Quickstart Guide

User Manual: Pdf

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Quickstart Guide
1.- Include the Obi package in your project. Right click in the project window, “Import
Package” → “Custom Package”, then select Obi.unitypackage.
2.- An installer window will then pop up. Clicking “Install” will automatically perform
the required installation steps.
3.- Generate an Obi Mesh Topology asset for the mesh you want to simulate. Right
click on your assets folder, Create->Obi->Obi Mesh Topology. In the inspector, assign
the desired mesh to the “Input” property and click “Generate”.
4.- Go to GameObject->3D object->Obi->Obi Cloth (with solver). This will create an
Obi Cloth object and a solver, properly set up. Add a MeshRenderer and MeshFilter (or
a Skinned Mesh Renderer) to the Obi Cloth object, with the mesh and/or materials
you wish to use. Select the Obi Cloth object and assign the Obi Mesh Topology asset
you just created to its “Shared Topology” property.
5.- In the Obi Cloth inspector, click on “Initialize”. You're done!
For further information, please refer to the Manual.
Support / Contact
If you have any suggestions, questions or issues, visit our webpage:
http://obi.virtualmethodstudio.com

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