Laserforce LF700 LASER TAG AMUSEMENT GAME SYSTEM User Manual

Laserforce International Pty Ltd. LASER TAG AMUSEMENT GAME SYSTEM

Users Manual

 Page 1 of  6 EMC Technologies Pty Ltd ABN 82 057 105 549 Unit 3/87 Station Road Seven Hills NSW 2147 Australia  Telephone      +61 2 9624 2777 Facsimile       +61 2 9838 4050 Email         syd@emctech.com.au www.emctech.com.au  Melbourne 176 Harrick Road Keilor Park, Vic 3042 Tel:   +61 3 9365 1000 Fax:  +61 3 9331 7455 Sydney Unit 3/87 Station Road Seven Hills NSW 2147 Tel:   +61 2 9624 2777 Fax:  +61 2 9838 4050 Brisbane 1/15 Success Street Acacia Ridge Qld 4110 Tel:   +61 7 3875 2455 Fax:  +61 7 3875 2466 Auckland (NZ) 47 MacKelvie Street Grey Lynn Auckland Tel:   +64 9 360 0862 Fax:  +64 9 360 0861        APPENDIX I OF TEST REPORT T101210A_F   USER MANUAL     FCC ID:  MOQ-LF700 Manufacturer:  Laser Force International Pty Ltd Test Sample:  Laser Force Laser Tag Amusement System  Model Number:   LF7 (Battlesuit) Serial Number:  03221 (Battlesuit)   Date:  12th April 2011
        LASERFORCE GEN6 BATTLESUIT USER MANUAL
 Laserforce International 55 Ipswich Road Brisbane, QLD AUSTRALIA 4102  Ph:  (+) 617 3391 0155  Fax: 617 3891 6337 sam@laserforcetag.com www.laserforcetag.com  Dear Operator,  Please find enclosed your Laserforce Gen6 battlesuit  user manual. This document contains much of what you need to know about the Gen6 battlesuit pertaining to the Laserforce  system.  Take  the  time  to  read  it  through,  and  become  familiar  with  its contents.   Please  contact your  Laserforce  team or  myself if  you have  any queries  or require any clarifications at all about any of the information provided in this document.  Yours sincerely,    Sam Kelly Laserforce International
FCC INFORMATION  Information to the user (FCC Part 15.105)  NOTE:  This  equipment  has  been  tested  and found  to  comply  with  the  limits  for  a Class  A  digital  device,  pursuant  to  part  15  of  the  FCC  Rules.  These  limits  are designed  to  provide  reasonable  protection  against  harmful  interference  when  the equipment  is  operated  in  a  commercial  environment.  This  equipment  generates, uses,  and  can  radiate  radio  frequency  energy  and,  if  not  installed  and  used  in accordance  with  the  instruction  manual,  may  cause  harmful  interference  to  radio communications. Operation of this equipment in a residential area is likely to cause harmful  interference  in  which  case  the  user  will  be  required  to  correct  the interference at his own expense.  Modification Warning (FCC Part 15.21)  Warning:    Any  changes  or  modifications  not  expressively  approved  by  Laserforce International could void the user's authority to operate this equipment.  GEN6 BATTLE SUIT   Each Laserforce battlesuit consists of five major parts. These are the:  1)  Chestpack  2)  Phaser unit 3)  Shoulder units 4)  Back unit  5)  Vest chassis  Chestpack  Purpose: The chestpack contains the Main Controller Board (MCB), which is the heart and brains of the battlesuit – it is effectively a mini wireless computer. Its major functions are:  Setting and identifying the colour of the player by the flashing LED’s. Housing the radio transceiver (located on the MCB) Housing the main MCB board. Housing the main power connector that is used for turning the suit on and off.  The radio provides a wireless communications link between the battlesuit and the computer. Amongst other things, it transceives with the computer to record hits on or by other battlesuits. The radio is built into the MCB.  The MCB board has embedded programmed Integrated Circuit (IC) chips. The MCB board controls all aspects of the suit function. The main  IC are commonly referred to as the Main Eprom and the Sound Eprom. The Main Eprom controls the functions of the battlesuit whereas the Sound Eprom has the pre-recorded sounds embedded in
its memory. The MCB can be updated with new programs by downloading the program through the FUB connector  Phaser Unit.   The phaser has many sub-components internal to the phaser being:  1) Lens 2)  Forward special features button 3)  Forward microswitch 4)  Two hand detect metal shield 5)  Phaser PCB 6)  Laser diode 7)  Laser diode mounts (2) 8)  Trigger microswitch 9)  Trigger 10) RJ45 wiring assembly 11) Tamper plate 12) RJ45 locking plate  Purpose: The phaser has the following purposes:  a) Identifying the colour of the player by the flashing LED’s. b)  Housing infrared (IR) emitters to act as a hit zone for the players. c)  Housing the infrared receiver that records hits on all other players and field devices. d)  Housing the laser diode that acts as a special visual effect and also is used as an aiming point e)  Housing the anti vandalism accelerometer   The  phasers  are  supplied  with the two-hand  safety  feature enabled.  This means that the phaser will not fire unless the forward hand grip is held when the main rear trigger  is  pulled.  This  forces  players  to  keep  both  hands  on  the  phaser  and generally makes the game much safer.   The phaser board in the phaser unit controls the IR receiver, IR emitters, the laser, the muzzle flash, special feature button and the flashing LEDs.  The IR receiver is located to the rear of the lens, which is located in the forward part of the phaser barrel. It receives the IR from other battlesuits and targets.   Important: The phaser does not fire a beam, it receives infrared from the battlesuit at which it is being aimed. When a phaser receives a signal it lets the player know via the beeping lock-on tone  The phaser has a 2.5x lens located 41mm from the sensor (in the centre slot). This magnifies and focuses the IR onto the IR receiver.
 The  phaser  is  fitted  with  a  low-power  red  laser  diode  that fires  a  thin  red beam  for 2/10ths of a second when the trigger is pulled (or when the trigger is held down during rapid fire). The laser is purely a visual effect. Many players will use the beam to help with their aim.  Shoulder Units  Purpose: The shoulder units have the purpose of:  (a) Housing the speakers to provide sound to the player. (b) Identifying the colour of the player by the flashing LED’s. (c) Housing infrared (IR) emitters to act as a hit zone for the players.  The shoulders contain the speakers, visible LED's and the target infrared (IR) LED's. Care should be taken that these are not damaged or knocked out of alignment when working on the unit or removing or replacing the plastic cover.  Generally the shoulder units require little maintenance. The most likely failure  will be the speaker or the wiring leading into the shoulder unit.  Back Unit  Purpose: The back unit has the purpose of:  a)  Housing infrared (IR) emitters to act as a hit zone for the players. b) Identifying the colour of the player by the flashing LED’s. c)  Houses the 12v 2.2amp battery that provides all the power to the battlesuit  The 12 volt battery unit resides at the back of the battlesuit. The plastic battery cover is retained on the unit by a locking tab and a spring clip. The battery is held in place by lugs and spring clips.   The battery unit also contains a circuit board on which is mounted two visible and two IR  LEDs.  Care  should  be  taken  that  these  are  not  damaged  or  knocked  out  of alignment when removing or replacing the plastic cover.  Vest Chassis  The vest chassis consists of the woven nylon mesh, the adjustable straps and the conduit containing the internal wiring.

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