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Appendix Digital PDFS of the following worksheets can be found on our website at: education.makewonder.com/curriculum Tips and Tricks Handout K-2 Planning Worksheet for Dash K-2 Planning Worksheet for Dot 3-5 Planning Worksheet Challenge Card Checklists Blockly Puzzle Tracker Reflections Worksheet Advanced Reflections Worksheet Challenge Card Template Troubleshooting Handout Problem Solving & Debugging Handout Evaluation Rubric 170 Challenge Card Tips & Tricks Determine Team Roles Swap roles with your teammates for each challenge. Team roles include lead programmer, robot wrangler, and documentarian. Plan Your Path Draw out the path you want Dash to follow. Then plan out the blocks you’ll need. You can also get up and walk the path that you think Dash should take. Mark Your Spots Use tape to mark Dash’s starting spot and the location of any obstacles/objects. Go Back to Start Always put Dash back at the starting spot before playing a program again. Use the When Start Block Place your blocks under the When Start block. The When Start block should always be on your screen. Think in Centimeters Dash moves in centimeters. A centimeter is about the width of your finger. Check Off the Steps Use a dry erase marker to check off each step as you complete it. Make sure you erase the marks after you’re done. Help Your Robots Hear You If the classroom is noisy, use the Hear Clap cue instead of the Hear Voice cue. Ask the teacher if you may try out your program with Dash and/or Dot outside or in the hallway. Set a Time Limit Give yourself or your team a set amount of time in which to complete the challenge 171 Dash Planning Worksheet Name(s): Coding Level: Date: Card #: What do you want Dash to do? Draw out the steps of the challenge or write a few sentences describing your goal. Wonder Journal 172 Dot Planning Worksheet Name(s): Coding Level: Date: Card #: What do you want Dot to do? Draw out the steps of the challenge or write a few sentences describing your goal. 173 Wonder Journal General Planning Worksheet Name(s): Coding Level: Date: Card #: 1. What do you want Dash or Dot to do? Draw out the steps of the challenge or write a few sentences describing your goal. 2. What will you do to achieve your solution? What will each team member do? What steps will you need to take? What blocks will you use? Wonder Journal 174 Challenge Card Checklist Name(s): Level A 175 Level B 1.1: Ready, Set, Go! 1.1: Dash the Collector 1.2: Ready, Set, Dance! 1.2: It’s Candy Time! 1.3: Ready, Set, Rainbow! 1.3: Egg Help! 2.1: Smile, Dot! 2.1: Petting Zoo 2.2: Dot Count Down 2.2: Quick, Hide! 2.3: Dot’s Surprise! 2.3: You Are Getting Sleepy 2.4: Dash Saves the Day! 2.4: Littered Lake 2.5: Dash the Guard 2.5: Recycling Rush 2.6: Dash Guards Again! 2.6: Dash’s Trash 3.1: The Forever Light Show 3.1: On Your Mark! 3.2: Dance, Dash, Dance! 3.2: Get Set! 3.3: Dash Guards a Lot! 3.3: Go, Go, Go! Challenge Card Checklist Name(s): Level C Level D 1.1: No Homework! 1.1: Cheer Up, Friends! 1.2: Come Back! 1.2: Step It Up! 1.3: Wait! 1.3: Happy Dance Flash Mob! 2.1: Connect the Dots 2.1: Follow the Coach 2.2: The Dot Show 2.2: Training Day 2.3: It’s Your Turn! 2.3: The Big Event! 2.4: Sleepy Time 3.1: Fire Monster! 2.5: Wake Up! 3.2: Big and Scary! 2.6: Lights Out! 3.3: Curious Fire Monster 3.1: Spaceship Spinout! 3.4: The Dot Monster 3.2: Help, help, help! 3.5: Dash’s Escape! 3.3: Robot Rescue! 3.6: Dash Escapes Again 176 Challenge Card Checklist Name(s): Level E 177 Level F 1.1: Rootin’ Tootin’ Line Dance! 1.1: Dash-chund 1.2: Dance Along with Dot! 1.2: Ruff, ruff! 1.3: Dance Machine Dash! 1.3: Nom, nom, nom! 2.1: Follow the Leader 2.1: Road Trip! 2.2: GOAAAAAL!!! 2.2: Pump It Up! 2.3: Ready or Not! 2.3: On the Road! 3.1: Dance Rehearsal 3.1: Magic Dot Ball 3.2: Fancy Wheelwork 3.2: Duck, Dot, Goose! 3.3: Dance Off! 3.3: Win, Lose, or Dot! 3.4: Dog Trainer 3.4: Lucky 7’s 3.5: Tricks Galore! 3.5: 13 = Yuck! 3.6: Obstacle Course! 3.6: Black Cats! Name(s): Dash the Snowman Blockly Dash Puzzle Tracker Interrupting Robot Robot Puppy Training Police Officer Dash Ice Skating Sleeping Dash Prank The Terrible Troll of Trepidation Nosy Robot Dance Contest Check off the puzzles that you complete in the Blockly app! Driving School Dash on Planet X Ticking Time Bomb Farm Animal Noise Machine 178 179 Driving School Angry Robot Joke Robot Kitten Space Bot Dot Magic Dot Ball Naughty or Nice Scanner Friendly Robot Disco Ball Check off the puzzles that you complete in the Blockly app! Name(s): Blockly Dot Puzzle Tracker Random Color Ball Robot Rescue Reflection Worksheet Name(s): Coding Level: Date: Card #: 1. What did Dash and/or Dot do when you ran your program? 2. Did you make any mistakes? If so, how did you fix them? Wonder Journal 180 Advanced Reflection Worksheet Write a reflection entry in your Wonder Journal. Try to answer these questions as part of your reflection: Results • What did Dash and Dot do when you ran your program? • Did you make any mistakes? If so, how did you fix them? Connections • What did you like the most about this challenge? Why? • What was the most difficult part of the challenge? What did you learn from it? Next Steps • If you had more time, how would you change or add to your code? • What are you planning to do next? Will you try another Challenge Card or start a new coding project? 181 Wonder Journal 182 Troubleshooting If your program is not running correctly . . . • Check if Dash and/or Dot are turned on. • Make sure Dash and/or Dot are connected to the app. • Make sure your blocks are connected to the When Start block. • Try restarting the app. If Dash and/or Dot are disconnecting . . . • Turn off the robots and turn them on again. Then reconnect the robots to the app. • Press play and then press stop to make the robots reset. • Try charging the robots. Three, then me! • Ask or get help from three of your classmates. If you still need help, then ask the teacher. 183 Problem Solving & Debugging Break down the challenge • What do you need for the challenge? Which robots? Which materials and/or accessories? • What are Dash and/or Dot supposed to do? • Have you solved similar challenges to this one? • Focus on one step at a time. Plan your solution • Draw a picture or make a list of what you want Dash or Dot to do. • What blocks will you need to complete the challenge? • Are there any hints on the card that can help? • Use tape to mark Dash’s starting point. • Use tape to mark each obstacle’s location. Test Your Code • Does your code complete the challenge? • If not, play your code again. Watch as the program goes through each block. Do you notice any mistakes? • Do you need to change, delete, or add more blocks? • Are your blocks telling Dash to do something when you actually want Dot to do something? Improve your work • Ask another student or group to check your program. • Is there an easier way to complete the challenge? Can you use fewer blocks? • How can you improve your program? Could you add more lights, sounds, or other customizations? 184 185 Occasionally participated in classroom discussions and cooperated somewhat with group members. Actively participated in classroom discussions. Answered questions and cooperated with group members during the activity. Incorporated some target vocabulary and some thoughtful reflection on the coding process while documenting activity results using journal entries and multimedia tools. Incorporated target vocabulary and reflection on the coding process. Clearly documented activity results using journal entries and multimedia tools. Incorporated advanced target vocabulary and in-depth reflection on the coding process. Thoroughly and clearly documented and presented activity results. Used the targeted coding concept(s) to complete the activity with some assistance. Used the targeted coding concept(s) to complete the activity without assitance. Used the targeted coding concept(s) to complete the activity without assistance. Enhanced the solution with more efficient (e.g., fewer blocks) and/or advanced features (e.g., lights, sounds) in the code. 1 Novice 2 Developing 3 Proficient 4 Exemplary Actively participated in classroom discussions and cooperated with group members. Gave constructive feedback to others and effectively incorporated feedback from others. Participated little or not at all in classroom discussions. Demonstrated little to no cooperation with group members during the activity. Collaboration & Communication Use a journal, worksheets, and/or multimedia tools (such as video and images) to document some of the activity results. Reflection & Documentation Completed part of the activity and needed assistance throughout the process. Programming Evaluation Rubric Went above and beyond to develop, revise, and execute imaginative solutions for the activity. Applied the iterative process to develop creative and unexpected solutions for the activity. Developed a few different ways to complete the activity, but the solution was not particularly creative. Demonstrated limited creativity in developing ways to complete the activity. Creativity
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