Teachersguide Teachers Guide

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Appendix
Digital PDFS of the following worksheets can be found on our website at:
education.makewonder.com/curriculum
Tips and Tricks Handout
K-2 Planning Worksheet for Dash
K-2 Planning Worksheet for Dot
3-5 Planning Worksheet
Challenge Card Checklists
Blockly Puzzle Tracker
Reflections Worksheet
Advanced Reflections Worksheet
Challenge Card Template
Troubleshooting Handout
Problem Solving & Debugging Handout
Evaluation Rubric

170

Challenge Card Tips & Tricks
Determine Team Roles
Swap roles with your teammates for each challenge. Team roles include lead programmer,
robot wrangler, and documentarian.

Plan Your Path
Draw out the path you want Dash to follow. Then plan out the blocks you’ll need. You can also
get up and walk the path that you think Dash should take.

Mark Your Spots
Use tape to mark Dash’s starting spot and the location of any obstacles/objects.

Go Back to Start
Always put Dash back at the starting spot before playing a program again.

Use the When Start Block
Place your blocks under the When Start block. The When Start block should always be on
your screen.

Think in Centimeters
Dash moves in centimeters. A centimeter is about the width of your finger.

Check Off the Steps
Use a dry erase marker to check off each step as you complete it. Make sure you erase the
marks after you’re done.

Help Your Robots Hear You
If the classroom is noisy, use the Hear Clap cue instead of the Hear Voice cue. Ask the teacher if
you may try out your program with Dash and/or Dot outside or in the hallway.

Set a Time Limit
Give yourself or your team a set amount of time in which to complete the challenge

171

Dash Planning Worksheet
Name(s):
Coding Level:

Date:
Card #:

What do you want Dash to do?
Draw out the steps of the challenge or write a few sentences describing your goal.

Wonder Journal

172

Dot Planning Worksheet
Name(s):
Coding Level:

Date:
Card #:

What do you want Dot to do?
Draw out the steps of the challenge or write a few sentences describing your goal.

173

Wonder Journal

General Planning Worksheet
Name(s):
Coding Level:

Date:
Card #:

1. What do you want Dash or Dot to do?
Draw out the steps of the challenge or write a few sentences describing your goal.

2. What will you do to achieve your solution?
What will each team member do? What steps will you need to take? What blocks will you use?

Wonder Journal

174

Challenge Card Checklist
Name(s):

Level A

175

Level B

1.1: Ready, Set, Go!

1.1: Dash the Collector

1.2: Ready, Set, Dance!

1.2: It’s Candy Time!

1.3: Ready, Set, Rainbow!

1.3: Egg Help!

2.1: Smile, Dot!

2.1: Petting Zoo

2.2: Dot Count Down

2.2: Quick, Hide!

2.3: Dot’s Surprise!

2.3: You Are Getting Sleepy

2.4: Dash Saves the Day!

2.4: Littered Lake

2.5: Dash the Guard

2.5: Recycling Rush

2.6: Dash Guards Again!

2.6: Dash’s Trash

3.1: The Forever Light Show

3.1: On Your Mark!

3.2: Dance, Dash, Dance!

3.2: Get Set!

3.3: Dash Guards a Lot!

3.3: Go, Go, Go!

Challenge Card Checklist
Name(s):

Level C

Level D

1.1: No Homework!

1.1: Cheer Up, Friends!

1.2: Come Back!

1.2: Step It Up!

1.3: Wait!

1.3: Happy Dance Flash Mob!

2.1: Connect the Dots

2.1: Follow the Coach

2.2: The Dot Show

2.2: Training Day

2.3: It’s Your Turn!

2.3: The Big Event!

2.4: Sleepy Time

3.1: Fire Monster!

2.5: Wake Up!

3.2: Big and Scary!

2.6: Lights Out!

3.3: Curious Fire Monster

3.1: Spaceship Spinout!

3.4: The Dot Monster

3.2: Help, help, help!

3.5: Dash’s Escape!

3.3: Robot Rescue!

3.6: Dash Escapes Again

176

Challenge Card Checklist
Name(s):

Level E

177

Level F

1.1: Rootin’ Tootin’ Line Dance!

1.1: Dash-chund

1.2: Dance Along with Dot!

1.2: Ruff, ruff!

1.3: Dance Machine Dash!

1.3: Nom, nom, nom!

2.1: Follow the Leader

2.1: Road Trip!

2.2: GOAAAAAL!!!

2.2: Pump It Up!

2.3: Ready or Not!

2.3: On the Road!

3.1: Dance Rehearsal

3.1: Magic Dot Ball

3.2: Fancy Wheelwork

3.2: Duck, Dot, Goose!

3.3: Dance Off!

3.3: Win, Lose, or Dot!

3.4: Dog Trainer

3.4: Lucky 7’s

3.5: Tricks Galore!

3.5: 13 = Yuck!

3.6: Obstacle Course!

3.6: Black Cats!

Name(s):

Dash the
Snowman

Blockly Dash Puzzle Tracker

Interrupting
Robot

Robot Puppy
Training
Police Officer
Dash

Ice Skating

Sleeping Dash
Prank

The Terrible Troll
of Trepidation

Nosy Robot

Dance Contest

Check off the puzzles that you complete in the Blockly app!

Driving
School

Dash on
Planet X

Ticking Time
Bomb

Farm Animal
Noise Machine

178

179

Driving
School

Angry Robot
Joke

Robot Kitten

Space Bot
Dot

Magic Dot Ball

Naughty or
Nice Scanner

Friendly
Robot

Disco Ball

Check off the puzzles that you complete in the Blockly app!

Name(s):

Blockly Dot Puzzle Tracker

Random
Color Ball

Robot Rescue

Reflection Worksheet
Name(s):
Coding Level:

Date:
Card #:

1. What did Dash and/or Dot do when you ran your program?

2. Did you make any mistakes? If so, how did you fix them?

Wonder Journal

180

Advanced Reflection Worksheet
Write a reflection entry in your Wonder Journal. Try to answer these questions
as part of your reflection:

Results
• What did Dash and Dot do when you ran your program?
• Did you make any mistakes? If so, how did you fix them?

Connections
• What did you like the most about this challenge? Why?
• What was the most difficult part of the challenge? What did you
learn from it?

Next Steps
• If you had more time, how would you change or add to your code?
• What are you planning to do next? Will you try another Challenge Card
or start a new coding project?

181

Wonder Journal

182

Troubleshooting
If your program is not running correctly . . .
• Check if Dash and/or Dot are turned on.
• Make sure Dash and/or Dot are connected to the app.
• Make sure your blocks are connected to the When Start block.
• Try restarting the app.

If Dash and/or Dot are disconnecting . . .
• Turn off the robots and turn them on again. Then reconnect the robots
to the app.
• Press play and then press stop to make the robots reset.
• Try charging the robots.

Three, then me!
• Ask or get help from three of your classmates. If you still need help, then
ask the teacher.

183

Problem Solving & Debugging
Break down the challenge
• What do you need for the challenge? Which robots? Which materials
and/or accessories?
• What are Dash and/or Dot supposed to do?
• Have you solved similar challenges to this one?
• Focus on one step at a time.

Plan your solution
• Draw a picture or make a list of what you want Dash or Dot to do.
• What blocks will you need to complete the challenge?
• Are there any hints on the card that can help?
• Use tape to mark Dash’s starting point.
• Use tape to mark each obstacle’s location.

Test Your Code
• Does your code complete the challenge?
• If not, play your code again. Watch as the program goes through each block.
Do you notice any mistakes?
• Do you need to change, delete, or add more blocks?
• Are your blocks telling Dash to do something when you actually want Dot
to do something?

Improve your work
• Ask another student or group to check your program.
• Is there an easier way to complete the challenge? Can you use fewer blocks?
• How can you improve your program? Could you add more lights, sounds, or
other customizations?
184

185
Occasionally participated in
classroom discussions and
cooperated somewhat with
group members.

Actively participated in
classroom discussions.
Answered questions and
cooperated with group
members during the activity.

Incorporated some target
vocabulary and some
thoughtful reflection on
the coding process while
documenting activity results
using journal entries and
multimedia tools.

Incorporated target
vocabulary and reflection on
the coding process. Clearly
documented
activity results using journal
entries and multimedia tools.

Incorporated advanced target
vocabulary and in-depth
reflection on the coding
process. Thoroughly and
clearly documented and
presented activity results.

Used the targeted coding
concept(s) to complete the
activity with some assistance.

Used the targeted coding
concept(s) to complete the
activity without assitance.

Used the targeted coding
concept(s) to complete the
activity without assistance.
Enhanced the solution with
more efficient (e.g., fewer
blocks) and/or advanced
features (e.g., lights, sounds)
in the code.

1
Novice

2
Developing

3
Proficient

4
Exemplary

Actively participated in
classroom discussions and
cooperated with group
members. Gave constructive
feedback to others and
effectively incorporated
feedback from others.

Participated little or not at
all in classroom discussions.
Demonstrated little to no
cooperation with group
members during the activity.

Collaboration & Communication

Use a journal, worksheets,
and/or multimedia tools
(such as video and images)
to document some of the
activity results.

Reflection & Documentation

Completed part of the activity
and needed assistance
throughout the process.

Programming

Evaluation Rubric

Went above and beyond to
develop, revise, and execute
imaginative solutions for the
activity.

Applied the iterative process
to develop creative and
unexpected solutions for the
activity.

Developed a few different
ways to complete the activity,
but the solution was not
particularly creative.

Demonstrated limited
creativity in developing ways
to complete the activity.

Creativity



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