Hasbro AGES 6+ User Manual To The 188053ca 7b0d 4ce2 89cc D0b5bddc6a26
User Manual: Hasbro AGES 6+ to the manual
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Q PLAYING YOUR TOKENS tokens You may play one o r more on any &your bma. Te ptay a token, just w r die roll, then place itfadmafterp add one move for each token you played. For example, after rolling a 1, you may play 2 tokens to move a total of 3 spaces. AGES 6+ ' b, COMPLETING YOUR PUZZLE To win the game, you must be the first player to complete your Living Room puzzle by collecting all 6 cards. Your finished Living Room will look like the one shown below. Timmy's Revenge Gume INSTRUCTIONS FOR 2 TO 4 PLAYERS Contents: Gameboard, 4 Timmy pawns with stands, 24 living Room cards, 20 Fairly OddParents tokens, die Object. Help Timmy "dean up" his living room by collecting Extm &:Hang onto any extra cards that you collect I They may come in handy in case you have to give up any of your cards. and putting together the 6-piece puzzle. The fint player to 6 different complete the Living Room puzzle by coelcntig Living Room cards winsl The First Time You Play i Winning the Game I The first player to "dean" the living room by completing his ' or her puzzle wins the game1 ' We will be happy to hear your questions w comments about this game. US. ' consumers please write to:Hssbro Games, Consumer Affairs Dept, P.O. Box 200, P a W e t ,RI 0.2862.Tel: 8&83&7025 (toll-free). Canadian consumers lease write to:Hasbro Canada Comation. 2350 de la Rwince. Lonaueuil. QC Canada, 546 162. Europeanconsumers blease write to: ~asbmU ~ L M.. Hasbm Consumer Affairs. P.0. Box 43, Camvell Way, Newport,Wales, NP19 4YD. or tele~honeour Hel~lineon 00800 22427276. Q 2b06 ~ a w m lnternatiiaalInc All Rlghls Reserved. Nickelodeon, The Faidy OddParents and all relatedWles, lows and characters are trademarks of Viacom InternationalInc The HASBRO, MILTON BRADLEY and MB names and logos are @andWoo6 Hasbro, Pawtucket,RI 02862. All Rights Reserved. TM & @ denote U.S. Trademarks. 1014417100 Not suitable for children under 3 yeam becauseofsmallI#uts-chddnghazard. I PROOF OF PURCHASE I m Carefully detach the game parts from the cardboard sheet and discard the waste. Place each pawn into its matching-color cardboard stand by sliding the notches into each other. Let's Get Ready! 1. The Pawns: Choose a pawn and place it on the Stop1 Take 1 Card gameboard wmer space that's dosest to you. All players do the same. 2. The Cards: Shuffle the 24 cards and divide them into 4 piles of 6 cards each. Place each pile faceup on a Place Cards Hen, space in each comer of the board. 3. The Toksnc Take 4 Fairly OddParents tokens and place them facsup in front of you. All playen do the same. 4. Each player rolls the die. The highest roller goes first. Play then moves clockwise. Let's Play! ON YOUR TURN 1. Roll the die and move your pawn clockwise the number of spaces shown. Note: You may play tokens to add to your die rolls. See PLAYING YOUR TOKENS. Pawns may share spaces with other pawns. Never move onto the same space twice in one turn. 2. Follow the directions (if any) on the space you land on If you pass through a Poof! space, you may move to either space connected by an arrow. This gives you a choice of continuing clockwise around the path, or "cutting" across the center to the other side of the gameboard. -1 r -- & f ) Wild! If you land on this space by exact count, you may either turn all of your facedown tokens faceup, or move your pawn to any other space. (see THE GAMEBOARD SPACES). Your turn is then over. As you play, try to collect 6 different Living Room cards and piece together your Living Room puzzle (see COMPLmNG YOUR PUZZLE). THE GAMEBOARD SPACES Stop! Take 1 Card Always stop on one of these corner spaces, even if you have moves left on the die. Take the top card from the pile P next to it and place it faceup in front of you. This ends your turn. Note: If there are no cards in the pile, sorry-you're out of luck! 1 Fairly Oddparents If you land here by exact count and you have any facedown tokens, you may turn one of them faceup again. If you land here by exact count, take one card of your choice from any player. Vicky A If you land here by exact count, place one of your cards on any card pile or empty Place Cards Here space. Poof! Go To Any Comer! If you land here by exact count, move to any Stopl Take 1 Card comer space, then follow the directions on it. Trade Places If you land here by exact count, you may switch your pawn with any other pawn, then follow the rules for that space. You must never land on these spaces they're just too close to lcky Vicky! To get past these spaces, you must roll either a 3 or a 6 from the Stopl Roll a 3 or 6 space, or play tokens to add to your die roil. See PLAYING YOUR TOKENS. Stop! Roll a 3 or 6 Always stop here and end your turn, even if you have moves left on the die. On your next turn, you must either roll a 3 or a 6 to move past the lcky spaces, or add enough tokens to your die roll to total 3 or 6. If you can't move 3 or 6 spaces, your turn i s over. Try again next turn! Roll a 3 or More If you land here by exact count, your turn i s over. If you start your move here, you must roll a 3 or more (or play enough tokens to equal 3 or more) to cross the forbidden lcky spaces. If you can't move 3 or more spaces, your turn is over, Try again next turn!
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