Quickstart Guide

User Manual: Pdf

Open the PDF directly: View PDF PDF.
Page Count: 1

DownloadQuickstart Guide
Open PDF In BrowserView PDF
Quickstart Guide
1.- Include the Obi package in your project. Right click in the project window, “Import
Package” → “Custom Package”, then select Obi.unitypackage.

2.- An installer window will then pop up. Clicking “Install” will automatically perform
the required installation steps.
3.- Generate an Obi Mesh Topology asset for the mesh you want to simulate. Right
click on your assets folder, Create->Obi->Obi Mesh Topology. In the inspector, assign
the desired mesh to the “Input” property and click “Generate”.
4.- Go to GameObject->3D object->Obi->Obi Cloth (with solver). This will create an
Obi Cloth object and a solver, properly set up. Add a MeshRenderer and MeshFilter (or
a Skinned Mesh Renderer) to the Obi Cloth object, with the mesh and/or materials
you wish to use. Select the Obi Cloth object and assign the Obi Mesh Topology asset
you just created to its “Shared Topology” property.
5.- In the Obi Cloth inspector, click on “Initialize”. You're done!
For further information, please refer to the Manual.

Support / Contact
If you have any suggestions, questions or issues, visit our webpage:
http://obi.virtualmethodstudio.com



Source Exif Data:
File Type                       : PDF
File Type Extension             : pdf
MIME Type                       : application/pdf
PDF Version                     : 1.4
Linearized                      : No
Page Count                      : 1
Language                        : es-ES
Creator                         : Writer
Producer                        : OpenOffice 4.1.3
Create Date                     : 2017:01:27 21:07:59+01:00
EXIF Metadata provided by EXIF.tools

Navigation menu