Hasbro AGES 6+ User Manual To The 188053ca 7b0d 4ce2 89cc D0b5bddc6a26
User Manual: Hasbro AGES 6+ to the manual
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Q 
PLAYING YOUR TOKENS 
You may play one or more  tokens 
on any 
&your 
bma. 
Te 
ptay 
a token, just 
place 
it 
fadm 
after 
pwr 
die roll,  then 
add one move for 
each 
token you played. 
For example,  after rolling a 
1, 
you 
may 
play 
2 
tokens to move 
' 
a total of 
3 
spaces. 
b, 
COMPLETING YOUR PUZZLE 
To win the game,  you must 
be 
the 
first player to complete 
your Living Room puzzle by collecting all 6 cards.  Your 
finished Living Room will look like the one shown below. 
Extm 
&: 
Hang onto any extra cards that you collect 
They may come in handy in case you have to give up any 
of your cards. 
I 
i 
Winning the Game 
I 
The 
first 
player to "dean" the living room by completing his 
' 
or her puzzle wins 
the 
game1 
' 
We  will 
be 
happy 
to hear 
your 
questions 
w 
comments 
about 
this 
game. 
US. 
' 
consumers 
please 
write 
to: 
Hssbro 
Games,  Consumer 
Affairs 
Dept, 
P.O. 
Box 
200, 
PaWet, 
RI 
0.2862. 
Tel: 
8&83&7025 
(toll-free). 
Canadian 
consumers 
 lease 
write 
to: 
Hasbro 
Canada 
Comation. 
2350 
de 
la 
Rwince. Lonaueuil. 
QC 
Canada, 
546 
162. 
European consumers 
blease 
write 
to: 
~asbm 
U~LM. 
. 
Hasbm Consumer Affairs. P.0. 
Box 
43, 
Camvell 
Way, 
Newport, Wales, NP19 
4YD. 
or tele~hone our Hel~line on 
00800 
22427276. 
Q 
2b06 
~awm lnternatiiaal Inc All Rlghls Reserved. Nickelodeon, The 
Faidy 
OddParents 
and 
all related Wles,  lows and characters 
are 
trademarks 
of 
Viacom International Inc 
The  HASBRO,  MILTON  BRADLEY  and MB names 
and 
logos 
are 
@and 
Woo6 
Hasbro, 
Pawtucket, 
RI 
02862. 
All Rights Reserved. 
TM 
& 
@ 
denote 
U.S. 
Trademarks. 
1014417100 
Not 
suitable 
for 
children 
under 
3 
yeam 
becauseofsmallI#uts-chddnghazard. 
I 
PROOF OF PURCHASE 
I 
m 
AGES 
6+ 
Timmy's 
Revenge 
Gume 
INSTRUCTIONS FOR 
2 
TO 
4 
PLAYERS 
Contents: 
Gameboard, 
4 
Timmy pawns 
with 
stands, 
24 
living Room cards, 
20 
Fairly OddParents tokens,  die 
Object. 
Help Timmy "dean up" his living room by collecting 
and putting together the 6-piece puzzle. The fint player to 
complete the Living Room puzzle 
by 
collecting  6 different 
Living Room cards winsl 
The First Time 
You 
Play 
Carefully detach the game 
parts 
from the cardboard sheet 
and discard the waste. 
Place each pawn into 
its 
matching-color cardboard stand by 
sliding the notches into each other. 
Let's Get Ready! 
1. 
The 
Pawns: 
Choose a pawn and place 
it 
on the 
Stop1 
Take 
1 
Card 
gameboard 
wmer space that's  dosest to you.  All 
players do the same. 
2. 
The 
Cards: 
Shuffle the 
24 
cards and 
divide them into 
4 
piles of 6 cards each. 
Place each pile 
faceup 
on a 
Place 
Cards 
Hen, 
space in each comer of the board. 
3. 
The Toksnc 
Take 
4 
Fairly OddParents 
tokens and place them 
facsup 
in front of 
you.  All playen do the same. 
4. 
Each player rolls 
the 
die. The highest roller 
goes 
first. 
Play 
then moves clockwise. 

Let's 
Play! 
ON YOUR  TURN 
1. 
Roll the die and move your pawn clockwise the number of 
spaces shown.  Note:  You may play tokens to add to your die 
rolls. See  PLAYING YOUR TOKENS. 
Pawns may share spaces with other pawns. 
Never move onto the same space twice in one turn. 
2. 
Follow the directions 
(if 
any) on the space you land on 
(see THE GAMEBOARD SPACES).  Your  turn 
is 
then over. 
As  you play, 
try 
to collect 
6 
different Living Room cards and 
piece together your Living Room puzzle (see COMPLmNG 
YOUR PUZZLE). 
THE  GAMEBOARD  SPACES 
Stop! Take 1 Card 
1 
Always 
stop on one 
of 
these corner 
spaces,  even 
if 
you have moves left on 
P 
the die. Take the top card from the pile 
next to 
it 
and place 
it 
faceup in front of 
you.  This ends your turn. Note: 
If 
there are no cards in the 
pile,  sorry-you're  out of luck! 
Fairly Oddparents 
If 
you land here by exact count and you 
have any facedown tokens,  you may turn 
one of them faceup again. 
If 
you land here by exact count,  take one 
card of your choice from any player. 
Vicky 
A 
If 
you land here by exact count,  place 
one of your cards on any card pile or 
empty Place 
Cards 
Here 
space. 
Poof! Go To Any Comer! 
If 
you land here by exact count, 
move to any Stopl Take 
1 
Card 
comer space,  then follow the 
directions on 
it. 
If 
you pass through a Poof!  space,  you may move to either 
space connected by an arrow. This gives you a choice of 
continuing clockwise around the path,  or "cutting" across the 
center to the other side of the gameboard. 
r 
-1 
-- 
Wild! 
& 
If 
you land on this space by exact count, 
f 
you may either turn all of your facedown 
) 
tokens faceup, 
or 
move your pawn to any 
other space. 
Trade Places 
If 
you land here by exact count, you 
may 
switch your pawn with any other pawn, 
then follow the rules for that space. 
You must never land on these spaces 
- 
they're just too close to lcky Vicky! To 
get past these spaces,  you must roll either 
a 
3 
or a 
6 
from the Stopl Roll 
a 
3 
or 
6 
space,  or play tokens to add to your die roil. See  PLAYING 
YOUR TOKENS. 
Stop!  Roll a 
3 
or 
6 
Always 
stop here and end your turn,  even 
if 
you have moves left on the die.  On 
your next turn, you must either roll a 
3 
or a 
6 
to move past the lcky spaces,  or 
add enough tokens to your die roll 
to 
total 
3 
or 
6. 
If 
you can't 
move 
3 
or 
6 
spaces,  your turn 
is 
over. Try again next turn! 
Roll a 
3 
or More 
If 
you land here by exact count, your turn 
is 
over. 
If 
you start your move here,  you 
must 
roll a 
3 
or more (or play enough 
tokens to equal 
3 
or more) to cross the 
forbidden lcky spaces. 
If 
you can't move 
3 
or more spaces, 
your turn 
is 
over,  Try again next turn!