Microduino MIXC104E KIT-mCookie-Education User Manual Part 1
Microduino Inc. KIT-mCookie-Education Part 1
Contents
- 1. User Manual Part 1
- 2. User manual Part 2
User Manual Part 1
Table Of Contents Scratch Introduction Hardware Introduction Rotating Motor Project Motion Sensor Motor Project Emoji Robot Project Single Axis Steadicam Project Airbag Project Wired RC car Project Safety Car Project Delivery Truck Project Obstacle Course Project Edge Avoidance Car Project Line Finding Car 1 Project Line Finding Car 2 Project 3-25 26-46 47-68 69-88 89-108 109-127 128-147 148-167 168-187 188-208 209-229 230-250 251-271 272-294 A Guide Book For MIXC104E Your students can use Scratch to code their own interactive stories, animations, and games. In the process, they learn to think creatively, reason systematically, and work collaboratively — essential skills for everyone in today’s society. With Scratch, you can program your own interactive stories, games, and animations — and share your creations with others in the online community. Scratch helps young people learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century. Introduction The Microduino MIX guide will show guide will walk you through an introduction in the use of Arduino’s Scratch editor and then a number of projects. With each project the challenge level increases so as to expand your knowledge of coding and code thinking. The process of coding also involves how to organize in your thinking the process and sequence of events that will result in the correct operation of your project. In our projects we use the Arduino ‘Scratch’ editor to construct and execute code to drive the hardware of projects. Scratch has become one of, if not the, most popular coding tool today. As you read the introduction of Scratch keep in mind that the basic areas of the scratch editor uses many similar terms used in the parts of a stage play. It refers to stages, scripts, costumes, backdrops and so on. This is meant to help us create a mental image of what we doing. Beyond this we get into the more technologial terms of technology. Installation The Interface Toolbar Stage Palettes & Panes Scripts Area Sprites & Backdrop Toolbar The Tool Bar in Scratch provides many useful functions and configuration options. Below is a quick overview of each menu item. Some terms and phrases will be explain later. New Project - creates a new blank project. Open Project - open a saved project. Save / Save As - save / save as the current project. Undo - undo the most recent change in the project. Settings - various configuration settings for Scratch. • Kit - select a Microduino kit, which shows enables different blocks. • Flash firmware - flash the required firmware onto the hardware to use Scratch / Live mode. • Language - select language. • Check update - check for and update to the latest Scratch version. • Issue report - submit a bug report. • About - information on the version of Scratch. Redo - redo the most recent undo in the project. Serial Port - select serial port for usage or programming of MIX hardware. Mode Selection - select different control modes for Scratch: • Scratch / Live mode - control MIX hardware in real time using Scratch blocks. MIX hardware requires a constant connection to a PC in order to function. • Arduino Mode - compiles and uploads codes onto MIX hardware. Once a program is uploaded, MIX hardware can run independently without a PC connection. • Text Coding Mode - text based programming. Currently under development. Stage Scratch can be thought as a school play. The Stage is where the viewer sees the play. Sprites can be thought as actors or characters in a play. Backdrop is the background. Together they make the Stage. Below is a quick overview. Some terms and phrases will be explained later. Green Flag: When clicked, all “When Green Flag Click” blocks activates. Stop Sign: When clicked, stops all Scripts that are running. Backdrop: Is the background of the stage. There can only be one Backdrop. It can be change and you can also design your own. Sprite: Sprites can be thought as actors or characters. There can be multiple Sprites on the Stage. You can also design your own. The Stage includes Sprite(s) and a Backdrop. Sprites & Backdrop This section allows you to select, edit and create Sprites and Backdrops. Selecting a Sprite or Backdrop is done by clicking on it from this section. Below is a quick overview. Some terms and phrases will be explained later. When a sprite is selected. Edit the sprite name, sprite position on the stage, visibility, size of the sprite and the angle of the sprite. Current backdrop. Sprites in your project are located here. There can be multiple sprites in a project. New projects automatically have one Sprite included. Its name is Corey. Add a new backdrop from the backdrop library. Add a new sprite from the sprite library. Palettes & Panes This section of the interface contains the Sprite Pane, Costume Pane / Backdrop Pane, and Sound Pane. You can switch between the panes by clicking on the appropiate tabs. Click to activate Script pane. Click to activate Sound pane. Click to activate Costumes or Backdrops Pane. 10 Script Pane The Script Pane contains the tools you need to make your Sprite or Backdrop do things. A Script can be thought of as the instructions that your Sprite or Backdrop follows, similar to a school plays’ script which instructs the actor what to do. Some terms and phrases will be explained later. Block Categories: Blocks are sorted to different categories for quicker access. Each category has its own color and the Blocks contained within are the same color. For example, “Motion” Blocks are all purple. Blocks: Blocks are instructions for your Sprite or Backdrop to follow. There are many Blocks each with their own type. Blocks are categorized into different categories. 11 Scripts Area The Scripts Area is one of the most important parts of the Scratch interface. It allows you to create and assemble the Script for your currently selected Sprite or Backdrop. You can drag Blocks from the Scripts Pane into the Scripts Area to assemble your Script. Each Sprite or Backdrop has its own personal Scripts Area. A Script can be thought of as the instructions that your Sprite or Backdrop follows. Assemble Scripts by dragging Blocks into the Script Area. Scripts Area: Assemble your Script for your currently selected Sprite or Backdrop. 12 Exercise: “First Steps” Let’s create your very first project! Let make Corey take its very first steps. Block Locator Motion Assemble the Script below by dragging the Blocks you need from the Sprite Pane into the Scripts Area. The “Block Locator” sidebar is there to aid you in finding the blocks you need you need quickly. Use it for your convenience! Assemble Scripts by dragging Blocks into the Script Area. 13 Exercise: “First Steps” Now click on the Block you just added to the Scripts Area. What happens to Corey on the stage? It moved 10 steps to the right! Click on any colored part of the block to activate it. 14 Types of Blocks There are different types of Blocks which have different shapes. Each shape has a different purpose and is intended to aid in assembling Scripts. Hat blocks are the blocks that start every script. They are shaped with a rounded top and a bump at the bottom — this is so you can only place blocks below them. Stack blocks are the blocks that perform the main commands. They are shaped with a notch at the top and a bump on the bottom — this is so blocks can be placed above and below them. Boolean blocks are the conditions — they are either true or false. It’s like asking your friend: “Does 2 + 2 = 4?”, and they would either tell you “Yes” or “No”. Boolean blocks have a hexagonal shape. Reporter blocks are the values. Shaped with rounded edges, Reporter blocks can hold numbers and strings. It is like asking a friend, for example, “What is 2 + 2?”, and they would answer “4”. It is not just equations however, it can report a variable, for example, “What is your age?”. They may answer: “15”. C blocks are blocks that take the shape of “C’s”. Also known as “Wrap blocks”, these blocks loop the blocks within the Cs or check if a condition is true. Cap blocks are the blocks that end scripts. They are shaped with a notch at the top and a flat bottom — this is so you cannot place any blocks below them. Source: https://wiki.scratch.mit.edu/wiki/Blocks 15 Costume Pane When a Sprite is currently selected, the middle tab becomes the Costume Pane. This section allows you to design Costumes for your currently selected Sprite. Costumes can be thought of as a different image / appearance for your Sprite. It is useful to use Costumes when creating animations for your Sprite or if you want your Sprite to change its appearance. Costume’s name. Editing tools. Costumes for the currently selected Sprite. Add a new costume for the currently selected Sprite. When a Sprite is selected. Costume’s Appearance 16 Exercise: “Second Steps” How can we animate Corey to look like it is walking? We change Corey’s costume to look like it is taking steps. Assemble the Script below: Block Locator Motion Looks Control 17 Exercise: “Second Steps” Click on any color portion of the Script. What does Corey do? Corey walks with an animation! Click repeatedly to make Corey perform the animation over and over again. Click on any colored part of the block to activate it. 18 Backdrop Pane When Backdrop is currently selected, the middle tab becomes the Backdrops Pane. This section allows you to design Backdrops. It is useful to have multiple Backdrops if you want to change the background for your project. Backdrop’s name. Editing tools. Backdrops in the current project. When a Backdrop is selected. Add a new Backdrop to the project. Backdrop’s Appearance 19 Creating a Backdrop Corey doesn’t like walking in a blank white space. Corey wants to walk in the park! How can we make Corey walk in a park? We can change the Backdrop to a scenery of a park. But first we need to create a Backdrop of a park. Add a new backdrop from the backdrop library. 20 Creating a Backdrop Select a backdrop for the park. 21 Exercise: “A Walk in the Park” Block Locator Don’t forget to switch back to Corey by selecting Corey and then switching to the Scripts Pane. Motion Once you have created your new Backdrop, assemble the blocks below: Looks 1. Click to select Corey. Control 2. Click to switch to Switch Pane. Set to your newly Created Backdrop. 22 Exercise: “A Walk in the Park” Click and Corey will start walking forever. Click to change the Backdrop to the default white one. Click to change the Backdrop to your custom one. 23 Sound Pane Click to activate Sound pane. Sound’s name. Sound wave appearance. List of sounds for the currently selected Sprite or Backdrop. New sound creating options. Editing and playback tools. 24 Further Learning This chapter is intended to give a basic understanding of how to use Scratch when creating projects in the MIX kits. There are a vast amount of topics to learn about Scratch which are outside the scope of this product. Many resources can be found online to learn more about Scratch! Links • https://scratch.mit.edu/ 25 Hardware Mix 4 26 MIX 4 Kit Contents Sensors Trinkets 1x mCenter+ 1x IR Receiver 1x Buzzer 1x OLED 1x Joystick 1x Color LED 1x Motor Controller 4x Line Finder 2x Motor 2x IO Splitter 1x Motion 2x Servo 1x Servo Connector 2x Potentiometer 1x Remote Control 1x Touch Button 2x Wheel 1x USB Cable 24x Hub Connector Cables Building Blocks 27 Scratch and mCookie The Microduino version of Scratch contains special added features which enables the use of mCookie modules. The Blocks under the Category Block called Arduino and mCookie, adds support to use mCookie modules. Blocks can be found under the category Arduino and mCookie. 28 Scratch and mCookie You can use the Blocks under the Arduino and mCookie category in your Scripts as you would use any other Block. Arduino and mCookie Blocks. 29 mCookie Series Microduino’s mCookie series is designed for ease of use. The series is modular, stackable, magnetized, easily connectable and building blocks compatible. It makes assembling a project quick and easy. Modular Stackable and Magnetized Building Block Compatible 30 mCenter+ Is a five-in-one module which contains: • Li-ion Battery: battery pack to power your projects which can be recharged via the USB port. • mCookie Core+: a tiny central processing unit (CPU), which is the brains of your projects. • USB Programmer: programs the Core+ module and acts as a serial communication bridge between your computer and Core+ module. • Bluetooth Upload: similar to the USB programmer, but works wirelessly over Bluetooth communication. • Hub: connects various modules such as sensors, trinkets, and other modules to your projects. These modules can then be accessed by the Core+ module. Hub Connectors: Connect sensors or trinkets to mCenter+ with a Hub Connector Cable. Power Switch: Turn on or off the battery to supply power to the modules. Module Pad: Stack modules to mCenter+. LED Power Indicator: Indicates if mCenter is on or off. MicroUSB Port: To charge the battery and upload programs to a embedded Core+ module when connected to a computer. IMPORTANT: When uploading programs, make sure the red LED is on, which means the modules are receiving power. 31 Embedded Core+ Module mCenter+ contains an embedded Core+ module. The Core+ module is the brains of your projects. It is a tiny central processing unit (CPU) that you can program or control. It is capable of controlling or sensing information from other modules. It is programmable when connected to a computer. 32 mCenter+’s Hub mCenter+ incorporates a Hub. The Hub connects various modules such as sensors, trinkets, and other modules to a project. These modules can then be accessed by the embedded Core+ module. The Hub has 10 connection header ports. Each connection header has support for different sets of features. Some headers may support a feature, while another may not. 2/3 6/7 4/5 8/9 I2C A6/A7 I2C A2/A3 I2C A0/A1 Digital signals produce only a off (LOW) or on (HIGH) state. There is no “middle” state between the two. Analog signals are continuous and feature many “middle” points. They look like smooth curves. IIC is a type of serial communication interface. It is more advanced than digital and analog signals. Under IIC, messages are exchanged and understood between communicating modules. Modules such as the OLED screen, temperature & humidity sensor, real time clock (RTC) module and other modules use this method of communication. 33 Color LED The Color LED is a LED composed of 3 smaller LEDs which emit red, green, and blue. Each color’s brightness value can be configured individually. This can produce a wide variety of colors. It is controlled over a special communication protocol which is different from the basic “Digital Output” (used by Single-Color LED). Indexing 2/3 6/7 4/5 8/9 I2C A6/A7 I2C A2/A3 I2C A0/A1 Usage Hub pin the 1st Color LED is connected. Index of the Color LED to configure. Hub pin the 1st Color LED is connected. Index of the Color LED to configure. Color to change the Color LED to. Transition to this color. Transition from this color. • IN OUT ColorLED Index: 0 IN OUT ColorLED Index: 1 • • The Color LED connected directly to the Hub is index 0. The Color LED connected next in the chain is index 1. And so on. Color LED - Color Select block This block configures what color a particular Color LED displays. Color LED - Color Transition block This block causes a particular Color LED to transition from one color to another color under a time span. (Note: This block must complete its transition before proceeding to the next block in the script.) Set duration (in milliseconds) for the transition. 34 Potentiometer A Potentiometer is a input module which can be turned or rotated right or left. Based on the position of the knob, it produces a different signal value for the Core module to read. It must be connected to an analog port (ports denoted with “A”). Analog Read block This block returns the value from the Potentiometer. A value between 0 and 1023 is returned. If the potentiometer is turned all the way to the left, it produces a 0 value. If it is turned all the way tot the right, it produces a 1023 value. In the middle it produces a value around 512. Pin the Potentiometer is connected to. 1023 35 Motor A Motor is a electrical machine which converts electrical energy to mechanical energy. It is capable of rotating clockwise and counter clockwise. It is controlled by a Motor Controller. A Motor Controller can control up to 2 Motors. A Wheel can be attached to the Motor. Motor Controller Motor - Set Speed block Motor to configure. Motor - Brake block Speed to set. Wheel This block sets the speed of the motor. Positive values turns the Motor in one direction. While negative values turns the Motor in the opposite direction. A value of 0 stops the Motor. Values between -255 and 255 are accepted. 255 is maximum clockwise speed. -255 is maximum counter-clockwise speed. This block sets the speed to 0 to stop the Motor. Motor to configure. 36 Motion The Motion module is a triple axis accelerometer and gyroscope. It • • • is capable of measuring on the X, Y & Z axis the: Angle Acceleration Angular velocity It uses the “I2C” communication protocol and must be connected to and “I2C” port on mCenter+. Motion - Read block This block reads data from the Motion module. It is capable of retrieving the angle, acceleration and angular velocity on the X, Y or Z axis. Angle, acceleration, or angular velocity to read. On the X, Y or Z axis. 37 Servo A Servo is an actuator which consist of a motor and other electronic components which allows for precise angle adjustments of the attached horn. The servo included in the kit has an adjustable angle range between 0 and 180 degrees. Servo - Set Angle block Pin the Servo is connected to. Sets the angle of the Servo. Quickly moves (as fast as possible) to the desired angle. Angle to set Servo to. Servo - Move From-To Angle block Pin the Servo is connected to. Starting angle of Servo. Target angle for Servo. Sets the angle from the starting angle to the target angle. This movement is performed in the specified duration time. Time in millisecond to move from starting angle to target angle. 38 Joystick A Joystick is an input module (sensor) which can sense if the stick is in the up, down, left or right positions. In addition, it can sense if it being pressed (pressing directly on stick). Up Left Right Press Down Usage The Joystick must be connected to an “Analog Read” compatible pin. These are the pins prefixed with an “A” (pins A0 to A7). Joystick State block On the defined Joystick pin, if the stick’s position (up, down, left, right or center (pressed)) matches the state (released, pressed or pressing), then this block returns TRUE. Pin Joystick is connected to. Stick position to check. Stick position’s state to match. Otherwise, this block returns FALSE. 39 Line Finder The Line Finder module is able to detect reflectivity or gray level of a surface. In general, darker or less reflective surfaces produces a higher value. While a lighter or more reflective surface produces a lower value. It must be connected to a pin with an “A” prefix (A0/A1, A2/A3, A6/A7). Surface Reflectivity Lighter, more reflective surfaces. Analog Read block Darker, less reflective surfaces. Value Returned 1023 This block returns the value that the Line Finder detects. A value between 0 and 1023 is returned. Pin that Line Finder is connected to. 40 Hardware Connectivity Stacking Modules Stacking module is done simply by stacking them on the mCenter+ or upon themselves as shown. Ensure pins line up correctly. Stack modules, ensure gold pins align. Connecting Modules to the Hub Connecting sensors, trinkets, and other modules to the Hub is done with the Hub Connector Cable. Connect one side of the cable to the module and the other to a port on the Hub. As shown. Sensor, Trinket, or other module Hub Connector Cable mCenter+’s Hub 41 Setup for Scratch Using the mCookie modules with Scratch can be accomplished in two ways: Live mode and Arduino mode. The projects in this MIX Kit will use Scratch in Live mode. Arduino mode is an advanced mode and will not be covered in this Kit. Select Live Mode here. Live Mode Select Arduino Mode here. Arduino Mode 42 Live Mode Live Mode is the default mode when using Scratch. It allows you to use Scratch as normal, but with the ability to use modules included in the MIX Kit. You must upload a special firmware onto the Core module to use this mode. In this mode, to control the modules, you will need to have your project connected to your computer sending commands in real time. If you disconnected the project from your computer, your project will no longer be receiving commands. Select Live Mode here. 43 Live Mode A firmware is a program that runs on the Core module. Live Mode requires a special firmware to be upload onto the Core module. This special firmware allows the Core module to perform commands sent from your computer in real time. Uploading this special firmware only needs to be done once, unless it is overwritten with another firmware (such as when using Arduino mode). Computer send or receives commands with mCenter+ over USB. mCenter+ acts as a communication bridge with the Computer and the embedded Core+ module. Core+ module receives or sends commands with mCenter+. 44 Live Mode Uploading the Special Firmware In Hardware • Ensure drivers are install. • Connect mCenter+ to your computer using a MicroUSB cable. • A LED near the power switch should be on. If not, turn on mCenter+ with the power switch. In Scratch: • Select the port mCenter+ is connected to. • Select it again to disconnect. It should show “disconnected” before attempting to upload the firmware. • Under Settings select Flash firmware and select mCookie to upload the special firmware. Uploading will start. • Select the port mCenter+ is connected to again to begin using Scratch with MIX hardware. Select Serial Port. Flash firmware 45 Arduino Mode Arduino Mode is a special mode which can be enabled. It acts as a drag and drop editor for programming. The Stage is disabled and many Block Categories cannot be used. The main advantage of using Arduino Mode is that code is generated, compiled, and uploaded. This means that you can disconnect your project from your computer and it can still work. Whereas, during Live Mode, you need to have your project connected to your computer to instruct your project what to do. Arduino Mode can be accessed by clicking on the Arduino Mode button. Select Arduino Mode here. mCenter+ runs its own program without needing to be connected to a Computer. 46 Revolutions Indicator MIX4 - Project 1 (Old Cards: MIX4A-01) 47 About Revolutions Per Minutes (RPM) Revolutions per minute (abbreviated rpm, RPM, rev/min, r/min) is a measure of the frequency of rotation, specifically the number of rotations around a fixed axis in one minute. It is used as a measure of rotational speed of a mechanical component. Source: https://en.wikipedia.org/wiki/Revolutions_per_minute 48 Review of Modules mCenter+ Is a five-in-one module which contains: • Li-ion Battery: battery pack to power your projects which can be recharged via the USB port. • mCookie Core+: a tiny central processing unit (CPU), which is the brains of your projects. • USB Programmer: programs the Core+ module and acts as a serial communication bridge between your computer and Core+ module. • Bluetooth Upload: similar to the USB programmer, but works wirelessly over Bluetooth communication. • Hub: connects various modules such as sensors, trinkets, and other modules to your projects. These modules can then be accessed by the Core+ module. 49 Review of Modules Color LED The Color LED is a LED composed of 3 smaller LEDs which emit red, green, and blue. Each color’s brightness value can be configured individually. This can produce a wide variety of colors. It is controlled over a special communication protocol which is different from the basic “Digital Output” (used by Single-Color LED). Indexing 2/3 4/5 8/9 I2C A6/A7 I2C A2/A3 I2C A0/A1 Usage Hub pin the 1st Color LED is connected. Index of the Color LED to configure. Hub pin the 1st Color LED is connected. Index of the Color LED to configure. Color to change the Color LED to. Transition to this color. Transition from this color. • 6/7 IN OUT ColorLED Index: 0 IN OUT ColorLED Index: 1 • • The Color LED connected directly to the Hub is index 0. The Color LED connected next in the chain is index 1. And so on. Color LED - Color Select block This block configures what color a particular Color LED displays. Color LED - Color Transition block This block causes a particular Color LED to transition from one color to another color under a time span. (Note: This block must complete its transition before proceeding to the next block in the script.) Set duration (in milliseconds) for the transition. 50 Review of Modules Potentiometer A Potentiometer is a input module which can be turned or rotated right or left. Based on the position of the knob, it produces a different signal value for the Core module to read. It must be connected to an analog port (ports denoted with “A”). Analog Read block This block returns the value from the Potentiometer. A value between 0 and 1023 is returned. If the potentiometer is turned all the way to the left, it produces a 0 value. If it is turned all the way tot the right, it produces a 1023 value. In the middle it produces a value around 512. Pin the Potentiometer is connected to. 1023 51 Introduction of New Modules Motor A Motor is a electrical machine which converts electrical energy to mechanical energy. It is capable of rotating clockwise and counter clockwise. It is controlled by a Motor Controller. A Motor Controller can control up to 2 Motors. A Wheel can be attached to the Motor. Motor Controller Motor - Set Speed block Motor to configure. Motor - Brake block Speed to set. Wheel This block sets the speed of the motor. Positive values turns the Motor in one direction. While negative values turns the Motor in the opposite direction. A value of 0 stops the Motor. Values between -255 and 255 are accepted. 255 is maximum clockwise speed. -255 is maximum counter-clockwise speed. This block sets the speed to 0 to stop the Motor. Motor to configure. 52 Review of Blocks Addition Block This block returns the sum of the left input and right input. Subtraction Block This block returns the value of subtracting the left input by the right input. Multiplication Block This block returns the product of the left input and right input. Division Block This block returns the value of dividing the left input by the right input. Less Than Block This block returns TRUE if the left input is less than the right input. Equal Block This block returns TRUE if the left input is equal to the right input. Greater Than Block This block returns TRUE if the left input is greater than the right input. 53 Review of Concepts Creating a Variable in Scratch Click on the “Variable” category. Then click on the “Create variable...” button. Name your variable. 54 Review of Concepts Creating a Variable in Scratch (continued) Several new blocks will appear which allows access and modification of the new variable. Variable Value block This block returns the current value of the variable. Variable Set block This block sets the value of the variable. It will overwrite the current value. Variable Change block This block changes the variable value by adding the input value (negative values or blocks are accepted). input value 55 The Problem How can we create a motor controller with a revolutions indicator? 56 Project Worksheet Complete the worksheet below to your best abilities. 1. A solution. Use a Potentiometer to control the speed of the Motor. Use a Color LED to indicate the revolutions per minute. 2. List all the parts needed for the solution. What is the purpose of each part? 3. What is a simple explanation of the logic for the solution? 4. Create a flow chart of the solution. 5. How do you assemble and connect the modules for the solution? 6. Configure blocks to relate to the flow chart. 57 Project Worksheet - Answers 2. List all the parts needed for the solution. What is the purpose of each part? 1x mCenter+ - control the project, connect sensors and trinkets to project, and supply power. 1x USB Cable - connect mCenter+ to a computer for charging and programming the project. 2x Hub Connector Cable - connect sensors and trinkets to the mCenter+. 1x Motor Controller - controls and drives the attached motors. 1x Motor - motor to control the speed of. 1x Potentiometer - used as an input to control the speed of the motor. 1x Color LED - indicate the revolutions per minute of the motor. 58 Project Worksheet - Answers 3. What is a simple explanation of the logic for the solution? Use a Potentiometer as an input to adjust the speed of the Motor. Use a Color LED to indicate the current revolutions per minute. Read in the value of the Potentiometer (between 0 and 1023). Map the Motor’s speed based on the Potentiometer value (accepts values between 0 and 255). Map the Color LED’s brightness level based on the Potentiometer value (accepts values between 0 and 255). 59 Project Worksheet - Answers 4. Create a flow chart of the solution. Start Read and store the Potentiometer value Loop forever. Scale the Color LED brightness based on the Potentiometer value Scale the Motor speed based on the Potentiometer value Short delay 60 Project Worksheet - Answers 5. How do you assemble and connect the modules for the solution? 1. 2. 3. 4. 5. D2/D3 D6/D7 D4/D5 D8/D9 I2C A6/A7 I2C A2/A3 I2C A0/A1 Stack the Motor Controller onto the mCenter+. Connect a Motor to connector “1A1B” on the Motor Controller. Connect a Color LED (IN port) to pin 4/5. Connect a Potentiometer to pin A0/A1. Insert one end of the USB cable into mCenter+ and connect the other to a computer. 61 Project Worksheet - Answers 6. Configure blocks to relate to the flow chart. Start Read and store the Potentiometer value Loop forever. Scale the Color LED brightness based on the Potentiometer value Scale the Motor speed based on the Potentiometer value Short delay 62 The Script Block Locator Events Control Operators Click Green Flag to activate script. Read and store the value of the Potentiometer (pin A0). Indicated the RPM with the Color LED (pin 4). Set Motor (1) speed based on Potentiometer value. Short delay before looping. Loop. (Create “input” variable first in the variable tab.) Data Arduino mCookie 63 Testing the Program Important: • Ensure that mCenter+ is on. Flip the switch on mCenter+ to turn it on. An LED on mCenter+ will light up to indicate power is being supplied. • Ensure you have selected the Serial Port and flashed the special firmware (mCookie) first before testing (this only needs to be done once unless the firmware is overwritten). • Ensure you have selected the Serial Port and connected before testing. Select Serial Port Flash firmware Testing: Click the green flag to activate the script. The Motor and Color LED will react to the position of the Potentiometer. 1. Rotate the Potentiometer to adjust the speed of the Motor. 64 Create a Structure Create a structure for the project using building blocks, paper, or other crafting materials. 65 Project Challenge Scale the Potentiometer input so that the values between 0 and 511 causes the Motor to rotate backwards (-255~0). Scale the Potentiometer input so that the values between 512 and 1023 causes the Motor to rotate forwards (0~255). When the Motor is rotating backwards, make the Color LED red. When the Motor is rotating forwards, make the Color LED green. 66 Review Motor Controller - controls and drives attached motors. Can control up to 2 motors. Motor - converts electrical energy into mechanical energy in the form of torque. Motor - Set Speed block - set the speed of a motor. Potentiometer - input module with an adjustable knob. Analog Read block - reads the value from the potentiometer. Returns a value between 0 and 1023. Color LED - configurable to display a wide range of colors. Color LED - Color Select block - configures what color a particular Color LED displays. 67 Expanding the Project Write down a way of expanding this project. Create it on your own. __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ Research Research more about revolutions per minute (RPM). List 5 contexts where this term is commonly used. __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ 68 Motion Sensor Motor MIX 4 - Project 2 (Old Cards: MIX4A-02) 69 About Roll, Pitch and Yaw An aircraft in flight is free to rotate in three dimensions: pitch, nose up or down about an axis running from wing to wing; yaw, nose left or right about an axis running up and down; and roll, rotation about an axis running from nose to tail. The axes are alternatively designated as lateral, vertical, and longitudinal. These axes move with the vehicle and rotate relative to the Earth along with the craft. These definitions were analogously applied to spacecraft when the first manned spacecraft were designed in the late 1950s. These rotations are produced by torques (or moments) about the principal axes. On an aircraft, these are intentionally produced by means of moving control surfaces, which vary the distribution of the net aerodynamic force about the vehicle’s center of mass. Elevators (moving flaps on the horizontal tail) produce pitch, a rudder on the vertical tail produces yaw, and ailerons (flaps on the wings that move in opposing directions) produce roll. On a spacecraft, the moments are usually produced by a reaction control system consisting of small rocket thrusters used to apply asymmetrical thrust on the vehicle. Pitch Axis Roll Axis Source: https://en.wikipedia.org/wiki/Aircraft_principal_axes Yaw Axis 70 Review of Modules Motor A Motor is a electrical machine which converts electrical energy to mechanical energy. It is capable of rotating clockwise and counter clockwise. It is controlled by a Motor Controller. A Motor Controller can control up to 2 Motors. A Wheel can be attached to the Motor. Motor Controller Motor - Set Speed block Motor to configure. Motor - Brake block Speed to set. Wheel This block sets the speed of the motor. Positive values turns the Motor in one direction. While negative values turns the Motor in the opposite direction. A value of 0 stops the Motor. Values between -255 and 255 are accepted. 255 is maximum clockwise speed. -255 is maximum counter-clockwise speed. This block sets the speed to 0 to stop the Motor. Motor to configure. 71 Introduction of New Modules Motion The Motion module is a triple axis accelerometer and gyroscope. It • • • is capable of measuring on the X, Y & Z axis the: Angle Acceleration Angular velocity It uses the “I2C” communication protocol and must be connected to and “I2C” port on mCenter+. Motion - Read block This block reads data from the Motion module. It is capable of retrieving the angle, acceleration and angular velocity on the X, Y or Z axis. Angle, acceleration, or angular velocity to read. On the X, Y or Z axis. 72 Review of Blocks Addition Block This block returns the sum of the left input and right input. Subtraction Block This block returns the value of subtracting the left input by the right input. Multiplication Block This block returns the product of the left input and right input. Division Block This block returns the value of dividing the left input by the right input. Less Than Block This block returns TRUE if the left input is less than the right input. Equal Block This block returns TRUE if the left input is equal to the right input. Greater Than Block This block returns TRUE if the left input is greater than the right input. 73 Review of Concepts Creating a Variable in Scratch Click on the “Variable” category. Then click on the “Create variable...” button. Name your variable. 74 Review of Concepts Creating a Variable in Scratch (continued) Several new blocks will appear which allows access and modification of the new variable. Variable Value block This block returns the current value of the variable. Variable Set block This block sets the value of the variable. It will overwrite the current value. Variable Change block This block changes the variable value by adding the input value (negative values or blocks are accepted). input value 75 The Problem How can we control a motor using a motion module? 76 Project Worksheet Complete the worksheet below to your best abilities. 1. A solution. Use a Motion module to detect the pitch angle. Change the speed and direction of the Motor based on the pitch angle. 2. List all the parts needed for the solution. What is the purpose of each part? 3. What is a simple explanation of the logic for the solution? 4. Create a flow chart of the solution. 5. How do you assemble and connect the modules for the solution? 6. Configure blocks to relate to the flow chart. 77 Project Worksheet - Answers 2. List all the parts needed for the solution. What is the purpose of each part? 1x mCenter+ - control the project, connect sensors and trinkets to project, and supply power. 1x USB Cable - connect mCenter+ to a computer for charging and programming the project. 1x Hub Connector Cable - connect sensors and trinkets to the mCenter+. 1x Motor Controller - controls and drives the attached motors. 1x Motor - motor to control the speed of. 1x Motion - detect motion. 78 Project Worksheet - Answers 3. What is a simple explanation of the logic for the solution? Use a Motion module to detect the pitch. Read and store the “X” angle (pitch). Constrain the value between -90 and 90. Multiple the value by 2.8 and use that to set the speed of the motor: • -90 * 2.8 = -252 • 90 * 2.8 = 252 Produces a value between -252 and 252 for speed of the motor. 79 Project Worksheet - Answers 4. Create a flow chart of the solution. Start Read and store the raw pitch value from the Motion module Is the raw pitch value < -90? True Constrain the value to -90 and store it True Constrain the value to 90 and store it False Loop forever. Is the raw pitch value > 90? False Store the raw value Set Motor speed based on constrained value Short delay 80 Project Worksheet - Answers 5. How do you assemble and connect the modules for the solution? 1. 2. 3. 4. D2/D3 D6/D7 D4/D5 D8/D9 I2C A6/A7 I2C A2/A3 I2C A0/A1 Stack the Motor Controller onto the mCenter+. Connect a Motor to connector “1A1B” on the Motor Controller. Connect the Motion module to a “I2C” pin. Insert one end of the USB cable into mCenter+ and connect the other to a computer. 81 Project Worksheet - Answers 6. Configure blocks to relate to the flow chart. Start Read and store the raw pitch value from the Motion module Is the raw pitch value < -90? True Constrain the value to -90 and store it True Constrain the value to 90 and store it False Loop forever. Is the raw pitch value > 90? False Store the raw value Set Motor speed based on constrained value Short delay 82 The Script Block Locator Click Green Flag to activate script. (Create “pitch_raw” and “pitch_constrained” variables first in the variable tab.) Events Control Read and store the “X” angle from the Motion module. Check if the pitch (raw) value is < -90. Constrain it to -90. Check if the pitch (raw) value is > 90. Operators Data Constrain it to 90. mCookie If between -90 and 90. Then accept the raw value. Set the Motor (1) speed based on the constrained “X” angle value. Short delay before looping. Loop. 83 Testing the Program Important: • Ensure that mCenter+ is on. Flip the switch on mCenter+ to turn it on. An LED on mCenter+ will light up to indicate power is being supplied. • Ensure you have selected the Serial Port and flashed the special firmware (mCookie) first before testing (this only needs to be done once unless the firmware is overwritten). • Ensure you have selected the Serial Port and connected before testing. Select Serial Port Flash firmware Testing: Click the green flag to activate the script. 1. Rotate the Motion module along the “X” axis (pitch). 2. The Motor will turn accordingly. 84 Create a Structure Create a structure for the project using building blocks, paper, or other crafting materials. 85 Project Challenge Constrain the “X” angle to -20 and 20. How does the motor react to this new constrained angle? 86 Review Motor Controller - controls and drives attached motors. Can control up to 2 motors. Motor - converts electrical energy into mechanical energy in the form of torque. Motor - Set Speed block - set the speed of a motor. Motion - module which detects motion such as roll, paw and yaw. Motion - Read block - returns various motion readings from the Motion module. 87 Expanding the Project Write down a way of expanding this project. Create it on your own. __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ Research Research more about roll, pitch and yaw. Why is this information important to aircrafts? __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ 88 Motion Sensitive Emoticon MIX 4 - Project 3 (Old Cards: MIX4A-03) 89 About Vision Stabilization The vestibulo-ocular reflex (VOR) is a reflex, where activation of the vestibular system causes eye movement. This reflex functions to stabilize images on the retinas during head movement by producing eye movements in the direction opposite to head movement, thus preserving the image on the center of the visual field(s). For example, when the head moves to the right, the eyes move to the left, and vice versa. Since slight head movement is present all the time, the VOR is very important for stabilizing vision: patients whose VOR is impaired find it difficult to read using print, because they cannot stabilize the eyes during small head tremors, and also because damage to the VOR can cause vestibular nystagmus. Source: https://en.wikipedia.org/wiki/Vestibulo%E2%80%93ocular_reflex 90 Review of Modules Motor A Motor is a electrical machine which converts electrical energy to mechanical energy. It is capable of rotating clockwise and counter clockwise. It is controlled by a Motor Controller. A Motor Controller can control up to 2 Motors. A Wheel can be attached to the Motor. Motor Controller Motor - Set Speed block Motor to configure. Motor - Brake block Speed to set. Wheel This block sets the speed of the motor. Positive values turns the Motor in one direction. While negative values turns the Motor in the opposite direction. A value of 0 stops the Motor. Values between -255 and 255 are accepted. 255 is maximum clockwise speed. -255 is maximum counter-clockwise speed. This block sets the speed to 0 to stop the Motor. Motor to configure. 91 Review of Modules Motion The Motion sensor is a triple axis accelerometer and gyroscope. It • • • is capable of measuring on the X, Y & Z axis the: Angle Acceleration Angular velocity It uses the “I2C” communication protocol and must be connected to and “I2C” port on mCenter+. Motion - Read block This block reads data from the Motion module. It is capable of retrieving the angle, acceleration and angular velocity on the X, Y or Z axis. Angle, acceleration, or angular velocity to read. On the X, Y or Z axis. 92 Review of Blocks Addition Block This block returns the sum of the left input and right input. Subtraction Block This block returns the value of subtracting the left input by the right input. Multiplication Block This block returns the product of the left input and right input. Division Block This block returns the value of dividing the left input by the right input. Less Than Block This block returns TRUE if the left input is less than the right input. Equal Block This block returns TRUE if the left input is equal to the right input. Greater Than Block This block returns TRUE if the left input is greater than the right input. 93 Review of Concepts Creating a Variable in Scratch Click on the “Variable” category. Then click on the “Create variable...” button. Name your variable. 94 Review of Concepts Creating a Variable in Scratch (continued) Several new blocks will appear which allows access and modification of the new variable. Variable Value block This block returns the current value of the variable. Variable Set block This block sets the value of the variable. It will overwrite the current value. Variable Change block This block changes the variable value by adding the input value (negative values or blocks are accepted). input value 95 The Problem How can we create a motion sensitive Emoticon robot? 96 Project Worksheet Complete the worksheet below to your best abilities. 1. A solution. Use the Motion module to detect the “X” angle (pitch). Set the eyes (2 Motors) spin speed based on the pitch value. 2. List all the parts needed for the solution. What is the purpose of each part? 3. What is a simple explanation of the logic for the solution? 4. Create a flow chart of the solution. 5. How do you assemble and connect the modules for the solution? 6. Configure blocks to relate to the flow chart. 97 Project Worksheet - Answers 2. List all the parts needed for the solution. What is the purpose of each part? 1x mCenter+ - control the project, connect sensors and trinkets to project, and supply power. 1x USB Cable - connect mCenter+ to a computer for charging and programming the project. 1x Hub Connector Cable - connect sensors and trinkets to the mCenter+. 1x Motor Controller - controls and drives the attached motors. 2x Motor - motor to simulate the robot’s eyes. 2x Wheel - attach to motor. 1x Motion - detect motion. 98 Project Worksheet - Answers 3. What is a simple explanation of the logic for the solution? Use a Motion module to detect the pitch. Use 2 Motors (with Wheels) to simulate the robot’s eyes. Read and store the “X” angle (pitch). Constrain the value between -20 and 20. Multiple the value by 5 and use that to set the speed of the motors: • -20 * 5 = -100 • 20 * 5 = 100 Produces a value between -100 and 100 for speed of the motors. 99 Project Worksheet - Answers 4. Create a flow chart of the solution. Start Read and store the raw pitch value from the Motion module Is the raw pitch value < -20? True Constrain the value to -20 and store it True Constrain the value to 20 and store it False Loop forever. Is the raw pitch value > 20? False Store the raw value Set Motors speed based on constrained value Short delay 100 Project Worksheet - Answers 5. How do you assemble and connect the modules for the solution? 1. 2. 3. 4. 5. D2/D3 D6/D7 D4/D5 D8/D9 I2C A6/A7 I2C A2/A3 I2C A0/A1 Stack the Motor Controller onto mCenter+. Connect a Motor to connector “1A1B” on the Motor Controller. Connect a Motor to connector “2A2B” on the Motor Controller. Connect the Motion module to a “I2C” pin. Insert one end of the USB cable into mCenter+ and connect the other to a computer. 101 Project Worksheet - Answers 6. Configure blocks to relate to the flow chart. Start Read and store the raw pitch value from the Motion module Is the raw pitch value < -20? True Constrain the value to -20 and store it True Constrain the value to 20 and store it False Loop forever. Is the raw pitch value > 20? False Store the raw value Set Motors speed based on constrained value Short delay 102 The Script Block Locator Click Green Flag to activate script. Events Control Read and store the “X” angle from the Motion module. Check if the pitch (raw) value is < -20. Constrain it to -20. Operators Check if the pitch (raw) value is > 20. Constrain it to 20. If between -20 and 20. Then accept the raw value. Data mCookie Set the Motor (1) speed based on the constrained “X” angle value. Set the Motor (2) speed based on the constrained “X” angle value. Short delay before looping. Loop. 103 Testing the Program Important: • Ensure that mCenter+ is on. Flip the switch on mCenter+ to turn it on. An LED on mCenter+ will light up to indicate power is being supplied. • Ensure you have selected the Serial Port and flashed the special firmware (mCookie) first before testing (this only needs to be done once unless the firmware is overwritten). • Ensure you have selected the Serial Port and connected before testing. Select Serial Port Flash firmware Testing: Click the green flag to activate the script. 1. Rotate the Motion module along the “X” axis (pitch). 2. The Motors will turn accordingly. 104 Create a Structure Create a structure for the project using building blocks, paper, or other crafting materials. 105 Project Challenge Increase the maximum speed in which the Motors can spin. Hint: Change the multiplication factor when setting the Motor speeds. Change the way the motors react to the pitch value to your liking. (Example, eyes rotating in opposing directions.) 106 Review Motor Controller - controls and drives attached motors. Can control up to 2 motors. Motor - converts electrical energy into mechanical energy in the form of torque. Wheel - attaches to the Motor. Motor - Set Speed block - set the speed of a motor. Motion - module which detects motion such as roll, paw and yaw. Motion - Read block - returns various motion readings from the Motion module. 107 Expanding the Project Write down a way of expanding this project. Create it on your own. __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ Research Research other eye reflexes such as the “Optokinetic response”. Why are these reflexes important and why do they happen without your direct control? __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ 108 Single-axis Camera Stabilizer MIX 4 - Project 4 (Old Cards: MIX4A-04) 109 About Camera Stabilizers A camera stabilizer, or camera–stabilizing mount, is a device designed to hold a camera in a manner that prevents or compensates for unwanted camera movement, such as “camera shake”. For small hand-held cameras, a harness or contoured frame steadies the camera against the photographer’s body. In some models, the camera mount is on an arm that protrudes in front of the photographer; beneath the camera is a handle grip. Another variation positions the camera atop a fulcrum braced against the photographer’s chest or abdomen. Source: https://en.wikipedia.org/wiki/Camera_stabilizer 110 Review of Modules Servo A Servo is an actuator which consist of a motor and other electronic components which allows for precise angle adjustments of the attached horn. The servo included in the kit has an adjustable angle range between 0 and 180 degrees. Assembly Install the Servo into the Servo Block Connector and fasten with the included screws. Connectivity The top pins correspond to the odd pin on the Connector. A Servo Connector is required in order to connect the Servo to the Hub. The Servo Connector can support up 2 Servos at a time. First Servo Second Servo The bottom pins correspond to the even pin on the Connector. For example, if the Servo Connector is connected to pin 6/7 on the Hub. The Servo connected to the top pins would be referenced as pin 7. The Servo connected to the bottom pins would be referenced as pin 6. GND VCC Servo Servo Connector 1/2 First Servo Second Servo Hub Connector Cable (to Hub) Signal Pin (Orange) GND IMPORTANT: Ensure (Brown) the Servo’s connector is in the correct orien1 2 3 tation. As having the connector flipped can 4 5 6 damage the servo or VCC other components. (Red) 111 Review of Modules Servo (continued) Usage The angle, between 0 and 180 degrees, is adjustable using blocks in Scratch. Calibrating your attachment (the horn) to your desired 0 angle can be done by first setting the servo to 0 degrees, then attaching the horn as desired. Servo - Set Angle block Pin the Servo is connected to. Sets the horn angle of the Servo. Quickly moves (as fast as possible) to the desired angle. Angle to set Servo to. Servo - Move From-To Angle block Pin the Servo is connected to. Starting angle of Servo. Target angle for Servo. Sets the horn angle from the starting angle to the target angle. This movement is performed in the specified duration time. Time in millisecond to move from starting angle to target angle. 112 Review of Modules Motion The Motion sensor is a triple axis accelerometer and gyroscope. It • • • is capable of measuring on the X, Y & Z axis the: Angle Acceleration Angular velocity It uses the “I2C” communication protocol and must be connected to and “I2C” port on mCenter+. Motion - Read block This block reads data from the Motion module. It is capable of retrieving the angle, acceleration and angular velocity on the X, Y or Z axis. Angle, acceleration, or angular velocity to read. On the X, Y or Z axis. 113 Review of Blocks Addition Block This block returns the sum of the left input and right input. Subtraction Block This block returns the value of subtracting the left input by the right input. Multiplication Block This block returns the product of the left input and right input. Division Block This block returns the value of dividing the left input by the right input. Less Than Block This block returns TRUE if the left input is less than the right input. Equal Block This block returns TRUE if the left input is equal to the right input. Greater Than Block This block returns TRUE if the left input is greater than the right input. 114 The Problem How can we create a one-axis camera stabilizer? 115 Project Worksheet Complete the worksheet below to your best abilities. 1. A solution. Use the Motion module to detect the current “Y” angle. Stabilize the project using a Servo compensating for the “Y” angle value. 2. List all the parts needed for the solution. What is the purpose of each part? 3. What is a simple explanation of the logic for the solution? 4. Create a flow chart of the solution. 5. How do you assemble and connect the modules for the solution? 6. Configure blocks to relate to the flow chart. 116 Project Worksheet - Answers 2. List all the parts needed for the solution. What is the purpose of each part? 1x mCenter+ - control the project, connect sensors and trinkets to project, and supply power. 1x USB Cable - connect mCenter+ to a computer for charging and programming the project. 2x Hub Connector Cable - connect sensors and trinkets to the mCenter+. 1x Servo Connector - connect a Servo to mCenter+. 1x Servo - to steady the camera. 1x Motion - detect the un-stabilized angle. 117 Project Worksheet - Answers 3. What is a simple explanation of the logic for the solution? Use a Motion module to detect the “Y” angle. The Motion module must lay horizontal. Use a Servo to compensate for the “Y” angle for stabilization. Read “Y” angle. Set the Servo to compensate for the “Y” angle by adding 90. Display the angle the Servo is set to. 118 Project Worksheet - Answers 4. Create a flow chart of the solution. Start Read the "Y" angle from the Motion module Set the Servo angle to compensate for the "Y" angle. Loop forever. Display the angle the Servo was set to Short delay 119 Project Worksheet - Answers 5. How do you assemble and connect the modules for the solution? 1. 2. 3. 4. D2/D3 D6/D7 D4/D5 D8/D9 I2C A6/A7 I2C A2/A3 I2C A0/A1 GND VCC 1/2 First Servo Second Servo Signal Pin (Orange) GND IMPORTANT: Ensure (Brown) the Servo’s connector is in the correct orien1 2 3 tation. As having the connector flipped can 4 5 6 damage the servo or VCC other components. (Red) Connect a Servo Connector to pin 6/7 using a Hub Connector Cable. Connect two Servos to the Servo Connector. Ensure the connector is in the correct orientation. Connect the Motion module to a “I2C” pin. Insert one end of the USB cable into mCenter+ and connect the other to a computer. 120 Project Worksheet - Answers 6. Configure blocks to relate to the flow chart. Start Read the "Y" angle from the Motion module Set the Servo angle to compensate for the "Y" angle. Loop forever. Display the angle the Servo was set to Short delay 121 The Script Block Locator Looks Events Control Click Green Flag to activate script. Read “Y” angle and compensate with Servo (pin 6). Display the Servo angle on the stage. Operators Arduino *** mCookie Short delay before looping. Loop. *** Enable this block under settings (gear icon on top right). Then select Kit > mCookie Extension. 122 Testing the Program Important: • Ensure that mCenter+ is on. Flip the switch on mCenter+ to turn it on. An LED on mCenter+ will light up to indicate power is being supplied. • Ensure you have selected the Serial Port and flashed the special firmware (mCookie) first before testing (this only needs to be done once unless the firmware is overwritten). • Ensure you have selected the Serial Port and connected before testing. Select Serial Port Flash firmware Testing: Click the green flag to activate the script. 1. Rotate the Motion module. 2. The Servo will rotate to compensate. Note: If the program is working correctly and you wish to use the program without being connected to your computer. Switch to Arduino mode (top right), then “Flash Program” (this overrides the special firmware, you will need to reflash to use Live mode). 123 Create a Structure Create a structure for the project using building blocks, paper, or other crafting materials. 124 Project Challenge Add a Color LED to the project. Use it to indicate when the camera stabilizer is at an extreme angle. 125 Review Servo - an actuator with precise angle control. Servo Connector - an adapter to connect a Servo to the Hub on mCenter+. Servo - Set Angle block - Sets the angle of the Servo. Quickly moves (as fast as possible) to the desired angle. Motion - module which detects motion such as roll, paw and yaw. Motion - Read block - returns various motion readings from the Motion module. 126 Expanding the Project Write down a way of expanding this project. Create it on your own. __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ Research Research other things self-stabilize. What are some very important life saving applications of this principle? __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ 127 Air Bag MIX 4 - Project 5 (Old Cards: MIX4A-06) 128 About Airbags An airbag is a type of vehicle safety device and is an occupant restraint system. The airbag module is designed to inflate extremely rapidly, then quickly deflate during a collision or impact with a surface or a rapid sudden deceleration. It consists of the airbag cushion, a flexible fabric bag, inflation module and impact sensor. The purpose of the airbag is to provide the occupants a soft cushioning and restraint during a crash event to prevent or reduce any impact or impact-caused injuries between the flailing occupant and the interior of the vehicle. The airbag also provides an energy absorbing surface between the vehicle’s occupant and a steering wheel, instrumental panel, A-B-C- structural body frame pillars, headliner and windshield/windscreen. Source: https://en.wikipedia.org/wiki/Airbag 129 Review of Modules Color LED The Color LED is a LED composed of 3 smaller LEDs which emit red, green, and blue. Each color’s brightness value can be configured individually. This can produce a wide variety of colors. It is controlled over a special communication protocol which is different from the basic “Digital Output” (used by Single-Color LED). Indexing 2/3 4/5 8/9 I2C A6/A7 I2C A2/A3 I2C A0/A1 Usage Hub pin the 1st Color LED is connected. Index of the Color LED to configure. Hub pin the 1st Color LED is connected. Index of the Color LED to configure. Color to change the Color LED to. Transition to this color. Transition from this color. • 6/7 IN OUT ColorLED Index: 0 IN OUT ColorLED Index: 1 • • The Color LED connected directly to the Hub is index 0. The Color LED connected next in the chain is index 1. And so on. Color LED - Color Select block This block configures what color a particular Color LED displays. Color LED - Color Transition block This block causes a particular Color LED to transition from one color to another color under a time span. (Note: This block must complete its transition before proceeding to the next block in the script.) Set duration (in milliseconds) for the transition. 130 Review of Modules Motion The Motion sensor is a triple axis accelerometer and gyroscope. It • • • is capable of measuring on the X, Y & Z axis the: Angle Acceleration Angular velocity It uses the “I2C” communication protocol and must be connected to and “I2C” port on mCenter+. Motion - Read block This block reads data from the Motion module. It is capable of retrieving the angle, acceleration and angular velocity on the X, Y or Z axis. Angle, acceleration, or angular velocity to read. On the X, Y or Z axis. 131 Review of Blocks Addition Block This block returns the sum of the left input and right input. Subtraction Block This block returns the value of subtracting the left input by the right input. Multiplication Block This block returns the product of the left input and right input. Division Block This block returns the value of dividing the left input by the right input. Less Than Block This block returns TRUE if the left input is less than the right input. Equal Block This block returns TRUE if the left input is equal to the right input. Greater Than Block This block returns TRUE if the left input is greater than the right input. 132 Review of Concepts Creating a Variable in Scratch Click on the “Variable” category. Then click on the “Create variable...” button. Name your variable. 133 Review of Concepts Creating a Variable in Scratch (continued) Several new blocks will appear which allows access and modification of the new variable. Variable Value block This block returns the current value of the variable. Variable Set block This block sets the value of the variable. It will overwrite the current value. Variable Change block This block changes the variable value by adding the input value (negative values or blocks are accepted). input value 134 The Problem How can we detect large deceleration forces and indicated when detected? 135 Project Worksheet Complete the worksheet below to your best abilities. 1. A solution. Use the Motion module to detect a large deceleration. Use a Color LED to indicate a large deceleration has occured. 2. List all the parts needed for the solution. What is the purpose of each part? 3. What is a simple explanation of the logic for the solution? 4. Create a flow chart of the solution. 5. How do you assemble and connect the modules for the solution? 6. Configure blocks to relate to the flow chart. 136 Project Worksheet - Answers 2. List all the parts needed for the solution. What is the purpose of each part? 1x mCenter+ - control the project, connect sensors and trinkets to project, and supply power. 1x USB Cable - connect mCenter+ to a computer for charging and programming the project. 2x Hub Connector Cable - connect sensors and trinkets to the mCenter+. 1x Motion - to detect large acceleration forces. 1x Color LED - indicate when a large acceleration is detected. 137 Project Worksheet - Answers 3. What is a simple explanation of the logic for the solution? Large deceleration occurs when a sudden stop happens, such as when avoiding a car accident. Use the Motion module to detect a large negative deceleration (sudden stop). Use the Color LED to indicate when such force has been detected. Read the “Y” acceleration. Check if it is a large negative value, which occurs during a sudden stop. If there is a large value, then flash the Color LED to indicate it has occurred. 138 Project Worksheet - Answers 4. Create a flow chart of the solution. Start Read and store the "Y" acceleration value from the Motion module Loop forever. Does the "Y" acceleration indicate a sudden stop? (value < -5000) True Flash the Color LED to indicate a sudden stop False Short delay 139 Project Worksheet - Answers 5. How do you assemble and connect the modules for the solution? D2/D3 D6/D7 D4/D5 D8/D9 I2C A6/A7 I2C A2/A3 I2C A0/A1 1. Connect the Motion module to a “I2C” pin. 2. Connect a Color LED (IN port) to pin 6/7. 3. Insert one end of the USB cable into mCenter+ and connect the other to a computer. 140 Project Worksheet - Answers 6. Configure blocks to relate to the flow chart. Start Read and store the "Y" acceleration value from the Motion module Loop forever. Does the "Y" acceleration indicate a sudden stop? (value < -5000) True Flash the Color LED to indicate a sudden stop False Short delay 141 The Script Block Locator Events Control Click Green Flag to activate script. Read and store the “Y” acceleration from the Motion module. Check if there is a large negative acceleration (sudden stop). If there is, flash Color LED (pin 6). (Create “accel” variable first in the variable tab.) Operators Data mCookie Short delay before looping. Loop. 142 Testing the Program Important: • Ensure that mCenter+ is on. Flip the switch on mCenter+ to turn it on. An LED on mCenter+ will light up to indicate power is being supplied. • Ensure you have selected the Serial Port and flashed the special firmware (mCookie) first before testing (this only needs to be done once unless the firmware is overwritten). • Ensure you have selected the Serial Port and connected before testing. Select Serial Port Flash firmware Testing: Click the green flag to activate the script. 1. Create a large negative acceleration force (sudden stop). 2. When a large negative acceleration occurs, the Color LED will flash. 143 Create a Structure Create a structure for the project using building blocks, paper, or other crafting materials. 144 Project Challenge Create your own lighting effects when a sudden stop occurs. How would you detect a large forward acceleration? Modify the script to indicate when a large forward acceleration occurs. 145 Review Motion - module which detects motion such as roll, paw and yaw. Motion - Read block - returns various motion readings from the Motion module. Color LED - configurable to display a wide range of colors. Color LED - Color Select block - configures what color a particular Color LED displays. 146 Expanding the Project Write down a way of expanding this project. Create it on your own. __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ Research Research more about the history of airbags. Besides being in cars, what other places are airbags used? __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ __________________________________________________________ 147 Wired RC Card MIX 4 - Project 6 (Old Cards: MIX4B-01) 148 About RC Cars Radio controlled (or R/C) cars are battery/gas-powered model cars or trucks that can be controlled from a distance using a specialized transmitter or remote. The term “R/C” has been used to mean both “remote controlled” and “radio controlled”, where “remote controlled” includes vehicles that are connected to their controller by a wire, but common use of “R/C” today usually refers to vehicles controlled by a radio-frequency link. This section focuses on radio-controlled vehicles only. Source: https://en.wikipedia.org/wiki/Radio-controlled_car 149 Review of Modules Joystick A Joystick is an input module (sensor) which can sense if the stick is in the up, down, left or right positions. In addition, it can sense if it is being pressed (pressing directly on stick). Up Left Right Press Down Usage The Joystick must be connected to an “Analog Read” compatible pin. These are the pins prefixed with an “A” (pins A0 to A7). Joystick State block On the defined Joystick pin, if the stick’s position (up, down, left, right or center (pressed)) matches the state (released, pressed or pressing), then this block returns TRUE. Pin Joystick is connected to. Stick position to check. Stick position’s state to match. Otherwise, this block returns FALSE. 150 Review of Modules Motor A Motor is a electrical machine which converts electrical energy to mechanical energy. It is capable of rotating clockwise and counter clockwise. It is controlled by a Motor Controller. A Motor Controller can control up to 2 Motors. A Wheel can be attached to the Motor. Motor Controller Motor - Set Speed block Motor to configure. Motor - Brake block Speed to set. Wheel This block sets the speed of the motor. Positive values turns the Motor in one direction. While negative values turns the Motor in the opposite direction. A value of 0 stops the Motor. Values between -255 and 255 are accepted. 255 is maximum clockwise speed. -255 is maximum counter-clockwise speed. This block sets the speed to 0 to stop the Motor. Motor to configure. 151 Review of Blocks Addition Block This block returns the sum of the left input and right input. Subtraction Block This block returns the value of subtracting the left input by the right input. Multiplication Block This block returns the product of the left input and right input. Division Block This block returns the value of dividing the left input by the right input. Less Than Block This block returns TRUE if the left input is less than the right input. Equal Block This block returns TRUE if the left input is equal to the right input. Greater Than Block This block returns TRUE if the left input is greater than the right input. 152 Review of Concepts Creating a Variable in Scratch Click on the “Variable” category. Then click on the “Create variable...” button. Name your variable. 153 Review of Concepts Creating a Variable in Scratch (continued) Several new blocks will appear which allows access and modification of the new variable. Variable Value block This block returns the current value of the variable. Variable Set block This block sets the value of the variable. It will overwrite the current value. Variable Change block This block changes the variable value by adding the input value (negative values or blocks are accepted). input value 154 The Problem How can we create a RC car controllable with a joystick module? 155
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