ELENCO ELECTRONICS SCROV-10 Snap Rover User Manual Snap Rover manual

ELENCO ELECTRONICS INC. Snap Rover Snap Rover manual

User manual

Copyright © 2006 by Elenco®Electronics, Inc.  All rights reserved.  No part of this book shall be reproduced by 753131any means; electronic, photocopying, or otherwise without written permission from the publisher.
-1-Basic Troubleshooting 1Parts List 2How to Use It 3About Your Snap Circuits Parts 4How It Works 5, 6General Operating Instructions 6DO’s and DON’Ts of Building Circuits 7Advanced Troubleshooting 8Project 1 9Project 2 10Projects 3, 4 11Projects 5, 6 12Project 7, 8 13Projects 9, 10 14Projects 11, 12 15Projects 13, 14 16Projects 15, 16 17Projects 17, 18 18Project 19, 20 19Projects 21-23 20Other Snap Circuits Products 21Bonus Projects B1-B3 22WARNING:  SHOCK HAZARD - Never connect SnapCircuits to the electrical outlets in your home in any way!Table of Contents1. Most circuit problems are due to incorrect assembly, alwaysdouble-check that your circuit exactly matches the drawing for it.  2. Be sure that parts with positive/negative markings are positionedas per the drawing.  3. Be sure that all connections are securely snapped. 4. Try replacing the batteries in the Rover body and remote controlunit.5. Keep the wheels clean and free of lint, thread, or dirt.Elenco®Electronics is not responsible for parts damaged due toincorrect wiring.Basic TroubleshootingNote:  If you suspect you have damaged parts, you can follow theAdvanced Troubleshooting procedure on page 8 to determine whichones need replacing.BATTERIES:Use only 1.5V AA type in the Rover body and 9V in theremote control (not included).  Insert batteries withcorrect polarity.  Non-rechargeable batteries should notbe recharged.  Rechargable batteries should only becharged under adult supervision, and should not berecharged while in the product.  Do not mix alkaline,standard (carbon-zinc), or rechargeable (nickel-cadmium)batteries.  Remove batteries when they are used up.  Donot short circuit the battery terminals.  Never throwbatteries in a fire or attempt to open its outer casing.Batteries are harmful if swallowed, so keep away fromsmall children.WARNING: Always check your wiring before turning on acircuit. Never leave a circuit unattended while thebatteries are installed.  Never connect additional batteriesor any other power sources to your circuits.Warning to Snap Circuits Owners: Do not use parts from other Snap Circuits setswith this kit.  The Snap Rover uses higher voltage which could damage those parts.Page 22 and our web site www.snapcircuits.net has approved circuits that you can use.!
Note: If you have a more advanced model, there are additional part lists in the other project manuals.Important: If any parts are missing or damaged, DO NOT RETURN TO RETAILER.  Call toll-free (800) 533-2441 or e-mail us at:help@elenco.com.  Customer Service • 150 Carpenter Ave. • Wheeling, IL 60090  U.S.A.Qty. ID Name Symbol Part # Qty. ID Name Symbol Part #1Rover Body 6SCRB 2470µF Capacitor 6SCC51Remote Control UnitAntenna 6SCTX1  6SCTX1A 1White LED 6SCD41Base Grid(11.0” x 7.7”) 6SCBG 1 100ΩResistor 6SCR1 21-Snap Wire 6SC01 41KΩResistor 6SCR262-Snap Wire 6SC02 1R/C Receiver 6SCRX123-Snap Wire 6SC03 1Slide Switch 6SCS114-Snap Wire 6SC04 1Motor Control IC 6SCU815-Snap Wire 6SC05 1Horn 6SCW116-Snap Wire 6SC06 111Jumper Wire (Orange)Jumper Wire (Yellow)Jumper Wire (Green)6SCJ3A6SCJ3B6SCJ3C17-Snap Wire 6SC07 111Jumper Wire (Purple)Jumper Wire (Gray)Jumper Wire (White)6SCJ3D6SCJ3E6SCJ3F10.02µF Capacitor 6SCC1 1Decorative Decal 721053765321C1C5W1U8D4-2-Parts List (Colors and styles may vary) Symbols and NumbersR1R24RX1S1You may order additional / replacement parts at our web site:  www.snapcircuits.netNote: Colorsmay vary and areinterchangeable.
-3-Install six “AA” batteries (not included) into the bottom of the Roverbody and one 9V battery (not included) into the remote control unit.Install the antenna into the remote control unit by screwing it in.The R/C Snap Rover Kit uses building blocks with snaps to buildthe different electrical and electronic circuits in the projects.  Eachblock has a function:  there are switch blocks, LED blocks, differentlength wire blocks, etc.  These blocks are in different colors andhave numbers on them so that you can easily identify them.  Thecircuit you will build is shown in color and numbers, identifying theblocks that you will use and snap together to form a circuit.For Example:This is the switch block which is green and has the marking       onit.This is a wire block which is blue and comes in different wirelengths. This one has the number      ,     ,     ,     ,     , or      on itdepending on the length of the wire connection required.There is also a 1-snap wire that is used as a spacer or forinterconnection between different layers.A large clear plastic base grid is included with this kit to keep thecircuit blocks together, it fits on top of the Rover body.  You will seeevenly spaced posts that the different blocks snap into, these keepyour circuit together.  The base has rows labeled A-G and columnslabeled 1-10.Next to each part in every circuit drawing is a small number inblack.  This tells you which level the component is placed at.  Placeall parts on level 1 first, then all of the parts on level 2, then all ofthe parts on level 3, etc.Jumper wires are used to connect your circuits to the batteries andmotors in the Rover body.  Snap them on as shown in the projects.The colors are interchangeable, so it doesn’t matter which coloryou use.Note: While building the projects, be careful not to accidentallymake a direct electrical connection across the + and – snaps forthe batteries (a “short circuit”), as this may damage and/or quicklydrain the batteries.How To Use It2Warning to Snap Circuits owners:  Do not use parts from otherSnap Circuits sets with this kit unless directed to do so.  The SnapRover uses higher voltage which could damage those parts.  Page22 and our web site www.snapcircuits.net has approved circuitsthat you can use.34567S1Front of RoverAntennaRemotecontrolPlace the decorative decalon the location shown.
(Part designs are subject to change without notice).Note: If you have a more advanced Model, there is additional information inyour other project manual(s).The  base grid functions like the printed circuit boards found in mostelectronic products.  It is a platform for mounting parts and wires (though thewires are usually “printed” on the board).The blue snap wires are just wires used to connect other components, theyare used to transport electricity and do not affect circuit performance.  Theycome in different lengths to allow orderly arrangement of connections on thebase grid.The white, orange, yellow, green, gray, and purple jumper wires makeflexible connections for times when using the snap wires would be difficult.They also are used to make connections off the base grid. The differentcolored wires all work the same way, and are interchangeable.The  batteries (in the Rover body) produce an electrical voltage using achemical reaction.  This “voltage” can be thought of as electrical pressure,pushing electrical “current” through a circuit.  This voltage is much lower andmuch safer than that used in your house wiring.  Using more batteriesincreases the “pressure” and so more electricity flows.The slide switch (S1) connects (ON) or disconnects (OFF) the wires in acircuit.  When ON it has no effect on circuit performance.Resistors, such as the 100ΩΩresistor (R1) and 1KΩΩresistor (R2), “resist”the flow of electricity and are used to control or limit the electricity in a circuit.Increasing circuit resistance reduces the flow of electricity.The LED (D4) is a light emitting diode, and may be thought of as a specialone-way light bulb.  In the “forward” direction (indicated by the “arrow” in thesymbol) electricity flows if the voltage exceeds a turn-on threshold (about 3V);brightness then increases.  A high current will burn out the LED, so the currentmust be limited by other components in the circuit.  LEDs block electricity inthe “reverse” direction.The 0.02µµF (C1) and 470µµF (C5) capacitors are components that can storeelectrical pressure (voltage) for periods of time, higher values have morestorage.  Because of this storage ability they block unchanging voltagesignals and pass fast changing voltages.  Capacitors are used for filtering anddelay circuits.The  horn (W1) converts electricity into sound by making mechanicalvibrations. These vibrations create variations in air pressure which travelacross the room. You “hear” sound when your ears feel these air pressurevariations.The R/C Receiver (RX1) is a complex module containing a radio receivercircuit, a specialized radio decoder integrated circuit, and other supportingcomponents.  It includes resistors, capacitors, inductors, and transistors thatare always needed together.  This was done to simplify the connections youneed to make, otherwise this circuitry would not fit on the base grid.  Adescription for this module is given here for those interested, see project 1 fora connection example:The Motor Control (U8) module contains 16 transistors and resistors that areusually needed to control the motors.  A description for this module is givenhere for those interested, see project 1 for a connection example:The motors (in the Rover body) convert elecricity into mechanical motion.Electricity is closely related to magnetism, and an electric current flowing in awire has a magnetic field similar to that of a very, very tiny magnet.  Inside themotor is a coil of wire with many loops wrapped around metal plates.  If alarge electric current flows through the loops, it will turn ordinary metal into amagnet.  The motor shell also has a magnet on it. When electricity flowsthrough the coil, it magnetizes the metal plates and they repel from themagnet on the motor shell - spinning the shaft.  A small gear is on the end ofthe shaft and spins with it.(–)(+) R/C Receiver:(+) - power from batteries(–) - power return to batteriesRBUT - right button function (active low)LBUT - left button function (active low)BYP1 - low frequency bypassBYP2 - high frequency bypassRF - right forward output (active high)RB - right backward output (active high)LF - left forward output (active high)LB - left backward output (active high)ABC switch - selects radio channelMotor Control:(+) - power from batteries(–) - power return to batteriesRF - right forward control inputRB - right backward control inputLF - left forward control inputLB - left backward control input R+ - right forward motor driveR – - right backward motor driveL+ - left forward motor driveL – - left backward motor drive-4-About Your Snap Circuits PartsRFBYP1BYP2RBLFLBRBUTLBUT !Only connectthis part asshown in theprojects!Only connectthis part asshown in theprojects!Warning to Snap Circuits owners:  Do not use parts from other Snap Circuits sets with this kit.  The Snap Rover uses highervoltage which could damage those parts.  Page 22 and our web site www.snapcircuits.net has approved circuits that you can(–)(+)R+LFLBR–L+L–RFRB!!Rover Rear:(+) - power from batteries(–) - power return to batteriesL+ - left forward motor driveL – - left backward motor driveR+ - right forward motor driveR – - right backward motor driveN1, N2 - not used(+)(–)L+R–L–R+Rover RearN1N2
-5-Remote Control Transmitter:When the levers in the Remote Control Unit are pushed, electricalcontacts are made connecting the 9V battery power to the transmitter,indicating which commands the user wants sent to the Rover.Forwards/Backwards commands for each set of wheels and two extrafunctions are controlled by different levers or buttons.  Each of these usea different set of electrical contacts which encode a sequence ofelectrical pulses; the pulse sequence depends on which command(s) arebeing sent.  Some of the pulses in the sequence represent whichchannel setting (A-B-C) the remote control is on.  This allows three unitsto use the same operating frequency in the same room at the same timewithout interfering with each other.  An electrical circuit that is tuned to afrequency of 27 MHz creates a signal that is sent to the antenna whenthe pulses are active.  The antenna converts this electrical energy intoradio energy, creating a stream of radio energy bursts, which travelthrough the air and are picked up by, and understood by, the radioreceiver in the car.  The frequency of 27 MHz was selected for yourRover with the approval of the FCC (the US government) to minimizeradio interference between this product and all other electrical products.Radio Receiver:The Rover antenna collects radio energy and converts it back intoelectrical energy.  If the Rover is turned on, then the radio receiver in theRover is continuously monitoring the radio energy from its antenna.  Thereceiver is basically a filter which is tuned to amplify any energy around27 MHz and block energy the antenna picks up outside this region.  If theRemote Control Transmitter is sending commands, then its radio signalwill be picked up by the receiver and converted back into the originalpulse sequence.  Decoding circuitry then determines which commandswere sent by examining the  pulses in the sequence.  Signals are thensent to motors that drive the wheels  to execute the commands, or theother R/C Receiver outputs to control other functions.  Commands sentto other receivers using a different channel setting (A-B-C) are ignored.Characteristics of Radio Reception:Many factors affect the ability of the Rover to receive commands from itsRemote Control Transmitter.  A weak battery in the Transmitter will resultin a weaker transmitted signal; if the battery is very weak then theTransmitter may not function at all.  The Transmitter’s ability to convertelectrical energy to radio energy is best when its antenna is fullyextended and degrades as the antenna length is reduced.  The samething also applies to the Rover antenna’s ability to convert the radiosignal back into electrical energy for the receiver.  The Transmitter’santenna transmits energy in all directions so as the range between it andthe Rover is increased, less energy is received at the Rover.  Whenoperated with strong batteries and in an open area, the range will be atleast 25 ft.  Obstacles such as walls, furniture, and trees will degrade theradio signal’s ability to travel through air and reduce the operating range,but will never block it completely.  In some cases more radio energy maytravel from the Transmitter to the Rover by going around obstacles thanby going through them.  In the Rover, weak batteries will reduce powerto the motor and degrade the receiver’s ability to filter, amplify, anddecode commands from the Transmitter.EncodingCircuitry27 MHzSignalFilter/Amplifier Filter/Amplifier DecodingCircuitryL-FL-BR-FR-BPulse Sequence,depends on whichcommand(s) are beingSequenceof RadioFrequencyPulsesPulse Sequence,depends on whichcommand(s) weresent and channel used128-1 Gear Ratio LeftWheelsLeftMotor128-1 Gear Ratio RightWheelsRightMotorHow It WorksLBUTRBUTControl For TwoOther FunctionsBLOCK DIAGRAMHOW IT WORKS
General Operating Instructions-6-Motor gearSpins 128 timesfaster than wheelsTHE FCCThe Federal Communications Commission (FCC) regulates use of the radiofrequency spectrum in the United States to prevent products from interfering witheach other.   FCC regulations for your Rover require you to accept any interference fromauthorized sources and that you shut down if you are causing interference with otherauthorized products.  Contact Elenco®Electronics if you need assistance.You should never modify the electrical circuit components inside your car or RemoteControl transmitter as this may cause malfunctions or violate FCC regulations for thisproduct.How It Works (continued)Rover Drive Mechanism:The small gear on the Motor drives a larger gear, which drives alarger gear, which drives two larger gears (one on each side), whichdrive larger gears.  The last, largest gears are fixed on shafts that areattached to the front and back wheels, making them move.  Note thatinterlocking gears spin in opposite directions.  Also notice that in thesets of interlocking gears between the Motor and the gears on thewheel shafts, the number of “teeth” is increased each time (40-8, 44-8, 64-44, and 64-20), for 128:1 gear ratio overall.  This means theMotor must rotate 128 times to rotate the wheels once.  The reasonfor this is that if the Motor were to drive the wheels directly then theRover would be so fast that it would be impossible to control.  Usingthe gears to reduce the speed also makes the wheels move withmuch greater force, preventing the Rover from getting stuck in roughterrain and allowing it to carry heavy loads uphill.Build the circuit for projects 1 or 2.  Set the channel switches on theremote control unit and R/C Receiver module (RX1) to the same setting(A, B, or C).  Place the Rover on a flat, open area, turn the ON/OFFswitch on the remote control unit and the slide switch (S1) to ON, andextend the antenna on the Remote Control.Push both levers forward to make Snap Rover go forward.  Push both levers backward to go backward. Push the left lever backward and the right lever forward to turnleft.Push the left lever forward and the right lever backward to turn right.The buttons on the remote control unit are used to control sounds orlights (or other special functions) as described in the projects. Never operate Snap Rover in the street.Never drive your Rover in rain, snow, mud, sand, dirt, or on a wetfloor, as damage may result.  Right control leverLeft control leverPower switchPower ON indicator LEDAntennaChannel selector
-7-After building the circuits given in this booklet, you may wish toexperiment on your own.  Use the projects in this booklet as a guide, asmany important design concepts are introduced throughout them.  Everycircuit will include a power source (the batteries), a resistance (whichmight be a resistor, motor, integrated circuit, etc.), and wiring pathsbetween them and back. You must be careful not to create “short circuits”(very low-resistance paths across the batteries, see examples below) asthis will damage components and/or quickly drain your batteries.  Onlyconnect the ICs using configurations given in the projects, incorrectlydoing so may damage them.  Elenco®Electronics is not responsiblefor parts damaged due to incorrect wiring.Here are some important guidelines:ALWAYS use eye protection when experimenting on your own.ALWAYS include at least one component that will limit the currentthrough a circuit, such as a resistor, motor, horn, or the RX1and U8 modules (which must be connected properly).ALWAYS use the LED and switches in conjunction with othercomponents that will limit the current through them. Failure todo so will create a short circuit and/or damage those parts.ALWAYS disconnect your batteries immediately and check your wiring ifsomething appears to be getting hot.ALWAYS check your wiring before turning on a circuit.ALWAYS connect the RX1 and U8 modules using configurations given inthe projects or as per the connection descriptions for the parts.NEVER connect to an electrical outlet in your home in any way.NEVER leave a circuit unattended when it is turned on.Note: If you have a more advanced model, there are additionalguidelines in your other project manual(s).For all of the projects given in this book, the parts may be arranged indifferent ways without changing the circuit.  For example, the order ofparts connected in series or in parallel does not matter — what matters ishow combinations of these sub-circuits are arranged together.WARNING:  SHOCK HAZARD - Never connect Snap Circuits tothe electrical outlets in your home in any way!Examples of SHORT CIRCUITS - NEVER DO THESE!!!You are encouraged to tell us about new circuits you create.  Upon review,we will post them with your name in a special section on our web site.  Ifwe use them in future manual revisions, we will send you a copy of themanual so you can show your family and friends.  Send your suggestionsto Elenco®Electronics.CAUTION:  Do not mix alkaline, standard (carbon-zinc), orrechargeable (nickel-cadmium) batteries.!DO’s and DON’Ts of Building CircuitsPlacing a jumperwire directly acrossthe battery snaps isa SHORT CIRCUIT.When the switch (S1) is turned on, this large circuit has a SHORTCIRCUIT path (as shown by the arrows).  The short circuit prevents anyother portions of the circuit from ever working.!NEVERDO!Warning to Snap Circuits owners:  Do not use parts fromother Snap Circuits sets with this kit except for the circuits onpage 22.  The Snap Rover uses higher voltage which coulddamage those parts.  Our web site www.snapcircuits.net also!!!NEVERDO! NEVER DO!NEVERDO!!NEVERDO!ROVER REAR!
-8-Advanced Troubleshooting (Adult supervision recommended)Elenco®Electronics is not responsible for parts damaged due toincorrect wiring.If you suspect you have damaged parts, you can followthis procedure to systematically determine which onesneed replacing:1. Rover body and jumper wires:  Flip the Rover bodyupside down and make sure the wheel mechanismsare clean.  Install batteries in the Rover body andconnect jumper wires to the Rover rear as shown; twowheels should move.  Replace the orange and grayjumper wires with each of the other colors to see if anyof the jumpers are damaged.  If the wheels don’t movefor any combination of wires, then the Rover body isdamaged.  Remove the gray wire; four LEDs on theside should light.Now move the jumper wires to test the other twowheels, if they don’t move then the Rover body isdamaged.  Remove the gray wire, four LEDs on theside should light.2. Slide switch (S1): Build project 23 (Helpless Rover) and test the switch bymaking it turn the wheels on/off. 3. Snap wires:  Build project 23 but replace the switch with each of the snapwires (including the 1-snaps), test them one at a time. 4. Horn (W1), LED (D4), 100ΩΩand 1KΩΩresistors (R1, R2):  Build this mini-circuit and turn on the switch, the horn should make a loud noise or it isdamaged.  Replace the 3-snap with the 100Ωresistor, the sound should be alittle less loud or the resistor is defective.  Replace the horn with the LED (“+”side on left, and keep the resistor in), the LED should be bright or it isdamaged.  Now replace the 100Ωresistor with each of the 1KΩresistors (oneat time), the LED should still be bright or the resistor is damaged.5. Motor Contol (U8) module:  Build this circuit and turn it on, both sets ofwheels should turn forward.  Now shift the 1KΩresistors (R2) to be acrosspoints A-B and C-D; the wheels should turn backwards.6. 0.02µµF and 470µµF capapacitors (C1, C5): Build project 14. Charge each ofthe 470µF capacitors as directed and test that it lights the LED, if it doesn’t thenit is damaged. Now do this using the 0.02µF capacitor but look closely at thefront of the LED, you should see a brief dim flash if the capacitor is working.7. Remote control unit and R/C Receiver (RX1): Build project 1 and test thatthe wheels, horn (W1), and LED (D4) can be controlled by the remote controlunit as described. Be sure you have built the circuit correctly and have goodbatteries in both the Rover and remote control.  Have the A-B-C switches onthe remote control and R/C receiver set to the same channel, have turned onthe remote control turned on and its antenna extended, and make sure it is notnot being interfered with by other remote control transmitters. AROVER REARBCDElenco®Electronics, Inc.150 Carpenter Avenue • Wheeling, IL 60090  U.S.A.Phone:  (847) 541-3800 • Fax:  (847) 520-0085e-mail:  help@elenco.com • Web site:  www.elenco.comNote:  If you have a more advanced model, there are additional tests in your otherYou may order additional / replacement parts at:www.snapcircuits.net
-9-Project #1OBJECTIVE:  To build a remote control vehicle.Remote Control RoverThe Snap Circuits Kit uses electronic blocks that snap onto a clear plasticbase grid to build different circuits.  These blocks have different colors andnumbers on them so that you can easily identify them.Install six (6) “AA” batteries into the bottom of the Rover body and one 9Vbattery into the remote control unit (batteries not included).  Install theantenna into the remote control unit byscrewing it in.  Place the base grid on theRover body; you may lock it into position byturning the hexagonal alignment posts (shownhere), if desired.Build the circuit shown by placing all the parts with a black 1next to themon the clear plastic base grid first.  Then, assemble parts marked with a 2,and finally the parts marked with a 3.  Be sure to place the C5 (green), U8(green), RX1 (red), D4 (black), and W1 (clear) parts with their (+) sideoriented as shown.  Connect the colored jumper wires to the rear of thebody as shown (the colors are interchangeable).  Set the channel switcheson the remote control unit and R/C Receiver module (RX1) to the samesetting (A, B, or C).  Place the decorative stickers on the front of the Roverbody and the antenna on the R/C receiver (RX1).Turn on the slide switch (S1).  Turn on the remote control unit, extend theantenna, and use the levers to drive the Rover around.  The buttons on theremote control activate a horn (W1) or a light (the D4 LED).ROVER REARChannelswitchonremotecontrolunit.
-10-Project #2OBJECTIVE:  To build a remote control vehicle that youcan drive in the dark.Night RoverROVER REARInstall six (6) “AA” batteries into the bottom ofthe Rover body and one 9V battery into theremote control unit (batteries not included).Install the antenna in  to the remote controlunit by screwing it in.  Place the base grid onthe Rover body; you may lock it into positionby turning the hexagonal alignment posts(shown here), if desired.Build the circuit shown by placing all the parts with a black 1next to themon the clear plastic base grid first.  Then, assemble parts marked with a 2,and finally the parts marked with a 3.  Be sure to place the C5 (green), U8(green), RX1 (red), D4 (black), and W1 (clear) parts with their (+) sideoriented as shown. Connect the colored  jumper wires to the rear of thebody as shown (the colors are interchangeable).  Set the channel switcheson the remote control unit and R/C Receiver module (RX1) to the samesetting (A, B, or C).Turn on the slide switch (S1), the LED (D4) shines.  Turn on the remotecontrol unit, extend the antenna, and use the levers to drive the Roveraround.  The right button on the remote control activates the horn (W1).You can use Snap Rover in a dark room since the LED (D4) is positionedas a headlight.  Spin Snap Rover around and use caution when backing up.Channelswitchonremotecontrolunit.
ROVER REARROVER REAR-11-Project #3OBJECTIVE:  To make a rotating light.LighthouseBuild the circuit, place the base gridcentered on the Rover body, andconnect the jumper wires as shown.Place the Snap Rover in the middle of adimly lit room and turn on the slideswitch (S1).  The light will shine aroundthe room as Snap Rover spins.Project #4OBJECTIVE:  To see if youcan adapt to unusualBackwards RoverBuild the circuit shown and turnon the slide switch (S1).  Turn onthe remote control unit, extendthe antenna, and use the leverstry to drive the Rover around.The wiring has been changed sothat the levers do not control theSnap Rover in the ways you’dexpect, see how long it takes youto adjust.Option A:  Swap the connectionpoints of the white and yellowjumper wires on the motorcontrol module (U8).Channelswitchonremotecontrolunit.
-12-ROVER REARRover Rear (upside down)Project #5OBJECTIVE:  To build a remote control vehicle with twosound levels.Two-Sound RoverBuild the circuit shown and turn on the slideswitch (S1).  Turn on the remote control unit,extend the antenna, and use the levers try todrive the Rover around.  Press the left or rightbuttons to activiate the horn (W1); press both fora louder sound.Option A:  Replace the horn (W1) with the LED(D4).  Now the remote control buttons shine alight.OBJECTIVE:  To look at the gears.Helpless RoverProject #6Flip the Rover body so it is upside down andconnect the jumper wires to the body and slideswitch (S1) as shown.  Turn on the switch to watchthe wheels and gears move.Notice that the smaller gears are spinning muchfaster than the larger gears and wheels.  Thesmallest gears (on the motor) are actually spinning128 times faster than the wheels.  See page 6 formore information about the gears.Option A:  Swap the connection points of the grayand orange jumper wires on the Rover rear.  Nowthe wheels and gears spin in the opposite direction.ROVER REARChannelswitchonremotecontrolunit.
-13-Project #7OBJECTIVE:  To learn about Morse code.Build the circuit, connect the jumper wires, and turnon the slide switch (S1).  Turn on the remote controlunit and extend the antenna.  Press the buttons on theremote control to generate long or short bursts ofsound (from the W1 horn) or light (from the D4 LED).You can send secret messages to friends using Morsecode, which uses a series of long and short bursts ofsound or light to represent letters and numbers.  Ashort burst is represented by a “•”, and a long burstby a “”, as shown in this chart:Morse CodeMorse code was developed in the 19th century to send information over long distances usingtelegraph wires and early radios.  This equipment had only two states - on or off (that is,transmitting or not transmitting), and could not send the range of frequencies contained inhuman voices or music.  The code sent letters as a sequence of short or long transmit bursts.During World War II Navy ships sometimes communicated by flashing Morse Code messagesbetween ships using searchlights (they did this because radio transmissions might reveal theirpresence or position to the enemy).You can find more information about Morse code at websites such ashttp://en.wikipedia.org/wiki/Morse_code.  You can also find websites that will translate and playback Morse code messages, such as http://www.omnicron.com/~ford/java/NMorse.html.A• B•••C• •D••E•F•••G•H••••I••J•K•L•••MN•OP• •Q •R••S•••TU••V•••W• X ••Y• Z ••1•    2••  3••• 4••••5•••••6••••7 •••8  ••9 •0 Project #8OBJECTIVE:  To produce electricity by spinning theFlip the Rover body so it is upside down and connect the jumper wiresto the body and circuit as shown.  Turn off the slide switch (S1) for thetime being.Spin the right wheels with your hands.  Depending on how fast youspin and in which direction, you may light the LEDs in the car body andthe white LED (D4), or hear sound from the horn (W1).Now turn on the slide switch (S1) and spin the right wheels again.  Thewheels now take more effort to spin, and cause the left wheels to also spin.Spinning the right wheels makes all the inter-connected gears spin,and spins the shaft on the right motor.  The spinning motor shaftcreates electricity using magnetism (opposite to how electricitythrough the motor spins the shaft), which powers the LEDs and horn.With the switch on, the electricity created in the right motor alsopowers the left motor, which spins the left wheels.  The wheels areharder to spin now because magnetic fields in both motors must beovercome.  No batteries are used.GeneratorROVER REARRover rear (upside down) !WARNING: Do not useexcessive force to spin thewheels at abnormally highspeeds.  This may burn outthe motors or LEDs.Channelswitchonremotecontrolunit.
-14-Project #9OBJECTIVE:  To show how capacitors slow things down.Build the circuit, place the base grid on theRover body, and connect the jumper wires asshown.  Turn the swtch (S1) on and the LED ison.  Turn the switch off, and the LED goes outslowly.  Electricity stored in the 470µFcapacitors (C5) keeps the LED on after thebatteries have been disconnected.If you remove one of the capacitors then theLED will turn off faster, because you aren’tstoring as much electricity.  If you remove bothcapacitors, the LED will turn off immediatelywhen the switch is turned off.Slow Turn-OffProject #10OBJECTIVE:  To compare types of circuits. Series CapacitorsROVER REARThis is the same circuit as project 9, but with thecapacitors connected differently.  Build thecircuit and connect the jumper wires as shown.Turn the switch on and off, and watch howquickly the LED turns off.The LED doesn’t stay on as long with this circuitthan it did in project 9, because two capacitorsconnected in series store less electricity thanjust one (half as much).  This may seem like abad way to connect capacitors, but it allowsthem to be used with higher voltages.ROVER REAR
-15-Project #11OBJECTIVE:  To build a circuit with sound and light.Sound & LightOBJECTIVE:  To show how capacitors store electricalElectricity BankProject #12ROVER REARBuild the circuit, place the base grid centered on theRover body, and connect the jumper wires asshown.  Turn on the switch (S1) and electricity flowsfrom the batteries through the circuit. The horn (W1)converts electricity into sound and the LED (D4)converts electricity into light.  The four 1KΩresistors(R2) are connected in parallel, to act as a 250Ωresistance.ROVER REARBuild the circuit and connect the jumper wires,leaving one end of the green jumper off as shown.Touch the loose end of the green jumper to point Aon the 3-snap wire for a moment.  The horn (W1)makes noise while the 470µF capacitors (C5) fill upwith electricity.Now move the green jumper from point A to point Bon the 2-snap wire.  The LED (D4) lights for a fewseconds using the electricity stored in thecapacitors.  Move the green jumper back to A to refillwith electricity, and then to B several times.
-16-ROVER REARBuild the circuit shown and turn on the slide switch(S1).  Turn on the remote control unit, extend theantenna, and press the right button.  If you hold itdown for a few seconds the LED (D4) will turn on.Project #13OBJECTIVE:  To build a remote control light.Slow R/C FlashlightOBJECTIVE:  To show how capacitors store electricalCapacitor BatteryProject #14ROVER REARBuild the circuit shown but leave the 470µFcapacitor (C5) unconnected.  The orange andgray jumper wires are placed on the base grid atpoints C10 and E10.Touch the capacitor across the jumper wires atpoints C10-E10 to fill it with electricity.  Nowplace it across points A8-C8 to make noise, oracross points E8-G8 to flash a light.  Move thecapacitor back to C10-E10 to refill it, then to A8-C8 or E8-G8 again.The 470µF capacitor acts like a battery.  It canstore electricity for a while, then release it whenyou need it.  But a capacitor is a very weakbattery, and can only make noise or light for afew seconds.Channelswitchonremotecontrolunit.
-17-Project #15OBJECTIVE:  To compare types of circuits.When More Are LessProject #16OBJECTIVE:  To compare types of circuits.When More Are MoreBuild the circuit and connect the jumper wiresas shown.  The LED (D4) will be on but theresistor is limiting the electricity through it.Turn on the switch (S1) to place three otherresistors in parallel with the first one.  Thisincreases the flow of electricity to the LED, andmakes it brighter.  Placing other resistors inparallel reduces the total resistance (to 333Ωhere), so more are less.ROVER REARBuild the circuit and connect the jumper wires asshown.  The LED (D4) will be on but the fourresistors are limiting the electricity through it.Turn on the switch (S1) to bypass three resistorsthat are in series with the first one.  Thisincreases the flow of electricity to the LED, andmakes it brighter.  Placing other resistors inseries  increases the total resistance, so moreare more.
-18-ROVER REARBuild the circuit at left and connect the jumper wires to it, but leave the looseends of the green and purple jumpers unconnected for now.  There is onemore part you need and you are going to draw it.  Take a pencil (No. 2 leadis best but other types will also work).  SHARPEN IT, and fill in the shapebelow.  You will get better results if you place a hard, flat surface directlybeneath this page while you are drawing.  Press hard (but don’t rip thepaper), and fill in the shape several times to be sure you have a thick, evenlayer of pencil lead.Turn on the switch and take the loose ends of the jumpers, press them to theshape and move them around over the drawing. If you don’t hear any soundthen add another layer of pencil lead, or put a drop of water on the jumperends to get better contact.  You can draw different shapes if you like. Option A:  Replace the horn (W1) with the LED (D4, “+” side on the right), toshine a light instead of making noise.Option B:  Instead of using a pencil drawing, place the loose ends of thejumper wires into a cup of water to make a water alarm!Project #17OBJECTIVE:  To draw a missing component.Pencil BuzzOBJECTIVE:  To draw a missing component.Stay-on Pencil LightProject #18This is the same circuit as project 17, but it stays on if you turn it off.  Buildthe circuit at left and connect the jumper wires to it, but leave the loose endsof the green and purple) jumpers unconnected for now.  There is one morepart you need and you are going to draw it.  Take a pencil (No. 2 lead is bestbut other types will also work).  SHARPEN IT, and fill in the shape below.You will get better results if you place a hard, flat surface directly beneaththis page while you are drawing.  Press hard (but don’t rip the paper), andfill in the shape several times to be sure you have a thick, even layer ofpencil lead.Turn on the switch and take the loose ends of the jumpers, press them to theshape and move them around over the drawing.  It will take a few seconds for theLED (D4) to turn on, but then it will stay on for a long time after you remove thejumper wires from the drawing.  If the light never comes on then add another layerof pencil lead, or put a drop of water on the jumper ends to get better contact.Option A:  Replace the LED (D4) with the horn (W1, “+” side on the right), tomake noise instead of shining a light!Option B:  Instead of using a pencil drawing, place the loose ends of thejumper wires into a cup of water to make a water alarm!
-19-Project #19OBJECTIVE:  To show how water conducts electricity.Build the circuit at left and connect the jumper wires to it,but leave the loose ends of the green and yellow jumperslying on the table initially.  Turn on the slide switch (S1) -the LED (D4) will be dark because the air separating thejumpers has very high resistance.  Touch the loosejumper ends to each other and the LED will be bright,because with a direct connection there is no resistanceseparating the jumpers.Now take the loose ends of the green and yellow jumpersand place them in a cup of water, without letting themtouch each other.  The LED should be lit, indicating youhave detected water!For this experiment, your LED brightness may varydepending upon your local water supply.  Pure water (likedistilled water) has very high resistance, but drinking waterhas impurities mixed in that increase electrical conduction.Water DetectorProject #20OBJECTIVE:  To show how adding salt to water changeswater’s electrical characteristics.Build the circuit at left and connect the jumperwires to it, but place the loose ends of thegreen and yellow  jumpers in a cup of water asin the preceding project.  Turn on the slideswitch (S1), the LED (D4) should be dimly lit.Slowly add salt to the water and see how theLED brightness changes, mix it a little so itdissolves.  It will become very bright as youadd more salt.  You can use this bright LEDcondition as a saltwater detector!  You canthen reduce the LED brightness by addingmore water to dilute the salt.Take another cup of water and try adding otherhousehold substances like sugar to see if theyincrease the LED brightness as the salt did.Salt Water Detector
-20-Project #21   One-Way LightOBJECTIVE:  To show how an LED works.Build the circuit, place the base gridcentered on the Rover body, andconnect the jumper wires as shown.When you close the slide switch (S1),electricity flows from the batteriesthrough the switch (S1), the LED (D4),the resistor (R1), and back to the battery.The switch controls the electricity andthe LED (light emitting diode) convertselectricity into light.  The resistor limitshow much electricity can flow - without itthe batteries would overload the LEDand damage it!  LEDs are used in alltypes of electronic equipment toindicate conditions and passinformation to the user of thatequipment.Reverse the position of the LED (so thatthe “+” side is next to the resistor).  Turnon the switch - nothing happens. LEDsonly allow electricity to flow in onedirection, so the circuit doesn’t work ifthe LED is backwards.ROVER REARBuild the circuit, place the base gridcentered on the Rover body, andconnect the jumper wires as shown.  Tocomplete the circuit, place a paperclipacross the snaps as shown in thepicture.  If the paperclip is made ofmetal, the LED (D4) will be bright.Try placing other materials (such asplastic or wood) across the snapsinstead of the paperclip.  If the materialhas low resistance, the LED will light.This circuit can be used to detect whichmaterials conduct electricity.ROVER REARProject #22  Conduction DetectorOBJECTIVE:  To make a circuitthat detects the conduction ofelectricity in different materials.Project #23OBJECTIVE:  To show how capacitors can storeBuild the circuit and place the base grid centered onthe Rover body.  Connect the jumper wires, leavingone end of the orange jumper off as shown.  Touchthe loose end of the orange jumper to point A on theRover rear for a moment. This fills up the 470µFcapacitors (C5) with electricity.Now move the orange jumper from point A to point Bon the 1KΩresistor (R2).  The LED (D4) lights for afew seconds using the electricity stored in thecapacitors.  Move the orange jumper back to A torefill with electricity, and then to B several times.Notice that a capacitor is not very efficient at storingelectricity - compare how long the 470µFs kept theLED lit for with how your batteries run all of yourprojects!  That is because capacitors store electricalenergy while a battery stores chemical energy.Make Your Own BatteryROVER REAR
-21-OTHER SNAP CIRCUITS PRODUCTS!FM RadioModel SCP-02 Motion DetectorModel SCP-03 Music BoxModel SCP-04 Space BattleModel SCP-05 Flying SaucerModel SCP-06Contact Elenco®to find out where you can purchase these products.Snap Circuits Jr.    Model SC-100 Snap Circuits    Model SC-300Snap Circuits Pro    Model SC-500 Snap Circuits Extreme    Model SC-750Musical RecorderModel SCP-01Snap Circuits Mini KitsBuild over 500 projectsIncluding:• Digitally tuned FM radio• Adjustable light control• Digital voice recorder• AC generatorContains over 75 partsIncluding:• Recording IC• FM module• Transformer• Analog meterBuild over 750 projectsIncluding:• Strobe light• Transistor AM radio• Electromagnetism• Rechargeable batteryContains over 80 partsIncluding:• Solar cell• Electromagnet• Vibration switch• RelayBuild over 300 projectsIncluding:• AM radio• Motion detector• Lie detector• Burglar alarmContains over 60 partsIncluding:• Two transistors• Microphone• Power amplifier IC• Variable capacitorBuild over 100 projectsIncluding:• Flying saucer• Spin draw• Sound activated switch• Alarm circuitContains over 30 partsIncluding:• Photoresistor• Motor• Music IC• Space War IC
-22-Project #B1    Night Sound RoverProject #B2  Six Function R/CThe remote control levers and buttons activate six functions:  three LEDs(D1, D2, & D4), a horn (W1), a lamp, and a siren (U2 with SP).BONUS CIRCUITS FOR SNAP CIRCUITS OWNERSIf you own Snap Circuits Models SC-300, SC-500, or SC-750 (with 300+ experiments), then you may also build these circuits.Our web site (www.snapcircuits.net) has additional circuits.  DO NOT use parts from other Snap Circuits kits with your Snap Roverexcept in our approved circuits - the Snap Rover uses higher voltage which could damage those parts.ROVER REARUse the remote control levers to drive Roveraround.  If the room is dark (or if you cover thephototresistor (RP), the the LED (D4) will flashand the speaker (SP) will make a machine gunsound.  The photoresistor (RP) measures thelight in the room, and controls the alarm IC (U2).Project #B3     R/C MotorThe remote control activates the LEDs (D1 & D2) and the horn (W1), andspins the motor (M1). Channelswitchonremotecontrolunit.Channelswitchonremotecontrolunit.!WARNING:Moving parts.Do not touchthe fan ormotor duringoperation.Channelswitchonremotecontrolunit.WARNING:Do not lean!
Elenco®Electronics, Inc.150 Carpenter Avenue • Wheeling, IL 60090(847) 541-3800 • Fax:  (847) 520-0085 • Web site:  www.elenco.com • e-mail:  elenco@elenco.comC5 C5 C1 D4RX1R1R2R2R2R2S1U8Jumper Wires2223W167 1 45 1SCROV-10 Snap Rover Block LayoutImportant: If any parts are missing or damaged, DO NOT RETURN TO RETAILER.  Call toll-free (800) 533-2441or e-mail us at:  help@elenco.com.  Customer Service • 150 Carpenter Ave. • Wheeling, IL 60090  U.S.A.

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