Ever Sparkle Technologies GA002TR Golem Arcana Stylus User Manual
Ever Sparkle Technologies Ltd. Golem Arcana Stylus Users Manual
Users Manual

Welcome to Golem Arcana!
The Great Khan is dead and the world of Eretsu is at war. While the Khan’s heirs vie for control of
the Gudanna Dominion he forged, the Durani Empire, unchanged and unchallenged for almost a
thousand years before The Khan conquered its southern provinces, moves with surprising speed to
recapture its former lands.
From the Tel Najar to the Great Gardens, the ground quakes beneath the feet of monstrous
Golems marching off to battle. Arcane titans crafted from bone, branch, stone, and blood, the
fearsome Golems stand in the forefront of the rival armies.
With Eretsu descending into chaos, now it’s your turn to choose sides and take command of a
Golem army.
The Best of Both Worlds
There is a certain magic that happens when people gather around a table to play a game. Golem
Arcana harnesses that magic and combines it with the depth and accessibility of electronic games
to create something new—a digitally-enhanced miniatures boardgame.
Golem Arcana seamlessly connects your smartphone or tablet to the game’s figures, board, and
cards via the Bluetooth-powered Tabletop Digital Interface (TDI) Stylus. You can tap any of the
game pieces with the stylus at any time to send information to the Golem Arcana App running on
your mobile device. The App adjudicates the game, helps you understand the rules, manages
record keeping, and provides the kind of dynamically evolving gameplay previously found only in
online games.
What’s in the Box
●Six Golem figures with TDI bases
●Six Golem TDI cards matching the figures
●Six 3 x 3 double-sided TDI map tiles
●Two Control Cards
●Four two-sided Mana Well Tokens
●One sheet of banner stickers
●Six flagpoles
●Two 10-sided dice
●The TDI Stylus
The Combatants (SIDEBAR)
As the vast Gudanna Dominion and the ancient Durani Empire maneuver to war, dozens of Zikia
Tribes and Urugal Clans within their borders answer their liege lords’ call to arms. Some fight for
their host nations with pride; some are coerced, and some avoid the fray altogether, hoping that the
coming conflagration will provide them an opportunity to claim their independence.
The Gudanna, Durani, Zikia, and Urugal each field Golems created using their respective Arcana—
ancient religious texts that are part philosophical treatise and part magical grimoire.
●Arcanum Durani: teaches the crafting of Golems from precious stones and minerals. The
Golems of Arcanum Durani are typically heavily armored and employ powerful ranged
attacks to besiege and wear down enemies.
●Arcanum Gudanna: teaches the crafting of Golems from the soil of the earth and blood of
the fallen. The Golems of Arcanum Gudanna move fast and strike hard. They are well-
suited to hit-and-run warfare.
●Arcanum Urugal: teaches crafting of Golems from the bones of the dead. The Golems of
Arcanum Urugal are blunt instruments, built to withstand punishment while battering their
opponents into the dirt.
●Arcanum Zikia: teaches the crafting of Golems from living things. Golems of Arcanum Zikia
are tailor-made for ambush tactics, using an array of special abilities to surprise and defeat
their enemies..
(END SIDEBAR)
The Golem Arcana App
To play, you’ll have to download the Golem Arcana App and install it on your smartphone or tablet.
For instructions on how to download the App and a list of supported mobile devices, please visit
www.golemarcana.com/app.
This booklet contains a basic overview of the game to get you started, but don’t worry about trying
to absorb everything you read. The Golem Arcana App will take care of all the record keeping and
walk you through the rules as you play. You’ll soon get the hang of it!
Getting Started
Let’s get you up and playing!
Create Your HBS Account
Before you get started, you’ll need to create an HBS Account so you’ll have access to your army
designs and digital playing pieces even when you’re using a friend’s smartphone or tablet. The
Golem Arcana App will guide you through this process. Once you create your account and sign in,
you’ll be able to access the tutorials and start a game.
Prepare the TDI Stylus
Your next step is power up the TDI Stylus and connect it to your smartphone or tablet. Follow these
simple instructions
1. The TDI Stylus ships with batteries already installed. Remove to red tab to enable the
batteries.
2. On your smartphone or tablet, make sure that Bluetooth is enabled.
3. Turn on the Stylus by momentarily pressing the power button. You’ll see the light on the
Stlyus blink green.
4. In the Golem Arcana App, select Bluetooth from the main menu and then tap “Scan.”
5. Once the App locates your stylus, a default device name (a random string of numbers and
letters) will appear. Tap the stylus’ name on the screen.
6. The App will request a four digit PIN number. The default PIN number is 0000. Use your
devices keyboard to enter the default PIN and tap “OK”
7. Once is connected, tap the “Menu” button and then the “Stylus” button. Here you should
enter a custom name and PIN number for your stylus. This is important to do so that you
can identify and pair with your stylus when other styluses are close by, such as at
Organized Play events or conventions.
If your device “loses” the stylus during play (by walking too far away from the table, for instance),
the App should automatically re-pair when it detects the stylus again. In future games you only
need to select your personally named stylus and enter your PIN to pair it.
<STYLUS DIAGRAM GOES HERE. Text callouts: Battery compartment, Power button (tap to
turn on, hold to turn off), Trigger, Info button, Conductive tip (can be used on your phone or
tablet’s touchscreen), Reader (used to tap game pieces on the tabletop)>
Using the Stylus
The TDI stylus connects Golem Arcana’s figures, cards, and map tiles to the game’s App.
●When tapping a Golem card, the Control Card, or a Map Tile, point the stylus straight down.
●When tapping a Golem figure hold the stylus at roughly a 45 degree angle and tap the
angled surface of the figure’s base.
●When touching the screen of your mobile device, turn the stylus around to use the
conductive tip on the back of the stylus.
●The Tutorial Scenarios included with the Golem Arcana App will walk you through how to
use the stylus to scan and activate the various playing pieces and their individual
capabilities.
If your stylus stops working:
●First, try replacing the batteries and reconnecting.
●If that doesn’t work, you can reboot the stylus by simultaneously holding all three buttons for
a few seconds.
●If a reboot doesn’t get the stylus up and running, restore it to its factory default condition by
inserting a paper clip in the small hole located just inside the battery door.
Using the Control Card
The Control Card provides access to deeper levels of information and gives players the ability to
make selections without using a mobile device’s touchscreen. Of course, if your mobile device is
handy, you can it use it for any of these functions. You can tap the Control Card to:
●Get an Army Status report. Tapping “Army Status” brings up a report on your own Army;
touch the arrows on either side of the Army Status icon to toggle between your army and
your opponent’s army.
●View the Ancient Ones in play and access their powers. Tapping the Ancient Ones icon
brings up the first Ancient One in your army. Use the arrows on either side of the Ancient
Ones icon to toggle between your Ancient Ones and, ultimately, those of your opponent.
(You can view your opponent’s Ancient Ones so you know what you’re up against, but you
obviously can’t access their powers!)
●View the game map. If something happens to displace your game pieces (damn cats!), you
can check the location of all Golems, Mana Wells, and other status effects by tapping the
Map icon on the Control Card. To “zoom” into a specific part of the map use the stylus to tap
a region in the area of interest.
●Make a selection. Whenever the Golem Arcana App asks you to make a selection, touch
the appropriate Rune Symbol on the Control Card rather than tapping the screen of your
smartphone or tablet.
●Enter dice rolls. The Golem Arcana App can roll the dice for you, but you can roll the dice
yourself if you’d prefer. If you choose this option, after you roll the dice, use the number
icons on the back of the Control Card to enter your dice roll. You’d tap the “7” icon twice in a
row to indicate a dice roll of 77, for example.
Preparing the Playing Pieces
Before you play, carefully peel off the banner stickers and wrap them over the flagpoles. Once
assembled, these banners fit in the small hole on the base of each Golem miniature. During play,
these banners will help you distinguish your Golems from your opponents’ Golems and from each
other. The App will help you place banners on each of your figures before each game.
Playing the Game
To begin a game of Golem Arcana, choose “New Game” from the App’s Main Menu and then
choose first of the Tutorial Scenarios. The scenario will show you how to lay out the map tiles on
the tabletop. Each tile has a number in its upper right hand corner and features an “a” side and a
“b” side. (Tile 1b is on the flipside of Tile 1a, etc.) Set up the map tiles in the configuration indicated
in the scenario’s description, then place Mana Well tokens of the appropriate size on the indicated
game squares.
Next, choose sides and set up each side’s Golems in the indicated squares. Place the appropriate
Golem Cards in front of each player.
The Tutorial scenarios will explain all the game’s rules. Once you’ve completed them, you can
move on to any of the other scenarios available in the App. Keep an eye out for new scenarios that
will be released and automatically downloaded into your Golem Arcana App!
Your Army
Each army consists of Golems, Knights, Ancient Ones, and Relics.
●Golems: Golems are giant magical constructs that are armed with various physical and
magical capabilities. Golems come in four classes indicating their relative size and
formidability: Warsprite (the smallest), Ogre, Titan, and Colossus (the largest). Each Golem
is represented on the board by a pre-painted figure and a corresponding Golem Card.
●Knights: Each Golem is ridden and directed by a Knight. Most Knights have one or more
special powers or abilities. Knights aren’t represented by pieces on the game board; you
access their abilities via the Golem Arcana App.
●Ancient Ones: Ancient Ones are powerful gods who have chosen to intervene on behalf of
an army. Ancient Ones have one or more supernatural powers that can be accessed once
its army has harvested Mana. Like Knights, Ancient Ones aren’t represented by game
pieces; their abilities are accessed via the Golem Arcana App.
●Relics: Relics are powerful magical artifacts of the Ancient Ones. Relics have a wide
variety of magical powers that can be used in various ways. Relics are represented by Relic
Cards which are provided in expansion figure sets.
<Golem Card w/Callouts Goes Here>
Victory Points and Endgame Conditions
Each Golem Arcana scenario specifies the conditions under which the game ends and how the
players accumulate Victory Points (often by destroying enemy Golems). When the game ends, the
player with the most Victory Points is the winner.
This is Just the Start
One of the most exciting elements of Golem Arcana’s TDI system is that it allows the game to
evolve and expand on an ongoing basis. Keep playing, because every time you launch the game
and your device is connected to the internet, the Golem Arcana App will update itself with new
functionality, new Knights, new Ancient Ones, and new Scenarios to keep the game interesting.
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to
Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful
interference in a residential installation. This equipment generates uses and can radiate radio frequency
energy and, if not installed and used in accordance with the instructions, may cause harmful interference to
radio communications. However, there is no guarantee that interference will not occur in a particular
installation. If this equipment does cause harmful interference to radio or television reception, which can be
determined by turning the equipment off and on, the user is encouraged to try to correct the interference by
one or more of the following measures:
-- Reorient or relocate the receiving antenna.
-- Increase the separation between the equipment and receiver.
-- Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
-- Consult the dealer or an experienced radio/TV technician for help.
This device complies with part 15 of the FCC Rules. Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and (2) this device must accept any interference
received, including interference that may cause undesired operation.
Changes or modifications not expressly approved by the party responsible for compliance could void the
user's authority to operate the equipment.
Golem Arcana is © and ™ 2014 Harebrained Holdings Inc. Patent Pending