Select screen.
Press [MENU] once again to return to the Rhythm Set List screen.
Selecting a rhythm set from a list (Rhythm Set List screen)
Parameter Explanation
USR, PRESET, GM, EXA, EXB
Changes the group and returns to the patch list by group screen.
USR:
User
PRESET:
Preset
GM:
General MIDI
EXA, EXB:
Wave Expansion Board A, Wave Expansion Board B
* It is not possible to choose EXA, EXB unless a wave expansion board is inserted in to the corre-
sponding slot.
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Using the SonicCell in Patch Mode
1.
Press [MIDI INST].
[MIDI INST] and [PART VIEW] will light, and the Patch
Play screen will appear.
2.
Turn [CURSOR/VALUE] to select “PATCH,” then press
[CURSOR/VALUE].
The Patch Edit screen will appear.
fig.disp-PatchEdit01
3.
Turn [CURSOR/VALUE] to select the item you want to edit,
then press [CURSOR/VALUE].
The editing screen for the selected item will appear.
4.
Turn [CURSOR/VALUE] to select the parameter you want
to edit, then press [CURSOR/VALUE].
The value of the selected parameter will be highlighted.
5.
Turn [CURSOR/VALUE] to edit the value, then press
[CURSOR/VALUE].
Menu screens during patch editing ................................................................................
If you press [MENU] while editing a patch, the menu
screen will appear.
The Menu screen is structured as shown in the
illustration at right. You can switch between screens
by turning [CURSOR/VALUE] to the right or left.
Editing patches (Patch Edit screen)
Parameter Explanation
Tone Select 1–4
Changes the current tone (the one targeted for editing), and returns to the previous screen.
Tone Switch 1–4
Used to specify whether tones 1–4 will be used (ON) or not used (OFF).
Tone Copy
Copies the settings of a patch’s tone to one of the tones of the currently selected patch.
Press [CURSOR/VALUE] to access the Patch Tone Copy screen (p. 115).
Patch Init
(Patch Initialize)
Returns the current patch settings to their initial values (p. 115).
Write
(Patch Write)
Saves the current patch as user data.
Press [CURSOR/VALUE] to access the Patch Name screen (p. 116).
System
Press [CURSOR/VALUE] to access the System screen (p. 176).
Utility
Press [CURSOR/VALUE] to access the Utility screen (p. 182).
Demo Play
When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.
SRX Info
(SRX Information)
Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).
Version
(Version Information)
Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).
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Using the SonicCell in Patch Mode
Patch Edit screen ..........................................................................................................
The Patch Edit screen is organized as follows.
You can turn [CURSOR/VALUE] to the right or left to switch between screens.
* If the Str Type (p. 93) is set to any value other than 1, two screens will be shown for WG–OUT.
Parameter Value Explanation
GENERAL
Edits overall settings for the entire patch.
Press [CURSOR/VALUE] to access the Patch General screen (p. 90).
STRUCTURE
Selects the combination of tones.
Press [CURSOR/VALUE] to access the Patch Structure screen (p. 93).
MATRIX CTRL (Control)
1/2/3/4
Specifies matrix control settings.
Press [CURSOR/VALUE] to access the Patch Mtrx Ctrl 1/2/3/4 screen (p. 95).
Tone
1&2, 3&4 Selects either 1 & 2 or 3 & 4 as the combination of tones that will be shown in the
screen.
WG
Edits waveform-related settings.
Press [CURSOR/VALUE] to access the Patch WG screen (p. 98).
WG
(Pitch Envelope)
Edits pitch envelope settings.
By moving the cursor to and pressing [CURSOR/VALUE] you can move to the
Patch Pitch Env screen (p. 101).
TVF
Edits TVF settings.
Press [CURSOR/VALUE] to access the Patch TVF screen (p. 102).
TVF
(TVF Envelope)
Edits TVF envelope settings.
By moving the cursor to and pressing [CURSOR/VALUE] you can move to the
Patch TVF Env screen (p. 104).
TVA
Edits TVA settings.
Press [CURSOR/VALUE] to access the Patch TVA screen (p. 105).
TVA
(TVA Envelope)
Edits TVA envelope settings.
By moving the cursor to and pressing [CURSOR/VALUE] you can move to the
Patch TVA Env screen (p. 107).
OUT
(Output)
Edits settings for the patch/tone output.
Press [CURSOR/VALUE] to access the Patch Output screen (p. 108).
LFO 1/2
Edits LFO1,2 settings.
Press [CURSOR/VALUE] to access the Patch LFO 1/2 screen (p. 109).
LFOS
(Step LFO)
Edits step LFO settings.
Press [CURSOR/VALUE] to access the Patch Step LFO screen (p. 112).
TMT
(Tone Mix Table)
Specifies how the tones will be heard.
Press [CURSOR/VALUE] to access the Patch TMT screen (p. 112).
CTRL
(Control)
Edits controller-related settings.
Press [CURSOR/VALUE] to access the Patch Ctrl screen (p. 114).
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Using the SonicCell in Patch Mode
Overall settings for the entire patch (Patch General screen)
Parameter Value Explanation
Ctg
(Category)
refer to “Patch
Category” (p. 63)
Specifies the type (category) of the patch.
Level
0–127 Specifies the volume of the Patch.
* You can specify the level of each Tone in a Patch using the Tone Level (TVA p. 105).
Pan
L64–63R
Sets the stereo position of the Patch. L64 pans the Patch all the way to the left, 0 is center
and 63R pans it hard right.
* You can specify the pan setting for each Tone in a Patch using the Tone Pan (TVA p. 106).
* While each Tone in a Patch has its own Pan position, the Patch pan setting shifts the entire
Patch—including all of its Tones—leftward or rightward
Priority
LAST, LOUDEST
This determines how notes will be managed when the maximum polyphony is exceeded
(128 voices).
LAST:
The last-played voices will be given priority, and currently sounding notes
will be turned off in order, beginning with the first-played note.
LOUDEST:
The voices with the loudest volume will be given priority, and currently
sounding notes will be turned off, beginning with the lowest-volume voice.
Octave Shift
-3–+3 Adjusts the pitch of the patch’s sound up or down in units of an octave (+/-3 octaves).
Coarse Tune
-48–+48 Adjusts the pitch of the patch’s sound up or down in semitone steps (+/-4 octaves).
Fine Tune
-50–+50 Adjusts the pitch of the patch’s sound up or down in 1-cent steps (+/-50 cents).
You can use matrix control to modify this. (p. 95)
Strech Tune
(Strech Tune
Depth)
OFF, 1–3
This setting allows you to apply “stretched tuning” to the patch. (Stretched tuning is a system
by which acoustic pianos are normally tuned, causing the lower range to be lower and the
higher range to be higher than the mathematical tuning ratios would otherwise dictate.) With
a setting of “OFF,” the patch’s tuning will be equal temperament. A setting of “3” will pro-
duce the greatest difference in the pitch of the low and high ranges.
The diagram shows the pitch change relative to equal temperament that will occur in the low
and high ranges. This setting will have a subtle effect on the way in which chords resonate.
Analog Feel
(Analog Feel
Depth)
0–127
Specifies the depth of 1/f modulation that is to be applied to the patch. (1/f modulation is
a pleasant and naturally-occurring ratio of modulation that occurs in a babbling brook or
rustling wind.)
By adding this “1/f modulation,” you can simulate the natural instability characteristic of an
analog synthesizer.
Cutoff Offset
-63–+63
Cutoff Offset alters the cutoff frequency of the overall patch, while preserving the relative
differences between the cutoff frequency values set for each tone in the Cutoff Frequency (p.
102).
This value is added to the cutoff frequency value of a tone, so if the cutoff frequency value
of any tone is already set to “127” (maximum), positive “+” settings here will not produce
any change.
1
2
3
OFF
2
1
OFF
3
High note range
Pitch difference from
equal temperament Parameter value
Low note range
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Using the SonicCell in Patch Mode
Resonance
Offset
-63–+63
Resonance Offset alters the resonance of the overall patch, while preserving the relative dif-
ferences between the resonance values set for each tone in the Resonance (p. 103).
*
Resonance:
emphasizes the overtones in the region of the cutoff frequency, adding char-
acter to the sound.
This value is added to the resonance value of a tone, so if the resonance value of any tone
is already set to “127” (maximum), positive “+” settings here will not produce any change.
Attack Offset
(Attack Time
Offset)
-63–+63
Attack Offset alters the attack time of the overall patch, while preserving the relative differ-
ences between the attack time values set for each tone in the A-Env Time 1 (p. 107), F-Env
Time 1 (p. 105).
*
Attack Time:
The time it takes for a sound to reach maximum volume after the key is
pressed and sound begun.
This value is added to the attack time value of a tone, so if the attack time value of any
tone is already set to “127” (maximum), positive “+” settings here will not produce any
change.
Release Offset
(Release Time
Offset)
-63–+63
Release Offset alters the release time of the overall patch, while preserving the relative dif-
ferences between the release time values set for each tone in the A-Env Time 4 (p. 107), F-
Env Time 4 (p. 105).
*
Release Time:
The time from when you take your finger off the key until the sound disappears.
This value is added to the release time value of a tone, so if the release time value of any
tone is already set to “127” (maximum), positive “+” settings here will not produce any
change.
Velocity Sens
(Velocity Sensi-
tivity Offset)
-63–+63
Velocity Sensitivity Offset alters the Velocity Sensitivity of the overall patch while preserving
the relative differences between the Velocity Sensitivity values set for each tone in the param-
eters below.
Cutoff V-Sens (p. 103)
Level V-Sens (p. 105)
*
Velocity:
Pressure with which the key is pressed.
This value is added to the velocity sensitivity value of a tone, so if the velocity sensitivity
value of any tone is already set to “+63” (maximum), positive “+” settings here will not
produce any change.
Mono/Poly
MONO, POLY
Specifies whether the patch will play polyphonically (POLY) or monophonically (MONO).
The “MONO” setting is effective when playing a solo instrument patch such as sax or flute.
MONO:
Only the last-played note will sound.
POLY:
Two or more notes can be played simultaneously.
Legato Switch
OFF, ON
This setting specifies whether the Legato Switch will
be used (ON) or not (OFF).
Legato Switch is valid when the Mono/Poly parame-
ter is set to “MONO.” With the Legato Switch “ON,”
pressing a key while continuing to press a previous
key causes the note to change pitch to the pitch of the
most recently pressed key, sounding all the while.
This creates a smooth transition between notes, which
is effective when you wish to simulate the hammering-
on and pulling-off techniques used by a guitarist.
Let’s say you have the Legato
Switch set to “ON,” and the
Legato Retrigger set to “OFF.”
When you try to sound a legato
(by pressing a higher key while a
lower key is held down), the pitch
may sometimes not be able to rise
all the way to the intended pitch
(stopping instead at an
intermediate pitch). This can occur
because the limit of pitch rise, as
determined at the wave level, has
been exceeded.
Additionally, if differing upper
pitch limits are used for the waves
of a Patch that uses multiple tones,
it may stop being heard in MONO.
When making large pitch changes,
set the Legato Retrigger to “ON.”
Legato Retriger
(Retrigger)
OFF, ON
The setting determines whether sounds are replayed
(ON) or not (OFF) when performing legato.
The Legato Retrigger is valid when the Mono/Poly is
set to “MONO” and the Legato Switch is set to
“ON.” Normally you will leave this parameter “ON.”
When “OFF,” when one key is held down and anoth-
er key is then pressed, only the pitch changes, without
the attack of the latter key being played. Set this to
“OFF” when performing wind and string phrases or
when using modulation with the mono synth key-
board sound.
Parameter Value Explanation
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Using the SonicCell in Patch Mode
Porta Sw
(Portamento
Switch)
OFF, ON
Specifies whether the portamento effect will be applied (ON) or not (OFF).
*
Portamento
is an effect which smoothly changes the pitch from the first-played key to the
next-played key. By applying portamento when the Mono/Poly is “MONO,” you can sim-
ulate slide performance techniques on a violin or similar instrument.
Porta Mode
(Portamento
Mode)
NORMAL,
LEGATO
Specifies the performance conditions for which portamento will be applied.
NORMAL:
Portamento will always be applied.
LEGATO:
Portamento will be applied only when you play legato (i.e., when you press
the next key before releasing the previous key).
Porta Type
(Portamento
Type)
RATE, TIME
Specifies the type of portamento effect.
RATE:
The time it takes will depend on the distance between the two pitches.
TIME:
The time it takes will be constant, regardless of how far apart in pitch the notes are.
Porta Start
(Portamento
Type)
PITCH, NOTE When another key is pressed during a pitch change produced by portamento, a new pitch
change will begin. This setting specifies the pitch at which the change will begin.
Porta Time
(Portamento
Time)
0–127 When portamento is used, this specifies the time over which the pitch will change. Higher
settings will cause the pitch change to the next note to take more time.
Part Mod Sw
(Part Modulation
Depth Switch)
OFF, ON Specifies whether the part’s modulation depth range setting (the value specified by RPN) will
be enabled (ON) or disabled (OFF).
Parameter Value Explanation
C5
D4
C4
press D4 key
Pitch
Time
press C4 key
press C5 key
C5
D4
C4
press D4 key
Pitch
Time
press C4 key
press C5 key
PITCH:
Starts a new portamento when another key is pressed while the pitch
is changing.
NOTE:
Portamento will begin anew from the pitch where the current change
would end.
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93
Using the SonicCell in Patch Mode
Selecting how tones are combined (Patch Structure screen)
Parameter Value Explanation
Str (Structure) Type 1&2, 3&4
1–10
Determines how Tone 1 and 2, and Tone 3 and 4 are connected.
The displayed symbols have the following meanings.
B:
Booster
R:
Ring Modulator
Booster 1&2, 3&4
0, +6, +12, +18 When a Structure Type of TYPE 3 or TYPE 4 is selected, you can adjust the
depth of the booster.
Higher settings will produce more distortion.
With this type, tones 1 and 2 (or 3 and 4) are independent. Use this type when
you want to preserve PCM sounds or create and combine sounds for each
tone.
This type stacks the two filters together to intensify the characteristics of the fil-
ters. The TVA for tone 1 (or 3) controls the volume balance between the two
tones.
This type mixes the sound of tone 1 (3) and tone 2 (4), applies a filter, and
then applies a booster to distort the waveform.
This type applies a booster to distort the waveform, and then combines the two
filters. The TVA for tone 1 (or 3) controls the volume balance between the two
tones and adjusts booster level.
This type uses a ring modulator to create new overtones, and combines the
two filters. The tone 1 (3) TVA will control the volume balance of the two tones,
adjusting the depth of ring modulator.
This type uses a ring modulator to create new overtones, and in addition mixes
in the sound of tone 2 (4) and stacks the two filters. Since the ring-modulated
sound can be mixed with tone 2 (4), tone 1 (3) TVA can adjust the amount of
the ring-modulated sound.
TONE 1 (3)
TONE 2 (4)
TVATVF
WG
WG TVF TVA
Type 1
TONE 1 (3)
TONE 2 (4)
TVA TVF
WG
WG TVF TVA
Type 2
TONE 1 (3)
TONE 2 (4)
TVA TVF
WG
WG TVF TVA
B
Type 3
TONE 1 (3)
TONE 2 (4)
TVA TVF
WG
WG TVF TVA
B
Type 4
TONE 1 (3)
TONE 2 (4)
R
Type 5
TVA TVF
WG
WG TVF TVA
TONE 1 (3)
TONE 2 (4)
R
Type 6
TVA TVF
WG
WG TVF TVA
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Using the SonicCell in Patch Mode
This type applies a filter to tone 1 (3) and ring-modulates it with tone 2 (4) to
create new overtones.
This type sends the filtered tone 1 (3) and tone 2 (4) through a ring modulator,
and then mixes in the sound of tone 2 (4) and applies a filter to the result.
This type passes the filtered sound of each tone through a ring modulator to
create new overtones. The tone 1 (3) TVA will control the volume balance of
the two tones, adjusting the depth of ring modulator.
This type passes the filtered sound of each tone through a ring modulator to
create new overtones, and also mixes in the sound of tone 2 (4). Since the ring-
modulated sound can be mixed with tone 2 (4), tone 1 (3) TVA can adjust the
amount of the ring-modulated sound.
When TYPE 2–10 is selected and one tone of a pair is turned off, the other tone will be sounded as TYPE 1 regardless of the
displayed setting.
If you limit the keyboard area in which a tone will sound (Keyboard Range p. 112, p. 113) or limit the range of velocities for
which it will sound (Velocity Range p. 113), the result in areas or ranges where the tone does not sound is just as if the tone
had been turned off. This means that if TYPE 2–10 is selected and you create a keyboard area or velocity range in which one
tone of a pair does not sound, notes played in that area or range will be sounded by the other tone as TYPE 1 regardless of
the displayed setting.
Ring Modulator
A ring modulator multiplies the waveforms of two tones with each oth-
er, generating many new overtones (in harmonic partials) which were
not present in either waveform. (Unless one of the waveforms is a sine
wave, evenly-spaced frequency components will not usually be gen-
erated.) As the pitch difference between the two waveforms changes
the harmonic structure, the result will be an unpitched metallic sound.
This function is suitable for creating metallic sounds such as bells.
Booster
The Booster is used to distort the incoming signal.
In addition to using this to create distortion, you can use the wave-
form (WG1) of one of the tones as an LFO which shifts the other
waveform (WG2) upward or downward to create modulation similar
to PWM (pulse width modulation). This parameter works best when
you use it in conjunction with the Wave Gain (p. 98).
Parameter Value Explanation
TONE 1 (3)
TONE 2 (4)
TVATVF
WG
WG TVF TVA
R
Type 7
TONE 1 (3)
TONE 2 (4)
R
Type 8
TVATVF
WG
WG TVF TVA
TONE 1 (3)
TONE 2 (4)
TVATVF
WG
WG TVF TVA
R
Type 9
TONE 1 (3)
TONE 2 (4)
TVATVF
WG
WG TVF TVA
R
Type 10
Booster level
TVA
WG1
WG2
Booster
Adds to WG1
Shift in waveform by WG1
Distorted area of the
Waveform changes
WG2
Uses WG1 as LFO Adjusts WG1 output
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95
Using the SonicCell in Patch Mode
Matrix Control
Ordinarily, if you wanted to change tone parameters using an external MIDI device, you would need to send System Exclusive
messages-MIDI messages designed exclusively for the SonicCell. However, System Exclusive messages tend to be complicated, and
the amount of data that needs to be transmitted can get quite large.
For that reason, a number of the more typical of the SonicCell’s tone parameters have been designed so they accept the use of
Control Change (or other) MIDI messages for the purpose of making changes in their values. This provides you with a variety of
means of changing the way patches are played. For example, you can use the Pitch Bend lever to change the LFO cycle rate, or use
the keyboard’s touch to open and close a filter.
The function which allows you use MIDI messages to make these changes in realtime to the tone parameters is called the “Matrix
Control.” Up to four Matrix Controls can be used in a single patch.
To use the Matrix Control, specify which MIDI message (Src) will be used to control which parameter (Dest), and how greatly (Sns),
and the tone to which the effect is applied (Tone).
Settings for matrix control (Patch Mtrx Ctrl1–4 screens)
Parameter Value Explanation
Src
(Control Source)
Sets the MIDI message used to change the tone parameter with the Matrix Control.
OFF:
Matrix control will not be used.
CC01–31, 33–95:
Controller numbers 1–31, 33–95
PITCH BEND:
Pitch Bend
AFTERTOUCH:
Aftertouch
SYS CTRL1–4:
MIDI messages used as common matrix controls.
VELOCITY:
Velocity (pressure you press a key with)
KEYFOLLOW:
Keyfollow (keyboard position with C4 as 0)
TEMPO:
The system tempo (p. 177) or the tempo of an external MIDI sequencer.
LFO1:
LFO 1
LFO2:
LFO 2
PITCH ENV:
Pitch envelope
TVF ENV:
TVF envelope
TVA ENV:
TVA envelope
For more information about Control Change messages, please refer to “MIDI Implementation” (p.
246).
Velocity and Keyfollow correspond to Note messages.
Although there are no MIDI messages for LFO 1 through TVA Envelope, they can be used as Matrix
Control. In this case, you can change the tone settings in realtime by playing patches.
If you want to use common controllers for the entire SonicCell, select “SYS CTRL1”–”SYS
CTRL4.” MIDI messages used as System Control 1–4 are set with the Src1–4 (p. 179).
There are parameters that determine whether or not Pitch Bend, Controller Number 11 (Expression)
and Controller Number 64 (Hold 1) are received (p. 114). When these settings are “ON,” and the
MIDI messages are received, then when any change is made in the settings of the desired
parameter, the Pitch Bend, Expression, and Hold 1 settings also change simultaneously. If you want
to change the targeted parameters only, then set these to “OFF.”
There are parameters that let you specify whether specific MIDI messages will be received for
each channel in a performance (p. 72). When a patch with Matrix Control settings is assigned
to a part, confirm that any MIDI messages used for the Matrix Control will be received. If the
SonicCell is set up such that reception of MIDI messages is disabled, then the Matrix Control will
not function.
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Using the SonicCell in Patch Mode
Dest
(Control Destination)
Matrix Control Destination selects the tone parameter that is to be controlled when using the Matrix
Control. The following parameters can be controlled. When not controlling parameters with the Ma-
trix Control, set this to “OFF.” Up to four parameters can be specified for each Matrix Control, and
controlled simultaneously.
In this manual, Parameters that can be controlled using the Matrix Control are marked with a “
.”
If you’re not using Matrix Control
OFF:
Matrix Control will not be used.
Changing the Pitch
PITCH:
Changes the pitch.
Opening and Closing the Filter
CUTOFF:
Changes the cutoff frequency.
RESONANCE:
Emphasizes the overtones in the region of the cutoff frequency, adding
character to the sound.
Changing the Volume and Pan
LEVEL:
Changes the volume level.
PAN:
Changes the pan.
Changing How the Effects Are Applied
OUTPUT LEVEL:
Changes the volume of output levels.
CHORUS SEND:
Changes the amount of chorus.
REVERB SEND:
Changes the amount of reverb.
Applying LFO to Modulate Sounds
LFO1/LFO2 PCH DEPTH:
Changes the vibrato depth.
LFO1/LFO2 TVF DEPTH:
Changes the wah depth.
LFO1/LFO2 TVA DEPTH:
Changes the tremolo depth.
LFO1/LFO2 PAN DEPTH:
Changes the effect that the LFO will have on pan.
LFO1/LFO2 RATE:
Changes the LFO cycle rate. Changes the speed of the LFO cycles.
The speed will not change if LFO Rate is set to “note.”
Changing the Pitch Envelope
PIT ENV A-TIME:
Changes the Env Time 1 of the pitch envelope.
PIT ENV D-TIME:
Changes the Env Time 2 and Env Time 3 of the pitch envelope.
PIT ENV R-TIME:
Changes the Env Time 4 of the pitch envelope.
Changing the TVF Envelope
TVF ENV A-TIME:
Changes the Env Time 1 of the TVF envelope.
TVF ENV D-TIME:
Changes the Env Time 2 and Env Time 3 of the TVF envelope.
TVF ENV R-TIME:
Changes the Env Time 4 of the TVF envelope.
Changing the TVF Envelope
TVA ENV A-TIME:
Changes the Env Time 1 of the TVA envelope.
TVA ENV D-TIME:
Changes the Env Time 2 and Env Time 3 of the TVA envelope.
TVA ENV R-TIME:
Changes the Env Time 4 of the TVA envelope.
Splitting Tones That Are Played
TMT
If the Matrix Control is used to split tones, set the TMT Velo Ctrl (p. 112) to “OFF,” and the TMT
Control Switch (p. 112) to “ON.”
If the Matrix Control is used to split tones, we recommend setting the Matrix Control Sens to
“+63.” Selecting a lower value may prevent switching of the tones. Furthermore, if you want to
reverse the effect, set the value to “-63.”
If you want to use matrix control to switch smoothly between tones, use the Velo Fade Lower and
Velo Fade Upper (p. 113). The higher the values set, the smoother the switch is between the
tones.
Parameter Value Explanation
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Using the SonicCell in Patch Mode
Dest
(Control Destination)
Changing the Depth of Frequency Modulation for FXM
FXM DEPTH
Changing Specific Multi-Effects Parameters
MFX CTRL1–4:
Change the parameter that was specified by MFX Control 1–4 Assign
parameter.
If you have not made the necessary settings for using the multi-effect, the multi-effect will not be
applied even if you attempt to control it as a Matrix Control destination.
Sens
(Control Sensitivity)
-63–+63
Sets the amount of the Matrix Control’s effect that is applied.
If you wish to modify the selected parameter in a positive (+) direction – i.e.,
a higher value, toward the right, or faster etc. – from its current setting, select
a positive (+) value.
If you wish to modify the selected parameter in a negative (-) direction – i.e.,
a lower value, toward the left, or slower etc. – from its current setting, select a
negative (-) value. For either positive or negative settings, greater absolute val-
ues will allow greater amounts of change.
Set this to “0” if you don’t want to apply the effect.
Sw1-T1–T4–Sw4-T1–T4
(Tone Control Switch T1–T4)
OFF, ON, REVS
Matrix Control Tone selects the tone to which the effect is applied when using
the Matrix Control.
OFF:
The effect will not be applied.
ON:
The effect will be applied.
REVS:
The effect will be applied in reverse.
Parameter Value Explanation
Cautions When Selecting a Waveform
The sounds of the SonicCell are based on complex PCM waveforms,
and if you attempt to make settings that are contrary to the type of the
original waveform, the results will not be as you expect.
The internal waveforms of the SonicCell fall into the following two
groups.
One-shot:
These waveforms contain sounds that have short decays. A one-shot
waveform records the initial rise and fall of the sound. Some of the
SonicCell’s one-shot waveforms are sounds that are complete in
themselves, such as percussive instrument sounds. The SonicCell also
contains many other one-shot waveforms that are elements of other
sounds. These include attack components such as piano-hammer
sounds and guitar fret noises.
Looped:
These waveforms include sounds with long decays as well as
sustained sounds. Loop waveforms repeatedly play back (loop) the
portion of the waveform after the sound has reached a relatively
steady state. The SonicCell’s looped waveforms also include
components of other sounds, such as piano-string resonant vibrations
and the hollow sounds of brass instruments.
The following diagram shows an example of sound (electric organ)
that combines one-shot and looped waveforms.
Cautions When Using a One-shot Waveform
It is not possible to use the envelope to modify a one-shot waveform
to create a decay that is longer than the original waveform, or to turn
it into a sustaining sound. If you were to program such an envelope,
you would be attempting to shape a portion of the sound that simply
doesn’t exist, and the envelope would have no effect.
Cautions When Using a Loop Waveform
With many acoustic instruments such as piano and sax, extreme
timbral changes occur during the first few moments of each note. This
initial attack is what defines much of the instrument’s character. For
such waveforms, it is best to use the complex tonal changes of the
attack portion of the waveform just as they are, and to use the
envelope only to modify the decay portion. If you attempt to use the
envelope to modify the attack portion as well, the characteristics of
the original waveform may prevent you from getting the sound that
you intend.
j
TVA ENV for looped
Organ waveform
(sustain portion)
Note off Time
Level
Resulting TVA ENV
change
TVA ENV for one-shot
Key-click waveform
(attack portion)
Note off
+=
Tone change stored
with the wave
Envelope
for the TVF filter
Resulting
tone change
Looped portion
Time
Level
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Using the SonicCell in Patch Mode
Patch WG screen..........................................................................................................
Waveform-related settings (Patch WG/Patch Pitch Env screen)
Parameter Value Explanation
Wave Group
INT, EXP
Selects the group for the waveform that is to be the basis of the tone.
INT:
Waveforms stored in internal memory
EXP:
Waveform stored in a Wave Expansion Board (SRX series) installed
in EXP slots.
* It’s not possible to select EXP unless a wave expansion board is inserted
into the corresponding slot.
Wave Bank
A, B
- - -
Selects the wave bank when the wave group is set to “EXP.”
A:
Wave Expansion Board A
B:
Wave Expansion Board B
* When the wave group is set to “INT,” the “- - -” message appears and you
cannot select a wave bank.
* You cannot select a wave bank of a Wave Expansion Board that is not
installed.
Wave No. L (MONO)
1–1401
Chooses the desired waveform. You can choose a separate waveform for
the SonicCell’s left and right channels.
* For mono tones, assign a waveform to the L channel. No sound will be
heard if a waveform is set for only the R channel.
* In the case of a wave from a wave expansion board, the range (number
of waveforms) will depend on the board you've selected.
Wave No. R
Wave Gain
-6, 0, +6, +12
Sets the gain (amplification) of the waveform. The value changes in 6 dB
(decibel) steps—an increase of 6 dB doubles the waveform’s gain.
If you intend to use the Booster (p. 94) to distort the waveform’s sound, set
this parameter to its maximum value.
Wave Tempo Sync
OFF, ON
When you wish to synchronize a Phrase Loop to the clock (tempo), set this
to “ON.” This is valid only when a separately sold wave expansion board
is installed, and a waveform that indicates a tempo (BPM) is selected as the
sample for a tone.
If a waveform from a wave expansion board is selected for the tone,
turning the Wave Tempo Sync parameter “ON” will cause pitch-related
settings and FXM-related settings to be ignored.
When the Wave Tempo Sync is set to “ON,” set the Tone Delay Time
(p. 100) to “0.” With other settings, a delay effect will be applied, and
you will be not be able to play as you expect.
Phrase Loop
Phrase loop refers to the repeated playback of a phrase that’s been pulled
out of a song (e.g., by using a sampler). One technique involving the use of
Phrase Loops is the excerpting of a Phrase from a pre-existing song in a cer-
tain genre, for example dance music, and then creating a new song with
that Phrase used as the basic motif. This is referred to as “Break Beats.”
FXM Switch
OFF, ON
This sets whether FXM will be used (ON) or not (OFF).
FXM
FXM (Frequency Cross Modulation) uses a specified waveform to apply fre-
quency modulation to the currently selected waveform, creating complex
overtones. This is useful for creating dramatic sounds or sound effects.
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Using the SonicCell in Patch Mode
FXM Color
1–4 Specifies how FXM will perform frequency modulation.
Higher settings result in a grainier sound, while lower settings result in a
more metallic sound.
FXM Depth
0–16 Specifies the depth of the modulation produced by FXM.
You can use matrix control to modify this. (p. 95)
Tone Delay Mode
NORM, HOLD,
OFFN, OFFD
Selects the type of tone delay.
Tone Delay
This produces a time delay between the moment a key is pressed (or re-
leased), and the moment the tone actually begins to sound. You can also
make settings that shift the timing at which each tone is sounded. This differs
from the Delay in the internal effects, in that by changing the sound qualities
of the delayed tones and changing the pitch for each tone, you can also per-
form arpeggio-like passages just by pressing one key.
You can also synchronize the tone delay time to the tempo of the external
MIDI sequencer.
If you have selected a waveform that is a decay-type sound (i.e., a sound that fades away naturally even if the key is not
released), selecting “OFFN” or “OFFD” may result in no sound being heard.
If you don’t wish to use Tone Delay, set Tone Delay to “NORM” and Tone Delay Time to “0.”
If the Str Type (p. 93) set in the range of “2”–”10,” the output of tones 1 and 2 will be combined into tone 2, and the output of
tones 3 and 4 will be combined into tone 4. For this reason, tone 1 will follow the settings of tone 2, and tone 3 will follow the
settings of tone 4.
Parameter Value Explanation
Note off
Delay time
Note on
No Tone Delay
Note off
Delay time
Note on
No sound
played
Note off
Delay time
Note on
Note off
Delay time
Note on
NORM:
The tone begins to play after the time specified in the Delay Time pa-
rameter has elapsed.
HOLD:
Although the tone begins to play after the time specified in the Delay
Time parameter has elapsed, if the key is released before the time spec-
ified in the Delay Time parameter has elapsed, the tone is not played.
OFFN:
Rather than being played while the key is pressed, the tone begins to
play once the period of time specified in the Delay Time parameter has
elapsed after release of the key. This is effective in situations such as
when simulating noises from guitars and other instruments.
OFFD:
Rather than being played while the key is pressed, the tone begins to
play once the period of time specified in the Delay Time parameter has
elapsed after release of the key. Here, however, changes in the TVA
Envelope begin while the key is pressed, which in many cases means
that only the sound from the release portion of the envelope is heard.
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Using the SonicCell in Patch Mode
*1 Note values
Tone Delay Time
0127,
Note (* 1)
Specifies the time from when the key is pressed (or if the Delay Mode pa-
rameter is set to “OFF-N” or “OFF-D,” the time from when the key is re-
leased) until when the tone will sound.
Tone Delay Time specifies the beat length for the synchronized tempo when
the tempo that specifies the elapsed time until the tone is sounded (Patch
Tempo) is synchronized with the tempo set in an external MIDI sequencer.
(Example)
For a tempo of 120 (120 quarter notes occur in 1 minute (60 seconds))
(half note) 1 second (60/60= 1 (second))
(quarter note) 0.5 seconds (60/120= 0.5 (seconds))
(eighth note) 0.25 seconds (60/240= 0.25 (seconds))
Tone Coarse Tune
-48–+48 Adjusts the pitch of the tone’s sound up or down in semitone steps (+/-4 oc-
taves).
You can use matrix control to modify this. (p. 95)
Tone Fine Tune
-50–+50
Adjusts the pitch of the tone’s sound up or down in 1-cent steps (+/-50
cents).
* One cent is 1/100th of a semitone.
You can use matrix control to modify this. (p. 95)
Random Pch Dpth
(Random Pitch Depth)
0–9,
10–90,
100–1200
This specifies the width of random pitch deviation that will occur each time
a key is pressed. If you do not want the pitch to change randomly, set this
to “0.” These values are in units of cents (1/100th of a semitone).
Pitch Keyfollow
-200–+200
This specifies the amount of pitch change that will occur when you play a
key one octave higher (i.e., 12 keys upward on the keyboard).
If you want the pitch to rise one octave as on a conventional keyboard, set
this to “+100.” If you want the pitch to rise two octaves, set this to “+200.”
Conversely, set this to a negative value if you want the pitch to fall. With a
setting of “0,” all keys will produce the same pitch.
Bend Range Up
0–+48
Specifies the degree of pitch change in semitones when the Pitch Bend lever
is all the way right. For example, if this parameter is set to “12,” the pitch
will rise one octave when the pitch bend lever is moved to the right-most po-
sition.
Bend Range Down
0– -48 Specifies the degree of pitch change in semitones when the Pitch Bend lever
is all the way left. For example if this is set to “-48” and you move the pitch
bend lever all the way to the left, the pitch will fall 4 octaves.
Parameter Value Explanation
C4C3C2C1 C5 C6 C7
0
+50
+100
+200
-50
-100-200 Key
Pitch
Double note
Dotted whole note
Dotted half note
Dotted thirty-second note
Whole note Double-note triplet
Sixteenth-note triplet
Thirty-second note
Sixty-fourth-note triplet
Sixty-fourth note
Thirty-second-note triplet
Dotted eighth noteQuarter-note tripletEighth note
Half-note tripletQuarter note Dotted quarter note Whole-note triplet
Half note
Sixteenth note Eighth-note triplet
Dotted sixteenth note
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Using the SonicCell in Patch Mode
Patch Pitch Env screen...................................................................................................
Parameter Value Explanation
P-Env Depth
(Pitch Envelope Depth)
-12–+12
Adjusts the effect of the Pitch Envelope. Higher settings will cause the pitch
envelope to produce greater change. Negative (-) settings will invert the
shape of the envelope.
P-Env V-Sens
(Pitch Envelope Velocity Sensi-
tivity)
-63–+63
Keyboard playing dynamics can be used to control the depth of the pitch
envelope. If you want the pitch envelope to have more effect for strongly
played notes, set this parameter to a positive (+) value. If you want the pitch
envelope to have less effect for strongly played notes, set this to a negative
(-) value.
P-Env T1 V-Sens
(Pitch Envelope Time 1 Velocity
Sensitivity)
-63–+63
This allows keyboard dynamics to affect the Time 1 of the Pitch envelope. If
you want Time 1 to be speeded up for strongly played notes, set this param-
eter to a positive (+) value. If you want it to be slowed down, set this to a
negative (-) value.
P-Env T4 V-Sens
(Pitch Envelope Time 4 Velocity
Sensitivity)
-63–+63
Use this parameter when you want key release speed to affect the Time 4
value of the pitch envelope. If you want Time 4 to be speeded up for quickly
released notes, set this parameter to a positive (+) value. If you want it to be
slowed down, set this to a negative (-) value.
P-Env Time KF
(Pitch Envelope Time Keyfollow)
-100–+100
Use this setting if you want the pitch envelope times (Time 2–Time 4) to be
affected by the keyboard location. Based on the pitch envelope times for the
C4 key, positive (+) settings will cause notes higher than C4 to have increas-
ingly shorter times, and negative (-) settings will cause them to have increas-
ingly longer times. Larger settings will produce greater change.
P-Env Time 1–4
(Pitch Envelope Time 1–4)
0–127
Specify the pitch envelope times (Time 1–Time 4). Higher settings will result
in a longer time until the next pitch is reached. (For example, Time 2 is the
time over which the pitch changes from Level 1 to Level 2.)
You can use matrix control to modify this. (p. 95)
C4C3C2C1 C5 C6 C7
0
+50
+100
-50
-100
Key
Time
T1 T2 T3 T4
L3
L4
L2
L1
L0
Note off
Pitch Time
Note on
T: Time L: Level
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Using the SonicCell in Patch Mode
Patch TVF screen ..........................................................................................................
P-Env Level 0–4
(Pitch Envelope Level 0–4)
-63–+63
Specify the pitch envelope levels (Level 0–Level 4). It determines how much
the pitch changes from the reference pitch (the value set with Coarse Tune
or Fine Tune on the Pitch screen) at each point. Positive (+) settings will cause
the pitch to be higher than the standard pitch, and negative (-) settings will
cause it to be lower.
TVF settings (Patch TVF/Patch TVF Env screen)
Parameter Value Explanation
Filter Type
Selects the type of filter. A filter cuts or boosts a specific frequency region to change a sound’s bright-
ness, thickness, or other qualities.
OFF:
No filter is used.
LPF:
Low Pass Filter. This reduces the volume of all frequencies above the Cutoff Frequency in
order to round off, or un-brighten the sound. This is the most common filter used in
synthesizers.
BPF:
Band Pass Filter. This leaves only the frequencies in the region of the cutoff frequency (Cutoff
Frequency), and cuts the rest. This can be useful when creating distinctive sounds.
HPF:
High Pass Filter. This cuts the frequencies in the region below the Cutoff Frequency. This is
suitable for creating percussive sounds emphasizing their higher tones.
PKG:
Peaking Filter. This emphasizes the frequencies in the region of the Cutoff Frequency. You
can use this to create wah-wah effects by employing an LFO to change the cutoff frequency
cyclically.
LPF2:
Low Pass Filter 2. Although frequency components above the Cutoff Frequency are cut, the
sensitivity of this filter is half that of the LPF. This makes it a comparatively warmer low pass
filter. This filter is good for use with simulated instrument sounds such as the acoustic piano.
LPF3:
Low Pass Filter 3. Although frequency components above the Cutoff Frequency are cut, the
sensitivity of this filter changes according to the Cutoff frequency. While this filter is also
good for use with simulated acoustic instrument sounds, the nuance it exhibits differs from that
of the LPF2, even with the same TVF Envelope settings.
If you set “LPF2” or “LPF3,” the setting for the Resonance (p. 103).
Cutoff Frequency
0–127
Selects the frequency at which the filter begins to have an effect on the waveform’s
frequency components.
With “LPF/LPF2/LPF3” selected for the Filter Type, lower cutoff frequency
settings reduce a tone’s upper harmonics for a more rounded, warmer sound.
Higher settings make it sound brighter.
If “BPF” is selected, harmonic components will change depending on the TVF
Cutoff Frequency setting. This can be useful when creating distinctive sounds.
With “HPF” selected, higher Cutoff Frequency settings will reduce lower
harmonics to emphasize just the brighter components of the sound.
With “PKG” selected, the harmonics to be emphasized will vary depending
on Cutoff Frequency setting.
To edit the overall patch while preserving the relative differences in the Cutoff
Frequency values set for each tone, set the Cutoff Offset (p. 90).
You can use matrix control to modify this. (p. 95)
Parameter Value Explanation
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Using the SonicCell in Patch Mode
Resonance
0–127
Emphasizes the portion of the sound in the region of the cutoff frequency, adding
character to the sound. Excessively high settings can produce oscillation, causing
the sound to distort.
To edit the overall patch while preserving the relative differences in the
Resonance values set for each tone, set the Resonance Offset (p. 91).
You can use matrix control to modify this. (p. 95)
Cutoff Freq KF
(Cutoff Frequency
keyfollow)
-200–+200
Use this parameter if you want the cutoff frequency to change according to the
key that is pressed. Relative to the cutoff frequency at the C4 key (center C), pos-
itive (+) settings will cause the cutoff frequency to rise for notes higher than C4,
and negative (-) settings will cause the cutoff frequency to fall for notes higher than
C4. Larger settings will produce greater change.
Cutoff V-Curve
(Cutoff Frequency Velocity
Curve)
FIXED, 1–7
Selects one of the following seven curves that determine how keyboard playing
dynamics (velocity) influence the cutoff frequency. Set this to “FIXED” if you don’t
want the Cutoff frequency to be affected by the keyboard velocity.
Cutoff V-Sens
(Cutoff frequency Velocity
Sensitivity)
-63–+63
Use this parameter when changing the cutoff frequency to be applied as a result
of changes in playing velocity. If you want strongly played notes to raise the cutoff
frequency, set this parameter to positive (+) settings. If you want strongly played
notes to lower the cutoff frequency, use negative (-) settings.
To edit the overall patch while preserving the relative differences in the Cutoff V-
Sens values set for each tone, set the Velocity Sens (p. 91). However, this setting
is shared by the Level V-Sens (p. 105).
Resonance V-Sens
(Resonance Velocity Sensi-
tivity)
-63–+63
This allows keyboard velocity to modify the amount of Resonance. If you want
strongly played notes to have a greater Resonance effect, set this parameter to
positive (+) settings. If you want strongly played notes to have less Resonance, use
negative (-) settings.
Parameter Value Explanation
LPF BPF HPF PKG
parameter value
Level
Cutoff frequency
Frequency
High
Low
C4C3C2C1 C5 C6 C7
0
+50
+100
+200
-50
-100-200
0
-1
-2
+1
+2
Cutoff frequency
(Octave)
Key
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Using the SonicCell in Patch Mode
Patch TVF Env screen ....................................................................................................
Parameter Value Explanation
F-Env Depth
(TVF Envelope Depth)
-63–+63 Specifies the depth of the TVF envelope. Higher settings will cause the TVF
envelope to produce greater change. Negative (-) settings will invert the
shape of the envelope.
F-Env V-Curve
(TVF Envelope Velocity Curve)
FIX, 1–7
Selects one of the following 7 curves that will determine how keyboard play-
ing dynamics will affect the TVF envelope. Set this to “FIX” if you don’t want
the TVF Envelope to be affected by the keyboard velocity.
F-Env V-Sens
(TVF Envelope Velocity Sensi-
tivity)
-63–+63
Specifies how keyboard playing dynamics will affect the depth of the TVF
envelope. Positive (+) settings will cause the TVF envelope to have a greater
effect for strongly played notes, and negative (-) settings will cause the effect
to be less.
F-Env T1 V-Sens
(TVF Envelope Time 1 Velocity
Sensitivity)
-63–+63
This allows keyboard dynamics to affect the Time 1 of the TVF envelope. If
you want Time 1 to be speeded up for strongly played notes, set this param-
eter to a positive (+) value. If you want it to be slowed down, set this to a
negative (-) value.
F-Env T4 V-Sens
(TVF Envelope Time 4 Velocity
Sensitivity)
-63–+63
The parameter to use when you want key release speed to control the Time
4 value of the TVF envelope. If you want Time 4 to be speeded up for quickly
released notes, set this parameter to a positive (+) value. If you want it to be
slowed down, set this to a negative (-) value.
F-Env Time KF
(TVF Envelope Time Keyfol-
low)
-100–+100
Use this setting if you want the TVA envelope times (Time 2–Time 4) to be
affected by the keyboard location. Based on the TVF envelope times for the
C4 key (center C), positive (+) settings will cause notes higher than C4 to
have increasingly shorter times, and negative (-) settings will cause them to
have increasingly longer times. Larger settings will produce greater change.
1234567
C4C3C2C1 C5 C6 C7
0
+50
+100
-50
-100
Key
Time
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Using the SonicCell in Patch Mode
Patch TVA screen..........................................................................................................
F-Env Time1–4
(TVF Envelope Time 1–4)
0–127
Specify the TVF envelope times (Time 1–Time 4). Higher settings will length-
en the time until the next cutoff frequency level is reached. (For example,
Time 2 is the time over which Level 1 will change to Level 2.)
You can use matrix control to modify this. (p. 95)
F-Env Level0–4
(TVF Envelope Level 0–4)
0–127 Specify the TVF envelope levels (Level 0–Level 4). These settings specify how
the cutoff frequency will change at each point, relative to the standard cutoff
frequency (the cutoff frequency value specified in the TVF screen).
Parameter Value Explanation
T1 T2 T3 T4
L3
L1
L0 L2 L4
Note off
Cutoff
Frequency Time
Note on
T: Time L: Level
TVA settings (Patch TVA/Patch TVA Env screen)
Parameter Value Explanation
Tone Level
0–127 Sets the volume of the tone. This setting is useful primarily for adjusting the
volume balance between tones.
You can use matrix control to modify this. (p. 95)
Level V-Curve
(TVA Level Velocity Curve)
FIX, 1–7
You can select from seven curves that determine how keyboard playing
strength will affect the volume. If you do not want the volume of the tone to
be affected by the force with which you play the key, set this to “FIX.”
Level V-Sens
(TVA Level Velocity Sensitivity)
-63–+63
Set this when you want the volume of the tone to change depending on the
force with which you press the keys. Set this to a positive (+) value to have
the changes in tone volume increase the more forcefully the keys are played;
to make the tone play more softly as you play harder, set this to a negative
(-) value.
If you wish to make adjustments to the entire patch while maintaining the
relative values of Level V-Sens among tones, adjust the Velocity Sens (p.
91). However, this setting is shared by the Cutoff V-Sens (p. 103).
Bias Level
-100–+100 Adjusts the angle of the volume change that will occur in the selected Bias
Direction. Larger settings will produce greater change. Negative (-) values
will invert the change direction.
Bias Position
C-1–G9 Specifies the key relative to which the volume will be modified.
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Using the SonicCell in Patch Mode
Bias Direction
LOWER, UPPER,
LO&UP, ALL
Selects the direction in which change will occur starting from the Bias Posi-
tion.
LOWER:
The volume will be modified for the keyboard area below the
Bias Point.
UPPER:
The volume will be modified for the keyboard area above the
Bias Point.
LO&UP:
The volume will be modified symmetrically toward the left and
right of the Bias Point.
ALL:
The volume changes linearly with the bias point at the center.
Bias
Bias causes the volume to be affected by the keyboard position. This is useful for changing volume through keyboard position (pitch)
when playing acoustic instruments.
Tone Pan
L64–0–63R Sets the pan of the tone. “L64” is far left, “0” is center, and “63R” is far
right.
You can use matrix control to modify this. (p. 95)
Pan Keyfollow
-100–+100
Use this parameter if you want key position to affect panning. Positive (+)
settings will cause notes higher than C4 key (center C) to be panned increas-
ingly further toward the right, and negative (-) settings will cause notes high-
er than C4 key (center C) to be panned toward the left. Larger settings will
produce greater change.
Random Pan Depth
0–63 Use this parameter when you want the stereo location to change randomly
each time you press a key. Higher settings will produce a greater amount of
change.
Alter (Alternate) Pan Depth
L63–63R
This setting causes panning to be alternated between left and right each time
a key is pressed. Higher settings will produce a greater amount of change.
“L” or “R” settings will reverse the order in which the pan will alternate be-
tween left and right. For example if two tones are set to “L” and “R” respec-
tively, the panning of the two tones will alternate each time they are played.
When any value from Type “2”–”10” is selected for the Str Type (p. 93) in
the Pan Keyfollow, Random Pan Depth, Alter Pan Depth settings, the output
of tones 1 and 2 are joined in tone 2, and the output of tones 3 and 4 are
joined in tone 4. For this reason, tone 1 will follow the settings of tone 2,
and tone 3 will follow the settings of tone 4.
Parameter Value Explanation
C-1 G9
+
0
C-1 G9
+
0
LOWER UPPER
Bias Position
Level Level
Key Key
Bias Position C-1 G9
+
0
C-1 G9
+
0
+
0
+
0
LO&UP ALL
Level Level
Key Key
Bias Position Bias Position
C4C3C2C1 C5 C6 C7
0
+50
+100
+200
-50
-100-200 Key
Pitch
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Using the SonicCell in Patch Mode
Patch TVA Env screen....................................................................................................
Parameter Value Explanation
A-Env T1 V-Sens
(TVA Envelope Time 1 Velocity
Sensitivity)
-63–+63
This allows keyboard dynamics to affect the Time 1 of the TVA envelope. If
you want Time 1 to be speeded up for strongly played notes, set this param-
eter to a positive (+) value. If you want it to be slowed down, set this to a
negative (-) value.
A-Env T4 V-Sens
(TVA Envelope Time 4 Velocity
Sensitivity)
-63–+63
The parameter to use when you want key release speed to control the Time
4 value of the TVA envelope. If you want Time 4 to be speeded up for quick-
ly released notes, set this parameter to a positive (+) value. If you want it to
be slowed down, set this to a negative (-) value.
A-Env Time KF
(TVA Envelope Time Keyfol-
low)
-100–+100
Use this setting if you want the TVA envelope times (Time 2–Time 4) to be
affected by the keyboard location. Based on the TVA envelope times for the
C4 key (center C), positive (+) settings will cause notes higher than C4 to
have increasingly shorter times, and negative (-) settings will cause them to
have increasingly longer times. Larger settings will produce greater change.
A-Env Time1–4
(TVA Envelope Time 1–4)
0–127
Specify the TVA envelope times (Time 1– Time 4). Higher settings will length-
en the time until the next volume level is reached. (For example, Time 2 is
the time over which Level 1 will change to Level 2.)
You can use matrix control to modify this. (p. 95)
A-Env Level1–3
(TVA Envelope Level 1–3)
0–127
Specify the TVA envelope levels (Level 1–Level 3). These settings specify how
the volume will change at each point, relative to the standard volume (the
Tone Level value specified in the TVA screen).
C4C3C2C1 C5 C6 C7
0
+50
+100
-50
-100
Key
Time
T1 T2 T3 T4
L3
L1 L2 Note off
Level Time
Note on T: Time L: Level
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Using the SonicCell in Patch Mode
Patch/Tone output-related settings (Patch Output screen)
Parameter Value Explanation
Pat Out Assign
(Patch Output Assign)
MFX, L+R,
L, R, TONE
Specifies how the direct sound of each patch will be output.
MFX:
Output in stereo through multi-effects. You can also apply
chorus or reverb to the sound that passes through multi-effects.
L+R:
Output to the OUTPUT jacks in stereo without passing through
multi-effects.
L, R:
Output to the OUTPUT L jack or OUTPUT R jack in mono without
passing through multi-effects.
TONE:
Outputs according to the settings for each tone.
* If you’ve made settings so that sounds are separately routed to the OUT-
PUT L jack and OUTPUT R jack, but no plug is actually inserted in the OUT-
PUT R jack, the sounds routed to OUTPUT L and OUTPUT R will be mixed
and output from the OUTPUT L jack.
Tone Out (Output) Assign
MFX, L+R, L, R
Specifies how the direct sound of each tone will be output.
MFX:
Output in stereo through multi-effects. You can also apply
chorus or reverb to the sound that passes through multi-effects.
L+R:
Output to the OUTPUT jacks in stereo without passing through
multi-effects.
L, R:
Output to the OUTPUT L jack or OUTPUT R jack in mono without
passing through multi-effects.
* If the Pat Out Assign is set to anything other than “TONE,” these settings
will be ignored.
* When the Str Type has a setting of Type “2”–”10,” the outputs of tones 1
and 2 will be combined with tone 2, and the outputs of tones 3 and 4 will
be combined with tone 4. For this reason, tone 1 will follow the settings.
* If you’ve made settings so that sounds are separately routed to the OUT-
PUT L jack and OUTPUT R jack, but no plug is actually inserted in the OUT-
PUT R jack, the sounds routed to OUTPUT L and OUTPUT R will be mixed
and output from the OUTPUT L jack.
* Sounds are output to chorus and reverb in mono at all times.
* The output destination of the signal after passing through the chorus is set
with the Output Select (p. 135).
Tone Out (Output) Level
0–127 Set the level of the signal that is sent to the output destination specified by
Tone Out Assign.
Cho Send (MFX)
(Tone Chorus Send Level
(Output=MFX))
0–127 Specifies the level of the signal sent to the chorus for each tone if the tone is
sent through MFX.
Rev Send (MFX)
(Tone Reverb Send Level
(Output=MFX))
0–127 Specifies the level of the signal sent to the reverb for each tone if the tone is
sent through MFX.
Cho Send (nonMFX)
(Tone Chorus Send Level
(Output=non MFX))
0–127 Sets the level of the signal sent to chorus for each tone if the tone is not sent
through MFX.
Rev Send (nonMFX)
(Tone Reverb Send Level
(Output=non MFX))
0–127 Sets the level of the signal sent to reverb for each tone if the tone is not sent
through MFX.
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109
Using the SonicCell in Patch Mode
Patch LFO1, 2 screens...................................................................................................
An LFO (Low Frequency Oscillator) causes change over a
cycle in a sound. Each tone has two LFOs (LFO1/LFO2), and
these can be used to cyclically change the pitch, cutoff
frequency and volume to create modulation-type effects such
as vibrato, wah and tremolo. Both LFOs have the same
parameters so only one explanation is needed.
LFO settings (Patch LFO1, 2/Patch Step LFO screen)
Parameter Value Explanation
Waveform
Selects the waveform of the LFO.
SIN:
Sine wave
TRI:
Triangle wave
SAW-U:
Sawtooth wave
SAW-D:
Sawtooth wave (negative polarity)
SQR:
Square wave
RND:
Random wave
BND-U:
Once the attack of the waveform output by the LFO is allowed to develop in
standard fashion, the waveform then continues without further change.
BND-D:
Once the decay of the waveform output by the LFO is allowed to develop in
standard fashion, the waveform then continues without further change.
TRP:
Trapezoidal wave
S&H:
Sample & Hold wave (one time per cycle, LFO value is changed)
CHAOS:
Chaos wave
VSIN:
Modified sine wave. The amplitude of the sine wave is randomly varied once
each cycle of the waveform.
STEP:
A waveform generated by the data specified in LFO Step 1–16. This produces a
fixed pattern of stepwise change, like that created by a step modulator.
If you set this to “BND-U” or “BND-D,” you must turn the Key Trigger to “ON.” If this is “OFF,” it
will have no effect.
Rate
0–127,
Note
(Refer to p. 100 for
available note val-
ues.)
Adjusts the modulation rate, or speed, of the LFO.
LFO Rate sets the beat length for the synchronized tempo is synchronized
with the tempo set in an external MIDI sequencer.
(Example)
For a tempo of 120 (120 quarter notes occur in 1 minute (60 seconds))
Setting LFO Rate
(half note) 1 second (60/60= 1 (second))
(quarter note) 0.5 seconds (60/120= 0.5 (seconds))
(eighth note) 0.25 seconds (60/240= 0.25 (seconds))
This setting will be ignored if the Waveform parameter is set to “CHAOS.”
You can use matrix control to modify this. (p. 95)
Rate Detune
0–127 LFO Rate Detune makes subtle changes in the LFO cycle rate (Rate parame-
ter) each time a key is pressed. Higher settings will cause greater change.
This parameter is invalid when Rate is set to “note.”
Offset
-100, -50, 0, +50,
+100
Raises or lowers the LFO waveform relative to the central value (pitch or cut-
off frequency). Positive (+) settings will move the waveform so that modula-
tion will occur from the central value upward. Negative (-) settings will move
the waveform so that modulation will occur from the central value down-
ward.
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110
Using the SonicCell in Patch Mode
Delay Time
0–127
Delay Time (LFO Delay Time) specifies the time elapsed before the LFO effect
is applied (the effect continues) after the key is pressed (or released).
When using violin, wind, or certain other instrument sounds in a
performance, rather than having vibrato added immediately after the
sounds are played, it can be effective to add the vibrato after the note is
drawn out somewhat. If you set the Delay Time in conjunction with the
Pitch Depth and Rate, the vibrato will be applied automatically following a
certain interval after the key is pressed. This effect is called Delay Vibrato.
After referring to “How to Apply the LFO” (p. 111), change the setting until
the desired effect is achieved.
Delay Time KF (Keyfollow)
-100–100
Adjusts the value for the Delay Time parameter depending on the key posi-
tion, relative to the C4 key (center C). To decrease the time that elapses be-
fore the LFO effect is applied (the effect is continuous) with each higher key
that is pressed in the upper registers, select a positive value; to increase the
elapsed time, select a negative value. Larger settings will produce greater
change. If you do not want the elapsed time before the LFO effect is applied
(the effect is continuous) to change according to the key pressed, set this to
“0.”
Fade Mode
ON <, ON >,
OFF <, OFF >
Specifies how the LFO will be applied.
After referring to “How to Apply the LFO” (p. 111), change the setting until
the desired effect is achieved.
Fade Time
0–127
Specifies the time over which the LFO amplitude will reach the maximum
(minimum).
After referring to “How to Apply the LFO” (p. 111), change the setting until
the desired effect is achieved.
Parameter Value Explanation
C4C3C2C1 C5 C6 C7
0
+50
+100
-50
-100
Key
Time
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111
Using the SonicCell in Patch Mode
How to Apply the LFO
Key Trigger
OFF, ON This specifies whether the LFO cycle will be synchronized to begin when the
key is pressed (ON) or not (OFF).
Pitch Depth
-63–+63 Specifies how deeply the LFO will affect pitch.
You can use matrix control to modify this. (p. 95)
TVF Depth
-63–+63 Specifies how deeply the LFO will affect the cutoff frequency.
You can use matrix control to modify this. (p. 95)
TVA Depth
-63–+63 Specifies how deeply the LFO will affect the volume.
You can use matrix control to modify this. (p. 95)
Pan Depth
-63–+63
Specifies how deeply the LFO will affect the pan.
Positive (+) and negative (-) settings for the Depth result in differing kinds of
change in pitch and volume. For example, if you set the Depth to a positive
(+) value for one tone, and set another tone to the same numerical value,
but make it negative (-), the modulation phase for the two tones will be the
reverse of each other. This allows you to shift back and forth between two
different tones, or combine it with the Pan setting to cyclically change the
location of the sound image.
When the Str Type (p. 93) is set to any value from “2” through “10,” the
output of tones 1 and 2 will be combined into tone 2, and the output of
tones 3 and 4 will be combined into tone 4. This applies to the Pan Depth
settings. For this reason, tone 1 will follow the settings of tone 2, and tone
3 will follow the settings of tone 4.
You can use matrix control to modify this. (p. 95)
Parameter Value Explanation
Note on
high (more)
low (less)
Pitch
Cutoff Frequency
Level
Pan
Delay
Time Fade Time
Depth
Note
on
high (more)
low (less)
Delay Time Fade Time
Depth
Pitch
Cutoff Frequency
Level
Pan
high (more)
low (less)
Delay
Time Fade Time
Depth
Note
off
Note
on
Pitch
Cutoff Frequency
Level
Pan
Note on
high (more)
low (less)
Delay
Time Fade Time
Depth
Note off
Pitch
Cutoff Frequency
Level
Pan
Apply the LFO gradually after the key is pressed
Fade Mode: ON <
Delay Time: The time from when the keyboard is played
until the LFO begins to be applied.
Fade Time: The time over which the LFO amplitude will
reach the maximum after the Delay Time has
elapsed.
Apply the LFO immediately when the key is pressed,
and then gradually begin to decrease the effect
Fade Mode: ON >
Delay Time: The time that the LFO will continue after the
keyboard is played.
Fade Time: The time over which the LFO amplitude will
reach the minimum after the Delay Time has
elapsed.
Apply the LFO gradually after the key is released
Fade Mode: OFF <
Delay Time: The time from when the keyboard is released
until the LFO begins to be applied.
Fade Time: The time over which the LFO amplitude will
reach the maximum after the Delay Time has
elapsed.
Apply the LFO from when the key is pressed until it is
released, and gradually begin to decrease the effect
when the key is released
Fade Mode: OFF >
Delay Time: The time that the LFO will continue after the
keyboard is released.
Fade Time: The time over which the LFO amplitude will
reach the minimum after the Delay Time has
elapsed.
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112
Using the SonicCell in Patch Mode
Patch Step LFO screen...................................................................................................
You can vary the way in which each tone will sound
depending on the force with which you play the keyboard, the
range of notes on the keyboard, and via MIDI messages.
These settings are collectively called the “Tone Mix Table
(TMT).”
Parameter Value Explanation
Step Type
TYP1, TYP2 When generating an LFO waveform from the data specified in LFO Step1–
16, specify whether the level will change abruptly at each step (TYP1) or will
be connected linearly (TYP2).
Step 1–16
-36–+36 Specifies the data for the Step LFO. If the LFO Pitch Depth is +63, each +1
unit of the step data corresponds to a pitch of +50 cents.
Specifies how the tones will be heard (Patch TMT screen)
Parameter Value Explanation
Parameters common to all tones
TMT Velo Ctrl
(TMT Velocity Control Switch)
OFF, ON,
RANDOM, CYCLE
TMT Velo Ctrl determines whether a different tone is played (ON) or not
(OFF) depending on the force with which the key is played (velocity).
When set to “RANDOM,” the patch’s constituent tones will sound randomly,
regardless of any Velocity messages.
When set to “CYCLE,” the patch’s constituent tones will sound consecutively,
regardless of any Velocity messages.
You can also switch between tones by using matrix control (p. 95) as an
alternative to using TMT Velo Ctrl.
However, you can’t use TMT Velo Ctrl and matrix control at the same time.
If you want to use matrix control, turn TMT Velo Ctrl “OFF.” If you want to
use TMT Velo Control, turn matrix control “OFF.”
TMT Ctrl Switch
(TMT Control Switch)
OFF, ON
Use the Matrix Control to enable (ON), or disable (OFF) sounding of differ-
ent tones.
Alternatively, you can switch tones on/off by using TMT Velo Ctrl.
However, you can't use TMT Velo Ctrl and matrix control at the same time.
If you want to use matrix control, turn TMT Velo Ctrl “OFF.” If you want to
use TMT Velo Control, turn matrix control “OFF.”
Parameters set on an individual tone basis
Key Fade Lower
(Keyboard Fade Width Lower)
0–127
This determines what will happen to the tone’s level when a note that’s lower
than the tone’s specified keyboard range is played. Higher settings produce
a more gradual change in volume. If you don’t want the tone to sound at all
when a note below the keyboard range is played, set this parameter to “0.”
Key (Keyboard) Range Lower
C-1–UPPER Specifies the lowest note that the tone will sound for each tone.
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Using the SonicCell in Patch Mode
Key (Keyboard) Range Upper
Lower–G9
Specifies the highest note that the tone will sound for each tone.
If you attempt to raise the lower key higher than the upper key, or to lower
the upper key below the lower key, the other value will be automatically
modified to the same setting.
Key Fade Upper
(Keyboard Fade Width Upper)
0–127
This determines what will happen to the tone’s level when a note that’s high-
er than the tone’s specified keyboard range is played. Higher settings pro-
duce a more gradual change in volume. If you don’t want the tone to sound
at all when a note below the keyboard range is played, set this parameter
to “0.”
Velo Fade Lower
(Velocity Fade Width Lower)
0–127
This determines what will happen to the tone’s level when the tone is played
at a velocity lower than its specified velocity range. Higher settings produce
a more gradual change in volume. If you want notes played outside the
specified key velocity range to not be sounded at all, set this to “0.”
Velo (Velocity) Range Lower
1–UPPER This sets the lowest velocity at which the tone will sound. Make these settings
when you want different tones to sound in response to notes played at dif-
ferent strengths.
Velo (Velocity) Range upper
LOWER–127
This sets the highest velocity at which the tone will sound. Make these set-
tings when you want different tones to sound in response to notes played at
different strengths.
If you attempt to set the Lower velocity limit above the Upper, or the Upper
below the Lower, the other value will automatically be adjusted to the
same setting.
When using the Matrix Control to have different tones played, set the
lowest value (Lower) and highest value (Upper) of the value of the MIDI
message used.
Velo Fade Upper
(Velocity Fade Width Upper)
0–127
This determines what will happen to the tone’s level when the tone is played
at a velocity greater than its specified velocity range. Higher settings pro-
duce a more gradual change in volume. If you want notes played outside
the specified key velocity range to not be sounded at all, set this to “0.”
Parameter Value Explanation
Range Lower Range Upper
Fade Lower Fade Upper
Level
Pitch
Range Lower Range Upper
Fade Lower Fade Upper
Level
Velocity
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114
Using the SonicCell in Patch Mode
Controller-related settings (Patch Ctrl screen)
Parameter Value Explanation
Tone Env (Envelope) Mode
NO-SUS,
SUSTAIN
When a loop waveform (p. 97) is selected, the sound will normally continue
as long as the key is pressed. If you want the sound to decay naturally even
if the key remains pressed, set this to “NO-SUS.”
If a one-shot type Wave (p. 97) is selected, it will not sustain even if this
parameter is set to “SUSTAIN.”
Tone Rx Bender
(Tone Receive Pitch Bend
Switch)
OFF, ON For each tone, specify whether MIDI Pitch Bend messages will be received
(ON), or not (OFF).
Tone Rx Xpr
(Tone Receive Expression
Switch)
OFF, ON For each tone, specify whether MIDI Expression messages will be received
(ON), or not (OFF).
Tone Rx Hold-1
(Tone Receive Hold Switch)
OFF, ON
For each tone, specify whether MIDI Hold-1 messages will be received
(ON), or not (OFF).
If “NO-SUS” is selected for Tone Env Mode, this setting will have no effect.
Tone Rx Pan Mode
(Tone Receive Pan Mode)
CONT, K-ON
For each tone, specify how pan messages will be received.
CONT:
Whenever Pan messages are received, the stereo position of
the tone will be changed.
K-ON:
The pan of the tone will be changed only when the next note is
played. If a pan message is received while a note is sounding,
the panning will not change until the next key is pressed.
The channels cannot be set so as not to receive Pan messages.
Tone Redamper Sw (Switch)
OFF, ON
You can specify, on an individual tone basis, whether or not the sound will
be held when a Hold 1 message is received after a key is released, but be-
fore the sound has decayed to silence. If you want to sustain the sound, set
this “ON.” When using this function, also set the Rx Hold-1 “ON.” This func-
tion is effective for piano sounds.
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Using the SonicCell in Patch Mode
This operation copies tone settings from a patch to one of the
tones in the currently selected patch.
From the Patch Edit menu screen (p. 88), select “Tone Copy.”
The Patch Tone Copy screen will appear.
1.
Select the copy-source tone and copy-destination tone.
* The copy-destination patch is the patch that’s selected in
the temporary area (p. 57).
2.
Move the cursor to “COPY” and press [CURSOR/VALUE].
A confirmation message will appear.
3.
To execute the copy, select “OK” and press [CURSOR/
VALUE].
If you decide not to execute the copy, select “CANCEL”
and press [CURSOR/VALUE].
Once the copy has been completed, you’ll be returned to
the previous screen.
Returns the current patch settings to their initial values.
From the Patch Edit menu screen (p. 88), select “Patch Init.”
A confirmation message will appear.
1.
To execute the initialization, select “OK” and press
[CURSOR/VALUE].
If you decide not to initialize, select “CANCEL” and press
[CURSOR/VALUE].
When initialization is finished, you’ll be returned to the
previous screen.
Tone Copy
Parameter
(1)
Group of the copy-source patch
(2)
Copy-source patch
(3)
Copy-source tone
(4)
Copy-destination tone
(1)
(3)(2)
(4)
Patch Initialize
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Using the SonicCell in Patch Mode
Saves the current patch as user data.
From the Patch Edit menu screen (p. 88), select “Write” to
access the Patch Name screen.
In this screen you can assign a name (patch name) of up
twelve characters to the patch you’re going to save.
1.
Move the cursor to the location where you want to enter a
character, and press [CURSOR/VALUE].
2.
Turn [CURSOR/VALUE] to select the desired character, then
press [CURSOR/VALUE] to enter that character.
You can press [MENU] to view convenient functions for
text entry.
Press [MENU] once again to return to the previous screen.
3.
Repeat steps 1 and 2 as many times as necessary.
4.
When you’ve finished entering the patch name, move the
cursor to “WRITE” and press [CURSOR/VALUE].
The Patch Write screen will appear.
5.
Turn [CURSOR/VALUE] to select the save-destination
patch, then press [CURSOR/VALUE].
A confirmation message will appear.
6.
To write the patch into memory, select “OK” and press
[CURSOR/VALUE].
If you decide you don’t want to carry out the write, select
“CANCEL” and press [CURSOR/VALUE].
Once the data has been written, you’ll be returned to the
previous screen.
Patch Write
Function Explanation
INSERT
Press [CURSOR/VALUE] to insert a space
(blank) at the cursor location.
DELETE
Press [CURSOR/VALUE] to delete the
character at the cursor location; subse-
quent characters will move forward.
UNDO
Revert to the unedited patch name.
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Using the SonicCell in Patch Mode
1.
Press [MIDI INST].
[MIDI INST] and [PART VIEW] will light, and the Patch
Play screen will appear.
If the patch type is set to “Patch,” change it to “Rhythm.”
2.
Turn [CURSOR/VALUE] to select “EDIT,” then press
[CURSOR/VALUE].
The Rhythm Edit screen will appear.
fig.disp-RhythmEdit01
3.
Turn [CURSOR/VALUE] to select the item you want to edit,
then press [CURSOR/VALUE].
The editing screen for the selected item will appear.
4.
Turn [CURSOR/VALUE] to select the parameter you want
to edit, then press [CURSOR/VALUE].
The value of the selected parameter will be highlighted.
5.
Turn [CURSOR/VALUE] to edit the value, then press
[CURSOR/VALUE].
Menu screens during rhythm editing..............................................................................
If you press [MENU] while editing a patch, the menu
screen will appear.
The Menu screen is structured as shown in the illustration
at right. You can switch between screens by turning
[CURSOR/VALUE] to the right or left.
Editing rhythm sets (Rhythm Edit screen)
Parameter Explanation
Sel 1–4
(Wave Select 1–4)
Changes the current wave (the one targeted for editing), and returns to the previous screen.
Sw 1–4
(Wave Switch 1–4)
Used to individually specify whether waves 1–4 will be used (ON) or not used (OFF).
Key Select Selects the key that you’ll be editing.
TON COPY
(Rhythm Tone Copy)
Copies the settings of a rhythm tone to a rhythm tone in the currently selected rhythm set.
Press [CURSOR/VALUE] to access the Rhythm Tone Copy screen (p. 130).
TON INIT
(Rhythm Tone Initialize)
Returns the settings of just a specific key in the current rhythm set to their initial values (p.
130).
RHY INIT
(Rhythm Set Initialize)
Returns the settings of the current rhythm set to their initial values (p. 130).
Write
(Rhythm Set Write)
Saves the current rhythm set as user data.
Press [CURSOR/VALUE] to access the Rhythm Set Name screen (p. 131).
System
Press [CURSOR/VALUE] to access the System screen (p. 176).
Utility
Press [CURSOR/VALUE] to access the Utility screen (p. 182).
Demo Play
When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.
SRX Info
(SRX Information)
Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).
Version
(Version Information)
Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).
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Using the SonicCell in Patch Mode
Rhythm Edit screen .......................................................................................................
Parameter Explanation
General
Edits overall settings for the entire rhythm set.
Press [CURSOR/VALUE] to access the Rhythm General screen.
WG
Edits waveform-related settings.
Press [CURSOR/VALUE] to access the Rhythm Wave screen (p. 120).
WMT
Specifies how each rhythm tone will sound.
Press [CURSOR/VALUE] to access the Rhythm WMT screen (p. 122).
PCH
Edits pitch-related settings for each rhythm tone.
Press [CURSOR/VALUE] to access the Rhythm Pitch screen (p. 122).
PCH
(Pitch Envelope)
Edits pitch envelope settings.
By moving the cursor to and pressing [CURSOR/VALUE] you can move to the Rhythm Pitch
Env screen (p. 123).
TVF
Edits TVF settings.
Press [CURSOR/VALUE] to access the Rhythm TVF screen (p. 124).
TVF
(TVF Envelope)
Edits TVF envelope settings.
By moving the cursor to and pressing [CURSOR/VALUE] you can move to the Rhythm TVF
Env screen (p. 126).
TVA
Edits TVA settings.
Press [CURSOR/VALUE] to access the Rhythm TVA screen (p. 127).
TVA
(TVA Envelope)
Edits TVA envelope settings.
By moving the cursor to and pressing [CURSOR/VALUE] you can move to the Rhythm TVA
Env screen (p. 128).
OUT
(Output)
Edits output-related settings for the rhythm set/rhythm tones.
Press [CURSOR/VALUE] to access the Rhythm Output screen (p. 129).
Edits overall settings for the entire rhythm set (Rhythm General screen)
Parameter Value Explanation
Rhythm Level
(Rhythm Set Level)
0–127
Sets the volume of the rhythm set.
The volume levels of the tones from which the rhythm set is composed is set
with the Tone Level (p. 127). The volume levels of the Waves from which
the rhythm tone is composed is set with the Wave Level (p. 121).
Assign Type
MULTI, SINGLE
Specifies how sounds are to be produced when you press the same key suc-
cessively.
MULTI:
New sounds will be layered onto the currently playing
sounds.
SINGLE:
The currently playing sound will be stopped before the new
sound begins.
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Using the SonicCell in Patch Mode
Mute Group
OFF, 1–31
On an actual acoustic drum set, an open hi-hat and a closed hi-hat sound
can never occur simultaneously. To reproduce the reality of this situation,
you can set up a Mute Group.
The Mute Group function allows you to designate two or more rhythm tones
that are not allowed to sound simultaneously. Up to 31 Mute Groups can be
used. rhythm tones that are not belong to any such group should be set to
“OFF.”
Env Mode
(Rhythm Tone Envelope Mode)
NO-SUS,
SUSTAIN
When a loop waveform (p. 97) is selected, the sound will normally continue
as long as the key is pressed. If you want the sound to decay naturally even
if the key remains pressed, set this to “NO-SUS.”
If the One Shot Mode (p. 97) is ON, it will not sustain even if this
parameter is set to “SUSTAIN.”
Pitch Bend Range
(Rhythm Tone Pitch Bend
Range)
0–48 Specifies the amount of pitch change in semitones (4 octaves) that will occur
when the Pitch Bend Lever is moved. The amount of change when the lever
is tilted is set to the same value for both left and right sides.
Rx Expression
(Rhythm Tone Receive Expres-
sion Switch)
OFF, ON For each rhythm tone, specify whether MIDI Expression messages will be re-
ceived (ON), or not (OFF).
Rx Hold-1
(Rhythm Tone Receive Hold-1
Switch)
OFF, ON
For each rhythm tone, specify whether MIDI Hold-1 messages will be re-
ceived (ON), or not (OFF).
If “NO-SUS” is selected for Env Mode, this setting will have no effect.
Rx Pan
(Rhythm Tone Receive Pan
Mode)
CONTINUOUS,
KEY-ON
For each rhythm tone, specify how pan messages will be received.
CONTINUOUS:
Whenever Pan messages are received, the stereo
position of the tone will be changed.
KEY-ON:
The pan of the tone will be changed only when the next
note is played. If a pan message is received while a
note is sounding, the panning will not change until the
next key is pressed.
The channels cannot be set so as not to receive Pan messages.
One Shot Mode
OFF, ON The sound will play back until the end of the waveform (or the end of the
envelope, whichever comes first). The result will be the same as when the
envelope’s Tone Env Mode is set to NO-SUS.
Relative Level
-64–+63
Corrects for the volume of the rhythm tone.
This parameter is set by the key-based controller system exclusive message.
Normally, you should leave it set to 0.
If the rhythm tone level is set to 127, the volume will not increase beyond
that point.
Rhythm Tone Name
12 characters
You can assign a name of up to twelve characters to the currently selected
rhythm tone.
1.
Move the cursor to the location at which you want to enter a character,
then press [CURSOR/VALUE].
2.
Turn [CURSOR/VALUE] to select the character you want to enter, then
press [CURSOR/VALUE].
Parameter Value Explanation
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120
Using the SonicCell in Patch Mode
Waveform-related settings (Rhythm Wave screen)
Parameter Value Explanation
Wave Group
INT, EXP
Select the groups containing the Waves comprising the rhythm tone.
INT:
Waveforms stored in internal memory
EXP:
Waveform stored in a Wave Expansion Board (SRX series) installed
in EXP slots.
* It’s not possible to select EXP unless a wave expansion board is inserted
into the corresponding slot.
Wave Bank
A, B
- - -
Selects the wave bank when the wave group is set to “EXP.”
A:
Wave Expansion Board A
B:
Wave Expansion Board B
* When the wave group is set to “INT,” the “- - -” message appears and you
cannot select a wave bank.
* You cannot select a wave bank of a Wave Expansion Board that is not
installed.
Wave No. L (MONO)
1–1401
This selects the Waves comprising the rhythm tone. You can choose a sep-
arate waveform for the SonicCell’s left and right channels.
* For mono tones, assign a waveform to the L channel. No sound will be
heard if a waveform is set for only the R channel.
* In the case of a wave from a wave expansion board, the range (number
of waveforms) will depend on the board you've selected.
Wave No. R
Wave Gain
-6, 0, +6, +12 Sets the gain (amplification) of the waveform. The value changes in 6 dB
(decibel) steps—an increase of 6 dB doubles the waveform’s gain.
Wave Tempo Sync
OFF, ON
When you wish to synchronize a Phrase Loop to the clock (tempo), set this
to “ON.” This is valid only when a separately sold wave expansion board
is installed, and a waveform that indicates a tempo (BPM) is selected as a
rhythm tone.
If a waveform from a wave expansion board is selected for the tone,
turning the Wave Tempo Sync parameter “ON” will cause pitch-related
settings and FXM-related settings to be ignored.
Phrase Loop
Phrase loop refers to the repeated playback of a phrase that’s been pulled
out of a song (e.g., by using a sampler). One technique involving the use of
Phrase Loops is the excerpting of a Phrase from a pre-existing song in a cer-
tain genre, for example dance music, and then creating a new song with
that Phrase used as the basic motif. This is referred to as “Break Beats.”
FXM Switch
OFF, ON
This sets whether FXM will be used (ON) or not (OFF).
FXM
FXM (Frequency Cross Modulation) uses a specified waveform to apply fre-
quency modulation to the currently selected waveform, creating complex
overtones. This is useful for creating dramatic sounds or sound effects.
FXM Color
1–4 Specifies how FXM will perform frequency modulation.
Higher settings result in a grainier sound, while lower settings result in a
more metallic sound.
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Using the SonicCell in Patch Mode
FXM Depth
0–16
Specifies the depth of the modulation produced by FXM.
When the Tempo Sync is set to “ON,” settings related to Pitch (p. 122)
and FXM are disabled.
Wave Coarse Tune
-48–+48
Adjusts the pitch of the waveform’s sound up or down in semitone steps (+/
-4 octaves).
The Coarse Tune of the entire rhythm tone is set by the Tone Coarse Tune
(p. 122).
Wave Fine Tune
-50–+50
Adjusts the pitch of the waveform’s sound up or down in 1-cent steps (+/-50
cents).
* One cent is 1/100th of a semitone.
The Fine Tune of the entire rhythm tone is set by the Tone Fine Tune (p.
123).
Wave Level
0–127
You can set the volume of the waveform.
The volume level of each rhythm tone is set with the Tone Level; the volume
levels of the entire rhythm set is set with the Rhythm Level (p. 118).
Wave Pan
L64–0–63R This specifies the pan of the waveform. “L64” is far left, “0” is center, and
“63R” is far right.
Wave Rnd Pan Sw
(Wave Random Pan Switch)
OFF, ON
Use this setting to cause the waveform’s panning to change randomly each
time a key is pressed (ON) or not (OFF).
* The range of the panning change is set by the Random Pan Depth (p.
127).
Alter Pan Sw
(Wave Alternate Pan Switch)
OFF, ON, REVS
This setting causes panning of the waveform to be alternated between left
and right each time a key is pressed. Set Alter Pan Sw to “ON” to pan the
Wave according to the Alter Pan Depth settings, or to “REV” when you want
the panning reversed. If you do not want the panning to change each time
a key is pressed, set this to “OFF.”
Parameter Value Explanation
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Using the SonicCell in Patch Mode
You can use your keyboard playing dynamics to control the
four waveforms assigned to the rhythm tone. These settings are
collectively called the “Wave Mix Table (WMT).”
Rhythm Pitch screen......................................................................................................
Specifying how a rhythm tone will be heard (Rhythm WMT screen)
Parameter Value Explanation
WMT Velo Ctrl
(WMT Velocity Control
Switch)
OFF, ON,
RANDOM
WMT Velocity Control determines whether a different rhythm tone is played (ON)
or not (OFF) depending on the force with which the key is played (velocity).
When set to “RANDOM,” the rhythm set’s constituent rhythm tones will sound ran-
domly, regardless of any Velocity messages.
Velo Fade Lower
(Velocity Fade Width Lower)
0–127
This determines what will happen to the tone’s level when the tone is played at a
velocity lower than its specified velocity range. Higher settings produce a more
gradual change in volume. If you want notes played outside the specified key ve-
locity range to not be sounded at all, set this to “0.”
Velo (Velocity) Range Lower
1–UPPER This sets the lowest velocity at which the waveform will sound. Make these settings
when you want different waveforms to sound in response to notes played at differ-
ent strengths.
Velo (Velocity) Range Upper
LOWER–127
This sets the highest velocity at which the waveform will sound. Make these settings
when you want different waveforms to sound in response to notes played at differ-
ent strengths.
If you attempt to set the Lower velocity limit above the Upper, or the Upper below
the Lower, the other value will automatically be adjusted to the same setting.
Velo Fade Upper
(Velocity Fade Width Upper)
0–127
This determines what will happen to the tone’s level when the tone is played at a
velocity greater than its specified velocity range. Higher settings produce a more
gradual change in volume. If you want notes played outside the specified key ve-
locity range to not be sounded at all, set this to “0.”
Pitch-related rhythm tone settings (Rhythm Pitch/Rhythm Pch Env screen)
Parameter Value Explanation
Tone Coarse Tune
(Rhythm Tone Coarse Tune)
C-1–G9
Selects the pitch at which a rhythm tone sounds.
Set the coarse tuning for Waves comprising the rhythm tones with the
Wave Coarse Tune (p. 121).
Range Lower Range Upper
Fade Lower Fade Upper
Level
Velocity
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Using the SonicCell in Patch Mode
Rhythm Pch Env screen .................................................................................................
Tone Fine Tune
(Rhythm Tone Fine Tune)
-50–+50
Adjusts the pitch of the rhythm tone’s sound up or down in 1-cent steps (+/
-50 cents).
* One cent is 1/100th of a semitone.
Set the fine tuning for Waves comprising the rhythm tones with the Wave
Fine Tune (p. 121).
Random Pch Dpth
(Random Pitch Depth)
0–9,
10–90,
100–1200
This specifies the width of random pitch deviation that will occur each time
a key is pressed. If you do not want the pitch to change randomly, set this
to “0.” These values are in units of cents (1/100th of a semitone).
Parameter Value Explanation
P-Env Depth
(Pitch Envelope Depth)
-12–+12
Adjusts the effect of the Pitch Envelope. Higher settings will cause the pitch
envelope to produce greater change. Negative (-) settings will invert the
shape of the envelope.
P-Env V-Sens
(Pitch Envelope Velocity Sensi-
tivity)
-63–+63
Keyboard playing dynamics can be used to control the depth of the pitch
envelope. If you want the pitch envelope to have more effect for strongly
played notes, set this parameter to a positive (+) value. If you want the pitch
envelope to have less effect for strongly played notes, set this to a negative
(-) value.
P-Env T1 V-Sens
(Pitch Envelope Time 1 Veloci-
ty Sensitivity)
-63–+63
This allows keyboard dynamics to affect the Time 1 of the Pitch envelope. If
you want Time 1 to be speeded up for strongly played notes, set this param-
eter to a positive (+) value. If you want it to be slowed down, set this to a
negative (-) value.
P-Env T4 V-Sens
(Pitch Envelope Time 4 Veloci-
ty Sensitivity)
-63–+63
Use this parameter when you want key release speed to affect the Time 4
value of the pitch envelope. If you want Time 4 to be speeded up for quickly
released notes, set this parameter to a positive (+) value. If you want it to be
slowed down, set this to a negative (-) value.
P-Env Time 1–4
(Pitch Envelope Time 1–4)
0–127
Specify the pitch envelope times (Time 1–Time 4). Higher settings will result
in a longer time until the next pitch is reached. (For example, Time 2 is the
time over which the pitch changes from Level 1 to Level 2.)
P-Env Level 0–4
(Pitch Envelope Level 0–4)
-63–+63
Specify the pitch envelope levels (Level 0–Level 4). It determines how much
the pitch changes from the reference pitch (the value set with Coarse Tune
or Fine Tune on the Pitch screen) at each point. Positive (+) settings will cause
the pitch to be higher than the standard pitch, and negative (-) settings will
cause it to be lower.
Parameter Value Explanation
T1 T2 T3 T4
L3
L4
L2
L1
L0
Note off
Pitch Time
Note on
T: Time L: Level
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Using the SonicCell in Patch Mode
Rhythm TVF screen .......................................................................................................
TVF settings (Rhythm TVF/Rhythm TVF Env screen)
Parameter Value Explanation
Filter Type
Selects the type of filter. A filter cuts or boosts a specific frequency region to change a sound’s
brightness, thickness, or other qualities.
OFF:
No filter is used.
LPF:
Low Pass Filter. This reduces the volume of all frequencies above the Cutoff Frequency in
order to round off, or un-brighten the sound. This is the most common filter used in
synthesizers.
BPF:
Band Pass Filter. This leaves only the frequencies in the region of the cutoff frequency
(Cutoff Frequency), and cuts the rest. This can be useful when creating distinctive sounds.
HPF:
High Pass Filter. This cuts the frequencies in the region below the Cutoff Frequency. This is
suitable for creating percussive sounds emphasizing their higher tones.
PKG:
Peaking Filter. This emphasizes the frequencies in the region of the Cutoff Frequency. You
can use this to create wah-wah effects by employing an LFO to change the cutoff
frequency cyclically.
LPF2:
Low Pass Filter 2. Although frequency components above the Cutoff Frequency are cut,
the sensitivity of this filter is half that of the LPF. This makes it a comparatively warmer low
pass filter. This filter is good for use with simulated instrument sounds such as the acoustic
piano.
LPF3:
Low Pass Filter 3. Although frequency components above the Cutoff Frequency are cut,
the sensitivity of this filter changes according to the Cutoff frequency. While this filter is
also good for use with simulated acoustic instrument sounds, the nuance it exhibits differs
from that of the LPF2, even with the same TVF Envelope settings.
If you set “LPF2” or “LPF3,” the setting for the Resonance (p. 125).
Cutoff Frequency
0–127
Selects the frequency at which the filter begins to have an effect on the wave-
form’s frequency components.
With “LPF/LPF2/LPF3” selected for the Filter Type, lower cutoff
frequency settings reduce a tone’s upper harmonics for a more
rounded, warmer sound. Higher settings make it sound brighter.
If “BPF” is selected, harmonic components will change depending on
the TVF Cutoff Frequency setting. This can be useful when creating
distinctive sounds.
With “HPF” selected, higher Cutoff Frequency settings will reduce lower
harmonics to emphasize just the brighter components of the sound.
With “PKG” selected, the harmonics to be emphasized will vary
depending on Cutoff Frequency setting.
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Using the SonicCell in Patch Mode
Resonance
0–127
Emphasizes the portion of the sound in the region of the cutoff frequency,
adding character to the sound. Excessively high settings can produce oscil-
lation, causing the sound to distort.
Cutoff V-Curve
(Cutoff Frequency Velocity
Curve)
FIXED, 1–7
Selects one of the following seven curves that determine how keyboard play-
ing dynamics (velocity) influence the cutoff frequency. Set this to “FIXED” if
you don’t want the Cutoff frequency to be affected by the keyboard velocity.
Cutoff V-Sens
(Cutoff frequency Velocity
Sensitivity)
-63–+63
Use this parameter when changing the cutoff frequency to be applied as a
result of changes in playing velocity. If you want strongly played notes to
raise the cutoff frequency, set this parameter to positive (+) settings. If you
want strongly played notes to lower the cutoff frequency, use negative (-) set-
tings.
Resonance V-Sens
(Resonance Velocity Sensitivi-
ty)
-63–+63
This allows keyboard velocity to modify the amount of Resonance. If you
want strongly played notes to have a greater Resonance effect, set this pa-
rameter to positive (+) settings. If you want strongly played notes to have less
Resonance, use negative (-) settings.
Parameter Value Explanation
LPF BPF HPF PKG
parameter value
Level
Cutoff frequency
Frequency
High
Low
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Using the SonicCell in Patch Mode
Rhythm TVF Env screen .................................................................................................
Parameter Value Explanation
F-Env Depth
(TVF Envelope Depth)
-63–+63 Specifies the depth of the TVF envelope. Higher settings will cause the TVF
envelope to produce greater change. Negative (-) settings will invert the
shape of the envelope.
F-Env V-Curve
(TVF Envelope Velocity Curve)
FIX, 1–7
Selects one of the following 7 curves that will determine how keyboard play-
ing dynamics will affect the TVF envelope. Set this to “FIX” if you don’t want
the TVF Envelope to be affected by the keyboard velocity.
F-Env V-Sens
(TVF Envelope Velocity Sensi-
tivity)
-63–+63
Specifies how keyboard playing dynamics will affect the depth of the TVF
envelope. Positive (+) settings will cause the TVF envelope to have a greater
effect for strongly played notes, and negative (-) settings will cause the effect
to be less.
F-Env T1 V-Sens
(TVF Envelope Time 1 Velocity
Sensitivity)
-63–+63
This allows keyboard dynamics to affect the Time 1 of the TVF envelope. If
you want Time 1 to be speeded up for strongly played notes, set this param-
eter to a positive (+) value. If you want it to be slowed down, set this to a
negative (-) value.
F-Env T4 V-Sens
(TVF Envelope Time 4 Velocity
Sensitivity)
-63–+63
The parameter to use when you want key release speed to control the Time
4 value of the TVF envelope. If you want Time 4 to be speeded up for quickly
released notes, set this parameter to a positive (+) value. If you want it to be
slowed down, set this to a negative (-) value.
F-Env Time1–4
(TVF Envelope Time 1–4)
0–127
Specify the TVF envelope times (Time 1–Time 4). Higher settings will length-
en the time until the next cutoff frequency level is reached. (For example,
Time 2 is the time over which Level 1 will change to Level 2.)
F-Env Level0–4
(TVF Envelope Level 0–4)
0–127 Specify the TVF envelope levels (Level 0–Level 4). These settings specify how
the cutoff frequency will change at each point, relative to the standard cutoff
frequency (the cutoff frequency value specified in the TVF screen).
1234567
T1 T2 T3 T4
L3
L1
L0 L2 L4
Note off
Cutoff
Frequency Time
Note on
T: Time L: Level
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Using the SonicCell in Patch Mode
Rhythm TVA screen.......................................................................................................
TVA settings (Rhythm TVA/Rhythm TVA Env screen)
Parameter Value Explanation
Tone Level
0–127
Sets the volume of the rhythm tone. This setting is useful primarily for adjust-
ing the volume balance between rhythm tones.
The volume levels of the Waves from which the rhythm tone is composed is
set with the Wave Level (p. 121).
Level V-Curve
(TVA Level Velocity Curve)
FIX, 1–7
You can select from seven curves that determine how keyboard playing
strength will affect the volume. If you do not want the volume of the tone to
be affected by the force with which you play the key, set this to “FIXED.”
Level V-Sens
(TVA Level Velocity Sensitivity)
-63–+63
Set this when you want the volume of the tone to change depending on the
force with which you press the keys. Set this to a positive (+) value to have
the changes in tone volume increase the more forcefully the keys are played;
to make the tone play more softly as you play harder, set this to a negative
(-) value.
Tone Pan
L64–0–63R
Sets the pan of the tone. “L64” is far left, “0” is center, and “63R” is far
right.
Set the Pan for Waves comprising the rhythm tones with the Wave Pan (p.
121).
Random Pan Depth
0–63
Use this parameter when you want the stereo location to change randomly
each time you press a key. Higher settings will produce a greater amount of
change.
This will affect only waves whose Wave Rnd Pan Sw (p. 121) is ON.
Alter (Alternate) Pan Depth
L63–63R
This setting causes panning to be alternated between left and right each time
a key is pressed. Higher settings will produce a greater amount of change.
“L” or “R” settings will reverse the order in which the pan will alternate be-
tween left and right. For example if two tones are set to “L” and “R” respec-
tively, the panning of the two tones will alternate each time they are played.
This will affect only waves whose Alter Pan Sw (p. 121) is ON or REVS.
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Using the SonicCell in Patch Mode
Rhythm TVA Env screen ................................................................................................
Parameter Value Explanation
A-Env T1 V-Sens
(TVA Envelope Time 1 Velocity
Sensitivity)
-63–+63
This allows keyboard dynamics to affect the Time 1 of the TVA envelope. If
you want Time 1 to be speeded up for strongly played notes, set this param-
eter to a positive (+) value. If you want it to be slowed down, set this to a
negative (-) value.
A-Env T4 V-Sens
(TVA Envelope Time 4 Velocity
Sensitivity)
-63–+63
The parameter to use when you want key release speed to control the Time
4 value of the TVA envelope. If you want Time 4 to be speeded up for quick-
ly released notes, set this parameter to a positive (+) value. If you want it to
be slowed down, set this to a negative (-) value.
A-Env Time1–4
(TVA Envelope Time 1–4)
0–127 Specify the TVA envelope times (Time 1– Time 4). Higher settings will length-
en the time until the next volume level is reached. (For example, Time 2 is
the time over which Level 1 will change to Level 2.)
A-Env Level1–3
(TVA Envelope Level 1–3)
0–127
Specify the TVA envelope levels (Level 1–Level 3). These settings specify how
the volume will change at each point, relative to the standard volume (the
Tone Level value specified in the TVA screen).
T1 T2 T3 T4
L3
L1 L2 Note off
Level Time
Note on T: Time L: Level
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Using the SonicCell in Patch Mode
Output-related settings for the rhythm set and rhythm tones (Rhythm Output screen)
Parameter Value Explanation
Rhy Out Assign
(Rhythm Output Assign)
MFX, L+R,
L, R, TONE
Specifies for each rhythm set how the direct sound will be output.
MFX:
Output in stereo through multi-effects. You can also apply
chorus or reverb to the sound that passes through multi-effects.
L+R:
Output to the OUTPUT jacks in stereo without passing through
multi-effects.
L, R:
Output to the OUTPUT L jack or OUTPUT R jack in mono without
passing through multi-effects.
TONE:
Outputs according to the settings for each tone.
* If you’ve made settings so that sounds are separately routed to the OUT-
PUT L jack and OUTPUT R jack, but no plug is actually inserted in the OUT-
PUT R jack, the sounds routed to OUTPUT L and OUTPUT R will be mixed
and output from the OUTPUT L jack.
Tone Out (Output) Assign
MFX, L+R, L, R
Specifies how the direct sound of each tone will be output.
MFX:
Output in stereo through multi-effects. You can also apply
chorus or reverb to the sound that passes through multi-effects.
L+R:
Output to the OUTPUT jacks in stereo without passing through
multi-effects.
L, R:
Output to the OUTPUT L jack or OUTPUT R jack in mono without
passing through multi-effects.
* If the Rhy Out Assign is set to anything other than “TONE,” these settings
will be ignored.
* When the Str Type has a setting of Type “2”–”10,” the outputs of tones 1
and 2 will be combined with tone 2, and the outputs of tones 3 and 4 will
be combined with tone 4. For this reason, tone 1 will follow the settings.
* If you’ve made settings so that sounds are separately routed to the OUT-
PUT L jack and OUTPUT R jack, but no plug is actually inserted in the OUT-
PUT R jack, the sounds routed to OUTPUT L and OUTPUT R will be mixed
and output from the OUTPUT L jack.
* Sounds are output to chorus and reverb in mono at all times.
* The output destination of the signal after passing through the chorus is set
with the Output Select (p. 135).
Tone Out Level
(Rhythm Tone Output Level)
0–127 Set the level of the signal that is sent to the output destination specified by
Tone Out Assign.
Cho Send (MFX)
(Rhythm Tone Chorus Send
Level (Output=MFX))
0–127 Specifies the level of the signal sent to the chorus for each rhythm tone if the
rhythm tone is sent through MFX.
Rev Send (MFX)
(Rhythm Tone Reverb Send
Level (Output=MFX))
0–127 Specifies the level of the signal sent to the reverb for each rhythm tone if the
rhythm tone is sent through MFX.
Cho Send (nonMFX)
(Rhythm Tone Chorus Send
Level (Output=non MFX))
0–127 Sets the level of the signal sent to chorus for each rhythm tone if the rhythm
tone is not sent through MFX.
Rev Send (nonMFX)
(Tone Reverb Send Level
(Output=non MFX))
0–127 Sets the level of the signal sent to reverb for each rhythm tone if the rhythm
tone is not sent through MFX.
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Using the SonicCell in Patch Mode
Copies the settings of a rhythm tone to a rhythm tone in the cur-
rently selected rhythm set.
From the Rhythm Edit menu screen (p. 117), select “TON
COPY.” The Rhythm Tone Copy screen will appear.
1.
Select the copy-source tone and copy-destination tone.
* The copy-destination rhythm set is the rhythm set that's
selected in the temporary area (p. 57).
2.
Move the cursor to “COPY” and press [CURSOR/VALUE].
A confirmation message will appear.
3.
To execute the copy, select “OK” and press [CURSOR/
VALUE].
If you decide not to execute the copy, select “CANCEL”
and press [CURSOR/VALUE].
Once the copy has been completed, you’ll be returned to
the previous screen.
Returns the settings of just a specific key in the current rhythm
set to their initial values
From the Rhythm Edit menu screen (p. 117), select “TON
INIT.” The Rhythm Tone Init screen will appear.
1.
Turn [CURSOR/VALUE] to select the key (A0–C8) that you
want to initialize.
2.
Move the cursor to “INIT” and press [CURSOR/VALUE].
A confirmation message will appear.
3.
To execute the initialization, select “OK” and press
[CURSOR/VALUE].
If you decide not to initialize, select “CANCEL” and press
[CURSOR/VALUE].
When initialization is finished, you’ll be returned to the
previous screen.
Returns the settings of the current rhythm set to their initial
values
From the Rhythm Edit menu screen (p. 117), select “RHY INIT.”
A confirmation message will appear.
1.
To execute the initialization, select “OK” and press
[CURSOR/VALUE].
If you decide not to initialize, select “CANCEL” and press
[CURSOR/VALUE].
When initialization is finished, you’ll be returned to the
previous screen.
Rhythm Tone Copy
Parameter
(1)
Group of the copy-source rhythm set
(2)
Copy-source rhythm set
(3)
Copy-source rhythm tone
(4)
Copy-destination rhythm tone
(1)
(3)(2)
(4)
Rhythm Tone Initialize
Rhythm Set Initialize
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Using the SonicCell in Patch Mode
Saves the current rhythm set as user data.
From the Rhythm Edit menu screen (p. 117), select “Write” to
access the Rhythm Set Name screen.
In this screen you can assign a name (rhythm set name) of up
twelve characters to the rhythm set you’re going to save.
1.
Move the cursor to the location where you want to enter a
character, and press [CURSOR/VALUE].
2.
Turn [CURSOR/VALUE] to select the desired character, then
press [CURSOR/VALUE] to enter that character.
You can press [MENU] to view convenient functions for
text entry.
Press [MENU] once again to return to the previous screen.
3.
Repeat steps 1 and 2 as many times as necessary.
4.
When you’ve finished entering the rhythm set name, move
the cursor to “WRITE” and press [CURSOR/VALUE].
The Rhythm Set Write screen will appear.
5.
Turn [CURSOR/VALUE] to select the save-destination
rhythm set, then press [CURSOR/VALUE].
A confirmation message will appear.
6.
To write the rhythm set into memory, select “OK” and
press [CURSOR/VALUE].
If you decide you don’t want to carry out the write, select
“CANCEL” and press [CURSOR/VALUE].
Once the data has been written, you’ll be returned to the
previous screen.
Rhythm Set Write
Function Explanation
INSERT
Press [CURSOR/VALUE] to insert a space
(blank) at the cursor location.
DELETE
Press [CURSOR/VALUE] to delete the char-
acter at the cursor location; subsequent
characters will move forward.
UNDO
Revert to the unedited rhythm set name.
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Using the SonicCell in Patch Mode
In Patch mode you can use multi-effects, chorus, and reverb.
Signal flow...................................................................................................................
Editing the effects (Patch/Rhythm Set)
If the patch type is Patch, make these settings in the Patch Output screen.
: Tone Out Level, : Cho Send (MFX) / Cho Send (non MFX),
: Rev Send (MFX) / Rev Send (non MFX), : Pat Out Assign, : Tone Out Assign
p. 108
If the patch type is Rhythm, make these settings in the Rhythm Output screen.
: Tone Out Level, : Cho Send (MFX) / Cho Send (non MFX),
: Rev Send (MFX) / Rev Send (non MFX), : Rhy Out Assign, : Tone Out Assign
p. 129
Make these settings in the MFX screen.
Select the multi-effect type and edit the parameters. p. 134
Make these settings in the MFX Output screen.
: Output Level, : Chorus Send Level, : Reverb Send Level p. 135
Make these settings in the Chorus screen.
Select the chorus type and edit the parameters. p. 135
Make these settings in the Chorus Output screen.
: Output Level, : Output Select p. 135
Make these settings in the Reverb screen.
Select the reverb type and edit the parameters. p. 136
Make these settings in the Reverb Output screen.
Output Level p. 136
Tone 2
Tone 3
Tone 4
Patch (Rhythm) Output
Chorus Output
Reverb
Output
MFX Output
Chorus
Reverb
1
2
3
7
8
9
11
12
14
MAIN
REV
4
5
MFX
6
Tone1
10
13
Mastering
Effect
OUTPUT
LR
1 2
4 5
366 8 97
10 11 12
13 14
1 5
12
3 4 5
12
3 4 5
6
7 9 7 8 9
10
11 12 11 12
13
14
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133
Using the SonicCell in Patch Mode
Procedure ....................................................................................................................
1.
In the Patch Edit screen, press [EFFECTS].
The [EFFECTS] indicator will light, and the Effect Routing
screen will appear.
2.
Turn [CURSOR/VALUE] to move the cursor to the
parameter you want to edit.
3.
Press [CURSOR/VALUE] to highlight the value.
If a parameter has a “SELECT” indication in the value
field, you can press [CURSOR/VALUE] to access the
setting screen.
4.
Turn [CURSOR/VALUE] to edit the value, then press
[CURSOR/VALUE].
5.
When you’ve finished editing, press [EXIT].
The Patch Edit screen will appear.
Menu screens for effect editing......................................................................................
From the Effect Edit screen, you can press [MENU] to
access the Patch Effect menu screen or Rhythm Effect menu
screen.
The Patch Effect menu screen and Rhythm Effect menu
screen are structured as shown at the right.
You can turn [CURSOR/VALUE] to the right or left to switch
between screens.
Press [MENU] once again to return to the previous screen.
Parameter Value Explanation
MFX
(MFX Switch)
OFF, ON Specifies whether MFX will be used (ON) or not used (OFF).
CHO
(Chorus Switch)
OFF, ON Specifies whether chorus will be used (ON) or not used (OFF).
REV
(Reverb Switch)
OFF, ON Specifies whether Reverb will be used (ON) or not used (OFF).
MST
(Mastering Effect Switch)
OFF, ON Specifies whether Mastering Effect will be used (ON) or not used (OFF).
MFX CTRL
(MFX Control)
Edits MFX control settings.
Press [CURSOR/VALUE] to access the MFX Control screen (p. 137).
Write
(Patch/Rhythm Set Write)
Saves the current patch or rhythm set as user data.
Press [CURSOR/VALUE] to access the Patch Name screen (p. 116) or
Rhythm Set Name screen (p. 131).
System
Press [CURSOR/VALUE] to access the System screen (p. 176).
Utility
Press [CURSOR/VALUE] to access the Utility screen (p. 182).
Demo Play
When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.
SRX Info
(SRX Information)
Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).
Version
(Version Information)
Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).
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Using the SonicCell in Patch Mode
MFX screen ..................................................................................................................
Selecting the item to edit (Effect Routing screen)
Parameter Explanation
Tone (Tone Output)
* Patch Type: Patch
Edits output-related settings for the patch/tone.
By moving the cursor to and pressing [CURSOR/VALUE] you can move to the Patch Output
screen (p. 108).
Key (Rhythm Output)
* Patch Type: Rhythm
Edits output-related settings for the rhythm set/rhythm tone.
By moving the cursor to and pressing [CURSOR/VALUE] you can move to the Rhythm Output
screen (p. 129).
MFX
Edits multi-effect settings.
Press [CURSOR/VALUE] to access the MFX screen (p. 134).
MFX
(MFX Output)
Edits settings for the multi-effect output.
By moving the cursor to and pressing [CURSOR/VALUE] you can move to the MFX Output
screen (p. 135).
CHO
(Chorus)
Edits chorus settings.
Press [CURSOR/VALUE] to access the Chorus screen (p. 135).
CHO
(Chorus Output)
Edits settings for the chorus output.
By moving the cursor to and pressing [CURSOR/VALUE] you can move to the Chorus Output
screen (p. 135).
REV
(Reverb)
Edits reverb settings.
Press [CURSOR/VALUE] to access the Reverb screen (p. 136).
REV
(Reverb Output)
Edits settings for the reverb output.
By moving the cursor to and pressing [CURSOR/VALUE] you can move to the Reverb Output
screen (p. 136).
M
(Mastering Effect)
Edits mastering effect settings.
Press [CURSOR/VALUE] to access the Mastering Effect screen (p. 181).
Multi-effect settings (MFX/MFX Output screen)
Parameter Value Explanation
00: THRU–78: SYMRESONANCE
(MFX Type)
Selects the type of multi-effect used by MFX.
Choose “00: THRU” if you don’t want to apply a multi-effect.
Parameters for each MFX type
Edit the parameters for the selected MFX type.
Refer to “Multi-Effects Parameter (MFX1–3, MFX)” (p. 192).
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Using the SonicCell in Patch Mode
MFX Output screen .......................................................................................................
Chorus screen...............................................................................................................
Chorus Output screen ...................................................................................................
Parameter Value Explanation
Output Level
0–127
Adjusts the volume of the sound that has passed through the multi-effects.
If you’re applying a multi-effect, this specifies the depth of the multi-effect.
If you’re not applying a multi-effect, this specifies the volume of the original
sound.
Chorus Send Level
0–127 Adjusts the amount of chorus for the sound that passes through multi-effects.
If you don’t want to add the Chorus effect, set it to “0.’
Reverb Send Level
0–127 Adjusts the amount of reverb for the sound that passes through multi-effects.
If you don’t want to add the Reverb effect, set it to “0.”
Chorus settings (Chorus/Chorus Output screens)
Parameter Value Explanation
00: OFF–03: GM2 CHORUS
(Chorus Type)
Selects the types of chorus.
Choose “00: OFF” if you don’t want to apply a chorus.
Parameters for each chorus type Edit the parameters for the selected chorus type.
Refer to “Chorus Parameters” (p. 219).
Parameter Value Explanation
Output Level
0–127 Adjusts the volume of the sound that has passed through chorus.
Output Select
MAIN, REV, M+R
Specifies how the sound routed through chorus will be output.
MAIN:
Output to the OUTPUT jacks in stereo.
REV:
Output to reverb in mono.
M+R:
Output to the OUTPUT jacks in stereo, and to reverb in mono.
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Using the SonicCell in Patch Mode
Reverb screen...............................................................................................................
Reverb Output screen ...................................................................................................
Reverb settings (Reverb/Reverb Output screens)
Parameter Value Explanation
00: OFF–03: GM2 REVERB
(Reverb Type)
Selects the types of reverb.
Choose “00: OFF” if you don’t want to apply a reverb.
Parameters for each reverb type Edit the parameters for the selected reverb type.
Refer to “Reverb Parameters” (p. 220).
Parameter Value Explanation
Output Level
0–127 Adjusts the volume of the sound that has passed through reverb.
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Using the SonicCell in Patch Mode
Multi-Effects Control
If you wanted to change the volume of multi-effects sounds, the delay time of Delay, and the like, using an external MIDI device, you
would need to send System Exclusive messages-MIDI messages designed exclusively for the SonicCell. However, System Exclusive
messages tend to be complicated, and the amount of data that needs to be transmitted can get quite large.
For that reason, a number of the more typical of the SonicCell’s multi-effects parameters have been designed so they accept the use
of Control Change (or other) MIDI messages for the purpose of making changes in their values. For example, you can use the Pitch
Bend lever to change the amount of distortion, or use the keyboard’s touch to change the delay time of Delay. The parameters that
can be changed are predetermined for each type of multi-effect; among the parameters described in “Multi-Effects Parameter (MFX1–
3, MFX)” (p. 192), these are indicated by a “#.”
The function that allows you use MIDI messages to make these changes in realtime to the multi-effects parameters is called the Multi-
effects Control.
You can use up to four multi-effect controls in a patch or rhythm set.
When the multi-effects control is used, you can select the amount of control (Sens) applied, the parameter selected (Dest), and the
MIDI message used (Source).
By using the Matrix Control (p. 95) instead of the Multi-effects Control, you can also change the parameters of some popular multi-
effects in realtime.
Controlling the multi-effects via MIDI (MFX Control screen)
Parameter Value Explanation
Control 1–4
Src (Source)
OFF,
CC01–CC31,
CC33–95,
PITCH BEND,
AFTERTOUCH,
SYS CTRL1–4
Sets the MIDI message used to control the multi-effects parameter with the multi-effects
control.
OFF:
Multi-effects control will not be used.
CC01–31, 33–95:
Controller numbers 1–31, 33–95
PITCH BEND:
Pitch Bend
AFTERTOUCH:
Aftertouch
SYS CTRL1–4:
Use the System Control setting (p. 179).
Control 1–4
Dest (Destination)
Refer to
“Multi-Effects Pa-
rameter” (p. 192)
Sets the multi-effects parameters to be controlled with the multi-effects control. The multi-
effects parameters available for control will depend on the multi-effects type.
Control 1–4
Sens
-63–+63
Sets the amount of the multi-effects control’s effect that is applied.
If you wish to modify the selected parameter in a positive (+) direction—i.e., a higher
value, toward the right, or faster, etc.—from its current setting, select a positive (+) val-
ue. If you wish to modify the selected parameter in a negative (-) direction—i.e., a lower
value, toward the left, or slower, etc.—from its current setting, select a negative (-) val-
ue. Higher numbers produce a greater amount of change.
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MEMO
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Audio Connections
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Using the SonicCell with your computer (USB AUDIO)
1.
Press [USB AUDIO] so its indicator is lit.
The USB Audio screen will appear.
fig.disp-USB-top01
2.
Turn [CURSOR/VALUE] to move the cursor to the
parameter you want to edit.
3.
Press [CURSOR/VALUE] to highlight the value.
4.
Turn [CURSOR/VALUE] to edit the value.
5.
When you’ve finished editing the value, press [CURSOR/
VALUE].
To save the setting, press [MENU] to access the menu screen,
and choose “Write” (System Write) to execute the Write
operation (System Write: p. 150).
Input/output of USB audio and MIDI messages cannot be used at the same time that the SMF/Audio File Player (p. 167) is playing.
Basic operation
Parameter Value Explanation
Audio level
0–127
This specifies the volume of the input from USB, and the volume at which the
SMF/Audio File Player (p. 167) will play audio files.
Assign
To Output, To Input FX
Specifies where the input signal is to be sent.
To Output:
Sent to OUTPUT.
To Input FX:
Sent to the input effect.
Use the “In/Out Routing” (p. 144) to specify how the signal that has
passed through the input effect will be output.
OUTPUT
USB
Audio
Input
Effect
OUTPUT
Input
Effect
USB
Audio
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Using the SonicCell with your computer (USB AUDIO)
From the USB Audio screen, press [MENU] to access the Menu screen.
Press [MENU] once again to return to the USB Audio screen.
Accessing the Menu screen
Parameter Explanation
Write
(System Write)
Saves the current settings as system settings (p. 150).
System
Press [CURSOR/VALUE] to access the System screen (p. 176).
Utility
Press [CURSOR/VALUE] to access the Utility screen (p. 182).
Demo Play
When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.
SRX Info
(SRX Information)
Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).
Version
(Version Information)
Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).
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Inputting sound from an external device (INPUT)
1.
Press [INPUT] so its indicator is lit.
The Input screen will appear.
fig.disp-Input-top01
2.
Turn [CURSOR/VALUE] to move the cursor to the
parameter you want to edit.
3.
Press [CURSOR/VALUE] to highlight the value.
fig.disp-Input-top02
4.
Turn [CURSOR/VALUE] to edit the value.
5.
When you’ve finished editing the value, press [CURSOR/
VALUE].
To save the setting, press [MENU] to access the menu screen,
and choose “Write” (System Write) to execute the Write
operation (System Write: p. 150).
Basic operation
Parameter Value Explanation
Phantom Power
OFF, ON
Turns phantom power on/off.
Turn this “ON” if you’ve connected a phantom-powered condenser mic to
the MIC INPUT jack.
You must turn phantom power “OFF” unless a condenser mic that
requires phantom power is connected. Supplying phantom power to a
dynamic mic will cause malfunctions. For details on mic specifications,
refer to the owner’s manual for the mic you’re using.
Before you switch phantom power on/off, you must turn the front panel
[VOLUME] knob to “0.” If you turn phantom power on/off with the
volume raised, high-volume noise will be produced, possibly damaging
your amp or speakers.
When you turn the power on, the phantom power will always be OFF.
Assign
To COM+Output,
To COM, To Input FX
Specifies where the input signal is to be sent.
To COM+ Output:
Sent to computer and OUTPUT.
To COM:
Output to the computer.
INPUT
OUTPUT
Computer
Input
Effect
INPUT
OUTPUT
Computer
Input
Effect
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Inputting sound from an external device (INPUT)
From the Input screen, press [MENU] to access the Menu screen.
Press [MENU] once again to return to the Input screen.
Assign
To COM+Output,
To COM, To Input FX
To Input FX:
Sent to the input effect.
Use the “In/Out Routing” (p. 144) to specify how the signal that has
passed through the input effect will be output.
Accessing the Menu screen
Parameter Explanation
Write
(System Write)
Saves the current settings as system settings (p. 150).
System
Press [CURSOR/VALUE] to access the System screen (p. 176).
Utility
Press [CURSOR/VALUE] to access the Utility screen (p. 182).
Demo Play
When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.
SRX Info
(SRX Information)
Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).
Version
(Version Information)
Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).
Parameter Value Explanation
INPUT
OUTPUT
Computer
Input
Effect
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Input/output and effect settings (In/Out Routing)
You can specify how the input signal from an external source or USB will be processed by the effects and then output when the
[INPUT] or [USB AUDIO] indicator is lit. These settings are called “In/Out Routing.”
Here are some examples of what you can do.
You can use an effect on your computer to process the sound of your guitar, and listen to the resulting sound from monitors
(speakers) connected to OUTPUT.
(Example)
Settings
INPUT: Assign (p. 142) = To COM
USB Audio: Assign (p. 140) = To Output
The sound that's received at INPUT or USB can be sent directly out without change, or processed by a dedicated “input effect.”
(Example)
Settings
INPUT: Assign (p. 142) = To COM+ Output Assign (p. 142) = To Input FX
Input Effect (p. 147)
You can use your computer to apply an effect to the audio received via INPUT
Use an “input effect” that’s dedicated to INPUT/USB
OUTPUT
Computer
INPUT
Assign: To COM USB Audio
Assign: To Output
INPUT
USB
INPUT
OUTPUT
Computer
INPUT
OUTPUT
Computer
Input
Effect
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Input/output and effect settings (In/Out Routing)
You can use the chorus/reverb that’s assigned to a performance/patch. In other words, the effect will depend on the performance/
patch that's selected.
You can also use the mastering effect. In addition, you can choose how the signal that passes through the input effect will be output.
For example, you could listen to the vocal with reverb, while recording the vocal “dry” (without reverb) for later processing.
(Example)
When using the sound module in Performance mode, the MFX3 (multi-effect 3) of the performance can be used as an effect for the
INPUT/USB input. Since the multi-effects provided include guitar-type effects, such as distortion, overdrive, and guitar amp simulator,
this is convenient when you want to apply an effect to the guitar that's connected to INPUT.
You can also record the distorted guitar sound on your computer, or apply reverb as well.
(Example)
Listen to the effect-processed sound from your speakers, while recording the
unprocessed sound on your computer
Applying an effect such as distortion to the sound of a guitar connected to INPUT
Tone
Generator
(TG)
MFX1
MFX3
MFX2
Reverb
INPUT
OUTPUT
Computer
Input
Effect
Settings
Tone Generator: Performance mode
INPUT: Assign (p. 142) = To Input FX
To Computer: Type (p. 148) = Input FX
Input Effect (p. 147)
MFX1–3 (p. 78)
Reverb (p. 79)
MFX1
MFX2
MFX3
Reverb
INPUT
OUTPUT
Computer
Input
Effect
Tone
Generator
(TG)
Settings
Tone Generator: Performance mode
INPUT: Assign (p. 142) = To Input FX
To Computer: Type (p. 148) = Input FX
MFX3 Location: Type (p. 149) = TG
Input Effect (p. 147)
MFX1–3 (p. 78)
Reverb (p. 79)
MFX1
MFX2 Reverb
INPUT
OUTPUT
Computer
Input
Effect MFX3
Tone
Generator
(TG)
Settings
Tone Generator: Performance mode
INPUT: Assign (p. 142) = To Input FX
To Computer: Type (p. 148) = Input FX
MFX3 Location: Type (p. 149) = Input FX
Input Effect (p. 147)
MFX1–3 (p. 78)
Reverb (p. 79)
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Input/output and effect settings (In/Out Routing)
Procedure ....................................................................................................................
1.
Press [INPUT] or [USB AUDIO] so its indicator is lit.
The Input screen or USB Audio screen will appear.
2.
Press [EFFECTS] so its indicator is lit.
The In/Out Routing screen will appear.
(Performance mode)
(Patch mode)
3.
Turn [CURSOR/VALUE] to move the cursor to the
parameter you want to edit.
4.
Turn [CURSOR/VALUE] to move the cursor to the
parameter you want to edit.
5.
Press [CURSOR/VALUE] to highlight the value.
6.
Turn [CURSOR/VALUE] to edit the value.
7.
When you’ve finished editing, press [CURSOR/VALUE].
Press [EXIT] or [EFFECTS] to access the In/Out Routing
screen.
Menu screens when editing In/Out Routing ...................................................................
If you’re in a screen that’s related to the In/Out routing,
pressing [MENU] will bring up the Effect Switch screen.
The Effect Switch screen is structured as shown in the
illustration at right. You can switch between screens by
turning [CURSOR/VALUE] to the right or left.
Press [MENU] once again to return to the previous screen.
Parameter Value Explanation
Input Effect
(Input Effect Switch)
OFF, ON Specifies whether input effects will be used (ON) or not used (OFF).
Write
(System Write)
Saves the current settings as system settings (p. 150).
System
Press [CURSOR/VALUE] to access the System screen (p. 176).
Utility
Press [CURSOR/VALUE] to access the Utility screen (p. 182).
Demo Play
When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.
SRX Info
(SRX Information)
Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).
Version
(Version Information)
Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).
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Input/output and effect settings (In/Out Routing)
Input Effect screen.........................................................................................................
Selecting the item to edit (In/Out Routing screen)
Parameter Explanation
IN FX
(Input Effect)
Edits the input effect settings.
Press [CURSOR/VALUE] to access the Input Effect screen.
(Input Effect output)
Edits the output settings for the input effect.
By moving the cursor to and pressing [CURSOR/VALUE] you can move to the Input FX
Output screen (p. 148).
F3
(MFX3)
Edits the MFX3 settings.
Press [CURSOR/VALUE] to access the MFX 3 screen (p. 78).
* This is not shown in Patch mode.
* This is not shown if the MFX 3 Location “Type” (p. 149) is set to TG.
TO COM
(To Computer)
Selects the signal that is sent to the computer.
Press [CURSOR/VALUE] to access the To Computer screen (p. 148).
MFX3 LOC
(MFX3 Location)
Specifies how MFX3 will be used.
Press [CURSOR/VALUE] to access the MFX 3 Location screen (p. 149).
* This is not shown in Patch mode.
Input effect settings (Input Effect/Input FX Output screen)
Parameter Value Explanation
Input effect type
Selects the input effect type.
1: EQUALIZER
Adjusts the tone of the low-frequency and high-frequency ranges.
2: ENHANCER
Modifies the harmonic content of the high-frequency range to add sparkle to the sound.
3: COMPRESSOR
Restrains high levels and boosts low levels to make the overall volume more consistent.
4: LIMITER
Compresses the sound when it exceeds a specified volume, to keep distortion from occurring.
5: NOISE SUPPRESSOR
Suppresses noise during periods of silence.
6: CENTER CANCELER
Removes the sounds that are localized at the center of the stereo input. This is a convenient way
to eliminate a vocal.
Parameters for each input
effect type
Here you can edit the parameters of the selected input effect type.
Refer to “Input Effect Parameters” (p. 221).
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Input/output and effect settings (In/Out Routing)
Input FX Output screen .................................................................................................
Parameter Value Explanation
Output Level
0–127 Set the level of the signal that is sent to the OUTPUT.
Chorus Send Level
0–127 Adjusts the amount of chorus for the sound.
If you don’t want to add the Chorus effect, set it to “0.”
Reverb Send Level
0–127 Adjusts the amount of reverb for the sound.
If you don’t want to add the Reverb effect, set it to “0.”
Selecting the signal sent to your computer (To Computer screen)
Parameter Value Explanation
Type
MIX, Input FX
Selects the signal sent to your computer.
MIX:
The signals of the internal tone generator and external input
(USB audio, INPUT) will be sent.
Input FX:
The external input signal (USB audio, INPUT) unprocessed
by the chorus/reverb/mastering effects will be sent.
*1 If you’re in Patch mode, this will be only MFX.
OUTPUT
Computer
USB
Audio
INPUT
Input
Effect
MFX1
MFX3
MFX2
Chorus
Mastering
Reverb
*1
Tone
Generator
(TG)
OUTPUT
Computer
USB
Audio
INPUT
Input
Effect
MFX1
MFX3
MFX2
Chorus
Mastering
Reverb
*1
Tone
Generator
(TG)
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Input/output and effect settings (In/Out Routing)
If you’ve edited the MFX3 effect type or parameter values, those settings will be saved as settings of the
currently selected
performance
.
To save the settings, from the MFX3 screen, press [MENU] to access the menu screen, and then choose “Write” (Performance Write).
(Performance Write: p. 73)
* In/Out routing settings are saved as system settings. (System Write: p. 150)
Specifies how MFX3 will be used (MFX3 Location screen)
Parameter Value Explanation
Type
TG, Input FX
Specifies how MFX3 will be used.
TG:
MFX3 will be used as the effect applied to the SonicCell’s
tone generator (TG).
Input FX:
MFX3 will be connected following the input effect. You'll be
able to use MFX3 on the audio input via INPUT and USB.
If this is set to Input FX, you won’t be able to use MFX3 on the
performance.
Editing the MFX3 settings
If you’ve selected the Input FX setting, the In/Out Routing screen will show
“F3.” By choosing “F3” you can move to the MFX3 screen and edit the
MFX3 settings. However, this will edit the MFX3 settings of the currently se-
lected performance.
Saving the MFX3 settings
This screen won’t appear in Patch mode.
USB
Audio
INPUT
Input
Effect
MFX1
MFX3
MFX2
Tone
Generator
(TG)
USB
Audio
INPUT
Input
Effect
MFX1
MFX3
MFX2
Tone
Generator
(TG)
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Input/output and effect settings (In/Out Routing)
This saves the current system settings.
In the menu screen (p. 141, p. 143, p. 146), choose “Write”
(System Write) and you'll see a confirmation message.
1.
If you want to write the settings, select “OK” and press
[CURSOR/VALUE].
If you decide not to write the settings, select “CANCEL”
and press [CURSOR/VALUE].
Once the settings have been written, you’ll be returned to
the previous screen.
System Write
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Using the plug-in version
of SonicCell Editor
This chapter explains how to use the plug-in version of SonicCell Editor as a plug-in module in your VSTi or AU compatible host
application.
The plug-in version of SonicCell Editor is a plug-in module that lets you edit the SonicCell’s parameters from within your host
application. The results of your editing can be saved in a project file of your host application.
In Performance mode, part ‘n’ of the SonicCell will normally be MIDI channel ‘n’.
In Patch mode, the SonicCell’s MIDI channel will normally be 1.
If you’ve changed the MIDI channel setting, please substitute the actual channel for any MIDI channel appearing in this
explanation.
Functionality may be limited depending on the host application you’re using. For details, refer to the owner’s manual of your
host application.
You can’t use the stand-alone version and plug-in version of SonicCell Editor at the same time.
The SonicCell Editor plug-in version cannot be plugged into multiple tracks of the same project at the same time.
The SonicCell Editor plug-in version cannot be plugged into multiple projects at the same time.
Connection example
To Monitor Amplifier etc.
MIDI Keyboad
To USB connector
of your computer
MIDI IN OUT PUT
USB
COMPUTER
MIDI OUT
USB Cable
Computer
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152
SONAR LE
Before you continue, install the driver, SonicCell Editor,
Librarian, and Playlist Editor as described on p. 33–p. 36.
The stand-alone version of the editor, the librarian, and the
playlist editor will be installed in C:\Program
Files\Roland\SonicCellEditor.
The plug-in version of the editor (subsequently referred to as
“the plug-in”) will be copied to C:\Program Files\Roland.
Here’s how to install the included SONAR LE into your
computer.
In order to perform the following procedure, you’ll need to
log onto Windows as a user whose account type is
Administrator.
1.
Place the SONAR LE installation CD-ROM into your CD-
ROM drive.
The installer will start up automatically. Proceed with the
installation as directed by the on-screen instructions.
* If the installer doesn’t start up automatically, please start it
up using the following procedure.
1.
From the Windows Start menu, choose “My
Computer.”
2.
The drives detected by your computer will be
displayed; double-click the CD-ROM drive.
Windows Vista users:
The message “An unidentified program wants access to
your computer” will appear. Click [Allow].
* When the “Installation Complete” dialog box appears,
clear the “Launch SONAR LE” check box, and click
[Finish]. If you failed to clear the check box and the
program started up, close SONAR LE.
Windows Vista users:
If you’re using SONAR LE on Windows Vista, you’ll need to
make user account control settings after installing SONAR LE.
1.
After installing SONAR LE, right-click the “SONAR LE” icon
that was created on your desktop, and choose
“Properties” from the menu that appears.
2.
Click the “Compatibility” tab to open the Compatibility
page.
3.
In the “Privilege level” area, select “Run this program as
an administrator.”
4.
Click “OK” to close Properties.
When you start up SONAR LE on Windows Vista, a
message of “An unidentified program wants access to
your computer” will appear. Click [Allow] to start up
SONAR LE.
In order to register the software in SONAR LE, you’ll need to
update VST Adapter.
In order to perform the following procedure, you’ll need to
log onto Windows as a user whose account type is
Administrator.
1.
Close all currently running software.
2.
In the SonicCell Editor CD, navigate to the “Sonar
Utility\VST Adapter updater” folder and double-click
“VSTAdapter453Update_E.exe” to start up the installer.
Windows Vista users:
The message “An unidentified program wants access to
your computer” will appear; click [Allow].
3.
Proceed with the installation as directed by the on-screen
instructions.
4.
When the update is complete, the “Wrap VST Plugins” will
run automatically.
In this case, click [Cancel] to exit the wizard.
1.
Double-click the SONAR LE icon on your desktop to start
up SONAR LE.
The “Wave Profiler (WDM Kemel Streaming)” dialog box
will appear.
2.
Click [Yes] to execute audio device detection. When the
process has been completed, click [Close].
* If the “Wave Profiler(WDM Kemel Streaming)” dialog box
does not open automatically, select the SONAR LE
“Options” menu command “Audio” to open the “Audio
Options” dialog box, and in the “General” tab, click
[Wave Profiler (WDM Kemel Streaming)].
3.
The “Online Registration” dialog box will open. Select
“Please remind me to register later.,” and click [OK].
For details on activation, refer to online Help for SONAR
LE.
4.
The “Tip of the Day” will appear; click [Close] to close the
dialog box.
Installing the driver and SonicCell
Editor
Installing SONAR LE
Updating the VST Adapter
Initial MIDI and audio device
settings for SONAR LE
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SONAR LE
5.
A message telling you that “No MIDI Outputs Selected”;
click [Choose MIDI Outputs Now] to open the “MIDI
Devices” dialog box.
* If the message “No MIDI Outputs Selected” does not
appear, select SONAR LE’s Option menu command “MIDI
Devices” to open the “MIDI Devices” dialog box.
6.
In the MIDI Devices dialog box, click to make only the
following items highlighted.
7.
Once you’ve made the above selections, click [OK] to close
the dialog box.
8.
The “Quick Start” dialog box will open; click “Close.”
SONAR LE has now started up. Next, you need to make
the audio device settings.
9.
From the “Options” menu, select the “Audio” command to
open the “Audio Options” dialog box.
10.
Open the “Drivers” tab.
For both “Input Drivers” and “Output Drivers,” click the
device names so that only “Roland SonicCell” is
highlighted for each.
11.
Once you’ve made the device settings, click [OK] to close
the dialog box.
* If a message suggests that you restart SONAR LE, restart
SONAR LE.
12.
Once again, select the “Options” menu command “Audio”
to open the “Audio Options” dialog box.
13.
In the “General” tab, set “Audio Driver Bit Depth” to “24.”
This completes the device settings.
14.
In the “Audio Options” dialog box, click [OK] to close the
dialog box.
* If a message suggests that you restart SONAR LE, restart
SONAR LE.
For details about registering a plug-in in SONAR LE, refer to
the online help for Cakewalk VST Adapter.
1.
Open the “Cakewalk VST Configuration Wizard: Search
Paths” dialog box.
Windows XP users
From the Start menu, choose “All Programs” - “Cakewalk”
- “Cakewalk VST Adapter 4” - “Cakewalk VST Adapter
4,” and click [Next].
Windows Vista users
From the Start menu, choose “All Programs” - “Cakewalk”
- “Cakewalk VST Adapter 4,” and then inside it right-click
“Cakewalk VST Adapter 4.”
From the menu that appears, choose [Run as
administrator].
A message stating that “An unidentified program wants
access to your computer” will appear; click [Allow] and
click [Next].
2.
Click [Add], add “(the folder to which you copied the plug-
in)\Roland,” and then click [Next].
Normally, this will be C:\Program Files\Roland.
If a message indicates “MIDI devices aren't set up
correctly,” click [OK].
3.
When the “Cakewalk VST Configuration Wizard: Plugin
Configuration” dialog box opens, click [Next].
fig.VST01.eps
4.
When the “Cakewalk VST Configuration Wizard:
Finished” dialog box appears, click [Finish].
fig.VST02.eps
Input Output
Roland SonicCell Roland SonicCell
Registering the plug-in in
SONAR LE
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SONAR LE
1.
Use a USB cable to connect the SonicCell to your computer.
2.
If necessary, use a MIDI cable to connect your MIDI
keyboard to the SonicCell.
3.
Turn on the power of the SonicCell.
If the SonicCell is not connected correctly, SonicCell Editor
may not operate correctly.
Make sure that you switch on the SonicCell’s power
before you start up SONAR LE.
* Don’t disconnect the USB cable connected to the
SonicCell while SONAR LE is running.
If you’ve connected a MIDI keyboard or other MIDI device to
the SonicCell’s MIDI IN, set the USB-MIDI Thru (p. 177) setting
on the SonicCell module to ON.
If this is ON, MIDI messages arriving at MIDI IN will be sent
without change to your computer via USB MIDI.
Here we will use the SonicCell as a USB-MIDI interface for
SONAR LE. Turn on the MIDI Thru setting.
If this is on, the MIDI messages received by SONAR LE will be
sent back to the SonicCell’s sound generator.
For details on SONAR LE settings, refer to th online help for
SONAR LE.
1.
Start up SONAR LE.
2.
Specify the SonicCell as the USB-MIDI interface for SONAR
LE.
For details on how to make this setting, refer to the online
help for SONAR LE.
3.
From the menu, choose “Options” - “Global” to open the
“Global Options” dialog box.
4.
Select the “General” tab.
5.
Select the “Always Echo Current MIDI Track” check box,
and click [OK].
1.
Start up SONAR LE.
2.
From the menu, choose “File” - “Close” to close the project
that was loaded at start-up.
3.
From the menu, choose “File” - “New” to open the “New
Project File” dialog box.
4.
Choose “Blank (no tracks or buses)” as the template, and
click [OK].
5.
From the menu, choose “Insert” - “Audio Track” to add an
audio track.
6.
Right-click the FX field located at the right of the Track
Pane of the audio track.
7.
From the menu that appears, choose “DXi Synth” - “VST
SonicCell Editor VST.”
The plug-in version of SonicCell Editor will start up.
8.
If a message indicates “MIDI devices aren’t set up
correctly,” click [OK].
9.
In SonicCell Editor, select the menu button “Setup” - “Set
Up MIDI Devices” to open the “Set Up MIDI Devices”
dialog box.
10.
In SonicCell Input/Output, choose “Roland SonicCell” and
click [OK].
11.
In SonicCell Editor, click [READ].
This will load the settings from the SonicCell into the
editor.
Steps 8–11 are needed only when starting the editor for
the first time. The second and subsequent times, the
SonicCell settings will be loaded into the editor from the
port you specified.
1.
From the menu, choose “Insert” - “MIDI Track” to add a
MIDI track.
2.
Specify the channel of the MIDI track.
If using Performance mode:
As the MIDI track’s input, choose “Roland SonicCell” -
“MIDI Ch. n (the number of the part you will record).”
As the MIDI track’s output, choose “Roland SonicCell.”
As the MIDI track’s MIDI Ch, choose ‘n’ (the number of the
part you will record).
If using Patch mode:
As the MIDI track’s input, choose “Roland SonicCell” -
“MIDI Ch.1.”
As the MIDI track’s output, choose “Roland SonicCell.”
As the MIDI track’s MIDI Ch, choose “1.”
3.
Click the record-enable button in the track view.
Connections and settings
Settings for the SonicCell
Settings for SONAR LE
Starting up SonicCell Editor
Adding a MIDI track
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SONAR LE
If using Performance mode:
1.
In the upper part of SonicCell Editor’s main window, click
“PART” [n (number of the part to record)].
2.
In the upper part of SonicCell Editor’s main window, click
“PATCH NAME” [
].
3.
Choose the desired patch from the menu that appears.
If using Patch mode:
1.
In the upper part of SonicCell Editor’s main window, click
“PATCH NAME” [
].
2.
Choose the desired patch from the menu that appears.
You can edit the patch parameters as desired.
The following illustration shows the relationship between the
SonicCell module, your MIDI keyboard, SonicCell Editor, and
SONAR LE.
fig.Routing-SONARLE.eps
You can edit the values by clicking (and dragging) the buttons,
sliders, and knobs.
For details on editing the parameters, refer to “SonicCell
Editor Manual.”
Select the menu button “Help” - “SonicCell Editor Manual”
SONAR LE’s “Track 2” (the MIDI track you added)
corresponds to “Track 1” in the illustration.
If playing the keyboard does not produce sound, make sure
that you’ve selected the MIDI track you added. MIDI Thru is
enabled for the selected MIDI track.
Here’s how to record your playing.
If you connect a MIDI keyboard to the SonicCell, you’ll be
able to record musical data from the keyboard.
If using Performance mode:
Set the MIDI channel of your MIDI keyboard to match the
number of the part you want to record.
If using Patch mode:
Set the MIDI channel of your MIDI keyboard to 1.
1.
Click the record button in the Transport Toolbar, and play
your MIDI keyboard.
2.
Click the stop button in the Transport Toolbar to stop
recording.
The SONAR LE project file also includes SonicCell Editor’s
performance data and patch data.
This means that if you save your project file, you normally
won’t need to save data in SonicCell Editor.
From the menu, choose “File” - “Save.”
Selecting a patch
Editing patch parameters
Editor
SonicCell
Output
SonicCell
Input
Controllers
USB-MIDI Thru=ON
Keyboard
MIDI OUT
MIDI IN
SonicCell
USB
OUT
USB
IN
Track 1
In: SonicCell
Out:SonicCell
Thru
Sound
Generator
SONAR LE
Recording MIDI data
Saving the project file
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SONAR LE project files include SonicCell Editor’s performance
data and patch data.
This means that when you open a project file, you normally
won’t need to open data in SonicCell Editor.
If using Performance mode:
1.
Close SONAR LE.
2.
On the SonicCell module, select a different performance
than the one you’re currently using.
This is so you can verify that the performance data is
reproduced when you open a project.
3.
Double-click the project file you saved earlier; SONAR LE
will start up.
SonicCell Editor will start up along with the project. The
performance data saved in the project file will be
reproduced on the SonicCell module.
If using Patch mode:
1.
Close SONAR LE.
2.
On the SonicCell module, select a different patch than the
one you’re currently using.
This is so you can verify that the patch data is reproduced
when you open a project.
3.
Double-click the project file you saved earlier; SONAR LE
will start up.
SonicCell Editor will open along with the project. The
patch data saved in the project file will be reproduced on
the SonicCell module.
If you’re using Windows Vista and you double-click a
project file to start up SONAR LE, the following error
message will appear.
“Windows cannot find ‘(project file path)’. Make sure you
typed the name correctly, and then try again.”
Simply close the error message that was displayed, and
continue using SONAR LE.
If you’re using Performance mode, you can edit and save the
parameters for multiple SonicCell parts.
1.
Repeat the following steps for the desired number of parts.
“Adding a MIDI track” (p. 154)
“Selecting a patch” (p. 155)
“Editing patch parameters” (p. 155)
“Recording MIDI data” (p. 155)
2.
Finally, execute “Save the project file” to save the multiple
SonicCell parts along with the musical data.
Opening a project file
Recording multiple parts
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157
SONAR 6.2
Before you continue, install the driver, SonicCell Editor,
Librarian, and Playlist Editor as described on p. 33–p. 36.
The stand-alone version of the editor, the librarian, and the
playlist editor will be installed in C:\Program
Files\Roland\SonicCellEditor.
The plug-in version of the editor (subsequently referred to as
“the plug-in”) will be copied to C:\Program Files\Roland.
For details about registering a plug-in in SONAR 6.2, refer to
the SONAR 6.2 owner’s manual.
1.
Start up SONAR 6.2.
2.
From the menu, choose “Tools” - “Cakewalk Plug-in
Manager” to open the “Cakewalk Plug-in Manager”
dialog box.
3.
In the “VST Configuration” group box, click [Options] to
open the “Cakewalk VST Scan Paths” dialog box.
4.
Click [Add], and add “(the folder to which you copied the
plug-in)\Roland.”
Normally, this will be C:\Program Files\Roland.
5.
Click [OK] to close the [Cakewalk VST Scan Paths] dialog
box.
6.
In the “VST Settings” group box, click [Scan VST Plug-ins]
to register the plug-in version of SonicCell Editor. Then
click [Close].
1.
Use a USB cable to connect the SonicCell to your computer.
2.
If necessary, use a MIDI cable to connect your MIDI
keyboard to the SonicCell.
3.
Turn on the power of the SonicCell.
If the SonicCell is not connected correctly, SonicCell Editor
may not operate correctly.
Make sure that you switch on the SonicCell’s power
before you start up SONAR 6.2.
* Don’t disconnect the USB cable connected to the
SonicCell while SONAR 6.2 is running.
If you’ve connected a MIDI keyboard or other MIDI device to
the SonicCell’s MIDI IN, set the USB-MIDI Thru (p. 177) setting
on the SonicCell module to ON.
If this is ON, MIDI messages arriving at MIDI IN will be sent
without change to your computer via USB MIDI.
Here we will use the SonicCell as a USB-MIDI interface for
SONAR 6.2. Turn on the MIDI Thru setting.
If this is on, the MIDI messages received by SONAR 6.2 will
be sent back to the SonicCell’s sound generator.
1.
Start up SONAR 6.2.
2.
Specify the SonicCell as the USB-MIDI interface for SONAR
6.2.
For details on how to make this setting, refer to the
SONAR 6.2 owner’s manual.
3.
From the menu, choose “Options” - “Global” to open the
“Global Options” dialog box.
4.
Select the “General” tab.
5.
Select the “Always Echo Current MIDI Track” check box,
and click [OK].
1.
Start up SONAR 6.2.
2.
From the menu, choose “File” - “New” to open the “New
Project File” dialog box.
3.
Choose “Blank (no tracks or buses)” as the template,
assign a name, and click [OK].
4.
From the menu, choose “Insert” - “Audio Track” to add an
audio track.
5.
Right-click the FX field located at the right of the Track
Pane of the audio track.
6.
From the menu that appears, choose “Soft Synths” -
“roland” - “SonicCell Editor VST.”
7.
If a message indicates “MIDI devices aren’t set up
correctly.,” click [OK].
8.
In SonicCell Editor, select the menu button “Setup” - “Set
Up MIDI Devices” to open the “Set Up MIDI Devices”
dialog box.
9.
In SonicCell Input/Output, choose “Roland SonicCell” and
click [OK].
10.
In SonicCell Editor, click [READ].
This will load the settings from the SonicCell into the
editor.
Steps 7–10 are needed only when starting the editor for
the first time. The second and subsequent times, the
SonicCell settings will be loaded into the editor from the
port you specified.
Installing the driver and SonicCell
Editor
Registering the plug-in in
SONAR 6.2
Connections and settings
Settings for the SonicCell
Settings for SONAR 6.2
Starting up SonicCell Editor
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158
SONAR 6.2
1.
From the menu, choose “Insert” - “MIDI Track” to add a
MIDI track.
2.
Specify the channel of the MIDI track.
If using Performance mode:
As the MIDI track’s input, choose “Roland SonicCell” -
“MIDI Ch. n (the number of the part you will record).”
As the MIDI track’s output, choose “Roland SonicCell.”
If using Patch mode:
As the MIDI track’s input, you will normally choose
“Roland SonicCell” - “MIDI Ch.1.”
As the MIDI track’s output, choose “Roland SonicCell.”
3.
Click the record-enable button in the track view.
If using Performance mode:
1.
In the upper part of SonicCell Editor’s main window, click
“PART” [n (number of the part to record)].
2.
In the upper part of SonicCell Editor’s main window, click
“PATCH NAME” [
].
3.
Choose the desired patch from the menu that appears.
If using Patch mode:
1.
In the upper part of SonicCell Editor’s main window, click
“PATCH NAME” [
].
2.
Choose the desired patch from the menu that appears.
You can edit the patch parameters as desired.
The following illustration shows the relationship between the
SonicCell module, your MIDI keyboard, SonicCell Editor, and
SONAR 6.2.
fig.Routing-SONAR62.eps
You can edit the values by clicking (and dragging) the buttons,
sliders, and knobs.
For details on editing the parameters, refer to “SonicCell
Editor Manual.”
Select the menu button “Help” - “SonicCell Editor Manual”
“Track 2” (the MIDI track you added) in SONAR 6.2
corresponds to “Track 1” in the illustration.
If playing the keyboard does not produce sound, make sure
that you’ve selected the MIDI track you added. MIDI Thru is
enabled for the selected MIDI track.
Here’s how to record your playing. If you connect a MIDI
keyboard to the SonicCell, you’ll be able to record musical
data from the keyboard.
If using Performance mode:
Set the MIDI channel of your MIDI keyboard to match the
number of the part you want to record.
If using Patch mode:
Set the MIDI channel of your MIDI keyboard to 1.
1.
Click the record button in the Transport Toolbar, and play
your MIDI keyboard.
2.
Click the stop button in the Transport Toolbar to stop
recording.
Adding a MIDI track
Selecting a patch
Editing patch parameters
Recording MIDI data
Editor
SonicCell
Output
SonicCell
Input
Controllers
USB-MIDI Thru=ON
Keyboard
MIDI OUT
MIDI IN
SonicCell
USB
OUT
USB
IN
Track 1
In: SonicCell
Out:SonicCell
Thru
Sound
Generator
SONAR 6.2
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159
SONAR 6.2
The SONAR 6.2 project file also includes SonicCell Editor’s
performance data and patch data.
This means that if you save your project file, you normally
won’t need to save data in SonicCell Editor.
From the menu, choose “File” - “Save.”
SONAR 6.2 project files include SonicCell Editor’s
performance data and patch data.
This means that when you open a project file, you normally
won’t need to open data in SonicCell Editor.
If using Performance mode:
1.
Close SONAR 6.2.
2.
On the SonicCell module, select a different performance
than the one you’re currently using.
This is so you can verify that the performance data is
reproduced when you open a project.
3.
Double-click the project file you saved earlier; SONAR 6.2
will start up.
SonicCell Editor will open together with the project. The
performance data saved in the project file will be
reproduced on the SonicCell module.
If using Patch mode:
1.
Close SONAR 6.2.
2.
On the SonicCell module, select a different patch than the
one you’re currently using.
This is so you can verify that the patch data is reproduced
when you open a project.
3.
Double-click the project file you saved earlier; SONAR 6.2
will start up.
SonicCell Editor will open together with the project.
The patch data saved in the project file will be
reproduced on the SonicCell module.
If you’re using Windows Vista and you double-click a
project file to start up SONAR 6.2, the following error
message will appear.
“Windows cannot find ‘(project file path)’. Make sure you
typed the name correctly, and then try again.”
Simply close the error message that was displayed, and
continue using SONAR 6.2.
If you’re using Performance mode, you can edit and save the
parameters for multiple SonicCell parts.
1.
Repeat the following steps for the desired number of parts.
“Adding a MIDI track” (p. 158)
“Selecting a patch” (p. 158)
“Editing patch parameters” (p. 158)
“Recording MIDI data” (p. 158)
2.
Finally, execute “Save the project file” to save the multiple
SonicCell parts along with the musical data.
Saving the project file
Opening a project file
Recording multiple parts
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160
Cubase 4
Before you continue, install the driver, SonicCell Editor,
Librarian, and Playlist Editor as described on p. 33–p. 39.
Windows:
The stand-alone version of the editor, the librarian, and the
playlist editor will be installed in C:\Program
Files\Roland\SonicCellEditor.
The plug-in version of the editor (subsequently referred to as
“the plug-in”) will be copied to C:\Program Files\Roland.
Mac:
The stand-alone version of the editor, the librarian, and the
playlist editor will be installed in
\Applications\Roland\SonicCell Editor.
The VSTi version of the plug-in module will be copied to
\Library\Audio\Plug-Ins\VST\Roland.
For details about registering a plug-in in Cubase 4, refer to the
owner’s manual of Cubase 4.
Windows:
1.
Start up Cubase 4.
2.
From the menu, choose “Devices” - “Plug-in Information”
to open the “Plug-in Information” window.
3.
Select the “VST PlugIns” tab.
4.
Click “VST 2.x Plug-in Paths” to open the [VST 2.x Plug-in
Paths] dialog box.
5.
Click [Add], add “(folder to which you copied the plug-
in)\Roland”), and click [OK].
Normally, this will be C:\Program Files\Roland.
6.
Click [Update].
If SonicCell Editor VST does not appear in the list, try
restarting Cubase 4.
Mac:
Normally, the plug-in will be registered automatically
when you start up Cubase 4.
1.
Use a USB cable to connect the SonicCell to your computer.
2.
If necessary, use a MIDI cable to connect your MIDI
keyboard to the SonicCell.
3.
Turn on the power of the SonicCell.
If the SonicCell is not connected correctly, SonicCell Editor
may not operate correctly.
Make sure that you switch on the SonicCell’s power
before you start up Cubase 4.
* Don’t disconnect the USB cable connected to the
SonicCell while Cubase 4 is running.
If you’ve connected a MIDI keyboard or other MIDI device to
the SonicCell’s MIDI IN, set the USB-MIDI Thru (p. 177) setting
on the SonicCell module to ON.
If this is ON, MIDI messages arriving at MIDI IN will be sent
without change to your computer via USB MIDI.
Here we will use the SonicCell as a USB-MIDI interface for
Cubase 4. Turn on the MIDI Thru setting.
If this is on, the MIDI messages received by Cubase 4 will be
sent back to the SonicCell’s sound generator.
1.
Start up Cubase 4.
2.
Specify the SonicCell as the USB-MIDI interface for Cubase
4.
For details on how to make this setting, refer to the
Cubase 4 owner’s manual.
3.
Open the “Preferences” dialog box.
Windows:
From the menu, choose “File” - “Preferences.”
Mac:
From the menu, choose “Cubase” - “Preferences.”
4.
In the list at left, choose “MIDI” to see the MIDI
preferences.
5.
Select the “MIDI Thru Active” check box, and click [OK].
Installing the driver and SonicCell
Editor
Registering the plug-in in
Cubase 4
Connections and settings
Settings for the SonicCell
Settings for Cubase 4
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Cubase 4
1.
Start up Cubase 4.
2.
From the menu, choose “File” - “New Project” to open the
“New Project” dialog box.
3.
Select “Empty” as the template, and click [OK].
The “Set Project Folder” dialog box will open.
4.
Specify the desired project folder and click [OK].
5.
From the menu, choose “Devices” - “VST Instruments” to
open the “VST Instruments” window.
6.
Click the first slot and select “SonicCell Editor VST.”
7.
If a message indicates “MIDI devices aren’t set up
correctly.,” click [OK].
8.
If a message asks “Do you want to create a MIDI track
assigned to plugin “SonicCell Editor VST”?”, click [Cancel].
9.
In SonicCell Editor, select the menu button “Setup” - “Set
Up MIDI Devices” to open the “Set Up MIDI Devices”
dialog box.
10.
In SonicCell Input/Output, choose “Roland SonicCell” and
click [OK].
11.
In SonicCell Editor, click [READ].
This will load the settings from the SonicCell into the
editor.
* Steps 7 and 9–11 are needed only when starting the
editor for the first time. The second and subsequent times,
the SonicCell settings will be loaded into the editor from
the port you specified.
1.
From the menu, choose “Project” - “Add Track” - “MIDI” to
add a MIDI track.
2.
Select “Roland SonicCell” as the input/output of the MIDI
track.
3.
Specify the channel of the MIDI track.
If using Performance mode:
As the channel of the MIDI track, specify the number of
the part you want to record.
If using Patch mode:
Specify channel 1 for the MIDI track.
If using Performance mode:
1.
In the upper part of SonicCell Editor’s main window, click
“PART” [n (number of the part to record)].
2.
In the upper part of SonicCell Editor’s main window, click
“PATCH NAME” [
].
3.
Choose the desired patch from the menu that appears.
If using Patch mode:
1.
In the upper part of SonicCell Editor’s main window, click
“PATCH NAME” [
].
2.
Choose the desired patch from the menu that appears.
You can edit the patch parameters as desired.
The following illustration shows the relationship between the
SonicCell module, your MIDI keyboard, SonicCell Editor, and
Cubase 4.
fig.Routing-Cubase.eps
You can edit the values by clicking (and dragging) the buttons,
sliders, and knobs.
For details on editing the parameters, refer to “SonicCell
Editor Manual.”
Select the menu button “Help” - “SonicCell Editor Manual.”
If playing the keyboard does not produce sound, make sure
that you’ve selected the MIDI track you added. MIDI Thru is
enabled for the selected MIDI track.
Starting up SonicCell Editor
Adding a MIDI track
Selecting a patch
Editing patch parameters
Editor
SonicCell
Output
SonicCell
Input
Controllers
USB-MIDI Thru=ON
Keyboard
MIDI OUT
MIDI IN
SonicCell
USB
OUT
USB
IN
Track 1
In: SonicCell
Out:SonicCell
Thru
Sound
Generator
Cubase 4
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Cubase 4
Here’s how to record your playing. If you connect a MIDI
keyboard to the SonicCell, you’ll be able to record musical
data from the keyboard.
If using Performance mode:
Set the MIDI channel of your MIDI keyboard to match the
number of the part you want to record.
If using Patch mode:
Set the MIDI channel of your MIDI keyboard to 1.
1.
Click the record button in the Transport Panel, and play
your MIDI keyboard.
2.
Click the stop button in the Transport Panel to stop
recording.
The Cubase 4 project file also includes SonicCell Editor’s
performance data and patch data.
This means that if you save your project file, you normally
won’t need to save data in SonicCell Editor.
1.
From the menu, choose “File” - “Save” to open the “Save
As” dialog box.
2.
Assign the desired name, and click [Save].
Cubase 4 project files include SonicCell Editor’s performance
data and patch data.
This means that when you open a project file, you normally
won’t need to open data in SonicCell Editor.
If using Performance mode:
1.
Close Cubase 4.
2.
On the SonicCell module, select a different performance
than the one you’re currently using.
This is so you can verify that the performance data is
reproduced when you open a project.
3.
Double-click the project file you saved earlier; Cubase 4
will start up.
SonicCell Editor will open together with the project.
The patch data saved in the project file will be
reproduced on the SonicCell module.
If using Patch mode:
1.
Close Cubase 4.
2.
On the SonicCell module, select a different patch than the
one you’re currently using.
This is so you can verify that the patch data is reproduced
when you open a project.
3.
Double-click the project file you saved earlier; Cubase 4
will start up.
SonicCell Editor will open together with the project.
The performance data saved in the project file will be
reproduced on the SonicCell module.
If you’re using Performance mode, you can edit and save the
parameters for multiple SonicCell parts.
1.
Repeat the following steps for the desired number of parts.
“Adding a MIDI track” (p. 161)
“Selecting a patch” (p. 161)
“Editing patch parameters” (p. 161)
“Recording MIDI data” (p. 162)
2.
Finally, execute “Save the project file” to save the multiple
SonicCell parts along with the musical data.
Recording MIDI data
Saving the project file
Opening a project file
Recording multiple parts
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163
Logic Pro 7.2
Before you continue, install the driver, SonicCell Editor,
Librarian, and Playlist Editor as described on p. 37–p. 39.
The stand-alone version of the editor, the librarian, and the
playlist editor will be installed in
\Applications\Roland\SonicCell Editor.
The AU version of the plug-in module will be copied to
\Library\Audio\Plug-Ins\Components.
For details about registering a plug-in in Logic Pro 7.2, refer to
the owner’s manual of Logic Pro 7.2.
Normally, the plug-in will be registered automatically when
you start up Logic Pro 7.2.
1.
Use a USB cable to connect the SonicCell to your computer.
2.
If necessary, use a MIDI cable to connect your MIDI
keyboard to the SonicCell.
3.
Turn on the power of the SonicCell.
If the SonicCell is not connected correctly, SonicCell Editor
may not operate correctly.
Make sure that you switch on the SonicCell’s power
before you start up Logic Pro 7.2.
* Don’t disconnect the USB cable connected to the
SonicCell while Logic Pro 7.2 is running.
If you’ve connected a MIDI keyboard or other MIDI device to
the SonicCell’s MIDI IN, set the USB-MIDI Thru (p. 177) setting
on the SonicCell module to ON.
If this is ON, MIDI messages arriving at MIDI IN will be sent
without change to your computer via USB MIDI.
Specify the SonicCell as the USB-MIDI interface for Logic Pro
7.2.
For details on making this setting, refer to the Logic Pro 7.2
owner’s manual.
1.
Start up Logic Pro 7.2.
2.
From the menu, choose “File” - “Close” to close the song
that was loaded at start-up.
3.
From the menu, choose “File” - “New” to open the “New”
dialog box, and turn the “Use song template” check box
[ON].
4.
As the template, choose “Power Book 15” - “Basic
Production” and click [OK].
5.
Click (select) track “Inst 1.”
An “audio instrument” object is assigned to track “Inst 1.”
6.
From the Arrange window’s sub-menu, choose “Track” -
“Delete Unused.”
Only the track “Inst 1” will remain.
7.
In the channel strip at the lower left of the Arrange
window, click the [I/O] button.
8.
From the menu that appears, choose “Stereo” - “AU
Instruments” - “Roland” - “SonicCell Editor AU.”
9.
If a message indicates “MIDI devices aren’t set up
correctly.,” click [OK].
10.
In SonicCell Editor, select the menu button “Setup” - “Set
Up MIDI Devices” to open the “Set Up MIDI Devices”
dialog box.
11.
In SonicCell Input/Output, choose “SonicCell” and click
[OK].
12.
In SonicCell Editor, click [READ].
This will load the settings from the SonicCell into the
editor.
Steps 9–12 are needed only when starting the editor for
the first time. The second and subsequent times, the
SonicCell settings will be loaded into the editor from the
port you specified.
Installing the driver and SonicCell
Editor
Registering the plug-in in
Logic Pro 7.2
Connections and settings
Settings for the SonicCell
Settings for Logic Pro 7.2
Starting up SonicCell Editor
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Logic Pro 7.2
1.
From the menu, choose “Windows” - “Environment” to
open the Environment window.
2.
In the layer list at the left of the Environment window,
choose the “MIDI Instr.” layer.
3.
Choose the following menu item.
If using Performance mode:
From the Environment window’s sub-menu, choose “New”
- “Multi Instrument.”
If using Patch mode:
From the Environment window’s sub-menu, choose “New”
- “Instrument.”
4.
Change the instrument name.
If using Performance mode:
In the left side of the Environment window, click “(Multi
instr.)” in “
(Multi instr.),” and rename it to “SonicCell.”
If using Patch mode:
In the left side of the Environment window, click
“(Instrument)” in “
(Instrument),” and rename it to
“SonicCell.”
5.
Close the Environment window.
If using Performance mode:
In “SonicCell” at the right side of the Environment
window, click [n (number of the part to record)] to close
the Environment window.
If using Patch mode:
Close the Environment window.
6.
From the Arrange window’s sub-menu, choose “Track” -
“Create.”
An identical track “Inst 1” will be added below the track
“Inst 1.”
7.
Click and hold near the added track “Inst 1” icon.
8.
Specify the channel of the MIDI track.
If using Performance mode:
From the menu that appears, choose “MIDI Instr.” -
“SonicCell” - “n (number of the part to record).”
The track “SonicCell n (number of the part to record)” has
a “MIDI instrument” object assigned to it.
If using Patch mode:
From the menu that appears, chose “MIDI Instr.” -
“SonicCell.”
The track “SonicCell” has a “MIDI instrument” object
assigned to it.
9.
Select the port.
If using Performance mode:
In the track “SonicCell n (number of the part to record)” at
the left side of the Arrange window, set the “Port”
parameter to SonicCell.
If using Patch mode:
In the track “SonicCell” at the left side of the Arrange
window, set the “Port” parameter to SonicCell.
If the parameter “port” is not shown, click the [ ] located at
the left of the track “SonicCell n” (or “SonicCell”) in the left
side of the Arrange window.
If using Performance mode:
1.
In the upper part of SonicCell Editor’s main window, click
“PART” [n (number of the part to record)].
2.
In the upper part of SonicCell Editor’s main window, click
“PATCH NAME” [
].
3.
Choose the desired patch from the menu that appears.
If using Patch mode:
1.
In the upper part of SonicCell Editor’s main window, click
“PATCH NAME” [
].
2.
Choose the desired patch from the menu that appears.
You can edit the patch parameters as desired.
The following illustration shows the relationship between the
SonicCell module, your MIDI keyboard, SonicCell Editor, and
Logic Pro 7.2.
fig.Routing-Logic72.eps
You can edit the values by clicking (and dragging) the buttons,
sliders, and knobs.
Adding a MIDI track
Selecting a patch
Editing patch parameters
Editor
SonicCell
Output
SonicCell
Input
Controllers
USB-MIDI Thru=ON
Keyboard
MIDI OUT
MIDI IN
SonicCell
USB
OUT
USB
IN
Track 1
In: SonicCell
Out:SonicCell
Thru
Sound
Generator
Logic Pro 7.2
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Logic Pro 7.2
For details on editing the parameters, refer to online manual.
Select the menu button “Help” - “SonicCell Editor Manual.”
If using Performance mode:
Logic Pro 7.2 track “SonicCell n (number of the part to
record)” corresponds to “Track 1” of the illustration.
The Physical Input setting in the “Click & Ports” layer of the
Logic Pro 7.2 Environment window corresponds to “in:
SonicCell” of the illustration. You may leave the Physical
Input setting at the default setting of “SUM.”
“port: SonicCell” of the Logic Pro 7.2 track “SonicCell n
(number of the part to record)” corresponds to “out:
SonicCell” of the illustration.
If using Patch mode:
Logic Pro 7.2 track “SonicCell” corresponds to “Track 1” of
the illustration.
The Physical Input setting in the “Click & Ports” layer of the
Logic Pro 7.2 Environment window corresponds to “in:
SonicCell” of the illustration. You may leave the Physical
Input setting at the default setting of “SUM.”
“port: SonicCell” of the Logic Pro 7.2 track “SonicCell”
corresponds to “out: SonicCell” of the illustration.
For details, refer to the Logic Pro 7.2 owner’s manual.
If you don’t hear sound when you play the keyboard, make
sure that the [R] button is on for the track “SonicCell.”
Here’s how to record your playing.
If you connect a MIDI keyboard to the SonicCell, you’ll be
able to record musical data from the keyboard.
If using Performance mode:
Set the MIDI channel of your MIDI keyboard to match the
number of the part you want to record.
If using Patch mode:
Set the MIDI channel of your MIDI keyboard to 1.
1.
Click the record button in the Transport window, and play
your MIDI keyboard.
2.
Click the stop button in the Transport window to stop
recording.
The Logic Pro 7.2 song file also includes SonicCell Editor’s
performance data and patch data.
This means that if you save your song file, you normally won’t
need to save data in SonicCell Editor.
From the menu, choose “File” - “Save.”
Logic Pro 7.2 song files include SonicCell Editor’s
performance data and patch data.
This means that when you open a song file, you normally
won’t need to open data in SonicCell Editor.
If using Performance mode:
1.
Close Logic Pro 7.2.
2.
On the SonicCell module, select a different performance
than the one you’re currently using.
This is so you can verify that the performance data is
reproduced when you open a song.
3.
Double-click the song file you saved earlier; Logic Pro 7.2
will start up.
SonicCell Editor will open together with the song.
The patch data saved in the song file will be reproduced
on the SonicCell module.
If using Patch mode:
1.
Close Logic Pro 7.2.
2.
On the SonicCell module, select a different patch than the
one you’re currently using.
This is so you can verify that the patch data is reproduced
when you open a song.
3.
Double-click the song file you saved earlier; Logic Pro 7.2
will start up.
SonicCell Editor will open together with the song.
The performance data saved in the song file will be
reproduced on the SonicCell module.
If you’re using Performance mode, you can edit and save the
parameters for multiple SonicCell parts.
1.
Repeat the following steps for the desired number of parts.
“Adding a MIDI track” (p. 164)
“Selecting a patch” (p. 164)
“Editing patch parameters” (p. 164)
“Recording MIDI data” (p. 165)
2.
Finally, execute “Save the song file” to save the multiple
SonicCell parts along with the musical data.
Recording MIDI data
Saving the song file
Opening a song file
Recording multiple parts
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MEMO
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SMF/Audio File Player
SonicCell also has “SMF/Audio File Player” functionality.
“Songs” (SMF or audio files) and “playlists” that specify the playback order can be transferred from your computer via USB
memory and used by SonicCell.
You can play back songs in the order specified by a “playlist,” or you can select and play back an individual song from a playlist.
Use only USB memory sold by Roland. Operation cannot be guaranteed when products other than there is used. Proper
operation cannot be guaranteed if other USB memory products is used.
Connect the USB memory after the SonicCell’s power is turned on.
If, after a USB memory device has been removed, you decide that you want to connect it again, you’ll need to switch the
SonicCell’s power off, then switch it back on again.
Creating a playlist
Start up SonicCell Playlist Editor and create a playlist.
* For details on creating a playlist, refer to “SonicCellPlaylistEditorManualE.pdf,” which is installed together with “SonicCell
Playlist Editor.”
Use the included “Sonic Playlist Editor” to create playlists. You cannot create playlists on SonicCell itself.
You can play back individual songs even without creating a playlist. To do this, place the SMF or audio files in the root
directory of your USB memory.
Only audio files that have the same sampling rate as the SonicCell’s own setting can be played.
When you add audio files to a playlist, we recommend that you keep the sampling rate the same for all files.
1Copy your data to USB Memory
USB Memory
Connect your USB Memory
to the SonicCell
USB Memory
2
SMF, WAV, AIFF, MP3 files
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Playing back songs
You can’t use the SMF/Audio File Player to play songs while also using USB audio/MIDI message input/output (p. 140).
If you play back a demo song or SMF while editing a performance or patch, the contents of the temporary area will be
rewritten, causing your edits to be lost. If you want to keep your edited data, you must write it before you play back a demo
song or SMF data.
Use the SonicCell in Performance mode when you’re playing back SMF data.
You can’t execute the Write operation or use Utility functions (p. 182) while a song is playing back.
The SonicCell can handle up to a maximum of 99 songs and playlists. (99 items in the root directory, and 99 items inside the
SonicCell folder. The Playlist Editor can also handle up to 99 playlists.)
1.
Connect the USB memory containing play lists and songs
to SonicCell.
2.
Press [SMF/AUDIO PLAYER].
The button’s indicator will light, and the Playlist Select
screen will appear.
Playlists that show a at the left of the name don’t allow
you to edit the playlist settings or the settings of the songs
in the playlist.
3.
Move the cursor to the playlist that you want to play.
* If you want to select and play a song from within the
selected playlist, proceed to “Selecting and playing a
song from within a playlist” (p. 171).
4.
Press [ ].
The player screen will appear, and the song will begin
playing.
* If the song is an audio file, it will play only if its sampling
rate matches the setting of the SonicCell.
* If the sampling rate of the first song (audio file) in the
playlist does not match the SonicCell’s sampling rate,
none of the songs in that playlist will play.
5.
If you want to stop song playback, press [ ].
The next time you press [ ], playback will start from
the point at which you stopped.
SMF/audio files that can be played
SMF
Format
0 or 1
* With format 1 SMFs, there are limitations on the tracks that will be played.
File Size
240 KB maximum (Note that this will vary slightly based on the SMF content.)
System Exclusive
Packet sizes of 512 bytes or less
Audio File
WAV/AIFF Sampling Rate
44.1/48/96kHz
Bit depth
8/16/24 bits
MP3
Format
MPEG-1 audio layer 3
Sampling Rate
44.1/48kHz
Bit Rates
32/40/48/56/64/80/96/112/128/160/192/224/256/320kbps,
VBR (Variable Bit Rate)
Song playback
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Playing back songs
Menu screen.................................................................................................................
If you press [MENU] while the Playlist Select screen is
displayed, the Playlist Menu screen will appear.
The Playlist Menu is structured as shown in the
illustration at right. You can switch between screens
by turning [CURSOR/VALUE] to the right or left.
Press [MENU] once again to return to the Playlist
Select screen.
Indication Content
(1)
Name of the currently playing song
(2)
SMF: Currently-playing measure, Audio file: Playback time * This is displayed correctly only if you cre-
ated the playlist using Playlist Editor.
(3)
Length of the currently-playing song
(4)
Move the cursor here and press [CURSOR/VALUE] to move to the beginning of the current song.
(5)
Move the cursor here and press [CURSOR/VALUE] to move to the next song.
(6)
Move the cursor here and press [CURSOR/VALUE] to rewind the song.
(7)
Move the cursor here and press [CURSOR/VALUE] to fast-forward the song.
(8)
Move the cursor here and press [CURSOR/VALUE] to view the current playback volume. Turn [CURSOR/VALUE] to
adjust the volume.
Range: 0--127
The parameter whose volume you’re adjusting will depend on the type of file.
If an SMF is selected: System setting “Master Level” (p. 176)
If an audio file is selected: USB Audio “Audio Level” (p. 140)
Parameter Explanation
Show Info
(Playlist Information)
Shows the contents of the selected playlist.
Press [CURSOR/VALUE] to access the Playlist Information screen (p. 170).
Write
(Playlist Write)
Saves the current playlist settings. (p. 173)
* This will not appear if you’ve selected Demo Songs/USB Memory/Playlist Library.
System
Press [CURSOR/VALUE] to access the System screen (p. 176).
Utility
Press [CURSOR/VALUE] to access the Utility screen (p. 182).
Demo Play
When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.
SRX Info
(SRX Information)
Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).
Version
(Version Information)
Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).
(4) (6) (7)(8) (5)
(2) (3)
(1)
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Playing back songs
Playlist Information screen ............................................................................................
If you press [MENU] when the Playlist Information screen
is shown, the screen shown at the right will appear.
If you want to execute Playlist Write, select “OK” and
press [CURSOR/VALUE].
If you decide to cancel, select “CANCEL” and press
[CURSOR/VALUE].
Indication Content
Name
The name of the playlist.
Playback Mode
Specifies how the song will play.
Chain Play
If you move the cursor to this item and press [CURSOR/VALUE] to add a check mark (
),
Chain Play will be turned on.
If this is on, the songs in the playlist will play consecutively.
Playback will stop when the last song has ended.
Repeat All
If you move the cursor to this item and press [CURSOR/VALUE] to add a check mark (
),
Repeat All will be turned on.
If this is on, the songs in the playlist will play consecutively, and when the last song has
ended, the unit returns to the first song and enters pause mode.
If Chain Play is on, consecutive playback will continue repeating.
* This item will not appear for a playlist that has the indication at the left of the name.
If you want to save the modified setting, execute Playlist Write.
Total Time
Total time (minutes: seconds) of the songs in the playlist
* This item will not appear for a playlist that has the indication at the left of the name.
Total Meas (Measure)
The total number of measures in the playlist.
* This item will not appear for a playlist that has the indication at the left of the name.
Memo
A comment, etc.
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Playing back songs
4.
Press [CURSOR/VALUE].
The songs in the selected playlist will be listed.
A “?” mark is shown if the song’s sampling rate differs
from the setting of the SonicCell module, or if the song is
not in a file type that the SonicCell can play. This song
cannot be played.
5.
Move the cursor to the song that you want to play, and
press [CURSOR/VALUE].
The player screen will appear.
6.
Press [ ].
The song will begin playing.
Menu screen.................................................................................................................
When the song list screen or the player screen is
shown, you can press [MENU] to access the Song
Menu screen.
You can switch between screens by turning
[CURSOR/VALUE] to the right or left.
Press [MENU] once again to return to the song list
screen or the player screen.
Selecting and playing a song from within a playlist
Parameter Explanation
Song Info
(Song Information)
Shows information about the selected song.
Press [CURSOR/VALUE] to access the Song Information screen (p. 172).
Playlist
(Playlist Information)
Shows the contents of the selected playlist.
Press [CURSOR/VALUE] to access the Playlist Information screen (p. 170).
Change
(Change Order)
Lets you change the order of songs in the playlist.
Press [CURSOR/VALUE] to access the Change Order screen (p. 173).
* This will not appear if you’ve selected Demo Songs/USB Memory/Playlist Library.
Delete
(Song Delete)
Deletes the currently selected song from the playlist (p. 173).
* This will not appear if you’ve selected Demo Songs/USB Memory/Playlist Library.
Write
(Playlist Write)
Saves the current playlist settings. (p. 173)
* This will not appear if you’ve selected Demo Songs/USB Memory/Playlist Library.
System
Press [CURSOR/VALUE] to access the System screen (p. 176).
Utility
Press [CURSOR/VALUE] to access the Utility screen (p. 182).
Demo Play
When you press [CURSOR/VALUE], the demo song list will appear.
* For details on how to play the demo songs, refer to p. 15 and p. 168.
SRX Info
(SRX Information)
Press [CURSOR/VALUE] to access the System SRX Info screen (p. 180).
Version
(Version Information)
Press [CURSOR/VALUE] to access the System Version Info screen (p. 180).
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Playing back songs
Song Information screen ...............................................................................................
Song Info (Level) screen
For an SMF song For an audio file song
If you press [MENU] when the Song Information/Song Info (Level) screen is
shown, the screen shown at the right will appear.
If you want to execute Playlist Write, select “OK” and press [CURSOR/VALUE].
If you decide to cancel, select “CANCEL” and press [CURSOR/VALUE].
Indication Content
Title
Name of the song.
Artist
Name of the artist.
Level Edit
Lets you adjust the volume of the song.
Press [CURSOR/VALUE] to access the Song Info (Level) screen.
* This item is not shown for songs in the USB Memory or Demo Songs playlist.
Meas (Measure)/Time
Number of measures in the song (for SMF)/Song length (for an audio file)
* This item is not shown for songs in the USB Memory or Demo Songs playlist.
File Name
File name
* This item is not shown for songs in the Demo Songs playlist.
File Type
The type of file (SMF/WAV/AIFF/MP3)
* This item is not shown for songs in the Demo Songs playlist.
Sampling Rate
Sampling rate
* This item is not shown for WAV/AIFF/MP3 file types.
File Size
Size of the file
* This item is not shown for songs in the Demo Songs playlist.
Memo
A comment, etc.
* This item is not shown for songs in the USB Memory playlist.
Parameter Value Explanation
Level Adjust
-12–0–+12 Assuming that the original volume (the volume of the song in USB memory)
is 0, you can adjust the volume within this range: -12–0–+12.
Part 1–16 Level
0–127
If the song’s file type is SMF, you can adjust the volume individually for parts
1–16.
Move the cursor to the part number shown at the bottom of the screen and
press [CURSOR/VALUE], and you'll be able to adjust the volume of that
part.
This adjusts the volume of each song.
If you want to keep the adjusted volume setting, you
must write it (Playlist Write). If you select a different
playlist without writing your settings, the settings will
revert to their original state.
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Playing back songs
Here’s how to write the current playlist settings.
From the Song Menu screen (p. 171), choose “Write” to
access the following screen.
1.
To write the data, choose “OK” and press [CURSOR/
VALUE].
If you decide to cancel, choose “CANCEL” and press
[CURSOR/VALUE].
You will return to the previous screen.
Here’s how to change the order of the currently selected song.
From the Song Menu screen (p. 171), choose “Change” to
access the Change Order screen.
1.
Turn [CURSOR/VALUE] to specify the desired position of
the currently selected song.
2.
When you’ve specified the desired position, press
[CURSOR/VALUE].
The song order will be changed.
* If you move to a different screen without pressing
[CURSOR/VALUE], the song order won’t be changed.
If you want to keep the settings you changed, execute the
Write operation (Playlist Write).
If you select a different playlist without writing your
settings, they will revert to their original state.
Here’s how to delete the currently selected song from the
playlist.
From the Song Menu screen (p. 171), choose “Delete” to
access the following screen.
1.
To delete the song, choose “OK” and press [CURSOR/
VALUE].
If you decide not to delete, choose “CANCEL” and press
[CURSOR/VALUE].
When the deletion is completed, you’re returned to the
Play List screen.
If you want to keep the settings you changed, execute the
Write operation (Playlist Write).
If you select a different playlist without writing your
settings, they will revert to their original state.
Playlist Write
Changing the song order
Deleting a song from the playlist
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MEMO
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175
Other Settings
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System Settings
In the menu screen, choose “SYSTEM” to access the System screen.
Here you can make settings for the “system functions,” which affect the operation of the entire SonicCell, such as the tuning, and
how MIDI messages are received.
1.
In the Menu screen, move the cursor to “SYSTEM” and
press [CURSOR/VALUE].
The System screen will appear.
2.
Turn [CURSOR/VALUE] to select the parameter you want
to edit, then press [CURSOR/VALUE].
The value of the selected parameter will be highlighted.
If the value field shows the “SELECT” indication, you can
press [CURSOR/VALUE] to move to the setting screen for
that parameter.
3.
Turn [CURSOR/VALUE] to edit the value, then press
[CURSOR/VALUE].
4.
When you’ve finished editing, press [MENU] to write the
system settings.
The following message will appear.
5.
If you want to write the settings, select “OK” and press
[CURSOR/VALUE].
If you decide not to write the settings, select “CANCEL”
and press [CURSOR/VALUE].
Once the settings have been written, you’ll be returned to
the System screen.
General settings (System screen)
Parameter Value Explanation
Disp (Display) Brigtness
1–10 This adjusts the contrast/brightness of the display. Higher values will make the
characters darker.
Master Level
0–127 Adjusts the volume of the entire SonicCell.
Master Tun (Tune)
415.3–
466.2 Hz Adjusts the overall tuning of the SonicCell. The display shows the frequency of the
A4 note (center A).
Output Gain
-12–+12 dB
This adjusts the output gain from the SonicCell’s Analog Out and Digital Out. When,
for example, there are relatively few voices being sounded, boosting the output gain
can let you attain the most suitable output level for recording and other purposes.
Master Key Shift
-24–+24 Shifts the overall pitch of the SonicCell in semitone steps.
Patch Remain
(Patch Remain Switch)
OFF, ON
Specifies whether currently sounding notes will continue sounding when another
patch or rhythm set is selected (ON), or not (OFF).
Also, when this is “ON,” changes produced by incoming MIDI messages such as
Volume or Pan (CC 5, 7, 10, 65, 68, 71–74, RPN 0, 1, 2, MONO ON, POLY
ON), as well as tonal quality and volume changes produced by the various con-
trollers will be inherited.
Effects settings change as soon as you switch to a new patch or rhythm set,
without being influenced by the Patch Remain setting. Because of this, certain
effects settings can cause notes that were until then sounding to no longer be
heard, even though Patch Remain has been set to on.
Sync Mode
MASTER,
SLAVE
Specifies the synchronization message that the SonicCell will use for operation.
MASTER:
The SonicCell will be the master. Choose this setting when using
the SonicCell by itself without synchronizing to another device.
SLAVE:
The SonicCell will be the slave. Choose this setting when you
want the SonicCell to synchronize to MIDI Clock messages
received from another MIDI device.
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System Settings
System Tempo
5–300
Sets the system tempo.
* When Sync Mode is set to “SLAVE,” the tempo will synchronize to the clock mes-
sages received from an external MIDI device, so the tempo value will be ig-
nored.
* The tempo value is not saved even if you save the System settings.
Tempo Override
OFF, ON Specify whether the system tempo will change (ON), or will not change (OFF)
when you switch performance.
Device ID
(Device ID Number)
17–32 When you want to transmit or receive System Exclusive messages, set this param-
eter to match the Device ID number of the other MIDI device.
Perform Ctrl Ch
(Performance Control
Channel)
1–16, OFF
Performance Ctrl Ch selects the MIDI receive channel used during switching of per-
formances when MIDI messages (Program Change/Bank Select) are sent from an
external MIDI device. Set this to “OFF” if performances are not to be switched
from an external MIDI device.
If only a program change is received, and if the Perform Ctrl Ch setting
coincides with the MIDI receive channel of a part, priority will be given to
switching the performance.
Patch Rx Ch
(Patch Mode Receive Channel)
1–16 Specifies the channel used to receive MIDI messages in Patch mode.
USB-MIDI Thru
(USB-MIDI Thru Switch)
OFF, ON
Determines the MIDI signal flow from the MIDI IN connector to the SonicCell's
sound generator.
OFF:
Directly transmits the MIDI signals arriving at the MIDI IN connector to the
sound generator, and plays the SonicCell's sound.
ON:
Transmits the MIDI signals arriving at the MIDI IN connector to the
computer via the USB connector. Via its USB connector, the SonicCell
receives the signals that have been THRU’ed by the computer's sequencer
software, and uses them to produce sound with its sound generator.
Powerup Mode
PATCH,
PERFORM
This setting allows you to choose the mode that you want the SonicCell to be in
when it is powered up.
PATCH:
The SonicCell will be in Patch mode when you turn on the power.
PERFORM:
The SonicCell will be in Performance mode when you turn on the
power.
Screen Saver
OFF, 5,
10–60 (min) Set the time (minutes) until the screen saver begins working.
If this is “OFF,” the screen saver will not appear.
Screen Saver Type
1–6 Select the type of screen saver.
Scale Tune Sw (Switch)
OFF, ON
Turn this on when you wish to use a tuning scale other than equal temperament.
One set of Scale Tune settings can be created in Patch mode. In Performance
mode, this can be set for each part of the performance (p. 72).
The SonicCell allows you to play the keyboard using temperaments other than
equal temperament. The pitch is specified in one-cent units relative to the equal
tempered pitch.
* One-cent is 1/100th of a semitone.
Scale Tune
[SELECT] Specifies the scale tuning of the patch.
Press [CURSOR/VALUE] to access the Patch Scale Tune screen (p. 178).
Preview
[SELECT] Makes settings for the Preview function.
Press [CURSOR/VALUE] to access the Preview screen (p. 179).
System Control
[SELECT] Makes settings for the Control function.
Press [CURSOR/VALUE] to access the System Control screen (p. 179).
System MIDI
[SELECT] Makes MIDI-related settings.
Press [CURSOR/VALUE] to access the System MIDI screen (p. 180).
Parameter Value Explanation
MIDI OUT MIDI IN
SonicCell
USB OUT USB IN
USB-MIDI Thru=OFF
MIDI OUT MIDI IN
SonicCell
USB OUT USB IN
USB-MIDI Thru=ON
Sound
Generator
Section
Sound
Generator
Section
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178
System Settings
Here’s how to make scale tune settings for Patch mode. These settings are shared by all patches.
For details on scale tune settings for Performance mode, refer to p. 72.
Patch Scale Tune settings
Parameter Value Explanation
C, C#, D, Eb, E, F, F#, G,
G#, A, Bb, B
-64–+63 Adjusts the pitch of each note in one-cent steps (1/100th of a semitone) relative to
its equal-tempered pitch.
Equal Temperament
This tuning divides the octave into 12 equal parts, and is
the most widely used method of temperament used in
Western music.
Just Temperament (Tonic of C)
Compared with equal temperament, the principle triads
sound pure in this tuning. However, this effect is achieved
only in one key, and the triads will become ambiguous if
you transpose.
Arabian Scale
In this scale, E and B are a quarter note lower and C#, F#
and G# are a quarter-note higher compared to equal
temperament. The intervals between G and B, C and E, F
and G#, Bb and C#, and Eb and F# have a natural third-
the interval between a major third and a minor third. On
the SonicCell, you can use Arabian temperament in the
three keys of G, C and F.
<Example>
Note name Equal
Temperament
Just
Temperament
(tonic C)
Arabian
Scale
C 0 0 -6
C# 0 -8 +45
D 0 +4 -2
Eb 0 +16 -12
E 0 -14 -51
F 0 -2 -8
F# 0 -10 +43
G 0 +2 -4
G# 0 +14 +47
A 0 -16 0
Bb 0 +14 -10
B 0 -12 -49
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179
System Settings
Settings for the Preview function (System Preview screen)
Parameter Value Explanation
Preview Mode
SINGLE, CHORD,
PHRASE
SINGLE:
The notes specified by Note Number 1–4 parameter will
sound successively one by one.
CHORD:
The notes specified by Note Number 1–4 parameter will
sound simultaneously.
PHRASE:
The Phrase associated with the patch’s type/category is
played.
Preview 1–4 Note
(Preview 1–4 Note Number)
C-1–G9
Specify the pitch of the four notes that will sound when the Preview Mode
parameter is set to “SINGLE” or “CHORD.”
If “PHRASE” is selected for the Preview Mode, these settings will have no
effect.
Preview 1–4 Velo
(Preview 1–4 Note Velocity)
OFF, 0–127
Specify the velocity of the four notes that will sound when the Preview Mode
parameter is set to “SINGLE” or “CHORD.”
If “PHRASE” is selected for the Preview Mode, these settings will have no
effect.
Settings for Control-related functions (System Control screen)
Parameter Value Explanation
Src 1–4
(System Control 1–4 Source)
OFF,
CC01–31,
33–95,
PITCH BEND
AFTERTOUCH
System Control Assign selects the MIDI message used as the System Control.
OFF:
The system control knob will not be used.
CC01–31, 33–95:
Controller numbers 1–31, 33–95
PITCH BEND:
Pitch Bend
AFTERTOUCH:
Aftertouch
For details on control change messages, refer to “MIDI Implementation” (p.
246).
System Control
System Control settings apply to the entire SonicCell, and specify how MIDI messages will control the volume and sounds.
You can specify up to four MIDI messages for control purposes.
If you want to make individual settings for each performance, patch, or rhythm set to specify how sounds and effects will be con-
trolled in real time, use “Matrix Control” (p. 95) or “Multi-effects Control” (p. 81, p. 137).
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180
System Settings
From the Menu screen, selecting “SRX Info” will access the System SRX Info screen, where you can view information about the
expansion boards connected to the SonicCell.
From the MENU screen, selecting “Version” will access the System Version Info screen, where you can view the version of the
SonicCell system software.
* You can turn [CURSOR/VALUE] to move between these two screens.
Press [EXIT] to return to the previous screen.
MIDI-related settings (System MIDI screen)
Parameter Value Explanation
Soft Through
(Soft Through Switch)
OFF, ON Specifies whether MIDI messages received at MIDI IN will be re-transmitted
without change from MIDI OUT (the ON setting), or will not be re-transmitted
(the OFF setting).
Tx Edit Data
(Transmit Edit Data Switch)
OFF, ON Specify whether changes you make in the settings of a patch, performance
will be transmitted as system exclusive messages (ON), or will not be trans-
mitted (OFF).
Rx Program Change
(Receive Program Change Switch)
OFF, ON Specifies whether Program Change messages will be received (ON) or not
(OFF).
Rx Bank Select
(Receive Bank Select Switch)
OFF, ON Specifies whether Bank Select messages will be received (ON) or not (OFF).
Rx Exclusive
(Receive System Exclusive Switch)
OFF, ON Specifies whether System Exclusive messages will be received (ON) or not
(OFF).
Rx GM System On
(Receive GM System On Switch)
OFF, ON Specifies whether General MIDI System On messages will be received (ON)
or not (OFF).
Rx GM2 System On
(Receive GM2 System On Switch)
OFF, ON Specifies whether General MIDI 2 System On messages will be received
(ON) or not (OFF).
Rx GS Reset
(Receive GS Reset Switch)
OFF, ON Specifies whether GS Reset messages will be received (ON) or not (OFF).
Viewing information about SonicCell
(System SRX Info/System Version Info screens)
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181
System Settings
In Performance mode or Patch mode, select “M” in the Effect
Routing screen to access the Mastering Effect screen. It has independent high, mid, and low ranges. Independently
for the high-frequency, mid-frequency, and low-frequency
regions, this compresses any sounds that exceed the specified
level, making the volume more consistent.
When you procedure your own original audio CD, this lets
you master at an optimized level.
Mastering effect settings apply to the entire SonicCell. These
settings are not for individual patches or performances.
Menu screen.................................................................................................................
From the Mastering Effect screen, you can press [MENU] to access the Mastering Type
screen.
Press [MENU] once again to return to the Mastering Effect screen.
Editing the mastering effect (Mastering Effect screen)
Parameter Value Explanation
Split Freq L
(Split Frequency Low)
200–800 Hz Frequency at which the low-frequency (Low) and mid-frequency (Mid) bands are split.
Split Freq H
(Split Frequency High)
2000–8000
Hz Frequency at which the high-frequency (High) and mid-frequency (Mid) bands are
split.
Low/Mid/High Attack
0–100 ms Time from when the volume goes up the threshold level until the compressor effect
applies.
Low/Mid/High Release
50–5000 ms Time from when the volume falls below the threshold level until the compressor effect
no longer applies.
Low/Mid/High Threshold
-36–0 dB
Specifies the volume levels at
which compression will begin
for the low-frequency (Low), mid-
frequency (Mid), and high-fre-
quency (High) ranges.
About THRESHOLD and RATIO
As shown in the diagram below, these parameters
determine how the volume is to be compressed.
Low/Mid/High Ratio
1.00:1–
INF:1
(INF: infinity)
Specifies the compression ratios
for the low-frequency (Low), mid-
frequency (Mid), and high-fre-
quency (High) ranges.
Low/Mid/High Level
0–24 dB Specifies the output volume for the low-frequency (Low), mid-frequency (Mid), and
high-frequency (High) ranges.
1:1
2:1
4:1
INF:1
THRESHOLD
Input Level
Output Level
RATIO
Parameter Explanation
Write
(System Write)
Saves the current settings as user settings. (p. 150).
Hard Comp, Soft Comp, Lo Boost,
Mid Boost, Hi Boost
Recalls preset settings of the type you select.
User
Recalls user settings you’ve saved.
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182
Utility functions
In the menu screen, choose “Utility” to access the Utility Menu screen.
Here you can save user data to USB memory, or restore (reload) data from USB memory into SonicCell.
You can save the user data to USB memory. This operation is
called “User Backup.”
From the Utility screen, choose “User Backup” to access the
following screen.
1.
To carry out the backup, choose “OK” and press
[CURSOR/VALUE].
If you decide not to perform the backup, choose
“CANCEL” and press [CURSOR/VALUE].
When the backup is completed, you’re returned to the
Utility screen.
You can return the user data previously backed up to USB
memory into the SonicCell. This operation is called “User
Restore.”
From the Utility screen, choose “User Restore” to access the
following screen.
1.
To carry out the restoration, choose “OK” and press
[CURSOR/VALUE].
If you decide that you don’t want to carry out the
restoration, choose “CANCEL” and press [CURSOR/
VALUE].
Once the restoration has been completed, the following
screen will appear.
2.
Switch off the SonicCell’s power, then switch it on again.
Use only USB memory sold by Roland. Operation cannot be
guaranteed when products other than there is used.
Proper operation cannot be guaranteed if other USB
memory products is used.
Backing up user data
(User Backup)
Restoring backed-up data into the
SonicCell (User Restore)
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183
Utility functions
You can return all of SonicCell’s settings to the factory-set
state. This is called “Factory Reset.”
If SonicCell’s internal memory already contains important data
that you’ve created, all of this data will be lost when you
execute a factory reset.
If you want to keep your data, you must save it to USB
memory.
In the Utility screen, choose “Factory Reset” to access the
following screen.
1.
To execute the factory reset, choose “OK” and press
[CURSOR/VALUE].
If you decide not to execute, choose “CANCEL” and press
[CURSOR/VALUE].
Once the factory reset is completed, the following screen
will appear.
2.
Switch off the SonicCell’s power, then switch it on again.
Here’s how to initialize the USB memory. This operation is
called “USB Memory Format.”
This operation will erase all data on your USB memory. Use
this operation with caution.
In the Utility screen, choose “USB Memory Format” to access
the Utility screen.
1.
To execute the USB memory format, choose “OK” and
press [CURSOR/VALUE].
If you decide not to execute, choose “CANCEL” and press
[CURSOR/VALUE].
Once the USB memory format is completed, you’ll be
returned to the Utility screen.
Returning to the factory settings
(Factory Reset)
Initializing USB memory
(USB Memory Format)
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184
Adjusting the overall tone of the audio output
(Master Equalizer)
Here’s how to make final adjustments to the overall tone of SonicCell’s audio output (OUTPUT jacks and PHONS jack).
1.
Get the indicators for [MIDI INST], [USB AUDIO], and
[INPUT] to all go out.
The Master EQ screen will appear.
2.
Turn [CURSOR/VALUE] to select the parameter that you
want to edit, then press [CURSOR/VALUE].
The value of the selected parameter will be highlighted.
3.
Turn [CURSOR/VALUE] to edit the value, then press
[CURSOR/VALUE].
* If the output volume is excessive, the “CLIP” indication will
appear in the upper right of the screen. Adjust the volume
so that distortion does not occur.
4.
When you’ve finished editing, press [MENU] to write the
settings.
5.
Choose “Write,” and press [CURSOR/VALUE].
The following message will appear.
6.
To write the edited settings, choose “OK” and press
[CURSOR/VALUE].
If you decide not to keep the changes you made, select
“CANCEL” and press [CURSOR/VALUE].
Once the settings have been written, you’ll be returned to
the Master EQ screen.
Parameter Value Explanation
LOW
Frequency 200 Hz, 400 Hz Specifies the center frequency of the low-frequency range.
Gain -15 dB–+15 dB Adjusts the volume of the low-frequency range.
MID
Frequency 200–8000 Hz Specifies the center frequency of the mid-frequency range.
Gain -15 dB–+15 dB Adjusts the volume of the mid-frequency range.
HIGH
Frequency 2000 Hz, 4000 Hz, 8000 Hz Specifies the center frequency of the high-frequency range.
Gain -15 dB–+15 dB Adjusts the volume of the high-frequency range.
Q
0.5–8.0 Specifies the width of the mid-frequency range.
Total Gain
-15 dB–+15 dB Adjusts the overall volume of all frequency bands (low, mid, and
high).
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185
Appendices
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186
Troubleshooting
If the SonicCell does not function in the way you expect, first check the following points. If this does not resolve the problem, consult
your dealer or a nearby Roland Service Station.
* If any sort of message is being displayed on the screen during an operation, refer to Error Messages (p. 191).
Q
The power does not turn on.
A
Make sure that the SonicCell’s AC adaptor is correctly
connected to the AC outlet and to the SonicCell itself. (p.
18)
Q
Moving the SAMPLING RATE switch does not change the
sampling rate
A
he sampling rate will not change if you simply move the
SAMPLING RATE switch while the power is on. You must
turn the power off, then on again.
Then use the INPUT screen or USB Audio screen to verify
that the sampling rate has changed. (p. 140, p. 142)
Q
There is no sound.
A
Check the following points.
Is the power for connected amps and speakers turned on?
Is the volume turned all the way down?
Is the INPUT LEVEL knob turned all the way down?
Have connections been made correctly?
Can you hear sound through headphones?
If there is sound in the headphones, it is possible that the
connection cables are broken, or that your amp/mixer
has malfunctioned. Check your cables and amp/mixer
system once again.
Is the MIDI receive channel correct?
Make sure that the MIDI transmit channel of the connected
device matches the receive channel of the SonicCell (p.
177).
Have all tones in the patch been turned off?
Turn on “Tone Switch.” (p. 88)
The Part level settings may be too low.
Access the Level parameter, and check the level of each
part (p. 69).
Are the Effect settings correct?
Check the Effect settings ON or OFF, the Effect Balance or
Level. (p. 75, p. 132)
Is the Wave Expansion Board properly installed?
When selecting the settings that stipulate the use of EXP-A,
B waves, Patches, or Rhythm Sets, check that the specified
Wave Expansion Board is installed properly in the
specified slot (p. 48, p. 51).
Has the volume been lowered by MIDI messages (volume
messages or expression messages) received from an
external MIDI device?
Is USB MIDI THRU set to ON?
When USB MIDI THRU is ON, there will be sound if the
sequencer software on the computer that is connected by
a USB cable is set to THRU (p. 177).
Q
A specific Part does not sound
A
Check the following points.
Has the volume level of the part been lowered?
Adjust the Level to raise the volume of the part that is not
heard (p. 69).
Could the part be set to “M” (mute)?
Set this to “-”. (p. 58)
Q
Specific pitch ranges do not sound
A
Has a restricted range of notes been set?
If a specific range of notes does not sound, check the Key
Range settings for the Patch Tone and the Performance
Part.
Part Key Range
Key Range Lower/Upper (p. 71)
Tone Key Range
Key Range Lower/Upper (p. 112, p. 113)
Q
Audio signals from the computer are not heard
A
Could the audio signal from the computer have a different
sampling rate than the SonicCell itself?
Change the SAMPLING RATE switch of the SonicCell to
match the sampling rate of the audio signal.
* If you change the setting of the SAMPLING RATE switch
while the power is on, you’ll need to turn the power off,
then on again.
Q
The sound is distorted.
A
Check the following points.
Is an effect which distorts the sound being applied?
If the sound for a specific patch or part is distorted, lower
the volume level on that part.
If the overall sound is distorted, adjust Master Level and
Master EQ to lower the volume.
Use the Sound Parameter in the System to lower the
Output Gain (p. 176).
Q
Pitch is incorrect.
A
Check the following points.
Is the tuning of the SonicCell incorrect?
Check the Master Tune setting (p. 176).
Has the pitch been changed by Pitch Bend messages
received from an external MIDI device?
Problems Concerning the Entire
SonicCell
Issues Related to Sound
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Troubleshooting
Have the Coarse Tune or Fine Tune been set for specific
Parts?
Check the Coarse Tune and Fine Tune settings (p. 69).
Q
The sound is interrupted.
A
Sounds will be interrupted if more than 128 voices are
used simultaneously.
Reduce the number of Tones that you are using.
Increase the Voice Reserve setting for parts that must not
drop out. (p. 71)
Q
The sound cuts off when I switch Patches in Patch mode.
A
Although you can apply a wide variety of multi-effects
with the SonicCell’s multi-effects, switching the Patch also
switches the type of multi-effects used.
In such instances, discrepancies between the sound being
produced and the multi-effects type can arise, which may
result in sounds being different than intended, so sounds
produced when Patches are switched may be muted when
factory settings are in effect. In certain situations, such as
when not using multi-effects that have a great influence on
the sound, remembering to set Patch Remain (p. 176) to
“ON” allows you to switch Patches without sounds being
muted.
Q
When switching Patches in Patch mode, the volume and
other parameters set with Control Changes end up being
reset.
A
Set Patch Remain (p. 176) to “ON.”
Even once they have switched Patches, Control Change
messages that have been received are carried forward, so
even when switching a Patch whose level is turned all the
way down by a Control Change volume message, the
level remains unchanged.
Q
If the Tone Delay time value is set to the note, then does
the delay time not change beyond a fixed length when the
tempo is slowed down?
A
There is a maximum permissible value for the Tone Delay
Time (p. 100). So, if the time setting is specified in terms
of a note value, and the tempo is slowed down, this
maximum permissible value will be reached, and it cannot
be increased further. The upper time limit for each is the
maximum value that can be set other than the numerical
value for the beat.
Q
Even when I set the Pan for a Patch completely to one
side, sound still comes from the other channel.
A
The SonicCell’s internal effects are in stereo, so if you
have effects applied to a Patch, even if the Pan is set all
the way to one side, you will still be able to hear sounds
of the effect component from the other channel.
Q
Sometimes, when playing legato, the pitch won’t rise.
Why is this?
A
When the Legato Switch (p. 91) is “ON,” and the Legato
Retriger (p. 91) is “OFF,” and you hold down keys in the
high register to play legato, the upper pitch limit of the
wave may be exceeded, so that the pitch does not rise as
far as you expect, but will stop rising at a certain point.
Additionally, if differing upper pitch limits are used for the
waves of a Patch that uses multiple tones, it may stop
being heard in MONO. When making large pitch
changes, set the Legato Retrigger to “ON.”
Q
The notes sound strange in the upper registers of the
keyboard.
A
Sometimes when playing the keys in the upper part of the
SonicCell’s keyboard, the sound may stop, or the pitch
may stop rising; or with certain keys, there may be
intermittent noise. This occurs mainly when the SonicCell’s
upper pitch limit is exceeded, so this issue doesn’t arise in
the ranges normally used. But, in any case, it does not
indicate a malfunction.
Q
Although the same Patch is selected, it sounds different
when I listen to it in the Performance.
A
In Performance mode, the parameters of each part of the
performance can apply further modification to parameters
such as pan, octave, and filter, relative to the settings
specified by the patch. Thus, Patches in a Performance
may sound different than they do when heard in Patch
mode. To return these settings to their initial conditions,
select the Patch after execute Factory Reset Temporary for
the Performance. (p. 183)
Additionally, although a Patch may comprise tones
created with the use of the multi-effects, the multi-effects
used in the Performance may differ from the multi-effects
selected by the Patch. Check the multi-effect settings of the
performance. Also do the same for the Chorus and Reverb
settings.
Q
The volume level of the instrument connected to SonicCell’s
INPUT is too low.
A
Could you be using a connection cable that contains a
resistor?
Use a connection cable that does not contain a resistor.
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188
Troubleshooting
Q
Effects not applied.
A
Check the following points.
The “MFX,” “Chorus,” “Reverb” or “Mastering” effect
switches may have been turned off.
Turn the Effect Switch ON. (p. 76, p. 133)
Are the various effect settings correct? (p. 75, p. 132, p.
144)
If the send level of each effect is set to 0, the effect will not
be applied. Check the settings.
Even with send levels to each effect set at 0, effects are
not applied if the Multi-effects Output Level, the Chorus
Level, or the Reverb Level is set to 0. Check each setting.
If Output Assign is set to other than “MFX,” the Multi-
effects sound will not be output.
If Output Assign is set to “PATCH” for each Part of the
Performance, the sound will be output according to the
Output Assign settings of the Patch (for each Tone) which
is assigned to those Parts. This means that if Output
Assign for the Patch (each Tone) is set to other than
“MFX,” the Multi-effects sound will not be output.
Q
The Modulation or other controller is always on.
A
Check the Matrix Controller settings. (p. 95)
The SonicCell allows you to use the Matrix Control to
control Patches in real time. The Matrix Control functions
as the control source for the Control Change and other
MIDI messages received by the SonicCell, and makes
changes to the various Patch parameters based on these
messages.
Depending on these settings, the SonicCell may be
responding to MIDI messages sent from external MIDI
devices, and may result the Patches sounding different
than intended.
Q
Raising the chorus or reverb send level for each part of a
performance still does not cause the effect to be applied
sufficiently.
A
Although you can make Send level settings to the Chorus
and Reverb for each individual Part in a Performance,
these values only set the upper limit of the Chorus and
Reverb Send levels for the Patch used. Accordingly, even
when the value is set to the maximum of 127, if the Send
level is lowered in the Patch being used, there will be no
effect. In addition, different Patch Chorus and Reverb
Send level settings can be used according to whether or
not the multi-effects are used.
Q
Using the Matrix Control or other such means to control
the LFO results in noise when the Pan is changed
suddenly.
A
Lower the change in speed (LFO Rate).
Due to the specialized processing used for the Pan, which
alters the volume level in each of the left and right sides,
sudden Pan movements causing rapid changes in these
levels creates large changes in volume, and noise from
this may be audible as a result.
Q
Multi-effect 43: TAP DELAY or other delay time value is set
to the note, and then the tempo is slowed down, does the
delay time not change beyond a fixed length?
A
Such Delay time settings have an upper limit, so if the
upper limit of a value set to the note is exceeded when the
tempo is retarded, that upper value cannot rise any
further. The upper time limit for each is the maximum
value that can be set other than the numerical value for
the beat.
Q
I’ve saved (written) the effect settings of a performance,
but they don’t seem to be applied.
A
Could you be using the effect settings of the patch?
If the MFX 1–3 Source, Chorus Source, or Reverb Source
setting is set to “P1--P16,” the performance’s effect settings
will not be used; the effect settings of the patch/rhythm set
assigned to the specified part will be used instead.
If you want to use the performance’s effect settings, set this
to “PFM” (p. 80).
Q
The Performance sounds different than when it was
written.
A
Check the following points.
If you have modified the settings of a patch used by a
performance, or if the temporary patch of the
performance has been modified by an external MIDI
device, these patches must also be saved.
If patches used by a performance have been edited when
you write that performance, the SonicCell will display a
message asking whether you want to discard these
patches. In such cases, first save the patch (p. 116) or
rhythm set (p. 131), and then save the performance (p.
73) again.
The Mastering Effect settings may have changed. (These
settings are not stored as part of a performance.)
Q
Patches sound different than when written.
A
Check the following points.
The write operation cannot be used to save Patches as
changed in Patch mode using Control Change messages
from an external MIDI device.
Refer to “MIDI Implementation” (p. 246) for more on the
Control Change messages that are received.
The Mastering Effect settings may have changed. (These
settings are not stored as part of a patch.)
Q
Data backed up to USB memory cannot be restored to the
SonicCell.
It is possible that the USB memory was not formatted
correctly. The SonicCell can use USB memory that has
been formatted as FAT. If your USB memory was
formatted using any other method, please re-format it
using FAT.
Issues Related to Effects
Issues Related to Saving Data
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189
Troubleshooting
Q
Performances of the external sequencer are sluggish, or
have interruptions.
A
Problems of sluggish and interrupted performances can
crop up very easily when the sequencer or sound
generator used for the performance has to handle heavy
data loads.
Main causes and possible corrective measures are
considered below.
Are more than 128 voices playing simultaneously?
Reduce the number of voices. The composition of
SonicCell Patches is such that up to eight Waves may be
used for one Patch. When using such Patches, even
though only one sound may be heard, it is actually eight
sounds that are being played simultaneously. In addition,
with certain sounds like continuous sounds with long
releases, even though the actual sound may not be
audible to you, processing for playing the sound is still
underway, so in these cases as well, the performance
data can differ from the actual number of voices being
played.
Are you using a Patch that uses a lot of LFO?
Try changing to a different Patch. LFO processing
invariably places a big load on the machine, so heavy
use of the LFO slows down processing for the SonicCell
overall, which can end up having affecting the expression
of sounds themselves.
Is the data concentrated at the beginning of the beats in
the sequence data?
Avoid overlapping data with the same timing by setting
an offset of 1-2 clocks instead. Data may easily become
concentrated at the beginning of the beats in the song
data when, for example, the song data is input using Step
Recording, or if the data is quantized after being input
with a keyboard in real time. Because of this, large
amounts of data are sent to the SonicCell, and the
processing for expressing sounds becomes bogged down.
Is there a Program Change at the point where the song
performance is sluggish?
Change the position of the Program Change. When
Program Changes are inserted in songs, processing time
for switching patches increases, which may then cause the
performance to become sluggish.
Is there a System Exclusive message at the point where the
song performance is sluggish?
Move the location of the data. System Exclusive messages
contain large amounts of data, thus placing a heavy
burden on sequencers and sound modules. Try
repositioning data and changing System Exclusive
messages to Control Changes for any data for which
Control Changes can be substituted.
Is there an Aftertouch or other such large Control Change
at the point where the song performance is sluggish?
Move the location of the data. If the data is no longer
needed, delete the data. In some cases, when using a
keyboard that features aftertouch to input data, you may
end up inputting huge amounts of data before realizing
this is happening. Such large amounts of data can place
an excessive load on your sequencer and sound module.
Q
Can’t receive MIDI messages correctly.
A
Check the following points.
Is the SonicCell set to receive MIDI messages?
Performance mode
The performance part’s Receive Channel (p. 71)
The performance part’s Receive Switch (p. 72)
Patch mode
Patch Rx Ch (p. 177)
Q
Exclusive messages are not received.
A
Check the following points.
Is the instrument set to receive Exclusive messages?
Set the Rx Exclusive to “ON” (p. 180).
Does the Device ID number of the transmitting device
match the Device ID number of the SonicCell?
Check the Device ID (p. 177).
Q
I connected an external sequencer or MIDI keyboard to
the MIDI IN connector, and attempted to play a SonicCell
rhythm set, but there was no sound. Why?
A
Check to make sure that the MIDI Transmit channel of the
external MIDI device and the SonicCell’s MIDI Receive
channel are matched. The MIDI Receive channel used by
the SonicCell in Patch mode is set with the Patch Rx Ch (p.
177). Rhythm Set performance data is generally received
on MIDI Channel 10.
Q
When the Bend Range for a Patch is increased (48), the
pitch does not rise sufficiently, even when a MIDI Pitch
Bend message is received.
A
While Patch Bend Ranges can be set anywhere between
0 and 48, when certain Waves in which the pitch is
raised (in the + direction) are used, the pitch may stop
rising at a fixed point, rather than continuing to go up.
Although a value of 12 is ensured for the upper limit of
raised pitches, use caution when setting the Bend Range
above this figure.
Issues Related to MIDI and
External Devices
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190
Troubleshooting
Q
The device connected to INPUT is inaudible or is not loud
enough
A
Check the following points.
Are the audio cables connected correctly?
Check the connections.
Could an audio cable be broken?
Could you be using a connection cable that contains a
resistor? Use a connection cable that does not contain a
resistor
Could the INPUT LEVEL knob be set to “MIN”?
Adjust the knob to an appropriate level.
Is the INPUT gain select switch in the appropriate
position?
Set the INPUT gain select switch as appropriate for the
equipment that is connected.
Q
No sound from the mic
A
Could you have connected a condenser mic?
If you’re using a condenser mic, you’ll need to provide
phantom power.
Turn Phantom Power “ON.” (p. 142)
Could the mic cable be broken?
Could the INPUT gain select switch be in a position other
than “MIC”?
Set the INPUT gain select switch to “MIC.”
Q
USB memory is not detected.
The files are not shown.
A
Check the format of your USB memory.
The SonicCell can use USB memory that has been
formatted as FAT. If your USB memory was formatted
using any other method, please re-format it using FAT.
Q
Can’t back up to USB memory
A
Check the following points.
Could the USB memory be write protected?
Is there sufficient free space on the USB memory?
Q
Playlists are not shown
A
This may be due to the following reasons.
Playlists may not be shown if you directly add/delete/
modify the song data in the SonicCell folder without using
Playlist Editor.
For some reason the USB memory is not recognized.
It is possible that the USB memory was not formatted
correctly. The SonicCell can use USB memory that has
been formatted as FAT. If your USB memory was
formatted using any other method, please re-format it
using FAT.
Q
Songs are not shown
A
This may be due to the following reasons.
Are the songs placed in the root directory?
Songs may not be shown if you directly add/delete/
modify the song data in the SonicCell folder without using
Playlist Editor.
It is possible that the USB memory was not formatted
correctly. The SonicCell can use USB memory that has
been formatted as FAT. If your USB memory was
formatted using any other method, please re-format it
using FAT.
Q
Songs won’t play
A
This may be due to the following reasons.
Could a “?” symbol be shown in the song list of the
playlist?
The sampling rate of the song (audio file) differs from the
sampling rate of the SonicCell itself.
Change the SAMPLING RATE switch of the SonicCell to
match the sampling rate of the song.
* If you move the SAMPLING RATE switch while the power
is on, you’ll need to turn the power off and on again.
The file type of the song is not one of the file types that the
SonicCell can play.
It may be that the song data is damaged.
Songs cannot be played if you directly add/delete/
modify the song data in the SonicCell folder without using
Playlist Editor.
Q
Can’t hear the playback sound
A
Is the playback volume set correctly?
Adjust the playback volume in the player screen. (p. 169)
Q
The SonicCell is not recognized by my computer
A
You must connect the SonicCell to a computer whose USB
port supports USB 2.0 Hi-Speed connections.
Issues related to external input
Issues related to USB memory
Issues related to songs
Issues related to USB connection
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191
Error Messages
If an incorrect operation is performed, or if processing could not be performed as you specified, an error message will appear. Refer
to the explanation for the error message that appears, and take the appropriate action.
Message Meaning Action
USB Memory Not Ready!
USB memory is not connected. Connect USB memory.
Read Error!
Failed to load data from USB memory. Make sure that USB memory is correctly connected.
It may be that the file is damaged. Do not use this file.
This file cannot be loaded since its format is
incorrect. Do not use this file.
Write Error!
Failed to write data to USB memory. Make sure that USB memory is correctly connected.
Data cannot be written because the USB
memory has no more free space.
Delete unneeded files from the USB memory. Alter-
natively, use a different USB memory device, one
that has more free space available.
The file or the USB memory itself is write pro-
tected. Make sure that the file or the USB memory is not
write protected.
Incorrect File/
Sampling Rate.
This is a file that the SonicCell is unable to
play. Do not use this file.
This song has not been transferred from Play-
list Editor to USB memory. Select the song for transfer from Playlist Editor, and
transfer the data once again to USB memory.
The sampling rate of the song does not match
the setting of the SonicCell. Set the sampling rate of the SonicCell to match the
sampling rate of the song, and then restart it.
System Memory Damaged!
It is possible that the contents of system mem-
ory have been damaged.
Please execute a Factory Reset.
If this does not resolve the problem, contact your
dealer or a nearby Roland service center.
File Not Found!
The file was not found in USB memory. Save the file once again in USB memory.
Checksum Error!
The checksum value of the received system ex-
clusive message was incorrect. Please correct the checksum value.
MIDI Buffer Full!
An unusually large amount of MIDI data was
received, and could not be processed. Reduce the amount of MIDI messages that are be-
ing transmitted.
MIDI Offline!
The MIDI IN connection was broken. Check that there is no problem with the MIDI cable
connected to the SonicCell’s MIDI IN, and that the
MIDI cable was not disconnected.
USB Offline!
The USB cable is not connected. Check that there is no problem with the USB cable
connected to the SonicCell, and that the USB cable
was not disconnected.
Now Playing!
The SMF/Audio File Player is currently
playing. Either stop playback, or wait until playback has
ended.
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192
Effects List
The multi-effects feature 78 different kinds of effects. Some of the effects consist of two or more different effects connected in series.
Parameters marked with a sharp “#” can be controlled using a Multi-Effecs Control (p. 81, p. 137) or Matrix Control (p. 95).
(Two setting items will change simultaneously for “#1” and “#2”).
Multi-Effects Parameter (MFX1–3, MFX)
FILTER (10 types)
01
EQUALIZER P.194
02
SPECTRUM P.194
03
ISOLATOR P.194
04
LOW BOOST P.194
05
SUPER FILTER P.195
06
STEP FILTER P.195
07
ENHANCER P.195
08
AUTO WAH P.196
09
HUMANIZER P.196
10
SPEAKER SIMULATOR P.196
MODULATION (12 types)
11
PHASER P.197
12
STEP PHASER P.197
13
MLT STAGE PHASER P.197
14
INFINITE PHASER P.198
15
RING MODULATOR P.198
16
STEP RING MOD P.198
17
TREMOLO P.198
18
AUTO PAN P.199
19
STEP PAN P.199
20
SLICER P.199
21
ROTARY P.200
22
VK ROTARY P.200
CHORUS (12 types)
23
CHORUS P.200
24
FLANGER P.201
25
STEP FLANGER P.201
26
HEXA-CHORUS P.201
27
TREMOLO CHORUS P.202
28
SPACE-D P.202
29
3D CHORUS P.202
30
3D FLANGER P.203
31
3D STEP FLANGER P.203
32
2BAND CHORUS P.203
33
2BAND FLANGER P.204
34
2BAND STEP FLNGR P.204
DYNAMICS (8 types)
35
OVERDRIVE P.205
36
DISTORTION P.205
37
VS OVERDRIVE P.205
38
VS DISTORTION P.205
39
GUITAR AMP SIMULATOR P.205
40
COMPRESSOR P.206
41
LIMITER P.206
42
GATE P.206
DELAY (13 types)
43
DELAY P.207
44
LONG DELAY P.207
45
SERIAL DELAY P.208
46
MODULATION DELAY P.208
47
3TAP PAN DELAY P.209
48
4TAP PAN DELAY P.209
49
MULTI TAP DELAY P.209
50
REVERSE DELAY P.210
51
SHUFFLE DELAY P.210
52
3D DELAY P.211
53
TIME CTRL DELAY P.211
54
LONG T CTL DELAY P.211
55
TAPE ECHO P.212
LO-FI (5 types)
56
LOFI NOISE P.212
57
LOFI COMPRESS P.213
58
LOFI RADIO P.213
59
TELEPHONE P.213
60
PHONOGRAPH P.213
PITCH (3 types)
61
PITCH SHIFTER P.214
62
2VOI PCH SHIFTER P.214
63
STEP PCH SHIFTER P.214
REVERB (2 types)
64
REVERB P.215
65
GATED REVERB P.215
COMBINATION (12 types)
66
OD CHORUS P.215
67 OD FLANGER P.215
68 OD DELAY P.216
69 DST CHORUS P.216
70 DST FLANGER P.216
71 DST DELAY P.216
72 ENH CHORUS P.216
73 ENH FLANGER P.217
74 ENH DELAY P.217
75 CHORUS DELAY P.217
76 FLANGER DELAY P.217
77 CHORUS FLANGER P.218
PIANO (1 type)
78 SYMPATHETIC RESO P.218
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193
Effects List
Some effect parameters (such as Rate or Delay Time) can be
set in terms of a note value.
Such parameters have a num/note switch that lets you specify
whether you will set the value as a note value or as a
numerical value.
If you want to set Rate (Delay Time) as a numerical value, set
the num/note switch to “Hz” (“msec”). If you want to set it as a
note value, set the num/note switch to “NOTE.”
* If the Rate is specified as a note value, the modulation will
be synchronized with the tempo when you play back SMF
song data.
note:
fig.MFX-note2.e_88
If a parameter whose num/note switch is set to “NOTE”
is specified as a destination for multi-effect control, you
will not be able to use multi-effect control to control that
parameter.
If you specify the delay time as a note value, slowing
down the tempo will not change the delay time beyond a
certain length. This is because there is an upper limit for
the delay time; if the delay time is specified as a note
value and you slow down the tempo until this upper limit
is reached, the delay time cannot change any further. This
upper limit is the maximum value that can be specified
when setting the delay time as a numerical value.
The following 3D effects utilize RSS (Roland Sound Space)
technology to create a spaciousness that cannot be produced
by delay, reverb, chorus, etc.
52: 3D DELAY
29: 3D CHORUS
30: 3D FLANGER
31: 3D STEP FLANGER
When using these effects, we recommend that you place your
speakers as follows. Also, make sure that the speakers are at
a sufficient distance from the walls on either side.
fig.33-002
If the left and right speakers are too far apart, or if there is too
much reverberation, the full 3D effect may not appear.
Each of these effects has an “Output Mode” parameter. If the
sound from the OUTPUT jacks is to be heard through speakers,
set this parameter to “SPEAKER.” If the sound is to be heard
through headphones, set it to “PHONES.” This will ensure that
the optimal 3D effect will be heard. If this parameter is not set
correctly, the full 3D effect may not appear.
06: STEP FILTER
16: STEP RING MOD
19: STEP PAN
20: SLICER
63: STEP PCH SHIFTER
The above five types contain a sixteen-step sequencer.
For these types, you can use a multi-effect control (p. 81, p.
137) to reset the sequence to play from the first step.
To do this, set the multi-effect control Destination to “Step
Reset.”
For example if you are using the modulation lever to control
the effect, you would make the following settings.
Source:
CC01: MODULATION
Destination:
Step Reset
Sens:
+63
With these settings, the sequence will play back from the first
step whenever you operate the modulation lever.
About Note
num/note switch
Double note
Dotted whole note
Dotted half note
Dotted thirty-second note
Whole note Double-note triplet
Sixteenth-note triplet
Thirty-second note
Sixty-fourth-note triplet
Sixty-fourth note
Thirty-second-note triplet
Dotted eighth noteQuarter-note tripletEighth note
Half-note tripletQuarter note Dotted quarter note
Whole-note triplet
Half note
Sixteenth note Eighth-note triplet
Dotted sixteenth note
When Using 3D Effects
About the STEP RESET function
30˚ 30˚
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194
Effects List
This is a four-band stereo equalizer (low, mid x 2, high).
fig.MFX-01
This is a stereo spectrum. Spectrum is a type of filter which
modifies the timbre by boosting or cutting the level at specific
frequencies.
fig.MFX-02
This is an equalizer which cuts the volume greatly, allowing
you to add a special effect to the sound by cutting the volume
in varying ranges.
fig.MFX-03
Boosts the volume of the lower range, creating powerful lows.
fig.MFX-04
01: EQUALIZER
Parameter Value Description
Low Freq
200, 400 Hz Frequency of the low range
Low Gain #
-15– +15 dB Gain of the low range
Mid1 Freq
200–8000 Hz Frequency of the middle range 1
Mid1 Gain
-15– +15 dB Gain of the middle range 1
Mid1 Q
0.5, 1.0, 2.0, 4.0, 8.0
Width of the middle range 1
Set a higher value for Q to
narrow the range to be affect-
ed.
Mid2 Freq
200–8000 Hz Frequency of the middle range 2
Mid2 Gain
-15– +15 dB Gain of the middle range 2
Mid2 Q
0.5, 1.0, 2.0, 4.0, 8.0
Width of the middle range 2
Set a higher value for Q to
narrow the range to be affect-
ed.
High Freq
2000, 4000, 8000 Hz Frequency of the high range
High Gain #
-15– +15 dB Gain of the high range
Level #
0–127 Output Level
02: SPECTRUM
Parameter Value Description
Band1 (250Hz)
-15– +15 dB Gain of each frequency band
Band2 (500Hz)
Band3 (1000Hz)
Band4 (1250Hz)
Band5 (2000Hz)
Band6 (3150Hz)
Band7 (4000Hz)
Band8 (8000Hz)
Q
0.5, 1.0, 2.0, 4.0,
8.0
Simultaneously adjusts the width of
the adjusted ranges for all the fre-
quency bands.
Level #
0–127 Output Level
L in
R in
L out
R out
4-Band EQ
4-Band EQ
L in
R in
L out
R out
Spectrum
Spectrum
03: ISOLATOR
Parameter Value Description
Boost/
Cut Low #
-60– +4 dB
These boost and cut each of the High,
Middle, and Low frequency ranges.
At -60 dB, the sound becomes inaudi-
ble. 0 dB is equivalent to the input lev-
el of the sound.
Boost/
Cut Mid #
Boost/
Cut High #
Anti Phase Low
Sw
OFF, ON
Turns the Anti-Phase function on and off
for the Low frequency ranges.
When turned on, the counter-channel
of stereo sound is inverted and added
to the signal.
Anti Phase Low
Level
0–127
Adjusts the level settings for the Low fre-
quency ranges.
Adjusting this level for certain fre-
quencies allows you to lend emphasis
to specific parts. (This is effective only
for stereo source.)
Anti Phase Mid
Sw
OFF, ON Settings of the Anti-Phase function for the
Middle frequency ranges
The parameters are the same as for
the Low frequency ranges.
Anti Phase Mid
Level
0–127
Low Boost Sw
OFF, ON Turns Low Booster on/off.
This emphasizes the bottom to create
a heavy bass sound.
Low Boost Level
0–127
Increasing this value gives you a heavier
low end.
* Depending on the Isolator and filter
settings this effect may be hard to dis-
tinguish.
Level
0–127 Output Level
04: LOW BOOST
Parameter Value Description
Boost
Frequency #
50–125 Hz Center frequency at which the lower
range will be boosted
Boost Gain #
0– +12 dB Amount by which the lower range will
be boosted
Boost Width
WIDE, MID,
NARROW Width of the lower range that will be
boosted
Low Gain
-15– +15 dB Gain of the low frequency range
High Gain
-15– +15 dB Gain of the high frequency range
Level
0–127 Output level
L in
R in
L out
R out
Isolator
Low Boost
Low Boost
Isolator
L in
R in
L out
R out
Low Boost
2-Band EQ
2-Band EQ
Low Boost
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Effects List
This is a filter with an extremely sharp slope. The cutoff
frequency can be varied cyclically.
fig.MFX-05
This is a filter whose cutoff frequency can be modulated in
steps. You can specify the pattern by which the cutoff frequency
will change.
fig.MFX-06
You can use multi-effect control to make the step sequence play
again from the beginning (p. 193).
Controls the overtone structure of the high frequencies, adding
sparkle and tightness to the sound.
fig.MFX-07
05: SUPER FILTER
Parameter Value Description
Filter Type
LPF, BPF, HPF,
NOTCH
Filter type
Frequency range that will pass through
each filter
LPF:
frequencies below the cutoff
BPF:
frequencies in the region of the cutoff
HPF:
frequencies above the cutoff
NOTCH:
frequencies other than the re-
gion of the cutoff
Filter Slope
-12, -24, -36 dB
Amount of attenuation per octave
-36 dB:
extremely steep
-24 dB:
steep
-12 dB:
gentle
Filter
Cutoff #
0–127 Cutoff frequency of the filter
Increasing this value will raise the cutoff
frequency.
Filter
Resonance #
0–127 Filter resonance level
Increasing this value will emphasize the
region near the cutoff frequency.
Filter Gain
0– +12 dB Amount of boost for the filter output
Modulation Sw
OFF,ON On/off switch for cyclic change
Modulation
Wave
TRI, SQR, SIN,
SAW1, SAW2
How the cutoff frequency will be modulated
TRI:
triangle wave
SQR:
square wave
SIN:
sine wave
SAW1:
sawtooth wave (upward)
SAW2:
sawtooth wave (downward)
Rate #
0.05–10.00 Hz,
note Rate of modulation
Depth
0–127 Depth of modulation
Attack #
0–127
Speed at which the cutoff frequency will
change
This is effective if Modulation Wave is
SQR, SAW1, or SAW2.
Level
0–127 Output level
L in
R in
L out
R out
Super Filter
Super Filter
SAW1 SAW2
06: STEP FILTER
Parameter Value Description
Step 01–16
0–127 Cutoff frequency at each step
Rate #
0.05–10.00 Hz,
note Rate of modulation
Attack #
0–127 Speed at which the cutoff frequency
changes between steps
Filter Type
LPF, BPF, HPF,
NOTCH
Filter type
Frequency range that will pass through
each filter
LPF:
frequencies below the cutoff
BPF:
frequencies in the region of the cutoff
HPF:
frequencies above the cutoff
NOTCH:
frequencies other than the re-
gion of the cutoff
Filter Slope
-12, -24, -36 dB
Amount of attenuation per octave
-12 dB:
gentle
-24 dB:
steep
-36 dB:
extremely steep
Filter
Resonance #
0–127 Filter resonance level
Increasing this value will emphasize the
region near the cutoff frequency.
Filter Gain
0– +12 dB Amount of boost for the filter output
Level
0–127 Output level
07: ENHANCER
Parameter Value Description
Sens #
0–127 Sensitivity of the enhancer
Mix #
0–127 Level of the overtones generat-
ed by the enhancer
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Level
0–127 Output Level
L in
R in
L out
R out
Step Filter
Step Filter
L in
R in
L out
R out
Mix
Mix
Enhancer
Enhancer 2-Band
EQ
2-Band
EQ
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Effects List
Cyclically controls a filter to create cyclic change in timbre.
fig.MFX-08
Adds a vowel character to the sound, making it similar to a
human voice.
fig.MFX-09
Simulates the speaker type and mic settings used to record the
speaker sound.
fig.MFX-10
Specifications of each Speaker Type
The speaker column indicates the diameter of each speaker
unit (in inches) and the number of units.
08: AUTO WAH
Parameter Value Description
Filter Type
LPF, BPF
Type of filter
LPF:
The wah effect will be applied over
a wide frequency range.
BPF:
The wah effect will be applied over
a narrow frequency range.
Manual #
0–127 Adjusts the center frequency at which the
effect is applied.
Peak
0–127
Adjusts the amount of the wah effect that
will occur in the range of the center fre-
quency.
Set a higher value for Q to narrow the
range to be affected.
Sens #
0–127 Adjusts the sensitivity with which the filter
is controlled.
Polarity
UP, DOWN
Sets the direction in which the frequency
will change when the auto-wah filter is
modulated.
UP:
The filter will change toward a high-
er frequency.
DOWN:
The filter will change toward a
lower frequency.
Rate #
0.05–10.00 Hz,
note Frequency of modulation
Depth #
0–127 Depth of modulation
Phase #
0–180 deg Adjusts the degree of phase shift of the left
and right sounds when the wah effect is
applied.
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Level
0–127 Output Level
09: HUMANIZER
Parameter Value Description
Drive Sw
OFF, ON Turns Drive on/off.
Drive #
0–127 Degree of distortion
Also changes the volume.
Vowel1
a, e, i, o, u Selects the vowel.
Vowel2
a, e, i, o, u
Rate #
0.05–10.00 Hz,
note Frequency at which the two vowels switch
Depth #
0–127 Effect depth
Input Sync
Sw
OFF, ON Determines whether the LFO for switching
the vowels is reset by the input signal (ON)
or not (OFF).
Input Sync
Threshold
0–127 Volume level at which reset is applied
L in
R in
L out
R out
Auto Wah
2-Band EQ
2-Band EQ
Auto Wah
Formant 2-Band
EQ
L in
R in
Overdrive
L out
R ou
t
Pan R
Pan L
Manual #
0–100
Point at which Vowel 1/2 switch
49 or less:
Vowel 1 will have a longer
duration.
50:
Vowel 1 and 2 will be of equal du-
ration.
51 or more:
Vowel 2 will have a longer
duration.
Low Gain
-15– +15 dB Gain of the low frequency range
High Gain
-15– +15 dB Gain of the high frequency range
Pan #
L64–63R Stereo location of the output
Level
0–127 Output level
10: SPEAKER SIMULATOR
Parameter Value Description
Speaker Type
(See the table right.) Type of speaker
Mic Setting
1, 2, 3
Adjusts the location of the mic
that is recording the sound of the
speaker.
This can be adjusted in three
steps, with the mic becoming
more distant in the order of 1,
2, and 3.
Mic Level #
0–127 Volume of the microphone
Direct Level #
0–127 Volume of the direct sound
Level #
0–127 Output Level
Type Cabinet Speaker Micro-
phone
SMALL 1
small open-back enclosure 10 dynamic
SMALL 2
small open-back enclosure 10 dynamic
MIDDLE
open back enclosure 12 x 1 dynamic
JC-120
open back enclosure 12 x 2 dynamic
BUILT-IN 1
open back enclosure 12 x 2 dynamic
BUILT-IN 2
open back enclosure 12 x 2 condenser
BUILT-IN 3
open back enclosure 12 x 2 condenser
BUILT-IN 4
open back enclosure 12 x 2 condenser
BUILT-IN 5
open back enclosure 12 x 2 condenser
BG STACK 1
sealed enclosure 12 x 2 condenser
BG STACK 2
large sealed enclosure 12 x 2 condenser
MS STACK 1
large sealed enclosure 12 x 4 condenser
MS STACK 2
large sealed enclosure 12 x 4 condenser
METAL STACK
large double stack 12 x 4 condenser
2-STACK
large double stack 12 x 4 condenser
3-STACK
large triple stack 12 x 4 condenser
Parameter Value Description
L in
R in
L out
R out
Speaker
Speaker
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Effects List
A phase-shifted sound is added to the original sound and
modulated.
fig.MFX-11
The phaser effect will be varied gradually.
fig.MFX-12
Extremely high settings of the phase difference produce a
deep phaser effect.
fig.MFX-13
11: PHASER
Parameter Value Description
Mode
4-STAGE, 8-STAGE, 12-
STAGE Number of stages in the phaser
Manual #
0–127 Adjusts the basic frequency from
which the sound will be modulat-
ed.
Rate #
0.05–10.00 Hz, note Frequency of modulation
Depth
0–127 Depth of modulation
Polarity
INVERSE,
SYNCHRO
Selects whether the left and right
phase of the modulation will be
the same or the opposite.
INVERSE:
The left and right
phase will be opposite. When
using a mono source, this
spreads the sound.
SYNCHRO:
The left and right
phase will be the same. Select
this when inputting a stereo
source.
Resonance #
0–127 Amount of feedback
Cross
Feedback
-98– +98%
Adjusts the proportion of the
phaser sound that is fed back
into the effect. Negative (-) set-
tings will invert the phase.
Mix #
0–127 Level of the phase-shifted sound
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Level
0–127 Output Level
12: STEP PHASER
Parameter Value Description
Mode
4-STAGE, 8-STAGE, 12-
STAGE Number of stages in the phaser
Manual #
0–127 Adjusts the basic frequency from
which the sound will be modulat-
ed.
Rate #
0.05–10.00 Hz, note Frequency of modulation
Depth
0–127 Depth of modulation
R in R out
L in L out
Phaser
Mix
2-Band
EQ
Phaser 2-Band
EQ
Mix
R in R out
L in L out
Step Phaser
Mix
2-Band
EQ
Step Phaser 2-Band
EQ
Mix
Polarity
INVERSE,
SYNCHRO
Selects whether the left and right
phase of the modulation will be
the same or the opposite.
INVERSE:
The left and right
phase will be opposite. When
using a mono source, this
spreads the sound.
SYNCHRO:
The left and right
phase will be the same. Select
this when inputting a stereo
source.
Resonance #
0–127 Amount of feedback
Cross
Feedback
-98– +98%
Adjusts the proportion of the
phaser sound that is fed back
into the effect. Negative (-) set-
tings will invert the phase.
Step Rate #
0.10–20.00 Hz, note Rate of the step-wise change in
the phaser effect
Mix #
0–127
Level of the phase-shifted sound
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Level
0–127 Output Level
13: MLT STAGE PHASER
(MULTI STAGE PHASER)
Parameter Value Description
Mode
4-STAGE, 8-STAGE,
12-STAGE, 16-STAGE,
20-STAGE, 24-STAGE Number of phaser stages
Manual #
0–127 Adjusts the basic frequency
from which the sound will be
modulated.
Rate #
0.05–10.00 Hz, note Frequency of modulation
Depth
0–127 Depth of modulation
Resonance #
0–127 Amount of feedback
Mix #
0–127 Level of the phase-shifted sound
Pan #
L64–63R Stereo location of the output
sound
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Level
0–127 Output Level
Parameter Value Description
Resonance
Mix
L in
R in
L out
R out
Pan R
Pan L
2-Band
EQ
Multi Stage
Phaser
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Effects List
A phaser that continues raising/lowering the frequency at
which the sound is modulated.
fig.MFX-14
This is an effect that applies amplitude modulation (AM) to the
input signal, producing bell-like sounds. You can also change
the modulation frequency in response to changes in the
volume of the sound sent into the effect.
fig.MFX-15
This is a ring modulator that uses a 16-step sequence to vary
the frequency at which modulation is applied.
fig.MFX-16
You can use multi-effect control to make the step sequence play
again from the beginning (p. 193).
Cyclically modulates the volume to add tremolo effect to the
sound.
fig.MFX-17a
14: INFINITE PHASER
Parameter Range Explanation
Mode
1, 2, 3, 4 Higher values will produce a
deeper phaser effect.
Speed #
-100– +100
Speed at which to raise or lower
the frequency at which the sound
is modulated
(+: upward / -: downward)
Resonance #
0–127 Amount of feedback
Mix #
0–127 Volume of the phase-shifted
sound
Pan #
L64–63R Panning of the output sound
Low Gain
-15– +15 dB Amount of boost/cut for the low-
frequency range
High Gain
-15– +15 dB Amount of boost/cut for the high-
frequency range
Level
0–127 Output volume
15: RING MODULATOR
Parameter Value Description
Frequency #
0–127 Adjusts the frequency at which modulation is
applied.
Sens #
0–127 Adjusts the amount of frequency modulation
applied.
Polarity
UP, DOWN Determines whether the frequency modula-
tion moves towards higher frequencies (
UP
)
or lower frequencies (
DOWN
).
Low Gain
-15– +15 dB Gain of the low frequency range
High Gain
-15– +15 dB Gain of the high frequency range
Balance #
D100:0W–
D0:100W Volume balance between the direct sound
(D) and the effect sound (W)
Level
0–127 Output level
Infinite Phaser 2-Band EQ
L in
R in
L out
R out
Pan R
Pan L
L in
R in
L out
R out
Ring Mod
2-Band EQ
2-Band EQ
Ring Mod
16: STEP RING MOD
(STEP RING MODULATOR)
Parameter Range Explanation
Step 01–16
0–127 Frequency of ring modulation at
each step
Rate #
0.05–10.00 Hz, note Rate at which the 16-step sequence
will cycle
Attack #
0–127 Speed at which the modulation fre-
quency changes between steps
Low Gain
-15– +15 dB Amount of boost/cut for the low-
frequency range
High Gain
-15– +15 dB Amount of boost/cut for the high-
frequency range
Balance #
D100:0W–D0:100W Volume balance of the original
sound (D) and effect sound (W)
Level
0–127 Output volume
17: TREMOLO
Parameter Value Description
Mod Wave
TRI, SQR, SIN, SAW1,
SAW2
Modulation Wave
TRI:
triangle wave
SQR:
square wave
SIN:
sine wave
SAW1/2:
sawtooth wave
Rate #
0.05–10.00 Hz, note Frequency of the change
Depth #
0–127 Depth to which the effect is applied
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Level
0–127 Output Level
L in
R in
L out
R out
Step Ring Mod
2-Band EQ
2-Band EQ
Step Ring Mod
L in
R in
L out
R out
Tremolo
2-Band EQ
2-Band EQ
Tremolo
SAW1 SAW2
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Effects List
Cyclically modulates the stereo location of the sound.
fig.MFX-18a
This uses a 16-step sequence to vary the panning of the sound.
fig.MFX-19
You can use multi-effect control to make the step sequence play
again from the beginning (p. 193).
By applying successive cuts to the sound, this effect turns a
conventional sound into a sound that appears to be played as
a backing phrase. This is especially effective when applied to
sustain-type sounds.
fig.MFX-20
You can use multi-effect control to make the step sequence play
again from the beginning (p. 193).
18: AUTO PAN
Parameter Value Description
Mod Wave
TRI, SQR, SIN, SAW1,
SAW2
Modulation Wave
TRI:
triangle wave
SQR:
square wave
SIN:
sine wave
SAW1/2:
sawtooth wave
Rate #
0.05–10.00 Hz, note Frequency of the change
Depth #
0–127 Depth to which the effect is applied
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Level
0–127 Output Level
19: STEP PAN
Parameter Range Explanation
Step 01–16
L64–63R Pan at each step
Rate #
0.05–10.00 Hz, note Rate at which the 16-step sequence
will cycle
Attack #
0–127 Speed at which the pan changes
between steps
Input Sync Sw
OFF, ON
Specifies whether an input note
will cause the sequence to resume
from the first step of the sequence
(ON) or not (OFF)
Input Sync
Threshold
0–127 Volume at which an input note will
be detected
Level
0–127 Output volume
L in
R in
L out
R out
Auto Pan
2-Band EQ
2-Band EQ
Auto Pan
SAW1 SAW2
L
R
L
R
L in
R in
L out
R out
Step Pan
Step Pan
20: SLICER
Parameter Value Description
Step 01–16
L64–63R Level at each step
Rate #
0.05–10.00
Hz, note Rate at which the 16-step sequence will cy-
cle
Attack #
0–127 Speed at which the level changes between
steps
Input Sync Sw
OFF, ON Specifies whether an input note will cause
the sequence to resume from the first step of
the sequence (ON) or not (OFF)
Input Sync
Threshold
0–127 Volume at which an input note will be detect-
ed
Mode
LEGATO,
SLASH
Sets the manner in which the volume chang-
es as one step progresses to the next.
LEGATO:
The change in volume from one
step’s level to the next remains unaltered.
If the level of a following step is the same
as the one preceding it, there is no
change in volume.
SLASH:
The level is momentarily set to 0
before progressing to the level of the next
step. This change in volume occurs even
if the level of the following step is the
same as the preceding step.
Shuffle #
0–127
Timing of volume changes in levels for even-
numbered steps (step 2, step 4, step 6...).
The higher the value, the later the beat
progresses.
Level
0–127 Output level
L in
R in
L out
R out
Slicer
Slicer
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Effects List
The Rotary effect simulates the sound of the rotary speakers
often used with the electric organs of the past. Since the
movement of the high range and low range rotors can be set
independently, the unique type of modulation characteristic of
these speakers can be simulated quite closely. This effect is
most suitable for electric organ Patches.
fig.MFX-21
This type provides modified response for the rotary speaker,
with the low end boosted further.
This effect features the same specifications as the VK-7’s built-
in rotary speaker.
fig.MFX-22
This is a stereo chorus. A filter is provided so that you can
adjust the timbre of the chorus sound.
fig.MFX-23
21: ROTARY
Parameter Value Description
Speed #
SLOW, FAST
Simultaneously switch the rotational
speed of the low frequency rotor
and high frequency rotor.
SLOW:
Slows down the rotation
to the Slow Rate.
FAST:
Speeds up the rotation to
the Fast Rate.
Wf Slow Speed
0.05–10.00 Hz Slow speed (SLOW) of the low fre-
quency rotor
Wf Fast Speed
0.05–10.00 Hz Fast speed (FAST) of the low fre-
quency rotor
Wf Acceleration
0–15
Adjusts the time it takes the low fre-
quency rotor to reach the newly se-
lected speed when switching from
fast to slow (or slow to fast) speed.
Lower values will require longer
times.
Wf Level
0–127 Volume of the low frequency rotor
Tw Slow Speed
0.05–10.00 Hz Settings of the high frequency rotor
The parameters are the same as
for the low frequency rotor
Tw Fast Speed
0.05–10.00 Hz
Tw Acceleration
0–15
Tw Level
0–127
Separation
0–127 Spatial dispersion of the sound
Level #
0–127 Output Level
22: VK ROTARY
Parameter Value Description
Speed #
SLOW, FAST Rotational speed of the rotating
speaker
Brake #
OFF, ON
Switches the rotation of the rota-
ry speaker.
When this is turned on, the ro-
tation will gradually stop.
When it is turned off, the rota-
tion will gradually resume.
Wf Slow Speed
0.05–10.00 Hz Low-speed rotation speed of the
woofer
Wf Fast Speed
0.05–10.00 Hz High-speed rotation speed of the
woofer
Rotary
L out
R out
L in
R in
L out
R out
L in
R in
Rotary
2-Band EQ
2-Band EQ
Wf Trans Up
0–127
Adjusts the rate at which the
woofer rotation speeds up when
the rotation is switched from
Slow to Fast.
Wf Trans Down
0–127
Adjusts the rate at which the
woofer rotation speeds up when
the rotation is switched from Fast
to Slow.
Wf Level
0–127 Volume of the woofer
Tw Slow Speed
0.05–10.00 Hz
Settings of the tweeter
The parameters are the same
as for the woofer.
Tw Fast Speed
0.05–10.00 Hz
Tw Trans Up
0–127
Tw Trans Down
0–127
Tw Level
0–127
Spread
0–10 Sets the rotary speaker stereo im-
age. The higher the value set, the
wider the sound is spread out.
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Level #
0–127 Output Level
23: CHORUS
Parameter Value Description
Filter Type
OFF, LPF, HPF
Type of filter
OFF:
no filter is used
LPF:
cuts the frequency range
above the Cutoff Freq
HPF:
cuts the frequency range
below the Cutoff Freq
Cutoff Freq
200–8000 Hz Basic frequency of the filter
Pre Delay
0.0–100.0 ms Adjusts the delay time from the di-
rect sound until the chorus sound
is heard.
Rate #
0.05–10.00 Hz, note Frequency of modulation
Depth
0–127 Depth of modulation
Phase
0–180 deg Spatial spread of the sound
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Balance #
D100:0W–D0:100W
Volume balance between the direct
sound (D) and the chorus sound (W)
Level
0–127 Output Level
Parameter Value Description
L in
R in
Chorus
Chorus
L out
R out
2-Band
EQ
2-Band
EQ
Balance W
Balance W
Balance D
Balance D
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Effects List
This is a stereo flanger. (The LFO has the same phase for left
and right.) It produces a metallic resonance that rises and falls
like a jet airplane taking off or landing. A filter is provided so
that you can adjust the timbre of the flanged sound.
fig.MFX-24
This is a flanger in which the flanger pitch changes in steps.
The speed at which the pitch changes can also be specified in
terms of a note-value of a specified tempo.
fig.MFX-25
Uses a six-phase chorus (six layers of chorused sound) to give
richness and spatial spread to the sound.
fig.MFX-26
24: FLANGER
Parameter Value Description
Filter Type
OFF, LPF, HPF
Type of filter
OFF:
no filter is used
LPF:
cuts the frequency range
above the Cutoff Freq
HPF:
cuts the frequency range
below the Cutoff Freq
Cutoff Freq
200–8000 Hz Basic frequency of the filter
Pre Delay
0.0–100.0 ms
Adjusts the delay time from when
the direct sound begins until the
flanger sound is heard.
Rate #
0.05–10.00 Hz, note Frequency of modulation
Depth
0–127 Depth of modulation
Phase
0–180 deg Spatial spread of the sound
Feedback #
-98– +98%
Adjusts the proportion of the
flanger sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Balance #
D100:0W–D0:100W
Volume balance between the direct
sound (D) and the flanger sound (W)
Level
0–127 Output Level
25: STEP FLANGER
Parameter Value Description
Filter Type
OFF, LPF, HPF
Type of filter
OFF:
no filter is used
LPF:
cuts the frequency range
above the Cutoff Freq
HPF:
cuts the frequency range
below the Cutoff Freq
R in R out
L in L out
Flanger
Feedback
Feedback
Flanger
Balance W
Balance D
Balance W
Balance D
2-Band
EQ
2-Band
EQ
R in R out
L in L out
Feedback
Feedback
Balance W
Balance D
Balance W
Balance D
2-Band
EQ
2-Band
EQ
Step Flanger
Step Flanger
Cutoff Freq
200–8000 Hz Basic frequency of the filter
Pre Delay
0.0–100.0 ms Adjusts the delay time from when
the direct sound begins until the
flanger sound is heard.
Rate #
0.05–10.00 Hz, note Frequency of modulation
Depth
0–127 Depth of modulation
Phase
0–180 deg Spatial spread of the sound
Feedback #
-98– +98%
Adjusts the proportion of the
flanger sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Step Rate #
0.10–20.00 Hz, note Rate (period) of pitch change
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Balance #
D100:0W–D0:100W Volume balance between the di-
rect sound (D) and the flanger
sound (W)
Level
0–127 Output Level
26: HEXA-CHORUS
Parameter Value Description
Pre Delay
0.0–100.0 ms Adjusts the delay time from the di-
rect sound until the chorus sound is
heard.
Rate #
0.05–10.00 Hz, note Frequency of modulation
Depth
0–127 Depth of modulation
Pre Delay
Deviation
0–20 Adjusts the differences in Pre Delay
between each chorus sound.
Depth
Deviation
-20– +20 Adjusts the difference in modulation
depth between each chorus sound.
Pan Deviation
0–20
Adjusts the difference in stereo loca-
tion between each chorus sound.
0:
All chorus sounds will be in the
center.
20:
Each chorus sound will be
spaced at 60 degree intervals
relative to the center.
Balance #
D100:0W–D0:100W Volume balance between the direct
sound (D) and the chorus sound (W)
Level
0–127 Output Level
Parameter Value Description
Balance W
Balance W
L in
R in
L out
R out
Hexa Chorus
Balance D
Balance D
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Effects List
This is a chorus effect with added Tremolo (cyclic modulation
of volume).
fig.MFX-27
This is a multiple chorus that applies two-phase modulation in
stereo. It gives no impression of modulation, but produces a
transparent chorus effect.
fig.MFX-28
This applies a 3D effect to the chorus sound. The chorus sound
will be positioned 90 degrees left and 90 degrees right.
fig.MFX-29
27: TREMOLO CHORUS
Parameter Value Description
Pre Delay
0.0–100.0 ms Adjusts the delay time from the di-
rect sound until the chorus sound
is heard.
Chorus Rate #
0.05–10.00 Hz, note Modulation frequency of the cho-
rus effect
Chorus Depth
0–127 Modulation depth of the chorus ef-
fect
Tremolo Rate #
0.05–10.00 Hz, note Modulation frequency of the trem-
olo effect
Tremolo
Separation
0–127 Spread of the tremolo effect
Tremolo Phase
0–180 deg Spread of the tremolo effect
Balance #
D100:0W–D0:100W Volume balance between the di-
rect sound (D) and the tremolo
chorus sound (W)
Level
0–127 Output Level
28: SPACE-D
Parameter Value Description
Pre Delay
0.0–100.0 ms Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Rate #
0.05–10.00 Hz, note Frequency of modulation
Depth
0–127 Depth of modulation
Phase
0–180 deg Spatial spread of the sound
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Balance #
D100:0W–D0:100W Volume balance between the
direct sound (D) and the chorus
sound (W)
Level
0–127 Output Level
Tremolo Chorus
L in
R in
L out
R out
Balance D
Balance D
Balance W
Balance W
L in
R in
Space D
Space D
L out
R out
2-Band
EQ
2-Band
EQ
Balance W
Balance W
Balance D
Balance D
29: 3D CHORUS
Parameter Value Description
Filter Type
OFF, LPF, HPF
Type of filter
OFF:
no filter is used
LPF:
cuts the frequency range
above the Cutoff Freq
HPF:
cuts the frequency range
below the Cutoff Freq
Cutoff Freq
200–8000 Hz Basic frequency of the filter
Pre Delay
0.0–100.0 ms Adjusts the delay time from the di-
rect sound until the chorus sound is
heard.
Rate #
0.05–10.00 Hz, note Frequency of modulation
Depth
0–127 Modulation depth of the chorus ef-
fect
Phase
0–180 deg Spatial spread of the sound
Output Mode
SPEAKER, PHONES
Adjusts the method that will be
used to hear the sound that is out-
put to the OUTPUT jacks. The opti-
mal 3D effect will be achieved if
you select
SPEAKER
when using
speakers, or
PHONES
when using
headphones.
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Balance #
D100:0W–D0:100W Volume balance between the di-
rect sound (D) and the chorus
sound (W)
Level
0–127 Output Level
L
R
3D Chorus
2-Band
EQ
2-Band
EQ R out
L out
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Effects List
This applies a 3D effect to the flanger sound. The flanger
sound will be positioned 90 degrees left and 90 degrees
right.
fig.MFX-30
This applies a 3D effect to the step flanger sound. The flanger
sound will be positioned 90 degrees left and 90 degrees
right.
fig.MFX-31
A chorus effect that lets you apply an effect independently to
the low-frequency and high-frequency ranges.
fig.MFX-32
30: 3D FLANGER
Parameter Value Description
Filter Type
OFF, LPF, HPF
Type of filter
OFF:
no filter is used
LPF:
cuts the frequency range
above the Cutoff Freq
HPF:
cuts the frequency range
below the Cutoff Freq
Cutoff Freq
200–8000 Hz Basic frequency of the filter
Pre Delay
0.0–100.0 ms Adjusts the delay time from when
the direct sound begins until the
flanger sound is heard.
Rate #
0.05–10.00 Hz, note Frequency of modulation
Depth
0–127 Depth of modulation
Phase
0–180 deg Spatial spread of the sound
Feedback #
-98– +98%
Adjusts the proportion of the
flanger sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Output Mode
SPEAKER, PHONES
Adjusts the method that will be
used to hear the sound that is out-
put to the OUTPUT jacks. The op-
timal 3D effect will be achieved if
you select
SPEAKER
when using
speakers, or
PHONES
when using
headphones.
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Balance #
D100:0W–D0:100W Volume balance between the di-
rect sound (D) and the flanger
sound (W)
Level
0–127 Output Level
31: 3D STEP FLANGER
Parameter Value Description
Filter Type
OFF, LPF, HPF
Type of filter
OFF:
no filter is used
LPF:
cuts the frequency range
above the Cutoff Freq
HPF:
cuts the frequency range
below the Cutoff Freq
Cutoff Freq
200–8000 Hz Basic frequency of the filter
Pre Delay
0.0–100.0 ms Adjusts the delay time from when
the direct sound begins until the
flanger sound is heard.
L
R
3D Flanger
2-Band
EQ
2-Band
EQ R out
L out
L
R
3D Step Flanger
2-Band
EQ
2-Band
EQ R out
L out
Rate #
0.05–10.00 Hz, note Frequency of modulation
Depth
0–127 Depth of modulation
Phase
0–180 deg Spatial spread of the sound
Feedback #
-98– +98%
Adjusts the proportion of the
flanger sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Step Rate #
0.10–20.00 Hz, note Rate (period) of pitch change
Output Mode
SPEAKER, PHONES
Adjusts the method that will be
used to hear the sound that is out-
put to the OUTPUT jacks. The op-
timal 3D effect will be achieved if
you select
SPEAKER
when using
speakers, or
PHONES
when using
headphones.
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Balance #
D100:0W–D0:100W Volume balance between the di-
rect sound (D) and the flanger
sound (W)
Level
0–127 Output Level
32: 2BAND CHORUS
Parameter Range Explanation
Split Freq
200–8000 Hz Frequency at which the low and
high ranges will be divided
Low Pre Delay
0.0–100.0 ms Delay time from when the origi-
nal sound is heard to when the
low-range chorus sound is heard
Low Rate #
0.05–10.00 Hz, note Rate at which the low-range cho-
rus sound is modulated
Low Depth
0–127 Modulation depth for the low-
range chorus sound
Low Phase
0–180 deg Spaciousness of the low-range
chorus sound
High Pre Delay
0.0–100.0 ms
Delay time from when the origi-
nal sound is heard to when the
high-range chorus sound is
heard
High Rate #
0.05–10.00 Hz, note Rate at which the low-range cho-
rus sound is modulated
High Depth
0–127 Modulation depth for the high-
range chorus sound
High Phase
0–180 deg Spaciousness of the high-range
chorus sound
Balance #
D100:0W–D0:100W Volume balance of the original
sound (D) and chorus sound (W)
Level
0–127 Output volume
Parameter Value Description
R in R out
L in L out
Split
High Band Chorus
Low Band Chorus
High Band Chorus
Low Band Chorus
Split
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Effects List
A flanger that lets you apply an effect independently to the
low-frequency and high-frequency ranges.
fig.MFX-33
A step flanger that lets you apply an effect independently to
the low-frequency and high-frequency ranges.
fig.MFX-34
33: 2BAND FLANGER
Parameter Range Explanation
Split Freq
200–8000 Hz Frequency at which the low and
high ranges will be divided
Low Pre Delay
0.0–100.0 ms Delay time from when the origi-
nal sound is heard to when the
low-range flanger sound is heard
Low Rate #
0.05–10.00 Hz, note Rate at which the low-range
flanger sound is modulated
Low Depth
0–127 Modulation depth for the low-
range flanger sound
Low Phase
0–180 deg Spaciousness of the low-range
flanger sound
Low
Feedback #
-98– +98%
Proportion of the low-range
flanger sound that is to be re-
turned to the input (negative val-
ues invert the phase)
High Pre Delay
0.0–100.0 ms
Delay time from when the origi-
nal sound is heard to when the
high-range flanger sound is
heard
High Rate #
0.05–10.00 Hz, note Rate at which the high-range
flanger sound is modulated
High Depth
0–127 Modulation depth for the high-
range flanger sound
High Phase
0–180 deg Spaciousness of the high-range
flanger sound
High
Feedback #
-98– +98%
Proportion of the high-range
flanger sound that is to be re-
turned to the input (negative val-
ues invert the phase)
Balance #
D100:0W–D0:100W Volume balance of the original
sound (D) and flanger sound (W)
Level
0–127 Output volume
R in R out
L in L out
Split
High Band Flanger
Low Band Flanger
High Band Flanger
Low Band Flanger
Split
Low Band Feedback
High Band Feedback
High Band Feedback
Low Band Feedback
34: 2BAND STEP FLNGR
(2BAND STEP FLANGER)
Parameter Range Explanation
Split Freq
200–8000 Hz Frequency at which the low and
high ranges will be divided
Low Pre Delay
0.0–100.0 ms Delay time from when the origi-
nal sound is heard to when the
low-range flanger sound is heard
Low Rate #
0.05–10.00 Hz, note Rate at which the low-range
flanger sound is modulated
Low Depth
0–127 Modulation depth for the low-
range flanger sound
Low Phase
0–180 deg Spaciousness of the low-range
flanger sound
Low
Feedback #
-98– +98%
Proportion of the low-range
flanger sound that is to be re-
turned to the input (negative val-
ues invert the phase)
Low Step
Rate #
0.10–20.00 Hz, note Rate at which the steps will cycle
for the low-range flanger sound
High Pre Delay
0.0–100.0 ms
Delay time from when the origi-
nal sound is heard to when the
high-range flanger sound is
heard
High Rate #
0.05–10.00 Hz, note Rate at which the high-range
flanger sound is modulated
High Depth
0–127 Modulation depth for the high-
range flanger sound
High Phase
0–180 deg Spaciousness of the high-range
flanger sound
High
Feedback #
-98– +98%
Proportion of the high-range
flanger sound that is to be re-
turned to the input (negative val-
ues invert the phase)
High Step
Rate #
0.10–20.00 Hz, note Rate at which the steps will cycle
for the high-range flanger sound
Balance #
D100:0W–D0:100W Volume balance of the original
sound (D) and flanger sound (W)
Level
0–127 Output volume
R in R out
L in L out
Split
High Band Step Flanger
Split
Low Band Feedback
High Band Feedback
High Band Feedback
Low Band Feedback
Low Band Step Flanger
High Band Step Flanger
Low Band Step Flanger
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205
Effects List
Creates a soft distortion similar to that produced by vacuum
tube amplifiers.
fig.MFX-35
Produces a more intense distortion than Overdrive. The
parameters are the same as for “35: OVERDRIVE.”
fig.MFX-36
This is an overdrive that provides heavy distortion.
fig.MFX-37
This is a distortion effect that provides heavy distortion. The
parameters are the same as for “37: VS OVERDRIVE.”
fig.MFX-38
This is an effect that simulates the sound of a guitar amplifier.
fig.MFX-39
35: OVERDRIVE
Parameter Value Description
Drive #
0–127 Degree of distortion
Also changes the volume.
Amp Type
SMALL, BUILT-IN,
2-STACK, 3-STACK
Type of guitar amp
SMALL:
small amp
BUILT-IN:
single-unit type amp
2-STACK:
large double stack
amp
3-STACK:
large triple stack
amp
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Pan #
L64–63R Stereo location of the output
sound
Level
0–127 Output Level
36: DISTORTION
37: VS OVERDRIVE
Parameter Value Description
Drive #
0–127 Degree of distortion
Also changes the volume.
Tone #
0–127 Sound quality of the Overdrive effect
Amp Sw
OFF, ON Turns the Amp Simulator on/off.
Amp Type
SMALL, BUILT-IN, 2-
STACK, 3-STACK
Type of guitar amp
SMALL:
small amp
BUILT-IN:
single-unit type amp
2-STACK:
large double stack amp
3-STACK:
large triple stack amp
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Pan #
L64–63R Stereo location of the output sound
Level
0–127 Output Level
Amp
Simulator
2-Band
EQ
L in
R in
Over
drive
L out
R out
Pan R
Pan L
L in
R in
L out
R out
Pan R
Pan L
Amp
Simulator
2-Band
EQ
Distortion
L in
R in
L out
R out
Pan R
Pan L
Amp
Simulator
2-Band
EQ
Overdrive
38: VS DISTORTION
39: GUITAR AMP SIMULATOR
Parameter Value Description
Pre Amp Sw
OFF, ON Turns the amp switch on/off.
Pre Amp Type
JC-120,
CLEAN TWIN, MATCH
DRIVE,
BG LEAD, MS1959I,
MS1959II, MS1959I+II,
SLDN LEAD,
METAL5150,
METAL LEAD, OD-1, OD-
2 TURBO,
DISTORTION, FUZZ
Type of guitar amp
Pre Amp
Volume #
0–127 Volume and amount of distortion
of the amp
Pre Amp
Master #
0–127 Volume of the entire pre-amp
Pre Amp Gain
LOW, MIDDLE, HIGH Amount of pre-amp distortion
Pre Amp Bass
0–127
Tone of the bass/mid/treble fre-
quency range
* Middle cannot be set if “Match
Drive” is selected as the Pre
Amp Type.
Pre Amp Mid-
dle
Pre Amp Treble
Pre Amp
Presence
0–127 Tone for the ultra-high frequency
range
Pre Amp Bright
OFF, ON
Turning this “On” produces a
sharper and brighter sound.
* This parameter applies to the
“JC-120,” “Clean Twin,” and
“BG Lead” Pre Amp Types.
Speaker Sw
OFF, ON Determines whether the signal
passes through the speaker (ON),
or not (OFF).
Speaker Type
(See the table below.) Type of speaker
Mic Setting
1, 2, 3
Adjusts the location of the mic that’s
capturing the sound of the speaker.
This can be adjusted in three
steps, from 1 to 3, with the mic
becoming more distant as the
value increases.
Mic Level
0–127 Volume of the microphone
Direct Level
0–127 Volume of the direct sound
Pan #
L64–63R Stereo location of the output
Level #
0–127 Output level
L in
R in
L out
R out
Pan R
Pan L
Amp
Simulator
2-Band
EQ
Distortion
L in
R in
L out
R out
Pan R
Pan L
Pre Amp Speaker
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Effects List
Specifications for each Speaker Type
The speaker column indicates the diameter of each speaker
unit (in inches) and the number of units.
Flattens out high levels and boosts low levels, smoothing out
fluctuations in volume.
fig.MFX-40
Compresses signals that exceed a specified volume level,
preventing distortion from occurring.
fig.MFX-41
Cuts the reverb’s delay according to the volume of the sound
sent into the effect. Use this when you want to create an
artificial-sounding decrease in the reverb’s decay.
fig.MFX-42
Type Cabinet Speak-
er
Micro-
phone
SMALL 1
small open-back enclosure 10 dynamic
SMALL 2
small open-back enclosure 10 dynamic
MIDDLE
open back enclosure 12 x 1 dynamic
JC-120
open back enclosure 12 x 2 dynamic
BUILT-IN 1
open back enclosure 12 x 2 dynamic
BUILT-IN 2
open back enclosure 12 x 2 condenser
BUILT-IN 3
open back enclosure 12 x 2 condenser
BUILT-IN 4
open back enclosure 12 x 2 condenser
BUILT-IN 5
open back enclosure 12 x 2 condenser
BG STACK 1
sealed enclosure 12 x 2 condenser
BG STACK 2
large sealed enclosure 12 x 2 condenser
MS STACK 1
large sealed enclosure 12 x 4 condenser
MS STACK 2
large sealed enclosure 12 x 4 condenser
METAL STACK
large double stack 12 x 4 condenser
2-STACK
large double stack 12 x 4 condenser
3-STACK
large triple stack 12 x 4 condenser
40: COMPRESSOR
Parameter Value Description
Attack #
0–127 Sets the speed at which compression starts
Threshold #
0–127 Adjusts the volume at which compression
begins
Post Gain
0– +18 dB Adjusts the output gain.
Low Gain
-15– +15 dB Gain of the low frequency range
High Gain
-15– +15 dB Gain of the high frequency range
Level #
0–127 Output level
L in
R in
L out
R out
Compressor
2-Band EQ
2-Band EQ
Compressor
41: LIMITER
Parameter Value Description
Release #
0–127 Adjusts the time after the signal volume falls
below the Threshold Level until compression
is no longer applied.
Threshold #
0–127 Adjusts the volume at which compression
begins
Ratio
1.5:1, 2:1,
4:1,
100:1 Compression ratio
Post Gain
0– +18 dB Adjusts the output gain.
Low Gain
-15– +15 dB Gain of the low frequency range
High Gain
-15– +15 dB Gain of the high frequency range
Level #
0–127 Output level
42: GATE
Parameter Value Description
Threshold #
0–127
Volume level at which the gate begins to close
Mode
GATE,
DUCK
Type of gate
GATE:
The gate will close when the vol-
ume of the original sound decreases, cut-
ting the original sound.
DUCK (Ducking):
The gate will close when
the volume of the original sound increas-
es, cutting the original sound.
Attack
0–127 Adjusts the time it takes for the gate to fully
open after being triggered.
Hold
0–127 Adjusts the time it takes for the gate to start
closing after the source sound falls beneath
the Threshold.
Release
0–127 Adjusts the time it takes the gate to fully
close after the hold time.
Balance #
D100:0W–
D0:100W Volume balance between the direct sound
(D) and the effect sound (W)
Level
0–127 Output level
L in
R in
L out
R out
Limiter
2-Band EQ
2-Band EQ
Limiter
L in
R in
L out
R out
Gate
Gate
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Effects List
This is a stereo delay.
When Feedback Mode is NORMAL:
fig.MFX-43a
When Feedback Mode is CROSS:
fig.MFX-43b
A delay that provides a long delay time.
fig.MFX-44
43: DELAY
Parameter Value Description
Delay Left
0–1300 ms,
note Adjusts the time until the delay sound is
heard.
Delay Right
Phase Left
NORMAL,
INVERSE Phase of the delay sound
Phase Right
Feedback
Mode
NORMAL,
CROSS Selects the way in which delay sound is fed
back into the effect. (See the figures above.)
Feedback #
-98– +98% Adjusts the amount of the delay sound that’s
fed back into the effect. Negative
(-) settings invert the phase.
HF Damp
200–8000 Hz,
BYPASS
Adjusts the frequency above which sound fed
back to the effect is filtered out. If you don’t
want to filter out any high frequencies, set this
parameter to BYPASS.
Low Gain
-15– +15 dB Gain of the low frequency range
High Gain
-15– +15 dB Gain of the high frequency range
Balance #
D100:0W–
D0:100W Volume balance between the direct sound
(D) and the delay sound (W)
Level
0–127 Output level
R in R out
L in L out
Feedback
Feedback
Balance W
Balance D
Balance W
Balance D
2-Band
EQ
2-Band
EQ
Delay
Delay
R in R out
L in L out
Feedback
Feedback
Balance W
Balance D
Balance W
Balance D
2-Band
EQ
2-Band
EQ
Delay
Delay
44: LONG DELAY
Parameter Range Explanation
Delay Time
0–2600 ms, note Delay time from when the origi-
nal sound is heard to when the
delay sound is heard
Phase
NORMAL, INVERSE Phase of the delay (NORMAL:
non-inverted, INVERT: inverted)
Feedback #
-98– +98% Proportion of the delay sound
that is to be returned to the input
(negative values invert the phase)
HF Damp
200–8000 Hz,
BYPASS
Frequency at which the high-fre-
quency content of the delayed
sound will be cut (BYPASS: no
cut)
Pan #
L64–63R Panning of the delay sound
Low Gain
-15– +15 dB Amount of boost/cut for the high-
frequency range
High Gain
-15– +15 dB Amount of boost/cut for the high-
frequency range
Balance #
D100:0W–D0:100W Volume balance of the original
sound (D) and delay sound (W)
Level
0–127 Output volume
L in
R in
L out
R out
2-Band
EQ
Pan R
Pan L
2-Band
EQ
Feedback
Long Delay
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Effects List
This delay connects two delay units in series. Feedback can be
applied independently to each delay unit, allowing you to
produce complex delay sounds.
fig.MFX-45
Adds modulation to the delayed sound.
When Feedback Mode is NORMAL:
fig.MFX-46a
When Feedback Mode is CROSS:
fig.MFX-46b
45: SERIAL DELAY
Parameter Range Explanation
Delay1 Time
0–1300 ms, note Delay time from when sound is
input to delay 1 until the delay
sound is heard
Delay1
Feedback #
-98– +98%
Proportion of the delay sound
that is to be returned to the input
of delay 1 (negative values invert
the phase)
Delay1 HF Damp
200–8000 Hz,
BYPASS
Frequency at which the high-fre-
quency content of the delayed
sound of delay 1 will be cut (BY-
PASS: no cut)
Delay2 Time
0–1300 ms, note Delay time from when sound is
input to delay 2 until the delay
sound is heard
Delay2
Feedback #
-98– +98%
Proportion of the delay sound
that is to be returned to the input
of delay 2 (negative values invert
the phase)
Delay2 HF Damp
200–8000 Hz,
BYPASS
Frequency at which the high-fre-
quency content of the delayed
sound of delay 2 will be cut (BY-
PASS: no cut)
Pan #
L64–63R Panning of the delay sound
Low Gain
-15– +15 dB Amount of boost/cut for the low-
frequency range
High Gain
-15– +15 dB Amount of boost/cut for the high-
frequency range
Balance #
D100:0W–D0:100W Volume balance of the original
sound (D) and delay sound (W)
Level
0–127 Output volume
R in R out
L in L out
Feedback 1
Pan L
Pan R
Delay 1
Feedback 2
Delay 2
46: MODULATION DELAY
Parameter Value Description
Delay Left
0–1300 ms,
note Adjusts the time until the delay sound is
heard.
Delay Right
Feedback
Mode
NORMAL,
CROSS Selects the way in which delay sound is fed
back into the effect (See the figures above.)
Feedback #
-98– +98% Adjusts the amount of the delay sound
that’s fed back into the effect. Negative (-)
settings invert the phase.
HF Damp
200–8000 Hz,
BYPASS
Adjusts the frequency above which sound
fed back to the effect is filtered out. If you
don’t want to filter out any high frequen-
cies, set this parameter to BYPASS.
Rate #
0.05–10.00 Hz,
note Frequency of modulation
Depth
0–127 Depth of modulation
Phase
0-180 deg Spatial spread of the sound
Low Gain
-15– +15 dB Gain of the low frequency range
High Gain
-15– +15 dB Gain of the high frequency range
Balance #
D100:0W–
D0:100W Volume balance between the direct sound
(D) and the delay sound (W)
Level
0–127 Output level
R in R out
L in L out
Feedback
Feedback
Balance W
Balance D
Balance W
Balance D
2-Band
EQ
2-Band
EQ
Delay
Delay
Modulation
Modulation
R in R out
L in L out
Feedback
Feedback
Balance W
Balance D
Balance W
Balance D
2-Band
EQ
2-Band
EQ
Delay
Delay
Modulation
Modulation
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Effects List
Produces three delay sounds; center, left and right.
fig.MFX-47
This effect has four delays.
fig.MFX-48a
fig.MFX-48b
Stereo location of each delay
This effect provides four delays. Each of the Delay Time
parameters can be set to a note length based on the selected
tempo. You can also set the panning and level of each delay
sound.
fig.MFX-49
47: 3TAP PAN DELAY
Parameter Value Description
Delay Left/
Right/Center
0–2600 ms,
note Adjusts the time until the delay sound is
heard.
Center
Feedback #
-98– +98% Adjusts the amount of the delay sound
that’s fed back into the effect. Negative (-)
settings invert the phase.
HF Damp
200–8000 Hz,
BYPASS
Adjusts the frequency above which sound
fed back to the effect is filtered out. If you
do not want to filter out any high frequen-
cies, set this parameter to BYPASS.
Left/Right/
Center Level
0–127 Volume of each delay
Low Gain
-15– +15 dB Gain of the low frequency range
High Gain
-15– +15 dB Gain of the high frequency range
Balance #
D100:0W–
D0:100W Volume balance between the direct sound
(D) and the delay sound (W)
Level
0–127 Output level
48: 4TAP PAN DELAY
Parameter Value Description
Delay 1–4 Time
0–2600 ms,
note Adjusts the time until the delay sound is
heard.
Delay 1 Feed-
back #
-98– +98% Adjusts the amount of the delay sound
that’s fed back into the effect. Negative (-)
settings invert the phase.
HF Damp
200–8000 Hz,
BYPASS
Adjusts the frequency above which sound
fed back to the effect is filtered out. If you
do not want to filter out any high frequen-
cies, set this parameter to BYPASS.
Delay 1–4 Level
0–127 Volume of each delay
Low Gain
-15– +15 dB Gain of the low frequency range
High Gain
-15– +15 dB Gain of the high frequency range
Balance #
D100:0W–
D0:100W Volume balance between the direct sound
(D) and the delay sound (W)
Level
0–127 Output level
L in
R in
L out
R out
Left Tap
Right Tap
Triple Tap Delay
2-Band
EQ
2-Band
EQ
Balance W
Balance D
Balance W
Balance D
Feedback
Center Tap
L in
R in
L out
R out
Quadruple Tap Delay
Balance W
Balance D
Balance W
Balance D
Delay 1
Delay 2
Delay 3
Delay 4
Feedback
1
23
4
LR
49: MULTI TAP DELAY
Parameter Value Description
Delay 1–4 Time
0–2600 ms,
note Adjusts the time until Delays 1–4 are
heard.
Delay 1 Feed-
back #
-98– +98% Adjusts the amount of the delay sound
that’s fed back into the effect. Negative (-)
settings invert the phase.
HF Damp
200–8000 Hz,
BYPASS
Adjusts the frequency above which sound
fed back to the effect is filtered out. If you
don’t want to filter out any the high fre-
quencies, set this parameter to BYPASS.
Delay 1–4 Pan
L64–63R Stereo location of Delays 1–4
Delay 1–4 Level
0–127 Output level of Delays 1–4
Low Gain
-15– +15 dB Gain of the low frequency range
High Gain
-15– +15 dB Gain of the high frequency range
Balance #
D100:0W–
D0:100W Volume balance between the direct sound
(D) and the effect sound (W)
Level
0–127 Output level
L in
R in
L out
R out
Multi Tap Delay
Balance W
Balance D
Balance W
Balance D
Delay 1
Delay 3
Delay 4
Delay 2
Feed
back
2-Band
EQ
2-Band
EQ
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Effects List
This is a reverse delay that adds a reversed and delayed
sound to the input sound. A tap delay is connected
immediately after the reverse delay.
fig.MFX-50
Adds a shuffle to the delay sound, giving the sound a bouncy
delay effect with a swing feel.
fig.MFX-51
50: REVERSE DELAY
Parameter Range Explanation
Threshold
0–127 Volume at which the reverse de-
lay will begin to be applied
Rev Dly Time
0–1300 ms, note Delay time from when sound is
input into the reverse delay until
the delay sound is heard
Rev Dly Feedback #
-98– +98%
Proportion of the delay sound
that is to be returned to the input
of the reverse delay (negative
values invert the phase)
Rev Dly HF Damp
200–8000 Hz,
BYPASS
Frequency at which the high-fre-
quency content of the reverse-de-
layed sound will be cut (BYPASS:
no cut)
Rev Dly Pan
L64–63R Panning of the reverse delay
sound
Rev Dly Level
0–127 Volume of the reverse delay
sound
Delay 1 – 3 Time
0–1300 ms, note Delay time from when sound is
input into the tap delay until the
delay sound is heard
Delay 3 Feedback #
-98– +98%
Proportion of the delay sound
that is to be returned to the input
of the tap delay (negative values
invert the phase)
Delay HF Damp
200–8000 Hz, BYPASS
Frequency at which the low-fre-
quency content of the tap delay
sound will be cut (BYPASS: no
cut)
Delay 1 Pan’,
‘Delay 2 Pan
L64–63R Panning of the tap delay sounds
Delay 1 Level’,
‘Delay 2 Level
0–127 Volume of the tap delay sounds
Low Gain
-15– +15 dB Amount of boost/cut for the low-
frequency range
High Gain
-15– +15 dB Amount of boost/cut for the high-
frequency range
Balance #
D100:0W–D0:100W Volume balance of the original
sound (D) and delay sound (W)
Level
0–127 Output volume
Feedback
L in
R in
Rev. Delay
L out
R out
2-Band
EQ
2-Band
EQ
Rev
Delay
D2
D1
D3
51: SHUFFLE DELAY
Parameter Value Description
Delay Time #
0–2600 ms,
note Adjusts the time until the delay sound is
heard.
Shuffle
Rate #
0–100%
Adjusts the ratio (as a percentage) of the
time that elapses before Delay B sounds rel-
ative to the time that elapses before the De-
lay A sounds.
When set to 100%, the delay times are
the same.
Acceleration
0–15 Adjusts the speed which the Delay Time
changes from the current setting to its speci-
fied new setting.
Feedback #
-98– +98% Adjusts the amount of the delay that’s fed
back into the effect. Negative (-) settings in-
vert the phase.
HF Damp
200–8000 Hz,
BYPASS
Adjusts the frequency above which sound
fed back to the effect is filtered out. If you
don’t want to filter out any high frequencies,
set this parameter to BYPASS.
Pan A/B
0–127 Stereo location of Delay A/B
Level A/B
0–127 Volume of delay A/B
Low Gain
-15– +15 dB Gain of the low frequency range
High Gain
-15– +15 dB Gain of the high frequency range
Balance #
D100:0W–
D0:100W Volume balance between the direct sound
(D) and the effect sound (W)
Level
0–127 Output level
Feedback
L in
R in
Delay
L out
R out
2-Band
EQ
2-Band
EQ
A
B
Delay A
Delay B
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Effects List
This applies a 3D effect to the delay sound. The delay sound
will be positioned 90 degrees left and 90 degrees right.
fig.MFX-52
A stereo delay in which the delay time can be varied
smoothly.
fig.MFX-53
A delay in which the delay time can be varied smoothly, and
allowing an extended delay to be produced.
fig.MFX-54
52: 3D DELAY
Parameter Value Description
Delay Left
0–2600 ms, note Adjusts the delay time from the
direct sound until the delay
sound is heard.
Delay Right
Delay Center
Center
Feedback #
-98– +98%
Adjusts the proportion of the de-
lay sound that is fed back into the
effect. Negative (-) settings will
invert the phase.
HF Damp
200–8000 Hz, BYPASS
Adjusts the frequency above
which sound fed back to the ef-
fect will be cut. If you do not want
to cut the high frequencies, set
this parameter to BYPASS.
Left Level
0–127 Output level of the delay sound
Right Level
Center Level
Output Mode
SPEAKER, PHONES
Adjusts the method that will be
used to hear the sound that is out-
put to the OUTPUT jacks. The opti-
mal 3D effect will be achieved if
you select
SPEAKER
when using
speakers, or
PHONES
when using
headphones.
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Balance #
D100:0W–D0:100W
Volume balance between the direct
sound (D) and the effect sound (W)
Level
0–127 Output Level
53: TIME CTRL DELAY
Parameter Value Description
Delay Time #
0–1300 ms, note Adjusts the time until the delay is
heard.
Acceleration
0–15
Adjusts the speed which the Delay Time
changes from the current setting to a
specified new setting.
The rate of change for the Delay Time
directly affects the rate of pitch change.
L
R
3D Delay L
3D Delay R
3D Delay C
Level
Feedback
2-Band
EQ
2-Band
EQ
L out
R out
R in R out
L in L out
Feedback
Feedback
Pan L
Pan R
Time Ctrl Delay
Time Ctrl Delay
2-Band EQ
2-Band EQ
Feedback #
-98– +98% Adjusts the amount of the delay
that’s fed back into the effect. Neg-
ative (-) settings invert the phase.
HF Damp
200–8000 Hz,
BYPASS
Adjusts the frequency above which
sound fed back to the effect is fil-
tered out. If you do not want to filter
out any high frequencies, set this
parameter to BYPASS.
Low Gain
-15– +15 dB Gain of the low frequency range
High Gain
-15– +15 dB Gain of the high frequency range
Balance #
D100:0W–
D0:100W Volume balance between the direct
sound (D) and the delay sound (W)
Level
0–127 Output level
54: LONG T CTL DELAY
(LONG TIME CONTROL DELAY)
Parameter Value Description
Delay Time #
0–2600 ms,
note Adjusts the time until the delay is heard.
Acceleration
0–15
Adjusts the speed which the Delay Time
changes from the current setting to a speci-
fied new setting.
The rate of change for the Delay Time di-
rectly affects the rate of pitch change.
Feedback #
-98– +98% Adjusts the amount of the delay that’s fed
back into the effect. Negative (-) settings in-
vert the phase.
HF Damp
200–8000 Hz,
BYPASS
Adjusts the frequency above which sound
fed back to the effect is filtered out. If you do
not want to filter out any high frequencies,
set this parameter to BYPASS.
Pan #
L64–63R Stereo location of the delay
Low Gain
-15– +15 dB Gain of the low frequency range
High Gain
-15– +15 dB Gain of the high frequency range
Balance #
D100:0W–
D0:100W Volume balance between the direct sound
(D) and the delay sound (W)
Level
0–127 Output level
Parameter Value Description
L in
R in
L out
R out
2-Band
EQ
Balance W
Balance W
Balance D
Balance D
2-Band
EQ
Feedback
Time Control Delay
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Effects List
A virtual tape echo that produces a realistic tape delay sound.
This simulates the tape echo section of a Roland RE-201 Space
Echo.
fig.MFX-55
In addition to a lo-fi effect, this adds various types of noise
such as white noise and disc noise.
fig.MFX-56
55: TAPE ECHO
Parameter Value Description
Mode
S, M, L, S+M,
S+L, M+L,
S+M+L
Combination of playback heads to use
Select from three different heads with dif-
ferent delay times.
S:
short,
M:
middle,
L:
long
Repeat Rate #
0–127 Tape speed
Increasing this value will shorten the spac-
ing of the delayed sounds.
Intensity #
0–127 Amount of delay repeats
Bass
-15– +15 dB
Boost/cut for the lower range of the echo sound
Treble
-15– +15 dB
Boost/cut for the upper range of the echo sound
Head S Pan
L64–63R Independent panning for the short, middle,
and long playback heads
Head M Pan
Head L Pan
Tape Distortion
0–5
Amount of tape-dependent distortion to be
added
This simulates the slight tonal changes
that can be detected by signal-analysis
equipment. Increasing this value will in-
crease the distortion.
Wow/Flutter
Rate
0–127 Speed of wow/flutter (complex variation in
pitch caused by tape wear and rotational ir-
regularity)
Wow/Flutter
Depth
0–127 Depth of wow/flutter
Echo Level #
0–127 Volume of the echo sound
Direct Level #
0–127 Volume of the original sound
Level
0–127 Output level
Echo Level
Echo Level
L in
R in
L out
R out
Tape Echo
Direct Level
Direct Level
56: LOFI NOISE
Parameter Value Description
LoFi Type
1–9
Degrades the sound quality. The sound quali-
ty grows poorer as this value is increased.
Filter Type
OFF, LPF,
HPF
Type of filter
OFF:
no filter is used
LPF:
cuts the frequency range above the
Cutoff
HPF:
cuts the frequency range below the
Cutoff
Filter Cutoff
200–8000 Hz Center frequency of the filter
W/P Noise
Type
WHITE, PINK Switch between white noise and pink noise.
W/P Noise
LPF
200–8000 Hz,
BYPASS
Center frequency of the low pass filter applied
to the white/pink noise (BYPASS: no cut)
W/P Noise
Level #
0–127 Volume of the white/pink noise
Disc Noise
Type
LP, EP, SP,
RND
Type of record noise
The frequency at which the noise is heard
depends on the selected type.
Disc Noise
LPF
200–8000 Hz,
BYPASS
Adjusts the cutoff frequency of the low pass
filter applied to the record noise. If you don’t
want to filter out any high frequencies, set
this parameter to BYPASS.
Disc Noise
Level #
0–127 Volume of the record noise
Hum Noise
Type
50 Hz, 60 Hz Frequency of the hum noise
Hum Noise
LPF
200–8000 Hz,
BYPASS Center frequency of the low pass filter ap-
plied to the hum noise (BYPASS: no cut)
Hum Noise
Level #
0–127 Volume of the hum noise
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Balance #
D100:0W–
D0:100W Volume balance between the direct sound
(D) and the effect sound (W)
Level
0–127 Output level
R in R out
L in L out
Lo-Fi
Lo-Fi
Noise Gen.
2-Band
EQ
2-Band
EQ
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Effects List
This is an effect that intentionally degrades the sound quality
for creative purposes.
fig.MFX-57
In addition to a Lo-Fi effect, this effect also generates radio
noise.
fig.MFX-58
fig.MFX-59
Simulates a sound recorded on an analog record and played back
on a record player. This effect also simulates the various types of
noise that are typical of a record, and even the rotational
irregularities of an old turntable.
fig.MFX-60
57: LOFI COMPRESS
Parameter Value Description
Pre Fil Type
1–6
Selects the type of filter applied to the sound
before it passes through the Lo-Fi effect.
1: Compressor off
2–6: Compressor on
LoFi Type
1–9 Degrades the sound quality. The sound qual-
ity grows poorer as this value is increased.
Post Fil Type
OFF, LPF, HPF
Type of filter
OFF:
no filter is used
LPF:
cuts the frequency range above the
Cutoff
HPF:
cuts the frequency range below the
Cutoff
Post Fil Cutoff
200–8000 Hz Basic frequency of the Post Filter
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Balance #
D100:0W–
D0:100W Volume balance between the direct sound
(D) and the effect sound (W)
Level #
0–127 Output level
58: LOFI RADIO
Parameter Value Description
LoFi Type
1–9 Degrades the sound quality. The sound qual-
ity grows poorer as this value is increased.
Filter Type
OFF, LPF,
HPF
Type of filter
OFF:
no filter is used
LPF:
cuts the frequency range above the
Cutoff
HPF:
cuts the frequency range below the
Cutoff
Filter Cutoff
200–8000 Hz Basic frequency of the Post Filter
Radio
Detune #
0–127 Simulates the tuning noise of a radio. As this
value is raised, the tuning drifts further.
Radio Noise
Level #
0–127 Volume of the radio noise
Balance #
D100:0W–
D0:100W Volume balance between the direct sound
(D) and the effect sound (W)
Level
0–127 Output level
L in
R in
L out
R out
Compressor
Lo-Fi
Lo-Fi
Compressor
2-Band
EQ
2-Band
EQ
R in R out
L in L out
Lo-Fi
Lo-Fi
Radio
2-Band
EQ
2-Band
EQ
59: TELEPHONE
Parameter Value Description
Voice
Quality #
0–15 Audio quality of the telephone voice
Treble
-15– +15 dB Bandwidth of the telephone voice
Balance #
D100:0–
D0:100W Volume balance between the direct sound
(D) and the effect sound (W)
Level
0–127 Output level
60: PHONOGRAPH
Parameter Value Description
Signal
Distortion
0–127 Depth of distortion
Frequency
Range
0–127
Frequency response of the playback system
Decreasing this value will produce the im-
pression of an old system with a poor fre-
quency response.
Disc Type
LP, EP, SP Rotational speed of the turntable
This will affect the frequency of the
scratch noise.
Scratch
Noise
Level
0–127 Amount of noise due to scratches on the
record
Dust Noise Lev-
el
0–127 Volume of noise due to dust on the record
Hiss Noise Lev-
el
0–127 Volume of continuous “hiss”
Total Noise Lev-
el #
0–127 Volume of overall noise
Wow
0–127 Depth of long-cycle rotational irregularity
Flutter
0–127 Depth of short-cycle rotational irregularity
Random
0–127 Depth of indefinite-cycle rotational irregular-
ity
Total Wow/
Flutter #
0–127 Depth of overall rotational irregularity
Balance #
D100:0W–
D0:100W Volume balance between the direct sound
(D) and the effect sound (W)
Level
0–127 Output level
L in
R in
L out
R out
Telephone
Telephone
L in
R in
Phonograph
Phonograph
L out
R out
Balance W
Balance W
Balance D
Balance D
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Effects List
A stereo pitch shifter.
fig.MFX-61
Shifts the pitch of the original sound. This 2-voice pitch shifter
has two pitch shifters, and can add two pitch shifted sounds to
the original sound.
fig.MFX-62
A pitch shifter in which the amount of pitch shift is varied by a
16-step sequence.
fig.MFX-63
You can use multi-effect control to make the step sequence play
again from the beginning (p. 193).
61: PITCH SHIFTER
(Feedback Pitch Shifter)
Parameter Value Description
Coarse #1
-24– +12 semi Adjusts the pitch of the pitch shift-
ed sound in semitone steps.
Fine #1
-100– +100 cent Adjusts the pitch of the pitch shift-
ed sound in 2-cent steps.
Delay Time
0–1300 ms, note Adjusts the delay time from the
direct sound until the pitch shifted
sound is heard.
Feedback #
-98– +98%
Adjusts the proportion of the
pitch shifted sound that is fed
back into the effect. Negative (-)
settings will invert the phase.
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Balance #
D100:0W–D0:100W Volume balance between the di-
rect sound (D) and the pitch shift-
ed sound (W)
Level
0–127 Output Level
62: 2VOI PCH SHIFTER
(2VOICE PITCH SHIFTER)
Parameter Value Description
Pitch 1:
Coarse #1
-24-+12 semi Adjusts the pitch of Pitch Shift 1
in semitone steps.
Pitch 1:Fine #1
-100-+100 cent Adjusts the pitch of Pitch Shift
Pitch 1 in 2-cent steps.
Pitch 1:Delay
0–1300 ms, note Adjusts the delay time from the
direct sound until the Pitch Shift 1
sound is heard.
Pitch 1:Feedback #
-98– +98%
Adjusts the proportion of the
pitch shifted sound that is fed
back into the effect. Negative (-)
settings will invert the phase.
Pitch 1:Pan #
L64-63R Stereo location of the Pitch Shift
1 sound
Pitch 1:Level
0–127 Volume of the Pitch Shift1 sound
L in
R in
Pitch Shifter
Pitch Shifter
L out
R out
2-Band EQ
2-Band EQ
L in
R in
L out
R out
2Voice Pitch Shifter
Level 1
Balance W
Balance D
Balance W
Balance D
Level 1 Pan 2 R
Pan 1 L
Pan 1 R
Pan 2 L
Pitch 2:
Coarse #2
-24-+12 semi
Settings of the Pitch Shift 2
sound.
The parameters are the same as
for the Pitch Shift 1 sound.
Pitch 2:Fine #2
-100-+100 cent
Pitch 2:Delay
0–1300 ms, note
Pitch 2:Feedback
#
-98– +98%
Pitch 2:Pan #
L64-63R
Pitch 2:Level
0–127
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Level Balance
A100:0B-A0:100B Volume balance between the
Pitch Shift 1 and Pitch Shift 2
sounds
Balance
D100:0W-D0:100W Volume balance between the di-
rect sound (D) and the pitch shift-
ed sound (W)
Level
0-127 Output Level
63: STEP PCH SHIFTER
(STEP PITCH SHIFTER)
Parameter Range Explanation
Step 01–16
-24–+12 semi Amount of pitch shift at each step
(semitone units)
Rate #
0.05–10.00 Hz, note Rate at which the 16-step se-
quence will cycle
Attack #
0–127
Speed at which the amount of
pitch shift changes between steps
Gate Time #
0–127 Duration of the pitch shifted
sound at each step
Fine
-100– +100 cent Pitch shift adjustment for all steps
(2-cent units)
Delay Time
0–1300 ms, note Delay time from the original
sound until the pitch-shifted
sound is heard
Feedback #
-98– +98%
Proportion of the pitch-shifted
sound that is to be returned to the
input (negative values invert the
phase)
Low Gain
-15– +15 dB Amount of boost/cut for the low-
frequency range
High Gain
-15– +15 dB Amount of boost/cut for the high-
frequency range
Balance #
D100:0W–D0:100W Volume balance of the original
sound (D) and pitch-shifted sound
(W)
Level
0–127 Output volume
Parameter Value Description
L in
R in
Step Pitch Shifter
Step Pitch Shifter
L out
R out
2-Band
EQ
2-Band
EQ
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Effects List
Adds reverberation to the sound, simulating an acoustic space.
fig.MFX-64
This is a special type of reverb in which the reverberant sound
is cut off before its natural length.
fig.MFX-65
fig.MFX-66
fig.MFX-67
64: REVERB
Parameter Value Description
Type
ROOM1, ROOM2,
STAGE1, STAGE2,
HALL1, HALL2
Type of reverb
ROOM1:
dense reverb with
short decay
ROOM2:
sparse reverb with
short decay
STAGE1:
reverb with greater
late reverberation
STAGE2:
reverb with strong
early reflections
HALL1:
reverb with clear rever-
berance
HALL2:
reverb with rich rever-
berance
Pre Delay
0.0–100.0 ms Adjusts the delay time from the di-
rect sound until the reverb sound
is heard.
Time #
0–127 Time length of reverberation
HF Damp
200–8000 Hz,
BYPASS
Adjusts the frequency above which
the reverberant sound will be cut.
As the frequency is set lower,
more of the high frequencies
will be cut, resulting in a softer
and more muted reverberance.
If you do not want to cut the
high frequencies, set this pa-
rameter to BYPASS.
Low Gain
-15– +15 dB Gain of the low range
High Gain
-15– +15 dB Gain of the high range
Balance #
D100:0W–D0:100W
Volume balance between the direct
sound (D) and the reverb sound (W)
Level
0–127 Output Level
65: GATED REVERB
Parameter Value Description
Type
NORMAL, REVERSE,
SWEEP1, SWEEP2
Type of reverb
NORMAL:
conventional gat-
ed reverb
REVERSE:
backwards reverb
SWEEP1:
the reverberant
sound moves from right to left
SWEEP2:
the reverberant
sound moves from left to right
Pre Delay
0.0–100.0 ms Adjusts the delay time from the
direct sound until the reverb
sound is heard.
Gate Time
5–500 ms
Adjusts the time from when the re-
verb is heard until it disappears.
Low Gain
-15– +15 dB Gain of the low range
L in
R in
L out
R out
Reverb
2-Band
EQ
Balance W
Balance W
Balance D
Balance D
2-Band
EQ
L in
R in
L out
R out
Gated Reverb
2-Band
EQ
Balance W
Balance W
Balance D
Balance D
2-Band
EQ
High Gain
-15– +15 dB Gain of the high range
Balance #
D100:0W–D0:100W Volume balance between the di-
rect sound (D) and the reverb
sound (W)
Level #
0–127 Output Level
66: OD
CHORUS
(OVERDRIVE
CHORUS)
Parameter Value Description
Od Drive #
0–127 Degree of distortion
Also changes the volume.
Od Pan #
L64–63R Stereo location of the overdrive
sound
Cho Pre Delay
0.0–100.0 ms Adjusts the delay time from the di-
rect sound until the chorus sound is
heard.
Cho Rate #
0.05–10.00 Hz, note Frequency of modulation
Cho Depth
0–127 Depth of modulation
Cho Balance #
D100:0W–D0:100W
Adjusts the volume balance be-
tween the sound that is sent
through the chorus (W) and the
sound that is not sent through the
chorus (D).
Level
0–127 Output Level
67: OD
FLANGER
(OVERDRIVE
FLANGER)
Parameter Value Description
Od Drive #
0–127 Degree of distortion
Also changes the volume.
Od Pan #
L64–63R Stereo location of the overdrive
sound
Fln Pre Delay
0.0–100.0 ms Adjusts the delay time from when
the direct sound begins until the
flanger sound is heard.
Fln Rate #
0.05–10.00 Hz, note Frequency of modulation
Fln Depth
0–127 Depth of modulation
Fln Feedback #
-98– +98%
Adjusts the proportion of the
flanger sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Fln Balance #
D100:0W–D0:100W
Adjusts the volume balance be-
tween the sound that is sent
through the flanger (W) and the
sound that is not sent through the
flanger (D).
Level
0–127 Output Level
Parameter Value Description
L in
R in
Chorus
Overdrive
L out
R out
Balance W
Balance W
Balance D
Balance D
L in
R in
Flanger
Overdrive
L out
R out
Balance W
Balance W
Balance D
Balance D
Feedback
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Effects List
fig.MFX-68
The parameters are essentially the same as in “66: OD
CHORUS,” with the exception of the following two.
OD Drive
Dst Drive, OD Pan
Dst Pan
fig.MFX-69
The parameters are essentially the same as in “67: OD
FLANGER,” with the exception of the following two.
OD Drive
Dst Drive, OD Pan
Dst Pan
fig.MFX-70
The parameters are essentially the same as in “68: OD
DELAY,” with the exception of the following two.
OD Drive
Dst Drive, OD Pan
Dst Pan
fig.MFX-71
fig.MFX-72
68: OD
DELAY
(OVERDRIVE
DELAY)
Parameter Value Description
Od Drive #
0–127 Degree of distortion
Also changes the volume.
Od Pan #
L64–63R Stereo location of the overdrive
sound
Delay Time
0–2600 ms, note Adjusts the delay time from the
direct sound until the delay
sound is heard.
Delay
Feedback #
-98– +98%
Adjusts the proportion of the de-
lay sound that is fed back into the
effect. Negative (-) settings will
invert the phase.
Delay HF Damp
200–8000 Hz,
BYPASS
Adjusts the frequency above
which sound fed back to the ef-
fect will be cut. If you do not want
to cut the high frequencies, set
this parameter to BYPASS.
Delay Balance #
D100:0W–D0:100W
Adjusts the volume balance be-
tween the sound that is sent
through the delay (W) and the
sound that is not sent through the
delay (D).
Level
0–127 Output Level
69: DST
CHORUS
(DISTORTION
CHORUS)
L in
R in
Delay
Overdrive
L out
R out
Balance W
Balance W
Balance D
Balance D
Feedback
L in
R in
Chorus
Distortion
L out
R out
Balance W
Balance W
Balance D
Balance D
70: DST
FLANGER
(DISTORTION
FLANGER)
71: DST
DELAY
(DISTORTION
DELAY)
72: ENH
CHORUS
(ENHANCER
CHORUS)
Parameter Value Description
Enh Sens #
0–127 Sensitivity of the enhancer
Enh Mix #
0–127 Level of the overtones generated
by the enhancer
Cho Pre Delay
0.0–100.0 ms Adjusts the delay time from the di-
rect sound until the chorus sound is
heard.
Cho Rate #
0.05–10.00 Hz,
note Frequency of modulation
Cho Depth
0–127 Depth of modulation
Cho Balance #
D100:0W–
D0:100W
Adjusts the volume balance between
the sound that is sent through the cho-
rus (W) and the sound that is not sent
through the chorus (D).
Level
0–127 Output Level
L in
R in
Flanger
Distortion
L out
R out
Balance W
Balance W
Balance D
Balance D
Feedback
L in
R in
Delay
Distortion
L out
R out
Balance W
Balance W
Balance D
Balance D
Feedback
Chorus
L in
R in
L out
R out
Mix
Mix
Enhancer
Enhancer
Balance W
Balance W
Balance D
Balance D
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Effects List
fig.MFX-73
fig.MFX-74
fig.MFX-75
fig.MFX-76
73: ENHANCER
FLANGER
(ENH
FLANGER)
Parameter Value Description
Enh Sens #
0–127 Sensitivity of the enhancer
Enh Mix #
0–127 Level of the overtones generated
by the enhancer
Fln Pre Delay
0.0–100.0 ms Adjusts the delay time from when
the direct sound begins until the
flanger sound is heard.
Fln Rate #
0.05–10.00 Hz,
note Frequency of modulation
Fln Depth
0–127 Depth of modulation
Fln Feedback #
-98– +98%
Adjusts the proportion of the
flanger sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Fln Balance #
D100:0W–
D0:100W
Adjusts the volume balance between
the sound that is sent through the
flanger (W) and the sound that is not
sent through the flanger (D).
Level
0–127 Output Level
74: ENH
DELAY
(ENHANCER
DELAY)
Parameter Value Description
Enh Sens #
0–127 Sensitivity of the enhancer
Enh Mix #
0–127 Level of the overtones generated
by the enhancer
Delay Time
0–2600 ms, note Adjusts the delay time from the
direct sound until the delay
sound is heard.
Delay
Feedback #
-98– +98%
Adjusts the proportion of the de-
lay sound that is fed back into the
effect. Negative (-) settings will
invert the phase.
Delay HF Damp
200–8000 Hz,
BYPASS
Adjusts the frequency above
which sound fed back to the ef-
fect will be cut. If you do not want
to cut the high frequencies, set
this parameter to BYPASS.
Delay Balance #
D100:0W–D0:100W
Adjusts the volume balance be-
tween the sound that is sent
through the delay (W) and the
sound that is not sent through the
delay (D).
Level
0–127 Output Level
Feedback
Flanger
L in
R in
L out
R out
Mix
Mix
Enhancer
Enhancer
Balance W
Balance W
Balance D
Balance D
Feedback
Delay
L in
R in
L out
R out
Mix
Mix
Enhancer
Enhancer
Balance W
Balance W
Balance D
Balance D
75: CHORUS
DELAY
Parameter Value Description
Cho Pre Delay
0.0–100.0 ms Adjusts the delay time from the di-
rect sound until the chorus sound is
heard.
Cho Rate #
0.05–10.00 Hz, note Frequency of modulation
Cho Depth
0–127 Depth of modulation
Cho Balance #
D100:0W–D0:100W Volume balance between the di-
rect sound (D) and the chorus
sound (W)
Delay Time
0–2600 ms, note Adjusts the delay time from the di-
rect sound until the delay sound is
heard.
Delay
Feedback #
-98– +98%
Adjusts the proportion of the delay
sound that is fed back into the ef-
fect. Negative (-) settings will invert
the phase.
Delay HF Damp
200–8000 Hz,
BYPASS
Adjusts the frequency above which
sound fed back to the effect will be
cut. If you do not want to cut the
high frequencies, set this parame-
ter to BYPASS.
Delay
Balance #
D100:0W–D0:100W
Adjusts the volume balance be-
tween the sound that is sent
through the delay (W) and the
sound that is not sent through the
delay (D).
Level
0–127 Output Level
76: FLANGER
DELAY
Parameter Value Description
Fln Pre Delay
0.0–100.0 ms Adjusts the delay time from when
the direct sound begins until the
flanger sound is heard.
Fln Rate #
0.05–10.00 Hz, note Frequency of modulation
Fln Depth
0–127 Depth of modulation
Fln Feedback #
-98– +98%
Adjusts the proportion of the
flanger sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Fln Balance #
D100:0W–D0:100W Volume balance between the di-
rect sound (D) and the flanger
sound (W)
Delay Time
0–2600 ms, note Adjusts the delay time from the di-
rect sound until the delay sound is
heard.
Feedback
Delay
L in
R in
L out
R out
Balance W
Balance W
Balance D
Balance D
Chorus
Balance W
Balance W
Balance D
Balance D
Feedback
Delay
L in
R in
L out
R out
Balance W
Balance W
Balance D
Balance D
Flanger
Balance W
Balance W
Balance D
Balance D
Feedback
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Effects List
fig.MFX-77
On an acoustic piano, holding down the damper pedal allows
other strings to resonate in sympathy with the notes you play,
creating rich and spacious resonances. This effect simulates
these sympathetic resonances.
fig.MFX-78
Delay
Feedback #
-98– +98%
Adjusts the proportion of the de-
lay sound that is fed back into the
effect. Negative (-) settings will in-
vert the phase.
Delay HF Damp
200–8000 Hz,
BYPASS
Adjusts the frequency above
which sound fed back to the effect
will be cut. If you do not want to
cut the high frequencies, set this
parameter to BYPASS.
Delay
Balance #
D100:0W–D0:100W
Adjusts the volume balance between
the sound that is sent through the de-
lay (W) and the sound that is not sent
through the delay (D).
Level
0–127 Output Level
77: CHORUS
FLANGER
Parameter Value Description
Cho Pre Delay
0.0–100.0 ms
Adjusts the delay time from the direct
sound until the chorus sound is heard.
Cho Rate #
0.05–10.00 Hz, note Modulation frequency of the chorus
effect
Cho Depth
0–127
Modulation depth of the chorus effect
Cho Balance #
D100:0W–D0:100W
Volume balance between the direct
sound (D) and the chorus sound (W)
Fln Pre Delay
0.0–100.0 ms Adjusts the delay time from when
the direct sound begins until the
flanger sound is heard.
Fln Rate #
0.05–10.00 Hz, note Modulation frequency of the flanger
effect
Fln Depth
0–127
Modulation depth of the flanger effect
Fln Feedback #
-98– +98%
Adjusts the proportion of the flanger
sound that is fed back into the ef-
fect. Negative (-) settings will invert
the phase.
Fln Balance #
D100:0W–D0:100W
Adjusts the volume balance between
the sound that is sent through the
flanger (W) and the sound that is not
sent through the flanger (D).
Level
0–127 Output Level
Parameter Value Description
Feedback
Flanger
L in
R in
L out
R out
Balance W
Balance W
Balance D
Balance D
Chorus
Balance W
Balance W
Balance D
Balance D
78: SYMPATHETIC RESO (SYMPATHETIC
RESONANCE)
Parameter Range Explanation
Depth #
0–127 Depth of the effect
Damper #
0–127 Depth to which the damper pedal is
pressed (controls the resonant
sound)
Pre LPF
16–15000 Hz,
BYPASS
Frequency of the filter that cuts the
high-frequency content of the input
sound (BYPASS: no cut)
Pre HPF
BYPASS,
16–15000 Hz
Frequency of the filter that cuts the
low-frequency content of the input
sound (BYPASS: no cut)
Peaking Freq
200–8000 Hz Frequency of the filter that boosts/
cuts a specific frequency region of
the input sound
Peaking Gain
-15– +15 dB Amount of boost/cut produced by
the filter at the specified frequency
region of the input sound
Peaking Q
0.5, 1.0, 2.0, 4.0,
8.0
Width of the frequency region
boosted/cut by the ‘Peaking Gain’
parameter (larger values make the
region narrower)
HF Damp
16–15000 Hz,
BYPASS
Frequency at which the high-fre-
quency content of the resonant
sound will be cut (BYPASS: no cut)
LF Damp
BYPASS,
16–15000 Hz
Frequency at which the low-frequen-
cy content of the resonant sound will
be cut (BYPASS: no cut)
Lid
1–6
This simulates the actual changes in
sound that occur when the lid of a
grand piano is set at different
heights.
EQ Low Freq
200, 400 Hz Frequency of the low-range EQ
EQ Low Gain
-15– +15 dB Amount of low-range boost/cut
EQ Mid Freq
200–8000 Hz Frequency of the midrange EQ
EQ Mid Gain
-15– +15 dB Amount of midrange boost/cut
EQ Mid Q
0.5, 1.0, 2.0, 4.0,
8.0 Width of midrange (larger values
make the region narrower)
EQ High Freq
2000, 4000, 8000
Hz Frequency of the high-range EQ
EQ High Gain
-15–+15 dB Amount of high-range boost/cut
Level
0–127 Output Level
L in
R in
L out
R out
Sym. Resonance
3-Band
EQ
3-Band
EQ
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Effects List
The SonicCell’s Chorus effect unit can also be used as a stereo delay unit.
These settings allow you to select chorus or delay, and the characteristics of the selected effect type.
If you specify the delay time as a note value, slowing
down the tempo will not change the delay time beyond a
certain length. This is because there is an upper limit for
the delay time; if the delay time is specified as a note
value and you slow down the tempo until this upper limit
is reached, the delay time cannot change any further. This
upper limit is the maximum value that can be specified
when setting the delay time as a numerical value.
note:
fig.MFX-note2.e
Chorus Parameters
Parameter Value Description
Chorus Type
0 (OFF),
1 (CHORUS),
2 (DELAY),
3 (GM2 CHORUS)
Selects either Chorus or Delay.
0 (OFF): Neither Chorus or Delay is
used.
1 (CHORUS): Chorus is used.
2 (DELAY): Delay is used.
3 (GM2 CHORUS): GM2 Chorus is
used.
01: CHORUS
Rate
0.05–10.00 Hz,
note Frequency of modulation
Depth
0–127 Depth of modulation
Pre Delay
0.0–100.0 ms
Adjusts the delay time from the direct
sound until the chorus sound is heard.
Feedback
0–127
Adjusts the amount of the chorus sound
that is fed back into the effect.
Filter Type
OFF, LPF, HPF
Type of filter
OFF: no filter is used
LPF: cuts the frequency range above
the Cutoff Freq
HPF: cuts the frequency range be-
low the Cutoff Freq
Cutoff Freq
200–8000 Hz Basic frequency of the filter
Phase
0–180˚ Spatial spread of the sound
02: DELAY
Delay Left
0–1000 ms, note Adjusts the delay time from the direct
sound until the delay sound is heard.
Delay Right
Delay Center
Center Feed-
back
-98–+98%
Adjusts the proportion of the delay
sound that is fed back into the effect.
Negative (-) settings will invert the
phase.
HF Damp
200–8000 Hz,
BYPASS
Adjusts the frequency above which
sound fed back to the effect will be cut.
If you do not want to cut the high fre-
quencies, set this parameter to BY-
PASS.
Left Level
0–127 Volume of each delay sound
Right Level
Center Level
03: GM2 CHORUS
Pre-LPF
0–7
Cuts the high frequency range of the
sound coming into the chorus.
Higher values will cut more of the
high frequencies.
Level
0–127 Volume of the chorus sound
Feedback
0–127
Adjusts the amount of the chorus sound
that is fed back into the effect.
Delay
0–127 Adjusts the delay time from the direct
sound until the chorus sound is heard.
Rate
0–127 Frequency of modulation
Depth
0–127 Depth of modulation
Send Level To
Reverb
0–127
Adjusts the amount of chorus sound
that will be sent to the reverb.
Double note
Dotted whole note
Dotted half note
Dotted thirty-second note
Whole note Double-note triplet
Sixteenth-note triplet
Thirty-second note
Sixty-fourth-note triplet
Sixty-fourth note
Thirty-second-note triplet
Dotted eighth noteQuarter-note tripletEighth note
Half-note tripletQuarter note Dotted quarter note
Whole-note triplet
Half note
Sixteenth note Eighth-note triplet
Dotted sixteenth note
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Effects List
These settings allow you to select the desired type of reverb, and its characteristics.
Reverb Parameters
Parameter
Value Description
Reverb
Type
0 (OFF),
1 (REVERB),
2 (SRV ROOM),
3 (SRV HALL),
4 (SRV PLATE),
5 (GM2 REVERB)
Type of reverb
0 (OFF): Reverb is not used.
1 (REVERB): Normal reverb
2 (SRV ROOM): This simulates typical room
acoustic reflections.
3 (SRV HALL): This simulates typical concert
hall acoustic reflections.
4 (SRV PLATE): This simulates a reverb
plate, a popular type of artificial reverb unit
that derives its sound from the vibration of
a metallic plate.
5 (GM2 REVERB): GM2 Reverb
01: REVERB
Type
ROOM1,
ROOM2,
STAGE1,
STAGE2, HALL1,
HALL2, DELAY,
PAN-DELAY
Type of reverb/delay
ROOM1: short reverb with high density
ROOM2: short reverb with low density
STAGE1: reverb with greater late reverber-
ation
STAGE2: reverb with strong early reflections
HALL1: very clear-sounding reverb
HALL2: rich reverb
DELAY: conventional delay effect
PAN-DELAY: delay effect with echoes that
pan left and right
Time
0–127
Time length of reverberation
(Type: ROOM1–HALL2)
Delay time
(Type: DELAY, PAN-DELAY)
HF Damp
200–8000 Hz,
BYPASS
Adjusts the frequency above which the high-fre-
quency content of the reverb sound will be cut,
or “damped.” If you do not want to cut the high
frequencies, set this parameter to BYPASS.
Delay
Feedback
0–127
Adjusts the amount of delay feedback when
the Type setting is DELAY or PAN-DELAY.
Amount of delay sound returned to the input
(this setting is valid only if Type is DELAY or
PAN-DELAY)
02: SRV ROOM
03: SRV HALL
04: SRV PLATE
Pre
Delay
0.0–100.0 ms
Adjusts the delay time from the direct sound until
the reverb sound is heard.
Time
0–127 Time length of reverberation
Size
1–8 Size of the simulated room or hall
High Cut
160 Hz–12.5
kHz, BYPASS
Adjusts the frequency above which the high-
frequency content of the reverb will be re-
duced. If you do not want to reduce the high
frequencies, set this parameter to BYPASS.
Density
0–127 Density of reverb
Diffusion
0–127
Adjusts the change in the density of the reverb over
time. The higher the value, the more the density in-
creases with time. (The effect of this setting is most
pronounced with long reverb times.)
LF Damp
Freq
50–4000 Hz Adjusts the frequency below which the low-fre-
quency content of the reverb sound will be re-
duced, or “damped.”
LF Damp
Gain
-36–0 dB
Adjusts the amount of damping applied to the
frequency range selected with LF Damp. With
a setting of “0,” there will be no reduction of
the reverb’s low-frequency content.
HF Damp
Freq
4000 Hz–12.5
kHz
Adjusts the frequency above which the high-
frequency content of the reverb sound will be
reduced, or “damped.”
HF Damp
Gain
-36–0 dB
Adjusts the amount of damping applied to the
frequency range selected with HF Damp. With
a setting of “0,” there will be no reduction of
the reverb’s high-frequency content.
Parameter
Value Description
05: GM2 REVERB
Character
0–7 Type of reverb
0–5: reverb
6, 7: delay
Pre-LPF
0–7
Cuts the high frequency range of the sound
coming into the reverb.
Higher values will cut more of the high fre-
quencies.
Level
0–127 Output level of reverberation
Time
0–127 Time length of reverberation
Delay
Feedback
0–127 Adjusts the amount of the delay sound that is
fed back into the effect when the Reverb Char-
acter setting is 6 or 7.
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Effects List
Selects the type of effect that will be applied to the external input source.
Adjusts the tone of the low-frequency and high-frequency
ranges.
Modifies the harmonic content of the high-frequency range to
add sparkle to the sound.
Restrains high levels and boosts low levels to make the overall
volume more consistent.
Compresses the sound when it exceeds a specified volume, to
keep distortion from occurring.
Suppresses noise during periods of silence.
Removes the sounds that are localized at the center of the
stereo input. This is a convenient way to eliminate a vocal.
Input Effect Parameters
01: EQUALIZER
Parameter
Range Explanation
Low Freq
200, 400 Hz Center frequency of the low-frequency
range
Low Gain
-15–+15 dB Amount of low-frequency boost/cut
High Freq
2000, 4000,
8000 Hz Center frequency of the high-frequency
range
High Gain
-15–+15 dB Amount of high-frequency boost/cut
02: ENHANCER
Parameter
Range Explanation
Sens
0–127 Depth of the enhancer effect
Mix
0–127
Volume of the harmonics that are generated
03: COMPRESSOR
Parameter
Range Explanation
Attack
0–127 Time from when the input exceeds the
Threshold until the volume begins to be
compressed
Threshold
0–127 Volume level at which compression will be-
gin
Post Gain
0–+18 dB Level of the output sound
04: LIMITER
Parameter
Range Explanation
Release
0–127 Time from when the input falls below the
Threshold until compression ceases
Threshold
0–127 Volume level at which compression will be-
gin
Post Gain
0–+18 dB Level of the output sound
05: NOISE SUPPRESSOR
Parameter
Range Explanation
Threshold
0–127 Volume at which noise suppression will be-
gin
Release
0–127 Time from when noise suppression begins
until the volume reaches zero.
06: CENTER CANCELER
Parameter
Range Explanation
Ch Balance
-50– +50 Volume balance of the L (left) and R (right)
channels for removing the sound
Range Low
16–15000 Hz Lower frequency limit of the band to be re-
moved
Range High
16–15000 Hz Upper frequency limit of the band to be re-
moved
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222
Performance List
USER (USER GROUP) PRST
(PRESET GROUP)
No Name
1 Seq:Template
2 Seq:Temp 2
3 Seq:Temp 3
4 Seq:Temp 4
5 Seq:Temp 5
6 Seq:Temp 6
7 Seq:Temp 7
8 Seq:Temp 8
9 Seq:Temp 9
10 Seq:Temp 10
11 Seq:Temp 11
12 Seq:Temp 12
13 Seq:Temp 13
14 Seq:Temp 14
15 Seq:Temp 15
16 Seq:Temp 16
17 Seq:Temp 17
18 Seq:Temp 18
19 Seq:Temp 19
20 Seq:Temp 20
21 Seq:Temp 21
22 Seq:Temp 22
23 Seq:Temp 23
24 Seq:Temp 24
25 Seq:Temp 25
26 Seq:Temp 26
27 Seq:Temp 27
28 Seq:Temp 28
29 Seq:Temp 29
30 Seq:Temp 30
31 Seq:Temp 31
32 Seq:Temp 32
No Name
33 GM2 Template
34 SuperRichPNO
35 Bs/Piano
36 Brite Piano
37 CrystalGrand
38 SuperPhaseEP
39 D50 Memories
40 RockOrg
41 Delicate
42 SuperStrings
43 Braves
44 Orchestral
45 Sonic
46 Pole
47 Twilight
48 3AM
49 Ocean
50 Jupiters
51 Blizzard
52 Horizon
53 Buzz
54 80s
55 TripTo80s
56 80s Stack
57 AutoNoise
58 World Lead
59 XyloSawLead
60 WoodyFltLd
61 Saturn
62 Tale
63 Synchronize
64 Gramophone
No Name
1 Seq:Template
2 Seq:Temp 2
3 Seq:Temp 3
4 Seq:Temp 4
5 Seq:Temp 5
6 Seq:Temp 6
7 Seq:Temp 7
8 Seq:Temp 8
9 Seq:Temp 9
10 Seq:Temp 10
11 Seq:Temp 11
12 Seq:Temp 12
13 Seq:Temp 13
14 Seq:Temp 14
15 Seq:Temp 15
16 Seq:Temp 16
17 Seq:Temp 17
18 Seq:Temp 18
19 Seq:Temp 19
20 Seq:Temp 20
21 Seq:Temp 21
22 Seq:Temp 22
23 Seq:Temp 23
24 Seq:Temp 24
25 Seq:Temp 25
26 Seq:Temp 26
27 Seq:Temp 27
28 Seq:Temp 28
29 Seq:Temp 29
30 Seq:Temp 30
31 Seq:Temp 31
32 Seq:Temp 32
No Name
33 GM2 Template
34 SuperRichPNO
35 Bs/Piano
36 Brite Piano
37 CrystalGrand
38 SuperPhaseEP
39 D50 Memories
40 RockOrg
41 Delicate
42 SuperStrings
43 Braves
44 Orchestral
45 Sonic
46 Pole
47 Twilight
48 3AM
49 Ocean
50 Jupiters
51 Blizzard
52 Horizon
53 Buzz
54 80s
55 TripTo80s
56 80s Stack
57 AutoNoise
58 World Lead
59 XyloSawLead
60 WoodyFltLd
61 Saturn
62 Tale
63 Synchronize
64 Gramophone
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223
Patch List
USER(User Group)
User 1-128 (CC#0 = 87, CC#32 = 0 )
User129-256 (CC#0 = 87, CC#32 = 1 )
No Name Category Voice
1 Rich Grand AC.PIANO 2
2 JD-800 Piano AC.PIANO 1
3 Stage Phazer EL.PIANO 2
4 Lounge Kit COMBINATION 2
5 SC Trem Wuly EL.PIANO 1
6 FM-777 EL.PIANO 5
7 SA EPiano EL.PIANO 3
8 HardRockORG1 ORGAN 4
9 Rocky Organ ORGAN 2
10 FullStop Org ORGAN 3
11 R&B Organ 2 ORGAN 4
12 X Perc Organ ORGAN 3
13 Smoky Organ ORGAN 1
14 Crummy Organ ORGAN 2
15 Chapel Organ ORGAN 2
16 Mid Pipe Org ORGAN 4
17 VntgClav KEYBOARDS 3
18 Phase Clavi KEYBOARDS 2
19 Funky Line KEYBOARDS 2
20 Harpsy Clavi KEYBOARDS 2
21 SonicStrings STRINGS 8
22 String Ens STRINGS 3
23 Wind & Str 1 ORCHESTRA 7
24 Soft Orch 2 ORCHESTRA 7
25 SC Hollow SOFT PAD 4
26 Heaven Pad SOFT PAD 3
27 Soft OB Pad SOFT PAD 3
28 Reso Pad SOFT PAD 3
29 Slow Saw Str SOFT PAD 2
30 JP Strings 2 SOFT PAD 5
31 Cell Comb BRIGHT PAD 3
32 Super SynStr BRIGHT PAD 2
33 80s Str BRIGHT PAD 8
34 Polar Night BRIGHT PAD 4
35 Distant Sun BRIGHT PAD 4
36 SC Brt Brass AC.BRASS 4
37 Horny Sax SAX 2
38 80s Brass 1 SYNTH BRASS 6
39 Juno-106 Brs SYNTH BRASS 1
40 Poly Brass SYNTH BRASS 2
No Name Category Voice
41 JP8000 Brass SYNTH BRASS 6
42 Sonic Brass SYNTH BRASS 4
43 SuperSawSlow OTHER SYNTH 2
44 Cell Trance OTHER SYNTH 3
45 Trancy Synth OTHER SYNTH 2
46 Stacc Heaven OTHER SYNTH 4
47 Sugar Synth OTHER SYNTH 5
48 Himalaya Ice BELL 2
49 Wine Glass BELL 4
50 Synergy MLT MALLET 2
51 AirPluck MALLET 4
52 SC Marimba MALLET 1
53 Cmp'd Fng Bs BASS 3
54 FingerMaster BASS 2
55 Return2Base! BASS 1
56 Chicken Bass BASS 3
57 SC Fretnot 1 BASS 2
58 Got Pop? BASS 1
59 Sonic Ac Bs BASS 1
60 Low Bass SYNTH BASS 3
61 Foundation SYNTH BASS 2
62 SC Rubber Bs SYNTH BASS 3
63 Punch MG 2 SYNTH BASS 2
64 SC GarageBs2 SYNTH BASS 2
65 SC AcidPunch SYNTH BASS 2
66 Loco Voco SYNTH BASS 2
67 VirtualHuman PULSATING 4
68 Strobot PULSATING 2
69 SC Strobe PULSATING 4
70 HPF Slicer PULSATING 3
71 Choir Aahs 1 VOX 4
72 Choir Aahs 2 VOX 4
73 Angels Choir VOX 4
74 Syn Opera VOX 4
75 Choir&Str VOX 7
76 Terra Nostra SOFT PAD 8
77 Aah Vox VOX 2
78 Cell SquLead SOFT LEAD 4
79 Howards Lead SOFT LEAD 3
80 Windy Synth SOFT LEAD 3
No Name Category Voice
81 Sinetific SOFT LEAD 2
82 SoloNzPeaker SOFT LEAD 1
83 Juno SftLd SOFT LEAD 1
84 R&B TriLead SOFT LEAD 1
85 X-Pulse Lead SOFT LEAD 2
86 Theramax SOFT LEAD 1
87 GR Lead SOFT LEAD 2
88 Chubby Lead SOFT LEAD 2
89 Shaku Lead SOFT LEAD 5
90 Porta SoloLd HARD LEAD 2
91 Wind Syn Ld HARD LEAD 2
92 Follow Me HARD LEAD 2
93 SC Saw Ld 1 HARD LEAD 2
94 Sync Ld Mono HARD LEAD 1
95 SC Brt Nylon AC.GUITAR 1
96 So good ! AC.GUITAR 2
97 SC 12str Gtr AC.GUITAR 3
98 Jazz Guitar EL.GUITAR 1
99 Strat Gtr EL.GUITAR 1
100 Trem-o-Vibe DIST.GUITAR 2
101 Searing COSM DIST.GUITAR 2
102 Larsen /Aft DIST.GUITAR 2
103 SC Loud Gtr DIST.GUITAR 3
104 Sitar on C PLUCKED 6
105 Pat is away PLUCKED 5
106 Bosporus PLUCKED 3
107 Aerial Harp PLUCKED 2
108 Nice Kalimba PLUCKED 1
109 SC Flute FLUTE 2
110 Andes Mood FLUTE 1
111 LongDistance ETHNIC 1
112 Ambi Shaku ETHNIC 3
113 Soprano Sax SAX 1
114 Solo AltoSax SAX 1
115 XP TnrBrethy SAX 1
116 Good Old Day WIND 3
117 BluesHrp V/S HARMONICA 1
118 Squeeze Me! ACCRDION 4
119 Solo Tp AC.BRASS 2
120 SC Violin STRINGS 1
No PatchName PatchCategory Voice
121 SC Cello STRINGS 1
122 Juno-D Maj7 TECHNO SYNTH 4
123 Sweet House TECHNO SYNTH 4
124 ElectroDisco BEAT&GROOVE 5
125 Groove 007 BEAT&GROOVE 4
126 Autotrance BEAT&GROOVE 4
127 Compusonic 2 BEAT&GROOVE 4
128 Passing by SYNTH FX 4
User129–256: “INIT PATCH”
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224
Patch List
PR-A (Preset A Group)
(CC#0 = 87, CC#32 = 64)
No Name Category Voice (Preset#)
1 Rich Grand AC.PIANO 2 PR-A001
2 88ConcertPno AC.PIANO 2 PR-A002
3 UltimatGrand AC.PIANO 2 PR-A003
4 X Pure Grand AC.PIANO 2 PR-A004
5 So true... AC.PIANO 2 PR-A005
6 ConcertPiano AC.PIANO 3 PR-A006
7 Warm Piano AC.PIANO 2 PR-A007
8 ConcertGrand AC.PIANO 2 PR-A008
9 Hall Concert AC.PIANO 2 PR-A009
10 Bright Tune AC.PIANO 2 PR-A010
11 Mellow Tune AC.PIANO 2 PR-A011
12 Studio Grand AC.PIANO 2 PR-A012
13 DryStudio88 AC.PIANO 4 PR-A013
14 First Choice AC.PIANO 2 PR-A014
15 Rokkin' pF AC.PIANO 2 PR-A015
16 Dark Grand AC.PIANO 4 PR-A016
17 SC Grand+Pad AC.PIANO 4 PR-A017
18 Warm Pad Pno AC.PIANO 4 PR-A018
19 SC Grand+Vox AC.PIANO 4 PR-A019
20 Cicada Piano AC.PIANO 4 PR-A020
21 X Piano +Str AC.PIANO 4 PR-A021
22 Warm Str Pno AC.PIANO 6 PR-A022
23 Grand Hall AC.PIANO 5 PR-A023
24 Rapsody AC.PIANO 7 PR-A024
25 JD-800 Piano AC.PIANO 1 PR-A025
26 SA Dance Pno AC.PIANO 2 PR-A026
27 SC E-Grand AC.PIANO 4 PR-A027
28 Back E-Grand AC.PIANO 2 PR-A028
29 SC Grand+FM AC.PIANO 4 PR-A029
30 SC Blend Pno AC.PIANO 5 PR-A030
31 Piano Oz AC.PIANO 4 PR-A031
32 FX Piano AC.PIANO 4 PR-A032
33 AmbientPiano AC.PIANO 4 PR-A033
34 SC Pure EP EL.PIANO 1 PR-A034
35 SC Trem EP EL.PIANO 1 PR-A035
36 SC Phase EP EL.PIANO 1 PR-A036
37 PhaseEPLayer EL.PIANO 3 PR-A037
38 SC E.Piano EL.PIANO 5 PR-A038
39 StageEP Trem EL.PIANO 2 PR-A039
40 Back2the60s EL.PIANO 2 PR-A040
41 Stage EP EL.PIANO 4 PR-A041
42 Stage Phazer EL.PIANO 2 PR-A042
43 StageCabinet EL.PIANO 2 PR-A043
44 Tine EP EL.PIANO 1 PR-A044
45 LEO EP EL.PIANO 4 PR-A045
46 LonesomeRoad EL.PIANO 2 PR-A046
47 Age'n'Tines EL.PIANO 2 PR-A047
48 Brill TremEP EL.PIANO 2 PR-A048
49 Crystal EP EL.PIANO 2 PR-A049
50 Vintage Tine EL.PIANO 1 PR-A050
51 Celestial EP EL.PIANO 4 PR-A051
52 Psycho EP EL.PIANO 4 PR-A052
53 Mk2 Stg phsr EL.PIANO 3 PR-A053
54 Dreaming EP EL.PIANO 4 PR-A054
55 Balladeer EL.PIANO 3 PR-A055
56 Remember EL.PIANO 2 PR-A056
57 Vibe EP EL.PIANO 1 PR-A057
58 sin(EP) EL.PIANO 2 PR-A058
59 SC Pure Wuly EL.PIANO 1 PR-A059
60 SC Trem Wuly EL.PIANO 1 PR-A060
61 Super Wurly EL.PIANO 3 PR-A061
62 Wurly Trem EL.PIANO 3 PR-A062
63 VelSpdWurly EL.PIANO 2 PR-A063
64 Fonky Fonky EL.PIANO 2 PR-A064
No Name Category Voice (Preset#)
65 FM EP mix EL.PIANO 6 PR-A065
66 FM-777 EL.PIANO 5 PR-A066
67 FM EPad EL.PIANO 3 PR-A067
68 EP Stack EL.PIANO 4 PR-A068
69 EP Belle EL.PIANO 3 PR-A069
70 80s EP EL.PIANO 4 PR-A070
71 SA EPiano EL.PIANO 3 PR-A071
72 BrillClav DB KEYBOARDS 2 PR-A072
73 Cell Clav KEYBOARDS 1 PR-A073
74 VntgClav KEYBOARDS 3 PR-A074
75 Cutter Clavi KEYBOARDS 2 PR-A075
76 Funky D KEYBOARDS 2 PR-A076
77 Phase Clavi KEYBOARDS 2 PR-A077
78 BPF Clavi Ph KEYBOARDS 2 PR-A078
79 Pulse Clavi KEYBOARDS 2 PR-A079
80 PWM Clav KEYBOARDS 1 PR-A080
81 Funky Line KEYBOARDS 2 PR-A081
82 Biting Clav KEYBOARDS 2 PR-A082
83 Analog Clavi KEYBOARDS 1 PR-A083
84 Reso Clavi KEYBOARDS 2 PR-A084
85 Snappy Clav KEYBOARDS 2 PR-A085
86 Over-D6 KEYBOARDS 3 PR-A086
87 Harpsy Clavi KEYBOARDS 2 PR-A087
88 SC Harpsi KEYBOARDS 4 PR-A088
89 Amadeus KEYBOARDS 8 PR-A089
90 SC Celesta KEYBOARDS 1 PR-A090
91 Himalaya Ice BELL 2 PR-A091
92 FM Syn Bell BELL 4 PR-A092
93 D-50 Fantsia BELL 3 PR-A093
94 Wine Glass BELL 4 PR-A094
95 MuBox Pad BELL 4 PR-A095
96 SC Bell 1 BELL 4 PR-A096
97 FM Heaven BELL 4 PR-A097
98 SC Glocken BELL 1 PR-A098
99 Music Bells BELL 2 PR-A099
100 SC Musicbox BELL 1 PR-A100
101 Music Box 2 BELL 2 PR-A101
102 Kalimbells BELL 2 PR-A102
103 Step Ice BELL 4 PR-A103
104 SC Bell 2 BELL 2 PR-A104
105 Candy Bell BELL 2 PR-A105
106 SC Chime BELL 1 PR-A106
107 Bell Ring BELL 4 PR-A107
108 Tubular Bell BELL 1 PR-A108
109 5th Key BELL 2 PR-A109
110 Bell Monitor BELL 2 PR-A110
111 TubyRuesday BELL 2 PR-A111
112 Vibrations MALLET 2 PR-A112
113 SC Vibe MALLET 1 PR-A113
114 Ringy Vibes MALLET 2 PR-A114
115 Airie Vibez MALLET 4 PR-A115
116 SC Marimba MALLET 1 PR-A116
117 FM Wood MALLET 4 PR-A117
118 SC Xylo MALLET 1 PR-A118
119 Ethno Keys MALLET 2 PR-A119
120 Synergy MLT MALLET 2 PR-A120
121 Icy Keys MALLET 4 PR-A121
122 Steel Drums MALLET 2 PR-A122
123 50`SteelDrms MALLET 4 PR-A123
124 Xylosizer MALLET 2 PR-A124
125 Toy Box MALLET 3 PR-A125
126 AirPluck MALLET 4 PR-A126
127 HardRockORG1 ORGAN 4 PR-A127
128 HardRockORG2 ORGAN 5 PR-A128
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225
Patch List
PR-B (Preset B Group)
(CC#0 = 87, CC#32 = 65)
No Name Category Voice (Preset#)
129 SuperDistORG ORGAN 4 PR-B001
130 SuperDistLd2 ORGAN 4 PR-B002
131 FullDraw Org ORGAN 3 PR-B003
132 StakDraw Org ORGAN 4 PR-B004
133 FullStop Org ORGAN 3 PR-B005
134 SC Perc Org ORGAN 4 PR-B006
135 VKHold4Speed ORGAN 4 PR-B007
136 X Perc Organ ORGAN 3 PR-B008
137 Rocky Organ ORGAN 2 PR-B009
138 Euro Organ ORGAN 2 PR-B010
139 Rhythm'n'B ORGAN 4 PR-B011
140 Phono Organ ORGAN 2 PR-B012
141 LoFi PercOrg ORGAN 1 PR-B013
142 Rochno Org ORGAN 4 PR-B014
143 R&B Organ 1 ORGAN 2 PR-B015
144 R&B Organ 2 ORGAN 4 PR-B016
145 SC Dist Bee ORGAN 1 PR-B017
146 60's Org 1 ORGAN 2 PR-B018
147 60's Org 2 ORGAN 2 PR-B019
148 Smoky Organ ORGAN 1 PR-B020
149 SC SoapOpera ORGAN 1 PR-B021
150 Crummy Organ ORGAN 2 PR-B022
151 Chapel Organ ORGAN 2 PR-B023
152 Grand Pipe ORGAN 3 PR-B024
153 Pipe Org/Mod ORGAN 6 PR-B025
154 Masked Opera ORGAN 6 PR-B026
155 Mid Pipe Org ORGAN 4 PR-B027
156 Vodkakordion ACCRDION 3 PR-B028
157 Squeeze Me! ACCRDION 4 PR-B029
158 Guinguette ACCRDION 3 PR-B030
159 HarWonderca HARMONICA 2 PR-B031
160 BluesHrp V/S HARMONICA 1 PR-B032
161 Green Bullet HARMONICA 2 PR-B033
162 SC Brt Nylon AC.GUITAR 1 PR-B034
163 SoftNyln Gtr AC.GUITAR 2 PR-B035
164 SC Nylon Gt AC.GUITAR 2 PR-B036
165 Wet Nyln Gtr AC.GUITAR 3 PR-B037
166 Pre Mass Hum AC.GUITAR 4 PR-B038
167 Thick Steel AC.GUITAR 2 PR-B039
168 Uncle Martin AC.GUITAR 2 PR-B040
169 Wide Ac Gtr AC.GUITAR 4 PR-B041
170 Comp Stl Gtr AC.GUITAR 2 PR-B042
171 Stl Gtr Duo AC.GUITAR 2 PR-B043
172 SC 12str Gtr AC.GUITAR 3 PR-B044
173 So good ! AC.GUITAR 2 PR-B045
174 StratSeq'nce EL.GUITAR 3 PR-B046
175 Jazz Guitar EL.GUITAR 1 PR-B047
176 DynoJazz Gtr EL.GUITAR 1 PR-B048
177 Clean Gtr EL.GUITAR 1 PR-B049
178 Crimson Gtr EL.GUITAR 2 PR-B050
179 Plug n' Gig EL.GUITAR 1 PR-B051
180 Kinda Kurt EL.GUITAR 2 PR-B052
181 Nice Oct Gtr EL.GUITAR 2 PR-B053
182 Strat Gtr EL.GUITAR 1 PR-B054
183 Touch Drive DIST.GUITAR 1 PR-B055
184 SC Chunk DIST.GUITAR 4 PR-B056
185 Trem-o-Vibe DIST.GUITAR 2 PR-B057
186 LP Dist DIST.GUITAR 2 PR-B058
187 Hurtling Gtr DIST.GUITAR 3 PR-B059
188 Searing COSM DIST.GUITAR 2 PR-B060
189 SC Loud Gtr DIST.GUITAR 3 PR-B061
190 SC Plugged!! DIST.GUITAR 1 PR-B062
191 Punker 1 DIST.GUITAR 2 PR-B063
192 SC PowerChd DIST.GUITAR 2 PR-B064
No Name Category Voice (Preset#)
193 Punker 2 DIST.GUITAR 2 PR-B065
194 Larsen /Aft DIST.GUITAR 2 PR-B066
195 Rockin' Dly DIST.GUITAR 3 PR-B067
196 Sonic Ac Bs BASS 1 PR-B068
197 Ulti Ac Bass BASS 2 PR-B069
198 Downright Bs BASS 3 PR-B070
199 Cmp'd Fng Bs BASS 3 PR-B071
200 Sonic Fng Bs BASS 3 PR-B072
201 Ultimo Bass BASS 2 PR-B073
202 Roomy Bass BASS 2 PR-B074
203 FingerMaster BASS 2 PR-B075
204 All Round Bs BASS 2 PR-B076
205 R&B Bs/Slide BASS 2 PR-B077
206 Sonic Pck Bs BASS 3 PR-B078
207 Thumb Up! BASS 1 PR-B079
208 Tubby Mute BASS 2 PR-B080
209 Chicken Bass BASS 3 PR-B081
210 Snug Bass BASS 2 PR-B082
211 Return2Base! BASS 1 PR-B083
212 Chorus Bass BASS 2 PR-B084
213 A Big Pick BASS 3 PR-B085
214 Basement BASS 1 PR-B086
215 SC Fretnot 1 BASS 2 PR-B087
216 SC Fretnot 2 BASS 3 PR-B088
217 RichFretless BASS 2 PR-B089
218 NewAge Frtls BASS 3 PR-B090
219 SlapBass1 BASS 1 PR-B091
220 Slap2 w/Fx BASS 1 PR-B092
221 Got Pop? BASS 1 PR-B093
222 JBass v/Thmb BASS 2 PR-B094
223 SC Slap Bass BASS 2 PR-B095
224 X Slap Bass BASS 3 PR-B096
225 Low Bass SYNTH BASS 3 PR-B097
226 Mini Like! SYNTH BASS 2 PR-B098
227 MC-404 Bass SYNTH BASS 2 PR-B099
228 SC Rubber Bs SYNTH BASS 3 PR-B100
229 SH-101 Bs 1 SYNTH BASS 2 PR-B101
230 SC Syn Bass1 SYNTH BASS 3 PR-B102
231 Juno-106 Bs SYNTH BASS 2 PR-B103
232 Smooth Bass SYNTH BASS 2 PR-B104
233 SC Flat Bs SYNTH BASS 3 PR-B105
234 Foundation SYNTH BASS 2 PR-B106
235 Punch MG 2 SYNTH BASS 2 PR-B107
236 Electro Rubb SYNTH BASS 2 PR-B108
237 R&B Bass 1 SYNTH BASS 2 PR-B109
238 Enorjizor SYNTH BASS 2 PR-B110
239 LowFat Bass SYNTH BASS 3 PR-B111
240 Doze Bass SYNTH BASS 1 PR-B112
241 DCO Bass SYNTH BASS 4 PR-B113
242 Virtual RnBs SYNTH BASS 2 PR-B114
243 Saw&MG Bass SYNTH BASS 4 PR-B115
244 MG+SubOsc Bs SYNTH BASS 2 PR-B116
245 R&B Bass 2 SYNTH BASS 1 PR-B117
246 R&B Bass 3 SYNTH BASS 2 PR-B118
247 Not a Bass SYNTH BASS 2 PR-B119
248 ResoSyn Bs 1 SYNTH BASS 2 PR-B120
249 SH-1 Bass SYNTH BASS 2 PR-B121
250 SH-101 Bs 2 SYNTH BASS 2 PR-B122
251 Punch MG 1 SYNTH BASS 2 PR-B123
252 MKS-50 SynBs SYNTH BASS 1 PR-B124
253 Gashed Bass SYNTH BASS 2 PR-B125
254 Q Bass SYNTH BASS 3 PR-B126
255 Super-G DX SYNTH BASS 3 PR-B127
256 Kickin' Bass SYNTH BASS 2 PR-B128
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Patch List
PR-C (Preset C Group)
(CC#0 = 87, CC#32 = 66)
No Name Category Voice (Preset#)
257 OilDrum Bass SYNTH BASS 3 PR-C001
258 Dust Bass SYNTH BASS 4 PR-C002
259 Glide-iator SYNTH BASS 2 PR-C003
260 SC AcidPunch SYNTH BASS 2 PR-C004
261 TBasic SYNTH BASS 1 PR-C005
262 SC Unison Bs SYNTH BASS 2 PR-C006
263 Detune Bass SYNTH BASS 2 PR-C007
264 Lo Bass SYNTH BASS 3 PR-C008
265 SC GarageBs1 SYNTH BASS 3 PR-C009
266 SC GarageBs2 SYNTH BASS 2 PR-C010
267 Sub Sonic SYNTH BASS 4 PR-C011
268 SC Jungle Bs SYNTH BASS 2 PR-C012
269 R&B Bass 4 SYNTH BASS 1 PR-C013
270 Simply Basic SYNTH BASS 2 PR-C014
271 Beepin Bass SYNTH BASS 2 PR-C015
272 MC-TB Bass SYNTH BASS 2 PR-C016
273 Acdg Bass SYNTH BASS 2 PR-C017
274 Loco Voco SYNTH BASS 2 PR-C018
275 Unplug it! SYNTH BASS 1 PR-C019
276 S&H Bass SYNTH BASS 2 PR-C020
277 Destroyed Bs SYNTH BASS 2 PR-C021
278 SC Acid Bs SYNTH BASS 2 PR-C022
279 Lo-Fi TB SYNTH BASS 1 PR-C023
280 Drop Bass SYNTH BASS 3 PR-C024
281 Big Mini SYNTH BASS 3 PR-C025
282 Muffled MG SYNTH BASS 2 PR-C026
283 Intrusive Bs SYNTH BASS 2 PR-C027
284 Alpha SynBs SYNTH BASS 2 PR-C028
285 TransistorBs SYNTH BASS 3 PR-C029
286 Juno-60 Bass SYNTH BASS 2 PR-C030
287 Storm Bass SYNTH BASS 4 PR-C031
288 Alpha ResoBs SYNTH BASS 2 PR-C032
289 SH-101 Vibe SYNTH BASS 4 PR-C033
290 Fazee Bass SYNTH BASS 4 PR-C034
291 Hi-Energy Bs SYNTH BASS 2 PR-C035
292 SC Violin STRINGS 1 PR-C036
293 Violin STRINGS 1 PR-C037
294 Viola STRINGS 3 PR-C038
295 SC Cello STRINGS 1 PR-C039
296 Cello STRINGS 1 PR-C040
297 Contrabass STRINGS 4 PR-C041
298 Dolce Qrt STRINGS 2 PR-C042
299 Chamber Str STRINGS 3 PR-C043
300 Small Str STRINGS 7 PR-C044
301 Marcato STRINGS 2 PR-C045
302 Bright Str STRINGS 2 PR-C046
303 String Ens STRINGS 3 PR-C047
304 SonicStrings STRINGS 8 PR-C048
305 Stringz 101 STRINGS 2 PR-C049
306 Crossed Bows STRINGS 5 PR-C050
307 Warm Strings STRINGS 5 PR-C051
308 Stacc mp Str STRINGS 4 PR-C052
309 Movie Scene STRINGS 4 PR-C053
310 Hybrid Str 1 STRINGS 6 PR-C054
311 Gang Strangs STRINGS 6 PR-C055
312 Clustered!?! STRINGS 8 PR-C056
313 Full Strings STRINGS 4 PR-C057
314 X StrSection STRINGS 4 PR-C058
315 Oct Strings STRINGS 6 PR-C059
316 Sahara Str STRINGS 4 PR-C060
317 Random Mood STRINGS 6 PR-C061
318 X Hall Str STRINGS 8 PR-C062
319 SC Slow Str STRINGS 8 PR-C063
320 Hybrid Str 2 STRINGS 7 PR-C064
No Name Category Voice (Preset#)
321 Biggie Bows STRINGS 6 PR-C065
322 Staccato VS STRINGS 4 PR-C066
323 So Staccato STRINGS 4 PR-C067
324 DelicatePizz STRINGS 4 PR-C068
325 Vls PizzHall STRINGS 8 PR-C069
326 Orch Pizz STRINGS 4 PR-C070
327 Pizz'Stac VS STRINGS 6 PR-C071
328 Mellow Tron STRINGS 3 PR-C072
329 Tronic Str STRINGS 2 PR-C073
330 Tape Memory STRINGS 2 PR-C074
331 Wind & Str 1 ORCHESTRA 7 PR-C075
332 Wind & Str 2 ORCHESTRA 5 PR-C076
333 Farewell ORCHESTRA 6 PR-C077
334 Orch & Horns ORCHESTRA 5 PR-C078
335 Soft Orch 1 ORCHESTRA 4 PR-C079
336 Soft Orch 2 ORCHESTRA 7 PR-C080
337 Henry IX ORCHESTRA 4 PR-C081
338 Ending Scene ORCHESTRA 4 PR-C082
339 Symphonika ORCHESTRA 8 PR-C083
340 Mix Hit 2 HIT&STAB 4 PR-C084
341 Cheezy Movie HIT&STAB 4 PR-C085
342 Philly Hit HIT&STAB 1 PR-C086
343 Smear Hit 1 HIT&STAB 2 PR-C087
344 Smear Hit 2 HIT&STAB 2 PR-C088
345 Good Old Hit HIT&STAB 4 PR-C089
346 Mix Hit 1 HIT&STAB 4 PR-C090
347 Lo-Fi Hit HIT&STAB 4 PR-C091
348 2ble Action HIT&STAB 2 PR-C092
349 In da Cave HIT&STAB 2 PR-C093
350 Housechord HIT&STAB 3 PR-C094
351 Mod Chord HIT&STAB 2 PR-C095
352 Dance Steam HIT&STAB 2 PR-C096
353 Good Old Day WIND 3 PR-C097
354 SC WindWood WIND 3 PR-C098
355 Clarence.net WIND 2 PR-C099
356 SC Oboe WIND 1 PR-C100
357 Hall Oboe WIND 1 PR-C101
358 English Horn WIND 1 PR-C102
359 Bassoon WIND 1 PR-C103
360 SC Flute FLUTE 2 PR-C104
361 Piccolo FLUTE 2 PR-C105
362 Andes Mood FLUTE 1 PR-C106
363 HimalayaPipe FLUTE 4 PR-C107
364 Solo Tp AC.BRASS 2 PR-C108
365 Horn Chops AC.BRASS 2 PR-C109
366 Flugel Horn AC.BRASS 1 PR-C110
367 Spit Flugel AC.BRASS 3 PR-C111
368 Mute Tp /Mod AC.BRASS 3 PR-C112
369 Harmon Mute AC.BRASS 1 PR-C113
370 Soft Tb AC.BRASS 2 PR-C114
371 Solo Tb AC.BRASS 1 PR-C115
372 Solo Bone AC.BRASS 2 PR-C116
373 XP Horn AC.BRASS 1 PR-C117
374 Grande Tuba AC.BRASS 2 PR-C118
375 SC Tuba AC.BRASS 1 PR-C119
376 StackTp Sect AC.BRASS 4 PR-C120
377 Tb Section AC.BRASS 5 PR-C121
378 TpTb Sect. AC.BRASS 2 PR-C122
379 SC Brt Brass AC.BRASS 4 PR-C123
380 SC BrsSect 1 AC.BRASS 7 PR-C124
381 SC BrsSect 2 AC.BRASS 8 PR-C125
382 Tpts & Tmbs AC.BRASS 2 PR-C126
383 Brass & Sax AC.BRASS 5 PR-C127
384 BrassPartOut AC.BRASS 6 PR-C128
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227
Patch List
PR-D (Preset D Group)
(CC#0 = 87, CC#32 = 67)
No Name Category Voice (Preset#)
385 Simple Tutti AC.BRASS 2 PR-D001
386 F.Horns Sect AC.BRASS 3 PR-D002
387 Full sForza AC.BRASS 4 PR-D003
388 Stereo Brass AC.BRASS 4 PR-D004
389 Wide SynBrss SYNTH BRASS 2 PR-D005
390 DetuneSawBrs SYNTH BRASS 2 PR-D006
391 J-Pop Brass SYNTH BRASS 6 PR-D007
392 80s Brass 1 SYNTH BRASS 6 PR-D008
393 80s Brass 2 SYNTH BRASS 4 PR-D009
394 Ana Brass SYNTH BRASS 5 PR-D010
395 Soft Brass SYNTH BRASS 3 PR-D011
396 JP8000 Brass SYNTH BRASS 6 PR-D012
397 Sonic Brass SYNTH BRASS 4 PR-D013
398 Syn Brass SYNTH BRASS 4 PR-D014
399 Syn Brass 2 SYNTH BRASS 4 PR-D015
400 Xpand Brass SYNTH BRASS 2 PR-D016
401 Xpand Brass2 SYNTH BRASS 4 PR-D017
402 Super Saw SYNTH BRASS 4 PR-D018
403 SoftSynBrass SYNTH BRASS 2 PR-D019
404 Silky JP SYNTH BRASS 2 PR-D020
405 Silk Brs Pad SYNTH BRASS 1 PR-D021
406 80s Brass 3 SYNTH BRASS 8 PR-D022
407 X-Saw Brass1 SYNTH BRASS 2 PR-D023
408 Cheesy Brass SYNTH BRASS 4 PR-D024
409 Dual Saw Brs SYNTH BRASS 2 PR-D025
410 Juno-106 Brs SYNTH BRASS 1 PR-D026
411 Poly Brass SYNTH BRASS 2 PR-D027
412 Stacked Brs SYNTH BRASS 4 PR-D028
413 Soprano Sax SAX 1 PR-D029
414 Solo Sop Sax SAX 1 PR-D030
415 Alto mp SAX 1 PR-D031
416 Alto Sax SAX 1 PR-D032
417 Solo AltoSax SAX 1 PR-D033
418 AltoLead Sax SAX 1 PR-D034
419 XP TnrBrethy SAX 1 PR-D035
420 Tenor Sax SAX 2 PR-D036
421 Fat TenorSax SAX 3 PR-D037
422 Baritone Sax SAX 1 PR-D038
423 Sax Sect. 1 SAX 3 PR-D039
424 Sax Sect. 2 SAX 4 PR-D040
425 Horny Sax SAX 2 PR-D041
426 FXM Alto Sax SAX 1 PR-D042
427 Porta SoloLd HARD LEAD 2 PR-D043
428 Porta Lead HARD LEAD 2 PR-D044
429 Wind Syn Ld HARD LEAD 2 PR-D045
430 SC Saw Ld 1 HARD LEAD 2 PR-D046
431 SC Saw Ld 2 HARD LEAD 2 PR-D047
432 Juno Lead HARD LEAD 2 PR-D048
433 Follow Me HARD LEAD 2 PR-D049
434 DC Triangle HARD LEAD 2 PR-D050
435 Sqr-Seqence HARD LEAD 1 PR-D051
436 Pure Square HARD LEAD 2 PR-D052
437 Griggley HARD LEAD 2 PR-D053
438 SC LegatoSaw HARD LEAD 2 PR-D054
439 Lone Prophat HARD LEAD 1 PR-D055
440 Dual Profs HARD LEAD 2 PR-D056
441 Gwyo Press HARD LEAD 2 PR-D057
442 "Q" DualSaws HARD LEAD 2 PR-D058
443 Mogulator Ld HARD LEAD 2 PR-D059
444 DirtyVoltage HARD LEAD 2 PR-D060
445 Clean? HARD LEAD 2 PR-D061
446 Distortion HARD LEAD 4 PR-D062
447 SC Syn Ld HARD LEAD 2 PR-D063
448 SynLead 0322 HARD LEAD 2 PR-D064
No Name Category Voice (Preset#)
449 X-Sink Delay HARD LEAD 3 PR-D065
450 Destroyed Ld HARD LEAD 2 PR-D066
451 Synchro Lead HARD LEAD 2 PR-D067
452 Sync Ld Mono HARD LEAD 1 PR-D068
453 SyncModulate HARD LEAD 3 PR-D069
454 Distorted MG HARD LEAD 1 PR-D070
455 SonicVampire HARD LEAD 2 PR-D071
456 Blue Meanie HARD LEAD 2 PR-D072
457 SC Dist Lead HARD LEAD 2 PR-D073
458 Ringmod Lead HARD LEAD 4 PR-D074
459 Stimulation HARD LEAD 4 PR-D075
460 BodyElectric HARD LEAD 3 PR-D076
461 Classic Lead HARD LEAD 4 PR-D077
462 Feat Lead HARD LEAD 2 PR-D078
463 Wire Sync HARD LEAD 3 PR-D079
464 Epic Lead HARD LEAD 2 PR-D080
465 Bag Lead HARD LEAD 3 PR-D081
466 Wezcoast HARD LEAD 2 PR-D082
467 HyperJupiter HARD LEAD 3 PR-D083
468 Vintagolizer HARD LEAD 4 PR-D084
469 C64 Lead HARD LEAD 2 PR-D085
470 303 NRG HARD LEAD 2 PR-D086
471 Cell SquLead SOFT LEAD 4 PR-D087
472 SC Sqr Lead SOFT LEAD 2 PR-D088
473 SH Sqr Lead SOFT LEAD 2 PR-D089
474 Round SQR SOFT LEAD 2 PR-D090
475 Windy Synth SOFT LEAD 3 PR-D091
476 Sqr Diamond SOFT LEAD 2 PR-D092
477 Sinetific SOFT LEAD 2 PR-D093
478 PeakArpSine SOFT LEAD 1 PR-D094
479 Howards Lead SOFT LEAD 3 PR-D095
480 SoloNzPeaker SOFT LEAD 1 PR-D096
481 Juno SftLd SOFT LEAD 1 PR-D097
482 R&B TriLead SOFT LEAD 1 PR-D098
483 R&B Tri Ld2 SOFT LEAD 1 PR-D099
484 Jupiter Lead SOFT LEAD 1 PR-D100
485 Dig-n-Duke SOFT LEAD 2 PR-D101
486 SC SoftLead SOFT LEAD 2 PR-D102
487 Mid Saw Ld SOFT LEAD 4 PR-D103
488 X-Pulse Lead SOFT LEAD 2 PR-D104
489 Mild 2-SawLd SOFT LEAD 2 PR-D105
490 Mew Lead SOFT LEAD 1 PR-D106
491 Shy Soloist SOFT LEAD 1 PR-D107
492 Theramax SOFT LEAD 1 PR-D108
493 Therasqu SOFT LEAD 1 PR-D109
494 GR Lead SOFT LEAD 2 PR-D110
495 SH-2 Lead SOFT LEAD 2 PR-D111
496 SC ResoLead SOFT LEAD 3 PR-D112
497 Modulated Ld SOFT LEAD 1 PR-D113
498 Synthi Fizz SOFT LEAD 2 PR-D114
499 Waspy Lead SOFT LEAD 1 PR-D115
500 Pulstar Ld SOFT LEAD 1 PR-D116
501 Naked Lead SOFT LEAD 1 PR-D117
502 Alpha Spit SOFT LEAD 1 PR-D118
503 Vliolin Lead SOFT LEAD 2 PR-D119
504 Mod Lead SOFT LEAD 4 PR-D120
505 JP Saw Lead SOFT LEAD 2 PR-D121
506 Tristar SOFT LEAD 2 PR-D122
507 Chubby Lead SOFT LEAD 2 PR-D123
508 Sneaky Leady SOFT LEAD 2 PR-D124
509 Shaku Lead SOFT LEAD 5 PR-D125
510 Legato Tkno SOFT LEAD 1 PR-D126
511 SCResoSaw Ld SOFT LEAD 2 PR-D127
512 SliCed Lead SOFT LEAD 2 PR-D128
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228
Patch List
PR-E (Preset E Group)
(CC#0 = 87, CC#32 = 68)
No Name Category Voice (Preset#)
513 Mini Growl SOFT LEAD 2 PR-E001
514 Evangelized SOFT LEAD 2 PR-E002
515 Air Lead SOFT LEAD 4 PR-E003
516 Juno-D Maj7 TECHNO SYNTH 4 PR-E004
517 Sweet House TECHNO SYNTH 4 PR-E005
518 Periscope TECHNO SYNTH 4 PR-E006
519 5th Voice TECHNO SYNTH 6 PR-E007
520 HPF Sweep TECHNO SYNTH 2 PR-E008
521 BPF Saw TECHNO SYNTH 4 PR-E009
522 Moon Synth TECHNO SYNTH 2 PR-E010
523 DelyResoSaws TECHNO SYNTH 2 PR-E011
524 R-Trance TECHNO SYNTH 7 PR-E012
525 Braatz... TECHNO SYNTH 6 PR-E013
526 AllinOneRiff TECHNO SYNTH 7 PR-E014
527 YZ Again TECHNO SYNTH 7 PR-E015
528 Flazzy Lead TECHNO SYNTH 8 PR-E016
529 Coffee Bee TECHNO SYNTH 2 PR-E017
530 SC-303 TECHNO SYNTH 1 PR-E018
531 Dance Saws TECHNO SYNTH 8 PR-E019
532 AluminmWires TECHNO SYNTH 3 PR-E020
533 Fred&Barney TECHNO SYNTH 6 PR-E021
534 Electrostars TECHNO SYNTH 4 PR-E022
535 LoFiSequence TECHNO SYNTH 2 PR-E023
536 MelodicDrums TECHNO SYNTH 2 PR-E024
537 TB Wah TECHNO SYNTH 1 PR-E025
538 Waving TB303 TECHNO SYNTH 3 PR-E026
539 Digi Seq TECHNO SYNTH 3 PR-E027
540 Seq Saw TECHNO SYNTH 1 PR-E028
541 Reso Seq Saw TECHNO SYNTH 1 PR-E029
542 DetuneSeqSaw TECHNO SYNTH 2 PR-E030
543 Technotribe TECHNO SYNTH 2 PR-E031
544 Teethy Grit TECHNO SYNTH 3 PR-E032
545 Repertition TECHNO SYNTH 4 PR-E033
546 Killerbeez TECHNO SYNTH 4 PR-E034
547 Acid Lead TECHNO SYNTH 2 PR-E035
548 Tranceformer TECHNO SYNTH 1 PR-E036
549 Anadroid TECHNO SYNTH 1 PR-E037
550 Shroomy TECHNO SYNTH 3 PR-E038
551 Noize R us TECHNO SYNTH 2 PR-E039
552 Beep Melodie TECHNO SYNTH 4 PR-E040
553 Morpher TECHNO SYNTH 8 PR-E041
554 Uni-G TECHNO SYNTH 2 PR-E042
555 Power Synth TECHNO SYNTH 4 PR-E043
556 Hoover Again TECHNO SYNTH 4 PR-E044
557 Alpha Said.. TECHNO SYNTH 2 PR-E045
558 Ravers Awake TECHNO SYNTH 2 PR-E046
559 Tekno Gargle TECHNO SYNTH 2 PR-E047
560 Tranceiver TECHNO SYNTH 4 PR-E048
561 Techno Dream TECHNO SYNTH 4 PR-E049
562 Techno Pizz TECHNO SYNTH 4 PR-E050
563 VirtualHuman PULSATING 4 PR-E051
564 Strobot PULSATING 2 PR-E052
565 SC Strobe PULSATING 4 PR-E053
566 Strobe X PULSATING 5 PR-E054
567 Rhythmic 5th PULSATING 4 PR-E055
568 Cell Pad PULSATING 3 PR-E056
569 DarknessSide PULSATING 6 PR-E057
570 Shape of X PULSATING 5 PR-E058
571 Sonic Dance PULSATING 5 PR-E059
572 ShapeURMusic PULSATING 5 PR-E060
573 Synth Force PULSATING 4 PR-E061
574 Trance Split PULSATING 2 PR-E062
575 Step Trance PULSATING 1 PR-E063
576 Chop Synth PULSATING 2 PR-E064
No Name Category Voice (Preset#)
577 Euro Teuro PULSATING 6 PR-E065
578 Auto Trance PULSATING 2 PR-E066
579 Eureggae PULSATING 2 PR-E067
580 Sorry4theDLY PULSATING 2 PR-E068
581 Beat Pad PULSATING 3 PR-E069
582 TMT Seq Pad PULSATING 4 PR-E070
583 ForYourBreak PULSATING 4 PR-E071
584 HPF Slicer PULSATING 3 PR-E072
585 Sliced Choir PULSATING 6 PR-E073
586 Digi-Doo PULSATING 2 PR-E074
587 PanningFrmnt PULSATING 2 PR-E075
588 Dirty Beat PULSATING 7 PR-E076
589 Electrons PULSATING 1 PR-E077
590 Protons PULSATING 2 PR-E078
591 Brisk Vortex PULSATING 3 PR-E079
592 SC Throbulax PULSATING 2 PR-E080
593 SC Lonizer PULSATING 4 PR-E081
594 diGital Pad PULSATING 4 PR-E082
595 StepPitShift PULSATING 2 PR-E083
596 Pad Pulses PULSATING 3 PR-E084
597 Seq-Pad 2 PULSATING 8 PR-E085
598 DSP Chaos PULSATING 1 PR-E086
599 Dancefloor PULSATING 4 PR-E087
600 Minor Thirds PULSATING 2 PR-E088
601 FX World PULSATING 2 PR-E089
602 Mr. Fourier PULSATING 3 PR-E090
603 Nu Trance X PULSATING 2 PR-E091
604 Auto 5thSaws PULSATING 4 PR-E092
605 Cross Talk PULSATING 1 PR-E093
606 Reanimation PULSATING 2 PR-E094
607 VoX Chopper PULSATING 2 PR-E095
608 Trevor's Pad PULSATING 4 PR-E096
609 Fantomas Pad PULSATING 5 PR-E097
610 Jazzy Arps PULSATING 4 PR-E098
611 Keep Running PULSATING 4 PR-E099
612 Step In PULSATING 4 PR-E100
613 Echo Echo PULSATING 8 PR-E101
614 Keep going PULSATING 4 PR-E102
615 Arposphere PULSATING 4 PR-E103
616 Voco Riff PULSATING 4 PR-E104
617 Pulsator PULSATING 4 PR-E105
618 Motion Bass PULSATING 2 PR-E106
619 Sine Magic PULSATING 3 PR-E107
620 Juno-D Slice PULSATING 3 PR-E108
621 Pulsatron PULSATING 4 PR-E109
622 Mega Sync PULSATING 2 PR-E110
623 Passing by SYNTH FX 4 PR-E111
624 Lazer Points SYNTH FX 2 PR-E112
625 Retro Sci-Fi SYNTH FX 4 PR-E113
626 Magic Chime SYNTH FX 4 PR-E114
627 SC Try This! SYNTH FX 3 PR-E115
628 New Planetz SYNTH FX 4 PR-E116
629 Jet Noise SYNTH FX 4 PR-E117
630 Chaos 2003 SYNTH FX 4 PR-E118
631 Control Room SYNTH FX 4 PR-E119
632 OutOf sortz SYNTH FX 5 PR-E120
633 Scatter SYNTH FX 7 PR-E121
634 Low Beat-S SYNTH FX 5 PR-E122
635 WaitnOutside SYNTH FX 2 PR-E123
636 Breath Echo SYNTH FX 1 PR-E124
637 SoundStrange SYNTH FX 3 PR-E125
638 Cosmic Pulse SYNTH FX 2 PR-E126
639 Faked Piano SYNTH FX 4 PR-E127
640 SC Crystal SYNTH FX 2 PR-E128
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229
Patch List
PR-F (Preset F Group)
(CC#0 = 87, CC#32 = 69)
No Name Category Voice (Preset#)
641 ResoSweep Dn SYNTH FX 1 PR-F001
642 Zap B3 & C4 SYNTH FX 1 PR-F002
643 PolySweep Nz SYNTH FX 4 PR-F003
644 Strange Land SYNTH FX 6 PR-F004
645 S&H Voc SYNTH FX 2 PR-F005
646 12th Planet SYNTH FX 2 PR-F006
647 Scare SYNTH FX 7 PR-F007
648 Hillside SYNTH FX 1 PR-F008
649 Mod Scanner SYNTH FX 2 PR-F009
650 SoundOnSound SYNTH FX 1 PR-F010
651 Gasp SYNTH FX 8 PR-F011
652 ResoSweep Up SYNTH FX 1 PR-F012
653 Magic Wave SYNTH FX 2 PR-F013
654 Shangri-La SYNTH FX 5 PR-F014
655 CerealKiller SYNTH FX 1 PR-F015
656 Cosmic Drops SYNTH FX 1 PR-F016
657 Space Echo SYNTH FX 4 PR-F017
658 Robot Sci-Fi SYNTH FX 4 PR-F018
659 Stacc Heaven OTHER SYNTH 4 PR-F019
660 Juno Poly OTHER SYNTH 4 PR-F020
661 DigitalDream OTHER SYNTH 2 PR-F021
662 Jucy Saw OTHER SYNTH 3 PR-F022
663 Cue Tip OTHER SYNTH 1 PR-F023
664 Waspy Synth OTHER SYNTH 2 PR-F024
665 TB-Sequence OTHER SYNTH 1 PR-F025
666 Europe Xpres OTHER SYNTH 2 PR-F026
667 Squeepy OTHER SYNTH 1 PR-F027
668 DOC Stack OTHER SYNTH 2 PR-F028
669 Sweep Lead OTHER SYNTH 2 PR-F029
670 80s Saws 1 OTHER SYNTH 8 PR-F030
671 80s Saws 2 OTHER SYNTH 6 PR-F031
672 80s Saws 3 OTHER SYNTH 5 PR-F032
673 Digitaless OTHER SYNTH 2 PR-F033
674 Flip Pad OTHER SYNTH 3 PR-F034
675 Short Detune OTHER SYNTH 2 PR-F035
676 forSequence OTHER SYNTH 2 PR-F036
677 Memory Pluck OTHER SYNTH 2 PR-F037
678 Metalic Bass OTHER SYNTH 2 PR-F038
679 Aqua OTHER SYNTH 2 PR-F039
680 Big Planet OTHER SYNTH 2 PR-F040
681 Wet Atax OTHER SYNTH 2 PR-F041
682 Houze Clavi OTHER SYNTH 2 PR-F042
683 SuperSawSlow OTHER SYNTH 2 PR-F043
684 Cell Trance OTHER SYNTH 3 PR-F044
685 Trancy X OTHER SYNTH 4 PR-F045
686 Trancy Synth OTHER SYNTH 2 PR-F046
687 Juno Trnce OTHER SYNTH 4 PR-F047
688 Saw Stack OTHER SYNTH 2 PR-F048
689 Frgile Saws OTHER SYNTH 2 PR-F049
690 Steamed Sawz OTHER SYNTH 2 PR-F050
691 RAVtune OTHER SYNTH 2 PR-F051
692 Bustranza OTHER SYNTH 2 PR-F052
693 AftTch Ji-n OTHER SYNTH 2 PR-F053
694 JP OctAttack OTHER SYNTH 2 PR-F054
695 Oct Unison OTHER SYNTH 6 PR-F055
696 Xtatic OTHER SYNTH 4 PR-F056
697 Dirty Combo OTHER SYNTH 2 PR-F057
698 FM's Attack OTHER SYNTH 3 PR-F058
699 Digi-vox Syn OTHER SYNTH 1 PR-F059
700 Fairy Factor OTHER SYNTH 6 PR-F060
701 Tempest OTHER SYNTH 2 PR-F061
702 X-Racer OTHER SYNTH 2 PR-F062
703 TB Booster OTHER SYNTH 2 PR-F063
704 Syn-Orch/Mod OTHER SYNTH 4 PR-F064
No Name Category Voice (Preset#)
705 Pressyn OTHER SYNTH 2 PR-F065
706 High Five OTHER SYNTH 2 PR-F066
707 4DaCommonManOTHER SYNTH 4 PR-F067
708 Orgaenia OTHER SYNTH 5 PR-F068
709 Sleeper OTHER SYNTH 4 PR-F069
710 Sugar Synth OTHER SYNTH 5 PR-F070
711 Ice Palace OTHER SYNTH 4 PR-F071
712 Story Harp OTHER SYNTH 7 PR-F072
713 LostParadise OTHER SYNTH 5 PR-F073
714 Magnetic 5th OTHER SYNTH 2 PR-F074
715 DigimaX OTHER SYNTH 2 PR-F075
716 Exhale OTHER SYNTH 2 PR-F076
717 X-panda OTHER SYNTH 2 PR-F077
718 Saw Keystep OTHER SYNTH 2 PR-F078
719 4mant Cycle OTHER SYNTH 1 PR-F079
720 Modular OTHER SYNTH 2 PR-F080
721 Angel Pipes OTHER SYNTH 2 PR-F081
722 Wired Synth OTHER SYNTH 8 PR-F082
723 Analog Dream OTHER SYNTH 3 PR-F083
724 DCO Bell Pad OTHER SYNTH 4 PR-F084
725 Cell Fanta OTHER SYNTH 3 PR-F085
726 Juno 5th OTHER SYNTH 2 PR-F086
727 DoubleBubble OTHER SYNTH 4 PR-F087
728 Cell Comb BRIGHT PAD 3 PR-F088
729 Super SynStr BRIGHT PAD 2 PR-F089
730 80s Str BRIGHT PAD 8 PR-F090
731 PhaseStrings BRIGHT PAD 2 PR-F091
732 Voyager BRIGHT PAD 4 PR-F092
733 Cosmic Rays BRIGHT PAD 4 PR-F093
734 Stringship BRIGHT PAD 4 PR-F094
735 Fat Stacks BRIGHT PAD 4 PR-F095
736 Strings R Us BRIGHT PAD 2 PR-F096
737 Electric Pad BRIGHT PAD 3 PR-F097
738 Neo RS-202 BRIGHT PAD 2 PR-F098
739 OB Rezo Pad BRIGHT PAD 3 PR-F099
740 Synthi Ens BRIGHT PAD 4 PR-F100
741 Giant Sweep BRIGHT PAD 2 PR-F101
742 Mod Dare BRIGHT PAD 4 PR-F102
743 Cell Space BRIGHT PAD 4 PR-F103
744 Digi-Swell BRIGHT PAD 3 PR-F104
745 Sonic Surfer BRIGHT PAD 2 PR-F105
746 New Year Day BRIGHT PAD 4 PR-F106
747 Polar Morn BRIGHT PAD 4 PR-F107
748 Distant Sun BRIGHT PAD 4 PR-F108
749 PG Chimes BRIGHT PAD 4 PR-F109
750 Saturn Rings BRIGHT PAD 4 PR-F110
751 Brusky BRIGHT PAD 4 PR-F111
752 "2 Point 2" BRIGHT PAD 7 PR-F112
753 2.2 Pad BRIGHT PAD 7 PR-F113
754 two.two Pad BRIGHT PAD 4 PR-F114
755 SaturnHolida BRIGHT PAD 2 PR-F115
756 Neuro-Drone BRIGHT PAD 7 PR-F116
757 In The Pass BRIGHT PAD 3 PR-F117
758 Polar Night BRIGHT PAD 4 PR-F118
759 Cell 5th BRIGHT PAD 3 PR-F119
760 MistOver5ths BRIGHT PAD 4 PR-F120
761 Gritty Pad BRIGHT PAD 1 PR-F121
762 India Garden BRIGHT PAD 6 PR-F122
763 BillionStars BRIGHT PAD 4 PR-F123
764 Sand Pad BRIGHT PAD 2 PR-F124
765 ReverseSweep BRIGHT PAD 2 PR-F125
766 HugeSoundMod BRIGHT PAD 4 PR-F126
767 Metal Swell BRIGHT PAD 5 PR-F127
768 NuSoundtrack BRIGHT PAD 4 PR-F128
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Patch List
PR-G (Preset G Group)
(CC#0 = 87, CC#32 = 70)
No Name Category Voice (Preset#)
769 Phat Strings BRIGHT PAD 4 PR-G001
770 Soft OB Pad SOFT PAD 3 PR-G002
771 SC Hollow SOFT PAD 4 PR-G003
772 SC Sqr Pad SOFT PAD 4 PR-G004
773 Silk Pad SOFT PAD 3 PR-G005
774 WarmReso Pad SOFT PAD 2 PR-G006
775 SC Soft Pad SOFT PAD 3 PR-G007
776 Air Pad SOFT PAD 4 PR-G008
777 Soft Breeze SOFT PAD 2 PR-G009
778 JP Strings 1 SOFT PAD 3 PR-G010
779 JP Strings 2 SOFT PAD 5 PR-G011
780 DelayStrings SOFT PAD 3 PR-G012
781 NorthStrings SOFT PAD 4 PR-G013
782 SC Syn Str SOFT PAD 5 PR-G014
783 Slow Saw Str SOFT PAD 2 PR-G015
784 Syn Strings SOFT PAD 2 PR-G016
785 OB Slow Str SOFT PAD 2 PR-G017
786 Strings Pad SOFT PAD 2 PR-G018
787 R&B SoftPad SOFT PAD 2 PR-G019
788 Reso Pad SOFT PAD 3 PR-G020
789 Phat Pad SOFT PAD 2 PR-G021
790 SC PhaserPad SOFT PAD 2 PR-G022
791 Mystic Str SOFT PAD 5 PR-G023
792 Glass Organ SOFT PAD 3 PR-G024
793 Wind Pad SOFT PAD 4 PR-G025
794 Combination SOFT PAD 4 PR-G026
795 HumanKindnes SOFT PAD 4 PR-G027
796 BeautyPad SOFT PAD 4 PR-G028
797 Atmospherics SOFT PAD 2 PR-G029
798 Terra Nostra SOFT PAD 8 PR-G030
799 OB Aaahs SOFT PAD 4 PR-G031
800 Vulcano Pad SOFT PAD 5 PR-G032
801 Cloud #9 SOFT PAD 3 PR-G033
802 Organic Pad SOFT PAD 3 PR-G034
803 Hum Pad SOFT PAD 4 PR-G035
804 Vox Pad SOFT PAD 4 PR-G036
805 Digital Aahs SOFT PAD 3 PR-G037
806 Tri 5th Pad SOFT PAD 4 PR-G038
807 SC MovinPad SOFT PAD 8 PR-G039
808 Seq-Pad 1 SOFT PAD 8 PR-G040
809 Follow SOFT PAD 2 PR-G041
810 Consolament SOFT PAD 3 PR-G042
811 Spacious Pad SOFT PAD 4 PR-G043
812 JD Pop Pad SOFT PAD 3 PR-G044
813 JP-8 Phase SOFT PAD 4 PR-G045
814 Nu Epic Pad SOFT PAD 2 PR-G046
815 Forever SOFT PAD 5 PR-G047
816 Flange Dream SOFT PAD 4 PR-G048
817 Evolution X SOFT PAD 2 PR-G049
818 Heaven Pad SOFT PAD 3 PR-G050
819 Angelis Pad SOFT PAD 4 PR-G051
820 Juno-106 Str SOFT PAD 1 PR-G052
821 JupiterMoves SOFT PAD 2 PR-G053
822 Oceanic Pad SOFT PAD 2 PR-G054
823 Fairy's Song SOFT PAD 4 PR-G055
824 Borealis SOFT PAD 2 PR-G056
825 JX Warm Pad SOFT PAD 2 PR-G057
826 Analog Bgrnd SOFT PAD 3 PR-G058
827 Choir Aahs 1 VOX 4 PR-G059
828 Choir Aahs 2 VOX 4 PR-G060
829 ChoirOoh/Aft VOX 4 PR-G061
830 Angels Choir VOX 4 PR-G062
831 Angelique VOX 4 PR-G063
832 Gospel Oohs VOX 2 PR-G064
No Name Category Voice (Preset#)
833 Choir&Str VOX 7 PR-G065
834 Aah Vox VOX 2 PR-G066
835 Synvox VOX 2 PR-G067
836 Uhmmm VOX 8 PR-G068
837 Morning Star VOX 3 PR-G069
838 Syn Opera VOX 4 PR-G070
839 BeautifulOne VOX 4 PR-G071
840 Ooze VOX 2 PR-G072
841 Aerial Choir VOX 4 PR-G073
842 3D Vox VOX 3 PR-G074
843 Film Cue VOX 4 PR-G075
844 Paradise VOX 4 PR-G076
845 Sad ceremony VOX 8 PR-G077
846 Lost Voices VOX 4 PR-G078
847 Jazz Doos VOX 4 PR-G079
848 Beat Vox VOX 1 PR-G080
849 Talk 2 Me VOX 2 PR-G081
850 FM Vox VOX 4 PR-G082
851 Let's Talk! VOX 3 PR-G083
852 Nice Kalimba PLUCKED 1 PR-G084
853 Quiet River PLUCKED 4 PR-G085
854 Teky Drop PLUCKED 4 PR-G086
855 Pat is away PLUCKED 5 PR-G087
856 SC Sitar 1 PLUCKED 4 PR-G088
857 SC Sitar 2 PLUCKED 5 PR-G089
858 Sitar on C PLUCKED 6 PR-G090
859 Sitar Baby PLUCKED 1 PR-G091
860 Elec Sitar PLUCKED 3 PR-G092
861 Neo Sitar PLUCKED 2 PR-G093
862 SaraswatiRvr PLUCKED 3 PR-G094
863 Bosporus PLUCKED 3 PR-G095
864 Santur Stack PLUCKED 4 PR-G096
865 Aerial Harp PLUCKED 2 PR-G097
866 Harpiness PLUCKED 2 PR-G098
867 Skydiver PLUCKED 2 PR-G099
868 TroubadorEns PLUCKED 4 PR-G100
869 Jamisen PLUCKED 2 PR-G101
870 Koto PLUCKED 8 PR-G102
871 Monsoon PLUCKED 4 PR-G103
872 Bend Koto PLUCKED 2 PR-G104
873 LongDistance ETHNIC 1 PR-G105
874 Ambi Shaku ETHNIC 3 PR-G106
875 SC Lochscape ETHNIC 2 PR-G107
876 SC PipeDream ETHNIC 4 PR-G108
877 SC Far East ETHNIC 4 PR-G109
878 Banjo FRETTED 2 PR-G110
879 Timpani+Low PERCUSSION 4 PR-G111
880 Timpani Roll PERCUSSION 2 PR-G112
881 Bass Drum PERCUSSION 4 PR-G113
882 Ambidextrous SOUND FX 2 PR-G114
883 En-co-re SOUND FX 4 PR-G115
884 Mobile Phone SOUND FX 1 PR-G116
885 ElectroDisco BEAT&GROOVE 5 PR-G117
886 Groove 007 BEAT&GROOVE 4 PR-G118
887 In Da Groove BEAT&GROOVE 4 PR-G119
888 Sweet 80s BEAT&GROOVE 4 PR-G120
889 Autotrance BEAT&GROOVE 4 PR-G121
890 Juno Pop BEAT&GROOVE 4 PR-G122
891 Compusonic 1 BEAT&GROOVE 4 PR-G123
892 Compusonic 2 BEAT&GROOVE 4 PR-G124
893 80s Combo COMBINATION 3 PR-G125
894 Analog Days COMBINATION 3 PR-G126
895 Techno Craft COMBINATION 3 PR-G127
896 Lounge Kit COMBINATION 2 PR-G128
SonicCell_e.book 230 ページ 2007年7月2日 月曜日 午後3時50分
231
Patch List
GM (GM2 Group)
No Name Category Voices LSB PC
1 Piano 1 AC.PIANO 2 0 1
2 Piano 1w AC.PIANO 2 1
3 European Pf AC.PIANO 2 2
4 Piano 2 AC.PIANO 2 0 2
5 Piano 2w AC.PIANO 2 1
6 Piano 3 AC.PIANO 2 0 3
7 Piano 3w AC.PIANO 2 1
8 Honky-tonk AC.PIANO 2 0 4
9 Honky-tonk 2 AC.PIANO 2 4
10 E.Piano 1 EL.PIANO 1 0 5
11 St.Soft EP EL.PIANO 3 1
12 FM+SA EP EL.PIANO 3 2
13 Wurly EL.PIANO 1 3
14 E.Piano 2 EL.PIANO 4 0 6
15 Detuned EP 2 EL.PIANO 4 1
16 St.FM EP EL.PIANO 4 2
17 EP Legend EL.PIANO 4 3
18 EP Phase EL.PIANO 2 4
19 Harpsichord KEYBOARDS 2 0 7
20 Coupled Hps. KEYBOARDS 7 1
21 Harpsi.w KEYBOARDS 2 2
22 Harpsi.o KEYBOARDS 4 3
23 Clav. KEYBOARDS 2 0 8
24 Pulse Clav KEYBOARDS 2 1
25 Celesta KEYBOARDS 1 0 9
26 Glockenspiel BELL 1 0 10
27 Music Box BELL 2 0 11
28 Vibraphone MALLET 1 0 12
29 Vibraphone w MALLET 1 1
30 Marimba MALLET 1 0 13
31 Marimba w MALLET 1 1
32 Xylophone MALLET 1 0 14
33 Tubular-bell BELL 1 0 15
34 Church Bell BELL 1 1
35 Carillon BELL 4 2
36 Santur PLUCKED 4 0 16
37 Organ 1 ORGAN 3 0 17
38 Trem. Organ ORGAN 2 1
39 60's Organ 1 ORGAN 1 2
40 70's E.Organ ORGAN 2 3
41 Organ 2 ORGAN 3 0 18
42 Chorus Or.2 ORGAN 3 1
43 Perc. Organ ORGAN 4 2
44 Organ 3 ORGAN 4 0 19
45 Church Org.1 ORGAN 2 0 20
46 Church Org.2 ORGAN 4 1
47 Church Org.3 ORGAN 6 2
48 Reed Organ ORGAN 3 0 21
49 Puff Organ ORGAN 1 1
50 Accordion Fr ACCRDION 3 0 22
51 Accordion It ACCRDION 3 1
52 Harmonica HARMONICA 2 0 23
53 Bandoneon ACCRDION 3 0 24
54 Nylon-str.Gt AC.GUITAR 1 0 25
55 Ukulele AC.GUITAR 1 1
56 Nylon Gt.o AC.GUITAR 2 2
57 Nylon Gt.2 AC.GUITAR 1 3
58 Steel-str.Gt AC.GUITAR 4 0 26
59 12-str.Gt AC.GUITAR 3 1
60 Mandolin AC.GUITAR 2 2
61 Steel + Body AC.GUITAR 4 3
62 Jazz Gt. EL.GUITAR 1 0 27
63 Pedal Steel EL.GUITAR 1 1
64 Clean Gt. EL.GUITAR 1 0 28
No Name Category Voices LSB PC
65 Chorus Gt. EL.GUITAR 2 1
66 Mid Tone GTR EL.GUITAR 1 2
67 Muted Gt. EL.GUITAR 1 0 29
68 Funk Pop EL.GUITAR 1 1
69 Funk Gt.2 EL.GUITAR 1 2
70 Jazz Man EL.GUITAR 1 3
71 Overdrive Gt DIST.GUITAR 2 0 30
72 Guitar Pinch DIST.GUITAR 1 1
73 DistortionGt DIST.GUITAR 1 0 31
74 Feedback Gt. DIST.GUITAR 2 1
75 Dist Rtm GTR DIST.GUITAR 2 2
76 Gt.Harmonics EL.GUITAR 2 0 32
77 Gt. Feedback EL.GUITAR 1 1
78 Acoustic Bs. BASS 1 0 33
79 Fingered Bs. BASS 3 0 34
80 Finger Slap BASS 3 1
81 Picked Bass BASS 3 0 35
82 Fretless Bs. BASS 2 0 36
83 Slap Bass 1 BASS 2 0 37
84 Slap Bass 2 BASS 3 0 38
85 Synth Bass 1 SYNTH BASS 1 0 39
86 SynthBass101 SYNTH BASS 1 1
87 Acid Bass SYNTH BASS 1 2
88 Clavi Bass SYNTH BASS 2 3
89 Hammer SYNTH BASS 2 4
90 Synth Bass 2 SYNTH BASS 3 0 40
91 Beef FM Bass SYNTH BASS 2 1
92 RubberBass 2 SYNTH BASS 2 2
93 Attack Pulse SYNTH BASS 1 3
94 Violin STRINGS 1 0 41
95 Slow Violin STRINGS 1 1
96 Viola STRINGS 1 0 42
97 Cello STRINGS 1 0 43
98 Contrabass STRINGS 1 0 44
99 Tremolo Str STRINGS 4 0 45
100 PizzicatoStr STRINGS 4 0 46
101 Harp PLUCKED 2 0 47
102 Yang Qin PLUCKED 3 1
103 Timpani PERCUSSION 4 0 48
104 Strings STRINGS 4 0 49
105 Orchestra ORCHESTRA 7 1
106 60s Strings STRINGS 4 2
107 Slow Strings STRINGS 4 0 50
108 Syn.Strings1 STRINGS 3 0 51
109 Syn.Strings3 STRINGS 3 1
110 Syn.Strings2 SOFT PAD 2 0 52
111 Choir Aahs VOX 4 0 53
112 Chorus Aahs VOX 4 1
113 Voice Oohs VOX 4 0 54
114 Humming VOX 4 1
115 SynVox VOX 4 0 55
116 Analog Voice VOX 2 1
117 OrchestraHit HIT&STAB 2 0 56
118 Bass Hit HIT&STAB 2 1
119 6th Hit HIT&STAB 2 2
120 Euro Hit HIT&STAB 2 3
121 Trumpet AC.BRASS 2 0 57
122 Dark Trumpet AC.BRASS 1 1
123 Trombone AC.BRASS 1 0 58
124 Trombone 2 AC.BRASS 2 1
125 Bright Tb AC.BRASS 2 2
126 Tuba AC.BRASS 1 0 59
127 MutedTrumpet AC.BRASS 3 0 60
128 MuteTrumpet2 AC.BRASS 1 1
SonicCell_e.book 231 ページ 2007年7月2日 月曜日 午後3時50分
232
Patch List
No Name Category Voices LSB PC
129 French Horns AC.BRASS 3 0 61
130 Fr.Horn 2 AC.BRASS 1 1
131 Brass 1 AC.BRASS 4 0 62
132 Brass 2 AC.BRASS 4 1
133 Synth Brass1 SYNTH BRASS 4 0 63
134 JP Brass SYNTH BRASS 4 1
135 Oct SynBrass SYNTH BRASS 4 2
136 Jump Brass SYNTH BRASS 3 3
137 Synth Brass2 SYNTH BRASS 3 0 64
138 SynBrass sfz SYNTH BRASS 2 1
139 Velo Brass 1 SYNTH BRASS 2 2
140 Soprano Sax SAX 1 0 65
141 Alto Sax SAX 1 0 66
142 Tenor Sax SAX 1 0 67
143 Baritone Sax SAX 1 0 68
144 Oboe WIND 3 0 69
145 English Horn WIND 1 0 70
146 Bassoon WIND 1 0 71
147 Clarinet WIND 2 0 72
148 Piccolo FLUTE 2 0 73
149 Flute FLUTE 2 0 74
150 Recorder FLUTE 1 0 75
151 Pan Flute FLUTE 1 0 76
152 Bottle Blow FLUTE 2 0 77
153 Shakuhachi ETHNIC 2 0 78
154 Whistle FLUTE 2 0 79
155 Ocarina FLUTE 3 0 80
156 Square Wave HARD LEAD 2 0 81
157 MG Square HARD LEAD 1 1
158 2600 Sine HARD LEAD 1 2
159 Saw Wave HARD LEAD 2 0 82
160 OB2 Saw HARD LEAD 1 1
161 Doctor Solo HARD LEAD 2 2
162 Natural Lead HARD LEAD 2 3
163 SequencedSaw HARD LEAD 2 4
164 Syn.Calliope SOFT LEAD 2 0 83
165 Chiffer Lead SOFT LEAD 2 0 84
166 Charang HARD LEAD 2 0 85
167 Wire Lead HARD LEAD 2 1
168 Solo Vox SOFT LEAD 2 0 86
169 5th Saw Wave HARD LEAD 2 0 87
170 Bass & Lead HARD LEAD 2 0 88
171 Delayed Lead HARD LEAD 2 1
172 Fantasia OTHER SYNTH 4 0 89
173 Warm Pad SOFT PAD 1 0 90
174 Sine Pad SOFT PAD 2 1
175 Polysynth OTHER SYNTH 2 0 91
176 Space Voice VOX 4 0 92
177 Itopia VOX 3 1
178 Bowed Glass SOFT PAD 3 0 93
179 Metal Pad BRIGHT PAD 4 0 94
180 Halo Pad BRIGHT PAD 3 0 95
181 Sweep Pad SOFT PAD 3 0 96
182 Ice Rain OTHER SYNTH 3 0 97
183 Soundtrack SOFT PAD 5 0 98
184 Crystal BELL 2 0 99
185 Syn Mallet BELL 2 1
186 Atmosphere AC.GUITAR 3 0 100
187 Brightness OTHER SYNTH 4 0 101
188 Goblin PULSATING 3 0 102
189 Echo Drops BRIGHT PAD 2 0 103
190 Echo Bell BRIGHT PAD 3 1
191 Echo Pan BRIGHT PAD 2 2
192 Star Theme BRIGHT PAD 3 0 104
No Name Category Voices LSB PC
193 Sitar PLUCKED 2 0 105
194 Sitar 2 PLUCKED 5 1
195 Banjo FRETTED 2 0 106
196 Shamisen PLUCKED 2 0 107
197 Koto PLUCKED 4 0 108
198 Taisho Koto PLUCKED 3 1
199 Kalimba PLUCKED 1 0 109
200 Bagpipe ETHNIC 3 0 110
201 Fiddle STRINGS 1 0 111
202 Shanai ETHNIC 2 0 112
203 Tinkle Bell BELL 3 0 113
204 Agogo PERCUSSION 1 0 114
205 Steel Drums MALLET 2 0 115
206 Woodblock PERCUSSION 1 0 116
207 Castanets PERCUSSION 1 1
208 Taiko PERCUSSION 3 0 117
209 Concert BD PERCUSSION 4 1
210 Melo. Tom 1 PERCUSSION 1 0 118
211 Melo. Tom 2 PERCUSSION 1 1
212 Synth Drum PERCUSSION 1 0 119
213 808 Tom PERCUSSION 1 1
214 Elec Perc PERCUSSION 1 1
215 Reverse Cym. PERCUSSION 1 0 120
216 Gt.FretNoise AC.GUITAR 1 0 121
217 Gt.Cut Noise AC.GUITAR 1 1
218 String Slap AC.GUITAR 1 2
219 Breath Noise SYNTH FX 1 0 122
220 Fl.Key Click SYNTH FX 1 1
221 Seashore SOUND FX 2 0 123
222 Rain SOUND FX 2 1
223 Thunder SOUND FX 1 2
224 Wind SOUND FX 2 3
225 Stream SOUND FX 2 4
226 Bubble SOUND FX 2 5
227 Bird SOUND FX 2 0 124
228 Dog SOUND FX 1 1
229 Horse-Gallop SOUND FX 1 2
230 Bird 2 SOUND FX 1 3
231 Telephone 1 SOUND FX 1 0 125
232 Telephone 2 SOUND FX 1 1
233 DoorCreaking SOUND FX 1 2
234 Door SOUND FX 1 3
235 Scratch SOUND FX 1 4
236 Wind Chimes SOUND FX 2 5
237 Helicopter SOUND FX 1 0 126
238 Car-Engine SOUND FX 1 1
239 Car-Stop SOUND FX 1 2
240 Car-Pass SOUND FX 1 3
241 Car-Crash SOUND FX 2 4
242 Siren SOUND FX 1 5
243 Train SOUND FX 1 6
244 Jetplane SOUND FX 3 7
245 Starship SOUND FX 4 8
246 Burst Noise SOUND FX 2 9
247 Applause SOUND FX 2 0 127
248 Laughing SOUND FX 1 1
249 Screaming SOUND FX 1 2
250 Punch SOUND FX 1 3
251 Heart Beat SOUND FX 1 4
252 Footsteps SOUND FX 1 5
253 Gun Shot SOUND FX 1 0 128
254 Machine Gun SOUND FX 1 1
255 Lasergun SOUND FX 1 2
256 Explosion SOUND FX 2 3
SonicCell_e.book 232 ページ 2007年7月2日 月曜日 午後3時50分
233
Rhythm Set List
USER (User Group)
* Rhthm Set are common to Preset Group
and User Group.
PRST (Preset Group) GM (GM Group)
No Name
1 SonicCellKit
2 WD Std Kit
3 LD Std Kit
4 TY Std Kit
5 StandardKit1
6 StandardKit2
7 StandardKit3
8 Rock Kit 1
9 Rock Kit 2
10 Brush Jz Kit
11 Orch Kit
12 909 808 Kit
13 Limiter Kit
14 HipHop Kit 1
15 R&B Kit
16 HiFi R&B Kit
17 Machine Kit1
18 Kit-Euro:POP
19 House Kit
20 Nu Technica
21 Machine Kit2
22 ArtificalKit
23 Noise Kit
24 Kick Menu
25 Snare Menu
26 Snr/Rim Menu
27 HiHat Menu
28 Tom Menu
29 Clp&Cym&Hit
30 FX/SFX Menu
31 Percussion
32 Scrh&Voi&Wld
No Name
1 SonicCellKit
2 WD Std Kit
3 LD Std Kit
4 TY Std Kit
5 StandardKit1
6 StandardKit2
7 StandardKit3
8 Rock Kit 1
9 Rock Kit 2
10 Brush Jz Kit
11 Orch Kit
12 909 808 Kit
13 Limiter Kit
14 HipHop Kit 1
15 R&B Kit
16 HiFi R&B Kit
17 Machine Kit1
18 Kit-Euro:POP
19 House Kit
20 Nu Technica
21 Machine Kit2
22 ArtificalKit
23 Noise Kit
24 Kick Menu
25 Snare Menu
26 Snr/Rim Menu
27 HiHat Menu
28 Tom Menu
29 Clp&Cym&Hit
30 FX/SFX Menu
31 Percussion
32 Scrh&Voi&Wld
No Name
1 GM2 STANDARD
2 GM2 ROOM
3 GM2 POWER
4 GM2 ELECTRIC
5 GM2 ANALOG
6 GM2 JAZZ
7 GM2 BRUSH
8 GM2 ORCHSTRA
9 GM2 SFX
SonicCell_e.book 233 ページ 2007年7月2日 月曜日 午後3時50分
234
Rhythm Set List
100
101
103
102
28
29
31
33
35
30
32
34
39
40
41
43
45
47
42
44
46
36
38
37
87
88
84
86
85
51
52
53
55
57
59
54
56
58
48
50
49
63
64
65
67
69
71
66
68
70
60
62
61
75
76
77
79
81
83
78
80
82
72
74
73
C2
C3
C4
C5
C6
96
89
91
93
95
90
92
94
C7
98
97
99
Prst:
User:
Note No.
USER (User Group)/PRS (Preset Group)
1 23456
1 23456
SonicCellKit WD Std Kit LD Std Kit TY Std Kit StandardKit1 StandardKit2
Dance Kick
Dry Kick 1
Snr Roll
Power Kick
Amb.Snr 2
Power Kick
Reg.PHH
Reg.Kick
SF Kick 1
SF CStk
SF Snr
SF Snr Gst
SF Rim
RR F.Tom
Reg.CHH 1
SF L.Tom
Reg.CHH 2
SF M.Tom
Reg.OHH
SF MT Flm
SF H.Tom
Crash Cym1a
SF HT Flm
Rock Ride 1
China Cymbal
Splash Cym
Tamborine2
Rock Crash 1
Cowbell3
Crash Cym1b
Cowbell2 Lng
Rock Ride 2
Conga 2H Mt
Conga 2L Mt
Conga 2H Slp
Conga 2H Op
Conga 2L Op
Timbare 4
Timbare 3
Agogo 2 Hi
Agogo 2 Low
Cabasa 2
Shaker 2
Whistle Shrt
Whistle Long
Guiro 2 Up
Guiro 2 Down
Claves 2
Wood Block2H
Wood Block2L
Cuica 2 Low
Cuica 2 Hi
Triangle Mt
Triangle Op
Cabasa2 Cut
DigiSpectrum
Wind Chime
Wood Block2M
Cajon 2
ConcertBD
R&B Kick
Dry Kick 2
Old Kick
Jazz Doos
Agogo Noise
Rock OHH
JD Anklungs
Rock OHH
Cajon 3
Cajon 1
Mix Kick 4
Gospel Clap
Bright Clap
Rock Rd Cup
Cowbell
Crash Cym 2
Dance Kick
Dry Kick 1
Snr Roll
Power Kick
Amb.Snr 2
Reg.Kick 2
Reg.PHH
Reg.Kick 1
WD Kick
WD CStk
WD Snr
SF Snr Gst
WD Rim
RR F.Tom
Reg.CHH 1
TY L.Tom
Reg.CHH 2
TY M.Tom
Reg.OHH
TY M.Tom
TY H.Tom
Crash Cym1a
TY H.Tom
Rock Ride 1
China Cymbal
Splash Cym
Tamborine 3
Rock Crash 1
Cowbell3
Crash Cym1b
Cowbell2 Lng
Rock Ride 2
Conga Hi Mt
Conga Lo Mt
Conga Hi Slp
Conga Hi Op
Conga Lo Op
Timbale Hi
Timbale Low
Mild Agogo H
Mild Agogo L
Cabasa Up
Maracas
Whistle Shrt
Whistle Long
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mt
Triangle Op
Cabasa Cut
DigiSpectrum
Wind Chime
Wood Block M
Cajon 2
ConcertBD
R&B Kick
Dry Kick 2
Old Kick
Jazz Doos
Agogo Noise
Rock OHH
JD Anklungs
Rock OHH
Cajon 3
Cajon 1
Mix Clap
Gospel Clap
Bright Clap
Rock Rd Cup
Cowbell
Crash Cym 2
Dance Kick
Dry Kick 1
Snr Roll
Power Kick
Amb.Snr 2
Reg.Kick 2
Reg.PHH
Reg.Kick 1
LD Kick
LD CStk
LD Snr
Reg.Snr Gst
LD Rim
RR F.Tom
Reg.CHH 1
LD L.Tom
Reg.CHH 2
LD M.Tom
Reg.OHH
LD M.Tom
LD H.Tom
Crash Cym1a
LD H.Tom
Rock Ride 1
China Cymbal
Splash Cym
Tamborine 3
Rock Crash 1
Cowbell3
Crash Cym1
Cowbell
Rock Ride 2
Conga 2H Mt
Conga 2L Mt
Conga 2H Slp
Conga 2H Op
Conga Lo Op
Timbale 1
Timbale 2
Agogo 2 Hi
Agogo 2 Low
Cabasa 2
Shaker 2
Whistle Shrt
Whistle
Guiro 2 Up
Guiro Long
Claves 2
Wood Block2H
Wood Block2L
Cuica 2 Low
Cuica 2 Hi
Triangle Mt
Triangle Op
Cabasa2 Cut
DigiSpectrum
Wind Chime
Wood Block2M
Cajon 2
ConcertBD
R&B Kick
Dry Kick 2
Old Kick
Jazz Doos
Agogo Noise
Rock OHH
JD Anklungs
Rock OHH
Cajon 3
Cajon 1
Mix Kick 4
Gospel Clap
Bright Clap
Rock Rd Cup
Cowbell
Crash Cym 2
Dance Kick
Dry Kick 1
Snr Roll
Power Kick
Amb.Snr2 p
Power Kick
Reg.PHH
Reg.Kick
TY Kick
TY CStk
TY Snr
SF SnrGst
TY Rim
RR F.Tom
Reg.CHH 1
TY L.Tom
Reg.CHH 2
TY M.Tom
Reg.OHH
TY M.Tom
TY H.Tom
Crash Cym 2
TY H.Tom
Rock Ride 1
China Cymbal
Splash Cym
Tamborine2
Crash Cym1a
Cowbell3
Crash Cym1b
Cowbell2 Lng
Rock Ride 2
Conga 2H Mt
Conga 2L Mt
Conga 2H Slp
Conga 2H Op
Conga 2L Op
Timbare 4
Timbare 3
Agogo 2 Hi
Agogo 2 Low
Cabasa 2
Shaker 1
Whistle Shrt
Whistle Long
Guiro 2 Up
Guiro 2 Down
Claves 2
Wood Block2H
Wood Block2L
Cuica 2 Low
Cuica 2 Hi
Triangle Mt
Triangle Op
Cabasa2 Cut
DigiSpectrum
Wind Chime
Wood Block2M
Cajon 2
ConcertBD
R&B Kick
Dry Kick 2
Old Kick
Jazz Doos
Agogo Noise
Rock OHH
JD Anklungs
Rock OHH
Cajon 3
Cajon 1
TY Rim f
Gospel Clap
Bright Clap
Rock Rd Cup
Cowbell
Crash Cym 2
MaxLow Kick2
Rk CmpKick
Gospel Clap
Sweep Bass
Sft Snr Gst
HipHop Kick2
Reg.PHH
Reg.Kick 1
Reg.Kick 2
Reg.Stick
Reg.Snr 2
Reg.Snr Gst
Reg.Snr 1
Reg.F.Tom
Reg.CHH 1
Reg.L.Tom
Reg.CHH 2
Reg.M.Tom 1
Reg.OHH
Reg.M.Tom 2
Reg.H.Tom 1
Crash Cym1
Reg.H.Tom 2
Rock Ride
China Cymbal
Ride Edge
Tamborine
Crash Cym2a
Cowbell Low
Crash Cym2b
Cowbell Hi
Ride Bell
Conga Hi Mt
Conga Lo Mt
Conga Lo
Conga Hi Op
Conga Lo Op
Timbale Hi
Timbale Low
Agogo Bell H
Agogo Bell L
Cabasa Up
Maracas
Whistle Shrt
Whistle Long
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mt
Triangle Op
Cabasa Cut
Castanet
Bongo Hi Mt
Bongo Hi Slp
Bongo Lo Slp
Bongo Hi Op
Bongo Lo Op
Cajon 1
Cajon 2
Cajon 3
Vint Snr 2
Shaker 3
WD Rim
Mix Kick 1
Mix Kick 2
Mix Kick 3
Mix Kick 4
Mix Kick 5
Mix Clap 1
Wind Chime
Tibet Cymbal
Crotale
Dance Kick
Dry Kick 1
Snr Roll
Power Kick
Amb.Snr 2p
Power Kick
Reg.PHH
Reg.Kick 1
Reg.Kick 2
Wild Stick
Amb.Snr 1
Reg.Snr Gst
Amb.Snr 2
Reg.F.Tom
Reg.CHH 1
Reg.L.Tom
Reg.CHH 2
Reg.M.Tom
Reg.OHH
Reg.M.TomFlm
Reg.H.Tom
Crash Cym1a
Reg.H.TomFlm
Rock Ride 1
China Cymbal
Splash Cym
Tamborine
Rock Crash 1
Cowbell Hi
Crash Cym1b
Cowbell Low
Rock Ride 2
Conga Hi Mt
Conga Lo Mt
Conga Hi Slp
Conga Hi Op
Conga Lo Op
Timbale Hi
Timbale Low
Mild Agogo H
Mild Agogo L
Cabasa Up
Maracas
Whistle Shrt
Whistle Long
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mt
Triangle Op
Cabasa Cut
DigiSpectrum
Wind Chime
Wood Block M
Cajon 2
ConcertBD
R&B Kick
Dry Kick 2
Old Kick
Jazz Doos
Agogo Noise
Rock OHH
JD Anklungs
Rock OHH
Mix Kick 1
Cajon 1
Mix Kick 2
Gospel Clap
Bright Clap
Rock Rd Cup
Cowbell
Crash Cym 2
SonicCell_e.book 234 ページ 2007年7月2日 月曜日 午後3時50分
235
Rhythm Set List
100
101
103
102
28
29
31
33
35
30
32
34
39
40
41
43
45
47
42
44
46
36
38
37
87
88
84
86
85
51
52
53
55
57
59
54
56
58
48
50
49
63
64
65
67
69
71
66
68
70
60
62
61
75
76
77
79
81
83
78
80
82
72
74
73
C2
C3
C4
C5
C6
96
89
91
93
95
90
92
94
C7
98
97
99
Prst:
User:
Note No.
7 8 9 101112
7 8 9 101112
StandardKit3 Rock Kit 1 Rock Kit 2 Brush Jz Kit Orch Kit 909 808 Kit
HipHop Kick2
Syn Swt Atk1
Lo-Bit Stk 1
TR707 Kick
TR808 Snr 5
Vint Kick 1
Reg.PHH
Vint Kick 2
Old Kick 1
Lo-Bit Stk 4
Reg.Snr 1
Amb Clap
TY Rim
Jazz Lo Tom1
Reg.CHH 1
Jazz Lo Tom2
Reg.CHH 2
Jazz Mid Tom
Reg.OHH
Jazz Mid Tom
Jazz Hi Tom
Crash Cym1
Jazz Hi Tom
Rock Rd Edge
China Cymbal
Rock Rd Cup
Tamborine
Splash Cym
Cowbell
Rock Crash 2
TR808 Cym
Jazz Ride
Bongo Hi
Bongo Lo
Conga Hi Mt
Conga Hi
Conga Lo
Timbale Hi
Timbale Low
Cowbell Hi
Cowbell Low
Cabasa
Shaker
Noise OHH 2
Scratch 5
Syn Low Atk2
MG Zap 3
Syn Swt Atk1
Syn Swt Atk4
Bongo Hi Slp
Noise OHH
Noise CHH
Triangle 1
Triangle 2
Cajon 1
Cajon 3
Wind Chime
SprgDrm Hit
Crotale
R8 Click
Metro Bell
DR202 Beep
Reverse Cym
Xylo Seq.
Vinyl Noise
Mobile Phone
Group Snap
Laser
Siren
AnalogKick 3
Old Kick 2
Reg.Kick
TR909 Snr 4
TR808 Snr 2
Short Snr1
Vint Snr 4
R&B Kick
Rk CmpKick
Sft Snr Gst
Dry Kick 4
Snr Roll
SH32 Kick
Reg.PHH
Reg.Kick 1
Reg.Kick 2
Reg.Stick
Reg.Snr2
Reg.Snr Gst
Reg.Snr1
Reg.F.Tom
Reg.CHH 1
Reg.L.Tom
Reg.CHH 2
Reg.M.Tom
Reg.OHH
Reg.M.TomFlm
Reg.H.Tom
Crash Cym1a
Reg.H.TomFlm
Rock Ride 1
China Cymbal
Splash Cym
Tamborine
Rock Crash 1
Cowbell Hi
Crash Cym1b
Cowbell Low
Rock Ride 2
Conga Hi Mt
Conga Lo Mt
Conga Hi Slp
Conga Hi Op
Conga Lo Op
Timbale Hi
Timbale Low
Agogo Bell H
Agogo Bell L
Cabasa Up
Maracas
Whistle Shrt
Whistle Long
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mt
Triangle Op
Cabasa Cut
DigiSpectrum
Wind Chime
Dist Chord 1
Dist Chord 2
Dist Chord 3
Dist Chord 4
Dist Chord 5
Rock CHH 2
Cowbell 2a
Rock CHH 1
Cowbell 2b
Rock OHH
Fng.EB2 Sld
Cajon 3
Cajon 2
Cajon 1
Gospel Clap
Rock Crash 2
Rock Rd Cup
Club FinSnap
TR909 Snr 6
MaxLow Kick2
MaxLow Kick1
LD Rim mf
Power Kick
Mix Clap 2
Vint Kick
Rock CHH2
Rock Kick
Rk CmpKick
Wild Stick
Maple Snr
Sft Snr Gst
Reg.Snr1
Sharp L.Tom1
Rock CHH 1
Sharp L.Tom2
Reg.PHH
Sharp L.Tom3
Rock OHH
Sharp H.Tom1
Sharp H.Tom2
Crash Cym1
Sharp H.Tom3
Ride Cymbal
China Cymbal
Ride Bell
Tamborine 3
Rock Crash 2
Cowbell Mute
Splash Cym
Cowbell
Rock Rd Cup
Conga Hi Mt
Conga Lo Mt
Conga Slp Op
Conga Hi Op
Conga Lo Op
Timbale Hi
Timbale Low
Agogo Bell H
Agogo Bell L
Cabasa Up
Maracas
Whistle Shrt
Whistle Long
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mt
Triangle Op
Cabasa Cut
Wind Chime
Dist Chord 1
Dist Chord 2
Dist Chord 3
Dist Chord 4
Dist Chord 5
Dist Chord 6
Rock CHH 2
Dist Chord 7
DistGtr Nz 1
DistGtr Nz 2
DistGtr Nz 3
JD Switch
Cajon 3
Cajon 2
Cajon 1
Real Clap
Gospel Clap
Tibet Cymbal
Tamborine 1
Tamborine 2
TR909 Kick1a
TR909 Kick1b
Jazz Snr
Reg.Kick 1
Soft Jz Roll
Reg.Kick 2
Reg.PHH
Jazz Kick 1
Jazz Kick 2
Hard Stick
Jazz Rim
Jz Brsh Swsh
Jazz Snr
Reg.F.Tom 1
Reg.CHH 1
Reg.L.Tom 1
Reg.CHH 2
Reg.M.Tom 1
Reg.OHH
Reg.M.Tom 1
Reg.H.Tom 1
Jazz Crash
Reg.H.Tom 1
Jazz Ride 1
China Cym 1
Ride Edge
Tamborine
Crash Cym
Cowbell Low
Crash Cym
Cowbell Hi
Ride Bell
Conga Hi Mt
Conga Lo Mt
Conga Lo Slp
Conga Hi Op
Conga Lo Op
Timbale Hi
Timbale Low
Agogo Bell H
Agogo Bell L
Cabasa Up
Maracas
Jazz Kick 1
Jazz Kick 2
Hard Stick
Jazz Rim
Sft Snr Gst
Jazz Snr
Reg.F.Tom 2
Reg.CHH 1
Reg.L.Tom 2
Reg.CHH 2
Reg.M.Tom 2
Reg.OHH
Reg.M.TomFlm
Reg.H.Tom 2
Jazz Cymbal
Reg.H.TomFlm
Jazz Ride 2
China Cym 2
Cajon 1
Cajon 2
Cajon 3
Vint Snr 2
Shaker 3
WD Rim f
Mix Kick 1
Mix Kick 2
Mix Kick 3
Mix Kick 4
Mix Kick 5
Mix Clap 1
Wind Chime
Tibet Cymbal
Crotale
Timpani Roll
ConcertBD 2
R8 Shaker 1
Jngl pkt Snr
Reverse Cym
Snr Roll
Jazz Ride
Timpani Roll
ConcertBD 1
Hard Stick
Amb.Snr 2
Gospel Clap
Concert SD
Timpani F
Timpani F#
Timpani G
Timpani G#
Timpani A
Timpani A#
Timpani B
Timpani C
Timpani C#
Timpani D
Timpani D#
Timpani E
Timpani f
Tamborine 3
Concert Cym
Cowbell Mute
Concert Cym2
Ride Cymbal
Crash Cym1
Bongo Hi Op
Bongo Lo Op
Conga Hi Mt
Conga Hi Op
Conga Lo Op
Timbale Hi
Timbale Low
Agogo Bell H
Agogo Bell L
Cabasa Up
Maracas
Whistle Shrt
Whistle Long
Guiro Short
Guiro Long
Claves
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
Triangle Mt
Triangle Op
Cabasa Cut
Finger Snap
Wind Chime
Tibet Cymbal
Vibraslap
Crotale
Applause
TubulrBel F
TubulrBel F#
TubulrBel G
TubulrBel G#
TubulrBel A
TubulrBel A#
TubulrBel B
TubulrBel C
TubulrBel C#
TubulrBel D
TubulrBel D#
TubulrBel E
TubulrBel f
Church Bell1
Church Bell2
TR909 Kick 2
TR909 Kick 4
Urbn Sn Roll
TR909 Kick 5
TR909 Snr 3
TR909 Kick 3
TR909 PHH 2
TR909 Kick 6
TR909 Kick 1
TR909 Rim
TR909 Snr 1
TR909 Clap 1
TR909 Snr 2
TR909 Tom L
TR909 CHH 1
TR909 Tom L
TR909 PHH 1
TR909 Tom M
TR909 OHH 2
TR909 Tom M
TR909 Tom H
TR909 Crash
TR909 Tom H
TR909 Ride 1
TR909 Crash1
TR909 Ride 2
CR78 Tamb 1
TR909 Crash2
JD Sm Metal
TR909 Ride 3
Syn Swt Atk3
TR808 Kick 1
TR808 Kick 2
TR808 Rim
TR808 Snr 2
TR808 Clap 2
TR808 Snr 4
TR808 Tom L
TR808 CHH 1
TR808 Tom L
TR808 CHH 2
TR808 Tom M
TR808 OHH 1
TR808 Tom M
TR808 Tom H
TR808Cowbell
TR808 Tom H
TR606 Cym
TR606 OHH 1
TR606 OHH 2
CR78 Tamb 2
CR78 OHH 1
Cowbell Mute
CR78 OHH 2
Syn Swt Atk5
TR808 OHH 2
808 Maracas
TR808 Claves
Triangle Mt
Triangle Op
Narrow Hit 2
TR808 Cym1
MG Zap 4
Scratch 1
MG Zap 1
TR606 Snr 2
Synth Saw
Digi Breath
TR808 Cym2
TR808 Conga1
TR808 Conga2
Cajon 1
Vint Snr 3
Door Creak
Vint.Phone
Door Creak
SonicCell_e.book 235 ページ 2007年7月2日 月曜日 午後3時50分
236
Rhythm Set List
100
101
103
102
28
29
31
33
35
30
32
34
39
40
41
43
45
47
42
44
46
36
38
37
87
88
84
86
85
51
52
53
55
57
59
54
56
58
48
50
49
63
64
65
67
69
71
66
68
70
60
62
61
75
76
77
79
81
83
78
80
82
72
74
73
C2
C3
C4
C5
C6
96
89
91
93
95
90
92
94
C7
98
97
99
Prst:
User:
Note No.
13 14 15 16 17 18
13 14 15 16 17 18
Limiter Kit HipHop Kit 1 R&B Kit HiFi R&B Kit Machine Kit1 Kit-Euro:POP
Dance Kick 1
HipHop Kick1
WD CStk
R&B Kick 1
Wild Stick
Dance Kick 2
Hip PHH
LD Kick
R&B Kick 2
Lo-Bit Stk 2
Wild Stick
Dist Clap
DR660 Snr
Reg.F.Tom p
Lo-Bit CHH 2
Reg.F.Tom f
Lo-Bit CHH 4
Reg.L.Tom
Lo-Bit OHH 2
Reg.L.TomFlm
Reg.H.Tom
Crash Cym 1
Reg.H.TomFlm
Lo-Bit OHH 1
TR606 Cym 2
Jazz Ride 1
Tamborine 1
TR606 OHH
Vibraslap
Mix Kick 2
Hip PHH
Mix Kick 2
Rough Kick
Dry Stick
GoodOld Snr5
R8 Clap
Jngl pkt Snr
TR808 Tom
Noise CHH 1
TR808 Tom
Noise CHH 2
TR606 Tom L1
Lo-Bit OHH 2
TR606 Tom L2
TR606 Tom H1
Crash Cym 2
TR606 Tom H2
Jazz Ride 2
Splash Cym
Rock Rd Edge
Tamborine 3
Guiro Long
Gospel Clap
Tibet Cymbal
Wind Chime
Mix Kick 1
Mix Kick 2
Mix Kick 4
Vint Snr 1
Vint Snr 2
Vint Snr 3
Vint Snr 4
Noise CHH
CR78 CHH
Noise CHH 3
Noise OHH 2
Noise OHH 1
Heartbeat
Scratch 2
Scratch 5
Scratch 1
Scratch 4
Scratch 6
Mobile Phone
Sweep Bass 1
Sweep Bass 2
PlasticKick2
Group Snap
Snr Roll
AnalogKick 3
GoodOld Snr5
Dist Kick
Noise CHH
TR707 Kick
Dry Kick 4
Jazz Rim
Dirty Snr 2
Old Clap
Vint Snr 4a
TR909 Tom L
HipHop CHH 2
Deep Tom L
Lo-Bit PHH
TR909 Tom M
Lo-Bit OHH 2
Deep Tom M
TR909 Tom H
Crash Cym1 p
Deep Tom H
Rock Crash 1
Rock Rd Edge
China Cymbal
Snap
TR808 Conga2
Vint Snr 4
TR808Cowbell
Guiro Long
Guiro 2
Guiro 1
Shaker 3
Noise CHH
Cabasa 2
Vibraslap
Mix Kick 2
Dist Snr
Sweep Bass
Short Snr1
CR78 CHH
Shaker 2
CR78 Tamb
Noise OHH
Slight Bell
Tibet Cymbal
Wind Chime
Scratch 2
Scratch 1
Scratch 10
Scratch 9
Smear Hit 2
Lofi Min Hit
Thin Beef
Dist Hit
Narrow Hit 2
MG Attack
MG Zap 9
Mix Clap 3
R8 Shaker
Cabasa Down
Cabasa Cut
MaxLow Kick1
MaxLow Kick2
Lo-Bit Snr 1
Dance CHH
Wild Stick
MC500 Beep 1
MC500 Beep 2
Gospel Clap
TR606 Cym
China Cymbal
Rock Crash 2
CR78 OHH
Concert Cym
70's Kick
AnalogKick 6
Urbn Sn Roll
HipHop Kick2
R&B ShrtSnr1
Old Kick
HipHop CHH
EuroHit Kick
TR909 Kick 1
Dry Stick 4
Dirty Snr 2
Maple Snr
Short Snr2
TR808 Tom 1
TR606 CHH 2
Reg.F.Tom
TR909 CHH 2
TR808 Tom 2
Lo-Bit OHH 2
Reg.M.Tom
TR808 Tom 3
Rock Crash 1
Reg.H.Tom
Splash Cym
Rock Rd Edge
Concert Cym
Cheap Clap
Snap
Lo-Bit Snr 2
Wood Block
Shaku Noise
Syn Hrd Atk1
JD MetalWind
Maracas
Cabasa Up
Cabasa Down
Cabasa Cut
Tamborine 1
Tamborine 2
Tamborine 1
Triangle Mt
Triangle Op
Xylo Seq.
Philly Hit
LoFi Min Hit
Vinyl Noise
Cajon 1
Cajon 2
Cajon 3
Conga Hi Mt
Conga Lo Mt
Conga Hi Slp
Conga Lo Slp
Conga Hi Op
Conga Lo Op
Conga Slp Op
Conga Efx
Conga Thumb
Noise OHH
Shaker 3
Castanet
CR78 Beat
CR78 OHH
CR78 CHH
Lite OHH
CR78 Tamb
JD Vox Noise
Guiro 2 Fast
Metro Click
Metro Bell
Wind Chime
Crotale
Crash Cym1 p
TR909 Crash
CR78 OHH
Rev.Lite OHH
MaxLow Kick2
FB Kick
Rough Kick1a
MaxLow Kick1
Rough Kick3
Rk CmpKick
TR909 Kick 5
Rough Kick1b
R&B Kick
Hard Stick
GoodOld Snr3
GoodOld Snr4
GoodOld Snr2
Lo-Bit Snr 1
Noise CHH
Jazz Snr
Hip PHH
Lo-Bit Snr 2
Reg.OHH
Vint Snr 2
WD Snr
TR808 Cym 1
GoodOld Snr6
TR606 Cym 2
White Noise
Bright Form
CR78 Tamb
SBF Hrd Ld 1
JD Sm Metal
TR808 Cym 2
Syn Swt Atk3
TR909 Kick4a
TR909 Kick4b
TR808 Rim
TR808 Snr 2
TR808 Clap 2
TR808 Snr 4
TR808 Tom 4
TR808 CHH 1
TR808 Tom 3
TR808 CHH 2
TR808 Tom 2
TR808 OHH 1
TR808 Tom 1
Scratch 3
Scratch 4
Scratch 5
Scratch 6
Old Clap
Hand Clap
R8 Clap
Cabasa Cut
R8 Shaker
Tamborine 2
Cabasa Down
Cabasa Cut
Tibet Cymbal
Crotale
Slight Bell
Wind Chime
Triangle 1
Mild CanWave
Cheap Clap
JD Plunk
Syn Swt Atk2
DistGtr Nz 2
River
Bubble
Train Pass
LoFi Min Hit
Pink Noise
Agogo Noise
SynVox Nz 1
SynVox Nz 2
R8 Click
Syn Swt Atk1
TR909 Kick 2
TR909 Kick 4
Light Snr
Mix Kick 5
DR660 Snr
Mix Kick 2
TR808 PHH
AnalogKick 6
70's Kick 1
TR808 Rim
Jngl pktSnr1
Funk Clap
Jngl pktSnr2
MG Attack
TR808 CHH 1
MG Attack
TR808 PHH
MG Blip
TR808 OHH 1
MG Blip
Beam HiQ
TR606 Cym 2a
Beam HiQ
Lo-Bit OHH1a
TR606 Cym 2
Lo-Bit OHH1b
CR78 Tamb 1
TR606 Cym 2b
JD Sm Metal1
Lo-Bit OHH1c
Syn Swt Atk3
AnalogKick 6
70's Kick 2
R8 Comp Rim
Pocket Snr
TR909 Clap 2
Vint Snr 4
TR606 Tom L
Dance CHH
TR606 Tom L
Lo-Bit CHH 1
TR606 Tom M
Reg.OHH
TR606 Tom M
TR606 Tom H
TR909 Crash1
TR606 Tom H
Lite OHH 1
TR909 Crash2
Lite OHH 2
CR78 Tamb 2
TR909 Crash
JD Sm Metal2
Lite OHH 3
Syn Swt Atk1
TR808 OHH 2
808 Maracas
TR808 Claves
Triangle Mt
Triangle Op
Narrow Hit 2
Euro Hit
MG Zap 4
Scratch 1
MG Zap 1
TR606 Snr 2
Synth Saw
Digi Breath
DigiSpectrum
Shaker 3
Conga 2H Slp
Cajon 1
Vint Snr 3
Door Creak 1
Vint.Phone
Door Creak 2
TR707 Kick
AnalogKick 1
Dirty Snr 6
FB Kick
BrushRoll
PlasticKick2
Reg.CHH 2
Power Kick
TR909 Kick 6
R&B ShrtRim1
TR909 Snr 3
TR909 Clap 1
TR909 Snr 4a
Sharp L.Tom2
TR909 CHH 1
Sharp L.Tom1
TR909 PHH 1
Sharp M.Tom
TR909 OHH 2
Sharp M.Tom
Sharp H.Tom
TR909 Crash
Sharp H.Tom
TR909 Ride
China Cymbal
Rock Rd Edge
Tamborine 3
Crash Cym1 p
Cowbell
Rock Crash 2
Vibraslap
TR606 Cym 2
Bongo Lo Op
Bongo Hi Op
Conga Hi Mt
Conga Hi Op
Conga Lo Op
Conga Efx
Shaker 3
Shaker 2
CR78 Beat
Cabasa Cut 1
Cabasa Cut 2
Lo-Bit PHH
Scratch 7
Syn Low Atk2
MG Zap 7
Syn Swt Atk1
Syn Swt Atk4
Conga Thumb
Triangle 1
Triangle 2
Euro Hit 1
Tao Hit
Narrow Hit 2
Euro Hit 2
Wind Chime
Timpani Roll
Crotale
R8 Click
Metro Bell
MC500 Beep 1
MC500 Beep 2
Atmosphere
Agogo Noise
Car Slip
Group Snap
Laser
ConcertBD
AnalogKick 3
Old Kick
Reg.Kick
TR909 Snr 4b
TR808 Snr 2
Vint Snr 4
Light Snr
SonicCell_e.book 236 ページ 2007年7月2日 月曜日 午後3時50分
237
Rhythm Set List
100
101
103
102
28
29
31
33
35
30
32
34
39
40
41
43
45
47
42
44
46
36
38
37
87
88
84
86
85
51
52
53
55
57
59
54
56
58
48
50
49
63
64
65
67
69
71
66
68
70
60
62
61
75
76
77
79
81
83
78
80
82
72
74
73
C2
C3
C4
C5
C6
96
89
91
93
95
90
92
94
C7
98
97
99
Prst:
User:
Note No.
19 20 21 22 23 24
19 20 21 22 23 24
House Kit Nu Technica Machine Kit2 ArtificalKit Noise Kit Kick Menu
TR909 Kick 3
SH32 Kick
Urbn Sn Roll
TR909 Kick 2
TR909 Snr 6
TR909 Kick 5
TR909 PHH 2
TR909 Kick4a
TR909 Kick4b
TR909 Rim
TR909 Snr 4
TR909 Clap 2
TR909 Snr 5
TR909 Tom L
TR909 CHH 2
TR909 Tom L
TR909 PHH 2
TR909 Tom M
TR909 OHH 2
TR909 Tom M
TR909 Tom H
TR909 Crash1
TR909 Tom H
TR909 Ride 1
TR909 Crash2
TR909 Ride 2
CR78 Tamb
MG Zap 4
JD Sm Metal
MG Zap 5
Syn Swt Atk3
AnalogKick 2
TR909 Kick 2
TR909 Rim
TR909 Snr 1
TR909 Clap 1
TR909 Snr 2
TR909 D.TomL
TR909 CHH 1
TR909 D.TomL
TR808 CHH 2
TR909 D.TomM
TR909 OHH 1
TR909 D.TomM
TR909 D.TomH
TR909 Crash3
TR909 D.TomH
TR909 Ride 3
TR909 Crash4
TR909 Ride 4
Tamborine 2
MG Zap 2
Cowbell Low
MG Zap 6
Cowbell Hi
MG Zap 7
Conga Hi Mt
Conga Lo Mt
Conga Lo Slp
Conga Hi Op
Conga Lo Op
Timbale Hi
Timbale Low
Agogo Bell H
Agogo Bell L
Cabasa Down
Maracas
Guiro Short
Guiro Long
Claves
Wood Block L
Wood Block H
Triangle Mt
Triangle Op
Castanet
Whistle
SH32 Kick 1
JD EML 5th 1
AnalogKick 6
TR909 Kick 5
Plastic Kc3a
R&B Kick
TR707 Kick
Plastic Kc3b
SH32 Kick 2
TR909 Snr 5
Syn Mtl Atk2
Flange Snr
TR909 Snr 3
Dance CHH
TR606DstCHH1
TR909 PHH 2
TR606 PHH 2a
TR909 OHH 1
Lite OHH
Rock Rd Cup
Syn Hrd Atk4
MG Zap 7a
MG Zap 9
MG Zap 8
MG Zap 10
HipHop CHH 2
Syn Swt Atk3
Reg.PHH
Syn Swt Atk6
HipHop OHH
TR909 OHH 2
TR909 R.Crsh
TR909 Crash
Rock Crash 1
MG Zap 2
MG Zap 9
Smear Hit 2
Low Square
JD WoodCrak1
Piano Atk Nz
JD WoodCrak2
DR202 Beep 1
JD WoodCrak3
Syn Pulse 2
DR202 Beep 2
Narrow Hit2a
E.Gtr Harm
Narrow Hit2b
Euro Hit
Jazz Lo Tom1
TR909 D.TomL
Jazz Lo Tom2
TR909 D.TomM
Jazz Lo Tom3
TR909 D.TomH
AnalogKick 3
AnalogKick 5
Club Clap
TR808 Snr 7
TR808 Snr 3
TR909 Snr 6a
TR909 CHH 2
TR606DstCHH2
Dance CHH
TR606 PHH 2b
TR909 OHH 2
TR606 OHH
CR78 OHH
Juno Sqr HD
TR909 Snr 6b
TR808 Kick
JD EML 5th 2
TR707 Clap
Dist Clap
MG Zap 5
MG Zap 7b
AnalogKick 5
AnalogKick6a
Analog Snr 1
AnalogKick1a
TR808 Snr 4
FB Kick
TR808 PHH
AnalogKick6b
AnalogKick6c
R&B ShrtRim2
TR909 Snr 1
TR707 Clap
Lo-Bit Snr 2
Deep Tom L
TR606 CHH 1
Deep Tom L
TR606 PHH 1
Deep Tom M
TR909 OHH 2
Deep Tom M
Deep Tom H
Lite OHH
Deep Tom H
TR808 OHH 1
TR606 Cym 2a
TR909 Ride 1
CR78 Tamb
TR606 Cym 2b
JD Sm Metal
TR909 Ride 2
Syn Swt Atk3
AnalogKick1b
AnalogKick 4
Urbn SnRoll1
Analog Snr 2
Dist Clap
Analog Snr 3
R8 Shaker
TR909 CHH 2
R8 Shaker
TR909 PHH 2
Syn Hrd Atk1
TR909 OHH 2
SynHrd Atk1a
SynHrd Atk1b
TR909 Crash
SynHrd Atk1c
TR909 Ride 3
TR909 Crash
TR909 Ride 1
CR78 Tamb
MG Zap 2
JD Sm Metal
MG Zap 6
Syn Swt Atk1
MG Zap 7
808 Maracas
TR808 Claves
Triangle Mt
Triangle Op
Euro Hit
Scratch 4
Brt Strat C
Crotale
MG Zap 4
Urbn SnRoll2
Calc.Saw
White Noise
Blow Loop
Shaker 2
Shaker 3
Cajon 1
Euro Hit
Laugh
Office Phone
Door Creak
TR909 Kick 2
AnalogKick 2
TR808 Snr 5
TR909 Kick 3
Vint Snr 3
FB Kick
TR606 Cym 2a
AnalogKick 3
TVF Trigger
TR909 Rim
TR909 Snr 1
Claptail
TR909 Snr 3
TR909 Tom L2
TR909 CHH 1
TR909 Tom L1
TR909 PHH 1
TR909 Tom M2
TR909 OHH 2
TR909 Tom M1
TR909 Tom H2
TR909 Crash
TR909 Tom H1
TR909 Ride
White Noise1
CR78 Beat
Tamborine 3
Atmosphere
Cowbell Mute
Syn Swt Atk1
Cowbell
Reverse Cym
AnalogKick 5
Metal Vox W1
Metal Vox W2
Metal Vox W3
White Noise2
White Noise3
TR606 Cym 2b
MG Blip
MG Blip Rev.
DigiSpectrum
Ice Crash
Metal Vox L2
Thin Beef
LoFi Min Hit
Trance Saw
TB DstSqr
Finger Snap
Conga Slp Op
Conga Lo Op
Conga Hi Op
Triangle Mt
Triangle Op
Cabasa Cut
R8 Shaker
AnalogKick 1
PlasticKick2
PlasticKick3
TR909 Kick 1
AnalogKick 4
AnalogKick 6
TR909 Snr 2
TR909 Snr 4
TR909 Snr 5
TR909 Snr 6
TR808 Snr 1
TR808 Snr 2
TR808 CHH 1
TR808 OHH 1
TR909 CHH 2
TR909 OHH 2
Lite CHH
Lite OHH
TR606 Cym 2c
China Cymbal
TR909 Kick 2
TR909 Kick 4
Urbn SnRoll1
TR909 Kick 5
Door Creak 1
TR909 Kick 1
SynSwt Atk7a
Cajon 3a
Cajon 3b
Laser
Door Creak2a
Train Pass
Door Creak2b
Syn Swt AtkL
SynSwt Atk7b
Syn Swt AtkL
Syn Mtl Atk2
Syn Swt AtkM
White Noise
Syn Swt AtkM
Syn Swt AtkH
Syn Mtl Atk1
Syn Swt AtkH
SynLow Atk1a
Crotale 1
Laser 1
MG Zap 11
Laser 2
MG Zap 4a
Digi Loop 1
MG Zap 6a
SynLow Atk2a
SynLow Atk2b
MG Attack
Syn Hrd Atk4
Train Pass
Syn Mtl Atk1
Syn Swt AtkL
Syn Swt Atk7
Syn Swt AtkL
Syn Mtl Atk2
Syn Swt AtkM
DigiSpectrum
Syn Swt AtkM
Syn Swt AtkH
Digi Loop 1
Syn Swt AtkH
SynLow Atk1b
Crotale 2
Laser 3
MG Zap 11
Laser 4
MG Zap 4b
Crotale 3
MG Zap 6b
Syn Low Atk2
808 Maracas
TR808 Claves
Triangle Mt
Triangle Op
Dry Lo Tom
Conga Thumb
Funk Gtr
Digi Loop 1
MG Zap 4c
Urbn SnRoll2
Sweep Saw
White Noise
Monsoon
Shaker 3
Scream
Cajon 1
Euro Hit
Laugh
ConcertBD
Timpani
-----
-----
-----
-----
-----
-----
-----
Reg.Kick p
Reg.Kick f
Reg.Kick ff
Rock Kick p
Rock Kick f
Jazz Kick p
Jazz Kick mf
Jazz Kick f
Dry Kick 1
Tight Kick
Old Kick
Jz Dry Kick
Dry Kick 2
Dry Kick 3
Power Kick
R&B Kick L
Rk CmpKick
Dance Kick
HipHop Kick1
HipHop Kick2
TR909 Kick 1
TR808 Kick
TR909 Kick 4
WD Kick mf
WD Kick f
WD Kick ff
LD Kick mf
LD Kick f
LD Kick ff
TY Kick mf
TY Kick f
TY Kick ff
SF Kick 1
SF Kick 2
MaxLow Kick1
MaxLow Kick2
Dist Kick
FB Kick
Rough Kick1
Rough Kick2
Rough Kick3
PlasticKick1
70's Kick
AnalogKick 1
PlasticKick2
PlasticKick3
TR909 Kick 2
AnalogKick 2
TR909 Kick 3
AnalogKick 3
AnalogKick 4
AnalogKick 5
AnalogKick 6
TR606DstKick
TR909 Kick 5
SH32 Kick
TR707 Kick
TR909 Kick 6
Mix Kick 1
Mix Kick 2
Mix Kick 3
Mix Kick 4
Mix Kick 5
Dry Kick 4
Sweep Bass
Vint Kick
Small Kick
-----
-----
SonicCell_e.book 237 ページ 2007年7月2日 月曜日 午後3時50分
238
Rhythm Set List
100
101
103
102
28
29
31
33
35
30
32
34
39
40
41
43
45
47
42
44
46
36
38
37
87
88
84
86
85
51
52
53
55
57
59
54
56
58
48
50
49
63
64
65
67
69
71
66
68
70
60
62
61
75
76
77
79
81
83
78
80
82
72
74
73
C2
C3
C4
C5
C6
96
89
91
93
95
90
92
94
C7
98
97
99
Prst:
User:
Note No.
25 26 27 28 29 30
25 26 27 28 29 30
Snare Menu Snr/Rim Menu HiHat Menu Tom Menu Clp&Cym&Hit FX/SFX Menu
-----
-----
-----
-----
-----
-----
-----
Reg.Snr1 p
Reg.Snr1mf
Reg.Snr1 f
Reg.Snr1ff
Reg.Snr2 p
Reg.Snr2 f
Reg.Snr2ff
Amb.Snr1 p
Amb.Snr1 f
Amb.Snr2 p
Amb.Snr2 f
Piccolo Snr
Maple Snr
Reg.Snr Gst
Sft Snr Gst
Jazz Snr p
Jz Brsh Slap
Jz Brsh Swsh
Swish&Turn p
Swish&Turn f
Concert SD
Snr Roll Lp
BrushRoll Lp
WD Snr p
WD Snr mf
WD Snr f
WD Snr ff
WD Rim p
WD Rim mf
WD Rim f
WD Rim ff
LD Snr p
LD Snr mf
LD Snr f
LD Snr ff
LD Rim mf
LD Rim f
LD Rim ff
TY Snr p
TY Snr mf
TY Snr f
TY Snr ff
TY Rim p
TY Rim mf
TY Rim f
TY Rim ff
SF Snr p
SF Snr mf
SF Snr f
SF Snr ff
SF SnrGst1
SF SnrGst2
SF Rim p
SF Rim mf
SF Rim f
SF Rim ff
Light Snr ff
Click Snr p
Click Snr ff
Jazz Snr mf
Jazz Snr f
Jazz Rim p
Soft Jz Roll
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
GoodOld Snr1
GoodOld Snr2
GoodOld Snr3
GoodOld Snr4
GoodOld Snr5
GoodOld Snr6
Dirty Snr 1
Dirty Snr 2
Dirty Snr 4
Dirty Snr 5
Dirty Snr 6
Dirty Snr 7
Grit Snr 1
Grit Snr 2
Grit Snr 3
LoBit SnrFlm
Lo-Bit Snr 1
Dirty Snr 3
Lo-Bit Snr 2
Analog Snr 1
Tiny Snare
R&B ShrtSnr1
TR808 Snr 1
TR808 Snr 2
TR808 Snr 3
TR606 Snr 1
MrchCmp Snr
Reggae Snr
DR660 Snr
Jngl pkt Snr
Pocket Snr
Flange Snr
Analog Snr 2
Analog Snr 3
TR909 Snr 1
TR909 Snr 2
TR909 Snr 3
TR909 Snr 4
TR909 Snr 5
TR909 Snr 6
TR808 Snr 4
Lite Snare
TR808 Snr 5
TR808 Snr 6
TR606 Snr 2
CR78 Snare
Urbn Sn Roll
Reg.Stick
Soft Stick
Hard Stick
Wild Stick
R&B ShrtRim1
R&B ShrtRim2
WD CStk mf
WD CStk f
LD CStk mf
LD CStk f
TY CStk mf
TY CStk f
SfCrsStk p
SfCrsStk f
Lo-Bit Stk 1
Lo-Bit Stk 2
Dry Stick 1
Dry Stick 2
Dry Stick 3
R8 Comp Rim
TR909 Rim
TR808 Rim
-----
-----
-----
-----
-----
-----
-----
Reg.CHH 1 p
Reg.CHH 1 mf
Reg.CHH 1 f
Reg.CHH 1 ff
Reg.CHH 2 mf
Reg.CHH 2 f
Reg.CHH 2 ff
Reg.PHH mf
Reg.PHH f
Reg.OHH mf
Reg.OHH f
Reg.OHH ff
Rock CHH1 mf
Rock CHH1 f
Rock CHH2 mf
Rock CHH2 f
Rock OHH
Lo-Bit CHH 1
Lo-Bit CHH 2
Lo-Bit CHH 3
Lo-Bit CHH 4
Lo-Bit CHH 5
HipHop CHH
TR909 CHH 1
TR909 CHH 2
TR808 CHH 1
TR808 CHH 2
TR606 CHH 1
TR606 CHH 2
TR606 DstCHH
Noise CHH
Lite CHH
CR78 CHH
Dance CHH
Lo-Bit PHH
Hip PHH
TR909 PHH 1
TR909 PHH 2
TR808 PHH
TR606 PHH 1
TR606 PHH 2
HipHop OHH
TR909 OHH 1
TR909 OHH 2
TR808 OHH 1
TR808 OHH 2
TR606 OHH
Lo-Bit OHH 1
Lo-Bit OHH 2
Lo-Bit OHH 3
Lite OHH
CR78 OHH
Noise OHH 1
Noise OHH 2
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
Reg.F.Tom p
Reg.F.Tom f
Reg.L.Tom p
Reg.L.Tom f
Reg.M.Tom p
Reg.M.Tom f
Reg.H.Tom p
Reg.H.Tom f
Reg.L.TomFlm
Reg.M.TomFlm
Reg.H.TomFlm
Jazz Lo Tom
Jazz Mid Tom
Jazz Hi Tom
Jazz Lo Flm
Jazz Mid Flm
Jazz Hi Flm
Sharp Lo Tom
Sharp Hi Tom
Dry Lo Tom
TR909 Tom
TR909 DstTom
TR808 Tom
TR606 Tom
Deep Tom
RR F.Tom mp
RR F.Tom f
RR F.Tom ff
LD L.Tom mf
LD L.Tom f
LD L.Tom ff
LD M.Tom mf
LD M.Tom f
LD M.Tom ff
LD H.Tom mf
LD H.Tom f
LD H.Tom ff
TY L.Tom mf
TY L.Tom f
TY L.Tom ff
TY M.Tom mf
TY M.Tom f
TY M.Tom ff
TY H.Tom mf
TY H.Tom f
TY H.Tom ff
SF L.Tom mf
SF L.Tom ff
SF M.Tom mf
SF M.Tom f
SF M.Tom ff
SF H.Tom mf
SF H.Tom f
SF H.Tom ff
RR FT Flm ff
SF LT Flm ff
SF MT Flm f
SF HT Flm p
SF HT Flm f
SF HT Flm ff
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
Hand Clap
Club Clap
Real Clap
Bright Clap
R8 Clap
Gospel Clap
Amb Clap
TR808 Clap 1
TR808 Clap 2
TR909 Clap 1
TR909 Clap 2
TR707 Clap
Cheap Clap
Mix Clap 1
Mix Clap 2
Mix Clap 3
Mix Clap 4
Dist Clap
Dist Clap 2
Crash Cym1 p
Crash Cym1 f
Crash Cym 2
Rock Crash 1
Rock Crash 2
Splash Cym
Jazz Crash
Ride Cymbal
Ride Bell
Rock Rd Cup
Rock Rd Edge
Jazz Ride p
Jazz Ride mf
China Cymbal
TR909 Crash
TR909 Ride
Concert Cym1
Concert Cym2
TR606 Cym
TR808 Cym
Reverse Cym
ClassicHseHt
Narrow Hit 1
Narrow Hit 2
Euro Hit
Dist Hit
Thin Beef
Tao Hit
Smear Hit 1
Smear Hit 2
LoFi Min Hit
Orch. Hit
Punch Hit
O'Skool Hit
Philly Hit
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
MG Zap 1
MG Zap 2
MG Zap 3
MG Zap 4
MG Zap 5
MG Zap 6
MG Zap 7
MG Zap 8
MG Zap 9
MG Zap 10
MG Zap 11
MG Blip
Beam HiQ
MG Attack
Syn Low Atk1
Syn Low Atk2
Syn Hrd Atk1
Syn Hrd Atk2
Syn Hrd Atk3
Syn Hrd Atk4
Syn Mtl Atk1
Syn Mtl Atk2
Syn Swt Atk1
Syn Swt Atk2
Syn Swt Atk3
Syn Swt Atk4
Syn Swt Atk5
Syn Swt Atk6
Syn Swt Atk7
R8 Click
MC500 Beep 1
MC500 Beep 2
DR202 Beep
JD Switch
Cutting Nz
Vinyl Noise
Applause
River
Thunder
Monsoon
Stream
Bubble
Bird Song
Dog Bark
Gallop
Vint.Phone
Office Phone
Mobile Phone
Door Creak
Door Slam
Car Engine
Car Slip
Car Pass
Crash Seq.
Gun Shot
Siren
Train Pass
Airplane
Laugh
Scream
Punch
Heartbeat
Footsteps
Machine Gun
Laser
Thunder Lp
Metro Bell
Metro Click
-----
SonicCell_e.book 238 ページ 2007年7月2日 月曜日 午後3時50分
239
Rhythm Set List
100
101
103
102
28
29
31
33
35
30
32
34
39
40
41
43
45
47
42
44
46
36
38
37
87
88
84
86
85
51
52
53
55
57
59
54
56
58
48
50
49
63
64
65
67
69
71
66
68
70
60
62
61
75
76
77
79
81
83
78
80
82
72
74
73
C2
C3
C4
C5
C6
96
89
91
93
95
90
92
94
C7
98
97
99
Prst:
User:
Note No.
31 32
31 32
Percussion Scrh&Voi&Wld
Cowbell
Cowbell Mute
Cowbell2 Lng
Cowbell2 Edg
Cowbell3 mf
Cowbell3 f
Wood Block
Wood Block2H
Wood Block2L
Claves
TR808 Claves
Claves 2
CR78 Beat
Castanet
Whistle
Whistle Long
Whistle Shrt
Bongo Hi Mt
Bongo Hi Slp
Bongo Lo Slp
Bongo Hi Op
Bongo Lo Op
Conga Hi Mt
Conga Lo Mt
Conga Hi Slp
Conga Lo Slp
Conga Hi Op
Conga Lo Op
Conga Slp Op
Conga Efx
Conga Thumb
Conga 2H Op
Conga 2H Mt
Conga 2H Slp
Conga 2L Op
Conga 2L Mt
Timbale 1
Timbale 2
Timbare 3
Timbare 4
Cabasa Up
Cabasa Down
Cabasa Cut
Cabasa2
Cabasa2 Cut
Shaker
Maracas
808 Maracas
R8 Shaker
Guiro 1
Guiro 2
Guiro Long
Guiro 2 Up
Guiro 2 Down
Guiro 2 Fast
Vibraslap
Tamborine 1
Tamborine 2
Tamborine 3
Tamborine4 f
Tamborine4 p
CR78 Tamb
Timpani p
Timpani f
Timpani Roll
Timpani Lp
ConcertBD p
ConcertBD f
ConcertBD ff
ConcertBD Lp
Triangle 1Op
Triangle 1Mt
Triangle 2
Tibet Cymbal
Wind Chime
Crotale
-----
-----
-----
-----
-----
-----
-----
Scratch 1
Scratch 2
Scratch 3
Scratch 4
Scratch 5
Scratch 6
Scratch 7
Scratch 9
Scratch 10
Aah Formant
Eeh Formant
Iih Formant
Ooh Formant
Uuh Formant
Metal Vox W1
Metal Vox W2
Metal Vox W3
JD Gamelan 1
JD Gamelan 2
JD Gamelan 3
JD Gamelan 4
JD Gamelan 5
JD Gamelan 6
JD Gamelan 7
JD Gamelan 8
JD Gamelan 9
JD Gamelan10
JD Gamelan11
JD Gamelan12
Cajon 1
Cajon 2
Cajon 3
Cajon 4
SprgDrm Hit
Cuica
Cuica 2 Hi
Cuica 2 Low
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
SonicCell_e.book 239 ページ 2007年7月2日 月曜日 午後3時50分
240
Rhythm Set List
28
29
31
33
35
30
32
34
39
40
41
43
45
47
42
44
46
36
38
37
87
88
84
86
85
51
52
53
55
57
59
54
56
58
48
50
49
63
64
65
67
69
71
66
68
70
60
62
61
75
76
77
79
81
83
78
80
82
72
74
73
C2
C3
C4
C5
C6
Note No.
27
GM (GM2 Group)
1(PC: 1) 2(PC: 9) 3(PC: 17) 4(PC: 25) 5(PC: 26) 6(PC: 33)
GM2 STANDARD GM2 ROOM GM2 POWER GM2 ELECTRIC GM2 ANALOG GM2 JAZZ
High Q
Slap
Scratch Push
Scratch Pull
Sticks
Square Click
Metron Click
Metron Bell
Kick Drum 2
Kick Drum 1
Side Stick
Aco.Snare
Hand Clap
Elec.Snare
Low Tom 2
ClosedHi-hat
Low Tom 1
Pedal Hi-hat
Mid Tom 2
Open Hi-hat
Mid Tom 1
High Tom 2
CrashCymbal1
High Tom 1
Ride Cymbal1
China Cymbal
Ride Bell
Tambourine
SplashCymbal
Cowbell
CrashCymbal2
Vibra-slap
Ride Cymbal2
High Bongo
Low Bongo
MuteHi Conga
OpenHi Conga
Low Conga
High Timbale
Low Timbale
High Agogo
Low Agogo
Cabasa
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
Hi WoodBlock
LowWoodBlock
Mute Cuica
Open Cuica
MuteTriangle
OpenTriangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
-----
High Q
Slap
Scratch Push
Scratch Pull
Sticks
Square Click
Metron Click
Metron Bell
Kick Drum 2
Kick Drum 1
Side Stick
Aco.Snare
Hand Clap
Elec.Snare
Room LowTom2
ClosedHi-hat
Room LowTom1
Pedal Hi-hat
Room MidTom2
Open Hi-hat
Room MidTom1
Room Hi Tom2
CrashCymbal1
Room Hi Tom1
Ride Cymbal1
China Cymbal
Ride Bell
Tambourine
SplashCymbal
Cowbell
CrashCymbal2
Vibra-slap
Ride Cymbal2
High Bongo
Low Bongo
MuteHi Conga
OpenHi Conga
Low Conga
High Timbale
Low Timbale
High Agogo
Low Agogo
Cabasa
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
Hi WoodBlock
LowWoodBlock
Mute Cuica
Open Cuica
MuteTriangle
OpenTriangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
-----
High Q
Slap
Scratch Push
Scratch Pull
Sticks
Square Click
Metron Click
Metron Bell
Power Kick 2
Power Kick 1
Side Stick
PowerSnareDr
Hand Clap
Elec.Snare
PowerLowTom2
ClosedHi-hat
PowerLowTom1
Pedal Hi-hat
PowerMidTom2
Open Hi-hat
PowerMidTom1
Power HiTom2
CrashCymbal1
Power HiTom1
Ride Cymbal1
China Cymbal
Ride Bell
Tambourine
SplashCymbal
Cowbell
CrashCymbal2
Vibra-slap
Ride Cymbal2
High Bongo
Low Bongo
MuteHi Conga
OpenHi Conga
Low Conga
High Timbale
Low Timbale
High Agogo
Low Agogo
Cabasa
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
Hi WoodBlock
LowWoodBlock
Mute Cuica
Open Cuica
MuteTriangle
OpenTriangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
-----
High Q
Slap
Scratch Push
Scratch Pull
Sticks
Square Click
Metron Click
Metron Bell
Kick Drum 2
Elec.Kick 1
Side Stick
E.SnareDrum1
Hand Clap
E.SnareDrum2
E.Low Tom 2
ClosedHi-hat
E.Low Tom 1
Pedal Hi-hat
E.Mid Tom 2
Open Hi-hat
E.Mid Tom 1
E.Hi Tom 2
CrashCymbal1
E.Hi Tom 1
Ride Cymbal1
Reverse Cym.
Ride Bell
Tambourine
SplashCymbal
Cowbell
CrashCymbal2
Vibra-slap
Ride Cymbal2
High Bongo
Low Bongo
MuteHi Conga
OpenHi Conga
Low Conga
High Timbale
Low Timbale
High Agogo
Low Agogo
Cabasa
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
Hi WoodBlock
LowWoodBlock
Mute Cuica
Open Cuica
MuteTriangle
OpenTriangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
-----
High Q
Slap
Scratch Push
Scratch Pull
Sticks
Square Click
Metron Click
Metron Bell
Kick Drum 2
Ana.Kick 1
Ana.Rim Sho
Ana.Snare 1
Hand Clap
Elec.Snare
Ana.Low Tom2
Ana.ClosedHH
Ana.Low Tom1
Ana.ClosedHH
Ana.Mid Tom2
Ana.Open HH
Ana.Mid Tom1
Ana.Hi Tom2
Ana.Cymbal
Ana.Hi Tom1
Ride Cymbal1
China Cymbal
Ride Bell
Tambourine
SplashCymbal
Ana.Cowbell
CrashCymbal2
Vibra-slap
Ride Cymbal2
High Bongo
Low Bongo
Ana.Hi Conga
Ana.MidConga
Ana.LowConga
High Timbale
Low Timbale
High Agogo
Low Agogo
Cabasa
Ana.Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Ana.Claves
Hi WoodBlock
LowWoodBlock
Mute Cuica
Open Cuica
MuteTriangle
OpenTriangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
-----
High Q
Slap
Scratch Push
Scratch Pull
Sticks
Square Click
Metron Click
Metron Bell
Jazz Kick 2
Jazz Kick 1
Side Stick
Aco.Snare
Hand Clap
Elec.Snare
Low Tom 2
ClosedHi-hat
Low Tom 1
Pedal Hi-hat
Mid Tom 2
Open Hi-hat
Mid Tom 1
High Tom 2
CrashCymbal1
High Tom 1
Ride Cymbal1
China Cymbal
Ride Bell
Tambourine
SplashCymbal
Cowbell
CrashCymbal2
Vibra-slap
Ride Cymbal2
High Bongo
Low Bongo
MuteHi Conga
OpenHi Conga
Low Conga
High Timbale
Low Timbale
High Agogo
Low Agogo
Cabasa
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
Hi WoodBlock
LowWoodBlock
Mute Cuica
Open Cuica
MuteTriangle
OpenTriangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
-----
SonicCell_e.book 240 ページ 2007年7月2日 月曜日 午後3時50分
241
Rhythm Set List
28
29
31
33
35
30
32
34
39
40
41
43
45
47
42
44
46
36
38
37
87
88
84
86
85
51
52
53
55
57
59
54
56
58
48
50
49
63
64
65
67
69
71
66
68
70
60
62
61
75
76
77
79
81
83
78
80
82
72
74
73
C2
C3
C4
C5
C6
Note No.
27
7(PC: 41) 8(PC: 49) 9(PC: 57)
GM2 BRUSH GM2 ORCHSTRA GM2 SFX
High Q
Slap
Scratch Push
Scratch Pull
Sticks
Square Click
Metron Click
Metron Bell
Jazz Kick 2
Jazz Kick 1
Side Stick
Brush Tap
Brush Slap
Brush Swirl
BrushLowTom2
ClosedHi-hat
BrushLowTom1
Pedal Hi-hat
BrushMidTom2
Open Hi-hat
BrushMidTom1
Brush HiTom2
CrashCymbal1
Brush HiTom1
Ride Cymbal1
China Cymbal
Ride Bell
Tambourine
SplashCymbal
Cowbell
CrashCymbal2
Vibra-slap
Ride Cymbal2
High Bongo
Low Bongo
MuteHi Conga
OpenHi Conga
Low Conga
High Timbale
Low Timbale
High Agogo
Low Agogo
Cabasa
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
Hi WoodBlock
LowWoodBlock
Mute Cuica
Open Cuica
MuteTriangle
OpenTriangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
-----
ClosedHi-hat
Pedal Hi-hat
Open Hi-hat
Ride Cymbal1
Sticks
Square Click
Metron Click
Metron Bell
Concert BD 2
Concert BD 1
Side Stick
Concert SD
Castanets
Concert SD
Timpani F
Timpani F#
Timpani G
Timpani G#
Timpani A
Timpani A#
Timpani B
Timpani c
Timpani c#
Timpani d
Timpani d#
Timpani e
Timpani f
Tambourine
SplashCymbal
Cowbell
Concert Cym2
Vibra-slap
Concert Cym1
High Bongo
Low Bongo
MuteHi Conga
OpenHi Conga
Low Conga
High Timbale
Low Timbale
High Agogo
Low Agogo
Cabasa
Maracas
ShortWhistle
Long Whistle
Short Guiro
Long Guiro
Claves
Hi WoodBlock
LowWoodBlock
Mute Cuica
Open Cuica
MuteTriangle
OpenTriangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
Applause
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
-----
High Q
Slap
Scratch Push
Scratch Pull
Sticks
Square Click
Metron Click
Metron Bell
GtFret Noise
Cut Noise Up
Cut Noise Dw
Slap_St.Bass
Fl.Key Click
Laughing
Scream
Punch
Heart Beat
Footsteps 1
Footsteps 2
Applause
Door Creak
Door
Scratch
Wind Chimes
Car-Engine
Car-Stop
Car-Pass
Car-Crash
Siren
Train
Jetplane
Helicopter
Starship
Gun Shot
Machine Gun
Lasergun
Explosion
Dog
Horse-Gallop
Birds
Rain
Thunder
Wind
Seashore
Stream
Bubble
-----
-----
-----
-----
SonicCell_e.book 241 ページ 2007年7月2日 月曜日 午後3時50分
242
Waveform List
In waveform numbers 0001-0040, note numbers 91–108 are set to Damper Free in order to accurately reproduce the characteristics
of an acoustic piano.
No. Name
1 Ult.P*mp A L
2 Ult.P*mp A R
3 Ult.P*mp B L
4 Ult.P*mp B R
5 Ult.P*mp C L
6 Ult.P*mp C R
7 Ult.P* f A L
8 Ult.P* f A R
9 Ult.P* f B L
10 Ult.P* f B R
11 Ult.P* f C L
12 Ult.P* f C R
13 Ult.P*ff A L
14 Ult.P*ff A R
15 Ult.P*ff B L
16 Ult.P*ff B R
17 Ult.P*ff C L
18 Ult.P*ff C R
19 XPr.P*mp A L
20 XPr.P*mp A R
21 XPr.P*mp B L
22 XPr.P*mp B R
23 XPr.P*mp C L
24 XPr.P*mp C R
25 XPr.P* f A L
26 XPr.P* f A R
27 XPr.P* f B L
28 XPr.P* f B R
29 XPr.P* f C L
30 XPr.P* f C R
31 XPr.P*ff A L
32 XPr.P*ff A R
33 XPr.P*ff B L
34 XPr.P*ff B R
35 XPr.P*ff C L
36 XPr.P*ff C R
37 Ult.P mp A L
38 Ult.P mp A R
39 Ult.P mp B L
40 Ult.P mp B R
41 Ult.P mp C L
42 Ult.P mp C R
43 Ult.P f A L
44 Ult.P f A R
45 Ult.P f B L
46 Ult.P f B R
47 Ult.P f C L
48 Ult.P f C R
49 Ult.P ff A L
50 Ult.P ff A R
51 Ult.P ff B L
52 Ult.P ff B R
53 Ult.P ff C L
54 Ult.P ff C R
55 XPr.P mp A L
56 XPr.P mp A R
57 XPr.P mp B L
58 XPr.P mp B R
59 XPr.P mp C L
60 XPr.P mp C R
61 XPr.P f A L
62 XPr.P f A R
63 XPr.P f B L
64 XPr.P f B R
65 XPr.P f C L
66 XPr.P f C R
67 XPr.P ff A L
68 XPr.P ff A R
69 XPr.P ff B L
70 XPr.P ff B R
No. Name
71 XPr.P ff C L
72 XPr.P ff C R
73 Ac.Pno p A L
74 Ac.Pno p A R
75 Ac.Pno p B L
76 Ac.Pno p B R
77 Ac.Pno p C L
78 Ac.Pno p C R
79 Ac.Pno f A L
80 Ac.Pno f A R
81 Ac.Pno f B L
82 Ac.Pno f B R
83 Ac.Pno f C L
84 Ac.Pno f C R
85 JD Piano A
86 JD Piano B
87 JD Piano C
88 Piano Atk Nz
89 MKS Piano A
90 MKS Piano B
91 MKS Piano C
92 Vint.EP pp A
93 Vint.EP pp B
94 Vint.EP pp C
95 Vint.EP mp A
96 Vint.EP mp B
97 Vint.EP mp C
98 Vint.EP f A
99 Vint.EP f B
100 Vint.EP f C
101 Vint.EP ff A
102 Vint.EP ff B
103 Vint.EP ff C
104 Stage EP p A
105 Stage EP p B
106 Stage EP p C
107 Stage EP f A
108 Stage EP f B
109 Stage EP f C
110 Tine EP p A
111 Tine EP p B
112 Tine EP p C
113 Tine EP mf A
114 Tine EP mf B
115 Tine EP mf C
116 Tine EP ff A
117 Tine EP ff B
118 Tine EP ff C
119 Dyno EP mp A
120 Dyno EP mp B
121 Dyno EP mp C
122 Dyno EP mf A
123 Dyno EP mf B
124 Dyno EP mf C
125 Dyno EP ff A
126 Dyno EP ff B
127 Dyno EP ff C
128 Wurly DI p A
129 Wurly DI p B
130 Wurly DI p C
131 Wurly DI f A
132 Wurly DI f B
133 Wurly DI f C
134 Wurly DI ffA
135 Wurly DI ffB
136 Wurly DI ffC
137 Wurly mp A
138 Wurly mp B
139 Wurly mp C
140 Wurly mf A
No. Name
141 Wurly mf B
142 Wurly mf C
143 Wurly ff A
144 Wurly ff B
145 Wurly ff C
146 Soft SA EP A
147 Soft SA EP B
148 Soft SA EP C
149 Hard SA EP A
150 Hard SA EP B
151 Hard SA EP C
152 SA E.Piano A
153 SA E.Piano B
154 SA E.Piano C
155 80's E.Pno 1
156 80's E.Pno 2
157 80's E.Pno1f
158 80's E.Pno2f
159 Hard E.Pno
160 Celesta
161 Music Box
162 ClavDB Brt A
163 ClavDB Brt B
164 ClavDB Brt C
165 Reg.Clav A
166 Reg.Clav B
167 Reg.Clav C
168 Retro Clav A
169 Retro Clav B
170 Retro Clav C
171 Tight Clav A
172 Tight Clav B
173 Tight Clav C
174 Hard Clav A
175 Hard Clav B
176 Hard Clav C
177 ClvMtRs DB f
178 Harpsi A
179 Harpsi B
180 Harpsi C
181 JLOrg Slow L
182 JLOrg Slow R
183 JLOrg Fast L
184 JLOrg Fast R
185 JD Full Draw
186 Org Basic 1
187 Org Basic 2
188 Ballad Org
189 3rd Perc Org
190 Perc Organ
191 Rock Organ A
192 Rock Organ B
193 Rock Organ C
194 RtryOrg1 A L
195 RtryOrg1 A R
196 RtryOrg1 B L
197 RtryOrg1 B R
198 RtryOrg1 C L
199 RtryOrg1 C R
200 RtryOrg2 A L
201 RtryOrg2 A R
202 RtryOrg2 B L
203 RtryOrg2 B R
204 RtryOrg2 C L
205 RtryOrg2 C R
206 LoFi RtryOrg
207 Vint.Org 1
208 Vint.Org 2
209 Vint.Org 3
210 Vint.Org 4
No. Name
211 Positive '8
212 Pipe Organ
213 Cathedrl Org
214 BrtN.Gtr p A
215 BrtN.Gtr p B
216 BrtN.Gtr p C
217 BrtN.Gtr mfA
218 BrtN.Gtr mfB
219 BrtN.Gtr mfC
220 BrtN.Gtr ffA
221 BrtN.Gtr ffB
222 BrtN.Gtr ffC
223 BrtN.GtrSldA
224 BrtN.GtrSldB
225 BrtN.GtrSldC
226 Nylon Gtr1 A
227 Nylon Gtr1 B
228 Nylon Gtr1 C
229 Nylon Gtr2 A
230 Nylon Gtr2 B
231 Nylon Gtr2 C
232 Bright Gtr A
233 Bright Gtr B
234 Bright Gtr C
235 Ac.Gtr mp A
236 Ac.Gtr mp B
237 Ac.Gtr mp C
238 Ac.Gtr mf A
239 Ac.Gtr mf B
240 Ac.Gtr mf C
241 Ac.Gtr ff A
242 Ac.Gtr ff B
243 Ac.Gtr ff C
244 Ac.Gtr Sld A
245 Ac.Gtr Sld B
246 Ac.Gtr Sld C
247 Ac.Gtr Hrm A
248 Ac.Gtr Hrm B
249 Ac.Gtr Hrm C
250 Jazz Gtr A
251 Jazz Gtr B
252 Jazz Gtr C
253 Clean Gtr A
254 Clean Gtr B
255 Clean Gtr C
256 Clr Mt Gtr A
257 Clr Mt Gtr B
258 Clr Mt Gtr C
259 E.Gtr Ld
260 Brt Strat A
261 Brt Strat B
262 Brt Strat C
263 FstPick70s A
264 FstPick70s B
265 FstPick70s C
266 Funk Gtr A
267 Funk Gtr B
268 Funk Gtr C
269 Funk MtGtr A
270 Funk MtGtr B
271 Funk MtGtr C
272 Nasty Gtr
273 Overdrive A
274 Overdrive C
275 Distortion A
276 Distortion B
277 Distortion C
278 Dist Chord A
279 Dist Chord B
280 Dist Chord C
No. Name
281 E.Gtr Harm
282 Harp A
283 Harp B
284 Harp C
285 Banjo A
286 Banjo B
287 Banjo C
288 Sitar A
289 Sitar B
290 Sitar C
291 Sitar Drn A
292 Sitar Drn B
293 Sitar Drn C
294 E.Sitar A
295 E.Sitar B
296 E.Sitar C
297 Santur A
298 Santur B
299 Santur C
300 Dulcimer A
301 Dulcimer B
302 Dulcimer C
303 Shamisen A
304 Shamisen B
305 Shamisen C
306 Koto A
307 Koto B
308 Koto C
309 FatAc.Bs p A
310 FatAc.Bs p B
311 FatAc.Bs p C
312 FatAc.Bs f A
313 FatAc.Bs f B
314 FatAc.Bs f C
315 Ac.Bass A
316 Ac.Bass B
317 Ac.Bass C
318 Fng.EB1 mf A
319 Fng.EB1 mf B
320 Fng.EB1 mf C
321 Fng.EB1 ff A
322 Fng.EB1 ff B
323 Fng.EB1 ff C
324 Fng.EB2 mf A
325 Fng.EB2 mf B
326 Fng.EB2 mf C
327 Fng.EB2 f A
328 Fng.EB2 f B
329 Fng.EB2 f C
330 FngrCmp Bs A
331 FngrCmp Bs B
332 FngrCmp Bs C
333 Finger Bs A
334 Finger Bs B
335 Finger Bs C
336 Precision Bs
337 ThumbMtBs pA
338 ThumbMtBs pB
339 ThumbMtBs pC
340 Fretlss Bs A
341 Fretlss Bs B
342 Fretlss Bs C
343 Fretlss SftA
344 Fretlss SftB
345 Fretlss SftC
346 Pick EB f A
347 Pick EB f B
348 Pick EB f C
349 Pick Bass
350 Slp.E.BassA
SonicCell_e.book 242 ページ 2007年7月2日 月曜日 午後3時50分
243
Waveform List
No. Name
351 Slp.E.BassB
352 Slp.E.BassC
353 Slp.EB HO A
354 Slp.EB HO B
355 Slp.EB HO C
356 Pul.E.BassA
357 Pul.E.BassB
358 Pul.E.BassC
359 Pul.EB HO A
360 Pul.EB HO B
361 Pul.EB HO C
362 Slap Bass
363 Slap +Pull 1
364 Slap +Pull 2
365 Slap +Pull 3
366 Jz Slap Bass
367 Jz Slp+Pull1
368 Jz Slp+Pull2
369 Jz Slp+Pull3
370 Jungle Bass
371 Garage Bass
372 SH-101 Bs A
373 SH-101 Bs B
374 SH-101 Bs C
375 Organ Bass
376 MG Bass 1 A
377 MG Bass 1 B
378 MG Bass 1 C
379 MG Bass 2
380 MG Bass 3
381 MC Bass A
382 MC Bass B
383 MC Bass C
384 Atk Syn Bass
385 Flute A
386 Flute B
387 Flute C
388 Piccolo A
389 Piccolo B
390 Piccolo C
391 Pan Flute
392 Shakuhachi
393 JD Fl Push
394 Clarinet A
395 Clarinet B
396 Clarinet C
397 Oboe Mezzo A
398 Oboe Mezzo B
399 Oboe Mezzo C
400 Oboe Forte A
401 Oboe Forte B
402 Oboe Forte C
403 E.Horn A
404 E.Horn B
405 E.Horn C
406 Bassoon A
407 Bassoon B
408 Bassoon C
409 Recorder A
410 Recorder B
411 Recorder C
412 SopranoSax A
413 SopranoSax B
414 SopranoSax C
415 Alto Sax Vib
416 Soft Alto A
417 Soft Alto B
418 Soft Alto C
419 Wide Sax A
420 Wide Sax B
No. Name
421 Wide Sax C
422 BreathySax A
423 BreathySax B
424 BreathySax C
425 TenorBreathy
426 Tenor Sax A
427 Tenor Sax B
428 Tenor Sax C
429 Bari.Sax 1 A
430 Bari.Sax 1 B
431 Bari.Sax 1 C
432 Bari.Sax 2 A
433 Bari.Sax 2 B
434 Bari.Sax 2 C
435 Musette
436 Accord 4' A
437 Accord 4' B
438 Accord 4' C
439 Accord 8' A
440 Accord 8' B
441 Accord 8' C
442 Accord PadNz
443 Harmonica A
444 Harmonica B
445 Harmonica C
446 Blues G-harp
447 Flugel A
448 Flugel B
449 Flugel C
450 Trumpet A
451 Trumpet B
452 Trumpet C
453 Wide Tp A
454 Wide Tp B
455 Wide Tp C
456 Mute Tp A
457 Mute Tp B
458 Mute Tp C
459 Trombone A
460 Trombone B
461 Trombone C
462 Tbn mf A
463 Tbn mf B
464 Tbn mf C
465 Tuba A
466 Tuba B
467 Tuba C
468 Sft F.Horn A
469 Sft F.Horn B
470 Sft F.Horn C
471 French Hrn A
472 French Hrn C
473 XP Horn A
474 XP Horn B
475 F.HornSect A
476 F.HornSect B
477 F.HornSect C
478 Tp Section A
479 Tp Section B
480 Tp Section C
481 OctBrs p A L
482 OctBrs p A R
483 OctBrs p B L
484 OctBrs p B R
485 OctBrs p C L
486 OctBrs p C R
487 OctBrs f A L
488 OctBrs f A R
489 OctBrs f B L
490 OctBrs f B R
No. Name
491 OctBrs f C L
492 OctBrs f C R
493 XP Brass
494 OrchUnis A L
495 OrchUnis A R
496 OrchUnis B L
497 OrchUnis B R
498 OrchUnis C L
499 OrchUnis C R
500 Violin f A
501 Violin f B
502 Violin f C
503 Violin Vib A
504 Violin Vib B
505 Violin Vib C
506 Cello f A
507 Cello f B
508 Cello f C
509 Cello Vib A
510 Cello Vib B
511 Cello Vib C
512 Vl Sect. A L
513 Vl Sect. A R
514 Vl Sect. B L
515 Vl Sect. B R
516 Vl Sect. C L
517 Vl Sect. C R
518 Vc Sect. A L
519 Vc Sect. A R
520 Vc Sect. B L
521 Vc Sect. B R
522 Vc Sect. C L
523 Vc Sect. C R
524 Full Str A L
525 Full Str A R
526 Full Str B L
527 Full Str B R
528 Full Str C L
529 Full Str C R
530 JV Strings L
531 JV Strings R
532 JV Strings A
533 JV Strings C
534 F.Str mf A L
535 F.Str mf A R
536 F.Str mf B L
537 F.Str mf B R
538 F.Str mf C L
539 F.Str mf C R
540 F.Str mf lpL
541 F.Str mf lpR
542 F.Str ff A L
543 F.Str ff A R
544 F.Str ff B L
545 F.Str ff B R
546 F.Str ff C L
547 F.Str ff C R
548 F.Str ff lpL
549 F.Str ff lpR
550 F.StrStacA L
551 F.StrStacA R
552 F.StrStacB L
553 F.StrStacB R
554 F.StrStacC L
555 F.StrStacC R
556 ChmbrStrAtkA
557 ChmbrStrAtkB
558 ChmbrStrAtkC
559 ChmbrStrRevA
560 ChmbrStrRevB
No. Name
561 ChmbrStrRevC
562 Vls Pizz A
563 Vls Pizz B
564 Vls Pizz C
565 VlsPizzRev A
566 VlsPizzRev B
567 VlsPizzRev C
568 Vcs Pizz A
569 Vcs Pizz B
570 Vcs Pizz C
571 Unison Saw A
572 Unison Saw B
573 Unison Saw C
574 Super Saw A
575 Super Saw B
576 Super Saw C
577 Trance Saw A
578 Trance Saw B
579 Trance Saw C
580 Warm Pad A
581 Warm Pad B
582 Warm Pad C
583 OB2 Pad 1 A
584 OB2 Pad 1 B
585 OB2 Pad 1 C
586 OB2 Pad 2 A
587 OB2 Pad 2 B
588 OB2 Pad 2 C
589 D-50 HeavenA
590 D-50 HeavenB
591 D-50 HeavenC
592 SBF Vox A
593 SBF Vox B
594 SBF Vox C
595 Syn Vox 1 A
596 Syn Vox 1 B
597 Syn Vox 1 C
598 Syn Vox 2 A
599 Syn Vox 2 B
600 Syn Vox 2 C
601 Female Ahs A
602 Female Ahs B
603 Female Ahs C
604 Female Oos A
605 Female Oos B
606 Female Oos C
607 Male Aahs A
608 Male Aahs B
609 Male Aahs C
610 Jazz Doos A
611 Jazz Doos B
612 Jazz Doos C
613 Jz Doos Lp A
614 Jz Doos Lp B
615 Jz Doos Lp C
616 Gospel Hum A
617 Gospel Hum B
618 Gospel Hum C
619 Soprano Vox
620 Kalimba
621 JD Klmba Atk
622 JD Wood Crak
623 JD Gamelan 1
624 JD Gamelan 2
625 JD Log Drum
626 JD Xylo
627 Marimba
628 Vibraphone
629 Glocken
630 Steel Drums
No. Name
631 D-50 Bell A
632 D-50 Bell B
633 D-50 Bell C
634 D-50 Bell Lp
635 Agogo Bell
636 Agogo 2 Hi
637 Agogo 2 Low
638 Finger Bell
639 JD Cowbell
640 Tubular Bell
641 Church Bell
642 Mild CanWave
643 JD Crystal
644 Bell Organ
645 Old DigiBell
646 JD Bell Wave
647 TinyBellWave
648 Vib Wave
649 JD Brt Digi
650 Bagpipe
651 Digital Vox
652 JD WallyWave
653 JD Brusky Lp
654 Bright Form
655 JD Nasty
656 JD Spark Vox
657 JD Cutters
658 SBF Hrd Ld
659 JD EML 5th
660 Juno Saw HD
661 TB303 Saw HD
662 Custm Saw HD
663 MG Saw HD
664 DigitalSawHD
665 P5 Saw HD
666 Calc.Saw
667 Calc.Saw inv
668 Synth Saw
669 JD Syn Saw
670 JD Fat Saw
671 JP-8 Saw
672 D-50 Saw
673 SH-1000 Saw
674 SH-2 Saw
675 LA-Saw
676 Air Wave
677 GR-300 Saw 1
678 GR-300 Saw 2
679 TB Dst Saw A
680 TB Dst Saw B
681 TB Dst Saw C
682 Juno Sqr HD
683 P5 Sqr HD
684 Fat Square
685 JP-8 Square
686 SH-2 Square
687 TB303 Sqr HD
688 LA-Square
689 TB DstSqr 1A
690 TB DstSqr 1B
691 TB DstSqr 1C
692 Dist SquareA
693 Dist SquareB
694 Dist SquareC
695 Juno Pls HD
696 JP8 Pls 10HD
697 JP8 Pls 15HD
698 JP8 Pls 25HD
699 JP8 Pls 30HD
700 JP8 Pls 40HD
SonicCell_e.book 243 ページ 2007年7月2日 月曜日 午後3時50分
244
Waveform List
No. Name
701 JP8 Pls 45HD
702 Syn Pulse 1
703 Syn Pulse 2
704 SH-1000 Puls
705 700 Triangle
706 Syn Triangle
707 JD Triangle
708 VS-Triangle
709 Mild Form
710 VS-Ramp
711 Sync Sweep
712 Sine
713 JD Fine Wine
714 Digi Loop
715 JD MetalWind
716 Atmosphere
717 DigiSpectrum
718 JD Vox Noise
719 SynVox Noise
720 Shaku Noise
721 Digi Breath
722 Agogo Noise
723 Vinyl Noise
724 White Noise
725 Pink Noise
726 Aah Formant
727 Eeh Formant
728 Iih Formant
729 Ooh Formant
730 Uuh Formant
731 Metal Vox W1
732 Metal Vox L1
733 Metal Vox W2
734 Metal Vox L2
735 Metal Vox W3
736 Metal Vox L3
737 JD Rattles
738 Xylo Seq.
739 JD Anklungs
740 JD Shami
741 SynBassClick
742 JD EP Atk
743 Key On Click
744 Org Click 1
745 Org Click 2
746 Org Click 3
747 Org Click 4
748 Org Click 5
749 JD Sm Metal
750 Ice Crash
751 JD Switch
752 JD Tuba Slap
753 JD Plink
754 JD Plunk
755 TVF Trigger
756 Hi Q
757 Slap
758 Stick
759 Click
760 Cutting Nz
761 Ac.Bass Body
762 Flute Pad Nz
763 Applause
764 River
765 Thunder
766 Monsoon
767 Stream
768 Bubble
769 Bird Song
770 Dog Bark
No. Name
771 Gallop
772 Vint.Phone
773 Office Phone
774 Mobile Phone
775 Door Creak
776 Door Slam
777 Car Engine
778 Car Slip
779 Car Pass
780 Crash Seq.
781 Gun Shot
782 Siren
783 Train Pass
784 Airplane
785 Helicopter
786 Space Voyage
787 Blow Loop
788 Laugh
789 Scream
790 Punch
791 Heartbeat
792 Footsteps
793 Machine Gun
794 Laser
795 Thunder Lp
796 Ac.Bass Nz
797 E.Bass Nz 1
798 E.Bass Nz 2
799 E.Bass Slide
800 Fng.EB2 Sld
801 DistGtr Nz 1
802 DistGtr Nz 2
803 DistGtr Nz 3
804 Gtr Fret Nz1
805 Gtr Fret Nz2
806 ClassicHseHt
807 Narrow Hit 1
808 Narrow Hit 2
809 Euro Hit
810 Dist Hit
811 Thin Beef
812 Tao Hit
813 Smear Hit 1
814 Smear Hit 2
815 LoFi Min Hit
816 Orch. Hit
817 Punch Hit
818 O'Skool Hit
819 Philly Hit
820 Scratch 1
821 Scratch 2
822 Scratch 3
823 Scratch 4
824 Scratch 5
825 Scratch 6
826 Scratch 7
827 Scratch 9
828 Scratch 10
829 Scratch Push
830 Scratch Pull
831 MG Zap 1
832 MG Zap 2
833 MG Zap 3
834 MG Zap 4
835 MG Zap 5
836 MG Zap 6
837 MG Zap 7
838 MG Zap 8
839 MG Zap 9
840 MG Zap 10
No. Name
841 MG Zap 11
842 MG Blip
843 Beam HiQ
844 MG Attack
845 Syn Low Atk1
846 Syn Low Atk2
847 Syn Hrd Atk1
848 Syn Hrd Atk2
849 Syn Hrd Atk3
850 Syn Hrd Atk4
851 Syn Mtl Atk1
852 Syn Mtl Atk2
853 Syn Swt Atk1
854 Syn Swt Atk2
855 Syn Swt Atk3
856 Syn Swt Atk4
857 Syn Swt Atk5
858 Syn Swt Atk6
859 Syn Swt Atk7
860 WD Kick mf L
861 WD Kick mf R
862 WD Kick f L
863 WD Kick f R
864 WD Kick ff L
865 WD Kick ff R
866 LD Kick mf L
867 LD Kick mf R
868 LD Kick f L
869 LD Kick f R
870 LD Kick ff L
871 LD Kick ff R
872 TY Kick mf L
873 TY Kick mf R
874 TY Kick f L
875 TY Kick f R
876 TY Kick ff L
877 TY Kick ff R
878 SF Kick 1 L
879 SF Kick 1 R
880 SF Kick 2 L
881 SF Kick 2 R
882 Reg.Kick p L
883 Reg.Kick p R
884 Reg.Kick f L
885 Reg.Kick f R
886 Reg.Kick ffL
887 Reg.Kick ffR
888 Rock Kick p
889 Rock Kick f
890 Jazz Kick p
891 Jazz Kick mf
892 Jazz Kick f
893 Dry Kick 1
894 Tight Kick
895 Old Kick
896 Jz Dry Kick
897 Dry Kick 2
898 Dry Kick 3
899 Power Kick
900 R&B Kick L
901 R&B Kick R
902 Rk CmpKick L
903 Rk CmpKick R
904 MaxLow Kick1
905 MaxLow Kick2
906 Dist Kick
907 FB Kick
908 Rough Kick1
909 Rough Kick2
910 Rough Kick3
No. Name
911 PlasticKick1
912 70's Kick
913 Dance Kick
914 HipHop Kick1
915 HipHop Kick2
916 AnalogKick 1
917 PlasticKick2
918 PlasticKick3
919 TR909 Kick 1
920 TR909 Kick 2
921 AnalogKick 2
922 TR909 Kick 3
923 AnalogKick 3
924 AnalogKick 4
925 AnalogKick 5
926 AnalogKick 6
927 TR606DstKick
928 TR808 Kick
929 TR909 Kick 4
930 TR909 Kick 5
931 SH32 Kick
932 TR707 Kick
933 TR909 Kick 6
934 Mix Kick 1 L
935 Mix Kick 1 R
936 Mix Kick 2 L
937 Mix Kick 2 R
938 Mix Kick 3
939 Mix Kick 4
940 Mix Kick 5
941 Dry Kick 4
942 Small Kick
943 Vint Kick
944 Sweep Bass
945 WD Snr p L
946 WD Snr p R
947 WD Snr mf L
948 WD Snr mf R
949 WD Snr f L
950 WD Snr f R
951 WD Snr ff L
952 WD Snr ff R
953 WD Rim p L
954 WD Rim p R
955 WD Rim mf L
956 WD Rim mf R
957 WD Rim f L
958 WD Rim f R
959 WD Rim ff L
960 WD Rim ff R
961 LD Snr p L
962 LD Snr p R
963 LD Snr mf L
964 LD Snr mf R
965 LD Snr f L
966 LD Snr f R
967 LD Snr ff L
968 LD Snr ff R
969 LD Rim mf L
970 LD Rim mf R
971 LD Rim f L
972 LD Rim f R
973 LD Rim ff L
974 LD Rim ff R
975 TY Snr p L
976 TY Snr p R
977 TY Snr mf L
978 TY Snr mf R
979 TY Snr f L
980 TY Snr f R
No. Name
981 TY Snr ff L
982 TY Snr ff R
983 TY Rim p L
984 TY Rim p R
985 TY Rim mf L
986 TY Rim mf R
987 TY Rim f L
988 TY Rim f R
989 TY Rim ff L
990 TY Rim ff R
991 SF Snr p L
992 SF Snr p R
993 SF Snr mf L
994 SF Snr mf R
995 SF Snr f L
996 SF Snr f R
997 SF Snr ff L
998 SF Snr ff R
999 SF Rim p L
1000 SF Rim p R
1001 SF Rim mf L
1002 SF Rim mf R
1003 SF Rim f L
1004 SF Rim f R
1005 SF Rim ff L
1006 SF Rim ff R
1007 Reg.Snr1 p L
1008 Reg.Snr1 p R
1009 Reg.Snr1mf L
1010 Reg.Snr1mf R
1011 Reg.Snr1 f L
1012 Reg.Snr1 f R
1013 Reg.Snr1ff L
1014 Reg.Snr1ff R
1015 Reg.Snr2 p L
1016 Reg.Snr2 p R
1017 Reg.Snr2 f L
1018 Reg.Snr2 f R
1019 Reg.Snr2ff L
1020 Reg.Snr2ff R
1021 Amb.Snr1 p L
1022 Amb.Snr1 p R
1023 Amb.Snr1 f L
1024 Amb.Snr1 f R
1025 Amb.Snr2 p L
1026 Amb.Snr2 p R
1027 Amb.Snr2 f L
1028 Amb.Snr2 f R
1029 Piccolo Snr
1030 Maple Snr
1031 Light Snr ff
1032 Click Snr p
1033 Click Snr ff
1034 SF SnrGst1 L
1035 SF SnrGst1 R
1036 SF SnrGst2 L
1037 SF SnrGst2 R
1038 Reg.SnrGst L
1039 Reg.SnrGst R
1040 Sft Snr Gst
1041 Jazz Snr p
1042 Jazz Snr mf
1043 Jazz Snr f
1044 Jazz Rim p
1045 Jz Brsh Slap
1046 Jz Brsh Swsh
1047 Swish&Turn p
1048 Swish&Turn f
1049 Snr Roll Lp
1050 BrushRoll Lp
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245
Waveform List
No. Name
1051 Soft Jz Roll
1052 Concert SD
1053 GoodOld Snr1
1054 GoodOld Snr2
1055 GoodOld Snr3
1056 GoodOld Snr4
1057 GoodOld Snr5
1058 GoodOld Snr6
1059 Dirty Snr 1
1060 Dirty Snr 2
1061 Dirty Snr 3
1062 Dirty Snr 4
1063 Dirty Snr 5
1064 Dirty Snr 6
1065 Dirty Snr 7
1066 Grit Snr 1
1067 Grit Snr 2
1068 Grit Snr 3
1069 LoBit SnrFlm
1070 Lo-Bit Snr 1
1071 Lo-Bit Snr 2
1072 MrchCmp Snr
1073 Reggae Snr
1074 DR660 Snr
1075 Jngl pkt Snr
1076 Pocket Snr
1077 Flange Snr
1078 Analog Snr 1
1079 Analog Snr 2
1080 Analog Snr 3
1081 Tiny Snare
1082 R&B ShrtSnr1
1083 TR909 Snr 1
1084 TR909 Snr 2
1085 TR909 Snr 3
1086 TR909 Snr 4
1087 TR909 Snr 5
1088 TR909 Snr 6
1089 TR808 Snr 1
1090 TR808 Snr 2
1091 TR808 Snr 3
1092 TR808 Snr 4
1093 Lite Snare
1094 TR808 Snr 5
1095 TR808 Snr 6
1096 TR606 Snr 1
1097 TR606 Snr 2
1098 CR78 Snare
1099 Urbn Sn Roll
1100 Vint Snr 1
1101 Vint Snr 2
1102 Vint Snr 3
1103 Vint Snr 4
1104 Dist Snr
1105 Short Snr1
1106 Short Snr2
1107 WD CStk mf L
1108 WD CStk mf R
1109 WD CStk f L
1110 WD CStk f R
1111 LD CStk mf L
1112 LD CStk mf R
1113 LD CStk f L
1114 LD CStk f R
1115 TY CStk mf L
1116 TY CStk mf R
1117 TY CStk f L
1118 TY CStk f R
1119 SF CStk p L
1120 SF CStk p R
No. Name
1121 SF CStk f L
1122 SF CStk f R
1123 Reg.Stick L
1124 Reg.Stick R
1125 Soft Stick
1126 Hard Stick
1127 Wild Stick
1128 Lo-Bit Stk 1
1129 Lo-Bit Stk 2
1130 Dry Stick 1
1131 Dry Stick 2
1132 Dry Stick 3
1133 R8 Comp Rim
1134 R&B ShrtRim1
1135 R&B ShrtRim2
1136 TR909 Rim
1137 TR808 Rim
1138 LD L.Tom mf
1139 LD L.Tom f
1140 LD L.Tom ff
1141 LD M.Tom mf
1142 LD M.Tom f
1143 LD M.Tom ff
1144 LD H.Tom mf
1145 LD H.Tom f
1146 LD H.Tom ff
1147 TY L.Tom mf
1148 TY L.Tom f
1149 TY L.Tom ff
1150 TY M.Tom mf
1151 TY M.Tom f
1152 TY M.Tom ff
1153 TY H.Tom mf
1154 TY H.Tom f
1155 TY H.Tom ff
1156 RR F.Tom mp
1157 RR F.Tom f
1158 RR F.Tom ff
1159 SF L.Tom mf
1160 SF L.Tom ff
1161 SF M.Tom mf
1162 SF M.Tom f
1163 SF M.Tom ff
1164 SF H.Tom mf
1165 SF H.Tom f
1166 SF H.Tom ff
1167 RR FT Flm ff
1168 SF LT Flm ff
1169 SF MT Flm f
1170 SF HT Flm p
1171 SF HT Flm f
1172 SF HT Flm ff
1173 Reg.F.Tom p
1174 Reg.F.Tom f
1175 Reg.L.Tom p
1176 Reg.L.Tom f
1177 Reg.M.Tom p
1178 Reg.M.Tom f
1179 Reg.H.Tom p
1180 Reg.H.Tom f
1181 Reg.L.TomFlm
1182 Reg.M.TomFlm
1183 Reg.H.TomFlm
1184 Jazz Lo Tom
1185 Jazz Mid Tom
1186 Jazz Hi Tom
1187 Jazz Lo Flm
1188 Jazz Mid Flm
1189 Jazz Hi Flm
1190 Sharp Lo Tom
No. Name
1191 Sharp Hi Tom
1192 Dry Lo Tom
1193 TR909 Tom
1194 TR909 DstTom
1195 TR808 Tom
1196 TR606 Tom
1197 Deep Tom
1198 Reg.CHH 1 p
1199 Reg.CHH 1 mf
1200 Reg.CHH 1 f
1201 Reg.CHH 1 ff
1202 Reg.CHH 2 mf
1203 Reg.CHH 2 f
1204 Reg.CHH 2 ff
1205 Reg.PHH mf
1206 Reg.PHH f
1207 Reg.OHH mf
1208 Reg.OHH f
1209 Reg.OHH ff
1210 Rock CHH1 mf
1211 Rock CHH1 f
1212 Rock CHH2 mf
1213 Rock CHH2 f
1214 Rock OHH
1215 Lo-Bit CHH 1
1216 Lo-Bit CHH 2
1217 Lo-Bit CHH 3
1218 Lo-Bit CHH 4
1219 Lo-Bit CHH 5
1220 HipHop CHH
1221 TR909 CHH 1
1222 TR909 CHH 2
1223 TR808 CHH 1
1224 TR808 CHH 2
1225 TR606 CHH 1
1226 TR606 CHH 2
1227 TR606 DstCHH
1228 Lite CHH
1229 CR78 CHH
1230 Dance CHH
1231 Noise CHH
1232 Hip PHH
1233 TR909 PHH 1
1234 TR909 PHH 2
1235 TR808 PHH
1236 TR606 PHH 1
1237 TR606 PHH 2
1238 Lo-Bit PHH
1239 Lo-Bit OHH 1
1240 Lo-Bit OHH 2
1241 Lo-Bit OHH 3
1242 HipHop OHH
1243 TR909 OHH 1
1244 TR909 OHH 2
1245 TR808 OHH 1
1246 TR808 OHH 2
1247 TR606 OHH
1248 Lite OHH
1249 CR78 OHH
1250 Noise OHH
1251 Noise OHH 2
1252 Crash Cym1 p
1253 Crash Cym1 f
1254 Crash Cym 2
1255 Rock Crash 1
1256 Rock Crash 2
1257 Splash Cym
1258 Jazz Crash
1259 TR909 Crash
1260 TR909 Crash2
No. Name
1261 TR808 Cym
1262 TR606 Cym 2
1263 Ride Cymbal
1264 Ride Bell
1265 Rock Rd Cup
1266 Rock Rd Edge
1267 Jazz Ride p
1268 Jazz Ride mf
1269 TR909 Ride
1270 China Cymbal
1271 Concert Cym
1272 Concert Cym2
1273 Hand Clap
1274 Club Clap
1275 Real Clap
1276 Bright Clap
1277 R8 Clap
1278 Gospel Clap
1279 Amb Clap
1280 Hip Clap
1281 Funk Clap
1282 Claptail
1283 TR808 Clap 1
1284 Disc Clap
1285 Dist Clap
1286 Dist Clap 2
1287 Old Clap
1288 TR909 Clap 1
1289 TR909 Clap 2
1290 TR808 Clap 2
1291 TR707 Clap
1292 Cheap Clap
1293 Mix Clap 1 L
1294 Mix Clap 1 R
1295 Mix Clap 2 L
1296 Mix Clap 2 R
1297 Mix Clap 3
1298 Mix Clap 4
1299 Finger Snap
1300 Club FinSnap
1301 Snap
1302 Group Snap
1303 Cowbell
1304 Cowbell Mute
1305 Cowbell2 Lng
1306 Cowbell2 Edg
1307 Cowbell3 mf
1308 Cowbell3 f
1309 TR808Cowbell
1310 Wood Block
1311 Wood Block2H
1312 Wood Block2L
1313 Claves
1314 Claves 2
1315 TR808 Claves
1316 CR78 Beat
1317 Castanet
1318 Whistle
1319 Whistle Long
1320 Whistle Shrt
1321 Bongo Hi Mt
1322 Bongo Hi Slp
1323 Bongo Hi Op
1324 Bongo Lo Op
1325 Bongo Lo Slp
1326 Conga Hi Mt
1327 Conga Lo Mt
1328 Conga Hi Slp
1329 Conga Lo Slp
1330 Conga Hi Op
No. Name
1331 Conga Lo Op
1332 Conga Slp Op
1333 Conga Efx
1334 Conga Thumb
1335 Conga 2H Op
1336 Conga 2H Mt
1337 Conga 2H Slp
1338 Conga 2L Op
1339 Conga 2L Mt
1340 TR808 Conga1
1341 TR808 Conga2
1342 Timbale 1
1343 Timbale 2
1344 Timbare 3
1345 Timbare 4
1346 Cabasa Up
1347 Cabasa Down
1348 Cabasa Cut
1349 Cabasa 2
1350 Cabasa 2 Cut
1351 Maracas
1352 808 Maracas
1353 R8 Shaker
1354 Shaker 1
1355 Shaker 2
1356 Shaker 3
1357 Guiro 1
1358 Guiro 2
1359 Guiro Long
1360 Guiro 2 Up
1361 Guiro 2 Down
1362 Guiro 2 Fast
1363 Vibraslap
1364 Tamborine 1
1365 Tamborine 2
1366 Tamborine 3
1367 Tamborine4 p
1368 Tamborine4 f
1369 CR78 Tamb
1370 Cajon 1
1371 Cajon 2
1372 Cajon 3
1373 Cajon 4
1374 SprgDrm Hit
1375 Cuica
1376 Cuica 2 Hi
1377 Cuica 2 Low
1378 Timpani p
1379 Timpani f
1380 Timpani Roll
1381 Timpani Lp
1382 ConcertBD p
1383 ConcertBD f
1384 ConcertBD ff
1385 ConcertBD Lp
1386 Triangle 1
1387 Triangle 2
1388 Tibet Cymbal
1389 Slight Bell
1390 Wind Chime
1391 Crotale
1392 R8 Click
1393 Metro Bell
1394 Metro Click
1395 MC500 Beep 1
1396 MC500 Beep 2
1397 DR202 Beep
1398 Low Square
1399 Low Sine
1400 DC
1401 Reverse Cym
SonicCell_e.book 245 ページ 2007年7月2日 月曜日 午後3時50分
246
Model: SonicCell
Date: 2007.6.15
Version: 1.00
MIDI Implementation
1. Receive data
Channel Voice Messages
* Not received in Performance mode when the Receive Switch
parameter (Part Edit) is OFF.
Note off
Status 2nd byte 3rd byte
8nH kkH vvH
9nH kkH 00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
kk = note number: 00H - 7FH (0 - 127)
vv = note off velocity: 00H - 7FH (0 - 127)
* Not received when the Tone Env Mode parameter (Patch Ctrl and
Rhythm General) is NO-SUS.
Note on
Status 2nd byte 3rd byte
9nH kkH vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
kk = note number: 00H - 7FH (0 - 127)
vv = note on velocity: 01H - 7FH (1 - 127)
Polyphonic Key Pressure
Status 2nd byte 3rd byte
AnH kkH vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
kk = note number: 00H - 7FH (0 - 127)
vv = Polyphonic Key Pressure: 00H - 7FH (0 - 127)
* Not received in Performance mode when the Receive Poly Key
Pressure parameter (Performance MIDI) is OFF.
Control Change
* If the corresponding Controller number is selected for the Patch
Matrix Control Source parameter (Patch Mtrx Ctrl1-4), the
corresponding effect will occur.
* If a Controller number that corresponds to the System Control
Source 1, 2, 3 or 4 parameter (System Control) is selected, the
specified effect will apply if Patch Control Source 1, 2, 3 or 4
parameter (Patch Mtrx Ctrl1-4) is set to SYS CTRL1, SYS CTRL2,
SYS CTRL3 or SYS CTRL4.
Bank Select (Controller number 0, 32)
Status 2nd byte 3rd byte
BnH 00H mmH
BnH 20H llH
n = MIDI channel number: 0H - FH (ch.1 - 16)
mm, ll = Bank number:
00 00H - 7F 7FH (bank.1 - bank.16384)
* Not received in Performance mode when the Receive Bank Select
(Performance MIDI) is OFF.
* The Performances, Patches, and Rhythms corresponding to each
Bank Select are as follows.
* The SRX series corresponding to each Bank Select are to see the
SRX series owner's manual.
BANK SELECT | PROGRAM | GROUP | NUMBER
MSB | LSB | NUMBER | |
-----+-----------+-----------+----------------------+-----------
000 | | 001 - 128 | GM Patch | 001 - 256
: | | | |
063 | | 001 - 128 | GM Patch | 001 - 256
085 | 000 | 001 - 064 | User Performance | 001 - 064
| 064 | 001 - 064 | Preset Performance | 001 - 064
086 | 000 | 001 - 032 | User Rhythm | 001 - 032
| 064 | 001 - 032 | Preset Rhythm | 001 - 032
087 | 000 | 001 - 128 | User Patch | 001 - 128
| 001 | 001 - 128 | User Patch | 129 - 256
| 064 | 001 - 128 | Preset Patch A | 001 - 128
| 065 | 001 - 128 | Preset Patch B | 001 - 128
| : | | : |
092 | 000 - | 001 - | SRX Rhythm | 001 -
| : | | : |
093 | 000 - | 001 - | SRX Patch | 001 -
| : | | : |
120 | | 001 - 057 | GM Rhythm | 001 - 009
121 | 000 - | 001 - 128 | GM Patch | 001 - 256
Modulation (Controller number 1)
Status 2nd byte 3rd byte
BnH 01H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Modulation depth: 00H - 7FH (0 - 127)
* Not received in Performance mode when the Receive Modulation
parameter (Performance MIDI) is OFF.
Breath type (Controller number 2)
Status 2nd byte 3rd byte
BnH 02H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Control value: 00H - 7FH (0 - 127)
Foot type (Controller number 4)
Status 2nd byte 3rd byte
BnH 04H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Control value: 00H - 7FH (0 - 127)
Portamento Time (Controller number 5)
Status 2nd byte 3rd byte
BnH 05H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Portamento Time: 00H - 7FH (0 - 127)
* In Performance mode the Part Portament Time parameter (Part
Edit) will change.
Data Entry (Controller number 6, 38)
Status 2nd byte 3rd byte
BnH 06H mmH
BnH 26H llH
n = MIDI channel number: 0H - FH (ch.1 - 16)
mm, ll = the value of the parameter specified by RPN/NRPN
mm = MSB, ll = LSB
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247
MIDI Implementation
Volume (Controller number 7)
Status 2nd byte 3rd byte
BnH 07H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Volume: 00H - 7FH (0 - 127)
* Not received in Performance mode when the Receive Volume
parameter (Performance MIDI) is OFF.
* In Performance mode the Part Level parameter (Part Edit) will
change.
Balance (Controller number 8)
Status 2nd byte 3rd byte
BnH 08H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Balance: 00H - 7FH (0 - 127)
Panpot (Controller number 10)
Status 2nd byte 3rd byte
BnH 0AH vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Panpot:
00H - 40H - 7FH (Left - Center - Right)
* Not received in Performance mode when the Receive Pan
parameter (Performance MIDI) is OFF.
* In Performance mode the Part Pan parameter (Part Edit) will
change.
Expression (Controller number 11)
Status 2nd byte 3rd byte
BnH 0BH vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Expression: 00H - 7FH (0 - 127)
* Not received when Tone Receive Expression parameter (Patch Ctrl
or Rhythm General) is OFF.
* Not received in Performance mode when Receive Expression
parameter (Performance MIDI) is OFF.
Hold 1 (Controller number 64)
Status 2nd byte 3rd byte
BnH 40H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Control value:
00H - 7FH (0 - 127) 0-63 = OFF, 64-127 = ON
* Not received when Tone Receive Hold-1 parameter (Patch Ctrl or
Rhythm General) is OFF.
* Not received in Performance mode when Receive Hold-1
parameter (Performance MIDI) is OFF.
Portamento (Controller number 65)
Status 2nd byte 3rd byte
BnH 41H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Control value:
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON
* In Performance mode the Part Portamento Switch parameter (Part
Edit) will change.
Sostenuto (Controller number 66)
Status 2nd byte 3rd byte
BnH 42H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Control value:
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON
Soft (Controller number 67)
Status 2nd byte 3rd byte
BnH 43H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Control value:
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON
Legato Foot Switch (Controller number 68)
Status 2nd byte 3rd byte
BnH 44H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Control value:
00H - 7FH (0 - 127) 0 - 63 = OFF, 64 - 127 = ON
* In Performance mode the Part Legato Switch parameter (Part Edit)
will change.
Hold-2 (Controller number 69)
Status 2nd byte 3rd byte
BnH 45H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Control value: 00H - 7FH (0 - 127)
* A hold movement isn't done.
Resonance (Controller number 71)
Status 2nd byte 3rd byte
BnH 47H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv= Resonance value (relative change)
: 00H - 40H - 7FH (-64 - 0 - +63)
* In Performance mode the Part Resonance Offset parameter (Part
Edit) will change.
Release Time (Controller number 72)
Status 2nd byte 3rd byte
BnH 48H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Release Time value (relative change)
: 00H - 40H - 7FH (-64 - 0 - +63)
* In Performance mode the Part Release Offset parameter (Part Edit)
will change.
Attack time (Controller number 73)
Status 2nd byte 3rd byte
BnH 49H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Attack time value (relative change)
: 00H - 40H - 7FH (-64 - 0 - +63)
* In Performance mode the Part Attack Offset parameter (Part Edit)
will change.
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248
MIDI Implementation
Cutoff (Controller number 74)
Status 2nd byte 3rd byte
BnH 4AH vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Cutoff value (relative change): 00H - 40H - 7FH (-64 - 0 - +63)
* In Performance mode the Part Cutoff Offset parameter (Part Edit)
will change.
Decay Time (Controller number 75)
Status 2nd byte 3rd byte
BnH 4BH vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Decay Time value (relative change)
: 00H - 40H - 7FH (-64 - 0 - +63)
* In Performance mode the Part Decay Offset parameter (Part Edit)
will change.
Vibrato Rate (Controller number 76)
Status 2nd byte 3rd byte
BnH 4CH vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Vibrato Rate value (relative change)
: 00H - 40H - 7FH (-64 - 0 - +63)
* In Performance mode the Part Vibrato Rate parameter (Part Edit)
will change.
Vibrato Depth (Controller number 77)
Status 2nd byte 3rd byte
BnH 4DH vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Vibrato Depth Value (relative change)
: 00H - 40H - 7FH (-64 - 0 - +63)
* In Performance mode the Part Vibrato Depth parameter (Part
Edit) will change.
Vibrato Delay (Controller number 78)
Status 2nd byte 3rd byte
BnH 4EH vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Vibrato Delay value (relative change)
: 00H - 40H - 7FH (-64 - 0 - +63)
* In Performance mode the Part Vibrato Delay parameter (Part Edit)
will change.
General Purpose Controller 5 (Controller number 80)
Status 2nd byte 3rd byte
BnH 50H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Control value: 00H - 7FH (0 - 127)
* The Tone Level parameter (Patch TVA) of Tone 1 will change.
General Purpose Controller 6 (Controller number 81)
Status 2nd byte 3rd byte
BnH 51H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Control value: 00H - 7FH (0 - 127)
* The Tone Level parameter (Patch TVA) of Tone 2 will change.
General Purpose Controller 7 (Controller number 82)
Status 2nd byte 3rd byte
BnH 52H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Control value: 00H - 7FH (0 - 127)
* The Tone Level parameter (Patch TVA) of Tone 3 will change.
General Purpose Controller 8 (Controller number 83)
Status 2nd byte 3rd byte
BnH 53H vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Control value: 00H - 7FH (0 - 127)
* The Tone Level parameter (Patch TVA) of Tone 4 will change.
Portamento control (Controller number 84)
Status 2nd byte 3rd byte
BnH 54H kkH
n = MIDI channel number: 0H - FH (ch.1 - 16)
kk = source note number: 00H - 7FH (0 - 127)
* A Note-on received immediately after a Portamento Control
message will change continuously in pitch, starting from the pitch
of the Source Note Number.
* If a voice is already sounding for a note number identical to the
Source Note Number, this voice will continue sounding (i.e.,
legato) and will, when the next Note-on is received, smoothly
change to the pitch of that Note-on.
* The rate of the pitch change caused by Portamento Control is
determined by the Portamento Time value.
Effect 1 (Reverb Send Level) (Controller number 91)
Status 2nd byte 3rd byte
BnH 5BH vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Reverb Send Level: 00H - 7FH (0 - 127)
* In Performance mode the Part Reverb Send Level parameter (Part
Edit) will change.
Effect 3 (Chorus Send Level) (Controller number 93)
Status 2nd byte 3rd byte
BnH 5DH vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Chorus Send Level: 00H - 7FH (0 - 127)
* In Performance mode the Part Chorus Send Level parameter (Part
Edit) will change.
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MIDI Implementation
RPN MSB/LSB (Controller number 100, 101)
Status 2nd byte 3rd byte
BnH 65H mmH
BnH 64H llH
n = MIDI channel number: 0H - FH (ch.1 - 16)
mm = upper byte (MSB) of parameter number specified by RPN
ll = lower byte (LSB) of parameter number specified by RPN
<<< RPN >>>
Control Changes include RPN (Registered Parameter Numbers),
which are extended.
When using RPNs, first RPN (Controller numbers 100 and 101; they
can be sent in any order) should be sent in order to select the
parameter, then Data Entry (Controller numbers 6 and 38) should be
sent to set the value. Once RPN messages are received, Data Entry
messages that is received at the same MIDI channel after that are
recognized as changing toward the value of the RPN messages. In
order not to make any mistakes, transmitting RPN Null is
recommended after setting parameters you need.
This device receives the following RPNs.
RPN Data entry
MSB, LSB MSB, LSB Notes
00H, 00H mmH, llH Pitch Bend Sensitivity
mm: 00H - 18H (0 - 24 semitones)
ll: ignored (processed as 00H)
Up to 2 octave can be specified in
semitone steps.
* In Performance mode, the Part Bend Range parameter (Part Edit)
will change.
00H, 01H mmH, llH Channel Fine Tuning
mm, ll: 20 00H - 40 00H - 60 00H
(-4096 x 100 / 8192 - 0 - +4096 x 100
/ 8192 cent)
* In Performance mode, the Part Fine Tune parameter (Part Edit)
will change.
00H, 02H mmH, llH Channel Coarse Tuning
mm: 10H - 40H - 70H (-48 - 0 - +48
semitones)
ll: ignored (processed as 00H)
* In Performance mode, the Part Coarse Tune parameter (Part Edit)
will change.
00H, 05H mmH, llH Modulation Depth Range
mm: 00 00H - 06 00H
(0 - 16384 x 600 / 16384 cent)
* Not received in Patch mode.
7FH, 7FH ---, --- RPN null
RPN and NRPN will be set as
“unspecified.” Once this setting has
been made, subsequent Parameter
values that were previously set will
not change.
mm, ll: ignored
Program Change
Status 2nd byte
CnH ppH
n = MIDI channel number: 0H - FH (ch.1 - 16)
pp = Program number: 00H - 7FH (prog.1 - prog.128)
* Not received in Performance mode when the Receive Program
Change parameter (Performance MIDI) is OFF.
Channel Pressure
Status 2nd byte
DnH vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Channel Pressure: 00H - 7FH (0 - 127)
* Not received in Performance mode when the Receive Channel
Pressure parameter (Performance MIDI) is OFF.
Pitch Bend Change
Status 2nd byte 3rd byte
EnH llH mmH
n = MIDI channel number: 0H - FH (ch.1 - 16)
mm, ll = Pitch Bend value:
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)
* Not received when the Tone Receive Bender parameter (Patch
Ctrl) is OFF.
* Not received in Performance mode when the Receive Pitch Bend
parameter (Performance MIDI) is OFF.
Channel Mode Messages
* Not received in Performance mode when the Receive Switch
parameter (Part Edit) is OFF.
All Sounds Off (Controller number 120)
Status 2nd byte 3rd byte
BnH 78H 00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
* When this message is received, all notes currently sounding on the
corresponding channel will be turned off.
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MIDI Implementation
Reset All Controllers (Controller number 121)
Status 2nd byte 3rd byte
BnH 79H 00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
* When this message is received, the following controllers will be
set to their reset values.
Controller Reset value
Pitch Bend Change +/-0 (center)
Polyphonic Key Pressure 0 (off)
Channel Pressure 0 (off)
Modulation 0 (off)
Breath Type 0 (min)
Expression 127 (max) However the controller
will be at minimum.
Hold 1 0 (off)
Sostenuto 0 (off)
Soft 0 (off)
Hold 2 0 (off)
RPN
unset; previously set data will not change
NRPN
unset; previously set data will not change
All Notes Off (Controller number 123)
Status 2nd byte 3rd byte
BnH 7BH 00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
* When All Notes Off is received, all notes on the corresponding
channel will be turned off. However, if Hold 1 or Sostenuto is ON,
the sound will be continued until these are turned off.
OMNI OFF (Controller number 124)
Status 2nd byte 3rd byte
BnH 7CH 00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
* The same processing will be carried out as when All Notes Off is
received.
OMNI ON (Controller number 125)
Status 2nd byte 3rd byte
BnH 7DH 00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
* The same processing will be carried out as when All Notes Off is
received. OMNI ON will not be turned on.
MONO (Controller number 126)
Status 2nd byte 3rd byte
BnH 7EH mmH
n = MIDI channel number: 0H - FH (ch.1 - 16)
mm = mono number: 00H - 10H (0 - 16)
* The same processing will be carried out as when All Notes Off is
received.
* In Performance mode, the Part Mono/Poly parameter (Part Edit)
will change.
POLY (Controller number 127)
Status 2nd byte 3rd byte
BnH 7FH 00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
* The same processing will be carried out as when All Notes Off is
received.
* In Performance mode, the Part Mono/Poly parameter (Part Edit)
will change.
System Realtime Message
Timing Clock
Status
F8H
* This is received when Sync Mode parameter (System) is SLAVE.
Active Sensing
Status
FEH
* When Active Sensing is received, the unit will begin monitoring
the intervals of all further messages. While monitoring, if the
interval between messages exceeds 420 ms, the same processing
will be carried out as when All Sounds Off, All Notes Off and
Reset All Controllers are received, and message interval
monitoring will be halted.
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MIDI Implementation
System Exclusive Message
Status Data byte Status
F0H iiH, ddH, ......,eeH F7H
F0H: System Exclusive Message status
ii = ID number: an ID number (manufacturer ID) to indicate the
manufacturer whose Exclusive message this is.
Roland's manufacturer ID is 41H.
ID numbers 7EH and 7FH are extensions of the
MIDI standard; Universal Non-realtime
Messages (7EH) and Universal Realtime
Messages (7FH).
dd,...,ee = data: 00H - 7FH (0 - 127)
F7H: EOX (End Of Exclusive)
Of the System Exclusive messages received by this device, the
Universal Non-realtime messages and the Universal Realtime
messages and the Data Request (RQ1) messages and the Data Set
(DT1) messages will be set automatically.
Universal Non-realtime System Exclusive
Messages
Identity Request Message
Status Data byte Status
F0H 7EH, dev, 06H, 01H F7H
Byte Explanation
F0H Exclusive status
7EH ID number (Universal Non-realtime Message)
dev Device ID (dev: 10H - 1FH, 7FH)
06H Sub ID#1 (General Information)
01H Sub ID#2 (Identity Request)
F7H EOX (End Of Exclusive)
* When this message is received, Identity Reply message (p. 256)
will be transmitted.
GM1 System On
Status Data byte Status
F0H 7EH, 7FH, 09H, 01H F7H
Byte Explanation
F0H Exclusive status
7EH ID number (Universal Non-realtime Message)
7FH Device ID (Broadcast)
09H Sub ID#1 (General MIDI Message)
01H Sub ID#2 (General MIDI 1 On)
F7H EOX (End Of Exclusive)
* When this messages is received, this instrument will turn to the
Performance mode.
* Not received when the Receive GM1 System On parameter
(System MIDI) is OFF.
GM2 System On
Status Data byte Status
F0H 7EH 7FH 09H 03H F7H
Byte Explanation
F0H Exclusive status
7EH ID number (Universal Non-realtime Message)
7FH Device ID (Broadcast)
09H Sub ID#1 (General MIDI Message)
03H Sub ID#2 (General MIDI 2 On)
F7H EOX (End Of Exclusive)
* When this messages is received, this instrument will turn to the
Performance mode.
* Not received when the Receive GM2 System On parameter
(System MIDI) is OFF.
GM System Off
Status Data byte Status
F0H 7EH, 7F, 09H, 02H F7H
Byte Explanation
F0H Exclusive status
7EH ID number (Universal Non-realtime Message)
7FH Device ID (Broadcast)
09H Sub ID#1 (General MIDI Message)
02H Sub ID#2 (General MIDI Off)
F7H EOX (End Of Exclusive)
* When this messages is received, this instrument will return to the
Performance mode.
Universal Realtime System Exclusive Messages
Master Volume
Status Data byte Status
F0H 7FH, 7FH, 04H, 01H, llH, mmH F7H
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
04H Sub ID#1 (Device Control)
01H Sub ID#2 (Master Volume)
llH Master Volume lower byte
mmH Master Volume upper byte
F7H EOX (End Of Exclusive)
* The lower byte (llH) of Master Volume will be handled as 00H.
* The Master Level parameter (System) will change.
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MIDI Implementation
Master Fine Tuning
Status Data byte Status
F0H 7FH, 7FH, 04H, 03H, llH, mmH F7H
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
04H Sub ID#1 (Device Control)
03H Sub ID#2 (Master Fine Tuning)
llH Master Fine Tuning LSB
mmH Master Fine Tuning MSB
F7H EOX (End Of Exclusive)
mm, ll: 00 00H - 40 00H - 7F 7FH (-100 - 0 - +99.9 [cents])
* The Master Tune parameter (System) will change.
Master Coarse Tuning
Status Data byte Status
F0H 7FH, 7FH, 04H, 04H, llH, mmH F7
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
04H Sub ID#1 (Device Control)
04H Sub ID#2 (Master Coarse Tuning)
llH Master Coarse Tuning LSB
mmH Master Coarse Tuning MSB
F7H EOX (End Of Exclusive)
llH: ignored (processed as 00H)
mmH: 28H - 40H - 58H (-24 - 0 - +24 [semitones])
* The Master Key Shift parameter (System) will change.
Global Parameter Control
* Not received in Patch mode.
Reverb Parameters
Status Data byte Status
F0H 7FH, 7FH, 04H, 05H, 01H, 01H, F7H
01H, 01H, 01H, ppH, vvH
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
04H Sub ID#1 (Device Control)
05H Sub ID#2 (Global Parameter Control)
01H Slot path length
01H Parameter ID width
01H Value width
01H Slot path MSB
01H Slot path LSB (Effect 0101: Reverb)
ppH Parameter to be controlled.
vvH Value for the parameter.
pp=0 Reverb Type
vv = 00H Small Room
vv = 01H Medium Room
vv = 02H Large Room
vv = 03H Medium Hall
vv = 04H Large Hall
vv = 08H Plate
pp=1 Reverb Time
vv = 00H - 7FH 0 - 127
F7H EOX (End Of Exclusive)
Chorus Parameters
Status Data byte Status
F0H 7FH, 7FH, 04H, 05H, 01H, 01H, F7H
01H, 01H, 02H, ppH, vvH
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
04H Sub ID#1 (Device Control)
05H Sub ID#2 (Global Parameter Control)
01H Slot path length
01H Parameter ID width
01H Value width
01H Slot path MSB
02H Slot path LSB (Effect 0102: Chorus)
ppH Parameter to be controlled.
vvH Value for the parameter.
pp=0 Chorus Type
vv=0 Chorus1
vv=1 Chorus2
vv=2 Chorus3
vv=3 Chorus4
vv=4 FB Chorus
vv=5 Flanger
pp=1 Mod Rate
vv= 00H - 7FH 0 - 127
pp=2 Mod Depth
vv = 00H - 7FH 0 - 127
pp=3 Feedback
vv = 00H - 7FH 0 - 127
pp=4 Send To Reverb
vv = 00H - 7FH 0 - 127
F7H EOX (End Of Exclusive)
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MIDI Implementation
Channel Pressure
Status Data byte Status
F0H 7FH, 7FH, 09H, 01H, 0nH, ppH, rrH F7H
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
09H Sub ID#1 (Controller Destination Setting)
01H Sub ID#2 (Channel Pressure)
0nH MIDI Channel (00 - 0F)
ppH Controlled parameter
rrH Controlled range
pp=0 Pitch Control
rr = 28H - 58H -24 - +24 [semitones]
pp=1 Filter Cutoff Control
rr = 00H - 7FH -9600 - +9450 [cents]
pp=2 Amplitude Control
rr = 00H - 7FH 0 - 200%
pp=3 LFO Pitch Depth
rr = 00H - 7FH 0 - 600 [cents]
pp=4 LFO Filter Depth
rr = 00H - 7FH 0 - 2400 [cents]
pp=5 LFO Amplitude Depth
rr = 00H - 7FH 0 - 100%
F7H EOX (End Of Exclusive)
Controller
Status Data byte Status
F0H 7FH, 7FH, 09H, 03H, 0nH, ccH, ppH, rrH F7H
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
09H Sub ID#1 (Controller Destination Setting)
03H Sub ID#2 (Control Change)
0nH MIDI Channel (00 - 0F)
ccH Controller number (01 - 1F, 40 - 5F)
ppH Controlled parameter
rrH Controlled range
pp=0 Pitch Control
rr = 28H - 58H -24 - +24 [semitones]
pp=1 Filter Cutoff Control
rr = 00H - 7FH -9600 - +9450 [cents]
pp=2 Amplitude Control
rr = 00H - 7FH 0 - 200%
pp=3 LFO Pitch Depth
rr = 00H - 7FH 0 - 600 [cents]
pp=4 LFO Filter Depth
rr = 00H - 7FH 0 - 2400 [cents]
pp=5 LFO Amplitude Depth
rr = 00H - 7FH 0 - 100%
F7H EOX (End Of Exclusive)
Scale/Octave Tuning Adjust
Status Data byte Status
F0H 7EH, 7FH, 08H, 08H, ffH, ggH, hhH, ssH... F7
Byte Explanation
F0H Exclusive status
7EH ID number (Universal Non-realtime Message)
7FH Device ID (Broadcast)
08H Sub ID#1 (MIDI Tuning Standard)
08H Sub ID#2 (scale/octave tuning 1-byte form)
ffH Channel/Option byte 1
bits 0 to 1 = channel 15 to 16
bit 2 to 6 = Undefined
ggH Channel byte 2
bits 0 to 6 = channel 8 to 14
hhH Channel byte 3
bits 0 to 6 = channel 1 to 7
ssH 12 byte tuning offset of 12 semitones from C to B
00H = -64 [cents]
40H = 0 [cents] (equal temperament)
7FH = +63 [cents]
F7H EOX (End Of Exclusive)
Key-based Instrument Controllers
Status Data byte Status
F0H
7FH, 7FH, 0AH, 01H, 0nH, kkH, nnH, vvH
F7H
Byte Explanation
F0H Exclusive status
7FH ID number (universal realtime message)
7FH Device ID (Broadcast)
0AH Sub ID#1 (Key-Based Instrument Control)
01H Sub ID#2 (Controller)
0nH MIDI Channel (00 - 0FH)
kkH Key Number
nnH Control Number
vvH Value
nn=07H Level
vv = 00H - 7FH 0 - 200% (Relative)
nn=0AH Pan
vv = 00H - 7FH Left - Right (Absolute)
nn=5BH Reverb Send
vv = 00H - 7FH 0 - 127 (Absolute)
nn=5D Chorus Send
vv = 00H - 7FH 0 - 127 (Absolute)
::
F7 EOX (End Of Exclusive)
* This parameter affects drum instruments only.
Data Transmission
This instrument can use exclusive messages to exchange many
varieties of internal settings with other devices.
The model ID of the exclusive messages used by this instrument is
00H 00H 25H.
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254
MIDI Implementation
Data Request 1 RQ1 (11H)
This message requests the other device to transmit data. The address
and size indicate the type and amount of data that is requested.
When a Data Request message is received, if the device is in a state
in which it is able to transmit data, and if the address and size are
appropriate, the requested data is transmitted as a Data Set 1 (DT1)
message. If the conditions are not met, nothing is transmitted.
status data byte status
F0H 41H, dev, 00H, 00H, 25H, 11H, aaH, bbH, F7H
ccH, ddH, ssH, ttH, uuH, vvH, sum
Byte Remarks
F0H Exclusive status
41H ID number (Roland)
dev device ID (dev: 10H - 1FH, 7FH)
00H model ID #1 (SonicCell)
00H model ID #2 (SonicCell)
25H model ID #3 (SonicCell)
11H command ID (RQ1)
aaH address MSB
bbH address
ccH address
ddH address LSB
ssH size MSB
ttH size
uuH size
vvH size LSB
sum checksum
F7H EOX (End Of Exclusive)
* The size of data that can be transmitted at one time is fixed for
each type of data. And data requests must be made with a fixed
starting address and size. Refer to the address and size given in
“Parameter Address Map” (p. 257).
* For the checksum, refer to (p. 275).
* Not received when the Receive Exclusive parameter (System
MIDI) is OFF.
Data set 1 DT1 (12H)
Status Data byte Status
F0H 41H, dev, 00H, 00H, 25H, 12H, aaH, bbH, F7H
ccH, ddH, eeH, ... ffH, sum
Byte Explanation
F0H Exclusive status
41H ID number (Roland)
dev Device ID (dev: 00H - 1FH, 7FH)
00H Model ID #1 (SonicCell)
00H Model ID #2 (SonicCell)
25H Model ID #3 (SonicCell)
12H Command ID (DT1)
aaH Address MSB: upper byte of the starting address of
the data to be sent
bbH Address: upper middle byte of the starting
address of the data to be sent
ccH Address: lower middle byte of the starting
address of the data to be sent
ddH Address LSB: lower byte of the starting address of
the data to be sent.
eeH Data: the actual data to be sent. Multiple
bytes of data are transmitted in
order starting from the address.
: :
ffH Data
sum Checksum
F7H EOX (End Of Exclusive)
* The amount of data that can be transmitted at one time depends
on the type of data, and data will be transmitted from the
specified starting address and size. Refer to the address and size
given in “Parameter Address Map” (p. 257).
* Data larger than 256 bytes will be divided into packets of 256 bytes
or less, and each packet will be sent at an interval of about 20 ms.
* Regarding the checksum, please refer to (p. 275)
* Not received when the Receive Exclusive parameter (System
MIDI) is OFF.
Status Data byte Status
F0H 41H, dev, 42H, 12H, aaH, bbH, F7H
ccH, ddH, ... eeH, sum
Byte Explanation
F0H Exclusive status
41H ID number (Roland)
dev Device ID (dev: 10H - 1FH, 7FH)
42H Model ID (GS)
12H Command ID (DT1)
aaH Address MSB: upper byte of the starting address of
the transmitted data
bbH Address: middle byte of the starting address
of the transmitted data
ccH Address LSB: lower byte of the starting address of
the transmitted data
ddH Data: the actual data to be transmitted.
Multiple bytes of data are
transmitted starting from the
address.
: :
eeH Data
sum Checksum
F7H EOX (End Of Exclusive)
* The amount of data that can be transmitted at one time depends
on the type of data, and data will be transmitted from the
specified starting address and size. Refer to the address and size
given in “Parameter Address Map” (p. 257).
* Data larger than 256 bytes will be divided into packets of 256 bytes
or less, and each packet will be sent at an interval of about 20 ms.
* Regarding the checksum, please refer to (p. 275)
* Not received when the Receive Exclusive parameter (System
MIDI) is OFF.
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MIDI Implementation
2. Data Transmission
Messages (except System Common and System Realtime Messages)
that are received are then sent out when Soft Thru parameter
(System MIDI) is switched to ON.
Channel Voice Messages
Note off
Status 2nd byte 3rd byte
8nH kkH vvH
9nH kkH 00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
kk = note number: 00H - 7FH (0 - 127)
vv = note off velocity: 00H - 7FH (0 - 127)
* This message is transmitted from SMF Player.
Note on
Status 2nd byte 3rd byte
9nH kkH vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
kk = note number: 00H - 7FH (0 - 127)
vv = note on velocity: 01H - 7FH (1 - 127)
* This message is transmitted from SMF Player.
Polyphonic Key Pressure
Status 2nd byte 3rd byte
AnH kkH vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
kk = note number: 00H - 7FH (0 - 127)
vv = Polyphonic Key Pressure: 00H - 7FH (0 - 127)
* This message is transmitted from SMF Player.
Control Change
BnH kkH vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
kk = Controller number: 00H - 77H (0 - 119)
vv = Control value: 00H - 7FH (0 - 127)
* This message is transmitted from SMF Player.
Program Change
Status 2nd byte
CnH ppH
n = MIDI channel number: 0H - FH (ch.1 - 16)
pp = Program number: 00H - 7FH (prog.1 - prog.128)
* This message is transmitted from SMF Player.
Channel Pressure
Status 2nd byte
DnH vvH
n = MIDI channel number: 0H - FH (ch.1 - 16)
vv = Channel Pressure: 00H - 7FH (0 - 127)
* This message is transmitted from SMF Player.
Pitch Bend Change
Status 2nd byte 3rd byte
EnH llH mmH
n = MIDI channel number: 0H - FH (ch.1 - 16)
mm, ll = Pitch Bend value:
00 00H - 40 00H - 7F 7FH (-8192 - 0 - +8191)
* This message is transmitted from SMF Player.
Channel Mode Messages
All Sounds Off (Controller number 120)
Status 2nd byte 3rd byte
BnH 78H 00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
* This message is transmitted from SMF Player.
Reset All Controllers (Controller number 121)
Status 2nd byte 3rd byte
BnH 79H 00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
* This message is transmitted from SMF Player.
All Notes Off (Controller number 123)
Status 2nd byte 3rd byte
BnH 7BH 00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
* This message is transmitted from SMF Player.
MONO (Controller number 126)
Status 2nd byte 3rd byte
BnH 7EH mmH
n = MIDI channel number: 0H - FH (ch.1 - 16)
mm = mono number: 00H - 10H (0 - 16)
* This message is transmitted from SMF Player.
POLY (Controller number 127)
Status 2nd byte 3rd byte
BnH 7FH 00H
n = MIDI channel number: 0H - FH (ch.1 - 16)
* This message is transmitted from SMF Player.
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MIDI Implementation
System Realtime Messages
Active Sensing
Status
FEH
* This message is transmitted at intervals of approximately 250
msec.
System Exclusive Message
Status Data byte Status
F0H iiH, ddH, ......,eeH F7H
F0H: System Exclusive Message status
ii = ID number: an ID number (manufacturer ID) to indicate the
manufacturer whose Exclusive message this is.
Roland's manufacturer ID is 41H.
ID numbers 7EH and 7FH are extensions of the
MIDI standard; Universal Non-realtime Messages
(7EH) and Universal Realtime Messages (7FH).
dd,...,ee = data: 00H - 7FH (0 - 127)
F7H: EOX (End Of Exclusive)
Universal Non-realtime System Exclusive Messagé” and Data Set 1
(DT1) are the only System Exclusive messages transmitted by the
SonicCell.
Universal Non-realtime System Exclusive Message
Identity Reply Message (SonicCell)
Receiving Identity Request Message, the SonicCell send this
message.
Status Data byte Status
F0H 7EH, dev, 06H, 02H, 41H, 25H, 02H, F7H
00H, 00H, 00H, 00H, 00H, 00H
Byte Explanation
F0H Exclusive status
7EH ID number (Universal Non-realtime Message)
dev Device ID (dev: 10H - 1FH)
06H Sub ID#1 (General Information)
02H Sub ID#2 (Identity Reply)
41H ID number (Roland)
25H 02H Device family code
00H 00H Device family number code
00H 00H 00H 00H
Software revision level
F7H EOX (End of Exclusive)
Data Transmission
Data set 1 DT1 (12H)
Status Data byte Status
F0H 41H, dev, 00H, 00H, 25H, 12H, aaH, bbH, F7H
ccH, ddH, eeH, ... ffH, sum
Byte Explanation
F0H Exclusive status
41H ID number (Roland)
dev Device ID (dev: 00H - 1FH, 7FH)
00H Model ID #1 (SonicCell)
00H Model ID #2 (SonicCell)
25H Model ID #3 (SonicCell)
12H Command ID (DT1)
aaH Address MSB: upper byte of the starting address of
the data to be sent
bbH Address: upper middle byte of the starting
address of the data to be sent
ccH Address: lower middle byte of the starting
address of the data to be sent
ddH Address LSB: lower byte of the starting address of
the data to be sent.
eeH Data: the actual data to be sent. Multiple
bytes of data are transmitted in
order starting from the address.
: :
ffH Data
sum Checksum
F7H EOX (End Of Exclusive)
* The amount of data that can be transmitted at one time depends
on the type of data, and data will be transmitted from the
specified starting address and size. Refer to the address and size
given in “Parameter Address Map” (see right).
* Data larger than 256 bytes will be divided into packets of 256 bytes
or less, and each packet will be sent at an interval of about 20 ms.
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257
MIDI Implementation
3. Parameter Address Map
* Transmission of “#” marked address is divided to some packets.
For example, ABH in hexadecimal notation will be divided to
0AH and 0BH, and is sent/received in this order.
* “<*>” marked address or parameters are ignored when the
SonicCell received them.
1. Sonic Cell (ModelID = 00H 00H 25H)
+------------------------------------------------------------------------------+
| Start | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 01 00 00 00 | Setup |
|-------------+----------------------------------------------------------------|
| 02 00 00 00 | System |
|-------------+----------------------------------------------------------------|
| 10 00 00 00 | Temporary Performance |
| 11 00 00 00 | Temporary Patch/Rhythm (Performance Mode Part 1) |
| 11 20 00 00 | Temporary Patch/Rhythm (Performance Mode Part 2) |
| : | |
| 14 60 00 00 | Temporary Patch/Rhythm (Performance Mode Part 16) |
| 1F 00 00 00 | Temporary Patch/Rhythm (Patch Mode) |
|-------------+----------------------------------------------------------------|
| 20 00 00 00 | User Performance (01) |
| 20 01 00 00 | User Performance (02) |
| : | |
| 20 3F 00 00 | User Performance (64) |
|-------------+----------------------------------------------------------------|
| 30 00 00 00 | User Patch (001) |
| 30 01 00 00 | User Patch (002) |
| : | |
| 31 7F 00 00 | User Patch (256) |
|-------------+----------------------------------------------------------------|
| 40 00 00 00 | User Rhythm Set (001) |
| 40 10 00 00 | User Rhythm Set (002) |
| : | |
| 43 70 00 00 | User Rhythm Set (032) |
+------------------------------------------------------------------------------+
* System
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 00 | System Common |
| 00 02 00 | System Mastering |
| 00 03 00 | System External Input |
+------------------------------------------------------------------------------+
* Temporary Patch/Rhythm
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 00 | Temporary Patch |
| 10 00 00 | Temporary Rhythm |
+------------------------------------------------------------------------------+
* Performance
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 00 | Performance Common |
| 00 02 00 | Performance Common MFX1 |
| 00 04 00 | Performance Common Chorus |
| 00 06 00 | Performance Common Reverb |
| 00 08 00 | Performance Common MFX2 |
| 00 0A 00 | Performance Common MFX3 |
| 00 10 00 | Performance MIDI (Channel 1) |
| 00 11 00 | Performance MIDI (Channel 2) |
| : | |
| 00 1F 00 | Performance MIDI (Channel 16) |
| 00 20 00 | Performance Part (Part 1) |
| 00 21 00 | Performance Part (Part 2) |
| : | |
| 00 2F 00 | Performance Part (Part 16) |
| 00 60 00 | Performance Controller |
+------------------------------------------------------------------------------+
* Patch
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 00 | Patch Common |
| 00 02 00 | Patch Common MFX |
| 00 04 00 | Patch Common Chorus |
| 00 06 00 | Patch Common Reverb |
| 00 10 00 | Patch TMT (Tone Mix Table) |
| 00 20 00 | Patch Tone (Tone 1) |
| 00 22 00 | Patch Tone (Tone 2) |
| 00 24 00 | Patch Tone (Tone 3) |
| 00 26 00 | Patch Tone (Tone 4) |
+------------------------------------------------------------------------------+
* Rhythm
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 00 | Rhythm Common |
| 00 02 00 | Rhythm Common MFX |
| 00 04 00 | Rhythm Common Chorus |
| 00 06 00 | Rhythm Common Reverb |
| 00 10 00 | Rhythm Tone (Key # 21) |
| 00 12 00 | Rhythm Tone (Key # 22) |
| : | |
| 01 3E 00 | Rhythm Tone (Key # 108) |
+------------------------------------------------------------------------------+
* Setup
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 | 0000 0aaa | Sound Mode (0 - 4) |
| | | PATCH, PERFORM, GM1, GM2, GS |
|-------------+-----------+----------------------------------------------------|
| 00 01 | 0aaa aaaa | Performance Bank Select MSB (CC# 0) (0 - 127) |
| 00 02 | 0aaa aaaa | Performance Bank Select LSB (CC# 32) (0 - 127) |
| 00 03 | 0aaa aaaa | Performance Program Number (PC) (0 - 127) |
|-------------+-----------+----------------------------------------------------|
| 00 04 | 0aaa aaaa | Patch Bank Select MSB (CC# 0) (0 - 127) |
| 00 05 | 0aaa aaaa | Patch Bank Select LSB (CC# 32) (0 - 127) |
| 00 06 | 0aaa aaaa | Patch Program Number (PC) (0 - 127) |
| 00 07 | 0aaa aaaa | (reserve) <*> |
| 00 08 | 0aaa aaaa | (reserve) <*> |
| 00 09 | 0aaa aaaa | (reserve) <*> |
|-------------+-----------+----------------------------------------------------|
| 00 0A | 0000 000a | MFX1 Switch (0 - 1) |
| | | BYPASS, ON |
| 00 0B | 0000 000a | MFX2 Switch (0 - 1) |
| | | BYPASS, ON |
| 00 0C | 0000 000a | MFX3 Switch (0 - 1) |
| | | BYPASS, ON |
| 00 0D | 0000 000a | Chorus Switch (0 - 1) |
| | | OFF, ON |
| 00 0E | 0000 000a | Reverb Switch (0 - 1) |
| | | OFF, ON |
| 00 0F | 0000 000a | Input Effect Switch (0 - 1) |
| | | OFF, ON |
| 00 10 | 0000 000a | (reserve) <*> |
| 00 11 | 0000 000a | (reserve) <*> |
| 00 12 | 0000 aaaa | (reserve) <*> |
| 00 13 | 0000 0aaa | (reserve) <*> |
|-------------+-----------+----------------------------------------------------|
| 00 14 | 0000 0aaa | (reserve) <*> |
| 00 15 | 0000 00aa | (reserve) <*> |
| 00 16 | 0000 000a | (reserve) <*> |
| 00 17 | 0aaa aaaa | (reserve) <*> |
| 00 18 | 0aaa aaaa | (reserve) <*> |
| 00 19 | 0000 000a | (reserve) <*> |
| 00 1A | 0aaa aaaa | (reserve) <*> |
| 00 1B | 0aaa aaaa | (reserve) <*> |
| 00 1C | 0aaa aaaa | (reserve) <*> |
| 00 1D | 0000 0aaa | (reserve) <*> |
| 00 1E | 0000 000a | (reserve) <*> |
| 00 1F | 0aaa aaaa | (reserve) <*> |
| 00 20 | 0aaa aaaa | (reserve) <*> |
| 00 21 | 0000 000a | (reserve) <*> |
| 00 22 | 0aaa aaaa | (reserve) <*> |
|# 00 23 | 0000 aaaa | |
| | 0000 bbbb | (reserve) <*> |
| 00 25 | 0000 000a | (reserve) <*> |
| 00 26 | 0aaa aaaa | (reserve) <*> |
| 00 27 | 0aaa aaaa | (reserve) <*> |
| 00 28 | 0aaa aaaa | (reserve) <*> |
|-------------+-----------+----------------------------------------------------|
| 00 29 | 0000 000a | (reserve) <*> |
| 00 2A | 0aaa aaaa | (reserve) <*> |
| 00 2B | 00aa aaaa | (reserve) <*> |
|-------------+-----------+----------------------------------------------------|
| 00 2C | 0000 000a | (reserve) <*> |
| 00 2D | 0000 000a | (reserve) <*> |
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258
MIDI Implementation
| 00 2E | 0000 000a | (reserve) <*> |
| 00 2F | 0000 000a | (reserve) <*> |
| 00 30 | 0aaa aaaa | (reserve) <*> |
| 00 31 | 0000 000a | (reserve) <*> |
| 00 32 | 0000 00aa | (reserve) <*> |
| 00 33 | 00aa aaaa | (reserve) <*> |
|-------------+----------------------------------------------------------------|
| 00 00 00 34 | Total Size |
+------------------------------------------------------------------------------+
* System Common
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
|# 00 00 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Master Tune (24 - 2024) |
| | | -100.0 - 100.0 [cent] |
| 00 04 | 00aa aaaa | Master Key Shift (40 - 88) |
| | | -24 - +24 |
| 00 05 | 0aaa aaaa | Master Level (0 - 127) |
| 00 06 | 0000 000a | Scale Tune Switch (0 - 1) |
| | | OFF, ON |
| 00 07 | 0000 000a | Patch Remain (0 - 1) |
| | | OFF, ON |
| 00 08 | 0000 000a | Mix/Parallel <*> |
| | | ---, PARALLEL |
|-------------+-----------+----------------------------------------------------|
| 00 09 | 000a aaaa | Performance Control Channel (0 - 16) |
| | | 1 - 16, OFF |
| 00 0A | 0000 aaaa | Patch Receive Channel (0 - 15) |
| | | 1 - 16 |
| 00 0B | 0000 aaaa | (reserve) <*> |
|-------------+-----------+----------------------------------------------------|
| 00 0C | 0aaa aaaa | Patch Scale Tune for C (0 - 127) |
| | | -64 - +63 |
| 00 0D | 0aaa aaaa | Patch Scale Tune for C# (0 - 127) |
| | | -64 - +63 |
| 00 0E | 0aaa aaaa | Patch Scale Tune for D (0 - 127) |
| | | -64 - +63 |
| 00 0F | 0aaa aaaa | Patch Scale Tune for D# (0 - 127) |
| | | -64 - +63 |
| 00 10 | 0aaa aaaa | Patch Scale Tune for E (0 - 127) |
| | | -64 - +63 |
| 00 11 | 0aaa aaaa | Patch Scale Tune for F (0 - 127) |
| | | -64 - +63 |
| 00 12 | 0aaa aaaa | Patch Scale Tune for F# (0 - 127) |
| | | -64 - +63 |
| 00 13 | 0aaa aaaa | Patch Scale Tune for G (0 - 127) |
| | | -64 - +63 |
| 00 14 | 0aaa aaaa | Patch Scale Tune for G# (0 - 127) |
| | | -64 - +63 |
| 00 15 | 0aaa aaaa | Patch Scale Tune for A (0 - 127) |
| | | -64 - +63 |
| 00 16 | 0aaa aaaa | Patch Scale Tune for A# (0 - 127) |
| | | -64 - +63 |
| 00 17 | 0aaa aaaa | Patch Scale Tune for B (0 - 127) |
| | | -64 - +63 |
|-------------+-----------+----------------------------------------------------|
| 00 18 | 0aaa aaaa | System Control 1 Source (0 - 97) |
| | | OFF, CC01 - CC31, CC33 - CC95, |
| | | BEND, AFT |
| 00 19 | 0aaa aaaa | System Control 2 Source (0 - 97) |
| | | OFF, CC01 - CC31, CC33 - CC95, |
| | | BEND, AFT |
| 00 1A | 0aaa aaaa | System Control 3 Source (0 - 97) |
| | | OFF, CC01 - CC31, CC33 - CC95, |
| | | BEND, AFT |
| 00 1B | 0aaa aaaa | System Control 4 Source (0 - 97) |
| | | OFF, CC01 - CC31, CC33 - CC95, |
| | | BEND, AFT |
|-------------+-----------+----------------------------------------------------|
| 00 1C | 0000 000a | Receive Program Change (0 - 1) |
| | | OFF, ON |
| 00 1D | 0000 000a | Receive Bank Select (0 - 1) |
| | | OFF, ON |
|-------------+----------------------------------------------------------------|
| 00 00 00 1E | Total Size |
+------------------------------------------------------------------------------+
* System Mastering
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 | 0000 000a | Mastering Switch (0 - 1) |
| | | OFF, ON |
| 00 01 | 0aaa aaaa | Low band Attack time (0 - 100) |
| 00 02 | 0aaa aaaa | Low band Release time (0 - 100) |
| 00 03 | 00aa aaaa | Low band Threshold (0 - 36) |
| | | -36, -35, -34, -33, -32, -31, |
| | | -30, -29, -28, -27, -26, -25, |
| | | -24, -23, -22, -21, -20, -19, |
| | | -18, -17, -16, -15, -14, -13, |
| | | -12, -11, -10, -9, -8, -7, |
| | | -6, -5, -4, -3, -2, -1, 0 [dB] |
| 00 04 | 0000 aaaa | Low band Ratio (0 - 13) |
| | | 1:1.0, 1:1.1, 1:1.2, 1:1.4, |
| | | 1:1.6, 1:1.8, 1:2.0, 1:2.5, |
| | | 1:3.2, 1:4.0, 1:5.6, 1:8.0, |
| | | 1:16, 1:INF |
| 00 05 | 000a aaaa | Low band Level (0 - 24) |
| | | 0, 1, 2, 3, 4, 5, 6, 7, 8, |
| | | 9, 10, 11, 12, 13, 14, 15, |
| | | 16, 17, 18, 19, 20, 21, 22, |
| | | 23, 24 [dB] |
| 00 06 | 0aaa aaaa | Mid band Attack time (0 - 100) |
| 00 07 | 0aaa aaaa | Mid band Release time (0 - 100) |
| 00 08 | 00aa aaaa | Mid band Threshold (0 - 36) |
| | | -36, -35, -34, -33, -32, -31, |
| | | -30, -29, -28, -27, -26, -25, |
| | | -24, -23, -22, -21, -20, -19, |
| | | -18, -17, -16, -15, -14, -13, |
| | | -12, -11, -10, -9, -8, -7, |
| | | -6, -5, -4, -3, -2, -1, 0 [dB] |
| 00 09 | 0000 aaaa | Mid band Ratio (0 - 13) |
| | | 1:1.0, 1:1.1, 1:1.2, 1:1.4, |
| | | 1:1.6, 1:1.8, 1:2.0, 1:2.5, |
| | | 1:3.2, 1:4.0, 1:5.6, 1:8.0, |
| | | 1:16, 1:INF |
| 00 0A | 000a aaaa | Mid band Level (0 - 24) |
| | | 0, 1, 2, 3, 4, 5, 6, 7, 8, |
| | | 9, 10, 11, 12, 13, 14, 15, |
| | | 16, 17, 18, 19, 20, 21, 22, |
| | | 23, 24 [dB] |
| 00 0B | 0aaa aaaa | High band Attack time (0 - 100) |
| 00 0C | 0aaa aaaa | High band Release time (0 - 100) |
| 00 0D | 00aa aaaa | High band Threshold (0 - 36) |
| | | -36, -35, -34, -33, -32, -31, |
| | | -30, -29, -28, -27, -26, -25, |
| | | -24, -23, -22, -21, -20, -19, |
| | | -18, -17, -16, -15, -14, -13, |
| | | -12, -11, -10, -9, -8, -7, |
| | | -6, -5, -4, -3, -2, -1, 0 [dB] |
| 00 0E | 0000 aaaa | High band Ratio (0 - 13) |
| | | 1:1.0, 1:1.1, 1:1.2, 1:1.4, |
| | | 1:1.6, 1:1.8, 1:2.0, 1:2.5, |
| | | 1:3.2, 1:4.0, 1:5.6, 1:8.0, |
| | | 1:16, 1:INF |
| 00 0F | 000a aaaa | High band Level (0 - 24) |
| | | 0, 1, 2, 3, 4, 5, 6, 7, 8, |
| | | 9, 10, 11, 12, 13, 14, 15, |
| | | 16, 17, 18, 19, 20, 21, 22, |
| | | 23, 24 [dB] |
| 00 10 | 0000 0aaa | Split Freq Low (0 - 6) |
| | | 200, 250, 315, 400, 500, |
| | | 630, 800 [Hz] |
| 00 11 | 0000 0aaa | Split Freq High (0 - 6) |
| | | 2000, 2500, 3150, 4000, 5000, |
| | | 6300, 8000 [Hz] |
|-------------+----------------------------------------------------------------|
| 00 00 00 12 | Total Size |
+------------------------------------------------------------------------------+
* System External Input
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 | 0aaa aaaa | External Dry Send Level (0 - 127) |
| 00 01 | 0aaa aaaa | External Chorus Send Level (0 - 127) |
| 00 02 | 0aaa aaaa | External Reverb Send Level (0 - 127) |
| 00 03 | 0000 aaaa | External Output Assign (0 - 1) |
| | | MFX, DRY |
| 00 04 | 0000 00aa | External Output MFX Select (0 - 2) |
| | | MFX1, MFX2, MFX3 |
|-------------+-----------+----------------------------------------------------|
| 00 05 | 0000 aaaa | Input Effect Type (0 - 6) |
|-------------+-----------+----------------------------------------------------|
|# 00 06 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Input Effect Parameter 1 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 0A | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Input Effect Parameter 2 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 0E | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Input Effect Parameter 3 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 12 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Input Effect Parameter 4 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 16 | 0000 aaaa | |
| | 0000 bbbb | |
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MIDI Implementation
| | 0000 cccc | |
| | 0000 dddd | Input Effect Parameter 5 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 1A | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Input Effect Parameter 6 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 1E | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Input Effect Parameter 7 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 22 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Input Effect Parameter 8 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 26 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Input Effect Parameter 9 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 2A | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Input Effect Parameter 10 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 2E | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Input Effect Parameter 11 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 32 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Input Effect Parameter 12 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 36 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Input Effect Parameter 13 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 3A | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Input Effect Parameter 14 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 3E | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Input Effect Parameter 15 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 42 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Input Effect Parameter 16 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 46 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Input Effect Parameter 17 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 4A | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Input Effect Parameter 18 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 4E | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Input Effect Parameter 19 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 52 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Input Effect Parameter 20 (12768 - 52768) |
| | | -20000 - +20000 |
|-------------+-----------+----------------------------------------------------|
| 00 56 | 0000 000a | USB Audio Assign (0 - 1) |
| | | TO OUTPUT, TO INPUT FX |
| 00 57 | 0000 00aa | Input Assign (0 - 2) |
| | | TO COM+OUT, TO COM, TO INPUT FX |
| 00 58 | 0000 000a | To Computer (0 - 1) |
| | | MIX, INPUT FX |
| 00 59 | 0000 000a | MFX3 Location (0 - 1) |
| | | TG, INPUT FX |
|-------------+----------------------------------------------------------------|
| 00 00 00 5A | Total Size |
+------------------------------------------------------------------------------+
* Performance Common
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 | 0aaa aaaa | Performance Name 1 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 01 | 0aaa aaaa | Performance Name 2 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 02 | 0aaa aaaa | Performance Name 3 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 03 | 0aaa aaaa | Performance Name 4 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 04 | 0aaa aaaa | Performance Name 5 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 05 | 0aaa aaaa | Performance Name 6 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 06 | 0aaa aaaa | Performance Name 7 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 07 | 0aaa aaaa | Performance Name 8 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 08 | 0aaa aaaa | Performance Name 9 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 09 | 0aaa aaaa | Performance Name 10 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 0A | 0aaa aaaa | Performance Name 11 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 0B | 0aaa aaaa | Performance Name 12 (32 - 127) |
| | | 32 - 127 [ASCII] |
|-------------+-----------+----------------------------------------------------|
| 00 0C | 00aa aaaa | Solo Part Select (0 - 16) |
| | | OFF, 1 - 16 |
| 00 0D | 000a aaaa | MFX1 Control Channel (0 - 16) |
| | | 1 - 16, OFF |
| 00 0E | 0000 000a | (reserve) <*> (1 - 0) |
| | | |
| 00 0F | 0000 000a | (reserve) <*> (1 - 0) |
| | | |
|-------------+-----------+----------------------------------------------------|
| 00 10 | 0aaa aaaa | Voice Reserve 1 (0 - 64) |
| | | 0 - 63, FULL |
| 00 11 | 0aaa aaaa | Voice Reserve 2 (0 - 64) |
| | | 0 - 63, FULL |
| 00 12 | 0aaa aaaa | Voice Reserve 3 (0 - 64) |
| | | 0 - 63, FULL |
| 00 13 | 0aaa aaaa | Voice Reserve 4 (0 - 64) |
| | | 0 - 63, FULL |
| 00 14 | 0aaa aaaa | Voice Reserve 5 (0 - 64) |
| | | 0 - 63, FULL |
| 00 15 | 0aaa aaaa | Voice Reserve 6 (0 - 64) |
| | | 0 - 63, FULL |
| 00 16 | 0aaa aaaa | Voice Reserve 7 (0 - 64) |
| | | 0 - 63, FULL |
| 00 17 | 0aaa aaaa | Voice Reserve 8 (0 - 64) |
| | | 0 - 63, FULL |
| 00 18 | 0aaa aaaa | Voice Reserve 9 (0 - 64) |
| | | 0 - 63, FULL |
| 00 19 | 0aaa aaaa | Voice Reserve 10 (0 - 64) |
| | | 0 - 63, FULL |
| 00 1A | 0aaa aaaa | Voice Reserve 11 (0 - 64) |
| | | 0 - 63, FULL |
| 00 1B | 0aaa aaaa | Voice Reserve 12 (0 - 64) |
| | | 0 - 63, FULL |
| 00 1C | 0aaa aaaa | Voice Reserve 13 (0 - 64) |
| | | 0 - 63, FULL |
| 00 1D | 0aaa aaaa | Voice Reserve 14 (0 - 64) |
| | | 0 - 63, FULL |
| 00 1E | 0aaa aaaa | Voice Reserve 15 (0 - 64) |
| | | 0 - 63, FULL |
| 00 1F | 0aaa aaaa | Voice Reserve 16 (0 - 64) |
| | | 0 - 63, FULL |
| 00 20 | 0aaa aaaa | (reserve) <*> (0 - 64) |
| | | |
| 00 21 | 0aaa aaaa | (reserve) <*> (0 - 64) |
| | | |
| 00 22 | 0aaa aaaa | (reserve) <*> (0 - 64) |
| | | |
| 00 23 | 0aaa aaaa | (reserve) <*> (0 - 64) |
| | | |
| 00 24 | 0aaa aaaa | (reserve) <*> (0 - 64) |
| | | |
| 00 25 | 0aaa aaaa | (reserve) <*> (0 - 64) |
| | | |
| 00 26 | 0aaa aaaa | (reserve) <*> (0 - 64) |
| | | |
| 00 27 | 0aaa aaaa | (reserve) <*> (0 - 64) |
| | | |
| 00 28 | 0aaa aaaa | (reserve) <*> (0 - 64) |
| | | |
| 00 29 | 0aaa aaaa | (reserve) <*> (0 - 64) |
| | | |
| 00 2A | 0aaa aaaa | (reserve) <*> (0 - 64) |
| | | |
| 00 2B | 0aaa aaaa | (reserve) <*> (0 - 64) |
| | | |
| 00 2C | 0aaa aaaa | (reserve) <*> (0 - 64) |
| | | |
| 00 2D | 0aaa aaaa | (reserve) <*> (0 - 64) |
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| | | |
| 00 2E | 0aaa aaaa | (reserve) <*> (0 - 64) |
| | | |
| 00 2F | 0aaa aaaa | (reserve) <*> (0 - 64) |
| | | |
|-------------+-----------+----------------------------------------------------|
| 00 30 | 00aa aaaa | MFX1 Source (0 - 16) |
| | | PERFORM, 1 - 16 |
| 00 31 | 00aa aaaa | MFX2 Source (0 - 16) |
| | | PERFORM, 1 - 16 |
| 00 32 | 00aa aaaa | MFX3 Source (0 - 16) |
| | | PERFORM, 1 - 16 |
| 00 33 | 00aa aaaa | Chorus Source (0 - 16) |
| | | PERFORM, 1 - 16 |
| 00 34 | 00aa aaaa | Reverb Source (0 - 16) |
| | | PERFORM, 1 - 16 |
|-------------+-----------+----------------------------------------------------|
| 00 35 | 00aa aaaa | MFX2 Control Channel (0 - 16) |
| | | 1 - 16, OFF |
| 00 36 | 00aa aaaa | MFX3 Control Channel (0 - 16) |
| | | 1 - 16, OFF |
| 00 37 | 0000 aaaa | MFX Structure (0 - 15) |
| | | 1 - 16 |
|-------------+----------------------------------------------------------------|
| 00 00 00 38 | Total Size |
+------------------------------------------------------------------------------+
* Performance Common MFX
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 | 0aaa aaaa | MFX Type (0 - 78) |
| 00 01 | 0aaa aaaa | MFX Dry Send Level (0 - 127) |
| 00 02 | 0aaa aaaa | MFX Chorus Send Level (0 - 127) |
| 00 03 | 0aaa aaaa | MFX Reverb Send Level (0 - 127) |
| 00 04 | 0000 00aa | MFX Output Assign <*> |
| | | A, ---, ---, --- |
|-------------+-----------+----------------------------------------------------|
| 00 05 | 0aaa aaaa | MFX Control 1 Source (0 - 101) |
| | | OFF, CC01 - CC31, CC33 - CC95, |
| | | BEND, AFT, SYS1 - SYS4 |
| 00 06 | 0aaa aaaa | MFX Control 1 Sens (1 - 127) |
| | | -63 - +63 |
| 00 07 | 0aaa aaaa | MFX Control 2 Source (0 - 101) |
| | | OFF, CC01 - CC31, CC33 - CC95, |
| | | BEND, AFT, SYS1 - SYS4 |
| 00 08 | 0aaa aaaa | MFX Control 2 Sens (1 - 127) |
| | | -63 - +63 |
| 00 09 | 0aaa aaaa | MFX Control 3 Source (0 - 101) |
| | | OFF, CC01 - CC31, CC33 - CC95, |
| | | BEND, AFT, SYS1 - SYS4 |
| 00 0A | 0aaa aaaa | MFX Control 3 Sens (1 - 127) |
| | | -63 - +63 |
| 00 0B | 0aaa aaaa | MFX Control 4 Source (0 - 101) |
| | | OFF, CC01 - CC31, CC33 - CC95, |
| | | BEND, AFT, SYS1 - SYS4 |
| 00 0C | 0aaa aaaa | MFX Control 4 Sens (1 - 127) |
| | | -63 - +63 |
|-------------+-----------+----------------------------------------------------|
| 00 0D | 000a aaaa | MFX Control Assign 1 (0 - 16) |
| | | OFF, 1 - 16 |
| 00 0E | 000a aaaa | MFX Control Assign 2 (0 - 16) |
| | | OFF, 1 - 16 |
| 00 0F | 000a aaaa | MFX Control Assign 3 (0 - 16) |
| | | OFF, 1 - 16 |
| 00 10 | 000a aaaa | MFX Control Assign 4 (0 - 16) |
| | | OFF, 1 - 16 |
|# 00 11 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 1 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 15 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 2 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 19 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 3 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 1D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 4 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 21 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 5 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 25 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 6 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 29 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 7 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 2D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 8 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 31 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 9 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 35 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 10 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 39 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 11 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 3D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 12 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 41 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 13 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 45 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 14 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 49 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 15 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 4D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 16 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 51 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 17 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 55 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 18 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 59 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 19 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 5D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 20 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 61 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 21 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 65 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 22 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 69 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 23 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 6D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 24 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 71 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 25 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 75 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
SonicCell_e.book 260 ページ 2007年7月2日 月曜日 午後3時50分
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MIDI Implementation
| | 0000 dddd | MFX Parameter 26 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 79 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 27 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 7D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 28 (12768 - 52768) |
| | | -20000 - +20000 |
|# 01 01 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 29 (12768 - 52768) |
| | | -20000 - +20000 |
|# 01 05 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 30 (12768 - 52768) |
| | | -20000 - +20000 |
|# 01 09 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 31 (12768 - 52768) |
| | | -20000 - +20000 |
|# 01 0D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 32 (12768 - 52768) |
| | | -20000 - +20000 |
|-------------+----------------------------------------------------------------|
| 00 00 01 11 | Total Size |
+------------------------------------------------------------------------------+
* Performance Common Chorus
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 | 0000 aaaa | Chorus Type (0 - 3) |
| 00 01 | 0aaa aaaa | Chorus Level (0 - 127) |
| 00 02 | 0000 00aa | Chorus Output Assign <*> |
| | | A, ---, ---, --- |
| 00 03 | 0000 00aa | Chorus Output Select (0 - 2) |
| | | MAIN, REV, MAIN+REV |
|-------------+-----------+----------------------------------------------------|
|# 00 04 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 1 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 08 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 2 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 0C | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 3 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 10 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 4 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 14 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 5 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 18 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 6 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 1C | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 7 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 20 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 8 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 24 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 9 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 28 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 10 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 2C | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 11 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 30 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 12 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 34 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 13 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 38 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 14 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 3C | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 15 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 40 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 16 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 44 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 17 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 48 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 18 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 4C | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 19 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 50 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 20 (12768 - 52768) |
| | | -20000 - +20000 |
|-------------+----------------------------------------------------------------|
| 00 00 00 54 | Total Size |
+------------------------------------------------------------------------------+
* Performance Common Reverb
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 | 0000 aaaa | Reverb Type (0 - 5) |
| 00 01 | 0aaa aaaa | Reverb Level (0 - 127) |
| 00 02 | 0000 00aa | Reverb Output Assign <*> |
| | | A, ---, ---, --- |
|-------------+-----------+----------------------------------------------------|
|# 00 03 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 1 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 07 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 2 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 0B | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 3 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 0F | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 4 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 13 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 5 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 17 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 6 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 1B | 0000 aaaa | |
| | 0000 bbbb | |
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| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 7 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 1F | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 8 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 23 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 9 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 27 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 10 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 2B | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 11 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 2F | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 12 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 33 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 13 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 37 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 14 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 3B | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 15 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 3F | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 16 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 43 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 17 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 47 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 18 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 4B | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 19 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 4F | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 20 (12768 - 52768) |
| | | -20000 - +20000 |
|-------------+----------------------------------------------------------------|
| 00 00 00 53 | Total Size |
+------------------------------------------------------------------------------+
* Performance MIDI
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 | 0000 000a | Receive Program Change (0 - 1) |
| | | OFF, ON |
| 00 01 | 0000 000a | Receive Bank Select (0 - 1) |
| | | OFF, ON |
| 00 02 | 0000 000a | Receive Bender (0 - 1) |
| | | OFF, ON |
| 00 03 | 0000 000a | Receive Polyphonic Key Pressure (0 - 1) |
| | | OFF, ON |
| 00 04 | 0000 000a | Receive Channel Pressure (0 - 1) |
| | | OFF, ON |
| 00 05 | 0000 000a | Receive Modulation (0 - 1) |
| | | OFF, ON |
| 00 06 | 0000 000a | Receive Volume (0 - 1) |
| | | OFF, ON |
| 00 07 | 0000 000a | Receive Pan (0 - 1) |
| | | OFF, ON |
| 00 08 | 0000 000a | Receive Expression (0 - 1) |
| | | OFF, ON |
| 00 09 | 0000 000a | Receive Hold-1 (0 - 1) |
| | | OFF, ON |
|-------------+-----------+----------------------------------------------------|
| 00 0A | 0000 000a | Phase Lock (0 - 1) |
| | | OFF, ON |
| 00 0B | 0000 0aaa | Velocity Curve Type (0 - 4) |
| | | OFF, 1 - 4 |
|-------------+----------------------------------------------------------------|
| 00 00 00 0C | Total Size |
+------------------------------------------------------------------------------+
* Performance Part
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 | 0000 aaaa | Receive Channel (0 - 15) |
| | | 1 - 16 |
| 00 01 | 0000 000a | Receive Switch (0 - 1) |
| | | OFF, ON |
| 00 02 | 0000 0000 | (reserve) <*> (1 - 0) |
| | | |
| 00 03 | 0000 0000 | (reserve) <*> (1 - 0) |
| | | |
|-------------+-----------+----------------------------------------------------|
| 00 04 | 0aaa aaaa | Patch Bank Select MSB (CC# 0) (0 - 127) |
| 00 05 | 0aaa aaaa | Patch Bank Select LSB (CC# 32) (0 - 127) |
| 00 06 | 0aaa aaaa | Patch Program Number (PC) (0 - 127) |
|-------------+-----------+----------------------------------------------------|
| 00 07 | 0aaa aaaa | Part Level (CC# 7) (0 - 127) |
| 00 08 | 0aaa aaaa | Part Pan (CC# 10) (0 - 127) |
| | | L64 - 63R |
| 00 09 | 0aaa aaaa | Part Coarse Tune (RPN# 2) (16 - 112) |
| | | -48 - +48 |
| 00 0A | 0aaa aaaa | Part Fine Tune (RPN# 1) (14 - 114) |
| | | -50 - +50 |
| 00 0B | 0000 00aa | Part Mono/Poly (MONO ON/POLY ON) (0 - 2) |
| | | MONO, POLY, PATCH |
| 00 0C | 0000 00aa | Part Legato Switch (CC# 68) (0 - 2) |
| | | OFF, ON, PATCH |
| 00 0D | 000a aaaa | Part Pitch Bend Range (RPN# 0) (0 - 25) |
| | | 0 - 24, PATCH |
| 00 0E | 0000 00aa | Part Portamento Switch (CC# 65) (0 - 2) |
| | | OFF, ON, PATCH |
|# 00 0F | 0000 aaaa | |
| | 0000 bbbb | Part Portamento Time (CC# 5) (0 - 128) |
| | | 0 - 127, PATCH |
| 00 11 | 0aaa aaaa | Part Cutoff Offset (CC# 74) (0 - 127) |
| | | -64 - +63 |
| 00 12 | 0aaa aaaa | Part Resonance Offset (CC# 71) (0 - 127) |
| | | -64 - +63 |
| 00 13 | 0aaa aaaa | Part Attack Offset (CC# 73) (0 - 127) |
| | | -64 - +63 |
| 00 14 | 0aaa aaaa | Part Release Offset (CC# 72) (0 - 127) |
| | | -64 - +63 |
|-------------+-----------+----------------------------------------------------|
| 00 15 | 0000 0aaa | Part Octave Shift (61 - 67) |
| | | -3 - +3 |
| 00 16 | 0aaa aaaa | Part Velocity Sens Offset (1 - 127) |
| | | -63 - +63 |
| 00 17 | 0aaa aaaa | Keyboard Range Lower (0 - 127) |
| | | C-1 - UPPER |
| 00 18 | 0aaa aaaa | Keyboard Range Upper (0 - 127) |
| | | LOWER - G9 |
| 00 19 | 0aaa aaaa | Keyboard Fade Width Lower (0 - 127) |
| 00 1A | 0aaa aaaa | Keyboard Fade Width Upper (0 - 127) |
| 00 1B | 0000 000a | Mute Switch (0 - 1) |
| | | OFF, MUTE |
|-------------+-----------+----------------------------------------------------|
| 00 1C | 0aaa aaaa | Part Dry Send Level (0 - 127) |
| 00 1D | 0aaa aaaa | Part Chorus Send Level (CC# 93) (0 - 127) |
| 00 1E | 0aaa aaaa | Part Reverb Send Level (CC# 91) (0 - 127) |
| 00 1F | 0000 aaaa | Part Output Assign (0 - 13) |
| | | MFX, A, ---, ---, ---, |
| | | 1, 2, ---, ---, ---, ---, ---, ---, |
| | | PATCH |
| 00 20 | 0000 00aa | Part Output MFX Select (0 - 2) |
| | | MFX1, MFX2, MFX3 |
|-------------+-----------+----------------------------------------------------|
| 00 21 | 0aaa aaaa | Part Decay Offset (CC# 75) (0 - 127) |
| | | -64 - +63 |
|-------------+-----------+----------------------------------------------------|
| 00 22 | 0aaa aaaa | Part Vibrato Rate (CC# 76) (0 - 127) |
| | | -64 - +63 |
| 00 23 | 0aaa aaaa | Part Vibrato Depth (CC# 77) (0 - 127) |
| | | -64 - +63 |
| 00 24 | 0aaa aaaa | Part Vibrato Delay (CC# 78) (0 - 127) |
| | | -64 - +63 |
|-------------+-----------+----------------------------------------------------|
| 00 25 | 0aaa aaaa | Part Scale Tune for C (0 - 127) |
| | | -64 - +63 |
| 00 26 | 0aaa aaaa | Part Scale Tune for C# (0 - 127) |
| | | -64 - +63 |
| 00 27 | 0aaa aaaa | Part Scale Tune for D (0 - 127) |
| | | -64 - +63 |
| 00 28 | 0aaa aaaa | Part Scale Tune for D# (0 - 127) |
| | | -64 - +63 |
| 00 29 | 0aaa aaaa | Part Scale Tune for E (0 - 127) |
| | | -64 - +63 |
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263
MIDI Implementation
| 00 2A | 0aaa aaaa | Part Scale Tune for F (0 - 127) |
| | | -64 - +63 |
| 00 2B | 0aaa aaaa | Part Scale Tune for F# (0 - 127) |
| | | -64 - +63 |
| 00 2C | 0aaa aaaa | Part Scale Tune for G (0 - 127) |
| | | -64 - +63 |
| 00 2D | 0aaa aaaa | Part Scale Tune for G# (0 - 127) |
| | | -64 - +63 |
| 00 2E | 0aaa aaaa | Part Scale Tune for A (0 - 127) |
| | | -64 - +63 |
| 00 2F | 0aaa aaaa | Part Scale Tune for A# (0 - 127) |
| | | -64 - +63 |
| 00 30 | 0aaa aaaa | Part Scale Tune for B (0 - 127) |
| | | -64 - +63 |
|-------------+----------------------------------------------------------------|
| 00 00 00 31 | Total Size |
+------------------------------------------------------------------------------+
* Performance Controller
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 | 0000 000a | (reserve) <*> |
| 00 01 | 0aaa aaaa | (reserve) <*> |
| 00 02 | 0aaa aaaa | (reserve) <*> |
| 00 03 | 0aaa aaaa | (reserve) <*> |
| 00 04 | 0000 aaaa | (reserve) <*> |
| 00 05 | 0aaa aaaa | (reserve) <*> |
| 00 06 | 0aaa aaaa | (reserve) <*> |
| 00 07 | 0aaa aaaa | (reserve) <*> |
| 00 08 | 0aaa aaaa | (reserve) <*> |
| 00 09 | 0aaa aaaa | (reserve) <*> |
| 00 0A | 0aaa aaaa | (reserve) <*> |
| 00 0B | 0aaa aaaa | (reserve) <*> |
| 00 0C | 0aaa aaaa | (reserve) <*> |
|-------------+-----------+----------------------------------------------------|
| 00 0D | 0000 000a | (reserve) <*> |
| 00 0E | 0aaa aaaa | (reserve) <*> |
| 00 0F | 0aaa aaaa | (reserve) <*> |
| 00 10 | 0000 000a | (reserve) <*> |
| 00 11 | 0aaa aaaa | (reserve) <*> |
| 00 12 | 0aaa aaaa | (reserve) <*> |
| 00 13 | 0aaa aaaa | (reserve) <*> |
| 00 14 | 0000 0aaa | (reserve) <*> |
| 00 15 | 0000 000a | (reserve) <*> |
| 00 16 | 0aaa aaaa | (reserve) <*> |
| 00 17 | 0aaa aaaa | (reserve) <*> |
| 00 18 | 0000 aaaa | (reserve) <*> |
| 00 19 | 0000 000a | (reserve) <*> |
| 00 1A | 0aaa aaaa | (reserve) <*> |
| 00 1B | 0aaa aaaa | (reserve) <*> |
| 00 1C | 0aaa aaaa | (reserve) <*> |
| 00 1D | 0aaa aaaa | (reserve) <*> |
|-------------+-----------+----------------------------------------------------|
| 00 1E | 0000 000a | (reserve) <*> |
| 00 1F | 0aaa aaaa | (reserve) <*> |
| 00 20 | 00aa aaaa | (reserve) <*> |
|-------------+-----------+----------------------------------------------------|
| 00 21 | 0aaa aaaa | (reserve) <*> |
| 00 22 | 0aaa aaaa | (reserve) <*> |
| 00 23 | 000a aaaa | (reserve) <*> |
| 00 24 | 0aaa aaaa | (reserve) <*> |
| 00 25 | 0aaa aaaa | (reserve) <*> |
| 00 26 | 0aaa aaaa | (reserve) <*> |
| 00 27 | 0aaa aaaa | (reserve) <*> |
| 00 28 | 0aaa aaaa | (reserve) <*> |
| 00 29 | 0aaa aaaa | (reserve) <*> |
| 00 2A | 0aaa aaaa | (reserve) <*> |
| 00 2B | 0aaa aaaa | (reserve) <*> |
| 00 2C | 0aaa aaaa | (reserve) <*> |
| 00 2D | 0aaa aaaa | (reserve) <*> |
| 00 2E | 0aaa aaaa | (reserve) <*> |
| 00 2F | 0aaa aaaa | (reserve) <*> |
| 00 30 | 0aaa aaaa | (reserve) <*> |
| 00 31 | 0aaa aaaa | (reserve) <*> |
| 00 32 | 0aaa aaaa | (reserve) <*> |
| 00 33 | 0aaa aaaa | (reserve) <*> |
| 00 34 | 0aaa aaaa | (reserve) <*> |
| 00 35 | 0aaa aaaa | (reserve) <*> |
| 00 36 | 0aaa aaaa | (reserve) <*> |
| 00 37 | 0aaa aaaa | (reserve) <*> |
| 00 38 | 0aaa aaaa | (reserve) <*> |
| 00 39 | 0aaa aaaa | (reserve) <*> |
| 00 3A | 0aaa aaaa | (reserve) <*> |
| 00 3B | 0aaa aaaa | (reserve) <*> |
| 00 3C | 0aaa aaaa | (reserve) <*> |
| 00 3D | 0aaa aaaa | (reserve) <*> |
| 00 3E | 0aaa aaaa | (reserve) <*> |
| 00 3F | 0aaa aaaa | (reserve) <*> |
| 00 40 | 0aaa aaaa | (reserve) <*> |
| 00 41 | 0aaa aaaa | (reserve) <*> |
| 00 42 | 0aaa aaaa | (reserve) <*> |
| 00 43 | 0aaa aaaa | (reserve) <*> |
| 00 44 | 0aaa aaaa | (reserve) <*> |
| 00 45 | 0aaa aaaa | (reserve) <*> |
| 00 46 | 0aaa aaaa | (reserve) <*> |
| 00 47 | 0aaa aaaa | (reserve) <*> |
| 00 48 | 0aaa aaaa | (reserve) <*> |
| 00 49 | 0aaa aaaa | (reserve) <*> |
| 00 4A | 0aaa aaaa | (reserve) <*> |
| 00 4B | 0aaa aaaa | (reserve) <*> |
| 00 4C | 0aaa aaaa | (reserve) <*> |
| 00 4D | 0aaa aaaa | (reserve) <*> |
| 00 4E | 0aaa aaaa | (reserve) <*> |
| 00 4F | 0aaa aaaa | (reserve) <*> |
| 00 50 | 0aaa aaaa | (reserve) <*> |
| 00 51 | 0aaa aaaa | (reserve) <*> |
| 00 52 | 0aaa aaaa | (reserve) <*> |
| 00 53 | 0aaa aaaa | (reserve) <*> |
|-------------+-----------+----------------------------------------------------|
|# 00 54 | 0000 aaaa | |
| | 0000 bbbb | Recommended Tempo (20 - 250) |
|-------------+-----------+----------------------------------------------------|
| 00 56 | 0000 000a | (reserve) <*> |
| 00 57 | 0000 00aa | (reserve) <*> |
|-------------+----------------------------------------------------------------|
| 00 00 00 58 | Total Size |
+------------------------------------------------------------------------------+
* Patch Common
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 | 0aaa aaaa | Patch Name 1 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 01 | 0aaa aaaa | Patch Name 2 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 02 | 0aaa aaaa | Patch Name 3 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 03 | 0aaa aaaa | Patch Name 4 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 04 | 0aaa aaaa | Patch Name 5 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 05 | 0aaa aaaa | Patch Name 6 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 06 | 0aaa aaaa | Patch Name 7 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 07 | 0aaa aaaa | Patch Name 8 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 08 | 0aaa aaaa | Patch Name 9 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 09 | 0aaa aaaa | Patch Name 10 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 0A | 0aaa aaaa | Patch Name 11 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 0B | 0aaa aaaa | Patch Name 12 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 0C | 0aaa aaaa | Patch Category (0 - 127) |
|-------------+-----------+----------------------------------------------------|
| 00 0D | 0000 000a | (reserve) |
|-------------+-----------+----------------------------------------------------|
| 00 0E | 0aaa aaaa | Patch Level (0 - 127) |
| 00 0F | 0aaa aaaa | Patch Pan (0 - 127) |
| | | L64 - 63R |
| 00 10 | 0000 000a | Patch Priority (0 - 1) |
| | | LAST, LOUDEST |
| 00 11 | 0aaa aaaa | Patch Coarse Tune (16 - 112) |
| | | -48 - +48 |
| 00 12 | 0aaa aaaa | Patch Fine Tune (14 - 114) |
| | | -50 - +50 |
| 00 13 | 0000 0aaa | Octave Shift (61 - 67) |
| | | -3 - +3 |
| 00 14 | 0000 00aa | Stretch Tune Depth (0 - 3) |
| | | OFF, 1 - 3 |
| 00 15 | 0aaa aaaa | Analog Feel (0 - 127) |
| 00 16 | 0000 000a | Mono/Poly (0 - 1) |
| | | MONO, POLY |
| 00 17 | 0000 000a | Legato Switch (0 - 1) |
| | | OFF, ON |
| 00 18 | 0000 000a | Legato Retrigger (0 - 1) |
| | | OFF, ON |
| 00 19 | 0000 000a | Portamento Switch (0 - 1) |
| | | OFF, ON |
| 00 1A | 0000 000a | Portamento Mode (0 - 1) |
| | | NORMAL, LEGATO |
| 00 1B | 0000 000a | Portamento Type (0 - 1) |
| | | RATE, TIME |
| 00 1C | 0000 000a | Portamento Start (0 - 1) |
| | | PITCH, NOTE |
| 00 1D | 0aaa aaaa | Portamento Time (0 - 127) |
| 00 1E | 0000 000a | (reserve) |
|# 00 1F | 0000 aaaa | |
| | 0000 bbbb | (reserve) |
| 00 21 | 0000 000a | (reserve) |
|-------------+-----------+----------------------------------------------------|
| 00 22 | 0aaa aaaa | Cutoff Offset (1 - 127) |
| | | -63 - +63 |
| 00 23 | 0aaa aaaa | Resonance Offset (1 - 127) |
| | | -63 - +63 |
| 00 24 | 0aaa aaaa | Attack Offset (1 - 127) |
| | | -63 - +63 |
| 00 25 | 0aaa aaaa | Release Offset (1 - 127) |
SonicCell_e.book 263 ページ 2007年7月2日 月曜日 午後3時50分
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MIDI Implementation
| | | -63 - +63 |
| 00 26 | 0aaa aaaa | Velocity Sens Offset (1 - 127) |
| | | -63 - +63 |
|-------------+-----------+----------------------------------------------------|
| 00 27 | 0000 aaaa | Patch Output Assign (0 - 13) |
| | | MFX, A, ---, ---, ---, |
| | | 1, 2, ---, ---, ---, ---, ---, ---, |
| | | TONE |
|-------------+-----------+----------------------------------------------------|
| 00 28 | 0000 000a | TMT Control Switch (0 - 1) |
| | | OFF, ON |
| 00 29 | 00aa aaaa | Pitch Bend Range Up (0 - 48) |
| 00 2A | 00aa aaaa | Pitch Bend Range Down (0 - 48) |
|-------------+-----------+----------------------------------------------------|
| 00 2B | 0aaa aaaa | Matrix Control 1 Source (0 - 109) |
| | | OFF, CC01 - CC31, CC33 - CC95, |
| | | BEND, AFT, SYS1 - SYS4, VELOCITY, |
| | | KEYFOLLOW, TEMPO, LFO1, LFO2, |
| | | PIT-ENV, TVF-ENV, TVA-ENV |
| 00 2C | 00aa aaaa | Matrix Control 1 Destination 1 (0 - 34) |
| | | OFF, PCH, CUT, RES, LEV, PAN, |
| | | DRY, CHO, REV, PIT-LFO1, |
| | | PIT-LFO2, TVF-LFO1, TVF-LFO2, |
| | | TVA-LFO1, TVA-LFO2, PAN-LFO1, |
| | | PAN-LFO2, LFO1-RATE, LFO2-RATE, |
| | | PIT-ATK, PIT-DCY, PIT-REL, |
| | | TVF-ATK, TVF-DCY, TVF-REL, |
| | | TVA-ATK, TVA-DCY, TVA-REL, |
| | | TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
| | | TIME <*> |
| 00 2D | 0aaa aaaa | Matrix Control 1 Sens 1 (1 - 127) |
| | | -63 - +63 |
| 00 2E | 00aa aaaa | Matrix Control 1 Destination 2 (0 - 34) |
| | | OFF, PCH, CUT, RES, LEV, PAN, |
| | | DRY, CHO, REV, PIT-LFO1, |
| | | PIT-LFO2, TVF-LFO1, TVF-LFO2, |
| | | TVA-LFO1, TVA-LFO2, PAN-LFO1, |
| | | PAN-LFO2, LFO1-RATE, LFO2-RATE, |
| | | PIT-ATK, PIT-DCY, PIT-REL, |
| | | TVF-ATK, TVF-DCY, TVF-REL, |
| | | TVA-ATK, TVA-DCY, TVA-REL, |
| | | TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
| | | TIME <*> |
| 00 2F | 0aaa aaaa | Matrix Control 1 Sens 2 (1 - 127) |
| | | -63 - +63 |
| 00 30 | 00aa aaaa | Matrix Control 1 Destination 3 (0 - 34) |
| | | OFF, PCH, CUT, RES, LEV, PAN, |
| | | DRY, CHO, REV, PIT-LFO1, |
| | | PIT-LFO2, TVF-LFO1, TVF-LFO2, |
| | | TVA-LFO1, TVA-LFO2, PAN-LFO1, |
| | | PAN-LFO2, LFO1-RATE, LFO2-RATE, |
| | | PIT-ATK, PIT-DCY, PIT-REL, |
| | | TVF-ATK, TVF-DCY, TVF-REL, |
| | | TVA-ATK, TVA-DCY, TVA-REL, |
| | | TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
| | | TIME <*> |
| 00 31 | 0aaa aaaa | Matrix Control 1 Sens 3 (1 - 127) |
| | | -63 - +63 |
| 00 32 | 00aa aaaa | Matrix Control 1 Destination 4 (0 - 34) |
| | | OFF, PCH, CUT, RES, LEV, PAN, |
| | | DRY, CHO, REV, PIT-LFO1, |
| | | PIT-LFO2, TVF-LFO1, TVF-LFO2, |
| | | TVA-LFO1, TVA-LFO2, PAN-LFO1, |
| | | PAN-LFO2, LFO1-RATE, LFO2-RATE, |
| | | PIT-ATK, PIT-DCY, PIT-REL, |
| | | TVF-ATK, TVF-DCY, TVF-REL, |
| | | TVA-ATK, TVA-DCY, TVA-REL, |
| | | TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
| | | TIME <*> |
| 00 33 | 0aaa aaaa | Matrix Control 1 Sens 4 (1 - 127) |
| | | -63 - +63 |
|-------------+-----------+----------------------------------------------------|
| 00 34 | 0aaa aaaa | Matrix Control 2 Source (0 - 109) |
| | | OFF, CC01 - CC31, CC33 - CC95, |
| | | BEND, AFT, SYS1 - SYS4, VELOCITY, |
| | | KEYFOLLOW, TEMPO, LFO1, LFO2, |
| | | PIT-ENV, TVF-ENV, TVA-ENV |
| 00 35 | 00aa aaaa | Matrix Control 2 Destination 1 (0 - 34) |
| | | OFF, PCH, CUT, RES, LEV, PAN, |
| | | DRY, CHO, REV, PIT-LFO1, |
| | | PIT-LFO2, TVF-LFO1, TVF-LFO2, |
| | | TVA-LFO1, TVA-LFO2, PAN-LFO1, |
| | | PAN-LFO2, LFO1-RATE, LFO2-RATE, |
| | | PIT-ATK, PIT-DCY, PIT-REL, |
| | | TVF-ATK, TVF-DCY, TVF-REL, |
| | | TVA-ATK, TVA-DCY, TVA-REL, |
| | | TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
| | | TIME <*> |
| 00 36 | 0aaa aaaa | Matrix Control 2 Sens 1 (1 - 127) |
| | | -63 - +63 |
| 00 37 | 00aa aaaa | Matrix Control 2 Destination 2 (0 - 34) |
| | | OFF, PCH, CUT, RES, LEV, PAN, |
| | | DRY, CHO, REV, PIT-LFO1, |
| | | PIT-LFO2, TVF-LFO1, TVF-LFO2, |
| | | TVA-LFO1, TVA-LFO2, PAN-LFO1, |
| | | PAN-LFO2, LFO1-RATE, LFO2-RATE, |
| | | PIT-ATK, PIT-DCY, PIT-REL, |
| | | TVF-ATK, TVF-DCY, TVF-REL, |
| | | TVA-ATK, TVA-DCY, TVA-REL, |
| | | TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
| | | TIME <*> |
| 00 38 | 0aaa aaaa | Matrix Control 2 Sens 2 (1 - 127) |
| | | -63 - +63 |
| 00 39 | 00aa aaaa | Matrix Control 2 Destination 3 (0 - 34) |
| | | OFF, PCH, CUT, RES, LEV, PAN, |
| | | DRY, CHO, REV, PIT-LFO1, |
| | | PIT-LFO2, TVF-LFO1, TVF-LFO2, |
| | | TVA-LFO1, TVA-LFO2, PAN-LFO1, |
| | | PAN-LFO2, LFO1-RATE, LFO2-RATE, |
| | | PIT-ATK, PIT-DCY, PIT-REL, |
| | | TVF-ATK, TVF-DCY, TVF-REL, |
| | | TVA-ATK, TVA-DCY, TVA-REL, |
| | | TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
| | | TIME <*> |
| 00 3A | 0aaa aaaa | Matrix Control 2 Sens 3 (1 - 127) |
| | | -63 - +63 |
| 00 3B | 00aa aaaa | Matrix Control 2 Destination 4 (0 - 34) |
| | | OFF, PCH, CUT, RES, LEV, PAN, |
| | | DRY, CHO, REV, PIT-LFO1, |
| | | PIT-LFO2, TVF-LFO1, TVF-LFO2, |
| | | TVA-LFO1, TVA-LFO2, PAN-LFO1, |
| | | PAN-LFO2, LFO1-RATE, LFO2-RATE, |
| | | PIT-ATK, PIT-DCY, PIT-REL, |
| | | TVF-ATK, TVF-DCY, TVF-REL, |
| | | TVA-ATK, TVA-DCY, TVA-REL, |
| | | TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
| | | TIME <*> |
| 00 3C | 0aaa aaaa | Matrix Control 2 Sens 4 (1 - 127) |
| | | -63 - +63 |
|-------------+-----------+----------------------------------------------------|
| 00 3D | 0aaa aaaa | Matrix Control 3 Source (0 - 109) |
| | | OFF, CC01 - CC31, CC33 - CC95, |
| | | BEND, AFT, SYS1 - SYS4, VELOCITY, |
| | | KEYFOLLOW, TEMPO, LFO1, LFO2, |
| | | PIT-ENV, TVF-ENV, TVA-ENV |
| 00 3E | 00aa aaaa | Matrix Control 3 Destination 1 (0 - 34) |
| | | OFF, PCH, CUT, RES, LEV, PAN, |
| | | DRY, CHO, REV, PIT-LFO1, |
| | | PIT-LFO2, TVF-LFO1, TVF-LFO2, |
| | | TVA-LFO1, TVA-LFO2, PAN-LFO1, |
| | | PAN-LFO2, LFO1-RATE, LFO2-RATE, |
| | | PIT-ATK, PIT-DCY, PIT-REL, |
| | | TVF-ATK, TVF-DCY, TVF-REL, |
| | | TVA-ATK, TVA-DCY, TVA-REL, |
| | | TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
| | | TIME <*> |
| 00 3F | 0aaa aaaa | Matrix Control 3 Sens 1 (1 - 127) |
| | | -63 - +63 |
| 00 40 | 00aa aaaa | Matrix Control 3 Destination 2 (0 - 34) |
| | | OFF, PCH, CUT, RES, LEV, PAN, |
| | | DRY, CHO, REV, PIT-LFO1, |
| | | PIT-LFO2, TVF-LFO1, TVF-LFO2, |
| | | TVA-LFO1, TVA-LFO2, PAN-LFO1, |
| | | PAN-LFO2, LFO1-RATE, LFO2-RATE, |
| | | PIT-ATK, PIT-DCY, PIT-REL, |
| | | TVF-ATK, TVF-DCY, TVF-REL, |
| | | TVA-ATK, TVA-DCY, TVA-REL, |
| | | TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
| | | TIME <*> |
| 00 41 | 0aaa aaaa | Matrix Control 3 Sens 2 (1 - 127) |
| | | -63 - +63 |
| 00 42 | 00aa aaaa | Matrix Control 3 Destination 3 (0 - 34) |
| | | OFF, PCH, CUT, RES, LEV, PAN, |
| | | DRY, CHO, REV, PIT-LFO1, |
| | | PIT-LFO2, TVF-LFO1, TVF-LFO2, |
| | | TVA-LFO1, TVA-LFO2, PAN-LFO1, |
| | | PAN-LFO2, LFO1-RATE, LFO2-RATE, |
| | | PIT-ATK, PIT-DCY, PIT-REL, |
| | | TVF-ATK, TVF-DCY, TVF-REL, |
| | | TVA-ATK, TVA-DCY, TVA-REL, |
| | | TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
| | | TIME <*> |
| 00 43 | 0aaa aaaa | Matrix Control 3 Sens 3 (1 - 127) |
| | | -63 - +63 |
| 00 44 | 00aa aaaa | Matrix Control 3 Destination 4 (0 - 34) |
| | | OFF, PCH, CUT, RES, LEV, PAN, |
| | | DRY, CHO, REV, PIT-LFO1, |
| | | PIT-LFO2, TVF-LFO1, TVF-LFO2, |
| | | TVA-LFO1, TVA-LFO2, PAN-LFO1, |
| | | PAN-LFO2, LFO1-RATE, LFO2-RATE, |
| | | PIT-ATK, PIT-DCY, PIT-REL, |
| | | TVF-ATK, TVF-DCY, TVF-REL, |
| | | TVA-ATK, TVA-DCY, TVA-REL, |
| | | TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
| | | TIME <*> |
| 00 45 | 0aaa aaaa | Matrix Control 3 Sens 4 (1 - 127) |
| | | -63 - +63 |
|-------------+-----------+----------------------------------------------------|
| 00 46 | 0aaa aaaa | Matrix Control 4 Source (0 - 109) |
| | | OFF, CC01 - CC31, CC33 - CC95, |
| | | BEND, AFT, SYS1 - SYS4, VELOCITY, |
| | | KEYFOLLOW, TEMPO, LFO1, LFO2, |
| | | PIT-ENV, TVF-ENV, TVA-ENV |
| 00 47 | 00aa aaaa | Matrix Control 4 Destination 1 (0 - 34) |
| | | OFF, PCH, CUT, RES, LEV, PAN, |
| | | DRY, CHO, REV, PIT-LFO1, |
| | | PIT-LFO2, TVF-LFO1, TVF-LFO2, |
| | | TVA-LFO1, TVA-LFO2, PAN-LFO1, |
SonicCell_e.book 264 ページ 2007年7月2日 月曜日 午後3時50分
265
MIDI Implementation
| | | PAN-LFO2, LFO1-RATE, LFO2-RATE, |
| | | PIT-ATK, PIT-DCY, PIT-REL, |
| | | TVF-ATK, TVF-DCY, TVF-REL, |
| | | TVA-ATK, TVA-DCY, TVA-REL, |
| | | TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
| | | TIME <*> |
| 00 48 | 0aaa aaaa | Matrix Control 4 Sens 1 (1 - 127) |
| | | -63 - +63 |
| 00 49 | 00aa aaaa | Matrix Control 4 Destination 2 (0 - 34) |
| | | OFF, PCH, CUT, RES, LEV, PAN, |
| | | DRY, CHO, REV, PIT-LFO1, |
| | | PIT-LFO2, TVF-LFO1, TVF-LFO2, |
| | | TVA-LFO1, TVA-LFO2, PAN-LFO1, |
| | | PAN-LFO2, LFO1-RATE, LFO2-RATE, |
| | | PIT-ATK, PIT-DCY, PIT-REL, |
| | | TVF-ATK, TVF-DCY, TVF-REL, |
| | | TVA-ATK, TVA-DCY, TVA-REL, |
| | | TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
| | | TIME <*> |
| 00 4A | 0aaa aaaa | Matrix Control 4 Sens 2 (1 - 127) |
| | | -63 - +63 |
| 00 4B | 00aa aaaa | Matrix Control 4 Destination 3 (0 - 34) |
| | | OFF, PCH, CUT, RES, LEV, PAN, |
| | | DRY, CHO, REV, PIT-LFO1, |
| | | PIT-LFO2, TVF-LFO1, TVF-LFO2, |
| | | TVA-LFO1, TVA-LFO2, PAN-LFO1, |
| | | PAN-LFO2, LFO1-RATE, LFO2-RATE, |
| | | PIT-ATK, PIT-DCY, PIT-REL, |
| | | TVF-ATK, TVF-DCY, TVF-REL, |
| | | TVA-ATK, TVA-DCY, TVA-REL, |
| | | TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
| | | TIME <*> |
| 00 4C | 0aaa aaaa | Matrix Control 4 Sens 3 (1 - 127) |
| | | -63 - +63 |
| 00 4D | 00aa aaaa | Matrix Control 4 Destination 4 (0 - 34) |
| | | OFF, PCH, CUT, RES, LEV, PAN, |
| | | DRY, CHO, REV, PIT-LFO1, |
| | | PIT-LFO2, TVF-LFO1, TVF-LFO2, |
| | | TVA-LFO1, TVA-LFO2, PAN-LFO1, |
| | | PAN-LFO2, LFO1-RATE, LFO2-RATE, |
| | | PIT-ATK, PIT-DCY, PIT-REL, |
| | | TVF-ATK, TVF-DCY, TVF-REL, |
| | | TVA-ATK, TVA-DCY, TVA-REL, |
| | | TMT, FXM, MFX1, MFX2, MFX3, MFX4, |
| | | TIME <*> |
| 00 4E | 0aaa aaaa | Matrix Control 4 Sens 4 (1 - 127) |
| | | -63 - +63 |
|-------------+-----------+----------------------------------------------------|
| 00 4F | 0000 000a | Part Modulation Switch (0 - 1) |
| | | OFF, ON |
|-------------+----------------------------------------------------------------|
| 00 00 00 50 | Total Size |
+------------------------------------------------------------------------------+
* Patch Common MFX
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 | 0aaa aaaa | MFX Type (0 - 78) |
| 00 01 | 0aaa aaaa | MFX Dry Send Level (0 - 127) |
| 00 02 | 0aaa aaaa | MFX Chorus Send Level (0 - 127) |
| 00 03 | 0aaa aaaa | MFX Reverb Send Level (0 - 127) |
| 00 04 | 0000 00aa | MFX Output Assign <*> |
| | | A, ---, ---, --- |
|-------------+-----------+----------------------------------------------------|
| 00 05 | 0aaa aaaa | MFX Control 1 Source (0 - 101) |
| | | OFF, CC01 - CC31, CC33 - CC95, |
| | | BEND, AFT, SYS1 - SYS4 |
| 00 06 | 0aaa aaaa | MFX Control 1 Sens (1 - 127) |
| | | -63 - +63 |
| 00 07 | 0aaa aaaa | MFX Control 2 Source (0 - 101) |
| | | OFF, CC01 - CC31, CC33 - CC95, |
| | | BEND, AFT, SYS1 - SYS4 |
| 00 08 | 0aaa aaaa | MFX Control 2 Sens (1 - 127) |
| | | -63 - +63 |
| 00 09 | 0aaa aaaa | MFX Control 3 Source (0 - 101) |
| | | OFF, CC01 - CC31, CC33 - CC95, |
| | | BEND, AFT, SYS1 - SYS4 |
| 00 0A | 0aaa aaaa | MFX Control 3 Sens (1 - 127) |
| | | -63 - +63 |
| 00 0B | 0aaa aaaa | MFX Control 4 Source (0 - 101) |
| | | OFF, CC01 - CC31, CC33 - CC95, |
| | | BEND, AFT, SYS1 - SYS4 |
| 00 0C | 0aaa aaaa | MFX Control 4 Sens (1 - 127) |
| | | -63 - +63 |
|-------------+-----------+----------------------------------------------------|
| 00 0D | 000a aaaa | MFX Control Assign 1 (0 - 16) |
| | | OFF, 1 - 16 |
| 00 0E | 000a aaaa | MFX Control Assign 2 (0 - 16) |
| | | OFF, 1 - 16 |
| 00 0F | 000a aaaa | MFX Control Assign 3 (0 - 16) |
| | | OFF, 1 - 16 |
| 00 10 | 000a aaaa | MFX Control Assign 4 (0 - 16) |
| | | OFF, 1 - 16 |
|# 00 11 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 1 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 15 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 2 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 19 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 3 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 1D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 4 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 21 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 5 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 25 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 6 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 29 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 7 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 2D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 8 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 31 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 9 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 35 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 10 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 39 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 11 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 3D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 12 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 41 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 13 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 45 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 14 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 49 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 15 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 4D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 16 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 51 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 17 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 55 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 18 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 59 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 19 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 5D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 20 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 61 | 0000 aaaa | |
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| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 21 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 65 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 22 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 69 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 23 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 6D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 24 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 71 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 25 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 75 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 26 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 79 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 27 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 7D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 28 (12768 - 52768) |
| | | -20000 - +20000 |
|# 01 01 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 29 (12768 - 52768) |
| | | -20000 - +20000 |
|# 01 05 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 30 (12768 - 52768) |
| | | -20000 - +20000 |
|# 01 09 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 31 (12768 - 52768) |
| | | -20000 - +20000 |
|# 01 0D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 32 (12768 - 52768) |
| | | -20000 - +20000 |
|-------------+----------------------------------------------------------------|
| 00 00 01 11 | Total Size |
+------------------------------------------------------------------------------+
* Patch Common Chorus
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 | 0000 aaaa | Chorus Type (0 - 3) |
| 00 01 | 0aaa aaaa | Chorus Level (0 - 127) |
| 00 02 | 0000 00aa | Chorus Output Assign <*> |
| | | A, ---, ---, --- |
| 00 03 | 0000 00aa | Chorus Output Select (0 - 2) |
| | | MAIN, REV, MAIN+REV |
|-------------+-----------+----------------------------------------------------|
|# 00 04 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 1 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 08 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 2 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 0C | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 3 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 10 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 4 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 14 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 5 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 18 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 6 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 1C | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 7 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 20 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 8 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 24 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 9 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 28 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 10 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 2C | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 11 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 30 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 12 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 34 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 13 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 38 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 14 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 3C | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 15 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 40 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 16 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 44 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 17 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 48 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 18 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 4C | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 19 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 50 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 20 (12768 - 52768) |
| | | -20000 - +20000 |
|-------------+----------------------------------------------------------------|
| 00 00 00 54 | Total Size |
+------------------------------------------------------------------------------+
* Patch Common Reverb
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 | 0000 aaaa | Reverb Type (0 - 5) |
| 00 01 | 0aaa aaaa | Reverb Level (0 - 127) |
| 00 02 | 0000 00aa | Reverb Output Assign <*> |
| | | A, ---, ---, --- |
|-------------+-----------+----------------------------------------------------|
|# 00 03 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 1 (12768 - 52768) |
| | | -20000 - +20000 |
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|# 00 07 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 2 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 0B | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 3 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 0F | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 4 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 13 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 5 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 17 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 6 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 1B | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 7 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 1F | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 8 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 23 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 9 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 27 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 10 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 2B | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 11 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 2F | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 12 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 33 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 13 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 37 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 14 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 3B | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 15 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 3F | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 16 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 43 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 17 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 47 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 18 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 4B | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 19 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 4F | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 20 (12768 - 52768) |
| | | -20000 - +20000 |
|-------------+----------------------------------------------------------------|
| 00 00 00 53 | Total Size |
+------------------------------------------------------------------------------+
* Patch TMT (Tone Mix Table)
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 | 0000 aaaa | Structure Type 1 & 2 (0 - 9) |
| | | 1 - 10 |
| 00 01 | 0000 00aa | Booster 1 & 2 (0 - 3) |
| | | 0, +6, +12, +18 [dB] |
| 00 02 | 0000 aaaa | Structure Type 3 & 4 (0 - 9) |
| | | 1 - 10 |
| 00 03 | 0000 00aa | Booster 3 & 4 (0 - 3) |
| | | 0, +6, +12, +18 [dB] |
|-------------+-----------+----------------------------------------------------|
| 00 04 | 0000 00aa | TMT Velocity Control (0 - 3) |
| | | OFF, ON, RANDOM, CYCLE |
|-------------+-----------+----------------------------------------------------|
| 00 05 | 0000 000a | TMT1 Tone Switch (0 - 1) |
| | | OFF, ON |
| 00 06 | 0aaa aaaa | TMT1 Keyboard Range Lower (0 - 127) |
| | | C-1 - UPPER |
| 00 07 | 0aaa aaaa | TMT1 Keyboard Range Upper (0 - 127) |
| | | LOWER - G9 |
| 00 08 | 0aaa aaaa | TMT1 Keyboard Fade Width Lower (0 - 127) |
| 00 09 | 0aaa aaaa | TMT1 Keyboard Fade Width Upper (0 - 127) |
| 00 0A | 0aaa aaaa | TMT1 Velocity Range Lower (1 - 127) |
| | | 1 - UPPER |
| 00 0B | 0aaa aaaa | TMT1 Velocity Range Upper (1 - 127) |
| | | LOWER - 127 |
| 00 0C | 0aaa aaaa | TMT1 Velocity Fade Width Lower (0 - 127) |
| 00 0D | 0aaa aaaa | TMT1 Velocity Fade Width Upper (0 - 127) |
|-------------+-----------+----------------------------------------------------|
| 00 0E | 0000 000a | TMT2 Tone Switch (0 - 1) |
| | | OFF, ON |
| 00 0F | 0aaa aaaa | TMT2 Keyboard Range Lower (0 - 127) |
| | | C-1 - UPPER |
| 00 10 | 0aaa aaaa | TMT2 Keyboard Range Upper (0 - 127) |
| | | LOWER - G9 |
| 00 11 | 0aaa aaaa | TMT2 Keyboard Fade Width Lower (0 - 127) |
| 00 12 | 0aaa aaaa | TMT2 Keyboard Fade Width Upper (0 - 127) |
| 00 13 | 0aaa aaaa | TMT2 Velocity Range Lower (1 - 127) |
| | | 1 - UPPER |
| 00 14 | 0aaa aaaa | TMT2 Velocity Range Upper (1 - 127) |
| | | LOWER - 127 |
| 00 15 | 0aaa aaaa | TMT2 Velocity Fade Width Lower (0 - 127) |
| 00 16 | 0aaa aaaa | TMT2 Velocity Fade Width Upper (0 - 127) |
|-------------+-----------+----------------------------------------------------|
| 00 17 | 0000 000a | TMT3 Tone Switch (0 - 1) |
| | | OFF, ON |
| 00 18 | 0aaa aaaa | TMT3 Keyboard Range Lower (0 - 127) |
| | | C-1 - UPPER |
| 00 19 | 0aaa aaaa | TMT3 Keyboard Range Upper (0 - 127) |
| | | LOWER - G9 |
| 00 1A | 0aaa aaaa | TMT3 Keyboard Fade Width Lower (0 - 127) |
| 00 1B | 0aaa aaaa | TMT3 Keyboard Fade Width Upper (0 - 127) |
| 00 1C | 0aaa aaaa | TMT3 Velocity Range Lower (1 - 127) |
| | | 1 - UPPER |
| 00 1D | 0aaa aaaa | TMT3 Velocity Range Upper (1 - 127) |
| | | LOWER - 127 |
| 00 1E | 0aaa aaaa | TMT3 Velocity Fade Width Lower (0 - 127) |
| 00 1F | 0aaa aaaa | TMT3 Velocity Fade Width Upper (0 - 127) |
|-------------+-----------+----------------------------------------------------|
| 00 20 | 0000 000a | TMT4 Tone Switch (0 - 1) |
| | | OFF, ON |
| 00 21 | 0aaa aaaa | TMT4 Keyboard Range Lower (0 - 127) |
| | | C-1 - UPPER |
| 00 22 | 0aaa aaaa | TMT4 Keyboard Range Upper (0 - 127) |
| | | LOWER - G9 |
| 00 23 | 0aaa aaaa | TMT4 Keyboard Fade Width Lower (0 - 127) |
| 00 24 | 0aaa aaaa | TMT4 Keyboard Fade Width Upper (0 - 127) |
| 00 25 | 0aaa aaaa | TMT4 Velocity Range Lower (1 - 127) |
| | | 1 - UPPER |
| 00 26 | 0aaa aaaa | TMT4 Velocity Range Upper (1 - 127) |
| | | LOWER - 127 |
| 00 27 | 0aaa aaaa | TMT4 Velocity Fade Width Lower (0 - 127) |
| 00 28 | 0aaa aaaa | TMT4 Velocity Fade Width Upper (0 - 127) |
|-------------+----------------------------------------------------------------|
| 00 00 00 29 | Total Size |
+------------------------------------------------------------------------------+
* Patch Tone
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 | 0aaa aaaa | Tone Level (0 - 127) |
| 00 01 | 0aaa aaaa | Tone Coarse Tune (16 - 112) |
| | | -48 - +48 |
| 00 02 | 0aaa aaaa | Tone Fine Tune (14 - 114) |
| | | -50 - +50 |
| 00 03 | 000a aaaa | Tone Random Pitch Depth (0 - 30) |
| | | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, |
| | | 10, 20, 30, 40, 50, 60, 70, 80, |
| | | 90, 100, 200, 300, 400, 500, |
| | | 600, 700, 800, 900, 1000, 1100, |
| | | 1200 |
| 00 04 | 0aaa aaaa | Tone Pan (0 - 127) |
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| | | L64 - 63R |
| 00 05 | 000a aaaa | Tone Pan Keyfollow (54 - 74) |
| | | -100 - +100 |
| 00 06 | 00aa aaaa | Tone Random Pan Depth (0 - 63) |
| 00 07 | 0aaa aaaa | Tone Alternate Pan Depth (1 - 127) |
| | | L63 - 63R |
| 00 08 | 0000 000a | Tone Env Mode (0 - 1) |
| | | NO-SUS, SUSTAIN |
| 00 09 | 0000 00aa | Tone Delay Mode (0 - 3) |
| | | NORMAL, HOLD, KEY-OFF-NORMAL, |
| | | KEY-OFF-DECAY |
|# 00 0A | 0000 aaaa | |
| | 0000 bbbb | Tone Delay Time (0 - 149) |
| | | 0 - 127, MUSICAL-NOTES |
|-------------+-----------+----------------------------------------------------|
| 00 0C | 0aaa aaaa | Tone Dry Send Level (0 - 127) |
| 00 0D | 0aaa aaaa | Tone Chorus Send Level (MFX) (0 - 127) |
| 00 0E | 0aaa aaaa | Tone Reverb Send Level (MFX) (0 - 127) |
| 00 0F | 0aaa aaaa | Tone Chorus Send Level (non MFX) (0 - 127) |
| 00 10 | 0aaa aaaa | Tone Reverb Send Level (non MFX) (0 - 127) |
| 00 11 | 0000 aaaa | Tone Output Assign (0 - 12) |
| | | MFX, A, ---, ---, ---, |
| | | 1, 2, ---, ---, ---, ---, ---, --- |
|-------------+-----------+----------------------------------------------------|
| 00 12 | 0000 000a | Tone Receive Bender (0 - 1) |
| | | OFF, ON |
| 00 13 | 0000 000a | Tone Receive Expression (0 - 1) |
| | | OFF, ON |
| 00 14 | 0000 000a | Tone Receive Hold-1 (0 - 1) |
| | | OFF, ON |
| 00 15 | 0000 000a | Tone Receive Pan Mode (0 - 1) |
| | | CONTINUOUS, KEY-ON |
| 00 16 | 0000 000a | Tone Redamper Switch (0 - 1) |
| | | OFF, ON |
|-------------+-----------+----------------------------------------------------|
| 00 17 | 0000 00aa | Tone Control 1 Switch 1 (0 - 2) |
| | | OFF, ON, REVERSE |
| 00 18 | 0000 00aa | Tone Control 1 Switch 2 (0 - 2) |
| | | OFF, ON, REVERSE |
| 00 19 | 0000 00aa | Tone Control 1 Switch 3 (0 - 2) |
| | | OFF, ON, REVERSE |
| 00 1A | 0000 00aa | Tone Control 1 Switch 4 (0 - 2) |
| | | OFF, ON, REVERSE |
| 00 1B | 0000 00aa | Tone Control 2 Switch 1 (0 - 2) |
| | | OFF, ON, REVERSE |
| 00 1C | 0000 00aa | Tone Control 2 Switch 2 (0 - 2) |
| | | OFF, ON, REVERSE |
| 00 1D | 0000 00aa | Tone Control 2 Switch 3 (0 - 2) |
| | | OFF, ON, REVERSE |
| 00 1E | 0000 00aa | Tone Control 2 Switch 4 (0 - 2) |
| | | OFF, ON, REVERSE |
| 00 1F | 0000 00aa | Tone Control 3 Switch 1 (0 - 2) |
| | | OFF, ON, REVERSE |
| 00 20 | 0000 00aa | Tone Control 3 Switch 2 (0 - 2) |
| | | OFF, ON, REVERSE |
| 00 21 | 0000 00aa | Tone Control 3 Switch 3 (0 - 2) |
| | | OFF, ON, REVERSE |
| 00 22 | 0000 00aa | Tone Control 3 Switch 4 (0 - 2) |
| | | OFF, ON, REVERSE |
| 00 23 | 0000 00aa | Tone Control 4 Switch 1 (0 - 2) |
| | | OFF, ON, REVERSE |
| 00 24 | 0000 00aa | Tone Control 4 Switch 2 (0 - 2) |
| | | OFF, ON, REVERSE |
| 00 25 | 0000 00aa | Tone Control 4 Switch 3 (0 - 2) |
| | | OFF, ON, REVERSE |
| 00 26 | 0000 00aa | Tone Control 4 Switch 4 (0 - 2) |
| | | OFF, ON, REVERSE |
|-------------+-----------+----------------------------------------------------|
| 00 27 | 0000 00aa | Wave Group Type (0 - 1) |
| | | INT, SRX |
|# 00 28 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Wave Group ID (0 - 16384) |
| | | OFF, 1 - 16384 |
|# 00 2C | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Wave Number L (Mono) (0 - 16384) |
| | | OFF, 1 - 16384 |
|# 00 30 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Wave Number R (0 - 16384) |
| | | OFF, 1 - 16384 |
| 00 34 | 0000 00aa | Wave Gain (0 - 3) |
| | | -6, 0, +6, +12 [dB] |
| 00 35 | 0000 000a | Wave FXM Switch (0 - 1) |
| | | OFF, ON |
| 00 36 | 0000 00aa | Wave FXM Color (0 - 3) |
| | | 1 - 4 |
| 00 37 | 000a aaaa | Wave FXM Depth (0 - 16) |
| 00 38 | 0000 000a | Wave Tempo Sync (0 - 1) |
| | | OFF, ON |
| 00 39 | 00aa aaaa | Wave Pitch Keyfollow (44 - 84) |
| | | -200 - +200 |
|-------------+-----------+----------------------------------------------------|
| 00 3A | 000a aaaa | Pitch Env Depth (52 - 76) |
| | | -12 - +12 |
| 00 3B | 0aaa aaaa | Pitch Env Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 00 3C | 0aaa aaaa | Pitch Env Time 1 Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 00 3D | 0aaa aaaa | Pitch Env Time 4 Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 00 3E | 000a aaaa | Pitch Env Time Keyfollow (54 - 74) |
| | | -100 - +100 |
| 00 3F | 0aaa aaaa | Pitch Env Time 1 (0 - 127) |
| 00 40 | 0aaa aaaa | Pitch Env Time 2 (0 - 127) |
| 00 41 | 0aaa aaaa | Pitch Env Time 3 (0 - 127) |
| 00 42 | 0aaa aaaa | Pitch Env Time 4 (0 - 127) |
| 00 43 | 0aaa aaaa | Pitch Env Level 0 (1 - 127) |
| | | -63 - +63 |
| 00 44 | 0aaa aaaa | Pitch Env Level 1 (1 - 127) |
| | | -63 - +63 |
| 00 45 | 0aaa aaaa | Pitch Env Level 2 (1 - 127) |
| | | -63 - +63 |
| 00 46 | 0aaa aaaa | Pitch Env Level 3 (1 - 127) |
| | | -63 - +63 |
| 00 47 | 0aaa aaaa | Pitch Env Level 4 (1 - 127) |
| | | -63 - +63 |
|-------------+-----------+----------------------------------------------------|
| 00 48 | 0000 0aaa | TVF Filter Type (0 - 6) |
| | | OFF, LPF, BPF, HPF, PKG, LPF2, |
| | | LPF3 |
| 00 49 | 0aaa aaaa | TVF Cutoff Frequency (0 - 127) |
| 00 4A | 00aa aaaa | TVF Cutoff Keyfollow (44 - 84) |
| | | -200 - +200 |
| 00 4B | 0000 0aaa | TVF Cutoff Velocity Curve (0 - 7) |
| | | FIXED, 1 - 7 |
| 00 4C | 0aaa aaaa | TVF Cutoff Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 00 4D | 0aaa aaaa | TVF Resonance (0 - 127) |
| 00 4E | 0aaa aaaa | TVF Resonance Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 00 4F | 0aaa aaaa | TVF Env Depth (1 - 127) |
| | | -63 - +63 |
| 00 50 | 0000 0aaa | TVF Env Velocity Curve (0 - 7) |
| | | FIXED, 1 - 7 |
| 00 51 | 0aaa aaaa | TVF Env Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 00 52 | 0aaa aaaa | TVF Env Time 1 Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 00 53 | 0aaa aaaa | TVF Env Time 4 Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 00 54 | 000a aaaa | TVF Env Time Keyfollow (54 - 74) |
| | | -100 - +100 |
| 00 55 | 0aaa aaaa | TVF Env Time 1 (0 - 127) |
| 00 56 | 0aaa aaaa | TVF Env Time 2 (0 - 127) |
| 00 57 | 0aaa aaaa | TVF Env Time 3 (0 - 127) |
| 00 58 | 0aaa aaaa | TVF Env Time 4 (0 - 127) |
| 00 59 | 0aaa aaaa | TVF Env Level 0 (0 - 127) |
| 00 5A | 0aaa aaaa | TVF Env Level 1 (0 - 127) |
| 00 5B | 0aaa aaaa | TVF Env Level 2 (0 - 127) |
| 00 5C | 0aaa aaaa | TVF Env Level 3 (0 - 127) |
| 00 5D | 0aaa aaaa | TVF Env Level 4 (0 - 127) |
|-------------+-----------+----------------------------------------------------|
| 00 5E | 000a aaaa | Bias Level (54 - 74) |
| | | -100 - +100 |
| 00 5F | 0aaa aaaa | Bias Position (0 - 127) |
| | | C-1 - G9 |
| 00 60 | 0000 00aa | Bias Direction (0 - 3) |
| | | LOWER, UPPER, LOWER&UPPER, ALL |
| 00 61 | 0000 0aaa | TVA Level Velocity Curve (0 - 7) |
| | | FIXED, 1 - 7 |
| 00 62 | 0aaa aaaa | TVA Level Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 00 63 | 0aaa aaaa | TVA Env Time 1 Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 00 64 | 0aaa aaaa | TVA Env Time 4 Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 00 65 | 000a aaaa | TVA Env Time Keyfollow (54 - 74) |
| | | -100 - +100 |
| 00 66 | 0aaa aaaa | TVA Env Time 1 (0 - 127) |
| 00 67 | 0aaa aaaa | TVA Env Time 2 (0 - 127) |
| 00 68 | 0aaa aaaa | TVA Env Time 3 (0 - 127) |
| 00 69 | 0aaa aaaa | TVA Env Time 4 (0 - 127) |
| 00 6A | 0aaa aaaa | TVA Env Level 1 (0 - 127) |
| 00 6B | 0aaa aaaa | TVA Env Level 2 (0 - 127) |
| 00 6C | 0aaa aaaa | TVA Env Level 3 (0 - 127) |
|-------------+-----------+----------------------------------------------------|
| 00 6D | 0000 aaaa | LFO1 Waveform (0 - 12) |
| | | SIN, TRI, SAW-UP, SAW-DW, SQR, |
| | | RND, BEND-UP, BEND-DW, TRP, S&H, |
| | | CHS, VSIN, STEP |
|# 00 6E | 0000 aaaa | |
| | 0000 bbbb | LFO1 Rate (0 - 149) |
| | | 0 - 127, MUSICAL-NOTES |
| 00 70 | 0000 0aaa | LFO1 Offset (0 - 4) |
| | | -100, -50, 0, +50, +100 |
| 00 71 | 0aaa aaaa | LFO1 Rate Detune (0 - 127) |
| 00 72 | 0aaa aaaa | LFO1 Delay Time (0 - 127) |
| 00 73 | 000a aaaa | LFO1 Delay Time Keyfollow (54 - 74) |
| | | -100 - +100 |
| 00 74 | 0000 00aa | LFO1 Fade Mode (0 - 3) |
| | | ON-IN, ON-OUT, OFF-IN, OFF-OUT |
| 00 75 | 0aaa aaaa | LFO1 Fade Time (0 - 127) |
| 00 76 | 0000 000a | LFO1 Key Trigger (0 - 1) |
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MIDI Implementation
| | | OFF, ON |
| 00 77 | 0aaa aaaa | LFO1 Pitch Depth (1 - 127) |
| | | -63 - +63 |
| 00 78 | 0aaa aaaa | LFO1 TVF Depth (1 - 127) |
| | | -63 - +63 |
| 00 79 | 0aaa aaaa | LFO1 TVA Depth (1 - 127) |
| | | -63 - +63 |
| 00 7A | 0aaa aaaa | LFO1 Pan Depth (1 - 127) |
| | | -63 - +63 |
| 00 7B | 0000 aaaa | LFO2 Waveform (0 - 12) |
| | | SIN, TRI, SAW-UP, SAW-DW, SQR, |
| | | RND, BEND-UP, BEND-DW, TRP, S&H, |
| | | CHS, VSIN, STEP |
|# 00 7C | 0000 aaaa | |
| | 0000 bbbb | LFO2 Rate (0 - 149) |
| | | 0 - 127, MUSICAL-NOTES |
| 00 7E | 0000 0aaa | LFO2 Offset (0 - 4) |
| | | -100, -50, 0, +50, +100 |
| 00 7F | 0aaa aaaa | LFO2 Rate Detune (0 - 127) |
| 01 00 | 0aaa aaaa | LFO2 Delay Time (0 - 127) |
| 01 01 | 000a aaaa | LFO2 Delay Time Keyfollow (54 - 74) |
| | | -100 - +100 |
| 01 02 | 0000 00aa | LFO2 Fade Mode (0 - 3) |
| | | ON-IN, ON-OUT, OFF-IN, OFF-OUT |
| 01 03 | 0aaa aaaa | LFO2 Fade Time (0 - 127) |
| 01 04 | 0000 000a | LFO2 Key Trigger (0 - 1) |
| | | OFF, ON |
| 01 05 | 0aaa aaaa | LFO2 Pitch Depth (1 - 127) |
| | | -63 - +63 |
| 01 06 | 0aaa aaaa | LFO2 TVF Depth (1 - 127) |
| | | -63 - +63 |
| 01 07 | 0aaa aaaa | LFO2 TVA Depth (1 - 127) |
| | | -63 - +63 |
| 01 08 | 0aaa aaaa | LFO2 Pan Depth (1 - 127) |
| | | -63 - +63 |
|-------------+-----------+----------------------------------------------------|
| 01 09 | 0000 aaaa | LFO Step Type (0 - 1) |
| 01 0A | 0aaa aaaa | LFO Step1 (28 - 100) |
| | | -36 - +36 |
| 01 0B | 0aaa aaaa | LFO Step2 (28 - 100) |
| | | -36 - +36 |
| 01 0C | 0aaa aaaa | LFO Step3 (28 - 100) |
| | | -36 - +36 |
| 01 0D | 0aaa aaaa | LFO Step4 (28 - 100) |
| | | -36 - +36 |
| 01 0E | 0aaa aaaa | LFO Step5 (28 - 100) |
| | | -36 - +36 |
| 01 0F | 0aaa aaaa | LFO Step6 (28 - 100) |
| | | -36 - +36 |
| 01 10 | 0aaa aaaa | LFO Step7 (28 - 100) |
| | | -36 - +36 |
| 01 11 | 0aaa aaaa | LFO Step8 (28 - 100) |
| | | -36 - +36 |
| 01 12 | 0aaa aaaa | LFO Step9 (28 - 100) |
| | | -36 - +36 |
| 01 13 | 0aaa aaaa | LFO Step10 (28 - 100) |
| | | -36 - +36 |
| 01 14 | 0aaa aaaa | LFO Step11 (28 - 100) |
| | | -36 - +36 |
| 01 15 | 0aaa aaaa | LFO Step12 (28 - 100) |
| | | -36 - +36 |
| 01 16 | 0aaa aaaa | LFO Step13 (28 - 100) |
| | | -36 - +36 |
| 01 17 | 0aaa aaaa | LFO Step14 (28 - 100) |
| | | -36 - +36 |
| 01 18 | 0aaa aaaa | LFO Step15 (28 - 100) |
| | | -36 - +36 |
| 01 19 | 0aaa aaaa | LFO Step16 (28 - 100) |
| | | -36 - +36 |
|-------------+----------------------------------------------------------------|
| 00 00 01 1A | Total Size |
+------------------------------------------------------------------------------+
* Rhythm Common
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 | 0aaa aaaa | Rhythm Name 1 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 01 | 0aaa aaaa | Rhythm Name 2 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 02 | 0aaa aaaa | Rhythm Name 3 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 03 | 0aaa aaaa | Rhythm Name 4 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 04 | 0aaa aaaa | Rhythm Name 5 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 05 | 0aaa aaaa | Rhythm Name 6 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 06 | 0aaa aaaa | Rhythm Name 7 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 07 | 0aaa aaaa | Rhythm Name 8 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 08 | 0aaa aaaa | Rhythm Name 9 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 09 | 0aaa aaaa | Rhythm Name 10 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 0A | 0aaa aaaa | Rhythm Name 11 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 0B | 0aaa aaaa | Rhythm Name 12 (32 - 127) |
| | | 32 - 127 [ASCII] |
|-------------+-----------+----------------------------------------------------|
| 00 0C | 0aaa aaaa | Rhythm Level (0 - 127) |
| 00 0D | 0000 000a | (reserve) |
|# 00 0E | 0000 aaaa | |
| | 0000 bbbb | (reserve) |
| 00 10 | 0000 000a | (reserve) |
|-------------+-----------+----------------------------------------------------|
| 00 11 | 0000 aaaa | Rhythm Output Assign (0 - 13) |
| | | MFX, A, ---, ---, ---, |
| | | 1, 2, ---, ---, ---, ---, ---, ---, |
| | | TONE |
|-------------+----------------------------------------------------------------|
| 00 00 00 12 | Total Size |
+------------------------------------------------------------------------------+
* Rhythm Common MFX
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 | 0aaa aaaa | MFX Type (0 - 78) |
| 00 01 | 0aaa aaaa | MFX Dry Send Level (0 - 127) |
| 00 02 | 0aaa aaaa | MFX Chorus Send Level (0 - 127) |
| 00 03 | 0aaa aaaa | MFX Reverb Send Level (0 - 127) |
| 00 04 | 0000 00aa | MFX Output Assign <*> |
| | | A, ---, ---, --- |
|-------------+-----------+----------------------------------------------------|
| 00 05 | 0aaa aaaa | MFX Control 1 Source (0 - 101) |
| | | OFF, CC01 - CC31, CC33 - CC95, |
| | | BEND, AFT, SYS1 - SYS4 |
| 00 06 | 0aaa aaaa | MFX Control 1 Sens (1 - 127) |
| | | -63 - +63 |
| 00 07 | 0aaa aaaa | MFX Control 2 Source (0 - 101) |
| | | OFF, CC01 - CC31, CC33 - CC95, |
| | | BEND, AFT, SYS1 - SYS4 |
| 00 08 | 0aaa aaaa | MFX Control 2 Sens (1 - 127) |
| | | -63 - +63 |
| 00 09 | 0aaa aaaa | MFX Control 3 Source (0 - 101) |
| | | OFF, CC01 - CC31, CC33 - CC95, |
| | | BEND, AFT, SYS1 - SYS4 |
| 00 0A | 0aaa aaaa | MFX Control 3 Sens (1 - 127) |
| | | -63 - +63 |
| 00 0B | 0aaa aaaa | MFX Control 4 Source (0 - 101) |
| | | OFF, CC01 - CC31, CC33 - CC95, |
| | | BEND, AFT, SYS1 - SYS4 |
| 00 0C | 0aaa aaaa | MFX Control 4 Sens (1 - 127) |
| | | -63 - +63 |
|-------------+-----------+----------------------------------------------------|
| 00 0D | 000a aaaa | MFX Control Assign 1 (0 - 16) |
| | | OFF, 1 - 16 |
| 00 0E | 000a aaaa | MFX Control Assign 2 (0 - 16) |
| | | OFF, 1 - 16 |
| 00 0F | 000a aaaa | MFX Control Assign 3 (0 - 16) |
| | | OFF, 1 - 16 |
| 00 10 | 000a aaaa | MFX Control Assign 4 (0 - 16) |
| | | OFF, 1 - 16 |
|# 00 11 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 1 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 15 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 2 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 19 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 3 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 1D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 4 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 21 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 5 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 25 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 6 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 29 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 7 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 2D | 0000 aaaa | |
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| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 8 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 31 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 9 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 35 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 10 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 39 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 11 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 3D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 12 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 41 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 13 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 45 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 14 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 49 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 15 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 4D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 16 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 51 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 17 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 55 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 18 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 59 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 19 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 5D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 20 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 61 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 21 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 65 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 22 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 69 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 23 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 6D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 24 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 71 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 25 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 75 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 26 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 79 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 27 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 7D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 28 (12768 - 52768) |
| | | -20000 - +20000 |
|# 01 01 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 29 (12768 - 52768) |
| | | -20000 - +20000 |
|# 01 05 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 30 (12768 - 52768) |
| | | -20000 - +20000 |
|# 01 09 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 31 (12768 - 52768) |
| | | -20000 - +20000 |
|# 01 0D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | MFX Parameter 32 (12768 - 52768) |
| | | -20000 - +20000 |
|-------------+----------------------------------------------------------------|
| 00 00 01 11 | Total Size |
+------------------------------------------------------------------------------+
* Rhythm Common Chorus
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 | 0000 aaaa | Chorus Type (0 - 3) |
| 00 01 | 0aaa aaaa | Chorus Level (0 - 127) |
| 00 02 | 0000 00aa | Chorus Output Assign <*> |
| | | A, ---, ---, --- |
| 00 03 | 0000 00aa | Chorus Output Select (0 - 2) |
| | | MAIN, REV, MAIN+REV |
|-------------+-----------+----------------------------------------------------|
|# 00 04 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 1 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 08 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 2 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 0C | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 3 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 10 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 4 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 14 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 5 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 18 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 6 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 1C | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 7 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 20 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 8 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 24 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 9 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 28 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 10 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 2C | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 11 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 30 | 0000 aaaa | |
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| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 12 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 34 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 13 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 38 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 14 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 3C | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 15 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 40 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 16 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 44 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 17 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 48 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 18 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 4C | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 19 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 50 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Chorus Parameter 20 (12768 - 52768) |
| | | -20000 - +20000 |
|-------------+----------------------------------------------------------------|
| 00 00 00 54 | Total Size |
+------------------------------------------------------------------------------+
* Rhythm Common Reverb
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 | 0000 aaaa | Reverb Type (0 - 5) |
| 00 01 | 0aaa aaaa | Reverb Level (0 - 127) |
| 00 02 | 0000 00aa | Reverb Output Assign <*> |
| | | A, ---, ---, --- |
|-------------+-----------+----------------------------------------------------|
|# 00 03 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 1 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 07 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 2 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 0B | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 3 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 0F | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 4 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 13 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 5 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 17 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 6 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 1B | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 7 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 1F | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 8 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 23 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 9 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 27 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 10 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 2B | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 11 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 2F | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 12 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 33 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 13 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 37 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 14 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 3B | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 15 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 3F | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 16 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 43 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 17 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 47 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 18 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 4B | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 19 (12768 - 52768) |
| | | -20000 - +20000 |
|# 00 4F | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | Reverb Parameter 20 (12768 - 52768) |
| | | -20000 - +20000 |
|-------------+----------------------------------------------------------------|
| 00 00 00 53 | Total Size |
+------------------------------------------------------------------------------+
* Rhythm Tone
+------------------------------------------------------------------------------+
| Offset | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 00 00 | 0aaa aaaa | Tone Name 1 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 01 | 0aaa aaaa | Tone Name 2 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 02 | 0aaa aaaa | Tone Name 3 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 03 | 0aaa aaaa | Tone Name 4 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 04 | 0aaa aaaa | Tone Name 5 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 05 | 0aaa aaaa | Tone Name 6 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 06 | 0aaa aaaa | Tone Name 7 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 07 | 0aaa aaaa | Tone Name 8 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 08 | 0aaa aaaa | Tone Name 9 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 09 | 0aaa aaaa | Tone Name 10 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 0A | 0aaa aaaa | Tone Name 11 (32 - 127) |
| | | 32 - 127 [ASCII] |
| 00 0B | 0aaa aaaa | Tone Name 12 (32 - 127) |
| | | 32 - 127 [ASCII] |
|-------------+-----------+----------------------------------------------------|
| 00 0C | 0000 000a | Assign Type (0 - 1) |
| | | MULTI, SINGLE |
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| 00 0D | 000a aaaa | Mute Group (0 - 31) |
| | | OFF, 1 - 31 |
|-------------+-----------+----------------------------------------------------|
| 00 0E | 0aaa aaaa | Tone Level (0 - 127) |
| 00 0F | 0aaa aaaa | Tone Coarse Tune (0 - 127) |
| | | C-1 - G9 |
| 00 10 | 0aaa aaaa | Tone Fine Tune (14 - 114) |
| | | -50 - +50 |
| 00 11 | 000a aaaa | Tone Random Pitch Depth (0 - 30) |
| | | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, |
| | | 10, 20, 30, 40, 50, 60, 70, 80, |
| | | 90, 100, 200, 300, 400, 500, |
| | | 600, 700, 800, 900, 1000, 1100, |
| | | 1200 |
| 00 12 | 0aaa aaaa | Tone Pan (0 - 127) |
| | | L64 - 63R |
| 00 13 | 00aa aaaa | Tone Random Pan Depth (0 - 63) |
| 00 14 | 0aaa aaaa | Tone Alternate Pan Depth (1 - 127) |
| | | L63 - 63R |
| 00 15 | 0000 000a | Tone Env Mode (0 - 1) |
| | | NO-SUS, SUSTAIN |
|-------------+-----------+----------------------------------------------------|
| 00 16 | 0aaa aaaa | Tone Dry Send Level (0 - 127) |
| 00 17 | 0aaa aaaa | Tone Chorus Send Level (0 - 127) |
| 00 18 | 0aaa aaaa | Tone Reverb Send Level (0 - 127) |
| 00 19 | 0aaa aaaa | Tone Chorus Send Level (non MFX) (0 - 127) |
| 00 1A | 0aaa aaaa | Tone Reverb Send Level (non MFX) (0 - 127) |
| 00 1B | 0000 aaaa | Tone Output Assign (0 - 12) |
| | | MFX, A, ---, ---, ---, |
| | | 1, 2, ---, ---, ---, ---, ---, --- |
|-------------+-----------+----------------------------------------------------|
| 00 1C | 00aa aaaa | Tone Pitch Bend Range (0 - 48) |
| 00 1D | 0000 000a | Tone Receive Expression (0 - 1) |
| | | OFF, ON |
| 00 1E | 0000 000a | Tone Receive Hold-1 (0 - 1) |
| | | OFF, ON |
| 00 1F | 0000 000a | Tone Receive Pan Mode (0 - 1) |
| | | CONTINUOUS, KEY-ON |
|-------------+-----------+----------------------------------------------------|
| 00 20 | 0000 00aa | WMT Velocity Control (0 - 2) |
| | | OFF, ON, RANDOM |
|-------------+-----------+----------------------------------------------------|
| 00 21 | 0000 000a | WMT1 Wave Switch (0 - 1) |
| | | OFF, ON |
| 00 22 | 0000 00aa | WMT1 Wave Group Type (0 - 1) |
| | | INT, SRX |
|# 00 23 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | WMT1 Wave Group ID (0 - 16384) |
| | | OFF, 1 - 16384 |
|# 00 27 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | WMT1 Wave Number L (Mono) (0 - 16384) |
| | | OFF, 1 - 16384 |
|# 00 2B | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | WMT1 Wave Number R (0 - 16384) |
| | | OFF, 1 - 16384 |
| 00 2F | 0000 00aa | WMT1 Wave Gain (0 - 3) |
| | | -6, 0, +6, +12 [dB] |
| 00 30 | 0000 000a | WMT1 Wave FXM Switch (0 - 1) |
| | | OFF, ON |
| 00 31 | 0000 00aa | WMT1 Wave FXM Color (0 - 3) |
| | | 1 - 4 |
| 00 32 | 000a aaaa | WMT1 Wave FXM Depth (0 - 16) |
| 00 33 | 0000 000a | WMT1 Wave Tempo Sync (0 - 1) |
| | | OFF, ON |
| 00 34 | 0aaa aaaa | WMT1 Wave Coarse Tune (16 - 112) |
| | | -48 - +48 |
| 00 35 | 0aaa aaaa | WMT1 Wave Fine Tune (14 - 114) |
| | | -50 - +50 |
| 00 36 | 0aaa aaaa | WMT1 Wave Pan (0 - 127) |
| | | L64 - 63R |
| 00 37 | 0000 000a | WMT1 Wave Random Pan Switch (0 - 1) |
| | | OFF, ON |
| 00 38 | 0000 00aa | WMT1 Wave Alternate Pan Switch (0 - 2) |
| | | OFF, ON, REVERSE |
| 00 39 | 0aaa aaaa | WMT1 Wave Level (0 - 127) |
| 00 3A | 0aaa aaaa | WMT1 Velocity Range Lower (1 - 127) |
| | | 1 - UPPER |
| 00 3B | 0aaa aaaa | WMT1 Velocity Range Upper (1 - 127) |
| | | LOWER - 127 |
| 00 3C | 0aaa aaaa | WMT1 Velocity Fade Width Lower (0 - 127) |
| 00 3D | 0aaa aaaa | WMT1 Velocity Fade Width Upper (0 - 127) |
| 00 3E | 0000 000a | WMT2 Wave Switch (0 - 1) |
| | | OFF, ON |
| 00 3F | 0000 00aa | WMT2 Wave Group Type (0 - 1) |
| | | INT, SRX |
|# 00 40 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | WMT2 Wave Group ID (0 - 16384) |
| | | OFF, 1 - 16384 |
|# 00 44 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | WMT2 Wave Number L (Mono) (0 - 16384) |
| | | OFF, 1 - 16384 |
|# 00 48 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | WMT2 Wave Number R (0 - 16384) |
| | | OFF, 1 - 16384 |
| 00 4C | 0000 00aa | WMT2 Wave Gain (0 - 3) |
| | | -6, 0, +6, +12 [dB] |
| 00 4D | 0000 000a | WMT2 Wave FXM Switch (0 - 1) |
| | | OFF, ON |
| 00 4E | 0000 00aa | WMT2 Wave FXM Color (0 - 3) |
| | | 1 - 4 |
| 00 4F | 000a aaaa | WMT2 Wave FXM Depth (0 - 16) |
| 00 50 | 0000 000a | WMT2 Wave Tempo Sync (0 - 1) |
| | | OFF, ON |
| 00 51 | 0aaa aaaa | WMT2 Wave Coarse Tune (16 - 112) |
| | | -48 - +48 |
| 00 52 | 0aaa aaaa | WMT2 Wave Fine Tune (14 - 114) |
| | | -50 - +50 |
| 00 53 | 0aaa aaaa | WMT2 Wave Pan (0 - 127) |
| | | L64 - 63R |
| 00 54 | 0000 000a | WMT2 Wave Random Pan Switch (0 - 1) |
| | | OFF, ON |
| 00 55 | 0000 00aa | WMT2 Wave Alternate Pan Switch (0 - 2) |
| | | OFF, ON, REVERSE |
| 00 56 | 0aaa aaaa | WMT2 Wave Level (0 - 127) |
| 00 57 | 0aaa aaaa | WMT2 Velocity Range Lower (1 - 127) |
| | | 1 - UPPER |
| 00 58 | 0aaa aaaa | WMT2 Velocity Range Upper (1 - 127) |
| | | LOWER - 127 |
| 00 59 | 0aaa aaaa | WMT2 Velocity Fade Width Lower (0 - 127) |
| 00 5A | 0aaa aaaa | WMT2 Velocity Fade Width Upper (0 - 127) |
| 00 5B | 0000 000a | WMT3 Wave Switch (0 - 1) |
| | | OFF, ON |
| 00 5C | 0000 00aa | WMT3 Wave Group Type (0 - 1) |
| | | INT, SRX |
|# 00 5D | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | WMT3 Wave Group ID (0 - 16384) |
| | | OFF, 1 - 16384 |
|# 00 61 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | WMT3 Wave Number L (Mono) (0 - 16384) |
| | | OFF, 1 - 16384 |
|# 00 65 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | WMT3 Wave Number R (0 - 16384) |
| | | OFF, 1 - 16384 |
| 00 69 | 0000 00aa | WMT3 Wave Gain (0 - 3) |
| | | -6, 0, +6, +12 [dB] |
| 00 6A | 0000 000a | WMT3 Wave FXM Switch (0 - 1) |
| | | OFF, ON |
| 00 6B | 0000 00aa | WMT3 Wave FXM Color (0 - 3) |
| | | 1 - 4 |
| 00 6C | 000a aaaa | WMT3 Wave FXM Depth (0 - 16) |
| 00 6D | 0000 000a | WMT3 Wave Tempo Sync (0 - 1) |
| | | OFF, ON |
| 00 6E | 0aaa aaaa | WMT3 Wave Coarse Tune (16 - 112) |
| | | -48 - +48 |
| 00 6F | 0aaa aaaa | WMT3 Wave Fine Tune (14 - 114) |
| | | -50 - +50 |
| 00 70 | 0aaa aaaa | WMT3 Wave Pan (0 - 127) |
| | | L64 - 63R |
| 00 71 | 0000 000a | WMT3 Wave Random Pan Switch (0 - 1) |
| | | OFF, ON |
| 00 72 | 0000 00aa | WMT3 Wave Alternate Pan Switch (0 - 2) |
| | | OFF, ON, REVERSE |
| 00 73 | 0aaa aaaa | WMT3 Wave Level (0 - 127) |
| 00 74 | 0aaa aaaa | WMT3 Velocity Range Lower (1 - 127) |
| | | 1 - UPPER |
| 00 75 | 0aaa aaaa | WMT3 Velocity Range Upper (1 - 127) |
| | | LOWER - 127 |
| 00 76 | 0aaa aaaa | WMT3 Velocity Fade Width Lower (0 - 127) |
| 00 77 | 0aaa aaaa | WMT3 Velocity Fade Width Upper (0 - 127) |
| 00 78 | 0000 000a | WMT4 Wave Switch (0 - 1) |
| | | OFF, ON |
| 00 79 | 0000 00aa | WMT4 Wave Group Type (0 - 1) |
| | | INT, SRX |
|# 00 7A | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | WMT4 Wave Group ID (0 - 16384) |
| | | OFF, 1 - 16384 |
|# 00 7E | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | WMT4 Wave Number L (Mono) (0 - 16384) |
| | | OFF, 1 - 16384 |
|# 01 02 | 0000 aaaa | |
| | 0000 bbbb | |
| | 0000 cccc | |
| | 0000 dddd | WMT4 Wave Number R (0 - 16384) |
| | | OFF, 1 - 16384 |
| 01 06 | 0000 00aa | WMT4 Wave Gain (0 - 3) |
| | | -6, 0, +6, +12 [dB] |
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| 01 07 | 0000 000a | WMT4 Wave FXM Switch (0 - 1) |
| | | OFF, ON |
| 01 08 | 0000 00aa | WMT4 Wave FXM Color (0 - 3) |
| | | 1 - 4 |
| 01 09 | 000a aaaa | WMT4 Wave FXM Depth (0 - 16) |
| 01 0A | 0000 000a | WMT4 Wave Tempo Sync (0 - 1) |
| | | OFF, ON |
| 01 0B | 0aaa aaaa | WMT4 Wave Coarse Tune (16 - 112) |
| | | -48 - +48 |
| 01 0C | 0aaa aaaa | WMT4 Wave Fine Tune (14 - 114) |
| | | -50 - +50 |
| 01 0D | 0aaa aaaa | WMT4 Wave Pan (0 - 127) |
| | | L64 - 63R |
| 01 0E | 0000 000a | WMT4 Wave Random Pan Switch (0 - 1) |
| | | OFF, ON |
| 01 0F | 0000 00aa | WMT4 Wave Alternate Pan Switch (0 - 2) |
| | | OFF, ON, REVERSE |
| 01 10 | 0aaa aaaa | WMT4 Wave Level (0 - 127) |
| 01 11 | 0aaa aaaa | WMT4 Velocity Range Lower (1 - 127) |
| | | 1 - UPPER |
| 01 12 | 0aaa aaaa | WMT4 Velocity Range Upper (1 - 127) |
| | | LOWER - 127 |
| 01 13 | 0aaa aaaa | WMT4 Velocity Fade Width Lower (0 - 127) |
| 01 14 | 0aaa aaaa | WMT4 Velocity Fade Width Upper (0 - 127) |
|-------------+-----------+----------------------------------------------------|
| 01 15 | 000a aaaa | Pitch Env Depth (52 - 76) |
| | | -12 - +12 |
| 01 16 | 0aaa aaaa | Pitch Env Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 01 17 | 0aaa aaaa | Pitch Env Time 1 Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 01 18 | 0aaa aaaa | Pitch Env Time 4 Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 01 19 | 0aaa aaaa | Pitch Env Time 1 (0 - 127) |
| 01 1A | 0aaa aaaa | Pitch Env Time 2 (0 - 127) |
| 01 1B | 0aaa aaaa | Pitch Env Time 3 (0 - 127) |
| 01 1C | 0aaa aaaa | Pitch Env Time 4 (0 - 127) |
| 01 1D | 0aaa aaaa | Pitch Env Level 0 (1 - 127) |
| | | -63 - +63 |
| 01 1E | 0aaa aaaa | Pitch Env Level 1 (1 - 127) |
| | | -63 - +63 |
| 01 1F | 0aaa aaaa | Pitch Env Level 2 (1 - 127) |
| | | -63 - +63 |
| 01 20 | 0aaa aaaa | Pitch Env Level 3 (1 - 127) |
| | | -63 - +63 |
| 01 21 | 0aaa aaaa | Pitch Env Level 4 (1 - 127) |
| | | -63 - +63 |
|-------------+-----------+----------------------------------------------------|
| 01 22 | 0000 0aaa | TVF Filter Type (0 - 6) |
| | | OFF, LPF, BPF, HPF, PKG, LPF2, |
| | | LPF3 |
| 01 23 | 0aaa aaaa | TVF Cutoff Frequency (0 - 127) |
| 01 24 | 0000 0aaa | TVF Cutoff Velocity Curve (0 - 7) |
| | | FIXED, 1 - 7 |
| 01 25 | 0aaa aaaa | TVF Cutoff Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 01 26 | 0aaa aaaa | TVF Resonance (0 - 127) |
| 01 27 | 0aaa aaaa | TVF Resonance Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 01 28 | 0aaa aaaa | TVF Env Depth (1 - 127) |
| | | -63 - +63 |
| 01 29 | 0000 0aaa | TVF Env Velocity Curve Type (0 - 7) |
| | | FIXED, 1 - 7 |
| 01 2A | 0aaa aaaa | TVF Env Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 01 2B | 0aaa aaaa | TVF Env Time 1 Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 01 2C | 0aaa aaaa | TVF Env Time 4 Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 01 2D | 0aaa aaaa | TVF Env Time 1 (0 - 127) |
| 01 2E | 0aaa aaaa | TVF Env Time 2 (0 - 127) |
| 01 2F | 0aaa aaaa | TVF Env Time 3 (0 - 127) |
| 01 30 | 0aaa aaaa | TVF Env Time 4 (0 - 127) |
| 01 31 | 0aaa aaaa | TVF Env Level 0 (0 - 127) |
| 01 32 | 0aaa aaaa | TVF Env Level 1 (0 - 127) |
| 01 33 | 0aaa aaaa | TVF Env Level 2 (0 - 127) |
| 01 34 | 0aaa aaaa | TVF Env Level 3 (0 - 127) |
| 01 35 | 0aaa aaaa | TVF Env Level 4 (0 - 127) |
|-------------+-----------+----------------------------------------------------|
| 01 36 | 0000 0aaa | TVA Level Velocity Curve (0 - 7) |
| | | FIXED, 1 - 7 |
| 01 37 | 0aaa aaaa | TVA Level Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 01 38 | 0aaa aaaa | TVA Env Time 1 Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 01 39 | 0aaa aaaa | TVA Env Time 4 Velocity Sens (1 - 127) |
| | | -63 - +63 |
| 01 3A | 0aaa aaaa | TVA Env Time 1 (0 - 127) |
| 01 3B | 0aaa aaaa | TVA Env Time 2 (0 - 127) |
| 01 3C | 0aaa aaaa | TVA Env Time 3 (0 - 127) |
| 01 3D | 0aaa aaaa | TVA Env Time 4 (0 - 127) |
| 01 3E | 0aaa aaaa | TVA Env Level 1 (0 - 127) |
| 01 3F | 0aaa aaaa | TVA Env Level 2 (0 - 127) |
| 01 40 | 0aaa aaaa | TVA Env Level 3 (0 - 127) |
|-------------+-----------+----------------------------------------------------|
| 01 41 | 0000 000a | One Shot Mode (0 - 1) |
| | | OFF, ON |
| 01 42 | 0aaa aaaa | Relative Level (0 - 127) |
| | | -64 - +63 |
|-------------+----------------------------------------------------------------|
| 00 00 01 43 | Total Size |
+------------------------------------------------------------------------------+
2. GS (Model ID = 42H)
* System Parameter
+------------------------------------------------------------------------------+
| Start | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 40 00 7F | 0aaa aaaa | Mode Set (0, 127) |
| | | GS-RESET, GS-EXIT |
+------------------------------------------------------------------------------+
* Part Parameter
+------------------------------------------------------------------------------+
| Start | |
| Address | Description |
|-------------+----------------------------------------------------------------|
| 40 1x 40 | 0aaa aaaa | Scale Tuning C (0 - 127) |
| | | -64 - +63 [cent] |
| 40 1x 41 | 0aaa aaaa | Scale Tuning C# (0 - 127) |
| | | -64 - +63 [cent] |
| 40 1x 42 | 0aaa aaaa | Scale Tuning D (0 - 127) |
| | | -64 - +63 [cent] |
| 40 1x 43 | 0aaa aaaa | Scale Tuning D# (0 - 127) |
| | | -64 - +63 [cent] |
| 40 1x 44 | 0aaa aaaa | Scale Tuning E (0 - 127) |
| | | -64 - +63 [cent] |
| 40 1x 45 | 0aaa aaaa | Scale Tuning F (0 - 127) |
| | | -64 - +63 [cent] |
| 40 1x 46 | 0aaa aaaa | Scale Tuning F# (0 - 127) |
| | | -64 - +63 [cent] |
| 40 1x 47 | 0aaa aaaa | Scale Tuning G (0 - 127) |
| | | -64 - +63 [cent] |
| 40 1x 48 | 0aaa aaaa | Scale Tuning G# (0 - 127) |
| | | -64 - +63 [cent] |
| 40 1x 49 | 0aaa aaaa | Scale Tuning A (0 - 127) |
| | | -64 - +63 [cent] |
| 40 1x 4A | 0aaa aaaa | Scale Tuning A# (0 - 127) |
| | | -64 - +63 [cent] |
| 40 1x 4B | 0aaa aaaa | Scale Tuning B (0 - 127) |
| | | -64 - +63 [cent] |
+------------------------------------------------------------------------------+
x: BLOCK NUMBER (0-F)
Part 1 (MIDI ch = 1) x = 1
Part 2 (MIDI ch = 2) x = 2
: : :
Part 9 (MIDI ch = 9) x = 9
Part10 (MIDI ch = 10) x = 0
Part11 (MIDI ch = 11) x = A
Part12 (MIDI ch = 12) x = B
: : :
Part16 (MIDI ch = 16) x = F
SonicCell_e.book 273 ページ 2007年7月2日 月曜日 午後3時50分
274
MIDI Implementation
4. Supplementary Material
Decimal and Hexadecimal Table
(An "H" is appended to the end of numbers in hexadecimal
notation.)
In MIDI documentation, data values and addresses/sizes of
Exclusive messages, etc. are expressed as hexadecimal values for
each 7 bits.
The following table shows how these correspond to decimal
numbers.
+------+------++------+------++------+------++------+------+
| D | H || D | H || D | H || D | H |
+------+------++------+------++------+------++------+------+
| 0 | 00H || 32 | 20H || 64 | 40H || 96 | 60H |
| 1 | 01H || 33 | 21H || 65 | 41H || 97 | 61H |
| 2 | 02H || 34 | 22H || 66 | 42H || 98 | 62H |
| 3 | 03H || 35 | 23H || 67 | 43H || 99 | 63H |
| 4 | 04H || 36 | 24H || 68 | 44H || 100 | 64H |
| 5 | 05H || 37 | 25H || 69 | 45H || 101 | 65H |
| 6 | 06H || 38 | 26H || 70 | 46H || 102 | 66H |
| 7 | 07H || 39 | 27H || 71 | 47H || 103 | 67H |
| 8 | 08H || 40 | 28H || 72 | 48H || 104 | 68H |
| 9 | 09H || 41 | 29H || 73 | 49H || 105 | 69H |
| 10 | 0AH || 42 | 2AH || 74 | 4AH || 106 | 6AH |
| 11 | 0BH || 43 | 2BH || 75 | 4BH || 107 | 6BH |
| 12 | 0CH || 44 | 2CH || 76 | 4CH || 108 | 6CH |
| 13 | 0DH || 45 | 2DH || 77 | 4DH || 109 | 6DH |
| 14 | 0EH || 46 | 2EH || 78 | 4EH || 110 | 6EH |
| 15 | 0FH || 47 | 2FH || 79 | 4FH || 111 | 6FH |
| 16 | 10H || 48 | 30H || 80 | 50H || 112 | 70H |
| 17 | 11H || 49 | 31H || 81 | 51H || 113 | 71H |
| 18 | 12H || 50 | 32H || 82 | 52H || 114 | 72H |
| 19 | 13H || 51 | 33H || 83 | 53H || 115 | 73H |
| 20 | 14H || 52 | 34H || 84 | 54H || 116 | 74H |
| 21 | 15H || 53 | 35H || 85 | 55H || 117 | 75H |
| 22 | 16H || 54 | 36H || 86 | 56H || 118 | 76H |
| 23 | 17H || 55 | 37H || 87 | 57H || 119 | 77H |
| 24 | 18H || 56 | 38H || 88 | 58H || 120 | 78H |
| 25 | 19H || 57 | 39H || 89 | 59H || 121 | 79H |
| 26 | 1AH || 58 | 3AH || 90 | 5AH || 122 | 7AH |
| 27 | 1BH || 59 | 3BH || 91 | 5BH || 123 | 7BH |
| 28 | 1CH || 60 | 3CH || 92 | 5CH || 124 | 7CH |
| 29 | 1DH || 61 | 3DH || 93 | 5DH || 125 | 7DH |
| 30 | 1EH || 62 | 3EH || 94 | 5EH || 126 | 7EH |
| 31 | 1FH || 63 | 3FH || 95 | 5FH || 127 | 7FH |
+------+------++------+------++------+------++------+------+
D: decimal
H: hexadecimal
* Decimal values such as MIDI channel, bank select, and program
change are listed as one greater than the values given in the above
table.
* A 7-bit byte can express data in the range of 128 steps. For data
where greater precision is required, we must use two or more
bytes. For example, two hexadecimal numbers aa bbH expressing
two 7-bit bytes would indicate a value of aa x 128+bb.
* In the case of values which have a +/- sign, 00H = -64, 40H = +/-0,
and 7FH = +63, so that the decimal expression would be 64 less
than the value given in the above chart. In the case of two types, 00
00H = -8192, 40 00H = +/-0, and 7F 7FH = +8191. For example, if
aa bbH were expressed as decimal, this would be aa bbH - 40 00H
= aa x 128+bb - 64 x 128.
* Data marked “Use nibbled data” is expressed in hexadecimal in 4-
bit units. A value expressed as a 2-byte nibble 0a 0bH has the
value of a x 16+b.
<Example 1> What is the decimal expression of 5AH?
From the preceding table, 5AH = 90
<Example 2> What is the decimal expression of the value 12 34H
given as hexadecimal for each 7 bits?
From the preceding table, since 12H = 18 and 34H = 52
18 x 128+52 = 2356
<Example 3> What is the decimal expression of the nibbled value 0A
03 09 0D?
From the preceding table, since 0AH = 10, 03H = 3, 09H = 9, 0DH =
13
((10 x 16+3) x 16+9) x 16+13 = 41885
<Example 4> What is the nibbled expression of the decimal value
1258?
16 ) 1258
16 ) 78 ...10
16 ) 4 ...14
0 ... 4
Since from the preceding table, 0 = 00H, 4 = 04H, 14 = 0EH, 10 =
0AH, the result is: 00 04 0E 0AH.
Examples of Actual MIDI Messages
<Example 1> 92 3E 5F
9n is the Note-on status, and n is the MIDI channel number. Since 2H
= 2, 3EH = 62, and 5FH = 95, this is a Note-on message with MIDI
CH = 3, note number 62 (note name is D4), and velocity 95.
<Example 2> CE 49
CnH is the Program Change status, and n is the MIDI channel
number. Since EH = 14 and 49H = 73, this is a Program Change
message with MIDI CH = 15, program number 74.
<Example 3> EA 00 28
EnH is the Pitch Bend Change status, and n is the MIDI channel
number. The 2nd byte (00H = 0) is the LSB and the 3rd byte (28H =
40) is the MSB, but Pitch Bend Value is a signed number in which 40
00H (= 64 x 12+80 = 8192) is 0, so this Pitch Bend Value is
28 00H - 40 00H = 40 x 12+80 - (64 x 12+80) = 5120 - 8192 = -3072
If the Pitch Bend Sensitivity is set to 2 semitones, -8192 (00 00H) will
cause the pitch to change -200 cents, so in this case -200 x (-3072) ÷ (-
8192) = -75 cents of Pitch Bend is being applied to MIDI channel 11.
<Example 4> B3 64 00 65 00 06 0C 26 00 64 7F 65 7F
BnH is the Control Change status, and n is the MIDI channel
number. For Control Changes, the 2nd byte is the control number,
and the 3rd byte is the value. In a case in which two or more
messages consecutive messages have the same status, MIDI has a
provision called “running status” which allows the status byte of the
second and following messages to be omitted. Thus, the above
messages have the following meaning.
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275
MIDI Implementation
B3 64 00 MIDI ch.4, lower byte of RPN parameter number: 00H
(B3) 65 00 (MIDI ch.4) upper byte of RPN parameter number: 00H
(B3) 06 0C (MIDI ch.4) upper byte of parameter value: 0CH
(B3) 26 00 (MIDI ch.4) lower byte of parameter value: 00H
(B3) 64 7F (MIDI ch.4) lower byte of RPN parameter number: 7FH
(B3) 65 7F (MIDI ch.4) upper byte of RPN parameter number: 7FH
In other words, the above messages specify a value of 0C 00H for
RPN parameter number 00 00H on MIDI channel 4, and then set the
RPN parameter number to 7F 7FH.
RPN parameter number 00 00H is Pitch Bend Sensitivity, and the
MSB of the value indicates semitone units, so a value of 0CH = 12
sets the maximum pitch bend range to +/-12 semitones (1 octave).
(On GS sound generators the LSB of Pitch Bend Sensitivity is
ignored, but the LSB should be transmitted anyway (with a value of
0) so that operation will be correct on any device.)
Once the parameter number has been specified for RPN or NRPN,
all Data Entry messages transmitted on that same channel will be
valid, so after the desired value has been transmitted, it is a good
idea to set the parameter number to 7F 7FH to prevent accidents.
This is the reason for the (B3) 64 7F (B3) 65 7F at the end.
It is not desirable for performance data (such as Standard MIDI File
data) to contain many events with running status as given in
<Example 4>. This is because if playback is halted during the song
and then rewound or fast-forwarded, the sequencer may not be able
to transmit the correct status, and the sound generator will then
misinterpret the data. Take care to give each event its own status.
It is also necessary that the RPN or NRPN parameter number setting
and the value setting be done in the proper order. On some
sequencers, events occurring in the same (or consecutive) clock may
be transmitted in an order different than the order in which they
were received. For this reason it is a good idea to slightly skew the
time of each event (about 1 tick for TPQN = 96, and about 5 ticks for
TPQN = 480).
* TPQN: Ticks Per Quarter Note
Example of an Exclusive Message and
Calculating a Checksum
Roland Exclusive messages (RQ1, DT1) are transmitted with a
checksum at the end (before F7) to make sure that the message was
correctly received. The value of the checksum is determined by the
address and data (or size) of the transmitted Exclusive message.
How to calculate the checksum
(hexadecimal numbers are indicated by "H")
The checksum is a value derived by adding the address, size, and
checksum itself and inverting the lower 7 bits.
Here's an example of how the checksum is calculated. We will
assume that in the Exclusive message we are transmitting, the
address is aa bb cc ddH and the data or size is ee ffH.
aa + bb + cc + dd + ee + ff = sum
sum ÷ 128 = quotient ... remainder
128 - remainder = checksum
<Example> Setting CHORUS TYPE of PERFORMANCE COMMON
to DELAY (DT1)
According to the "Parameter Address Map" (p. 257), the start address
of Temporary Performance is 10 00 00 00H, the offset address of
CHORUS at PERFORMANCE COMMON is 04 00H, and the address
of CHORUS TYPE is 00 00H. Therefore the address of CHORUS
TYPE of PERFORMANCE COMMON is;
10 00 00 00H
04 00H
+) 00 00H
10 00 04 00H
DELAY has the value of 02H.
So the system exclusive message should be sent is;
F0 41 10 00 00 25 12 10 00 04 00 02 ?? F7
(1) (2) (3) (4) (5) address data checksum (6)
(1) Exclusive Status (2) ID (Roland) (3) Device ID (17)
(4) Model ID (SonicCell) (5) Command ID (DT1) (6) End of Exclusive
Then calculate the checksum.
10H + 00H + 04H + 00H + 02H = 16 + 0 + 4 + 0 + 2 = 22 (sum)
22 (sum) ÷ 128 = 0 (quotient) ... 22 (remainder)
checksum = 128 - 22 (remainder) = 106 = 6AH
This means that F0 41 10 00 00 25 12 10 00 04 00 02 6A F7 is the
message should be sent.
The Scale Tune Feature (address: 40 1x 40)
The scale Tune feature allows you to finely adjust the individual
pitch of the notes from C through B. Though the settings are made
while working with one octave, the fine adjustments will affect all
octaves. By making the appropriate Scale Tune settings, you can
obtain a complete variety of tuning methods other than equal
temperament. As examples, three possible types of scale setting are
explained below.
Equal Temperament
This method of tuning divides the octave into 12 equal parts. It is
currently the most widely used form of tuning, especially in
occidental music. On the SonicCell, the default settings for the Scale
Tune feature produce equal temperament.
Just Temperament (Tonic of C)
The principal triads resound much more beautifully than with equal
temperament, but this benefit can only be obtained in one key. If
transposed, the chords tend to become ambiguous. The example
given involves settings for a key in which C is the keynote.
Arabian Scale
By altering the setting for Scale Tune, you can obtain a variety of
other tunings suited for ethnic music. For example, the settings
introduced below will set the unit to use the Arabian Scale.
SonicCell_e.book 275 ページ 2007年7月2日 月曜日 午後3時50分
276
MIDI Implementation
Example Settings
Note name Equal Just Temperament Arabian Scale
Temperament(Key-tone C)
C00 -6
C# 0 -8 +45
D 0 +4 -2
Eb 0 +16 -12
E 0 -14 -51
F 0 -2 -8
F# 0 -10 +43
G 0 +2 -4
G# 0 +14 +47
A 0 -16 0
Bb 0 +14 -10
B 0 -12 -49
The values in the table are given in cents. Convert these values to
hexadecimal, and transmit them as Exclusive data.
For example, to set the tune (C-B) of the Part 1 Arabian Scale, send
the following data:
F0 41 10 42 12 40 11 40 3A 6D 3E 34 0D 38 6B 3C 6F 40 36 0F 76 F7
ASCII Code Table
Patch Name and Performance Name, etc., of MIDI data are described
the ASCII code in the table below.
+------+------+------++------+------+------++------+------+------+
| D | H | Char || D | H | Char || D | H | Char |
+------+------+------++------+------+------++------+------+------+
| 32 | 20H | SP || 64 | 40H | @ || 96 | 60H | ` |
| 33 | 21H | ! || 65 | 41H | A || 97 | 61H | a |
| 34 | 22H | " || 66 | 42H | B || 98 | 62H | b |
| 35 | 23H | # || 67 | 43H | C || 99 | 63H | c |
| 36 | 24H | $ || 68 | 44H | D || 100 | 64H | d |
| 37 | 25H | % || 69 | 45H | E || 101 | 65H | e |
| 38 | 26H | & || 70 | 46H | F || 102 | 66H | f |
| 39 | 27H | ` || 71 | 47H | G || 103 | 67H | g |
| 40 | 28H | ( || 72 | 48H | H || 104 | 68H | h |
| 41 | 29H | ) || 73 | 49H | I || 105 | 69H | i |
| 42 | 2AH | * || 74 | 4AH | J || 106 | 6AH | j |
| 43 | 2BH | + || 75 | 4BH | K || 107 | 6BH | k |
| 44 | 2CH | , || 76 | 4CH | L || 108 | 6CH | l |
| 45 | 2DH | - || 77 | 4DH | M || 109 | 6DH | m |
| 46 | 2EH | . || 78 | 4EH | N || 110 | 6EH | n |
| 47 | 2FH | / || 79 | 4FH | O || 111 | 6FH | o |
| 48 | 30H | 0 || 80 | 50H | P || 112 | 70H | p |
| 49 | 31H | 1 || 81 | 51H | Q || 113 | 71H | q |
| 50 | 32H | 2 || 82 | 52H | R || 114 | 72H | r |
| 51 | 33H | 3 || 83 | 53H | S || 115 | 73H | s |
| 52 | 34H | 4 || 84 | 54H | T || 116 | 74H | t |
| 53 | 35H | 5 || 85 | 55H | U || 117 | 75H | u |
| 54 | 36H | 6 || 86 | 56H | V || 118 | 76H | v |
| 55 | 37H | 7 || 87 | 57H | W || 119 | 77H | w |
| 56 | 38H | 8 || 88 | 58H | X || 120 | 78H | x |
| 57 | 39H | 9 || 89 | 59H | Y || 121 | 79H | y |
| 58 | 3AH | : || 90 | 5AH | Z || 122 | 7AH | z |
| 59 | 3BH | ; || 91 | 5BH | [ || 123 | 7BH | { |
| 60 | 3CH | < || 92 | 5CH | \ || 124 | 7CH | | |
| 61 | 3DH | = || 93 | 5DH | ] || 125 | 7DH | } |
| 62 | 3EH | > || 94 | 5EH | ^ ||------+------+------+
| 63 | 3FH | ? || 95 | 5FH | _ |
+------+------+------++------+------+------+
D: decimal
H: hexadecimal
* "SP" is space.
SonicCell_e.book 276 ページ 2007年7月2日 月曜日 午後3時50分
277
MIDI Implementation Chart
Function...
Basic
Channel
Pitch Bend
Program
Change
System Exclusive
System
Common
System
Realtime
Aux
Messages
Notes
Transmitted Recognized Remarks
Default
Changed
: True Number
: Song Position
: Song Select
: Tune
: Clock
: Command
: All Sound Off
: Reset All Controllers
: Local ON/OFF
: All Note Off
: Active Sensing
: System Reset
1–16
X
O *4
O *4
**************
O *3 *4
X
X
X
X
X
O *4
O *4
X
O *4
O
X
1–16
1–16
Velocity Note ON
Note OFF
O *4
O *4
O
O
Aftertouch Key's
Channel's
O *4
O *4
O *1
O *1
O *1
O *1
0–127
O *1
X
X
X
O
X
O
O
X
O (123–127)
O
X
* 1 O X is selectable.
* 2 Recognized as M=1 even if M1.
* 3 Transmitted when Tx Edit Data is ON, or when RQ1 is received.
* 4 Transmitted from SMF Player.
Model: SonicCell
Date : June. 15, 2007
Version : 1.00
MIDI Implementation Chart
Note
Number : True Voice
0–127 0–127
0–127
**************
Mode 1 : OMNI ON, POLY
Mode 3 : OMNI OFF, POLY
Mode 2 : OMNI ON, MONO
Mode 4 : OMNI OFF, MONO
O : Yes
X : No
Mode
Default
Messages
Altered
X
X
Mode 3
Mode 3, 4 (M = 1)
**************
* 2
Program Number 1–128
Control
Change
0, 32
1
2
4
5
6, 38
7
8
10
11
16
17
18
19
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
80
81
82
83
84
91
92
93
94
95
1–31, 33–95
96, 97
98, 99
100, 101
102–119
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
X
O
O
X
X
X
X
O
O
O
O
O
O
X
O
O
O
O
O
O
O
O
O (Tone 1 Level)
O (Tone 2 Level)
O (Tone 3 Level)
O (Tone 4 Level)
X
O (Reverb)
X
O (Chorus)
X
X
O
X
X
O
X
Bank select
Modulation
Breath type
Foot type
Portamento time
Data entry
Volume
Balance
Panpot
Expression
General purpose controller 1
General purpose controller 2
General purpose controller 3
General purpose controller 4
Hold1
Portamento
Sostenuto
Soft
Legato foot switch
Hold2
Sound variation
Resonance
Release time
Attack time
Cutoff
Decay time
Vibrato rate
Vibrato depth
Vibrato delay
General purpose controller 5
General purpose controller 6
General purpose controller 7
General purpose controller 8
Portamento control
General purpose effects 1
Tremoro
General purpose effects 3
Celeste
Phaser
General purpose controller
Increment, Decrement
NRPN LSB,MSB
RPN LSB,MSB
*1
*1
*1
*1
*1
*1
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
*4
SonicCell_e.book 277 ページ 2007年7月2日 月曜日 午後3時50分
278
Specifications
SonicCell: 128 Voices Sound Module with Audio Interface (Conforms to General MIDI 2 System)
Sound Generator Section
Parts
16 parts
Maximum Polyphony
128 voices
Wave Memory
128 M bytes (16-bit linear equivalent)
Expansion Slots
Expansion of waveforms and patchs for the internal sound
generator SRX expansion boards: 2 slots
Preset Memory
Patches: 896 + 256 (GM2)
Rhythm Sets: 32 + 9 (GM2)
Performances: 64
User Memory
Patches: 256
Rhythm Sets: 32
Performances: 64
External Memory
USB Memory
Effects
Multi-Effects: 3 systems, 78 types
Chorus: 3 types
Reverb: 5 types
Input Effect: 6 types
Mastering Effect: 3 bands Compressor
Audio Interface Section
Number of Audio Input/Output Channels
Input: 1 pair of stereo (MIC, GUITAR: Monaural/LINE: Stereo)
Output: 1 pair of stereo
Signal Processing
PC interface: 24 bits
AD/DA Conversion: 24 bits
Sampling Frequency
AD/DA Conversion: 44.1/48/96 kHz
Nominal Input Level
Input jack (MIC/GUITAR/LINE (L))
Mic: -50 – -30 dBu
Guitar: -30 – -10 dBu
Line: -30 – -10 dBu
Input jack (LINE (R))
Line: -30 – -10 dBu
Nominal Output Level
Output jacks: -10 dBu
SMF/Audio File Player Section
File Format
Standard MIDI File: format-0/1
Audio File: WAV, AIFF, MP3
Others
Display
128 x 64 dots organic EL graphic display
Connectors
Output jacks (L/MONO, R)
Headphone jack
Input jacks (MIC/GUITAR/LINE (L), LINE (R))
MIC: 1/4 inch phone type or XLR type (phantom power)
GUITAR: 1/4 inch phones type (always Hi-Z)
Line (L): 1/4 inch phone type
LINE (R): 1/4 inch phone type
MIDI Connectors (IN, OUT)
USB Connectors
COMPUTER (supports USB Hi-Speed USB MIDI, and USB Audio)
MEMORY (supports USB 2.0 Hi-Speed Flash Memory)
Power Supply
DC 9 V (AC Adaptor)
* This product does not support USB bus power.
Current Draw
800 mA
Dimensions
294 (W) x 175 (D) x 55 (H) mm
11-5/8 (W) x 6-15/16 (D) x 2-3/16 (H) inches
Weight
1.2 kg / 2 lbs 11 oz (excluding AC Adaptor)
Accessories
Startup Guide
Manual
CD-ROM (Sound Editor, Librarian, Playlist Editor, USB Driver)
CD-ROM (SONAR LE)
Wrench
AC Adaptor (PSB-1U)
Power Cord
USB Cable
Options
Wave Expansion Board: SRX Series
USB Memory: M-UF128
SonicCell stand and PDS-10 bracket: BKT-S
Pad Stand: PDS-10
(0 dBu = 0.775 V rms)
* In the interest of product improvement, the specifications and/or
appearance of this unit are subject to change without prior
notice.
SonicCell_e.book 278 ページ 2007年7月2日 月曜日 午後3時50分
279
Index
Numerics
3D Effects
........................................................................ 193
A
AC Adaptor
....................................................................... 18
AIFF
................................................................................. 168
Amp Envelope
................................................................... 24
Audio File
........................................................................ 168
B
Backup
............................................................................ 182
BKT-S
................................................................................. 30
C
Category Select screen
...................................................... 65
Changing the song order
................................................ 173
Chorus
............................................................................... 56
Chorus Output screen
................................................ 79, 135
Chorus Parameters
.......................................................... 219
Chorus screen
............................................................ 78, 135
Cubase 4
........................................................................ 160
CURSOR/VALUE
............................................................... 20
D
Delay
............................................................................... 219
Delete
Playlist
....................................................................... 173
Demo Songs
...................................................................... 15
E
Editor
................................................................................. 27
Effect Routing screen
..................................... 26, 76–77, 134
Effect Source screen
.......................................................... 80
Effect Switch screen
......................................................... 146
Effects
.................................................................. 56, 75, 132
Effects List
........................................................................ 192
Envelope
........................................................................... 55
Error Messages
................................................................ 191
F
Factory Reset
................................................................... 183
Format
............................................................................. 183
G
Group Select screen
.............................................. 66–67, 87
Guitar
................................................................................ 41
I
In/Out Routing
................................................................ 144
In/Out Routing screen
..................................................... 147
Initialize
Patch
.......................................................................... 115
Rhythm Tone
.............................................................. 130
Sound Control
.............................................................. 73
INPUT
.............................................................................. 142
Input Effect
......................................................................... 43
Input Effect Parameters
..................................................... 221
Input Effect screen
............................................................ 147
Input FX Output screen
..................................................... 148
Input screen
......................................................... 43–44, 142
Input Volume
...................................................................... 42
Installing
Mac OS X
.................................................................... 37
SONAR LE
................................................................. 152
Wave Expansion Board
............................................... 46
Windows Vista
............................................................ 35
Windows XP
................................................................ 33
L
LFO (Low Frequency Oscillator)
......................................... 55
Librarian
............................................................................ 27
Line
.................................................................................... 42
Logic Pro 7.2
................................................................... 163
M
Mac OS X
......................................................................... 37
Master EQ screen
............................................................ 184
Master Equalizer
............................................................. 184
MASTER VOLUME
............................................................. 19
Mastering Effect
................................................................. 56
Mastering Effect screen
.................................................... 181
Mastering Type screen
..................................................... 181
Matrix Control
................................................................... 95
Memory
............................................................................. 57
Menu
Effect Edit
................................................................... 133
Effect Routing ............................................................... 76
In/Out Routing ........................................................... 146
Input ........................................................................... 143
Part Edit ....................................................................... 68
Patch ............................................................................ 84
Patch Edit ..................................................................... 88
Patch List (Ctg) ....................................................... 65, 85
Patch List (Grp) ....................................................... 66, 86
Perform MIDI Filter ....................................................... 61
Performance ................................................................. 59
Playlist Select ............................................................. 169
Rhythm Edit ................................................................ 117
Rhythm Set List ....................................................... 67, 87
song list ..................................................................... 171
USB Audio ................................................................. 141
MFX Control screen ......................................................... 137
MFX Output screen .......................................................... 135
MFX screen ................................................................ 27, 134
MFX Structure screen ......................................................... 80
MFX1–3 Control screens .................................................... 81
MFX1–3 Output screens .................................................... 78
MFX1–3 screens ................................................................ 78
MFX3 Location screen ..................................................... 149
Mic .................................................................................... 41
SonicCell_e.book 279 ページ 2007年7月2日 月曜日 午後3時50分
280
Index
MIDI channel
..................................................................... 23
MIDI Filter screen
............................................................... 61
MIDI Implementation
........................................................ 246
MIDI Implementation Chart
.............................................. 277
MIDI INST screen
.................................................. 22, 58–59
MP3
................................................................................ 168
Multi-Effects
....................................................................... 56
Multi-Effects Control
................................................... 81, 137
N
Note priority
...................................................................... 55
P
Part
.................................................................................... 54
Part Edit screen
............................................................ 68–69
Part View screen
.......................................................... 20, 62
Part ViewâÊñ
.................................................................... 20
Patch
........................................................................... 62, 82
Patch Category
.................................................................. 63
Patch Ctrl screen
.............................................................. 114
Patch Edit screen
............................................. 20, 24, 88–89
Patch Effect menu screen
................................................. 133
Patch General screen
........................................................ 90
Patch Initialize
................................................................. 115
Patch LFO1, 2 screens
..................................................... 109
Patch List
.......................................................................... 223
Patch List (Ctg) screen
.................................................. 65, 85
Patch List (Grp) screen
................................................. 66, 86
Patch Menu screen
............................................................ 84
Patch Mode
........................................................... 23, 54, 82
Patch Mtrx Ctrl1–4 screens
................................................ 95
Patch Name screen
......................................................... 116
Patch Output screen
........................................................ 108
Patch Pitch Env screen
..................................................... 101
Patch Play screen
................................................... 23, 26, 82
Patch Scale Tune screen
.................................................. 178
Patch Step LFO screen
..................................................... 112
Patch Structure screen
........................................................ 93
Patch TMT screen
............................................................ 112
Patch TVA Env screen
................................................ 24, 107
Patch TVA screen
............................................................. 105
Patch TVF Env screen
....................................................... 104
Patch TVF screen
....................................................... 26, 102
Patch WG screen
.............................................................. 98
Patch Write
..................................................................... 116
PDS-10
.............................................................................. 30
Perform MIDI Filter screen
............................................ 60–61
Performance General screen
............................................. 60
Performance Initialize
........................................................ 73
Performance List
............................................................... 222
Performance Menu screen
................................................. 59
Performance Mode
............................................................ 54
Performance Name screen
................................................ 73
Performance Write
............................................................ 73
Playback
.................................................................... 28, 168
Playlist
............................................................... 30, 167, 171
Playlist Information screen
............................................... 170
Playlist Select screen
.................................................. 28, 168
Playlist Write
................................................................... 173
Portable Backing Machine
................................................. 28
POWER switch
.................................................................. 19
Preset memory
................................................................... 57
R
Recording
.......................................................................... 40
Restore
............................................................................. 182
Reverb
............................................................................... 56
Reverb Output screen
................................................ 79, 136
Reverb Parameters
........................................................... 220
Reverb screen
............................................................ 79, 136
Rhythm Edit screen
................................................... 117–118
Rhythm Effect menu screen
............................................... 133
Rhythm General screen
.................................................... 118
Rhythm Output screen
...................................................... 129
Rhythm Pch Env screen .................................................... 123
Rhythm Pitch screen ......................................................... 122
Rhythm Set ............................................................. 55, 64, 83
Rhythm Set Initialize ......................................................... 130
Rhythm Set List ................................................................. 233
Rhythm Set List screen .................................................. 67, 87
Rhythm Set Write ............................................................. 131
Rhythm Tone Copy .......................................................... 130
Rhythm Tone Initialize ...................................................... 130
Rhythm TVA Env screen ................................................... 128
Rhythm TVA screen .......................................................... 127
Rhythm TVF Env screen .................................................... 126
Rhythm TVF screen ........................................................... 124
Rhythm Wave screen ....................................................... 120
Rhythm WMT screen ........................................................ 122
S
SAMPLING RATE switch .................................................... 29
Scale Tune ....................................................................... 178
Scale Tune screen .............................................................. 72
SMF ................................................................................. 168
SMF/Audio File Player .................................................... 167
SONAR 6.2 ..................................................................... 157
SONAR LE ....................................................................... 152
Song Info (Level) screen ................................................... 172
Song Information screen .................................................. 172
Song Menu screen ................................................... 171, 173
Song order ...................................................................... 173
Songs ................................................................ 28, 168, 171
Sound Control Initialize ..................................................... 73
Sound Mode screen ..................................................... 60, 84
SRX series .................................................................... 46, 57
SonicCell_e.book 280 ページ 2007年7月2日 月曜日 午後3時50分
281
Index
System Control screen
..................................................... 179
System Memory
................................................................. 57
System MIDI screen
......................................................... 180
System Preview screen
..................................................... 179
System screen
.................................................................. 176
System Settings
................................................................ 176
System SRX Info screen
.................................................... 180
System Version Info screen
.............................................. 180
System Write
................................................................... 150
T
Temporary Memory
........................................................... 57
To Computer screen
............................................ 43, 45, 148
Tone Copy
....................................................................... 115
Tones
................................................................................. 54
Troubleshooting
............................................................... 186
TVA (Time Variant Amplifier)
............................................. 55
TVF (Time Variant Filter)
..................................................... 55
U
USB AUDIO
..................................................................... 140
USB Audio screen
........................................................... 140
USB Memory
..................................................................... 57
USB memory
...................................................... 28, 167, 182
USB Memory Format
....................................................... 183
USB/Audio Interface
......................................................... 40
User Backup
.................................................................... 182
User Memory
..................................................................... 57
User Restore
.................................................................... 182
V
Voice Reserve
.................................................................... 55
Volume Level
..................................................................... 42
W
WAV
............................................................................... 168
Wave Expansion Board
.............................................. 46, 57
Waveform List
................................................................. 242
WG (Wave Generator)
..................................................... 55
Windows Vista
.................................................................. 35
Windows XP
...................................................................... 33
Write
Patch
.......................................................................... 116
Performance
................................................................. 73
Playlist
....................................................................... 173
Rhythm Set
................................................................. 131
SonicCell_e.book 281 ページ 2007年7月2日 月曜日 午後3時50分
282
For EU Countries
For China
SonicCell_e.book 282 ページ 2007年7月2日 月曜日 午後3時50分
283
This product complies with the requirements of European Directive 89/336/EEC.
For EU Countries
For Canada
This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.
Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.
NOTICE
AVIS
For the USA
FEDERAL COMMUNICATIONS COMMISSION
RADIO FREQUENCY INTERFERENCE STATEMENT
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential
installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee
that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
– Reorient or relocate the receiving antenna.
– Increase the separation between the equipment and receiver.
– Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
– Consult the dealer or an experienced radio/TV technician for help.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and
(2) This device must accept any interference received, including interference that may cause undesired operation.
Unauthorized changes or modification to this system can void the users authority to operate this equipment.
This equipment requires shielded interface cables in order to meet FCC class B Limit.
For the USA
DECLARATION OF CONFORMITY
Compliance Information Statement
Model Name :
Type of Equipment :
Responsible Party :
Address :
Telephone :
SonicCell
Sound Module with Audio Interface
Roland Corporation U.S.
5100 S. Eastern Avenue, Los Angeles, CA 90040-2938
(323) 890-3700
SonicCell_e.book 283 ページ 2007年7月2日 月曜日 午後3時50分
284
As of May 1, 2007 (ROLAND)
Information
When you need repair service, call your nearest Roland Service Center or authorized Roland
distributor in your country as shown below.
EGYPT
Al Fanny Trading Office
9, EBN Hagar Al Askalany
Street,
ARD E1 Golf, Heliopolis,
Cairo 11341, EGYPT
TEL: 20-2-417-1828
REUNION
Maison FO - YAM Marcel
25 Rue Jules Hermann,
Chaudron - BP79 97 491
Ste Clotilde Cedex,
REUNION ISLAND
TEL: (0262) 218-429
SOUTH AFRICA
T.O.M.S. Sound & Music
(Pty)Ltd.
2 ASTRON ROAD DENVER
JOHANNESBURG ZA 2195,
SOUTH AFRICA
TEL: (011)417 3400
Paul Bothner(PTY)Ltd.
Royal Cape Park, Unit 24
Londonderry Road, Ottery 7800
Cape Town, SOUTH AFRICA
TEL: (021) 799 4900
CHINA
Roland Shanghai Electronics
Co.,Ltd.
5F. No.1500 Pingliang Road
Shanghai 200090, CHINA
TEL: (021) 5580-0800
Roland Shanghai Electronics
Co.,Ltd.
(BEIJING OFFICE)
10F. No.18 3 Section Anhuaxili
Chaoyang District Beijing
100011 CHINA
TEL: (010) 6426-5050
HONG KONG
Tom Lee Music Co., Ltd.
Service Division
22-32 Pun Shan Street, Tsuen
Wan, New Territories,
HONG KONG
TEL: 2415 0911
Parsons Music Ltd.
8th Floor, Railway Plaza, 39
Chatham Road South, T.S.T,
Kowloon, HONG KONG
TEL: 2333 1863
INDIA
Rivera Digitec (India) Pvt. Ltd.
411, Nirman Kendra
Mahalaxmi Flats Compound
Off. Dr. Edwin Moses Road,
Mumbai-400011, INDIA
TEL: (022) 2493 9051
INDONESIA
PT Citra IntiRama
Jl. Cideng Timur No. 15J-15O
Jakarta Pusat
INDONESIA
TEL: (021) 6324170
KOREA
Cosmos Corporation
1461-9, Seocho-Dong,
Seocho Ku, Seoul, KOREA
TEL: (02) 3486-8855
MALAYSIA
Roland Asia Pacific Sdn. Bhd.
45-1, Block C2, Jalan PJU 1/39,
Dataran Prima, 47301 Petaling
Jaya, Selangor, MALAYSIA
TEL: (03) 7805-3263
VIET NAM
Suoi Nhac Company, Ltd
370 Cach Mang Thang Tam St.
Dist.3, Ho Chi Minh City,
VIET NAM
TEL: 9316540
PHILIPPINES
G.A. Yupangco & Co. Inc.
339 Gil J. Puyat Avenue
Makati, Metro Manila 1200,
PHILIPPINES
TEL: (02) 899 9801
SINGAPORE
SWEE LEE MUSIC
COMPANY PTE. LTD.
150 Sims Drive,
SINGAPORE 387381
TEL: 6846-3676
TAIWAN
ROLAND TAIWAN
ENTERPRISE CO., LTD.
Room 5, 9fl. No. 112 Chung
Shan N.Road Sec.2, Taipei,
TAIWAN, R.O.C.
TEL: (02) 2561 3339
THAILAND
Theera Music Co. , Ltd.
330 Soi Verng NakornKasem,
New Road, Sumpantawongse,
Bangkok 10100, THAILAND
TEL: (02) 224-8821
AUSTRALIA/
NEW ZEALAND
Roland Corporation
Australia Pty.,Ltd.
38 Campbell Avenue
Dee Why West. NSW 2099
AUSTRALIA
For Australia
Tel: (02) 9982 8266
For New Zealand
Tel: (09) 3098 715
ARGENTINA
Instrumentos Musicales S.A.
Av.Santa Fe 2055
(1123) Buenos Aires
ARGENTINA
TEL: (011) 4508-2700
BARBADOS
A&B Music Supplies LTD
12 Webster Industrial Park
Wildey, St.Michael, Barbados
TEL: (246)430-1100
BRAZIL
Roland Brasil Ltda.
Rua San Jose, 780 Sala B
Parque Industrial San Jose
Cotia - Sao Paulo - SP, BRAZIL
TEL: (011) 4615 5666
CHILE
Comercial Fancy II S.A.
Rut.: 96.919.420-1
Nataniel Cox #739, 4th Floor
Santiago - Centro, CHILE
TEL: (02) 688-9540
COLOMBIA
Centro Musical Ltda.
Cra 43 B No 25 A 41 Bododega 9
Medellin, Colombia
TEL: (574)3812529
COSTA RICA
JUAN Bansbach Instrumentos
Musicales
Ave.1. Calle 11, Apartado
10237,
San Jose, COSTA RICA
TEL: 258-0211
CURACAO
Zeelandia Music Center Inc.
Orionweg 30
Curacao, Netherland Antilles
TEL:(305)5926866
DOMINICAN REPUBLIC
Instrumentos Fernando Giraldez
Calle Proyecto Central No.3
Ens.La Esperilla
Santo Domingo,
Dominican Republic
TEL:(809) 683 0305
ECUADOR
Mas Musika
Rumichaca 822 y Zaruma
Guayaquil - Ecuador
TEL:(593-4)2302364
EL SALVADOR
OMNI MUSIC
75 Avenida Norte y Final
Alameda Juan Pablo II,
Edificio No.4010 San Salvador,
EL SALVADOR
TEL: 262-0788
GUATEMALA
Casa Instrumental
Calzada Roosevelt 34-01,zona 11
Ciudad de Guatemala
Guatemala
TEL:(502) 599-2888
HONDURAS
Almacen Pajaro Azul S.A. de C.V.
BO.Paz Barahona
3 Ave.11 Calle S.O
San Pedro Sula, Honduras
TEL: (504) 553-2029
MARTINIQUE
Musique & Son
Z.I.Les Mangle
97232 Le Lamantin
Martinique F.W.I.
TEL: 596 596 426860
Gigamusic SARL
10 Rte De La Folie
97200 Fort De France
Martinique F.W.I.
TEL: 596 596 715222
MEXICO
Casa Veerkamp, s.a. de c.v.
Av. Toluca No. 323, Col. Olivar
de los Padres 01780 Mexico
D.F. MEXICO
TEL: (55) 5668-6699
NICARAGUA
Bansbach Instrumentos
Musicales Nicaragua
Altamira D'Este Calle Principal
de la Farmacia 5ta.Avenida
1 Cuadra al Lago.#503
Managua, Nicaragua
TEL: (505)277-2557
PANAMA
SUPRO MUNDIAL, S.A.
Boulevard Andrews, Albrook,
Panama City, REP. DE
PANAMA
TEL: 315-0101
PARAGUAY
Distribuidora De
Instrumentos Musicales
J.E. Olear y ESQ. Manduvira
Asuncion PARAGUAY
TEL: (595) 21 492147
PERU
Audionet
Distribuciones Musicales SAC
Juan Fanning 530
Miraflores
Lima - Peru
TEL: (511) 4461388
TRINIDAD
AMR Ltd
Ground Floor
Maritime Plaza
Barataria Trinidad W.I.
TEL: (868) 638 6385
NORWAY
Roland Scandinavia Avd.
Kontor Norge
Lilleakerveien 2 Postboks 95
Lilleaker N-0216 Oslo
NORWAY
TEL: 2273 0074
POLAND
ROLAND POLSKA SP. Z O.O.
UL. Gibraltarska 4.
PL-03 664 Warszawa
POLAND
TEL: (022) 679 4419
PORTUGAL
Roland Iberia, S.L.
Portugal Office
Cais das Pedras, 8/9-1 Dto
4050-465, Porto, PORTUGAL
TEL: 22 608 00 60
ROMANIA
FBS LINES
Piata Libertatii 1,
535500 Gheorgheni,
ROMANIA
TEL: (266) 364 609
RUSSIA
MuTek
Dorozhnaya ul.3,korp.6
117 545 Moscow, RUSSIA
TEL: (095) 981-4967
SLOVAKIA
DAN Acoustic s.r.o.
Povazská 18.
SK - 940 01 Nové Zámky
TEL: (035) 6424 330
SPAIN
Roland Iberia, S.L.
Paseo García Faria, 33-35
08005 Barcelona SPAIN
TEL: 93 493 91 00
SWEDEN
Roland Scandinavia A/S
SWEDISH SALES OFFICE
Danvik Center 28, 2 tr.
S-131 30 Nacka SWEDEN
TEL: (0)8 702 00 20
SWITZERLAND
Roland (Switzerland) AG
Landstrasse 5, Postfach,
CH-4452 Itingen,
SWITZERLAND
TEL: (061) 927-8383
UKRAINE
EURHYTHMICS Ltd.
P.O.Box: 37-a.
Nedecey Str. 30
UA - 89600 Mukachevo,
UKRAINE
TEL: (03131) 414-40
UNITED KINGDOM
Roland (U.K.) Ltd.
Atlantic Close, Swansea
Enterprise Park, SWANSEA
SA7 9FJ,
UNITED KINGDOM
TEL: (01792) 702701
BAHRAIN
Moon Stores
No.1231&1249 Rumaytha
Building Road 3931, Manama
339 BAHRAIN
TEL: 17 813 942
IRAN
MOCO INC.
No.41 Nike St., Dr.Shariyati Ave.,
Roberoye Cerahe Mirdamad
Tehran, IRAN
TEL: (021) 285-4169
ISRAEL
Halilit P. Greenspoon & Sons
Ltd.
8 Retzif Ha'alia Hashnia St.
Tel-Aviv-Yafo ISRAEL
TEL: (03) 6823666
URUGUAY
Todo Musica S.A.
Francisco Acuna de Figueroa
1771
C.P.: 11.800
Montevideo, URUGUAY
TEL: (02) 924-2335
VENEZUELA
Instrumentos Musicales
Allegro,C.A.
Av.las industrias edf.Guitar
import
#7 zona Industrial de Turumo
Caracas, Venezuela
TEL: (212) 244-1122
AUSTRIA
Roland Elektronische
Musikinstrumente HmbH.
Austrian Office
Eduard-Bodem-Gasse 8,
A-6020 Innsbruck, AUSTRIA
TEL: (0512) 26 44 260
BELGIUM/FRANCE/
HOLLAND/
LUXEMBOURG
Roland Central Europe N.V.
Houtstraat 3, B-2260, Oevel
(Westerlo) BELGIUM
TEL: (014) 575811
CROATIA
ART-CENTAR
Degenova 3.
HR - 10000 Zagreb
TEL: (1) 466 8493
CZECH REP.
CZECH REPUBLIC
DISTRIBUTOR s.r.o
Voctárova 247/16
CZ - 180 00 PRAHA 8,
CZECH REP.
TEL: (2) 830 20270
DENMARK
Roland Scandinavia A/S
Nordhavnsvej 7, Postbox 880,
DK-2100 Copenhagen
DENMARK
TEL: 3916 6200
FINLAND
Roland Scandinavia As, Filial
Finland
Elannontie 5
FIN-01510 Vantaa, FINLAND
TEL: (0)9 68 24 020
GERMANY
Roland Elektronische
Musikinstrumente HmbH.
Oststrasse 96, 22844
Norderstedt, GERMANY
TEL: (040) 52 60090
GREECE/CYPRUS
STOLLAS S.A.
Music Sound Light
155, New National Road
Patras 26442, GREECE
TEL: 2610 435400
HUNGARY
Roland East Europe Ltd.
Warehouse Area ‘DEPO’ Pf.83
H-2046 Torokbalint,
HUNGARY
TEL: (23) 511011
IRELAND
Roland Ireland
G2 Calmount Park, Calmount
Avenue, Dublin 12
Republic of IRELAND
TEL: (01) 4294444
ITALY
Roland Italy S. p. A.
Viale delle Industrie 8,
20020 Arese, Milano, ITALY
TEL: (02) 937-78300
JORDAN
MUSIC HOUSE CO. LTD.
FREDDY FOR MUSIC
P. O. Box 922846
Amman 11192 JORDAN
TEL: (06) 5692696
KUWAIT
EASA HUSAIN AL-YOUSIFI
& SONS CO.
Abdullah Salem Street,
Safat, KUWAIT
TEL: 243-6399
LEBANON
Chahine S.A.L.
George Zeidan St., Chahine
Bldg., Achrafieh, P.O.Box: 16-
5857
Beirut, LEBANON
TEL: (01) 20-1441
OMAN
TALENTZ CENTRE L.L.C.
Malatan House No.1
Al Noor Street, Ruwi
SULTANATE OF OMAN
TEL: 2478 3443
QATAR
Al Emadi Co. (Badie Studio &
Stores)
P.O. Box 62, Doha, QATAR
TEL: 4423-554
SAUDI ARABIA
aDawliah Universal
Electronics APL
Corniche Road, Aldossary
Bldg., 1st Floor, Alkhobar,
31952 SAUDI ARABIA
P.O.Box 2154, Alkhobar 31952
SAUDI ARABIA
TEL: (03) 898 2081
SYRIA
Technical Light & Sound
Center
Rawda, Abdul Qader Jazairi St.
Bldg. No. 21, P.O.BOX 13520,
Damascus, SYRIA
TEL: (011) 223-5384
TURKEY
ZUHAL DIS TICARET A.S.
Galip Dede Cad. No.37
Beyoglu - Istanbul / TURKEY
TEL: (0212) 249 85 10
U.A.E.
Zak Electronics & Musical
Instruments Co. L.L.C.
Zabeel Road, Al Sherooq Bldg.,
No. 14, Ground Floor, Dubai,
U.A.E.
TEL: (04) 3360715
CANADA
Roland Canada Ltd.
(Head Office)
5480 Parkwood Way
Richmond B. C., V6V 2M4
CANADA
TEL: (604) 270 6626
Roland Canada Ltd.
(Toronto Office)
170 Admiral Boulevard
Mississauga On L5T 2N6
CANADA
TEL: (905) 362 9707
U. S. A.
Roland Corporation U.S.
5100 S. Eastern Avenue
Los Angeles, CA 90040-2938,
U. S. A.
TEL: (323) 890 3700
ASIA
AFRICA
AUSTRALIA/
NEW ZEALAND
EUROPE
CENTRAL/LATIN
AMERICA
MIDDLE EAST
NORTH AMERICA
SonicCell_e.book 284 ページ 2007年7月2日 月曜日 午後3時50分
285
MEMO
SonicCell_e.book 285 ページ 2007年7月2日 月曜日 午後3時50分
286
MEMO
SonicCell_e.book 286 ページ 2007年7月2日 月曜日 午後3時50分
07-07-1N04564834
* 04564834 - 01*

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