JBL T 65 X Wing T65

User Manual: JBL T-65 X-Wing Product Support – Propel RC USA - World class remote control drones

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HIGH PERFORMANCE BATTLE DRONES
T-65 X-WING

PILOT’S HANDBOOK
WARNING: Never leave Li-poly batteries charging unattended
for extended periods of time. Please refer to enclosed safety
instructions.

TABLE OF CONTENTS
01.
02.
03.
04.
05.
06.
08.
08.
09.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.

Features
Pilot’s gear
Vehicle stats
Package contents
Controller battery installation
Ship battery installation
Charging your ship’s battery
Replacing the propeller blades
Turning your controller on
Syncing your ship
Controller functions
Learning how to fly (T-mode)
Protective cage
Preparing for flight
Flight Controls
Flying tips
Recognizing the front and back of your ship
Speed select
Turn On/Off LEDs & auxiliary weapons
Auto-start and auto-land
Combat
Warnings
FCC Notice
Warranty and legal information
Pilot’s Log

PAGE
04
Fold-out page (After Pg. 4)
05
06
07
08
09
10
10
11
14
15
16
17
18
18
18
19
20
21
22
31
33
34
39

TABLE OF CONTENTS

FEATURES:
• Built-in 6-axis gyroscope keeps the X-wing extremely stable in all conditions
• 4-channel flight controls allow for incredible maneuvering including 360˚ rolls
• LED directional lights make your ship easy to follow
• Hand-painted collectible ship
• Running lights illuminate your ship during low-light flying
• Barometric pressure sensor (repulsorlift) for fixed altitude hovering
• Auto-start and auto-land functions
• Gyroscope calibration
• Crash protection with Auto-Land
• T-mode training for beginner pilots
• Dynamically integrated sound tracks and battle sounds create an immersive experience
• Controller tactile feedback during battling sequences
• Replaceable batteries for extended play
• Swappable Li-poly batteries for continuous play
• Infrared battling technology
• Built-in Star Wars soundtracks for complete sonic immersion
• Controller speaker and headphone jack
• Easy-to-replace parts and transparent blades
• Protective cage
• Screwdriver for replacing controller batteries and ship repair
• …and a few fun surprises

COMING SOON:
• Companion smartphone app coming soon. Stay posted at 				
www.propelsw.com

4

PILOT’S GEAR

Back Lights

Life LED’s

Battery Lock
Bluetooth Sync for
future app integration

Calibrate Gyro

Barometric pressure
sensor On/Off
Battery
Auto-start / Auto-land
Neck Strap Attachment
(Lanyard not included)

Handle grip
Turn On/Off LED’s
Speaker
Headphone Jack
Controller Power on/off

Propeller

IR Transmitter

Battery Cover
Phone holder Pull tab

Speed change

Weapons Fire

Counterclockwise Roll

Clockwise Roll

Left Gimbal (Control stick)

Right Gimbal (Control stick)

IR Receiver

Extended
Phone Holder
Detail

PACKAGE CONTAINS:

VEHICLE STATS

TRAINING
CAGE

EXTRA ACCESSORIES

WALL CHARGER
& BATTERIES

CONTROLLER

HIGH
PERFORMANCE
BATTLE DRONE

- T-65 X-WING
- 2.4 GHz WIRELESS CONTROLLER
- 1 X-WING BATTERY
- INSTRUCTION BOOKLET
- CHARGER + USB CABLE + WALL ADAPTER
(wall adapter + USB is for both packaging and battery charger)
- PROTECTIVE TRAINING CAGE
- SCREWDRIVER (in side of controller)
- PROPELLER MULTI-TOOL
- FAUX BATTERY COVER (Used for display purposes)
- SPARE PARTS

OPE
TOP

NP
A
- GE
SEC
RET

Colors and styles may vary
5

6

REMOTE CONTROL BATTERY INSTALLATION
1. On the back of the controller, unscrew and
		
slide off
the battery cover.

- there is a screwdriver
hidden in the right side arm of the

2. Install 4 “AA” alkaline batteries (1.5V
rechargeable batteries are preferred) into the
controller.

controller.

Check proper orientation!

1.5v
line or
use alka
batteries
e
bl
recharga

3. Replace the battery cover and secure it with
screws.
4. Replace the screwdriver into the side of the
controller

1 -Unscre

ide

w and sl

ies

2 -4 AA batter

k cover

3 -Put bac

(all the leds on

ller
the contro
)
hing
as
fl
ld be

shou

5. Turn over the controller and push the power
button for 2 seconds, and verify that the LEDs
are on.
7

SHIP BATTERY INSTALLATION
1. During your first installation, slide the clasp to the unlocked position (as shown
in illustration) to unlock the battery. Next, remove the battery cover that comes in
the package, as this cover is cosmetic and used for display purposes only.
2. Slide the fully-charged battery into the ship’s battery compartment (see diagram).
3. Push down and make sure the battery is fully seated as shown below. The ship’s
LED lights will illuminate and start flashing when the battery is properly connected.
4. Close the clasp to lock the battery securely in place.

FIRST INSERT THE NOSE
OF THE BATTERY AT A
FORWARD ANGLE, NEXT
PUSH THE BACK OF THE
BATTERY DOWN

NOTE: The ship has no on/off switch , and
automatically turns on when the Li-poly battery is
connected. To switch off simply unlock, and remove
the battery.
8

SLIDE TO LOCK /
UNLOCK BATTERY

CHARGING YOUR SHIPS LI-POLY BATTERY
1. Insert the correct wall socket
extension into the wall adapter
depending on the country you are
in (see illustration A).

Note: The Charging adapter
D indicator
will show a RE
d in, and a
ht when plugge
lig

icator light
blinking red ind
the battery.
when charging

2. Next, connect the USB charging
cord to the wall adapter and the
charger.

Steady Red ->plugged in
Blinking Red ->Charging
in progress

Illustration A

3. When the ship’s battery is charged to 90%, the
charging indicator light will turn blue.
battery

4. When the ship’s battery is fully charged, the
charging indicator light will turn green.

GREEN
Fully charged

BLUE
90% charged

5. Average charging time is approximately
30 minutes to reach 90% charge and an
additional 10 minutes to charge completely. We
suggest flying at a 90% charged battery. A 90%
charged battery can power your ship for 6-8
minutes depending on environment and flight
aggressiveness. Never leave Li-poly batteries
sitting in charger for extended periods of time.
9

PROPELLER INSTALLATION AND
REPLACEMENT
Your X-wing’s propeller system is a precision
instrument that may need repair or replacement
from time to time for optimal flight function.
Crash landing from high-speed aerial flights may
cause damage to your propellers.

A

B

B

A

1. The ship has four propellers, two “A”
Propellers, and two “B” Propellers.
2. When replacing the propeller blades, make sure
to put A propellers on A Motors, and B Propellers
on B motors, as per the diagram at the right.
3. To replace the blade, gently pull off the broken
blade and snap the new correct blade in place by
pushing down firmly.
Multi-Tool:
The multi-tool is used to help install and remove the propellers from the ship.

1. To remove the propeller, wedge the thin side of the multi-tool between the motor
mount and the propeller and push the propeller upwards.
2. To install the propeller use the opposite side of the multi-tool to push down on
the propeller blade. You will notice some pressure and then the blade will move
into place. The proper position of the propeller is when the base of the blade shaft is
seated slightly below the motor hole. Always check to make sure that the blade spins
freely.
10

WARNING!

Do not fly your ship in foul weather!

2 SECOND PUSH
ON/OFF

at this point you may
choose to listen to
the
opening soundtrac
k that
plays when you pow
er on
your controller, whi
lst
you continue reading
this
handbook.

ALL LIGHTS
hing red
flas

Important! When syncing your ship with the controller, always check that the ship is on a flat level
surface. This ensures that the 6-axis gyro is properly calibrated. Your ship utilizes an automatic 2.4
GHz channel selection system that allows up to
12 people to fly side-by-side in the same wireless
range with no interference.

CONTROLLER POWER ON/OFF
Hold button for 2 seconds and the power will turn
on, followed by a slight vibration. All LEDs (life
LEDs and speed LEDs) will flash red until the controller is synced to the ship.
Hold button for 2 seconds and the power will turn
off. The vibration motor will spin and all LEDs will
flash red for 3 seconds.

SYNC TO SHIP: FOR SINGLE-PERSON PLAY
Push the left control stick all the way up until you
hear 1 beep, then push the stick all the way down.
You will hear 2 beeps to indicate the controller is
synced. Once synced, the LEDs surrounding the
power button will illuminate to indicate the selected speed.
At this point you may want to listen to the opening soundtrack that plays after your controller
powers on, while you continue reading.
11

MUSIC MODE
Music mode lets you adjust the volume on your
speaker or headphones or choose a background
track. To enter music mode, hold down button 2
and button 4 for two seconds. The Life LEDs will
glow blue (or red in simulation mode). Push both
buttons again for two seconds to exit music mode.
If no buttons are pushed for five seconds while in
music mode, the controller will automatically exit
the mode.
No other buttons will function while in music
mode except for the 4 buttons on the face of the
controller (buttons 1, 2, 3, and 4).
1. Change track: Push once to change the track
(up to six times). Push again to shuffle all tracks
(confirmed by the “shuffle all” sound). Push
again to turn off the music but keep the sound
effects (confirmed by the “music off” sound).
Push again to turn all sounds off (confirmed by
the “all sound off” sound). Push again to start
over again from the beginning.
2. Change Volume: To change volume first enter
music mode, then push button (3) to increase
volume or push button (4) to decrease volume.
(See diagram)
X-wing soundtracks
TITLE: “MAIN TITLE”
MOVIE: STAR WARS: A NEW HOPE
TITLE: “THE BATTLE OF ENDOR 1”

TITLE: “ALLIANCE ASSEMBLY”
MOVIE: STAR WARS: RETURN OF
THE JEDI

MOVIE: STAR WARS: RETURN OF

TITLE: “LANDOS PALACE”

THE JEDI

MOVIE: STAR WARS: THE EMPIRE

TITLE: “THE THRONE ROOM”
MOVIE: STAR WARS: A NEW HOPE
TITLE: “THE ASTEROID FIELD”
MOVIE: STAR WARS: THE EMPIRE
STRIKES BACK

12

STRIKES BACK
TITLE: “THE STARS AWAIT”
COMPOSER: DAVID PELLICCIARO

1

2

3

4

ENTER MUSIC MODE

track

1-7

shuffle

music

sounds

off

off

CHANGE
TRACK
1

3

VOLUME
UP

2

4

VOLUME
DOWN

SCREWDRIVER
This handy screwrdiver attaches to your
controller and can be used to remove screws from
the battery cover or to tighten the screw on the
phone holder. It can also be used to remove parts
on your ship if repairs are needed.

SPEAKER
The controller’s speaker will play every sound,
including music, explosions, and more.

HEADPHONE JACK
The controller’s headphone jack functions in the
same way as the speaker, but will only work when
the headphones are plugged in. When headphones
are connected, the controller’s speaker will
switch off and all sound will be routed through
the headphones. When the headphones are
unplugged, sound will resume through the
speaker.

NECK STRAP ATTACHMENT
For use with a lanyard, to help support the
controller around your neck.
(Lanyard not included)

CALIBRATE
If you experience a hard landing or crash, and
your ship begins to drift in a particular direction,
you will need to land and recalibrate the gyro. On
a flat level surface with the ship’s motors stopped,
hold down the button for 2 seconds to calibrate
the gyro.
13

BAROMETRIC PRESSURE SENSOR ON/OFF
(REPULSORLIFT ON/OFF)
The barometric pressure sensor maintains the
altitude of your ship above the ground, simulating
the anti-gravity effect of a repulsorlift engine. This
also lets you adjust your altitude incrementally
during flight. Push the gimbal up or down and
then release it, and your ship will hover at the
new altitude.

Barometric Pressure OFF

Having the barometric pressure sensor activated
enables your ship to perform an auto-start, but it
also limits your angle of inclination and makes it
less agile at performing stunts.

Barometric Pressure ON

SMARTPHONE HOLDER
To use the smartphone holder, extend the pull tab
on the top back side of the controller and pull it
out until you hear a click.
Pull the end out and place your smartphone
inside. It will close around your smartphone
using spring pressure.
You can adjust the angle of your phone and lock
it into place by tightening the screw at the base
of the phone holder using the screwdriver in the
side of the controller.

14

LEARNING HOW TO FLY (T-MODE)
If this is your first time flying please read the
following instructions. If you are an experienced
pilot feel free to skip ahead to the next section.
T-mode is a special flying mode intended to help
ease new pilots into learning basic flight controls
in a safe environment. To operate in T-mode
you must first activate the repulsorlifts on the
controller (see repulsorlifts on page 14). When
in T-mode, your ship will help you to learn how to
fly by moving in a controlled slow rate with added
stability. T-mode allows you to familiarize yourself
with the various functions of the control sticks
before moving on to normal speed ratings.

100-foot radius

INVISIBLE CEILING AND FLOOR:
When flying upwards in T-mode, your altitude
is automatically governed by an invisible ceiling
at approximately 6 feet (2 meters). In addition
to the ceiling there is also an invisible floor that
prevents your ship from touching the ground
creating a safe area to fly. In order to land your
ship in T-mode you will need to activate the autolanding sequence (See auto-landing on page 21).
To enter T-mode, hold down the speed change
button for 3 seconds. You will know you have
entered T-mode when all the lights around the
power button turn blue. To exit T-mode simply
press the speed control button once again and
you will hear a beep and the LED speed indicator
lights around the power button will return to red.

T-MODE

15

PROTECTIVE CAGE
For beginner pilots we strongly suggest using
the protective cage. Make sure you install your
protective cage before flight. This cage protects
the propeller blades and the outside of the ship
from taking damage when crashing into walls and
other objects.
INSTALLING THE CAGE:
diagram c

To install the cage place the ship in the cage with
the central bar running from front to the back
(not side to side) and with the 4 C-shaped plastic
connectors slide over each of the motor arms (see
diagram a). Proceed to securely fasten the cage
by pinching the 4 C-shaped connectors with your
thumb and forefinger until you feel a small snap
indicating that the connector is locked into the
motor arm (see diagram b).
Note: Make sure the cage C-shaped connectors
are seated all the way in the highest position (see
diagram c)

diagram b

diagram a
16

FOR MULTI-PERSON PLAY
Before beginning, ensure that all ships and
controllers are powered off. Make sure that no
other 2.4 GHz devices are in the area.
Each person must sync their ship individually,
one at a time, in order to avoid interference.
Follow steps on page 11 (“SYNC TO SHIP: FOR
SINGLE-PERSON PLAY”), making sure to keep
away from others while ensuring that no one else
is syncing at the same time.
After one player syncs their ship, it should be left
on until all players have finished syncing their
own ships.
Should a mistake or interference occur, all players
should turn off their controllers and ships for 60
seconds and begin the process again.

SPEED 1

SPEED 2

SPEED 3

T-MODE
Red LED’s -Stop
flashing when
synce
to ship

d

PREPARING FOR FLIGHT
• Verify that the controller has 4“AA” batteries
and the ship’s battery is fully charged.
• Make sure your ship and controller are both
powered on.

4 “AA”batteries
Power on
100 foot radius
no rivers
good weather

• Operate in a large space, with an open radius of
at least 100 feet.
• Check the environment to ensure it has no
obstacles or a river. Set your ship on a clean flat
surface before takeoff.
DO NOT FLY YOUR Ship DURING RAIN, SNOW,
OR HEAVY WINDS.

eet

0f

10

17

FLIGHT CONTROL
These are the basic flight functions for your ship. While learning to fly it is best to
begin with a large space, at least until you get used to the basics. Once you master
your ship you can tackle more advanced maneuvers.
Practice makes perfect! Once you have these steps mastered, move to the next level.

18

Move the Throttle up to increase the speed of
the motors and the X-wing will rise up.

Move the Throttle down to decrease the
speed of the motors and the X-wing will
descend.

Move the Throttle stick left and the
X-wing will rotate left.

Move the Throttle stick right and the
X-wing will rotate right.

Move the Direction Control up and the
X-wing will move forward.

Move the Direction Control down
and the X-wing will move backward.

Move the Direction Control left and
the X-wing will bank to the left.

Move the Direction Control right and the
X-wing will bank to the right.

FLYING TIPS
• Operate your ship in a wide space. Ideally, the space will have at least a 100-foot
radius.
• If you are flying your ship with others, make sure spectators are located behind
you.
• For best performance, it is recommended that you operate the ship during zero
wind conditions, as wind can greatly affect flight performance.
front

RECOGNIZING THE FRONT AND BACK OF
THE SHIP
Even though your ship has four rotors, it still
has a “front” or forward-facing direction, and a
back”or backwards-facing direction.
running
lights
White LEDS

NOTE: The front of the ship displays white
LEDs. The back displays red LEDs.

SPEED SELECT BUTTON

Back
Speed Select

rear lights
Red LEDS

Your ship has 3 speed settings: SLOW, MEDIUM
and HIGH. The default setting is SLOW.
Change the speeds using the speed select
button.
Select your speed according to your flying skill.
The speed select button is located on the top left
side of the controller.
19

SPEED CHANGE
When the controller is powered on, it will always
start on Speed Mode 1. If the controller was in
Speed Mode 3 before turning it off, it will return to
Speed Mode 1 when it is turned back on.

SPEED 1

SPEED 2

Push the button to change speeds between Modes
1-3. If you are in Speed Mode 3 and press the
button, you will cycle over to Speed Mode 1.
Flying speed is indicated by the LEDs surrounding
the controller’s power button.
Red -Synced to ship

SPEED 3

T-MODE

TURN ON/OFF LED’S AND AUX WEAPONS
Push the button for 1 second (you will hear
1 beep) to turn on/off the white LEDs that
illuminate your ship. (The red LEDs in the rear of
your ship will remain on.)
Hold down the button for 4 seconds (you will hear
2 beeps) to turn on/off your ship’s aux weapons.
1 beep
1 seconds
_____________

2 beep
4 seconds
_____________

white LEDS

aux weapons

on/off

Note that when the set of aux weapons are
activated, the IR transceiver will be deactivated,
and vice versa.

on/off

EMERGENCY STOP
Simultaneously push the left and right gimbals
(control sticks) down and in to activate the
emergency stop. This will cut all power to the
motors and the ship will fall to the ground. This is
only to be used in case of emergency, as the ship
may get damaged when it hits the ground.
20

AUTO-START/AUTO-LAND
When repulsorlifts are activated, push
button once when on the ground to autostart.
Push button for 2 seconds when in the
air to auto-land.
AUTO-START
Auto-start only works when the barometric pressure sensor is activated.
If barometric pressure sensor is activated, auto-start will work only if the left stick
(gimbal) is in the center position.
The right control stick will function normally during the auto-start sequence,
allowing you to control the direction of your take-off.
After auto-start button is pressed, motors will activate and the ship will take off and
hover at a height of approximately 6 feet.
If the left stick (gimbal) is pushed up or down, the auto-start will be canceled and
normal controls will resume.

AUTO-LAND
Push button for 2 seconds while in the air to auto-land.
When auto-land is pushed it will override the left sticks (gimbals) control, unless the
left stick (gimbal) is moved up or down during the auto-land operation.
The right control stick will function normally during the auto-land sequence,
allowing you to control the direction of your descent.
If the barometric pressure sensor is off (for a manual take-off ), then the left stick
must be moved all the way down before the blades will unlock and allow you to
control the throttle manually.

21

CLOCKWISE ROLL (A)
Push the right trigger button
while flying and your ship will
perform a 360-degree roll in a
clockwise motion while continuing its current movement.
If the ship is flying forward it
will continue to move forward as
it performs the roll, and will perform similarly with any directional movement.

COUNTERCLOCKWISE ROLL (B)

Clockwise Roll (A)

Push the left trigger button while flying and your
ship will perform a 360-degree roll in a counterclockwise motion while continuing its current
trajectory.

WEAPONS FIRE (C)
Your ship comes pre-installed with infrared
battling transmitters and receivers as well as
laser receivers. Only one type of weapon can be
used at a time, meaning you can either fight with
infrared weapons or with aux weapons.
Counterclockwise Roll (B)

Weapons Fire (C)
22

Push the button to fire the weapon. Let go and
push again to fire a second time.
The weapons button activates either the infrared
LED or the aux weapons, depending on which
weapons system is equipped. If aux weapons
are activated, the infrared LED transmitter and
receiver will be deactivated. If the infrared LED
transmitter is activated, the laser receivers will be
deactivated.
When weapons are fired, you will hear a sound
from the controller’s speaker (or headphones if
plugged in).

BATTLING
When battling with your vehicle it is best to fly outside in a wide open space of
about 200-300 feet, in an open field with no obstruction such as trees, houses, open
water, or power lines. When battling indoors it is recommended to do so in a very
large open area such as a gymnasium or sports center with high ceilings and no
obstructions.

IR BATTLING
With IR battling, the infrared transmitters in the front of the ship will send a signal
and the infrared receiver beneath the ship will register a hit.
IR battling is relatively easy because it sends a wide signal and the receiver points
down underneath the ship. If you aim anywhere beneath your target ship from a
range of less than 2-3 meters, you will most likely score a hit.
A few things to note about IR
battling:
Sunlight greatly reduces the
distance that an IR signal
can travel. Battling outside in
daytime means that you will
need to be especially close to
your opponent to score a hit.

TRANSMITTERS

When battling indoors, IR
signals can bounce off of walls
(especially white walls). You can
sometimes achieve a hit even if
you weren’t directly aiming at
your opponent, if you fire using
the right angle.
When IR battling, you will
not be able to battle with any
Star Wars ships that are set to
use aux weapons.
RECEIVER

23

LIFE LED’S
When the controller’s power is turned on, all 3
life LEDs will flash.
Once synced, all 3 life LEDs will glow red.
Reactions to being hit:
When the ship is hit by an opponent, it will react
and alter its flight.

FULL LIFE

1st HIT

2nd HIT

3rd HIT

No additional hits can be inflicted on the ship
during this time.
FIRST HIT:
The ship will continue on its current trajectory,
but will rock back and forth two times left to
right in a fluid motion. The controller will vibrate
for 3 seconds and play a unique sound effect
through the speaker. During this time, the 3 life
LEDs will flash and the ship will not react to any
other weapons. At the end of the maneuvers, only
2 life LEDs will remain lit, and the player who
has struck your ship will receive a notification
through their controller of a successful hit.

SECOND HIT:
Similar to first hit, but the movement will be
more aggressive. The 3 life LEDs will flash and
the ship will not react to any other weapons. At
the end of the rocking, only 1 life LED will remain
lit, and the player who has struck your ship will
receive a notification through their controller of a
successful hit.

24

THIRD HIT AUTO-LANDING
This is the final hit in battle.
When you have been hit a 3rd time your ship
will enter into auto-land mode and descend in
a downward spiral.
TAKING OVER LANDING SEQUENCE
Pulling your left throttle stick all the way
down during auto-landing sequence will
activate user-controlled landing mode.
This feature allows you to take control of your
direction while you fall.
This may be used to avoid hitting an obstacle.
IN ADVANCED MODE (REUPULSORLIFT
DEACTIVATED)
When descending, all the controls will remain
active except the throttle, allowing you to
move freely and create your own crash-landing
pattern.

GAME RESET
During a 3rd hit auto-landing you will have no access to throttle as your ship
descends and stops. During this time, the 3 life LEDs will flash and the ship will not
react to any other weapons fire.
All flight controls will return to normal after the 10 seconds are up. Three new life
LEDs will light up on your controller, signifying that you may re-enter the battle.

25

stay in front
of your ene
my’s
turn

e
for th
watch
turn!
counter
ease
i
slip nto si
-get de
target on

When you’re in th
e right spot
, use a
combination
of your yaw
and aileron
(sideways strafe)
controls to
strafe in a
full circle aroun
d your opponent
time it right
, you can devastate . If you
Imperial
attackers
.

26

kriff the

emperor!

clear

skies

im sail

h
watch

by!

. Protect
elevation of a chasing enemy
Cut your throttle and drop beneath the
on!
maneuvering into attack positi
while
belly
under
ble
vulnera
s
your X-wing’

27

Nose

Say no to memory-wiped
Astromechs

Get on

his ta

il qu

ick!

, execute a jumping hop, by
your enemy is closing in from your rear
le, losing your forward speed and
thrott
your
on
off
easing
and
up
pulling
right, you’ll find yourself in a
dropping back behind them. If you do it

When

position for a kill shot.

28

belly

rotect
up! P

your

prey turns
predator

k

attac
w to
y
belo
bell
s
’
drop
y
enem
your

180

degree
yaw
turn

e a 180 degree
is one. Mak
l
ots know th
id directiona
rap
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in
, resulting
can then
ll throttle
ou
fu
Y
.
at
arc
turn
no turning
blast.
th almost
change wi
-cannon laser
with a four
its
my
th
ene
wi
my
ise an ene
surprise your
ver can surpr
!
This bold maneu -defeat-in-the-face approach
ing
brazen, star

Most Rebel pil

29

He wont be

able to
follow!

der eat

Hey Va

m

vacuu

Named after Adar Tallon, Imperial defector who bravely aided the Alliance,
the Tallon Roll is a tricky technique that’s executed when an enemy pilot is
approaching fast from the rear.
If the pilot levels out and pulls up while rolling away from the direction
of the turn, they can slip back in behind the enemy with no loss of distance
or speed.

30

X-WING WARNING
Your X-wing is designed for INDOOR or OUTDOOR use. The X-wing blades revolve at
high speeds and can cause harm to the user, spectators, and animals.
Stand clear of the ship to reduce the risk of getting into its flight path. Warn
spectators that you will be flying your ship so that they can remain aware of its
position. Before flying, inspect the ship’s rotor blades to ensure they are securely
fastened.
WARNING!
Choking/Cutting Hazard: Small parts/sharp rotor blades.
Keep hands, hair and loose clothing away from the propeller when the power switch
is in the ON position.
Turn off the controller and ship’s power switches when not in use.
The included charger is built specifically for the X-wing’s Li-poly battery.
Do not use it to charge any other battery.
New alkaline or rechargable 1.5v batteries are recommended for maximum
performance.

31

BATTERY WARNINGS
This ship uses a Li-poly rechargeable battery. If the battery no longer stays charged,
dispose of it properly according to local disposal requirements.
CONTROLLER BATTERIES:
Controller requires 4 “AA” batteries (not included). Please read the important
battery safety warning below.
Do not mix alkaline, standard (carbon-zinc) and rechargeable batteries (Nickel
Metal Hydride).
Do not mix old and new batteries.
Non-rechargeable batteries are not to be recharged.
Rechargeable batteries are to be removed from the item before being charged (if
removable).
Rechargeable batteries are only to be charged under adult supervision.
Exhausted batteries should be removed immediately and must be recycled or
disposed of properly according to state or local government ordinances and
regulations.
The supply terminals are not to be short-circuited.
Only batteries of the same or equivalent type as recommended are to be used.
Batteries are to be inserted with the correct polarity (see inside booklet for diagram).
Do not dispose of batteries in a fire as batteries may leak or explode.

CARE AND MAINTENANCE
Always remove the batteries from the controller when it is not being used for an
extended period of time.
To clean, gently wipe the controller and ship with a clean damp cloth.
Keep your equipment away from direct heat or sunlight.
Do not submerge the controller or ship in water. This can damage the unit beyond
repair.
Parental guidance recommended when installing or replacing batteries.
32

FCC PART 15 C NOTICE
CAUTION: Changes or modifications not expressly approved by the party responsible
for compliance could void the user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for
a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are
designed to provide reasonable protection against harmful interference in a
residential installation. This equipment generates, uses and can radiate radio
frequency energy and, if not installed and used in accordance with the instructions,
may cause harmful interference to radio communications. However, there is no
guarantee that interference will not occur in a particular installation. If this
equipment does cause harmful interference to radio or television reception, which
can be determined by turning the equipment off and on, the user is encouraged to
try to correct the interference by one or more of the following measures:
• Re-orient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the
receiver is connected.
• Consult the dealer or experienced radio/TV technician for help.
This device complies with Part 15 of the FCC Rules. Operation is subject to the
following two conditions :
(1) This device may not cause harmful interference, and
(2) this device must accept any interference received, including interference that
may cause undesired operation.

33

PROPEL UK RETURNS POLICY
At Propel, we make premium products using the very best components.
There are, on occasions, reasons for customers to return products to us. Propel UK
offers a 90-day warranty to cover these eventualities, the details of which can be
found on the Propel UK website at propelrc.co.uk.
In the event of this being necessary you are required to choose the correct reason
for the return. The details as to what is required are below. For our full terms and
conditions please visit our website and select “customer care,” where you will find
our Returns Policy and Procedures.
If you have simply changed your mind:
If you have received an item which you have decided you do not wish to keep for
whatever reason, then you must inform us within 7 working days of the proof of
purchase, in writing to the following address:
Propel UK C/O 9, Sterling Centre Eastern Road Bracknell Berkshire United Kingdom
RG12 2PW
Alternatively, you may send an email to customercare@propel.co.uk.

ITEMS FAULTY ON ARRIVAL
If you receive your item and find it to be faulty, you have 7 working days from the
proof-of-purchase date to inform us, either in writing by mail to the address above or
by e-mail to customercare@propel.co.uk.
A Propel Customer Care Representative will contact you and provide you with an
RMA form containing all the necessary information for us to proceed with your
request. We will then arrange to collect the item from you, and once the fault has
been verified, we will either replace or fully refund the item. If however, the item is
found not to be faulty, you will be charged for all return carriage costs incurred by
us. Again, all items should be returned in their original packaging complete with any
accessories, power cords and/or documentation, including manuals.

34

PROPEL UK RETURNS POLICY
RETURNED ITEMS FAILING
WITHIN THE WARRANTY PERIOD
If a fault occurs within the first 90 days from the date of purchase (and the fault is
covered under the manufacturer’s guarantee) then you will need to go to propelrc.
co.uk and select the “customer care” link and request a Return Merchandise
Authorization Form or “RMA”. You will need to ship the product to our address
(see above) with a copy of the completed RMA form inside the box. Once the item
is received, our technicians will inspect the product and if found faulty, repair or
replace the product and ship it back to you at no extra cost.
All returned goods must be returned in adequate packaging. Propel will not be
responsible for any damage that is incurred to goods that are not packaged in the
original packaging that the goods were shipped in. If you do not have the original
packaging, you will need to obtain appropriate packaging and ensure that the
returning goods are protected against the rigors of courier transit. Please also send
the package in a manner that requires a signature upon delivery. Propel UK will not
be responsible for any packages mislaid or stolen in transit.
If the returned item is found not to be faulty and the problem is one of incorrect
usage, operator error and/or operator damage, the customer will be liable for the
carriage costs of the goods back to us and also for returning the product back to the
customer. Once product is received, our warranty repair technicians will review the
product to determine if it was actually faulty or not. If the product is deemed not
faulty according to Propel’s warranty guidelines, a customer care representative
will contact you with a quote to repair and replace the product. Please note that
all carrier charges and repair charges must be collected before we can return the
product.
Please ensure that all goods returned have a copy of the original proof of purchase
and a completed RMA form stating the full reasons for return. Failure to do this may
slow down any repair or refund.

35

PROPEL UK RETURNS POLICY
ITEMS DAMAGED DURING TRANSIT
In the event that you purchased online, and later signed for, an item that has
clearly been damaged in transport, you should add a comment to your signature
for the items with the courier. You must also still inform us within the 7-workingday period if you have accepted goods which were clearly damaged when you
received them by completing the Returns Authorisation Form with all the required
information. Items must then be boxed in all original packaging, whether that
packaging is damaged or not and again complete with any and all accessories,
including paperwork and manuals. We will then arrange collection of the item. Once
we receive the item back into our shop we will send a replacement item out to you or
if requested, we will issue a full refund to the credit card used to pay for the item.
In all cases, any goods being returned must be adequately packaged and protected.
Propel UK will not be responsible for any damage or loss of goods that occurs in
transit back to us.
If you need to reach us, please email us at customerservice@propelrc.co.uk.
Alternatively, you can go to www.propelrc.co.uk and click on the "customer care" tab
to schedule an appointment to speak with a propel customer care associate.
Refunds
Qualifying refunds shall be made within 30 days from receipt of returned goods, and
shall be for the full original purchase price you paid for said goods, provided that the
goods are returned by you at your own cost and received by us in a new and unused
condition. Qualifying goods returned otherwise shall be refunded the full original
purchase price less any costs incurred in shipping or re-packaging.
Please ensure that all goods returned have a copy of the original proof of purchase
and a completed RMA form stating the full reasons for return. Failure to do this may
slow down any repair or refund.
Schipholweg 321, Badhoevedorp 1171 PL, The Netherlands
+44(0)330 123 3457
© 2017 Rooftop Group Europe, BV. All Rights Reserved.
www.propelsw.com
36

LIMITED 90-DAY WARRANTY

NORTH AMERICA

ROOFTOP BRANDSTM warrants to the original consumer that this product is free from any
electrical or mechanical defects for a period of 90 DAYS from the date of purchase. If any such
defect is discovered within the warranty period, ROOFTOP BRANDSTM will repair or replace
the unit free of charge upon receipt of the unit, shipped postage prepaid and insured to our
warranty center. The warranty covers normal consumer use and does not cover damage that
occurs in shipment or failure that results from alterations, accident, misuse, abuse, neglect,
wear and tear, inadequate maintenance, commercial use or unreasonable use of the unit.
Removal of any parts/components voids all warranties. This warranty does not cover cost of
repairs made or attempted outside by third-party individuals or companies. Any applicable
implied warranties, including warranties of merchantability and fitness, are hereby limited
to 90 DAYS from the date of purchase. Consequential or incidental damages resulting from
a breach of any applicable express or implied warranties are hereby excluded. Some states
do not allow limitations on the duration of implied warranties and do not allow exclusion of
incidental or consequential damages, so the above limitations and exclusions in these instances
may not apply.

REPAIR/REPLACE PRODUCT
If your product begins to malfunction or stop working, immediately call or email our warranty
center at the phone/email listed below. If it is determined that a return is necessary, our
warranty department will issue you an RMA number/form and an address to the nearest return
center for shipping the product to. IMPORTANT NOTICE: We will reject all returns that are not
accompanied by an issued RMA form and number so make sure to contact our warranty center
before attempting to return your product!

PREPARATION FOR SHIPPING
YOUR PRODUCT
Please repack your product in a durable box,
preferably in the original carton, and send it
prepaid, and adequately insured.
Include the RMA form that was issued by our
warranty department along with your daytime
telephone number and email address (if
available) inside the shipping carton. If your
warranty has expired, contact our warranty
center for charged service.

IMPORTANT NOTICE!
DO NOT ATTEMPT TO SHIP YOUR
PRODUCT BACK WITHOUT FIRST
CONTACTING OUR WARRANTY
DEPARTMENT AT:
ROOFTOP BRANDSTM
WARRANTY REPLACEMENT
DEPARTMENT

TEL: + 1(877) 353 5334
customerservice@rooftopbrands.com

For further information please send all inquiries
to customerservice@rooftopbrands.com

37

INDUSTRY CANADA NOTICE

CANADA ONLY

This device complies with Industry Canada licence-exempt RSS standard(s).
Operation is subject to the following two conditions: (1) this device may not
cause interference, and (2) this device must accept any interference, including
interference that may cause undesired operation of the device.
Le présent appareil est conforme aux CNR d’Industrie Canada applicables aux
appareils radio exempts de licence. L’exploitation est autorisée aux deux conditions
suivantes : (1) l’appareil ne doit pas produire de brouillage, et (2) l’utilisateur de
l’appareil doit accepter dout brouillage radioélectrique subi, même si le brouillage est
susceptible d’en compromettre le fonctionnement.

WEEE Directive & Product Disposal
At the end of its serviceable life, this product should
not be treated as household or general waste. It
should be handed over to the applicable collection
point for the recycling of electrical and electronics
equipment, or returned to the supplier for disposal.
Internal/Supplied Batteries
This symbol on the battery indicates that the battery is
to be collected separately. This battery is designed for
separate collection at an appropriate collection point.

Conforms to safety requirements of RED 2014/53/EU, FCC,RSS210.
Made in China

©2017 Rooftop Brands™ All rights reserved
Tel: + 1(877) 353 5334 www.propelsw.com
V4.2
38

PILOT’S LOG

39



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