ELENCO ELECTRONICS SCROV-10 Snap Rover User Manual Snap Rover manual
ELENCO ELECTRONICS INC. Snap Rover Snap Rover manual
User manual
Copyright © 2006 by Elenco® Electronics, Inc. All rights reserved. No part of this book shall be reproduced by any means; electronic, photocopying, or otherwise without written permission from the publisher. 753131 Table of Contents Basic Troubleshooting Parts List How to Use It About Your Snap Circuits Parts How It Works General Operating Instructions DO’s and DON’Ts of Building Circuits Advanced Troubleshooting Project 1 Project 2 Projects 3, 4 Projects 5, 6 Project 7, 8 Projects 9, 10 Projects 11, 12 Projects 13, 14 Projects 15, 16 Projects 17, 18 Project 19, 20 Projects 21-23 Other Snap Circuits Products Bonus Projects B1-B3 -1- WARNING: SHOCK HAZARD - Never connect Snap Circuits to the electrical outlets in your home in any way! 5, 6 10 11 12 13 14 15 16 17 18 19 20 21 22 Warning to Snap Circuits Owners: Do not use parts from other Snap Circuits sets with this kit. The Snap Rover uses higher voltage which could damage those parts. Page 22 and our web site www.snapcircuits.net has approved circuits that you can use. Basic Troubleshooting 1. Most circuit problems are due to incorrect assembly, always double-check that your circuit exactly matches the drawing for it. 2. Be sure that parts with positive/negative markings are positioned as per the drawing. 3. Be sure that all connections are securely snapped. 4. Try replacing the batteries in the Rover body and remote control unit. 5. Keep the wheels clean and free of lint, thread, or dirt. Elenco® Electronics is not responsible for parts damaged due to incorrect wiring. Note: If you suspect you have damaged parts, you can follow the Advanced Troubleshooting procedure on page 8 to determine which ones need replacing. WARNING: Always check your wiring before turning on a circuit. Never leave a circuit unattended while the batteries are installed. Never connect additional batteries or any other power sources to your circuits. BATTERIES: Use only 1.5V AA type in the Rover body and 9V in the remote control (not included). Insert batteries with correct polarity. Non-rechargeable batteries should not be recharged. Rechargable batteries should only be charged under adult supervision, and should not be recharged while in the product. Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries. Remove batteries when they are used up. Do not short circuit the battery terminals. Never throw batteries in a fire or attempt to open its outer casing. Batteries are harmful if swallowed, so keep away from small children. Parts List (Colors and styles may vary) Symbols and Numbers Note: If you have a more advanced model, there are additional part lists in the other project manuals. Important: If any parts are missing or damaged, DO NOT RETURN TO RETAILER. Call toll-free (800) 533-2441 or e-mail us at: help@elenco.com. Customer Service • 150 Carpenter Ave. • Wheeling, IL 60090 U.S.A. Qty. ID Name Symbol Part # Qty. ID Name Symbol Part # 6SCRB C5 470µF Capacitor 6SCC5 6SCTX1 6SCTX1A D4 White LED 6SCD4 Base Grid (11.0” x 7.7”) 6SCBG R1 100Ω Resistor 6SCR1 Rover Body Remote Control Unit Antenna 1-Snap Wire 6SC01 R2 1KΩ Resistor 6SCR2 2-Snap Wire 6SC02 RX1 R/C Receiver 6SCRX1 3-Snap Wire 6SC03 S1 Slide Switch 6SCS1 4-Snap Wire 6SC04 U8 Motor Control IC 6SCU8 5-Snap Wire 6SC05 W1 Horn 6SCW1 6-Snap Wire 6SC06 7-Snap Wire 6SC07 C1 0.02µF Capacitor 6SCC1 Note: Colors may vary and are interchangeable. Jumper Jumper Jumper Jumper Jumper Jumper Wire Wire Wire Wire Wire Wire (Orange) (Yellow) (Green) (Purple) (Gray) (White) Decorative Decal You may order additional / replacement parts at our web site: www.snapcircuits.net 6SCJ3A 6SCJ3B 6SCJ3C 6SCJ3D 6SCJ3E 6SCJ3F 721053 -2- How To Use It Install six “AA” batteries (not included) into the bottom of the Rover body and one 9V battery (not included) into the remote control unit. Install the antenna into the remote control unit by screwing it in. There is also a 1-snap wire that is used as a spacer or for interconnection between different layers. Antenna Remote control A large clear plastic base grid is included with this kit to keep the circuit blocks together, it fits on top of the Rover body. You will see evenly spaced posts that the different blocks snap into, these keep your circuit together. The base has rows labeled A-G and columns labeled 1-10. Front of Rover Place the decorative decal on the location shown. The R/C Snap Rover Kit uses building blocks with snaps to build the different electrical and electronic circuits in the projects. Each block has a function: there are switch blocks, LED blocks, different length wire blocks, etc. These blocks are in different colors and have numbers on them so that you can easily identify them. The circuit you will build is shown in color and numbers, identifying the blocks that you will use and snap together to form a circuit. Next to each part in every circuit drawing is a small number in black. This tells you which level the component is placed at. Place all parts on level 1 first, then all of the parts on level 2, then all of the parts on level 3, etc. Jumper wires are used to connect your circuits to the batteries and motors in the Rover body. Snap them on as shown in the projects. The colors are interchangeable, so it doesn’t matter which color you use. For Example: This is the switch block which is green and has the markingS1 it. on This is a wire block which is blue2 and 7 wire 3 comes 4 5 in 6different lengths. This one has the number , or on it depending on the length of the wire connection required. -3- Note: While building the projects, be careful not to accidentally make a direct electrical connection across the + and – snaps for the batteries (a “short circuit”), as this may damage and/or quickly drain the batteries. Warning to Snap Circuits owners: Do not use parts from other Snap Circuits sets with this kit unless directed to do so. The Snap Rover uses higher voltage which could damage those parts. Page 22 and our web site www.snapcircuits.net has approved circuits that you can use. About Your Snap Circuits Parts Warning to Snap Circuits owners: Do not use parts from other Snap Circuits sets with this kit. The Snap Rover uses higher voltage which could damage those parts. Page 22 and our web site www.snapcircuits.net has approved circuits that you can (Part designs are subject to change without notice). Note: If you have a more advanced Model, there is additional information in your other project manual(s). The base grid functions like the printed circuit boards found in most electronic products. It is a platform for mounting parts and wires (though the wires are usually “printed” on the board). The blue snap wires are just wires used to connect other components, they are used to transport electricity and do not affect circuit performance. They come in different lengths to allow orderly arrangement of connections on the base grid. The white, orange, yellow, green, gray, and purple jumper wires make flexible connections for times when using the snap wires would be difficult. They also are used to make connections off the base grid. The different colored wires all work the same way, and are interchangeable. The batteries (in the Rover body) produce an electrical voltage using a chemical reaction. This “voltage” can be thought of as electrical pressure, pushing electrical “current” through a circuit. This voltage is much lower and much safer than that used in your house wiring. Using more batteries increases the “pressure” and so more electricity flows. The slide switch (S1) connects (ON) or disconnects (OFF) the wires in a circuit. When ON it has no effect on circuit performance. Ω resistor (R1) and 1KΩ Ω resistor (R2), “resist” Resistors, such as the 100Ω the flow of electricity and are used to control or limit the electricity in a circuit. Increasing circuit resistance reduces the flow of electricity. The LED (D4) is a light emitting diode, and may be thought of as a special one-way light bulb. In the “forward” direction (indicated by the “arrow” in the symbol) electricity flows if the voltage exceeds a turn-on threshold (about 3V); brightness then increases. A high current will burn out the LED, so the current must be limited by other components in the circuit. LEDs block electricity in the “reverse” direction. µF (C1) and 470µ µF (C5) capacitors are components that can store The 0.02µ electrical pressure (voltage) for periods of time, higher values have more storage. Because of this storage ability they block unchanging voltage signals and pass fast changing voltages. Capacitors are used for filtering and delay circuits. The R/C Receiver (RX1) is a complex module containing a radio receiver circuit, a specialized radio decoder integrated circuit, and other supporting components. It includes resistors, capacitors, inductors, and transistors that are always needed together. This was done to simplify the connections you need to make, otherwise this circuitry would not fit on the base grid. A description for this module is given here for those interested, see project 1 for a connection example: R/C Receiver: (+) RBUT RF LBUT RB BYP1 (+) - power from batteries (–) - power return to batteries RBUT - right button function (active low) LBUT - left button function (active low) BYP1 - low frequency bypass BYP2 - high frequency bypass RF - right forward output (active high) RB - right backward output (active high) LF - left forward output (active high) LB - left backward output (active high) ABC switch - selects radio channel LF LB BYP2 (–) The Motor Control (U8) module contains 16 transistors and resistors that are usually needed to control the motors. A description for this module is given here for those interested, see project 1 for a connection example: (+) RF R+ RB R– LF Motor Control: (+) - power from batteries (–) - power return to batteries RF - right forward control input RB - right backward control input LF - left forward control input LB - left backward control input R+ - right forward motor drive R – - right backward motor drive L+ - left forward motor drive L – - left backward motor drive L+ L– LB (–) Only connect this part as shown in the projects! The motors (in the Rover body) convert elecricity into mechanical motion. Electricity is closely related to magnetism, and an electric current flowing in a wire has a magnetic field similar to that of a very, very tiny magnet. Inside the motor is a coil of wire with many loops wrapped around metal plates. If a large electric current flows through the loops, it will turn ordinary metal into a magnet. The motor shell also has a magnet on it. When electricity flows through the coil, it magnetizes the metal plates and they repel from the magnet on the motor shell - spinning the shaft. A small gear is on the end of Rover Rear: the shaft and spins with it. L+ The horn (W1) converts electricity into sound by making mechanical vibrations. These vibrations create variations in air pressure which travel across the room. You “hear” sound when your ears feel these air pressure variations. Only connect this part as shown in the projects! R+ N1 (+) Rover Rear L– R– N2 (–) (+) - power from batteries (–) - power return to batteries L+ - left forward motor drive L – - left backward motor drive R+ - right forward motor drive R – - right backward motor drive N1, N2 - not used -4- How It Works Remote Control Transmitter: When the levers in the Remote Control Unit are pushed, electrical contacts are made connecting the 9V battery power to the transmitter, indicating which commands the user wants sent to the Rover. Forwards/Backwards commands for each set of wheels and two extra functions are controlled by different levers or buttons. Each of these use a different set of electrical contacts which encode a sequence of electrical pulses; the pulse sequence depends on which command(s) are being sent. Some of the pulses in the sequence represent which channel setting (A-B-C) the remote control is on. This allows three units to use the same operating frequency in the same room at the same time without interfering with each other. An electrical circuit that is tuned to a frequency of 27 MHz creates a signal that is sent to the antenna when the pulses are active. The antenna converts this electrical energy into radio energy, creating a stream of radio energy bursts, which travel through the air and are picked up by, and understood by, the radio receiver in the car. The frequency of 27 MHz was selected for your Rover with the approval of the FCC (the US government) to minimize radio interference between this product and all other electrical products. Radio Receiver: The Rover antenna collects radio energy and converts it back into electrical energy. If the Rover is turned on, then the radio receiver in the Rover is continuously monitoring the radio energy from its antenna. The receiver is basically a filter which is tuned to amplify any energy around 27 MHz and block energy the antenna picks up outside this region. If the Remote Control Transmitter is sending commands, then its radio signal LBUT RBUT L-F Encoding L-B Circuitry R-F R-B -5- Characteristics of Radio Reception: Many factors affect the ability of the Rover to receive commands from its Remote Control Transmitter. A weak battery in the Transmitter will result in a weaker transmitted signal; if the battery is very weak then the Transmitter may not function at all. The Transmitter’s ability to convert electrical energy to radio energy is best when its antenna is fully extended and degrades as the antenna length is reduced. The same thing also applies to the Rover antenna’s ability to convert the radio signal back into electrical energy for the receiver. The Transmitter’s antenna transmits energy in all directions so as the range between it and the Rover is increased, less energy is received at the Rover. When operated with strong batteries and in an open area, the range will be at least 25 ft. Obstacles such as walls, furniture, and trees will degrade the radio signal’s ability to travel through air and reduce the operating range, but will never block it completely. In some cases more radio energy may travel from the Transmitter to the Rover by going around obstacles than by going through them. In the Rover, weak batteries will reduce power to the motor and degrade the receiver’s ability to filter, amplify, and decode commands from the Transmitter. BLOCK DIAGRAM 27 MHz Signal Pulse Sequence, depends on which command(s) are being will be picked up by the receiver and converted back into the original pulse sequence. Decoding circuitry then determines which commands were sent by examining the pulses in the sequence. Signals are then sent to motors that drive the wheels to execute the commands, or the other R/C Receiver outputs to control other functions. Commands sent to other receivers using a different channel setting (A-B-C) are ignored. HOW IT WORKS Filter/ Amplifier Sequence of Radio Frequency Pulses Filter/ Amplifier Left Motor 128-1 Gear Ratio Left Wheels Right Motor 128-1 Gear Ratio Right Wheels Decoding Circuitry Pulse Sequence, depends on which command(s) were sent and channel used Control For Two Other Functions How It Works (continued) General Operating Instructions Rover Drive Mechanism: Build the circuit for projects 1 or 2. Set the channel switches on the remote control unit and R/C Receiver module (RX1) to the same setting (A, B, or C). Place the Rover on a flat, open area, turn the ON/OFF switch on the remote control unit and the slide switch (S1) to ON, and extend the antenna on the Remote Control. The small gear on the Motor drives a larger gear, which drives a larger gear, which drives two larger gears (one on each side), which drive larger gears. The last, largest gears are fixed on shafts that are attached to the front and back wheels, making them move. Note that interlocking gears spin in opposite directions. Also notice that in the sets of interlocking gears between the Motor and the gears on the wheel shafts, the number of “teeth” is increased each time (40-8, 448, 64-44, and 64-20), for 128:1 gear ratio overall. This means the Motor must rotate 128 times to rotate the wheels once. The reason for this is that if the Motor were to drive the wheels directly then the Rover would be so fast that it would be impossible to control. Using the gears to reduce the speed also makes the wheels move with much greater force, preventing the Rover from getting stuck in rough terrain and allowing it to carry heavy loads uphill. Motor gear Push both levers forward to make Snap Rover go forward. Push both levers backward to go backward. Push the left lever backward and the right lever forward to turn left. Push the left lever forward and the right lever backward to turn right. The buttons on the remote control unit are used to control sounds or lights (or other special functions) as described in the projects. Never operate Snap Rover in the street. Never drive your Rover in rain, snow, mud, sand, dirt, or on a wet floor, as damage may result. Spins 128 times faster than wheels Antenna Power ON indicator LED Power switch Left control lever Right control lever THE FCC The Federal Communications Commission (FCC) regulates use of the radio frequency spectrum in the United States to prevent products from interfering with each other. FCC regulations for your Rover require you to accept any interference from authorized sources and that you shut down if you are causing interference with other authorized products. Contact Elenco® Electronics if you need assistance. You should never modify the electrical circuit components inside your car or Remote Control transmitter as this may cause malfunctions or violate FCC regulations for this product. Channel selector -6- DO’s and DON’Ts of Building Circuits After building the circuits given in this booklet, you may wish to experiment on your own. Use the projects in this booklet as a guide, as many important design concepts are introduced throughout them. Every circuit will include a power source (the batteries), a resistance (which might be a resistor, motor, integrated circuit, etc.), and wiring paths between them and back. You must be careful not to create “short circuits” (very low-resistance paths across the batteries, see examples below) as this will damage components and/or quickly drain your batteries. Only connect the ICs using configurations given in the projects, incorrectly doing so may damage them. Elenco® Electronics is not responsible for parts damaged due to incorrect wiring. Examples of SHORT CIRCUITS - NEVER DO THESE!!! Placing a jumper wire directly across the battery snaps is a SHORT CIRCUIT. NEVER DO! When the switch (S1) is turned on, this large circuit has a SHORT CIRCUIT path (as shown by the arrows). The short circuit prevents any other portions of the circuit from ever working. Here are some important guidelines: ALWAYS use eye protection when experimenting on your own. ALWAYS include at least one component that will limit the current through a circuit, such as a resistor, motor, horn, or the RX1 and U8 modules (which must be connected properly). NEVER DO! ALWAYS use the LED and switches in conjunction with other components that will limit the current through them. Failure to do so will create a short circuit and/or damage those parts. ALWAYS disconnect your batteries immediately and check your wiring if something appears to be getting hot. ALWAYS check your wiring before turning on a circuit. ALWAYS connect the RX1 and U8 modules using configurations given in the projects or as per the connection descriptions for the parts. NEVER connect to an electrical outlet in your home in any way. NEVER leave a circuit unattended when it is turned on. Note: If you have a more advanced model, there are additional guidelines in your other project manual(s). For all of the projects given in this book, the parts may be arranged in different ways without changing the circuit. For example, the order of parts connected in series or in parallel does not matter — what matters is how combinations of these sub-circuits are arranged together. WARNING: SHOCK HAZARD - Never connect Snap Circuits to the electrical outlets in your home in any way! -7- NEVER DO! NEVER DO! ROVER REAR NEVER DO! You are encouraged to tell us about new circuits you create. Upon review, we will post them with your name in a special section on our web site. If we use them in future manual revisions, we will send you a copy of the manual so you can show your family and friends. Send your suggestions to Elenco® Electronics. Warning to Snap Circuits owners: Do not use parts from other Snap Circuits sets with this kit except for the circuits on page 22. The Snap Rover uses higher voltage which could damage those parts. Our web site www.snapcircuits.net also CAUTION: Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries. Advanced Troubleshooting (Adult supervision recommended) Elenco® Electronics is not responsible for parts damaged due to incorrect wiring. 5. Motor Contol (U8) module: Build this circuit and turn it on, both sets of wheels should turn forward. Now shift the 1KΩ resistors (R2) to be across points A-B and C-D; the wheels should turn backwards. If you suspect you have damaged parts, you can follow this procedure to systematically determine which ones need replacing: 1. Rover body and jumper wires: Flip the Rover body upside down and make sure the wheel mechanisms are clean. Install batteries in the Rover body and connect jumper wires to the Rover rear as shown; two wheels should move. Replace the orange and gray jumper wires with each of the other colors to see if any of the jumpers are damaged. If the wheels don’t move for any combination of wires, then the Rover body is damaged. Remove the gray wire; four LEDs on the side should light. Now move the jumper wires to test the other two wheels, if they don’t move then the Rover body is damaged. Remove the gray wire, four LEDs on the side should light. 2. Slide switch (S1): Build project 23 (Helpless Rover) and test the switch by making it turn the wheels on/off. 3. Snap wires: Build project 23 but replace the switch with each of the snap wires (including the 1-snaps), test them one at a time. Ω and 1KΩ Ω resistors (R1, R2): Build this mini4. Horn (W1), LED (D4), 100Ω circuit and turn on the switch, the horn should make a loud noise or it is damaged. Replace the 3-snap with the 100Ω resistor, the sound should be a little less loud or the resistor is defective. Replace the horn with the LED (“+” side on left, and keep the resistor in), the LED should be bright or it is damaged. Now replace the 100Ω resistor with each of the 1KΩ resistors (one at time), the LED should still be bright or the resistor is damaged. µF and 470µ µF capapacitors (C1, C5): Build project 14. Charge each of 6. 0.02µ the 470µF capacitors as directed and test that it lights the LED, if it doesn’t then it is damaged. Now do this using the 0.02µF capacitor but look closely at the front of the LED, you should see a brief dim flash if the capacitor is working. 7. Remote control unit and R/C Receiver (RX1): Build project 1 and test that the wheels, horn (W1), and LED (D4) can be controlled by the remote control unit as described. Be sure you have built the circuit correctly and have good batteries in both the Rover and remote control. Have the A-B-C switches on the remote control and R/C receiver set to the same channel, have turned on the remote control turned on and its antenna extended, and make sure it is not not being interfered with by other remote control transmitters. Note: If you have a more advanced model, there are additional tests in your other Elenco® Electronics, Inc. ROVER REAR 150 Carpenter Avenue • Wheeling, IL 60090 U.S.A. Phone: (847) 541-3800 • Fax: (847) 520-0085 e-mail: help@elenco.com • Web site: www.elenco.com You may order additional / replacement parts at: www.snapcircuits.net -8- Project #1 Remote Control Rover l unit. Channe ls remot h on ec itc tro on ROVER REAR OBJECTIVE: To build a remote control vehicle. The Snap Circuits Kit uses electronic blocks that snap onto a clear plastic base grid to build different circuits. These blocks have different colors and numbers on them so that you can easily identify them. Install six (6) “AA” batteries into the bottom of the Rover body and one 9V battery into the remote control unit (batteries not included). Install the antenna into the remote control unit by screwing it in. Place the base grid on the Rover body; you may lock it into position by turning the hexagonal alignment posts (shown here), if desired. -9- Build the circuit shown by placing all the parts with a black 1 next to them on the clear plastic base grid first. Then, assemble parts marked with a 2, and finally the parts marked with a 3. Be sure to place the C5 (green), U8 (green), RX1 (red), D4 (black), and W1 (clear) parts with their (+) side oriented as shown. Connect the colored jumper wires to the rear of the body as shown (the colors are interchangeable). Set the channel switches on the remote control unit and R/C Receiver module (RX1) to the same setting (A, B, or C). Place the decorative stickers on the front of the Rover body and the antenna on the R/C receiver (RX1). Turn on the slide switch (S1). Turn on the remote control unit, extend the antenna, and use the levers to drive the Rover around. The buttons on the remote control activate a horn (W1) or a light (the D4 LED). Project #2 Night Rover l unit. Channe ls remot h on ec itc tro on ROVER REAR OBJECTIVE: To build a remote control vehicle that you can drive in the dark. Install six (6) “AA” batteries into the bottom of the Rover body and one 9V battery into the remote control unit (batteries not included). Install the antenna in to the remote control unit by screwing it in. Place the base grid on the Rover body; you may lock it into position by turning the hexagonal alignment posts (shown here), if desired. Build the circuit shown by placing all the parts with a black 1 next to them on the clear plastic base grid first. Then, assemble parts marked with a 2, and finally the parts marked with a 3. Be sure to place the C5 (green), U8 (green), RX1 (red), D4 (black), and W1 (clear) parts with their (+) side oriented as shown. Connect the colored jumper wires to the rear of the body as shown (the colors are interchangeable). Set the channel switches on the remote control unit and R/C Receiver module (RX1) to the same setting (A, B, or C). Turn on the slide switch (S1), the LED (D4) shines. Turn on the remote control unit, extend the antenna, and use the levers to drive the Rover around. The right button on the remote control activates the horn (W1). You can use Snap Rover in a dark room since the LED (D4) is positioned as a headlight. Spin Snap Rover around and use caution when backing up. -10- Project #3 Lighthouse OBJECTIVE: To make a rotating light. ROVER REAR Build the circuit, place the base grid centered on the Rover body, and connect the jumper wires as shown. Place the Snap Rover in the middle of a dimly lit room and turn on the slide switch (S1). The light will shine around the room as Snap Rover spins. Project #4 Backwards Rover on remote ROVER REAR Ch annel s itc unit. trol on OBJECTIVE: To see if you can adapt to unusual Build the circuit shown and turn on the slide switch (S1). Turn on the remote control unit, extend the antenna, and use the levers try to drive the Rover around. The wiring has been changed so that the levers do not control the Snap Rover in the ways you’d expect, see how long it takes you to adjust. Option A: Swap the connection points of the white and yellow jumper wires on the motor control module (U8). -11- Project #5 Two-Sound Rover Build the circuit shown and turn on the slide switch (S1). Turn on the remote control unit, extend the antenna, and use the levers try to drive the Rover around. Press the left or right buttons to activiate the horn (W1); press both for a louder sound. Option A: Replace the horn (W1) with the LED (D4). Now the remote control buttons shine a light. Channe ls l unit. Project #6 remot h on ec itc tro on ROVER REAR OBJECTIVE: To build a remote control vehicle with two sound levels. Helpless Rover OBJECTIVE: To look at the gears. ROVER REAR Rover Rear (upside down) Flip the Rover body so it is upside down and connect the jumper wires to the body and slide switch (S1) as shown. Turn on the switch to watch the wheels and gears move. Notice that the smaller gears are spinning much faster than the larger gears and wheels. The smallest gears (on the motor) are actually spinning 128 times faster than the wheels. See page 6 for more information about the gears. Option A: Swap the connection points of the gray and orange jumper wires on the Rover rear. Now the wheels and gears spin in the opposite direction. -12- Project #7 Morse Code OBJECTIVE: To learn about Morse code. on remote Ch annel s itc You can send secret messages to friends using Morse code, which uses a series of long and short bursts of sound or light to represent letters and numbers. A short burst is represented by a “•”, and a long burst by a “”, as shown in this chart: unit. trol on Build the circuit, connect the jumper wires, and turn on the slide switch (S1). Turn on the remote control unit and extend the antenna. Press the buttons on the remote control to generate long or short bursts of sound (from the W1 horn) or light (from the D4 LED). A• B••• C• • D•• E• F••• G • H•••• I•• J• K• L••• M N• O P• • Q • R•• S••• T U•• V••• W• X •• Y• Z •• 1• 2•• 3••• 4•••• 5••••• 6•••• 7 ••• 8 •• 9 • 0 Morse code was developed in the 19th century to send information over long distances using telegraph wires and early radios. This equipment had only two states - on or off (that is, transmitting or not transmitting), and could not send the range of frequencies contained in human voices or music. The code sent letters as a sequence of short or long transmit bursts. During World War II Navy ships sometimes communicated by flashing Morse Code messages between ships using searchlights (they did this because radio transmissions might reveal their presence or position to the enemy). You can find more information about Morse code at websites such as http://en.wikipedia.org/wiki/Morse_code. You can also find websites that will translate and play back Morse code messages, such as http://www.omnicron.com/~ford/java/NMorse.html. Project #8 Generator OBJECTIVE: To produce electricity by spinning the Flip the Rover body so it is upside down and connect the jumper wires to the body and circuit as shown. Turn off the slide switch (S1) for the time being. ROVER REAR Spin the right wheels with your hands. Depending on how fast you spin and in which direction, you may light the LEDs in the car body and the white LED (D4), or hear sound from the horn (W1). Rover rear (upside down) -13- Now turn on the slide switch (S1) and spin the right wheels again. The wheels now take more effort to spin, and cause the left wheels to also spin. WARNING: Do not use excessive force to spin the wheels at abnormally high speeds. This may burn out the motors or LEDs. Spinning the right wheels makes all the inter-connected gears spin, and spins the shaft on the right motor. The spinning motor shaft creates electricity using magnetism (opposite to how electricity through the motor spins the shaft), which powers the LEDs and horn. With the switch on, the electricity created in the right motor also powers the left motor, which spins the left wheels. The wheels are harder to spin now because magnetic fields in both motors must be overcome. No batteries are used. Project #9 Slow Turn-Off ROVER REAR OBJECTIVE: To show how capacitors slow things down. Build the circuit, place the base grid on the Rover body, and connect the jumper wires as shown. Turn the swtch (S1) on and the LED is on. Turn the switch off, and the LED goes out slowly. Electricity stored in the 470µF capacitors (C5) keeps the LED on after the batteries have been disconnected. If you remove one of the capacitors then the LED will turn off faster, because you aren’t storing as much electricity. If you remove both capacitors, the LED will turn off immediately when the switch is turned off. Project #10 Series Capacitors ROVER REAR OBJECTIVE: To compare types of circuits. This is the same circuit as project 9, but with the capacitors connected differently. Build the circuit and connect the jumper wires as shown. Turn the switch on and off, and watch how quickly the LED turns off. The LED doesn’t stay on as long with this circuit than it did in project 9, because two capacitors connected in series store less electricity than just one (half as much). This may seem like a bad way to connect capacitors, but it allows them to be used with higher voltages. -14- Project #11 Sound & Light ROVER REAR OBJECTIVE: To build a circuit with sound and light. Project #12 Build the circuit, place the base grid centered on the Rover body, and connect the jumper wires as shown. Turn on the switch (S1) and electricity flows from the batteries through the circuit. The horn (W1) converts electricity into sound and the LED (D4) converts electricity into light. The four 1KΩ resistors (R2) are connected in parallel, to act as a 250Ω resistance. Electricity Bank ROVER REAR OBJECTIVE: To show how capacitors store electrical -15- Build the circuit and connect the jumper wires, leaving one end of the green jumper off as shown. Touch the loose end of the green jumper to point A on the 3-snap wire for a moment. The horn (W1) makes noise while the 470µF capacitors (C5) fill up with electricity. Now move the green jumper from point A to point B on the 2-snap wire. The LED (D4) lights for a few seconds using the electricity stored in the capacitors. Move the green jumper back to A to refill with electricity, and then to B several times. Project #13 Slow R/C Flashlight OBJECTIVE: To build a remote control light. Channe ls l unit. Project #14 remot h on ec itc tro on ROVER REAR Build the circuit shown and turn on the slide switch (S1). Turn on the remote control unit, extend the antenna, and press the right button. If you hold it down for a few seconds the LED (D4) will turn on. Capacitor Battery OBJECTIVE: To show how capacitors store electrical ROVER REAR Build the circuit shown but leave the 470µF capacitor (C5) unconnected. The orange and gray jumper wires are placed on the base grid at points C10 and E10. Touch the capacitor across the jumper wires at points C10-E10 to fill it with electricity. Now place it across points A8-C8 to make noise, or across points E8-G8 to flash a light. Move the capacitor back to C10-E10 to refill it, then to A8C8 or E8-G8 again. The 470µF capacitor acts like a battery. It can store electricity for a while, then release it when you need it. But a capacitor is a very weak battery, and can only make noise or light for a few seconds. -16- Project #15 When More Are Less OBJECTIVE: To compare types of circuits. Build the circuit and connect the jumper wires as shown. The LED (D4) will be on but the resistor is limiting the electricity through it. Turn on the switch (S1) to place three other resistors in parallel with the first one. This increases the flow of electricity to the LED, and makes it brighter. Placing other resistors in parallel reduces the total resistance (to 333Ω here), so more are less. Project #16 When More Are More ROVER REAR OBJECTIVE: To compare types of circuits. -17- Build the circuit and connect the jumper wires as shown. The LED (D4) will be on but the four resistors are limiting the electricity through it. Turn on the switch (S1) to bypass three resistors that are in series with the first one. This increases the flow of electricity to the LED, and makes it brighter. Placing other resistors in series increases the total resistance, so more are more. Project #17 Pencil Buzz ROVER REAR OBJECTIVE: To draw a missing component. Build the circuit at left and connect the jumper wires to it, but leave the loose ends of the green and purple jumpers unconnected for now. There is one more part you need and you are going to draw it. Take a pencil (No. 2 lead is best but other types will also work). SHARPEN IT, and fill in the shape below. You will get better results if you place a hard, flat surface directly beneath this page while you are drawing. Press hard (but don’t rip the paper), and fill in the shape several times to be sure you have a thick, even layer of pencil lead. Turn on the switch and take the loose ends of the jumpers, press them to the shape and move them around over the drawing. If you don’t hear any sound then add another layer of pencil lead, or put a drop of water on the jumper ends to get better contact. You can draw different shapes if you like. Option A: Replace the horn (W1) with the LED (D4, “+” side on the right), to shine a light instead of making noise. Option B: Instead of using a pencil drawing, place the loose ends of the jumper wires into a cup of water to make a water alarm! Project #18 Stay-on Pencil Light OBJECTIVE: To draw a missing component. This is the same circuit as project 17, but it stays on if you turn it off. Build the circuit at left and connect the jumper wires to it, but leave the loose ends of the green and purple) jumpers unconnected for now. There is one more part you need and you are going to draw it. Take a pencil (No. 2 lead is best but other types will also work). SHARPEN IT, and fill in the shape below. You will get better results if you place a hard, flat surface directly beneath this page while you are drawing. Press hard (but don’t rip the paper), and fill in the shape several times to be sure you have a thick, even layer of pencil lead. Turn on the switch and take the loose ends of the jumpers, press them to the shape and move them around over the drawing. It will take a few seconds for the LED (D4) to turn on, but then it will stay on for a long time after you remove the jumper wires from the drawing. If the light never comes on then add another layer of pencil lead, or put a drop of water on the jumper ends to get better contact. Option A: Replace the LED (D4) with the horn (W1, “+” side on the right), to make noise instead of shining a light! Option B: Instead of using a pencil drawing, place the loose ends of the jumper wires into a cup of water to make a water alarm! -18- Project #19 Water Detector OBJECTIVE: To show how water conducts electricity. Build the circuit at left and connect the jumper wires to it, but leave the loose ends of the green and yellow jumpers lying on the table initially. Turn on the slide switch (S1) the LED (D4) will be dark because the air separating the jumpers has very high resistance. Touch the loose jumper ends to each other and the LED will be bright, because with a direct connection there is no resistance separating the jumpers. Now take the loose ends of the green and yellow jumpers and place them in a cup of water, without letting them touch each other. The LED should be lit, indicating you have detected water! For this experiment, your LED brightness may vary depending upon your local water supply. Pure water (like distilled water) has very high resistance, but drinking water has impurities mixed in that increase electrical conduction. Project #20 Salt Water Detector OBJECTIVE: To show how adding salt to water changes water’s electrical characteristics. Build the circuit at left and connect the jumper wires to it, but place the loose ends of the green and yellow jumpers in a cup of water as in the preceding project. Turn on the slide switch (S1), the LED (D4) should be dimly lit. Slowly add salt to the water and see how the LED brightness changes, mix it a little so it dissolves. It will become very bright as you add more salt. You can use this bright LED condition as a saltwater detector! You can then reduce the LED brightness by adding more water to dilute the salt. Take another cup of water and try adding other household substances like sugar to see if they increase the LED brightness as the salt did. -19- One-Way Light OBJECTIVE: To show how an LED works. ROVER REAR Build the circuit, place the base grid centered on the Rover body, and connect the jumper wires as shown. When you close the slide switch (S1), electricity flows from the batteries through the switch (S1), the LED (D4), the resistor (R1), and back to the battery. Project #22 Conduction Detector OBJECTIVE: To make a circuit that detects the conduction of electricity in different materials. Try placing other materials (such as plastic or wood) across the snaps instead of the paperclip. If the material has low resistance, the LED will light. This circuit can be used to detect which materials conduct electricity. The switch controls the electricity and the LED (light emitting diode) converts electricity into light. The resistor limits how much electricity can flow - without it the batteries would overload the LED and damage it! LEDs are used in all types of electronic equipment to indicate conditions and pass information to the user of that equipment. Reverse the position of the LED (so that the “+” side is next to the resistor). Turn on the switch - nothing happens. LEDs only allow electricity to flow in one direction, so the circuit doesn’t work if the LED is backwards. Make Your Own Battery OBJECTIVE: ROVER REAR Project #23 Build the circuit, place the base grid centered on the Rover body, and connect the jumper wires as shown. To complete the circuit, place a paperclip across the snaps as shown in the picture. If the paperclip is made of metal, the LED (D4) will be bright. ROVER REAR Project #21 To show how capacitors can store Build the circuit and place the base grid centered on the Rover body. Connect the jumper wires, leaving one end of the orange jumper off as shown. Touch the loose end of the orange jumper to point A on the Rover rear for a moment. This fills up the 470µF capacitors (C5) with electricity. Now move the orange jumper from point A to point B on the 1KΩ resistor (R2). The LED (D4) lights for a few seconds using the electricity stored in the capacitors. Move the orange jumper back to A to refill with electricity, and then to B several times. Notice that a capacitor is not very efficient at storing electricity - compare how long the 470µFs kept the LED lit for with how your batteries run all of your projects! That is because capacitors store electrical energy while a battery stores chemical energy. -20- OTHER SNAP CIRCUITS PRODUCTS! Contact Elenco® to find out where you can purchase these products. Snap Circuits Jr. Model SC-100 Snap Circuits Pro Snap Circuits Model SC-300 Build over 100 projects Build over 300 projects Including: Including: • Flying saucer • Spin draw • Sound activated switch • Alarm circuit • AM radio • Motion detector • Lie detector • Burglar alarm Contains over 30 parts Contains over 60 parts Including: Including: • • • • • Two transistors • Microphone • Power amplifier IC • Variable capacitor Photoresistor Motor Music IC Space War IC Model SC-500 Snap Circuits Extreme Model SC-750 Build over 500 projects Build over 750 projects Including: Including: • Digitally tuned FM radio • Adjustable light control • Digital voice recorder • AC generator • Strobe light • Transistor AM radio • Electromagnetism • Rechargeable battery Contains over 75 parts Contains over 80 parts Including: Including: • Recording IC • FM module • Transformer • Analog meter • • • • Solar cell Electromagnet Vibration switch Relay Snap Circuits Mini Kits -21- Musical Recorder FM Radio Motion Detector Music Box Space Battle Flying Saucer Model SCP-01 Model SCP-02 Model SCP-03 Model SCP-04 Model SCP-05 Model SCP-06 BONUS CIRCUITS FOR SNAP CIRCUITS OWNERS If you own Snap Circuits Models SC-300, SC-500, or SC-750 (with 300+ experiments), then you may also build these circuits. Our web site (www.snapcircuits.net) has additional circuits. DO NOT use parts from other Snap Circuits kits with your Snap Rover except in our approved circuits - the Snap Rover uses higher voltage which could damage those parts. on remote Ch annel s itc Project #B2 Six Function R/C Night Sound Rover unit. trol on ROVER REAR Project #B1 Use the remote control levers to drive Rover around. If the room is dark (or if you cover the phototresistor (RP), the the LED (D4) will flash and the speaker (SP) will make a machine gun sound. The photoresistor (RP) measures the light in the room, and controls the alarm IC (U2). Project #B3 R/C Motor The remote control activates the LEDs (D1 & D2) and the horn (W1), and spins the motor (M1). The remote control levers and buttons activate six functions: three LEDs (D1, D2, & D4), a horn (W1), a lamp, and a siren (U2 with SP). Ch annel s unit. Ch ann el ho itc n remot ec u nit. trol on n remot ho ec itc tro on sw WARNING: Moving parts. Do not touch the fan or motor during operation. WARNING: Do not lean -22- SCROV-10 Snap Rover Block Layout Important: If any parts are missing or damaged, DO NOT RETURN TO RETAILER. Call toll-free (800) 533-2441 or e-mail us at: help@elenco.com. Customer Service • 150 Carpenter Ave. • Wheeling, IL 60090 U.S.A. U8 C5 C5 C1 D4 RX1 S1 Jumper Wires R1 R2 R2 R2 W1 R2 Elenco® Electronics, Inc. 150 Carpenter Avenue • Wheeling, IL 60090 (847) 541-3800 • Fax: (847) 520-0085 • Web site: www.elenco.com • e-mail: elenco@elenco.com
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