Hasbro AGES 6+ User Manual To The 188053ca 7b0d 4ce2 89cc D0b5bddc6a26

User Manual: Hasbro AGES 6+ to the manual

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Q

PLAYING YOUR TOKENS

tokens
You may play one o r more
on any &your bma. Te ptay a token, just
w
r die roll, then
place itfadmafterp
add one move for each token you played.
For example, after rolling a 1, you may play 2 tokens to move
a total of 3 spaces.

AGES 6+

'

b,

COMPLETING YOUR PUZZLE
To win the game, you must be the first player to complete
your Living Room puzzle by collecting all 6 cards. Your
finished Living Room will look like the one shown below.

Timmy's Revenge Gume
INSTRUCTIONS FOR 2 TO 4 PLAYERS
Contents: Gameboard, 4 Timmy pawns with stands, 24
living Room cards, 20 Fairly OddParents tokens, die

Object. Help Timmy "dean up" his living room by collecting
Extm &:Hang onto any extra cards that you collect

I

They may come in handy in case you have to give up any
of your cards.

and putting together the 6-piece puzzle. The fint player to
6 different
complete the Living Room puzzle by coelcntig
Living Room cards winsl

The First Time You Play

i Winning the Game

I The first player to "dean" the living room by completing his
' or her puzzle wins the game1

' We will be happy to hear your questions w comments about this game. US.

' consumers please write to:Hssbro Games, Consumer Affairs Dept, P.O. Box

200, P a W e t ,RI 0.2862.Tel: 8&83&7025 (toll-free). Canadian consumers
lease write to:Hasbro Canada Comation. 2350 de la Rwince. Lonaueuil.
QC Canada, 546 162. Europeanconsumers blease write to: ~asbmU ~ L M..
Hasbm Consumer Affairs. P.0. Box 43, Camvell Way, Newport,Wales, NP19
4YD. or tele~honeour Hel~lineon 00800 22427276.
Q 2b06 ~ a w m
lnternatiiaalInc All Rlghls Reserved. Nickelodeon, The Faidy
OddParents and all relatedWles, lows and characters are trademarks of
Viacom InternationalInc
The HASBRO, MILTON BRADLEY and MB names and logos are @andWoo6
Hasbro, Pawtucket,RI 02862. All Rights Reserved. TM & @ denote U.S.
Trademarks. 1014417100

Not suitable for children under 3 yeam
becauseofsmallI#uts-chddnghazard.

I PROOF OF PURCHASE I

m

Carefully detach the game parts from the cardboard sheet
and discard the waste.
Place each pawn into its matching-color cardboard stand by
sliding the notches into each other.

Let's Get Ready!
1. The Pawns: Choose a pawn and place
it on the Stop1 Take 1 Card gameboard
wmer space that's dosest to you. All
players do the same.

2. The Cards: Shuffle the 24 cards and
divide them into 4 piles of 6 cards each.
Place each pile faceup on a Place Cards
Hen, space in each comer of the board.

3. The Toksnc Take 4 Fairly OddParents
tokens and place them facsup in front of
you. All playen do the same.

4. Each player rolls the die. The highest roller goes first. Play
then moves clockwise.

Let's Play!
ON YOUR TURN
1. Roll the die and move your pawn clockwise the number of
spaces shown. Note: You may play tokens to add to your die
rolls. See PLAYING YOUR TOKENS.
Pawns may share spaces with other pawns.
Never move onto the same space twice in one turn.

2. Follow the directions (if any) on the space you land on

If you pass through a Poof! space, you may move to either
space connected by an arrow. This gives you a choice of
continuing clockwise around the path, or "cutting" across the
center to the other side of the gameboard.
-1

r
--

&
f
)

Wild!
If you land on this space by exact count,
you may either turn all of your facedown
tokens faceup, or move your pawn to any
other space.

(see THE GAMEBOARD SPACES). Your turn is then over.
As you play, try to collect 6 different Living Room cards and
piece together your Living Room puzzle (see COMPLmNG
YOUR PUZZLE).

THE GAMEBOARD SPACES
Stop! Take 1 Card
Always stop on one of these corner
spaces, even if you have moves left on
the die. Take the top card from the pile
P
next to it and place it faceup in front of
you. This ends your turn. Note: If there are no cards in the
pile, sorry-you're out of luck!

1

Fairly Oddparents
If you land here by exact count and you
have any facedown tokens, you may turn
one of them faceup again.

If you land here by exact count, take one
card of your choice from any player.

Vicky
A

If you land here by exact count, place
one of your cards on any card pile or
empty Place Cards Here space.

Poof! Go To Any Comer!
If you land here by exact count,
move to any Stopl Take 1 Card
comer space, then follow the
directions on it.

Trade Places
If you land here by exact count, you may
switch your pawn with any other pawn,
then follow the rules for that space.

You must never land on these spaces they're just too close to lcky Vicky! To
get past these spaces, you must roll either
a 3 or a 6 from the Stopl Roll a 3 or 6
space, or play tokens to add to your die roil. See PLAYING
YOUR TOKENS.

Stop! Roll a 3 or 6
Always stop here and end your turn, even
if you have moves left on the die. On
your next turn, you must either roll a 3
or a 6 to move past the lcky spaces, or
add enough tokens to your die roll to total 3 or 6. If you can't
move 3 or 6 spaces, your turn i s over. Try again next turn!

Roll a 3 or More
If you land here by exact count, your turn
i s over. If you start your move here, you
must roll a 3 or more (or play enough
tokens to equal 3 or more) to cross the
forbidden lcky spaces. If you can't move 3 or more spaces,
your turn is over, Try again next turn!



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