Fantom G_r_e Roland Corporation G7 Owner's Manual G Om
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08-02-1N
Information
AFRICA
EGYPT
Al Fanny Trading Office
9, EBN Hagar Al Askalany
Street,
ARD E1 Golf, Heliopolis,
Cairo 11341, EGYPT
TEL: (022)-418-5531
WARNING: To reduce the risk of fire or electric shock, do not expose this apparatus to rain or moisture.
The lightning flash with arrowhead symbol, within an
equilateral triangle, is intended to alert the user to the
presence of uninsulated “dangerous voltage” within the
product’s enclosure that may be of sufficient magnitude to
constitute a risk of electric shock to persons.
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
ATTENTION: RISQUE DE CHOC ELECTRIQUE NE PAS OUVRIR
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK,
DO NOT REMOVE COVER (OR BACK).
NO USER-SERVICEABLE PARTS INSIDE.
REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.
The exclamation point within an equilateral triangle is
intended to alert the user to the presence of important
operating and maintenance (servicing) instructions in the
literature accompanying the product.
INSTRUCTIONS PERTAINING TO A RISK OF FIRE, ELECTRIC SHOCK, OR INJURY TO PERSONS.
IMPORTANT SAFETY INSTRUCTIONS
SAVE THESE INSTRUCTIONS
WARNING - When using electric products, basic precautions should always be followed, including the following:
1.
2.
3.
4.
5.
6.
7.
8.
9.
Read these instructions.
Keep these instructions.
Heed all warnings.
Follow all instructions.
Do not use this apparatus near water.
Clean only with a dry cloth.
Do not block any of the ventilation openings.
Install in accordance with the manufacturers instructions.
Do not install near any heat sources such as
radiators, heat registers, stoves, or other apparatus
(including amplifiers) that produce heat.
Do not defeat the safety purpose of the polarized
or grounding-type plug. A polarized plug has two blades
with one wider than the other. A grounding type plug has
two blades and a third grounding prong. The wide blade or
the third prong are provided for your safety. If the provided
plug does not fit into your outlet, consult an electrician for
replacement of the obsolete outlet.
10.
11.
12.
13.
14.
Protect the power cord from being walked on or
pinched particularly at plugs, convenience receptacles, and
the point where they exit from the apparatus.
Only use attachments/accessories specified by
the manufacturer.
Use only with the cart, stand,
tripod, bracket, or table specified by the
manufacturer, or sold with the apparatus.
When a cart is used, use caution when
moving the cart/apparatus combination to
avoid injury from tip-over.
Unplug this apparatus during lightning storms or
when unused for long periods of time.
Refer all servicing to qualified service personnel.
Servicing is required when the apparatus has been
damaged in any way, such as power-supply cord or plug is
damaged, liquid has been spilled or objects have fallen into
the apparatus, the apparatus has been exposed to rain or
moisture, does not operate normally, or has been dropped.
For the U.K.
THIS APPARATUS MUST BE EARTHED
WARNING:
IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE.
GREEN-AND-YELLOW: EARTH, BLUE: NEUTRAL, BROWN: LIVE
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying
the terminals in your plug, proceed as follows:
The wire which is coloured GREEN-AND-YELLOW must be connected to the terminal in the plug which is marked by the
letter E or by the safety earth symbol or coloured GREEN or GREEN-AND-YELLOW.
The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.
REUNION
Maison FO - YAM Marcel
25 Rue Jules Hermann,
Chaudron - BP79 97 491
Ste Clotilde Cedex,
REUNION ISLAND
TEL: (0262) 218-429
SOUTH AFRICA
T.O.M.S. Sound & Music
(Pty)Ltd.
2 ASTRON ROAD DENVER
JOHANNESBURG ZA 2195,
SOUTH AFRICA
TEL: (011)417 3400
Paul Bothner(PTY)Ltd.
Royal Cape Park, Unit 24
Londonderry Road, Ottery 7800
Cape Town, SOUTH AFRICA
TEL: (021) 799 4900
ASIA
CHINA
Roland Shanghai Electronics
Co.,Ltd.
5F. No.1500 Pingliang Road
Shanghai 200090, CHINA
TEL: (021) 5580-0800
Roland Shanghai Electronics
Co.,Ltd.
(BEIJING OFFICE)
10F. No.18 3 Section Anhuaxili
Chaoyang District Beijing
100011 CHINA
TEL: (010) 6426-5050
HONG KONG
Tom Lee Music Co., Ltd.
Service Division
22-32 Pun Shan Street, Tsuen
Wan, New Territories,
HONG KONG
TEL: 2415 0911
Parsons Music Ltd.
8th Floor, Railway Plaza, 39
Chatham Road South, T.S.T,
Kowloon, HONG KONG
TEL: 2333 1863
INDIA
Rivera Digitec (India) Pvt. Ltd.
411, Nirman Kendra
Mahalaxmi Flats Compound
Off. Dr. Edwin Moses Road,
Mumbai-400011, INDIA
TEL: (022) 2493 9051
INDONESIA
PT Citra IntiRama
Jl. Cideng Timur No. 15J-15O
Jakarta Pusat
INDONESIA
TEL: (021) 6324170
KOREA
Cosmos Corporation
1461-9, Seocho-Dong,
Seocho Ku, Seoul, KOREA
TEL: (02) 3486-8855
MALAYSIA
Roland Asia Pacific Sdn. Bhd.
45-1, Block C2, Jalan PJU 1/39,
Dataran Prima, 47301 Petaling
Jaya, Selangor, MALAYSIA
TEL: (03) 7805-3263
VIET NAM
Suoi Nhac Company, Ltd
370 Cach Mang Thang Tam St.
Dist.3, Ho Chi Minh City,
VIET NAM
TEL: 9316540
When you need repair service, call your nearest Roland Service Center or authorized Roland
distributor in your country as shown below.
PHILIPPINES
CURACAO
URUGUAY
NORWAY
JORDAN
G.A. Yupangco & Co. Inc.
339 Gil J. Puyat Avenue
Makati, Metro Manila 1200,
PHILIPPINES
TEL: (02) 899 9801
Zeelandia Music Center Inc.
Orionweg 30
Curacao, Netherland Antilles
TEL:(305)5926866
Todo Musica S.A.
Francisco Acuna de Figueroa
1771
C.P.: 11.800
Montevideo, URUGUAY
TEL: (02) 924-2335
Roland Scandinavia Avd.
Kontor Norge
Lilleakerveien 2 Postboks 95
Lilleaker N-0216 Oslo
NORWAY
TEL: 2273 0074
MUSIC HOUSE CO. LTD.
FREDDY FOR MUSIC
P. O. Box 922846
Amman 11192 JORDAN
TEL: (06) 5692696
VENEZUELA
POLAND
ROLAND POLSKA SP. Z O.O.
UL. Gibraltarska 4.
PL-03 664 Warszawa
POLAND
TEL: (022) 679 4419
EASA HUSAIN AL-YOUSIFI
& SONS CO.
Al-Yousifi Service Center
P.O.Box 126 (Safat) 13002
KUWAIT
TEL: 00 965 802929
PORTUGAL
LEBANON
SINGAPORE
DOMINICAN REPUBLIC
SWEE LEE MUSIC
COMPANY PTE. LTD.
150 Sims Drive,
SINGAPORE 387381
TEL: 6846-3676
Instrumentos Fernando Giraldez
Calle Proyecto Central No.3
Ens.La Esperilla
Santo Domingo,
Dominican Republic
TEL:(809) 683 0305
TAIWAN
ECUADOR
ROLAND TAIWAN
ENTERPRISE CO., LTD.
Room 5, 9fl. No. 112 Chung
Shan N.Road Sec.2, Taipei,
TAIWAN, R.O.C.
TEL: (02) 2561 3339
THAILAND
Theera Music Co. , Ltd.
100-108 Soi Verng
Nakornkasem, New
Road,Sumpantawongse,
Bangkok 10100 THAILAND
TEL: (02) 224-8821
AUSTRALIA/
NEW ZEALAND
AUSTRALIA/
NEW ZEALAND
Roland Corporation
Australia Pty.,Ltd.
38 Campbell Avenue
Dee Why West. NSW 2099
AUSTRALIA
For Australia
Tel: (02) 9982 8266
For New Zealand
Tel: (09) 3098 715
CENTRAL/LATIN
AMERICA
ARGENTINA
Instrumentos Musicales S.A.
Av.Santa Fe 2055
(1123) Buenos Aires
ARGENTINA
TEL: (011) 4508-2700
BARBADOS
A&B Music Supplies LTD
12 Webster Industrial Park
Wildey, St.Michael, Barbados
TEL: (246)430-1100
BRAZIL
Roland Brasil Ltda.
Rua San Jose, 780 Sala B
Parque Industrial San Jose
Cotia - Sao Paulo - SP, BRAZIL
TEL: (011) 4615 5666
CHILE
Comercial Fancy II S.A.
Rut.: 96.919.420-1
Nataniel Cox #739, 4th Floor
Santiago - Centro, CHILE
TEL: (02) 688-9540
COLOMBIA
Centro Musical Ltda.
Cra 43 B No 25 A 41 Bododega 9
Medellin, Colombia
TEL: (574)3812529
COSTA RICA
JUAN Bansbach Instrumentos
Musicales
Ave.1. Calle 11, Apartado 10237,
San Jose, COSTA RICA
TEL: 258-0211
Mas Musika
Rumichaca 822 y Zaruma
Guayaquil - Ecuador
TEL:(593-4)2302364
EL SALVADOR
OMNI MUSIC
75 Avenida Norte y Final
Alameda Juan Pablo II,
Edificio No.4010 San Salvador,
EL SALVADOR
TEL: 262-0788
GUATEMALA
Casa Instrumental
Calzada Roosevelt 34-01,zona 11
Ciudad de Guatemala
Guatemala
TEL:(502) 599-2888
HONDURAS
Almacen Pajaro Azul S.A. de C.V.
BO.Paz Barahona
3 Ave.11 Calle S.O
San Pedro Sula, Honduras
TEL: (504) 553-2029
MARTINIQUE
Musique & Son
Z.I.Les Mangle
97232 Le Lamantin
Martinique F.W.I.
TEL: 596 596 426860
Gigamusic SARL
10 Rte De La Folie
97200 Fort De France
Martinique F.W.I.
TEL: 596 596 715222
MEXICO
Casa Veerkamp, s.a. de c.v.
Av. Toluca No. 323, Col. Olivar
de los Padres 01780 Mexico
D.F. MEXICO
TEL: (55) 5668-6699
NICARAGUA
Bansbach Instrumentos
Musicales Nicaragua
Altamira D'Este Calle Principal
de la Farmacia 5ta.Avenida
1 Cuadra al Lago.#503
Managua, Nicaragua
TEL: (505)277-2557
PANAMA
SUPRO MUNDIAL, S.A.
Boulevard Andrews, Albrook,
Panama City, REP. DE
PANAMA
TEL: 315-0101
PARAGUAY
Distribuidora De
Instrumentos Musicales
J.E. Olear y ESQ. Manduvira
Asuncion PARAGUAY
TEL: (595) 21 492147
PERU
Audionet
Distribuciones Musicales SAC
Juan Fanning 530
Miraflores
Lima - Peru
TEL: (511) 4461388
TRINIDAD
AMR Ltd
Ground Floor
Maritime Plaza
Barataria Trinidad W.I.
TEL: (868) 638 6385
Instrumentos Musicales
Allegro,C.A.
Av.las industrias edf.Guitar
import
#7 zona Industrial de Turumo
Caracas, Venezuela
TEL: (212) 244-1122
EUROPE
AUSTRIA
Roland Elektronische
Musikinstrumente HmbH.
Austrian Office
Eduard-Bodem-Gasse 8,
A-6020 Innsbruck, AUSTRIA
TEL: (0512) 26 44 260
BELGIUM/FRANCE/
HOLLAND/
LUXEMBOURG
Roland Central Europe N.V.
Houtstraat 3, B-2260, Oevel
(Westerlo) BELGIUM
TEL: (014) 575811
CROATIA
ART-CENTAR
Degenova 3.
HR - 10000 Zagreb
TEL: (1) 466 8493
CZECH REP.
CZECH REPUBLIC
DISTRIBUTOR s.r.o
Voctárova 247/16
CZ - 180 00 PRAHA 8,
CZECH REP.
TEL: (2) 830 20270
DENMARK
Roland Scandinavia A/S
Nordhavnsvej 7, Postbox 880,
DK-2100 Copenhagen
DENMARK
TEL: 3916 6200
FINLAND
Roland Scandinavia As, Filial
Finland
Elannontie 5
FIN-01510 Vantaa, FINLAND
TEL: (0)9 68 24 020
GERMANY
Roland Elektronische
Musikinstrumente HmbH.
Oststrasse 96, 22844
Norderstedt, GERMANY
TEL: (040) 52 60090
GREECE/CYPRUS
STOLLAS S.A.
Music Sound Light
155, New National Road
Patras 26442, GREECE
TEL: 2610 435400
HUNGARY
Roland East Europe Ltd.
Warehouse Area ‘DEPO’ Pf.83
H-2046 Torokbalint,
HUNGARY
TEL: (23) 511011
IRELAND
Roland Ireland
G2 Calmount Park, Calmount
Avenue, Dublin 12
Republic of IRELAND
TEL: (01) 4294444
ITALY
Roland Italy S. p. A.
Viale delle Industrie 8,
20020 Arese, Milano, ITALY
TEL: (02) 937-78300
Roland Iberia, S.L.
Portugal Office
Cais das Pedras, 8/9-1 Dto
4050-465, Porto, PORTUGAL
TEL: 22 608 00 60
ROMANIA
KUWAIT
Chahine S.A.L.
George Zeidan St., Chahine
Bldg., Achrafieh, P.O.Box:
16-5857
Beirut, LEBANON
TEL: (01) 20-1441
OMAN
FBS LINES
Piata Libertatii 1,
535500 Gheorgheni,
ROMANIA
TEL: (266) 364 609
TALENTZ CENTRE L.L.C.
Malatan House No.1
Al Noor Street, Ruwi
SULTANATE OF OMAN
TEL: 2478 3443
RUSSIA
MuTek
Dorozhnaya ul.3,korp.6
117 545 Moscow, RUSSIA
TEL: (095) 981-4967
SLOVAKIA
DAN Acoustic s.r.o.
Povazská 18.
SK - 940 01 Nové Zámky
TEL: (035) 6424 330
SPAIN
Roland Iberia, S.L.
Paseo García Faria, 33-35
08005 Barcelona SPAIN
TEL: 93 493 91 00
SWEDEN
Roland Scandinavia A/S
SWEDISH SALES OFFICE
Danvik Center 28, 2 tr.
S-131 30 Nacka SWEDEN
TEL: (0)8 702 00 20
SWITZERLAND
Roland (Switzerland) AG
Landstrasse 5, Postfach,
CH-4452 Itingen,
SWITZERLAND
TEL: (061) 927-8383
UKRAINE
QATAR
Al Emadi Co. (Badie Studio &
Stores)
P.O. Box 62, Doha, QATAR
TEL: 4423-554
SAUDI ARABIA
aDawliah Universal
Electronics APL
Behind Pizza Inn
Prince Turkey Street
aDawliah Building,
PO BOX 2154,
Alkhobar 31952
SAUDI ARABIA
TEL: (03) 8643601
SYRIA
Technical Light & Sound
Center
Rawda, Abdul Qader Jazairi St.
Bldg. No. 21, P.O.BOX 13520,
Damascus, SYRIA
TEL: (011) 223-5384
TURKEY
ZUHAL DIS TICARET A.S.
Galip Dede Cad. No.37
Beyoglu - Istanbul / TURKEY
TEL: (0212) 249 85 10
U.A.E.
EURHYTHMICS Ltd.
P.O.Box: 37-a.
Nedecey Str. 30
UA - 89600 Mukachevo,
UKRAINE
TEL: (03131) 414-40
UNITED KINGDOM
Roland (U.K.) Ltd.
Atlantic Close, Swansea
Enterprise Park, SWANSEA
SA7 9FJ,
UNITED KINGDOM
TEL: (01792) 702701
MIDDLE EAST
BAHRAIN
Moon Stores
No.1231&1249 Rumaytha
Building Road 3931, Manama
339 BAHRAIN
TEL: 17 813 942
IRAN
MOCO INC.
No.41 Nike St., Dr.Shariyati Ave.,
Roberoye Cerahe Mirdamad
Tehran, IRAN
TEL: (021)-2285-4169
ISRAEL
Zak Electronics & Musical
Instruments Co. L.L.C.
Zabeel Road, Al Sherooq Bldg.,
No. 14, Ground Floor, Dubai,
U.A.E.
TEL: (04) 3360715
NORTH AMERICA
CANADA
Roland Canada Ltd.
(Head Office)
5480 Parkwood Way Richmond
B. C., V6V 2M4 CANADA
TEL: (604) 270 6626
Roland Canada Ltd.
(Toronto Office)
170 Admiral Boulevard
Mississauga On L5T 2N6
CANADA
TEL: (905) 362 9707
U. S. A.
Roland Corporation U.S.
5100 S. Eastern Avenue
Los Angeles, CA 90040-2938,
U. S. A.
TEL: (323) 890 3700
Halilit P. Greenspoon & Sons
Ltd.
8 Retzif Ha'alia Hashnia St.
Tel-Aviv-Yafo ISRAEL
TEL: (03) 6823666
As of Oct. 1, 2007 (ROLAND)
Fantom-G_r_e.book 3 ページ 2008年1月31日
木曜日
午後12時15分
Fantom-G6/G7/G8 Owner’s Manual
201b
Before using this unit, carefully read the sections entitled: “IMPORTANT SAFETY INSTRUCTIONS” (p. 2), “USING THE UNIT
SAFELY” (p. 4), and “IMPORTANT NOTES” (p. 7). These sections provide important information concerning the proper
operation of the unit. Additionally, in order to feel assured that you have gained a good grasp of every feature provided by your
new unit, Owner’s manual should be read in its entirety. The manual should be saved and kept on hand as a convenient
reference.
This Owner’s Manual applies to the Fantom-G6, the Fantom-G7 and the Fantom-G8. The manual uses the term
“Fantom-G” to indicate all these three models.
985
The explanations in this manual include illustrations that depict what should typically be shown by the display. Note, however,
that your unit may incorporate a newer, enhanced version of the system (e.g., includes newer sounds), so what you actually see in
the display may not always match what appears in the manual.
962a
In the interest of product improvement, the specifications and/or appearance of this unit are subject to change without prior
notice.
202
Copyright © 2008 ROLAND CORPORATION
All rights reserved. No part of this publication may be reproduced in any form without the written permission of ROLAND
CORPORATION.
3
Fantom-G_r_e.book 4 ページ 2008年1月31日
木曜日
午後12時15分
USING THE UNIT SAFELY
The
symbol alerts the user to important instructions
or warnings.The specific meaning of the symbol is
determined by the design contained within the
triangle. In the case of the symbol at left, it is used for
general cautions, warnings, or alerts to danger.
Used for instructions intended to alert
the user to the risk of death or severe
injury should the unit be used
improperly.
Used for instructions intended to alert
the user to the risk of injury or material
damage should the unit be used
improperly.
* Material damage refers
other adverse effects
respect to the home
furnishings, as well
animals or pets.
The
symbol alerts the user to items that must never
be carried out (are forbidden). The specific thing that
must not be done is indicated by the design contained
within the circle. In the case of the symbol at left, it
means that the unit must never be disassembled.
to damage or
caused with
and all its
to domestic
The ● symbol alerts the user to things that must be
carried out. The specific thing that must be done is
indicated by the design contained within the circle. In
the case of the symbol at left, it means that the powercord plug must be unplugged from the outlet.
001
006
• Before using this unit, make sure to read the
instructions below, and the Owner’s Manual.
• When using the unit with a stand recommended
by Roland, the stand must be carefully placed so it
is level and sure to remain stable. If not using a
stand, you still need to make sure that any
location you choose for placing the unit provides
a level surface that will properly support the unit,
and keep it from wobbling.
..........................................................................................................
..........................................................................................................
001-50
• Connect mains plug of this model to a mains
socket outlet with a protective earthing
connection.
..........................................................................................................
002b
• Do not open or perform any internal modifications on the unit. (The only exception would be
where this manual provides specific instructions
which should be followed in order to put in place
user-installable options; see p. 304, p. 308.)
..........................................................................................................
003
• Do not attempt to repair the unit, or replace parts
within it (except when this manual provides
specific instructions directing you to do so). Refer
all servicing to your retailer, the nearest Roland
Service Center, or an authorized Roland
distributor, as listed on the “Information” page.
..........................................................................................................
004
• Never use or store the unit in places that are:
• Subject to temperature extremes (e.g., direct
sunlight in an enclosed vehicle, near a heating
duct, on top of heat-generating equipment); or
are
• Damp (e.g., baths, washrooms, on wet floors); or are
• Humid; or are
• Exposed to rain; or are
• Dusty; or are
• Subject to high levels of vibration.
..........................................................................................................
005
• This unit should be used only with a stand that is
recommended by Roland.
008a
• The unit should be connected to a power supply
only of the type described in the operating
instructions, or as marked on the unit.
..........................................................................................................
008e
• Use only the attached power-supply cord. Also,
the supplied power cord must not be used with
any other device.
..........................................................................................................
009
• Do not excessively twist or bend the power cord,
nor place heavy objects on it. Doing so can
damage the cord, producing severed elements
and short circuits. Damaged cords are fire and
shock hazards!
..........................................................................................................
010
• This unit, either alone or in combination with an
amplifier and headphones or speakers, may be
capable of producing sound levels that could
cause permanent hearing loss. Do not operate for
a long period of time at a high volume level, or at
a level that is uncomfortable. If you experience
any hearing loss or ringing in the ears, you should
immediately stop using the unit, and consult an
audiologist.
..........................................................................................................
011
• Do not allow any objects (e.g., flammable
material, coins, pins); or liquids of any kind
(water, soft drinks, etc.) to penetrate the unit.
..........................................................................................................
..........................................................................................................
4
Fantom-G_r_e.book 5 ページ 2008年1月31日
木曜日
午後12時15分
012a
101a
• Immediately turn the power off, remove the
power cord from the outlet, and request servicing
by your retailer, the nearest Roland Service
Center, or an authorized Roland distributor, as
listed on the “Information” page when:
• The unit should be located so that its location or
position does not interfere with its proper ventilation.
..........................................................................................................
• The power-supply cord or the plug has been damaged;
or
• If smoke or unusual odor occurs
• Objects have fallen into, or liquid has been spilled onto
the unit; or
• The unit has been exposed to rain (or otherwise has
become wet); or
• The unit does not appear to operate normally or
exhibits a marked change in performance.
..........................................................................................................
013
• In households with small children, an adult
should provide supervision until the child is
capable of following all the rules essential for the
safe operation of the unit.
..........................................................................................................
014
• Protect the unit from strong impact.
(Do not drop it!)
..........................................................................................................
015
• Do not force the unit’s power-supply cord to
share an outlet with an unreasonable number of
other devices. Be especially careful when using
extension cords—the total power used by all
devices you have connected to the extension
cord’s outlet must never exceed the power rating
(watts/amperes) for the extension cord. Excessive
loads can cause the insulation on the cord to heat
up and eventually melt through.
..........................................................................................................
016
• Before using the unit in a foreign country, consult
with your retailer, the nearest Roland Service
Center, or an authorized Roland distributor, as
listed on the “Information” page.
..........................................................................................................
022a
• Always turn the unit off and unplug the power
cord before attempting installation of the circuit
board (ARX series; p. 304, DIMM; p. 308).
..........................................................................................................
023
• DO NOT play a CD-ROM disc on a conventional
audio CD player. The resulting sound may be of a
level that could cause permanent hearing loss.
Damage to speakers or other system components
may result.
..........................................................................................................
026
• Do not put anything that contains water (e.g.,
flower vases) on this unit. Also, avoid the use of
insecticides, perfumes, alcohol, nail polish, spray
cans, etc., near the unit. Swiftly wipe away any
liquid that spills on the unit using a dry, soft
cloth.
..........................................................................................................
101c
• This unit for use only with Roland stand KS-18Z
(Fantom-G6/G7/G8), KS-G8 (Fantom-G8). Use
with other stands (or carts) is capable of resulting
in instability causing possible injury.
..........................................................................................................
102b
• Always grasp only the plug on the power-supply
cord when plugging into, or unplugging from, an
outlet or this unit.
..........................................................................................................
103a
• At regular intervals, you should unplug the
power plug and clean it by using a dry cloth to
wipe all dust and other accumulations away from
its prongs. Also, disconnect the power plug from
the power outlet whenever the unit is to remain
unused for an extended period of time. Any
accumulation of dust between the power plug
and the power outlet can result in poor insulation
and lead to fire.
..........................................................................................................
104
• Try to prevent cords and cables from becoming
entangled. Also, all cords and cables should be
placed so they are out of the reach of children.
..........................................................................................................
106
• Never climb on top of, nor place heavy objects on
the unit.
..........................................................................................................
107b
• Never handle the power cord or its plugs with
wet hands when plugging into, or unplugging
from, an outlet or this unit.
..........................................................................................................
108d
• If you need to move the Fantom-G8, take note of
the precautions listed below. At least two persons
are required to safely lift and move the unit. It
should be handled carefully, all the while keeping
it level. Make sure to have a firm grip, to protect
yourself from injury and the instrument from
damage.
• Disconnect the power cord.
• Disconnect all cords coming from external devices.
..........................................................................................................
109a
• Before cleaning the unit, turn off the power and
unplug the power cord from the outlet (p. 25).
..........................................................................................................
110a
• Whenever you suspect the possibility of lightning
in your area, pull the plug on the power cord out
of the outlet.
..........................................................................................................
115a
• Install only the specified circuit board(s) (ARX
Series, DIMM). Remove only the specified screws
(p. 304, p. 308).
..........................................................................................................
5
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118a
• Should you remove screws from the bottom cover
of the unit (p. 304, p. 308), keep them in a safe
place out of children’s reach, so there is no chance
of them being swallowed accidentally.
..........................................................................................................
120
• Always turn the phantom power off when
connecting any device other than condenser
microphones that require phantom power. You
risk causing damage if you mistakenly supply
phantom power to dynamic microphones, audio
playback devices, or other devices that don’t
require such power. Be sure to check the specifications of any microphone you intend to use by
referring to the manual that came with it.
(This instrument’s phantom power: 48V DC, 10 mA Max)
..........................................................................................................
6
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IMPORTANT NOTES
Power Supply
301
• Do not connect this unit to same electrical outlet that is
being used by an electrical appliance that is controlled by
an inverter (such as a refrigerator, washing machine,
microwave oven, or air conditioner), or that contains a
motor. Depending on the way in which the electrical
appliance is used, power supply noise may cause this unit
to malfunction or may produce audible noise. If it is not
practical to use a separate electrical outlet, connect a
power supply noise filter between this unit and the
electrical outlet.
307
• Before connecting this unit to other devices, turn off the
power to all units. This will help prevent malfunctions
and/or damage to speakers or other devices.
308
• Although the LCD and LEDs are switched off when the
POWER switch is switched off, this does not mean that the
unit has been completely disconnected from the source of
power. If you need to turn off the power completely, first
turn off the POWER switch, then unplug the power cord
from the power outlet. For this reason, the outlet into
which you choose to connect the power cord’s plug
should be one that is within easy reach and readily accessible.
Placement
351
• Using the unit near power amplifiers (or other equipment
containing large power transformers) may induce hum.
To alleviate the problem, change the orientation of this
unit; or move it farther away from the source of interference.
352a
• This device may interfere with radio and television
reception. Do not use this device in the vicinity of such
receivers.
352b
• Noise may be produced if wireless communications
devices, such as cell phones, are operated in the vicinity of
this unit. Such noise could occur when receiving or initiating a call, or while conversing. Should you experience
such problems, you should relocate such wireless devices
so they are at a greater distance from this unit, or switch
them off.
360
• Depending on the material and temperature of the surface
on which you place the unit, its rubber feet may discolor
or mar the surface.
You can place a piece of felt or cloth under the rubber feet
to prevent this from happening. If you do so, please make
sure that the unit will not slip or move accidentally.
Maintenance
401a
• For everyday cleaning wipe the unit with a soft, dry cloth
or one that has been slightly dampened with water. To
remove stubborn dirt, use a cloth impregnated with a
mild, non-abrasive detergent. Afterwards, be sure to wipe
the unit thoroughly with a soft, dry cloth.
402
• Never use benzine, thinners, alcohol or solvents of any
kind, to avoid the possibility of discoloration and/or
deformation.
Repairs and Data
452
• Please be aware that all data contained in the unit’s
memory may be lost when the unit is sent for repairs.
Important data should always be backed up on a USB
memory, or written down on paper (when possible).
During repairs, due care is taken to avoid the loss of data.
However, in certain cases (such as when circuitry related
to memory itself is out of order), we regret that it may not
be possible to restore the data, and Roland assumes no
liability concerning such loss of data.
Additional Precautions
551
• Please be aware that the contents of memory can be
irretrievably lost as a result of a malfunction, or the
improper operation of the unit. To protect yourself against
the risk of loosing important data, we recommend that
you periodically save a backup copy of important data
you have stored in the unit’s memory on a USB memory.
552
354a
• Unfortunately, it may be impossible to restore the contents
of data that was stored on a USB memory or unit’s
memory once it has been lost. Roland Corporation
assumes no liability concerning such loss of data.
• Do not expose the unit to direct sunlight, place it near
devices that radiate heat, leave it inside an enclosed
vehicle, or otherwise subject it to temperature extremes.
Excessive heat can deform or discolor the unit.
553
• Use a reasonable amount of care when using the unit’s
buttons, sliders, or other controls; and when using its jacks
and connectors. Rough handling can lead to malfunctions.
355b
• Never strike or apply strong pressure to the display.
• When moved from one location to another where the
temperature and/or humidity is very different, water
droplets (condensation) may form inside the unit. Damage
or malfunction may result if you attempt to use the unit in
this condition. Therefore, before using the unit, you must
allow it to stand for several hours, until the condensation
has completely evaporated.
358
• Do not allow objects to remain on top of the keyboard.
This can be the cause of malfunction, such as keys ceasing
to produce sound.
554
555
• A small amount of noise may be heard from the display
during normal operation.
556
• When connecting / disconnecting all cables, grasp the
connector itself—never pull on the cable. This way you
will avoid causing shorts, or damage to the cable’s
internal elements.
557
• A small amount of heat will radiate from the unit during
normal operation.
7
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IMPORTANT NOTES
558a
• To avoid disturbing your neighbors, try to keep the unit’s
volume at reasonable levels. You may prefer to use
headphones, so you do not need to be concerned about
those around you (especially when it is late at night).
559a
• When you need to transport the unit, package it in the box
(including padding) that it came in, if possible. Otherwise,
you will need to use equivalent packaging materials.
561
• Use only the specified expression pedal (EV-5; sold
separately). By connecting any other expression pedals,
you risk causing malfunction and/or damage to the unit.
562
• Some connection cables contain resistors. Do not use
cables that incorporate resistors for connecting to this unit.
The use of such cables can cause the sound level to be
extremely low, or impossible to hear. For information on
cable specifications, contact the manufacturer of the cable.
566b
• The sensitivity of the D Beam controller will change
depending on the amount of light in the vicinity of the
unit. If it does not function as you expect, adjust the sensitivity as appropriate for the brightness of your location (p.
287).
• If you switch off the power to an external device that is
connected to the DIGITAL AUDIO IN jack or disconnect
the cable, noise may subsequently be heard in the input
from DIGITAL AUDIO IN. If this occurs, correctly
reconnect the external device, or turn off the Fantom-G’s
[MIX IN] switch.
Handling CD-ROMs
801
• Avoid touching or scratching the shiny underside
(encoded surface) of the disc. Damaged or dirty CD-ROM
discs may not be read properly. Keep your discs clean
using a commercially available CD cleaner.
Copyright
851
• Recording, duplication, distribution, sale, lease, performance, or broadcast of copyrighted material (musical
works, visual works, broadcasts, live performances, etc.)
belonging to a third party in part or in whole without the
permission of the copyright owner is forbidden by law.
852a
• This product can be used to record or duplicate audio or
visual material without being limited by certain technological copy-protection measures. This is due to the fact
that this product is intended to be used for the purpose of
producing original music or video material, and is
therefore designed so that material that does not infringe
copyrights belonging to others (for example, your own
original works) can be recorded or duplicated freely.
853
• Do not use this unit for purposes that could infringe on a
copyright held by a third party. We assume no responsibility whatsoever with regard to any infringements of
third-party copyrights arising through your use of this
unit.
Before Using Cards
Using USB memory
704
• Carefully insert the USB memory all the way in—until it is
firmly in place.
705
• Never touch the terminals of the USB memory. Also,
avoid getting the terminals dirty.
708
add
• USB memorys are constructed using precision components; handle the cards carefully, paying particular note to
the following.
• To prevent damage to the cards from static electricity,
be sure to discharge any static electricity from your
own body before handling the cards.
• Do not touch or allow metal to come into contact with
the contact portion of the cards.
• Do not bend, drop, or subject cards to strong shock or
vibration.
• Do not keep cards in direct sunlight, in closed vehicles,
or other such locations (storage temperature: -25 to 85˚
C).
• Do not allow cards to become wet.
• Do not disassemble or modify the cards.
* MatrixQuest™ 2008 TEPCO UQUEST,
LTD. All rights reserved.
The Fantom-G’s USB functionality uses
MatrixQuest middleware technology
from TEPCO UQUEST, LTD.
add
* Harpsichord samples courtesy of the Hamamatsu
Museum of Musical Instruments.
204
* Microsoft and Windows are registered trademarks of
Microsoft Corporation.
206j
* Windows® is known officially as: “Microsoft® Windows®
operating system.”
207
* Apple and Macintosh are registered trademarks of Apple
Inc.
209
* Mac OS is a trademark of Apple Inc.
8
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Contents
USING THE UNIT SAFELY ......................................................................................... 4
IMPORTANT NOTES .................................................................................................. 7
Contents...................................................................................................................... 9
01: Introduction (Overview and Basic Operation) ... 19
Main Features ........................................................................................................... 20
Panel Descriptions................................................................................................... 22
Front Panel............................................................................................................................................................................. 22
Rear Panel .............................................................................................................................................................................. 24
Making Connections ................................................................................................ 25
Connecting an Amp and Speaker System......................................................................................................................... 25
Connecting a USB Mouse (sold separately)...................................................................................................................... 26
Placing the Fantom-G on a Stand ....................................................................................................................................... 27
Turning On the Power.............................................................................................. 28
Turning Off the Power ......................................................................................................................................................... 28
Listening to the Demo Songs ................................................................................. 29
Song Automatically Loaded at Power-on (When Loading a Project)............................................................. 29
Various Performance Features ............................................................................... 30
Velocity/Aftertouch............................................................................................................................................... 30
Pitch Bend/Modulation Lever ............................................................................................................................. 30
Octave Shift (OCT) ................................................................................................................................................. 30
Transpose................................................................................................................................................................. 30
Hold Pedal ............................................................................................................................................................... 31
Control Pedal........................................................................................................................................................... 31
Overview of the Fantom-G ...................................................................................... 32
How the Fantom-G is Organized ....................................................................................................................................... 32
Basic Structure......................................................................................................................................................... 32
Different Units of Sound ....................................................................................................................................... 32
Single / Live / Studio Modes............................................................................................................................... 33
About Polyphony ................................................................................................................................................... 34
About Memory...................................................................................................................................................................... 35
About the Internal Effects.................................................................................................................................................... 36
Types of Effects ....................................................................................................................................................... 36
About the Sequencer ............................................................................................................................................................ 36
Audio and MIDI ..................................................................................................................................................... 36
What is a Song? ....................................................................................................................................................... 36
What is a Track?...................................................................................................................................................... 37
Songs and the State of the Sound Generator ...................................................................................................... 37
SMF (Standard MIDI File .MID)........................................................................................................................... 37
About the Sampling Section................................................................................................................................................ 38
Basic Operation of the Fantom-G........................................................................... 39
Switching the Sound Generator Mode .............................................................................................................................. 39
How the Function Buttons Work ....................................................................................................................................... 40
Moving the Cursor ............................................................................................................................................................... 40
Editing a Value...................................................................................................................................................................... 41
Assigning a Name ................................................................................................................................................................ 42
Basic Pad Operations............................................................................................................................................................ 43
Switching the Pad Mode........................................................................................................................................ 43
Viewing the Pad Settings....................................................................................................................................... 43
Using the Pads as Numeric Keys ......................................................................................................................... 43
Shortcut Menu....................................................................................................................................................................... 44
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Contents
02: Sound Generator, Section 1 (Playing Sounds) ... 45
Playing in Single Mode ............................................................................................ 46
About the Single Play Screen .............................................................................................................................................. 46
Displaying Single Play Screen .............................................................................................................................. 46
Selecting a Patch ................................................................................................................................................................... 47
Selecting Patches by Category (Patch Finder).................................................................................................... 48
Selecting Patches from the List ............................................................................................................................. 49
Auditioning Patches (Phrase Preview)................................................................................................................ 49
Selecting the Tones That Will Sound (Tone On/Off) ...................................................................................................... 50
Playing Single Notes (Monophonic) .................................................................................................................................. 50
Part Settings (Part View)...................................................................................................................................................... 51
Selecting the Parameter Controlled by the Realtime Controllers or D Beam Controller (Control Setting) ............ 51
Playing Percussion Instruments (Rhythm Set)................................................................................................................. 52
Selecting a Rhythm Set .......................................................................................................................................... 52
Playing a Sample Set ............................................................................................................................................................ 53
Selecting a Sample Set............................................................................................................................................ 53
Creating a List of Frequently Used Sounds (Favorite) ......................................... 54
Registering a Sound (Regist)................................................................................................................................. 54
Recalling a Sound ................................................................................................................................................... 55
Specifying the Volume for Each Step (Favorite Level) ..................................................................................... 55
Changing the Step in Which You Registered a Sound...................................................................................... 55
Removing a Sound You Registered (Remove) ................................................................................................... 55
Removing All Sound Registrations from a Bank (Remove Bank)................................................................... 55
Registering a Song (Set Song) ............................................................................................................................... 56
Importing a Text File (Import Text) ..................................................................................................................... 56
Removing a Text File (Remove Text)................................................................................................................... 57
Switching the Display Font (Font) ....................................................................................................................... 57
Playing in Live Mode................................................................................................ 58
Displaying Live Play (Layer/Split) Screen ....................................................................................................................... 58
Functions in the Live Play (Layer/Split) Screen .............................................................................................................. 59
Selecting a Live Set ............................................................................................................................................................... 60
Selecting Live Sets from the List........................................................................................................................... 60
Using the Live Play (Layer/Split) Screen.......................................................................................................................... 61
Selecting a Part........................................................................................................................................................ 61
Selecting the Part that You want to Sound (Keyboard Switch) ....................................................................... 61
Selecting the Part Played by the Pads.................................................................................................................. 61
Selecting the Sound for a Part............................................................................................................................... 61
Combining and Playing Sounds Together (Layer) ............................................................................................ 62
Playing Different Sounds in Different Areas of the Keyboard (Split) ............................................................ 62
Using the Live Set Part Mixer Screen................................................................................................................................. 63
Editing the Part Settings ........................................................................................................................................ 63
Using the Layer Edit Screen ................................................................................................................................................ 64
Selecting the Sound for a Part............................................................................................................................... 64
Editing the Part Settings ........................................................................................................................................ 64
Performing with the Arpeggio ........................................................................................................................................... 65
Performing with the Realtime Controllers and D Beam Controller.............................................................................. 65
Setting Effects ........................................................................................................................................................................ 65
Adjusting the Master Level ................................................................................................................................................. 65
Making Detailed Settings for a Live Set ............................................................................................................................ 65
Playing in Studio Mode............................................................................................ 66
Displaying Studio Play Screen............................................................................................................................................ 66
Functions in the Studio Play Screen................................................................................................................................... 67
Switching the Displayed Part Group................................................................................................................... 67
Selecting a Studio Set ........................................................................................................................................................... 67
Selecting Studio Sets from the List....................................................................................................................... 68
Using the Studio Play Screen .............................................................................................................................................. 68
Selecting a Part........................................................................................................................................................ 68
Selecting the Sound for a Part............................................................................................................................... 68
Selecting the Part that You Want to Sound (Keyboard Switch) ...................................................................... 69
Editing the Part Settings ........................................................................................................................................ 69
Performing with the Arpeggio ........................................................................................................................................... 70
Performing with the Realtime Controllers and D Beam Controller.............................................................................. 70
Setting Effects ........................................................................................................................................................................ 70
Adjusting the Master Level ................................................................................................................................................. 70
Making Detailed Settings for a Studio Set ........................................................................................................................ 70
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Contents
03: Sound Generator, Section 2 (Controlling Sounds)... 71
Modifying the Sound in Real Time ......................................................................... 72
Waving Your Hand Over the D Beam to Modify the Sound (D Beam Controller) .................................................... 72
Making Settings for the D Beam Controller ....................................................................................................... 73
Using Knobs, Sliders or S1/S2 Buttons to Modify the Sound (Realtime Controller) ................................................. 75
Changing Realtime Controller Settings............................................................................................................... 76
Using a Pedal to Modify the Sound (Control Pedal) ....................................................................................................... 77
Making Control Pedal Settings............................................................................................................................. 77
Playing Arpeggios.................................................................................................... 78
About Arpeggio .................................................................................................................................................................... 78
Playing Arpeggios ................................................................................................................................................................ 78
Turning Arpeggio On and Off.............................................................................................................................. 78
Determining the Tempo for Arpeggio Performances ....................................................................................... 78
Holding an Arpeggio ............................................................................................................................................. 78
Arpeggio Settings ................................................................................................................................................................. 78
Saving the Arpeggio You Have Created (Write) ............................................................................................................. 79
Using the Chord Memory Function (Chord Memory) ........................................... 80
About the Chord Memory Function .................................................................................................................................. 80
Performing with the Chord Memory Function ................................................................................................................ 80
Turning Chord Memory Function On and Off .................................................................................................. 80
Selecting Chord Forms........................................................................................................................................... 80
Sounding a Chord in the Order of Its Notes (Rolled Chord) ........................................................................... 81
Creating Your Own Chord Forms...................................................................................................................................... 81
Saving the Chord Forms You Have Created .................................................................................................................... 82
04: Sound Generator, Section 3 (Creating Sounds) .. 83
Creating a Patch....................................................................................................... 84
How to Make Patch Settings ............................................................................................................................................... 84
Editing a Patch Quickly (Patch Zoom Edit)........................................................................................................ 84
Editing All Parameters of a Patch (Patch Pro Edit) ........................................................................................... 86
Initializing Patch/Tone Settings (Patch Initialize/Tone Initialize)................................................................. 87
Copying Patch (Tone) Settings (Patch Tone Copy) ........................................................................................... 87
Cautions When Selecting a Waveform................................................................................................................ 88
Saving Patches You’ve Created (Write)............................................................................................................................. 88
Auditioning the Save-Destination Patch (Compare)......................................................................................... 89
Functions of Patch Parameters............................................................................................................................................ 89
Settings Common to the Entire Patch (General) ................................................................................................ 89
Modifying Waveforms (Wave)............................................................................................................................. 91
Changing How a Tone Is Sounded (TMT).......................................................................................................... 92
Modifying Pitch (Pitch/Pitch Env) ...................................................................................................................... 96
Modifying the Brightness of a Sound with a Filter (TVF/TVF Env) .............................................................. 98
Adjusting the Volume (TVA/TVA Env)........................................................................................................... 100
Output .................................................................................................................................................................... 102
Modulating Sounds (LFO1/2/Step LFO) ......................................................................................................... 102
Apply Portamento or Legato to the Sound (Solo/Porta) ............................................................................... 105
Miscellaneous Settings (Misc)............................................................................................................................. 107
Matrix Control Settings (Control 1–4) ............................................................................................................... 109
Setting Effects for a Patch (PFX) ......................................................................................................................... 111
Creating a Rhythm Set........................................................................................... 112
How to Make Rhythm Set Settings .................................................................................................................................. 112
Editing a Rhythm Set Quickly (Patch Zoom Edit)........................................................................................... 112
Editing All Parameters (Patch Pro Edit)............................................................................................................ 114
Initializing Rhythm Set/Key Settings (Rhythm Set Initialize/Rhythm Key Initialize) ............................. 115
Copying Rhythm Tone Settings (Rhythm Tone Copy)................................................................................... 115
Cautions When Selecting a Waveform.............................................................................................................. 116
Saving Rhythm Sets You’ve Created (Write).................................................................................................................. 116
Auditioning the Save-Destination Rhythm Set (Compare)............................................................................ 117
Functions of Rhythm Set Parameters............................................................................................................................... 117
Making Settings Common to the Entire Rhythm Set (General)..................................................................... 117
Modifying Waveforms (Wave)........................................................................................................................... 119
Changing How a Rhythm Tone Is Sounded (WMT)....................................................................................... 120
Modifying Pitch (Pitch/Pitch Env) .................................................................................................................... 121
Modifying the Brightness of a Sound with a Filter (TVF/TVF Env) ............................................................ 122
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Contents
Adjusting the Volume (TVA/TVA Env)........................................................................................................... 124
Output Settings (Output) .................................................................................................................................... 125
Setting Effects for a Rhythm Set (PFX) .............................................................................................................. 125
Creating a Sample Set ........................................................................................... 126
How to make Sample Set settings .................................................................................................................................... 126
Editing a Sample Set Quickly (Patch Zoom Edit) ............................................................................................ 126
Editing All Parameters (Patch Pro Edit)............................................................................................................ 127
Initializing Sample Set Settings (Sample Set Initialize)................................................................................... 127
Saving Sample Sets You’ve Created (Write)................................................................................................................... 128
Functions of Sample Set Parameters ................................................................................................................................ 129
Making Settings Common to the Entire Sample Set (General)...................................................................... 129
Modifying Waveforms (Wave)........................................................................................................................... 130
Modifying Pitch (Pitch)........................................................................................................................................ 130
Adjusting the Volume (Amp) ............................................................................................................................. 131
Output Settings (Output) .................................................................................................................................... 131
Setting Effects for a Sample Set (PFX) ............................................................................................................... 131
Creating a Live/Studio Set..................................................................................... 132
Common Settings (Utility) ................................................................................................................................................ 132
NAME .................................................................................................................................................................... 132
Part Info.................................................................................................................................................................. 132
Part Settings (Part View).................................................................................................................................................... 133
Level/Pan (When the Part Group is Internal/EXP1/EXP2).......................................................................... 134
Level/Pan (When the Part Group is External)................................................................................................. 135
Key Range.............................................................................................................................................................. 135
Output/EFX .......................................................................................................................................................... 136
Pitch ........................................................................................................................................................................ 137
Scale Tune .............................................................................................................................................................. 138
Vibrato.................................................................................................................................................................... 139
Offset ...................................................................................................................................................................... 139
Mono/Poly/Legato.............................................................................................................................................. 140
Voice Reserve ........................................................................................................................................................ 141
MIDI Rx Filter ....................................................................................................................................................... 141
Selecting the Parameter Controlled by the Realtime Controllers or D Beam Controller (Control Setting) .......... 142
D Beam ................................................................................................................................................................... 143
Knob ....................................................................................................................................................................... 145
Slider....................................................................................................................................................................... 145
Switch S1/S2 ......................................................................................................................................................... 146
Arpeggio ................................................................................................................................................................ 146
Chord Memory ..................................................................................................................................................... 146
Dynamic Pad ......................................................................................................................................................... 146
Ctrl Switch ............................................................................................................................................................. 147
Changing the Settings of the Patch Assigned to a Part ................................................................................................. 147
Initializing Live/Studio Set Settings (Init)...................................................................................................................... 148
Saving a Live/Studio Set You’ve Created (Write)......................................................................................................... 148
Adding Effects........................................................................................................ 150
Where Effect Settings are Saved ....................................................................................................................................... 150
Turning Effects On and Off............................................................................................................................................... 150
Making Effect Settings ....................................................................................................................................................... 151
Applying Effects in Single Mode...................................................................................................................................... 151
Applying Effects in Live Mode......................................................................................................................................... 151
Specifying How the Sound will be Output (Routing)..................................................................................... 151
Signal Flow Diagram and Parameters............................................................................................................... 152
Applying Effects in Studio Mode ..................................................................................................................................... 154
Specifying How the Sound Will Be Output (Routing).................................................................................... 154
Signal Flow Diagram and Parameters............................................................................................................... 154
Making Patch Multi-Effects Settings (PFX)..................................................................................................................... 157
Making Multi-Effects Settings (MFX1–2) ........................................................................................................................ 158
Making Chorus Settings (Chorus).................................................................................................................................... 159
Making Reverb Settings (Reverb)..................................................................................................................................... 159
Mastering Effect .................................................................................................................................................................. 160
Effects List.............................................................................................................. 161
MFX/PFX Parameter.......................................................................................................................................................... 161
Chorus Parameters ............................................................................................................................................................. 184
Reverb Parameters.............................................................................................................................................................. 185
Input Effect Parameters ..................................................................................................................................................... 186
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Contents
05: Pads (Using the Pads)..................................... 187
Using the Pads ....................................................................................................... 188
Common Operations for Pads .......................................................................................................................................... 188
Switching the Pad Mode (PAD MODE)............................................................................................................ 188
Using the Pads as Numeric Keys (NUMERIC) ................................................................................................ 188
Using the Hold Function to Sustain the Sounds (HOLD) .............................................................................. 188
Using the Roll Function (ROLL)......................................................................................................................... 189
Switching Banks (BANK) .................................................................................................................................... 189
Editing the Pad Settings (PAD SETTING) ........................................................................................................ 190
Exchanging Pads (Pad Exchange) ...................................................................................................................... 190
1 SAMPLE PAD (Using the Pads to Play Samples) ....................................................................................................... 191
About Samples ...................................................................................................................................................... 191
Editing the Pad Settings....................................................................................................................................... 191
2 RHYTHM (Using the Pads to Play a Rhythm Set)...................................................................................................... 192
Editing the Pad Settings....................................................................................................................................... 192
3 CHORD MEMORY (Using the Pads to Switch Chord Forms) ................................................................................. 193
Editing the Pad Settings....................................................................................................................................... 193
4 ARPEGGIO (Using the Pads to Switch Arpeggio Styles) .......................................................................................... 193
Editing the Pad Settings....................................................................................................................................... 193
5 RPS (Using the Pads to Play Phrases)........................................................................................................................... 194
Specifying the Tempo for Phrase Playback ...................................................................................................... 194
Editing the Pad Settings....................................................................................................................................... 194
6 RHYTHM PTN (Using the Pads to Play Rhythm Patterns) ...................................................................................... 196
Specifying the Tempo for Rhythm Pattern Playback ...................................................................................... 196
Editing the Pad Settings....................................................................................................................................... 196
7 TONE SEL/SW (Using the Pads to Select Tones or Switch Them On/Off) ........................................................... 197
Checking the Pad Status ...................................................................................................................................... 197
8 TRACK MUTE (Using the Pads to Mute Tracks)........................................................................................................ 197
Checking the Pad Status ...................................................................................................................................... 197
9 BOOKMARK (Using the Pads to Recall Frequently Used Screens)......................................................................... 198
Registering a Screen ............................................................................................................................................. 198
Recalling a Screen ................................................................................................................................................. 198
10 MIDI TX SW (Using the Pads to Turn External MIDI Transmit Channels (1–16) On/Off) ............................... 198
Checking the Pad Status ...................................................................................................................................... 198
11 EFFECT SW (Using the Pads to Switch the Effects) ................................................................................................. 199
Checking the Pad Status ...................................................................................................................................... 199
12 PATCH MFX SW (Using the Pads to Switch Patch Multi-effects) ......................................................................... 199
Checking the Pad Status ...................................................................................................................................... 199
13 PART SELECT (Using the Pads to Select Parts)........................................................................................................ 200
Checking the Pad Status ...................................................................................................................................... 200
14 PART MUTE (Using the Pads to Mute Parts)............................................................................................................ 200
Checking the Pad Status ...................................................................................................................................... 200
15 USER GROUP (Using the Pads to Register/Recall User Groups).......................................................................... 201
Recalling a User Group Sound ........................................................................................................................... 201
Registering a Sound in a User Group ................................................................................................................ 201
16 FAVORITE (Using the Pads to Register/Recall Favorite Settings) ........................................................................ 202
Recalling a Favorite Sound (Setting).................................................................................................................. 202
Registering a Favorite Sound (Setting).............................................................................................................. 202
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Contents
06: Sequencer (Creating a Song) .......................... 203
Playing Back a Song.............................................................................................. 204
Three Ways to Play Back ..................................................................................................................................... 204
Playing a Song (Song Play)................................................................................................................................................ 204
Loading a Song (Song List) ................................................................................................................................. 204
Playing a Song (Song Play) ................................................................................................................................. 205
Operations in the Song Play Screen ................................................................................................................... 205
Fast-forwarding or Rewinding during Playback............................................................................................. 206
Muting the Playback of a Track (MUTE) .......................................................................................................... 206
Accessing the Mixer Screen................................................................................................................................. 207
Changing the Playback Tempo of the Song...................................................................................................... 207
Playing a Song Repeatedly (Loop)..................................................................................................................... 208
Placing Markers in a Song (Marker) .................................................................................................................. 208
Changing the Track Display Zoom and Display Order (Zoom/Track Order) ........................................... 209
Naming a Track (Track Name) ........................................................................................................................... 209
Specifying a Track’s Output Destination (Output Assign) ............................................................................ 210
Deleting a Song File (Song Delete)..................................................................................................................... 210
Song Automatically Loaded at Power-on (When Loading a Project)........................................................... 210
Erasing the Currently-open Song (Song Clear)................................................................................................ 211
Playing a Standard MIDI File (SMF)................................................................................................................................ 212
Copying a Standard MIDI File (SMF) from Your Computer to the Fantom-G ........................................... 212
Playing a Standard MIDI File (SMF) (SMF List) .............................................................................................. 212
Importing an SMF into a Phrase (Import Phrase)............................................................................................ 213
Importing an SMF into a Song (Import Song).................................................................................................. 213
Playing Phrases (MIDI Phrase)......................................................................................................................................... 214
Auditioning a Phrase (MIDI Phrase List).......................................................................................................... 214
Loading a Phrase (Load)...................................................................................................................................... 214
Deleting a Phrase from the Project (Delete Phrase)......................................................................................... 215
Duplicating a Phrase (Duplicate) ....................................................................................................................... 215
Saving a Phrase (Save) ......................................................................................................................................... 216
Saving all Phrases (Save All)............................................................................................................................... 216
Recording MIDI....................................................................................................... 217
Phrases and Songs ................................................................................................................................................ 217
Two Methods of Recording................................................................................................................................. 217
Recording into a Song ........................................................................................................................................................ 218
Selecting a Sound for Recording ........................................................................................................................ 218
Erasing the Song/Phrases from the Temporary Area (Song Clear).............................................................. 218
Specifying the Time Signature (Beat Track) ..................................................................................................... 219
Specifying the Tempo .......................................................................................................................................... 219
Selecting a MIDI Track and the Recording-start Measure ............................................................................. 219
Recording into a Phrase ..................................................................................................................................................... 220
Selecting a Sound for Recording ........................................................................................................................ 220
Specifying the Tempo .......................................................................................................................................... 220
Selecting the Phrase to Record............................................................................................................................ 221
Recording Your Performance Just as You Play It (Realtime Recording).................................................................... 222
Basic Procedure for Realtime Recording........................................................................................................... 222
Realtime Rec Standby Parameters ..................................................................................................................... 222
Selecting the Sequencer Data that will Be Recorded (Recording Select)...................................................... 224
Erasing Unwanted Data While You Record (Realtime Erase) ....................................................................... 224
Auditioning Sounds or Phrases While Recording (Rehearsal Function) ..................................................... 225
Inputting Data One Step at a Time (Step Recording).................................................................................................... 226
Entering Notes and Rests .................................................................................................................................... 226
Recording Audio .................................................................................................... 228
Samples and Songs ............................................................................................................................................... 228
Recording into a Song ........................................................................................................................................................ 228
Selecting an Audio Track and the Recording-start Measure ......................................................................... 229
Audio Recording................................................................................................................................................................. 230
Basic Procedure for Audio Recording ............................................................................................................... 230
Audio Rec Standby Parameters.......................................................................................................................... 230
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Contents
Editing Songs ......................................................................................................... 232
Three Ways to Edit ............................................................................................................................................... 232
Editing a Song (Song Edit) ................................................................................................................................................ 232
Opening the Song Edit Screen ............................................................................................................................ 232
Moving a Sample/Phrase (Move)...................................................................................................................... 233
Inserting a Sample/Phrase at a Specified Location (Insert) ........................................................................... 233
Deleting a Sample/Phrase from a Track (Delete)............................................................................................ 234
Copying a Sample/Phrase (Copy) ..................................................................................................................... 234
Editing a Sample/Phrase (Edit) ......................................................................................................................... 234
Song Utility (Song Util)...................................................................................................................................................... 235
Changing the Track Display Zoom and Display Order (Zoom/Track Order) ........................................... 235
Erasing the Currently-open Song (Song Clear)................................................................................................ 235
Clearing a Track (Track Clear)............................................................................................................................ 235
Naming a Track (Track Name) ........................................................................................................................... 235
Changing the Tempo during the Song (Tempo Track)................................................................................... 236
Changing the Time Signature during the Song (Beat Track) ......................................................................... 237
Editing a Phrase (Phrase Edit) .......................................................................................................................................... 238
Opening the Phrase Edit Screen ......................................................................................................................... 238
Playing a Phrase (Play) ........................................................................................................................................ 239
Erasing the Currently-edited Phrase (Clear) .................................................................................................... 239
Saving a Phrase (Save) ......................................................................................................................................... 239
Phrase Modify Menu.......................................................................................................................................................... 239
Aligning a Phrase’s Timing (Quantize)............................................................................................................. 240
Erasing Unwanted Performance Data (Erase).................................................................................................. 242
Deleting Unwanted Measures (Delete) ............................................................................................................. 243
Copying Phrases (Copy)...................................................................................................................................... 243
Inserting a Blank Measure (Insert)..................................................................................................................... 244
Transpose the Key (Transpose) .......................................................................................................................... 245
Changing the Velocity (Change Velocity)......................................................................................................... 245
Changing the MIDI Channel (Change Channel) ............................................................................................. 246
Modifying the Length of Notes (Change Duration)........................................................................................ 246
Shifting Performance Data Forward and Back (Shift Clock).......................................................................... 247
Thinning Out the Sequencer Data (Data Thin) ................................................................................................ 248
Deleting Blank Measures (Truncate) ................................................................................................................. 249
Editing Individual Items of Sequencer Data (Microscope) .......................................................................................... 250
Editing Sequencer Data (Basic Procedure in the Microscope) ....................................................................... 250
Sequencer Data Handled by Phrases................................................................................................................. 251
Viewing Sequencer Data (View) ........................................................................................................................ 252
Inserting Sequencer Data (Create) ..................................................................................................................... 252
Erasing Sequencer Data (Erase).......................................................................................................................... 252
Moving Sequencer Data (Move)......................................................................................................................... 253
Copying Sequencer Data (Copy)........................................................................................................................ 253
Saving a Song (Song Save)................................................................................... 254
What the Saved Song Data Contains ................................................................................................................. 254
What is Saved at the Same Time as the Song ................................................................................................... 254
Saving a Song (Save) .......................................................................................................................................................... 254
Resampling the Contents of All Tracks to a Single Sample ......................................................................................... 255
Copying a Resampled Sample to Your Computer to Create a CD or MP3 ................................................. 255
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Contents
07: Sampler ......................................................... 257
Sampling ................................................................................................................. 258
Switching External Input On/Off .................................................................................................................................... 258
Making Input Source Settings (Input Setting)................................................................................................................ 258
Functions of Input Setting Parameters ............................................................................................................................ 258
Input Effect Setup Settings ................................................................................................................................................ 259
Sampling Procedure ........................................................................................................................................................... 260
Dividing a Sample During Sampling ................................................................................................................ 262
Sampling Earlier in Time (Skip Back Sampling) ............................................................................................................ 262
Editing a Sample .................................................................................................... 263
Selecting a Sample (Sample List)...................................................................................................................................... 263
Selecting a Sample ................................................................................................................................................ 263
Loading a Sample (Load) .................................................................................................................................... 264
Loading All Samples (Load All)......................................................................................................................... 264
Unloading a Sample (Unload) ............................................................................................................................ 264
Deleting a Sample (Delete).................................................................................................................................. 265
Importing an Audio File (WAV/AIFF) from Your Computer ...................................................................... 265
Displaying Sample Edit Screen (Sample Edit)................................................................................................................ 266
Magnifying/Shrinking the Waveform Display (Zoom) ................................................................................. 266
Setting the Start/End Points of the Sample .................................................................................................................... 267
Using the Knobs to Edit the Points .................................................................................................................... 267
Making Settings for Sample (Sample Parameters)......................................................................................................... 268
Removing Unwanted Portions of a Sample (Truncate) ................................................................................................ 269
Boosting or Limiting the High-frequency Range of the Sample (Emphasis)............................................................. 269
Maximizing the Volume of a Sample (Normalize) ........................................................................................................ 270
Amp ...................................................................................................................................................................................... 270
Stretching or Shrinking a Sample (Time Stretch)........................................................................................................... 271
Dividing a Sample into Notes (Chop) ............................................................................................................................. 272
Saving a Sample (Save) ...................................................................................................................................................... 274
Saving all samples (Save All) ............................................................................................................................................ 274
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Contents
08: Various Settings (Menu and System)............... 275
Menu Reference ..................................................................................................... 276
Menus ................................................................................................................................................................................... 276
Project-related Settings (Project)....................................................................................................................................... 276
Load Project........................................................................................................................................................... 276
Save Project............................................................................................................................................................ 277
Save As Project...................................................................................................................................................... 277
Create Project ........................................................................................................................................................ 278
Backup Project....................................................................................................................................................... 278
Restore Project....................................................................................................................................................... 279
System Settings (System) ................................................................................................................................................... 279
Reset to Default Factory Settings (Factory Reset) .......................................................................................................... 280
Format USB Memory.......................................................................................................................................................... 280
Exchanging Files with Your Computer (USB Storage) ................................................................................................. 281
Connections ........................................................................................................................................................... 281
Specify the Connection-Destination .................................................................................................................. 281
Cautions Regarding Folders and Files .............................................................................................................. 282
Exiting Storage Mode........................................................................................................................................... 282
Examples of Using Storage Mode ...................................................................................................................... 283
Import Audio....................................................................................................................................................................... 285
System Settings (Settings Common to All Modes)............................................. 286
How to Make System Function Settings ......................................................................................................................... 286
Saving the System Settings (System Write) .................................................................................................................... 286
Functions of System Parameters....................................................................................................................................... 287
Pedal/D Beam....................................................................................................................................................... 287
Keyboard................................................................................................................................................................ 288
Dynamic Pad ......................................................................................................................................................... 288
Knob/Slider........................................................................................................................................................... 289
Magic Control........................................................................................................................................................ 290
Switch S1/S2 ......................................................................................................................................................... 290
Sync/Temp............................................................................................................................................................ 291
Metronome ............................................................................................................................................................ 293
Sound...................................................................................................................................................................... 293
MIDI ....................................................................................................................................................................... 295
USB ......................................................................................................................................................................... 296
Scale Tune .............................................................................................................................................................. 296
Preview .................................................................................................................................................................. 296
System Ctrl ............................................................................................................................................................ 297
Screen Saver........................................................................................................................................................... 297
Input/Sampling .................................................................................................................................................... 297
Startup .................................................................................................................................................................... 298
System Information (Info) ................................................................................................................................................. 298
Changing the Wallpaper (Wallpaper) ............................................................................................................................. 299
Importing an Image as Wallpaper (Import) ..................................................................................................... 299
Display-related Settings (Appearance)............................................................................................................................ 300
About V-LINK.......................................................................................................... 301
What is V-LINK?................................................................................................................................................................. 301
Connection Examples......................................................................................................................................................... 301
Turning the V-LINK ON/OFF ......................................................................................................................................... 301
V-LINK Settings .................................................................................................................................................................. 301
V-LINK Parameters.............................................................................................................................................. 302
Resetting the Image .............................................................................................................................................. 302
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Contents
09: Appendix....................................................... 303
Installing the Expansion Board ............................................................................ 304
Cautions When Installing an Expansion Board ............................................................................................................. 304
How to Install an Expansion Board ................................................................................................................................. 304
Removing an Expansion Board ........................................................................................................................................ 305
Configuring the Newly-installed Expansion Board ...................................................................................................... 305
Installation de la carte d’expansion Wave ........................................................... 306
Précautions à prendre lors de l’installation d’une carte d’expansion Wave.............................................................. 306
Installation d’une carte d’expansion Wave..................................................................................................................... 306
Retrait d’une carte d’expansion........................................................................................................................................ 307
Configuration de la carte d’expansion installée............................................................................................................. 307
Expanding the DIMM Memory ............................................................................... 308
Precautions for Expanding Memory................................................................................................................................ 308
How to Expand the Memory ............................................................................................................................................ 308
Removing the Memory ........................................................................................................................................ 309
Checking that Memory is Installed Correctly ................................................................................................................ 309
Ajouter de la mémoire ........................................................................................... 310
Précautions à prendre lors de l’ajout de mémoire ......................................................................................................... 310
Installation du module de mémoire................................................................................................................................. 310
Retrait du module de mémoire .......................................................................................................................... 311
Troubleshooting..................................................................................................... 312
Problems Concerning the Entire Fantom-G ..................................................................................................... 312
Issues Related to Sound ....................................................................................................................................... 312
Issues Related to Effects....................................................................................................................................... 314
Issues Related to Saving Data ............................................................................................................................. 314
Issues Related to Sequencer ................................................................................................................................ 315
Issues Related to MIDI and External Devices .................................................................................................. 316
Issues Related to Sampling ................................................................................................................................. 316
Issues Related to a USB memory........................................................................................................................ 317
Issues Related to a USB connection ................................................................................................................... 317
Error Messages ...................................................................................................... 318
About MIDI .............................................................................................................. 319
About MIDI Connectors ...................................................................................................................................... 319
MIDI Channels and Multi-timbral Sound Generators .................................................................................... 319
Specifications......................................................................................................... 322
Index........................................................................................................................ 324
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01: Introduction (Overview and Basic Operation)
This chapter explains the Fantom-G’s panels, provides an overview of the instrument,
and explains basic operation.
• Main Features ............................................................ p. 20
• Panel Descriptions....................................................... p. 22
• Making Connections ................................................... p. 25
• Overview of the Fantom-G ........................................... p. 32
• Basic Operation of the Fantom-G .................................. p. 39
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Main Features
Sound quality that’s a class above
The Fantom-G features a new sound engine that provides a
patch multi-effect (PFX) for each sound (patch) at all times,
allowing you to create lavish sounds in a way not possible until
now.
In addition, there are two multi-effects (MFX) processors that
can be used flexibly. Up to twenty-two types of effects, such as
chorus and reverb, can be used simultaneously.
Of course the “integration of audio and MIDI” featured on the
Fantom-X is also provided, letting you use sampled sounds as
internal sounds.
Mode settings optimized for your
situation
The Fantom-G provides modes optimized for your situation; use
“Live mode” for live performances, and “Studio mode” for
music production.
“Live mode” lets you freely create eight-part multitimbral layers
and splits. With functions such as Patch Remain, which ensures
that the notes you were playing before switching sounds are not
cut off, this mode is designed to ensure the expression and speed
you need for a live performances.
“Studio mode” lets the Fantom-G operate as a 16-part
multitimbral instrument, and allows you to use all of its effects
in your music productions.
“Single mode” is what you’ll want to choose when playing a
single sound, such as when using the Fantom-G as a dedicated
piano or organ. Choose this mode when you’re editing a sound.
The latest and greatest internal sounds
Starting with the 88-note multisampled piano that was
acclaimed on the Fantom-X, all sounds have been renewed. The
Fantom-G boasts the world’s best lineup of sounds, with an
emphasis on quality. You’ll have immediately usable sounds for
performance and creativity in every situation. It features 256
MB of internal waveform capacity (double that of the Fantom-X
series), with broad coverage of everything from acoustic sounds
to synth sounds.
Support for the new ARX series
expansion boards featuring the
SuperNATURAL sound generator
The Fantom-G features two slots that support the ARX series,
which not only allows you to expand the existing sounds, but
provides an optimal sound engine for each different sound
(Roland’s new “SuperNATURAL” technology, which boasts
amazing expressive power).
This new technology delivers the expressive power and quality
of “the real thing,” surpassing even the high-quality internal
sounds.
“SuperNATURAL” is proprietary
Roland technology that realistically
expresses the tonal changes and
performance techniques that are
distinctive to acoustic instruments and
electric instruments, bringing you
natural and rich expressive power.
New 152-track sequencer is a highly
evolved fusion of audio and MIDI
The fusion of audio and MIDI has evolved to a new dimension.
The new sequencer provides a graphical workflow with up to
128 tracks of MIDI and 24 tracks of audio available
simultaneously. The easy to understand phrase-based interface
lets you use a USB mouse for an even speedier music
production environment.
Full-fledged sampler
The sampling functionality rivals dedicated samplers, offering
not only detailed wave editing but also the ability to
immediately play recorded samples from the pads or keyboard,
or use them as material in audio tracks. Of course there’s also an
Auto Sync function, which lets you match the current tempo
without changing the pitch, or change the pitch without
affecting the tempo.
* 32 MB of sampling memory is provided as standard, and you
can add DIMM memory (p. 308, p. 310) to expand this to a
maximum of 544 MB.
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Main Features
Skip Back Sampling function
By constantly recording your performance on the Fantom-G,
this function ensures that you can retroactively record an
inspired improvisation at any time. Never again will you lose a
great idea just because the recorder wasn’t running.
This function gives you one-touch call-up of settings for the
songs in your live performance.
Wide VGA color liquid crystal display
The included dedicated editor and librarian software let you
use your computer to edit and manage the Fantom-G’s sounds.
The dedicated editor also supports operation as a VSTi/AU
plug-in.
Support for GM/GM2
The Fantom-G supports GM/GM2. Any music data compatible
with GM/GM2 (GM Scores) can be played by the Fantom-G.
Sound 2
Using this, you can simply press a single button to change
sounds and settings during performances that require quick
changes. Each such setting includes master volume, so you’ll be
able to prepare volume adjustments during your rehearsal to
match the actual live performance environment.
Plug-in editor/librarian
Sound 1
Favorites function
V-LINK functionality opens up a new realm of expression for
your performances because of the way it allows you to
synchronize music and visual images. You can use controllers
such as the D Beam and the Fantom-G’s knobs, sliders, and
dynamic pads to control visual images as part of the process of
performing your music.
Overview
The Skip Back Sampling function, which was so popular on the
Fantom-X series, is also provided on the Fantom-G.
V-LINK
Sound 3
The large wide VGA color liquid crystal screen is a
revolutionary leap that ensures superb visibility and operability
in any situation.
A full range of interfaces
Pad
USB functionality has been enhanced. The USB MEMORY
connector lets you use USB memory to back up your data. The
USB MOUSE connector lets you connect a two-button wheel
mouse for an even more ideal user interface. The USB
COMPUTER connector handles data transfer between the
Fantom-G and your computer, and also supports USB MIDI and
audio. This lets the Fantom-G connect to various computerbased software tools, and also lets you use the dedicated editor
software to perform editing tasks.
Sequencer
In addition, the external audio inputs include dedicated LINE
(STEREO) input jacks and a dedicated MIC/GUITAR jack.
Sampler
Menu/System
Appendix
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Panel Descriptions
Front Panel
1
8
2
3
5
6
4
7
9
12
10
15
11
13 14
16
17
1 D BEAM
Here you can switch the D Beam function on/off. This lets you apply
various effects to the sound by moving your hand above the sensor.
→ (p. 72)
[PAD TRIGGER]
[FAVORITE]
This lets you register favorite sounds for immediate call-up — a
convenient capability for live performances. → (p. 54)
6 KEYBOARD
[ARPEGGIO]
This lets you use the D Beam controller to play the pads, as an
alternative to striking them by hand. → (p. 73)
This turns the arpeggiator on/off. → (p. 78)
[SOLO SYNTH]
This switches the arpeggiator’s Hold function on/off. → (p. 78)
This lets you use the D Beam controller as a monophonic
synthesizer. → (p. 73)
* By holding down [SHIFT] and pressing the appropriate button,
you can access the D Beam setting screen.
[ASSIGNABLE]
This lets you assign various parameters or functions to the D Beam
controller, and use it to modify the sound in real time. → (p. 75)
2 [V-LINK]
This switches V-LINK on/off. The V-LINK setting screen will appear
when you turn this button on. → (p. 301)
3 INPUT
PEAK Indicator
[HOLD]
[CHORD MEMORY]
This switches Chord Memory on/off. → (p. 80)
* By holding down [SHIFT] and pressing these buttons, you can
access the setting screens for chord memory and the arpeggiator.
[-OCT], [+OCT]
These raise or lower the key range in one-octave steps. (-3– +3)
* By pressing the [-OCT] and [+OCT] buttons simultaneously you
can reset the setting to its original value.
[TRANSPOSE]
If this is on, you can use [-OCT] [+OCT] to raise or lower the key
range in semitone steps. (-5– +6)
* By pressing the [-OCT] and [+OCT] buttons simultaneously you
can reset the setting to its original value.
This will light when the external input volume is too high.
[MIX IN]
This turns the external input on/off. → (p. 258)
* By holding down [SHIFT] and pressing this button you can
access the input setting screen. → (p. 258)
4 VOLUME
VOLUME Knob
This adjusts the overall volume that is output from the rear panel
OUTPUT A (MIX) jacks and PHONES jack. → (p. 28)
5 MODE
[STUDIO]
This puts the Fantom-G in Studio mode. Choose this setting for song
production. → (p. 66)
[LIVE]
This puts the Fantom-G in Live mode. Choose this setting when you
want to play multiple sounds layered together or split across the
keyboard. → (p. 58)
[SINGLE]
This puts the Fantom-G in Single mode. Choose this setting when
you want to play a single sound at a time. → (p. 46)
22
7 SEQUENCER
Here you can perform sequencer operations such as playback and recording.
[
]
This moves the song position to the beginning of the song. If you
press this during playback, you will return to the beginning of the
song and stop. → (p. 206)
[
][
]
These move the song position to the first beat of the previous or next
measure. → (p. 206)
* By holding down [SHIFT] and pressing these buttons, you can
move the song position to the previous or next marker.
[LOOP]
This turns Loop Playback on/off. → (p. 208)
* By holding down [SHIFT] and pressing this button, you can
access the Loop setting screen.
[JUMP]
This jumps to the JUMP marker. If no marker has been set, it jumps
to the beginning of the song. → (p. 208)
* By holding down [SHIFT] and pressing this button, you can
access the Marker setting screen.
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Panel Descriptions
VALUE Dial
Modifies a value. By holding down [SHIFT] and turning the VALUE
dial, you can modify the value in larger steps.
[CURSOR] Buttons
This stops playback.
These move the cursor up/down/left/right.
[REC]
[EXIT]
This accesses the Recording Standby screen. → (p. 222)
Pressing this during recording will activate the Rehearsal function.
→ (p. 225)
This returns you to the previous screen or closes an opened window.
In some screens, it cancels the currently executing function.
8 CONTROL
Control Knobs 1–4
Control Sliders 1–8
MAGIC CTRL (Magic Control)
Magic Control is a function that automatically changes the role of knob
4 and slider 8 according to the screen. For example, in the Patch List
screen (p. 49), knob 4 selects the category and slider 8 scrolls the list.
[TEMPO]
You can adjust the tempo by pressing this button and turning the
VALUE dial. → (p. 78, p. 207)
[PATCH]
Press this to edit a patch. Press it once to access the Patch Zoom Edit
screen (p. 84), or twice in succession to access the Patch Pro Edit screen
(p. 86).
Press this to edit a song. Press it once to access the Song Play screen
(p. 205), or twice in succession to access the Song Edit screen (p. 232).
[SAMPLE]
Press this to edit a sample. Press it once to access the Sample Edit
screen (p. 266), or twice in succession to access the Sample List (p.
263).
Press this to make effect-related settings. → (p. 150)
11 DISPLAY
[EXP 1], [EXP 2]
These access the screens for expansion boards installed in the
Fantom-G.
* For details on operation, refer to the owner’s manual of the
expansion board you’ve installed.
14 SAMPLING
[SKIPBACK]
This retroactively samples your performance for a specified period
of time prior to when you pressed the button. → (p. 262)
[SAMPLING]
This accesses the Sampling menu screen. → (p. 260)
15 DYNAMIC PAD
[PAD SETTING]
This accesses the setting and information screen for the currently
selected Pad mode. → (p. 190)
[NUMERIC]
Lets you use the pads as numeric keys. → (p. 41)
[PAD MODE]
Switches the pad mode. → (p. 188)
Sampler
[EFFECTS (ROUTING)]
13 EXPANSION
[ROLL]
Turns the Roll function on/off. → (p. 189)
* Depending on the Pad mode, this will switch banks.
[HOLD]
Turns the Hold function (which causes the pad to continue sounding
even after it’s released) on/off. → (p. 188)
[MENU]
[PAD 1–16]
Function buttons ([F1]–[F8])
When you’re editing, these buttons execute various functions that
will differ depending on the screen.
[DISPLAY]
12 VALUE
[WRITE]
Writes the modified content into memory.
→ (p. 79, p. 82, p. 88, p. 116, p. 148, p. 254, p. 274, p. 286)
16 [S1] [S2] (Assignable Switches)
You can assign various parameters or functions to these buttons.
They will turn on/off the assigned parameter or function in real time
to modify the sound. → (p. 77)
* By holding down [SHIFT] and pressing one of the above buttons,
you can access the corresponding setting screen. → (p. 77)
17 Pitch Bend/Modulation Lever
You can use this to modify the pitch or apply vibrato.
23
Appendix
Displays the shortcut menu. → (p. 44)
You can use these to play sounds just like the keyboard. They will also
perform various functions depending on the Pad mode. → (p. 188)
Menu/System
A variety of information is shown here according to the operations
you perform.
Opens the MENU. → (p. 276)
Sequencer
[SONG]
[SHIFT]
This button is used in conjunction with other buttons to execute
various functions.
Pad
10 LIST/EDIT
These modify a value. The value will change more rapidly if you
hold down one button and press the other. If you hold down
[SHIFT] while pressing these buttons, the value will change more
rapidly.
Sound 3
9 TEMPO/VALUE
This indicates the tempo. When you move a control knob or slider,
this will indicate its value.
[DEC], [INC]
Sound 2
These provide realtime control of the parameters or functions
assigned to them. → (p. 75)
* By holding down [SHIFT] and moving one of the above knobs
(sliders), you can access the setting screen for that control.
→ (p. 76)
[ENTER]
Use this to finalize a value or to execute an operation.
Sound 1
[STOP]
Overview
[PLAY]
This plays back the song. → (p. 204)
It will blink in time with the tempo and time signature. → (p. 293)
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Panel Descriptions
Rear Panel
1
2
3
4
1 POWER ON Switch
Press to turn the power on/off. → (p. 28)
2 AC Inlet
Connect the included power cord to this inlet.
3 USB
USB MEMORY Slot
A USB memory (sold separately) can be inserted here.
* Never insert or remove a USB memory while this unit’s power is
on. Doing so may corrupt the unit’s data or the data on the USB
memory.
* Carefully insert the USB memory all the way in—until it is
firmly in place.
USB MOUSE Connector
Connect the USB mouse (sold separately). → (p. 26)
5
6
7
8
9
7 AUDIO INPUT
MIC/GUITAR Jack
You can connect either a mic or guitar. Set the Switch as appropriate
for the device you’ve connected to the MIC/GUITAR jack.
GUITAR (Hi-Z)
PHANTOM OFF
PHANTOM ON
Guitar (High impedance supported)
Dynamic Mic: 1/4“phone plug (balanced or
unbalanced), XLR connector
Condenser Mic: XLR connector (48 V phantom power supported)
* If you don’t need phantom power supply,
select the PHANTOM OFF position.
* This instrument is equipped with balanced (XLR/TRS) type
jacks. Wiring diagrams for these jacks are shown below. Make
connections after first checking the wiring diagrams of other
equipment you intend to connect.
fig.XLR/TRSJack.eps
USB COMPUTER Connector
This connector lets you use a USB cable to connect your
computer to the Fantom-G. → (p. 281)
4 DIGITAL AUDIO IN/OUT Connectors
(S/P DIF COAXIAL)
MIC/GUITAR LEVEL knob
These are coaxial-type S/P DIF format digital in/out connectors.
These connectors input and output a digital audio signal
(stereo). The output signal is identical to the signal that is output
from the OUTPUT A (MIX) jacks.
Controls the volume of the mic/guitar input.
* S/P DIF is a digital interface format used for consumer digital
audio devices.
* If you switch off the power to an external device that is
connected to the DIGITAL AUDIO IN jack or disconnect the
cable, noise may subsequently be heard in the input from
DIGITAL AUDIO IN. If this occurs, correctly reconnect the
external device, or turn off the Fantom-G’s [MIX IN] switch.
5 MIDI Connectors (IN, OUT, THRU)
These connectors can be connected to other MIDI devices to
receive and transmit MIDI messages.
6 FOOT PEDAL
CTRL (CONTROL) 1, 2 Jacks
You can connect optional expression pedals (EV-5, etc.) or
optional pedal switches (DP series etc.) to these jacks. By
assigning a desired function to a pedal, you can use it to select or
modify sound or perform various other control. → (p. 31)
925
* Use only the specified expression pedal (EV-5; sold separately).
By connecting any other expression pedals, you risk causing
malfunction and/or damage to the unit.
HOLD Jack
An optional pedal switch (DP series, FS-5U etc.) can be
connected to this jack for use as a hold pedal. → (p. 31)
This can also be set so it supports the use of half-pedaling
techniques. So, after connecting an optional pedal switch (DP
series etc.), you can employ pedal work to achieve even finer
control in performances in which piano tones are used.
24
Max
Min
LINE Jacks (L, R)
Connect a line-level device such as an audio device (e.g.,
portable music player) or keyboard. If you want to use mono
input, connect to the L jack (p. 258).
LINE LEVEL knob
Max
Min
Controls the volume of the line input.
8 OUTPUT
OUTPUT A (MIX) Jacks (L (MONO), R)
These jacks output the audio signal to the connected mixer/
amplifier system in stereo. For mono output, use the L jack.
→ (p. 26)
OUTPUT B Jacks (L, R)
These jacks output the audio signal to the connected mixer/
amplifier system in stereo.
INDIVIDUAL 1–4 Jacks
These jacks output audio signals in mono to an amp or mixer.
* The setting determining whether these jacks are used as stereo
OUTPUT jacks or monaural INDIVIDUAL jacks is made with
the Output Assign setting. → (p. 152)
9 PHONES Jack
This is the jack for connecting headphones (sold separately).
→ (p. 26)
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Making Connections
Since the Fantom-G contains no amplifier or speakers, you’ll need to connect it to audio
equipment such as a keyboard amplifier, monitor speaker system or home stereo, or use
headphones to hear its sound.
Before hooking anything up, make sure that the power on all of your gear is turned
OFF.
2.
Connect one end of the supplied power cable to the Fantom-G, and the other end to a
power outlet.
3.
Connect the Fantom-G to your amp/speaker system as shown in the diagram.
To prevent malfunction and/
or damage to speakers or other
devices, always turn down the
volume, and turn off the
power on all devices before
making any connections.
Sound 1
1.
921
Overview
Connecting an Amp and Speaker System
fig.02-002.e
Sound 2
Sound 3
Stereo headphones
For details on how to install a
Expansion Board (sold
separately), refer to “Installing
the Expansion Board”
(p. 304, p. 306).
25
Appendix
The OUTPUT A [MIX] jacks
support balanced output. Use
a correctly wired cable so that
the HOT, COLD, and GND as
printed on the rear panel of the
Fantom-G are correct for the
mixer or other input device
you’re using.
Menu/System
Power amp
Monitor speakers
(powered)
Sampler
Mixer etc.
Sequencer
Audio cables are not included
with the Fantom-G. You’ll
need to provide them.
Pad
to Power outlet
In order to fully experience the
Fantom-G’s sound, we
recommend using a stereo
amp/speaker system. If you’re
using a mono system,
however, make your
connections to the Fantom-G’s
OUTPUT A (MIX) jack L
(MONO).
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Making Connections
Connecting a USB Mouse (sold separately)
If you connect a commercially available USB mouse to the Fantom-G’s rear panel USB MOUSE
connector, a mouse cursor will be shown in the display, and you’ll be able to use the mouse.
Action
Left-click
Right-click
Wheel
Drag (move while holding down left button)
26
Click the
button
Click the
button
Click the
button
Operation
Select (move the cursor)
[ENTER] button / list display
VALUE dial / scroll
Drag the mouse on the area or knob for which you
want to input a value. Dragging upward or to the
right will increase the value, and dragging downward
or to the left will decrease it.
Opens the menu (p. 276)
[EXIT] button
Opens the shortcut menu (p. 44)
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Making Connections
Placing the Fantom-G on a Stand
Overview
* Be careful not to pinch your fingers when setting up the stand.
For Fantom-G6/G7 user
If you want to place the Fantom-G6/G7 on a stand, use the Roland KS-18Z.
Place the instrument on the stand as follows.
fig.02-001.e
Sound 1
KS-18Z
Adjust so that the
height does not
exceed 1 meter
(Adjust the stand
to a level no
higher than the
fourth level from
the bottom)
Adjust the width of the stand so that
the rubber feet of the Fantom-G6/G7
straddle the stand
Sound 2
Align the front of the
Fantom-G6/G7
with the front of
the stand
Top view
WARNING:
Sound 3
Use of stand not according to the instructions above will result in instability causing
possible injury.
For Fantom-G8 user
If you want to place the Fantom-G8 on a stand, use the Roland KS-18Z or KS-G8.
Place the instrument on the stand as follows.
fig.02-001.e
Pad
KS-18Z
Sequencer
Align the back of
the Fantom-G8 with
the back of the stand
Adjust the width of the stand so that
the rubber feet of the Fantom-G8
are on the inside of the stand
Top view
Sampler
KS-G8
Align the screws
of the Fantom-G8
with the front of
the stand
Menu/System
Place the Fantom-G8 so
that it’s rubber feet are in the
inner side of the stand
Top view
Appendix
WARNING:
Use of stand not according to the instructions above will result in instability causing
possible injury.
27
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Turning On the Power
Once the connections have been completed (p. 25), turn on power to your various devices in
the order specified. By turning on devices in the wrong order, you risk causing malfunction
and/or damage to speakers and other devices.
fig.bender.e
1.
Before turning on the Fantom’s power, consider these two questions:
• Are all peripheral devices connected correctly?
• Have the volume controls of the Fantom-G and all connected audio devices been
turned to their lowest settings?
2.
941
To ensure proper operation of
the pitch bend lever, make
sure not to touch the lever
when turning the Fantom-G’s
power on.
Turn on the POWER ON switch located on the rear panel of the Fantom-G.
fig.02-003
Do not touch!
Be careful not to set your
listening volume too high to
avoid damage to your amp/
speaker system or your
hearing.
942
* This unit is equipped with a protection circuit. A brief interval (a few seconds) after power
up is required before the unit will operate normally.
3.
Turn on the power for any connected amplifiers or speakers.
4.
Play the Fantom-G’s keyboard, gradually increasing the setting of its volume control,
and then carefully raise the volume of your connected amplifiers or speakers to the
desired listening level.
fig.02-004
Turning Off the Power
1.
Before you turn off the power, consider these two questions:
• Have the volume controls for the Fantom-G and all connected audio devices been
turned to their lowest settings?
• Have you saved your Fantom-G sounds or other data you’ve created?
28
2.
Turn off the power for all connected audio devices.
3.
Turn off the POWER ON switch of the Fantom-G.
If you need to turn off the
power completely, first turn
off the POWER switch, then
unplug the power cord from
the power outlet. Refer to
“Power Supply” (p. 7).
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Listening to the Demo Songs
1.
Press [PLAY].
The demo song will play.
All rights reserved.
Unauthorized use of this
material for purposes other
than private, personal
enjoyment is a violation of
applicable laws.
Sound 1
Sound 2
2.
981a
Overview
The Fantom-G has a demo song that will be loaded at start-up.
Here’s how to play the demo.
Press [STOP] to stop demo song playback.
.
Sound 3
Pad
Sequencer
Song Automatically Loaded at Power-on
(When Loading a Project)
Sampler
When the Fantom-G is powered-on (when loading a project), song 001 (the top song in the
Song List) will be loaded automatically.
Menu/System
If you don’t want a song to be loaded automatically at power-on (when loading a project),
delete song 001 as described in “Deleting a Song File (Song Delete)” (p. 210).
When you execute a Factory Reset (p. 280), the demo song will be written to song 001.
Appendix
29
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Various Performance Features
Velocity/Aftertouch
The force with which you play the keyboard, or the “velocity” with which you play, can affect
the volume or timbre of a sound. Aftertouch—downward pressure you apply to a key after
playing a note—can also affect the sound.
For details on the setting, refer
to p. 288.
fig.02-008
There are two types of
aftertouch: Polyphonic
Aftertouch, which applies
aftertouch to individual notes,
and Channel Aftertouch,
which applies aftertouch to an
entire MIDI channel (p. 251).
The Fantom-G can output the
MIDI data for Polyphonic
Aftertouch using the pads, and
Channel Aftertouch using the
keyboard.
Pitch Bend/Modulation Lever
While playing the keyboard, move the lever to the left to lower the pitch of the currently
selected patch, or to the right to raise its pitch. This is known as pitch bend. You can also apply
vibrato by gently pushing the lever away from you. This is known as modulation.
If you push the lever away from you and at the same time move it to the right or left, you can
apply both effects at once.
fig.02-009.e
Pitch Bend
Modulation
Octave Shift (OCT)
You can shift the pitch of the keyboard in one-octave units over a range of +/-3 octaves.
Use KEYBOARD [-OCT] or [+OCT] at the left of the screen to make the desired setting.
To return to the original setting, press both buttons simultaneously.
Transpose
You can transpose the pitch of the keyboard in semitone units (-5– +6).
At the left of the display, turn on the KEYBOARD [TRANSPOSE] button, and then use the
[-OCT] or [+OCT] button to specify the desired transposition.
To return to the original setting, press both buttons simultaneously.
30
You can set the amount of
pitch change for each patch (p.
96).
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Various Performance Features
Hold Pedal
For details on the setting, refer
to p. 287.
Overview
If an optional pedal switch (DP series) is connected to the rear panel PEDAL HOLD jack, you
can press the pedal switch to cause notes to sustain or “hold” even after their keys have been
released.
fig.02-010
Sound 1
Sound 2
Control Pedal
If an optional expression pedal or pedal switch (EV-5, DP series.) is connected to the rear panel
PEDAL CONTROL jack (1, 2), you can use the pedal to control the volume or various functions.
fig.02-011
Sound 3
d
Rolan
The way in which the sound
changes will depend on the
settings. For details on settings
for parameters controlled by
the pedal, refer to “Making
Control Pedal Settings” (p.
77).
Pad
Sequencer
Sampler
Use only the specified
expression pedal or pedal
switch (EV-5, DP series, BOSS
FS-5U; sold separately). By
connecting any other
expression pedals, you risk
causing malfunction and/or
damage to the unit.
Menu/System
Appendix
31
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Overview of the Fantom-G
How the Fantom-G is Organized
When using the Fantom-G, you’ll encounter various units of sound.
Here we’ll provide a simple explanation of these units.
Basic Structure
Broadly speaking, the Fantom-G consists of a controller section,
sound generator section, sequencer section, and sampler
section.
fig.04-001.j
Audio input
Recording
Sampling
Sampler section
Sequencer section
128 MIDI tracks
24 audio tracks
Different Units of Sound
Tone
A Tone is the smallest unit of sound in the Fantom-G. However, you
can’t play a tone by itself. The smallest unit of sound that you can
play is the “Patch,” so you can think of tones as the sonic material
that makes up each patch.
fig.04-002.j
Tone
LFO 1
LFO 2
Playback Sound generator
section
Recording
Performance
WG
TVF
TVA
Pitch
Envelope
TVF
Envelope
TVA
Envelope
Controller section
(controllers such as the keyboard, pads, and pitch bend lever)
Controller section
This section includes the keyboard, pads, pitch bend / modulation
lever, the panel knobs, sliders, and D Beam controller, and pedals
connected to the rear panel.
Sound generator section
This section generates sound in response to performance data from
the controller section or sequencer section.
Sequencer section
This is a sequencer with 128 MIDI tracks and 24 audio tracks. The
MIDI tracks record performance data (MIDI) from the keyboard,
pads, and other controllers. The audio tracks record sound (audio)
from a mic or guitar connected to the Fantom-G’s audio input jacks.
Audio signal
Control signal
A tone consists of the following five elements.
WG (Wave Generator)
This selects the PCM waveform (wave) that is the basis of the sound,
and specifies how its pitch will change.
All of the patches built into the Fantom-G consist of combinations of
tones that are based on PCM waveforms (waves).
A rhythm tone (percussion instrument sound) contains four wave generators.
TVF (Time Variant Filter)
This specifies how the frequency components of the sound will
change over time.
TVA (Time Variant Amplifier)
This specifies volume change and panning.
Sampler section
A sampler is a device that captures (samples) sound from a CD
player or mic connected to the audio input or digital input, and
saves this sample as a wave file.
A captured sample can be used in the same way as the waveforms of
the sound generator section. You can also sample the sound of the
internal sound generator section itself (p. 258).
The Fantom-G can load WAV/AIFF format wave files from your
computer via USB as samples.
Envelope
An envelope specifies a change over time. Dedicated envelopes are
provided for Pitch, TVF (filter), and TVA (volume). For example, if
you want to modify the time over which the sound starts or decays,
you would use the TVA Envelope settings to specify the desired
time-variant volume change.
LFO (Low Frequency Oscillator)
An LFO creates cyclic change (modulation). There are two LFOs, and
each can be applied to one aspect of the sound; WG (pitch), TVF
(filter), or TVA (volume). Applying an LFO to the WG pitch will
produce vibrato, applying it to the TVF cutoff frequency will produce
wah, and applying it to the TVA volume will produce tremolo.
A rhythm tone (percussion instrument sound) does not have an LFO.
32
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Overview of the Fantom-G
Patch
Single / Live / Studio Modes
Overview
Patches are the basic unit of sound on the Fantom-G; they
correspond to an individual instrument such as “piano,” “organ,” or
“guitar.” A patch can consist of up to four tones. The Structure 1&2
and 3&4 parameters (p. 92) determine how the four tones are
combined. You can apply a “PFX (Patch MFX)” effect to each patch.
The Fantom-G can operate in the following three modes.
Single mode
Patch
Tone 4
Tone 3
Tone 2
Tone 1
LFO 1
Live mode
LFO 2
TVF
TVA
Pitch
Envelope
TVF
Envelope
TVA
Envelope
Live mode is designed for live performance. It lets you play up to
eight patches (or either rhythm sets or sample sets) simultaneously.
For example, you can create layers (p. 62) in which a piano sound
and strings sound are heard simultaneously, or splits (p. 62) in
which your right hand plays a piano sound while your left hand
plays a bass sound.
Sound 3
Live set
Settings for Live mode can be saved as a “live set.”
Rhythm set
Part 1
Patch / Rhythm set / Sample set
Part 2
Patch / Rhythm set / Sample set
Part 3
Patch / Rhythm set / Sample set
Part 4
Patch / Rhythm set / Sample set
Part 5
Patch / Rhythm set / Sample set
Part 6
Patch / Rhythm set / Sample set
Part 7
Patch / Rhythm set / Sample set
Part 8
Patch / Rhythm set / Sample set
Sequencer
fig.04-004.j
Live set
Pad
A rhythm set is a group of percussion instrument sounds. Since
percussion instrument sounds are not usually used to play melodies,
there’s no need for them to produce different pitches when played
from the keyboard. Rather, it’s important that you have
simultaneous access to as many percussion instrument sounds as
possible. This is why in a rhythm set, each note (note number) of the
keyboard will play a different percussion instrument sound. You can
apply a “PFX (Patch MFX)” effect to each rhythm set.
Sound 2
PFX
(PATCH MFX)
WG
Sound 1
Single mode is when you play a single patch (or rhythm set or
sample set), using the Fantom-G as a single piano, organ, etc. Choose
this mode when you want to edit a patch to create your own original
sound.
fig.04-003.j
Rhythm set
Note number 98 (D7)
Note number 97 (C#7)
Studio mode
Rhythm tone (percussion instrument sound)
WG (1-4)
TVF
TVA
Pitch
Envelope
TVF
Envelope
TVA
Envelope
PFX
(PATCH MFX)
You can use the mixer screen to adjust the level and pan for each of
the sixteen parts.
Menu/System
Sample set
Studio mode is designed to let you record a song. It provides sixteen
parts, and you can assign a patch (or rhythm set or sample set) to
each part, letting you use sixteen different sounds at the same time.
Sampler
Note number 36 (C2)
Note number 35 (B1)
Studio set
Settings for Studio mode can be saved as a “studio set.”
On the Fantom-G, a piece of wave data obtained by audio recording
or sampling is called a Sample. A sample set is a collection of sixteen
samples handled as a set. You can specify how each sample will play
when you press a pad or key.
Appendix
33
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Overview of the Fantom-G
fig.04-005.j
About Polyphony
Studio set
The Fantom-G has a maximum polyphony of 128 simultaneous
notes. Here we’ll explain how the polyphony is counted, and what
happens when the limit of 128 notes is exceeded.
Part 16
How polyphony is counted
Part 1
The Fantom-G can produce up to 128 notes simultaneously. This
number of notes will vary depending not only on the number of
notes you’re actually playing, but also on the number of tones used
by each patch, and the number of waves used by each tone. When
playing a patch, the polyphony is calculated as follows.
Patch /
Rhythm set /
Sample set
(number of patches that are sounding) x (number of tones used in the
currently sounding patches) x (number of waves used by those tones)
Part
On the Fantom-G, a “Part” is a kind of location or slot to which you
can assign a patch, rhythm set, or sample set.
Live mode gives you eight parts, and you can assign a patch, rhythm
set, or sample set to each part. This means that you can play up to
eight sounds together.
Studio mode gives you sixteen parts, and you can assign a patch,
rhythm set, or sample set to each part.
In addition to the internal parts (the internal sound generator), the
Fantom-G provides part groups for expansion boards 1 and 2, and
for the external MIDI output.
EXP 1
Explanation
Internal
(internal sound generator)
Expansion board 1
Number of parts
Live mode: 8
Studio mode: 16
Up to 16
* Depends on the expansion
board
EXP 2
Expansion board 2
Up to 16
* Depends on the expansion
board
External
*
If you’re using realtime time stretch, twice as much polyphony will be
used.
Patch polyphony
Part group
Part group
Internal
For example, if a patch consists of four tones, and each of these tones
uses two waves, it will use a total of eight notes of polyphony. If
you’re playing in Live mode (multi) or in Studio mode, count the
polyphony for each part to obtain the total polyphony of all parts.
External MIDI output
16
If you attempt to play more than 128 notes simultaneously on the
Fantom-G, existing notes will be turned off, starting with the note
having the lowest priority of the currently sounding notes. This
priority is specified by the Patch Priority setting (p. 90).
You can choose either “LAST” or “LOUDEST” as the patch priority.
If you choose “LAST,” notes will be turned off starting with the firstplayed of the currently sounding notes when you exceed the 128
note limit. If you choose “LOUDEST,” notes will be turned off
starting with the note whose volume is least. Normally, you will
probably want to select “LAST.”
If you’re using multiple patches to play an ensemble, it’s important
to specify which part gets priority for its notes over the others. This
is specified by the Voice Reserve setting (p. 141). The patch priority
setting (p. 90) will determine how the notes of a patch are turned off.
Voice reserve
The Fantom-G provides a Voice Reserve setting, which lets you
reserve a minimum number of notes for each part. For example, if
you specify a voice reserve setting of “10” for part 16, ten notes of
polyphony will be guaranteed to be available for the sound being
played by part 16 even when the overall Fantom-G reaches its 128
note limit. When making voice reserve settings, you’ll need to
consider the number of notes you actually want to play and the
number of tones in the patches you’re using (p. 141).
You can make voice reserve settings for up to a total of 64 notes
for all parts.
When the audio tracks of a song are playing back, the audio
tracks take priority over the voice reserve settings.
34
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Overview of the Fantom-G
Temporary area
When you switch on the Fantom-G’s power or load a project, the
project data is placed in an area of memory called the “temporary
area.”
Fantom-G
USB storage
Internal memory (50 MB)
Computer
Project
When you edit a patch or song, you are modifying the data in this
temporary area.
Factory reset
Load
Save
DIMM memory (sold separately)
Factory data
Temporary area
Sounds
be
( cannot
overwritten )
2000
phrases
2000
samples
Patches
USER: 512
Patches
PRESET: 1664
GM: 256
50
songs
Live sets
USER: 512
Live sets
PRESET: 512
32
RPS sets
Studio sets
USER: 128
Studio sets
PRESET: 8
Rhythm sets
USER: 64
Rhythm sets
PRESET: 64
GM: 9
Expandable to
512 MB with
DIMM memory
(sold separately)
32
rhythm
pattern sets
Sample sets
128
Waves
2230
System
USB memory (sold separately)
Internal memory can hold only one project, but commercially
available USB memory can hold multiple projects. Connect your
USB memory to the rear panel USB MEMORY connector (p. 24). For
details on how to format USB memory, refer to p. 280.
*
Select
Load
Expansion boards
(sold separately)
EXP 2
USB memory
(sold separately)
EXP 1
Project
Preset data
Internal memory
The internal memory is approximately 50 MB in size. If you need to
save a project that is larger than 50 MB, you’ll need to save it on USB
memory.
The factory data is memory that holds the factory-set state of the
internal memory. If you have deleted the factory-set patches or other
data from internal memory, and would like to use this data again,
you can execute the Factory Reset operation (p. 280).
*
If you’ve created important data and saved it in the Fantom-G’s
internal memory, be aware that your data will be lost if you execute a
Factory Reset. (The data you’re in the process of editing will
also be lost.)
Expansion boards
(ARX series; sold separately)
Up to two expansion boards (ARX series; sold separately) can be
installed in the Fantom-G. An expansion board includes a sound
generator engine, and will expand both the number of available
sounds and the polyphony. For details on installing expansion
boards, refer to “Installing the Expansion Board” (p. 304, p. 306).
35
Appendix
The Fantom-G has internal memory in which you can save a project.
A project can be overwritten at will. You can also restore the
memory to the factory-set condition (Factory Reset) (p. 280).
Factory data
Menu/System
This is read-only data for patches, live sets, studio sets, rhythm sets,
and waves.
Samples created using the Fantom-G can also be used by software on
your computer; or conversely, you can use your computer software
to create wave data and use it as samples in the Fantom-G.
Sampler
The largest unit of memory handled by the Fantom-G is the
“project.” As shown in the illustration, a project contains sequencer
data, samples, sounds, and various system settings. On the FantomG you can use one project at a time.
You can use a USB cable to connect the Fantom-G to your hard disk,
and save (back up) projects from internal memory or USB memory
to the hard disk of your computer (p. 281).
Sequencer
Project
USB storage
Pad
Save
If the USB memory is formatted using something other than FAT, it
will not be recognized by the Fantom-G. Use your computer to format
the USB memory with the “FAT” or “FAT32” file system. (If you’re
using Mac OS X, format the USB memory using the “MS-DOS file
system (FAT32).”)
Sound 3
Preset data
Samples
Sound 2
Project (overwritable)
Sequencer
You can install up to 512 MB of DIMM memory. Installing DIMM
memory will allow you to record or sample for a longer period of
time. For details on installing DIMM, refer to “Expanding the DIMM
Memory” (p. 308, p. 310).
Sound 1
These edits will be lost if you simply turn off the power; if you want
to keep the changes you made, you must save them (SAVE/WRITE).
Overview
About Memory
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Overview of the Fantom-G
About the Internal Effects
About the Sequencer
Types of Effects
Audio and MIDI
The Fantom-G contains the following effects units. You can make
settings independently for each one.
PFX (Patch MFX) (Patch multi-effect)
The Fantom-G’s sequencer can record audio and MIDI.
Audio (samples)
You can choose from 76 types including distortion and rotary.
Audio is a “recording” of the sound from a mic or portable audio
player connected to the Fantom-G’s input jacks. The recorded audio
data is called a “sample.” You can create a song simply by placing
samples in an audio track.
MFX (Multi-effect)
MIDI (phrases)
This is a general-purpose multi-effect that can apply various
modifications to the sound.
MIDI records performance data from the keyboard or pads. The
recorded MIDI data is called a “phrase.” You can create a song
simply by placing phrases in a MIDI track.
This is a dedicated multi-effect unit for the patch. You can use it as
part of the sound of the patch itself.
You can choose from 78 types including distortion and rotary.
Chorus
Chorus is an effect that adds depth and spaciousness to the sound.
You can choose whether to use this as chorus or as delay.
Reverb
Reverb is an effect that simulates the reverberation that characterizes
sounds heard in a hall or other acoustic environment. You can
choose from 10 types of reverb.
Mastering effect
This is a stereo compressor (limiter) applied to the final output of the
Fantom-G. It operates independently for high, mid, and low
frequency bands, compressing sounds that exceed the specified
volume level, and making the overall sound more consistent.
In the sense that both types of recording can be used to capture a
performance, MIDI is similar to audio, but while audio recording
captures the “sound” of a performance, MIDI recording captures the
notes and other control data of a performance, and allows you to
freely make detailed edits even to the individual note data.
What is a Song?
Performance data for one composition is called a “song.” This
consists of audio tracks 1–24, MIDI tracks 1–128, a tempo track, and a
beat track.
fig.04-009.j
Song
You can choose from six types, including equalizer and compressor.
Sample
1
Audio track 2
Audio track 1
MIDI track 128
Input effect
This is a dedicated effect for the external input.
Samples
Audio track 24
Sample
2000
MIDI track 2
MIDI track 1
Phrases
Phrase
1
Tempo track
Beat track
36
Phrase
2000
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Overview of the Fantom-G
A track is an area in which performance data can be recorded.
Audio tracks 1–24
There are twenty-four tracks for recording audio.
Samples also support the Sample Pad function (p. 191) which lets
you play samples simply by pressing a pad.
MIDI tracks 1–128
Songs and the State of the Sound
Generator
The Fantom-G’s sequencer is available at all times, regardless of the
sound generator mode (Single, Live, or Studio).
In Studio mode, you can record separate performances for each part
using up to sixteen sounds. This makes Studio mode the ideal choice
when you want to record or play back a song using an ensemble of
multiple instruments such as drums, bass, and piano.
SMF (Standard MIDI File .MID)
SMF (Standard MIDI File) is a file format that allows performance
data to be exchanged between music applications. Songs created on
the Fantom-G can be saved as standard MIDI files. The Fantom-G
can also play back commercially available music data that is
compatible with the GM/GM2 system (GM Scores).
You can also use phrases to record your musical ideas.
Sampler
Phrases also support the RPS function that lets you instantly play a
phrase simply by pressing a pad (p. 194), and the Rhythm Pattern
function that lets you play rhythm patterns by pressing a pad (p.
196). This means that you can use phrases to record performance
data for use in a live performance.
The beat track records time signature information for each measure
of the song. You’ll make beat track settings when recording a new
song, or when you want the time signature to change during the
song.
Sequencer
The MIDI data recorded in a MIDI track is called a “phrase.” Up to
2,000 phrases can be created in a single project. Just like a track, each
phrase can record a performance of 16 MIDI channels. You can also
create a song simply by placing phrases in a MIDI track.
Beat track
Pad
Phrases
In this way, songs are played back according to the data in their
tempo track, but if you change the tempo during playback, the
overall tempo of the entire song will change accordingly.
Sound 3
There are 128 MIDI tracks that can record MIDI performances. A
MIDI track can be assigned to the Fantom-G’s 16 parts (Studio
mode), to the two sets of up to 16 parts for the expansion boards (the
number of parts will depend on the expansion board), or to the 16
parts of the external MIDI connector. You can also assign multiple
tracks to a single part (for example, tracks 1 and 2 could be assigned
to the Fantom-G’s part 1.)
When you record a song on the Fantom-G, the tempo you specify at
the time of recording is stored at the beginning of the tempo track.
This means that this tempo will always be used every time you play
back the song.
Sound 2
A piece of recorded audio data is called a “sample.” You can create
up to 2,000 samples in one project. The Fantom-G can capture
samples by sampling (p. 258), or by importing WAV/AIFF format
wave files via USB from your computer (p. 283). You can also create
a song by placing samples in an audio track.
The tempo track records tempo changes for the song. Use it when
you want the tempo to change during the song. If the tempo is going
to stay the same from the beginning to the end of the song, you can
ignore the tempo track.
Sound 1
Samples
Tempo track
Overview
What is a Track?
Menu/System
Appendix
37
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Overview of the Fantom-G
About the Sampling Section
The sampling section “samples” (records) audio input from an
external source such as an audio device or mic. You can play these
sampled sounds as a patch or rhythm set. You can also import
WAV/AIFF format files and use them in the same way.
Samples
A “sample” refers to a waveform (wave) produced by sampling on
the Fantom-G. A sample consists of waveform data together with
parameters such as a start point, loop start, and loop end. The
Fantom-G can hold up to 2,000 samples for a single project.
fig.04-011.j
Sample
Sample list
Sampling
Automatically
added
Drum sound
Wave
(sample)
38
0001 User Sample
0002
2000
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Basic Operation of the Fantom-G
The Fantom-G provides three sound generator modes: Single, Live,
and Studio. You can switch to the sound generator mode that’s most
appropriate for the way you’re using the Fantom-G.
Live mode
This mode is for combining multiple sounds (patches, rhythm sets,
sample sets) so that you can play them in a live performance.
You can layer patches so that they sound simultaneously, or split
them across the keyboard so that they can be played by separate
hands.
Single mode
1.
Sound 1
< To select Live mode >
Overview
Switching the Sound
Generator Mode
Press [LIVE].
This mode is for playing one sound (patch, rhythm set, sample set) at
a time.
< To select Single mode >
Press [SINGLE].
Sound 2
1.
fig.04-015_50
Sound 3
fig.04-014_50
“Playing in Live Mode” (p. 58)
Pad
Studio mode
This mode is for recording a song using multiple sounds (patches,
rhythm sets, sample sets).
“Playing in Single Mode” (p. 46)
< To select Studio mode >
1.
Press [STUDIO].
Sequencer
This mode is ideal when you need to adjust mixing parameters such
as level and pan for the sixteen parts.
Sampler
fig.04-016_50
Menu/System
Appendix
“Playing in Studio Mode” (p. 66)
39
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Basic Operation of the Fantom-G
How the Function Buttons
Work
The eight buttons [F1]–[F8] located below the display (the function
buttons) are used to execute various functions. Their function will
depend on the screen that’s currently shown. The current functions
of these buttons are indicated in the bottom of the screen.
Moving the Cursor
A single screen or window can contain multiple items (parameters)
to set or select. If you want to modify the setting of a parameter,
move the cursor to the value of that parameter. To select an item,
move the cursor to the desired item. The value or item selected by
the cursor will be highlighted.
fig.04-019.j
fig.04-017
Cursor
Use
/
/
/
(cursor buttons) to move the cursor.
fig.04-020
Windows
A small screen displayed within the normal screen is called a
“window.” Various types of windows will appear as you
operate the Fantom-G. Some windows display lists, others
allow you to make settings or confirm operations.
fig.04-018.j
: Moves the cursor upward.
: Moves the cursor downward.
: Moves the cursor to the left.
: Moves the cursor to the right.
If you hold down a cursor button and then press the opposite
cursor button, the cursor will move more rapidly in the
direction of the button you pressed first.
To close a window, press [EXIT]. Some windows will close
automatically when you perform an operation.
In some cases, pressing [ENTER] while the cursor is displayed
will show a list of the parameters you can select. This is a
convenient way to see the choices you have. When a list is
displayed, you can also use the pads to input your choice (p. 41).
Using the mouse for selection
If you’re using a USB mouse, you can move the cursor by clicking
the mouse on a parameter value.
40
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Basic Operation of the Fantom-G
To edit a value, you can use either the VALUE dial or [INC] [DEC].
Using the pad for numeric input
If you press the [NUMERIC] pad button, the pads will operate as
numeric keys.
Overview
Editing a Value
In each of the Fantom-G’s screens, move the highlighted cursor
to the value you want to edit, and then edit the value.
Sound 1
VALUE dial
Turn the VALUE dial toward the right to increase the value, or
toward the left to decrease it. The value will change in larger steps if
you hold down [SHIFT] while turning the VALUE dial.
Value entered
1–9
0
+
, (comma)
BS (backspace)
Cancel
Enter
Sound 3
When the cursor is located at a parameter value, pressing
[ENTER] (or right-clicking the USB mouse) will open a window
where you can specify the value. You can easily select a value
by pressing
or
to select the desired value and then
pressing [ENTER].
Pad
1–9
10
11
12
15
16
ROLL
HOLD
Sound 2
Each pad will enter the following values
When you’ve entered the value, press [ENTER] to finalize your
input. If you decide to cancel, press [EXIT].
Pad
[INC], [DEC]
The value will change in larger steps if you hold down [SHIFT]
while you press [INC] or [DEC].
Using the knobs for input
If the display shows small numerals (
,
,
,
), you
can use knobs 1–4 to edit the corresponding parameters.
Sequencer
Press [INC] to increase a value, or [DEC] to decrease it. To make the
value continue increasing (or decreasing), hold down the button. To
make the value increase rapidly, hold down [INC] and then press
[DEC]. Conversely, to make the value decrease rapidly, hold down
[DEC] and then press [INC].
Numerals
Sampler
Using the mouse for input
Menu/System
Drag up/down or left/right on the value or knob. Dragging up or to
the right will increase the value, and dragging down or to the left
will decrease the value.
Appendix
41
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Basic Operation of the Fantom-G
Assigning a Name
On the Fantom-G you can assign a name to each patch, rhythm set,
live set, studio set, song, phrase, or sample when you save it.
Regardless of the type of object you’re naming, the procedure is the
same.
1.
Use [CURSOR] to move the cursor to the position at which
you want to enter a character.
Using a mouse to input characters
If you’re using a USB mouse, you can enter characters using a virtual
keyboard.
1.
Click the mouse on the keyboard icon
shown in
the name entry screen.
The virtual keyboard will appear.
2.
Click the mouse on the keyboard to enter characters.
3.
Press [F8 (OK)] or click it with the mouse to finalize the
input.
fig.04-022a
If you use the virtual keyboard for entry, it will be shown again
the next time you enter a name.
2.
Turn the VALUE dial or use [INC] [DEC] to specify the
character that you want to enter.
• [F5 (Delete)]: Deletes the character at the cursor, and moves
the subsequent characters one place forward.
• [F6 (Insert)]:
Inserts a space at the cursor location.
• [F7 (Cancel)]: Cancels the name entry procedure.
• [F8 (OK)]:
• [
• [
][
][
]:
Confirms the name.
Move the cursor.
]: Switch between uppercase and lowercase letters.
You can use the following characters,
space, A–Z, a–z, 0–9, ! ” # $ % & ’ ( ) * + , - . / : ; < = > ? @ [ \ ] ^ `
{|}
When assigning a name to a song file, you can’t use spaces,
lowercase letters, or certain symbols (” * + , . / : ; < = > ? [ \ ] |).
42
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Basic Operation of the Fantom-G
Basic Pad Operations
For details on using the pads, refer to “Using the Pads” (p. 188).
The pads have sixteen modes. Press [PAD MODE] to switch the pad
mode.
1.
Using the Pads as Numeric Keys
If you press PAD [NUMERIC],
the pads will operate as numeric
keys. → “Using the pad for
numeric input” (p. 41)
Sound 3
If you decide not to switch the
pad mode, press [PAD
MODE] once again. [PAD
MODE] will go out and you
will return to the previous state.
2.
To go back to where you
were, press [PAD SETTING]
once again so its light goes
out.
Sound 2
Press [PAD MODE].
[PAD MODE] will blink, and
the currently selected pad
mode (pad [1]–[16]) will
blink.
Press [PAD SETTING], and the
setting/information screen for
the currently selected pad mode
will appear.
Sound 1
Switching the Pad Mode
Overview
Viewing the Pad Settings
Pad
Press a pad [1]–[16].
The pad mode will be switched. The following table shows
what the pads do in each mode, and a page reference where you
can learn more.
Pad mode
Explanation
SAMPLE PAD
RHYTHM
CHORD MEMORY
4
ARPEGGIO
Play a sample set
Play a rhythm set
Switch the chord form of the
Chord Memory function (p. 80)
Switch the style of the Arpeggio
function (p. 78)
5
6
7
RPS
RHYTHM PTN
TONE SEL/SW
Play phrases
Play rhythm patterns
Act as tone select and on/off
switches
p. 194
p. 196
p. 197
8
TRACK MUTE
Switch the mute status of the sequencer tracks
p. 197
9
BOOKMARK
Call up frequently used screens
you’ve registered for each pad
p. 198
10
MIDI TX SW
Act as on/off switches for external MIDI transmit channels (1–
16)
p. 198
11
EFFECT SW
Act as effect switches (except for
patch multi-effect)
p. 199
12
PATCH MFX SW
Act as multi-effect switches for
each part
p. 199
13
PART SELECT
Select parts (1–16) and banks
(INT/EXP1/EXP2/EXT)
p. 200
14
PART MUTE
Switch the mute status of parts
(1–16) and banks (INT/EXP1/
EXP2/EXT)
p. 200
15
USER GROUP
Store/load user group patches,
live sets, or studio sets
p. 201
16
FAVORITE
Store/load favorite settings
p. 202
Sequencer
Page
reference
p. 191
p. 192
p. 193
Pad
number
1
2
3
p. 193
Sampler
Menu/System
Appendix
43
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Basic Operation of the Fantom-G
Shortcut Menu
By pressing the [DISPLAY] button, you can jump directly to the
most important screens.
1.
Press [DISPLAY].
The Shortcut menu will appear.
You can also open the Shortcut menu by clicking your USB
mouse on the shortcut icon.
2.
Press
or
to select the screen to which you want to
jump, then press [F8 (Select)].
If you decide to cancel, press [F7 (Cancel)].
List of shortcut menu
Menu
Studio Play/Live Play/Single Play
Patch Zoom Edit
Patch Pro Edit
Song Play/Song Edit
Sample Edit
Effects Routing
Sampling
Input Setting
Digital/USB Input Level
Master Level
Pad Setting
44
Page
p. 66, p. 58. p. 46
p. 84
p. 86
p. 205, p. 232
p. 266
p. 151
p. 260
p. 258
p. 297
p. 293
p. 190
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02: Sound Generator, Section 1 (Playing Sounds)
This chapter explains the three modes in which the Fantom-G’s sound generator can
operate.
• Single Mode .............................................................. p. 46
• Live Mode .................................................................. p. 58
• Studio Mode .............................................................. p. 66
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Playing in Single Mode
In Single mode, the keyboard and the pads are each used to play a
single sound (patch/rhythm set/sample set).
Functions in the Single Play screen
fig.05-005.e
1
About the Single Play Screen
2
3
6
5
Displaying Single Play Screen
4
7
8
To access the Single Play screen, use the following procedure.
9
1.
Press [SINGLE].
10
Number
You will enter Single mode, and the Single Play screen appears.
Explanation
Indicates the current sound generator mode.
Page
p. 39
p. 150
3
Indicates the on/off status of each effect.
PFX
Patch multi-effect
MFX1 Multi-effect 1
MFX2 Multi-effect 2
IFX
Input effect
CHO
Chorus
REV
Reverb
MAS
Mastering effect
Indicates the current location of the song, and the
status of the sequencer.
4
The Menu/Exit/Shortcut buttons for the USB
mouse.
p. 26
Indicates/selects the part group, part number, patch
type, bank, number, and name of the selected patch,
rhythm set, or sample set.
Indicates/selects the patch category, and specifies
whether the category will be locked.
p. 47
Indicates the pad mode.
p. 188
p. 52
10
Indicates/selects the part group, part, pad type,
bank, number, and name of the rhythm set or sample
set selected for the pads.
Indicates the functions assigned to the realtime controller sliders (1–8), knobs (1–4) and the S1/S2
switches.
Indicates the “Bend Mode” (p. 97) of the pitch bend
lever.
11
Indicates the function assigned to the D Beam controller and the state of D Beam controller response.
p. 72
1
2
5
F-key operations in the Single Play screen
F-key
F1
Patch List
F3
Part View
F4
Control
F5
PFX
F6
User Group
F7
Patch Edit
F8
Tone Sw/Sel
46
Explanation
Select a sound (patch).
Page
p. 49
Make detailed settings for each part (keyboard, sample pad, rhythm part).
Select the parameters that will be controlled
by the realtime controllers and D Beam controller.
Access the PFX (Patch Multi-effect) editing
screen.
Access the user group list screen, where you
can register frequently-used patches.
Edit a patch.
p. 51
Select the tones that will be heard.
p. 50
p. 51
p. 157
p. 201
p. 84
11
6
7
8
9
p. 205
p. 48
p. 51
p. 97
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Playing in Single Mode
Press [SINGLE] to access the Single Play screen.
fig.05-001.e
Patch type Patch bank
Overview
Selecting a Patch
1.
Patch category
The Fantom-G has four patch banks, including the User, Preset, User
Sample and GM.
USER
Sound 1
This is the bank inside the Fantom-G which can be rewritten. Patches
you create can be stored in this bank. You can store 512 patches.
PRST (Preset)
This is the bank inside the Fantom-G which cannot be rewritten.
However you may modify the settings of the currently selected
patch, and then store the modified patch in user bank.
2.
USAM (User Sample)
*
This bank lets you play the Fantom-G’s internal samples.
PRST:
Preset
GM:
GM (GM2)
USAM:
User Sample
Make sure that the patch type is set to “Patch.”
If this is set to “Rhythm” or “Sample,” use [CURSOR] to move the
cursor to the patch type, and turn the VALUE dial or press [DEC] to
select “Patch.”
Press [CURSOR] to move the cursor to the patch number.
4.
Turn the VALUE dial, or press [INC] [DEC] to select a patch
number.
5.
Play the keyboard to hear the sound.
Sampler
You can also use the following methods to select a patch.
“Selecting Patches by Category (Patch Finder)” (p. 48)
“Selecting Patches from the List” (p. 49)
Sequencer
You can also use the pads as numeric keys to enter numbers
(patch numbers). → “Using the pad for numeric input” (p. 41)
Pad
3.
Sound 3
This is an internal bank of patches compatible with General MIDI 2,
a system of MIDI function specifications designed to transcend
differences between makers and types of devices; these patches
cannot be overwritten. However you may modify the settings of the
currently selected patch, and then store the modified patch in user
bank. The Fantom-G includes 256 preset patches.
Press [CURSOR] to move the cursor to the patch bank.
Turn the VALUE dial or use [INC] [DEC] to choose the patch
bank.
USER:
User
Sound 2
GM (GM2)
Patch number / Patch name
Menu/System
Appendix
47
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Playing in Single Mode
Selecting Patches by Category
(Patch Finder)
The Fantom-G provides a “Patch Search function” (Patch Finder)
which allows you to specify a type (category) of patch so that you
can quickly find the desired patch. There are a total of 38 categories.
1.
Press [SINGLE] to access the Single Play screen.
fig.05-001.e
Patch type Patch bank
Patch category
Patch number / Patch name
*
Make sure that the patch type is set to “Patch.”
If this is set to “Rhythm” or “Sample,” use [CURSOR] to move the
cursor to the patch type, and turn the VALUE dial or press [DEC] to
select “Patch.”
2.
Use [CURSOR] to move the cursor to the “Patch Category,”
and turn the VALUE dial, or press [INC] [DEC] to select the
desired category.
3.
Press
to move the cursor to “Categ Lock,” and turn the
VALUE dial or press [INC] to turn “ON”.
4.
Use [CURSOR] to move the cursor to the patch bank or
patch number, and turn the VALUE dial or use [INC] [DEC]
to select the patch.
When the cursor is located at the Patch bank, you can select the
bank. When the cursor is located at the Patch number, you can
specify the number.
You are free to change the category of a patch by editing the
Patch Pro Edit screen (p. 86) parameter “Patch Category” (p.
89).
48
The following categories can be selected.
Category
--PNO
EP
KEY
No Assign
AC.Piano
EL.Piano
Keyboards
BEL
MLT
ORG
ACD
HRM
AGT
EGT
DGT
BS
SBS
STR
ORC
HIT
WND
FLT
BRS
SBR
SAX
HLD
SLD
TEK
PLS
FX
SYN
BPD
SPD
VOX
PLK
ETH
FRT
PRC
SFX
BTS
DRM
CMB
Bell
Mallet
Organ
Accordion
Harmonica
AC.Guitar
EL.Guitar
DIST.Guitar
Bass
Synth Bass
Strings
Orchestra
Hit&Stab
Wind
Flute
AC.Brass
Synth Brass
Sax
Hard Lead
Soft Lead
Techno Synth
Pulsating
Synth FX
Other Synth
Bright Pad
Soft Pad
Vox
Plucked
Ethnic
Fretted
Percussion
Sound FX
Beat&Groove
Drums
Combination
Contents
No assign
Acoustic Piano
Electric Piano
Other Keyboards (Clav,
Harpsichord etc.)
Bell, Bell Pad
Mallet
Electric and Church Organ
Accordion
Harmonica, Blues Harp
Acoustic Guitar
Electric Guitar
Distortion Guitar
Acoustic & Electric Bass
Synth Bass
Strings
Orchestra Ensemble
Orchestra Hit, Hit
Winds (Oboe, Clarinet etc.)
Flute, Piccolo
Acoustic Brass
Synth Brass
Sax
Hard Synth Lead
Soft Synth Lead
Techno Synth
Pulsating Synth
Synth FX (Noise etc.)
Poly Synth
Bright Pad Synth
Soft Pad Synth
Vox, Choir
Plucked (Harp etc.)
Other Ethnic
Fretted Inst (Mandolin etc.)
Percussion
Sound FX
Beat and Groove
Drum Set
Other patches which use
Split and Layer
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Playing in Single Mode
You can display a list of patches and select a patch from that list.
1.
The Fantom-G allows you to preview patches by hearing a phrase
appropriate for each type of patch.
Press [SINGLE] to access the Single Play screen.
1.
Press [SINGLE] to access the Single Play screen.
2.
Press [F1 (Patch List)] to access the Patch List screen.
Sound 1
2.
Auditioning Patches
(Phrase Preview)
Press [F1 (Patch List)].
The Patch List screen will appear.
fig.05-008_50
Use [F1] [F2] or
/
to select a category.
Turn the VALUE dial or use [DEC] [INC] or
select a patch.
/
Press and hold [F7 (Preview)].
The patch selected in the Patch List screen will be sounded.
4.
Release your finger from [F7 (Preview)], and the phrase will
stop playing.
If you wish to change how the phrase is played by Phrase
Preview, you can edit the Preview Mode parameter (p. 296).
Sequencer
4.
3.
to
You can press [F7 (Preview)] to audition the patch using an
appropriate phrase that is preset for each category (Phrase
Preview).
Sampler
By pressing [F6 (User Group)] you can register a frequently
used sound in the user group. For details, refer to “Registering
a sound in the User Group screen” (p. 201).
Menu/System
If you’re using a USB mouse, you can click the keyboard symbol
in the screen, and search using the virtual keyboard
that appears in the screen.
5.
Pad
You can also use the front panel [Knob 4] to select a category,
and use [Slider 8] to scroll the list.
→ “Magic Control” (p. 290)
Sound 3
You can use [F3 (Patch)], [F4 (Rhythm Set)], and [F5 (Sample
Set)] to switch between patch types (patches, rhythm sets,
samples sets).
Sound 2
fig.05-009_50
3.
Overview
Selecting Patches from the List
Press [F8 (Select)] to confirm your patch selection.
Appendix
49
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Playing in Single Mode
Selecting the Tones That Will
Sound (Tone On/Off)
Since a patch is a combination of up to four tones, you can switch
unwanted (tones out of the four) off and get just the sound of a
specific tone.
1.
Press [SINGLE] to access the Single Play screen.
2.
Press [F8 (Tone Sw/Sel)].
The Tone Switch/Select window appears.
Playing Single Notes
(Monophonic)
When using a patch for a naturally monophonic instrument such as
sax or flute, it is effective to play in mono.
1.
Press [SINGLE] to access the Single Play screen.
2.
Press [PATCH] twice to access the Patch Pro Edit screen.
3.
Press [F1 (Up)] or [F2 (Down)] to select the “Solo/Porta”
tab.
A screen like the one shown below appears.
fig.05-014_50
3.
Press [F1 (Tone Sw)]–[F4 (Tone Sw)] to turn each tone on/
off. The setting will switch on/off each time you press the
button.
4.
Press [EXIT] to close the window.
If you want just one or two tones to sound in a patch, turn the
others off and store that setting on a patch. This cuts
nonessential use of the Fantom-G’s simultaneous voices.
You can also use the pads to select tones and switch them on/
off (p. 197).
fig.05-015_50
4.
Press
5.
Turn the VALUE dial or press [DEC] to select “MONO.”
Now you can play in mono mode.
or
to move the cursor to “Mono/Poly.”
If you assign “MONO/POLY” as a function to be controlled by
the assignable switch ([S1] [S2]), you can easily switch between
mono/poly by pressing a button (p. 77).
50
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Playing in Single Mode
Single mode has the following three parts.
Part
1 Keyboard
Sample
Pad
8
Rhythm
Pad
The Fantom-G lets you assign the parameters that will be affected
when you operate the 1–4 knobs, 1–8 sliders, S1/S2 switches, D
Beam, pitch bend, or modulation lever. This lets you modify the
sound in a variety of ways by operating the controllers.
1.
Press [SINGLE] to access the Single Play screen.
2.
Press [F4 (Control)].
The Control Setting screen will appear.
1.
Sound 2
In the Part View screen you can view and edit the volume and pan
settings of these three parts.
Press [SINGLE] to access the Single Play screen.
Sound 3
fig.05-017_50
2.
Sound 1
7
Explanation
The part that is heard when you play the
keyboard
The part that is heard when you set the
pads to “1 SAMPLE PAD (Using the
Pads to Play Samples)” (p. 191) mode
The part that is heard when you set the
pads to “2 RHYTHM (Using the Pads to
Play a Rhythm Set)” (p. 192) mode
Selecting the Parameter
Controlled by the Realtime
Controllers or D Beam
Controller (Control Setting)
Overview
Part Settings (Part View)
Press [F3 (Part View)].
The Part View screen will appear.
fig.08-017_50
Pad
4.
Use [CURSOR] to move the cursor to the parameter.
5.
Either turn the VALUE dial or use [INC] [DEC] to set the
value.
6.
If you want to keep the settings, press [F7 (Sys Write)].
4.
Use [CURSOR] to move the cursor to the parameter.
5.
Either turn the VALUE dial or use [INC] [DEC] to set the
value.
6.
If you want to keep the settings, press [F7 (Sys Write)].
When Single mode is selected, controller settings cannot be
saved for each individual patch. Controller settings are saved as
system settings.
7.
7.
When you have finished making settings, press [EXIT] to
return to the Single Play screen.
When you have finished making settings, press [EXIT] to
return to the Single Play screen.
Menu/System
When Single mode is selected, part settings cannot be saved for
each individual patch. Part settings are saved as system
settings.
Sampler
Press [F1 (Up)] or [F2 (Down)] to select the parameter
group.
Press [F1 (Up)] or [F2 (Down)] to select the parameter
group.
Sequencer
3.
3.
See “D Beam” (p. 143)–“Ctrl Switch” (p. 147) for each
parameter’s functions.
Appendix
See “Level/Pan (When the Part Group is Internal/EXP1/
EXP2)” (p. 134)–“MIDI Rx Filter” (p. 141) for each parameter’s
functions.
51
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Playing in Single Mode
Playing Percussion Instruments
(Rhythm Set)
1.
Press [SINGLE] to access the Single Play screen.
In Single mode, you can play percussion instruments from the
keyboard by selecting a rhythm set.
fig.05-023.efig.05-023.e
Patch Type
Rhythm set bank
You can also use the pads to play a rhythm set. → p. 192
Pad Mode (Rhythm)
Rhythm set number
Rhythm set bank
*
Make sure that the Patch Type is set to “Rhythm.” If this is set to
“Patch” or “Sample,” use [CURSOR] to move the cursor to the patch
type, and turn the VALUE dial or press [INC] [DEC] to select
“Rhythm.”
2.
Press [CURSOR] to move the cursor to the rhythm set bank.
3.
Turn the VALUE dial or press [INC] [DEC] to select the
rhythm set bank.
USER:
User
Rhythm set number
Selecting a Rhythm Set
The Fantom-G has three rhythm set banks, including the User bank,
Preset bank and GM bank, with 64 rhythm sets in the User bank, 64
rhythm sets in Preset bank, and 9 rhythm sets in GM bank.
USER
This is the bank inside the Fantom-G which can be rewritten. The
rhythm sets you create can be stored in this bank. You can store 64
rhythm sets.
PRST (Preset)
This is the bank inside the Fantom-G which cannot be rewritten.
However, you can modify the settings of the currently selected
rhythm set, and then save the modified settings in User bank. The
Fantom-G contains 64 preset rhythm sets.
GM (GM2)
This is an internal bank of rhythm sets compatible with General
MIDI 2, a system of MIDI function specifications designed to
transcend differences between makers and types of devices; these
rhythm sets cannot be overwritten. However, you can modify the
settings of the currently selected rhythm set, and then save the
modified settings in User bank. The Fantom-G includes nine preset
rhythm sets.
52
PRST:
Preset
GM:
GM (GM2)
4.
Press [CURSOR] to move the cursor to the rhythm set
number.
5.
Turn the VALUE dial or press [INC] [DEC] to select the
rhythm set number.
6.
Play the keyboard to hear the sound.
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Playing in Single Mode
Overview
Playing a Sample Set
In Single mode you can select a sample set and play the samples
from the keyboard.
You can also use the pads to play a sample set. → p. 191
Sound 1
Pad Mode (Sample Pad)
Sound 2
Sample set number
Sound 3
Selecting a Sample Set
1.
Press [SINGLE] to access the Single Play screen.
Pad
fig.05-023.e
Patch Type
Sequencer
Sampler
Sample set number
*
Press [CURSOR] to move the cursor to the sample set
number.
3.
Turn the VALUE dial or press [INC] [DEC] to select the
sample set number.
4.
Play the keyboard to hear the sound.
*
Appendix
2.
Menu/System
Make sure that the Patch Type is set to “Sample.” If this is set to
“Patch” or “Rhythm,” use [CURSOR] to move the cursor to the patch
type, and turn the VALUE dial or press [INC] [DEC] to select
“Sample.”
For a sample set, the sixteen sample tones are mapped to keys B3–D5.
53
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Creating a List of Frequently Used Sounds
(Favorite)
You can make a list of sounds that you frequently use in live
performance, and recall these sounds instantly. You are free to
register any type of sound — patches, rhythm sets, sample sets, live
sets, studio sets, or songs — so you’ll be able to instantly recall any
sound you need for your performance.
You can register sixteen sounds (steps) in a bank, and you can create
sixteen of these banks.
Registering a Sound (Regist)
1.
Access the screen for the patch (or rhythm set, sample set,
live set, or studio set) that you want to register.
2.
Press [FAVORITE].
For example, up to sixteen sounds (steps) that you use in the first
song of your live performance could be registered in bank 1, in the
order in which they appear in the song.
The Favorite screen will appear.
fig.05-001c_50
Step
Bank
Currently selected sound
Volume of each step
Text display area
F-key operations in the Favorite screen
F-key
F1
Bank
F2
Bank
F3
Step
Explanation
Selects the bank.
Page
–
Selects the bank.
–
Selects the step and recalls the sound.
p. 55
F4
Step
F5
Dynamic Pad
F6
Util Menu
Selects the step and recalls the sound.
p. 55
Sets the pads in Favorite mode.
p. 55
Font
p. 57
F7
Remove
F8
Regist
54
Switches the display
font
Set Song
Registers a song
Import Text
Imports text
Remove Text
Deletes text
Remove Bank
Deletes a bank
Deletes the registration of a sound.
p. 56
p. 56
p. 57
p. 55
p. 55
Registers a sound.
p. 54
3.
Press [F1 Bank
] or [F2 Bank
] to select the bank in
which you want to register the sound.
4.
Use the cursor buttons
or
to select the number
(step) in which you want to register the sound.
You can register the sound in any of the sixteen steps. You’ll
want to register each sound in the order that’s appropriate for
the progression of your song or live performance.
5.
Press [F8 (Regist)] to register the sound.
For example if you registered the sound to number 02 of bank 1,
the display will indicate “Regist to 1-02”.
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Creating a List of Frequently Used Sounds (Favorite)
Using the pads to recall sounds
1.
In the Favorite screen, press [F5 (Dynamic Pad)].
The pads will be set to Favorite mode.
Here’s how to specify the volume (Favorite Level) for each step. Use
this to adjust the volume of each sound in your live performance.
1.
In the Favorite screen, press
or
to move the cursor
to the step whose volume you want to adjust.
2.
Use knob 4, [INC] [DEC], or the VALUE dial to specify the
volume (Favorite Level).
Range:
0–127
Sound 2
• You can press
[ROLL](BANK) to switch
banks (1–6). → p. 189
Changing the Step in Which You
Registered a Sound
1.
Press [FAVORITE].
1.
In the Favorite screen, press
or
to move the cursor
to the step at which the sound you want to move is
registered.
2.
While holding down [SHIFT], press
sound.
to move the
Removing a Sound You Registered
(Remove)
Pad
Using the Favorite screen to recall
sounds
Here’s how to move a registered sound to a different step.
Sound 3
If you want to use the pads to successively switch between live
sets (or studio sets), set the system parameter “Pad Assign
Source” (p. 288) to “SYS.” If this is set to “TEMP,” the pad
mode will change to the setting of that particular live set (or
studio set) when you switch to a live set (or studio set).
Sound 1
• Now you can press pads
[1]–[16] to select the sound
(step) that’s registered for
each pad.
Specifying the Volume for Each
Step (Favorite Level)
Overview
Recalling a Sound
or
Here’s how to remove a registered sound from the favorites list.
Press [F1 Bank
] or [F2 Bank
] to select the bank
from which you want to recall sounds.
3.
Press [F3 Step ] or [F4 Step
] to select the step
number (1–16) that you want to recall.
The selected sound will be recalled immediately.
As an alternative to step 3, you can also press
or
to select
the he step number. In this case, the sound will not be switched
until you press [ENTER].
In the Favorite screen, press
or
to move the cursor
to the step whose registration you want to remove.
2.
Press [F7 (Remove)].
For example if you remove the registration from step number 02
of bank 1, the display will indicate “Remove 1-02,” and that step
will be empty.
Removing All Sound Registrations
from a Bank (Remove Bank)
In the Favorite screen, press [F1 Bank
] or [F2 Bank
]
to select the bank whose sound registrations you want to
remove.
2.
Press [F6 (Util Menu)].
The Favorite Utility Menu window will appear.
3.
Press
or
to select “Remove Bank,” and then press
[F8 (Select)].
If you removed all registrations from bank 1, the display will
indicate “Remove Bank 1,” and that bank will be empty.
55
Appendix
1.
Menu/System
Here’s how to remove all sound registrations from a bank.
Sampler
2.
1.
Sequencer
The Favorite screen will appear.
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Creating a List of Frequently Used Sounds (Favorite)
Registering a Song (Set Song)
Importing a Text File (Import Text)
Here’s how to register a song instead of a sound.
1.
In the Favorite screen, press [F1 Bank
] or [F2 Bank
to select the bank in which you want to register a song.
You can create a text file on your computer, and import it into the
Fantom-G so that it can be displayed in the Favorite screen.
]
1.
Use the USB Storage function to place the text file in the
“IMPORT” folder of the Fantom-G’s internal memory or the
USB memory.
2.
Press
or
to select the number (step) in which you
want to register a song.
3.
Press [F6 (Util Menu)].
The Favorite Utility Menu window will appear.
4.
Press
or
to select “Set Song,” and press [F8
(Select)].
The Song Select screen will appear.
2.
Access the Favorite screen, and press [F1 Bank
] or [F2
Bank
] to select the bank in which you want to display
the text.
5.
Press
3.
Press [F6 (Util Menu)].
The Favorite Utility Menu window will appear.
6.
Press [F8 (Select)] to register the song.
For example if you register the song in number 02 of bank 1, the
display will indicate “Regist to 1-02.”
4.
Press
or
[F8 (Select)].
5.
Press [F1 (Internal)] or [F2 (USB Memory)] to select the
import-source area (either internal memory or USB
memory).
6.
Press
7.
Press [F8 (Import Text)].
The file to be imported will appear.
or
to select a song.
“Exchanging Files with Your Computer (USB Storage)” (p.
281)
Songs can be recalled in the same way as recalling sounds.
*
8.
*
or
to select “Import Text,” and then press
to select the file that you want to import.
If you decide to cancel, press [F7 (Cancel)].
Press [F8 (Execute)].
The file will be imported.
If you decide to cancel, press [F7 (Cancel)].
You can scroll the screen by pressing
56
or
.
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Creating a List of Frequently Used Sounds (Favorite)
Overview
Removing a Text File (Remove Text)
Here’s how to remove a text file that you imported.
Access the Favorite screen, and press [F1 Bank
] or [F2
Bank
] to select the bank whose text you want to
remove.
2.
Press [F6 (Util Menu)].
The Favorite Utility Menu window will appear.
3.
Press
or
[F8 (Select)].
Sound 1
1.
to select “Remove Text,” and then press
Sound 2
A message will appear, and the text will be removed from the
selected bank.
Switching the Display Font (Font)
Here’s how to switch the display font of the imported text. The
display font will switch each time you perform the following steps.
Press [F6 (Util Menu)].
The Favorite Utility Menu window will appear.
2.
Press
or
to select “Font,” and press [F8 (Select)].
The display font will be switched.
Sound 3
1.
Pad
Sequencer
Sampler
Menu/System
Appendix
57
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Playing in Live Mode
Live mode is designed for live performances; it lets you play up to
eight patches (or rhythm sets or sample sets) at the same time. For
example you can layer (p. 62) a piano sound with strings, or split (p.
62) sounds across the keyboard so that your right hand plays a piano
sound while your left hand plays a bass sound.
In addition, Live mode lets you play the parts of any installed
expansion boards (the number of parts will depend on the type
of expansion board) and any external MIDI output parts at the
same time as the eight parts of the internal sound generator.
Part group
Internal
Expansion board 1
Number of parts
8
Maximum 16
* Depends on the expansion board
Expansion board 2
Maximum 16
Displaying Live Play (Layer/
Split) Screen
To access the Live Play (Layer/Split) Screen, use the following
procedure.
1.
Press [LIVE].
You will enter Live Mode, and the Live Play (Layer/Split)
Screen appears.
fig.04-015_50
* Depends on the expansion board
External MIDI output
16
A “live set” contains a patch (or rhythm set or sample set)
assignment as well as volume and pan for each part.
When you play the keyboard, parts whose keyboard switch is on
will be sounded. If none are on, the current part will sound.
In addition to the settings of each part, the following settings can
also be stored for each live set.
• Controller settings such as the D Beam, 1–4 knobs, 1–8 sliders,
[S1] [S2] buttons, and pads
F-key operations in the Live Play (Layer/Split) screen
If the keyboard switch is turned on for even one part, the
current part will not sound. If you want to sound the current
part, turn off the keyboard switch for all parts.
F-key
F1
Patch List
F2
Utility
F3
Part View
F4
Control
F5
LiveSet List
F6
F7
Mixer
F8
Layer Edit
58
Explanation
Selects the patch sound that’s assigned to
each part.
Makes settings common to the entire live set.
Page
p. 61
Makes detailed settings for each part of the
live set.
Selects the parameters that will be controlled
by the realtime controllers or the D Beam controller.
Selects a live set.
p. 133
Switches between the normal screen and a
screen that shows only the parts whose keyboard switch is on.
Displays the mixer screen.
p. 61
Displays the Layer Edit screen.
p. 64
p. 132
p. 142
p. 60
p. 63
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Playing in Live Mode
Overview
Functions in the Live Play
(Layer/Split) Screen
fig.08-002.j
1
2
3
4
6
5
8
9
14
10
11
Indicates the current sound generator mode.
13
Page
p. 39
p. 150
3
Indicates the on/off status of each effect.
PFX
Patch multi-effect
MFX1 Multi-effect 1
MFX2 Multi-effect 2
IFX
Input effect
CHO
Chorus
REV
Reverb
MAS
Mastering effect
Indicates the current location of the song, and the
status of the sequencer.
4
The Menu/Exit/Shortcut buttons for the USB
mouse.
p. 26
5
Indicates/selects the bank, name, and number of the
currently selected live set.
p. 60
Indicates the pad mode.
p. 188
Indicates/selects the type, bank, number, and name
of the patch, rhythm set, or sample set for each part.
p. 61
Indicates/changes the keyboard switch setting.
p. 61
Indicates/changes the key range.
p. 62
Indicates the key range that the Fantom-G6/G7/G8
can play.
–
Indicates the functions assigned to the realtime control sliders (1–8), knobs (1–4) and the S1/S2 switches.
In Live mode, the sliders (1–8) indicate the levels of
the 8 internal parts. (p. 62)
Indicates the function assigned to the D Beam controller and the response state of the D Beam controller.
Indicates the “Bend Mode” (p. 97) of the pitch bend
lever.
p. 142
Specifies the arpeggio part and pad part.
p. 61
2
8
9
11
13
14
p. 142
Menu/System
12
Sampler
10
Sequencer
7
p. 205
Pad
6
Sound 3
1
Explanation
Sound 2
12
Number
Sound 1
7
p. 97
Appendix
59
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Playing in Live Mode
Selecting a Live Set
The Fantom-G has two live set banks, including the User bank and
Preset banks.
USER
This is the bank inside the Fantom-G which can be rewritten. Live
Sets you create can be stored in this bank. You can store 512 live sets.
Selecting Live Sets from the List
You can display a list of live sets and select a live set from that list.
1.
Press [LIVE].
2.
Press [F5 (LiveSet List)].
The Live Set List screen appears.
fig.08-004_50
PRST (Preset)
This is the bank inside the Fantom-G which cannot be rewritten.
However you may modify the settings of the currently selected live
set, and then store the modified live set in User memory. The
Fantom-G contains 512 preset live sets.
1.
2.
Press [LIVE].
Live set bank
Live set number
Turn the VALUE dial, or press [INC] [DEC] to select a live
set bank.
USER: User
PRST: Preset
4.
Press [CURSOR] to move the cursor to the live set number.
5.
Turn the VALUE dial or press [INC] [DEC] to select the live
set number.
60
Turn the VALUE dial or press
set.
4.
Press [F8 (Select)] to close the Live Set List screen.
or
to select the live
Press [CURSOR] to move the cursor to the live set bank.
fig.08-003.e
3.
3.
Pressing [F6 (User Group)] will access the user group list screen,
where you can register frequently-used studio sets.
→ “Registering a sound in the User Group screen” (p. 201)
If you’re using a USB mouse, you can click the keyboard symbol
in the screen to access a virtual keyboard, which allows you to
perform a keyword search.
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Playing in Live Mode
Use the pad switch to select the part whose rhythm set or sample set
will be played by the pads.
1.
As described in the procedure for “Switching the Pad Mode
(PAD MODE)” (p. 188), set the pad mode to either “1
SAMPLE PAD” or “2 RHYTHM.”
2.
In the Live Play (Layer/Split) screen, use [CURSOR] to move
the cursor to the “SAM” or “RHY” field, and press [INC] to
turn on the pad switch for the part that you want to play
from the pads.
When you press the pads, you’ll hear the part whose pad switch
is on.
The currently selected part is called the “current part.”
1.
Press [LIVE] to access the Live Play (Layer/Split) Screen.
2.
Use
or
to select the part.
The part number is shown in red for the selected part.
Sound 3
fig.08-007_50
Patch Type
Selecting the Part that You want to
Sound (Keyboard Switch)
1.
If you don’t like the patch that is assigned to a part, it’s easy to
switch the patch.
1.
Select the part whose sound you want to switch.
2.
Press [F1 (Patch List)].
The Patch List screen will appear.
fig.05-008_50
Menu/System
In the Live Play (Layer/Split) screen, use [CURSOR] to move
the cursor to the “KBD” area, and press [INC] to turn on the
keyboard switch for the part(s) you want to play.
When you play the keyboard, you’ll hear the part(s) whose
keyboard switch you turned on. If all of the keyboard switches
are off, you’ll hear the current part.
Selecting the Sound for a Part
Sampler
Here’s how to select the parts whose patch, rhythm set or sample set
will sound. For each part, use the switch to specify whether that part
will be played from the keyboard; this is called the “keyboard
switch.”
Sequencer
In the same way, you can use the “ARP” switch to specify the
“Arpeggio Part Number” (p. 146).
Pad
Make sure that the Patch Type is set to “SAMPLE“ or
“RHYTHM.” If this is set to “PATCH,” use [CURSOR] to move
the cursor to the patch type, and turn the VALUE dial or press
[INC] [DEC] to select “SAMPLE“ or “RHYTHM.”
As you continue pressing
, the screen will scroll downward,
allowing you to select expansion board parts (if an expansion
board is installed) or external MIDI output parts.
Sound 2
Selecting a Part
Selecting the Part Played by the Pads
Sound 1
When you modify the settings of a Live Set, the Live Play screen
will indicate “
.” The settings you modify are temporary, and
will be lost when you turn off the power, switch the sound
generator mode, or select a different sound. If you want to keep
the modified sound, you must save it in the User bank (“Saving
a Live/Studio Set You’ve Created (Write)” (p. 148)).
The current part will not sound if even one keyboard switch is
on. If you want to hear the current part, turn off the keyboard
switch for all parts.
Overview
Using the Live Play (Layer/
Split) Screen
fig.08-008_50
For details on using the Patch List screen, refer to “Selecting
Patches from the List” (p. 49).
By pressing [F6
] you can switch to a screen that shows only
the parts whose keyboard switch is on.
61
Appendix
You can turn on the keyboard switch for more than one part.
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Playing in Live Mode
Combining and Playing Sounds
Together (Layer)
In live mode you can play the sounds of all parts whose Keyboard
Switch is on. Combining the parts will produce, thicker, fatter
sounds.
Playing Different Sounds in Different
Areas of the Keyboard (Split)
In Live mode you can play (split) as many as 56 different patches
across the keyboard.
You can create layers in the Live Play (Layer/Split) screen.
fig.08-009.e
Part 1
(Rx ch.1)
Part 2
(Rx ch.2)
Part 7
(Rx ch.7)
Part 8
(Rx ch.10)
Part group
Internal
Expansion board 1
Number of parts
8
Maximum 16
* Depends on the expansion board
Expansion board 2
Maximum 16
* Depends on the expansion board
16
External MIDI output
For instance, you can play strings in the lower range, piano in the
upper range, and both sounds in the middle range.
fig.08-010.e
KBD Switch:
On
1 (Tx ch.1)
Part 1: Strings
Part 1 + Part 2:
(Strings + Piano)
2 (Tx ch.2)
Part 2: Piano
7 (Tx ch.7)
A split performance is one application of a layer. Changing the
key range of each part in the layer results in a split.
8(Tx ch.10)
Rx ch.: Receive Channel
Tx ch.: Transmit Channel
1.
Press [LIVE] to access the Live Play (Layer/Split) Screen.
2.
Use [CURSOR] to move the cursor to “KBD,” and press
[INC] to turn on the keyboard switch for the parts that you
want to hear.
If you press [DEC], the keyboard switch will turn off. The
displayed keyboard shows the key range that will sound.
When you play the keyboard, you’ll hear the parts whose
keyboard switch is on.
3.
Repeat steps 2. to turn the Keyboard Switch on for all parts
you want to play.
1.
Press [LIVE] to access the Live Play (Layer/Split) Screen.
2.
Use [CURSOR] to move the cursor to “KBD,” and press
[INC] to turn on the keyboard switch for the parts you want
to hear.
3.
Move the cursor to “Lower” and set the lower limit of the
keys that will play the part. Move the cursor to “Upper” and
set the upper limit of the keys that will play the part.
To specify the key range, you can turn the VALUE dial or use
[INC] [DEC]. The displayed keyboard indicates the range of
keys for which each part will sound.
fig.08-011_50
The eight sliders in the Live Play (Layer/Split) screen
correspond to the levels of the eight internal parts. You can
control these by using the eight sliders on the Fantom-G’s panel.
Value: Key Range Lower: C-1–UPPER
Key Range Upper: LOWER–G9
By specifying sections for different parts so that they overlap
each other, you can combine two or more parts only in a specific
section.
62
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Playing in Live Mode
Using the Live Set Part
Mixer Screen
The Live Set Part Mixer screen lets you adjust the level and effect
settings of each part just as if you were using a mixer.
In the Live Set Part Mixer screen you can set the following
parameters for each part.
Use [F6
Here’s how to access the Live Set Part Mixer screen.
Press [LIVE].
2.
1.
Use [CURSOR] to move the cursor to the parameter you
want to edit.
2.
Turn the VALUE dial or use [INC] [DEC] to set the desired
value.
Parameter
Page
Mixer1
Mute Switch
Part Chorus Send Level
Part Reverb Send Level
Part Pan
Part Level
Part Output Level
Part Output Assign
Recording Switch
Keyboard Switch
Arpeggio Part
Sample Pad Part
Rhythm Pad Part
p. 134
p. 136
p. 137
p. 134
p. 134
p. 136
p. 136
*1
p. 135
p. 146
p. 146
p. 146
Press [F7 (Mixer)].
The Live Set Part Mixer screen will appear.
Mixer2
EXP 1, EXP 2
Mixer1
Mute Switch
Part EFX1 Send Level
Page
p. 61
Selects a live set.
p. 60
Switches between the Mixer 1/2 screens.
–
F7
Selects the eight parts that will be controlled by the sliders. A frame is shown
around the currently selected parts. By
moving this frame outside the screen, you
can switch the part group that is displayed.
–
F8
–
Mixer2
External
Mixer1
In this screen, the name of the parameter selected by the cursor
Mixer2
” area at the lower left of the
screen. Here you can also check the value of the current setting.
Audio Track
Mixer1
By pressing the [F7 ] or [F8 ] key several times, you can
move the screen to the left or right, switching the displayed part
group.
Explanation
Audio tracks of the song
Internal (internal sound generator)
Expansion board 1
Expansion board 2
External MIDI output
p. 135
p. 135
p. 135
p. 146
p. 146
Mute Switch
Part Chorus Send Level
Part Reverb Send Level
Part Pan
Part Level
Part Output Assign
Recording Switch
*1
*1 Parts whose Recording Switch is off will not be recorded to audio tracks of the
sequencer. (Nor will they be sampled.) You can turn this off for a part that you
want to hear, but not record as audio. Normally you will leave this turned on.
Effects will not be applied to a part whose Recording Switch is off.
63
Appendix
Mixer2
Part Group
Audio Track
Internal
EXP 1
EXP 2
External
External Pan
External Level
Keyboard Switch
Arpeggio Part
Rhythm Pad Part
p. 136
p. 136
p. 135
p. 146
p. 146
Menu/System
is shown in the “
p. 137
p. 134
p. 134
Sampler
Explanation
Selects the patch sound assigned to each
part.
Returns to the previous screen.
Part EFX2 Send Level
Part Pan
Part Level
Exp.1/2 Master Chorus Send Level
Exp.1/2 Master Reverb Send Level
Exp.1/2 Master Pan
Exp.1/2 Master Level
Part Output Level
Part Output Assign
Keyboard Switch
Arpeggio Part
Rhythm Pad Part
Exp.1/2 Master Output Level
Exp.1/2 Master Output Assign
Exp.1/2 Master Recording Switch
Sequencer
F-key
F1
Patch List
F4
Exit
F5
LiveSet List
F6
p. 134
p. 137
Pad
F-key operations in the Live Set Part Mixer screen
Sound 3
Mixer1/2
Internal
Sound 2
You will enter Live Mode, and the Live Play (Layer/Split)
Screen appears.
] to switch between Mixer 1/2.
Sound 1
1.
Overview
Editing the Part Settings
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Playing in Live Mode
Using the Layer Edit Screen
In general, the Layer Edit screen operates in the same way as the
Live Play (Layer/Split) screen, but you can use the F3–F6 keys to
instantly switch between the displayed part groups.
F-key
F3 Internal
F4 EXP 1
F5 EXP 2
F6 External
Explanation
Internal (internal sound generator)
Expansion board 1
Expansion board 2
External MIDI output
Selecting the Sound for a Part
If you don’t like the patch that is assigned to a part, it’s easy to
switch the patch.
1.
Select the part whose sound you want to switch.
2.
Press [F1 (Patch List)].
The Patch List screen will appear.
fig.05-008_50
Here’s how to access the Layer Edit screen.
1.
Press [LIVE].
You will enter Live Mode, and the Live Play (Layer/Split)
Screen appears.
For details on using the Patch List screen, refer to “Selecting
Patches from the List” (p. 49).
fig.04-015_50
Editing the Part Settings
In the Layer Edit screen you can set the following parameters for
each part.
Parameter
2.
64
Press [F8 (Layer Edit)].
The Layer Edit screen will appear.
Keyboard Switch (p. 135)
Patch Type (p. 134)
Patch Bank (p. 134)
Patch Number (p. 134)
Keyboard Range Lower (p. 135)
Keyboard Range Upper (p. 135)
Arpeggio Part (p. 146)
Sample Pad Part / Rhythm Pad Part (p. 146)
Shown in the
screen as
KBD
Type
Bank
Patch Name
Lower
Upper
ARP
SAM/RHY
1.
Press [LIVE], and then press [F8 (Layer Edit)] to access the
Layer Edit screen.
2.
Use [CURSOR] to move the cursor to the parameter you
want to edit.
3.
Turn the VALUE dial or use [INC] [DEC] to set the desired
value.
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Playing in Live Mode
Overview
Performing with the Arpeggio
For details on using the Arpeggio, refer to “Playing
Arpeggios” (p. 78).
Sound 1
Performing with the Realtime
Controllers and D Beam Controller
Sound 2
For details on the setting, refer to “Selecting the Parameter
Controlled by the Realtime Controllers or D Beam
Controller (Control Setting)” (p. 142).
Setting Effects
Sound 3
For details regarding effect settings, refer to the pages shown
below.
• “Making Effect Settings” (p. 151)
• “Applying Effects in Live Mode” (p. 151)
Pad
Adjusting the Master Level
Sequencer
For details, refer to “How Do I Adjust the Volume?” (p. 294)
Sampler
Making Detailed Settings
for a Live Set
Refer to “Creating a Live/Studio Set” (p. 132).
Menu/System
Appendix
65
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Playing in Studio Mode
Studio mode is what you’ll use when recording a song. It provides
sixteen parts, and allows you to assign a patch (or rhythm set or
sample set) to each of these parts, thus allowing you to use sixteen
different sounds simultaneously.
You can use the mixer screen to adjust the level and pan for each of
the sixteen parts.
Displaying Studio Play Screen
The Studio Play screen allows you to adjust the level and effect
settings of each part just as if you were using a mixer.
To access the Studio Play Screen, use the following procedure.
1.
Press [STUDIO].
In addition to sixteen parts of the internal sound generator,
Studio mode allows you to simultaneously use parts of an
expansion board (the number of parts depends on the
expansion board) and external MIDI output parts.
Internal
Expansion board 1
Number of parts
16
Maximum 16
* Depends on the expansion board
Expansion board 2
You will enter Studio Mode, and the Studio Play Screen
appears.
fig.04-015_50
Maximum 16
* Depends on the expansion board
External MIDI output
16
A Studio set contains a patch (rhythm set, sample set) assignment for
each part, as well as settings such as volume and pan for each part.
When you play the keyboard, you’ll hear the current part.
Every part whose keyboard switch (p. 69) is on will sound. We
recommend that you leave the keyboard switch turned off. If it
is on, parts other than the current part will also sound, and this
is probably not what you want when you’re creating a song.
Recording a song
For details on recording a song, refer to “Recording MIDI” (p.
217).
F-key operations in the Studio Play screen
F-key
Explanation
Page
F1
Patch List
F2
Utility
F3
Part View
F4
Control
Selects the patch assigned to each part.
p. 68
Makes settings common to the entire studio
set.
Makes detailed settings for each part of the
studio set.
Selects the parameters that will be controlled
by the realtime controllers and the D Beam
controller.
Selects a studio set.
p. 132
Switches between the Mixer1/2 screens.
–
Selects the eight parts that will be controlled
by the slider. A frame is shown around the
currently selected parts. By moving this
frame outside the screen, you can switch the
part group that is displayed.
–
F5
Studio List
F6
F7
F8
66
p. 133
p. 70
p. 68
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Playing in Studio Mode
fig.08-002.j
1
2
4
USER
8
6
The Fantom-G has two studio set banks, including the User bank
and Preset banks.
This is the bank inside the Fantom-G which can be rewritten. Studio
Sets you create can be stored in this bank. You can store 128 studio
sets.
PRST (Preset)
7
Page
Indicates the current sound generator mode.
p. 39
p. 150
3
Indicates the on/off status of each effect.
PFX
Patch multi-effect
MFX1 Multi-effect 1
MFX2 Multi-effect 2
IFX
Input effect
CHO
Chorus
REV
Reverb
MAS
Mastering effect
Indicates the current location of the song, and the
status of the sequencer.
4
The Menu/Exit/Shortcut buttons for the USB
mouse.
p. 26
5
Indicates/selects the bank, number, and name of the
currently selected studio set.
p. 67
Indicates/selects the part group, part number, bank,
number, and name of the patch, rhythm set, or sample set for the current part.
Accesses the mixer screen.
p. 68
Indicates the pad mode.
p. 188
1
2
8
Press [CURSOR] to move the cursor to the studio set bank.
fig.08-003.e
Studio set bank
Studio set number
p. 205
3.
p. 69
Turn the VALUE dial, or press [INC] [DEC] to select a studio
set bank.
USER: User
PRST: Preset
Press [CURSOR] to move the cursor to the studio set
number.
5.
Turn the VALUE dial or press [INC] [DEC] to select the
studio set number.
Sampler
Switching the Displayed Part Group
4.
In addition to the internal (internal sound generator) parts, the
Studio Play screen allows you to switch the view to see audio tracks,
expansion board parts, or external MIDI output parts.
Press [STUDIO] to access the Studio Play screen.
2.
Press the [F7 ] or [F8 ] key several times to move the
screen to left or right, selecting the part group that is
displayed.
Explanation
Audio Track
Audio tracks in the song
Internal (internal sound generator)
Expansion board 1
Expansion board 2
External MIDI output
Internal
EXP 1
EXP 2
External
Appendix
Part group
Menu/System
1.
Sequencer
7
2.
Pad
6
Press [STUDIO].
Sound 3
Explanation
Number
1.
Sound 2
This is the bank inside the Fantom-G which cannot be rewritten.
However you may modify the settings of the currently selected
studio set, and then store the modified studio set in User memory.
The Fantom-G contains 8 preset studio sets.
Sound 1
5
3
Selecting a Studio Set
Overview
Functions in the Studio Play
Screen
67
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Playing in Studio Mode
Selecting Studio Sets from the List
Using the Studio Play Screen
You can display a list of studio sets and select a studio set from that
list.
1.
Press [STUDIO].
2.
Press [F5 (Studio List)].
The Studio Set List screen appears.
When you modify the settings of a Studio Set, the Studio Play
screen will indicate “
.” Settings you modify are temporary,
and will be lost if you turn off the power, switch the tone
generator mode, or select a different sound. If you want to keep
the modified sound, you must save it in the User bank (“Saving
a Live/Studio Set You’ve Created (Write)” (p. 148)).
Selecting a Part
fig.08-004_50
The currently selected part is called the “current part.”
3.
4.
Turn the VALUE dial or press
studio set.
or
1.
Press [STUDIO].
The Studio Play screen appears.
2.
Use [CURSOR] to select the part.
The selected part is highlighted.
to select the
fig.08-007_50
Press [F8 (Select)] to close the Studio Set List screen.
By pressing [F6 (User Group)] you can access the user group list
screen, where you can register frequently-used studio sets.
→ “Registering a sound in the User Group screen” (p. 201)
If you’re using a USB mouse, you can click the keyboard symbol
in the screen, and then use the virtual keyboard in the screen to
perform a keyword search.
3.
Play the keyboard, and you’ll hear the current part.
Selecting the Sound for a Part
If you don’t like the patch that is assigned to a part, it’s easy to
switch the patch.
1.
Select the part whose sound you want to switch.
2.
Press [F1 (Patch List)].
The Patch List screen will appear.
For details on using the Patch List screen, refer to “Selecting
Patches from the List” (p. 49).
68
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Playing in Studio Mode
] to switch between Mixer 1/2.
Mixer1/2
Internal
Mixer1
Mixer2
Press [STUDIO].
2.
Press [F6
3.
Use [CURSOR] to move the cursor to the “Keyboard Sw”
field, and press [INC] to turn the keyboard switch on.
When you play the keyboard, you’ll hear the parts whose
keyboard switch is on. If the keyboard switch is turned off for
all parts, you’ll hear the current part.
].
fig.08-008_50
You can turn on the keyboard switch for multiple parts.
Audio Track
Mixer1
Mixer2
2.
Use [CURSOR] to move the cursor to the parameter you
want to edit.
3.
Turn the VALUE dial or use [INC] [DEC] to set the desired
value.
Arpeggio Part
Rhythm Pad Part
Exp.1/2 Master Output Level
Exp.1/2 Master Output Assign
Exp.1/2 Master Recording Switch
p. 146
p. 146
External Pan
External Level
Keyboard Switch
Arpeggio Part
Rhythm Pad Part
p. 135
p. 135
p. 135
p. 146
p. 146
Mute Switch
Part Chorus Send Level
Part Reverb Send Level
Part Pan
Part Level
Part Output Assign
Recording Switch
*1
*1 Parts whose Recording Switch is off will not be recorded to audio tracks of the
sequencer. (Nor will they be sampled.) You can turn this off for a part that you
want to hear, but not record as audio. Normally you will leave this turned on.
Effects will not be applied to a part whose Recording Switch is off.
Menu/System
Press [STUDIO].
p. 136
p. 136
p. 135
Sampler
In the Studio Play screen you can set the following parameters for
each part.
Part Output Level
Part Output Assign
Keyboard Switch
Sequencer
Mixer2
p. 134
p. 137
p. 137
p. 134
p. 134
Pad
External
Mixer1
1.
p. 134
p. 136
p. 137
p. 134
p. 134
p. 136
p. 136
*1
p. 135
p. 146
p. 146
p. 146
EXP 1, EXP 2
Mixer1
Mute Switch
Part EFX1 Send Level
Part EFX2 Send Level
Part Pan
Part Level
Exp.1/2 Master Chorus Send Level
Exp.1/2 Master Reverb Send Level
Exp.1/2 Master Pan
Exp.1/2 Master Level
Mixer2
Editing the Part Settings
Mute Switch
Part Chorus Send Level
Part Reverb Send Level
Part Pan
Part Level
Part Output Level
Part Output Assign
Recording Switch
Keyboard Switch
Arpeggio Part
Sample Pad Part
Rhythm Pad Part
Sound 3
1.
Page
Sound 2
When you’re recording a song, we recommend that you turn
the keyboard switch off for all parts. If this is turned on for any
parts, the keyboard will not play the current part, which would
not be convenient for song production.
Parameter
Sound 1
Here’s how to select the part that you want to play from the
keyboard. Each part has a setting called the “keyboard switch” that
determines whether that part will sound in response to the
keyboard. If this is turned off for all parts, the current part will
sound.
Use [F6
Overview
Selecting the Part that You Want to
Sound (Keyboard Switch)
In this screen, the name of the parameter selected by the cursor
Appendix
is shown in the “
” area at the lower left of the
screen. The current value is also shown here.
For details on how to switch between part groups, refer to
“Switching the Displayed Part Group” (p. 67).
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Playing in Studio Mode
Performing with the Arpeggio
For details on using the Arpeggio, refer to “Playing
Arpeggios” (p. 78).
Performing with the Realtime
Controllers and D Beam Controller
For details on the setting, refer to “Selecting the Parameter
Controlled by the Realtime Controllers or D Beam
Controller (Control Setting)” (p. 142).
Setting Effects
For details regarding effect settings, refer to the pages shown
below.
• “Making Effect Settings” (p. 151)
• “Applying Effects in Studio Mode” (p. 154)
Adjusting the Master Level
For details, refer to “How Do I Adjust the Volume?” (p. 294).
Making Detailed Settings
for a Studio Set
Refer to “Creating a Live/Studio Set” (p. 132).
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03: Sound Generator, Section 2 (Controlling Sounds)
This chapter explains the realtime controllers, the arpeggiator, and the chord memory
function.
• Real Time Controller .................................................... p. 72
• Arpeggios.................................................................. p. 78
• Chord Memory ........................................................... p. 80
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Modifying the Sound in Real Time
You can use the D Beam controller, realtime controllers, assignable
switches or a pedal to modify the sound while you perform.
The usable range of the D Beam controller
Here we will explain the procedures and settings for using these
functions in Single mode. The operations are the same in Live
Mode/Studio Mode.
The following diagram shows the usable range of the D Beam
controller. Waving your hand outside this range will produce
no effect.
fig.10-003
Waving Your Hand Over the
D Beam to Modify the Sound
(D Beam Controller)
The D Beam controller can be used simply by waving your hand
over it. It can be used to apply various effects, depending on the
function that is assigned to it. You can also create effects in which the
sound changes instantaneously, in a way that would not be possible
by operating a knob or the bender lever. On the Fantom-G, the D
Beam controller can be used not only to modify the sounds assigned
to the Keyboard part or Pad part, but also to control the pitch of a
monophonic (solo) synthesizer sound.
1.
Access the Single Play screen (p. 46).
The following area of the screen is the D Beam controller
display area.
fig.10-001
The response of the D Beam Controller can also be checked in
the “D Beam” area of the display. This is displayed graphically
as a bar that lengthens as you move your hand closer, and
shortens as you move your hand away.
fig.10-002
The usable range of the D Beam controller will become
extremely small when used under strong direct sunlight.
Please be aware of this when using the D Beam controller
outside.
The sensitivity of the D Beam controller will change depending
on the amount of light in the vicinity of the unit. If it does not
function as you expect, adjust the sensitivity as appropriate for
the brightness of your location. Increase this value will raise the
sensitivity (p. 287).
2.
Press either the D BEAM [PAD TRIGGER], [SOLO SYNTH],
or [ASSIGNABLE] button to turn on the D Beam controller.
• PAD TRIGGER button: Use the D Beam controller to play
sounds instead of striking the pads.
• SOLO SYNTH button:
Lets you use the D Beam as a
monophonic synthesizer.
• ASSIGNABLE button:
Operates the function assigned to
the D Beam controller.
3.
While you play the keyboard or pads to produce sound,
place your hand above the D Beam controller and move it
slowly up and down.
An effect will be applied to the sound, depending on the
function that is assigned to the D Beam controller.
4.
To turn off the D Beam controller, once again press the
button you pressed in step 2 so the indicator goes out.
If live mode is selected, the D Beam controller on/off setting is
saved for each live set as part of the live set settings. Similarly in
studio mode, this setting is saved as part of the studio set.
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Modifying the Sound in Real Time
Solo Synth
On the Fantom-G you can play a monophonic synthesizer whose
pitch is controlled by the D Beam.
1.
Hold down [SHIFT] and press D BEAM [SOLO SYNTH].
You can use the D Beam controller to control the pads as an
alternative to striking the pads themselves.
2.
Move the cursor to the parameter that you want to set, and
turn the VALUE dial or press [INC] [DEC] to make the
setting.
3.
If you want to save the settings, press [F7 (Sys Write)].
Press [EXIT] to close the Solo Synth window.
Hold down [SHIFT] and press D BEAM [PAD TRIGGER].
2.
Move the cursor to the parameter that you want to set, and
turn the VALUE dial or press [INC] [DEC] to make the
setting.
3.
Press [EXIT] to close the window.
Setting for the Solo Synth are saved for system settings.
Beam Trigger Pad
In this screen, the name of the parameter selected by the cursor
Specifies the pad number affected by the D Beam.
is shown in the “
Value: Pad 1–Pad 16
screen. The current value of the setting is also shown here.
” area in the lower left of the
Specifies the strength of the pad sound played by the D Beam
controller.
Select the waveform. SAW is a sawtooth wave, and SQR is a square
wave.
Value: 1–127
Value: SAW, SQR
Beam Trigger Mode
OSC 1/2 Pulse Width
This specifies how the D Beam will behave when it is obstructed. If
this is set to MOMENTARY, the parameter will be on only while the
D Beam is obstructed, and will turn off when you stop obstructing it.
If this is set to LATCH, the parameter will alternately be switched
on/off each time you obstruct the D Beam.
Specifies the pulse width of the waveform. By cyclically modifying
the pulse width you can create subtle changes in the tone.
*
The Pulse Width is activated when “SQR” is selected with OSC1/2
waveform.
Pad
OSC 1/2 Waveform
Sound 3
Beam Trigger Velo (Beam Trigger Velocity)
Sound 2
1.
Sound 1
Pad Trigger (Pad-related settings)
Overview
Making Settings for the D Beam
Controller
Value: 0–127
Value: MOMENTARY, LATCH
If Live mode is selected, PAD trigger settings are saved
independently for each live set as part of the live set settings.
This lets you create live sets that make effective use of controller
settings. Similarly in studio mode, this setting is saved as part of
the studio set.
*
The Pulse Width is activated when “SQR” is selected with waveform.
Value: -63– +63
Specifies the depth to which the LFO will modulate the pulse width
of the OSC2 waveform.
*
The Pulse Width is activated when “SQR” is selected with waveform.
Sampler
LFO Osc 2 Pulse Width Depth
If Single mode is selected, this is saved as part of the system
settings. If you want to save the settings, press [F7 (Sys Write)].
Sequencer
LFO Osc 1 Pulse Width Depth
Specifies the depth to which the LFO will modulate the pulse width
of the OSC1 waveform.
Value: -63– +63
Menu/System
Appendix
73
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Modifying the Sound in Real Time
LFO Osc 1 Pitch Depth
Cutoff
Specifies the depth to which the LFO will modulate the OSC1 pitch.
Selects the frequency at which the filter begins to have an effect on
the waveform’s frequency components.
Value: -63– +63
LFO Osc 2 Pitch Depth
Specifies the depth to which the LFO will modulate the OSC2 pitch.
Value: -63– +63
OSC 1/2 Coarse Tune
Value: 0–127
Resonance
Emphasizes the portion of the sound in the region of the cutoff
frequency, adding character to the sound.
Value: 0–127
Adjusts the pitch of the tone’s sound up or down in semitone steps
(+/-4 octaves).
LFO Rate
Value: -48– +48
Adjusts the modulation rate, or speed, of the LFO.
OSC 1/2 Fine Tune
Adjusts the pitch of the tone’s sound up or down in 1-cent steps (+/50 cents).
Value: 0–127
Range (Solo synth range)
Specifies the range in which the pitch of the solo synth will vary.
Value: -50– +50
Value: 2 OCT, 4 OCT, 8 OCT
OSC Sync Switch
Chorus Send Level
Turning this switch on produces a complex sound with many
harmonics. This is effective when the OSC1 pitch is higher than the
OSC2 pitch.
Sets the level of the signal sent to chorus.
Value: ON, OFF
OSC2 Level
Adjust the OSC2 level.
Value: 0–127
Reverb Send Level
Sets the level of the signal sent to reverb.
Value: 0–127
Level
Sets the volume.
Filter Type
Value: 0–127
Selects the type of filter. A filter modifies the brightness or thickness
of the sound by cutting a specific frequency range.
Value
OFF:
No filter is used.
LPF:
Low Pass Filter. This reduces the volume of all
frequencies above the cutoff frequency (Cutoff Freq).
BPF:
Band Pass Filter. This leaves only the frequencies in
the region of the cutoff frequency, and cuts the rest.
HPF:
High Pass Filter. This cuts the frequencies in the
region below the cutoff frequency.
PKG:
Peaking Filter. This emphasizes the frequencies in
the region of the cutoff frequency.
74
Value: 0–127
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Modifying the Sound in Real Time
Assignable
Hold down [SHIFT] and press D BEAM [ASSIGNABLE].
2.
Move the cursor to the parameter that you want to set, and
turn the VALUE dial or press [INC] [DEC] to make the
setting.
3.
Press [EXIT] to close the window.
Type (Assignable Type)
You can use the knobs, sliders and [S1] [S2] buttons to modify the
sound in real time.
1.
Access the Single Play screen (p. 46).
The “Realtime Control” area shows the function that is assigned
to each realtime controller knob, slider and [S1] [S2] button.
Sound 1
1.
Using Knobs, Sliders or S1/S2
Buttons to Modify the Sound
(Realtime Controller)
Overview
You can assign various functions to the D Beam controller and apply
a wide range of effects to the sound in real time.
fig.10-007.e
Specifies the function controlled by the D Beam controller.
OFF:
Sound 2
Value
Off
CC01–31, CC32(OFF), 33–95:
Control Change
Controls the pitch as specified by the
“Pitch Bend Range Up” setting (p. 96).
BEND DOWN:
Controls the pitch as specified by the
“Pitch Bend Range Down” setting (p.
96).
ARPEGGIO ACCENT:
Arpeggio accent rate
ARPEGGIO SHUFFLE:
Arpeggio shuffle rate
ARPEGGIO OCT UP:
The range in which the arpeggio is
sounded will rise in steps of an octave.
2.
While playing the keyboard to produce sound, operate the
knobs, sliders or [S1] [S2] buttons.
The sound will change according to the function assigned to
each knob, slider or button.
ARPEGGIO OCT DOWN: The range in which the arpeggio is
sounded will lower in steps of an octave.
Pad
Aftertouch
BEND UP:
Sound 3
AFTERTOUCH:
Range Min
Sequencer
Specify the lower limit of the range of the D Beam controller.
Value: 0–127
Range Max
Sampler
Specify the upper limit of the range of the D Beam controller. By
setting Range Max below Range Min you can invert the range of
change.
Value: 0–127
Menu/System
If Live mode is selected, The settings for the ASSIGNABLE are
saved independently for each live set as part of the live set
settings. This lets you create live sets that make effective use of
controller settings. Similarly in studio mode, this setting is
saved as part of the studio set.
If Single mode is selected, this is saved as part of the system
settings. If you want to save the settings, press [F7 (Sys Write)].
Appendix
75
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Modifying the Sound in Real Time
Changing Realtime Controller Settings
Slider 1–8 Settings
1.
Hold down [SHIFT] and move one of the sliders.
The Slider screen appears.
2.
Move the cursor to the parameter that you want to set, and
turn the VALUE dial or press [INC] [DEC] to set it.
3.
If you want to save your settings, press [F7 (Sys Write)].
Press [Exit] to return to the previous screen.
Knob 1–4 Settings
1.
Hold down [SHIFT] and rotate one of the knobs.
The Knob screen appears.
2.
Move the cursor to the parameter that you want to set, and
turn the VALUE dial or press [INC] [DEC] to set it.
3.
If you want to save your settings, press [F7 (Sys Write)].
Press [Exit] to return to the previous screen.
Realtime controller settings are saved independently for each
live set as part of the live settings. This lets you create live sets
that make effective use of controller settings. Similarly in studio
mode, this setting is saved as part of the studio set.
Realtime controller settings are saved independently for each
live set as part of the live settings. This lets you create live sets
that make effective use of controller settings. Similarly in studio
mode, this setting is saved as part of the studio set.
Slider 1–8 Assign
Specify the functions that will be controlled by the sliders.
Value
Knob 1–4 Assign
OFF:
Specify the functions that will be controlled by the knobs.
Value
OFF:
Off
CC01–31, CC32(OFF), 33–95:
Control Change
Off
CC01–31, CC32(OFF), 33–95:
Control Change
AFTERTOUCH:
Aftertouch
PITCH BEND:
Pitch Bend
ARPEGGIO ACCENT:
Arpeggio accent rate
AFTERTOUCH:
Aftertouch
ARPEGGIO SHUFFLE:
Arpeggio shuffle rate
PITCH BEND:
Pitch Bend
ARPEGGIO OCT UP:
ARPEGGIO ACCENT:
Arpeggio accent rate
The range in which the arpeggio is
sounded will rise in steps of an octave.
ARPEGGIO SHUFFLE:
Arpeggio shuffle rate
ARPEGGIO OCT UP:
The range in which the arpeggio is
sounded will rise in steps of an octave.
ARPEGGIO OCT DOWN: The range in which the arpeggio is
sounded will lower in steps of an octave.
MASTER LEVEL:
Master Level (p. 293)
DIGITAL/USB INPUT LEVEL:
Digital/USB Input Level (p. 258)
*
76
If the system setting “Knob Assign Source” (p. 289) is set to
“System,” the system settings will be used. If it is set to “TEMP,” the
settings of the live set or studio set will be used.
ARPEGGIO OCT DOWN: The range in which the arpeggio is
sounded will lower in steps of an octave.
*
If the system setting “Slider Assign Source” (p. 289) is set to
“System,” the system settings will be used. If it is set to “TEMP,” the
settings of the live set or studio set will be used.
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Modifying the Sound in Real Time
S1/S2 Switch Settings
Hold down [SHIFT] and press [S1] [S2].
The Switch screen appears.
2.
Move the cursor to the parameter that you want to set, and
turn the VALUE dial or press [INC] [DEC] to make the
setting.
If you want to save your settings, press [F7 (Sys Write)].
Press [Exit] to return to the previous screen.
Switch S1/S2 Assign
Specify the functions that will be controlled by the [S1] [S2] switches.
Value
Switch 1/2 Assign Mode
1.
Access the Single Play screen (p. 46).
2.
While playing the keyboard to produce sound, operate a
pedal.
The sound will change according to the function that is assigned
to the control pedal.
Making Control Pedal Settings
1.
Press [MENU].
2.
Use
or
to select “System,” and then press
[ENTER].
The System Setup screen appears.
3.
Press [F1 (Up)] or [F2 (Down)] to select “Pedal/D Beam.”
4.
Turn the VALUE dial or press [INC] [DEC] to make the
setting.
5.
If you want to save your settings, press [F7 (Sys Write)].
Press [Exit] to return to the Single Play screen.
Specify the functions that will be controlled by the [S1] [S2] switches.
LATCH:
The on/off status will alternate each time you press
[S1] [S2].
See “Pedal/D Beam” (p. 287) for each parameter’s functions.
If Single mode is selected, assignable switches are available
when the keyboard part is selected.
Sequencer
MOMENTARY: The status will be on only while you hold down [S1]
[S2].
Pad
Value
Sound 3
OFF, CC01 - CC31, CC32 (OFF), CC33 - CC95,
AFTERTOUCH, MONO/POLY, PFX SWITCH,
MFX SWITCH, RESERVE, CHORUS SWITCH,
REVERB SWITCH, MASTERING SWITCH,
MASTER KEY UP, MASTER KEY DOWN,
SCALE TUNE SWITCH
Pedal such as expression pedals (DP-8; available separately), pedal
switches (DP series; available separately), or foot switches (BOSS FSU; available separately) can be connected to the Fantom-G.
Sound 2
Realtime controller settings are saved independently for each
live set as part of the live settings. This lets you create live sets
that make effective use of controller settings. Similarly in studio
mode, this setting is saved as part of the studio set.
You can modify the sound by pressing a pedal that is connected to
the rear panel PEDAL CONTROL 1, 2 jacks.
Sound 1
3.
Using a Pedal to Modify the
Sound (Control Pedal)
Overview
1.
Sampler
Menu/System
Appendix
77
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Playing Arpeggios
About Arpeggio
The Fantom-G’s Arpeggio function lets you produce arpeggios
automatically; simply hold down some keys, and a corresponding
arpeggio will be played automatically.
Playing Arpeggios
Use “Arpeggio Part Number” (p. 146) to specify the parts that
will use the Arpeggio function. The Chord Memory function (p. 80)
will also apply to the parts selected by the Arpeggio Part setting.
Holding an Arpeggio
By using the following procedure, you can produce arpeggios even
without continuing to press the keyboard.
1.
Press [HOLD].
The indicator will light.
2.
Play a chord on the keyboard.
3.
If you play a different chord or notes while the arpeggio is
being held, the arpeggio will change accordingly.
4.
To cancel Arpeggio Hold, press [HOLD] once again.
When Using a Hold Pedal
If you want to play arpeggios in Live mode or Studio mode,
you’ll also need to check the “Arpeggio” (p. 146) parameter of
the live set or studio set.
If you play an arpeggio while pressing the hold pedal, the arpeggio
will continue to be played even if you release the chord.
1.
Connect an optional pedal switch (DP series etc.) to the
HOLD PEDAL jack.
2.
Press [ARPEGGIO] to turn on the arpeggio.
3.
Play a chord while pressing the hold pedal.
4.
If you play a different chord or notes while the arpeggio is
being held, the arpeggio will change accordingly.
Turning Arpeggio On and Off
1.
Press [ARPEGGIO] to turn it on.
The button will light.
2.
Play a chord on the keyboard.
The Fantom-G will play an arpeggio, according to the notes
forming the chord you have just voiced.
3.
To finish playing arpeggios, press [ARPEGGIO] again to
turn it off.
For details regarding each parameter, refer to “Arpeggio
Settings” (p. 78).
Using in Combination with the Chord
Memory Function
When performing with the Arpeggio, you can also use it along
with the Chord Memory function (p. 80). After first storing
complex Chord Forms in memory, you can then call them up
when Arpeggio function is on, and you can easily play complex
arpeggio sounds just by pressing a single key.
Determining the Tempo for
Arpeggio Performances
This sets the arpeggio/rhythm tempo.
1.
Press [TEMPO].
The current tempo value appears in the display.
2.
Press VALUE dial or [INC], [DEC] to set the tempo value
(5.00–300.00), or set the value by tapping [F6 (Tap Tempo)]
a number of times with the same rhythm (Tap Tempo).
By holding down [SHIFT] and turning the VALUE dial you
can adjust the value below the decimal point.
*
3.
78
If you press [F7 (Click)] to turn on, the click will sound.
When you have made the setting, press [F8 (Close)].
Arpeggio Settings
1.
Hold down [SHIFT] and press [ARPEGGIO].
2.
Press [CURSOR] to move the cursor to each parameter, and
either turn the VALUE dial or press [INC] or [DEC] to make
the setting.
3.
When you have made the setting, press [EXIT].
Style (Arpeggio Style)
Specifies the basic way in which the arpeggio will be played.
Variation (Arpeggio Variation)
The arpeggiator provides several variations (performance patterns)
for each arpeggio style. This parameter selects the variation number.
The number of variations will differ according to the arpeggio style.
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Playing Arpeggios
Keyboard Velocity (Arpeggio Keyboard Velocity)
Sets the order in which notes of the chord will sound.
Specifies the loudness of the notes that you play.
Value
If you want the velocity value of each note to depend on how
strongly you play the keyboard, set this parameter to “REAL.” If you
want each note to have a fixed velocity regardless of how strongly
you play the keyboard, set this parameter to the desired value (1–
127).
Notes you press will be sounded, beginning from
low to high.
DOWN:
Notes you press will be sounded, from high to low.
UP&DOWN:
Notes you press will be sounded, from low to high,
and then back down from high to low.
Notes you press will be sounded, in random order.
RANDOM:
NOTE ORDER: Notes you press will be sounded in the order in
which you pressed them. By pressing the notes in
the appropriate order you can produce melody
lines. Up to 128 notes will be remembered.
All notes you press will sound simultaneously.
AUTO1:
The timing at which keys will sound will be
assigned automatically, giving priority to the
lowest key that was pressed.
The timing at which keys will sound will be
assigned automatically, giving priority to the
highest key that was pressed.
AUTO2:
Accent Rate (Arpeggio Accent Rate)
Value: 0–100%
Key Trigger (Arpeggio Key Trigger)
Turn this “ON” if you want the arpeggio to start at the moment that
you press the key. If you want the arpeggio to start playing in
synchronization with the sequencer, turn this “OFF.”
Value: OFF, ON
Saving the Arpeggio You
Have Created (Write)
The Arpeggios you create are temporary; they are deleted as soon as
you turn off the power or select some other Arpeggio. You can store
128 arpeggios in the User memory.
Confirm that the current Arpeggio is the one you want to
save.
2.
Press [F7 (Write)].
The Arpeggio name entry screen will appear (p. 42).
3.
When you have finished entering the name, press [F8 (OK)].
A screen in which you can select the destination for the write
will appear.
4.
Turn the VALUE dial or use [INC] [DEC] to select the write
destination.
5.
Press [F8 (Write)].
A message will ask you for confirmation.
6.
To write the data, press [F7 (OK)].
Never switch off the Fantom-G while data is being saved.
Shuffle Rate (Arpeggio Shuffle Rate)
This setting lets you modify the note timing to create shuffle
rhythms.
With a setting of “50%” the notes will be spaced evenly. As the value
is increased, the note timing will have more of a “dotted” (shuffle)
feel.
Value: 0–100%
fig.Shuffle Rate
Shuffle Rate = 50%
50
50
50
90
10
90
10
Shuffle Resolution (Arpeggio Shuffle Resolution)
Specify the timing resolution in terms of a note value. The note value
can be specified as either an 16th note or a eighth note.
To cancel, press [F8 (EXIT)].
,
Appendix
Value:
Menu/System
50
Shuffle Rate = 90%
Sampler
1.
Sequencer
Modifies the strength of accents and the length of the notes to adjust
the “groove” feel of the arpeggio. A setting of “100%” will produce
the most pronounced groove feel.
Value: -3– +3
Pad
Pressing a single key will sound the phrase based
on the pitch of that key. If multiple keys are
pressed, the last-pressed key will be valid.
PHRASE:
Sets the key range in octaves over which arpeggio will take place. If
you want the arpeggio to sound using only the notes that you
actually play, set this parameter to “0.” To have the arpeggio sound
using the notes you play and notes 1 octave higher, set this
parameter to “+1.” A setting of “-1” will make the arpeggio sound
using the notes you play and notes 1 octave lower.
Sound 3
CHORD:
Octave Range (Arpeggio Octave Range)
Sound 2
Each chromatic step between the highest and
lowest notes you press will sound in succession,
repeating upward and downward. Press only the
lowest and the highest notes.
GLISSANDO:
Value: REAL, 1–127
Sound 1
UP:
Overview
Motif (Arpeggio Motif)
79
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Using the Chord Memory Function (Chord Memory)
About the Chord Memory
Function
Performing with the Chord
Memory Function
Chord Memory is a function that allows you to play chords based on
pre-programmed Chord Forms, just by pressing a single key on the
keyboard. The Fantom-G can store 128 user chord forms.
When you use the Chord Memory function with a tone for
which the Mono/Poly Parameters (p. 105) is Mono, only one
sound in the chord is played. When using the Chord Memory
function to turn Poly the Mono/Poly Parameters.
Using in Combination with the Arpeggio
Function
When performing with the Chord Form function, you can also
use it along with the Arpeggio function (p. 78). After first
storing complex Chord Forms in memory, you can then call
them up when Arpeggio is on, and you can easily create
complex arpeggio sounds just by pressing a single key.
Use “Arpeggio Part Number” (p. 146) to specify the parts that
will use the Chord Memory function. The Arpeggio function (p.
78) will also apply to the pats selected by the Arpeggio Part
setting.
Turning Chord Memory Function
On and Off
1.
Press [CHORD MEMORY] to turn it on.
The button will light.
2.
Play the keyboard.
A chord will sound according to the currently selected chord
form.
When you press the C4 key (Middle C), the chord is played
using the exact chord structure recorded in the Chord Form.
This is referenced to the C4 key; parallel chords are played by
pressing other keys.
3.
To finish the chord Memory Function, press [CHORD
MEMORY] again to turn it off.
Selecting Chord Forms
Changing the chord form will change the notes in the chord.
1.
Hold down [SHIFT] and press [CHORD MEMORY].
The following screen appears.
fig.12-001_50
80
2.
Either turn the VALUE dial or use [INC] [DEC] to select a
Chord Form number.
The notes of the chord will be displayed.
3.
When you have finished selecting a Chord Form, press [Exit].
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Using the Chord Memory Function (Chord Memory)
This causes the notes within a chord to be sounded consecutively, rather
than simultaneously. Since the playback speed will change according to
the force with which you play the keyboard, you can vary your playing
dynamics to create a realistic simulation of playing a guitar.
Hold down [SHIFT] and press [CHORD MEMORY].
The Chord Memory screen appears.
2.
Press [F1 (Rolled Chord)] to turn on.
With this setting, the notes of the chord will be sounded
consecutively when you play the keyboard.
1.
Hold down [SHIFT] and press [CHORD MEMORY].
2.
Turn the VALUE dial to select a chord form.
3.
Press [F6 (Chord Edit)].
The Chord Form Edit screen appears.
4.
Use the keyboard to input the chord that you want to play.
When you press a key, the note will be added in the screen.
If you input a note by mistake, press [F5 (Del Note)].
You can also erase a note you input by pressing the same key.
1.
Hold down [SHIFT] and press [CHORD MEMORY].
The Chord Memory screen appears.
You can press [F6 (Preview)] to hear the chord that you are
inputting.
2.
Use
3.
Either turn the VALUE dial or use [INC] [DEC] to change a
value.
Value
or
UP:
ALTERNATE:
If you want to save the chord form you created, proceed to
step 3 of “Saving the Chord Forms You Have Created” (p.
82). If you don’t want to save it, press [F8 (Exit)].
Notes will be sounded in order from bottom
to top.
Notes will be sounded in order from top to
bottom.
The order in which the notes are sounded
will change each time you play the
keyboard.
Sequencer
L-DOWN:
5.
Pad
DOWN:
to select “Rolled Chord Type.”
The lowest note will be sounded first, and
then notes will be sounded in order from the
top down.
* If you press C E G B, the notes will be sounded
as C B G E.
U-UP:
Sound 3
You can change the order in which the notes of a chord are sounded.
Sound 2
Changing the order in which notes
are sounded (Rolled Chord Type)
Not only can you use the prepared internal Chord Forms, which
determine the constituent notes of chords played using the Chord
Memory function, but you can also freely create and rewrite them as
well.
Sound 1
1.
Creating Your Own Chord
Forms
Overview
Sounding a Chord in the Order of
Its Notes (Rolled Chord)
Sampler
The highest note will be sounded first, and
then notes will be sounded in order from the
bottom up.
* If you press C E G B, the notes will be sounded
as B C E G.
Menu/System
Appendix
81
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Using the Chord Memory Function (Chord Memory)
Saving the Chord Forms You
Have Created
The Chord Form you create are temporary; they are deleted as soon
as you turn off the power or select some other Style. If you want to
keep a Chord Form you have made, save it to the Fantom-G’s user
memory.
1.
Hold down [SHIFT] and press [CHORD MEMORY].
Confirm that the chord form is selected that you want to save.
2.
Press [F7 (Write)].
The Chord Form name entry screen will appear (p. 42).
3.
When you have finished entering the name, press [F8 (OK)].
A screen will appear, allowing you to select the write
destination.
4.
Use
5.
Press [F8 (Write)].
A message will ask you confirm.
6.
To save the chord form, press [F7 (OK)].
Never switch off the Fantom-G while data is being saved.
*
82
or
to select the write destination.
To cancel, press [F8 (EXIT)].
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04: Sound Generator, Section 3 (Creating Sounds)
This chapter explains how to create sounds such as patches, live sets, and effects.
• Patch ......................................................................... p. 84
• Rhythm Set ............................................................... p. 112
• Sample Set............................................................... p. 126
• Live Set/Studio Set .................................................... p. 132
• Adding Effects .......................................................... p. 150
• Effects List ................................................................ p. 161
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Creating a Patch
With the Fantom-G, you have total control over a wide variety of
settings. Each item that can be set is known as a parameter. When
you change the values of parameters, you are doing what is referred
to as Editing. This chapter explains the procedures used in creating
patches, and the functions of the patch parameters.
How to Make Patch Settings
Start with an existing patch and edit it to create a new patch. Since a
patch is a combination of up to any four tones, you should listen to
how the individual tones sound before you edit.
Four Tips for Editing Patches
●
Select a patch that is similar to the sound you wish to
create (p. 47).
Editing a Patch Quickly
(Patch Zoom Edit)
The Patch Zoom Edit screen allows you to edit the most important
parameters of a patch. If you want to have access to all of the
parameters, use the Patch Pro Edit screen (p. 86).
1.
Select the patch whose settings you want to edit (p. 47).
2.
Press [PATCH].
The Patch Zoom Edit screen appears.
fig.05-015_50
Parameters
Groups
It’s hard to create a new sound that’s exactly what you
want if you just select a patch and modify its parameters at
random. It makes sense to start with a patch whose sound
is related to what you have in mind.
●
Decide which tones will sound (p. 50).
When creating a patch, it is important to decide which
tones you are going to use. In the Patch Pro Edit screen, set
Tone Switch 1–4 to specify whether each tone will sound
(on), or not (off). It is also important to turn off unused
tones to avoid wasting voices, unnecessarily reducing the
number of simultaneous notes you can play.
●
Check the Structure setting (p. 92).
The important Structure parameter determines how the
four tones combine. Before you select new tones, make
sure you understand how the currently selected tones are
affecting each other.
●
Turn Effects off (p. 150).
Since the Fantom-G effects have such a profound impact
on its sounds, turn them off to listen to the sound itself so
you can better evaluate the changes you’re making. Since
you will hear the original sound of the patch itself when
the effects are turned off, the results of your modifications
will be easier to hear. Actually, sometimes just changing
effects settings can give you the sound you want.
84
F-key operations in the Patch Zoom Edit screen
F-key
F1
Group/Up
F2
Group/Down
F4
Util Menu
F5
PFX
F6
Pro Edit
F7
Part Select
F8
Tone Sw/Sel
Explanation
Moves the edit group tab upward.
Page
–
Moves the edit group tab downward.
–
Patch
Initialize
Initializes the settings of
the currently selected
patch.
Tone
Initializes the settings of
Initialize
the currently selected
tone.
Tone
Copies tone settings from
Copy
a patch to the specified
tone of the currently selected patch.
Accesses the PFX (Patch Multi-effect) editing screen.
Accesses the Patch Pro Edit screen, where
you can edit all of the parameters.
Selects the part to be edited.
p. 87
Selects the tones that will sound.
p. 85
p. 87
p. 87
p. 157
p. 86
–
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Creating a Patch
3.
For details on each parameter, refer to the following pages.
Page
p. 97
p. 98
p. 100
p. 101
Parameter name
Structure Type
LFO1/2
Step LFO
Page
p. 92
p. 103
p. 104
• To change the part that you want to edit
If you wish to save the changes you’ve made, press
[WRITE] to perform the Save operation (p. 88). If you do not
wish to save changes, press [EXIT] to return to the Single
Play screen.
If you return to the Single Play screen without saving, the “
”
symbol will be displayed at the right of the patch name,
indicating that the patch settings have been edited.
The settings you edit are temporary, and will be lost if you turn
off the power, switch the sound generator mode, or select a
different sound.
Sound 1
Parameter name
Pitch Envelope
TVF
TVF Envelope
TVA Envelope
9.
Overview
The parameters are organized into several editing groups.
Press [F1 (Up)] or [F2 (Down)] to select the tab for the
editing group that contains the parameter you wish to edit.
Press [F7 (Part Select)].
Press [CURSOR] button to move the cursor to the
parameter you wish to modify.
5.
Press [F8 (Tone Sw/Sel)] to select the tone that you want to
edit.
The Tone Switch/Select window appears.
Sound 2
4.
fig.06-001_50
Sound 3
Press any one of the [F5 (Select 1)]–[F8 (Select 4)] buttons to
select the tone that you want to edit.
Pad
• Simultaneously editing the same parameter of multiple
tones
To select the tones you want to edit at the same time,
simultaneously press two or more of the [F5 (Select 1)]–[F8
(Select 4)] buttons, making them light.
Sequencer
• To switch a tone on/off
Press a [F1 (Sw 1)]–[F4 (Sw 4)] button to switch the
corresponding tone on/off.
You can also use the pads to select tones and switch them on/off.
→ “7 TONE SEL/SW (Using the Pads to Select Tones or
Switch Them On/Off)” (p. 197)
7.
Turn the VALUE dial or press [INC] [DEC] to get the value
you want.
If you’ve selected two or more tones, your editing will modify
the parameter values for all selected tones by the same amount.
8.
Repeat steps 3–7 to set each parameter you want to edit.
Menu/System
When you have made your selection, press [EXIT].
Sampler
6.
Appendix
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Creating a Patch
Editing All Parameters of a Patch
(Patch Pro Edit)
3.
The Patch Pro Edit screen allows you to edit all parameters of a patch.
1.
The parameters are organized into several editing groups.
Press [F1 (Up)] or [F2 (Down)] to select the tab for the
editing group that contains the parameter you wish to edit.
See “Functions of Patch Parameters” (p. 89) for each
parameter’s functions.
Select the patch whose settings you want to edit (p. 47).
• To change the part that you want to edit
If you want to create a patch from scratch (rather than starting
from an existing patch), execute the Initialize operation (p. 87).
2.
Press [F7 (Part Select)].
4.
Press [CURSOR] button to move the cursor to the
parameter you wish to modify.
5.
Press [F8 (Tone Sw/Sel)] to select the tone that you want to edit.
The Tone Switch/Select window appears.
Press [PATCH] twice.
fig.06-001_50
The Patch Pro Edit screen appears.
fig.05-015_50
Groups
Parameters
Press any one of the [F5 (Select 1)]–[F8 (Select 4)] buttons to
select the tone that you want to edit.
• Simultaneously editing the same parameter of multiple
tones
To select the tones you want to edit at the same time,
simultaneously press two or more of the [F5 (Select 1)]–[F8
(Select 4)] buttons, making them light.
• To switch a tone on/off
Press a [F1 (Sw 1)]–[F4 (Sw 4)] button to switch the
corresponding tone on/off.
F-key operations in the Patch Pro Edit screen
F-key
F1
Group/Up
F2
Group/Down
F3
Set Stereo
F4
Util Menu
F5
PFX
F6
Zoom Edit
F7
Part Select
F8
Tone Sw/Sel
Explanation
Moves the edit group tab upward.
Page
–
Moves the edit group tab downward.
–
This is shown if you’re editing the WAVE
group. It recalls the right wave (R) from
the left wave (L) of a stereo wave.
Patch
Initializes the settings of
Initialize
the currently selected
patch.
Tone
Initializes the settings of
Initialize
the currently selected
tone.
Tone
Copies tone settings from
Copy
a patch to the specified
tone of the currently selected patch.
Accesses the PFX (Patch Multi-effect) editing screen.
Accesses the Zoom Edit screen, where
you can edit the most important parameters.
Selects the part to be edited.
p. 91
Selects the tones that will sound.
p. 85
p. 87
You can also use the pads to select tones and switch them on/off.
→ “7 TONE SEL/SW (Using the Pads to Select Tones or
Switch Them On/Off)” (p. 197)
6.
When you have made your selection, press [EXIT].
7.
Turn the VALUE dial or press [INC] [DEC] to get the value
you want.
If you’ve selected two or more tones, your editing will modify
the parameter values for all selected tones by the same amount.
8.
Repeat steps 3–7 to set each parameter you want to edit.
9.
If you wish to save the changes you’ve made, press
[WRITE] to perform the Save operation (p. 88). If you do not
wish to save changes, press [EXIT] to return to the Single
Play screen.
p. 87
p. 87
p. 157
p. 84
If you return to the Single Play screen without saving, the “
–
”
symbol will be displayed at the right of the patch name,
indicating that the patch settings have been edited.
The settings you edit are temporary, and will be lost if you turn
off the power, switch the sound generator mode, or select a
different sound.
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Creating a Patch
“Initialize” means to return the settings of the currently selected
sound to a standard set of values.
Patch Initialize will initialize the settings of the currently selected
patch.
1.
Select the patch that you want to initialize (p. 47).
2.
Press [PATCH].
1.
Select that you want to edit and the copy-destination patch
(p. 47).
2.
Press [PATCH].
3.
Press [F4 (Util Menu)].
The Patch Utility Menu window appears.
4.
Press
or
to choose “Patch Tone Copy,” and then
press [F8 (Select)].
If you decide to cancel the operation, press [F7 (Cancel)].
The Patch Tone Copy window appears.
Press [CURSOR] to move the cursor, select the “Source
(copy-source)” bank and number, and patch tone.
6.
Turn the VALUE dial or use [INC] [DEC] to make settings.
Press [F4 (Util Menu)].
The Patch Utility Menu window appears.
7.
Press [CURSOR] to move the cursor, select the
“Destination (copy-destination)” patch tone number.
4.
Press
or
to choose what you want to initialize
(Patch Initialize or Tone Initialize), and then press [F8
(Select)].
If you decide to cancel the operation, press [F7 (Cancel)].
8.
Turn the VALUE dial or use [INC] [DEC] to make settings.
9.
Press [F8 (Execute)].
A message will ask you for confirmation.
A message will ask you for confirmation.
10. Press [F7 (OK)] to return to execute.
To cancel, press [F8 (EXIT)].
5.
The Compare Function
For the Patch Tone Copy operations, you can use the Compare
function.
If you want to play the copy-source patch, press [F6 (Compare)].
The patch auditioned using the Compare function may
sound slightly different than when it is played normally.
Sampler
The Compare function allows you to hear the copy-source patch
in order to verify it.
Sequencer
Press [F7 (OK)] to execute.
To cancel, press [F8 (EXIT)].
Pad
3.
Sound 3
5.
Sound 2
The Initialize operation will affect only the currently selected
sound; the sounds that are stored in user memory will not be
affected. If you wish to restore all of the Fantom-G’s settings to
their factory values, perform a Factory Reset (p. 280).
This operation copies the settings of any desired patch to the
currently selected patch. You can use this feature to make the editing
process faster and easier.
Sound 1
Tone Initialize will initialize the settings of the currently selected
tone.
Copying Patch (Tone) Settings
(Patch Tone Copy)
Overview
Initializing Patch/Tone Settings
(Patch Initialize/Tone Initialize)
Menu/System
Appendix
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Creating a Patch
Cautions When Selecting a Waveform
The sounds of the Fantom-G are based on complex PCM waveforms,
and if you attempt to make settings that are contrary to the type of
the original waveform, the results will not be as you expect.
The internal waveforms of the Fantom-G fall into the following two banks.
One-shot: These waveforms contain sounds that have short decays.
A one-shot waveform records the initial rise and fall of the sound.
Some of the Fantom-G’s one-shot waveforms are sounds that are
complete in themselves, such as percussive instrument sounds. The
Fantom-G also contains many other one-shot waveforms that are
elements of other sounds. These include attack components such as
piano-hammer sounds and guitar fret noises.
Looped: These waveforms include sounds with long decays as well
as sustained sounds. Loop waveforms repeatedly play back (loop)
the portion of the waveform after the sound has reached a relatively
steady state. The Fantom-G’s looped waveforms also include
components of other sounds, such as piano-string resonant
vibrations and the hollow sounds of brass instruments.
The following diagram shows an example of sound (electric organ)
that combines one-shot and looped waveforms.
Saving Patches You’ve Created
(Write)
Edits you make to the settings are temporary, and will be lost if you
turn off the power, switch the sound generator mode, or select a
different sound. If you want to keep the modified sound, you must
save it in the USER bank.
When you edit the patch settings, the “
” symbol will appear in
the Single Play screen. When you save the patch, the “
” symbol
will disappear.
When you perform the save procedure, the data that previously
occupied the save destination will be lost.
1.
Make sure that the patch you wish to save is selected.
2.
Press [WRITE].
The WRITE MENU window appears.
3.
Select “Patch / Rhythm / Sample Set.”
Press
or
to select “Patch / Rhythm / Sample Set,” and
then press [F8 (Select)].
fig.06-005.e
TVA ENV for looped
Organ waveform
TVA ENV for one-shot
Key-click waveform
Resulting TVA ENV
change
Level
+
Note off
Time
=
Note off
Cautions When Using a One-shot Waveform
It is not possible to use the envelope to modify a one-shot waveform
to create a decay that is longer than the original waveform, or to turn
it into a sustaining sound. If you were to program such an envelope,
you would be attempting to shape a portion of the sound that simply
doesn’t exist, and the envelope would have no effect.
Cautions When Using a Loop Waveform
The Patch Name window appears.
fig.06-008_50
With many acoustic instruments such as piano and sax, extreme
timbral changes occur during the first few moments of each note. This
initial attack is what defines much of the instrument’s character. For
such waveforms, it is best to use the complex tonal changes of the
attack portion of the waveform just as they are, and to use the envelope
only to modify the decay portion. If you attempt to use the envelope to
modify the attack portion as well, the characteristics of the original
waveform may prevent you from getting the sound that you intend.
fig.06-006.e
Level
Looped portion
Tone change stored
with the wave
4.
Assign a name to the patch.
Time
For details on assigning names, refer to “Assigning a Name”
(p. 42)
Envelope
for the TVF filter
5.
Resulting
tone change
88
When you have finished inputting the name, press [F8 (OK)].
A screen will appear, allowing you to select the writedestination patch.
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Creating a Patch
6.
By pressing [F6 (Compare)] you can check the save-destination
patch (Compare function).
7.
Press [F8 (Write)].
A message will ask you for confirmation.
8.
Press [F7 (OK)] to execute the save operation.
To cancel the operation, press [F8 (EXIT)].
1.
Follow the procedure in “Saving Patches You’ve Created
(Write)” through step 6 to select the save destination.
2.
Press [F6 (Compare)] to turn on.
If a number is displayed for the parameter name, (
,
,
,
), you can use the realtime controller knob of the corresponding
number (the left most knob is number 1, the right most knob is
number 4) to set the value.
fig.06-010
Settings Common to the Entire Patch
(General)
Patch Name
Sound 3
Before you save a patch, you can audition the patch which currently
occupies the save destination to make sure that it is one you don’t
mind overwriting. This can help prevent important patches from
being accidentally overwritten and lost.
Parameters marked with a “★” can be controlled using
specified MIDI messages (Matrix Control). Settings in Matrix
Ctrl screen will determine how these parameters are controlled
(p. 109).
Sound 2
Auditioning the Save-Destination
Patch (Compare)
This section explains the functions the different patch parameters
have, as well as the composition of these parameters.
Sound 1
Never switch off the Fantom-G while data is being saved.
Functions of Patch Parameters
Overview
Turn the VALUE dial or use [INC] [DEC] to select the patch
number.
Specifies the name of the patch.
3.
By pressing [ENTER], you can assign a name to the patch.
Value: space, A–Z, a–z, 0–9, ! ” # $ % & ’ ( ) * + , - . / : ; < = > ? @ [ \ ] ^ _ ` { | }
The patch auditioned using the Compare function may sound
slightly different than when it is played normally.
If you wish to change the save destination, re-specify the
save-destination patch by turning the VALUE dial.
For details on entering a name, refer to “Assigning a Name”
(p. 42).
Patch Category
Specifies the type (category) of the patch.
5.
Press [F8 (Write)].
A message will ask you for confirmation.
6.
Press [F7 (OK)] once again to execute the Save operation.
It also determines the phrase that will be sounded when using the
Phrase Preview function.
Sampler
For details on the possible category names, refer to (p. 48).
Sequencer
4.
Pad
Play the keyboard or pad to sound the save destination
patch, then check whether you really want to overwrite it.
Patch Level
Specifies the volume of the patch.
Value: 0–127
Menu/System
Patch Pan
Specifies the pan of the patch. “L64” is far left, “0” is center, and
“63R” is far right.
Value: L64–0–63R
Appendix
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Creating a Patch
Patch Priority
Stretch Tune Depth
This determines how notes will be managed when the maximum
polyphony is exceeded (128 voices).
This setting allows you to apply “stretched tuning” to the patch.
(Stretched tuning is a system by which acoustic pianos are normally
tuned, causing the lower range to be lower and the higher range to
be higher than the mathematical tuning ratios would otherwise
dictate.) With a setting of “OFF,” the patch’s tuning will be equal
temperament. A setting of “3” will produce the greatest difference in
the pitch of the low and high ranges.
Value
LAST:
The last-played voices will be given priority, and
currently sounding notes will be turned off in order,
beginning with the first-played note.
LOUDEST:
The voices with the loudest volume will be given
priority, and currently sounding notes will be turned
off, beginning with the lowest-volume voice.
Octave Shift
Value: OFF, 1–3
The diagram shows the pitch change relative to equal temperament
that will occur in the low and high ranges. This setting will have a
subtle effect on the way in which chords resonate.
fig.06-011.e
Adjusts the pitch of the patch’s sound up or down in units of an
octave (+/-3 octaves).
Pitch difference from
equal temperament
Value: -3– +3
Parameter value
3
Patch Coarse Tune ★
2
Adjusts the pitch of the patch’s sound up or down in semitone steps
(+/-4 octaves).
1
Value: -48– +48
OFF
OFF
Patch Fine Tune
Adjusts the pitch of the patch’s sound up or down in 1-cent steps (+/
-50 cents).
Value: -50– +50
1
2
3
One cent is 1/100th of a semitone.
Low note range
High note range
Analog Feel (Analog Feel Depth)
Specifies the depth of 1/f modulation that is to be applied to the
patch. (1/f modulation is a pleasant and naturally-occurring ratio of
modulation that occurs in a babbling brook or rustling wind.)
By adding this “1/f modulation,” you can simulate the natural
instability characteristic of an analog synthesizer.
Value: 0–127
Cutoff Offset
Cutoff Frequency Offset alters the cutoff frequency of the overall
patch, while preserving the relative differences between the cutoff
frequency values set for each tone in the Cutoff Frequency
parameters (p. 98).
Value: -63– +63
This value is added to the cutoff frequency value of a tone, so if
the cutoff frequency value of any tone is already set to “127”
(maximum), positive “+” settings here will not produce any
change.
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Creating a Patch
Resonance Offset
Range: -63– +63
*
Resonance: emphasizes the overtones in the region of the cutoff
frequency, adding character to the sound.
Attack Time Offset
Selects the group for the waveform that is to be the basis of the tone.
Value
INT:
Waveforms stored in internal
SAMP:
Sample waveforms
Wave Number L (Mono)
Wave Number R
Selects the basic waveform for a tone. Along with the Wave number,
the Wave name appears at the lower part of the display.
When in monaural mode, only the left side (L) is specified. When in
stereo, the right side (R) is also specified.
Value: OFF, 1– (The upper limit will depend on the wave group.)
If you specify only the right side (R), there will be no sound.
Range: -63– +63
*
If you want to select a left/right pair of Waves, select the left (L)
Wave number and then press [F3 (Set Stereo)]; the right (R)
(Wave) will be recalled.
*
When using a sample in stereo, you must specify the same number for
L and R.
Pad
Release Time Offset
Release Time Offset alters the release time of the overall patch, while
preserving the relative differences between the release time values
set for each tone in the TVA Env Time 4 parameters (p. 102), TVF
Env Time 4 parameters (p. 100).
Sequencer
Range: -63– +63
*
Release Time: The time from when you take your finger off the key
until the sound disappears.
Sampler
This value is added to the release time value of a tone, so if the
release time value of any tone is already set to “127”
(maximum), positive “+” settings here will not produce any
change.
Velocity Sens Offset
Menu/System
Velocity Sensitivity Offset alters the Velocity Sensitivity of the
overall patch while preserving the relative differences between the
Velocity Sensitivity values set for each tone in the parameters below.
Cutoff Velocity Sens parameter (p. 99)
Level Velocity Sens parameter (p. 100)
Range: -63– +63
*
Sound 3
Attack Time: The time it takes for a sound to reach maximum
volume after the key is pressed and sound begun.
This value is added to the attack time value of a tone, so if the
attack time value of any tone is already set to “127” (maximum),
positive “+” settings here will not produce any change.
Sound 2
Attack Time Offset alters the attack time of the overall patch, while
preserving the relative differences between the attack time values set
for each tone in the TVA Env Time 1 parameters (p. 102), TVF Env
Time 1 parameters (p. 100).
Wave Group
Sound 1
This value is added to the resonance value of a tone, so if the
resonance value of any tone is already set to “127” (maximum),
positive “+” settings here will not produce any change.
Modifying Waveforms (Wave)
Overview
Resonance Offset alters the resonance of the overall patch, while
preserving the relative differences between the resonance values set
for each tone in the Resonance parameter (p. 98).
Velocity: Pressure with which the key is pressed.
Appendix
This value is added to the velocity sensitivity value of a tone, so
if the velocity sensitivity value of any tone is already set to
“+63” (maximum), positive “+” settings here will not produce
any change.
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Creating a Patch
Wave Gain
FXM Color
Sets the gain (amplification) of the waveform. The value changes in 6
dB (decibel) steps—an increase of 6 dB doubles the waveform’s gain.
If you intend to use the Booster to distort the waveform’s sound, set
this parameter to its maximum value (p. 94).
Specifies how FXM will perform frequency modulation. Higher
settings result in a grainier sound, while lower settings result in a
more metallic sound.
Value: -6, 0, +6, +12
Wave Tempo Sync
When you wish to synchronize a Phrase Loop to the clock (tempo),
set this to “ON.” This is valid only when selected as the sample for a
tone.
Value: OFF, ON
• If a sample is selected for a tone, you must first set the BPM
(tempo) parameter of the sample.
• If a sample is selected for a tone, Wave Tempo Sync will require
twice the normal number of voices.
• When the Wave Tempo Sync parameter is set to “ON,” set the
Delay Time parameter (p. 108) to “0.” With other settings, a
delay effect will be applied, and you will be not be able to play
as you expect.
Value: 1–4
FXM Depth ★
Specifies the depth of the modulation produced by FXM.
Value: 0–16
Changing How a Tone Is Sounded
(TMT)
You can use the force with which keys are played, or MIDI messages
to control the way each Tone is played. This is referred to as the Tone
Mix Table (TMT).
Structure Type 1 & 2, 3 & 4
Determines how tone 1 and 2, or tone 3 and 4 are connected.
Value: 1–10
The following 10 different Types of combination are available.
fig.06-014
TYPE 1
Phrase Loop
Phrase loop refers to the repeated playback of a phrase that’s
been pulled out of a song (e.g., by using a sampler). One
technique involving the use of Phrase Loops is the excerpting of
a Phrase from a pre-existing song in a certain genre, for example
dance music, and then creating a new song with that Phrase
used as the basic motif. This is referred to as “Break Beats.”
TONE 1 (3)
WG
TVF
TVA
TONE 2 (4)
WG
TVF
TVA
With this type, tones 1 and 2 (or 3 and 4) are independent. Use this
type when you want to preserve PCM sounds or create and combine
sounds for each tone.
fig.06-015
TYPE 2
Realtime Time Stretch
If the wave group is “SAMP,” and the Wave Tempo Sync
parameter is turned “ON,” you can vary the playback speed of
the waveform without affecting the pitch.
FXM Switch
This sets whether FXM will be used (ON) or not (OFF).
Value: OFF, ON
FXM
FXM (Frequency Cross Modulation) uses a specified waveform
to apply frequency modulation to the currently selected
waveform, creating complex overtones. This is useful for
creating dramatic sounds or sound effects.
92
TONE 1 (3)
WG
TONE 2 (4)
WG
TVA
TVF
TVF
TVA
This type stacks the two filters together to intensify the
characteristics of the filters. The TVA for tone 1 (or 3) controls the
volume balance between the two tones.
fig.06-016
B: Booster
TYPE 3
TONE 1 (3)
WG
TONE 2 (4)
WG
TVA
TVF
B
TVF
TVA
This type mixes the sound of tone 1 (3) and tone 2 (4), applies a filter,
and then applies a booster to distort the waveform.
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Creating a Patch
fig.06-021
fig.06-017
TONE 1 (3)
WG
TVA
TYPE 8
TONE 1 (3)
TVF
R: Ring Modulator
WG
TVF
TVA
R
B
TONE 2 (4)
Overview
B: Booster
TYPE 4
WG
TVF
TONE 2 (4)
TVA
WG
TVF
TVA
This type sends the filtered tone 1 (3) and tone 2 (4) through a ring
modulator, and then mixes in the sound of tone 2 (4) and applies a
filter to the result.
fig.06-018
fig.06-022
TYPE 5
TONE 1 (3)
TYPE 9
R: Ring Modulator
WG
TVA
TVF
R: Ring Modulator
WG
TVF
TONE 2 (4)
WG
TVF
TVA
R
R
TONE 2 (4)
WG
TVF
TVA
This type uses a ring modulator to create new overtones, and
combines the two filters. The tone 1 (3) TVA will control the volume
balance of the two tones, adjusting the depth of ring modulator.
fig.06-019
R: Ring Modulator
This type passes the filtered sound of each tone through a ring
modulator to create new overtones. The tone 1 (3) TVA will control
the volume balance of the two tones, adjusting the depth of ring
modulator.
fig.06-023
TYPE 10
TONE 1 (3)
WG
TONE 2 (4)
WG
TVA
R
TVF
TVF
WG
TONE 2 (4)
WG
TVF
TVA
R
TVA
This type passes the filtered sound of each tone through a ring
modulator to create new overtones, and also mixes in the sound of
tone 2 (4). Since the ring-modulated sound can be mixed with tone 2
(4), tone 1 (3) TVA can adjust the amount of the ring-modulated
sound.
TVA
R
TONE 2 (4)
TVF
TVF
TVA
Menu/System
• If you limit the keyboard area in which a tone will sound
(Keyboard Range p. 94) or limit the range of velocities for which
it will sound (Velocity Range p. 95), the result in areas or ranges
where the tone does not sound is just as if the tone had been
turned off. This means that if TYPE 2–10 is selected and you
create a keyboard area or velocity range in which one tone of a
pair does not sound, notes played in that area or range will be
sounded by the other tone as TYPE 1 regardless of the
displayed setting.
Sampler
This type applies a filter to tone 1 (3) and ring-modulates it with tone
2 (4) to create new overtones.
• When TYPE 2–10 is selected and one tone of a pair is turned off,
the other tone will be sounded as TYPE 1 regardless of the
displayed setting.
Sequencer
R: Ring Modulator
WG
WG
Pad
fig.06-020
TYPE 7
TONE 1 (3)
TVA
This type uses a ring modulator to create new overtones, and in
addition mixes in the sound of tone 2 (4) and stacks the two filters.
Since the ring-modulated sound can be mixed with tone 2 (4), tone 1
(3) TVA can adjust the amount of the ring-modulated sound.
TONE 1 (3)
R: Ring Modulator
TVF
Sound 3
TYPE 6
TVA
Sound 2
TONE 1 (3)
Sound 1
This type applies a booster to distort the waveform, and then
combines the two filters. The TVA for tone 1 (or 3) controls the
volume balance between the two tones and adjusts booster level.
Appendix
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Creating a Patch
Booster 1&2, 3&4 (Booster Gain 1&2, 3&4)
When a Structure Type of TYPE 3 or TYPE 4 is selected, you can
adjust the depth of the booster. The booster increases the input
signal in order to distort the sound. This creates the distortion effect
frequently used with electric guitars. Higher settings will produce
more distortion.
Value: 0, +6, +12, +18
Ring Modulator
A ring modulator multiplies the waveforms of two tones with
each other, generating many new overtones (in harmonic
partials) which were not present in either waveform. (Unless
one of the waveforms is a sine wave, evenly-spaced frequency
components will not usually be generated.)
The Booster is used to distort the incoming signal.
As the pitch difference between the two waveforms changes the
harmonic structure, the result will be an unpitched metallic
sound. This function is suitable for creating metallic sounds
such as bells.
fig.06-024.e
fig.06-026
Booster
Booster level
In addition to using this to create distortion, you can use the
waveform (WG1) of one of the tones as an LFO which shifts the
other waveform (WG2) upward or downward to create
modulation similar to PWM (pulse width modulation). This
parameter works best when you use it in conjunction with the
Wave Gain parameter (p. 92).
fig.06-025.e
Uses WG1 as LFO
Adjusts WG1 output
Keyboard Fade Width Lower
This determines what will happen to the tone’s level when a note
that’s lower than the tone’s specified keyboard range is played.
Higher settings produce a more gradual change in volume. If you
don’t want the tone to sound at all when a note below the keyboard
range is played, set this parameter to “0.”
Value: 0–127
WG1
TVA
Keyboard Range Lower
Booster
Specifies the lowest note that the tone will sound for each tone.
Value: C-1–UPPER
WG2
Keyboard Range Upper
Specifies the highest note that the tone will sound for each tone.
WG2
Value: LOWER–G9
Adds to WG1
Distorted area of the
Waveform changes
Shift in waveform by WG1
94
If you attempt to raise the lower key higher than the upper key,
or to lower the upper key below the lower key, the other value
will be automatically modified to the same setting.
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Creating a Patch
Velocity Range Upper
This determines what will happen to the tone’s level when a note
that’s higher than the tone’s specified keyboard range is played.
Higher settings produce a more gradual change in volume. If you
don’t want the tone to sound at all when a note above the keyboard
range is played, set this parameter to “0.”
This sets the highest velocity at which the tone will sound. Make
these settings when you want different tones to sound in response to
notes played at different strengths.
Value: 0–127
Value: LOWER–127
Level
Pitch
Fade Lower
Range Lower
Fade Upper
Range Upper
TMT Velocity Control
(TMT Velocity Control Switch)
When set to “RANDOM,” the patch’s constituent tones will sound
randomly, regardless of any Velocity messages.
This determines what will happen to the tone’s level when the tone
is played at a velocity greater than its specified velocity range.
Higher settings produce a more gradual change in volume. If you
want notes played outside the specified key velocity range to not be
sounded at all, set this to “0.”
Value: 0–127
fig.06-028.e
Level
Sound 3
TMT Velocity Control determines whether a different tone is played
(ON) or not (OFF) depending on the force with which the key is
played (velocity).
Velocity Fade Width Upper
Sound 2
When using the Matrix Control (p. 109) to have different tones
played, set the lowest value (Lower) and highest value (Upper)
of the value of the MIDI message used.
Sound 1
If you attempt to set the Lower velocity limit above the Upper,
or the Upper below the Lower, the other value will
automatically be adjusted to the same setting.
fig.06-027.e
Overview
Keyboard Fade Width Upper
When set to “CYCLE,” the patch’s constituent tones will sound
consecutively, regardless of any Velocity messages.
Velocity
Value: OFF, ON, RANDOM, CYCLE
TMT Control Switch
Use the Matrix Control (p. 109) to enable (ON), or disable (OFF)
sounding of different tones.
Value: OFF, ON
You can also cause different tones to sound in response to notes
played at different strengths (velocity) on the keyboard (p. 95).
However, the Matrix Control and the keyboard velocity cannot
be used simultaneously to make different tones to sound. When
you want to make the different tones to sound, set the Velocity
Control parameter (p. 95) to “OFF.”
Sampler
Instead of using Velocity, you can also have tones substituted
using the Matrix Control (p. 109, p. 95). However, the keyboard
velocity and the Matrix Control cannot be used simultaneously
to make different tones to sound. When using the Matrix
Control to switch tones, set the Velocity Control parameter to
“OFF.”
Fade Upper
Range Upper
Sequencer
If Velocity Range Lower and Velocity Range Upper are set to
the same values, you won’t be able to obtain any effect by
setting TMT Velocity Control to “RANDOM” or “CYCLE.”
Fade Lower
Range Lower
Pad
Use “Velocity Range Lower” (p. 95) and “Velocity Range
Upper” (p. 95) to specify the range of keyboard dynamics.
Velocity Fade Width Lower
Menu/System
This determines what will happen to the tone’s level when the tone
is played at a velocity lower than its specified velocity range. Higher
settings produce a more gradual change in volume. If you want
notes played outside the specified key velocity range to not be
sounded at all, set this to “0.”
Value: 0–127
Appendix
Velocity Range Lower
This sets the lowest velocity at which the tone will sound. Make
these settings when you want different tones to sound in response to
notes played at different strengths.
Value: 1–UPPER
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Creating a Patch
Modifying Pitch (Pitch/Pitch Env)
Pitch
Wave Pitch Key Follow
This specifies the amount of pitch change that will occur when you
play a key one octave higher (i.e., 12 keys upward on the keyboard).
Adjusts the pitch of the tone’s sound up or down in semitone steps
(+/-4 octaves).
If you want the pitch to rise one octave as on a conventional
keyboard, set this to “+100.” If you want the pitch to rise two
octaves, set this to “+200.” Conversely, set this to a negative value if
you want the pitch to fall. With a setting of “0,” all keys will produce
the same pitch.
Value: -48– +48
Value:
Tone Coarse Tune ★
-200, -190, -180, -170, -160, -150, -140, -130, -120, -110,
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10,
+20, +30, +40, +50, +60, +70, +80, +90, +100, +110,
+120, +130, +140, +150, +160, +170, +180, +190, +200
Tone Fine Tune ★
Adjusts the pitch of the tone’s sound up or down in 1-cent steps (+/50 cents).
fig.06-030.e
Pitch
Value: -50– +50
+200
One cent is 1/100th of a semitone.
+100
+50
Random Pitch Depth
0
This specifies the width of random pitch deviation that will occur
each time a key is pressed. If you do not want the pitch to change
randomly, set this to “0.” These values are in units of cents (1/100th
of a semitone).
Value:
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 60, 70, 80, 90,
100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100,
1200
-50
C1
C2
C3
C4
C5
-200
C6
-100
C7
Key
Pitch Bend Range Up
Specifies the degree of pitch change in semitones when the Pitch
Bend lever is all the way right. For example, if this parameter is set to
“12,” the pitch will rise one octave when the pitch bend lever is
moved to the right-most position.
Value: 0– +48
Pitch Bend Range Down
Specifies the degree of pitch change in semitones when the Pitch
Bend lever is all the way left. For example if this is set to “-48” and
you move the pitch bend lever all the way to the left, the pitch will
fall 4 octaves.
Value: -48–0
Pitch Env Velocity Sens
Keyboard playing dynamics can be used to control the depth of the
pitch envelope. If you want the pitch envelope to have more effect
for strongly played notes, set this parameter to a positive (+) value. If
you want the pitch envelope to have less effect for strongly played
notes, set this to a negative (-) value.
Value: -63– +63
Pitch Env Time 1 Velocity Sens
This allows keyboard dynamics to affect the Time 1 of the Pitch
envelope. If you want Time 1 to be speeded up for strongly played
notes, set this parameter to a positive (+) value. If you want it to be
slowed down, set this to a negative (-) value.
Value: -63– +63
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Creating a Patch
Bend Mode Control
Use this parameter when you want key release speed to affect the
Time 4 value of the pitch envelope. If you want Time 4 to be speeded
up for quickly released notes, set this parameter to a positive (+)
value. If you want it to be slowed down, set this to a negative (-)
value.
This specifies the CC (control change) whose value is used to switch
the pitch bend lever’s operation between the mode specified by Bend
Mode (control values 64 or higher) and conventional operation
(control values 63 or lower).
Overview
Pitch Env Time 4 Velocity Sens
Value: CC01–31, CC32(OFF), CC33–95
Value: -63– +63
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10,
+20, +30, +40, +50, +60, +70, +80, +90, +100
Pitch Env Depth
Adjusts the effect of the Pitch Envelope. Higher settings will cause
the pitch envelope to produce greater change. Negative (-) settings
will invert the shape of the envelope.
Value: -12– +12
Pitch Env Time 1–4 ★
Time
-100
Value: 0–127
-50
fig.06-032.e
T1
0
T2
T3
T4
Sound 3
Specify the pitch envelope times (Time 1–Time 4). Higher settings
will result in a longer time until the next pitch is reached. (For
example, Time 2 is the time over which the pitch changes from Level
1 to Level 2.)
fig.06-031.e
Sound 2
Use this setting if you want the pitch envelope times (Time 2–Time
4) to be affected by the keyboard location. Based on the pitch
envelope times for the C4 key, positive (+) settings will cause notes
higher than C4 to have increasingly shorter times, and negative (-)
settings will cause them to have increasingly longer times. Larger
settings will produce greater change.
Value:
Sound 1
Pitch Env (Pitch Envelope)
Pitch Env Time Key Follow
+50
C2
C3
C4
C5
C6
C7
Key
Pad
+100
C1
Pitch L0
L1
Note off
Note on
L2
T: Time
L4
L: Level
Pitch Env Level 0–4
Value
Value: -63– +63
Bend Mode
TOUCH:
Moving the pitch bend lever will change the pitch
smoothly, but the pitch will instantly return to
center if you return the lever even slightly.
CATCH:
If you play a note-on with the pitch bend lever
already moved, the pitch will sound at the center
position. The pitch will change only after the lever
has passed through the center position.
LAST:
The pitch bend lever will apply only to the lastplayed note.
Appendix
The pitch bend lever will apply in the conventional
way.
Menu/System
NORMAL:
Sampler
Specifies what will happen when you operate the pitch bend lever.
Specify the pitch envelope levels (Level 0–Level 4). It determines
how much the pitch changes from the reference pitch (the value set
with Coarse Tune or Fine Tune on the Pitch screen) at each point.
Positive (+) settings will cause the pitch to be higher than the
standard pitch, and negative (-) settings will cause it to be lower.
Value: OFF, ON
Sequencer
Hold Bend
This specifies whether pitch bend will be disabled (ON) or enabled
(OFF) while it’s being held by the pedal and during the release
portion of the sound.
Time
L3
CATCH+LAST: The operation of “CATCH” and “LAST” will be
combined.
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Creating a Patch
Modifying the Brightness of a
Sound with a Filter (TVF/TVF Env)
Selects the type of filter. A filter cuts or boosts a specific frequency
region to change a sound’s brightness, thickness, or other qualities.
Value
OFF:
No filter is used.
LPF:
Low Pass Filter. This reduces the volume of all
frequencies above the cutoff frequency (Cutoff Freq)
in order to round off, or un-brighten the sound.
This is the most common filter used in synthesizers.
BPF:
Band Pass Filter. This leaves only the frequencies in
the region of the cutoff frequency (Cutoff Freq), and
cuts the rest. This can be useful when creating
distinctive sounds.
LPF2:
LPF3:
High Pass Filter. This cuts the frequencies in the
region below the cutoff frequency (Cutoff Freq). This
is suitable for creating percussive sounds
emphasizing their higher tones.
Peaking Filter. This emphasizes the frequencies in
the region of the cutoff frequency (Cutoff Freq). You
can use this to create wah-wah effects by employing
an LFO to change the cutoff frequency cyclically.
Low Pass Filter 2. Although frequency components
above the Cutoff frequency (Cutoff Freq) are cut, the
sensitivity of this filter is half that of the LPF. This
makes it a comparatively warmer low pass filter.
This filter is good for use with simulated instrument
sounds such as the acoustic piano.
Low Pass Filter 3. Although frequency components
above the Cutoff frequency (Cutoff Freq) are cut, the
sensitivity of this filter changes according to the
Cutoff frequency. While this filter is also good for
use with simulated acoustic instrument sounds, the
nuance it exhibits differs from that of the LPF2, even
with the same TVF Envelope settings.
With “LPF/LPF2/LPF3” selected for the Filter Type parameter,
lower cutoff frequency settings reduce a tone’s upper harmonics for
a more rounded, warmer sound. Higher settings make it sound
brighter.
If “BPF” is selected, harmonic components will change depending
on the TVF Cutoff Frequency setting. This can be useful when
creating distinctive sounds.
With “HPF” selected, higher Cutoff Frequency settings will reduce
lower harmonics to emphasize just the brighter components of the
sound.
With “PKG” selected, the harmonics to be emphasized will vary
depending on Cutoff Frequency setting.
To edit the overall patch while preserving the relative
differences in the Cutoff Frequency values set for each tone, set
the Cutoff Offset parameter (p. 90).
Resonance ★
Emphasizes the portion of the sound in the region of the cutoff
frequency, adding character to the sound. Excessively high settings
can produce oscillation, causing the sound to distort.
Value: 0–127
To edit the overall patch while preserving the relative
differences in the Resonance values set for each tone, set the
Resonance Offset parameter (p. 91).
fig.06-034.e
LPF
Frequency
Cutoff frequency
If you set “LPF2” or “LPF3,” the setting for the Resonance
parameter will be ignored (p. 98).
Low
98
BPF
Level
High
parameter value
Filter Type
PKG:
Selects the frequency at which the filter begins to have an effect on
the waveform’s frequency components.
Value: 0–127
TVF
HPF:
Cutoff Frequency ★
HPF
PKG
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Creating a Patch
Resonance Velocity Sens
Use this parameter if you want the cutoff frequency to change
according to the key that is pressed. Relative to the cutoff frequency
at the C4 key (center C), positive (+) settings will cause the cutoff
frequency to rise for notes higher than C4, and negative (-) settings
will cause the cutoff frequency to fall for notes higher than C4.
Larger settings will produce greater change.
This allows keyboard velocity to modify the amount of Resonance. If
you want strongly played notes to have a greater Resonance effect,
set this parameter to positive (+) settings. If you want strongly
played notes to have less Resonance, use negative (-) settings.
fig.06-035.e
Cutoff frequency
(Octave)
Value: -63– +63
TVF Env Velocity Curve
Selects one of the following 7 curves that will determine how
keyboard playing dynamics will affect the TVF envelope. Set this to
“FIXED” if you don’t want the TVF Envelope to be affected by the
keyboard velocity.
Value: FIXED, 1–7
+100
+2
1
+50
2
3
4
5
6
7
+1
TVF Env Velocity Sens
0
o
-50
-2
C3
C4
-200
C6
C5
-100
C7
Key
Sound 3
Specifies how keyboard playing dynamics will affect the depth of the
TVF envelope. Positive (+) settings will cause the TVF envelope to
have a greater effect for strongly played notes, and negative (-)
settings will cause the effect to be less.
-1
C2
Sound 2
fig.06-036
+200
C1
Sound 1
-200, -190, -180, -170, -160, -150, -140, -130, -120, -110,
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10,
+20, +30, +40, +50, +60, +70, +80, +90, +100, +110,
+120, +130, +140, +150, +160, +170, +180, +190, +200
Value:
Overview
TVF Cutoff Key follow
Value: -63– +63
TVF Env Time 1 Velocity Sens
Value: -63– +63
TVF Env Time 4 Velocity Sens
Value: FIXED, 1–7
fig.06-036
1
2
3
4
5
6
7
Value: -63– +63
Menu/System
Use this parameter when changing the cutoff frequency to be
applied as a result of changes in playing velocity. If you want
strongly played notes to raise the cutoff frequency, set this
parameter to positive (+) settings. If you want strongly played notes
to lower the cutoff frequency, use negative (-) settings.
Sampler
Cutoff Velocity Sens
The parameter to use when you want key release speed to control
the Time 4 value of the TVF envelope. If you want Time 4 to be
speeded up for quickly released notes, set this parameter to a
positive (+) value. If you want it to be slowed down, set this to a
negative (-) value.
Sequencer
Selects one of the following seven curves that determine how
keyboard playing dynamics (velocity) influence the cutoff frequency.
Set this to “FIXED” if you don’t want the Cutoff frequency to be
affected by the keyboard velocity.
This allows keyboard dynamics to affect the Time 1 of the TVF
envelope. If you want Time 1 to be speeded up for strongly played
notes, set this parameter to a positive (+) value. If you want it to be
slowed down, set this to a negative (-) value.
Pad
Cutoff Velocity Curve
Value: -63– +63
Appendix
To edit the overall patch while preserving the relative
differences in the Cutoff Frequency Velocity Sensitivity values
set for each tone, set the Velocity Sens Offset parameter (p. 91).
However, this setting is shared by the Level Velocity Sens
parameter (p. 100).
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Creating a Patch
TVF ENV (TVF Envelope)
Adjusting the Volume (TVA/TVA Env)
TVF Env Depth
Specifies the depth of the TVF envelope. Higher settings will cause
the TVF envelope to produce greater change. Negative (-) settings
will invert the shape of the envelope.
TVA
Value: -63– +63
Sets the volume of the tone. This setting is useful primarily for
adjusting the volume balance between tones.
TVF Env Time Key Follow
Use this setting if you want the TVF envelope times (Time 2–Time 4)
to be affected by the keyboard location. Based on the TVF envelope
times for the C4 key (center C), positive (+) settings will cause notes
higher than C4 to have increasingly shorter times, and negative (-)
settings will cause them to have increasingly longer times. Larger
settings will produce greater change.
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10,
+20, +30, +40, +50, +60, +70, +80, +90, +100
Value:
Tone Level ★
Value: 0–127
Level Velocity Curve (TVA Level Velocity Curve)
You can select from seven curves that determine how keyboard
playing strength will affect the volume. If you do not want the
volume of the tone to be affected by the force with which you play
the key, set this to “FIXED.”
Value: FIXED, 1–7
fig.06-036
fig.06-031.e
Time
-100
1
2
3
4
5
6
7
Level Velocity Sens
(TVA Level Velocity Sensitivity)
-50
0
+50
+100
C1
C2
C3
C4
C5
C6
C7
Key
Set this when you want the volume of the tone to change depending
on the force with which you press the keys. Set this to a positive (+)
value to have the changes in tone volume increase the more
forcefully the keys are played; to make the tone play more softly as
you play harder, set this to a negative (-) value.
Value: -63– +63
TVF Env Time 1–4 ★
Specify the TVF envelope times (Time 1–Time 4). Higher settings
will lengthen the time until the next cutoff frequency level is
reached. (For example, Time 2 is the time over which Level 1 will
change to Level 2.)
Value: 0–127
fig.06-037.e
T1
Cutoff
Frequency
T2
T3
T4
L0
L1
Note on
T: Time
L2
L3
L4
Time
Note off
L: Level
TVF Env Level 0–4
Specify the TVF envelope levels (Level 0–Level 4). These settings
specify how the cutoff frequency will change at each point, relative
to the standard cutoff frequency (the cutoff frequency value
specified in the TVF screen).
Value: 0–127
100
If you wish to make adjustments to the entire patch while
maintaining the relative values of TVA Level Velocity
Sensitivity among tones, adjust the Velocity Sens Offset
parameter (p. 91). However, this setting is shared by the Cutoff
Velocity Sens parameter (p. 99).
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Creating a Patch
Tone Pan Key Follow
Bias causes the volume to be affected by the keyboard position. This
is useful for changing volume through keyboard position (pitch)
when playing acoustic instruments.
Use this parameter if you want key position to affect panning.
Positive (+) settings will cause notes higher than C4 key (center C) to
be panned increasingly further toward the right, and negative (-)
settings will cause notes higher than C4 key (center C) to be panned
toward the left. Larger settings will produce greater change.
fig.06-039.e
LOWER
+
Level
UPPER
Level
+
0
–
–
C-1
Key
Bias Position
G9
C-1
Bias Position
Value: -100– +100
fig.06-040.e
Key
G9
Sound 1
0
Overview
Bias
Pan
+100
R
+50
+
0
–
Bias Position
–
0
0
–
C-1
ALL
Level
+
Key
G9
C-1
+
o
Sound 2
LO&UP
+
Level
0
0
Key
–
Bias Position
-50
G9
-100
L
C1
C2
C3
C4
C5
C6
C7
Key
Adjusts the angle of the volume change that will occur in the
selected Bias Direction. Larger settings will produce greater change.
Negative (-) values will invert the change direction.
Value:
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10,
+20, +30, +40, +50, +60, +70, +80, +90, +100
Specifies the key relative to which the volume will be modified.
Value: C-1–G9
Bias Direction
Value
The volume will be modified for the keyboard area
below the Bias Point.
UPPER:
The volume will be modified for the keyboard area
above the Bias Point.
LO&UP:
The volume will be modified symmetrically toward
the left and right of the Bias Point.
ALL:
The volume changes linearly with the bias point at
the center.
Sets the pan of the tone. “L64” is far left, “0” is center, and “63R” is
far right.
Value: L64–0–63R
This setting causes panning to be alternated between left and right
each time a key is pressed. Higher settings will produce a greater
amount of change. “L” or “R” settings will reverse the order in
which the pan will alternate between left and right. For example if
two tones are set to “L” and “R” respectively, the panning of the two
tones will alternate each time they are played.
Value: L63–0–63R
When any value from Type “2”–”10” is selected for the
Structure parameter in the Pan Key Follow, Rnd Pan Depth,
Alter Pan Depth parameter settings, the output of tones 1 and 2
are joined in tone 2, and the output of tones 3 and 4 are joined in
tone 4. For this reason, tone 1 will follow the settings of tone 2,
and tone 3 will follow the settings of tone 4 (p. 92).
TVA Env (TVA Envelope)
TVA Env Time 1 Velocity Sens
Value: -63– +63
101
Appendix
This allows keyboard dynamics to affect the Time 1 of the TVA
envelope. If you want Time 1 to be speeded up for strongly played
notes, set this parameter to a positive (+) value. If you want it to be
slowed down, set this to a negative (-) value.
Menu/System
Tone Pan ★
Alternate Pan Depth
Sampler
LOWER:
Value: 0–63
Sequencer
Selects the direction in which change will occur starting from the
Bias Position.
Use this parameter when you want the stereo location to change
randomly each time you press a key. Higher settings will produce a
greater amount of change.
Pad
Bias Position
Random Pan Depth
Sound 3
Bias Level
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TVA Env Time 4 Velocity Sens
The parameter to use when you want key release speed to control
the Time 4 value of the TVA envelope. If you want Time 4 to be
speeded up for quickly released notes, set this parameter to a
positive (+) value. If you want it to be slowed down, set this to a
negative (-) value.
Output
Tone Output Assign
Specifies how the direct sound of each tone will be output.
Value:
Output through patch multi-effects.
Output without passing through patch multi-effects.
Value: -63– +63
PFX:
DRY:
TVA Env Time Key Follow
Tone Output Level
Use this setting if you want the TVA envelope times (Time 2–Time 4)
to be affected by the keyboard location. Based on the TVA envelope
times for the C4 key (center C), positive (+) settings will cause notes
higher than C4 to have increasingly shorter times, and negative (-)
settings will cause them to have increasingly longer times. Larger
settings will produce greater change.
Specifies the signal level of each tone.
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10,
+20, +30, +40, +50, +60, +70, +80, +90, +100
Value:
Value: 0–127
Tone Chorus Send Level
Specifies the level of the signal sent to the chorus for each tone.
Value: 0–127
Tone Reverb Send Level
fig.06-031.e
Specifies the level of the signal sent to the reverb for each tone.
Time
Value: 0–127
-100
Modulating Sounds (LFO1/2/Step LFO)
-50
0
+50
+100
C1
C2
C3
C4
C5
C6
C7
Key
TVA Env Time 1–4 ★
Specify the TVA envelope times (Time 1– Time 4). Higher settings
will lengthen the time until the next volume level is reached. (For
example, Time 2 is the time over which Level 1 will change to Level
2.)
Value: 0–127
TVA Env Level 1–3
Specify the TVA envelope levels (Level 1–Level 3). These settings
specify how the volume will change at each point, relative to the
standard volume (the Tone Level value specified in the TVA screen).
Value: 0–127
fig.06-041.e
T1 T2
T3
T4
Level
L1 L2
Note on
T: Time
102
L: Level
Time
L3
Note off
An LFO (Low Frequency Oscillator) causes change over a cycle
in a sound. Each tone has two LFOs (LFO1/LFO2), and these
can be used to cyclically change the pitch, cutoff frequency and
volume to create modulation-type effects such as vibrato, wah
and tremolo. Both LFOs have the same parameters so only one
explanation is needed.
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Creating a Patch
LFO1/2
Offset (LFO1/LFO2 Offset)
Triangle wave
Value: -100, -50, 0, +50, +100
SAW-U:
Sawtooth wave
SAW-D:
Sawtooth wave (negative polarity)
SQR:
Square wave
Value
Random wave
BND-U:
Once the attack of the waveform output by the LFO
is allowed to develop in standard fashion, the
waveform then continues without further change.
Once the decay of the waveform output by the LFO
is allowed to develop in standard fashion, the
waveform then continues without further change.
TRP:
Trapezoidal wave
S&H:
Sample & Hold wave (one time per cycle, LFO value
is changed)
CHAOS:
Chaos wave
VSIN:
Modified sine wave. The amplitude of a sine wave is
randomly varied once each cycle.
STEP:
A waveform generated by the data specified by LFO
Step 1–64. This produces stepped change with a
fixed pattern similar to a step modulator.
Value: 0–127
After referring to “How to Apply the LFO” (p. 104), change the
setting until the desired effect is achieved.
When using violin, wind, or certain other instrument sounds in
a performance, rather than having vibrato added immediately
after the sounds are played, it can be effective to add the vibrato
after the note is drawn out somewhat. If you set the Delay Time
in conjunction with the Pitch Depth parameter and Rate
parameter, the vibrato will be applied automatically following a
certain interval after the key is pressed. This effect is called
Delay Vibrato.
If you set this to “BND-U” or “BND-D,” you must turn the Key
Trigger parameter to “ON.” If this is “OFF,” it will have no
effect.
Adjusts the modulation rate, or speed, of the LFO.
Value: 0–127, Note
LFO Rate sets the beat length for the synchronized tempo is
synchronized with the tempo set in a sequencer.
Value:
(Example)
-100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10,
+20, +30, +40, +50, +60, +70, +80, +90, +100
Sampler
For a tempo of 120 (120 quarter notes occur in 1 minute (60 seconds))
fig.06-031.e
Time
-100
(quarter note)
0.5 seconds (60 / 120= 0.5 (seconds))
(eighth note)
0.25 seconds (60 / 240= 0.25 (seconds))
-50
Menu/System
(half note)
LFO Rate
1 second (60 / 60 =1 (second))
Setting
0
+50
This setting will be ignored if the Waveform parameter is set to
“CHAOS.”
+100
C1
C2
C3
C4
C5
C6
C7
Key
Appendix
Rate Detune (LFO1/LFO2 Rate Detune)
Sequencer
Rate (LFO1/LFO2 Rate) ★
Adjusts the value for the Delay Time parameter depending on the
key position, relative to the C4 key (center C). To decrease the time
that elapses before the LFO effect is applied (the effect is continuous)
with each higher key that is pressed in the upper registers, select a
positive value; to increase the elapsed time, select a negative value.
Larger settings will produce greater change. If you do not want the
elapsed time before the LFO effect is applied (the effect is
continuous) to change according to the key pressed, set this to “0.”
Pad
LFO1/LFO2 Delay Time Key Follow
Sound 3
BND-D:
Delay Time (LFO Delay Time) specifies the time elapsed before the
LFO effect is applied (the effect continues) after the key is pressed (or
released).
Sound 2
RND:
Delay Time (LFO1/LFO2 Delay Time)
Sound 1
Sine wave
TRI:
Selects the waveform of the LFO.
Overview
SIN:
Raises or lowers the LFO waveform relative to the central value
(pitch or cutoff frequency). Positive (+) settings will move the
waveform so that modulation will occur from the central value
upward. Negative (-) settings will move the waveform so that
modulation will occur from the central value downward.
Waveform (LFO1/LFO2 Waveform)
LFO Rate Detune makes subtle changes in the LFO cycle rate (Rate
parameter) each time a key is pressed. Higher settings will cause
greater change. This parameter is invalid when Rate is set to “note.”
Value: 0–127
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Fade Mode (LFO1/LFO2 Fade Mode)
Pan Depth (LFO1/LFO2 Pan Depth) ★
Specifies how the LFO will be applied.
Specifies how deeply the LFO will affect the pan.
Value: ON <, ON >, OFF <, OFF >
Value: -63– +63
After referring to “How to Apply the LFO” (p. 104), change the
setting until the desired effect is achieved.
Fade Time (LFO1/LFO2 Fade Time)
Specifies the time over which the LFO amplitude will reach the
maximum (minimum).
Value: 0–127
After referring to “How to Apply the LFO” (p. 104), change the
setting until the desired effect is achieved.
Key Trigger (LFO1/LFO2 Key Trigger)
This specifies whether the LFO cycle will be synchronized to begin
when the key is pressed (ON) or not (OFF).
Value: OFF, ON
Pitch Depth (LFO1/LFO2 Pitch Depth) ★
Specifies how deeply the LFO will affect pitch.
Value: -63– +63
Positive (+) and negative (-) settings for the Depth parameter
result in differing kinds of change in pitch and volume. For
example, if you set the Depth parameter to a positive (+) value
for one tone, and set another tone to the same numerical value,
but make it negative (-), the modulation phase for the two tones
will be the reverse of each other. This allows you to shift back
and forth between two different tones, or combine it with the
Pan setting to cyclically change the location of the sound image.
When the Structure parameter is set to any value from “2”
through “10,” the output of tones 1 and 2 will be combined into
tone 2, and the output of tones 3 and 4 will be combined into
tone 4. This applies to the Pan Depth parameter settings. For
this reason, tone 1 will follow the settings of tone 2, and tone 3
will follow the settings of tone 4 (p. 92).
Step LFO
LFO Step Type
Specifies how deeply the LFO will affect the cutoff frequency.
When generating an LFO waveform from the data specified in LFO
Step1–64, specify whether the level will change abruptly at each step
or will be connected linearly.
Value: -63– +63
Value: TYPE1 (stair-step change), TYPE2 (linear change)
TVA Depth (LFO1/LFO2 TVA Depth) ★
Step 1–64 (LFO Step 1–64)
Specifies how deeply the LFO will affect the volume.
Specifies the data for the Step LFO. If the LFO Pitch Depth is +63,
each +1 unit of the step data corresponds to a pitch of +50 cents.
TVF Depth (LFO1/LFO2 TVF Depth) ★
Value: -63– +63
Value: -36– +36
LFO End Step
Specifies the number of LFO steps.
Value: 1, 2, 4, 8, 16, 32, 64
How to Apply the LFO
● Apply the LFO gradually after the key is
pressed
fig.06-043.e
high (more)
Delay
Time
Pitch
Cutoff Frequency
Level
Pan Note on
Fade Time
Depth
low (less)
104
Fade Mode:
ON <
Delay Time:
The time from when the keyboard is played
until the LFO begins to be applied.
Fade Time:
The time over which the LFO amplitude will
reach the maximum after the Delay Time has
elapsed.
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Creating a Patch
Apply Portamento or Legato to the
Sound (Solo/Porta)
fig.06-044.e
high (more)
Delay Time
Mono/Poly
Fade Time
Depth
Value
low (less)
MONO: Only the last-played note will sound.
ON >
Delay Time:
The time that the LFO will continue after the
keyboard is played.
Fade Time:
The time over which the LFO amplitude will
reach the minimum after the Delay Time has
elapsed.
● Apply the LFO gradually after the key is
released
fig.06-045.e
Pitch
Cutoff Frequency
Level
Pan
Fade Time
Depth
Note
on
Legato Switch is valid when the Mono/Poly parameter is set to
“MONO.” This setting specifies whether the Legato Switch will be
used (LEGATO) or not (OFF).
With the Legato Switch parameter “LEGATO,” pressing a key while
continuing to press a previous key causes the note to change pitch to the
pitch of the most recently pressed key, sounding all the while. This creates
a smooth transition between notes, which is effective when you wish to
simulate the hammering-on and pulling-off techniques used by a
guitarist.
If you choose “SUSTAIN,” the legato effect is applied while you hold
down the hold pedal.
Note
off
Value: OFF, LEGATO, SUSTAIN, LEGATO+SUSTAIN
low (less)
OFF <
The time from when the keyboard is released
until the LFO begins to be applied.
Fade Time:
The time over which the LFO amplitude will
reach the maximum after the Delay Time has
elapsed.
If this is set to “AUTO,” retriggering will occur only if you play a key
that is one octave or farther away.
fig.06-046.e
Pitch
Cutoff Frequency
Level
Pan
Fade Time
Value: OFF, ON, AUTO
Depth
Note on
Note off
OFF >
Delay Time:
The time that the LFO will continue after the
keyboard is released.
Fade Time:
The time over which the LFO amplitude will
reach the minimum after the Delay Time has
elapsed.
Appendix
105
Menu/System
Fade Mode:
Let’s say you have the Legato Switch set to “LEGATO,” and the
Legato Retrigger set to “OFF.” When you try to sound a legato
(by pressing a higher key while a lower key is held down), the
pitch may sometimes not be able to rise all the way to the
intended pitch (stopping instead at an intermediate pitch). This
can occur because the limit of pitch rise, as determined at the
wave level, has been exceeded. Additionally, if differing upper
pitch limits are used for the waves of a Patch that uses multiple
tones, it may stop being heard in MONO. When making large
pitch changes, set the Legato Retrigger to “ON.”
Sampler
Delay
Time
Legato Retrigger is available if the Mono/Poly parameter is set to
“MONO” and the Legato Switch parameter has a setting other than
“OFF.” The setting determines whether sounds are replayed (ON) or
not (OFF) when performing legato. Normally you will leave this
parameter “ON.” If this is turned “OFF,” pressing a second key
while still holding down the first key will cause only the pitch to
change; there will be no attack sound for the second key you
pressed. Set this to “OFF” when performing wind and string phrases
or when using modulation with the mono synth keyboard sound.
Sequencer
● Apply the LFO from when the key is
pressed until it is released, and gradually
begin to decrease the effect when the key
is released
Legato Retrigger (Legato Retrigger Switch)
Pad
Fade Mode:
Delay Time:
high (more)
Legato Switch
Sound 3
Delay
Time
high (more)
POLY: Two or more notes can be played simultaneously.
Sound 2
Fade Mode:
low (less)
Specifies whether the patch will play polyphonically (POLY) or
monophonically (MONO). The “MONO” setting is effective when
playing a solo instrument patch such as sax or flute.
Sound 1
Pitch
Cutoff Frequency
Level
Pan Note on
Overview
● Apply the LFO immediately when the key
is pressed, and then gradually begin to
decrease the effect
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Portamento Switch
Portamento Start
Specifies whether the portamento effect will be applied (ON) or not
(OFF).
When another key is pressed during a pitch change produced by
portamento, a new pitch change will begin. This setting specifies the
pitch at which the change will begin.
Value: OFF, ON
Value
Starts a new portamento when another key is
pressed while the pitch is changing.
PITCH:
Portamento
fig.06-048.e
Portamento is an effect which smoothly changes the pitch from
the first-played key to the next-played key. By applying
portamento when the Mono/Poly parameter is “MONO,” you
can simulate slide performance techniques on a violin or similar
instrument.
Portamento Mode
Pitch
C5
D4
C4
Specifies the performance conditions for which portamento will be
applied.
Time
press D4 key
Value
NORMAL:
LEGATO:
Portamento will always be applied.
Portamento will be applied only when you play
legato (i.e., when you press the next key before
releasing the previous key).
press C5 key
press C4 key
Portamento will begin a new from the pitch where
the current change would end.
NOTE:
fig.06-049.e
Portamento Type
Pitch
Specifies the type of portamento effect.
Value
RATE:
TIME:
C5
The time it takes will depend on the distance
between the two pitches.
The time it takes will be constant, regardless of how
far apart in pitch the notes are.
D4
C4
Time
press D4 key
press C5 key
press C4 key
Portamento Time
When portamento is used, this specifies the time over which the
pitch will change. Higher settings will cause the pitch change to the
next note to take more time.
Value: 0–127
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OFF-N:
Tone Delay Mode
Selects the type of tone delay.
Value
Rather than being played while the key is pressed,
the tone begins to play once the period of time
specified in the Delay Time parameter has elapsed
after release of the key. This is effective in situations
such as when simulating noises from guitars and
other instruments.
Overview
Miscellaneous Settings (Misc)
fig.06-053.e
Sound 1
The tone begins to play after the time specified in the
Delay Time parameter has elapsed.
NORM:
fig.06-051.e
No Tone Delay
Delay time
Note off
Note on
Delay time
Note off
Note on
fig.06-054.e
Delay time
Sound 3
Although the tone begins to play after the time
specified in the Delay Time parameter has elapsed, if
the key is released before the time specified in the
Delay Time parameter has elapsed, the tone is not
played.
HOLD:
Rather than being played while the key is pressed,
the tone begins to play once the period of time
specified in the Delay Time parameter has elapsed
after release of the key. Here, however, changes in
the TVA Envelope begin while the key is pressed,
which in many cases means that only the sound
from the release portion of the envelope is heard.
Sound 2
OFF-D:
fig.06-052.e
Note on
Note off
Tone Delay
Sampler
This produces a time delay between the moment a key is
pressed (or released), and the moment the tone actually begins
to sound. You can also make settings that shift the timing at
which each tone is sounded. This differs from the Delay in the
internal effects, in that by changing the sound qualities of the
delayed tones and changing the pitch for each tone, you can
also perform arpeggio-like passages just by pressing one key.
Sequencer
Note on
If you have selected a waveform that is a decay-type sound (i.e.,
a sound that fades away naturally even if the key is not
released), selecting “OFF-N” or “OFF-D” may result in no
sound being heard.
Pad
No sound
played
Delay time
Note off
You can also synchronize the tone delay time to the tempo of
the sequencer.
107
Appendix
• If the Structure parameters set in the range of “2”–”10,” the
output of tones 1 and 2 will be combined into tone 2, and
the output of tones 3 and 4 will be combined into tone 4.
For this reason, tone 1 will follow the settings of tone 2, and
tone 3 will follow the settings of tone 4 (p. 92).
Menu/System
If you are not going to use Tone Delay, set the Delay Mode
parameter to “NORM” and Delay Time parameter to “0.”
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Creating a Patch
Tone Delay Time
Tone Receive Pan Mode
Specifies the time from when the key is pressed (or if the Delay
Mode parameter is set to “OFF-N” or “OFF-D,” the time from when
the key is released) until when the tone will sound.
For each tone, specify how pan messages will be received.
Value
CONT:
Whenever Pan messages are received, the stereo
position of the tone will be changed.
K-ON:
The pan of the tone will be changed only when the
next note is played. If a pan message is received
while a note is sounding, the panning will not
change until the next key is pressed.
Value: 0–127, Note
Tone Delay Time specifies the beat length for the synchronized
tempo when the tempo that specifies the elapsed time until the tone
is sounded (Patch Tempo) is synchronized with the tempo set in a
sequencer.
(Example)
For a tempo of 120 (120 quarter notes occur in 1 minute (60 seconds))
Setting
(half note)
Delay time
1 second (60 / 60 =1 (second))
(quarter note)
0.5 seconds (60 / 120= 0.5 (seconds))
(eighth note)
0.25 seconds (60 / 240= 0.25 (seconds))
If “PFX (Patch Multi-Effects)” (p. 157) is on, the Tone Rx Pan
Mode setting is ignored.
The channels cannot be set so as not to receive Pan messages.
Tone Redamper Switch
When a loop waveform (p. 88) is selected, the sound will normally
continue as long as the key is pressed. If you want the sound to
decay naturally even if the key remains pressed, set this to “NO
SUS.”
You can specify, on an individual tone basis, whether or not the
sound will be held when a Hold 1 message is received after a key is
released, but before the sound has decayed to silence. If you want to
sustain the sound, set this “ON.” When using this function, also set
the Tone Receive Hold-1 parameter “ON.” This function is effective
for piano sounds.
Range: NO SUS, SUST
Value: OFF, ON
Tone Env Mode
If a one-shot type Wave (p. 88) is selected, it will not sustain
even if this parameter is set to “SUST.”
Tone Receive Bender
(Tone Receive Pitch Bend Switch)
For each tone, specify whether MIDI Pitch Bend messages will be
received (ON), or not (OFF).
Value: OFF, ON
Tone Receive Expression
(Tone Receive Expression Switch)
For each tone, specify whether MIDI Expression messages will be
received (ON), or not (OFF).
Value: OFF, ON
Tone Receive Hold-1
(Tone Receive Hold Switch)
For each tone, specify whether MIDI Hold-1 messages will be
received (ON), or not (OFF).
Value: OFF, ON
If “NO SUS” is selected for Env Mode parameter, this setting
will have no effect.
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Velocity and Key follow correspond to Note messages.
Although there are no MIDI messages for LFO 1 through TVA
Envelope, they can be used as Matrix Control. In this case, you
can change the tone settings in realtime by playing patches.
Matrix Control
There are parameters that determine whether or not Pitch Bend,
Controller Number 11 (Expression) and Controller Number 64
(Hold 1) are received (p. 108). When these settings are “ON,”
and the MIDI messages are received, then when any change is
made in the settings of the desired parameter, the Pitch Bend,
Expression, and Hold 1 settings also change simultaneously. If
you want to change the targeted parameters only, then set these
to “OFF.”
The function which allows you use MIDI messages to make
these changes in realtime to the tone parameters is called the
Matrix Control. Up to four Matrix Controls can be used in a
single patch.
Control Destination 1–4
(Matrix Control Destination 1–4)
Matrix Control Destination selects the tone parameter that is to be
controlled when using the Matrix Control. The following parameters
can be controlled. When not controlling parameters with the Matrix
Control, set this to “OFF.” Up to four parameters can be specified for
each Matrix Control, and controlled simultaneously.
Sets the MIDI message used to change the tone parameter with the
Matrix Control.
In this manual, Parameters that can be controlled using the
Matrix Control are marked with a “★.”
Value
OFF:
Matrix control will not be used.
●
CC01–31, CC32(OFF), 33–95:
Control Change
Pitch Bend
AFTERTOUCH:
Aftertouch
SYS CTRL1–SYS CTRL4: MIDI messages used as common matrix
controls.
●
CUTOFF:
Changes the cutoff frequency.
RESONANCE:
Emphasizes the overtones in the region of
the cutoff frequency, adding character to the
sound.
Changing the Volume, Pan, and Pitch
Changes the volume level.
Velocity (pressure you press a key with)
LEVEL:
KEY FOLLOW:
Key follow (keyboard position with C4
as 0)
PAN:
Changes the pan.
PITCH:
Changes the pitch.
LFO1:
LFO 1
LFO2:
LFO 2
PITCH ENV:
Pitch envelope
TVF ENV:
TVF envelope
TVA ENV:
TVA envelope
Appendix
The specified tempo (sequencer tempo)
or the tempo of an external MIDI
sequencer.
Menu/System
VELOCITY:
TEMPO:
Sampler
PITCH BEND:
Opening and Closing the Filter
Sequencer
Control 1–4 Source
Pad
To use the Matrix Control, specify which MIDI message (Source
parameter) will be used to control which parameter
(Destination parameter), and how greatly (Sns parameter), and
the tone to which the effect is applied (Tone parameter).
• The value of CC#67 (soft) is applied at the moment the note
begins; any changes that occur during the note will not affect
the parameters.
Sound 3
For that reason, a number of the more typical of the Fantom-G’s
tone parameters have been designed so they accept the use of
Control Change (or other) MIDI messages for the purpose of
making changes in their values. This provides you with a
variety of means of changing the way patches are played.
You can change the sound of a patch in various ways, for
example by using the pitch bend lever to change the speed of
the LFO, or using your keyboard playing dynamics to open or
close a filter.
Sound 2
• If you want to use common controllers for the entire Fantom-G,
select “SYS CTRL1”–”SYS CTRL4.” MIDI messages used as
System Control 1–4 are set with the System Ctrl 1–4 Source
parameters (p. 297).
Sound 1
Ordinarily, if you wanted to change tone parameters using an
external MIDI device, you would need to send System
Exclusive messages—MIDI messages designed exclusively for
the Fantom-G. However, System Exclusive messages tend to be
complicated, and the amount of data that needs to be
transmitted can get quite large.
Overview
Matrix Control Settings (Control 1–4)
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Creating a Patch
●
Changing How the Effects Are Applied
●
OUTPUT LEVEL: Changes the amount of original sound.
TVF ENV A-TIME: Changes the Env Time 1 parameter of the
TVF envelope.
CHORUS SEND: Changes the amount of chorus.
TVF ENV D-TIME: Changes the Env Time 2 and Env Time 3
parameters of the TVF envelope.
REVERB SEND: Changes the amount of reverb.
●
Applying LFO to Modulate Sounds
LFO1/LFO2 PITCH DEPTH:
Changes the vibrato depth.
LFO1/LFO2 TVF DEPTH: Changes the wah depth.
TVF ENV R-TIME: Changes the Env Time 4 parameter of the
TVF envelope.
●
LFO1/LFO2 PAN DEPTH: Changes the effect that the LFO will
have on pan.
●
TVA ENV D-TIME: Changes the Env Time 2 and Env Time 3
parameters of the TVA envelope.
Changes the speed of the LFO
cycles. The speed will not change if
LFO Rate is set to “note.”
Changing the Pitch Envelope
Changing the TVF Envelope
TVA ENV A-TIME: Changes the Env Time 1 parameter of the
TVA envelope.
LFO1/LFO2 TVA DEPTH: Changes the tremolo depth.
LFO1/LFO2 RATE:
Changing the TVF Envelope
TVA ENV R-TIME: Changes the Env Time 4 parameter of the
TVA envelope.
●
Splitting Tones That Are Played
PIT ENV A-TIME: Changes the Env Time 1 parameter of the
pitch envelope.
TMT
PIT ENV D-TIME: Changes the Env Time 2 and Env Time 3
parameters of the pitch envelope.
If the Matrix Control is used to split tones, set the TMT Velocity
Control parameter to “OFF,” and the TMT Control Switch
parameter to “ON” (p. 95).
PIT ENV R-TIME: Changes the Env Time 4 parameter of the
pitch envelope.
• If the Matrix Control is used to split tones, we recommend
setting the Control Sens to “+63.” Selecting a lower value may
prevent switching of the tones. Furthermore, if you want to
reverse the effect, set the value to “-63.”
• If you want to use matrix control to switch smoothly between
tones, use the Velocity Fade Width Lower and Velocity Fade
Width Upper parameters (p. 95). The higher the values set, the
smoother the switch is between the tones.
●
Changing the Depth of Frequency
Modulation for FXM
FXM DEPTH
●
Changing Specific PFX Parameters
PFX 1–4:
Change the parameter that was specified by
PFX Control (p. 157) parameter.
If you have not made the necessary settings for using the PFX,
the PFX will not be applied even if you attempt to control it as a
Matrix Control destination.
●
If you’re not using Matrix Control
OFF:
110
Matrix Control will not be used.
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Creating a Patch
Control Sens 1–4 (Matrix Control Sens 1–4)
Setting Effects for a Patch (PFX)
Press the [F5 (PFX)] button to access the PFX (Patch Multi-effect)
editing screen (p. 157).
• “Making Effect Settings” (p. 151)
• “Making Patch Multi-Effects Settings (PFX)” (p. 157)
Value: -63– +63
Sound 1
For details regarding effect settings, refer to the pages shown
below.
Overview
Sets the amount of the Matrix Control’s effect that is applied. If you
wish to modify the selected parameter in a positive (+) direction –
i.e., a higher value, toward the right, or faster etc. – from its current
setting, select a positive (+) value. If you wish to modify the selected
parameter in a negative (-) direction – i.e., a lower value, toward the
left, or slower etc. – from its current setting, select a negative (-)
value. For either positive or negative settings, greater absolute
values will allow greater amounts of change. Set this to “0” if you
don’t want to apply the effect.
Control Tone 1–4 (Tone Control Switch 1–4)
Sound 2
Matrix Control Tone selects the tone to which the effect is applied
when using the Matrix Control.
Value
OFF:
The effect will not be applied.
ON:
The effect will be applied.
REVS:
The effect will be applied in reverse.
Sound 3
Pad
Sequencer
Sampler
Menu/System
Appendix
111
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Creating a Rhythm Set
With the Fantom-G, you have total control over a wide variety of
settings. Each item that can be set is known as a parameter. When
you change the values of parameters, you are doing what is referred
to as Editing. This chapter explains the procedures used in creating
rhythm sets, and the functions of the rhythm set parameters.
How to Make Rhythm Set
Settings
Editing a Rhythm Set Quickly
(Patch Zoom Edit)
The Patch Zoom Edit screen allows you to edit the most important
parameters of a patch. If you want to have access to all of the
parameters, use the Patch Pro Edit screen (p. 114).
1.
Select the rhythm set whose settings you want to edit (p. 52).
2.
Press [PATCH].
Start with an existing rhythm set and edit it to create a new rhythm
set. Rhythm sets are created from a collection of multiple rhythm
tones (percussion instruments). You can change the assignments of
the rhythm tones for each key with rhythm set edit.
The rhythm tone assigned to each key consists of up to four waves.
Rhythm tones and waves are related in the same way that patches
and tones are related.
The Patch Zoom Edit screen appears.
fig.07-001_50
Parameters
Groups
F-key operations in the Patch Zoom Edit screen
F-key
F1
Group/Up
F2
Group/Down
F4
Util Menu
F5
PFX
F6
Pro Edit
F7
Part Select
F8
Wave Sw/Sel
112
Explanation
Moves the edit group tab upward.
Page
–
Moves the edit group tab downward.
–
Rhythm
Set
Initialize
Rhythm
Key
Initialize
Rhythm
Tone Copy
Initializes the settings of
the currently selected
rhythm set.
Initializes the settings of
the currently selected
rhythm key.
Copies settings from a desired rhythm set to the
currently selected rhythm
set.
Accesses the PFX (Patch Multi-effect) editing screen.
Accesses the Patch Pro Edit screen, where
you can edit all of the parameters.
Selects the part to be edited.
p. 115
Selects the tones that will sound.
p. 113
p. 115
p. 115
p. 157
p. 114
–
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Creating a Rhythm Set
3.
For details on each parameter, refer to the following pages.
Page
p. 121
p. 122
p. 124
p. 125
• To change the part that you want to edit
If you wish to save the changes you’ve made, press
[WRITE] to perform the Save operation (p. 116). If you do
not wish to save changes, press [EXIT] to return to the
Single Play screen.
If you return to the Single Play screen without saving, the “
”
symbol will be displayed at the right of the rhythm set name,
indicating that the rhythm set settings have been edited.
The settings you edit are temporary, and will be lost if you turn
off the power, switch the sound generator mode, or select a
different sound.
Sound 1
Parameter name
Pitch Envelope
TVF
TVF Envelope
TVA Envelope
9.
Overview
The parameters are organized into several editing groups.
Press [F1 (Up)] or [F2 (Down)] to select the tab for the
editing group that contains the parameter you wish to edit.
Press [F7 (Part Select)].
Press [CURSOR] button to move the cursor to the
parameter you wish to modify.
5.
Press [F8 (Wave Sw/Sel)] to select the wave that you want
to edit.
The Wave Switch/Select window will appears.
Sound 2
4.
fig.05-011_50
Sound 3
Press any one of the [F5 (Select 1)]–[F8 (Select 4)] buttons to
select the wave that you want to edit.
• Simultaneously editing the same parameter of multiple
waves
Pad
To select the tones you want to edit at the same time,
simultaneously press two or more of the [F5 (Select 1)]–[F8
(Select 4)] buttons.
• To switch a wave on/off
Sequencer
Press a [F1 (Sw 1)]–[F4 (Sw 4)] button to switch the
corresponding wave on/off.
You can also use the pads to select waves and switch them on/off.
→ p. 197
When you have made your selection, press [EXIT].
7.
Turn the VALUE dial, or Press [INC] [DEC] to set a value.
If you’ve selected several waves for editing, their values will
change while maintaining the difference between them.
8.
Repeat steps 3–7 to set each parameter you want to edit.
Sampler
6.
Menu/System
Appendix
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Creating a Rhythm Set
Editing All Parameters (Patch Pro Edit)
3.
The Patch Pro Edit screen allows you to edit all parameters of a
patch.
1.
The parameters are organized into several editing groups.
Press [F1 (Up)] or [F2 (Down)] to select the tab for the
editing group that contains the parameter you wish to edit.
See “Functions of Rhythm Set Parameters” (p. 117) for each
parameter’s functions.
Select the rhythm set whose settings you want to edit (p. 52).
• To change the part that you want to edit
2.
Press [F7 (Part Select)].
If you want to create a rhythm set from scratch (rather than
starting from an existing rhythm set), execute the Initialize
operation (p. 115).
4.
Use
or
to move the cursor to the parameter you
wish to modify.
Press [PATCH] twice.
5.
Press [F8 (Wave Sw/Sel)] to select the wave that you want
to edit.
The Wave Switch/Select window will appears.
fig.05-011_50
The Patch Pro Edit screen appears.
fig.07-001_50
Groups
Press any one of the [F5 (Select 1)]–[F8 (Select 4)] buttons to
select the wave that you want to edit.
Parameters
• Simultaneously editing the same parameter of multiple
waves
To select the tones you want to edit at the same time,
simultaneously press two or more of the [F5 (Select 1)]–[F8
(Select 4)] buttons.
• To switch a wave on/off
Press a [F1 (Sw 1)]–[F4 (Sw 4)] button to switch the
corresponding wave on/off.
F-key operations in the Patch Pro Edit screen
F-key
F1
Group/Up
F2
Group/Down
F3
Set Stereo
F4
Util Menu
F5
PFX
F6
Zoom Edit
F7
Part Select
F8
Wave Sw/Sel
114
You can also use the pads to select waves and switch them on/off.
→ p. 197
Explanation
Moves the edit group tab upward.
Page
–
Moves the edit group tab downward.
–
6.
When you have made your selection, press [EXIT].
This is shown if you’re editing the
WAVE group. It recalls the right wave
(R) from the left wave (L) of a stereo
wave.
Rhythm
Initializes the settings of
Set
the currently selected
Initialize
rhythm set.
Rhythm
Initializes the settings of
Key
the currently selected
Initialize
rhythm key.
Rhythm
Copies the settings of a
Tone Copy
desired rhythm set to the
currently selected rhythm
set.
Accesses the PFX (Patch Multi-effect) editing screen.
Accesses the Patch Zoom Edit screen,
where you can edit the most important
parameters.
Selects the part to be edited.
p. 119
7.
Turn the VALUE dial, or Press [INC] [DEC] to set a value.
8.
Repeat steps 3–7 to set each parameter you want to edit.
9.
p. 115
If you wish to save the changes you’ve made, press
[WRITE] to perform the Save operation (p. 116). If you do
not wish to save changes, press [EXIT] to return to the
Single Play screen.
p. 115
If you return to the Single Play screen without saving, the “
Selects the tones that will sound.
p. 113
p. 115
p. 157
p. 112
–
”
symbol will be displayed at the right of the rhythm set name,
indicating that the rhythm set settings have been edited.
The settings you edit are temporary, and will be lost if you turn
off the power, switch the sound generator mode, or select a
different sound.
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Creating a Rhythm Set
“Initialize” means to return the settings of the currently selected
sound to a standard set of values or to the factory settings.
Select the rhythm set that you want to initialize (p. 52).
2.
Press [PATCH].
1.
Select the copy-destination Rhythm set (p. 52).
2.
Press [PATCH].
3.
Press [F4 (Util Menu)].
The Rhythm Utility Menu window appears.
4.
Press
or
to choose “Rhythm Tone Copy,” and
then press [F8 (Select)].
To cancel, press [F7 (Cancel)].
The Rhythm Tone Copy window appears.
3.
4.
• Rhythm Key Initialize:
One key will be initialized.
5.
6.
Turn the VALUE dial or use [INC] [DEC] to make the setting.
7.
Using [CURSOR] to move the cursor, select the
“Destination (copy-destination)” rhythm tone number.
8.
Turn the VALUE dial or use [INC] [DEC] to make the setting.
9.
Press [F8 (Execute)].
A message will ask for confirmation.
10. Press [F7 (OK)] to return to the Rhythm Edit screen.
To cancel, press [F8 (EXIT)].
A message will ask you for confirmation.
The Compare Function
Press [F7 (OK)] to execute.
To cancel, press [F8 (EXIT)].
For the Rhythm Tone Copy operations, you can use the
Compare function.
If you want to play the copy-source patch, press [F6 (Compare)].
Sequencer
6.
Press [F8 (Select)].
To cancel, press [F7 (Cancel)].
Using [CURSOR] to move the cursor, select the “Source
(copy-source)” bank and number, and the rhythm tone.
Pad
Press
or
to choose what you want to initialize, and
then press [F8 (Select)].
• Rhythm Set Initialize:
All keys of the rhythm set will be initialized. (This is
the same as the rhythm set initialize procedure
described above.)
5.
Sound 3
Press [F4 (Util Menu)].
The Rhythm Utility Menu window appears.
Sound 2
1.
This operation copies the settings of any desired rhythm set to the
currently selected rhythm set. You can use this feature to make the
editing process faster and easier.
Sound 1
The Initialize operation will affect only the currently selected
sound. If you wish to restore all of the Fantom’s settings to their
factory values, perform a Factory Reset (p. 280).
Copying Rhythm Tone Settings
(Rhythm Tone Copy)
Overview
Initializing Rhythm Set/Key Settings
(Rhythm Set Initialize/Rhythm Key
Initialize)
fig.07-004_50
Sampler
The rhythm set auditioned using the Compare function
may sound slightly different than when it is played
normally.
Menu/System
Appendix
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Creating a Rhythm Set
Cautions When Selecting a Waveform
The sounds of the Fantom-G are based on complex PCM waveforms,
and if you attempt to make settings that are contrary to the type of
the original waveform, the results will not be as you expect.
The internal waveforms of the Fantom-G fall into the following two
groups.
One-shot:
Looped:
These waveforms contain sounds that have short
decays. A one-shot waveform records the initial rise
and fall of the sound. Some of the Fantom-G’s oneshot waveforms are sounds that are complete in
themselves, such as percussive instrument sounds.
The Fantom-G also contains many other one-shot
waveforms that are elements of other sounds. These
include attack components such as piano-hammer
sounds and guitar fret noises.
These waveforms include sounds with long decays
as well as sustained sounds. Loop waveforms
repeatedly play back (loop) the portion of the
waveform after the sound has reached a relatively
steady state. The Fantom-G’s looped waveforms also
include components of other sounds, such as pianostring resonant vibrations and the hollow sounds of
brass instruments.
Saving Rhythm Sets You’ve
Created (Write)
The settings you edit are temporary, and will be lost if you turn off
the power, switch the sound generator mode, or select a different
sound. If you want to keep the modified sound, you must save it in
the user bank.
When you edit the rhythm set settings, the “
” symbol will appear
in the Single Play screen. When you save the rhythm set, the “
”
symbol will disappear.
When you perform the save procedure, the data that previously
occupied the save destination will be lost.
1.
Make sure that the Rhythm Set you wish to save is selected.
2.
Press [WRITE].
The WRITE MENU window appears.
3.
Select “Patch / Rhythm / Sample Set.”
Press
or
to select “Patch / Rhythm / Sample Set,” and
then press [F8 (Select)].
Cautions When Using a One-shot
Waveform
It is not possible to use the envelope to modify a one-shot waveform
to create a decay that is longer than the original waveform, or to turn
it into a sustaining sound. If you were to program such an envelope,
you would be attempting to shape a portion of the sound that simply
doesn’t exist, and the envelope would have no effect.
The Rhythm Set Name window appears.
fig.07-006_50
Cautions When Using a Loop
Waveform
With many acoustic instruments such as piano and sax, extreme
timbral changes occur during the first few moments of each note.
This initial attack is what defines much of the instrument’s character.
For such waveforms, it is best to use the complex tonal changes of
the attack portion of the waveform just as they are, and to use the
envelope only to modify the decay portion. If you attempt to use the
envelope to modify the attack portion as well, the characteristics of
the original waveform may prevent you from getting the sound that
you intend.
4.
Assign a name to the rhythm set.
Level
Looped portion
For details on assigning names, refer to “Assigning a Name”
(p. 42).
Tone change stored
with the wave
Time
5.
Envelope
for the TVF filter
Resulting
tone change
116
When you have finished inputting the name, press [F8 (OK)].
A screen will appear, allowing you to select the writedestination rhythm set.
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Creating a Rhythm Set
6.
By pressing [F6 (Compare)] you can check the save-destination
Rhythm set (Compare function).
7.
Press [F8 (Write)].
A message will ask you for confirmation.
This section explains the functions the different rhythm set
parameters have, as well as the composition of these parameters.
If a number is displayed for the parameter name, (
,
,
,
), you can use the realtime controller knob of the corresponding
number (the left most knob is number 1, the right most knob is
number 4) to set the value.
fig.06-010
8.
Press [F7 (OK)] to execute the save operation.
To cancel, press [F8 (EXIT)].
Follow the procedure in “Saving Rhythm Sets You’ve
Created (Write)” through step 5 to select the save
destination.
2.
Press [F6 (Compare)] to turn on.
The Rhythm Compare window appears, making it possible to
sound the currently selected save destination rhythm set.
3.
Play the keyboard or pad to sound the save destination
rhythm set, then check whether you really want to overwrite
it.
Rhythm Set Name
Specifies the name of the rhythm set.
By pressing [ENTER], you can assign a name to the rhythm set.
Value: space, A–Z, a–z, 0–9, ! ” # $ % & ’ ( ) * + , - . / : ; < = > ? @ [ \ ] ^ _ ` { | }
For details on entering a name, refer to “Assigning a Name”
(p. 42).
Rhythm Level (Rhythm Set Level)
Sets the volume of the rhythm set.
If you wish to change the save destination, re-specify the
save-destination rhythm set by turning the VALUE dial.
5.
Press [F8 (Write)].
A message will ask you for confirmation.
6.
Press [F7 (OK)] once again to execute the Save operation.
Value: 0–127
The volume levels of the tones from which the rhythm set is
composed is set with the Tone Level parameter (p. 124). The
volume levels of the Waves from which the rhythm tone is
composed is set with the Wave Level parameter (p. 120).
Sampler
4.
Sequencer
The rhythm set auditioned using the Compare function may
sound slightly different than when it is played normally.
Rhythm Set Name and Rhythm Level applies to the entire
rhythm set; the other parameters are set individually for each
rhythm tone.
Pad
1.
Making Settings Common to the
Entire Rhythm Set (General)
Sound 3
Before you save a rhythm set, you can audition the rhythm set which
currently occupies the save destination to make sure that it is one
you don’t mind overwriting. This can help prevent important
rhythm sets from being accidentally overwritten and lost.
Sound 2
Auditioning the Save-Destination
Rhythm Set (Compare)
Sound 1
Never switch off the Fantom-G while data is being saved.
Functions of Rhythm Set
Parameters
Overview
Turn the VALUE dial or use [INC] [DEC] to select the rhythm
set number.
Menu/System
Appendix
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Creating a Rhythm Set
Rhythm Tone Name
You can assign a name of up to 12 characters to the rhythm tone.
By pressing [ENTER], you can assign a name to the rhythm tone.
Value:
space, A-Z, a-z, 0-9, ! ” # $ % & ’ ( ) * + , - . / : ; < = > ?
@[\]^_`{|}
For details on assigning names, refer to “Assigning a Name”
(p. 42)
Assign Type
Assign Type sets the way sounds are played when the same key is
pressed a number of times.
Value
MULTI:
SINGLE:
Layer the sound of the same keys. Even with
continuous sounds where the sound plays for an
extended time, such as with crash cymbals, the
sounds are layered, without previously played
sounds being eliminated.
Only one sound can be played at a time when the
same key is pressed. With continuous sounds where
the sound plays for an extended time, the previous
sound is stopped when the following sound is
played.
Mute Group
On an actual acoustic drum set, an open hi-hat and a closed hi-hat
sound can never occur simultaneously. To reproduce the reality of
this situation, you can set up a Mute Group.
The Mute Group function allows you to designate two or more
rhythm tones that are not allowed to sound simultaneously. Up to 31
Mute Groups can be used. rhythm tones that are not belong to any
such group should be set to “OFF.”
Value: OFF, 1–31
Tone Receive Expression
(Rhythm Tone Receive Expression Switch)
For each rhythm tone, specify whether MIDI Expression messages
will be received (ON), or not (OFF).
Value: OFF, ON
Tone Receive Hold-1
(Rhythm Tone Receive Hold-1 Switch)
For each rhythm tone, specify whether MIDI Hold-1 messages will
be received (ON), or not (OFF).
Value: OFF, ON
If “NO-SUS” is selected for Env Mode parameter (p. 118), this
setting will have no effect.
Tone Receive Pan Mode
(Rhythm Tone Receive Pan Mode)
For each rhythm tone, specify how pan messages will be received.
Value
CONTINUOUS: Whenever Pan messages are received, the stereo
position of the tone will be changed.
KEY-ON:
The pan of the tone will be changed only when the
next note is played. If a pan message is received
while a note is sounding, the panning will not
change until the next key is pressed.
If “PFX (Patch Multi-Effects)” (p. 157) is on, the Tone Receive
Pan Mode setting is ignored.
The channels cannot be set so as not to receive Pan messages.
One Shot Mode
When a loop waveform (p. 116) is selected, the sound will normally
continue as long as the key is pressed. If you want the sound to decay
naturally even if the key remains pressed, set this to “NO-SUS.”
The sound will play back until the end of the waveform (or the end
of the envelope, whichever comes first). The result will be the same
as when the envelope’s Tone Env Mode parameter (p. 118) is set to
NO-SUS. If you have set Wave Group (p. 119) to Sample, the loop
setting will be forced to ONE SHOT.
Value: NO-SUS, SUSTTAIN
Value: OFF, ON
Tone Env Mode (Rhythm Tone Envelope Mode)
If a one-shot type Wave (p. 116) is selected, it will not sustain
even if this parameter is set to “SUSTTAIN.”
Tone Pitch Bend Range
(Rhythm Tone Pitch Bend Range)
Specifies the amount of pitch change in semitones (4 octaves) that
will occur when the Pitch Bend Lever is moved. The amount of
change when the lever is tilted is set to the same value for both left
and right sides.
Value: 0–48
118
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Creating a Rhythm Set
With rhythm tones, sounds are created by combining up to four
Waves (eight for stereo).
This selects the Waves comprising the rhythm tone. Along with the
Wave number, the Wave name appears at the lower part of the
display.
When in monaural mode, only the left side (L) is specified. When in
stereo, the right side (R) is also specified.
Value: OFF, 1– (The upper limit will depend on the wave group.)
The Waves for the bass drum, snare, hi-hat, toms, and other
percussion instruments are each assigned to one rhythm tone.
When adding 3D effects to the sound, make the Pan settings for
each rhythm tone individually.
If you want to select a left/right pair of Waves, select the left (L)
Wave number and then press [F3 (Set Stereo)]; the right (R)
(Wave) will be recalled.
*
Select the groups containing the Waves comprising the rhythm tone.
Value
Waveforms stored in internal
SAMP:
Sample waveforms
Sets the gain (amplification) of the waveform. The value changes in 6
dB (decibel) steps—an increase of 6 dB doubles the waveform’s gain.
Value: -6, 0, +6, +12
Wave Tempo Sync
When you wish to synchronize a Phrase Loop to the clock (tempo),
set this to “ON.” This is valid only when selected as the sample for a
wave.
Sound 3
INT:
Wave Gain
Sound 2
Wave Group
When using a sample in stereo, you must specify the same number for
L and R.
Sound 1
Tips on Creating a Rhythm Tone
Wave Number L (Mono)
Wave Number R
Overview
Modifying Waveforms (Wave)
Value: OFF, ON
Pad
• If a sample is selected for a tone, you must first set the BPM
(tempo) parameter of the sample.
• If a sample is selected for a tone, Wave Tempo Sync will require
twice the normal number of voices.
If the wave group is “SAMP,” and the Wave Tempo Sync
parameter is turned “ON,” you can vary the playback speed of
the waveform without affecting the pitch.
Appendix
Wave FXM Switch
Menu/System
Realtime Time Stretch
Sampler
Phrase loop refers to the repeated playback of a phrase that’s
been pulled out of a song (e.g., by using a sampler). One
technique involving the use of Phrase Loops is the excerpting of
a Phrase from a pre-existing song in a certain genre, for example
dance music, and then creating a new song with that Phrase
used as the basic motif. This is referred to as “Break Beats.”
Sequencer
Phrase Loop
This sets whether FXM will be used (ON) or not (OFF).
Value: OFF, ON
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Creating a Rhythm Set
Wave Pan
FXM
FXM (Frequency Cross Modulation) uses a specified waveform
to apply frequency modulation to the currently selected
waveform, creating complex overtones. This is useful for
creating dramatic sounds or sound effects.
This specifies the pan of the waveform. “L64” is far left, “0” is center,
and “63R” is far right.
Value: L63–0–63R
Wave Random Pan Switch
Use this setting to cause the waveform’s panning to change
randomly each time a key is pressed (ON) or not (OFF).
Wave FXM Color
Specifies how FXM will perform frequency modulation. Higher
settings result in a grainier sound, while lower settings result in a
more metallic sound.
Value: 1–4
Wave FXM Depth
Specifies the depth of the modulation produced by FXM.
Value: 0–16
When the Tempo Sync parameter is set to “ON,” settings
related to Pitch (p. 121) and FXM (p. 120) are disabled.
Changing How a Rhythm Tone Is
Sounded (WMT)
The WMT (Wave Mix Table) uses key velocity to control the four
waveforms assigned to the rhythm tone.
Wave Coarse Tune
Adjusts the pitch of the waveform’s sound up or down in semitone
steps (+/-4 octaves).
Value: -48– +48
The Coarse Tune of the entire rhythm tone is set by the Tone
Coarse parameter (p. 121).
Value: OFF, ON
*
The range of the panning change is set by the Rnd Pan Depth
parameter (p. 124).
Wave Alternate Pan Switch
This setting causes panning of the waveform to be alternated
between left and right each time a key is pressed. Set Alternate Pan
Switch to “ON” to pan the Wave according to the Alter Pan Depth
parameter (p. 125) settings, or to “REV” when you want the panning
reversed. If you do not want the panning to change each time a key
is pressed, set this to “OFF.”
Range: OFF, ON, REV
WMT Velocity Control
(WMT Velocity Control Switch)
WMT Velocity Control determines whether a different rhythm tone
is played (ON) or not (OFF) depending on the force with which the
key is played (velocity).
When set to “RND,” the rhythm set’s constituent rhythm tones will
sound randomly, regardless of any Velocity messages.
Value: OFF, ON, RANDOM
Velocity Fade Width Lower
This determines what will happen to the tone’s level when the tone
is played at a velocity lower than its specified velocity range. Higher
settings produce a more gradual change in volume. If you want
notes played outside the specified key velocity range to not be
sounded at all, set this to “0.”
Wave Fine Tune
Value: 0–127
Adjusts the pitch of the waveform’s sound up or down in 1-cent
steps (+/-50 cents).
Velocity Range Lower
Value: -50– +50
One cent is 1/100th of a semitone.
The Fine Tune of the entire rhythm tone is set by the Tone Fine
Tune parameter (p. 121).
This sets the lowest velocity at which the waveform will sound.
Make these settings when you want different waveforms to sound in
response to notes played at different strengths.
Value: 1–UPPER
Velocity Range Upper
Wave Level
This sets the highest velocity at which the waveform will sound.
Make these settings when you want different waveforms to sound in
response to notes played at different strengths.
You can set the volume of the waveform.
Value: LOWER–127
Value: 0–127
The volume level of each rhythm tone is set with the Tone Level
parameter; the volume levels of the entire rhythm set is set with
the Rhythm Level parameter (p. 117).
120
If you attempt to set the Lower velocity limit above the Upper,
or the Upper below the Lower, the other value will
automatically be adjusted to the same setting.
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Creating a Rhythm Set
Pitch Env (Pitch Envelope)
Velocity Fade Width Upper
Adjusts the effect of the Pitch Envelope. Higher settings will cause
the pitch envelope to produce greater change. Negative (-) settings
will invert the shape of the envelope.
Value: 0–127
Value: -12– +12
Pitch Env Depth
Pitch Env Velocity Sens
Level
Velocity
Fade Lower
Range Lower
Fade Upper
Range Upper
Value: -63– +63
Modifying Pitch (Pitch/Pitch Env)
Pitch
This allows keyboard dynamics to affect the Time 1 of the Pitch
envelope. If you want Time 1 to be speeded up for strongly played
notes, set this parameter to a positive (+) value. If you want it to be
slowed down, set this to a negative (-) value.
Value: -63– +63
Selects the pitch at which a rhythm tone sounds.
Pitch Env Time 4 Velocity Sens
Value: C-1– G9
Tone Fine Tune (Rhythm Tone Fine Tune)
Adjusts the pitch of the rhythm tone’s sound up or down in 1-cent
steps (+/-50 cents).
One cent is 1/100th of a semitone.
Pitch Env Time 1–4
Specify the pitch envelope times (Time 1–Time 4). Higher settings
will result in a longer time until the next pitch is reached. (For
example, Time 2 is the time over which the pitch changes from Level
1 to Level 2.)
Value: 0–127
Sampler
Set the fine tuning for Waves comprising the rhythm tones with
the Wave Fine Tune parameter (p. 120).
Value: -63– +63
Tone Random Pitch Depth
Menu/System
This specifies the width of random pitch deviation that will occur
each time a key is pressed. If you do not want the pitch to change
randomly, set this to “0.” These values are in units of cents (1/100th
of a semitone).
Value:
Sequencer
Value: -50– +50
Pad
Set the coarse tuning for Waves comprising the rhythm tones
with the Wave Coarse Tune parameter (p. 120).
Use this parameter when you want key release speed to affect the
Time 4 value of the pitch envelope. If you want Time 4 to be speeded
up for quickly released notes, set this parameter to a positive (+)
value. If you want it to be slowed down, set this to a negative (-)
value.
Sound 3
Tone Coarse Tune (Rhythm Tone Coarse Tune)
Pitch Env Time 1 Velocity Sens
Sound 2
Keyboard playing dynamics can be used to control the depth of the
pitch envelope. If you want the pitch envelope to have more effect
for strongly played notes, set this parameter to a positive (+) value. If
you want the pitch envelope to have less effect for strongly played
notes, set this to a negative (-) value.
Sound 1
fig.06-028.e
Overview
This determines what will happen to the tone’s level when the tone
is played at a velocity greater than its specified velocity range.
Higher settings produce a more gradual change in volume. If you
want notes played outside the specified key velocity range to not be
sounded at all, set this to “0.”
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 40, 50, 60, 70, 80, 90,
100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100,
1200
Appendix
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Creating a Rhythm Set
Pitch Env Level 0–4
Specify the pitch envelope levels (Level 0–Level 4). It determines
how much the pitch changes from the reference pitch (the value set
with Coarse Tune or Fine Tune on the Pitch screen) at each point.
Positive (+) settings will cause the pitch to be higher than the
standard pitch, and negative (-) settings will cause it to be lower.
Value: -63– +63
T2
T3
TVF
Filter Type
Selects the type of filter. A filter cuts or boosts a specific frequency
region to change a sound’s brightness, thickness, or other qualities.
fig.06-032.e
T1
Modifying the Brightness of a
Sound with a Filter (TVF/TVF Env)
T4
Value
OFF:
No filter is used.
LPF:
Low Pass Filter. This reduces the volume of all
frequencies above the cutoff frequency (Cutoff Freq)
in order to round off, or un-brighten the sound. This
is the most common filter used in synthesizers.
BPF:
Band Pass Filter. This leaves only the frequencies in
the region of the cutoff frequency (Cutoff
Frequency), and cuts the rest. This can be useful
when creating distinctive sounds.
HPF:
High Pass Filter. This cuts the frequencies in the
region below the cutoff frequency (Cutoff
Frequency). This is suitable for creating percussive
sounds emphasizing their higher ones.
PKG:
Peaking Filter. This emphasizes the frequencies in
the region of the cutoff frequency (Cutoff
Frequency). You can use this to create wah-wah
effects by employing an LFO to change the cutoff
frequency cyclically.
LPF2:
Low Pass Filter 2. Although frequency components
above the Cutoff frequency (Cutoff Frequency) are
cut, the sensitivity of this filter is half that of the LPF.
This makes it a comparatively warmer low pass
filter. This filter is good for use with simulated
instrument sounds such as the acoustic piano.
LPF3:
Low Pass Filter 3. Although frequency components
above the Cutoff frequency (Cutoff Frequency) are
cut, the sensitivity of this filter changes according to
the Cutoff frequency. While this filter is also good
for use with simulated acoustic instrument sounds,
the nuance it exhibits differs from that of the LPF2,
even with the same TVF Envelope settings.
Pitch L0
L1
Note off
Note on
L2
T: Time
Time
L3
L4
L: Level
If you set “LPF2” or “LPF3,” the setting for the Resonance
parameter will be ignored.
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Cutoff Velocity Sens
Selects the frequency at which the filter begins to have an effect on
the waveform’s frequency components.
Use this parameter when changing the cutoff frequency to be
applied as a result of changes in playing velocity. If you want
strongly played notes to raise the cutoff frequency, set this
parameter to positive (+) settings. If you want strongly played notes
to lower the cutoff frequency, use negative (-) settings.
Value: 0–127
If “BPF” is selected, harmonic components will change depending
on the TVF Cutoff Frequency setting. This can be useful when
creating distinctive sounds.
With “PKG” selected, the harmonics to be emphasized will vary
depending on Cutoff Frequency setting.
Resonance
This allows keyboard velocity to modify the amount of Resonance. If
you want strongly played notes to have a greater Resonance effect,
set this parameter to positive (+) settings. If you want strongly
played notes to have less Resonance, use negative (-) settings.
Value: -63– +63
TVF Env Velocity Curve
Selects one of the following 7 curves that will determine how
keyboard playing dynamics will affect the TVF envelope. Set this to
“FIXED” if you don’t want the TVF Envelope to be affected by the
keyboard velocity.
Value: FIXED, 1–7
fig.06-036
Value: 0–127
fig.06-034.e
LPF
BPF
HPF
PKG
Level
High
1
Frequency
2
3
4
5
6
7
Value: -63– +63
TVF Env Time 1 Velocity Sens
Low
Cutoff Velocity Curve
Value: FIXED, 1–7
fig.06-036
2
3
4
5
6
7
TVF Env Time 4 Velocity Sens
The parameter to use when you want key release speed to control
the Time 4 value of the TVF envelope. If you want Time 4 to be
speeded up for quickly released notes, set this parameter to a
positive (+) value. If you want it to be slowed down, set this to a
negative (-) value.
Value: -63– +63
Menu/System
1
Value: -63– +63
Sampler
Selects one of the following seven curves that determine how
keyboard playing dynamics (velocity) influence the cutoff frequency.
Set this to “FIXED” if you don’t want the Cutoff frequency to be
affected by the keyboard velocity.
This allows keyboard dynamics to affect the Time 1 of the TVF
envelope. If you want Time 1 to be speeded up for strongly played
notes, set this parameter to a positive (+) value. If you want it to be
slowed down, set this to a negative (-) value.
Sequencer
parameter value
Specifies how keyboard playing dynamics will affect the depth of the
TVF envelope. Positive (+) settings will cause the TVF envelope to
have a greater effect for strongly played notes, and negative (-)
settings will cause the effect to be less.
Pad
TVF Env Velocity Sens
Cutoff frequency
Sound 3
Emphasizes the portion of the sound in the region of the cutoff
frequency, adding character to the sound. Excessively high settings
can produce oscillation, causing the sound to distort.
Resonance Velocity Sens
Sound 2
With “HPF” selected, higher Cutoff Frequency settings will reduce
lower harmonics to emphasize just the brighter components of the
sound.
Value: -63– +63
Sound 1
With “LPF/LPF2/LPF3” selected for the Filter Type parameter,
lower cutoff frequency settings reduce a tone’s upper harmonics for
a more rounded, warmer sound. Higher settings make it sound
brighter.
Overview
Cutoff Frequency
Appendix
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Creating a Rhythm Set
TVF Env
Adjusting the Volume (TVA/TVA Env)
TVF Env Depth
Specifies the depth of the TVF envelope. Higher settings will cause
the TVF envelope to produce greater change. Negative (-) settings
will invert the shape of the envelope.
Value: -63– +63
TVA
Tone Level (Rhythm Tone level)
Sets the volume of the rhythm tone. Use this parameter to adjust the
volume balance between rhythm tones.
Value: 0–127
TVF Env Time 1–4 (TVF Envelope Time 1–4)
Specify the TVF envelope times (Time 1– Time 4). Higher settings
will lengthen the time until the next cutoff frequency level is
reached. (For example, Time 2 is the time over which Level 1 will
change to Level 2.)
Value: 0–127
TVF Env Level 0–4 (TVF Envelope Level 0–4)
Specify the TVF envelope levels (Level 0–Level 4). These settings
specify how the cutoff frequency will change at each point, relative
to the standard cutoff frequency (the cutoff frequency value
specified in the TVF screen).
The volume levels of the Waves from which the rhythm tone is
composed is set with the WMT1–4 Wave Level parameter (p. 120).
Level Velocity Curve
You can select from seven curves that determine how keyboard
playing strength will affect the volume. If you do not want the
volume of the rhythm tone to be affected by the force with which
you press the key, select “FIXED.”
Value: FIXED, 1–7
fig.06-036
Value: 0–127
fig.06-037.e
T1
T2
T3
1
T4
2
3
4
5
6
7
Level Velocity Sens
Cutoff
Frequency
L0
L1
Note on
L2
L3
L4
Note off
Time
Set this when you want the volume of the rhythm tone to change
depending on the force with which you press the keys. Set this to a
positive (+) value to have the changes in rhythm tone volume
increase the more forcefully the keys are played; to make the tone
play more softly as you play harder, set this to a negative (-) value.
Value: -63– +63
T: Time
L: Level
Tone Pan (Rhythm Tone Pan)
Sets the pan for the rhythm tone. “L64” is far left, “0” is center, and
“63R” is far right.
Value: L64–0–63R
Set the Pan for Waves comprising the rhythm tones with the
Wave Pan parameter (p. 120).
Random Pan Depth
Use this parameter when you want the stereo location to change
randomly each time you press a key. Higher settings will produce a
greater amount of change.
Value: 0–63
This will affect only waves whose Wave Rnd Pan Sw parameter
(p. 120) is ON.
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Creating a Rhythm Set
TVA Env Level 1–3
This setting causes panning to be alternated between left and right
each time a key is pressed. Higher settings will produce a greater
amount of change. “L” or “R” settings will reverse the order in
which the pan will alternate between left and right. For example if
two rhythm tones are set to “L” and “R” respectively, the panning of
the two rhythm tones will alternate each time they are played.
Specify the TVA envelope levels (Level 1–Level 3). These settings
specify how the volume will change at each point, relative to the
standard volume (the Rhythm Tone Level value specified in the TVA
screen).
Overview
Alternate Pan Depth
Value: 0–127
fig.06-041.e
T3
T4
Sound 1
T1 T2
Value: L63–0–63R
This will affect only waves whose Wave Alter Pan Sw
parameter (p. 120) is ON or REV.
Level
Relative Level
Corrects for the volume of the rhythm tone.
This parameter is set by the key-based controller system exclusive
message. Normally, you should leave it set to 0.
Value: -64– +63
Note off
L: Level
Output Settings (Output)
Tone Output Assign
Specifies how the direct sound of each tone will be output.
Value:
TVA Env
TVA Env Time 1 Velocity Sens
Value: -63– +63
Output through patch multi-effects.
Output without passing through patch multi-effects.
Tone Output Level
Specifies the signal level of each tone.
Value: 0–127
Tone Chorus Send Level
Specifies the level of the signal sent to the chorus for each tone.
Value: 0–127
The parameter to use when you want key release speed to control
the Time 4 value of the TVA envelope. If you want Time 4 to be
speeded up for quickly released notes, set this parameter to a
positive (+) value. If you want it to be slowed down, set this to a
negative (-) value.
Tone Reverb Send Level
Specify the TVA envelope times (Time 1– Time 4). Higher settings will
lengthen the time until the next volume level is reached. (For example,
Time 2 is the time over which Level 1 will change to Level 2.)
Setting Effects for a Rhythm Set
(PFX)
You can press the [F5 (PFX)] button to access the PFX (Patch Multieffect) editing screen (p. 157).
For details regarding effect settings, refer to the pages shown
below.
• “Making Effect Settings” (p. 151)
• “Making Patch Multi-Effects Settings (PFX)” (p. 157)
Menu/System
Value: 0–127
Value: 0–127
Sampler
TVA Env Time 1–4
Specifies the level of the signal sent to the reverb for each tone.
Sequencer
TVA Env Time 4 Velocity Sens
Value: -63– +63
Pad
This allows keyboard dynamics to affect the Time 1 of the TVA
envelope. If you want Time 1 to be speeded up for strongly played
notes, set this parameter to a positive (+) value. If you want it to be
slowed down, set this to a negative (-) value.
PFX:
DRY:
Sound 3
If the rhythm tone level is set to 127, the volume will not
increase beyond that point.
T: Time
Time
L3
Sound 2
L1 L2
Note on
Appendix
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Creating a Sample Set
With the Fantom-G, you have total control over a wide variety of
settings. Each item that can be set is known as a parameter. When
you change the values of parameters, you are doing what is referred
to as Editing. This chapter explains the procedures used in creating
sample sets, and the functions of the sample set parameters.
3.
Press [CURSOR] button to move the cursor to the
parameter you wish to modify.
For details on each parameter, refer to the following pages.
Parameter name
Wave
Pitch
Amp
How to make Sample Set
settings
Page
p. 130
p. 130
p. 131
• To change the part that you want to edit
On the Fantom-G, a waveform (wave) obtained by audio recording
or sampling is called a “sample.” A sample set consists of sixteen
samples handled as a set. You can specify how the samples will play
when you press a pad or note on the keyboard.
Here’s how to create a new sample set by starting with one of the
provided sample sets.
Editing a Sample Set Quickly
(Patch Zoom Edit)
1.
Select the sample set whose settings you want to edit (p. 53).
2.
Press [PATCH].
The Patch Zoom Edit screen appears.
fig.07-001_50
Parameters
F-key operations in the Patch Zoom Edit screen
F5
PFX
F6
Pro Edit
F7
Part Select
126
Explanation
Sample
Initializes the settings of
Set
the currently selected
Initialize
sample set.
Accesses the PFX (Patch Multi-effect) editing screen.
Accesses the Patch Pro Edit screen, where
you can edit all of the parameters.
Selects the part to be edited.
4.
Turn the VALUE dial, or Press [INC] [DEC] to set a value.
5.
Repeat steps 3–4 to set each parameter you want to edit.
6.
If you wish to save the changes you’ve made, press
[WRITE] to perform the Save operation (p. 128). If you do
not wish to save changes, press [EXIT] to return to the
Single Play screen.
If you return to the Single Play screen without saving, the “
The Patch Zoom Edit screen lets you edit the most important
parameters. If you want to have access to all parameters, use the
Patch Pro Edit screen (p. 127).
F-key
F4
Util Menu
Press [F7 (Part Select)].
Page
p. 127
p. 157
p. 127
–
”
symbol will be displayed at the right of the sample set name,
indicating that the sample set settings have been edited.
The settings you edit are temporary, and will be lost if you turn
off the power, switch the sound generator mode, or select a
different sound.
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Creating a Sample Set
6.
Repeat steps 3–5 to set each parameter you want to edit.
7.
If you wish to save the changes you’ve made, press
[WRITE] to perform the Save operation (p. 128). If you do
not wish to save changes, press [EXIT] to return to the
Single Play screen.
The Patch Pro Edit screen allows you to edit all parameters.
1.
Select the sample set whose settings you want to edit (p. 53).
If you return to the Single Play screen without saving, the “
”
If you want to create a sample set from scratch (rather than
starting from an existing sample set), execute the Initialize
operation (p. 127).
symbol will be displayed at the right of the sample set name,
indicating that the sample set settings have been edited.
Press [PATCH] twice.
The settings you edit are temporary, and will be lost if you turn
off the power, switch the sound generator mode, or select a
different sound.
fig.07-001_50
Parameters
Groups
Sound 2
Initializing Sample Set Settings
(Sample Set Initialize)
The Patch Pro Edit screen appears.
“Initialize” means to return the settings of the currently selected
sound to a standard set of values or to the factory settings.
Select the sample set that you want to initialize (p. 53).
2.
Press [PATCH].
3.
Press [F4 (Util Menu)].
The Utility Menu window appears.
4.
Press
or
to choose “Sample Set Initialize,” and
then press [F8 (Select)].
To cancel, press [F7 (Cancel)].
Pad
1.
F-key operations in the Patch Pro Edit screen
Page
–
F2
Group/Down
F3
Set Stereo
Moves the edit group tab downward.
–
This is shown if you’re editing the WAVE
group. It recalls the right wave (R) from
the left wave (L) of a stereo wave.
Sample
Initializes the settings of
Set
the currently selected
Initialize
sample set.
Accesses the PFX (Patch Multi-effect) editing screen.
Accesses the Patch Zoom Edit screen,
where you can edit the most important
parameters.
Selects the part to be edited.
p. 130
F5
PFX
F6
Zoom Edit
F7
Part Select
p. 157
A message will ask for confirmation.
p. 126
5.
–
Press [F7 (OK)].
To cancel, press [F8 (EXIT)].
The parameters are organized into several editing groups.
Press [F1 (Up)] or [F2 (Down)] to select the tab for the
editing group that contains the parameter you wish to edit.
Menu/System
3.
p. 127
Sampler
Explanation
Moves the edit group tab upward.
For details on how the parameters are grouped, refer to
“Functions of Sample Set Parameters” (p. 129).
Appendix
• To change the part that you want to edit
Press [F7 (Part Select)].
4.
Use
or
to move the cursor to the parameter you
wish to modify.
5.
Turn the VALUE dial, or Press [INC] [DEC] to set a value.
Sequencer
F-key
F1
Group/Up
Sound 3
The Initialize operation will affect only the currently selected
sound; the sounds that are stored in user memory will not be
affected. If you wish to restore all of the Fantom’s settings to
their factory values, perform a Factory Reset (p. 280).
F4
Util Menu
Sound 1
2.
Overview
Editing All Parameters (Patch Pro Edit)
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Creating a Sample Set
Saving Sample Sets You’ve
Created (Write)
6.
Turn the VALUE dial or use [INC] [DEC] to select the sample
set number.
7.
Press [F8 (Write)].
A message will ask you for confirmation.
Changes you make to sound settings are temporary, and will be lost
if you turn off the power or select another sound. If you want to keep
the modified sound, you must save it in the user bank.
When you edit the sample set settings, the “
” symbol will appear
in the Single Play screen. When you save the sample set, the “
”
symbol will disappear.
When you perform the save procedure, the data that previously
occupied the save destination will be lost.
1.
Make sure that the Sample Set you wish to save is selected.
2.
Press [WRITE].
The WRITE MENU window appears.
3.
Select “Patch / Rhythm / Sample Set.”
Press
or
to select “Patch / Rhythm / Sample Set,” and
then press [F8 (Select)].
The Sample Set Name window appears.
fig.07-006_50
4.
Assign a name to the sample set.
For details on assigning names, refer to “Assigning a Name”
(p. 42)
5.
When you have finished inputting the name, press [F8
(OK)].
A screen will appear, allowing you to select the writedestination sample set.
128
Never switch off the Fantom-G while data is being saved.
8.
Press [F7 (OK)] to execute the save operation.
To cancel, press [F8 (EXIT)].
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Creating a Sample Set
This section explains the functions the different sample set
parameters have, as well as the composition of these parameters.
fig.06-010
Sample Set Name
Specifies the name of the sample set.
Value: space, A–Z, a–z, 0–9, ! ” # $ % & ’ ( ) * + , - . / : ; < = > ? @ [ \ ] ^ _ ` { | }
Play backward.
Trigger Mode
Specifies how the sample will play when you press a pad (or key).
Value:
GATE:
The sample will stop playing when you release the pad
(or key).
DRUM:
The sample will continue playing even after you release
the pad (or key).
The sample will begin playing when you press the pad, and will
stop automatically when the end of the sample is reached. If
you select the DRUM setting, the Loop setting is ignored; the
sample will play only once. Note that if you select DRUM, you
will not be able to interrupt the sound, so use this setting with
caution if the sample is extremely long.
Mute Group
On an actual acoustic drum set, an open hi-hat and a closed hi-hat
sound can never occur simultaneously. To reproduce the reality of
this situation, you can set up a Mute Group.
The Mute Group function allows you to designate two or more
sample tones that are not allowed to sound simultaneously. Up to 16
Mute Groups can be used. sample tones that are not belong to any
such group should be set to “OFF.”
Value: OFF, 1–16
Sequencer
For details on entering a name, refer to “Assigning a Name”
(p. 42).
Play forward.
REV:
Pad
By pressing [ENTER], you can assign a name to the sample set.
FWD:
Sound 3
Sample Set Level, Sample Set MFX Switch, Sample Set Chorus
Switch and Sample Set Reverb Switch applies to the entire
sample set; the other parameters are set individually for each
sample set tone.
Value:
Sound 2
Making Settings Common to the
Entire Sample Set (General)
Specifies the direction in which the sample will play.
Sound 1
If a number is displayed for the parameter name, (
,
,
,
), you can use the realtime controller knob of the corresponding
number (the left most knob is number 1, the right most knob is
number 4) to set the value.
Direction
Overview
Functions of Sample Set
Parameters
Sample Set Level
Sets the volume of the sample set.
Value: 0–127
Sampler
The volume levels of the tones from which the sample set is
composed is set with the Tone Level parameter (p. 131).
Menu/System
Appendix
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Creating a Sample Set
Modifying Waveforms (Wave)
Modifying Pitch (Pitch)
Sample Number L (Mono)
Sample Number R
Tone Coarse Tune (Sample Tone Coarse Tune)
Selects the pitch at which a sample tone sounds.
This selects the Samples comprising the sample tone. Along with the
Sample number, the Sample name appears at the lower part of the
display.
Value: -48– +48
When in monaural mode, only the left side (L) is specified. When in
stereo, the right side (R) is also specified.
Adjusts the pitch of the sample tone’s sound up or down in 1-cent
steps (+/-50 cents).
Value: OFF, 0001–2000
Value: -50– +50
If you want to select a left/right pair of Samples, select the left
(L) Sample number and then press [F3 (Set Stereo)]; the right (R)
(Sample) will be recalled.
*
When using a sample in stereo, you must specify the same number for
L and R.
Wave Gain
Sets the gain (amplification) of the waveform. The value changes in 6
dB (decibel) steps—an increase of 6 dB doubles the waveform’s gain.
Value: -6, 0, +6, +12
Tempo Sync (Wave Tempo Sync)
When you wish to synchronize a Phrase Loop to the clock (tempo),
set this to “ON.”
Value: OFF, ON
• If a sample is selected for a tone, you must first set the BPM
(tempo) parameter of the sample.
• If a sample is selected for a tone, Wave Tempo Sync will require
twice the normal number of voices.
Phrase Loop
Phrase loop refers to the repeated playback of a phrase that’s
been pulled out of a song (e.g., by using a sampler). One
technique involving the use of Phrase Loops is the excerpting of
a Phrase from a pre-existing song in a certain genre, for example
dance music, and then creating a new song with that Phrase
used as the basic motif. This is referred to as “Break Beats.”
Realtime Time Stretch
If the Wave Tempo Sync parameter is turned “ON,” you can
vary the playback speed of the waveform without affecting the
pitch.
130
Tone Fine Tune (Sample Tone Fine Tune)
One cent is 1/100th of a semitone.
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Tone Level (Sample Tone level)
Sets the volume of the sample tone. Use this parameter to adjust the
volume balance between sample tones.
Value: 0–127
Tone Output Level
Specifies the signal level for each tone.
Value: 0–127
Tone Chorus Send Level
Specifies the level of the signal sent to the chorus for each tone.
Value: 0–127
Tone Reverb Send Level
Value: L64–0–63R
Specifies the level of the signal sent to the reverb for each tone.
Level Velocity Sens
Value: 0–127
Set this when you want the volume of the sample tone to change
depending on the force with which you press the keys. Set this to a
positive (+) value to have the changes in sample tone volume
increase the more forcefully the keys are played; to make the tone
play more softly as you play harder, set this to a negative (-) value.
Sound 2
Sets the pan for the sample tone. “L64” is far left, “0” is center, and
“63R” is far right.
Tone Output Assign
Specifies how the direct sound of each tone will be output.
Value:
PFX:
DRY:
Sound 1
Tone Pan (Sample Tone Pan)
Output Settings (Output)
Overview
Adjusting the Volume (Amp)
Output through patch multi-effects.
Output without passing through patch multi-effects.
Sound 3
Value: -63– +63
Setting Effects for a Sample Set
(PFX)
Pad
By pressing the [F5 (PFX)] button you can access the PFX (Patch
Multi-effect) editing screen (p. 157).
For details regarding effect settings, refer to the pages shown
below.
• “Making Effect Settings” (p. 151)
Sequencer
• “Making Patch Multi-Effects Settings (PFX)” (p. 157)
Sampler
Menu/System
Appendix
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With the Fantom-G, you have total control over a wide variety of
settings. Each item that can be set is known as a parameter. When
you change the values of parameters, you are doing what is referred
to as Editing. This chapter explains the procedures used in creating
Live/Studio Sets, and the functions of the Live/Studio Set
parameters.
NAME
Live Set Name
Studio Set Name
Specifies the name of the live/studio set.
By pressing [ENTER], you can assign a name to the live/studio set.
Value: space, A–Z, a–z, 0–9, ! ” # $ % & ’ ( ) * + , - . / : ; < = > ? @ [ \ ] ^ _ ` { | }
Common Settings (Utility)
Here’s how to make settings that are common to the entire live set
(or studio set).
1.
Press [LIVE] (or [STUDIO]).
2.
Press [F2 (Utility)].
The Utility screen will appear.
For details on entering a name, refer to “Assigning a Name”
(p. 42).
Live Set Memo
Studio Set Memo
You can assign a memo of up to 32 characters.
By pressing [ENTER], you can assign a memo to the live/studio set.
3.
The parameters are organized into several editing groups.
Press [F1 (Up)] or [F2 (Down)] to select the tab for the
editing group that contains the parameter you wish to edit.
4.
Press
or
wish to modify.
Value: space, A–Z, a–z, 0–9, ! ” # $ % & ’ ( ) * + , - . / : ; < = > ? @ [ \ ] ^ _ ` { | }
Part Info
to move the cursor to the parameter you
In this display you can check the receive status of various types of
MIDI message for each MIDI channel. This is a convenient way to
check that the sound generator is responding correctly to messages
from the keyboard or external MIDI controllers.
5.
Turn the VALUE dial or press [INC] [DEC] to get the value
you want.
6.
If you wish to save the changes you’ve made, press
[WRITE] to perform the Save operation (p. 148). If you do
not wish to save changes, press [EXIT].
Modulation:
Modulation messages
Breath:
Breath messages
If you return to the Play screen without saving, the “
Foot Type:
Foot type messages
Volume:
Volume messages
”
symbol will be displayed at the right of the live/studio set
name, indicating that the patch settings have been edited.
The settings you edit are temporary, and will be lost if you turn
off the power, switch the sound generator mode, or select a
different sound.
132
Panpot:
Panpot messages
Expression:
Expression messages
Hold 1:
Hold 1 messages
Pitch Bend:
Pitch Bend messages
Aftertouch:
Aftertouch messages
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4.
You can view the part settings as a list. This is called the “Part View”
screen. In this screen you can view a list that shows settings for all
parts at once, such as the patch assigned to each part, and its volume
and pan settings. You can also edit these settings here.
In this screen, the name of the parameter selected by the cursor
is shown in the “
” area in the lower left of the
screen. The value of the current setting is also shown here.
Press [LIVE] (or [STUDIO]).
5.
2.
Turn the VALUE dial or press [INC] [DEC] to get the value
you want.
Press [F3 (Part View)].
The Part View screen will appear.
6.
If you wish to save the changes you’ve made, press
[WRITE] to perform the Save operation (p. 148). If you do
not wish to save changes, press [EXIT].
If you return to the Play screen without saving, the “
”
The parameters are organized into several editing groups.
Press [F1 (Up)] or [F2 (Down)] to select the tab for the
editing group that contains the parameter you wish to edit.
Sound 3
The settings you edit are temporary, and will be lost if you turn
off the power, switch the sound generator mode, or select a
different sound.
Sound 2
symbol will be displayed at the right of the live/studio set
name, indicating that the patch settings have been edited.
3.
Sound 1
1.
fig.08-017_50
Overview
Part Settings (Part View)
Use [CURSOR] to move the cursor to the parameter that
you want to edit.
You can use the F-keys to switch the part group that is shown.
Explanation
Internal (internal sound generator)
Expansion board 1
Expansion board 2
External MIDI output
Pad
F-key
F3 Internal
F4 EXP 1
F5 EXP 2
F6 External
Sequencer
In the Part View screen, the edit groups that are shown will
depend on the part group that’s selected.
Edit Group
F4/F5
EXP 1/2
✓
✓
✓
✓
✓
Menu/System
✓
F6
External
✓
✓
Sampler
Level/Pan
Keyboard
Output/EFX
Pitch
Scale Tune
Vibrato
Offset
Mono/Poly/Legato
Voice Reserve
MIDI Rx Filter
F3
Internal
✓
✓
✓
✓
✓
✓
✓
✓
✓
✓
✓
Appendix
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Level/Pan
(When the Part Group is Internal/EXP1/EXP2)
Patch Type
Sets the assignment of a patch (Patch), rhythm set (Rhythm) or
sample set (Sample) to each of the parts.
Value: PATCH, RHYTHM, SAMPLE
*
EXP 1 and EXP 2 parts will depend on the expansion board that is
installed.
Patch Bank
Selects the group to which the desired patch or rhythm set belongs.
Value
USER:
User
PRST:
Preset
USAM:
User Sample
GM:
GM (GM2)
*
EXP 1 and EXP 2 parts will depend on the expansion board that is
installed.
Patch Number
Selects the desired patch, rhythm set or sample set by its number.
Value: 001–
*
EXP 1 and EXP 2 parts will depend on the expansion board that is
installed.
Mute Switch
Mutes (MUTE) or un-mutes (OFF) each part.
Use this setting when, for example, you want to use the instrument
for karaoke by muting the part playing the melody, or when you
want to play something using a separate sound module.
Value: OFF, MUTE
The Mute Switch parameter does not turn the part off, but sets
the volume to minimum so that no sound is heard. Therefore,
MIDI messages are still received.
Part Level
Adjust the volume of each part. This setting’s main purpose is to
adjust the volume balance between parts.
Value: 0–127
Part Pan
Adjust the pan of each part. “L64” is far left, “0” is center, and “63R”
is far right.
Value: L64–0–63R
134
Receive Switch
For each part, specify whether MIDI messages will be received (ON),
or not (OFF).
If this is “OFF,” the part will not respond. Normally, you should
leave this “ON,” but you can turn it “OFF” when you do not want a
specific part to be playing during song playback.
Value: OFF, ON
Receive Channel
Specifies the MIDI receive channel for each part
Value: 1–16
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External Bank Select MSB
Value: 0–127, ---
The data of the part for which the Keyboard Switch is turned off
will not be transmitted.
If you want a Bank Select number LSB (controller number 32) to also
be transmitted when you switch Live/Studio Sets, specify the value
that you want to transmit (0–127) for each part.
Value: 0–127, ---
Specifies, for each part, whether or not the keyboard controller
section will be connected to the internal sound generator.
Normally you will leave this off; you can turn it on if you want to
layer sounds.
Value: On, OFF
Keyboard Range Lower
(Part Keyboard Range Lower)
Specifies the lowest note that the tone will sound for each part.
Value: C-1–UPPER
Keyboard Range Upper
(Part Keyboard Range Upper)
Specifies the highest note that the tone will sound for each part.
Value: LOWER–G9
fig.09-006.e
Key range specified for Performance
Pad
If you want a Program Change number to also be transmitted when
you switch Live/Studio Sets, specify the value that you want to
transmit (0–128) for each part. If you do not want this message to be
transmitted, set this to “---.”
Key range specified for Patch
The range in which notes will play
Value: 1–128, ---
External Level
Value: 0–127, ---
Velocity Range Lower
For each part, specifies the bottom of the velocity range.
Value: 1–127
Velocity Range Upper
For each part, specifies the top of the velocity range.
Value: 1–127
*
External Pan
If you want Pan messages to also be transmitted when you select a
Live/Studio Set, specify the desired value (L64–0–63R) for the part.
If you do not want this message to be transmitted, set this to “---.”
Velocity Range is valid only for parts whose “Keyboard Switch” (p.
135) is on.
When the Key Range (p. 94) is set for each individual tone in a
patch, sounds are produced in the range where the Key Range
of each tone and the Key Range for the part overlap.
Menu/System
The data of the part for which the Keyboard Switch is turned off
will not be transmitted.
Sampler
If you want Volume messages to also be transmitted when you select
a Live/Studio Set, specify the desired value (0–127) for the part. If
you do not want this message to be transmitted, set this to “---.”
Keyboard Range is valid only for parts whose “Keyboard Switch”
(p. 135) is on.
Sequencer
*
The data of the part for which the Keyboard Switch is turned off
will not be transmitted.
Sound 3
When the Key Range (p. 94) is set for each individual tone in a
patch, sounds are produced in the range where the Key Range
of each tone and the Key Range for the part overlap.
The data of the part for which the Keyboard Switch is turned off
will not be transmitted.
External Program Number
(External Program Change Number)
Sound 2
External Bank Select LSB
Keyboard Switch
Sound 1
If you want a Bank Select number MSB (controller number 0) to also
be transmitted when you switch Live/Studio Sets, specify the value
that you want to transmit (0–127) for each part. If you do not want
this message to be transmitted, set this to “---.”
Key Range
Overview
Level/Pan
(When the Part Group is External)
Value: L64–0–63R, ---
Appendix
These messages will not be transmitted by parts whose
Keyboard Switch is turned off.
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Part Velocity Sens Offset
This changes the volume and cutoff frequency for each part
according to the velocity with which the keys are pressed. If you
want strongly played notes to raise the volume/cutoff frequency, set
this parameter to positive (+) settings. If you want strongly played
notes to lower the volume/cutoff frequency, use negative (-)
settings. Set Velocity Sensitivity to “0” when you want sounds
played at a fixed volume and cutoff frequency, regardless of the
force with which the keys are played.
Output/EFX
Part Output Assign
Specifies for each part how the direct sound will be output.
Value
A, B:
Output to the OUTPUT A (MIX) jack or OUTPUT B jack
in stereo without passing through multi-effects.
1–4:
Output to the INDIVIDUAL 1–4 jacks in mono without
passing through multi-effects.
Value: -63– +63
Patches also contain a Velocity Sensitivity Offset setting (p. 91).
The ultimate Velocity Sensitivity Offset value is the sum of the
part’s and the patch’s Velocity Sensitivity Offsets. Accordingly,
if the patch’s Velocity Sensitivity Offset parameter is set to
“127” (maximum), there will be no change in the part’s Velocity
Sensitivity Offset, even when this is set to a positive value.
*
MFX1, MFX2:
Output in stereo through multi-effects. *Studio set only
In the case of parts EXP1, EXP2:
DRY:
Output without being passed through the expansion
board’s MFX.
EXP:
Accords with the settings of the expansion board.
EXP 1, EXP 2, and External parts do not have this item.
If you’ve made settings so that sounds are separately routed to
the INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, but no plug
is actually inserted in the INDIVIDUAL 2 jack, the sounds
routed to INDIVIDUAL 1 and INDIVIDUAL 2 will be mixed
and output from the INDIVIDUAL 1 jack. This is due to the
mechanism of the INDIVIDUAL 1 and 2 jacks.
Arpeggio Part Switch
Specifies the part that will use the Arpeggio function.
Value: OFF, ON
Sample Pad Part Switch
Specifies the Rhythm Pad Part.
If the Mix/Parallel parameter is set to “MIX,” all sounds are
output from the OUTPUT A (MIX) jacks in stereo (p. 294).
Value: OFF, ON
Rhythm Pad Part Switch
Chorus are output in mono at all times.
Specifies the Sample Pad Part.
Value: OFF, ON
• The output destination of the signal after passing through the
chorus is set with the Chorus Output Select (p. 153) and the
Chorus Output Assign (p. 153).
• The output destination of the signal after passing through the
reverb is set with the Reverb Output Assign (p. 153).
*
EXP 1 and EXP 2 parts will depend on the expansion board that is
installed.
*
External parts do not have this item.
Part Output Level
Set the level of the signal that is sent to the output destination
specified by Part Output Assign.
Value: 0–127
*
EXP 1 and EXP 2 parts will depend on the expansion board that is
installed.
*
External parts do not have this item.
Part Chorus Send Level
Sets the level of the signal sent to chorus for each part.
Value: 0–127
*
136
External parts do not have this item.
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Part Reverb Send Level
Value: 0–127
*
External parts do not have this item.
Part EFX1 Send Level
(Expansion part effect 1: Send Level)
Value: 0–127
*
Internal and External parts do not have this item.
Part EFX2 Send Level
(Expansion part effect 2: Send Level)
Sets the level of the signal sent to “EFX 1 (Effect) 1” for each part of
the expansion board.
Value: 0–127
“EFX2 (Effect 2)” is an effect on the expansion board. The content of
the effect will depend on the expansion board that’s installed.
*
Internal and External parts do not have this item.
Value: -3– +3
Part Transpose
Adjusts the pitch of the part’s sound up or down in semitone steps.
Value: -5– +6
Part Coarse Tune
Adjusts the pitch of the part’s sound up or down in semitone steps
(+/-4 octaves).
Value: -48– +48
*
EXP 1 and EXP 2 parts will depend on the expansion board that is
installed.
*
External parts do not have this item.
Coarse Tune and Octave Shift
Adjusts the pitch of the part’s sound up or down in 1-cent steps (+/50 cents).
One cent is 1/100th of a semitone.
*
EXP 1 and EXP 2 parts will depend on the expansion board that is
installed.
*
External parts do not have this item.
Menu/System
Value: -50– +50
Sampler
Part Fine Tune
Sequencer
However, internally these function very differently. When the
Coarse Tune parameter is set to “+12,” the pitch itself is raised
one octave. On the other hand, when the Octave Shift parameter
is set to “+1,” it is the same as pressing the keys one octave up.
In other words, use the Coarse Tune parameter when changing
the pitch, and the Octave Shift parameter when you want to
shift the entire keyboard, for example, when the number of keys
is insufficient.
Pad
The Coarse Tune and Fine Tune parameters, along with the
Octave Shift parameter, can all be seen as doing the same thing
to the sound, i.e., changing the pitch of the sound. For example,
if C4 (Middle C) is played with the Coarse Tune parameter set
to “+12,” the note produced is C5 (one octave above C4). For
example, if C4 (Middle C) is played with the Octave Shift
parameter set to “+1,” the note produced is C5 (one octave
above C4).
Sound 3
*
Adjusts the pitch of the part’s sound up or down in units of an
octave (+/-3 octaves).
Sound 2
*
“EFX1 (Effect 1)” is an effect on the expansion board. The content of
the effect will depend on the expansion board that’s installed.
Part Octave Shift
Sound 1
Sets the level of the signal sent to “EFX 1 (Effect) 1” for each part of
the expansion board.
Pitch
Overview
Sets the level of the signal sent to reverb for each part.
Appendix
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Part Pitch Bend Range
Specifies the amount of pitch change in semitones (2 octaves) that
will occur when the Pitch Bend Lever is moved. The amount of
change when the lever is tilted is set to the same value for both left
and right sides. If you want to use the Pitch Bend Range setting of
the patch assigned to the part (p. 96), set this to “PATCH.”
Scale Tune
Part Scale Tune C–B
Make scale tune settings for each part.
Value: -64– +63
Value: 0–24, PATCH
*
EXP 1 and EXP 2 parts will depend on the expansion board that is
installed.
*
External parts do not have this item.
Part Portamento Switch
Specify whether portamento will be applied. Turn this parameter
“ON” when you want to apply Portamento and “OFF” when you
don’t. If you want to use the Portamento Switch setting of the patch
assigned to the part (p. 106), set this to “PATCH.”
Value: OFF, ON, PATCH
*
EXP 1, EXP 2, and External parts do not have this item.
Part Portamento Time
Scale Tune is switched on/off by means of the Scale Tune
Switch parameter (p. 296).
*
EXP 1 and EXP 2 parts will depend on the expansion board that is
installed.
*
External parts do not have this item.
Equal Temperament
This tuning divides the octave into 12 equal parts, and is the
most widely used method of temperament used in Western
music. The Fantom-G employs equal temperament when the
Scale Tune Switch is set to “OFF.”
When portamento is used, this specifies the time over which the
pitch will change. Higher settings will cause the pitch change to the
next note to take more time. If you want to use the Portamento Time
setting of the patch assigned to the part (p. 106), set this to
“PATCH.”
Just Temperament (Tonic of C)
Value: 0–127, PATCH
Arabian Scale
This setting is ignored for parts to which a rhythm set is
assigned.
*
EXP 1, EXP 2, and External parts do not have this item.
Compared with equal temperament, the principle triads sound
pure in this tuning. However, this effect is achieved only in one
key, and the triads will become ambiguous if you transpose.
In this scale, E and B are a quarter note lower and C#, F# and G#
are a quarter-note higher compared to equal temperament. The
intervals between G and B, C and E, F and G#, Bb and C#, and
Eb and F# have a natural third—the interval between a major
third and a minor third. On the Fantom-G, you can use Arabian
temperament in the three keys of G, C and F.
Note name
C
C#
D
Eb
E
F
F#
G
G#
A
Bb
B
138
Just
Equal
Temperament
temperament
(tonic C)
0
0
0
-8
0
+4
0
+16
0
-14
0
-2
0
-10
0
+2
0
+14
0
-16
0
+14
0
-12
Arabian
Scale
-6
+45
-2
-12
-51
-8
+43
-4
+47
0
-10
-49
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Offset
Part Vibrato Rate
Part Cutoff Offset
For each part, adjust the vibrato speed (the rate at which the pitch is
modulated). The pitch will be modulated more rapidly for higher
settings, and more slowly with lower settings.
Adjusts the cutoff frequency for the patch, rhythm set or sample set
assigned to a part.
Value: -64– +63
EXP 1, EXP 2, and External parts do not have this item.
Part Vibrato Depth
For each part, this adjusts the depth of the vibrato effect (the depth at
which the pitch is modulated). The pitch will be modulated more
greatly for higher settings, and less with lower settings.
Value: -64– +63
*
*
Part Vibrato Delay
Part Resonance Offset
Adjusts the Resonance for the patch, rhythm set or sample set
assigned to a part.
Value: -64– +63
Value: -64– +63
*
EXP 1, EXP 2, and External parts do not have this item.
Pad
Patches also have a Resonance Offset setting (p. 91). The final
Resonance value is the sum of the tone Resonance value and the
patch and part Resonance Offset values. If the tone’s resonance
is already set to “127” (maximum), there will be no change
produced by setting the resonance offset to a positive value.
EXP 1, EXP 2, and External parts do not have this item.
Sound 3
For each part, this adjusts the time delay until the vibrato (pitch
modulation) effect begins. Higher settings will produce a longer
delay time before vibrato begins, while lower settings produce a
shorter time.
*
EXP 1, EXP 2, and External parts do not have this item.
EXP 1, EXP 2, and External parts do not have this item.
Sound 2
Patches also have a Cutoff Offset setting (p. 90). The final Cutoff
frequency value is the sum of the tone Cutoff Frequency value
and the patch and part Cutoff Offset values. If the tone’s cutoff
frequency is already set to “127” (maximum), there will be no
change produced by setting the Cutoff Offset to a positive
value.
Sound 1
Value: -64– +63
*
Overview
Vibrato
Part Attack Time Offset
Value: -64– +63
*
EXP 1, EXP 2, and External parts do not have this item.
Adjusts the TVA/TVF Envelope Decay Time for the patch, rhythm
set or sample set assigned to a part.
Value: -64– +63
Appendix
This setting is ignored for parts to which a sample set is
assigned.
Menu/System
Part Decay Time Offset
*
Sampler
Patches also contain the Attack Time Offset setting (p. 91). The
final TVA Envelope attack time value is therefore the sum of the
tone’s TVA Envelope Time 1 setting, the patch’s Attack Time
Offset, and the part’s Attack Time Offset. If the tone’s Time 1
parameter is already set to “127” (maximum), there will be no
change produced by setting the Attack Time Offset to a positive
value.The same applies to the TVF envelope.
Sequencer
Adjusts the TVA/TVF Envelope Attack Time for the patch, rhythm
set or sample set assigned to a part.
EXP 1, EXP 2, and External parts do not have this item.
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Part Release Time Offset
Adjusts the TVA/TVF Envelope Release Time for the patch, rhythm
set or sample set assigned to a part.
Value: -64– +63
Patches also contain a Release Time Offset setting (p. 91). The
final TVA Envelope release time value is therefore the sum of
the tone’s TVA Envelope Time 4 setting, the patch’s Release
Time Offset, and the part’s Release Time Offset. If the tone’s
Time 4 parameter is set to “127” (maximum), there will be no
change in the Release Time Offset, even when this is set to a
positive value.The same applies to the TVF envelope.
*
EXP 1, EXP 2, and External parts do not have this item.
Mono/Poly/Legato
Part Mono/Poly
Set this parameter to “MONO” when the patch assigned to the part
is to be played monophonically, or to “POLY” when the patch is to
be played polyphonically. If you want to use the Mono/Poly setting
of the patch assigned to the part (p. 105), set this to “PATCH.”
Value: MONO, POLY, PATCH
This setting is ignored for parts to which a rhythm set is
assigned.
*
EXP 1, EXP 2, and External parts do not have this item.
Part Legato Switch
You can add legato when performing monophonically. The term
“legato” refers to a playing style in which notes are smoothly
connected to create a flowing feel. This creates a smooth transition
between notes, which is effective when you wish to simulate the
hammering-on and pulling-off techniques used by a guitarist.
Turn this parameter “ON” when you want to use the Legato feature
and “OFF” when you don’t. If you want to use the Legato Switch
setting of the patch assigned to the part (p. 105), set this to
“PATCH.”
Value: OFF, ON, PATCH
This setting is ignored for parts to which a rhythm set is
assigned.
*
140
EXP 1, EXP 2, and External parts do not have this item.
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MIDI Rx Filter
Part Voice Reserve
Receive Program Change
(Receive Program Change Switch)
This setting specifies the number of voices that will be reserved for
each part when more than 128 voices are played simultaneously.
Value: 0–63, FULL
(Number of Sounds Being Played) x (Number of Tones Used by
Patches Being Played) x (Number of Waves Used in the Tones)
Realtime Stretch requires twice the normal polyphony.
Here’s how you can see a graphic indication of the number of voices
used by the sound generator.
Receive Polyphonic Key Pressure
(Receive Polyphonic Key Pressure Switch)
For each MIDI channel, specify whether MIDI polyphonic key
pressure messages will be received (ON), or not (OFF).
Receive Channel Pressure
(Receive Channel Pressure Switch)
For each MIDI channel, specify whether MIDI Channel Pressure
messages will be received (ON), or not (OFF).
Receive Modulation
(Receive Modulation Switch)
For each MIDI channel, specify whether MIDI Modulation messages
will be received (ON), or not (OFF).
Receive Volume
(Receive Volume Switch)
For each MIDI channel, specify whether MIDI Volume messages will
be received (ON), or not (OFF).
For each MIDI channel, specify whether MIDI Pan messages will be
received (ON), or not (OFF).
For each MIDI channel, specify whether MIDI Expression messages
will be received (ON), or not (OFF).
Receive Hold-1
(Receive Hold 1 Switch)
141
Appendix
For each MIDI channel, specify whether MIDI Hold 1 messages will
be received (ON), or not (OFF).
Menu/System
Receive Expression
(Receive Expression Switch)
Sampler
Receive Pan
(Receive Pan Switch)
Sequencer
Voice Monitor
For each MIDI channel, specify whether MIDI Pitch Bend messages
will be received (ON), or not (OFF).
Pad
The Fantom-G is able to play up to 128 notes simultaneously.
The polyphony, or the number of voices (sounds) does not refer
only to the number of sounds actually being played, but
changes according to the number of tones used in the patches,
and the number of Waves used in the tones. The following
method is used to calculate the number of sounds used for one
patch being played.
Receive Bender
(Receive Pitch Bend Switch)
Sound 3
Calculating the Number of Voices Being Used
For each MIDI channel, specify whether MIDI Bank Select messages
will be received (ON), or not (OFF).
Sound 2
When playing audio tracks in a song, audio track playback will
take priority over voice reserve settings. This means that if
audio tracks are playing back, it may not be possible to
guarantee the polyphony specified by the voice reserve settings.
Receive Bank Select
(Receive Bank Select Switch)
Sound 1
It is not possible for the settings of all parts to total an amount
greater than 64. The remaining number of available voices will
be displayed at (rest=). Pay attention to this readout as you
make Voice Reserve settings.
For each MIDI channel, specify whether MIDI Program Change
messages will be received (ON), or not (OFF).
Overview
Voice Reserve
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Creating a Live/Studio Set
Phase Lock (Phase Lock Switch)
Set Phase Lock to “ON” when you want to suppress discrepancies in
timing of parts played on the same MIDI channel.
When the Phase Lock parameter is set to “ON,” parts on the
same MIDI channel are put in a condition in which their timing
is matched, enabling them to be played at the same time.
Accordingly, a certain amount of time may elapse between
reception of the Note messages and playing of the sounds. Turn
this setting to “ON” only as needed.
*
Selecting the Parameter
Controlled by the Realtime
Controllers or D Beam
Controller (Control Setting)
The Fantom-G lets you assign the parameters that will be affected
when you operate the realtime control knobs, assignable switches, D
Beam, pitch bend, or modulation lever. This lets you modify the
sound in a variety of ways by operating the controllers.
This will not affect expansion boards.
Velocity Curve Type
Velocity Curve selects for each MIDI channel one of the four
following Velocity Curve types that best matches the touch of the
connected MIDI keyboard. Set this to “OFF” if you are using the
MIDI keyboard’s own velocity curve.
1.
Press [LIVE] (or [STUDIO]).
2.
Press [F4 (Control)].
The Control Setting screen appears.
fig.09-011_50
Value: OFF, 1–4
fig.09-010
1
*
2
3
4
This will not affect expansion boards.
3.
The parameters are organized into several editing groups.
Press [F1 (Up)] or [F2 (Down)] to select the tab for the
editing group that contains the parameter you wish to edit.
4.
Use [CURSOR] to move the cursor to the parameter that
you want to edit.
5.
Turn the VALUE dial or press [INC] [DEC] to get the value
you want.
6.
Repeat steps 3-5 to set each parameter you want to edit.
7.
The settings for the Solo Synth are saved for the system
settings. Press [F7 (Sys Write)] to execute the write
operation.
8.
The settings in the Control Setting screen are saved
independently for each live/studio set. If you wish to save
the changes you’ve made, press [WRITE] to perform the
Save operation (p. 148). If you do not wish to save changes,
press [EXIT].
If you return to the Play screen without saving, the “
”
symbol will be displayed at the right of the live/studio set
name, indicating that the patch settings have been edited.
The settings you edit are temporary, and will be lost if you turn
off the power, switch the sound generator mode, or select a
different sound.
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Creating a Live/Studio Set
D Beam: SOLO SYNTH
D Beam Switch
You can use the D Beam controller to perform in a way similar to on
a mono synth.
Specifies the operating mode of the D Beam controller.
Settings for the Solo Synth are saved for system settings. Press
[F7 (Sys Write)] to execute the write operation.
Value:
OFF:
The D Beam will not be used.
In this screen, the name of the parameter selected by the cursor
is shown in the “
SOLO SYNTH: This allows you to use the D Beam controller as a
monophonic synthesizer.
ASSIGNABLE: The Fantom-G will control the function you assign.
D Beam: PAD TRIGGER
Select the waveform. SAW is a sawtooth wave, and SQR is a square
wave.
Value: SAW, SQR
OSC 1/2 Pulse Width
Specifies the pulse width of the waveform. By cyclically modifying
the pulse width you can create subtle changes in the tone.
*
Beam Trigger Pad
Specifies the pad number affected by the D Beam.
The Pulse Width is activated when “SQR” is selected with OSC1/2
waveform.
Value: 0–127
LFO Osc 1 Pulse Width Depth
Beam Trigger Velo (Beam Trigger Velocity)
Specifies the depth to which the LFO will modulate the pulse width
of the OSC1 waveform.
Specifies the strength of the pad sound played by the D Beam
controller.
*
Value: 1–127
This specifies how the D Beam will behave when it is obstructed. If
this is set to MOMENTARY, the parameter will be on only while the
D Beam is obstructed, and will turn off when you stop obstructing it.
If this is set to LATCH, the parameter will alternately be switched
on/off each time you obstruct the D Beam.
Value: -63– +63
LFO Osc 2 Pulse Width Depth
Specifies the depth to which the LFO will modulate the pulse width
of the OSC2 waveform.
*
The Pulse Width is activated when “SQR” is selected with OSC1/2
waveform.
Value: -63– +63
LFO Osc 1 Pitch Depth
Specifies the depth to which the LFO will modulate the OSC1 pitch.
Sampler
Value: MOMENTARY, LATCH
The Pulse Width is activated when “SQR” is selected with OSC1/2
waveform.
Sequencer
Beam Trigger Mode
Pad
Value: Pad 1–Pad 16
Sound 3
Instead of striking the pads themselves, you can also use the D Beam
controller to control the sounding of the pads.
OSC 1/2 Waveform
Sound 2
The parameters shown in the screen will depend on the choice
you make here.
” area in the lower left of the
screen. The current value of the setting is also shown here.
Sound 1
PAD TRIGGER: This allows you to use the D Beam controller to
sound the pads as an alternative to striking the
pads.
Overview
D Beam
Value: -63– +63
Value: -63– +63
Menu/System
LFO Osc 2 Pitch Depth
Specifies the depth to which the LFO will modulate the OSC2 pitch.
Appendix
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Creating a Live/Studio Set
OSC 1/2 Coarse Tune
Cutoff
Adjusts the pitch of the tone’s sound up or down in semitone steps
(+/-4 octaves).
Selects the frequency at which the filter begins to have an effect on
the waveform’s frequency components.
Value: -48– +48
Value: 0–127
OSC 1/2 Fine Tune
Resonance
Adjusts the pitch of the tone’s sound up or down in 1-cent steps (+/50 cents).
Emphasizes the portion of the sound in the region of the cutoff
frequency, adding character to the sound.
Value: -50– +50
Value: 0–127
OSC Sync Switch
LFO Rate
Turning this switch on produces a complex sound with many
harmonics. This is effective when the OSC1 pitch is higher than the
OSC2 pitch.
Adjusts the modulation rate, or speed, of the LFO.
Value: OFF, ON
OSC2 Level
Adjust the level.
Value: 0–127
Filter Type
Selects the type of filter.
OFF:
No filter is used.
LPF:
Low Pass Filter. This reduces the volume of all
frequencies above the cutoff frequency (Cutoff Freq) in
order to round off, or un-brighten the sound.
BPF:
Band Pass Filter. This leaves only the frequencies in the
region of the cutoff frequency, and cuts the rest.
HPF:
High Pass Filter. This cuts the frequencies in the region
below the cutoff frequency.
PKG:
Peaking Filter. This emphasizes the frequencies in the
region of the cutoff frequency.
144
Value: 0–127
Range (Solo synth range)
Specifies the range in which the pitch of the solo synth will vary.
Value: 2 OCTAVES, 4 OCTAVES, 8 OCTAVES
Chorus Send Level
Sets the level of the signal sent to chorus.
Value: 0–127
Reverb Send Level
Sets the level of the signal sent to reverb.
Value: 0–127
Level
Sets the volume.
Value: 0–127
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Creating a Live/Studio Set
D Beam: ASSIGNABLE
Knob
Overview
By assigning a variety of functions to the D Beam controller you can
apply different effects to the sound in real time.
Knob Assign 1–4
Specify the functions that will be controlled by the knobs.
Type (Assignable Type)
Specifies the function controlled by the D Beam controller.
Value
Off
CC01–31, CC32(OFF), 33–95:
Control Change
OFF:
Off
CC01–31, CC32(OFF), 33–95:
Control Change
AFTERTOUCH:
Aftertouch
PITCH BEND:
Pitch Bend
ARPEGGIO ACCENT:
Arpeggio accent rate
ARPEGGIO SHUFFLE:
Arpeggio shuffle rate
ARPEGGIO OCT UP:
The range in which the arpeggio is
sounded will rise in steps of an octave.
AFTERTOUCH:
Aftertouch
ARPEGGIO OCT DOWN: The range in which the arpeggio is
sounded will lower in steps of an octave.
BEND UP:
Controls the pitch as specified by the
“Pitch Bend Range Up” setting (p. 96).
MASTER LEVEL:
Controls the pitch as specified by the
“Pitch Bend Range Down” setting (p.
96).
ARPEGGIO ACCENT:
Arpeggio accent rate
ARPEGGIO SHUFFLE:
Arpeggio shuffle rate
ARPEGGIO OCT UP:
The range in which the arpeggio is
sounded will rise in steps of an octave.
Range Min (D Beam Range Lower)
*
The system setting will be used if the system parameter “Knob
Assign Source” (p. 289) is set to “System,” and the setting of the
live set or studio set will be used if it is set to “TEMP.”
Slider
Pad
ARPEGGIO OCT DOWN: The range in which the arpeggio is
sounded will lower in steps of an octave.
Master Level (p. 293)
DIGITAL/USB INPUT LEVEL:
Digital/USB Input Level (p. 258)
Slider 1–8 Assign
Specify the functions that will be controlled by the sliders.
Value
Specify the lower limit of the range of the D Beam controller.
OFF:
Value: 0–127
CC01–31, CC32(OFF), 33–95:
Control Change
Specify the upper limit of the range of the D Beam controller. By
setting Range Max below Range Min you can invert the range of
change.
AFTERTOUCH:
Aftertouch
PITCH BEND:
Pitch Bend
ARPEGGIO ACCENT:
Arpeggio accent rate
ARPEGGIO SHUFFLE:
Arpeggio shuffle rate
ARPEGGIO OCT UP:
The range in which the arpeggio is
sounded will rise in steps of an octave.
ARPEGGIO OCT DOWN: The range in which the arpeggio is
sounded will lower in steps of an octave.
*
Menu/System
The system setting will be used if the system parameter “Slider
Assign Source” (p. 289) is set to “System,” and the setting of the
live set or studio set will be used if it is set to “TEMP.”
Sampler
Value: 0–127
Off
Sequencer
Range Max (D Beam Range Upper)
Sound 3
BEND DOWN:
Sound 2
OFF:
Value
Sound 1
The settings for the ASSIGNABLE are saved independently for
each live/studio set as part of the live/studio set settings. This
lets you create live/studio sets that make effective use of
controller settings.
Appendix
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Creating a Live/Studio Set
Switch S1/S2
Chord Memory
Switch S1/S2 Assign
Chord Switch
Specify the functions that will be controlled by the [S1] [S2] switches.
Turns the Chord Memory function (p. 80) on/off.
Value
Value: ON, OFF
Live Set:
OFF, CC01 - CC31, CC32 (OFF), CC33 - CC95,
AFTERTOUCH, MONO/POLY, PFX SWITCH,
MFX SWITCH, RESERVE, CHORUS SWITCH,
REVERB SWITCH, MASTERING SWITCH,
MASTER KEY UP, MASTER KEY DOWN,
SCALE TUNE SWITCH
Studio Set: OFF, CC01 - CC31, CC32 (OFF), CC33 - CC95,
AFTERTOUCH, MONO/POLY, PFX SWITCH,
MFX1 SWITCH, MFX2 SWITCH,
CHORUS SWITCH, REVERB SWITCH,
MASTERING SWITCH, MASTER KEY UP,
MASTER KEY DOWN, SCALE TUNE SWITCH
Switch S1/S2 Assign Mode
Specify the functions that will be controlled by the [S1] [S2] switches.
Value
LATCH:
The on/off status will alternate each time you
press [S1] [S2].
Chord Form
Specifies the Chord Form (p. 80).
Value: 001–128
Rolled Chord
Turns the Rolled Chord function (p. 81) on/off.
Value: ON, OFF
Rolled Chord Type
Specifies the Rolled Chord Type (p. 81).
Value
UP:
Notes will be sounded in order from bottom to top.
DOWN:
Notes will be sounded in order from top to bottom.
ALTERNATE: The order in which the notes are sounded will
change each time you play the keyboard.
L-DOWN:
MOMENTARY: The status will be on only while you hold down
[S1] [S2].
Arpeggio
The lowest note will be sounded first, and then notes
will be sounded in order from the top down.
* If you press C E G B, the notes will be sounded as C B
G E.
U-UP:
The highest note will be sounded first, and then
notes will be sounded in order from the bottom up.
* If you press C E G B, the notes will be sounded as B C
E G.
Arpeggio Switch
Turns the Arpeggio function (p. 78) on/off.
Value: ON, OFF
Arpeggio Hold
Turns the Arpeggio Hold function (p. 78) on/off.
Dynamic Pad
Rhythm Pad Part Group
Value: ON, OFF
Selects the rhythm pad part group: internal (INT), expansion board 1
(EXP1), expansion board 2 (EXP2), or external MIDI output (EXT).
Arpeggio Number
Value: INT, EXP1, EXP2, EXT
Specifies the arpeggio number.
Rhythm Pad Part Number
Value: 001–128
Specifies the Rhythm Pad Part.
Arpeggio Part Group
Value: Part1–16
Selects the part group that will use the Arpeggio function: internal
(INT), expansion board 1 (EXP1), expansion board 2 (EXP2), or
external MIDI output (EXT).
Sample Pad Part Number
Specifies the Sample Pad Part.
Value: INT, EXP1, EXP2, EXT
Value: Part1–16
Arpeggio Part Number
Specifies the part that will use the Arpeggio function.
Value: Part1–16
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Creating a Live/Studio Set
You can change controller switch on/off settings for each part.
You can use the F-keys to switch the part group that is
displayed.
Explanation
Internal (internal sound generator)
Expansion board 1
Expansion board 2
External MIDI output
is shown in the “
*
Here we explain how to change the setting of a patch assigned to a
part. The procedure for changing the settings of rhythm sets or sample
sets is the same. Substitute “rhythm set” or “sample set” wherever
“patch” appears in a sentence.
1.
Make sure the Live Mode (or the Studio Mode) is selected.
2.
Press [PATCH] twice.
Sound 2
In this screen, the name of the parameter selected by the cursor
When using patches in Live/Studio Mode, some settings such as
effects settings will be affected by Live/Studio Set settings. If you
wish to edit a patch while hearing how it will sound in the Live/
Studio Set, use this procedure:
Sound 1
F-key
F3 Internal
F4 EXP 1
F5 EXP 2
F6 External
Changing the Settings of the
Patch Assigned to a Part
Overview
Ctrl Switch
” area in the lower left of the
screen. The current value of the setting is also shown here.
Control Bender (Control Pitch Bend Switch)
Value: OFF, ON
fig.09-020_50
Control Aftertouch (Control Aftertouch Switch)
Sound 3
The patch assigned to the part is displayed in the Patch Pro Edit
screen.
For each part, specify whether MIDI Pitch Bend messages will be
transmitted (ON), or not (OFF).
For each part, specify whether MIDI Aftertouch messages will be
transmitted (ON), or not (OFF).
Pad
Value: OFF, ON
Control Modulation
(Control Modulation Switch)
3.
The rest of the procedure is the same as when making
changes in Single mode (p. 84).
Value: OFF, ON
Control Hold Pedal (Control Hold Pedal Switch)
Sampler
For each part, you can specify whether control messages from a
pedal connected to the HOLD PEDAL jacks will be transmitted
(ON), or not (OFF).
Sequencer
For each part, specify whether MIDI Modulation messages will be
transmitted (ON), or not (OFF).
Value: OFF, ON
Control Pedal 1, 2 (Control Pedal 1, 2 Switch)
Menu/System
For each part, you can specify whether control messages from a
pedal connected to the CONTROL PEDAL 1, 2 jacks will be
transmitted (ON), or not (OFF).
Value: OFF, ON
Appendix
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Creating a Live/Studio Set
Initializing Live/Studio Set
Settings (Init)
“Initialize” means to return the settings of the currently selected
sound to a standard set of values.
The Initialize operation will affect only the currently selected
sound; the sounds that are stored in user memory will not be
affected. If you wish to restore all of the Fantom-G’s settings to
their factory values, perform a Factory Reset (p. 280).
1.
Select the Live/Studio Set that you wish to initialize.
2.
Press [F2 (Utility)].
3.
Press [F6 (Initialize)].
The Live/Studio Set Initialize Menu window will appear.
4. Press
• Default:
or
• Sound Control:
Saving a Live/Studio Set
You’ve Created (Write)
The settings you edit are temporary, and will be lost if you turn off
the power, switch the sound generator mode, or select a different
sound. If you want to keep the modified sound, you must save it in
the User bank.
When you modify the settings of a Live/Studio Set, the Live/Studio
Play screen will indicate “
into user area, the “
.” Once you save the Live/Studio Set
” indication goes away.
When you perform the save procedure, the data that previously
occupied the save destination will be lost.
to select the initialization type.
Resets the currently selected Live/Studio
set in the Temporary memory to the
standard values. Use this setting when
you wish to create a sound from scratch.
1.
Make sure that the live/studio set you wish to save is
selected.
2.
Press [WRITE].
The WRITE MENU window appears.
3.
Select “Live Set / Studio Set.”
Alternatively, you can use CURSOR
or
Set / Studio Set” and then press [F8 (Select)].
Initializes the values of the following part
parameters. Cutoff Offset, Resonance
Offset, Attack Time Offset, Release Time
Offset, Decay Time Offset, Vibrato Rate,
Vibrato, Depth, Vibrato Delay
5.
Press [F8 (Select)].
A message will ask you for confirmation.
6.
Press [F7 (OK)] to execute.
To cancel, press [F8 (EXIT)].
to select “Live
The Live Set/Studio Set Name window appears.
fig.09-022_50
4.
Assign a name to the live/studio set.
For details on assigning names, refer to “Assigning a Name”
(p. 42)
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Creating a Live/Studio Set
6.
Turn the VALUE dial or use [INC] [DEC] to select the live/
studio set number.
7.
Press [F8 (Write)].
A message will ask you for confirmation.
Sound 1
When you have finished inputting the name, press [F8
(OK)].
A screen will appear, allowing you to select the writedestination live/studio set.
Overview
5.
Never switch off the Fantom-G while data is being saved.
8.
Press [F7 (OK)] to execute the save operation.
To cancel the operation, press [F8 (EXIT)].
Sound 2
When Changing the Settings for the
patch, rhythm set or sample set
assigned to a Part in a Live/Studio Set
Sound 3
If you’ve edited a patch, rhythm set or sample set assigned to a part
in a live/studio set and then try to save the live/studio set without
first saving the edited patch, rhythm set or sample set, the following
message appears.
Edited patch, rhythm set or sample set will be discard,
Are you sure?
Pad
In such cases, first save the patches and rhythm sets, and then save
the live/studio set.
Sequencer
Sampler
Menu/System
Appendix
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Adding Effects
This section explains the procedures and settings for applying effects
in each mode.
For details of the Fantom-G’s onboard effects, refer to “About
the Internal Effects” (p. 36).
Where Effect Settings are Saved
Turning Effects On and Off
The Fantom-G’s onboard effects can be turned on/off. Turn these
settings OFF when you wish to listen to the unprocessed sound as
you create a sound, or when you wish to use external effects
processors instead of the built-in effects.
1.
Press [EFFECTS (ROUTING)] to access the Effects screen.
fig.22-001_50
Effect settings are saved in the locations shown in the illustration
below. If you want to save your effect settings, press the [WRITE]
button and save them in the patch, live set, studio set, or system.
Single Mode
Keyboard part
System
Patch
PFX
Chorus
Sample Pad part
Sample Set
Reverb
MFX 1
Mastering
Input Fx
PFX
2.
Use [CURSOR] to move the cursor to the switch for each
effect, and turn the VALUE dial or use [INC] [DEC] to turn
the switch on/off.
fig.22-002_50
Rhythm Pad part
Rhythm Set
PFX
Live Mode
System
Live Set
Part 1
MFX 1
Patch
Mastering
PFX
Input Fx
Chorus
Specifying the effect applied to the
external audio input or an audio track
You can change the routing diagram by turning the VALUE dial or
using [INC] [DEC] in the Part Group field.
Reverb
Studio Mode
Studio Set
Part 1
Patch
PFX
MFX 1
MFX 2
Chorus
Reverb
Mastering
Input Fx
150
Part Group
Internal
EXP 1
EXP 2
Audio Trk
Input
Explanation
Internal (internal sound generator)
Expansion board 1
Expansion board 2
Audio tracks
Audio input
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Adding Effects
Using the pads to switch effects on/off
“11 EFFECT SW (Using the Pads to Switch the Effects)” (p.
199)
Making Effect Settings
In the appropriate mode, select the sound to which you
want to apply effects.
2.
Press [EFFECTS (ROUTING)] to access the Effects screen.
3.
Press one of the [F1 (Routing)]–[F7 (Mastering)] tabs to
select the effect that you want to edit.
In addition, you can apply a multi-effect (MFX1) to the external
audio input or audio tracks.
“Specifying the effect applied to the external audio input or
an audio track” (p. 150)
Applying Effects in Live Mode
Live mode allows you to use patch FX (PFX), chorus, and reverb.
These effects will operate according to the effect settings of the live
set.
“Specifying How the Sound will be Output (Routing)” (p.
Sound 3
fig.22-001_50
“Specifying How the Sound will be Output (Routing)” (p.
151)
Sound 2
1.
Single mode allows you to use patch FX (PFX), chorus, and reverb.
These effects will operate according to the effect settings of the patch,
rhythm set, or sample set that’s assigned to the keyboard part.
Sound 1
“12 PATCH MFX SW (Using the Pads to Switch Patch Multieffects)” (p. 199)
Applying Effects in Single Mode
Overview
You can use the pads to directly switch each effect on/off. For the
procedure, refer to the following pages.
151)
In addition, you can apply a multi-effect (MFX1) to the external
audio input or audio tracks.
Use [CURSOR] to move the cursor to the parameter you
wish to modify.
5.
Turn the VALUE dial or press [INC] [DEC] to get the value
you want.
6.
Specifying How the Sound will be
Output (Routing)
Here you can make overall settings for effects, and the output
destination and level of each signal.
Sequencer
4.
Pad
“Specifying the effect applied to the external audio input or
an audio track” (p. 150)
Press [EXIT] to return to the previous screen.
Sampler
F-key operations in the effect screen
Explanation
Routing edit screen
MFX 1 edit screen
p. 158
MFX 2 edit screen
p. 158
Chorus edit screen
p. 159
Reverb edit screen
p. 159
Mastering edit screen
p. 160
In this screen, the name of the parameter selected by the cursor
Returns to the previous screen
–
is shown in the “
For details on these settings, refer to “Making Effect Settings”
(p. 151).
” area in the lower left of the
screen. The current value of the parameter is also shown here.
151
Appendix
Patch multi-effect edit screen
Page
p. 151
p. 154
p. 157
Menu/System
F-key
F1
Routing
F2
PFX
F3
MFX 1
F4
MFX 2
F5
Chorus
F6
Reverb
F7
Mastering
F8
Exit
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Adding Effects
Signal Flow Diagram and Parameters
fig.22-005
7 PFX Type (Patch Multi-Effects Type)
Use this parameter to select from among the 76 available patch
multi-effects. For details on patch multi-effects parameters, refer
to “MFX/PFX Parameter” (p. 161).
Value: 0 (Through)–76
6
8
5
2
1
11
12
13
16
8 PFX Output Level
7
(Patch Multi-Effects Output Level)
9
14
3
17
19
20
21
18
Value: 0–127
10
15
4
Adjusts the volume of the sound that has passed through the
patch multi-effects.
22
24
25
23
9 PFX Chorus Send Level
(Patch Multi-Effects Chorus Send Level)
In Single mode and Live mode, MFX 1 (multi-effect) will apply
only to the external input or to audio tracks, and therefore is
now shown in the internal routing diagram.
1 Tone Select
Select the tone for which you want to make settings.
Value: ALL, 1–4
This parameter is Rhythm Key Select when a rhythm set is
being selected. You can select the rhythm tone (A0–C8) for
which you want to make settings.
Adjusts the amount of chorus for the sound that passes through
patch multi-effects. If you don’t want to add the Chorus effect,
set it to “0.”
Value: 0–127
10 PFX Reverb Send Level
(Patch Multi-Effects Reverb Send Level)
Adjusts the amount of reverb for the sound that passes through
patch multi-effects. If you don’t want to add the Reverb effect,
set it to “0.”
Value: 0–127
11 Patch Level
2 Tone Output Level
Set the level of the signal that is sent to the output destination
specified by Output Assign.
Value: 0–127
3 Tone Chorus Send Level
Adjusts the volume of the patch.
Value: 0–127
12 Part Level
Adjusts the volume of the part.
Value: 0–127
Sets the level of the signal sent to chorus for each tone.
Value: 0–127
4 Tone Reverb Send Level
Sets the level of the signal sent to reverb for each tone.
13 Part Output Level
Sets the level of the signal sent to the output destination chosen
by Part Output Assign.
Value: 0–127
Value: 0–127
14 Part Chorus Send Level
5 Tone Output Assign
Specifies how the direct sound of each tone will be output.
Sets the level of the signal sent to chorus for each part. If you
don’t want to add the Chorus effect, set it to “0.”
Value:
Value: 0–127
PFX:
Output through patch multi-effects (PFX).
DRY:
Output without passing through patch multi-effects
(PFX).
1 PFX Sw
6
Switches the patch multi-effect on/off.
Value: ON, OFF
152
15 Part Reverb Send Level
Sets the level of the signal sent to reverb for each part. If you
don’t want to add the Reverb effect, set it to “0.”
Value: 0–127
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Adding Effects
Specifies for each part how the direct sound will be output.
Value:
21 Chorus Output Assign
Selects the pair of OUTPUT jacks to which the chorus sound is
routed when Chorus Output Select is set to “MAIN” or “M+R.”
A, B:
Output to the OUTPUT A (MIX) jack or OUTPUT B
jack in stereo without passing through multi-effects.
Value
1–4:
Output to the INDIVIDUAL 1–4 jacks in mono
without passing through multi-effects.
B: Output to the OUTPUT B jacks in stereo.
When Chorus Output Select is set to “REV,” this setting will
have no effect.
If the Mix/Parallel parameter is set to “MIX,” all sounds are
output from the OUTPUT A (MIX) jacks in stereo (p. 294).
Sound 2
22 Reverb Sw
If the Mix/Parallel parameter is set to “MIX,” all sounds are
output from the OUTPUT A (MIX) jacks in stereo (p. 294).
17 Chorus Sw
Value: ON, OFF
18 Chorus Type
Selects either chorus or delay. For details on chorus parameters,
refer to “Chorus Parameters” (p. 184).
19 Chorus Level
Adjusts the volume of the sound that has passed through
chorus.
20 Chorus Output Select
23
9 Reverb Type
Selects the type of reverb. For details on reverb parameters,
refer to “Reverb Parameters” (p. 185).
Value: 0 (Off)–10 (CHURCH)
24 Reverb Level
Adjusts the volume of the sound that has passed through
reverb.
Value: 0–127
25 Reverb Output Assign
Specifies how the sound routed through reverb will be output.
Value
A: Output to the OUTPUT A (MIX) jacks in stereo.
B: Output to the OUTPUT B jacks in stereo.
Specifies how the sound routed through chorus will be output.
Sequencer
Value: 0–127
Value: ON, OFF
Pad
Value: 0 (Off)–3 (GM2 Chorus)
Switches the reverb on/off.
Sound 3
Switches the chorus on/off.
Sound 1
If you’ve made settings so that sounds are separately routed to
the INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, but no plug
is actually inserted in the INDIVIDUAL 2 jack, the sounds
routed to INDIVIDUAL 1 and INDIVIDUAL 2 will be mixed
and output from the INDIVIDUAL 1 jack.
A: Output to the OUTPUT A (MIX) jacks in stereo.
Overview
16 Part Output Assign
Value
Output to the OUTPUT jacks in stereo.
REV:
Output to reverb in mono.
M+R:
Output to the OUTPUT jacks in stereo, and to reverb
in mono.
If the Mix/Parallel parameter is set to “MIX,” all sounds are
output from the OUTPUT A (MIX) jacks in stereo (p. 294).
Menu/System
When set to “MAIN” or “M+R,” the OUTPUT jack from which
the sound is output is set in Chorus Output Assign.
Sampler
MAIN:
Appendix
153
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Adding Effects
Applying Effects in Studio
Mode
Signal Flow Diagram and Parameters
fig.22-007
Studio mode allows you to use two multi-effects (MFX1, MFX2), one
chorus, and one reverb.
These effects will operate according to the effect settings of the
studio set.
17
6
8
5
1
2
11
12
13
20
18
16
7
23
21
19
22
20
18
Specifying How the Sound Will Be
Output (Routing)
23
21
19
22
9
3
14
4
27
28
25
10
Here you can make overall settings for effects, and the output
destination and level of each signal.
24
26
15
29 31
32
30
fig.22-006.eps_50
1 Tone Select
Select the tone for which you want to make settings.
Value: ALL, 1–4
This parameter is Rhythm Key Select when a rhythm set is
being selected. You can select the rhythm tone (A0–C8) for
which you want to make settings.
2 Tone Output Level
For details on these settings, refer to “Making Effect Settings”
(p. 151).
Set the level of the signal that is sent to the output destination
specified by Output Assign.
Value: 0–127
In this screen, the name of the parameter selected by the cursor
is shown in the “
” area in the lower left of the
screen. The current value of the parameter is also shown here.
3 Tone Chorus Send Level
Sets the level of the signal sent to chorus for each tone.
Value: 0–127
4 Tone Reverb Send Level
Sets the level of the signal sent to reverb for each tone.
Value: 0–127
5 Tone Output Assign
Specifies how the direct sound of each tone will be output.
Value:
PFX:
Output through patch multi-effects (PFX).
DRY:
Output without passing through patch multi-effects
(PFX).
1 PFX Sw (Patch Multi-Effects Switch)
6
Switches the patch multi-effect on/off.
Value: ON, OFF
7 PFX Type (Patch Multi-Effects Type)
Use this parameter to select from among the 76 available patch
multi-effects. For details on patch multi-effects parameters, refer
to “MFX/PFX Parameter” (p. 161).
Value: 0 (Through)–76
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(Patch Multi-Effects Output Level)
Adjusts the volume of the sound that has passed through the
patch multi-effects.
Value: 0–127
9 PFX Chorus Send Level
Adjusts the amount of chorus for the sound that passes through
patch multi-effects. If you don’t want to add the Chorus effect,
set it to “0.”
Value: 0–127
Value:
A, B:
Output to the OUTPUT A (MIX) jack or OUTPUT B
jack in stereo without passing through multi-effects.
1–4:
Output to the INDIVIDUAL 1–4 jacks in mono
without passing through multi-effects.
If you’ve made settings so that sounds are separately routed to
the INDIVIDUAL 1 jack and INDIVIDUAL 2 jack, but no plug
is actually inserted in the INDIVIDUAL 2 jack, the sounds
routed to INDIVIDUAL 1 and INDIVIDUAL 2 will be mixed
and output from the INDIVIDUAL 1 jack.
(Patch Multi-Effects Reverb Send Level)
Adjusts the amount of reverb for the sound that passes through
patch multi-effects. If you don’t want to add the Reverb effect,
set it to “0.”
11 Patch Level
18 MFX Sw (Multi-Effects Switch)
Sound 3
Value: 0–127
If the Mix/Parallel parameter is set to “MIX,” all sounds are
output from the OUTPUT A (MIX) jacks in stereo (p. 294).
Switches the multi-effect on/off.
Value: ON, OFF
Adjusts the volume of the patch.
Value: 0–127
19 MFX Type (Multi-Effects Type)
Value: 0–127
Value: 0 (Through)–78
13 Part Output Level
Value: 0–127
14 Part Chorus Send Level
Value: 0–127
15 Part Reverb Send Level
Value: 0–127
16 Part MFX Select
Adjusts the volume of the sound that has passed through the
multi-effects.
Value: 0–127
21 MFX Chorus Send Level
(Multi-Effects Chorus Send Level)
Adjusts the amount of chorus for the sound that passes through
multi-effects. If you don’t want to add the Chorus effect, set it to
“0.”
Value: 0–127
22 MFX Reverb Send Level
(Multi-Effects Reverb Send Level)
Adjusts the amount of reverb for the sound that passes through
multi-effects. If you don’t want to add the Reverb effect, set it to
“0.”
Value: DRY, MFX-1–MFX-2
Value: 0–127
Appendix
Specifies whether MFX will not be used, or which of the two
multi-effects will be used.
Menu/System
Sets the level of the signal sent to reverb for each part. If you
don’t want to add the Reverb effect, set it to “0.”
(Multi-Effects Output Level)
Sampler
Sets the level of the signal sent to chorus for each part. If you
don’t want to add the Chorus effect, set it to “0.”
20 MFX Output Level
Sequencer
Sets the level of the signal sent to the output destination chosen
by Part Output Assign.
Pad
Adjusts the volume of the part.
Use this parameter to select from among the 78 available multieffects. For details on multi-effects parameters, refer to “MFX/
PFX Parameter” (p. 161).
12 Part Level
Sound 2
10 PFX Reverb Send Level
Specifies how the original sound will be output for each part.
This is available only if Part MFX Select is set to DRY.
Sound 1
(Patch Multi-Effects Chorus Send Level)
17 Part Output Assign
Overview
8 PFX Output Level
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23
9 MFX Output Assign
(Multi-Effects Output Assign)
Adjusts the output destination of the sound that has passed
through the multi-effects.
29 Reverb Sw
Switches the reverb on/off.
Value: ON, OFF
30 Reverb Type
Value
A: Output to the OUTPUT A (MIX) jacks in stereo.
B: Output to the OUTPUT B jacks in stereo.
Selects the type of reverb. For details on reverb parameters,
refer to “Reverb Parameters” (p. 185).
Value: 0 (Off)–10 (CHURCH)
If the Mix/Parallel parameter is set to “MIX,” all sounds are
output from the OUTPUT A (MIX) jacks in stereo (p. 294).
24 Chorus Sw
Switches the chorus on/off.
31 Reverb Level
Adjusts the volume of the sound that has passed through
reverb.
Value: 0–127
Value: ON, OFF
32 Reverb Output Assign
25 Chorus Type
Specifies how the sound routed through reverb will be output.
Selects either chorus or delay. For details on chorus parameters,
refer to “Chorus Parameters” (p. 184).
Value
Value: 0 (Off)–3 (GM2 Chorus)
B: Output to the OUTPUT B jacks in stereo.
26 Chorus Level
Adjusts the volume of the sound that has passed through
chorus.
Value: 0–127
27 Chorus Output Select
Specifies how the sound routed through chorus will be output.
Value
MAIN:
Output to the OUTPUT jacks in stereo.
REV:
Output to reverb in mono.
M+R:
Output to the OUTPUT jacks in stereo, and to reverb
in mono.
When set to “MAIN” or “M+R,” the OUTPUT jack from which
the sound is output is set in Chorus Output Assign.
28 Chorus Output Assign
Selects the pair of OUTPUT jacks to which the chorus sound is
routed when Chorus Output Select is set to “MAIN” or “M+R.”
Value
A: Output to the OUTPUT A (MIX) jacks in stereo.
B: Output to the OUTPUT B jacks in stereo.
When Chorus Output Select is set to “REV,” this setting will
have no effect.
If the Mix/Parallel parameter is set to “MIX,” all sounds are
output from the OUTPUT A (MIX) jacks in stereo (p. 294).
156
A: Output to the OUTPUT A (MIX) jacks in stereo.
If the Mix/Parallel parameter is set to “MIX,” all sounds are
output from the OUTPUT A (MIX) jacks in stereo (p. 294).
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Adding Effects
fig.22-008_50
PFX Control
Source 1–4 (Multi-Effects Control Source 1–4)
Sets the MIDI message used to change the multi-effects parameter
with the multi-effects control.
Overview
Making Patch Multi-Effects
Settings (PFX)
Value
OFF:
Multi-effects control will not be used.
PITCH BEND:
Pitch Bend
AFTERTOUCH:
Aftertouch
Sound 1
CC01–31, CC32(OFF), 33–95:
Control Change
SYS CTRL1–SYS CTRL4: MIDI messages used as common multieffects controls.
Type (Patch Multi-Effects Type)
Use this parameter to select from among the 76 available patch
multi-effects. For details on patch multi-effects parameters, refer to
“MFX/PFX Parameter” (p. 161).
Value: 00: Thru–76
Destination 1–4
(Multi-Effects Control Destination 1–4)
Sets the multi-effects parameters to be controlled with the multieffects control. The multi-effects parameters available for control will
depend on the multi-effects type. For details, refer to “MFX/PFX
Parameter” (p. 161).
Sampler
Parameters marked by
can be selected as a patch multieffect control destination parameter (p. 157).
Sequencer
Patch multi-effect settings allow you to use the Realtime
Control knobs to edit up to four pre-specified parameters for
each type of patch multi-effect.
• Live mode and Studio mode provide parameters that let you
specify whether specific MIDI messages will be received for
each MIDI channel. When using multi-effect control, make sure
that reception is enabled for the MIDI messages you’re using. If
MIDI message reception is disabled, multi-effect control won’t
work.
Pad
In this setting screen, you can edit the parameters of the patch multieffects that is selected by the Patch Multi-effects Type setting. For
details on the parameters that can be edited, refer to “MFX/PFX
Parameter” (p. 161).
In patch/rhythm set/sample set, there are parameters that
determine, for each tone/rhythm tone, whether or not Pitch
Bend, Controller Number 11 (Expression) and Controller
Number 64 (Hold 1) are received (p. 108). When these settings
are “ON,” and the MIDI messages are received, then when any
change is made in the settings of the desired parameter, the
Pitch Bend, Expression, and Hold1 settings also change
simultaneously. If you want to change the targeted parameters
only, then set these to “OFF.”
Sound 3
PFX (Patch Multi-Effects)
Sound 2
For details on these settings, refer to “Making Effect Settings”
(p. 151)
If you want to use common controllers for the entire Fantom-G,
select “SYS CTRL 1”–”SYS CTRL 4.” MIDI messages used as
System Control 1–4 are set with the Sys Ctrl 1–4 Source
parameters (p. 297).
Menu/System
Appendix
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Sens 1–4 (Multi-Effects Control Sensitivity 1–4)
Sets the amount of the multi-effects control’s effect that is applied.
To make an increase in the currently selected value (to get higher
values, move to the right, increase rates, and so on), select a positive
value; to make a decrease in the currently selected value (to get
lower values, move to the left, decrease rates, and so on), select a
negative value. For either positive or negative settings, greater
absolute values will allow greater amounts of change. Set this to “0”
if you don’t want to apply the effect.
Making Multi-Effects Settings
(MFX1–2)
fig.22-008_50
Value: -63– +63
Multi-Effects Control
If you wanted to change the volume of multi-effects sounds, the
delay time of Delay, and the like, using an external MIDI device,
you would need to send System Exclusive messages-MIDI
messages designed exclusively for the Fantom-G. However,
System Exclusive messages tend to be complicated, and the
amount of data that needs to be transmitted can get quite large.
For that reason, a number of the more typical of the Fantom-G’s
multi-effects parameters have been designed so they accept the
use of Control Change (or other) MIDI messages for the
purpose of making changes in their values. For example, you
can use the Pitch Bend lever to change the amount of distortion,
or use the keyboard’s touch to change the delay time of Delay.
The parameters that can be changed are predetermined for each
type of multi-effect; among the parameters described in “MFX/
PFX Parameter” (p. 161), these are indicated by a “#.”
In the multi-effect setting screen, a “c” symbol will be shown at
the left of the parameter.
The function that allows you use MIDI messages to make these
changes in realtime to the multi-effects parameters is called the
Multi-effects Control. Up to four multi-effects controls can be
used in a single patch/rhythm set/sample set/live set/studio
set.
When the multi-effects control is used, you can select the
amount of control (Sens parameter) applied, the parameter
selected (Destination parameter), and the MIDI message used
(Source parameter).
By using the Matrix Control instead of the Multi-effects
Control, you can also change the parameters of some
popular multi-effects in realtime (p. 109).
158
For details on these settings, refer to “Making Effect Settings”
(p. 151)
Type (Multi-Effects Type)
Use this parameter to select from among the 78 available multieffects. For details on multi-effects parameters, refer to “MFX/PFX
Parameter” (p. 161).
Value: 00: Thru–78
In this setting screen, you can edit the parameters of the multi-effects
that is selected by the Multi-effects Type setting. For details on the
parameters that can be edited, refer to “MFX/PFX Parameter” (p.
161).
Multi-effect settings allow you to use the Realtime Control
knobs to edit up to four pre-specified parameters for each multieffect type.
Parameters marked by
can be selected as a multi-effect
control destination parameter (p. 157).
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Adding Effects
fig.22-011_50
Making Reverb Settings
(Reverb)
Overview
Making Chorus Settings
(Chorus)
fig.22-012_50
Sound 1
*
Type (Reverb Type)
Selects either chorus or delay. For details on chorus parameters,
refer to “Chorus Parameters” (p. 184).
Selects the type of reverb. For details on reverb parameters,
refer to “Reverb Parameters” (p. 185).
Value: 00: OFF–03: GM2 Chorus
Value: 00: OFF–10: Church
If a number ( – ) is shown for a parameter in the screen, you
can use the corresponding Realtime Control knob (far left knob
– far right knob is
In this setting screen, you can edit the parameters of the reverb that is
selected by the Reverb Type setting. For details on the parameters that
can be edited, refer to “Reverb Parameters” (p. 185).
If a number ( – ) is shown for a parameter in the screen, you
can use the corresponding Realtime Control knob (far left knob
is
– far right knob is
) to adjust the value of that parameter.
Sequencer
is
*
Pad
In this setting screen, you can edit the parameters of the chorus/delay
that is selected by the Chorus Type setting. For details on the
parameters that can be edited, refer to “Chorus Parameters” (p.
184).
Sound 3
Type (Chorus Type)
For details on these settings, refer to “Making Effect Settings”
(p. 151)
Sound 2
For details on these settings, refer to “Making Effect Settings”
(p. 151)
) to adjust the value of that parameter.
Sampler
Menu/System
Appendix
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Adding Effects
Mastering Effect
This is a stereo compressor (limiter) that is applied to the final
output of the Fantom-G. It has independent high, mid, and low
ranges. Independently for the high-frequency, mid-frequency, and
low-frequency regions, this compresses any sounds that exceed the
specified level, making the volume more consistent. When mixing
down to MD, or DAT, or when you procedure your own original
audio CD, this lets you master at an optimized level.
*
Mastering effect settings apply to the entire Fantom-G. These settings
are not for individual patches or performances.
*
The mastering effect is applied to the sound that is output from the
OUTPUT A (MIX) jacks. It will not be applied to the sound that is
output from the OUTPUT B jacks.
Attack
Time from when the volume goes up the threshold level until the
compressor effect applies
Value: 0–100 ms
Release
Time from when the volume falls below the threshold level until the
compressor effect no longer applies
Value: 50–5000 ms
Threshold
Volume level at which compression begins
Value: -36–0 dB
Ratio
fig.22-013_50
Compression ratio
Value: 1.00:1–INF:1 (INF: infinity)
Level
Output volume
Value: 0–24 dB
Split Frequency High
Frequency at which the high-frequency (HI) and mid-frequency
(MID) bands are split
Value: 2000–8000 Hz
For details on these settings, refer to “Making Effect Settings”
(p. 151)
Setting
Split Frequency Low
Frequency at which the low-frequency (LO) and mid-frequency
(MID) bands are split
Value: 200–800 Hz
This recalls settings for the mastering effect.
Value:
System (other than Studio Mode),
Studio (only in Studio Mode),
User, Hard Comp, Soft Comp. Low Boost,
Mid Boost, High Boost
About Threshold and Ratio
As shown in the diagram below, these parameters determine
how the volume is to be compressed.
fig.22-014.e
1:1
RATIO
Output Level
To save settings for the mastering effect, press the panel
[WRITE] button. The settings are saved in the Setting parameter
“System” (“Studio” in the case of Studio mode).
The mastering effect settings you save here are saved as system
settings in the case of Single mode or Live mode. In the case of
Studio mode, they are saved in the studio set.
2:1
4:1
INF:1
THRESHOLD
Input Level
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Effects List
The MFX (multi-effects) feature 78 different kinds of effects (the PFX:
76 types). Some of the effects consist of two or more different effects
connected in series.
p. 162
p. 162
p. 162
p. 162
p. 163
p. 163
p. 163
p. 164
p. 164
p. 164
p. 165
p. 165
p. 165
p. 165
p. 166
p. 166
p. 166
p. 166
p. 166
p. 167
p. 167
p. 167
p. 179
p. 179
p. 179
COMBINATION (12 types)
64
65
66
67
68
69
70
71
72
73
74
75
OVERDRIVE → CHORUS
OVERDRIVE → FLANGER
OVERDRIVE → DELAY
DISTORTION → CHORUS
DISTORTION → FLANGER
DISTORTION → DELAY
ENHANCER → CHORUS
ENHANCER → FLANGER
ENHANCER → DELAY
CHORUS → DELAY
FLANGER → DELAY
CHORUS → FLANGER
p. 179
p. 180
p. 180
p. 180
p. 180
p. 180
p. 181
p. 181
p. 181
p. 181
p. 182
p. 182
PIANO (1 type)
76
SYMPATHETIC RESONANCE
REVERB (2 types)
77
78
REVERB
GATED REVERB
p. 182
*MFX only
p. 183
p. 183
p. 172
p. 172
p. 172
p. 172
p. 172
p. 173
p. 173
p. 173
Some effect parameters (such as Rate or Delay Time) can be set in
terms of a note value.
Such parameters have a num/note switch that lets you specify
whether you will set the value as a note value or as a numerical
value.
If you want to set Rate (Delay Time) as a numerical value, set the
num/note switch to “Hz” (“msec”). If you want to set it as a note
value, set the num/note switch to “NOTE.”
If a parameter whose num/note switch is set to “NOTE” is
specified as a destination for multi-effect control, you will not be
able to use multi-effect control to control that parameter.
Menu/System
OVERDRIVE
DISTORTION
VS OVERDRIVE
VS DISTORTION
GUITAR AMP SIMULATOR
COMPRESSOR
LIMITER
GATE
PITCH SHIFTER
2VOICE PITCH SHIFTER
STEP PITCH SHIFTER
Sampler
p. 168
p. 168
p. 168
p. 169
p. 169
p. 169
p. 169
p. 170
p. 170
p. 170
p. 171
p. 171
DYNAMICS (8 types)
35
36
37
38
39
40
41
42
61
62
63
Sequencer
CHORUS
FLANGER
STEP FLANGER
HEXA-CHORUS
TREMOLO CHORUS
SPACE-D
3D CHORUS
3D FLANGER
3D STEP FLANGER
2BAND CHORUS
2BAND FLANGER
2BAND STEP FLANGER
p. 177
p. 178
p. 178
p. 178
p. 178
About Note
CHORUS (12 types)
23
24
25
26
27
28
29
30
31
32
33
34
LOFI NOISE
LOFI COMPRESS
LOFI RADIO
TELEPHONE
PHONOGRAPH
Pad
PHASER
STEP PHASER
MULTI STAGE PHASER
INFINITE PHASER
RING MODULATOR
STEP RING MODULATOR
TREMOLO
AUTO PAN
STEP PAN
SLICER
ROTARY
VK ROTARY
56
57
58
59
60
Sound 3
MODULATION (12 types)
11
12
13
14
15
16
17
18
19
20
21
22
LO-FI (5 types)
Sound 2
EQUALIZER
SPECTRUM
ISOLATOR
LOW BOOST
SUPER FILTER
STEP FILTER
ENHANCER
AUTO WAH
HUMANIZER
SPEAKER SIMULATOR
p. 176
p. 176
p. 176
p. 177
p. 177
PITCH (3 types)
FILTER (10 types)
01
02
03
04
05
06
07
08
09
10
SHUFFLE DELAY
3D DELAY
TIME CTRL DELAY
LONG TIME CTRL DELAY
TAPE ECHO
Sound 1
Parameters marked with a sharp “#” can be controlled using a
specified controller (Two setting items will change simultaneously
for “#1” and “#2”).
51
52
53
54
55
Overview
MFX/PFX Parameter
DELAY (13 types)
DELAY
LONG DELAY
SERIAL DELAY
MODULATION DELAY
3TAP PAN DELAY
4TAP PAN DELAY
MULTI TAP DELAY
REVERSE DELAY
p. 173
p. 174
p. 174
p. 174
p. 175
p. 175
p. 175
p. 175
Appendix
43
44
45
46
47
48
49
50
161
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Effects List
01: EQUALIZER
03: ISOLATOR
This is a four-band stereo equalizer (low, mid x 2, high).
This is an equalizer which cuts the volume greatly, allowing you to
add a special effect to the sound by cutting the volume in varying
ranges.
fig.MFX-01
L in
4-Band EQ
L out
fig.MFX-03
R in
4-Band EQ
Parameter
Value
Description
Low Freq
Low Gain #
Mid1 Freq
200, 400 Hz
-15– +15 dB
200–8000 Hz
Mid1 Gain
Mid1 Q
-15– +15 dB
0.5, 1.0, 2.0, 4.0, 8.0
Mid2 Freq
200–8000 Hz
Mid2 Gain
Mid2 Q
-15– +15 dB
0.5, 1.0, 2.0, 4.0, 8.0
Frequency of the low range
Gain of the low range
Frequency of the middle
range 1
Gain of the middle range 1
Width of the middle range 1
Set a higher value for Q to
narrow the range to be affected.
Frequency of the middle
range 2
Gain of the middle range 2
Width of the middle range 2
Set a higher value for Q to
narrow the range to be affected.
Frequency of the high range
Gain of the high range
Output Level
High Freq
High Gain #
Level #
2000, 4000, 8000 Hz
-15– +15 dB
0–127
L in
Isolator
Low Boost
L out
R in
Isolator
Low Boost
R out
R out
02: SPECTRUM
This is a stereo spectrum. Spectrum is a type of filter which modifies
the timbre by boosting or cutting the level at specific frequencies.
fig.MFX-02
Parameter
Value
Description
Boost/
Cut Low #
Boost/
Cut Mid #
Boost/
Cut High #
Anti Phase
Low Sw
-60– +4 dB
These boost and cut each of the High,
Middle, and Low frequency ranges.
At -60 dB, the sound becomes inaudible. 0 dB is equivalent to the
input level of the sound.
OFF, ON
Anti Phase
Low Level
0–127
Anti Phase
Mid Sw
Anti Phase
Mid Level
Low Boost Sw
OFF, ON
Turns the Anti-Phase function on and
off for the Low frequency ranges.
When turned on, the counterchannel of stereo sound is inverted
and added to the signal.
Adjusts the level settings for the Low
frequency ranges.
Adjusting this level for certain frequencies allows you to lend emphasis to specific parts. (This is
effective only for stereo source.)
Settings of the Anti-Phase function
for the Middle frequency ranges
The parameters are the same as for
the Low frequency ranges.
Turns Low Booster on/off.
This emphasizes the bottom to create a heavy bass sound.
Increasing this value gives you a
heavier low end.
* Depending on the Isolator and filter settings this effect may be hard
to distinguish.
Output Level
0–127
OFF, ON
Spectrum
L out
Low Boost
Level
0–127
L in
R in
Spectrum
R out
Level
0–127
Parameter
Value
Description
Band1 (250Hz)
Band2 (500Hz)
Band3 (1000Hz)
Band4 (1250Hz)
Band5 (2000Hz)
Band6 (3150Hz)
Band7 (4000Hz)
Band8 (8000Hz)
Q
-15– +15 dB
Gain of each frequency band
Level #
0–127
04: LOW BOOST
Boosts the volume of the lower range, creating powerful lows.
fig.MFX-04
0.5, 1.0, 2.0, 4.0, 8.0
Simultaneously adjusts the
width of the adjusted ranges for
all the frequency bands.
Output Level
L in
Low Boost
2-Band EQ
L out
R in
Low Boost
2-Band EQ
R out
Parameter
Value
Description
Boost
Frequency #
Boost Gain #
50–125 Hz
Boost Width
WIDE, MID,
NARROW
-15– +15 dB
-15– +15 dB
0–127
Center frequency at which the lower
range will be boosted
Amount by which the lower range
will be boosted
Width of the lower range that will be
boosted
Gain of the low frequency range
Gain of the high frequency range
Output level
Low Gain
High Gain
Level
162
0– +12 dB
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Effects List
06: STEP FILTER
This is a filter with an extremely sharp slope. The cutoff frequency
can be varied cyclically.
This is a filter whose cutoff frequency can be modulated in steps.
You can specify the pattern by which the cutoff frequency will
change.
fig.MFX-05
L in
Super Filter
L out
R in
Super Filter
R out
Filter type
Frequency range that will pass
through each filter
LPF: frequencies below the cutoff
BPF: frequencies in the region of the
cutoff
HPF: frequencies above the cutoff
NOTCH: frequencies other than the
region of the cutoff
Amount of attenuation per octave
-36 dB: extremely steep
-24 dB: steep
-12 dB: gentle
Cutoff frequency of the filter
Increasing this value will raise the
cutoff frequency.
Filter resonance level
Increasing this value will emphasize
the region near the cutoff frequency.
Amount of boost for the filter output
On/off switch for cyclic change
Filter Slope
-12, -24, -36 dB
Filter
Cutoff #
0–127
Filter
Resonance #
0–127
Filter Gain
Modulation
Sw
Modulation
Wave
0– +12 dB
OFF,ON
TRI, SQR,
SIN, SAW1,
SAW2
SAW2
R in
Step Filter
R out
Parameter
Value
Description
Step 01–16
Rate #
0–127
0.05–10.00 Hz,
note
0–127
Cutoff frequency at each step
Rate of modulation
Attack #
Filter Type
LPF, BPF,
HPF, NOTCH
Filter Slope
-12, -24, -36 dB
Filter
Resonance #
0–127
Filter Gain
Level
0– +12 dB
0–127
Speed at which the cutoff frequency
changes between steps
Filter type
Frequency range that will pass
through each filter
LPF: frequencies below the cutoff
BPF: frequencies in the region of the
cutoff
HPF: frequencies above the cutoff
NOTCH: frequencies other than the
region of the cutoff
Amount of attenuation per octave
-12 dB: gentle
-24 dB: steep
-36 dB: extremely steep
Filter resonance level
Increasing this value will emphasize
the region near the cutoff frequency.
Amount of boost for the filter output
Output level
Pad
SAW1
How the cutoff frequency will be modulated
TRI: triangle wave
SQR: square wave
SIN: sine wave
SAW1: sawtooth wave (upward)
SAW2: sawtooth wave (downward)
L out
Sound 3
Description
LPF, BPF,
HPF, NOTCH
Step Filter
Sound 2
Value
Filter Type
L in
Sound 1
Parameter
fig.MFX-06
Overview
05: SUPER FILTER
07: ENHANCER
Controls the overtone structure of the high frequencies, adding
sparkle and tightness to the sound.
fig.MFX-07
Level
0–127
Rate of modulation
Depth of modulation
Speed at which the cutoff frequency
will change
This is effective if Modulation Wave
is SQR, SAW1, or SAW2.
Output level
L in
R in
2-Band
EQ
L out
Mix
2-Band
EQ
R out
Mix
Enhancer
Enhancer
Parameter
Value
Description
Sens #
Mix #
0–127
0–127
Low Gain
High Gain
Level
-15– +15 dB
-15– +15 dB
0–127
Sensitivity of the enhancer
Level of the overtones generated by the enhancer
Gain of the low range
Gain of the high range
Output Level
Sampler
Depth
Attack #
0.05–10.00 Hz,
note
0–127
0–127
Sequencer
Rate #
Menu/System
Appendix
163
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Effects List
08: AUTO WAH
10: SPEAKER SIMULATOR
Cyclically controls a filter to create cyclic change in timbre.
Simulates the speaker type and mic settings used to record the
speaker sound.
fig.MFX-08
L in
R in
Auto Wah
L out
2-Band EQ
Auto Wah
fig.MFX-10
Value
Description
Filter Type
LPF, BPF
Type of filter
LPF: The wah effect will be applied
over a wide frequency range.
BPF: The wah effect will be applied
over a narrow frequency range.
Adjusts the center frequency at which
the effect is applied.
Adjusts the amount of the wah effect
that will occur in the range of the center
frequency.
Set a higher value for Q to narrow
the range to be affected.
Adjusts the sensitivity with which the
filter is controlled.
Sets the direction in which the frequency will change when the auto-wah filter
is modulated.
UP: The filter will change toward a
higher frequency.
DOWN: The filter will change toward a lower frequency.
Frequency of modulation
0–127
Peak
0–127
Sens #
0–127
Polarity
UP, DOWN
Rate #
Depth #
Phase #
0.05–10.00 Hz,
note
0–127
0–180 deg
Low Gain
High Gain
Level
-15– +15 dB
-15– +15 dB
0–127
Depth of modulation
Adjusts the degree of phase shift of the
left and right sounds when the wah effect is applied.
Gain of the low range
Gain of the high range
Output Level
09: HUMANIZER
Adds a vowel character to the sound, making it similar to a human
voice.
fig.MFX-09
L in
L out
Overdrive
Formant
2-Band
EQ
R in
Parameter
Value
Description
OFF, ON
0–127
Vowel1
Vowel2
Rate #
a, e, i, o, u
a, e, i, o, u
0.05–10.00 Hz,
note
0–127
OFF, ON
Turns Drive on/off.
Degree of distortion
Also changes the volume.
Selects the vowel.
Input Sync
Threshold
Manual #
0–127
Low Gain
High Gain
Pan #
Level
-15– +15 dB
-15– +15 dB
L64–63R
0–127
164
Pan L
Pan R
R out
Drive Sw
Drive #
Depth #
Input Sync
Sw
0–100
Speaker
L out
R in
Speaker
R out
R out
2-Band EQ
Parameter
Manual #
L in
Frequency at which the two vowels
switch
Effect depth
Determines whether the LFO for
switching the vowels is reset by the input signal (ON) or not (OFF).
Volume level at which reset is applied
Point at which Vowel 1/2 switch
49 or less: Vowel 1 will have a longer duration.
50: Vowel 1 and 2 will be of equal
duration.
51 or more: Vowel 2 will have a
longer duration.
Gain of the low frequency range
Gain of the high frequency range
Stereo location of the output
Output level
Parameter
Value
Description
Speaker Type
Type of speaker
Mic Setting
(See “Specifications
of each Speaker
Type“)
1, 2, 3
Mic Level #
Direct Level #
Level #
0–127
0–127
0–127
Adjusts the location of the mic
that is recording the sound of
the speaker.
This can be adjusted in
three steps, with the mic
becoming more distant in
the order of 1, 2, and 3.
Volume of the microphone
Volume of the direct sound
Output Level
Specifications of each Speaker Type
The speaker column indicates the diameter of each speaker unit (in
inches) and the number of units.
Type
Cabinet
Speaker
Microphone
SMALL 1
SMALL 2
MIDDLE
JC-120
BUILT-IN 1
BUILT-IN 2
BUILT-IN 3
BUILT-IN 4
BUILT-IN 5
BG STACK 1
BG STACK 2
MS STACK 1
MS STACK 2
METAL STACK
2-STACK
3-STACK
small open-back enclosure
small open-back enclosure
open back enclosure
open back enclosure
open back enclosure
open back enclosure
open back enclosure
open back enclosure
open back enclosure
sealed enclosure
large sealed enclosure
large sealed enclosure
large sealed enclosure
large double stack
large double stack
large triple stack
10
10
12 x 1
12 x 2
12 x 2
12 x 2
12 x 2
12 x 2
12 x 2
12 x 2
12 x 2
12 x 4
12 x 4
12 x 4
12 x 4
12 x 4
dynamic
dynamic
dynamic
dynamic
dynamic
condenser
condenser
condenser
condenser
condenser
condenser
condenser
condenser
condenser
condenser
condenser
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Effects List
11: PHASER
Value
Description
Cross
Feedback
-98– +98 %
Step Rate #
0.10–20.00 Hz, note
Mix #
Low Gain
High Gain
Level
0–127
-15– +15 dB
-15– +15 dB
0–127
Adjusts the proportion of the
phaser sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Rate of the step-wise change in
the phaser effect
Level of the phase-shifted sound
Gain of the low range
Gain of the high range
Output Level
fig.MFX-11
L in
Phaser
Mix
Mix
R in
Phaser
2-Band
EQ
L out
2-Band
EQ
R out
Extremely high settings of the phase difference produce a deep
phaser effect.
Value
Description
4-STAGE, 8STAGE, 12-STAGE
0–127
Number of stages in the phaser
Rate #
Depth
Polarity
0.05–10.00 Hz, note
0–127
INVERSE,
SYNCHRO
Mix #
Low Gain
High Gain
Level
0–127
-15– +15 dB
-15– +15 dB
0–127
fig.MFX-12
Step Phaser
Mix
Pan L
Pan R
R in
R out
Resonance
Parameter
Value
Description
Mode
Number of phaser stages
Manual #
4-STAGE, 8STAGE,
12-STAGE, 16STAGE, 20STAGE, 24-STAGE
0–127
Rate #
Depth
Resonance #
Mix #
Pan #
0.05–10.00 Hz, note
0–127
0–127
0–127
L64–63R
Low Gain
High Gain
Level
-15– +15 dB
-15– +15 dB
0–127
Adjusts the basic frequency from
which the sound will be modulated.
Frequency of modulation
Depth of modulation
Amount of feedback
Level of the phase-shifted sound
Stereo location of the output
sound
Gain of the low range
Gain of the high range
Output Level
14: INFINITE PHASER
The phaser effect will be varied gradually.
L in
Mix
2-Band
EQ
2-Band
EQ
A phaser that continues raising/lowering the frequency at which the
sound is modulated.
L out
fig.MFX-14
L in
L out
Mix
Step Phaser
2-Band
EQ
Infinite Phaser
R out
Value
Description
Mode
4-STAGE, 8STAGE, 12-STAGE
0–127
Number of stages in the phaser
Manual #
Rate #
Depth
Polarity
0–127
R out
Parameter
Range
Explanation
Mode
1, 2, 3, 4
Speed #
-100– +100
Resonance #
Mix #
0–127
0–127
Pan #
Low Gain
L64–63R
-15– +15 dB
High Gain
-15– +15 dB
Level
0–127
Higher values will produce a
deeper phaser effect.
Speed at which to raise or lower
the frequency at which the sound
is modulated
(+: upward / -: downward)
Amount of feedback
Volume of the phase-shifted
sound
Panning of the output sound
Amount of boost/cut for the
low-frequency range
Amount of boost/cut for the
high-frequency range
Output volume
165
Appendix
Resonance #
0.05–10.00 Hz, note
0–127
INVERSE,
SYNCHRO
Adjusts the basic frequency from
which the sound will be modulated.
Frequency of modulation
Depth of modulation
Selects whether the left and right
phase of the modulation will be
the same or the opposite.
INVERSE: The left and right
phase will be opposite. When
using a mono source, this
spreads the sound.
SYNCHRO: The left and right
phase will be the same. Select
this when inputting a stereo
source.
Amount of feedback
Pan R
R in
Menu/System
Parameter
2-Band EQ
Sampler
Pan L
R in
Sequencer
12: STEP PHASER
L out
Multi Stage
Phaser
Pad
0–127
-98– +98 %
L in
Adjusts the basic frequency from
which the sound will be modulated.
Frequency of modulation
Depth of modulation
Selects whether the left and right
phase of the modulation will be
the same or the opposite.
INVERSE: The left and right
phase will be opposite. When
using a mono source, this
spreads the sound.
SYNCHRO: The left and right
phase will be the same. Select
this when inputting a stereo
source.
Amount of feedback
Adjusts the proportion of the
phaser sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Level of the phase-shifted sound
Gain of the low range
Gain of the high range
Output Level
Sound 3
Resonance #
Cross
Feedback
fig.MFX-13
Sound 2
Parameter
Mode
Manual #
13: MULTI STAGE PHASER
Sound 1
Parameter
Overview
A phase-shifted sound is added to the original sound and
modulated.
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Effects List
15: RING MODULATOR
This is an effect that applies amplitude modulation (AM) to the input
signal, producing bell-like sounds. You can also change the
modulation frequency in response to changes in the volume of the
sound sent into the effect.
Parameter
Value
Description
Mod Wave
TRI, SQR, SIN,
SAW1, SAW2
Modulation Wave
TRI: triangle wave
SQR: square wave
SIN: sine wave
SAW1/2: sawtooth wave
fig.MFX-15
L in
Ring Mod
2-Band EQ
L out
R in
Ring Mod
2-Band EQ
R out
Parameter
Value
Description
Frequency #
0–127
Sens #
0–127
Polarity
UP, DOWN
Low Gain
High Gain
Balance #
-15– +15 dB
-15– +15 dB
D100:0W–
D0:100W
0–127
Adjusts the frequency at which modulation is applied.
Adjusts the amount of frequency modulation applied.
Determines whether the frequency modulation moves towards higher frequencies (UP) or lower frequencies (DOWN).
Gain of the low frequency range
Gain of the high frequency range
Volume balance between the direct
sound (D) and the effect sound (W)
Output level
Level
16: STEP RING MODULATOR
This is a ring modulator that uses a 16-step sequence to vary the
frequency at which modulation is applied.
SAW1
Rate #
Depth #
Low Gain
High Gain
Level
0.05–10.00 Hz, note
0–127
-15– +15 dB
-15– +15 dB
0–127
R in
Step Ring Mod
Cyclically modulates the stereo location of the sound.
fig.MFX-18a
L in
Auto Pan
2-Band EQ
L out
R in
Auto Pan
2-Band EQ
R out
Parameter
Value
Description
Mod Wave
TRI, SQR, SIN,
SAW1, SAW2
Modulation Wave
TRI: triangle wave
SQR: square wave
SIN: sine wave
SAW1/2: sawtooth wave
Step Ring Mod
L out
2-Band EQ
Parameter
Range
Explanation
Step 01–16
0–127
Frequency of ring modulation at
each step
Rate at which the 16-step sequence will cycle
Speed at which the modulation
frequency changes between
steps
Amount of boost/cut for the
low-frequency range
Amount of boost/cut for the
high-frequency range
Volume balance of the original
sound (D) and effect sound (W)
Output volume
Rate #
0.05–10.00 Hz, note
Attack #
0–127
Low Gain
-15– +15 dB
High Gain
-15– +15 dB
Balance #
D100:0W–
D0:100W
0–127
Level
17: TREMOLO
Cyclically modulates the volume to add tremolo effect to the sound.
fig.MFX-17a
L in
R in
166
Tremolo
Tremolo
2-Band EQ
2-Band EQ
SAW1
R
R out
2-Band EQ
Frequency of the change
Depth to which the effect is applied
Gain of the low range
Gain of the high range
Output Level
18: AUTO PAN
fig.MFX-16
L in
SAW2
L
Rate #
Depth #
Low Gain
High Gain
Level
SAW2
R
L
0.05–10.00 Hz, note
0–127
-15– +15 dB
-15– +15 dB
0–127
Frequency of the change
Depth to which the effect is applied
Gain of the low range
Gain of the high range
Output Level
19: STEP PAN
This uses a 16-step sequence to vary the panning of the sound.
fig.MFX-19
L in
Step Pan
L out
R in
Step Pan
R out
Parameter
Range
Explanation
Step 01–16
Rate #
L64–63R
0.05–10.00 Hz, note
Attack #
0–127
Input Sync
Sw
OFF, ON
Input Sync
Threshold
Level
0–127
Pan at each step
Rate at which the 16-step sequence will cycle
Speed at which the pan changes
between steps
Specifies whether an input note
will cause the sequence to resume from the first step of the sequence (ON) or not (OFF)
Volume at which an input note
will be detected
Output volume
L out
R out
0–127
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Effects List
20: SLICER
fig.MFX-20
L in
R out
Slicer
Attack #
Input Sync
Sw
Input Sync
Threshold
Mode
OFF, ON
0–127
LEGATO,
SLASH
Shuffle #
0–127
Level
0–127
21: ROTARY
fig.MFX-21
L out
Rotary
R in
R out
Value
Description
Speed #
SLOW, FAST
Simultaneously switch the rotational speed of the low frequency
rotor and high frequency rotor.
SLOW: Slows down the rotation to the Slow Rate.
FAST: Speeds up the rotation
to the Fast Rate.
Slow speed (SLOW) of the low
frequency rotor
Fast speed (FAST) of the low frequency rotor
Woofer Slow
Speed
Woofer Fast
Speed
0.05–10.00 Hz
0.05–10.00 Hz
0–127
0–127
0–127
Spatial dispersion of the sound
Output Level
22: VK ROTARY
This type provides modified response for the rotary speaker, with
the low end boosted further.
This effect features the same specifications as the VK-7’s built-in
rotary speaker.
fig.MFX-22
L in
2-Band EQ
L out
2-Band EQ
R out
Rotary
R in
Parameter
Value
Description
Speed #
SLOW, FAST
Brake #
OFF, ON
Woofer Slow
Speed
Woofer Fast
Speed
Woofer Trans
Up
0.05–10.00 Hz
Woofer Trans
Down
0–127
Woofer Level
Tweeter Slow
Speed
Tweeter Fast
Speed
Tweeter Trans
Up
Tweeter Trans
Down
Tweeter Level
Spread
0–127
0.05–10.00 Hz
Rotational speed of the rotating speaker
Switches the rotation of the
rotary speaker.
When this is turned on, the
rotation will gradually
stop. When it is turned off,
the rotation will gradually
resume.
Low-speed rotation speed of
the woofer
High-speed rotation speed of
the woofer
Adjusts the rate at which the
woofer rotation speeds up
when the rotation is switched
from Slow to Fast.
Adjusts the rate at which the
woofer rotation speeds up
when the rotation is switched
from Fast to Slow.
Volume of the woofer
Settings of the tweeter
The parameters are the
same as for the woofer.
Low Gain
High Gain
Level #
-15– +15 dB
-15– +15 dB
0–127
0.05–10.00 Hz
0–127
0.05–10.00 Hz
0–127
0–127
0–127
0–10
Sets the rotary speaker stereo
image. The higher the value
set, the wider the sound is
spread out.
Gain of the low range
Gain of the high range
Output Level
167
Appendix
Parameter
0–15
Menu/System
L in
0.05–10.00 Hz
Sampler
The Rotary effect simulates the sound of the rotary speakers often
used with the electric organs of the past. Since the movement of the
high range and low range rotors can be set independently, the
unique type of modulation characteristic of these speakers can be
simulated quite closely. This effect is most suitable for electric organ
Patches.
0.05–10.00 Hz
Sequencer
Level at each step
Rate at which the 16-step sequence will
cycle
Speed at which the level changes between steps
Specifies whether an input note will
cause the sequence to resume from the
first step of the sequence (ON) or not
(OFF)
Volume at which an input note will be
detected
Sets the manner in which the volume
changes as one step progresses to the
next.
LEGATO: The change in volume from
one step’s level to the next remains
unaltered. If the level of a following
step is the same as the one preceding
it, there is no change in volume.
SLASH: The level is momentarily set
to 0 before progressing to the level of
the next step. This change in volume
occurs even if the level of the following step is the same as the preceding
step.
Timing of volume changes in levels for
even-numbered steps (step 2, step 4, step
6...).
The higher the value, the later the beat
progresses.
Output level
Tweeter Slow
Speed
Tweeter Fast
Speed
Tweeter
Acceleration
Tweeter Level
Separation
Level #
Pad
Description
L64–63R
0.05–10.00
Hz, note
0–127
0–127
Sound 3
Value
Step 01–16
Rate #
Woofer Level
Adjusts the time it takes the low
frequency rotor to reach the newly selected speed when switching from fast to slow (or slow to
fast) speed. Lower values will require longer times.
Volume of the low frequency rotor
Settings of the high frequency rotor
The parameters are the same
as for the low frequency rotor
Sound 2
Parameter
Description
0–15
Sound 1
R in
L out
Slicer
Value
Woofer
Acceleration
Overview
By applying successive cuts to the sound, this effect turns a
conventional sound into a sound that appears to be played as a
backing phrase. This is especially effective when applied to sustaintype sounds.
Parameter
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Effects List
23: CHORUS
This is a stereo chorus. A filter is provided so that you can adjust the
timbre of the chorus sound.
fig.MFX-23
Balance D
L in
2-Band
EQ
Chorus
Balance W
Chorus
Balance W
R in
Balance D
2-Band
EQ
L out
R out
Parameter
Value
Description
High Gain
Balance #
-15– +15 dB
D100:0W–
D0:100W
Level
0–127
Gain of the high range
Volume balance between the direct sound (D) and the flanger
sound (W)
Output Level
25: STEP FLANGER
This is a flanger in which the flanger pitch changes in steps. The
speed at which the pitch changes can also be specified in terms of a
note-value of a specified tempo.
fig.MFX-25
Balance D
L in
Parameter
Value
Description
Filter Type
OFF, LPF, HPF
Type of filter
OFF: no filter is used
LPF: cuts the frequency range
above the Cutoff Freq
HPF: cuts the frequency range
below the Cutoff Freq
Basic frequency of the filter
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Frequency of modulation
Depth of modulation
Spatial spread of the sound
Gain of the low range
Gain of the high range
Volume balance between the direct sound (D) and the chorus
sound (W)
Output Level
Cutoff Freq
Pre Delay
200–8000 Hz
0.0–100.0 ms
Rate #
Depth
Phase
Low Gain
High Gain
Balance #
0.05–10.00 Hz, note
0–127
0–180 deg
-15– +15 dB
-15– +15 dB
D100:0W–
D0:100W
Level
0–127
Step Flanger
Step Flanger
R in
Balance D
Balance D
Flanger
2-Band
EQ
L out
Balance W
Feedback
Feedback
Flanger
R in
Balance D
Balance W
2-Band
EQ
R out
Parameter
Value
Description
Filter Type
OFF, LPF, HPF
Cutoff Freq
Pre Delay
200–8000 Hz
0.0–100.0 ms
Rate #
Depth
Phase
Feedback #
0.05–10.00 Hz, note
0–127
0–180 deg
-98– +98 %
Low Gain
-15– +15 dB
Type of filter
OFF: no filter is used
LPF: cuts the frequency range
above the Cutoff Freq
HPF: cuts the frequency range
below the Cutoff Freq
Basic frequency of the filter
Adjusts the delay time from
when the direct sound begins
until the flanger sound is heard.
Frequency of modulation
Depth of modulation
Spatial spread of the sound
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Gain of the low range
168
Balance W
Balance W
2-Band
EQ
R out
Parameter
Value
Description
Filter Type
OFF, LPF, HPF
Cutoff Freq
Pre Delay
200–8000 Hz
0.0–100.0 ms
Rate #
Depth
Phase
Feedback #
0.05–10.00 Hz, note
0–127
0–180 deg
-98– +98 %
Step Rate #
Low Gain
High Gain
Balance #
0.10–20.00 Hz, note
-15– +15 dB
-15– +15 dB
D100:0W–D0:100W
Level
0–127
Type of filter
OFF: no filter is used
LPF: cuts the frequency
range above the Cutoff Freq
HPF: cuts the frequency
range below the Cutoff Freq
Basic frequency of the filter
Adjusts the delay time from
when the direct sound begins
until the flanger sound is
heard.
Frequency of modulation
Depth of modulation
Spatial spread of the sound
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Rate (period) of pitch change
Gain of the low range
Gain of the high range
Volume balance between the
direct sound (D) and the
flanger sound (W)
Output Level
fig.MFX-24
L in
L out
Feedback
Feedback
24: FLANGER
This is a stereo flanger. (The LFO has the same phase for left and
right.) It produces a metallic resonance that rises and falls like a jet
airplane taking off or landing. A filter is provided so that you can
adjust the timbre of the flanged sound.
2-Band
EQ
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Effects List
28: SPACE-D
Uses a six-phase chorus (six layers of chorused sound) to give
richness and spatial spread to the sound.
This is a multiple chorus that applies two-phase modulation in
stereo. It gives no impression of modulation, but produces a
transparent chorus effect.
fig.MFX-26
L in
L out
fig.MFX-28
Balance D
Balance W
Hexa Chorus
Balance D
L in
R in
R out
Balance D
Space D
Balance W
Space D
Balance W
R in
Pre Delay
0.0–100.0 ms
Rate #
Depth
Pre Delay
Deviation
0.05–10.00 Hz, note
0–127
0–20
Depth
Deviation
-20– +20
Pan Deviation
0–20
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Frequency of modulation
Depth of modulation
Adjusts the differences in Pre
Delay between each chorus
sound.
Adjusts the difference in modulation depth between each chorus sound.
Adjusts the difference in stereo
location between each chorus
sound.
0: All chorus sounds will be in
the center.
20: Each chorus sound will be
spaced at 60 degree intervals
relative to the center.
Volume balance between the direct sound (D) and the chorus
sound (W)
Output Level
Balance #
D100:0W–D0:100W
Level
0–127
Balance D
R out
Parameter
Value
Description
Pre Delay
0.0–100.0 ms
Rate #
Depth
Phase
Low Gain
High Gain
Balance #
0.05–10.00 Hz, note
0–127
0–180 deg
-15– +15 dB
-15– +15 dB
D100:0W–D0:100W
Level
0–127
Adjusts the delay time from
the direct sound until the
chorus sound is heard.
Frequency of modulation
Depth of modulation
Spatial spread of the sound
Gain of the low range
Gain of the high range
Volume balance between
the direct sound (D) and the
chorus sound (W)
Output Level
29: 3D CHORUS
This applies a 3D effect to the chorus sound. The chorus sound will
be positioned 90 degrees left and 90 degrees right.
fig.MFX-29
L
27: TREMOLO CHORUS
2-Band
EQ
Pad
Description
2-Band
EQ
L out
2-Band
EQ
R out
3D Chorus
R
fig.MFX-27
L out
Balance D
Balance W
Cutoff Freq
Pre Delay
200–8000 Hz
0.0–100.0 ms
Rate #
Depth
0.05–10.00 Hz, note
0–127
Phase
Output Mode
0–180 deg
SPEAKER, PHONES
Low Gain
High Gain
Balance #
-15– +15 dB
-15– +15 dB
D100:0W–D0:100W
Level
0–127
Type of filter
OFF: no filter is used
LPF: cuts the frequency
range above the Cutoff Freq
HPF: cuts the frequency
range below the Cutoff Freq
Basic frequency of the filter
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Frequency of modulation
Modulation depth of the chorus
effect
Spatial spread of the sound
Adjusts the method that will be
used to hear the sound that is
output to the OUTPUT jacks.
The optimal 3D effect will be
achieved if you select SPEAKER when using speakers, or
PHONES when using headphones.
Gain of the low range
Gain of the high range
Volume balance between the
direct sound (D) and the chorus
sound (W)
Output Level
Tremolo Chorus
Balance W
R in
R out
Balance D
Parameter
Value
Description
Pre Delay
0.0–100.0 ms
Chorus Rate #
0.05–10.00 Hz, note
Chorus Depth
0–127
Tremolo Rate #
0.05–10.00 Hz, note
Tremolo
Separation
Tremolo Phase
Balance #
0–127
Adjusts the delay time from
the direct sound until the chorus sound is heard.
Modulation frequency of the
chorus effect
Modulation depth of the chorus effect
Modulation frequency of the
tremolo effect
Spread of the tremolo effect
Level
0–127
0–180 deg
D100:0W–D0:100W
Spread of the tremolo effect
Volume balance between the
direct sound (D) and the tremolo chorus sound (W)
Output Level
169
Appendix
Description
OFF, LPF, HPF
Menu/System
Value
Filter Type
Sampler
Parameter
Sequencer
This is a chorus effect with added Tremolo (cyclic modulation of
volume).
L in
Sound 3
Value
Sound 2
Parameter
L out
Sound 1
Balance W
2-Band
EQ
Overview
26: HEXA-CHORUS
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Effects List
30: 3D FLANGER
Parameter
Value
Description
Feedback #
-98– +98 %
Step Rate #
Output Mode
0.10–20.00 Hz, note
SPEAKER, PHONES
Low Gain
High Gain
Balance #
-15– +15 dB
-15– +15 dB
D100:0W–D0:100W
Level
0–127
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Rate (period) of pitch change
Adjusts the method that will be
used to hear the sound that is
output to the OUTPUT jacks.
The optimal 3D effect will be
achieved if you select SPEAKER when using speakers, or
PHONES when using headphones.
Gain of the low range
Gain of the high range
Volume balance between the
direct sound (D) and the
flanger sound (W)
Output Level
This applies a 3D effect to the flanger sound. The flanger sound will
be positioned 90 degrees left and 90 degrees right.
fig.MFX-30
L
2-Band
EQ
L out
2-Band
EQ
R out
3D Flanger
R
Parameter
Value
Description
Filter Type
OFF, LPF, HPF
Type of filter
OFF: no filter is used
LPF: cuts the frequency
range above the Cutoff Freq
HPF: cuts the frequency
range below the Cutoff Freq
Basic frequency of the filter
Adjusts the delay time from
when the direct sound begins
until the flanger sound is
heard.
Frequency of modulation
Depth of modulation
Spatial spread of the sound
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Adjusts the method that will be
used to hear the sound that is
output to the OUTPUT jacks.
The optimal 3D effect will be
achieved if you select SPEAKER when using speakers, or
PHONES when using headphones.
Gain of the low range
Gain of the high range
Volume balance between the
direct sound (D) and the
flanger sound (W)
Output Level
Cutoff Freq
Pre Delay
Rate #
Depth
Phase
Feedback #
Output Mode
200–8000 Hz
0.0–100.0 ms
0.05–10.00 Hz, note
0–127
0–180 deg
-98– +98 %
SPEAKER, PHONES
Low Gain
High Gain
Balance #
-15– +15 dB
-15– +15 dB
D100:0W–D0:100W
Level
0–127
31: 3D STEP FLANGER
This applies a 3D effect to the step flanger sound. The flanger sound
will be positioned 90 degrees left and 90 degrees right.
32: 2BAND CHORUS
A chorus effect that lets you apply an effect independently to the
low-frequency and high-frequency ranges.
fig.MFX-32
L in
L out
High Band Chorus
Split
Low Band Chorus
High Band Chorus
Split
Low Band Chorus
R in
R out
Parameter
Range
Explanation
Split Freq
200–8000 Hz
Low Pre Delay
0.0–100.0 ms
Low Rate #
0.05–10.00 Hz, note
Low Depth
0–127
Low Phase
0–180 deg
High Pre Delay
0.0–100.0 ms
High Rate #
0.05–10.00 Hz, note
High Depth
0–127
High Phase
0–180 deg
Balance #
D100:0W–D0:100W
Level
0–127
Frequency at which the low
and high ranges will be divided
Delay time from when the
original sound is heard to
when the low-range chorus
sound is heard
Rate at which the low-range
chorus sound is modulated
Modulation depth for the lowrange chorus sound
Spaciousness of the low-range
chorus sound
Delay time from when the
original sound is heard to
when the high-range chorus
sound is heard
Rate at which the low-range
chorus sound is modulated
Modulation depth for the
high-range chorus sound
Spaciousness of the highrange chorus sound
Volume balance of the original sound (D) and chorus
sound (W)
Output volume
fig.MFX-31
L
2-Band
EQ
L out
2-Band
EQ
R out
3D Step Flanger
R
Parameter
Value
Description
Filter Type
OFF, LPF, HPF
Cutoff Freq
Pre Delay
200–8000 Hz
0.0–100.0 ms
Rate #
Depth
Phase
0.05–10.00 Hz, note
0–127
0–180 deg
Type of filter
OFF: no filter is used
LPF: cuts the frequency
range above the Cutoff Freq
HPF: cuts the frequency
range below the Cutoff Freq
Basic frequency of the filter
Adjusts the delay time from
when the direct sound begins
until the flanger sound is
heard.
Frequency of modulation
Depth of modulation
Spatial spread of the sound
170
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Effects List
34: 2BAND STEP FLANGER
A flanger that lets you apply an effect independently to the lowfrequency and high-frequency ranges.
A step flanger that lets you apply an effect independently to the lowfrequency and high-frequency ranges.
fig.MFX-33
fig.MFX-34
L in
L out
L in
L out
High Band Flanger
Split
High Band Step Flanger
Split
High Band Feedback
High Band Feedback
Low Band Flanger
Low Band Step Flanger
Low Band Feedback
High Band Feedback
Low Band Feedback
High Band Feedback
High Band Flanger
High Band Step Flanger
Low Band Feedback
Low Band Feedback
Split
Low Band Step Flanger
R out
R in
R out
Explanation
200–8000 Hz
Low Pre Delay
0.0–100.0 ms
Low Pre Delay
0.0–100.0 ms
Low Rate #
0.05–10.00 Hz, note
Low Rate #
0.05–10.00 Hz, note
Low Depth
0–127
Low Depth
0–127
Low Phase
0–180 deg
Low Phase
0–180 deg
Low
Feedback #
-98– +98%
Low
Feedback #
-98– +98%
High Pre Delay
0.0–100.0 ms
Low Step
Rate #
0.10–20.00 Hz, note
High Pre Delay
0.0–100.0 ms
High Rate #
0.05–10.00 Hz, note
High Depth
0–127
High Rate #
0.05–10.00 Hz, note
High Phase
0–180 deg
High Depth
0–127
High
Feedback #
-98– +98%
High Phase
0–180 deg
D100:0W–D0:100W
High
Feedback #
-98– +98%
Balance #
Level
0–127
High Step
Rate #
0.10–20.00 Hz, note
Balance #
D100:0W–D0:100W
Level
0–127
Frequency at which the low
and high ranges will be divided
Delay time from when the
original sound is heard to
when the low-range flanger
sound is heard
Rate at which the low-range
flanger sound is modulated
Modulation depth for the lowrange flanger sound
Spaciousness of the low-range
flanger sound
Proportion of the low-range
flanger sound that is to be returned to the input (negative
values invert the phase)
Rate at which the steps will
cycle for the low-range
flanger sound
Delay time from when the
original sound is heard to
when the high-range flanger
sound is heard
Rate at which the high-range
flanger sound is modulated
Modulation depth for the
high-range flanger sound
Spaciousness of the highrange flanger sound
Proportion of the high-range
flanger sound that is to be returned to the input (negative
values invert the phase)
Rate at which the steps will
cycle for the high-range
flanger sound
Volume balance of the original sound (D) and flanger
sound (W)
Output volume
Menu/System
Range
Split Freq
Sampler
Parameter
Frequency at which the low
and high ranges will be divided
Delay time from when the
original sound is heard to
when the low-range flanger
sound is heard
Rate at which the low-range
flanger sound is modulated
Modulation depth for the lowrange flanger sound
Spaciousness of the low-range
flanger sound
Proportion of the low-range
flanger sound that is to be returned to the input (negative
values invert the phase)
Delay time from when the
original sound is heard to
when the high-range flanger
sound is heard
Rate at which the high-range
flanger sound is modulated
Modulation depth for the
high-range flanger sound
Spaciousness of the highrange flanger sound
Proportion of the high-range
flanger sound that is to be returned to the input (negative
values invert the phase)
Volume balance of the original sound (D) and flanger
sound (W)
Output volume
Sequencer
Explanation
200–8000 Hz
Pad
Range
Sound 3
Parameter
Split Freq
Sound 2
Low Band Flanger
R in
Sound 1
Split
Overview
33: 2BAND FLANGER
Appendix
171
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Effects List
35: OVERDRIVE
39: GUITAR AMP SIMULATOR
Creates a soft distortion similar to that produced by vacuum tube
amplifiers.
This is an effect that simulates the sound of a guitar amplifier.
fig.MFX-39
L in
L out
fig.MFX-35
Pan L
L in
Pre Amp
L out
Over
drive
Amp
Simulator
2-Band
EQ
Pan L
Pan R
R in
R out
Parameter
Value
Description
Drive #
0–127
Amp Type
SMALL,
BUILT-IN,
2-STACK,
3-STACK
Low Gain
High Gain
Pan #
Level
-15– +15 dB
-15– +15 dB
L64–63R
0–127
Degree of distortion
Also changes the volume.
Type of guitar amp
SMALL: small amp
BUILT-IN: single-unit type amp
2-STACK: large double stack amp
3-STACK: large triple stack amp
Gain of the low range
Gain of the high range
Stereo location of the output sound
Output Level
36: DISTORTION
Produces a more intense distortion than Overdrive. The parameters
are the same as for “35: OVERDRIVE.”
fig.MFX-36
L in
L out
Distortion
Amp
Simulator
2-Band
EQ
R in
Pan R
R in
R out
Parameter
Value
Description
Pre Amp Sw
Pre Amp
Type
OFF, ON
JC-120, CLEAN TWIN,
MATCH DRIVE,
BG LEAD, MS1959I,
MS1959II, MS1959I+II,
SLDN LEAD,
METAL5150,
METAL LEAD, OD-1,
OD-2 TURBO,
DISTORTION, FUZZ
0–127
Turns the amp switch on/off.
Type of guitar amp
Pre Amp
Volume #
Pre Amp
Master #
Pre Amp
Gain
Pre Amp
Bass
Pre Amp
Middle
Pre Amp
Treble
Pre Amp
Presence
Pan L
Pan R
Speaker
Pre Amp
Bright
0–127
Volume and amount of distortion of the amp
Volume of the entire pre-amp
LOW, MIDDLE, HIGH
Amount of pre-amp distortion
0–127
Tone of the bass/mid/treble
frequency range
* Middle cannot be set if
“Match Drive” is selected as
the Pre Amp Type.
0–127
(MATCH DRIVE:
-127 - 0)
OFF, ON
Tone for the ultra-high frequency range
R out
37: VS OVERDRIVE
This is an overdrive that provides heavy distortion.
Speaker Sw
OFF, ON
Speaker
Type
Mic Setting
(See the table below.)
Mic Level
Direct Level
Pan #
Level #
0–127
0–127
L64–63R
0–127
fig.MFX-37
L in
L out
Overdrive
Amp
Simulator
2-Band
EQ
R in
Pan L
Pan R
R out
Parameter
Value
Description
Drive #
0–127
Tone #
Amp Sw
Amp Type
0–127
OFF, ON
SMALL,
BUILT-IN,
2-STACK,
3-STACK
Degree of distortion
Also changes the volume.
Sound quality of the Overdrive effect
Turns the Amp Simulator on/off.
Type of guitar amp
SMALL: small amp
BUILT-IN: single-unit type amp
2-STACK: large double stack amp
3-STACK: large triple stack amp
Gain of the low range
Gain of the high range
Stereo location of the output sound
Output Level
Low Gain
High Gain
Pan #
Level
-15– +15 dB
-15– +15 dB
L64–63R
0–127
38: VS DISTORTION
This is a distortion effect that provides heavy distortion. The
parameters are the same as for “37: VS OVERDRIVE.”
fig.MFX-38
L in
L out
Distortion
R in
172
1, 2, 3
Amp
Simulator
2-Band
EQ
Pan L
Pan R
R out
Turning this “On” produces a
sharper and brighter sound.
* This parameter applies to
the “JC-120,” “Clean Twin,”
and “BG Lead” Pre Amp
Types.
Determines whether the signal
passes through the speaker
(ON), or not (OFF).
Type of speaker
Adjusts the location of the mic
that’s capturing the sound of
the speaker.
This can be adjusted in three
steps, from 1 to 3, with the
mic becoming more distant
as the value increases.
Volume of the microphone
Volume of the direct sound
Stereo location of the output
Output level
Specifications for each Speaker Type
The speaker column indicates the diameter of each speaker unit (in
inches) and the number of units.
Type
SMALL 1
SMALL 2
MIDDLE
JC-120
BUILT-IN 1
BUILT-IN 2
BUILT-IN 3
BUILT-IN 4
BUILT-IN 5
BG STACK 1
BG STACK 2
MS STACK 1
MS STACK 2
METAL
STACK
2-STACK
3-STACK
Cabinet
small open-back enclosure
small open-back enclosure
open back enclosure
open back enclosure
open back enclosure
open back enclosure
open back enclosure
open back enclosure
open back enclosure
sealed enclosure
large sealed enclosure
large sealed enclosure
large sealed enclosure
large double stack
Speaker
10
10
12 x 1
12 x 2
12 x 2
12 x 2
12 x 2
12 x 2
12 x 2
12 x 2
12 x 2
12 x 4
12 x 4
12 x 4
Microphone
dynamic
dynamic
dynamic
dynamic
dynamic
condenser
condenser
condenser
condenser
condenser
condenser
condenser
condenser
condenser
large double stack
large triple stack
12 x 4
12 x 4
condenser
condenser
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Effects List
40: COMPRESSOR
fig.MFX-40
L in
Compressor
2-Band EQ
L out
Value
Description
Hold
0–127
Release
0–127
Balance #
D100:0W–
D0:100W
0–127
Adjusts the time it takes for the gate to
start closing after the source sound falls
beneath the Threshold.
Adjusts the time it takes the gate to fully
close after the hold time.
Volume balance between the direct
sound (D) and the effect sound (W)
Output level
Level
Compressor
2-Band EQ
R out
43: DELAY
Sound 1
R in
This is a stereo delay.
Value
Description
0–127
Threshold #
0–127
Post Gain
Low Gain
High Gain
Level #
0– +18 dB
-15– +15 dB
-15– +15 dB
0–127
Sets the speed at which compression
starts
Adjusts the volume at which compression begins
Adjusts the output gain.
Gain of the low frequency range
Gain of the high frequency range
Output level
When Feedback Mode is NORMAL:
fig.MFX-43a
Balance D
L in
Delay
L out
Balance W
Feedback
Feedback
41: LIMITER
Balance W
Delay
R in
Balance D
2-Band
EQ
R out
2-Band
EQ
L out
Sound 3
Compresses signals that exceed a specified volume level, preventing
distortion from occurring.
2-Band
EQ
Sound 2
Parameter
Attack #
fig.MFX-41
L in
2-Band EQ
Limiter
L out
When Feedback Mode is CROSS:
fig.MFX-43b
Balance D
R in
Limiter
2-Band EQ
R out
L in
Delay
Description
0–127
Threshold #
0–127
Ratio
1.5:1, 2:1, 4:1,
100:1
0– +18 dB
-15– +15 dB
-15– +15 dB
0–127
Adjusts the time after the signal volume
falls below the Threshold Level until
compression is no longer applied.
Adjusts the volume at which compression begins
Compression ratio
Post Gain
Low Gain
High Gain
Level #
Adjusts the output gain.
Gain of the low frequency range
Gain of the high frequency range
Output level
42: GATE
fig.MFX-42
L in
Balance D
R out
Gate
Value
Description
Threshold #
0–127
Mode
GATE,
DUCK
Attack
0–127
Volume level at which the gate begins to
close
Type of gate
GATE: The gate will close when the
volume of the original sound decreases, cutting the original sound.
DUCK (Ducking): The gate will close
when the volume of the original
sound increases, cutting the original
sound.
Adjusts the time it takes for the gate to
fully open after being triggered.
R out
Parameter
Value
Description
Delay Left
Delay Right
Phase Left
Phase Right
Feedback
Mode
0–1300 ms,
note
NORMAL,
INVERSE
NORMAL,
CROSS
Adjusts the time until the delay sound is
heard.
Phase of the delay sound
Feedback #
-98– +98 %
HF Damp
200–8000 Hz,
BYPASS
Low Gain
High Gain
Balance #
-15– +15 dB
-15– +15 dB
D100:0W–
D0:100W
0–127
Level
Selects the way in which delay sound is
fed back into the effect. (See the figures
above.)
Adjusts the amount of the delay sound
that’s fed back into the effect. Negative
(-) settings invert the phase.
Adjusts the frequency above which sound
fed back to the effect is filtered out. If you
don’t want to filter out any high frequencies, set this parameter to BYPASS.
Gain of the low frequency range
Gain of the high frequency range
Volume balance between the direct
sound (D) and the delay sound (W)
Output level
Appendix
Parameter
2-Band
EQ
Menu/System
R in
R in
L out
Gate
Balance W
Delay
Sampler
Cuts the reverb’s delay according to the volume of the sound sent
into the effect. Use this when you want to create an artificialsounding decrease in the reverb’s decay.
Feedback
Feedback
Sequencer
Value
Balance W
Pad
Parameter
Release #
Overview
Flattens out high levels and boosts low levels, smoothing out
fluctuations in volume.
Parameter
173
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Effects List
44: LONG DELAY
A delay that provides a long delay time.
Parameter
Range
Explanation
Delay2 HF
Damp
200–8000 Hz,
BYPASS
Pan #
Low Gain
L64–63R
-15– +15 dB
High Gain
-15– +15 dB
Balance #
D100:0W–D0:100W
Level
0–127
Frequency at which the highfrequency content of the delayed sound of delay 2 will be
cut (BYPASS: no cut)
Panning of the delay sound
Amount of boost/cut for the
low-frequency range
Amount of boost/cut for the
high-frequency range
Volume balance of the original sound (D) and delay
sound (W)
Output volume
fig.MFX-44
2-Band
EQ
L in
L out
Pan L
Long Delay
Pan R
Feedback
2-Band
EQ
R in
R out
Parameter
Range
Explanation
Delay Time
0–2600 ms, note
Delay time from when the
original sound is heard to
when the delay sound is
heard
Phase of the delay (NORMAL:
non-inverted, INVERT: inverted)
Proportion of the delay sound
that is to be returned to the input (negative values invert
the phase)
Frequency at which the highfrequency content of the delayed sound will be cut (BYPASS: no cut)
Panning of the delay sound
Amount of boost/cut for the
high-frequency range
Amount of boost/cut for the
high-frequency range
Volume balance of the original sound (D) and delay
sound (W)
Output volume
Phase
NORMAL, INVERSE
Feedback #
-98– +98%
HF Damp
200–8000 Hz,
BYPASS
Pan #
Low Gain
L64–63R
-15– +15 dB
High Gain
-15– +15 dB
Balance #
D100:0W–D0:100W
Level
0–127
46: MODULATION DELAY
Adds modulation to the delayed sound.
When Feedback Mode is NORMAL:
fig.MFX-46a
Balance D
L in
Delay
Modulation
Balance W
Modulation
Balance W
Delay
R in
Balance D
2-Band
EQ
R out
2-Band
EQ
L out
When Feedback Mode is CROSS:
fig.MFX-46b
Balance D
L in
Delay
Modulation
Balance W
Modulation
Balance W
Feedback
Feedback
This delay connects two delay units in series. Feedback can be
applied independently to each delay unit, allowing you to produce
complex delay sounds.
Delay
fig.MFX-45
L out
L out
Feedback
Feedback
45: SERIAL DELAY
L in
2-Band
EQ
R in
Balance D
2-Band
EQ
R out
Pan L
Delay 1
Delay 2
Feedback 1
Feedback 2
R in
Pan R
R out
Parameter
Range
Explanation
Delay1 Time
0–1300 ms, note
Delay1
Feedback #
-98– +98%
Delay1 HF
Damp
200–8000 Hz,
BYPASS
Delay2 Time
0–1300 ms, note
Delay2
Feedback #
-98– +98%
Delay time from when sound
is input to delay 1 until the delay sound is heard
Proportion of the delay sound
that is to be returned to the input of delay 1 (negative values
invert the phase)
Frequency at which the highfrequency content of the delayed sound of delay 1 will be
cut (BYPASS: no cut)
Delay time from when sound
is input to delay 2 until the delay sound is heard
Proportion of the delay sound
that is to be returned to the input of delay 2 (negative values
invert the phase)
174
Parameter
Value
Description
Delay Left
Delay Right
Feedback
Mode
0–1300 ms,
note
NORMAL,
CROSS
Feedback #
-98– +98 %
HF Damp
200–8000 Hz,
BYPASS
Rate #
0.05–10.00 Hz,
note
0–127
0-180 deg
-15– +15 dB
-15– +15 dB
D100:0W–
D0:100W
0–127
Adjusts the time until the delay sound
is heard.
Selects the way in which delay sound is
fed back into the effect (See the figures
above.)
Adjusts the amount of the delay sound
that’s fed back into the effect. Negative
(-) settings invert the phase.
Adjusts the frequency above which
sound fed back to the effect is filtered
out. If you don’t want to filter out any
high frequencies, set this parameter to
BYPASS.
Frequency of modulation
Depth
Phase
Low Gain
High Gain
Balance #
Level
Depth of modulation
Spatial spread of the sound
Gain of the low frequency range
Gain of the high frequency range
Volume balance between the direct
sound (D) and the delay sound (W)
Output level
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Effects List
49: MULTI TAP DELAY
Produces three delay sounds; center, left and right.
This effect provides four delays. Each of the Delay Time parameters
can be set to a note length based on the selected tempo. You can also
set the panning and level of each delay sound.
fig.MFX-47
Balance D
L in
2-Band
EQ
L out
fig.MFX-49
Balance D
Balance W
Left Tap
L in
Center Tap
Delay 1
Multi Tap Delay
Balance W
Right Tap
R in
Balance D
2-Band
EQ
R out
Balance W
Delay 4
Delay 2
R in
Description
Delay Left/
Right/Center
Center
Feedback #
0–2600 ms,
note
-98– +98 %
HF Damp
200–8000 Hz,
BYPASS
0–127
Adjusts the time until the delay sound
is heard.
Adjusts the amount of the delay sound
that’s fed back into the effect. Negative
(-) settings invert the phase.
Adjusts the frequency above which
sound fed back to the effect is filtered
out. If you do not want to filter out any
high frequencies, set this parameter to
BYPASS.
Volume of each delay
-15– +15 dB
-15– +15 dB
D100:0W–
D0:100W
0–127
Gain of the low frequency range
Gain of the high frequency range
Volume balance between the direct
sound (D) and the delay sound (W)
Output level
Level
Balance D
Parameter
Value
Description
Delay 1–4
Time
Delay 1
Feedback #
0–2600 ms,
note
-98– +98 %
HF Damp
200–8000 Hz,
BYPASS
Delay 1–4
Pan
Delay 1–4
Level
Low Gain
High Gain
Balance #
L64–63R
Adjusts the time until Delays 1–4 are
heard.
Adjusts the amount of the delay sound
that’s fed back into the effect. Negative
(-) settings invert the phase.
Adjusts the frequency above which
sound fed back to the effect is filtered
out. If you don’t want to filter out any
the high frequencies, set this parameter
to BYPASS.
Stereo location of Delays 1–4
0–127
Output level of Delays 1–4
-15– +15 dB
-15– +15 dB
D100:0W–
D0:100W
0–127
Gain of the low frequency range
Gain of the high frequency range
Volume balance between the direct
sound (D) and the effect sound (W)
Output level
Level
This effect has four delays.
R out
Pad
48: 4TAP PAN DELAY
2-Band
EQ
Sound 3
Value
Sound 2
Parameter
Left/Right/
Center Level
Low Gain
High Gain
Balance #
L out
Balance W
Delay 3
Feedback
2-Band
EQ
Sound 1
Triple Tap Delay
Feed
back
Overview
47: 3TAP PAN DELAY
fig.MFX-48a
Balance D
L in
L out
Balance W
Delay 2
Quadruple Tap Delay
This is a reverse delay that adds a reversed and delayed sound to the
input sound. A tap delay is connected immediately after the reverse
delay.
fig.MFX-50
Delay 3
Balance W
Delay 4
R in
L in
Feedback
Rev
Rev. Delay
L
R
Delay 1–4
Time
Delay 1
Feedback #
0–2600 ms,
note
-98– +98 %
HF Damp
200–8000 Hz,
BYPASS
0–127
Adjusts the time until the delay sound
is heard.
Adjusts the amount of the delay sound
that’s fed back into the effect. Negative
(-) settings invert the phase.
Adjusts the frequency above which
sound fed back to the effect is filtered
out. If you do not want to filter out any
high frequencies, set this parameter to
BYPASS.
Volume of each delay
-15– +15 dB
-15– +15 dB
D100:0W–
D0:100W
0–127
Gain of the low frequency range
Gain of the high frequency range
Volume balance between the direct
sound (D) and the delay sound (W)
Output level
Level
Parameter
Range
Explanation
Threshold
0–127
Rev Delay
Time
0–1300 ms, note
Rev Delay
Feedback #
-98– +98%
Rev Delay HF
Damp
200–8000 Hz,
BYPASS
Rev Delay Pan
L64–63R
Rev Delay
Level
Delay 1 – 3
Time
0–127
Volume at which the reverse
delay will begin to be applied
Delay time from when sound
is input into the reverse delay
until the delay sound is heard
Proportion of the delay sound
that is to be returned to the input of the reverse delay (negative values invert the phase)
Frequency at which the highfrequency content of the reverse-delayed sound will be
cut (BYPASS: no cut)
Panning of the reverse delay
sound
Volume of the reverse delay
sound
Delay time from when sound
is input into the tap delay until the delay sound is heard
0–1300 ms, note
175
Appendix
Description
Menu/System
Value
R out
D2
R in
4
Parameter
Delay 1–4
Level
Low Gain
High Gain
Balance #
D3
Stereo location of each delay
Sampler
1
2-Band
EQ
Delay
fig.MFX-48b
3
L out
D1
R out
Balance D
2
2-Band
EQ
Sequencer
Delay 1
Feedback
50: REVERSE DELAY
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Effects List
Parameter
Range
Explanation
Delay 3 Feedback #
-98– +98%
Delay HF
Damp
200–8000 Hz, BYPASS
Delay 1 Pan’,
‘Delay 2 Pan
Delay 1 Level’,
‘Delay 2 Level
Low Gain
L64–63R
High Gain
-15– +15 dB
Balance #
D100:0W–D0:100W
Level
0–127
Proportion of the delay sound
that is to be returned to the input of the tap delay (negative
values invert the phase)
Frequency at which the lowfrequency content of the tap
delay sound will be cut (BYPASS: no cut)
Panning of the tap delay
sounds
Volume of the tap delay
sounds
Amount of boost/cut for the
low-frequency range
Amount of boost/cut for the
high-frequency range
Volume balance of the original sound (D) and delay
sound (W)
Output volume
0–127
-15– +15 dB
Parameter
Value
Description
Delay Left
Delay Right
Delay Center
Center
Feedback #
0–2600 ms, note
Adjusts the delay time from
the direct sound until the delay sound is heard.
-98– +98 %
HF Damp
200–8000 Hz, BYPASS
Left Level
Right Level
Center Level
Output Mode
0–127
Adjusts the proportion of the
delay sound that is fed back
into the effect. Negative (-)
settings will invert the phase.
Adjusts the frequency above
which sound fed back to the
effect will be cut. If you do not
want to cut the high frequencies, set this parameter to BYPASS.
Output level of the delay
sound
Low Gain
High Gain
Balance #
-15– +15 dB
-15– +15 dB
D100:0W–D0:100W
Level
0–127
SPEAKER, PHONES
51: SHUFFLE DELAY
Adds a shuffle to the delay sound, giving the sound a bouncy delay
effect with a swing feel.
fig.MFX-51
2-Band
EQ
L in
Feedback
Delay A
A
Delay B
B
L out
Delay
2-Band
EQ
R in
R out
Adjusts the method that will
be used to hear the sound that
is output to the OUTPUT
jacks. The optimal 3D effect
will be achieved if you select
SPEAKER when using speakers, or PHONES when using
headphones.
Gain of the low range
Gain of the high range
Volume balance between the
direct sound (D) and the effect
sound (W)
Output Level
53: TIME CTRL DELAY
Parameter
Value
Description
A stereo delay in which the delay time can be varied smoothly.
Delay Time #
0–2600 ms,
note
0–100 %
Adjusts the time until the delay sound is
heard.
Adjusts the ratio (as a percentage) of the
time that elapses before Delay B sounds
relative to the time that elapses before the
Delay A sounds.
When set to 100%, the delay times are
the same.
Adjusts the time over which the Delay
Time changes from the current setting to
its specified new setting.
Adjusts the amount of the delay that’s
fed back into the effect. Negative (-) settings invert the phase.
Adjusts the frequency above which
sound fed back to the effect is filtered
out. If you don’t want to filter out any
high frequencies, set this parameter to
BYPASS.
Stereo location of Delay A/B
Volume of delay A/B
Gain of the low frequency range
Gain of the high frequency range
Volume balance between the direct
sound (D) and the effect sound (W)
Output level
fig.MFX-53
Shuffle
Rate #
Acceleration
0–15
Feedback #
-98– +98 %
HF Damp
200–8000 Hz,
BYPASS
Pan A/B
Level A/B
Low Gain
High Gain
Balance #
Level
0–127
0–127
-15– +15 dB
-15– +15 dB
D100:0W–
D0:100W
0–127
52: 3D DELAY
L in
2-Band EQ
Time Ctrl Delay
Time Ctrl Delay
R in
2-Band
EQ
L out
3D Delay L
3D Delay R
R
176
2-Band
EQ
R out
R out
Parameter
Value
Description
Delay Time #
0–1300 ms, note
Acceleration
0–15
Feedback #
-98– +98 %
HF Damp
200–8000 Hz,
BYPASS
Low Gain
High Gain
Balance #
-15– +15 dB
-15– +15 dB
D100:0W–
D0:100W
Level
0–127
Adjusts the time until the delay
is heard.
Adjusts the time over which the
Delay Time changes from the
current setting to a specified new
setting.
The rate of change for the Delay
Time directly affects the rate of
pitch change.
Adjusts the amount of the delay
that’s fed back into the effect.
Negative (-) settings invert the
phase.
Adjusts the frequency above
which sound fed back to the effect is filtered out. If you do not
want to filter out any high frequencies, set this parameter to
BYPASS.
Gain of the low frequency range
Gain of the high frequency range
Volume balance between the direct sound (D) and the delay
sound (W)
Output level
3D Delay C
Feedback
Pan R
2-Band EQ
fig.MFX-52
Level
Pan L
Feedback
Feedback
This applies a 3D effect to the delay sound. The delay sound will be
positioned 90 degrees left and 90 degrees right.
L
L out
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Effects List
54: LONG TIME CTRL DELAY
fig.MFX-54
L in
2-Band
EQ
Balance D
L out
Balance W
Time Control Delay
R in
Balance D
Wow/Flutter
Depth
Echo Level #
Direct Level #
Level
0–127
Speed of wow/flutter (complex variation
in pitch caused by tape wear and rotational irregularity)
Depth of wow/flutter
0–127
0–127
0–127
Volume of the echo sound
Volume of the original sound
Output level
R out
In addition to a lo-fi effect, this adds various types of noise such as
white noise and disc noise.
fig.MFX-56
Value
Description
Delay Time #
0–2600 ms,
note
0–15
Adjusts the time until the delay is heard.
Acceleration
Feedback #
Pan #
Low Gain
High Gain
Balance #
L64–63R
-15– +15 dB
-15– +15 dB
D100:0W–
D0:100W
0–127
55: TAPE ECHO
L out
Direct Level
Echo Level
Tape Echo
Echo Level
R in
R out
Lo-Fi
R in
Description
1–9
Post Filter
Type
OFF, LPF,
HPF
Post Filter
Cutoff
W/P Noise
Type
W/P Noise
LPF
200–8000 Hz
Degrades the sound quality. The sound
quality grows poorer as this value is increased.
Type of filter
OFF: no filter is used
LPF: cuts the frequency range above
the Cutoff
HPF: cuts the frequency range below
the Cutoff
Center frequency of the filter
W/P Noise
Level #
Disc Noise
Type
0–127
Disc Noise
LPF
200–8000 Hz,
BYPASS
Disc Noise
Level #
Hum Noise
Type
Hum Noise
LPF
0–127
Type of record noise
The frequency at which the noise is
heard depends on the selected type.
Adjusts the cutoff frequency of the low
pass filter applied to the record noise. If
you don’t want to filter out any high frequencies, set this parameter to BYPASS.
Volume of the record noise
50 Hz, 60 Hz
Frequency of the hum noise
200–8000 Hz,
BYPASS
Hum Noise
Level #
Low Gain
High Gain
Balance #
0–127
Center frequency of the low pass filter
applied to the hum noise (BYPASS: no
cut)
Volume of the hum noise
-15– +15 dB
-15– +15 dB
D100:0W–
D0:100W
0–127
Gain of the low range
Gain of the high range
Volume balance between the direct
sound (D) and the effect sound (W)
Output level
WHITE,
PINK
200–8000 Hz,
BYPASS
LP, EP, SP,
RND
Value
Description
Mode
S, M, L,
S+M, S+L,
M+L,
S+M+L
0–127
Combination of playback heads to use
Select from three different heads with
different delay times.
S: short M: middle L: long
Tape speed
Increasing this value will shorten the
spacing of the delayed sounds.
Amount of delay repeats
Boost/cut for the lower range of the echo
sound
Boost/cut for the upper range of the echo
sound
Independent panning for the short, middle, and long playback heads
Repeat Rate #
0–127
-15– +15 dB
Treble
-15– +15 dB
Head S Pan
Head M Pan
Head L Pan
Tape Distortion
L64–63R
0–5
Level
Appendix
Intensity #
Bass
Switch between white noise and pink
noise.
Center frequency of the low pass filter
applied to the white/pink noise (BYPASS: no cut)
Volume of the white/pink noise
Menu/System
Value
LoFi Type
Sampler
Parameter
Direct Level
Parameter
R out
Noise Gen.
fig.MFX-55
L in
2-Band
EQ
Lo-Fi
Sequencer
A virtual tape echo that produces a realistic tape delay sound. This
simulates the tape echo section of a Roland RE-201 Space Echo.
L out
Pad
Level
200–8000 Hz,
BYPASS
2-Band
EQ
Sound 3
HF Damp
-98– +98 %
Adjusts the time over which the Delay
Time changes from the current setting to
a specified new setting.
The rate of change for the Delay Time
directly affects the rate of pitch
change.
Adjusts the amount of the delay that’s
fed back into the effect. Negative (-) settings invert the phase.
Adjusts the frequency above which
sound fed back to the effect is filtered
out. If you do not want to filter out any
high frequencies, set this parameter to
BYPASS.
Stereo location of the delay
Gain of the low frequency range
Gain of the high frequency range
Volume balance between the direct
sound (D) and the delay sound (W)
Output level
L in
Sound 2
Parameter
Sound 1
2-Band
EQ
Description
0–127
56: LOFI NOISE
Balance W
Feedback
Value
Wow/Flutter
Rate
Overview
A delay in which the delay time can be varied smoothly, and
allowing an extended delay to be produced.
Parameter
Amount of tape-dependent distortion to
be added
This simulates the slight tonal changes
that can be detected by signal-analysis
equipment. Increasing this value will
increase the distortion.
177
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Effects List
57: LOFI COMPRESS
59: TELEPHONE
This is an effect that intentionally degrades the sound quality for
creative purposes.
fig.MFX-59
L in
Telephone
L out
R in
Telephone
R out
fig.MFX-57
L in
Compressor
Lo-Fi
2-Band
EQ
L out
R in
Compressor
Lo-Fi
2-Band
EQ
R out
Parameter
Value
Description
Pre Filter
Type
1–6
LoFi Type
1–9
Post Filter
Type
OFF, LPF,
HPF
Post Filter
Cutoff
Low Gain
High Gain
Balance #
200–8000 Hz
Selects the type of filter applied to the
sound before it passes through the Lo-Fi
effect.
Degrades the sound quality. The sound
quality grows poorer as this value is increased.
Type of filter
OFF: no filter is used
LPF: cuts the frequency range above
the Cutoff
HPF: cuts the frequency range below
the Cutoff
Basic frequency of the Post Filter
-15– +15 dB
-15– +15 dB
D100:0W–
D0:100W
0–127
Level #
Gain of the low range
Gain of the high range
Volume balance between the direct
sound (D) and the effect sound (W)
Output level
Parameter
Value
Description
Voice
Quality #
Treble
Balance #
0–15
Audio quality of the telephone voice
-15– +15 dB
D100:0–
D0:100W
0–127
Bandwidth of the telephone voice
Volume balance between the direct
sound (D) and the effect sound (W)
Output level
Level
60: PHONOGRAPH
Simulates a sound recorded on an analog record and played back on
a record player. This effect also simulates the various types of noise
that are typical of a record, and even the rotational irregularities of
an old turntable.
fig.MFX-60
Balance D
L in
L out
Phonograph
Balance W
Phonograph
Balance W
R in
R out
Balance D
58: LOFI RADIO
In addition to a Lo-Fi effect, this effect also generates radio noise.
Parameter
Value
Description
fig.MFX-58
Signal
Distortion
Frequency
Range
0–127
Depth of distortion
0–127
Disc Type
LP, EP, SP
Scratch
Noise Level
Dust Noise
Level
Hiss Noise
Level
Total Noise
Level #
Wow
0–127
0–127
Frequency response of the playback system
Decreasing this value will produce the
impression of an old system with a
poor frequency response.
Rotational speed of the turntable
This will affect the frequency of the
scratch noise.
Amount of noise due to scratches on the
record
Volume of noise due to dust on the
record
Volume of continuous “hiss”
0–127
Volume of overall noise
0–127
Flutter
0–127
Random
0–127
Total Wow/
Flutter #
Balance #
0–127
Depth of long-cycle rotational irregularity
Depth of short-cycle rotational irregularity
Depth of indefinite-cycle rotational irregularity
Depth of overall rotational irregularity
D100:0W–
D0:100W
0–127
Volume balance between the direct
sound (D) and the effect sound (W)
Output level
2-Band
EQ
L in
L out
Lo-Fi
Radio
Lo-Fi
2-Band
EQ
R in
R out
Parameter
Value
Description
LoFi Type
1–9
Post Filter
Type
OFF, LPF,
HPF
Degrades the sound quality. The sound
quality grows poorer as this value is increased.
Type of filter
OFF: no filter is used
LPF: cuts the frequency range above
the Cutoff
HPF: cuts the frequency range below
the Cutoff
Basic frequency of the Post Filter
Post Filter
Cutoff
Radio
Detune #
200–8000 Hz
Radio Noise
Level #
Balance #
0–127
Simulates the tuning noise of a radio. As
this value is raised, the tuning drifts further.
Volume of the radio noise
D100:0W–
D0:100W
0–127
Volume balance between the direct
sound (D) and the effect sound (W)
Output level
Level
178
0–127
Level
0–127
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Effects List
Parameter
Value
Description
High Gain
Level Balance
-15– +15 dB
A100:0B-A0:100B
Balance
D100:0W-D0:100W
Level
0-127
Gain of the high range
Volume balance between the
Pitch Shift 1 and Pitch Shift 2
sounds
Volume balance between the direct sound (D) and the pitch
shifted sound (W)
Output Level
A stereo pitch shifter.
fig.MFX-61
L in
L out
2-Band EQ
Pitch Shifter
R in
R out
2-Band EQ
A pitch shifter in which the amount of pitch shift is varied by a 16step sequence.
fig.MFX-63
Description
Coarse #1
-24– +12 semi
Fine #1
-100– +100 cent
Delay Time
0–1300 ms, note
Feedback #
-98– +98 %
Low Gain
High Gain
Balance #
-15– +15 dB
-15– +15 dB
D100:0W–
D0:100W
Level
0–127
Adjusts the pitch of the pitch
shifted sound in semitone steps.
Adjusts the pitch of the pitch
shifted sound in 2-cent steps.
Adjusts the delay time from the
direct sound until the pitch shifted sound is heard.
Adjusts the proportion of the
pitch shifted sound that is fed
back into the effect. Negative (-)
settings will invert the phase.
Gain of the low range
Gain of the high range
Volume balance between the direct sound (D) and the pitch
shifted sound (W)
Output Level
L in
R out
Step Pitch Shifter
R in
Rate #
0.05–10.00 Hz, note
Attack #
0–127
Gate Time #
0–127
Fine
-100– +100 cent
Delay Time
0–1300 ms, note
Feedback #
-98– +98%
Low Gain
-15– +15 dB
Pan 1 R
High Gain
-15– +15 dB
Pan 2 L
Balance #
D100:0W–D0:100W
Level
0–127
Amount of pitch shift at each
step (semitone units)
Rate at which the 16-step sequence will cycle
Speed at which the amount of
pitch shift changes between
steps
Duration of the pitch shifted
sound at each step
Pitch shift adjustment for all
steps (2-cent units)
Delay time from the original
sound until the pitch-shifted
sound is heard
Proportion of the pitch-shifted sound that is to be returned
to the input (negative values
invert the phase)
Amount of boost/cut for the
low-frequency range
Amount of boost/cut for the
high-frequency range
Volume balance of the original sound (D) and pitch-shifted sound (W)
Output volume
Balance D
L in
L out
Pan 1 L
Pan 2 R
Balance W
Balance W
R in
R out
Description
Pitch 1:
Coarse #1
Pitch 1:Fine #1
-24-+12 semi
Pitch 1:Delay
0–1300 ms, note
Pitch 1:Feedback #
-98– +98 %
Pitch 1:Pan #
L64-63R
Adjusts the pitch of Pitch Shift 1
in semitone steps.
Adjusts the pitch of Pitch Shift
Pitch 1 in 2-cent steps.
Adjusts the delay time from the
direct sound until the Pitch Shift
1 sound is heard.
Adjusts the proportion of the
pitch shifted sound that is fed
back into the effect. Negative (-)
settings will invert the phase.
Stereo location of the Pitch Shift 1
sound
Volume of the Pitch Shift1 sound
Settings of the Pitch Shift 2
sound.
The parameters are the same as
for the Pitch Shift 1 sound.
Pitch 1:Level
Pitch 2:
Coarse #2
Pitch 2:Fine #2
Pitch 2:Delay
Pitch 2:Feedback #
Pitch 2:Pan #
Pitch 2:Level
Low Gain
-100-+100 cent
0–127
-24-+12 semi
-100-+100 cent
0–1300 ms, note
-98– +98 %
L64-63R
0–127
-15– +15 dB
64: OVERDRIVE → CHORUS
fig.MFX-66
L out
L in
Balance D
Balance W
Overdrive
Chorus
Balance W
R out
R in
Balance D
Parameter
Value
Description
Overdrive
Drive #
Overdrive
Pan #
Chorus Pre
Delay
0–127
Chorus Rate #
Chorus Depth
0.05–10.00 Hz, note
0–127
Degree of distortion
Also changes the volume.
Stereo location of the overdrive
sound
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Frequency of modulation
Depth of modulation
L64–63R
0.0–100.0 ms
Gain of the low range
179
Appendix
Value
Menu/System
Parameter
Sampler
Balance D
Sequencer
Explanation
-24– +12 semi
Pad
Range
fig.MFX-62
Level 1
2-Band
EQ
Step Pitch Shifter
Step 01–16
Shifts the pitch of the original sound. This 2-voice pitch shifter has
two pitch shifters, and can add two pitch shifted sounds to the
original sound.
2Voice Pitch Shifter
L out
Parameter
62: 2VOICE PITCH SHIFTER
Level 1
2-Band
EQ
Sound 3
Value
Sound 2
Parameter
Sound 1
63: STEP PITCH SHIFTER
Pitch Shifter
Overview
61: PITCH SHIFTER
(Feedback Pitch Shifter)
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Effects List
Parameter
Value
Description
Parameter
Value
Description
Chorus
Balance #
D100:0W–D0:100W
Adjusts the volume balance between the sound that is sent
through the chorus (W) and the
sound that is not sent through
the chorus (D).
Output Level
Level
0–127
Output Level
Level
0–127
65: OVERDRIVE → FLANGER
67: DISTORTION → CHORUS
The parameters are essentially the same as in “64: OVERDRIVE →
CHORUS,” with the exception of the following two.
Overdrive Drive → Distortion Drive, Overdrive Pan → Distortion Pan
fig.MFX-69
fig.MFX-67
L out
L in
Balance D
Balance D
L out
L in
Feedback
Overdrive
Balance W
Distortion
Balance W
Chorus
Balance W
Flanger
Balance W
R out
R in
Balance D
R out
R in
Balance D
68: DISTORTION → FLANGER
Parameter
Value
Description
Overdrive
Drive #
Overdrive
Pan #
Flanger Pre
Delay
0–127
Degree of distortion
Also changes the volume.
Stereo location of the overdrive
sound
Adjusts the delay time from
when the direct sound begins
until the flanger sound is heard.
Frequency of modulation
Depth of modulation
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Adjusts the volume balance between the sound that is sent
through the flanger (W) and the
sound that is not sent through
the flanger (D).
Output Level
L64–63R
0.0–100.0 ms
Flanger Rate #
Flanger Depth
Flanger
Feedback #
0.05–10.00 Hz, note
0–127
-98– +98 %
Flanger
Balance #
D100:0W–D0:100W
Level
0–127
The parameters are essentially the same as in “65: OVERDRIVE →
FLANGER,” with the exception of the following two.
Overdrive Drive → Distortion Drive, Overdrive Pan → Distortion Pan
fig.MFX-70
Balance D
L out
L in
Feedback
Distortion
Balance W
R out
R in
Balance D
69: DISTORTION → DELAY
The parameters are essentially the same as in “66: OVERDRIVE →
DELAY,” with the exception of the following two.
66: OVERDRIVE → DELAY
Overdrive Drive → Distortion Drive, Overdrive Pan → Distortion Pan
fig.MFX-68
L out
L in
fig.MFX-71
L out
L in
Balance D
Balance D
Balance W
Overdrive
Balance W
Delay
Distortion
Balance W
Delay
Balance W
Feedback
Feedback
R out
R in
Balance D
R out
R in
Balance D
Parameter
Value
Description
Overdrive
Drive #
Overdrive Pan #
0–127
Delay Time
0–2600 ms, note
Delay
Feedback #
-98– +98 %
Delay HF Damp
200–8000 Hz,
BYPASS
Delay Balance #
D100:0W–D0:100W
Degree of distortion
Also changes the volume.
Stereo location of the overdrive sound
Adjusts the delay time from
the direct sound until the delay sound is heard.
Adjusts the proportion of the
delay sound that is fed back
into the effect. Negative (-)
settings will invert the phase.
Adjusts the frequency above
which sound fed back to the
effect will be cut. If you do not
want to cut the high frequencies, set this parameter to BYPASS.
Adjusts the volume balance
between the sound that is sent
through the delay (W) and the
sound that is not sent through
the delay (D).
180
Balance W
Flanger
L64–63R
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Effects List
Description
0–127
Delay Time
0–2600 ms, note
Delay
Feedback #
-98– +98 %
Delay HF Damp
200–8000 Hz,
BYPASS
Delay Balance #
D100:0W–D0:100W
Level
0–127
Level of the overtones generated by the enhancer
Adjusts the delay time from
the direct sound until the delay sound is heard.
Adjusts the proportion of the
delay sound that is fed back
into the effect. Negative (-)
settings will invert the phase.
Adjusts the frequency above
which sound fed back to the
effect will be cut. If you do not
want to cut the high frequencies, set this parameter to BYPASS.
Adjusts the volume balance
between the sound that is sent
through the delay (W) and the
sound that is not sent through
the delay (D).
Output Level
fig.MFX-72
L in
L out
Enhancer
Mix
Balance D
Balance W
Chorus
Balance W
R in
R out
Enhancer
Mix
Balance D
Parameter
Value
Description
Enhancer Sens #
Enhancer Mix #
0–127
0–127
Chorus Pre
Delay
0.0–100.0 ms
Chorus Rate #
Chorus Depth
Chorus
Balance #
0.05–10.00 Hz, note
0–127
D100:0W–
D0:100W
Sensitivity of the enhancer
Level of the overtones generated by the enhancer
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Frequency of modulation
Depth of modulation
Adjusts the volume balance between the sound that is sent
through the chorus (W) and the
sound that is not sent through
the chorus (D).
Output Level
Level
0–127
73: CHORUS → DELAY
fig.MFX-75
Balance D
L in
L out
Balance W
71: ENHANCER → FLANGER
Chorus
Balance W
fig.MFX-73
Balance D
Parameter
Value
Description
Chorus Pre
Delay
0.0–100.0 ms
Chorus Rate #
Chorus Depth
Chorus
Balance #
0.05–10.00 Hz, note
0–127
D100:0W–D0:100W
Delay Time
0–2600 ms, note
Delay
Feedback #
-98– +98 %
Delay HF
Damp
200–8000 Hz,
BYPASS
Delay
Balance #
D100:0W–D0:100W
Level
0–127
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Frequency of modulation
Depth of modulation
Volume balance between the direct sound (D) and the chorus
sound (W)
Adjusts the delay time from the
direct sound until the delay
sound is heard.
Adjusts the proportion of the
delay sound that is fed back into
the effect. Negative (-) settings
will invert the phase.
Adjusts the frequency above
which sound fed back to the effect will be cut. If you do not
want to cut the high frequencies, set this parameter to BYPASS.
Adjusts the volume balance between the sound that is sent
through the delay (W) and the
sound that is not sent through
the delay (D).
Output Level
Feedback
Balance W
Balance W
R out
Enhancer
Mix
Balance D
Flanger Pre
Delay
0.0–100.0 ms
Flanger Rate #
Flanger Depth
Flanger
Feedback #
0.05–10.00 Hz, note
0–127
-98– +98 %
Flanger
Balance #
D100:0W–
D0:100W
Level
0–127
Sensitivity of the enhancer
Level of the overtones generated by the enhancer
Adjusts the delay time from
when the direct sound begins
until the flanger sound is heard.
Frequency of modulation
Depth of modulation
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Adjusts the volume balance between the sound that is sent
through the flanger (W) and the
sound that is not sent through
the flanger (D).
Output Level
72: ENHANCER → DELAY
fig.MFX-74
L in
L out
Enhancer
Mix
Menu/System
Description
0–127
0–127
Sampler
Value
Sequencer
Parameter
Enhancer Sens #
Enhancer Mix #
Pad
Flanger
R in
R out
Balance D
L out
Mix
Balance W
Feedback
R in
Balance D
Enhancer
Balance W
Delay
Sound 3
Balance D
L in
Sound 2
Value
Enhancer Mix #
Sound 1
Parameter
Overview
70: ENHANCER → CHORUS
Balance D
Balance W
Appendix
Delay
Balance W
Feedback
R in
R out
Enhancer
Mix
Balance D
Parameter
Value
Description
Enhancer Sens #
0–127
Sensitivity of the enhancer
181
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Effects List
74: FLANGER → DELAY
*
MFX only
fig.MFX-76
Balance D
L in
Value
Description
Flanger Depth
0–127
Flanger
Feedback #
-98– +98 %
Flanger
Balance #
D100:0W–D0:100W
Level
0–127
Modulation depth of the flanger
effect
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Adjusts the volume balance between the sound that is sent
through the flanger (W) and the
sound that is not sent through
the flanger (D).
Output Level
L out
Balance D
Feedback
Flanger
Balance W
Balance W
Balance W
Delay
Balance W
Feedback
R in
R out
Balance D
Balance D
76: SYMPATHETIC RESONANCE
Parameter
Value
Description
Flanger Pre
Delay
0.0–100.0 ms
Flanger Rate #
Flanger Depth
Flanger
Feedback #
0.05–10.00 Hz, note
0–127
-98– +98 %
Flanger
Balance #
D100:0W–D0:100W
Delay Time
0–2600 ms, note
Delay
Feedback #
-98– +98 %
Adjusts the delay time from
when the direct sound begins
until the flanger sound is
heard.
Frequency of modulation
Depth of modulation
Adjusts the proportion of the
flanger sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Volume balance between the
direct sound (D) and the
flanger sound (W)
Adjusts the delay time from
the direct sound until the delay
sound is heard.
Adjusts the proportion of the
delay sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Adjusts the frequency above
which sound fed back to the effect will be cut. If you do not
want to cut the high frequencies, set this parameter to BYPASS.
Adjusts the volume balance between the sound that is sent
through the delay (W) and the
sound that is not sent through
the delay (D).
Output Level
Delay HF
Damp
200–8000 Hz,
BYPASS
Delay
Balance #
D100:0W–D0:100W
Level
0–127
75: CHORUS → FLANGER
*
Parameter
MFX only
On an acoustic piano, holding down the damper pedal allows other
strings to resonate in sympathy with the notes you play, creating
rich and spacious resonances. This effect simulates these
sympathetic resonances.
fig.MFX-78
L in
L out
Sym. Resonance
R in
R out
Parameter
Range
Explanation
Damper #
0–127
Depth #
Octave
0–127
-3– +3 oct
Detune
-50– +50 cent
Phase
NORMAL,
INVERSE
20–1000 Hz
Depth to which damper pedal is
pressed (controls the sympathetic resonance)
Depth of the effect
Octave shift amount for the sympathetic resonance
Pitch shift amount for the sympathetic resonance
Phase at which the sympathetic
resonance is generated
Frequency at which the low
range of the sympathetic resonance is cut
Amount of attenuation by which
the low range of the sympathetic
resonance is cut (100%: no effect)
Frequency at which the high
range of the sympathetic resonance is cut
Amount of attenuation by which
the high range of the sympathetic resonance is cut (100%: no effect)
Time over which the sympathetic resonance will decay (lowering the Octave setting will make
this more noticeable)
Output Level
Low Damp
Freq
Low Damp
1–100 %
High Damp
Freq
1000–10000 Hz
High Damp
1–100 %
Time
10–5000 ms
Level
0–127
fig.MFX-77
Balance D
Balance D
L in
L out
Balance W
Chorus
Feedback
Balance W
Flanger
Balance W
Balance W
R in
R out
Balance D
Balance D
Parameter
Value
Description
Chorus Pre
Delay
0.0–100.0 ms
Chorus Rate #
0.05–10.00 Hz, note
Chorus Depth
0–127
Chorus
Balance #
D100:0W–D0:100W
Flanger Pre
Delay
0.0–100.0 ms
Flanger Rate #
0.05–10.00 Hz, note
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Modulation frequency of the
chorus effect
Modulation depth of the chorus
effect
Volume balance between the direct sound (D) and the chorus
sound (W)
Adjusts the delay time from
when the direct sound begins
until the flanger sound is heard.
Modulation frequency of the
flanger effect
182
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Effects List
77: REVERB
Value
Description
Gate Time
5–500 ms
Low Gain
High Gain
Balance #
-15– +15 dB
-15– +15 dB
D100:0W–D0:100W
Level #
0–127
Adjusts the time from when
the reverb is heard until it
disappears.
Gain of the low range
Gain of the high range
Volume balance between the
direct sound (D) and the reverb sound (W)
Output Level
Adds reverberation to the sound, simulating an acoustic space.
fig.MFX-64
L in
2-Band
EQ
Balance D
L out
Balance W
Reverb
Balance W
Balance D
R out
When Using 3D Effects
ROOM1,
ROOM2,
STAGE1,
STAGE2,
HALL1, HALL2
Type of reverb
ROOM1: dense reverb with
short decay
ROOM2: sparse reverb with
short decay
STAGE1: reverb with greater
late reverberation
STAGE2: reverb with strong
early reflections
HALL1: reverb with clear reverberance
HALL2: reverb with rich reverberance
Adjusts the delay time from the direct sound until the reverb sound
is heard.
Time length of reverberation
Adjusts the frequency above
which the reverberant sound will
be cut.
As the frequency is set lower,
more of the high frequencies
will be cut, resulting in a softer
and more muted reverberance.
If you do not want to cut the
high frequencies, set this parameter to BYPASS.
Gain of the low range
Gain of the high range
Volume balance between the direct
sound (D) and the reverb sound
(W)
Output Level
Pre Delay
0.0–100.0 ms
Time #
HF Damp
0–127
200–8000 Hz,
BYPASS
Low Gain
High Gain
Balance #
-15– +15 dB
-15– +15 dB
D100:0W–
D0:100W
Level
0–127
78: GATED REVERB
fig.MFX-65
L in
Balance D
2-Band
EQ
29: 3D CHORUS
30: 3D FLANGER
31: 3D STEP FLANGER
When using these effects, we recommend that you place your
speakers as follows. Also, make sure that the speakers are at a
sufficient distance from the walls on either side.
fig.33-002
30˚
30˚
If the left and right speakers are too far apart, or if there is too
much reverberation, the full 3D effect may not appear.
Each of these effects has an “Output Mode” parameter. If the
sound from the OUTPUT jacks is to be heard through speakers,
set this parameter to “SPEAKER.” If the sound is to be heard
through headphones, set it to “PHONES.” This will ensure that
the optimal 3D effect will be heard. If this parameter is not set
correctly, the full 3D effect may not appear.
L out
Balance W
Sampler
This is a special type of reverb in which the reverberant sound is cut
off before its natural length.
52: 3D DELAY
Sequencer
Type
The following 3D effects utilize RSS (Roland Sound Space)
technology to create a spaciousness that cannot be produced by
delay, reverb, chorus, etc.
Pad
Description
Sound 3
Value
Sound 2
Parameter
Sound 1
2-Band
EQ
R in
Overview
Parameter
Gated Reverb
Balance W
Balance D
2-Band
EQ
Menu/System
R in
R out
Value
Description
NORMAL, REVERSE,
SWEEP1, SWEEP2
Pre Delay
0.0–100.0 ms
Type of reverb
NORMAL: conventional
gated reverb
REVERSE: backwards reverb
SWEEP1: the reverberant
sound moves from right to
left
SWEEP2: the reverberant
sound moves from left to
right
Adjusts the delay time from
the direct sound until the reverb sound is heard.
Appendix
Parameter
Type
183
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Effects List
Chorus Parameters
About the STEP RESET function
06: STEP FILTER
The Fantom-G’s Chorus effect unit can also be used as a stereo delay
unit.
16: STEP RING MODULATOR
19: STEP PAN
These settings allow you to select chorus or delay, and the
characteristics of the selected effect type.
20: SLICER
63: STEP PITCH SHIFTER
The above five types contain a sixteen-step sequencer.
Parameter
Chorus
Type
For these types, you can use a multi-effect control to reset the
sequence to play from the first step.
To do this, set the multi-effect control Destination to “Step
Reset.”
For example if you are using the modulation lever to control the
effect, you would make the following settings.
Value
00 (OFF),
01 (CHORUS),
02 (DELAY),
03 (GM2 CHORUS)
Description
Selects either Chorus or Delay.
0 (OFF): Neither Chorus or Delay
is used.
1 (CHORUS): Chorus is used.
2 (DELAY): Delay is used.
3 (GM2 CHORUS): GM2 Chorus
is used.
Type: 01 (CHORUS)
Rate
0.05–10.00 Hz, note
Depth
0–127
Pre Delay
0.0–100.0 ms
Feedback
0–127
Filter Type
OFF, LPF, HPF
Frequency of modulation
Depth of modulation
Adjusts the delay time from the direct
sound until the chorus sound is heard.
Adjusts the amount of the chorus
sound that is fed back into the effect.
Type of filter
OFF: no filter is used
LPF: cuts the frequency range
above the Cutoff Freq
HPF: cuts the frequency range
below the Cutoff Freq
Basic frequency of the filter
Spatial spread of the sound
Source: CC01: MODULATION
Destination: Step Reset
Sens: +63
With these settings, the sequence will play back from the first
step whenever you operate the modulation lever.
note:
fig.MFX-note2.e_88
(Sixty-fourth-note triplet),
(Thirty-second note),
(Sixty-fourth note),
(Sixteenth-note triplet),
(Eighth-note triplet),
(Sixteenth note),
(Eighth note),
(Quarter-note triplet),
(Quarter note),
(Half-note triplet),
(Whole-note triplet),
(Double-note triplet),
(Thirty-second-note triplet),
Cutoff Freq
200–8000 Hz
Phase
0–180˚
Type: 02 (DELAY)
Delay Left
0–1000 ms, note
Delay Right
Delay Center
Center
-98– +98 %
Feedback
Adjusts the delay time from the direct sound until the delay sound is
heard.
Adjusts the proportion of the delay
sound that is fed back into the effect. Negative (-) settings will invert
the phase.
Adjusts the frequency above which
sound fed back to the effect will be
cut. If you do not want to cut the
high frequencies, set this parameter
to BYPASS.
Volume of each delay sound
(Dotted thirty-second note),
(Dotted sixteenth note),
HF Damp
200–8000 Hz,
BYPASS
(Dotted eighth note),
(Dotted quarter note),
(Dotted half note),
(Dotted whole note),
(Whole note),
(Double note)
(Half note),
Left Level
0–127
Right Level
Center Level
Type: 03 (GM2 CHORUS)
Pre-LPF
0–7
Level
Feedback
0–127
0–127
Delay
0–127
Rate
Depth
Send Level
To Reverb
0–127
0–127
0–127
Cuts the high frequency range of
the sound coming into the chorus.
Higher values will cut more of
the high frequencies.
Volume of the chorus sound
Adjusts the amount of the chorus
sound that is fed back into the effect.
Adjusts the delay time from the direct sound until the chorus sound is
heard.
Frequency of modulation
Depth of modulation
Adjusts the amount of chorus sound
that will be sent to the reverb.
note:
fig.MFX-note2.e
(Sixty-fourth-note triplet),
(Thirty-second note),
(Eighth note),
(Quarter-note triplet),
(Quarter note),
(Half-note triplet),
(Whole-note triplet),
(Double-note triplet),
(Thirty-second-note triplet),
(Sixteenth-note triplet),
(Eighth-note triplet),
(Sixteenth note),
184
(Sixty-fourth note),
(Dotted thirty-second note),
(Dotted sixteenth note),
(Dotted eighth note),
(Dotted quarter note),
(Dotted half note),
(Dotted whole note),
(Whole note),
(Double note)
(Half note),
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Effects List
These settings allow you to select the desired type of reverb, and its
characteristics.
Description
Type of reverb
Sound 2
Sound 3
Pad
Sequencer
Sampler
Menu/System
Appendix
Type of reverb/delay
ROOM1: short reverb with high density
ROOM2: short reverb with low density
STAGE1: reverb with greater late reverberation
STAGE2: reverb with strong early reflections
HALL1: very clear-sounding reverb
HALL2: rich reverb
DELAY: conventional delay effect
PAN-DELAY: delay effect with echoes
that pan left and right
Time
0–127
Time length of reverberation
(Type: ROOM1–HALL2)
Delay time
(Type: DELAY, PAN-DELAY)
HF Damp 200–8000 Hz,
Adjusts the frequency above which the highBYPASS
frequency content of the reverb sound will be
cut, or “damped.” If you do not want to cut the
high frequencies, set this parameter to BYPASS.
Delay
0–127
Adjusts the amount of delay feedback when
Feedback
the Type setting is DELAY or PAN-DELAY.
Type: 02 (SRV ROOM)/03 (SRV HALL)/04 (SRV PLATE)
Pre
0.0–100.0 ms
Adjusts the delay time from the direct sound
Delay
until the reverb sound is heard.
Time
0–127
Time length of reverberation
Size
1–8
Size of the simulated room or hall
High Cut
160 Hz–12.5 kHz, Adjusts the frequency above which the highBYPASS
frequency content of the reverb will be reduced. If you do not want to reduce the high
frequencies, set this parameter to BYPASS.
Density
0–127
Density of reverb
Diffusion 0–127
Adjusts the change in the density of the reverb
over time. The higher the value, the more the density increases with time. (The effect of this setting
is most pronounced with long reverb times.)
LF Damp 50–4000 Hz
Adjusts the frequency below which the lowFreq
frequency content of the reverb sound will be
reduced, or “damped.”
LF Damp -36–0 dB
Adjusts the amount of damping applied to
Gain
the frequency range selected with LF Damp.
With a setting of “0,” there will be no reduction of the reverb’s low-frequency content.
HF Damp 4000 Hz–12.5 kHz Adjusts the frequency above which the highFreq
frequency content of the reverb sound will be
reduced, or “damped.”
HF Damp -36–0 dB
Adjusts the amount of damping applied to
Gain
the frequency range selected with HF Damp.
With a setting of “0,” there will be no reduction of the reverb’s high-frequency content.
Type: 05 (GM2 REVERB)
Type of reverb
Character 0–7
0–5: reverb
6, 7: delay
Pre-LPF
0–7
Cuts the high frequency range of the sound
coming into the reverb.
Higher values will cut more of the high
frequencies.
Level
0–127
Output level of reverbration
Time
0–127
Time length of reverberation
Delay
0–127
Adjusts the amount of the delay sound that is
Feedback
fed back into the effect when the Reverb
Character setting is 6 or 7.
Sound 1
Parameter Value
Reverb
00 (OFF),
Type
01 (REVERB),
02 (SRV ROOM),
03 (SRV HALL),
04 (SRV PLATE),
05 (GM2 REVERB),
06 (ROOM),
07 (HALL),
08 (PLATE),
09 (STUDIO),
10 (CHURCH)
Type: 01 (REVERB)
Type
ROOM1,
ROOM2,
STAGE1,
STAGE2,
HALL1, HALL2,
DELAY,
PAN-DELAY
Parameter Value
Description
Type: 06 (ROOM)/09 (STUDIO)
Pre Delay 0–127
Adjusts the delay time from the direct sound
until the reverb sound is heard.
Time
0.1–3.0 sec
Time length of reverberation
Low
20–1000 Hz
Adjusts the frequency below which the lowDamp
frequency content of the reverb sound will be
Freq
reduced, or “damped.”
Low
1–100 %
Adjusts the amount of damping applied to
Damp
the frequency range selected with LF Damp.
With a setting of “100%,” there will be no reduction of the reverb’s low-frequency content.
Hi Damp
1000–10000 Hz
Adjusts the frequency above which the highFreq
frequency content of the reverb sound will be
reduced, or “damped.”
High
1–100 %
Adjusts the amount of damping applied to
Damp
the frequency range selected with HF Damp.
With a setting of “100%,” there will be no reduction of the reverb’s high-frequency content.
High Cut
1000–10000 Hz
Adjusts the frequency above which the highfrequency content of the reverb will be reduced.
Type: 07 (HALL)/08 (PLATE)/10 (CHURCH)
Pre Delay 0–127
Adjusts the delay time from the direct sound
until the reverb sound is heard.
Time
0.1–6.0 sec
Time length of reverberation
Low
20–1000 Hz
Adjusts the frequency below which the lowDamp
frequency content of the reverb sound will be
Freq
reduced, or “damped.”
Low
1–100 %
Adjusts the amount of damping applied to
Damp
the frequency range selected with LF Damp.
With a setting of “100%,” there will be no reduction of the reverb’s low-frequency content.
Hi Damp
1000–10000 Hz
Adjusts the frequency above which the highFreq
frequency content of the reverb sound will be
reduced, or “damped.”
High
1–100 %
Adjusts the amount of damping applied to
Damp
the frequency range selected with HF Damp.
With a setting of “100%,” there will be no reduction of the reverb’s high-frequency content.
High Cut
1000–10000 Hz
Adjusts the frequency above which the highfrequency content of the reverb will be reduced.
Overview
Reverb Parameters
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Effects List
Input Effect Parameters
05: NOISE SUPPRESSOR
Suppresses noise during periods of silence.
Selects the type of effect that will be applied to the external input
source.
Parameter
Range
Explanation
Threshold
0–127
01: EQUALIZER
Release
0–127
Volume at which noise suppression will begin
Time from when noise suppression begins until the volume
reaches zero.
Adjusts the tone of the low-frequency and high-frequency ranges.
Parameter
Range
Explanation
Low Freq
200, 400 Hz
Low Gain
-15– +15 dB
High Freq
2000, 4000, 8000 Hz
High Gain
-15– +15 dB
Center frequency of the low-frequency range
Amount of low-frequency
boost/cut
Center frequency of the highfrequency range
Amount of high-frequency
boost/cut
02: ENHANCER
Modifies the harmonic content of the high-frequency range to add
sparkle to the sound.
Parameter
Range
Explanation
Sens
Mix
0–127
0–127
Depth of the enhancer effect
Volume of the harmonics that
are generated
03: COMPRESSOR
Restrains high levels and boosts low levels to make the overall
volume more consistent.
Parameter
Range
Explanation
Attack
0–127
Threshold
0–127
Post Gain
0– +18 dB
Time from when the input exceeds the Threshold until the
volume begins to be compressed
Volume level at which compression will begin
Level of the output sound
04: LIMITER
Compresses the sound when it exceeds a specified volume, to keep
distortion from occurring.
Parameter
Range
Explanation
Release
0–127
Threshold
0–127
Post Gain
0– +18 dB
Time from when the input falls
below the Threshold until compression ceases
Volume level at which compression will begin
Level of the output sound
186
06: CENTER CANCELER
Removes the sounds that are localized at the center of the stereo
input. This is a convenient way to eliminate a vocal.
Parameter
Range
Explanation
Ch Balance
-50– +50
Range Low
16–15000 Hz
Range High
16–15000 Hz1
Volume balance of the L (left)
and R (right) channels for removing the sound
Lower frequency limit of the
band to be removed
Upper frequency limit of the
band to be removed
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05: Pads (Using the Pads)
This chapter explains how to use the pads.
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Using the Pads
Common Operations for Pads
Switching the Pad Mode (PAD MODE)
You can strike the Fantom-G’s pads to play samples, rhythms, or
phrases, or you can use the pads as sixteen switches to turn various
parameters on/off. The pads can operate in one of sixteen modes.
Press [PAD MODE] to switch the pad mode.
1.
Press [PAD MODE].
The pad mode window will
appear in the screen.
If you decide not to switch the
pad mode, press [PAD
MODE] once again. [PAD MODE] will go dark, and you’ll
return to the previous state.
Press a pad [1]–[16].
The pad mode will be switched. For details about operation in
each pad mode, refer to the table below and the corresponding
reference pages.
Pad
number
1
2
3
Pad mode
Explanation
Page
SAMPLE PAD
RHYTHM
CHORD MEMORY
The pads play a sample set
The pads play a rhythm set
The pads switch chord form for
the Chord Memory function (p.
80)
The pads switch styles for the
Arpeggio function (p. 78)
The pads play phrases
The pads play rhythm patterns
The pads act as tone select and
on/off switches
The pads switch muting on/off
for sequencer tracks
The pads recall frequency-used
screens that you’ve registered
The pads act as on/off switches
for external MIDI transmit channels (1–16)
The pads switch the effects (other than the patch multi-effects)
The pads switch the patch multieffect for each part
The pads select parts (1–16) and
banks (INT/EXP1/EXP2/EXT)
The pads switch muting on/off
for parts (1–16) and banks (INT/
EXP1/EXP2)
The pads register/recall patches, live sets, or studio sets from
the user group
The pads register/recall Favorite settings
p. 191
p. 192
p. 193
4
ARPEGGIO
5
6
7
RPS
RHYTHM PTN
TONE SEL/SW
8
TRACK MUTE
9
BOOKMARK
10
MIDI TX SW
11
EFFECT SW
12
PATCH MFX SW
13
PART SELECT
14
PART MUTE
15
USER GROUP
16
FAVORITE
If you press the pad [NUMERIC]
button to make it light, the pads
will act as numeric keys.
→ “Using the pad for numeric
input” (p. 41)
Using the Hold Function to Sustain
the Sounds (HOLD)
By using the Hold function, you can make the sound continue even
after you take your finger off the pad. This is convenient when you
want a sound to continue, such as a phrase that you want to loop
(play repeatedly).
[PAD MODE] will blink, and
the currently selected pad
mode (pad [1]–[16]) will blink.
2.
Using the Pads as Numeric Keys
(NUMERIC)
The Hold function is available only if the pad mode is
1 SAMPLE PAD or 2 RHYTHM.
Sustaining a sound while you play
other sounds
1.
That pad will be held, and
will continue sounding even
after you release your finger
from it. If you press another
pad in this state, it will
sound only as long as you
continue holding it.
p. 193
p. 194
p. 196
p. 197
p. 197
p. 198
2.
The pad that was being held will stop sounding when you
press the blinking pad or [HOLD] once again.
Sustaining multiple sounds
1.
Press [HOLD] to make the
pad light.
2.
Press a pad.
The pad will blink, and will
continue sounding. If you
press other pads in this
state, they will also continue
sounding.
3.
The sound will stop when
you once again press a blinking pad. If you press [HOLD],
all pads will stop sounding.
p. 198
p. 199
p. 199
p. 200
p. 200
p. 201
While holding down a pad,
press [HOLD].
[HOLD] and the pad will
blink.
p. 202
The Hold function won’t work in the following situations.
• For a rhythm set in which “Tone Env Mode” (p. 108) is set to
“NO-SUS”
• For a sample set in which “One Shot Mode” (p. 118) is turned on
• For a sample set in which “Trigger Mode” (p. 129) is set to “DRUM”
188
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Using the Pads
The Roll function lets you play the sound repeatedly (as if you are
playing a drum roll) as long as you continue holding down the pad.
1.
*
Hold down [ROLL] and
press a pad (1–16).
If you press only [ROLL], the
Roll function will be enabled
for all sixteen pads.
You can use the pad [ROLL] (BANK) button to switch banks in the
following pad modes.
Pad number
9
13
14
15
16
1.
Press the bank (a blinking
number pad) for the
desired bank.
The selected pad will light.
3.
Press [ROLL] (BANK) once again.
[ROLL] (BANK) will go dark, and the pads will return to their
normal indication.
Settings for the Roll function
Sound 3
2.
You can’t use this to switch images with the V-Link function (p. 301).
Press [PAD SETTING]– [F1 (System)] to access the System Setup
screen, and use the Pad Roll Resolution field to specify the speed at
which repeated strikes occur when using the Roll function.
Press [ROLL] (BANK).
Sound 2
*
When you release the pad,
it will stop sounding.
Number of banks
8
4 (INT/EXP1/EXP2/EXT)
3 (INT/EXP1/EXP2)
4
16
[ROLL] (BANK) will blink,
and pads that correspond to
selectable banks will blink.
The pad corresponding to
the currently selected bank
will be lit.
In this state, the sound will
continue repeating as long
as you hold down a pad.
2.
Pad mode
BOOKMARK
PART SELECT
PART MUTE
USER GROUP
FAVORITE
Sound 1
The Roll function is available only if the pad mode is 1 SAMPLE
PAD or 2 RHYTHM.
Switching Banks (BANK)
Overview
Using the Roll Function (ROLL)
Pad
• “Editing systems common to all pads (System settings)” (p.
190)
• “Pad Roll Resolution” (p. 288)
Sequencer
Sampler
Menu/System
Appendix
189
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Using the Pads
Editing the Pad Settings (PAD SETTING)
Press [PAD SETTING] to access the pad settings/information screen.
1.
2.
3.
4.
Press [PAD SETTING].
The Pad Setting screen will
appear. The content shown
in the screen will depend on
the pad mode.
In the Pad Setting screen, press [F1 System] to access the system
setting screen where you can edit settings that are common to all
pads. Here you can edit the following parameters.
• “Pad Assign Source” (p. 288)
• “Pad Velocity” (p. 288)
• “Pad Sens (Pad Sensitivity)” (p. 288)
• “Pad Aftertouch Sens (Pad Aftertouch Sensitivity)” (p. 288)
Use [CURSOR] to move
the cursor to a parameter.
• “Pad Roll Resolution” (p. 288)
• “Pad Mode” (p. 288)
Turn the VALUE dial or
use [INC] [DEC] to edit the
pad settings.
1.
Press [PAD SETTING].
The Pad Setting screen will appear.
To save the settings, press [F7 Write].
2.
Press [F1 System].
The pad-related items of the System Setup screen will appear.
The location in which the settings are saved will depend on the
sound generator mode, the pad mode, and the settings of “Pad
Assign Source” (p. 288).
5.
Editing systems common to all pads
(System settings)
Press [F8 Exit] to return to the previous screen.
For details on each parameter, refer to “Dynamic Pad” (p. 288).
3.
To save the settings, press [F7 Sys Write].
4.
Press [F8 Exit] to return to the Pad Setting screen.
F-key operations in the Pad Setting screen
F-key
F1
System
Explanation
Pad settings for System (p. 190)
F2
Pad Exchg
Pad Exchange function (p. 190)
F3
Quick Setup
F7
Write
Quick Setup function
(p. 192)
Saves the settings of
the Pad Setting screen
F8
Exit
Exits the Pad Setting
screen
190
Display mode
All modes
* Except for 15 USER GROUP
and 16 FAVORITE
2 RHYTHM,
3 CHORD MEMORY,
4 ARPEGGIO,
5 RPS,
6 RHYTHM PTN,
9 BOOKMARK only
2 RHYTHM only
1 SAMPLE PAD,
2 RHYTHM,
3 CHORD MEMORY,
4 ARPEGGIO,
5 RPS,
6 RHYTHM PTN only
All modes
* Except for 15 USER GROUP
and 16 FAVORITE
Exchanging Pads (Pad Exchange)
Here’s how to exchange two selected pads.
This function is available only if the pad mode is 2 RHYTHM, 3
CHORUD MEMORY, 4 ARPEGGIO, 5 RPS, 6 RHYTHM PTN,
or 9 BOOKMARK.
1.
Press [PAD SETTING].
2.
Press [F2 (Pad Exchg)].
3.
Select the two pads you want to exchange.
Use the VALUE dial or [INC] [DEC], or press the pads directly.
4.
Press [F8 (Execute)] to execute the exchange.
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Using the Pads
Level (Sample tone level)
Sets the volume of the sample. You’ll use this mainly to adjust the
volume balance between samples.
Value: 0–127
This pad mode allows you to play samples by striking the pads. You
can assign a sample to each of the sixteen pads. (The sixteen samples
assigned to the pads are collectively called a “sample set.”)
Press [PAD MODE], and then press pad [1] (SAMPLE PAD).
Sets the panning of the sample tone. “L64” is far left, “0” is center,
and “63R” is far right.
Value: L64–0–63R
2. Press the pads [1]–[16] to play the assigned samples.
• Pads that can play samples will be lit. Currently-playing pads
will blink.
Direction
Sound 1
1.
Pan (Sample tone pan)
Overview
1 SAMPLE PAD
(Using the Pads to Play Samples)
Specifies the playback direction of the sample.
Value
You can press [ROLL] to play a roll → p. 189
FWD:
Play forward.
REV:
Play in reverse.
Sound 2
You can press [HOLD] to sustain the sound → p. 188
Trigger Mode
Specifies how the sample will play when you press a pad (or a key).
About Samples
Value
The sample will stop playing when you release the
pad (or key).
Sampling (p. 258)
DRUM:
The sample will continue playing even if you release
the pad (or key).
Sound 3
GATE:
You can add samples in either of the following ways.
You can use the Sampling function to record audio. The recorded
samples will be added to the sample list.
You can import WAV or AIFF files from your computer. The
imported WAV or AIFF files will be added to the sample list as
samples.
You can press [PAD SETTING] to edit the following settings.
For details on editing and saving, refer to “Editing the Pad
Settings (PAD SETTING)” (p. 190).
Selects the sample set played by the pads.
Value: 001–128
Sample Number
Value: OFF, 1–16
Pad Velocity
Specifies the strength of the sound produced when you strike the
pad. If this is set to “SYSTEM,” the System setting of “Pad Velocity”
(p. 288) will be used. If you set this to a value of “1–127,” that
velocity value will be used to play the sound generator.
Value: SYSTEM, 1–127
You can save the pad settings by pressing [F7 (Write)].
Appendix
Selects the sample. The screen will show the sample name together
with the sample number.
Mute Group is a function that prevents sample tones belonging to
the same mute group from sounding simultaneously. There are
sixteen mute groups. Choose the “OFF” setting for sample tones that
you don’t want to associate with any mute group.
Menu/System
If you want to create a new sample set or perform more detailed
editing, refer to “Creating a Sample Set” (p. 126).
In an acoustic drum set, it is impossible for the open hi-hat and
closed hi-hat sounds to occur simultaneously. You can use the Mute
Group setting to simulate such restrictions.
Sampler
Number/Name (Sample set number)
Mute Group
Sequencer
Editing the Pad Settings
The sample will begin playing when you press the pad, and will
stop automatically when the end of the sample is reached. If
you select the DRUM setting, the Loop setting is ignored; the
sample will play only once. Note that if you select DRUM, you
will not be able to interrupt the sound, so use this setting with
caution if the sample is extremely long.
Pad
Import from your computer (p. 283)
Value: OFF, 0001–2000
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Using the Pads
2 RHYTHM
(Using the Pads to Play a Rhythm Set)
This pad mode allows you to play a rhythm set by striking the pads.
You can use the sixteen pads to play rhythm tones. (A set of rhythm
tones is called a “rhythm set.”)
1.
Quick Setup
When the pad mode is “2 RHYTHM,” you can use this function to
make basic settings. For efficient work-flow, choose the quick setup
that is closest to your needs, and then make detailed settings for each
pad as desired.
1.
Press [PAD MODE], and then press pad [2] (RHYTHM).
*
2. Press the pads [1]–[16] to play rhythm tones.
• Pads that can play rhythm tones will light.
In the Pad Setting screen, press [F3 (Quick Setup)].
The Quick Setup window will appear.
This operation is not possible unless the pad mode is “2 RHYTHM.”
2. Move the cursor and make the desired settings.
• Template Set
Value
You can press [HOLD] to sustain the sound → p. 188
Note:
The sixteen consecutive notes starting with the
note number you specify as the base note will be
automatically assigned to the pads.
Rhythm:
The note numbers will be arranged optimally for
playing a rhythm set.
You can press [ROLL] to play a roll → p. 189
Editing the Pad Settings
Multi Velo: Multi Velocity is a special setting that assigns all
sixteen pads to the same number, with only the
velocities differing between the pads. This is a
good choice when you need precise control of the
velocity for your performance.
You can press [PAD SETTING]
to edit the following settings.
For details on editing and
saving, refer to “Editing the
Pad Settings (PAD
SETTING)” (p. 190).
• Base Note
Set this parameter if you’ve selected Note or Multi Velo as the
Template Set.
If you’ve selected Note, the Base Note specifies the starting
(lowest) note number.
If you’ve selected Multi Vel, the Base Note specifies the note
number used by all of the pads.
In the Pad Setting screen,
you can press [F2 (Pad Exchg)] to exchange two pads (Pad
Exchange, p. 190).
Bank (Rhythm set bank)
Value: 0 (C-1)–127 (G9)
3.
Press [F8 (Execute)].
Selects the bank of the rhythm set that will be played by the pads.
Value: USER, PRST, GM
Number / Name
Selects the rhythm set that will be played by the pads.
Value: 001–128
If you want to create a new sample set or perform more detailed
editing, refer to “Creating a Rhythm Set” (p. 112).
Pad Note Number
Specifies the note number transmitted by each pad (1–16). The
rhythm tone name will be displayed together with the note number.
Value: 0 (C-1)–127 (G9)
Pad Velocity
Specifies the strength of the sound produced when you strike the
pad. If this is set to “SYSTEM,” the System setting of “Pad Velocity”
(p. 288) will be used. If you set this to a value of “1–127,” that
velocity value will be used to play the sound generator.
Value: SYSTEM, 1–127
192
You can save the pad settings by pressing [F7 (Write)].
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Using the Pads
4 ARPEGGIO
(Using the Pads to Switch Arpeggio Styles)
This pad mode allows you to use the pads to switch styles for the
Arpeggio function (p. 78).
1.
1.
Press [PAD MODE], and then press pad [4] (ARPEGGIO).
2.
Use the Arpeggio function as described in “Playing
Arpeggios” (p. 78).
Press [PAD MODE], and then press pad [3] (CHORD
MEMORY).
2.
Press pads [1]–[16] to switch between different chord forms
for the Chord Memory function (p. 80).
• Pads that can be selected will light.
You can press [PAD SETTING]
to edit the following settings.
Number / Name (Chord memory set number)
Selects the chord memory set that will be played by the pads.
Value: 001–128
You can press [PAD SETTING]
to edit the following settings.
For details on editing and
saving, refer to “Editing the
Pad Settings (PAD
SETTING)” (p. 190).
In the Pad Setting screen,
you can press [F2 (Pad Exchg)] to exchange two pads (Pad
Exchange, p. 190).
Number / Name (Arpeggio set number)
Chord Form
Selects the chord form number that will be played by each pad (1–16).
You can save the pad settings by pressing [F7 (Write)].
Arpeggio Number
Specifies the arpeggio number selected by each pad (1–16).
Sampler
Value: 001–128
For details on arpeggios, refer to “Playing Arpeggios” (p. 78).
Sequencer
Selects the arpeggio set.
Value: 001–128
For details on Chord Memory, refer to “Using the Chord
Memory Function (Chord Memory)” (p. 80).
Pad
In the Pad Setting screen,
you can press [F2 (Pad Exchg)] to exchange two pads (Pad
Exchange, p. 190).
Editing the Pad Settings
Sound 3
For details on editing and
saving, refer to “Editing the
Pad Settings (PAD
SETTING)” (p. 190).
Press pads [1]–[16] to switch between different styles for
the Arpeggio function.
• Pads that can be selected will light.
Sound 2
Editing the Pad Settings
3.
Sound 1
This pad mode allows you to use the pads to switch chord forms for
the Chord Memory function (p. 80).
Overview
3 CHORD MEMORY
(Using the Pads to Switch Chord Forms)
Value: 001–128
You can save the pad settings by pressing [F7 (Write)].
Menu/System
Appendix
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Using the Pads
5 RPS
(Using the Pads to Play Phrases)
This pad mode allows you to use the pads to trigger phrases
generated by the RPS (Realtime Phrase Sequence) function.
For example, complex phrases that would be difficult to play
manually in a live performance can be assigned to the pads, and then
triggered by a single finger at the appropriate moment.
You can also create phrases for individual instruments such as
drums, bass, or keyboard, and combine these to create a new song.
In addition, you can record this performance, allowing you to use
this function in a way similar to phrase sampling.
1.
Specifying the Tempo for Phrase
Playback
The phrase playback tempo will be the same as the song playback
tempo.
1.
Press [TEMPO].
2.
The Tempo window will appear, indicating the current
tempo.
3.
Turn the VALUE dial or use [INC] [DEC] to specify the
tempo value (5.00–300.00). If you hold down [SHIFT] and
turn the VALUE dial you’ll be able to adjust the value below
the decimal point. You can also specify the tempo by
repeatedly pressing [F6 (Tap Tempo)] at the desired tempo
(Tap Tempo function).
Press [PAD MODE], and then press pad [5] (RPS).
2.
Press the pads [1]–[16] to trigger the phrase assigned to
each pad.
• Pads that can play phrases will light. Currently-playing pads
will blink.
You must play back the song if you want to play phrases in
synchronization with the song, or if you want to play multiple
phrases in synchronization.
• If the song is not playing, the phrase will begin playing as soon
as you press the pad, regardless of how the Trigger Quantize
parameter is set.
• Phrases will play in synchronization with the song’s time
signature (beat track). This means that if no performance data
has been recorded, the song will not play, and therefore the
phrases cannot play back in synchronization. In this case, you’ll
have to insert several empty measures into the phrase track, and
then play it as a loop.
Recording a phrase
Before you use the RPS function, you’ll need to record some
phrases.
For details on the recording procedure, refer to “Recording
into a Phrase” (p. 220).
If large amounts of MIDI messages were recorded, playing
back a phrase via RPS may cause notes to be delayed.
If you press [F7 (Click)] to turn it on, the click will sound.
4.
When you’ve finished making settings, press [F8 (Close)].
Editing the Pad Settings
You can press [PAD SETTING]
to edit the following settings.
For details on editing and
saving, refer to “Editing the
Pad Settings (PAD
SETTING)” (p. 190).
In the Pad Setting screen,
you can press [F2 (Pad Exchg)] to exchange two pads (Pad
Exchange, p. 190).
RPS Set Number
Selects the RPS set.
Value: 01–32
Phrase Number
Selects the phrase that is assigned to each pad 1–16. The name of the
selected phrase is shown along with the phrase number.
Choose “OFF” for keys or pads to which you don’t want to assign a
phrase. If you assign “STOP” to a pad, that pad will act as the “stop
trigger” that stops the currently-playing phrases.
Value: STOP, OFF, 0001–2000
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Using the Pads
Play Mode
Overview
Specifies how the phrase will be played.
Value
The phrase will play repeatedly while you hold
down the key.
LOOP2:
The phrase will play repeatedly. To stop playback,
press the stop trigger key, or press the same key
once again.
ONCE:
The phrase will play only once.
Sound 1
LOOP1:
Mute Group
Sound 2
This function prevents phrases of the same mute group from playing
simultaneously. For example in an actual performance, a fill-in will
not be played at the same time as a bridge. To simulate this type of
situation, assign the fill-in and bridge to the same mute group
number. You can specify 31 different mute groups. If you don’t want
to assign a mute group, choose the “OFF” setting.
Value: OFF, 1–31
Sound 3
Trigger Quantize
Specifies how the phrase will begin playing when you press a key to
trigger it while the song is playing or being recorded.
Value
The phrase will play immediately when you press
the trigger key.
BEAT:
If you press the trigger key while the song is playing
or recording, the phrase will begin playing at the
beginning of the next beat.
MEASURE:
If you press the trigger key while the song is playing
or recording, the phrase will begin playing at the
beginning of the next measure.
Pad
REAL:
Sequencer
The Trigger Quantize parameter is a setting maintained within
each song.
Velocity Sens (Velocity sensitivity)
Sampler
Turn this “OFF” if you want the phrase to play with the velocities at
which it was recorded.
If you want the velocity of the phrase to vary according to how
strongly you pressed the key, choose “LOW,” “MID,” or “HIGH.”
Value: OFF, LOW, MID, HIGH
Menu/System
You can save the pad settings by pressing [F7 (Write)].
Appendix
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Using the Pads
6 RHYTHM PTN
(Using the Pads to Play Rhythm Patterns)
This pad mode allows you to use the pads to play phrases
(Phrase0001–Phrase2000) generated by the Rhythm Pattern function.
With the factory settings, sixteen phrases (rhythm patterns) are
assigned to the pads. You can create your own rhythm patterns and
assign them to the pads, and use the pads as a rhythm machine.
A set of these sixteen phrases is called a “rhythm pattern set.”
1.
Press [PAD MODE], and then press pad [6] (RHYTHM PTN).
2.
Editing the Pad Settings
You can press [PAD SETTING]
to edit the following settings.
For details on editing and
saving, refer to “Editing the
Pad Settings (PAD
SETTING)” (p. 190).
In the Pad Setting screen,
you can press [F2 (Pad Exchg)] to exchange two pads (Pad
Exchange, p. 190).
Press the pads [1]–[16] to start the rhythm patterns
assigned to each pad.
• Pads that can play rhythm patterns will light. The currentlyplaying pad will blink.
Rhythm Pattern Set Number
• To stop playback, press the blinking pad.
Selects the rhythm pattern set that the pads will play.
Value: 01–32
Recording a phrase
Before you use the Rhythm Pattern function, you’ll need to
record some phrases.
For details on the recording procedure, refer to “Recording
into a Phrase” (p. 220).
Rhythm Pattern
Specifies the phrase that is assigned to each pad 1–16.
Value: OFF, 0001–2000
Trigger Quantize
Specifies how the phrase will begin playing when you press a key to
trigger it while the song is playing or being recorded.
If large amounts of MIDI messages were recorded, playing
back a phrase may cause notes to be delayed.
Specifying the Tempo for Rhythm
Pattern Playback
The rhythm pattern playback tempo will be the same as the song
playback tempo.
1.
Press [TEMPO].
2.
The Tempo window will appear, indicating the current
tempo.
3.
Turn the VALUE dial or use [INC] [DEC] to specify the
tempo value (5.00–300.00). If you hold down [SHIFT] and
turn the VALUE dial you’ll be able to adjust the value below
the decimal point. You can also specify the tempo by
repeatedly pressing [F6 (Tap Tempo)] at the desired tempo
(Tap Tempo function).
If you press [F7 (Click)] to turn it on, the click will sound.
4.
When you’ve finished making settings, press [F8 (Close)].
196
Value
REAL:
The phrase will play immediately when you press
the trigger key.
BEAT:
If you press the trigger key while the song is playing
or recording, the phrase will begin playing at the
beginning of the next beat.
MEASURE:
If you press the trigger key while the song is playing
or recording, the phrase will begin playing at the
beginning of the next measure.
The Trigger Quantize parameter is a setting maintained within
each song.
Velocity Sens (Velocity sensitivity)
Turn this “OFF” if you want the phrase to play with the velocities at
which it was recorded.
If you want the velocity of the phrase to vary according to how
strongly you pressed the key, choose “LOW,” “MID,” or “HIGH.”
Value: OFF, LOW, MID, HIGH
You can save the pad settings by pressing [F7 (Write)].
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Using the Pads
This pad mode allows you to use the pads to switch the four tones
on/off, or to select the current tone.
Press [PAD MODE], and then press pad [7] (TONE SEL/SW).
2.
Press pads [1]–[4] to turn tones 1–4 on/off.
3.
Press pads [5]–[8] to select tones 1–4.
• Pressing a pad [1]–[16] will switch the corresponding track
between muted/play status.
• Each pad will be lit to indicate play status, or blinking to
indicate muted.
• You can’t use the pads to mute the seventeenth and subsequent
tracks. Use [CURSOR] or a USB mouse to switch the mute
status of these tracks.
Checking the Pad Status
Sound 3
This function is convenient when you’re creating a patch (p. 84).
A patch consists of up to four tones. You can use this function to
turn off unused tones, or to turn off the other tones when you
want to hear only the sound of a specific tone.
1. Press [PAD MODE], and then press pad [8] (TRACK MUTE).
• Pads [1]–[16] correspond to the first sixteen tracks at the top of
the song screen.
Sound 2
Pad [5] corresponds to tone 1, pad [6] to tone 2, pad [7] to tone 3,
and pad [8] to tone 4.
This pad mode allows you to use the pads to directly mute (silence)
up to sixteen tracks in the song screen.
Sound 1
1.
8 TRACK MUTE
(Using the Pads to Mute Tracks)
Overview
7 TONE SEL/SW
(Using the Pads to Select Tones or
Switch Them On/Off)
By pressing [PAD SETTING] you
can check the current pad status.
Checking the Pad Status
By pressing [PAD SETTING] you
can check the current pad status.
Pad
Sequencer
Sampler
Menu/System
Appendix
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Using the Pads
9 BOOKMARK
(Using the Pads to Recall Frequently
Used Screens)
This pad mode lets you use the pads to register and recall frequently
used screens. For example if you frequently move between the patch
edit screen and effect screen, you can use this function to make the
switch easier.
1.
Press [PAD MODE], and then press pad [9] (BOOKMARK).
Registering a Screen
1.
Access the screen that you want to register.
2.
Hold down [PAD SETTING], and press the pad to which you
want to register the current screen.
For example if you want to register the current screen to pad [3],
the screen will indicate “Bookmarked to #3.”
3.
Press [EXIT].
The setting will be stored.
*
10 MIDI TX SW
(Using the Pads to Turn External MIDI
Transmit Channels (1–16) On/Off)
This pad mode allows you to use the pads to turn external MIDI
transmit channels (1–16) on/off.
1. Press [PAD MODE], and then press pad [10] (MIDI TX SW).
• Pressing pads [1]–[16] will switch external MIDI transmit
channels 1–16 on/off.
• Each pad will be lit when transmission is on, or dark when it is
off.
Checking the Pad Status
By pressing [PAD SETTING] you
can check the current pad status.
If you fail to press [EXIT], the setting will be lost when you turn off
the power.
Recalling a Screen
1.
Press [PAD SETTING].
The Bookmark screen will
appear.
Pads to which screens have
been registered will lit.
2.
*
Press a lit pad, and the
screen registered to that
pad will be recalled.
If you want to delete a
registered screen, hold down
[PAD SETTING] in the screen of step 1, and press the pad whose
registration you want to clear.
You can press [ROLL] (BANK) to switch banks (1–8). → p. 189
In the Pad Setting screen, you can press [F2 (Pad Exchg)] to
exchange two pads (Pad Exchange, p. 190).
198
If numerous MIDI channels are turned on, a large amount of
MIDI messages will be transmitted, possibly causing notes to be
delayed.
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Using the Pads
This pad mode allows you to use the pads to switch the effects (other
than the patch multi-effect) on/off.
*
Effect
Input Effect
Chorus
Reverb
Mastering
MFX 1
MFX 2 (Studio mode only)
If you want to turn PFX on/off, use pad mode “12 PATCH MFX
SW.”
Checking the Pad Status
By pressing [PAD SETTING] you
can check the current pad status.
Press [PAD MODE], and then press pad [12] (PATCH MFX
SW).
• When you press a pad, the patch multi-effect of the
corresponding part will be switched on/off. The number of
parts will depend on the sound generator mode.
Mode
Single
Live
Studio
Number of parts
1
8
16
• A pad will be lit when the corresponding effect is on, or
blinking when it is off. Pads not used in this pad mode will be
dark.
Checking the Pad Status
Sound 3
• A pad will be lit when the corresponding effect is on, or
blinking when it is off. Pads not used in this pad mode will be
dark.
1.
Sound 2
Pad
1
2
3
4
5
6
This pad mode allows you to use the pads to individually switch the
patch multi-effect of each part (1–16) on/off.
Sound 1
1. Press [PAD MODE], and then press pad [11] (EFFECT SW).
• Pressing pads [1]–[6] will switch the following effects on/off.
12 PATCH MFX SW
(Using the Pads to Switch Patch
Multi-effects)
Overview
11 EFFECT SW
(Using the Pads to Switch the Effects)
By pressing [PAD SETTING] you
can check the current pad status.
Pad
Sequencer
Sampler
Menu/System
Appendix
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Using the Pads
13 PART SELECT
(Using the Pads to Select Parts)
14 PART MUTE
(Using the Pads to Mute Parts)
This pad mode allows you to use the pads to select parts (1–16) and
banks (INT/EXP1/EXP2/EXT).
This pad mode lets you use the pads to mute (silence) parts (1–16)
and banks (INT/EXP1/EXP2).
1.
1. Press [PAD MODE], and then press pad [14] (PART MUTE).
• You can press [ROLL] (BANK) to switch banks (1–3). → p. 189
Press [PAD MODE], and then press pad [13] (PART
SELECT).
• Press a pad to select the current part. The number of parts will
depend on the sound generator mode.
Mode
Single
Live
Studio
Number of parts
1
8
16
• The pad corresponding to the current part will be blinking. The
pads for other parts will light. Pads not used will be dark.
Pad
1
2
3
• Press a pad to switch the corresponding part between muted/
play.
*
• You can press [ROLL] (BANK) to switch banks (1–4). → p. 189
Pad
1
2
3
4
*
Bank name
INT (internal sound generator)
EXP1 (expansion board 1)
EXP2 (expansion board 2)
EXT (external MIDI output)
The number of parts on an expansion board will depend on the
expansion board.
Checking the Pad Status
By pressing [PAD SETTING] you
can check the current pad status.
200
Bank name
INT (internal sound generator)
EXP1 (expansion board 1)
EXP2 (expansion board 2)
The number of internal sound generator parts will depend on the
sound generator mode.
Mode
Single
Live
Studio
*
Number of parts
3
8
16
The number of parts on an expansion board will depend on the
expansion board.
• Pads whose corresponding part is muted will blink. The pads of
other parts will be lit. Unused pads will be dark.
Checking the Pad Status
By pressing [PAD SETTING] you
can check the current pad status.
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Using the Pads
Registering a Sound in a User Group
Press [PAD SETTING].
2.
The User Group screen
will appear. Proceed to
step 4 of “Registering a
sound in the User Group
screen,” below.
You can register frequently-used sounds as a user group. This pad
mode lets you instantly select these sounds by pressing a pad. You
can register sixteen sounds (corresponding to the sixteen pads) in
each of four banks, giving you a total of 64 sounds for quick recall.
You can register and recall the following user groups, depending on
the sound generator mode.
Mode
Single
Registering a sound in the User
Group screen
Here’s how to register a patch in the patch list screen. Using the
same procedure (steps 3 and following), you can use the live set
list screen (p. 60) to register a live set in the user group, or the
studio set list screen (p. 68) to register a studio set.
How User Group differs from Favorite (p. 202)
Recalling a User Group Sound
Press [SINGLE] to access the Single Play screen, and select
the patch that you want to register (p. 46).
2.
Press [F1 (Patch List)].
3.
Press [F6 (User Group)].
The User Group screen will
appear.
4.
Use [F1 (Up)] and [F2
(Down)] to select the
destination bank.
5.
Use [CURSOR] to select the number.
6.
Press [F5 (Regist)] to register the patch.
7.
When you’ve finished registering patches, press [F6 (Exit)]
to close the User Group List screen.
1.
Press [PAD MODE], and then press pad [15] (USER
GROUP).
• You can press a pad [1]–[16] to select the sound that’s registered
in that pad.
• By pressing [ROLL] (BANK) you can switch banks (1–4). → p. 189
Removing a registered patch
Press [F4 (Remove)] to remove the patch that’s selected in the User
Group List screen.
Sampler
You can press [F8 (Select)] to select a patch and close the User
Group screen.
Sequencer
If you want to use the pads to successively select live sets (or
studio sets), set the system setting on “Pad Assign Source” (p.
288) to “SYS.” If this is set to “TEMP,” the pad mode will switch
to the setting of the newly selected live set (or studio set) when
you switch live sets (or studio sets).
Pad
1.
Sound 3
User Group let you register sounds within the mode (single,
live, or studio), while Favorite lets you register settings across
modes (single, live, or studio).
Sound 2
Live
Studio
User group
Patch
Live set
Studio set
Sound 1
1.
Overview
15 USER GROUP
(Using the Pads to Register/Recall
User Groups)
Menu/System
Appendix
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Using the Pads
16 FAVORITE
(Using the Pads to Register/Recall
Favorite Settings)
Registering a Favorite Sound (Setting)
1.
Press [PAD SETTING].
The Favorite screen (p. 54)
will appear.
You can create a list of sounds (settings) that you frequently use in
live performance, and recall them instantly. You can register patches,
rhythm sets, sample sets, live sets, or studio sets, and recall the
settings you need for your performance without regard to the mode
you might be in.
Sixteen settings can be registered in one list (one bank), and you can
create sixteen such banks.
For example you could use bank 1 for the sounds you use in the first
song of your live performance, and register up to sixteen sounds in
the order in which they are used in your song.
How Favorite differs from User Group (p. 201)
User Group let you register sounds within the mode (single,
live, or studio), while Favorite lets you register settings across
modes (single, live, or studio).
For details on the Favorite function, refer to “Creating a List of
Frequently Used Sounds (Favorite)” (p. 54).
Recalling a Favorite Sound (Setting)
1. Press [PAD MODE], and then press pad [16] (FAVORITE).
• You can press a pad [1]–[16]
to select the sound (setting)
that’s registered in that pad.
• By pressing [ROLL] (BANK)
you can switch banks (1–16).
→ p. 189
If you want to use the pads
to successively select live
sets (or studio sets), set the system setting on “Pad Assign
Source” (p. 288) to “SYS.” If this is set to “TEMP,” the pad
mode will switch to the setting of the newly selected live set (or
studio set) when you switch live sets (or studio sets).
202
For details on operations in the Favorite screen, refer to
“Creating a List of Frequently Used Sounds (Favorite)” (p.
54).
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06: Sequencer (Creating a Song)
This chapter explains how to use the sequencer to play, record, and edit songs.
• Playing Back a Song ................................................. p. 204
• Recording MIDI......................................................... p. 217
• Recording Audio....................................................... p. 228
• Editing Songs ........................................................... p. 232
• Saving a Song.......................................................... p. 254
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Playing Back a Song
This section explains how to use the Fantom-G’s sequencer to play
back a song.
We recommend that you put the sound generator in Studio
mode when creating or playing a song.
Playing a Song (Song Play)
Here’s how to play a Fantom-G song.
Loading a Song (Song List)
Here’s how to access the Song List and load a song from the project.
When you load a song, the temporary area (p. 35) of the sound
generator will be in the state it was when you created the song.
Before loading a song, you should save the patch or live set or
studio set that you were editing.
1.
In Studio mode you can use up to sixteen sounds to play a
different instrument for each part, so this is the ideal mode for
playing a song that uses an ensemble of multiple instruments
such as drums, bass, and piano.
Press [SONG].
The Song Play screen will appear.
2.
Press [F1 (Song List)].
The Song List screen will appear.
Three Ways to Play Back
There are three ways to play back: you can play Fantom-G songs,
Standard MIDI Files (SMF), or phrases (MIDI Phrases).
Playing a song (p. 204)
You can play Fantom-G songs.
Playing Standard MIDI Files (SMF)
(p. 212)
F-key operations in the Song List screen
F-key
F4
Delete Song
F7
Exit
F8
Load
You can copy Standard MIDI Files (SMF) from your computer to the
Fantom-G, and play them or import them into a song or phrase.
Playing phrases (MIDI Phrase) (p. 214)
You can audition phrases from within a Fantom-G project.
204
Explanation
Deletes a song file from the project.
Page
p. 210
Returns to the previous screen.
–
Loads the song file.
p. 204
3.
Turn the VALUE dial, or use [INC] [DEC], or use
select a song.
4.
Press [F8 (Load)].
A confirmation message will appear.
5.
Press [F7 (OK)].
If you decide to cancel, press [F8 (Exit)].
/
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Playing Back a Song
Operations in the Song Play Screen
Here’s how to play the song you loaded in the Song Play screen (p. 204).
1.
fig.08-002.j
1
Press [SONG].
2
3
6
7
5
4
Sound 1
8
The Song Play screen will appear.
fig.17-001
Number
3
Indicates the number and name of the currently selected song,
the current location, and the status of the sequencer.
4
Track zoom button (for a USB mouse).
p. 208
p. 208
p. 209
5
6
7
p. 211
p. 235
p. 235
8
9
Level meter for the Output jacks.
Indicates the song’s time signature, tempo, and loop play on/off
status.
Indicates markers and measures.
Indicates the track name and track information.
Track order change button (for USB mouse).
p. 236
p. 237
Sampler
2.
p. 214
Sequencer
F8
Song Edit
p. 212
Pad
F2
SMF List
F3
Phrase List
F5
Loop
F6
Marker
F7
Song Util
Page
p. 204
Sound 3
2
F-key operations in the Song Play screen
Explanation
Displays the Song List, where you can load
a song.
Displays the SMF List, where you can play
or import SMF data.
Displays the MIDI Phrase List, where you
can audition or edit phrases.
Opens the Loop window, where you can
specify the loop region.
Opens the Marker window, where you can
set markers.
Zoom/
Zooms in/out on the
Track Order
track, and changes the
order in which the tracks
are displayed.
Song Clear
Erases the song.
Track Clear
Erases the track.
Track Name
Assigns a name to the
track.
Tempo Track
Changes the tempo.
Beat Track
Changes the time signature.
Opens the Song Edit screen, where you can
edit a song.
9
Explanation
Indicates the on/off status of each effect.
PFX
Patch multi-effect
MFX1 Multi-effect 1
MFX2 Multi-effect 2
IFX
Input effect
CHO
Chorus
REV
Reverb
MAS
Mastering effect
Indicates the current location of the song, and the
status of the sequencer.
1
F-key
F1
Song List
Sound 2
4
Overview
Playing a Song (Song Play)
p. 232
Press [PLAY] to start playback.
Menu/System
Playback will stop automatically when the song ends. If you
want to stop before the end of the song, press [STOP].
Appendix
205
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Playing Back a Song
Fast-forwarding or Rewinding
during Playback
Muting the Playback of a Track
(MUTE)
You can fast-forward, rewind, or jump within a song not only while
the song is stopped, but also during playback. Perform the following
actions.
Fast-forward:
Press [
]
Continue fast-forwarding:
Hold down [
Fast-forward rapidly:
Press [
] and then press [
Rewind:
Press [
]
Continue rewinding:
Hold down [
Rewind rapidly:
Press [
1.
Press [SONG].
]
]
The Song Play screen will appear.
]
] and then press [
]
Jump to the preceding marker: Hold down [SHIFT] and press [
]
Hold down [SHIFT] and press [
]
Jump to the next marker:
You can mute a track so that it will not produce sound during
playback.
2.
Turn the VALUE dial or use
you want to mute.
3.
Use
/
/
to select the track that
to move the cursor to “PLAY.”
fig.17-001
Jump to the beginning of the song: Press [
Jump to the JUMP marker:
]
Press [JUMP]
Song playback will pause if you jump to the beginning or end of
the song while playing-back.
4.
Press [DEC] to select the “MUTE” setting.
You can also use the pads to switch the track muting.
→ “8 TRACK MUTE (Using the Pads to Mute Tracks)” (p.
197)
206
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Playing Back a Song
For a song you’ve created in Studio mode, you can use the Studio
mode Studio Play screen to adjust the volume of each internal sound
generator part and audio track.
Changing the Playback Tempo of
the Song
When a song plays back, its tempo is determined by the data in the
tempo track, but you can also adjust the tempo of the overall song
during playback. This adjustment is called the “playback tempo.”
1.
Sound 2
Press [TEMPO].
The Tempo window will appear.
Sound 1
The playback tempo is a temporary setting. It will be lost when
you switch to a different song or turn off the power. If you want
the song to always play at this tempo, you must re-save the
song (p. 254).
Overview
Accessing the Mixer Screen
fig.17-004_50
For details on operation, refer to “Displaying Studio Play
Screen” (p. 66).
Pad
Turn the VALUE dial or use [INC] [DEC] to specify the
playback tempo. By holding down [SHIFT] and turning the
VALUE dial you can make fine adjustments below the
decimal point.
• If you press [F7 (Click)] to turn it on, a click will sound at the
specified tempo. The click will turn on/off each time you press
the button.
Sound 3
2.
• You can specify the tempo by pressing [F6 (Tap Tempo)] at the
desired interval (Tap Tempo). Press the button at least three
times at quarter-note intervals of the desired playback tempo.
When you’ve finished making settings, press [F8 (Close)].
Sequencer
3.
Sampler
Menu/System
Appendix
207
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Playing Back a Song
Playing a Song Repeatedly (Loop)
Placing Markers in a Song (Marker)
You can make the song play repeatedly according to the loop points
you specify.
You can place up to sixteen markers in a song at units of one
measure. This will make song editing easier, since it will be easier for
you to see the structure of your song, or to move quickly to the
location of a marker.
You can’t specify loop points for a phrase.
1.
Press [SONG].
Here’s how to view and edit a list of the markers in a song.
1.
Press [SONG].
The Song Play screen will appear.
2.
Press [F6 (Marker)].
The Marker window will appear.
The Song Play screen will appear.
2.
Press [F5 (Loop)].
The Loop window will appear.
The buttons perform the following operations.
• VALUE dial, [INC] [DEC],
Select a marker within the list. The current location also will be
jumped.
fig.19-006_50
• [F4 (Name)]
Assigns a name to the currently selected marker. Choose a
name from the displayed list, and press [F8 (Select)] to finalize
your choice.
• [F5 (Set)]
Adds a marker at the beginning of the current measure.
3.
*
Move the cursor to the desired parameter, and turn the
VALUE dial or use [INC] [DEC] to set the value.
• [F6 (Clear)]
Stop the sequencer before you make these settings. You can make these
settings if the sequencer is running.
• [F7 (Jump)]
Deletes the selected marker.
Specifies the marker to which you will move when you press
the front panel [JUMP] button.
• Repeat Times
Specifies the number of times (1–99) that the specified region
will repeat. If you want it to repeat until you press [STOP],
choose “INF.”
• Start Point
Specifies the starting point of the loop region.
If you press [F5 (Set Start)], the current location in the song will
be specified as the loop start point.
• End Point
Specifies the ending point of the loop region. The location you
specify is not included in the loop region.
If you press [F6 (Set End)], the current location in the song will
be specified as the loop end point.
4.
To enable the loop settings, press [F7 (Loop)] to turn it on.
You can use the [LOOP] button on the panel to turn looping
on/off.
You can open this screen by holding down [SHIFT] and
pressing [LOOP].
5.
Press [F8 (Close)] to close the window.
208
3.
Press [F8 (Close)] to close the window.
When the Marker window is open, you can press a pad 1–16 to
jump to the marker of the corresponding number.
You can open this screen by holding down [SHIFT] and
pressing [JUMP].
Jumping to a marker
Here’s how to jump to markers within a song.
Jumping to the previous marker:
Hold down [SHIFT] and press [
].
Jumping to the next marker:
Hold down [SHIFT] and press [
].
Jumping to the beginning of the song:
Press [
].
Jumping to the JUMP marker:
Press [JUMP].
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Playing Back a Song
Naming a Track (Track Name)
Overview
Changing the Track Display Zoom
and Display Order (Zoom/Track
Order)
Here’s how to assign a name of a track.
1.
Press [SONG].
Here’s how to change the zoom ratio of the track display, and
change the order in which tracks are displayed.
Press [SONG].
The Song Play screen will appear.
2.
Press [F7 (Song Util)].
The Song Utility Menu window will appear.
Use
/
to choose “Zoom/Track Order,” and press [F8
(Select)].
To cancel, press [F7 (Cancel)].
2.
Turn the VALUE dial or use
want to name.
3.
Use
/
/
to select the track you
to move the cursor to the track name field.
fig.17-001
The Zoom/Track Order window will appear.
Sound 2
3.
The Song Play screen will appear.
Sound 1
1.
Changing the track display zoom
Press
to shrink the display.
Press
to magnify the display.
4.
Press [ENTER].
5.
Assign the desired name.
• Vertical axis (vertical axis of the tracks)
to magnify the display.
Press
to shrink the display.
For details on entering a name, refer to “Assigning a Name”
(p. 42).
6.
Pad
Press
Sound 3
4. Use [CURSOR] to change the zoom ratio.
• Horizontal axis (time axis of the tracks)
Press [F8 (Write)] to finalize the name.
Even without accessing the zoom window, you can hold down
[SHIFT] in the Song Play screen and zoom the horizontal axis
Sequencer
in/out by pressing
or
or zoom the vertical axis in/out
by pressing [INC] or [DEC].
Sampler
If you’re using a USB mouse,
you can change the zoom in
the Song Play screen by
clicking the buttons shown
in the illustration.
Changing the track display order
Menu/System
5.
By turning the VALUE dial or using [INC] [DEC] to change
the value in the “Track Order” field, you can change the
order in which the currently selected track is displayed.
6.
Appendix
If you’re using a USB mouse, you can also change the track
display order from the Song Play screen by clicking the button
shown in the illustration.
Press [F8 (Close)] to close the Zoom/Track Order window.
209
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Playing Back a Song
Specifying a Track’s Output Destination
(Output Assign)
Here’s how to specify the output destination of each track.
1.
Deleting a Song File (Song Delete)
Here’s how to delete a song file from the project.
1.
Press [SONG].
Press [SONG].
The Song Play screen will appear.
The Song Play screen will appear.
2.
Turn the VALUE dial or use
/
to select the track
whose output destination you want to assign.
3.
Use
/
to move the cursor to the location shown in the
illustration.
2.
Press [F1 (Song List)].
The Song List screen will appear.
3.
Turn the VALUE dial or use [INC] [DEC] or
select the song that you want to delete.
4.
Press [F4 (Delete Song)].
A confirmation message will appear.
5.
Press [F7 (OK)] to execute the operation.
If you decide to cancel, press [F8 (EXIT)].
fig.17-001
4.
Use [INC] [DEC] to specify the output destination.
For a MIDI track
PHRASE: Output according to the setting recorded in the
phrase. Normally you will choose this.
INT:
Play the Fantom-G’s internal sound generator.
EXT:
Play an external sound module connected to the
MIDI OUT connector.
BOTH:
Play the Fantom-G’s internal sound generator and
an external sound module connected to the MIDI
OUT connector.
EXP1:
Play expansion board ARX1.
EXP2:
Play expansion board ARX2.
OFF:
Nothing will be played.
For an audio track
OUT A, OUT B:
Output the sound in stereo from the OUTPUT A
(MIX) jacks or OUTPUT B jacks without sending it
through the multi-effect.
MFX1–2: Send the sound through the multi-effect, and output
it in stereo. This also allows you to apply chorus or
reverb to the sound that has passed through the
multi-effect.
210
/
to
Song Automatically Loaded at
Power-on (When Loading a Project)
When the Fantom-G is powered-on (when loading a project), song
001 (the top song in the Song List) will be loaded automatically.
If you don’t want a song to be loaded automatically at power-on
(when loading a project), delete song 001 as described in
“Deleting a Song File (Song Delete)” (p. 210).
When you execute a Factory Reset (p. 280), the demo song will
be written to song 001.
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Playing Back a Song
Overview
Erasing the Currently-open Song
(Song Clear)
Here’s how to erase the song that’s currently opened in the Song
Play screen. Use this function when you want to record a new song.
This will not delete the actual song file that’s saved in the project.
Sound 1
If a song you’re editing is open, save the song before you
continue (p. 254).
1.
Press [SONG].
Sound 2
The Song Play screen will appear.
Press [F7 (Song Util)].
The Song Utility Menu window will appear.
3.
Use
/
to choose “Song Clear,” and press [F8 (Select)].
To cancel, press [F7 (Cancel)].
Sound 3
2.
A confirmation message will appear.
4.
Press [F7 (OK)] to execute.
If you decide not to execute, press [F8 (EXIT)].
Pad
Sequencer
Sampler
Menu/System
Appendix
211
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Playing Back a Song
Playing a Standard MIDI File
(SMF)
Playing a Standard MIDI File (SMF)
(SMF List)
Standard MIDI File (SMF) data from your computer can be copied to
the Fantom-G for listening, or imported into a song or phrase.
You can access the SMF List and listen to a standard MIDI file (SMF)
that you copied as described in “Copying a Standard MIDI File
(SMF) from Your Computer to the Fantom-G” (p. 212).
Copying a Standard MIDI File (SMF)
from Your Computer to the Fantom-G
When playing SMF data, we recommend that you put the
sound generator in Studio mode. The Fantom-G is GM/GM2
compatible, so if the music data is compatible with GM/GM2, it
will automatically play back with the appropriate sounds.
Here’s how to copy a standard MIDI file from your computer to the
Fantom-G.
1.
Prepare a standard MIDI file (.MID) on your computer.
2.
Use the USB Storage function (p. 281) to copy the standard
MIDI file (.MID) to the following folder of the Fantom-G’s
internal memory or of your USB memory.
1.
Press [SONG].
The Song Play screen will appear.
“FantomG.Prj/SEQ/SMF” folder
2.
“FantomG.Prj” will be the project folder name in the
Press [F2 (SMF List)].
The SMF List screen will appear.
Fantom-G’s internal memory. You can save more than one
project in USB memory. By default, the project folders will be
named consecutively as “FantomG001.Prj,”
“FantomG002.Prj,” etc., and the portion of the name
preceding the file name extension will be the project name you
assigned when saving the file.
F-key operations in the SMF List screen
F-key
F5
-> Phrase
F6
-> Song
F7
Play
F8
EXIT
Explanation
Imports an SMF file into a phrase.
Page
p. 213
Imports an SMF file into a song.
p. 213
Plays the SMF file selected in the list.
p. 212
Returns to the previous screen.
–
3.
Turn the VALUE dial or use [INC] [DEC] or
select an SMF file.
4.
Press [PLAY] or [F7 (Play)].
You will hear the selected SMF file.
212
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Playing Back a Song
Importing an SMF into a Song
(Import Song)
You can access the SMF List and import a standard MIDI file (SMF)
from the project into a phrase. You can then use the imported SMF as
a phrase.
You can access the SMF List and import a standard MIDI file (SMF)
from the project into a song. You can then use the imported SMF as a
Fantom-G song.
1.
1.
The Song Play screen will appear.
2.
Press [F2 (SMF List)].
The SMF List screen will appear.
3.
Turn the VALUE dial or use [INC] [DEC] or
select an SMF file.
3.
Turn the VALUE dial or use [INC] [DEC] or
select an SMF file.
4.
Press [F5 (->Phrase)].
A confirmation message will appear.
4.
Press [F6 (->Song)].
A confirmation message will appear.
5.
Press [F7 (OK)] to execute.
If you decide to cancel, press [F8 (EXIT)].
5.
Press [F7 (OK)] to execute.
If you decide to cancel, press [F8 (EXIT)].
Sound 3
Press [F2 (SMF List)].
The SMF List screen will appear.
The Song Play screen will appear.
Sound 2
2.
Press [SONG].
Sound 1
Press [SONG].
Overview
Importing an SMF into a Phrase
(Import Phrase)
to
/
to
The imported phrase is temporary, and will be lost if you turn
off the power. If you want to keep the phrase, press [WRITE] to
save it (p. 216).
The imported song is temporary, and will be lost if you turn off
the power. If you want to keep the song, press [WRITE] to save
it (p. 254).
Sampler
When you execute, the selected SMF file will automatically be
imported into a vacant number of the song list, and the Song
Play screen (p. 205) will appear.
Sequencer
When you execute, the selected SMF file will automatically be
imported into a vacant number of the phrase list, and the Phrase
Edit screen (p. 238) will appear.
Pad
/
Menu/System
Appendix
213
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Playing Back a Song
Playing Phrases (MIDI Phrase)
Phrases from within the Fantom-G project can be auditioned from a
list.
Loading a Phrase (Load)
Here’s how to load a phrase from the project into memory.
1.
Press [SONG].
Auditioning a Phrase (MIDI Phrase List)
Here’s how to access the Phrase List and audition a phrase from the
project.
1.
Press [SONG].
The Song Play screen will appear.
2.
Press [F3 (Phrase List)].
The MIDI Phrase List screen will appear.
3.
Turn the VALUE dial or use [INC] [DEC] or
select a phrase.
4.
Press [F1 (Load)].
A confirmation message will appear.
5.
Press [F7 (OK)] to execute.
If you decide to cancel, press [F8 (EXIT)].
The Song Play screen will appear.
2.
Press [F3 (Phrase List)].
The MIDI Phrase List screen will appear.
F-key operations in the MIDI Phrase List screen
F-key
F1
Load
F2
Save
F3
Util Menu
F6
Edit
F7
Preview
F8
Phrase Edit
Explanation
Loads a phrase from the project into memory.
Saves the selected phrase to the project.
Page
p. 214
Save All
Delete Phrase
Save all phrases
Deletes the phrase file
from the project
Duplicate
Duplicates the phrase
Returns to the previous screen.
p. 216
p. 215
Auditions the selected phrase.
p. 214
Displays the edit screen for the selected
phrase.
p. 238
3.
Turn the VALUE dial or use [INC] [DEC] or
select a phrase.
4.
Press and hold [F7 (Preview)].
You’ll hear the selected phrase.
214
p. 216
p. 215
–
/
to
/
to
The phrase list shows the current phrase status
Phrase name
This shows the phrase name. If this
field indicates “EMPTY,” the phrase
has not been loaded into memory. Load
the phrase as needed.
This indicates whether the file exists in
the project. Phrases without the
symbol have not been saved, and therefore will be lost when you turn off the
power. Save the phrase if necessary.
This indicates a phrase that has been
edited. The changes you made will be
lost when you turn off the power. Save
the phrase if necessary.
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Playing Back a Song
This operation will completely delete a phrase from the project along
with its file.
Duplicating a Phrase (Duplicate)
This operation will duplicate a phrase to a vacant number in the list.
You can use this to create variations by modifying an existing
phrase.
1.
Press [SONG].
Sound 1
If that phrase is used by a song within the project, the portion of
the song occupied by that phrase will no longer sound.
1.
Overview
Deleting a Phrase from the Project
(Delete Phrase)
Press [SONG].
The Song Play screen will appear.
Press [F3 (Phrase List)].
The MIDI Phrase List screen will appear.
3.
Turn the VALUE dial or use [INC] [DEC] or
select a phrase.
4.
Press [F3 (Util Menu)].
The Phrase Utility Menu window will appear.
5.
Use
/
to choose “Duplicate,” and press [F8 (Select)].
To cancel, press [F7 (Cancel)].
Sound 2
2.
The Song Play screen will appear.
2.
Press [F3 (Phrase List)].
The MIDI Phrase List screen will appear.
Sound 3
4.
Press [F3 (Util Menu)].
The Phrase Utility Menu window will appear.
5.
to
Use
/
to choose “Delete Phrase,” and press [F8
(Select)].
To cancel, press [F7 (Cancel)].
Press [F7 (OK)].
If you decide to cancel, press [F8 (EXIT)].
A confirmation message will appear.
6.
Press [F7 (OK)] to execute.
If you decide to cancel, press [F8 (EXIT)].
When you execute, the selected phrase will automatically be
duplicated to a vacant number in the phrase list.
Sampler
A confirmation message will appear.
6.
/
Sequencer
Turn the VALUE dial or use [INC] [DEC] or
select a phrase.
to
Pad
3.
/
Menu/System
Appendix
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Playing Back a Song
Saving a Phrase (Save)
Saving all Phrases (Save All)
This operation will save the selected phrase to the project.
This operation will save all phrases of the phrase list into the project.
A phrase you recorded or edited is temporary, and will be lost when
you turn off the power. If you want to keep the phrase, you must
save it.
1.
2.
1.
Press [SONG].
2.
Press [F3 (Phrase List)].
The MIDI Phrase List screen will appear.
Press [SONG].
Phrases without the
Press [F3 (Phrase List)].
The MIDI Phrase List screen will appear.
Phrases without the
symbol and phrases with the
3.
Press [F3 (Util Menu)].
The Phrase Utility Menu window will appear.
4.
Press
/
to choose “Save All,” and then press [F8
(Select)].
To cancel, press [F7 (Cancel)].
symbol have not been saved.
3.
Turn the VALUE dial or use [INC] [DEC] or
select the phrase that you want to save.
4.
Press [F2 (Save)].
5.
Assign a name to the phrase.
/
to
For details on assigning a name, refer to “Assigning a Name”
(p. 42).
6.
When you’ve finished assigning a name, press [F8 (OK)].
A message will ask you to confirm the Write operation.
Never turn off the power while writing is in progress.
7.
*
Press [F7 (OK)] to execute.
If you decide to cancel, press [F8 (EXIT)].
You can’t save a phrase by overwriting an existing phrase.
216
symbol and phrases with the
symbol have not been saved.
A confirmation message will appear.
5.
Press [F7 (OK)] to execute.
If you decide to cancel, press [F8 (EXIT)].
When you execute Save All, the phrases will be written into the
same numbers of the phrase list. Phrase names will be assigned
automatically.
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Recording MIDI
Phrases and Songs
A “phrase” is a chunk of recorded MIDI data. You can create a song
simply by placing phrases in the MIDI tracks of a song.
Recording into a song (p. 218)
Realtime recording (p. 222)
With this method, your performance on the keyboard and pads, and
the controller movements you make, are recorded exactly as you
perform them.
Step recording (p. 226)
Step recording allows you to enter notes and rests one by one. This
method is suitable when you need to enter notes at a precise timing,
such as when recording drums or bass.
Recording into a phrase (p. 220)
In the MIDI Phrase List screen, select a phrase number and then
begin recording. After recording, the phrase will be added to the list.
Sound 2
In the Song Play screen, select a track and a recording start location,
and then begin recording. After recording, the phrase will be
attached to the recording start location.
There are two ways to record MIDI: realtime recording and step
recording. Use the method that’s suitable for your needs.
Sound 1
You can record MIDI either by recording it directly into a MIDI track
of a song, or by recording into a phrase.
Two Methods of Recording
Overview
This section explains how to use the Fantom-G’s sequencer to record
MIDI.
You can’t step-record directly into a song. You can use step
recording to record a phrase.
Sound 3
Pad
Sequencer
Sampler
Menu/System
Appendix
217
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Recording MIDI
Recording into a Song
Recording work-flow
When recording a new song, the work-flow is as follows.
Selecting a Sound for Recording
Before you record a song, select Studio mode and choose the sound
you’ll use for recording.
The Fantom-G’s sequencer can record your performance
regardless of the sound generator mode (Single, Live, or
Studio), but we recommend that you choose Studio mode when
you want to record a song.
In Studio mode, when you use the Fantom-G’s keyboard and
pads to record, you’ll hear only the sound of the specified MIDI
channel, and you can use a different sound for each part (up to
sixteen sounds) to play back the recorded song. This means that
Studio mode is the appropriate choice when recording or
playing back an ensemble performance using multiple
instruments such as drums, bass, and piano.
1. Select the sound you want to use for recording.
2. Erase the song that’s in the temporary area.
3. Specify the time signature of the song (p. 219).
4. Specify the tempo (p. 219).
5. Select a MIDI track and the recording-start measure
(p. 219).
We recommend that you turn the Keyboard Switch (p. 69) off
for all parts. If this is on, multiple parts of your performance
will be recorded to a single phrase, which is not what you want
when creating a song.
6. Perform realtime recording (p. 222).
7. Use song editing to edit the song (p. 232).
8. Use phrase editing (p. 238) or microscope editing (p.
250) to edit the phrase.
Selecting Studio mode
→ p. 66
Selecting a Studio Set
→ p. 67
Selecting a sound for each part
→ p. 68
9. Save the song (p. 254).
Erasing the Song/Phrases from the
Temporary Area (Song Clear)
When you record a song, the performance data is recorded into the
temporary area. If you want to record a new song, you’ll need to
erase the existing performance data from the temporary area before
you begin.
If you’ve been editing the currently-opened song, save the song
before you continue (p. 254).
1.
Press [SONG].
The Song Play screen will appear.
2.
Press [F7 (Song Util)].
The Song Utility Menu window will appear.
3.
Use
/
to choose “Song Clear,” and then press [F8
(Select)].
To cancel, press [F7 (Cancel)].
A confirmation message will appear.
4.
218
Press [F7 (OK)] to execute.
If you decide to cancel, press [F8 (EXIT)].
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Recording MIDI
1.
Press [SONG].
2.
Press [F8 (Song Edit)].
Here’s how to select the MIDI track on which you’ll record, and
specify the recording-start measure.
You can record on any of the tracks 1–128 that indicates “MIDI.”
You are free to simultaneously record MIDI data for multiple
sound generator parts on the same MIDI track, and you are also
free to use multiple MIDI tracks to record MIDI data for a single
sound generator part. Initially, you’ll probably want to keep
things simple by using the MIDI track of the same number as
the sound generator part it’s playing.
The Song Edit screen will appear.
4.
Press [F7 (Song Util)].
The Song Edit Utility Menu window will appear.
1.
Press [SONG].
Press
/
to choose “Beat Track,” and press [F8
(Select)].
To cancel, press [F7 (Cancel)].
The Microscope screen for the beat track will appear.
Move the cursor to “Beat Change,” and specify the time
signature.
The Song Play screen will appear.
2.
Turn the VALUE dial or use
/
to select the MIDI track
on which you want to record.
Select a track that has the “MIDI” indication.
Sound 3
5.
Sound 2
3.
Sound 1
When you record a new song, start by specifying the time signature.
However, if you’ve just executed the Song Clear operation or turned
on the power, the time signature will always be set to 4/4, so you’ll
need to change this only if the song you’re recording uses a different
time signature.
Selecting a MIDI Track and the
Recording-start Measure
Overview
Specifying the Time Signature
(Beat Track)
If you want the beat to change in the middle of the song, refer to
“Changing the Time Signature during the Song (Beat
Track)” (p. 237).
Pad
6.
Press [EXIT] to return to the Song Edit screen.
Here’s how to specify the tempo at which you’ll record the song.
1.
Press [TEMPO].
The Tempo window will appear.
fig.17-004_50
3.
Use [
][
] to specify the measure at which you want
to start recording.
The recording-start measure is indicated in the “Measure” field
at the top of each PLAY screen.
The existing phrase will be overwritten by your new recording.
2.
• You can specify the tempo by pressing [F6 (Tap Tempo)] at the
desired interval (Tap Tempo). Press the button at least three
times in quarter-note intervals of the desired tempo.
When you’ve finished making settings, press [F8 (Close)].
A new phrase will be recorded. You’ll be able to record up to
the location of the subsequent phrase.
Proceed to Realtime Recording
→ p. 222
Appendix
3.
If a phrase already exists following the
recording-start location
Menu/System
Turn the VALUE dial or use [INC] [DEC] to specify the
tempo. By holding down [SHIFT] while you turn the VALUE
dial, you can adjust the value below the decimal point.
• If you press [F7 (Click)] to turn it on, the click will sound at the
specified tempo. It will turn on/off each time you press the
button.
Sampler
If a phrase already exists at the recordingstart location
Sequencer
You can change the order in which the tracks are displayed.
→ “Changing the Track Display Zoom and Display Order
(Zoom/Track Order)” (p. 209)
Specifying the Tempo
219
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Recording MIDI
Recording into a Phrase
Recording work-flow
When recording a new phrase, the work-flow is as follows.
Selecting a Sound for Recording
Before you record a phrase, select Studio mode and choose the
sound you’ll use for recording.
The Fantom-G’s sequencer can record your performance
regardless of the sound generator mode (Single, Live, or
Studio), but we recommend that you choose Studio mode when
recording.
In Studio mode, when you use the Fantom-G’s keyboard and
pads to record, you’ll hear only the sound of the specified MIDI
channel, and you can use a different sound for each part (up to
sixteen sounds) to play back the recorded song. This means that
Studio mode is the appropriate choice when recording or
playing back an ensemble performance using multiple
instruments such as drums, bass, and piano.
1. Select the sound you want to use for recording.
2. Specify the tempo.
3. In the MIDI Phrase List, select the phrase that you
want to record (p. 221).
4. Perform realtime recording (p. 222) or step recording
(p. 226).
5. Use phrase editing (p. 238) or microscope editing (p.
250) to edit the phrase.
We recommend that you turn the Keyboard Switch (p. 69) off
for all parts. If this is on, multiple parts of your performance
will be recorded to a single phrase, which is not what you want
when creating a song.
6. Save the phrase (p. 216).
Selecting Studio mode
→ p. 66
Selecting a Studio Set
→ p. 67
Selecting a sound for each part
→ p. 68
Specifying the Tempo
Here’s how to specify the tempo at which you’ll record the phrase.
Tempo or time signature settings cannot be stored in a phrase.
Phrases always play back at the tempo of the song.
The tempo you’re specifying here is a temporary tempo setting
for recording.
1.
Press [TEMPO].
The Tempo window will appear.
fig.17-004_50
2.
Turn the VALUE dial or use [INC] [DEC] to specify the
tempo. By holding down [SHIFT] while you turn the VALUE
dial, you can adjust the value below the decimal point.
• If you press [F7 (Click)] to turn it on, the click will sound at the
specified tempo. It will turn on/off each time you press the
button.
• You can specify the tempo by pressing [F6 (Tap Tempo)] at the
desired interval (Tap Tempo). Press the button at least three
times in quarter-note intervals of the desired tempo.
3.
220
When you’ve finished making settings, press [F8 (Close)].
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Recording MIDI
Overview
Selecting the Phrase to Record
Access the MIDI Phrase List, and select the phrase that you want to
record.
1.
Sound 1
Recording operations can also be performed in the Phrase Edit
screen (p. 238).
Press [SONG].
Sound 2
The Song Play screen will appear.
Press [F3 (Phrase List)].
The MIDI Phrase List screen will appear.
3.
Turn the [VALUE] dial or use [INC] [DEC] or
select the phrase that you want to record.
Sound 3
2.
Pad
/
to
Sequencer
If a phrase already exists in the selected number
The existing phrase will be overwritten by your new recording.
If there is no phrase in the selected number
A new phrase will be recorded.
Sampler
Proceed to Realtime Recording
→ p. 222
Menu/System
Proceed to Step Recording
→ p. 226
Appendix
221
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Recording MIDI
To close this window, press [F8 (Close)] or [PLAY]. To open it
again, press [PLAY].
Recording Your Performance
Just as You Play It
(Realtime Recording)
Realtime recording is the recording method in which your keyboard
performance and controller operations are recorded exactly as you
perform them. Choose this recording method when you want to
capture the nuances of your performance.
In this window you can perform the following operations.
• Realtime erase (Erase p. 224)
• Rehearsal function (Rehearsal p. 225)
For details on these operations, refer to the corresponding page.
Basic Procedure for Realtime Recording
1.
2.
Make sure that you’ve made the appropriate preparations
for recording as described in “Recording into a Song” (p.
218) or “Recording into a Phrase” (p. 220).
Press [REC].
5.
When you’ve finished recording, press [STOP].
The [REC] indicator will go dark.
Realtime Rec Standby Parameters
This section explains the Realtime Rec Standby parameters.
Rec Mode
Selects how recording is to take place.
The [REC] indicator will blink, and the Realtime Rec Standby
window will appear.
Value
MIX:
Mix-recording will be carried out. Normally, you
will record using this method. If a performance has
already been recorded on the recording-destination
phrase, your newly recorded performance will be
added to the existing performance without erasing
it. By using this in conjunction with Loop-recording,
you can record repeatedly over a specified area
without erasing the previously recorded
performance. For example, this is a convenient way
to record a drum performance one instrument at a
time; bass drum → snare drum → hi-hat, etc.
REPLACE:
Replace-recording will be carried out. If a
performance has already been recorded on the
recording-destination phrase, it will be erased as
you record your new performance. Use this
when you want to re-record.
In this window you can set various parameters related to
realtime recording.
3.
Use [CURSOR] to move the cursor to the various
parameters, and turn the VALUE dial or use [INC] [DEC] to
set them.
For details on the parameters, refer to “Realtime Rec Standby
Parameters” (p. 222).
4.
When you’ve finished making settings in the Realtime Rec
Standby window, press [PLAY] or [F8 (Start)].
The Realtime Rec Standby window will close, the [REC]
indicator will change from blinking to lit, and recording will
start.
When recording starts, the Realtime Recording window will
appear.
222
Count In
Selects how recording is to begin.
Value
OFF:
Recording will begin immediately when you
press [PLAY].
1 MEAS:
When you press [PLAY], a count (playback) will
begin one measure before the recording-start
location, and recording will begin when you
reach the recording-start location.
2 MEAS:
When you press [PLAY], a count (playback) will
begin two measures before the recording-start
location, and recording will begin when you
reach the recording-start location.
WAIT NOTE: As an alternative to pressing [PLAY], you can
play the keyboard, strike a pad, or press the
Hold pedal to start recording.
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Recording MIDI
Tempo Rec Switch
If you want the tempo to change during the song, you can
record those tempo changes in the tempo track. If tempo
changes have already been recorded, they will be overwritten
by your new tempo changes.
Shuffle quantize with Rate = 75%
Grid Resolution
Specifies whether loop recording will be on (ON) or off (OFF).
The loop region is from the Rec Start Point to the Rec End Point.
Value: OFF, ON
Value:
Indicates the measure, beat, and tick at which recording will
start.
Rec End Switch
Rec End Point
Specifies the measure, beat, and tick at which recording will
end.
This setting is ignored if Rec End Switch is “OFF.”
Specifies the length of the recording region in measures, beats,
and ticks. The Rec Length setting and Rec End Point setting are
linked.
,
,
,
,
Grid Quantize Strength
Make this setting when you are using Grid Quantize. It specifies
the degree to which notes will be adjusted toward the timing
intervals specified by the Grid Resolution parameter. With a
setting of “100%,” the notes will be corrected precisely to the
timing of the Grid Resolution parameter. As you lower this
setting, the note timing will be corrected to a lesser extent, and
with a setting of “0%” the timing will not be adjusted at all.
Value: 0–100%
Shuffle Resolution
When you are using Shuffle Quantize, make this setting to
specify the note value used for quantization.
Value:
,
The Quantize function automatically corrects inaccuracies in
the timing of your keyboard or pad performance, aligning the
notes to accurate timing intervals. During realtime recording,
you can quantize while you record.
Value
OFF:
Quantize will not be applied while recording.
GRID:
Grid Quantize will be applied while recording. Use
this when you want the timing to be accurate, such
as when recording drums or bass.
Value: 0–100%
Sampler
Specify whether to quantize while recording.
Make this setting when using Shuffle Quantize. It specifies the
degree to which the backbeat will be separated from the
downbeat specified by the Shuffle Resolution parameter. With a
setting of “50%,” the backbeat will be exactly between adjacent
downbeats. With a setting of “0%,” the backbeat will be moved
to the same timing as the preceding downbeat. With a setting of
“100%,” the backbeat will be moved to the same timing as the
following downbeat.
Sequencer
Shuffle Rate
Input Quantize
Pad
Rec Length
,
Sound 3
Specifies whether a recording end point will be assigned (ON)
or not assigned (OFF).
,
Sound 2
Rec Start Point
Make this setting when you are using Grid Quantize. Specify
the quantization interval in terms of a note value. Select the
shortest note value that will occur in the range to which Grid
Quantize will be applied.
Sound 1
Value: OFF, ON
Loop Switch
Overview
Specifies whether tempo changes will be recorded (ON) or not
recorded (OFF).
SHUFFLE: Shuffle Quantize will be applied while recording.
Use this when you want to give the rhythm a
“shuffle” or “swing” character.
Menu/System
Grid quantize with Resolution =
Appendix
223
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Recording MIDI
Selecting the Sequencer Data that
will Be Recorded (Recording Select)
When you use realtime recording, all of your sequencer data will
normally be recorded. If you want to avoid recording a specific type
of data, you can turn its Recording Select setting “OFF.”
1.
Press [REC].
2.
Press [F7 (Rec Select)].
The Recording Select window appears.
Erasing Unwanted Data While You
Record (Realtime Erase)
Realtime Erase is a function that erases unwanted data during
realtime recording. This is particularly convenient during loop
recording, since it lets you erase data without stopping recording.
Realtime Erase can be executed only if the Recording Mode is
set to “MIX.”
1.
Begin realtime recording (p. 222).
The Realtime Recording window appears.
3.
Poly Aftertouch:
Polyphonic aftertouch. These MIDI
messages apply aftertouch to individual
keys.
Control Change:
Control change messages. These MIDI
messages apply various effects such as
modulation or expression.
Program Change:
Program change messages. These MIDI
messages select sounds.
Channel Aftertouch: Channel aftertouch messages. These
MIDI messages apply aftertouch to an
entire MIDI channel.
4.
Pitch Bend:
Pitch bend messages. These MIDI
messages change the pitch.
System Exclusive:
System exclusive messages. These MIDI
messages are used to make settings
unique to the Fantom-G, such as sound
parameters.
Turn the VALUE dial or press [INC] [DEC] to add a check
mark.
The message will be recorded if you assign a check mark (✔),
and will not be recorded if you remove the check mark.
If you press [F6 (All Off)], no sequencer data will be recorded.
If you press [F7 (All On)], all of the sequencer data will be
recorded.
5.
2.
Press [F6 (Erase)].
The Realtime Erase window appears.
3.
Erase unwanted data.
To erase all data, press [F7 (Erase All)]. Data will be erased for
as long as you hold down the button.
Use
or
to select the sequencer data (MIDI
messages) that will be recorded.
Note:
Note messages. These MIDI messages
represent notes.
Press [F8 (Close)] to close the Recording Select window.
224
To erase notes of a specific key, hold down that key. Data for
that note will be erased for as long as you hold down that key.
To erase notes of a specific key range, hold down the top and
bottom keys of that range. Data for that range will be erased for
as long as you hold down those keys.
4.
Press [F8 (Close)] to close the Realtime Erase window.
You will return to the normal recording state.
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Recording MIDI
Overview
Auditioning Sounds or Phrases While
Recording (Rehearsal Function)
The Rehearsal function lets you temporarily suspend recording
during realtime recording. This is convenient when you want to
practice the phrase that you will record next.
Press [F7 (Rehearsal)] or [REC].
The [REC] indicator will blink, indicating that you are in
rehearsal mode. In this state, nothing will be recorded when
you play the keyboard.
3.
To return to record mode, press [F7 (Rehearsal)] or [REC]
once again.
Sound 3
2.
Sound 2
Begin realtime recording (p. 222).
The Realtime Recording window appears.
Sound 1
1.
Pad
Sequencer
Sampler
Menu/System
Appendix
225
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Recording MIDI
Inputting Data One Step at
a Time (Step Recording)
5.
Press [F8 (Start)] or [PLAY].
The [REC] indicator will light, and the Step Rec (Note) screen
appears.
6.
Specify the note that you want to input. Use
select the desired parameter.
Note Type
Step recording lets you record notes and rests one at a time, just as
though you were writing them onto a musical staff.
You can’t step-record directly into a song. You can use step
recording to record a phrase.
Entering Notes and Rests
1.
Make sure that you’ve made the appropriate preparations
for recording as described in “Recording into a Phrase” (p.
220).
2.
Press [F8 (Phrase Edit)] in the MIDI Phrase List.
The Phrase Edit screen will appear.
3.
Press [F5 (Step Rec)]
The [REC] indicator will blink, and the Step Recording Standby
window will appear.
•
or
to
Specifies the length of the notes that you want to input, in terms
of a note value. The length of the note value indicates the length
from one note-on to the next note-on.
,
Value:
,
•
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
Gate Time
Specifies the proportion of the gate time relative to the Note
Type. The gate time is the length between note-on and note-off.
Specifies a lower value if you want the notes to be played
staccato, or a higher value if you want the notes to be played
tenuto, or as a slur. Normally, you will set this to about “80%.”
Value: 1–100%
•
Specifies the strength with which the note will be played. If you
want this to be the strength with which you actually pressed a
key or a pad, select “REAL.” Otherwise, use settings of p
(piano)=60, mf (mezzo forte)=90, or f (forte)=120 as general
guidelines.
You can also access the Step Recording Standby window by
holding down [SHIFT] and pressing [REC] in the MIDI Phrase
List.
•
Make settings for step recording. Use [CURSOR] to move
the cursor to the desired parameter, and turn the VALUE
dial or use [INC] [DEC] to set the parameter.
Rec Mode (Recording Mode)
Value: REAL, 1–127
7.
Turn the VALUE dial or press [INC] [DEC] to make the
setting.
8.
Press [F7 ( )] or [F8 (➜)] to move to the desired input
location, and press a note on the keyboard or a pad.
When you press a key or a pad, the note messages are displayed
as a bar. The velocities are displayed as a bar graph.
Selects how recording is to take place.
Value
MIX:
Mix-recording will be carried out. Normally, you
will record using this method. If a performance has
already been recorded on the recordingdestination phrase, your newly recorded
performance will be added to the existing
performance without erasing it.
➜
4.
Input Velo
REPLACE: Replace-recording will be carried out. If a
performance has already been recorded on the
recording-destination phrase, it will be erased as
you record your new performance. Use this when
you want to re-record.
•
Start Point
Specifies the location (measure-beat-tick) at which recording
will begin.
226
You can use the function buttons ([F1] [F2] [F3] [F4] [F5] [F6]) to
perform the following operations.
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Recording MIDI
Step Back
•
Tie
Cancel the previously input note.
The Relation between Note Value Length
and Gate Time
Extend the length of the previously input note by the current
setting.
•
Rest
•
Zoom In
Narrow the range of keys shown in the display. Use this when
you want to view certain notes at greater magnification.
•
Note
Gate time
30
40
Zoom Out
45
Expand the range of notes shown in the display. Use this when
you want to see which notes have been input.
60
80
90
Untie
Removes the most recently input tie.
9.
Sound 2
•
Sound 1
Inputs a rest. First set the Note Type parameter to a length that
is the same as the rest you want to input.
The relation between the length of the note value and the gate
time is shown below. Since the Fantom-G’s sequencer uses a
TPQN (Ticks Per Quarter Note; i.e., resolution) of 480, a quarter
note gate time is 480 ticks.
120
160
Repeat the above steps to continue inputting.
180
240
320
360
480
640
720
960
• Pressing [F8 (➜)] will move the input location forward by the
current Note Type value.
The gate time that is recorded in step recording will be the
original gate time value multiplied by the value of the Gate
Time parameter. For example, if the Gate Time parameter
is set to “80%,” inputting a quarter note will mean that the
gate time is 480 x 0.8=384.
Sequencer
Moving the input location
Pad
1920
3840
10. When you are finished step recording, press [STOP].
The [REC] indicator will go dark.
Press the chord. The cursor will move to the next step when you
release all keys or pads.
Sound 3
The previous value of each parameter is remembered. This
means that if you want to use the same settings as the
previously input note, there is no need to change the settings.
Once you have set the Gate Time parameter and Input Velocity
parameter, it is not normally necessary to change them, so all
you have to do is set the Note Type parameter and specify the
pitch (keyboard, pad) of each note.
Inputting a Chord
Overview
•
➜
Sampler
• Pressing [F7 ( )] will move the input location backward by the
current Note Type value.
• Hold down [SHIFT] and press [F8 (➜)] will advance the input
location by one measure.
➜
• Hold down [SHIFT] and press [F7 (
location by one measure.
)] will return the input
Menu/System
Moving the display region
Pressing
or
will move the displayed region of notes
upward or downward.
Appendix
227
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Recording Audio
This section explains how to use the Fantom-G’s sequencer to record
audio.
About the audio recording time
The Fantom-G has 32 MB of built-in memory, which allows you
to record approximately six minutes of mono audio or
approximately 3 minutes of stereo audio. If you want to record
for longer than this, you’ll need to install commercially
available memory (DIMM) (p. 308, p. 310).
Recording into a Song
When recording audio into a song, the work-flow is as follows.
1. Select an audio track and the recording-start location
(p. 229).
2. Perform audio recording (p. 230).
3. Use song editing (p. 232) to edit the song.
Samples and Songs
A piece of recorded audio data is called a “sample.” You can create a
song simply by placing samples in an audio track of a song.
You can record audio either by recording directly into an audio track
of a song, or by recording only samples (sampling), or by importing
WAV or AIFF files from your computer.
Recording into a song (p. 228)
From the Song Play screen, select a track and a record-start location,
and then record.
After recording, the sample will be assigned to the record-start
location of the track.
Sampling (p. 258)
You can use the Sampling function to record audio. The samples you
record will be added to the sample list. You can create a song by
freely placing these samples in an audio track of the song.
Importing from your computer (p. 283)
You can import WAV or AIFF files from your computer. The
imported WAV or AIFF files will be added to the sample list as
samples. You can create a song by freely placing these samples in an
audio track of the song.
228
4. Edit the samples (p. 263).
5. Save the song (p. 254).
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Recording Audio
Overview
Selecting an Audio Track and the
Recording-start Measure
Here’s how to select an audio track for recording, and specify the
recording-start measure.
You can record on any of the tracks 1–24 that are marked “AUDIO.”
Press [SONG].
Sound 1
1.
The Song Play screen will appear.
Sound 2
2.
Turn the VALUE dial or use
/
to select the audio
track on which you want to record.
Select a track that’s marked “AUDIO.”
Sound 3
You can change the order in which the tracks are displayed.
→ “Changing the Track Display Zoom and Display Order
(Zoom/Track Order)” (p. 209)
Use [
][
] to specify the measure at which you’ll start
recording.
The recording-start measure is shown in the “Measure” field
located at the top of each PLAY screen.
Pad
3.
Sequencer
If the track already contains a sample
Each audio track always plays only one sample per track. If
samples overlap in a track, the latter sample will be heard.
4.
Press the [REC] button to enter record-standby mode.
Sampler
Menu/System
Proceed to Audio Recording
→ p. 230
Appendix
229
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Recording Audio
Audio Recording
*
Here’s how to record audio input from an audio device, mic, or CD
onto an audio track.
Basic Procedure for Audio Recording
1.
2.
*
5.
Make sure that you’ve completed the preparations for
recording as described in “Selecting an Audio Track and
the Recording-start Measure” (p. 229).
Press [REC].
If an external device is connected to the DIGITAL AUDIO IN
connector, and you disconnect the cable or power-off your external
device, noise may subsequently be heard in the input from DIGITAL
AUDIO IN. If this occurs, re-connect the external device correctly, or
turn off the Fantom-G’s [MIX IN] switch.
Press [PLAY] or [F8 (Start)].
The Realtime Rec Standby window will close, the [REC]
indicator will change from blinking to lit, and recording will
start.
When recording starts, the Realtime Recording window will
appear.
fig.18-004_50
This step is the same as step 4 on “Selecting an Audio Track and
the Recording-start Measure” (p. 229).
The [REC] indicator will blink, and the Audio Rec Standby
window will appear.
fig.18-003_50
6.
When you’re finished recording, press [STOP].
The [REC] indicator will go dark.
The sample you recorded will be placed in the audio track.
The recorded sample will be lost when you turn off the
power.
If you want to keep the sample, you must save it (p. 274).
Audio Rec Standby Parameters
In this window you can set various parameters related to audio
recording.
This section explains the Realtime Rec Standby parameters.
Audio Rec Mode (Audio recording mode)
Pressing [F7 (Inp Setting)] will access the Input Setting screen
(p. 258), where you can make settings for the external input.
Specifies how recording will occur.
Value
While playing the internal sound generator
as usual, record only the sound from the
external input.
SOLO:
You can apply effects such as equalizer or compressor to the
audio input. Press [F7 (Inp Setting)] and then [F7 (Input Effect)]
to access the INPUT EFFECT screen, where you can make effect
settings. For details on the parameters that you can set, refer to
“Input Effect Parameters” (p. 186).
3.
Use [CURSOR] to move the cursor to the desired
parameter, and turn the VALUE dial or use [INC] [DEC] to
set the value.
For details on each parameter, refer to “Audio Rec Standby
Parameters” (p. 230).
4.
If you’re recording from the AUDIO INPUT, turn the rear
panel LEVEL knob (p. 24) to adjust the input level from your
external source.
*
This adjustment is not needed if you’re using DIGITAL IN.
*
If the volume of the external input is too high, the PEAK indicator will
light. In this case, turn down the LEVEL knob until the PEAK
indicator no longer lights.
*
If the recording level is too high, the level meter in the screen will
indicate “CLIP.”
230
*
Effects other than the Input Effect cannot be
applied to the external input sound.
SOLO WITH FX: While playing the internal sound generator,
record only the sound from the external
input. While doing so, you can apply an
effect to the external input sound.
*
RE-SAMPLING:
*
If the recording mode is “SOLO WITH FX,” you
cannot apply MFX (multi-effect) to the sound of
the internal sound generator.
Record the sound of the internal sound
generator (including the audio tracks). The
external input will not be heard.
The volume of resampled phrases may be less
than the original volume of the phrase. As
needed, use Normalize (p. 270) to raise the
volume.
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Recording Audio
Input Select
Overview
Selects the input source.
Value
DIGITAL IN:
DIGITAL AUDIO IN jack
LINE IN L/R: INPUT jacks L/R (stereo)
LINE IN L:
INPUT jack L (mono)
MIC/GUITAR: MIC/GUITAR jack
Sound 1
USB AUDIO: USB connector
Audio Rec Channel (Audio recording channel)
When recording an audio track, selects whether the recorded
track will be stereo or mono.
Value
Recording in mono.
Recording in stereo.
Sound 2
MONO:
STEREO:
Count In
Selects how recording will begin.
Value
1 MEAS:
When you press [PLAY], there will be a count
starting one measure before the recording-start
location, and recording will begin at the
recording-start location.
2 MEAS:
When you press [PLAY], there will be a count
starting two measures before the recording-start
location, and recording will begin at the
recording-start location.
Pad
Recording will begin as soon as you press
[PLAY].
Sound 3
OFF:
Rec Start Point (Recording start point)
Sequencer
Indicates the measure, beat, and tick at which recording will
start.
Rec End Switch (Recording end switch)
Selects whether a recording-end point will be specified (ON) or
not (OFF).
Sampler
Rec End Point (Recording end point)
Specifies the measure, beat, and tick at which recording will
end.
This setting will have no effect if the Rec End Switch is “OFF.”
Menu/System
Rec Length (Recording length)
Specifies the length of the recorded region in measures, beats,
and ticks. This setting is linked with the Rec End Point settings.
Appendix
231
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Editing Songs
This section explains how to edit songs.
Editing a Song (Song Edit)
Three Ways to Edit
Editing a song (p. 232)
In the Song Play screen and Song Edit screen you can edit the entire
song. Here you can make settings for each track, and rearrange the
phrases and samples. The tracks of a song do not contain the
samples or phrases themselves, but merely hold information telling
“at this point, play sample (or phrase) number so-and-so.”
Opening the Song Edit Screen
To edit a song, access the Song Edit screen.
1.
Editing a phrase (p. 238)
You can edit the individual phrases that are assigned to the tracks.
Use the Phrase Edit screen to edit phrases.
Editing a sample (p. 263)
You can edit the individual samples that are assigned to the tracks.
Use the Sample Edit screen to edit samples.
Press [SONG].
The Song Play screen will appear.
2.
Press [F8 (Song Edit)].
The Song Edit screen will appear.
You can also access the Song Edit screen by pressing [SONG]
twice in succession.
fig.17-001
F-keys operations in the Song Edit screen
F-key
F1
Insert
F2
Delete
F3
Copy
F4
Edit
F5
Loop
F6
Marker
F7
Song Util
F8
Song Edit
232
Explanation
Inserts a sample/phrase at the specified location.
Deletes the selected sample/phrase from
the track.
Copies the selected sample/phrase.
Page
p. 233
If a sample is selected:
Opens the Sample Edit screen.
If a phrase is selected:
Opens the Phrase Edit screen.
Opens the Loop window, where you can
specify the loop region.
Opens the Marker window, where you can
assign markers.
Zoom/
Zooms the track display,
Track Order
or changes the displayed
order of the tracks.
Song Clear
Erases the song.
Track Clear
Erases the track.
Track Name
Assigns a name to the
track.
Tempo Track
Changes the tempo.
Beat Track
Changes the time signature.
Opens the Song Play screen.
p. 266
p. 234
p. 234
p. 238
p. 208
p. 208
p. 209
p. 235
p. 235
p. 235
p. 236
p. 237
p. 205
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Editing Songs
Here’s how to move the currently selected sample/phrase to another
track or location.
Access the Song Edit screen (p. 232).
2.
Use [CURSOR] to select the sample/phrase that you want to
move.
3.
Press [SHIFT].
The cursor will change to the following shape.
1.
Access the Song Edit screen (p. 232).
2.
Use
/
to select the track into which you want to
insert a sample/phrase.
3.
Specify the location at which you want to insert a sample/
phrase.
The buttons will operate as follows.
[
Continuing to hold down [SHIFT], press
or
The sample/phrase will move to a different track.
Continuing to hold down [SHIFT], use the following buttons
to move the sample/phrase.
[INC] [DEC]
/
Move the sample/phrase in steps of one
measure.
Move the sample/phrase in steps of a 16th note
(120 ticks).
[
Move the current location in steps of one
measure.
][
]
VALUE dial
4.
Move the current location in steps of one beat.
Press [F1 (Insert)].
For a MIDI track
The MIDI Phrase Select screen will appear.
For an audio track
The Sample Select screen will appear.
5.
Select the sample/phrase that you want to insert, and press
[F8 (Select)].
The sample/phrase will be inserted at the specified location.
Sequencer
If you’re using a USB mouse, you can move a phrase by using
the mouse to drag it (hold down the left mouse button and
move it).
Move the current location in steps of one tick.
Pad
VALUE dial
Move the sample/phrase in steps of one tick.
[INC] [DEC]
Sound 3
Samples can be moved to audio tracks, and phrases can be
moved to MIDI tracks.
5.
Move the current location to the beginning of the
song.
]
.
Sound 2
4.
Here’s how to insert a sample/phrase at the location you specify.
Samples will automatically be selected for an audio track, and
phrases will automatically be selected for a MIDI track.
Sound 1
1.
Inserting a Sample/Phrase at a
Specified Location (Insert)
Overview
Moving a Sample/Phrase (Move)
Sampler
Menu/System
Appendix
233
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Editing Songs
Deleting a Sample/Phrase from a
Track (Delete)
Here’s how to delete the selected sample/phrase from the track.
1.
Access the Song Edit screen (p. 232).
2.
Use [CURSOR] to select the sample/phrase that you want to
delete.
3.
Press [F2 (Delete)].
The selected sample/phrase will be deleted from the track.
This operation simply deletes the sample/phrase from the
track; the actual data will remain in the sample/phrase list.
Editing a Sample/Phrase
(Edit)
Here’s how to edit the currently selected sample/phrase.
If a sample is selected: The Sample Edit window will appear.
If a phrase is selected: The Phrase Edit window will appear.
1.
Access the Song Edit screen (p. 232).
2.
Use [CURSOR] to select the sample/phrase that you want to
edit.
3.
Press [F4 (Edit)].
For a sample
The Sample Edit screen will appear → p. 266
For a phrase
Copying a Sample/Phrase (Copy)
Here’s how to copy the currently selected sample/phrase.
1.
Access the Song Edit screen (p. 232).
2.
Use [CURSOR] to select the sample/phrase that you want to
copy.
3.
Press [F3 (Copy)].
The currently selected sample/phrase will be copied
immediately following itself.
If you’re using a USB mouse, you can copy a sample/phrase by
holding down [SHIFT] and clicking the sample/phrase with the
mouse.
234
The Phrase Edit screen will appear → p. 238
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Editing Songs
Naming a Track (Track Name)
Overview
Song Utility (Song Util)
You can assign a name of a track.
Changing the Track Display Zoom
and Display Order (Zoom/Track
Order)
Here’s how to erase the song that’s currently open in the Song Play
screen. Use this operation when you want to record a new song. The
song file itself that’s saved in the project will not be deleted.
2.
Use
3.
Press [F7 (Song Util)].
The Song Edit Utility Menu window will appear.
4.
Use
/
to choose “Track Clear,” and press [F8 (Select)].
To cancel, press [F7 (Cancel)].
5.
Assign the name.
/
to select the track that you want to clear.
For details on assigning a name, refer to “Assigning a Name”
(p. 42).
6.
Press [F8 (Write)] to finalize the name.
Access the Song Edit screen (p. 232).
2.
Press [F7 (Song Util)].
The Song Edit Utility Menu window will appear.
3.
Use
to choose “Song Clear,” and press [F8 (Select)].
Pad
/
Sound 3
If you’ve edited the currently-open song, save it before you
continue (p. 254).
1.
Sound 2
Erasing the Currently-open Song
(Song Clear)
Access the Song Edit screen (p. 232).
Sound 1
“Changing the Track Display Zoom and Display Order
(Zoom/Track Order)” (p. 209)
1.
To cancel, press [F7 (Cancel)].
A confirmation message will appear.
4.
Sequencer
Press [F7 (OK)] to execute.
If you decide to cancel, press [F8 (EXIT)].
Clearing a Track (Track Clear)
1.
Access the Song Edit screen (p. 232).
2.
Use
3.
Press [F7 (Song Util)].
The Song Edit Utility Menu window will appear.
4.
Use
/
to select the track that you want to clear.
Menu/System
/
Sampler
Here’s how to erase the selected track. The track name and track
setup data will also return to the default settings.
to choose “Track Clear,” and press [F8 (Select)].
To cancel, press [F7 (Cancel)].
A confirmation message will appear.
5.
Appendix
Press [F7 (OK)] to execute.
If you decide to cancel, press [F8 (EXIT)].
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Editing Songs
Changing the Tempo during the Song
(Tempo Track)
If you want the tempo to change during the song, insert new tempo
change data into the tempo track. Following the location at which
you insert the tempo change, the song will play at that tempo.
However, if you want to create a gradual tempo change such as a
ritardando or accelerando, it’s more convenient to use Tempo
Recording (p. 223).
If you want to make the overall tempo of the song faster or
slower, you can adjust the playback tempo in the various PLAY
screens.
1.
Access the Song Edit screen (p. 232).
2.
Press [F7 (Song Util)].
The Song Edit Utility Menu window will appear.
3.
Use
/
to choose “Tempo Track,” and press [F8 (Select)].
To cancel, press [F7 (Cancel)].
4.
Press [F1 (Create)].
The Create Event window will appear. In the window, “Tempo
Change” will be selected.
5.
Press [F8 (Execute)].
The Create Position window will appear.
6.
Use
/
to move the cursor to “Measure (Meas),”
“Beat,” and “Tick.”
7.
Turn the VALUE dial or use [INC] [DEC] to specify the
location at which the tempo change will be inserted.
8.
Press [F8 (Execute)] to insert the tempo change.
9.
The inserted tempo change will have the default tempo
value, so adjust the value as desired.
For details on editing the tempo track, refer to “Editing
Individual Items of Sequencer Data (Microscope)” (p. 250).
However, the only data that can be handled by the tempo track
is as described in “Tempo Change” (p. 236).
236
Data handled by the tempo track
The tempo track records tempo data for the song.
Tempo Change
This data specifies the tempo. The song will play according to the
value of these tempo changes.
The value shown in “ =**” is the tempo at which the song will
actually play (the playback tempo), and can be adjusted in the PLAY
screen of each mode.
If the tempo change value differs from the playback tempo, this
means that the playback tempo has been changed temporarily. In
other words, the tempo change values have not been rewritten, so
this setting will be lost if you switch to a different song or turn off
the power. If you want the song to play at this tempo the next time
as well, you must re-save the song. This will rewrite the tempo
change values to match the actual playback tempo.
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Editing Songs
If you want the time signature to change during the song, insert new
beat change data into the beat track. Following the location at which
you insert the beat change, the song will play at that time signature.
Data handled by the beat track
Overview
Changing the Time Signature
during the Song (Beat Track)
The beat track records time signature data.
Beat Change
This data specifies the time signature (Beat).
Sound 1
You can’t change the time signature in the middle of a measure.
The time signature can be changed only at the beginning of a
measure.
Access the Song Edit screen (p. 232).
2.
Press [F7 (Song Util)].
The Song Edit Utility Menu window will appear.
3.
Use
/
Sound 2
1.
to choose “Beat Track,” and press [F8 (Select)].
To cancel, press [F7 (Cancel)].
Press [F1 (Create)].
The Create Event window will appear. In the window, “Beat
Change” will be selected.
5.
Press [F8 (Execute)].
The Create Position window will appear.
6.
Use
7.
Turn the VALUE dial or use [INC] [DEC] to specify the
location at which the beat change will be inserted.
8.
Press [F8 (Execute)] to insert the beat change.
9.
The inserted beat change will have the default value, so
adjust the value as desired.
/
Sound 3
4.
to move the cursor to “Measure (Meas).”
Pad
Sequencer
For details on editing the beat track, refer to “Editing Individual
Items of Sequencer Data (Microscope)” (p. 250). However,
the only data that can be handled by the beat track is as
described on “Beat Change” (p. 237).
Sampler
Menu/System
Appendix
237
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Editing Songs
Editing a Phrase (Phrase Edit)
4.
Press [F4 (Edit)].
The Phrase Edit screen will appear.
If a certain phrase is used by multiple songs in a project, editing
that phrase will affect the content of all these songs. If you will
be editing a phrase that is used by other songs, it’s a good idea
to duplicate the phrase beforehand.
→ “Duplicating a Phrase (Duplicate)” (p. 215)
Opening the Phrase Edit Screen
To edit a phrase, access the Phrase Edit screen.
The Phrase Edit screen can be opened from the MIDI Phrase List or
from the Song Edit screen.
From MIDI Phrase List
1.
F-key operations in the Phrase Edit screen
F-key
F1
Clear
F2
Save
F3
Modify
Press [SONG].
The Song Play screen will appear.
2.
Press [F3 (Phrase List)].
The MIDI Phrase List screen will appear.
3.
Turn the VALUE dial or use [INC] [DEC] or
select the phrase that you want to edit.
4.
/
to
Press [F8 (Phrase Edit)].
The Phrase Edit screen will appear.
From Song Edit
1.
Press [SONG].
The Song Play screen will appear.
2.
Press [F8 (Song Edit)].
The Song Edit screen will appear.
3.
Use [CURSOR] to select the phrase that you want to edit.
238
F4
Microscope
F5
Step Rec
F7
Play
F6
Exit
Explanation
Erases the currently-edited phrase. The
phrase file itself that’s saved in the project
will not be deleted.
Saves the phrase to the project.
Page
p. 239
Quantize
Corrects the timing of
the phrase
Erase
Erases unwanted performance data
Delete
Deletes unwanted
measures
Copy
Copies data
Insert
Inserts blank measures
Transpose
Transposes the pitch
Change Velocity
Changes the velocity
(volume)
Change Channel
Changes the MIDI
channel
Change DuraChanges the length of
tion
the notes
Shift Clock
Moves the performance data forward or
backward
Data Thin
Thins-out performance
data
Truncate
Deletes the blank region at the beginning
Edits individual MIDI messages and performance data recorded in the phrase.
Executes step recording, allowing you to enter notes and rests individually.
Plays the currently-edited phrase.
p. 240
Returns to the previous screen.
–
p. 239
p. 242
p. 243
p. 243
p. 244
p. 245
p. 245
p. 246
p. 246
p. 247
p. 248
p. 249
p. 250
p. 226
p. 239
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Editing Songs
Phrase Modify Menu
Here’s how to play the currently-edited phrase.
1.
Access the Phrase Edit screen (p. 238).
1.
Access the Phrase Edit screen (p. 238).
2.
2.
Press [PLAY] or [F7 (Play)].
Press [F3 (Modify)].
The Phrase Modify Menu window will appear.
Overview
Playing a Phrase (Play)
fig.19-008_50
Sound 1
Sound 2
Erasing the Currently-edited Phrase
(Clear)
Here’s how to erase the currently-edited phrase. This operation will
not delete the phrase file that’s saved in the project.
Access the Phrase Edit screen (p. 238).
2.
Press [F1 (Clear)].
A confirmation message will appear.
3.
Press [F7 (OK)] to execute.
If you decide to cancel, press [F8 (EXIT)].
3.
Saving a Phrase (Save)
Use
/
to choose the desired function, and then
press [F8 (Select)].
Quantize
→ p. 240
→ p. 243
Copy
→ p. 243
Insert
→ p. 244
Transpose
→ p. 245
Change Velocity
→ p. 245
Access the Phrase Edit screen (p. 238).
Change Channel
→ p. 246
2.
Press [F2 (Save)].
Change Duration → p. 246
3.
Assign a name to the phrase.
This operation will save the phrase to the project.
A phrase you recorded or edited is temporary, and will be lost when
you turn off the power. If you want to keep the phrase, you must
save it.
1.
4.
When you’ve finished assigning a name, press [F8 (OK)].
A screen will appear where you can select the writingdestination phrase.
Turn the VALUE dial or use [INC] [DEC] to select the phrase
number.
6.
Press [F8 (Write)].
A message will ask you to confirm the Write operation.
Never turn off the power while writing is in progress.
Press [F7 (OK)] to execute.
If you decide to cancel, press [F8 (EXIT)].
→ p. 249
For details on the edit window for each phrase modify function,
refer to the corresponding explanation.
4.
Set the parameters of the edit function you chose. Use
[CURSOR] to move the cursor to the desired parameter, and
turn the VALUE dial or use [INC] [DEC] to make settings.
Verify that you’ve selected the object you intended to edit,
and make changes if necessary.
5.
Press [F8 (Execute)] to execute.
When the operation is completed, the display will briefly
indicate “Completed !”.
Appendix
7.
→ p. 248
Truncate
Menu/System
5.
→ p. 247
Data Thin
Sampler
For details on assigning a name, refer to “Assigning a Name”
(p. 42).
Shift Clock
Sequencer
→ p. 242
Delete
Pad
Erase
Sound 3
1.
If you decide to cancel, press [F7 (Cancel)].
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Editing Songs
Aligning a Phrase’s Timing
(Quantize)
In the chapter “Recording MIDI” (p. 217), we explained Recording
Quantize, which lets you quantize during realtime recording.
Alternatively, it is also possible to quantize a phrase that has already
been recorded.
The Quantize operation will correct only the timing at which
notes were pressed (note-on) and released (note-off), and will
not correct any other sequencer data. This means that if you
record MIDI messages such as bend range or modulation along
with notes, quantization can cause the notes to go out of sync
with the MIDI messages, skewing timing. To avoid such
problems it is better to record non-keyboard data afterward,
using mix recording, etc.
Quantize Type
Specifies the Quantize range.
Value
Grid Quantize will be applied to recording. Since the
notes will be adjusted to the timing of the specified
note value, you can use this when you want drums
or bass (for example) to play in an accurate rhythm.
GRID:
Grid quantize with Resolution =
SHUFFLE:
Shuffle Quantize will be applied to recording. Use
this when you want to produce a “shuffle” or
“swing” rhythmic feel.
For details on the settings, refer to “Phrase Modify Menu” (p.
239)
Shuffle quantize with Rate = 75%
Ch (MIDI Channel)
Specifies the MIDI channel(s) of the notes to be quantized.
TEMPLATE:
If you wish to quantize all notes, set this parameter to “ALL.” When
quantizing only the notes of a specific MIDI channel, select that
channel.
Value: ALL, Ch1–Ch16
Measure, For (Edit Range)
Sets the range of measures that are to be quantized. If you set “For”
to “ALL,” all measures will be specified.
*
The Fantom-G provides 71 quantize templates.
These templates contain various quantize settings
for applying rhythmic ‘feels’ of many different
musical categories. Select the template you want for
quantization.
If your sequencer data notes are too far off from accurate time,
Template Quantize may not work that efficiently so you won’t achieve
the desired results. If this is the case, apply Grid Quantize to your
sequencer data first to lose timing mistakes.
Resolution (Grid Quantize Resolution)
This parameter is used when Grid Quantize is selected. Specifies
quantization time interval as a note value. Choose a Resolution that
matches the smallest note in the area you’re quantizing.
Value:
,
,
,
,
,
,
Strength (Grid Quantize Strength)
This parameter is used when Grid Quantize is selected. This
parameter specifies a percentage of how note timing will be
corrected toward the timing interval that is specified by the
Resolution parameter. With a setting of “100%,” the note will move
all the way to the nearest timing interval of the Grid Resolution
setting. A setting of “0%” will not change note timing at all.
Resolution (Shuffle Quantize Resolution)
This parameter is used when Shuffle Quantize is selected. Specifies
quantization time interval as a note value.
Value:
240
,
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Editing Songs
Rate (Shuffle Quantize Rate)
Value: 0–100%
fig.19-010.e
Original performance data
Rate= 50%
Rate= 75%
Up
beat
Up
beat
Up
beat
Up
beat
Quantize Template (Quantize Template)
Specifies the template you wish to use.
Here is a list of preset groove templates.
The templates are designed for a 4/4 time signature. Applying them to
a performance of a different time signature may not produce the
desired result.
*
The style names shown here are only for your convenience; they are
not intended to imply that the templates are usable only for the named
style. You can certainly try them with other styles of music.
Timing (Quantize Timing)
This specifies how much a note will move toward the timing
Sampler
*
Sequencer
interval of the template you pick. At a setting of 100%, the
Menu/System
note will be perfectly timed with the template. At a setting of
0%, the note will not move at all.
Value: 0–100%
Appendix
Dance (small dynamics)
Dance (large dynamics)
Dance (light swing)
Dance (heavy swing)
Dance (dragging beats, small dynamics)
Dance (dragging beats, large dynamics)
Dance (dragging beats, light swing)
Dance (dragging beats, heavy swing)
Dance (pushing beats, small dynamics)
Dance (pushing beats, large dynamics)
Dance (pushing beats, light swing)
Dance (pushing beats, heavy swing)
Fusion (small dynamics)
Fusion (large dynamics)
Fusion (light swing)
Fusion (heavy swing)
Fusion (dragging beats, small dynamics)
Fusion (dragging beats, large dynamics)
Fusion (dragging beats, light swing)
Fusion (dragging beats, heavy swing)
Fusion (pushing beats, small dynamics)
Fusion (pushing beats, large dynamics)
Fusion (pushing beats, light swing)
Fusion (pushing beats, heavy swing)
Reggae (small dynamics)
Reggae (large dynamics)
Reggae (light swing)
Reggae (heavy swing)
Reggae (dragging beats, small dynamics)
Reggae (dragging beats, large dynamics)
Reggae (dragging beats, light swing)
Reggae (dragging beats, heavy swing)
Reggae (pushing beats, small dynamics)
Pad
001
002
003
004
005
006
007
008
009
010
011
012
013
014
015
016
017
018
019
020
021
022
023
024
025
026
027
028
029
030
031
032
033
Sound 3
Rate=100%
Sound 2
Rate= 25%
Sound 1
This parameter is used when Shuffle Quantize is selected. Specifies
how far apart you want a down-beat specified by the Shuffle
Resolution parameter to be from the up-beat that immediately
follows. By shifting the timing of an up-beat, you can create a
“swing” feel. A setting of “50%” will place the timing of the up-beat
note at the exact mid point between the down-beat and the next
down-beat. A setting of “0%” will move the up-beat note to the same
timing as the previous down-beat. A setting of “100%” will move it
to the same timing as the following down-beat.
Reggae (pushing beats, large dynamics)
Reggae (pushing beats, light swing)
Reggae (pushing beats, heavy swing)
Pops (small dynamics)
Pops (large dynamics)
Pops (light swing)
Pops (heavy swing)
Pops (dragging beats, small dynamics)
Pops (dragging beats, large dynamics)
Pops (dragging beats, light swing)
Pops (dragging beats, heavy swing)
Pops (pushing beats, small dynamics)
Pops (pushing beats, large dynamics)
Pops (pushing beats, light swing)
Pops (pushing beats, heavy swing)
Rhumba (small dynamics)
Rhumba (large dynamics)
Rhumba (light swing)
Rhumba (heavy swing)
Rhumba (dragging beats, small dynamics)
Rhumba (dragging beats, large dynamics)
Rhumba (dragging beats, light swing)
Rhumba (dragging beats, heavy swing)
Rhumba (pushing beats, small dynamics)
Rhumba (pushing beats, large dynamics)
Rhumba (pushing beats, light swing)
Rhumba (pushing beats, heavy swing)
Samba (for Pandeiro, etc.)
Samba (for Surdo, Timbale)
Axe (for Caixa)
Axe (for Surdo)
Salsa (for Cascala)
Salsa (for Conga)
Triplets
Quintuplets
Sextuplets
Septuplets over two beats
Lagging triplets
Overview
034
035
036
037
038
039
040
041
042
043
044
045
046
047
048
049
050
051
052
053
054
055
056
057
058
059
060
061
062
063
064
065
066
067
068
069
070
071
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Range Min, Range Max
Specifies the range of note numbers to be quantized.
For example, if you want to quantize the range between C3 and C4,
set “Note Min” to “C3,” and set “Note Max” to “C4.”
You can also specify the key range by pressing keys on the
keyboard.
Erasing Unwanted Performance
Data (Erase)
This function erases all the sequencer data inside the specified area.
As the erased data is replaced by rests, the original measures will
remain.
For details on the settings, refer to “Phrase Modify Menu” (p.
239).
Ch (MIDI Channel)
Selects the MIDI channel of the data to be erased.
When you want to erase all sequencer data, set this parameter to
“ALL.” To erase sequencer data of one specific MIDI channel only,
select that MIDI channel.
Value: ALL, Ch1–Ch16
Measure, For (Edit Range)
Specifies the range of measures that are to be erased. If you set “For”
to “ALL,” all measures will be specified.
Status
Selects the type of data to be erased.
Value
ALL
NOTE
Poly Aftertouch
Control Change
Program Change
Channel Aftertouch
Pitch Bend
System Exclusive
Tune Request
Range Min, Range Max
If you have set the Status parameter to “NOTE,” “P.AFT,” “C.C,” or
“PROG,” specify the range. Set “Range Min” to the lowest value of
the range, and “Range Max” to the highest value of the range.
To erase all notes or polyphonic aftertouch data, set “Range
Min” to “C -1” and “Range Max” to “G9.” To erase C4, set
“Range Min” and “Range Max” to “C4.” To erase C3 through
C4, set “Range Min” to “C 3” and “Range Max” to “C4.”
• To erase all controller numbers, set “Range Min” to “0” and
“Range Max” to “127.” To erase all program numbers, set
“Range Min” to “1” and “Range Max” to “128.” To erase
number 4, set “Range Min” and “Range Max” to “4.” To erase
numbers 3 through 14, set “Range Min” to “3” and “Range
Max” to “14.”
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Copying Phrases (Copy)
This function copies a specified area of sequencer data.
This function deletes a specified area of sequencer data, and moves
the subsequent data to fill the gap. As a result, the measure length
will be shortened by the number of deleted measures.
Measure, For (Edit Range)
When you want to copy all the sequencer data, set this parameter to
“ALL.” To copy only the sequencer data of a specific MIDI channel,
select the MIDI channel.
Value: ALL, Ch1–Ch16
Src Measure, For (Edit Range)
Specifies the range of copy-source measures. If you set “For” to
“ALL,” all measures will be specified.
Sound 2
Specifies the range of measures that are to be deleted. If you set
“For” to “ALL,” all measures will be specified.
Ch (MIDI Channel)
Selects the MIDI channel of the data to be copied.
Sound 1
For details on the settings, refer to “Phrase Modify Menu” (p.
239).
For details on the settings, refer to “Phrase Modify Menu” (p.
239).
Overview
Deleting Unwanted Measures
(Delete)
Dst Measure (Destination Measure)
If you want the copy destination to be right after the last measure of
a phrase, set this parameter to “END.”
Sound 3
Specifies the copy-destination measure.
Copy Mode
Specifies whether you want to preserve the existing data in the copy
destination when copying.
MIX:
REPLACE:
Copy Times
Specifies the number of times that the data will be copied to the copy
destination.
Sampler
Status
Sequencer
Combines the data from the copy source with the
existing data in the copy destination.
Musical data in the copy destination will be erased
(i.e., overwritten) when the copy takes place. Only
the sequencer data of the MIDI channels specified by
the Channel parameter will be overwritten, and data
of other MIDI channels will remain.
Pad
Value
Selects the type of data to be copied.
Value
ALL
NOTE
Menu/System
Poly Aftertouch
Control Change
Program Change
Channel Aftertouch
Pitch Bend
System Exclusive
Appendix
Tune Request
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Range Min, Range Max
If you have selected “NOTE,” “P.AFT,” “C.C,” or “PROG” for the
Status parameter, specify the range. Set “Range Min” to the lowest
value of the range, and “Range Max” to the highest value of the
range.
To copy all notes or polyphonic aftertouch data, set “Range
Min” to “C-1” and “Range Max” to“G9.” To copy C4, set
“Range Min” and “Range Max” to “C4.” To copy C3 through
C4, set “Range Min” to “C3” and “Range Max” to “C4.”
• To copy all controller numbers, set “Range Min” to “0” and
“Range Max” to “127.” To copy all program numbers, set
“Range Min” to “1” and “Range Max” to “128.” To copy
number 4, set “Range Min” and “Range Max” to “4.” To copy
numbers 3 through 14, set “Range Min” to “3” and “Range
Max” to “14.”
244
Inserting a Blank Measure (Insert)
This function inserts blank measures into a specified phrase position.
For details on the settings, refer to “Phrase Modify Menu” (p.
239).
Measure, For (Edit Range)
Specifies the measure location at which the blank measures are to be
inserted, and the number of blank measures to be inserted.
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This transposes the pitch of notes within a specified area, over a +/127 semitone range. Use this function to modulate from one key to
another in a phrase, or to transpose the entire phrase.
This function modifies the keyboard playing dynamics (velocity) of a
specified note area.
For details on the settings, refer to “Phrase Modify Menu” (p.
239).
Ch (MIDI Channel)
Ch (MIDI Channel)
Specifies the MIDI channel(s) of the notes to be transposed.
Specifies the MIDI channel(s) of notes for which velocity will be
modified.
Value: ALL, Ch1–Ch16
To modify velocity for all notes, set this parameter to “ALL.” When
modifying the velocity for only the notes of a specific MIDI channel,
select that MIDI channel using this parameter.
Measure, For (Edit Range)
Value: ALL, Ch1–Ch16
Sets the range of measures that are to be transposed. If you set “For”
to “ALL,” all measures will be specified.
Specifies the range of note numbers to be transposed. For example, if
you want to transpose notes in the range of C3 through C4, set
“Range Min” to “C3” and “Range Max” to “C4.” You can also
specify the key range by pressing keys on the keyboard.
Specifies the transpose amount in semitone steps. Set a “+” (positive)
value to raise the pitch, or a “-” (negative) value to lower the pitch. If
you do not want to transpose, set this to “0.”
Use this parameter to add a fixed bias amount to all velocities. If you
want to increase the velocity values by 10, set this to “+10.”
Value: -99– +99
Magnify
Set this parameter if increases or decreases in velocity variations are
desired. For less velocity variation, use settings of “99%” or less. For
more velocity variation, set it to “101%” or greater. With a setting of
“100%,” velocity values do not change.
Value: 0–200%
If You Want to Lower the Bass Sound One
Octave...
To lower the bass sound one octave, set the Range parameter to
“Lowest–Highest” for the bass part, and set the Bias parameter
to “-12.”
Specifies the range of note numbers for which velocity will be
modified. For example, if you want to modify the velocity of notes in
the range of C3 through C4, set “Range Min” to “C3” and “Range
Max” to “C4.” You can also specify the key range by pressing keys
on the keyboard.
Menu/System
When You Want to Change Percussion
Sounds...
Sampler
If your bass is played one octave higher than the staff notation,
use the Transpose function to lower it one octave.
Range Min, Range Max
Sequencer
Value: -127– +127
Bias
Pad
Bias
Measure, For (Edit Range)
Specifies the range of measures whose velocity will be changed. If
you set “For” to “ALL,” all measures will be specified.
Sound 3
Range Min, Range Max
Sound 2
Set this parameter to “ALL” for transposing all notes. When
transposing only the notes of specific MIDI channel(s), select the
MIDI channel(s) using this parameter.
Sound 1
For details on the settings, refer to “Phrase Modify Menu” (p.
239).
Changing the Velocity
(Change Velocity)
Overview
Transpose the Key (Transpose)
You can also use the Transpose function to change percussion
sounds.
Appendix
Suppose you want to change conga to tom. If the conga sound is
assigned to the D4 key, and the tom sound is assigned to the C3
key, set the Range parameter to “D4–D4” and the Bias
parameter to “-14.”
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Changing the MIDI Channel
(Change Channel)
This function transfers the MIDI channel of a specified area of
sequencer data into a different MIDI channel.
For details on the settings, refer to “Phrase Modify Menu” (p.
239).
Measure, For (Edit Range)
Specifies the range of measures in which the MIDI channel will be
changed. If you set “For” to “ALL,” all measures will be specified.
Status
Selects the type of data for which you wish to change the MIDI
channel.
Value
ALL
NOTE
Poly Aftertouch
Control Change
Program Change
Channel Aftertouch
Pitch Bend
Range Min, Range Max
If you have set the Status parameter to “NOTE,” “P.AFT,” “C.C,” or
“PROG,” you can specify the range of data. Set “Range Min” to the
lowest value of the range, and “Range Max” to the highest value of
the range.
To change the MIDI channel of all notes or polyphonic
aftertouch data, set “Range Min” to “C -1” and “Range Max” to
“G9.” To change the MIDI channel of C4, set “Range Min” and
“Range Max” to “C4.” To change C3 through C4,” set “Range
Min” to “C3” and “Range Max” to “C4.”
• To change the MIDI channel of all controller numbers, set
“Range Min” to “0” and “Range Max” to “127.” To change the
MIDI channel of all program numbers, set “Range Min” to “1”
and “Range Max” to “128.” To change number 4, set “Range
Min” and “Range Max” to “4.” To change numbers 3 through
14, set “Range Min” to “3” and “Range Max” to “14.”
Src Channel, Dst Channel (MIDI Channel)
Set Src Channel to the MIDI channel that you want to change, and
set Dst Channel to the MIDI channel to which it will be changed.
If you have selected ALL for the source MIDI channel, the sequencer
data of all MIDI channels will be combined into the destination MIDI
channel.
Value: ALL, 1–16
It is not possible to select “ALL” for the destination MIDI
channel.
246
Modifying the Length of Notes
(Change Duration)
This function modifies the duration (time from note-on to note-off)
of notes within a specified area. Depending on the setting, you can
also create staccato or tenuto.
For details on the settings, refer to “Phrase Modify Menu” (p.
239).
Ch (MIDI Channel)
Specifies the MIDI channel(s) of notes for which duration will be
modified.
If you wish to modify the duration for notes of all MIDI channels, set
this parameter to ALL. When changing the duration for notes of a
specific MIDI channel only, select that MIDI channel using this
parameter.
Value: ALL, Ch1–Ch16
Measure, For (Edit Range)
Specifies the range of measures whose durations will be changed. If
you set “For” to “ALL,” all measures will be specified.
Bias
Set this parameter if you wish to increase or decrease all durations
by a fixed amount. If you want to extend all duration by 10, set this
to “+10.”
Value: -4800– +4800
Magnify
Set this parameter if you wish to increase or decrease durations by a
specified ratio. When set to “100%,” no change is made. A value of
“101%” or higher increases the duration; values of “99%” or lower
decrease the duration. For example, to halve duration, set this
parameter to “50%.” To double durations, set this parameter to
“200%.”
Value: 0–200%
Range Min, Range Max
Specifies the range of note numbers for which duration will be
modified. For example, if you want to change the duration of notes
in the range of C3 to C4, set “Range Min” to “C3” and “Range Min”
to “C4.” You can also specify the key range by pressing keys on the
keyboard.
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This function shifts the timing of sequencer data backward or
forward in time within a specified area in steps of 1 tick. Slight shifts
of timing can speed up or drag performance.
If you set the Status parameter to “NOTE,” “P.AFT,” “C.C,” or
“PROG,” specify the range of data. Set “Range Min” to the lowest
value of the range, and “Range Max” to the highest value of the
range.
To shift all notes or polyphonic aftertouch data, set “Range
Min” to “C -1” and “Range Max” to “G9.” To shift C4, set
“Range Min” and “Range Max” to “C4.” To shift C3 through
C4, set “Range Min” to “C3” and “Range Max” to “C4.”
For details on the settings, refer to “Phrase Modify Menu” (p.
239)
Sound 3
Ch (MIDI Channel)
Sound 2
• To shift all controller numbers, set “Range Min” to “0” and
“Range Max” to “127.” To shift all program numbers, set
“Range Min” to “1” and “Range Max” to “128.” To shift number
4, set “Range Min” and “Range Max” to “4.” To shift numbers 3
through 14, set “Range Min” to “3” and “Range Max” to “14.”
Sound 1
When this function is executed, data that would be moved to a
point before the beginning of the phrase will automatically shift
to the beginning of the phrase. If data would be moved to a
point past the end of the phrase, additional new measures will
be created automatically as needed. The time signature of the
newly created measures will be the same as that of the measure
immediately preceding.
Range Min, Range Max
Overview
Shifting Performance Data
Forward and Back (Shift Clock)
Selects the MIDI channel of the data to be shifted in time.
To shift ticks of all sequencer data, set this parameter to “ALL.” To
shift the sequencer data tick of just one specific MIDI channel, select
that MIDI channel.
Value: ALL, Ch1–Ch16
Pad
Measure, For (Edit Range)
Specifies the range of measures in which the sequencer data will be
moved in units of one tick. If you set “For” to “ALL,” all measures
will be specified.
Sequencer
Bias
Specify the amount (number of ticks) by which the sequencer data
will be moved.
Value: -4800– +4800
Status
Sampler
Selects the type of data to be shifted in time.
Value
ALL
NOTE
Poly Aftertouch
Menu/System
Control Change
Program Change
Channel Aftertouch
Pitch Bend
System Exclusive
Tune Request
Appendix
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Thinning Out the Sequencer Data
(Data Thin)
Continuously variable controllers such as aftertouch, pitch bend, and
expression tend to create unexpectedly large amounts of data when
operated. Data Thin will strip out redundant data to increase the
amount of memory available for the sequencer.
For details on the settings, refer to “Phrase Modify Menu” (p.
239).
Ch (MIDI Channel)
Selects MIDI channel of the data to be thinned.
To thin all sequencer data, set this parameter to “ALL.” To thin
sequencer data of just one specific MIDI channel, select that MIDI
channel.
Value: ALL, Ch1–Ch16
Measure, For (Edit Range)
Specifies the range of measures whose sequencer data will be
thinned. If you set “For” to “ALL,” all measures will be specified.
Data Thin Value
For thinning data which incorporates rapid changes, use higher
settings. If you don’t want to thin that much data even though it is
subject to rapid change, use lower settings.
Data Thin Time
If you are thinning data that changes gradually over time, use higher
settings. If you don’t want to thin that much data even though the
changes are gradual, use lower settings.
Status
Selects the type of data to be thinned.
Value
ALL
Poly Aftertouch
Control Change
Channel Aftertouch
Pitch Bend
248
Range Min, Range Max
If you set the Status parameter to “P.AFT” or “C.C,” specify the
range of data. Set “Range Min” to the lowest value of the range, and
“Range Max” to the highest value of the range.
To thin out all polyphonic aftertouch data, set “Range Min” to
“C -1” and “Range Max” to “G9.” To thin out C4, set “Range
Min” and “Range Max” to “C4.” To thin out C3 through C4, set
“Range Min” to “C3” and “Range Max” to “C4.”
• To thin out all controller numbers, set “Range Min” to “0” and
“Range Max” to “127.” To thin out number 4, set “Range Min”
and “Range Max” to “4.” To thin out numbers 3 through 14, set
“Range Min” to “3” and “Range Max” to “14.”
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Overview
Deleting Blank Measures
(Truncate)
Copying may sometimes create blank measures at the beginning of a
phrase. Truncate deletes silent portions from the beginning of the
specified phrase to the first note-on.
Sound 1
If other sequencer data (such as program changes or control
changes) is recorded between the beginning and the first noteon of the specified phrase, only the last data event of each type
will be placed before the note-on.
1.
Sound 2
For details on the settings, refer to “Phrase Modify Menu” (p.
239).
Press [F8 (Execute)] to execute the Truncate operation.
Sound 3
Pad
Sequencer
Sampler
Menu/System
Appendix
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Editing Individual Items of
Sequencer Data
(Microscope)
4.
Microscope lets you edit individual items of sequencer data recorded
in a phrase, such as MIDI messages.
Channel:
ALL, 1–16
Part Group:
ALL, INT, EXP1, EXP2, EXT
In order to make efficient use of the display space in the screen,
locations in which no performance data exists are normally not
shown.
Editing Sequencer Data
(Basic Procedure in the Microscope)
Access the Microscope screen when you want to view the sequencer
data recorded in a phrase. Each line indicates the location (measurebeat-tick) at which the sequencer data is recorded, and the data
recorded at that location.
Press [F7 (Channel)] to select the part whose performance
data you want to view or edit.
Choose “ALL” if you want to view performance data of all
MIDI channels.
For an explanation of the various types of performance data,
refer to “Sequencer Data Handled by Phrases” (p. 251) .
5.
When you’ve finished editing, press [F8 (Close)].
6.
Use
/
to edit.
to select the performance data that you want
1.
Access the Phrase Edit screen (p. 238).
2.
Press [F4 (Microscope)].
The Microscope screen will appear.
7.
Use
Use
8.
Turn the VALUE dial or use [INC] [DEC] to change the value.
/
to view the performance data.
/
to select the parameter that you want to edit.
fig.19-026.j
Indicates the parameter data
at the cursor location
Notes, the note name (note number) of polyphonic aftertouch
data, and the on-velocity or off-velocity of a note can also be
specified by pressing a note on the keyboard.
MIDI channel
If you press [ENTER], the performance data currently indicated
by “
” will be transmitted from the MIDI OUT connector. In
the case of a note message, pressing [ENTER] will sound that
note.
Part Group
INT
EXP1
EXP2
EXT
Performance data
Location of the performance data
(Measure – Beat – Tick)
9.
F-key
F1
Create
Explanation
Inserts data.
Page
p. 252
F2
Erase
F3
Move
F4
Copy
F5
Place
F6
Erases data.
p. 252
Moves data.
p. 253
Copies data.
p. 253
Pastes the copied data.
p. 253
Switches the display of the piano roll.
p. 250
F7
Channel
F8
View
Switches the part whose data is displayed.
p. 250
Selects the data that is displayed.
p. 252
You can press [F6 (
roll.
250
Repeat steps 3 through 8 to edit the data.
10. To close the Microscope screen, press [EXIT].
F-key operations in the Microscope screen
3.
If you’re editing a system exclusive message, refer to “Editing a
system exclusive message” on the following page.
)] to switch the display of the piano
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Editing a System Exclusive Message
2.
Use
or
to move the cursor to the location of the
system exclusive message that you want to edit.
Press
.
The System Exclusive Edit window appears.
Press
or
want to edit.
4.
Turn the VALUE dial or press [INC] [DEC] to edit the value.
If you want to add data between “F0:” and “:F7,” move the
cursor to that location and press [F3 (Insert)]. A value of “00”
will be inserted. Change this to the desired value.
to move the cursor to the data that you
5.
When you are finished editing, press [F8 (Execute)] to
finalize the values of the system exclusive message.
To cancel, press [F7 (Cancel)].
• When you press [F4 (Test)], the system exclusive message you
are editing will be transmitted from the MIDI OUT connector.
Program Change
This MIDI message switches sounds. The program number (PC#)
selects the sound.
Control Change
This MIDI message applies various effects such as modulation or
expression. The controller number (CC#) selects the function, and
Value specifies the depth of the effect.
Pitch Bend
This MIDI message changes the pitch. The value specifies the
amount of pitch change.
Poly Aftertouch
This MIDI messages applies aftertouch to an individual note. From
the left, the parameters are Note Number which specifies the key,
and Value which specifies the depth of the aftertouch.
This MIDI message applies aftertouch to an entire MIDI channel.
Value specifies the depth of the aftertouch.
System Exclusive
Tune Request
This MIDI message causes an analog synthesizer to tune itself.
Sampler
These are MIDI messages used to make settings unique to the
Fantom-G, such as sound settings. Input the data between “F0” and
“F7.”
Sequencer
Channel Aftertouch
Pad
• In the case of a Roland type IV system exclusive message, the
checksum can be calculated automatically when you finalize the
values. If you do not want to calculate the checksum
automatically, press [F1 (Auto Sum)] to turn off the light.
These MIDI messages represent notes. From the left, the parameters
are Note Number, which indicates the name of the note; On Velocity,
which specifies the force with which the key is pressed; Duration,
which specifies the duration of the note; and Off Velocity, which
determines the force with which the key is released.
Sound 3
If you decide to discard the changes you made to the system
exclusive message and return to the Microscope screen, press
[EXIT].
Note
Sound 2
To delete data, move the cursor to the relevant location and
press [F2 (Delete)].
Phrases can record the following eight types of sequencer data. The
recorded location (measure-beat-tick) is displayed at the far left of
each data item, and the MIDI channel number is displayed beside it.
Sound 1
3.
Sequencer Data Handled by Phrases
Overview
1.
Menu/System
Appendix
251
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Editing Songs
Viewing Sequencer Data (View)
Since a phrase contains a large amount of sequencer data, the display
may be cluttered and difficult to read. For this reason, the Fantom-G
lets you specify the type(s) of sequencer data that will be displayed
in the screen. This is convenient when you want to check or edit only
a specific type of sequencer data.
1.
Access the Microscope screen (p. 250).
2.
Press [F8 (View)].
The View Select window appears.
3.
Use
or
displayed.
Note:
Inserting Sequencer Data (Create)
You can insert new sequencer data into a desired location of a
phrase.
For details on the sequencer data that can be inserted, refer to
“Sequencer Data Handled by Phrases” (p. 251).
1.
Access the Microscope screen for the phrase into which
you want to insert sequencer data (p. 250).
2.
Press [F1 (Create)].
The Create Event window appears.
3.
Press
inserted.
4.
Press [F8 (Execute)] to insert the performance data.
5.
The sequencer data that was inserted will have the default
parameter values, so edit them as necessary.
to select the sequencer data that will be
Poly Aftertouch:
Control Change:
Program Change:
Note messages. These MIDI messages
represent notes.
Polyphonic aftertouch. These MIDI
messages apply aftertouch to individual
keys.
Control change messages. These MIDI
messages apply various effects such as
modulation or expression.
Program change messages. These MIDI
messages select sounds.
Pitch bend messages. These MIDI
messages change the pitch.
System Exclusive:
System exclusive messages. These MIDI
messages are used to make settings
unique to the Fantom-G, such as those
for the sound parameters.
Tune Request:
4.
This MIDI Message cause an analog
synthesizer to tune it self.
If desired, you can erase just an individual event of sequencer data.
5.
Data recorded in the tempo track (p. 236) or beat track (p. 237)
can also be erased in the same way.
You can’t erase the tempo change located at the beginning of
the tempo track, or the beat change and phrase beat located at
the beginning of the beat track.
1.
Access the Microscope screen for the phrase from which
you want to erase sequencer data (p. 250).
2.
Press
or
to move the cursor to the sequencer data
that you want to erase.
Press [INC] or [DEC] to switch.
If you press [F6 (ALL OFF)], none of the sequencer data will be
displayed.
If you press [F7 (ALL ON)], all of the sequencer data will be
displayed.
Press [F8 (Close)] to close the View Select window.
252
to select the sequencer data that will be
Erasing Sequencer Data (Erase)
Channel Aftertouch: Channel aftertouch messages. These
MIDI messages apply aftertouch to an
entire MIDI channel.
Pitch Bend:
or
To erase a multiple consecutive data, hold down [SHIFT] and
press
or
to select the sequencer data.
3.
Press [F2 (Erase)] to erase the sequencer data.
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Editing Songs
You can move an individual item of sequencer data to a different
location.
Sequencer data can be copied to the desired location. This is
convenient when you want to use the same sequencer data at
multiple locations.
Data recorded in the tempo track (p. 236) or beat track (p. 237)
can also be copied in the same way.
1.
Access the Microscope screen for the phrase whose
sequencer data you want to copy (p. 250).
Access the Microscope screen for the phrase whose data
you want to move (p. 250).
2.
Press
or
to move the cursor to the sequencer data
that you want to copy.
2.
Press
or
to move the cursor to the sequencer data
that you want to move.
3.
Press [F4 (Copy)].
4.
Press [F5 (Place)].
The Place Event window appears.
5.
Press
or
to move the cursor to the “measure,”
“beat,” and “tick” fields.
6.
Turn the VALUE dial or Press [INC] [DEC] to specify the
location to which the data will be copied.
7.
Press [F8 (Execute)] to paste the data.
To move a multiple consecutive data, hold down [SHIFT] and
press
or
to select the sequencer data.
4.
Press [F3 (Move)].
The Move Event window appears.
Press
or
to move the cursor to the “measure,”
“beat,” and “tick” fields.
Turn the VALUE dial or Press [INC] [DEC] to specify the
location to which the data will be moved.
6.
Press [F8 (Execute)] to move the sequencer data.
Pad
5.
Sound 3
3.
Sound 2
1.
Sound 1
Data recorded in the tempo track (p. 236) or beat track (p. 237)
can also be moved in the same way.
You can’t move the tempo change located at the beginning of
the tempo track, or the beat change and phrase beat located at
the beginning of the beat track.
Copying Sequencer Data (Copy)
Overview
Moving Sequencer Data (Move)
Sequencer
Sampler
Menu/System
Appendix
253
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Saving a Song (Song Save)
A song you record is initially held in the temporary area. The song in
the temporary area will be lost if you turn off the power or load a
different song. If you want to keep this song, you’ll need to save it to
the project.
Saving a Song (Save)
If you want to save phrases individually
What the Saved Song Data Contains
→ “Saving a Phrase (Save)” (p. 216)
Along with the sequencer data, the song data also contains the
studio set, live set, patch, and system setup data that you were using
at that time.
The studio set, live set, and patch data saved within the song data is
special data for reproducing the song; it is separate from the user
studio sets, live sets, and user patches.
*
If you want to use this data with a different song, or to use it
independently of any song, you must save the data in the user area.
What is Saved at the Same Time as
the Song
The samples and phrases used by the song are automatically saved
when you save the song.
If you want to save samples individually
→ “Saving a Sample (Save)” (p. 274)
1.
In the Song Play screen or Song Edit screen, press
[WRITE].
The WRITE MENU window appears.
2.
Use
/
to select “Song,” and then press [F8 (Select)].
The Song Name window will appear.
3.
Assign a name to the song.
For details on how to assign a name, refer to “Assigning a
Name” (p. 42).
4.
When you’ve finished assigning the name, press [F8 (OK)].
A screen will appear, allowing you to select the writingdestination song.
5.
Turn the VALUE dial or use [INC] [DEC] to select a song
number.
6.
Press [F8 (Save)].
A writing confirmation message will appear.
Never turn off the power while data is being written.
7.
*
254
To write the data, press [F7 (OK)].
If you decide to cancel, press [F8 (EXIT)].
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Saving a Song (Song Save)
Here’s how you can combine the performance of all audio tracks and
MIDI tracks to a single sample.
A sample you created by resampling can be copied to your
computer. The sample will be a WAV file, which you can use to
create a CD or MP3 on your computer.
1.
Verify the number of the sample you resampled. (In this
example we’ll assume it’s number 0001.)
2.
Use the USB Storage function (p. 281) to copy the following
sample to your computer.
Load the song that you want to resample (p. 204).
2.
Press [
3.
Press the [SAMPLING] button.
“FantomG.Prj/SMPL/0001.WAV”
4.
Press [F2 (Re-Sampling)].
(The number in the .WAV file name will be the sample
number.)
5.
Press [F2 (Auto Trig)].
6.
Press [PLAY].
Resampling will begin.
When the song ends, press [F7 (Stop)].
Alternatively, you can set the “Stop Trigger” (p. 260)
parameter to “TIME” and set the “Sampling Length” (p. 261)
parameter to the ending location of the song so that resampling
will stop automatically.
Fantom-G’s internal memory. Multiple projects can be saved in
USB memory. By default, the project folders will be numbered
as “FantomG001.Prj,” “FantomG002.Prj,” etc., and
the portion preceding the filename extension will be the project
name you assigned when saving.
In the Sample Edit screen (p. 266), listen to the sample you
just created by resampling.
Pad
8.
“FantomG.prj” is the name of the project folder in the
Sound 3
7.
] to move the song position to the beginning.
Sound 2
1.
Sound 1
After creating a sample in this way, you can save it on your
computer or another device as a completed song.
Copying a Resampled Sample to Your
Computer to Create a CD or MP3
Overview
Resampling the Contents of
All Tracks to a Single Sample
Sequencer
The volume of resampled phrases may be less than the volume
of the original phrases. As necessary, use the Normalize
operation (p. 270) to raise the volume.
The resampled sample will be lost if you turn off the power. If
you want keep the sample, press [WRITE] to save it (p. 274).
Sampler
Menu/System
Appendix
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Saving a Song (Song Save)
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07: Sampler
This chapter explains how to sample sounds and edit samples.
• Sampling ................................................................. p. 258
• Editing a Sample ...................................................... p. 263
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Sampling
The Fantom-G lets you sample audio sources, such as an audio
device, mic, or CD.
This section explains the sampling procedure and what the
parameters do.
3.
Press
set.
4.
Turn the VALUE dial or press [INC] [DEC] to set the value.
or
to select the parameter that you want to
Sampling time
The Fantom-G contains 32 MB of memory, which allows about 6
minutes of mono or about 3 minutes of stereo sampling. If you
want to sample for a longer time than this, you must install
separately sold memory (DIMM) (p. 308, p. 310).
*
The available recording time may be shorter depending on how
memory is being used.
Switching External Input
On/Off
1.
Press [MIX IN] to turn it on.
The button will light.
You can use the System setting “Mix In Switch” (p. 297) to
memorize the on/off setting.
2.
See “Functions of Input Setting Parameters” (p. 258) for each
parameter’s functions.
5.
Play back the external input source.
6.
If you use AUDIO INPUT, turn the LEVEL knob (rear panel:
p. 24) to adjust the volume.
*
If you’re using DIGITAL AUDIO IN or USB AUDIO, this
adjustment is not necessary.
*
If the volume of the external source is too high, the PEAK indicator
will light. If this occurs, turn down the LEVEL knob until the PEAK
indicator no longer lights.
To turn it off, press [MIX IN] again.
Making Input Source Settings
(Input Setting)
1.
Connect your CD player, mic, or other audio source to the
AUDIO INPUT jacks, MIC/GUITAR jack or to the DIGITAL
AUDIO IN connector located on the rear panel of the
Fantom-G.
7.
Press [EXIT] to return to the previous screen.
Functions of Input Setting
Parameters
This section explains the functions the different Input Setting
parameters have, as well as the composition of these parameters.
• Mix In Switch
Cautions when using a microphone
Turns the external input on/off.
Howling could be produced depending on the location of
microphones relative to speakers. This can be remedied by:
Value: OFF, ON
Input Select
Specifies the input source of the sound to be sampled.
1.
Changing the orientation of the microphone(s).
2.
Relocating microphone(s) at a greater distance from
speakers.
DIGITAL IN:
LINE IN L/R:
INPUT jacks L/R (stereo)
3.
Lowering volume levels.
LINE IN L:
INPUT jack L (mono)
MIC/GUITAR:
MIC/GUITAR jack
USB AUDIO:
USB connector
926a
* When connection cables with resistors are used, the volume level of
equipment connected to the inputs (AUDIO INPUT) may be low. If
this happens, use connection cables that do not contain resistors.
*
2.
•
If an external device is connected to the DIGITAL AUDIO IN
connector, disconnecting the cable or powering-off the external device
may cause noise to be subsequently heard in the input from DIGITAL
AUDIO IN. If this occurs, correctly re-connect your external device,
or turn off the Fantom-G’s [MIX IN] switch.
Hold down [SHIFT] and press [MIX IN].
fig.14-001_50
258
Value
DIGITAL AUDIO IN jack
• Digital/USB Input Level
If you’ve set Input Select to DIGITAL IN or USB AUDIO, this
adjusts the input level.
Value: 0–127
• Input Effect Switch
Specifies whether the external input sound will be sent through
the effects processor (Input Effect).
Value: OFF, ON
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Sampling
•
Input Effect Type
Value:
Equalizer, Enhancer, Compressor, Limiter, Noise
Suppressor, Center Canceler
•
1.
Hold down [SHIFT] and press [MIX IN].
2.
Press [F7 (Input Effect)].
The Input Effect Setup screen appears.
fig.14-003_50
Sound 1
When you press [F7 (Input Effect)], the parameter setting screen
for the currently selected input effect will be displayed “Input
Effect Setup Settings” (p. 259).
Input Effect Setup Settings
Mix In Output Assign
Output destination of the external input sound that is mixed in
Value
Output to OUTPUT (A) jacks without passing
through effects
B:
Output to OUTPUT (B) jacks without passing
through effects
MFX1:
Output through multi-effects 1
MFX2:
Output through multi-effects 2 (* Studio Mode only)
EXP1:
Output through expansion board 1
EXP2:
Output through expansion board 2
3.
or
to move the cursor to a parameter.
4. Turn the VALUE dial, or press [INC] /[DEC] to set the value.
• Input Effect Type
Parameter
01: Equalizer
Volume level of the external input sound.
02: Enhancer
Value: 0–127
Mix In Chorus Send Level
03: Compressor
Value: 0–127
04: Limiter
• Mix In Reverb Send Level
05: Noise Suppressor
Value: 0–127
06: Center Canceler
For details on the parameters that can be edited, refer to the
section “Input Effect Parameters” (p. 186).
Press [F8 (Exit)] or [EXIT] to return to the previous screen.
Menu/System
5.
Sampler
In this settings screen, you can edit parameters for the type of
input effect you selected.
Sequencer
Depth of reverb applied to the external input sound. Set this to
“0” if you don’t want to apply reverb.
Pad
Adjusts the depth of chorus that will be applied to the external
input source. Set this to “0” if you do not want to apply chorus.
Explanation
Adjusts the tone of the low-frequency
and high-frequency ranges.
Modifies the harmonic content of the
high-frequency range to add sparkle
to the sound.
Restrains high levels and boosts low
levels to make the overall volume
more consistent.
Compresses the sound when it exceeds a specified volume, to keep distortion from occurring.
Suppresses noise during periods of silence.
Removes the sounds that are localized at the center of the stereo input.
This is a convenient way to eliminate
a vocal.
Sound 3
Selects the input effect type.
EXP1 or EXP2 is available only when the corresponding expansion
board supports audio input.
• Mix In Output Level
•
Press
Sound 2
*
A:
Overview
Selects the type of effect that will be applied to the external
input source.
Appendix
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Sampling
Mode
Solo sampling:
[F5 (Solo)]
Sampling Procedure
1.
Explanation
While playing the internal sound
generator as usual, sample only the
sound from the external input.
Press [SAMPLING] to access the Sampling Menu screen.
* Effects other than the Input Effect can’t be
applied to the external input sound.
fig.14-004
Solo with effects
sampling:
[F6 (Solo with FX)]
fig.14-005_50
While playing the internal sound
generator, only the sounds from the
external input will be recorded. At
this time, an effect can be applied to
the external input sound.
* MFX (multi-effect) can’t be applied to the
sound of the internal sound generator.
3.
Make the settings for things such as the input source of the
sound to be sampled, and triggering.
fig.14-006_50
The upper part of the screen will show the amount of free
memory. If the free memory reaches 0%, no further sampling is
possible.
2.
*
Press [F1 (Sampling)]–[F6 (Solo with FX)] to select the
sampling mode. The sampling-standby screen will appear.
To cancel, press [F8 (Exit)].
• Input Select
Specifies the input source of the sound that is to be sampled.
You cannot sample the sound that is output from the OUTPUT B
jacks. You’ll need to set things up so that the sound you want to
sample is output from the OUTPUT A (MIX) jacks.
Value
Sampling mode
Mode
Sampling:
[F1 (Sampling)]
Re-Sampling:
[F2 (Re-Sampling]
Explanation
Sample a sound from an external input source.
*
Auto divide sampling:
[F4 (Auto Divide)]
INPUT jacks L/R (stereo)
LINE IN L:
INPUT jack L (mono)
MIC/GUITAR:
MIC/GUITAR jack
USB AUDIO:
USB connector
This cannot be set when resampling.
• Stereo Switch
Specifies whether the sound will be sampled in stereo or in
monaural. Mono sampling uses half as much memory space.
Resample the sound of the internal
sound generator. The sound of the
external input will not be heard.
Value
Sample the combined sounds of the
internal sound generator and an external input source.
Sample an extended source, and automatically divide it into several
samples at silent regions. If the sample contains silence, it will be divided at that point, and the subsequent
portion will be assigned to the next
sample number.
* Operating the keyboards, pads, D beam or
sequencer will not play the internal sound
generator.
260
DIGITAL AUDIO IN jack
LINE IN L/R:
* Operating the keyboards, pads, D beam or
sequencer will not play the internal sound
generator.
* The volume of a phrase that you resample
may be less than the volume of the original
phrase. If necessary, execute the Normalize
command (p. 270) to raise the volume.
Mix Sampling:
[F3 (Mix)]
DIGITAL IN:
•
MONO:
The sound will be sampled as one wave. If
the sound is stereo, the left and right signals
will be mixed.
STEREO:
The sound will be sampled as two waves, L
and R.
Pre Sample Time
The length of sound preceding the moment at which sampling
was manually or automatically initiated that will be captured in
the sample. This lets you prevent the attack portion of the
sound from being omitted from the sample.
Value: 0–1000 ms
• Stop Trigger
Specifies how sampling will end.
Value
MANUAL:
Continue sampling until you press [STOP].
BEAT:
Stop sampling after the specified number of
beats at the current tempo (BPM).
TIME:
Sample the specified length of time.
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Sampling
•
Sampling Length
7.
Value
When Stop Trigger is “BEAT”:
1–20000: Number of beats to continue sampling
*
If you want to edit the sample, refer to p. 263.
fig.14-007_50
Overview
You can specify this if Stop Trigger is “BEAT” or “TIME.”
If Stop Trigger is set to MANUAL, press [F7 (Stop)] to stop
sampling.
The Sample Edit (p. 266) screen will appear.
When Stop Trigger is “TIME”:
000’00”010–107’47”000: length of time to continue sampling
Sound 1
By holding down [SHIFT] and turning the VALUE dial you can
adjust this in steps of one second.
• Auto Trigger Level
Specifies the volume at which sampling will begin if you have
pressed [F2 (Auto Trig)] to turn Auto Trig ON.
• Gap Time
fig.14-008_50
Sound 3
Specifies the length of the silences at which the sample will be
divided if the Sampling Mode is set to Auto Divide. Whenever
there is a silent region longer than the specified time, the sample
will be divided at that point, and the next sample number will
be assigned to the sound that follows.
Sound 2
When you finish sampling, the sample will automatically be
added to the sample list. Press [F1 (Sample List)] to view the
sample list.
Value: 0–7 (A setting of 0 is the minimum.)
Value: 500, 1000, 1500, 2000 ms
*
This parameter is valid only when you are using Auto Divide
Sampling.
• Input Setting: [F1 (Inp Setting)]
Makes settings for the external input (p. 258).
If this is on, sampling will begin automatically when the input
sound is detected.
Samples without the “
• Trim Sw: [F3 (Trim Sw)]
”
symbol have not been saved.
8.
Press [EXIT] to go back to where you were before you
entered the Sampling screen.
If this is turned on, the Start point and End point settings (p.
267) will be automatically adjusted after sampling is performed,
so any silent portions at the beginning or end of the sampled
sound are excluded.
Play the external input source.
5.
If you use AUDIO INPUT, turn the LEVEL knob (rear panel:
p. 24) to adjust the volume.
*
If the volume of the external source is too high, the PEAK indicator
will light. If this occurs, turn down the LEVEL knob until the PEAK
indicator no longer lights.
*
If the level of the sound to be sampled is too high, the word “CLIP”
will appear in the level meter in the screen.
*
Using a connection cable that contains a resistor can cause the sound
level to be low. Use a connection cable that does not contain a resistor.
6.
*
Appendix
If you’re using DIGITAL IN, this adjustment is not necessary.
Menu/System
*
Sampler
4.
Sequencer
Before you turn Auto Trig on, perform steps 4 and 5 to set the
input level.
” symbol and samples with the “
Pad
Samples you record will be lost when you turn off the
power. If you want to keep your sample, press [F2 (Save)] to
save it (p. 274).
• Auto Trigger Sw: [F2 (Auto Trig)]
Press [F8 (Start)] to begin sampling.
If the Auto Trigger setting is on, sampling will begin as soon as sound
is input.
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Sampling
Dividing a Sample During Sampling
1.
*
During sampling, press [F8 (Divide)].
The sample will be divided at the point where you pressed the
button, and the subsequent material will be sampled as a
sample of the next number.
When sampling in mono, you can divide the material into a maximum
of 256 samples. When sampling in stereo, you can divide the material
into a maximum of 128 samples (L/R total 256 samples).
Sampling Earlier in Time
(Skip Back Sampling)
Skip Back Sampling is a function that lets you sample what were
playing immediately prior to that point, even if you were not
recording. When you press the SKIPBACK button, the performance
that you were playing for a certain length of time before that
moment will be sampled.
This is extremely convenient if you’ve been playing a phrase
repeatedly, and want to sample it only after you’ve managed to play
it correctly.
fig.14-009
Button lit:
Skip-back sampling can be performed in this
state.
Button unlit:
Skip-back sampling cannot be performed. Not
operating. You cannot use skip-back sampling if
there is insufficient free memory.
Button blinking:
Skip Back Sampling will be executed.
1.
Play the Fantom-G’s keyboard or pads, or connect an
instrument or some other device to the AUDIO IN jacks or
DIGITAL AUDIO IN and input sounds or phrases.
2.
Press [SKIPBACK].
Skip Back Sampling will be executed.
When Skip Back Sampling ends, the Sample Edit screen will
appear (p. 266).
Samples captured by Skip Back Sampling will be lost when you
turn off the power. If you want to keep the sample, perform the
Save procedure (p. 274).
You can specify how far back sampling will occur when you
perform skip-back sampling (5–40 seconds). With the factory
settings this is set to 10 seconds (“Skip Back Time” (p. 298)).
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Editing a Sample
Editing is performed in sample memory—a memory area dedicated
to samples.
*
You cannot execute this with more than one sample selected.
Sample
name
Indicates the name of the sample. Sample
for which this field indicates “EMPTY”
have not been loaded into memory. Load
them if necessary.
Sound 1
Selecting a Sample
(Sample List)
Indicates whether the file exists in the
project. Samples for which the “
” symbol is not shown have not been saved, and
will be lost when you turn off the power.
Save them if necessary.
Select a sample from the list.
Selecting a Sample
Indicates that the sample has been edited.
Your edits will be lost when you turn off
the power. Save the sample if necessary.
Press [SAMPLE] twice.
Sound 2
1.
The sample list shows the current state of
the samples.
Overview
This section explains how you can edit a sample that you sampled/
imported.
Sound 3
The Sample List display appears.
fig.14-008_50
Pad
F-key
F1
Load
F2
Save
F3
Util Menu
Save All
Load All
Delete Sample
Saves all samples.
Loads all samples
Deletes the sample
from the project.
Unload
Deletes the sample
from memory.
Returns to the previous screen.
p. 274
p. 264
p. 265
Auditions the selected sample.
–
Displays the edit screen for the selected
sample.
p. 266
p. 274
p. 264
–
Menu/System
2.
Page
p. 264
Sampler
F6
Exit
F7
Preview
F8
Sample Edit
Explanation
Loads a sample from the project into
memory.
Saves the selected sample to the project.
Sequencer
F-key operations in the Sample List screen
Use VALUE dial, [INC] [DEC], or
to select a
sample.
If you hold down [SHIFT] while you operate the above buttons,
the sample number will change in steps of ten.
Appendix
You can press [F7 (Preview)] to audition the selected sample.
3.
Press [F8 (Sample Edit)].
The Sample Edit Screen appears. (p. 266)
263
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Editing a Sample
Loading a Sample (Load)
Unloading a Sample (Unload)
Here’s how you can load a sample from the project into sample
memory.
This operation erases (unloads) the sample from sample memory.
The sample file itself that is saved in the project will not be deleted.
1.
1.
Press [SAMPLE].
The Sample Edit screen will appear.
2.
The Sample Edit screen will appear.
2.
Press [F1 (Sample List)].
The Sample List display appears.
fig.14-008_50
fig.14-008_50
Use VALUE dial, [INC] [DEC], or
sample.
Press [F1 (Load)].
A message will ask you for confirmation.
4.
Press [F3 (Util Menu)].
The Sample Utility Menu window will appear.
Press [F7 (OK)] to execute.
To cancel, press [F8 (EXIT)].
5.
Press
Use VALUE dial, [INC] [DEC], or
sample.
4.
5.
to select a
Press [SAMPLE].
The Sample Edit screen will appear.
2.
Press [F1 (Sample List)].
The Sample List display appears.
3.
Press [F3 (Util Menu)].
The Sample Utility Menu window will appear.
4.
Press
or
to select “Load All,” and then press [F8
(Select)].
To cancel, press [F7 (Cancel)].
A message will ask you for confirmation.
Press [F7 (OK)] to execute.
To cancel, press [F8 (EXIT)].
264
to select a
to select “Unlode,” and then press [F8
A message will ask you for confirmation.
6.
Here’s how you can load all samples from the project into sample
memory.
or
(Select)].
To cancel, press [F7 (Cancel)].
Loading All Samples (Load All)
5.
Press [F1 (Sample List)].
The Sample List display appears.
3.
3.
1.
Press [SAMPLE].
Press [F7 (OK)] to execute.
To cancel, press [F8 (EXIT)].
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Editing a Sample
This operation completes deletes the sample saved in the project,
along with its file.
1.
Press [SAMPLE].
Importing an Audio File (WAV/AIFF)
from Your Computer
Audio files (WAV/AIFF) from your computer can be imported into
memory as samples.
Sound 1
“Importing Audio file (Import Audio)” (p. 283)
The Sample Edit screen will appear.
2.
Overview
Deleting a Sample (Delete)
Sound 2
Press [F1 (Sample List)].
The Sample List display appears.
fig.14-008_50
Sound 3
3.
Use VALUE dial, [INC] [DEC], or
sample.
4.
Press [F3 (Util Menu)].
The Sample Utility Menu window will appear.
5.
Press
or
to select “Delete Sample,” and then press
[F8 (Select)].
To cancel, press [F7 (Cancel)].
to select a
Pad
Sequencer
A message will ask you for confirmation.
6.
Press [F7 (OK)] to execute.
To cancel, press [F8 (EXIT)].
Sampler
Menu/System
Appendix
265
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Editing a Sample
Displaying Sample Edit Screen
(Sample Edit)
1.
Magnifying/Shrinking the
Waveform Display (Zoom)
Here’s how to change the magnification of the sample display.
Press [SAMPLE].
The Sample Edit screen will appear.
1.
fig.14-007_50
In the Sample Edit screen, press [F6 (Zoom)].
The Zoom window will appear.
2. Use [CURSOR] to change the magnification of the display.
• Horizontal axis (time axis): 1/1–1/65536
Press
to increase the display magnification.
Press
to decrease the display magnification.
• Vertical axis (waveform amplitude axis): x1–x128
3.
Samples that you edit will be lost when you turn off the power.
If you want to keep them, you must Save them (p. 274).
F3
Modify
F4
Beat
F5
Beat
F6
Zoom
F7
Preview
F8
Exit
Explanation
Shows the sample list.
Page
p. 263
Displays the Sample Parameter screen,
where you can make various settings for
the sample.
Truncate
Cuts an unwanted portion
Emphasis
Boosts/limits the high
frequency range
Normalize
Maximizes the volume
Amp
Applies a volume envelope
Time Stretch
Stretches/shrinks the
sample
Chop
Divides the sample
Specifies the start/end point of the sample
in units of a beat.
p. 268
Specifies the start/end point of the sample
in units of a beat.
p. 267
Zooms the waveform display.
p. 266
Auditions the selected sample.
–
Returns to the previous screen.
–
p. 269
p. 269
p. 270
p. 270
p. 271
p. 272
p. 267
Paramaters in the Sample Edit screen
Paramater
Start Point
Loop Start
End Point
Zoom Horz
Zoom Vert
Original
Key
BPM
Sample
Gain
266
Explanation
The point at which playback will start.
The point at which loop playback (second
time and onwards) will start.
The point at which playback will end.
The magnification (horizontal axis) of the
display.
The magnification (vertical axis) of the display.
Note number that will play the sample at
the pitch at which it was sampled.
Specifies the original tempo of the sample.
Adjusts the gain of the sample.
to increase the display magnification.
Press
to decrease the display magnification.
Press [F8 (Close)] to close the window.
Even without displaying the Zoom window, you can press
to expand/shrink the horizontal axis, or hold down [SHIFT]
and press
to expand/shrink the vertical axis.
F-key operations in the Sample Edit screen
F-key
F1
Sample List
F2
Param
Press
Page
p. 267
p. 267
p. 267
p. 266
p. 266
p. 268
p. 268
p. 268
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Editing a Sample
About the beat
Samples contain beat data. Up to 100 beat locations are specified
for one sample. If the sample contains more than 100 beats, fifty
beat locations will be specified from the beginning and end of
the sample, respectively.
You can specify the portion of the sample that will actually sound.
You can also specify the region that is to be looped.
Select the sample you want to edit, and access the Sample
Edit screen.
*
For details on how to select a sample, refer to “Selecting a Sample”
(p. 263).
When you want to reset the beat indication
(Reset Grid function [F7 (Reset Grid)])
fig.15-003_50
to select the point that you want to set.
This is the point at which playback will start. Set this so that any
unwanted portion at the beginning of the sample will be
skipped, and the sound will begin at the desired moment.
Sound 3
2. Use
or
• Start Point:
Sample modify menu operations (Chop, Normalize, etc.) apply
to the entire sample. Even if you specify a start point or end
point, they will be ignored. If you want to apply the operation
only to the region between the start point and end point, use
Truncate to delete unwanted portions of the sample, and then
perform the sample modify menu operation.
Sound 2
From the Sample Edit screen, specify the start point of the
sample, press [F2 (Sample Param)] to access the Sample Prm
screen, specify the BPM, and then press [F7 (Reset Grid)]. This
will reapply the grid to the sample according to the start point
and BPM you specified. To execute, press [F8 (Execute)].
Sound 1
1.
Overview
Setting the Start/End Points
of the Sample
• Loop Start:
• End Point:
By pressing [F7 (Preview)] you can audition the region between
the start point and edit point.
Either turn the VALUE dial or use [INC], [DEC] to move the
point so it’s where you want it to be.
You’ll probably find it convenient to zoom-in when making fine
adjustments, and zoom-out when making major adjustments (p.
266).
Use the CONTROL knobs to specify the following editing
points.
From the left, the knobs have the following functions.
fig.15-003a
: Start Point
: Loop Start
: End Point
: Zoom-in/zoom-out the horizontal axis of the display
Menu/System
3.
1.
Sampler
If you hold down [F7 (Preview)] and edit the start/loop/end
point, the sample will play repeatedly across that point. Since
the sound in the region you’re specifying will play repeatedly,
this is a convenient way to check your setting.
(Zooming-in or zooming-out on the waveform will change the
region that loops.)
You can use the knobs to edit each point. Using the knobs is
convenient when you need to make large changes to the value.
Sequencer
This is the point at which playback will end. Set this so that any
unwanted portion at the end of the sample will not be heard.
Using the Knobs to Edit the Points
Pad
This is the point at which loop playback (second and
subsequent times) will start. Set this if you want to loop the
sound from a point other than the start point.
You can move the point in units of one beat by pressing [F4
)] or [F5 (Beat
Appendix
(Beat
)].
After specifying the start point and end point, you can execute
Truncate (p. 269) to delete unwanted portions at the beginning
and end of the sample.
267
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Editing a Sample
Making Settings for Sample
(Sample Parameters)
REV-ONE (Reverse One-shot):
The sample will be played back only once from the End point to
the Start point in the reverse direction.
fig.15-008
Here you can make various settings for the sample.
1.
Select the sample that you want to edit (p. 263).
2.
Press [SAMPLE] to access the Sample Edit screen, and
press [F2 (Param)].
fig.15-004_50
Start P.
Loop
Start P.
End P.
• Loop Tune
Specifies the pitch of the loop region.
*
Value: -50– +50
Make fine adjustments in one-cent (1/100 semitone) increments.
• Original Key
Note number that will play the sample at the pitch at which it
was sampled.
Value: 0 (C-1)–127 (G9)
• BPM (TEMPO)
Specifies the original tempo of the sample.
3.
Press
or
When setting the BPM (tempo) value, you can hold down
[SHIFT] and turn the VALUE dial, or use [INC] [DEC] to adjust
the value to the right of the decimal point.
to select a parameter.
4. Use VALUE dial or [INC], [DEC] to edit the value.
• Loop Mode
Specifies how the sample will be played.
*
Value
FWD (Forward):
• Time Stretch Type
After the Sample played back from the Start point to the End
point, it will then be repeatedly played back in the forward
direction, from the Loop Start point to the End point.
Specifies how the tempo will be synchronized. Decreasing this
value will optimize the sound for more rapid phrases, and
increasing this value will optimize the sound for slower phrases.
fig.15-005
Start P.
Value: 5.00–300.00
In order to synchronize the tempo, Wave Temp Sync (p. 92) must be
turned on.
Loop
Start P.
Value: TYPE01–TYPE10
End P.
• Start Fine
Fine adjustment of the Start point.
Value: 0–255
• Loop Start Fine
Fine adjustment of the Loop Start point.
ONE-SHOT:
Value: 0–255
The sample will be played back only once, from the Start point
to the End point.
• Loop End Fine
Fine adjustment of the End point.
fig.15-006
Start P.
Loop
Start P.
Value: 0–255
End P.
• Sample Gain
This adjusts the gain of the sample, letting you boost the
volume if it decreased in the process of sampling.
Value: 0, +6, +12 [dB]
• Sample Fine Tune
REV (Reverse):
When the sample has been played back from the End point to
the Start point, it will be repeatedly played back in the reverse
direction, from the Loop Start point to the Start point.
This adjusts the pitch of the sample in steps of one cent (over a
range of +/-50 cents).
*
Value: -50– +50
1 cent = 1/100th of a semitone
fig.15-007
Start P.
Loop
Start P.
• Sample Level
End P.
This adjusts the volume of the sample.
*
5.
268
Value: 1–127
By pressing [F7 (Reset Grid)] you can reassign the sample grid according
to the specified start point and BPM. To execute, press [F8 (Execute)].
Press [EXIT] when you are finished.
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Editing a Sample
This operation cuts the portions of the sample that are earlier than
the Start Point and later than the Loop End Point.
Press [SAMPLE] to access the Sample Edit screen.
2. Press
or
to select the parameter.
• Start Point: Specifies the sample start point.
• End Point: Specifies the sample end point.
In some cases, the audio quality will be improved if you boost the
high-frequency range of an imported sample. Also, the highfrequency range of the sample may be emphasized when you use a
sampler made by another manufacturer. In this case, you can
minimize the change in tonal character by attenuating the highfrequency range.
1.
Press [SAMPLE] to access the Sample Edit screen.
2.
Press [F3 (Modify)].
The Sample Modify Menu window will appear.
4.
Press [F3 (Modify)].
The Sample Modify Menu window will appear.
3.
5.
Press
or
to select “Truncate,” and then press [F8
(Select)].
To cancel, press [F7 (Cancel)].
Press
or
to select “Emphasis,” and then press [F8
(Select)].
To cancel, press [F7 (Cancel)].
4.
6.
If you want to replace the current sample with the truncated
sample, press [F6 (Over Write)].
Either turn the VALUE dial or use [INC] [DEC] to select the
emphasis type.
• PreEmphasis: Emphasizes the high-frequency range.
• DeEmphasis:
Attenuates the high-frequency range.
Press [F8 (Execute)].
A message will ask you for confirmation.
5.
If you want to replace the current sample with the
emphasized sample, press [F6 (Over Write)].
8.
Press [F7 (OK)] to execute.
To cancel, press [F8 (EXIT)].
6.
Press [F8 (Execute)].
A message will ask you for confirmation.
7.
Press [F7 (OK)] to execute.
To cancel, press [F8 (EXIT)].
If [F6 (Over Write)] is off, pressing [F7 (OK)] to execute will
create the edited sample in the lowest unused sample number
in the list.
Sequencer
If [F6 (Over Write)] is off, pressing [F7 (OK)] to execute will
create the edited sample in the lowest unused sample number
in the list.
Pad
7.
Sound 3
Either turn the VALUE dial or use [INC] [DEC] to set the
value.
Sound 2
3.
Sound 1
1.
Boosting or Limiting the
High-frequency Range of
the Sample (Emphasis)
Overview
Removing Unwanted
Portions of a Sample
(Truncate)
Sampler
Menu/System
Appendix
269
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Editing a Sample
Maximizing the Volume of a
Sample (Normalize)
This operation raises the level of the entire sample as much as
possible without exceeding the maximum level. In some cases, the
volume of a phrase you resampled (p. 260) will be lower than the
volume of the original phrase. In this case, it is a good idea to boost
the volume by executing the Normalize operation.
1.
Press [SAMPLE] to access the Sample Edit screen.
2.
Press [F3 (Modify)].
The Sample Modify Menu window will appear.
3.
Press
or
to select “Normalize,” and then press [F8
(Select)].
To cancel, press [F7 (Cancel)].
4.
Amp
This operation applies an envelope (time-variant change) to the
volume of the sample. You can also adjust the volume of the entire
sample.
1.
Press [SAMPLE] to access the Sample Edit screen.
2.
Press [F3 (Modify)].
The Sample Modify Menu window will appear.
3.
Press
or
to select “Amp,” and then press [F8
(Select)].
To cancel, press [F7 (Cancel)].
4. Use VALUE dial or [INC] [DEC] to set the value.
• Rate: Specifies the rate of volume boost.
This specifies how much boost will be applied relative to the
current volume. The entire sample you select will be boosted.
If you want to replace the current sample with the
normalized sample, press [F6 (Over Write)].
5.
Press [F8 (Execute)].
A message will ask you for confirmation.
6.
Press [F7 (OK)] to execute.
To cancel, press [F8 (EXIT)].
Value: 0–400%
5.
If you want to specify a point, press [F5 (Point)] to light it
into red. Press
or
to select a parameter, and then
use VALUE dial or [INC] [DEC] to set the value.
• Current Point: Specifies the currently selected point. Beginning
near the start point, the points will be numbered 1, 2, 3, or 4.
Value: 1–4
If [F6 (Over Write)] is off, pressing [F7 (OK)] to execute will
create the edited sample in the lowest unused sample number
in the list.
• Point 1–4: Location of the current point
• Rate 1–4: Amplification ratio of the current point
Specifies how the volume of each point is to be boosted relative
to the current value.
Value: 0–400%
6.
If you want to replace the current sample with the
normalized sample, press [F6 (Over Write)].
7.
Press [F8 (Execute)].
A message will ask you for confirmation.
8.
Press [F7 (OK)] to execute.
To cancel, press [F8 (EXIT)].
If [F6 (Over Write)] is off, pressing [F7 (OK)] to execute will
create the edited sample in the lowest unused sample number
in the list.
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Editing a Sample
Overview
Stretching or Shrinking a
Sample (Time Stretch)
This operation stretches or shrinks the sample to modify the length
or tempo. You can stretch or shrink the sample by a factor of one half
to double the original length.
2.
Press [F3 (Modify)].
The Sample Modify Menu window will appear.
3.
Press
or
to select “Time Stretch,” and then press
[F8 (Select)].
To cancel, press [F7 (Cancel)].
4.
•
Press
or
to select the parameter.
Edit Time Stretch
Sound 2
Press [SAMPLE] to access the Sample Edit screen.
Sound 1
1.
VALUE
Changes the BPM of the sample to the BPM you
specifies.
Time:
Specifies the length of the sample as a time value.
Rate:
Specifies the length relative to the current length of
the sample.
Value:
50.0–200.0%
Sound 3
BPM:
• Type
Pad
Lower settings of this value will make the sound more suitable
for faster phrases, and higher settings will make the sound
more suitable for slower phrases.
Value: TYPE01–TYPE10
• Quality Adjust
Sequencer
Make fine adjustments to the tonal quality of the Time Stretch.
Value: 1–10
Use VALUE dial or [INC] [DEC] to specify the tempo/length.
When setting the BPM (tempo) value, you can hold down
[SHIFT] and turn the VALUE dial, or use [INC] [DEC] to adjust
the value to the right of the decimal point.
6.
Press [F8 (Execute)].
A message will ask you for confirmation.
7.
Press [F7 (OK)] to execute.
To cancel, press [F8 (EXIT)].
Sampler
5.
Menu/System
Appendix
271
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Editing a Sample
Dividing a Sample into Notes
(Chop)
The chop function divides a sample waveform into separate notes.
*
The Create Sample Set function makes it easy to create a sample set
from the chopped samples.
Procedure for Dividing a Sample
You can freely specify the point(s) at which the sample is to be
divided.
1.
Press [SAMPLE] to access the Sample Edit screen.
2.
Press [F3 (Modify)].
The Sample Modify Menu window will appear.
3.
Press
or
to select “Chop,” and then press [F8
(Select)].
To cancel, press [F7 (Cancel)].
4.
Press
5.
Either turn the VALUE dial or use [INC] [DEC] to move the
point.
6.
At the location where you want to divide the sample, press
[F4 (Add Point)].
The current location will be the dividing point.
7.
Repeat steps 5 and 6 to specify other dividing points as
desired.
You can specify up to 15 locations at which to divide the
sample; i.e., the sample will be divided into a maximum of 16
pieces.
8.
Audition the sample as described in the section
“Auditioning the Divided Samples” (p. 273).
If you want to re-make settings, move or delete the point (p.
273).
9.
Press [F8 (Execute)].
A message will ask you for confirmation.
272
or
to move the cursor to “Current Address.”
10. To execute the division, press [F7 (OK)].
To cancel, press [F8 (EXIT)].
When you execute the Chop operation, a message will ask
whether you want to execute Create Sample Set.
*
The divided samples will be added to the sample list.
11. If you want to execute Create Sample Set, press [F8
(Execute)].
When you execute Create Sample Set, a sample set with the
divided samples assigned to the pads will be automatically
created.
12. If you don’t want to execute Create Sample Set, press [F7
(Cancel)].
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Editing a Sample
11. To execute the division, press [F8 (Execute)].
*
When you execute Auto Chop, a message will ask you whether
you want to execute Create Sample Set.
Here’s how you can automatically specify the points at which the
sample is to be divided, and then divide the sample.
Press [SAMPLE] to access the Sample Edit screen.
2.
Press [F3 (Modify)].
The Sample Modify Menu window will appear.
3.
Press [F6 (Auto Chop)].
When you execute Create Sample Set, a sample set with the
divided samples assigned to the pads will be automatically
created.
13. If you don’t want to execute Create Sample Set, press [F7
(Cancel)].
You will return to the Sample Edit screen.
5.
Either turn the VALUE dial or use [INC] [DEC] to select the
method by which the sample is to be divided.
• Chop Type
Specifies how the sample will be divided.
Value
Divides according to volume.
Beat:
Divides at beats based on the BPM (p. 268) of the
sample.
Divide x: The sample will be divided into the specified
number of equal-sized samples.
6.
Press
.
After dividing the sample, you can press the pads to audition each of
the divided samples.
From the sample nearest to the start point, the samples will be
played by pads [1], [2],...[16].
Moving a Dividing Point
1.
Press
2.
Turn the VALUE dial to select the point that you want to
move.
In order from the start point, the points are numbered 1, 2,...15.
3.
Press
4.
Turn the VALUE dial to move the dividing point.
Either turn the VALUE dial or use [INC] [DEC] to set the
value.
• Level (If Chop Type is Level)
.
Sequencer
Level at which the sample is to be divided. Lower settings of
this value will cause the sample to be divided more finely.
to move the cursor to “Point No.”
Value: 1–10
• Beat (If Chop Type is Beat)
Deleting a Dividing Point
Beat interval at which the sample is to be divided.
Value: 1/32, 1/16T, 1/16, 1/8T, 1/8, 1/4T, 1/4, 1/2, 1/1, 2/1
• Times (If Chop Type is Divide x)
Press
2.
Turn the VALUE dial to select the point that you want to
delete.
Value: 2–16
8.
3.
Press [F5 (Clear Point)].
The dividing point will be deleted.
to move the cursor to “Point No.”
Menu/System
Press [F8 (Execute)].
The sample will be automatically divided according to your
settings, and the points will be specified. A maximum of 15
division points will be set (16 regions).
or
To cancel, press [F7 (Cancel)].
9.
Sampler
1.
Number of samples into which the sample is to be divided.
Pad
7.
or
Sound 3
Level:
Auditioning the Divided Samples
Sound 2
4.
Press
or
to select “Chop,” and then press [F8
(Select)].
To cancel, press [F7 (Cancel)].
12. If you want to execute Create Sample Set, press [F8
(Execute)].
Sound 1
1.
To cancel, press [F7 (Cancel)].
Overview
Automatically Dividing a Sample
(Auto Chop)
Audition the sample as described in the section
“Auditioning the Divided Samples” (p. 273)
If you want to re-make settings, move or delete the point
“Moving a Dividing Point” (p. 273).
Appendix
10. Press [F8 (Execute)].
A message will ask you for confirmation.
273
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Editing a Sample
Saving all samples (Save All)
Saving a Sample (Save)
Here’s how to save the selected sample into the project.
Here’s how to save all samples of the sample list into the project.
A newly loaded sample, as well as any changes you’ve made in the
settings for a sample will be lost as soon as you turn off the power. If
you want to keep such data, you must save it as follows.
1.
2.
1.
Press [SAMPLE].
2.
Press [F1 (Sample List)].
The Sample List display appears.
Press [SAMPLE].
Samples without the “
Press [F1 (Sample List)].
The Sample List display appears.
Samples without the “
” symbol and samples with the “
”
3.
Press [F3 (Util Menu)].
The Sample Utility Menu window will appear.
4.
Press
or
to select “Save All,” and then press [F8
(Select)].
To cancel, press [F7 (Cancel)].
symbol have not been saved.
3.
Use VALUE dial, [INC] [DEC], or
sample that you want to save.
4.
Press [F2 (Save)].
5.
Assign a name to the sample.
to select the
For details on assigning names, refer to “Assigning a Name”
(p. 42)
6.
When you have finished inputting the name, press [F8 (OK)].
A screen will appear allowing you to select the writedestination sample.
7.
Turn the VALUE dial, or use [INC] [DEC] to select the
sample number.
8.
Press [F8 (Write)].
A message will ask you for confirmation.
Never switch off the Fantom-G while data is being saved.
9.
Press [F7 (OK)] to execute the save operation.
To cancel the operation, press [F8 (EXIT)].
• You can’t save by overwriting another sample.
274
” symbol and samples with the “
symbol have not been saved.
A message will ask you for confirmation.
5.
Press [F7 (OK)] to execute.
To cancel, press [F8 (EXIT)].
When you execute Save All, the samples will be written in the
same numerical order as they appear in the sample list. The
sample names will be assigned automatically.
”
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08: Various Settings (Menu and System)
This chapter explains the menus and system settings.
• Menu Reference........................................................ p. 276
• System Settings ......................................................... p. 286
• V-LINK ..................................................................... p. 301
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Menu Reference
Menus
The menus contain various functions you will find helpful when
using the Fantom-G.
Press [MENU] to access the menu, select the desired function, and
execute it.
Menu name
Project
System
Factory Reset
Format USB
Memory
USB Storage
Import Audio
Explanation
Load or save a project
Access the System Setting screen
Reset the Fantom-G to the factory-set condition
Formats (initializes) USB memory
Page
p. 276
p. 286
p. 280
Connects the Fantom-G to a computer and
mounts the internal memory as USB memory
Imports a WAV/AIFF format audio file
into the Fantom-G
p. 281
p. 280
Project-related Settings
(Project)
Here’s how to load a project from internal memory or USB memory
into the Fantom-G’s temporary area, or save the project from the
Fantom-G’s temporary area.
Load Project
This operation will load a project from internal memory or USB
memory into the Fantom-G’s temporary area.
When you load a project, the contents of the temporary area will
be rewritten. If the temporary area contains important data, you
must save it to internal memory or USB memory before loading
a project.
p. 283
1.
Press [MENU] to access the Menu window.
2.
Use
or
to choose “Project,” and then press
[ENTER].
The Project Menu will appear.
3.
Turn the VALUE dial or use [INC] [DEC] or
/
to
choose “Load Project,” and then press [F8 (Select)].
You can also press [F1 (Load)] to execute this.
4.
Press [F1 (Internal)] or [F2 (USB Memory)] to select the
load-source area (internal memory or USB memory).
5.
Use
6.
Press [F8 (Load)].
A confirmation message will appear.
7.
Press [F7 (OK)] to execute.
*
276
or
to select the project that you want to load.
If you decide to cancel, press [F8 (EXIT)].
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Menu Reference
Save As Project
This operation will save the project from the temporary area to
internal memory or USB memory under a different name.
1.
Press [MENU] to access the Menu window.
1.
Press [MENU] to access the Menu window.
2.
Use
or
to choose “Project,” and then press
[ENTER].
The Project Menu will appear.
2.
Use
or
to choose “Project,” and then press
[ENTER].
The Project Menu will appear.
3.
Turn the VALUE dial or use [INC] [DEC] or
/
choose “Save Project,” and press [F8 (Select)].
3.
Turn the VALUE dial or use [INC] [DEC] or
/
to
choose “Save As Project,” and press [F8 (Select)].
to
A confirmation message will appear.
4.
*
You can also press [F3 (Save As)] to execute this.
Press [F1 (Internal)] or [F2 (USB Memory)] to select the
save-destination area (internal memory or USB memory).
If you decide to cancel, press [F8 (EXIT)].
5.
Press [F8 (Save As)].
6.
The Project Name window will appear. Enter a name, and
press [F8 (OK)].
If an error message appears
An error message may appear if the data cannot be successfully
saved, such as when there is insufficient space in internal
memory or USB memory.
“Error Messages” (p. 318) lists the various errors that may
appear, and explains the appropriate response.
If you selected internal memory, there will be no step for
entering a name.
A confirmation message will appear.
7.
*
Pad
For details on how to enter a name, refer to “Assigning a
Name” (p. 42).
Sound 3
4.
Press [F7 (OK)] to execute.
Sound 2
You can also press [F2 (Save)] to execute this.
Sound 1
This operation will save the project from the temporary area to
internal memory or USB memory.
Overview
Save Project
Press [F7 (OK)] to execute.
If you decide to cancel, press [F8 (EXIT)].
Sequencer
Sampler
If an error message appears
An error message may appear if the data cannot be successfully
saved, such as when there is insufficient space in internal
memory or USB memory.
“Error Messages” (p. 318) lists the various errors that may
appear, and explains the appropriate response.
Menu/System
Appendix
277
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Menu Reference
Create Project
Backup Project
This operation will create a new project in USB memory.
This operation will back up a project from internal memory to USB
memory (only one).
1.
Press [MENU] to access the Menu window.
2.
Use
or
to choose “Project,” and then press
[ENTER].
The Project Menu will appear.
3.
Turn the VALUE dial or use [INC] [DEC] or
/
choose “Create Project,” and press [F8 (Select)].
1.
Press [MENU] to access the Menu window.
2.
Use
or
to choose “Project,” and then press
[ENTER].
The Project Menu will appear.
3.
Turn the VALUE dial or use [INC] [DEC] or
/
to
choose “Backup Project,” and then press [F8 (Select)].
to
You can also press [F4 (Create)] to execute this.
4.
You can also press [F5 (Backup)] to execute this.
The Project Name window will appear. Enter a name, and
press [F8 (OK)].
A confirmation message will appear.
4.
For details on how to enter a name, refer to “Assigning a
Name” (p. 42).
A confirmation message will appear.
5.
*
Press [F7 (OK)] to execute.
If you decide to cancel, press [F8 (EXIT)].
If an error message appears
An error message may appear if the data cannot be successfully
saved, such as when there is insufficient space in internal
memory or USB memory.
“Error Messages” (p. 318) lists the various errors that may
appear, and explains the appropriate response.
By default, the project name will be assigned a number as
“FantomG001,” “FantomG002,” etc., but you are free to change
this. On your computer, projects will appear as folders named
“Project name.Prj” located in the root of the USB memory. If
you rename the folder (project name) on your computer, you
will not be able to use “.” as the first character. Do not modify
the filename extension. Also, there are certain characters (\ / : , ;
* ? ” < > |) that cannot be used in the name.
278
*
Press [F7 (OK)] to execute.
If you decide to cancel, press [F8 (EXIT)].
If an error message appears
An error message may appear if the data cannot be successfully
saved, such as when there is insufficient space in internal
memory or USB memory.
“Error Messages” (p. 318) lists the various errors that may
appear, and explains the appropriate response.
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Menu Reference
By executing this operation, a project previously backed up to USB
memory using Backup Project can be restored into internal memory.
System Settings (System)
“System Settings (Settings Common to All Modes)” (p. 286)
Press [MENU] to access the Menu window.
2.
Use
or
to choose “Project,” and then press
[ENTER].
The Project Menu will appear.
3.
Turn the VALUE dial or use [INC] [DEC] or
/
to
choose “Restore Project,” and then press [F8 (Select)].
Sound 2
1.
Sound 1
Restoring a backup will overwrite the internal memory. If
internal memory contains important data, save it to USB
memory before you execute the Restore Project operation.
Overview
Restore Project
You can also press [F6 (Restore)] to execute this.
A confirmation message will appear.
*
Sound 3
4.
Press [F7 (OK)] to execute.
If you decide to cancel, press [F8 (EXIT)].
Pad
Sequencer
Sampler
Menu/System
Appendix
279
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Menu Reference
Reset to Default Factory
Settings (Factory Reset)
This restores all data in the Fantom-G to the factory-set condition
(Factory Reset).
Format USB Memory
This formats (initializes) the USB memory that’s connected to the
rear panel USB MEMORY connector.
If the format of the USB memory is other than FAT, it won’t be
recognized by the Fantom-G. (Nor will the Fantom-G be able to
format it.) In this case, use your computer to format the USB
memory using the “FAT” or “FAT32” file system. (If you’re
using Mac OS X, format the USB memory using the “MS-DOS
file system (FAT32).”)
If there is important data you’ve created that’s stored in the
Fantom-G’s User memory, all such data is discarded when a
Factory Reset is performed (the data of the internal user
memory will be lost). If you want to keep the existing data,
save it on a USB memory (p. 277) or save it via USB to your
computer (p. 281).
1.
Press [MENU] to open the Menu window.
1.
Press [MENU] to open the Menu window.
2.
2.
Press
or
to select “Factory Reset,” and then press
[ENTER].
A message will ask confirmation.
Press
or
to select “Format USB Memory,” and
then press [ENTER].
A message will ask confirmation.
3.
Press [F7 (OK)] to execute the Format USB memory.
3.
*
Press [F7 (OK)] to execute the Factory Reset.
To cancel, press [F8 (EXIT)].
This process will require several minutes. Never turn off the
power until this process has been completed.
4.
When the display indicates “Factory Reset Completed!,”
press [F7 (OK)].
280
*
4.
To cancel, press [F8 (Cancel)].
When the display indicates “Format USB memory
Completed!,” press [F7 (OK)].
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Menu Reference
You can use software on your computer to edit WAV/AIFF files
you’ve
created on the Fantom-G. Conversely, WAV/AIFF files that you’ve
created on your computer can be used on the Fantom-G.
When the Fantom-G is connected to your computer, you can select
the area on the Fantom-G to which a connection is to be made; either
the internal user area or the USB memory.
1.
Press [MENU].
2.
Press
or
to select “USB Storage,” and then press
[ENTER].
The USB Storage screen will appear.
3.
Press [F1 (Internal)] or [F2 (USB memory)] to connect with
your computer.
In this way, USB Storage mode lets you transfer files such as patch
*
To cancel the connection, press [Exit].
Sound 2
and waves to or from a connected computer.
4.
Close the DAW software on your computer before you enter
USB Storage mode.
Never connect or disconnect the USB cable or turn off the power
while in USB Storage mode.
With the Fantom-G not connected, start up your computer.
2.
Use a USB cable to connect the Fantom-G to your
computer.
3.
Turn on the power (POWER ON switch) of the Fantom-G.
A drive named “FANTOM G” will be displayed within My
Computer. If a USB memory is connected, its volume name will
be displayed.
• Mac OSX users
A drive icon named “FANTOM G” will appear on the desktop.
If a USB memory is connected, its volume name will be
displayed.
Pad
1.
The display will differ as follows, depending on the
computer you’re using.
• Windows Vista/XP users
Sound 3
Connections
Sound 1
By connecting the Fantom-G with your computer via a USB cable,
you can transfer files from Internal memory or a USB memory to and
from the hard disk or other media of your computer, in order to back
up your data.
Specify the Connection-Destination
Overview
Exchanging Files with Your
Computer (USB Storage)
Sequencer
Sampler
Menu/System
Appendix
281
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Menu Reference
Cautions Regarding Folders and Files
You must observe the following points when the Fantom-G is
connected to your computer via USB.
Exiting Storage Mode
Windows Vista/XP Users
1.
In My Computer, right-click the “removable hard disk” icon
and execute “Remove.”
2.
Press [EXIT].
• Don’t use your computer to move or delete folders within the
Fantom-G.
• Don’t use your computer to format or optimize the Fantom-G’s
user memory or USB memory, or execute operations such as
Scan Disk.
• The Fantom-G can only handle filenames consisting of singlebyte alphanumeric characters.
You cannot use a period “.” at the beginning of a file name.
Certain other characters (\ / : , ; * ? “ < > |) can also not be used
in a file name.
• Only the following types of files can be transferred between the
Fantom-G and your computer.
Song files (.SVQ/.SVA/.SVP)
Standard MIDI Files (.MID)
Audio files (.WAV/.AIF/.AIFF)
Bitmap files (.BMP) (800 x 480 pixels)
Text file (.TXT)
• To handle these files, use the appropriate method described
below.
Place the files in the following folder.
FantomG.Prj/SEQ/SMF folder
Standard MIDI
Files
Audio files
BMP files
Text files
282
“FantomG.Prj” is the name of the project folder
in the Fantom-G’s internal memory.
Multiple projects can be saved in USB memory.
By default, the project folder names will be
numbered as “FantomG001.Prj,”
“FantomG002.Prj,” etc., but the portion
preceding the filename extension will be the
project name you assign when saving the project.
When placing the files from your computer,
place them in the following location.
IMPORT folder
Then import the audio files.
If you want to use your computer to read
samples that were written by the Fantom-G,
load the files from the Project folder/SMPL
folder into your computer.
When placing the files from your computer,
place them in the following location.
IMPORT folder
When placing the files from your computer,
place them in the following location.
IMPORT folder
Then import the text file.
Mac OSX Users
1.
Drag the Fantom-G drive icon into the trash.
2.
Press [EXIT].
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Menu Reference
Importing Audio file (Import Audio)
Here’s how to import an audio file (WAV/AIFF).
Copying a standard MIDI file (SMF)
from your computer to the Fantom-G
1.
On your computer, prepare the standard MIDI file (.MID) that
you want to copy.
2.
Use the USB Storage function (p. 281) to copy the standard
MIDI file (.MID) to the following folder of the Fantom-G’s
internal memory or the USB memory.
2.
Using the USB Storage function, copy the audio to the
“IMPORT” folder of USB memory or the Fantom-G’s internal
memory.
3.
Press [MENU].
4.
Turn the VALUE dial to select “Import Audio,” and then
press [ENTER].
5.
Press [F1 (Internal)] or [F2 (USB Memory)] to select the
import-source area.
[F1 (Internal)]: Import from Internal memory.
“FantomG.Prj/SEQ/SMF” folder
[F2 (USB Memory)]: Import from a USB memory.
“FantomG.Prj” is the name of the project folder in the
Fantom-G’s internal memory. Multiple projects can be saved in
USB memory. By default, the project folder name will be
6.
*
etc., but the portion preceding the filename extension will be the
project name you assign when saving the project.
7.
Press [F8 (Import Audio)].
A message will ask you for confirmation.
To cancel, press [F7 (Cancel)].
Press [F7 (OK)].
The file will be imported, and the Sample List screen will appear.
*
Sound 3
numbered as “FantomG001.Prj,” “FantomG002.Prj,”
Sound 2
On your computer, prepare the audio file (WAV/AIFF format)
that you want to import.
Sound 1
Here’s how to copy a standard MIDI file from your computer to the
Fantom-G.
1.
Overview
Examples of Using Storage Mode
To cancel, press [F8 (EXIT)].
Pad
The imported file will be added to the sample list as a sample.
This sample is temporary, and will be lost when you turn off the
power. If you want to keep it, press [WRITE] to save the data (p.
274).
Sequencer
Sampler
Menu/System
Appendix
283
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Menu Reference
Using a Bitmap File as a Background
in the Display (Import BMP)
Displaying Text Memos in the
Favorite Screen (Import Text)
Via USB memory (or internal memory), you can use a bitmap file
(Windows BMP format, 24-bit, 800x480 pixel) as wallpaper for the
Fantom-G.
You can create a text file on your computer and display it in the
Favorite screen (p. 54). Since this lets you add a note to each bank,
it’s a convenient way to provide reminders, such as an explanation
of each screen.
1.
On your computer, prepare the bitmap file (Windows BMP
format, 24-bit, 800x480 pixel) that you want to use as
wallpaper.
2.
Using the USB Storage function, copy the bitmap file to the
“IMPORT” folder of USB memory or the Fantom-G’s internal
memory.
3.
Press [MENU].
4.
Turn the VALUE dial to select “System,” and then press
[ENTER].
5.
Press [F5 (Wallpaper)].
The Wallpaper screen will appear.
Sixteen different images can be shown as the background. The
imported file will overwrite the currently selected image. If you
want to delete an imported file, select an image (1–16) and press
[F2 (Delete)].
6.
Press [F1 (Import BMP)].
7.
Press [F1 (Internal)] or [F2 (USB Memory)] to select the
import-source area (internal memory or USB memory).
8.
Press
9.
Press [F8 (Select)].
The file you want to import will be displayed.
*
or
to select the file that you want to import.
To cancel, press [F7 (Cancel)].
10. Press [F8 (Execute)].
The file will be imported.
*
To cancel, press [F7 (Cancel)].
The changed wallpaper setting is temporary, and will be lost
when you turn off the power. If you want to keep the setting,
press [F7 (Sys Write)] to write it into the Fantom-G’s system
memory.
284
1.
Create a text file on your computer, and save it with a
filename extension of “.TXT”.
2.
Place the file created by step 1 in the “IMPORT” folder of
USB memory or the Fantom-G’s internal memory.
3.
Execute “Import TEXT” to import the text file.
For details on how to import, refer to “Importing a Text File
(Import Text)” (p. 56).
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Menu Reference
Overview
Import Audio
“Importing Audio file (Import Audio)” (p. 283)
Sound 1
Sound 2
Sound 3
Pad
Sequencer
Sampler
Menu/System
Appendix
285
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System Settings (Settings Common to All Modes)
Settings that affect the entire operating environment of the FantomG, such as tuning and MIDI message reception, are referred to as
system functions. This section explains how to make settings for
the System functions and describes the functions of the different
System parameters.
How to Make System
Function Settings
1.
Press [MENU] to open the Menu window.
2.
Press
or
to select “System,” and then press
[ENTER].
The System Setup screen appears.
fig.25-001_50
Saving the System Settings
(System Write)
Changes you make to the System function settings are only
temporary—they will be discarded as soon as the power is turned
off. If you want to keep any changes you’ve made in the system
settings, you must save them in internal system memory.
When you perform the save procedure, the data that previously
occupied the save destination will be lost. However, the factory
setting data can be recovered by performing the Factory Reset
procedure.
1.
Change the system function settings, and press [F7 (Sys
Write)].
fig.25-002_50
F-key operations in the System Setup screen
F-key
F1
Group/Up
F2
Group/Down
F3
Setup
F4
Info
Explanation
Moves the edit group tab upward.
Page
–
Moves the edit group tab downward.
–
Edits the system parameters.
p. 287
Displays system information.
p. 298
F5
Wallpaper
F6
Appearance
F7
Sys Write
F8
Exit
Specifies the wallpaper.
p. 299
Edits screen-related settings.
p. 300
Saves system settings.
p. 286
Returns to the previous screen.
–
3.
The parameters are organized into several edit groups. Use
[F1 (Up)] [F2 (Down)] to switch tabs.
4.
Use [CURSOR] to move the cursor to the parameter you
wish to modify.
When the cursor is located at a parameter value, you can press
[ENTER] to access a window for setting the value.
• When all the parameters cannot be shown within a single settings
screen, a scroll bar will be displayed at the right side of the
screen. In such cases, press
to scroll the screen downward.
5.
Turn the VALUE dial or press [INC] [DEC] to get the value
you want.
6.
Repeat steps 3–5 to set each System parameter you want to edit.
7.
To save the settings you modified, press [F7 (Sys Write)]
and perform the Write operation. If you do not want to save,
press [EXIT] to return to the previous screen.
286
The display will indicate “System Write Completed!” The data
will be saved, and you’re returned to the System Setup screen.
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System Settings (Settings Common to All Modes)
This section explains what the different System parameters do, and
also how these parameters are organized.
Pedal/D Beam
The favorite patch/live set/studio set of the
next number or bank will be selected.
FAVORITE DOWN:
The favorite patch/live set/studio set of the
previous number or bank will be selected.
PANEL SWITCH:
The result will be the same as pressing the
switch assigned by Panel Switch Assign (see
below).
Control Pedal 1 Panel Switch Assign
Control Pedal 2 Panel Switch Assign
Specifies the switch that will operate when Pedal 1 Assign or Pedal 2
Assign (see preceding item) are set to “PANEL SWITCH.”
Control Pedal 1 Polarity
Control Pedal 2 Polarity
Selects the polarity of the pedal. On some pedals, the electrical signal
output by the pedal when it is pressed or released is the opposite of
other pedals. If your pedal has an effect opposite of what you expect,
set this parameter to “REVERSE.” If you are using a Roland pedal
(that has no polarity switch), set this parameter to “STANDARD.”
Value: STANDARD, REVERSE
This specifies whether the D Beam Controller switch will follow the
system settings (SYS) or follow the live set or studio set (TEMP).
Hold Pedal Polarity
Value: 0–127
Range: STANDARD, REVERSE
Control Pedal 1 Assign
Control Pedal 2 Assign
Continuous Hold Pedal
D Beam Sens (D Beam Sensitivity)
Value
OFF:
Off
CC01–31, 32(OFF), 33–95:
Controller numbers 1–31, 32(OFF), 33–95
Aftertouch
BEND UP:
The pitch will rise in semitone steps
(maximum 4 octaves) each time you press
the pedal.
BEND DOWN:
The pitch will fall in semitone steps
(maximum 4 octaves) each time you press
the pedal.
The sequencer will start/stop.
TAP TEMPO:
Tap tempo (a tempo specified by the interval
at which you press the pedal).
PROG UP:
The next sound number will be selected.
PROG DOWN:
The previous sound number will be selected.
Appendix
START/STOP:
Value: OFF, ON
Menu/System
AFTERTOUCH:
This setting determines whether the HOLD PEDAL jack will provide
support for half-pedaling (ON), or not (OFF). When this is set to
support use of half-pedaling techniques, you can then connect an
optional expression pedal (DP-8, etc.), and employ pedal work to
achieve even finer control in performances in which piano tones are
used.
Sampler
This specifies the function of each pedal connected to the FOOT
PEDAL CTRL 1, 2 jacks.
Sequencer
This sets the D Beam controller’s sensitivity. Increasing this value
will raise the sensitivity.
Select the polarity of the Hold pedal. On some pedals, the electrical
signal output by the pedal when it is pressed or released is the
opposite of other pedals. If your pedal has an effect opposite of what
you expect, set this parameter to “REVERSE.” If you are using a
Roland pedal (that has no polarity switch), set this parameter to
“STANDARD.”
Value: SYS, TEMP
Pad
D Beam Assign Source
Sound 3
The sensitivity of the D Beam controller will change depending
on the amount of light in the vicinity of the unit. If it does not
function as you expect, adjust the sensitivity as appropriate for
the brightness of your location. Increase this value will raise the
sensitivity (p. 287).
FAVORITE UP:
Sound 2
The usable range of the D Beam controller will become
extremely small when used under strong direct sunlight. Please
be aware of this when using the D Beam controller outside.
USER GROUP DOWN: The user group patch of the previous
number or bank will be selected.
Sound 1
For details on these settings, refer to “How to Make System
Function Settings” (p. 286).
The user group patch of the next number or
bank will be selected.
Overview
Functions of System
Parameters
USER GROUP UP:
287
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System Settings (Settings Common to All Modes)
Keyboard
Dynamic Pad
Keyboard Velocity
Pad Assign Source
Specifies the velocity value that will be transmitted when you play
the keyboard. If you want actual keyboard velocity to be
transmitted, set this to “REAL.” If you want a fixed velocity value to
be transmitted regardless of how you play, specify the desired value
(1–127).
Specifies whether changes in pad mode will follow the system’s Pad
Mode setting (SYS) or follow the live set or studio set (TEMP).
Value: REAL, 1–127
Keyboard Velocity Curve
Adjusts the keyboard’s touch.
Value
LIGHT:
Light weight synthesizer keyboard like
MEDIUM:
Standard
HEAVY:
Acoustic piano simulation
Keyboard Velocity Sens
(Keyboard Velocity Sensitivity)
Value: SYS, TEMP
Pad Velocity
For all sixteen pads, this specifies the velocity (loudness) that is
produced when you strike a pad. With the “REAL” setting, you’ll be
able to produce dynamics by varying your striking force. With a
setting of “1–127,” the pads will produce the specified velocity value
regardless of your actual striking force.
Value: REAL, 1-127
Pad Sens (Pad Sensitivity)
Specifies the relation between your striking force and the velocity
that is produced.
Value
Adjusts the sensitivity of the keyboard. As you increase this setting,
higher velocity values will be transmitted according to the force with
which you play. Normally you will leave this set at “0.”
LIGHT:
It will be easy to produce the maximum velocity
without having to strike very hard.
MEDIUM:
This is the standard pad sensitivity setting.
Value: -63– +63
HEAVY:
You will have to strike quite strongly to produce the
maximum velocity.
Aftertouch Sens (Aftertouch Sensitivity)
Specifies the Aftertouch sensitivity. Higher values will allow
Aftertouch to be applied more easily. Normally you will leave this at
“100.”
Value: 0–100
Pad Aftertouch Sens
(Pad Aftertouch Sensitivity)
“Aftertouch” means additional pressure that you apply on a pad
after striking it. This setting adjusts the aftertouch sensitivity. Higher
values make it easier to apply aftertouch. Normally you will leave
this at a setting of “100.”
Value: 0-100
Pad Roll Resolution
Specifies the speed of repeated strikes when using the pads to play
rolls.
Values:
,
,
,
,
,
,
,
Pad Mode
Specifies the pad mode (p. 188) when the Fantom-G starts up (when
a project is loaded).
Value:
288
SAMPLE PAD, RHYTHM, CHORD MEMORY,
ARPEGGIO, RPS, RHYTHM PTN, TONE SEL/SW,
TRACK MUTE, BOOKMARK, MIDI TX SW,
EFFECT SW, PATCH MFX SW, PART SELECT,
PART MUTE, USER GROUP, FAVORITE
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System Settings (Settings Common to All Modes)
Slider Assign Select
Specifies whether the operation of sliders 1–8 will automatically
change according to the screen (SCREEN) or will be fixed at the
Slider 1–8 Assign settings (FIX).
Knob Slider Mode
Value: DIRECT, CATCH
Depending on the parameter being controlled with the sliders
or controls, you may not be able to obtain the CATCH effect,
even though you've set the Knob Slider Mode to “CATCH.”
Value: FIX, SCREEN
Slider Assign Source
Specifies whether the operation of sliders 1–8 will follow the system
settings Slider 1–8 Assign (SYS) or the settings of the live set or
studio set (TEMP).
Value: SYS, TEMP
Slider 1–8 Assign
Sound 2
Specify the functions that will be controlled by the sliders.
Knob Assign Select
Value
OFF:
Value: FIX, SCREEN
AFTERTOUCH:
Aftertouch
PITCH BEND:
Pitch Bend
ARPEGGIO ACCENT:
Arpeggio accent rate
ARPEGGIO SHUFFLE:
Arpeggio shuffle rate
ARPEGGIO OCT UP:
The range in which the arpeggio is
sounded will rise in steps of an octave.
Specifies whether the operation of knobs 1–4 will follow the system
settings Knob 1–4 Assign (SYS) or the setting of the live set or studio
set (TEMP).
Value: SYS, TEMP
ARPEGGIO OCT DOWN: The range in which the arpeggio is
sounded will lower in steps of an octave.
Specify the functions that will be controlled by the knobs.
Value
Off
*
If the system setting “Slider Assign Source” (p. 289) is “System,”
the system setting will be used. If this is “TEMP,” the setting of the
live set or studio set will be used.
Aftertouch
PITCH BEND:
Pitch Bend
ARPEGGIO ACCENT:
Arpeggio accent rate
ARPEGGIO SHUFFLE:
Arpeggio shuffle rate
ARPEGGIO OCT UP:
The range in which the arpeggio is
sounded will rise in steps of an octave.
Sampler
AFTERTOUCH:
Sequencer
CC01–31, CC32(OFF), 33–95:
Control Change
ARPEGGIO OCT DOWN: The range in which the arpeggio is
sounded will lower in steps of an octave.
MASTER LEVEL:
Master Level (p. 293)
Menu/System
DIGITAL/USB INPUT LEVEL:
Digital/USB Input Level (p. 258)
*
Pad
Knob 1–4 Assign
OFF:
Off
CC01–31, CC32(OFF), 33–95:
Control Change
Sound 3
Specifies whether the operation of knobs 1–4 will automatically
change according to the screen (SCREEN) or will be fixed at the
Knob 1–4 Assign settings (FIX).
Knob Assign Source
Sound 1
Specifies whether, when a knob or slider is moved, its position will
immediately be output as control data (DIRECT) or whether control
data will be output only after the knob or slider position has passed
through the value of the parameter (CATCH).
Overview
Knob/Slider
If the system setting “Knob Assign Source” (p. 289) is “System,”
the system setting will be used. If this is “TEMP,” the setting of the
live set or studio set will be used.
Appendix
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System Settings (Settings Common to All Modes)
Magic Control
Magic Control is a function that automatically switches the role of
knob 4 and slider 8 according to the screen. In the Patch List screen
(p. 49), knob 4 will select the category, and slider 8 will scroll the list.
Switch S1/S2
Switch S1/S2 Assign Source
Specifies whether the S1/S2 switches will follow the system settings
(SYS) or the settings of the live set or studio set (TEMP).
Knob 4 Assign
Value: SYS, TEMP
Specify the functions that will be controlled by the knob 4.
Switch S1/S2 Assign
Value
OFF:
Off
CATEGORY/BANK:
Switch the category/bank
SCROLL COARSE:
Scroll the list
SCROLL FINE:
Scroll the list finely
Specify the functions that will be controlled by the [S1] [S2] switches.
Value
Live Set:
Slider 8 Assign
Specify the functions that will be controlled by the slider 8.
Value
OFF:
Off
CATEGORY/BANK:
Switch the category/bank
SCROLL COARSE:
Scroll the list
SCROLL FINE:
Scroll the list finely
OFF, CC01 - CC31, CC32 (OFF), CC33 - CC95,
AFTERTOUCH, MONO/POLY, PFX SWITCH,
MFX SWITCH, RESERVE, CHORUS SWITCH,
REVERB SWITCH, MASTERING SWITCH,
MASTER KEY UP, MASTER KEY DOWN,
SCALE TUNE SWITCH
Studio Set: OFF, CC01 - CC31, CC32 (OFF), CC33 - CC95,
AFTERTOUCH, MONO/POLY, PFX SWITCH,
MFX1 SWITCH, MFX2 SWITCH,
CHORUS SWITCH, REVERB SWITCH,
MASTERING SWITCH, MASTER KEY UP,
MASTER KEY DOWN, SCALE TUNE SWITCH
Switch S1/S2 Assign Mode
Specify the functions that will be controlled by the [S1] [S2] switches.
Value
LATCH:
The on/off status will alternate each time you press
[S1] [S2].
MOMENTARY: The status will be on only while you hold down [S1]
[S2].
290
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System Settings (Settings Common to All Modes)
Sync Mode
Specify the synchronization message that the Fantom-G’s sequencer
will use for operation.
MMC Mode
When synchronizing the Fantom-G with a hard disk recorder, such
as one from the Roland VS series, specify which synchronization
signal the Fantom-G’s sequencer will use for operation.
Value
The Fantom-G will be the master. Use this setting
when you want other devices to follow the operation
of the Fantom-G.
MASTER:
The Fantom-G will be the master. Choose this setting
when using the Fantom-G by itself without
synchronizing to another device, or when you want
other MIDI devices to synchronize to the Fantom-G.
SLAVE:
The Fantom-G will be the slave. Use this setting
when you want the Fantom-G to receive MMC
(MIDI Machine Control) from an external device and
operate accordingly.
SLAVE-MTC: The Fantom-G will be the slave. Choose this setting
when you want the Fantom-G to synchronize to
MTC (MIDI Time Code) received from an external
device.
REMOTE:
MMC Output (MMC Output Switch)
Turn this “ON” if you want to synchronize with a hard disk
recorder, such as one from the Roland VS series. When set “ON,”
MMC (MIDI Machine Control) related commands (Play, Stop and
Locate) will be transmitted.
Value: OFF, ON
MIDI Clock and MTC
MIDI Clock transmits and synchronizes operations to a
sequencer’s performance tempo, whereas MTC synchronizes
operations between devices based on an absolute time.
MTC Sync Output (MTC Sync Output Switch)
Set this parameter ON when you want MTC (MIDI Time Code) to be
transmitted to an external MIDI device. If not, set it OFF.
Value: OFF, ON
MTC Frame Rate
Value
24 frames per second
Set this parameter ON when you want synchronization related MIDI
messages (MIDI Clock, Start, Continue, Stop, Song Position Pointer
and Song Select) to be transmitted to an external MIDI device. If not,
set it OFF.
25:
25 frames per second
29N:
29 frames per second
29D:
29 frames per second
30:
30 frames per second
Value: OFF, ON
Value
MIDI:
Synchronize to the tempo from the MIDI IN connector.
USB:
Synchronize to the tempo from the USB connector.
Menu/System
When the Sync Mode is set to SLAVE-MIDI or SLAVE-MTC, this
setting specifies whether the Fantom-G will synchronize to the
tempo from the MIDI IN connector or the tempo from the USB
connector.
When synchronizing with a hard disk recorder such as the
Roland VS series, any frame rate is all right—as long as the
setting matches that of the Fantom-G. However, when
synchronizing operation with video devices such as video
decks, the video device’s frame rate is fixed, so the Fantom-G’s
setting must correspond to that frame rate.
Sampler
24:
Sequencer
Specify the MTC frame rate. Make sure that the same mode is set in
both master and slave devices.
Sync Output (Sync Output Switch)
Clock Source
Pad
MIDI Clock and MTC (MIDI Time Code) are both messages
used for synchronization. Select either of them depending on
the application.
Sound 3
Use this setting when you wish an external MIDI
device to have remote start/pause/stop control. The
tempo will be in accord with what has been set on
the Fantom-G.
MMC (MIDI Machine Control) is a specification that allows
MIDI messages to be used to control devices such as tape
recorders, VTR’s, and digital recording systems. Thirty-seven
MMC commands are available, including Stop and Play.
Sound 2
SLAVE-MIDI: The Fantom-G will be the slave. Choose this setting
when you want the Fantom-G to synchronize to
MIDI Clock messages received from another MIDI
device.
Sound 1
MASTER:
Value
Overview
Sync/Temp
Appendix
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System Settings (Settings Common to All Modes)
MTC Error Level
Types of MTC
The types of MTC that can be selected by the Fantom-G are
shown below. Select the same frame rate as that set for the
external device. When not using a video device, then any frame
rate may be selected as long as the rates are the same on both
devices being synchronized.
30:
This is 30 frames per second, non-drop format. This is
used by audio devices such as analog tape recorders,
and for NTSC format black and white video (used in
Japan and the U.S.).
29N:
This is 29.97 frames per second, non-drop format. This
is used for NTSC format color video (used in Japan and
the U.S.).
29D:
29.97 frames per second drop format. This is used for
NTSC format color video (used in Japan and the U.S.).
25:
25 frame per second frame rate. This is used for SECAM
or PAL format video, audio equipment, and film (used
in Europe and elsewhere).
24:
24 frame per second frame rate. This is used for video,
audio devices, and film in the US.
Non-Drop Format and Drop Format
There are two types of format used by NTSC video cassette
recorders, non-drop and drop. Non-drop format features
continuous time code, whereas in drop format, which is used
for NTSC color video format, the first two frames of every
minute are dropped, except for those at ten-minute intervals. In
most video and audio production, since formats with
continuous frames are easier to deal with, non-drop is generally
used. In contrast, in situations such as in broadcast, where the
time code must match actual clock time, drop format is used.
MTC Offset Time Hour
Coordinates the playback timing of the Fantom-G and the external
device in an hour units.
Value: 00–23 hours
MTC Offset Time Minute
Coordinates the playback timing of the Fantom-G and the external
device in a minute units.
Value: 00–59 minutes
MTC Offset Time Second
Coordinates the playback timing of the Fantom-G and the external
device in a second units.
Value: 00–59 seconds
MTC Offset Time Frame
Coordinates the playback timing of the Fantom-G and the external
device in a frame units.
Value: 00–29 frames
(The maximum value will depend on the frame rate setting.)
292
Determines how often the reception status is checked when MTC is
being received from an external device. Stop synchronization if a
problem becomes apparent with the check.
Value: 0–10 (the checking interval will be longer for larger values)
In strict terms, the lower the numerical value set, the more
accurate the check is. However, playback may be stopped
overly frequently if too rigorous a check is made, and this soon
becomes inconvenient. By raising the Error Level setting, then
even if problems with the reception of MTC do occur,
synchronization can then continue as long as such problems
remain at a level that does not cause undue problems.
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System Settings (Settings Common to All Modes)
Metronome Mode
Local Switch
Specifies when you want the metronome to sound.
The Local Switch determines whether the internal sound generator is
disconnected (OFF) from the controller section (keyboard, pad, pitch
bend/modulation lever, knobs, buttons, D Beam controller, pedal,
and so on); or not disconnected (ON). Normally this is left “ON,” but
if you wish to use the Fantom-G’s keyboard and controllers to
control only external sound modules, set it to “OFF.”
*
If [F7 (Click)] in the Tempo window which appears when you press
[TEMPO] is lit in red, the metronome will always sound.
Value
OFF:
Will not sound.
PLAY-ONLY: Will sound only during playback.
REC-ONLY:
Metronome will sound only for recording.
PLAY&REC:
Metronome will sound for playback and recording.
ALWAYS:
Metronome will always sound.
You can adjust the volume of the metronome.
Value: 0–10
Metronome Sound
Value
TYPE 1:
A conventional metronome sound will be heard. A
bell will sound on the first beat.
TYPE 2:
Clicks will sound.
TYPE 3:
Beeps will sound.
TYPE 4:
Cowbell will sound.
If you’re using external sequencer software in conjunction with
the Fantom-G’s keyboard/controllers and sound generator, you
should turn the Local switch OFF for the reasons explained
below.
Connecting the Fantom-G to an external
sequencer
fig.25-003b_50
Local Off
Fantom-G
Keyboard
Always blinks at the specified tempo.
PLAY&REC:
Blinks only during playback and recording.
Master Tune
Value: 415.3–466.2 Hz
Master Level
Adjusts the volume of the entire Fantom-G.
Menu/System
Adjusts the overall tuning of the Fantom-G. The display shows the
frequency of the A4 note (center A).
Sampler
Typically, things are hooked up so the data travels as follows:
the Fantom-G’s keyboard → your external sequencer software
→ the Fantom-G’s sound generator. Normally, the Fantom-G’s
keyboard section is internally connected to its sound generator
section; this internal connection is controlled by the Local
Switch. If you turn the Local Switch off, the Fantom-G’s
keyboard and sound generator sections will be independent,
allowing you to use the connection described above with your
external sequencer software.
Sequencer
ALWAYS:
Pad
Value
Fantom-G
Sound Generator
(External)
Sequencer
Beat Indicator Mode
You can specify how the [PLAY] button (beat indicator) on the panel
will blink.
Sound 3
Selects the metronome sound.
Using the Local Switch
Sound 2
Metronome Level
Value: OFF, ON
Sound 1
Sound
Overview
Metronome
Value: 0–127
Appendix
Master Reverb Level
Adjusts the reverb level of the entire Fantom-G.
Value: 0–127
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System Settings (Settings Common to All Modes)
Output Gain
How Do I Adjust the Volume?
MASTER LEVEL adjusts the volume of both the OUTPUT A
jacks and the DIGITAL AUDIO OUT jack. The front panel
VOLUME knob adjusts only the volume of the OUTPUT A
jacks. Here’s an explanation of what you need to adjust
depending on the output jacks you’re using.
This adjusts the output gain from the Fantom-G’s Analog Out and
Digital Out. When, for example, there are relatively few voices being
sounded, boosting the output gain can let you attain the most
suitable output level for recording and other purposes.
Value: -12– +12
Mix/Parallel
fig.25-003_50
Specifies how the sound of the entire Fantom-G will be output.
Sound Generator
Value
(OUTPUT A
in the Routing screen)
Master Level
MIX: Set this to have the collective output of all sounds output from
the OUTPUT A (MIX) jacks. When you want to check the final
overall sound being output, set to MIX.
Volume knob
Sounds which are set in the respective Output Assign to be
output from the INDIVIDUAL 3 jack are output from the left
OUTPUT A (MIX) jack; sounds which are set to be output from
the INDIVIDUAL 4 jack are output from the right OUTPUT A
(MIX) jack.
DIGITAL AUDIO OUT OUTPUT A (MIX)/PHONES
When using the OUTPUT A jacks:
adjust using the VOLUME knob
The front panel VOLUME knob controls the volume of the
OUTPUT A jacks. This means that if you’re outputting from the
OUTPUT A jacks, the simplest way is to leave the Master Level
fixed at 127 (the default setting), and use the VOLUME knob to
control the volume.
Sounds output from the PHONES jack are the same as those
output from the OUTPUT A (MIX) jacks. Therefore, any sounds
set with Output Assign to be output from the OUTPUT B jacks
is not output from the PHONES jack. Be sure to have any sound
you want to hear through the headphones set to “MIX.”
When using the DIGITAL AUDIO OUT jack:
adjust using Master Level
Master Level controls both the OUTPUT A jacks and the
DIGITAL AUDIO OUT jack. This means that if you’re
outputting from DIGITAL OUT, use Master Level to adjust the
volume.
The Master Level setting is temporary, and will be lost
when you turn off the power. If you want to keep the
Master Level setting you edited, save the master level in
the internal system memory. → “Saving the System
Settings (System Write)” (p. 286)
PARALLEL: Output according to each Output Assign settings.
Master Key Shift
Shifts the overall pitch of the Fantom-G in semitone steps.
Value: -24– +24
Patch Remain (Patch Remain Switch)
Specifies whether currently sounding notes will continue sounding
when another patch or rhythm set is selected (ON), or not (OFF).
Value: OFF, ON
*
When in Studio mode: Depending on the effect settings, currently
sounding notes may not remain in some cases.
*
When in Single mode or Live mode: The Patch Remain function is
valid only for the most recently selected sound. Notes of a sound
selected earlier may be interrupted.
*
The Patch Remain setting does not apply to sounds of an expansion
board.
Control Remain (Control Remain Switch)
Specifies whether changes in the sound and volume produced by
received MIDI data such as volume and pan (CC 5, 7, 10, 65, 68, 71–
74, RPN 0, 1, 2, MONO ON, POLY ON) and by the various
controllers will be maintained (ON) or not maintained (OFF) when
you select another patch or rhythm set.
Value: OFF, ON
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System Settings (Settings Common to All Modes)
Device ID (Device ID Number)
When you want to transmit or receive System Exclusive messages,
set this parameter to match the Device ID number of the other MIDI
device.
Studio Set Control Channel
Value: 1–16, OFF
Live Set Control Channel
Value: 1–16, OFF
Set this parameter “ON” when you want to use an external MIDI
keyboard instead of the Fantom-G’s keyboard. In this case, the MIDI
transmit channel of the external MIDI keyboard can be set to any
channel. Normally you will leave this parameter “OFF.”
Value: OFF, ON
Turn this “ON” when you want to control the Fantom-G from
an external MIDI device when performing with the Arpeggio or
Chord Memory function.
Receive Program Change
(Receive Program Change Switch)
Specifies whether Program Change messages will be received (ON)
or not (OFF).
Value: OFF, ON
Receive Bank Select
(Receive Bank Select Switch)
Specifies whether Bank Select messages will be received (ON) or not
(OFF).
Pad
Live Set Control Channel selects the MIDI receive channel used
during switching of live sets when MIDI messages (Program Change/
Bank Select) are sent from an external MIDI device. Set this to “OFF”
if live sets are not to be switched from an external MIDI device.
Remote Keyboard Sw
(Remote Keyboard Switch)
Sound 3
If only a program change is received, and if the Studio Set
Control Channel parameter setting coincides with the MIDI
receive channel of a part, priority will be given to switching the
studio set.
Value: OFF, ON
Sound 2
Studio Set Control Channel selects the MIDI receive channel used
during switching of studio sets when MIDI messages (Program
Change/Bank Select) are sent from an external MIDI device. Set this
to “OFF” if studio sets are not to be switched from an external MIDI
device.
Thru function re-transmits all messages received at the MIDI IN
connector to the MIDI OUT connector without modifying them in
any way.
Sound 1
Value: 17–32
Soft Through (Soft Through Switch)
Overview
MIDI
Value: OFF, ON
Transmit Program Change
(Transmit Program Change Switch)
Specifies whether Program Change messages will be transmitted
(ON) or not (OFF).
Transmit Bank Select
(Transmit Bank Select Switch)
Value: OFF, ON
Transmit Active Sensing
(Transmit Active Sensing Switch)
Specifies whether Active Sensing messages will be transmitted (ON)
or not (OFF).
Transmit Edit Data (Transmit Edit Data Switch)
Specify whether changes you make in the settings of a patch, live set
or studio set will be transmitted as system exclusive messages (ON),
or will not be transmitted (OFF).
Receive GM1 System On
(Receive GM System On Switch)
Specifies whether General MIDI System On messages will be
received (ON) or not (OFF).
Value: OFF, ON
Receive GM2 System On
(Receive GM2 System On Switch)
Specifies whether General MIDI 2 System On messages will be
received (ON) or not (OFF).
Value: OFF, ON
Receive GS Reset (Receive GS Reset Switch)
Specifies whether GS Reset messages will be received (ON) or not
(OFF).
Value: OFF, ON
Value: OFF, ON
295
Appendix
Value: OFF, ON
Value: OFF, ON
Menu/System
Specifies whether Bank Select messages will be transmitted (ON) or
not (OFF).
Specifies whether System Exclusive messages will be received (ON)
or not (OFF).
Sampler
Value: OFF, ON
Receive Exclusive
(Receive System Exclusive Switch)
Sequencer
If only a program change is received, and if the Live Set Control
Channel parameter setting coincides with the MIDI receive
channel of a part, priority will be given to switching the live set.
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System Settings (Settings Common to All Modes)
USB
USB-MIDI Thru Sw (USB-MIDI Thru Switch)
This switch specifies whether MIDI messages received at the USB
connector/MIDI connector will be retransmitted from the USB
connector/MIDI OUT connector (ON) or not (OFF).
Value: OFF, ON
Scale Tune
Scale Tune Switch
Turn this on when you wish to use a tuning scale other than equal
temperament.
Value: OFF, ON
The Fantom-G allows you to play the keyboard using temperaments
other than equal temperament. The pitch is specified in one-cent
units relative to the equal tempered pitch.
Equal Temperament
This tuning divides the octave into 12 equal parts, and is the
most widely used method of temperament used in Western
music. The Fantom-G employs equal temperament when the
Scale Tune Switch is set to “OFF.”
Just Temperament (Tonic of C)
Compared with equal temperament, the principle triads sound
pure in this tuning. However, this effect is achieved only in one
key, and the triads will become ambiguous if you transpose.
Arabian Scale
In this scale, E and B are a quarter note lower and C#, F# and G#
are a quarter-note higher compared to equal temperament. The
intervals between G and B, C and E, F and G#, Bb and C#, and
Eb and F# have a natural third—the interval between a major
third and a minor third. On the Fantom-G, you can use Arabian
temperament in the three keys of G, C and F.
One-cent is 1/100th of a semitone.
• The selected scale applies to MIDI messages received from an
external MIDI device.
Note name
C
C#
D
Eb
E
F
F#
G
G#
A
Bb
B
Patch Scale Tune for C–B
Make scale tune settings for Single mode.
Value: -64– +63
One set of Scale Tune settings can be created in Single mode. In
Live / Studio mode, this can be set for each part of the Live /
Studio set (p. 138).
In Single mode, this is valid only for the keyboard part.
Just
Equal
Temperament
temperament
(tonic C)
0
0
0
-8
0
+4
0
+16
0
-14
0
-2
0
-10
0
+2
0
+14
0
-16
0
+14
0
-12
Arabian
Scale
-6
+45
-2
-12
-51
-8
+43
-4
+47
0
-10
-49
Preview
Preview Mode
296
SINGLE:
The notes specified by Note Number 1–4 parameter
will sound successively one by one.
CHORD:
The notes specified by Note Number 1–4 parameter
will sound simultaneously.
PHRASE:
The Phrase associated with the patch’s type/
category is played.
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System Settings (Settings Common to All Modes)
Preview 1–4 Note Number
Value: C-1–G9
Screen Saver
Overview
Specify the pitch of the four notes that will sound when the Preview
Mode parameter is set to “SINGLE” or “CHORD.”
Screen Saver Type
Select the type of screen saver.
Value: 1–16
If “PHRASE” is selected for the Preview Mode parameter, these
settings will have no effect.
Preview 1–4 Velocity
Set the time (minutes) until the screen saver begins working.
Specify the velocity of the four notes that will sound when the
Preview Mode parameter is set to “SINGLE” or “CHORD.”
Value: OFF, 1–60 min.
Value: OFF, 0–127
Sound 1
Screen Saver Time
If this is OFF, the screen saver will not appear.
Input/Sampling
Sound 2
If “PHRASE” is selected for the Preview Mode parameter, these
settings will have no effect.
Input Select
Input source of the external input sound
Value
System Ctrl
System Control Assign selects the MIDI message used as the System
Control.
DIGITAL AUDIO IN jack
LINE IN L/R:
INPUT jacks L/R (stereo)
LINE IN L:
INPUT jack L (mono)
MIC/GUITAR: MIC/GUITAR jack
USB AUDIO:
*
System Control
When an external device is connected to the DIGITAL AUDIO IN
connector and you disconnect the cable or power-off the external
device, noise may subsequently be heard in the input from DIGITAL
AUDIO IN. If this occurs, correctly reconnect the external device, or
turn the Fantom-G’s [MIX IN] switch off.
Digital/USB Input Level
Value: 0–127
Mix In Switch
Turns the external input on/off.
Value: OFF, ON
Sampler
The system control will not be used.
Default File Type
PITCH BEND:
Pitch Bend
AFTERTOUCH:
Aftertouch
Value: WAV, AIFF
Pre Sample Time
The length of sound preceding the moment at which sampling was
manually or automatically initiated that will be captured in the
sample. This lets you prevent the attack portion of the sound from
being omitted from the sample.
Value: 0–1000 ms
Menu/System
CC01–31, CC32(OFF), 33–95:
Control Change
Sequencer
If you’ve set Input Select to DIGITAL IN or USB AUDIO, this adjusts
the input level.
Specifies the file format used when saving a sample.
Value
OFF:
USB connector
Pad
This function, which departs from previously used methods, and instead
allows you to use MIDI messages to change tone settings in realtime, is
called the Matrix Control (p. 109). Similarly, the function allowing you to
use MIDI messages to change multi-effects settings in realtime is called
the Multi-effects Control (p. 158).
Normally, the Matrix Control is used for making patch settings, and the
Multi-effects Control for making settings to patches, rhythm sets, sample
sets, live sets and studio sets. However, if you do not need to change the
MIDI messages used for matrix control or multi-effects control by each
patch/rhythm set/sample set/live set/studio set, or if you want to use a
specific MIDI message for matrix control or multi-effects control, you
will want to make use of System Control. In other words, you could call
the System Controls global Matrix Control/Multi-effects Control for the
entire Fantom-G.
You can use up to four System Controls.
Sound 3
System Control 1–4 Source
DIGITAL IN:
Appendix
297
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System Settings (Settings Common to All Modes)
Trigger Level
Volume level at which sampling will begin when Auto Trig is ON
A setting of 0 is the minimum.
Value: 0–7
Gap Time
Length of silence at which the sample will be divided.
Whenever there is a silent region longer than the specified time, the
sample will be divided at that point, and the next sample number
will be assigned to the sound that follows. This parameter is valid
only when you are using Auto Divide Sampling.
Value: 500, 1000, 1500, 2000 ms
Trimming Switch
If this is turned on, the Start point and End point settings will be
automatically adjusted after sampling is performed, so any silent
portions at the beginning or end of the sampled sound are excluded.
Value: OFF, ON
Here’s how to view system information.
1.
Press [MENU] to access the menu.
2.
Use
3.
Press [F4 (Info)].
4.
Use [F1 (Up)] [F2 (Down)] to switch tabs.
/
to choose “System,” and then press [ENTER].
Features
Displays the main features of the Fantom-G.
Memory Info (Memory Information)
Displays the amount of memory installed.
Expansion Info (Expansion board Information)
Displays the name of the expansion board that is installed.
Skip Back Time
Specifies how much earlier in time that you want sampling to take
place when you use Skip Back Sampling. If “OFF” selected, skipback sampling cannot be performed.
Value: OFF, 5s–40s
Startup
Power Up Mode
This setting allows you to choose the mode that you want the
Fantom-G to be in when load a project.
Value
SINGLE:
The Fantom-G will be in Single mode when load
a project.
STUDIO:
The Fantom-G will be in Studio mode when load
a project.
LIVE:
The Fantom-G will be in Live mode when load a
project.
298
System Information (Info)
Version Info (Version Information)
Displays the version of the Fantom-G.
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System Settings (Settings Common to All Modes)
You can change the background image of the display.
Via USB memory (or internal memory), you can use your own photo
or other image data as the background image.
2.
Use
3.
Press [F5 (Wallpaper)].
The Wallpaper screen will appear.
4.
Turn the VALUE dial to select the image that you want to
use as the background, and press [F8 (OK)].
The selected image will be shown as the background.
/
1.
On your computer, prepare the bitmap file (Windows BMP
format, 24-bit, 800x480 pixel) that you want to use as
wallpaper.
2.
Using the USB Storage function, copy the bitmap file to the
“IMPORT” folder of USB memory or the Fantom-G’s internal
memory.
to choose “System,” and then press [ENTER].
3.
Press [MENU] to access the menu.
4.
Turn the VALUE dial to select “System,” and then press
[ENTER].
5.
Press [F5 (Wallpaper)].
The Wallpaper screen will appear.
Press [F1 (Import BMP)].
7.
Press [F1 (Internal)] or [F2 (USB Memory)] to select the
import-source area (internal memory or USB memory).
8.
Press
9.
Press [F8 (Select)].
The file you want to import will be displayed.
*
or
to select the file that you want to import.
To cancel, press [F7 (Cancel)].
Sampler
10. Press [F8 (Execute)].
The file will be imported.
*
Sequencer
6.
Pad
Sixteen different images can be shown as the background. The
imported file will overwrite the currently selected image. If you
want to delete an imported file, select an image (1–16) and press
[F2 (Delete)].
Sound 3
The changed wallpaper setting is temporary, and will be lost
when you turn off the power. If you want to keep the setting,
press [F7 (Sys Write)] to write it into the Fantom-G’s system
memory.
“Exchanging Files with Your Computer (USB Storage)” (p.
281)
Sound 2
Press [MENU] to access the menu.
Via USB memory (or internal memory), you can use a bitmap file
(Windows BMP format, 24-bit, 800x480 pixel) as wallpaper for the
Fantom-G.
Sound 1
1.
Importing an Image as Wallpaper
(Import)
Overview
Changing the Wallpaper
(Wallpaper)
To cancel, press [F7 (Cancel)].
Menu/System
The changed wallpaper setting is temporary, and will be lost
when you turn off the power. If you want to keep the setting,
press [F7 (Sys Write)] to write it into the Fantom-G’s system
memory.
Appendix
299
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System Settings (Settings Common to All Modes)
Display-related Settings
(Appearance)
Here you can make display-related settings. On the Fantom-G you
can turn window transparency on/off, and specify the degree of
transparency.
1.
Press [MENU] to access the menu.
2.
Use
3.
Press [F6 (Appearance)].
/
to choose “System,” and then press [ENTER].
The Appearance screen will appear.
Transparent Switch
Specifies whether windows in the screen will be transparent (ON) or
not (OFF).
Value: ON, OFF
Transparency
Specifies the degree of transparency for windows in the screen.
Higher values produce greater transparency.
Value: 1–120%
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About V-LINK
1.
In the left of the panel, press [V-LINK] so the indicator is
lighted.
The V-LINK setting will be on.
In this state, you can operate the Fantom-G to manipulate
images in sync with your performance.
Each mode will function as usual even if V-LINK is on.
2.
Sound 2
• Play the Fantom-G’s keyboard, pads or sequencer to switch
images on the motion dive .tokyo Performance Package.
Press [V-LINK] again.
The V-LINK button will go out, and the V-LINK setting will be
off.
• Use the Fantom-G’s 1–4 knobs and D Beam controller to control
the brightness or hue of an image.
Connection Examples
Sound 3
In order to use V-LINK between the Fantom-G and the motion
dive .tokyo Performance Package, you’ll need to make
connections using a MIDI cable (sold separately).
V-LINK Settings
1.
Press [V-LINK] to access the V-LINK SETUP screen.
2.
Press [CURSOR] to move the cursor to a parameter, and
turn the VALUE dial or use [INC] [DEC] to set the value.
Pad
As an example, we will use a setup in which the Fantom-G is
connected to the motion dive .tokyo Performance Package. Use a
MIDI cable to connect the Fantom-G’s MIDI OUT connector to the
MIDI IN connector of the Edirol MD-P1.
fig.29-001.e
*
Sequencer
To prevent malfunction or speaker damage, minimize the
volume on all your equipment and turn off the power before
you make connections.
Specify the Pad Mode by pressing [F1 (Clip)] or [F2 (Palett)].
3.
If you want to keep your settings, press [F7 (Sys Write)].
4.
Press [EXIT].
You’re returned to the previous screen.
Menu/System
Edirol motion dive .tokyo
Performance Package
Sampler
MIDI IN
Sound 1
V-LINK (
) is a function that allows music and images
to be performed together. By using MIDI to connect two or more VLINK compatible devices, you can easily enjoy performing a wide
range of visual effects that are linked to the expressive elements of a
music performance.
For example, if you use the Fantom-G in conjunction with the
motion dive .tokyo Performance Package, you’ll be able to do the
following.
• Use the Fantom-G’s synthesizer to produce synchronized music
and video performances.
Turning the V-LINK ON/OFF
Overview
What is V-LINK?
MIDI OUT
Appendix
Fantom-G
301
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About V-LINK
V-LINK Parameters
Note Tx Ch
MIDI channel that will switch clips/palettes and will control
dissolve time.
PAD MODE
Selects whether the pads will switch clips or palettes.
Value:
CLIP, PALETT
Press [F1 (Clip)]:
switches clips
Press [F2 (Palett)]: switches palettes
Value: 1–16
Local Sw
Clip 1 Note No.
Specifies whether the internal sound generator is disconnected (OFF)
from the pads, or not (OFF).
Pads 1–16 correspond to clips (or palettes). We recommend that you
press [PAD SETTING] to access the Pad setting screen, and set to
“Note,” using Quick Setup (p. 192) and set Clip1 Note No. to the
same value as the “Pad Base Note” setting.
Value: 0(C-1)-127(G9)
Dissolve Time
Control change number that controls the dissolve time (time over
which the image switches)
Value:
OFF, CC1, CC5, CC7, CC10, CC11, CC71-74, CC9193, Channel Aftertouch
Ctrl Tx Ch
MIDI channel that will control the color Cb/Cr, brightness, and
video effect switching
Value: 1-16
Play Speed Ctrl
Range of video playback speed
The three values are the playback speeds (multiples of normal
speed) at the left, center, and right positions of the pitch bend.
Value:
0.0-1.0-2.0, 0.5-1.0-2.0, 0.0-1.0-4.0, 0.5-1.0-4.0, 0.0-1.08.0, 0.5-1.0-8.0, 0.0-1.0-16.0, 0.5-1.0-16.0, 0.0-1.0-32.0,
0.5-1.0-32.0,0.0-2.0-4.0, 0.0-4.0-8.0, 0.0-8.0-16.0, 0.016.0-32.0, -2.0-1.0-4.0, -6.0-1.0-8.0
Procedure:
Press [F5 (Local Sw)].
Value:
OFF, ON
Clip Filter
(check boxes 1-32)
Clips that are checked can be switched. Enable/disable switching for
each clip
Value: OFF, ON
Using the Clip Filter
For example, suppose that of the rhythm set you input in the
part used for V-LINK (i.e., the part of the same number as the
Note Tx Channel), you want only the kick and snare to switch
clips. In this case, check only the clips that correspond to the
note numbers of the kick and snare. The clips will switch when
the kick or snare plays.
Resetting the Image
Clip Reset
Turn off the image (solid black).
Procedure: Press [F3 (Clip Reset)].
Color Cb Ctrl
Control change number that controls the Cb color of the image
All Reset
Color Cr Ctrl
The effect applied to the image will be reset, and brightness, color
difference, etc. will all return to the default value.
Control change number that controls the Cr color of the image
Procedure: Press [F4 (All Reset)].
Brightness Ctrl
Control change number that controls the brightness of the image
VFX1–4 Ctrl
Control change number that controls the video effect
Fade Ctrl
Control change number that controls the output fade
Value:
302
OFF, CC1, CC5, CC7,CC10, CC11, CC71-74, CC9193, Channel Aftertouch
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09: Appendix
• Installing the Expansion Boar...................................... p. 304
• Expanding the DIMM Memory.................................... p. 308
• Troubleshooting ........................................................ p. 312
• Error Messages......................................................... p. 318
• About MIDI .............................................................. p. 319
• Specifications ........................................................... p. 322
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Installing the Expansion Board
Up to two optional Expansion Boards (ARX series; sold separately)
can be installed in the Fantom-G.
Cautions When Installing an
Expansion Board
How to Install an Expansion
Board
Install the Expansion Boards after removing the panel cover. Boards
can be installed in the EXP 1–EXP 2 slots.
• To avoid the risk of damage to internal components that can be
caused by static electricity, please carefully observe the
following whenever you handle the board.
1
• Before you touch the board, always first grasp a metal object
(such as a water pipe), so you are sure that any static
electricity you might have been carrying has been discharged.
2
• When handling the board, grasp it only by its edges. Avoid
touching any of the electronic components or connectors.
5
• Save the bag in which the board was originally shipped, and
put the board back into it whenever you need to store or
transport it.
• Use a Phillips screwdriver that is suitable for the size of the
screw (a number 2 screwdriver). If an unsuitable screwdriver is
used, the head of the screw may be stripped.
• To remove a screw, rotate the
screwdriver counter-clockwise.
To tighten the screws, rotate the
screwdriver clockwise.
loosen
If the slot in which an expansion board is installed differs from
the slot in which the board was installed when you saved the
live set or studio set (i.e., if you moved the expansion board to a
different slot), it will not sound the same as when you saved the
data. You must install the expansion board in the same slot it
occupied when you saved the live set or studio set.
1.
Before installing the Expansion Board, turn off the power of
the Fantom-G and all connected devices, and disconnect all
cables, including the Power cable, from the Fantom-G.
2.
From the Fantom-G, remove only the screws shown in the
following diagram, and detach the cover.
fig.30-002.e
Fantom-G6/G7 : bottom
Fantom-G8 : bottom
Screws to be removed
Screws to be removed
tighten
• When installing Expansion Boards, remove only the specified
screws.
• Be careful that the screws you remove do not drop into the
interior of the Fantom-G.
3.
• Do not leave the bottom cover removed. After installation of the
Expansion Boards is complete, be sure to replace the cover.
Insert the two tabs on the instrument into the holes of the
expansion board so that the connectors of the instrument
and expansion board are aligned.
• Be careful not to cut your hand on the opening for installing the
board.
Connector of the
expansion board
• Do not touch any of the printed circuit pathways or connection
terminals.
912
• Never use excessive force when installing a circuit board. If it
doesn’t fit properly on the first attempt, remove the board and
try again.
913
• When circuit board installation is complete, double-check your
work.
Connector of the
instrument
914
• Always turn the unit off and unplug the power cord before
attempting installation of the circuit board (ARX series).
915
• Install only the specified circuit board(s) (ARX series). Remove
only the specified screws.
*
Do not touch any of the printed circuit pathways or connection terminals.
4.
Press in the expansion board in the direction shown by the
photo.
*
Never use excessive force when installing a circuit board. If it doesn’t
fit properly on the first attempt, remove the board and try again.
• When turning the unit upside-down, get
a bunch of newspapers or magazines,
and place them under the four corners
or at both ends to prevent damage to the
buttons and controls. Also, you should
try to orient the unit so no buttons or controls get damaged.
• When turning the Fantom-G8 upside-down, at least two
persons are required to safely lift and turn the Fantom-G8.
Make sure to have a firm grip, to protect yourself from injury
and the instrument from damage.
• When turning the unit upside-down, handle with care to avoid
dropping it, or allowing it to fall or tip over.
304
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Installing the Expansion Board
5.
Configuring the Newlyinstalled Expansion Board
After you’ve finished installing an expansion board into the FantomG, you must perform the following procedure.
Turn on the power as described in “Turning On the Power”
(p. 28).
2.
When the Fantom-G starts up, an install confirmation
screen for the newly inserted expansion board will appear.
Press [F8 (Execute)] to execute the install confirmation
process.
If you decide to cancel, press [F7 (Cancel)].
Use the screws that you removed in step 2 to fasten the
cover back in place.
If the install confirmation screen does not appear when you
start up for the first time, it is possible that the expansion board
was not detected correctly. Reinstall the expansion board
correctly.
To remove an expansion board, reverse the process by which you
inserted it.
1.
Unlatch the Fantom-G’s tabs.
This process will require several minutes. Never turn off the
power until this process has been completed.
Pad
3.
When the screen indicates that installation has been
completed, turn the power off, and then on again.
This completes the installation process.
3.
Pull out the expansion board by reversing step 3 of the
installation process.
4.
Attach the cover by reversing step 2 of the installation
process.
Sampler
Slowly raise the expansion board upright.
Sequencer
For details on using the expansion board, refer to the manual
included with the expansion board.
2.
Sound 3
Removing an Expansion Board
Sound 2
6.
1.
Sound 1
You’ll perform this procedure only once, the first time you turn
on the power after inserting an expansion board.
Overview
Press firmly inward until the tabs on the instrument lock
into the holes of the expansion board.
Menu/System
Appendix
305
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Installation de la carte
d’expansion Wave
(French Language for Canadian Safety Standard)
Un maximum de deux cartes d’expansion optionnelles (série ARX;
vendues séparément) peuvent être installées dans le Fantom-G.
Précautions à prendre lors
de l’installation d’une carte
d’expansion Wave
Installation d’une carte
d’expansion Wave
Retirer le panneau inférieur avant d’installer les cartes d’expansion.
Les cartes peuvent être installées dans les fentes EXP 1 et EXP 2.
1.
Avant d’installer la carte d’expansion Wave, coupez
l’alimentation du Fantom-G et de tous les appareils
branchés, et débranchez tous les câbles du Fantom-G, y
compris le câble d’alimentation.
2.
Sur les modèles Fantom-G, retirer uniquement les vis
illustrées dans le schéma ci-dessous et retirer le couvercle.
901
• Veuillez suivre attentivement les instructions suivantes quand
vous manipulez la carte afin d’éviter tout risque
d’endommagement des pièces internes par l’électricité statique.
1
2
5
•Toujours toucher un objet métallique relié à la terre (comme un
tuyau par exemple) avant de manipuler la carte pour vous
décharger de l’électricité statique que vous auriez pu accumuler.
• Lorsque vous manipulez la carte, la tenir par les côtés. Évitez
de toucher aux composants ou aux connecteurs.
•Conservez le sachet d’origine dans lequel était la carte lors de
l’envoi et remettez la carte dedans si vous devez la ranger ou
la transporter.
• Utilisez un tournevis de type Phillips de la taille adaptée à celle
des vis (tournevis numéro 2). Un tournevis inadéquat peut
endommager la tête de la vis.
• Pour retirer une vis, tourner le
desserrer
resserrer
tournevis dans le sens contraire des
aiguilles d’une montre. Pour serrer les
vis, tourner le tournevis dans le sens
des aiguilles d’une montre.
• Pour installer les cartes d’expansion Wave, retirer uniquement
les vis mentionnées.
fig.30-002.f
Fantom-G6/G7 : Panneau inférieur
Vis à enlever
3.
Fantom-G8 : Panneau inférieur
Vis à enlever
Insérer les deux languettes de l’instrument dans les ouvertures
de la carte d’expansion de façon à ce que les connecteurs de
l’instrument et la carte d’expansion soient alignés.
Connecteur de la
carte d'expansion
• Assurez-vous que les vis retirées ne tombent pas dans le Fantom-G.
• Ne pas laisser le panneau de protection avant detache. S’assurer
de l’avoir rattacher apres avoir installe le disque dur.
• Faites attention de ne pas vous couper sur l’ouverture
d’installation de la carte.
Connecteur du
Fantom-G
911(F)
• Ne pas toucher aux circuits imprimés ou aux connecteurs.
912(F)
• Ne jamais forcer lors de l’installation de la carte de circuits
imprimés. Si la carte s’ajuste mal au premier essai, enlevez la
carte et recommencez l’installation.
913(F)
*
Ne pas toucher aux circuits imprimés ni aux points de terminaison des
connexions.
4.
Installer la carte d’expansion en appuyant dans la direction
montrée sur la photo.
• Quand l’installation de la carte de circuits imprimés est
terminée, revérifiez si tout est bien installé.
914(F)
• Toujours éteindre et débrancher l’appareil avant de commencer
l’installation de la carte. (ARX series).
915(F)
• N’installez que les cartes de circuits imprimes spécifiées (ARX
series). Enlevez seulement les vis indiquées.
• Lorsque vous déposez le Fantom-G
face vers le bas, placez des piles de
journaux ou de magazines sous les
quatre coins (ou des deux côtés)
pour le soutenir. Ainsi, les boutons,
manettes et autres pièces ne seront pas endommagés.
• Il faut au moins deux personnes pour soulever et tourner le
Fantom-G8 sens dessus-dessous de manière sécuritaire. Il faut
s’assurer d’avoir une bonne prise et de tenir fermement
l’appareil pour éviter les blessures et les dommages à l’appareil.
• En plaçant l’appareil sens dessus dessous, manipulez-le avec soin
pour éviter de l’échapper, de le laisser tomber ou de se renverser.
306
*
Ne jamais user de force excessive pour installer une carte de circuits
imprimés. Si elle ne s’ajuste pas adéquatement au premier essai, la
retirer et essayer à nouveau.
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Installation de la carte d’expansion Wave
5.
Configuration de la carte
d’expansion installée
Une fois l’installation de la carte d’expansion dans le Fantom-G
terminée, il faut procéder comme suit.
1.
Mettre l’appareil sous tension de la façon décrite à la
rubrique “Turning On the Power” (p. 28).
2.
Au démarrage du Fantom-G, un message s’affichera pour
confirmer la présence de la carte d’expansion installée
récemment. Appuyer sur [F8(Exécuter)] pour exécuter le
processus de confirmation.
Pour annuler la procédure, appuyez sur [F7(Annuler)].
Sound 2
Si l’écran de confirmation ne s’affiche pas lors du premier
démarrage après l’installation de la carte d’expansion, il est
possible qu’elle ne soit pas détectée correctement. Réinstaller
alors la carte d’expansion correctement.
Sound 3
6.
Remettez le couvercle en place à l’aide des vis retirées à
l’étape 2.
Retrait d’une carte d’expansion
Pour retirer une carte d’expansion, suivre le processus inverse du
processus d’insertion.
1.
Sound 1
Cette procédure ne doit être faite qu’une seule fois, soit lorsque
l’appareil est mis sous tension après l’insertion d’une carte
d’expansion.
Overview
Appuyer fermement vers l’intérieur jusqu’à ce que les
languettes soient bloquées dans les ouvertures de la carte
d’expansion.
Déverrouiller les languettes du Fantom-G.
3.
Quand l’écran indique que l’installation est terminée, mettre
l’appareil hors tension, et le remettre sous tension.
Cela met fin au processus d’installation.
Retirer la carte d’expansion en inversant l’étape 3 du
processus d’installation.
4.
Fixer le couvercle en inversant l’étape 2 du processus
d’installation.
Menu/System
3.
Sampler
Soulever lentement la carte d’expansion sans l’incliner.
Sequencer
Pour des renseignements détaillés sur l’utilisation de la carte
d’expansion, se reporter au manuel qui l’accompagne.
2.
Pad
Ce processus exige plusieurs minutes. Ne jamais couper
l’alimentation avant que le processus de confirmation ne soit
terminé.
Appendix
307
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Expanding the DIMM Memory
The Fantom-G comes with 32 MB of memory into which audio
samples can be loaded. However, in some cases, 32 MB of memory
will be insufficient for loading large amounts of data. In such a case,
you will have to add separately sold memory (DIMM). Memory can
be expanded up to 128/256/512 MB.
Specifications of the expansion memory
(DIMM) that can be used
Supports PC133, CL=2/3, 128 MB, 256 MB, 512 MB (3.3 V)
Number of pins: 168-pin
Board height:
40 mm or less
The Fantom-G has been confirmed to work with standard
memory that meets the above specifications. However, we
cannot guarantee that all memory of these specifications will
work correctly. Please be aware that even with identical
specifications, differences in the design of the memory module
or the conditions of use may mean that a memory module may
not be usable.
Precautions for Expanding
Memory
901
• Always turn the unit off and unplug the power cord before
attempting installation of the memory DIMM board.
• When circuit board installation is complete, double-check your
work.
• Install only the specified memory DIMM board. Remove only
the specified screws.
• When turning the unit upside-down, get
a bunch of newspapers or magazines,
and place them under the four corners
or at both ends to prevent damage to the
buttons and controls. Also, you should
try to orient the unit so no buttons or controls get damaged.
• When turning the Fantom-G8 upside-down, at least two
persons are required to safely lift and turn the Fantom-G8.
Make sure to have a firm grip, to protect yourself from injury
and the instrument from damage.
• When turning the unit upside-down, handle with care to avoid
dropping it, or allowing it to fall or tip over.
• Do not leave the bottom cover removed. After installation of the
memory module is complete, be sure to replace the cover.
How to Expand the Memory
Install the memory module after removing the bottom panel cover.
1.
Before expanding the memory, turn off the power of the
Fantom-G and all connected devices, and disconnect all
cables, including the Power cord, from the Fantom-G.
2.
From the Fantom-G, remove only the screws shown in the
following diagram, and detach the cover.
fig.30-002.e
Fantom-G6/G7 : bottom
• To avoid the risk of damage to internal components that can be
caused by static electricity, please carefully observe the
following whenever you handle the board.
1
• Before you touch the board, always first grasp a metal object
(such as a water pipe), so you are sure that any static electricity
you might have been carrying has been discharged.
2
• When handling the board, grasp it only by its edges. Avoid
touching any of the electronic components or connectors.
5
Fantom-G8 : bottom
Screws to be removed
Screws to be removed
fig.31-002
fig.30-003.e
• Save the bag in which the board was originally shipped, and
put the board back into it whenever you need to store or
transport it.
• Use a Phillips screwdriver that is suitable for the size of the
screw (a number 2 screwdriver). If an unsuitable screwdriver is
used, the head of the screw may be stripped.
• To remove a screw, rotate the
screwdriver counter-clockwise.
To tighten the screws, rotate the
screwdriver clockwise.
loosen
tighten
• Be careful that the screws you remove do not drop into the
interior of the Fantom-G.
• Be careful not to cut your hand on the edge of the cover or the
opening edge while removing the cover.
• Do not touch any of the printed circuit pathways or connection
terminals.
• Never use excessive force when installing a circuit board. If it doesn’t
fit properly on the first attempt, remove the board and try again.
308
3.
Press outward on the white clips at either end of the socket
so they are in their downward position.
fig.31-003
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Expanding the DIMM Memory
4.
Checking that Memory is
Installed Correctly
fig.31-004
fig.31-005
Press [MENU] to open the Menu window.
3.
Press
or
[ENTER].
4.
Press [ENTER].
5.
Press [F4 (Info)].
6.
Press [F1 (Up)] or [F2 (Down)] to select “Memory Info.”
Verify that the screen correctly shows the amount of memory
you installed.
7.
*
to select “System,” and then press
Press [EXIT] to exit the System screen.
If the correct amount of memory is not shown, it is possible that the
memory is not being recognized properly. Turn off the power as
described in “Turning Off the Power” (p. 28), and re-install the
memory correctly.
Sound 3
Move the white clips upward, and press them until the
memory module is locked in place.
2.
Sound 2
5.
Turn on the power, as described in “Turning On the Power”
(p. 28).
Sound 1
If you have difficulty inserting the memory module, try tilting it
a bit and inserting one end at a time.
1.
Overview
Paying attention to the location of the notches on the
memory module and the correct orientation, insert the
module vertically within the guides at either side of the
socket.
Pad
Sequencer
6.
Use the screws that you removed in step 2 to fasten the
cover back in place.
Removing the Memory
1.
Sampler
To remove the memory module, reverse the installation procedure.
Simultaneously press outward the white clips located at
either end of the socket.
fig.31-006
Menu/System
Appendix
2.
Remove the memory module from the socket.
309
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Ajouter de la mémoire
Le Fantom-G est livré avec une mémoire de 32 Mo dans laquelle les
échantillons audio peuvent être chargés. Toutefois, dans certains cas,
une mémoire de 32 Mo sera insuffisante pour charger de grandes
quantités de données. Il faudra alors ajouter des modules de
mémoire vendus séparément (DIMM). La mémoire est extensible
jusqu’à 128/256/512 Mo.
Avant d’ajouter de la mémoire, consulter le détaillant, le centre de
service Roland le plus proche ou un distributeur autorisé Roland.
Spécifications des modules de mémoire
(DIMM) qui peuvent être utilisés
PC133, CL=2/3, 128 MB, 256 MB, 512 MB (3.3 V)
Nombre de broches:168-pin
Hauteur de la carte:40 mm ou moins
Il a été confirmé que le Fantom-G fonctionne avec la mémoire
standard possédant les spécifications ci-dessus. Nous ne
pouvons toutefois pas certifier que toutes les mémoires
possédant ces spécifications fonctionneront correctement. Il faut
se rappeler que même si les spécifications sont identiques, des
différences dans la conception du module de mémoire ou les
conditions d’utilisation peuvent faire en sorte qu’il n’est pas
possible d’utiliser le module de mémoire.
Précautions à prendre lors
de l’ajout de mémoire
• Quand l’installation de la carte de circuits imprimés est
terminée, revérifiez si tout est bien installé.
914(F-Modified)
• Avant de procéder à l’installation d’un module DIMM, il faut toujours
mettre l’unité hors tension et débrancher le câble d’alimentation.
915(F-Modified)
• Installez uniquement le module DIMM spécifié. Retirez
uniquement les vis spécifiées.
928(F)
• Lorsque vous déposez le Fantom-G
face vers le bas, placez des piles de
journaux ou de magazines sous les
quatre coins (ou des deux côtés)
pour le soutenir. Ainsi, les boutons,
manettes et autres pièces ne seront pas endommagés.
• Il faut au moins deux personnes pour soulever et tourner le
Fantom-G8 sens dessus-dessous de manière sécuritaire. Il faut
s’assurer d’avoir une bonne prise et de tenir fermement
l’appareil pour éviter les blessures et les dommages à l’appareil.
929(F)
• En plaçant l’appareil sens dessus dessous, manipulez-le avec soin
pour éviter de l’échapper, de le laisser tomber ou de se renverser.
• Une fois l’installation du module terminée, remettez le
couvercle en place.
Installation du module de
mémoire
Installez le module de mémoire après avoir retiré le couvercle
inférieur.
1.
Avant d’installer la mémoire additionnelle, mettez hors
tension le Fantom-G et tous les périphériques connectés et
débranchez tous les câbles, y compris le câble
d’alimentation du Fantom-G.
2.
Sur les modèles Fantom-G, retirer uniquement les vis
illustrées dans le schéma ci-dessous et retirer le couvercle.
901 (F)
• Veuillez suivre attentivement les instructions suivantes quand
vous manipulez la carte afin d’éviter tout risque
d’endommagement des pièces internes par l’électricité statique.
1
• Toujours toucher un objet métallique relié à la terre (comme un
tuyau par exemple) avant de manipuler la carte pour vous
décharger de l’électricité statique que vous auriez pu accumuler.
2
• Lorsque vous manipulez la carte, la tenir par les côtés. Évitez de
toucher aux composants ou aux connecteurs.
5
• Conservez le sachet d’origine dans lequel était la carte lors de l’envoi
et remettez la carte dedans si vous devez la ranger ou la transporter.
• Utilisez un tournevis de type Phillips de la taille adaptée à celle
des vis (tournevis numéro 2). Un tournevis inadéquat peut
endommager la tête de la vis.
• Pour retirer une vis, tourner le
desserrer
resserrer
tournevis dans le sens contraire des
aiguilles d’une montre. Pour serrer les
vis, tourner le tournevis dans le sens des aiguilles d’une montre.
• Assurez-vous que les vis que vous retirez ne tombent pas à
l’intérieur du Fantom-G.
• Faites attention de ne pas vous couper sur le bord du couvercle
ou de l’ouverture lorsque vous retirez le couvercle.
911(F)
• Ne pas toucher aux circuits imprimés ou aux connecteurs.
912(F)
• Ne jamais forcer lors de l’installation de la carte de circuits
imprimés. Si la carte s’ajuste mal au premier essai, enlevez la
carte et recommencez l’installation.
913(F)
310
Fantom-G6/G7 : Panneau inférieur
Vis à enlever
fig.30-002.f
Fantom-G8 : Panneau inférieur
Vis à enlever
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Ajouter de la mémoire
3.
fig.31-003
Overview
Appuyez sur les clips blancs à l’extrémité de la prise qui
devraient être orientés vers le bas.
Retrait du module de mémoire
Pour retirer le module de mémoire, procédez à l’inverse de la
procédure d’installation.
1.
Appuyez simultanément, vers l’extérieur, sur les clips
blancs situés aux extrémités de la prise.
Sound 1
fig.31-006
4.
Sound 2
Prenez bien note de l’emplacement et de l’orientation de
l’encoche du module de mémoire et insérez-le
verticalement à l’intérieur des guides qui se trouvent de
chaque côté de la prise.
fig.31-004
2.
Retirez le module de mémoire de la prise.
Sound 3
Si vous éprouvez de la difficulté à insérer le module de mémoire,
inclinez-le légèrement et insérez une extrémité à la fois.
Ramenez les clips blancs vers le haut et appuyez dessus
jusqu’à ce que le module de mémoire soit verrouillé en
place.
Sequencer
5.
Pad
*
fig.31-005
Sampler
Menu/System
6.
À l’aide des vis retirées à l’étape 2, remettez le couvercle en
place.
Appendix
311
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Troubleshooting
If the Fantom-G does not function in the way you expect, first check
the following points. If this does not resolve the problem, consult
your dealer or a nearby Roland Service Station.
*
If any sort of message is being displayed on the screen during an
operation, refer to Error Messages (p. 318).
Problems Concerning the Entire
Fantom-G
The power does not turn on.
from an external MIDI device?
• Could the Favorite Level be set to 0? (p. 54)
In the case of Live/Studio mode, the value of volume messages
(Volume) and expression messages (Expression) can be viewed
in the Part Information window (p. 132).
• Have the samples been loaded correctly? (p. 264)
A specific Part does not sound...
Check the following points.
• Has the volume level of the part been lowered?
Make sure that the Fantom-G’s AC cord is connected correctly
to its power inlet and to the AC outlet (p. 25).
Adjust the Level parameter to raise the volume of the part that
is not heard (p. 134).
• Is the part being muted?
Issues Related to Sound
Set the Mute Switch parameter to “OFF” (p. 134).
Specific pitch ranges do not sound...
Turning the VOLUME knob doesn’t change the volume.
If you’re using the DIGITAL OUT, the VOLUME knob will not
change the volume. Adjust the “Master Level” (p. 293).
There is no sound.
Has a restricted range of notes been set?
If a specific range of notes does not sound, check the Key Range
settings for the Patch Tone, the Live/Studio Set Part.
• Tone Key Range
Key Range Lower/Upper parameter (p. 94)
Check the following points.
• Is the power for connected amps and speakers turned on? Is the
volume turned all the way down?
• Part Key Range
Key Range Lower/Upper parameter (p. 135)
The sound is distorted.
• Is the VOLUME knob turned all the way down?
• Have connections been made correctly?
• Can you hear sound through headphones?
If there is sound in the headphones, it is possible that the
connection cables are broken, or that your amp/mixer has
malfunctioned. Check your cables and amp/mixer system once
again.
• If you do not hear sound when you play the keyboard, check
whether the Local Switch is turned OFF.
Check the following points.
• Is an effect which distorts the sound being applied?
If the sound for a specific patch or part is distorted, lower the
volume level on that part.
• If all sounds are distorted, use the VOLUME knob to lower the
volume level.
• Could the Output Gain be excessively high?
In “System,” check the “Sound” parameter.
Make sure that the Local Switch parameter is turned on (p. 293).
• Have all tones in the patch been turned off?
Turn the “Tone Switch” on → From the Single Play screen, press
[F8 (Tone Sw/Sel)].
• Could the current part be set to External Part (external MIDI
output)?
• The Part level settings may be too low.
Access the Level parameter, and check the level of each part (p.
134).
• Are the Effect settings correct?
Check the Effect settings ON or OFF, the Effect Balance or
Level. (p. 150).
• Are the settings for the output destination correct?
Check the various output assign settings (p. 136).
• Is the Expansion Board properly installed?
Pitch is incorrect.
Check the following points.
• Is the tuning of the Fantom-G incorrect?
Check the Master Tune parameter setting (p. 293).
• Has the pitch been changed by pedal operations or by Pitch
Bend messages received from an external MIDI device?
In the case of Live/Studio mode, the value of Pitch Bend
messages (Pitch Bend) can be viewed in the Part Information
window (p. 132).
• Have the Coarse Tune or Fine Tune parameters been set for
specific Parts?
Check the Coarse Tune parameter and Fine Tune parameter
settings (p. 137).
When selecting the settings that stipulate the use of EXP 1, 2
sound, check that the specified Expansion Board is installed
properly in the specified slot (p. 304, p. 306).
• Check the Scale Tune setting.
• Has the volume been lowered by pedal operations or by MIDI
messages (volume messages or expression messages) received
The sound is interrupted.
312
(System Setting: p. 296, Part Setting: p. 138)
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Troubleshooting
Even when I set the Pan for a Patch completely to one side,
simultaneously.
sound still comes from the other channel...
• Reduce the number of Tones that you are using.
• Increase the Voice Reserve setting for parts that must not drop
out. (p. 141)
The Fantom-G’s internal effects are in stereo, so if you have
Is the pedal polarity of the Hold Pedal reversed?
Sometimes, when playing legato, the pitch won’t rise. Why is
Check the Hold Pedal Polarity parameter setting (p. 287).
this?
When I press a pad, the sound does not stop sounding.
When the Legato Switch parameter (p. 105) is “ON,” and the
Could the [HOLD] pad be lit?
The sound is interrupted when I switch studio sets in Studio
mode.
The Fantom-G can use multi-effects to apply a wide variety of
The sound is interrupted when I switch patches in Single mode
or Live mode.
Fantom-G’s keyboard, the sound may stop, or the pitch may
stop rising; or with certain keys, there may be intermittent
noise. This occurs mainly when the Fantom-G’s upper pitch
limit is exceeded, so this issue doesn’t arise in the ranges
normally used. But, in any case, it does not indicate a
malfunction.
The same patch sounds different depending on the sound
generator mode.
In Live/Studio mode, the parameters of each part of the Live/
When switching Patches in Single mode, the volume and other
parameters set with Control Changes end up being reset.
Set Control Remain parameter (p. 294) to “ON.” Even once they
The volume level of the instrument connected to Fantom-G is
If the Tone Delay time value is set to the note, then does the
too low.
delay time not change beyond a fixed length when the tempo is
slowed down?
Check the following points.
• Check the “Input Setting” (p. 258).
Appendix
parameter (p. 103). So, if the time setting is specified in terms of
a note value, and the tempo is slowed down, this maximum
permissible value will be reached, and it cannot be increased
further. The upper time limit for each is the maximum value
that can be set other than the numerical value for the beat.
• Could you be using a connection cable that contains a resistor?
Use a connection cable that does not contain a resistor.
Menu/System
There is a maximum permissible value for the Delay Time
Sampler
have switched Patches, Control Change messages that have
been received are carried forward, so even when switching a
Patch whose level is turned all the way down by a Control
Change volume message, the level remains unchanged.
Studio Set can apply further modification to parameters such as
pan, octave, and filter, relative to the settings specified by the
patch. Thus, Patches in a Live/Studio Set may sound different
than they do when heard in Single mode. To return these
settings to their initial conditions, select the Patch after execute
Factory Reset Temporary for the Live/Studio Set. (p. 280)
Sequencer
able to switch patches without interrupting the sound.
However, this function applies only to the most recently
selected sound; notes of a sound selected prior to that will be
interrupted.
Sometimes when playing the keys in the upper part of the
Pad
If you turn the Patch Remain parameter (p. 294) “ON,” you’ll be
The notes sound strange in the upper registers of the keyboard.
Sound 3
effects, and when you switch studio sets, the multi-effect type
specified by the patch will also change. In Studio mode, the
sound may be interrupted when this occurs. If you want to
switch sounds without interruption while you perform, please
use Live mode or Single mode.
Sound 2
Press the [HOLD] pad once again so the light goes out.
Legato Retrigger parameter (p. 105) is “OFF,” and you hold
down keys in the high register to play legato, the upper pitch
limit of the wave may be exceeded, so that the pitch does not
rise as far as you expect, but will stop rising at a certain point.
Additionally, if differing upper pitch limits are used for the
waves of a Patch that uses multiple tones, it may stop being
heard in MONO. When making large pitch changes, set the
Legato Retrigger parameter to “ON.”
Sound 1
When I play the keyboard, notes do not stop.
effects applied to a Patch, even if the Pan is set all the way to
one side, you will still be able to hear sounds of the effect
component from the other channel.
Overview
Sounds will be interrupted if more than 128 voices are used
313
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Troubleshooting
Issues Related to Effects
Effects not applied.
Check the following points.
• The “PFX,”“MFX1,”“MFX2,” “CHO,” “REV” or “MASTER”
effect switches located in the upper part of the PLAY screen
may have been turned off.
Press [EFFECTS (ROUTING)] to turn them on.
• Are the various effect settings correct? (p. 150)
• If the send level of each effect is set to 0, the effect will not be
applied. Check the settings.
• Even with send levels to each effect set at 0, effects are not
applied if the Multi-effects Output Level, the Chorus Level, or
the Reverb Level is set to 0. Check each setting.
• If Output Assign is set to other than “MFX,” the Multi-effects
sound will not be output.
• Could the system parameter Master Reverb Level be set to 0?
The Modulation or other controller is always on.
Check the Matrix Controller settings. (p. 109)
The Fantom-G allows you to use the Matrix Control to control
Patches in real time. The Matrix Control functions as the control
source for the Control Change and other MIDI messages
received by the Fantom-G, and makes changes to the various
Patch parameters based on these messages.
Depending on these settings, the Fantom-G may be responding
to MIDI messages sent from external MIDI devices, and may
result the Patches sounding different than intended.
Multi-effect 43: TAP DELAY or other delay time value is set to
the note, and then the tempo is slowed down, does the delay
time not change beyond a fixed length?
Such Delay time settings have an upper limit, so if the upper
limit of a value set to the note is exceeded when the tempo is
retarded, that upper value cannot rise any further. The upper
time limit for each is the maximum value that can be set other
than the numerical value for the beat.
Issues Related to Saving Data
The Live/Studio Set sounds different than when it was written.
Check the following points.
• If you have modified the settings of a patch used by a Live/
Studio Set, or if the temporary patch of the Live/Studio Set has
been modified by an external MIDI device, these patches must
also be saved.
If patches used by a Live/Studio Set have been edited when
you write that Live/Studio Set, the Fantom-G will display a
message asking whether you want to discard these patches. In
such cases, first save the patch (p. 88) or rhythm set (p. 116), and
then save the Live/Studio Set (p. 148) again.
• The Mastering Effect settings may have changed. (These
settings are not stored as part of a Live set.)
• The MFX settings may have changed. (These settings are not
stored as part of a Live set.)
An expansion board sound seems different from when I saved
(wrote) it.
Raising the chorus or reverb send level for each part of a Live/
If the expansion board is inserted in a different slot than when
Studio Set still does not cause the effect to be applied
sufficiently.
you saved the live set or studio set, it will not sound with the
settings of when it was saved. You must insert the expansion
board in the same slot as when you saved the live set or studio
set.
Although you can make Send level settings to the Chorus and
Reverb for each individual Part in a Live/Studio Set, these
values only set the upper limit of the Chorus and Reverb Send
levels for the Patch used. Accordingly, even when the value is
set to the maximum of 127, if the Send level is lowered in the
Patch being used, there will be no effect. If you want to apply
the effect deeply, edit the settings of the patch.
Using the Matrix Control or other such means to control the
LFO results in noise when the Pan is changed suddenly.
Lower the change in speed (LFO Rate).
Due to the specialized processing used for the Pan, which alters
the volume level in each of the left and right sides, sudden Pan
movements causing rapid changes in these levels creates large
changes in volume, and noise from this may be audible as a
result.
314
Patches sound different than when written.
Check the following points.
• If you used control changes from an external MIDI device to
modify the sound, writing the sound will not save it in its
modified state.
• The Mastering Effect settings may have changed. (These
settings are not stored as part of a patch.)
The Arpeggio and D Beam controller settings in the Live/
Studio Mode are different than those for the Live/Studio Set.
Since the Fantom-G stores arpeggio and D Beam controller
settings for each Live/Studio Set, it will operate according to
the arpeggio and D Beam controller settings that were specified
for each Live/Studio Set.
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Troubleshooting
Standard MIDI files (SMF) a does not play back correctly.
After using a MIDI sequencer to play a song, sounds stopped
playing, and no sound is played even when Program Changes
are sent.
It could be that a Bank Select in the song data that is not
Check the following points.
Set the Rx GM System ON/Rx GM2 System ON parameter
(SYSTEM/MIDI) to “ON” (p. 295).
• Are you trying to start playback from midway through the
song?
• Are you trying to play song data designed for the GS Format?
Data created exclusively for the Sound Canvas Series may not
play back properly on the Fantom-G.
After recording, the song does not sound when I play it back.
Defeat muting (p. 134).
Performances are sluggish, or have interruptions.
The tempo is different than the last time I played back the song.
Problems of sluggish and interrupted performances can crop up
If a song is played back after the tempo is changed, then the
very easily when the sequencer or sound generator used for the
performance has to handle heavy data loads.
Sound Device Tones Are Switched Arbitrarily.
• Has an unneeded program change been input?
• Were any mistakes made in setting the data MIDI channels
when Program Change messages were input?
Data supposed to be present does not appear in microscope.
• In View Select (p. 252), is any data set not to be displayed?
Reduce the number of voices. With certain sounds like
continuous sounds with long releases, even though the actual
sound may not be audible to you, processing for playing the
sound is still underway, so in these cases as well, the
performance data can differ from the actual number of voices
being played.
In the Part Information window you can check the number of
notes for which sound is actually being processed (p. 132).
• Are you using a Patch that uses a lot of LFO?
Try changing to a different Patch. LFO processing invariably
places a big load on the machine, so heavy use of the LFO slows
down processing for the Fantom-G overall, which can end up
having affecting the expression of sounds themselves.
315
Appendix
Avoid overlapping data with the same timing by setting an
offset of 1–2 tick instead. Data may easily become concentrated
at the beginning of the beats in the song data when, for
example, the song data is input using Step Recording, or if the
data is quantized after being input with a keyboard in real time.
Because of this, large amounts of data are sent to the Fantom-G,
and the processing for expressing sounds becomes bogged
down.
Menu/System
• Is the data concentrated at the beginning of the beats in the
sequence data?
Sampler
Check the following points.
• Are more than 128 voices playing simultaneously?
Sequencer
Use the Microscope (p. 250) to check the following points.
Main causes and possible corrective measures are considered
below.
Pad
new tempo is not saved unless the song is saved to the user
memory or USB memory. Conversely, the previous tempo will
be erased when you save the song. When saving songs,
carefully check the current tempo.
Sound 3
Have the tracks been muted?
In some cases, you may be unable to hear any sound after
playing the last song that was faded-out. This may be because
the volume has been lowered by volume messages or
expression messages. Check the value of these messages, and
set them to appropriate values.
Sound 2
The beginning of a GM score song contains a General MIDI/
General MIDI 2 System On message. In some cases, a GM Score
cannot be played back correctly unless this message is received.
specified by the Fantom-G was encountered in the song. No
sound is played if the tone group is not one designated by the
Fantom-G with Bank Select MSB/LSB. Note that if you omit the
Bank Select, and send only the Program Change, the tone in the
currently selected group that has the specified Program Change
number will play. Try resettling the tone using the panel
controls. Furthermore, when selecting tones from an external
MIDI device, be sure to send the Bank Select MSB/LSB and the
Program Change as a single set for reliable reproduction. First
sending the MSB and LSB (the order in which these are sent
does not matter), followed by the Program Change.
Sound 1
• Has the Receive General MIDI/General MIDI 2 System On
Switch been turned ON?
Overview
Issues Related to Sequencer
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Troubleshooting
• Is there a Program Change at the point where the song
performance is sluggish?
Change the position of the Program Change. When Program
Changes are inserted in songs, processing time for switching
patches increases, which may then cause the performance to
become sluggish.
• Is there a System Exclusive message at the point where the song
performance is sluggish?
Move the location of the data. System Exclusive messages
contain large amounts of data, thus placing a heavy burden on
sequencers and sound modules. Try repositioning data and
changing System Exclusive messages to Control Changes for
any data for which Control Changes can be substituted.
• Is there an Aftertouch or other such large Control Change at the
point where the song performance is sluggish?
If the data is no longer needed, delete the data. In some cases,
when using a keyboard that features aftertouch to input data,
you may end up inputting huge amounts of data before
realizing this is happening. Such large amounts of data can
place an excessive load on your sequencer and sound module.
You can use the Phrase Modify operation Data Thin (p. 248) to
thin out unwanted messages.
Issues Related to MIDI and
External Devices
When the Bend Range for a Patch is increased (48), the pitch
does not rise sufficiently, even when a MIDI Pitch Bend
message is received.
While Patch Bend Ranges can be set anywhere between 0 and
48, when certain Waves in which the pitch is raised (in the +
direction) are used, the pitch may stop rising at a fixed point,
rather than continuing to go up. Although a value of 12 is
ensured for the upper limit of raised pitches, use caution when
setting the Bend Range above this figure.
Issues Related to Sampling
External input sound cannot be heard/volume is too low.
Check the following points.
• Could [MIX IN] be unlit?
Press [MIX IN] so it is lit.
• The level of the external input may be lowered.
When you sample, use the EXT SOURCE “VOLUME” knob to
adjust the level appropriately.
Hold down [SHIFT] and press [MIX IN] to access the Input
Setting screen, and check the Level settings.
• The volume of the device connected to AUDIO INPUT may be
lowered.
Adjust it to an appropriate level.
• Are the audio cables connected correctly?
No Sound from connected MIDI device.
Check the connections.
• An audio cable may be broken.
Check the following points.
• In Live/Studio Mode
KBD switch (p. 61, p. 69)
*
Could the Keyboard Switch be turned off for the external part that is
transmitting data to your external MIDI device? (p. 135)
Exclusive messages are not received.
• Could you be using an audio cable with a built-in resistor?
Use a connection cable that does not contain a resistor (e.g.,
Roland PCS series).
External input sound is not stereo/is not monaural.
Check the following points.
• Stereo Switch parameter (p. 260) may be set to monaural.
Check the following points.
• Is the instrument set to receive Exclusive messages?
Set the Rx Exclusive parameter to “ON” (p. 295).
• Does the Device ID number of the transmitting device match
the Device ID number of the Fantom-G?
Check the Device ID parameter (p. 295).
I connected an external sequencer or MIDI keyboard to the
MIDI IN connector, and attempted to play a Fantom-G rhythm
set, but there was no sound. Why?
• Hold down [SHIFT] and press [MIX IN] to access the Input
Setting screen. Could the Input Select parameter be set to “LINE
IN L,” or “Microphone”?
Mic sound is not output/is too weak.
Check the following points.
• Is the mic cable connected correctly?
Check the connection.
• The mic cable may be broken.
• The input source may be set to something other than mic.
Check to make sure that the MIDI Transmit channel of the
external MIDI device and the Fantom-G’s MIDI Receive channel
are matched.
Hold down [SHIFT] and press [MIX IN] to access the Input
Setting screen, and set “Input Select” to “Microphone.”
• The mic level may have been lowered.
When sampling, use the EXT SOURCE “LEVEL” knob to adjust
the level appropriately.
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Troubleshooting
• Could you have connected a condenser mic?
Turn the MIC/GUITAR switch “PHANTOM ON.” (p. 24)
• Could the MIC/GUITAR switch be in a position “GUITAR”?
Set the INPUT gain select switch to “PHANTOM ON” or
“PHANTOM OFF.” (p. 24)
Check the following points.
• Is there enough memory capacity?
The files are not shown.
Check the format of your USB memory. (p. 280)
• The Fantom-G can use USB memory that has been formatted as
FAT.
If your USB memory was formatted using any other method,
please re-format it using FAT.
Can’t save to USB memory.
Check the following points.
Erase unneeded samples to increase the amount of free space.
• Could the USB memory be write protected?
If there is still not enough, install additional memory (DIMM
modules). (p. 308, p. 310)
• Is there sufficient free space on the USB memory?
Sampled sound contains excessive noise or distortion.
The Fantom-G is not recognized by my computer.
You must connect the Fantom-G to a computer whose USB port
supports USB 2.0 Hi-Speed connections.
Pad
• Is the input level appropriate?
If the input level is too high, the sampled sound will be
distorted. If it is too low, noise will be heard. When sampling,
turn the LEVEL knob in the Sampling Standby screen (p. 260) to
adjust the level while watching the level meter displayed in the
upper part of the display. Adjust the level so that the “CLIP”
indication in the upper right of the display does not appear.
Issues Related to a USB connection
Sound 3
Check the following points.
Sound 2
If there is insufficient sample memory, a message of “Sample
Memory Full!” will appear when you attempt to sample. (p.
264)
USB memory is not detected.
Sound 1
Can’t record a sample.
Issues Related to a USB memory
Overview
If you’re using a condenser mic, you’ll need to provide
phantom power.
• Are the effect settings appropriate?
Sequencer
Some types of effect may increase the level louder than the
original sample, or may intentionally distort the sound. Some
effects will also cause noise to be emphasized.
Temporarily turn off effects, and check whether the sample
itself contains noise or distortion. Then adjust the effect settings
appropriately.
• Are multiple samples being played simultaneously?
Sampler
Even if the level of each individual sample is appropriate,
simultaneously playing multiple samples may cause the overall
level to be excessively high, causing distortion. Lower the level
of each sample so that the sound is not distorted.
Can’t save sampled data.
Check the following points.
Menu/System
• It may be that there is insufficient space in internal memory or
USB memory.
Appendix
317
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Error Messages
If an incorrect operation is performed, or if processing could not be performed as you specified, an error message will appear. Refer to the
explanation for the error message that appears, and take the appropriate action.
Message
Meaning
Action
USB Memory Not Ready!
Read Error!
USB memory is not connected.
Failed to load data from USB memory.
It may be that the file is damaged.
This file cannot be loaded since its format is incorrect.
Failed to write data to USB memory.
Data cannot be written because the USB memory has no more
free space.
Connect USB memory.
Make sure that USB memory is correctly connected.
Do not use this file.
Do not use this file.
Make sure that USB memory is correctly connected.
Delete unneeded files from the USB memory. Alternatively,
use a different USB memory device, one that has more free
space available.
Make sure that the file or the USB memory is not write protected.
Please execute a Factory Reset.
If this does not resolve the problem, contact your dealer or
a nearby Roland service center.
Save the file once again in USB memory.
Reduce the amount of MIDI messages that are being transmitted.
Check that there is no problem with the MIDI cable connected to the Fantom-G’s MIDI IN, and that the MIDI cable
was not disconnected.
Check that there is no problem with the USB cable connected to the Fantom-G, and that the USB cable was not disconnected.
—
Select a sample that contains data.
Select a song that contains data.
Delete the file bearing the same name from the disk, and if
overwriting and saving the data, merely save the file. If you
do not want to delete the file with the same name from the
disk, either save the file with a different name.
—
Please perform the Factory Reset operation.
If this does not resolve the problem, please contact your
dealer or the nearest Roland Service Center.
Delete unneeded data.
Write Error!
The file or the USB memory itself is write protected.
System Memory Damaged!
It is possible that the contents of system memory have been damaged.
File Not Found!
MIDI Buffer Full!
MIDI Offline!
The file was not found in USB memory.
An unusually large amount of MIDI data was received, and
could not be processed.
The MIDI IN connection was broken.
USB Offline!
The USB cable is not connected.
Data not found
Empty Sample!
Empty Song!
File Name Duplicate
The data for placement is not specified.
The sample contains no data.
The song has not been recorded, and therefore cannot be played.
A file with the same name already exists.
Illegal File!
Memory Damaged!
The Fantom-G cannot use this file.
The contents of memory may have been damaged.
Memory Full!
Saving is not possible because there is insufficient space in the
internal memory or USB memory.
The sample cannot be divided any further.
Since fewer than 256 consecutive sample numbers are vacant, no
further sampling is possible.
No more songs can be saved. One project can handle a maximum
of fifty songs.
No more phrases can be saved. One project can handle a maximum of 2,000 phrases.
Since the Fantom-G is playing, this operation cannot be executed.
The file is protected.
Tempo values exceed the allowable limit, and data is created in
which the closest time available within the allowable range is
specified.
You are attempting to begin recording after a looped segment.
No More Sample Numbers!
No More Song Numbers!
No More Phrase Numbers!
Now Playing!
Permission Denied!
Playback Tempo Range Over
Recording Parameter Error
Rec Over Flow
Sample Length Too Short!
Rec Length Too Short!
Sample Memory Full!
Song Format Error
Song Full
Song Not Found
You Cannot Erase This Message
You Cannot Move This Message
318
Since a large amount of recorded data was input all at once, it
could not be processed correctly.
The sample is too short, and cannot be edited correctly.
The recording length is too short.
Since there is insufficient sample memory, no further sampling
or sample editing is possible.
This song is damaged.
Since the maximum number of notes that can be recorded in a
song or phrase has been exceeded, no further recording/editing
is possible.
The selected song cannot be found.
This message cannot be erased.
This message cannot be moved.
Erase unneeded samples in order to allocate 256 or more
consecutive sample numbers.
Please delete unneeded songs.
Please delete unneeded phrases.
Stop playback before you execute the operation.
—
—
You are attempting to begin recording within or before a
looped segment.
Reduce the amount of recorded data.
If the sample is extremely short, editing may not produce
the desired result.
Lengthen the duration of the recording.
Erase unneeded samples.
This song cannot be used.
Use the phrase edit Delete or Erase commands to remove
unneeded data from the song/phrase that you are recording/editing.
—
—
—
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About MIDI
However, the following MIDI-related information is provided so
you can play the Fantom-G using an external MIDI device, or master
other advanced techniques.
The cable from the antenna carries the TV
signals from many broadcast stations.
Station A
Station B
Station C
The TV is set to the channel of the station
you wish to watch.
MIDI uses sixteen channels; 1 through 16. Set the receiving device so
that it will receive only the channel that it needs to receive.
Example:
fig.33-003
fig.33-005.e
MIDI OUT
MIDI IN Connector
This connector receives MIDI messages that are transmitted from
external MIDI devices. The Fantom-G can receive these messages to
play notes or select sounds, etc.
MIDI keyboard
Sound
Module
A
MIDI THRU
Receive channel: 1
Sound Receive channel: 2
Module
B
MIDI IN
MIDI OUT Connector
MIDI THRU Connector
General MIDI
General MIDI is a set of recommendations which seeks to
provide a way to go beyond the limitations of proprietary
designs, and standardize the MIDI capabilities of sound
generating devices. Sound generating devices and music files
that meet the General MIDI standard bear the General MIDI
MIDI Channels and Multi-timbral
Sound Generators
The upwardly compatible General MIDI 2 (
General MIDI 2
)
recommendations pick up where the original General MIDI left
off, offering enhanced expressive capabilities, and even greater
compatibility. Issues that were not covered by the original
General MIDI recommendations, such as how sounds are to be
edited, and how effects should be handled, have now been
precisely defined. Moreover, the available sounds have been
expanded. General MIDI 2 compliant sound generators are
capable of reliably playing back music files that carry either the
General MIDI or General MIDI 2 logo.
In some cases, the conventional form of General MIDI, which
does not include the new enhancements, is referred to as
“General MIDI 1” as a way of distinguishing it from General
MIDI 2.
319
Appendix
MIDI transmits many types of data over a single MIDI cable. This is
made possible by the concept of MIDI channels. MIDI channels
allow messages intended for a given instrument to be distinguished
from messages intended for another instrument. In some ways,
MIDI channels are similar to television channels. By changing the
channel on a television set, you can view the programs that are being
broadcast by different stations. In the same way, MIDI also allows a
device to select the information intended for that device out of the
variety of information that is being transmitted to it.
). Music files bearing the General MIDI logo can be
played back using any General MIDI sound generating unit to
produce essentially the same musical performance.
Menu/System
logo (
Sampler
MIDI messages received at MIDI IN are re-transmitted without
change from this connector to an external MIDI device. Use this in
situations such as when you use multiple MIDI devices
simultaneously.
Sequencer
This connector transmits MIDI messages to external MIDI devices.
The Fantom-G’s MIDI OUT connector is used for sending the
performance data of the keyboard controller section as well as data
used for saving various settings and patterns.
Pad
When used as a sound module, the Fantom-G can receive on up to
sixteen MIDI channels. Sound modules like the Fantom-G which can
receive multiple MIDI channels simultaneously to play different
sounds on each channel are called multi-timbral sound modules.
Sound 3
Transmit channel: 1, 2
MIDI IN
Sound 2
The Fantom-G is equipped with the three types of MIDI connectors,
each which works differently.
Set the Fantom-G to send Channel 1 and Channel 2, then set sound
module A to receive only Channel 1 and sound module B only
Channel 2. With this setup, you can get an ensemble performance,
with, for example, a guitar sound from sound module A and bass
from sound module B.
About MIDI Connectors
Sound 1
If you mainly use the Fantom-G as a standalone keyboard
instrument, you may really not need to know much at all about
MIDI.
fig.33-004.e
Overview
MIDI (Musical Instruments Digital Interface) is a standard
specification that allows musical data to be exchanged between
electronic musical instruments and computers. MIDI With a MIDI
cable connecting MIDI devices that are equipped with MIDI
connectors, you can play multiple instruments with a single
keyboard, have multiple MIDI instruments perform in ensemble,
program the settings to change automatically to match the
performance as the song progresses, and more.
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(Sound Generator Section)
Model Fantom-G6/G7/G8
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MIDI Implementation Chart
Transmitted
Function...
Recognized
Basic
Channel
Default
Changed
1–16
1–16
1–16
1–16
Mode
Default
Messages
Altered
Mode 3
Mono, Poly
Mode 3
Mode 3, 4 (M = 1)
Note
Number : True Voice
*2
**************
0–127
**************
0–127
0–127
Note On
Note Off
O
O
O
O
After
Touch
Key’s
Channel’s
O
O
O
O
*1
*1
O
O
*1
0, 32
1
5
6, 38
7
10
11
64
65
66
67
68
71
72
73
74
75
76
77
78
80
81
82
83
84
91
93
1–31, 33–95
96, 97
98, 99
100, 101
102–119
Control
Change
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
X
X
X
X
*1
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
X
X
O
X
*1
*1
Bank select
Modulation
Portamento time
Data entry
Volume
Panpot
Expression
Hold 1
Portamento
Sostenuto
Soft
Legato foot switch
Resonance
Release time
Attack time
Cutoff
Decay time
Vibrato rate
Vibrato depth
Vibrato delay
General purpose controller 5
General purpose controller 6
General purpose controller 7
General purpose controller 8
Portamento control
General purpose effects 1
General purpose effects 3
General purpose controller
Increment, Decrement
NRPN LSB, MSB
RPN LSB, MSB
Undefined
*1
*1
*1
*1
(Tone 1 Level)
(Tone 2 Level)
(Tone 3 Level)
(Tone 4 Level)
(Reverb)
(Chorus)
O
0–127
*1
**************
System Exclusive
O
O
*1
: Song Position
System
: Song Select
Common
: Tune Request
X
X
X
X
X
X
System
: Clock
Real Time : Commands
X
X
X
X
Program
Change
O
: True Number
X
: All Sound Off
: Reset All Controllers X
Aux
X
: Local On/Off
Messages : All Notes Off
X
O
: Active Sensing
X
: System Reset
Notes
Mode 1 : OMNI ON, POLY
Mode 3 : OMNI OFF, POLY
320
Remarks
Velocity
Pitch Bend
Date : Feb. 1, 2008
Version : 1.00
*1
*1
Program No. 1–128
O
O
X
O (123–127)
O
X
* 1 O X is selectable.
* 2 Recognized as M=1 even if M≠1.
Mode 2 : OMNI ON, MONO
Mode 4 : OMNI OFF, MONO
O : Yes
X : No
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(Sequencer Section)
Date : Feb. 1, 2008
Model Fantom-G6/G7/G8
MIDI Implementation Chart
Recognized
Basic
Channel
Default
Changed
All channel
X
All channel
1–16
Mode
Default
Messages
Altered
X
X
X
X
Remarks
Overview
Transmitted
Function...
Version : 1.00
There is no specific
basic channel.
Note
Number : True Voice
0–127
**************
0–127
0–127
Sound 1
**************
O
O
O
O
After
Touch
Key's
Channel's
O
O
O
O
*1
*1
O
O
*1
O
O
*1
O
O
0–127
*1
**************
System Exclusive
O
O
*1
: Quarter Frames
System
: Song Position
Common : Song Select
: Tune Request
O
O
X
O
*1
*1
O
O
X
O
*2
*1
: Clock
System
Real Time : Commands
O
O
*1
*1
O
O
*1
*1
*2
*3
O
O
X
O (123–127)
O
X
*3
Pitch Bend
0–119
Sound 3
Note On
Note Off
Sound 2
Velocity
Control
Change
Pad
: True Number
*1 O X is selectable.
*2 Not stored/transmitted when received, but can be created and transmitted using Microscope.
*3 Mode Messages (123–127) are recorded and transmitted, after all currently sounding notes
are turned off. The All Note Message itself is not recorded or transmitted. However, it can be
created in Microscope and transmitted.
Mode 2 : OMNI ON, MONO
O : Yes
Mode 4 : OMNI OFF, MONO
X : No
321
Appendix
Mode 1 : OMNI ON, POLY
Mode 3 : OMNI OFF, POLY
Menu/System
Notes
Sampler
O
: All Sound Off
: Reset All Controllers O
Aux
X
: Local On/Off
Messages : All Notes Off
O
O
: Active Sensing
X
: System Reset
Sequencer
Program
Change
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Specifications
Fantom-G6/G7/G8:
Synthesizer Keyboard (Conforms to General MIDI 2 System)
Sampling Section
Data Format
Keyboard
[G6] 61 keys
(with velocity and channel aftertouch)
[G7] 76 keys
(with velocity and channel aftertouch)
[G8] 88 keys
(Progressive Hammer action II Mechanism,
Ivory feel, and channel aftertouch)
16-bit linear (File Type: .WAV/.AIFF)
Sampling Frequency
44.1 kHz (fixed)
Maximum Sampling Time
Sound Generator Section
Maximum Polyphony
128 voices (shared with the sampling section)
Parts
mono: 360 sec. approx., stereo: 180 sec. approx.
• When sampling memory is expanded with DIMM (544 MB)
mono: 108 min. approx., stereo: 54 min. approx.
Number of Samples (per 1project)
16 parts (Internal) + 16 parts (External) + 2 parts (ARX) +
24 parts (Audio Track)
2,000
Sequencer Section
Wave Memory
256 M bytes (16-bit linear equivalent)
Tracks
MIDI tracks (Internal/External/ARX): max.128
Waveforms
Audio tracks: max.24
2,230
Tempo track: 1
Preset Memory
Patches:
• When sampling memory isn’t expanded (32 MB)
Beat track: 1
1,664 + 256 (GM2)
Rhythm Sets: 64 + 9 (GM2)
Live Sets:
512
Studio Sets:
8
Resolution
480 TPQN
Tempo
User Memory (per 1project)
Patches:
512
Rhythm Sets:
64
Live Sets:
512
Studio Sets:
128
5.00–300.00
Song (per 1project)
50
Phrase (per 1project)
2,000
Effects
Patch Multi-Effects
(PFX):
16 systems, 76 types
Multi-Effects
(MFX):
2 systems, 78 types
Chorus:
1system, 3 types
Reverb:
1system, 10 types
Input Effects:
1system, 6 types
Mastering Effects: 1system, 3-band compressor
Note Capacity (per 1project)
approx. 1,000,000 notes
Song Length
9,998 measures
Recording Method
Realtime recording, Step recording
Others
Arpeggiator
128
Arpeggio Sets
128
322
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Specifications
RPS Sets
Power Consumption
Rhythm Pattern Sets
30 W
Dimensions
32
[G6]
[G7]
50-3/8 (W) x 16-3/16 (D) x 5-5/8 (H) inches
Chord Memory Sets
128
[G8]
1,396 (W) 502 (D) x 183 (H) mm
55 (W) x 19-13/16 (D) x 7-1/4 (H) inches
Display
16 pads, Velocity and Polyphonic Aftertouch sensitive
[G6]
14.5 kg / 32 lbs
[G7]
16.6 kg / 36 lbs 10 oz
[G8]
33.6 kg / 74 lbs 2 oz
Sound 2
Weight
Pads
Accessories
Sound 3
Owner’s Manual
Pitch Bend/Modulation Lever
Quick Start Guide
Control Knob x 4
Sound List
Control Slider x 8
Driver Installation Guide
Assignable Switch x 2
CD-ROM (Editor, USB MIDI driver)
D Beam Controller
Power Cord
Pad
Connectors
1,278 (W) 411 (D) x 142 (H) mm
Sound 1
128
Controllers
1,066 (W) x 411 (D) x 142 (H) mm
42 (W) x 16-3/16 (D) x 5-5/8 (H) inches
Chord Memory
Graphic Type, 8.5inch, TFT Wide VGA(800 x 480 dots),
backlit LCD (Color)
Overview
32
Options
Headphones Jack: stereo 1/4 inch phone type
Expansion Board: ARX Series
A (MIX) Output Jacks (L/MONO, R): 1/4 inch TRS phone type
Keyboard Stand:
B Output Jacks (L, R): 1/4 inch phone type
Sequencer
Input Jacks (L/MONO/MIC, R): 1/4 inch phone type
KS-18Z (Fantom-G6/G7/G8),
KS-G8 (Fantom-G8)
Pedal Switch: DP series
Mic./Guitar Input Jacks: 1/4 inch phone type/XLR type
(Phantom power) (Hi-Z)
Foot Switch: BOSS FS-5U
Expression Pedal: EV-5
Hold Pedal Jack (Half Pedal recognition)
USB Memory: M-UF1G
Control Pedal Jack (assignable) x 2
Microphone: DR series
MIDI Connectors (IN, OUT, THRU)
Headphone: RH-200
USB Mouse Connector
Digital Audio Interface (COAXIAL INPUT/OUTPUT)
AC Inlet
*
In the interest of product improvement, the specifications and/or
appearance of this unit are subject to change without prior notice.
Menu/System
Expansion Slots
Sampler
USB Computer Connector (supports file transfer (mass storage
class) and Audio/MIDI)
• Expansion of sound generator
ARX expansion boards: 2 slots
• Expansion of sampling memory
DIMM: 1 slot (supports PC133, CL=2/3, 128 MB, 256 MB,
512 MB (3.3 V))
Appendix
External Storage Device
USB Flash Memory
Power Supply
AC 117 V, AC 230 V, AC 240 V (50/60 Hz)
AC 220 V (60 Hz)
323
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Index
A
AC Inlet ..................................................................................................
Accent Rate
(Arpeggio Accent Rate) ...................................................................
Aftertouch Sens .................................................................................
Aftertouch Sens
(Aftertouch Sensitivity) ................................................................
24
79
288
288
283
Alternate Pan Depth ................................................................ 101, 125
Amp ............................................................................................ 131, 270
AIFF .....................................................................................................
Analog Feel
(Analog Feel Depth) ........................................................................
90
300
Arabian Scale ............................................................................ 138, 296
Arpeggio ...................................................................... 22, 78, 146, 193
Arpeggio Hold ................................................................................... 146
Arpeggio Number .................................................................... 146, 193
Arpeggio Part Group ........................................................................ 146
Arpeggio Part Number ..................................................................... 146
Arpeggio Part Switch ........................................................................ 136
Arpeggio Switch ................................................................................ 146
Assign Type ....................................................................................... 118
Assignable ...................................................................................... 22, 75
Assignable Switch ................................................................................ 23
Attack .................................................................................................. 160
Attack Time Offset ............................................................................... 91
Audio ..................................................................................................... 36
AUDIO INPUT MIC/GUITAR Jack .................................................. 24
Appearance ........................................................................................
Audio Rec Channel
(Audio recording channel) ..........................................................
Audio Rec Mode
(Audio recording mode) ..............................................................
231
230
Audio Track .......................................................................................... 37
Auto Chop .......................................................................................... 273
B
Backup Project ...................................................................................
BANK ..................................................................................................
Bank
(Rhythm set bank) .........................................................................
Beam Trigger Mode ...................................................................
Beam Trigger Pad .......................................................................
Beam Trigger Velo
(Beam Trigger Velocity) ........................................................
278
189
192
73, 143
73, 143
73, 143
Beat Change ....................................................................................... 237
Beat Indicator Mode .......................................................................... 293
Beat Track ........................................................................... 37, 219, 237
Bend Mode ............................................................................................ 97
Bend Mode Control .............................................................................. 97
Bias ...................................................................................................... 101
Bias Direction ..................................................................................... 101
Bias Level ............................................................................................ 101
Bias Position ....................................................................................... 101
BOOKMARK ...................................................................................... 198
Booster ................................................................................................... 94
324
Booster 1&2, 3&4
(Booster Gain 1&2, 3&4) ..................................................................
94
C
255
Change Channel ................................................................................ 246
Change Duration ............................................................................... 246
Change Velocity ................................................................................. 245
Channel Aftertouch ........................................................................... 251
Chop .................................................................................................... 272
Chord Form ................................................................. 80–81, 146, 193
Chord Memory .................................................................. 22, 146, 193
Chord Memory Function .................................................................... 80
Chord Switch ..................................................................................... 146
Chorus .......................................................................................... 36, 159
Chorus Level ............................................................................. 153, 156
Chorus Output Assign ............................................................. 153, 156
Chorus Output Select ............................................................... 153, 156
Chorus Send Level ..................................................................... 74, 144
Chorus Sw ................................................................................. 153, 156
Chorus Type .............................................................................. 153, 156
Clear .................................................................................................... 239
Clock Source ....................................................................................... 291
Coarse Tune ....................................................................................... 137
Compare ...................................................................................... 89, 117
Compare Function ...................................................................... 87, 115
Continuous Hold Pedal .................................................................... 287
CONTROL ............................................................................................. 23
Control 1–4 Source ............................................................................ 109
CD ........................................................................................................
Control Aftertouch
(Control Aftertouch Switch) ........................................................
Control Bender
(Control Pitch Bend Switch) ........................................................
Control Change ..................................................................................
Control Destination 1–4
(Matrix Control Destination 1–4) ................................................
Control Hold Pedal
(Control Hold Pedal Switch) .......................................................
147
147
251
109
147
Control Knobs 1–4 ................................................................................ 23
Control Modulation
(Control Modulation Switch) ...................................................... 147
77
287
287
287
Control Pedal ........................................................................................
Control Pedal 1 Assign .....................................................................
Control Pedal 1 Panel Switch Assign .............................................
Control Pedal 1 Polarity ...................................................................
Control Pedal 1, 2
(Control Pedal 1, 2 Switch) ..........................................................
Control Pedal 2 Assign .....................................................................
Control Pedal 2 Panel Switch Assign .............................................
Control Pedal 2 Polarity ...................................................................
Control Remain
(Control Remain Switch) ..............................................................
Control Sens 1–4
(Matrix Control Sens 1–4) ............................................................
294
111
51, 142
............................................................................... 23
Control Setting ............................................................................
Control Sliders 1–8
147
287
287
287
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Index
Control Tone 1–4
(Tone Control Switch 1–4) ...........................................................
111
Copy ................................................................................. 234, 243, 253
Count In ..................................................................................... 222, 231
Create .................................................................................................. 252
Create Project ..................................................................................... 278
Ctrl Switch .......................................................................................... 147
Cursor ............................................................................................. 23, 40
Cutoff ........................................................................................... 74, 144
Cutoff Frequency ............................................................................... 123
Cutoff Offset .......................................................................................... 90
Cutoff Velocity Curve ................................................................ 99, 123
Cutoff Velocity Sens ................................................................... 99, 123
D
22, 143
287
........................................................................ 72–73
D Beam .........................................................................................
D Beam Assign Source ......................................................................
D Beam Controller
D Beam Sens
(D Beam Sensitivity) .....................................................................
287
D Beam Switch ................................................................................... 143
D Beam: ASSIGNABLE .................................................................... 145
D Beam: PAD TRIGGER .................................................................. 143
D Beam: SOLO SYNTH .................................................................... 143
Data not found ................................................................................... 318
Data Thin ............................................................................................ 248
DEC ................................................................................................. 23, 41
Default File Type ............................................................................... 297
Delay Time
(LFO1/LFO2 Delay Time) ...........................................................
103
234, 243, 265
..................................................................................... 215
Delete ...............................................................................
Delete Phrase
Destination 1–4
(Multi-Effects Control Destination 1–4) ..................................... 157
Device ID
(Device ID Number) ..................................................................... 295
DIGITAL IN/OUT Connectors
(S/P DIF COAXIAL) ........................................................................ 24
297
35
Direction .................................................................................... 129, 191
DISPLAY ............................................................................................... 23
Drop Format ....................................................................................... 292
Dst ........................................................................................................ 243
Duplicate ............................................................................................ 215
Dynamic Pad ...................................................................... 23, 146, 288
Digital/USB Input Level ..................................................................
DIMM Memory ....................................................................................
E
Effect .......................................................................................................
36
32
138, 296
Erase ........................................................................................... 242, 252
EXIT ........................................................................................................ 23
EXP 1 ...................................................................................................... 23
EXP 2 ...................................................................................................... 23
EXPANSION ......................................................................................... 23
Expansion boards ................................................................................. 35
Envelope ................................................................................................
Equal Temperament .................................................................
Expression
(Receive Expression Switch) ........................................................
External Bank Select LSB ..................................................................
External Bank Select MSB ................................................................
External Level ....................................................................................
External Pan .......................................................................................
External Program Number
(External Program Change Number) .........................................
141
135
135
135
135
135
F
40
35
280
F1 .............................................................................................................
Factory Data ..........................................................................................
Factory Reset ......................................................................................
Fade Mode
(LFO1/LFO2 Fade Mode) ............................................................
Fade Time
(LFO1/LFO2 Fade Time) .............................................................
104
104
22, 202
Favorite Level ....................................................................................... 55
Favorite Screen ............................................................................... 54–55
File Name Duplicate ......................................................................... 318
File Not Found! .................................................................................. 318
Filter Type ................................................................... 74, 98, 122, 144
Font ......................................................................................................... 57
FOOT PEDAL CTRL (CONTROL) 1, 2 Jack ..................................... 24
Format USB memory ........................................................................ 280
Function Button ............................................................................. 23, 40
FXM .............................................................................................. 92, 120
FXM Color ............................................................................................. 92
FXM Depth ............................................................................................ 92
FXM Switch ........................................................................................... 92
FAVORITE ..................................................................................
G
298
89, 117, 129
GM ................................................................................................... 47, 52
GM2 ................................................................................................. 47, 52
Grid Quantize Strength .................................................................... 223
Grid Resolution ................................................................................. 223
GUITAR (Hi-Z) ..................................................................................... 24
Gap Time ............................................................................................
General ................................................................................
EFFECT SW ........................................................................................ 199
EFFECTS
(ROUTING) ....................................................................................... 23
H
269
318
Empty Song! ....................................................................................... 318
ENTER ................................................................................................... 23
Hold Bend ..............................................................................................
Emphasis ............................................................................................
Empty Sample! ...................................................................................
22–23, 78, 188
97
HOLD Jack ............................................................................................ 24
Hold Pedal Polarity ........................................................................... 287
HOLD .............................................................................
325
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Index
289
289
KS-18Z .................................................................................................... 27
KS-G8 ..................................................................................................... 27
I
Knob Slider Mode .............................................................................
318
299
Import Audio ..................................................................................... 283
Import BMP ........................................................................................ 284
Import Phrase .................................................................................... 213
Import Song ....................................................................................... 213
Import Text .................................................................................. 56, 284
INC .................................................................................................. 23, 41
INDIVIDUAL 1–4 Jacks ....................................................................... 24
Info ...................................................................................................... 298
Init ........................................................................................................ 148
INPUT .................................................................................................... 22
Input Effect ............................................................................................ 36
Input Effect Setup .............................................................................. 259
Input Quantize ................................................................................... 223
Input Select ................................................................................ 231, 297
Input Setting ....................................................................................... 258
Input/Sampling ................................................................................. 297
Insert ........................................................................................... 233, 244
Internal Memory .................................................................................. 35
Knob/Slider .......................................................................................
Illegal File! ..........................................................................................
Import .................................................................................................
J
22
.................................................................... 138, 296
JUMP ......................................................................................................
Just Temperament
K
61
135
KBD ........................................................................................................
Key Range ..........................................................................................
Key Trigger
(Arpeggio Key Trigger) ................................................................... 79
Key Trigger
(LFO1/LFO2 Key Trigger) ........................................................... 104
22, 288
Keyboard Fade Width Lower ............................................................. 94
Keyboard Fade Width Upper ............................................................. 95
Keyboard Range Lower ....................................................................... 94
Keyboard .....................................................................................
Keyboard Range Lower
(Part Keyboard Range Lower) ....................................................
135
Keyboard Range Upper ....................................................................... 94
Keyboard Range Upper
(Part Keyboard Range Upper) ....................................................
135
61, 69, 135
Keyboard Velocity ............................................................................. 288
Keyboard Switch .................................................................
Keyboard Velocity
(Arpeggio Keyboard Velocity) .......................................................
Keyboard Velocity Curve .................................................................
Keyboard Velocity Sens
(Keyboard Velocity Sensitivity) ..................................................
79
288
288
145
Knob 1–4 Assign ......................................................................... 76, 289
Knob 1–4 Settings ................................................................................. 76
Knob 4 Assign .................................................................................... 290
Knob Assign 1–4 ................................................................................ 145
Knob Assign Select ............................................................................ 289
Knob Assign Source .......................................................................... 289
Knob ....................................................................................................
326
L
62
64
140
Layer .......................................................................................................
Layer Edit Screen ..................................................................................
Legato ..................................................................................................
Legato Retrigger
(Legato Retrigger Switch) ............................................................
105
105
.................................................................................... 74, 144, 160
Legato Switch .....................................................................................
Level
Level
(Sample tone level) ........................................................................
Level Velocity Curve ........................................................................
Level Velocity Curve
(TVA Level Velocity Curve) ........................................................
191
124
100
Level Velocity Sens .................................................................. 124, 131
Level Velocity Sens
(TVA Level Velocity Sensitivity) ................................................ 100
Level/Pan ..................................................................................
134–135
74
LFO .........................................................................................................
LFO
(Low Frequency Oscillator) ............................................................
32
LFO End Step ..................................................................................... 104
LFO Osc 1 Pitch Depth .............................................................. 74, 143
LFO Osc 1 Pulse Width Depth ................................................. 73, 143
LFO Osc 2 Pitch Depth .............................................................. 74, 143
LFO Osc 2 Pulse Width Depth ................................................. 73, 143
LFO Rate ...................................................................................... 74, 144
LFO Step Type ................................................................................... 104
LFO1/2 ....................................................................................... 102–103
LFO1/LFO2 Delay Time Key Follow ............................................. 103
LINE Jack (L, R) .................................................................................... 24
LINE LEVEL knob ................................................................................ 24
LIST/EDIT ............................................................................................. 23
LIVE ........................................................................................................ 22
Live Mode ...................................................................... 33, 39, 58, 151
Live Play (Layer/Split) Screen ............................................. 58–59, 61
Live Set ............................................................................................ 33, 60
Live Set Control Channel ................................................................. 295
Live Set Memo ................................................................................... 132
Live Set Name .................................................................................... 132
Live Set Part Mixer Screen .................................................................. 63
Load ............................................................................................ 214, 264
Load All .............................................................................................. 264
Load Project ........................................................................................ 276
Local Switch ....................................................................................... 293
Loop .............................................................................................. 22, 208
Loop Switch ........................................................................................ 223
Loop Waveform .......................................................................... 88, 116
M
Magic Control ....................................................................................
290
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MAGIC CTRL
(Magic Control) ................................................................................
23
Marker ................................................................................................. 208
Master Key Shift ................................................................................ 294
Master Level ....................................................................................... 293
Master Reverb Level ......................................................................... 293
Master Tune ....................................................................................... 293
Mastering ............................................................................................ 160
Mastering Effect .......................................................................... 36, 160
Matrix Control Settings
(Control 1–4) ..................................................................................
109
318
Memory Full! ..................................................................................... 318
Menu ............................................................................................ 23, 276
Metronome ......................................................................................... 293
Metronome Level .............................................................................. 293
Metronome Mode .............................................................................. 293
Metronome Sound ............................................................................ 293
MFX ........................................................................................................ 36
Memory Damaged! ...........................................................................
MFX Chorus Send Level
(Multi-Effects Chorus Send Level) .............................................
MFX Output Assign
(Multi-Effects Output Assign) .....................................................
MFX Output Level
(Multi-Effects Output Level) .......................................................
MFX Reverb Send Level
(Multi-Effects Reverb Send Level) ..............................................
MFX Sw
(Multi-Effects Switch) ...................................................................
MFX Type
(Multi-Effects Type) ......................................................................
155
156
155
155
155
155
161
MFX1–2 ............................................................................................... 158
MIC/GUITAR LEVEL knob ............................................................... 24
Microscope ......................................................................................... 250
MIDI ............................................................................................. 36, 295
MIDI Buffer Full! ............................................................................... 318
MIDI Clock ......................................................................................... 291
MIDI Connectors (IN, OUT, THRU) ................................................. 24
MIDI Filter .......................................................................................... 141
MIDI Offline! ...................................................................................... 318
MIDI Phrase ....................................................................................... 214
MIDI Phrase List ................................................................................ 214
MIDI Track ............................................................................................ 37
MIDI TX SW ....................................................................................... 198
Misc ..................................................................................................... 107
MIX IN ................................................................................................... 22
Mix In Switch ..................................................................................... 297
Mix/Parallel ....................................................................................... 294
Mixer Screen ....................................................................................... 207
MMC Mode ........................................................................................ 291
MFX/PFX Parameter ........................................................................
MMC Output
(MMC Output Switch) .................................................................
291
MODE .................................................................................................... 22
Modulation Lever ................................................................................. 23
Mono ................................................................................................... 140
Mono/Poly ......................................................................................... 105
Monophonic ..........................................................................................
Motif
(Arpeggio Motif) ..............................................................................
50
79
233, 253
MP3 ...................................................................................................... 255
MTC ..................................................................................................... 291
MTC Error Level ................................................................................ 292
MTC Frame Rate ................................................................................ 291
MTC Offset Time Frame ................................................................... 292
MTC Offset Time Hour .................................................................... 292
MTC Offset Time Minute ................................................................. 292
MTC Offset Time Second ................................................................. 292
Move ...........................................................................................
MTC Sync Output
(MTC Sync Output Switch) .........................................................
291
Multi .................................................................................................... 158
Multi-effect ............................................................................................ 36
Multi-Effects Control ........................................................................ 158
MUTE .................................................................................................. 206
Mute Group ............................................................ 118, 129, 191, 195
Mute Switch ....................................................................................... 134
N
42, 132
318
No More Sample Numbers! ............................................................. 318
No More Song Numbers! ................................................................. 318
Non-Drop Format ............................................................................. 292
Normalize ........................................................................................... 270
Note ..................................................................................................... 251
Now Playing! ..................................................................................... 318
Number / Name ................................................................................ 192
Name ............................................................................................
No More Phrase Numbers! ..............................................................
Number / Name
(Arpeggio set number) .................................................................
Number / Name
(Chord memory set number) .......................................................
Number / Name
(Sample set number) .....................................................................
NUMERIC ...................................................................................
193
193
191
23, 188
O
OCT ........................................................................................................
Octave Range
(Arpeggio Octave Range) ...............................................................
22
79
90, 137
................................................................................................... 139
Octave Shift .................................................................................
Offset
Offset
(LFO1/LFO2 Offset) .....................................................................
103
One Shot Mode .................................................................................. 118
One-shot Waveform ................................................................... 88, 116
OSC 1/2 Coarse Tune ................................................................ 74, 144
OSC 1/2 Fine Tune ..................................................................... 74, 144
OSC 1/2 Pulse Width ................................................................ 73, 143
OSC 1/2 Waveform ................................................................... 73, 143
OSC Sync Switch ........................................................................ 74, 144
OSC2 Level .................................................................................. 74, 144
Output .............................................................................. 102, 125, 131
327
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Index
24
210
OUTPUT B Jacks (L, R) ........................................................................ 24
Output Gain ....................................................................................... 294
Output/EFX ....................................................................................... 136
136
139
Part Vibrato Depth ............................................................................ 139
Part Vibrato Rate ............................................................................... 139
Part View ..................................................................................... 51, 133
Part Voice Reserve ............................................................................. 141
Patch .................................................................................. 23, 33, 47, 84
Patch Bank .......................................................................................... 134
Patch Category ...................................................................................... 89
Patch Coarse Tune ................................................................................ 90
Patch Finder .......................................................................................... 48
Patch Fine Tune .................................................................................... 90
Patch Initialize ...................................................................................... 87
Patch Level ......................................................................... 89, 152, 155
Patch MFX ............................................................................................. 36
PATCH MFX SW ............................................................................... 199
Patch multi-effect ................................................................................. 36
Patch Name ................................................................................. 89, 132
Patch Number .................................................................................... 134
Patch Parameters .................................................................................. 89
Patch Priority ........................................................................................ 90
Patch Pro Edit .................................................................... 86, 114, 127
OUTPUT A (MIX) Jacks (L (MONO), R) ...........................................
Part Velocity Sens Offset ..................................................................
Output Assign ...................................................................................
Part Vibrato Delay .............................................................................
P
PAD ........................................................................................................ 23
Pad Aftertouch Sens
(Pad Aftertouch Sensitivity) ........................................................ 288
288
190
PAD MODE ........................................................................................ 188
Pad Mode ............................................................................. 23, 43, 288
Pad Note Number ............................................................................. 192
Pad Roll Resolution ........................................................................... 288
Pad Assign Source .............................................................................
Pad Exchange .....................................................................................
Pad Sens
(Pad Sensitivity) ............................................................................
288
PAD SETTING ............................................................................ 23, 190
Pad Trigger ..................................................................................... 22, 73
Pad Velocity .................................................................... 191–192, 288
Pan
(Sample tone pan) .........................................................................
Pan Depth
(LFO1/LFO2 Pan Depth) .............................................................
191
104
Part ......................................................................................................... 34
Part Attack Time Offset .................................................................... 139
Part Chorus Send Level ................................................. 136, 152, 155
Part Coarse Tune ............................................................................... 137
Part Cutoff Offset .............................................................................. 139
Part Decay Time Offset ..................................................................... 139
Part EFX1 Send Level
(Expansion part effect 1: Send Level) .........................................
Part EFX2 Send Level
(Expansion part effect 2: Send Level) .........................................
137
137
137
Part Group ............................................................................................. 34
Part Info .............................................................................................. 132
Part Legato Switch ............................................................................ 140
Part Level ......................................................................... 134, 152, 155
Part MFX Select .................................................................................. 155
Part Mono/Poly ................................................................................ 140
PART MUTE ...................................................................................... 200
Part Octave Shift ................................................................................ 137
Part Output Assign ........................................................ 136, 153, 155
Part Output Level ........................................................... 136, 152, 155
Part Pan ............................................................................................... 134
Part Pitch Bend Range ...................................................................... 138
Part Portamento Switch .................................................................... 138
Part Portamento Time ....................................................................... 138
Part Release Time Offset .................................................................. 140
Part Resonance Offset ....................................................................... 139
Part Reverb Send Level ................................................. 137, 152, 155
Part Scale Tune C–B .......................................................................... 138
PART SELECT ................................................................................... 200
Part Transpose ................................................................................... 137
Part Fine Tune ....................................................................................
328
Patch Remain
(Patch Remain Switch) .................................................................
294
296
Patch Tone Copy .................................................................................. 87
Patch Type .......................................................................................... 134
Patch Zoom Edit ................................................................ 84, 112, 126
PEAK Indicator ..................................................................................... 22
Pedal/D Beam ................................................................................... 287
Permission Denied! ........................................................................... 318
PFX ............................................................................ 36, 111, 125, 131
Patch Scale Tune for C–B .................................................................
PFX
(Patch Multi-Effects) ..................................................................... 157
PFX Chorus Send Level
(Patch Multi-Effects Chorus Send Level) .......................... 152, 155
PFX Control ........................................................................................ 157
PFX Output Level
(Patch Multi-Effects Output Level) ................................... 152, 155
PFX Reverb Send Level
(Patch Multi-Effects Reverb Send Level) .......................... 152, 155
PFX Sw ................................................................................................ 152
PFX Sw
(Patch Multi-Effects Switch) ........................................................ 154
PFX Type
(Patch Multi-Effects Type) .................................................. 152, 154
24
PHANTOM ON .................................................................................... 24
PHANTOM OFF ...................................................................................
Phase Lock
(Phase Lock Switch) ......................................................................
142
24
Phrase .................................................................................................. 220
Phrase Edit ......................................................................................... 238
Phrase Edit Screen ............................................................................. 238
Phrase Loop ........................................................................ 92, 119, 130
Phrase Modify Menu ........................................................................ 239
PHONES Jack ........................................................................................
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Index
194
49
Phrases ............................................................................................ 36–37
Pitch ........................................................................... 96, 121, 130, 137
Pitch Bend .............................................................................................. 23
Pitch Bend Range Down ..................................................................... 96
Pitch Bend Range Up ........................................................................... 96
Range Min ............................................................................................. 75
Range Min
(D Beam Range Lower) ................................................................ 145
Rate
(LFO1/LFO2 Rate) ........................................................................ 103
Rate Detune
(LFO1/LFO2 Rate Detune) .......................................................... 103
Pitch Depth
(LFO1/LFO2 Pitch Depth) ........................................................... 104
Pitch Env
(Pitch Envelope) ..................................................................... 97, 121
Read Error! .........................................................................................
Phrase Number ..................................................................................
Phrase Preview .....................................................................................
97
97, 122
Pitch Env Time 1 Velocity Sens ................................................ 96, 121
Pitch Env Time 1–4 ..................................................................... 97, 121
Pitch Env Time 4 Velocity Sens ................................................ 97, 121
Pitch Env Time Key Follow ................................................................ 97
Pitch Env Velocity Sens ............................................................. 96, 121
Pitch/Pitch Env .......................................................................... 96, 121
PLAY ...................................................................................................... 23
Play ...................................................................................................... 239
Play Mode ........................................................................................... 195
Playback Tempo Range Over .......................................................... 318
Poly ...................................................................................................... 140
Poly Aftertouch ................................................................................. 251
Portamento ......................................................................................... 106
Portamento Mode .............................................................................. 106
Portamento Start ................................................................................ 106
Portamento Switch ............................................................................ 106
Portamento Time ............................................................................... 106
Portamento Type ............................................................................... 106
POWER ON Switch .............................................................................. 24
Power Up Mode ................................................................................ 298
Pre Sample Time ................................................................................ 297
Preset ................................................................................. 47, 52, 60, 67
Preset data ............................................................................................. 35
Preview ............................................................................................... 296
Preview 1–4 Note Number .............................................................. 297
Preview 1–4 Velocity ........................................................................ 297
Preview Mode .................................................................................... 296
Program Change ................................................................................ 251
Project ........................................................................................... 35, 276
PRST .................................................................................. 47, 52, 60, 67
Pitch Env Depth ....................................................................................
Pitch Env Level 0–4 ....................................................................
Q
Quantize .............................................................................................
240
R
Random Pan Depth ..................................................................
101, 124
Random Pitch Depth ........................................................................... 96
Range
(Solo synth range) .................................................................. 74, 144
Range Max ............................................................................................. 75
Range Max
(D Beam Range Upper) ................................................................ 145
160
318
Realtime Controller ....................................................................... 75–76
Realtime Erase ................................................................................... 224
Realtime Recording ........................................................................... 222
Realtime Time Stretch ....................................................... 92, 119, 130
REC ......................................................................................................... 23
Rec End Point ..................................................................................... 223
Ratio ....................................................................................................
Rec End Point
(Recording end point) ..................................................................
Rec End Switch ..................................................................................
Rec End Switch
(Recording end switch) ................................................................
Rec Length ..........................................................................................
Rec Length
(Recording length) ........................................................................
Rec Length Too Short! ......................................................................
Rec Mode ............................................................................................
Rec Over Flow ....................................................................................
231
223
231
223
231
318
222
318
223
Rec Start Point ....................................................................................
Rec Start Point
(Recording start point) ................................................................. 231
Receive Bank Select
(Receive Bank Select Switch) .............................................. 141, 295
Receive Bender
(Receive Pitch Bend Switch) ........................................................ 141
Receive Channel ................................................................................ 134
Receive Channel Pressure
(Receive Channel Pressure Switch) ............................................ 141
Receive Exclusive
(Receive System Exclusive Switch) ............................................. 295
Receive GM1 System On
(Receive GM System On Switch) ................................................ 295
Receive GM2 System On
(Receive GM2 System On Switch) .............................................. 295
Receive GS Reset
(Receive GS Reset Switch) ............................................................ 295
Receive Hold-1
(Receive Hold 1 Switch) ............................................................... 141
Receive Modulation
(Receive Modulation Switch) ...................................................... 141
Receive Pan
(Receive Pan Switch) .................................................................... 141
Receive Polyphonic Key Pressure
(Receive Polyphonic Key Pressure Switch) ............................... 141
Receive Program Change
(Receive Program Change Switch) .................................... 141, 295
Receive Switch ...................................................................................
Receive Volume
(Receive Volume Switch) .............................................................
Recording Parameter Error ..............................................................
Recording Select ................................................................................
Rehearsal Function ............................................................................
Relative Level .....................................................................................
134
141
318
224
225
125
329
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午後12時15分
Index
Release ................................................................................................
160
Release Time Offset .............................................................................. 91
Remote Keyboard Sw
(Remote Keyboard Switch) .......................................................... 295
55
Remove Bank ........................................................................................ 55
Remove Text ......................................................................................... 57
Resolution ........................................................................................... 240
Resonance .................................................................... 74, 98, 123, 144
Resonance Offset .................................................................................. 91
Resonance Velocity Sens ........................................................... 99, 123
Rest ...................................................................................................... 227
Restore Project ................................................................................... 279
Reverb .......................................................................................... 36, 159
Reverb Level ............................................................................. 153, 156
Reverb Output Assign ............................................................. 153, 156
Reverb Send Level ...................................................................... 74, 144
Reverb Sw .................................................................................. 153, 156
Reverb Type .............................................................................. 153, 156
RHYTHM ........................................................................................... 192
Rhythm Key Initialize ....................................................................... 115
Remove ..................................................................................................
Rhythm Level
(Rhythm Set Level) .......................................................................
117
146
Rhythm Pad Part Number ............................................................... 146
Rhythm Pad Part Switch .................................................................. 136
Rhythm Pattern ................................................................................. 196
Rhythm Pattern Set Number ........................................................... 196
RHYTHM PTN .................................................................................. 196
Rhythm Set ........................................................................... 33, 52, 112
Rhythm Set Initialize ........................................................................ 115
Rhythm Set Name ............................................................................. 117
Rhythm Set Parameter ...................................................................... 117
Rhythm Tone ..................................................................................... 119
Rhythm Tone Copy ........................................................................... 115
Rhythm Tone Name .......................................................................... 118
Ring Modulator .................................................................................... 94
ROLL ............................................................................................ 23, 189
Rolled Chord ............................................................................... 81, 146
Rolled Chord Type ..................................................................... 81, 146
Routing ...................................................................................... 151, 154
RPS ...................................................................................................... 194
RPS Set Number ................................................................................ 194
Rhythm Pad Part Group ...................................................................
S
23
S1/S2 Switch Settings .......................................................................... 77
S2 ............................................................................................................. 23
SAMPLE ................................................................................................ 23
Sample Edit ........................................................................................ 266
Sample Length Too Short! ................................................................ 318
Sample List ......................................................................................... 263
Sample Memory Full! ....................................................................... 318
Sample Number ................................................................................. 191
S1 .............................................................................................................
330
130
130
SAMPLE PAD .................................................................................... 191
Sample Pad Part Number ................................................................. 146
Sample Pad Part Switch ................................................................... 136
Sample Parameters ............................................................................ 268
Sample Set ............................................................................ 33, 53, 126
Sample Set Initialize .......................................................................... 127
Sample Set Level ................................................................................ 129
Sample Set Name ............................................................................... 129
Sample Set Parameter ....................................................................... 129
Samples ........................................................................................... 36–38
SAMPLING ........................................................................................... 23
Sampling Section .................................................................................. 38
Save .................................................................................. 216, 254, 274
Save All ...................................................................................... 216, 274
Save As Project ................................................................................... 277
Save Project ........................................................................................ 277
Scale Tune .................................................................................. 138, 296
Scale Tune Switch .............................................................................. 296
Screen Saver ....................................................................................... 297
Screen Saver Time ............................................................................. 297
Screen Saver Type ............................................................................. 297
Sample Number L (Mono) ...............................................................
Sample Number R .............................................................................
Sens 1–4
(Multi-Effects Control Sensitivity 1–4) .......................................
158
SEQUENCER ........................................................................................ 22
Set Song .................................................................................................. 56
Setting ................................................................................................. 160
SHIFT ..................................................................................................... 23
Shift Clock .......................................................................................... 247
Shortcut .................................................................................................. 44
Shuffle Rate ........................................................................................ 223
Shuffle Rate
(Arpeggio Shuffle Rate) ...................................................................
79
223
Shuffle Resolution .............................................................................
Shuffle Resolution
(Arpeggio Shuffle Resolution) .......................................................
79
22, 46
Single Mode ................................................................... 33, 39, 46, 151
Single Play Screen ................................................................................ 46
Skip Back Sampling ........................................................................... 262
Skip Back Time .................................................................................. 298
SKIPBACK ............................................................................................. 23
Slider ................................................................................................... 145
Slider 1–8 Assign ............................................................... 76, 145, 289
Slider 1–8 Settings ................................................................................ 76
Slider 8 Assign ................................................................................... 290
Slider Assign Select ........................................................................... 289
Slider Assign Source ......................................................................... 289
SMF ............................................................................................... 37, 212
SMF List .............................................................................................. 212
SINGLE ...........................................................................................
Soft Through
(Soft Through Switch) ..................................................................
295
22, 73
.......................................................................................... 105
Solo Synth .......................................................................................
Solo/Porta
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木曜日
午後12時15分
Index
23, 36, 218, 228, 232
211, 218, 235
Song Delete ......................................................................................... 210
Song Edit ............................................................................................ 232
Song Edit Screen ................................................................................ 232
Song Format Error ............................................................................. 318
Song Full ............................................................................................. 318
Song Not Found ................................................................................ 318
Song Play ................................................................................... 204–205
Song Play Screen ............................................................................... 205
Song Util ............................................................................................. 235
Sound .................................................................................................. 293
Song ....................................................................
Song Clear .......................................................................
Source 1–4
(Multi-Effects Control Source 1–4) .............................................
157
62
Split Frequency High ........................................................................ 160
Split Frequency Low ......................................................................... 160
Standard MIDI File .............................................................................. 37
Startup ................................................................................................. 298
Step 1–64 (LFO Step 1–64) ................................................................ 104
Step Back ............................................................................................. 227
Step LFO .................................................................................... 102, 104
Step Recording ................................................................................... 226
STOP ....................................................................................................... 23
Stretch Tune Depth .............................................................................. 90
Structure Type 1 & 2, 3 & 4 ................................................................. 92
STUDIO ................................................................................................. 22
Studio Mode .................................................................. 33, 39, 66, 154
Studio Play Screen ......................................................................... 66–68
Studio Set ................................................................................. 33, 67–68
Studio Set Control Channel ............................................................. 295
Studio Set Memo ............................................................................... 132
Studio Set Name ................................................................................ 132
Split .........................................................................................................
Style
(Arpeggio Style) ...............................................................................
78
146, 290
Switch S1/S2 Assign ......................................................... 77, 146, 290
Switch S1/S2 Assign Mode ..................................................... 146, 290
Switch S1/S2 Assign Source ............................................................ 290
Sync Mode .......................................................................................... 291
Switch S1/S2 .............................................................................
Sync Output
(Sync Output Switch) ...................................................................
Sync/Temp .........................................................................................
System .................................................................................................
System Control 1–4 Source ..............................................................
System Ctrl .........................................................................................
System Exclusive messages .............................................................
System Memory Damaged! .............................................................
System Write ......................................................................................
291
291
279
297
297
251
318
286
T
23
236
223
130
TEMPO ..................................................................................................
Tempo Change ...................................................................................
Tempo Rec Switch .............................................................................
Tempo Sync (Wave Tempo Sync) ...................................................
37, 236
23
Temporary Area ................................................................................... 35
Threshold ............................................................................................ 160
Tie ........................................................................................................ 227
Time Stretch ....................................................................................... 271
Timing ................................................................................................. 241
TMT ........................................................................................................ 92
TMT Control Switch ............................................................................ 95
Tempo Track ...............................................................................
TEMPO/VALUE ..................................................................................
TMT Velocity Control
(TMT Velocity Control Switch) ......................................................
95
32
Tone Chorus Send Level ...................................... 125, 131, 152, 154
Tone Coarse Tune ................................................................................. 96
Tone ........................................................................................................
Tone Coarse Tune
(Rhythm Tone Coarse Tune) .......................................................
Tone Coarse Tune
(Sample Tone Coarse Tune) .........................................................
Tone Delay .........................................................................................
Tone Delay Mode ..............................................................................
Tone Delay Time ...............................................................................
Tone Env Mode ..................................................................................
Tone Env Mode
(Rhythm Tone Envelope Mode) ..................................................
121
130
107
107
108
108
118
..................................................................................... 96
Tone Fine Tune
Tone Fine Tune
(Rhythm Tone Fine Tune) ............................................................
Tone Fine Tune
(Sample Tone Fine Tune) .............................................................
121
130
87
100
Tone Initialize .......................................................................................
Tone Level ..........................................................................................
Tone Level
(Rhythm Tone level) .....................................................................
Tone Level
(Sample Tone level) ......................................................................
124
131
50
Tone Output Assign .............................................. 125, 131, 152, 154
Tone Output Level ................................................ 125, 131, 152, 154
Tone Pan ............................................................................................. 101
Tone On/Off .........................................................................................
Tone Pan
(Rhythm Tone Pan) .......................................................................
Tone Pan
(Sample Tone Pan) ........................................................................
Tone Pan Key Follow ........................................................................
Tone Pitch Bend Range
(Rhythm Tone Pitch Bend Range) ..............................................
Tone Random Pitch Depth ...............................................................
Tone Receive Bender
(Tone Receive Pitch Bend Switch) ..............................................
Tone Receive Expression
(Rhythm Tone Receive Expression Switch) ..............................
Tone Receive Expression
(Tone Receive Expression Switch) ..............................................
Tone Receive Hold-1
(Rhythm Tone Receive Hold-1 Switch) ......................................
Tone Receive Hold-1
(Tone Receive Hold Switch) ........................................................
Tone Receive Pan Mode ...................................................................
Tone Receive Pan Mode
(Rhythm Tone Receive Pan Mode) .............................................
124
131
101
118
121
108
118
108
118
108
108
118
331
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木曜日
午後12時15分
Index
108
125, 131, 152, 154
TONE SEL/SW .................................................................................. 197
Tone Select ................................................................................. 152, 154
Track ....................................................................................................... 37
Track Clear ......................................................................................... 235
TRACK MUTE ................................................................................... 197
Track Name ............................................................................... 209, 235
98, 122
Tone Redamper Switch ....................................................................
TVF/TVF Env .............................................................................
Tone Reverb Send Level .......................................
Type ........................................................................................................ 75
Type
(Assignable Type) ......................................................................... 145
Type
(Chorus Type) ................................................................................ 159
Type
(Multi-Effects Type) ...................................................................... 158
Type
(Patch Multi-Effects Type) ........................................................... 157
Type
(Reverb Type) ................................................................................ 159
Transmit Active Sensing
(Transmit Active Sensing Switch) ..............................................
Transmit Bank Select
(Transmit Bank Select Switch) .....................................................
Transmit Edit Data
(Transmit Edit Data Switch) ........................................................
Transmit Program Change
(Transmit Program Change Switch) ...........................................
295
295
295
295
Transpose .................................................................................... 22, 245
Trigger Level ...................................................................................... 298
Trigger Mode ............................................................................ 129, 191
Trigger Quantize ...................................................................... 195–196
Trimming Switch ............................................................................... 298
Truncate ..................................................................................... 249, 269
Tune Request ..................................................................................... 251
TVA ............................................................................................ 100, 124
TVA
(Time Variant Amplifier) ................................................................ 32
TVA Depth
(LFO1/LFO2 TVA Depth) ........................................................... 104
TVA Env .............................................................................................
TVA Env
(TVA Envelope) .............................................................................
125
101
TVA Env Level 1–3 .................................................................. 102, 125
TVA Env Time 1 Velocity Sens .............................................. 101, 125
TVA Env Time 1–4 ................................................................... 102, 125
TVA Env Time 4 Velocity Sens .............................................. 102, 125
TVA Env Time Key Follow .............................................................. 102
TVA/TVA Env ......................................................................... 100, 124
TVF ............................................................................................... 98, 122
TVF
(Time Variant Filter) ........................................................................
32
........................................................................ 99
TVF Cutoff Key follow
TVF Depth
(LFO1/LFO2 TVF Depth) ............................................................
TVF Env ..............................................................................................
TVF ENV
(TVF Envelope) ..............................................................................
104
124
100
TVF Env Depth ......................................................................... 100, 124
TVF Env Level 0–4 ............................................................................ 100
TVF Env Level 0–4
(TVF Envelope Level 0–4) ............................................................
124
99, 123
............................................................................. 100
TVF Env Time 1 Velocity Sens .................................................
TVF Env Time 1–4
TVF Env Time 1–4
(TVF Envelope Time 1–4) .............................................................
124
99, 123
TVF Env Time Key Follow ............................................................... 100
TVF Env Velocity Curve ........................................................... 99, 123
TVF Env Velocity Sens .............................................................. 99, 123
TVF Env Time 4 Velocity Sens .................................................
332
U
264
227
USAM ..................................................................................................... 47
USB ...................................................................................................... 296
USB COMPUTER ................................................................................. 24
USB memory ......................................................................................... 35
USB Memory Not Ready! ................................................................. 318
USB MEMORY Slot .............................................................................. 24
USB MOUSE .......................................................................................... 24
USB Offline! ........................................................................................ 318
USB Storage ................................................................................. 35, 281
Unload .................................................................................................
Untie ....................................................................................................
USB-MIDI Thru Sw
(USB-MIDI Thru Switch) ..............................................................
296
47, 52, 60, 67
USER GROUP .................................................................................... 201
User Group Screen ............................................................................ 201
User Sample .......................................................................................... 47
Utility .................................................................................................. 132
USER .................................................................................
V
VALUE ...................................................................................................
23
VALUE Dial ................................................................................... 23, 41
Variation
(Arpeggio Variation) ....................................................................... 78
142
Velocity Fade Width Lower ...................................................... 95, 120
Velocity Fade Width Upper ...................................................... 95, 121
Velocity Range Lower ....................................................... 95, 120, 135
Velocity Range Upper ....................................................... 95, 120, 135
Velocity Curve Type .........................................................................
Velocity Sens
(Velocity sensitivity) ............................................................
195–196
91
Vibrato ................................................................................................ 139
View .................................................................................................... 252
V-LINK ......................................................................................... 22, 301
Voice Monitor .................................................................................... 141
Voice Reserve ........................................................................................ 34
VOLUME ............................................................................................... 22
VOLUME Knob .................................................................................... 22
Velocity Sens Offset .............................................................................
W
Wallpaper ...........................................................................................
WAV ....................................................................................................
299
283
Fantom-G_r_e.book 333 ページ 2008年1月31日
木曜日
午後12時15分
Index
91, 119, 130
120
Wave Coarse Tune ............................................................................ 120
Wave Fine Tune ................................................................................. 120
Wave FXM Color ............................................................................... 120
Wave FXM Depth .............................................................................. 120
Wave FXM Switch ............................................................................. 119
Wave Gain .......................................................................... 92, 119, 130
Wave Group ................................................................................ 91, 119
Wave Level ......................................................................................... 120
Wave Number L (Mono) ........................................................... 91, 119
Wave Number R ......................................................................... 91, 119
Wave Pan ............................................................................................ 120
Wave Pitch Key Follow ....................................................................... 96
Wave Random Pan Switch ............................................................... 120
Wave Tempo Sync ...................................................................... 92, 119
Wave ....................................................................................
Wave Alternate Pan Switch .............................................................
Waveform
(LFO1/LFO2 Waveform) ............................................................. 103
WG
(Wave Generator) ............................................................................. 32
40
120
Windows ................................................................................................
WMT ...................................................................................................
WMT Velocity Control
(WMT Velocity Control Switch) .................................................
120
23, 79, 88, 116, 128, 148
........................................................................................ 318
Write ............................................................
Write Error!
Y
You Cannot Erase This Message .....................................................
You Cannot Move This Message ....................................................
318
318
Z
Zoom ...................................................................................................
Zoom In ..............................................................................................
Zoom Out ...........................................................................................
Zoom/Track Order ...........................................................................
266
227
227
209
333
Fantom-G_r_e.book 334 ページ 2008年1月31日
木曜日
午後12時15分
For the USA
DECLARATION OF CONFORMITY
Compliance Information Statement
Model Name :
Type of Equipment :
Responsible Party :
Address :
Telephone :
Fantom-G6/G7/G8
Synthesizer Keyboard
Roland Corporation U.S.
5100 S. Eastern Avenue, Los Angeles, CA 90040-2938
(323) 890-3700
For EU Countries
This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC.
For the USA
FEDERAL COMMUNICATIONS COMMISSION
RADIO FREQUENCY INTERFERENCE STATEMENT
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential
installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee
that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
– Reorient or relocate the receiving antenna.
– Increase the separation between the equipment and receiver.
– Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
– Consult the dealer or an experienced radio/TV technician for help.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:
(1) this device may not cause harmful interference, and
(2) this device must accept any interference received, including interference that may cause undesired operation.
Unauthorized changes or modification to this system can void the users authority to operate this equipment.
This equipment requires shielded interface cables in order to meet FCC class B Limit.
For Canada
NOTICE
This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.
AVIS
Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du
Canada.
For EU Countries
For China
Information
AFRICA
EGYPT
Al Fanny Trading Office
9, EBN Hagar Al Askalany
Street,
ARD E1 Golf, Heliopolis,
Cairo 11341, EGYPT
TEL: (022)-418-5531
WARNING: To reduce the risk of fire or electric shock, do not expose this apparatus to rain or moisture.
The lightning flash with arrowhead symbol, within an
equilateral triangle, is intended to alert the user to the
presence of uninsulated “dangerous voltage” within the
product’s enclosure that may be of sufficient magnitude to
constitute a risk of electric shock to persons.
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
ATTENTION: RISQUE DE CHOC ELECTRIQUE NE PAS OUVRIR
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK,
DO NOT REMOVE COVER (OR BACK).
NO USER-SERVICEABLE PARTS INSIDE.
REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.
The exclamation point within an equilateral triangle is
intended to alert the user to the presence of important
operating and maintenance (servicing) instructions in the
literature accompanying the product.
INSTRUCTIONS PERTAINING TO A RISK OF FIRE, ELECTRIC SHOCK, OR INJURY TO PERSONS.
IMPORTANT SAFETY INSTRUCTIONS
SAVE THESE INSTRUCTIONS
WARNING - When using electric products, basic precautions should always be followed, including the following:
1.
2.
3.
4.
5.
6.
7.
8.
9.
Read these instructions.
Keep these instructions.
Heed all warnings.
Follow all instructions.
Do not use this apparatus near water.
Clean only with a dry cloth.
Do not block any of the ventilation openings.
Install in accordance with the manufacturers instructions.
Do not install near any heat sources such as
radiators, heat registers, stoves, or other apparatus
(including amplifiers) that produce heat.
Do not defeat the safety purpose of the polarized
or grounding-type plug. A polarized plug has two blades
with one wider than the other. A grounding type plug has
two blades and a third grounding prong. The wide blade or
the third prong are provided for your safety. If the provided
plug does not fit into your outlet, consult an electrician for
replacement of the obsolete outlet.
10.
11.
12.
13.
14.
Protect the power cord from being walked on or
pinched particularly at plugs, convenience receptacles, and
the point where they exit from the apparatus.
Only use attachments/accessories specified by
the manufacturer.
Use only with the cart, stand,
tripod, bracket, or table specified by the
manufacturer, or sold with the apparatus.
When a cart is used, use caution when
moving the cart/apparatus combination to
avoid injury from tip-over.
Unplug this apparatus during lightning storms or
when unused for long periods of time.
Refer all servicing to qualified service personnel.
Servicing is required when the apparatus has been
damaged in any way, such as power-supply cord or plug is
damaged, liquid has been spilled or objects have fallen into
the apparatus, the apparatus has been exposed to rain or
moisture, does not operate normally, or has been dropped.
For the U.K.
THIS APPARATUS MUST BE EARTHED
WARNING:
IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE.
GREEN-AND-YELLOW: EARTH, BLUE: NEUTRAL, BROWN: LIVE
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying
the terminals in your plug, proceed as follows:
The wire which is coloured GREEN-AND-YELLOW must be connected to the terminal in the plug which is marked by the
letter E or by the safety earth symbol or coloured GREEN or GREEN-AND-YELLOW.
The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.
REUNION
Maison FO - YAM Marcel
25 Rue Jules Hermann,
Chaudron - BP79 97 491
Ste Clotilde Cedex,
REUNION ISLAND
TEL: (0262) 218-429
SOUTH AFRICA
T.O.M.S. Sound & Music
(Pty)Ltd.
2 ASTRON ROAD DENVER
JOHANNESBURG ZA 2195,
SOUTH AFRICA
TEL: (011)417 3400
Paul Bothner(PTY)Ltd.
Royal Cape Park, Unit 24
Londonderry Road, Ottery 7800
Cape Town, SOUTH AFRICA
TEL: (021) 799 4900
ASIA
CHINA
Roland Shanghai Electronics
Co.,Ltd.
5F. No.1500 Pingliang Road
Shanghai 200090, CHINA
TEL: (021) 5580-0800
Roland Shanghai Electronics
Co.,Ltd.
(BEIJING OFFICE)
10F. No.18 3 Section Anhuaxili
Chaoyang District Beijing
100011 CHINA
TEL: (010) 6426-5050
HONG KONG
Tom Lee Music Co., Ltd.
Service Division
22-32 Pun Shan Street, Tsuen
Wan, New Territories,
HONG KONG
TEL: 2415 0911
Parsons Music Ltd.
8th Floor, Railway Plaza, 39
Chatham Road South, T.S.T,
Kowloon, HONG KONG
TEL: 2333 1863
INDIA
Rivera Digitec (India) Pvt. Ltd.
411, Nirman Kendra
Mahalaxmi Flats Compound
Off. Dr. Edwin Moses Road,
Mumbai-400011, INDIA
TEL: (022) 2493 9051
INDONESIA
PT Citra IntiRama
Jl. Cideng Timur No. 15J-15O
Jakarta Pusat
INDONESIA
TEL: (021) 6324170
KOREA
Cosmos Corporation
1461-9, Seocho-Dong,
Seocho Ku, Seoul, KOREA
TEL: (02) 3486-8855
MALAYSIA
Roland Asia Pacific Sdn. Bhd.
45-1, Block C2, Jalan PJU 1/39,
Dataran Prima, 47301 Petaling
Jaya, Selangor, MALAYSIA
TEL: (03) 7805-3263
VIET NAM
Suoi Nhac Company, Ltd
370 Cach Mang Thang Tam St.
Dist.3, Ho Chi Minh City,
VIET NAM
TEL: 9316540
When you need repair service, call your nearest Roland Service Center or authorized Roland
distributor in your country as shown below.
PHILIPPINES
CURACAO
URUGUAY
NORWAY
JORDAN
G.A. Yupangco & Co. Inc.
339 Gil J. Puyat Avenue
Makati, Metro Manila 1200,
PHILIPPINES
TEL: (02) 899 9801
Zeelandia Music Center Inc.
Orionweg 30
Curacao, Netherland Antilles
TEL:(305)5926866
Todo Musica S.A.
Francisco Acuna de Figueroa
1771
C.P.: 11.800
Montevideo, URUGUAY
TEL: (02) 924-2335
Roland Scandinavia Avd.
Kontor Norge
Lilleakerveien 2 Postboks 95
Lilleaker N-0216 Oslo
NORWAY
TEL: 2273 0074
MUSIC HOUSE CO. LTD.
FREDDY FOR MUSIC
P. O. Box 922846
Amman 11192 JORDAN
TEL: (06) 5692696
VENEZUELA
POLAND
ROLAND POLSKA SP. Z O.O.
UL. Gibraltarska 4.
PL-03 664 Warszawa
POLAND
TEL: (022) 679 4419
EASA HUSAIN AL-YOUSIFI
& SONS CO.
Al-Yousifi Service Center
P.O.Box 126 (Safat) 13002
KUWAIT
TEL: 00 965 802929
PORTUGAL
LEBANON
SINGAPORE
DOMINICAN REPUBLIC
SWEE LEE MUSIC
COMPANY PTE. LTD.
150 Sims Drive,
SINGAPORE 387381
TEL: 6846-3676
Instrumentos Fernando Giraldez
Calle Proyecto Central No.3
Ens.La Esperilla
Santo Domingo,
Dominican Republic
TEL:(809) 683 0305
TAIWAN
ECUADOR
ROLAND TAIWAN
ENTERPRISE CO., LTD.
Room 5, 9fl. No. 112 Chung
Shan N.Road Sec.2, Taipei,
TAIWAN, R.O.C.
TEL: (02) 2561 3339
THAILAND
Theera Music Co. , Ltd.
100-108 Soi Verng
Nakornkasem, New
Road,Sumpantawongse,
Bangkok 10100 THAILAND
TEL: (02) 224-8821
AUSTRALIA/
NEW ZEALAND
AUSTRALIA/
NEW ZEALAND
Roland Corporation
Australia Pty.,Ltd.
38 Campbell Avenue
Dee Why West. NSW 2099
AUSTRALIA
For Australia
Tel: (02) 9982 8266
For New Zealand
Tel: (09) 3098 715
CENTRAL/LATIN
AMERICA
ARGENTINA
Instrumentos Musicales S.A.
Av.Santa Fe 2055
(1123) Buenos Aires
ARGENTINA
TEL: (011) 4508-2700
BARBADOS
A&B Music Supplies LTD
12 Webster Industrial Park
Wildey, St.Michael, Barbados
TEL: (246)430-1100
BRAZIL
Roland Brasil Ltda.
Rua San Jose, 780 Sala B
Parque Industrial San Jose
Cotia - Sao Paulo - SP, BRAZIL
TEL: (011) 4615 5666
CHILE
Comercial Fancy II S.A.
Rut.: 96.919.420-1
Nataniel Cox #739, 4th Floor
Santiago - Centro, CHILE
TEL: (02) 688-9540
COLOMBIA
Centro Musical Ltda.
Cra 43 B No 25 A 41 Bododega 9
Medellin, Colombia
TEL: (574)3812529
COSTA RICA
JUAN Bansbach Instrumentos
Musicales
Ave.1. Calle 11, Apartado 10237,
San Jose, COSTA RICA
TEL: 258-0211
Mas Musika
Rumichaca 822 y Zaruma
Guayaquil - Ecuador
TEL:(593-4)2302364
EL SALVADOR
OMNI MUSIC
75 Avenida Norte y Final
Alameda Juan Pablo II,
Edificio No.4010 San Salvador,
EL SALVADOR
TEL: 262-0788
GUATEMALA
Casa Instrumental
Calzada Roosevelt 34-01,zona 11
Ciudad de Guatemala
Guatemala
TEL:(502) 599-2888
HONDURAS
Almacen Pajaro Azul S.A. de C.V.
BO.Paz Barahona
3 Ave.11 Calle S.O
San Pedro Sula, Honduras
TEL: (504) 553-2029
MARTINIQUE
Musique & Son
Z.I.Les Mangle
97232 Le Lamantin
Martinique F.W.I.
TEL: 596 596 426860
Gigamusic SARL
10 Rte De La Folie
97200 Fort De France
Martinique F.W.I.
TEL: 596 596 715222
MEXICO
Casa Veerkamp, s.a. de c.v.
Av. Toluca No. 323, Col. Olivar
de los Padres 01780 Mexico
D.F. MEXICO
TEL: (55) 5668-6699
NICARAGUA
Bansbach Instrumentos
Musicales Nicaragua
Altamira D'Este Calle Principal
de la Farmacia 5ta.Avenida
1 Cuadra al Lago.#503
Managua, Nicaragua
TEL: (505)277-2557
PANAMA
SUPRO MUNDIAL, S.A.
Boulevard Andrews, Albrook,
Panama City, REP. DE
PANAMA
TEL: 315-0101
PARAGUAY
Distribuidora De
Instrumentos Musicales
J.E. Olear y ESQ. Manduvira
Asuncion PARAGUAY
TEL: (595) 21 492147
PERU
Audionet
Distribuciones Musicales SAC
Juan Fanning 530
Miraflores
Lima - Peru
TEL: (511) 4461388
TRINIDAD
AMR Ltd
Ground Floor
Maritime Plaza
Barataria Trinidad W.I.
TEL: (868) 638 6385
Instrumentos Musicales
Allegro,C.A.
Av.las industrias edf.Guitar
import
#7 zona Industrial de Turumo
Caracas, Venezuela
TEL: (212) 244-1122
EUROPE
AUSTRIA
Roland Elektronische
Musikinstrumente HmbH.
Austrian Office
Eduard-Bodem-Gasse 8,
A-6020 Innsbruck, AUSTRIA
TEL: (0512) 26 44 260
BELGIUM/FRANCE/
HOLLAND/
LUXEMBOURG
Roland Central Europe N.V.
Houtstraat 3, B-2260, Oevel
(Westerlo) BELGIUM
TEL: (014) 575811
CROATIA
ART-CENTAR
Degenova 3.
HR - 10000 Zagreb
TEL: (1) 466 8493
CZECH REP.
CZECH REPUBLIC
DISTRIBUTOR s.r.o
Voctárova 247/16
CZ - 180 00 PRAHA 8,
CZECH REP.
TEL: (2) 830 20270
DENMARK
Roland Scandinavia A/S
Nordhavnsvej 7, Postbox 880,
DK-2100 Copenhagen
DENMARK
TEL: 3916 6200
FINLAND
Roland Scandinavia As, Filial
Finland
Elannontie 5
FIN-01510 Vantaa, FINLAND
TEL: (0)9 68 24 020
GERMANY
Roland Elektronische
Musikinstrumente HmbH.
Oststrasse 96, 22844
Norderstedt, GERMANY
TEL: (040) 52 60090
GREECE/CYPRUS
STOLLAS S.A.
Music Sound Light
155, New National Road
Patras 26442, GREECE
TEL: 2610 435400
HUNGARY
Roland East Europe Ltd.
Warehouse Area ‘DEPO’ Pf.83
H-2046 Torokbalint,
HUNGARY
TEL: (23) 511011
IRELAND
Roland Ireland
G2 Calmount Park, Calmount
Avenue, Dublin 12
Republic of IRELAND
TEL: (01) 4294444
ITALY
Roland Italy S. p. A.
Viale delle Industrie 8,
20020 Arese, Milano, ITALY
TEL: (02) 937-78300
Roland Iberia, S.L.
Portugal Office
Cais das Pedras, 8/9-1 Dto
4050-465, Porto, PORTUGAL
TEL: 22 608 00 60
ROMANIA
KUWAIT
Chahine S.A.L.
George Zeidan St., Chahine
Bldg., Achrafieh, P.O.Box:
16-5857
Beirut, LEBANON
TEL: (01) 20-1441
OMAN
FBS LINES
Piata Libertatii 1,
535500 Gheorgheni,
ROMANIA
TEL: (266) 364 609
TALENTZ CENTRE L.L.C.
Malatan House No.1
Al Noor Street, Ruwi
SULTANATE OF OMAN
TEL: 2478 3443
RUSSIA
MuTek
Dorozhnaya ul.3,korp.6
117 545 Moscow, RUSSIA
TEL: (095) 981-4967
SLOVAKIA
DAN Acoustic s.r.o.
Povazská 18.
SK - 940 01 Nové Zámky
TEL: (035) 6424 330
SPAIN
Roland Iberia, S.L.
Paseo García Faria, 33-35
08005 Barcelona SPAIN
TEL: 93 493 91 00
SWEDEN
Roland Scandinavia A/S
SWEDISH SALES OFFICE
Danvik Center 28, 2 tr.
S-131 30 Nacka SWEDEN
TEL: (0)8 702 00 20
SWITZERLAND
Roland (Switzerland) AG
Landstrasse 5, Postfach,
CH-4452 Itingen,
SWITZERLAND
TEL: (061) 927-8383
UKRAINE
QATAR
Al Emadi Co. (Badie Studio &
Stores)
P.O. Box 62, Doha, QATAR
TEL: 4423-554
SAUDI ARABIA
aDawliah Universal
Electronics APL
Behind Pizza Inn
Prince Turkey Street
aDawliah Building,
PO BOX 2154,
Alkhobar 31952
SAUDI ARABIA
TEL: (03) 8643601
SYRIA
Technical Light & Sound
Center
Rawda, Abdul Qader Jazairi St.
Bldg. No. 21, P.O.BOX 13520,
Damascus, SYRIA
TEL: (011) 223-5384
TURKEY
ZUHAL DIS TICARET A.S.
Galip Dede Cad. No.37
Beyoglu - Istanbul / TURKEY
TEL: (0212) 249 85 10
U.A.E.
EURHYTHMICS Ltd.
P.O.Box: 37-a.
Nedecey Str. 30
UA - 89600 Mukachevo,
UKRAINE
TEL: (03131) 414-40
UNITED KINGDOM
Roland (U.K.) Ltd.
Atlantic Close, Swansea
Enterprise Park, SWANSEA
SA7 9FJ,
UNITED KINGDOM
TEL: (01792) 702701
MIDDLE EAST
BAHRAIN
Moon Stores
No.1231&1249 Rumaytha
Building Road 3931, Manama
339 BAHRAIN
TEL: 17 813 942
IRAN
MOCO INC.
No.41 Nike St., Dr.Shariyati Ave.,
Roberoye Cerahe Mirdamad
Tehran, IRAN
TEL: (021)-2285-4169
ISRAEL
Zak Electronics & Musical
Instruments Co. L.L.C.
Zabeel Road, Al Sherooq Bldg.,
No. 14, Ground Floor, Dubai,
U.A.E.
TEL: (04) 3360715
NORTH AMERICA
CANADA
Roland Canada Ltd.
(Head Office)
5480 Parkwood Way Richmond
B. C., V6V 2M4 CANADA
TEL: (604) 270 6626
Roland Canada Ltd.
(Toronto Office)
170 Admiral Boulevard
Mississauga On L5T 2N6
CANADA
TEL: (905) 362 9707
U. S. A.
Roland Corporation U.S.
5100 S. Eastern Avenue
Los Angeles, CA 90040-2938,
U. S. A.
TEL: (323) 890 3700
Halilit P. Greenspoon & Sons
Ltd.
8 Retzif Ha'alia Hashnia St.
Tel-Aviv-Yafo ISRAEL
TEL: (03) 6823666
As of Oct. 1, 2007 (ROLAND)
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