Ensoniq Corporation Transoniq Hacker Archive Issue #094 Th 094

Ensoniq Corporation Transoniq Hacker Archive Issue #094 094 Ensoniq Corporation - Transoniq Hacker Archive - Issue #094

Ensoniq Corporation Transoniq Hacker Archive Issue #094 th_094 Ensoniq Corporation - Transoniq Hacker Archive - Issue #094

User Manual: Ensoniq Corporation Transoniq Hacker Archive Issue #094 Ensoniq Corporation - Transoniq Hacker Archive - Issue #094

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IraiKmiq Hacker
Waiting With Baited Breath
Ensoniq Sound Libraries SL-6, SL-7, SL-8
S a m S . M i m s
Product: Ensoniq Sound Libraries SL-6,
SL-7, SL-8
For: EPSs,ASR-10
Price: $39.95 per set of five or six disks
From: Ensoniq, 155 Great Valley Parkway,
Malvern, PA 19355, (215) 647-3930 or con
tact your local Ensoniq dealer.
I love getting new sounds for my cher
ished sampler. I'm addicted to it. The
problem is that, out of any new batch of
sounds, I usually have to decide what to
do with a lot of samples that are of mar
ginal quality should they take up valu
able space on my hard drive or should
they be tossed?
With sample collections from Ensoniq,
that never seems to be a problem. Their
latest sounds have all been dynamite, and
the sets I reviewed were no exception.
Here's what I thought...
SL-6
A great collection of brass samples, all of
them very bright and punchy.
TRUMPET SECT (1348 blocks) is a siz
zling clean section and includes fall-offs
and "doights" (fall-ups?), as well as a
nice double-tonguing effect on the patch
selects. This one will see lots of use.
TROMBONE SEC (861 blocks) is a
fabulous sample of three trombones. It's
beefy and energetic great for the
"Dragnet" theme. I'm not overwhelmed
with the patch selects, but I'll let that
slide. (That was a trombone pun.)
TRUMPETS 507 (507 blocks) is an
economical version of TRUMPET SECT.
It gives up the fall-off and doight patch
selects, but the main sound is still great.
CUP MUTES (785 blocks) is a trumpet
section appropriately muted, and another
great, musical sample. Patch selects give
double-tounging and subtle attack slides.
MT T ROMBO N E S ( 7 85 bloc k s ) i s a
m u t e d t r o m b o n e s e c t i o n . T h i s i s a n o t h e r
good sample, but pitch bending unfor
tunately sounds hoakey, due to the mute
changing in virtual size as the pitch is
shifted.
HARMON MUTES (1009 blocks) is the
trumpet section using this unique type of
mute. Great for jazz gigs.
BS TR OMBONE S (5 5 6 b l o c ks) is a
sample of bass trombones. Great, as
usual.
BR S EN SEM BLE (15 07 bloc ks) is a
mapping across the keyboard of bass
The Independent News
Magazine for Ensoniq Users
I n t h i s i s s u e
Articles:
VFX Quasi-Analog Rez
D a r a J o n e s 5
Miragefreq
Johnny Klonaris 7
Understanding Envelopes - SD & VFX
R o b b y B e r m a n 9
The Perfect Piano - SDs, SQs & KS-32
M a r k C l i f t o n 1 0
Ensoniq's Customer Service Q & A
T o n y F e r r a r a 1 3
B u s i n e s s A s U n u s u a l
Garth Hjelte 19
Reviews:
Ensoniq's SL-6, 7, & 8 for EPSs & ASRs
S a m M i m s c o v e r
Basement Tapes: Bruce Lehrer
Daniel Mandel 4
MIDI Mark's Sound Disks - EPS & ASRs
Bryce Inman 6
Talking Owner's Manual - SQs
Pat Finnigan 15
Ensoniq's Wordsynth - EPSs & ASRs
B i l l S e t h a r e s 1 8
Regular Stuff:
Random Notes 3
Hypersoniq 4
Classifieds 21
Hackerpatches
S a m M i m s & J e f f r e y R h o o d s 2 2
The Interface 25
H a c k e r B o o t e e q 3 1
ISSUE NUMBER 94, $2.50 APRIL, 1993
trombones, trombones, and trumpets — a handy configuration,
indeed. The bass trombone sounds slightly thin, but play all of
these ensemble style and it's BIG — and convincing!
SL-7
Hip drum loops and assorted ear candy for dance grooves.
Nicely set up for use with sequencers, either to lock other stuff
to the loop, or to lock the loop to other stuff (with micro-pitch
shifted versions across the keyboard). The individual instru
ments of each loop are available on certain keys as well, and
they have the characteristic "grundge" of resampled records
and such. (That's good, you know.) There are 13 loops in all on
the five disks, all of them happenin' and lots of fun. But here's
what else you get:
DANCE DINK (38 blocks) is a simple pitched percussive
sound. It's not the greatest thing on its own, but you'll find a
place for it, and at 38 blocks, it's cheap!
BASS-N-GOOB (45 blocks) is nearly as cheap, but you get a
goober (similar to a dink, you know) and a bass sound. The
bass works well with the loops.
THE GOOBETTE (54 blocks) is a nice spiky sound for ad
ding background spice to a track, particularly in fast sequenced
runs.
DANCE DRUMS (972 blocks) is a fabulous kit of TR-808 and
TR-909 drums, along with some assorted rap/house scratches
and percussive sounds. Very cool!
SUPER GOOB (101 blocks) is a percussive electronic sound
reminiscent of the TR-808 cowbell, only smoother. Like the
808 cowbell played with a mallet, sort of. Nice.
SUPER HITS-1 (439 blocks) is four hits: rock band, guitar, or
chestra, and rap. The first and last sound cartoonish, in a cool
way, I mean. Patch selects turn them into scratches.
HIPNESS KIT (176 blocks) is a very happening cheesy syn
thetic drum kit, just like the TR-808 is happening and cheesy.
HIPNESS BASS (50 blocks) is to the bass guitar what HIP
NESS KIT is to a drum set. A very percussive bite makes it cut
through. And all for 50 blocks!
SUPER HITS-2 (254 blocks) is a collection of four more fun
rap hits. They sizzle!
SUBSCRIPTION INFORMATION
12 MONTHLY ISSUES
US: $23/year. All others: $32/year (please use International Money
Order, payable in US funds). Please make payable and mail to:
TRANSONIQ HACKER
1402 SW UPUND DR.. PORTLAND. OR 97221
THAT STRING (1076 blocks) sounds like a wavetable-synth
string patch, with a fast attack and cutoff. The patches add
some nice chorusing and panning.
SL-8
Strings aplenty. This is a magnificent set!
VIB VIOLIN (1347 blocks) is a very natural sounding solo
violin, with a great bite when the keys are played hard. I've
been waiting for this one forever! Patch selects just alter reverb
amount.
VIB VIOLA (1340 blocks) is much like the violin above in
quality and programming. Superb.
VIB CELLO (1380 blocks) seems a bit darker than the violin
and viola, and the vibrato gets much too fast in the upper range.
Still very nice, though.
ARCO CELLO (623 blocks) is, again, a bit dark. Patch selects
add a fifth below, a monophonic patch for doing nice trills, and
octaves.
ARCO VIOLIN (542 blocks) is the same as above, in the
violin department. The aftertouch vibrato works very well.
ARCO VIOLA (490 blocks) is again the same, in the viola
department.
CHMBR STRNGS (623 blocks) represents an ensemble of the
above arco strings (cello, viola, violin), over the entire key
board range. A nice combo of these three files, and cheap on
memory.
PIZZ STRINGS (998 blocks) gives us plucks of solo violin,
viola, and cello. Very smooth.
Ensoniq's devotion to providing a first-class sample library is
surely one of the reasons they sell more samplers than all other
manufacturers combined. The Mirage library was very well
done, and they just keep getting better.
T h e s e s e t s c a n ' t b e b e a t , h
Bio: Sam Mims is a studio session player and programmer in
Houston, and is keyboardist for Richard Elliot. He owns Syn-
taur Productions, a company that produces music for film and
TV and markets sounds for Ensoniq keyboards.
CH A NG E O F AD D RE S S
Please let us know at least four weeks in advance to avoid missing
any issues. Tfie Post Office really will NOT reliably forward this
type of mail. (Believe us. not them!) We need to know both your
old and your new address. (Issues missed due to late or no
change notification are your own dumb fault - we mailed themi)
2
Front Panol
RND
Ensoniq News
We are pleased to announce the development of the TS-10 Perfor
mance/Composition synthesizer, the new flagship of our line of synth
esizer-based workstations. The 32-note polyphonic (31 when using
sampled sounds) TS-10 offers 6 Megabytes of 16-bit waveform
memory for a total of 254 different waveforms. These high-quality
waves were created from source material that has been gathered for
the last five years of our intensive sound development campaign,
which has resulted in many top artist Signature Series libraries. The
TS-10 has 300 Sound Programs and 300 Performance Presets, which
are combinations of up to three sounds with a custom effect. Sounds
can be combined by simply double-clicking a selection, and the TS-10
has a wide variety of simple editing controls over these sounds, in
cluding mix, pan, attack/release times, brightness, key zone, velocity
range, transpose, detune, controller enables. Patch Select status, MIDI
information and more.
Unique to the TS-lO's voice architecture is the new Hyper-Wave™
mode, which enables the user to select a list of up to 16 different
waveforms and cross-fade between the waves with many creative con
trols. The sounds possible from this architecture range from constant-
time drum and rhythm grooves to ethereal and moving washes of
sound.
To allow for even greater sound possibilities the TS-10 can be fitted
with up to eight Megabytes of optional SIMM memory, enabling it to
read and edit sample disks made for the ASR-IO/EPS family of sam
pling instruments. With four Megabytes of SIMM memory the
ASR-10 can hold 10 sampled sounds, and with a full eight Megabytes
installed the TS-10 can hold 20 sampled sounds. These sampled
sounds can be used in custom Performance Presets and sequences,
with full editing freedom.
The TS-10 includes 66 effects algorithms, many allowing for multiple
effects with individual bussing for greater control in sound combina
tions and for sequencing. Real-time modulation of any effects
parameter is possible for expressive control over the signal process
ing. Each effect has four variations in ROM, giving you access to 264
effect "templates" for your own sound programming possibilities.
The 24-track sequencer in the TS-10 holds 30,000 notes in memory,
which is expandable to 100,000 notes with the optional SQX-70.
Timing resolution is 96 PPQ, and all edits are able to be auditioned to
hear the results before saving to memory. Up to 60 Sequences/Songs
can be held in memory, and these sequences' templates can also be
used to hold 12-part combinations for expanded performance needs.
The 61-key TS-10 also features Ensoniq innovations such as Patch
Select buttons for instant access to four pre-programmed sound varia
tions and a Poly-Key/Pressure keyboard for polyphonic aftertouch. Its
high-density disk drive can store MIDI System Exclusive data from
external devices, as well as sound and sequence data. When a user
edits a sampled sound the TS-10 will only store the edited parameters,
and will not require the user to resave the sample data, freeing up disk
space. The TS-10 has four polyphonic outputs, and can accommodate
two programmable dual foot pedals and a control voltage pedal.
The TS-10 will be available in April, 1993 and has a suggested retail
of $2495.00 (US).
We are also making available a version of the ASR-10 Advanced
Sampling Recorder keyboard with SCSI installed at the factory. The
ASR-10 with SCSI has a suggested retail of $2995 (US), which
represents a $50.00 savings over buying and installing the SP-3 SCSI
interface as an option.
We have adjusted the price of our first three volumes of CD-ROM
sounds for the ASR-lO/EPS-16 PLUS down to $199.95. This cuts the
price of these sound collections in half, and makes the purchase of a
CD-ROM drive and libraries an amazing value for you. Take ad
vantage of this great opportunity!
In last month's issue of the Hacker we announced the discontinuation
of the 32-Voice upgrade for VFX-SD's and SD-l's. This change
resulted from a shortage of SD-1 32-Voice main board materials.
Steve Coscia, Ensoniq's Service Manager, apologizes to the customers
who may have been planning to upgrade for the abrupt cancellation of
the program. Any customers wishing to speak to Steve may do so by
calling 215-647-3930.
Hacker News
Call for writers: We're still looking for DP/4 material!
Call for programmers: We still could really use some more Hacker-
patches for the SQ-1/-2 & KS-32.
W e ' d l i k e t o w e l c o m e P o w e r T r a c k P r o d u c t i o n s t o o u r H a c k e r
family of advertisers.
TRANSONIQ-NET
HELP WITH QUESTIONS
All of the in d i v id u al s listed below ar e volun t e e r s\ Please take th a t into
consideration when calling. If you get a recording and leave a mes
sage, let 'em know if it's okay to call back collect (this will greatly in
crease your chances of getting a return call).
All Ensoniq Gear - Ensoniq Customer Service. 9:30 am to noon, 1:15
pm to 6:30 pm EST Monday to Friday. 215-647-3930.
All Ensoniq Gear - Electric Factory (Ensoniq's Australia distributor).
Business hours - Victoria. (03) 4805988.
SD-1 Questions - Philip Magnotta, 401-467-4357, 4 pm - 12:30 EST.
VEX Sound Programming Questions - Dara Jones, Compuserve:
71055,1113 or Midi-net and Fido-net. The local BBS is the Nightfly in
Dallas: 214-342-2286.
SD-1 Questions - John Cox, 609-888-5519, (NJ) 6 - 8 pm EST.
SQ-80 Questions - Robert Romano, 607-533-7878. Any oT time.
Hard Drives & Drive Systems, Studios, & Computers - Rob Feiner,
Cinetunes. 914-963-5818. 11 am - 3 pm EST. Compuserve: 71024,1255.
EPS, EPS-16 PLUS, & ASR-10 Questions - Garth Hjelte. Rubber
Chicken Software. Pacic Time (WA). Call anytime. If message,
24-hour callback. (206) 821-5054.
ESQ-1 AND SQ-80 Questions - Tom McCaffrey. ESQUPA. 215-
830-0241, before 11 pm Eastern Time.
3
ESQ-1 Questions - Jim Johnson, (503) 684-0942. 8 am to 5 pm Pacic
Time (OR).
EPS/MIRAGE/ESQ/SQ.80 M.U.G. 24-Hour Hotline - 212-465-
3430. Leave name, number, address. 24-hr Callback.
Sampling & Moving Samples - Jack Loesch, (908) 264-3512. Eastern
Time (N.J.). Call after 6:00 pm.
MIDI Users - Eric Baragar, Canadian MIDI Users Group, (613) 392-
6296 during business hours. Eastern Time (Toronto, ONT) or call
MIDILINE BBS at (613) 966-6823 24 hours.
Mirage Sampling - Mark Wyar, (216) 323-1205. Eastern time zone
(OH). Calls between 6 pm and 11 pm.
SD-1, sound programming, sequencing, & MIDI - Eric Olsen,
Pegasus Sounds, (616) 676-0863. Mon, Tues, Thurs, Fri: 4 pm to 9:30
pm Eastern Time. Sat: 12 to 10 pm. (No calls on Wednesday please!)
SQ-1, KS-32, & SD-1 Questions - Pat Finnigan, 317-462-8446. 8:00
am to 10:00 pm EST.
' ESQ-1, MIDI & Computers - Joe Slater, (404) 925-7929. Eastern time
zone.
HYPERSONIQ
NEW PRODUCTS
Q Up Arts announces the release of "All Drums," 70 minutes of
DDD acoustic and electronic drum tracks with various ambience
and effects. Produced by Michael Welch, the All Drums CD-Audio
disk contains grooves from every genre: Jazz, Urban, World Beat,
Bossa Nova, Samba, Fusion, Carnival, Burlesque, Techno, Myster
ious Moods, Blues, Mickey Hates Jazz, Electro and Rock & Roll. In
addition to the standard snares, toms, full drum sets, mallets,
brushes, etc., the set also includes unique comedy fills. The pur
chase price includes lifetime ownership with no additional licens
ing. Q Up is also releasing "Trails and Reflections" - 20 minutes of
wet-only samples on audio CD. Every sample was captured using
the AES digital in/out on the Lexicon 300 Digital Effects System -
the cleanest reverb in the world. Samples include stadium, long and
short gates, plates and reverse effects. Designed to be combined
(blended, layered, morphed, mixed, merged, etc.) with your current
library of dry sounds. No samples were compressed, equalized or
re-digitized. Either disk;$99.00. For more information, contact: Q
Up Arts, P.O. Box 1078, Aptos, CA 95001. Phone: 408-688-9524.
HACKER BASEMENT TAPES
Tape: Seraphim.
Artist: Bruce Lehrer.
Contact: Ashlay Music, 3908 Georgia Avenue North, Minneapolis, MN
55427.
Organic Seraphim The Works of Bruce Lehrer
Equipment: EPS and JVC tape deck.
This is an instrumental tape that fits squarely into the round
hole of new age music. It is light and airy. It is bells and
strings and keyboards. It is sparse percussion. However, more
than any of these, it is listenable music that Bruce has
breathed life into in a variety of ways.
Here we have moody head music with a light, rather intro
spective sensibility. When I say Bruce breathed life into this
work, I want to give you a sense that almost literally there is
a living pulse that ebbs and flows. This is achieved partly
with a low cello or bass string voice that bows in and out of
several of the pieces.
One sound of particular interest is what I would call Big Ben.
It is a huge bell sound that sets off JUGGLER on side two.
Even on my Mordaunt-Short speakers (4 out of 5 reviewers
prefer this speaker) this huge bell was magnicent.
Bruce relies on a very symphonic palette, with sprinkles of
bells and vocal pads. It is amazing that with all of the
thousands of sounds available on these instruments most ar
tists really do whittle their choices down to a small group of
sounds from which they play. I suspect it is human nature to
restrict or manage the number of choices.
Daniel Monde!
I think that one way Bruce might expand in the future would
be to explore the uses of more varied sounds within a work
such as this. Many of the pieces contained in Seraphim seem
to overlap. That is what makes the moment of the large bell
sound so special it breaks up what has already been es
tablished.
Bruce passes my rule of thumb for analyzing sequences. If I
am agonizingly aware of their presence, then something went
wrong. Nothing has gone wrong here. I am more drawn to lis
ten to the ow of the music than to zone in on an underlying
sequence.
Bruce wrote in, "I have spent about 1 112 years on the EPS
coming up with the material for "Seraphim." The equipment
is simple but so versatile. So far I have an offer from ACRA
records in LA, but since I sent out 30 or so copies, I'm still
waiting for all the offers to come rolling in."
Finally I will leave you with some words of wisdom from
Bruce that explain why you should get in touch with him and
listen to his tape: "Sounds can sometimes say what words can
n o t . " M
If you want your tape run through the ringer, err. Hacker, just
mail it off to: Basement Tapes, Tran-
soniq Hacker, 1402 SW Upland Dr.,
Portland OR 97221.
Bio: Daniel Mandel is a songwriter,
sound designer, and has sold pro
audio and keyboard equipment and
produced demo tapes for local
bands.
4
UNAUTHORIZED BREAK-IN
New WAVeBOY disk exposes direct audio input to EPS-16 PLUS Effects
Send any signal through the EPS effects processor, with the new
WAVeBOY Audio-In Effects Disk. Guitar, mic, or line level
audio. Works with all 13 factory algorithms. Disk also includes
Plate Reverb, Non-linear Reverb, and 3-voice Pitch-shifter that
can process external audio and internal sounds. Just $39.95
Also available, the amazing WAVeBOY Parallel Effects Disk.
Four different effects at once. Also only $39.95.
"A Genius-at-work kind of product... I can't imagine any
I EPS-16 PLUS owner who wouldn't want to have this disk..."
-Craig Anderton, TH review, April, '92
Order now! Overseas add $6. PA Residents Add 6% sales tax.
Mastercard or Visa accepted. To order call (215) 251-9562.
Or send cashier check or money order to:
WAVeBOY, P.O.Box 233, Paoli, PA 19301
A V f t R O Y
I N D U S T R I E S
V F X Q u a s i - A n a l o g " R E Z 99
Dara Jones aka 71055,1113
I believe it's prudent to have a variety of analog and digital
synths in order to achieve your own particular sound. You want
a digital sound, you use a digital synth, for an analog sound you
always use an analog. Right? Well....not always. For you analog
purists, I gotta admit there's nothing like a real analog box to
deliver that real analog sound. But the VFX does some mighty
fine tricks that almost sound real enough to be the real thing.
Not to mention the fact that the VFX's a lot more progranunable
and versatile than a lot of these fine antiques. The VFX, how
ever, is different from an analog in many ways. For instance,
there's no "Q" knob to adjust the emphasis on the filter cutoff
frequency. You may find that you have had to hunt in different
places to find that effect. The transwaves are a good place to
look as the waves themselves can be modulated to change their
timbres. This, in conjunction with a modulated filter cutoff, can
be very effective in giving a resonant type sound.
First, select a patch to write over, press SELECT VOICE and
press the button over the first voice twice quickly to solo it.
Then press COPY and select default. This will give us a basis
on w hich to star t. Press WAVE and selec t RESONA NT-3 from
the Trans wave waveforms. You should already begin to hear an
analogish sound and you've barely gotten started! Next, select
ENV1 as the modsource and +99 as the modulation amount.
I wanted to get a nice smooth sweep from ENVl, which can be
tricky as it can tend to sound choppy so I used my trusty Oview
program to give me something graphic to look at. However,
since not everyone reading this will be using Oview, I've writ
ten the parameters as they appear in the VFX:
E N V 1 P a g e 1 : L E V E L S I N I T I A L = 0 0 P E A K = 9 9
BREAK1=94 BREAK2=47 SUSTAIN=21
P a g e 2 : T I M E S A T T A C K = 5 2 D E C A Y 1 = 4 1
DECAY2=70 DECAY3=47 RELEASE=65
Page 3: Change the mode to "Finish"
E N V 3
Page 2 <only>:Change release to +56
OUTPUT
page 1 <only>: Change volume to 72
5
Try it out in the middle register. You should be hearing what
sounds like a resonant filter sweep. Remember, we haven't even
touched the lter yet. But it does need something more, so press
FILTER and set filter 1 up like this:
LO-PASS/2 CUTOFF=077 KBD=+25
M0DSRC=ENV1 M0DAMT=+61 ENV2=00
Leave filter 2 alone. It's already set to its default and won't af
fect the parameters.
I like big fat sounds sooooo...press SELECT WAVE, then press
COPY and select MAKE COPY. Press SELECT WAVE again
and press the button over voice 2 twice quickly to solo the
voice. Press COPY again and select RECALL. This should ef
fectively make a carbon of all voice 1 parameters. Press WAVE
and change the wavesample to PULSE. 1-X from the transwave
waveforms. Try it out and you should notice a very different
timbre than the previous RESONANT-3 wave. Envelope 1 is
modulating this wave and it sounds as if the pulse wave is ac
tually changing shape. Notice how it seems to "close up" for
part of the filter sweep. I wanted to tweak the filter cutoff a bit
for this voice, so press FILTERS on page 1:
LO-PASS/2 CUTOFF=069 KBD=+23
M0DSRC=ENV1 MODAMT=+99 ENV2=+00
Now, press EFFECTS and select the 8-VOICE CHORUS. 1. For
simplicity's sake, I just use the default parameters here, but that
doesn't mean that you programming wizards have to be so
limited. The sky, so to speak, is the only limiting factor on this
here synth.
On page 2 of OUTPUT, set PAN to 87. Press SELECT VOICE
and underline RES0NANT3. Make sure both it and PULSE.l-X
are not in parentheses and that the other four voices are. Go
back to page 2 of OUTPUT and set voice I's pan to 18. You
should notice a nice analogoid sweep and get a nice stereo ef
fect from the differing pan settings.
Press PITCH and set FINE to +5 or so, whatever sounds right to
you.
For a little more bite on the attack try this. Press SELECT
VOICE and underline voice 3. A second press will remove the
parentheses. Press COPY and select default. Press WAVE and
select POTLID-HT from the tuned percussion waveforms. On
page 1 of OUTPUT set the volume to 90. On page 2, select FX2
for the destination bus.
You might want to try pressing the patch select buttons and set
ting different combinations of voices 1 through 3 to sound for
each patch select. Also, try using other transwaves in place of or
in addition to the ones I've suggested.
It's not an Xpander, but it's a decent sound from a more than
decent synth. I wonder what else we can make it do? Hmm... ■■
Bio: Dara works as a horticulturalist by day, analog-hog by
night. She plans to do film editing in the next year or so.
M I D I M a r k S a m p l e s
Bryce Inman
For: EPSs and ASR-lOs.
Product: Sound Disks.
Price: $8 per disk or 6 disks for $35 plus $3 S/H; Demo disk $5, catalog
is free.
From: MIDI Mark Productions, P.O. Box 217, Whittier, CA 90608.
In this day and age when we seem to feel it's necessary to put
warning labels on everything, I would like to propose that En-
soniq warn consumers about the insatiable appetite of the
samplers they sell. Although my EPS-I6 Plus already has
thousands of samples from which to choose, it still begs for more
and leaps joyously whenever I insert a new disk. I just fed my
keyboard six new disks from MIDI Mark Productions and got it
to take a nap. So, let's try to get through this review before it
wakes up again and wants more.
First, let's take a look at disks #82 and #83 both of which con
tain a number of absolutely marvelous stereo effects with names
like ALIEN CAR ALARM, CRAZY WA and CYBER BUG.
Take note that the operative word here is stereo. Tricks such as
detuning layers and using differing sample start points have been
employed very effectively so that, when heard in a stereo en
vironment, these sounds come alive as they appear to dance
across a three dimensional field. These are all synthesized sound
effects (as opposed to realistic effects such as door slams, car en
gines, etc.) You hear sounds like these in science fiction flicks.
Disks #79 and #80 contain a number of synths: Quark D, Acid
Pad and Happy Meals to name just a few. Most of these are ag
gressive, in-your-face sounds that would work as lead synths or
would provide rhythm keyboards that cut through walls of soimd.
Unfortunately, some of the samples on these disks are looped
poorly — lots of clicks and wobbly loops.
Disk #81 contains 15 separate bass sounds. All of the basses on
this disk are punchy synth basses suited for dance/pop music.
These bass sounds have been sampled well, but none are looped.
I guess it's assumed that you won't need a sustained bass for this
type of music.
A drum set titled "TI/T3 Megadrums" is on disk #91. Most of
6
these sounds have been sampled with reverb and they're all
clean, bright and pack a punch. The patch selects are used to
select backwards-type effects.
I was pleased to find that a number of sounds on these disks have
been programmed so that velocity controls the filters. We're all
familiar with the technique of programming the envelopes so that
the velocity with which a key is struck controls how loud or soft
the soimd is played. The folks at MIDI Mark have gone a step
further and programmed a number of these sounds so that
velocity also controls the opening of the filters. This little adjust
ment gives a lot more character to the sounds. Nice touch.
Beside a few bad loops on the synth disks, the only other gripe I
had was a lack of variations for the patch select buttons. Other
than the drums, there were no variations on any of the sounds.
The nal disk I received was MIDI Mark's demo disk. This disk
MIRAGEFREQ
A Design for a Mirage Sampling Tool
This series of articles discusses how to write a program that will
aid in producing tones to help produce good loops on your
Mirage. It also tells you how to get your hands on such a program
for the C=64/128 for the right price (free).
Those of us still in possession of that now somewhat quaint
beast, the Mirage have learned how to deal with restrictions. But
constraint is often the source of inspiration, and creativity (which
leads to weirdness, but that's another thing...).
Anyway, one of the constraints of the Mirage, and all samplers, is
a finite number of sampling rates. This becomes more of an issue
with the Mirage because of the way short loops work. Wouldn't
it be great to be able to get a synth to produce just the right pitch
so that your loops would work out great? Well, read on...!
What I've done is to write a program that generates a pitch on my
C=128 SID chip that I can play to, so that my short loops would
work out right. I later adapted the program to generate MIDI note
and pitch bend commands to make any synthesizer serve the
same purpose (this has the added advantage of making it much
easier to sample a synth directly).
This series of articles is about how I wrote the program and hope
fully how you can write a similar program if you're so inclined.
contains a synth, an organ, a vocal pad, a bass, a drum loop (the
drum loop is from the "Dance Construction Set Sampling CD"
also available from MIDI Mark) and three effects. And, there's
actually a demo sequence on this disk... demo sequences sure are
becoming a dying art. I highly recom
mend that you order this disk. The in
f o r m a t i o n I r e c e i v e d i n d i c a t e s t h a t
MIDI Ma rk ha s app roxi mate ly 90
disks in their catalog. Obviously, I've
only heard a few of their sounds, but
the soimds on the demo disk are pretty
indicative of MM's general style and
quality, mt
Bio: Bryce Inman is a free-lance music
editor and arranger. Although he has
decided to make Texas his home, he
refuses to say "y'all" or "fixin'."
Johnny Klonaris
If you'd like to write such a program, you'll need to know how to
read and write bytes to the MIDI interface of your computer
(often harder than it sounds). Other than that, the ideas should
apply to your computer.
The Restriction...
For the Mirage output hardware to work well, the length of a
short loop has to be a power of two and the start page number
should be evenly divisible by the length of the loop. The upshot
of all this is essentially that one, two, and four page loops are
probably most common for short loops. Much above that and it's
difficult avoid subharmonics. The Advanced Sampler's Guide has
more on this and I highly recommend that you get one of these if
you plan on doing much sampling.
The problem with all of this is that for the vast majority of
pitched samples, we generally want the pitch of the looped por
tion to match the pitch of the attack portion. This puts very
specic constraints upon the pitch of the sound being sampled. In
fact, there are exactly two factors involved:
Input sample rate (Parameter [73])
• Number of waves per page
Given these two, there is exactly one pitch that meets these
criteria. However, of the 80 sample rates available on the Mirage
(without the Input Sampling Filter) only three are within 5% of
an equal tempered scale (however two of these are within 1%!).
This means that you either limit your sampling to A's and Bb's,
or you need to produce sounds that are in between the notes on
an equal tempered scale.
- P a r t i
Notation Notes: Some of my notation might be confusing. For
hexadecimal numbers, I either explicitly say "hex" or I use the
C-language construct of starting with "Ox." My use of subscripts
in formulae is fairly arbitrary and I seem to like to use C=64 to
refer to the Commodore C=64 computer. Deal with it!
Introduction: Huh?
7
So, how do you know what this pitch is and how do you go about
producing it?
One way to do this is to use some device to play a tone that
matches this frequency which you can then tune to. I used the
Commodore SID chip and that program is available.
The other way to do it is use MIDI key numbers and pitch bend
to produce the tone. The advantage of this is that you can then
use it to sample directly from the synth in question (and it can be
implemented on a computer that doesn't have a SID chip). We'll
ta k e a l o ok at th i s i n a b it mor e d eta il lat er.
A B e t t e r L o o k a t t h e P r o b l em
So, the problem looks like it can be broken down into the follow
ing pieces:
• Getting the current sample rate [73] from the Mirage
• Converting this to a frequency
• Producing this frequency
Communicating with the user
The first three are actually pretty simple and the last one isn't too
bad either since the program has such a well-defined and limited
purpose (famous last words).
Getting the Sample Rate From the Mirage
If you're planning on programming this, you hopefully have done
some MIDI programming before. If not, this may be a bit big for
your first project. Anyway, getting the sample rate breaks down
into three parts:
Send the Configuration Parameters Dump Request message
• Receive the results from the Mirage (handling errors)
• Convert the data into a sample rate
limit yourself to either reading or writing but not both at the same
time. In this case bothering to send the 0xF7 can cause you to
miss the first byte sent by the Mirage. In any case, so long as you
only have a Mirage connected running MASOS 2.0, there does
not appear to be a need to send the 0xF7. (I send it, but making it
work was not as simple as it seemed.)
...and then receiving It.
This is simply a matter of getting the bytes sent by the Mirage.
The message you will receive is the Mirage Configuration Dump
Data message. This message consists of a four byte header (just
like the one that we sent, except the fourth byte is a 2 instead of a
0), followed by 56 bytes of data. For the purposes of this pro
gram, we're only interested in some of these: specifically the
Sample Time [73], the Input Filter Frequency [74], and the
Cartridge Filter Frequency [93]. The filter values are for some
helpful fun we'll get into later. The offsets for these are shown in
t h i s t a b l e :
Offset Description
0-3 Header (Hex: FF OF 01 02)
4-15 First six values (12 bytes) (not used)
16-17 Sample rate value [73]
18-19 Internal lter value [74]
20-55 more of the message unused
56-57 external lter value [93]
58-62 last few bytes.
Note that the values are stored in two bytes. Since SysEx mes
sages cannot have the high order bit set (otherwise it would be a
command) the data are sent as two nybbles, lower then upper, as
two MIDI bytes. Calculating the values we need then becomes:
parm73 = bytel7 *16-1- bytel6
parm74 = (bytel9 *16-1- bytel8 ) / 2
parm93 = byte57 *16-1- byte56
Asking for data...
To get the Mirage to send us the parameters we need, we must
first ask for them. The MIRAGE running MASOS 2.0 will send
the sample rate as part of its Configuration Dump Data message.
We have to send a Configuration Parameters Dump Request mes
sage. That message consists of four MIDI bytes:
Hex
FO
OF
01
00
Decimal
240
15
1
0
SysEx start
Ensoniq code
Mirage code
Configuration parameters dump request
The Mirage documentation does not show a SysEx end byte
(0xF7) and in fact the Mirage starts sending as soon as the fourth
byte is received. Whether or not to send the SysEx end depends
on how your are doing your MIDI I/O. If your interface/com
puter/software can send and receive at the same time, I would say
send the byte. However, on simple interfaces, like the Com
modore's the choice is to write an interrupt handling routine or to
or, in C, with the table above in an array named "data," you'd
have maybe something like:
sample_rate = data[17]*16 -i- data[16];
int_filter = (data[19]*16 + data[18])/2;
ext_filter = data[57]*16-i-data[56];
Note that the value sent from the Mirage for parameter 74 is
twice that displayed, thus the division by 2.
It would be a good idea for the program to check the data to
make sure that the message is correct. For example, my program
simply throws away all data until it see the SysEx start (OxFO)
and stops collecting data when it gets all of the data, or a byte is
received that is greater than 127 (0x7F). Actually, this part of the
program (and making it work on two computers with two dif
ferent interfaces!) caused me the most problems. Have fun.
So, now we have the data we need, we can proceed.... ■■
Next installments: using this info to produce a frequency.
8
Understanding Envelopes in the SD
a n d V F X S y n t h s
Part I Basic Concepts
Robby Berman
A few months ago, a masseuse I know who owns a VFX
called me up and asked if I'd explain envelopes to her in ex
change for a massage. Having once struggled to understand
them myself, I said sure, and before she stopped by for her
lesson I thought of how I might best make the whole sordid
mess clear for her. All to no avail. After several hours of my
labyrinthine analogies, we both had headaches, and I'm not
sure I brought her any closer to imderstanding when to use en
velopes, why or how. And my wife ended up with the mas
sage.
When the Hacker asked me recently to write an article on this
very subject, I shuddered and thought how wise must be other
Hacker writers to have avoided the subject all these years.
Still bothered by my imbroglio with the masseuse, however,
the challenge had some appeal and I accepted it.
In preparing to write this, the first thing I needed to figure out
was exactly why this subject is so confusing. In the shower
today, it came to me in a flash (well, maybe a splash). Here it
is, get ready: Envelopes are generally conceived and shown in
two-dimensional (height and width) terms, and the musical
notes we want to use them on exist only in the fourth time.
Oooh, heavy. No wonder our heads hurt.
So let's try and ignore all this dimensionality and just say this:
Envelopes shape sound. In the VFX-sd and SD-1 they can
shape the volume of a sound, its pitch, the filtration of its fre
quencies or its place in the stereo field. In Part I of this mini-
series, let's just attempt to tackle this much.
Why don't we start by taking a few minutes to program my
RAW WAVES patch into your VFX/SD. I created this so that
I could audition the ROM waves in my keyboard without the
camouflage of effects, filtering, or enveloping. You might
find it interesting to go through the waves yourself by press
ing WAVE, underlining the upper left-hand field and scrolling
through them all. But do it later.
Anyway, for now, just get RAW WAVES together and play
middle C. What you're hearing is a plain STRINGS wave with
the filter wide open and no FX or enveloping. Notice that the
note will play at one volume from the moment you press the
key until the moment you let go, after which it immediately
switches off. This is because there is no enveloping being ap
plied to the volume of the wave. An envelope would take that
straight voliune line I set to 90 (on the Output page) and add
SD & VFX Prog: RAW WAVES
SELECT VOICEWAVES
Wave Strings 00 1
Wave Class StrlngSound 0* 1
Delay 000 *0 1
Start 00 •• 1
Vel Start Mod -fOO
Direction Forward
1ENV1
MOD MIXER
SRC-1
SRC-2
SRC-2 Scale
SRC-2 Shape
PITCH
Octave +0
Semitone -i-OO
Fine -1-00
Pitch Table System
PITCH MODS
MODSRC Off
MODAMT -
Glide None
ENV1 +00
LF01 +00
FILTER 1
Mode LP/2
Cutoff 127
KBD -(00
MODSRC Off
MODAMT
ENV2 •fOO
FILTER 2
Mode HP/2
Cutoff 000
KBD fOO
MODSRC Off
MODAMT
ENV2 •(•00
OUTPUT
VOL 90
MODSRC Off
MODAMT
KBD Scale +00
LO/HLKej_ _C2-C7_
Dest Bus 5ry
Pan 50
MODSRC Off
MODAMT
Pre-Gain
Voice Prior
Vel Thresh -
FO 1
Rate 35
MODSRC Off
MODAMT
Level 00
MODSRC Off
Delat _oq
"Wavesha'pe" f riangle
Restart Off
Noise SRC RT 00
Initial
Peak
B r e a k 1
B r e a k 2
Sustain
Attack
Decay 1
Decay 2
Decay 3
Release
"KB~Dfrack'
Vel Curve
Mode
Vel-Level
Vel-Attack
ENV2
Initial
Peak
B r e a k 1
B r e a k 2
Sustain
'Attack
Decay 1
Decay 2
Decay 3
Release
'kbI) Track"
Vel Curve
Mode
Vel-Level
Vel-Attack
ENV3
initial 99
Peak 99
B r e a k 1 99
B r e a k 2 99
Sustain 99
"Attack 00
Decay 1 00
Decay 2 00
Decay 3 00
Release 00
KBD Track +00
Vel Curve Convl
Mode Normal
Vel-Level 00
Vel-Attack 00
P G M C O N T R O L
Pitch Table Off
Bend Range
Delay *1
Restrike 00
Glide Time 00
PERFORMANCE
Timbre 00
Release +00
9
shape to it, making it louder, or softer, at different times of
your choosing. It would even affect how quickly the volume
of the note dies away after you let go of the key.
The same type of thing is true of the filtering. As RAW
WAVES is programmed, the lowpass filter cutoff is at 127, so
you're hearing all the treble frequencies contained in the
STRINGS wave for as long as you hold the key down. There's
no shape to what's being allowed through the filter it's just
wide open all the time. If all your patches were programmed
this way, things would start grating pretty quickly. You could
set the cutoff lower to reduce the high- end content of what
you hear, but suppose you wanted the attack of your note to be
nice and bright, and then wanted the rest of your note to settle
into something more creamy? What we're describing is not
just filtering but filtration that needs to be shaped.
The pan position of RAW WAVES is 50, smack dab in the
middle of the stereo field. While it's not unpleasant that it just
sits there, if you wanted it to, for instance, swing over to the
right (or left) after you struck the key, you'd need to add some
shaping to that straight line going up and down the middle of
your headphoned head.
With the pitch, it's the same thing. What you've got in RAW
WAVES is a plain old static pitch, which most times is fine.
But some instruments in the real world, like guitars, actually
go momentarily sharp when their strings are plucked. Some
instruments appear to flatten slightly as they fade away. To
simulate such things, you'd have to have a way to shape pitch,
other than just playing a key on the keyboard. Ooh, envelopes.
Anyway, let it be noted that the common thread here is that
something that's static, a straight line if you will, can be
turned into something more curvy. So much for my attempt at
non-dimensionality. That straight line could be the volume
level of a wave, which left alone is just a flat line that
switches on when you press a key down and abruptly stops
when you let go. It could be a filter cutoff setting, a pan posi
tion or a pitch all straight lines until you shape them.
That's what envelopes do.
Next time we'll start actually
working with the dang things. ■■
Bio: Robby Berman has escaped
the soybean fields of southern Il
linois and is back in his beloved
Hudson Valley. He's still a
musician, though. His latest
album is "Rings and Rings."
H o w S o u n d s W o r k
Part III: Ttie Perfect Piano
Mark Clifton
Many of you own (or like me) have upgraded to an SQ-1
Plus, and are wallowing in ecstasy over those spectacular
16-bit piano waves. So as a public service, I present to you
lucky SQ-1 Plus (and SD-1) owners this little guide to getting
the most out of those soimds.
This month we'll look at the patch "Something Grand" from
Volume 1 of Latter Sounds "Hardwire" Collection (what
else is new?). This is my all-purpose, super-realistic grand
piano sound, and it took me literally months of tweaking to
perfect. I've noticed in the past that many piano sounds out
there lack the life and responsiveness of the real thing, so I
loaded this patch down with all kinds of spiffy features, such
as super velocity response and simulated keyboard-tracking
auto panning. So without further ado, we shall dive in and see
what this baby's got.
One of the main features that stands out on this patch is the
velocity response. This is an area that I've found lacking in
most sounds, so I decided to make the velocity sensitivity on
this patch the same as a real piano. This means you should be
able to play the entire dynamic range of the piano without
touching the volume slider. The way this was accomplished
was by programming a great amount of velocity sensitivity
in to th e lt ers as we ll as vo lume. You 'l l n ot ic e t ha t I 've as
signed the filter MODSCR to VELOCity as well as increase
the Vel-Level of envelope 2 (which I'm using to sculpt the
sound of the filter) to 99. This means that the sound will be
very soft and mellow at low velocity levels, and will become
brighter and punchier as harder playing opens the filters. The
Vel-level of the AMP envelope is set to a fairly high level
too, matching the sensitivity of the filters so that both volume
and brightness change realistically.
Another standout feature is simulated auto-panning. If you
listen to the sound in stereo and play a gliss up the keyboard
from left to right, you'll notice that the panning of the sound
shifts from left to right as well, following your movements.
Normally, to achieve this effect on a synthesizer, you would
program keyboard position to modulate panning. The
10
ENV1 1 2 3
Initial
Peak
Break
Sustain
Attack
Decay 1
Decay 2
Release
Vei-Levei
Vei-Attack
Vei Curve
Mode
KBD Track
ENV2
initial 99 99 99
Peak 99 99 95
Break 60 60 53
Sustain GO 00 00
Attack 19 19 19
Decay 1 48 48 45
Decay 2 99 99 99
Release 30 30 30
Vei-Level 99 99 99
Vel-Attack 00 00 00
Vei Curve Convex Convex Convex
Mode Normal Normal Normal
KBD Track +14 +14 +14
HALL REVERB
FX-1 36
FX-2 25
D e c a y T i m e 2 5
Diffusion 58
Detune Rate 40
Detune Deptfi 12
HF Damping 33
HF Bandwidtti 93
L F D e c a y + 1 1
M O D ( D e s t ) F X - 1 - M i x
B Y ( M O D S R C ) M o d p e d
MODAMT +43
problem is, the SQ doesn't have a pan modulation parameter,
so I had to create a simulation of thi s eff ect. So wha t I d id
was create two oscillators (1 and 2) panned slightly left and
slightly right (in this case, -28 and +28). The two oscillators
are nearly identical except that the one panned left is tweaked
to play more realistically on the lower part of the keyboard,
and the on panned right to play realistically on the upper part.
Then oscillator 1 (the one panned left) is programmed
through the KBD Scale parameter to fade out gradually
toward the upper range of the keyboard, then vice-versa for
oscillator 2. Now, as you play across the keyboard from left
to right, the sound will slowly fade from oscillator 1 to oscil
lator 2, simultaneously changing in character and panning
position. Oscillator 3, which is panned at dead center, was
created to smooth out the transition between oscillators.
using stranger effects can really liven up your sound. Most
piano patches will benefit from a little chorusing, which adds
fullness and sparkle. Just be careful not to overdo it, though.
Too much chorusing can turn the sound muddy, or can create
an undesirable swirling effect if the Rate and Depth are set
too high. For a little funk, feed it through the flanger. For
even more funk, turn the Input invert on. For a sound not un
like a pedal steel, feed it through the Phase Shifter with the
Input invert on. The key here is experimentation. Don't be
afraid to get a little weird and nerdy every once in a while.
After all, synth programmers are the coolest types of com
puter nerds, right? Right.
That's it for now. Next time lots and lots o' gee-tars! h
Here's a couple more tips. If you want a thinner sound with
more pronounced auto-panning, simply mute oscillator 3.
You can also control the width of the panning by increasing
the pan amounts on oscillators 1 and 2. The modwheel is set
for detuning. To control brightness, change the FCl and FC2
cutoff on all the filters. The sound will get thinner and punch
ier as you increase it, and mellower and fuller as you
decrease it. Also, try feeding the sound through different ef
fects. This patch is fed through a simple Hall reverb effect for
maximum realism (the modpedal increases the reverb), but
Bio: Mark Clifton is a player and composer of Jazz, New
Age, Orchestral and Rap (yes. Rap!) music and an aspiring
Cyberpunk writer who also wouldn't mind going into sound
design or film scoring. His favorite color is the infinite,
star-speckled blackness of space.
11
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F r o m E n s o n i q
Tony Ferrara
Hello, this is Tony Ferrara once again. As always, the ex
planations found here are drawn from questions that Dennie
Edwards and I (as well as other product specialists at En
soniq) have found to be asked most frequently by callers to
the Customer Service line. Although my column this month
was written in response to a number of specific questions
asked by SD-1 users, the following information applies as
well to other current and recent Ensoniq workstations, includ
ing the KS-32 and SQ series, as well as the EPS, EPS-16
PLUS, and ASR-10 samplers. I hope that this installment
helps clear up some confusion about a frequently mis
understood topic, using MIDI clocks versus MIDI Time Code
when synchronizing your sequencer to a multi-track tape re
corder. The following is a typical caller's question:
"How do I get my SD-1 to synchronize with my TASCAM
644/688 multi-track cassette Midistudio?"
Before answering this question, I'll briefly define some of the
terms involved, so that we are all in sync, so to speak. I real
ize that the following explanations only touch upon these
ideas, but hopefully they contain enough information so that
we can distinguish between them, in order to answer the
caller's original question. Since the following topics are
deserving of discussion in much greater detail, a series of
follow-up articles giving somewhat more specific discussion
of each of these MIDI (and other) concepts and their relation
ship to Ensoniq products is in order. Stay tuned. At least for
now, here goes:
MIDI Clocks are part of the MIDI specification, and deal
with the parameters of measures, beats, and sixteenth notes;
the duration of which is relative to the particular tempo. The
SD-l's sequencer transmits MIDI clocks (with Song Position
Pointer data) by means of the "MIDI Out" port, enabling the
SD-I to function as the master to another MIDI instrument
(such as a drum machine) which will follow along as a slave.
In this way, many MIDI instruments can be slaved to the se
quencer of the SD-1, which functions as the master clock.
The SD-1 can also respond in a passive role to such data,
serving as a tone generator.
Song Position Pointer is a form of MIDI Clock information
which instructs a passive device as to exactly where in a song
to begin. It allows the sequencer to "chase" and locate to any
point at which the tape is started. Information is sent such as
measure number, beat, and sixteenth note.
FSK stands for frequency shift keying, a technique that al
lows tempo information to be recorded onto tape, for the pur
pose of driving an external sequencer. It consists of a high-
pitched audio signal, which is recorded onto the last track of
a multi-track format. This can then be converted to MIDI
clocks. A FSK-to-MIDI converter will read back and convert
the sync track, and send MIDI clocks out to the sequencer.
"Smart" or intelligent FSK supports MIDI Song Position
Pointer information.
MIDI Tape Sync is a technology that allows a multi-track
tape deck to lock in with a sequencer. This is done by con
verting the FSK tone (usually recorded onto the tape's last
track) into MIDI clocks that can be used to control a sequen
cer. This allows analog tape tracks to be played back simul
taneously with the sequencer's virtual tracks, with the tape
transport functioning as master to the sequencer.
Midi Time Code is a direct translation of SMPTE timecode
into the MIDI language and protocol. It serves as a conver
sion process between the absolute time measurements of
SMPTE (hours, minutes, and seconds), and the relative
values of MIDI Clocks (measures, beats, and sixteenth notes),
the length of which are contingent upon the song's particular
tempo. MTC differs from both in that it is not actually
recorded to tape; it is generated by an external converter that
outputs MIDI Clocks, which can then drive a sequencer.
SMPTE is a timing code which deals with absolute time in
terms of hours, minutes, and seconds. It is generally striped
to tape and used to synchronize video to audio in a multi
media production.
Now, back to the first part of the caller's original question,
which demands more immediate explanation:
The SD-1 syncs to MIDI clocks with Song Position Pointer
(SPP), not MIDI Time Code. It's easy to confuse these two
terms, as they do sound very similar. By using the SD-1 as a
tone-generator with the internal sequencer's virtual tracks
following MIDI clocks for synchronization, you can lock in
with the analog tracks on the Tascam multi-track tape deck.
Unlike the ESQ-l/SQ-80 synthesizers (which generate their
own tape- sync tones), more recent Ensoniq workstations re
quire MIDI clocks with Song Position Pointer in order to lock
in with live instruments recorded to audio tape. Both the Tas
cam 644 and 688 models have a built-in MIDI Tape Synchro
nizer that will convert the MIDI clocks sent to the "MIDI In"
port of the MIDISTUDIO into FSK tones, which are recorded
to tracks 4 or 8, respectively.
13
The Tascam decks generate smart FSK with SPP, which al
lows the SD-l's sequencer to "chase" to the precise location
in the song at which the tape is started, down to the exact six
teenth note. An external converter (such as the UNITOR 2 by
Emagic, the SYNCMAN III by Midiman, or the Tascam
MIDiiZER) is needed in order to have your instrument
respond to other synchronization protocols, such as Midi
Time Code and/or SMPTE.
Keep in mind that it is far quicker and more accurate to have
the sequencer chase and lock to the tape transport of the Tas
cam 644/688, rather than the other way around. Make sure to
place a high-quality tape in the 644; tape quality is not the
place to compromise sonic quality for the sake of a few cents.
Use one cassette per song and stripe the entire tape with the
MIDI TAPE SYNC (FSK) tone, so that if you later decide to
add additional sections to your tune, you will be more than
covered.
Because of the technical limitations of FSK, however, you
will not be able to change the tempo of the song after you
have striped the tape. Also, there is no need to use the Tas-
cam's DBX noise reduction feature on the sync track, as it is
not an audio track that will be monitored through your sys
tem. Additionally, noise reduction has been known to oc
casionally interfere with FSK, so leaving it off while striping
would avoid any possible snag.
Striping the tape
Set the Tascam 644/688 to SAVE.
Set clocks on the SD-1 for INTERNAL on the first SEQ
Control page; the clock source should read CONTROL
CLOCK=INT.
Put a MIDI cable into the MIDI Out port of the SD-1, with
the other end going to the MIDI In port of the MIDISTUDIO;
The SD-1 automatically transmits MIDI clocks, so you don't
need to worry about enabling the MIDI Clock, as the Tascam
manual alerts you to do.
Set the SYNC switch on the 644/688 to MIDI.
Press the SAVE/LOAD switch above the SYNC switch to
SAVE.
Press the RECORD button for track four to ON.
Press PLAY and RECORD at the same time.
A few seconds later, press the PLAY button of your SD-1.
• Set Loop = ON on the SD-l's SEQ Control page, if you
plan to continue to stripe through to the end of the tape.
Rewind the tape after striping is completed.
Driving the SD-1 's sequencer from the Tascam
Set the sequencer to receive MIDI Clocks on the first page
of the SEQ Control page; the clock source should read CON
TROL CLOCK=MIDL This puts your SD-1 into passive
mode, whereby the sequencer will be driven by the MIDI
clocks (with Song Position Pointer) converted from the FSK
that you just striped to Track four of the 644, or track eight of
the 688.
Connect a cable from the MIDI Out port of the 644/688 to
the MIDI In port of the SD-1.
Turn the Record button of track four on the Tascam to OFF.
Press the SAVE/LOAD button to LOAD.
Press PLAY on the 644/688, and (after a few seconds) the
SD-l's sequencer will begin to play; you have now success
fully synchronized the tape tracks to the virtual tracks of your
sequencer.
Do not press PLAY or STOP-CONTINUE on the SD-1 while
receiving external MIDI clocks, as it will not re-start or
chase-lock to the current song position pointer; use your tape
deck as the "master" for control of your virtual tracks (other
than volume), as the sequencer is now slaved to the FSK
tones on track four. This will now allow you to continue
refining your SD-1 tracks by making changes such as editing
effects and busses, switching programs, or even controlling
external modules from the MIDI Out port for timbral variety
and greater polyphony.
I hope this has helped those of you who have been confused
about the SD-1 and MIDI tape sync. I can't really close this
article properly without extending thanks to the following
people at Ensoniq for their help and suggestions in its writ
ing; Bill Whipple, Bert Neikirk, Steve Coscia, Roy Elkins,
and Jerry Kovarsky. As always, more information is only a
phone call away! You all know where to reach me, so I'll be
talking to you soon. Over and out for this month. ■■
Bio: Anthony dreams of a ten record
deal with a major label, a beach front
house in Malibu, and a Ferrari Tes-
tarossa. He presently settles for a
black Ford Probe, and an independ
ent release on his own label, which
was reviewed in the July '92 Hacker.
Although a long-time resident of
Philadelphia, he still refuses to say
"youse."
Surfin' with TOM:
The SQ-Series Talking Owner's Manual
Fon All SQ keyboard variants.
Product: Talking Owner's Manual.
Price: $13.95 + $3 shipping (mail order only).
From: Talking Owners Manuals, 21405 Brookhurst Ave., Huntington
Beach, CA 92646. FAX: (714) 631-5695.
As you probably know by now, I'm one of the SQ answerfolk
of the Transoniq-net. And it's great to see all the applications
and uses people have for Ensoniq gear, especially those people
from other countries (New Zealand, Australia, Finland).
People from Japan even call for information, primarily for
SysEx header codes and stuff (guess what postage on six
poimds of MIDIspec info from Malvern to Japan costs?). Here
in the states, most questions I answer are actually in the
Musician's Manual, albeit coded or buried somewhere. Ques
tions like "How do I change the sound on a track to a ROM
card sound?" to "What does 'Unexpected Event ID=XXX
mean?"' surface occasionally. Even Ed Shaughnessey (Johnny
Carson's drummer) called last week to ask how to turn the
click track off while recording (he's a polyrhythmic SQ-2
kinda guy). So while I ask you Ensoniq surfers to keep those
cards and letters coming, I'd like to suggest an alternative.
These are personal and professional observations, no Slinkard
is intended.
It has come to my attention that A, B, and C below are often
the case.
(A) It's pretty well known Americans aren't the most literate
society on this blue ball. Our newspapers are written at the 5th
grade level, designed to entertain us for about 15 minutes. The
Foy Readability Index, a standard measurement formula, sup
ports the above. Some people's daily reading challenge is their
T V Gu i d e .
(B) You just paid 1.5 bazillion dollars for your SQ. Who'll
admit to reading the manual before they plugged it in and
started tinkering? Sure you did (NOT!)! Only when I couldn't
figure out how to change the effect on a track did I approach
the manual. And it's not the same as (A); we've memorized
what's on cable this month.
(C) The SQ-series of Ensoniq keyboards (as well as their other
products) are highly technical pieces of hardware masquerad
ing as simple musical instruments. Although the manuals are
descriptive, well organized and illustrated, and simpler to use
than any other manufacturer's manuals, they still represent a
technical document to a highly specific technical piece.
Weighting down that left brain-right brain flux with a large
Pat Finnigan
reference book takes more time than most of us are willing to
spend, not only because it's an interruption of the creative
process, but by the time you find out what you're looking for
you've lost that musical idea that took you to the manual in
the first place. Trial and error is, for relative purposes con
cerning the learning curve of musical hardware, successive ap
proximation; no mistakes, no learning. Coming from this
educational perspective, I guess it shows that I was once a
high-school biology teacher.
Enter the Talking Owner's Manuals.
Dan Hakala and associates have not only spent a great deal of
time doing that left brain-right brain dance for you, they've
documented it and recorded it, step by step. They've gone
through numerous brain spasms absorbing the operations of all
Ensoniq equipment, hierarchically organized these operations
into a logical and operable flow, and then recorded a narrative
of these myriad button-presses in a tutorial fashion so that
your brain won't vent. These are so well-produced and docu
mented they carry the official Ensoniq logo.
And did I mention thorough? The introduction consists of
identifying not only the buttons, but how they are organized
into sections, a fact very often overlooked by the most veteran
of users (yeah, me). This introductory tour is performed
without turning the unit on or plugging any cables or pedals
in...
The operation of your SQ-x is then explained in a step-
by-step fashion. You're instructed to set your cassette recor
der's tape coimter to 000 and note where the sections are lo
cated so that you can stop, tinker in one area and explore. If
you get stuck, just rewind the cassette to XXX and begin
again. By the time you're done with side A you'll have al
ready memorized the "direct-dialing" concept of parameter
identification. The sequencer operations are dissected into
both sequence, song and effect functions, and kudos are due to
the effects routing section, the track transpose and muting
operations, and "Edit Song Steps" tutorials. In the "track
copy" tutorial, you're not only exposed to copying data from
one track to another, but clock shifting and transposing the
clone tracks. All of this is presented in a reassuring and
friendly maimer by confident narrator, Tom Piggott. Explana
tion of why the "Dirt Guitar" doesn't sound so dirty when in
serted into a preset with "Warm Chamber" effects is a "branch
and flow" chapter of effects processing, presets and track
zones. Some very slick examples of layering sounds with dif
ferent keyzones, volume, and pan positions are the most
powerful sections of the tape: each step is documented and
demonstrated, then the next key layer is added, zoned and
15
panned, also documented and demonstrated, next track added,
zoned, layered, panned, well, you get the picture. Clear and
concise without being demanding: good stuff here. These guys
use Ensoniq gear in their own post-house; they know it
firsthand...
This tape is a must for all SQ owners; if the other TOMs are as
thorough, I can recommend them wholeheartedly. The TOM
for the SQ would have saved me a ton of work had it been
available in 1990; it tutors slick tricks that took me months to
get to. All in about 90 minutes (your own personal mileage
may vary depending on driving habits). Scott Frankfurt's
original SQl demo, "Tuning in to KSQl" is included (maybe
that's why the Ensoniq logo is present; hmmm?), as is a
3-minute fusion jazz loop in Eb (so, as the manual says, "you
can vamp on just the black keys") and jam a la music-
minus-one (or your kids can pound sharps and flats). I wish
there were more high end on the tape, but after 25 years of
wars with Marshalls and HiWatts I wish everything had more
16k. The tapes are mastered on DAT and duped to commer
cial-grade tape and shells.
So, for $17 TOM will give you individualized instruction for
your SQ-1 on call. Available for all Ensoniq products (except
the DP/4; ASR-10 coming soon), a real boon to novices and
veteran hackers alike. Well conceived, executed and produced,
no Ensoniq owner should be without one. How about your
own private SQ teacher, available any time, all the time, for
$17? These TOMs are such a necessary element of the Ensoniq
foodchain, I wouldn't be surprised if Malvern started includ
ing them with their keyboards in the near future; it would cer
tainly ease Customer Service's load. I held off buying an EPS
Classic until the infamous "Road Test" came along: the
tutorial tape had me up and running in under an hour. TOMs
are not a substitute for the manual, but an enhancement for
SQ, SD, VFX hackers, and an aid you'll use frequently when
you're standing on the 0,0 intercept of the learning curve look
ing east. I personally guarantee (for what that's worth) that
you'll discover shortcuts about your SQ operations that you
wouldn't have discovered anywhere else, and faster than you
could've located it in the
own e r's m anu a l, t m
Bio: Pat Finnigan is a
service tech turned musi
cian who writes secret mes
sages in sequences on his
EPSs, wondering how
much harder he can push
this Malvern silicon before
it reverts back to sand.
C a s e s f o r
biswUi Eq^^eni
Now available direct from factory (except in current dealer
areas) our full line of ATA cases Category I and II
Keyboards: EPS, EPS-16 PLUS, VFX, VFX-sd,
SQ-80, SQ-1, SQ-1+, SQ-2
Module rack cases: 3-space, 4-space, 5-space, 6-space.
(2-space racks available with surface
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Mention the (TH) code number 839 when inquiring to
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16
FINALLY... Y O U R K E Y B O A R D ' S IN S T R U C T I O N S
Y O U D O N ' T H A V E T O R E A D !
As you listen and learn step-by-step, we explain the functions, use
and potentials of your keyboard. With Talking Owner's Manuals^" instruc
tions, you'll quickly learn the layout logic and operational commands
without trial and error to unleash your SQ's full capabilities and power.
Created and presented in a totally different order than your
Musician's Manual, a Talking Owner's Manual™ will save you time,
frustration and struggling to operate, sequence and perform to the max
with your ENSONIQ SQ-1 or SQ-2 keyboard. You listen as your hands
are directed to navigate through the controls so you will be up to full
speed in the shortest time possible.
All content is approved and edited by ENSONIQ to make understand
ing your keyboard clear and easy.
Please Print Clearly
FA S T S E RV I C E VI A U.S . All
COPY and MAIL or FAX this complete
1RMAIL
(ted f o r m t o ;
Talking Owner's Manuals
21405 Brookhurst, #151, Huntington Beach, OA 92646
Make check or money order payable to T.O.M. (US funds only)
Send me your Talking Owner's Manual for the SQ-1 and SQ-2 Personal
Music Studio - 90 minute stereo cassette... $13.95 + $3 (S&H) = $16.95
California Residents add tax (7.75%);
Mailing outside US/Canada - Add $4.00:
TOTAL ENCLOSED:
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ORDER BY PHONE, lillAIL OR FAX - 7 DAYS PER WEEK PHONE (714) 968-7009 FAX (714) 965-2145 "Ask for T.O.M.'
Write for ordering information on KS-32, EPS-16 Plus, SD-1, SD-1-32 Voice, and VFX-sd Talking Owner's Manuals^"
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Bill Sethares
Product: Wordsynth.
For: EPSs and ASR-lOs.
Price: $36.95.
From: Ensoniq, 155 Great Valley Parkway, Malvem, PA (215) 647-3930
or contact your local Ensoniq dealer.
For all you recession weary musicians who have stood drool
ing in envy at the latest MACs, IBMs, or ATARIs, unable to
purchase a computer, now you don't need to. Ensoniq has
come out with the ultimate upgrade — Wordsynth. With this
innovative software, you can turn your sampler into a word
processor. Using the keyboard, you type directly on your EPS!
The editing keys allow all the usual cutting, pasting, and for
matting operations that you expect from a moderately priced
word processor. Using the special connector (included in the
purchase price) you can connect almost any printer directly to
the MIDI-out port. "Does it work?" you ask. Well, boys and
girls, I typed this review with nothing more than my old EPS
classic and an Epson dot matrix printer.
Getting Started
Instead of loading in your EPS operating system, you load the
special Wordsynth operating system. This disk also contains
the program and a few demonstration les. After initializing
the keyboard, a special set of characters appears on the EPS
display. This is the Wordsynth main menu, from which you
can load, save, and edit your document files.
All the le access commands work exactly as you might ex
pect. To load a file, hit LOAD, scroll through the files on the
disk using the up and down arrows, and then press ENTER/
YES. Similarly, saving les is the same as when you are deal
ing with sample (or sequences) les. In fact, all the operations
went so smoothly that I hardly needed to read the manual.
The keyboard becomes your typewriter. In its default con
guration, the twenty six letters are stretched alphabetically
from C2 to G5. The white keys map to lower case letters, but
if you hit any black key along with a white key, then it is capi
talized. There are also several alternate layouts for the key
board. My favorite placed the vowels and all the most common
letters in the center, leaving letters like "z" and "q" on the
fringes. The manual claims that with a little practice, you can
type as fast as on a regular typewriter. Since I'm a slow typist
anyway, that's not saying a lot.
Editing
The biggest test of any word processor is its ability to easily
let you move text around. Wordsynth shines in this area,
primarily because the EPS has numerous buttons that are as
signed to tasks like "highlight, "cut and paste," "search," "find
and replace." Each of the ten buttons to the left of the data
slider is dedicated to one operation, and the documentation in
cludes a plastic label template that slides over the buttons so
you don't really need to remember which button does what. Of
course it takes a few minutes to get oriented, but it's fast once
you learn your way around. Some of the buttons call up sub
menus which select among various fonts, font sizes, italics,
bold, etc. The usual array of word processing features are
available.
Special Features
Wordsynth is more than just a word processor. Using the spe
cial "play text" feature, you can listen to your document. A
special map le assigns letters of the document to specic
samples. The pitch and duration of each sound changes with
textual context, and the overall feel of the document can be
mellow, middle of the road, or rambunctious, depending on the
samples you use and the specifics of your document. The
results can be saved as a MIDI sequence le for later play
back. I had problems getting the sequences to record on the
correct channel. When I called Ensoniq, they agreed there was
a small bug in the code. This will be fixed in version 1.04,
which should be available by the time you read this review.
Gripes
My biggest gripe with Wordsynth is the screen. You can only
see a small portion of your text at any given time. Of course,
this is not the program's fault as it is limited by the undersized
EPS screen. Nonetheless, it makes it hard to get an overview
of the document. On the plus side, the data slider was a fast
and responsive way of scrolling through the text.
Is It Right For You?
Wordsynth is not for everyone. If you already have a word pro
cessor you like, you'll find Wordsynth's capabilities redun
dant. If you don't have a good word processor, then you owe it
to yourself to give Wordsynth a try. The price is right and the
interface is unusual but workable (and might be great with a
bigger display). Using the keyboard to type was surprisingly
easy, and it only took a few hours to learn the program and
type my first letter. The ability to listen to your text files is the
most innovative feature I have seen on a word processor in
years. It's not often that such a groundbreaking new concept is
realized in such a clean and useful form, h
18
/
B u s i n e s s A s U n u s u a l
Garth Hjelte, Rubber Chicken Software
For Starters
With the economy as it is, many more people are turning to
the American dream starting their own business. If you go
to any financial seminar, this way to financial prosperity is
highly recommended. There are advantages to working for
your own profits instead of someone else's, providing a tax
shelter for your "hobby," having additional income to finance
your musical ambitions, and providing a venue for meeting
people and making yourself known. Or maybe you've got this
great idea that you know people would need, and you want to
profit from your work.
In this two-part series, I want to introduce you to the basics
of starting your own business, in particular, starting a
third-party or music-related company. This is what I am in
volved with with Rubber Chicken Software, and I prefer to
stay within my field of expertise. This month, I'll focus on
the basics of business administration and what it takes to start
and maintain a business like this. Next time, I'll get into
focusing on the technical particulars, with tips on making
your product or service unique.
My Story
I'm not intending to toot my own horn, but I've been ruiming
Rubber Chicken as owner for four years as an EPS third-party
sample company — making us the longest running EPS-
exclusive sample-maker. It's been a long journey. Boy, I feel
like I've seen everything under the sun! (You wouldn't
believe the things I've seen...) I have been completely in
volved with the business, from doing the samples to writing
sales receipts to answering the phone. And I've enjoyed it
(most of the time).
Whatcha got?
Well, if you're going to sell something, you gotta sell some
thing. What's your idea? Is it going to be something people
will need? And how many? Will it be worth your time? These
are all questions that will make the biggest difference in your
enterprise.
Obviously, if you've spent the last six months hacking the
EPS's OS, and you've reverse-engineered it to the point of
customizing some new functions into it, well, that will sell.
There are thousands of EPS owners, and most would be will
ing to pay a reasonable sum for something different, if for no
other reason than to do something different. Look at Wave-
Boy's product. It is usable to a large user base, so with a
small ad and a good review, it is doing quite well. Converse
ly, look at EPS-Sense, a remote EPS parameter programmer
for the PC family. How many EPS owners really program
their own samples to make this product worthwhile? Not
many, as the program's author found out.
Somebody's got to buy your product. Who is it going to be?
If you are going to sell sound samples, give it something uni
que, like make a 10-disk set of Mongolian gongs. As soon as
grunge-rock moves out of the mainstream, and Mongolian
music moves in, you'll have a big wiimer on your hands.
For heaven's sakes, don't be in it for just the money. People
last a lot longer than things do, and always remember, you
are selling to people. Do what you do well. I think there are
certain expected standards for every product to qualify it to
be on the market. Samples should be optimized, computer
programs should be compatible and crashless. Hardware
products shouldn't be fragile or unroadworthy.
B u s i n e s s B a s i c s
Actually, I only want to stress one principle here. Maximize
prot and minimize expenses. And for someone just starting ,
up, that means doing most of the work yourself.
There are some things you have to contract out, like copying,
camera-ready ad-output (Linotronics are expensive!), and
paying the Mongolian Gong player for bringing his antique
gong into your studio. But don't pay someone for stuff you
could easily do. Having your own computer with the proper
software helps a great deal here. Rather than paying for print
ing (which is an bottomless pit for $ to fall into), I produce
final drafts of all my product catalogs, design my own ads,
systemize my mailing list, and even print my own disk labels
in-house. The extra time I spend doing this is manifested in
profit.
Shop around for materials. Can you believe retail stores sell
3.5 DS/DD disks for $1.50 $2.00 a disk? I buy my disks
bulk (minimum order 25) for 35 cents apiece! For bubble-
wrap disk mailers, it'll cost you 30 cents apiece at the post
office. You can buy them 250 at a time for 15 cents (that's
50% less)! Ask around — people are more than willing to
help you find the best wholesale deals. Although I'm not into
freeloading (everybody should be compensated for their ef
forts in some way), borrow what you can from people (ideas,
gear loaned for better recording. Alchemy for an occasional
sample tweak, etc.), and remember to give back when they
ask you for something.
Setting Up
After you have your product, and feel reasonably sure there's
a demand for it, it's time to set up. First, get the product
ready. Make it look good. Would you buy it? Would you be
happy with it? Give it to a couple of friends, or perhaps be
bold and send it to the Hacker, and seek advice. Next, adver
tise somewhere. If the people you're selling to don't know
you're selling anything, it doesn't do you any good. Now I'll
toot the Hacker's horn. I wouldn't be in business at all if I
had to pay Keyboard Magazine's display ad rates. Since I
only sell Ensoniq-related products, the Hacker is all I have to
advertise in and I'm sure I'm reaching probably 80% of my
market. If you are selling for other instruments (or maybe
you're selling an instrument), try to get mailing lists from
companies who sell to your target-market. It'll cost you, but
those companies aren't making anything holding onto their
lists, either (unless you're competing with them).
Get a business license from your state. It only costs around
$20, and that allows you to go to your bank and open an ac
count under your company name. Otherwise, you have a
bunch of uncashable checks on your hands when you start
selling. And think of a proper (that's the main word here)
company name. Rubber Chicken has been a blessing and a
curse for me. People notice it because it's silly, but I get hung
up on frequently, believe it or not. Make it short and sweet
and catchy, so it will be remembered.
'And consider the following:
• 800 phone nmnber for orders
Computer invoices
Separate phone line to keep your business separate
Separate line for product info only
Fax/modem download possibilities
Small business loans from banks
VISA merchant accoimt with your bank
Voice mail/pager
Get familiar with the mail system
• Dealership contacts
Having a Visa/Mastercard account can be a real advantage as
it makes it considerably easier for people to order your pro
duct. Getting a merchant account when you're mailorder only
or rst starting can be a bit tough, but it can be done.
Taxes
A principal benet of running your own business is being
able to write off your expensive gear as a business expense. I
have to have my EPS for my business, so now I can subtract
the cost of that from the income I make. If you're a sole pro
prietor, your business income is considered your personal in
come. If I sell $30,000 in my business, and say I make
$25,000 in my regular job, there is $55,000 I have to pay
taxes on unless I decrease that figure somehow. You do
that through keeping track of all (we mean all) your expen
ses, taking advantage your personal deductions, and so on.
The main point I'm getting at is that your personal life and
business life blur together, and you can turn what you might
have considered as personal into something that is business-
related, thus giving you an opportunity to decrease what you
report as income. This can be abused, but there are plenty of
legal ways to take advantage of what the government will
allow. You think this is crazy? I do! The government has a
heavy hand in trying to influence what business does, and
"blackmail" within the tax code is one of the ways that it
does it.
Here's a couple final thoughts
Start small. My business, for the last couple of years, sells
about $50,000 a year. That's a lot, but I never expected that.
The best way to approach a business is to start with one
thing, and see what the reaction is. Be encouraged by what
you see, and then do it again and do it better.
Give good customer service. Listen to people and give them
what they want. Be prompt, and (I can't help the cliches here)
show random acts of kindness and seless giving. Answer
questions but don't be a know-it-all. Learn from everybody,
and always know you have plenty to learn yourself. Do things
for the customer the same way you would want to be treated.
The best attitude a business can have is to be a servant for the
customer. Those businesses succeed in one way or another
every time.
Next installment we'll talk about
some of the technical aspects of
this way of life, h
Bio: Garth Hjelte is owner of Rub
ber Chicken Software, where they
are hard at work developing the
first 16-track digital answering
machine.
BACK ISSUES
Back issues are $2.00 each. (Overseas: $3 each.) Issues 1-38, 61, 67 -
72, and 82 - 84 are no longer available. Subscriptions will be extended
an equal number of issues for any issues paid for that are not available at
the time we receive your order. ESQ-1 coverage started with Issue
Number 13. SQ-80 coverage started with Number 29, (although most
ESQ-1 coverage also applies to the SQ-80). EPS coverage got going
with Number 35 (and also applies to the ASR-10). VEX coverage
(which also applies to the SDs) got started in Number 48. The SQs got
going in Number 63. (SQ articles also apply to the KS-32.) DP/4 cover
age started in #88 (much of which also applies to the ASR-10). Permis
sion has been given to photocopy issues that we no longer have
available check the classifieds for people offering them. A free back
issue index is available which contains the tables of content for aU is
sues since Number 43.
20
t
Classifieds
EQUIPMENT
$999 EPS;4x/SCSI, all original accessories.
(319) 242-6377.
EXTREMELY RARE "SQ-80 M" - Ensoniq
factory-modified ESQ-M with SQ-80 wave
ROMs. Ensoniq reports fewer than ten were
made. Plays all SQ-80 and ESQ-1 patches.
Includes 2,000 ESQ-1 and SQ-80 public
domain patches on disk format of your choice.
Best offer. Tom McCaffrey. (215) 830-0241.
SQ-80, mint condition. Includes manual,
beautiful hard case, and tens of thousands of
sounds! $1000. Ask for Tom at (315) 442-
6705.
Mac Plus, mouse, kbd., stnd. kbd., pad, docs,
disks, $400. Yamaha PSR-500M w/AC adapt
er, pedal, docs, $400 obo. Spectra Acoustics
EQ, $75. Roland Studio M wAMb expansion,
disks, docs, $950 obo. Buying ASR-10. Call
Pat at 317-462-8446 EMI.
Wanted: EEPROM RAM cartridge for an En
soniq VFX. Also interested in an Alesis Data
Disk or simiUar gizmo that has sys
tem-exclusive recording capability through
MIDI. Call Dave, (302) 368-7324.
EPS with 4x expander, disks, and manuals,
$1000/B0. EPS 4x Expander, SCSI, and
80-Meg SCSI drive $400/B0. Rick, (603)
885-0628.
Ensoniq KMX-8 MIDI Patch Bay. New - Not
Used! $175 OBO. Vias/MasteiCard accepted.
Call after 5 pm. (703) 988-7442.
U S E R G R O U P S / C O N TA C T S
The International Samplers Cooperative is
available for aU sampler users to meet and
trade non-copyrighted, proprietary and non
proprietary samples. We also offer user sup
port via MusoBBS (818) 884-6799, Midilink,
and FidoNet. Check out our newsletter, "The
Loop." For details write: ISC, 20920-47 Ven
tura Blvd, Suite 293, Woodland Hills, CA
91364. Voice: (310) 455-2653.
SAMPLES
Wanted: Roland JD800 samples for EPS-16
Plus, especially stock and custom electronic
piano, pad, and brass sounds. Bill Groener,
15940 SE Arista Dr, Milwaukie, OR 97267.
EPS, EPS-16+, ASR-10 samples you can real
ly use: Grand Piano, B-3, Rhodes, Flute,
Nylon Guitar, Pedal-Steel, etc. Quality not
quantity. Tweaked for months. Minimal
blocks. For sound list write: "Little Buddy
S o u n d s , " P. O . B o x 2 5 4 , S a n d y, U t a h
84091-0254.
Blow-out sale! This is your last chance to get
the complete SoundProcess library for Mirage
with the run-time O.S. on each Disk. I have
the "Lush," "X," "DeMity," "Addy," "Turbo,"
"Keyboard," and now a 1-bank disk of
"SQ-1+" sounds, normally a $160 value, for
$79! Also, used MIDI equipment for sale.
Send a SASE for my list. Bob Spencer, 703
Weatherby Ln., Greensboro, NC 27406.
B I G M I R A G E S A M P L E B L O W O U T ! T h e
famous MINOTAUR 8-disk set of Medieval
and Renaissance instruments is available for
only $80.00! Lutes, viols, harps, bells, krum-
homs, much more! Get 'em while they last!
Minotaur Studios, 52 State St., Canton, NY
13617.
A S R S T E R E O S A M P L E S I N N E E D O F
GOOD HOME! Barry Carson of Transoniq
Hacker and Minotaur Studios fame is looking
for someone interested in buying the rights to
a set of Highest Quality, Stereo ASR samples
of acoustic instruments. Call (315) 379-9763.
ECCENTRIC SAMPLES (Mirage and EPS).
Ethnic, Ancient Greek, Medieval instruments;
Partch creations; Industrial Percussion &
more. Mirage demo tape: $3. EPS demo tapes
(Vol. II or Vol. Ill): $6 each. U.S. funds only.
Demo tapes include disk list. For lists alone,
send SASE to: NIGHTWIND Sound, 170 Mar
Monte Ave., La Selva, CA 95076.
Mirage samples: Plus moving wavesamples all
over. 7 sounds in one bank, much more. List
ings: $1.00. Demo tape: $6.00 (includes list
ings). Mr. Wavesample, 162 Maple Place,
Keypoit, NJ 07735. 908-264-3512. Make
checks payable to Jack C. Loesch.
ASR-10 Hacker desperately seeking sax ...sec
tions, that is. Memphis horns, brass sections
th at re -c r ea te st ax so un d. Wou ld li ke to co r
respond and trade with other Hackers. Brian
Reardon, 595 Theodore Dr., Merritt Island, FL
32952, Call collect (407) 452-7201.
MI RAG E O WNE RS : So Ud S ou ndP ro c es s
patches from DIGITAL DREAMS! Disks
contain runtime version of SP operating sys
tem. Four-disk set including - VOLUME I,
V O L U M E I I , T H E S T U D I O S E T , a n d
SOUND STUDIO 2 for $59.95. Each disk
available seperately for $17.95. Make check/
M.O. payable to Bruce Wallbillich, 18449
Lakefield Ave., Baton Rouge, LA 70817.
MIRAGE SAMPLES. 57 n ew samples for
$30. Most are unusual. 5 disks, $6 each (US
funds). Demo $3. SASE for free listing. Tree-
house Sound, PO Box 18563, Boulder, CO
80308- 8563.
S U P E R B E P S - 1 6 P L U S S A M P L E S o f E - m u
Procussion, Minimoog, K-4, and more, fi:om
the Hacker's Sam Mims, $9.95 per disk.
Post-production quality sound effects samples
for EPS -16 Plu s, a ll f rom dig ita l so urce
recordings, $5.95 per disk, $5.45 each for six
or more. Mirage Disk 1, samples from Mini
moog, DX-7, and VFX, for $7.95. Send SASE
for free listing to: Syntaur Productions, 2315
Mid Lane #44, Houston, TX 77027, or call
(713) 965-9041.
PATCHES/SOUNDS
Wanted: VFX users wanting to trade sounds.
Please send Alesis Data Disk format to : Dave
Musumeci @ 202 Catalina Drive, Harmony
Hills, Newark, DE 19711 or phone (302).
368-7324.
The Hacker's Jack Tolin presents CrossWave
Sounds: The classic drums of the HR-16
(2-disk set; 49 sounds); SYNTH-BITS! - turn
your EPS-16+ or ASR-10 into a synthesizer
with these low-memory samples - Ml Series
(5-disk set; 50 sounds). All disks are $5 each
(foreign s/h - add $5.) To: Jack Tolin, 23 E.
Elm Ave., Quincy, MA 02170.
60 VFX-sd patches created by Jim Grote.
Wide variety of sounds with complete docu
mentation. Call for free Information Packet, or
send $30 for VFX-sd disk to: Jim Grote, 3721
Frances Ave., Cincinnati, OH 45211. Phone:
(513) 661-8885.
NEW SQ-80 SOUNDS from the Hacker's
Sam Mims! Soundset 4 takes full advantage of
the SQ-80's unique waveforms, and brings
"hidden waveforms" to the SQ-80 for the first
time. Also available for the ESQ and SQ-80
are Soundsets 1, 2, and 3. Forty patches per
set, each with 22-page booklet of program
ming notes and performance tips, for $17.95.
Send SASE for free literature. Syntaur Produc
tions, 2315 Mid Lane #44, Houston, TX
77027, or call (713) 965-9041.
SEQUENCES
"Anthony Ferrara, Contemporary Guitarist,"
audio cassette, reviewed in July '92 Hacker.
Send $5.50, check or m.o., payable to: An
thony Ferrara, P.O. Box 14503, Philadelphia,
PA 19115. 24-Hour demo line: (215) 742-
0738.
R A G T I M E A N D N E W O R L E A N S R & B S E
QUENCES on SD-1, VFX-sd DISK: Joplin,
Eubie Blake, Jelly Roll Morton, Professor
Longhair, James Booker, Dr. John. Ten for
$30 + $2 P&H. Perfect for gig break - or fun.
Check or MO to Joel Simpson, 902 Montegut
St., New Orleans. LA 70117. Phone: 504-
943-7321
SOFTWARE
For IBM: Cakewalk 4.0 sequencer, and Dr.
T's Copyist Professional music notation pro
gram. Complete original programs with
manuals. $75 each or $135 for both. Steve,
(206) 565-4701.
21
Trade software for SD-1/32; MIDI for PC
compatibles, software for Bachmanti WS2.
Write to: Sansilvestri Claudio, Via Origoni 9,
Barasso (Varese) 21020, Italy.
Midicastcr is stiU available. The way-cool
operating system that turns your Mirage into a
very capable System Exclusive data librarian,
a 20,000-note sequence player, a disk copier/
formatter, and wave-draw synthesizer is still
av ailable for a limit ed time. For more i nforma
tion, or to order, contact Tim Martin, 1510 S
5th W, Missoula, MT 59801. Phone: 406-
542-0280 And thank you for your support.
O U T - O F - P R I N T B A C K I S S U E S
M.U.G. will provide Out-of-Print issues for
cost of materi^s and postage. M.U.G. Hotline:
212-465- 3430 or write: G-4 Productions, PC
Box 615TH, Yonkers, NY 10703. Attn: TH
Back Issues. Phone: (212) 465-3430.
Photocopies of out-of-print past issues of the
Hacker can be obtained by calling Jack
Loesch, 908-264-3512 after 6 pm EST.
Folks in the New York City area can get
copies of unavailable back issues of the Hack
er - call Jordan Scott, 718-983-2400.
F R E E C L A S S I F I E D S !
Well - within limits. We're offering free
classified advertising (up to 40 words) to all
subscribers for your sampled sounds or
patches. Additional words, or ads for other
products or services, are 25 cents per word per
issue (BOLD type: 45 cents per word). Unless
renewed, freebie ads are removed after 2 is
sues. While you're welcome to resell
copyrighted sounds and programs that you no
longer have any use for, ads for copies of
copyrighted material will not be accepted.
Sorry - we can't take ad dictation over the
phone!
ESQ & SQ-80 Hackerpatch
SQ-80 PROG: DLYSET
The Patch: a drum kit with a delay built in. The mod wheel
makes the echoes "ping-pong" in stereo. Playing the hihat with this
delay can yield some really propulsive patterns that work great for
dance music.
The Hack: This patch uses the envelopes to modulate both the
pitch and the amp sections of the synth. Try eliminating one or the
other to see how both parts are necessary to the patch. It is possible
to change the delay times by altering the T2 value on ENVl and 2.
Values of above 50 don't really seem to work, though. There is no
real way to alter this patch for use on the ESQ since it uses the
DRUMS! wave, but it can be used somewhat less effectively with
synth waveforms. SQ-80 owners should try replacing the DRUMS!
SQ-80 PROG: DLYSET B Y : To m S h e a r
O C T S E M I F I N E W A V E M 0 D # 1 D E P T H M 0 D # 2 D E P T H
0SC1 -1 00 00 DRUMSl OFF OFF
0SC2 -1 00 00 DRUMSl ENVl + 6 3 ENVl + 6 3
0SC3 -1 00 08 DRUMSl ENV2 + 63 ENV2 + 63
LEVEL OUTPUT M0D#1 DEPTH M0D#2 DEPTH
DCAl 63 ON OFF OFF
DCA2 50 ON ENVl +63 OFF
DCA3 44 ON ENV2 +63 OFF
FREO 0KEYBD M0D#1 DEPTH M0D#2 DEPTH
FILIbH 1 127 231 OFF OFF 1
FINAL VOL PAN PAN MOD DEPTH
OCA 4 11 " 8LFOl +63 1
FREO RESET H U M A N W A V L 1 D E L A Y L2 MOD
LF01 17 ON OFF SAW GO 01 63 WHEEL
LF0 2
LF0 3 -
LI UL3 L V T I V T1 T2 T3 T4 TK
ENVl -63 -63 00 00 00 00 21 00 00 00
ENV2 -63 -63 00 00 00 00 27 00 00 00
ENV3
ENV4 63 00 00 40L 00 00 54 00 40 00
SYNC AM MONO GLIDE V C E N V O S C C Y C
MODES OFF OFF OFF 00 OFF ON OFF ON 1
SPLIT/LAYER S/LPRG LAYER LPBG SPLIT S PRO SPLIT KEY
OFF OFF OFF ^ ^
G u e s t H a c k e r : To m Sh e a r
wave on all three oscillators with attack transients... all the same for
a delay effect, or different ones on each oscillator for some pretty
weird synth sounds. To tweak the level of the delays, alter the
LEVEL on the DCAl and 2 pages. To get rid of the delay entirely,
turn DCA2's output OFF and do the same for DCA3.
SQ-80 PROG: THUNDER
This patch is Robby Berman's answer to a patch request.
The Patch: This patch, when mixed into a track, sounds fairly
real. Alone, it's somewhat less effective. Experiment with short and
longer keystrokes. Note how the thunder travels across the stereo
field.
SQ-80 PROG: THUNDER BY: Rcbby Berman
OSCI
0SC2
0SC3
O C T S E M I F I N E W A V E M 0 D # 1 D E P T H M 0 D # 2 D E P T H
-2 00 00 N0ISE2 ENV2 + 63 ENV2 + 6 3
-3 00 02 NOISEl ENV2 + 63 ENV2 + 6 3
-3 00 04 NOISEl ENV2 + 63 ENV2 + 63
LEVEL OUTPUT M0D#1 DEPTH M0D#2 DEPTH
DCAl 63 ON OFF OFF
DCA2 63 ON ENVl + 6 3 E N V l + 63
DCA3 63 ON ENV2 +63 OFF
FREO QKEYBD M0D#1 DEPTH M0D#2 DEPTH
FILTER 1 127 00 32 ENV2 +63 OFF 1
FINAL VOL PAN PAN MOD DEPTH
DCA4 1 " 08 LF02 + 63 1
FREO RESET H U M A N W A V L 1 D E U Y L2 MOD
LF01 -
LF0 2 07 ON OFF TRI 63 00 0 0 E N V 3
Lf0 3
L1 L2 L3 LV TIV T1 T2 T3 T4 TK
ENVl + 63 -63 + 20 OOL 00 00 00 63 20 09
ENV 2 -63 -58 -63 OOL 00 00 00 31 63 00
ENV 3 + 6 3 00 -63 08L 00 00 00 13 20 04
ENV 4 + 63 + 63 -63 OOL 54 34 34 54 42 00
MODES 1 SYNC AM
1 M O N O GUDE VC ENV OSC CYC
OFF ON OFF 00 OFF OFF OFF OFF 1
S P U T / U Y E R S / L P R G L AY E R L P R C S P U T S P R O S P U T K E Y
I O F F ^ O F F ^ O F F
22
SQ-1/2 & KS-32 Hackerpatch
Prog:Fog - Surf - Gull
Jeffrey Rhoods
By: Jack Carder
Notes; Play a single note in the zone for each voice. Fog (zone
C2 - G3): This fog horn sound drops in pitch with key release.
Lower velocity brings the sound closer, higher velocity moves it
away. With Gull, the opposite is true lower velocity moves
the sound further away. The pitch changes are a function of the
length of "key down."
WAVE 1LFO
Select Voice On On On
Wave Class Breath Waveform Inharmonic
Wave WoodFlute Clarinet NolseLoop
Delay Time 0 0 0
Wave Direction Forarard
Start Index 0.
MODSOR LFO
MODAMT 0
Restrk Decay 20 41 20
ITCH 123
Octave -2 +3 -2
Semitone 0+07 0
Fine 000
ENVl +99 -30 0
LFO 0+01 0
MODSOR Off LFO Off
MODAMT 0.
KBD Ptch Track Off Off On
Glide Off Off Off
Glide Time 000
iNV1 123
Initial 00 27 53
Peak 56 00 00
Break 56 43 00
Sustain 38 00 00
Attack 00 00 00
Decay 1 00 03 00
Decay 2 15 47 00
Release 16 17 00
Vel-Level 026 0
Vel-Attack 006 0
Vel Cunre Convex Concave Convex
Mode Normal Normal Normal
KBD Track 000
LFO Speed 038 35
Noise Rate 79 0 0
Level 26 26 0
Delay 53 53 0
MODSRC Wheel Wheel Wheel
Wave Sine Sine Triangle
Restart On On On
ILTER 12 3
Fil t e r 1 2Lo 2Lo 2L0
F i l t e r 2 2Lo 2HI 2HI
FCl Cutoff 055 0127
ENV2 -47 +99 0
FCl KBD +16 +19 0
MODSCR Off LFO LFO
MODAMT 0+10 0
FC2 Cutoff 072 0 0
ENV2 +65 0 0
FC2 KBD 0+28 0
FCl MOD-FC2 Off On On
;nv2 12 3
Initial 94 00 00
Peak 60 74 00
Break 35 82 00
Sustain 00 01 00
Attack 36 14 00
Decay 1 45 10 00
Decay 2 48 99 00
Release 50 22 00
Vel-Level 93 40 66
Vel-Attack 00 06 66
Vel Cun/e Linear Convex Convex
Mode Normal Normal Normal
KBD Track 0+70 0
,MP 12 3
Initial 94 82 28
Peak 99 99 99
Break 59 93 76
Sustain 00 93 02
Attack 23 03 51
Decay 1 60 24 49
Decay 2 73 55 60
Release 49 16 72
Vel-Level 00 19 19
Vel-Attack 00 86 00
Vel Cunre Convex Quikrise Convex
Mode Normal Normal Normal
KBD Track 0+98 0
)UTPUT 12 3
VOL 75 90 69
Boost Off Off Off
MODSRC Off LFO Pitch
MODAMT 0+05 0
KBD Scale Zone Zone Zone
Key Range C2-G3 C6-C7 C4-G5
Output Bus FX2 FX2 Dry
Priority Medium Medium Medium
Pan +98 -98 -98
Vel window 00 0
E F F E C T S
C H O R U S A N D R E V E R B
(See text)
FX-1
Decay time
Chorus Rate
Chorus Center
Chorus Level
15 FX-2 15
10 HF Damping 12
15 Chorus Depth 20
33 Feedback -40
40 MOD (Dest) Level
Pedal MODAMT 63
The Hack: Obviously a fan of Sun & Surf, Jack's come up
with a pretty good Martha's Vineyard sort of sound. He's chosen
to zone this patch with just a couple of "dead" keys in-between
voices a nice touch. Here are some ideas that might boost the
realism just a bit. While making these changes, remember Jack's
high and low velocity uses. For the "Gull" Voice 2: In the
pitch section change ENVl to -91, then alter ENVELOPEl's
shape: INIT 93, PEAK 35, BREAK 50, SUSTAIN 99, ATTACK
55 , DEC AY l 8 5 , D E CAY2 0 8, a nd R ELE A SE 7 4. S tri k e e a ch
key for about one second unless you want to play with the en
velopes some more! This produces that "screaming" hungry
sound these birds are known for. For the "Fog" Voice 1:
Simply go to the output section and turn up VOL to 90 and
BOOST to On. (To obtain even more power, you can change FCl
Cutoff to 75.) For "Surf Voice 3: In the filter section adjust
FCI Cutoff to 078 and FCl Keyboard to -10. And since Jack
decided to let us find our own settings for global effect, I've
added mine to the chart. These settings are not intended for
realism... they just sound good.
Jeffrey Rhoads
Bio: Jeffrey Rhoads has been a key-
boardist!composer on the Philadel
phia Jazz and R & B scene for a
period of time resembling forever. He
h a s a n i n t e r e s t i n c i n e m a a n d h a s
developed some film courses. Jeff still
believes in magic and longs for city
lights.
Hackerpatch is intended to be a place where patch vendors can show their wares and musicians can share their goodies and impress their
friends. Once something's published here, it's free for all. Please don't submit patches that you know to be minor tweaks of copyrighted
commercial patches unless you have permission from the copyright owner. All submitted patches are subject to consideration for mutilation
and comments by Sam Mims and Jeffrey Rhoads our resident patch analysts. If you send in a patch, please include your phone number.
Requests for particular patches are also very welcome.
Pending Hacker-Requests: SQ-1/2 - An "Elton John" Oberheim Bass patch like in Rocket Man.
SD/VFX - A sitar patch.
23
SD & VFX Hackerpgtch S a m M i m s
SD & VFX Prog: SAMS*PIANO
By:Sam S. Mims, Syntaur Productions
NOTES: Here is an acoustic piano patch that will hopefully satisfy the pending Hacker Re
quest for "a piano patch better than the standard Classic Piano." It is a modification of
SAMS-PIANO, which was published in Issue #64, but which had several typos that had quite
an adverse effect on the sound (corrections in #65 & #66). The patch uses the standard VFX
piano waveform, but does some pitch shifting (via ENV 1) in Voices 3 and 4 to slide beyond
the normal split points of the multisample. I think youMl like the result The 0* patch select
gives an acoustic piano an octave lower, the *0 select gives an electric piano, and the ** select
combines both grand and electric. The mod wheel turns the grand into an out-of-tune upright.
W A V E S 1 2 3 4 5 6
Wave GrandPno GrandPno GtrHarmo GrandPno GrandPno DpnoTlne
Wave Class StringSnd StrlngSnd StrlngSnd StrlngSnd StrlngSnd Waveform
Delay 000 000 000 000 000 000
Start 44 44 44 00 00 -
Vel Start Mod -46 -46 -46 00 00
Direction Forward Forward Forward Forward Forward -
OD MIXER 123456
SRC-1 .
SRC-2 . .
SRC-2 Scale .
SRC-2 Shape - -
ITCH 123 4 5 6
Octave + 0 -1 +0 +0 +0 +0
Semitone +00 +00 +00 +05 -07 +00
Fine +00 +00 -06 -28 -28 +06
Pitch Table System System System System System System
rrcH MODS 12 3 4 5 6
MODSRC Off Off Off Wheel Wheel Off
MODAMT - . +16 +16
Glide None None None None None None
ENV1 00 00 00 -29 -29 00
LF01 00 00 00 00 00 00
FILTER 1 12345 6
Mode 3LP 3LP 2LP 3LP 3LP 2LP
Cutoff 014 014 002 021 021 002
KBD +04 +04 +00 +20 +20 00
MODSRC Velocity Velocity Velocity Off Off Velocity
MODAMT +13 +13 +13 +13
ENV2 +78 +78 +75 4-68 +68 +75
I LT E R 2 123456
Mode IMP IMP 2HP 1HP IMP 2HP
Cutoff 059 059 000 63 63 000
KBD +00 +00 +00 +00 +00 +00
MODSRC Off Off Off Off Off Off
MODAMT .
ENV2 +00 +00 +00 +00 +00 +00
OUTPUT
VOL
MODSRC
MODAMT
KBD Scale
_L^HLK^_ _
DesFius
Pan
MODSRC
__ MODAMT.,
Pre-Gain
Voice Prior
Vel Thresh
74
Off
00
74
Off
00
FX1 FX1
50 50
Keybd Keybd
.±20_ +20,__
On On
Med Med
000 000
74
Off
00
"fxi"
50
LFO
-99
"On "
Med
000
74
Off
CO
"FX2"""
50
Keybd
4-20
On
Lo
000
74
Off
00
"FX2"""
50
Keybd
-1-20
On"""
Lo
000
74
Off
00
*fxF"
50
LFO
-f99
On""
Med
000
LFO
Rate
MODSRC
MODAMT
Level
MODSRC
Delay^
19
Off
99
Off
19
Off
99
Off
Waveshape Tri TrI
Restart On On
Noise SRC RT - 00 00
THE HACK: I like this piano patch because it has the sustain that the SD-1
pianos seem to lack. I tried substituting the PIANO-16 waves from the SD-1
(or Mega-Piano VFX-sd) and still liked the original better. For the electric
piano sound, however, the EPNO-SOFT and EPNO-HARD waves from the
SD-1 work nicely replacing the DPNO-TINE of Voice 6.1 also had fun re
placing this waveform with CHIFFLUTE, OCARINA, VOX-OGOHS,
MARIMBA, KALIMBA, SYN-PLUCK, PLINKHORN, and 1+2 HARMS (all
horn the standard VFX). That should give you a pile of new sounds!
- Sam Mims
00 1 4
0* 2 5
•0 36
•• 1 3 6
•NV1 1 2 3 4 5 6
Initial 99 99
Peak 99 99
Br e ak 1 99 99
B r e a k 2 99 99
Sustain 00 00
Attack 99 99
Decay 1 99 99
Decay 2 99 99
Decay 3 99 99
Release 99 99
KBD Track 00 00
Vel Curve Cnvx2 Cnvx2
Mode Norm Norm
Vel-Level 00 00
Vel-Attack -00 00
CM>Z 123456
Initial 99 99 99 99 99 99
Peak 99 99 99 79 79 99
Br e ak 1 49 49 49 49 49 49
B r e a k 2 30 30 30 30 30 30
Sustain 00 00 00 00 00 00
Attack 00 00 00 34 34 00
Decay 1 66 66 66 66 66 66
Decay 2 58 58 58 58 58 58
Decay 3 72 72 72 72 72 72
Release 52 .-5_2__. 52 52
KBD Track 00 00 00 00 00 00
Vel Curve Convx2Convx2Convx2Convx2Convx2Convx2
Mode Norm Norm Norm Norm Norm Norm
Vel-Level 44 44 44 44 44 44
Vel-Attack 00 00 00 00 00 00
ENV3
initial
Peak
Br e ak 1
B r e a k 2
_Sustain_
Attack
Decay 1
Decay 2
Decay 3
Release
Wofrack"
Vel Curve
Mode
Vel-Level
Vel-Attack
99
99
89
55
op
00
40
65
80
36
+~28
Convxl
Norm
17
00
99
99
69
55
00
00
40
65
80
-36 __
+28
COnvxl
Norm
17
00
99
99
75
56
op
00
45
60
80
36 __
+28
Convxl
Norm
17
00
99
99
64
53
op
"oo"
33
65
80
36
99
99
64
53
00
00
33
65
60
36
99
99
71
50
00
00
29
63
80
36
+28 +28 +28
Convxl Convxl Linear
N o r m N o r m N o r m
17 17 28
00 00 00
P G M C O N T R O L
Pitch Table Off
Bend Range 00
Delay X4
Restrike 18
Glide Time 00
E F F E C T S (1 )
Effect Choru8+Reverb2
Decay 41
FXI Mix 39
FX2MIX 25
E F F E C T S (2 )
E F F E C T S (3 )
Chorus Rate 20
Depth 06
Delay 015
Mod 00
Mod 00
Mix 50
Waveshape Sine
MODSRC Modpedal
R e v H F - C u t Off
PERFORMANCE
24
Timbre 00
Release 00
Pressure Chan
The Interfooe
Letters for The Interface may be sent to any of the following addresses:
U.S. Mail - The Interface, Transoniq Hacker, 1402 SW Upland Dr., Portland, OR 97221
Electronic mail - GBnie Network: TRANSONIQ, CompuServe: 73260,3353, Internet (via CS): 73260.3353@compuserve.com.
This is probably one of the most open forums in the music industry. Letter writers are asked to please keep the vitriol to a minimum. Readers are
reminded to take everything with a grain of salt. Resident answer-man is Clark Salisbury (CS). Letter publication is subject to space considerations.
Dear Hacker,
1. Hacker - 1 would love to see some articles
on using the EPS sequencer with tape sync. I
am in need of moving to virtual tracking in
my home studio and want to know the best
method of syncing the EPS Classic to tape.
Will any sync do? What kind of sync boxes
ha v e o th er H a c k e r s us ed w i t h s u c c e s s ? Is i t
true that "I syne, therefore I am"?
2. I really appreciate the reviews of samples
for the EPS. Those of us on a budget who
can't go out and buy all the sounds we want
depend on the opinions of the reviewers for a
general idea of the quality of the samples we
buy. Since most samples coming out
nowadays are done on and for the EPS-16+
and the ASR- 10, yet are claimed to be com
patible with the EPS Classic, 1 would ap
pr eci at e it if rev ie wer s w oul d i nc lud e a
"Classic" review also, meaning auditioning
the samples without the effects (as in Pat Fin-
nigan's review of the B3 samples in January,
'93 - thanks!) and, if possible, suggest
specific tweaks that we EPS Classic owners
will have to make to the samples for them to
work on our boards - filter and amp changes
most notably. This would make your
already-valuable reviews even more helpful to
us 13-b i tter s .
3. Ensoniq - A couple of years ago 1 pur
chased your SL-2 set for the EPS-16+ and
E P S C l a s s i c a n d d i s c o v e r e d t h e no w - f a m i l i ar
phenomenon of filter and amplitude incom
patibilities with the EPS Classic. After two or
three letters to Ensoniq, visits to the store
where I had purchased them and even tracking
down the artist who did the samples for En
soniq in the first place, I was still left without
some very basic information. What changes,
specifically, need to be made to 16+ samples
to make them compatible with and sound
good on an EPS Classic? Your packaging
clearly claims, "All sounds are compatible
with the EPS Performance Sampler." I think
that the least you could do would be to in
clude a paragraph in the docs explaining how
w e C l a s s i c o w n e r s c a n t w e a k t h e l t e r a n d
amp parameters to make them compatible.
Simply alerting us in the Hacker that we may
need to make some changes in filter and amp
settings is not enough as not all of us know
enough about hacking the filters to make it
sound right on our own. At forty bucks a pop,
1 don't feel 1 should have to do too much
work just to get the samples to play correctly.
1 also don't think it would take too much extra
work on your part to include demos on your
disks for the EPS Classic. If you're going to
call your products compatible, then please
make them compatible.
4. Ensoniq - Very simple yes or no question:
Are you ever going to release the long,
long-awaited OS 2.5 for the EPS? If so, any
guesses as to when? And, if so, how can we
EPS owners get a copy since none of the
music stores have EPS Classics anymore for
copying the OS disk?
Whiningly yours,
Steve Vincent
Tac oma , WA
[CS -1) The EPS should sync just fine to any
thing that sends MIDI clock, although devices
that send MIDI song position pointer will
offer an advantage in that they will allow you
to auto-locate to points within a piece of
music (the EPS will respond to song position
pointer). There are a number of tape sync
devices available from companies such as JL
Cooper, Anatek, and others, any of which
should do the trick.
2) Point well taken.
3) As you've found, there can be some anoma
lies when playing back EPS-I6 PLUS and
ASR-IO sounds on a standard EPS. The first
thing to check out is filter cutoff. On the
EPS-I6 PLUS and ASR-IO, filter cutoff goes
from 0 to ISO, whereas on the EPS it ranges
from 0 to 127. Consequently, if filter cutoff is
set higher than 127, the EPS may have trouble
interpreting the numbers. On the EPS classic,
try moving the filter cutoff point all the way to
0, then back up to a setting that sounds good.
The other problem has to do with the fact that
t h e E P S - I 6 P L U S a n d A S R - I O h a v e a n e w
gain boost parameter. If a programmer uses
this parameter to get a bit more volume out of
a sound, you may have trouble getting the
sound to play back at the correct volume on
the EPS classic. The solution is simply to
check and make sure that the volume for any
wavesample that seems too quiet is turned up.
I'd also like to mention that Ensoniq will soon
be releasing an applications note dealing with
this subject in some detail, along with ap
plications notes on a number of other topics. I
believe that you can request these notes
directly from Ensoniq; you should also be
able to get them from your local dealer.]
[Ensoniq - 3) We have been working on a
more detailed document on editing EPS-I6
PLUS sounds to be played on the original
EPS. We have finished that document and are
sharing it with the Hacker to publish in an up
coming issue. It is also available from Ensoniq
- give us a call and we'll send it to you.
Not to belabor a point, but there are degrees of
compatibility. An Akai sample disk cannot be
loaded into an Ensoniq product, nor can SD-I
sequencer data be loaded into an EPS. That is
incompatibility. EPS-I6 PLUS sounds can be
loaded into an EPS, most with complete suc
cess. When labeling the packages we wanted to
c o m m u n i c a t e t h a t t h e s e s o u n d s c o u l d b e
loaded in, which is true. We did revise packag
ing to more clearly state "some editing re
quired" and now have a document to help you
achieve that goal. We're sorry for any con
fusion and/or frustration we may have caused
you.
4) We are not currently working on the SCSI
copylBackuplRestore functions for the original
EPS.
Regarding copying disks in general, because
our newer products use an HD drive does not
mean that they won't work with DD disks. You
can still copy disks from a newer keyboard that
will work on your unit. Just be sure to use DD
disks and use the "Copy Floppy" command,
which simply reads the total disk contents into
memory and then rewrites it to a floppy.]
Dear Trans,
I n I s s u e # 9 2 I s a w c o m m e n t s a b o u t " N e w
Models." After my blood pressure returned
from the stratosphere, I thought others might
benefit from my thoughts. I put out over
$10,000 between 1984 and 1987, "keeping
up." My last straw was a duplicate of the chap
in that issue who found the value of his
machine down the tube a week after his pur
chase.
All personal comments aside here's what it
took me five years to come to. In 1988 I
dumped all the gear and vowed "never again."
Well, we all make mistakes and I just com
pleted my studio. But now there's a difference.
I view technology as a rising column. Gear is a
form of bubble in that column. It sinks (repre
senting value) as time passes. My purchase ob
jective is to start as high in the column as
finances will allow. That means that (normal
ly) 1 can expect a good bit more life from my
bubble than if 1 bought cheap gear.
I put up what 1 consider a very sizable bubble
this time. I don't really care too much what
comes next since there's little 1 can't do and I
feel that this situation should last for years.
25
Why does this have such a profound effect?
Because nearly everyone in this country has
been conditioned to accept the Detroit
Syndrome, which says that unless your item,
car, computer, keyboard, whatever, is the
latest, you are not with it. Sorry to say it took
me a long time to realize this is rubbish.
The gut-wrenching feeling one has when he
perceives a NEW MODEL as something that
demeans his gear is a very inhibiting factor in
the creative torrent. That idea must be killed.
To do so is very hard. Being satisfied with
what one has is against human nature. This
situation is best described by the story of the
man in south Africa who went to college in
England to study soils. There he was told of
the black clay which contains diamonds. He
spent most of his life and a great deal of his
father's money traveling the world in search
of the clay. At last he returned to his father's
sheep ranch and was told by his father that it
was time he learned about sheep so that he
c o u l d c a r e f o r t h e r a n c h w h e n h i s f a t h e r
passed on. In a downcast mood he went out
and sat beneath a tree contemplating what he
felt was his failure to attain his goal. He dug
his heel into the earth and dislodged a lump of
black clay. What followed we know today as
Kimberly Diamond mines.
Since I finished the studio I have not exper
ienced this level of happiness in my entire
life.
$
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Another discovery I made was that it is a mis
take to use only one company's gear. My sys
tem contains products from Kurzweil,
Ensoniq, Kawai, Alesis, Sonetic, Mackie, JL
Cooper and one piece left over from Yamaha,
(in my opinion the worst offender in the New
Model racket).
If Ensoniq listens even closer they will recog
nize that my bubble concept is really very ac
tive among the buying public. I will never
own a brand new car, promise. Those folks in
Detroit refuse to listen.
In accord with your other readers I am disap
pointed not to see gangs of SD-1 info. But
hey! it's your magazine and there sure are a
lot of other models in the Ensoniq line so I
won't be piggish about it.
Finally, I was very pleased with the article on
event editing by Robby Berman. It helps
greatly to have such a complex subject dealt
with in a logical and concise manner. Good
stuff!
Cordially,
John A. Diehl
Not Yet Recording Studios
(Called "Not Yet" because I'm not yet in
operation.)
DearTH,
I'd like some information on mixing track
v o l u m e s w i t h th e E P S - 1 6 + . I h a v e t h e d a m-
dest time figuring out how best to deal with
this as I sequence and thought maybe one of
your readers or advisors can help.
When sequencing a Sequence Track (as op
posed to a Song Track) it appears that after I
lay down t he t rack I can not recor d an y
volume changes throughout the sequence. The
instrument stays at the volume level I used
during input unless I go back to the
record-add mode as per the manual and set a
new starting volume. Even so, in the "add"
mode, if I try to make volume changes, they
don't take - the volume just stays at the new
starting level.
However, at some points in the sequence, if I
don't record the new volume level all the way
through the sequence, the volume reverts back
to the old volume (usually where I've patched
in some changes) leading me to believe there
must be some way to effect volume changes
in the middle of sequences.
In the Song Tracks, I seem to be able to
record volume changes during sequences that
stick, but is it true that when editing a Song
Track, I have no way to go directly to a spot
in a sequence other than to move by song
steps? This seems very time-consuming if I
just want to add a quick change in the middle
of a long sequence. I have to go to the song
step and wait through the sequence until I
reach the desired spot.
On another matter, is it possible to record pro
gram change messages to my sequencer, to
load a new instrument during a sequence?
I've tried to loEid an instrument during a se
quence while recording in add mode, but the
system asks me to stop the sequencer first.
Thank you very much for your help. I apolo
gize if these questions have been addressed in
previous issues of your publication, but I am a
new reader. I very much appreciate your ser
vices and thank you for spending equal time
on samplers and synths.
Bob Werntz
Freeport, Illinois
[CS - Recording volume changes works dif
ferently for sequence tracks than it does for
song tracks. Whenever you first record a se
quence track, the initial Mix Volume setting
(as determined by the Data Slider and
Up!Down Arrow buttons) becomes the volume
for the track. If you wish to change this set
ting, you can re-record the track (as you've
learned, you'll need to be in ADD mode, or
you'll erase previously recorded notes and
other data), or you can edit the value for the
MV event you'll find at the beginning of the
sequence when viewing the track events using
t h e E VE N T E D I T T R AC K c o m ma n d.
You cannot, however, record Data Slider
moves into a sequence track to control the
track volume dynamically. You can record
volume pedal messages or external MIDI con
troller messages, though, which can be set up
to dynamically control track volume. In addi
tion, you can insert volume change messages
into a track at any point using the EVENT
EDIT TRACK command. Inserting either MV
(mix volume) or VL (volume pedal) events will
allow you to control volume changes at any
point in a track.
The Song Tracks are another story. Data
Slider moves can be recorded when using
Song Tracks. The single caveat here, though,
is that if you record track mix data this way,
then decide to re-record the mix info, the new
mix info will be added to the old mix info.
This can create a certain amount of con
fusion. Therefore, it's recommended that you
sp eci c all y e ras e a ny pre vi o us mi x in fo
before recording a new mix.
Probably the easiest way to make a "quick
change" in the middle of a long song is to
select the individual sequence in which you
want the change to occur, enter EVENT EDIT
m o d e , a n d i n s e r t a V L o r M V e v e n t a t t h e
point in the sequence where you want to affect
the volume change.
26
As to your other question, you can record
program changes into your sequence, but they
ca n no t b e u s ed to loa d E PS - 16 PL U S I ns t ru
ments. They can, of course, be used to control
program selection on external MIDI sound
sources.]
DearTH,
I am not going to waste your valuable space
telling you how much I appreciate your
newsletter and how much helpful information
I get out of it. With your hints and ideas I am
learning more about the SQ-R than I ever
learned about any other synth. But remember,
I am not going to tell you any of this.
CS requested to write if we want a 76-note
version of Ensoniq's high-end instruments. I
am looking for at least a 73-key synth/
master-keyboard. The KS-32 would be a good
choice if it had a bigger display and sliders
and switches. In live performance there is
nothing like the four sliders that my old Akai
MX73 has to adjust volume or glide time, etc.
Ensoniq, in case you plan a new 76-note
(master-) keyboard please keep sliders and
swi t ches in min d .
Now for something completely different.
There is little third party support for the SQ.
But Ensoniq offers many ROM cards for only
about $140 (resale price in Germany.) Con
sidering that I like to change the patches, I
have to waste valuable INT space to save my
new expensive beautiful Ensoniq ROM
patches. If I buy two ROM cards because I
really like a few sounds I need a $140 RAM
card to store my customized patches. That
makes about $400 for my $1100 SQ-R. En
soniq, this is ridiculous. Most MIDI musicians
own a disk drive with a computer attached to
it. Please offer your patches on the inexpen
sive disk. What really annoys me is that many
sounds for the more expensive VFX/SD are
offered on disk for a reasonable price - 2
banks of 60 sound programs for $19.95 which
would probably be $25 in Germany.
TH, could you publish an article on how to
make an SQ sound put of a VFX/sd sound?
Then I could transfer your VFX/sd hacker-
patches to my SQ-R. And I am looking for a
really cool church organ patch. Could you
help me with that?
Sincerely,
Gerald P. Kaendler
Leichlingen, Germany
[CS - We get a lot of requests for a guide to
converting patches from various formats. This
is not a trivial undertaking, though. I'm not
even convinced that you could do a usable
guide to converting patches. But if someone
out there wants to give it a shot, the Hacker
would be more than happy to look into pub
lishing any articles that might be forthcom
ing.
About the church organs; have you checked
o u t t h e K S - 3 2 R O M s o u n d s ? T h e r e a r e a
bunch of church organ patches in the KS
ROM - if you found one you really liked, I'm
sure you could use the settings as a basis for
your own version.]
[Ensoniq - We also believe that using a MIDI
disk drive or computer for storing SQIKS
sounds and sequencer data is a very cost-
effective idea. To achieve the competitive
price points (and make some models that are
affordable to customers who can't spend over
US$2000) we have to make tough decisions
about features to leave out.
The problem for us in releasing sounds on
disk format is that there are too many formats
to support (IBM, Mac, Atari, PC, NEC in
Japan, AlesislPeaveylBrotherlRoland/Yamaha
disk drives etc., not to mention the various
software titles for each computer). We simply
are not prepared to do that. Since you have a
computer you can keep archiving Banks of
sounds on floppies and reload them into the
INT (RAM) memory as you need. Also please
keep in mind that at your conversion value
when you buy a card for $140 you are only
paying $0.87 per sound (140 divided by 160
sounds). You buy the card and then send it as
MIDI System Exclusive to your computer
(running any number of MIDI programs
available) and you have a very cost effective
system. In the worst-case scenario you add
the cost of $0.87 per sound for the RAM card
storage space and your total cost per sound is
$1.75. Is that really that expensive for new
sounds?]
Dear Hacker,
1 just purchased an SD-1/32 and have not as
yet come across any patches, presets or
whatever giving me a sound similar to the
heavily layered, thick textures intro keyboards
you hear on many pop and R&B songs (usual
ly ballads.) If any of your back issues have in
formation on this or if you can point me in a
direction, I'd greatly appreciate it.
Sincerely,
George Leinenweber
Atlantic Beach, FL
[CS - I'm afraid you'll need to be a bit more
specic about what you're looking for;
" h e a v il y l a y e r e d , t h ic k t e x t u r e s " c ou l d
describe any of a number of sounds.]
CD-ROM be hooked up to it? I called En
soniq and they didn't have an answer. I real
ize hooking it up may void the warranty but
compared to spending $800 for an external
ROM I think it might be worth it considering
the hundreds of sounds available from
CD-ROM. Also is there a way to add more
SIMMS memory to increase sample time for
hard disk type projects? Wouldn't it be nice to
have five minutes stereo 44:1 sample time?
Thanks,
Joe Van Orden
Union Beach, NJ
[CS - Most SCSI-based CD-ROM drives wili
work with the ASR-IO; this would include
most (but not all) CD-ROM drives marketed
for use with the Macintosh computer.
CD-ROM drives manufactured for use with
IBM-type machines (of which the Radio Shack
is one, I believe) will most likely not be SCSI
equipped, and will not work with the ASR-IO
(or EPS-16 PLUS, for that matter).
You can increase the ASR-IO's memory up to
16 meg by populating its four SIMM slots with
4-meg SIMMs.]
[Ensoniq - We support CD-ROM drives that
use Sony or Toshiba mechanisms only. The
Tandy drive does not, so it will not work. It
would take 53 Megabytes of RAM to offer 5
Sirs:
Recently I traded my EPS-16+ in for the new
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II
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2 . V o l u m e Z S F X $ 1 7 9
3 . Vo l um e 3 E t h n ic , Ro c k & Pr c sn . $ 1 7 9
4. Volume 4 Orchestral $ 17 9
5 . S o n i c I m a g e s V o l u m e I $ 3 9 9
6 . S o n i c I m a g e s V o l u m e 2 $ 3 9 9
Aj^A| siaaa/iiaa
1. MasterKit Drum Libraiy $399
2. Denny Jaeger Master Violin Library
3 - d i s c s e t $ 1 2 0 0
3 . S o n i c I m a g e s V o l . 1 $ 3 9 9
4 . S o n i c I m a g e s V o l . 2 $ 3 9 9
5 . H e a v y H i t t e r s D r u m s $ 3 9 9
6 . M a s t e r S t u d i o C o l l e c t i o n V o l . 1 $ 3 9 9
7 . M a s t e r S t u d i o C o l l e c t i o n V o l . 2 $ 3 9 9
lansanial fp'ifR /Ase-ia
1. Denny Jaeger Mstr. Violin Libr. $ 349
2 . S o n i c I m a g e s V o l . 1 $ 3 4 9
3 . S o n i c I m a g e s V o l . 2 $ 3 4 9
4 . M a s t e r S t u d i o C o l l e c t i o n V o l . 1 $ 2 9 9
5 . F l o p p y s i x p a c k s ! $ 7 9
= = l l l & = l l i e
1. Denny Jaeger Master Violin Library
3 d i s c s e t $ 1 2 0 0
2. Denny Jaeger Master Violin Library
Condensed $495
3 . S o n i c I m a g e s V o l . I $ 3 9 9
4 . S o n i c I m a g e s V o l . 2 $ 3 9 9
5 . H e a v y H i t t e r s D r u m s $ 3 9 9
6 . M a s t e r S t u d i o C o l l e c t i o n V o l . 1 $ 3 9 9
7 . M a s t e r S t u d i o C o l l e c t i o n V o l . 2 $ 3 9 9
8. EIII Factory Sound Vol. 1; 1-44 $299
9. EIII Factory Sound Vol. 2; 45-88 $299
digidesign S«mpleCeii/II
1 . S o n i c I m a g e s V o l . I $ 3 9 9
2 . S o n i c I m a g e s V o l . 2 $ 3 9 9
3 . H e a v y H i t t e r s D r u m s $ 3 9 9
4. Digital Sound Series Vol. 1 SFX/Perc-
Sound Designer Files $299
5. Digital Sound Series Vol. 2 InstriPerc.
Sound Designer Files $299
I S R o l a n d s - s s o / s - t ^ - ^ o
1 . S - 5 5 0 U n i v e r s e o f S o u n d s Vo l . I $ 2 9 9
2. S.550AV30 Club 50 Master
P e r f o r m a n c e S e r i e s V o l . I
3. S-770 Sonic Image I disc
4. S-770 Club 50 Foundations
HurxwweU K-SaOO
Version 2.0 allows you to load all of our
Roland/Akai CD-ROMs
1 . S o n i c I m a g e s V o l . 1 $ 3 9 9
2 . S o n i c I m a g e s V o l . 2 $ 3 9 9
$299
$399
$550
Qt
a Th 5
P.O. Box 1078 iknos, U 95001-1078
Tei: 408.688.9524 Fu: 408.662.8172
{ .
f I J A / m m 9 I
(408)
Deale
M a s t e r C a d
VISA/MASTERCARD ACCEPTED
688-9524
. l e r s Wel c o m e !
minutes of stereo sampling at 44kHz! You
can, however, achieve a lot of production
value out of the ASR-lO's resampling technol
ogy. Create a verse "bed" using a variety of
sounds and then resample that to a new In
strument. Now you can erase the older Instru
ments and sequence and use this audio
snippet as a verse. By creating and resam
pling short sections or phrases you can get a
full-sounding production. That is the Re
corder part of the ASR-IO's name. We will be
sharing some application notes with the
Hacker in the future on tips and trick to take
advantage of this technique.]
De ar H ac ke r,
The last four times I was in Las Vegas, I
couldn't help but notice that nearly every key
board player in town plays an EPS or EPS-
16-F. Excellent choice, eh?
In my nineteen years as a full-time producer,
musician and entertainer I've bought more
keyboards than anybody I know. Two of my
most recent purchases were an EPS-16-F
Turbo and an ASR-10 with 10 meg memory
upgrade.
I was just curious if anybody out there knows
how many original EPSs there are in the
world. And how many EPS-16+s and ASR-
10s?
Sincerely,
Walt Gregory
Sandy, Utah
[CS - According to my scientific research,
conducted under stringent scientific condi
tions by my Lab Assistant, Max (actually,
more of a Lab Retriever than a Lab Assis
tant), and myself, the answer is "all of
them." J
[Ensoniq - While we won't release actual
sales figures we will say that in total there are
more than 60,000 and less than 100,000 En
soniq samplers making music today.]
DearTH,
I'm a VFX owner. As 1 go back to some older
Hacker volumes (mostly from 1990) 1 sec
som e in ter est ing patche s written for the
ESQ-1 and the SQ-80 that I'd love to be able
to convert to my VFX, but don't know how.
Most interesting to me were the programs
"PROPHET" from October, 1990, "ARP 1"
and "FUNORG" from that issue, "8' LES"
(September, 1990) which 1 believe is a Vox
organ, and "VOX 3" from February, 1990. Is
there any way to get these converted to VFX
programs? Also, has anyone ever written a
Rhodes electric piano patch that is published
anywhere?
Thanks for your help,
Dave Musumeci
Newark, DE
[CS-I'm ceroid that I know of no easy way to
"convert" ESQ-l and SQ-80 patches for use
on the VFX or SD series of instruments. If you
have a pretty good understanding of both
these types of instruments, you could probably
pull off pretty good approximations of a con
version, but then, if you had that kind of un
derstanding of these products you wouldn't
have written in the first place. Do write again,
though.]
[Ensoniq - The raw waveform that is used for
a sound on a wavetablelPCM-based instru
ment accounts for much of the sound's timbre.
Since the ESQ-I and SQ-80 have completely
different waveforms than the VFX it is highly
unlik ely th at you wi ll ach ieve t he sam e
results. Since the voice architectures are very
different there is no kind of "automatic" con
version possible.]
DearTH,
I enjoy much of the Hacker and occasionally
find helpful articles. I have owned an SD-1
for about a year now and have found it to be a
tremendous instrument. 1 have two questions.
What exactly is meant by a "pad"? What kind
of a sound or characteristics does a pad have?
Is anyone out there interested in trading se
quences. Either originals or commercial
well-known songs. If so, please write me.
1 would like to see more articles on the SD-1
in the Hacker.
Thank you,
Fred Bass
Worcester, MA
[TH - Watch those copyrights, folks!]
]CS - The term "pad" refers to a sound that's
generally used as a textural component, often
in the background in a composition. Pads are
often characterized by having a soft, slow at
tack and decay, and a mellow tone; think of a
mellow synth-string sound, and you'II have a
pretty good idea.]
[Ensoniq - Another characteristic of a pad is
that it is a sound that is meant to be sustained
to fill space, and to help define harmonic
structure.]
Oh Great Hacker,
I've just sold my EPS-16+ Turbo and just
purchased an ASR-10 with two 4 meg chips. I
have a couple of questions which 1 know are
answered in the manual but I just can't figure
them out.
1. How do you make your own patch select
samples and programs and how do you get
different samples on up key movements to
down key?
2. When changing sound timbres on instru
men ts is t h ere a r eso nan c e lte r th a t c an be
changed like on old analog synths?
3. Say you do your first sequence like so -
Drums on track-1, Bass on track-2, guitar on
track-3. Now you go to do sequence two, but
you want to continue to use the same drums
you laid on track-1 of the first sequence. How
can you jump just the drum sequence from 1
to sequence 2 without bringing along the bass
and the guitar?
4. How do you route instruments so you can
u s e d if fe r en t e f f e c t s o n d i f f e r e n t in s t r u m e n t s
while doing a sequence and how many dif
ferent effects at one time?
5. How can you have the ASR-10 sequencer
control another MIDI device on track 5, for
instance, while the other instruments are
ASR-10 s o u n d s on t r a c k 1-4?
6. How do you create your own drum patches
by taking bass drum from one disk, snare
from another and so forth?
7. What does the "10" stand for in ASR-10?
Thanks,
Lost in Manuals
[CS - I) There isn't enough space here to go
into detail about creating your own patch
select variations, but I will give you a brief
guide for creating patch select variations on a
sound you've sampled:
Sample a sound into a new layer of a new in
strument. This will default to Layer I.
Select Layer I for editing - hit EDIT, and un
derline LYR=I.
Co py th e PAR AM S ( no t PAR AM S+ DATA)
only of layer I back into the same Instrument
-press COMMAND, then LAYER, then scroll
to COPY LAYER. Hit ENTER and follow the
prompts.
Assign the new layer to a patch select - hit
E D I T a n d d o u b l e - c l i c k I N S T t o m o v e t o t h e
layer assign page.
As you hold one, the other, or both patch
select buttons, you will see which layers are
active in any given patch. Change these as
signments by scrolling to the layer you want
to turn on or off for the patch you're working
w i t h , an d u s e t h e UP / D O W N b u t t o n s t o tu r n
the layer on or off.
You can now use any of the ASR-10 program
ming tools to make variations for any of these
patch selects; simply program variations for
the layer(s) called up by any particular patch
select combination.
To change layers from key-up to key-down
layers:
Press EDIT, the INST.
Scroll right until you reach the KEYDWN
LAYERS= display.
Enable any layers you want to be keydown
layers by scrolling to their position in the list,
and hitting the Up Arrow button to turn the
layer on.
Scroll right until you reach the KEYUP
LAYERS= display.
Disable any layers you want to be keydown
layers by scrolling to their position in the list,
and hitting the Down Arrow button to turn the
layer off.
2) The ASR-10 includes a sophisticated
multi-mode filter for each wavesample in an
Instrument. These filters do not include
resonance. They can be controlled in rather
more complex ways than might typically be
associated with analog synthesis, although
they are based on standard analog (subtrac-
tive) systems.
3) To copy a track from one sequence to
another:
Select the sequence you wish to copy the track
to. Press Command, then Track, and scroll to
COPY TRACK. Hit ENTER.
Use the Slider or the Up/Down Arrow buttons
to iocate the sequence you wish to copy the
drum track from. When it is showing in the
display, hit ENTER.
P r e s s t h e I n s t r u m e n t - Tr a c k b u t t o n t h a t c o r
responds to the drum track. Press ENTER,
and set the measure range that you wish to
copy. Press ENTER; the ASR-10 should be
displaying the name of your target sequence.
Press ENTER, then select the track you wish
the copy to end up on. Press ENTER, and set
the bar at which you want the copy to start.
Press ENTER. The copy will take place, and
you will be presented with the audition page.
If all went well, you can press ENTER one
final time to KEEP the NEW version of the se
quence.
4) You can use one effect algorithm at a time.
Some algorithms have a number of effects that
they can do at once; your manual can tell you
29
which effects are present at which bus when
using these multi-effect algorithms. Instru
ments can be routed from a number of dif
ferent places. From within a sequence, you
might try hitting EDIT, then TRACK, and
scrolling until you reach OUT=XXXX. This is
the bus routing for whatever Instrument you
have selected. Use the UplDown Arrow but
tons to select among the various routings
available; use the Instrument-Track buttons to
select Instruments for routing.
5) The ASR-IO generally controls other in
strument via the use of MIDI Instruments. To
cr ea te a MI DI In st ru me nt t h at s en d s da ta o n
MIDI channel 5, and occupies track 5, do the
following.
Make sure that Instrument-Track 5 is empty.
Press COMMAND, then INSTRUMENT, and
s c r o l l t o C R E AT E N E W I N S T R U M E N T.
Press ENTER. The display will show SELECT
UNUSED INST=X. If it is showing some other
Instrument than 5, press the Instrument-Track
5 button. Hit ENTER. The MIDI Instrument is
now created.
Hit EDIT, then INSTRUMENT, and scroll to
MIDI OUT CHANNEL^X. Use the UplDown
Arrow buttons to set this to channel 5 (or
whatever MIDI channel you want to send on).
This new Instrument can now be used just like
any other Instrument - it can be saved,
loaded, and sequenced. The only difference is
that it will play no internal ASR-IO voices -
only external MIDI voices on channel 5.
6) I'm Just in the process of finishing an ap
plications note on creating custom drum and
percussion mappings. I'm afraid it's too much
information to reproduce here, but when it's
finished we'll see about running it in the
Hacker. Also, your dealer or Ensoniq should
be able to supply you with a copy once it's
available.
7) It stands for "ten." ]
[Ensoniq - 7) Some people have guessedias-
sumed that it stands for 10th anniversary
(1992 was our lOth year in business). Others
have said that it stands for 8 Instrument plus
the 2 Audio Tracks. We like Clark's answer as
well.]
DearTH,
Got a couple of mostly trivial questions and
requests:
1. I've acquired a couple of sound libraries
for my SD-1 called SSUPGA and SSUPGB.
Any idea where they are from?
2. Most of the programs for Ensoniq's demos
"Fusionaire," "Plaything," "Earcandy," etc.
are not on the SD/VFX sound library list.
Where is this stuff from and why aren't they
being offered in the accessories catalog. Are
there more of these mysterious programs
hiding somewhere?
3. What do the asterisks in names of some of
the VSD sound libraries indicate?
4. How can I create a tempo change at some
point within a sequence? How about a gradual
change at some point over the length of four
bars? How about making volume changes,
like a fade at the end of a song?
5. When sequencing, I often load sound disk
li braries in to in te rn al RAM in se ar ch of
sounds which I copy one by one to cartridge
before using. Since none of my sequences end
up using internal RAM programs this way, I
need a quick and simple trick to get both
cartridge programs and their associated tracks
t o " de f a u lt " to i nt er n a l R A M w h e n I ' v e e i t he r
completed a SEQ file or filled up the
cartridge. That way I can save the new con
figuration to disk as one file, use my cartridge
for another project, and later be able to reload
the old file without having to also look for the
additional program file and waste time trans
ferring it to cartridge. Is there a simple solu
tion to all this? If not, I'd like to see Ensoniq
i n c l ud e s u c h a "d e f a u l t " f e a t u r e o n th e n e x t
OS update.
6. I would like to have a realistic sitar pro
gram for the SD-1. I'm not aware of one on
any of the available libraries and would like
to see one in the Hackerpatch, if possible.
Tha n ks for the for u m,
Becky Dierkson
Lancaster, TX
[CS -I) Um, I kinda hate to bring it up here,
but these are programs created by Sound
Source Unlimited, and as such are copy
righted material. The programs may have
been released in an Ensoniq library, or in a
Sound Source library, but in either case you
may find yourself liable for copyright infr
ingement if you use them.
2) Often the sounds that are loaded and play
wi t h E n son i q d e mos are e di t s o f oth e r
programs in the library, or are created
specifically for the demo and were not in
tended for release in a sound library. If you
like any of the sounds, though, feel free to use
them. You may even want to collect your
favorites from the various demos together,
and save them as a separate file for easy ac
cess.
3) The asterisks generally indicate that the
sound(s) in question use newer expansion
waves, and as such may not be 100% compat
ible with earlier versions of the VFX.
4) The SD-I does not support tempo changes
within a sequence. The only way to affect
tempo changes is to use song mode to chain
together several sequences at different tem
pos. Fades can be handled in song mode as
well. Note that the SD-I does not record mix-
down or pan settings for a sequence track un
less the corresponding song track has been
dened. In other words, if you wish to record
mixdown information for track three of a se
quence which has been chained into song I,
you must be sure to define track three of song
I by placing a sound (any sound) into the
track. Also, I have found that the process
works best if you perform some steps in a
specic order, which is to select the
"Volume" page, begin recording, and then
select the track for which you want to record
volume changes. Make sure that "Record
Mode=Mixdown" and "Edit Tracks=Seq" on
the Seq Control page.
5) Unfortunately, there's no quick way to tell
the SD-1 to "default" to looking at the inter
nal RAM locations for track sounds that
originally came from a cartridge.
6) We'II pass your request along to Sam
Mims, who does the monthly SDIVFX Hacker
patch column.]
[Ensoniq - I) Those programs are the
property of Sound Source Unlimited, and we
must assume that by "acquired" you mean
copied or traded. We have never released or
distributed those sounds. You should contact
the dealer or friend who gave them to you and
let them know they are breaking the law. Then
contact Sound Source Unlimited (800)
877-4778 to arrange some sort of payment.
You didn't know better, but now that you do
we urge you to "do the right thing!"
2) When we release a demo for a product we
also release the right to use the sounds that
are created specifically for the demo. We
allow our dealers to freely distribute demos
(but not sound libraries!). Any demo that
comes with an Ensoniq product or is released
through our dealers are an added bonus for
you. We do not catalog those sounds, nor do
we require the developer to make them adhere
to our usual standards (using all Patch Select
buttons etc.). They are most times tweaks of
existing sounds to optimize them for the piece
of music that was written. Enjoy them!
5) Since the SD-1 can automatically load an
associated group of programs (either 30 or
60) when loading 30 or 60 sequences, we sug
gest that you use Programs that you store in
RAM rather than Cart. By saving programs
with the full sequencer data (not the I Seq op
tion) you will always bring in the correct
programs and sequencer data. When loading
one of our demos like "Plaything" you will
30
see a flashing "P" which shows that there is
associated Program data with that le.
There's actually more to this question than
can be addressed here - we hope to elaborate
on this in the next Interface.]
DearTH:
Any readers who happen to have a DP/4 and
Performer may be interested in the following:
Here is the DP/4 Dump Message and proce
dure f o r it to send i t s entire conte n t s to P e r
former. Create on e track on Performer a nd in
sert the sysex message; FO OF 40 00 00 14 F7
(hexadecimal). (See Appendix A page a-7
Sysex spec.) Create another track in Per
former and Record Enable while you play the
track with the sysex message you just in
serted. Performer will record the sysex dump
sent from the DP/4.
To send the dump back to the DP/4 all you
have to do is Play Enable the track with the
dump on it. Make sure you shut off the track
HACKER BOOTEEQ
with the dump message you inserted.
Sincerely,
Sal Centola
Lansdowne, PA
[CS - Thanks for sharing the info, Sal.]
[Ensoniq - Of course you must be sure that
the DPI4 and the track in Performer are set to
the same MID! channel.]
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31

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