PR203A KMC554e 20170109162633 Original Instructions

Original_Instructions

Game_Instructions

Game_Instructions

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King-Size Card Game

CONTENTS
36 King-Size, My First UNO Cards with Sesame Street Characters
(4) Big Bird #1 cards (red, yellow, blue, green)
(4) Zoe #2 cards (red, yellow, blue, green)
(4) Cookie Monster #3 cards (red, yellow, blue, green)
(4) Elmo #4 cards (red, yellow, blue, green)
(4) Baby Bear #5 cards (red, yellow, blue, green)
(4) Rosita #6 cards (red, yellow, blue, green)
(4) Grover #7 cards (red, yellow, blue, green)
(2) Ernie and Bert "Draw 1" cards (red, blue)
(2) Oscar the Grouch "Choose who to draw 2" cards (yellow, green)
(4) Monster "Wild" cards
Please remove aU components from package and compare them to the component list.

OBJECT
Be the first player to get rid of all the cards in your hand.

LET'S GET READY!
1. Shuffle the cards.
2. Each player draws a card. The player with the highest card number
is the dealer.
3. Reshuffle all the cards and dealS cards to each player.
4. Place the remaining cards face down to make a Draw Pile.
5. Turn over the top card of the Draw Pile to make the Discard Pile. If the card
drawn is a Wild Card or a Draw 2 Card , continue drawing cards until you
find a number card (1-7).

LET'S PLAY!
1. The player to the lett of the dealer goes first. Look in your hand for a card
that matches the number, color or character of the card in the Discard Pile.
I! you have a card that matches color, number or character, take the
matching card from your hand and put it in the Discard Pile.

Example: If the card in the Discard Pile is a Blue Zoe #2 Card, you may play
any Blue Card or any Zoe #2 Card .
Instead of playing a matching card, you may change the color of play by
playing a Wild Card. Play the Wild Card and call out the color want to play.
Example: If the card in the Discard Pile is a Blue Zoe #2 Card, you may play
a Wild Card and change the color to Yellow.
If you don't have a match or a Wild Card, you must draw one card from the
Draw Pile. If the card you draw matches the color, number or character of
the card in the Discard Pile, you may put it play it. Otherwise, your turn ends.
2. Play moves to the player on your left (clockwise).
3. If no one is out of cards by the time the Draw pile is depleted, reshuffle the
Discard pile, turn it over and continue play.

SPECIAL CARDS
WILD CARD
You may playa "Wild" card on lop 01 any card 01 any color or
number. When you discard a "Wild" Card, you musl "call" the
color you wish to play. You may even call the current if you
like. You may playa "Wild" card even if you have
another playable card in your hand .
DRAW 1
You may playa red or blue "Draw 1" card on top 01 a red or
blue card in the Discard Pile. When you playa "Draw 1" card,
the next player must draw 1 card from the Draw Pile and
forfeit their turn. The next player must play the matching
color, another "Draw 1" card or a "Wild" card.
CHOOSE WHO TO DRAW 2
You may playa green or yellow "Choose Who to Draw 2"
card on top 01 a green or yellow card in the Discard Pile.
When you playa "Choose Who to Draw 2" card , you choose
which player must draw 2 cards from the Draw Pile. Alter that
player draws to cards, the player to your left goes next. The
next player must play the matching color, another "Choose
Who to Draw 2" card or a "Wild" card.

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"UNo!"
When you have one card lelt in your hand, you must yell "UNO" (meaning
"one") belore your second-to -Iast card touches the Discard Pile. II you don't
yell "UNO" and another player catches you before the next player plays or
draws a card, you must draw two cards lrom the Draw Pile.
II you fail to say "UNO" and no one catches you by the time the next player
begins their turn, you do not have to draw two cards. A player begins a turn by
either playing or drawing a card.

WINNING THE GAME
The lirst player to get rid of ALL their cards wins the game!



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