SPORTCRAFT Pool Table Manual L1001217
User Manual: SPORTCRAFT SPORTCRAFT Pool Table Manual SPORTCRAFT Pool Table Owner's Manual, SPORTCRAFT Pool Table installation guides
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1--3-93
Assembly,
instructions
PL
and Rules
313 Waterloo Valley Road / Budd Lake, NJ 07828
/ www.sportcraft.com
I English
I
Conqratulations!
We hope you will have many
hours of enjoyable use with your new Sportcraft
Billiard Table/Dartboard Cabinet!
PLEASE KEEP YOUR INSTRUCTIONS!
Your Model number is necessary should you
need to contact us.
Please read through this instruction book to
familiarize yourself with all the parts and assembly
steps.
Refer to the Parts Identifier and verify that all parts
have been included.
For questions that may arise or for missing parts,
PLEASE CONTACT US BEFORE RETURNING
THE GAME TO THE STORE.
CONTACT
INFORMATION:
Hours: Mon.-Fri.,
Replacement
Technical
9:00am to 5:O0pm EST
Parts: order online at: www.sportcraft.com
Support:
customerservice@sportcraft.com
(800) 526-0244
/
WARNING!
This is not a child's toy. Adult supervision is required for
children playing this game. Please read instructions carefully.
Proper use of this set can avoid damage or injury.
BEFORE ASSEMBLY:
• Did you receive
1
box?
• Did you inspect your playfield/main table frame before
assembly? It is not replaceable and must be returned to the
original place of purchase if damaged.
TOOLS REQUIRED
FOR ASSEMBLY:
• Phillips and Slotted Head Screwdrivers
included)
/ or Power Driver (not
• Allen Key (included)
0709 - AC
1-1-32-931 PL
P. 1
@2009 Sportcraft, Ltd.
www.sportcraft.com
I English
PARTS iDENTiFiER
I
FOR MISSING OR DEFECTIVE
www.sportcraft.com
PARTS, VISIT
(Add a Check (_/) to the box [_']to indicate receipt of each part.)
LEG - A
_-3
9-3-32-931PL01
(4)
i
-32-931
LEG - B
PL02
Ii_
I
9-3-32-931PL03
(4)
[--
I3
-34-872PL30
[ __
-32-931 PL04 (4)
[ - -
=
1
! iIB°TTO
TOP LEG CAP
4
LOWER
END APRON
[ - -
(18)
I
9-3-32-931PL07
(2) |
I
BOLT (5 MM)
L9_
9-3-32-931PL98
(2 / |
6 X 55 MM ALLEN
•
•
9-3-32-931PL13
•
®
®
•
®
(16)
•
•
•
•
•
®
BILLIARD
BALL
SET
I
9-3-36-836PL41
®
•
•
®
®
•
®
;
....
9-3-36-836PL27
5 MM ALLEN
9-3-36-836PL28
A2_
(1)
A__
(8) _
)
Q
•
®
•
•
ACCESSORIES/Pre4nstalled
A1
DOWEL
l :l
KEY
(2)J
•
9-3-32-834PL0g
PLASTIC
HEAD SCREW
-32-931PLI4
I
I
|
BOLT (5 MM)
[ - -
APRON
BOLT (5 MM)
(16)J
l_
SIDE
7°_1
18 MM WASHER
_
I 9-3-32-931PL09
LOWER
KEY
A6_
®
®
•
•
Parts
®
•
•
®
9-3-36-836PL26
BILLIARD
®
®
•
•
FOR PURCHASE
®
®
•
Q
•
•
®
•
•
®
®
(2)
CABINET
•
®
•
•
•
•
•
TRIANGLE
9-3-36-836PL29
(1)
PL22 (1)
J
CORNERPOCKET
(PREINSTALLED)
BRUSH
9-3-32-931
•
ONLINE3
CHALK
NOT REPLACEABLE
(1)
•
5T'2-PC
BILLIARD
CUE
(2)
i
•
_AVAILABLE
9-3-32-931
PL23
(4)
l
i
LEFT SiDE TOP RAiL
(PRE INSTALLED)
SIDE POCKET
(PRE INSTALLED)
2-931PL25
9-3-32-931
PL24
9_-3_-32-931
(2)
(2)
9-3-32-931PL61
END TOP RAIL
(PRE INSTALLED)
RIGHT SIDE TOP RAIL|
{PREINSTALLED)
(2)
PL62
(2)
CUE TIP
(PRE INSTALLED)
9-3-32-931
1-1-32-931
PL63
PL
9-3-36-936PL33
(2)
(Continued
on the next page.)
(2)
P. 2
@2009 Sportcraft, Ltd.
www.sportcraft.com
] English
]
We recommend
ASSEMBLY
INSTRUCTIONS:
that two adults
work together
to assemble
this table.
The table wifl be assembled upside down and then turned over onto its legs.
This is a very heavy table and turning it over wifl require at least two strong
adults.
We suggest that you use the bottom carton as a clean flat work area to protect
the table.
FIG.
1:
Fold Leg - B (#2) into an L-shape. Attach one Top Leg Cap (#3) to
Leg - B (#2) using two Bolts (#11) as shown in Fig. 1.
Attach Bottom Leg Cap (#4) to bottom of Leg - B (#2) using two bolts
(#11).
Insert one Dowel (#12) into each side of Leg - B (#2). See Figs. 1C
and 1D.
Fold Leg - A (#1). Align holes at the side and place onto dowels. See
Fig. 1C.
Attach Leg -A (#1) to Bottom Leg Cap (#4) using two bolts (#11).
See Fig. 1E. Repeat same for Top Leg Cap (#3).
Attach Leg Base (#15) to leg assembly using four screws (#16). See
Fig. 1F.
Repeat above steps for other three legs.
@
_
= (4)
(_
....... _
__.__-_
=
(4)
®
@
_
=(4)
®
=/32)
@
= (8)
@
<.._
=(4)
@
_
= (16)
['_
_
=(1)
1-1-32-931
PL
(Continued
on the next page.)
P. 3
@2009 Sportcraft, Ltd.
www.sportcraft.com
I English
I
FIG. 2:
Attach one Lower End Apron (#7) between the two leg assemblies
using
four Bolts (#9) and four Washers
(#6). Repeat the same for the other
Lower End Apron, See Figures 2 and 2A.
Attach one Lower Side Apron (#8) between the leg assemblies using four
Bolts (#9) and four Washers (#6). Repeat the same for the other Lower
Side Apron. See Figures 2 and 2B.
/
®
1-1-32-931
PL
(Continued
on the next page.)
P. 4
@2009 Sportcraft, Ltd.
www.sportcraft.com
I English
I
FIG. 3:
Open the hook-and-loop tabs found on the pockets and adhere them
to the inside of the aprons. See Figs. 3B and 3C.
With two strong adults carefully place the billiard cabinet onto the leg
frame. CAUTION: Do not lift by the pockets.
Attach the Billiard Cabinet (#A6) to the Leg frame using four Bolts
(#14) and four Washers (#10) under the table. See Fig. 3A.
Attach one Apron Connector (#5) between the Billiard Cabinet (#A6)
and each Lower Side Apron (#8) using one Bolt (#13) and one
Washer (#6) per Apron Connector under the table. See Fig. 3D.
See Fig. 3E for completed table. You are now ready to play.
APRON
= (2)
©
= (2)
@
= (16)
@
= (2)
= (16)
= (1)
1-1-32-931
PL
(Continued
on the next page.)
P. 5
@2009 Sportcraft, Ltd.
www, sportcraft.com
English
PARTS iDENTiFiER
I
FOR
MISSING
OR
DEFECTIVE
PARTS,
VISIT
www.sportcraft.com
(Add a Check (_/) to the box [_']to indicate receipt
of each part.)
CUE RACK HEADER
BOARD
19
C
i
3-32-931PL26
(1)
CUE RACKBOTTOM
SHELF
1
-3-32-931
BOTTOM
[ - -
PL28
3-32-931PL31
|
[__
_ 9-3-32-931PL34
RIGHT
BOARD
UPPER
CUE RACK
CUE RACK MIDDLE
(1)
I 9-3-32-931PL29
(1)
, - -
(1)
i
9-3-32-931PL32
LEFT BOARD
FRONT
BOARD
(1)
I
9-3-32-931PL33
(1) |
(1) 1
[__
-
_
!
[
CUE RACK UPPER
BOARD
_
I 9-3-32-931PL30(1)
SHELF
[__
I
3-32-931PL27
,
SHELF
_
[--1 CUBRAOKTOP
(1) J
21
[ - -
BOARD
9-3-32-931PL38
[--1
9-3-32-931
(2) m
PL39
LOWER
CUE
I_('_)_-
RACK
HEAD SCREW
1 45
X 22 MM ROUND
{2)
NAIL
HEAD SCREW
[_ - t
35
HEAD
X 33 MM FLAT
I
9-3-32-834PL06
SCREW
[__-1
(10) J
35X18MM
[ 9-3-32-931PL44
FLAT
[I _
(19) J
[
- 1
9-3-32-931PL4S
DART
HOLDER
(2)J
SCREWANCHOR
3.5 X 14 MM FLAT
HFAD £C.RFW
HEAD
[
- t 35
SCREW
X 33 MM WASHER
I
I 9-3-36-832PL14
(4)
(1)
|
BLACK
BRACKET
RED SHAFT
(SET OF 3)
143j
[
r
UK FLAG
[ 9-3-32-931PL55
•
®
•
I
®
•
I
•
®
•
•
®
8
•
®
•
I
®
Q
I
(1)
•
®
9-3-32-931PL25
NAME PLATE
(PRE INSTALLED)
PL
PIN
[9-3-32-934PL01
•
•
•
•
Q
®
•
Parts
I
•
®
Q
•
LAVAILABLE
®
®
•
®
®
I
®
FOR PURCHASE
i
=
___
ERASER
(9)
LOCKING
Q
I
®
•
•
•
®
WOOD
DOWEL
•
•
(12) [
•
I
®
I
®
•
•
®
®
ONLINEJ
SCREW
BRACKET
(PRE-INSTALLED)
(PRE-INSTALLED)
9-3-32-931
PL65 (6)
CHALK
PLASTIC
SCREW
(PRE INSTALLED)
=
9-3-32-931PL67
(Continued
(1) J
J
9-3-32-931PL64
NOT REPLACEABLE
1-1-32-931
9-3-32-931PL52
LOCKING
(1)
"l
=- -
EVA FOAM
L_
(SET OF 3)
ACCESSORIES/Pre-lnstalled
"
=- -
SHAFT
(SET OF3}
on the next page.)
(2)
P. 6
@2009 Sportcraft, Ltd.
www.sportcraft.com
I English
I
FIG, 4:
Screw Locking Pin(#47)into
Plastic Screw(#A19)which
has been
prednstalled in the Front Board(#23).Then attach Bottom Board(#22)
to one Front Board (#23) using one Locking Pin (#47) forming an
"L" shape as shown in Figs. 4A, 4B, and 4C.Note: Make sure the
arrow on the screw point out to Locking Pin (#47).Insert Locking
Pin (#47) into Locking Screw (#A17) which has been prednstalled Jn
the Bottom Board(#22) .Then turn arround Locking screw (#A17) in
clock wise till pin is locked.
Repeat this step to Per Locking Pin (#47) and Plastic Screw(#A17),
Locking Screw (#A19)
Attach one Bottom Board (#22) to one Front Board (#23) using one
Locking Pin (#47) forming an "L" shape as shown in Figs. 4A, 4B,
and 4C.
insert Locking Pin (#47) and six Dowels (#48) on the Right Board
(#25) as shown in Fig. 4. Repeat the same for Left Board (#24).
@ lo
o oi /1
@ (
li=/1
@ _1
= (1
@
@
@
PLASTIC
SCREW
= (9)
€
)
@
@
(12)
= (9)
= (9)
@
®
@
@
@
1-1-32-931
PL
(Continued
on the next page.)
P. 7
@2009 Sportcraft, Ltd.
www.sportcraft.com
I English
I
FIG. 5:
Attach the Bottom/Front Board Assembly (#22 and #23) to Left Board
(#24) using two Locking Pins (#47) and two Dowels (#48). Note:
Insert Locking Pin (#47) into Locking Screw (#A17)which has been
prednstalled in the Bottom Board(#22) .Then turn arround Locking
screw (#A17) in clock wise till pin is locked.
Repeat this step to Per Locking Pin (#47), Locking Screw (#A19)
Attach the Bottom Shelf (#21) to Left Board (#24) using two Locking
Pins (#47) and two Dowels (#48).
Attach the Middle Shelf (#20) to Left Board (#24) using two Locking
Pins (#47) and two Dowels (#48).
Attach the Upper Shelf (#19) to Left Board (#24) using two Locking
Pins (#47) and two Dowels (#48).
Attach the Top Board (#18) to Left Board (#24) using two Locking
Pins (#47) and two Dowels (#48).
@ i o.
o_ =(1)
@I_
_ _ =/1)
@ I
@
I
_=/1)
':.....................................................................................................
_ _= (1)
@
_
@
= (4)
(
b
@
(6)
:<4>
@
@
1-1-32-931
PL
(Continued
on the next page.)
P. 8
@2009 Sportcraft, Ltd.
www.sportcraft.com
I English
I
FIG. 6:
Attach the Right Board (#25) to theAssembly
(#47) and two Dowels (#48) per board.
using two Locking Pins
Note: insert Locking Pin (#47) into Locking Screw (#A17) which
has been pre-installed in the Bottom Board(#22) .Then turn arround
Locking screw (#A17) in clock wise till pin is locked.
@
t'%
@
FIG. 7:
Attach the Back Board (#28) to the Assembly
(#35) as shown in Fig. 7.
using fifteen Screws
Attach the Header Board (#17) to the Assembly
(#34) as shown in Fig. 7A.
using two Screws
(@)
@
[_
_
=(1)
=(15)
i
i
@
@
@
1-1-32-931
PL
(Continued
on the next page.)
P. 9
_=(1)
_
= (2)
@2009 Sportcraft, Ltd.
www.sportcraft.com
I English
I
FIG. 8:
Attach the Upper Cue Rack (#29) to the Right Door (#27) using two
Screws (#34).
Attach Lower Cue Rack (#30) to Right Door (#27) using two Screws
(#34).
Attach
(#34).
Dart Holder (#36) to Right Door (#27) using
two Screws
Repeat the above steps for the Left Door (#26).
Attach the Doors to the assembly
hinge. See Fig. 8A.
(_)
_
=(1)
_
= (2)
(_)
_
= (2)
_)
fo
®
1-1-32-931
using two Screws (#38) in each
"
:!]
=(2)
:(4)
PL
P. 10
@2009 Sportcraft, Ltd.
www.sportcraft.com
I English
I
FIG. 9:
Place the Dartboard Cabinet against the wall where you desire to
play in order to mark the screw location. Use a pencil to mark the
four screw holes found at the top and bottom of the cabinet. Also
mark two holes needed in the center for the Mounting Bracket (#41).
See Figures 9 and 9A.
insert the ScrewAnchors
behind the cabinet.
(#39) into the wall at the marked locations
Attach the cabinet to the wall using four Screws (#38), screwing into
the anchors.
Attach the Mounting Bracket (#41) to the center anchors using two
Screws (#38). See Figures 9 and 9A.
= (6)
= (6)
WALL
@
=(1)
Wall
From floor
[
1.73 M
I
(5' 8" )
to center
Plumbline fromface of
boardto floor.
2,37 m (7' 91/4'')
Cf._ NOTE.:
k_Toe
1-1-32-931
PL
of bullseye.
ToeLine
_
Player's toe must not step over the _1
Line when throwing.
P. 11
@2009 Sportcraft, Ltd.
www.sportcraft.com
I English
I
FIG. 10:
Attach three Bumpers (#32) to the back of the Dartboard (#40) using
three Nails (#33). They should each be 7½" (19.05cm) from the
center hole. See Fig. 10
Place one Screw (#31) into the center of the dartboard so that
the screw is firm but sticking out, about one-third of the way in the
board.
Place the Dartboard (#40) onto the Mounting Bracket in the cabinet.
See Figures 10 and 10A.
Peel Eva Foam(#44) and stick on the cabinet as shown in Fig10 and
10B.
YOU ARE NOW READY TO PLAY DARTS.
_
= (3)
_--
18 in. (46 cm)
Diameter
1-1-32-931
PL
P. 12
--_
of Board
@2009 Sportcraft, Ltd.
www.sportcraft.com
I English[
TABLE MAINTENANCE
TABLE
Cubrir SU mesa, Si hay e! po!vo sobre el campo de juego
sabre la mesa y no utilizar !a mesa afuera. Pars la position
correctamente en el punto de pie :
(Mesa)
DE LA MESA)
0 los guarniciones, usar un vacio o el Cepillo proviso pars quitarlo. Ne sentarse
del punto de pelota negro, per favor referirse a la llustraciOn no. 1 pars colocarlo
DO NOT lift the table by placing your hands under the pockets, and do not sit, lean or put pressure on the pockets.
POCKETS
(Buchaeas)
NO levante Is mesa por sosteniendo
sobre los buchacas y no sientese, ni incl[nese,
ni haga presiOn sobre los buchscss.
Check that all the edges fit properly into the grooves of the caps. When moving the table, lift the table off of its legs and place it down squarely on
the legs, do not drag the table (and do not lift by the pockets).
LEGS
(Piernas)
BILLIARD
(MANTENIMIENTO
Keep your table covered. If there is dust on the playfield or the aprons, use a vacuum or use the brush provided to remove. Do not sit on the table
and do not use the table outside. For location of the black ball spot, please refer to Illustration No. 1 for positioning it correctly on the foot spot.
Asegur_rse que /_s pem_s de piema s_n bien apretad_s. En m_viendQ _ mesa_ _evantar _amesa de sus piernas y _c_r_
sobre Iss piemas, no arrastrar Is mesa (y no levantar por los buehacas).
RULES
abaj_ directamente
- 8 BALL
OBJECT OF THE GAME:
8 Ball is a simple game enjoyed by players of all skill levels. It is a Called
Shot Game, meaning that players must announce their intended shot in
advance in order for it to count. In 8 Ball, one player shoots at solid balls
(numbers 1 though 7), while the opponent shoots at striped balls (numbers
9 through 15). The player who pockets his or her ball group first and then
sinks the 8 ball is the winner.
THE
BREAK:
The balls are racked as shown in the illustration.
Aflip of a coin determines
which player gets to break. In subsequent
games, the loser of the previous
game gets to break. The cue ball must be placed behind the head string
and the shooter must either : (a) pocket a ball, or (b) drive four balls to the
rails. If the shooter fails to make a legal break, the opponent
has the option
of accepting
the balls in this position or re-racking
the balls and shooting
the opening
break again.
If any balls
are
pocketed
on the break:
the shooter
stays
on the table,
however
the table is still Open, meaning that the choice of the stripes or
solids is not yet determined.
The choice of stripes or solids is determined
by the first called shot made after the break.
If the 8 ball is pocketed on the break: the shooter stays on the table with
the option of spotting the 8 ball and continuing
play, or re-racking
the balls
and breaking again.
If the shooter scratches
on the break: if the cue ball is pocketed
on the
break : (a) all balls pocketed
remain pocketed,
except the 8 ball which is
spotted,
(b) the table is open, (c) the opposing
player has the cue ball in
hand and may place it anywhere
behind the head string and shoot at any
ball that is not behind the head string.
PLAYING THE GAME:
After the break, regardless of whether any balls were pocketed on the
break, the table is Open, with the choice of stripes or solids determined by
the next legally pocketed ball.
In the course of play, a shooter must callch shot in advance, by indicating
the ball to be made and the pocket into which it will be made. It is net
necessary to indicate details such as cushions, banks, caroms, etc.
Failure to make the shot as called results in a loss of turn. If the shot is
made as called, then any other balls pocketed remain pocketed. However,
if the called shot is net made and any other balls are pocketed, then the
shooter's ball(s) that were pocketed would be spotted and any of the
opponent's balls would remain pocketed.
In order to execute a Legal Shot, the first ball hit must be one of the
balls in the shooter's group (stripes or solids) and the object ball must be
pocketed
1-1-32-931
PL
(Continued
on the next page.)
P. 13
@2009 Sportcraft, Ltd.
www.sportcraft.com
I English
I
or the cue bail or any object ball must come into contact with a rail. (Note:
it is legal for the shooter to bank the cue ball off a rail before hitting the
object ball.)
A player who legally pockets a ball continues play until missing or committing
a Foul. Once a player's ball group (stripes or solids) is pocketed,
the player
may play the 8 ball. Again, the player must clearly indicate
the intended
pocket, even if it appears obvious. A player
ball group and the 8 ball is the winner.
who legally
pockets
all of his
FOULS:
1. Failure to execute a legal shot as defined above.
2. A scratch shot (shooting
the cue ball into a pocket or off the table)
3. Moving or touching any ball by means other than legal play.
4. Shooting an intentional jump shot over another ball by scooping the cue
stick under the cue ball. A jump shot executed
by striking the cue ball
above center is legal.
5. Using
FOUL
the 8 ball first in a combination
shot when
the table is not open.
PENALTY:
Opposing
player gets "cue ball in hand". This means that the player can
place the cue ball anywhere
on the table (does not have to be behind the
head string except on the opening break).
SPOTTING
BALLS:
Whenever
an object is to be spotted, the object
string as close to the foot spot as possible.
ball is spotted
on the long
LOSS OF GAME:
A player committing
any of the following
infractions
loses the game:
1. Fouls when pocketing
the 8 ball.
2. Pockets the 8 ball on the same stroke as the last of his group of balls.
3.
4.
5.
6.
Scratches
when the 8 ball is his legal object ball.
Jumps the 8 ball off the table at any time.
Pockets the 8 ball in a pocket other than the one designated.
Pockets the 8 ball when it is not the legal object ball (except
on the
break).
BILLIARD
OBJECT
RULES
- 9 BALL
OF THE GAME:
Nine-Ball
is a popular game enjoyed by players of all skill levels. In 9 Ball,
the shooter must make contact with
the lowest numbered
ball first. The
player
THE
who sinks
the 9 ball is the winner.
BREAK:
Balls numbered
1 through 9 are racked in a "diamond"
shape with the 1
Ball at the top of the diamond and on the foot spot and the 9 Ball in the
center.
See the illistration.
The cue ball must be placed behind the head
string and the shooter must make contact with the 1 Ball first and either:
(a) pockets a ball, or (b) drives four balls to the rails, if the shooter fails to
make a legal break, the opponent
has the option of accepting
the balls in
this position or re-racking
the balls and shooting
the opening break again.
if the cue ball is scratched
on the break, the incoming player may not play
a "Push Out" (see PUSH OUT), but places the "cue ball in hand" anywhere
on the table.
PLAYING
THE
GAME:
After the break, the next shot may be played as a "Push Out", or, if the
breaker pockets one or more balls, he continues
to shoot until he misses,
fouls, or wins the game.
Once a player misses or fouls, the opponent
begins to shoot until missing, committing
a foul,
ends when the 9 Ball is pocketed
on a legal shot.
PUSH
The
or winning.
The
game
OUT:
player
shooting
immediately
following
a legal
break
may
play
a
Push Out in an attempt to move the cue ball into a better position.
In a
Push Out, a ball does not have to make contact with any ball or rail and
is not considered
a foul unless other foul rules apply.
The player must
announce
1-1-32-931
PL
(Continued
on the next page.)
P. 14
@2009 Sportcraft, Ltd.
www.sportcraft.com
I English
I
the intention
of playing a Push Out before the shot, or it is considered
normal play. Any ball pocketed on a Push Out does not count and remains
pocketed
(except the 9 Ball).
Following a Push Out, the incoming player:
a) must shoot
player.
from that position
or b) may pass the shot back
to the other
FOULS:
1. Failure to execute
2. Failure to make
table.
a legal shot as defined above.
first contact
with the lowest numbered
ball
on the
3. A scratch shot (shooting
the cue ball into a pocket or off the table)
4. Moving or touching any ball by means other than legal play.
5. When the object ball is not pocketed, failure to drive the any ball to a rail
after the cue ball has made contact with the object ball.
6. Shooting an intentional jump shot over another ball by scooping the cue
stick
under
above
the cue ball. A jump
center
shot executed
the cue ball
HEAD OF TABLE
7. Driving
any ball off of
the table.
The object
balls are not re-spotted
(except the 9 Ball).
FOUL
by striking
is legal.
PENALTY:
HEAD STRING
Opposing
player gets "cue
ball in hand". This means
that the player can place
the cue ball anywhere
on
the table. Balls pocketed on
the foul are NOT re-spotted
(except
the 9 Ball).
Any
player that commits
three
consecutive
on three successive
without
making
shot in between
a foul
times
shots
CENTER
STRING
a legal
loses the
game.
TABLE
TENNIS:
FOOT STRING
DEFINITIONS:
-- A "rally"
is the period
during which the ball is in
play.
-- A ball is "In Play" once
the
ball
is intentionally
projected
in service.
9 - BALL
-- A "let" is a rally, the result
of which is not scored.
-- A "point" is a rally, the
result of which is scored.
-- A "racket
hand
which
racket.
FOOT STRING
hand" is the
holds
the
1
FOOT OFTABLE
-- To "strike" is to touch the
ball with the racket while
carried in the racket hand, or with the racket
-- To "volley" is to strike the ball in play without
hand below the wrist.
it having first touched
]
the
playing surface
on the player's side of the net since last being struck
by the opponent.
-- The "server" is the player required to strike the ball first in a rally.
-- "Around the net" means under or around the projection
of the net and
its supports outside the table, but not between
the end of the net and
post.
-- The part of the playing surface nearest the server and to his right of the
center line is called the "server's
right hand court" and to his left the
"server's
left hand court."
The part of the playing surface on the other
side of the net from the server and to his left of the center line is called
the "receiver's
THE
ORDER
right hand
OF PLAY:
court."
In singles,
and then the receiver makes a good
alternatelych
make a good return.
1-1-32-931
PL
(Continued
the server
return.
first makes
Thereafter,
on the next page.)
a good
server
service
and receiver
P. 15
@2009 Sportcraft, Ltd.
www.sportcraft.com
I English
I
In doubles, the server first makes a good service
the ball. Then the partner of the server makes
and the receiver returns
a good return, followed
by the partner of the receiver
returning
the ball.
alternately
in that sequence
makes a good return.
Thereafter,
ch player
A GOOD SERVICE:
Service begins with the ball resting on the palm
of the free hand, which must be open and flat. The server then projects
the ball upwards
and strikes it before the ball touches anything.
At the
moment of impact of the racket on the ball, the ball must be behind the end
line of the server's court or any imaginary
level of the playing surface.
extension
thereof
After striking it, the ball must first touch the server's
directly
over the net or around
the net assembly,
receiver's
court.
In doubles,
the ball must first
line, pass over
center line.
touch
the net, and then
If, in attempting
to serve,
he loses a point.
a player
the server's
touch
fails
the
own court and pass
then touching
the
right half-court
the receiver's
to strike
and above
right
or center
half-court
the ball while
or
it is in play,
A GOOD RETURN:
After the ball is served or returned in play, it is struck
so that it passes directly over the net and its assembly
and touches the
opponent's
court. A returned ball which touches the net or its supports on
the way over to the other
side, is considered
a good
return.
BALL IS IN PLAY-=UNTIL:
The bail is in play from the last moment
at
which it is stationary
on the palm of the server's
free hand before being
projected
in service until:
-- a point is scored.
-- it touches the same court twice consecutively.
-- it has been volleyed.
-- it touches a player, or anything
he wears or carries,
or his racket hand below his wrist.
other than
-- it touches
any object other than the net or its support
above).
-- it is struck by a player more than once consecutively.
-- it touches,
receiver.
-- it is struck,
in a doubles
in doubles,
service,
by a player
the
left half-court
out of sequence,
(referred
of the
except
his racket
server
where
to
or
there
has been a genuine error in playing order.
A ball which strikes the top edge of the table is still in play. A ball that
strikes the side of the table below the edge, is out of play, so the play and
the point are counted against the last striker.
A LET: The rally is a let:
-- if the ball is served, and in passing over or around the net it touches the
net or its supports, provided the service is otherwise good or the ball is
obstructed by the receiver or his partner,
-- if a service is delivered when the receiver or his partner is not ready,
except that a player may not be considered unready if he or his partner
attempts to strike the ball,
-- if owing to an accident outside his control, a player fails to make a good
service or a good return or otherwise violates a rule,
-- if it is interrupted for correction of an error in playing order,
LOSS OF POINT:
-- if he fails to make
-- if he fails to make
Unless
a good
a good
the rally
serve.
return.
is a let, a player
-- if he volleys the ball.
-- if he strikes the ball with the side of the racket
surface.
loses a point:
blade which
has an illegal
-- if he, or anything
he wears or carries, moves the playing surface while
the ball is in play.
-- if he, or anything he wears or carries, touches the ball in play before it has
passed over the end line or side line not yet having touched the playing
surface on his side of the net since being struck by his opponent.
-- if his free hand touches the playing surface while the ball is in play.
-- if he, or anything
he wears or carries, touches the net or its supports
while the ball is in play.
-- if, in doubles,
he strikes
the ball out of proper
A GAME:
Agame is won by the player/team
both players/teams
tie the score at 20 points.
to first score 2 points more than the opposing
1-1-32-931
PL
(Continued
sequence.
first scoring 21 points unless
In this case, the player/team
player/team
wins.
on the next page.)
P, 16
@2009 Sportcraft, Ltd.
www.sportcraft.com
I English
I
A MATCH: A match consists of the best of three games or the best of five
games. Play is continuous throughout except that any player is entitled to
claim an interval of not more than two minutes between successive games
of a match.
THE CHOICE OF ENDS AND SERVICE:
The choice of ends and the right
to serve or receive first in a match shall be decided by a toss. The winner
of the toss may:
-- choose
ends.
to serve
-- choose
first.
an end,
-- require
or receive
and then
first,
and then
the loser
the loser
has the choice
has
the choice
to serve
of
or receive
the loser to make first choice.
In doubles:
The pair having the right to serve first in any game decides
which partner will do so. In the first game of a match, the opposing
pair
then decides
which partner will receive first.
In subsequent
games of a
match, the serving pair chooses their first server and the first receiver
is established
automatically
to correspond
to the first server.
then
THE CHANGE OF ENDS: The player or pair who started at one end in a
game starts at the other end in the next game and so on, until the end of
the match. In the last possible game of a match, the players or pairs shall
change ends when the first player or pair reaches the score of 10.
THE CHANGE OF SERVICE:
In singles, after five points, the receiver becomes the server and so on,
until the end of the game or the score 20-20. From the score of 20-20,ch
player delivers only one service in turn until the end of the game.
In doubles:
-- the first five
services
are delivered
by the selected
partner
of the
pair
who has the right to serve and are received
by the appropriate
partner
of the opposing
pair.
-- the second five services are delivered
by the receiver of the first five
services and are received by the partner of the first server.
-- the third five services are delivered
by the partner of the first server and
are received by the partner of the first receiver.
-- the fourth five services are delivered
by the partner of the first receiver
and are received by the first server.
-- the fifth five services are delivered
and received
as the first five, and so
on until the end of the game, or the score 20-20.
-- from the score 20-20 the sequence
of serving and receiving
are the
same, butch
player delivers
only one service in turn until the end of
the game.
The player or pair who served first in a game receives
first in the next
game and so on, until the end of the match.
a doubles match, the receiving pair changes
In the last possible game of
the order of receiving when
either pair first reaches
the score of 10. Inch game of a doubles match,
the initial order of receiving is opposite to that in the immediately
preceding
game.
SERVING
OR RECEIVING
OUT OF ORDER:
If, by mistake,
the players neglect
is interrupted
as soon as the error
ends.
If a game
If, by mistake,
has been completed
a player
serves
to change
ends when required,
play
is discovered
and the players change
since the error, the error
or receives
out of turn,
is ignored.
play is interrupted
and continues
with that player serving or receiving who, according
to the
sequence
established
at the beginning
of the match, should be server or
receiver respectively
at the score that has been reached.
1-1-32-931
PL
P. 17
@2009 Sportcraft, Ltd.
www.sportcraft.com
I English
I
DARTBOARD
MAINTENANCE:
1. NUMBER RING (SPIDER): Make sure to rotate the number
ring (or spider) regularly in order to even out areas of wear,
2. TOE LINE: Select a suitable location with about 2.5 m (8
feet) of open space, "Toe-line" should be 2.37 m (7 feet 9 1/4
inches) from the face of the board for throwing distance,
TIPS AND TECHNIQUES
TIP 1: A proper stance is to align your hand, elbow, shoulder, hip
and foot. If you are using right hand, then turn the right side
of your body facing the board. Put your weight on your right
foot in the front, slightly lean forward, and balance with the
left foot. If you are using left hand, then do it vice versa.
TIP 2: The throwing motion should be from your elbow out.
Keep your body steady and use only your hand, wrist and
forearm. Bring your forearm slightly back, and with a fluid
motion throw the dart toward the board. Follow through the
throw by pointing the index finger at the area that you are
aiming.
TIP 3: When removing dart from the board, apply a little twist to
the right while pulling the dart out will make it easier.
TIP 4: Practice, Practice, Practice!
dart player.
Practice makes you a better
GAME INSTRUCTIONS
301: In this game, each player starts the game with 301 points.
At the end of each player's turn, the sum of the three darts
thrown is subtracted from the player's score. The player who
reaches exactly zero first wins the game.
a,
To start, the player must hit a number in the doubte's ring
or a double Bull's Eye. No scoring will begin until this
condition is met. Sometimes this rule is waived so that atl
darts thrown count from the beginning. This procedure is
called "straight start".
b,
To win, the player must hit a number in the doubte's ring or
a double Bull's Eye that reduces the score to exactly zero.
If a greater score is thrown than what is required to reduce
the remaining score to exactly zero, then the whole throw
of all three darts does not count and the score reverts
back to the previous score.
c,
Each game is called a "leg". Three (3) legs make a match
and the ultimate winner is the player who first wins two
(2) legs.
d,
The score of 301 is used mainly for games between two
individuals. For team play, the opening score should be
increased to 501 or 1001 depending on team size_
1-1-32-931 PL
(Continued on the next page.)
P. 18
@2009Sportcraft, Ltd.
www.sportcraft.com
English
Bullseye
(Score 50)
Doubles Ring
(Score 2X number)
)_
25 Ring
(Score 25)
Single Ring
(Score 1X number)
Triple Ring
(Score 3X number)
ROUND THE CLOCK: In this game, the player tries to hit the
numbers from 1 to 20 in order. When a number is hit, then
the game is advanced for shooting the next number. The
player who reaches and hits 20 first is the winner. Doubles
and triples are treated the same as a single, being counted
as one hit.
ALL FIVES: The total score for each throw d 3 darts must be
divisible by 5, each multiple of 5 scores 1 point. Each dart
in a throw must score. To go out, all 3 darts must be used
and score a total which when divided by 5 and added to the
previous score exactly makes 51. The player that reaches
51 points first, wins. A score which would give a final score
of more than 51 counts as a no-score for that turn and the
previous total stands.
CRICKET: The game is played with the numbers 15 through 20
and the Bull's Eye. Each player must mark a number three
times to CLOSE it. A hit of a single number counts as one
mark; a double counts as two marks and a triple counts as
three marks. After a number is closed, additional "markings"
are converted into scores that is equal to the number for the
player(s) that have closed that number. However, when a
number is closed by all players (ALL CLOSED), that number
is then no longer available for accumulating scores. The
winner is the one closes all the numbers first and has the
highest score. If scores are even, the player who closes all
numbers first wins.
At any point during the game, each player can make effort
to increase the score or attempt blocking other players from
scoring. The strategy can be very different if you choose to
play the game with the restriction of closing each number in
a specific order.
1-1-32-931 PL
(Continued on the next page.)
P. 19
@2009Sportcraft, Ltd.
www.sportcraft.com
I English
I
LIMITED WARRANTY
Limited Warranty
Sportcraft, Ltd. (the "Company") warrants the Product to be free from defects in workmanship
and materials under normal use and conditions FOR A PERIOD OF 90 DAYS FROM TH E DATE
OF ORIGINAL PURCHASE in the United States and Canada.
Product Registration Card
The Product Registration Card must be filled out completely and mailed to the Company at the
address printed on the card within 10 days from the date of your purchase of the Product.
What Is Covered
Except as provided below, this Limited Warranty covers all defects in materials and workmanship.
This Limited Warranty is void if the Product is:
Damaged through improper usage, negligence, misuse, abuse, transportation damage,
acts of nature, or accident (including failure to follow the instructions supplied with the
Product)
Used in commercial applications or rentals
Modified or repaired by anyone not authorized by the Company.
What Is Not Covered
This Limited Warranty does not cover expendable items such as batteries, light butbs, fuses,
accessories, cosmetic parts, tools and other items that wear out due to normal usage.
What The Company Will Pay For
if during the Limited Warranty period, any part or component of the Product is found by the
Company to be defective, the Company will, at its option, repair the Product, replace the Product
with a new Product (either the same or an equivalent model) or cause the original retailer of the
Product to exchange the Product with a new Product (either the same or an equivalent model)
or refund the original purchase price of the Product, without charge for labor or parts. The
Company's obligation to repair, replace or exchange the Product, however, shall be limited to
the amount of the original purchase price of the Product.
How To Obtain Warranty Service
in order to enforce your rights under this Limited Warranty, you must follow these procedures:
You must have completed and mailed the Product Registration Card to the Company within
10 days of purchase of the Product.
You must include THE ORIGINAL COPY OF YOUR SALES RECEIPT.
You must call the Company's Consumer Service Department at 1-800-526-0244 from 9:00
A.M. to 5:00 P.M. (EST) to notify the Company of the nature of the problem and to obtain
instructions for how to obtain servicing. At the Company's option, the Product may be
serviced at your location or at a location designated by the Company.
If you are instructed to return the Product to the Company for servicing, you are responsible
for shipping the Product, at your expense, to the address designated by the Company in
packaging that will protect against further damage.
You must also include your name, address, daytime telephone number, model number of
the Product and a description of the problem.
The Company will pay for any shipping charges to return the repaired or replaced Product
to you.
THIS
LIMITED
PRODUCT
WARRANTY
AND
THE
COMPANY'S
OPTION,
OF ANY
IS VALID
INDIRECT,
LIABILITY
DEFECTIVE
iNCIDENTAL
THIS
WARRANTY
EXPRESSED
OR
SOME
STATES
LASTS
OR
DAMAGES.
DO
IS AVAILABLE
IN THE
OR
IS LIMITED
PRODUCT
NOT
NOT
TO THAT
TO THE
STATES
TO
AND
ALLOW
ALLOW
EXTENT,
IN
LIMITATIONS
LiEU
ON
EXCLUSION
THE
ABOVE
CANADA
DAMAGES
MADE
FOR
ORIGINAL
AND
THE
REPAIR
SHALL
NOT
CONSEQUENTIAL
IS EXPRESSLY
IMPLIED.
DO
ONLY
UNITED
OF
ALL
LONG
INCIDENTAL
LIMITATIONS
OF THE
OR REPLACEMENT,
AT ITS
INCLUDE
ANY LiABiLITY
FOR
OF ANY
HOW
OF
PURCHASER
ONLY.
MAY
KIND.
OTHER
AN
WARRANTIES,
IMPLIED
OR
NOT
WARRANTY
CONSEQUENTIAL
APPLY
TO YOU.
This Limited Warranty gives you specific legal rights, but you may also have other rights that
vary from state to state.
if you have questions regarding this Limited Warranty or the operation of the Product, you may
call or write us:
Consumer
Service
Department
313 Waterloo
Valley
Rd.
Budd Lake,
NJ 07828
1-800-526-0244
www.aportcraft.com
0408
**NOTE:
1-1-32-931
Please
PL
save your
original
proof
require
warranty
of purchase
as it is needed
should
TG
you
service,
Budd Lake, NJ 07828
www.sportcraft.com
Printedin Chir_a
P. 20
@2009 Sportcraft, Ltd.
www.sportcraft.com
X
Sportcessories
PAGE I OF 2
313 Waterloo Valley Road
Budd Lake, NJ 07828
www.sportcraft.com
PARTS
RE-ORDER
# 1-1-32-931
FORM
PL - BILLIARD
/ DARTBOARD
NAME:
DATE:
ADDRESS:
PHONE:
CITY:
STATE:
QUANTITY
REF
ORDERED
PART #
r_,
•
•
•
'
'
'
'
•
•
•
•
I--.
9-3-32-931PL01
9-3-32-931PL02
9-3-32-931 P L03
9-3-32-931PL04
9-3-32-931 PL05
9-3-34-872PL30
9-3-32-931PL07
9-3-32-931PL08
9-3-32-931 P L09
9-3-36-836PL09
9-3-32-931PL11
9-3-32-834PL07
9-3-32-931PL13
9-3-32-931PL14
9-3-32-931PL15
9-3-32-834PL06
I
'
•
:
•
i
•
9-3-36-836PL41
9-3-36-836PL27
9-3-36-836PL26
9-3-36-836PL29
9-3-36-836PL28
9-3-32-931PL22
9-3-32-931PL23
9-3-32-931PL24
9-3-32-931PL25
9-3-32-931PL61
9-3-32-931PL62
9-3-32-931PL63
9-3-36-936PL33
TOTAL
PRICE
AMOUNT
Table Parts
Leg Cabinet - A
Leg Cabinet - B
Top Leg Cap
Bottom Leg Cap
Apron Connector
18 mm Washer
Lower End Apron
Lower Side Apron
6 x 30 mm Alien Key Bolt (5 ram)
22mm Flat Washer
4 x 22 mm Alien Key Bolt (5 ram)
Plastic Dowel
6 x 55 mm Alien Key Bolt (5 ram)
8 x 35 mm Allen Key Bolt (5 mm)
Leg Base
3.5 x 33 mm Flat Head Screw
"
'
"
"
=
.
.
A1
A2
A3
A4
A5
A7
A8
A9
A10
All
A12
A13
A14
UNIT
DESCRIPTION
Billiard
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
ZIP CODE:
$12.00
$12.00
$5.00
$5.00
$2.00
$0175
$10.00
$10.00
$0.75
$0.75
$0.75
$1:00
$0.75
$0.75
$5.00
$0.75
$0.75
ea
ea
ea
ea
ea
ea
ea
ea
ea
ea
ea
ea
ea
ea
ea
ea
ea
.
Accessories/Pre-lnstalled
Parts (Available
Billiard Ball Set
57"2-pc Billiard Cue
Chalk
Triangle
5 mm Allen Key
Brush
Corner Pocket (pre-installed)
Side Pocket (pre-instailed)
Name Plate (pre-installed)
Left Side Top Rail (pre-instailed)
Right Side Top Rail (pre-installed)
End Top Rail (pre-instailed)
Cue Tip
.
For Purchase)
'
=
"
'
$20.00
$10.00
$2.00
$3.00
$3.00
$2.00
$5.00
$5.00
$3.00
$10.00
$10.00
$10.00
$2.00
ea
ea
ea
ea
ea
ea
ea
ea
ea
ea
ea
ea
ea
PAGE 1 OF 2
0709- AC
1-1-32-931 PL
**NOTE:
PRICES IN US DOLLARS
AND SUBJECT
TO CHANGE
WITHOUT NOTICE.
@2009 Sportcraft, Ltd.
www.sportcraft.com
Sportcessories
PAGE 2 OF 2
313 Waterloo
Valley
Road
X
Budd Lake, NJ 07828
www.sportcraft.com
PARTS RE-ORDER
# 1-1-32-931
FORM
PL - BILLIARD
/ DARTBOARD
NAME:
DATE:
ADDRESS:
PHONE:
CITY:
STATE:
Zl P CODE:
QUANTITY
REF
UNIT
ORDERED
PART #
DESCRIPTION
...... .............................................................
i7
18
19
20
21
22
23
24
25
26
27
28
29
30
34
35
36
37
38
39
40
42
43
44
45
46
47
'
9-3-32'931 PL26
9-3-32-931PL27
9-3-32-931PL28
9-3-32-931 P L29
9-3-32-931PL30
9-3-32-931 P L31
9-3-32-931 PL32
9-3-32-931 P L33
9-3-32-931 PL34
9-3-32-931 PL35
9-3-32-931 PL36
9-3-32-931 PL37
9-3-32-931PL38
9-3-32-931 P L39
9-3-32-834PL06
9-3-32-931 P L44
9-3-32-931PL45
9-3-32 -931 P L46
9-3-36-832PL14
9-3-32-931 PL48
9-3-32-931PL49
9-3-32-931 P L51
9-3-32-931PL52
9-3-32-931 P L53
9-3-32-931PL54
9-3-32-931 PL55
9-3-32-931 PL56
Dartboard
Cabinet Parts
•
Cue Rack Top Board
Cue Rack Upper Shelf
Cue Rack Middle Shelf
Cue Rack Bottom Shelf
Bottom Board
Front Board
Left Board
•
Right Board
Left Door
Right Door
Back Board
•
Upper Cue Rack
Lower Cue Rack
3.5 x 33 mm Flat Head Screw
3.5 x 18 mm Flat Head Screw
Dart Holder
3.5 x 14 mm Flat Head Screw
3.5 x 33 mm Washer Head Screw
Screw Anchor
Bristle Dartboard
'
_
'
'
_
'
Red Shaft (Set of 3)
! Black Shaft (Set of 3)
Eva Foam
48
9-3-32-934PL01
A15
A16
A17
A18
A20
9-3-32-931PL25
9-3-32-931PL60
Accessories/Pre-installed
Name Plate (pre-installed)
Eraser
9-3-32-931PL64
9-3-32-931PL65
9-3-32-931PL67
Locking Screw (pre-installed)
Bracket (pre-installed)
Chalk
$8.00 ea
$10.00
$8.00
$8.00
$8.00
$7.00
$8.00
$7.00
ea
ea
ea
ea
ea
ea
ea
$7.00
$12.00
$12.00
$8.00
ea
ea
ea
ea
$4.00
$4.00
$0.75
$0.75
$4.00
$0.75
$0.75
$0.75
$15.00
ea
ea
ea
ea
ea
ea
ea
ea
ea
'
•
'
Parts (Available
AMOUNT
........................................................
Cue Rack Header Board
USA Flag
UK Flag
Locking Pin
Wood Dowel
TOTAL
PRICE
For Purchase)
$6.00 ea
$6.00 ea
$2.00 ea
$3.00
$3.00
$1.00
$0.75
ea
ea
ea
ea
'
'
$3.00 ea
$2.00 ea
_
$0.75
$2.00
$2.00
$2.00
ea
ea
ea
ea
i
i
Shipping and Handling Charges* (in US $)
Shipment Value
$0-20
$21-40
$41-60
$61 and over
Charge
$7.00
$9.00
$11.00
$15.00
*= Prices valid for Continental US and Canada only, all other please call for quote.
Method of Payment:
Visa []
Mastercard
[]
American
Express
Subtotal:
(Residents Add State Sales Tax)
NJ (7%) and IL (6.25%) and CA (7.75%):
Shipping and Handling Charges:
TOTAL:
[]
Card #:
EXP. Date:
Name (as printed on card):
Signature:
PAGE 2 OF 2
0709 - AC
1-1-32-931 PL
**NOTE:
PRICES IN US DOLLARS
AND SUBJECT
TO CHANGE
WITHOUT NOTICE.
@2009Sportcraft, Ltd.
www.sportcraft.com
1-1-32-931
PL
@2009 Sportcraft, Ltd.
www.sportcraft.com
1-1-32-931
PL
@2009
Sportcraft,
Ltd.
www.sportcraft.com
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