Swish Redemption Games Service Manual Bay Tek

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1

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You can get this game at www.magic-play.eu

FACTORY CONTACT INFORMATION

BAY TEK GAMES INC.
Pulaski Industrial Park
1077 East. Glenbrook Drive
Pulaski, WI 54162 USA

JOIN OUR SERVICE FIRST NETWORK!
This free service is intended to keep you up to date on the latest
game information, early notification of parts specials, pertinent
technical bulletins, updates on retro fit parts, software upgrades,
and much more.
Log on to: www.baytekgames.com/parts
then click on the Parts N’ Service tab, or scan the QR code to
the right with your Smartphone to jump straight to this game’s
parts page!

SALES

PARTS

Scan here!

SERVICE

P: 920.822.3951
P: 920.822.3951 X 1101
P: 920.822.3951 X 1102
F: 920.822.8936
F: 920.822.1496
F: 920.822.1496
E: sales@baytekgames.com E: parts@baytekgames.com E: service@baytekgames.com
MON - FRI
8 AM - 5 PM C.S.T.

All games are proudly manufactured at our factory in Pulaski, Wisconsin, USA

GAME INSPECTION
Inspect the game for any damaged, loose, or missing parts. If damage is found, please
contact your freight carrier first. Then, contact Bay Tek Games’ Service Department at
920.822.3951 or e-mail them at service@baytekgames.com for further assistance.
2

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You can get this game at www.magic-play.eu

TABLE OF CONTENTS
FACTORY CONTACT INFORMATION. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  2
WELCOME TO: SWISH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
HOW TO PLAY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
SPECIFICATIONS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
SAFETY PRECAUTIONS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
DIP SWITCH SETTINGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
MAIN MENU FUNCTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
CREDIT/TICKET CLEAR. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  8
CREDITS PER PLAY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
TICKET PATTERNS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
GAME VOLUME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
ATTRACT VOLUME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
TICKET PATTERNS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
MERCY TICKETS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
DIVIDE BY 2 TICKET DISPENSE. . . . . . . . . . . . . . . . . . . . . . . . . . . .  10
FIXED TICKET PAYOUT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  11
STORED CREDITS/ TICKETS OWED. . . . . . . . . . . . . . . . . . . . . . . .  11
GAME TIME. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  11
STATISTICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
RESET STATS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
RESET FACTORY DEFAULTS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  12
MAIN BOARD PINOUT GUIDE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13-15
WIRING DIAGRAMS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16-19
TROUBLESHOOTING GUIDE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20-22
POWER SUPPLY DIAGNOSTICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  23
DBA DIAGNOSTICS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
PARTS LIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
PARTS PICTURES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
DECAL IDENTIFICATION. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
MAINTENANCE LOG. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
TECHNICAL SUPPORT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
WARRANTY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30

3

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You can get this game at www.magic-play.eu

WELCOME TO: SwishTM
Congratulations on your SwishTM purchase!
Newly redesigned and ready to slam dunk, SwishTM makes a great addition to any
gameroom. With cool, modern graphics and classic game play, this mini basketball free
throw machine is sure to make the winning shot!
Please take a moment to read through this manual and be sure to contact our factory if
you have any questions, or would like some more information.
Thank you for your purchase! Your business is important to us and we hope you enjoy
this game as much as we do!

Your Friends at Bay Tek Games

GAME INSPECTION
Inspect the game for any damaged, loose, or missing parts.
If damage is found, please contact your freight carrier first.
Then, contact Bay Tek Games’ Service Department at 920.822.3951
or e-mail them at service@baytekgames.com for further assistance.
4

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You can get this game at www.magic-play.eu

HOW TO PLAY

Coin up and hit the start button to release
the basketballs.

Shoot as many hoops as you can in the
time allotted! Hurry! In the last 10 seconds,
baskets are worth 3 points!

Grab your tickets and play again!

5

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You can get this game at www.magic-play.eu

GAME SPECIFICATIONS
WEIGHT
SHIP WEIGHT

POWER REQUIREMENTS
350 LBS

DIMENSIONS
WIDTH

32”

DEPTH

67.25”

HEIGHT

77.58”

OPERATING
TEMPERATURE
FAHRENHEIT

80-100

CELSIUS

26.7-37.8

INPUT VOLTAGE
RANGE

100 to 120
VAC

/

220 to 240
VAC

INPUT FREQUENCY
RANGE

50 HZ

/

60 HZ

MAX START UP
CURRENT

OPERATING
CURRENT

1.5 AMPS @ 115 VAC

0.7 AMPS @ 115 VAC

0.75 AMPS @ 230 VAC

.35 AMPS @ 230 VAC

SAFETY PRECAUTIONS
!

DANGER

!

WARNING

!

CAUTION

!

ATTENTION

!

IN CASE OF EMERGENCY

!

DO NOT perform repairs or maintenance on this game with the power ON.
Unplug the unit from the wall outlet or shut off the power strip located inside the
cabinet.

!

Use of flammable subtances can cause sever burns or serious injury.
Always use NON-FLAMMABLE solvents for cleaning. DO NOT use gasoline kerosene or thinners.

!

Lifting heavy objects can cause back, neck or other injuries. Be sure adequate lifting and moving devices are available when unloading, unpacking and moving this
game.

!

Be sure the electrical power matches the game requirements. See the serial number located on the back of the game cabinet. Always plug into a grounded circuit. If
the supply cord is damaged, it must be replaced by an approved cord or assembly
provided by the manufacturer.

!

UNPLUG THE POWER CORD.
The power cord must be accesible at all times in case of an emergency.
6

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You can get this game at www.magic-play.eu

DIP SWITCH SETTINGS
The dip switch bank is located on the mainboard,
inside the front door of the game.
*factory default settings are highlighted below

SWITCH

DESCRIPTION

1

not used

2

Jersey: Stored Coin/DBA lockout &
Tickets/Credits owed

3

not used

4

not used
7

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OFF

ON

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MAIN MENU FUNCTIONS
1. Press the “MENU” button and hold
for 3 seconds to enter the menu
2. Scroll through the options with the
“SELECT” button
3. Make your selection with the
“MENU” button and scroll through
each sub-menu’s options
4. Press the “SELECT” button to
make your selection and exit the
menu
MENU

DESCRIPTION

N1
N2
N3
N4
N5
N6
N7
N8
N9
N10
N11
N12
N13
N14
N15

Coins / Credits per Play
Game Volume
Attract Volume
Attract Timing
Ticket Pattern
Mercy Tickets
Divide by Two Ticket Dispense
Fixed Ticket Payout
Stored Credits / Tickets Owed
Game Time
Statistics
Reset Statistics
Diagnostics
Ball Gate Mech Test
Restore Factory Settings

CLEAR CREDITS/ TICKETS OWED
Press and hold both buttons together for one second
until the display shows the software version number.
8

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You can get this game at www.magic-play.eu

N1- COINS/CREDITS PER PLAY
Scroll through the N1 menu with the “MENU” button.
Make your selection with the “SELECT” button.
The factory settings are highlighted below.

0

1

2

3

4

5

6

7

8

N2- GAME VOLUME
Scroll through the N2 menu with the “MENU” button.
Make your selection with the “SELECT” button.
The factory settings are highlighted below.

0

1

2

3

4

5

6

7

N3- ATTRACT VOLUME
Scroll through the N3 menu with the “MENU” button.
Make your selection with the “SELECT” button.
The factory settings are highlighted below.

0

1

2

3

4

5

6

7

N4- ATTRACT TIMING
Scroll through the N4 menu with the “MENU” button.
Make your selection with the “SELECT” button.
The factory settings are highlighted below.
This setting determines how often the attract loop audio is played.

30
sec

1

min

5

10

min

min

9

15

min

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0

(off)

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N5- TICKET PATTERNS
Scroll through the N5 menu with the “MENU” button.
Make your selection with the “SELECT” button.
The factory settings are highlighted below.
TICKET
PATTERN
0
1
2
3
4
5
6
7
8

0-2

3-5

6-8

9-12

0
0
1
1
1
3
2
2

0
1
1
1
2
3
2
4

1
1
2
2
3
4
4
6

1
2
2
2
4
4
4
8

POINTS
13-17
18-23
TICKETS
no tickets
2
2
3
4
3
3
3
4
5
6
5
5
6
8
10
12

24-30

31-37

38-44

45-99

3
5
4
5
7
6
10
14

3
6
4
6
8
6
12
16

4
7
5
7
9
7
14
18

5
8
6
8
10
7
16
20

N6- MERCY TICKETS
Scroll through the N6 menu with the “MENU” button.
Make your selection with the “SELECT” button.
The factory settings are highlighted below.

0

1

2

3

4

5

6

7

8

9

When enabled, mercy tickets are awarded when zero points are scored.

N7- DIVIDE BY TWO TICKET DISPENSE
Scroll through the N7 menu with the “MENU” button.
Make your selection with the “SELECT” button.
The factory settings are highlighted below.
This setting will halve the number of tickets dispensed, in the case that 1 physical ticket is worth 2 in
your location.
This setting truncates the value, so a score of 5 tickets will yield 2 physical tickets (5/2=2).

1

0

(ON)

(OFF)
10

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You can get this game at www.magic-play.eu

N8- FIXED TICKET PAYOUT (JERSEY)
Scroll through the N8 menu with the “MENU” button.
Make your selection with the “SELECT” button.
The factory settings are highlighted below.
This setting will make the game dispense the selected number of tickets no matter the player’s score.
If not set to 0 (off), this setting overrides N5 and N6.

0

1

2

3

4

5

6

7

8

9 10 11 12 13 14 15

N9- STORED CREDITS/ TICKETS OWED
Scroll through the N9 menu with the “MENU” button.
Make your selection with the “SELECT” button.
The factory settings are highlighted below.
This setting will cause the game to “remember” stored credits and tickets owed in the case of a
power loss or game shutdown.
Setting DIP 2 to ON will override this function.

1

0

(ON)

(OFF)

N10- GAME TIME
Scroll through the N10 menu with the “MENU” button.
Make your selection with the “SELECT” button.
The factory settings are highlighted below.
SECONDS

30

45

60

11

75

90

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You can get this game at www.magic-play.eu

N11- GAME STATISTICS
Scroll through the N15- menu with the “MENU” button.
Make your selection with the “SELECT” button.
The factory settings are highlighted below.
The game statistics will scroll through on the display in numerical order.

S1

TOTAL GAMES PLAYED

S2

TOTAL TICKETS DISPENSED

S3

AVERAGE TICKETS PER GAME

S4

SCORING BUCKET 1

S5

SCORING BUCKET 2

S6

SCORING BUCKET 3

S7

SCORING BUCKET 4

S8

SCORING BUCKET 5

S9

SCORING BUCKET 6

S10

SCORING BUCKET 7

S11

SCORING BUCKET 8

S12

SCORING BUCKET 9

S13

SCORING BUCKET 10

N12- RESET STATISTICS
Press and hold the “SELECT” button until the display reads “CL”.
All statistics in N15 will be reset back to 0.

12

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You can get this game at www.magic-play.eu

N13- DIAGNOSTICS
The diagnostics mode will help you troubleshoot problems and allow you to determine if all inputs are
working correctly.
The display will show “-” when no inputs or switches are activated.
Once one or more inputs are activated, their symbols alternate on the display (see the chart below).

Scoring Sensor (hoop)

1

*Ball Gate Open

b

*Ball Gate Closed

r

Tickets Low

Lo (closed)
“.” (open)

Game Start Button

o

Coin Switch

C

*Note: both Gate Open and Gate Closed sensors are closed when gate is closed.

N14- BALL GATE MECH TEST
While in the Ball Gate Test mode, pressing the SELECT button turns the motor to the next location.
The current gate position is shown on the displays.
The motor will time out if the sensor is not reading movement.

RIGHT DISPLAY
GATE MOTOR POSITION

LEFT DISPLAY

Gate is Open
Gate is Closed
Gate is Moving

OP
CL

X

(Gate Closed
Sensor)

0
0
1

1
0
1

N15- RESTORE FACTORY SETTINGS
Press and hold the “SELECT” button until the display reads “dE”.
All game settings will be restored to their factory defaults, which are
highlighted in this manual.
13

Y

(Gate Open
Sensor)

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You can get this game at www.magic-play.eu

14

J19

R- R+

L+ L-

J18

Ground
+12V
Low Side Driver
High Side Driver
+3.3V TTL Logic
+3.3V

5

PB7

6 Q12 PX29 Q10 Q11

J24

USB

9

8

Q8

Q9

1

10

Q7 Q6

Q4

PB16

J9

J22

Q5

Q2

1

Q1

3

PB17

J6
PA05

J25

1

4

J10

J12

J11

J13

J14

PB18

1

11

Chase Lights (J11,J12,J13,J14)
Pin 1 - Chase Output
Pin 2 - Chase Output
Pin 3 - +12V
Pin 4 - Chase Output
Pin 5 - Chase Output
Pin 6 - +12V

J21

PB24 PB23 PB22 PB21 PX02 PB20 PX01 PX00 PX39 PB19

20 PB26 PB25
10

PX11
PX10 Q14 Q13

SPI Out - Display - (J10)
Pin 1 & Pin 3 - +12V
Pin 2 - SCLK_BUS2
Pin 4 - SMOSI_BUS2
Pin 5 & Pin 7 - Ground
Pin 6 - SCS2_BUS2
Pin 8 - SMISO_BUS2

PX37

4

2

J5

J8

PA06

1

3

6

Flyback Diodes on Q1, Q2

Bootloader Jumper

Q3

16

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MAINBOARD PINOUT

You can get this game at www.magic-play.eu

15

+12 Volts
PA05
Ground

HIGHSIDE #13
HIGHSIDE #14
PX10
PX11
Ground
Ground

Pin Type
LOWSIDE #1,w diode
LOWSIDE #2, w diode
LOWSIDE #3
LOWSIDE #4
LOWSIDE #5
LOWSIDE #6
LOWSIDE #7
LOWSIDE #8
LOWSIDE #9
+12 Volts
+12 Volts
+12 Volts
+12 Volts
+12 Volts
+12 Volts
+12 Volts

J6
J6
J6

1
2
3

1
2
3
4
5
6

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

J25
J25
J25
J25
J25
J25

Pin #

Ref

J22
J22
J22
J22
J22
J22
J22
J22
J22
J22
J22
J22
J22
J22
J22
J22

PA06
+12 Volts
Ground
Ground

PB16
Ground
PB17
+12 Volts

PX37
Ground
PB18
+12 Volts

Pin Type
Ground
Ground
+12 Volts
+12 Volts
PB7
LOWSIDE #12
PX29
HIGHSIDE #10
HIGHSIDE #11
3.3V

DBA Input
DBA +12V
DBA Gnd

J8
J8
J8
J8

J9
J9
J9
J9

1
2
3
4

1
2
3
4

1
2
3
4

1
2
3
4
5
6
7
8
9
10

J24
J24
J24
J24
J24
J24
J24
J24
J24
J24
J5
J5
J5
J5

Pin #

Ref

Printed: 3/8/2012 9:33 AM

Low Ticket Switch
Ground for Low Ticket Switch
Jersey Coin Lockout (Not Used?)

Ticket Notch #1
Ground for Ticket Dispensor
Ticket Motor #1
Power for Ticket Dispensor

Sensor, Gate Motor Input DOWN
Start Push Button Light +12V
Gate Motor Driver

Sensor, Gate Motor +12V
Sensor, Gate Motor Input UP

Purpose
Gate Motor Common/GND
Sensor, Gate Motor

=Low Side Driver
=High Side Driver
= TTL Input/Output
= LED Constant Current Drive
= 12 Volts
= Ground

H:\Service Manuals & Documents\DROPBOX\SWISH\2011-03-19rev io_newgen_swish.xls
Page 1 of 1

Coin Door Power
Coin Input
Coin Ground

Ground for Service Buttons

Service Button #1
Service Button #2

* = Attract Mode Lights TBD

Strip Light - Top Lights, +12V
Strip Light - Side Lights, +12V

Mechanical Count #1 Game +12V
Mechanical Count #2 Ticket +12V

Purpose
Mechanical Count #1 Game
Mechanical Count #2 Ticket

BayTek Swish NEWGEN1 Hardware Pinout

SWISH IO for GEN1 REV D, E & E2

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MAINBOARD PINOUT GUIDE

PB19
PX39
PX00
PX01
PB20
PX02
PB21
PB22
PB23
PB24
Ground
Ground
Ground
Ground
+12 Volts
+12 Volts
+12 Volts
+12 Volts
PB25
PB26

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16

J21
J21
J21
J21
J21
J21
J21
J21
J21
J21
J21
J21
J21
J21
J21
J21
J21
J21
J21
J21

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

J13
J13
J13
J13
J13
J13
J14
J14
J14
J14
J14
J14

Driver 9
Driver 10
+12 Volts
Driver 11
Driver 12
+12 Volts
Driver 13
Driver 14
+12 Volts
Driver 15
Driver 16
+12 Volts

1
2
3
4
5
6

1
2
3
4
5
6

1
2
3
4
5
6

1
2
3
4
5
6

Printed: 3/6/2012 3:04 PM

J11
J11
J11
J11
J11
J11

Driver 5
Driver 6
+12 Volts
Driver 7
Driver 8
+12 Volts

H:\Service Manuals & Documents\DROPBOX\SWISH\2011-03-19rev io_newgen_swish.xls
Page 1 of 1

Start Push Button Input

Hoop Sensor +12V

Start Push Button Light
Hoop Sensor Ground

Hoop Sensor

J12
J12
J12
J12
J12
J12

Driver 1
Driver 2
+12 Volts
Driver 3
Driver 4
+12 Volts

SWISH IO for GEN1 REV D, E & E2

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MAINBOARD PINOUT GUIDE

AACE2507
Cable to
Speakers

AACE2508
12 Volt DC
Power In Cable

J19

J18

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17

AACE2512 Motor
and Motor Sensor

J24

J22

AACE2502 Buttons
and Counters

J5

J16

Com

Signal

+12 V

AACE2501 Ticket
Dispenser/Low ticket Cable

J9

AACE2510
Bill Acceptor

J8

J25

AACE2502
Buttons and Counters

J6

J21

AACE2002 Lights and
Player Start Buttons

AACE2503
Coin Door

AACE2506
Display Cable

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MAIN BOARD PINOUT
A5NEWGEN1

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WIRING DIAGRAMS
MENU BUTTONS, COUNTERS, START SWITCH, LED’S BALL
SENSOR, GATE MOTOR & SENSOR
Menu
Select
Button

Game
Counter

Ticket
Counter

Menu
Button
AACE2511

Ticket and Game
Counters
AACO1000

AACE2502

To J25 on
Main Board

To J22 on
Main Board

To J21 on
Main Board
To J24 on
Main Board

AASE0020
Hoop Sensor
AACE2500
AACE2512
A5PB8000
Game Start
Pushbutton
and Light

+
-

AAMO1001
Ball Gate Motor

AACE2514
+
-

AACB2501
Ball Gate Sensor

LED Cabinet Lighting

2

18

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You can get this game at www.magic-play.eu

WIRING DIAGRAMS
COIN DOOR, DBA, TICKET DISPENSER, DISPLAY

AACE2510
Bill Acceptor
Cable
AACE2503

To J8
on Main
Board

To J6
(COIN) on
Main Board

Coin Switches
(AASW9903)
Wired Normal
Open

Coin Door Harness
AACBL4A-DOOR

Score Display
AABD4208

Time Display
AABD4208

IN

IN

+12 V
Signal
Com
AACE2506

AACE2505
AACE2506

To J9 on
Main Board

Low Ticket Switch
Wired Normally Open
AASW200
1/4” Spacer (A5SENY020)

To J5 on
Main Board

AACE2501

To Ticket Dispense (A5TD1)
Notch Signal
Com Ground
Enable Signal
12 Volt Power

3

19

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You can get this game at www.magic-play.eu

WIRING DIAGRAMS
POWER IN & SPEAKER

Power In Cord
From Wall
A5CORD5

Power Supply
A5PS1001

Green LED power
indicator and voltage
adjustment pot
Line Filter
A5FI9010

Outlet Strip
AACE2504

Power Supply
Power Cable
AACE2509

Power Supply 12
Volt Cable
AACE2508
To J18
“POWER IN”
Connector on
Main Board

Speaker
A5SP1050

AACE2507
To Speaker

To J19
on Main
Board

20

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You can get this game at www.magic-play.eu

TROUBLESHOOTING GUIDE
Troubleshooting Strategy

Use common sense and a systematic method of troubleshooting to determine the exact problem, probable cause and
remedy. Use the process of elimination to find the faulty component. Always check for the simple and obvious causes
first such as unplugged, loose or broken wires and bad sensors, bent, pinched, stuck or jammed components.
Problem

Probable Cause

No power to the game.
No lights on at all.

Unplugged.

Check wall outlet.

Circuit breaker tripped.

Reset power strip breaker switch or building
circuit breaker.
Change plug position, replace if needed.
See Power Supply diagnostic below.

Power strip faulty.
Faulty cable/power supply.
Bill Acceptor on.
But everything else off.
(Power Supply not ON)

Remedy

Power supply unplugged.

Insure unit is plugged into power strip and
red rocker switch is light up.

Power supply shutting down
because of 12 V overload.

See power supply diagnostics to isolate bad
component. A bad motor
or 12 volt short
would cause this.

Faulty power supply.
See Power Supply Diagnostic below.

Dollar Bill Acceptor not
functioning.

Check for power to Bill
Acceptor.

Acceptor should cycle stacker at game
power up. If not, check cable connections.

Dirt or debris in acceptor
slot.

Refer to “How to Clean Bill Acceptor”
Or clean with bill reader cleaning card.
(A5CC9000)

Pinched, broken, or
disconnected wiring.

Check wiring from bill acceptor
to Main Board. (AACE2510)
Repair or replace wiring harness.
Check J8 connector on Main Board
Make sure wires are secure in connectors.

Bill acceptor problem.

Refer to troubleshooting section of dollar bill
acceptor manual included with this game or
the diagnostics label of the back of the unit.

Volume set to zero in menu.

Increase the volume by entering menu.
Press and hold red menu button down to
enter menu.
Enter N2 in menu for game volume.
Enter N3 in menu for attract volume.

Disconnected, loose or broken wires.

Check connections and reseat J19 on main
board. Cable # AACE2507

Faulty speaker.

Replace speaker. AACE8811

Ensure Bill Acceptor is set to
“Always Enable”

No Sound

5

21

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You can get this game at www.magic-play.eu

TROUBLESHOOTING GUIDE
Problem
Game not
coining up.
Game does not
start.

Cabinet Lighting
not functioning
properly.

Probable Cause
Ensure game makes
sound when coin switch is
triggered.

Check coin switches—both should be wired normally
open. If one switch is “closed” the other will not work.
Check wiring to main board.
Cable AACBL4A-DOOR, AACE2503

Game set to large amount
of credits per game.

Enter N1 mode in menu to set credits per game.

Start Pushbutton Faulty.

Inspect pushbutton, clean, and check wires for continuity.
(AACE2500) back to main board.

Led’s in top of cabinet plug Inspect cable and sockets. Replace cable if needed.
into J21 of main board.
AACE2500, AACE2514
Incorrect menu settings.

Press and hold red menu button down to enter menu.
Enter N5 in menu for Ticket Patterns - see if your game
matches any of patterns in manual. Change to ticket
pattern which matches your decal
Enter N6 in menu to enable or disable mercy tickets.
Enter N7 to make sure “Divide by 2” is off.
Enter N8 to make sure “Fixed Ticket Payout” is off.

Opto Sensor on ticket dispenser dirty.

Blow dust from sensor and clean with isopropyl alcohol.
Cycle game power and try again.

Faulty ticket dispenser.

Replace with working dispenser to isolate the problem.

Notch on tickets cut too
shallow.

Flip tickets and load upside-down to have large cut notch
toward opto sensor.

Faulty cable.

Check cables AACE2501 from ticket dispenser to J9 on
main board.

Faulty Main Board.

Replace main board. (A5NEWGEN1)

Game is scoring too
many balls.

Refer to “Game scores too many balls.” above.

Phone cable to Display is
bent, pinched or unplugged.

Inspect cable and sockets. Replace cable if needed.
AACE2505, AACE2506

Tickets do not
dispense or
Wrong amount
dispensed.
If notch signal is
not seen, game will
stop trying until
power reset.

Display not lighting up
Cycle game power off,
wait 10 seconds, turn
back on after checking
connections.

Remedy

Previous board in line
faulty.

The displays are wired in series—if the output on the 1st
board is bad, the 2nd board will not light up. Refer to Display Wiring Diagram.

Faulty Display Board.

Replace Display Board. AABD4208

Part of a Display is Segment faulty
not showing

Replace display board.
Refer to Display Wiring Diagram. (AABD4208)

6

22

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You can get this game at www.magic-play.eu

TROUBLESHOOTING GUIDE
Problem
Meters do not
work.

Probable Cause

Remedy

Disconnected, loose or broken wires. Check connections and reseat J22 on main board.
Cables # AACE2500 and AACO1000
Replace counters. AACO1000

Faulty counters.

Game meter will click at start of next game Ticket meter will click for every notch the dispenser “sees”

Display shows
“LO”

Menu buttons
do not work.

Balls do not
score.

Game scores
too many
balls.
Ball gate turns
all the time.

Ball Gate does
not turn.

Ticket tray is empty.

Refill tray with tickets, check low ticket switch.

Disconnected, loose or broken wires. Check connections and reseat J25 on main board.
(AACE2501)
Faulty low ticket switches.

Switch is wired normally open.
Replace switch if needed. AASW200

Faulty Main Board.

Replace main board. Part # A5NEWGEN1

Stuck pushbutton

Inspect pushbutton to make sure it is not stuck.
Check continuity on connector.

Cable problem.

Check cable from pushbutton to main board.
(AACE2511 & AACE2502)

Faulty pushbutton.

Replace pushbutton. (AACE2511)

Hoop is bent down so that sensor
and mirror are not in perfect alignment.

Crawl inside game and pull up on hoop’s front rim.
Hoop should move enough to realign beam.

Hoop Sensor is unplugged or faulty.

Check cable from sensor to main board.
(AASE0020 & AACE2500)

Faulty Hoop Sensor

Replace sensor. (AASE0020)

Hoop Sensor is slightly out of alignment.

Crawl inside game and pull up on hoop’s front rim.
Hoop should move enough to realign beam.

Faulty Hoop Sensor

Replace sensor. (AASE0020)

Motor should stop when
“Home Position” is seen.

Clean sensor and check for 5 volts dropping to
zero when arm is in front of sensor.
Replace sensor if needed.

A shorted motor may damage the
main board.

Check motor for proper resistance and replace
main board if transistors are damaged.
(A5NEWGEN1)

Sensor on motor will go to home
position at power up. If sensor is not
seen, motor will stop and not start
until power is cycled.

Check continuity on cables from sensor and motor
to main board. (AACE2512)

Check 12 Volts at motor on power
up.

Replace motor if has 12 Volts DC, replace motor.
(AAMO1001)
Clean sensor and ensure set screw is tight.
Replace sensor if needed. (AACB2501)

Sensor is faulty.
7

23

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You can get this game at www.magic-play.eu

POWER SUPPLY DIAGNOSTICS
Diagnose Power Supply

Power Supply is located under carpet inside game.
Please refer to “How to Access Blower” for information.
Check the small green LED light on the power supply
circuit board. If the light is out there is a short
somewhere. If the light dims, there is an overload in
one of the circuits.

Green LED
power indicator
and voltage
adjustment pot

Turn power OFF. Disconnect all 12 volt
output wires only. Turn power ON.

Green LED Light
comes ON.

Green LED Light
remains OFF.
Replace
Supply.

Power

Turn power OFF. Unplug all outputs from the Main Board.
Reconnect the 12 volt output wires to the Power Supply. Turn
power ON.

Green LED Light
comes ON.

Green LED Light
remains OFF.

Turn power OFF. Reconnect the outputs at
the Main Circuit Board
one at a time. Wait 1
minute between tests
to turn power ON.

Green LED
comes ON.

Light

Short
in
Main
Board - Replace.

Green LED Light
remains OFF.

Green LED Light
dims.

That cable is OK.

That cable or related component is shorted out. See
Jumper Cable Pin-Outs to see
which component might be at
fault.
A related component such as
a solenoid is causing an overload. See Jumper Cable PinOuts beginning on page 16 to
see which component might
be at fault.

8

24

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You can get this game at www.magic-play.eu

DOLLAR BILL ACCEPTOR DIAGNOSTICS
Note: There are many different models and brands of Bill Acceptors that are used on
redemption games. Your Bill Acceptor may differ from the unit shown.
First determine if Bill Acceptor has power:
Turn game ON—The bill acceptor should make noise as stacker cycles and
green lights on outside bezel should flash.
If NO power:
Due to the different models and brands of Bill Acceptors that are used:
Examine Bill Acceptor and determine if acceptor is 12 Volt DC or 110 VAC
Use meter to measure voltage at cable going into Bill Acceptor.
If power is OK:
Clean Bill Acceptor path to make sure there is nothing jamming unit.
Enter DBA Diagnostics Mode -

Important—Do not hold button down to long or Bill Acceptor will enter
programming mode.
If accidentally entered programming mode by mistake—Unplug game and plug back in.

To enter Diagnostic Mode, press and hold the
Diagnostic Button on the back left corner of the DBA for
1-3 seconds.
The lights above the bill slot will flash the code.

ERROR CODES

Count the number of flashes on front bezel of Bill Acceptor and
follow chart for repair.

FLASHING
CODE

DESCRIPTION

CORRECTIVE
ACTION

LEDs off

Power off

LEDs on

Acceptor is OK

1 flash

Bill path blockage

Un-jam bill path

2 flashes

Stacker jam

Un-jam stacker

3 flashes

Cassette is full of bills

Empty the cassette

4 flashes

Cassette is removed

Replace the cassette

5 flashes

Acceptor is defective

Replace the acceptor

6 flashes

Acceptor not enabled

See service manual

10 flashes

Configuration Mode

Power down to exit

Rapid flashing
Stringing attempt deduring operation tected; or sensors dirty

Turn on power

Clean the sensors
9

25

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You can get this game at www.magic-play.eu

PARTS LIST

PART #

DESCRIPTION

A5DE2500

Backboard Decal

A5DE2501

Side Seam, Left Decal

A5DE2502

Side Seam, Right Decal

A5DE2503

Control Panel Decal

A5DE2504

Front Door Decal

A5DE2505

Side Bottom Decal

A5DE2506

Window Top Left Decal

A5DE2507

Window Bottom Left Decal

A5DE2508

Window Top Right Decal

A5DE2509

Window Bottom Right Decal

AACB2501

Sensor for Ball Gate

AABD4208

Score/ Time Display (2 per game)

A5NEWGEN1

Main Board

A5TD1

Ticket Dispenser

A5PS1001

Power Supply

A5LK2000

Cash Box Key

A5LK5001

Front Door Key

A5FI9010

Line Filter for AC In

AASW200

Low Ticket Switch

A5CORD

Power In Cord

A5MI2300

Mirror Surface for Hoop Sensor

AAMO1001

Ball Gate Motor

A5PB8000

Start Button

26

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You can get this game at www.magic-play.eu

PARTS PICTURES

AACB2501

A5TD1

A5NEWGEN1

A5PS1001

AABD4208

A5LK2000

A5LK5001

A5FI9010

AASW200

A5CORD5

A5MI2300

AAMO1001

A5PB8000

AACBL4A-DOOR

AACE2500

AACE2501

AACE2502

AACE2503

AACE2504

AACE2505

AACE2506

AACE2507

AACE2508

AACE2509

AACE2510

AACE2511

AACE2512

AACE2513

AACE2514

AACO1000

AASE0020

AAPB2700

A5SP1050

27

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at www.magic-play.eu

You can get this game at www.magic-play.eu

DECAL DIAGRAM

A5DE2508 Window
Decal Top Right

A5DE2506 Window
Decal Top Left

A5DE2509 Window A5DE2502 Seam
Decal Bottom Right
Decal Right

A5DE2501 Seam
Decal Left

A5DE2507 Window
Decal Bottom Left

A5DE2505 Side
Cabinet Decal

A5DE2505 Side
Cabinet Decal

A5DE2500
Backboard Decal

A5DE2503
Control Panel Decal

A5DE2504
Front Door Decal

12
28

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You can get this game at www.magic-play.eu

MAINTENANCE LOG
If repairs are necessary, it is good practice to keep a log of repairs done and parts ordered.
The chart below will assist you in tracking your game’s maintenance.
DATE

MAINTENANCE PERFORMED

PARTS ORDERED

29

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INITIALS

You can get this game at www.magic-play.eu

TECHNICAL SUPPORT
Excellent customer service is very important to Bay Tek Games!
We know that keeping your games in great operating condition is important to your business.
When you need us, we are here to help. You can call us for free technical assistance, and you can
count on us to have parts on-hand to support your game. We offer options that fit your needs.
Electronics / Circuit Boards - Repair Options
Repair & Return – If you have Circuit Board issues with your Bay Tek game, you can send the board
to us and we’ll repair it right away. Most items sent to us are repaired and returned to you within two
days. This option is your best value as we offer this fast turn-around service at the most reasonable
price.
Advance Replacement – If you have Circuit Board issues with your Bay Tek game, but you don’t
have time to send in your board in for repair, give us a call and ask for an Advance Replacement.
We’ll send you a replacement board that same day (pending availability). When you get your new
board, just repackage the defective board in the same box and send it back to us. We make it easy by
including a UPS Return Shipping label for you to put on the box (not available for international shipments). This is your best option when you need to get your game up and running as quickly as possible!
Spare Parts – Take matters into your own hands and purchase new spare Circuit Boards for your
Bay Tek games. Many of our games share the same main-board electronics. This means you can buy
one set of spare electronics to support many of your Bay Tek games. Spare boards allow you to get
your game up and running the quickest and provide you a valuable troubleshooting option. Call our
technicians to get recommendations for what you should keep on hand for spare parts!
Technical Support:
“You” are the best tool for troubleshooting! Your abilities to understand the game and your skills to
repair the game are invaluable to us! If you need help, you know you can call us. It’s not easy to diagnose a game remotely by phone, but our technicians do a great job. They’ll need your help to perform
some troubleshooting steps and convey to them exactly what’s happening with your game.
Returns, Credits, & Fees:
NOTICE! ALL ITEMS being sent to Bay Tek Games for repair or return, etc. require prior Return
Authorization! Bay Tek Games will provide a Product Return Form with an authorizing Ticket Number
for each item to be returned. Please be certain to include this document with all shipments!
Late Fees and Non-Return Fees - Advance Replacement and Warranty Replacement items require
the defective items to be returned by Bay Tek games promptly to avoid Late Fees. We expect items to
be returned with 10 working days. Late fees are invoiced monthly. Late fees are non-refundable under
any circumstance! Any item not returned within 90 days will be invoiced in full as a replacement part.
Bench Fees - Bench fees will apply for each electronic item returned to Bay Tek Games (this includes
unused Advance Replacement items). This charge covers our cost to inspect, evaluate and retest
each item. Please note that returned items that do not pas our tests will be charged accordingly as
replacement items or advance replacements.
Restocking Fees - Unused items returned for credit will be credited minus a restocking fee. Items
must be returned with in 30 days of purchase in order to qualify for any credit amount. No shipping
charges will be credited.
30

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You can get this game at www.magic-play.eu

WARRANTY
Bay Tek Games warrants to the original purchaser that all game components will be free of defects
in workmanship and materials for a period of 6 months from the date of purchase. If you fill out the
registration card in the cashbox of the game, Bay Tek will add another 3 months to your warranty, free
of charge.
Bay Tek Games will, without charge, repair or replace defective component parts upon notification to
the parts/service department while the game is under warranty.
Warranty replacement parts will be shipped immediately, via ground service, along with a Product
Return Form for the return of defective parts.
Defective parts must be shipped back to Bay Tek Games unless otherwise instructed. Items not returned to Bay Tek Games will be invoiced as replacement parts.
This warranty does not apply in the event of any misuse or abuse to the product, or as a result of any
unauthorized repairs or alterations. The warranty does not apply if any serial number decal is altered,
defaced, or removed from its original position.

!

ATTENTION

!

In order to maintain the safety & compliance certifications of this
game, ONLY approved parts may be used. For approved
replacement parts, refer to the parts list in this manual.

Should you need your game serviced, determine the serial number from the decal placed on the
front of this manual, or locate it on the back of the game. Then contact our Service Department at:
920.822.3951 or e-mail: service@baytekgames.com

NON-WARRANTY
Options and estimated charges will be provided to you for your approval.
Please remember that any items being sent to Bay Tek Games must include prior return
authorization from our Parts & Service Department.
This approval will include a Product Return Form which is required to be included with any incoming
shipments. Repaired parts will be shipped back using the same method in which they were received.
Repairs are warranted for 30 days from the date of return shipment.
31

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You can get this game at www.magic-play.eu

32

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You can get this game at www.magic-play.eu

33

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