PR203A KMC554e 20170109162633 Original Instructions

Original_Instructions

Game_Instructions

Game_Instructions

User Manual: Pdf

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~
[)ill]
King-Size
Card
Game
CONTENTS
36
King-Size,
My
First
UNO
Cards
with
Sesame
Street
Characters
(4)
Big
Bird
#1
cards
(red,
yellow,
blue
,
green)
(4)
Zoe
#2
cards
(red
,
yellow,
blue
,
green)
(4)
Cookie
Monster
#3
cards
(red,
yellow,
blue
,
green)
(4)
Elmo
#4
cards
(red,
yellow,
blue
,
green)
(4)
Baby
Bear
#5
cards
(red,
yellow,
blue
,
green)
(4)
Rosita
#6
cards
(red,
yellow,
blue
,
green)
(4)
Grover
#7
cards
(red,
yellow
,
blue
,
green)
(2)
Ernie
and
Bert
"Draw
1"
cards
(red,
blue)
(2)
Oscar
the
Grouch
"Choose
who
to
draw
2"
cards
(yellow,
green)
(4)
Monster
"Wild"
cards
Please
remove
aU
components
from
package
and
compare
them
to
the
component
list.
OBJECT
Be
the
first
player
to
get
rid
of
all
the
cards
in
your
hand
.
LET'S
GET
READY!
1.
Shuffle
the
cards.
2.
Each
player
draws
a
card.
The
player
wi
th
the
highest
card
number
is
the
dealer
.
3.
Reshuffle
all
the
cards
and
dealS
cards
to
each
player.
4.
Place
the
remaining
cards
face
down
to
make
a
Draw
Pile
.
5.
Turn
over
the
top
card
of
the
Draw
Pile
to
make
the
Discard
Pile.
If
the
card
drawn
is
a
Wild
Card
or
a
Draw
2
Card
,
continue
drawing
cards
until
you
find
a
number
card
(1
-7).
LET'S
PLAY!
1.
The
player
to
the
lett
of
the
dealer
goes
first.
Look
in
your
hand
for
a
card
that
matches
the
number,
color
or
character
of
the
card
in
the
Discard
Pile.
I!
you
have
a
ca
rd
that
matches
color
,
number
or
character,
take
the
ma
t
ching
card
from
your
hand
and
put
it
in
the
Discard
Pile.
Example:
If
the
card
in
the
Discard
Pile
is
a
Blue
Zoe
#2
Card,
you
may
play
any
Blue
Card
or
any
Zoe
#2
Card
.
Instead
of
playing
a
matching
card,
you
may
change
the
color
of
play
by
pla
ying
a
Wild
Card.
Pla
y
the
Wild
Card
and
call
out
the
color
want
to
play
.
Example:
If
the
card
in
the
Discard
Pile
is
a
Blue
Zoe
#2
Card
,
you
may
play
a
Wild
Card
and
change
the
color
to
Yellow.
If
you
don't
have
a
match
or
a
Wild
Card,
you
must
draw
one
card
from
the
Draw
Pile.
If
the
card
you
draw
matches
the
color
,
number
or
c
ha
racter
of
the
card
in
the
Discard
Pile
,
you
may
put
it
play
it.
Otherwise,
your
turn
ends.
2.
Play
mo
v
es
to
the
player
on
your
left
(cloc
kwise)
.
3.
If
no
one
is
out
of
cards
by
the
time
the
Draw
pile
is
depleted
,
reshuffle
the
Discard
pile
,
turn
it
over
and
continue
pla
y.
1
\
SPECIAL
CARDS
WILD
CARD
You
may
pl
aya
"Wild"
card
on
lop
01
any
card
01
any
color
or
numbe
r.
When
you
discard
a "
Wild
"
Card
,
you
musl
"call"
the
color
you
wish
to
play.
You
may
even
ca
ll
the
current
if
you
like.
You
may
playa
"Wild"
card
even
if
you
have
another
playable
card
in
your
hand
.
DRAW
1
You
may
playa
r
ed
or
blue
"Draw
1"
car
d
on
top
01
a
red
or
blue
card
in
t
he
Discard
Pile.
When
you
playa
"Draw
1"
card,
th
e
next
pl
aye
r
must
dr
aw
1
ca
rd
from
the
Draw
Pile
and
forfeit
their
turn.
The
next
player
must
play
the
matching
color,
another
"Draw
1"
card
or
a
"Wi
l
d"
card.
CHOOSE
WHO
TO
DRAW
2
~
You
may
playa
green
or
yellow
"
Choose
Who
to
Draw
2"
ca
rd
on
top
01
a gr
een
or
yellow
card
in
the
Discard
Pile.
I
,~
When
you
playa
"Choose
Who
to
Draw
2"
card
,
you
choose
II
~~
which
player
must
draw
2
ca
r
ds
from
the
Draw
Pile.
Alt
er
that
I
~
~
player
draws
to
cards,
the
player
to
your
l
eft
goes
nex
t.
The
next
player
must
play
the
matc
h
ing
color,
another
"Choose
Who
to
Draw
2"
card
or
a
"Wild"
card.
"UNo!
"
When
you
have
one
card
l
elt
in
your
hand,
yo
u
must
yell
"UNO"
(meaning
"one")
belore
your
second
-
to
-
Iast
card
touches
the
Discard
Pile.
II
you
don't
yell
"UNO"
and
another
player
catches
you
before
the
next
player
plays
or
draws
a
card,
you
must
draw
two
cards
lrom
the
Draw
Pile.
II
you
fail
to
say
"UNO"
and
no
one
ca
t
ches
you
by
the
time
the
next
player
begins
their
turn
,
you
do
not
have
to
dr
aw
two
cards.
A
player
begins
a
turn
by
either
playing
or
drawing
a
card
.
WINNING
THE
GAME
T
he
l
irst
pl
ayer
to
get
rid
of
AL
L
their
cards
wi
ns
the
game!

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