Client Programming Guide
client_programming_guide
User Manual: Pdf
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- Client Programming Guide
- Table of Contents
- Chapter 1. Overview
- Chapter 2. User Input
- Chapter 3. Cameras
- Chapter 4. Terrain
- Chapter 5. Cloud shadows
- Chapter 6. Chunks
- Chapter 7. Entities
- Chapter 8. User Data Objects
- Chapter 9. Scripting
- Chapter 10. Models
- Chapter 11. Animation System
- Chapter 12. Server Communications
- Chapter 13. Particles
- Chapter 14. Detail Objects
- Chapter 15. Water
- Chapter 16. BigWorld Umbra integration
- Chapter 17. Graphical User Interface (GUI)
- Chapter 18. Sounds
- Chapter 19. 3D Engine (Moo)
- 19.1. Features
- 19.2. Supported video cards
- 19.3. Hardware requirements for special effects
- 19.4. Visual
- 19.5. EffectMaterial
- 19.6. Visual channels
- 19.7. Textures
- 19.8. Vertex declaration
- 19.9. Graphics settings
- 19.10. High-resolution screenshots
- Chapter 20. Full-screen Filters
- Chapter 21. Debugging
- 21.1. Build configuration — conditional feature inclusion
- 21.2. Watchers
- 21.3. Memory tracking
- 21.4. Scripts
- 21.5. Script interactive debugging
- 21.6. Client Access Tool (CAT)
- 21.7. Timing
- Chapter 22. Releasing The Game
- Chapter 23. Simplified Server Usage