MAYA User Manual V2.4 Radeon Pro Render
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Radeon ProRender plug-in for Maya User Guide v2.4 This document is a user and setup guide with tips and tricks on how to render photorealistic images in real-time, set materials and lighting. DISCLAIMER The information contained herein is for informational purposes only and is subject to change without notice. While every precaution has been taken in the preparation of this document, it may contain technical inaccuracies, omissions, and typographical errors, and AMD is under no obligation to update or otherwise correct this information. Advanced Micro Devices, Inc. makes no representations or warranties with respect to the accuracy or completeness of the contents of this document, and assumes no liability of any kind, including the implied warranties of non- infringement, merchantability or fitness for particular purposes, with respect to the operation or use of AMD hardware, software or other products described herein. No license, including implied or arising by estoppel, to any intellectual property rights is granted by this document. Terms and limitations applicable to the purchase or use of AMD’s products are as set forth in a signed agreement between the parties or in AMD's Standard Terms and Conditions of Sale. ©2018 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD arrow, FirePro, Radeon Pro, Radeon ProRender and combinations thereof are trademarks of Advanced Micro Devices, Inc. in the United States and/or other jurisdictions. Autodesk, the Autodesk logo, and Maya are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Other names are for informational purposes only and may be trademarks of their respective owners. OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos. macOS and Metal are registered trademarks of Apple Inc. Linux is the registered trademark of Linus Torvalds in the United States and other countries. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. Table of Contents What’s New in Radeon ProRender for Maya v2.3 ............................................................ 2 Supported Platforms for v2.3......................................................................................... 3 Software ............................................................................................................................................. 3 Operating System .............................................................................................................................. 3 Join the Discussion ............................................................................................................................ 3 Supported Platforms for v2.1.20.14 ............................................................................... 3 Software ............................................................................................................................................. 3 Operating System .............................................................................................................................. 3 Install the Radeon ProRender plug-in ............................................................................. 4 Radeon ProRender for Microsoft Windows ....................................................................................... 4 Radeon ProRender for macOS .......................................................................................................... 7 Switching to Radeon ProRender ................................................................................... 10 Render Viewports ........................................................................................................ 13 Animation cache ..................................................................................................................... 14 Clear Cache ............................................................................................................................. 14 Viewport Mode ....................................................................................................................... 14 Radeon ProRender Settings ......................................................................................... 15 Radeon ProRender Tab ................................................................................................. 15 Render Resources ............................................................................................................................ 16 Completion Criteria ......................................................................................................................... 16 Quality ......................................................................................................................... 16 Quality Presets................................................................................................................................. 16 Render Sampling .............................................................................................................................. 17 Advanced Settings ........................................................................................................................... 18 Globals ......................................................................................................................... 19 Global Illumination ........................................................................................................................... 19 Motion Blur ....................................................................................................................................... 20 Denoiser ........................................................................................................................................... 20 Camera ............................................................................................................................................. 20 Default..................................................................................................................................... 21 Spherical Panorama ................................................................................................................ 22 Spherical Panorama Stereo .................................................................................................... 23 Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. Cube Map ................................................................................................................................ 24 Cube Map Stereo .................................................................................................................... 24 Render Stamp .................................................................................................................................. 24 Environment .................................................................................................................................... 25 Image Based Lighting ............................................................................................................. 25 Sky ........................................................................................................................................... 26 Ground ............................................................................................................................................. 32 Tone Mapping .................................................................................................................................. 33 Linear ...................................................................................................................................... 33 Photolinear .............................................................................................................................. 34 Reinhard02 .............................................................................................................................. 34 White-balance......................................................................................................................... 35 Render Passes (AOV) ....................................................................................................................... 35 Working with Lights ..................................................................................................... 37 Initial Lighting of a Scene ................................................................................................................. 37 Emissive Material Lights .................................................................................................................. 37 Portals .............................................................................................................................................. 41 Working with Cameras ................................................................................................. 43 Depth of Field ................................................................................................................................... 43 VR Cameras ...................................................................................................................................... 45 Working with Materials ................................................................................................ 46 Display the Material Library ............................................................................................................. 46 Radeon ProRender Material Library ................................................................................................ 48 Radeon ProRender Material Browser .............................................................................................. 49 Assigning Basic Materials................................................................................................................. 51 Using Maya Materials ....................................................................................................................... 56 Saving .......................................................................................................................... 57 Diagnostics and Trace Files ............................................................................................................. 58 Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. OVERVIEW 1 OVERVIEW Radeon™ ProRender is a free un-biased rendering plug-in for your visualization needs in Autodesk® Maya®. Using physically accurate path-tracing technology, Radeon ProRender can produce stunning photorealistic images of your scene and provides real-time interactive rendering and continuous effects adjustments to help create the perfect rendered image. The Radeon ProRender plug-in is fully integrated into Maya – it supports the Maya lights, materials, and textures and renders your geometry accurately. Radeon ProRender also comes with a library of materials to get you started. This user guide will describe how to use and set up the Radeon ProRender plug-in for Maya. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. WHAT’S NEW 2 What’s New in Radeon ProRender for Maya v2.3 • Support for macOS® High Sierra 10.13.3+ using Metal® 2. eGPU devices requires macOS® High Sierra 10.13.4. • PBR Shader and Denoiser added in the render settings. • An additional control for setting camera exposure to allow adding more motion blur is added. • Texture gamma settings are now handled correctly. • Physically based lighting controls greatly improve lighting setups: o Additional area light shapes include: Rectangle, Disk, Cylinder, and Spheres. o Light color can be set by temperature, color, texture, or all three. o Intensity can be set additionally with physical units. • Maya Remap HSV and Gamma Correct nodes are supported. • More AOV's have been added for compositing. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. SUPPORTED PLATFORMS 3 Supported Platforms for v2.3 Radeon ProRender for Maya v2.3 runs on both GPUs and CPUS. OpenCL™ 1.2 is required for GPUs. Software • • • • Autodesk® Maya® 2016 with Service Pack 2 Autodesk® Maya® 2016.5 Autodesk® Maya® 2017 Autodesk® Maya® 2018 Operating System • Microsoft Windows® 7 (64-bit) • Microsoft Windows® 10 (64-bit) • macOS® High Sierra 10.13.3+ Join the Discussion Provide feedback here for all Radeon ProRender plug-ins. Supported Platforms for v2.1.20.14 Radeon ProRender for Maya v2.1.20.14 runs on both GPUs and CPUS. OpenCL™ 1.2 is required for GPUs. Software • • • Autodesk® Maya® 2016 with Service Pack 2 Autodesk® Maya® 2016.5 Autodesk® Maya® 2017 Operating System • • CentOS 6.5 (Maya® 2016/2017) CentOS 7.2 (Maya® 2017) Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. INSTALL RADEON PRORENDER 4 Install the Radeon ProRender plug-in Radeon ProRender for Microsoft Windows Download the Radeon ProRender plug-in for Maya for Microsoft Windows®, launch the installer and agree to the license. Radeon ProRender will check your hardware and software to ensure requirements, before letting you select your installer settings. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. INSTALL RADEON PRORENDER 5 Click the Register button – it will take you to an AMD website to obtain an activation key by registering. Register using your information. You will receive your activation key after clicking Request Download. Enter it into the installer and continue the installation. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. INSTALL RADEON PRORENDER 6 Click Finish and launch the Maya application to start rendering your images. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. INSTALL RADEON PRORENDER 7 Radeon ProRender for macOS Download ProRenderForBlender-XX.dmg. Click to open. Open the RadeonProRenderBlenderInstaller. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. INSTALL RADEON PRORENDER 8 Copy and paste the website into browser to obtain the registration key. Enter the registration key that will be emailed to you. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. INSTALL RADEON PRORENDER 9 Continue through the installation The Maya modules and shelves will also be installed. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. RADEON PRORENDER SET UP 10 Switching to Radeon ProRender Launch Maya. You should see menu item for Radeon ProRender, as well as a custom shelf with icons for key functions and settings. Go to Windows > Settings/Preferences > Plug-in Manager to set Radeon ProRender as the renderer. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. RADEON PRORENDER SET UP 11 Under the Plug-in Manager, make sure the Loaded and Auto Load check boxes are ticked next to the RadeonProRender.mll. Press Close. You will also be able to set the 3D viewport to the rendered view using Radeon ProRender. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. RADEON PRORENDER SET UP 12 Bring up the Render Settings by clicking on the settings icon on the custom shelf in the Radeon_ ProRender tab or, click the button in the Maya tool bar to bring up the Render Settings. In the Render Settings, change to the Radeon ProRender as the Renderer. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 13 Render Viewports After setting Radeon ProRender as our renderer, locate the Renderer dropdown on the viewport menu and select Radeon ProRender. You should see your viewport switch to Radeon ProRender viewport. Open the Radeon ProRender drop-down from the viewport menu. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 14 Animation cache This is used where you can view quick previews of animated object(s) in the scene before rendering the scene. It stores the first render iteration for each frame of the animation when the frame is first displayed, so the next time that frame is displayed, it can show the cached version, rather than having to render it again. This will allow you to scrub through the time-line without having to re-render the cached frames. Clear Cache This is used to clear the animation cache so the render can start over or re-render. Viewport Mode This is like render modes which are found in the Render Settings. The render mode can be selected without opening the Render Settings window. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 15 Radeon ProRender Settings Open the Render Settings window. Radeon ProRender Tab Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 16 Render Resources In the Render Resources section select your hardware to render. There are hardware options like GPU only, CPU only, or CPU and GPU together. Completion Criteria In the Completion Criteria set the amount of time you want your render to complete or set the Iterations to the desired number of passes you would like Radeon ProRender to renderer to complete to do before finishing. If there are no limits set for time or iterations the render will keep rendering until the user cancels the render or closes the render window. Quality Quality Presets With Radeon ProRender we have 2 sets of settings, one for the Production rendering and one for the Viewport rendering. We can use the quality presets, these range from low to medium to high. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 17 Render Sampling Tip: A high number of samples gives you a better render at the cost of render time. Filter is used to add a filter on a sub pixel level. Several post render image filters are also supported including: FILTERS BOX DESCRIPTION the lowest quality Anti-Aliasing filter TRIANGLE for sharp results GAUSSIAN provides blurry Anti-Aliasing MITCHELL default filter, good for all-round rendering on images with no major high contrasts LANCZOS a second good all-round filter BLACKMAN HARRIS complements the Box and Gaussian filters, and is especially effective for Wireframe renders, as it makes edges look smoother May ray depth allows a user to set the number of rays that will be cast and bounced around in the scene and is especially necessary for refractive surfaces. This is done by increasing the value of the Max Ray Depth input. Tip: When using glass or other translucent appearances, use a high number of Ray Bounces to fully capture all reflections (generally, a good number is 6 unless there are complex, translucent parts). The transparency and colour of the object is improved with more ray bounces. Improved image quality comes at a cost to other factors. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 18 Advanced Settings Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 19 Globals Global Illumination Globals provide you with the option of rendering in different modes. This changes the look of the 3D model in the viewport.You can also set the clamp irradiance value. MODE DESCRIPTION GLOBAL ILLUMINATION the full scene with full GI lighting and shadows DIRECT ILLUMINATION renders the scene with shadows, but no GI – gives “harsher” renders DIRECT ILLUMINATION NO SHADOW direct light, no GI, gives sharper renders without any shadows or semishadows WIREFRAME shows the wireframe of the mesh MATERIAL ID renders the whole scene in non-bordering colors to ease postwork/processing NORMAL TEXCOORD AMBIENT OCCLUSION renders the normals of the scene shows the current texture coordinates – UV’d or not standard pass to do anything from showing off your models without textures to using it as an overlay for contact shadows, which GI doesn’t always catch Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 20 Motion Blur Radeon ProRender’s Motion Blur will make object appear as if it’s in motion, in stills as well as animations. Denoiser Camera When working with cameras We have a couple options to choose from. The options can be found in Render Settings under the Camera section. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 21 Default Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 22 Spherical Panorama Spherical Panorama will render a 360-degree image that wraps around your scene. This can be used to create a 360 video of your scene that can be uploaded to YouTube and viewed. Sphere mapping (or spherical environment mapping) is a type of reflection mapping that approximates reflective surfaces by considering the environment to be an infinitely far-away spherical wall. This environment is stored as a texture depicting what a mirrored sphere would look like if it were placed into the environment [1] . Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 23 Spherical Panorama Stereo Spherical Panorama Stereo will be used to create 360 degree images to be used for VR. As you can see the Image is split in two and the reason for this is that it is rendering an image for both the Left and Right eye. Keep the aspect ratio to 1:1 for square pixels. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 24 Cube Map For cube mapping you will need to times your resolution width by 6 to get square pixels e.g: 1k res = 6144 x 1024 Cube Mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture. In most cases, cube mapping is preferred over the older method of sphere mapping because it eliminates many of the problems that are inherent in sphere mapping such as image distortion, viewpoint dependency, and computational inefficiency. Also, cube mapping provides a much larger capacity to support real-time rendering of reflections relative to sphere mapping because the combination of inefficiency and viewpoint dependency severely limit the ability of sphere mapping to be applied when there is a consistently changing viewpoint. Cube Map Stereo This is pretty much the same as cube mapping except that it splits the render into 12 blocks, 6 for the Left eye and 6 for the Right. This is for VR. You will need to times your resolution width by 12 to get square pixels. 1k res = 12288 x 1024. Render Stamp This will create stamp on final rendered image showing details of hardware and Maya scene information. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 25 Environment There are 2 options for Environments: Image Based Lighting and Sky. Image Based Lighting IBL is essential for creating real world lighting. It is basically a spherical image (HDR) that is projected onto a spherical object as your environment to simulate real world lighting. Enable the IBL by clicking on the create button in the Environment section in Render Settings. On the right-hand side, click on the Attribute Editor. Click on the file path and locate your HDRI file go ahead and load it into your scene. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 26 Sky Sky is designed to enable physically plausible daylight simulations and accurate renderings of daylight scenarios. Under the Environment section in the Render Settings, create the Sky by clicking on the Create button (same as IBL). With the RPRSky selected, look in the attribute editor, you will see all the sky properties. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 27 Turbidity Increasing this value will simulate how much dust is in the air by changing the color of the sky to orange. Intensity This will raise or lower the intensity of the Sky. Filter Color This is used to add a tint of color to you Sky. By clicking on the color box, you can select a color you wish to tint the Sky with. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 28 Ground Color This is used to select the color for the ground by also clicking on the color box and picking a color. Sun Glow Changing this attribute will increase the size of the Glowing halo around the sun disk. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 29 Sun Disk Size This attribute is used to increase the size of the sun. Sun Position In this drop down, there are 2 options to control the Sky model: So far, the settings are on the Altitude/Azimuth setting. By switching to Time/Location, that the Time/Location section is available and the Altitude/Azimuth section is now greyed out and is no longer available. Altitude and Azimuth These two attributes determine where the Sun is in the Sky. You will notice that if you lower or raise the altitude value you will be able to simulate a sunset or sunrise. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 30 Azimuth This attribute will change the placement of the sun by rotating the sun on the Y axis in the scene. Time/Location This used to create lighting for any place in the world at any given time. To control the Sun position, the user has a set of options like Hours, Minutes, Seconds, Month, day, year, latitude and longitude, that allow the user to simulate a precise sun position. Tick the checkbox if you would like to enable Daylight savings. We are also able to automatically Set Time To Now simply by click on the button. It will use the Time from your System Clock and set it to that. Latitude and Longitude work very like Altitude and Azimuth in that they determine where the sun is in the sky at any location. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 31 Get Location Clicking on the Get Location button will display a map to pick any location on the planet. 1. You can use the mouse to pick a place anywhere on the map. You will create a red dot. 2. You can use the search option to more precisely find a certain city in any country. Note: Most of the attributes for Sky are keyable for an artist to animate a full day cycle. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 32 Ground Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 33 Tone Mapping Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range images in a medium that has a more limited dynamic range. With Radeon ProRender we can use the Tone Mapping section in the Render Settings to select between five different tone mapping types: Linear, Photolinear, Autolinear, Max White and Reinhard02. You can also adjust display and texture gamma. Linear Raise or lower the brightness of the scene by increasing or decreasing the Scale value. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 34 Photolinear This is based on real-life camera settings. ISO is film speed – the higher the value, the more light is let into the image. F-Stop is aperture width, and follows regular camera settings – the smaller the number, the wider the aperture, and the more light will be transmitted to the film. Shutter Speed is how long the shutter stays open to let in light, also known as exposure. Reinhard02 This is aimed at adapting the high dynamic range of real world lighting to your screen. Note: It does this by letting you set values for Burn, Post Scale and Pre Scale Pre Scale and Post Scale work together, this means that if you tweak one, you’ll probably have to tweak the others. Pre Scale controls the brightness of darker areas (i.e. shadows). Post Scale controls the final brightness of the image and Burn is used to tweak the brightness of highlights in your image based on its darker areas. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 35 White-balance White Balance follows the basic settings of a digital camera – lets you set the color temperature of the light in the image. Render Passes (AOV) We are also able to create render passes that can be saved into a single EXR file. This can be done by firstly checking all the render passes you would like to render in the Render passes tab in your render settings. To render a pass through your render viewer or Radeon ProRender viewport you will need to select the render pass in the Displayed in Render View dropdown menu. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. USER INTERFACE 36 For you to render the output file as an EXR file You will need to follow these steps. 1. Make sure your Project is set correctly. 2. In the render settings, common section locate the file output tab. Give your output file a name by typing it into the File name prefix box. 3. In the Image format dropdown menu select EXR as the file type. Initiate a render and once it finishes open it in any image editing software. You will notice that the EXR file when opened contains multiple layers for all the render passes you have selected. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. LIGHTS 37 Working with Lights Initial Lighting of a Scene Go to your Render Settings window, select the Radeon ProRender tab and navigate to the Environment dropdown section. In the Environment dropdown click on the Create button next to Image Based Lighting. This will provide lighting of the scene reflective of the surrounding environment. Emissive Material Lights With Radeon ProRender, we can also use objects as lights by applying an Emissive material to any 3d object in the scene. We will be adding an emissive material to a lantern shape in the scene. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. LIGHTS 38 Go to your Hypershade Editor and from the Radeon ProRender materials create an RPRMaterial. You can rename and change it from Diffuse to Emissive from the Type dropdown. In the emissive materials properties, under the emission section,you can change the color and the watts per sqm (brightness) of the light. Set your Emission to 5 and your color to a slightly yellow white color. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. LIGHTS 39 Select your geometry to apply the material. We will be applying the material to certain faces on the lantern. Then right click and hold over your light Emissive material in the Hypershade and select Assign Material to Viewport Selection. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. LIGHTS 40 The rendered image will not have emissive lights Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. LIGHTS 41 Portals Portals are used to limit the amount of light being cast in scene. Using portals allows a user to allocate an exact point from where the light should come from when using a IBL or Sky instead of casting light over the entire scene. This is only useful when lighting interior scenes. Here we have an interior scene that is being lit by using the Sky. You can see that the light is being cast through all the windows. To activate the portals, create a Plane and place it in front of your windows. Select the sky widget from the viewport or from the outliner. Navigate to the Sky attributes panel on the right hand side and locate the Portals dropdown. We can then select the Object As Portal dropdown and Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. LIGHTS 42 find the pPlane1 object we created. Make this your portal. If it is not in your list hit the Refresh Objects List button. Hit render and you will notice that the light is now only being cast from the plane instead of the entire scene. This feature will increase rendering performance. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. CAMERAS 43 Working with Cameras When working with cameras We have a couple options to choose from. The options can be found in Render Settings under the Camera section. When the camera type is set to default, it will render out the usual flat image to the resolution you set in your render settings. This is what you will probably use the most when rendering. Depth of Field With your camera selected, go to the Attribute Editor by clicking Windows > General Editors > Attribute Editor or by clicking the Camera attribute Radeon ProRender plug-in for Maya User Guide button. ©2018 Advanced Micro Devices, Inc. All rights reserved. CAMERAS 44 Locate Depth of Field. Check the box to enable DOF. Set in your focus distance to determine how far you want your camera to focus from the lens to the object. F-stop will determine how much blur will be added to the render. The higher the value the less amount of blur you will see. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. CAMERAS 45 VR Cameras When working with cameras, there are a couple options to choose from. The options can be found in Render Settings under the Camera section. When the camera type is set to default, it will render out the usual flat image to the resolution you set in your render settings. This is what you will probably use the most when rendering. The Spherical Panorama Stereo camera type provides you with a 360-degree split (over and under) stereoscopic image (one part for each eye) output suitable for viewing through VR devices. Spherical Panorama Stereo will be used to create 360-degree images to be used for VR. As you can see the Image is split in two and the reason for this is that it is rendering an image for both the Left and Right eye. Keep the aspect ratio to 1:1 for square pixels. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. MATERIALS 46 Working with Materials Included within the Radeon ProRender install is the addition of Radeon ProRender materials to the Maya material library for you to use. Display the Material Library Click on the Hypershade Button in the Radeon ProRender shelf or use the Hypershade Button next to the Render Settings button. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. MATERIALS 47 Once the Hypershade Editor window is open, navigate to the Radeon ProRender materials and select an RPR Material. And middle click and drag it onto your object in the viewport. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. MATERIALS 48 Radeon ProRender Material Library Radeon ProRender Materials Breakdown: MATERIALS RPR BLEND DESCRIPTION used to blend 2 or more materials together RPR LAYERED RPR MATERIAL RPR SUBSURFACE RPR TRANSPARENT RPR UBER RPR VOLUME used for surfaces that does not reflect light off the surface like a mirror or water, but penetrates it a little, like candles, milk, skin or fruit, like grapes used to generate only transparency. Will be used with Blend material to make more advanced materials such as meshes and layered shaders combines several inputs to generate one big shader, alleviating the need to combine and group many shader-nodes together used for streetlights at night, fog or mist The installer also adds the following Maps: MAPS DESCRIPTION RPR TEXTURE RPR ARITHMETIC RPR BLEND VALUE RPR BUMP RPR CHECKER RPR DOT RPR FRESNEL RPR FESNEL-SCHLICK RPR GRADIENT RPR INPUT LOOKUP RPR NOISE Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. MATERIALS 49 RPR NORMAL RPR PASSTHROUGH RPR DISPLACEMENT Radeon ProRender Material Browser The installer package adds complex materials that uses the materials above in conjunction with maps and node connections to create a large library of pre-configured materials for you to use. In the viewport, open the Radeon ProRender Material Library. Double click the material to import into the Hypershade. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. MATERIALS 50 In the Hypershade, you will see the material, and various nodes used to create that particular material. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. MATERIALS 51 Assigning Basic Materials Click on the object in the viewport. Right click the material node in the Hypershade Editor and select Assign Material to Viewport Selection. Assign a IBL to your render settings and do a test render. You will notice that the RPRMaterial is set by default to Diffuse which will give you a matte shaded finish. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. MATERIALS 52 In the material attributes under Swatch Properties > Type you are able to switch between a range of different material types. Change your material Type to Microfacet. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. MATERIALS 53 You will notice that in you Radeon ProRender material attributes there are a couple more options that become available when changing the material type. We can change the roughness to make the material more shiny or we can change the index of refraction. Set your roughness to 0.1 to see the material with some reflectivity. Material type set to Reflect, this will only give you the raw reflection of the scene and will most likely be used in a blend material: Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. MATERIALS 54 Material type set to Refract, this will give you the raw refraction of the scene and will also most likely be used in a Blend material: Material type set to Microfacet Refraction, this material will simulate an opaque material like the paper on a Chinese lantern. It allows light to pass through it. You can change the amount of light that passes through the material by lowering the IOR(index of refraction) intensity. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. MATERIALS 55 Material type set to Emissive, this material will emit light from geometry which has the emissive material applied to it: Material type set to Ward, this material will give you more of a metal texture, it has a anisotropic quality by means of roughness X and Y. Setting the X and Y values differently will give you different reflections (stretched). Default Roughness Y set to 0.1, X set to 0.5 Roughness X set to 0.1 Y set to 0.5 Rotation set to 45 Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. MATERIALS 56 Using Maya Materials Like the Standard Lights many of the Standard Materials are not supported by Radeon ProRender. Many of these materials simulate a physical effect on the surface of an object which is not required when using a physically based material and ray-tracing renderer. Although Radeon ProRender will attempt to render the Maya Standard Materials, the result may be unpredictable as the renderer will only process the materials attributes that have a counterpart in the real world. The specific models supported by Radeon ProRender include: • Blinn • Metallic • MultiLayer • Oren-Nayar-Blinn • Phong • Strauss • Translucent Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. SAVING 57 Saving To save your rendered images you have 2 options. You can save the image directly from your render view window under File > Save Image. Remember to consider that in the save image options you must set what color management you would like to save your image in. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. SAVING 58 Then we can also save the rendered image by using the File Output section in the Render Settings (this is dependent on having your project set correctly). This is what you would use to render out batch animations and store the files in your project directory. Diagnostics and Trace Files To allow developers to track down issues with the plug-in it is often necessary to provide trace files that log what happened to the plug-in and where the plug-in may have had problems. On the top-level menu select Radeon ProRender > Debug > Enable Tracing to activate the diagnostic tracing feature. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. SAVING 59 By default, the tracing is not set. This is to save space and assist performance. If you encounter a problem, it is advisable to: • Enable tracing. • Reproduce the problem. • Locate the trace files. • Zip the trace files into a single .zip file. • Complete a bug report via this link http://maya.radeonprorender.com/support/tickets. • If you don't have an account you will need to set one up. • Describe the procedure or steps you used to reproduce the problem. • Attach a sample scene of where the error occurred. • Attach the trace files .zip to the bug report. Once you have captured the trace file, repeat the selection above to disable the tracing feature. This will stop the plug-in from recording all events and using up your valuable disk space in the future. You will see in the top-level menu and option to Open Trace Folder. Select Radeon ProRender > Debug > Open Trace Folder. The directory location of the trace files is: <%user%>/AppData/Local/RadeonProRender/Maya/Trace/YY.MM.DD-HH.MM You will see there are a number of files generated by the plug-in's diagnostics system. Inside this directory are the following files: Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. SAVING 60 It is advisable to zip the top level directory YY.MM.DD-HH.MM by right clicking the directory and sending it to compressed zip file. You can then attach this .zip file to any bug report you lodge. Radeon ProRender plug-in for Maya User Guide ©2018 Advanced Micro Devices, Inc. All rights reserved. Radeon ProRender plug-in for Maya User Guide v2.4 Written by: Annie Yu 05/09/2018 ©2018 Advanced Micro Devices, Inc. All rights reserved.
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