Quickstart Guide
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Quickstart Guide 1.- Include the Obi package in your project. Right click in the project window, “Import Package” → “Custom Package”, then select Obi.unitypackage. 2.- An installer window will then pop up. Clicking “Install” will automatically perform the required installation steps. 3.- Generate an Obi Mesh Topology asset for the mesh you want to simulate. Right click on your assets folder, Create->Obi->Obi Mesh Topology. In the inspector, assign the desired mesh to the “Input” property and click “Generate”. 4.- Go to GameObject->3D object->Obi->Obi Cloth (with solver). This will create an Obi Cloth object and a solver, properly set up. Add a MeshRenderer and MeshFilter (or a Skinned Mesh Renderer) to the Obi Cloth object, with the mesh and/or materials you wish to use. Select the Obi Cloth object and assign the Obi Mesh Topology asset you just created to its “Shared Topology” property. 5.- In the Obi Cloth inspector, click on “Initialize”. You're done! For further information, please refer to the Manual. Support / Contact If you have any suggestions, questions or issues, visit our webpage: http://obi.virtualmethodstudio.com
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