Vegas Pro 15.0 User Manual Vegaspro15 En

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Last changes: Friday, August 11, 2017
This documentation is protected by copyright law.
All rights, especially the right of duplication, circulation, and translation are reserved.
No part of this publication may be reproduced in form of copies, microfilms or other processes, or transmitted into a language used for
machines, especially data processing machines, without the express written consent of the publisher.
All rights of reproduction are reserved. Errors in and changes to the contents as well as program modifications reserved.
Copyright © MAGIX Software GmbH, 1994 – 2017. All rights reserved.
MAGIX, Vegas and all mentioned MAGIX product names are registered trademarks of MAGIX Software GmbH
PlayStation is a registered trademark and PSP is a trademark of Sony Corporation Entertainment Inc.
HDV and HDV logo are trademarks of Sony Corporation and Victor Company of Japan, Limited (JVC).
"ATRAC," "ATRAC3," "ATRAC3plus," "ATRAC Advanced Lossless," and the ATRAC logo are trademarks of Sony Corporation.
http://www.sony.net/Products/ATRAC3/
More license information can be found online at the Vegas web sites.
MAGIX licensing conditions are included in the installation and also at www.magix.com under EULA.

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Table of Contents

3

Table of Contents
Table of Contents
Introduction

3
13

Technical Support

14

About Vegas Pro

14

Interactive Tutorials

14

The Vegas Pro Window

15

Main toolbar

16

Editing Tool

17

Time Display

20

Track List

21

Scrubbing

22

Timeline

23

Marker Bar

25

The Transport and Editing Toolbar

26

Viewing the status bar

28

Window Docking Area and Floating Window Docks

29

The Explorer Window

29

The Trimmer Window

32

The Master Bus Window

32

The Video Preview Window

33

The Project Media Window

33

The Edit Details Window

34

The Transitions Window

34

The Video FX Window

35

The Media Generators Window

36

The Compositors Window

37

The Plug-In Manager Window

38

The Video Scopes Window

39

The Surround Panner Window

39

The XDCAM Explorer Window

40

The Mixing Console Window

40

The Device Explorer Window

41

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Loudness meters

41

Working with projects

45

Creating a new project

45

Setting project properties

45

Opening a project or media file

54

Creating rotated projects

57

Nesting projects

59

Opening a recent project

60

Saving a project

60

Automatic project saving

60

Saving and renaming a project (Save As)

60

Project references in rendered files

61

Sharing a project online

63

Uploading your movie to YouTube

63

Uploading your movie to Facebook

64

Uploading your movie to Vimeo

65

Uploading your movie to YouTube

65

Importing and exporting projects

66

Importing and exporting AAF files

67

Archiving projects

70

Working with P2 Video

70

Edit Decision Lists

71

Closing a Project

72

Exiting the Vegas Pro Application

72

Adding, managing, and arranging media

74

Using the Project Media window

74

Previewing media files

80

Adding media files to your project

81

Working with high-frame-rate (HFR) clips

86

Adding layered PSD files to the timeline

87

Creating a picture slideshow

87

Importing media from a project file

89

Importing Broadcast Wave Format files

89

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Importing video from a DVD camcorder

90

Editing video from an XDCAM Station with StreamChase

91

Using the Device Explorer

94

Creating proxy files for high-definition editing

96

Using HitFilm effects

96

Sorting your media with bins

97

Viewing or changing media file properties

99

Inserting audio tracks

104

Inserting video tracks

104

Recording audio

105

Metronome

110

Capturing video

111

Capturing from an SDI card

112

Capture preferences

115

Capturing HDV clips

119

Converting video to 24p

120

Extracting audio from CDs

120

Editing events on the timeline

122

Adding media files to your project

123

Inserting an empty event

127

Inserting time

127

Creating selections and positioning the cursor

128

Moving events

131

Automatic crossfades

132

Enable snapping

132

Quantize to frames

135

Cutting, copying, and pasting events

136

Deleting events

139

Trimming events

141

Post-edit ripple

141

Splitting events

143

Shuffling events

143

Using the Trimmer

144

Adjusting an event's length

152

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Expanded edit mode

155

Slipping and sliding events

157

Repairing audio/video synchronization offsets

159

Event envelopes

160

Panning and cropping video events

164

Stabilizing video clips

174

Reversing an event

175

Using takes as alternate versions of events

175

Grouping events

177

Using sync links

178

Applying switches to events

179

Audio streams

181

Audio channels

181

Opening events in an audio editor

182

Opening a copy of an event in an audio editor

183

Editing event properties

183

Copying and pasting or selectively pasting event attributes

188

Using the Edit Details Window

188

Removing red eye from still images

189

Undoing and redoing edit operations

190

Rebuild audio peaks

191

Zooming and magnification

191

Multicamera editing

193

Shooting multicamera video

193

Capturing multicamera video

193

Synchronizing video in multicamera projects

194

Creating multicamera events

195

Editing multicamera video

196

Stereoscopic 3D editing

201

Setting up your stereoscopic 3D project

201

Setting up stereoscopic 3D previews

205

Synchronizing stereoscopic 3D events

205

Aligning left- and right-eye views and adjusting depth

208

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Rendering a stereoscopic 3D project

210

Using markers, regions, and commands

215

Inserting markers

215

Inserting regions

216

Using media markers and regions

217

Inserting command markers

218

Inserting CD track regions

222

Inserting CD index markers

223

The Marker Tool

223

Track editing

224

Inserting audio tracks

224

Inserting video tracks

224

Selecting tracks

224

Arranging tracks

225

Grouping tracks

226

Duplicating tracks

227

Audio track controls

228

Video track controls

236

Audio bus tracks

241

Video bus track

244

Setting default track properties

248

Render to New Track

249

Using automation

250

Audio track automation

250

Video track automation

254

Automating audio effect parameters

257

Adjusting envelopes

260

Recording track envelope and keyframe automation

264

Animating video events and tracks

268

Panning and cropping video events

268

Editing track motion

278

Keyframe animation

285

Applying effects
Adding audio track effects

290
290

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Adding audio event effects

292

Using bus effects

293

Applying non-real-time event effects

295

Using assignable effects

295

Adding an assignable effects chain

295

Routing tracks to an assignable effects chain

297

Using assignable effects envelopes

298

Removing an assignable effects chain

298

Creating and using effects packages

298

Bypassing all audio effects

299

Editing audio effects

299

Adding video effects

303

Adding transitions

308

Adding generated media to your project

312

Creating text and titles

314

Using the Titles & Text Plug-In

315

Mixing audio

319

Using the Master Bus Window

319

Busses - overview

321

Adding audio busses

322

Assigning tracks to busses

322

Using bus envelopes

324

Routing busses

324

Signal flow diagram

326

Using input busses

326

Adding or deleting input busses

327

Recording using an input bus

327

Using input busses with hardware-based effects

330

Real-time rendering

332

The Mixing Console

335

The Mixing Console Toolbar

335

The Channel List Pane

337

The View Controls Pane

338

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Channel Strips

339

Using the Mixing Console

341

Adding Track, Assignable FX, and Bus Channels

341

Audio Track Channel Strips

341

Bus Channel Strips

349

Input bus channel strips

354

FX send (assignable effects) channel strips

360

Creating a cue (headphone) mix with the Mixing Console

366

Compositing video

369

Compositing and masks

369

3D compositing

374

Video signal flow diagram

383

Proxy-first workflow

385

Working with HDV

387

Capturing HDV clips

387

Editing HDV video on the timeline

388

Working with XDCAM video

389

XDCAM EX workflow

389

XDCAM and XDCAM HD workflow

390

Setting up an XDCAM Device

390

Using the XDCAM Explorer Window

391

Importing XDCAM Discs

394

Editing XDCAM Clips on the Timeline

395

Exporting Video to XDCAM Discs

396

Working with RED camera clips

399

Working with AVCHD video

401

S-Log and ACES workflow in Vegas Pro 14.0

403

Enabling color management in your Vegas Pro project

409

Specifying the color space for individual shots

410

Specifying the color space in a custom rendering template

411

VEGAS Pro 15 ACES 1.0.3 updates

413

5.1 surround projects

415

Setting up your 5.1 surround project

415

5.1 surround panning and mixing

417

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Audio panning modes

425

Rendering your 5.1 surround project

429

Exporting a Vegas Pro project to DVD Architect

430

Closed Captioning

431

Adding closed captioning to video files

431

Captioning Windows Media files

441

Previewing your project

445

Loop Playback

445

Mute All Audio

445

Mute All Video

445

Using the Video Preview window

445

Split-screen previews

451

Using dynamic RAM previews

453

Using an External Video Monitor

454

External monitor via DVI (Windows Graphics Card)

454

External monitor via IEEE-1394 (FireWire)

455

External monitor via SDI

457

Selectively prerender video

458

Cleaning up prerendered video files

459

Loudness metering and logging

459

Loudness meters

459

Generating a loudness log

462

Monitoring video with scopes

465

The Vectorscope Monitor

465

The Video Waveform Monitor

466

The Histogram Monitor

467

The RGB Parade Monitor

470

Video Scope Settings

470

Timecode synchronization

473

Generate MIDI Timecode

473

Generate MIDI Clock

473

Trigger from MIDI Timecode

474

Burning discs

477

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Track-at-once (TAO) CD burning

477

Disc-at-once (DAO or Red Book) CD Burning

478

Burning a Blu-ray Disc from the timeline

483

Burning a DVD from the timeline

485

Printing video to tape

487

Printing video to tape from the timeline

487

Printing video to HDV tape

494

Rendering projects (Render As)

497

Rendering Multichannel Audio Files

501

Rendering MPEG Files

503

Rendering Projects for Use in DVD Architect

504

Media File Settings for Blu-ray Disc Projects

506

Custom rendering templates

508

Using Vegas Pro Connect

511

Setting up Vegas Pro Connect

511

Using Vegas Pro Connect to control playback

512

Using Vegas Pro Connect to review projects on your mobile device

518

Adjusting Vegas Pro Connect settings

521

Troubleshooting Vegas Pro Connect Connections

522

Using hardware controllers

523

Using a control surface

523

Using a Mackie Control

524

Using a Frontier TranzPort

540

Using a PreSonus FaderPort

542

Using a Generic Control Surface

544

Configuring a Generic Control Surface

545

Using a joystick for panning, adjusting controls, and color correction

547

Using a multimedia controller

549

Using Scripting

553

Customizing the Vegas Pro interface

557

Customizing the toolbar

557

Customizing keyboard shortcuts

557

Customizing ASIO port naming

558

Time ruler

561

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Grid spacing

563

Saving and recalling window layouts

563

Vegas Pro preferences

567

Preferences - General Tab

567

Preferences - Video Tab

572

Preferences - Preview Device Tab

574

Preferences - Audio Tab

581

Preferences - Audio Device Tab

585

Advanced Audio Configuration

587

Preferences - MIDI Device Tab

589

Preferences - VST Effects

589

Preferences - Editing Tab

589

Preferences - Display Tab

593

Preferences - CD Settings Tab

594

Preferences - Sync Tab

595

Preferences - External Control & Automation Tab

597

Keyboard shortcuts

601

Glossary

615

Index

633

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13

Introduction
MAGIX proudly introduces Vegas Pro , a full-featured nonlinear editor (NLE) for video and multitrack digital audio
designed for video postproduction and multichannel audio recording and mixing.

What's new in this version
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A new MAGIX AVC/AAC codec significantly accelerates encoding on machines that utilize Intel® Quick
Sync Video (QSV) technology
A new MAGIX AVC/AAC codec significantly accelerates encoding on machines equipped with modern
NVIDIA graphics card GPU technology
The user can now select from the list of attributes of a copied timeline clip event to specify which attributes
will be pasted into a target event
ACES 1.0 support enable users to work with the expanded color spaces and dynamic range of modern cam
eras.
More efficient handling of AVC files on the timeline through Intel QSV technology
Picture-in-picture OFX plug-in enables the user to perform size and position adjustments of video at any of
the four effects levels (including track and event) through parameter adjustment controls and direct inter
action with the Video Preview window
Crop OFX plug-in enables the user to quickly crop out portions of a video at any of the four effects levels
(including track and event) through parameter adjustment controls and direct interaction with the Video Pre
view window
The user can specify which track header buttons and controls appear on tracks and set these (separate for
audio and video tracks) as project defaults for all new tracks in the current and new projects. Controls that
have been hidden can be accessed through a new "hamburger button" menu
LUT Filter OFX plug-in enables the user to apply LUTs to their project at any of the four supported FX levels
(event, track, media, and video bus)
Redesigned timeline clip events now contain headers to hold important information and buttons and can be
customized through the hamburger button/menu system.
The user can specify which controls appear in the transport area of both the Trimmer Window and the Video
Preview window as project defaults for the current and new projects. Controls that have been hidden can be
accessed through a new "hamburger button" menu
A simple "one-click" option creates a freeze frame on all selected events touched by the timeline cursor
Users can specify one of four options for the shading of the VEGAS Pro interface ranging from very bright to
a dark interface
Users can define the amount (strength) of color they want shown in their buttons
Modern controls enable logical docking and undocking of windows and maximizing windows within a dock
A user-friendly and intuitive Render As dialog box makes it easy to understand and specify render options
The Share Online option now provides direct render-and-upload operations for YouTube, FaceBook, and
Vimeo
Optimized default user layout to reduce visual clutter
Non-selected timeline clip events are now the same color as the corresponding track header while selected
events are white. This (while directly opposite previous behavior) reduces visual "clutter" and the harsh
appearance of events, particularly in large projects
New layout option enables user to switch back to the VEGAS Pro 14 default layout, including revealing all but
tons in the hamburger menu system
Updated button glyph for the Record and Arm for Record buttons clarifies the function of these buttons
The default Pan type has been changed to Constant Power which is the most logical and expected type
Audio notification alerts you when your render is complete for all format types

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Introduction

Technical Support
If you experience problems or have questions while using Vegas Pro, our technical support department is always
ready to help you. Additional support and information can be found at http://www.vegascreativesoftware.com.
For a detailed list of Technical Support options, please visit our web site.

About Vegas Pro
From the Help menu, choose About Vegas Pro to display information about the application, such as the software
license owner, copyright and system information, program version and serial number, and the Vegas Pro logo.
Before contacting Technical Support, click the Computer tab to display information about your computer.

Interactive Tutorials
Use the Interactive Tutorials Button from the Main Toolbar or , choose Interactive Tutorials from the Help menu
to start an interactive guide that will show you each part of the Vegas Pro interface and teach you how to create
projects.
Choose a topic from the Interactive Tutorials overview to start a tutorial—you'll be up and running in no time!

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The Vegas Pro Window
The Vegas® Pro window is where you edit your project, and the screen is divided into several areas.

Tips:
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If you prefer to work with the timeline at the bottom of the window and the docking area at the top of
the window, select the Display timeline at bottom of main window check box on the Display tab of the
Preferences dialog. For more information, see "Preferences - Display Tab" on page 593.

n

The track list, timeline, and window docking area sections can be sized to your preferences by dragging
the dividers between them or by using F11:
o

F11 minimizes and restores the window docking area.

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Shift+F11 minimizes and restores the track list.

o

Ctrl+F11 maximizes and restores the timeline vertically and horizontally (window docking area
and track list will be hidden).

There are times when you don’t need quick access to the all various buttons in the UI. Some buttons you will use all
the time while others only occasionally. Several areas of the UI have been designed so that you can customize which
buttons are displayed by default. Examples of this are the tool bars found in the Video Preview window, the Trimmer
window, and the audio and video Track Headers.
Access to the buttons that are not currently displayed can be achieved via the Hamburger button
. The
Hamburger button also gives you access to the Edit Visible Button Set command which enables you to control
which buttons are displayed by default.
Hint: Throughout the manual and help system, feature descriptions are based on visible buttons. To access a
button not currently displayed:
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Click the Hamburger button
Click the command in the pop-up menu to perform the action of that button.

To choose which buttons are displayed by default:
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Click on the Hamburger button
and choose Edit Visible Button Set
Click the check box for any button you want to be displayed by default.

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The Vegas Pro Window

Main toolbar
From the View menu, choose Toolbar to toggle the display of the main toolbar.
The toolbar contains buttons that enable you to select frequently used commands quickly. You can customize it by
adding, removing, or reordering buttons.For more information, see "Customizing the toolbar" on page 557.
Button Name

Description

New Empty
Project

Creates a new blank project using the default settings. For more
information, see "Creating a new project" on page 45.

Open

Opens an existing project or media file. For more information, see
"Opening a project or media file" on page 54.

Save

Saves the current project. For more information, see "Saving a
project" on page 60.

Render As

Saves your project in a new format as a single file. For more
information, see "Rendering projects (Render As)" on page 497.

Properties

Opens the Project Properties dialog box allowing you to make
changes to the current project. For more information, see "Setting
project properties" on page 45.

Cut

Deletes and copies the current event selection to the clipboard. For
more information, see "Cutting, copying, and pasting events" on
page 136.

Copy

Copies the current event selection to the clipboard. For more
information, see "Cutting, copying, and pasting events" on page 136.

Paste

Pastes the contents of the clipboard at the current cursor position.
For more information, see "Cutting, copying, and pasting events" on
page 136.

Undo

Reverses the last action performed. For more information, see
"Undoing and redoing edit operations" on page 190.

Redo

Reverses the action of the Undo command. For more information,
see "Undoing and redoing edit operations" on page 190.

Interactive
Tutorials

Starts an interactive guide that will show you each part of the Vegas
Pro interface and teach you how to create projects. For more
information, see "Interactive Tutorials" on page 14.

What's This
Help

Displays context-sensitive help.

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17

Editing Tool
Choose Edit > Editing Tool and select a tool from the submenu to change the active tool.

Normal
To use the Normal tool

, choose Editing Tool from the Edit menu, and choose Normal from the submenu.

This tool gives you the most flexibility while editing; selection, project navigation, most envelope editing, etc. The
only functions you cannot perform while in normal editing mode are box selection, box magnification, and multiple
envelope point selection.For more information, see "Adjusting envelopes" on page 260.

Selecting events
Click an event to select it. Hold Ctrl while clicking to select multiple events, or hold Shift to select all events between
the first and last event you click.

Moving events
Select events and drag them along the timeline.

Changing an event's length
Drag either edge of an event to change its length. The event edge will snap to grid lines if snapping is on. Hold the
Shift key while dragging to temporarily suspend snapping.For more information, see "Enable snapping" on page 132.
Click the down arrow next to the Normal tool and choose a tool from the menu to select the mode that will be
used for editing events. For more information, see "The Transport and Editing Toolbar" on page 26.
Tool
Normal Edit Tool

Description
Use to select, move, and trim the ends of events.
Click an event to select it. Hold Ctrl while clicking to select multiple
events, or hold Shift to select all events between the first and last
event you click.
Select events and drag them along the timeline to move them.
Drag either edge of an event to change its length. The event edge will
snap to grid lines if snapping is on. Hold the Shift key while dragging
to temporarily suspend snapping.For more information, see "Enable
snapping" on page 132.
For more information, see "Creating selections and positioning the
cursor" on page 128,"Moving events" on page 131,"Moving events"
on page 131, or "Adjusting an event's length" on page 152.

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18

Tool
Shuffle Tool

Description
Use to rearrange events on the timeline. For more information, see
"Shuffling events" on page 143.
Right-click and drag an event to a new location on the timeline
and choose Shuffle Events from the shortcut menu to shuffle
events when the Shuffle Tool is not active.

Slip Tool

Use to slip an event's media without moving the event on the
timeline. For more information, see "Slipping and sliding events" on
page 157.
Hold Alt while dragging an event to slip events when the Slip
Tool is not active.

Slide Tool

Use to move an event on the timeline without moving the underlying
media. For more information, see "Slipping and sliding events" on
page 157.
Hold Ctrl+Alt while dragging an event to slide events when the
Slide Tool is not active.

Time
Stretch/Compress Tool

Use to make events longer or shorter while changing the velocity of
the media to create fast- or slow-motion effects. For more
information, see "Adjusting an event's length" on page 152.
Hold Ctrl while dragging the edge of an event to time
stretch/compress events when the Time Stretch/Compress
Tool is not active.

Split Trim Tool

Use to split an event at the point you click and trim the event in the
direction you drag (eraser mode). For more information, see "Slipping
and sliding events" on page 157.
Hold Ctrl+Alt+ Shift and drag to split trim events when the Split
Trim Tool is not active.

Envelope
To use the Envelope tool

, choose Edit > Editing Tool > Envelope.

The Envelope tool is designed to manipulate envelopes in events. With the Envelope tool selected, you can add,
delete, select, and move envelope points, but events cannot be moved or edited.For more information, see
"Adjusting envelopes" on page 260.

Selection
To use the Selection tool

, choose Edit > Editing Tool > Selection.

The Selection tool is designed to select multiple events across tracks by drawing selection boxes around the events
you want to include. The Selection tool can draw three types of selection boxes:

19

Type

Description

Free Selection

The default behavior of the tool:
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Click to select individual events (hold Shift or Ctrl to select
multiple events).

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Drag to draw a rectangular region that begins where you start
drawing and ends where you release the mouse button. All of
the events that are inside the region will be selected. This
method is good for selecting a group of events that are close
together.

Vertical

Can be used to easily select all events that occur within a time range.
The vertical selection box automatically selects all of the tracks
between your first mouse click and where you draw the selection
box; even tracks that are not visible at the current magnification are
selected.

Horizontal

Can be used to easily select all events on a single or multiple adjacent
tracks. The horizontal selection box automatically selects all events
on a track that is touched by the selection box; even events that are
not visible at the current magnification are selected.

To change the type of selection box you are using, right-click the mouse while holding down the left mouse button.
Clicking the right mouse button will toggle through the three types of selection boxes.

Zoom
To use the Zoom tool
, choose Edit > Editing Tool > Zoom. You can use the zoom tool to change the
magnification of the Vegas Pro project.
Click the Zoom button in the corner of the timeline to temporarily change the cursor into the Zoom tool. Select
an area of the timeline that you want to magnify, and the cursor will revert to the previously active tool.

Before zooming, you can maximize the timeline by using the following shortcuts:
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Press F11 to maximize the timeline vertically (Window Docking area will be hidden).

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Press Ctrl+F11 to maximize the timeline vertically and horizontally (Window Docking area and Track List will
be hidden).

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Press Shift+F11 to maximize the timeline horizontally (Track List will be hidden).

Drag the mouse over the area you want to magnify. A dotted rectangle is drawn around the area, and the area is
magnified when the mouse button is released.
While holding the left mouse button, click the right mouse button to toggle through the three magnification modes:

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20

Item

Description

Free Zoom

The default behavior of the Zoom tool. Use this mode to zoom into a
section of your Vegas Pro project horizontally and vertically at the
same time.

Time Zoom

Use this mode to zoom horizontally without changing the vertical
magnification.

Track Height Zoom

Use this mode to zoom vertically without changing the horizontal
magnification.

Clicking anywhere in the project with the Zoom tool will zoom out so that the entire project fits in the timeline,
and as many tracks as possible will be displayed.

Next Tool
Choose Next Tool (or press D) to switch to the next tool in the list. For example, if you're using the Normal tool, Next
Tool selects the Envelope tool.

Previous Tool
Choose Previous Tool (or press Shift+D) to switch to the next tool in the list. For example, if you're using the
Envelope tool, Previous Tool selects the Normal tool.

Time Display
The Time Display window shows the current cursor position, MTC input, MTC output, or MIDI clock output time.

Right-click the window and choose a command from the submenu to change the display format.
Item

Description

Time at Cursor

Displays the current cursor position using the current time format.

MIDI Timecode In

Displays incoming MIDI timecode. For more information, see
"Trigger from MIDI Timecode" on page 474.

MIDI Timecode Out

Displays outgoing MIDI timecode. For more information, see
"Generate MIDI Timecode" on page 473.

MIDI Clock Out

Displays outgoing MIDI clock. For more information, see "Generate
MIDI Clock" on page 473.

Time Format

Choose Time Format and choose a setting from the submenu to set
the time units used in the Time Display and Time Ruler. For more
information, see "Time ruler" on page 561.

Text Color

Choose Custom to specify the color that will be used to display the
text in the window.

21

Item

Description

Background Color

Choose Custom to specify the color that will be used to display the
background of the window.
Changing the Time Display window colors affects only the
current color scheme. You can change the color scheme on the
Display tab of the Preferences dialog.

Track List
The track list displays all of the audio and video tracks in your project and contains the master controls for each track.
A scrub control and playback rate slider is also available below the track list.

For more information, see "Audio track controls" on page 228, "Video track controls" on page 236, and "Scrubbing"
on page 22,

Track Headers
The Track Headers have been designed to be less cluttered and take up less screen realestate. You can use the
Hamburger button
, located just above the track number in the track header, to quickly assess buttons that are
not displayed or to select which buttons are displayed by default each time you open the program.
To access a button not currently shown in the track header, click the Hamburger button
the command according to the button from the drop down list.

to open the menu. Select

To add a button to the track header, click the Hamburger
button to open the button selection menu. Choose Edit
Visible Button Set from the drop down list. Click the check box of the button(s) you want to be shown in the track
header and click OK.
If you want all of the buttons to show on the Track Header, click the Hamburger
button to open the button
selection menu, choose Edit Visible Button Set from the drop down list, click the Show All button, and click OK.
Tip:
You can quickly reset the buttons displayed on the Track Header to the factory default by choosing View |
Window Layouts | Default Layout (Alt+D, D).
Note:
This resets the application back to all of the factory default settings, not just the Track Header defaults.

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There are times when you need to free up as much screen/track real-estate as possible. The video and audio Track
Headers have been designed to accommodate that. You can go from full to minimal to very minimal and back again
quickly and easily.
1.
2.
3.
4.

Click the Hamburger button
and choose Edit Visible Button Set
Click the Hide All button and click OK
Do the same for both audio and video tracks. You now see only the faders and pan controls
Place the cursor on the vertical border between the track headers and the tracks. The mouse will change its
shape to a line with a double-headed arrow . Click and drag to the left until all you see are the track numbers
and Hamburger button. To return to the default Track Header size drag the border back to the right, or double
click the border.

Note:
You don’t need to hide all the buttons for this to work. As you drag the Track Header border to the left it will
automatically hide the buttons. You can always get to hidden buttons via the Hamburger menu. Doubleclicking the border will take you to and from full Track Header width and just the track color bars.

Scrubbing
You can use scrubbing to scroll playback of your project at varying speeds.
Choose a setting from the JKL / shuttle speed drop-down list on the Editing tab of the Preferences dialog to control
the scrub speed and range when you scrub with the JKL keys or with a multimedia controller. For more information,
see "Using a multimedia controller" on page 549.

Scrubbing with the playhead
Drag the playhead
point.

above the timeline to shuttle forward or backward from the cursor position to find an edit

Tips:
n

Hold Alt, click the ruler, and drag to move the cursor to the position you clicked and scrub in the
direction you drag.

n

Hold Ctrl while dragging (or drag while holding the right mouse button) to find audio when you're
zoomed out. The cursor moves in larger steps than with a regular drag.

n

Hold Ctrl+Alt while dragging to scrub video only.

n

Zoom in or out to adjust the scrub sensitivity. For more information, see "Zooming and magnification"
on page 191.

Using the scrub control in the track list
Drag the scrub control to shuttle forward or backward from the cursor position to find an edit point.

23

You can drag the Normal Rate indicator below the scrub control (or double-click the label to type a playback rate) to
adjust playback speed when you click the Play

or Play from Start

button.

Scrubbing with the cursor
1. Hover over the cursor in an area of the timeline that does not contain an event and press Ctrl. The mouse
pointer is displayed as a

.

When the Allow Ctrl+drag cursor style scrub over events check box on the General tab of the
Preferences dialog is selected, you can scrub with the mouse even when the cursor is over an event.
2. Drag left or right to scrub playback.

Scrubbing with the keyboard
Press the J, K, or L keys to use the keyboard as a scrub control.
Press and hold K while pressing J or L to emulate a shuttle knob mode. Press K+J to turn the knob to the left or
K+L to turn the knob to the right.
Item

Description

J

Scrub reverse mode. Press again to accelerate the
playback rate.

K

Pause.

L

Scrub forward mode. Press again to accelerate the
playback rate.

Timeline
The timeline is the main part of the Vegas Pro window where you will be doing most of your work. The majority of
the window consists of actual track space. This area contains the drawn events on each track.

You can choose Edit > Navigate and choose a command from the submenu to navigate the timeline quickly.

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Time ruler
Displays the time in the format you select. For more information, see "Time ruler" on page 561.

Vertical scroll bar
Drag the scroll box to pan the view of the project up or down.
Double-clicking the vertical scroll bar will zoom the project out so that as many tracks as possible will be
displayed.

Track height control
Click + to increase the height of the tracks, or click - to decrease track height.
You can also click in the space between the + and - buttons and drag vertically for adjusting track height.

Time zoom control
Click + to zoom in horizontally, or click - to zoom out.
You can also click in the space between the + and - buttons and drag horizontally for adjusting zoom.

Horizontal scroll bar
Drag the scroll box to pan the view of the project left or right. The ends of the scroll bar also function as zoom
controls. You can zoom the project in and out by dragging the edges of the scroll box.
Double-clicking the horizontal scroll bar will zoom the project out so that the entire length of the project will be
displayed.

Zoom tool
Click the Zoom Tool button
in the corner of the timeline to temporarily change the cursor into the Zoom tool.
Select an area of the timeline that you want to magnify, and the cursor will revert to the previously active tool.

Editing toolbar
The editing toolbar is displayed below the timeline and provides access to tools you'll use while editing events on the
timeline. For more information, see "The Transport and Editing Toolbar" on page 26.

Length boxes
The length boxes display the start time, end time and length of a selected time range. If there’s no time selection, the
first box shows the current cursor position.

25

You can double-click the boxes and type a value to change the start, end or length of the current selection. For more
information, see "Creating selections and positioning the cursor" on page 128.

Marker Bar
The marker bar displays markers that you add to your project. Markers are a handy way to ease navigation in the
timeline. They can be used to indicate sections of projects, or you can use markers as snap points for editing.
For information about inserting markers, see "Inserting markers" on page 215.

A shortcut menu is displayed when you right-click the marker bar:
Item

Description

Loop Playback

Sets the time selection range to repeat the music when played.

Set Selection to View

Sets the loop region to the visible edges of the timeline. If the entire
project is displayed, the loop region is set to the ends of the project.

Set Selection to Project

Sets the loop region to the ends of the project.

Select Loop Region

Creates a time selection based on the current loop region.

Markers/Regions

Choose a command from the submenu to add or delete markers or
regions. For more information, see "Inserting markers" on page 215
and "Inserting regions" on page 216.

Quantize to Frames

Forces edits to occur on frame boundaries. For more information, see
"Quantize to frames" on page 135.

Enable Snapping

When snapping is enabled, the Snap to Grid and Snap to Markers
commands become available. For more information, see "Enable
snapping" on page 132.

Snap to Grid

Select this command to force elements in the timeline to snap to the
grid. The grid is defined in units of time. For more information, see
"Enable snapping" on page 132.

Snap to Markers

Select this command to force elements in the timeline to snap to
markers. For more information, see "Enable snapping" on page 132.

Snap to All Events

Select this command to force elements in the timeline to snap to the
ends of events on other tracks. For more information, see "Enable
snapping" on page 132.

Grid Spacing

Choose a command from the submenu to set the spacing of vertical
grid lines along the timeline.

Selectively Prerender
Video

Opens the Prerender Video dialog, where you can create a full-quality
preview of your project as it will appear in its final form. For more
information, see "Selectively prerender video" on page 458.

Clean Up Prerendered
Video

Removes the temporary files created as a result of using the
Selectively Prerender Video command. For more information, see
"Cleaning up prerendered video files" on page 459.

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The Transport and Editing Toolbar
The Transport and Editing toolbar provides controls for playback, recording, and cursor-positioning buttons and
timeline editing.
During project playback, audio tracks will be mixed to the Master bus unless you are using a custom bus
assignment. Video tracks will be mixed to the Video Preview window.
For more information, see "Assigning tracks to busses" on page 322 and "Using the Video Preview window" on
page 445.
You can choose Edit > Navigate and choose a command from the submenu to navigate the timeline quickly.
Button Name

Description

Record

Starts recording on all armed tracks. If no tracks are armed, a new
track will be created automatically. For more information, see
"Recording audio" on page 105.

Loop Playback

Plays only the events in the loop region in a continuous mode.

Play from Start

Starts playback from the beginning of the project regardless of the
current cursor position. When you stop playback, the cursor returns
to its original position.

Play

Starts playback from the cursor position.
Select the Make spacebar and F12 Play/Pause instead of
Play/Stop check box in the General Preferences tab if you want
the F12 and spacebar keyboard shortcuts to toggle between Play
and Pause mode. In this mode, the cursor will maintain its
position.

Pause

Pauses playback and leaves the cursor at its current position.

Stop

Stops playback or recording and returns the cursor to its starting
position.

Go to Start

Moves the cursor to the beginning of the project.

Go to End

Moves the cursor to the end of the project.

Previous Frame

Moves the cursor to the previous frame.
Click and hold the Previous Frame and Next Frame buttons to
move the cursor multiple frames.

Next Frame

Moves the cursor to the next frame.

27

Button Name
Normal Edit
Tool

Description
Select this button to perform event editing. Click the down arrow
and choose a tool from the menu to select the mode that will be used
for editing events. For more information, see "Editing Tool" on page
17.
n

Normal Edit Tool: Use to trim the ends of events. For
more information, see "Adjusting an event's length" on page
152.

n

Shuffle Tool: Use to rearrange events on the timeline. For
more information, see "Shuffling events" on page 143.

n

Slip Tool: Use to slip an event's media without moving
the event on the timeline. For more information, see "Slipping
and sliding events" on page 157.

n

Slide Tool: Use to move an event on the timeline without
moving the underlying media. For more information, see
"Slipping and sliding events" on page 157.

n

Time Stretch/Compress Tool: Use to make events longer
or shorter while changing the velocity of the media to create
fast- or slow-motion effects. For more information, see
"Adjusting an event's length" on page 152.

n

Split Trim Tool: Use to split an event at the point you click
and trim the event in the direction you drag (eraser mode). For
more information, see "Slipping and sliding events" on page
157.

Envelope Edit
Tool

Select this button when you want to edit multiple envelopes without
moving the events. For more information, see "Editing Tool" on page
17.

Selection Edit
Tool

Select this button when you want to select multiple events. For more
information, see "Editing Tool" on page 17.

Zoom Edit Tool Magnifies the current project. For more information, see "Editing
Tool" on page 17.
Delete

Deletes the selected events or tracks. For more information, see
"Deleting events" on page 139.

Trim

Trims a time selection. For more information, see "Trimming events"
on page 141.

Trim Start

Trims the start of the selected event to the cursor. For more
information, see "Trimming events" on page 141.

Trim End

Trims the end of the selected event to the cursor. For more
information, see "Trimming events" on page 141.

Split

Click to split an event. For more information, see "Splitting events" on
page 143.

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Button Name

Description

Lock

Locks an event so that it cannot be moved or edited. For more
information, see "Applying switches to events" on page 179.

Insert Marker

Adds a marker at the cursor position. For more information, see
"Inserting markers" on page 215.

Insert Region

Adds region tags at each end of the selection. For more information,
see "Inserting regions" on page 216.

Enable
Snapping

Turns on snapping and enables the Snap to Grid and Snap to Markers
commands. For more information, see "Enable snapping" on page
132.

Automatic
Crossfades

Select this button to automatically create a crossfade when two or
more events overlap. For more information, see "Automatic
crossfades" on page 132.

Auto Ripple

Select this button and choose a mode from the drop-down list to
automatically ripple the contents of the timeline following an edit
after adjusting an event's length, cutting, copying, pasting, or
deleting events. For more information, see "Post-edit ripple" on page
141.

Lock Envelopes Select this button if you want envelope points to follow an event
to Events
when it is moved along the timeline. For more information, see
"Video track automation" on page 254.
Ignore Event
Grouping

Select this button to override event groups without removing the
groups. For more information, see "Grouping events" on page 177.

Viewing the status bar
From the View menu, choose Status Bar to toggle the display of the status bar at the bottom of the Vegas Pro
window.
The status bar displays help text when your mouse is over menu items, shows the available record time in the
selected folder, and will also show progress meters for any actions that take time to complete.

To change the recorded files folder, choose Properties from the File menu and click the Audio tab.For more
information, see "Setting project properties" on page 45.

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Window Docking Area and Floating Window Docks
You can use the window docking area to keep frequently used windows available, but out of the way, while you are
working with a project.
Tips:
n

If you want to display the window docking area at the top of the Vegas® Pro window, select the Display
timeline at bottom of main window check box on the Display tab of the Preferences dialog. Clear the
check box to display the docking area at the bottom of the Vegas Pro window.

n

If you want to display tabs at the top of docking windows, select the Position tabs at top of docked
windows check box on the Display tab of the Preferences dialog.

You can also create multiple floating docks to organize your Vegas Pro windows. These docks can float over the
Vegas Pro window or — if you have a dual-monitor video card — on a secondary monitor.
n

To dock a window, ctrl + drag it by the title bar to the docking area or a floating dock. Drop near the top of the
window to create a tabbed window or a new docking area. Drop at the top of the window to dock the
window at the top. Drop at the bottom of the window to dock the window at the bottom.

n

To undock a window, click the and drag the window tab out of the docking area or floating dock.

n

To prevent a window from docking when you drag it, do not hold the Ctrl key.
When the Allow floating windows to dock check box on the Display tab of the Preferences dialog is
cleared, windows will not dock unless you hold the Ctrl key. When the check box is selected, you can
prevent a window from docking by holding the Ctrl key.

n

To expand a docked window so it fills the docking area, click the Maximize button
to restore the window to its previous size.

n

To remove a window from the docking area or a floating dock, click the Close button

. Click the restore button
.

You can dock several windows in the same area of the screen, and the windows will be layered. Click a window’s tab
to bring it to the top.

The Explorer Window
Choose View > Window > Explorer to toggle the display of the Explorer window.
Like the Project Media window, you can use the Explorer window to view, preview, and add media files to your
project.

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Window Docking Area and Floating Window Docks

Learning more about the Explorer window

Item

Name

Description

Back/Forward

Use the Back and Forward buttons to navigate the folder history.

Address Bar

Displays the path to the current folder.

Tree View

Displays all of the available files and folders where you can find
media files.

Contents Pane

Displays the folders and media files contained in the active folder.

Up

Opens the folder one level above the active folder.

Refresh

Refreshes the contents of the active folder.
If you insert a new CD (or other removable media), click to refresh
the Explorer.

Delete

Deletes the selected folder or file.

Add to Favorites

Adds the selected folder to the Favorites folder in the tree view. The
Favorites folder contains links to folders that you use most often.

Start Preview

Plays the selected media file.

Stop Preview

Stops the playback of the selected media file.

Auto Preview

Automatically preview media files when you click them in the
Explorer window. For more information, see "Previewing media files"
on page 80.

Get Media from the
Web

Opens the Get Media from the Web dialog, where you can download
files to use in your project.

30

31

Item

Name

Description

Views

Allows you to change the way the files are viewed in the list view.
n

Details – Displays the file size, date and when the file was last
created or last modified.

n

List – Displays a simple list of the file name of each file in the
Explorer window.

n

Thumbnail – Displays the first frame of a video file.

n

Regions – Displays any regions that have been defined in the
selected media file.

n

Summary – Displays a short description of the selected media
file at the bottom of the Explorer window.

n

Tree – Displays all of the available drives and folders that you
may choose from to find files.

n

All Files – Displays all file types in the active folder.

Adding regions from a file to the timeline
When Regions is selected in the Explorer window, any regions saved in the selected file are displayed in the bottom
of the Explorer window.
You can drag a region to the timeline to create an event using a portion of a file.
You can save regions and markers in a media file using the Trimmer window. For more information, see "Using
the Trimmer" on page 144.
Click the down arrow next to the Views button
Explorer window.

and choose Regions to toggle the display of regions in the

Using the Favorites folder
Select the Favorites folder
in the tree view to view the contents of the Favorites folder. This folder contains
shortcuts to folders that you use often.
Favorites are saved in the following file:C:\Users\user name\AppData\Local\Vegas\Vegas
Pro\14.0\NewExplorerFavorites.txt.
The file is saved whenever you close the Explorer window or exit the application. You can copy the file to
different computers or user accounts to migrate Favorites settings.
To see this file, you must have the Show hidden files and folders radio button selected on the View tab of the
Folder Options Control Panel.

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Window Docking Area and Floating Window Docks

Adding a folder to the Favorites folder
1. Browse to the folder you want to add.
2. Right-click the folder and choose Add Folder to Favorites from the shortcut menu. A shortcut to the folder is
added to the Favorites folder.

Removing a folder from the Favorites folder
1. Select the Favorites folder.
2. Right-click the folder you want to delete and choose Delete from the shortcut menu.
Deleting a folder from Favorites deletes only the shortcut to the folder; the target folder is unaffected.

The Trimmer Window
The Trimmer window is a good place to edit any media file. When a media file is placed in the Trimmer window, you
can place portions of the file on separate tracks by dragging and dropping.
For more information, see "Using the Trimmer" on page 144.

The Master Bus Window
The Master Bus window provides you with a streamlined view of your project's master output.
For more information, see "Using the Master Bus Window" on page 319.

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33

The Video Preview Window
Choose View > Window > Video Preview to toggle the display of the Video Preview window.
The Video Preview window displays a project's video output at the current cursor position during editing and play
back. The playback includes any effects that you have applied to it. This window is also useful when editing frame by
frame for synchronizing audio. Right-click anywhere in the window to display a shortcut menu with Video Preview
window options.
For more information, see "Using the Video Preview window" on page 445.

The Project Media Window
Choose View > Window > Project Media to toggle the display of the Project Media window.
You can use the Project Media window to collect and arrange all the media you will use in your project. You can add
media, preview it, view and change file properties, and add effects to a file.
For more information, see "Using the Project Media window" on page 74.

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Window Docking Area and Floating Window Docks

The Edit Details Window
Choose View > Window > Edit Details to toggle the display of the Edit Details window.
The Edit Details window displays a database for all of the media in your project. It shows information about how
files in the project are being used and allows you to modify many of those properties. You may sort, add or change
information, rearrange columns, and edit items in the project.
This window provides an alternate method for working with events, audio CD track lists, commands, markers, and
regions.
For more information, see "Using the Edit Details Window" on page 188.

The Transitions Window
Choose View > Window > Transitions to display or hide the Transitions window. Use this window to choose and
preview transition effects that you can use to control how a video event begins or ends, or to change the way one
event flows into another.
The left pane lists each of the available transitions organized in folders. Click the Expand and Collapse buttons
to open and close the folders, and select a plug-in name. The thumbnail images in the right pane represent each of
the existing presets for the selected transition. Hover your cursor over a preset to see an animated example.
You can type in the Search plug-ins box to find plug-ins. For example, if you wanted to find a specific colorcorrection plug-in, you could type "color" in the box to display only plug-ins that include the term "color" in the plugin name, description, or group name.
For more information, see "Adding transitions" on page 308.

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35

The Video FX Window
Choose View > Window > Video FX to toggle the display of the Video FX window.
The left pane lists each of the available video effects organized in folders. Click the Expand and Collapse buttons
to open and close the folders, and select a plug-in name. The thumbnail images in the right pane represent each of
the existing presets for the selected effect. Hover your cursor over a preset to see an animated example.
You can type in the Search plug-ins box to find plug-ins. For example, if you wanted to find a specific colorcorrection plug-in, you could type "color" in the box to display only plug-ins that include the term "color" in the
plug-in name, description, or group name.
You can drag a preset thumbnail to a track, event, or to the Video Preview window to apply the effect.
For more information, see "Adding video effects" on page 303.

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The Media Generators Window
Choose View > Window > Media Generators to toggle the display of the Media Generators window. You can use
this window to add text, titles, backgrounds, and other generated media.
The left pane lists each of the available media generators organized in folders. Click the Expand and Collapse
buttons to open and close the folders, and select a plug-in name. The thumbnail images in the right pane represent
each of the existing presets for the selected generator. Hover your cursor over a preset to see an animated example.
You can type in the Search plug-ins box to find plug-ins. For example, if you wanted to find a specific colorcorrection plug-in, you could type "color" in the box to display only plug-ins that include the term "color" in the
plug-in name, description, or group name.
You can drag a preset thumbnail to a track to add media.
For more information about using generated media, see "Adding generated media to your project" on page 312.

36

37

The Compositors Window
Choose View > Window > Compositors to toggle the display of the Compositors window. You can use this
window to add compositing effects.
The left pane lists each of the available compositors organized in folders. Click the Expand and Collapse buttons
to open and close the folders, and select a plug-in name. The thumbnail images in the right pane represent each of
the existing presets for the selected compositor. Hover your cursor over a preset to see an animated example.
You can type in the Search plug-ins box to find plug-ins. For example, if you wanted to find a specific colorcorrection plug-in, you could type "color" in the box to display only plug-ins that include the term "color" in the
plug-in name, description, or group name.
You can drag a preset thumbnail to a track to add media.
For more information, see "Compositing and masks" on page 369.

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Window Docking Area and Floating Window Docks

The Plug-In Manager Window
Choose View > Window > Plug-In Manager to toggle the display of the Plug-In Manager window.
You can use this window to access effects and effects packages that can be applied to events, tracks, and busses.
This window also allows you to rename and reorganize plug-ins. For more information, see "Applying effects" on
page 290.
To add effects quickly, you can drag plug-ins and plug-in packages from the Plug-In Manager window to
events, tracks, busses, and the Audio Plug-In, Video FX, or Video Preview windows.

38

39

The Video Scopes Window
Choose View > Window > Video Scopes to toggle the display of the Video Scopes window in Vegas® Pro.
Broadcast video uses a narrower range of color than the RGB you see on your computer. When you broadcast a
project that contains out-of-gamut (out-of-range) colors, you can introduce image problems or even noise into the
audio stream.
Use the scopes to analyze your video and adjust accordingly with the Brightness and Contrast, Broadcast Colors,
Color Corrector, Color Corrector (Secondary), and Levels plug-ins before rendering.
Choose a setting from the drop-down list to choose which scope you want to display.
For more information, see "Monitoring video with scopes" on page 465.

The Surround Panner Window
Choose View > Window > Surround Panner to toggle the display of the Surround Panner window. Use the Surround
Panner window to pan tracks, busses, and assignable effects chains.
For more information, see "5.1 surround projects" on page 415.

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The XDCAM Explorer Window
Choose View > Window > XDCAM Explorer to toggle the display of the XDCAM Explorer window.
You can use this window to import, manage, and export XDCAM clips.
For more information, see "Using the XDCAM Explorer Window" on page 391.

The Mixing Console Window
Choose View > Window > Mixing Console to display the Mixing Console window.
The Mixing Console window provides an integrated view of all tracks and busses in your project using the
appearance of a traditional hardware-based mixer.
For more information, see "The Mixing Console" on page 335.

40

41

The Device Explorer Window
The Device Explorer allows you to browse and import clips from AVCHD, XDCAM EX, NXCAM, XAVC, XAVC S,
Panasonic P2, and RED ONE/EPIC/SCARLET/WEAPON devices; CompactFlash-based memory recording units
such as the HVR-MRC1; and hard-disk-based recording units such as the HVR-DR60.
For more information, see "Using the Device Explorer" on page 94.

Loudness meters
Choose View > Window > Loudness Meters to display the Loudness Meters window.
The Loudness Meters provide data about an audio file's momentary loudness, short-term loudness, integrated
(overall) loudness, and loudness range. You can use these values when mastering for broadcast to ensure
compliance with loudness standards (such as the CALM Act).

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The meters display real-time values for each of the following measurements:
n

The M meter represents the momentary loudness — in loudness units (LU) — across all audio channels
based on 400-millisecond integration windows. The Momentary box displays a numeric representation of
the momentary loudness.

n

The S meter represents the short-term loudness — in loudness units — across all audio channels based on 3second integration windows. The Short box displays a numeric representation of the short-term loudness.

n

The I meter represents the integrated loudness — in loudness units — across all audio channels over the
duration of the program. The Integrated box displays a numeric representation of the integrated loudness and
includes an over-target indicator.

n

The LRA meter represents the loudness range — in loudness units — of the momentary and short-term
levels. The Loudness Range measurement provides a standardized method of determining the dynamic range
of the signal.

n

The True peaks meter represents the peak levels in dB FS. True peaks are calculated using a higher sample rate
than peaks in the Master Bus window for increased accuracy.
The True Peaks indicator shows you whether the target loudness has been exceeded. The indicator is reset
when you restart playback, or you can right-click the Loudness Meters window and choose Reset Clip from
the shortcut menu.

The statistics on the left side of the window display the last-calculated values and are reset when you restart
playback. You can reset the values by right-clicking the Loudness Meters window and choosing Reset Metering
Engine from the shortcut menu.
Loudness is recalculated whenever you start, stop, seek, or change playback direction. If you want to force a
recalculation, right-click the window and choose Reset Metering Engine from the shortcut menu.
When the Master bus mode drop-down list on the Audio tab of the Project Properties dialog is set to 5.1
Surround, surround processing is applied when measuring loudness (a gain of ~1.5 dB is applied to the left and
right surround channels). When the Master bus mode drop-down list is set to Stereo, all channels contribute
equally to the loudness measurement.

Choosing a metering mode
To change the mode of the meters, choose Options > Loudness Meters, and then choose EBU R 128 Mode or ATSC

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A 85 Mode from the submenu (you can also right-click the meter to set its options).
n

When using EBU R 128, the target value of the Integrated meter is -23 LUFS, and the maximum True peak
value is -1.0 dB FS. Use this mode when you're mastering to European Broadcasting Union (EBU) standards.

n

When using ATSC A 85, the target value of the Integrated meter is -24 LUFS, and the maximum True peak
value is -2.0 dB FS. Use this mode when you're mastering to North American Advanced Television Systems
Committee (ATSC) standards.

The over-target indicators will be triggered if the target values for Integrated and True Peaks meters are exceeded.

Choosing a loudness scale
To change the scale of the meter, choose Options > Loudness Meters > Loudness Scale, and then choose EBU +9 or
EBU +18 from the submenu (you can also right-click the meter to set its options).
n

When using EBU +9, the meters are displayed with a range of -18 to +9 LU.

n

When using EBU +18, the meters are displayed with a range of -36 to +18 LU.
Choosing a wide range allows you to see low-level signals at the expense of precision display at high
levels.

Select Absolute (-23 LUFS) if you want to display loudness values as Loudness Units Full Scale (LUFS). When
Absolute (-23 LUFS) is not selected, all values are expressed as Loudness Units (LU) relative to the selected mode
(EBU R 128 Mode or ATSC A 85 Mode).

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Window Docking Area and Floating Window Docks

Configuring peak meters
To toggle the True Peaks meters in the Loudness Meters window, choose Options > Loudness Meters > Show True
Peak Meter (you can also right-click the meter to set its options).
Please note that true peaks are calculated using a higher sample rate than peaks in the Master Bus window for
increased accuracy.
Peak levels may be miscalculated if audio signals are asymmetrical or if a DC offset is present. To enable filtering,
choose Options > Loudness Meters > True Peak Blocking Filter. When True Peak Blocking Filter is selected, peaks are
calculated as the maximum of the filtered and unfiltered signals.
Choosing a wide range allows you to see low-level signals at the expense of precision display at high levels.

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Working with projects
A project (.veg) file saves the relevant information about your source media: file locations, edits, insertion points,
transitions, and effects.
A project file is not a multimedia file. It contains pointers to the original source files, so you can edit your project
nondestructively — you can be creative without worrying about corrupting your source files.

Creating a new project
The first step in creating your masterpiece is to create a Vegas® Pro project file.
You can quickly create a project by clicking the New button
on the toolbar. The project will use the default
settings, but you can use the Project Properties dialog to edit the settings later. For more information, see
"Setting project properties" on page 45.
1. From the File menu, choose New. The New Project dialog is displayed.
2. Use the New Project dialog to set your project properties.
3. Click OK to create the project.

Setting project properties
Use the Project Properties dialog to control the default settings and store information about the current project.
From the File menu, choose Properties to display the dialog.
Select the Start all new projects with these settings check box to use the current settings whenever a new
project is created.

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Working with projects

Video
Use the Video tab to adjust the video format of your project. You can also click the Project Video Properties button
on the Video Preview window to display this tab.
Item

Description

Template

Allows you to select a preset template to automatically configure the
controls in the dialog.
You may also manually change the settings and save them as a
custom template for future use. To create a new template, enter a
name in the text box and click the Save Template button
. The
new custom template name is added to the drop-down list.
To set your project properties to match the properties of an existing
media file, click the Match Media Settings button
the file you want to use.

Width and Height

and browse to

Determines the frame size of your final movie when rendered. The
maximum frame size for AVI, MPEG, QuickTime, Windows Media,
and still-image output is 2048x2048.
The maximum frame size is 4096x4096.

Field order

Pixel aspect ratio

Determines field order of the frames when drawn on the screen.
Consult your capture/video output card's documentation for the
proper field order for your specific device.
n

None (progressive scan): Select this option when viewing the
video on a computer. This option ignores interlacing.

n

Upper field first: Select this option (also called odd or field A)
for video that will be viewed on a television.

n

Lower field first: Select this option (also called even or field B)
for DV output or if Upper field first produces jittery or shaky
output.

Choose a setting from the drop-down list to change the pixel aspect
ratio of your project. This setting will depend on your capture/video
output card.
Computers display pixels as squares, or a ratio of 1.0. Televisions
display pixels as rectangles (ratios other than 1.0).
Using the incorrect setting can result in distortion or stretching.
Consult your capture/video output card's manual for the proper
settings.

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Item

Description

Output rotation

Choose a setting from the drop-down list to rotate your project's
output. Use output rotation to edit projects for display in portrait
(rather than landscape) or inverted orientation:

In this example, the video was shot with the camera tripod rotated
90 degrees. However, with the project output unrotated, the video is
pillarboxed within the standard landscape frame.

After choosing 90 clockwise° from the Output rotation drop-down
list, the Video Preview window is rotated, and the video fills the
frame.
If you want to rotate a media file's orientation, you can use the
Rotation drop-down list on the Media Properties dialog.
For more information, see "Creating rotated projects" on page 57.
Frame rate

Choose a setting from the drop-down list to change the frame rate of
your project.
The television frame rate in the US, North and Central America, parts
of South America, and Japan (NTSC) is 29.97 frames per second
(fps). In many parts of the world, including Europe and much of
Asia, the television standard is PAL at 25 fps. France, Russia, and
most of Eastern Europe use SECAM, which is a variation on PAL and
also uses 25 fps.

Stereoscopic 3D mode

Choose a setting from the drop-down list to create a stereoscopic 3D
project, or choose Off to create a 2D project.
By default, the project's Stereoscopic 3D mode, Swap Left/Right, and
crosstalk cancellation settings will also be used when previewing and
rendering your project, but you can override the project settings if
necessary.
For more information, see "Setting up your stereoscopic 3D project"
on page 201.

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Working with projects

Item

Description

Pixel format

Choose a setting from the drop-down list to indicate whether you
want to perform video processing (compositing, scaling, previewing,
rendering, and most video plug-ins) using 8-bit or 32-bit, floatingpoint arithmetic.
n

8-bit: Performs video processing using 8-bit arithmetic and in
the video (studio RGB, or 16-235) color space.

n

32-bit floating point (video levels): Performs video processing
using 32-bit arithmetic and in the video color space.

n

32-bit floating point (full range): Performs video processing
using 32-bit arithmetic and in the full-range color space.
The 32-bit floating point settings allow greater precision for
processing video, but require significantly more processing
power than working with 8-bit video.

Tips:

Compositing gamma

View transform

n

32-bit floating point (video levels) is recommended when
working with 10-bit YUV input/output or when using
xvYCC/x.v.Color media.

n

When using 8-bit input/output, the 32-bit floating point
(video levels) setting can prevent banding from compositing
that contains fades, feathered edges, or gradients.

n

Video plug-ins and media generators that support floatingpoint processing are included in the 32-bit floating point
folder in the Transitions, Video FX, Media Generators,
Compositors, and Plug-In Manager windows.

n

If you're creating a 32-bit project, you can increase
performance during editing and playback by using the 8-bit
setting during editing and switching to 32-bit floating point
(video levels) before rendering.

When you choose 32-bit floating point (full range) from the Pixel
format drop-down list, you can choose a compositing gamma value.
n

1.000 (Linear): The default setting when you choose 32-bit
floating point (full range) from the Pixel format drop-down
list.

n

2.222 (Video): Processing in 8-bit video is always performed
using a setting of 2.222.

Choose the reference view transform to use for the project. For more
information, see "Enabling color management in your Vegas Pro
project" on page 409.

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Item

Description

Full-resolution rendering Choose a setting from the drop-down list to set the quality of the
quality
rendered video.
Unless you have specific performance problems, choose Good.
Choosing Best can dramatically increase rendering times.
Good uses bilinear scaling without integration, while Best uses
bicubic scaling with integration. If you're using high-resolution stills
(or video) that will be scaled down to the final output size, choosing
Best can prevent artifacts.
Some file formats allow you to associate a video rendering
quality setting with a custom rendering template. Final
rendering template settings override the Full-resolution
rendering quality setting in the Project Properties dialog. For
more information, see "Custom rendering templates" on page
508.
Motion blur type

Choose a setting from the drop-down list to choose the curve that is
used to blur frames when you add a motion blur envelope to the
video bus track. For more information, see "Video bus track" on page
244.
Motion blurring creates the illusion of motion on individual frames
(much like using a long exposure time) and can make computergenerated animation appear more smooth and natural.
n

Gaussian: Gives more weight to the central frame in the blur
and less weight to the outer frames. A bell-shaped curve is
used between the central and outer frames. Gaussian blur is
the best choice in most situations where blurring is required.

n

Pyramid: Gives more weight to the central frame in the blur
and the least weight to the outer frames. A linear slope is
used between the central and outer frames.

n

Box: Uses an equal weighting for all frames, essentially
averaging the frames in the blur.

The Gaussian (asymmetric), Pyramid (asymmetric), and Box
(asymmetric) settings use only the left half of each curve, from the
central frame back. Asymmetric settings create a hard leading edge
with a trailing blur behind the moving object.

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Working with projects

Item

Description

Deinterlace method

Choose a setting from this drop-down list to determine the method
used to render effects and deinterlace the two fields that make up a
frame.
n

None: Performs no deinterlacing.

n

Blend fields: Uses contents from both fields and works well
for high-detail, low-motion video.

n

Interpolate: Uses a single field at a time and works well for
high-motion, low-detail video.

n

Smart adaptive (GPU only): An advanced deinterlacing
method that you can use when upscaling video for 4K/Ultra
HD output.
This setting is for use with interlaced clips up to 2048x1080.

No deinterlacing occurs in the Draft and Preview video preview
modes. The Good and Best modes apply the selected
deinterlacing method.
Resample mode

Choose a setting from the drop-down list to determine how video
frames will be resampled when the frame rate of a media file is lower
than the project’s frame rate. This can occur either when the event
has a velocity envelope or when the frame rate of the original media is
different than the Frame rate setting on the Video tab of the Project
Properties dialog.
With resampling, the intervening frames are interpolated from the
source frames, much like a crossfade effect between the original
frames. This may solve some interlacing problems and other jittery
output problems.
n

Smart resample
Resampling occurs only when an event's calculated frame
rate does not match the project frame rate and the project
frame rate is 24 fps or greater.
The calculated frame rate takes into account any changes
made to event speed with velocity envelope, playback rate,
and undersample rate.

n

Force resample
Events are always resampled, regardless of frame rate or the
output frame rate.

n

Disable resample
No resampling will occur

You can override the project Resample mode setting for each
event using the event switches. For more information, see
"Applying switches to events" on page 179.

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Item

Description

Adjust source media to
better match project or
render settings

Select this check box if you want Vegas Pro to scale images or adjust
interlacing to allow media files to work better with your project.
This setting will correct for the following types of inconsistencies:
n

DV media will be cropped for 320x240 Internet renders to
prevent letterboxing.

n

DV widescreen media will be cropped in HD projects.

n

HD media will be cropped in DV widescreen projects.

n

486-line media will be cropped in 480-line projects.

n

480-line media will be padded in 486-line projects.

When the check box is cleared, source media files are processed with
their native settings.
Prerendered files folder

Prerendered video files are saved to this folder so that you don't need
to rerender the project every time you view it. For more information,
see "Selectively prerender video" on page 458.
If you want to change the location of the folder, click the Browse
button and choose a location. Ideally, this location should be on a
different hard drive than the one where your operating system is
installed.
Prerendered files can consume significant drive space. Select a
folder on an a/v-capable drive with ample free space: DV
requires approximately 228 MB per minute.

Free storage space in
selected folder

Displays the total amount of available space on the selected drive.

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Audio
Use the Audio tab to change the data format of the current project.
Item

Description

Master bus mode

Choose Stereo from the drop-down list to create a two-channel
stereo project.
Choose 5.1 Surround if you want to perform advanced 5.1-channel
mixing. For more information, see "5.1 surround projects" on page
415.

Number of stereo
busses

Enter the number of stereo busses for the project. For more
information, see "Adding audio busses" on page 322.

Sample rate

Choose a sample rate from the drop-down list or enter a value in the
edit box.

Bit depth

Select a setting from the drop-down list to specify the number of bits
used to store each sample. Higher values will increase the quality of
playback and any recordings that you make.

Resample and stretch
quality

Choose a setting from the drop-down list to determine the accuracy
with which audio files will be resampled to match your project
settings.
The Resample and stretch quality setting also determines the quality
of processing when time-stretching audio events. For more
information, see "Editing event properties" on page 183.

Enable low-pass filter
on LFE

Select this check box if you want to apply a low-pass filter to each
track in a 5.1 surround project that is assigned to the LFE channel. For
more information, see "5.1 surround panning and mixing" on page
417.
Applying a low-pass filter approximates the bass-management
system in a 5.1 decoder and ensures that you're sending only lowfrequency audio to the LFE channel.
Before rendering your surround project, check your surround
authoring application's documentation to determine its required
audio format. Some encoders require a specific cutoff frequency
and rolloff, and your encoder may require that no filter be
applied before encoding.

Cutoff frequency for
low-pass filter

Choose a frequency from the drop-down list or type a frequency in
the box to set the frequency above which audio will be ignored by the
LFE channel.

Low-pass filter quality

Choose a setting from the drop-down list to determine the sharpness
of filter's rolloff curve. Best produces the sharpest curve.

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Item

Description

Recorded files folder

When you record audio tracks, your recorded files are saved in a
single folder.
If you want to change the location of the folder, click the Browse
button and choose a location. Ideally, this location should be on a
different hard drive than the one where your operating system is
installed.
If you have not specified a location, you will be prompted for the
location where you want to save your recorded audio when you
click the Arm for Record button in the track header:

Free storage space in
selected folder

Displays the total amount of available space on the selected drive.

Ruler
Use the Ruler tab to change the format used to display the timeline ruler. Vegas Pro also sends tempo information to
tempo-aware audio plug-ins.
Item

Description

Ruler time format

Choose a setting from the drop-down list to choose how you want
the Time Ruler to be displayed. You can change the format at any
time after project creation.
For more information about each time format, see "Time ruler" on
page 561.

Ruler start time

Enter the desired starting time for the project.
For example, the ruler can be offset to start at 1 hour for timecode
synchronization purposes.

Beats per minute

Enter your project tempo in Beats Per Minute.
This tempo is used to determine the scale of the ruler (if you choose
Measures & Beats from the Ruler time format drop-down list) and to
specify the tempo used by the metronome.
Select the Import at project tempo check box on the Audio tab of the
Preferences dialog if you want ACID loops to be stretched to match
the project tempo when you add them to the timeline or preview
from the Explorer window. Clear the Import at project tempo check
box if you want to ignore tempo information.

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Working with projects

Item

Description

Beats per measure

Specify the number of beats in each measure.
This tempo is used to determine the scale of the ruler (if you choose
Measures & Beats from the Ruler time format drop-down list) and to
specify the tempo used by the metronome.

Note that gets one beat

Specify the note that receives one beat. For example, if this value is
four, then a quarter note gets one beat.
This tempo is used to determine the scale of the ruler (if you choose
Measures & Beats from the Ruler time format drop-down list) and to
specify the tempo used by the metronome.

Summary
Item

Description

Title

Enter a title for the project.

Artist

Enter the name of the artist.

Engineer

Enter the name of the person who mixed or edited the project.

Copyright

Enter copyright information for the project.

Comments

Enter any comments you want to associate with the project.

Audio CD
Use the Audio CD tab to configure options for burning disc-at-once CDs. For more information, see "Disc-at-once
(DAO or Red Book) CD Burning" on page 478.
Item

Description

Universal Product
Code/
Media Catalog Number

Universal Product Codes (UPC) or Media Catalog Numbers (MCN)
can be written to a CD as a means of identification. However, not all
CD-R drives support this feature. Check your CD-R drive
documentation to determine if your drive will write these codes.
Enter the code in this box, and the codes will be written to the CD
along with the rest of the project.
Universal product codes are administered by GS1 US:
http://www.gs1us.org/.

First track number on
disc

Enter a number in the box or to specify the track number of the first
track.
Specifying a value other than one will produce a valid Red Book
CD, but some audio CD players may be unable to play the disc.

Opening a project or media file
From the File menu, choose Open to open a media file or Vegas Pro project.

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You can open multiple Vegas Pro projects by launching another instance of the application (if your computer
has enough resources).
n

Opening a project closes the current project and displays the opened project in the Vegas Pro window.

n

Opening a media file will place the event that contains the media onto a new track in the current project.

Opening a Vegas Pro project
1. From the File menu, choose Open. The Open dialog box is displayed.
2. Choose the folder where the project you want to open is stored:
n

Choose a drive and folder from the Look in drop-down list.

n

Choose a folder from the Recent drop-down list to quickly select a folder from which you have
previously opened files.

3. Select a file in the browse window or type a name in the File name box. Detailed information about the
selected file appears at the bottom of the dialog box.
Tips:
n

To limit the files displayed in the dialog, choose a file type from the Files of Type drop-down list
or enter *. and an extension in the File name box. For example, enter *.wav to display all wave
files in the current folder, or enter *guitar*.wav to display all wave files that have the word guitar
in the file name.

n

To open a project quickly, double-click a .veg file in the Explorer window.

4. Click Open. If you have not saved the current project, you will be prompted to save your changes.

Adding a Vegas Pro project to the current project (nesting)
Nesting allows you to add a Vegas Pro project to the timeline of another project. Nesting can help you organize a
timeline or create other effects. For more information, see "Nesting projects" on page 59.
Use nested projects to organize a project that uses extensive compositing.
Perform either of the following actions to nest a Vegas Pro project within the current project:
n

Drag a Vegas Pro project from the Explorer window (or Windows Explorer) to the timeline.

n

From the File menu, choose Import, then choose Media from the submenu, and then browse to the project
you want to use.

The file is added to the Project Media window and an event is created where you drop the project in the timeline or at
the cursor position before you opened the Import Media dialog.

Opening a media file
1. From the File menu, choose Open. The Open dialog box is displayed.
2. Choose the folder where the file you want to open is stored:

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Working with projects

n

Choose a drive and folder from the Look in drop-down list.

n

Choose a folder from the Recent drop-down list to quickly select a folder from which you have
previously opened files.

3. Select a file in the browse window or type a name in the File name box. Detailed information about the
selected file appears at the bottom of the dialog box.
To limit the files displayed in the dialog, choose a file type from the Files of Type drop-down list or enter
*. and an extension in the File name box. For example, enter *.wav to display all wave files in the current
folder, or enter *guitar*.wav to display all wave files that have the word guitar in the file name.
If you want to use RAW camera files in your project, the Microsoft Camera Codec Pack will allow you
to view RAW camera files and add them to the timeline. For more information, see
http://www.microsoft.com/download/en/details.aspx?id=26829.
4. Click Open.
5. The file is added to the Project Media window and an event is created. The event is created at the cursor
position in the selected track, or a new track will be created if no tracks of the appropriate type exist. For
example, if your current project contains three audio tracks when you open an AVI file, a video track will be
created for the AVI.

Opening a still-image sequence
If you've exported a video clip as a still-image sequence using another application (a 3D-rendering application, for
example), you can add the sequence to the Vegas Pro timeline as a single event.
1. From the File menu, choose Open. The Open dialog box is displayed.
2. Choose the folder where the sequence you want to open is stored:
n

Choose a drive and folder from the Look in drop-down list.

n

Choose a folder from the Recent drop-down list to quickly select a folder from which you have
previously opened files.

3. Select the first image in the sequence (or the image you want to use to start the event). Detailed information
about the selected file appears at the bottom of the dialog box.
4. Select the Open sequence check box.
5. In the Last image box, type the number of the last image you want to open. For example, if you'd selected
AnimationOne_00001.tga in step 3, you could type 120 in this box to create a new event using AnimationOne_
00001.tga to AnimationOne_00120.tga.
6. Click Open to display the Media Properties dialog, where you can view or edit information about the
sequence. For more information, see "Viewing or changing media file properties" on page 99.
7. Click OK. A new event is created at the cursor position in the selected track (a new track will be added if no
track is selected). Each image in the sequence will be displayed for one frame.

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Opening a CD Architect version 4 project
If you have existing CD Architect version 4 projects, you can use Vegas Pro to open your project files and create Red
Book CDs.
1. From the File menu, choose Open. The Open dialog box is displayed.
2. Choose the folder where your CD Architect project file (.cdp) is stored:
n

Choose a drive and folder from the Look in drop-down list.

n

Choose a folder from the Recent drop-down list to quickly select a folder from which you have
previously opened files.

3. Select a project file in the browse window or type a name in the File name box.
4. Click Open. If you have not saved the current project, you will be prompted to save your changes.
For more information about creating Red Book CDs, see "Disc-at-once (DAO or Red Book) CD Burning" on
page 478.

Creating rotated projects
The use of rotated displays — monitors that display vertical media — has become increasingly popular: you can see
them in kiosks, presentations, and even on the nightly news. If you have a project that you'd like to display in a
rotated format, Vegas Pro makes it easy.
1. Create a new project.
2. Set your project properties as needed, and then choose a setting from the Output rotation drop-down list to
indicate the orientation of your destination display device. If you want to display your project in portrait (tall)
mode, choose 90° clockwise or 90° counterclockwise. For more information, see "Setting project properties"
on page 45.

In this example, the video was shot with the camera tripod rotated 90 degrees. However, because neither the
project or the media has been rotated, the video is displayed sideways within the standard landscape frame.

After choosing 90° clockwise from the Output rotation drop-down list, the Video Preview window is
rotated. Because the media hasn't been rotated yet, it doesn't match the project orientation and is letterboxed
within the frame.

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Working with projects

3. Add your media files to your project. For more information, see "Adding media files to your project" on page
123.
4. Edit the properties for each of your media files to set its rotation as needed:
a. Right-click a media file in the Project Media window and choose Properties from the shortcut menu.
The Media Properties dialog is displayed.
b. Choose a setting from the Rotation drop-down list to indicate the direction you want to rotate your
media.

After choosing 90° clockwise from the Rotation drop-down list, the media is rotated, and the video
fills the frame.
c. Click OK to close the Media Properties dialog and save your changes.
To rotate multiple files quickly, select them in the Project Media window, right-click a selected
file, and then choose Rotate 90° Clockwise or Rotate 90° Counterclockwise from the shortcut
menu.
5. Drag your clips from the Project Media window to the timeline to create events.
6. Edit your project as needed. For more information, see "Editing events on the timeline" on page 122.
7. Render your project to any supported rendering format. For more information, see "Rendering projects
(Render As)" on page 497.
In the Render As dialog, click the Render Options button and select the Use project output rotation setting
check box if you want to use the Output rotation setting from the Project Properties dialog for your rendered
file. When the check box is cleared, the media is rotated according to its Media Properties setting, but the
project itself is unrotated—you can use this setting to proof your project on an unrotated display.
To render a portrait-oriented file for viewing on a computer without a rotated display, you can create a
rendering template that matches the proportions of your project. For more information, see "Custom
rendering templates" on page 508.
a. Right-click the Video Preview window and ensure Simulate Device Aspect Ratio is selected.
b. Next, adjust the size of the Video Preview window to match the frame size you'd like to render and
note the Display dimensions in the lower-right corner of the Video Preview window.
c. From the File menu, choose Render As, choose the desired rendering format from the Formats box
list, and then choose a rendering template that's close to the frame size you noted in step b.
Windows Media Video is a good choice.
d. Click the Custom button, and then use the Video tab in the Custom Template dialog to adjust the
frame size to match the dimensions you noted in step 7b.
e. Save your template for later use.
f. Clear the Use project output rotation setting check box and render your file.

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Nesting projects
Nesting allows you to add a Vegas Pro project to the timeline of another project. Nesting can help you organize a
timeline or create other effects:
n

Create a single element — such as a lower-third graphic or watermark — that you can use in multiple timeline
locations or projects.

n

Create a complex composited element that you can use as a single media object in the timeline. For more
information, see "Compositing video" on page 369.

n

Create a transition across multiple events by placing the events in a nested project and applying a transition
to the nested project event.

n

Create a musical composition with its own tempo and FX bus structure that you can use in another project.

n

Create a separate project for each scene in a video and nest those projects in a master video project. You can
apply color correction to each shot within the scene and then apply color correction to the entire scene in the
master project.

n

Use master projects to deliver a single project in multiple formats without time- and disk-consuming
intermediate renders: for example, you could add your 24p, 16:9 HD (high-definition) project to a master
project to reformat the project as widescreen SD (standard definition) for DVD, letterboxed SD for VHS, 4:3
pan-and-scan SD, or 25p.

Perform either of the following actions to nest a Vegas Pro project within the current project:
n

Drag a Vegas Pro project from the Explorer window (or Windows Explorer) to the timeline.

n

From the File menu, choose Import, then choose Media from the submenu, and then browse to the project
you want to use.

The file is added to the Project Media window and an event is created where you drop the project in the timeline (or
at the cursor position if import or use the Explorer to open a project file).
You can edit the nested project's events just like any other event on the timeline: trim, shuffle, stretch, crop, or apply
event switches.
For more information, see "Editing events on the timeline" on page 122.
Notes:
n

The output from the nested project's master bus is used to create the audio event. If you nest a 5.1 surround
project, the audio event will be a stereo downmix of the surround master bus. For more information, see "5.1
surround projects" on page 415.

n

Audio events from nested projects cannot be edited in a sound editor. For more information, see "Opening
events in an audio editor" on page 182.

n

The audio from a nested project will require that a proxy file be built. To avoid building proxy files, delete
audio from nested projects and use the master project to create your audio.
From the Tools menu, choose Rebuild Offline Nested Audio to rerender any offline audio proxy files in your
project. Audio proxy files can be offline if you cancel rendering when adding a nested project.

n

Markers and regions in the nested project are displayed in the timeline as media markers in the event. For
more information, see "Using media markers and regions" on page 217.

n

Prerendered video from a project will be used when that project is nested in another project's timeline.

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Working with projects

n

You can edit a nested project by right-clicking the event in the timeline and choosing Edit Source Project from
the shortcut menu. A new Vegas Pro window will open to allow you to edit the project. For more
information, see "Project references in rendered files" on page 61.

Opening a recent project
A list of recently used project files is maintained at the bottom of the File menu. Choosing a project from this list
allows you to quickly return to work on that project.
You can use the General tab in the Preferences dialog to turn the recently used file list on or off and to specify how
many files should be displayed. For more information, see "Preferences - General Tab" on page 567

Saving a project
From the File menu, choose Save to save changes to the current Vegas Pro project (.veg). When a Vegas Pro project
is saved, all of the layout of tracks, envelope adjustments, effects parameters, etc. are saved in this project file.
The first time you save a project, the Save As dialog is displayed.
If you want to keep the previous version of your project before you made changes, use the Save As command
to save the new version of the project with a new name. For more information, see "Saving and renaming a
project (Save As)" on page 60.

Automatic project saving
A backup copy of your project is automatically saved every five minutes. If your system crashes, you will be
prompted to open the backup file the next time you start the application.
Backup files are saved in the location specified in the Temporary files folder box on the General tab of the Preferences
dialog. Files are saved with the .autosave.veg extension and are deleted when you exit the application. For more
information, see "Preferences - General Tab" on page 567.
If you prefer not to autosave your project, you can clear the Enable autosave check box on box on the General tab of
the Preferences dialog.
When you save a project, .veg.bak files are created in your project folder to allow you to return to the project's
last-saved state. Creation of backup files is independent of automatic project saving.

Saving and renaming a project (Save As)
From the File menu, choose Save As to save the current project to a different location or with a new name.
1. From the File menu, choose Save As.
2. Select the drive and folder where you want to store the project.
3. Type a name in the File Name box.

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4. From the Save as Type drop-down list, choose the format in which you want to save the project.
Extension

Format Name

Description

.veg

Vegas Pro
project

This option saves the references to media files used in the
project. Also saved is project information, track effects,
envelopes, bus assignments, and output properties. The
.veg file does not combine events into a single file.

.txt

EDL text file

This option creates a text version of event placements in the
track view. This text description can then be imported into a
database or text application for modification or other
purposes.

.aaf

Edit Protocol
These options create AAF (Advanced Authoring Format)
Compliant AAF files that you can use to exchange projects between
File
applications. For example, if your postproduction facility
uses a tool other than Vegas Pro software, you could
provide your project as an AAF file.
Avid Legacy
AAF File
For more information, see "Importing and exporting AAF
files" on page 67.

.aaf

5. Select the Copy media with project check box if you want to create copies of each of the project's media files
in the same location as the project file. This allows you to collect all of a project's assets in a single location.
6. Click the Save button.
7. If you selected the Copy media with project check box, a dialog is displayed to allow you to specify how you
want to copy media files:
n

Select the Copy source media radio button to copy the entire source media files to your project folder.
Any project media files from folders outside the project folder are copied to the project folder. Media
files that are saved in folders below the project folder are not copied.

n

Select the Create trimmed copies of source media radio button and enter a value in the Extra head and
tail box to reduce the number and size of media files necessary to represent your project.
Your project will be scanned to determine how much of each media file is being used and those
regions will be rendered to new media files. The amount of time specified in the Extra head and tail
setting will be added before and after the media file to allow subsequent edits. All events are then
updated to point to the new files. Finally, inactive takes are removed from the project, and the project
is saved.

The newly rendered files will match the source files' properties as closely as possible:
n

Audio/video events are saved in a new AVI file. You can trim DV AVI, uncompressed AVI, and
YUV AVI files. Because of the lossy nature of other video formats, those video files will not be
trimmed, but will simply be copied to the project folder.

n

Audio-only events will be rendered to the Wave format if under 2 GB (or Wave64 if over 2 GB),
and DV files will be rendered as DV AVI files.

Project references in rendered files
When your Vegas Pro project uses media that was rendered with an embedded project path reference, you can easily
open the source project in the associated application if you need to edit the media later. ACID 5.0, Sound Forge 8.0,

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Working with projects

and Vegas Pro 6.0 and later allow you to save the project path reference when you render files.
For example, imagine that you have an audio file on the Vegas Pro timeline that was rendered from an ACID project.
In previewing your Vegas Pro project, you discover that you'd accidentally rendered your ACID project with a critical
track muted. You could simply right-click the event on the Vegas Pro timeline and choose Edit Source Project from
the shortcut menu to reopen your ACID project, unmute the track, and then rerender it.
The project information in the rendered file is a reference to a project file only. If you modify the project file after
rendering, the project data will no longer match the rendered file. To edit a project using a path reference, the
project file and all media must be available on your computer.

Saving the project path in the rendered file
1. Save your Vegas Pro project. The project must be saved before you can embed the project reference in the
rendered file.
2. Perform the procedure described in the Rendering Projects topic to choose the file type and location for
rendering your files, and select the Save project as path reference in rendered media check box.
For more information, see "Rendering projects (Render As)" on page 497.
The check box will be unavailable if you haven't saved your project or if you're rendering using a thirdparty file-format plug-in.

Editing a referenced project
1. Perform one of the following actions:
n

Right-click a media file in the Explorer window.

n

Right-click a media file in the Project Media window.

n

Right-click an event on the timeline.

2. From the shortcut menu, choose Edit Source Project. An ACID, Vegas Pro, or Sound Forge window will open
with the source project.
To edit a source project using a computer other than the computer where the project was created, the
editing computer must meet the following requirements:
n

The software that was used to create the project must be installed and the project file extension (.acd,
.acd-zip, .veg, .vf, or .frg) must be registered on the editing computer.

n

The editing computer must have the same version (or later) of the software that was used to create
the project.

n

The project file must exist on the editing computer using the same file path as on the computer where
the project was created.

n

The project's source media must exist on the editing computer. If the media files do not use the same
file path as on the computer where the project was created, you will be prompted to choose a new
folder or replacement files.

3. Edit the project as necessary.

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4. Render the edited project using the same name as the original media file and close the editing application.
If you're editing an existing track, your project will automatically be updated to use the latest rendered media
file.

Sharing a project online
From the File menu, choose Share Online and then follow the on-screen instructions to choose a publishing provider
and save your current project to the Web so you can share it with others.

Uploading your movie to YouTube
When you're done with your movie, you're probably going to want to share it with your friends and family as soon
as possible.
This feature requires that you have a YouTube account. If you don't already have an account, you can go to
http://www.youtube.com/signup to sign up.
1. From the File menu , choose Share Online > Upload to YouTube. The Upload to YouTube dialog is displayed.
2. Type a title to identify your video in the Title box.
The information from the Title box of on the Summary tab of the Project Properties dialog is used by
default.For more information, see "Setting project properties" on page 45.
3. Type a description of your movie in the Description box.
The information from the Comments box on the Summary tab of the Project Properties dialog is used by
default.
4. Type keywords you want to associate with your movie in the Tags box. Use words that relate to your movie
and describe its content. These tags will be used when searching YouTube. Use commas to separate multiple
keywords.
If you are uploading a stereoscopic 3D project, Vegas Pro automatically adds the tags needed to enable
3D viewing on YouTube. For more information, see "Stereoscopic 3D editing" on page 201.
5. Select the Public or Private radio button to set broadcast options for your movie. Public videos can be seen by
any YouTube user; private videos can be seen only by members you specify.
6. Select the Normal or Higher radio button to set the video quality for your movie. The Higher setting creates
better-looking video for broadband connections but will take longer to render.
The estimated file size is displayed at the bottom of the dialog.
7. Select the Render and upload loop region only check box if you want to save only the portion of the project
that is contained within the loop region. Loop Playback does not need to be selected for this option to work.

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Working with projects

8. Click the Upload button to start uploading your movie to YouTube. If you do this the first time, the Log In to
Google dialog is displayed. Log in to your Google account with your Google Email and Password. Now select
the Youtube account that is connected to your Google account and authorize MAGIX AG to manage your
Youtube account.
Note that you authorize not only your Vegas Pro program to access your Youtube account but any
MAGIX Video Editing Software. That means, once authorized you can use the Youtube upload with any
recent MAGIX video program without entering any password again. To revoke the access, go to your
Google connected Apps settings, click on MAGIX AG and click Remove.
9. After the upload has finished your web browser will open on the site to let you edit further settings of the just
uploaded video.

Uploading your movie to Facebook
When you're done with your movie, you can upload it to Facebook to share it with your friends, family, and
followers.
This feature requires that you have a Facebook account. If you don't already have an account, you can go to
http://www.facebook.com/ to sign up.
1. From the File menu , choose Share Online > Upload to Facebook. The Upload to Facebook dialog is displayed.
2. Type a title to identify your video in the Title box.
The information from the Title box of on the Summary tab of the Project Properties dialog is used by
default.For more information, see "Setting project properties" on page 45.
3. Type a description of your movie in the Description box. This description will be included when your video is
posted.
The information from the Comments box on the Summary tab of the Project Properties dialog is used by
default.
4. Add tags in the Tags field to make it easier to find your videos on the site.
5. Select the Normal or Higher radio button to set the video quality for your movie. The Higher setting creates
better-looking video for broadband connections but will take longer to render.
The estimated file size is displayed at the bottom of the dialog.
6. Select the Render and upload loop region only check box if you want to save only the portion of the project
that is contained within the loop region. Loop Playback does not need to be selected for this option to work.
7. Click the Upload button to start uploading your movie to Facebook. If you do this the first time, the Log In to
Facebook dialog is displayed. Log in to your Facebook account with your Email and Password . Now click on
Allow to authorize Vegas Pro to access your Facebook account.
Note that you authorize not only your Vegas Pro program to access your Facebook account but any
MAGIX Video Editing Software. That means, once authorized you can use the Facebook upload with
any recent MAGIX video program without entering any password again.
8. After the upload has finished your web browser will open on the site to let you edit further settings of the just
uploaded video.

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Uploading your movie to Vimeo
When you're done with your movie, you can upload it to Vimeo to share it with your friends, family, and followers.
This feature requires that you have a Vimeo account. If you don't already have an account, you can go to
https://vimeo.com to sign up.
1. From the File menu , choose Share Online > Upload to Vimeo. The Upload to Vimeo dialog is displayed.
2. Type a title to identify your video in the Title box.
The information from the Title box of on the Summary tab of the Project Properties dialog is used by
default.For more information, see "Setting project properties" on page 45.
3. Type a description of your movie in the Description box. This description will be included when your video is
posted.
The information from the Comments box on the Summary tab of the Project Properties dialog is used by
default.
4. Add tags in the Tags field to make it easier to find your videos on the site.
5. Select the Normal or Higher radio button to set the video quality for your movie. The Higher setting creates
better-looking video for broadband connections but will take longer to render.
The estimated file size is displayed at the bottom of the dialog.
6. Select the Render and upload loop region only check box if you want to save only the portion of the project
that is contained within the loop region. Loop Playback does not need to be selected for this option to work.
7. Click the Upload button to start uploading your movie to Vimeo. If you do this the first time, the Log In to
Vimeo dialog is displayed. Log in to your Vimeo account with your Vimeo Email and Password or use your
Facebook credentials. Now click on Allow to authorize Vegas Pro to access your Vimeo account.
Note that you authorize not only your Vegas Pro program to access your Vimeo account but any
MAGIX Video Editing Software. That means, once authorized you can use the Vimeo upload with any
recent MAGIX video program without entering any password again. To revoke the access, go to your
Vimeo profile settings and remove the MAGIX Video Editing App under Connected Apps.
8. After the upload has finished your web browser will open on the site to let you edit further settings of the just
uploaded video.

Uploading your movie to YouTube
When you're done with your movie, you're probably going to want to share it with your friends and family as soon
as possible.
This feature requires that you have a YouTube account. If you don't already have an account, you can go to
http://www.youtube.com/signup to sign up.
1. From the File menu , choose Share Online > Upload to YouTube. The Upload to YouTube dialog is displayed.
2. Type a title to identify your video in the Title box.
The information from the Title box of on the Summary tab of the Project Properties dialog is used by
default.For more information, see "Setting project properties" on page 45.

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3. Type a description of your movie in the Description box.
The information from the Comments box on the Summary tab of the Project Properties dialog is used by
default.
4. Type keywords you want to associate with your movie in the Tags box. Use words that relate to your movie
and describe its content. These tags will be used when searching YouTube. Use commas to separate multiple
keywords.
If you are uploading a stereoscopic 3D project, Vegas Pro automatically adds the tags needed to enable
3D viewing on YouTube. For more information, see "Stereoscopic 3D editing" on page 201.
5. Select the Public or Private radio button to set broadcast options for your movie. Public videos can be seen by
any YouTube user; private videos can be seen only by members you specify.
6. Select the Normal or Higher radio button to set the video quality for your movie. The Higher setting creates
better-looking video for broadband connections but will take longer to render.
The estimated file size is displayed at the bottom of the dialog.
7. Select the Render and upload loop region only check box if you want to save only the portion of the project
that is contained within the loop region. Loop Playback does not need to be selected for this option to work.
8. Click the Upload button to start uploading your movie to YouTube. If you do this the first time, the Log In to
Google dialog is displayed. Log in to your Google account with your Google Email and Password. Now select
the Youtube account that is connected to your Google account and authorize MAGIX AG to manage your
Youtube account.
Note that you authorize not only your Vegas Pro program to access your Youtube account but any
MAGIX Video Editing Software. That means, once authorized you can use the Youtube upload with any
recent MAGIX video program without entering any password again. To revoke the access, go to your
Google connected Apps settings, click on MAGIX AG and click Remove.
9. After the upload has finished your web browser will open on the site to let you edit further settings of the just
uploaded video.

Importing and exporting projects
Project-interchange tools add flexibility to your workflow, allowing you to exchange projects with other popular
editing platforms.

Importing a project
1. From the File menu, choose Import, and then choose a project type from the submenu:
n

AAF: imports an AAF file from an edit protocol compliant AAF, Avid ProTools, or Avid Media
Composer. For more information, see "Importing and exporting AAF files" on page 67.

n

Premiere/After Effects (*.pproj): imports an Adobe Premiere or After Effects project.

n

Final Cut Pro 7/DaVinci Resolve (*.xml): imports an XML file from Apple Final Cut Pro 7 or DaVinci
Resolve.

n

Final Cut Pro X (*.fcpxml): imports an XML file from Apple Final Cut Pro X.

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n

EDL Text File (*.txt): imports an EDL text file. For more information, see "Edit Decision Lists" on page
71.

The Import dialog is displayed.
2. Choose the folder where the project you want to open is stored:
n

Choose a drive and folder from the Look in drop-down list.

n

Choose a folder from the Recent drop-down list to quickly select a folder from which you have
previously opened files.

3. Select a file in the browse window or type a name in the File name box.
4. Click Open.
If elements in the project could not be imported, a report is displayed.

Exporting a project
1. From the File menu, choose Export, and then choose a project type from the submenu:
n

Pro Tools AAF File (*.aaf): exports your project to an AAF file for use in Avid Pro Tools. For more
information, see "Importing and exporting AAF files" on page 67.

n

Media Composer AAF (*.aaf): exports your project to an AAF file for use in Avid Media Composer.
For more information, see "Importing and exporting AAF files" on page 67.

n

Premiere/After Effects (*.pproj): exports your project for use in Adobe Premiere or After Effects
project.

n

Final Cut Pro 7/DaVinci Resolve (*.xml): exports your project to an XML file for use in Apple Final Cut
Pro 7 or DaVinci Resolve.

n

Final Cut Pro X (*.fcpxml): exports your project to an XML file for use in Apple Final Cut Pro X.

n

EDL Text File (*.txt): exports your project to an EDL text file. For more information, see "Edit Decision
Lists" on page 71.

The export dialog is displayed.
2. Choose the folder where you want to export the project:
n

Choose a drive and folder from the Look in drop-down list.

n

Choose a folder from the Recent drop-down list to quickly select a folder from which you have
previously opened files.

3. Type a name in the File name box.
4. Click Save.
If elements in the project could not be exported, a report is displayed.

Importing and exporting AAF files
You can use AAF (Advanced Authoring Format) files to exchange projects between applications. For example, if
your postproduction facility uses a tool other than Vegas Pro, you could provide your project as an AAF file.

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Creating an AAF file
If you intend to export your project as an AAF file, please note the following usage guidelines and plan your project
accordingly:
n

Audio and video cuts are preserved.

n

Track-based audio gain and panning are preserved when saving or importing AAF files.
Select the AAF Export - Use clip-based audio envelope check box on the General tab of the Preferences dialog
if you want to combine track and event gain envelopes and save them as clip-based gain envelopes in the
AAF file. When the check box is cleared, track envelopes are saved as track envelopes, and event envelopes
are saved as clip envelopes. For more information, see "Preferences - General Tab" on page 567.
When exchanging AAF with another application, refer to its documentation to determine whether audio gain
and panning changes are supported.

n

Muted audio tracks are not included in the AAF file.

n

When you import an AAF file, the track- and clip-based gain envelopes are combined and imported as track
envelopes.

n

Audio and video effects are ignored.

n

All video transitions are exported as AAF Video Dissolve transitions.

n

All audio crossfades are exported as AAF Mono Audio Dissolve transitions.

n

Time-stretched video is exported using the AAF "Video Speed Control" effect.

n

Time-stretched audio is not supported: audio events that are time stretched will play at their original speed,
and time is added to the track to represent the stretched duration; audio events that are time compressed will
play at the original speed, but the event is trimmed to match the compressed event length.

n

Any track that has mono and stereo audio will be ignored; the AAF format does not allow mono and stereo
audio on a single track.

n

Still images will be exported as 1,080,000 frames (the AAF specification does not allow media with a length
and frame rate of 0).

n

Track order in your exported AAF will not match your Vegas Pro project: in the Vegas Pro track model, the
first track represents the foreground; in the AAF specification, the first track represents the background.

n

Audio is exported using frame units when the AAF Export - Use frame unit for audio check box is selected on
the General tab of the Preferences dialog. Clear the check box if you want to use sample units for exported
audio (use this setting only if your project contains audio only or if you know the application that will import
your AAF supports frame units for video and sample units for audio). For more information, see "Preferences
- General Tab" on page 567.

1. From the File menu, choose Export, and then choose Pro Tools AAF File or Media Composer AAF File from
the submenu. The export dialog is displayed.
2. Select the drive and folder where you want to store the project.
3. Type a name in the File name box.
4. Click Save.

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Importing an AAF file into the current project
If you intend to import an AAF file into a Vegas Pro project, please note the following usage guidelines and plan your
project accordingly:
n

Audio and video cuts are preserved.

n

Track-based audio gain and panning are preserved when saving or importing AAF files.
When you import an AAF file, the track- and clip-based gain envelopes are combined and imported as track
envelopes.
When exchanging AAF with another application, refer to its documentation to determine whether audio gain
and panning changes are supported.

n

All video transitions are imported as crossfades.

n

Audio and video effects are ignored.

n

The AAF Video Speed Control effect is preserved and mapped to the Playback rate setting in the imported
event's properties. For more information, see "Editing event properties" on page 183.

n

If you import an AAF file that has embedded wave or AIFC audio, the files will be extracted to the same folder
as the AAF file when you import the project.

1. From the File menu, choose Import, and then choose AAF from the submenu. The Import dialog is displayed.
2. Choose the folder where the project you want to open is stored:
n

Choose a drive and folder from the Look in drop-down list.

n

Choose a folder from the Recent drop-down list to quickly select a folder from which you have
previously opened files.

3. Select a file in the browse window or type a name in the File name box.
4. Click Open. The AAF is imported into the current project.

Importing an AAF file into a new Vegas Pro project
If you intend to import an AAF file into a Vegas Pro project, please note the following usage guidelines and plan your
project accordingly:
n

Audio and video cuts are preserved.

n

Track-based audio gain and panning are preserved when saving or importing AAF files.
When you import an AAF file, the track- and clip-based gain envelopes are combined and imported as track
envelopes.
When exchanging AAF with another application, refer to its documentation to determine whether audio gain
and panning changes are supported.

n

All video transitions are imported as crossfades.

n

Audio and video effects are ignored.

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n

The AAF Video Speed Control effect is preserved and mapped to the Playback rate setting in the imported
event's properties. For more information, see "Editing event properties" on page 183.

n

If you import an AAF file that has embedded wave or AIFC audio, the files will be extracted to the same folder
as the AAF file when you import the project.

1. From the File menu, choose Open. The Open dialog is displayed.
2. Choose the folder where the project you want to open is stored:
n

Choose a drive and folder from the Look in drop-down list.

n

Choose a folder from the Recent drop-down list to quickly select a folder from which you have
previously opened files.

3. Select a file in the browse window or type a name in the File name box.
4. Click Open. If you have not saved the current project, you will be prompted to save your changes.

Archiving projects
Choose File > Export >Vegas Project Archive to export your project and its associated media.
1. Choose File > Export >Vegas Project Archive. The Vegas Project Archive dialog is displayed.
2. Use the Vegas Project Archive dialog to choose options for saving your archive:
a. In the Project file box, choose the folder and file name you want to use to save your archive.
b. Select the Include nested projects check box if you want to include nested projects in the archive.
c. Select the Include media if you want to copy media files with the archive.
d. Select the Include video proxy/audio peak files check box if you want to include audio peaks and
audio/video proxy files with the archive. For more information, see "Rebuild audio peaks" on page 191
or "Creating proxy files for high-definition editing" on page 96.
e. Select the Exclude unused media if you want to skip archiving unused media files. If you clear the
check box, all project media will be archived.
3. Click the Finish button to create your project archive.

Working with P2 Video
The following steps will guide you through the process of using P2 video in your Vegas Pro project.
1. Shoot your video with a P2 camera.
2. Start a new Vegas Pro project, and set your project properties to the format that most closely matches your
desired output format (or use the Match Media Video Settings button
match an existing media file).

in the Project Properties dialog to

For more information, see "Setting project properties" on page 45.
3. Use the Device Explorer window to import your P2 files.
For more information, see "Using the Device Explorer" on page 94.
4. Drag your clips from the Project Media window to the timeline to create events.

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5. Edit your project as needed.
If you're working on a system with limited processing power, converting to a lower-resolution format
will streamline the editing process and allow you to preview your project with higher frame rates. This
process is called proxy editing.
For more information, see "Creating proxy files for high-definition editing" on page 96.
6. Render your project to any supported rendering format.
If you want to render to P2 format and export the rendered file to a P2 camera, please use the following steps:
1. Verify that your Vegas Pro project is set match your P2 file settings.
2. From the File menu, choose Render As.
3. In the Render As dialog, choose Panasonic P2 MXF in the Output Format box.
4. Use one of the following templates, or select a template and click the Customize Template button to edit its
settings.
If you use the Custom Template dialog to customize your rendering template, leave all settings at their
default values except for the Frame size control.
5. Use the Output File controls to choose where the files will be rendered. The P2 file format has strict filenaming requirements, so when you render P2 files, you choose an output folder rather than rendered file
names.
Click the Browse button to choose where you want to render:
n

To render to a P2 camera that's connected to your computer, choose the CONTENTS folder on the camera's
memory card.

n

To render to a folder on your computer, choose a folder. If a P2-format CONTENTS folder exists in the
selected folder, Vegas Pro will use the existing folder structure. If no P2-format CONTENTS folder exists,
Vegas Pro will create all necessary files and folders
File names are automatically incremented when you render. For example, if the highest-numbered clip in the
selected render folder is ..\CONTENTS\VIDEO\00036R.mxf, the next file you render to that folder will be
created as ..\CONTENTS\VIDEO\0004xx.mxf.
File naming is an important part of the P2 file specification. Do not change the file names in a P2
CONTENTS folder.

Edit Decision Lists
An Edit Decision List (EDL) is a text summary of a project. An EDL lists of all of the media files used, where they are
placed on the timeline, and how they are trimmed.
Vegas Pro EDLs are not the same as those used in traditional linear editing suites and are not intended as a project
interchange for other editing applications.
Because of the significant differences between editing applications, projects that are converted from EDLs (or
exported to EDLs) are necessarily simplified. Events are inserted into the timeline on a single track, and transition
effects from the other application are replaced with crossfades. Projects that are imported from another application's
EDL are initially limited to four audio tracks. If you add more tracks, save the project as a .veg file.

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Creating an EDL
1. From the File menu, choose Export > EDL Text File (*.txt). The export dialog is displayed.
2. Select the drive and folder where you want to store the project.
EDL files do not contain information about the location of source media. Save the .txt file in the same
folder as the source media.
3. Type a name in the File name box.
4. Click OK.

Opening an EDL
1. From the File menu, choose Import > EDL Text File (*.txt). The import dialog is displayed.
2. Choose the folder where the project you want to open is stored:
n

Choose a drive and folder from the Look in drop-down list.
—or—

n

Choose a folder from the Recent drop-down list to quickly select a folder from which you have
previously opened files.

3. Select a file in the browse window or type a name in the File name box.
4. Click Open. If you have not saved the current project, you will be prompted to save your changes.
Events are placed in the Vegas Pro timeline. All transitions are replaced with crossfades. You can change the
crossfades to other transition types if desired. For more information, see "Automatic crossfades" on page
132.

Closing a Project
From the File menu, choose Close to close the current project. If you have not saved the project since changes were
last made, a dialog appears asking if you want to save your changes.
n

Click No if you want to close the project without saving it.

n

Click Yes to save your changes.

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Click Cancel to return to your current project.

Use the Save As command to save your project under a different name or file type. For more information, see
"Saving and renaming a project (Save As)" on page 60.

Exiting the Vegas Pro Application
From the File menu, choose Exit to close the application and return to your desktop.
If you have not saved the current project since changes were last made, a dialog appears asking if you want to save
your changes.
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Click No if you want to exit without saving your project.

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Click Yes to save your changes.

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n

Click Cancel to return to the Vegas Pro window and your current project.

Use the Save As command to save your project under a different name or file type. For more information, see
"Saving and renaming a project (Save As)" on page 60.

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Adding, managing, and arranging media
After you've created a project, you're going to need to add media to it.
The objects you work with in Vegas® Pro projects are referred to as media files and events:
n

Media files are the source audio and video files that are stored on your hard disk. Vegas Pro projects do not
operate on or modify these files. Files can be accessed from the Explorer window.

n

An event is an occurrence of a media file on the Vegas Pro timeline. An event can represent an entire media
file or a portion of it. A single media file can be used repeatedly to create any number of different events, since
each event can be trimmed independently. An event's position on the timeline determines when it will be
played back in your project.

Using the Project Media window
Choose View > Window > Project Media to toggle the display of the Project Media window.
You can use the Project Media window to collect and arrange all the media you will use in your project. You can add
media, preview it, view and change file properties, and add effects to a file.

Adding media files to the Project Media window
Files are added to the Project Media window when you open media files, import media, or add media files to the
timeline using the Explorer.
You can also drag the files to the Project Media window from the Vegas Pro Explorer or Windows Explorer.
To add media files from external sources, use the buttons in the Project Media toolbar:
Item

Description
Import Media: click to add a media file to your project without adding it to the
timeline.
Capture Video: click to start the video capture application specified on the
Video tab of the Preferences dialog.
For more information, see "Capturing video" on page 111.
Extract Audio from CD: click to extract a track from an audio CD.
For more information, see "Extracting audio from CDs" on page 120.
Vegas Pro is not intended, and should not be used for, illegal or
infringing purposes, such as the illegal copying or sharing of copyrighted
materials. Using Vegas Pro for such purposes is, among other things,
against United States and international copyright laws and contrary to
the terms and conditions of the End User License Agreement. Such
activity may be punishable by law and may also subject you to the breach
remedies set forth in the End User License Agreement.
Get Media from the Web: click to open the Get Media from the Web dialog,
where you can download files to use in your project.

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Adding, managing, and arranging media

Cleaning the Project Media list
Click the Remove All Unused Media from Project button
timeline.

to remove any files that have not been used on the

Removing a media file from the project
Click the Remove Selected Media from Project button
window and project.

to remove all selected media files from the Project Media

If a file is in use by an event on the timeline, you will be prompted to delete the event.

Viewing or editing file properties
Click the Properties button
to display the Properties dialog for the selected media file. For more information, see
"Viewing or changing media file properties" on page 99.
In most cases, you will not need to edit file properties. However, adjusting the Field Order setting for video files can
help correct jitter when you output your project to a television monitor.

Tagging media files
Use the Media Tags panel in the Project Media window to add tags to your media files. To show or hide the Media
Tags panel, click the down arrow next to the Views button

and choose Media Tags.

When you add tags to media files, media bins are created for each tag under the "Tags" folder. For more information,
see "Sorting your media with bins" on page 97.

Adding tags
1. Select one or more media files in the Project Media window.
2. Type the tag text in the Add tags box.
3. Press Enter to add the tag to the media files.
You can also add tags using keyboard shortcuts. For more information, see "Creating Quick Tags" on page 76.

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Removing tags
1. Select one or more media files in the Project Media window.
2. Press Backspace in the Add tags box to remove tags from the media files.
You can also click the "x" in the tag icon to remove a tag from a media file:

Creating Quick Tags
Quick Tags allow you to assign tags to keyboard shortcuts that you can use to quickly add tags to media files.
1. Select one or more media files in the Project Media window.
2. Type the tag text in the Add tags box.
3. Press Ctrl+Shift and the number you want to assign for the shortcut. For example, press Ctrl+Shift+1 to
assign the tag text to the Ctrl+1 shortcut.
4. Press Enter to add the tag to the media files.

Editing Quick Tags
Right-click the Quick Tags area and choose Edit Quick Tags to display the Edit Quick Tags dialog. You can use this
dialog to edit the text of existing Quick Tags or create new Quick Tags.

Configuring 24p pulldown removal
Right-click a DV AVI file in the Project Media window and choose File Format Properties from the shortcut menu to
edit file settings from the file format plug-in associated with the media file type.
For 24p NTSC DV AVI files with 2-3 pulldown, you can use this dialog to configure removal of pulldown fields.
In most cases, you will not need to edit pulldown removal settings. However, if the settings were not properly set in
the DV header when your video was captured, you can fine-tune pulldown removal without recapturing your video.
1. Right-click an AVI file in the Project Media window and choose File Format Properties from the shortcut
menu. The AVI/DV Media Properties dialog is displayed.
This command is not available for clips that are not AVI or DV or those that use 2-3-3-2 pulldown.
2. Select the Enable 2-3 pulldown removal check box.
You can clear this check box if you want to override pulldown removal for individual files when the
Allow pulldown removal when opening 24p DV check box is selected on the General tab of the
Preferences dialog.

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Adding, managing, and arranging media

3. Choose a setting from the Starting frame timecode offset drop-down list to indicate what timecode numbers
represent which frame in the video sequence.
For example, if you have an NTSC DV file with 2-3 pulldown created on a Sony JH3 HDCAM deck, the
default settings for timecode offset use 0 for the Starting frame timecode offset.
If you have changed the timecode offsets on the deck (or if you have material with pulldown from another
source) you will have to experiment with the settings to determine the correct offset.
4. Check for interlacing:
a. In the Project Properties dialog, choose a NTSC DV 24p template from the Template drop-down list.
For more information, see "Setting project properties" on page 45.
b. Choose the Best (Full) setting in the Video Preview window to show full frames.
c. Step though the clip and look for interlace lines in moving objects or backgrounds.
d. If you see interlace lines, repeat from step 3 and choose a different offset value.
e. When no interlace lines appear, the offset is set correctly.

Adding effects to a media file
Click the Media FX button
to add an effect to every occurrence of the selected media file in your project (the
source media file is not affected).
Media FX are used for video files only. For more information about adding video effects, see "Adding video effects"
on page 303.

Previewing a media file
Select the media file you want to preview.
n

Click the Start Preview button

to begin previewing the media file.

n

Click the Stop Preview button

to stop previewing the media file.

n

Select the Auto Preview button

Select the Auto Preview button

to automatically preview a media file when you click it.

to automatically preview a media file when you click it.

Pairing two media files as a stereoscopic 3D subclip
If you have two files that have synchronized timecode — such as video shot on a 3D camera that creates separate
left- and right-eye clips — you don't need to align the audio and video. Just select the clips in the Project Media
window and choose Pair as Stereoscopic 3D Subclip from the shortcut menu.
If you view the clip properties for the new subclip, you'll see that the Stereoscopic 3D Mode is set to Pair with next
stream.
For more information, see "Stereoscopic 3D editing" on page 201.

Changing the appearance of the Project Media window
Click the Views button

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and choose a setting from the menu to change the display of the Project Media window:
Item

Description

List

Displays a simple list of the file name of each file in the Project Media
window.

Details

Displays a list of each file in the Project Media window and a
spreadsheet that displays information about the media file:
You can control the information that is displayed by right-clicking the
Project Media window and choosing View from the shortcut menu.
A list of the available fields is displayed in the shortcut menu.
Specific fields can be hidden by dragging them off of the Project
Media window.
The data fields are listed along the top of the Project Media window
and can be reordered by dragging them. Click on the tabs along the
top to sort the data in ascending or descending order.
The Comments field can be used to add notes about a file in the
Project Media window. Double-click the field to enter text. This
information is saved with the project and is not saved with the media
file itself.
Depending on your current time ruler format, you may see
inconsistencies in the timecode values for clips that you
captured. Video Capture uses SMPTE drop time (29.97 fps). If
you switch the time format to SMPTE drop time in the Vegas
Pro window, the same timecode information will be displayed in
the Video Capture and Vegas Pro windows.

Thumbnail

Displays the first frame of a video file.

Media Tags

Shows or hides the Media Tags panel. For more information, see
"Tagging media files" on page 75.

Recapturing video
If you've captured video files from a DV device using Video Capture, you can recapture your clips from the Vegas
Pro window if the media files are deleted.
If a media file cannot be found, any events that refer to the file will display Media Offline, and the clip will be
displayed with a generic icon in the Project Media window (if you're using the Thumbnail view).
Select the clips that you want to recapture. Right-click a clip and choose Recapture from the shortcut menu. Video
Capture starts in batch capture mode to recapture the clips.
Depending on your current time ruler format, you may see inconsistencies in the timecode values for clips that
you captured. Video Capture uses SMPTE drop time (29.97 fps). If you switch the time to SMPTE drop time in
the Vegas Pro window, the same timecode information will be displayed in the Video Capture and Vegas Pro
windows.

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Adding, managing, and arranging media

Replacing a media file
You can replace a file in the Project Media window with a different file. Replacing a media file updates every
occurrence of the event to use the new media file contents.
1. Right-click a file in the Project Media window, and choose Replace from the shortcut menu. The Replace
Media File dialog is displayed.
2. In the Replace Media File dialog, select the file that you want to use in place of the current file.
3. Click the Open button. The file is replaced in the Project Media window, and every occurrence of the event is
updated to use the new media file contents.

Creating video proxy files
Right-click a video file and choose Create Video Proxy to create a proxy file (.sfvp0) alongside the original video file.
Proxy files are smaller and faster to work with on the timeline. For more information, see "Creating proxy files for
high-definition editing" on page 96.

Using bins to sort your media
Media bins are folders within projects that you can use to organize your media files. For more information, see
"Sorting your media with bins" on page 97.

Selecting all events that refer to a specific media file
Right-click a file in the Project Media window and choose Select Timeline Events from the shortcut menu. The cursor
moves to the first event that uses the media, the timeline scrolls to the cursor, and all events that use the selected
media file in the active take are selected. For more information, see "Using takes as alternate versions of events" on
page 175.
Hold Ctrl or Shift while choosing Select Timeline Events from the shortcut menu to add the events to the current
selection.
Tips:
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When multiple events are selected, press Ctrl+[ or Ctrl+] to move the edge of the previous or next selected
event.

n

When multiple events are selected, press Ctrl+Shift+[ or Ctrl+Shift+] to create a time selection from the
previous or next selected event.

Add a high-frame-rate clip to the timeline and adjust its playback rate
Right-click a clip in the Project Media window and choose Add At Project Frame Rate to create an event is created at
the cursor position and set the event's Playback rate value to allow the event to play back using the project frame
rate.
For more information, see "Working with high-frame-rate (HFR) clips" on page 86.

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Matching project video settings to a media file
Right-click a file in the Project Media window and choose Match Project Video Settings to update your project video
settings to match the selected file.
If you choose a Vegas Pro project (.veg) file, Vegas Pro will match the settings of the project, not the media
within the project.
For more information, see "Setting project properties" on page 45.

Previewing media files
You can preview media files from the Explorer window or Project Media window before placing them in your project.
When you preview a file, the signal is sent to the Preview bus in the Master Bus window.

Previewing a media file
1. Select a media file in the Vegas Pro Explorer or Project Media window.
2. Click the Start Preview button

to preview the file.

3. Click the Stop Preview button
file.

, select a different file, or place the file in the project to stop previewing the

Tips:
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To automatically preview selections when you click a media file in the Explorer or Project Media
window, select the Auto Preview button
button again.

n

. To turn off Auto Preview, click the Auto Preview

Video is previewed in the Trimmer window. If you want to preview in the Video Preview
window, right-click the Trimmer window and deselect the Show Video Monitor command. For
more information, see "Using the Trimmer" on page 144.

For more information, see "Using the Video Preview window" on page 445.

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Adding, managing, and arranging media

Adjusting audio preview volume
The Preview control in the Master Bus window allows you to view and adjust the playback volume level. If the
control is not visible, choose Mixer Preview Fader from the View menu.

Item

Description

Fader

Drag the fader to adjust the playback volume while previewing the
audio file.

Meter

Displays the playback level.
Right-click and choose a command from the shortcut menu to adjust
the range of the meter, reset clip indicators, or hold peaks/valleys.

Adding media files to your project
After you've previewed files to determine which media files you want to use in your project, there are several ways
you can add them to your project.
The volume for new audio tracks is determined by your default track properties. For more information, see
"Setting default track properties" on page 248.

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Notes:
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Select the Allow pulldown removal when opening 24p DV check box on the General tab of the
Preferences dialog if you want to remove pulldown when you open 24 fps progressive-scan DV video
files. When the check box is cleared, 24p video will be read and edited as 29.97 fps interlaced video
(60i). For more information, see "Preferences - General Tab" on page 567.

n

Select the Import audio at project tempo check box on the Audio tab of the Preferences dialog if you
want ACID loops to be stretched to match the project tempo (specified on the Ruler tab of the Project
Properties dialog) when you add them to the timeline or preview from the Explorer window. Clear the
Import at project tempo check box if you want to ignore tempo information. For more information, see
"Preferences - Audio Tab" on page 581 and "Setting project properties" on page 45.

n

When you add a multichannel audio file (.wav/.wav64, .avi, .mxf, ATRAC, and BWF) to your project,
the audio is added across tracks. For example, if you import a four-channel WAV file, the audio will be
added to four adjacent tracks. For control over which channels are used by each event, right-click a
multichannel audio event, choose Channels from the shortcut menu, and choose a command from the
submenu. For more information, see "Audio channels" on page 181.

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When you add a multistream audio file to your project, you can choose which stream you want to use
by right-clicking the event, choosing Stream from the shortcut menu, and then choosing a stream from
the submenu.

n

5.1-channel audio from DVD camcorders will be downmixed to stereo when importing into a stereo
project. When importing into a 5.1 surround project, audio will be added to separate tracks for the
center, front, rear, and LFE channels.

n

If Vegas Pro cannot read frames in a video event, they will be displayed in red in the timeline (those
frames will be black in the Video Preview window and the rendered output):

n

If you want to use RAW camera files in your project, the Microsoft Camera Codec Pack will allow you
to view RAW camera files and add them to the timeline.

n

The first time you add video media to the timeline, Vegas Pro will ask you whether you want to match
your project video settings to match the first video media you add to the timeline.
If you choose a Vegas Pro project (.veg) file, Vegas Pro will match the settings of the project, not
the media within the project.

Using the Windows Explorer to add media and create events
If you're using the Windows Explorer to browse your computer for media, you can add a media file quickly by
dragging it to the Vegas Pro window.
The media file is added to the Project Media window, and an event is created where you drop the file. If you drop the
file on an area of the timeline that does not contain a track, a new track will be created.

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Using the Vegas Pro Explorer to add media and create events
If you're using the Vegas Pro Explorer to preview files, you can add media by performing either of the following
actions:
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Double-click a media file or Vegas Pro project to add it to your project. The file is added to the Project Media
window, and an event is created at the cursor position.

n

Drag a media or project file from the Vegas Pro Explorer to the timeline. The file is added to the Project Media
window, and an event is created where you drop the file.

Tips:
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To add multiple files to the timeline, Ctrl+click (or Shift+click) to select the files and drag them to the
timeline or track list.

n

Drag a .veg file to the timeline to add it to the current project as a nested project. For more information,
see "Nesting projects" on page 59.

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Double-click a .veg file in the Explorer window to open a project.

n

To add a track from an audio CD, browse to your CD drive and double-click a .cda file (or drag it to the
timeline). You will be prompted to type a name for the file, and then the track will be extracted. After the
track is extracted, it will be added as an event on an audio track in your project.

n

If you're adding video files to the timeline, you can choose to add only the audio or video stream to your
project. Right-click and drag the files to the timeline. When you drop the files, a shortcut menu is
displayed. Choose Audio Only or Video Only from the shortcut menu and choose a command from the
submenu to arrange the event on the timeline.

Vegas Pro is not intended, and should not be used for, illegal or infringing purposes, such as the illegal copying
or sharing of copyrighted materials. Using Vegas Pro for such purposes is, among other things, against United
States and international copyright laws and contrary to the terms and conditions of the End User License
Agreement. Such activity may be punishable by law and may also subject you to the breach remedies set forth
in the End User License Agreement.

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Adding multiple files and creating events
If you're using the Explorer or Project Media window, you can add several media files to your project at once.
1. Select the media files or Vegas Pro projects you want to use.
2. Right-click the selected files and drag them to the timeline. A shortcut menu is displayed.
3. Choose a command from the shortcut menu to indicate how you want to arrange the events on the timeline.
Command

Description

Add Across Time

Adds the selected media files end-to-end on the track where you
drop them.
Select the Automatically overlap multiple selected media when
added check box on the Editing tab of the Preferences dialog if
you want to overlap events when you add them to the same
track. Automatic Crossfades must be turned on to use this
feature. For more information, see "Preferences - Editing Tab"
on page 589 and "Automatic crossfades" on page 132.
To change the amount of overlap between events, adjust the Amount
setting in the Cut-to-overlap conversion section of the dialog.

Add Across Tracks

Adds the selected media files as events on adjacent tracks.

Add As Takes

Adds the selected media files as multiple takes of the same event. For
more information about choosing takes, see "Using takes as alternate
versions of events" on page 175.

Video Only

If you're dragging video files to the timeline, you can choose to add
only the video stream to your project. Choose Video Only from the
shortcut menu and choose a command from the submenu to
indicate how you want to arrange the events on the timeline.

Audio Only

If you're dragging video files to the timeline, you can choose to add
only the audio stream to your project. Choose Audio Only from the
shortcut menu and choose a command from the submenu to
indicate how you want to arrange the events on the timeline.

4. Events are created where you drop the files (and the media files are added to the Project Media window if
you're using the Explorer).
The order of the events is determined by file that you click before dragging and the order of the files in the
Explorer or Project Media window: for example, select the files A.wav, B.wav, and C.wav. Right-click B.wav
and drag the files to the timeline. When the shortcut menu is displayed, choose Add Across Time. When you
drop the files, B.wav will be added as the first event, followed by A.wav and C.wav.

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Adding media over other events (punching-in vs. inserting)
When you drop a file on a blank spot on the timeline, an event is created at that location. What happens if you drop a
file on an existing event? You can either punch-in or insert an event.

Punch-in
If you add a media file in the middle of another event, a punch-in is created: an event is created where you drop the
file, and the new event simply lies on top of any existing events on the track.
1. Drag a media file from the Vegas Pro Explorer or Project Media window to the middle of an existing event (or
position the cursor and double-click a file in the Vegas Pro Explorer or Project Media window).

2. The original event maintains its position on the timeline, but cuts to the new event where you added the new
file:

Inserting media
By using auto ripple, you can drop a media file in timeline and automatically move downstream events to make space
for the new event. For more information, see "Post-edit ripple" on page 141.
1. Select the Auto Ripple button

.

2. Drag a media file from the Vegas Pro Explorer or Project Media window to a position on the timeline between
two events (or position the cursor and double-click a file in the Vegas Pro Explorer or Project Media
window).
If you want to insert an event in the middle of an existing event, you can split the existing event before adding
the media file. For more information, see "Splitting events" on page 143.

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3. When you add the file, the events to the right move to make space for the new event:

Using the Project Media window to add media without creating events
You can use the Project Media window to collect and arrange all the media you will use in your project before
creating events on the timeline.
From the File menu, choose Import, and then choose Media from the submenu (or click the Import Media button
in the Project Media window) to add a media file to your project without adding it to the timeline.
When you're ready to start adding events, you can drag media files from the Project Media window to the timeline.
For more information, see "Using the Project Media window" on page 74.

Working with high-frame-rate (HFR) clips
If you want to use high-frame-rate clips to create slow-motion effects, you need to adjust the clip's playback rate to
conform to the project's frame rate.
You can use the Project Media window to set the clip's playback rate when creating events, or you can use the Event
Properties dialog to edit events already on the timeline.

Adding HFR clips from the Project Media window
1. Add your clips to the Project Media window. For more information, see "Using the Project Media window"
on page 74.
2. Click to position the cursor in the timeline where you want to create an event.
3. Right-click the clip in the Project Media window and choose Add at Project Frame Rate.
An event is created at the cursor position, and the event's Playback rate value is calculated to allow the event
to play back using the project frame rate. For example, if you add a 120 fps clip to a project with a frame rate
of 30 fps, the event's playback rate will be set to .25.
Event playback is limited to a range of .25 to 4.0x playback. If the event needs to be modified beyond
that range, a velocity envelope is applied. For example, when using a 240 fps clip in a 24 fps project, the
event's playback rate is set to .25, and a velocity envelope is applied to achieve the required playback rate
of .1. In these cases, the event's audio will not play in sync with the video.
If you need to check or adjust your project's frame rate, you can use the Project Properties dialog. For
more information, see "Setting project properties" on page 45.

Setting the playback rate of an existing event
1. Right-click the clip on the timeline and choose Properties from the shortcut menu.

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Adding, managing, and arranging media

2. On the Video Event tab of the Project Properties dialog, click the Conform to Project Frame Rate button.
The event's Playback rate value is calculated to allow the event to play back using the project frame rate. For
example, if you add a 120 fps clip to a project with a frame rate of 30 fps, the event's playback rate will be set
to .25.
Event playback is limited to a range of .25 to 4.0x playback. If the event needs to be modified beyond
that range, a velocity envelope is applied. For example, when using a 240 fps clip in a 24 fps project, the
event's playback rate is set to .25, and a velocity envelope is applied to achieve the required playback rate
of .1. In these cases, the event's audio will not play in sync with the video.
If you need to check or adjust your project's frame rate, you can use the Project Properties dialog. For
more information, see "Setting project properties" on page 45.
3. Trim the event end to adjust the event so all frames are visible. For more information, see "Adjusting an
event's length" on page 152.

Adding layered PSD files to the timeline
You can add layered PSD files to the Vegas Pro timeline, with each layer of the file being an event on its own track.
These events are just like other events in Vegas Pro software. For example, you could use track motion to move
layers individually, use parent tracks to group and move layers together, apply track effects to animate just one layer
of the graphic, or you could replace a layer with a video.
1. Select a layered PSD file in the Explorer or Project Media window.
2. Right-click and drag the file to the timeline.
3. When you release the mouse button, a shortcut menu is displayed. Choose Add Across Tracks to import the
PSD layers across tracks in the timeline.
The PSD layers, including the composite layer, are now available as streams. You can change an event’s
stream by right-clicking an event, choosing Stream from the shortcut menu, and then choosing the stream
you want to use for the event.

Creating a picture slideshow
If you want to create a slideshow using your photos or other still images, Vegas Pro makes it a breeze.
1. Set the duration you want each photo to be displayed on screen.
a. From the Options menu, choose Preferences.
b. Click the Editing tab.
c. In the New still image length box, type the number of seconds you'd like each photo to be displayed
in your movie.
For example, if you wanted each photo to be displayed for three seconds with a one-second crossfade
between photos, choose 5 seconds.
If you have 40 images that you want to display during a three-and-a-half-minute song, choose 5.25
(210 seconds divided by 40 images).
d. Click OK to close the Preferences dialog.

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2. If you want to automatically add crossfades between events when you add them to the timeline, you can
configure cut-to-overlap conversion:
a. From the Options menu, choose Preferences.
b. Click the Editing tab.
c. Select the Automatically overlap multiple selected media when added check box.
d. In the Cut-to-overlap section of the tab, type the desired fade length in the Amount (seconds) box.
For example, if you'd set the New still image length setting to 5 in the previous step and set the
Amount (seconds) setting to 1, dragging three still images to the timeline would create three fivesecond events with one second of overlap between them.
3. Click OK to close the Preferences dialog.
4. Select the files you want to use in the Project Media or Explorer window. For more information, see "Adding
media files to your project" on page 123.
5. Drag the files to a video track.
6. If you want to use transitions between events, drag a preset from the Transitions window to the overlapping
area between two events. For more information, see "Adding transitions" on page 308.
7. For added interest, you can use event panning and cropping and keyframes add motion to your images. For
example, you could pan across an image or zoom in to simulate camera motion.
a. Click the Pan/Crop button

on an event. The Event Pan/Crop dialog is displayed.

b. Verify the Lock Aspect Ratio button
is selected on the left side of the dialog, and then right-click
the image on the right side of the dialog and choose Match Output Aspect from the shortcut menu.
This sets the crop area to match your output frame proportions.
c. Click the First Keyframe button
to move the cursor in the keyframe controller (at the bottom of the
dialog) to the beginning of the event.
d. Adjust the selection rectangle to change the viewable portion of the event. A keyframe is created to
store your crop settings at that point.
e. Click the Last Keyframe button
dialog) to the end of the event.

to move the cursor in the keyframe controller (at the bottom of the

f. Adjust the selection rectangle to change the viewable portion of the event. A keyframe is created at
the end of the event.
When you play back your project, the viewable portion of the image will be animated between the
first and last keyframe settings. For example, if the crop rectangle in the first keyframe matches the
image size (no cropping) and the crop rectangle in the last keyframe is small, you'll create an
animated zoom effect.
For more information, see "Panning and cropping video events" on page 268 and "Keyframe
animation" on page 285.
8. Add an audio file to an audio track to set your slideshow to music.

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Adding, managing, and arranging media

Importing media from a project file
From the File menu, choose Import, and then choose Media from Project from the submenu to add media from
another Vegas Pro project file to your project.
Using this feature, you can create small, template projects to streamline frequent editing tasks.
Generated media and offline media files are not imported.
1. From the File menu, choose Import, and then choose Media from Project from the submenu. The Import
Media dialog box is displayed.
2. Choose the folder where the file you want to open is stored:
n

Choose a drive and folder from the Look in drop-down list.

n

Choose a folder from the Recent drop-down list to quickly select a folder from which you have
previously opened files.

3. Select a file in the browse window or type a name in the File name box.
4. If you want to import the project's media bins, select the Import bins check box. For more information, see
"Sorting your media with bins" on page 97.
Select the Merge with existing bins check box if you want to merge the imported project's bins with the
current project. When the check box is cleared, a bin is created using the imported project's name, and the
project's bins are imported inside that bin.
5. Click Open.
6. The project's media is added to the Project Media window. For more information, see "Using the Project
Media window" on page 74.

Importing Broadcast Wave Format files
You can use Broadcast Wave Format (BWF) files to exchange audio between audio editors or broadcasting
platforms.
Broadcast Wave Format files are similar to standard .wav files, but they contain additional metadata including
timestamps that tell the software where to add audio on the Vegas Pro timeline.
You can also add Broadcast Wave Format files to your project by dragging them from the Explorer window to
the timeline. However, if you drag a BWF file to the timeline, events are created where you drop the file. Using
the Import Broadcast Wave dialog ensures that events are arranged according to the timestamps in the file.
1. From the File menu, choose Import, and then choose Broadcast Wave Format from the submenu. The Import
Broadcast Wave Format dialog is displayed.
2. Choose the folder where the project you want to open is stored:
n

Choose a drive and folder from the Look in drop-down list.

n

Choose a folder from the Recent drop-down list to quickly select a folder from which you have
previously opened files.

3. Select the files you want to open in the browse window.
Information about the selected files is displayed at the bottom of the Import Broadcast Wave dialog.

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4. From the Arrange drop-down list, choose a setting to indicate how you want to arrange audio events on the
timeline:
Setting

Description

Add across tracks

A separate track is created for each BWF file you import.

Add across time

All selected BWF files are added to a single track.

Audio from multichannel BWF files is always added across tracks, regardless of the Arrange setting. For
example, if you import a four-channel BWF file, the audio will be added to four adjacent tracks. For
control over which channels are used by each event, right-click a multichannel audio event, choose
Channels from the shortcut menu, and choose a command from the submenu. For more information,
see "Audio channels" on page 181.
5. If you chose Add across tracks in step 4, choose a setting from the Order tracks drop-down list to indicate
how you want to arrange the tracks in the track list:
Setting

Description

By timestamp

Sorts tracks chronologically using the timestamp in each file.
Select a file in the Import Broadcast Wave dialog to display its
timestamp at the bottom of the dialog.

Alphabetically by
filename

Sorts tracks alphabetically using the names of the files you import.

6. Choose a setting from the Positioning drop-down list to indicate where imported audio will be added to the
timeline.
Setting

Description

Use ruler time

Adds each imported file to the Vegas Pro timeline at the exact
position indicated by its timestamp. For example, if you import a
BWF file with a timestamp of 00:00:30;00, the media would be
added to the timeline at the thirty-second mark on the ruler.

Relative to cursor

Adds each imported file to the Vegas Pro timeline and offsets the
timestamp value by the cursor position. For example, if you position
the cursor at 00:00:10;00 before importing a BWF file with a
timestamp of 00:00:30;00, the media would be added to the
timeline at the forty-second mark on the ruler.

7. Click Open. The selected files are imported and added to the timeline of the current project.

Importing video from a DVD camcorder
From the File menu, choose Import, and then choose DVD Camcorder Disc from the submenu to import video from
a finalized Sony DVD Handycam® camcorder disc.

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Adding, managing, and arranging media

Notes:
n

Before importing video, you'll need to finalize the disc. For information about finalizing a disc, please
refer to your camcorder's documentation.

n

5.1-channel audio will be downmixed to stereo when importing into a stereo project. When importing
into a 5.1 surround project, audio will be added to separate tracks for the center, front, rear, and LFE
channels.

1. Place the DVD you want to import in your computer's DVD drive or connect your camcorder to your
computer via USB.
The Sony Handycam USB driver that is included with DVD-based camcorders can prevent Vegas Pro
from recognizing a USB-connected camera. If you use the Add/Remove Programs Control Panel to
uninstall the "Sony DVD Handycam USB driver" component, Vegas Pro will be able connect to the
camera and import video.
2. From the File menu, choose Import, and then choose DVD Camcorder Disc from the submenu. The Import
DVD Camcorder Disc dialog is displayed.
3. From the Source drop-down list, choose the disc that contains the video you want to import.
4. The Destination box displays the folder where the video will be imported. The folder name is based on the
disc's volume label.
Click the Browse button if you want to choose a different folder.
5. Click the OK button to start importing video.
After importing is complete, the video from the disc is added to the Project Media window. Each chapter is
imported as a separate file.
You can then add the imported video to your project just like any other media file. For more information, see
"Adding media files to your project" on page 123.

Editing video from an XDCAM Station with StreamChase
XDCAM Station StreamChase allows you to edit XDCAM clips while they are still being ingested into the XDCAM
Station device from an XDCAM optical disc or live-feed sources such as SDI. XDCAM clips from the XDCAM
Station can also be imported after they have been ingested to the XDCAM Station.
When an MXF file is imported during ingest to the XDCAM Station device, only the material that has already been
ingested will be imported. The clip’s length can be updated during ingest by right-clicking the clip in the Project
Media window and choosing Refresh. Refreshing the clip length allows you to work with the most recent material
available.
The following formats are supported for StreamChase on the Sony XDS-PD2000 device:
n

1080i 35, 50Mb

n

720p 50Mb

n

IMX 50Mb

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1. Begin ingesting a clip on the XDCAM Station device.
2. Import the clip into your Vegas Pro project:
n

From the File menu, choose Import > Media, and then browse to the clip you want to import.

n

Using Windows Explorer or the Vegas Pro Explorer window, drag a clip from the XDCAM Station to
the Vegas Protimeline.

An event is created on the timeline and the clip is added to the Project Media window.
In the Project Media window, clips that are currently being ingested are displayed with an orange indicator:

After the clip is imported into the project and added to the timeline, it can be played, edited, and exported just
like any other video clip.

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Adding, managing, and arranging media

3. While the clip is ingesting, refresh the file to work with the most recent material available. To update the
clip's length, right-click it in the Project Media window and choose Refresh from the shortcut menu. For
more information, see "Using the Project Media window" on page 74.
Notice that the clip's Length value (displayed at the bottom of the Project Media window) increases each
time the clip is refreshed during ingest if new media is available.
New, usable media is made available periodically by the XDCAM Station device. This is dependent on
the media format being ingested, but most media formats can be refreshed at ten-second intervals.
Refreshes performed between these intervals will result in no visible update to the media in Vegas Pro.
The new clip length will be reflected in the Trimmer window if the clip is loaded. For more information, see
"Using the Trimmer" on page 144.
Additionally, if one or more events from the clip have been added to the timeline, the event length in the
timeline can be extended to use the available material:
a. Drag the right edge of the event to the right past the clip length. A notch is displayed in the event to
represent the end of the clip:

If you want to create a placeholder event, drag past the end of the clip length. When the clip is
refreshed, the notch will move to show the new end of the clip, and the event will be filled with
updated video.
Notes:
o

The image displayed after the notch will be either a loop of the existing media or a still
frame of the last frame of video depending on the Enable looping on events by default
setting on the Editing tab of the Preferences dialog. For more information, see
"Preferences - Editing Tab" on page 589.

o

The in point for placeholder event segments must always start at or before the last frame
of the existing media. Placeholder events cannot be created for media that has not been
ingested. For example, you cannot create a placeholder with an in point 30 seconds after
the current end of the available media.

o

If a you split a placeholder event, the in point of the placeholder segment on the right
side of the split will begin at the end frame of the currently available media.

b. If you want to resize the event to the current media length, drag the right edge of the event back to the
notch to set the event length. If Enable Snapping is selected, the event edge will snap to the notch. For
more information, see "Enable snapping" on page 132.
For more information about adjusting events, see "Adjusting an event's length" on page 152.

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4. Continue to edit your project, refreshing StreamChase clips as needed. For more information, see "Editing
events on the timeline" on page 122.
Clips that are refreshed after they have been ingested by the XDCAM Station are displayed with a green
indicator, and the Length value at the bottom of the Project Media window represents the final clip length:

5. Render your project to your required output format. For more information, see "Rendering projects (Render
As)" on page 497.

Using the Device Explorer
The Device Explorer allows you to browse and import clips from AVCHD, XDCAM EX, NXCAM, XAVC, XAVC S,
Panasonic P2, and RED ONE/EPIC/SCARLET/WEAPON devices; CompactFlash-based memory recording units
such as the HVR-MRC1; and hard-disk-based recording units such as the HVR-DR60.
For more information, see "Working with AVCHD video" on page 401,"XDCAM EX workflow" on page 389, and
"Working with RED camera clips" on page 399.
1. Choose View > Window > Device Explorer. The Device Explorer window is displayed.
2. Connect your camera to a USB port on your computer. The camera is displayed on the left side of the Device
Explorer window.
3. Select your camera on the left side of the Device Explorer window. The camera's clips are displayed on the
right side of the window, and clips that have not yet been imported are indicated with a yellow icon

.

Tips:
n

If you want to use clips from a folder on your computer, right-click the left pane of the Device Explorer
window and choose Browse from the shortcut menu.

n

In order for some devices to appear in the Device Explorer window, you may need to change the
device's USB Connect setting from Automatic or MTP to Mass Storage.

Previewing clips
Select your camera on the left side of the Device Explorer window. The camera's clips are displayed on the right side
of the window, and clips that have not yet been imported are indicated with a yellow icon

.

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If the Auto Preview button

95

is selected, you can click a clip in the Device Explorer to audition it. You can stop the

preview by clicking the Stop Preview button
Preview button.

, or you can turn off the preview feature by deselecting the Auto

Video is previewed in the Trimmer window. If you want to preview in the Video Preview window, right-click the
Trimmer window and deselect the Show Video Monitor command.For more information, see "Using the
Trimmer" on page 144.
When the Auto Preview button is not selected, click the Start Preview button

to start preview.

Choosing the folder where you want to import clips
1. Select your camera on the left side of the Device Explorer window and click the Device Properties button

.

The Device Properties dialog is displayed, and the Capture Folder box displays the path to the folder where
imported clips will be saved.
2. Click the Browse button to display the Capture Folders dialog. This dialog lists the available folders for saving
your imported video:
n

Select a folder's check box to save your imported video in that folder.

n

Click the Add Folder button

n

Select a folder in the list and click the Remove Folder button

and browse to a folder to add a new folder.
to remove it from the list.

Importing clips
1. Select your camera on the left side of the Device Explorer window. The camera's clips are displayed on the
right side of the window, and clips that have not yet been imported are indicated with a yellow icon
2. Click the Import All New Clips button

.

to import clips to the Project Media window:

n

If clips are selected in the Device Explorer window, only the selected clips are imported (you can hold
Ctrl while clicking to select multiple clips).

n

If no clips are selected in the Device Explorer window, all new clips are imported.
Right-click a clip in the Device Explorer window and choose Open in Trimmer or Import and
Add to Project to choose how you want to import clips.

3. You can then use the Project Media window to organize your clips and add the imported video to your
project just like any other media file.For more information, see "Adding media files to your project" on page
123.
For more information, see "Working with AVCHD video" on page 401,"XDCAM EX workflow" on page 389,
and "Working with RED camera clips" on page 399.
5.1-channel audio will be downmixed to stereo when importing into a stereo project. When importing into a 5.1
surround project, audio will be added to separate tracks for the center, front, rear, and LFE channels.
You can also drag a clip from the Device Explorer directly to the Project Media window, Trimmer, or timeline.
Vegas Pro begins importing the clip when you release the mouse, and an event is created on the timeline when
importing is finished.

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Creating proxy files for high-definition editing
If you're working on a system with limited processing power, creating a proxy file will streamline the editing process
and allow you to preview your project.
Video proxy files are not used for rendering your project.
1. Capture or import your high-definition clips.
2. Start a new project.
3. Add your high-definition clips to the Project Media window.
4. Right-click the clips in the Project Media window and choose Create Video Proxy from the shortcut menu.
Vegas Pro creates video proxy files (.sfvp0) alongside the original files in Windows Explorer. You will not see
these files in the Project Media window or Vegas Pro Explorer.
Proxy files are created automatically when working with 4K video.
5. Add your high-definition clips to the timeline and edit your project as usual.
The Preview Quality setting in the Video Preview window determines whether the proxy files or original files
are used for editing and preview:
n

When the preview quality is set to Draft or Preview, the proxy file is used.

n

When the preview quality is set to Good or Best, the original file is used.

For more information, see "Adjusting the preview quality and resolution" on page 447.

Using HitFilm effects
If you have HitFilm 4 Pro installed, you can use HitFilm projects in your Vegas Pro timeline.

Adding a HitFilm project to the timeline
You can add HitFilm projects to your Vegas Pro project in the same way you add other media files: simply add the
HitFilm project (.hfp) file to your project.
For more information, see "Adding media files to your project" on page 123.

Adding HitFilm effects to an event
1. Right-click the video event where you want to add the effects and choose Add HitFilm Effect from the
shortcut menu.
A HitFilm project (.hfp) file is created in the folder where your media file is saved using the same base name
as your media file, and the event's active take is updated to use the HitFilm project file. For more information,
see "Using takes as alternate versions of events" on page 175.
If you have multiple events selected, the event under the mouse pointer is used.

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2. HitFilm 4 Pro starts so you can edit your HitFilm effects as necessary.
For more information about using HitFilm 4 Pro, please refer to its documentation.
3. When you're finished editing, save your HitFilm project and close HitFilm 4 Pro. The event's active take is
updated with the edited version of your HitFilm project.

Editing HitFilm effects on an event
1. Right-click a video event that is using a HitFilm project (.hfp) as its active take and choose Edit in HitFilm
from the shortcut menu.
2. HitFilm 4 Pro starts so you can edit your HitFilm effects as necessary.
For more information about using HitFilm 4 Pro, please refer to its documentation.
3. When you're finished editing, save your HitFilm project and close HitFilm 4 Pro. The event's active take is
updated with the edited version of your HitFilm project.

Sorting your media with bins
When you're creating your masterpiece, your project is likely to get a little unwieldy—you can't express creative
genius with a handful of media files, after all.
The detailed view of the Project Media window helps you sort your media files using their attributes, but for more
control, you can create bins. Bins are folders within projects that you can use to organize your media files.
Media bins are virtual folders that are saved with your project. They do not affect the way media is saved on your
computer.
Tips:
n

Bins are automatically created for each media tag. For more information, see "Tagging media files" on
page 75.

n

Bins are automatically created for each type of media in your project: audio, video, and still images.

Creating a bin
Right-click the parent bin where you want to create a new bin and choose Create New Bin from the shortcut menu.
The new bin is created inside the bin you clicked.

Adding media to a bin
1. Browse your existing bins to find the media file you want to move. The All Media folder contains all media
files in your project.

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2. Drag a file from the right pane to a bin.

Searching media bins
1. Right-click a media bin and choose Search Media Bins from the shortcut menu.
2. The Search Media Bins dialog is displayed.
3. Use the drop-down lists in the Search Media Bins dialog to set your search conditions, and then click the
Search button to search the selected bin and all subbins.
4. Your search is added to the folder list. Click the Search Results icon to view the matching files.
Right-click the Search Results icon and choose Save as Bin from the shortcut menu to save the results
of your search as a new media bin.

Using smart bins
Smart bins are saved search results that are automatically updated when new media items match the search results.
You can also edit the search criteria of an existing smart bin.

Creating a smart bin
Right-click the Search Results icon and choose Save as Smart Bin from the shortcut menu to save the results of your
search as a new smart bin.

Editing a smart bin
Right-click the smart bin and choose Edit Search from the shortcut menu to display the Search Media Bins dialog
and edit your search conditions. Click the Search button when you are done.

Automatically adding recorded or captured files to a media bin
Select a media bin if you want to automatically add your recorded audio to a media bin.
If the Add captured clips to Media Pool check box is selected in the Video Capture post-capture dialog, your
captured clips will be added to the selected media bin.

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Deleting media from a bin
1. Select a media file.
2. Press Delete on your keyboard.
n

If the All Media folder is selected, the file will be removed from your project.

n

If a media bin is selected, the file is removed from the bin, but remains part of your project. The file is
still available in the All Media folder.

Viewing or changing media file properties
In the Project Media window, click the Media Properties button
media file.

to display the Properties dialog for the selected

The application will try to detect the properties of your media files automatically. In most cases, you will not need to
edit file properties.

Editing properties for an audio file
Select an audio file in the Project Media window and click the Media Properties button
dialog.

to display the Properties

You can also view the properties for the media file associated with an event. Right-click the event, choose
Properties from the shortcut menu, and click the Media tab.
The following settings are available for audio files.
Item

Description

File name

Displays the current media file name and location.

Tape name

This can be used to display the name of the tape from which you
recorded the audio. The name can be edited here or in the
corresponding field in the Edit Details window. For more information,
see "Using the Edit Details Window" on page 188.

Stream

If a file contains multiple streams, you can use this control to select
the stream for which you want view properties.

Attributes

Displays the file's sample rate, bit depth, number of channels, and
length.

Format

Displays the compression format of the file.

Editing properties for a video file
Select a video file in the Project Media window and click the Media Properties button
dialog.

to display the Properties

You can also view the properties for the media file associated with an event. Right-click the event, choose
Properties from the shortcut menu, and click the Media tab.
The following settings are available for video files.

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Item

Description

File name

Displays the current media file name and location.

Tape name

This can be used to display the name of the tape from which you
captured the video. The name can be edited here or in the
corresponding field in the Edit Details window. For more information,
see "Using the Edit Details Window" on page 188.

Use timecode in file

Select this radio button to accept the default timecode settings.

Use custom timecode

Select this radio button to specify a beginning value for the timecode.

Stream

If a file contains multiple streams, you can use this control to select
the stream for which you want view properties.

Format

Displays the compression format of the file.

Attributes

Displays the frame size, in pixels (x,y). color depth, and length of the
file.

Field order

Choose a setting from the drop-down list to change the field order of
the file. Consult your capture/video output card's manual for the
proper field order.

Pixel aspect ratio

n

None (progressive scan) – Select this option when viewing
the video on a computer. This option ignores interlacing.

n

Upper field first – Select this option (also called odd or field A)
for video that will be viewed on a television.

n

Lower field first – Select this option (also called even or field
B) for DV output or if Upper field first produces jittery or
shaky output or if your hardware manual specifies lower field
first.

Choose a setting from the drop-down list to change the pixel aspect
of the file. This setting will depend on your capture/video output
card. Consult your capture/video output card manual for the proper
settings.

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Item

Description

Alpha channel

Choose a setting from the drop-down list to change the alpha
channel information for the file.
If the alpha channel in an image is not detected, choose the correct
type of alpha channel from this drop-down list. If you're unsure, try
the Premultiplied setting first.

Color space

n

Undefined – Video provides no alpha channel information.
This setting ignores any alpha channel information in the file.

n

None – Video has no alpha channel or there is an alpha
channel but it's completely opaque (solid).

n

Straight (unmatted) – Transparency information is maintained
in only the alpha channel. Alpha information must be applied
to the RGB channels before compositing.

n

Premultiplied – The standard method of handling alpha
information. Transparency information is maintained in the
alpha and RGB channels, and the image is ready for
compositing. No RGB component exceeds the alpha value.

n

Premultiplied (dirty) – Similar to Premultiplied, but RGB
components may exceed the alpha. This setting is used
mainly for images created by 3D applications involving
compositing of 3D images over a non-solid color image
background.

Choose the color space that the media is in. For more information,
see "Specifying the color space for individual shots" on page 410.

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Item

Description

Rotation

Choose a setting from the drop-down list to rotate a media file's
orientation.

In this example, the video was shot with the camera tripod rotated
90 degrees. The project is rotated, but the media doesn't match the
project orientation, so the video is letterboxed within the frame.

After choosing 90 clockwise° from the Rotation drop-down list, the
media is rotated, and the video fills the frame.
Tips:
n

If you want to rotate a project's orientation, you can use
the Output rotation drop-down list on the Video tab of
the Project Properties dialog. For more information, see
"Setting project properties" on page 45.

n

To rotate multiple files quickly, select them in the Project
Media window, right-click a selected file, and then
choose Rotate 90 Clockwise° or Rotate 90
Counterclockwise° from the shortcut menu.

n

For more information about working with rotated
projects, see "Creating rotated projects" on page 57.

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Item

Description

Stereoscopic 3D mode

Choose a setting from the drop-down list to choose the stereoscopic
3D mode for the media file. For more information, see "Stereoscopic
3D editing" on page 201.
n

Off – Choose this setting for 2D media or to treat a
multistream video as 2D.

n

Pair with next stream – Choose this setting for multistream
3D video, such as video from paired files CineForm Neo3D
files (version 5.1 or later), or files from a 3D camera.

n

Side by side (half) – Choose this setting when your video
contains left- and right-eye views in a single frame.
Left- and right-eye views are displayed as half of the available
horizontal resolution.

n

Side by side (full) – Choose this setting when your video
contains left- and right-eye views in a single frame.
Left- and right-eye views are displayed using the full
horizontal resolution.

n

Top/bottom (half) – Choose this setting when your video
contains left- and right-eye views stacked in a single frame.
Left- and right-eye views are displayed as half of the available
vertical resolution.

n

Top/bottom (full) – Choose this setting when your video
contains left- and right-eye views stacked in a single frame.
Left- and right-eye views are displayed using the full vertical
resolution.

n

Line alternate – Choose this setting when your video contains
interlaced 3D video.
Left- and right-eye views are interlaced using half of the
available vertical resolution.

Swap Left/Right

Select this check box if you need to switch the left- and right-eye
pictures. This setting is useful if you're using a line-alternate display
that displays the right eye on top, if you're using magenta/green
anaglyphic glasses, or to create cross-eye free-view 3D.

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Editing properties for multiple video files
Select two or more video files in the Project Media window and click the Media Properties button
Properties dialog.

to display the

The following settings can be edited for multiple video files:
n

Frame rate (for still-image sequences)

n

Field order

n

Pixel aspect ratio

n

Alpha channel and Background color

n

Color space

n

Rotation

n

Stereoscopic 3D mode

n

Swap Left/Right

If a setting is not the same for all selected video files, (differing values) is displayed. If you do not change the setting,
the differing values are kept.

Saving settings to video profiles for future auto-detection
If you frequently need to edit the settings for a type of video file, click the Save settings to video profiles for future
auto-detection button

after editing the settings on the Properties dialog.

The new settings are used whenever a file of that type is detected.

Inserting audio tracks
From the Insert menu, choose Audio Track to add a new, blank track at the end of the track list.
If you want to add a track in a specific location, right-click a track header and choose Insert Audio Track from the
shortcut menu. The new track will be inserted above the selected track.
When you drag a media file from the Explorer window or Project Media window to an area of the timeline that
does not contain a track, a new track will be created and a new event containing the media file is added to the
new track.
You can change the default track volume, pan type, height, track effects, and record input monitor status by
right-clicking a track and choosing Set Default Track Properties from the shortcut menu. For more information,
see "Setting default track properties" on page 248.

Inserting video tracks
From the Insert menu, choose Video Track to add a new, blank track at the top of the track list.
If you want to add a track in a specific location, right-click a track header and choose Insert Video Track from the
shortcut menu. The new track will be inserted above the selected track.

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When you drag a media file from the Explorer window or Project Media window to an area of the timeline that
does not contain a track, a new track will be created and a new event containing the media file is added to the
new track.
You can change the default compositing mode, height, and track effects by right-clicking a track and choosing
Set Default Track Properties from the shortcut menu. For more information, see "Setting default track
properties" on page 248.

Recording audio
Vegas Pro can record audio into multiple mono or stereo tracks while simultaneously playing back existing audio
and video tracks. You are limited only by the performance of your computer system and audio hardware. Audio is
recorded to a media file on your computer and into an event on the timeline.
You can record into an empty track, a time selection, an event, or a combination of time and event selection. You can
also record multiple takes for an event so you can maintain multiple versions of an event that you can play back and
edit.
Tips:
n

Select a media bin before recording if you want to automatically add your recorded audio to a media bin.
For more information, see "Sorting your media with bins" on page 97.

n

To save track effects with your recorded files, create an effects package of the track effect settings and
apply the chain to the event as a non-real time event effect. For more information, see "Sorting your
media with bins" on page 97 and "Applying non-real-time event effects" on page 295.

n

Press Alt+Down Arrow during playback to move the edit cursor to the playback cursor.

n

When the Record Broadcast Wave Format check box is selected on the Audio tab of the Preferences
dialog, Vegas Pro records Broadcast Wave Format (.bwf) metadata when recording .wav files. You can
view this information on the General tab of the Properties dialog for an event.
Included in the .bwf metadata is a Time reference value. This item tracks where on the timeline the file
was recorded. When you import a recorded .bwf file, it is added to the timeline at the same location it
was originally recorded.
The originator (Vegas Pro) and originator reference (a unique ID number) are also recorded.

When input monitoring is on during audio recording, audio effects chains that contain non-in-place plug-ins
are displayed in yellow (

) to indicate that automatic plug-in delay compensation is being used. Chains that

cannot be used for live monitoring are automatically bypassed and are displayed in red (

).

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Recording audio
1. Connect an audio source to your sound card's input.
2. Position the cursor where you want to start recording.
3. Select the Arm for Record buttons
recording.

on the tracks where you want to record. Arming a track enables it for

When a track is armed, the track meter displays the track's level. If input monitoring is not on, the meter
displays the level of your input source. If input monitoring is turned on, the meter shows the level of the input
source plus the track effects chain.

4. Click the Record button

on the Transport bar to start recording.

5. To stop recording, click the Record button again or click the Stop button
Recorded Files dialog is displayed.

on the Transport bar. The

6. Use the Recorded Files dialog to confirm the file name and location of your recorded audio. Click Delete or
Delete All if you do not want to save the recorded files, or click Rename to change the file's name.

7. Click Done to close the Recorded Files dialog. Your recorded file is displayed as a new event in the timeline,
and the recorded file is added to the Project Media window.

Recording multiple takes
If Loop Playback
is turned on for your project, playback will loop during recording and a take will be created each
time playback returns to the start of the loop region. The last take recorded is set as the active take.
A region is created to indicate the beginning and ending of each take in the recorded file. These regions are not part
of your project, but are visible in the Trimmer window.
For more information, see "Using the Trimmer" on page 144 and "Using takes as alternate versions of events" on
page 175.

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Recording a new take for an audio event
You can record into an audio event by selecting it. The record time is determined by the event's length.
1. Select the event and position the cursor at the beginning of the event.
2. Select the Arm for Record button

3. Click the Record button

on the track that contains the event.

on the Transport bar to start recording.

4. To stop recording, click the Record button again or click the Stop button
Recorded Files dialog is displayed.
Select the Loop Playback button
event.

on the Transport bar. The

on the Transport bar to record multiple takes within the selected

The last take recorded is set as the active take for the event. For more information, see "Using takes as
alternate versions of events" on page 175.

Recording into a time selection or event (punch-in)
You can record a new take into a selected audio event using a time selection. This option provides room for pre-roll
and post-roll during recording.
1. Select the event you want to punch into:
n

If you want to punch into the middle of an event, select the portion of the event you want to replace
and press S to split the event. For more information, see "Splitting events" on page 143.

n

Select multiple events to create multiple punch-in and -out points.

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2. Create a time selection to set the amount of pre-roll and post-roll and position the cursor at the beginning of
the time selection. The edges of the selected events serve as the punch-in and punch-out points:

3. Select the Loop Playback button
if you want to record multiple takes of each event. A new take will be
created each time the cursor passes through the selection.
4. Select the Arm for Record button

5. Click the Record button

on the track that contains the event.

on the Transport bar to start recording.

If input monitoring is turned on, the track's original audio is played until the cursor reaches the selected
event. When the cursor plays through the selected event, you'll hear your recording input, and the track's
original audio is played again when the cursor moves past the selected event.
6. To stop recording, click the Record button again or click the Stop button
Recorded Files dialog is displayed.

on the Transport bar. The

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7. Use the Recorded Files dialog to confirm the file name and location of your recorded audio. Click Delete or
Delete All if you do not want to save the recorded files, or click Rename to change the file's name.

8. Click Done to close the Recorded Files dialog.
The last take recorded is set as the active take for the event. For more information, see "Using takes as
alternate versions of events" on page 175.
When performing punch-in recording, recording occurs underneath the pre- and post-roll. If your
subject starts early, for example, you can adjust the event to uncover the recording. Hold Ctrl+Alt while
dragging the crossfaded area to slip the crossfade in either direction. For more information, see
"Adjusting an event's length" on page 152 and "Slipping and sliding events" on page 157.

Changing the recording device and attributes for recording audio
The Record Input button
in a track header chooses the audio input that will be used to record to a track and
allows you to configure input monitoring.

To choose your recording input, click the Record Input button
Mono or Stereo from the submenu, and then choose an input.
To record from an input bus, click the Record Input button
choose an input bus from the submenu.

, choose an audio device from the menu, choose

, choose Input Busses from the menu, and then

For more information, see "Using input busses" on page 326.

Monitoring audio levels
While you're recording, a responsive meter is displayed in the track header to monitor the incoming signal level of
the selected recording device. It is important that you record with the highest signal possible without clipping.

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When a track is armed, the track meter displays the track's input level. If input monitoring is not on, the meter
displays the level of your input source. If input monitoring is turned on, the meter shows the level of the input source
plus the track effects chain.

A reading of 0 dB is the maximum for a digital signal. Clipping occurs when the incoming signal is too high to be
represented as a digital value. The result is distortion in the recording. A clipped signal will be indicated by a red Clip
warning at the top of the meters.
Right-click the meters and choose a command from the shortcut menu to adjust the display of the meters.

Toggling record input monitoring
If you're using a low-latency audio device, Vegas Pro can perform record input monitoring so you can hear your
recording signal with real-time track effects.
To turn on input monitoring, click the Record Input button
and choose Input Monitoring On or Input
Monitoring Auto from the submenu. During recording, your signal will be played back with the current track effects
chain, but a dry (unprocessed) signal is recorded.
When Input Monitoring Auto is selected, you will hear the input monitor signal when playback is stopped and
during recording. If you're recording into selected events, you'll hear the input monitor signal only when the cursor
passes over the selected events.
When Input Monitoring On is selected, the behavior is similar to Input Monitoring Auto mode, but you will always
hear the input monitor during recording—monitoring is not toggled on and off when recording in to a selected event.
For more information, see "Adding audio track effects" on page 290.
Your ability to monitor effects in real time is dependent on your computer's performance. Effect automation
envelopes are bypassed during record monitoring.

Recording using the metronome
From the Options menu, choose Metronome before recording. When you start recording, the metronome will start
playing at the tempo specified on the Ruler tab of the Project Properties dialog.
To change the sounds used by the metronome, use the Audio tab in the Preferences dialog. For more information,
see "Preferences - Audio Tab" on page 581.
The metronome's sound is not mixed in the final rendering of the project.

Metronome
From the Options menu, choose Metronome if you want the metronome to keep time while you're recording. When
you start recording, the metronome will start playing at the tempo specified on the Ruler tab of the Project Properties
dialog. For more information, see "Setting project properties" on page 45.

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Adding, managing, and arranging media

To change the sounds used by the metronome, use the Audio tab in the Preferences dialog. For more information,
see "Preferences - Audio Tab" on page 581.
The metronome's sound is not mixed in the final rendering of the project.

Capturing video
All that footage on your video camera isn't going to do you any good until you can get it onto your computer. With
Vegas Pro, it's easy to capture video from your camera and add it to your project.
Capturing video can be demanding on your computer's resources. To avoid potential problems, we offer the
following suggestions:
n

Defragment your hard drive. Click the Start button on the Windows taskbar and choose All Programs >
Accessories > System Tools > Disk Defragmenter.

n

Don't use other software applications or screen savers while capturing video.

Notes:
n

If you are using a DVD-based video camera, you can use the Import DVD Camcorder Disc dialog to
import your video into your Vegas Pro project. For more information, see "Importing video from a DVD
camcorder" on page 90.

n

If you are using an XDCAM camera, you can use the XDCAM Explorer window to import XDCAM clips
from a camera or deck. For more information, see "Importing XDCAM Discs" on page 394.

1. From the File menu, choose Capture Video (or click the Capture Video button
window).

on the Project Media

2. A dialog is displayed to allow you to choose how you want to capture video:
a. Select the DV radio button if you want to capture DV or Video for Windows clips using the video
capture application specified on the Video tab of the Preferences dialog.For more information, see
"Preferences - Video Tab" on page 572.
b. Select the HDV or SDI radio button if you want to capture SDI/HDV clips using the internal Vegas
Pro video capture application.
If you always capture from the same device, select the Always use the selected format check box, and
you won't be prompted to choose a capture format again. You can change the format later using the
Video tab of the Preferences dialog.
3. Click the OK button to start the selected video capture application.
4. Capture your video:
n

To learn how to capture DV clips with Vegas Video Capture, see the online help.

n

To learn how to capture HDV clips, see "Capturing HDV clips" on page 387.

n

To learn how to capture clips from a tape deck via an SDI (serial digital interface) card, see "Capturing
from an SDI card" on page 112.

5. When you're finished capturing, your video is added to the Project Media list.

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Capturing from an SDI card
If you have an SDI card, you can use the card to capture video and print to tape from the timeline. For more
information, see "Printing video to tape from the timeline" on page 487.
The following procedure will guide you through the process of capturing clips from the an SDI card.
Before you begin capturing video, use the Capture Preferences dialog to configure your SDI card. For more
information, see "Capture preferences" on page 115.
Important:
n

Supported Blackmagic Design devices:
o

DeckLink 4K Extreme 12G, 4K Pro, 4K Extreme, Studio 4K, SDI 4K, HD Extreme, Extreme 3D,
Mini Monitor, and Mini Recorder.

o

Intensity Shuttle, Pro 4K, and Pro.

o

UltraStudio 4K Extreme, 4K, Pro, SDI, Express, Mini Monitor, and Mini Recorder.

n

Supported AJA devices: AJA Io 4K, KONA 3x, LH, LHe, LHi, LS, and LSe. Please note that AJA XENA
cards are now branded as KONA cards. For more information, see http://www.aja.
com/products/kona/transition.php.

n

HDMI capture is supported on the Blackmagic Design DeckLink HD Extreme/Intensity Pro/HD Extreme
3D, AJA Io 4K and AJA KONA LHi cards.

n

Vegas Pro does not support analog video inputs for SDI cards. However, Vegas Pro does support
component video output for external preview.

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Adding, managing, and arranging media

Capturing a single clip or entire tape
Connect your deck and power it on before starting Vegas Pro.
1. Use the transport controls below the Video Preview window to cue your tape.
2. If you want to encode your video during capture, you can choose a setting from the Encoding drop-down list.
Depending on your input format, the available encoding formats are as follows:
Input

Encoding

HDV

MPEG-2 Transport Stream

SD SDI

8-bit YUV AVI (uncompressed)
IMX MXF (compressed)

HD SDI

8-bit YUV AVI (uncompressed)
HD422 MXF (compressed)

10-bit SDI 10-bit YUV AVI (uncompressed)
When capturing to compressed formats, you can drag the Video quality slider on the General tab of the
Capture Preferences dialog to adjust performance. For more information, see "Capture preferences" on page
115. When you drag the slider to the left, you can increase performance by decreasing video quality. When
you drag the slider to the right, higher-quality video is captured, and more processing power is required.
Quality settings affect various types of material differently. With some experimentation, you may find that
certain types of scenes can be captured at lower quality settings with little or no apparent loss of quality.
Other material may need the highest possible setting to achieve the desired quality level.
3. The Capture folder box displays the path to the folder where your video will be saved. You can click the
Browse button to choose a different folder.
4. Click the Start Capture button
5. Click the Stop button

to start capturing.

to end the capture procedure.

Your clip is saved to the folder specified in the Capture Folder box.
If you selected the Add new clips to project media check box on the General tab of the Capture Preferences
dialog, the clip is also added to the Project Media list, from which you can add it to the timeline.
If you've configured your capture device to capture multiple channels of audio, the audio will be added across
tracks when you add the clip to the timeline. You can open the clips in the Trimmer window to choose which
channels you want to use. For more information, see "Using the Trimmer" on page 144.

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Logging multiple clips and perform a batch capture
Connect your deck and power it on before starting Vegas Pro.
1. Use the transport controls below the Video Preview window to cue your tape.
2. Click the Clip Edit tab on the right side of Video Capture window and log your clips:
a. In the Clip Name box, type the file name you want to use to save the clip.
b. In the Tape Name box, type the name of the tape that contains the clip.
c. In the Timecode In box, type the timecode value that corresponds to the beginning of the clip, or click
the Mark Timecode In button
to use the current frame if you're cueing with the controls on your
deck.
d. In the Timecode Out box, type the timecode value that corresponds to the end of the clip, or click the
Mark Timecode Out button
to use the current frame.
Select the
button next to the Timecode in, Timecode out, or Length box to prevent editing of
that setting and calculate its value based on the other two timecode values.
e. Click the Add Clip to Log button

to add the clip to the Clip Log.

f. Repeat steps 2a through 2f for each clip you want to capture.
3. If you want to encode your video during capture, you can choose a setting from the Encoding drop-down list.
Depending on your input format, the available encoding formats are as follows:
Input

Encoding

HDV

MPEG-2 Transport Stream

SD SDI

8-bit YUV AVI
IMX MXF

HD SDI

8-bit YUV AVI
HD422 MXF

10-bit SDI 10-bit YUV AVI
4. The Capture folder box displays the path to the folder where your video will be saved. You can click the
Browse button to choose a different folder.
For uncompressed capture, select a folder on a fast RAID drive.
5. Click the Clip Log tab on the right side of Video Capture window.

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6. Click the Capture Clips button
and choose a command from the drop-down list to start capturing clips
to the folder specified on the Disk Management tab of the Capture Preferences dialog.
Command

Description

Capture all clips

Captures all clips in the log. If a clip has already been captured, it will
be recaptured.

Capture selected clips

Captures all selected clips in the log. Hold Shift or Ctrl to select
multiple clips.

Capture offline clips

Captures all clips with a status of Offline in the log.

The captured clips are also added to the Project Media list, and you can add them to the timeline.
If you've configured your capture device to capture multiple channels of audio, the audio will be added across
tracks when you add the clip to the timeline. You can open the clips in the Trimmer window to choose which
channels you want to use. For more information, see "Using the Trimmer" on page 144.
Tips:
n

Click the Save Clip Log button
to save the current clip log as an XML file if you want to save
your clip log for capture or recapture at a later time.

n

Click the Open Clip Log button
clip log.

and browse to a saved clip log to load a previously saved

Capture preferences
You can use the Capture Preferences dialog to set options for capturing video from an SDI or HDV device.
1. Enable the Vegas Video Capture application:
a. From the Options menu, choose Preferences.
b. Click the Video tab.
c. Clear the Use external video capture application check box.
d. Click the OK button.
2. From the File menu, choose Capture Video (or click the Capture Video button
window) to start the Vegas Video Capture application.
3. Click the Capture Preferences button

in the Project Media

in the Capture window to open the Capture Preferences dialog.

Vegas Pro does not support analog video inputs for SDI cards. However, Vegas Pro does support component
video output for external preview.

General tab
Item

Description

Stop device on loss of
focus

Stops the selected capture device when focus is switched away from
the capture application.

Show video when
device is stopped

Displays the current frame when the selected capture device is
stopped.

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Item

Description

Show video when
device is fastforwarding and
rewinding

Displays video in the capture preview window when you fast-forward
or rewind the device.

Add new clips to project Select this check box if you want to add captured clips to the Project
media
Media window when capturing is complete.
Simulate device pixel
aspect ratio

Displays square pixels in the capture preview window even if the
capture format is using nonsquare pixels.

Fail on dropped frames

Select this check box if you want to stop capturing if a dropped frame
is detected.

When capture fails, stop Select this check box if you want to stop a batch capture if a dropped
batch capture
frame is detected.
Enable HDV scene
detection

Select this check box if you want to create multiple files if scene
changes are detected. When the check box is cleared, HDV clips will
be captured to a single file.

Preroll

Type a value in the box to specify the number of seconds of preroll
Video Capture should use for batch capture.
When you click Capture Clips
, on the Clip Log tab, Video
Capture will seek to a point prior to your Timecode In setting
determined by the number of seconds you enter in the Preroll box.
Video Capture will begin playback at the preroll location, and switch
to capture when it reaches the timecode you specified in the
Timecode In box.
Notes:

Maximum RAM buffer
size

n

Batch capture will fail if there is not enough lead-in time.
The deck must be able to find the timecode that equals
the Timecode In value minus the Preroll value.

n

VITC and HANC timecode sources require less preroll
than RS-422, as RS-422 needs time to synchronize
timecodes with video frames.

Drag the slider to allocate a portion of your system memory as a
buffer. During capture, this buffer is used to prevent dropped frames
if your hard disk is unable to write a frame.
When performing compressed capture to MXF format, increasing the
buffer size can help prevent dropped frames when encoding complex
frames.

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Adding, managing, and arranging media

Item

Description

MPEG video quality

When capturing to compressed formats, you can drag the slider to
adjust performance. When you drag the slider to the left, you can
increase performance by decreasing video quality. When you drag
the slider to the right, higher-quality video is captured, and more
processing power is required.
Quality settings affect various types of material differently. With
some experimentation, you may find that certain types of
scenes can be captured at lower quality settings with little or no
apparent loss of quality. Other material may need the highest
possible setting to achieve the desired quality level.

Device tab (for IEEE 1394 HDV devices)
Item

Description

Device type

Choose IEEE 1394/MPEG2-TS Device.

Device

Choose your HDV camera.

Video

Choose a setting from the drop-down list to specify the desired video
format.

Details

Displays information regarding the capture device specified in the
Device drop-down list.

Device tab (for AJA devices)
Item

Description

Device type

Choose AJA Video Device.

Device

Choose your device.

Input

Choose SDI or HDMI. If HDMI is selected, only two channels of
audio will be captured.

Video

Choose a setting from the drop-down list to select the format that
matches the signal connected to your SDI card.

Audio

Choose a setting from the drop-down list to specify the desired
number of channels for capturing SDI-embedded audio.
Multichannel audio capture is available only if supported by
your camera or deck.

Use progressive
segmented frame (psf)
video formats

Select this check box if you want to capture from a device that stores
and transfers progressive-scan frames by dividing fields.

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Item

Description

Use 10-bit encoding

Select this check box if you want to capture 10-bit source material for
increased color resolution. Source material with gradients in the
background can benefit from 10-bit encoding.
When you use 10-bit video in your project, choose 32-bit floating
point (video levels) from the Pixel format setting on the Video tab of
the Project Properties tab. For more information, see "Setting project
properties" on page 45."Setting project properties" on page 45.
Do not select this check box if you want to capture with MXF
encoding.

Timecode source

Choose a setting from the drop-down list to specify the desired
timecode source.
n

9-Pin Remote – Estimates timecode using the 9-pin RS422
cable from the deck. This format is more prone to errors and
requires more preroll than RP-188.

n

RP-188 – Uses SMPTE RP 188 timecode embedded in the
video.
RP-188 is recommended when capturing HD video.

Timecode offset

If video capture is not frame accurate, type a value in the box or use
the spin control to adjust timecode.

Device tab (for Blackmagic Design devices)
Item

Description

Device type

Choose Blackmagic Design DeckLink.

Device

Choose your device.

Video

Choose a setting from the drop-down list to specify the desired video
format.

Audio

Choose a setting from the drop-down list to specify the desired
number of channels for capturing SDI-embedded audio.
Multichannel audio capture is available only if supported by
your camera or deck.

Use 10-bit encoding

Select this check box if you want to capture 10-bit source material for
increased color resolution. Source material with gradients in the
background can benefit from 10-bit encoding.
When you use 10-bit video in your project, choose 32-bit floating
point (video levels) from the Pixel format setting on the Video tab of
the Project Properties tab. For more information, see "Setting project
properties" on page 45.
Do not select this check box if you want to capture with MXF
encoding.

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Item

Description

Timecode source

Choose a setting from the drop-down list to specify the desired
timecode source.

Timecode offset

n

9-Pin Remote – Estimates timecode using the 9-pin RS422
cable from the deck. This format is more prone to errors and
requires more preroll than VITC or HANC.

n

VITC – Uses SMPTE 12M timecode embedded in the video.

n

HANC – Uses SMPTE RP-188 timecode embedded in the
video.

If video capture is not frame accurate, type a value in the box or use
the spin control to adjust timecode.
Applies only to RS-422 timecode sources.

Capturing HDV clips
If you have an HDV camera, you can use Vegas Pro to capture your clips as MPEG-2 transport streams.
If you will be delivering your project in standard definition (SD) via DVD or DV tape, you can use the camera's
built-in DV downconversion (if available) to convert your HDV video to the DV format. Use the camera's
Options menu to set the camera to output DV, and you can capture and edit video in the same way that you
normally use DV in Vegas Pro projects.
1. From the File menu, choose Capture Video (or click the Capture Video button
window) to start the Vegas Video Capture application.

in the Project Media

2. Configure your HDV device in Video Capture:
a. Click the Capture Preferences button
dialog.

in the Capture window to open the Capture Preferences

b. Click the Device tab.
c. From the Device type drop-down list, choose IEEE 1394/MPEG2-TS Device.
d. From the Device drop-down list, choose your HDV camera.
3. Capture your clip:
a. Use the transport controls below the Video Preview window to cue your tape.
b. Click the Start Capture button

to start capturing.

c. Press the Play button on your camcorder.
d. Click the Stop button

(or press Esc) to end the capture procedure.

Your clip is saved to the folder specified on the Disk Management tab of the Capture Preferences
dialog. This path is displayed in the Capture folder box in the Video Capture window.
Select the Enable HDV scene detection check box on the General tab of the Capture Preferences
dialog if you want to create multiple files if scene changes are detected. When the check box is
cleared, HDV clips will be captured to a single file.For more information, see "Capture
preferences" on page 115.

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4. You're ready to start editing on the timeline.For more information, see "Editing HDV video on the timeline" on
page 388.

Converting video to 24p
If you want to create a 24 fps, progressive-scan project using existing interlaced video, you're in luck: Vegas Pro
makes easy work of converting your existing footage.
If you are shooting interlaced video that you plan to convert to 24p, your camera's shutter speed will determine
the quality of frame rate conversion in Vegas Pro:
n

If you're shooting NTSC or HDV 60i video, set your shutter speed to 1/60 second.

n

If you're shooting PAL or HDV 50i video, set your shutter speed to 1/50 second.

These settings will provide the smoothest-looking motion possible after conversion. Faster frame rates can
produce visibly choppy motion.
1. Start a new project. For more information, see "Creating a new project" on page 45.
2. Set your project properties:
a. From the File menu, choose Properties. The Project Properties dialog is displayed.
b. From the Template drop-down list, choose NTSC DV 24p.
c. Click OK to close the Project Properties dialog and apply your changes.
3. Add the video to the timeline. For more information, see "Adding media files to your project" on page 123.
4. From the File menu, choose Render As.
5. Render the file using the NTSC DV 24p (inserting 2-3-3-2 pulldown) AVI template. This template allows for
more efficient pulldown removal. For more information, see "Rendering projects (Render As)" on page 497.

Extracting audio from CDs
From the File menu, choose Extract Audio from CD to extract tracks from a CD and open them as events in your
Vegas Pro project.
Double-click a .cda file in the Explorer window (or drag it to the timeline) to extract a CD track without opening
the Extract Audio from CD dialog.
Vegas Pro software is not intended, and should not be used for, illegal or infringing purposes, such as the
illegal copying or sharing of copyrighted materials. Using Vegas Pro for such purposes is, among other things,
against United States and international copyright laws and contrary to the terms and conditions of the End User
License Agreement. Such activity may be punishable by law and may also subject you to the breach remedies
set forth in the End User License Agreement.
1. From the File menu, choose Extract Audio from CD (or click the Extract Audio from CD button
Project Media window). The Extract Audio from CD dialog is displayed.

on the

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Adding, managing, and arranging media

2. Choose a setting from the Action drop-down list to indicate how you want to extract audio:
Item

Description

Read by track

Choose to extract individual CD tracks. Select the tracks you want to
extract in the Tracks to extract list. Each CD track is extracted to a
new track in your project.

Read entire disc

Choose to extract the current CD to a single file. The disc is extracted
to a new track in your project.

Read by range

Choose to extract a time range. You can specify a starting time and
ending time (or a starting time and length). The time range is
extracted to a new track in your project.

3. If you choose Read by track or Read by range from the Action drop-down list, select the tracks or time range
you want to extract.
Click Play to preview your selection. In order to preview, your CD drive's audio output must be
connected to your sound card, or you can connect headphones to the front of the CD drive.
4. From the Drive drop-down list, choose the drive that contains the CD from which you want to extract audio.
5. From the Speed drop-down list, choose the rate at which you want to extract audio. If you experience
gapping or glitching, decrease the speed or click Configure and adjust the Audio extract optimization slider.
6. Click OK to start extracting audio.
7. Type a file name and choose a location for the file.
The extracted files are added to the Project Media window when extraction is complete.

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Editing events on the timeline
More often than not, you probably won't want to use an entire media file as an event on a track. The Vegas® Pro
timeline makes it easy for you to manipulate and arrange events.
If Vegas Pro cannot read frames in a video event, they will be displayed in red in the timeline (those frames will
be black in the Video Preview window and the rendered output):

Anatomy of an Event
Events are containers on the timeline that contain media. Each event can contain more than one media file. Each
media file in an event is refered to as a Take. An Event also provides access to features that enable cropping, fade-in
and fade-out, opacity, gain, and other tools for controling and manipulating events. Events are divided into two
broad catagories; video events and audio events. Some of the tools are specific to the type of event; audio or video.
Each event has a header that, by default, displays the event name, the Crop icon, the FX icon, and the Hamburger
button which opens a cascading menu of other tools specific to the type of event.

Audio and video event
Just below the Event header is the portion of an event that displays thumb nails of the video frames in a video event
or a waveform display in an audio event. In the left and right corners are fade-in and fade-out handles. The handle in
the top-middle of a video event controls the over-all Opacity of that event. The handle in the top-middle of an audio
event controls the over-all volume of that event.

Video Event with all header buttons shown
The event color matches the color of its Track Header. When you select an event the background turns white to
indicate that it is the curretly selected event.

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Editing events on the timeline

Adding media files to your project
After you've previewed files to determine which media files you want to use in your project, there are several ways
you can add them to your project.
The volume for new audio tracks is determined by your default track properties. For more information, see
"Setting default track properties" on page 248.
Notes:
n

Select the Allow pulldown removal when opening 24p DV check box on the General tab of the
Preferences dialog if you want to remove pulldown when you open 24 fps progressive-scan DV video
files. When the check box is cleared, 24p video will be read and edited as 29.97 fps interlaced video
(60i). For more information, see "Preferences - General Tab" on page 567.

n

Select the Import audio at project tempo check box on the Audio tab of the Preferences dialog if you
want ACID loops to be stretched to match the project tempo (specified on the Ruler tab of the Project
Properties dialog) when you add them to the timeline or preview from the Explorer window. Clear the
Import at project tempo check box if you want to ignore tempo information. For more information, see
"Preferences - Audio Tab" on page 581 and "Setting project properties" on page 45.

n

When you add a multichannel audio file (.wav/.wav64, .avi, .mxf, ATRAC, and BWF) to your project,
the audio is added across tracks. For example, if you import a four-channel WAV file, the audio will be
added to four adjacent tracks. For control over which channels are used by each event, right-click a
multichannel audio event, choose Channels from the shortcut menu, and choose a command from the
submenu. For more information, see "Audio channels" on page 181.

n

When you add a multistream audio file to your project, you can choose which stream you want to use
by right-clicking the event, choosing Stream from the shortcut menu, and then choosing a stream from
the submenu.

n

5.1-channel audio from DVD camcorders will be downmixed to stereo when importing into a stereo
project. When importing into a 5.1 surround project, audio will be added to separate tracks for the
center, front, rear, and LFE channels.

n

If Vegas Pro cannot read frames in a video event, they will be displayed in red in the timeline (those
frames will be black in the Video Preview window and the rendered output):

n

If you want to use RAW camera files in your project, the Microsoft Camera Codec Pack will allow you
to view RAW camera files and add them to the timeline.

n

The first time you add video media to the timeline, Vegas Pro will ask you whether you want to match
your project video settings to match the first video media you add to the timeline.
If you choose a Vegas Pro project (.veg) file, Vegas Pro will match the settings of the project, not
the media within the project.

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Using the Windows Explorer to add media and create events
If you're using the Windows Explorer to browse your computer for media, you can add a media file quickly by
dragging it to the Vegas Pro window.
The media file is added to the Project Media window, and an event is created where you drop the file. If you drop the
file on an area of the timeline that does not contain a track, a new track will be created.

Using the Vegas Pro Explorer to add media and create events
If you're using the Vegas Pro Explorer to preview files, you can add media by performing either of the following
actions:
n

Double-click a media file or Vegas Pro project to add it to your project. The file is added to the Project Media
window, and an event is created at the cursor position.

n

Drag a media or project file from the Vegas Pro Explorer to the timeline. The file is added to the Project Media
window, and an event is created where you drop the file.

Tips:
n

To add multiple files to the timeline, Ctrl+click (or Shift+click) to select the files and drag them to the
timeline or track list.

n

Drag a .veg file to the timeline to add it to the current project as a nested project. For more information,
see "Nesting projects" on page 59.

n

Double-click a .veg file in the Explorer window to open a project.

n

To add a track from an audio CD, browse to your CD drive and double-click a .cda file (or drag it to the
timeline). You will be prompted to type a name for the file, and then the track will be extracted. After the
track is extracted, it will be added as an event on an audio track in your project.

n

If you're adding video files to the timeline, you can choose to add only the audio or video stream to your
project. Right-click and drag the files to the timeline. When you drop the files, a shortcut menu is
displayed. Choose Audio Only or Video Only from the shortcut menu and choose a command from the
submenu to arrange the event on the timeline.

Vegas Pro is not intended, and should not be used for, illegal or infringing purposes, such as the illegal copying
or sharing of copyrighted materials. Using Vegas Pro for such purposes is, among other things, against United
States and international copyright laws and contrary to the terms and conditions of the End User License
Agreement. Such activity may be punishable by law and may also subject you to the breach remedies set forth
in the End User License Agreement.

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Editing events on the timeline

Adding multiple files and creating events
If you're using the Explorer or Project Media window, you can add several media files to your project at once.
1. Select the media files or Vegas Pro projects you want to use.
2. Right-click the selected files and drag them to the timeline. A shortcut menu is displayed.
3. Choose a command from the shortcut menu to indicate how you want to arrange the events on the timeline.
Command

Description

Add Across Time

Adds the selected media files end-to-end on the track where you
drop them.
Select the Automatically overlap multiple selected media when
added check box on the Editing tab of the Preferences dialog if
you want to overlap events when you add them to the same
track. Automatic Crossfades must be turned on to use this
feature. For more information, see "Preferences - Editing Tab"
on page 589 and "Automatic crossfades" on page 132.
To change the amount of overlap between events, adjust the Amount
setting in the Cut-to-overlap conversion section of the dialog.

Add Across Tracks

Adds the selected media files as events on adjacent tracks.

Add As Takes

Adds the selected media files as multiple takes of the same event. For
more information about choosing takes, see "Using takes as alternate
versions of events" on page 175.

Video Only

If you're dragging video files to the timeline, you can choose to add
only the video stream to your project. Choose Video Only from the
shortcut menu and choose a command from the submenu to
indicate how you want to arrange the events on the timeline.

Audio Only

If you're dragging video files to the timeline, you can choose to add
only the audio stream to your project. Choose Audio Only from the
shortcut menu and choose a command from the submenu to
indicate how you want to arrange the events on the timeline.

4. Events are created where you drop the files (and the media files are added to the Project Media window if
you're using the Explorer).
The order of the events is determined by file that you click before dragging and the order of the files in the
Explorer or Project Media window: for example, select the files A.wav, B.wav, and C.wav. Right-click B.wav
and drag the files to the timeline. When the shortcut menu is displayed, choose Add Across Time. When you
drop the files, B.wav will be added as the first event, followed by A.wav and C.wav.

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Adding media over other events (punching-in vs. inserting)
When you drop a file on a blank spot on the timeline, an event is created at that location. What happens if you drop a
file on an existing event? You can either punch-in or insert an event.

Punch-in
If you add a media file in the middle of another event, a punch-in is created: an event is created where you drop the
file, and the new event simply lies on top of any existing events on the track.
1. Drag a media file from the Vegas Pro Explorer or Project Media window to the middle of an existing event (or
position the cursor and double-click a file in the Vegas Pro Explorer or Project Media window).

2. The original event maintains its position on the timeline, but cuts to the new event where you added the new
file:

Inserting media
By using auto ripple, you can drop a media file in timeline and automatically move downstream events to make space
for the new event. For more information, see "Post-edit ripple" on page 141.
1. Select the Auto Ripple button

.

2. Drag a media file from the Vegas Pro Explorer or Project Media window to a position on the timeline between
two events (or position the cursor and double-click a file in the Vegas Pro Explorer or Project Media
window).
If you want to insert an event in the middle of an existing event, you can split the existing event before adding
the media file. For more information, see "Splitting events" on page 143.

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Editing events on the timeline

3. When you add the file, the events to the right move to make space for the new event:

Using the Project Media window to add media without creating events
You can use the Project Media window to collect and arrange all the media you will use in your project before
creating events on the timeline.
From the File menu, choose Import, and then choose Media from the submenu (or click the Import Media button
in the Project Media window) to add a media file to your project without adding it to the timeline.
When you're ready to start adding events, you can drag media files from the Project Media window to the timeline.
For more information, see "Using the Project Media window" on page 74.

Inserting an empty event
From the Insert menu, choose Empty Event to insert a blank audio or video event on a track. You can specify a
duration for the empty event or accept the default time. The type of event, either audio or video, depends on the type
of track you have selected.
1. Select the track where you want to insert the event.
2. Click and drag along the Marker Bar to make a time selection for the new event (or, as a more precise
alternative to dragging the mouse, hold down the Shift key and press the right arrow key to select the region).
3. From the Insert menu, choose Empty Event. The new event is placed on the track.

Inserting time
From the Insert menu, choose Time to insert a specified amount of blank space into the Vegas Pro project at the
cursor position.
This feature can be used to create space in the project for new events and uses the time format of the Time Ruler. For
more information, see "Time ruler" on page 561.
If you want to remove time from all tracks in your project, create a time selection that encompasses the time
you want to delete. Select the Auto Ripple button

(or press Ctrl+L). Next, click the down arrow next to the

Auto Ripple button
and choose All Tracks, Markers, and Regions. When you delete the time selection, the
selected portion of the timeline is removed, and events to the right of the deleted section shift left to fill the
space.
1. Select the tracks where you want to insert time.
If no events are selected, time is inserted across all tracks. If you have events selected, time will be inserted at
the cursor position in the selected events.
2. Position the cursor where you want to begin.

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3. From the Insert menu, choose Time. The Insert Time dialog box appears.
4. Specify the amount of time you want to insert and click OK.

Creating selections and positioning the cursor
Selecting data and positioning the cursor are the first steps in a variety of editing tasks. You can move selected
events, copy them to the clipboard, delete, edit, and more.
There are different methods of selecting events depending on the type of selections you want to make and the active
editing tool.For more information, see "Editing Tool" on page 17.
You can also choose Edit > Select and choose a command from the submenu for access to additional selection
methods.

Selecting a single event
With the Normal
selected.

or Selection tool

active, click the event. The event is highlighted to indicate that it has been

Selecting multiple adjacent events
Use this procedure to select multiple events that are located next to each other.
1. Hold the Shift key and click the first and last event that you want to select. The events, including those
between the selected events, are highlighted.
To select all of the events in the project, choose Select from the Edit menu, and then choose Select All
from the submenu.
2. When you have finished selecting events, release the Shift key.

Selecting multiple nonadjacent events
Use this procedure to select multiple events that are not located next to each other.
1. Hold the Ctrl key and click the events you want to select. The events are highlighted.
To deselect an event, simply click it again.
2. When you have finished selecting the events, release the Ctrl key.

Selecting all events
From the Edit menu, choose Select, and then choose Select All from the submenu (or press Ctrl+A) to select all
tracks and events in your project.

Selecting all events to the end of a track
Right-click an event and choose Select Events to End from the shortcut menu. The event and all subsequent events
on the same track are selected.
You can also use this command with events selected on multiple tracks.

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Editing events on the timeline

Selecting all events that refer to a specific media file
Right-click a file in the Project Media window and choose Select Timeline Events from the shortcut menu. The cursor
moves to the first event that uses the media, the timeline scrolls to the cursor, and all events that use the selected
media file in the active take are selected. For more information, see "Using takes as alternate versions of events" on
page 175.
Hold Ctrl or Shift while choosing Select Timeline Events from the shortcut menu to add the events to the current
selection.
Tips:
n

When multiple events are selected, press Ctrl+[ or Ctrl+] to move the edge of the previous or next selected
event.

n

When multiple events are selected, press Ctrl+Shift+[ or Ctrl+Shift+] to create a time selection from the
previous or next selected event.

Selecting a range of events
1. Select the Selection tool

.

You can add or subtract events from the selection area by holding down the Ctrl key and clicking on the
event.
2. Place the mouse pointer at any corner of the area that you want to select.
3. Click and hold the mouse button.
4. Drag the cursor to the opposite corner of the area you want to select.
Click the right mouse button while holding the left mouse button switch from rectangular selection,
time selection, and track selection.
5. Release the mouse button (and the Ctrl key if you are pressing it). The events are highlighted.

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Selecting a time range
Click and drag along the marker bar, CD layout bar, time ruler, or a blank area of the timeline to select a time range.
All events — and portions of events — within the region are highlighted.
Tips:
n

Double-click an event and drag left or right to extend the selection to the next fade or event edge on that
track.

n

Dragging within an event will change the event's position on the timeline. To create time selection without
moving the event, hold Ctrl+Shift while dragging.

n

If the Allow edit cursor to be dragged check box is selected on the General tab of the Preferences dialog,
dragging the edit cursor will change its position on the timeline. To create a time selection without moving
the cursor, hold Ctrl+Shift while dragging.

n

When multiple events are selected, press Ctrl+Shift+[ or Ctrl+Shift+] to create a time selection from the
previous or next selected event.

Unless an event is locked, a selected time range affects all events—or portions of events—that occur within the
range.
To quickly select the full duration of the project, double-click the marker bar.

Editing the selection length
The current selection start, end, and length are displayed in the edit boxes below the timeline:

Double-click the boxes to edit them. You can enter timeline values, such as 00:00:25.381, or you can enter relative
values by entering +/- and a number. For example, if the time ruler is displayed in frames, you could type +10 to add
ten frames to the selection start, end, or length.
You can drag the ends of the time selection bar to adjust the selection length, or drag the middle of the bar to move
the selection without changing its duration.

Selecting the start or end of an event for keyboard edge trimming
From the Edit menu, choose Select, and then choose Select Event Start or Select Event End from the submenu (or
press [ or ]) to select the start or end of an event and enter keyboard edge-trimming mode. For more information, see
"Adjusting an event's length" on page 152.
When multiple events are selected, press Ctrl+[ or Ctrl+] to move the edge of the previous or next selected
event.

Positioning the cursor
To set the cursor position, click in the timeline or time ruler. The cursor moves to the position you click, and the
cursor position is displayed below the timeline.

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Editing events on the timeline

Moving events
An event's position on the timeline determines where it will be played in your project. You can use snapping to help
you align events to the grid, frame boundaries, or markers. For more information, see "Enable snapping" on page 132.
When the Allow edit cursor to be dragged check box is selected on the General tab of the Preferences dialog,
dragging the cursor changes its position on the timeline. If you want to drag an event, click a portion of the
event that is not beneath the cursor before dragging. For more information, see "Preferences - General Tab" on
page 567.

Dragging an event to a new position
Dragging is the simplest way to move events in your project. You can drag an event so it occurs earlier or later in
your project, or you can drag it to another track.
You can also use keyboard shortcuts to move events. Press 1 or 3 on the numeric keypad to move one frame
left or right, or press 4 or 6 on the numeric keypad to move one pixel left or right. For more information, see
"Event selection and editing " on page 605.
1. Click an event and hold the mouse button.
2. Drag the event to the position where you want it to be played.
Notes:
n

If you drag an event so that it overlaps another event, a crossfade is inserted to transition
smoothly between the two events. For more information, see "Automatic crossfades" on page
132.

n

If the Auto Ripple button
is selected, downstream events will move as you drag the event.
For more information, see "Post-edit ripple" on page 141.

3. Release the mouse button.
If you right-click and drag an event, a shortcut menu is displayed when you release the mouse button.
You can choose Move Here from the menu to move the event, or choose Copy Here to preserve the
position of the original and create a copy of the event where you release the mouse.

Moving multiple events along the timeline
1. If you want to move an event and all subsequent events on a track, right-click the event and choose Select
Events to End or turn on Auto Ripple

. For more information, see "Post-edit ripple" on page 141.

2. Drag the events to the position where you want them to be played.
You can also use keyboard shortcuts to move events. Press 1 or 3 on the numeric keypad to move one
frame left or right, or press 4 or 6 on the numeric keypad to move one pixel left or right. For more
information, see "Event selection and editing " on page 605.

Cutting, copying, and pasting events
In the same way you might use a word processor, you can use Vegas Pro to cut, copy, and paste events along the
timeline.

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1. Click an event to select it.
2. Click the Copy

or Cut

button.

3. Click to position the cursor where you want to insert the event.
Clicking in the timeline will position the cursor along the timeline and select a track. Video events must
be pasted to a video track, and audio events must be pasted to an audio track.
4. Click the Paste button

.

For more information, see "Cutting, copying, and pasting events" on page 136.

Automatic crossfades
From the Options menu, choose Automatic Crossfades if you want to automatically create crossfades when you
overlap two events.

Creating a crossfade
You can easily create crossfades between audio or video events by simply dragging an event.
1. From the Options menu, choose Automatic Crossfades to turn on automatic crossfades.
2. Drag an event so that it overlaps another event on the same track.
A crossfade is automatically added to transition smoothly between the two events.

Changing the fade type
You can change a crossfade to use one of many combinations of fast, slow, linear, smooth, and sharp fade curves.
1. Right-click the overlapping area to display a shortcut menu.
2. Choose Fade Type from the shortcut menu and choose a fade curve from the submenu.

Converting a video crossfade to a transition
1. Right-click a crossfade between two video events and choose Transition from the shortcut menu.
2. Choose a transition type from the submenu to convert a crossfade to a transition, or choose Insert Other to
choose another transition type from the Plug-In Chooser.
For more information about using transitions, see "Adding transitions" on page 308.
Drag a transition from the Transitions window to a video crossfade to quickly convert a crossfade to
another transition type.

Enable snapping
From the Options menu, choose Enable Snapping to turn snapping on or off in the main timeline and in the Trimmer
window.

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Editing events on the timeline

Snapping helps you align items along the timeline when you move events, trim events, or work with markers and
regions.
As you drag items along the timeline or in the Trimmer window, an indicator is displayed to show snap points.
When you snap to an event, the snap indicator is displayed in the appropriate track. If you snap to the cursor, a
marker/region, time selection, or the grid, the snap indicator is displayed across the height of the timeline:

Tips:
n

When you drag a group of selected events, the first and last event will snap to other snap points on the
timeline. If the leftmost event has an event snap offset established, the offset will be used as the left
snap point.

n

When snapping is enabled, you can hold the Shift key to temporarily override snapping.

n

When snapping is not enabled, you can hold the Shift key to temporarily enable snapping.

n

You can edit snap indicator colors on the Display tab of the Preferences dialog. For more information,
see "Preferences - Display Tab" on page 593.

n

If you drag to a snap point that does not occur on a frame boundary when Quantize to Frames is
enabled, the snap indicator is displayed as a dashed line to indicate that the snap point will be quantized
to the nearest frame boundary:

For more information, see "Quantize to frames" on page 135.

Turning snapping on or off
From the Options menu, choose Enable Snapping to turn snapping on or off. When snapping is enabled, events will
snap to the following points:
n

Other events' edges

n

The cursor

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n

Time selection edges

n

The first and last event edges (when dragging multiple events)

You can also choose to snap events to grid lines or to markers.

Snapping to the grid
When snapping is enabled, you can also choose to have elements in the timeline snap to the vertical grid lines in the
timeline.
From the Options menu, choose Snap to Grid (or press Ctrl+F8) to toggle snapping to grid lines.
To change the spacing of the grid, choose Grid Spacing from the Options menu and choose a setting from the
submenu.

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Editing events on the timeline

Snapping to markers
When snapping is enabled, you can also choose to have elements in the timeline snap to markers in the timeline.
From the Options menu, choose Snap to Markers (or press Shift+F8) to toggle snapping for all marker types:
n

Markers

n

Regions

n

CD track regions

n

CD index markers

n

Command markers

If the Event Media Markers command is selected on the View menu, you can also use media markers as snap points
when you click in an event or edge-trim an event. For more information, see "Using media markers and regions" on
page 217.
If a media file's frame rate does not match your project frame rate, you will not be able to snap to media
markers (or other snap points that do not occur on a frame boundary) when Quantize to Frames is selected on
the Options menu. For more information, see "Quantize to frames" on page 135.

Snapping to events on other tracks
When snapping is enabled, you can also choose to have elements in the timeline snap to the ends of events on other
tracks.
From the Options menu, choose Snap to All Events (or press Ctrl+Shift+F8) to toggle snapping to event edges
across tracks.

Setting an event snap offset
Each event has a snap offset flag that you can move along the event's length to fine-tune where snapping will occur.
To adjust the flag, drag the white triangle in the lower-left corner of the event. A ToolTip displays the amount of
offset.

Quantize to frames
From the Options menu, choose Quantize to Frames to force edits to occur on project frame boundaries. This setting
is independent of grid and marker snapping.
When Quantize to Frames is turned on, the following actions will always occur on frame boundaries:

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n

Moving video events
If Quantize to Frames is on while dragging an audio event and the selection group contains video, the
movement is quantized so the first video event is quantized (instead of the audio event).
When performing audio-only edits, quantization will occur only if Quantize to Frames is turned on and
the Do not quantize to frames for audio-only edits check box on the Preferences > Editing tab is not
selected.

n

Positioning the cursor

n

Making selections

n

Placing markers and regions

If you drag to a snap point that does not occur on a frame boundary when Quantize to Frames is enabled, the
snap indicator is displayed as a dashed line to indicate that the snap point will be quantized to the nearest frame
boundary. For more information, see "Enable snapping" on page 132.

Edits that do not occur on frame boundaries can produce an undesirable visual result. For example, if you split
two events and move them together to create a cut, splits that are not at frame boundaries can produce a short
dissolve in your rendered video.

Cutting, copying, and pasting events
Just like a word processor for audio and video, Vegas Pro will allow you to cut events, copy events, and paste them
into new places.
When the Cut, copy, and delete grouped events check box on the Editing tab of the Preferences dialog is
selected, cutting, copying, or deleting an event will affect all events in the same group. If you need to edit a
single event, you can choose Ignore Event Grouping from the Options menu to temporarily ignore grouping.
For more information, see "Preferences - Editing Tab" on page 589.

Cutting events
Select the events you want to remove and click the Cut button
removed from the track and placed on the clipboard.

(or press Ctrl+X). The selected events are

From the Edit menu, choose Group, and choose Cut All from the submenu. The selected events and any events
that are grouped with the selected events are cut to the clipboard.
If you want to shuffle existing events to fill the space left by cut events when using a time selection, use post-edit
ripple mode.For more information, see "Post-edit ripple" on page 141.

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Editing events on the timeline

Cutting a time selection
If you cut a time selection, events across all tracks are removed from the timeline and placed on the clipboard. Events
that extend beyond the time selection are split at each end of the time selection:

Time selection

Clipboard

Events after cut

Events after cut (ripple
mode)

Cutting selected events within a time selection
If you cut selected events within a time selection, the selected events are removed from the timeline and placed on
the clipboard. Selected events that extend beyond the time selection are split at each end of the time selection:

Time/event selection

Clipboard

Events after cut

Events after cut (ripple
mode)

Copying events
Select the events you want and click the Copy button
or choose Edit > Copy (or press Ctrl+C). This selected
events are copied to the clipboard. You may now paste the events anywhere in the project.
Tips:
n

Hold Ctrl while dragging to create copies of selected events.

n

From the Edit menu, choose Group, and choose Copy All from the submenu. The selected events and
any events that are grouped with the selected events are copied to the clipboard.

Copying a time selection
If you copy a time selection, the portions of events that are within the selection (across all tracks) are placed on the
clipboard:

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Time selection

Clipboard

Copying selected events within a time selection
If you copy selected events within a time selection, the portions of selected events that are within the time selection
are placed on the clipboard:

Time/event selection

Clipboard

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Editing events on the timeline

Pasting events
Position the cursor and click the Paste button
clipboard are inserted at the cursor position.

or choose Edit > Paste (or press Ctrl+V). Events from the

Pasted events will sit on top of other events in the track if they overlap. To make space for pasted events, you can use
Paste Insert or use post-edit ripple mode.For more information, see "Post-edit ripple" on page 141.

Pasting the contents of the clipboard multiple times
From the Edit menu, choose Paste Repeat (or press Ctrl+B) to insert events from the clipboard multiple times at the
current cursor position. You may also specify the time increments for which you want the events to be spaced.
1. Copy events to the clipboard.
2. Position your cursor where you want to begin pasting the events.
3. From the Edit menu, choose Paste Repeat. The Paste Repeat dialog box appears.
4. In the Number of times to paste box, enter the number of times you want to paste the event.
5. Select your options and specify the settings if applicable:
n

End to End – Pastes the events one after another with no space between.

n

Even Spacing – Pastes the events with the time increments specified in the Paste every controls
between the starting points of the pasted events.
If the Paste every setting is shorter than the clipboard contents, the pasted events will overlap.

Pasting insert events
To insert the contents of the clipboard at the current cursor position and force existing events to move in time to
accommodate the pasted events, choose Paste Insert from the Edit menu (or press Ctrl+Shift+V).
If the cursor is in the middle of an event, the event will be split at the cursor position when the new events are
pasted.

Deleting events
Click the Delete button
on the editing toolbar (or choose Edit > Delete) to remove selected events or tracks
without copying them to the clipboard.

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Tips:
n

When the Cut, copy, and delete grouped events check box on the Editing tab of the Preferences dialog
is selected, cutting, copying, or deleting an event will affect all events in the same group. If you need to
delete a single event, you can choose Ignore Event Grouping from the Options menu to temporarily
ignore grouping. For more information, see "Preferences - Editing Tab" on page 589.

n

If you want to remove time from all tracks in your project, create a time selection that encompasses the
time you want to delete. Select the Auto Ripple button

(or press Ctrl+L). Next, click the down arrow

next to the Auto Ripple button
and choose All Tracks, Markers, and Regions. When you delete the
time selection, the selected portion of the timeline is removed, and events to the right of the deleted
section shift left to fill the space.

Deleting all events in a time selection
If you want to automatically move events to fill the space left by deleted events when using a time selection, use
post-edit ripple mode. For more information, see "Post-edit ripple" on page 141.
1. Create a time selection.
2. Press Ctrl+Shift+A to deselect all selected events.
3. Click the Delete button
on the editing toolbar (or choose Edit > Delete). Events across all tracks are
removed from the timeline. Events that extend beyond the time selection are split at each end of the time
selection:

Time selection

Events after delete

Events after delete (ripple mode)

Deleting selected events
1. Select the events you want to delete.

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Editing events on the timeline

2. Click the Delete button

on the editing toolbar (or choose Edit > Delete).

If you delete selected events within a time selection, the selected events are removed from the timeline.
Selected events that extend beyond the time selection are split at each end of the time selection:

Time/event selection

Events after delete

Events after delete (ripple mode)

From the Edit menu, choose Group, and choose Delete All from the submenu. The selected events and
any events that are grouped with the selected events are deleted.

Trimming events
Click the Trim button

on the editing toolbar to remove all data from the events except the selected data.

This command has no effect if there is no selected data.
1. Drag the cursor to make a timeline selection (or hold down the Shift key and use the arrow keys to make the
selection).
2. Click the Trim button
on the editing toolbar. All data outside of the selection is deleted. Events that are
not selected will not be trimmed.
Tips:
n

Click the Trim Start button
position.

n

Click the Trim End button

(or press Alt+[) to trim the start of the event to the cursor

(or press Alt+]) to trim the end of the event to the cursor position.

Post-edit ripple
You can ripple the contents of the timeline following an edit after performing the following tasks:
n

Adjusting an event's length by trimming, slip-trimming, sliding, or time stretching.

n

Moving events.

n

Cutting events.

n

Pasting events.

n

Deleting events.

Applying a post-edit ripple manually
1. Perform one of edits listed above. In the following example, the second event is being trimmed, and the
arrow above the timeline indicates where the post-edit ripple will occur and the direction the affected events
will move.

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2. From the Edit menu, choose Post Edit Ripple, and choose a command from the submenu:
Item

Description

Affected Tracks

Ripples events, keyframes, and envelopes on tracks where you
performed the edit.

Affected Tracks, Bus
Tracks, Markers, and
Regions

Ripples events, keyframes, and envelopes on tracks where you
performed the edit. This command also ripples the following:

All Tracks, Markers, and
Regions

n

Markers

n

Regions

n

CD track and index markers

n

Command markers

n

Keyframes and envelopes on audio or video bus tracks

Ripples events, keyframes, and envelopes on all tracks in your project.
This command also ripples the following:
n

Markers

n

Regions

n

CD track and index markers

n

Command markers

n

Keyframes and envelopes on audio or video bus tracks

The contents of the timeline are rippled after the edit according to the option you choose. In the following
example, the post-edit ripple has closed the space between the second and third events.

Press F after an edit to ripple the affected tracks, press Ctrl+F to also ripple markers, keyframes, and
envelopes. To ripple everything after an edit, press Ctrl+Shift+F.

Applying a post-edit ripples automatically
1. Select the Auto Ripple button

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Editing events on the timeline

(or press Ctrl+L).
2. Click the down arrow next to the Auto Ripple button

and choose a ripple type.

3. Perform one of edits listed above. In the following example, the second event is being trimmed, and the
arrow above the timeline indicates where the post-edit ripple will occur and the direction the affected events
move.
4. The contents of the timeline are rippled after the edit according to the option you choose. In the following
example, the post-edit ripple has closed the space between the second and third events.

Splitting events
Click the Split button
on the editing toolbar (or choose Edit > Split) to split one or more selected events at the
current cursor position.
Splitting an event allows you to adjust a small part of an event or break a single event into multiple sections that you
can edit independently. For example, you may want to apply an effect to a section of an event and then return the
event to its original setting.
1. Position the cursor where you want to split the events, or select a range of time.
2. Select the events you want to split.
3. Click the Split button

on the editing toolbar (or choose Edit > Split):

n

If no events are selected, the events located at the current cursor position will be split throughout all
of the tracks.

n

If you create a time selection, events are split at each end of the time selection throughout all of the
tracks.

n

If you select events within a time selection, the selected events are split at each end of the time
selection.

n

Hold Ctrl+Alt+Shift while clicking an event to split it. Hold Ctrl+Alt+Shift and drag an event to split it
at the point you click and trim the event in the direction you drag.

Shuffling events
Much like ripple editing, shuffling events allows you to change the order of a sequence of events with a single
operation.
Ripple edit mode does not need to be active to shuffle events. For more information, see "Post-edit ripple" on
page 141.
1. Right-click and drag an event to a new location on the timeline.
In this example, we'll drag event 3 between events 1 and 2.

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2. From the shortcut menu, choose Shuffle Events.

After the shuffle, event 3 appears between events 1 and 2:

You can also use the Shuffle tool

to shuffle events.

1. Select the Shuffle tool.
n

Click the down arrow next to the Normal tool

n

Choose Edit > Editing Tool >Shuffle Tool.

and select Shuffle Tool.

2. Drag an event to a new location on the timeline.
For more information, see "Editing Tool" on page 17.

Using the Trimmer
Choose View > Window > Trimmer to toggle the display of the Trimmer window. The Trimmer window allows you
to select portions of a piece of media that can be placed into events on tracks.
You can also create subclips in the Trimmer window. Subclips expand on the notion of media file markers and
regions: just as you might save markers or regions in a media file to indicate an area of interest, you could create a
subclip to mark a portion of a media file. A subclip is available in the Project Media window and can be created as a
reversed clip so you can create events that play backward on the timeline.
When a media file is placed in the Trimmer window, any regions or markers that were previously stored in the media
file are displayed in the Trimmer.
Tips:
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If you open a multichannel audio file in the Trimmer, you can choose which channels you want to display in
the Trimmer window: right-click the waveform display, choose Channels from the shortcut menu, and then
choose a command from the submenu.

n

If you open a multistream audio file in the Trimmer, you can choose which stream you want to display in the
Trimmer window: right-click the waveform display, choose Stream from the shortcut menu, and then choose
a stream from the submenu.

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Editing events on the timeline

n

If you want to edit in the Trimmer window without updating the Video Preview window, right-click the
media file in the Trimmer Window and clear the Show Video in Preview Window command.

n

The ruler, scrollbar, and zoom controls may not be visible if there is not enough space to display them. Drag
the horizontal splitter between the video monitor and the Trimmer timeline to adjust the height of the
timeline.

n

When the scrollbar is hidden, you cannot zoom in or out on the waveform.

Trimmer Transport Tool Bar
By default the Trimmer Transport tool bar shows the Play, Pause, Stop, Add to timeline from cursor, Fit to Fill, and
Hamburger buttons.

To access additional buttons click the hamburger button and click the button you wish to access. To add a button to
the Transport Toolbar click the Hamburger button
, click Edit Visible Button Set, check the box next to the button
to you would like to add, and click OK. The button will now be visible each time you open the application. To remove
a button from the Toolbar click the Hamburger button, click Edit Visible Button Set, uncheck the box next to the
button to you would like to remove, and click OK

Opening a media file in the Trimmer
Drag a file from the Windows Explorer, Vegas Pro Explorer, or Project Media window to the Trimmer window. This
method is sometimes more convenient than placing the entire media file on a track and then editing the event.
Tips:
n

You can automatically load a file into the Trimmer window by selecting the Double-click on media file loads
into Trimmer instead of tracks check box on the General tab in the Preferences dialog. When this check box is
selected, no events are created when you double-click a media file in the Vegas Pro Explorer, or Project Media
window. Instead, the Trimmer is displayed to allow you to choose the portion of the file you want to use. For
more information, see "Preferences - General Tab" on page 567.

n

If you want to open the original media file that was used to create a subclip in the Trimmer, right-click a
subclip in the Project Media window and choose Open Parent Media in Trimmer from the shortcut menu.

Opening an event in the Trimmer
Right-click the event and choose Open in Trimmer from the shortcut menu.
If you want to open the original media file that was used to create a subclip in the Trimmer, right-click an event and
choose Open Parent Media in Trimmer from the shortcut menu.
The entire media file—not just the contents of the current event—will be opened in the Trimmer.

Choosing Trimmer preview options
When you're editing in the Trimmer, you can choose to display video in the Video Preview window or in a video
monitor within the Trimmer.

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n

If you want to display the Trimmer cursor position in the Video Preview window, right-click the media file in
the Trimmer window and verify Show Video Monitor is not selected and then right-click the media file in the
Trimmer window and select Show Video in Preview Window.
When you click to position the cursor in the Trimmer window, the frame at the cursor position will be
displayed in the Video Preview window, and the transport controls in the Trimmer window will play the
current file in the Video Preview window.

n

If you want to display a dedicated video monitor in the Trimmer window, right-click the media file in the
Trimmer window and select Show Video Monitor. When the video monitor is on, you can -click the media
file in the Trimmer window and select Show Video Frames to show or hide video frames in the Trimmer
timeline.

n

If you want to display the Trimmer cursor position on an external monitor, select the Trimmer on External
Monitor button

.

If external monitor is enabled for the Trimmer and the Video Preview window, focus will determine which
source is sent to the external monitor: click in the Trimmer window to send its video to your external monitor;
click the timeline or track list to send its video to your external monitor.
If Show Video Frames is selected, press Ctrl+Shift+Up to give more space to the video and Ctrl+Shift+Down to
give more space to the audio. You can also right-click the audio or video timeline and choose Video Height
Larger, Audio Height Larger, or Video and Audio Equal Height from the shortcut menu.

Choosing multichannel/multistream audio options
When you're working with multichannel or multistream audio in the Trimmer, you can choose whether you want to
add multichannel/multistream audio to the timeline when creating events.
Right-click the audio waveform in the Trimmer and select Use All Streams and Channels to allow Vegas Pro to
determine which audio streams and channels to use:
n

When using surround AC3 or Windows Media, the stereo downmix stream will be used when adding media
to a stereo project. When adding media to a 5.1 surround project, the surround stream will be used.

n

In other cases, all streams and all channels will be added to the timeline.

When Use All Streams and Channels is not selected, only the stream and channels displayed in the Trimmer will be
added to the timeline.
When the Import stereo as dual mono check box is selected on the General tab of the Preferences dialog, twochannel audio files will be added to the timeline as separate mono audio events on separate tracks. For more
information, see "Preferences - General Tab" on page 567.
The audio events are grouped, and tracks that are created by adding media will be panned hard left and hard right.
You can right-click the waveform in the Trimmer, choose Channels, and then choose a command from the submenu
to choose which channel is used for that event.

Moving frame by frame in the Trimmer window
As you navigate through a video file in the Trimmer, the exact frame that the cursor is over in time is displayed as in a
thumbnail image under the cursor. When using the left and right arrow keys, this allows you to edit with frame
accuracy.
You can also click the Previous Frame

and Next Frame

buttons to navigate frames in the Trimmer window.

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Editing events on the timeline

Click and hold the Previous Frame and Next Frame buttons to move the cursor multiple frames.

Using hover scrub to navigate a clip
When Enable Hover Scrub is selected in the Trimmer shortcut menu, you can hover your mouse over the Trimmer
video monitor to preview a specific part of the clip. When you start dragging, you start a selection (see next section).
Hover Scrub is enabled by default. Right-click the Trimmer window and choose Enable Hover Scrub to turn
hover scrub off or on again. When hover scrub is off, you can still scrub the clip by dragging the cursor in the
Trimmer timeline.

Selecting data
Perform any of the following actions to select data in the Trimmer window:
n

Use the transport controls to play your media file. Press I or [ to mark the beginning of the selection, and
press O or ] to mark the end of your selection.

n

Drag in the Trimmer timeline or in the Video portion to select a range of data. When you drag from left to
right you set set the In Point first and drag to the Out Point, when you drag from right to left the first click
sets the Out Point and you drag to the In Point.

n

A double click on the Trimmer window resets the In and Out Points to the beginning and end of the clip.

n

If you know the timecode of the beginning and end of your selection, double-click the boxes at the bottom of
the Trimmer window and type timecode values.

To select only the audio or video portion of the media, right-click and choose Select Audio Only or Select Video
Only from the shortcut menu, or you can press Tab or Shift+Tab to cycle the selection among audio only, video
only, or audio and video.
If Show Video Frames is selected in the Trimmer shortcut menu, press Ctrl+Shift+Up to give more space to the
video and Ctrl+Shift+Down to give more space to the audio. You can also right-click the audio or video timeline
and choose Video Height Larger, Audio Height Larger, or Video and Audio Equal Height from the shortcut
menu.

Adding media to the timeline
When the Import stereo as dual mono check box is selected on the General tab of the Preferences dialog, twochannel audio files will be added to the timeline as separate mono audio events on separate tracks. For more
information, see "Preferences - General Tab" on page 567.
The audio events are grouped, and tracks that are created by adding media will be panned hard left and hard right.
You can right-click the waveform in the Trimmer, choose Channels, and then choose a command from the submenu
to choose which channel is used for that event.

Dragging a selection to the timeline
1. Open a media file in the Trimmer.
2. Select the portion of the file that you want to use.

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3. Drag the selection to the desired track. The selection becomes a new event on the track. If the media file
includes both audio and video, each is placed on a separate track.
Because media selection is also performed by dragging it is important that you start dragging vertically
to not accidentally destroy your selection.

Three-point editing
1. Open a media file in the Trimmer.
2. Mark the in and out points in your media file to create a selection:
a. Click the Play button
Trimmer timeline.

in the Trimmer to start playback, or click to position the cursor in the

b. Press [ or I to mark the beginning of the selection.
c. Press ] or O to mark the end of the selection.
You can also select two points in the timeline and a single point in the Trimmer to perform
three-point editing. In this mode, ripple editing is not applied.
3. Position the cursor in the timeline where you want to add the event.
4. Click the Add to Timeline from Cursor button

to insert the selection after the cursor position in the

currently selected track, or click the Add to Timeline up to Cursor button
the cursor.

to insert the selection before

Four-point editing (using a Trimmer selection to fill a timeline selection)
1. Open a media file in the Trimmer.
2. Select the portion of the file that you want to use.
3. Select the portion of the timeline where you want to use the Trimmer selection.
4. Click the Fit to Fill button
selection.

. The Trimmer selection is time-compressed or stretched to fill the timeline

Overwrite timeline events with the Trimmer selection
The standard behavior of the Trimmer is to perform punch-in edits on the timeline: when you add media to the
timeline, the events created by the Trimmer are laid over existing events on the timeline. You can delete or move the
events you create with the Trimmer without changing the underlying events.
If you want to replace the contents of the timeline when creating events from the Trimmer, select the Enable
Timeline Overwrite button

. When Enable Timeline Overwrite is selected, ripple editing is not available.

Using the Trimmer History list
The drop-down box at the top of the Trimmer lists files and events that have been opened in the Trimmer.

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Editing events on the timeline

To open a recently used file, choose its file name from the Trimmer History drop-down list.
To sort the list, click the Sort Trimmer History button
. The files in the drop-down list are sorted in alphabetical
order. To sort in reverse alphabetical order, hold the Ctrl key while clicking on the Sort Trimmer History button.
To clear the list, click the Clear Trimmer History button

. All files in the history drop-down list are removed.

To remove a single file from the list, click the Remove Current Media from Trimmer History button
file is removed from the Trimmer History drop-down list and the Trimmer window is blank.

. The media

Using markers and regions in the Trimmer
Adding markers or regions
1. Position the cursor or make a selection in the Trimmer window.
2. Press M (or click Insert Marker

) to place a marker or R (or click Insert Region

) to place a region.

Trimmer markers and regions function identically to timeline markers and regions.

Saving Trimmer markers and regions
Click the Save Markers/Regions button

. All markers and regions in the Trimmer are saved back into the file.

If you want to automatically save markers and regions to the file, select the Automatically save Trimmer markers and
regions with media file check box on the General tab of the Preferences dialog. For more information, see
"Preferences - General Tab" on page 567.
Notes:
n

You cannot save markers and regions to a read-only file or to file types that Vegas Pro cannot render. If
markers and regions cannot be saved, the Save Markers/Regions button is unavailable.

n

If the selected file type cannot save markers internally, Vegas Pro will save the metadata to an external
file with an .sfl extension (using the same base name as your media file).

Viewing media markers and regions in events
From the View menu, choose Event Media Markers to toggle the display markers (including XDCAM essence
marks) and regions that are saved in a media file. These markers are displayed in the timeline in events that refer to
the media file.
Media markers and regions cannot be edited within the event. However, when you edit the markers in markers and
regions in the Trimmer window or in an external audio editor, the event will reflect your changes.

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Media markers/regions visible in Trimmer window

Media markers/regions displayed in event
Tips:
n

From the View menu, choose Event Media Markers, and then choose Show Marker Labels from the
submenu to toggle the display of marker labels in events.

n

When media markers are displayed, you can use them as snap points for positioning the cursor and for
edge-trimming if Snap to Markers is selected on the Options menu. If a media file's frame rate does not
match your project frame rate, frame quantization will occur after the snap if Quantize to Frames is
selected on the Options menu. For more information, see "Enable snapping" on page 132 and "Quantize
to frames" on page 135.

Opening audio in an external audio editor
Right-click the audio waveform and choose Open in Audio Editor to start your selected audio editor and open the
audio event or audio portion of the file.

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Editing events on the timeline

To change the default sound editor, click the Browse button next to the Preferred audio editor box on the Audio tab
of the Preferences dialog.

Using subclips
Creating a subclip
1. Create a selection in the Trimmer window.
2. Click the Create Subclip button

. The Create Subclip dialog is displayed.

When an event has been trimmed or split so it plays only a portion of an event, you can also right-click
the event in the timeline and choose Create Subclip from the shortcut menu to create a subclip using
that portion of the media file.
3. In the Name box, type the name you want to use to identify the subclip in the Project Media window. By
default, the file name is used with a subclip number appended.
4. Select the Reverse check box if you want the subclip to be played backward when you add it to your project.
5. Click OK to create the subclip. You can then create events from subclip via the Project Media window.

Selecting a subclip in its parent media
1. Right-click a subclip in the Project Media window and choose Open in Trimmer from the shortcut menu.
2. Right-click the Trimmer window and choose Select Parent Media from the shortcut menu. The subclip's
original media file is opened in the Trimmer, and the portion of the media that represents the subclip is
selected.
If you want to open the original media file that was used to create the subclip in the Trimmer, right-click an
event on the timeline (or a subclip in the Project Media window) and choose Open Parent Media in Trimmer
from the shortcut menu.

Copying the current frame to the clipboard
Right-click the Trimmer window and choose Copy Snapshot to Clipboard from the shortcut menu to copy the
current frame to the clipboard.

Saving the current frame as a file
Right-click the Trimmer window and choose Save Snapshot to File from the shortcut menu to save the current frame
as an image file.
The Save Snapshot to File dialog is displayed to allow you to choose the format and location where you want to save
the file. The file is automatically added to the Project Media window.

Opening files in the Trimmer by default
You can automatically load files into the Trimmer window by selecting the Double-click on media file loads into
Trimmer instead of tracks check box on the General tab in the Preferences dialog. For more information, see
"Preferences - General Tab" on page 567.

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When this check box is selected, no events are created when you double-click a media file in the Vegas Pro Explorer
or Project Media window. Instead, the Trimmer is displayed to allow you to choose the portion of the file you want
to use.

Adjusting an event's length
You can use any of the following methods to adjust events.

Trimming the start or end of an event with your mouse
With the Normal tool

selected, drag either end of an event.

The event edge will snap to grid lines or markers if Enable Snapping is selected or will snap to frame boundaries if
Quantize to Frames is selected; you can hold the Shift key while dragging to temporarily override the current
snapping setting. For more information, see "Enable snapping" on page 132 and "Quantize to frames" on page 135.
Hold Shift while dragging the event edge to ignore event grouping for fast J and L cuts.
If you drag the end of the event past the end of the media file, the event will repeat if the Loop event switch is
turned on; if the switch is turned off, silence is drawn. For more information, see "Applying switches to events"
on page 179.

Trimming an event to the cursor position
1. Select the Normal tool

.

2. Select the event you want to trim.
3. Position the cursor at the point where you want the event to start or end.
4. Trim the start or end of the event:
n

Click the Trim Start button

n

Click the Trim End button

(or press Alt+[) to trim the start of the event to the cursor position.
(or press Alt+]) to trim the end of the event to the cursor position.

Using keyboard shortcuts to edge trim events
With this method, you can quickly jump through your project and adjust cuts until they're perfectly synchronized. If
you have an external multimedia controller, it's even easier. For more information, see "Using a multimedia
controller" on page 549.
1. If you want downstream events to ripple as you trim, click the Auto Ripple button
mode. For more information, see "Post-edit ripple" on page 141.

to turn on Auto Ripple

2. Select the event you want to trim.

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Editing events on the timeline

3. Press [ or ] (or 7 or 9 on the numeric keypad) to move the cursor to the event edge you want to trim. [ or 7
selects the beginning of an event or moves to the previous event edge. ] or 9 selects the end of the event or
moves to the next event edge. A red bracket is displayed to indicate which event edge will be trimmed.

4. Use the 1, 3 and 4, 6 keys on the numeric keypad to trim the current event edge:
n

Press 1 to trim one video frame left, or press 3 to trim one video frame right (or hold Ctrl+Shift+Alt
while rolling the mouse wheel).

n

Press 4 to trim one screen pixel left, or press 6 to trim one pixel right (or hold Ctrl+Shift while rolling
the mouse wheel). Depending on the current zoom level, the trim duration will vary.

n

Hold Ctrl while pressing 1 to time compress one frame left, or press 3 to time stretch one frame right.

n

Hold Ctrl while pressing 4 to time compress one pixel left, or press 6 to time stretch one pixel right.

n

Hold Alt while pressing 1 to slip trim (the media moves with the event edge) one frame left, or press 3
to slip trim one frame right.

n

Hold Alt while pressing 4 to slip trim one pixel left, or press 6 to slip trim one pixel right.

n

Hold Ctrl+Alt while pressing 1 to slide a crossfade or transition one frame left, or press 3 to slide one
frame right (adjacent trim).

n

Hold Ctrl+Alt while pressing 4 to slide a crossfade or transition one pixel left, or press 6 to slide one
pixel right (adjacent trim).

Pressing 5 on the numeric keypad exits edge-trimming mode. If you are not in edge-trimming mode,
press 1, 3, 4, and 6 on the numeric keypad to nudge events on the timeline by frame (1 and 3) or by pixel
(4 and 6).
Hold Shift while dragging the event edge to ignore event grouping for fast J and L cuts.
5. Repeat steps 3 and 4 as necessary.

Trimming adjacent events
Use the Slide tool

or h old Ctrl+Alt while dragging the event edge between two events. The mouse pointer is

displayed as a an
direction you drag.

. The edges of the selected event and the adjacent event are trimmed simultaneously in the

Hold Ctrl+Alt+Shift while dragging the event edge between two events to ignore event grouping for fast J and L
cuts. If you are using the Slide tool, hold Shift to ignore event grouping.

Trimming all but the selected portion of an event
1. Drag to make a timeline selection (or hold down the Shift key and use the arrow keys to make the selection).
2. Click the Trim button
(or pressCtrl+T) to delete all data outside of the selection. For more information,
see "Trimming events" on page 141.

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Time-stretching an event
The Resample and stretch quality setting on the Audio tab of the Project Properties dialog determines the
quality of processing when time-stretching audio events. For more information, see "Setting project properties"
on page 45.
To change the duration of an event without changing its contents, use the Time Stretch/Compress tool

or hold

Ctrl while dragging the right or left edge of an event. The mouse pointer is displayed as a
. You can use the Time
stretch/pitch shift controls in the Event Properties dialog to specify whether the pitch of an audio event will be
preserved while stretching.
As you drag the edge of a video event, a zigzag line is displayed between video frames to show you that the event
has been stretched:

For more information about the Time Stretch/Compress tool, see "Editing Tool" on page 17.
If Active Take Information is selected from the View menu, audio events will display a percentage in the lower-right
corner of the event to indicate the playback rate after stretching. If the media has a known tempo, the effective
playback tempo (after stretching) is listed in parentheses after the stretch amount.

Slip-trimming an event
Use the Slip tool
displayed.

or hold Alt while dragging the right or left edge of an event. The slip-trim cursor

is

As you drag the event edge, the opposite edge of the event will remain fixed, trimming the media from the edge you
drag.

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Editing events on the timeline

Tips:
n

Use the Slip tool and hold Shift or hold Alt+Shift while dragging any portion of an event to slip-trim the
right edge. The left edge of the event will remain fixed on the timeline, and the media is slipped past the
left edge of the event. This slip mode is useful when you want to slip an event without changing its last
frame.

n

Use the Split Trim tool
or hold Ctrl+Alt+Shift and drag an event to split it at the point you click and
trim the event in the direction you drag (eraser mode). For more information, see "Slipping and sliding
events" on page 157.
Holding the Shift key temporarily overrides snapping if it is enabled. Release the Shift key while dragging
to snap the event to available snap points.
For more information about the Split Trim tool, see "Editing Tool" on page 17.

n

If you want to slip all of an event's takes when slipping media, choose Slip All Takes from the Options
menu. For more information, see "Using takes as alternate versions of events" on page 175.

For more information about the Slip tool, see "Editing Tool" on page 17.

Expanded edit mode
Expanded edit mode takes the best of edge-trimming and A/B-roll editing to provide a fast, accurate method of
trimming events.
1. Select the event you want to edit.
2. Perform any of the following actions to enter expanded edit mode:
n

Choose Edit > Select > Enter Expanded Edit Mode.

n

Press 5 on the numeric keypad.

n

Double-click the event edge.

In expanded edit mode, a red bracket is displayed to indicate which event edge will be trimmed, and the track
is displayed in an A/B roll: events before the edit point are displayed in the A roll and subsequent events are
displayed on the B roll. Additional frames available for editing are shown on the other side of the edit point:

The Video Preview window displays a split-screen preview so you can monitor frames on both sides of the
edit point.

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3. Drag event edges of the edit point or use the 1, 3 and 4, 6 keys on the numeric keypad to trim the current
event edge:

n

Drag the transition/crossfade between two events — or drag the cut arrow between the track layers
— to perform an adjacent trim. Red brackets are drawn on both event edges to indicate that both
events are being trimmed. You can also hold Ctrl+Alt while dragging an event edge to perform an
adjacent trim.

n

Press 1 to trim one video frame left, or press 3 to trim one video frame right (or hold Ctrl+Shift+Alt
while rolling the mouse wheel).

n

Press 4 to trim one screen pixel left, or press 6 to trim one pixel right (or hold Ctrl+Shift while rolling
the mouse wheel). Depending on the current zoom level, the trim duration will vary.

n

Hold Ctrl while pressing 1 to time compress one frame left, or press 3 to time stretch one frame right.

n

Hold Ctrl while pressing 4 to time compress one pixel left, or press 6 to time stretch one pixel right.

n

Hold Alt while pressing 1 to slip trim (the media moves with the event edge) one frame left, or press 3
to slip trim one frame right.

n

Hold Alt while pressing 4 to slip trim one pixel left, or press 6 to slip trim one pixel right.

n

Hold Ctrl+Alt while pressing 1 to slide a crossfade or transition one frame left, or press 3 to slide one
frame right (adjacent trim).

n

Hold Ctrl+Alt while pressing 4 to slide a crossfade or transition one pixel left, or press 6 to slide one
pixel right (adjacent trim).

Pressing 5 on the numeric keypad exits expanded edit mode. If you are not in expanded edit mode,
press 1, 3, 4, and 6 on the numeric keypad to nudge events on the timeline by frame (1 and 3) or by pixel
(4 and 6).

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Editing events on the timeline

4. You can select the next point you want to edit using either of the following methods:
n

Click another event edge on the timeline.

n

Click the indicator between the A and B roll:

n

Press [ or ] (or 7 or 9 on the numeric keypad) to move the cursor to the event edge you want to trim.

5. Repeat steps 3 and 4 as needed.
6. To exit expanded edit mode and return to the previous window layout; perform any of the following actions:
n

Choose Edit > Select > Exit Expanded Edit Mode.

n

Press 5 on the numeric keypad.

n

Double-click the event edge.

n

Press Esc.

For more information, see "Saving and recalling window layouts" on page 563

Slipping and sliding events
To help you picture what happens when you slip and slide events, think of an event as a window to a media file. The
window can display the entire media file or a small section. When the window displays only a portion of the media
file, you can move either the window or the underlying media to adjust the media that is played by an event:
n

When you slip an event, your event maintains its place on the timeline, but the media file moves in the
direction you drag.

n

When you slide an event, the media file maintains its place on the timeline, but the event moves in the
direction you drag.

If you want to slip all of an event's takes when slipping media, make sure Slip All Takes is selected in the
Options menu. For more information, see "Using takes as alternate versions of events" on page 175.

Shifting the contents of (slipping) an event
Use the Slip tool

or hold Alt while dragging an event. The slip cursor

is displayed.

As you drag the event, the contents of the event shift, but the event will not move. You can use this technique when
you want to maintain an event's length and position, but have the event play a different section of the source media
file.
For more information about the Slip tool, see "Editing Tool" on page 17.

Slip-trimming an event
Use the Slip tool

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or hold Alt while dragging the right or left edge of an event. The slip-trim cursor

is displayed.

As you drag the event edge, the opposite edge of the event will remain fixed, trimming the media from the edge you
drag.
Tips:
n

Use the Slip tool and hold Shift or hold Alt+Shift while dragging any portion of an event to slip-trim the
right edge. The left edge of the event will remain fixed on the timeline, and the media is slipped past the
left edge of the event. This slip mode is useful when you want to slip an event without changing its last
frame.

n

Use the Split Trim tool
or hold Ctrl+Alt+Shift and drag an event to split it at the point you click and
trim the event in the direction you drag (eraser mode).
Holding the Shift key temporarily overrides snapping if it is enabled. Release the Shift key while dragging
to snap the event to available snap points.
For more information about the Split Trim tool, see "Editing Tool" on page 17.

n

If you want to slip all of an event's takes when slipping media, choose Slip All Takes from the Options
menu. For more information, see "Using takes as alternate versions of events" on page 175.

For more information about the Slip tool, see "Editing Tool" on page 17.

Sliding an event
Use the Slide tool

or hold Ctrl+Alt while dragging an event. The slide cursor

is displayed.

As you drag, the relative position of the media remains fixed on the track, and the event position changes. You can
use this technique when you want to maintain an event's length, but have the event play a different section of the
source media file at a different point in your project.
For more information about the Slide tool, see "Editing Tool" on page 17.

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Editing events on the timeline

Sliding a crossfade or transition
Use the Slide tool
is displayed.

or hold Ctrl+Alt while dragging the overlapping area between two events. The slide cursor

As you drag, the relative position of the media remains fixed on the track, and crossfade position changes, effectively
trimming the edge of the event in the direction you drag. You can use this technique when you want to maintain the
length of two combined events, but want the transition to occur earlier or later.
For more information about the Slide tool, see "Editing Tool" on page 17.

Repairing audio/video synchronization offsets
When audio and video events (or events from multichannel audio files) are not aligned, Vegas Pro will highlight the
events in the timeline so you can see synchronization problems at a glance.
The software determines whether events are synchronized by comparing grouped and overlapping events:
n

An event in a group is compared to other events in the same group (of the opposite media type) that were
created from the same media, and the events with the most overlap are used to calculate synchronization. If
no events overlap, the closest events are used to calculate synchronization.

n

An event that is not in a group is compared to events (of the opposite media type) that were created from the
same media, and the events with the most overlap are used to calculate synchronization. If no events overlap,
no synchronization offset is displayed.
In the following example, the overlapping audio and video events were both created from KayakandWhale
001.avi and will be compared to determine synchronization.

The amount of offset is displayed when Active Take Information is selected from the View menu. Very small
offsets that are below the resolution of the timeline may be displayed as 0.00. Set the project time format to
samples to see the offset amount. For more information, see "Time ruler" on page 561.
To restore synchronization, right-click the audio or video event you want to synchronize, choose Synchronize from
the shortcut menu, and then choose a command from the submenu:
Item

Description

By Moving

Moves the event you clicked so it is synchronized to its
corresponding audio or video event.
In the sample events above, the audio event would move to the left if
you right-clicked it and chose Synchronize > By Moving.
If you right-clicked the video event and chose Synchronize > By
Moving, it would move to the right.

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Item

Description

By Slipping

Slips the contents of the event you clicked so the audio and video are
synchronized. The events do not move, but the contents of the event
you right-click are shifted forward or backward to restore
synchronization.
For more information about slipping, see "Slipping and sliding
events" on page 157.

Event envelopes
You can apply envelopes to audio and video events to change settings over time:
n

Audio event envelopes allow you to control an event's fade-in, fade-out, and overall level.

n

Video event envelopes allow you to control an event's fade-in, fade-out, opacity, and velocity.

An envelope is specific to the track upon which it is applied. Event-specific envelopes will be calculated after
the track fader.
Select Event Fade Lengths from the View menu if you want to display fade lengths in selected events:

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Editing events on the timeline

Adjusting an audio event's volume
1. Hover over the top of an audio event.
2. When you see the envelope cursor (
event’s gain is displayed in dB.

), drag the volume line to the desired level. As you drag the line, the

Tips:
n

Hold Ctrl (or hold the right mouse button) while dragging the sustain portion of the envelope to
adjust the value in fine increments.

n

When you have multiple events selected, the gain of all selected events is adjusted
simultaneously.

Fading an audio event in or out
1. Hover over upper-left or upper-right corner of an audio event until the cursor is displayed as a

.

Fades between overlapping events cannot be adjusted when automatic crossfades are enabled. For
more information, see "Automatic crossfades" on page 132.
2. Click the corner of the event and drag to create a fade.

To remove a fade, drag the end of the fade curve back to the edge of the event.
When you have multiple events selected, the fade of all selected events is adjusted simultaneously.

Adjusting a video event's opacity
Opacity envelopes adjust the transparency of an event, allowing it to fade in over a background. This background can
be another video event or a background color.
For more information about compositing, see "Compositing and masks" on page 369.

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1. Hover over the top of a video event.
2. When you see the envelope cursor ( ), drag the opacity line to the desired level. As you drag the line, the
event’s opacity is displayed as a percentage. As opacity decreases, the event becomes more transparent.

Tips:
n

Hold Ctrl (or hold the right mouse button) while dragging to adjust the envelope in fine
increments.

n

When you have multiple events selected, the opacity of all selected events is adjusted
simultaneously.

Fading a video event in or out
You can adjust the opacity at the beginning and end of a video event to fade in or out over a background. This
background can be another video event or a background color.
For more information about compositing, see "Compositing and masks" on page 369.
1. Hover over upper-left or upper-right corner of a video event until the cursor is displayed as a

.

Fades between overlapping events cannot be adjusted when automatic crossfades are enabled. For
more information, see "Automatic crossfades" on page 132.
2. Click the corner of the event and drag to create a fade.

To remove a fade, drag the end of the fade curve back to the edge of the event.
When you have multiple events selected, the fade of all selected events is adjusted simultaneously.

Adjusting a video event's velocity
Velocity envelopes are used to change the speed of a video event over time. For example, you could use a velocity
envelope to play a clip in slow motion.
Each video event in your project has a specific duration that is not changed by velocity envelopes. Therefore, if you
decrease the speed of a ten-second video event by 50%, only five seconds of video will be shown. On the other
hand, if the speed is increased 200%, the ten seconds of video will play in only five seconds. The remaining five
seconds of the event will be filled either with a freeze of the last frame or with ten additional seconds of video
content from the media file.
1. Right-click a video event, choose Insert/Remove Envelope from the shortcut menu, and then choose
Velocity from the submenu. A velocity envelope is drawn on the event.

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Editing events on the timeline

2. Drag the envelope up to increase the playback speed of the event, or drag down to decrease its speed.
Tips:
n

Right-click an envelope point and choose a command from the shortcut menu to choose from
velocity presets from 100% reverse-speed playback to 0% playback (a freeze-frame effect) up to
300% (triple-speed) playback.

n

Setting a velocity envelope to a negative value will cause the event to play in reverse. Video
events can only be reversed if there is media to reverse: an event cannot be reversed past the
beginning of a media file. An event that has been reversed will play backward until it gets to the
first frame and will then hold that frame for the duration of the event.

Freeze Frame at Cursor
A fast way to add a freeze frame envelop point at the current cursor position is to use the Freeze Frame at Cursor
command.
1. Place the cursor where you want the freeze frame to occur.
2. Right click the video event and choose Insert/Remove Envelope | Freeze Frame at Cursor.
Hint:
You can add a freeze frame to multiple events accros multipe tracks simulteanously:
1. Place the cursor where you want the freeze frame to happen in all the events
2. Ctrl+click each event to select multiple events.
3. Right-click anyone of the selected events and choose Insert/Remove Envelope | Freeze Frame at Cursor.

Adding a transition progress envelope
Normally, a transition progresses from 0 to 100% in a linear fashion over the length of the transition. A transition
progress envelope gives you complete control over a transition: you can hold, reverse, and repeat individual
transitions.
1. Select a transition.
2. From the Insert menu, choose Video Envelopes, and then choose Transition Progress from the submenu. An
envelope is added to your transition.
3. Add points and adjust the fade curves as desired. For more information, see "Adjusting envelopes" on page
260.
In the following example, the transition starts, progresses to 50%, reverses direction, and then finishes.

Changing the fade curve type
1. Hover over the edge of a fade until the cursor is displayed as a

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, or hover over an envelope segment.
2. Right-click to display the Fade Types shortcut menu, and choose a fade type to set the speed of the fade.

Panning and cropping video events
Use Crop if you want to cut out portions of an image. There are two different methods for cropping an event. Use the
Crop OFX plug-in, found in the Video FX window, or use the internal Pan/Crop tool accessed by clicking the Crop
icon in the event header.
The main benefits of using the Crop OFX plug-in are the ease of use provided by the Video Preview interact and it
can used where ever you can apply OFX effects, - media, event, track, project.

Crop using the Crop OFX Plug-in
You can apply the Crop OFX plug-in at all the same places you can apply any OFX Plug-in; Media level, Project, Track
or Event. To take advantage of the Preview Window interacts it is best applied at the Track or Event level. In this
example, we’ll add it to a specific event.
1.
2.
3.
4.

5.
6.

7.
8.

9.
10.
11.

With at least one event on the timeline, open the Video FX window
Expand the OFX folder
Choose Crop
Drag and drop the default preset on the event. You now see the Video Event FX window as well as the inter
acts in the Video Preview window.
a. The interact controls include four crop handles; Left, Top, Right, Bottom. Once you drag one of these
handles, the handle opposite it becomes the anchor point. e.g., if you drag the right handle the left
handle becomes the anchor point. The anchor point has a black dot in the middle of the handle icon.
To crop off a portion of the image, click and drag a crop handle toward the center. e.g., to crop off the left side
of the image, drag the left crop handle toward the center.
To crop using the Video FX window:
a. Click the Anchor Point dropdown arrow and choose an anchor point.
b. Use the X Crop or Y Crop slider or enter a specific value in the X or Y text box to set the crop.
To change the location of the cropped area using the Video Preview interact, click and drag the selection area
to a new position.
To change the Location using the Video FX window, type a new value into the Location text box. Or, click the
arrow next to Location in the Video FX window to expand the Location field and click and drag the location
control.
To adjust the Angle using the Video Preview window, click and drag the circle inside the selection area.
To adjust the Angle using the Video FX window, enter a value in the angle text box, or drag the Angle slider.
To adjust Opacity, enter a number in the Opacity text box in the Video FX window or drag the Opacity slider.

If you want to create an animated crop, use the keyframe controller at the bottom of the Video Event FX
window to establish distinct settings throughout the duration of the event. To access the keyframe controller
click the animate button associated with the paramater you want to animate. For more information, see
"Keyframe animation" on page 285. Because the parameters are so dependent on each other it is important to
have animation turned on for ALL the parameters before you start to animate a crop.

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Editing events on the timeline

Crop using the Pan/Crop tool
Use the Pan/Crop tool to crop, zoom, rotate, or pan the selected video event. You can also use panning and
cropping to add motion to video events created with still images.
You can also use the Pan/Crop tool to create masks using Bézier curves.
To prevent unwanted blurring, you can choose whether effects are applied to the event before or after any event
panning and cropping by arranging the Pan/Crop button in the plug-in chain at the top of the Video Event FX
window.

Here, the Deform plug-in is applied before the pan/crop and the Glow and Color Curves plug-ins are applied after
the pan/crop.

Cropping or zooming a video event
Cropping is the process of removing the outside edges from an image or video without resizing it.
When you use a single setting for the duration of an event, you are cropping the contents of the event. When you
add keyframes to change the extent of cropping through the duration of the event, you can create an animated zoom
effect.

1. From the Tools menu, choose Video, and choose Video Event Pan/Crop (or click the Pan/Crop button
on the video event).
The Pan/Crop plug-in is displayed in the Video Event FX window.
2. Adjust the selection area to change the viewable portion of the event.
n

To resize the selection box, drag the handles located around the perimeter of the box. To type specific
dimensions for the selection box, expand the Position heading on the left side of the window and type
new values in the Width and Height boxes.
Select the Lock Aspect Ratio button
if you want the selection box to retain its aspect ratio during
resizing. When the button is not selected, the height and width can be resized independently.

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Select the Size About Center button
if you want the selection box to retain its center point when
you resize the box by dragging its edges. When the button is not selected, the opposite side of the
selection box will remain anchored when you drag the edges to resize it.
n

To reposition the selection box, click in the middle of the selection area and drag to a new position. To
type a specific location, expand the Position heading on the left side of the window and type new
values in the X Center and Y Center boxes.
When Move Freely
Move in X Only
Only

n

is selected, you can move the selection box along the X or Y axis. When
is selected, you can only move the selection box horizontally. When Move in Y

is selected, you can only move the selection box vertically.

To zoom in on the selection so the selection fills the output frame, expand the Source heading on the
left side of the window and choose Yes from the Stretch to fill frame drop-down list. When No is
selected, the media retains its original size, and the area outside the selection box is cropped.

Right-click the workspace to display a shortcut menu that displays commands to restore, center, or flip
the selection box. You can also force the box to match the source media's aspect ratio or your project's
output aspect ratio. Matching the output aspect ratio can prevent black bars from appearing when you
use source media (such as photographs) that does not match your project's aspect ratio.
3. The cropping or zooming occurs instantly and the results are updated in the Video Preview window.
4. If you want to create an animated crop or zoom, use the keyframe controller at the bottom of the Video Event
FX window to establish distinct zoom settings throughout the duration of the event.
During playback, intermediate frames are interpolated to create smooth motion. Expand the Keyframe
interpolation heading on the left side of the window and drag the Smoothness slider to adjust the
interpolation. For more information, see "Keyframe animation" on page 285.
Use the Default Pan/Crop smoothness control on the External Control & Automation tab of the Preferences
dialog to set the default Smoothness value for new keyframes.

Creating a Bézier mask
Select the Mask check box in the keyframe controller at the bottom of the Video Event FX window and use the
controls in the Path heading on the left side of the Pan/Crop plug-in to create masks using Bézier curves.
Each event can contain multiple Bézier masks.

Video Tracks

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Editing events on the timeline

Bézier Mask

Video Output
Double-click the mask shape in the workspace to edit its properties. For more information, see "Editing a mask"
on page 168.

Creating a rectangular or oval mask
Use the Rectangle or Square Mask Creation Tool
or Oval or Circle Mask Creation Tool
on the left side of the
Video Event FX window to quickly create new masks. Each event can contain multiple masks.
1. From the Tools menu, choose Video, and choose Video Event Pan/Crop (or click the Pan/Crop button
on the video event). The Pan/Crop plug-in is displayed in the Video Event FX window.
2. Select the Mask check box in the keyframe controller at the bottom of the Video Event FX window.
3. Click the Rectangle or Square Mask Creation Tool
of the Video Event FX window.

or Oval or Circle Mask Creation Tool

on the left side

4. Click and drag in the workspace to create a mask.
n

Hold Shift while dragging to constrain the mask to a square or circular shape.

n

Hold Ctrl while dragging to scale the mask shape from its center.

n

When creating an oval or circular mask, hold the left or right Alt key to create a half-oval (or halfcircle) mask.

n

When creating a rectangle or square mask, hold Alt to create a mask with rounded corners.

5. Double-click the mask shape in the workspace to edit its properties. For more information, see "Editing a
mask" on page 168.

Masking event effects
You can use the Apply to FX control on the left side of the Video Event FX window to mask video event effects.
1. Apply an effect to your video event. For example, if you wanted to blur a subject's face, you could use the
Pixelate plug-in.

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For more information, see "Adding video effects" on page 303.
2. Create a mask around the portion of the event where you want the effect applied.
For more information, see "Creating a Bézier mask" on page 166 or "Creating a rectangular or oval mask" on
page 167.
3. Select the Mask check box in the keyframe controller at the bottom of the Video Event FX window and
expand the Mask heading on the left side of the window.
4. Choose Yes from the Apply to FX menu.
When you choose Yes, the video event effects will be applied only to the mask area:

When you choose No, the mask is applied to the frame:

Editing a mask
After you create a Bézier, rectangular, or circular mask, you can use the tools in the workspace to edit the mask

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Editing events on the timeline

1. Double-click the mask shape in the workspace to edit its properties:

2. Click the Positive Mask
or Negative Mask button
or outside the mask shape.

to choose whether you want to mask the area inside

You can also choose Positive or Negative from the Mode drop-down list in the Path heading on the left
side of the Pan/Crop plug-in.
3. If you want to feather the edge of the mask shape, select the Feather Inside
Outside

, Feather Both

, or Feather

button and drag the slider below the mask shape to adjust the feather amount.

You can also use the Feather type and Feather (%) controls in the Path heading on the left side of the
Pan/Crop plug-in.
4. To move a mask, double-click the path to select it, and then drag it within the workspace.
n

You can also hold Alt+Shift while clicking a mask to select or deselect it.

n

You can also use the Position controls on the left side of the Pan/Crop plug-in to move selected
masks.

n

To scale or rotate a selected mask, use the drag handles around the shape. Hold Ctrl or Shift to
constrain movement.

n

Hold Shift while rotating a mask to constrain rotation to 15-degree increments.

n

To flip selected masks, right-click the mask and choose Flip Horizontal or Flip Vertical from the
shortcut menu.

n

To duplicate a mask, right-click the mask and choose Duplicate from the shortcut menu (or hold
Ctrl while dragging a selected mask to a new position).

Rotating a video event
1. From the Tools menu, choose Video, and choose Video Event Pan/Crop (or click the Pan/Crop button
on the video event).
The Pan/Crop plug-in is displayed in the Video Event FX window.
2. Adjust the selection area to crop the event. (If you rotate the entire frame, the background behind the video
event will show through.)

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3. Drag the corner of the selection box to rotate the event. Your cursor is displayed as a

.

To type a specific rotation angle, expand the Rotation heading on the left side of the window and type a new
value in the Angle box.

4. If you want to rotate your video around a center point other than the center of the selection box, drag the
point at the center of the selection point.
To type a specific center point, expand the Rotation heading and type new values in the X Center and Y
Center boxes.
As you rotate your event, the video will rotate about this center.
The rotation occurs instantly and the results are updated in the Video Preview window.
5. If you want to use multiple rotation settings, use the keyframe controller at the bottom of the Video Event FX
window to establish distinct settings throughout the duration of the event.
During playback, intermediate frames are interpolated to create smooth motion. Expand the Keyframe
interpolation heading on the left side of the window and drag the Smoothness slider to adjust the
interpolation. For more information, see "Keyframe animation" on page 285.
Use the Default Pan/Crop smoothness control on the Editing tab of the Preferences dialog to set the
default Smoothness value for new keyframes.

Panning a video event
You can use event panning to focus on the action of a video event, or you can simulate motion using a still image.
Another use for panning is Pan-and-Scan, which is a technique commonly used when film is converted for
television. Movie screens and film are usually wider (~2.35:1) than television (~1.33:1). When you transfer the
film to video, you can use panning to crop your video frame and move the crop area to follow the action or
subject.
1. From the Tools menu, choose Video, and choose Video Event Pan/Crop (or click the Pan/Crop button
on the video event).
The Pan/Crop plug-in is displayed in the Video Event FX window.

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Editing events on the timeline

2. Adjust the selection area to crop the event. (If you pan the entire frame, the background behind the video
event will show through.)
3. To resize the selection box, drag the handles located around the perimeter of the box. To type specific
dimensions for the selection box, expand the Position heading on the left side of the window and type new
values in the Width and Height boxes.
Select the Lock Aspect Ratio button
if you want the selection box to retain its aspect ratio during
resizing. When the button is not selected, the height and width can be resized independently.
Select the Size About Center button
if you want the selection box to retain its center point when you
resize the box by dragging its edges. When the button is not selected, the opposite side of the selection box
will remain anchored when you drag the edges to resize it.
4. To reposition the selection box, click in the middle of the selection area and drag to a new position. To type a
specific location, expand the Position heading on the left side of the window and type new values in the X
Center and Y Center boxes.
When Move Freely

is selected, you can move the selection box along the X or Y axis. When Move in X

Only
is selected, you can only move the selection box horizontally. When Move in Y Only
selected, you can only move the selection box vertically.

is

5. To zoom in on the selection so the selection fills the output frame, expand the Source heading on the left side
of the window and choose Yes from the Stretch to fill frame drop-down list. When No is selected, the media
retains its original size, and the area outside the selection box is cropped.
Right-click the workspace to display a shortcut menu that displays commands to restore, center, or flip
the selection box. You can also force the box to match the source media's aspect ratio or your project's
output aspect ratio. Matching the output aspect ratio can prevent black bars from appearing when you
use source media (such as photographs) that does not match your project's aspect ratio.
6. Expand the Source heading on the left side of the window and choose Yes from the Stretch to fill frame dropdown list.
7. Drag the selection box to set the viewable portion the event. Your cursor is displayed as a

.

8. Use the keyframe controller at the bottom of the Video Event FX window to establish distinct settings
throughout the duration of the event. The path of the panning is drawn in the Video Event FX window.
During playback, intermediate frames are interpolated to create smooth motion. Expand the Keyframe
interpolation heading on the left side of the window and drag the Smoothness slider to adjust the
interpolation. For more information, see "Keyframe animation" on page 285.
Use the Default Pan/Crop smoothness control on the Editing tab of the Preferences dialog to set the
default Smoothness value for new keyframes.

Editing keyframe interpolation
If you have two or more keyframes, you can expand the Keyframe interpolation heading and edit the Smoothness
setting to adjust the smoothness of the motion.
Smoothness adjusts spatial interpolation: how motion occurs within the frame. A Smoothness setting of 0 produces
linear motion from one keyframe to the next. Increasing the setting produces a curved path.
If you want to adjust temporal interpolation how motion occurs over time change a keyframe type by rightclicking a keyframe and choosing a new interpolation curve type (linear, fast, slow, smooth, sharp, or hold).

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During playback, intermediate frames are interpolated to create smooth motion. For more information, see "Keyframe
animation" on page 285.
Use the Default Pan/Crop smoothness control on the Editing tab of the Preferences dialog to set the default
Smoothness value for new keyframes.

Editing source media aspect ratio and stretching
Use the controls in the Source heading on the left side of the Pan/Crop plug-in to indicate how your video will be
stretched or cropped.
Item

Description

Maintain aspect ratio

Choose Yes from the drop-down list (or select the
prevent distortion of the source media file.

button) to

When you choose No, the source media's ratio of height to width is
not preserved when video is stretched in the output frame.
Stretch to fill frame

Choose Yes from the drop-down list if you want the media in the
selection box to fill the output frame.
When you choose No, the media retains its original size, and the area
outside the selection box is cropped.

Editing workspace display settings
Use the controls in the Workspace heading on the left side of the Pan/Crop plug-in to change the display.
Item

Description

Zoom

To change the magnification of the video in the workspace, select the
Zoom box and type a new setting, or select the box and click the
button to display a slider that you can use to adjust the magnification
level.

X offset

To pan the display left or right, select the X offset box and type a new
setting, or select the box and click the
button to display a slider
that you can use to adjust the offset.
Negative values move the video to the left, positive values move to
the right, and 0 represents the horizontal center of the workspace.

Y offset

To pan the display up or down, select the Y offset box and type a new
setting, or select the box and click the
button to display a slider
that you can use to adjust the offset.
Negative values move the video up, positive values move the video
down, and 0 represents the vertical center of the workspace.

Grid spacing

Select the Grid spacing box and type a new setting or select the box
and click the
button to display a slider that you can use to adjust
the number of divisions displayed in the workspace.

You can also change the X offset and Y offset values by hovering over the workspace until the pointer is
displayed as a

and dragging the workspace to pan in any direction.

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Editing events on the timeline

Editing the selection box
Use the controls in the Edit heading on the left side of the Pan/Crop plug-in to edit the selection box in the window.
Item

Description

Snap to grid

Choose Yes from the drop-down list if you want to snap the edges of
the selection box to the workspace grid when you drag to resize or
move the box.
When you choose No, you can move and resize the selection box
freely.

Lock aspect

Choose Yes from the drop-down list if you want the selection box to
retain its aspect ratio during resizing.
When you choose No, the height and width can be resized
independently.

Scale about center

Choose Yes from the drop-down list if you want the selection box to
retain its center point when you resize the box by dragging its edges.
When you choose No, the opposite side of the selection box will
remain anchored when you drag the edges to resize it.

Allow movement

Horizontal: You can move the selection box only horizontally in the
workspace.
Vertical: You can move the selection box only vertically in the
workspace.
Unconstrained: You can move the selection box horizontally or
vertically in the workspace.

You can also right-click in the Pan/Crop plug-in to display a shortcut menu that will allow you to quickly adjust the
selection box:
Item

Description

Restore

Returns the crop area to full frame.

Center

Moves the crop area to the center of the frame.

Flip Horizontal

Flips the event left to right and backwards.

Flip Vertical

Flips the event top to bottom and backwards.

Match Output Aspect

Sets the x,y ratio to match your project properties.

Match Source Aspect

Sets the x,y value to match the properties of your source media.

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Saving or recalling a keyframe preset
Keyframe presets save the settings of the selected keyframe row at the cursor position.
Presets for the Position and Mask keyframe rows are saved separately: presets you create in the Position row
will not be available in the Mask row.

Saving a preset
1. Adjust your Position or Mask settings as desired to create a keyframe.
2. Type a name in the Preset box.
3. Click the Save Preset button

.

Recalling a preset
1. Click in the Position or Mask keyframe row to select a row and position the cursor where you want to apply
the preset.
2. Choose a setting from the Preset drop-down list.
If no keyframe exists at the cursor position, one is created using the settings from the preset. If a keyframe
exists at the cursor position, the keyframe's settings are replaced with the settings from the preset.

Deleting a preset
Click the Delete Preset button

to delete the current preset.

Stabilizing video clips
You can apply the Stabilize plug-in to analyze and remove camera shake from video.
1. In the Project Media window, select the video you want to stabilize.
If you're using only a portion of a longer media file, you can use the Trimmer window to create a subclip
that contains only the portion of the media that is used in your project. Stabilizing a subclip requires less
processing than stabilizing a full media file. For more information, see "Using the Trimmer" on page
144.
2. From the Tools menu, choose Video, and then choose Media FX (or right-click a media file in the Project
Media window and choose Media FX from the shortcut menu). The Plug-In Chooser is displayed.
3. In the Plug-In Chooser, select the Stabilize plug-in and click the Add button. The Media FX dialog displays
the Stabilize plug-in.

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Editing events on the timeline

4. Choose a setting from the Preset drop-down or adjust the controls in the dialog as needed:
Item

Description

Pan smoothing

Drag this slider to adjust the amount of shake (left/right and
up/down motion) detection.
In most cases, the preset's default setting will provide a good balance
of accuracy and processing power. Increasing the setting can
produce more accurate stabilization if needed.

Stabilization amount

Drag this slider to adjust the amount of tilt and zoom detection.
In most cases, the preset's default setting will provide a good balance
of accuracy and processing power. Increasing the setting can
produce more accurate stabilization if needed.

Rolling shutter
correction

Select this check box if you want to correct skewing (during
horizontal motion) or stretching/compression (during vertical
motion) due to rolling shutter.

5. Click Apply. The video is analyzed, and stabilization is applied to your media.
To remove stabilization, right-click an media file in the Project Media and choose Media FX from the shortcut
menu to display the Media FX dialog. You can then bypass the Stabilize plug-in or remove it from the media's
effects chain.

Reversing an event
Reversed events are perfect for backward guitar solos, creating the illusion of turning back time, or whatever else you
can dream up. The event plays backward on the timeline without affecting the source media.
1. Right-click an audio or video event in the timeline.
2. Choose Reverse from the shortcut menu. The event is reversed on the timeline, and a subclip is created in the
Project Media list for the reversed event. For more information about subclips, see "Using the Trimmer" on
page 144.
An arrow is displayed on the event to indicate that it has been reversed:

Using takes as alternate versions of events
You can use takes to associate multiple media files with an event.
For example, if you create multiple versions of a voiceover event or multiple camera angles of a video event, you can
maintain all the takes in your project. By specifying which take should be used before playback or rendering, you can
maintain several drafts of your project in a single project file.
For information about using takes for multicamera editing, please see "Editing multicamera video" on page 196.
Tips:

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n

When you open a copy of an event in a sound editor, Vegas Pro automatically creates a copy of the event and
saves it as a take within the event. For more information, see "Opening a copy of an event in an audio editor"
on page 183.

n

If you want to slip all of an event's takes when slipping media, make sure Slip All Takes is selected in the
Options menu. For more information, see "Slipping and sliding events" on page 157.

Creating an event with multiple takes
1. In the Project Media or Explorer window, hold Ctrl or Shift while clicking the media files you want to use as
takes.
2. Right-click and drag the media files to the location on the timeline. A shortcut menu is displayed when you
release the mouse button.
3. From the shortcut menu, choose Add as Takes.
A single event is created, but you can choose which of the media files you want the event to play by choosing
the active take for the event.

Adding a take to an event
1. Right-click and drag the media file from the Project Media or Explorer window to an event on the timeline. A
shortcut menu is displayed when you release the mouse button.
2. From the shortcut menu, choose Add as Takes.
The media file is added to the event as the active take, and the original media file remains in your project as a
take.

Choosing the active take in an event
1. Right-click the event that contains the takes.
2. From the shortcut menu, choose Take, and select Choose Active from the submenu. The Take Chooser
dialog box appears.
3. Click the take you want to use and click OK.
Click the Play

and Stop

buttons in the Take Chooser dialog box to preview takes.

Deleting the active take in an event
From the Edit menu, choose Take, and choose Delete Active from the submenu.

Deleting a take from an event
1. Right-click the event that contains the take.
2. From the shortcut menu, choose Take, and choose Delete from the submenu. The Take Chooser dialog box
appears.
3. Click the take you want to delete and click OK.

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Editing events on the timeline

Switching between takes
1. Right-click the event that contains the takes.
2. From the shortcut menu, choose Take, and choose either Next Take or Previous Take from the submenu.
Press T or Shift+T to choose the next or previous take for the selected event.

Displaying take information in events
From the View menu, choose Active Take Information to display the current take information on events in the
timeline.

Pitch shifted audio events will display the amount of pitch shift in the bottom-left corner of the event. If the media
has a known root note, the new root is displayed in parentheses.
Stretched audio events will display a percentage in the lower-right corner of the event to indicate the stretched
playback rate. If the media has a known tempo, the effective playback tempo (after stretching) is listed in
parentheses after the stretch amount.
Audio and video events that are not synchronized will be highlighted in the timeline, and the amount of offset will be
displayed. Very small offsets that are below the resolution of the timeline may be displayed as 0.00. Set the project
time format to samples to see the offset amount.
For more information, see "Repairing audio/video synchronization offsets" on page 159 and "Time ruler" on page
561.

Grouping events
After you've arranged your events so they're just where you want them, you can create groups to lock the events
together. Once grouped, you may apply editing tasks to the entire group of events.
When the Cut, copy, and delete grouped events check box on the Editing tab of the Preferences dialog is
selected, cutting, copying, or deleting an event will affect all events in the same group. For more information,
see "Preferences - Editing Tab" on page 589.

Creating a group of events
1. Select the events you want to group together.
2. From the Edit menu, choose Group, and choose Create New from the submenu (or press G).
When you add media to the timeline, the events for the audio and video stream are grouped automatically.

Adding an event to an existing group
1. Right-click an event in the existing group, choose Group from the shortcut menu, and choose Select All from
the submenu to select all of the members of the group.
2. Press Ctrl and click the event to be added to the group.

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3. Right-click the event, choose Group from the shortcut menu, and choose Create New from the submenu.
Events can only be in one group at a time. Adding an event to an existing group essentially clears the old group
and creates a new one that includes all of the selected events.

Removing an event from a group
Right-click the event you want to remove, choose Group from the shortcut menu, and choose Remove From from
the submenu. The event is removed from the group.

Clearing a group
You can ungroup all events by clearing the entire group. Clearing a group does not remove events from your project.
Right-click one of the members of the group, choose Group, and choose Clear from the submenu.

Temporarily ignoring grouping
Select the Ignore Event Grouping button
groups.

(or press Ctrl+Shift+U) to override event groups without removing the

Cutting, copying, or deleting grouped events
1. Select the events you want to cut or delete.
2. From the Edit menu, choose Group, and choose Cut All, Copy All, or Delete All from the submenu. The
selected events and any events that are grouped with the selected events are deleted or copied/cut to the
clipboard.

Using sync links
Sync links are like one-way event groups. A linked event stays synchronized with the event to which it is linked, but
not the other way around. Linked events do not contribute to the affected tracks for ripple editing. Sync links are
useful for keeping additional audio mix and video compositing elements in sync with the main events in your project.
Linked events are displayed shorter and vertically aligned with the synchronized event. When you select an event that
has linked events, the linked events are outlined in purple.

In this example, the events on track 2 are linked with the event on track 1.
When you move the event on track 1, the events on track 2 will stay in sync.
You can move the linked events on track 2 without affecting the location of the event on track 1.

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Editing events on the timeline

Creating a sync link
1. Select the events you want to link.
2. Right-click the event that should be the synchronized event and choose Create Sync Link with Selected
Events from the shortcut menu.

Removing a sync link
1. Select the events in the sync link.
To quickly select all events in a sync link, right-click one event in the sync link, choose Sync Link from
the shortcut menu, and then choose Select All from the submenu.
2. Right-click the event that should be the sync event and choose Remove Sync Link from Selected Events from
the shortcut menu.

Unlinking an event in a sync link
1. Select the event you want to unlink from a sync link.
2. Right-click the event, choose Sync Link from the shortcut menu, and then choose Unlink from the submenu.

Selecting all events in a sync link
1. Select one event in the sync link.
2. Right-click the event, choose Sync Link from the shortcut menu, and then choose Select All from the
submenu.

Applying switches to events
Event switches determine the behavior of events on the timeline.
From the Edit menu, choose Switches and choose a command from the submenu to toggle event switches on or off.
You can also adjust event switches in the Event Properties dialog. For more information, see "Editing event
properties" on page 183.
1. Select the event(s). For more information, see "Creating selections and positioning the cursor" on page 128.
2. From the Edit menu, choose Switches (or right-click an event and choose Switches from the shortcut menu).
3. Select the type of switch you want to apply to the event:

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Switch

Description

Mute

Excludes the selected event from playback.
Muted events are darkened on the timeline to indicate their muted
state. In the following example, the middle events are muted:

Lock

Locks an event so that it cannot be moved or edited.
Click the Lock button
on the editing toolbar to quickly lock
and unlock a selected event on the timeline.

Loop

Enabling the Loop switch on an event will allow you to drag the right
edge of the event out and have it repeat the file over and over rather
than inserting silence.

Invert Phase (audio
only)

Reverses the phase of the sound data. Although inverting data does
not make an audible difference in a single file, it can prevent phase
cancellation when mixing or crossfading audio signals.

Normalize (audio only)

Maximizes an audio event’s volume without clipping.
If you want to recalculate the normalization value for the selected
event, click the Recalculate button on the Event Properties dialog to
determine the normalization value for the selected event. If you trim
or extend a normalized event, you will want to recalculate the
normalization to account for the different audio levels that may have
been exposed.

Maintain Aspect Ratio
(video only)

Prevents aspect ratio distortion (stretching of video frames) when the
length-to-width ratio between the source media and project's frame
size are not the same.

Reduce Interlace Flicker
(video only)

This switch can be useful in cases where the source material didn't
originate as video and contains extremely high spatial or temporal
frequencies.
When you watch the rendered (interlaced) output on video of this
sort of media, you may see flickering or crawling edges if this switch
is not applied
Enable this switch when using imported images that were not
created using a video camera (such as photographs) or when using
generated media or text.
For more information, see "Adding generated media to your project"
on page 312 and "Creating text and titles" on page 314.

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Editing events on the timeline

Switch

Description

Resample (video only)

Select a radio button to determine how video frames will be
resampled when the frame rate of a media file is lower than the
project’s frame rate. This can occur either when the event has a
velocity envelope or when the frame rate of the original media is
different than the Frame rate setting on the Video tab of the Project
Properties dialog.
With resampling, the intervening frames are interpolated from the
source frames, much like a crossfade effect between the original
frames. This may solve some interlacing problems and other jittery
output problems.
n

Use project resample mode
Resampling occurs only when an event's calculated frame
rate does not match the project frame rate and the project
frame rate is 24 fps or greater.
The calculated frame rate takes into account any changes
made to event speed with velocity envelope, playback rate,
and undersample rate.

n

Force resample
The event is always resampled, regardless of its frame rate or
the output frame rate.

n

Disable resample
No resampling will occur.

The event resample setting will override the project Resample
mode setting. For more information, see "Setting project
properties" on page 45.

Audio streams
When you add a multistream audio file to your project, you can choose which stream you want to use in the event.
1. Select an audio event and choose Stream from the Edit menu (or right-click an event and choose Stream from
the shortcut menu). A submenu is displayed.
2. Choose a command from the submenu to choose the stream you want to use.

Audio channels
Vegas Pro allows you to perform audio channel conversion nondestructively. You can mix channels, convert to
mono, swap channels in a stereo file, or choose the channel that you want to use in a multichannel file.
1. Select an audio event and choose Channels from the Edit menu (or right-click an event and choose Channels
from the shortcut menu). A submenu is displayed.

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2. Choose a command from the submenu to specify how to treat the channels in your file.
For events that use multichannel audio:
Item

Description

Channel x

Treats the event as a mono file using the audio from the channel you
choose.

Channels x/y

Treats the event as a stereo file using the audio from the channels
you choose.

For events that use stereo audio:
Item

Description

Both

Treats the event as a normal stereo file.

Left Only

Creates a mono event using only the left channel of your media file.

Right Only

Creates a mono event using only the right channel of your media file.

Combine

Creates a mono event by mixing the channels of your media file.
After mixing the channels, the amplitude is divided by two to prevent
clipping.

Swap

Exchanges the right and left channels in a stereo file.

Opening events in an audio editor
The Vegas Pro timeline is a nondestructive editing environment, which means that the original source files remain
unchanged by any editing done in the software. Edits that modify the actual source media file (destructive edits) may
be performed in a separate application such as Sound Forge software from MAGIX.
From the Tools menu, choose Audio, and choose Open in [editor name] from the submenu to start your soundediting application and modify the selected audio event using the editor specified on the Audio tab in the Preferences
dialog.
1. Select the event you want to edit.
You can select multiple events to open each event in a separate window in the sound editor.
2. From the Tools menu, choose Audio, and choose Open in [editor name]. The editing application is opened
with the event's media.
3. Edit and save the file.
After you have edited and saved the file, Vegas Pro automatically detects the updated file and updates the
event in the project. However, if you change the media file’s name or location (by using Save As), you must
import the edited (new) file into your project. For more information, see "Adding media files to your project"
on page 123.

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Editing events on the timeline

Notes:
n

Audio events from nested projects cannot be edited in a sound editor. For more information, see
"Nesting projects" on page 59.

n

When you first install Vegas Pro, it searches for Sound Forge software. If the software is detected, it is
automatically assigned as your sound editor. However, if you do not have Sound Forge software, you
may specify the location of your preferred audio editor on the Audio Tab in the Preferences dialog.

You may also edit a file that has been placed in the Trimmer window by right-clicking the Trimmer window and
choosing Open in Audio Editor from the shortcut menu.

Opening a copy of an event in an audio editor
The Vegas Pro timeline is a nondestructive editing environment, which means that the original source files remain
unchanged by any editing done in the software. Edits that modify the actual source media file (destructive edits) may
be performed in a separate application such as Sound Forge software from MAGIX.
From the Tools menu, choose Audio, and choose Open Copy in [editor name] from the submenu to start your
sound-editing application and modify the a copy of the selected audio event using the editor specified on the Audio
tab in the Preferences dialog. For more information, see "Preferences - Audio Tab" on page 581.
1. Select the event you want to edit.
You can select multiple events to open each event in a separate window in the sound editor.
2. From the Tools menu, choose Audio, and choose Open Copy in [editor name]. The editing application is
opened with a copy of the event's media.
3. Edit and save the file.
After editing the sound file and saving, the new file is set as the active take for the event. The new file is
added to the Project Media window with a take name appended to the original file name. For more
information, see "Using takes as alternate versions of events" on page 175.
Notes:
n

Audio events from nested projects cannot be edited in a sound editor.

n

When you first install Vegas Pro, it searches for MAGIX Sound Forge software. If the software is
detected, it is automatically assigned as your sound editor. However, if you do not have Sound Forge
software, you can specify the location of your preferred audio editor on the Audio tab in the Preferences
dialog.

Editing event properties
Right-click an event and choose Properties from the shortcut menu to use the Event Properties dialog to modify an
event.

Editing the name of the active take
If you have recorded multiple takes, you can edit the take names in the Event Properties dialog.
1. Right-click the event and choose Properties from the shortcut menu.
2. On the Audio Event tab, enter or edit the take name in the Active take name box.

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3. Click OK.

Changing event switches
1. Right-click the event and choose Properties from the shortcut menu.
2. On the Audio or Video Event tab, select the switches you want to use.
For more information, see "Applying switches to events" on page 179.
3. Click OK.

Time-stretching or pitch-shifting an audio event
The Resample and stretch quality setting on the Audio tab of the Project Properties dialog determines the
quality of processing when time-stretching audio events. For more information, see "Setting project properties"
on page 45.

Editing from the timeline
1. Select an event.
2. Use the = and - keys on your keyboard (not the numeric keypad) to adjust pitch:
Key

Result

=

Raise pitch one semitone.

Ctrl+=

Raise pitch one cent.

Shift+=

Raise pitch one octave.

Ctrl+Shift+=

Reset pitch.

-

Lower pitch one semitone.

Ctrl+-

Lower pitch one cent.

Shift+-

Lower pitch one octave.

Ctrl+Shift+-

Reset pitch.

If Active Take Information is selected from the View menu, the event's pitch shift is displayed in the bottom-left
corner of the event. If the media has a known root note, the new root is displayed in parentheses.

Editing in the Event Properties dialog
1. Right-click the event and choose Properties from the shortcut menu.
2. On the Audio Event tab, choose a setting from the Method drop-down list.

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Editing events on the timeline

Setting

Description

None

Turns off time stretching and pitch shifting.

ėlastique

The élastique method uses technology from zplane.development,
and provides enhanced real-time time stretching and pitch-shifting
capabilities.
The élastique method also allows you to preserve and shift a clip's
formants, which are the characteristic resonant frequencies of a
sound.
a. Choose a setting from the Stretch attributes drop-down list to
choose the stretching method best suited to your media:
o

Pro – Provides the highest quality stretching but
requires more RAM usage and CPU power.

o

Efficient – Uses fewer resources while still producing
great time-stretching quality for polyphonic audio.

o

Soloist (Monophonic) or Soloist (Speech) – Provide
good quality for monophonic audio with little effect
on system resources.

b. Type the desired event length in the New length box.
The event's original length is displayed for reference in the
Original length box.
c. Type the desired pitch shift (in semitones) in the Pitch change
box.
If you want to change the event length without changing
pitch, type 0 in the box.
If you want the pitch to be determined by the new event
tempo, select the Lock to stretch box. For example, doubling
an event's tempo will raise its pitch by one octave.
d. If the élastique Pro mode is selected in the Stretch attributes
drop-down list, you can type a value in the Formant shift box
to adjust the event's formants.
This option is only available when the Preserve formants
check box is selected.
Formant shifting can be used to deepen the tone of a vocal
performance without changing the pitch.
The formant shift amount represents the number of
semitones to shift the timbre in addition to the offset required
to compensate for any pitch shifting. For example, a setting of
0.000 applies formant correction with no additional shifting,
while a setting of -7.000 will apply formant correction and
deepen a sound by 7 semitones.

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Setting

Description

Classic

Allows you to time stretch the audio by specifying a new event
length.
You can specify a pitch shift amount or lock the pitch to the time
stretching.
a. Type the desired event length in the New length box.
b. Type the desired pitch shift (in semitones) in the Pitch change
box.
If you want to change the event length without changing
pitch, type 0 in the box.
If you want the pitch to be determined by the amount of time
stretching, select the Lock to stretch box. For example,
doubling an event's length will raise its pitch by one octave.
c. Choose a setting from the Stretch Attributes drop-down list
to specify how you want to divide and crossfade the file to
prevent artifacts. Depending on your source material, you may
need to experiment with different crossfade types.

ACID

If you're using ACIDized loops, you can time stretch the audio by
specifying a new tempo.
You can specify a pitch shift amount or lock the pitch to the time
stretching.
a. Type the desired event length in the New tempo box.
b. Type the desired pitch shift (in semitones) in the Pitch change
box.
If you want to change the event length without changing
pitch, type 0 in the box.
If you want the pitch to be determined by the new event
tempo, select the Lock to stretch box. For example, doubling
an event's tempo will raise its pitch by one octave.

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Editing events on the timeline

Changing the playback rate of or undersample a video event
1. Right-click the event and choose Properties from the shortcut menu.
2. On the Video Event tab, adjust the Playback rate and Undersample rate controls.
Setting

Description

Playback rate

Enter a value in the box to set the rate of playback. For example, a
setting of 1 will play at normal speed, while 0.5 will play at half speed.
Each video event in your project has a specific duration that is not
changed by adjusting the playback rate. If you decrease the speed of
a ten-second video event by 50%, only five seconds of video will be
shown. On the other hand, if the speed is increased 200%, the ten
seconds of video will play in only five seconds. The remaining five
seconds of the event will be filled either with a freeze of the last frame
or with ten additional seconds of video content from the media file (if
the source media is longer than the event).

Conform to Project
Frame Rate

Click to adjust the playback rate of a high-frame-rate clip to play
using the project frame rate.
For more information, see "Working with high-frame-rate (HFR)
clips" on page 86.

Undersample rate

Enter a value in the box to simulate a lower frame rate. For example, if
you enter 0.5 in the box, the event will play at half its original frame
rate, and each frame will be held twice as long as in the original
media file, creating a strobe effect.

3. Click the OK button.

Editing information about the media file
1. Right-click the event and choose Properties from the shortcut menu.
2. Click the Media tab.
3. Edit the settings as needed. For more information, see "Viewing or changing media file properties" on page
99.
4. Click the OK button.

Viewing media file properties
1. Right-click the event and choose Properties from the shortcut menu.
2. Click the General tab.
The General tab displays information about the event's source media file, streams, metadata, and the plug-in
used to read the file.
3. Click the OK button.

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Copying and pasting or selectively pasting event attributes
Copying and pasting event attributes allows you to apply properties from one event to other events. You can copy
and paste all the attributes of one event into another or you can choose which attributes to paste.The following
attributes can be copied and pasted:
n

Event switches

n

Audio event pitch shift

n

Video event playback rate and undersample rate

n

Video event effects and effect keyframes

n

Video event pan/crop settings

n

Video event velocity envelopes

n

Pre and post transitions

1. Select the event from which you want to copy attributes.
2. From the Edit menu, choose Copy.
3. Select the event where you want to apply the copied attributes.
4. From the Edit menu, choose Paste Event Attributes.
5. To select particular attributes to paste, rather than all of them, from the Edit menu choose Selectively Paste
Event Attributes
The Selectively Paste Event Atributes box opens. Check the box of any attribute you want to paste and click
OK
Copy, Paste, and Selectively Paste Event Atribues commands are also available from the context menu and
video event Hamburger button.

Using the Edit Details Window
Choose View > Window > Edit Details to toggle the display of the Edit Details window.
The Edit Details window displays a database for all of the media in your project. It shows information about how
files in the project are being used and allows you to modify many of those properties. You may sort, add or change
information, rearrange columns, and edit items in the project.
This window provides an alternate method for working with events, audio CD track lists, commands, markers, and
regions.

Viewing Edit Details
1. Choose View > Window > Edit Details to display the Edit Details window.

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Editing events on the timeline

2. From the Show drop-down list, choose the project information you want to see.
Item

Description

Audio CD Track List

Displays the information for each CD track and index marker that
you've inserted in your project. Use this view for arranging a disc-atonce (Red Book) CD. For more information, see "Disc-at-once (DAO
or Red Book) CD Burning" on page 478.

Commands

Displays the settings for each metadata command that you've
inserted in your project. For more information, see "Inserting
command markers" on page 218.

Events

Displays the information for each event on the timeline.

Markers

Displays the information for each marker that you've inserted in your
project. For more information, see "Inserting markers" on page 215.

Regions

Displays the information for each region that you've inserted in your
project. For more information, see "Inserting regions" on page 216.

Selected Events

Displays the information for each selected event on the timeline.

3. Use the column headings to arrange and sort the information in the window:
4. Drag the heading columns to rearrange the column order.
5. Click a column heading to sort in ascending or descending order.
The time-based columns (Start, End, Length, Take Start, Timecode In, and Timecode Out) display time
in your project's ruler format. You can set this format on the Ruler tab of the Project Properties dialog.
For more information, see "Setting project properties" on page 45.
6. Double-click a table cell to edit it, or right-click to display a shortcut menu.

Customizing the appearance of the window
1. Arrange and sort the information in the Edit Details window:
n

Drag the heading columns to rearrange the column order.

n

Click a column heading to sort in ascending or descending order.

n

Drag a heading off the Edit Details window to remove it from the view.

2. Enter a name in the Preset box and click the Save button
saved.

. The current view (including sort order) is

3. To recall the view later, choose its name from the Preset drop-down list.

Removing red eye from still images
We've all been there—you have the perfect picture for your movie, but the subject's eyes are glowing a bright red.
That might be okay for a sci-fi epic, but not for your movie. No worries. With Vegas Pro, you can remove red eyes
and make your subjects look human again.
1. Right-click a still image on the timeline (or in the Project Media window) and choose Red Eye Reduction
from the shortcut menu.

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2. Click the center of the red eye and drag to create a selection around the red portion of the eye.
Click the or buttons to change the magnification of the image, or roll the mouse wheel forward or
backward to zoom around the cursor position.
3. Drag to position the selection box over the portion of the eye you want to correct.
Drag the borders of the selection box to adjust its size. Vegas Pro automatically adjusts the portion of the
image in the selection box to remove red eye.
Right-click a selection box and choose Delete from the shortcut menu to remove it.
4. Readjust the selection box as needed, and repeat this procedure for each red eye in the image.
If an image is used multiple times in your project, removing the red eyes once will affect all instances of
the image.

Undoing and redoing edit operations
Undo and redo give you the freedom to experiment with your project. Edit to your heart's content. If you change your
mind, you can always undo your changes. If you change your mind again, you can redo the undone edits (whew!).
For example, if you accidentally deleted a track, simply choose Undo to restore the track.
You can perform an unlimited number of undos, so you can restore the project to any state since the last Save
command.

Undoing the last action performed
From the Edit menu, choose Undo or click the Undo button

.

Undoing a series of actions
1. Click the arrow next to Undo button

. A list of the most recent actions that you can undo is displayed.

2. Select the action you want to undo. If the action does not appear in the list, use the scroll bar to scroll
through the list. The selected action and all actions above it are reversed.

Reversing the last Undo performed
From the Edit menu, choose Redo, or click the Redo button

.

If you later decide that you did not want to reverse an undo, click the Undo button

.

Reversing a series of Undo actions
When you reverse an Undo, you also reverse all Undo actions above it in the list.

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Editing events on the timeline

1. Click the arrow next to Redo button

. A list of the most recent actions that you can redo is displayed.

2. Select the action you want to redo. If the action does not appear in the list, use the scroll bar to scroll through
the list. The selected action and all actions above it are redone.

Undoing all edits
From the Edit menu, choose Undo All to reverse all edits in the undo history.
You can view the edit history by clicking the arrow next to Undo button

.

Clearing the edit history
From the Edit menu, choose Clear Edit History to clear all of the entries in the Undo/Redo History list for the current
project.
The edit history is also cleared when you close your project.
You will not be able undo or redo any previous changes after clearing the history.

Rebuild audio peaks
From the View menu, choose Rebuild Audio Peaks to rebuild peak files (.sfk) for all audio events in your project.

Zooming and magnification
Use the controls in the lower-right corner of the timeline to change the magnification level of your project.
Tips:
n

Double-clicking the Zoom Tool button
in the corner of the timeline adjusts the horizontal and
vertical magnification so that as much of the project is displayed as possible.

n

Roll the mouse wheel forward or back to zoom out or in quickly.

Zoom in to track height
n

Click the Zoom In Track Height button

to increase the track height zoom level to show more event detail.

n

Click the Zoom Out Track Height button

n

Click and drag the area between the buttons to increase or decrease track height zoom level.

to decrease the track height zoom level to show more tracks.

Press Ctrl+Shift+Up/Down Arrow to increase or decrease the height of all tracks.

Zoom in to an event
n

Click the Zoom In Time button

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to increase the horizontal zoom level to show more event detail.
n

Click the Zoom Out Time button

to decrease the horizontal zoom level to show more of the timeline.

n

Click and drag the area between the buttons to zoom in or out on the timeline.

You can also use the Up/Down Arrow keys to zoom:
n

Press the Up/Down Arrow keys to zoom in horizontally in small increments.

n

Press Ctrl+Up/Down Arrow to zoom in large increments. If a time selection exists, Ctrl+Up/Down
Arrow will zoom to the selection.

Zoom in to a selection
Click the Zoom Tool button
in the corner of the timeline to temporarily change the cursor into the Zoom tool.
Select an area of the timeline that you want to magnify, and the cursor will revert to the previously active tool.

Press Ctrl+Up/Down Arrow to zoom to the selection.

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Multicamera editing
Vegas® Pro makes it easy to work with video from multiple cameras right from the timeline. You can capture and
edit video for a single scene from multiple cameras or for a single scene shot multiple times from one camera.
Multicamera work is generally completed in five steps.

Shooting multicamera video
When shooting multicamera video, there are a few key components to consider before getting started:
n

If possible, use the same make and model of camera and the same settings. Otherwise, you may need to do
significant color correction in order to match the look between cameras.

n

If possible, provide a single timecode source to all cameras.
With synchronized timecode, Vegas Pro can lay out multicamera media in perfect synchronization.
Otherwise, you'll need to manually adjust the alignment between clips. For more information, see
"Synchronizing video in multicamera projects" on page 194.
Unsynchronized timecode between two cameras—even of the same type—drifts as much as one second per
hour. Likewise, date/time stamps also drift and can only be used for approximate layout. If you only need
two cameras on your shoot, be aware that some Sony cameras (e.g. HVR-V1) can synchronize timecode
(using a feature called “TC Link”) over IEEE-1394.

n

Set the date and time in each camera. The closer these are, the better the approximate layout will be. Even if
you’re using a master timecode source, you should set the date/time as a backup.

n

Before or after each scene, record a synchronization point. It is preferable to use a video slate board for this
purpose, but you can also employ a loud and visible hand clap. You can also use a flash from a still camera,
but you must disable any red-eye reduction, as this can cause multiple flashes. A fast camera flash combined
with a fast shutter speed can be problematic as well.
Regardless of the synchronization method you choose, it must be visible by all cameras.

n

If you forget to record a synchronization point, you'll have to align the clips using another reference point,
such as something consistent in the audio or video. Be aware that in distant shots, the audio captured by the
camera’s microphone will be delayed from the video (1 frame for every 11.5 meters).

n

At least one of the cameras should be recording the audio you’ll use for the final edit. Alternatively, if you’re
using dual-system sound, you can record audio on another device altogether. If you are shooting a musical
performance, you might even be using the studio-recorded audio track. If you record audio on multiple
cameras, you'll be able to switch between it along with the video if you choose.

Capturing multicamera video
You can use the Vegas Video Capture application included with Vegas Pro to capture recordings from each camera
in your multicamera shoot just as you would normally.
However, when you capture multicamera video, it is especially important to give each tape (or disc) a unique name;
Vegas Pro uses this information to create a track for each camera. Before you begin the capture process, enable
scene detection in the capture application so each segment is captured as a separate clip. For more information, see
"Capturing video" on page 111.

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Multicamera editing

Synchronizing video in multicamera projects
In order to effectively edit multicamera footage within Vegas Pro, you must have your video clips synchronized. The
best place to do this is the timeline, using the same Vegas Pro editing tools as you would for any video project.

Laying out clips using timecode or data/time stamps
1. Start a new project or open an existing project to which you want to add the multicamera video.
2. From the Options menu, choose Quantize to Frames if it is not already selected. For more information, see
"Quantize to frames" on page 135.
3. From the Options menu, choose Ignore Event Grouping to turn it off.
4. Select your clips in the Project Media window.
5. Add your clips to the timeline:
n

For clips with synchronized timecode, choose Multicamera from the Tools menu, and then choose
Lay Out Tracks Using Media Timecode from the submenu.

n

For clips without synchronized timecode, choose Multicamera from the Tools menu, and then choose
Lay Out Tracks Using Media Date/Time Stamp from the submenu.

The result is a pair of tracks for each camera, with events aligned based on the timecode or date/time stamp of each
clip. If your scenes were captured with synchronized timecode, your clips should be in perfect alignment. Otherwise,
you'll need to adjust the alignment to synchronize the clips. The goal is to align the clips in time so the
synchronization points you recorded occur at the same timeline position for all clips.

Adjusting alignment using audio waveforms
If you used a slate or a loud clap for your synchronization point, you can align the events to within a frame of each
other using the audio waveforms.
1. Use the Zoom controls at the bottom-right corner of the timeline to zoom in on the waveform. For more
information, see "Zooming and magnification" on page 191.
2. Drag a track’s border to make the tracks taller and view large waveforms.
3. Use Shift+Up Arrow to magnify the waveforms if necessary.
4. Click the event and press 1 or 3 on the numeric keypad to nudge the event by frames to the left or right.

Adjusting alignment using video
You can also align your events using the video.

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These steps require snapping to be enabled, so if you have not already done so, turn snapping on by clicking
the Enable Snapping button

. For more information, see "Enable snapping" on page 132.

1. Solo the video track.
2. Position the cursor at the synchronization point and drag the event’s snap offset so it snaps to the cursor.

3. Repeat these steps for each clip.
4. Drag the cursor to a snap point, and then snap the other clips to the cursor.

Creating multicamera events
Vegas Pro uses takes for multicamera editing. For more information, see "Using takes as alternate versions of
events" on page 175. While the multicamera editing feature can be used with any multitake video event, Vegas Pro
makes it easy to build multitake events for multicamera editing.
1. When Vegas Pro creates multitake events from your camera tracks, the take order will match the track order.
As a result, it’s a good idea to first reorder your tracks if you have a particular order you prefer (wide shot,
medium shots, handheld).
2. Once all of your cameras are laid out across tracks, synchronized, and ordered to your satisfaction, select the
tracks from which you want to create a multicamera track (or press Ctrl+A to select all tracks). For more
information about synchronizing your video, see "Synchronizing video in multicamera projects" on page 194.

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Multicamera editing

3. From the Tools menu, choose Multicamera, and choose Create Multicamera Track from the submenu. Vegas
Pro builds a set of tracks containing a series of events, with takes representing each of the cameras.
A new event is created for each time a camera was started and stopped, as well as empty "(no camera)" takes
for video events where cameras were missing.

If you have envelopes, effects, or motion applied to the original camera tracks, these will be lost during
this operation.
4. You're now ready to start editing your multicamera video. For more information, see "Editing multicamera
video" on page 196.

Editing multicamera video
Once you have synchronized multitake events, you can use multicamera editing mode to choose takes and switch
cameras. This can be done while Vegas Pro is paused for cuts at precise points (such as certain timecodes or beat
markers), or it can be done live during playback. Playback continues even when a take is chosen.
When multicamera editing mode is active, video envelopes, effects, and motion are bypassed in the Video
Preview window to preserve your playback frame rate.

Enabling multicamera editing mode
To edit multicamera video in Vegas Pro, you must enable multicamera editing mode. From the Tools menu, choose
Multicamera, and choose Enable Multicamera Editing from the submenu.

Previewing multiple takes
In multicamera editing mode, the Video Preview window switches into multicamera mode, with a multicamera tiled
view showing the contents of all takes simultaneously. The active take is highlighted with a colored border.

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Notes:
n

Vegas Pro can preview many takes at once in multicamera mode, but your computer performance will limit
the playback frame rate.

n

If you have multiple video tracks and/or overlapping video events, the topmost multitake event is displayed
in the Video Preview window. Single-take events, such as title overlays, are ignored. When there are multiple
video tracks, the topmost event is the one on the topmost track. When there are overlapping events on the
same track, the topmost event is the one to the right.

Toggling the display of camera/take name and number information in the
Video Preview window
The camera and take name and number information display in the Video Preview window by default. You can toggle
the display of this information from the Video tab of the Preferences window. For more information, see "Preferences
- Video Tab" on page 572.
You can also toggle the display of take names on events in the timeline. From the View menu, choose Active
Take Information.
1. From the Options menu, choose Preferences, and then click the Video tab.
2. To turn off display of take name information, clear the Display take names check box. To turn off display of
take number information, clear the Display take numbers check box.

Setting the active take indicator color
You can select the color that highlights the active take in the Video Preview window.
1. From the Options menu, choose Preferences, and then click the Video tab.
2. Click the Active take indicator color swatch to display a color picker, where you can choose any color using
the RGBA or HSLA controls. Click the
button to switch between RGB and HSL color modes, or click the
eyedropper to sample a color from your screen.

Previewing the full frame on an external monitor
You can choose to preview the full frame on an external monitor while in multicamera mode. This allows you to see

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Multicamera editing

the final output without leaving multicamera mode.
From the Tools menu, choose Multicamera, and then choose Show Full Frame in External Monitor to toggle this
option on or off.

Choosing takes
There are several methods you can use for choosing takes, such as pressing number keys or by clicking the takes in
the Video Preview window. When you choose a take, Vegas Pro switches the active take for the multicamera event.
Holding the Ctrl key while choosing a take will create a crossfade instead of a cut, with the alignment and
duration determined by the Cut-to-overlap conversion settings from the Editing tab of the Preferences dialog.
For more information, see "Preferences - Editing Tab" on page 589.
In the Video Preview window, camera changes are displayed as the active take indicator moving across takes. When
multicamera mode is off, you'll see camera changes in the video output.
To change takes, Vegas Pro splits the event at the call point and switches the active take.
Empty takes [those marked with "(no camera)"] cannot be chosen.

Recutting sections
You can change the take used for an entire time selection. When possible, events using the same take are merged. If
a take is not available for part of the time selection, those events are unchanged.
There are several methods you can use for choosing takes, such as pressing number keys or by clicking the takes in
the Video Preview window. When you choose a take, Vegas Pro switches the active take for the multicamera event.
Holding the Ctrl key while choosing a take will create a crossfade instead of a cut, with the alignment and
duration determined by the Cut-to-overlap conversion settings from the Editing tab of the Preferences dialog.
For more information, see "Preferences - Editing Tab" on page 589.
In the Video Preview window, camera changes are displayed as the active take indicator moving across takes. When
multicamera mode is off, you'll see camera changes in the video output.
To change takes, Vegas Pro splits the event at the call point and switches the active take.
Empty takes [those marked with "(no camera)"] cannot be chosen.

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Expanding a multicamera track to multiple tracks
Vegas Pro can expand a multicamera track to multiple component tracks.
1. Select a multicamera track in the track list.
2. From the Tools menu, choose Multicamera, and then choose Expand to Multiple Tracks from the submenu.
3. You are prompted to either keep unused takes as muted events or delete them. If you keep unused takes as
muted events, you can recreate your multicamera track later. Click Yes to keep unused takes or No to delete
them.

Expanded multicamera track with unused takes kept as muted events.

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Multicamera editing

Expanded multicamera track with deleted unused takes .

Resetting camera changes
To reset a range of time to use a single take (perhaps in order to redo the take choosing), select a range of events in
the timeline and right-click one event. From the shortcut menu, choose Take, and then choose the take to use for all
selected events.

Turning off multicamera editing mode
From the Tools menu, choose Multicamera, and choose Enable Multicamera Editing from the submenu to turn off
multicamera editing mode once you have completed your multicamera editing.
In normal editing mode, the output displays only the active take for each event. If necessary, use traditional Vegas
Pro editing tools to refine the edit. You can re-enable the multicamera editing mode and do further take choosing at
any time.

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Stereoscopic 3D editing
You can use Vegas® Pro to edit stereoscopic 3D (S3D) projects without any add-ons or additional tools.
Editing a stereoscopic 3D project is just like editing a standard Vegas Pro project and requires minimal adjustment to
your workflow:
1. Start a new project and set your project properties to choose a stereoscopic 3D mode.
2. Set up your Video Preview window and external monitor (optional).
3. Add media to the timeline.
4. Synchronize and pair events on the timeline (when working with separate left and right video streams) or set
stereoscopic 3D media properties if necessary.
5. Align the left- and right-eye views and adjust video depth.
6. Render your project.

Setting up your stereoscopic 3D project
The Video tab in the Project Properties dialog allows you to configure options for working in 3D.For more
information, see "Setting project properties" on page 45.
By default, the project's Stereoscopic 3D mode , Swap Left/Right, and crosstalk cancellation settings will also be
used when previewing and rendering your project, but you can override the project settings if necessary.
1. From the File menu, choose Properties. The Project Properties dialog is displayed.
2. Choose a setting from the Stereoscopic 3D mode drop-down list.
Setting

Description

Off

Choose this setting when creating a 2D project.

Side by side (half)

Choose this setting when your project will contain left- and right-eye
views in a single frame.
Left- and right-eye views are displayed as half of the available horizontal
resolution.
In this example, the left-eye image is tinted blue, and the right-eye
image is tinted red:

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Stereoscopic 3D editing

Setting

Description

Side by side (full)

Choose this setting when your project will contain left- and right-eye
views in a single frame.
Left- and right-eye views are displayed using the full horizontal
resolution.
In this example, the left-eye image is tinted blue, and the right-eye
image is tinted red:

Top/bottom (half)

Choose this setting when your project will contain left- and right-eye
views stacked in a single frame.
Left- and right-eye views are displayed as half of the available vertical
resolution.
In this example, the left-eye image is tinted blue, and the right-eye
image is tinted red:

Top/bottom (full)

Choose this setting when your project will contain left- and right-eye
views stacked in a single frame.
Left- and right-eye views are displayed using the full vertical resolution.
In this example, the left-eye image is tinted blue, and the right-eye
image is tinted red:

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Setting

Description

Anaglyphic (red/cyan)

Left- and right-eye views use color filters to allow anaglyphic glasses to
separate the left- and right-eye views.

Anaglyphic
(amber/blue)
Anaglyphic
(green/magenta)

Line alternate

Choose this setting when your project will be displayed on a linealternate 3D monitor.
Left- and right-eye views are interlaced using half of the available
vertical resolution.
In this example, the left-eye image is tinted blue, and the right-eye
image is tinted red:

Checkerboard

Choose this setting when your project will be displayed on a DLPbased 3D monitor.
Left- and right-eye views are tiled using half of the available horizontal
and vertical resolution.
In this example, the left-eye image is tinted blue, and the right-eye
image is tinted red:

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Stereoscopic 3D editing

Setting

Description

Left only

Choose the Left only or Right only setting for editing on a 2D monitor
or if you're creating separate output files for the left- and right-eye
outputs.

Right only

In this example, the left-eye image is tinted blue, and the right-eye
image is tinted red:

Blend

Choose this setting to blend the left- and right-eye images. This setting
is useful when adjusting events.

Difference

Choose this setting when performing vertical adjustments to minimize
vertical disparity.

3. Select the Swap Left/Right check box if you need to switch the left- and right-eye pictures. This setting is
useful if you're using a line-alternate display that displays the right eye on top, if you're using magenta/green
anaglyphic glasses, or to create cross-eye free-view 3D.
4. Drag the Crosstalk cancellation slider if you experience image bleed-through. For example, if you see righteye images in your left eye, you can adjust the Crosstalk cancellation slider to compensate.
When your project's Stereoscopic 3D mode is set to Side by side, Top/bottom, Line alternate, or
Checkerboard mode, crosstalk cancellation is active only when the Full-resolution rendering quality dropdown list is set to Good or Best. When using anaglyphic modes, crosstalk cancellation is active for any
quality level.
5. Select the Include cancellation in renders and print to tape check box if you want to use the Crosstalk
cancellation setting in your final rendered output. Clear the check box if you want to use crosstalk
cancellation for previewing only.

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Setting up stereoscopic 3D previews
You can use the Video tab in the Preferences dialog to choose the stereoscopic 3D format that will be used to view
your 3D project in the Video Preview window. For example, you could choose Anaglyphic (red/cyan) from the
Stereoscopic 3D mode drop-down list to preview your project using anaglyphic 3D glasses. For more information,
see "Preferences - Video Tab" on page 572.
If you want to preview your project on a 3D television or monitor, you can use the Preview Device tab in the
Preferences dialog to configure a 3D display for previewing your project.
n

If you're using an NVIDIA graphics card that supports 3D Vision technology and a 3D Vision monitor,
choose the Windows Graphics Card setting from the Device drop-down list in the Preview Device tab and
choose Left and Right from the Stereoscopic 3D mode drop-down list.

n

If you're using an NVIDIA graphics card that supports 3D Vision technology and a 3D-capable HDTV,
choose the Windows Graphics Card setting from the Device drop-down list in the Preview Device tab and
use the Stereoscopic 3D mode drop-down list to choose the method your monitor uses to display
stereoscopic 3D content — typically Side by side (half) or Line Alternate. Be sure to set the 3D mode in your
television's setup menu and the Vegas Pro Preview Device tab.

n

If you're using a 3D television connected to your computer via a IEEE 1394 (FireWire) connection, choose
the OHCI Compliant IEEE 1394/DV setting from the Device drop-down list in the Preview Device tab and
use the Stereoscopic 3D mode drop-down list to choose the method your television uses to display
stereoscopic 3D content.

During playback, select the Video Preview on External Monitor button
in the Video Preview window to enable
your 3D display. You can turn off external preview by pressing Alt+Shift+4 or by clicking the secondary display and
pressing Esc.
For more information about setting up your specific hardware, see "Preferences - Preview Device Tab" on page 574..

Synchronizing stereoscopic 3D events
When shooting stereoscopic 3D using a pair of cameras, it is important to record a synchronizing event. Some users
clap or snap their fingers in front of the cameras; others use a flash from a still camera, a pet-training clicker, or a
professional slate.

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Stereoscopic 3D editing

Tips:
n

If you're working with multistream 3D files or files that contain both images in each frame, you don't
need to align events. When you add multistream media to a stereoscopic 3D project, the first stream
will be used and paired with the next stream.
If you need to change the mode for a media file or swap the left/right images, you can use the Media
tab of the Media Properties dialog.For more information, see "Viewing or changing media file
properties" on page 99.

n

If you have two files that have synchronized timecode — such as video shot on a 3D camera that
creates separate left- and right-eye clips — you don't need to align the audio and video. Just select the
clips in the Project Media window and choose Pair as Stereoscopic 3D Subclip from the shortcut menu.
For more information, see "Pairing two media files as a stereoscopic 3D subclip" on page 77.
The first stream will be used and paired with the next stream. If you need to change the mode for a
media file or swap the left/right images, you can use the Media tab of the Media Properties dialog.

n

If you want to add stereoscopic 3D depth to tracks using 3D compositing, you can use the Stereoscopic
3D Camera controls on the Track Motion dialog. For more information, see "3D compositing" on page
374.

Supported multistream formats:
n

Dual-stream AVI or QuickTime files

n

3D AVC files created by 3D Bloggie HD cameras

n

MPO (multiple picture object) 3D still images

n

CineForm Neo3D 5.1 or later (a CineForm product or the free GoPro Studio is required to read Cineform
Neo3D files)

n

Two separate files with names ending in _L and _R. When the left file is added to the project, Vegas Pro
automatically adds the right file as well and creates a stereoscopic 3D subclip.

n

Two separate files with pairing metadata from the Sony PMW-TD300 camera

n

Two separate files from the Sony PMW-F3 camera using 3D Link

n

Two separate files paired as described in this topic

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1. Add your media to the timeline using Add Across Tracks mode so the video for the left and right eyes is on
separate tracks. In the following example, the left-eye track is above the right-eye track.
2. Use one of the following methods to align the audio and video so the video output is synchronized.
n

If you used a slate or a loud clap for your synchronization point, you can align the events to within a
frame of each other using the audio waveforms:
a. Roughly align the audio waveforms by dragging events in the timeline.
b. Use the Zoom controls at the bottom-right corner of the timeline to zoom in on the waveform.
For more information, see "Zooming and magnification" on page 191.
c. Verify Quantize to Frames is enabled because you want video frames to be aligned even if the
audio is slightly out of alignment.
d. Drag a track's border to make the tracks taller and view large waveforms.
e. Use Shift+Up Arrow to magnify the waveforms if necessary.
f. Click the event you want to move and press 1 or 3 on the numeric keypad to nudge the event
by frames to the left or right.

n

Synchronizing a video event:
These steps require snapping to be enabled, so if you have not already done so, turn snapping
on by clicking the Enable Snapping button
page 132.

.For more information, see "Enable snapping" on

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Stereoscopic 3D editing

a. Solo the video track.
b. Position the cursor at the synchronization point and drag the event's snap offset so it snaps to
the cursor.

c. Repeat steps a and b for each clip.
d. Drag the cursor to a snap point, and then snap the other clips to the cursor.
If the cameras were not genlocked together (shooting at the same cadence) you may find one
to be up to half a frame ahead of the other. Unless your scene has lots of fast motion, this is
acceptable; just be sure to get them as close as possible on the timeline.
3. Verify alignment:
a. Drag the Level slider on the top track to set its opacity to 50%.
b. Find a portion of the video with good movement and verify the motion is the same in both clips and
that one clip does not lead the other.
If the cameras were not genlocked together (shooting at the same cadence), you may find that one
clip is up to half a frame ahead of the other. Unless your scene has fast motion, this is acceptable.
4. Select both video events, right-click one of the events, and choose Pair as Stereoscopic 3D Subclip.
One video event is deleted from the timeline, the active take for the event is set to the new multistream
subclip, and a new multistream clip is added to the Project Media window. If you view the clip properties for
the new subclip, you'll see that the Stereoscopic 3D Mode is set to Pair with next stream.
5. Delete the audio and video tracks you created in step 1.
After synchronizing the events, you will have a paired stereoscopic subclip in the Project Media window. You
can drag these clips to the timeline as stereoscopic 3D media.
Tips:
n

You can also select tracks to pair stereoscopic subclips. Select both tracks, right-click one of the tracks,
and choose Pair as Stereoscopic 3D Subclips. Overlapping events on the tracks are paired as
stereoscopic subclips. If there is an empty track remaining, it is deleted.

n

If your camera rig used mirrors or inverted cameras and produced flipped or rotated images that were
not corrected in camera, you can correct the clip with the Stereoscopic 3D Adjust plug-in. For more
information, see "Aligning left- and right-eye views and adjusting depth" on page 208.

Aligning left- and right-eye views and adjusting depth
It is very important that stereoscopic 3D video have differences between the views only in horizontal displacement.
Any vertical or rotational misalignment will detract from the viewing experience and may even cause viewer
discomfort. Also, it is important to limit the amount and direction of horizontal offset to create comfortable depth.

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For example, when shooting with parallel-axis cameras, all of the action is usually in front of the screen, and you
need to use horizontal image translation to push most of it behind the screen.
Use the 3D glasses in combination with viewing the output without the glasses to create good alignment and depth
settings. You usually want all of the action behind the screen plane, only crossing the screen plane for dramatic or
special effect. However, make sure never to create divergence, where the left-eye picture would appear more than 2.5
inches to the left of the right-eye picture on the largest screen where your movie will be shown.
For example, if the largest screen to be used is 16:9 with a 106-inch diagonal, the width is 87% of the diagonal, or
about 92 inches. With 1920x1080 content, 2.5 inches is only 52 pixels, so make sure your distant objects are never
more than 52 pixels apart.
You can use the Stereoscopic 3D Adjust plug-in to adjust horizontal offset, vertical offset, keystoning, and rotation.
This plug-in can be applied at the media level, event level, track level, or video output. For more information, see
"Adding video effects" on page 303.
You can use the plug-in's controls as follows:
Item

Description

Horizontal Offset

Drag the slider to adjust the horizontal alignment of the left- and
right-eye views to set the perceived position of the video relative to
screen depth.

Vertical Offset

If left- and right-eye views are not aligned vertically, drag the slider to
correct the offset.

Zoom

If left- and right-eye views are not zoomed identically, drag the slider
to correct the offset.

Keystone

Drag the slider to correct for image keystoning. Image keystoning
occurs when the left- and right-eye cameras are not parallel.

Rotation

Drag the slider to correct for camera tilt in the left- and right-eye
views.

Auto Correct

Click to analyze left- and right-eye views and automatically calculate
values for Vertical Offset, Zoom, Keystone, and Rotation.

Flip Horizontal

Choose a setting from the drop-down list to flip the image for
inverted cameras.

Flip Vertical

Choose a setting from the drop-down list to flip the image for mirror
rigs or inverted cameras.

Automatic Crop

Select this check box if you want to automatically crop the left- and
right-eye views during adjustment to prevent black borders created
by the plug-in's adjustments.

Crop

When the Automatic Crop check box is cleared, you can drag this
slider to adjust image cropping.

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Stereoscopic 3D editing

Item

Description

Floating windows

Drag the Left or Right sliders as needed to correct for screen-edge
violations.
If your stereoscopic 3D project contains objects that cross the screen
edge and appear in front of the screen, users will see conflicting
depth cues: the 3D effect tells the user's eyes that an object should
appear in front of the screen, but the edge of the screen contradicts
the screen depth.
For example, in the following example, dragging the Left slider masks
the left edge of the frame to prevent the kayak from crossing the edge
of the screen.

Tips:
n

3D depth adjustment is a complex process and is out of the scope of this document. For more
information, please review a reference such as 3D Movie Making: Stereoscopic Digital Cinema from Script
to Screen by Bernard Mendiburu.

n

When you're working with a stereoscopic 3D project, a separate check box is displayed in the Video FX
window for the left- and right-eye video:
. By limiting an effect to the left or
right eye only, you can use multiple instances of a plug-in with different settings for each eye.

Rendering a stereoscopic 3D project
When you render your project, the Stereoscopic 3D mode setting from the Video tab in the Project Properties dialog
is used by default.
If you want to use a different rendering format (to deliver separate left- and right-eye masters, for example, or to
create multiple versions of your project), you can change the rendering mode.

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Supported 3D rendering formats:
n

Video in a frame-compatible format. Set your project's Stereoscopic 3D mode to Side by side (half),
Top/bottom (half), or Line alternate and render using a standard file format template.

n

CineForm Neo3D (requires CineForm NeoHD, Neo4k, or Neo3D 5.1 or later). You can create a custom
QuickTime or AVI render template that uses CineForm as your video format. Rendering with this
template will create a Neo3D file that can be used by any application that supports the CineForm
stereoscopic 3D format.

n

Two separate files. You can create two custom templates and use the Project tab in the Custom
Settings dialog to set the Stereoscopic 3D mode for one template to Left Only and the other to Right
Only. You can then render the files separately or use Tools > Scripting > Batch Render to render the leftand right-eye files.

n

Rendering using the Sony AVC/MVC plug-in with one of the following templates creates two files
when you render your stereoscopic 3D video:
o

MVC 1280x720-60p, 25 Mbps video stream

o

MVC 1280x720-50p, 25 Mbps video stream

o

MVC 1920x1080-24p, 25 Mbps video stream

The base stream is a full-resolution 2D AVC video, and the dependent stream is an MVC video that
contains video data for the other eye.
n

Rendering using a custom Sony AVC/MVC template with the following settings will create a single
AVC/H.264 file with SEI frame packing arrangement metadata to indicate stereoscopic 3D playback:
o

Video format: AVC

o

Stereoscopic 3D mode: Side by side (half)

1. From the File menu, choose Render As to display the Render As dialog.
2. Use the Folder boxto choose where you want to save your file:
a. The Folder box displays the path to the folder where your file will be saved. Click the down arrow to
choose a recently used folder, or click the Browse button to specify a new folder.
b. Type a name in the Name box, or click the Browse button and select a file in the browse window to
replace an existing file.
3. Use the Format box to choose the type of file you want to create.
The Formats box displays the file types and formats you can use to render your file. Once you have selected a
format the Templates box will list all of the available templates for that format.
4. Click the Customize Template button to create a new template.
5. In the Custom Settings dialog, click the Project tab.

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Stereoscopic 3D editing

6. From the Stereoscopic 3D mode drop-down list, choose the setting that you want to use for rendering your
project.
Choose Use project settings if you want to use the setting from the Video tab in the Project Properties dialog,
or choose another mode if you want to override the project setting when rendering.
When you use Tools > Burn Disc > Blu-ray Disc in a stereoscopic 3D project, Vegas Pro will create a
Blu-ray 3D™ Disc. For more information, see "Burning a Blu-ray Disc from the timeline" on page 483.
If your project is destined for professional Blu-ray 3D™ Disc replication, Vegas Pro can prepare content
in full HD per-eye format by rendering two separate files (see Left only and Right only below), which
can be read by an MVC encoder such as the Dualstream 3D encoder and authored using a tool such as
Blu-print.
Setting

Description

Use project settings

Uses the setting from the Video tab in the Project Properties dialog.

Side by side (half)

Choose this setting when your rendered video will contain left- and
right-eye views in a single frame.
Left- and right-eye views are displayed as half of the available
horizontal resolution.
YouTube 3D
YouTube 3D uses frame-compatible video, so you can create a
custom render template using a format that is compatible with
YouTube, such as XDCAM EX, Windows Media Video, or
MainConcept MPEG-2. For the custom template, set the
stereoscopic 3D mode to Side by side (half) and select the Swap
Left/Right check box since YouTube 3D defaults to this layout.
When you upload your video to YouTube, add yt3d:enable=LR as a
tag to enable 3D viewing. Also add yt3d:aspect=16:9 (or
yt3d:aspect=4:3) to set the viewing frame aspect ratio.

Side by side (full)

Choose this setting when your rendered video will contain left- and
right-eye views in a single frame.
Left- and right-eye views are displayed using the full horizontal
resolution.

Top/bottom (half)

Choose this setting when your rendered video will contain left- and
right-eye views stacked in a single frame.
Left- and right-eye views are displayed as half of the available vertical
resolution.

Top/bottom (full)

Choose this setting when your rendered video will contain left- and
right-eye views stacked in a single frame.
Left- and right-eye views are displayed using the full vertical
resolution.

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Setting

Description

Anaglyphic (red/cyan)

Left- and right-eye views use color filters to allow anaglyphic glasses
to separate the left- and right-eye views.

Anaglyphic
(amber/blue)
Anaglyphic
(green/magenta
Line alternate

Choose this setting when your rendered video will be displayed on a
line-alternate 3D monitor.
Left- and right-eye views are interlaced using half of the available
vertical resolution.

Checkerboard

Choose this setting when your rendered video will be displayed on a
DLP-based 3D monitor.
Left- and right-eye views are tiled using half of the available
horizontal and vertical resolution.

Left only
Right only

Choose the Left only or Right only setting if you're creating separate
renders for the left- and right-eye outputs. These settings are useful
when your output format requires separately rendered files for the left
and right eyes.
You can use the Batch Render script to automate the process.
Create two custom rendering templates: for one template, set
the stereoscopic 3D mode to Left only and set the other
template's stereoscopic 3D mode to Right only. Then choose
Tools > Scripting > Batch Render, select your format and select
the check box for your two templates, set the destination folder
and file name, and click OK. Vegas Pro will render each file with
the name of the template appended to the file name.

Blend

Choose this setting to blend the left- and right-eye images. This
setting is useful when adjusting events.

Difference

Choose this setting when performing vertical adjustments to
minimize vertical disparity.

7. Select the Swap Left/Right check box if you need to switch the left- and right-eye pictures. This setting is
useful if you're using a line-alternate display that displays the right eye on top, if you're using magenta/green
anaglyphic glasses, or to create cross-eye free-view 3D.
8. Drag the Crosstalk cancellation slider if you experience image bleed-through. For example, if you see righteye images in your left eye, you can adjust the Crosstalk cancellation slider to compensate.
When your project's Stereoscopic 3D mode is set to Side by side, Top/bottom, Line alternate, or
Checkerboard mode, crosstalk cancellation is active only when the Full-resolution rendering quality dropdown list is set to Good or Best. When using anaglyphic modes, crosstalk cancellation is active for any
quality level.
9. Save your template for future use:

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Stereoscopic 3D editing

a. Type a name in the Template box to identify your rendering template.
b. Click the Save Template button

.

c. Click OK to return to the Render As dialog.
10. Click Render to render your project using your new template.

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Using markers, regions, and commands
Markers and regions serve as reference points along the Vegas® Pro timeline and help arrange events on the
timeline. You can use markers for annotations, to insert metadata commands, or to mark track and index entries for a
disc-at-once CD project.

Editing markers with the marker tool

Inserting markers
Click the Insert Marker button
on the editing toolbar or choose Insert > Marker to add a marker at the cursor
position. Markers can be used to indicate points of interest in projects or to make notes in the project.
If you choose to save markers in your rendered MPEG-2 file, DVD Architect™ will read those markers as chapter
markers. Ensure the Render I-frames at markers check box is selected before rendering (in the Render As dialog,
choose MainConcept MPEG-2 from the Template box, and then click the Custom button. In the Custom Template
dialog, select the Video tab and select the Render I-frames at markers check box).

Each marker (up to 99) is assigned a number. Pressing this number on the keyboard moves the cursor to the
corresponding marker.

Inserting a marker
1. Position the cursor where you want to add a marker.
2. Click the Insert Marker button
on the editing toolbar or c hoose Insert > Marker. A marker
added at the cursor position and an edit box is displayed.

will be

3. Type a name for the marker in the edit box and press Enter.
You can also insert markers during playback by pressing the M key.

Naming or renaming a marker
Right-click the marker tag
and choose Rename from the shortcut menu. Type the name of the marker in the edit
box and press Enter when you're finished.
—or—
Double-click to the right of the marker and type a name in the edit box.

Moving a marker
Drag the marker tag

to a new location.

Hold Shift while dragging to temporarily override the current snapping setting.

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Using markers, regions, and commands

Deleting a marker
Right-click the marker tag

and choose Delete from the shortcut menu.

Deleting all markers and regions from your project
Right-click a blank area of the Marker Bar, choose Markers/Regions, and choose Delete All from the submenu. All
markers

and regions

in the project are removed.

Deleting all markers within the selected area
Right-click above the loop region, choose Markers/Regions, and choose Delete All in Selection from the submenu.
All markers

and regions

in the selected area are removed.

Moving the cursor to a marker
Click the marker tag

.

Inserting regions
Click the Insert Region button
on the editing toolbar (or choose Insert > Region) to add region tags at each end
of the current selection. Regions can be used to indicate sections of projects such as credits or scenes, or they can be
used to make notes in the project.

Each region (up to 99) is assigned a number. Pressing this number on the keyboard selects the corresponding
region.

Inserting a region
1. Drag the cursor in the timeline or marker bar to make a time selection.
2. Click the Insert Region button

on the editing toolbar (or choose Insert > Region. Numbered region tags

are placed at the start and end of the selected area, and an edit box is displayed.
3. Type a name for the region in the edit box and press Enter.

Moving the cursor to a region tag
Click a region tag

.

To move the cursor to the start or end of a region, right-click either region tag and choose Go to Start or Go to
End from the shortcut menu.

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Deleting a region
Right-click either region tag

and choose Delete from the shortcut menu.

Deleting all markers and regions in project
Right-click a blank area of the marker bar, choose Markers/Regions from the shortcut menu, and choose Delete All
from the submenu. All regions

and markers

in the project are removed.

Deleting all markers and regions within a selected area
1. Drag along the marker bar to highlight the area you want all markers and regions to be removed from.
2. Right-click a blank area of the marker bar, choose Markers/Regions from the shortcut menu, and choose
Delete All in Selection from the submenu. All regions
removed.

and markers

inside the selected area are

Naming or renaming a region
Right-click the starting region tag

and choose Rename from the shortcut menu.

—or—
Double-click to the right of the region tag and enter a name in the edit box.

Selecting a region
Right-click the starting or ending region tag
highlighted.

and choose Select Region from the shortcut menu. The region is

—or—
Double-click the start or end region tag. The region is highlighted.

Moving a region
Drag either region tag

to move the tab and change the region's size.

Hold the Alt key while dragging either region tag to move a region and preserve its length.

Using media markers and regions
From the View menu, choose Event Media Markers to toggle the display markers (including XDCAM essence
marks) and regions that are saved in a media file. These markers are displayed in the timeline in events that refer to
the media file.
Media markers and regions cannot be edited within the event. However, when you edit the markers in markers and
regions in the Trimmer window or in an external audio editor, the event will reflect your changes.

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Using markers, regions, and commands

Media markers/regions visible in Trimmer window

Media markers/regions displayed in event
Tips:
n

From the View menu, choose Event Media Markers, and then choose Show Marker Labels from the
submenu to toggle the display of marker labels in events.

n

When media markers are displayed, you can use them as snap points for positioning the cursor and for
edge-trimming if Snap to Markers is selected on the Options menu. If a media file's frame rate does not
match your project frame rate, frame quantization will occur after the snap if Quantize to Frames is
selected on the Options menu. For more information, see "Adjusting an event's length" on page 152 and
"Enable snapping" on page 132.

Inserting command markers
From the Insert menu, choose Command to place a metadata command marker on the command bar.
Command markers indicate when an instruction (function) will occur in a streaming media file. You can use
command markers to display headlines, captions, link to Web sites, or any other function you define.
Windows Media Player 9 and later will ignore metadata commands unless the Run script commands when
present check box is selected on the Security tab of the player's Preferences dialog. Be sure to instruct your
audience to select this check box before playing your file.

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Inserting a command marker
1. Place the cursor where you want to insert the command marker.
2. From the Insert menu, choose Command. The Command Properties dialog is displayed.
3. From the Command drop-down list, choose the type of command you want to insert, or type a custom
command in the box.

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Using markers, regions, and commands

4. In the Parameter box, type the argument that should be passed to the command. For example, if you're using
an URL command, type the address of the Web page you want to display.
Command

Player Type

Description

URL

Windows Media

Indicates when an instruction is sent to the user's
Internet browser to change the content being
displayed.
In the Parameter box, type the URL that will display
at a specific time during the rendered project’s
playback.

Text

Windows Media

Displays text in the captioning area of the
Windows Media Player located below the video
display area.
In the Parameter box, type the text that will display
during playback.
To view captions during playback in
Windows Media Player 9, choose Captions
and Subtitles from the Windows Media Player
Play menu, and then choose On if Available
from the submenu.

WMClosedCaption Windows Media

Displays the text from the Parameter box in the
captioning window that is defined by an HTML
layout file.

WMTextBodyText

Windows Media

Displays the text from the Parameter box in the text
window that is defined by an HTML layout file.

WMTextHeadline

Windows Media

Displays the text from the Parameter box in the
headline window that is defined by an HTML layout
file.

Scott EOM

Scott Studios WAV file

Calculates when the next queued clip starts playing
in a Scott Studios system.
For more information, please refer to your Scott
Studios documentation.

Scott Cue In

Scott Studios WAV file

Set the beginning of a file in a Scott Studios System
without performing destructive editing.
For more information, please refer to your Scott
Studios documentation.

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Command

Player Type

Description

608CC1

—

Used for primary-language closed captions.
In the Comment box, type the closed caption
control commands.
Tips:
n

If you type captioning text in the
Comment box and do not specify
captioning markup, a pop-on caption
is created.

n

You can use your keyboard to create
standard text and punctuation. To
insert special characters and
punctuation, use the Character Map
(Start > All Programs > Accessories >
System Tools > Character Map).

For more information about closed captioning, see
"Adding closed captioning to video files" on page
431.
608CC3

—

Used for secondary-language closed captions.
In the Comment box, type the closed caption
control commands.

5. In the Comment box, type any comments you want to associate with the command. A comment is generally
used to remind you of what the command is while you work on the project; its function is similar to naming
markers and regions.
6. In the Position box, type the time you want the command to occur in your project. Vegas Pro inserts at the
cursor position by default.

Deleting a command marker
Right-click the command marker tag

and choose Delete from the shortcut menu.

Editing a command marker
Right-click the command marker tag

and choose Edit from the shortcut menu.

—or—
Double-click the command marker tag.

Moving the cursor to a command marker
Click the command marker tag .

Using command templates
If you frequently insert commands that use similar settings, you can create a template to insert command settings

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Using markers, regions, and commands

automatically.

Creating a template
1. From the Insert menu, choose Command to display the Command Properties dialog.
2. Type the settings you want to use in the Command, Parameter, Comment, and Position boxes.
3. In the Template box, type the name you want to use to store the template.
4. Click the Save button

.

Recalling a template
1. From the Insert menu, choose Command to display the Command Properties dialog.
2. Choose the template you want to use from the Template drop-down list. Vegas Pro fills in the Command,
Parameter, Comment, and Position boxes using the information stored in the template.
3. Edit the settings in the Command, Parameter, Comment, and Position boxes as necessary.
4. Click OK.

Editing metadata commands
Vegas Pro saves your metadata command templates in the cmdtemp.xml file in the
C:\Users\\AppData\Roaming\Vegas\Vegas Pro\14.0 folder. You can edit this file directly to modify
your templates.

Inserting CD track regions
From the Insert menu, choose Audio CD Track Region to add a region using the current selection at the cursor
position. CD track regions are used for creating an audio CD track list for burning Red Book audio CDs. For more
information, see "Disc-at-once (DAO or Red Book) CD Burning" on page 478.
If your first track region begins before 00:00:02:00, a timeline offset is automatically added so the first track begins
at exactly two seconds.
CD track numbering is based on the First track number on disc setting on the Audio CD tab in the Project
Properties dialog. For more information, see "Setting project properties" on page 45.

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Tips:
n

From the Options menu, choose Quantize to Frames to turn off frame quantization before creating a CD
layout. For more information, see "Quantize to frames" on page 135.

n

Double-click a region tag to select the duration of the track.

n

Press Ctrl+Period to seek to the next track.

n

Press Ctrl+Comma to seek to the previous track.

Inserting CD index markers
From the Insert menu, choose Audio CD Track Index to add an index marker at the cursor position.
You can use indices to subdivide a track. For example, a track could contain an orchestral composition, and index
markers could allow navigation to each of the movements. Each track on a Red Book audio CD can contain up to 99
index markers. For more information, see "Disc-at-once (DAO or Red Book) CD Burning" on page 478.

Tips:
n

Press Period to seek to the next track or index marker.

n

Press Comma to seek to the previous track or index marker.

The Marker Tool
You can use the marker tool to navigate the marker bars and edit multiple selected markers.
1. Click the Marker Tool button

in the top-right corner of the timeline.

2. Select the markers you want to edit:
n

Press the Left Arrow/Right Arrow keys to move to the previous/next marker in the active bar
(marker/region bar, CD layout bar, or command bar).

n

Press Shift+Left Arrow/Right Arrow keys to extend the selection to the previous/next marker.

n

Press Shift while clicking two marker tags to select all markers between the two tags.

n

Press Ctrl while clicking marker tags to select or deselect individual markers.

3. Edit your markers:
n

Dragging any selected marker will move all selected markers in the active bar as a group.

n

Pressing Delete will remove all selected markers in the active bar.

The marker tool is inactive when you change focus to another portion of the Vegas Pro window.

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Track editing
Tracks are containers along the Vegas® Pro timeline where you arrange audio and video events.
Events sit on tracks to determine when an event starts and stops, and multiple tracks are mixed together to produce
your final output.

Inserting audio tracks
From the Insert menu, choose Audio Track to add a new, blank track at the end of the track list.
If you want to add a track in a specific location, right-click a track header and choose Insert Audio Track from the
shortcut menu. The new track will be inserted above the selected track.
When you drag a media file from the Explorer window or Project Media window to an area of the timeline that
does not contain a track, a new track will be created and a new event containing the media file is added to the
new track.
You can change the default track volume, pan type, height, track effects, and record input monitor status by
right-clicking a track and choosing Set Default Track Properties from the shortcut menu. For more information,
see "Setting default track properties" on page 248.

Inserting video tracks
From the Insert menu, choose Video Track to add a new, blank track at the top of the track list.
If you want to add a track in a specific location, right-click a track header and choose Insert Video Track from the
shortcut menu. The new track will be inserted above the selected track.
When you drag a media file from the Explorer window or Project Media window to an area of the timeline that
does not contain a track, a new track will be created and a new event containing the media file is added to the
new track.
You can change the default compositing mode, height, and track effects by right-clicking a track and choosing
Set Default Track Properties from the shortcut menu. For more information, see "Setting default track
properties" on page 248.

Selecting tracks
Selecting tracks, along with selecting events, is the first step in a variety of editing tasks. There are different methods
for selecting tracks depending on the type of selections you want to make.
When multiple tracks are selected, you can perform editing tasks on all selected tracks simultaneously. For
example, if you want to adjust the volume of several audio tracks while preserving their relative levels, select the
tracks and drag the Volume fader on any of the selected tracks. All the faders will move together.

Selecting a single track
Click anywhere in the track header of the track you want to select. The track is highlighted.

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Track editing

Selecting multiple adjacent tracks
Hold down the Shift key and click in the track headers of the first and last track you want to select. The tracks —
including those between the selected tracks — are highlighted.

Selecting groups of composited tracks
Click the vertical bar below a parent track to select a group of composited tracks. For example, clicking the area
marked A in the following track list to select tracks 1 through 6. Clicking the area marked B selects tracks 4 through
6.

For more information, see "Compositing and masks" on page 369.

Selecting multiple nonadjacent tracks
Use the following procedure to select multiple tracks that are not located next to each other.
1. Hold down the Ctrl key and click in the track header of each track that you want to select. The tracks are
highlighted.
If you have selected a track that you do not want to select, simply click on the track again.
2. When you have selected all of the tracks, release the Ctrl key.

Selecting all tracks
From the Edit menu, choose Select, and then choose Select All from the submenu to select all tracks and events in
your project.

Arranging tracks
Tracks can be moved to create logical groupings at any time during a project's creation.

To move a track, drag its icon
line separating the tracks.

to a new location in the track list. The new location is indicated by the highlighted

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To move multiple tracks, use the Shift or Ctrl keys while clicking on the track icons, and then drag the tracks to a new
location.

Grouping tracks
You can use track groups to organize similar tracks and hide them from view when you're not working on them. This
can make the track list less cluttered and easier to work with, especially in large projects.
You can reorder track groups in the track list the same way you reorder tracks. Simply drag a track group header to a
new position in the track list.

Creating a track group
1. Select two or more tracks to group together. Press Shift to select multiple adjacent tracks. Nonadjacent tracks
cannot be grouped together.
2. Right-click one of the tracks, choose Track Group, and then choose Group Selected Tracks.
The tracks are grouped together. Click the Collapse/Expand Track Group button in the track group header to
close and expand the tracks in the group.

When a track group is collapsed, dark gray bars indicate the length and location of events in the collapsed
tracks.

If you select a parent or child video track to be added to a track group, all associated parent/child tracks will
also be added to the group to preserve the compositing relationship. For more information, see "Compositing
and masks" on page 369.
When you collapse a track group, tracks and events in the group are not locked. Edits made elsewhere in the
project may affect tracks and events in the collapsed group.

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Track editing

Adding tracks to existing track groups
Drag one or more tracks into a track group to add the selected tracks to the group.

Removing tracks from groups
Drag one or more tracks out of a track group to remove the selected tracks from the group. You can also right-click
one or more selected tracks in a group, choose Track Group, and then choose Ungroup Selected Tracks to remove
tracks from a group.

Clearing track groups
1. Click the track group header to select all tracks in the group.
2. Right-click the track group header and choose Ungroup Selected Tracks to ungroup all tracks in the group.
You can also right-click the track grouping lane and choose Ungroup Selected Tracks from the shortcut
menu to clear the track group.

Selecting all tracks in a group
Click a track group header or grouping lane to select all tracks in the group.

Renaming track groups
Every track group in your project has a scribble strip where you can type a name for the track group.
1. Double click the scribble strip. Any existing name is highlighted on the strip.
2. Type the new track group name.
3. Press Enter to save the track group's name.

Muting and soloing track groups
Click the Solo Track Group button
in a track group header to isolate all tracks in the group for playback. Soloing a
track group overrides muted tracks in the group.
Click the Solo Track Group button again to restore the track group for playback.
Click the Mute Track Group button
in a track group header to temporarily suspend playback of all tracks in the
group. Muting a track group overrides soloed tracks in the group.
Click the Mute Track Group button again to restore the track group for playback.

Duplicating tracks
If you want to create an exact copy of a track — including events, effects, and envelopes — right-click the track
number and choose Duplicate Track from the shortcut menu.

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Audio track controls
The controls in the track list allow you to adjust track volume, panning, phase, assignable FX send levels, and bus
send levels.

Tips:
n

Audio track controls are duplicated on audio track channel strips in the Mixing Console window. "Audio
Track Channel Strips" on page 341.

n

To move faders and sliders in fine increments, hold Ctrl while dragging the control.

Changing a track's color
You can change the color of your tracks to create logical track groups.
To change a track's color, right-click the header and choose Track Display Color from the shortcut menu. Choose a
color from the submenu to change the icon in the track list and the waveform in the timeline.
Use the Display tab in the Preferences dialog to edit the available colors. For more information, see "Preferences Display Tab" on page 593.

Changing a track's height
Drag a track's bottom border to set its height. If you want to set a track's height as the default height for new tracks,
you can right-click within the track list and choose Set Default Track Properties from the shortcut menu. For more
information, see "Setting default track properties" on page 248.
Click Minimize

to minimize a track vertically.

Click Maximize

to zoom in vertically so a track fills the timeline.

After minimizing or maximizing a track, click the Minimize or Maximize button again to return a track to its previous
height.

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Track editing

Track height keyboard shortcuts
n

Press Ctrl+Shift+Up Arrow or Down Arrow to change the height of all tracks at once.

n

Press ` to minimize all tracks. Press again to restore tracks to their previous height. When restoring track
height, tracks that you previously minimized are not restored—you can restore these tracks by clicking the
Restore Track Height button

n

on the track header.

Press Ctrl+` to return all tracks to the default height.

Assigning a name to a track
1. Double-click in the Scribble Strip

and type the track name.

If you do not see the Scribble Strip, expand the track to reveal it. The Scribble Strip appears above the Volume
fader.

2. Press Enter to save the name.

Arming a track for recording
Click the Arm for Record button
When you click the Record button

on an audio track to prepare it for recording.
on the main transport bar, all armed tracks will begin recording.

For more information about recording audio, see "Recording audio" on page 105.

Inverting the phase of a track
Click the Invert Track Phase button

to reverse the phase of all events on an audio track.

Although inverting data does not make an audible difference in a single file, it can prevent phase cancellation when
mixing or crossfading audio signals.
Select multiple tracks to invert several tracks simultaneously.
If the Invert event switch is selected, inverting the phase of the track will return the event to its original phase.

Adding or editing track effects
Click the Track FX button

to add effects to a track or edit the existing effects chain.

For more information about using track effects, see "Adding audio track effects" on page 290.

Muting a track
Click the Mute button
to prevent a track from being played in the mix. Click the Mute button on additional
tracks to add them to the mute group. To unmute a track, click the Mute button again.

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Click the Mute button
in a track group header to temporarily suspend playback of all tracks in the group. Muting
a track group overrides soloed tracks in the group.
Muting a track mutes its main output and post-fader sends only unless the Track prefader sends listen to mute
check box on the Audio tab of the Preferences dialog is selected. For more information and examples about
how the Track prefader sends listen to mute check box works, see "Preferences - Audio Tab" on page 581.

Muting or unmuting a track
1. Deselect the Automation Settings button
2. Click the Mute button

.

.

When you have a group of tracks muted, hold Ctrl while clicking the Mute button on an unmuted track to
remove all other tracks from the mute group. Hold Ctrl while clicking the Mute button on a muted track to reset
all Mute buttons.

Adjusting mute automation
When you select the Automation Settings button
button to edit mute automation.

, the Mute button is displayed as

, and you can use the

Soloing a track
Click the Solo button
to mute all unselected tracks. Click the Solo button on additional tracks to add them to the
solo group. To remove a track from the solo group, click its Solo button again.
Click the Solo button
in a track group header to isolate all tracks in the group for playback. Soloing a track group
overrides muted tracks in the group.
Hold Ctrl while clicking a Solo button to solo a single track and remove all other tracks from the solo group.

Choosing a track's input/recording device
The Record Input button

in a track header chooses the audio input that will be used to record to a track.

You can click the Record Input button to turn input monitoring on or off and choose a recording device.

Assigning a track to a bus
The bus button in a track header chooses the track's primary output. Assigning tracks to busses is especially useful
for creating submixes that allow you to adjust the levels of multiple tracks at once or apply an effect to multiple
tracks. For more information, see "Creating a cue (headphone) mix with the Mixing Console" on page 366.

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Track editing

1. Click the bus button on the track.
The button is displayed as a
,

when the track is routed to the master bus, and the bus letter is displayed (

, and so on) when a track is routed to another bus.

2. Select the desired bus from the submenu. The Bus button changes to display the selected bus.
If the Bus button does not appear on the track, then you have not specified more than one bus in your project
settings. For more information on specifying the number of busses for your project, see "Adding audio busses"
on page 322.
If you want to send a track to multiple outputs — for creating cue mixes or effects sends — you can use the
multipurpose fader to control the level of the track sent to each bus or assignable effects chain. "Creating a cue
(headphone) mix with the Mixing Console" on page 366 and "Using assignable effects" on page 295.

Monitoring track output levels
During playback, a responsive meter is displayed in the track header to monitor the track's output.

Horizontal meters

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Vertical meters

When clipping is detected, the peak meter displays a red Clip indicator.
Right-click the meters and choose a command from the shortcut menu to adjust the display of the meters. This
shortcut menu allows you to reset clip indicators, choose a display scale, toggle vertical display, or turn output
meters off.

Adjusting a track's volume
The fader in the track header can function as a trim control that adjusts the overall volume of the track, or it can
adjust track volume automation settings.
The trim level is added to the volume automation settings so your envelope is preserved, but with a boost or cut
applied. For example, setting the trim control to -3 dB has the same effect as decreasing every envelope point by 3
dB.
When adjusting the mix of your tracks, remember to look at the meters on the Master Bus. Because you are
adding the volumes of all of the tracks together, it is easy to clip the audio output. Make sure that the meters
never display the red Clip indication during playback.

Adjusting the volume trim level
1. Deselect the Automation Settings button

.

2. Drag the Vol fader to control how loud a track is in the mix.
A value of 0 dB means that the track is played with no boost or cut. Dragging the fader to the left cuts the
volume; dragging to the right boosts the volume.
You can hold Ctrl while dragging a fader to adjust the setting in finer increments, or double-click the fader to
return it to 0 dB.
If multiple tracks are selected, all selected tracks are adjusted.

Adjusting the volume automation level
When you select the Automation Settings button , the fader thumb is displayed as a , and you can use the
control to edit volume automation. For more information, see "Audio track automation" on page 250.

Panning a track
The Pan slider in the track header can function as a trim control that adjusts the overall panning of the track, or it can
adjust track panning automation settings.

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Track editing

The trim level is added to the pan automation settings so your panning envelope is preserved, but with an offset
applied. For example, setting the trim control to -9% left has the same effect as moving every envelope point 9% to
the left.

Adjusting track panning trim levels
1. Deselect the Automation Settings button

.

2. Drag the Pan slider to control the position of the track in the stereo field: dragging to the left will place the
track in the left speaker more than the right, and dragging to the right will place the track in the right speaker.
You can hold Ctrl while dragging the slider to adjust the setting in finer increments, or double-click the slider
to return it to 0.
If multiple tracks are selected, all selected tracks are adjusted.

Adjusting the track panning automation level
When you select the Automation Settings button , the Pan slider handle is displayed as a , and you can use the
control to edit pan automation. For more information, see "Audio track automation" on page 250.

Changing the pan mode
Right-click the fader handle and choose a pan type to change the behavior of the Pan slider. For more information
about pan modes, see "Audio panning modes" on page 425.
The selected panning mode is also used for track-level pan envelopes. For more information, see "Audio track
automation" on page 250.

Adjusting an assignable effects send level
The multipurpose slider in the track header can function as a trim control that adjusts the overall assignable effects
send level of the track, or it can adjust assignable effects send automation settings.
The trim level is added to the assignable effects automation settings so your envelope is preserved, but with a boost
or cut applied. For example, setting the trim control to -3 dB has the same effect as decreasing every envelope point
by 3 dB.
Tips:
n

FX sends are post-volume by default. To change to pre-volume, click the Pre/Post Volume Send button
(or right-click the FX fader and choose Pre Volume from the shortcut menu).

n

If you want to apply track panning (including pan position and panning mode) to FX sends, right-click
the FX fader and choose Link to Main Track Pan from the shortcut menu.
When Link to Main Track Pan is not selected, the track sends a center-panned stereo signal using the
track's current panning mode.

n

Select the Use legacy track send gain check box on the Audio page of the Preferences dialog if you want
to configure audio track sends to behave as they did in Vegas Pro 7.0 and earlier. When the check box is
selected, you can open projects created with earlier versions of Vegas Pro and be assured they will
sound the same as they did in earlier versions of Vegas Pro. For more information, see "Preferences Audio Tab" on page 581.

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Adjusting the assignable effects trim level
1. Deselect the Automation Settings button

.

2. Click the label on the multipurpose slider and choose an assignable effects chain from the menu.

3. Drag the FX fader to control the level of the track sent to each of the assignable FX chains that you have
created. Dragging the fader to the left cuts the volume; dragging to the right boosts the volume.
You can hold Ctrl while dragging a fader to adjust the setting in finer increments, or double-click the fader to
return it to 0 dB.
If multiple tracks are selected, all selected tracks are adjusted.

Adjusting the assignable effects automation level
When you select the Automation Settings button , the fader thumb is displayed as a , and you can use the
control to edit assignable effects send level automation. For more information, see "Audio track automation" on page
250.

Adjusting a bus send level
The multipurpose slider in the track header can function as a trim control that adjusts the overall bus send level of the
track, or it can adjust bus send automation settings.
The trim level is added to the bus send automation settings so your envelope is preserved, but with a boost or cut
applied. For example, setting the trim control to -3 dB has the same effect as decreasing every envelope point by 3
dB.

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Track editing

Tips:
n

Bus sends are pre-volume (and pre-mute) by default. When bus sends are pre-volume, you can create a
cue mix that is independent of your main mix (like the monitor out on a hardware mixer)."Creating a cue
(headphone) mix with the Mixing Console" on page 366. To change to post-volume, click the Pre/Post
Volume Send button (or right-click the bus fader and choose Post Volume from the shortcut menu.
Post-volume sends are useful for effects sends because the send pays attention to the track's volume
and mute controls.

n

If you want to apply track panning to bus sends (including pan position and panning mode), right click
the bus fader and choose Link to Main Track Pan from the shortcut menu.
When Link to Main Track Pan is not selected, the track sends a center-panned stereo signal using the
track's current panning mode.

n

Select the Use legacy track send gain check box on the Audio page of the Preferences dialog if you want
to configure audio track sends to behave as they did in Vegas Pro 7.0 and earlier. When the check box is
selected, you can open projects created with earlier versions of Vegas Pro and be assured they will
sound the same as they did in earlier versions of Vegas Pro. For more information, see "Preferences Audio Tab" on page 581.

Adjusting the bus send trim level
1. Deselect the Automation Settings button

.

2. Click the label on the multipurpose slider and choose a bus from the menu.

3. Drag the fader to control the level of the track sent to each of the additional busses that you have created for
your project. Dragging the fader to the left cuts the volume; dragging to the right boosts the volume.
You can hold Ctrl while dragging a fader to adjust the setting in finer increments, or double-click the fader to
return it to 0 dB.
If multiple tracks are selected, all selected tracks are adjusted.

Adjusting bus send automation
When you select the Automation Settings button , the fader thumb is displayed as a , and you can use the
control to edit bus send level automation. For more information, see "Audio track automation" on page 250.

Adjusting trim levels
The controls in the track header can function as trim controls or automation controls for track volume, panning,

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assignable effects send, and bus send levels. Adjusting the trim control affects the level of the entire track as it did in
previous releases of Vegas Pro.
The trim level is added to the track automation setting so your automation settings are preserved, but with a boost or
cut applied. For example, setting the trim control to -3 dB has the same effect as decreasing every envelope point by
3 dB.
To adjust trim levels, deselect the Automation Settings button . When Automation Settings is selected, the
volume fader and multipurpose slider adjust automation settings.

Video track controls
The controls in the track list allow you to adjust track motion, effects, opacity, and compositing.

Changing a track's color
You can change the color of your tracks to create logical track groups.
To change a track's color, right-click the header and choose Track Display Color from the shortcut menu. Choose a
color from the submenu to change the icon in the Track List and the color that is used to highlight a selected event in
the timeline.
Use the Display tab in the Preferences dialog to edit the available colors. For more information, see "Preferences Display Tab" on page 593.

Changing a track's height
Drag a track's bottom border to set its height. If you want to set a track's height as the default height for new tracks,
you can right-click within the track list and choose Set Default Track Properties from the shortcut menu.
For more information, see "Setting default track properties" on page 248.
Click Minimize

to minimize a track vertically.

Click Maximize

to zoom in vertically so a track fills the timeline.

After minimizing or maximizing a track, click the Minimize or Maximize button again to return a track to its previous
height.
The following keyboard shortcuts are also available:
n

Press Ctrl+Shift+Up Arrow or Down Arrow to change the height of all tracks at once.

n

Press ` to minimize all tracks. Press again to restore tracks to their previous height. When restoring track
height, tracks that you previously minimized are not restored—you can restore these tracks by clicking the
Restore Track Height button

n

on the track header.

Press Ctrl+` to return all tracks to the default height.

Expanding or collapsing track layers
Right-click the track header and choose Expand Track Layers to expand a video track to reveal three subtracks within

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Track editing

the main track: the A roll, B roll, and transition roll. In this view, sequential clips alternate between the A and B rolls,
and the overlapping area between events is represented by the transition roll.
Choose the command again to collapse the track layers.
For more information, see "Adding transitions" on page 308.

Expanding or collapsing track keyframes
If you're using video track effects or track motion, keyframes will be displayed in the timeline below your video track.
You can drag keyframes to adjust their position, or right-click a keyframe to display a shortcut menu that allows you
to add and delete keyframes and change the interpolation curve between keyframes.
For more information, see "Adding video effects" on page 303 and "Editing track motion" on page 278.
Select the Lock Envelopes to Events button
to lock track-level keyframes to the events on the track. When
keyframes are locked, you can move events along the timeline, and their associated keyframes move with them.
Click the Expand/Collapse Track Keyframes button

in the track header to toggle the height of the track keyframes.

Event-level keyframes are not visible in the timeline.

Assigning a name to a track
1. Double-click in the Scribble Strip

and type the track name.

If you do not see the Scribble Strip, expand the track to reveal it. The Scribble Strip appears above the Level
fader.

2. Press Enter to save the name.

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Bypassing the motion blur envelope
If you've applied a motion blur envelope to the video bus track, the envelope affects all tracks. To bypass motion blur
for a track, select the Bypass Motion Blur button

in the track header.

For more information, see "Video bus track" on page 244.

Applying track motion
Click the Track Motion button

to display the Track Motion window.

You can use this window to animate a video track or create picture-in-picture effects.
For more information, see "Editing track motion" on page 278.

Applying effects to a track
Click the Track FX button
selected track.

to add or edit track-level video effects. Track effects are applied to every event on the

For more information, see "Adding video effects" on page 303.

Muting a track
Click the Mute button
to prevent a track from being played in the mix. Click the Mute button on additional
tracks to add them to the mute group. To unmute a track, click the Mute button again.
When you have a group of tracks muted, hold Ctrl while clicking the Mute button on an unmuted track to
remove all other tracks from the mute group. Hold Ctrl while clicking the Mute button on a muted track to reset
all Mute buttons.

Muting or unmuting a track
1. Deselect the Automation Settings button
2. Click the Mute button

.

.

When you have multiple levels of parent and child tracks, clicking the Mute button
parent track and its compositing children.

on a parent track mutes the

In the sample track list, muting track 1 will mute tracks 1 through 6.
Muting track 4 will mute tracks 4 through 6.

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Track editing

For more information, see "Compositing and masks" on page 369.

Adjusting mute automation
You can edit mute automation settings by adding a mute envelope to the track or by using the controls in the track
header.
1. Select the Automation Settings button
2. Click the Mute button

. The Mute button is displayed as

.

to change the track's mute automation state.

The button behaves differently if the track has a mute envelope and when you change the track automation
recording mode:
n

When the track automation mode is set to Off, the button mutes the entire track.

n

When the track has a mute envelope and the track automation mode is set to Read, the button
changes state to reflect the envelope setting during playback but cannot be adjusted.

n

When the track has a mute envelope and the track automation mode is set to Touch or Latch, the
button edits the envelope setting at the cursor position.

For more information, see "Recording track envelope and keyframe automation" on page 264 and"Video track
automation" on page 254.

Soloing a track
Select the Solo button
to mute all unselected tracks. Click the Solo button on additional tracks to add them to
the solo group. To remove a track from the solo group, click the Solo button again.
When you have a group of tracks soloed, hold Ctrl while clicking the Solo button on an unsoloed track to
remove all other tracks from the solo group. Hold Ctrl while clicking the Solo button on a soloed track reset all
Solo buttons.
When you have multiple levels of parent and child tracks, clicking the Solo button
on a parent track solos the
parent track and its compositing children. Other nonsoloed tracks at the same compositing level are bypassed.

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In the sample track list, soloing track 1 will solo tracks 1 through 6.
Soloing track 4 will solo tracks 4 through 6. Tracks 2 and 3 are bypassed, and tracks 1 and 7 play normally.

For more information, see "Compositing and masks" on page 369.

Adjusting track opacity and trim levels
The Level slider in the track header affects the composite level of a track. The slider can function as a trim control that
adjusts the overall track opacity, or it can adjust track opacity automation settings.
The trim level is added to the track automation settings so your envelope is preserved, but with a boost or cut
applied. For example, setting the trim control to 90% has the same effect as decreasing every envelope point by
10%.
Click the Parent Composite Mode or Compositing Mode button
and choose a mode from the menu to determine
how the transparency in a video track is generated. Since lower tracks show through higher tracks, it is the
compositing mode of the higher track that determines how much of the lower track shows though. The compositing
mode of the lowest video track adjusts its transparency against the background.
For more information, see "Video track automation" on page 254 and "Compositing and masks" on page 369.

Adjusting the compositing trim level
1. Deselect the Automation Settings button

.

2. Drag the Level slider to control the transparency or blending of each track: left is 100% transparent, and right
is 100% opaque.
You can hold Ctrl while dragging the slider to adjust the setting in finer increments, or double-click the slider
to return it to 100% opaque.
If multiple tracks are selected, all selected tracks are adjusted.

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Track editing

Adjusting the composite automation level
You can edit automation settings by adding a composite level envelope to the track or by using the controls in the
track header.
1. Select the Automation Settings button

. The slider thumb is displayed as a

in automation mode.

2. Drag the Level slider.
The slider behaves differently if the track has a composite level envelope and when you change the track
automation recording mode:
n

When the track automation mode is set to Off, the slider adjusts the composite level of the entire
track.

n

When the track has a composite level envelope and the track automation mode is set to Read, the
slider will follow the envelope during playback but cannot be adjusted.

n

When the track automation mode is set to Touch or Latch, the slider edits the envelope setting at the
cursor position. If the track does not have a composite level envelope, an envelope will be added
when you adjust the slider.

If multiple tracks are selected, all selected tracks are adjusted.
For more information, see "Recording track envelope and keyframe automation" on page 264"Video track
automation" on page 254.

Adjusting track fade-to-color levels
You can edit automation settings by adding a fade-to-color envelope to the track or by using the controls in the track
header. The Fade slider is displayed only when the Automation Settings button

is selected.

You can set the track fade colors for each video track independently by right-clicking the track header, choosing
Fade Colors, and then choosing Top or Bottom from the submenu. If you want to change the default fade
colors, use the Track fade top and Track fade bottom controls on the Video tab of the Preferences dialog.
1. Select the Automation Settings button

. The slider thumb is displayed as a

in automation mode.

2. Drag the Fade slider.
The slider behaves differently when you change the track automation recording mode:
n

When the track automation mode is set to Off, the slider adjusts the fade level of the entire track.

n

When the track automation mode is set to Read, the slider will follow the envelope during playback
but cannot be adjusted.

n

When the track automation mode is set to Touch or Latch, the slider edits the envelope setting at the
cursor position.

If multiple tracks are selected, all selected tracks are adjusted.
For more information, see "Recording track envelope and keyframe automation" on page 264"Video track
automation" on page 254.

Audio bus tracks
From the View menu, choose Audio Bus Tracks to toggle the display of audio bus tracks at the bottom of the
timeline. An audio bus track exists for each bus or assignable effects chain in your project and serves as a timeline

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representation of each bus or assignable effects chain.
You can use bus tracks to automate volume, panning, and effect parameters using envelopes. For more information,
see "Audio track automation" on page 250.
The controls in the bus track are duplicated on bus or assignable effects channel strips in the Mixing Console
window. "Bus Channel Strips" on page 349 and "FX send (assignable effects) channel strips" on page 360.

Adding automation to an audio bus track
Adding volume, panning, and effect automation to a bus track is just like adding automation to a standard track.
For more information about track automation, see "Audio track automation" on page 250.

Adding effects to a bus track
Click the Bus FX button
in the bus track header to add or edit bus effects. If there are no effects on the bus,
clicking this button displays the Plug-In Chooser. If an audio bus already has effects assigned, clicking this button
displays the Bus FX window. For more information, see "Editing audio effects" on page 299.
If the bus effects chain includes plug-ins with automatable parameters, the Bus FX button is displayed as a
.

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Track editing

Muting a track
Click the Mute button
to prevent a bus track from being played in the mix. Click the Mute button on additional
tracks to add them to the mute group. To unmute a track, click the Mute button again.

Muting or unmuting a bus track
1. Deselect the Automation Settings button
2. Click the Mute button

.

.

When you have a group of tracks muted, hold Ctrl while clicking the Mute button on an unmuted track
to remove all other tracks from the mute group. Hold Ctrl while clicking the Mute button on a muted
track to reset all Mute buttons.

Adjusting mute automation
You can edit mute automation settings by adding a mute envelope to the track or by using the controls in the track
header.
1. Select the Automation Settings button
2. Click the Mute button

. The Mute button is displayed as

.

to change the bus track's mute automation state.

The button behaves differently if the track has a mute envelope and when you change the track automation
recording mode:
n

When the track automation mode is set to Off, the button mutes the entire track.

n

When the track has a mute envelope and the track automation mode is set to Read, the button
changes state to reflect the envelope setting during playback but cannot be adjusted.

n

When the track has a mute envelope and the track automation mode is set to Touch or Latch, the
button edits the envelope setting at the cursor position.

Soloing a track
Click the Solo button
to solo all selected audio bus tracks. Click the Solo button on additional tracks to add
them to the solo group. To remove a track from the solo group, click its Solo button again.
Hold Ctrl while clicking a Solo button to solo a single track and remove all other tracks from the solo group.

Resizing bus tracks
You can drag the horizontal splitter between the track list and bus tracks to increase or decrease the space used to
display bus tracks. Perform any of the following actions to resize individual bus tracks:
n

Drag a bus track's bottom border to set its height.

n

Click Minimize

to minimize a track vertically.

n

Click Maximize

to zoom in vertically so a bus track fills the lower portion of the timeline.

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244

n

After minimizing or maximizing a bus track, click the Minimize or Maximize button again to return a bus
track to its previous height.

n

Press Ctrl+Shift+Up/Down Arrow when the bus track area has focus to resize all bus tracks at once.

Video bus track
From the View menu, choose Video Bus Track to toggle the display of the video bus track at the bottom of the
timeline. A single bus track exists as a timeline representation of the main video output.
You can use the bus track to animate video output effects using keyframes, add motion blur envelopes, or video
supersampling envelopes.

Adding keyframes to the video bus track
Adding keyframes to the video bus track is just like working with any other video track. Use video bus track
keyframes to animate video output effects. For more information, see "Keyframe animation" on page 285 and
"Adding video effects" on page 303.

Adding a fade-to color envelope
You can add fade-to-color, motion blur amount, and video supersampling envelopes to the video bus track to affect
your video output.
Adding and editing a fade-to-color envelope is just like adding an envelope on a standard video track, but it affects all
tracks. For more information, see "Video track automation" on page 254.

Adding a motion blur envelope
Motion blur can help you make computer-generated animation look more realistic. For example, if you use track
motion or event pan/crop to move a clip across the frame, each frame is displayed clearly when no motion blur is
applied. Turning on motion blur adds a motion-dependent blur to each frame to create the appearance of smooth
motion in the same way a fast-moving subject is blurred when you take a photograph with a slow shutter speed.

Panned event frame without motion blur

Frame with motion blur

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Track editing

1. Right-click the video bus track, choose Insert/Remove Envelope from the shortcut menu, and then choose
Motion Blur Amount from the submenu.
2. Edit motion blur automation settings:
n

Add and adjust envelope points as necessary to set the time interval that will be used for blurring. For
more information, see "Adjusting envelopes" on page 260. Increasing the value emphasizes the blur
effect. For example, setting the envelope to 0 means no blurring will occur; setting the envelope to 1
second means that each frame will be blurred for one-half second before and after the frame.
—or—

n

Select the Automation Settings button

. The Motion Blur slider handle is displayed as a

.

The Motion Blur slider behaves differently if the track has a composite level envelope and when you
change the track automation recording mode:
o

When the track automation mode is set to Off, the slider adjusts the motion blur level of the
entire track.

o

When the track has a motion blur envelope and the track automation mode is set to Read, the
slider will follow the envelope during playback but cannot be adjusted.

o

When the track automation mode is set to Touch or Latch, the slider edits the envelope setting
at the cursor position. If the track does not have a motion blur envelope, an envelope will be
added when you adjust the slider.

3. The motion blur envelope affects all tracks. To bypass motion blur for a track, select the Bypass Motion Blur
button

in the track header.

4. To change blur type, choose a setting from the Motion blur type drop-down list on the Video tab in the
Project Properties dialog. This setting determines the shape of the blur and the opacity of the frames. For
more information, see "Setting project properties" on page 45.
Adding a motion blur envelope significantly increases your rendering time.

Adding a video supersampling envelope
Video supersampling can improve the appearance of computer-generated animation by calculating intermediate
frames between the project's frame rate, allowing you to create smoother motion blurring or motion from sources
such as track motion, event pan/crop, transitions, or keyframable effects.
The effect of video supersampling is less apparent with video that contains fast motion, and supersampling
cannot improve the appearance of existing video.

Motion blur without supersampling—multiple exposures are visible

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Motion blur with supersampling—multiple exposures appear smoother
1. Right-click the video bus track, choose Insert/Remove Envelope from the shortcut menu, and then choose
Video Supersampling from the submenu.
2. Edit automation settings:
n

Add and adjust envelope points as necessary to indicate how many frames will be calculated between
frames (using the project's frame rate) to create the blur.
—or—

n

Select the Automation Settings button

. The Supersampling slider handle is displayed as a

.

The Supersampling slider behaves differently if the track has a supersampling envelope and when you
change the track automation recording mode:
o

When the track automation mode is set to Off, the slider adjusts the supersampling level of
the entire track.

o

When the track has a supersampling envelope and the track automation mode is set to Read,
the slider will follow the envelope during playback but cannot be adjusted.

o

When the track automation mode is set to Touch or Latch, the slider edits the envelope setting
at the cursor position. If the track does not have a supersampling envelope, an envelope will
be added when you adjust the slider.

Video supersampling significantly increases your rendering time. For example, when you set the video
supersampling envelope to 2, twice as many frames are rendered than would be rendered without
supersampling. Adjust the envelope to apply supersampling only where necessary.

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Track editing

Adding effects to a bus track
Click the Video Output FX button
in the bus track header to add or edit video output effects. If there are no video
output effects, clicking this button displays the Plug-In Chooser. If you've already set up video output effects,
clicking the button displays the Video Output FX window. For more information, see "Adding video effects" on page
303.

Muting the video output
Click the Mute button

to mute the video output. To unmute the video output, click the Mute button again.

Muting or unmuting a bus track
1. Deselect the Automation Settings button
2. Click the Mute button

.

.

Adjusting mute automation
You can edit mute automation settings by adding a mute envelope to the track or by using the controls in the track
header.
1. Select the Automation Settings button
2. Click the Mute button

. The Mute button is displayed as

.

to change the bus track's mute automation state.

The button behaves differently if the track has a mute envelope and when you change the track automation
recording mode:
n

When the track automation mode is set to Off, the button mutes the entire track.

n

When the track has a mute envelope and the track automation mode is set to Read, the button
changes state to reflect the envelope setting during playback but cannot be adjusted.

n

When the track has a mute envelope and the track automation mode is set to Touch or Latch, the
button edits the envelope setting at the cursor position.

Bypassing video effects and envelopes
Click the Bypass FX and Envelopes button
envelopes.

in the bus track header to bypass all video output effects and bus track

Resizing bus tracks
You can drag the horizontal splitter between the track list and bus tracks to increase or decrease the space allocated
to bus tracks. Perform any of the following actions to resize individual bus tracks:
n

Drag a bus track's bottom border to set its height.

n

Click Minimize

to minimize a track vertically.

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248

n

Click Maximize

to zoom in vertically so a bus track fills the lower portion of the timeline.

n

After minimizing or maximizing a bus track, click the Minimize or Maximize button again to return a bus
track to its previous height.

n

Press Ctrl+Shift+Up/Down Arrow when the bus track area has focus to resize all bus tracks at once.

Setting default track properties
You can use any track's settings to specify default settings for new tracks.

Editing default track settings
1. Right-click a track header and choose Set Default Track Properties from the shortcut menu.
2. Select the check box for each item that you want to use as a default when creating a new track:
Item

Description

Volume

Select this check box if you want to use the current setting of the
Volume fader whenever you insert an audio track.

Composite Mode

Select this check box if you want to use the current setting of the
Compositing Mode button

Pan Type

whenever you insert a video track.

Select this check box if you want to use the current panning mode
whenever you insert an audio track.
To set the panning mode, right-click the Pan slider and choose a
mode from the drop-down list. For more information, see "Audio
panning modes" on page 425.

Height

Select this check box if you want to use the current track height
whenever you insert an audio or video track.

Track FX

Select this check box if you want to use the current track effect chain
and settings whenever you insert an audio or video track.
For more information, see "Adding audio track effects" on page 290
and "Adding video effects" on page 303.

Input monitor

Select this check box if you want to enable record input monitoring
when you insert an audio track. For more information, see "Recording
audio" on page 105.

Automation mode

Select this check box if you want to use the Automation Settings
setting and track automation mode setting from the selected track
whenever you insert an audio or video track. For more information,
see "Recording track envelope and keyframe automation" on page
264.

3. Click OK.

Restoring the original track settings
1. Right-click a track header and choose Set Default Track Properties from the shortcut menu.
2. Select the Restore original defaults check box.

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Track editing

3. Click OK.

Render to New Track
From the Tools menu, choose Render to New Track to mix multiple tracks to a single track. This function is similar to
track bouncing in the analog world.
When your project contains many tracks and effects, mixing down can help conserve processing power.
When you render multiple tracks, any envelope or track effects that you have applied will be rendered into the new
track. The original source files remain unaffected, and the new track(s) will be saved to a new file.
1. Click the Solo button
for the tracks that you want to mix down. If no tracks are soloed, the rendered track
will match the Master Bus output. Create a time selection if you want to mix down a portion of your project.
Video tracks will be rendered into a single video track, and audio tracks will be rendered to a single stereo
audio track.
2. From the Tools menu, choose Render to New Track. The Render to New Track dialog is displayed.
3. Use the controls in the Render to New Track dialog to choose the location and format you want to use to
save your rendered track. For more information, see "Rendering projects (Render As)" on page 497.
4. Click the Render button. A dialog is displayed to show rendering progress.
5. When the mixing is complete, the new track appears in the track list.
6. After the new track appears, you can delete the original tracks.

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Using automation
Automation allows you to control audio and video levels, panning, and effect parameters over time. You can create
fades, apply stereo panning, and add effects with parameters that change throughout your project.
Automation is represented on the Vegas® Pro timeline as an envelope or set of keyframes. You can create
automation by adding envelopes or keyframes to your tracks (including bus tracks), or you can record automation
parameters by adjusting controls in the Vegas Pro interface (or on a control surface) during playback. For more
information about using a control surface, see "Using a control surface" on page 523.
Gain, level, and panning controls can adjust automation (dynamic) settings, or they can function as trim
(nonautomated) controls.
The trim setting is added to the automation settings so your envelope or keyframe values are preserved, but
with an offset applied. For example, setting an audio track's trim control to -3 dB has the same effect as
decreasing every envelope point by 3 dB.
If your automation is not behaving as expected, you may have applied a trim value that is offsetting your
automation settings.
When a control is set to adjust trim levels, its handle is displayed as a
automation levels, it is displayed as a

. When a control is set to adjust

.

Audio track automation
With audio track automation, you can create fades, apply stereo panning, and add effects with parameters or send
levels that change over time.
Track automation will always affect all events on the track. This means that any event envelopes will be calculated
after the track automation.
To adjust track automation using the controls in the track header, select the Automation Settings button
Automation Settings is not selected, the controls adjust static (trim) levels.

. When

Choose a fade type from the Audio default drop-down list on the Editing tab of the Preferences dialog to set the
default fade type that will be used when you add volume and panning automation envelopes. This setting is
used only when you create new envelopes—when you add a point to an existing envelope, the new point
always uses the same fade type as the preceding envelope point. Also, this setting is not used for event
envelopes. For more information, see "Preferences - Editing Tab" on page 589.

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Using automation

Applying mute automation
1. Select an audio track.
2. From the Insert menu, choose Audio Envelopes, or right-click in the track list and choose Insert/Remove
Envelope from the shortcut menu.
3. From the submenu, choose Mute. A check mark is displayed next to the command, and an envelope is added
to the timeline.
Mute automation is either on or off with no fade between the on and off states. If you want to use fades,
apply volume automation.
4. You can adjust the automation by editing the envelope in the timeline or by clicking the Mute Automation
button

in the track header. For more information, see "Adjusting envelopes" on page 260.

The button behaves differently depending on the track automation recording mode. For more information,
see "Recording track envelope and keyframe automation" on page 264.
n

When the track automation mode is set to Off, the button mutes the entire track.

n

When the track has a mute envelope and the track automation mode is set to Read, the button
changes state to reflect the envelope setting during playback but cannot be adjusted.

n

When the track has a mute envelope and the track automation mode is set to Touch or Latch, the
button edits the envelope setting at the cursor position.

When you apply mute automation to a track, it's possible to have a track that is muted and soloed
simultaneously if you use the Mute
solo state:

and Solo

buttons in the track header. The mute state overrides the

n

If a track's Solo button is selected, the track is included in the solo group, but it will be muted whenever
the mute automation is set to mute the track.

n

If the track's Mute button is selected, the track is muted regardless of the mute automation settings.

Applying volume or pan automation
1. Select an audio track.
2. From the Insert menu, choose Audio Envelopes, or right-click in the track list and choose Insert/Remove
Envelope from the shortcut menu.
3. From the submenu, choose Volume or Pan. A check mark is displayed next to the command, and an
envelope is added to the timeline.
4. If you want to change the track's volume or pan setting throughout the track, edit the envelope in the
timeline. For more information, see "Adjusting envelopes" on page 260.
Panning envelopes will use the current panning mode for the Pan slider in the track list. For more
information about panning modes, see "Audio panning modes" on page 425.
5. If you want to change volume or pan settings by recording automation, select the Automation Settings
button
mode.

in the track header. The Volume fader or Pan slider handle is displayed as a

in automation

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6. Drag the Volume fader or Pan slider to edit automation settings at the cursor position. You can also adjust
automation by editing the envelope in the timeline. For more information, see "Adjusting envelopes" on page
260.
The control behaves differently depending on the track's automation recording mode. For more information,
see "Recording track envelope and keyframe automation" on page 264.
n

When the track automation mode is set to Off, the control adjusts the level of the entire track. In this
mode, the automation control acts as a second trim control.

n

When the track has a volume or pan envelope and the track automation mode is set to Read, the
control will follow the envelope during playback but cannot be adjusted.

n

When the track automation mode is set to Touch or Latch, the control edits the envelope setting at
the cursor position. If the track does not have an envelope, an envelope will be added when you adjust
the control.

If multiple tracks are selected, all selected tracks are adjusted.

Applying assignable effects send automation
You can use assignable effects automation to vary the level of a track sent to an assignable effects chain. Before you
can add an assignable effects envelope, you'll need to add an assignable effects chain to your project. For more
information, see "Adding an assignable effects chain" on page 295.
1. Select an audio track.
2. From the Insert menu, choose Audio Envelopes, or right-click in the track list and choose Insert/Remove
Envelope from the shortcut menu.
3. From the submenu, choose the effects chain where you want to send the selected track. A check mark is
displayed for each assignable effects chain that is automated for the selected track.
4. Select the Automation Settings button
in the track header. The fader thumb is displayed as a
automation mode. You can also edit automation by editing the envelope in the timeline. For more
information, see "Adjusting envelopes" on page 260.

in

5. Click the label on the multipurpose slider and choose an assignable effects chain from the menu.

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Using automation

6. Drag the FX fader to control the level of the track sent to each of the assignable FX chains that you have
created.
The fader behaves differently depending on the track's automation recording mode. For more information,
see "Recording track envelope and keyframe automation" on page 264.
n

When the track has an assignable effects envelope and the track automation mode is set to Off, the
fader adjusts the send level of the entire track. In this mode, the automation control acts as a second
trim control.

n

When the track has an assignable effects envelope and the track automation mode is set to Read, the
fader will follow the envelope during playback but cannot be adjusted.

n

When the track has an assignable effects envelope and the track automation mode is set to Touch or
Latch, the fader edits the envelope setting at the cursor position. If the track does not have an
envelope, one will be created when you adjust the fader.

If multiple tracks are selected, all selected tracks are adjusted.

Applying bus send automation
You can use bus envelopes to vary the level of a track sent to a bus. Before you can add a bus envelope, you'll need to
specify the number of busses for your project. For more information, see "Adding audio busses" on page 322.
1. Select an audio track.
2. From the Insert menu, choose Audio Envelopes, or right-click in the track list and choose Insert/Remove
Envelope from the shortcut menu.
3. From the submenu, choose the bus where you want to send the selected track. A check mark is displayed for
each bus send level that is automated for the selected track.
4. Select the Automation Settings button
in the track header. The fader thumb is displayed as a
in
automation mode. You can also adjust automation by editing the envelope in the timeline. For more
information, see "Adjusting envelopes" on page 260.
5. Click the label on the multipurpose slider and choose a bus from the menu.

6. Drag the fader to control the level of the track sent to the selected bus. Dragging the fader to the left cuts the
volume; dragging to the right boosts the volume.
The fader behaves differently depending on the track's automation recording mode. For more information,
see "Recording track envelope and keyframe automation" on page 264.

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n

When the track automation mode is set to Off, the fader adjusts the send level of the entire track. In
this mode, the automation control acts as a second trim control.

n

When the track has a bus envelope and the track automation mode is set to Read, the fader will
follow the envelope during playback but cannot be adjusted.

n

When the track has a bus envelope and the track automation mode is set to Touch or Latch, the fader
edits the envelope setting at the cursor position. If the track does not have an envelope, one will be
created when you adjust the fader.

If multiple tracks are selected, all selected tracks are adjusted.

Adding or removing track effect automation
If a plug-in supports automation, you can dynamically adjust effect parameters over time. For more information, see
"Automating audio effect parameters" on page 257.

Hiding envelopes
From the View menu, choose Audio Envelopes, and choose the envelope you want to hide from the submenu.
Hiding an envelope simply removes the line from the timeline while it retains the playback properties.
From the View menu, choose Show Envelopes (or press Ctrl+Shift+E) to toggle the display of all envelopes in
the timeline.
If you've added effect automation envelopes to a track, the track can get cluttered. Click the down arrow next to the
Track FX button
display.

and choose an envelope from the drop-down list to select which envelope you want to

Locking envelopes to events
From the Options menu, choose Lock Envelopes to Events if you want envelope points and position to move with an
event when it is moved along the timeline.
This option also locks track-level keyframes to the events on the track. When keyframes are locked, you can
move events along the timeline, and their associated keyframes move with them.

Video track automation
Video track envelopes allow you to vary compositing levels or fade a track between two colors.
A track envelope will always affect all events on the track. This means that any event envelopes will be calculated
after the track envelope.
To adjust track automation using the controls in the track header, select the Automation Settings button . When
Automation Settings is not selected, the Level slider adjusts static (trim) levels, and the Fade slider is not displayed.
Choose a fade type from the Video default drop-down list on the Editing tab of the Preferences dialog to set the
default fade type that will be used when you add fade-to-color, composite level, and event velocity envelopes.
This setting is not used for track motion or keyframe envelopes. For more information, see "Preferences Editing Tab" on page 589.

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Using automation

Applying mute automation
1. Select a video track.
2. From the Insert menu, choose Video Envelopes, or right-click in the track list and choose Insert/Remove
Envelope from the shortcut menu.
3. From the submenu, choose Mute. A check mark is displayed next to the command, and an envelope is added
to the timeline.
4. You can adjust the automation by editing the envelope in the timeline or by clicking the Mute Automation
button

in the track header. For more information, see "Adjusting envelopes" on page 260.

Click the Automation Settings button
modes.

in the track header to toggle between Mute and Mute Automation

When you apply mute automation to a track, it's possible to have a track that is muted and soloed
simultaneously if you use the Mute
overrides the solo state:

and Solo

buttons in the track header. The mute state

n

If a track's Solo button is selected, the track is included in the solo group, but it will be muted
whenever the mute automation is set to mute the track.

n

If the track's Mute button is selected, the track is muted regardless of the mute automation
settings.

Applying composite-level automation
Composite-level automation allows you to vary the opacity/transparency of a video track and has a similar effect to
adjusting the Level slider in the track header.
The Compositing Mode button
determines how the transparency in a video track is generated. Since lower tracks
show through higher tracks, it is the compositing mode of the higher track that determines how much of the lower
track shows though. The compositing mode of the lowest video track has no effect on a project. For more
information about compositing, see "Compositing and masks" on page 369.
1. Select a video track.
2. From the Insert menu, choose Video Envelopes, or right-click in the track list and choose Insert/Remove
Envelope from the shortcut menu.
3. From the submenu, choose Track Composite Level.
If the track already contains a composite level envelope, it will be removed. If the track does not contain a
composite-level envelope, it will be added with a setting of 100% for the duration of the track.
4. If you want to change the track's composite level throughout the track, edit the envelope in the timeline. For
more information, see "Adjusting envelopes" on page 260.
5. If you want to change the composite setting by recording automation, select the Automation Settings button
in the track header. The slider thumb is displayed as a
in automation mode.

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6. Drag the Level slider.
The slider behaves differently if the track has a composite level envelope and when you change the track
automation recording mode. For more information, see "Recording track envelope and keyframe automation"
on page 264.
n

When the track automation mode is set to Off, the slider adjusts the composite level of the entire
track. In this mode, the automation control acts as a second trim control.

n

When the track has a composite level envelope and the track automation mode is set to Read, the
slider will follow the envelope during playback but cannot be adjusted.

n

When the track automation mode is set to Touchor Latch, the slider edits the envelope setting at the
cursor position. If the track does not have a composite level envelope, an envelope will be added
when you adjust the slider.

Applying fade-to-color automation and set fade colors
Fade-to-color automation is used to fade a track between two colors. It can be used to fade a track to or from black,
and if applied to the top video track, you can fade the entire project.

Adding the envelope
The fade color is chosen by moving the envelope towards the top or bottom of the track. You can add points (nodes)
to automate the fade.
1. Select a video track.
2. From the Insert menu, choose Video Envelopes, or right-click in the Track List and choose Insert/Remove
Envelope from the shortcut menu.
3. From the submenu, choose Track Fade to Color.
If the track already contains a fade-to-color envelope, it will be removed. If the track does not contain a fadeto-color envelope, it will be added with a setting of No Color (0%) for the duration of the track.
4. If you want to change the fade-to-color setting throughout the track, edit the envelope in the timeline. For
more information, see "Adjusting envelopes" on page 260.
5. If you want to change the fade-to-color envelope by recording automation, select the Automation Settings
button
mode.

in the track header to display automation controls. The Fade slider is available only in automation

6. Drag the Fade slider.
The slider behaves differently when you change the track automation recording mode. For more information,
see "Recording track envelope and keyframe automation" on page 264.
n

When the track automation mode is set to Off, the slider adjusts the fade level of the entire track.

n

When the track automation mode is set to Read, the slider will follow the envelope during playback
but cannot be adjusted.

n

When the track automation mode is set to Touchor Latch, the slider edits the envelope setting at the
cursor position.

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Using automation

Setting fade colors
The default fade colors are determined by the Track fade top and Track fade bottom controls on the Video tab of the
Preferences dialog. For more information, see "Preferences - Video Tab" on page 572.
1. To change the Top or Bottom color for a track, right-click the track header and choose Fade Colors from the
shortcut menu.
2. Choose Top or Bottom from the submenu. A color picker is displayed.
3. Use the color picker to specify the new color.
4. Click OK.

Hiding envelopes
From the View menu, choose Video Envelopes and select the envelope you want to hide.
Hiding an envelope simply removes the line from the timeline while retaining automation properties.
From the View menu, choose Show Envelopes (or press Ctrl+Shift+E) to toggle the display of all envelopes in
the timeline.

Locking envelopes to events
From the Options menu, choose Lock Envelopes to Events if you want envelope points and position to move with an
event when it is moved along the timeline.
This option also locks track-level keyframes to the events on the track. When keyframes are locked, you can
move events along the timeline, and their associated keyframes move with them.

Automating audio effect parameters
When you add an effect that supports automation, you can use automation to dynamically adjust effect parameters.
Automation for audio track effects is applied on the audio track. Automation for bus effects and assignable effects is
applied on the appropriate bus track.
For more information about audio effects, see "Adding audio track effects" on page 290, "Using bus effects" on
page 293, and "Using assignable effects" on page 295.

Adding effect automation
1. Click the down arrow next to the Track FX button
Automation Chooser.

and choose FX Automation to display the FX

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If no track effects exist, clicking the Track FX button will display the Plug-In Chooser. Effects that can be
automated are indicated by the
icon in the chooser. The first time you select a plug-in, the
application will determine whether it can be automated and will update the plug-in's icon and add it to
the Automatable folder in the Plug-In Chooser.
2. Click an effect button at the top of the FX Automation Chooser. A list of the effect's automatable parameters
is displayed:

3. Select the check box for each parameter that you want to control with an envelope.
If you're working with a 5.1 surround project, you can select the Enable check boxes to determine which
channels will be affected by the plug-in. An automation envelope is added to the timeline for each
selected channel so you can enable or bypass the plug-in during the project.
If you want to use distinct plug-in settings for each channel (separate EQ settings for the front and surround
speakers, for example), you can add multiple instances of the plug-in to the track effects chain and select the
Enable check boxes for the channels you want each instance of the plug-in to affect.
4. Click OK to close the FX Automation Chooser. An envelope is added to the track for each parameter that you
selected in the FX Automation Chooser.

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Adjusting effect automation parameters
You can adjust automated effect parameters by editing the envelopes in the timeline or by recording automation with
the controls in the effects window. For more information, see "Adjusting envelopes" on page 260 and "Recording
track envelope and keyframe automation" on page 264.
If you've enabled the Bypass parameter for a plug-in, you can click the Bypass button in the plug-in's banner to
toggle the Bypass envelope at the cursor position.

When you automate an effect’s frequency parameter — such as the frequency parameters in the track EQ effect
— you may notice that the frequency changes are more apparent when moving through the lower frequencies.
This is because frequency scales in track EQ and other plug-ins use a logarithmic scale, but effect automation
uses linear interpolation.
To make the automated frequency changes sound more natural, change the fade curve types to change the
interpolation rates between envelope points. For high-to-low frequency sweeps, use a fast fade curve; for low-tohigh frequency sweeps, use a slow curve. For more information about changing fade curves, see "Adjusting
envelopes" on page 260.

Bypassing effect automation
Toggle the Bypass FX Automation button

in the effects window to enable or bypass automation envelopes:

n

After you've added effect automation envelopes, the Bypass FX Automation button is deselected, and effect
parameters are automated using the envelope settings.

n

When the button is selected, effect automation envelopes are ignored and the effect's initial state is used for
the duration of the track.

n

If you delete all automation envelopes from a plug-in, the Bypass FX Automation button is unavailable.

Removing effect automation
1. Click the down arrow next to the Track FX button
Automation Chooser.

and choose FX Automation to display the FX

If no track effects exist, clicking the Track FX button will display the Plug-In Chooser. Effects that can be
automated are indicated by the
icon in the chooser. The first time you select a plug-in, the
application will determine whether it can be automated and will update the plug-in's icon and add it to
the Automatable folder in the Plug-In Chooser.

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2. Click an effect button at the top of the FX Automation Chooser. A list of the effect's automatable parameters
is displayed:

3. Clear the check box for the automation you want to remove.
4. Click OK to close the FX Automation Chooser. The envelope is removed from the timeline for each check box
that you cleared in the FX Automation Chooser.

Adjusting envelopes
When the Normal Edit

or Envelope

, tool is selected, you can add, remove, or adjust envelope points.

Events cannot be moved or edited when the Envelope tool is selected.

Adjusting an envelope
By default, a new envelope will contain a single envelope point. If you want to adjust the overall level of an envelope,
drag the envelope up or down. A floating ToolTip will show you the envelope's current setting:

If an envelope has multiple points, you can drag each point, or you can drag envelope segments up or down.
Tips:
n

If snapping is enabled, envelope points will snap to snap points. Hold Shift to temporarily suspend snapping.
For more information, see "Enable snapping" on page 132.

n

Hold Ctrl while dragging an envelope point or segment to adjust the value in fine increments without
changing the envelope points' timeline positions.

n

Hold Ctrl+Alt while dragging an envelope point or segment to adjust the value in normal increments without
changing the envelope points' timeline positions.

n

Hold Alt while dragging an envelope point to move the point's timeline position without changing its value.

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Using automation

n

With the Envelope tool
track.

, you can drag along the timeline to select multiple envelope points in the selected

Adjusting envelope points within a time selection
When you drag envelope points within a time selection, all envelope points within the selection are adjusted, and a
fade can be applied to the beginning and end of the selection to smooth the transition.
1. Create a time selection. For more information, see "Creating selections and positioning the cursor" on page
128.
2. Drag an envelope point or segment within the selection. All envelope points within the selection are adjusted
as you drag, and fades are applied to the beginning and end of the selection (additional envelope points are
created as necessary):

You can use the Editing page of the Preferences dialog to set the default length and alignment for these
fades.
Clear the Time selection envelope fades check box on the Editing page of the Preferences dialog if you want
to edit envelope points individually. For more information, see "Preferences - Editing Tab" on page 589.

Adding envelope points
To create more complex envelopes, you will need to add points. To add an envelope point, double-click the envelope.
A new envelope point will be added which can be dragged and positioned as necessary.
To delete a point, right-click it and choose Delete from the shortcut menu.

Drawing envelope points (envelope brush)
To create an envelope quickly, you can draw freehand envelope curves in the timeline.
1. With the Normal Edit

or Envelope

tool active, hover over an envelope.

2. Hold Shift, and then click and drag over the envelope. The cursor is displayed as a
As you drag, a trail of envelope points is created.

.

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3. Release the mouse button when you're finished drawing.
If the Smooth and thin automation data after recording or drawing check box is selected on the External
Control & Automation tab of the Preferences dialog, the number of envelope points will be reduced when
you release the mouse. For more information, see "Preferences - External Control & Automation Tab" on
page 597.

Unthinned envelope

Thinned envelope

Thinning envelope points
Thinning envelope points decreases the number of points on an envelope while retaining its overall settings.
Right-click an envelope and choose Thin All Points from the shortcut menu to thin the entire envelope.
To apply thinning to a section of the envelope, create a time selection, right-click the envelope, and then choose Thin
Selected Points from the shortcut menu.
Thinning is intended to reduce the number of envelope points created through automation recording and will
have little or no effect if you create envelopes by adding and editing points manually.

Flipping an envelope
You can flip an envelope to invert the envelope around its center. Volume, panning, bus, and assignable effects
envelopes can be flipped.

Flipping all points
1. Right-click an envelope or a point. A shortcut menu is displayed.
2. Choose Flip All Points from the shortcut menu.

Flipping selected points
1. Create a time selection with the Normal Edit

or the Envelope tool

.

2. Right-click an envelope in the time selection. A shortcut menu is displayed.
3. Choose Flip Selected Points from the shortcut menu.

Setting fade properties
You can adjust the fade curve for each envelope segment individually. To change the fade curve, right-click an

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Using automation

envelope segment and choose a command from the shortcut menu.
Fade Type

Fade In/Out Envelope

Linear Fade

Fast Fade

Slow Fade

Smooth Fade

Sharp Fade

Hold

Cutting, copying, and pasting envelope points
1. Select the Envelope tool

.

2. Select the envelope points you want to copy:
a. Create a time selection that contains the envelope points you want to copy.
b. Click the envelope you want to copy.
If the envelope isn't displayed, you can right-click the track, choose Show Envelopes from the shortcut
menu, and then choose an envelope from the submenu.
3. From the Edit menu, choose Copy.
4. Select the envelope where you want to paste the envelope points:
a. Click within a track to select it.
b. Insert an audio or video envelope if needed. For more information, see "Audio track automation" on
page 250 or "Video track automation" on page 254.
c. Click to select the envelope where you want to paste the selected points.
d. Click to position the cursor where you want the envelope to start.
5. From the Edit menu, choose Paste.

Copying an envelope to another track
1. Select the Envelope tool

.

2. Select the envelope you want to copy:

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a. Double-click above the time ruler to create a time selection that matches the length of your project.
b. Click the envelope you want to copy.
If the envelope isn't displayed, you can right-click the track, choose Show Envelopes from the shortcut
menu, and then choose an envelope from the submenu.
3. From the Edit menu, choose Copy.
4. Select the envelope where you want to paste the envelope points:
a. Click within a track to select it.
b. Insert an audio or video envelope if needed. For more information, see "Audio track automation" on
page 250 or "Video track automation" on page 254.
c. Click to select the envelope where you want to paste the selected points.
d. Click Go to Start
if you want the envelope to appear exactly as it was in the original track, or click
to position the cursor where you want the envelope to start.
5. From the Edit menu, choose Paste.

Recording track envelope and keyframe automation
Automation recording allows you to edit envelope and keyframe settings by using the controls in the Vegas Pro
interface. When combined with a control surface, you can create fades and adjust control parameters with a level of
control that only a tangible control can provide. For more information, see "Using a control surface" on page 523.
Automation recording is available for the following settings:
n

Audio track envelopes (using the controls in the track header)

n

Audio track effect parameters for automatable effects (using the controls in the Track FX window)

n

Bus and assignable effects output and panning levels (using the controls in the Mixing Console window or
bus track header)

n

Surround panning keyframes

n

Video track envelopes (using the controls in the track header)

n

Video track effect parameters (using the controls in the Video Track FX window)

n

Custom composite mode plug-in settings (using the controls in Parent Track Composite Mode or Track
Composite Mode window when Sync Cursor

n

is selected)

Track-level mask generator plug-in settings (using the controls in the Video Track FX window when Sync
Cursor

is selected)

If you want to thin envelope points after recording automation, you can select the Smooth and thin automation
data after recording check box on the External Control & Automation tab of the Preferences dialog or right-click
the envelope and choose Thin All Points or Thin Selected Points from the shortcut menu. For more information,
see "Preferences - External Control & Automation Tab" on page 597.

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Record automation settings
1. Add an envelope or automatable/keyframeable effect to a track.
For automatable audio track effects, you must add an effect automation envelope for each parameter you
want to automate. For more information, see "Automating audio effect parameters" on page 257.
2. Select the Automation Settings button

.

To toggle automation controls for all tracks, press Ctrl+A before selecting the Automation Settings
button.
3. Click the next to the Automation Settings button and choose Automation Write (Touch) or Automation
Write (Latch) from the menu.
Automation Recording
Mode

Track Icon

Description

Automation Write
(Touch)

Envelope points or keyframes are created only
while a control is being adjusted. When you stop
adjusting the control, automation recording stops
and the existing envelope points/keyframes are
unaffected.

Automation Write
(Latch)

Envelope points or keyframes are created when you
change a control setting, and recording continues
until you stop playback. When you stop adjusting
the control, the control's current setting overwrites
the existing envelope points/keyframes.

4. Click to position the cursor in the timeline, and click the Play button

to start playback.

5. Adjust the control that corresponds to the envelope point or keyframe you want to adjust.
During playback, adjusting a control will create envelope points or keyframes at the cursor position. As long
as you're adjusting the control, new envelope points/keyframes will be created for each change of the play
cursor's position.
6. Click Stop

to end playback and stop recording automation.

Edit sections of your recorded settings in Touch mode
In Touch recording mode, envelope points or keyframes are created only while a control is being adjusted. When you
stop adjusting the control, automation recording stops and the existing envelope points/keyframes are unaffected.
Use Touch mode for touching up sections of your recorded automation settings.
1. Select the Automation Settings button

.

To toggle automation controls for all tracks, press Ctrl+A before selecting the Automation Settings
button.
2. Click the next to the Automation Settings button and choose Automation Write (Touch) from the menu.
The icon in the track header is displayed as a

.

3. Click to position the cursor in the timeline, and click the Play button

to start playback.

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4. When you're ready to start editing, adjust the control that corresponds to the envelope point or keyframe you
want to adjust.
Envelope points/keyframes are updated at the cursor position, and when you stop adjusting the control, the
original settings are preserved.
5. Click Stop

to end playback and stop recording automation.

Overwrite recorded settings in Latch mode
In Latch mode, envelope points or keyframes are created when you change a control setting, and recording continues
until you stop playback. When you stop adjusting the control, the control's current setting overwrites the existing
envelope points/keyframes.
Use Latch mode to overwrite automation settings with new values.
1. Select the Automation Settings button

.

To toggle automation controls for all tracks, press Ctrl+A before selecting the Automation Settings
button.
2. Click the next to the Automation Settings button and choose Automation Write (Latch) from the menu.
The icon in the track header is displayed as a

.

3. Click to position the cursor in the timeline, and click the Play button

to start playback.

4. When you're ready to start editing, adjust the control that corresponds to the envelope point or keyframe you
want to adjust.
Envelope points/keyframes are updated at the cursor position until you stop playback.
5. Click Stop

to end playback and stop recording automation.

Edit individual envelope points or keyframes
Editing individual envelope points or keyframes gives you fine control over your recorded settings.
1. Select the Automation Settings button

on the track you want to edit.

2. Click the next to the Automation Settings button and choose Track Automation: Write (Touch) or Track
Automation: Write (Latch) from the menu.
3. Select the parameter you want to edit:
n

For a track envelope, select the envelope tool
and click the envelope point you want to edit. You
can right-click a point and choose Properties from the shortcut menu to display an effect's property
page.

n

For a keyframe, click the Expand/Collapse Track Keyframes button
to expand track keyframe rows,
and then double-click a keyframe to open its property page. For more information about using an
effect, see "Adding video effects" on page 303.

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Using automation

4. Adjust the control that corresponds to the envelope point or keyframe you want to adjust. The selected
envelope point/keyframe is edited, and all others are unaffected.
For track envelopes, you can also edit the envelope directly in the timeline. For more information, see
"Adjusting envelopes" on page 260.

Set the automation recording mode for a track
1. Select the Automation Settings button

.

2. Click the next to the Automation Settings button and choose a command from the menu to choose the
automation mode.
To set the automation mode for all tracks, press Ctrl+A before choosing a mode on any track.
Mode
Off

Track
Icon

Description
Automated parameters are ignored during playback.
When you switch to Off mode, the control setting from the cursor
position is used as a static setting, and the envelope/keyframe is
dimmed to indicate that it is unavailable.

Read

The envelope/keyframe value is applied during playback, and the
control reflects the envelope/keyframe settings at the cursor
position.
Adjustments to the control are not recorded.

Write (Touch)

The envelope/keyframe value is applied during playback, and the
control follows the envelope/keyframe settings during playback and
when you position the cursor.
Envelope points or keyframes are created only while a control is being
adjusted. When you stop adjusting the control, automation recording
stops and the existing envelope points/keyframes are unaffected.

Write (Latch)

The envelope/keyframe value is applied during playback, and the
control follows the envelope/keyframe settings during playback and
when you position the cursor.
Envelope points or keyframes are created when you change a control
setting, and recording continues until you stop playback. When you
stop adjusting the control, the control's last setting overwrites the
existing envelope points/keyframes.

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Animating video events and tracks
Using animation in Vegas® Pro, you can pan and crop video, add motion to still images to create a Ken Burns effect,
or animate a video track as an overlay.

Panning and cropping video events
Use Crop if you want to cut out portions of an image. There are two different methods for cropping an event. Use the
Crop OFX plug-in, found in the Video FX window, or use the internal Pan/Crop tool accessed by clicking the Crop
icon in the event header.
The main benefits of using the Crop OFX plug-in are the ease of use provided by the Video Preview interact and it
can used where ever you can apply OFX effects, - media, event, track, project.

Crop using the Crop OFX Plug-in
You can apply the Crop OFX plug-in at all the same places you can apply any OFX Plug-in; Media level, Project, Track
or Event. To take advantage of the Preview Window interacts it is best applied at the Track or Event level. In this
example, we’ll add it to a specific event.
1.
2.
3.
4.

5.
6.

7.
8.

9.
10.
11.

With at least one event on the timeline, open the Video FX window
Expand the OFX folder
Choose Crop
Drag and drop the default preset on the event. You now see the Video Event FX window as well as the inter
acts in the Video Preview window.
a. The interact controls include four crop handles; Left, Top, Right, Bottom. Once you drag one of these
handles, the handle opposite it becomes the anchor point. e.g., if you drag the right handle the left
handle becomes the anchor point. The anchor point has a black dot in the middle of the handle icon.
To crop off a portion of the image, click and drag a crop handle toward the center. e.g., to crop off the left side
of the image, drag the left crop handle toward the center.
To crop using the Video FX window:
a. Click the Anchor Point dropdown arrow and choose an anchor point.
b. Use the X Crop or Y Crop slider or enter a specific value in the X or Y text box to set the crop.
To change the location of the cropped area using the Video Preview interact, click and drag the selection area
to a new position.
To change the Location using the Video FX window, type a new value into the Location text box. Or, click the
arrow next to Location in the Video FX window to expand the Location field and click and drag the location
control.
To adjust the Angle using the Video Preview window, click and drag the circle inside the selection area.
To adjust the Angle using the Video FX window, enter a value in the angle text box, or drag the Angle slider.
To adjust Opacity, enter a number in the Opacity text box in the Video FX window or drag the Opacity slider.

If you want to create an animated crop, use the keyframe controller at the bottom of the Video Event FX
window to establish distinct settings throughout the duration of the event. To access the keyframe controller
click the animate button associated with the paramater you want to animate. For more information, see
"Keyframe animation" on page 285. Because the parameters are so dependent on each other it is important to
have animation turned on for ALL the parameters before you start to animate a crop.

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Animating video events and tracks

Crop using the Pan/Crop tool
Use the Pan/Crop tool to crop, zoom, rotate, or pan the selected video event. You can also use panning and
cropping to add motion to video events created with still images.
You can also use the Pan/Crop tool to create masks using Bézier curves.
To prevent unwanted blurring, you can choose whether effects are applied to the event before or after any event
panning and cropping by arranging the Pan/Crop button in the plug-in chain at the top of the Video Event FX
window.

Here, the Deform plug-in is applied before the pan/crop and the Glow and Color Curves plug-ins are applied after
the pan/crop.

Cropping or zooming a video event
Cropping is the process of removing the outside edges from an image or video without resizing it.
When you use a single setting for the duration of an event, you are cropping the contents of the event. When you
add keyframes to change the extent of cropping through the duration of the event, you can create an animated zoom
effect.

1. From the Tools menu, choose Video, and choose Video Event Pan/Crop (or click the Pan/Crop button
on the video event).
The Pan/Crop plug-in is displayed in the Video Event FX window.
2. Adjust the selection area to change the viewable portion of the event.
n

To resize the selection box, drag the handles located around the perimeter of the box. To type specific
dimensions for the selection box, expand the Position heading on the left side of the window and type
new values in the Width and Height boxes.
Select the Lock Aspect Ratio button
if you want the selection box to retain its aspect ratio during
resizing. When the button is not selected, the height and width can be resized independently.

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Select the Size About Center button
if you want the selection box to retain its center point when
you resize the box by dragging its edges. When the button is not selected, the opposite side of the
selection box will remain anchored when you drag the edges to resize it.
n

To reposition the selection box, click in the middle of the selection area and drag to a new position. To
type a specific location, expand the Position heading on the left side of the window and type new
values in the X Center and Y Center boxes.
When Move Freely
Move in X Only
Only

n

is selected, you can move the selection box along the X or Y axis. When
is selected, you can only move the selection box horizontally. When Move in Y

is selected, you can only move the selection box vertically.

To zoom in on the selection so the selection fills the output frame, expand the Source heading on the
left side of the window and choose Yes from the Stretch to fill frame drop-down list. When No is
selected, the media retains its original size, and the area outside the selection box is cropped.

Right-click the workspace to display a shortcut menu that displays commands to restore, center, or flip
the selection box. You can also force the box to match the source media's aspect ratio or your project's
output aspect ratio. Matching the output aspect ratio can prevent black bars from appearing when you
use source media (such as photographs) that does not match your project's aspect ratio.
3. The cropping or zooming occurs instantly and the results are updated in the Video Preview window.
4. If you want to create an animated crop or zoom, use the keyframe controller at the bottom of the Video Event
FX window to establish distinct zoom settings throughout the duration of the event.
During playback, intermediate frames are interpolated to create smooth motion. Expand the Keyframe
interpolation heading on the left side of the window and drag the Smoothness slider to adjust the
interpolation. For more information, see "Keyframe animation" on page 285.
Use the Default Pan/Crop smoothness control on the External Control & Automation tab of the Preferences
dialog to set the default Smoothness value for new keyframes.

Creating a Bézier mask
Select the Mask check box in the keyframe controller at the bottom of the Video Event FX window and use the
controls in the Path heading on the left side of the Pan/Crop plug-in to create masks using Bézier curves.
Each event can contain multiple Bézier masks.

Video Tracks

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Animating video events and tracks

Bézier Mask

Video Output
Double-click the mask shape in the workspace to edit its properties. For more information, see "Editing a mask"
on page 272.

Creating a rectangular or oval mask
Use the Rectangle or Square Mask Creation Tool
or Oval or Circle Mask Creation Tool
on the left side of the
Video Event FX window to quickly create new masks. Each event can contain multiple masks.
1. From the Tools menu, choose Video, and choose Video Event Pan/Crop (or click the Pan/Crop button
on the video event). The Pan/Crop plug-in is displayed in the Video Event FX window.
2. Select the Mask check box in the keyframe controller at the bottom of the Video Event FX window.
3. Click the Rectangle or Square Mask Creation Tool
of the Video Event FX window.

or Oval or Circle Mask Creation Tool

on the left side

4. Click and drag in the workspace to create a mask.
n

Hold Shift while dragging to constrain the mask to a square or circular shape.

n

Hold Ctrl while dragging to scale the mask shape from its center.

n

When creating an oval or circular mask, hold the left or right Alt key to create a half-oval (or halfcircle) mask.

n

When creating a rectangle or square mask, hold Alt to create a mask with rounded corners.

5. Double-click the mask shape in the workspace to edit its properties. For more information, see "Editing a
mask" on page 272.

Masking event effects
You can use the Apply to FX control on the left side of the Video Event FX window to mask video event effects.
1. Apply an effect to your video event. For example, if you wanted to blur a subject's face, you could use the
Pixelate plug-in.

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For more information, see "Adding video effects" on page 303.
2. Create a mask around the portion of the event where you want the effect applied.
For more information, see "Creating a Bézier mask" on page 270 or "Creating a rectangular or oval mask" on
page 271.
3. Select the Mask check box in the keyframe controller at the bottom of the Video Event FX window and
expand the Mask heading on the left side of the window.
4. Choose Yes from the Apply to FX menu.
When you choose Yes, the video event effects will be applied only to the mask area:

When you choose No, the mask is applied to the frame:

Editing a mask
After you create a Bézier, rectangular, or circular mask, you can use the tools in the workspace to edit the mask

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Animating video events and tracks

1. Double-click the mask shape in the workspace to edit its properties:

2. Click the Positive Mask
or Negative Mask button
or outside the mask shape.

to choose whether you want to mask the area inside

You can also choose Positive or Negative from the Mode drop-down list in the Path heading on the left
side of the Pan/Crop plug-in.
3. If you want to feather the edge of the mask shape, select the Feather Inside
Outside

, Feather Both

, or Feather

button and drag the slider below the mask shape to adjust the feather amount.

You can also use the Feather type and Feather (%) controls in the Path heading on the left side of the
Pan/Crop plug-in.
4. To move a mask, double-click the path to select it, and then drag it within the workspace.
n

You can also hold Alt+Shift while clicking a mask to select or deselect it.

n

You can also use the Position controls on the left side of the Pan/Crop plug-in to move selected
masks.

n

To scale or rotate a selected mask, use the drag handles around the shape. Hold Ctrl or Shift to
constrain movement.

n

Hold Shift while rotating a mask to constrain rotation to 15-degree increments.

n

To flip selected masks, right-click the mask and choose Flip Horizontal or Flip Vertical from the
shortcut menu.

n

To duplicate a mask, right-click the mask and choose Duplicate from the shortcut menu (or hold
Ctrl while dragging a selected mask to a new position).

Rotating a video event
1. From the Tools menu, choose Video, and choose Video Event Pan/Crop (or click the Pan/Crop button
on the video event).
The Pan/Crop plug-in is displayed in the Video Event FX window.
2. Adjust the selection area to crop the event. (If you rotate the entire frame, the background behind the video
event will show through.)

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3. Drag the corner of the selection box to rotate the event. Your cursor is displayed as a

.

To type a specific rotation angle, expand the Rotation heading on the left side of the window and type a new
value in the Angle box.

4. If you want to rotate your video around a center point other than the center of the selection box, drag the
point at the center of the selection point.
To type a specific center point, expand the Rotation heading and type new values in the X Center and Y
Center boxes.
As you rotate your event, the video will rotate about this center.
The rotation occurs instantly and the results are updated in the Video Preview window.
5. If you want to use multiple rotation settings, use the keyframe controller at the bottom of the Video Event FX
window to establish distinct settings throughout the duration of the event.
During playback, intermediate frames are interpolated to create smooth motion. Expand the Keyframe
interpolation heading on the left side of the window and drag the Smoothness slider to adjust the
interpolation. For more information, see "Keyframe animation" on page 285.
Use the Default Pan/Crop smoothness control on the Editing tab of the Preferences dialog to set the
default Smoothness value for new keyframes.

Panning a video event
You can use event panning to focus on the action of a video event, or you can simulate motion using a still image.
Another use for panning is Pan-and-Scan, which is a technique commonly used when film is converted for
television. Movie screens and film are usually wider (~2.35:1) than television (~1.33:1). When you transfer the
film to video, you can use panning to crop your video frame and move the crop area to follow the action or
subject.
1. From the Tools menu, choose Video, and choose Video Event Pan/Crop (or click the Pan/Crop button
on the video event).
The Pan/Crop plug-in is displayed in the Video Event FX window.

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Animating video events and tracks

2. Adjust the selection area to crop the event. (If you pan the entire frame, the background behind the video
event will show through.)
3. To resize the selection box, drag the handles located around the perimeter of the box. To type specific
dimensions for the selection box, expand the Position heading on the left side of the window and type new
values in the Width and Height boxes.
Select the Lock Aspect Ratio button
if you want the selection box to retain its aspect ratio during
resizing. When the button is not selected, the height and width can be resized independently.
Select the Size About Center button
if you want the selection box to retain its center point when you
resize the box by dragging its edges. When the button is not selected, the opposite side of the selection box
will remain anchored when you drag the edges to resize it.
4. To reposition the selection box, click in the middle of the selection area and drag to a new position. To type a
specific location, expand the Position heading on the left side of the window and type new values in the X
Center and Y Center boxes.
When Move Freely

is selected, you can move the selection box along the X or Y axis. When Move in X

Only
is selected, you can only move the selection box horizontally. When Move in Y Only
selected, you can only move the selection box vertically.

is

5. To zoom in on the selection so the selection fills the output frame, expand the Source heading on the left side
of the window and choose Yes from the Stretch to fill frame drop-down list. When No is selected, the media
retains its original size, and the area outside the selection box is cropped.
Right-click the workspace to display a shortcut menu that displays commands to restore, center, or flip
the selection box. You can also force the box to match the source media's aspect ratio or your project's
output aspect ratio. Matching the output aspect ratio can prevent black bars from appearing when you
use source media (such as photographs) that does not match your project's aspect ratio.
6. Expand the Source heading on the left side of the window and choose Yes from the Stretch to fill frame dropdown list.
7. Drag the selection box to set the viewable portion the event. Your cursor is displayed as a

.

8. Use the keyframe controller at the bottom of the Video Event FX window to establish distinct settings
throughout the duration of the event. The path of the panning is drawn in the Video Event FX window.
During playback, intermediate frames are interpolated to create smooth motion. Expand the Keyframe
interpolation heading on the left side of the window and drag the Smoothness slider to adjust the
interpolation. For more information, see "Keyframe animation" on page 285.
Use the Default Pan/Crop smoothness control on the Editing tab of the Preferences dialog to set the
default Smoothness value for new keyframes.

Editing keyframe interpolation
If you have two or more keyframes, you can expand the Keyframe interpolation heading and edit the Smoothness
setting to adjust the smoothness of the motion.
Smoothness adjusts spatial interpolation: how motion occurs within the frame. A Smoothness setting of 0 produces
linear motion from one keyframe to the next. Increasing the setting produces a curved path.
If you want to adjust temporal interpolation how motion occurs over time change a keyframe type by rightclicking a keyframe and choosing a new interpolation curve type (linear, fast, slow, smooth, sharp, or hold).

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During playback, intermediate frames are interpolated to create smooth motion. For more information, see "Keyframe
animation" on page 285.
Use the Default Pan/Crop smoothness control on the Editing tab of the Preferences dialog to set the default
Smoothness value for new keyframes.

Editing source media aspect ratio and stretching
Use the controls in the Source heading on the left side of the Pan/Crop plug-in to indicate how your video will be
stretched or cropped.
Item

Description

Maintain aspect ratio

Choose Yes from the drop-down list (or select the
prevent distortion of the source media file.

button) to

When you choose No, the source media's ratio of height to width is
not preserved when video is stretched in the output frame.
Stretch to fill frame

Choose Yes from the drop-down list if you want the media in the
selection box to fill the output frame.
When you choose No, the media retains its original size, and the area
outside the selection box is cropped.

Editing workspace display settings
Use the controls in the Workspace heading on the left side of the Pan/Crop plug-in to change the display.
Item

Description

Zoom

To change the magnification of the video in the workspace, select the
Zoom box and type a new setting, or select the box and click the
button to display a slider that you can use to adjust the magnification
level.

X offset

To pan the display left or right, select the X offset box and type a new
setting, or select the box and click the
button to display a slider
that you can use to adjust the offset.
Negative values move the video to the left, positive values move to
the right, and 0 represents the horizontal center of the workspace.

Y offset

To pan the display up or down, select the Y offset box and type a new
setting, or select the box and click the
button to display a slider
that you can use to adjust the offset.
Negative values move the video up, positive values move the video
down, and 0 represents the vertical center of the workspace.

Grid spacing

Select the Grid spacing box and type a new setting or select the box
and click the
button to display a slider that you can use to adjust
the number of divisions displayed in the workspace.

You can also change the X offset and Y offset values by hovering over the workspace until the pointer is
displayed as a

and dragging the workspace to pan in any direction.

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Animating video events and tracks

Editing the selection box
Use the controls in the Edit heading on the left side of the Pan/Crop plug-in to edit the selection box in the window.
Item

Description

Snap to grid

Choose Yes from the drop-down list if you want to snap the edges of
the selection box to the workspace grid when you drag to resize or
move the box.
When you choose No, you can move and resize the selection box
freely.

Lock aspect

Choose Yes from the drop-down list if you want the selection box to
retain its aspect ratio during resizing.
When you choose No, the height and width can be resized
independently.

Scale about center

Choose Yes from the drop-down list if you want the selection box to
retain its center point when you resize the box by dragging its edges.
When you choose No, the opposite side of the selection box will
remain anchored when you drag the edges to resize it.

Allow movement

Horizontal: You can move the selection box only horizontally in the
workspace.
Vertical: You can move the selection box only vertically in the
workspace.
Unconstrained: You can move the selection box horizontally or
vertically in the workspace.

You can also right-click in the Pan/Crop plug-in to display a shortcut menu that will allow you to quickly adjust the
selection box:
Item

Description

Restore

Returns the crop area to full frame.

Center

Moves the crop area to the center of the frame.

Flip Horizontal

Flips the event left to right and backwards.

Flip Vertical

Flips the event top to bottom and backwards.

Match Output Aspect

Sets the x,y ratio to match your project properties.

Match Source Aspect

Sets the x,y value to match the properties of your source media.

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Saving or recalling a keyframe preset
Keyframe presets save the settings of the selected keyframe row at the cursor position.
Presets for the Position and Mask keyframe rows are saved separately: presets you create in the Position row
will not be available in the Mask row.

Saving a preset
1. Adjust your Position or Mask settings as desired to create a keyframe.
2. Type a name in the Preset box.
3. Click the Save Preset button

.

Recalling a preset
1. Click in the Position or Mask keyframe row to select a row and position the cursor where you want to apply
the preset.
2. Choose a setting from the Preset drop-down list.
If no keyframe exists at the cursor position, one is created using the settings from the preset. If a keyframe
exists at the cursor position, the keyframe's settings are replaced with the settings from the preset.

Deleting a preset
Click the Delete Preset button

to delete the current preset.

Editing track motion
From the Tools menu, choose Video, and choose Track Motion from the submenu (or click the Track Motion button
on a track header) to display the Track Motion window.
The Track Motion window is used to move a video track over another track. In the following example, a picture-inpicture window has been created by resizing and positioning the overlay video clip. Motion was used to gradually
move the text up from the bottom of the window.

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Zooming or panning a video track
When you use a single setting for the track, you move all video on the track. When you add keyframes to change
track motion settings through the duration of the track, you can create animation. For more information, see
"Keyframe animation" on page 285.
1. Click the Track Motion button
Motion window is displayed.

on the track that contains the overlay you want to animate. The Track

2. Choose a setting from the Composite Mode drop-down list to specify how your track will be composited
over other tracks. For more information, see "Compositing and masks" on page 369.
3. Adjust the selection area to change the viewable area of the track and its position. You can use the Position,
Orientation, and Rotation controls on the left side of the window, or you can drag the selection box in the
workspace. When you drag, guides are displayed in bold to indicate how the track will be moved or rotated:

Moving closer to or farther from viewer. Drag across corners to flip the track.

Dragging the track to change its position.

Rotating around the Z axis
4. Use the buttons at the top of the dialog to allow or prevent movement or scaling. See the Change editing
options heading in this topic for more information.
Right-click the workspace to display a shortcut menu that displays commands to restore, center, or flip
the selection box. You can also force the box to match the source media's aspect ratio, your project's
output aspect ratio, or a square aspect. Matching the output aspect ratio can prevent black bars from
appearing when you use source media (such as photographs) that does not match your project's aspect
ratio.
The track motion occurs instantly, and the results are updated in the Video Preview window.

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5. Use the keyframe controller at the bottom of the Track Motion window to establish distinct track motion
settings throughout the duration of the track.
During playback, intermediate frames are interpolated to create smooth motion.
Expand the Keyframe interpolation heading on the left side of the window and drag the Smoothness slider to
adjust the interpolation.
Use the Default Track Motion smoothness control on the External Control & Automation tab of the Preferences
dialog to set the default Smoothness value for new keyframes.

Creating a shadow effect
The shadow effect creates a drop shadow under an object, window, or title. A shadow is especially effective under a
picture-in-picture window.
This procedure assumes that you have already created an event on the track above the background video to be used
as an overlay.
1. Click the Track Motion button
window is displayed.

on the track where you want to add a shadow effect. The Track Motion

2. Select the 2D Shadow row in the keyframe controller. When the 2D Shadow row is selected, shadow
controls are displayed in the Track Motion dialog.
Select the 2D Shadow check box to apply the shadow so you can see the results of your shadow in the Video
Preview window, or clear the check box to bypass the shadow.

3. Use the 2D Shadow controls on the left side of the window to set the color and appearance of the shadow:
Item

Description

Blur %

Type a number in the box or click the
button to display a slider
you can use to soften the edge of the shadow. Set to 0 for a hard
edge, or increase the setting to feather the edge of the shadow.

Intensity

Type a number in the box or click the
button to display a slider
you can use to establish the transparency of the shadow's blurred
edge. Decrease the setting for a translucent shadow, or increase the
setting for a more opaque shadow.

Color

Click the down arrow next to the color swatch to display a color
picker. Use the sliders or edit boxes in the color picker to set the
shadow color, or use the eyedropper tool to sample a color from
your screen.

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Animating video events and tracks

4. Adjust the size position of the shadow by dragging the box in the workspace or using the Position,
Orientation, and Rotation controls on the left side of the window. For more information about manipulating
the selection box, see Crop, zoom, or pan a video track in this section.

5. To animate the shadow, click in the 2D Shadow row of the Keyframe Controller to set the cursor to a later
time and adjust the shadow settings.
You can use keyframe animation to change the color or transparency of the shadow, or you can move the
shadow independently of the overlay video.
For more information, see "Keyframe animation" on page 285.

Creating a glow effect
A glow is similar to a shadow, but is typically a bright color with feathered edges.
This procedure assumes that you have already created an event on the track above the background video to be used
as an overlay.
1. Click the Track Motion button
window is displayed.

on the track where you want to add a shadow effect. The Track Motion

2. Select the 2D Glow row in the keyframe controller. When the 2D Glow row is selected, glow controls are
displayed in the Track Motion dialog.
Select the 2D Glow check box to apply the shadow so you can see the results of the glow effect in the Video
Preview window, or clear the check box to bypass the glow.

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3. Use the 2D Glow controls on the left side of the window to set the color and appearance of the glow:
Item

Description

Blur %

Type a number in the box or click the
button to display a slider
you can use to soften the edge of the glow effect. Set to 0 for a hard
edge, or increase the setting to feather the edge of the glow.

Intensity

Type a number in the box or click the
button to display a slider
you can use to establish the transparency of the glow's blurred edge.
Decrease the setting for a translucent glow, or increase the setting for
a more opaque glow.

Color

Click the down arrow next to the color swatch to display a color
picker. Use the sliders or edit boxes in the color picker to set the glow
color, or use the eyedropper tool to sample a color from your
screen.

4. Adjust the size position of the glow by dragging the box in the workspace or using the Position, Orientation,
and Rotation controls on the left side of the window. For more information about manipulating the selection
box, see Crop, zoom, or pan a video track in this section.

5. To animate the glow, click in the 2D Glow row of the Keyframe Controller to set the cursor to a later time and
adjust the glow settings.
You can use keyframe animation to change the color or transparency of the glow, or you can move the glow
independently of the overlay video.
For more information, see "Keyframe animation" on page 285.

Moving a group of composited tracks (applying parent motion)
1. Click the Make Compositing Child button

on the tracks you want to group to create a compositing group.

If you want to move the compositing group in the 3D space, click the Parent Composite Mode button
the parent track and choose 3D Source Alpha.

on

For more information, see "Compositing and masks" on page 369 and "3D compositing" on page 374.

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Animating video events and tracks

2. Click the Parent Motion button

on the parent track. The Track Motion window is displayed.

Parent track motion is applied to the parent
track and all child tracks.
In the sample track list, parent track motion on
track 1 will affect tracks 1 through 6.
Parent track motion applied to track 4 will
affect only tracks 4 through 6.

3. Choose a setting from the Composite Mode drop-down list to specify how your tracks will be composited
over other tracks.
4. Perform the procedures described earlier in this topic to crop or zoom the composited tracks, change their
position on screen, or add shadow or glow effects.
5. If you want to create animated track motion, use the keyframe controller at the bottom of the Track Motion
window to establish distinct zoom settings throughout the duration of the track.
During playback, intermediate frames are interpolated to create smooth motion.
For more information, see "Keyframe animation" on page 285.

Changing editing options
Use the toolbar at the top of the Track Motion window to change your editing options:
Item

Description
Enable Rotation

Select this button if you want to be able to rotate, or spin, the video.
When the button is not selected, video is locked so you can move it
horizontally or vertically, but the track cannot be rotated.

Enable Snapping to
Grid

Select this button if you want your editing to snap to the grid.

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Item

Description
Edit in Object Space Select this button if you want to edit in the object's space rather than
the camera's space.
For example, if a video object is rotated, its X axis may not
correspond to the X axis of the of the Video Preview window.
Selecting the Edit in Object Space button in conjunction with the
Prevent Movement buttons allows you to move the object along its
own X and Y axes.
Prevent Movement
(X)

Select this button if you want to prevent horizontal movement of the
track.

Prevent Movement
(Y)

Select this button if you want to prevent vertical movement of the
track.

Lock Aspect Ratio

Select this button if you want the selection box to retain its aspect
ratio during resizing.
When the button is not selected, the height and width can be resized
independently.

Scale About Center

Select this button if you want the selection box to retain its center
point when you resize the box by dragging its edges.
When the button is not selected, the opposite side of the selection
box will remain anchored when you drag the edges to resize it.

Prevent Scaling (X)

Select this button if you want to lock the horizontal dimension of the
selection box.

Prevent Scaling (Y)

Select this button if you want to lock the vertical dimension of the
selection box.

Saving or recalling a keyframe preset
Keyframe presets save the settings of the selected keyframe row at the cursor position.
Notes:
n

Presets for the Position, 2D Shadow, and 2D Glow keyframe rows are saved separately.

n

Presets for 2D and 3D track motion are saved separately: presets you create in this window will not be
available in the 3D Track Motion window. For more information, see "3D compositing" on page 374.

Saving a preset
1. Adjust your Position, 2D Shadow, or 2D Glow settings as desired to create a keyframe.
2. Type a name in the Preset box.
3. Click the Save Preset button

.

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Animating video events and tracks

Recalling a preset
1. Click in the Position, 2D Shadow, and 2D Glow keyframe row to select a row and position the cursor where
you want to apply the preset.
2. Choose a setting from the Preset drop-down list.
If no keyframe exists at the cursor position, one is created using the settings from the preset. If a keyframe
exists at the cursor position, the keyframe's settings are replaced with the settings from the preset.

Deleting a preset
Click the Delete Preset button

to delete the current preset.

Keyframe animation
Keyframes define the state of an effect's settings at a given point in time.
Each keyframe contains a set of parameters for a specified point on the timeline. The settings for intermediate frames
are interpolated. Additional keyframes can be added to create more complex effects.
The Keyframe Controller is displayed at the bottom of Video FX, Video Media Generators, Track Motion, and
Transition dialogs and is used to add and remove keyframes and control the FX parameters for individual keyframes.
You have to click at least one Animate button
next to the FX parameter control to display the keyframe
controller. Some older Video FX have only one Animate button below the FX user interface.

Each effect in a video effects chain can have its own keyframes.

Adding a keyframe
1. In the Keyframe Controller, click to position the cursor where you want to add a keyframe.

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2. Click the Insert Keyframe button

. A keyframe is added to the Keyframe Controller timeline.

The new keyframe's attributes are copied from the previous keyframe to allow you to make subtle changes
without recreating all your settings.
To quickly add a keyframe, double-click on the Keyframe Controller timeline, or position the cursor on
the timeline and modify your effect parameters.

Removing a keyframe
1. Select a keyframe by clicking it.
2. Click the Delete Keyframe button

.

Navigating between keyframes
To jump to the next or previous keyframe, click the Previous Keyframe
Ctrl+Left Arrow or Ctrl+Right Arrow).
To jump to the first or last keyframe, click the First Keyframe

and Next Keyframe

or Last Keyframe

buttons (or press

button.

Copying a keyframe
Right-click the keyframe and choose Copy from the shortcut menu. The keyframe and its settings are copied to the
clipboard.
Hold the Ctrl key while dragging to copy a keyframe.

Using keyframe animation to modify an effect
Keyframe animation can be used to smoothly and gradually modify an effect. For example, if you wanted to gradually
fade an event to black and white, you could use the Black and White effect to create two keyframes. The first
keyframe would use the Reset to None preset, and the second keyframe would use the 100% Black and White
preset. During playback the event would start playing in color and gradually fade to black and white.
1. Add an effect to an event or track. For more information, see "Adding video effects" on page 303.
The Video FX window is displayed.
2. Click the Animate button

to display the keyframe controller at the bottom of the window.

3. In they keyframe controller, click to position the cursor where you want the effect to start.
Select the Sync Cursor button
Keyframe Controller timeline.
4. Click the Insert Keyframe button

to synchronize the cursor positions on the main timeline and

.

5. Adjust the effect attributes as desired.
6. Repeat steps 3 through 5 to add a keyframe for each effect parameter change.
During playback, the effect will smoothly transition through the attributes you established for each keyframe.

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Animating video events and tracks

Changing the interpolation curve between keyframes
The interpolation curve determines the rate of animation between two keyframe settings.
For event pan/crop and track motion keyframes, the color of the keyframe indicates which interpolation curve is
being used.
Command Description
Linear

Effect parameters are interpolated in a linear path.

Fast

Effect parameters are interpolated in a fast logarithmic path.

Slow

Effect parameters are interpolated in a slow logarithmic path.

Smooth

Effect parameters are interpolated along a smooth, natural curve.

Sharp

Effect parameters are interpolated along a sharp curve.

Hold

No animation will take place. The keyframe's settings will be maintained until the next
keyframe.

Looks Like

In the Lanes view of the Video FX dialog or in the Pan/Crop or Track Motion dialog, you can right-click a selected
keyframe and choose a command from the shortcut menu to change the interpolation curve. The curve type is
updated for all selected keyframes.
For video effects, the line between keyframes indicates which interpolation curve is being used.
In the Curves view of the Video FX dialog, you can manually adjust a keyframe's spline curves. Click the
Lanes/Curves button to toggle between Lanes and Curves views.
Right-click a keyframe and choose Manual from the shortcut menu to display the spline curve handles. Drag the
handles to adjust the curve.

Right-click a keyframe and choose Split Manual from the shortcut menu to independently adjust the curve on each
side of the keyframe.

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Moving keyframes
After you've set your keyframes, you may need to adjust their positions along the timeline. Drag a keyframe to a new
position in the Keyframe Controller timeline to change its position.
Hold Ctrl or Shift while clicking to select multiple keyframes. A selected keyframe is displayed as
unselected keyframe is displayed as a .

, and an

Hold Alt while dragging the first or last keyframe in a group of selected keyframes to adjust their spacing
equally.

Adjusting track-level keyframes
If you're using video track effects or track motion, keyframes will be displayed in the timeline below your video track.
You can drag keyframes to adjust their position, add and delete keyframes, and change the interpolation curve
between keyframes.
Select the Lock Envelopes to Events button
to lock track-level keyframes to the events on the track. When
keyframes are locked, you can move events along the timeline, and their associated keyframes move with them.
Click the Expand/Collapse Track Keyframes button
in the track header to toggle the height of the track keyframes.
When expanded, a separate row is displayed for each keyframed item.
Event-level keyframes are not visible in the timeline.

Adding track keyframes
1. Click the Expand/Collapse Track Keyframes button

.

2. Double-click to add a keyframe to the track view. The keyframe will use the same settings and interpolation
curve as the previous keyframe.

Moving track keyframes
Drag the keyframe to a new position in the timeline. If track keyframe rows are collapsed, overlapping keyframes will
move together.
To move multiple keyframes, select the Envelope tool
and create a time selection that includes the
keyframes you want to move. When you drag, all keyframes in the time selection will move together.

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Animating video events and tracks

Changing the interpolation curve between keyframes
The interpolation curve determines the rate of temporal interpolation: the rate of motion between two keyframes. To
change the interpolation curve, right-click a keyframe and choose a command from the shortcut menu:
If you want to adjust spatial interpolation—how motion occurs within a video image—change the Smoothness
setting in the Event Pan/Crop or Track Motion dialog. A Smoothness setting of 0 produces linear motion from
one keyframe to the next. Increasing the setting produces a curved path. For more information, see "Panning
and cropping video events" on page 268 and "Editing track motion" on page 278.
Command Description

Looks Like

Hold

No animation will take place. The keyframe's settings will be maintained until the next
keyframe.

Linear

Effect parameters are interpolated in a linear path.

Fast

Effect parameters are interpolated in a fast logarithmic path.

Slow

Effect parameters are interpolated in a slow logarithmic path.

Smooth

Effect parameters are interpolated along a smooth, natural curve.

Editing track keyframes
Individual keyframe parameters cannot be adjusted in the track view. To edit a keyframe, open the effect's property
page.
1. Click the Expand/Collapse Track Keyframes button

to expand track keyframe rows.

2. Double-click a keyframe to open its property page. For more information about using an effect, see "Adding
video effects" on page 303.

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Applying effects
You can use effects to manipulate the audio and video components of your project.
The included audio plug-ins can improve the quality of the audio in your project or create unique sounds. Vegas®
Pro supports additional DirectX and VST effects from a variety of vendors. Audio effects can be applied to all events
on a track, to busses, or as assignable effects.
The included video plug-ins are comprised of effects, transitions, and text/background generators. Effects can be
used to improve video quality or manipulate an image, transitions can change the way video events flow into one
another, and generators can create text and colored backgrounds.
Tips:
n

To add effects quickly, you can drag plug-ins and plug-in packages from the Plug-In Manager window
to an audio track header. For more information, see "Creating and using effects packages" on page 298
and "The Plug-In Manager Window" on page 38.

n

Use the VST Effects tab in the Preferences dialog to indicate where the application should search for
VST plug-ins and to select which plug-ins you want to use.For more information, see "Preferences VST Effects" on page 589.

Adding audio track effects
Track-level DirectX or VST plug-ins are applied to every event on the selected track.
To add effects quickly, you can drag plug-ins and plug-in packages from the Plug-In Manager window to an
audio track header. For more information, see "Creating and using effects packages" on page 298 and "The
Plug-In Manager Window" on page 38."The Plug-In Manager Window" on page 38.
Be aware that using non-in-place plug-ins (such as Time Stretch, Pitch-Shift without preserving duration, and
some Vibrato settings) will cause audio to play out of synchronization with the waveform display in the
timeline and with other tracks. If an effects chain includes non-in-place plug-ins, the effects chain icon will be
displayed in yellow (

) to indicate that automatic plug-in delay compensation is being used.

When input monitoring is on during audio recording, plug-in chains that cannot be used for live monitoring are
automatically bypassed and are displayed in red (
105.

). For more information, see "Recording audio" on page

Creating a track effects chain
1. Click the Track FX button in the track header, or select the track and choose Tools > Audio > Track FX.
If there are no effects added to the event, the Plug-In Chooser window appears.
If there are effects added to the event, the Audio Track FX window appears. Click the Plug-In Chain button
to open the Plug-In Chooser.

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Applying effects

2. Select each plug-in you want to add and click the Add button.
The plug-ins appear at the top of the window in the order in which you added them.
To reorder the plug-ins within the chain, simply drag a plug-in button to a new location, or click the
Move Plug-In Left

or Move Plug-In Right

buttons.

3. Click the OK button.
The Audio Track FX window appears.
4. Use the settings in the Audio Track FX window to enable/bypass effects, edit effect parameters, and
add/remove effects from a chain.
If you're working with a 5.1 surround project, you can use distinct plug-in settings for each channel
(separate EQ settings for the front and surround speakers, for example) using effect automation. Add
multiple instances of the plug-in to the track effects chain and select the Enable check boxes in the FX
Automation Chooser for the channels you want each instance of the plug-in to affect. For more
information, see "Automating audio effect parameters" on page 257.

Editing a track effects chain
1. Click the Track FX button

in the track header.

The Audio Track FX window appears.
2. Select an effect button at the top of the window.
Clear the check box to bypass an effect without removing it from the chain.
3. Use the controls in the bottom half of the window to adjust the effect's settings.For more information, see
"Editing audio effects" on page 299.

Automating effect parameters
If a plug-in supports it, you can use envelopes to automatically adjust effect parameters over time. Automation
envelopes can be added to tracks and bus tracks to control individual effect parameters for track effects, bus effects,
and assignable effects.
For more information about using automation envelopes on tracks, see "Automating audio effect parameters" on
page 257.
When you add a plug-in that supports automation, the Bypass FX Automation button
Track FX window:

is displayed in the Audio

n

After you've added effect automation envelopes, the Bypass FX Automation button is deselected, and effect
parameters are automated using the envelope settings.

n

When the button is selected, effect automation envelopes are ignored and the effect's initial state is used for
the duration of the track.

n

If you delete all automation envelopes from a plug-in, the Bypass FX Automation button is unavailable.

Learning more about a specific plug-in
For more information about using specific plug-ins, click the Plug-In Help button

in the Audio Track FX window

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to display the plug-in's help file.

Adding audio event effects
Event-level DirectX or VST plug-ins are applied only to the event where they are applied.
Be aware that using non-in-place plug-ins (such as Time Stretch, Pitch-Shift without preserving duration, and
some Vibrato settings) will cause audio to play out of synchronization with the waveform display in the
timeline and with other tracks. If an effects chain includes non-in-place plug-ins, the effects chain icon will be
displayed in yellow (

) to indicate that automatic plug-in delay compensation is being used.

When input monitoring is on during audio recording, plug-in chains that cannot be used for live monitoring are
automatically bypassed and are displayed in red (

).

Creating an event effects chain
1. Click the Event FX button

on the event in the timeline, or choose Tools > Audio > Audio Event FX.

If there are no effects added to the event, the Plug-In Chooser window appears.
If there are effects added to the event, the Audio Event FX window appears. Click the Plug-In Chain button
to open the Plug-In Chooser.
2. Select each plug-in you want to add and click the Add button.
The plug-ins appear at the top of the window in the order in which you added them.
To reorder the plug-ins within the chain, simply drag a plug-in button to a new location, or click the
Move Plug-In Left

or Move Plug-In Right

buttons.

3. Click the OK button.
The Audio Event FX window appears.
4. Use the settings in the Audio Event FX window to enable/bypass effects, edit effect parameters, and
add/remove effects from a chain.

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Applying effects

Editing an event effects chain
1. Click the Event FX button

on the event in the timeline.

The Audio Event FX window appears.
2. Select an effect button at the top of the window.
Clear the check box to bypass an effect without removing it from the chain.
3. Use the controls in the bottom half of the window to adjust the effect's settings.For more information, see
"Editing audio effects" on page 299.

Learning more about a specific plug-in
For more information about using specific plug-ins, click the Plug-In Help button
to display the plug-in's help file.

in the Audio Event FX window

Using bus effects
In addition to assigning effects to individual tracks, you may also apply DirectX and VST effects to busses.
Bus effects will be applied to all tracks assigned to that bus. If a track contains track effects and bus effects, track
effects will be processed before the bus effects. For more information about the audio signal flow, see "Signal flow
diagram" on page 326.
To specify whether the bus level is applied before or after the bus effects chain, do one of the following:
n

Click the Pre/Post Fader Insert FX button
/
in the Faders control region of the bus channel strip. For
more information, see "Bus Channel Strips" on page 349.

n

Right-click the
button in the bus track or bus control and choose Post Volume from the shortcut menu if
you want to apply the effects chain after the bus volume. This has the same effect as right-clicking the bus
output fader and choosing Pre FX from the shortcut menu.

When you're working with 5.1 surround projects, the Master bus supports 5.1-channel audio effects.
Tips:
n

To add effects quickly, you can drag plug-ins and plug-in packages from the Plug-In Manager window
to busses in the Mixing Console window or a bus track header. For more information, see "The Plug-In
Manager Window" on page 38.

n

If you want to add effects to all audio in your project, you can add effects to the Master bus.

When input monitoring is on during audio recording, audio effects chains that contain non-in-place plug-ins
are displayed in yellow (

) to indicate that automatic plug-in delay compensation is being used. Chains that

cannot be used for live monitoring are automatically bypassed and are displayed in red (

).

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Applying effects to a bus
1. Click the Bus FX button
located on the bus's audio bus track. For more information, see "Audio bus
tracks" on page 241. The Plug-in Chooser window appears.
You can also use the Insert FX control region in the bus channel strip to add or edit bus effects. For
more information, see "Bus Channel Strips" on page 349.
2. Select each plug-in you want to add and click the Add button, or browse to an FX package.
To reorder the plug-ins within the chain, simply drag a plug-in button to a new location, or click the
Move Plug-In Left

or Move Plug-In Right

buttons.

3. When you have finished adding the plug-ins, click the OK button.

Editing effects on a bus
1. Click the Bus FX button
window is displayed.

located on the audio bus track. If the bus has an effects chain, the Bus FX

2. Use the Bus FX window to enable/bypass effects, edit effect parameters, and add/remove effects from a
chain. For more information, see "Editing audio effects" on page 299.
You can also use the Insert FX control region in the bus channel strip to add or edit bus effects. For more
information, see "Bus Channel Strips" on page 349.

Automating effect parameters
If a plug-in supports it, you can use envelopes to automatically adjust effect parameters over time. Automation
envelopes can be added to tracks and bus tracks to control individual effect parameters for track effects, bus effects,
and assignable effects.
For more information about using automation envelopes on tracks, "Automating audio effect parameters" on page
257.
When you add a plug-in that supports automation (effects that can be automated are indicated by the
Plug-In Chooser), the Bypass FX Automation button

icon in the

is displayed in the Bus FX window:

n

After you've added effect automation envelopes, the Bypass FX Automation button is deselected, and effect
parameters are automated using the envelope settings.

n

When the button is selected, effect automation envelopes are ignored and the effect's initial state is used for
the duration of the track.

n

If you delete all automation envelopes from a plug-in, the Bypass FX Automation button is unavailable.

Learning more about a specific plug-in
For more information about using specific plug-ins, click the Plug-In Help button
the plug-in's help file.

in the Bus FX window to display

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Applying effects

Applying non-real-time event effects
Most processing in Vegas Pro is nondestructive: editing events and adding effects does not modify your source
media.
You can use non-real-time event effects to add effects to an event and render a new media file that includes the
processed audio. Non-real-time effects are useful for large projects or for processor-intensive plug-ins.
To add effects quickly, you can drag plug-ins and plug-in packages from the Plug-In Manager window to an
event in the timeline. For more information, see "The Plug-In Manager Window" on page 38.
1. Select the event that contains the take you would like to process.
2. From the Tools menu, choose Audio, then Apply Non-Real-Time Event FX. The Plug-Ins Chooser dialog
appears.
3. Select each plug-in you want to add and click the Add button.
To reorder the plug-ins within the chain, simply drag a plug-in button to a new location, or click the
Move Plug-In Left

or Move Plug-In Right

buttons.

4. Click the OK button. The Take dialog box is displayed with the settings for the first plug-in of the chain.
5. Adjust the settings for each effect. Click the help button within the FX window for information about each
plug-in's settings. You can preview the processed audio by clicking the Preview button

.

6. When you have finished adjusting the effect settings, click the OK button. The Apply Non Real-Time FX
dialog appears.
7. Specify a file name and format for the new media file.
8. Click the Render button. After processing, a new file is added to the Project Media window and a new take is
added to the event. For more information, see "Using takes as alternate versions of events" on page 175.

Using assignable effects
You can use assignable effects chains when you want to route multiple tracks to a chain of DirectX or VST plug-ins
while setting the level for each track independently.
You can add up to 32 assignable effects chains to the Mixing Console window. Each chain can have up to 32 plugins.
When input monitoring is on during audio recording, audio effects chains that contain non-in-place plug-ins
are displayed in yellow (

) to indicate that automatic plug-in delay compensation is being used. Chains that

cannot be used for live monitoring are automatically bypassed and are displayed in red (

).

Adding an assignable effects chain
From the Insert menu, choose Audio Assignable FX (or click the Insert Assignable FX button
Console toolbar) to create an effects chain to which you can route tracks in your project.

in the Mixing

You can create up to 32 assignable effects chains in your project, and each chain can contain up to 32 effects.

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To add effects quickly, you can drag plug-ins and plug-in packages from the Plug-In Manager window to the
Mixing Console window. Drop on an existing assignable effects control to add plug-ins to the chain. For more
information, see "The Plug-In Manager Window" on page 38.
When input monitoring is on during audio recording, audio effects chains that contain non-in-place plug-ins
are displayed in yellow (

) to indicate that automatic plug-in delay compensation is being used. Chains that

cannot be used for live monitoring are automatically bypassed and are displayed in red (

).

Creating an assignable effects chain
1. From the Insert menu, choose Audio Assignable FX. The Plug-In Chooser window appears.
2. Click each plug-in you want to add, and click the Add button, or browse to an effects package. The plug-ins
appear at the bottom of the window in the order in which you added them.
To reorder the plug-ins within the chain, simply drag a plug-in button to a new location, or click the
Move Plug-In Left

or Move Plug-In Right

buttons.

3. Once you have added all of the plug-ins and specified the plug-in chain order, click the OK button. The new
chain is added to the Mixing Console window, and the Assignable FX window appears.
4. Adjust the settings for the effects. For more information about using specific plug-ins, click the Plug-In Help
button .
When you create an assignable effects chain for your project, the Remove Assignable FX command is enabled on
the Tools > Audio submenu so you can delete a chain from the project.
If the Mixing Console window is visible, click the Insert Assignable FX button
information, see " The Mixing Console Window" on page 40.

in the toolbar. For more

Editing an assignable effects chain
1. Click the Assignable FX button
"Audio bus tracks" on page 241.

located on the effect chain's audio bus track. For more information, see

The Assignable FX window is displayed.
2. Use the Assignable FX window to enable/bypass effects, edit effect parameters, and add/remove effects
from a chain. For more information, see "Editing audio effects" on page 299.
If the Mixing Console Window is visible, you can use the Insert FX control region in the assignable effects
channel strip to edit the assignable effects chain. For more information, see "FX send (assignable effects)
channel strips" on page 360.

Deleting an assignable effects chain
When you remove an assignable effects chain, it is deleted from the project. You must recreate the chain if you want
to use it again. If you want to keep the chain, but do not want to use it in your current project, you may save the
chain as a preset. For more information, see "Creating and using effects packages" on page 298.

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Applying effects

To bypass an assignable effects chain without removing it from the project, select the Mute button
in the
Faders control region of the assignable effects channel strip. For more information, see "FX send (assignable
effects) channel strips" on page 360.
Right-click an assignable effects channel strip in the Mixing Console window and choose Delete from the shortcut
menu, or select an assignable effects channel strip and press the Delete key.

Automating effect parameters
If a plug-in supports it, you can use envelopes to automatically adjust effect parameters over time. To automate
assignable effects, add automation envelopes to the assignable effect's audio bus track. For more information, see
"Audio bus tracks" on page 241.
For more information about automating effect parameters, see "Automating audio effect parameters" on page 257.

Learning more about a specific plug-in
For more information about using specific plug-ins, click the Plug-In Help button
display the plug-in's help file.

in the Assignable FX window to

Routing tracks to an assignable effects chain
Routing tracks to an assignable effects chain allows you to assign multiple tracks to a plug-in chain.
In order to route tracks to an assignable effects chain, you must first add an assignable effects chain to your
project. For more information, see "Adding an assignable effects chain" on page 295.
1. Click the label on the multipurpose slider and choose the desired assignable effects chain from the menu.
The button name changes to reflect the name of the selected chain.

If you can't see the multipurpose fader, drag the bottom edge of the track header to increase its height.

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2. Drag the fader to adjust the level of the track sent to the assignable effects chain.
If you set the Dry Out faders in your effects chain to -inf, you can adjust the wet/dry balance using the
Volume fader Faders control region of the assignable effects channel strip. For more information, see "FX
send (assignable effects) channel strips" on page 360.
Tips:
n

If the Mixing Console Window is visible, you can use the Sends control region in the audio track
channel strip to send a track to an assignable effects chain. For more information, see "Audio
Track Channel Strips" on page 341.

n

FX sends are post-volume by default. To change to pre-volume, right-click the FX fader and
choose Pre Volume from the shortcut menu.

n

If you want to apply track panning (including pan position and panning mode) to FX sends, right
click the FX fader and choose Link to Main Track Pan from the shortcut menu. For more
information, see "Audio panning modes" on page 425.
When Link to Main Track Panis not selected, the track sends a center-panned stereo signal using
the track's current panning mode.

n

Select the Use legacy track send gain check box on the Audio page of the Preferences dialog if
you want to configure audio track sends to behave as they did in Vegas Pro 7.0 and earlier.
When the check box is selected, you can open projects created with earlier versions of Vegas
Pro and be assured they will sound the same as they did in earlier versions of Vegas Pro.

Using assignable effects envelopes
Assignable effects envelopes allow you to change the level of a track sent to an assignable effects chain over time.
For more information, see "Using assignable effects" on page 295 and "Audio track automation" on page 250.

Removing an assignable effects chain
When you remove an assignable effects chain, it is deleted from the project. You must recreate the chain if you want
to use it again. If you want to keep the chain, but do not want to use it in your current project, you may save the
chain as a preset. For more information, see "Creating and using effects packages" on page 298.
To bypass an assignable effects chain without removing it from the project, select the Mute button
Assignable FX Control.

in the

1. In the Mixing Console window, select the assignable effects chain you want to remove (to select multiple
chains, hold down the Ctrl key while selecting).
2. Right-click a selected chain and choose Delete from the shortcut menu (or press Delete). The effects chains
are removed from your project.

Creating and using effects packages
An effects package allows you to quickly recall frequently used chains of effects. FX packages retain their chain order
and individual plug-in settings.

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Applying effects

For more information, see "Adding audio track effects" on page 290,"Using bus effects" on page 293, and "Using
assignable effects" on page 295.

Saving an FX chain as a preset
1. Click the Plug-In Chain button
Chooser window.

on the Track FX, Bus FX, or Assignable FX dialog to display the Plug-In

2. Use the Plug-In Chooser to add, remove, or arrange plug-ins.
3. Click the Save As button.
4. Enter a name on the Save Plug-In Package dialog and click OK.

Using an FX chain preset
1. Click the Plug-In Chain button
Chooser window.

on the Track FX, Bus FX, or Assignable FX dialog to display the Plug-In

2. In the Plug-In Chooser, browse to the preset package you want to recall.
3. Click OK to load the effects and settings from the package.

Bypassing all audio effects
From the Options menu, choose Bypass All Audio FX to omit all audio effects (track, bus, and assignable effects)
during playback.
Bypassing effects allows you to quickly compare your project with and without effects and conserve processing
power to avoid playback problems.
When effects are bypassed, you can choose whether bypassed effects remain open. When the Keep bypassed
FX running check box on the General tab of the Preferences dialog is selected, effects remain open so you can
bypass/enable effects with no pause for A/B testing. When the check box is cleared, effects are fully bypassed,
conserving processing power.

Editing audio effects
Audio effect settings are displayed when you click the

button on a track, bus, or assignable FX control.

Use the effects window to enable/bypass effects, edit effect parameters, add/remove DirectX and VST effects from
tracks, busses, and assignable FX chains, edit effect parameters, and configure effects automation.
If no effects have been added to a track or bus, the button is displayed in gray
the Plug-In Chooser, where you can select the plug-ins you want to use.

. Click the button to display

Tips:
n

To move faders and sliders in fine increments, hold Ctrl while dragging the control.

n

Double-click the title bar of the audio effects window to resize the window for the current plug-in.

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Enabling or bypassing effects
Select the check box for each plug-in you want to apply or clear a check box to bypass an effect without removing it
from the chain.
The effect of plug-ins on a chain is cumulative, so you may need to rearrange the plug-ins so that one plug-in's
processing does not adversely affect other plug-ins in the chain. To reorder the plug-ins within the chain, drag a
plug-in button to a new location.

You can bypass or enable all plug-ins by right-clicking the
or Bypass All from the shortcut menu.

button in the track list and choosing Enable All

Editing effect parameters
Click the plug-in's button to select it, and use the bottom half of the window to adjust the effect's parameters. For
more information about using specific plug-ins, click the Plug-In Help button .

Adding or removing effects
1. Click the Plug-In Chain button

to display the Plug-In Chooser.

2. Select a plug-in button, and then click the Add or Remove button. The modified chain is displayed at the top
of the window.
n

Effects that can be automated are indicated by the

icon in the Plug-In Chooser.

n

VST plug-ins are indicated by the

n

If you select a plug-in package, that chain will replace the current chain.

icon in the Plug-In Chooser.

3. Click the OK button.
Tips:
n

You can bypass, enable, or delete all plug-ins in the chain by right-clicking the
list.

n

You can remove a plug-in from the chain by selecting a plug-in and clicking the Remove Selected PlugIn button

button in the track

.

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Applying effects

Loading a plug-in preset
Loading a preset for an individual DirectX plug-in
Choose a setting from the Preset drop-down list. The plug-in settings stored in the preset are loaded.

Loading a preset for an individual VST plug-in
1. Click the Open VST Preset button

.

2. The Open VST Preset dialog is displayed.
3. Browse to the .fxp file that you want to use.
4. Click the Open button.
5. The current VST preset is replaced with the settings stored in the .fxp file.

Loading a bank of VST plug-in presets
1. Click the Open VST Bank button

.

2. The Open VST Preset Bank dialog is displayed.
3. Browse to the .fxb file that you want to use.
4. Click the Open button.
5. All presets for the current VST plug-in are replaced with the settings stored in the .fxb file, and the first preset
in the bank is loaded by default.

Creating or deleting a preset
Saving a preset for an individual DirectX plug-in
1. Adjust the settings for the plug-in.
2. Type a name in the Preset box.
3. Click the Save Preset button

. The settings for the current plug-in are saved.

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Saving a preset for an individual VST plug-in
1. Type a name in the Preset box.
2. Click the Save VST Preset As button

.

3. The Save VST Preset dialog is displayed.
4. Browse to the folder where you want to save the .fxp file and type a name in the File name box.
5. Click the Save button. The current plug-in settings are saved in the .fxp file.

Saving a bank of VST plug-in presets
1. Click the Save VST Bank As button

.

The Save VST Preset Bank dialog is displayed.
2. Browse to the folder where you want to save the .fxb file and type a name in the File name box.
3. Click the Save button. All presets for the current plug-in are stored in the bank.

Delete a preset
Choose a preset from the Preset drop-down list and click the Delete button

.

Notes:
n

You cannot delete built-in presets.

n

VST plug-in settings are loaded or saved using .fxp and .fxb files as described above. Individual presets
and banks cannot be deleted from this window.

Automating effect parameters
If a plug-in supports it, you can use envelopes to automatically adjust effect parameters over time. Automation
envelopes can be added to tracks and bus tracks to control individual effect parameters for track effects, bus effects,
and assignable effects.
For more information about using automation envelopes on tracks, see "Automating audio effect parameters" on
page 257.
When you add a plug-in that supports automation (effects that can be automated are indicated by the
Plug-In Chooser), the Bypass FX Automation button

icon in the

is displayed in the window:

n

After you've added effect automation envelopes, the Bypass FX Automation button is deselected, and effect
parameters are automated using the envelope settings.

n

When the button is selected, effect automation envelopes are ignored and the effect's initial state is used for
the duration of the track.

n

If you delete all automation envelopes from a plug-in, the Bypass FX Automation button is unavailable.

Learning more about a specific plug-in
For more information about using specific plug-ins, click the Plug-In Help button

www.vegascreativesoftware.com

Applying effects

in the effects window to display the plug-in's help file.

Adding video effects
There are several methods available for adding effects to video. Video plug-ins can be added to tracks, video events,
source media files (via the Project Media window), or to the entire video project.
Tips:
n

To apply a preset without displaying the Video FX dialog, hold the Shift key while dragging a preset
from the Video FX window to a track header, event, or the Video Preview window. For more
information, see "The Video FX Window" on page 35.

n

To add effects quickly, you can drag plug-ins from the Plug-In Manager window to events, tracks, and
the Video FX or Video Preview windows. For more information, see "The Plug-In Manager Window" on
page 38.

n

To move faders and sliders in fine increments, hold Ctrl while dragging the control.

n

Double-click the title bar of the Video FX window to resize it for the current plug-in.

Adding video event effects
Video event effects are applied to individual events.
1. Click the Event FX button on the event in the timeline

.

If there are no effects added to the event, the Plug-In Chooser window appears.
If there are effects added to the event, the Video Event FX window appears in the window docking area. Click
the Plug-In Chain button

to open the Plug-In Chooser.

2. Select each plug-in you want to add and click the Add button.
3. Click OK to close the Plug-In Chooser.
The Video Event FX window appears.
4. Use the settings in the Video Event FX window to enable/bypass effects, edit effect parameters, and
add/remove effects from a chain.
Tips:
n

To reorder the plug-ins within the chain, drag a plug-in button to a new location.

n

You can also drag an effect from the Video FX window to the event on the timeline. For more
information, see "The Video FX Window" on page 35.

n

You can also double-click a preset in the Video FX window to apply the effect preset to the
selected event.

Adding video track effects
Video track effects are applied to every event on the track.

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1. Click the Track FX button
236.

in the track header. For more information, see "Video track controls" on page

If there are no effects added to the track, the Plug-In Chooser window appears.
If there are effects added to the track, the Video Track FX window appears. Click the Plug-In Chain button
to open the Plug-In Chooser.
2. Select each plug-in you want to add and click the Add button.
3. Click OK to close the Plug-In Chooser.
The Video Track FX window appears.
4. Use the settings in the Video Track FX window to enable/bypass effects, edit effect parameters, and
add/remove effects from a chain.
Tips:
n

To reorder the plug-ins within the chain, drag a plug-in button to a new location.

n

You can also drag an effect from the Video FX window to the track header in the track list. For
more information, see "The Video FX Window" on page 35.

n

You can also double-click a preset in the Video FX window to apply the effect preset to the
selected track (when no events are selected).

Adding video media effects
Video media effects are applied to every occurrence of the media file in your project. The source media file is not
affected.
1. In the Project Media window, select a file and click the Media FX button
"Using the Project Media window" on page 74.

. For more information, see

If there are no effects applied to the file, the Plug-In Chooser window appears.
If there are effects applied to the file, the Media FX window appears. Click the Plug-In Chain button
open the Plug-In Chooser.

to

2. Select each plug-in you want to add and click the Add button.
3. Click OK to close the Plug-In Chooser.
The Media FX window appears.

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Applying effects

4. Use the settings in the Media FX window to enable/bypass effects, edit effect parameters, and add/remove
effects from a chain.
To reorder the plug-ins within the chain, drag a plug-in button to a new location.

You can click the Save As button in the Plug-In Chooser to create a filter package. A filter package
allows you to quickly recall frequently used chains of effects. FX packages retain their chain order and
individual plug-in settings.

Adding video output effects
Video output effects are applied to every video event in your project.
1. Click the Video Output FX button
in the Video Preview window. For more information, see "Using the
Video Preview window" on page 445.
If there are no effects applied to the project, the Plug-In Chooser window appears.
If there are effects applied to the project, the Video Output FX window appears. Click the Plug-In Chain
button

to open the Plug-In Chooser.

2. Select each plug-in you want to add and click the Add button.
3. Click OK to close the Plug-In Chooser.
The Video Output FX window appears.
4. Use the settings in the Video Output FX window to enable/bypass effects, edit effect parameters, and
add/remove effects from a chain.
Tips:
n

To reorder the plug-ins within the chain, drag a plug-in button to a new location.

n

You can also drag an effect from the Video FX window to the Video Preview window. For more
information, see "The Video FX Window" on page 35.

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Editing existing video effects
1. Perform one of the following actions to display the editing window for the type of effect you want to modify:
n

Event effects: Click the Event FX button

on the event in the timeline.

n

Track effects: Click the Track FX button

n

Media effects: In the Project Media window, select a file and click the Media FX button

n

Video output effects: Click the Video Output FX button

in the track header.
.

in the Video Preview window.

2. Select an effect button at the top of the window.

Clear the check box to bypass an effect without removing it from the chain.When you're working with a
stereoscopic 3D project, a separate check box is displayed for the left- and right-eye video:
. By limiting an effect to the left or right eye only, you can use multiple
instances of a plug-in with different settings for each eye. For more information, see "Stereoscopic 3D
editing" on page 201.
3. Use the controls in the bottom half of the dialog to adjust the effect's settings.
Click the Remove Selected Plug-In button

to remove the current plug-in from the chain.

Applying video event effects before or after event panning or cropping
To prevent unwanted blurring, you can choose whether effects are applied to the event before or after any event
panning and cropping by dragging the Pan/Crop button in the plug-in chain at the top of the Video Event FX
window. For more information, see "Panning and cropping video events" on page 268.

Here, the Deform plug-in is applied before the pan/crop and the Glow and Color Curves plug-ins are applied after
the pan/crop.

Applying video track effects before or after track compositing
When you add effects to a video track, you can specify whether the effects are applied before or after compositing.
For more information, see "Compositing and masks" on page 369.
You can choose whether an effect is applied pre- or post-compositing by dragging the Composite button in the
plug-in chain at the top of the Video FX window.

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Bypassing all video effects
You can use the Split-Screen View button
in the Video Preview window to create a split-screen preview that
bypasses all video effects (track effects, event effects, media effects, and video output effects) without removing
them from your project. For more information, see "Split-screen previews" on page 451.

Animating a video effect
If you want to create an animated effect, use the keyframe controller at the bottom of the Video Event FX dialog to
establish distinct settings throughout the duration of the effect.
During playback, intermediate frames are interpolated to create smooth motion. For more information, see "Keyframe
animation" on page 285.

Automating video output effect parameters with the bus track
You can think of Vegas Pro as having a single video bus: when you have multiple tracks, they are all composited to a
single video output. For more information, see "Compositing video" on page 369.
When you choose Video Bus Track from the View menu, a bus track is displayed for the video output. You can add
keyframes to adjust effect parameters over time. For more information, see "Keyframe animation" on page 285.
For more information about using the video bus track, see "Video bus track" on page 244.

Using LUT’s to enhance video
LUT stands for Look Up Table, and is often referred to as a Color Look Up Table. LUTs are commonly used to add a
specific color look to your video. Think of them as a universal color preset. LUTs are applied as an OFX plug-in and
can be added, like other video effects, to tracks, video events, source media files (via the Project Media window), or
to the entire video project using any of the methods described in this chapter. The one difference is that you will have
to browse to the LUT, to select it, from the plugin window.
1. Open the Video effects window and expand the OFX folder
2. Drag the effect LUT Filter to the desired location (Media, Event, Track, Main output)
3. In the Video FX window, click the Browse button
4. Navigate to where you saved the LUT file, select the file, and click Open
5. Pick an Interpolation; Linear (good) or Tetrahedral (best)
6. Adjust the Strength slider to achieve the look you prefer
Notes:
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Linear (good) intepolation is fast and reasonably accurate where as Tetrahedral is more accurate, but slightly
slower.

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The LUT filter produces an image that is a blend of the original image and the color-adjusted image. The
Strength slider controls the mix, or the percentage of the color-adjusted image vs. the original image. A set
ting of 0 would be equal to no LUT being applied.

Learning more about a specific plug-in
The video plug-ins that are installed on your system will vary depending on the version of the software that you are
using. For more information about a specific plug-in, click the Plug-In Help button in the Video FX window to access
online help.

Adding transitions
Choose View > Window > Transitions to display or hide the Transitions window. Use this window to choose and
preview transition effects that you can use to control how a video event begins or ends, or to change the way one
event flows into another.
The left pane lists each of the available transitions organized in folders. Click the Expand and Collapse buttons
to open and close the folders, and select a plug-in name. The thumbnail images in the right pane represent each of
the existing presets for the selected transition. Hover your cursor over a preset to see an animated example.
Tips:
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You can type in the Search plug-ins box to find plug-ins. For example, if you wanted to find a specific
color-correction plug-in, you could type "color" in the box to display only plug-ins that include the term
"color" in the plug-in name, description, or group name.

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To apply a preset without displaying the Video Event FX dialog, hold the Shift key while dragging a
preset from the Transitions window to the timeline.

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To move faders and sliders in fine increments, hold Ctrl while dragging the control.

n

Select Event Fade Lengths from the View menu to display fade lengths between selected and
nonselected events in the timeline. You can use this display as a quick indicator of a transition's length.

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Double-click the title bar of the Video FX window to resize it for the current plug-in.

Adding transitions to events
1. Choose View > Window > Transitions to display the Transitions window.
2. Select a transition from the list on the left side of the window. The thumbnail images on the right side of the
window represent each of the existing presets for the selected transition. Point to a preset to see an animated
example.

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3. After you've found the preset you want to use, drag it to the position where you want it to occur on the
timeline.
You can drop the transition at either end of an event, between two overlapping events, or between two
adjacent events.
The Video Event FX window is displayed to allow you to edit the transitions settings, and a Transition
Properties button
is displayed in the timeline to show you where the transition takes place. You can also
click this icon to edit the transition's settings.

Adding a transition to all selected events
If you tend to use the same transitions often, you can save yourself some time by adding a transition to all selected
events.
1. Select the events where you want to add the transition.
2. Choose View > Window > Transitions to display the Transitions window.
3. Select a transition from the list on the left side of the window. The thumbnail images on the right side of the
window represent each of the existing presets for the selected transition. Point to a preset to see an animated
example.
4. After you've found the preset you want to use, drag it to one of the selected events.
The new transition replaces all existing transitions in the selected events.
The Video Event FX window is displayed to allow you to edit the transitions settings, and a Transition
Properties button
is displayed in the timeline to show you where the transition takes place. You can also
click this icon to edit the transition's settings.

Dropping on existing cuts, crossfades, or transitions
n

If you drop the preset on an existing transition, only transitions within the selection will be changed. Cuts
and crossfades are preserved.

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If you drop the preset on an existing crossfade, only crossfades and transitions within the selection will be
changed. Cuts are preserved.

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If you drop the preset on an existing cut, all cuts, crossfades, and transitions within the selection will be
changed.

Dropping on event edges
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If you drop the preset on a transition that is at the beginning or end of an event (but does not span two
events), only single-event transitions that occur on the same end of the event within the selection will be
changed.

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If you drop the preset on an event fade-in or -out, event fade-ins/outs and single-event transitions that occur
on the same end of the event within the selection will be changed.

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If you drop the preset on an event edge with no fade, all other event edges, event fade-ins/outs, and singleevent transitions that occur on the same end of the event within the selection will be changed.

To change the length of the transition for cuts that are converted to transitions, use the Cut-to-overlap
conversion settings on the Editing tab of the Preferences dialog. For more information, see "Preferences Editing Tab" on page 589.

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Changing the speed/duration of a transition
After you've added a transition to an event, you can easily adjust its duration, which will change the speed at which
the transition occurs.

Adjusting a transition at the beginning or end of an event
1. Hover over the edge of the transition until the fade cursor

is displayed.

2. Drag the edge of the transition to set its new length:

Adjusting a transition between two events
Drag either of the events to change the amount of overlap between them. The transition length is updated to match
the overlapping area:

Right-click a track header and choose Expand Track Layers from the shortcut menu to reveal the A roll, B roll, and
transition roll. In this view, sequential clips alternate between the A and B rolls, and the overlapping area between
events is represented by the transition roll.

Adding a transition progress envelope
Normally, a transition progresses from 0 to 100% in a linear fashion over the length of the transition. A transition
progress envelope gives you complete control over a transition: you can hold, reverse, and repeat individual
transitions.
1. Right-click a transition.
2. From the shortcut menu, choose Insert/Remove Envelope, and then choose Transition Progress from the
submenu. An envelope is added to your transition.

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3. Add points and adjust the fade curves as desired. For more information, see "Adjusting envelopes" on page
260.
In the following example, the transition starts, progresses to 50%, reverses direction, and then finishes.

Editing a transition
Click the Transition Properties button

on a transition to change the transition's settings.

Changing to a different transition
1. Click the Transition Properties button

on an event to display the Video Event FX window.

2. Drag a different transition from the Transitions window to the Video Event FX window.

Removing a transition
1. Click the Transition Properties button

on an event to display the Video Event FX window.

2. Click the Remove Selected Plug-In button

to remove the current transition.

Converting a cut to a transition
When you have two video events that are inserted back-to-back with no transition (referred to as a cut), you can
convert the cut to a transition by dragging a transition from the Transitions window and dropping it between the
events.
You can also right-click between the two events, choose Transition from the shortcut menu, and choose a crossfade
or transition type from the submenu.
One or both of the events will be extended so they overlap, allowing room for the transition. Use the Alignment
drop-down list — under the Cut-to-overlap conversion heading on the Editing tab of the Preferences dialog — to
determine where the transition is placed. For more information, see "Preferences - Editing Tab" on page 589.
There must be sufficient media on each side of the cut to accommodate the overlap time specified on the
Editing tab of the Preferences dialog.

Converting a crossfade or transition to a cut
1. Click to position the cursor within the transition.

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2. Hold Ctrl while pressing the / key on your numeric keypad.
The transition is converted to a cut, using the Cut-to-overlap conversion settings on the Editing tab of the
Preferences dialog to determine where the cut occurs. For more information, see "Preferences - Editing Tab"
on page 589.

Learning more about a specific transition
The video plug-ins that are installed on your system will vary depending on the version of the software that you are
using.
For more information about each transition, click the Plug-In Help button in the Video Event FX window to access
online help.

Adding generated media to your project
Media generators can be used to create backgrounds, text, and textures in your project.
Double-click the title bar of the Video Media Generators window to resize it for the current plug-in.

Adding a generated media event
1. Position the cursor where you want to create the event.
2. Select the media generator you want to use:
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Select a generator in the left pane of the Media Generators window. The thumbnail images in the right
pane represent each of the existing presets for the selected generator. Hover your mouse pointer over
a preset to see an animated example, and drag the preset you want to use to the timeline. For more
information, see "The Media Generators Window" on page 36.

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From the Insert menu, choose Generated Media. The Plug-In Chooser is displayed. Select the plug-in
you want to use and click OK.

The Video Media Generators dialog is displayed.
You can double-click a preset to add it to the selected track.
3. In the Video Media Generators dialog, type values in the Frame size and Length boxes to specify the size and
duration of the generated media.
4. Use the controls in the Video Media Generators dialog to adjust the plug-in's settings. For more information,
see "The Media Generators Window" on page 36.
To create a generated media event quickly, drag a preset thumbnail from the Media Generators window to the
timeline. A new event is created where you drop the thumbnail using the preset's parameters.

Editing a generated media event
1. Click the Generated Media button on an event. The Video Media Generators dialog is displayed.

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2. Use the controls in the Video Media Generators dialog to adjust the plug-in's settings.
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Click the Match Event Length button
length of the event.

to set the length of the generated media to match the

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Click the Media Properties button
to edit information about the generated media, such as the
frame size, frame rate, field order, pixel aspect, and rotation. For more information, see "Viewing or
changing media file properties" on page 99.

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Click the Replace Plug-In button

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Use the lower portion of the Video Media Generators dialog to choose a new preset or adjust the
plug-in's settings.

to change the media generator for the current event.

Copying a generated media event
You can duplicate generated media events using copy and paste commands, by holding Ctrl while dragging an event
to a new position on the timeline, or by dragging generated media from the Project Media window to the timeline.
When you duplicate a generated media event, a dialog is displayed with two options:
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Create a new copy of the source media: The new event is created using the same settings as the original
event. Each event can be edited independently.

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Create a reference to the original media: The new event uses the same source media as the original generated
media event. Any change to either event affects both events.

Removing generated media
To remove generated media from your project, select the event and press Delete.

Animating a generated media event with keyframes
If you want to create an animated effect, use the keyframe controller at the bottom of the Video Media Generators
dialog to establish distinct settings throughout the duration of the effect.
During playback, intermediate frames are interpolated to create smooth motion. For more information about
keyframe animation, see "Keyframe animation" on page 285.

Learning more about a specific plug-in
For more information about using specific plug-ins, click the Plug-In Help button
window to display the plug-in's help file.

in the Video Media Generators

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Creating text and titles
Most video projects include titles and credits. There are several ways to add text to your project: you can use the
included plug-ins for static text and scrolling credits, or you can use an external image-editing program to create
images with text on them.

Adding text with the Titles & Text plug-in
1. Choose View > Window > Media Generators to display the Media Generators window.
2. In the left pane, select the Titles & Text plug-in. The available presets are displayed in the right pane.
3. Drag a preset to a position on the timeline to create a generated media event.
If you want text to appear as an overlay, add it to a track above the video you want to overlay and use a
transparent background.For more information, see "Compositing and masks" on page 369.
4. Use the Titles & Text plug-in controls to edit the appearance of your text.For more information, see "Using
the Titles & Text Plug-In" on page 315.

Adding text and titles with the ProType Titler
With the ProType Titler, you can create static text, animated text effects with splined paths, per-character animation,
and advanced curves. Add shadows, glows, blurs, and gradients for unique text treatments.
1. Choose View > Window > Media Generators to display the Media Generators window.
2. In the left pane, select the ProType Titler plug-in. The available presets are displayed in the right pane.
3. Drag a preset to a position on the timeline to create a generated media event.
If you want text to appear as an overlay, add it to a track above the video you want to overlay and use a
transparent background. For more information, see see "Compositing and masks" on page 369.
4. Use the Pro Type Titler plug-in controls to edit the appearance of your text.
You can use animation in the ProType Titler to create scrolling and crawling credits.

Inserting text with the Text plug-in
1. Choose View > Window > Media Generators to display the Media Generators window.
2. In the left pane, select the Text plug-in. The available presets are displayed in the right pane.
3. Drag a preset to a position on the timeline to create a generated media event.
If you want text to appear as an overlay, add it to a track above the video you want to overlay and use a
transparent background.For more information, see "Compositing and masks" on page 369.
4. Use the Text plug-in controls to edit the appearance of your text.

Creating a title from a graphic
Title images can be created in almost any editing program. The following general procedure explains how to create

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titles with a transparent background.
You can use track motion to animate titles created from still images. For more information, see "Editing track
motion" on page 278.
1. Start your image-editing application.
2. Create a new image and set the dimensions of the new image to be the same as the frame size for the
project.
3. Make the default canvas (background) transparent.
4. Select the Text tool and type the text for your title.
Size and position your titles carefully to fit within the Title Safe Area, or the titles may extend beyond the
edges of your television. For more information, see "Using the Video Preview window" on page 445.
5. Save the file as a PNG, PSD, or TGA file (PNG is recommended). Make sure that you save the alpha channel
information, which will be used for transparency.
6. Add the image as an event to the track above the track containing the background.
7. Click the Compositing Mode button

to set the title track to Source Alpha (default).

Notes:
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If your title is saved as a TGA image, the alpha channel may not be detected automatically. Use
the Media Properties dialog and choose a new setting from the Alpha channel drop-down list.
For more information, see "Viewing or changing media file properties" on page 99.

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If your image does not have an alpha channel, you can apply the Chroma Keyer filter to the
image to key out the background.

Using the Titles & Text Plug-In
When you add the Titles & Text plug-in to your project, the Video Media Generators dialog is displayed. Use the
controls in the Video Media Generators dialog to control the appearance of your text.
You can use keyframe animation to animate any of the plug-in's controls using keyframes. Click a control's
Animate button

to create keyframes at the bottom of the Video Media Generators window.

For more information, see "Keyframe animation" on page 285.
Item

Description

Text

Type your text in the text box.
The controls above the text box allow you to set the typeface, font size, bold or
italic properties, and justification for the selected text.
Right-click the text box to display a shortcut menu with Cut, Copy, Paste,
Delete, and Select All commands.

Text Color

Click the arrow

to show or hide the text color controls.

You can use the color picker, type color values (or names), or use the eyedropper
to sample a color from your screen.
Animation

Choose a setting from the drop-down list to apply animation effects to your text.

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Item

Description

Scale

Drag the slider to adjust the size of your text.
A setting of 1 applies no scaling; drag to the right to enlarge the text, or drag left to
shrink the text.
When your text event is selected in the timeline, you can drag the corners of the
text box in the Video Preview window to scale it:

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Item

Description

Location

Click the arrow

to show or hide the text location controls.

Perform any of the following actions to position the text within your project's video
frame:
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Drag the point in the position box:

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Type coordinates in the position box.
0.00, 0.00 represents the lower-left corner of the frame, 0.50, 0.50
represents the center, and 1.00, 1.00 represents the upper-right corner.

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When your text event is selected in the timeline, you can drag the text box
in the Video Preview window to position it:

Anchor point

Choose a setting from the drop-down list to set the anchor point of the text box.
Text scales relative to the anchor point, which does not move. The anchor point is
identified by an empty square in the Video Preview window.

Advanced

Click the arrow to show or hide the advanced controls for background color,
tracking, and line spacing.

Background

Click the arrow

to show or hide the background color controls.

You can use the color picker, type color values (or names), or use the eyedropper
to sample a color from your screen.
Tracking

Drag the slider to adjust the amount of spacing between text characters.

Line Spacing

Drag the slider to adjust the amount of spacing between lines of text.

Outline

Click the arrow

Outline Width

Drag the slider to specify the width of the outline.

Outline Color

Click the arrow

to show or hide the controls for outlining text.

to show or hide the outline color controls.

You can use the color picker, type color values, or use the eyedropper to sample a
color from your screen.
Shadow

Click the arrow to show or hide the controls for adding a shadow behind your text.

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Item

Description

Shadow Enable

Select the check box to display a shadow behind your text.

Shadow Color

Click the arrow

to show or hide the shadow color controls.

You can use the color picker, type color values (or names), or use the eyedropper
to sample a color from your screen.
Shadow Offset X

Drag the slider if you want to offset the shadow from the horizontal center of your
text.

Shadow Offset Y

Drag the slider if you want to offset the shadow from the vertical center of your
text.

Shadow Blur

Drag the slider to determine how smoothly the text shadow blends into the
background.

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Mixing audio
You can mix your audio tracks in three ways in Vegas® Pro:
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The audio track controls in the track list allow you to adjust relative track volumes, panning, assignable FX
send levels, and bus send levels for individual tracks.

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The Master Bus window allows you to adjust the overall level of your project.

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The Mixing Console window allows for advanced multichannel mixing using multiple busses and assignable
effects using a traditional hardware-style mixer view.

Using the Master Bus Window
The Master Bus window provides you with a streamlined view of your project's master output.
Choose View > Window >Master Bus to toggle the display of the window.

Master Bus toolbar
Item

Description
Audio Properties

Opens the Audio tab in the Project Properties dialog. For more
information, see "Setting project properties" on page 45.

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Item

Description
Downmix Output

Downmixes your audio from 5.1 surround to stereo or from stereo to
mono so you can ensure your mix will sound the way you intended
it--even if your audience's hardware has fewer channels than the
original mix.
The button represents the current playback mode:
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5.1 surround output

n

Stereo output

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Mono output

Dim Output

Attenuates the volume of all busses that are routed to hardware
outputs by 20 dB so you can check your mix at a lower level (or
answer the phone or hear the pizza-delivery truck). Click again to
restore volume and tune out your cantankerous assistant.

Open Mixing
Console

Click to open the Mixing Console, which provides an integrated view
of all tracks and busses in your project using the appearance of a
traditional hardware-based mixer. You can use the Mixing Console to
add and control audio tracks, assignable effects chains, busses, and
input busses. For more information, see " The Mixing Console
Window" on page 40.

Preview control
Controls the loudness of media played through the Project Media, Trimmer, or Explorer window.
Right-click in the Master Bus window and choose Show Preview Fader to toggle the display of the preview
control.

Master Bus control
Use the bus control to adjust levels and panning, add effects, and mute or solo the bus.
Item

Description
Master FX

Displays the Plug-In Chooser if there are no plug-ins assigned, or
displays the Bus FX window if the bus has an effects chain.
Right-click the button and choose Post Volume from the
shortcut menu if you want to apply the effects chain after the
bus volume. This has the same effect as right-clicking the bus
output fader and choosing Pre FX from the shortcut menu.

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Item

Description
Automation
Settings

The controls in the bus control list can function as trim controls or
automation controls for bus volume, panning, and muting.
Click the button and verify Show Automation Controls is not
selected if you want the bus control to function as a trim control.
Adjusting a trim control affects the entire track.
Click the button and choose Show Automation Controls to adjust
automation settings. For more information, see "Using automation"
on page 250.

Mute

Excludes the bus from playback.
When Show Automation Controls is selected, the button is
displayed as a , and you can use the button to edit mute
automation on the bus's bus track.

Solo

Plays only the bus during playback.

Output Fader

Drag to adjust the volume of the bus. Double-click the center of the
thumb to reset the fader to 0.0 dB.
If the right and left channels of the Master bus are set differently, you
can double-click either thumb to force the other channel to match it.
When Show Automation Controls is selected, the thumb is
displayed as a , and you can use the fader to edit volume
automation on the bus's bus track.
Right-click the thumb and choose Pre FX or Post FX from the
shortcut menu to specify whether the bus level is applied before
or after the bus effects chain.

Meter

Displays the playback level at the output of the bus. This is the level
that will be sent to the selected audio device.
Right-click the meter and choose a setting from the shortcut menu to
change the resolution.

Lock/Unlock Fader
Channels

Click to lock (gang) the faders so the left and right channels will
always move together. Click again to unlock the faders.
Hold Shift while dragging a fader to temporarily override the
current state of the button: if the button is turned off, you can
hold Shift to drag the faders in locked mode; if the button is
selected, hold Shift to drag the faders independently.

Busses - overview
You can use busses to group and mix tracks. The most common uses of busses are for routing tracks and effects
outputs to specific hardware outputs or simply to use a bus as a master control for a set of tracks.
For example, if you wanted to control the master level of all your drum tracks to a relative level, you could create a
bus and assign all drum tracks to that bus. After your drums are mixed, you can adjust the overall volume of the
drum tracks by adjusting the bus volume.

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You can also use busses to create channel mappings for rendering multichannel audio files. For more information,
see "Rendering Multichannel Audio Files" on page 501.
To see the audio signal flow, see "Signal flow diagram" on page 326.

Adding audio busses
From the Insert menu, choose Audio Bus (or click the Insert Bus button
bus to your project.

in the Mixing Console toolbar) to add a

The number of busses in your project will be determined by several factors, such as the number of outputs that your
hardware supports, how you will be using and applying effects throughout your project, or how many audio
channels you want to include in a channel mapping for rendering multichannel audio.
By default, all busses are assigned to the Master bus. In this configuration, you can use them for creating subgroups
of tracks—for example, you could route all your drum tracks to a bus so you can adjust their levels together without
changing their relative levels. However, you can also route busses to hardware outputs so you can use busses for
sending tracks to external effects processors or for mixing on an external mixer. For more information, see "Routing
busses" on page 324.
For more information about submixing, see "Creating a cue (headphone) mix with the Mixing Console" on
page 366.

Adding a bus
From the Insert menu, choose Audio Bus to add a bus to your project. A bus channel strip is added to the Mixing
Console window.
You can assign up to 26 busses (plus the Master bus), and you can change the number of busses at any time.
If the Mixing Console window is visible, click the Insert Bus button

in the Mixing Console toolbar.

Renaming a bus
To rename a bus, double-click the label at the bottom of the channel strip and type a new name in the box (or press
F2 to rename the selected bus). The channel strip in the Mixing Console is updated when you press Enter.
Delete all characters in a custom bus name to reset a custom bus name to its default.

Deleting a bus
Right-click a bus channel strip in the Mixing Console window and choose Delete from the shortcut menu, or select a
channel strip and press the Delete key.
When you remove a bus from a project, any tracks assigned to that bus will be reassigned to the previous bus.
For example, if you have assigned 4 busses to your project (busses A-D), and later decrease the number of
busses by one, the tracks assigned to Bus D will be assigned to Bus C.

Assigning tracks to busses
Assigning tracks to busses allows you to apply settings to a series of tracks or route tracks to a hardware output.

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For example, if you wanted to apply the same three effects to several tracks, you could apply the effects to a bus and
assign the tracks to that bus. For more information, see "Using bus effects" on page 293. If you wanted to send
several tracks to a single hardware output, you could assign the tracks to a bus and then route the bus to a hardware
output. For more information, see "Routing busses" on page 324.

Assigning a track to a bus
1. Click the bus button on the track header.
The button is displayed as a
,

when the track is routed to the master bus, and the bus letter is displayed (

, and so on) when a track is routed to another bus.
You can also use the I/O control region on the bus channel strip to set a track's output device. For more
information, see "Bus Channel Strips" on page 349.

2. Select the desired bus from the menu. The Bus button changes to display the selected bus.
If the Bus button does not appear on the track, then you have not specified more than one bus in your
project settings. For more information on specifying the number of busses for your project, see "Adding
audio busses" on page 322.

Adjusting a bus send level
1. Click the label on the multipurpose slider and choose the desired bus from the menu. The label changes to
reflect the name of the bus.

If you can't see the multipurpose slider, drag the bottom edge of the track header to increase its height.
2. Drag the fader to adjust the level of the track sent to the bus.
Tips:
n

You can also use the Sends control region on the bus channel strip to adjust bus send levels. For
more information, see "Bus Channel Strips" on page 349.

n

Bus sends are pre-volume by default. When bus sends are pre-volume, you can create a cue mix that
is independent of your main mix. To change to post-volume, right-click the bus fader and choose
Post Volume from the shortcut menu. For more information, see "Creating a cue (headphone) mix
with the Mixing Console" on page 366.

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n

If you want to apply track panning to bus sends (including pan position and panning mode), right
click the bus fader and choose Link to Main Track Pan from the shortcut menu.
When Link to Main Track Panis not selected, the track sends a center-panned stereo signal using the
track's current panning mode. For more information, see "Audio panning modes" on page 425.

n

Select the Use legacy track send gain check box on the Audio page of the Preferences dialog if you
want to configure audio track sends to behave as they did in Vegas Pro 7.0 and earlier. When the
check box is selected, you can open projects created with earlier versions of Vegas Pro and be assured
they will sound the same as they did in earlier versions of Vegas Pro. For more information, see
"Preferences - Audio Tab" on page 581.

Using bus envelopes
Bus envelopes allow you to change the level of a track sent to a bus over time.
For more information, see "Busses - overview" on page 321 and "Audio track automation" on page 250.

Routing busses
The Mixing Console window allows you to create up to 26 (plus the Master) virtual busses that you can route to
hardware attached to your computer or to other busses.
By default, all busses are assigned to the Master bus. In this configuration, you can use them for creating subgroups
of tracks—for example, you could route all your drum tracks to a bus so you can adjust their levels together without
changing their relative levels. When you assign busses to hardware outputs, you can use busses for sending tracks
to external effects processors or for mixing on an external mixer.
When you route busses to hardware outputs, the outputs from those busses will not be included in the mix
when you render your project.

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Routing a bus to another bus
1. Add busses to your project. For more information, see "Adding audio busses" on page 322.
2. Click the Playback Device Selector button on the audio bus track and choose a bus from the menu. For more
information, see "Audio bus tracks" on page 241.
n

The button is displayed as a

n

The bus letter is displayed (

n

The button is displayed as a

when a bus is routed to the master bus.
,

, and so on) when a bus is routed to another bus.
when a bus is routed to a hardware output.

To prevent feedback, you cannot perform circular routing. For example, if your project has two busses and bus
A is routed to B, bus B can only be routed to the Master bus.
You can also use the I/O control region in the bus channel strip to route busses. For more information, see
"Bus Channel Strips" on page 349.

Routing a bus to a hardware output
1. Verify that you are using Windows classic wave drivers or an ASIO driver:
a. From the Options menu, choose Preferences and click the Audio Device tab.
b. From the Audio device type drop-down list, choose Windows Classic Wave Driver or an ASIO driver.
c. Click OK to close the Preferences dialog.
If you have selected Microsoft Sound Mapper in the Audio device type drop-down list on the Audio tab
in the Preferences dialog, you will not be able to assign the bus to a different device. For more
information, see "Preferences - Audio Tab" on page 581.
2. Click the Output button in the I/O control region of the bus channel strip and choose another bus from the
menu. For more information, see "Bus Channel Strips" on page 349.

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Signal flow diagram

Using input busses
You can use input busses to input, process, record, and mix external audio sources with your Vegas Pro project.
Following are some examples of how you can use input busses in your projects:
n

Use an input bus as a recording input, allowing you to apply effects and record a wet signal.

n

Use an input bus as a mixer input for an external device, such as a synthesizer.

n

Use an input bus as a return for hardware-based effects.

n

Use an input bus to monitor a source such as a talkback microphone.

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Adding or deleting input busses
From the Insert menu, choose Input Bus (or click the Insert Input Bus button
add an input bus to your project.

in the Mixing Console toolbar) to

You can add up to 26 input busses, and you can change the number of busses at any time.

Adding a bus
From the Insert menu, choose Input Bus. An input bus channel strip is added to the Mixing Console window. For
more information, see "Input bus channel strips" on page 354.
If the Mixing Console window is visible, click Insert Input Bus button
see " The Mixing Console Window" on page 40.

in the toolbar. For more information,

Renaming a bus
To rename a bus, double-click the label at the bottom of the channel strip and type a new name in the box (or press
F2 to rename the selected bus). The channel strip in the Mixing Console is updated when you press Enter:

Delete all characters in a custom bus name to reset a custom bus name to its default.

Deleting a bus
Right-click an input bus channel strip in the Mixing Console window and choose Delete from the shortcut menu, or
select an input bus channel strip and press the Delete key.

Recording using an input bus
When you use an input bus to record audio, you can include input bus effects with the recorded signal.

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For example, imagine that you need to record an electric guitar with an amplifier-modeling plug-in.
Scenario 1: Plug your guitar into your sound card's instrument input and choose that input as your recording input:

In this scenario, you could then add your amplifier-modeling plug-in as a track effect and record with input
monitoring on. Your guitar would be recorded directly (without the plug-in), and the plug-in would be processed
each time you play or render your project. This method allows you to adjust the plug-in settings as you work on your
project.
Scenario 2: Set up an input bus that uses your amplifier-modeling plug-in as an insert effect, and choose that input
bus as your recording input:

In this scenario, your amplifier-modeling plug-in is cooked into the recorded signal. This method allows you to
record your processed signal but doesn't allow you to change your amplifier settings without rerecording the guitar
part.
1. Add an input bus to your project. For more information, see "Adding or deleting input busses" on page 327.
2. Set up your input bus:
a. Click the Add New Insert FX button
bus channel strip to add plug-ins to your input bus.

in the Insert FX control region of the input

b. In the I/O control region of the input bus channel strip, click the Input Source button and choose the
sound card input you want to record:

c. Click the Output button in the I/O control region of the input bus channel strip and choose Off. The
bus output is left off so we can monitor the input through the track.
3. Set your track to record from your input bus:

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a. Click the Record Input button, choose Input Busses from the menu, and choose your input bus.

b. Click the Record Input button and choose Input Monitor Mode: On or Input Monitor Mode: Auto so
you can hear your input signal during recording.
o

When Auto
is selected, you will hear the input monitor signal when playback is stopped
and during recording. If you're recording into selected events, you'll hear the input monitor
signal only when the cursor passes over the selected events.

o

When On
is selected, the behavior is similar to Auto mode, but you will always hear the
input monitor during recording — monitoring is not toggled on and off when recording into a
selected event.

Your ability to monitor effects in real time is dependent on your computer's performance. Effect
automation envelopes are bypassed during record monitoring.
4. Position the cursor where you want to start recording.
5. Select the Arm for Record buttons
recording.

on the track where you want to record. Arming a track enables it for

When a track is armed, the track meter displays the track's level. If input monitoring is not on, the meter
displays the level of your input source. If input monitoring is turned on, the meter shows the level of the input
source plus the track effects chain.

6. Click the Record button

on the Transport bar to start recording.

7. To stop recording, click the Record button again or click the Stop button
Recorded Files dialog is displayed.

on the Transport bar. The

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8. Use the Recorded Files dialog to confirm the file name and location of your recorded audio. Click Delete or
Delete All if you do not want to save the recorded files, or click Rename to change the file's name.

9. Click Done to close the Recorded Files dialog. Your recorded file is displayed as a new event in the timeline.

Using input busses with hardware-based effects
Plug-ins are great, but there are times when you may want the sound of a specific piece of hardware for your tracks.
This help topic will show you how to use auxiliary busses and input busses to send a track to an external processor.
1. Connect your effects processor to your audio interface:
a. Connect the input of your effects processor to an output from your sound card (for this example,
we'll use LineOut 1).
b. Connect the output of your effects processor to an input on your sound card (for this example, we'll
use Inst 1).
2. Add a bus to your project. This bus will be used as a destination to send a track to your effects processor.
For more information, see "Adding audio busses" on page 322.

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3. Configure your bus to send its output to your effects processor:
In the I/O control region of the bus's channel strip, click the Output button and choose the output that is
connected to your effects processor's input (the Outputs 3/4 for this example).

This auxiliary bus provides a signal path to your effects processor's input.
4. Add an input bus to your project. This input bus will receive the signal from your effects processor.
For more information, see "Using input busses" on page 326.
5. Configure your input bus to take its input from the effects processor and send its output to your main mix:
a. In the I/O control region of the input bus's channel strip, click the Input Source button and choose
the sound card input that is connected to your effects processor's output (Input 1/2 for this
example).

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Mixing audio

b. Click the Output button and choose the output where you want to send your processed signal. We’ll
send this signal to the master bus so it is included with your main mix and will be included when
performing a real-time render.

This input bus provides a signal path from your effects processor's output to your project.
6. Send your track to the effects processor:
Click the bus button on the track header and choose the bus you created in step 2.

The bus button on the track header lets you send the track's audio to your effects processor.
7. Click Play

.

When you play your project, the track is sent to your auxiliary bus, into the effects processor, out of the
effects processor into the input bus, and out to the master bus.
8. When you're ready to render your project, you can use real-time rendering to include the output from your
effects processor with your project.
For more information, see "Real-time rendering" on page 332.

Real-time rendering
From the File menu, choose Real-Time Render to render your project in real time.
Real-time rendering is a playback mode that renders your project to .wav format. Real-time rendering allows you to
include the output from an external input source such as an effects processor with your project.
For more information, see "Using input busses" on page 326 and "Using input busses with hardware-based effects"
on page 330.

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Notes:
n

When you start real-time rendering, any track that is armed for recording will be unarmed. You cannot
arm a track for recording or start recording in real-time rendering mode.

n

When rendering a project that does not use external audio hardware, real-time rendering and normal
rendering will produce the same output. Real-time rendering will take longer to complete, allowing you
to monitor the rendered file as it is created.

n

If the metronome is enabled for playback, it will not be included in the rendered output.

1. From the File menu, choose Real-Time Render.
2. Choose a drive and folder from the Save in drop-down list, or use the browse window to locate the folder
where you want to save your file.
When using real-time rendering, render your project to a local hard drive. Rendering to a network folder
or removable drive can result in gapping.
3. Type a name in the File name box, or select a file in the browse window to replace an existing file.
4. Click Save to start rendering your project from the beginning of the timeline.

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The Mixing Console
From the View menu, choose Mixing Console to toggle the display of the Mixing Console window in Vegas® Pro.
The Mixing Console window provides an integrated view of all tracks and busses in your project using the
appearance of a traditional hardware-based mixer.

The Mixing Console Toolbar
The Mixing Console toolbar is displayed at the top of the Mixing Console window and allows you to quickly
configure the window's display; downmix audio; dim the output; or add tracks, assignable effects, or busses.
Item

Description
Views

Click the down arrow and choose a command from the menu:
n

Channel List – Displays or hides the Channel List on the left side of the Mixing Console
window.
Select a channel strip's check box to display it in the Mixing Console, or clear a check
box to hide a channel strip without removing it from your project.
For more information, see "The Channel List Pane" on page 337.

n

View Controls – Displays or hides the View Controls pane, where you can show or
hide components in the Mixing Console window.
For more information, see "The View Controls Pane" on page 338.

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Item

Description
Properties
Click the Properties and Layout button
to open the Audio tab in the Project Properties
and Layout
dialog, or click the down arrow and choose a command from the menu:
n

Audio Properties – Displays the Audio tab in the Project Properties dialog.

n

Show Channels – Choose a command to configure which channel strips are displayed
in the Mixing Console window.

n

o

Show All Channels – Displays all channel strips in the Mixing Console.

o

Preview Bus – Shows or hides the Preview bus channel strip.

o

Master Bus – Shows or hides the Master bus channel strip.

o

Assignable FX Busses – Shows or hides assignable FX channel strips.

o

Input Busses – Shows or hides input bus channel strips.

o

Audio Busses – Shows or hides auxiliary bus channel strips.

o

Audio Tracks – Shows or hides audio track channel strips.

Show Control Regions – Choose a command to configure which portions of the chan
nel strips are displayed in the Mixing Console window.
o

Show All Control Regions – Displays all control regions.

o

Faders Control Region – Shows or hides volume faders.

o

Peak Meters Control Region – Shows or hides Peak Meters.

o

VU Meters Control Region – Shows or hides the VU/PPM control region.

o

I/O Control Region – Shows or hides the I/O control region.

o

Sends Control Region – Shows or hides the Sends control region.

o

Insert FX Control Region – Shows or hides the Insert FX control region.

n

Show Control Region Labels – Choose this command to show or hide control region
labels in channel strips.

n

Show Fader Ticks – Choose this command to show or hide scale indicators next to
fader controls.

n

Channel Width – Choose a setting to indicate whether you want to view narrow,
medium (default), or wide channel strips in the Mixing Console window.

n

Meter Layout – Choose Meter Layout, and then choose a command from the submenu
to reset clip indicators; set the display range; or display labels, peaks, or valleys in the
channel meters.

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Item

Description
Downmix
Output

Downmixes your audio from 5.1 surround to stereo or from stereo to mono so you can ensure
your mix will sound the way you intended it —even when your audience's hardware has fewer
channels than the original mix.
The button represents the current playback mode:
n

5.1 surround output

n

Stereo output

n

Mono output

Dim
Output

Attenuates the volume of all busses that are routed to hardware outputs by 20 dB so you can
check your mix at a lower level (or answer the phone). Click again to restore volume.

Insert
Audio
Track

Adds an audio track to your project.

Insert
Creates an assignable FX chain that you can route to one or more tracks in your project.
Assignable
To delete an assignable FX chain, right-click the assignable FX channel strip and choose Delete
FX
from the shortcut menu.
Insert Bus

Adds a bus to your project. The Audio tab in the Project Properties dialog is updated to reflect
the new number of busses.
To delete a bus, right-click the channel strip for the bus and choose Delete from the shortcut
menu.

Insert
Input Bus

Adds an input bus to your project.
To delete a bus, right-click the channel strip for the bus and choose Delete from the shortcut
menu.

The Channel List Pane
The Channel List pane is displayed on the left side of the Mixing Console window.
To show or hide the pane, click the down arrow next to the Views button
Shift+C).

and choose Channel List (or press

The top of the Channel List pane displays a listing of all tracks, busses, and assignable effects chains in your project.
Select a channel's check box to include it in the Mixing Console display, or clear a check box to hide the channel
without removing it from your project.
Clicking a track, bus, or assignable effects chain in the Channel List pane selects that channel. You can hold Ctrl or
Shift to select multiple channels to perform ganged edits.

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The View Controls Pane
The View Controls pane is displayed on the left side of the Mixing Console window. If the Channel List pane is
visible, the View Controls Pane is displayed below the Channel List pane.
To show or hide the pane, click the down arrow next to the Views button
Shift+R).

and choose View Controls (or press

You can use the buttons in this pane to show or hide components in the Mixing Console.

Item

Description

Show All

Click to show channel strips for all tracks, busses, and assignable
effects chains.

Audio Tracks

Click to show or hide channel strips for audio tracks.
If your project does not contain any audio tracks, this button is
unavailable.

Audio Busses

Click to show or hide channel strips for busses.
If your project does not contain any busses, this button is
unavailable.

Input Busses

Click to show or hide channel strips for input busses.
If your project does not contain any input busses, this button is
unavailable.

Assignable FX

Click to show or hide channel strips for assignable effects chains.
If your project does not contain any assignable effects chains, this
button is unavailable.

Master Bus

Click to show or hide the channel strip for the Master bus.

Preview Bus

Click to show or hide the channel strip for the Preview bus.

Insert FX

Click to show or hide the insert effects control region in channel
strips.

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Item

Description

Sends

Click to show or hide the sends control region in channel strips.

I/O

Click to show or hide the I/O control region in channel strips.

VU Meters

Click to show or hide the VU/PPM control region in channel strips.

Meters

Click to show or hide the Meters control region in channel strips.

Faders

Click to show or hide the Faders control region in channel strips.

Channel Width

Drag the slider toward
drag toward

to decrease the width of channel strips, or

to increase channel strip widths.

Channel Strips
Audio tracks, busses, input busses, and assignable effects chains are displayed as channel strips in the Mixing
Console.
When a control surface is enabled, an indicator is displayed in the Mixing Console to indicate which channels are
under external control. Multiple bars are displayed if a channel is under the control of multiple devices.

The horizontal bars at the top of channels 1-4 indicate which channels are under external control.
Tips:
n

If you want to change the order in which channel strips are displayed, you can click the channel label
and drag a channel strip to a new location.

n

Hover over a fader and roll your mouse wheel to change its setting.

n

To edit a fader value quickly, you can double-click the displayed value to type a new value.

n

Hold Ctrl while dragging a fader to move it in fine increments.

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The Insert FX control region displays the insert effects chain for a track or bus.
The Sends control region displays controls for routing tracks to busses or assignable effects chains. For assignable
effects chains, the Send Region also displays an input fader and meter.
The I/O control region allows you to choose the recording input for a track or route a channel to a bus or hardware
output.
The VU Meters control region displays volume unit (VU) and peak program (PPM) meters to help you determine the
perceived loudness of your audio signal (peak program meters provide faster response times to volume increases
than VU meters).
To change the range of all VU meters in the Mixing Console, right-click a meter and choose a range from the
shortcut menu.
The Meters control region displays peak meters you can use to monitor instantaneous levels during playback and
determine the loudest level in your audio signal.
To change the range of all meters in the Mixing Console, right-click a meter and choose a range from the
shortcut menu.
The Faders control region allows you to control a channel's gain.

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n

Audio track channels display controls for the track automation mode, arm for record, input monitor mode,
mute, solo, pan, track gain, and phase.

n

Bus channels display controls for the bus automation mode, mute, solo, pan, bus gain, and pre/post fader
effects processing.

n

Assignable effects channels display controls for the bus automation mode, mute, solo, pan, bus gain, and
pre/post fader effects processing.

If the Meters control region is not visible, the Fader control region also displays a peak meter.
The Channel Label displays the name of the track or bus. Double-click to edit the name.

Using the Mixing Console
You can use the Mixing Console to mix your project in much the same way you work with a hardware-based mixer.

Adding Track, Assignable FX, and Bus Channels
In its default configuration, the Mixing Console displays a channel for each track, bus, and assignable effects chain
in your project.
You can use the buttons on the Mixing Console toolbar to add tracks, assignable effects chains, or busses to your
project:
Item

Description

Insert Audio Track

Adds an audio track to your project.

Insert Assignable
FX

Creates an assignable FX chain that you can route to one or more
tracks in your project. For more information, see "FX send (assignable
effects) channel strips" on page 360.
To delete an assignable FX chain, right-click the assignable FX
channel strip and choose Delete from the shortcut menu (or select it
and press the Delete key).

Insert Bus

Adds a bus to your project. The Audio tab in the Project Properties
dialog is updated to reflect the new number of busses. For more
information, see "Bus Channel Strips" on page 349.
To delete a bus, right-click the channel strip for the bus and choose
Delete from the shortcut menu.

Insert Input Bus

Adds an input bus to your project. For more information, see "Input
bus channel strips" on page 354.
To delete an input bus, right-click the channel strip for the bus and
choose Delete from the shortcut menu.

Audio Track Channel Strips
A separate channel strip is displayed for each audio track in your project. Each channel strip mirrors controls that are
displayed in the track header.
To show or hide audio track channel strips, click the Tracks button in the View Controls pane.

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Changing a track's name
To rename a track, double-click the track label at the bottom of the channel strip and type a new name in the box (or
press F2 to rename the selected track). The channel strip in the Mixing Console and the track header are updated
when you press Enter.

Adding or editing track (insert) effects
When the Insert FX control region is visible, each track displays its effects chain at the top of the channel strip.
To show or hide the Insert FX control region, click the Insert FX button in the View Controls pane.

Each effect is displayed as a button. You can hover over the button to see a ToolTip that displays the full plug-in and
preset name.
When the Insert FX control region isn't visible, you can click the Track FX button
region to display the Audio Plug-In window for the track's effects chain.

in the Faders control

Adding a plug-in
Click the
effects chain.

button and then choose a new plug-in from the menu to add a new plug-in to the

Editing effects settings
Click an effect's button to display the Audio Plug-In window, where you can adjust the plug-in's settings.
When you right-click an effect's button, a shortcut a menu is displayed:
n

Choose Show  to open the Audio Plug-In window, where you can adjust the plug-in's
controls.

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n

Choose Bypass  to temporarily bypass a plug-in.
When an effect is bypassed, its button is displayed in red text.

n

Choose Remove  to remove a plug-in from the track effects chain.

n

Choose Presets, and then choose a setting from the submenu to load a new preset. The current preset is
indicated by a bullet (•).

n

To replace the current plug-in, right-click the effect's button, and then choose a new plug-in from the menu.
Plug-ins are organized in submenus by type (EQ, Dynamics, Reverbs, etc.).

Adjusting bus or assignable effects send levels
When the Sends control region is visible, each track displays controls you can use to route the track to busses and
assignable effects chains.
To show or hide the Sends control region, click the Sends button in the View Controls pane.

When the Automation Settings button
in the Faders control region is not selected, click the Channel Send button
and choose a bus or assignable effects chain from the menu, and then drag the fader to adjust the send level.
When the Automation Settings button

in the Faders control region is selected, the fader handle is displayed as a

, and you can use it to edit send volume automation on the track.
The trim level is added to the automation settings so your envelope is preserved, but with a boost or cut
applied. For example, setting the trim control to -3 dB has the same effect as decreasing every envelope point by
3 dB.
To adjust the size of the Sends control region, you can drag the bottom divider to make more or fewer sends
visible.
Bus sends are pre-volume (and pre-mute) by default. When bus sends are pre-volume, you can create a cue mix that
is independent of your main mix. For more information, see "Creating a cue (headphone) mix with the Mixing
Console" on page 366. To change to post-volume (and post-mute), click the Pre/Post button to switch to Post
Volume Send mode.

Changing a track's input or output device
When the I/O control region is visible, each track displays controls you can use to set the track's input device (for
recording) and output device.
To show or hide the I/O control region, click the I/O button in the View Controls pane.

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The Mixing Console

To choose the recording input for the track, click the Input button and choose a port from the menu:

To route a track to a bus, click the Output button and choose a bus from the menu:

Monitor track levels with VU/PPM meters
When the VU Meters control region is visible, you can display volume unit (VU) and peak program (PPM) meters to
help you determine the perceived loudness of your audio signal (peak program meters provide faster response times
to volume increases than VU meters).
To show or hide the VU Meters control region, click the VU Meters button in the View Controls pane.

Right-click the meter and choose a setting from the shortcut menu (or hover over the meter and roll your mouse
wheel) to change the resolution and display options.

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Item

Description

Show VU/PPM

Use this command to show or hide meters for individual channels.

Reset Clip

Clears clipping indicators.

Traditional VU

The traditional VU meter is displayed with a scale of –10 dB to +2 dB.
0 dB on the VU meter equals 4 dBu.

Extended VU

The extended VU meter is displayed with a scale of –30 dB to +8 dB.
0 dB on the VU meter equals 4 dBu.

Logarithmic VU

Displays the meters in a logarithmic scale (like the Sound Forge peak
meters) instead of the linear scales traditionally associated with VU
meters.

UK PPM

The UK peak program meter (also known as a BBC meter) is a Type II
meter and is displayed with a scale of 1 to 7, which corresponds to a
range of -12 to 12 dBu:
UK Marks

EBU PPM

dBu

7

12

6

8

5

4

4

0

3

4

2

8

1

-12

The EBU peak program meter is a Type II meter and is displayed with
a scale of –12 to +12, which corresponds to -12 dBu to 12 dBu. 0 on
the EBU PPM equals 0 dBu.
The EBU PPM and UK PPM respond identically to increases in
volume, but the EBU PPM decays more slowly.

DIN PPM

The DIN peak program meter is a Type I meter and is displayed with a
scale of –50 dB to +5 dB, which corresponds to -44 dBu to 11 dBu. 0
dB on the DIN PPM equals 6 dBu.

Nordic PPM

The Nordic peak program meter is a Type I meter and is displayed
with a scale of –42 dB to +12 dB, which corresponds to -42 dBu to 12
dBu. 0 dB on the Nordic PPM equals 0 dBu.

Show Labels

Toggles the meter level labels on and off.

Show Peaks

Toggles peak level indicators on the top of the meter.

Hold Peaks

When selected, the highest peak levels are represented by a thin line
on the meter.

Hold Valleys

When selected, the lowest peak levels are represented by a thin line
on the meter.

Vintage Mode

When Vintage Mode is selected, the VU meters use a different
calculation method to simulate the response of analog VU meters.

Monitoring track levels with peak meters
When the Meters control region is visible, each track displays meters you can use to monitor track levels.

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The Mixing Console

To show or hide the Meters control region, click the Meters button in the View Controls pane.

If the Meters control region is not visible, peak meters are displayed in the Faders control region.
Right-click the meter and choose a setting from the shortcut menu (or hover over the meter and roll your mouse
wheel) to change the resolution and display options.
Right-click the peak meters and choose Show Peak Meter to show or hide meters for individual channels.

Changing a track's automation mode
When the Faders control region is visible, each track displays controls you can use to adjust track panning, volume
and muting. The controls can adjust static (trim) or automation levels. Use the Automation Settings button at the
top of the Faders control region to choose the automation mode and turn automation on or off.
To show or hide the Faders control region, click the Faders button in the View Controls pane.

To change a track's automation recording mode, click the down arrow next to the Automation Settings button
and choose a setting from the menu.
The track controls behave differently depending on the track's automation recording mode:
n

When the track automation mode is set to Off , the control adjusts the level of the entire track. In this
mode, the automation control acts as a second trim control.

n

When the track has a volume or pan envelope and the track automation mode is set to Read
will follow the envelope during playback but cannot be adjusted.

, the control

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n

When the track automation mode is set to Touch
or Latch , the control edits the envelope setting at the
cursor position. If the track does not have an envelope, an envelope will be added when you adjust the
control.

Click the button (so the Automation Settings button is not selected) if you want the Fader control region controls to
function as trim controls. Adjusting a trim control affects the entire track. When the Automation Settings button is
selected, you can use the buttons to edit pan, volume, and mute automation for the track.

Muting or soloing a track
When the Faders control region is visible, each track displays Mute

and Solo

buttons.

To show or hide the Faders control region, click the Faders button in the View Controls pane.

Muting a track
When the Automation Settings button
is not selected, you can click the Mute
button to prevent a track from
being played in the mix. Click the Mute button on additional tracks to add them to the mute group. To unmute a
track, click the Mute button again.
When the Automation Settings button
button to edit mute automation.

is selected, the Mute button is displayed as

, and you can use the

Soloing a track
Click the Solo button
to mute all unselected tracks. Click the Solo button on additional tracks to add them to the
solo group. To remove a track from the solo group, click its Solo button again.

Inverting a track's phase
When the Faders control region is visible, each track displays an Invert Track Phase button

.

To show or hide the Faders control region, click the Faders button in the View Controls pane.
Click the Invert Track Phase button

to reverse the phase of all events on an audio track.

Although inverting data does not make an audible difference in a single file, it can prevent phase cancellation when
mixing or crossfading audio signals.
Select multiple tracks to invert several tracks simultaneously.
If the Invert event switch is selected, inverting the phase of the track will return the event to its original phase.

Arming a track for recording or toggle input monitoring
When the Faders control region is visible, each track displays an Arm for Record button
Mode button .

and an Input Monitor

To show or hide the Faders control region, click the Faders button in the View Controls pane.

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The Mixing Console

Arming tracks for recording
Select the Arm for Record button

on the tracks where you want to record. Arming a track enables it for recording.

When a track is armed, the track meter displays the track's level. If input monitoring is not on, the meter displays the
level of your input source. If input monitoring is turned on, the meter shows the level of the input source plus the
track effects chain.

Toggling record input monitoring
Click the Input Monitor Mode button

and choose a command from the menu.

This button is available only when you're using a low-latency audio device that supports input monitoring.
To turn on input monitoring, click the Input Monitor Mode button
and then choose Input Monitor Mode: On
or Input Monitor Mode: Auto
from the menu. During recording, your signal will be played back with the current
track effects chain, but a dry (unprocessed) signal is recorded.
n

When On
is selected, the behavior is similar to Auto mode, but you will always hear the input monitor
during recording—monitoring is not toggled on and off when recording in to a selected event.

n

When Auto
is selected, you will hear the input monitor signal when playback is stopped and during
recording. If you're recording into selected events, you'll hear the input monitor signal only when the cursor
passes over the selected events.

Your ability to monitor effects in real time is dependent on your computer's performance. Effect automation
envelopes are bypassed during record monitoring.

Adjusting track panning or volume
When the Faders control region is visible, each track displays a Pan slider and a Volume fader.
To show or hide the Faders control region, click the Faders button in the View Controls pane.

Adjusting panning
When the Automation Settings button
is not selected, you can drag the Pan slider to control the position of the
track in the stereo field: dragging to the left will place the track in the left speaker more than the right, and dragging to
the right will place the track in the right speaker.
You can hold Ctrl while dragging the slider to adjust the setting in finer increments, or double-click the slider to
return it to 0.
When the Automation Settings button
to edit pan automation.

is selected, the Pan slider handle is displayed as a

, and you can use it

The trim level is added to the pan automation settings so your panning envelope is preserved, but with an offset
applied. For example, setting the trim control to 9% left has the same effect as moving every envelope point
9% to the left.

Adjusting volume
When the Automation Settings button
(trim) volume of the track.

is not selected, you can drag the Volume fader to control the overall

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You can hold Ctrl while dragging the slider to adjust the setting in finer increments, or double-click the slider to
return it to 0.
When the Automation Settings button
use it to edit volume automation.

is selected, the Volume fader handle is displayed as a

, and you can

The trim level is added to the volume automation settings so your envelope is preserved, but with a boost or cut
applied. For example, setting the trim control to -3 dB has the same effect as decreasing every envelope point by
3 dB.

Bus Channel Strips
A separate channel strip is displayed for each bus in your project.
To show or hide channel strips for busses, click the Busses button in the View Controls pane.

Changing a bus's name
To rename a bus, double-click the label at the bottom of the channel strip and type a new name in the box (or press
F2 to rename the selected bus). The channel strip in the Mixing Console is updated when you press Enter.

Adding or editing bus (insert) effects
When the Insert FX control region is visible, each bus displays its effects chain at the top of the channel strip.
To show or hide the Insert FX control region, click the Insert FX button in the View Controls pane.

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The Mixing Console

Each effect is displayed as a button. You can hover over the button to see a ToolTip that displays the full plug-in and
preset name.
When the Insert FX control region isn't visible, you can click the Bus FX button
to display the Audio Plug-In window for the bus effects chain.

in the Faders control region

Adding a plug-in
Click the
effects chain.

button and then choose a new plug-in from the menu to add a new plug-in to the

Editing effects settings
Click an effect's button to display the Audio Plug-In window, where you can adjust the plug-in's settings.
When you right-click an effect's button, a shortcut a menu is displayed:
n

Choose Show  to open the Audio Plug-In window, where you can adjust the plug-in's
controls.

n

Choose Bypass  to temporarily bypass a plug-in.
When an effect is bypassed, its button is displayed in red text.

n

Choose Remove  to remove a plug-in from the effects chain.

n

Choose Presets, and then choose a setting from the submenu to load a new preset. The current preset is
indicated by a bullet (•).

n

To replace the current plug-in, right-click the effect's button, and then choose a new plug-in from the menu.
Plug-ins are organized in submenus by type (EQ, Dynamics, Reverbs, etc.).

Adjusting bus send levels
When the Sends control region is visible, each bus displays controls you can use to route the bus to assignable
effects chains or to busses that are routed to hardware outputs. A bus cannot send to a bus that is directly or
indirectly routed to the Master bus.
To show or hide the Sends control region, click the Sends button in the View Controls pane.

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When the Automation Settings button
in the Faders control region is not selected, click the Channel Send button
and choose a bus or assignable effects chain from the menu, and then drag the fader to adjust the send level.
When the Automation Settings button

in the Faders control region is selected, the fader handle is displayed as a

, and you can use it to edit send volume automation on the bus track.
The trim level is added to the automation settings so your envelope is preserved, but with a boost or cut
applied. For example, setting the trim control to -3 dB has the same effect as decreasing every envelope point by
3 dB.
To adjust the size of the Sends control region, you can drag the bottom divider to make more or fewer sends
visible.
Bus sends are post-volume (and post-mute) by default. To change to pre-volume (and pre-mute), click the Pre/Post
button to switch to Pre-Volume Send mode.

Changing a bus's output device
When the I/O control region is visible, each bus displays controls you can use to set the bus's output device.
To show or hide the I/O control region, click the I/O button in the View Controls pane.

To choose an output device, click the Output button and choose a bus or hardware output from the menu.
When you route busses to hardware outputs, the outputs from those busses will not be included in the mix
when you render your project.

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The Mixing Console

Monitoring bus levels with VU/PPM meters
When the VU Meters control region is visible, you can display volume unit (VU) and peak program (PPM) meters to
help you determine the perceived loudness of your audio signal (peak program meters provide faster response times
to volume increases than VU meters).
To show or hide the VU Meters control region, click the VU Meters button in the View Controls pane.

Right-click the meter and choose a setting from the shortcut menu (or hover over the meter and roll your mouse
wheel) to change the resolution and display options. For more information, see "Monitor track levels with VU/PPM
meters" on page 344.

Monitoring bus levels with peak meters
When the Meters control region is visible, each bus displays meters you can use to monitor output levels.
To show or hide the Meters control region, click the Meters button in the View Controls pane.

If the Meters control region is not visible, peak meters are displayed in the Faders control region.
Right-click the meter and choose a setting from the shortcut menu (or hover over the meter and roll your mouse
wheel) to change the resolution and display options.
Right-click the peak meters and choose Show Peak Meter to show or hide meters for individual channels.

Muting or solo a bus
When the Faders control region is visible, each bus displays Mute

and Solo

buttons.

To show or hide the Faders control region, click the Faders button in the View Controls pane.

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Muting a bus
When the Automation Settings button
is not selected, you can click the Mute
button to prevent a bus from
being played in the mix. Click the Mute button on additional busses to add them to the mute group. To unmute a
bus, click the Mute button again.
When the Automation Settings button
is selected, the Mute button is displayed as
button to edit mute automation on the bus track.

, and you can use the

Soloing a bus
Click the Solo button
to mute all unselected busses. Click the Solo button on additional busses to add them to
the solo group. To remove a bus from the solo group, click its Solo button again.

Adjusting bus panning or volume
When the Faders control region is visible, each bus displays a Pan slider and a Volume fader.
The Pan slider is displayed only when an input bus is routed to the master bus or an auxiliary bus. It is not
available when the input bus is routed directly to a hardware output.
To show or hide the Faders control region, click the Faders button in the View Controls pane.

Adjusting panning
When the Automation Settings button
is not selected, you can drag the Pan slider to control the position of the
bus in the stereo field: dragging to the left will place the bus in the left speaker more than the right, and dragging to
the right will place the bus in the right speaker.
You can hold Ctrl while dragging the slider to adjust the setting in finer increments, or double-click the slider to
return it to 0.
When the Automation Settings button
to edit pan automation on the bus track.

is selected, the Pan slider handle is displayed as a

, and you can use it

The trim level is added to the pan automation settings so your panning envelope is preserved, but with an offset
applied. For example, setting the trim control to 9% left has the same effect as moving every envelope point
9% to the left.

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The Mixing Console

Adjusting volume
When the Automation Settings button
(trim) volume of the bus.

is not selected, you can drag the Volume fader to control the overall

You can hold Ctrl while dragging the slider to adjust the setting in finer increments, or double-click the slider to
return it to 0.
When the Automation Settings button
is selected, the Volume fader handle is displayed as a
use it to edit volume automation on the bus track.

, and you can

The trim level is added to the volume automation settings so your envelope is preserved, but with a boost or cut
applied. For example, setting the trim control to -3 dB has the same effect as decreasing every envelope point by
3 dB.

Changing pre/post routing
The Pre/Post-Fader Send button in the Sends control region and the Pre/Post Fader Insert FX button
Faders control region work together to determine the signal flow for your busses.

in the

The Pre/Post Fader Insert FX button allows you to indicate whether the insert FX chain is affected by the channel's
gain fader. When set to Post Fader Insert FX

, the FX chain is affected by the channel's gain. When set to Pre

Fader Insert FX
, the FX chain is not affected by the channel's gain fader, which is essential on the master bus
when using plug-ins that dither the audio for final rendering.
The Pre/Post Fader Send button allows you to create cue mixes that are not affected by the gain (or mute/pan)
stages of the bus or track. For more information, see "Creating a cue (headphone) mix with the Mixing Console" on
page 366.
n

When Pre Fader Insert FX
and Pre Fader Send are selected, your audio signal flows as follows: bus effects
— bus send — bus pan — bus volume.

n

When Pre Fader Insert FX
and Post Fader Send are selected, your audio signal flows as follows: bus
effects — bus pan — bus volume — bus send.

n

When Post Fader Insert FX
and Pre Fader Send are selected, your audio signal flows as follows: bus send
— bus pan — bus volume — bus effects.

n

When Post Fader Insert FX
and Post Fader Send are selected, your audio signal flows as follows: bus pan
— bus volume — bus effects — bus send.

Input bus channel strips
A separate channel strip is displayed for each input bus in your project.
To show or hide channel strips for busses, click the Busses button in the View Controls pane. For more information,
see "The View Controls Pane" on page 338.

Changing a bus's name
To rename an input bus, double-click the label at the bottom of the channel strip and type a new name in the box (or
press F2 to rename the selected bus). The channel strip in the Mixing Console is updated when you press Enter.

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Adding or editing input bus (insert) effects
When the Insert FX control region is visible, each input bus displays its effects chain at the top of the channel strip.
To show or hide the Insert FX control region, click the Insert FX button in the View Controls pane.

Each effect is displayed as a button. You can hover over the button to see a ToolTip that displays the full plug-in and
preset name.
Tips:
n

When the Insert FX control region isn't visible, you can click the Input Bus FX button
control region to display the Audio Plug-In window for the bus effects chain.

n

Input bus insert effects are always applied pre-fader.

in the Faders

Adding a plug-in
Click the
effects chain.

button and then choose a new plug-in from the menu to add a new plug-in to the

Editing effects settings
Click an effect's button to display the Audio Plug-In window, where you can adjust the plug-in's settings.
When you right-click an effect's button, a shortcut a menu is displayed:

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The Mixing Console

n

Choose Show  to open the Audio Plug-In window, where you can adjust the plug-in's
controls.

n

Choose Bypass  to temporarily bypass a plug-in.
When an effect is bypassed, its button is displayed in red text.

n

Choose Remove  to remove a plug-in from the effects chain.

n

Choose Presets, and then choose a setting from the submenu to load a new preset. The current preset is
indicated by a bullet (•).

n

To replace the current plug-in, right-click the effect's button, and then choose a new plug-in from the menu.
Plug-ins are organized in submenus by type (EQ, Dynamics, Reverbs, etc.).

Adjusting input bus send levels
When the Sends control region is visible, each bus displays controls you can use to route the input bus to assignable
effects chains or to busses that are routed to hardware outputs. A bus cannot send to a bus that is directly or
indirectly routed to the Master bus.
To show or hide the Sends control region, click the Sends button in the View Controls pane.

When the Automation Settings button
in the Faders control region is not selected, click the Channel Send button
and choose a bus or assignable effects chain from the menu, and then drag the fader to adjust the send level.
When the Automation Settings button

in the Faders control region is selected, the fader handle is displayed as a

, and you can use it to edit send volume automation on the bus track.
The trim level is added to the automation settings so your envelope is preserved, but with a boost or cut
applied. For example, setting the trim control to -3 dB has the same effect as decreasing every envelope point by
3 dB.
To adjust the size of the Sends control region, you can drag the bottom divider to make more or fewer sends
visible.
Bus sends are post-volume (and post-mute) by default. To change to pre-volume (and pre-mute), click the Pre/Post
button to switch to Pre-Volume Send mode.

Changing an input bus's input or output port
When the I/O control region is visible, each bus displays controls you can use to set the bus's input and output
device.
To show or hide the I/O control region, click the I/O button in the View Controls pane.

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Choosing an input device
To choose an output device, click the Input button and choose a port from the menu.

Choosing an output device
To choose an output device, click the Output button and choose a bus or hardware output from the menu, or choose
Output Off.
Setting the output to Output Off is useful when you're using an input bus as a recording input and want to monitor
the bus through the track or when using an input bus as a talkback mic.
When you route busses to hardware outputs, the outputs from those busses will not be included in the mix
when you render your project.

If you want to use an input bus as a track input, click the Record Input button on the track header, choose Input
Busses from the menu, and choose an input bus from the submenu:

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The Mixing Console

Monitoring bus levels with VU/PPM meters
When the VU Meters control region is visible, you can display volume unit (VU) and peak program (PPM) meters to
help you determine the perceived loudness of your audio signal (peak program meters provide faster response times
to volume increases than VU meters).
To show or hide the VU Meters control region, click the VU Meters button in the View Controls pane.

Right-click the meter and choose a setting from the shortcut menu (or hover over the meter and roll your mouse
wheel) to change the resolution and display options. For more information, see "Monitor track levels with VU/PPM
meters" on page 344.

Monitoring bus levels with peak meters
When the Meters control region is visible, each bus displays meters you can use to monitor output levels.
To show or hide the Meters control region, click the Meters button in the View Controls pane.

If the Meters control region is not visible, peak meters are displayed in the Faders control region.
Right-click the meter and choose a setting from the shortcut menu to change the resolution and display options.
Right-click the peak meters and choose Show Peak Meter to show or hide meters for individual channels.

Muting or soloing a bus
When the Faders control region is visible, each bus displays Mute

and Solo

buttons.

To show or hide the Faders control region, click the Faders button in the View Controls pane.

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Muting a bus
When the Automation Settings button
is not selected, you can click the Mute
button to prevent a bus from
being played in the mix. Click the Mute button on additional busses to add them to the mute group. To unmute a
bus, click the Mute button again.
When the Automation Settings button
is selected, the Mute button is displayed as
button to edit mute automation on the bus track.

, and you can use the

Soloing a bus
Click the Solo button
to mute all unselected busses. Click the Solo button on additional busses to add them to
the solo group. To remove a bus from the solo group, click its Solo button again.

Adjusting bus volume or panning
When the Faders control region is visible, each input bus displays a Pan slider and a Volume fader.
The Pan slider is displayed only when an input bus is routed to the master bus or an auxiliary bus. It is not
available when the input bus is routed directly to a hardware output.
To show or hide the Faders control region, click the Faders button in the View Controls pane.

Adjusting panning
When the Automation Settings button
is not selected, you can drag the Pan slider to control the position of the
bus in the stereo field: dragging to the left will place the bus in the left speaker more than the right, and dragging to
the right will place the bus in the right speaker.
You can hold Ctrl while dragging the slider to adjust the setting in finer increments, or double-click the slider to
return it to 0.
When the Automation Settings button
to edit pan automation on the bus track.

is selected, the Pan slider handle is displayed as a

, and you can use it

The trim level is added to the pan automation settings so your panning envelope is preserved, but with an offset
applied. For example, setting the trim control to 9% left has the same effect as moving every envelope point
9% to the left.

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The Mixing Console

Adjusting volume
When the Automation Settings button
(trim) volume of the bus.

is not selected, you can drag the Volume fader to control the overall

You can hold Ctrl while dragging the slider to adjust the setting in finer increments, or double-click the slider to
return it to 0.
When the Automation Settings button
is selected, the Volume fader handle is displayed as a
use it to edit volume automation on the bus track.

, and you can

The trim level is added to the volume automation settings so your envelope is preserved, but with a boost or cut
applied. For example, setting the trim control to -3 dB has the same effect as decreasing every envelope point by
3 dB.

Changing pre/post routing
Insert effects on input busses are always pre fader: the FX chain is not affected by the channel's gain fader.
The Pre/Post Fader Send button allows you to create cue mixes that are not affected by the gain (or mute/pan)
stages of the bus or track. For more information, see "Creating a cue (headphone) mix with the Mixing Console" on
page 366.
n

When Pre Fader Send is selected, your audio signal flows as follows: bus effects — bus send — bus pan —
bus volume.

n

When Post Fader Send is selected, your audio signal flows as follows: bus effects — bus pan — bus volume
— bus send.

FX send (assignable effects) channel strips
A separate channel strip is displayed for each FX send (assignable effects chain) in your project.
To show or hide channel strips for assignable effects, click the FX Sends button in the View Controls pane.

Changing an assignable effect chain's name
To rename an assignable effects chain, double-click the label at the bottom of the channel strip and type a new name
in the box (or press F2 to rename the selected assignable effects chain). The channel strip in the Mixing Console is
updated when you press Enter.

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Adding or editing effects
When the Insert FX control region is visible, each assignable effects chain displays its effects at the top of the
channel strip.
To show or hide the Insert FX control region, click the Insert FX button in the View Controls pane.

Each effect is displayed as a button. You can hover over the button to see a ToolTip that displays the full plug-in and
preset name.

Adding a plug-in
Click the
effects chain.

button and then choose a new plug-in from the menu to add a new plug-in to the

Editing effects settings
Click an effect's button to display the Audio Plug-In window, where you can adjust the plug-in's settings.
When you right-click an effect's button, a shortcut a menu is displayed:
n

Choose Show  to open the Audio Plug-In window, where you can adjust the plug-in's
controls.

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The Mixing Console

n

Choose Bypass  to temporarily bypass a plug-in.
When an effect is bypassed, its button is displayed in red text.

n

Choose Remove  to remove a plug-in from the effects chain.

n

Choose Presets, and then choose a setting from the submenu to load a new preset. The current preset is
indicated by a bullet (•).

n

To replace the current plug-in, right-click the effect's button, and then choose a new plug-in from the menu.
Plug-ins are organized in submenus by type (EQ, Dynamics, Reverbs, etc.)

Adjusting assignable effects input levels
When the Sends control region is visible, each assignable effects chain displays controls you can use to adjust and
monitor the input volume of the effects chain.
To show or hide the Sends control region, click the Sends button in the View Controls pane.

Changing an effects chain's output device
When the I/O control region is visible, each assignable effects chain displays controls you can use to set the chain's
output device.
To show or hide the I/O control region, click the I/O button in the View Controls pane.

To choose an output device, click the Output button and choose a bus from the menu.

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Monitoring output levels with VU/PPM meters
When the VU Meters control region is visible, you can display volume unit (VU) and peak program (PPM) meters to
help you determine the perceived loudness of your audio signal (peak program meters provide faster response times
to volume increases than VU meters).
To show or hide the VU Meters control region, click the VU Meters button in the View Controls pane.

Right-click the meter and choose a setting from the shortcut menu (or hover over the meter and roll your mouse
wheel) to change the resolution and display options.
Item

Description

Show VU/PPM

Use this command to show or hide meters for individual channels.

Reset Clip

Clears clipping indicators.

Traditional VU

The traditional VU meter is displayed with a scale of –10 dB to +2 dB.
0 dB on the VU meter equals 4 dBu.

Extended VU

The extended VU meter is displayed with a scale of –30 dB to +8 dB.
0 dB on the VU meter equals 4 dBu.

Logarithmic VU

Displays the meters in a logarithmic scale (like the Sound Forge peak
meters) instead of the linear scales traditionally associated with VU
meters.

UK PPM

The UK peak program meter (also known as a BBC meter) is a Type II
meter and is displayed with a scale of 1 to 7, which corresponds to a
range of -12 to 12 dBu:
UK Marks

EBU PPM

dBu

7

12

6

8

5

4

4

0

3

4

2

8

1

-12

The EBU peak program meter is a Type II meter and is displayed with
a scale of –12 to +12, which corresponds to -12 dBu to 12 dBu. 0 on
the EBU PPM equals 0 dBu.
The EBU PPM and UK PPM respond identically to increases in
volume, but the EBU PPM decays more slowly.

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Item

Description

DIN PPM

The DIN peak program meter is a Type I meter and is displayed with a
scale of –50 dB to +5 dB, which corresponds to -44 dBu to 11 dBu. 0
dB on the DIN PPM equals 6 dBu.

Nordic PPM

The Nordic peak program meter is a Type I meter and is displayed
with a scale of –42 dB to +12 dB, which corresponds to -42 dBu to 12
dBu. 0 dB on the Nordic PPM equals 0 dBu.

Show Labels

Toggles the meter level labels on and off.

Show Peaks

Toggles peak level indicators on the top of the meter.

Hold Peaks

When selected, the highest peak levels are represented by a thin line
on the meter.

Hold Valleys

When selected, the lowest peak levels are represented by a thin line
on the meter.

Vintage Mode

When Vintage Mode is selected, the VU meters use a different
calculation method to simulate the response of analog VU meters.

Monitoring output levels with peak meters
When the Meters control region is visible, each assignable effects chain displays meters you can use to monitor
output levels.
To show or hide the Meters control region, click the Meters button in the View Controls pane.

If the Meters control region is not visible, peak meters are displayed in the Faders control region.
Right-click the meter and choose a setting from the shortcut menu (or hover over the meter and roll your mouse
wheel) to change the resolution and display options.
Right-click the peak meters and choose Show Peak Meter to show or hide meters for individual channels.

Muting or soloing an assignable effects chain
When the Faders control region is visible, each assignable effects chain displays Mute

and Solo

To show or hide the Faders control region, click the Faders button in the View Controls pane.

buttons.

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Muting an assignable effects chain
When the Automation Settings button
is not selected, you can click the Mute
button to prevent an
assignable effects chain bus from being played in the mix. Click the Mute button on additional chains to add them to
the mute group. To unmute a chain, click the Mute button again.
When the Automation Settings button
is selected, the Mute button is displayed as
button to edit mute automation on the bus track.

, and you can use the

Soloing an assignable effects chain
Click the Solo button
to mute all unselected assignable effects chains and busses. Click the Solo button on
additional assignable effects chains or busses to add them to the solo group. To remove a chain from the solo group,
click its Solo button again.

Adjusting assignable effects panning or volume
When the Faders control region is visible, each bus displays a Pan slider and a Volume fader.
To show or hide the Faders control region, click the Faders button in the View Controls pane.

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Adjusting panning
When the Automation Settings button
is not selected, you can drag the Pan slider to control the position of the
bus in the stereo field: dragging to the left will place the bus in the left speaker more than the right, and dragging to
the right will place the bus in the right speaker.
You can hold Ctrl while dragging the slider to adjust the setting in finer increments, or double-click the slider to
return it to 0.
When the Automation Settings button
to edit pan automation on the bus track.

is selected, the Pan slider handle is displayed as a

, and you can use it

The trim level is added to the pan automation settings so your panning envelope is preserved, but with an offset
applied. For example, setting the trim control to 9% left has the same effect as moving every envelope point
9% to the left.

Adjusting volume
When the Automation Settings button
(trim) volume of the bus.

is not selected, you can drag the Volume fader to control the overall

You can hold Ctrl while dragging the slider to adjust the setting in finer increments, or double-click the slider to
return it to 0.
When the Automation Settings button
is selected, the Volume fader handle is displayed as a
use it to edit volume automation on the bus track.

, and you can

The trim level is added to the volume automation settings so your envelope is preserved, but with a boost or cut
applied. For example, setting the trim control to -3 dB has the same effect as decreasing every envelope point by
3 dB.

Creating a cue (headphone) mix with the Mixing Console
When you're recording, you'll often need to create separate monitor mixes: the performer in the recording booth may
need a slightly different mix than the one you're listening to in the control room. The flexibility of the Mixing Console
makes it easy to create custom cue mixes.
When you start a new project, all audio tracks are routed to the master bus. Let's assume that you're using the
master bus for your main mix. If you have a sound card with multiple hardware outputs, you can create alternative
mixes that you can send to hardware outputs without changing your main mix.
1. First, go to the Audio Device tab in the Preferences dialog and ensure you have a multiple-output device
selected in the Audio device type drop-down list.
2. On the Audio tab of the Preferences dialog, clear the Track prefader sends listen to mute check box.
3. If the Mixing Console isn't already visible, choose Window > Mixing Console from the View menu.
4. First, let's click the Insert Bus button
alternative mix.

in the Mixing Console window to create a new bus for our

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5. By default, the bus is named Bus A. Let's double-click the bus label and type "Mark's Headphones" in the box
to give our bus a more descriptive name.

6. Now we need to route our headphone bus to one of our sound card's outputs.
a. In the Mixing Console, click the Output button in the I/O control region on the cue mix bus. A menu
is displayed that lists all of our sound card's outputs.
To show or hide the I/O control region, click the I/O button in the View Controls pane.

b. Choose the output where you want to send the headphone mix.
c. Connect the performer's headphones to the selected output.
7. Now we need to create our headphone mix.
a. If the Sends control region isn't already visible, click the Sends button in the View Controls pane.
Notice that each track now has a send for Mark's Headphones (Bus A).
If you have multiple busses in your project, you can adjust the height of the Sends control region until
all sends are visible, or you can click the Channel Send button for each track and choose Mark's
Headphones (Bus A) from the menu.
b. Click the Pre/Post in each track's Sends control region to select Pre Volume Send mode. When bus
sends are pre-volume, the cue mix is independent of the main mix.

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c. Drag the fader on each track's channel strip to adjust the level of the track that is sent to the
headphone mix bus. If multiple tracks are selected, you can adjust their bus-send levels at the same
time.
Right-click the bus send fader in the track header in the main application window and choose Link to
Main Track Pan from the shortcut menu. When this command is selected, track panning is applied to
bus sends (including pan position and panning mode). When Link to Main Track Pan is not selected,
the track sends a center-panned stereo signal using the track's current panning mode.
If you want to exclude a track from the headphone mix, just set its send to -Inf.
You can use the channel strip for the headphone mix bus in the Mixing Console window to adjust the
level of the headphone mix, add effects to the mix, or mute and solo the mix.
If you need to create multiple mixes, you can add up to 26 busses to the Mixing Console window and
repeat the procedure described in this topic.

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Compositing video
Compositing is the process of mixing the tracks to create a single layered output.
In Vegas® Pro software you can also adjust the opacity of part or all of a clip, and you can superimpose clips on top
of one another for special effects, transitions, or to add different backgrounds.

Compositing and masks
Compositing is the process of mixing video tracks to create a single layered output.
You can use compositing in conjunction with masks to cover portions of video or to limit the effects of a filter.
Masks are frequently based on dark versus light areas, specific colors, or an alpha channel.
Click the Parent Composite Mode or Compositing Mode button
in the track header and choose a mode from the
menu to determine how the transparency in a video track is generated. Since lower tracks show through higher
tracks, it is the compositing mode of the higher track that determines how much of the lower track shows though.
The compositing mode of the lowest video track adjusts its transparency against the background.

To change the opacity/transparency of all events on the track, drag the Level slider in the track header or use a
composite-level envelope to adjust the opacity/transparency over time. For more information, see "Video track
controls" on page 236 and "Video track automation" on page 254.
To change the opacity/transparency of a single event, you can use an event envelope. For more information, see
"Event envelopes" on page 160.
The compositing model in Vegas Pro 6.0 and later differs significantly from the Vegas Pro 4.0 model. To
reproduce the Vegas Pro 4.0 parent/child masking behavior, set the compositing mode of the parent track to
Multiply, and then apply the Mask Generator plug-in as a track effect on the parent track.

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Learning more about parent and child tracks
The key to understanding overlays, masks, transparency, and compositing is to understand the parent/child
relationship between tracks. In general terms, the parent track is the highest track in a group of tracks (often only
two) and the behavior of the child tracks (i.e. how they are composited together) is determined by the parent track.
n

Click the Make Compositing Child button

n

Click the Make Compositing Parent button

on a parent track to make a child track.
on a child track to make a parent track.

In this first example, there are three tracks. Track one contains a mask. The circular region in the mask is transparent,
so the second track shows through. The third track is also a child, so it is displayed behind track two.

In this example, the third track is also a parent, so it is displayed behind the composite of tracks one and two.

You can also produce complex compositing by creating nested parent/child groups with compositing parents and
children at various levels.
When you have multiple levels of parent and child tracks, clicking the Make Compositing Child button
the track in one level and clicking the Make Compositing Parent button
Hold Ctrl while clicking the Make Compositing Child button

moves

moves out one level.

to move a track and all its child tracks in one level.

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For examples of how parent/child track relationships affect 3D compositing, see "3D compositing" on page 374.

Learning more about compositing modes and transparency
The Compositing Mode button
determines how the transparency in a video track is generated. Because lower
tracks show through higher tracks, it is the compositing mode of the higher track that determines how much of the
lower track shows though. The compositing mode of the lowest video track adjusts its transparency against the
background.
The mode can be selected by clicking the Compositing Mode button and choosing a mode from the menu.
The following examples demonstrate how each of the compositing modes would affect two simple tracks. Track one
is a generated media event with a transparent edge, and track two is a DV clip.

Mode

Description

Multiply (Mask)

Merges the colors of the tracks.

Source Alpha

Uses the alpha channel to determine transparency.

Example

The compositing mode is based on the alpha channel
characteristics of an event or media file. If no alpha channel is
present, the Source Alpha mode has no effect.

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Mode

Description

Add

Combines the color values in the composite group.

Subtract

Subtracts the overlay color values from the background.

Cut

Cuts out the overlay color values from the background.

Screen

Multiplies the inverse of the overlay color values with the background
color values. This makes overlay colors weaker and less present and
results in a lighter video image. The opposite of this mode is
Multiply.

Overlay

Heightens contrast by using Multiply mode on darker colors and
Screen mode on lighter colors.

Hard Light

Adds overlay colors as if the overlay were lit by a bright, focused
spotlight.

Dodge

Brightens the background based on the overlay color values.

Burn

Darkens the background based on the overlay color values.

Darken

Compares the overlay and background pixel by pixel and selects the
darker color value for each pixel.

Lighten

Compares the overlay and background pixel by pixel and selects the
lighter color value for each pixel.

Difference

Compares the overlay and background pixel by pixel and subtracts
the darker color value from the lighter color to generate a new color
value.

Difference Squared

Remaps color values along a parabolic curve. The color values of the
layers in the composite group are subtracted, and then the subtracted
values are squared.
The resulting image will have less extreme changes in color values as
the colors approach black (RGB 0,0,0) and more extreme changes in
color values as colors approach white (RGB 255,255,255).

Example

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Drag the Level slider in a video track to control the transparency or blending of each track. Left is 100% transparent
and right is 100% opaque. You can also double-click the percent to enter a specific numeric percentage.

Using a 2-to-1 transform plug-in for custom compositing
When you click the Parent Composite Mode or Compositing Mode
you can use plug-ins to customize compositing.

button and choose Custom from the menu,

The included Displacement Map, Height Map, and Bump Map plug-ins can create interesting lens, mirror, water, fire,
and other light-bending effects.
Plug-In

Description

Displacement Map

Uses the parent image as a guide to offset the pixels in the
composited child tracks along the horizontal and vertical axes.
The X and Y offsets are independently encoded in the image color
channels.

Height Map

Uses the parent image as a guide to make the pixels in the
composited child tracks appear closer to or farther away from the
viewer.
The gradient of the image in the parent track is used to determine the
amount of offset for the image displayed at that location, in much the
same way light bends through a lens.

Bump Map

Uses the parent image as a guide to add texture and lighting to the
composited child tracks.
The texture of the bump map is applied to the composited child
tracks: light sections of the map represent high areas, and dark
sections represent low areas.

Compositor Window
The default compositing mode for a video track is Source Alpha mode.
When you apply a compositing plug-in effect (like the three mentioned above) from the Compositor window, the
track will automatically switch to Custom compositing mode. The advantage of adding a compositing plug-in using
the Compositor window is efficiency. When adding a compositor, such as Bump Map, as a custom mode, using the
Compositor window, the "effect" applies to any and all tracks below. To accomplish the same thing with a regular
effect, you'd need to specifically add bump-map to each of the tracks below one-by-one. If you later add another
track below, you'd have to remember to add the bump-map effect to that track.

Creating a mask
1. If you have not already done so, place and position the image or video you want to use as a mask on the toplevel track in your project. For more information, see "Adding media files to your project" on page 123.
2. Place video files on the tracks below the mask.
3. Ensure your mask is a compositing parent the tracks below are child tracks.

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4. Click the Compositing Mode button

on the mask track and choose Multiply (Mask) from the menu.

If your mask image is grayscale, you're done. If not, continue with Step 5.
5. Add the Mask Generator plug-in as a track effect on the mask track and adjust the controls as needed to set
transparency in the mask track.
You can also use the Event Pan/Crop dialog to create event-level Bézier masks. For more information,
see "Panning and cropping video events" on page 268.

Solid-color mask

Gradient mask

3D compositing
3D compositing is like track motion on steroids. With 3D compositing, you can move video tracks anywhere in
space.
With 2D compositing (and in previous versions of Vegas Pro), you can move video or images along the X or Y axes,
and you can rotate video along the Z axis. With 3D compositing, you can move or rotate along the X, Y, or Z axes to
create distance, depth, and perspective.
There are two basic rules to 3D compositing:
1. When you have a 2D track in the track list, 3D tracks below that track are rendered in 3D and then
composited as a 2D image.

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2. A 2D track at the root level (flush to the left of the track list) acts as a barrier to interaction between 3D tracks.
In the following examples, both text tracks have been rotated in 3D: the "hot" track is rotated toward the user,
and the "cool" track is rotated away from the user.
In the first example, the two tracks intersect along their rotation axis. In the second example, adding a 2D
track above the "cool" track causes it to be rotated in 3D and composited as a 2D image so the "hot" text is
displayed above it without intersecting:
Tracks

Output

Moving a track in the 3D space
1. Click the Track Motion button
Motion window is displayed.

on the track that contains the overlay you want to animate. The Track

2. From Compositing Mode drop-down list, choose 3D Source Alpha.

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3. Choose a setting from the Layout drop-down list to choose the workspace display you want to use. The
Layout setting allows you to see your track from various points of view.
4. Adjust the selection area to change the viewable area of the track and its position in space. You can use the
Position, Orientation, and Rotation controls on the left side of the window, or you can drag the selection box
in the workspace. When you drag, guides are displayed in bold to indicate how the track will be moved or
rotated:

Moving closer to or farther from viewer. Drag across corners to flip the track.

Dragging the track.

Rotating left to right around the Y axis.

Rotating forward or backward around the X axis

Rotating around the Z axis
5. Use the buttons at the top of the dialog to allow or prevent movement or scaling. See the Change editing
options heading in this topic for more information.
Right-click the workspace to display a shortcut menu that displays commands to restore, center, or flip
the selection box. You can also force the box to match the source media's aspect ratio or your project's
output aspect ratio. Matching the output aspect ratio can prevent black bars from appearing when you
use source media (such as photographs) that does not match your project's aspect ratio.
6. The 3D track motion occurs instantly, and the results are updated in the Video Preview window.

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7. Use the keyframe controller at the bottom of the Track Motion window to establish distinct track motion
settings throughout the duration of the track.
8. During playback, intermediate frames are interpolated to create smooth motion.
Expand the Keyframe interpolation heading on the left side of the window and drag the Smoothness slider to
adjust the interpolation. For more information about keyframe animation, see "Keyframe animation" on page
285.

Moving a group of composited tracks in the 3D space (applying parent
motion)
1. Click the Make Compositing Child button
2. Click the Parent Composite Mode button
3. Click the Parent Motion button

on the tracks you want to group to create a compositing group.
on the parent track and choose 3D Source Alpha.

on the parent track. The Track Motion window is displayed.

Parent track motion affects the parent track and all child tracks.
In the sample track list, parent track motion on track 1 will affect tracks 1 through 6.
Parent track motion applied to track 4 will affect only tracks 4 through 6.

4. Choose a setting from the Layout drop-down list to choose the workspace display you want to use. The
Layout setting allows you to see your track from various points of view.

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5. Adjust the selection area to change the viewable area of the composite group and its position in space. You
can use the Position, Orientation, and Rotation controls on the left side of the window, or you can drag the
selection box in the workspace. When you drag, guides are displayed in bold to indicate how the group will
be moved or rotated.
6. Use the buttons at the top of the dialog to allow or prevent movement or scaling. For more information, see
"Changing editing options" on page 379.
Right-click the workspace to display a shortcut menu that displays commands to restore, center, or flip
the selection box. You can also force the box to match the source media's aspect ratio or your project's
output aspect ratio. Matching the output aspect ratio can prevent black bars from appearing when you
use source media (such as photographs) that does not match your project's aspect ratio.
7. The 3D track motion occurs instantly, and the results are updated in the Video Preview window.
8. Use the keyframe controller at the bottom of the Track Motion window to establish distinct motion settings
throughout the duration of the tracks.
9. During playback, intermediate frames are interpolated to create smooth motion.
Expand the Keyframe interpolation heading on the left side of the window and drag the Smoothness slider to
adjust the interpolation. For more information about keyframe animation,see "Keyframe animation" on page
285.

Applying a stereoscopic 3D camera
The Stereoscopic 3D Camera controls allow you to add stereoscopic depth to 3D track compositing elements.
1. Set up your project as a stereoscopic 3D project. For more information, see "Setting up your stereoscopic 3D
project" on page 201.
2. Add 2D media to the timeline.
3. Click the Track Motion button

. The Track Motion window is displayed.

4. From Compositing Mode drop-down list, choose 3D Source Alpha.
5. Click the Expand button next to the Stereoscopic 3D Camera heading on the left side of the Track Motion
window. The Lens Separation and Depth Adjust controls are displayed.
6. Use the Lens Separation and Depth Adjust controls to set the depth of your media:
Item

Description

Lens Separation

Type a value in the box (or click the to display a slider you can drag)
to set the distance between the lenses in your virtual stereoscopic 3D
camera.
The setting represents a percentage of the frame width. For
presentation on a 40-inch HDTV, the value typically would not
exceed 7%. For theatrical projection, the value typically would not
exceed 0.5%.

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Item

Description

Depth Adjust

Type a value in the box (or click the to display a slider you can drag)
to displace the left-and right-eye images to set the depth of your 3D
image. You usually want all of the action behind the screen plane,
only crossing the screen plane for dramatic or special effect.
However, make sure never to create divergence, where the left-eye
picture would appear more than 2.5 inches to the left of the right-eye
picture on the largest screen where your movie will be shown.
0 represents screen depth; positive values push action behind screen
depth, and negative values push action in front of screen depth.

Changing editing options
Use the toolbar at the top of the Track Motion window to change your editing options:
Item

Description
Enable Rotation

Select this button if you want to be able to rotate, or spin, the video.
When the button is not selected, video is locked so you can move it
along the X, Y, or Z axis, but the track cannot be rotated.

Enable Snapping to
Grid

Select this button if you want your editing to snap to the grid.

Edit in Object Space Select this button if you want to edit in the object's space rather than
the camera's space.
For example, if a track is rotated, its X axis may not correspond to the
X axis of the of the Video Preview window. Selecting the Edit in
Object Space button in conjunction with the Prevent Movement
buttons allows you to move the object along its own X, Y, and Z
axes.
Prevent Movement
(X)

Select this button if you want to prevent horizontal movement of the
track.

Prevent Movement
(Y)

Select this button if you want to prevent vertical movement of the
track.

Prevent Movement
(Z)

Select this button if you want to prevent movement of the track along
the Z axis (closer to or farther from the viewer).

Lock Aspect Ratio

Select this button if you want the selection box to retain its aspect
ratio during resizing.
When the button is not selected, the height and width can be resized
independently.

Scale About Center

Select this button if you want the selection box to retain its center
point when you resize the box by dragging its edges.
When the button is not selected, the opposite side of the selection
box will remain anchored when you drag the edges to resize it.

Prevent Scaling (X)

Select this button if you want to lock the horizontal dimension of the
selection box.

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Item

Description
Prevent Scaling (Y)

Select this button if you want to lock the vertical dimension of the
selection box.

Prevent Scaling (Z)

Select this button if you want to lock the Z-axis dimension of the
selection box.

Saving or recalling a keyframe preset
Keyframe presets save the settings of the selected keyframe row at the cursor position.
Presets for 2D and 3D track motion are saved separately: presets you create in this window will not be available
in the 2D Track Motion window.

Saving a preset
1. Adjust your Position settings as desired to create a keyframe.
2. Type a name in the Preset box.
3. Click the Save Preset button

.

Recalling a preset
1. Click in the keyframe controller to position the cursor where you want to apply the preset.
2. Choose a setting from the Preset drop-down list.
If no keyframe exists at the cursor position, one is created using the settings from the preset. If a keyframe
exists at the cursor position, the keyframe's settings are replaced with the settings from the preset.

Deleting a preset
Click the Delete Preset button

to delete the current preset.

Examples of various 3D compositing scenarios
In the following examples, track two (blue-and-yellow checkerboard) is rotated forward in 3D space, track 4 (greenand-gray checkerboard) is rotated backward in 3D space, and track 3 (red-and-white checkerboard) is a 2D track.
Track 1 is used to rotate tracks 2 through 4 so you can see the compositing interaction.
In the first example, the 2D track is a compositing child to track 2. The 2d child is inserted in the composited output
at a depth of zero on the Z axis, and tracks 2 and 4 intersect in 3D space.

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In the next example, clicking the Make Compositing Parent button
on track 3 forces the track below (at the same
compositing level) to be rendered in 3D and composited as a 2D image.
Track 4 (green-and-gray checkerboard) now has the appearance of depth—the checkerboard tapers to a vanishing
point—but is inserted in the composited output as a 2D image at a depth of zero on the Z axis. Track 2 is still rotated
in 3D space.

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In the next example, clicking the Make Compositing Parent button
on track 3 again forces the track below (at the
same compositing level) to be rendered in 3D and composited as a 2D image. However, in this case, the 3D rotation
that was applied as parent motion on track 1 is not applied to tracks 3 and 4.

In the next example, all tracks are compositing parents. The 3D track on track 2 is on top, the 2D track in track 3 is
composited below track 2, and the 3D track in track 4 is composited below tracks 3 and 4.

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Video signal flow diagram
Signal flow for tracks

Compositing signal flow
The following diagram refers to 2D compositing only.

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Proxy-first workflow
The Vegas Pro proxy-first workflow allows you to fast-track your video projects.
When you're using a Wireless Adapter (such as the Sony CBK-WA100 or CBK-WA101), you can upload video
proxies to the cloud or other server, start editing your project using proxy media, and relink to full-resolution media
when you're ready to finalize your project.
1. Record your video with an XDCAM camera and Wireless Adapter.
For information about setting up the Wireless Adapter, please refer to its documentation.
2. Copy your proxy files to the computer where Vegas Pro is running.
The Wireless Adapter can upload your media to a cloud service or to another server. Just download your
files to your local drive when you need them.
If you have access to the camera's memory card, you can also copy files directly from the memory card
to your computer.
3. Create and edit your Vegas Pro project:
a. Start a new project.
b. Add your proxy clips to the Project Media window.
c. Add your proxy clips to the timeline and edit your project as usual.
4. Replace your project's proxy media with full-resolution media.
a. Choose Tools > Relink Wireless Adapter Media. The Relink Wireless Adapter Media dialog indicates
the number of proxy files that can be relinked to full-resolution media. Click Yes to .
b. Browse to the folder where your full-resolution clips are saved and click OK.
If your project contains full-resolution clips from multiple folders, you'll be prompted to repeat
step 4b for each folder.
5. Render your project to an appropriate delivery format. For more information, see "Rendering projects (Render
As)" on page 497.

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Working with HDV
HDV cameras record high-definition video to standard DV tapes using a highly compressed variation of the MPEG-2
format. Because of this compression, you can capture HDV clips at data rates that are no higher than DV capture.
You can use HDV files just like any other supported media type on the Vegas® Pro timeline.
For more information about printing HDV video to tape, see "Printing video to HDV tape" on page 494.

Capturing HDV clips
If you have an HDV camera, you can use Vegas Pro to capture your clips as MPEG-2 transport streams.
If you will be delivering your project in standard definition (SD) via DVD or DV tape, you can use the camera's
built-in DV downconversion (if available) to convert your HDV video to the DV format. Use the camera's
Options menu to set the camera to output DV, and you can capture and edit video in the same way that you
normally use DV in Vegas Pro projects.
1. From the File menu, choose Capture Video (or click the Capture Video button
window) to start the Vegas Video Capture application.

in the Project Media

2. Configure your HDV device in Video Capture:
a. Click the Capture Preferences button
dialog.

in the Capture window to open the Capture Preferences

b. Click the Device tab.
c. From the Device type drop-down list, choose IEEE 1394/MPEG2-TS Device.
d. From the Device drop-down list, choose your HDV camera.
3. Capture your clip:
a. Use the transport controls below the Video Preview window to cue your tape.
b. Click the Start Capture button

to start capturing.

c. Press the Play button on your camcorder.
d. Click the Stop button

(or press Esc) to end the capture procedure.

Your clip is saved to the folder specified on the Disk Management tab of the Capture Preferences
dialog. This path is displayed in the Capture folder box in the Video Capture window.
Select the Enable HDV scene detection check box on the General tab of the Capture Preferences
dialog if you want to create multiple files if scene changes are detected. When the check box is
cleared, HDV clips will be captured to a single file.For more information, see "Capture
preferences" on page 115.
4. You're ready to start editing on the timeline.For more information, see "Editing HDV video on the timeline" on
page 388.

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Working with HDV

Editing HDV video on the timeline
You can use native HDV footage (called transport streams) files just like any other supported media type on the
timeline.
1. Import the clips from your HDV camera to your local hard drive. For more information, see "Capturing HDV
clips" on page 387.
2. Drag your captured clips from the Explorer or Project Media window to the timeline to create events.
3. Edit your project as needed. For more information, see "Editing events on the timeline" on page 122.
4. Render your project or print to tape. For more information, see "Rendering projects (Render As)" on page
497 and "Printing video to HDV tape" on page 494.

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Working with XDCAM video
Vegas® Pro software provides all the tools you need to edit proxy and full-resolution HD and SD XDCAM MXF files
natively, with no transcoding required. Vegas Pro supports all HD and SD XDCAM compression types, all frame
rates, all aspect ratios, multichannel audio, and essence marks. All proxy and full-resolution XDCAM source file
types can be mixed in a single timeline, edited, and transferred back to XDCAM.
The following sections provide workflows for efficient editing of video from an XDCAM EX camera or an
XDCAM/XDCAM HD camera or deck.

XDCAM EX workflow
The following section provides a workflow for efficient editing of video from an XDCAM EX camera.
XDCAM EX differs from XDCAM/XDCAM HD in several key areas.
n

XDCAM EX cameras record to SxS flash memory rather than optical disc.

n

XDCAM EX cameras record full-HD video to MPEG-2 (MP4) format.

n

XDCAM EX video is not visible in the XDCAM Explorer window. Use the Device Explorer window to import
clips from an XDCAM EX device.
For more information, see "Using the Device Explorer" on page 94.

n

When editing XDCAM EX video, you'll edit full-resolution MP4 files unless you create proxy files. For more
information, see "Creating proxy files for high-definition editing" on page 96.

1. Shoot your video with your XDCAM EX camera.
2. Transfer your clips from your camera to your computer.
a. Install the SxS device driver.
b. Connect your camera (or card reader) to your computer with a USB cable.
c. Your camera will prompt you to Connect USB Now? Choose Execute.
d. Use the Device Explorer window to import clips from your XDCAM EX device to the Project Media
window.
Previous versions of Vegas Pro required you to convert XDCAM EX clips to MXF format before editing.
This conversion is no longer required, but the workflow is still supported. If you want to wrap your
XDCAM EX clips in MXF format, please use XDCAM EX Clip Browsing Software.
3. Drag your imported clips from the Project Media window to the timeline to create events.
4. Edit your project as needed.
For more information, see "Editing events on the timeline" on page 122.

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Working with XDCAM video

5. Render your project for your destination format. You can also render to XDCAM EX format by choosing
XDCAM EX (*.MP4) in the Formats box in the Render As dialog.
The following notes apply when rendering XDCAM EX format files:
n

Only embedded XML metadata is included with rendered files. Embedded XML metadata
supports markers and regions; title, author, and description summary information; recording
date/time; and timecode in/out.

n

When you intend to transfer files back to SxS media, select the Write segmented files if output
exceeds 4 GB check box on the Video page of the Custom XDCAM EX Settings dialog (click the
Custom button in the Render As dialog and then click the Video tab). When this check box is
selected, large files will be segmented at 4 GB for compatibility with the SxS file format.

n

XDCAM EX supports no-recompress rendering (smart rendering) across the following formats
when the source and destination MPEG-2 video match in frame size, bit rate, profile, and level.
Frames that have effects, compositing, or transitions applied will be rendered.
o

SP 18.3 Mbps CBR 1280x720p to/from XDCAM EX and HDV HD-1

o

SP 25 Mbps CBR 1440x1080i to/from XDCAM EX, XDCAM HD, and HDV HD-2

o

HQ 35 Mbps VBR 1440x1080 to/from XDCAM EX and XDCAM HD

o

HQ 35 Mbps VBR 1280x720p to/from XDCAM EX

o

HQ 35 Mbps VBR 1920x1080 to/from XDCAM EX

The Enable no-recompress rendering check box on the General tab of the Preferences dialog
must be selected to enable smart rendering.

XDCAM and XDCAM HD workflow
You can use MXF files from an XDCAM camera or deck just like any other supported media type. The following
sections provide workflows for efficient editing.
The XDCAM deck is not available for external monitor or print to tape while in XDCAM Media Drive mode.
Click the Safely Remove Hardware icon in the Windows system tray and choose your XDCAM device from
the menu to disconnect the device. You can then switch to AV/C mode and reconnect to enable external
monitor and print to tape functionality.

Setting up an XDCAM Device
Use the following procedure if you need to set up an XDCAM deck or camera for transferring clips, replacing proxy
files with full-resolution clips, or exporting video to an XDCAM device.
1. Click the Device button in the Export Video to XDCAM Disc or Import XDCAM Disc dialog. The XDCAM
Device Settings dialog is displayed.
n

To display the Export Video to XDCAM Disc dialog, click the Export Video to Sony XDCAM Disc
button

n

in the XDCAM Explorer window.

To display the Import XDCAM Disc dialog, click the Import XDCAM Disc button
Explorer window.

2. Choose the XDCAM device where you want to import/export clips.

in the XDCAM

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n

Select the XDCAM Media Drive radio button if your XDCAM camera or deck is connected directly to
your computer. In this mode, your camera or deck is accessible much like an external drive.
Click the Browse button and choose the drive letter of the camera or deck.
Choose the drive letter of the camera or deck only; do not navigate into the folders on the disc.

n

Select the FTP (Ethernet) radio button if your camera or deck is connected to your network.
Type the camera or deck's IP address in the IP Address box.
In the Username box, type admin.
In the Password box, type the device/model number of your camera or deck. For example, if you're
exporting clips to a PDW-1500 deck, type PDW-1500.
The XDCAM deck is not available for external monitor or print to tape while in XDCAM Media
Drive mode. Using FTP transfers allows you to export to a remote device and use the device's
XDCAM Media Drive connection in AV/C mode for external monitor previewing.

3. Click OK.
For information about using your camera or deck, please refer to its documentation.

Using the XDCAM Explorer Window
Choose View > Window > XDCAM Explorer to toggle the display of the XDCAM Explorer window.
You can use this window to import, manage, and export XDCAM clips.
XDCAM EX video is not visible in the XDCAM Explorer window. Use the Device Explorer window to import
clips from an XDCAM EX device. For more information, see "Using the Device Explorer" on page 94.

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Working with XDCAM video

Item

Description
Disc List

Displays a list of all XDCAM discs from which you've imported clips. Select a disc name
to display its clips in the right side of the window.
The imported disc is not associated with the current project. Imported discs are available
in the XDCAM Explorer window until you delete them from your computer.
Right-click a disc and choose Rename from the shortcut menu to change a disc's name.
For example, if you've written "Joe's Tire Spot" on your XDCAM disc, you can type that
name so you don't have to try to identify the disc in the XDCAM Explorer window using
its 32-digit identifier.

Contents Pane

Displays the clips from the selected disc.
Full-resolution clips are labeled Full, and proxy files are labeled Proxy.
If you've transferred proxy files only, you can right-click a proxy file and choose Import
Full Resolution Files from the shortcut menu to transfer the full-resolution version of the
proxy clip to your computer. Files are imported to the same folder where you transferred
the proxy files.
If you've transferred metadata only without transferring clips, no thumbnail is displayed.
Right-click a metadata entry and choose Import Full Resolution Files or Import Proxy Files
from the shortcut menu.
If the disc contains edit lists that you created on your deck or camera, they are displayed
at the bottom of the contents pane. Click the down arrow next to the Views button
and choose Edit Lists from the menu to show or hide edit lists.
For more information, see "Importing XDCAM Discs" on page 394.

Import XDCAM Click to import clips from an XDCAM disc. You can choose to import proxy-resolution
Disc
clips, full-resolution clips, or both.
Delete Selected
XDCAM Disc
from Capture
Folder

Select a disc in the left pane and click this button to delete the disc's clips from your
computer.

Play Clip

Click to play the selected clip.

Stop

Click to stop playback.

Auto Preview

Automatically preview media files when you click them in the Explorer window.

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Item

Description
Views

Conform
XDCAM Media
in Current
Project

Click the down arrow and choose a command from the menu to change the way clips
are displayed in the XDCAM Explorer.
n

All Essence Marks: displays a separate thumbnail for each essence marker in a
clip.

n

Shot Marks 1 & 2: displays a separate thumbnail for each shot marker in a clip.

n

Clips: displays a single thumbnail for each clip.

n

Custom: displays the Custom Essence Mark Filter dialog. Select the check box for
each essence mark you want to display as thumbnails, and then click OK to close
the dialog.
o

Record Start/End: Created when recording begins and stops.

o

Shot Mark 1/2: created manually during recording.

o

Flash: created when a sudden change in brightness occurs.

o

Filter Change: created when the filter is changed on the camera.

o

Gain Change: created when the gain value is changed on the camera.

o

Shutter Speed Change: created when the shutter speed is changed on the
camera.

o

White Balance Change: created when the white balance is changed on the
camera.

o

Over Audio Limiter: created when the audio level exceeds 0 dB.

n

Edit Lists: if you've created an edit list on your camera or deck, you can display
those edit lists in the XDCAM Explorer. Edit lists are displayed in the lower half of
the XDCAM Explorer.

n

Right-click an edit list and choose Add to Current Project Using Proxy Files or Add
to Current Project Using Full Resolution Files from the shortcut menu to add the
edit list to the timeline at the cursor position.

Click to replace proxy-resolution files with full-resolution files before rendering your
project or exporting your video to an XDCAM disc.
If the full-resolution clips are not available on your computer, the Conform XDCAM
Media in Current Project dialog is displayed. Insert the specified disc and click Continue
to import the full-resolution clips to your computer.
Clips are imported if necessary, and the events on the timeline are updated to use the fullresolution files.
If you need to choose a different XDCAM device or transfer method, click the Device
button. For more information, see "Setting up an XDCAM Device" on page 390.

Export Video to
XDCAM Disc

Click to transfer video to an XDCAM disc in a camera or deck.
You can choose to render the current project to MXF or export an already-rendered MXF
file.
For more information, see "Exporting Video to XDCAM Discs" on page 396.

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Working with XDCAM video

Item

Description
Refresh
XDCAM Discs
by Examining
Capture Folders

Click to examine capture folders for files that have been added since the application was
started. You can use this button to view files that you copy manually from an XDCAM
disc to your computer.

Importing XDCAM Discs
You can use the XDCAM Explorer window to import full- or proxy-resolution clips from XDCAM discs to your
computer for editing.
Tips:
n

If you delete XDCAM clips from your computer, those clips will appear offline in your projects. You can
reimport the clips by right-clicking the clips in the Project Media window and choosing Recapture from
the shortcut menu.For more information, see "Using the Project Media window" on page 74.

n

The XDCAM deck is not available for external monitor or print to tape while in XDCAM Media Drive
mode. Click the Safely Remove Hardware icon in the Windows system tray and choose your
XDCAM device from the menu to disconnect the device. You can then switch to AV/C mode and
reconnect to enable external monitor and print to tape functionality.

n

Use the Device Explorer window to import clips from an XDCAM EX camera. For more information, see
"Using the Device Explorer" on page 94

1. Choose View > Window > XDCAM Explorer to display the XDCAM Explorer window if it isn't already
visible.
2. Click the Import XDCAM Disc button
is displayed.

in the XDCAM Explorer window. The Import XDCAM Disc dialog

3. The XDCAM Device box displays the current XDCAM camera or deck.
If you need to choose a different XDCAM device or transfer method, click the Device button. For more
information, see "Setting up an XDCAM Device" on page 390.
For information about using your camera or deck, please refer to its documentation.
4. In the Clip Resolutions box, select check boxes to indicate which clips you want to import:
n

Clear both check boxes if you want to import clip information (metadata) only without importing
clips.
You can import clips later by right-clicking a clip in the XDCAM Explorer and choosing Import Full
Resolution Files or Import Proxy Files from the shortcut menu.

n

Select the All full resolution files check box to import full-resolution clips.

n

Select the All proxy resolution files check box to import low-resolution clips for quick timeline editing
and preview.
If you're working on a system with limited disk space or processing power, you can edit the smaller
proxy files on the timeline and replace the proxies with full-resolution files before rendering. For more
information, see "Editing XDCAM Clips on the Timeline" on page 395.

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5. The Capture Folder box displays the path to the folder where clips will be imported. Click the Browse button
to choose a folder.
You can also copy XDCAM discs to the capture folder manually. Simply copy the files and folders to the
specified capture folder (preserving the XDCAM disc whatfolder/file structure). The next time you start
Vegas Pro, the disc will be available in the XDCAM Explorer window.
6. Type a name in the Optional Disc Name box if you want to assign a friendly name to the disc.
For example, if you've written "Joe's Tire Spot" on your XDCAM disc, you can type that name so you don't
have to try to identify the disc in the XDCAM Explorer window using its 32-digit identifier.
7. Click the OK button to start importing clips. The disc label is added to the left pane in the XDCAM Explorer
window, and the clips are displayed in the right pane.
You're ready to start editing your XDCAM clips on the timeline. For more information, see "Editing XDCAM
Clips on the Timeline" on page 395.
Notes:
n

Select the Import MXF as multichannel check box on the General tab of the Preferences dialog if
you want to import MXF files from XDCAM cameras and decks with multichannel audio. When
the check box is cleared, audio from MXF files will be imported as stereo, but you can access the
other channels by right-clicking the event and choosing Channels from the shortcut menu.For
more information, see "Preferences - General Tab" on page 567.

n

The imported disc is not associated with the current project. Imported discs are available in the
XDCAM Explorer window until you delete them from your computer.

n

Imported clips are not added to the Project Media window. Drag a clip to the timeline to add it to
your project or right-click a clip and choose Add to Project Media List from the shortcut
menu.For more information, see "Using the Project Media window" on page 74.

Editing XDCAM Clips on the Timeline
You can use MXF files just like any other supported media type on the timeline. Depending on your workflow, you
may want to use proxy or full-resolution files on the timeline.
Proxy files are much smaller than the full-resolution versions. If you're working on a system with limited disk
space or processing power, you can edit the smaller proxy files on the timeline and replace the proxies with fullresolution files before rendering.
Proxy editing is ideal for storyboarding or rough-cut editing.
1. Import the clips from your XDCAM camera or deck to your local hard drive. For more information, see
"Importing XDCAM Discs" on page 394.
2. Select an imported XDCAM disc on the left side of the XDCAM Explorer window. The imported clips are
displayed in the right pane.
If the disc contains edit lists that you created on your deck or camera, they are displayed at the bottom of the
contents pane. Click the down arrow next to the Views button
show or hide edit lists.

and choose Edit Lists from the menu to

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Working with XDCAM video

3. Drag clips from the XDCAM Explorer window to the timeline if you want to create events, or drag them to
the Project Media window to add to your project without creating events.
Right-click an edit list and choose Add to Current Project Using Proxy Files or Add to Current Project Using
Full Resolution Files from the shortcut menu to add the edit list to the timeline at the cursor position.
Essence marks from the MXF files are displayed as named media markers (media markers are visible in
the timeline events and in the Trimmer window). Choose View > Event Media Markers > Show Markers
to toggle their display.For more information, see "Using media markers and regions" on page 217.
4. Edit your project as needed.
5. If you're working with proxy-resolution clips, replace them with full-resolution clips before rendering your
project or exporting it to an XDCAM disc:
a. Click the Conform XDCAM Media in Current Project button

in the XDCAM Explorer window.

b. If the full-resolution clips are not available on your computer, the Conform XDCAM Media in Current
Project dialog is displayed.
c. Insert the specified disc.
If the events on the timeline have been trimmed, you can select the Trim clips to used regions when
possible check box to import only the portions of the media files required for the events.
If you need to choose a different XDCAM device or transfer method, click the Device button. For more
information, see "Setting up an XDCAM Device" on page 390.
d. Select the Trim clips to used regions when possible check box if you want to trim full-resolution clips
to import only the portions used in your project.
Some XDCAM decks may require updated firmware to support trimming clips when connecting
via Ethernet (FTP).
e. Click Continue to import the full-resolution clips.
f. Repeat steps 5c and 5d as needed.
Clips are imported to your computer if necessary, and the events on the timeline are updated to use
the full-resolution files.
6. You can now render your project or export it to an XDCAM deck or camera.

Exporting Video to XDCAM Discs
Choose File > Export> XDCAM Disc (or click the Export Video to XDCAM Disc button
window) to save your project to a disc in an XDCAM camera or deck.

in the XDCAM Explorer

Exporting video from the timeline
Use this procedure to export the current project to an XDCAM disc.
If you are exporting a rendered file to an XDCAM disc, the file must precisely conform to the target disc format,
or the export will fail.
1. If you want to export only a portion of your project, create a time selection that includes the section of your
project.

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2. Choose File > Export> XDCAM Disc (or click the Export Video to XDCAM Disc button
Explorer window). The Export Video to XDCAM Disc dialog is displayed.

in the XDCAM

3. The XDCAM Device box displays the current XDCAM camera or deck.
If you need to choose a different XDCAM device or transfer method, click the Device button. For more
information, see "Setting up an XDCAM Device" on page 390.
For information about using your camera or deck, please refer to its documentation.
4. Choose render settings:
a. Select the Render format radio button.
b. In the File path box, type the path to the file you want to render, or click the Browse button to browse
to the folder you want to use and then type a file name.
This path is used to render an MXF file to your hard drive before transferring to your XDCAM device.
You can delete the file after the transfer is complete.
c. Select the Enable multichannel mapping check box if you want to map render multiple channels of
audio.
You can click the Channels button if you want to map the busses in your project to channels in the
rendered file. If you don't specify a channel mapping, Vegas Pro will not render a multichannel file.
d. In the Channel Mapping dialog, select the check box for each bus you want to include in the rendered
file. Each stereo bus will be saved to two channels in the rendered file. If you want to save a bus to a
single channel, select the (Mono downmix) check box for that bus.
e. If you want to change the channel mapping for a bus, select the bus and click the Move Up or Move
Down button.
f. Click OK to close the Channel Mapping dialog and return to the Export Video to XDCAM Disc dialog.
5. From the Template drop-down list, choose the setting that matches your destination disc.
Information about the selected rendering template is displayed in the Description box.
If you choose Default Template, the number of channels will match the number of channels specified in the
Channel Mapping dialog.
6. Select the Render loop region only check box if you want to export only the portion of your project that you
selected in step 1.
7. Select the Delete file after print check box if you want to delete the rendered file from your hard drive after
successfully exporting it to disc.
If the export fails, the rendered file remains on disk so you can adjust your XDCAM device settings and
export again without having to render again.
8. Select the Use project output rotation setting check box if you're rendering a rotated project and want to use
the Output rotation setting from the Project Properties dialog for your rendered file.
When the check box is cleared, the media is rotated according to its Media Properties setting, but the project
itself is unrotated—you can use this setting to proof your project on an unrotated display.
9. Click OK. Your project is rendered and transferred to your camera or deck.

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Working with XDCAM video

Exporting a rendered file
Use this procedure when you have a rendered MXF file that you want to save to an XDCAM disc.
If you are exporting a rendered file to an XDCAM disc, the file must precisely conform to the target disc format,
or the export will fail.
1. Choose File > Export> XDCAM Disc (or click the Export Video to XDCAM Disc button
Explorer window). The Export Video to XDCAM Disc dialog is displayed.

in the XDCAM

2. The XDCAM Device box displays the current XDCAM camera or deck.
If you need to choose a different XDCAM device or transfer method, click the Device button. For more
information, see "Setting up an XDCAM Device" on page 390.
For information about using your camera or deck, please refer to its documentation.
3. Choose the file you want to export:
a. Select the Use an existing file radio button.
b. In the File path box, type the path to the file you want to print, or click the Browse button to choose
the file you want to print.
4. Click OK. The selected file is transferred to your camera or deck.

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Working with RED camera clips
RED ONE®, EPIC®, SCARLET®, and WEAPON® cameras record 4K footage as REDCODE™ RAW (.r3d) files that
you can add directly to the Vegas® Pro timeline and edit like any other supported media type.

Using RED camera clips in a Vegas Pro project
1. Use the Device Explorer to browse and import clips from your RED camera's memory card or hard drive to
your local hard drive.
For more information, see "Using the Device Explorer" on page 94.
2. Set your project properties to match the format of your final output:
For more information, see "Setting project properties" on page 45.
n

To output a 4K still image sequence, use the 4K 16:9 24p (4096x2304, 23.976 fps) template.

n

To output a 2K still image sequence, use the 2K 16:9 24p (2048x1152, 23.976 fps) template.

n

To output to Blu-ray Disc™, use the HD 1080-24p (1920x1080, 23.976 fps) template.

3. Drag the clips from the Explorer or Project Media window to the timeline to create events.
RED cameras create new "rollover" files for each clip each time a file reaches 2 GB on disk. For example,
a 10-minute clip recorded in 4K will be approximately 20 GB on disk, divided among 10 .r3d files. You
can drag any one of these files to the timeline to place the entire clip on the timeline.
4. Edit your project as needed.
For more information, see "Editing events on the timeline" on page 122.
5. Render your project for your destination format.

Modifying R3D decode properties
You can modify the decode properties of your RED camera files in the R3D Decode Properties window. These
settings are applied nondestructively to the raw .r3d file as metadata.
To access this window for one or more .r3d files, select the files in the Project Media window, right-click them, and
choose File Format Properties from the shortcut menu.
The decode properties are stored in a .SfDecProp file that is saved using the same base name as the clip. Do not
edit the contents of this file.

Modifying properties for multiple files
n

When multiple files are selected, check boxes appear for slider settings that do not match across all selected
files. When you drag the slider or type a new value, the check box is automatically selected, and the new
value is applied to all selected files when you click OK. Clear the check box to leave the setting unchanged for
the selected files.

n

If values already match for a slider setting, no check box is displayed, and any changes made to the setting
are applied to all selected files.

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Working with RED camera clips

n

If values do not match for a drop-down setting, the setting is blank. If you choose a value for a blank dropdown setting, that value is applied to all selected files.

Restoring default values
n

Double-click a slider to restore the setting to the clip default.

n

Click the Clip Default button to restore all settings to the clip default.

n

Click the Factory Default button to restore all settings to the default settings of the camera.

For more information about the settings in the R3D Decode Properties window, refer to your RED ONE camera
documentation or http://www.red.com/support. These settings map directly to settings on the RED cameras.

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Working with AVCHD video
You can edit files recorded with AVCHD camcorders just like any other supported media type on the timeline.
The following steps will guide you through the process of using AVCHD video in your Vegas® Pro project.
5.1-channel audio will be downmixed to stereo when importing into a stereo project. When importing into a 5.1
surround project, audio will be added to separate tracks for the center, front, rear, and LFE channels.
1. Shoot your video with an AVCHD camcorder.
2. Start a new Vegas Pro project, and set your project properties to the format that most closely matches your
desired output format.
For example, if you intend to burn the video to an NTSC DVD, choose NTSC DV (720x480, 29.970 fps)
from the Template drop-down list on the Video tab of the Project Properties dialog. If you want to create a
4.8 Mbps high-definition Windows Media Video file, choose HDV 720-24p (1280x720, 23.976 fps).
For more information, see "Setting project properties" on page 45.
3. Import your AVCHD files.
For more information, see "Using the Device Explorer" on page 94.
4. Drag your clips from the Project Media window to the timeline to create events.
5. Edit your project as needed.
If you're working on a system with limited processing power, converting to a lower-resolution format
will streamline the editing process and allow you to preview your project with higher frame rates. This
process is called proxy editing.
For more information, see "Creating proxy files for high-definition editing" on page 96.
6. Render your project to any supported rendering format.
If you want to render to AVCHD format and export the rendered file to an AVCHD camera, please use the following
steps:
1. Verify that your Vegas Pro project is set to 5.1 surround mode.
For more information, see "5.1 surround projects" on page 415.
2. From the File menu, choose Render As.
3. In the Render As dialog, choose Sony AVC/MVC in the Formats box.
4. Use one of the following templates:
n

AVCHD 1440x1080 NTSC 5.1 Surround

n

AVCHD 1920x1080 NTSC 5.1 Surround

n

AVCHD 1440x1080 PAL 5.1 Surround

n

AVCHD 1920x1080 PAL 5.1 Surround

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Working with AVCHD video

5. If you choose to use the Custom Template dialog to customize your rendering template, leave all settings at
their default values except for the Bit rate control. The default Bit rate setting should work for most
applications.
6. To save the rendered file to your camera, you'll need to use the software that was supplied with your camera.

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S-Log and ACES workflow in Vegas Pro 14.0
Vegas® Pro 14.0 supports the expanded dynamic range of cameras using S-Log encoding, such as the Sony PMWF3 camera. S-Log is a technique for recording the full dynamic range of the camera, and is not restricted to the
limited number of stops available in display-referenced Rec. 709 encoding. S-Log encoding is not intended for direct
viewing or broadcast, and requires that the shots be graded in post-production to create pleasing output for video or
cinema (digital or film).
To support this higher dynamic range, Vegas Pro supports the Academy Color Encoding System (ACES) created by
the Academy of Motion Picture Arts and Sciences technology committee. The ACES color space can encode any
color that can be seen and supports high dynamic range cameras and output devices made today and in the future.
Various input devices (such as cameras) are transformed into the ACES color space using device-specific Input
Device Transforms (IDTs).
Once transformed into the ACES color space, supported cameras can be intercut with each other and mixed with
Computer Generated Imagery (CGI) in a scene-linear color space ideal for compositing and color grading. A
standard Reference Rendering Transform (RRT) is applied to the final image and then various device-specific Output
Device Transforms (ODTs) are applied for viewing and file output. For more information about ACES, see
http://www.oscars.org/science-technology/council/projects/aces.html.
Vegas Pro uses the OpenColorIO technology developed by Sony Pictures Imageworks. OpenColorIO is a complete
color-management solution geared towards motion picture production with an emphasis on visual effects and
computer animation. OpenColorIO provides a straightforward and consistent user experience across all supporting
applications while allowing for sophisticated back-end configuration options suitable for high-end production
usage.
Using OpenColorIO ensures that the results seen in (and output created by) Vegas Pro are consistent with other
applications supporting OpenColorIO, including Nuke, Mari, Katana, and Silhouette. Furthermore, if a particular
project or editing house wants to work in a different color space, Vegas Pro supports switching the color space,
input transforms, viewing transforms, and rendering transforms simply by changing the active OpenColorIO
configuration. Sample configurations for the Sony Pictures Imageworks VFX and animation pipelines, for example,
can be found on the OpenColorIO Web site. For more information about OpenColorIO, see
http://opencolorio.org/.

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S-Log and ACES workflow in Vegas Pro 14.0

In order to capture the full dynamic range that the camera is capable of, Sony developed the S-Log encoding system,
which reproportions the pixel encoding values using a logarithmic curve to capture greater dynamic range. As seen
in the chart below, S-Log captures many more stops than typical video encoding:

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Here is a scene shot with a Sony PMW-F3 camera without S-Log enabled:

While the foreground is exposed nicely, the background is washed out. With conventional Rec. 709 video, these
levels are all lost, clipped at full white, which you can see in the Video Scopes window:

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S-Log and ACES workflow in Vegas Pro 14.0

You could use the image as-is, but if you wanted to do any color grading, the clipped levels would quickly become a
problem. For example, if we bring the levels down in post, the water just gets darker:

This is because traditional video is "display referenced," which means it is made to be shown directly on a display.
No levels outside the monitor's range are captured.
Capturing a wider dynamic range in the scene would provide more levels to work with when we're doing color
grading. That's exactly what S-Log is designed to do.

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Here is the same scene shot with the same PMW-F3 camera, but this time using the Sony S-Log1 (F35/F3) color
space (viewed here in 8-bit mode):

You can see that it doesn't have any clipping in the histogram (no telltale spike at the right):

However, the picture is very low contrast and is not ready for delivery. When you shoot with S-Log, you aren't
supposed to deliver that image as your final picture. You can view the image in Vegas Pro but you must also do
post-production work to create the final image for delivery.
When you unwrap the S-Log encoding into what's called a scene linear color space, you can't directly view it on a
standard display. You need to run it through a reference rendering transform (RRT) that compresses the dynamic
range and rolls off the highs and lows. The ACES RRT has been designed to be very film-like. When we set this
source media to the Sony S-Log1 (F35/F3) color space and view it using the ACES RRT, it initially looks like this,
which is quite a bit darker than the regular video:

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S-Log and ACES workflow in Vegas Pro 14.0

If we apply some gain to the image using the Brightness and Contrast plug-in, it starts to look like the regular video
again, with a little more high-contrast film look:

In the previous image, whites are clipped. However, when we bring down the level on the shot, all of the original
dynamic range is still there. In fact, if we take the level down low enough, we can even see the sun glinting off the
waves, which would have been impossible with the first shot:

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All of the level detail is present for color grading, film-like crossfades, fades to black, and so on. This is the beauty of
S-Log and the ACES scene-linear color space.
For a deeper look at color management for cinematic workflows, see http://cinematiccolor.com/.

Enabling color management in your Vegas Pro project
VEGAS Pro 15 supports two ACES versions
1. ACES Version 0.7 – Which is same as VEGAS 14.
2. ACES Version 1.0.3 – this is new to VEGAS 15.
Follow these steps to enable color management for your project.
1. From the File menu, choose Properties to display the Project Properties window.
2. In the Pixel format list, choose 32-bit floating point (full range) to make the View transform setting available.
3. ACES 1.0 is selected by default. Click the drop down arrow in the ACES version field to switch back to
version 0.7 if desired. The followng information is based on ACES 0.7

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S-Log and ACES workflow in Vegas Pro 14.0

4. In the View transform list, choose the transform best suited for your display output.
Item

Description

Off

Color management is not enabled and the 32-bit floating point (full
range) mode is compatible with earlier versions of Vegas Pro.

ACES RRT (sRGB)

This setting is best for desktop display monitors.

ACES RRT (P3 DCI)

This setting is best for digital cinema projectors.

ACES RRT (CIE XYZ)

This setting is best for digital cinema projectors.

Log (sRGB)

This setting is useful for visualizing the entire dynamic range, but
should not be used for final output.

5. Click OK.
When color management is active, the selected view transform is displayed in the Video Preview window.

Specifying the color space for individual shots
The color space setting for media files is used only when color management is enabled for your project.
1. Select one or more shots in the Project Media window and click the Media Properties button
the Properties window.

to display

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2. On the Media tab, choose a setting in the Color space list.
Item

Description

Default

The Default setting uses the Rec. 709 color space for compatibility
with earlier versions of Vegas Pro.

ACES

Use ACES for OpenEXR files in the ACES color space.

ADX 10-bit

Use for film scans using 10-bit Academy Density Encoding.

ADX 16-bit

Use for film scans using 16-bit Academy Density Encoding.

Sony S-Log1 (F35/F3)

Use for Sony F35 and PMW-F3 shots.

Sony S-Log2 (F65
3200K)

Use for Sony F65 3200K shots.

Sony S-Log2 (F65
5500K)

Use for Sony F65 5500K shots.

Arri Alexa Log C

Use for Arri Alexa shots with Log C encoding (V3, Exposure Index
800).

Log

A mathematically idealized log space, which spans the dynamic
range currently used by the ACES RRT.

3. Click OK.

Specifying the color space in a custom rendering template
The color space setting for custom rendering templates is used only when color management is enabled for your
project.
1. From the File menu, choose Render As to display the Render As window.
2. Specify a location and name for the file you want to save.
3. Select a format from the Formats box and a Template from the Templates box.
4. Click the Customize Template button to display the Custom Template window.
5. Type a name for the template in the Template box.

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S-Log and ACES workflow in Vegas Pro 14.0

6. On the Project tab, choose a setting in the Color space list.
Item

Description

Default

The Default setting uses the project's View transform setting for 8bit and 10-bit sRGB and Rec. 709 formats, or the reference color
space for floating-point formats such as OpenEXR.

ACES

Use ACES for OpenEXR files in the ACES color space.

Log

A mathematically idealized log space, which spans the dynamic
range currently used by the ACES RRT.

ACES RRT (sRGB)

ACES Reference Rendering Transform plus sRGB output transform
for computer-based output.

ACES RRT (Rec. 709)

ACES Reference Rendering Transform plus Rec. 709 output
transform for video-based output.

ACES RRT (P3 DCI)

ACES Reference Rendering Transform plus DCI P3 output transform
for digital cinema projector output.

ACES RRT (P3 D60)

ACES Reference Rendering Transform plus DCI D60 output
transform for digital cinema projector output.

ACES RRT (CIE XYZ)

ACES Reference Rendering Transform plus DCI XYZ output
transform for digital cinema file output.

ADX 10-bit

Film out using 10-bit Academy Density Encoding.

ADX 16-bit

Film out using 16-bit Academy Density Encoding.

Sony S-Log1 (F35/F3)

Use for Sony F35 and PMW-F3 shots.

Sony S-Log2 (F65
3200K)

Use for Sony F65 3200K shots.

Sony S-Log2 (F65
5500K)

Use for Sony F65 5500K shots.

Arri Alexa Log C

Use for Arri Alexa shots with Log C encoding (V3, Exposure Index
800).

7. Click the Save Template button

.

8. Click OK to return to the Render As window.

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VEGAS Pro 15 ACES 1.0.3 updates
ACES color space
VEGAS 15 supports new ACES color space variants introduced in ACES 1.0.3:
1. ACES2065-1: This is the original ACES color space, linear light, very wide primaries, very high dynamic range
(0.0 – 65504.0). This core ACES color space is used for interchange and archival format Recommended for
ACES OpenEXR files conforming to SMPTE 2065-4.. Uses AP0 primaries.
2. ACEScg: A Working Space for CGI Render and Compositing”. Uses AP1 primaries.
3. ACEScc: Wide color gamut log color space, for use in color correction (“cc” for “color correction”). Also
useful for any image processing which cannot handle HDR values (>>1). Uses AP1 primaries, logarithmic,
can go slightly negative and a little above 1.0. Uses AP1 primaries.
4. ACEScct: This working color space is very similar to ACEScc , except that it adds a "toe" to make it closer to
traditional "log" curves. The addition of a "toe" results in a more distinct "milking" or "fogging" of shadows
when a lift operation is applied. Uses AP1 primaries.
5. ACESproxy: An integer log encoding for on-set preview and on-set look management. Uses AP1 primaries,
logarithmic, range-limited (clipped to 0.0-1.0 code value legal range

Project Properties
When Pixel format is set to “32-bit floating point (full range)” the View Transform list is populated by viewing
transforms described in the configuration, in the format “View (Display)”.
In ACES 1.0, the default configuration has one Display named *ACES*, which contains the following Views / color
spaces:
n
n
n
n
n
n
n
n
n
n
n
n
n
n

sRGB (ACES): Display/View Color Space: sRGB
DCDM (ACES): Display/View Color Space: DCDM
DCDM P3 gamut clip (ACES): Display/View Color Space: DCDM (P3 gamut clip)
P3-D60(ACES): Display/View Color Space: P3-D60
P3-D60 PQ 1000 nits (ACES): Display/View Color Space: P3-D60 PQ (1000 nits)
P3-D60 PQ 2000 nits (ACES): Display/View Color Space: P3-D60 PQ (2000 nits)
P3-D60 PQ 4000 nits (ACES): Display/View Color Space: P3-D60 PQ (4000 nits)
P3-DCI (ACES): Display/View Color Space: P3-DCI
Rec.2020 (ACES): Display/View Color Space: Rec.2020
Rec.2020 ST2048 1000 nits (ACES): Display/View Color Space: Rec.2020 ST2048 (1000 nits)
Rec.709 (ACES): Display/View Color Space: Rec.709
Rec.709 D60 sim.(ACES): Display/View Color Space: Rec.709 (D60 sim.)
sRGB D60 sim. (ACES): Display/View Color Space: sRGB (D60 sim.)
Log(ACES): Display/View Color Space: ADX - ADX10

Media Properties
The Color space property is populated with color spaces that can transform into the reference color space. In VEGAS
15 following color spaces are supported in Input transform.
ADX: ADX10/ADX16 Color spaces and transforms representing the ACES ADX spaces used for film scanning and
printing.
ARRI: Set of ARRI input transform color spaces.

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VEGAS Pro 15 ACES 1.0.3 updates

Canon: Set of Canon input transform color spaces.
GoPro: Set of GoPro input transform color spaces. As per ACES 1.0.3 documentation these are experimental and the
quality and consistency of these transforms has not been verified.
Panasonic: Set of Panasonic input transform color spaces.
RED: Set of Red input transform color spaces.
Sony: Set of Sony input transform color spaces. All of the reversible Output color spaces. See below for these color
space details.

Rendering custom template, Project tab
Color space is populated with color spaces that can transform from the reference color space.
These are all the output color spaces described in Project Properties, all of the reversible Input color spaces described
in Media Properties and all of the ACES color spaces (including. ADX)

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5.1 surround projects
Create a 5.1-channel mix to wrap a listener in your remixes or prepare audio for DVD-Video or 5.1-channel music
projects.
5.1 surround is a standard audio format consisting of five full-range channels and a low-frequency effects (LFE)
channel.
The five full-range channels are reproduced by left, right, and center speakers positioned in front of the listener and
left and right surround speakers positioned behind the listener. The LFE channel can be routed to the main speakers
or to a subwoofer that can be positioned almost anywhere.
The center channel is typically used to lock dialogue or sounds to a video screen. The LFE channel is generally routed
to a subwoofer to enhance low audio frequencies for effects such as explosions or crashes. Audio in this channel is
limited to a range of approximately 25 Hz to 120 Hz.

Setting up your 5.1 surround project
Use the Project Properties dialog to set up your project for 5.1 surround.
To preview a 5.1 surround project, you'll need the following hardware:
n

A 5.1-compatible sound card.
—or—

n

A sound card with three stereo outputs.
—or—

n

Three stereo sound cards.

n

Six powered speakers or six passive speakers with a six-channel amplifier.

Setting your project to 5.1 surround mode
1. From the File menu, choose Properties.
2. Select the Audio tab.
3. From the Master bus mode drop-down list, choose 5.1 Surround.
4. Select the Enable low-pass filter on LFE check box if you want to apply a low-pass filter to each track that is
assigned to the LFE channel. Enter a frequency in the Cutoff frequency for low-pass filter box to set the
frequency above which audio will be ignored by the LFE channel.
Applying a low-pass filter approximates the bass-management system in a 5.1 decoder and ensures that
you're sending only low-frequency audio to the LFE channel.
5. Click OK.
The track headers and Master Bus window switch to 5.1 surround mode.

Routing the master bus outputs
When you're working in 5.1 surround mode, you'll need to indicate where to send the output from your 5.1-channel

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5.1 surround projects

mix.

Setting your default routing
Use the Audio Device tab of the Preferences dialog to set default routing for 5.1 surround projects.For more
information, see "Preferences - Audio Device Tab" on page 585.
1. From the Options menu, choose Preferences. The Preferences dialog is displayed.
2. Select the Audio Device tab.

3. Choose a device from the Audio device type drop-down list. Choose a device type other than the Microsoft
Sound Mapper if you want to choose specific devices for playing each of the three stereo pairs.
Please refer to your sound card's documentation to determine the type of driver you need to use for
surround output.
4. From the Default Stereo and Front playback device drop-down list, choose the device where your front
speakers are connected.
5. From the Default Rear playback device drop-down list, choose the device where your rear speakers are
connected.
6. From the Default Center and LFE playback device drop-down list, choose the device where your center
speaker and subwoofer are connected.

Overriding default device routing
You can override the default device routing at any time using the Audio Device Selector button
Master control.

on the Surround

Please refer to your sound card's documentation to determine the type of driver you need to use for surround
output.
1. Open the Master Bus window.
2. Click the Audio Device Selector button
from the submenu.

, choose a channel from the menu, and choose an output device

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3. Repeat step 2 for each pair of channels.

Connecting your amplifier and speakers
Using a 5.1-compatible sound card
n

Connect powered speakers to your sound card's outputs as indicated by your sound card's documentation.

n

Connect your sound card's front, rear, and center/subwoofer outputs to the appropriate inputs on a 6channel amplifier/home theater receiver. Connect front, rear, center, and LFE speakers to the amplifier.

Using a sound card with three stereo outputs
n

Connect powered speakers to your sound card's outputs where you have routed each of the pairs of
channels. The left channel of the Center/LFE pair is the center channel; the right channel is the LFE channel.

n

Connect your sound card's outputs to the appropriate inputs on a 6-channel amplifier/home theater receiver.
Connect front, rear, center, and LFE speakers to the amplifier.

The audio cables you'll need will depend on your specific hardware. For a typical application, you'll need three
cables: each will have a 3.5 mm stereo plug on one end and dual RCA connectors on the other.

Using three stereo sound cards
n

Connect powered speakers to your sound cards' outputs where you have routed each of the pairs of
channels. The left channel of the Center/LFE pair is the center channel; the right channel is the LFE channel.

n

Connect your sound cards' outputs to the appropriate inputs on a 6-channel amplifier/home theater receiver.
Connect front, rear, center, and LFE speakers to the amplifier.

Multiple sound card setups may not work with ASIO drivers. You can only use a single ASIO driver at a time,
and some ASIO drivers can conflict with other audio driver models (such as WDM and wave drivers).
The audio cables you'll need will depend on your specific hardware. For a typical application, you'll need three
cables: each will have a 3.5 mm stereo plug on one end and dual RCA connectors on the other.

5.1 surround panning and mixing
After you've set up your project for 5.1 surround mixing, the track headers and Mixing Console switch to 5.1
surround mode, and you're ready to start panning.
Choose View > Window > Surround Panner to toggle the display of the Surround Panner window. Use the Surround
Panner window to pan tracks, busses, and assignable effects chains.

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5.1 surround projects

If you have a joystick, you can use it to control surround panning. A force-feedback joystick such as the Microsoft®
SideWinder® Force Feedback 2 joystick can add a tactile element to your editing sessions.For more information, see
"Using a joystick for panning, adjusting controls, and color correction" on page 547.
Only the Surround Master bus accepts 5.1 channel inputs. If you assign a track to another bus, the Mixing
Console will send a stereo output to the bus, and you can perform surround panning at the bus level.
When you apply effects to a 5.1 surround project, you can use distinct plug-in settings for each channel
(separate EQ settings for the front and surround speakers, for example) using effect automation. For more
information, see "Automating audio effect parameters" on page 257. Add multiple instances of the plug-in to
the track effects chain and select the Enable check boxes in the FX Automation Chooser for the channels you
want each instance of the plug-in to affect.
Surround panning is not available for tracks or busses that are routed to a hardware output.

Muting or soloing channels
Muting a channel ensures that no audio will be played through that channel. For example, you could mute the center
channel if you want to produce a stereo image at the center listening position, or you might want to solo the center
channel when you're working with dialogue.
1. Double-click the surround panner
displayed.

on the track or bus you want to pan. The Surround Panner window is

2. Click the speaker icons to mute or include channels.
Hold Ctrl while clicking a speaker icon to solo the channel.

Adjusting volume and send levels
Adjusting track volume
You can adjust track volume using the Vol fader in the track header the same way you do in stereo projects.
The fader in the track header can function as a trim control that adjusts the overall volume of the track, or it can
adjust track volume automation settings.
The trim level is added to the volume automation settings so your envelope is preserved, but with a boost or cut
applied. For example, setting the trim control to -3 dB has the same effect as decreasing every envelope point by 3
dB.
Deselect the Automation Settings button
if you want to adjust volume automation.

in the track header if you want to adjust trim levels, or select the button

Adjusting assignable effects send or bus send levels
You can adjust send levels for busses or assignable effects chains using the multipurpose fader in the track header
the same way you do in stereo projects. Click the fader label and choose an assignable effects chain or bus from the
menu. The fader in the track header can function as a trim control that adjusts the overall send level of the track, or it
can adjust send level automation settings.
Deselect the Automation Settings button
if you want to adjust volume automation.

in the track header if you want to adjust trim levels, or select the button

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Adjusting channel levels
Use the Surround Master bus control in the Master Bus window to adjust the individual levels of the 5.1 channels.
The faders in the Surround Master bus control can function as trim controls that adjust the overall level of each
channel, or you can automate the master volume of the Surround Master bus (individual channel levels cannot be
automated).
Deselect the Automation Settings button
if you want to adjust volume automation.

in the track header if you want to adjust trim levels, or select the button

Adjusting the center channel volume
Adjusting the volume of the center channel can help emphasize dialogue or balance the mix. You can adjust the
center channel volume trim level or automation settings.
The trim level is added to surround panning keyframes so your keyframe settings are preserved, but with a boost or
cut applied. For example, setting the trim control to -3 dB has the same effect as decreasing the center channel level
by 3 dB in every keyframe.

Adjusting the center channel trim level
1. Deselect the Automation Settings button
2. Double-click the surround panner

on the track or bus you want to adjust.

on the track. The Surround Panner window is displayed.

3. Drag the Center fader to boost or attenuate the volume of the center channel. When the fader is set to 0.0 dB,
no gain is applied.
The Center fader is not displayed if the center channel is muted. Click the center channel icon
unmute the channel.

to

Automating the center channel level with keyframes
1. Select the Automation Settings button
2. Double-click the surround panner

on the track or bus you want to adjust.

on the track. The Surround Panner window is displayed.

3. Select a keyframe to adjust its center channel level or click to position the cursor where you want to create a
new keyframe.
4. Drag the Center fader to boost or attenuate the volume of the center channel. When the fader is set to 0.0 dB,
no gain is applied. The fader thumb is displayed as a

in automation mode.

The Center fader is not displayed if the center channel is muted. Click the center channel icon
unmute the channel.

to

Panning a track or bus
You can perform surround panning in two ways:

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5.1 surround projects

n

Pan tracks individually using the Surround Panner window.

n

Route tracks to channel strips in the Mixing Console (busses or assignable effect chains) and pan the
channel strips using the Surround Panner window. For more information, see "Assigning tracks to busses"
on page 322. From the View menu, choose Show Bus Tracks to display bus tracks at the bottom of the track
view.
When a track is routed to a bus other than the surround master, you can use the Pan slider on the track
header to adjust the stereo track's contribution to the surround panner on the bus.

The surround panner can function as a trim control that adjusts the overall panning of the track, or it can adjust track
panning automation settings. Click the Automation Settings button
in the track or bus and select Automation
Settings to adjust surround panning keyframes, or deselect the command to adjust trim levels.
The trim level is added to the pan automation settings so your keyframes are preserved, but with a boost or cut
applied. For example, setting the trim control to -9% left has the same effect as moving every keyframe 9% to the
left.
Panning controls can adjust automation (dynamic) settings, or they can function as trim (nonautomated)
controls. If your automation is not behaving as expected, you may have applied a trim value that is offsetting
your automation settings.
When the surround panner is set to adjust trim levels, it is displayed as a
levels, it is displayed as a

. When it is set to adjust automation

.

Adjusting panning trim levels
1. Deselect the Automation Settings button
2. Double-click the surround panner

in the track or bus.

on the track or bus to display the Surround Panner window:

3. Drag the pan point in the Surround Panner window to position the sound within the sound field. Shading is
drawn to indicate the output from each channel.

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n

Double-click the pan point to reset it to the front-center listening position.

n

Double-click in the Surround Panner window to move the pan point to the point you click.

n

To constrain the motion of the pan point, click the
Move left/right only

and Move front/back only

button to toggle through Move freely

,

modes.

You can also use the track surround panner in the track header to pan your track. Keyboard and mouse
shortcuts can help you position the pan point quickly and accurately. For more information, see "Keyboard
shortcuts" on page 601.

Automating panning with keyframes
You can automate panning by adding keyframes. Keyframes are similar to envelope points in that they mark specific
locations in the track where settings change. However, unlike envelope points, keyframes are displayed below a
track:

Notes:
n

Use bus tracks to add panning keyframes to busses. From the View menu, choose Show Bus Tracks to
display bus tracks at the bottom of the track view. For more information, see "Audio bus tracks" on page
241.

n

Center-channel gain cannot be automated.

n

Muting and soloing channels cannot be automated.

1. Select the track (or bus track) you want to pan.
2. Select the Automation Settings

button in the track or bus.

3. From the Insert menu, choose Audio Envelopes, and then choose Surround Pan Keyframes from the
submenu. An additional row appears below the track with a single keyframe positioned at the beginning of
the project. This keyframe represents the current panning settings for the track.
To hide panning keyframes without removing them from your project, choose Show Audio Envelopes
from the View menu, and then choose Surround Pan Keyframes from the submenu.
4. Click to position the cursor where you want to begin panning the track.
5. Pan your track:

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5.1 surround projects

a. Double-click the surround panner

on the track or bus to display the Surround Panner window:

b. Drag the pan point in the Surround Panner window to position the sound within the sound field.
Shading is drawn to indicate the output from each channel, and a keyframe is added below the track.
o

Double-click the pan point to reset it to the front-center listening position.

o

Double-click in the Surround Panner window to move the pan point to the point you click.

o

To constrain the motion of the pan point, click the
, Move left/right only

button to toggle through Move freely

and Move front/back only

modes.

You can also use the surround panner in the track header to pan your track. Keyboard and mouse
shortcuts can help you position the pan point quickly and accurately. For more information, see
"Keyboard shortcuts" on page 601.

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6. Repeat steps 4 and 5 to add as many panning keyframes as necessary. The Surround Panner window draws
the panning path:

7. If you have two or more keyframes, you can drag the Smoothness slider to adjust the interpolation curve
between them. Adjusting the curve affects perceived motion of sound within the sound field: a setting of 0
produces linear motion from one keyframe to the next. Increasing the setting produces a curved path.
If you want to adjust temporal interpolation how the pan occurs over time right-click a keyframe and choose
a new keyframe type from the shortcut menu.

Adjusting panning keyframes
If you automated panning for a track or bus, a keyframe is displayed in the timeline (directly below the track) for each
pan setting. You can move, copy, and change fade types from the timeline.
Panning controls can adjust automation (dynamic) settings, or they can function as trim (nonautomated)
controls. If your automation is not behaving as expected, you may have applied a trim value that is offsetting
your automation settings.
When the surround panner is set to adjust trim levels, it is displayed as a
automation levels, it is displayed as a

. When it is set to adjust

.

Editing a keyframe
1. Double-click a keyframe to open the Surround Panner window.
2. Drag the pan point to position the sound within the sound field.
3. Adjust the Smoothness slider as necessary to adjust the curve between keyframes.
You can also edit a keyframe by selecting the keyframe and dragging the pan point in the track or bus surround
panner.

Adding keyframes
Double-click in the keyframe bar to add a keyframe to the timeline. The new keyframe will use the same settings and
interpolation curve as the previous keyframe.

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5.1 surround projects

Deleting keyframes
Right-click a keyframe and choose Delete from the shortcut menu.

Moving keyframes
Drag the keyframe to a new position on the timeline.

Copy keyframes
Hold Ctrl while dragging a keyframe to copy it.

Change the fade curve between keyframes
If you want to adjust temporal interpolation—how the pan occurs over time—right-click a keyframe and choose a
new keyframe type from the shortcut menu.
If you want to adjust the perceived motion of sound within the sound field, drag the Smoothness slider to adjust the
interpolation curve between keyframes. a Smoothness setting of 0 simulates linear motion from one keyframe to the
next. Increasing the setting produces a curved path.
Command Description

Looks Like

Linear

Panning is interpolated in a linear path.

Fast

Panning is interpolated in a fast logarithmic path.

Slow

Panning is interpolated in a slow logarithmic path.

Smooth

Panning is interpolated along a smooth, natural curve.

Sharp

Panning is interpolated along a sharp curve.

Hold

No interpolation will take place. The keyframe's settings will be maintained until the
next keyframe.

Routing audio to the low-frequency effects (LFE) channel
Perform either of the following actions to send audio to the low-frequency effects (LFE) channel:
n

Click the

button in the Surround Panner window to switch to LFE mode.

n

Right-click the surround panner
the shortcut menu.

on the track or Mixing Console channel strip and choose LFE Only from

To return to normal surround panning, click the button in the Surround Panner window again or right-click the
surround panner and choose Surround Pan from the shortcut menu.

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425

Select the Enable low-pass filter on LFEcheck box on the Audio tab of the Project Properties dialog if you want
to apply a low-pass filter to each track or bus that is assigned to the LFE channel. Enter a frequency in theCutoff
frequency for low-pass filter box to set the frequency above which audio will be ignored by the LFE channel,
and choose a setting from the Low-pass filter quality drop-down list to determine the sharpness of filter's
rolloff curve. Best produces the sharpest curve. For more information, see "Setting project properties" on page
45.
Applying a low-pass filter approximates the bass-management system in a 5.1 decoder and ensures that you're
sending only low-frequency audio to the LFE channel.
Before rendering your surround project, check your surround authoring application's documentation to
determine its required audio format. Some encoders require a specific low-pass filter cutoff frequency and
rolloff, and your encoder may require that no filter be applied before encoding.

Changing the pan mode
Right-click within the Surround Panner window (or right-click a surround panner
on a track or bus), choose Pan
Type from the shortcut menu, and then choose a pan type from the submenu. For more information about panning
modes, see "Audio panning modes" on page 425.
The selected panning mode is also used for surround panning keyframes.

Using the grid to monitor panning
The grid in the Surround Panner window provides a visual indication of how your panning will sound. The grid
spacing changes to match the current panning mode.
The vertical lines represent the points where the left-to-right signal ratio is 6 dB, 0 dB, and -6 dB respectively: at the
far-left line, the left channel is 6.0 dB louder than the right channel.
The horizontal lines represent the points where the front-to-rear signal ratio is 6 dB, 0 dB, and -6 dB respectively. As
you adjust the Center fader, the lines will move forward or back to compensate for the center-channel gain.
The grid assumes that you're using a correctly set-up surround system (matched speakers and ideal
positioning). Variations in your monitoring system will cause inconsistencies between the graph and perceived
output.

Audio panning modes
When you pan stereo audio tracks, 5.1 surround tracks, or busses, you can right-click the fader handle (or surround
panner) and choose a pan type to change the panning model.
If you want to set the default pan type for new tracks, set a track's pan type, and then use the Set Default Track
Properties dialog to set that track's pan type as the default. For more information, see "Setting default track
properties" on page 248.
The selected panning mode is also used for track-level pan envelopes. For more information, see "Audio track
automation" on page 250.

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5.1 surround projects

Mode

Description

Add Channels

This mode is most useful for panning stereo files. As you pan across
the stereo field, the stereo image appears to move across the
speakers. As you pan toward either side, the signal from the opposite
channel is added to the channel you are panning toward until at the
extreme both channels are sent to a single channel at full volume.
This mode uses a linear panning curve.
You can introduce clipping when channels are added. Monitor
the meters in the Master Bus window and adjust the track
volume accordingly.

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Mode

Description

Balance (0 dB center)

In a stereo project, this mode can help you adjust the relative signal
levels of the channels in stereo source material. As you pan from the
center to either side, the opposite channel begins at the specified
center value (0 dB -3 dB, or -6 dB), and decays to -infinity. The signal
in the side you are panning toward progresses from the specified
center value (0 dB -3 dB, or -6 dB) to 0 dB.

Balance (-3 dB center)
Balance (-6 dB center)

This panning mode uses a linear panning curve.
For example, when you pan fully right, the right channel is played at 0
dB and the left channel is not audible. As you pan to the center, each
channel is attenuated to the specified center value (0 dB -3 dB, or -6
dB). As you pan to the left, the left channel is played at 0 dB, and the
right channel is not audible.

With the Balance (0 dB center) setting, no gain or cut is applied
when you're panned to the center, which can make the center seem
louder.

With the Balance (-3 dB center) setting, a -3 dB cut is applied when
you're panned to the center.

Panning in a 5.1 surround project follows the same rules: as you pan
from the center to any channel in a 5.1 surround project, the signal in
the channel you are panning toward progresses from the specified
center value to 0 dB. The signal in the channel you are panning away
from begins at the specified center value and decays to -infinity.

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5.1 surround projects

Mode

Description

Constant Power

This mode is most useful for panning monaural source material. In
this mode, sound will maintain its volume when you pan across
channels.
If you pan a stereo file 100% R, only the right channel of your media
file is played, and this channel is sent to both output channels. If you
continue to pan to the left, the left channel is gradually added to the
output, and the right channel is gradually faded out until only the left
channel will be heard through both output channels when the slider
is at 100% L.

If you pan a file fully right midway between the front and rear
channels in a 5.1 surround project, only the right channel of your
media file is played, and this channel is sent to the right-front and rear output channels. If you pan to the left, the left channel is
gradually added to the output, and the right channel is gradually
faded out until only the left channel is sent to the left-front and -rear
output channels.
Film

This mode allows you to pan between pairs of adjacent speakers in
5.1 surround projects using a constant power model. This mode is
optimized for theater-style speaker placement. In stereo projects,
Film mode functions identically to Constant Power.
As you drag the pan point to the center speaker, the sound becomes
diffused through the front and rear speakers. When the track is
panned fully to the center speaker, there is no output from the front
and rear speakers.
Dragging the pan point to the center of the surround panner sends
the signal to all speakers.
If you're panning fully to a single speaker, you may notice that
some signal is mixed to the opposite speaker. This is because
the ideal placement for surround speakers does not match the
representation in the surround panner. For example, panning to
the front-left speaker produces a low-level signal in the rear-left
speaker.
This is because your front-left speaker should be positioned 30°
left of center and the speaker in the surround panner is located
45° left of center. To produce a true 45° left-of-center pan, the
signal is panned between the front- and rear-left speaker.

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Rendering your 5.1 surround project
Rendering a surround project creates six mono files (AIFF, ATRAC, WAV/W64, or PCA) or a single 5.1-channel file
(AC-3, WAV/W64, WMA, and WMV) that your authoring application can use to create DVD-Video or 5.1channel music projects.
Before rendering your surround project, check your surround authoring application's documentation to
determine its required audio format. Some encoders require a specific low-pass filter cutoff frequency and
rolloff, and your encoder may require that no filter be applied before encoding. Use the Audio tab of the Project
Properties dialog to configure a low-pass filter.
1. From the File menu, choose Render As to display the Render As dialog.
2. In the Folder box, choose the folder and file name you want to use to save your file.
3. Use the Name box to give the file a name.
4. In the Templates box, choose the multiple mono template, or choose an appropriate 5.1-channel template if
the selected file type supports it.
Tips:
n

When you render a 5.1 surround project to AIFF (.aif), Perfect Clarity Audio (.pca), Wave64
(.w64), or Wave (.wav) formats, you can save each of the surround master busses to a separate
file by choosing the multiple mono setting from the Template drop-down list. For example, if
you'd typed My Film.wav in the File name box, the following files would be rendered: My Film
Right.wav, My Film Right Surround.wav, My Film LFE.wav, My Film Left.wav, My Film Left
Surround.wav, and My Film Center.wav. For more information, see "5.1 surround projects" on page
415.

n

When you render a 5.1 surround project to WAV or WAV64 format using the 48,000 Hz, 16
Bit, 5.1, PCM or 48,000 Hz, 32 Bit, 5.1, PCM template, you can create a single 5.1 channel file.
The rendered file contains channel-mapping information so that Vegas Pro will preserve
surround panning information when adding these files to 5.1 surround projects.
Legacy Vegas applications (and third-party applications) may not be able to read these 5.1channel files. In this case, you can render a single six-channel file by selecting the Enable
multichannel mapping check box and creating a channel mapping using the Surround Master
outputs.
For more information about rendering multichannel audio and setting up multichannel mapping,
please see "Rendering Multichannel Audio Files" on page 501.

5. Select the Render loop region only check box if you want to save only the portion of the project that is
contained within the Loop Region. Loop Playback does not need to be selected for this option to work.
The check box is available only if you've created a time selection in the timeline.
6. If the selected file type supports it, you can select the Save project markers with media file check box to
include markers, regions, and command markers in the rendered media file. If the information cannot be
saved in your media file, it will create an .sfl file (using the same base name as your media file).
7. Click the Render button. A dialog is displayed to show rendering progress.
When rendering is complete, click the Open button to play the file with its associated player, or click Open
Folder to open the folder where you saved the file.

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5.1 surround projects

Exporting a Vegas Pro project to DVD Architect
If you have DVD Architect software, you can avoid unnecessary transcoding or recompression by rendering your
media files in the appropriate formats prior adding them to your DVD Architect project.
Render your audio and video separately using templates that match the required file formats for DVD or Blu-ray Disc.
For more information, see "Rendering Projects for Use in DVD Architect" on page 504 and "Media File Settings for
Blu-ray Disc Projects" on page 506.

Should I use AC-3 or PCM audio on my DVDs?
For stereo material, you can use either AC-3 or PCM audio. Your needs will vary depending on your project, but
consider the following points:
n

PCM audio is uncompressed and offers higher sound quality.

n

AC-3 audio is compressed and will use less space on your DVD.

If you want to use 5.1 surround audio, you must use AC-3.

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Closed Captioning
Vegas® Pro software supports adding closed captions to video files and rendering those files as XDCAM HD and
XDCAM HD422 MXF files. You can also add captions to video files and render as Windows Media Video for use in
Windows Media Player.

Adding closed captioning to video files
Closed captions help make your video productions accessible to a wider audience. Closed captions are widely used
by viewers who are deaf or hard of hearing, those who are learning to read, or who are learning a second language.
Closed captions can be turned on or off by the viewer (unlike open captions, which are always displayed). Closed
captions display spoken dialogue and sound effects as on-screen text.
Notes:
n

Vegas Pro supports CEA608 captions and CEA708 containers containing CEA608 captions.

n

When rendering to XDCAM HD/HD422, CEA608 data is uplifted to CEA708 format so that CEA608
and CEA708 captions are available when playing via HD SDI. CEA608 CC1 is uplifted to CEA708
Service 1, and CEA608 CC3 is uplifted to CEA708 Service 2. Please note that caption positions can be
slightly different after uplifting to CEA708.

n

When you render to a format that does not support embedded captioning markers, an .SCC file is
created using the base name of the rendered media file.

Importing or rendering closed captions in an MXF or MPEG-2 file
Importing captions
Vegas Pro supports closed captioning embedded in XDCAM HD/XDCAM HD422 MXF and MPEG-2 files. ATSC
and SCTE formats are supported when reading captions in MPEG-2 files.
When you add media to the timeline or Trimmer, embedded captioning markers are displayed as media markers:

Markers are aligned with the start of captioning for paint-on captions or with the display time for pop-up style
captions.
When the captioning markers are read, Vegas Pro creates an .SCC file in the media file's folder using the same base
name as the media file. The .SCC file is used when you use the media in the future so the application doesn't need to
scan the media again.
When you're finished editing your project, you can promote the embedded captioning markers to the timeline:

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Closed Captioning

1. Select events with captions.
2. From the Tools menu, choose Scripting, and then choose Promote Media Closed Captioning.
The markers appear as command markers on the timeline, and you can move and edit the markers as needed:

Rendering captions
You can export captions in rendered media and in standalone .SCC files.
n

When you render to XDCAM HD/XDCAM HD422 MXF formats, captioning markers are embedded in the
media file. An .SCC file is also created using the base name of the rendered media file.

n

When you render to MPEG-2 format, captioning markers are encoded in ATSC format.

n

When you render to a format that does not support embedded captioning markers, an .SCC file is created
using the base name of the rendered media file.

Importing or rendering Line 21 closed captions
Importing Line 21 captions
Vegas Pro reads embedded Line 21 captions when you import a media file with a frame size of 720x486 pixels (or
taller) and a frame rate of 29.97 fps.
When you add media to the timeline or Trimmer, embedded captioning markers are displayed as media markers:

Markers are aligned with the start of captioning for paint-on captions or with the display time for pop-up style
captions.
When the captioning markers are read, Vegas Pro creates an .SCC file in the media file's folder using the same base
name as the media file. The .SCC file is used when you use the media in the future so the application doesn't need to
scan the media again.
When you're finished editing your project, you can promote the embedded captioning markers to the timeline:

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1. Select events with captions.
2. From the Tools menu, choose Scripting, and then choose Promote Media Closed Captioning.
The markers appear as command markers on the timeline, and you can move and edit the markers as needed:

Rendering Line 21 captions
Line 21 captions are supported during rendering when using a frame size of 720x486 pixels (or taller) and a frame
rate of 29.97 fps.
Please note that encoding line 21 captions for DVD is not supported. MPEG-2 video for DVD cannot exceed
480 lines of resolution. DVD line 21 captions are embedded as metadata in the MPEG-2 video stream and are
not supported.

Importing or printing captions when using HD SDI
Importing closed captions over HD SDI
Vegas Pro reads embedded VANC closed captioning when capturing video over HD SDI.
n

During capture, Vegas Pro creates an .SCC file in the media file's folder using the same base name as the
captured file.

n

If capturing to XDCAM HD422 format, closed captions are also embedded in the captured file.

For more information, see "Capturing from an SDI card" on page 112.

Printing closed captions to tape over HD SDI
When you print to tape over HD SDI, closed captions are included as VANC data. For more information, see
"Printing video to tape from the timeline" on page 487.

Importing closed captions from a closed captioning file
If your media does not contain embedded captioning markers, you can import markers from an external file. The
following file types are supported:

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Closed Captioning

n

Scenarist Closed Caption (.SCC)
If an .scc file matches the media file name, the captions will be read automatically when you load a file.
For example, if your video file is wildflowers.avi, naming your captioning file wildflowers.avi.scc will
allow Vegas Pro to read the captions automatically.

n

RealPlayer Captioning Files (.RT)

n

SubRip Subtitles (.SRT)

n

Windows Media Player Captioning Files (.SMI)

n

Transcript or QuickTime Captioning Files (.TXT)

n

CPC MacCaption Files (.MCC)
If an .mcc file does not contain CEA608 captions, its CEA708 captions will be converted to CEA608
pop-up captions. Service 1 captions will be imported as 608CC1 captions, and Service 2 captions will
be imported as 608CC3 captions.

n

DVD Architect Subtitles (.SUB)

1. From the File menu, choose Import, and then choose Closed Captioning from the submenu.
2. In the Open dialog, browse to the file you want to use and click Open.
The markers appear as command markers on the timeline, and you can move and edit the markers as needed.
Captioning markers will be placed according to the timecode in the captioning file. If needed, you can
adjust marker positions by applying a timeline ruler offset before importing the closed captioning. For
more information, see "Time ruler" on page 561.

Synchronizing captions with video
After you import captions, you may need to adjust timing to synchronize the markers with your video.
1. Use the procedure described earlier in this help topic to import captions.
2. Position your video events as desired in the timeline.
3. Choose View > Window > Edit Details to display the Edit Details window.
4. From the Show drop-down list, choose Commands. Your captioning commands are now displayed in the
Edit Details window.
5. In the timeline, position the cursor where you want to start inserting captions.
6. Select a row in the Edit Details list to select the first caption you want to insert.
7. Click the Play button

to start playback.

8. When you're ready to insert your first caption, press Ctrl+K. The first caption is inserted at the cursor
position, the Position setting is updated, and the next caption is selected.
9. Press Ctrl+K to insert each subsequent caption.

Adding or editing closed caption markers on the timeline
You can edit closed caption markers on the timeline to adjust caption start times, delete caption markers, edit their
contents, or add new markers.

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435

n

To add a new marker, click to position the cursor on the timeline and then choose Command from the Insert
menu (or press C).
To create a pop-on caption quickly, type your caption text in the Comment box in the Command
Properties dialog. Caption markup is added automatically. You can use [BR] to indicate a line break.

n

To move a marker, drag the marker tag on the timeline.

n

To delete a marker, right-click it and choose Delete from the shortcut menu.

n

To edit a marker, double-click the marker tag.

Use the Command Properties dialog to edit the marker.
Item

Description

Command

Choose 608CC1 for primary-language captions.
Choose 608CC3 for secondary-language captions.
Notes:
n

Vegas Pro also supports 608CC2 and 608CC4 commands
for the CC2/CC4 channels.

n

When rendering to XDCAM HD/HD422, CEA608 data is
uplifted to CEA708 format so that CEA608 and CEA708
captions are available when playing via HD SDI. CEA608 CC1
is uplifted to CEA708 Service 1, and CEA608 CC3 is uplifted
to CEA708 Service 2.

Parameter

Displays the marker's captioning text. [BR] indicates a line break.

Comment

Type closed caption control commands here.
Commands must conform to standard caption markup, and
command strings are case and space sensitive. For more information
about captioning markup, please see "Captioning markup and
examples" in this help topic.
You can use your keyboard to create standard text and
punctuation. To insert special characters and punctuation, use
the Character Map (Start > All Programs > Accessories >
System Tools > Character Map)
For minor edits, you can ignore the markup and edit the displayed
text. If you change the length of the text, be aware of the following:
{R14In00Wh} means Row 14, Indent 00, White text.
Row (two digits) ranges from 01 to 15.
Indent (two digits) ranges from 00 to 28 but only in multiples of 4.
{TabOff1} means Tab offset 1. Possible values (one digit) are 1, 2, or
3.
For each row, indent (In) plus tab offset (TabOff) plus the
number of content characters cannot exceed 32.

Position

Type the time you want the command to occur in your project.

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Captioning markup reference and examples
Pop-On Caption
A pop-on caption is displayed on the screen as a single element and is cleared or replaced with a new caption. Popon captions are most often used for prerecorded captioning.
{RCL}{ENM}{R14In00Wh}{TabOff1}First Row{R15In00Wh}{TabOff1}Second Row{EDM}{EOC}
If you type captioning text in the Comment box of the Command Properties dialog and do not specify
captioning markup, a pop-on caption is created. You can use [BR] to indicate a line break. Please note that each
row is limited to 32 characters.

Roll-Up Caption
A roll-up caption scrolls onto and off the screen two or three lines at a time and is most often used for live
captioning.
{RU2}{CR}{R15In00Wh}{TabOff1}First Row
—or—
{RU3}{CR}{R14In00Wh}{TabOff1}First Row{R15In00Wh}{TabOff1}Second Row
—or—
{RU4}{CR}{R13In00Wh}{TabOff1}First Row{R14In00Wh}{TabOff1}Second Row{R15In00Wh}{TabOff1}Third
Row

Paint-On Caption
A paint-on caption appears on screen one letter at a time and displayed like a pop-on caption. Paint-in captions are
most often used at the beginning of a program.
{RDC}{R14In04Wh}{TabOff3}First Row{R15In04Wh}{TabOff3}Second Row

Captioning Markup
Caption
Markup

Description

Usage Notes

{RCL}

Resume Caption Loading

Starts a pop-on caption.

{RDC}

Resume Direct Captioning

Starts a paint-in caption.

{RU2}

Roll-Up Captions-2 Rows

Starts a two-line roll-up caption.

{RU3}

Roll-Up Captions-3 Rows

Starts a three-line roll-up caption.

{RU4}

Roll-Up Captions-4 Rows

Starts a four-line roll-up caption.

{EDM}

Erase Displayed Memory

Cleans the display. Required to remove roll-up and
paint-on captions from the screen.

{ENM}

Erase Nondisplayed Memory

Cleans buffered captions from memory.

{EOC}

End of Caption

In pop-up captions, EOC ends the current caption
and displays the next caption.

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Caption
Markup

Description

Usage Notes

{FlashOn}

Flash On

Causes the caption to blink until new foreground
attributes are set.

{TabOff1}

Tab Offset 1

{TabOff2}

Tab Offset 2

{TabOff3}

Tab Offset 3

For each row, indent (In) plus tab offset (TabOff)
plus the number of content characters cannot
exceed 32.

{Backspace}

Backspace

Used for live captioning.

{DelEndRow}

Delete to End of Row

Used for live captioning.

{CR}

Carriage Return

{RyyWh}

Row yy [00 to 15], White
Text

{RyyWhU}

Row yy [00 to 15], White
Underlined

{RyyGr}

Row yy [00 to 15], Green
Text

{RyyGrU}

Row yy [00 to 15], Green
Underlined

{RyyBl}

Row yy [00 to 15], Blue Text

{RyyBlU}

Row yy [00 to 15], Blue
Underlined

{RyyCy}

Row yy [00 to 15], Cyan Text

{RyyCyU}

Row yy [00 to 15], Cyan
Underlined

{RyyRd}

Row yy [00 to 15], Red Text

{RyyRdU}

Row yy [00 to 15], Red
Underlined

{RyyYl}

Row yy [00 to 15], Yellow
Text

{RyyYlU}

Row yy [00 to 15], Yellow
Underlined

{RyyMa}

Row yy [00 to 15], Magenta
Text

{RyyMaU}

Row yy [00 to 15], Magenta
Underlined

{RyyWhI}

Row yy [00 to 15], White
Italics

{RyyWhIU}

Row yy [00 to 15], White
Italics Underlined

{RyyInxxWh}

Row yy [00 to 15], Indent xx For each row, indent (In) plus tab offset (TabOff)
[00|04|08|12|16|20|24|28], plus the number of content characters cannot
White Text
exceed 32.

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Closed Captioning

Caption
Markup

Description

{R
yyInxxWhU}

Row yy [00 to 15], Indent xx
[00|04|08|12|16|20|24|28],
White Underlined

{WhTxt}

White Text

{WhUTxt}

White Underlined

{GrTxt}

Green Text

{GrUTxt}

Green Underlined

{BlTxt}

Blue Text

{BlUTxt}

Blue Underlined

{CyTxt}

Cyan Text

{CyUTxt}

Cyan Underlined

{RdTxt}

Red Text

{RdUTxt}

Red Underlined

{YlTxt}

Yellow Text

{YlUTxt}

Yellow Underlined

{MaTxt}

Magenta Text

{MaUTxt}

Magenta Underlined

{ITxt}

Italicized Text

{IUTxt}

Italicized Underlined

{BgWh}

Background White

{BgWhSemi}

Background Semitransparent
White

{BgGr}

Background Green

{BgGrSemi}

Background Semitransparent
Green

{BgBl}

Background Blue

{BgBlSemi}

Background Semitransparent
Blue

{BgCy}

Background Cyan

{BgCySemi}

Background Semitransparent
Cyan

{BgRd}

Background Red

{BgRdSemi}

Background Semitransparent
Red

{BgYl}

Background Yellow

{BgYlSemi}

Background Semitransparent
Yellow

{BgMa}

Background Magenta

{BgMaSemi}

Background Semitransparent
Magenta

Usage Notes

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Caption
Markup

Description

{BgBlk}

Background Black

{BgBlkSemi}

Background Semitransparent
Black

{BgTran}

Background Transparent

{BlkTxt}

Black Text

{BlkUTxt}

Black Underlined

{StdCharSet}

Standard Character Set

{DSzCharSet}

Double Size Character Set

{1PCharSet}

First Private Character Set

{2PCharSet}

Second Private Character Set

{CHNCharset}

People’s Republic of China
Character Set

{KORCharSet}

Korean Character Set

{1RgCharSet}

First Registered Character Set

{TH}

Time Holder

Usage Notes

You can use the character set commands to switch
between character sets in your captions. For
example, if you needed to display Korean
characters in an English-captioned program, you
could use {KORCharSet} to display Korean
characters and then use {StdCharSet} to switch
back to English captions.

Not used when creating new captions.
When you're working with existing captions,
captioning data can be transferred ahead of the
display time, and {TH} can be used to adjust the
display time.

Displaying closed captions in the Video Preview or Trimmer window
You can preview your captions by using overlays in the Video Preview window. For more information, see "Using the
Video Preview window" on page 445.
Overlay settings from the Video Preview window are also applied to the video monitor in the Trimmer window.
1. Click the down arrow next to the Overlays button
caption type that you want to preview.

and choose a setting from the menu to turn on the

2. Play your project.

Exporting closed captions
Some Webcasting formats require that captions be saved in an external file. After creating your captions, you can
export them to several formats.

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Closed Captioning

1. Create and edit your captions as described in this help topic.
2. From the Tools menu, choose Scripting, and then choose a command from the submenu:
Item

Description

Export Closed
Captioning for DVD
Architect

Creates a subtitle (.SUB) file that can be used by DVD Architect
software. The .SUB file contains timecode values and text that will be
used to create subtitle events in DVD Architect.

Export Closed
Captioning for
QuickTime

Creates a text (.TXT) and .SMIL file for each subtitle service. The text
file contains the captions and formatting, and the .SMIL file contains
information that defines how captions will display on the media file.
The .SMIL file links to a .MOV file that uses the same base name as
your exported captions file by default. You can edit the file to refer to
the desired media file name.
If you're using QuickTime Pro, you can create a QuickTime text
track to embed captions in your video file.

Export Closed
Captioning for
Windows Media Player

Creates a .SMI and .ASX file for each subtitle service. The .SMI file
contains the captions and formatting, and the .ASX file contains
information that defines how captions will display on the media file.
The .ASX file links to a .WMV file that uses the same base name as
your exported captions file by default. You can edit the file to refer to
the desired media file name.

Export Closed
Captioning for YouTube

Creates an .SRT file that can be used for YouTube captions and by
some DVD authoring software.
For information about adding subtitles to your YouTube videos,
please see http://www.youtube.com/t/captions_about.

3. Use the Save dialog to specify a file name and folder for your captions file, and then click Save.

Editing multiple captions with the Edit Details window
The Edit Details window allows you to see all of your project's captions at once for quick editing. For more
information, see "Using the Edit Details Window" on page 188.
You can even edit multiple captions at once. For example, if you wanted to change your 608CC1 (primary language)
captions to 608CC3 (secondary language), perform the following steps.
1. Choose View > Window > Edit Details to display the Edit Details window if it isn't already visible.
2. In the Edit Details window, choose Commands from the Show drop-down list. Your closed caption markers
are displayed.
3. Select the captions you want to edit:
a. Hold Shift and click in the Command column for the first caption you want to change.
b. Hold Shift and click in the Command column for the last caption you want to change.
All captions between the first- and last-selected rows are selected.
4. Right-click the Command column for any selected caption and choose Edit from the shortcut menu.

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5. Type a new value in the box — in this case, you'd type 608CC3 — and press Enter.
All selected captions are changed to 608CC3.

Captioning Windows Media files
Captioning increases the reach of your multimedia productions by making them accessible to a wider audience, and
Vegas Pro makes it easy for you to add captioning.

Adding captioning to a streaming Windows Media Video presentation
1. Arrange your audio and video files on the timeline to create your project.
2. Add a Text command for each line of captioning text:
a. Position the cursor where you want to add a caption.
b. From the Insert menu, choose Command. The Command Properties dialog is displayed.
c. From the Command drop-down list, choose Text.
d. In the Parameter box, enter the captioning text you want to display.
3. Repeat step 2 as necessary.
4. Render your file in Windows Media Video format. For more information, see "Rendering projects (Render
As)" on page 497.
The following step is optional. If you choose not to embed the Windows Media Player in a Web page,
be sure to instruct your audience to turn on captioning. In Windows Media Player 7 and 8, choose Now
Playing Tools from the View menu and choose Captions from the submenu.
5. Create an HTML page with the Windows Media player embedded in it.

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Closed Captioning

Entering captioning text from a script
The previous method of entering captions is fine for small projects that contain relatively few captions, but what if
you're working with a large project that requires many captions? No problem. You can easily create captioning
markers from a spreadsheet or other tab-delimited format.
1. Create a list of each caption you want to insert:
a. Create a four-column, tab-delimited spreadsheet.
b. In the first column, enter 00:00:00:00 as a placeholder. The actual time of each caption will be
determined later.
c. In the second column, enter TEXT to specify the command type.
d. In the third column, enter the text that you want to display as a caption.
Tips:
o

If you have a script, you can copy the information from the script and paste it into your
spreadsheet. Each line should be pasted to its own cell.

o

The Vegas Pro CD includes a template that you can use to create your captions. The file,
Vegas Captioning Shell.txt, is saved in the Sample Projects folder on the CD. Open this
file in a database program (you can also use a text editor) and add your captions to the
third column.

e. In the fourth column, enter a label to identify your captions. An entry such as Line 01 will help you
sort the captions in the Edit Details window.

2. Select the cells in your spreadsheet and copy them to the clipboard.
3. Switch to the Vegas Pro window and choose View > Window >Edit Details to display the Edit Details
window.
4. From the Show drop-down list, choose Commands.
5. Click the comment column heading to sort the captions in ascending order.
6. Right-click the box in the top-left corner of the Edit Details window and choose Paste from the shortcut
menu. The clipboard data is pasted starting at this row.
7. In the timeline, position the cursor where you want to start inserting captions.
8. Select a row in the Edit Details list to select the first caption you want to insert.
9. Click the Play button

to start playback.

10. When you're ready to insert your first caption, press Ctrl+K. The first caption is inserted at the cursor
position, the Position setting is updated, and the next caption is selected.

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11. Press Ctrl+K to insert each subsequent caption.
12. Render your file in Windows Media format. For more information, see "Rendering projects (Render As)" on
page 497.

Displaying captioning
You can use one of two methods for displaying the captions when the video is played:
n

n

Instruct your audience to turn on captioning:
o

In Windows Media Player 8: from the View menu, choose Now Playing Tools, and then choose
Captions from the submenu.

o

In Windows Media Player 9 and 10: from the Play menu, choose Captions and Subtitles, and then
choose On if Available from the submenu.

o

In Windows Media Player 11 and 12: from the Play menu, choose Lyrics, captions, and subtitles, and
then choose On if available from the submenu.

Create an HTML page with the Windows Media Player embedded in it.

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Previewing your project
Vegas® Pro provides two options for previewing your project: you can play back in the Vegas Pro window or
prerender selected video frames for playback within the Vegas Pro window.

Using dynamic RAM previews

Loop Playback
From the Options menu, choose Loop Playback to repeatedly play back a section of your project.
1. Drag the cursor to make a timeline selection (or hold down the Shift key and use the arrow keys to make the
selection).
2. From the Options menu, choose Loop Playback, or click the Loop Playback button

.

When Loop Playback is off, the loop region is gray. When Loop Playback is on, the loop region is blue.

Loop Playback = Off

Loop Playback = On

3. Click the Play button

to hear your selection looped.

Mute All Audio
From the Options menu, choose Mute All Audio to exclude all audio tracks from playback.

Mute All Video
From the Options menu, choose Mute All Video to exclude all video tracks from playback.

Using the Video Preview window
From the View menu, choose Video Preview to toggle the display of the Video Preview window.
The Video Preview window displays a project's video output at the current cursor position during editing and
playback. The playback includes any effects that you have applied to it. This window is also useful when editing
frame by frame for synchronizing audio. Right-click anywhere in the window to display a shortcut menu with Video
Preview window options.

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Tips:
n

If you want to emphasize frame rate during preview, right-click the Video Preview window and select
Adjust Size and Quality for Optimal Playback. When the command is not selected, video quality is
emphasized, and the frame rate will be reduced if necessary.

n

Select the Use project output rotation setting check box on the Preview Device tab of the Preferences
dialog if you're rendering a rotated project and want to use the Output rotation setting from the Project
Properties dialog for previewing your project.
When the check box is cleared, the media is rotated according to its Media Properties setting, but the
Video Preview output is unrotated—you can use this setting to proof your project on an unrotated
display.
For more information, see "Creating rotated projects" on page 57 and "Preferences - Preview Device
Tab" on page 574.

n

By default the Video Preview Transport tool bar shows the Play, Pause, Stop, and Hamburger buttons.

To access additional buttons click the hamburger button and click the button you wish to access. To
add a button to the Transport Toolbar click the Hamburger button
, click Edit Visible Button Set,
check the box next to the button to you would like to add, and click OK. The button will now be visible
each time you open the application. To remove a button from the Toolbar click the Hamburger button,
click Edit Visible Button Set, uncheck the box next to the button to you would like to remove, and click
OK

Editing video properties for your project
Click the Project Video Properties button
adjust the video format of your project.

to display the Video tab in the Project Properties dialog. Use this tab to

For more information, see "Setting project properties" on page 45.

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Previewing on an external monitor
Click the Video Preview on External Monitor button
Preview Device tab of the Preferences dialog.

to send your video output to the device specified on the

If you have not specified a device, the Preview Device tab will be displayed when you click the Video Preview on
External Monitor button.
Video is sent to the external monitor and the Video Preview window at the same time. If you experience
dropped frames, try clearing the Display frames in Video Preview window during playback check box on the
Preview Device tab of the Preferences dialog.
For more information, see "Using an External Video Monitor" on page 454 and "Preferences - Preview Device Tab"
on page 574.

Adding or bypassing video effects
Click the Video Output FX button

to apply an effect to every video event in your project.

You can use the Split-Screen View button
in the Video Preview window to create a split-screen preview that
bypasses all video effects (track effects, event effects, media effects, and video output effects) without removing
them from your project.
For more information, see "Adding video effects" on page 303 or "Split-screen previews" on page 451.

Adjusting the preview quality and resolution
Click the Preview Quality button and choose a setting from the menu to change the quality and resolution for
rendering your video preview.
This setting is used for previewing only and has no effect on the final rendered video. Decreasing the preview
resolution can allow the Vegas Pro Video Preview window to display a higher frame rate, especially for complex
projects that contain overlays, transitions, and effects.
The Auto setting will adjust the frame size to fit the Video Preview window size. The Full setting processes frames at
the project frame size. The Half setting processes frames at half the project frame size. The Quarter setting processes
frames at one-quarter of the project's frame size. For example, if you have an NTSC (720x480) project, Half creates
a 360x240 preview; Quarter creates a 180x120 preview.
Choosing a Quarter or Half setting can improve playback performance, especially when previewing highdefinition source material.

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If you want to display square pixels in the Video Preview window even if the Pixel aspect ratio setting in the Project
Properties dialog is using nonsquare pixels (DV), right-click the display and choose Simulate Device Aspect Ratio
from the shortcut menu.
If you want the preview to fill the Video Preview window, right-click the display and choose Scale to Fit Preview
Window from the shortcut menu.
Tips:
n

If you want to emphasize frame rate during preview, right-click the Video Preview window and select
Adjust Size and Quality for Optimal Playback. When the command is not selected, video quality is
emphasized, and the frame rate will be reduced if necessary.

n

Try setting the preview quality to Preview > Full and enabling Scale to Fit Preview Window.

Item

Description

Preview

The Preview indicator in the Video Preview window represents the
setting of the Video Preview Quality button.

Display

The Display indicator represents the current playback properties. If
you're using an Auto setting for preview quality, this indicator will
represent the scaled frame size. If your video preview is dropping
frames, you'll see the actual frame rate in this section.

Using Video Preview overlays (safe areas, grid, closed captions, and color
channel isolation)
Click the down arrow next to the Overlays button
of the Video Preview menu.

and choose a setting from the menu to configure the display

Click the Overlays button to toggle between a standard preview and the selected preview mode.

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Overlay settings from the Video Preview window are also applied to the video monitor in the Trimmer window.
Preview Mode

Description

Grid

Choose Grid to display vertical and horizontal lines over your video.
You can use the grid to help you align objects.
Set the grid spacing using the Horizontal grid divisions and Vertical
grid divisions settings on the Video tab in the Preferences dialog.

Safe Areas

The Video Preview window displays the entire video frame, although
most television monitors will not display all of this data. Choose Safe
Areas to display borders around your video to represent the visible
areas for action and titles. The outer border marks the area that will be
visible on a television screen, and the inner border is the suggested
area for titles.
After verifying that your action and titles are within the safe areas,
however, you should test your project on the destination television
monitor.
Set the grid spacing using the Action safe area and Title safe area
settings on the Video tab in the Preferences dialog.

Closed Captioning
CC1/2/3/4

If you're working with a video that contains closed captions, you can
preview your captions by using overlays in the Video Preview
window.
Select CC1, CC2, CC3, or CC4 to turn on the caption type that you
want to preview.
For more information, see "Adding closed captioning to video files"
on page 431.

Color Channel Isolation

Choose a color channel to select the specific channel to be isolated
and whether the channel should be displayed in grayscale only.
Use the Alpha as Grayscale setting to isolate the Alpha channel
mask and display it in grayscale.

Toggling multicamera editing mode
From the Tools menu, choose Multicamera, and then choose Enable Multicamera Editing to enable multicamera
editing mode.
In multicamera editing mode, the Video Preview window switches into multicamera mode, with a multicamera tiled
view showing the contents of all takes simultaneously. The active take is highlighted with a colored border.
For more information, see "Editing multicamera video" on page 196.

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Previewing your project

When multicamera editing mode is active, video envelopes, effects, and motion are bypassed in the Video
Preview window to preserve your playback frame rate.

Copying the current frame to the clipboard
Click the Copy Snapshot to Clipboard button

to copy the current frame to the clipboard.

You can change the size of the image using the Preview Quality button: choose Auto or Full to capture the frame at
its full resolution, or choose Half or Quarter to capture a smaller image.

Saving the current frame as a file
Click the Save Snapshot to File button

to save the current frame as an image file.

You can change the size of the image using the Preview Quality button: choose Auto or Full to capture the frame at
its full resolution, or choose Half or Quarter to capture a smaller image.
The Save Snapshot to File dialog is displayed to allow you to choose the format and location where you want to save
the file. The file is automatically added to the Project Media window.

View or hide the status bar
Right-click the Video Preview window and choose Show Status Bar to toggle the display of the status bar at the
bottom of the window.
Command

Description

Project

Displays the frame size, color bit depth, and frame rate from the
Video tab in the Project Properties dialog.
For more information, see "Setting project properties" on page 45.

Preview

Displays the frame size, color bit depth, and frame rate that will be
used for previewing.
Right-click the Video Preview window and select Display at Project
Size if you want to preview only using the project settings.

Frame

Displays the number of the current frame.

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Command

Description

Display

Displays the current frame size, color bit depth, and frame rate of
your preview.
If you are unable to preview at the full frame rate, decrease the Video
Preview Quality setting or use dynamic RAM previews.
For more information, see "Using dynamic RAM previews" on page
453.

Viewing or hiding the transport bar
Right-click the Video Preview window and choose Show Transport Bar to toggle the display of the transport bar at
the bottom of the window.
Button

Description
Record

This button starts recording on all armed tracks. If no tracks are
armed, a new track will be created automatically.
For more information, see "Recording audio" on page 105.

Loop Playback

Plays only the events in the loop region in a continuous mode.

Play from Start

Starts playback from the beginning of the project regardless of the
current cursor position. When you stop playback, the cursor returns
to its original position.

Play

Starts playback from the cursor position.
Select the Make spacebar and F12 Play/Pause instead of
Play/Stop check box in the General Preferences tab if you want
the F12 and spacebar keyboard shortcuts to toggle between Play
and Pause mode. In this mode, the cursor will maintain its
position.

Pause

Pauses playback and leaves the cursor at its current position.

Stop

Stops playback or recording and returns the cursor to its starting
position.

Go to Start

Moves the cursor to the beginning of the project.

Go to End

Moves the cursor to the end of the project.

Previous Frame

Moves the cursor one frame to the left.
Click and hold the Previous Frame and Next Frame buttons to
move the cursor multiple frames.

Next Frame

Moves the cursor one frame to the right.

Split-screen previews
Click the Split-Screen View button

in the Video Preview window to turn split-screen previews on or off.

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Split-screen previews allow you to split the Video Preview window so you can see your affected and unaffected
video or your video and the contents of the clipboard at the same time. Use split-screen previews to fine-tune video
effects or to match colors for color correction.
You can use split-screen previews to help match colors between clips. When the split-screen preview mode is
set to Clipboard, the Video Preview and Video Scopes windows will display the frame you copied to the
clipboard and the current frame. For more information, see "Monitoring video with scopes" on page 465.
The Video Preview window temporarily enters split-screen preview mode when you perform one of the
following edits: event slip, event slip-trim, event slide, or crossfade/transition slide. This temporary split-screen
mode allows you to see the event's first and last frame as you trim. You can toggle this preview mode by
selecting or deselecting the Video Event Edge Frames command on the View menu. For more information, see
"Adjusting an event's length" on page 152 and "Slipping and sliding events" on page 157.

Showing affected and unprocessed video
1. Click the down arrow next to the Split-Screen View button
2. Select the Split-Screen View button

and choose FX Bypassed from the menu.

. The cursor is displayed as a

.

3. Choose a preset selection or drag in the Video Preview section to create a selection. This selection will
display the unprocessed video. In the following example, the Add Noise plug-in was applied to the event, and
the selection displays the original video.

Double-click in the Video Preview window to select the full window, or drag again to replace the existing
selection.

Showing the video at the cursor position and the contents of the clipboard
1. Position the cursor on the timeline and click the Copy Snapshot button
copy a frame to the clipboard.

in the Video Preview window to

2. Position the cursor at another point on the timeline.
3. Click the down arrow next to the Split-Screen View button
4. Select the Split-Screen View button

.

and choose Clipboard from the menu.

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5. Choose a preset selection or drag in the Video Preview section to create a selection. This selection will
display the contents of the clipboard. In the following example, the snowscape is the current cursor position,
and the kayak paddler was copied to the clipboard.

Double-click in the Video Preview window to select the full window, or drag again to replace the existing
selection.

Changing the selection for displaying split-screen previews
Click the down arrow next to the Split-Screen View button
and choose Select Right Half, Select Left Half, or
Select All to indicate which portion of the Video Preview Window you want to use to display unprocessed video or
the contents of the clipboard.
When the Split-Screen View button
is selected, the cursor is displayed as a
Preview window to create a custom selection.

. Drag a rectangle in the Video

Using dynamic RAM previews
When your project includes compositing and complex video effects, you may not be able to preview your project at
its full frame rate.
If you prefer not to prerender your project, you can dedicate a portion of your RAM to cache video frames that cannot
be rendered in real time.

Setting up your cache
1. From the Options menu, choose Preferences and select the Video tab.
2. Enter a value in the Dynamic RAM preview (max) box to set the amount of RAM that you want to dedicate to
video previews.
The maximum size of the RAM cache is displayed to the right of the control. If you reserve excessive
amounts of RAM for your RAM cache, performance may decrease.
3. Click OK.

Building the preview from a selection
1. Select the region that contains the frames you want to cache.

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2. From the Tools menu, choose Build Dynamic RAM Preview (or press Shift+B). Each frame in the selection is
rendered.
Click anywhere in the timeline to cancel.
3. After rendering is finished, click Play
. The cached video will play back at the frame rate specified on the
Video tab of the Project Properties dialog.
If your RAM cache is not large enough to contain the entire selection, the selection is automatically
adjusted to include only the cached region. You can increase the Dynamic RAM Preview max setting on
the Video tab of the Preferences dialog to increase the size of the cache.

Clearing the cache or turning off dynamic RAM previewing
To clear the RAM cache during playback, you can resize the Video Preview window or choose a new setting from the
Video Preview Quality drop-down list.
To turn off dynamic RAM previewing, enter 0 in the Dynamic RAM preview (max) box on the Video tab of the
Preferences dialog.

Using an External Video Monitor
External video preview allows you to reclaim valuable real estate in the Vegas Pro window, check colors and safe
areas on a broadcast monitor, or just view a full-screen preview of your project.
If you want to preview on your external monitor and in the Video Preview window at the same time, select the
Display frames in Video Preview window during playback check box on the Preview Device tab of the
Preferences dialog.
For more information, see "Using the Video Preview window" on page 445 and "Preferences - Preview Device
Tab" on page 574.
Notes:
n

Vegas Pro allows you to use one external video device at a time. The external monitor display will be
unavailable during video capture.

n

When using an external video monitor, you need to enable external-monitor preview each time you start
Vegas Pro. This change was made to prevent the possibility of hiding the main Vegas Pro window
behind the secondary display when monitors are improperly configured.

External monitor via DVI (Windows Graphics Card)
If your Windows desktop is extended across multiple displays, you can use one of those displays to preview the
timeline with no A/V synchronization drift — perfect for ADR and Foley work.
If you intend to deliver your project in an interlaced format, previewing on a computer monitor is not a
substitute for previewing on an interlaced broadcast monitor.
Preview requirements:
n

A multiple-output graphics card that supports 3D acceleration (or multiple graphics cards: you could install
AGP and PCI video cards in your system, for example).

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You can also use the Windows Graphics Card device on a computer with a single monitor. When you enable
the external monitor, the video preview will fill your screen.
n

A CRT, LCD, or projector connected to your computer's secondary video output.
If you have a video card with DVI outputs, you can use a DVI-to-HDMI converter to connect to an HDMI
monitor.

n

The Extend my Windows desktop onto this monitor check box must be selected on the Settings tab of the
Display Properties dialog (Start > Settings > Control Panel > Display).

Notes:
n

Vegas Pro allows you to use one external video device at a time. The external monitor display will be
unavailable during video capture.

n

When using an external video monitor, you need to enable external-monitor preview each time you start
Vegas Pro. This change was made to prevent the possibility of hiding the main Vegas Pro window
behind the secondary display when monitors are improperly configured.

1. Use the Preview Device tab in the Preferences dialog to configure the display you want to use as a video
preview monitor. For more information, see "Preferences - Preview Device Tab" on page 574.
2. Select the Preview on External Monitor button

in the Video Preview window.

You can turn off external preview by pressing Alt+Shift+4 or by clicking the secondary display and pressing
Esc.
Video is sent to your secondary display and the Video Preview window at the same time. If you
experience dropped frames, try clearing the Display frames in Video Preview window during playback
check box on the Preview Device tab in the Preferences dialog.

External monitor via IEEE-1394 (FireWire)
You can send video directly from the timeline to a television monitor. With this feature, you can make your final
editing decisions on a broadcast monitor (which differs significantly from a computer monitor) before printing the
project to tape.
IEEE-1394/FireWire external monitor requirements:
n

OHCI-compliant IEEE-1394 DV card.

n

DV camcorder or DV-to-analog converter.

Notes:
n

Vegas Pro allows you to use one external video device at a time. The external monitor display will be
unavailable during video capture.

n

When using an external video monitor, you need to enable external-monitor preview each time you start
Vegas Pro. This change was made to prevent the possibility of hiding the main Vegas Pro window
behind the secondary display when monitors are improperly configured.

Setting up an external monitor
The diagram below shows the preferred setup for sending video from the Vegas Pro timeline to an external television

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monitor.

The video is converted to DV format and sent through the IEEE-1394 card to the DV device (camcorder or DV-toanalog media converter). The DV device sends analog output to the television monitor.
Use the Preview Device tab in the Preferences dialog to configure your IEEE-1394 card. For more information, see
"Preferences - Preview Device Tab" on page 574.
The DV device must support pass through in order to use an external monitor.

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Previewing audio
External monitor previewing differs in one respect from printing to tape from the timeline: no audio is sent through
the IEEE-1394 card. As shown in the illustration in the previous heading, audio is sent to the sound card and then on
to the mixer (if present) and speakers so you can mix your audio on better speakers than are typically found in
television monitors.
Before printing to tape, you may wish to preview the audio through the television monitor speakers to ensure a good
"TV mix." You can use the print-to-tape feature to send the full video and audio to the external monitor. Follow the
steps for printing to tape from the timeline, but do not set the camcorder to record. The video and audio streams are
sent through the IEEE-1394 card to the external monitor. For more information, see "Printing video to tape from the
timeline" on page 487.

Turning on external-monitor preview
1. Use the Preview Device tab in the Preferences dialog to configure the display you want to use as a video
preview monitor. For more information, see "Preferences - Preview Device Tab" on page 574.
2. Select the Preview on External Monitor button

in the Video Preview window.

You can turn off external preview by pressing Alt+Shift+4.
Video is sent to the external monitor and the Video Preview window at the same time. If you experience
dropped frames, try clearing the Display frames in Video Preview window during playback check box on
the Preview Device tab in the Preferences dialog.

External monitor via SDI
You can send video directly from the timeline to a video monitor connected to an SDI card.
Supported Blackmagic Design devices:
n

DeckLink 4K Extreme 12G, 4K Pro, 4K Extreme, Studio 4K, SDI 4K, HD Extreme, Extreme 3D, Mini
Monitor, and Mini Recorder.

n

Intensity Shuttle, Pro 4K, and Pro.

n

UltraStudio 4K Extreme, 4K, Pro, SDI, Express, Mini Monitor, and Mini Recorder.

Supported AJA devices: AJA Io 4K, KONA 3X, LH, LHe, LHi, LS, and LSe. Please note that AJA XENA cards are
now branded as KONA cards. For more information, see http://www.aja.com/products/kona/transition.php.
Notes:
n

Vegas Pro allows you to use one external video device at a time. The external monitor display will be
unavailable during video capture.

n

When using an external video monitor, you need to enable external-monitor preview each time you start
Vegas Pro. This change was made to prevent the possibility of hiding the main Vegas Pro window
behind the secondary display when monitors are improperly configured.

1. Use the Preview Device tab in the Preferences dialog to configure your SDI card. For more information, see
"Preferences - Preview Device Tab" on page 574.

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Previewing your project

2. Select the Preview on External Monitor button

in the Video Preview window.

You can turn off external preview by pressing Alt+Shift+4.
Video is sent to the external monitor and the Video Preview window at the same time. If you experience
dropped frames, try clearing the Display frames in Video Preview window during playback check box on
the Preview Device tab in the Preferences dialog.

Selectively prerender video
From the Tools menu, choose Selectively Prerender Video to render temporary preview files for the sections of your
project that cannot be rendered in real time. These temporary preview files are used when you play back that section
of the project.
When you perform a selective prerender, a separate preview file is created for each section of your project that needs
to be prerendered. Sections that contain transitions, effects, and compositing will need to be prerendered;
unprocessed DV media files will not.
Selective prerendering is helpful when previewing on an external monitor. For more information, see "Using an
External Video Monitor" on page 454.
1. Select the area of your project that you want to preview. If there is no time selection, the entire project will be
used.
2. From the Tools menu, choose Selectively Prerender Video. The Prerender Video dialog appears.
3. Choose a template from the Template drop-down list to specify the parameters that should be used for
rendering your file, or click the Custom button to create a new template. For more information, see "Custom
rendering templates" on page 508.
Notes:
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Select the Stretch video to fill output frame size (do not letterbox) check box when you are
rendering to an output format with a slightly different aspect ratio than your project settings.
This will prevent black bars from appearing on the top and bottom or the sides of the output.

n

Select the Use project output rotation setting check box if you're rendering a rotated project and
want to use the Output rotation setting from the Project Properties dialog for your rendered file.
When the check box is cleared, the media is rotated according to its Media Properties setting,
but the project itself is unrotated—you can use this setting to proof your project on an unrotated
display. For more information, see "Creating rotated projects" on page 57.

n

You'll need to choose a rendering template that inserts pulldown fields to create a standard DV
file if your project properties are set to 24p or if you selected the Allow pulldown removal when
opening 24p DVcheck box on the General tab of the Preferences dialog. Use the NTSC DV 24p
(inserting 2-3-3-2 pulldown) template if you intend to use the file on the Vegas Pro timeline.
If you cleared the Allow pulldown removal when opening 24p DV check box before adding your
media and your project properties are not set to 24p, your 24p video is read as 29.97 fps
interlaced video (60i), so you can choose whichever NTSC DV or PAL DV template suits your
project requirements.

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4. Click the Render button. The rendering process begins and a progress box appears. When completed, a bar
appears at the top of the timeline to indicate each rendered section.

Each prerendered section will consist of no more than 300 frames (approximately 40 megabytes). Because
selective prerendering creates multiple files, minor editing on the timeline will not invalidate all of your
prerendered video—only the sections you modify will need to be rerendered.

Cleaning up prerendered video files
From the Tools menu, choose Clean Up Prerendered Video to delete the temporary files created as a result of using
the Selectively Prerender Video command. For more information, see "Selectively prerender video" on page 458.
Use the Clean Up Prerendered Video dialog to specify which prerendered files should be deleted: you can remove
only inactive files (files for media that is no longer used on the timeline), all prerendered files, or all prerendered files
within a time selection.

Loudness metering and logging
The Loudness Meters provide data about an audio file's momentary loudness, short-term loudness, integrated
(overall) loudness, and loudness range. You can use these values when mastering for broadcast to ensure
compliance with loudness standards (such as the CALM Act).
A loudness log is a report of the loudness of an audio file and it allows you to provide documentation that your files
adhere to loudness standards.

Loudness meters
Choose View > Window > Loudness Meters to display the Loudness Meters window.
The Loudness Meters provide data about an audio file's momentary loudness, short-term loudness, integrated
(overall) loudness, and loudness range. You can use these values when mastering for broadcast to ensure
compliance with loudness standards (such as the CALM Act).

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Previewing your project

The meters display real-time values for each of the following measurements:
n

The M meter represents the momentary loudness — in loudness units (LU) — across all audio channels
based on 400-millisecond integration windows. The Momentary box displays a numeric representation of
the momentary loudness.

n

The S meter represents the short-term loudness — in loudness units — across all audio channels based on 3second integration windows. The Short box displays a numeric representation of the short-term loudness.

n

The I meter represents the integrated loudness — in loudness units — across all audio channels over the
duration of the program. The Integrated box displays a numeric representation of the integrated loudness and
includes an over-target indicator.

n

The LRA meter represents the loudness range — in loudness units — of the momentary and short-term
levels. The Loudness Range measurement provides a standardized method of determining the dynamic range
of the signal.

n

The True peaks meter represents the peak levels in dB FS. True peaks are calculated using a higher sample rate
than peaks in the Master Bus window for increased accuracy.
The True Peaks indicator shows you whether the target loudness has been exceeded. The indicator is reset
when you restart playback, or you can right-click the Loudness Meters window and choose Reset Clip from
the shortcut menu.

The statistics on the left side of the window display the last-calculated values and are reset when you restart
playback. You can reset the values by right-clicking the Loudness Meters window and choosing Reset Metering
Engine from the shortcut menu.
Loudness is recalculated whenever you start, stop, seek, or change playback direction. If you want to force a
recalculation, right-click the window and choose Reset Metering Engine from the shortcut menu.
When the Master bus mode drop-down list on the Audio tab of the Project Properties dialog is set to 5.1
Surround, surround processing is applied when measuring loudness (a gain of ~1.5 dB is applied to the left and
right surround channels). When the Master bus mode drop-down list is set to Stereo, all channels contribute
equally to the loudness measurement.

Choosing a metering mode
To change the mode of the meters, choose Options > Loudness Meters, and then choose EBU R 128 Mode or ATSC

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A 85 Mode from the submenu (you can also right-click the meter to set its options).
n

When using EBU R 128, the target value of the Integrated meter is -23 LUFS, and the maximum True peak
value is -1.0 dB FS. Use this mode when you're mastering to European Broadcasting Union (EBU) standards.

n

When using ATSC A 85, the target value of the Integrated meter is -24 LUFS, and the maximum True peak
value is -2.0 dB FS. Use this mode when you're mastering to North American Advanced Television Systems
Committee (ATSC) standards.

The over-target indicators will be triggered if the target values for Integrated and True Peaks meters are exceeded.

Choosing a loudness scale
To change the scale of the meter, choose Options > Loudness Meters > Loudness Scale, and then choose EBU +9 or
EBU +18 from the submenu (you can also right-click the meter to set its options).
n

When using EBU +9, the meters are displayed with a range of -18 to +9 LU.

n

When using EBU +18, the meters are displayed with a range of -36 to +18 LU.
Choosing a wide range allows you to see low-level signals at the expense of precision display at high
levels.

Select Absolute (-23 LUFS) if you want to display loudness values as Loudness Units Full Scale (LUFS). When
Absolute (-23 LUFS) is not selected, all values are expressed as Loudness Units (LU) relative to the selected mode
(EBU R 128 Mode or ATSC A 85 Mode).

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Previewing your project

Configuring peak meters
To toggle the True Peaks meters in the Loudness Meters window, choose Options > Loudness Meters > Show True
Peak Meter (you can also right-click the meter to set its options).
Please note that true peaks are calculated using a higher sample rate than peaks in the Master Bus window for
increased accuracy.
Peak levels may be miscalculated if audio signals are asymmetrical or if a DC offset is present. To enable filtering,
choose Options > Loudness Meters > True Peak Blocking Filter. When True Peak Blocking Filter is selected, peaks are
calculated as the maximum of the filtered and unfiltered signals.
Choosing a wide range allows you to see low-level signals at the expense of precision display at high levels.

Generating a loudness log
A loudness log is a report of the loudness of your project, and it allows you to provide documentation that your
audio adheres to loudness standards.
The log provides data about a project's momentary loudness, short-term loudness, integrated (overall) loudness,
and dynamic loudness. You can use these values when mastering for broadcast to ensure compliance with loudness
standards (such as the CALM Act).

Generating a loudness log when rendering a file
1. Use the Render As dialog to save your file.
For more information, see "Rendering projects (Render As)" on page 497.
2. Click the Render Options button and select the Save loudness log next to media file check box if you want
Vegas Pro to analyze the loudness of your file and create a log file that summarizes its loudness values.
The loudness log is created using the same folder and base name as your sound file with _loud.txt appended
to the name.
The log will record the file name, format, loudness metering mode, and loudness values throughout the file.
Loudness logging is performed after the plug-in chain, but before any codec is applied to your rendered
file. Because audio compression may affect audio levels, choose Tools > Generate Loudness Log to
analyze a rendered file after saving to a compressed format.
When the Master bus mode drop-down list on the Audio tab of the Project Properties dialog is set to
5.1 Surround, surround processing is applied when measuring loudness (a gain of ~1.5 dB is applied to
the left and right surround channels). When the Master bus mode drop-down list is set to Stereo, all
channels contribute equally to the loudness measurement. For more information about loudness values,
please see "Loudness meters" on page 459.

Generating a loudness log for the timeline
1. Select the data you want to analyze.
If no data is selected, the entire timeline is analyzed.

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2. Choose Tools > Generate Loudness Log.
The loudness log is created using the same folder and base name as your project file with _loud.txt appended
to the name.
The log will record the file name, format, loudness metering mode, and loudness values throughout the
selection or file.
If the Open editor when new loudness log is generated check box is selected on the Audio tab in the
Preferences dialog, the log will be automatically opened in your default text editor.
When the Master bus mode drop-down list on the Audio tab of the Project Properties dialog is set to 5.1
Surround, surround processing is applied when measuring loudness (a gain of ~1.5 dB is applied to the left
and right surround channels). When the Master bus mode drop-down list is set to Stereo, all channels
contribute equally to the loudness measurement. For more information about loudness values, please see
"Loudness meters" on page 459.

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465

Monitoring video with scopes
Choose View > Window > Video Scopes to toggle the display of the Video Scopes window in Vegas® Pro.
Broadcast video uses a narrower range of color than the RGB you see on your computer. When you broadcast a
project that contains out-of-gamut (out-of-range) colors, you can introduce image problems or even noise into the
audio stream.
Use the scopes to analyze your video and adjust accordingly with the Brightness and Contrast, Broadcast Colors,
Color Corrector, Color Corrector (Secondary), and Levels plug-ins before rendering.
Choose a setting from the drop-down list to choose which scope you want to display.
You can use split-screen previews to help match colors between clips. When the split-screen preview mode is
set to Clipboard, the Video Preview and Video Scopes windows will display the frame you copied to the
clipboard and the current frame. For more information, see "Split-screen previews" on page 451.
When you're working with a stereoscopic 3D project, video scopes measure the right-eye video unless your
stereoscopic 3D mode for preview is set to Left Only. For more information, see "Setting up your stereoscopic
3D project" on page 201.

The Vectorscope Monitor
The vectorscope monitor in the Video Scopes window allows you to monitor the chroma values (color content) of
your video signal. The monitor plots hue and saturation on a color wheel.
The vectorscope displays targets for broadcast-legal saturations of red (R), magenta (Mg), blue (B), cyan (Cy),
green (G), and yellow (Yl). Individual colors in your video signal are displayed as dots in the vectorscope. A dot's
distance from the center of the scope represents its saturation, and the angle of the line from the dot to the center of
the scope represents its hue.
For example, if an image has a blue cast, the distribution of dots in the vectorscope will be concentrated toward the
blue portion of the color wheel. If the image includes out-of-range blue values, the vectorscope display will extend
beyond the blue target.
You can use the vectorscope to calibrate color between scenes. Without calibration, you may see noticeable color
differences between scenes from multicamera shoots.
1. Choose View > Window > Video Scopes to toggle the display of the Video Scopes window.
2. Choose Vectorscope from the drop-down list.
3. Position the cursor in the frame you want to analyze. If the Update Scopes While Playing button
selected, you can monitor your video during playback.

is

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Monitoring video with scopes

4. The vectorscope monitor displays the chroma values of the video signal:
Frame

Vectorscope

Description
Colors are within legal broadcast limits. Note that the dots for
each color in the test pattern are centered in the appropriate target.

The image has too much blue. Note that the display is distributed
toward the blue portion of the vectorscope.

The red in the boat cover is out of range. Note that the display
extends beyond the red target.

5. Hover over a portion of the monitor to display the chroma value at the pointer position:

The Video Waveform Monitor
The waveform monitor in the Video Scopes window allows you to monitor the luma values (brightness or Y
component) of your video signal. The monitor plots luma values on the vertical axis and the width of the current
frame on the horizontal axis.
For more information, see "Monitoring video with scopes" on page 465.
If you want to include chroma (color or C component) information in the waveform monitor, choose
Composite from the drop-down list at the top of the monitor window. When you choose Luminance, chroma
information is omitted.
1. Choose View > Window > Video Scopes to toggle the display of the Video Scopes window.
2. Choose Waveform from the drop-down list.
3. Position the cursor in the frame you want to analyze. If the Update Scopes While Playing button
selected, you can monitor the waveform during playback.

is

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4. The waveform monitor displays the luma values of the video signal:
Frame

Waveform

Description
The dark left half of the frame is displayed on the left of the
waveform, and the light right half is displayed on the right.

Most luma values are concentrated toward the top of the monitor,
with some values exceeding the recommended peak of 110.
The resulting image appears washed out.
Most luma values are concentrated toward the bottom of the
monitor.
The resulting image appears too dark.
Luma values are evenly distributed in the monitor.
The resulting image appears more balanced.

5. Hover over a portion of the monitor to display the luma value at the pointer position:

The Histogram Monitor
The histogram monitor in the Video Scopes window allows you to monitor color levels and contrast of your video.
Use the histogram before rendering your project to find and correct out-of-range values that could cause problems
on the destination playback device.
The bar graph plots the number of pixels that exist for each color intensity. For example, when using the Blue setting,
the vertical axis represents the number of pixels, and the horizontal axis represents the RGB color range from 0,0,0
to 0,0,255.
To get acquainted with the histogram, use an external monitor to preview your video and watch the video
output and histogram as you use plug-ins to modify the colors.
For more information, see "Using an External Video Monitor" on page 454.
1. Choose View > Window > Video Scopes to toggle the display of the Video Scopes window.
2. Choose Histogram from the drop-down list.

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Monitoring video with scopes

3. Choose a histogram type from the menu:
Histogram

Description

Luminance

Charts the luminance or brightness of colors in your video.

Red

Charts the red tones in your video.

Green

Charts the green tones in your video.

Blue

Charts the blue tones in your video.

Alpha

Charts the alpha channel (transparency) in your video.

Luminance/R/G/B

Stacks luminance and RGB charts.

Lightness/a/b

Stacks lightness and a/b color charts, allowing you to analyze your
video in the Lab (L*a*b* or L*, a*, b*) color space. This view is
especially useful with the LAB Adjust video plug-in.

4. Position the cursor in the frame you want to analyze. If the Update Scopes While Playing button
selected, you can monitor your video during playback.

is

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5. Use the histogram to evaluate the colors in your video. The Mean value Indicates the average intensity of all
pixels in the graph, and the Standard Deviation value indicates the average percentage by which pixels in the
graph vary from the Mean value.
Histogram

Description
Underexposed — pixels are concentrated on the left side of the
graph, and the resulting image will appear unnaturally dark.

Banded — there are sharp changes between the shades of the
selected color. The resulting image will appear to have sharp
transitions between colors instead of smooth gradients.

High contrast — there are high concentrations of pixels in the
darkest and lightest shades of the selected color with few pixels in
the midtones.

Low contrast — most pixels are concentrated in a limited range of
the selected color The resulting image will appear faded.

Overexposed or clipped — the lightest shades of the selected color
exist in the video, and the resulting image will appear unnaturally
bright and washed out.

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Monitoring video with scopes

Histogram

Description
Balanced — the graph is fairly well centered within the range of the
selected color, with few sharp transitions between shades.

The RGB Parade Monitor
The RGB parade monitor in the Video Scopes window displays waveforms for the red, green, and blue components
of your video signal. The monitor plots RGB values from 0-255.
The parade monitor helps you determine whether the individual RGB components of your video signal are within
limits and whether the total video signal is clipping.
For more information, see "Monitoring video with scopes" on page 465.
1. Choose View > Window > Video Scopes to toggle the display of the Video Scopes window.
2. Choose RGB Parade from the drop-down list.
3. Position the cursor in the frame you want to analyze. If the Update Scopes While Playing button
selected, you can monitor your video during playback.

is

4. The waveform monitor displays the RGB values of the video signal. Hover over the monitor to display the
RGB value at the pointer position:

Video Scope Settings
Click the Settings button
in the Video Scopes window to set your display options. These options adjust the
display of data in the Video Scopes window and have no effect on your data.

Toggle 7.5 IRE setup
If your video hardware will add a 7.5 IRE setup, you can configure the Video Scopes window so the display will be
consistent with an external scope connected to a device that adds 7.5 IRE setup.

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NTSC video in the United States adds 7.5 IRE setup to convert black to 7.5 IRE. Consumer video hardware typically
does not add 7.5 IRE setup, and most professional hardware allows you to turn 7.5 IRE setup on or off. PAL video
and NTSC video in Japan do not add setup.
Refer to your video hardware documentation to determine whether your hardware adds 7.5 IRE setup.
1. Click the Settings button

in the Video Scopes window.

2. Select the 7.5 IRE Setup check box in the Video Scopes Settings dialog.
Black will be displayed as 7.5 in the waveform monitor. If your video hardware does not add 7.5 setup, clear
the check box.

Toggle Studio RGB display
RGB values on your computer can range from 0 to 255. Studio RGB values range from 16 to 235. If you want to limit
the display of the Video Scopes window to studio RGB standards, perform the following steps:
1. Click the Settings button

in the Video Scopes window.

2. Select the Studio RGB (16 to 235) check box in the Video Scopes Settings dialog.
Whether you need to use the Studio RGB (16 to 235) setting depends on the DV codec you will use to render your
video before printing to tape. Suggested settings follow. Refer to the codec's documentation to determine whether
the Studio RGB (16 to 235) check box should be selected.
Codec

Studio RGB Setting

Vegas DV

On

Microsoft DV

Off

Matrox DV

Off

MainConcept DV

Off

Canopus

On

Apple QuickTime DV Off
You can render using a third-party DV codec by choosing a specific codec from the Video format drop-down list on
the Video tab of the Custom Template dialog.
For more information, see "Custom rendering templates" on page 508.

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Timecode synchronization
Vegas® Pro can generate MIDI timecode and MIDI clock or be triggered from MIDI timecode. These features allow
you to synchronize your Vegas Pro project with other audio applications and external audio hardware.

Generate MIDI Timecode
From the Options menu, choose Timecode, and choose Generate MIDI Timecode from the submenu if you want to
generate MIDI timecode (MTC) when you click Play

.

MIDI timecode (MTC) is a standard timecode that most applications and some hardware devices will use to
synchronize themselves.

Generating MIDI timecode
1. Specify a MIDI Output device to which you will send the timecode and a Frame rate for the timecode. These
options can be found on the Sync page of the Preferences dialog. For more information, see "Preferences Sync Tab" on page 595.
2. From the Options menu, choose Timecode, and choose Generate MIDI Timecode from the submenu.
Vegas Pro will generate MTC starting wherever you click Play

.

Viewing outgoing timecode
To view the outgoing timecode, right-click the Time Display and choose MIDI Timecode Out from the shortcut
menu. The text will now display the outgoing MTC time.

Generate MIDI Clock
From the Options menu, choose Timecode, and choose Generate MIDI Clock from the submenu if you want to
generate MIDI clock when you click Play

.

MIDI clock differs from MIDI timecode in that it contains tempo as well as positional information. MIDI clock is
essentially measured in ticks from the beginning of the project. MIDI clock sends 24 ticks per quarter note, and the
tick length is dependent on the Measures and Beats settings on the Ruler tab of the Project Properties dialog. For
more information, see "Setting project properties" on page 45.

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Timecode synchronization

Generating MIDI clock
1. Specify a MIDI Output device to which you will send the clock. This option can be found on the Sync page of
the Preferences dialog. For more information, see "Preferences - Sync Tab" on page 595.
2. From the Options menu, choose Timecode, and choose Generate MIDI Clock from the submenu.
Vegas Pro will generate MIDI clock when you click Play

.

Viewing outgoing MIDI clock
To view the outgoing clock, right-click the Time Display and choose MIDI Clock Out from the shortcut menu. The
text will now display the outgoing MIDI clock time.

Trigger from MIDI Timecode
From the Options menu, choose Timecode, and then choose Trigger from MIDI Timecode from the submenu if you
want to initiate Vegas Pro playback by receiving timecode from another device.
To update the ruler, right-click the ruler and choose Ruler Offset or edit the Ruler start time setting on the Ruler
tab of the Project Properties dialog.

Triggering playback from MIDI timecode
1. Connect a word clock signal between your computer and triggering device to lock synchronization.

2. Configure your trigger device to send MIDI timecode (MTC) to your computer.
3. Configure Vegas Pro to receive MTC:

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a. From the Options menu, choose Preferences and select the Sync tab.
b. From the Input device drop-down list, choose the port from which you will receive MTC.
c. From the Frame rate drop-down list, choose the frame rate that your trigger device will use to send
MTC to Vegas Pro.
d. From the Options menu, choose Timecode, and choose Trigger from MIDI Timecode from the
submenu.
When an incoming MTC signal is received, playback will begin from the position indicated by the
timecode. If Vegas Pro software is not receiving MTC, you can play and edit normally.

Viewing incoming timecode
To view the incoming timecode, right-click the Time Displayand choose MIDI Timecode In from the shortcut menu.
The text will now display the incoming MTC time.

This display will also show status and error information. If Trigger from MIDI Timecodeis enabled but no MTC is
detected, the display will show Listening... If the wrong frame rate of MTC is being detected the display will show
Wrong format.

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Burning discs
You can create several types of discs in Vegas® Pro to archive and distribute your project:
n

Track-at-once (TAO) CDs can be burned in multiple sessions over a period of time. Before you can use a
TAO disc in an audio CD player, however, you must close the session. TAO CDs are convenient for sharing
your projects and testing your mix, but are generally not acceptable as masters for duplication.

n

Disc-at-once (DAO or Red Book) CDs are burned in a single session. Use DAO burning when creating a
master disc for replication.

n

A Blu-ray Disc™ can be played in a Blu-ray Disc player or on a computer with a Blu-ray Disc drive.

n

DVDs can be played in a DVD player or on a computer with a DVD drive.

Track-at-once (TAO) CD burning
From the Tools menu, choose Burn Disc, and choose Track-at-Once Audio CD from the submenu to save your
project as a track on an audio CD. Before you can use a TAO disc in an audio CD player, however, you must close the
session.
Notes:
n

Track-at-once CDs contain two-second pauses between tracks. If you want to burn a CD with no pause
time, burn a disc-at-once CD. For more information, see "Disc-at-once (DAO or Red Book) CD
Burning" on page 478.

n

The entire project is written to a CD track. If your project has events on muted tracks that extend beyond
the end of the audible material, the muted events burn as silence at the end of your CD track. To burn
only a portion of a project, create a loop region and select the Burn loop region only check box.

1. From the Tools menu, choose Burn Disc, and choose Track-at-Once Audio CD from the submenu. The Burn
Track-at-Once Audio CD dialog displays the length of the current file and the amount of time remaining on
the disc in your CD recorder.
2. Choose a setting from the Action drop-down list:
Item

Description

Burn audio

Begins recording audio to your CD when you click the Start button.
You will need to close the disc before it can be played in an audio CD
player.

Test, then burn audio

Performs a test to determine whether your files can be written to the
CD recorder without encountering buffer underruns. Recording
begins after the test if it is successful.

Test only

Performs a test to determine whether your files can be written to the
CD without encountering buffer underruns. No audio is recorded to
the CD.

Close disc

Closes your disc without adding any audio when you click the Start
button. Closing a disc allows your files to be played on an audio CD
player.

Erase RW disc

If you're using a rewritable CD, the disc will be erased when you click
the Start button.

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Burning discs

3. Select your burning options:
Item

Description

Buffer underrun pro
tection

Select this check box if your CD recorder supports buffer underrun
protection. Buffer underrun protection allows a CD recorder to stop
and resume burning.

Erase RW disc before
burning

If you're using a rewritable CD, select this check box to erase the CD
before you begin burning.

Close disc when done
burning

Select this check box to close the CD after burning. Closing a disc
allows your files to be played on an audio CD player.

Eject disc when done

Select this check box to eject the CD automatically when burning has
completed.

Burn selection only

Select this check box to burn only the audio within the loop region.

4. From the Drive drop-down list, choose the CD drive that you want to use to burn your CD.
5. From the Speed drop-down list, choose the speed at which you want to burn. Max will use your drive's
fastest possible speed; decrease the setting if you have difficulty burning.
6. Click the Start button.
Clicking the Cancel button after the disc-writing process has begun will render your disc unusable
(though it will still make a fine coaster for your favorite beverage).

Disc-at-once (DAO or Red Book) CD Burning
From the Tools menu, choose Burn Disc, and choose Disc-at-Once Audio CD from the submenu to burn a disc-atonce CD using the current CD layout.
Use DAO CDs when you need to create a master disc for mass replication.
Right-click the ruler and choose Audio CD Time from the shortcut menu to help you arrange your project. The
ruler will display hh:mm:ss:ff (hours:minutes:seconds:frames), and the Time Display window will display
tt+mm:ss:ff (track number +/- minutes:seconds:frames). Audio CD time uses a frame rate of 75 fps.
If your first track region begins before 00:00:02:00, a timeline offset is automatically added so the first track
begins at exactly two seconds.
From the Options menu, choose Quantize to Frames to turn off frame quantization before creating a CD layout.
For more information, see "Quantize to frames" on page 135.

Creating a new CD layout
1. From the File menu, choose New to create a new project.
2. From the File menu, choose Import to add the files that you want to use to the Project Media list.

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3. Use the Project Media window to sort your media:
a. Click the Views button

and choose Detailed from the menu.

b. Enter track numbers in the Comment field to assign a track order.
c. Click the Comment column header to sort the comments in ascending order.
d. In the Project Media window, select your tracks, right-click the selection, and choose Add as CD
Track from the shortcut menu.
When you add CD tracks from the Project Media window, tracks are inserted starting at the cursor
position, and the necessary silence is added between tracks. Each track is marked on the CD layout
bar and is assigned a name based on the media file name.
If necessary, you can edit the CD track list information by dragging the track and index markers or by
using the Audio CD Track List setting in the Edit Details window.
CD track numbering is based on the First track number on disc setting on the Audio CD tab in the
Project Properties dialog. For more information, see "Setting project properties" on page 45.

Adding CD layout regions and markers to an existing Vegas Pro project
1. Arrange your audio files on the timeline.
2. Position the cursor and choose Time from the Insert menu to insert two seconds before each track.
If you want to create a live CD with no silence between tracks, insert silence only before the first track.
3. On the timeline, select the length of the track and choose Audio CD Track Regionfrom the Insert menu (or
press N) to add track regions. A Red Book CD can contain up to 99 tracks.
CD track numbering is based on the First track number on disc setting on the Audio CD tab in the
Project Properties dialog. For more information, see "Setting project properties" on page 45.
Double-click a region tag to select the duration of the track.

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4. If you want to add index markers, position the cursor and choose Audio CD Track Index from the Insert
menu (or press Shift+N).
You can use indices to subdivide a track. For example, a track could contain a orchestral composition, and
index markers could allow navigation to each of the movements. Each track on a Red Book CD can contain
up to 99 index markers.

Creating tracks automatically using events on the timeline
From the Tools menu, choose Lay Out Audio CD from Events to automatically create a CD layout for a disc-at-once
audio CD. The CD layout bar is displayed and track regions are added.
If multiple events are touching, they will be treated as a single track.

Inserting hidden or bonus tracks
Adding a hidden track at the beginning of a CD
If your CD recorder supports it, you can add a hidden track by adding a track in the space before Track 1. When the
CD is inserted in an audio CD player, it will automatically start at Track 1, but the user can find the hidden track by
rewinding past the beginning of the first track.

Most CD recorders require that the space before Track 1 be exactly two seconds, which eliminates the
possibility of hiding tracks at the beginning of a CD. Check your CD recorder's documentation for specific
information about your drive.

Adding a bonus track at the end of a CD
You can hide a track at the end of a CD by adding silence at the end of the last track and adding the new track after
the silence. Drag the final region tag to the new end of the CD.
Because both events are marked by a single CD layout entry, they will be treated as one track by an audio CD player.

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Viewing and editing the audio CD track list
The track list is the chronological reference that the CD-R device uses when writing a CD. This list contains
information about tracks and indices. A track list is automatically generated when you add tracks to your CD project
using any of the methods described in this topic.

Viewing the audio CD track list
1. Choose View > Window > Edit Details to display the Edit Details window.
2. From the Show drop-down list, choose Audio CD Track List.
The list displays information for each of the tracks and indices in your CD layout.

Item

Description

Track

Displays the number of the track as it will appear on the CD.

Index

Displays the index value within the track. For example, if a track had
two indices, they would appear as 2 and 3 (the start of the track is
always Index 1).

Position

Displays the timeline position of the beginning of the track.

End

Displays the timeline position of the end of the track.

Length

Displays the length of the track (including the two-second pause
between tracks).

Name

Enter a name that will be used to identify the track in the timeline.

Prot

Select the check box to add a flag to the Q subcode to prevent digital
copying of your CD.
In order to use copy protection, the CD player must support the
copy-protection flag.

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Item

Description

Emph

Select the check box to add a pre-emphasis flag to the Q subcode.
Pre-emphasis is a simple noise-reduction process that is
implemented by a CD player. Emphasis involves boosting high
frequencies during CD writing and cutting those frequencies during
playback. The emphasis process reduces high-frequency noise
without disrupting the natural frequency of the source material.
Vegas Pro does not impart the pre-emphasis boost on a track; it can
only set the flag. In order for pre-emphasis to occur, the CD recorder
and player must support the flag. Check your CD drive
documentation to determine whether your drive supports preemphasis flags.

ISRC

Enter the ISRC (International Standard Recording Code) that will be
used to identify your disc.
For more information about ISRC codes, see
http://www.ifpi.org/content/section_resources/isrc.html.

Editing the list
Double-click an entry in the list to edit it. As you edit the fields, the track and indices in the timeline are updated.

Copying the list
Click the box in the top-left corner of the Edit Details window to select all rows in the list, and press Ctrl+C to copy
them to the clipboard. You can then paste the list into a document to create a PQ sheet for a CD replicator.

Importing a CD Architect version 4 project
You can also work with your existing CD Architect (.cdp) version 4 projects. For more information about opening a
CD Architect project, see "Opening a project or media file" on page 54.

Burning your disc
After arranging your media on the timeline and adding CD layout regions and markers, you're ready to burn.
1. From the Tools menu, choose Burn Disc, and choose Disc-at-Once Audio CD from the submenu. The Burn
Disc-at-Once Audio CD dialog is displayed.
2. From the Drive drop-down list, choose the CD drive that you want to use to burn your CD.
3. From the Speed drop-down list, choose the speed at which you want to burn. Max will use your drive's
fastest possible speed; decrease the setting to prevent the possibility of buffer underruns.
4. Select the Buffer underrun protection check box if your CD recorder supports buffer underrun protection.
Buffer underrun protection allows a CD recorder to stop and resume burning.
Buffer underrun protection can create a disc that can be played in CD players but may contain a bit error
where burning stopped and restarted. Consider clearing this check box when creating a premaster disc.

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5. Choose a radio button in the Burn mode box:
Item

Description

Burn CDs

Begins recording audio to your CD immediately.

Test first, then burn CDs Performs a test to determine whether your files can be written to the
CD recorder without encountering buffer underruns. No audio is
recorded to the CD during the test, and recording begins after the test
if it is successful.
Test only (do not burn
CDs)

Performs a test to determine whether your files can be written to the
CD recorder without encountering buffer underruns. No audio is
recorded to the CD.

6. Select the Render temporary image before burning check box if you want to render your CD project to a
temporary file before recording. Prerendering can prevent buffer underruns if you have a complex project that
cannot be rendered and burned in real time.
The rendered temporary file will remain until you modify your project or exit the application. If an image
file exists when you open the Burn Disc-at-Once Audio CD dialog, the check box is displayed as Use
existing rendered temporary image.
7. Select the Automatically erase rewritable discs check box if you're burning to rewritable media and want to
erase the disc before burning.
8. Select the Eject when done check box if you want to eject the CD automatically when burning has completed.
9. Click OK to start burning.

Burning a Blu-ray Disc from the timeline
From the Tools menu, choose Burn Disc and choose Blu-ray Disc from the submenu to render your project and burn
it to a Blu-ray Disc. The rendered project can be played in a Blu-ray Disc player or on any computer with a Blu-ray
Disc drive.
Stereoscopic 3D projects will be burned to a Blu-ray 3D™ Disc. For more information about working with
stereoscopic 3D projects, see "Stereoscopic 3D editing" on page 201.
Vegas Pro burns Blu-ray BDMV format to BD-R and BD-RE recordable media.
Tips:
n

A 25 GB single-layer BD recordable disc can store approximately 3 hours, 42 minutes of AVC video (15
Mbps) or 2 hours, 15 minutes of MPEG-2 video (25 Mbps).

n

A 50 GB dual-layer BD recordable disc can store approximately 7 hours, 25 minutes of AVC video (15
Mbps) or 4 hours, 31 minutes of MPEG-2 video (25 Mbps).

n

You can store large amounts of standard-definition MPEG-2 video on a BD disc.

n

You can create your own rendering templates if you need to adjust the bit rates. For more information,
see "Custom rendering templates" on page 508.

1. From the Tools menu, choose Burn Disc and choose Blu-ray Disc from the submenu. The Burn Blu-ray Disc
dialog is displayed.
2. Select a radio button to choose what you want to do:

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n

Render image and burn: renders your current project as a Blu-ray Disc compliant file and burns it to
disc.

n

Render image only: renders your current project as a Blu-ray Disc compliant file that you can burn at a
later time.

n

Burn existing image file: burns an already-rendered file to Blu-ray Disc.

3. If you selected the Render image and burn or Render image only radio button, choose your rendering
settings:
For more information about the media settings required to create compliant media files, see "Media File
Settings for Blu-ray Disc Projects" on page 506.
a. Choose a setting from the Video format drop-down list to indicate whether you want to burn
AVC/MVC or MPEG-2 video.
b. Choose a setting from the Video template drop-down list to specify the parameters that should be
used for rendering your video stream.
Video for Blu-ray Disc can use MPEG-2 or AVC encoding. Blu-ray 3D Disc projects use MVC
encoding:
o

The Vegas Pro Blu-ray MPEG-2 video templates have an average bit rate of 25 Mbps.

o

The Vegas Pro Blu-ray AVC video templates have an average bit rate of 15 Mbps.

o

The Vegas Pro Blu-ray MVC video templates for stereoscopic 3D projects have an average bit
rate of 10 Mbps.

4. Choose a setting from the Audio format drop-down list to indicate whether you want to burn AC-3 or
Wave64 (PCM) audio.
5. Choose a setting from the Audio template drop-down list to specify the parameters that should be used for
rendering your audio stream.
AC-3 audio for Blu-ray Disc uses Dolby Digital 2.0- or 5.1-channel encoding at 192 Kbps or 448 Kbps
respectively.
Wave64 (PCM) audio for Blu-ray Disc can use any of the following formats:
n

48 kHz, 16 or 24-bit, stereo or 5.1 surround (available only for 5.1 surround projects)

n

96 kHz, 16 or 24-bit, stereo or 5.1 surround (available only for 5.1 surround projects)

6. Select the Render loop region only check box if you want to use only a portion of your project. If the check
box is cleared, the entire project will be rendered and saved to the disc.
The check box is available only if you've created a time selection in the timeline.
7. Select the Use project output rotation setting check box if you're rendering a rotated project and want to use
the Output rotation setting from the Project Properties dialog for your rendered file.
When the check box is cleared, the media is rotated according to its Media Properties setting, but the project
itself is unrotated—you can use this setting to proof your project on an unrotated display.
For more information, see "Creating rotated projects" on page 57.
8. Select the Insert chapter points at markers check box if you want to use markers from the timeline as chapter
points in your rendered file.

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9. Select the Stretch video to fill output frame check box if you want to reformat your video so it fills the output
frame size listed in the Description box. When the check box is cleared, the current aspect ratio is maintained,
and black borders are added to fill the extra frame area (letterbox). This option is useful when the desired
output format does not match the frame aspect ratio of your project.
10. If you selected the Render image and burn or Render image only radio button, the File path box displays the
folder and file that will be used to render your project.
If you selected the Burn existing image file radio button, type the path to the file you want to burn in the File
path box (or click the Browse button to locate the file).
11. Select recording options for your Blu-ray Disc drive:
a. Choose a drive from the Burn drive drop-down list to specify the drive you want to use.
b. From the Burn speed drop-down list, choose the speed at which you want to record. Max will record
using the fastest speed possible with your drive; decrease the speed if you have difficulty recording.
c. Select the Eject when done check box if you want to eject the disc automatically when burning has
completed.
12. Click OK to start rendering your image file and burning your disc.

Burning a DVD from the timeline
From the Tools menu, choose Burn Disc, and then choose DVD from the submenu to render your project and burn it
to a DVD.
The rendered project can be played in a DVD player or on any computer with a DVD drive.
1. From the Tools menu, choose Burn Disc, and then choose DVD from the submenu to display the Burn DVD
dialog.
2. Choose a setting from the Video format drop-down list to specify the parameters that should be used for
rendering your video stream.
The Audio format box displays the parameters that should be used for rendering your audio stream.
3. Select recording options for your DVD burner:
a. Choose a drive from the Burn drive drop-down list to specify the drive you want to use.
b. From the Burn speed drop-down list, choose the speed at which you want to record. Max will record
using the fastest speed possible with your drive; decrease the speed if you have difficulty recording.
c. Select the Eject when done check box if you want to eject the disc automatically when burning has
completed.
4. Click OK to start rendering your image file and burning your disc.

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Printing video to tape
Vegas® Pro provides two methods for printing your final movie to tape: you can print to tape directly from the Vegas
Pro timeline, or you can use Vegas Video capture to print an existing rendered file to DV tape.

Printing video to tape from the timeline
From the Tools menu, choose Print Video to Tape to print your project to a camera or deck.
Important:
n

Prerendered files can require significant drive space. On the Video tab of the Project Properties dialog,
select a Prerendered files folder on an a/v-capable drive with ample free space: DV requires
approximately 228 MB per minute.

n

HDMI print to tape is supported on the Blackmagic Design DeckLink HD Extreme/Intensity Pro/HD
Extreme 3D, AJA Io 4K and AJA KONA LHi cards. Please note that AJA XENA cards are now branded
as KONA cards: http://www.aja.com/products/kona/transition.php.

Printing to a DV device
1. If you want to print only a portion of your project, create a time selection that includes the section of your
project.
2. From the Tools menu, choose Print Video to Tape. The Device Setup dialog is displayed.
3. Use the Device Setup dialog to configure your camera or deck:
a. From the Device type drop-down list, choose OHCI-Compliant IEEE 1394/DV.
b. From the Video drop-down list, choose the setting that matches your destination format.
You'll need to choose a rendering template that inserts pulldown fields to create a standard DV
file if your project properties are set to 24p or if you selected the Allow pulldown removal when
opening 24p DV check box on the General tab of the Preferences dialog. Use the NTSC DV 24p
(inserting 2-3-3-2 pulldown) template if you intend to bring the file back into the timeline as
source material. For more information, see "Preferences - General Tab" on page 567.
If you cleared the Allow pulldown removal when opening 24p DV check box before adding your
media and your project properties are not set to 24p, your 24p video is read as 29.97 fps
interlaced video (60i), so you can choose whichever NTSC DV or PAL DV template suits your
project requirements.
c. From the Audio drop-down list, choose the setting that matches your destination format.
d. If necessary, drag the Record engage delay control to specify the number of frames it takes your
camera or deck to switch from Record Pause to Record mode. If you're missing frames from the
beginning of your file after printing to tape, increase the setting. If you see duplicated frames at the
beginning of your video, decrease the setting.
e. Click the Next button. The Render Settings dialog is displayed.
4. Use the Render Settings dialog to choose the format you want to use to print your video to tape.

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a. Select the Enable multichannel mapping check box if you're working with multichannel source files
and need to specify which channels to use in the stereo file when printing to tape. Click the Channels
button to choose which channels you want to render.
For example, if your video source contained 6-channel audio, you could route each channel's track to
a separate bus. Then, when printing to tape, you could click the Channels button and choose which
bus should be printed to tape.
For more information, see "Rendering Multichannel Audio Files" on page 501.
Multichannel audio is not supported when printing to a DV device.
b. Select the Use project output rotation setting check box if you're rendering a rotated project and want
to use the Output rotation setting from the Project Properties dialog for your rendered file.
When the check box is cleared, the media is rotated according to its Media Properties setting, but the
project itself is unrotated—you can use this setting to proof your project on an unrotated display.
For more information, see "Creating rotated projects" on page 57.
c. Select the Render loop region only check box if you want to print only the portion of your project that
you selected in step 1.
The check box is available only if you've created a time selection in the timeline.
d. Select the Prerender audio to proxy file check box if you want to prerender the audio portion of your
project before printing to tape.
The Prerendered files folder box displays the path to the folder where prerendered files are saved.
Video files are saved to this folder so that you don't need to rerender the project every time you view
it.
If you want to change the location of the folder, click the Browse button and choose a new location.
Changing the setting here will update the setting on the Video tab of the Project Properties dialog.
e. Click Next. The Leader and Trailer dialog is displayed.
5. Use the Leader and Trailer dialog to set up the data that will be printed before and after your project:
a. Select the Add test pattern leader check box if you want to print a test pattern before your video.
b. From the Test pattern style drop-down list, choose a test pattern type and video format.
c. Type a value in the Duration box to determine the length of the test pattern.
d. Select the Play 1 kHz tone with test pattern check box to add an audio test tone that will play along
with the test pattern.
e. Select the Add black leader check box and type a value in the Duration box if you want to print black
frames before your video.
f. Select the Add black trailer check box and type a value in the Duration box if you want to print black
frames after your video.
g. Click Next. The Device Control dialog is displayed.
6. Use the Device Control dialog to indicate whether Vegas Pro will have control of your DV recorder and how
you want to print to tape:

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Setting

Description

Manual

Select this radio button if the application is unable to obtain device
control of your deck.
You will need to cue the tape and press the Record button on your
deck before recording.

Crash Recording

Select this radio button if the application can perform basic device
control of your deck.
You will need to cue the tape to the location where you want to begin
printing. The device's timecode location is displayed in the Device
timecode box.
When you click Finish, recording will begin automatically and will
stop after reaching the end of the selection or project.

Auto Edit

Select this radio button if your deck supports Auto Edit/Insert Edit
mode.
When using Auto Edit mode, use a striped tape to ensure
continuous timecode over the portion of the tape where you
plan to record.
a. Select the Preview only check box if you want to preview your
print-to-tape operation without engaging the deck's record
head.
Use Preview only mode to double-check and adjust your Start
printing at timecode setting as needed.
b. The Start printing at box displays the current device timecode
location. You can cue the tape or type a value to indicate
where you want to begin recording. The End at box displays
the frame where recording will end (much like punch-in audio
recording).
c. When you click Next, the Select Channels page is displayed.
d. On the Select Channels page, select a radio button to choose
which channels you want to print to tape:
o

Write all rendered channels: select this radio button to
print video and all audio channels to tape

o

Write only selected channels: select this radio button
if you want to choose which channels you want to
print to tape. Select the check box for each channel
you want to print.

7. Click Finish. If you have not already prerendered, portions of your project that cannot be rendered and printed
to tape in real time will be selectively prerendered. For more information, see "Selectively prerender video" on
page 458.
n

If you're using Manual mode, a dialog will be displayed after rendering is finished. You can specify a
delay time in the Delay playback countdown timer box and select the Beep each second during
countdown check box if you want to count down before sending video to your device.

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n

If you're using Crash recording mode, your DV recorder will start and begin recording after rendering
is finished.

n

If you're using Auto Edit mode, recording will begin and end automatically at the specified timecode
positions.

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Printing to a tape deck connected to an SDI card
1. If you want to print only a portion of your project, create a time selection that includes the section of your
project.
2. From the Tools menu, choose Print Video to Tape. The Device Setup dialog is displayed.
3. Use the Device Setup dialog to configure your camera or deck:
a. From the Device type drop-down list, choose AJA Video Device or Blackmagic Design DeckLink.
b. From the Output drop-down list, choose SDI or HDMI (if your devices supports HDMI output).
c. From the Video drop-down list, choose the setting that matches your destination format.
You'll need to choose a rendering template that inserts pulldown fields to create a standard
interlaced file if your project properties are set to 24p or if you selected the Allow pulldown
removal when opening 24p DV check box on the General tab of the Preferences dialog. For more
information, see "Preferences - General Tab" on page 567.
If you cleared the Allow pulldown removal when opening 24p DV check box before adding your
media and your project properties are not set to 24p, your 24p video is read as 29.97 fps
interlaced video (60i), so you can choose whichever template suits your project requirements.
d. From the Audio drop-down list, choose the setting that matches your destination format.
e. Select the Use progressive segmented frame (psf) video formats check box if your project properties
are set to a progressive-scan format and you want to preview on a device that stores and transfers
progressive-scan frames by dividing fields (AJA SDI cards only).
f. Select the Use 10-bit encoding check box if you want to print 10-bit source material for increased
color resolution. Source material with gradients in the background can benefit from 10-bit encoding.
When you use 10-bit video in your project, choose 32-bit floating point (video levels) from the Pixel
format setting on the Video tab of the Project Properties dialog. For more information, see "Setting
project properties" on page 45.
g. If necessary, use the Record Engage Delay control to specify the number of frames it takes your
camera or deck to switch from Record Pause to Record mode. If you're missing frames from the
beginning of your file after printing to tape, increase the setting. If you see duplicated frames at the
beginning of your video, decrease the setting.
h. Choose a setting from the Genlock drop-down list if you want to synchronize your video output with
a reference signal (AJA SDI cards only).
Setting

Description

Video In

Synchronizes to the SDI input when SDI is selected in the Output
drop-down list or synchronizes to the HDMI output when HDMI is
selected in the Output drop-down list.

Ref In

Synchronizes to an external reference input signal.

Free Run

Ignores all input signals and uses internal timing.

i. Click the Next button. The Render Settings dialog is displayed.

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4. Use the Render Settings dialog to choose the format you want to use to print your video to tape.
a. Select the Enable multichannel mapping check box if you want to render a file with multiple audio
channels.
For more information about rendering multichannel audio and setting up multichannel mapping, see
"Rendering Multichannel Audio Files" on page 501.
b. Select the Use project output rotation setting check box if you're rendering a rotated project and want
to use the Output rotation setting from the Project Properties dialog for your rendered file.
When the check box is cleared, the media is rotated according to its Media Properties setting, but the
project itself is unrotated—you can use this setting to proof your project on an unrotated display.
For more information, see "Creating rotated projects" on page 57.
c. Select the Render loop region only check box if you want to print only the portion of your project that
you selected in step 1.
The check box is available only if you've created a time selection in the timeline.
d. Select the Prerender audio to proxy file check box if you want to prerender the audio portion of your
project before printing to tape.
The Prerendered files folder box displays the path to the folder where prerendered files are saved.
video files are saved to this folder so that you don't need to rerender the project every time you view it.
If you want to change the location of the folder, click the Browse button and choose a new location.
Changing the setting here will update the setting on the Video tab of the Project Properties dialog.
e. Click Next. The Leader and Trailer dialog is displayed.
5. Use the Leader and Trailer dialog to set up the data that will be printed before and after your project:
a. Select the Add test pattern leader check box if you want to print a test pattern before your video.
b. From the Test pattern style drop-down list, choose a test pattern type and video format.
c. Type a value in the Duration box to determine the length of the test pattern.
d. Select the Play 1 kHz tone with test pattern check box to add an audio test tone that will play along
with the test pattern.
e. Select the Add black leader check box and type a value in the Duration box if you want to print black
frames before your video.
f. Select the Add black trailer check box and type a value in the Duration box if you want to print black
frames after your video.
g. Click Next. The Device Control dialog is displayed.

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6. Use the Device Control dialog to indicate whether Vegas Pro will have control of your deck:
Setting

Description

Manual

Select this radio button if the application is unable to obtain device
control of your deck.
You will need to cue the tape and press the Record button on your
deck before recording.

Crash Recording

Select this radio button if the application can perform basic device
control of your deck.
You will need to cue the tape to the location where you want to begin
printing. The device's timecode location is displayed in the Device
timecode box.
When you click Finish, recording will begin automatically and will
stop after reaching the end of the selection or project.

Auto Edit

Select this radio button if your deck supports Auto Edit/Insert Edit
mode.
When using Auto Edit mode, use a striped tape to ensure
continuous timecode over the portion of the tape where you
plan to record.
a. Select the Preview only check box if you want to preview your
print-to-tape operation without engaging the deck's record
head.
Use Preview only mode to double-check and adjust your Start
printing at timecode setting as needed.
b. The Start printing at box displays the current device timecode
location. You can cue the tape or type a value to indicate
where you want to begin recording. The End at box displays
the frame where recording will end (much like punch-in audio
recording).
c. When you click Next, the Select Channels page is displayed.
d. On the Select Channels page, select a radio button to choose
which channels you want to print to tape:
o

Write all rendered channels: select this radio button to
print video and all audio channels to tape

o

Write only selected channels: select this radio button
if you want to choose which channels you want to
print to tape. Select the check box for each channel
you want to print.

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Printing video to tape

7. Click Finish. If you have not already prerendered, portions of your project that cannot be rendered and printed
to tape in real time will be selectively prerendered. For more information, see "Selectively prerender video" on
page 458.
n

If you're using Manual mode, a dialog will be displayed after rendering is finished. You can enter a
delay time in the Delay box and select the Beep check box if you want to count down before sending
video to your deck.

n

If you're using Crash Recording or Auto Edit mode, your deck will begin recording after rendering is
finished.

n

If you're using Auto Edit mode, recording will begin and end automatically at the specified timecode
positions.

Printing video to HDV tape
From the Tools menu, choose Print Video to HDV Tape to print your project to an HDV camera or deck.

Printing to tape from the timeline
Use this procedure when you're creating an HDV project on the timeline and need to render a MPEG2 transport
stream and print it to HDV tape.
1. Load your HDV project.
2. If you want to print only a portion of your project, create a time selection that includes the section of your
project.
3. From the Tools menu, choose Print Video to HDV Tape. The HDV Print to Tape - Device page is displayed.
4. Choose your HDV camera or deck from the Device drop-down list.
5. Click Next. The HDV Print to Tape - Select Format/File page is displayed.
6. Choose render settings:
a. Select the Render format radio button.
b. In the File path box, type the path to the file you want to render, or click the Browse button to browse
to the folder you want to use and then type a file name.
c. From the Template drop-down list, choose the setting that matches your destination format. This list
will include only formats that are supported by the selected device.
Information about the selected rendering template is displayed in the Description box.
d. Select the Render loop region only check box if you want to print only the portion of your project that
you selected in step 2.
The check box is available only if you've created a time selection in the timeline.
e. Select the Delete file after print check box if you want to delete the rendered file after the print-to-tape
operation is finished.

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f. Select the Use project output rotation setting check box if you're rendering a rotated project and want
to use the Output rotation setting from the Project Properties dialog for your rendered file.
When the check box is cleared, the media is rotated according to its Media Properties setting, but the
project itself is unrotated—you can use this setting to proof your project on an unrotated display.
For more information, see "Creating rotated projects" on page 57.
g. Click Next. The HDV Print to Tape - Device Control page is displayed.
7. Use the Device Control dialog to indicate whether Vegas Pro will have control of your HDV recorder and how
you want to print to tape:
n

Select Manual if your HDV device is not OHCI-compliant or if the application is unable to obtain
device control of your HDV recorder. You will need to cue the tape and press the Record button on
your HDV recorder before recording.

n

Select Crash Recording if you are using an OHCI-compliant IEEE-1394 HDV device and the
application is able to obtain device control of your HDV recorder.
You will need to cue the tape to the location where you want to begin printing. The device's timecode
location is displayed in the Device timecode box.
When you click Finish, recording will begin automatically and will stop after reaching the end of the
selection or project.

8. Click Finish. Your project will be rendered to the file you specified in step 6.
n

If you're using Manual mode, a dialog will be displayed after rendering is finished. You can specify a
delay time in the Delay playback countdown timer box and select the Beep each second during
countdown check box if you want to count down before sending video to your device.

n

If you're using Crash Recording mode, your HDV recorder will start and begin recording after
rendering is finished.

Printing a rendered file
Use this procedure when you have a rendered MPEG 2 transport stream that you want to print to HDV tape.
If you are printing a rendered file to HDV tape, the file must precisely conform to the target HDV device and file
type requirements, or the print-to-tape operation will fail. Rendering using the provided HDV MPEG-2 render
templates—unmodified in any way—is required to successfully print to HDV tape.
1. Load your HDV project.
2. If you want to print only a portion of your project, create a time selection that includes the section of your
project.
3. From the Tools menu, choose Print Video to HDV Tape. The HDV Print to Tape - Device page is displayed.
4. Choose your HDV camera or deck from the Device drop-down list.
5. Click Next. The HDV Print to Tape - Select Format/File page is displayed.
6. Choose the file you want to print:

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Printing video to tape

a. Select the Use an existing file radio button.
b. In the File path box, type the path to the file you want to print, or click the Browse button to choose
the file you want to print.
7. Click Next. The HDV Print to Tape - Device Control page is displayed.
8. Use the Device Control dialog to indicate whether Vegas Pro will have control of your HDV recorder and how
you want to print to tape:
n

Select Manual if your HDV device is not OHCI-compliant or if the application is unable to obtain
device control of your HDV recorder. You will need to cue the tape and press the Record button on
your HDV recorder before recording.

n

Select Crash Recording if you are using an OHCI-compliant IEEE-1394 HDV device and the
application is able to obtain device control of your HDV recorder.
You will need to cue the tape to the location where you want to begin printing. The device's timecode
location is displayed in the Device timecode box.
When you click Finish, recording will begin automatically and will stop after reaching the end of the
selection or project.

9. Click Finish.
n

If you're using Manual mode, a dialog will be displayed before printing begins. You can specify a
delay time in the Delay playback countdown timer box and select the Beep each second during
countdown check box if you want to count down before sending video to your device.

n

If you're using Crash Recording mode, your HDV recorder will start and begin recording after you
click the Finish button.

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Rendering projects (Render As)
When you're finished editing your Vegas® Pro project—or when you want to see it in its final form—you can use the
Render As dialog to convert your project to another format and create a single file on your hard drive.
From the File menu, choose Render As to display the Render As dialog.
When you render your project, the project file is not affected (overwritten, deleted, or altered) during the
rendering process. You may return to the original project to make edits or adjustments and render it again.
If you've prerendered your project, those prerendered sections can be used for your final render when the
destination formats match. For more information, see "Selectively prerender video" on page 458.
When you route busses to hardware outputs, the outputs from those busses will not be included in the mix
when you render your project. For more information, see "Routing busses" on page 324.

Rendering your project
1. From the File menu, choose Render As to display the Render As dialog.
2. Use the Folder text box to choose where you want to save your file:
a. The Folder box displays the path to the folder where your file will be saved. Click the down arrow to
choose a recently used folder, or click the Browse button to specify a new folder.
b. Type a name in the Name box, or click the Browse button and select a file in the browse window to
replace an existing file.
3. Use the Formats selection box to choose the type of file you want to create.
The Formats selection box displays the file types and formats you can use to render your file.When you select
a format the Templates selection box updates to display available templates for that format. Click a template
to select it and use that format for rendering, or select a template and click the Customize Template button to
modify the template's settings. For more information, see "Custom rendering templates" on page 508.
Tips:
n

You can type in the Search render templates box to find templates. For example, if you wanted to
render a video for a PSP™ (PlayStation® Portable) system, you could type "PSP" in the box to
display only templates that include the term "PSP" in the template name or description.

n

If you have templates that you use often, you can create favorites. Click the gray star
next to a
template name to mark that template as a favorite. You can then select Show favorites onlyfrom
the Filters drop-down menu to display only your favorites

in the Render As dialog.

n

Use the Filters drop-down to choose templates that match your project settings (frame size,
pixel aspect ratio, and frame rate). If you want to display only templates that match your project
settings, select the Match project settings check box.

n

To create a 5.1 surround audio stream for your DVD, render your audio using the Dolby Digital
AC-3 Studio plug-in with the 5.1 Surround DVD or 5.1 Surround DVD, AGC on template.

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Rendering projects (Render As)

You'll need to choose a rendering template that inserts pulldown fields to create a standard DV file if
your project properties are set to 24p or if you selected the Allow pulldown removal when opening 24p
DV check box on the General tab of the Preferences dialog. Use the NTSC DV 24p (inserting 2-3-3-2
pulldown) template if you intend to bring the file back into the timeline as source material.
If you cleared the Allow pulldown removal when opening 24p DV check box before adding your media
and your project properties are not set to 24p, your 24p video is read as 29.97 fps interlaced video
(60i), so you can choose whichever NTSC DV or PAL DV template suits your project requirements.
4. If you're rendering to .wav, .w64, .avi, or .mxf format, you can select the Enable multichannel mapping check
box to render a file with multiple audio channels.
For more information, see "Rendering Multichannel Audio Files" on page 501.

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5. Select or clear the check boxes in the Render Options section as needed. Some options may not be available
if they do not apply to your project. For instance, the Render loop region only check box is availabe only if
you’ve created a time selection in the timeline.
a. Select the Render loop region only check box if you want to save only the portion of the project that is
contained within the loop region. Loop Playback does not need to be selected for this option to work.
b. Select the Stretch video to fill output frame size (do not letterbox) check box when you are rendering
to an output format with a slightly different aspect ratio than your project settings. This will prevent
black bars from appearing on the top and bottom or the sides of the output.
c. Select the Use project output rotation setting check box if you're rendering a rotated project and want
to use the Output rotation setting from the Project Properties dialog for your rendered file.
When the check box is cleared, the media is rotated according to its Media Properties setting, but the
project itself is unrotated—you can use this setting to proof your project on an unrotated display.
For more information, see "Creating rotated projects" on page 57.
d. If the selected file type supports it, you can select the Save project markers in media file check box to
include markers, regions, and command markers in the rendered media file.
For more information, see "Inserting markers" on page 215, "Inserting regions" on page 216,and
"Inserting command markers" on page 218.
e. Select the Save project as path reference in rendered file check box if you want to save the path to your
Vegas Pro project in the rendered file. Saving the project path allows you to easily return to the source
project if you use your rendered file in another project.
Notes:
o

The project information in the rendered file is a reference to a project file only. If you
modify the project file after rendering, the project data will no longer match the rendered
file. To edit a project using a path reference, the project file and all media must be
available on your computer.

o

The check box will be unavailable if you haven't saved your project or if you're rendering
using a third-party file-format plug-in.

o

For more information, see "Project references in rendered files" on page 61.

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Rendering projects (Render As)

f. Select the Save loudness log file next to media file check box if you want Vegas Pro to analyze the
loudness of your file and create a log file that summarizes its loudness values.
The loudness log is created using the same folder and base name as your sound file with _loud.txt
appended to the name.
The log will record the file name, format, loudness metering mode, and loudness values throughout
the file.
Loudness logging is performed after the plug-in chain, but before any codec is applied to your
rendered file. Because audio compression may affect audio levels, choose Tools > Generate
Loudness Log to analyze a rendered file after saving to a compressed format.
When the Master bus mode drop-down list on the Audio tab of the Project Properties dialog is
set to 5.1 Surround, surround processing is applied when measuring loudness (a gain of ~1.5 dB
is applied to the left and right surround channels). When the Master bus mode drop-down list is
set to Stereo, all channels contribute equally to the loudness measurement. For more
information about loudness values, please see "Loudness meters" on page 459.
g. Select the enable multichannel mapping if you want to render a single audio file with multiple audio
channels. For more information, see "Rendering Multichannel Audio Files" on page 501
6. Click the Render button. A dialog is displayed to show rendering progress.
Render progress is displayed in the Windows taskbar. If the render time is greater than a minute, a
sound is played when rendering is complete.
To change the sound, go Control Panel in Windows and click Sound. Click the Sounds tab and expand
the Vegas Pro 14.0 entry. When you select the Render Complete event, you can preview the current
sound, assign a new sound, or turn off the Render Complete sound.
7. When rendering is complete, click the Open button to play the file with its associated player, or click Open
Folder to open the folder where you saved the file.

Smart rendering
When you render video to any of the following formats, unedited video frames are passed through without
recompression (smart rendering):
n

DV AVI

n

DV MXF

n

IMX MXF (IMX 24p MXF is not supported for no-recompress rendering)

n

XAVC Intra MXF

n

HD MXF

n

MPEG-2 (for files such as those from HDV and DVD camcorders)

n

Panasonic P2
For more information, see "Working with P2 Video" on page 70.

n

XDCAM EX supports smart rendering across the following formats:
o

SP 18.3 Mbps CBR 1280x720p to/from XDCAM EX and HDV HD-1

o

SP 25 Mbps CBR 1440x1080i to/from XDCAM EX, XDCAM HD, and HDV HD-2

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o

HQ 35 Mbps VBR 1440x1080 to/from XDCAM EX and XDCAM HD

o

HQ 35 Mbps VBR 1280x720p to/from XDCAM EX

o

HQ 35 Mbps VBR 1920x1080 to/from XDCAM EX
For more information, see "XDCAM EX workflow" on page 389.

In order to perform smart rendering, the width, height, frame rate, field order, profile, level, and bit rate of the
source media, project settings, and rendering template must match. Frames that have effects, compositing, or
transitions applied will be rendered.
You can clear the Enable no-recompress rendering check box on the General tab of the Preferences dialog to turn the
feature off.

Rendering Multichannel Audio Files
If you want to render a single audio file with multiple audio channels, you can render to one of the following formats:
n

WAV/WAV64 (for information about rendering 5.1 channel WAV/WAV64 files, please see "Rendering
your 5.1 surround project" on page 429.)

n

AVI

n

Material Exchange Format (MXF)
MXF files require a video stream.

Render Format

Number of channels

DV MXF

Always contains 4 audio channels.
You can use the Channels drop-down list on the Audio tab of the
Custom Template dialog to choose how many channels will be filled
with audio. For example, if you choose 2 from the Channels dropdown list, the rendered file will contain 4 audio channels: two
channels will contain audio, and two channels will contain silence.
For more information, see "Custom rendering templates" on page
508.

IMX MXF

Always contains 8 audio channels.
You can use the Channels drop-down list on the Audio tab of the
Custom Template dialog to choose how many channels will be filled
with audio. For example, if you choose 2 from the Channels dropdown list, the rendered file will contain 8 audio channels: two
channels will contain audio, and six channels will contain silence.

HD MXF

Can contain 2 or 4 audio channels.
You can use the Channels drop-down list on the Audio tab of the
Custom Template dialog to choose how many channels will be
rendered. For example, if you choose 2 from the Channels dropdown list, the rendered file will contain only 2 audio channels.

WMV/WMA, AC-3, and ATRAC support multichannel surround formats; channel mapping is not supported.

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Rendering projects (Render As)

1. Create your project.
2. In the Mixing Console window, add a bus for each channel (or channel pair) you want to include in your
rendered file.
For example, if you wanted to create a six-channel .wav file, you could set up your project with three or six
busses. If you use three busses, the left and right channels of each bus will be saved to a separate channel. If
you use six busses, you can save the mono downmix from each bus as a separate channel.
For more information, see "Adding audio busses" on page 322.
If you're working with a 5.1 surround project, you can map the six channels from the Surround Master
bus to six output channels.
3. Assign tracks to busses to map the audio in your project to the desired channel. For more information, see
"Assigning tracks to busses" on page 322.
4. From the File menu, choose Render As to display the Render As dialog.
5. Use the Output File controls in the Render As dialog to choose the location where you want to use to save
your file.
6. Select the Enable multichannel rendering check box.
7. Click the Channels button if you want to map the busses in your project to channels in the rendered file. If
you don't specify a channel mapping, Vegas Pro will not render a multichannel file.
a. In the Channel Mapping dialog, select the check box for each bus you want to include in the rendered
file. Each stereo bus will be saved to two channels in the rendered file. If you want to save a bus to a
single channel, select the (Mono downmix) check box for that bus.
b. If you want to change order of the busses in the channel mapping, select the bus and click the Move
Up or Move Down button.
c. Click OK to close the Channel Mapping dialog and return to the Render As dialog.
Channel mapping is also available when printing to tape from the timeline, rendering to a new
track, and exporting video to an XDCAM disc.
8. Use the Output Format controls to choose the type of file you want to create.
The Output Format box displays the file types and formats you can use to render your file. You can doubleclick headings (or click the arrow buttons) to expand or collapse lists of available templates. Click a template
to select it and use that format for rendering, or select a template and click the Customize Template button to
modify the template's settings.
If you choose Default Template when rendering to .wav, .w64, or .avi, the number of channels will match the
number of channels specified in the Channel Mapping dialog.
If you choose a rendering template that specifies more channels than you have set up in the Channel
Mapping dialog, the additional channels will be rendered as silence.
If you choose a template that specifies fewer channels than you have set up in the Channel Mapping dialog,
the setting from the template will be used. Additional mapped channels will be ignored.

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9. Select or clear the check boxes in the Render Options section as needed:
a. Select the Render loop region only check box if you want to save only the portion of the project that is
contained within the loop region. Loop Playback does not need to be selected for this option to work.
b. Select the Stretch video to fill output frame size (do not letterbox) check box when you are rendering
to an output format with a slightly different aspect ratio than your project settings. This will prevent
black bars from appearing on the top and bottom or the sides of the output.
c. Select the Use project output rotation setting check box if you're rendering a rotated project and want
to use the Output rotation setting from the Project Properties dialog for your rendered file.
When the check box is cleared, the media is rotated according to its Media Properties setting, but the
project itself is unrotated—you can use this setting to proof your project on an unrotated display.
For more information, see "Creating rotated projects" on page 57.
10. Use the Metadata Options controls to whether information about your project is saved with the rendered
media file:
a. If the selected file type supports it, you can select the Save project markers in media file check box to
include markers, regions, and command markers in the rendered media file.
For more information, see "Inserting markers" on page 215, "Inserting regions" on page 216, and
"Inserting command markers" on page 218.
b. Select the Save project as path reference in rendered file check box if you want to save the path to your
Vegas Pro project in the rendered file. Saving the project path allows you to easily return to the source
project if you use your rendered file in another project.
Notes:
o

The project information in the rendered file is a reference to a project file only. If you modify
the project file after rendering, the project data will no longer match the rendered file. To edit a
project using a path reference, the project file and all media must be available on your
computer. For more information, see "Project references in rendered files" on page 61.

o

The check box will be unavailable if you haven't saved your project or if you're rendering using
a third-party file-format plug-in.

11. Click the Render button. A dialog is displayed to show rendering progress.
12. When rendering is complete, click the Open button to play the file with its associated player, or click Open
Folder to open the folder where you saved the file.

Rendering MPEG Files
Use the MainConcept plug-in to render MPEG files. The plug-in includes templates that will work well for most of
your encoding needs, and you can create custom templates if you have special encoding requirements.
Notes:
n

Vegas Pro does not create Video CDs, but you can use the MPEG plug-in to render files for your VCDcreation application. Consult the application's documentation to determine the file requirements before
rendering.

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Rendering projects (Render As)

n

If you choose to save markers in your rendered MPEG-2 file, DVD Architect will read those markers as
chapter markers. Ensure the Render I-frames at markers check box is selected before rendering (in the Render
As dialog, choose MainConcept MPEG-2 from the Template drop-down list, and then click the Custom
button. In the Custom Template dialog, select the Video tab and select the Render I-frames at markers check
box).

MPEG video requires frame widths that are divisible by 16 and frame heights that are divisible by 2.
Noncompliant frame dimensions can cause unpredictable results or system instability.

Using default MPEG templates
When you browse rendering templates in the Render As dialog, a description of the selected template's settings is
displayed below the list of templates. For more information, see "Rendering projects (Render As)" on page 497.

Creating custom MPEG templates
In the Render As dialog, choose MainConcept MPEG-1 or MainConcept MPEG-2 in the Output Format box and
click the Customize Template button if you want to create your own MPEG encoding templates.
For information about the active page in the Custom Template dialog, click the

button.

Custom templates have many available options, and consequently, a lot of room for error. Verify your file
requirements before creating a template. If you're using third-party DVD-burning software, for example, refer to
the application's documentation to determine the application's file requirements.

Viewing MPEG-2 files on a computer
MPEG-2 files require an MPEG-2 decoder in order to view them in Windows Media Player and other applications.
Vegas does not endorse or support any 3rd-party MPEG-2 decoders.

Rendering Projects for Use in DVD Architect
If you have DVD Architect software, you can avoid unnecessary transcoding or recompression by using Vegas Pro
to render your media files in the appropriate formats prior adding them to your DVD Architect project.
Vegas AC-3 and MainConcept MPEG-2 encoders provide templates that will produce files that do not require
recompression (unless the file size is too large to fit on a DVD).

AC-3 audio (.ac3)
Sample Rate Bit Rate

Channels

48,000 Hz

192 Kbps
Stereo
(64 Kbps to 640 Kbps is supported)

48,000 Hz

448 Kbps
5.1 surround
(64 Kbps to 640 Kbps is supported)

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PCM audio (.wav or .w64)
Sample Rate Bit Depth

Channels Compression

48,000 Hz

16, 20, or 24 bit

Stereo

Uncompressed

96,000 Hz

16, 20, or 24 bit

Stereo

Uncompressed

NTSC MPEG video (.m2p, .mp2, .mpg, .mpeg, .mpv)
If you’re using the MainConcept MPEG-2 encoder in Vegas Pro software, use the DVD Architect NTSC video stream
or DVD Architect 24p NTSC video stream template to render your video stream. You'll need to render your audio
stream separately according to the parameters listed in the AC-3 audio or PCM audio headings in this section.
If you're rendering with a different application, the following settings will produce a compliant NTSC MPEG-2 video
stream.
Frame Size Frame Rate (fps)

Aspect Ratio Maximum Group of Pictures Max. Bit Rate

720x480

29.97
or
23.976 + 2-3 pulldown

4:3

36

9.8 Mbps

704x480

29.97
or
23.976 + 2-3 pulldown

4:3

36

9.8 Mbps

352x240

29.97
or
23.976 + 2-3 pulldown

4:3

36

9.8 Mbps

352x480

29.97
or
23.976 + 2-3 pulldown

4:3

36

9.8 Mbps

720x480

29.97
or
23.976 + 2-3 pulldown

16:9

36

9.8 Mbps

720x480

29.97
or
23.976 + 2-3 pulldown

16:9

36

9.8 Mbps

The MainConcept MPEG-2 encoder in Vegas Pro renders with the Low Delay flag turned off. If you’re rendering
with a different encoder, ensure Low Delay is turned off.

PAL MPEG video (.m2p, .mp2, .mpg, .mpeg, .mpv)
If you’re using the MainConcept MPEG-2 encoder in Vegas Pro software, use the DVD Architect PAL video stream
or DVD Architect PAL Widescreen video stream template to render your video stream. You'll need to render your
audio stream separately according to the parameters listed in the AC-3 audio or PCM audio headings in this section.
If you're rendering with a different application, the following settings will produce a compliant PAL MPEG-2 video
stream.

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Rendering projects (Render As)

Frame Size Frame Rate Aspect Ratio Maximum Group of Pictures Max. Bit Rate
704x576

25 fps

4:3

30

9.8 Mbps

352x576

25 fps

4:3

30

9.8 Mbps

352x288

25 fps

4:3

30

9.8 Mbps

704x480

25 fps

16:9

30

9.8 Mbps

The MainConcept MPEG-2 encoder in Vegas Pro renders with the Low Delay flag turned off. If you’re rendering
with a different encoder, ensure Low Delay is turned off.

Media File Settings for Blu-ray Disc Projects
You can burn Blu-ray Disc projects to BD recordable discs using the BDMV format:
n

A 25 GB single-layer BD recordable disc can store approximately 3 hours, 42 minutes of AVC video (15
Mbps) or 2 hours, 15 minutes of MPEG-2 video (25 Mbps).

n

A 50 GB dual-layer BD recordable disc can store approximately 7 hours, 25 minutes of AVC video (15 Mbps)
or 4 hours, 31 minutes of MPEG-2 video (25 Mbps).

When you use Tools > Burn Disc > Blu-ray Disc in a stereoscopic 3D project, Vegas Pro will create a Blu-ray
3D™ Disc.
If your project is destined for professional Blu-ray 3D™ Disc replication, Vegas Pro can prepare content in full
HD per-eye format by rendering two separate files (using Left only and Right only modes), which can be read
by an MVC encoder such as the Dualstream 3D encoder and authored using a tool such as Blu-print.
For more information about working with stereoscopic 3D projects, see "Stereoscopic 3D editing" on page 201.

AC-3 audio (.ac3)
Sample Rate

Bit Rate

Channels

48,000 Hz

192 Kbps (64 Kbps to 640 Kbps
is supported)

Stereo

48,000 Hz

192 Kbps (64 Kbps to 640 Kbps
is supported)

5.1 surround

PCM audio (.wav or .w64)
Sample Rate

Bit Depth

Channels

Compression

48,000 Hz

16 or 24 bit

Stereo

Uncompressed

96,000 Hz

16 or 24 bit

Stereo

Uncompressed

AVC video
If you're using Vegas Pro software, you can use the AVCHD rendering templates to render a compliant video file
including 5.1 surround AC-3 audio.

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Template Name

Frame Size

Frame Rate Aspect Ratio Maximum Bit Rate

AVCHD NTSC 5.1 Surround 1440x1080 29.970 fps 16:9

40 Mbps

AVCHD PAL 5.1 Surround

40 Mbps

1440x1080 25 fps

16:9

If you're rendering with a different application, the following settings will produce compliant AVC media.
Frame Size

Frame Rate (fps)

Aspect Ratio

Maximum Bit Rate

720x480

29.970 interlaced

4:3

40 Mbps

720x480

29.970 interlaced

16:9

40 Mbps

720x576

25 interlaced

4:3

40 Mbps

720x576

25 interlaced

16:9

40 Mbps

1280x720

59.940

16:9

40 Mbps

1280x720

50

16:9

40 Mbps

1280x720

24.000

16:9

40 Mbps

1280x720

23.976

16:9

40 Mbps

1440x1080

29.970 interlaced

16:9

40 Mbps

1440x1080

25 interlaced

16:9

40 Mbps

1440x1080

24.000

16:9

40 Mbps

1440x1080

23.976

16:9

40 Mbps

1920x1080

29.970 interlaced

16:9

40 Mbps

1920x1080

25 interlaced

16:9

40 Mbps

1920x1080

24.000

16:9

40 Mbps

1920x1080

23.976

16:9

40 Mbps

MPEG-2 video
If you're using Vegas Pro software, you can use the Blu-ray rendering templates to render your video stream. You'll
need to render your audio stream separately according to the parameters listed in the AC-3 audio or PCM audio
headings in this help topic.
Aspect
Ratio

Maximum Group of
Pictures

Maximum
Bit Rate

1920x1080 23.976

16:9

24

40 Mbps

Blu-ray 1920x1080-50i, 25 Mbps
video stream

1920x1080 25

16:9

25

40 Mbps

Blu-ray 1920x1080-60i, 25 Mbps
video stream

1920x1080 29.970

16:9

30

40 Mbps

Blu-ray 1440x1080-24p, 25 Mbps
video stream

1440x1080 23.976

16:9

24

40 Mbps

Blu-ray 1440x1080-50i, 25 Mbps
video stream

1440x1080 25

16:9

25

40 Mbps

Template Name

Frame Size

Blu-ray 1920x1080-24p, 25 Mbps
video stream

Frame Rate
(fps)

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Rendering projects (Render As)

Aspect
Ratio

Maximum Group of
Pictures

Maximum
Bit Rate

1440x1080 29.970

16:9

30

40 Mbps

Blu-ray 1440x1080-24p, 8 Mbps
video stream

1440x1080 23.976

16:9

24

40 Mbps

Blu-ray 1440x1080-50i, 8 Mbps
video stream

1440x1080 25

16:9

25

40 Mbps

Blu-ray 1440x1080-60i, 8 Mbps
video stream

1440x1080 29.970

16:9

30

40 Mbps

Template Name

Frame Size

Blu-ray 1440x1080-60i, 25 Mbps
video stream

Frame Rate
(fps)

If you're rendering with a different application, the following settings will produce compliant MPEG-2 video stream.
Frame Size

Frame Rate
(fps)

Aspect Ratio

Maximum Group of
Maximum Bit Rate
Pictures

720x480

29.970
interlaced

4:3

30

40 Mbps

720x480

29.970
interlaced

16:9

30

40 Mbps

720x576

25 interlaced

4:3

25

40 Mbps

720x576

25 interlaced

16:9

25

40 Mbps

1280x720

59.940

16:9

60

40 Mbps

1280x720

50

16:9

50

40 Mbps

1280x720

24.000

16:9

24

40 Mbps

1280x720

23.976

16:9

24

40 Mbps

1440x1080

29.970
interlaced

16:9

30

40 Mbps

1440x1080

25 interlaced

16:9

25

40 Mbps

1440x1080

24.000

16:9

24

40 Mbps

1440x1080

23.976

16:9

24

40 Mbps

1920x1080

29.970
interlaced

16:9

30

40 Mbps

1920x1080

25 interlaced

16:9

25

40 Mbps

1920x1080

24.000

16:9

24

40 Mbps

1920x1080

23.976

16:9

24

40 Mbps

Custom rendering templates
If the selected file type supports it, the Render As dialog allows you to create custom templates for saving files.
Notes:
n

Vegas Pro templates for rendering multichannel audio in .wav/.wav64, .avi, and .mxf formats may be visible
in other Vegas applications that do not support multichannel audio. Using these templates in other
applications will not produce the desired result and should be avoided.

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n

If you modify a template in the Custom Template dialog without saving it with a new name, the settings will
be saved to disk as "Untitled."

Creating or editing a template
1. From the File menu, choose Render As.
2. Select a template in the Output Format box and click the Customize Template button to open the Custom
Template dialog.
3. Choose a template from the Template drop-down list, or enter a new name in the edit box.
4. Built-in presets cannot be edited.
5. When determining bit rates, 1K=1024.
6. Use the Custom Template dialog to set the template's properties.
For information about specific controls in each file type's Custom Template dialog, click the help ?
button.
7. Click the Save Template button

.

8. Click OK to return to the Save As or Render As dialog.

Deleting a template
1. From the File menu, choose Render As.
2. Select a template in the Output Format box and click the Customize Template button to open the Custom
Template dialog.
3. Choose a template from the Template drop-down list.
4. Click the Delete Template button

.

Built-in presets cannot be deleted.
5. Click OK to return to the Save As or Render As dialog.

Copying rendering templates between computers or user accounts
You can make your customized rendering templates available on another computer or user account by copying .sft2
files to the appropriate location in the new account or computer.
Rendering templates are stored in C:\Users\\AppData\Roaming\Vegas\Render Templates\.
The AppData folder is not visible unless theShow hidden files and folders radio button is selected on the View
tab of the Windows Folder Options control panel.
You can find a plug-in's name by clicking the About button in the Render As dialog.
To make a template available on another computer or user account, copy the .sft2 file to the same location in another
account.

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Rendering projects (Render As)

For example, to make JSmith's custom wave template available for the AJones user account, copy the appropriate
.sft2 file from this folder:
C:\Users\JSmith\AppData\Roaming\Vegas\Render Templates\wave\
to this folder:
C:\Users\AJones\AppData\Roaming\Vegas\Render Templates\wave\
If you're copying templates from an older Vegas application, templates are saved as .sft files in the following
folder: C:\Documents and Settings\\Application Data\Vegas\File Templates\\.

Project tab
Some file formats include a Project tab in the Custom Template dialog.
Item

Description

Video rendering quality

Choose a rendering quality if you want to override the Full-resolution
rendering quality setting in the Project Properties dialog.

Stereoscopic 3D mode

Choose the stereoscopic 3D mode you want to use for the template.
For more information, see "Rendering a stereoscopic 3D project" on
page 210.

Swap Left/Right

Select the Swap Left/Right check box if you need to switch the leftand right-eye pictures. For more information, see "Rendering a ste
reoscopic 3D project" on page 210.

Crosstalk cancellation

Drag the Crosstalk cancellation slider if you experience image bleedthrough. For more information, see "Rendering a stereoscopic 3D pro
ject" on page 210.

Color space

Choose a color space to use for the rendering template. For more
information, see "Specifying the color space in a custom rendering
template" on page 411.

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Using Vegas Pro Connect
Vegas Pro Connect makes it easier for you to edit and collaborate on Vegas Pro projects.
When you're working with Vegas Pro, you can use Vegas Pro Connect to remotely control the Vegas transport
functions, seek and scrub the timeline, and add markers.
When you're on the go, you can use Vegas Pro Connect to bring your projects with you for review on your mobile
device.

Setting up Vegas Pro Connect
Vegas Pro Connect saves connection profiles that allow you to use the app with a number of computers running
Vegas Pro.
1. Enable the Vegas Pro Connect host on each computer you want to connect to.
a. In Vegas Pro, verify Options > External Control is enabled.
b. In Vegas Pro, choose Options > Preferences and select the External Control & Automation tab.
c. Choose Vegas Pro Connect from the Available devices drop-down list and click the Add button.
d. Double-click the Vegas Pro Connect entry in the Active control devices list.
e. The Configure Vegas Pro Connect dialog displays a list of possible addresses for your computer and
the port that will be used to communicate with your computer.
Record the host addresses and port number. You'll need them when you set up Vegas Pro Connect.

Your mobile device and the computer running Vegas Pro must be connected to the same
network.
f. Click OK to close the Configure Vegas Pro Connect and Preferences dialogs.

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Using Vegas Pro Connect

2. Set up a connection in Vegas Pro Connect:
a. Start Vegas Pro Connect on your mobile device.
b. Tap Set up Vegas Pro connection to create a new connection, or tap
connection.

to edit an existing

c. Use the Set Up Vegas Pro Connection settings to name your connection and specify the address and
port of the computer you noted in step 1e above.

d. Tap Try It! to test the connection.
If the connection is successful, Success is displayed.
If the connection fails, you may need to adjust your network or connection settings. For more
information, see "Troubleshooting Vegas Pro Connect Connections" on page 522.
e. Tap Save.

Using Vegas Pro Connect to control playback
You can use Vegas Pro Connect to remotely control the Vegas transport functions, seek and scrub the timeline, and
add markers. You can even connect multiple instances of Vegas Pro Connect for collaborative review and editing
sessions.
For more information about transferring projects to your mobile device for remote viewing, please see "Using Vegas
Pro Connect to review projects on your mobile device" on page 518.

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513

1. Tap a saved connection to open it.

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Using Vegas Pro Connect

2. Tap the buttons in Vegas Pro Connect to undo/redo edits, control playback, or add markers to the Vegas Pro
timeline.

Using transport controls

Item

Description

Connection Indicates whether Vegas Pro Connect is connected to Vegas Pro.
Status
Not Connected
: Vegas Pro Connect is not connected to Vegas Pro. The Vegas Pro
Connect controls are not available when it is not connected.
Tap the icon to edit and test your connection settings. For more information, see "Setting up
Vegas Pro Connect" on page 511.
Connected
: Vegas Pro Connect is connected to Vegas Pro. Tap the icon to view your
connection settings. If you need to switch to a different connection, tap Cancel to close the
Configure Remote Connection settings, tap Home, and then tap the connection you want to
use.
Inactive
: Vegas Pro Connect is connected to Vegas Pro, but Vegas Pro is not active or a
dialog box is open. The Vegas Pro Connect controls are not available when the connection is
inactive.
Click the Vegas Pro window on your computer to activate the application or close the dialog
that is blocking the Vegas Pro window.
Clear the Close audio and MIDI ports when not the active application check box on the
General tab of the Preferences dialog to preserve your when Vegas Pro is not active or a
dialog box is open.

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Item

Description

Undo
Redo

Tap Undo to reverse the last edit operation, or tap Redo to restore the last undo operation.

Gesture
Mode

Tap Gesture Mode
to hide the transport controls and use your mobile device as a
dedicated touchpad. In gesture mode, you can tap the Help ? button for more information
about the available gestures.

Timecode

Displays the timecode value at the cursor position.

Trackbar

Represents the length of your project. Drag the handle to move the cursor forward or
backward in your project.

Record

Tap Record
to start recording on all armed tracks. If no tracks are armed, a new track will
be created automatically. For more information, see "Recording audio" on page 105.
When using Vegas Pro Connect to initiate recording, Vegas Pro can display dialog
boxes that will interrupt your workflow. To prevent dialog boxes from being displayed
when recording, ensure you've selected the Do not prompt for the record folder in new
projects check box in the Project Recorded Files folder and cleared the Show after every
recording session check box in the Recorded Files dialog.

Play

Tap Play

to start playback from the cursor position.

You can use the Toggle Play / Stop instead of Play / Pause switch on the Settings panel if
you want the Play button to toggle between Play/Stop and Play/Pause mode.
For more information, see "Adjusting Vegas Pro Connect settings" on page 521.
Stop

Tap Stop

to stop playback or recording and return the cursor to its starting position.

Pause
Tap Pause

to suspend playback or recording and maintain the cursor position.

The button will be displayed as either a Stop or Pause button depending on the state of the
Toggle Play / Stop instead of Play / Pause switch on the Settings panel if you want the Play
button to toggle between Play/Stop and Play/Pause mode.
For more information, see "Adjusting Vegas Pro Connect settings" on page 521.
Go to Start
Go to End
Previous
Frame
Next Frame

Tap Go to Start
Tap Go to End

to move the cursor to the beginning of the project.
to move the cursor to the end of the project.

Tap Previous Frame
Tap Next Frame

to move the cursor to the previous frame.
to move the cursor to the next frame.

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Using Vegas Pro Connect

Item

Description

Markers

Tap a marker type to add a marker at the current cursor position.
Custom: Adds a marker and prompts you to type a custom label.
Check Color: Adds a marker labeled "Check Color."
Check Mix: Adds a marker labeled "Check Mix."
SFX: Adds a marker labeled "SFX."
Edit: Adds a marker labeled "Edit."
You can customize the text that is added to markers that you create using Vegas Pro
Connect. For more information, see "Adjusting Vegas Pro Connect settings" on page
521.

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517

Using gestures
In Gesture Mode, you can tap and swipe your mobile device:

n

Tap with one finger to start and pause playback from the cursor position.

n

Tap with two fingers to stop playback.
You can use the Toggle Play / Stop instead of Play / Pause switch on the Settings panel if you
want to toggle between Play/Stop and Play/Pause mode.
For more information, see "Adjusting Vegas Pro Connect settings" on page 521.

n

Swipe left with one finger to go to the previous marker (or to the start of the project if the cursor is at
the first marker).

n

Swipe right with one finger to go to the next marker (or to the end of the project if the cursor is at the
last marker).

n

Swipe right or left with two fingers to seek through the timeline.

n

Swipe right or left with three fingers to seek through the timeline by frames.

n

Tap and hold momentarily with one finger to start recording audio.

n

Draw up and to the left with one finger to undo the last action.

n

Draw up and to the right with one finger to redo the last action.

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Using Vegas Pro Connect

n

Swipe down to add a marker using the selected marker type.
To change the marker type that will be used for new markers, tap the marker icon and choose a new
marker from the menu:

Using Vegas Pro Connect to review projects on your mobile device
Who says you can't take it with you? Choose File > Prepare for Vegas Pro Connect to prepare the current project to
be synchronized with your mobile device.
A prepared project is a representation of your project at the specific point when you prepared it. Vegas Pro renders a
file that contains your current edits and adds it to a list of projects that you can choose to synchronize when Vegas
Pro Connect is connected. After you sync, you can view your project on your device and add markers that will be
synchronized with your Vegas Pro project the next time you connect.

Preparing projects for Vegas Pro Connect
When you prepare a project, Vegas Pro renders a file that can be played on your mobile device, creates a thumbnail
image, and prepares metadata — such as markers — to be displayed on your device.
Each time you make changes to a project, you'll need to prepare it so Vegas Pro Connect can determine whether the
project needs to be synchronized.
1. Choose File > Prepare for Vegas Pro Connect.
The Vegas Pro Connect Files Location box displays the path to the folder that will be used for the files that
will be synchronized with your mobile device.
2. Select the Prepare metadata only check box if you want to prepare only metadata. This method allows you to
update markers quickly without rendering or transferring the media file.

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3. Select a radio button to choose the portion of your project that you want to prepare.
n

Select the Prepare entire project radio button if you want to save the full project timeline.

n

Select the Prepare loop region only radio button if you want to save only the portion of the project that
is contained within the loop region. Loop Playback does not need to be selected for this option to
work.

n

The Prepare loop region only radio button is available only if you've created a time selection in the
timeline.
When Prepare loop region only is selected, Vegas Pro will render only the frames contained
within the loop region. If you change your selection and prepare the project again, the Review
Projects section of Vegas Pro Connect will contain a separate entry for each selection range.

n

Select the Prepare previous loop region radio button and choose a setting from the drop-down list to
save a portion of the project that you've previously prepared. Loop Playback does not need to be
selected for this option to work.

4. Click OK to start rendering your project and add it to the Review Projects queue on your mobile device.

Transferring projects to your mobile device
1. On your mobile device, tap the connection you want to use. After you connect, your queued project will be
transferred to your device and displayed in the Review Projects list.

2. The Review Projects list at the bottom of Vegas Pro Connect displays a list of projects that are available for
mobile review.
n

If a file has not been synchronized with your mobile device, Tap to sync file is displayed, Tap the file's
thumbnail image to synchronize it.

n

If a file has been synchronized, a check mark

n

If a file has been updated since it was synchronized, a resync icon
is displayed in the file's
thumbnail image. Tap Tap to resync to transfer the latest version to your mobile device.

n

Tap Remove File

n

Tap a synchronized project's thumbnail image to start playback.

is displayed in the file's thumbnail image.

to remove a file from your mobile device.

Reviewing projects on your mobile device
Tap a synchronized project's thumbnail image to start playback.
Tap the buttons in Vegas Pro Connect to undo/redo edits, control playback, or add markers to the Vegas Pro
timeline.

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Using Vegas Pro Connect

The Markers list displays all markers in your project. Markers that were added in Vegas Pro Connect include a Delete
button

that you can tap to remove the marker.

Markers that were added in Vegas Pro cannot be deleted in Vegas Pro Connect.
Item

Description

Timecode Displays the timecode value at the cursor position.
Trackbar

Represents the length of your project. Drag the handle to move the cursor forward or backward in your
project.

Previous
Marker

Tap Previous Marker

Previous
Frame

Tap Previous Frame

Play

Tap Play

to move the cursor to the previous marker.
to move the cursor to the previous frame.

to start playback from the cursor position.

Next
Frame

Tap Next Frame

Next
Marker

Tap Next Marker

to move the cursor to the next frame.
to move the cursor to the next marker.

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Item

Description

Markers

Tap a marker type to add a marker at the current cursor position.
Custom: Adds a marker and prompts you to type a custom label.
Check Color: Adds a marker labeled "Check Color."
Check Mix: Adds a marker labeled "Check Mix."
SFX: Adds a marker labeled "SFX."
Edit: Adds a marker labeled "Edit."
Markers that you add in Vegas Pro Connect will be displayed in blue

until you sync your

project. When Vegas Pro Connect is connected (
), you can tap Home to sync the markers
on your device with your Vegas Pro project. If you're reviewing your project on the go, your
markers will be synced the next time you start Vegas Pro while Vegas Pro Connect is connected.

Managing prepared clips
Choose File > Manage Vegas Pro Connect Clips to display the Manage Vegas Pro Connect Clips dialog.
This dialog displays each of the clips that you've prepared for Vegas Pro Connect. You can see the clip's thumbnail
image, the portion of the project that was prepared, and the last time the clip was prepared.
Click Delete All Clips or Delete Selected Clips to remove previously prepared Vegas Pro Connect clips from your
computer.

Adjusting Vegas Pro Connect settings
Vegas Pro Connect allows you to adjust its settings so you can make it work just the way you need it.
On the Home screen, tap the Settings link in the top-right corner of the Vegas Pro Connect window to open the
Settings panel.
Item

Description

Show
connection
setup help

Tap Show to display a series of slides on your mobile device that will help you connect Vegas Pro
Connect to a computer running Vegas Pro.

Reset all
Tap Reset to remove all content and saved connections from your mobile device. After you reset,
content
Vegas Pro Connect will revert to its initial installation state.
and
preferences
Toggle Play
Drag the switch to the right if you want the Vegas Pro Connect Play
button to start and stop
/ Stop
playback. In this mode, the button will change to a Stop button during playback, and the cursor will
instead of
return to the initial playback position when you tap Stop.
Play /
Pause
Drag the switch to the left if you want the Vegas Pro Connect Play
button to start and pause
playback. In this mode, the button will change to a Pause button during playback, and the cursor will
maintain its position when you tap Pause.

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Using Vegas Pro Connect

Item

Description

Markers

You can customize the text that is added to markers that you create using Vegas Pro Connect.
Tap the Display box and type a new name if you want to change the default marker names.
Tap the Detail box if you want to add an extended description to a marker type. For example, you
might add "Screening room A" to the Check Color marker type to indicate where you previewed your
project. Markers with detailed descriptions will be displayed as "Check Color: Screening room A" in
Vegas Pro Connect and on the Vegas Pro timeline.
Markers that you add will be displayed in blue

until you sync your project.

Troubleshooting Vegas Pro Connect Connections
Vegas Pro Connect displays the Not Connected

icon when it is unable to connect to Vegas Pro.

Tap the icon to edit and test your connection settings. For more information, see "Setting up Vegas Pro Connect" on
page 511.
If you're having trouble establishing a connection, please check the following items.
n

The computer running Vegas Pro and the device running Vegas Pro Connect must be connected to the same
network.
To check your computer's network, open Network and Sharing Center and note the connected networks.
To check your mobile device's network, go to Settings > Wi-Fi and verify your mobile device is connected to
the same network.

n

Firewalls may block Vegas Pro Connect.
Try turning off your firewall or opening the port that will be used to communicate with your computer. For
more information, see "Setting up Vegas Pro Connect" on page 511.

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Using hardware controllers
Vegas® Pro supports several types of hardware devices you can use to adjust controls in the user interface, from a
full-featured, professional control surface to a simple gaming joystick.
A hardware controller lends a tactile element to your editing sessions, providing a hands-on feel that your mouse
just can't duplicate.

Using a control surface
A control surface is a hardware device that uses knobs, faders, and buttons to control user interface elements that
are normally controlled with a mouse. Using a control surface lends a tactile feel to your editing sessions.
Unlike keyboard shortcuts—which determine the shortcut's behavior based on the portion of the Vegas Pro window
that has focus—a control surface's mapped functions work no matter what part of the application has focus.

Connecting your control surface
You can use one Mackie Control Universal (with up to four Mackie Control Universal Extenders), one Frontier
TranzPort, one PreSonus FaderPort, and up to five generic control surfaces with Vegas Pro.
If you’re using Mackie Control Extenders, you'll need a multiport MIDI interface with MIDI In/Out ports for each
device.
Perform the following steps for each device.
1. Connect the MIDI Out port on your MIDI interface to the MIDI In port on your control surface.
2. Connect the MIDI In port on your MIDI interface to the MIDI Out port on your control surface.
3. If you're using Mackie Control Extenders, repeat Steps 1 and 2 for each Mackie Control Extender.
If you're using a USB interface such as the Frontier TranzPort, just plug in the USB cable.

Configuring Vegas Pro to use your control surface
Use the MIDI tab in the Preferences dialog to select the device to which your control surface is connected.
1. From the Options menu, choose Preferences to display the Preferences dialog.
2. Enable your MIDI input and output ports:
a. Select the MIDI tab in the Preferences dialog. For more information, see "Preferences - MIDI Device
Tab" on page 589.
b. In the Make these devices available for MIDI output box, select the check box for the MIDI port that is
connected to your control surface's In port.
c. In the Make these devices available for MIDI input box, select the check box for the MIDI port that is
connected to your control surface's Out port.
d. Click Apply.
3. Choose your control surface:

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Using hardware controllers

a. Select the External Control & Automation tab in the Preferences dialog. For more information, see
"Preferences - External Control & Automation Tab" on page 597.
b. Choose a device from the Available devices drop-down list and click the Add button. Adding a device
loads its default profile. If you want to customize the behavior of the control surface, double-click its
entry in the Active control devices list.
4. Click OK to apply your changes and close the Preferences dialog.

Configuring or customizing your control surface
Use the External Control & Automation tab in the Preferences dialog to select the control surfaces you want to use
and adjust their configuration.
1. From the Options menu, choose Preferences to display the Preferences dialog.
2. Select the External Control & Automation tab. For more information, see "Preferences - External Control &
Automation Tab" on page 597.
3. Choose a device from the Available devices drop-down list and click the Add button. The device is added to
the Active control devices list.
4. Double-click the entry in the Active control devices list to display the configuration dialog.
n

For information about setting up a Mackie control, see "Using a Mackie Control" on page 524.

n

For information about setting up a Frontier TranzPort, see "Using a Frontier TranzPort" on page 540.

n

For information about setting up a PreSonus FaderPort, see "Using a PreSonus FaderPort" on page
542.

n

For information about setting up a generic MIDI control, see "Using a Generic Control Surface" on
page 544.

Using your control surface
This section describes how to use your control surface in general terms.
For information about your specific device, please refer to the manufacturer's documentation.
1. From the Options menu, choose External Control to enable your selected control surfaces.
2. If necessary, press the Automation button on your control surface.
3. Click the Automation Settings button
for each track you want to edit with the control surface and choose
Automation Write (Touch) or Automation Write (Latch) to enable automation recording. For more
information, see "Recording track envelope and keyframe automation" on page 264.
To enable automation recording for audio busses or the main video output, use audio bus tracks or the video
bus track. For more information, see "Audio bus tracks" on page 241 and "Video bus track" on page 244.
4. Use the functions on your control surface to edit your project.

Using a Mackie Control
The Mackie Control is fully supported by Vegas Pro. An overlay is available from Mackie that you can use to label the
Mackie Control buttons and controls with their mapped functions in Vegas
Pro:http://www.mackie.com/products/mcu/index.html.

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The overlay identifies the default control mapping. You can also customize the buttons and controls on the Mackie
control. When you use the default mapping, the Mackie Control is divided into several functional areas. All
functionality described in this topic refers to the default control mapping.
For information about your Mackie Control, please refer to the manufacturer's documentation.
For more information about setting up a control surface, see "Using a control surface" on page 523.
The Mackie Control Universal can control either trim or automation settings. In order to control automation
settings, the Automation button in the Audio/Video section must be selected, and the track or bus you want to
edit must be set to Automation Write (Touch) or Automation Write (Latch). Hold the F1 button while turning
the V-Pot (or use the Automation Settings button
and bus track.

) to change the automation recording mode for each track

Configuring channel mappings for Mackie Control Extenders
If you're using Mackie Control Extenders. you'll need to set up your channel mapping.
For example, if your Mackie Control Universal is on the left of your Mackie Control Extender, you could configure the
Mackie Control to adjust channels 1 through 8 and use the Mackie Control Extender to adjust channels 9 through
16.
If you have a Mackie Control Universal positioned between two Mackie Control Extenders, you could adjust
channels 1 through 8 on the left Extender, adjust channels 9 through 16 on the Mackie Control Universal, and adjust
channels 17 through 24 on the right Extender.
1. From the Options menu, choose Preferences to display the Preferences dialog.
2. Select the External Control & Automation tab.
3. Double-click your Mackie Control in the Active control devices list to display the Configure Mackie Control
dialog.
The current channel mapping is displayed on each device's LCD.
4. Choose the channels you want to control with the Mackie Control Universal:
a. From the Device Type drop-down list, choose Mackie Control.
b. From the Channel Mapping drop-down list, choose the channels you want to adjust with the Mackie
Control Universal.
5. Choose the channels you want to control with the Mackie Control Extender:
a. From the Device Type drop-down list, choose Mackie Control Extender.
b. From the Channel Mapping drop-down list, choose the channels you want to adjust with the Mackie
Control Extender.
6. Repeat Step 5 for each Mackie Control Extender.
7. Click OK to apply your changes and close the Configure Mackie Control dialog.
8. Click OK to apply your changes and close the Preferences dialog.

Configuring or customizing control mappings
Use the External Control & Automation tab in the Preferences dialog to select the control surfaces you want to use

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Using hardware controllers

and adjust their configuration. For more information, see "Preferences - External Control & Automation Tab" on page
597.
When you customize your control mappings, button functions may not match the labels on the overlay. You
can click the Default All button in the Configure Mackie Control dialog to restore the default settings.
1. From the Options menu, choose Preferences to display the Preferences dialog.
2. Select the External Control & Automation tab.
3. Double-click your Mackie Control in the Active control devices list to display the Configure Mackie Control
dialog.
4. To add or change a function do the following:
a. Select an item in the User defined surface control mappings list.
b. Select an item in the Available host functions list.
c. Click the Assign button.
5. To remove a function, select an item in the User defined surface control mappings list and click the Clear
button.
6. To remove all functions, click the Clear All button.
7. To replace all custom functions with the default settings, click the Default All button.

Channel section (not shown)
The channel section includes V-Pots (knobs), buttons, and faders that you can use to edit your tracks and busses.

526

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Area

Description

V-Pot

Adjusts values for panning, volume (when Flip button is selected),
video track opacity (when Flip button is selected), video track fadeto-color, and effect parameter values.
n

Adjusts track volume when the Pan or Sends button is
selected and the Flip button is selected.

n

Adjusts audio track panning when the Pan button is selected.

n

Adjusts bus send levels when the Sends button is selected.

n

Adjusts video track opacity when the Video and Flip buttons
are selected.

n

Adjusts video track fade-to-color envelope when the Video
button is selected, the Automation button in the
Audio/Video section is selected, and the track is in
Automation Write (Touch) or Automation Write (Latch)
mode.

n

Adjusts the track compositing mode when the Video button
is selected and you press the Output/Compositing button
twice to change the track assignment to CO.

n

Adjusts effect parameters when the Inserts button is selected.

The V-Pot is velocity sensitive, so rotating quickly changes values
quickly, and you can press the button to choose a selection.
When the Pan or Sends button is selected, press the V-Pot to edit the
track or bus effects chain.
Rec/Rdy button

Arms audio tracks for recording. For more information, see
"Recording audio" on page 105.

Signal LED

Indicates whether an audio track or bus is outputting a signal.

Solo button

Press to solo a track or remove it from the solo group.

Mute button

Press to mute or unmute a track.

Select button

Press to select a track.

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Area

Description

Fader

Adjusts the track or bus level (unless the Flip button is selected).
When the Automation button is selected, the fader adjusts the
automation envelope if the track is in Automation Write (Touch) or
Automation Write (Latch) mode.
The fader can also adjust settings for the following items when you
select other buttons in the Channel section.
n

Adjusts audio track panning when the Pan and Flip buttons
are selected.

n

Adjusts bus send levels when the Sends and Flip buttons are
selected.

n

Adjusts video track opacity when the Video button is
selected.

n

Adjusts video track fade-to-color settings when the
Automation, Video, and Pan/Fade to Color buttons are
selected.

n

Adjusts video track fade-to-color envelope when the fol
lowing conditions are met:
o

The Video button is selected.

o

The Automation button in the Audio/Video section is
selected.

o

The Pan/Fade to Color button is selected.

o

The track is in Automation Write (Touch) or
Automation Write (Latch) mode.

The fader is touch sensitive, so if you're recording automation
parameters, recording will begin when you touch the fader and stop
when you release it. The current setting is displayed in the Mackie
Control display.

Footswitches (not shown)
The Mackie Control has two switched inputs (labeled User Switch A and User Switch B) that you can use to connect
footswitches.
By default, footswitch A toggles playback, and footswitch B starts and stops recording.
You can customize the footswitches in the Configure Mackie Control dialog. Double-click Mackie Control in the
Active control devices list on the External Control & Automation tab of the Preferences dialog to display the
Configure Mackie Control dialog.

Control buttons
The buttons in the Control section determine the operation of the V-Pots and faders in the channel section of your
Mackie Control. In every mode, the fader adjusts track volume, and the V-Pot adjusts the selected control mode. You
can press the Flip button to reverse the V-Pot and fader function.

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Button

Description

Output /
Compositing

Press the Output button to set the output device for each track or
bus. Turn the V-Pot in the channel section to choose an output
device and press the V-Pot to select it.
When the Video button is selected, you can set the compositing
mode for each track using the V-Pot.

Input /
Motion Blur

Press to set the recording input device for each track. Turn the V-Pot
in the channel section to choose an input device and press the V-Pot
to select it.
When the Video button is selected, press the V-Pot to enable or
bypass motion blur for each video track.

Pan /
Fade to Color

Press to adjust track panning using the V-Pot in the channel section.
In 5.1 surround projects, pressing the Pan button toggles left-to-right
panning, front-to-rear panning, and center-channel level adjustment
using the V-Pot.
When the Video button is selected, you can adjust the opacity of
video tracks with the fader in the channel section and adjust fade-tocolor settings with the V-Pot when the Automation button in the
Audio/Video section is selected and the track is in Automation Write
(Touch) or Automation Write (Latch) mode.

Sends

Press to adjust bus and assignable effects send levels. Press the
Sends button to scroll through the available busses and assignable
effects chains, and then turn the V-Pot to adjust the send level.

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Button

Description

Inserts

Press to adjust effects settings.
Press the button once to display PL in the Mackie Control
Assignment display. The Mackie Control LCD displays the effects
that are assigned to each track or bus. The following example shows
a three-track project:

Turn the V-Pot to scroll through the effects, and press the V-Pot to
edit the current effect. In editing mode, PE is displayed in the
Assignment display. The following example shows the settings for
the Noise Gate plug-in on track one:

PE mode uses the following controls:
n

V-Pots 1 - 4: Turn to edit the effect's parameters. For switch
parameters such as Bypass, press the V-Pot to change the
setting.

n

V-Pot 5: Turn to scroll through an effect's property pages.

n

V-Pot 6: Turn to choose from a plug-in's available presets.
Press the V-Pot to choose a preset.

n

V-Pot 7: Turn to edit the current effect for a different channel.

n

V-Pot 8: Turn to choose other effects for the current channel.

Press the Inserts button again to view effects chains. PS is displayed
in the Assignment display. The following example shows the effects
chain on track one:

PS mode uses the following controls:
n

V-Pots 1, 3, and 5: Turn to choose other effects for the current
channel. Press to edit the selected effect and enter PE mode.

n

V-Pots 2, 4, and 6: After choosing an effect with V-Pot 1, 3,
or 5, press V-Pot 2, 4, or 6 to add it to the channel.

n

V-Pot 7: If a channel has multiple pages of effects in the
chain, turn to display additional effects. In the previous
example, Aud 1 1/2 means that track one has two pages of
effects.

n

V-Pot 8: Turn to choose effects chains for other channels.

When  is displayed above a V-Pot, you can turn the VPot to view effects that you can add to the chain. New effects are
displayed with a *. Press the next V-Pot (to the right) to add the
effect.

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Button

Description

Settings

Press to adjust track or bus settings using the F1 through F6 buttons.
n

F1: Hold the button and turn the V-Pot to change the
automation recording mode for each track and bus track. For
more information, see "Recording track envelope and
keyframe automation" on page 264.

n

F2: Hold the button and turn the V-Pot to change the current
panning mode. For more information, see "Audio panning
modes" on page 425.

n

F3: Hold the button and press the V-Pot to change the track
phase.

n

F4: Hold the button and turn the V-Pot to change record input
monitoring settings when you're using an ASIO audio device.
For more information, see "Recording audio" on page 105.

n

"Recording audio" on page 105.
When the Sends button is selected, press the Settings button
and hold F5 while pressing the V-Pot to change a track's bus
or assignable effects send level to Pre Volume or Post
Volume. Press the Sends button to scroll through the
available bus and effects sends.

n

F6: Press the Settings button and hold F6 while pressing the
V-Pot on a channel to return the channel's settings to the
track defaults. For more information, see "Setting default track
properties" on page 248.

Fader Banks buttons
The Fader Banks buttons control the behavior of the channel section controls.
Button

Description

Bank

Press the left or right arrow button to scroll the channels 8 units at a
time.
For example, if tracks 1-8 are currently displayed, pressing the right
arrow will change to tracks 9-16.

Channel

Press the left or right arrow button to scroll the channels 1 unit at a
time.
For example, if tracks 1-8 are currently displayed, pressing the right
arrow will change to tracks 2-9.
Hold the Option button while pressing either Channel button to
change track order. For example, if track two is selected and you
press Option+ < Channel, track two becomes track one. Conversely,
if track one is selected and you press Option + Channel >, track one
becomes track two.

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Using hardware controllers

Button

Description

Flip

Press to exchange the behavior of the fader and V-Pot when allowed.

Video

Press to toggle audio and video modes.
For example, you press the Pan/Fade button in audio mode, you can
perform audio track panning with the V-Pot.
If you press the button in video mode, you can adjust fade-to-color
settings if the Automation button in the Audio/Video section is
selected and the track is in Automation Write (Touch) or Automation
Write (Latch) mode.

Display buttons
The Display buttons control the Mackie Control LCD display.
Button

Description

Meters/Values

When you're working with audio tracks or busses, press to display
meters or numeric values. Even in Meters mode, numeric values are
displayed when you edit a value.
In Audio mode, hold the Shift button in the Modifiers section while
pressing the Meters/Values button to toggle control of tracks,
busses, or tracks and busses.

Time Fmt
Zero

n

Press once to show audio tracks.

n

Press again to show audio tracks.

n

Press again to show busses.

n

Press again to show tracks and busses.

Press and hold to display the current time format. Turn V-Pot 8 while
holding the button to change the format.
Hold the Shift button in the Modifiers section while pressing the
Time Fmt/Zero button to set the current cursor position to zero.

Markers buttons
The Markers buttons control additional track and channel settings.
Button

Description

Marker 1/9
Automation Mode

Press to place the cursor at marker 1, or hold Shift and press to place
the cursor at marker 9.
When the Settings button is selected, hold the button and turn the
V-Pot to change the automation recording mode for each track and
bus track. For more information, see "Recording track envelope and
keyframe automation" on page 264.

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Button

Description

Marker 2/10
Pan Mode

Press to place the cursor at marker 2, or hold Shift and press to place
the cursor at marker 10.
When the Settings button is selected, hold the button and turn the
V-Pot to change the current panning mode. For more information,
see "Audio panning modes" on page 425.

Marker 3/11
Track Phase

Press to place the cursor at marker 3, or hold Shift and press to place
the cursor at marker 11.
When the Settings button is selected, hold the button and press the
V-Pot to change the track phase.

Marker 4/12
Input Monitor

Press to place the cursor at marker 4, or hold Shift and press to place
the cursor at marker 12.
When the Settings button is selected, hold the button and turn the
V-Pot to change record input monitoring settings when you're using
an ASIO audio device. For more information, see "Recording audio"
on page 105.

Marker 5/13
Pre/Post

Press to place the cursor at marker 5, or hold Shift and press to place
the cursor at marker 13.
When the Pan button is selected, press the Settings button and then
hold F5 while pressing the V-Pot to change the bus or assignable
effects output fader to Pre FX or Post FX.
When the Sends button is selected, press the Settings button and
hold F5 while pressing the V-Pot to change a track's bus or
assignable effects send level to Pre Volume or Post Volume. Press
the Sends button to scroll through the available bus and effects
sends.

Marker 6/14
Default

Press to place the cursor at marker 6, or hold Shift and press to place
the cursor at marker 14.
Press the Settings button and hold F6 while pressing the V-Pot on a
channel to return the channel's settings to the track defaults. For
more information, see "Setting default track properties" on page 248.

Marker 7/15

Press to place the cursor at marker 7, or hold Shift and press to place
the cursor at marker 15.

Marker 8/16

Press to place the cursor at marker 8, or hold Shift and press to place
the cursor at marker 16.

Add New buttons
The Add New buttons add busses or tracks to your project.
Button

Description

Track

Press to add a new audio track. When the Video button is selected, a
new video track is added.

Bus

Press to add an audio bus to your project.

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Windows buttons
The Windows buttons control the display of various Vegas Pro windows.
Button

Description

Master Bus

Press to show the Master Bus window. If the window is not docked,
pressing the button shows/hides the window.

Video Preview

Press to show the Video Preview window. If the window is not
docked, pressing the button shows/hides the window.

Plug-Ins

Press to show the Plug-In Manager window. If the window is not
docked, pressing the button shows/hides the window.

View buttons
The View buttons control the display of various sections of the Vegas Pro window.
Button

Description

Bus Tracks

Press to show or hide audio bus tracks in the Vegas Pro timeline.
When the Video button is selected, press to show or hide the video
bus track.
For more information, see "Audio bus tracks" on page 241 and
"Video bus track" on page 244.

Dock Area

Press to show or hide the Window Docking Area at the bottom of
the Vegas Pro window.

Track List

Press to show or hide the track list in the timeline.

Modifiers buttons
The Modifiers buttons extend the functionality of other buttons on the Mackie Control.
Button

Description

Shift

Hold the Shift button while pressing a button labeled with inverse
text to perform the shift function.
For example, hold Shift while pressing the Undo/Redo button to
reverse an undo action.

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535

Button

Description

Option/
Track Order

Hold the Option/Track Order button while pressing a button in the
Settings, Add New, or Windows group for alternative functions.
Hold the Option/Track Order button while pressing a the Channel <
or Channel > button to change track order.
Hold the Option/Track Order button while pressing F1 to F16 to
perform custom functions you can define. See the Configure or
customize your control mappings heading in this section for more
information.
Use the External Control & Automation tab in the Preferences dialog
to select the control surfaces you want to use and adjust their
configuration.
1. From the Options menu, choose Preferences to display the
Preferences dialog.
2. Select the External Control & Automation tab.
3. Double-click your Mackie Control in the Active devices list to
display the Configure Mackie Control dialog.
4. To add or change a function do the following:
n

Select an item in the User defined surface control
mappings list.

n

Select an item in the Available host functions list.

n

Click the Assign button.

5. To remove a function, select an item in the User defined
surface control mappings list and click the Clear button.
6. To remove all functions, click the Clear All button.
7. To replace all custom functions with the default settings, click
the Default All button.
For more information, see "Preferences - External Control &
Automation Tab" on page 597.
Ctrl

Hold the Ctrl button while using a control for alternative functions.

Alt

Hold the Alt button while using a control for alternative functions.
Hold Alt while pressing F1 through F10 to run scripts 1-10 from the
Tools > Scripting submenu.

Audio/Video buttons
The Audio/Video buttons control various audio and video settings for your project.

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Using hardware controllers

Button

Description

Automation

Press to place the controls on the Mackie Control in automation
mode. The controls in the channel section of the Mackie Control will
affect the automation parameters on the track or bus if Automation
Write (Touch) or Automation Write (Latch) mode is selected.
When the button is not selected, the buttons control trim (static)
values.
For more information, see "Using automation" on page 250

Bypass FX

Press to bypass/enable all audio effects.

Metronome

Press to turn the metronome on or off.
For more information, see "Metronome" on page 110.

Surround/
Ext Monitor

Press to toggle the project properties between stereo and 5.1
surround mode.
When the Video button is selected, press the Surround/Ext Monitor
button to send your video preview to an external monitor.

Downmix/
Split Screen

Press to toggle the state of the Downmix Output button in the
Master Bus window.
When the Video button is selected, press the Downmix/Split Screen
button to toggle split-screen video previews.

Dim/
Overlays

Press to toggle the state of the Dim Output button in the Master Bus
window.
When the Video button is selected, press the Dim/Overlays button
to toggle the display of overlays (grid, safe areas, and RGB channels)
in the Video Preview window.

Project buttons
The Project buttons perform various project-level commands.
Button

Description

Save

Press to save your project.

Undo/
Redo

Press to reverse edit operations. Hold Shift while pressing the button
to reverse an undo operation.

OK

Not used.

Cancel

Not used.

Timeline buttons
The Timeline buttons perform various commands for the project timeline.

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537

Button

Description

Marker/
CD Index

Press to place a marker at the cursor position.
Hold the Shift button while pressing the Marker/CD Index button to
place a CD index marker at the cursor position.
Hold the Ctrl button while pressing the Marker/CD Index button to
remove a marker.
Hold the Ctrl and Shift buttons while pressing the Marker/CD Index
button to remove a CD index marker.
For more information, see "Using markers, regions, and commands"
on page 215.

Region/
CD Track

Press to convert the current selection to a region.
Hold the Shift button while pressing the Region/CD Track button to
convert the current selection to a CD track region.
Hold the Ctrl button while pressing the Region/CD Track button to
remove a region.
Hold the Ctrl and Shift buttons while pressing the Region/CD Track
button to remove a CD track.

Loop/
Select

Press to toggle looped playback mode.

Mark In/
Go to In

Press to set the beginning of the loop region at the cursor position.

Mark Out/
Go to Out

Press to set the end of the loop region at the cursor position.

Event Trim/
Center Cursor

Press to toggle event edge-trimming mode. Press the right or left
arrow button to select the next or previous event edge, and then turn
the jog dial to trim the event edge.

Hold the Shift button while pressing the Loop/Select button to create
a time selection from the loop region.

Hold the Shift button while pressing the Mark In/Go to In button to
move the cursor to the beginning of the loop region.

Hold the Shift button while pressing the Mark Out/Go to Out button
to move the cursor to the end of the loop region.

Hold the Shift button while pressing the Event Trim/Center Cursor
button to center the cursor in the timeline view.
For more information, see "Adjusting an event's length" on page 152.
RTZ/
End

Press to move the cursor to the beginning of the project.
Hold the Shift button while pressing the RTZ/End button to move
the cursor to the end of the project.

Transport buttons (not shown)
The Transport buttons allow you to navigate the timeline and preview your project.

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Using hardware controllers

Button

Description

Rewind

Press and hold to move backward through the timeline at 20x speed.

Fast Forward

Press and hold to move forward through the timeline at 20x speed.

Stop

Press to stop playback and return the cursor to its position before
playback started.
Hold the Shift button while pressing the Stop button to create a
dynamic RAM preview.
For more information, see "Using dynamic RAM previews" on page
453.

Play

Press to start playback. Press again to stop playback and leave the
cursor at its current position.
Hold the Shift button while pressing the Play button to preview the
cursor position. To change the playback duration, use the Cursor
preview duration control on the Editing tab of the Preferences dialog.

Record

Press to start recording. Press again to stop recording and leave the
cursor at its current position.
Hold the Shift button while pressing the Record button to render the
current selection to a new track.

Arrow buttons (not shown)
The arrow buttons allow you to navigate the timeline and preview your project.

538

539

Button

Description

Left/Right

When the Zoom button is not selected:,
n

Press the left or right arrow button to move left or right by
grid marks.

n

When the Event Trim button is selected, pressing the left or
right arrow button selects the previous or next event edge.
You can then use the jog dial to trim the event edge.

n

Hold Shift while pressing the left or right arrow button to
select left or right by grid marks.

n

Hold Ctrl while pressing the left or right arrow button to move
left or right by edits on the focus track.

n

Hold Ctrl + Shift while pressing the left or right arrow button
to select left or right by edits on the focus track.

When the Zoom button is selected:
n

n

n

n

Up/Down

Press the left or right arrow button to move left or right by
pixels (when Quantize to Frames is turned off).
Hold Shift while pressing the left or right arrow button to
select left or right by pixels.
Hold Ctrl while pressing the left or right arrow button to move
to the previous or next marker.
Hold Ctrl + Shift while pressing the left or right arrow button
to select to the previous or next marker.

When the Zoom button is not selected:
n

Press to change the focus track.

n

Hold Shift while pressing the up or down arrow button to
select a range of tracks.

When the Zoom button is selected:
n

Press to zoom in or out.

n

Hold Shift while pressing the up or down arrow button to
change the magnification of audio waveforms.

n

Hold Ctrl while pressing the up or down buttons to zoom to a
selection or to the high in/max out.

n

Hold Ctrl+Shift while pressing the up or down buttons to
change track heights.

Jog dial (not shown)
The jog dial allows you to navigate the timeline and trim events.

Navigating the timeline
When playback is paused and the Scrub button is not selected, the jog dial performs the following functions:

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Using hardware controllers

n

When the Zoom button is not selected, turn the dial clockwise or counterclockwise to navigate the timeline
by frames.

n

When the Zoom button is selected, turn the dial clockwise or counterclockwise to navigate the timeline by
pixels.

n

Hold the Shift button and turn the dial to create a time selection or extend a selection.

Scrubbing the timeline
During playback, turning the jog dial increases or decreases the playback rate.
When playback is paused and the Scrub button is selected, turning the jog dial scrubs the timeline.

Trimming events
1. Press the Event Trim button to enter event trimming mode.
2. Press the left or right arrow button to select the event edge you want to trim. A red bracket is displayed to
indicate which event edge will be trimmed.

3. Turn the jog dial to trim the event edge left or right in one-frame increments. Hold Ctrl while turning the dial
to trim in one-pixel increments. Depending on the current zoom level, the trim duration will vary.
For more information, see "Adjusting an event's length" on page 152 and "Zooming and magnification" on
page 191.

Using a Frontier TranzPort
Using a Frontier TranzPort, you can control Vegas Pro wirelessly.
For more information about configuring Vegas Pro to use a control surface, see "Using a control surface" on page
523.

View the control mappings
The map for the TranzPort assigns the controls as follows.
Control

Function

Shift Function

Track

Focus to previous track or
mixer control.

Insert audio track.

Track

Focus to next track or mixer
control.

Rec

Arm track for record.

Mute

Mute track.

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541

Control

Function

Shift Function

Solo

Solo track.

Undo

Undo.

In

Set loop start.

Out

Set loop end.

Punch

Toggle metronome.

Loop

Toggle looped playback.

Redo.

Toggle jog wheel control of volume, panning, input, or output device for
tracks or Mixer controls.
1. Press Track

or Track

to select the track you want to adjust.

2. Press Shift + Loop until the item you want to edit is displayed on
the TranzPort.
3. Hold Shift while rotating the jog wheel to adjust the selected
control.
Shift

Toggle alternate functions.

Markers Move to previous marker.
Prev
Markers Insert marker at cursor.
Add
Markers Move to next marker.
Next
Jog
Wheel

Scroll cursor.

Adjust volume or pan for current track.

Rewind.

Go to start.

Fast forward.

Go to end.

Stop playback or recording.
Play/pause.
Punch in or start recording.

Adjust track or bus volume
1. Press Track

or Track

to select the track or mixer control you want to adjust.

2. Press Shift+Loop until the TranzPort displays volume.
3. Hold Shift while rotating the jog wheel to adjust the volume of the selected track or mixer control.

Adjust track or bus panning
1. Press Track

or Track

to select the track or mixer control you want to adjust.

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Using hardware controllers

2. Press Shift+Loop until the TranzPort displays panning.
Not all mixer controls allow panning adjustment.
3. Hold Shift while rotating the jog wheel to adjust panning for the selected track or mixer control.

Edit a track's input device
1. Press Track

or Track

to select the track you want to adjust.

2. Press Shift+Loop until the TranzPort displays the track's input device.
3. Hold Shift while rotating the jog wheel to scroll through the available inputs. When you change the input
device, an asterisk is displayed before the device name on the TranzPort.
4. Press Shift+Punch to set the input device.

Edit a track or channel strip's output device
1. Press Track

or Track

to select the track or channel strip you want to adjust.

2. Press Shift+Loop until the TranzPort displays the track's output device.
3. Hold Shift while rotating the jog wheel to scroll through the available output devices. When you change the
output device, an asterisk is displayed before the device name on the TranzPort.
4. Press Shift+Punch to set the output device.

Using a PreSonus FaderPort
You can use a PreSonus FaderPort to control Vegas Pro.
For more information about configuring Vegas Pro to use a control surface, see "Using a control surface" on page
523.

Viewing the control mappings
The map for the FaderPort assigns the controls as follows.
Control

Function

Fader

Adjusts volume for the active channel.

Pan

Adjusts panning for the active channel.

Mute

Mutes the active channel.

Solo

Solos the active channel.

Rec

Arm the active track for recording.

Channel

Scroll to previous track or Mixing Console channel strip.
Scrolls by 8 channels when Bank is selected.

Bank

Toggles scroll channel/bank mode.

Channel

Scroll to next track or Mixing Console channel strip.
Scrolls by 8 channels when Bank is selected.

Shift Function

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543

Control

Function

Shift Function

Output

Master Fader mode.

Read

Enables channel automation in to Read mode. Press again to turn
automation off.

Write

Enables channel automation in to Write mode. Press again to turn
automation off.

Touch

Enables channel automation in to Touch mode. Press again to turn
automation off.

Off

Turns the fader off.

Mix

Displays the Mixing Console.

Proj

Switches behavior of fader and rotary knob.

Trns

Toggles automation for the active channel.

Undo

Reverses the last action performed.

Shift

Toggle alternate functions.

Punch

Toggles the Metronome on or off.

Moves left to the next
marker.

User

Toggles metronome count-in.

Move right to the next
marker.

Loop

Toggles looped playback.

Add a marker at the cursor
position.

Rewind.

Go to start.

Fast forward.

Go to end.

Dim output.

Stop playback or recording.
Play/pause.
Punch in or start recording.

Render selected track to a
new track.

The LED blinks to indicate tracks are armed for recording and
illuminates solidly during recording.
Footswitch Toggles playback.

Punch in/out recording.

Adjusting track or bus volume
1. Press Channel

or Channel

to select the track or Mixing Console channel strip you want to adjust.

2. Move the fader to adjust the volume of the selected track or channel strip.
If you want to use the FaderPort knob to adjust channel volume, select the Proj button.

Adjusting track or bus panning
1. Press Channel

or Channel

to select the track or Mixing Console channel strip you want to adjust.

2. Turn the FaderPort knob to adjust panning for the selected track or channel strip.
Tips:

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Using hardware controllers

n

Not all channel strips allow panning adjustment.

n

If you want to use the FaderPort fader to adjust channel volume, select the Proj button.

Starting recording
1. Arm the tracks you want to arm:
a. Press Channel

or Channel

to select the track you want to record into.

b. Press Rec to arm the selected track for recording.
c. Repeat steps a and b for all tracks you want to arm.
2. Press Record

to begin recording into all armed tracks.

3. When you're done recording, press Record

again to stop.

Using a Generic Control Surface
You can configure up to five generic MIDI control surfaces to work with the Vegas Pro interface.
For information about your specific device, please refer to the manufacturer's documentation.
For more information about setting up a control surface, see "Using a control surface" on page 523.
Notes:
n

If you have a MIDI controller that includes buttons and knobs or faders, you can use the device as an external
control device. For an example of how you can set up a generic control surface to control tracks in your
project, see "Configuring a Generic Control Surface" on page 545.

n

Effects parameters cannot be adjusted with a generic controller.

A generic control surface can control either trim or automation settings. In order to control automation settings,
you must assign a button to place the control surface in automation mode, and the Automation Settings button
on the track or bus you want to edit must be set to Automation Write (Touch) or Automation Write
(Latch).

Customizing your control mappings
Use the External Control & Automation tab in the Preferences dialog to select the control surfaces you want to use
and adjust their configuration.
1. From the Options menu, choose Preferences to display the Preferences dialog.
2. Select the External Control & Automation tab.
3. Double-click the Generic Control entry in the Active control devices list to display the Configure Generic
Control dialog.
4. To add or change a function do the following:
a. Choose a setting from the View function group drop-down list.
b. Select the Learn check box.

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c. Select an command in the Host Command list and activate the control on your control surface.
d. You can click the Edit button to fine-tune the MIDI message settings.
5. Repeat step 4 for each command you want to make available on your control surface.
If you want to control audio and video tracks with your MIDI controller, you'll need to assign buttons to
place the controller in Audio and Video mode.
From the View function group drop-down list, choose Assign and then assign a MIDI message for the
Set Audio Mode and Set Video Mode commands.
You can then choose Audio Channels from the View function group drop-down list to configure
controls for audio tracks, and choose Video Channels from the View function group drop-down list to
configure controls for video tracks.
6. To remove a function, select an item in the Host Command list and click the Reset button.
7. To remove all functions, click the Reset All button.
8. Click the Save As button to save your updated configuration file.

Loading a control mapping file
1. From the Options menu, choose Preferences to display the Preferences dialog.
2. Select the External Control & Automation tab in the Preferences dialog.
3. Double-click the Generic Control entry in the Active control devices list to display the Configure Generic
Control dialog.
4. Click the Open button and browse to the mapping file you want to use.
5. Click OK to apply your changes and return to the Preferences dialog.
6. Click OK to close the Preferences dialog.

Configuring a Generic Control Surface
If you have a MIDI controller that includes buttons and knobs or faders, you can use the device as an external control
surface. For more information, see "Using a control surface" on page 523.
For example, let's assume that you have a MIDI keyboard that has 8 knobs. This topic will show you how you can
use those knobs to control the volume on the tracks in your project.
Notes:
n

You can use this same process to assign a controller to any configurable parameter. To adjust track
volume, we're selecting Channel x Fader in the Host Command list in step 9 below. However, if you
wanted to adjust panning, you could choose Channel x Pan, or if you wanted to adjust the bus send
level, you could choose Channel x Send.

n

Effect parameters cannot be controlled with a generic controller.

A generic control surface can control either trim or automation settings. In order to control automation settings,
you must assign a button to place the control surface in automation mode, and the Automation Settings button
on the track or bus you want to edit must be set to Automation Write (Touch) or Automation Write
(Latch).

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Using hardware controllers

1. From the Options menu, choose Preferences to display the Preferences dialog.
2. Select the MIDI tab, and verify that the port where your controller is connected is selected in the Make these
devices available for MIDI input list.
3. Select the External Control & Automation tab.
4. From the Available devices drop-down list, choose Generic Control, and then click the Add button. The
Generic Control is added to the Active control devices list.
5. Double-click the Generic Control entry in the Active control devices list to display the Configure Generic
Control dialog.
6. Because the MIDI keyboard in our example has 8 knobs, type 8 in the Number of channels box.
7. Now, let's assign buttons to shift the channel banks up and down so you can control all the tracks in your
project.
For example, when you start using the controller, the knobs will adjust tracks 1-8. When you shift the banks
down, you can control tracks 9-16, and so on.
a. From the View function group drop-down list, choose Channels.
b. Select the Learn check box.
c. Select Channel Bank Down from the Host Command list.
d. Press the button or key you want to use to switch to the next group of 8 tracks.
e. Select Channel Bank Up from the Host Command list.
f. Press the button or key you want to use to switch to the previous group of 8 tracks.
8. Choose Audio Channels from the View function group drop-down list.
9. Program each knob:
a. Verify that the Learn check box is still selected.
b. Select Channel 1 Fader from the Host Command list.
c. Turn knob 1 on your MIDI keyboard. You'll notice that the Channel, MIDI Message, and MIDI Data
columns are updated.
d. Repeat steps 9a and 9b to program knobs 2 through 8 on your keyboard.
10. Now, let's assign a button to toggle the controller in and out of automation mode so we can use the knobs to
adjust the track's volume (trim) or record volume automation:
a. From the View function group drop-down list, choose Assign.
b. Select Toggle Automation Mode from the Host Command list.
c. Verify that the Learn check box is still selected, and then press the button or key you want to use to
switch your control surface in and out of automation mode.
You'll notice that the Channel, MIDI Message, and MIDI Data columns are updated.
11. Click OK to close the Configure Generic Control dialog, and then click OK to close the Preferences dialog.

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12. From the Options menu, choose External Control to enable your controller.
You're ready to start using your controller.
n

Turn each knob on your controller and notice that turning knob 1 adjusts the volume (trim) of track 1,
turning knob 2 adjusts the volume of track 2, and so on.

n

Press the button that you assigned to scroll the channel bank down in step 7.
Turn each knob on your controller and notice that turning knob 1 now adjusts the volume (trim) of
track 9, turning knob 2 adjusts the volume of track 10, and so on.

n

Press the button that you assigned to scroll the channel bank up in step 7 so you can control tracks 18 again.

n

Press the button that you assigned to toggle automation mode in step 10.
Select the Automation Settings button

on each track to enable automation recording.

Start playback, and turn each knob on your controller, and notice that turning knob 1 records volume
automation on track 1, turning knob 2 records automation on track 2, and so on.
n

Press the automation mode toggle button once more, and you can use the knobs to adjust track trim
levels again.

Using a joystick for panning, adjusting controls, and color cor
rection
You can use a joystick to adjust faders, surround panning, and the color wheel controls in the color corrector plugins.
If you're using a force-feedback joystick, force feedback adds a tactile element to your editing sessions.
The Joystick Profiles folder in the Vegas Pro program folder contains .ini files to provide button mapping for several
joysticks and instructions for creating or editing joystick mappings. These profiles are specific to each model of
joystick. If only trigger functions are working for your joystick, a default profile is being used.
Follow your manufacturer's instructions for calibrating your joystick before using it with Vegas Pro.

Using the Microsoft SideWinder Force Feedback 2 joystick
Control

Function

Trigger

Enable joystick.

Stick

Move the control that has focus.

Hat (POV)
switch

Move pan point to edges or corners of surround panner or Surround Panner window.

Button 2

Reset control to default for faders that take focus or Color Corrector color wheels. Centers track
panning for stereo projects.
Open/close Surround Panner window.

Button 3

Move to previous panning keyframe, Mixer control, or Color Corrector color wheel.

Button 4

Move to next panning keyframe, Mixer control, or Color Corrector color wheel.

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Using hardware controllers

Control

Function

Button 5

Hold button and adjust throttle control to adjust Volume fader in track list.
Hold button and adjust throttle control to adjust bus Volume or assignable effect Output fader in
the Mixing Console.
Hold button and adjust throttle control to adjust Center fader in Surround Panner window.

Button 6

Hold button and adjust throttle control to adjust multipurpose fader in track list.
Hold button and adjust throttle control to adjust assignable effect input fader in the Mixing
Console.
Hold button and adjust throttle control to adjust Smoothness slider in Surround Panner window.

Button 7

Move focus to previous track, Mixing Console channel strip, or color wheel.

Button 8

Move focus to next track, Mixing Console channel strip, or color wheel.

Throttle
control

Combine with buttons 5, or 6 to adjust the selected control.

Using the LogitechWingman joystick
Control

Function

Trigger

Enable joystick.

Stick

Move the control that has focus.

Hat (POV)
switch

Move pan point to edges or corners of surround panner or Surround Panner window.

Button 2

Move focus to previous track, Mixing Console channel strip, or Color Corrector color wheel.

Button 3

Move focus to next track, Mixing Console channel strip, or Color Corrector color wheel.

Button 4

Move to next panning keyframe, Mixing Console channel strip, or Color Corrector color wheel.

Button 5

Move to previous panning keyframe, Mixing Console channel strip, or Color Corrector color
wheel.

Button 6

Reset control to default for faders that take focus or Color Corrector color wheels. Centers track
panning for stereo projects.
Open/close Surround Panner window.

Button 7

Hold button and adjust throttle control to adjust Volume fader in track list.
Hold button and adjust throttle control to adjust bus Volume or assignable effect Output fader in
the Mixing Console.
Hold button and adjust throttle control to adjust Center fader in the Surround Panner window.

Throttle
control

Combine with button 7 to adjust the selected control.

Using the Gravis Eliminator Precision Pro joystick
Control

Function

Trigger

Enable joystick.

Stick

Move the control that has focus.

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Control

Function

Hat (POV)
switch

Move pan point to edges or corners of surround panner or Surround Panner window.

Button 2

Change pan curve in Surround Panner window.

Button 3

Move focus to previous track, Mixing Console channel strip, or Color Corrector color wheel.

Button 4

Move focus to next track, Mixing Console channel strip, or Color Corrector color wheel.

Button 5

Reset control to default for faders that take focus or Color Corrector color wheels. Centers track
panning for stereo projects.
Open/close Surround Panner window.

Scroll wheel

Move to previous/next panning keyframe, Mixing Console channel strip, or Color Corrector
color wheel.

Button 6
(Press scroll
wheel)

Open/close Surround Panner window.

Button 7

Hold button and adjust throttle control to adjust Volume fader in the track list.
Hold button and adjust throttle control to adjust bus Volume or assignable effect Output fader in
the Mixing Console.
Hold button and adjust throttle control to adjust Center fader in the Surround Panner window.

Button 8

Hold button and adjust throttle control to adjust multipurpose fader in track list.
Hold button and adjust throttle control to adjust assignable effect Input fader in the Mixing
Console.
Hold button and adjust throttle control to adjust Smoothness slider in Surround Panner window.

Throttle
control

Combine with button 7 or 8 to adjust the selected control.

Using a multimedia controller
Vegas Pro supports several multimedia controllers that you can use for mouse-free editing and playback. Now you
can increase your productivity and still have a free hand for your coffee mug.
This topic is intended to show you how the Vegas Pro interface interacts with several multimedia controllers that
we're familiar with and have tested. Other controllers may also work.
For specific information about your multimedia controller, please refer to the manufacturer's documentation.

Contour ShuttlePro default settings
Default setup
ShuttlePro .pref files are included with your Vegas Pro installation. You can use these files to configure the Contour
ShuttlePro or ShuttlePro v2 for use with Vegas Pro.
If you have version 2.5 or later of the Shuttle Pro driver, you can use the driver's Export Settings Info feature to
create a graphical representation of your current settings.

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Using hardware controllers

Contour ShuttleXpress default settings
ShuttleXpress .pref files are included with your Vegas Pro installation. You can use these files to configure the
Contour ShuttleXpress for use with Vegas Pro.
If you have version 2.5 or later of the ShuttleXpress driver, you can use the driver's Export Settings Info feature
to create a graphical representation of your current settings.

Navigating the timeline with a ShuttlePro or Shuttle Xpress
Use shuttle ring and jog dial to navigate the timeline. If you're using a ShuttlePro, you can also use the buttons in the
top and bottom rows to navigate.
You can set the speed of the shuttle ring using the JKL / shuttle speed drop-down list on the Editing tab of the
Preferences dialog.

Navigating the timeline with a PowerMate or other controller
If you have a multimedia controller such as the Griffin Technology PowerMate, you can map your controller to the
F3/F9 jog/edit keys.
Map the single-button function to the Enter key for Play/Pause functionality. When paused, the knob will jog by
frame.
When you use the [ or ] keys to enter event edge-trimming mode, the knob will trim the event:
n

Turn the knob left or right to trim the selected event edge.

n

Hold Alt while turning the knob to perform a slip trim.

n

Hold Ctrl while turning the knob to change the event's playback rate.

n

Hold Ctrl+Alt while turning the knob to perform an adjacent trim.

During playback, the knob will function as a variable-speed shuttle control. You can set the speed of the shuttle
control using the JKL / shuttle speed drop-down list on the Editing tab of the Preferences dialog.

Editing events with a ShuttlePro or ShuttleXpress
You can use the second row of buttons and the jog dial to make the keyboard-based event edge-trimming method
even better.
1. If you want downstream events to ripple as you trim, click the Auto Ripple button
mode. For more information, see "Post-edit ripple" on page 141.

to turn on Auto Ripple

2. Press the Deselect All button on the ShuttlePro to deselect all events.
3. Select a track and position the edit cursor over the event you want to edit.
4. Press the Select Event Start or Select Event End buttons and move to the edge you'd like to edit. A red bracket
is displayed in the timeline to indicate which event edge will be trimmed.

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5. Edit to your heart's content:
n

Turn the jog dial left or right to trim the selected event edge.

n

Hold Alt while turning the jog dial to perform a slip trim.

n

Hold Ctrl while turning the jog dial to change the event's playback rate.

n

Hold Ctrl+Alt while turning the jog dial to perform an adjacent trim.

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Using Scripting
You can use scripting to streamline repetitive tasks, integrate with external applications, and implement customized
features.
From the Tools menu, choose Scripting and choose a command from the submenu.
Scripts can pose a security risk to your computer. A script has the power to delete files, read files, write files,
execute programs, access the Internet, access files on your network, and so on. Always examine the contents
of a script before running it. If you don't understand the script, do not run it unless it comes from a trusted
source. In general, take the same precautions you would take for any program you download from the Internet
or receive in an e-mail attachment.
J# is not supported in .NET 4.0. If you need to use JScript scripts, please install the .NET 2.0/3.5 runtime
libraries.
To install, choose Programs and Features, choose Turn Windows features on or off, and then select the .NET
Framework 3.5 (includes .NET 2.0 and 3.0) check box.
After installing .NET, please restart Vegas Pro.

Running a script
1. From the Tools menu, choose Scripting.
2. Choose a script from the submenu or choose Run Script from the submenu to browse to the script file (.vb
or .js) you want to run.

Adding scripts to the Scripting menu
When you start the program, Vegas Pro looks at the Script Menu folder in the Vegas Pro program folder to
determine which scripts appear in the Scripting submenu. This folder is C:\Program Files\Vegas\Vegas
Pro\14.0\Script Menu by default.
1. Add or delete scripts in the Script Menu folder to change the contents of the submenu.
To prevent duplication of script files, you can use shortcuts in the Script Menu folder.
2. From the Tools menu, choose Scripting, and then choose Rescan Script Menu Folder to update the menu.

Using Vegas Pro extensions
Vegas Pro extensions are compiled scripts that are available under the Extensions submenu in the View, Edit, or
Tools menus. These extensions are loaded when Vegas Pro starts and remain loaded as long as the program is
running. Extensions can respond to changes in project data, control playback, and display a nonmodal interface.
You can use the Customize Toolbar dialog to add Vegas Pro extensions to the toolbar, or use the Customize
Keyboard dialog to assign keyboard shortcuts to Vegas Pro extensions. For more information, see "Customizing the
toolbar" on page 557 and "Customizing keyboard shortcuts" on page 557.
Vegas Pro extensions are saved in C:\Users\user name\AppData\Local\Vegas\ Application Extensions.

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Using Scripting

Creating a script
Vegas Pro scripting uses the Microsoft .NET framework for scripting. You can write scripts in C#, JScript or Visual
Basic .NET.

Editing an existing script
All you need to edit a script is a simple text editor (and a working knowledge of JScript or Visual Basic .NET
scripting). The scripts that are included with Vegas Pro are fully commented to help you find and edit the parameters
you need.
1. Create a copy of the script (.vb or .js) file you want to edit, assigning a descriptive name to the copy.
2. Open the new copy of the script in your text editor.
Edit the script as needed. The comments in the script will help you find the parameters you need to edit.
Comments are indicated with double forward slashes: //.
For example, the AddEffectToAllMedia.js script includes the following lines:
// This is the full name of the effect plug-in you want to add.
var plugInName = "Vegas Timecode";
// This is the name of the preset you want. Set this to null if you
// want the default preset.
var presetName = "SMPTE Drop (29.97 fps)";
The default script applies the Vegas Timecode plug-in to all video media in your project using the SMPTE
Drop (29.97 fps)preset. If you wanted to apply the Broadcast Colors plug-in's Extremely Conservative - 7.5
Setup preset to all audio media, you could edit the script as follows (changes appear in red):
// This is the full name of the effect plug-in you want to add.
var plugInName = "Vegas Broadcast Colors";
// This is the name of the preset you want. Set this to null if you// want the default preset.
var presetName = "Extremely Conservative - 7.5 Setup
The plugInName variable should use the plug-in name that is displayed in the Plug-In Chooser. The
presetName variable should use the preset name that is displayed in the Preset box in the FX window.
3. Save the script.

Creating custom button images for scripts
If you want to display custom icons for scripts in the Scripting menu and toolbars, you can add .png files to your
Script Menu folder.
1. Create a 32-bit PNG file with the icon you want to use. Icons must be 16x16 pixels, and transparency is
supported.

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2. Save the PNG file in your Script Menu folder (typically C:\Program Files\Vegas\Vegas Pro\Script Menu) using
the same name as the script the icon should represent.
For example, to assign a custom icon to the HelloWorld.js script, the icon should be saved as
HelloWorld.js.png.
3. Customize the toolbar as needed, and the custom icons will be displayed in the Scripting menu (and in any
toolbars that include the script) toolbar the next time you start the application.

Using Vegas Pro command-line options
You can use the following commands to start Vegas Pro from the command line, open projects, start scripts, pass
arguments to scripts, or start Vegas Pro extensions.

NOLOGO
Starts Vegas Pro without displaying the application splash screen.
Example: Vegas120.exe /NOLOGO

OPEN
Starts Vegas Pro and opens the specified media file or project.
Examples:
Vegas120.exe /OPEN "E:\Video\Wildflowers 001.avi"
—or—
Vegas120.exe /OPEN "E:\Vegas_Projects\24p widescreen.veg"

RUNSCRIPT
Starts Vegas Pro and runs the specified script.
Examples:
Vegas120.exe /RUNSCRIPT "C:\CustomScripts\ScriptName.cs"
—or—
Vegas120.exe /SCRIPT "C:\CustomScripts\ScriptName.cs"

SCRIPTARGS
Starts Vegas Pro and passes the specified arguments to a script.
Example: Vegas120.exe /SCRIPTARGS "" /SCRIPT "



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