Tektronix Switch 3000 Users Manual Operation Reference, Software V5.3

3000 to the manual 92c8e3a9-6e5e-4c31-a905-79d680c13fa3

2015-02-03

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Operation Reference
Grass Valley Model 3000
Digital Production Switcher
Software Release 5.3
071-0158-00
Revised Printing: February, 1998
Customer Support
Tektronix Grass Valley Products is committed to providing the
most responsive and professional product support available. We
have a fully staffed, highly trained support team ready to respond
to anything from a simple question to an emergency repair. Sup-
port is available via telephone or email. For new and updated cus-
tomer support documents, as well as new product information,
check the Tektronix web site and Grass Valley’s web page.
Telephone
Numbers
Web Addresses
Postal Addresses
North America
(800) 547-8949
Fax: (530) 478-3181
Elsewhere
Distributor or sales office
from which equipment was
purchased.
Grass Valley Email
Support
GVGSERVICE@tek.com
Grass Valley Web Page
http://www.tek.com/Grass_
Valley
Tektronix Web Site
http://www.tek.com
Mail
Tektronix Grass Valley
Products
P.O. Box 1114
Grass Valley, CA 95945
Shipping
Tektronix Grass Valley
Products
400 Providence Mine Rd.,
Nevada City, CA 95959
Copyright © Tektronix, Inc. All rights reserved. Printed in U.S.A.
Tektronix products are covered by U.S. and foreign patents, issued and pending.
Information in this publication supersedes that in all previously published mate-
rial. Specifications and price change privileges reserved. TEKTRONIX, TEK, Grass
Valley Group, Borderline, E-MEM, TEN-X, Wavelink, and are registered
trademarks, and Air Link, Auto Match, Doubletake, E-Disk, Eagle V, Emphasys,
EZ-Link, 409, Grass Valley, Horizon, Jogger, Kadenza, Kaleidoscope, K-Mask,
Key-Layer, Key-Link, Krystal, MASTER System, Master 21, MAX, Omni-Key, Per-
former, Programmed Motion, Silhouette, Softset, SqueezeBack, Streamline, Super
Edit, TEN-20, 20-TEN, Trace, TrailBlazer, VideoDesktop, Flex-Time, and XEDL are
trademarks of Tektronix, Inc. P.O. Box 1000 Wilsonville, OR 97070-1000 U.S.A.
The information in this manual is furnished for informational use only, is subject
to change without notice, and should not be construed as a commitment by Tek-
tronix, Inc. Tektronix assumes no responsibility or liability for any errors or inac-
curacies that may appear in this publication.
Tektronix, Inc., Video and Networking Division, P.O. Box 1114 Grass Valley, Cal-
ifornia 95945 U.S.A.
iii
Contents
Preface
Welcome to the Model 3000 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi
Organization of This Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi
How to Use This Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xii
How to Contact Us . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiii
Conventions Used in This Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiii
Button and Panel Knob References . . . . . . . . . . . . . . . . . . . . . . . . . . . xiii
Menu References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiv
Soft Button and Soft Knob References . . . . . . . . . . . . . . . . . . . . . . . . xiv
Section 1 — System Overview
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-1
General Description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-1
Standard Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-2
Optional Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-3
Physical Description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-4
Signal Processor Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-4
Power Supplies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-5
Control Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-6
Video and Key Inputs and Outputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-8
Inputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-8
Outputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-10
Functional Description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-12
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-12
Video Processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-12
iv
Contents
Description of Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-16
Dual Chroma Keyer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-16
Borderline Key Edge Generation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-16
Secondary Wipe Generator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-16
Safe Title/Action Area Generator . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-17
Mix/Effects Clean Feed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-17
Frame Store . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-17
Effects Send . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-17
Tally Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-18
Tally Expansion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-18
Remote Auxiliary Bus Control Panels . . . . . . . . . . . . . . . . . . . . . . . 1-18
Chroma Key Auto Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-18
Section 2 — Control Panel Descriptions
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-1
Main Control Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-1
Auto Delegation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-4
Subpanel Delegation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-4
Menu Delegation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-7
Source Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-9
Primary Source Selection (Primary Crosspoints) . . . . . . . . . . . . . . 2-10
Shift Lock Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-11
Crosspoint Button Flashing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-12
Secondary Source Selection (Re-entry Crosspoints) . . . . . . . . . . . . 2-13
Uncal Indicators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-13
Key Delegation Indicators (Model 3000-2 Only) . . . . . . . . . . . . . . . 2-13
Transition Subpanels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-14
Next Transition Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-15
M/E Next Transition Buttons (Standard Mode) . . . . . . . . . . . 2-15
M/E Next Transition Buttons (Layered Mode) . . . . . . . . . . . . 2-16
PGM-PST/DSK Next Transition Buttons . . . . . . . . . . . . . . . . . 2-17
Transition Type Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-17
Transition Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-20
Key Transition Buttons (3000-3 Only) . . . . . . . . . . . . . . . . . . . . 2-22
Key Mix Rates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-23
DSK Key Transition Rates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-23
v
Contents
Mix/Effects Effects Memory Subpanel (3000-3 Only) . . . . . . . . . . . . . . 2-24
Learn and Recall Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-25
E-MEM Registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-25
Learning Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-25
Recalling Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-26
Crosspoint Override . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-26
Mix/Effects E-MEM Keypad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-26
Mix/Effects E-MEM Readout . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-27
Keyer Subpanels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-33
Keyer Delegation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-34
KEY ON Indicator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-35
Key Type Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-35
Key Source Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-38
Split Key Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-38
Other Key Modifier Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-39
Borderline Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-40
Auto Preview Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-41
Mask Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-42
Matte Subpanels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-43
Matte Delegation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-44
MATTE SEL Indicators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-44
System Background Mattes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-45
Matte Modifier Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-45
Chroma Keyer Subpanel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-48
Chroma Keyer Delegation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-49
Chroma Keyer Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-49
Chroma Keyer Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-50
Preview Subpanel (3000-3 only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-53
Master Effects Memory (E-MEM) Subpanel . . . . . . . . . . . . . . . . . . . . . . 2-55
E-MEM Registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-56
Effects and Keyframes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-56
Enable Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-57
Learning Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-60
Recalling Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-61
Crosspoint Override . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-61
Keypad with Readout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-62
Master E-MEM Readout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-62
Effect Editing Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-72
Clear Working Buffer Modes of Operation . . . . . . . . . . . . . . . 2-73
Modes of Insertion/Deletion . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-77
Run Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-88
vi
Contents
Positioner Subpanel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-90
Wipe Subpanel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-92
Wipe Delegation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-93
Pattern Select Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-93
Wipe Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-94
Rotation Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-96
Pattern Mix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-97
Wipe Direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-97
Pattern Modifiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-98
Positioner Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-98
Masks Subpanel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-99
Mask Delegation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-99
Mask Source Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-100
Mask Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-101
Frame Stores Subpanel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-103
Input Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-103
Output Routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-104
Still Image Storage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-104
Dropshadows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-107
External Interface Subpanel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-108
Floppy Disk Drive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-110
Crosspoint Name Displays (3000-3 only) . . . . . . . . . . . . . . . . . . . . . . . 2-111
Preview/Mask/Aux Bus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-112
Source Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-112
Aux 1-4 Effects Send Only Buttons . . . . . . . . . . . . . . . . . . . . . . . . . 2-113
Preview Only Select Buttons (3000-2 only) . . . . . . . . . . . . . . . . . . 2-113
Bus Delegate Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-114
Preview Bus Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-114
Mask Bus Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-114
Aux Bus Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-114
Effects Send Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-115
Effects Send – Looping Mode . . . . . . . . . . . . . . . . . . . . . . . . . . 2-117
Effects Send – Frame Store Looping Mode . . . . . . . . . . . . . . . 2-118
Effects Send – Non-Looping Mode . . . . . . . . . . . . . . . . . . . . . 2-119
Remote Aux Bus Panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-121
Joystick Override . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-123
Chop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-123
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Contents
Section 3 — Menu Descriptions
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-1
Menu Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-2
Menu Delegation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-2
Configuration Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-4
User Preferences Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-5
Keyer Preferences Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-6
Preview Preferences Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-8
Beeper Prefs Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-10
Define Defaults Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-11
E-MEM Preferences Menu (3000-3 only) . . . . . . . . . . . . . . . . . 3-12
Normal Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-13
Learn A Register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-13
Auto Recall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-13
Auto Run . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-13
Effects Dissolve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-14
Recall A Register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-14
300 Style Mode (3-M/E Switchers Only) . . . . . . . . . . . . . . . . . 3-15
Operational Defaults in Either Mode . . . . . . . . . . . . . . . . . . . . 3-15
System Parameters Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-16
Set Clock Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-18
Inputs Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-19
Input Digital Resolution Menu . . . . . . . . . . . . . . . . . . . . . . . . . 3-20
External Key Sync Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-21
Setup on Key Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-22
Map Inputs Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-23
Name Crosspoint Button Menu . . . . . . . . . . . . . . . . . . . . . . . . . 3-25
Chroma Key Inputs Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-26
GPI Inputs Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-27
Outputs Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-29
Output Digital Resolution Menu . . . . . . . . . . . . . . . . . . . . . . . . 3-31
External Interface Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-32
Editor Interface Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-33
DPM Setup Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-34
Peripheral Interface Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-39
GPI Outputs Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-41
Aux Bus Format Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-42
viii
Contents
M/E Mode Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-43
M/E Copy Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-44
Status Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-45
System Log Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-46
Installation Information Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-47
Diagnostics Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-50
Blanking Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-51
Keyer Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-52
Chroma Trap Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-54
Keyer Copy Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-55
Video Process Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-56
Key 1 NAM Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-58
Chroma Key Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-59
Chroma Key Secondary Color Menu . . . . . . . . . . . . . . . . . . . . . . . . 3-61
Chroma Key Hue Modifiers Menu . . . . . . . . . . . . . . . . . . . . . . . . . . 3-62
Chroma Key Adjust Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-64
Wipe Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-65
Wipe Pattern Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-66
Wipe Texture Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-68
Wipe Modifiers Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-69
Wipe Modulation Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-70
Wipe Copy Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-71
E-MEM Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-73
E-MEM Register Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-75
Source Hold Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-78
Peripheral Devices Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-79
Keyframe Path Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-80
GPI & PBus Triggers Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-82
Keyframe Timeline Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-83
Example 1 – Inserting a Pause . . . . . . . . . . . . . . . . . . . . . . . . . . 3-86
Example 2 – Inserting a Pause . . . . . . . . . . . . . . . . . . . . . . . . . . 3-87
Effect Run with Auto Run Off . . . . . . . . . . . . . . . . . . . . . . . . . . 3-88
Effect Run with Auto Run On . . . . . . . . . . . . . . . . . . . . . . . . . . 3-89
Aux Bus Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-92
Mask Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-93
Matte Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-95
Matte Copy Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-96
Matte Texture Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-97
ix
Contents
Frame Store Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-98
Picture Process Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-100
Decode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-100
Compress . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-102
Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-103
Bevel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-103
Copy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-103
Parameter Copy Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-104
Video Store Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-105
Video Store Mosaic Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-107
Video Store Pseudo Color Menu . . . . . . . . . . . . . . . . . . . . . . . 3-108
Video Store Crop Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-112
Video Store Reposition Menu . . . . . . . . . . . . . . . . . . . . . . . . . . 3-114
Video Store Filter Menu (Blur) . . . . . . . . . . . . . . . . . . . . . . . . . 3-115
Video Store Filter Menu (Hue Rotate) . . . . . . . . . . . . . . . . . . . 3-117
Key Store Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-118
Key Store Crop Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-120
Key Store Reposition Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-121
Key Store Filter Menu (Blur–Video Mode) . . . . . . . . . . . . . . . 3-122
Key Store Filter Menu (Blur–Key Mode) . . . . . . . . . . . . . . . . 3-124
Key Store Filter Menu (Hue Rotate) . . . . . . . . . . . . . . . . . . . . 3-125
Mask Store Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-126
Miscellaneous Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-128
Signal Processing Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-129
Safe Title Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-130
Disk Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-131
Load File Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-134
Save File Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-136
Name File Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-139
Utilities Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-140
Section 4 — Menu Trees
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-1
Main Menu Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-1
Soft Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-2
Menu Tree Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-2
Index
x
Contents
xi
Welcome to the Model 3000
This manual provides detailed descriptions of the switches and
knobs on the control panel, the functions accessed through the
menu display, and graphic representations of the menu tree
structure for the Model 3000-2 and the Model 3000-3 Digital
Switching Systems.
Refer to the Model 3000 User Guide for setup and configuration
procedures and task-oriented operating procedures.
Organization of This Manual
The main sections of this manual are arranged as follows:
1 System Overview
— Describes the basic architecture of the
Model 3000 switcher.
2 Control Panel Descriptions
— Describes the Model 3000
panel functions provided via the various buttons and knobs.
3 Menu Descriptions
— Describes the menu displays and the
functions made available through them.
4 Menu Trees —
Illustrates the paths through the menu levels.
One tree is provided for each top-level Menu button.
Index —
Provides an alphabetical listing of the functions,
operations, controls, and menus discussed in this manual.
Preface
xii
Contents
How to Use This Manual
This manual, the Model 3000 Operation Reference, is intended to
be used in conjunction with the Model 3000 User Guide.
Begin by reading the System Overview so that you will be familiar
with the basic terminology used in this manual and the structure
of the hardware/software system.
Next, turn on the system as described in the Startup section of the
User Guide and verify the switcher parameters set up for your site
or studio. It is assumed that the system has been installed
according to your studio plan and that all inputs and outputs are
connected properly.
If you are an experienced switcher operator, you may choose to go
directly from Startup to operating the switcher, and refer to the
Control Panel and Menu Descriptions sections of this manual only
when you need to know more about the operation of a specific
control.
If you are not an experienced operator, you should read or scan
the Control Panel and Menu Descriptions section to get an idea of
the functions of the subpanels, controls, and menus.
Whenever you need to know more about a particular switcher
term, turn to the Glossary at the back of the User Guide.
For quickly locating specific areas of interest, refer to the Table of
Contents at the front of this manual, to the “local” table of contents
provided behind each tabbed divider, or to the Index at the rear of
the manual. (The “local” tables of contents allow you to locate the
information you want without having to go all the way to the
front of the manual.)
xiii
Contents
How to Contact Us
If you have any comments about this manual, we would like to
hear from you. You may FAX comments to Grass Valley Technical
Writing at (916) 478-4140 or you may write to us at the following
address:
Tektronix, Inc.
Grass Valley Products
Technical Publications Department
PO Box 1114
Grass Valley, CA 95945
Conventions Used in This Manual
The following graphical and typestyle conventions are used
throughout this manual.
Button and Panel Knob References
A control panel button is shown as follows:
Similarly, a control panel knob is shown as follows:
Or, when used in the text, they are shown in the following type:
CLR WORK BUFR
— (button)
BRIGHTNESS
— (knob)
CLEAR
WORK
BUFR
BRIGHTNESS
xiv
Contents
Menu References
Many Model 3000 features may be accessed via the menu display
and its associated “soft” buttons and “soft” knobs. The term “soft”
merely means that the function of the button or knob is temporary,
being assigned via the menu display.
An illustration similar to the following may be used when you
need to access a function via the menu.
Soft Button and Soft Knob References
In the text, soft buttons and soft knobs are shown in the same type
as the panel buttons and knobs, using the button or knob label in
the display:
KEYER SELECT
— (soft button)
OPACITY
— (soft knob)
KEYER MENU
keyer
HORIZ KEY POSITION
= 0.00 clocks
OPACITY
= 100.00%
M/E 1
KEYER
SELECT
M/E
SELECT SHAPING CHROMA
TRAP > VIDEO
PROCESS >
KEY 1
M/E 2
M/E 3
DSK AUTO
KEY 1
NAM >
ON
CALIBRATE
KEYER
COPY >
KEY 2
KEY A
KEY B
AUTO
AUTO
AUTO
M/E 1
KEY 1 OFF
OFF
1-1
1
Introduction
This section presents a general description of the Grass Valley
Group Model 3000 Switching System, pointing out specific areas
of interest to the operator. Both the 3000-2 (a two-effects switcher)
and the 3000-3 (a three-effects switcher) are covered.
The Control Panel and Signal Processor descriptions given in this
section will provide you with a basic knowledge of the Model
3000 structure. Any differences between the two models will be
noted.
General Description
The Model 3000 is a multi-format digital switcher that can
manipulate a variety of composite digital and analog video and
key signals through the use of 10-bit digital processing. Video
inputs and outputs can be a combination of analog, digital bit
serial, and digital bit parallel, depending upon the configuration
of your installation and the optional input and output modules
installed.
The Model 3000-2 provides two mix/effects (M/E) systems, a
program/preset mixer with dual downstream keyers, and up to
32 video inputs and 32 key inputs selectable at one time from the
control panel.
The Model 3000-3 has all the features of the 3000-2 plus a third
M/E and up to 48 video inputs and 48 key inputs selectable at one
time.
System Overview
1-2
Section 1 — System Overview
The layout of the control panel is user-friendly and the menu
structure is easy to navigate, allowing quick and easy control of
video signals.
Standard Features
Auto-Timed Inputs
Multi-format Input capability - Composite Analog, Serial
Digital, and Parallel Digital
Multi-format Output capability
Tineline Keying
Complex Matte Generators
Full Complement of Wipe Patterns
Key Channel Throughout
10-Bit Processing Throughout
Shaped Video Inputs and Outputs
100 E-MEM registers
User-Preference Programming
Disk Storage of E-MEM and System Parameters
Extensive Masking
Mask Draw capability
1-3
Optional Features
Optional Features
Additional video and key inputs, up to 64 total
Additional video and key outputs
A Second Wipe Pattern Generator (one module that provides
a second wipe pattern for each M/E)
Borderline on each Keyer
Dual Chroma Keyers for each M/E
Preview Outputs
Aux Buses
Safe Title/Action Area Generators
Four-Channel Effects Send
Redundant Power Supplies (frame and panel)
Video channel, Key channel, and Mask channel Frame Store
Chroma Key Auto Setup
Refer to the end of this section for descriptions of the optional
features.
1-4
Section 1 — System Overview
Physical Description
The switcher consists of three main areas: the Control Panel, the
Signal Processor Frame, and the Frame Power Supply (see
Figure 1-1). The electronic circuitry in the Model 3000 is primarily
contained on circuit boards and modules in the Signal Processor
Frame and Control Panel.
Signal Processor Frame
The Signal Processor Frame is a large rack-mounted unit that
houses the system controller, effects logic, video and key
processors, and input/output interfaces.
In addition to the basic system, a typical system may have several
options such as Chroma Keyers, Secondary Wipe Generator, and
Frame Store. Most options are available as circuit board modules
to be installed in the Signal Processor Frame.
Refer to the Model 3000 Installation and Service manual for a
complete description of the Signal Processor.
A main processor (HOS, or Head-Of-State) and separate
M/E processors reside within the Signal Processor Frame. Since
each M/E has its own processor, failure of one processor may not
disable the entire switcher. Individual effects can continue to
operate independently in a limited capacity.
1-5
Physical Description
Power Supplies
Two power supplies are used in the basic Model 3000 system: a
control panel power supply, located in the control panel tub, and
a 19" rack mount power supply used by the Signal Processor
Frame. Optional Redundant power supplies are available.
CONTROL PANEL
POWER SUPPLY
Frame
Power Supply
Signal
Processor
Frame
Control Panel
TP0348-01
Pointing
Device
(bitpad)
Frame
to
Panel
Link
CONTROL
PANEL
CONTROLLER/
HEAD-OF-STATE
PROCESSOR
Video/Key
Signals In Video/Key
Signals Out
EFFECTS
LOGIC
INPUTS
AND
CROSS-
POINTS
OUTPUT
AND
EXPAN-
SION
EFFECTS
PROCESSORS
Figure 1-1. Simplified Block Diagram of the Model 3000 Switcher
1-6
Section 1 — System Overview
Control Panel
The Control Panel is the operator interface for the Model 3000
system. The operator performs all actions via physical buttons
and knobs and a software-driven menu.
CONTROL PANEL
POWER SUPPLY
Frame
Power Supply
Signal
Processor
Frame
Control Panel
TP0348 01
Pointing
Device
(bitpad)
Frame
to
Panel
Link
CONTROL
PANEL
CONTROLLER/
HEAD-OF-STATE
PROCESSOR
Video/Key
Signals In Video/Ke
Signals O
EFFECTS
LOGIC
INPUTS
AND
CROSS-
POINTS
OUTPUT
AND
EXPAN-
SION
EFFECTS
PROCESSORS
Figure 1-2. Functional Areas of Model 3000-2 Control Panel
1-7
Physical Description
The Control Panel also provides connectors for the Mask Draw
option and the data link to the Signal Processor Frame.
UNCAL
UNCAL
UNCAL
UNCAL
PVW/AUX
141312111098765432BLACK
141312111098765432BLACK
15
15
141312111098765432BLK 15
141312111098765432
22212019181716
22212019181716
22212019181716
23
23
SHIFT
COLOR
BKGD
SHIFT
COLOR
BKGD
23 SHIFT
CLR
BKGD
SHIFT
CLR
BKGD
23
M / E
2
M / E
2
M / E
2
M / E
2
M / E
1
M / E
1
M / E
1
M / E
1
M / E
3
M/E 2
PGM
M/E 1
PGM
M/E 3
PGM PGM
M / E
3
M / E
3
M / E
3
M / E
2
M / E
2
M / E
2
M / E
2
M / E
1
M / E
1
M / E
1
M / E
1
M / E
1
M / E
1
M / E
1
M / E
1
M / E
3
M / E
3
M / E
3
M / E
2
M / E
2
M / E
3
M / E
3
M / E
3
22212019181716BLK 15
DSK 2
DSK 1
PROGRAM
PRESET
DISK
FRAME
STORE
AUX
BUS
KEY
FRAME
LAST
MENU
STAT
MISC
CHR
KEY
CONFG
AUXPERPHGPIEDIT
EXTERNAL INTERFACE
FRAME STORES
Grass Valley Group
Grass Valley Group
M/E
MODE
MATTE
WIPE
KEYER
MASK
E-MEM
141312111098765432BLACK
141312111098765432BLACK
15
15
141312111098765432BLK 15
141312111098765432
2322212019181716
2322212019181716
SHIFT
COLOR
BKGD
SHIFT
COLOR
BKGD
2322212019181716 SHIFT
CLR
BKGD
SHIFT
CLR
BKGD
2322212019181716BLK 15
KEY 2
KEY 1
M/E
3
A
B
141312111098765432BLACK
141312111098765432BLACK
15
15
141312111098765432BLK 15
141312111098765432
2322212019181716
2322212019181716
SHIFT
COLOR
BKGD
SHIFT
COLOR
BKGD
2322212019181716 SHIFT
SHIFT
CLR
BKGD
CLR
BKGD
2322212019181716BLK 15
KEY 2
KEY 1
M/E
2
A
B
141312111098765432BLACK
141312111098765432BLACK
15
15
141312111098765432BLK 15
141312111098765432
2322212019181716
2322212019181716
SHIFT
COLOR
BKGD
141312111098765432BLACK 15 2322212019181716 SHIFT
COLOR
BKGD
SHIFT
COLOR
BKGD
2322212019181716 SHIFT
2322212019181716
F8 EXITF7F6F5F4F3F2F1
BLK 15
KEY 2
KEY 1
M/E
1
A
B
M / E
3
M / E
2
M / E
2
M / E
3
CLR
BKGD
SHIFT
CLR
BKGD
UNCAL
UNCAL
UNCAL
UNCAL
UNCAL
UNCAL
UNCAL
UNCAL
UNCAL
UNCAL
FIELD
2
MASK
STORE
KEY
STORE
FIELD
1
VIDEO
STORE
GRABFRZE
DROP
SHDW
H
POSITION V
POSITION OPACITY
17.
Preview/
Mask/Aux
Bus
1.
Source
Selection
12B. Menu
Display
Buttons
14. External
Interface
Subpanel
13. Frame
Store
Subpanel
15.
Floppy
Disk Drive
Upper
Panel
Lower
Panel
16.
Crosspoint
Name
Display
(Option)
PVW MASK AUX 1
A/B
BUS DELEGATE
TOP / GAIN
BOTTOM / CLIP
LEFT RIGHT
M / E 3
KEY 1
M / E 2
KEY 2
M / E 2
KEY 1
M / E 1
KEY 2
M / E 1
KEY 1
MASK
STORE
MASK
BUS
SEC
WIPE
PRI
WIPE
BOX
MASK
INV
FORCE
MASK
INH
MASK
MASKS
M / E 3
KEY 2
DSK
1
DSK
2
RANDOM TEXTURE
USER
1
USER
2
USER
3USER
4
USER
5USER
6
USER
WIPE
UNDO
LEARN
USER
WIPE
MENU
SYMMETRY
OPACITY
PRESET SIZE
ROTATE
PATTERN MIX
SOFTNESS
WIDTH
ROT
POS
PATT
MIX
ASPCT
BORD
SOFT
ROT
SPD ROT
MAG NORM REV FLIP
FLOP SPLIT H
MULTI V
MULTI POS
NORM POS
AUTO
WIPE
ROTATION TYPE WIPE DIRECTION PATTERN MODIFIERS POSITIONER
DELEGATE
M / E 1
PRI
WIPE
M / E 1
SEC
WIPE
M / E 2
PRI
WIPE
M/E 2
SEC
WIPE
M / E 3
PRI
WIPE
M/E 3
SEC
WIPE
ASPECT
TP0702-06B
AUX 2
A/B AUX 3
A/B AUX 4
A/B
AUX 6
A/B
AUX 5
A/B
M/E 2
B
M/E 2
KEY 1
M/E 2
KEY 2
M/E 3
A
M/E 3
B
M/E 3
KEY 1
M/E 3
KEY 2
DPM
2
DPM
4
DPM
3
DPM
1
AUTO
RCL
MISC
DSK
BKGD
ENABL
ALL
M/E
2
PGM
PST
M/E
3
M/E
1
GLOBL
INHIB
SEQ
BANK
EFF
DIS
LOCK
LRN
4
UNDO
1
7
0
8
6
TRAN
RATE
9
BANK
0
ENTER
RUN
EFFECTS MEMORY
REV
AUTO
RUN
FLIP
FLOP
RE
WIND
STOP
NEXT
KF
BANK
1
5
32
8888888888888888
CLEAR
WORK
BUFR
MOD
COPY
MOD
EVENT
EFF
DUR
NEXT
PASTE
TIME
ALIGN
CONST
DUR
MARK
BLOCK
PREV
PUT
GET
GO
TO
TIME
GO
TO
KF
INSRT
BEFOR INSRT
AFTER
CUTMARK
KF
DUR
SELECTIVITY LUM
SHADOW
OPACITY CHROMA
CHROMA KEYERS
R
C
B
Y
G
M
SHDW
ON BKGD
SUPR
M/E 1
KEY 1 M/E 1
KEY 2 M/E 2
KEY 1 M/E 2
KEY 2 M/E 3
KEY 1 M/E 3
KEY 2
POSITIONER
CTR
M/E 2
PRI M/E 2
SEC
M/E 1
PRI M/E 1
SEC
M/E 2
PRI M/E 2
SEC
PVW
DSK
M / E
2
M / E
3
M / E
1
PVW
PRI
HUE/
SOFTNESS
BRIGHTNESS
SATURATION/
OFFSET
PRI
WIPE
WASH
SEC
WIPE
WASH
FLAT
MATTE
MATTE
2
MATTE
SEL
MATTES
K1 FILL K1 BORD
K2 FILL K2 BORD
PRI WIPE SEC WIPE
HUE/
SOFTNESS
BRIGHTNESS
SATURATION/
OFFSET
PRI
WIPE
WASH
SEC
WIPE
WASH
FLAT
MATTE
MATTE
2
MATTE
SEL
MATTES
K1 FILL K1 BORD
K2 FILL K2 BORD
PRI WIPE SEC WIPE
HUE/
SOFTNESS
BRIGHTNESS
SATURATION/
OFFSET
PRI
WIPE
WASH
SEC
WIPE
WASH
FLAT
MATTE
MATTE
2
MATTE
SEL
MATTES
K1 FILL K1 BORD
K2 FILL K2 BORD
PRI WIPE SEC WIPE
HUE/
SOFTNESS
BRIGHT/TEX
SATURATION/
OFFSET
USER
DEF
WASH
SEC
WIPE
WASH
FLAT
MATTE
MATTE
2
MATTE
SEL
MATTES
K1 FILL K1 BORD
K2 FILL K2 BORD
PRI WIPE SEC WIPE
SEQ
BANK
EFF
DIS
LOCK
LRN
4
UNDO
1
7
0
8
6
TRAN
RATE
9
BANK
0
ENTER
RUN
EFFECTS MEMORY
BANK
1
5
32
88888888
KEY
PRIOR
KEY
2
KEY
1
BKGD
A
PST
BLK
EFFWIPEMIX
AUTO
TRAN
CUT
TRANSITION
EFF EFF EFF EFF
ON
OVER
ON
OVER
ONON
LAYERED
888
BKGD
B
KEY 1
CUT
KEY 1
MIX
KEY 2
CUT
KEY 2
MIX
DOWNSTREAM KEYERS
EXTD OUT
LINE
INV SHOW
KEY
AUTO
SEL
KEY
VIDEO
KEY
BORD SHDW
DSK
1
SPLIT
KEY
MATTE
FILL
LUM
KEY
DSK
2
NORM
KEY
OVER
VIDEO
FILL
LIN
KEY
KEY
ON
INH
MASK
BORDERLINE
SIZE / POS
BORDERLINE
OPACITY
GAIN
CLIP
060
DSK
2DSK 1
CUT
DSK 1
MIX
DSK 2
CUT
DSK 2
MIX
DSK
1
BKGD
PST
BLK
AUTO
TRAN
CUT
TRANSITION
ON
OVER
ON
OVER
SEQ
BANK
EFF
DIS
LOCK
LRN
4
UNDO
1
7
0
8
6
TRAN
RATE
9
BANK
0
ENTER
RUN
EFFECTS MEMORY
BANK
1
5
32
88888888
KEY
PRIOR
KEY
2
KEY
1
BKGD
A
PST
BLK
EFFWIPEMIX
AUTO
TRAN
CUT
TRANSITION
EFF EFF EFF EFF
ON
OVER
ON
OVER
ONON
LAYERED
888
BKGD
B
KEY 1
CUT
KEY 1
MIX
KEY 2
CUT
KEY 2
MIX
KEY
PRIOR
KEY
2
KEY
1
BKGD
A
PST
BLK
EFFWIPEMIX
AUTO
TRAN
CUT
TRANSITION
EFF EFF EFF EFF
ON
OVER
ON
OVER
ONON
LAYERED
888
BKGD
B
KEY 1
CUT
KEY 1
MIX
KEY 2
CUT
KEY 2
MIX
SEQ
BANK
EFF
DIS
LOCK
LRN
4
UNDO
1
7
0
8
6
TRAN
RATE
9
BANK
0
ENTER
RUN
EFFECTS MEMORY
BANK
1
5
32
88888888
KEYERS
EXTD OUT
LINE
INV
KEY
1
AUTO
SEL
KEY
VIDEO
KEY
PRI
PST
PTTN
KEY
2
SEC
PST
PTTN
BORD SHDW
INH
MASK FORCE
MASK
BKGD
B
SPLIT
KEY
MATTE
FILL
LUM
KEY
BKGD
A
CHR
KEY
NORM
KEY
OVER
VIDEO
FILL
LIN
KEY
BORDERLINE
SIZE / POS
BORDERLINE
OPACITY
GAIN
CLIP
KEY
ON
SHOW
KEY
KEYERS
EXTD OUT
LINE
INV
KEY
1
AUTO
SEL
KEY
VIDEO
KEY
PRI
PST
PTTN
KEY
2
SEC
PST
PTTN
BORD SHDW
INH
MASK FORCE
MASK
BKGD
B
SPLIT
KEY
MATTE
FILL
LUM
KEY
BKGD
A
CHR
KEY
NORM
KEY
OVER
VIDEO
FILL
LIN
KEY
BORDERLINE
SIZE / POS
BORDERLINE
OPACITY
GAIN
CLIP
KEY
ON
SHOW
KEY
KEYERS
EXTD OUT
LINE
INV
KEY
1
AUTO
SEL
KEY
VIDEO
KEY
PRI
PST
PTTN
KEY
2
SEC
PST
PTTN
BORD SHDW
INH
MASK FORCE
MASK
BKGD
B
SPLIT
KEY
MATTE
FILL
LUM
KEY
BKGD
A
CHR
KEY
NORM
KEY
OVER
VIDEO
FILL
LIN
KEY
BORDERLINE
SIZE / POS
BORDERLINE
OPACITY
GAIN
CLIP
KEY
ON
SHOW
KEY
M/E 1
A
M/E 1
B
M/E 1
KEY 1
M/E 1
KEY 2
M/E 2
A
AUX 1-4 EFFECTS SEND ONLY
4. Keyer
Subpanels
6.
Master
Effects
Memory
Subpanel
3. M/E
Effects Memory
Subpanels
9.
Positioner
Subpanel
7.
Preview
Subpanel
8.
Chroma
Keyer
Subpanel
10. Wipe
Subpanel
11. Mask
Subpanel
2. Transition
Subpanels
12A. Menu
Display
5. Matte
Subpanels
Figure 1-3. Functional Areas of Model 3000-3 Control Panel
1-8
Section 1 — System Overview
Video and Key Inputs and Outputs
Inputs
Three types of input options may be installed in the Signal
Processor Frame to suit the needs of your installation. Each input
module supports four inputs and provides auto-timing of each
input.
The following types of input modules are available.
NOTE:
Each of these inputs can be treated by the switcher as either a
video input or a key input.
Analog 10-bit Composite Quad Input Module – Provides
noise filtering, anti-aliasing, and auto-timing of the input
signals, then performs an analog-to-digital conversion of each
signal and multiplexes the data onto a video or key bus.
Digital Bit-Parallel Quad Input Module – Converts the inputs
from ECL to TTL, auto-times the signals, and multiplexes
them onto the video or key bus.
Digital Bit-Serial Quad Input Module – Decodes the inputs
from serial to parallel, auto-times the signals, and multiplexes
the data onto the video or key bus.
In addition, RGB input modules are available with the Dual
Chroma Keyer option. Each module supports two sets of RGB
inputs (see Figure 1-4).
Refer to the Configuration section of the Getting Started manual
for information on assigning input formats and adjusting timing.
1-9
Video and Key Inputs and Outputs
Signal
Processor
Frame
Module Cells A1 through A3
Up to 16 Quad Input Modules
(Any mix of module types) Up to 3 Dual RGB
Input Modules
QUAD
ANALOG INPUT
MODULE
QUAD
PARALLEL DIGITAL
INPUT MODULE
QUAD
SERIAL DIGITAL
INPUT MODULE
DUAL RGB
INPUT
MODULE
DUAL RGB
INPUT
MODULE
Module Cells C1 through C16
0702-03
DUAL RGB
INPUT
MODULE
Figure 1-4. Video and Key Inputs
1-10
Section 1 — System Overview
Outputs
Regardless of the format of the input signals, the Signal Processor
can provide outputs in any composite format.
Signal outputs are provided by output modules installed in the
Signal Processor Frame (see Figure 1-5). Each output module
provides four video/key signal outputs of a given type, with up
to three buffered outputs per signal channel.
Since each output module
cell
is dedicated to specific functions,
the format of each output signal is determined by the type of
output module installed in that cell. The following choices of
output modules are available:
Composite Analog (4 signal channels; 3 outputs of each
signal)
Parallel Digital (4 signals; 1 output of each signal)
Serial Digital (4 signals; 3 outputs of each signal)
Standard (Analog) outputs include:
(DSK) Program Video
(DSK) Program Key
Mask Bus
Switched Preview Video
Optional outputs (Analog and/or Digital) include:
M/E 1 Program Video, M/E 1 Program Key
M/E 1 Preview Video
M/E 2 Program Video, M/E 2 Program Key
M/E 2 Preview Video
M/E 3 Program Video, M/E 3 Program Key (3000-3 only)
M/E 3 Preview Video (3000-3 only)
DSK Preview
DSK Preview Video
Aux Buses 1A-4B, Aux Buses 5A-7B
Clean Feed Video
Frame Store Video and Key
1-11
Video and Key Inputs and Outputs
Signal
Processor
Frame
Up to 14 Quad Output Modules
(Any mix of module types)
QUAD
ANALOG OUTPUT
MODULE
QUAD
PARALLEL DIGITAL
OUTPUT MODULE
QUAD
SERIAL DIGITAL
OUTPUT MODULE
Module Cells A4 through A17
4 Signal Channels
per Module
3 Outputs of
each Signal
4 Signal Channels
per Module
3 Outputs of
each Signal
4 Signal Channels
per Module
1 Output of
each Signal
Figure 1-5. Video and Key Outputs
1-12
Section 1 — System Overview
Functional Description
Overview
Figure 1-6 shows the video flow in a typical Model 3000 switching
system.
Video and key signals enter the Input Section of the Model 3000,
which consists of analog, parallel digital, and/or serial digital
modules. The analog signals are converted to digital format, and
all inputs are timed and conditioned.
The digital signals are then passed to the Video and Effects Section
where keying and mixing take place. This section also provides
effect modifications, such as wipes, that can be applied to selected
inputs.
In the Output Section, digital video and key signals are converted
to any desired composite format (analog, parallel digital, or serial
digital), as predetermined by the type of output modules
installed, before leaving the Signal Processor.
Video Processing
Input video and key signal selections are made by the Crosspoint
Matrix under control of the system Controller, according to
operator assignments entered via the Control Panel.
In addition to primary (external) video, secondary (internal)
sources such as Masks, M/E re-entry video, and optional Frame
Store are available as inputs to the crosspoint matrix.
Two sets of RGB signals may be applied per optional Dual RGB
input module. These inputs are forwarded to a Dual Chroma
Keyer module.
Keyers in each Mix/Effects bank provide outputs to the Effects
Loop crosspoints for sending outside the switcher for external
processing or for routing to the M/E mixers and wipe generators.
1-13
Functional Description
The Effects Send outputs can also be directed to the Frame Store
option for image capture. One optional Effects Loop Crosspoint
module services all three Mix/Effects banks.
Each M/E has two keyers and two background buses (A and B) as
inputs. In standard mode, Keyers 1 and 2 can be mixed into a
composite video and key which can be forwarded to the DSK, the
other M/E, or output. In layered mode, Backgrounds A and B are
also used as keyers that operate in a manner similar to Keyers 1
and 2.
Optional preview capability allows monitoring of sources at
certain points in the signal flow. You can preview video from the
M/E mixers, Flip/Flop Mix and DSK mixer, switched preview
bus, or mask bus.
Eight pulse- or level-sensitive GPI inputs are provided. You can
assign each of these inputs via the GPI Input menu to perform a
specific function when triggered.
The editor interface consists of an asynchronous RS-422, 38.4K
baud serial communications port, managed by a communications
processor.
1-14
Section 1 — System Overview
To/From
All Circuits
Aux Bus
1A-4B
Frame Store Video and Key
Video Signals
In
Key Signals
In
RGB
Inputs
DUAL
CHROMA
KEYERS
DUAL
RGB INPUT
MODULES
QUAD
INPUT
MODULES
ANALOG,
PARALLEL
DIGITAL,
AND
SERIAL
DIGITAL
M/E Program Video and Key
Switched Preview and Mask
Clipped Mask and
Mask Store Video
0702-05L
(control buses not
shown for simplicity)
Clocks
Black,
Back-
ground,
and
Test
Signals
CONTROL PANEL
SYNC
GENERATOR
CONTROLLER
Program, Preset, and DSK Video and Key
Aux Bus 5A-7B Video and Key
80 X 48
VIDEO
CROSSPOINT
MATRIX QUAD
KEYER
MODULES –
M/E 1,
M/E 2,
& M/E 3
M/E1,
M/E2 & M/E3
Chr. Key
M/E
Video
and
Key EFFECTS
LOOP
CROSS-
POINTS
1-15
Functional Description
Frame Store
Video
and Key
M/E 1, M/E 2
& M/E 3
MIXERS
FRAME STORE
FOR VIDEO, KEY,
AND MASK
STORAGE
SECONDARY
WIPE
OPTION
Aux Bus 1A-4B
Video and Key
QUAD
OUTPUT
MODULES
ANALOG,
PARALLEL
DIGITAL,
AND
SERIAL
DIGITAL
PGM/PST
MIXER
AND
DUAL DSK
Mask
Store
Input
DSK Pvw
Video
M/E Pvw
Video
M/E 1, M/E 2,
& M/E 3
Program Video
and Key
0702-05R
Outputs
Program
Video
& Key
& Clean
Feed
Video
PREVIEW
M/E and DSK Preview
Mask and
Switched Preview
Mask
Store
Output
Clean Feed Video
DSK Preview Video
Mask
Switched Preview
M/E1, M/E 2, & M/E 3
Preview
DSK Preview
Aux Bus Video and Key
Frame Store Video and Key
M/E 1, M/E 2, & M/E 3
Program Video and Key
Program Video and Key
NOTE:
Primary Video Paths are
Indicated by Wide Arrows
Figure 1-6. Video Flow Diagram of Typical Model 3000 Switching System
1-16
Section 1 — System Overview
Description of Options
The following options are currently available for the Model 3000
Switcher. For more details on these options, refer to the
appropriate subpanel descriptions later in this manual.
Dual Chroma Keyer
Up to six analog component (RGB, YUV, or Betacam®) or
composite inputs can be chroma keyed, two per Dual Chroma
Keyer module. Each module is added to a specific M/E.
Borderline Key Edge Generation
Borderline
®
Key Edge Generators are available for each keyer in
the switcher. The Borderline feature is implemented as a
mezzanine board that plugs onto the Keyer module of any M/E.
Each Borderline generator supports 1, 2, or 3 line wide borders for
border and outline modes and 1 to 6 line wide edges for shadow
and extrude modes. Fill within the key edges may be either video
or matte.
Secondary Wipe Generator
A Secondary Wipe Generator module provides a second pattern
for each of the M/E systems. Only one module is required for
enhancing all mix/effect systems.
1-17
Description of Options
Safe Title/Action Area Generator
The Safe Title/Action Area Generator provides up to four
different patterns that can be superimposed on the switched
preview output of the switcher. It may be used to define a safe title
area, safe action area, or for screen centering and horizontal/
vertical alignment of picture elements.
Mix/Effects Clean Feed
A clean feed output of the wipe/mix signals (the two background
bus video signals without any keys added) is provided by a Look-
Ahead Preview mezzanine board installed on the Mixer and
Primary Wipe Generator module.
Frame Store
The Frame Store option allows storage and retrieval of images at
a resolution of 10 bits. Either two two-field pictures and keys or
one four-field picture and key can be frozen in the Frame Store. A
two-field mask store is also provided.
Effects Send
Effects Send provides a method of integrating digital effects
devices into the switcher mix/effects system. Up to four send
channels can be used to route the video and key from an M/E to
and from an external digital effects system.
1-18
Section 1 — System Overview
Tally Output
The Tally Relay module provides tally outputs that reflect the
switcher status. A rear-panel interconnect board provides the
relay contacts at two connectors for on-air Tally A and on-air Tally
B. Pinouts for the Tally connectors are given in the Installation
section of the System Information manual.
Tally Expansion
The Tally Expansion Option increases the number of tally outputs
from the Model 3000 Switcher. An unlimited number of Tally
Expansion frames, each with up to three tally modules, can be
added to the switcher.
Remote Auxiliary Bus Control Panels
Three models of Remote Aux Control Panels are available for
controlling your switcher auxiliary buses from a remote location.
The one- and two-RU panels each control a single aux bus; the
three-RU panel provides delegated control of any number of aux
buses.
Chroma Key Auto Setup
The Chroma Key Auto Setup option is a software option that
automatically sets up a chroma key when you identify the
background color. This option requires the presence of the Frame
Store option.
2-1
2
Introduction
User control of the Model 3000 Switcher is provided through a
control panel containing a source-select button matrix, various
“subpanels” and a flat panel text and graphics display called the
“menu display.”
This section provides an overview of the Model 3000-2 and
Model 3000-3 control panels, and detailed descriptions of the
subpanels. Operation of the 3000-2 and the 3000-3 is essentially
identical; however, the 3000-3 has one more M/E, additional
crosspoint buttons on the panel, discrete (rather than delegated)
key buses, an E-MEM panel for each M/E, and keyer mix and cut
buttons.
Main Control Panel
The control panel is physically divided into two areas referred to
as the “upper” and “lower” panels (see Figure 2-1 and 2-2).
The upper panel contains the main menu subpanel and the menu
display, as well as the Wipes, Masks, Frame Stores, and External
Interface subpanels and a 3.5-inch floppy disk drive used for
storing setups and other data.
Menu control for selecting and executing software functions is
provided by the main menu buttons at the left of the display, plus
eight “soft” buttons below the display and four “soft” knobs to the
right of the display. The term “soft” means that the functions of
these buttons and knobs are defined by software.
Control Panel Descriptions
2-2
Section 2 — Control Panel Descriptions
Functions available through the Menus are described in the next
section of this manual
Frequently-used controls are located on the lower panel for ease
of reach by the operator. Rows of subpanels for the Mix/Effects
and Program/Preset/Downstream Keyer systems are provided in
line with the corresponding source selection buttons for making
transitions, keying, creating mattes, and manipulating effects.
Buttons for the Preview bus, Effects Send, Mask bus, and
Auxiliary bus selections are located along the top of the lower
panel for the Model 3000-2, or along the bottom of the upper panel
for the 3000-3.
The subpanel descriptions in this section are arranged in the
following sequence, starting at the lower left and moving
counterclockwise around the panel:
Figure 2-1. Functional Areas of Upper and Lower Control Panels (3000-2)
141312111098765432BLACK
141312111098765432BLACK
141312111098765432BLACK
141312111098765432BLACK
141312111098765432BLACK
141312111098765432BLACK
141312111098765432BLACK
141312111098765432BLACK
141312111098765432BLACK
M/E 1
PGM
M/E 2
PGM PGM
SHIFT
BKGD
2
SHIFT
BKGD
2
SHIFT
BKGD
2
SHIFT
BKGD
2
SHIFT
BKGD
2
SHIFT
BKGD
2
SHIFT
BKGD
2
SHIFT
BKGD
2
SHIFT
BKGD
2
SHIFT
BKGD
2
141312111098765432BLACK
M / E
1
M / E
1
M / E
1
M / E
2
M / E
2
M / E
2
M / E
2
M / E
1
M / E
2
M / E
1
M / E
2
M / E
1
M/E 1
B
M/E 1
A
M/E 1
KEY 1
M/E 1
KEY 2
M/E 2
B
M/E 2
A
M/E 2
KEY 1
M/E 2
KEY 2
AUX 1-4 EFFECTS SEND ONLY
UNCAL
UNCAL
UNCAL
UNCAL
UNCAL
KEY 2 UNCAL
KEY 1 UNCAL
PVW
AUX
KEY
A
B
KEY
A
B
DSK
PGM
PST
KEY 1
KEY 2
TRANSITION
DSK
2
DSK
1
BKGD
ON
OVER
ON
OVER
TRANSITION
EFF
SEND
EFF
SEND
EFF
SEND
EFF
SEND
KEY
PRIOR
KEY
2
KEY
1
BKGD
A
PST
BLK
WIPEMIX
AUTO
TRAN
CUT
ON
OVER
ON
OVER
ONON
LAYERED
UNCAL
UNCAL
UNCAL
UNCAL
TRANSITION
KEY
PRIOR
KEY
2
KEY
1
BKGD
A
PST
BLK
WIPEMIX
AUTO
TRAN
CUT
060
EFF
SEND
EFF
SEND
EFF
SEND
EFF
SEND
ON
OVER
ON
OVER
ONON
LAYERED
17.
Preview/
Mask/Aux
Bus
1. Source Selection 2. Transition
Subpanels
AUXPERPHGPIEDIT
EXTERNAL INTERFACE
EXIT
FIELD
2
MASK
STORE
KEY
STORE
FIELD
1
VIDEO
STORE
GRABFRZE
DROP
SHDW
FRAME STORES
H
POSITION
V
POSITION OPACITY
Grass Valley Group
®
12B. Menu
Display
Buttons
14. External
Interface
Subpanel
13. Frame
Store
Subpanel 12A. Menu
Display
15.
Floppy
Disk
Drive
Upper
Panel
Lower
Panel
PST
BLK
AUTO
TRAN
CUT
060
060
DISK
FRAME
STORE
AUX
BUS
KEY
FRAME
LAST
MENU
STAT
MISC
CHR
KEY
CONFG M/E
MODE
MATTE
WIPE
KEYER
MASK
E-MEM
BKGD
1
BKGD
1
BKGD
1
BKGD
1
BKGD
1
BKGD
1
BKGD
1
BKGD
1
BKGD
1
BKGD
1
BKGD
B
BKGD
B
PVW MASK AUX
1AUX
2AUX
3AUX
4
BUS DELEGATE
BRIGHTNESS
MATTES
K1 FILL K1 BORD
K2 FILL K2 BORD
PRI WIPE SEC WIPE
HUE/
SOFTNESS
BRIGHTNESS
SATURATION/
OFFSET
FLAT
MATTE MATTE
2
MATTE
SEL
MATTES
K1 FILL K1 BORD
K2 FILL K2 BORD
PRI WIPE SEC WIPE
CHROMA KEYERS
R
C
B
Y
G
M
HUE
PREVIEW ONLY
M/E 1
PVW M/E 2
PVW DSK
PVW
HUE/
SOFTNESS
BRIGHT / TEX
SATURATION/
OFFSET
FLAT
MATTE MATTE
2
MATTES
MATTE
SEL
K1 FILL K1 BORD
K2 FILL K2 BORD
BKGD 1 BKGD 2
DOWNSTREAM KEYERS
OUT
LINE
SHOW
KEY
EXTD
INV
VIDEO
KEY
SHDW
SPLIT
KEY
DSK
2
SIZE / POS
OPACITY
GAIN
CLIP
BORD
DSK
1
MATTE
FILL
LUM
KEY
NORM
KEY
OVER
VIDEO
FILL
LIN
KEY
KEY
ON
INH
MASK
POSITIONER
CTR
KEYERS
GAIN
CLIP
MOD
M/E
2
PGM
PST
M/E
1
5
0
2
8
6
TRAN
RATE
3
9
BANK
1
ENTER
BANK
2
RUN
REV
AUTO
RUN
FLIP
FLOP
RE
WIND
DPM
2
DPM
4
DPM
3
DPM
1
MISC
DSK
BKGD
ENABL
ALL
ENABLES
EFFECTS MEMORY
PREV
COPY
MOD
EVENT
EFF
DUR
NEXT
TIME
ALIGN
CONST
DUR
BANK
LOCK
LRN
SEQ
EFF
DIS
4
1
7
UNDO
KEYERS
EXTD OUT
LINE
BORD SHDW
NORM
SIZE / POS
OPACITY
GAIN
CLIP
INV SHOW
KEY
KEY
1
VIDEO
KEY
INH
MASK FORCE
MASK
BKGD
B
SPLIT
KEY
MATTE
FILL
LUM
KEY
BKGD
A
CHR
KEY
KEY
OVER
VIDEO
FILL
LIN
KEY
KEY
ON KEY
2
SELECTIVITY LUM
SHADOW
OPACITY CHROMA
M/E 1
KEY 1 M/E 1
KEY 2 M/E 2
KEY 1 M/E 2
KEY 2
SHDW
ON BKGD
SUPR
5. Matte
Subpanels
4. Keyer
Subpanels
6.
Effects
Memory
(E-MEM®)
Subpanel
9.
Positioner
Subpanel
8.
Chroma
Keyer
Subpanel
TOP / GAIN
BOTTOM / CLIP
LEFT RIGHT
DSK
1
M / E 2
KEY 2
M / E 2
KEY 1
M / E 1
KEY 2
M / E 1
KEY 1
MASK
STORE
MASK
BUS
SEC
WIPE
PRI
WIPE
BOX
MASK
INV
FORCE
MASK INH
MASK
MASKS
DSK
2
RANDOM TEXTURE
USER
1
USER
2
USER
3USER
4
USER
5USER
6
USER
WIPE
UNDO
LEARN
USER
WIPE
MENU
SYMMETRY
OPACITY
PRESET SIZE
ROTATE
PATTERN MIX
SOFTNESS
WIDTH
ROT
POS
PATT
MIX
ASPCT
BORD
SOFT
ROT
SPD ROT
MAG NORM REV FLIP
FLOP SPLIT H
MULTI V
MULTI POS
NORM POS
AUTO
WIPE
ROTATION TYPE WIPE DIRECTION PATTERN MODIFIERS POSITIONER
DELEGATE
10. Wipe
Subpanel
11. Mask
Subpanel
ASPECT
HUE/
SOFTNESS
SATURATION/
OFFSET
FLAT
MATTE MATTE
2
MATTE
SEL
SIZE / POS
OPACITY
SPLIT
KEY
KEY
ON KEY
1
BKGD
B
LUM
KEY
BKGD
A
CHR
KEY
LIN
KEY
KEY
2
OUT
LINE
BORD SHDW
NORM
INV SHOW
KEY
VIDEO
KEY
INH
MASK FORCE
MASK
MATTE
FILL
KEY
OVER
VIDEO
FILL
M/E 2
SEC
WIPE
PRI
WIPE
WASH
SEC
WIPE
WASH
USER
DEF
WASH
SEC
WIPE
WASH
AUTO
SEL
KEY
M/E 1
PRI
WIPE
GO
TO
TIME
GO
TO
KF
STOP
NEXT
KF
PRI
PST
PTTN
SEC
PST
PTTN
AUTO
SEL
KEY
M/E 2
PRI
WIPE
M/E 1
SEC
WIPE
M / E 1
PRI
WIPE
M / E 1
SEC
WIPE
M / E 2
PRI
WIPE
M/E 2
SEC
WIPE
PRI
WIPE
WASH
SEC
WIPE
WASH
PRI
PST
PTTN
SEC
PST
PTTN
AUTO
SEL
KEY
EXTD
TP0348-06B
AUX 5 AUX
6
8888888888888888
GLOBL
INHIB
AUTO
RCL
INSRT
BEFOR INSRT
AFTER
PUT
GET
PASTE
CLR
WORK
BUFR
CUTMARK
MARK
BLOCK KF
DUR
2-3
Main Control Panel
1. Source Selection 10. Wipe Subpanel
2. Transition Subpanels 11. Mask Subpanel
3. M/E E-MEM Subpanels (3000-3 only) 12. Menu Display Subpanel
4. Keyer Subpanels 13. Frame Store Subpanel
5. Matte Subpanels 14. External Interface Subpanel
6. Master Effects Memory Subpanel 15. floppy Disk Drive
7. Preview Subpanel (3000-3 only) 16. Crosspoint Name Display (3000-3 Option)
8. Chroma Keyer Subpanel 17. Preview/Mask/Aux Bus
9. Positioner Subpanel 18. Preview/Mask/Aux Bus
UNCAL
UNCAL
UNCAL
UNCAL
PVW/AUX
141312111098765432BLACK
141312111098765432BLACK
15
15
141312111098765432BLK 15
141312111098765432
22212019181716
22212019181716
22212019181716
23
23
SHIFT
COLOR
BKGD
SHIFT
COLOR
BKGD
23 SHIFT
CLR
BKGD
SHIFT
CLR
BKGD
23
M / E
2
M / E
2
M / E
2
M / E
2
M / E
1
M / E
1
M / E
1
M / E
1
M / E
3
M/E 2
PGM
M/E 1
PGM
M/E 3
PGM PGM
M / E
3
M / E
3
M / E
3
M / E
2
M / E
2
M / E
2
M / E
2
M / E
1
M / E
1
M / E
1
M / E
1
M / E
1
M / E
1
M / E
1
M / E
1
M / E
3
M / E
3
M / E
3
M / E
2
M / E
2
M / E
3
M / E
3
M / E
3
22212019181716BLK 15
DSK 2
DSK 1
PROGRAM
PRESET
DISK
FRAME
STORE
AUX
BUS
KEY
FRAME
LAST
MENU
STAT
MISC
CHR
KEY
CONFG
AUXPERPHGPIEDIT
EXTERNAL INTERFACE
FRAME STORES
Grass Valley Group
Grass Valley Group
M/E
MODE
MATTE
WIPE
KEYER
MASK
E-MEM
141312111098765432BLACK
141312111098765432BLACK
15
15
141312111098765432BLK 15
141312111098765432
2322212019181716
2322212019181716
SHIFT
COLOR
BKGD
SHIFT
COLOR
BKGD
2322212019181716 SHIFT
CLR
BKGD
SHIFT
CLR
BKGD
2322212019181716BLK 15
KEY 2
KEY 1
M/E
3A
B
141312111098765432BLACK
141312111098765432BLACK
15
15
141312111098765432BLK 15
141312111098765432
2322212019181716
2322212019181716
SHIFT
COLOR
BKGD
SHIFT
COLOR
BKGD
2322212019181716 SHIFT
SHIFT
CLR
BKGD
CLR
BKGD
2322212019181716BLK 15
KEY 2
KEY 1
M/E
2A
B
141312111098765432BLACK
141312111098765432BLACK
15
15
141312111098765432BLK 15
141312111098765432
2322212019181716
2322212019181716
SHIFT
COLOR
BKGD
141312111098765432BLACK 15 2322212019181716 SHIFT
COLOR
BKGD
SHIFT
COLOR
BKGD
2322212019181716 SHIFT
2322212019181716
F8 EXITF7F6F5F4F3F2F1
BLK 15
KEY 2
KEY 1
M/E
1A
B
M / E
3
M / E
2
M / E
2
M / E
3
CLR
BKGD
SHIFT
CLR
BKGD
UNCAL
UNCAL
UNCAL
UNCAL
UNCAL
UNCAL
UNCAL
UNCAL
UNCAL
UNCAL
FIELD
2
MASK
STORE
KEY
STORE
FIELD
1
VIDEO
STORE
GRABFRZE
DROP
SHDW
H
POSITION V
POSITION OPACITY
17.
Preview/
Mask/Aux
Bus
1.
Source
Selection
12B. Menu
Display
Buttons
14. External
Interface
Subpanel
13. Frame
Store
Subpanel
15.
Floppy
Disk Drive
Upper
Panel
Lower
Panel
16.
Crosspoint
Name
Display
(Option)
PVW MASK AUX 1
A/B
BUS DELEGATE
TOP / GAIN
BOTTOM / CLIP
LEFT RIGHT
M / E 3
KEY 1
M / E 2
KEY 2
M / E 2
KEY 1
M / E 1
KEY 2
M / E 1
KEY 1
MASK
STORE
MASK
BUS
SEC
WIPE
PRI
WIPE
BOX
MASK
INV
FORCE
MASK
INH
MASK
MASKS
M / E 3
KEY 2
DSK
1
DSK
2
RANDOM TEXTURE
USER
1
USER
2
USER
3USER
4
USER
5USER
6
USER
WIPE
UNDO
LEARN
USER
WIPE
MENU
SYMMETRY
OPACITY
PRESET SIZE
ROTATE
PATTERN MIX
SOFTNESS
WIDTH
ROT
POS
PATT
MIX
ASPCT
BORD
SOFT
ROT
SPD ROT
MAG NORM REV FLIP
FLOP SPLIT H
MULTI V
MULTI POS
NORM POS
AUTO
WIPE
ROTATION TYPE WIPE DIRECTION PATTERN MODIFIERS POSITIONER
DELEGATE
M / E 1
PRI
WIPE
M / E 1
SEC
WIPE
M / E 2
PRI
WIPE
M/E 2
SEC
WIPE
M / E 3
PRI
WIPE
M/E 3
SEC
WIPE
ASPECT
TP0702-06B
AUX 2
A/B AUX 3
A/B AUX 4
A/B
AUX 6
A/B
AUX 5
A/B
M/E 2
B
M/E 2
KEY 1
M/E 2
KEY 2
M/E 3
A
M/E 3
B
M/E 3
KEY 1
M/E 3
KEY 2
DPM
2
DPM
4
DPM
3
DPM
1
AUTO
RCL
MISC
DSK
BKGD
ENABL
ALL
M/E
2
PGM
PST
M/E
3
M/E
1
GLOBL
INHIB
SEQ
BANK
EFF
DIS
LOCK
LRN
4
UNDO
1
7
0
8
6
TRAN
RATE
9
BANK
0
ENTER
RUN
EFFECTS MEMORY
REV
AUTO
RUN
FLIP
FLOP
RE
WIND
STOP
NEXT
KF
BANK
1
5
32
8888888888888888
CLEAR
WORK
BUFR
MOD
COPY
MOD
EVENT
EFF
DUR
NEXT
PASTE
TIME
ALIGN
CONST
DUR
MARK
BLOCK
PREV
PUT
GET
GO
TO
TIME
GO
TO
KF
INSRT
BEFOR INSRT
AFTER
CUTMARK
KF
DUR
SELECTIVITY LUM
SHADOW
OPACITY CHROMA
CHROMA KEYERS
R
C
B
Y
G
M
SHDW
ON BKGD
SUPR
M/E 1
KEY 1 M/E 1
KEY 2 M/E 2
KEY 1 M/E 2
KEY 2 M/E 3
KEY 1 M/E 3
KEY 2
POSITIONER
CTR
M/E 2
PRI M/E 2
SEC
M/E 1
PRI M/E 1
SEC
M/E 2
PRI M/E 2
SEC
PVW
DSK
M / E
2
M / E
3
M / E
1
PVW
PRI
HUE/
SOFTNESS
BRIGHTNESS
SATURATION/
OFFSET
PRI
WIPE
WASH
SEC
WIPE
WASH
FLAT
MATTE
MATTE
2
MATTE
SEL
MATTES
K1 FILL K1 BORD
K2 FILL K2 BORD
PRI WIPE SEC WIPE
HUE/
SOFTNESS
BRIGHTNESS
SATURATION/
OFFSET
PRI
WIPE
WASH
SEC
WIPE
WASH
FLAT
MATTE
MATTE
2
MATTE
SEL
MATTES
K1 FILL K1 BORD
K2 FILL K2 BORD
PRI WIPE SEC WIPE
HUE/
SOFTNESS
BRIGHTNESS
SATURATION/
OFFSET
PRI
WIPE
WASH
SEC
WIPE
WASH
FLAT
MATTE
MATTE
2
MATTE
SEL
MATTES
K1 FILL K1 BORD
K2 FILL K2 BORD
PRI WIPE SEC WIPE
HUE/
SOFTNESS
BRIGHT/TEX
SATURATION/
OFFSET
USER
DEF
WASH
SEC
WIPE
WASH
FLAT
MATTE
MATTE
2
MATTE
SEL
MATTES
K1 FILL K1 BORD
K2 FILL K2 BORD
PRI WIPE SEC WIPE
SEQ
BANK
EFF
DIS
LOCK
LRN
4
UNDO
1
7
0
8
6
TRAN
RATE
9
BANK
0
ENTER
RUN
EFFECTS MEMORY
BANK
1
5
32
88888888 KEY
PRIOR
KEY
2
KEY
1
BKGD
A
PST
BLK
EFFWIPEMIX
AUTO
TRAN
CUT
TRANSITION
EFF EFF EFF EFF
ON
OVER
ON
OVER
ONON
LAYERED
888
BKGD
B
KEY 1
CUT
KEY 1
MIX
KEY 2
CUT
KEY 2
MIX
DOWNSTREAM KEYERS
EXTD OUT
LINE
INV SHOW
KEY
AUTO
SEL
KEY
VIDEO
KEY
BORD SHDW
DSK
1
SPLIT
KEY
MATTE
FILL
LUM
KEY
DSK
2
NORM
KEY
OVER
VIDEO
FILL
LIN
KEY
KEY
ON
INH
MASK
BORDERLINE
SIZE / POS
BORDERLINE
OPACITY
GAIN
CLIP
060
DSK
2DSK 1
CUT
DSK 1
MIX
DSK 2
CUT
DSK 2
MIX
DSK
1
BKGD
PST
BLK
AUTO
TRAN
CUT
TRANSITION
ON
OVER
ON
OVER
SEQ
BANK
EFF
DIS
LOCK
LRN
4
UNDO
1
7
0
8
6
TRAN
RATE
9
BANK
0
ENTER
RUN
EFFECTS MEMORY
BANK
1
5
32
88888888 KEY
PRIOR
KEY
2
KEY
1
BKGD
A
PST
BLK
EFFWIPEMIX
AUTO
TRAN
CUT
TRANSITION
EFF EFF EFF EFF
ON
OVER
ON
OVER
ONON
LAYERED
888
BKGD
B
KEY 1
CUT
KEY 1
MIX
KEY 2
CUT
KEY 2
MIX
KEY
PRIOR
KEY
2
KEY
1
BKGD
A
PST
BLK
EFFWIPEMIX
AUTO
TRAN
CUT
TRANSITION
EFF EFF EFF EFF
ON
OVER
ON
OVER
ONON
LAYERED
888
BKGD
B
KEY 1
CUT
KEY 1
MIX
KEY 2
CUT
KEY 2
MIX
SEQ
BANK
EFF
DIS
LOCK
LRN
4
UNDO
1
7
0
8
6
TRAN
RATE
9
BANK
0
ENTER
RUN
EFFECTS MEMORY
BANK
1
5
32
88888888
KEYERS
EXTD OUT
LINE
INV
KEY
1
AUTO
SEL
KEY
VIDEO
KEY
PRI
PST
PTTN
KEY
2
SEC
PST
PTTN
BORD SHDW
INH
MASK FORCE
MASK
BKGD
B
SPLIT
KEY
MATTE
FILL
LUM
KEY
BKGD
A
CHR
KEY
NORM
KEY
OVER
VIDEO
FILL
LIN
KEY
BORDERLINE
SIZE / POS
BORDERLINE
OPACITY
GAIN
CLIP
KEY
ON
SHOW
KEY
KEYERS
EXTD OUT
LINE
INV
KEY
1
AUTO
SEL
KEY
VIDEO
KEY
PRI
PST
PTTN
KEY
2
SEC
PST
PTTN
BORD SHDW
INH
MASK FORCE
MASK
BKGD
B
SPLIT
KEY
MATTE
FILL
LUM
KEY
BKGD
A
CHR
KEY
NORM
KEY
OVER
VIDEO
FILL
LIN
KEY
BORDERLINE
SIZE / POS
BORDERLINE
OPACITY
GAIN
CLIP
KEY
ON
SHOW
KEY
KEYERS
EXTD OUT
LINE
INV
KEY
1
AUTO
SEL
KEY
VIDEO
KEY
PRI
PST
PTTN
KEY
2
SEC
PST
PTTN
BORD SHDW
INH
MASK FORCE
MASK
BKGD
B
SPLIT
KEY
MATTE
FILL
LUM
KEY
BKGD
A
CHR
KEY
NORM
KEY
OVER
VIDEO
FILL
LIN
KEY
BORDERLINE
SIZE / POS
BORDERLINE
OPACITY
GAIN
CLIP
KEY
ON
SHOW
KEY
M/E 1
A
M/E 1
B
M/E 1
KEY 1
M/E 1
KEY 2
M/E 2
A
AUX 1-4 EFFECTS SEND ONLY
4. Keyer
Subpanels
6.
Master
Effects
Memory
Subpanel
3. M/E
Effects Memory
Subpanels
9.
Positioner
Subpanel
7.
Preview
Subpanel
8.
Chroma
Keyer
Subpanel
10. Wipe
Subpanel
11. Mask
Subpanel
2. Transition
Subpanels
12A. Menu
Display
5. Matte
Subpanels
Figure 2-2. Functional Areas of Upper and Lower Control Panels (3000-3)
2-4
Section 2 — Control Panel Descriptions
Auto Delegation
Subpanel Delegation
Some of the subpanels on the Model 3000 Switcher are delegated
to other subpanels under conditional control of the operator or
system. This feature is called “auto delegation.” The effect of auto
delegation is that pressing a button on one subpanel may activate
the related controls on another subpanel. For example, the single
Chroma Keyer subpanel is used for controlling all Chroma
Keyers, and is activated by pressing the CHR KEY button on any of
the M/E Keyer subpanels.
NOTE:
Since the joystick positioner can be ganged to several M/E wipe
generators, the POS NORM
and the
POS AUTO
buttons on the Wipe
subpanel do not delegate the joystick.
Table 2-1 shows some of the delegations present in the Model 3000
Switcher.
Table 2-1. Subpanel Delegation
Subpanel Button Pressed Delegated Subpanel Conditions and
Comments
Transition (M/E) KEY 1 or KEY 2 Keyer, Key Bus
(same M/E)
Mask
Chroma Keyer
INH MASK or
FORCE MASK must
be on
CHR KEY must be on
Transition (M/E)
(Layered Mode) BKGD B or BKGD A Keyer (same M/E)
Transition (M/E) WIPE Wipe
2-5
Auto Delegation
Transition (DSK) DSK 1 or DSK 2 Downstream Keyer,
DSK Bus
Mask INH MASK must be on
Any Input Bus BKGD 1 or BKGD 2
Crosspoint DSK Matte Lights BKGD 1 or
BKGD 2 indicator on
DSK Matte subpanel
3000-2 PVW/Aux Bus
or
3000-3 Preview Panel
Any PREVIEW ONLY
Crosspoint (2 M/E)
or any PREVIEW
Crosspoint (3 M/E)
Preview Bus
Keyer (M/E) KEY 1 or KEY 2 Key Bus (same M/E)
Mask
Chroma Keyer
INH MASK or FORCE
MASK must be on
CHR KEY must be on
PRI PST PTTN or SEC
PST PTTN Wipe
CHR KEY Chroma Keyer
INH MASK or FORCE
MASK Mask INH MASK or FORCE
MASK button must be
turned on by the
press
Keyer (M/E) or
Downstream Keyer Any Borderline mode
button except NORM Matte (same M/E or
DSK) Lights K1 BORD or K2
BORD indicator on
Matte subpanel,
depending on Keyer
or DSK subpanel
delegation
Table 2-1. Subpanel Delegation - (continued)
Subpanel Button Pressed Delegated Subpanel Conditions and
Comments
2-6
Section 2 — Control Panel Descriptions
Keyer (M/E) or
Downstream Keyer MATTE FILL Matte (same M/E or
DSK) Lights K1 FILL or K2
FILL indicator on
Matte subpanel,
depending on Keyer
or DSK subpanel
delegation
Downstream Keyer DSK 1 or DSK 2 DSK Bus
Mask INH MASK must be on
INH MASK Mask INH MASK button
must be turned on by
the press
Matte (M/E or DSK) PRI WIPE WASH or
SEC WIPE WASH Wipe1 2
Matte If Wipe BORD is on
E-MEM Register Recall Keyer and Key Bus
Mask PRI WIPE or SEC
WIPE Wipe
Wipe BORD Matte (same M/E) BORD button must be
turned on by the
press
Lights PRI WIPE or
SEC WIPE indicator
on Matte subpanel
1. On an M/E Matte subpanel: Pressing the PRI WIPE WASH button causes the Wipe subpanel to be
auto delegated to the primary wipe pattern generator for the calling M/E. Pressing the SEC WIPE
WASH button on the M/E Matte subpanel causes the Wipe subpanel to be auto delegated to the sec-
ondary wipe pattern generator for the calling M/E.
2. On the DSK Matte subpanel: Pressing the SEC WIPE WASH button causes the Wipe subpanel to
be auto delegated to the secondary wipe pattern generator for M/E 1.
Table 2-1. Subpanel Delegation - (continued)
Subpanel Button Pressed Delegated Subpanel Conditions and
Comments
2-7
Auto Delegation
Menu Delegation
The Model 3000 also delegates certain menus to be displayed
when specific buttons on the subpanels are double-pressed. (The
second press must occur within a predetermined amount of time.)
Table 2-2 lists the buttons that support this function.
NOTE:
An opened menu is delegated, where appropriate, to the button
that opened the menu. For example, double-pressing the KEY 1
delegation button on the M/E 1 Keyer panel causes the keyer menu to
open and the menu controls to be delegated to Keyer 1 of M/E 1.
Table 2-2. Menu Delegation
Subpanel Button Double-
Pressed Delegated Menu Comments
Transition WIPE Wipe Pattern menu
Keyer (any M/E) KEY 1 and KEY 2 Keyer menu
Keyer (any M/E)
(Layered Mode) BKGD B, BKGD A,
KEY 1, and KEY 2 Keyer menu
Keyer (any M/E) PRI PST PTTN or
SEC PST PTTN Wipe menu
CHR KEY Chroma Key menu
Downstream Keyer DSK 1 and DSK 2 Keyer menu
Chroma Keyer M/E 1 KEY 1 through
M/E 2 KEY 2 -3000-2
or through M/E 3
KEY 3 on 3000-3
Chroma Key menu
DSK Matte USER DEF WASH Matte menu Used to set default font
parameters
2-8
Section 2 — Control Panel Descriptions
Frame Store VIDEO STORE, KEY
STORE or MASK
STORE
Frame Store menu
Wipe Wipe Pattern MENU Wipe Pattern menu
M/E 1 PRI through
M/E 2 SEC on 3000-2
or through M/E 3
SEC on 3000-3
Wipe Modifiers menu
Wipe Pattern
TEXTURE Wipe Texture menu
Crosspoint Source
Select SHIFT User Preference
menu
Mask INH MASK or MASK
BUS Mask menu
Table 2-2. Menu Delegation - (continued)
Subpanel Button Double-
Pressed Delegated Menu Comments
2-9
Source Selection
Source Selection
The Source Select portion of the control panel consists of Primary
source select buttons, Secondary (re-entry) source select buttons,
SHIFT buttons, and uncalibrated indicators (see Figure 2-3). Each
M/E on the 3000-2 has a delegated key bus, rather than the two
discrete key buses shown for the 3000-3 and key bus delegation
indicators that show which bus is currently delegated.
Figure 2-3. Source Select Panel (3000-3 shown)
UNCAL
UNCAL
UNCAL
UNCAL
141312111098765432BLACK
141312111098765432BLACK
15
15
141312111098765432BLK 15
141312111098765432
22212019181716
22212019181716
22212019181716
23
23
SHIFT
COLOR
BKGD
SHIFT
COLOR
BKGD
23 SHIFT
CLR
BKGD
SHIFT
CLR
BKGD
23
M / E
2
M / E
2
M / E
2
M / E
2
M / E
1
M / E
1
M / E
1
M / E
1
M / E
3
M / E
3
M / E
3
M / E
3
M / E
2
M / E
2
M / E
2
M / E
2
M / E
1
M / E
1
M / E
1
M / E
1
M / E
1
M / E
1
M / E
1
M / E
1
M / E
3
M / E
3
M / E
3
M / E
2
M / E
2
M / E
3
M / E
3
M / E
3
22212019181716BLK 15
DSK 2
DSK 1
PROGRAM
PRESET
141312111098765432BLACK
141312111098765432BLACK
15
15
141312111098765432BLK 15
141312111098765432
2322212019181716
2322212019181716
SHIFT
COLOR
BKGD
SHIFT
COLOR
BKGD
2322212019181716 SHIFT
CLR
BKGD
SHIFT
CLR
BKGD
2322212019181716BLK 15
KEY 2
KEY 1
M/E
3A
B
141312111098765432BLACK
141312111098765432BLACK
15
15
141312111098765432BLK 15
141312111098765432
2322212019181716
2322212019181716
SHIFT
COLOR
BKGD
SHIFT
COLOR
BKGD
2322212019181716 SHIFT
SHIFT
CLR
BKGD
CLR
BKGD
2322212019181716BLK 15
KEY 2
KEY 1
M/E
2A
B
141312111098765432BLACK
141312111098765432BLACK
15
15
141312111098765432BLK 15
141312111098765432
2322212019181716
2322212019181716
SHIFT
COLOR
BKGD
SHIFT
COLOR
BKGD
2322212019181716 SHIFT
2322212019181716BLK 15
KEY 2
KEY 1
M/E
1A
B
M / E
3
M / E
2
M / E
2
M / E
3
CLR
BKGD
SHIFT
CLR
BKGD
UNCAL
UNCAL
UNCAL
UNCAL
UNCAL
UNCAL
UNCAL
UNCAL
UNCAL
UNCAL
0702-07
2-10
Section 2 — Control Panel Descriptions
All buttons on the Source Select panel have three levels of
illumination, known as “tally”:
OFF indicates not selected
DIM or “low tally” indicates selected, but not on-air
BRIGHT or “high tally” indicates selected and on-air
Only one button in each row is illuminated at any time (not
including the SHIFT button).
Primary Source Selection (Primary Crosspoints)
Each row of primary source selection buttons consists of 16
buttons for the 3000-2 or 24 buttons for the 3000-2, each having a
customer-specified designation under a clear lens cap.
Each input, including BLACK and BKGD, can be mapped to any
vertical column of source select (“crosspoint”) buttons. Thus, each
column of buttons may be visualized as an input bus of video and
key crosspoints.
External video and key inputs connected to the switcher are
numbered 1 through 64. Each input can be treated as either a video
signal or a key signal, as defined in the Configuration menu.
For the 3000-2, up to 32 video/key pairs may be assigned at one
time to the crosspoint buttons — 16 “unshifted” and 16 “shifted”
selections. For the 3000-3, up to 48 video/key pairs may be
assigned at one time to the crosspoint buttons — 24 “unshifted”
and 24 “shifted.”
On each column of crosspoint buttons, you can map a video
signal, a key signal, and a chroma key signal. The video and
luminance keys can be any combination of external video,
external key, and a variety of internal signals.
When you press the crosspoint button at the intersection of the
column and the row, the appropriate signal on each input column
is switched onto any output bus (horizontal row)—the mapped
key signal onto the selected key bus or the mapped video signal
BLACK ... BKGD
1BKGD
2
2-11
Source Selection
onto the selected video bus (Background A, Background B,
Program, or Preset).
Any video or key input may be selected on any number of output
buses; however, only one output signal may selected at one time
on each output bus.
The SHIFT button located at the right end of each primary source
selection row is used to access the 16 or 24 shifted inputs. In
Normal mode, you select a shifted input by holding SHIFT down
(button lamp comes on) and pressing a crosspoint button on that
bus. The SHIFT button lamp then remains lit to show that the
selection is a shifted selection.
NOTE:
In Normal mode (Shift Lock off) the Shift mode will turn off if
another selection is made on that bus without holding down the SHIFT
button. So, even if the SHIFT button is already lit, in order to select
another shifted crosspoint on that bus, you must press and hold the
SHIFT button while selecting the new crosspoint.
Shift Lock Mode
A Shift Lock mode is also available that allows a bus to be held in
the shifted state. This will allow ready access to those input
sources that have been mapped to shifted crosspoints. This mode
is enabled in the Configuration/User Preferences Menu by
selecting LATCH.
When in Shift Lock mode (with the SHIFT button lamp off), to
select a shifted input, press and hold the SHIFT button (lamp
comes on) and press a crosspoint button on that bus. The SHIFT
button lamp then remains lit to show that the selection is a shifted
selection and that the bus is in the shifted state. (So far it looks
pretty much the same as Normal mode). The difference comes
when you select another crosspoint on the same bus. In Shift Lock
mode, whenever the SHIFT button is lit, if you make another
selection on that bus without pressing the SHIFT button, the
SHIFT
2-12
Section 2 — Control Panel Descriptions
selection will be a shifted crosspoint, whereas in Normal mode it
would be an unshifted crosspoint.
In Shift Lock mode, to select an unshifted crosspoint, press and
hold the SHIFT button (lamp goes out) and select a crosspoint on
that bus.
NOTE:
In Shift Lock mode, you must press SHIFT plus a crosspoint
button in order to revert to the unshifted state. Simply pressing SHIFT
will not have any effect.
Crosspoint Button Flashing
A primary crosspoint button may flash if the timing of a selected
input cannot be corrected by the automatic input timing circuit.
This flashing caution can be disabled through the Configuration
menu.
2-13
Source Selection
Secondary Source Selection (Re-entry Crosspoints)
The secondary source (“M/E re-entry”) buttons, M/E 1,
M/E 2, and M/E 3 (3000-3 only) are located at the right end
of each row of primary crosspoint buttons.
Unlimited re-entry is supported for outputs of the Mix/Effects
(M/Es). The program output of any M/E may be reentered as an
input on any other M/E or in the Flip-Flop Mix/DSK system, or it
may be used as a key source on any other M/E or the DSK.
Since multiple re-entry is allowed, lockout logic prevents one
M/E from entering another M/E at the same time the other M/E
is entering the first. If a circular re-entry is attempted, the request
for the second re-entry will be ignored.
Uncal Indicators
Each UNCAL indicator LED, located in line with a row of source
select buttons, lights if one or more of the following variables are
set to non-default values for the selected crosspoint on that bus:
opacity, luminance gain, chroma gain, dc offset, coring, or
horizontal key position.
Key Delegation Indicators (Model 3000-2 Only)
The KEY 1 and KEY 2 indicator LEDs, located adjacent to the
reentry source selection buttons and in line with each row of key
crosspoint buttons, light to indicate which keyer the row of
buttons is currently delegated to control.
M/E
3
M/E
1M/E
2
UNCAL
KEY 1
KEY 2
2-14
Section 2 — Control Panel Descriptions
Transition Subpanels
A Transition subpanel is supplied for each M/E and for the PGM-
PST/DSK mixer (see Figure 2-4 and 2-5). Controls common to all
Transition subpanels are: a lever arm for manual transitions;
transition direction indicators; CUT, AUTO TRAN, and PST BLK
buttons; and a three-digit LED display that shows the auto
transition duration in frames.
Figure 2-4. Mix/Effects Transition Subpanel
TP0348-08
KEY
PRIOR
KEY
2
KEY
1
BKGD
A
PST
BLK
WIPEMIX
AUTO
TRAN
CUT
TRANSITION
EFF
SEND
EFF
SEND
EFF
SEND
EFF
SEND
ON
OVER
ON
OVER
ONON
LAYERED
060
BKGD
B
Figure 2-5. DSK Transition Subpanel
060
DSK
2
DSK
1
BKGD
PST
BLK
AUTO
TRAN
CUT
TRANSITION
ON
OVER
ON
OVER
TP0348-09
2-15
Transition Subpanels
Next Transition Buttons
The five next transition buttons in each M/E—BKGD B, BKGD A,
KEY 1, KEY 2, and KEY PRIOR—select the M/E output signals that
will change during the next transition.
The three next transition buttons in the PGM-PST/DSK—BKGD,
DSK 1, and DSK 2—similarly select the PGM-PST output signals
that will change during the next transition.
An ON indicator located beneath each key next transition button
is lit when the associated signal is an active part of the M/E
output.
NOTE:
The way the M/E Next Transition buttons operate depends on
whether the M/E is operating in Standard Mode or in Layered Mode. The
mode of operation is set in the M/E MODE menu, described in the next
section of this manual.
The EFF (Effects Send) indicator located above each key next
transition button is lit when the associated keyer output is
selected as an effects send output by one of the AUX 1-4 EFFECTS
SEND ONLY buttons.
M/E Next Transition Buttons (
Standard Mode
)
In Standard Mode, only the BKGD A, KEY 1, KEY 2, and KEY PRIOR
next transition buttons and the ON and OVER indicators below the
KEY buttons are functional. (The BKGD B button and the ON
indicators below the BKGD buttons are not functional and the
LAYERED indicator is not lit.)
The transition can affect Background only, Key 1 only, Key 2 only,
Key Priority only, or any combination thereof. Multiple-layer
transitions are selected by simultaneously pressing more than one
button.
ONON
EFF
2-16
Section 2 — Control Panel Descriptions
Pressing BKGD A selects background video to change during the
next transition. That is, the background video output of the M/E
will change from the source selected on the A Background bus to
the source selected on the B Background bus.
At the end of the transition, the inputs selected on the background
buses will interchange, or “flip-flop.” The “new video” on the B
Background bus will transfer to the A Background bus, and the
“old video” on the A Background bus will transfer to the B
Background bus.
Activating the KEY 1 or KEY 2 button (lamp lit) causes the next
transition to bring on or remove the selected key. Selecting KEY 1
or KEY 2 delegates the M/E Keyers subpanel and Key bus to the
selected keyer so that the characteristics of that key may be
adjusted (see Keyer subpanel description).
One or both of the KEY buttons can be activated at the same time
and one or both keys can be on (ON indicator lit) at the same time.
Pressing KEY PRIOR causes the next transition to swap the
Key 1/Key 2 priority. This can be performed as a mix, wipe, or cut
transition. Key priority always involves both Key 1 and Key 2
The OVER indicator indicates whether Key 1 is over Key 2, or Key
2 is over Key 1. (The key whose OVER indicator is lit is over the
other key.)
M/E Next Transition Buttons (
Layered Mode
)
In Layered Mode, all of the next transition buttons and indicators
are functional and the LAYERED indicator is lit. In this mode,
BKGD B and BKGD A are keyers.
The transition can affect Background A only, Background B only,
Key 1 only, Key 2 only, Key Priority only, or any combination
thereof. Multiple-layer transitions can be selected by
simultaneously pressing more than one button.
BKGD
A
KEY
1KEY
2
KEY
PRIOR
OVER
LAYERED
2-17
Transition Subpanels
NOTE:
Flip-flop operation occurs only when operating in Standard
mode. Operating in layered mode causes the A and B Background layers
to transition in a manner similar to the Key 1 and Key 2 layers (see the
descriptions for Key 1 and Key 2).
In Layered mode, the BKGD A and BKGD B buttons also delegate
the keyers subpanel. (The key bus delegation remains unchanged
when the keyer subpanel is delegated to either of the background
layers.)
PGM-PST/DSK Next Transition Buttons
The PGM-PST/DSK next transition buttons function the same
as the M/E next transition buttons in Standard Mode, except
that there is no KEY PRIOR button. (The PGM-PST/DSK
BKGD, DSK 1, and DSK 2 buttons correspond to the M/E
BKGD A, KEY 1, and KEY 2 buttons.)
Transition Type Buttons
The type of transition at the next transition is determined by the
WIPE, MIX, and PST BLK buttons.
The WIPE and MIX buttons are mutually exclusive; pressing one
selects it and de-selects the other.
A WIPE transition uses the output of the wipe generator to shape
the selected transition(s). Your selected wipe pattern appears over
the old video/key and moves across the screen, revealing the new
video/key as it moves. Use either the lever arm or the AUTO TRAN
button to perform the WIPE transition.
Pressing MIX selects a transition that mixes video, keys or
backgrounds, during the change from one source to the other. A
mix transition gradually fades the new video and/or key over the
old video and/or key. You can use either the lever arm or AUTO
TRAN button to perform a MIX transition.
BKGD
A
BKGD
B
BKGD DSK
2
DSK
1
WIPE
MIX
2-18
Section 2 — Control Panel Descriptions
Pressing the PST BLK button selects a two-stage transition that
inserts black between the two video sources being mixed, wiped,
or cut. For example, instead of mixing directly between the A
Background and B Background buses during a background
transition, a preset black transition mixes, wipes, or cuts from the
A Background bus to black. When a second transition is
performed, black mixes, wipes, or cuts, away to the B Background.
After completion of the two transitions, PST BLK turns itself off
automatically.
In addition to this automatic cancellation, you can toggle PST BLK
on and off manually. If you turn off PST BLK while the transition
is on the black limit, the M/E or PGM-PST output will
immediately switch from black to the original signal. If you turn
off PST BLK when it is off limit, the transition to or from black will
stop.
The PST BLK function is provided in each M/E and in the PGM-
PST mixer. PST BLK affects only the effect where it is selected and
not the entire switcher. The button lights when pressed and turns
off automatically when the second transition is complete. The
BLACK video input button on the A Bus remains lit while the M/E
is on the black limit. The preview output for the M/E does not go
to black. The preview monitor continues to show the final result of
the two-stage preset black transition.
MIX and WIPE are unaffected when PST BLK is turned on. MIX and
WIPE can be changed at any time during a preset black operation.
Preset Black always fades to a full screen black regardless of
whether the switcher is operating in layered mode or standard
mode.
An abort of Preset Black occurs when the operator selects a
crosspoint on the A Background bus while the M/E transition is
on the black limit. This abort causes the following to occur: the
preset black transition is cancelled, the PST BLK button lamp turns
off, all keys are dropped, and the selected crosspoint is taken fully
on-air. If the abort occurs in Layered Mode, the M/E is forced to
Standard Mode to ensure that the selected crosspoint is a full
raster image.
PST
BLK
2-19
Transition Subpanels
A new background source may be selected on the B Background
bus when you are at the midpoint of a preset black mix. In the
same manner, next-transition delegation buttons, keyer modes, or
keyer sources may also be changed. None of these changes will
abort the preset black transition.
Configuring the BLACK Crosspoint — When mapping inputs to
pushbuttons, one of the choices in the Configuration menu is
BLACK, and another choice is
NONE. Your selection will have an
effect on how PST BLK operates, and what will happen in the
event the controller CPU fails.
When the first transition during a preset black operation is
completed, the BLACK crosspoint is automatically selected on the
A Background bus. If black has not been assigned to any
pushbutton, the PST BLK button is disabled and the preset black
function is not permitted. On the other hand, if black has been
assigned to more than one pushbutton, preset black will select the
leftmost BLACK pushbutton. If a pushbutton is assigned to
NONE
,
black appears when that button is selected; however the preset
black function will not use this as the BLACK crosspoint. This
action permits the user to have a known signal appear when an
undefined pushbutton is pressed, while also allowing the preset
black function to select a specific BLACK crosspoint.
To summarize operation: if the user has
NONE
assigned to one or
more pushbuttons, but does not have black assigned to any
pushbutton, the preset black function will think black is not
available and will be disabled as described above.
Processor Failure—The BLACK crosspoint is also important in the
situation where the Controller main CPU fails while one of the
M/Es is performing a re-entry. When it fails, the M/Es are
required to abandon their re-entry crosspoints and select BLACK
on the same bus. In the case where black was never assigned to a
pushbutton, the M/E selects the leftmost crosspoint on the bus.
BLACK
2-20
Section 2 — Control Panel Descriptions
Transition Controls
You can perform a transition using any of three different controls:
the lever arm, the AUTO TRAN button, or the CUT button.
The lever arm is used to perform “manual” transitions. The BKGD
B, BKGD A, KEY 1, KEY 2, KEY PRIOR buttons, or any combination
thereof, can be delegated to the lever arm to perform the transition.
You can move the lever arm in either direction due to the flip-flop
architecture of the buses. Moving the lever arm from one limit to
the other always performs a complete transition.
Using the lever arm, it is possible to start a transition, stop it at
any point, reverse it, and even return to the original limit,
without completing the transition. The green arrow at the top
or bottom of the lever arm travel lights to indicate the direction
that the lever arm has to move to complete the transition.
You can use the lever arm in combination with the AUTO TRAN
button to perform a transition. You can start the transition by
moving the lever arm off its limit, and finish the transition by
pressing AUTO TRAN. The transition is completed at a rate
proportional to the rate set for a full AUTO TRAN transition. For
example, if the lever arm is moved halfway and the transition is
completed by pressing AUTO TRAN at a rate of 200 frames, the
remaining half of the transition will take 100 frames.
NOTE:
The lever arm will be left off-limit any time you begin a
transition with the lever arm and finish it with AUTO TRAN. The lever
arm will not function properly again until is moved to either limit (this
action will not change the M/E output). While the lever arm is non-
functional, both lever arm direction indicators are on.
Pressing CUT cannot, however, complete a transition begun with
the lever arm. In this case, CUT reverses the inputs during the
background transitions. During key transitions, it changes the
logic state of the key.
AUTO
TRAN CUT
2-21
Transition Subpanels
E-MEM recall operations result in another set of conditions for
lever arm transitions. When an E-MEM recall places a transition at
a point different from that of the lever arm, the lever arm becomes
inactive until it is moved to catch up with the transition. For
example, assume the lever arm is on a limit and an E-MEM recall
puts the transition at some midpoint. In such a case, the lever arm
would be inoperative until you moved it far enough to catch up
with the transition. At that point, you could use the lever arm to
complete the transition or return it to the beginning limit. (Or, you
could press AUTO TRAN to complete the transition). Another
example of use with E-MEM is a case where the lever arm is off
limit and an E-MEM recall puts the transition on a limit. In this
instance, both lever direction lights would be lit, indicating the
lever arm is inoperative. Moving the lever arm to either limit will
turn the direction lights off and reactivate the lever arm. (You
could also use AUTO TRAN to resume the transition since auto
transitions continue to function even when the lever arm is
inoperative.)
Pressing the AUTO TRAN button starts an automatic S-linear
transition at the rate displayed on the LEDs next to the button. The
AUTO TRAN button supports the same transitions as the lever arm:
BKGD B, BKGD A, KEY 1, KEY 2, KEY PRIOR, or any combination
thereof.
You can specify a transition rate by entering a value from 0 to 999
frames on the numeric keypad on the Effects Memory subpanel. A
zero frame transition is equivalent to a cut. (Refer to the M/E and
Master Effects Memory subpanel descriptions later in this section
for further information on setting the rate.) The lamp in the AUTO
TRAN button remains lit for the duration of the transition.
Pressing AUTO TRAN a second time during a transition, stops the
transition at the current point. The transition can be completed by
pressing the button a third time or by moving the lever arm to its
opposite limit. The lever arm becomes active when it catches up
with the auto transition in progress. Pressing the CUT button
leaves the transition where it stopped but reverses the two videos
or the logic state of a key. Similarly, you can start a transition by
using the lever arm and complete it by pressing the AUTO TRAN
AUTO
TRAN
060
2-22
Section 2 — Control Panel Descriptions
button. However, performing a transition in such a manner leaves
the lever arm off limit.
Pressing the CUT button causes an immediate transition. The M/E
or PGM-PST output changes instantaneously. (The CUT button
lights for one-half second.) The CUT button supports the same
transitions as the lever arm: BKGD B, BKGD A, KEY 1, KEY 2, KEY
PRIOR, or any combination thereof.
Key Transition Buttons (3000-3 Only)
The four key transition buttons at the right edge of each transition
panel provide a quick way of doing a simple cut or mix on any
keyer in that M/E or DSK.
Pressing the KEY 1 CUT or KEY 2 CUT button on the M/E
Transition subpanel cuts the corresponding key ON if it was OFF,
or OFF if it was ON, as indicated by the ON LED under the next
transition button for that key. Similarly, pressing the KEY 1 MIX or
KEY 2 MIX button mixes the key ON if it was OFF, or OFF if it was
ON.
Pressing the DSK 1 CUT or DSK 2 CUT button on the DSK
Transition subpanel cuts the corresponding key ON if it was OFF,
or OFF if it was ON; pressing the DSK 1 MIX or DSK 2 MIX button
mixes the key ON if it was OFF, or OFF if it was ON.
CUT
DSK
Trans
DSK 2
MIX
DSK 1
MIX
DSK 2
CUT
DSK 1
CUT
KEY 1
CUT
KEY 2
MIX
KEY 1
MIX
KEY 2
CUT
M/E
Trans
2-23
Transition Subpanels
Key Mix Rates
The mix rates used by the KEY 1 MIX and KEY 2 MIX buttons on the
M/E Keyer panels are independently programmable, as detailed
under the E-MEM panel TRAN RATE button description. After the
M/E keyer mix rate has been programmed for each button, the
rate is shown in the Transition panel readout only while the mix is
in progress or while the SHOW KEY button on the Keyer or DSK
panel is being pressed.
The mix rates used by the DSK 1 MIX and DSK 2 MIX buttons at the
right edge of the PGM-PST/DSK Transition panel are similarly
independently programmable, but those rates may also be used as
auto transition rates by the DSK 1 and DSK 2 buttons on the PGM-
PST/DSK Transition panel.
DSK Key Transition Rates
When an auto transition is done on the PGM-PST/DSK Transition
panel, all transitions (BKGD, DSK 1, and/or DSK 2) take place at
the same rate. What that rate is depends on what transitions are
enabled at the time, with the programmed rate for the left-most
enabled button taking precedence.
In other words, if a BKGD transition is enabled (BKGD button lit),
the auto transition rate will be the rate displayed in the readout on
the Transition panel. However, if BKGD is not enabled, the auto
transition rate will be the programmed rate for the leftmost DSK
button—DSK 1 if it is enabled, or DSK 2 if that is the only enabled
transition.
2-24
Section 2 — Control Panel Descriptions
Mix/Effects Effects Memory Subpanel (3000-3 Only)
The Effects Memory (E-MEM®) subpanel for each M/E (see
Figure 2-6) allows you to learn and recall effects setups for the
mix/effects system in which the subpanel resides. It also provides
effects dissolves and sequences between effects stored in its own
registers.
Refer to the Master Effects Memory subpanel description, later in
this section, for a description of the use of the mix/effects E-MEM
panels when controlled by Master E-MEM to produce the overall
output of the switcher.
NOTE:
Much of the following information is repeated in the description
of the Master E-MEM panel; however, it is included here so that you can
see the differences between the operation of the mix/effects E-MEM panel
and that of the Master E-MEM keypad and readout.
Figure 2-6. Mix/Effects E-MEM Subpanel (3000-3 Only)
SEQ
BANK
EFF
DIS
LOCK
LRN
4
UNDO
1
7
0
8
6
TRAN
RATE
9
BANK
0
ENTER
EFFECTS MEMORY
BANK
1
5
32
NO REG
TP0702-25
RUN
2-25
Mix/Effects Effects Memory Subpanel (3000-3 Only)
Learn and Recall Operations
Effects setups are stored in E-MEM registers. The following
parameters are learned and recalled in learn/recall operations on
the mix/effects E-MEMs: standard or layered mode operation,
crosspoint settings, transition settings, keyer settings, masks and
mattes, chroma key settings, wipes, positioner settings and full
additive mix (FAM) settings.
E-MEM Registers
There is a total of 100 registers in each mix/effects E-MEM,
grouped in ten banks of ten registers. Each register belongs to a
specific bank (0 through 9) and has a unique number (0 through 9)
within that bank. For example, register 46 means bank 4,
register 6.
When the system is powered up, the keypad readout comes up
with a “NO REG” message.
Learning Effects
To learn an effect setup into a register, press the following
sequence of buttons on the E-MEM subpanel:
LRN, BANK, bank number, register number
NOTE:
If the next desired register is in the current bank, you may omit
BANK
and
bank number
in the above sequence.
Also, if the desired bank is 0 or 1, you may substitute
BANK 0
or
BANK 1
for
BANK
,
bank number
in the above sequence.
2-26
Section 2 — Control Panel Descriptions
Recalling Effects
To recall a register, press the following buttons:
BANK, bank number, register number
(The previous
NOTE
for learning applies also to recalling.)
When an E-MEM register is recalled, the key memory for any
recalled crosspoint is updated.
Crosspoint Override
During an E-MEM recall, if you don’t want the crosspoint to
change, you can manually hold down the present crosspoint
button while the E-MEM register is recalled. If key memory is off
at this time, the video and key crosspoint are held. If key memory
is on, the video and key crosspoint and the current keyer memory
state are held.
Mix/Effects E-MEM Keypad
In addition to learning and recalling effects, the
E-MEM keypad is used as a numerical entry pad for
the following buttons: TRAN RATE, LRN, LRN SEQ,
LOCK, and BANK.
Pushing a numerical button at any time other than
when preceded by one of the above buttons recalls
the corresponding register within the current bank.
To recall a register in a different bank, enter the recall
sequence described on the previous page.
SEQ
BANK
EFF
DIS
LOCK
LRN
4
UNDO
1
7
0
8
6
TRAN
RATE
9
BANK
0
BANK
1
5
32
NO REG
ENTER
RUN
2-27
Mix/Effects Effects Memory Subpanel (3000-3 Only)
Mix/Effects E-MEM Readout
The alphanumeric readout at the top of the E-MEM keypad
provides status information about E-MEM operations and
registers.
During normal learn and recall operations, the display informs
you what the current Bank (“B...”) and Register (“R...”) are. If the
register is locked, there is an “L” shown at the left end of the
display. Other messages on the E-MEM readout include “NO
REG” at bootup, and “NO EMPTY” if no register is available for a
LRN • operation.
/BANK is a two-function key that can be used for bank selection
or for accessing “second” functions, for example, LOCK and
UNDO. Pressing the /BANK button enables single-digit bank
selection (0 through 9) on the keypad, and delegates buttons with
second functions to the second function. The button lights when
pressed, and stays lit until the delegation is completed. Pressing
/BANK a second time terminates the delegation.
Refer to the “Learn and Recall Operations” description earlier in
this section for use of the BANK button, and to the LOCK and
UNDO headings for use of the (second) function button.
LRN is used for storing or “learning” the current panel setup into
a register or for learning a register sequence.
Refer to the “Learn and Recall Operations” description earlier in
this section for learning effects into E-MEM registers. Also refer to
the SEQ button description for learning a register sequence.
The LOCK function locks a single register. Locking a register
prevents the contents of that register from being changed. To lock
the current register whose number is displayed, press the
following buttons:
, LOCK
L B0 R04
BANK
LOCK
LRN
BANK
LOCK
LRN
2-28
Section 2 — Control Panel Descriptions
When locked, an “L” is displayed at the left end of the
E-MEM readout. To unlock the register, press the buttons again:
, LOCK
NOTE:
You cannot lock an entire E-MEM bank from the subpanel; a
menu selection is provided for this action.
Pressing the BANK 0 button makes bank 0 the current bank, and
causes buttons 0 through 9 on the keypad to become one-button
recall registers for registers 00 through 09. This button is lit
whenever bank 0 is the current bank.
Pressing BANK 1 makes bank 1 the current bank, and causes
buttons 0 through 9 on the keypad to become one-button recall
registers for registers 10 through 19. This button is lit whenever
bank 1 is the current bank.
ENTER confirms a numerical entry on the keypad, such as for
TRAN RATE. The ENTER button lights only when pressed.
SEQ is used for creating automated register-recall sequences.
Sequences are created by pressing the following buttons
(parameters in parentheses are optional):
SEQ, LRN,
register, TRAN RATE, delay,
register, TRAN RATE, delay,
...
BANK
0
BANK
1
TRIM
ENTER
SEQ
2-29
Mix/Effects Effects Memory Subpanel (3000-3 Only)
NOTE:
SEQ
and LRN may be pressed in either order to start the
command sequence;
TRAN RATE
and delay, in parentheses, are optional.
TRAN RATE
enables a user-defined delay to be introduced between
register recalls;
delay
is a 1- to 3-digit number entered on the keypad that specifies an
amount of delay in TV frames. (If the number entered is a 1- or 2-digit
number, the entry must be terminated by pressing
ENTER;
register
is any desired register number, as described previously (that is,
BANK, bank number, register number).
A sequence loop may be created by again pressing the first register
button as the last register in the sequence.
Sequences are initiated by pressing the following buttons:
SEQ, register
The sequence starts at the register indicated, and proceeds
through the linked sequence to the last register. If a loop has been
programmed, the sequence loop continues until the SEQ button is
pressed to terminate the sequence.
A sequence loop can be broken by double-pressing a register
button. This clears the sequence link that existed in that register
and makes that the last register in the sequence.
Different sequence delays may be learned into the different
mix/effects E-MEM registers. With software version 3.1 and later,
these sequence delays are completely independent; thus the
sequencing may be occurring at different times on the different
M/Es.
EFF DIS causes an S-linear transition from the current state to the
next recalled register. The current state may be a setup you have
just done on the mix/effects panel or the state of the panel
resulting from a register recall.
EFF
DIS
2-30
Section 2 — Control Panel Descriptions
An effects dissolve may be learned into a register, so that recalling
that register will initiate a dissolve to another specified register.
The following button sequence is used to learn a dissolve
(parameters in parentheses are optional):
LRN, EFF DIS, (TRAN RATE, eff dissolve rate), register
NOTE:
LRN
and
EFF DIS
may be pressed in either order to start the
command sequence;
TRAN RATE
enables a user-defined effects dissolve rate to be introduced
in the dissolve;
eff dissolve rate
is a 1- to 3-digit number entered on the keypad that
specifies the effects dissolve rate in number of TV frames. (If the number
entered is a 1- or 2-digit number, the entry must be terminated by
pressing
ENTER
)
;
register
is any desired register number, as described previously (that is,
BANK
,
bank number
,
register number
).
The effects dissolve rate is the same as the auto transition rate
indicated in the readout on the Transition subpanel of that M/E.
When the register with the learned effects dissolve is recalled, the
EFF DIS button high tallies, turning off when the dissolve ends.
Different sequence delays may be learned into the different
mix/effects E-MEMs. With software version 3.1 and later, these
sequence delays are completely independent; thus the sequencing
may be occurring at different times on the different M/Es.
As with sequence delays, the effects dissolve rates on different
mix/effects are completely independent. Different effects dissolve
rates may be learned separately into different mix/effects E-
MEMs; thus the dissolves may be running at different rates on the
different M/Es.
The (dot button is used to represent the next empty register when
used with the LRN operation. (At register 99, the search for an
empty register will wrap around to 0).
UNDO
2-31
Mix/Effects Effects Memory Subpanel (3000-3 Only)
LRN • learns the current switcher state into the next empty
register, and that register becomes the current register.
NOTE:
If there are no empty registers, the operation will not be done,
an error beep will sound, and the keypad readout will show “NO
EMPTY.”
UNDO is used to back out of a recall, learn, or another UNDO
register operation. The UNDO button lights when pressed,
confirming that it has been pressed. An UNDO must be done
immediately after an undesired operation, otherwise it may not be
able to undo the operation.
For these register functions, pressing , UNDO repeatedly allows
you to toggle back and forth between the two last states. (For
toggling UNDO, you have to press /BANK then UNDO each time.)
TRAN RATE is used with the keypad to set the transition/mix rates
used by the AUTO TRAN (auto transition) and KEY MIX buttons on
the Transition subpanels, and by the EFF DIS button on the M/E
E-MEM keypad.
When TRAN RATE is pressed, the E-MEM readout displays the
currently set auto transition rate, for example:
AUTO:030
To change the auto transition rate for that M/E, enter the desired
rate using the number buttons on the M/E E-MEM keypad.
Pressing three number buttons on the keypad automatically
enters the rate. If only one or two number buttons are pressed, the
entry must be completed by pressing ENTER. Rates from zero
through 999 frames may be entered. (If one or two incorrect
number keys have been pressed, the entry may be aborted and the
previous rate restored by pressing TRAN RATE again.)
As soon as the new rate is confirmed, it is displayed in the auto
transition rate display on the Transition subpanel and the E-MEM
readout will then display the Key 1 mix rate, for example:
BANK
UNDO
TRAN
RATE
2-32
Section 2 — Control Panel Descriptions
KEY1:060
This display refers to the mix rate of the KEY 1 MIX button at the
right edge of the Transition panel. To change the Key 1 mix rate,
follow the same procedure as described above for the auto
transition rate.
As soon as the new rate is confirmed, it is entered into memory for
that M/E, but is not displayed. The readout then displays the
third transition/mix rate:
KEY2:060
Repeat the procedure again to set the mix rate for the KEY 2 MIX
button.
NOTE:
The mix rate for either key is displayed on the auto transition
readout when the
KEY 1 MIX
or
KEY 2 MIX
button is pressed (initiating
a mix) or when the
SHOW KEY
button is pressed and the desired key is
enabled (
KEY 1
or
KEY 2
button on Keyer panel lit).
Any of the three transition/mix rates can be skipped simply by
pressing the ENTER button when the display appears.
When the sequence of transition/mix rates has been completed,
the TRAN RATE button turns off and the keypad display returns to
its previous state.
The RUN button on the M/E E-MEM panel is non-functional at
this time.
RUN
2-33
Keyer Subpanels
Keyer Subpanels
One Keyer subpanel is provided for each M/E, and one Keyer
subpanel serves the two Downstream Keyers (see Figure 2-7 and
Figure 2-8).
KEYERS
EXTD OUT
LINE
INV
KEY
1
AUTO
SEL
KEY
VIDEO
KEY
PRI
PST
PTTN
KEY
2
SEC
PST
PTTN
BORD SHDW
INH
MASK FORCE
MASK
BKGD
B
SPLIT
KEY
MATTE
FILL
LUM
KEY
BKGD
A
CHR
KEY
NORM
KEY
OVER
VIDEO
FILL
LIN
KEY
BORDERLINE
SIZE / POS
BORDERLINE
OPACITY
GAIN
CLIP
KEY
ON
SHOW
KEY
TP0702-10
Figure 2-7. Mix/Effects Keyers Subpanel
Figure 2-8. Downstream Keyers Subpanel
DOWNSTREAM KEYERS
EXTD OUT
LINE
INV SHOW
KEY
AUTO
SEL
KEY
VIDEO
KEY
BORD SHDW
DSK
1
SPLIT
KEY
MATTE
FILL
LUM
KEY
DSK
2
NORM
KEY
OVER
VIDEO
FILL
LIN
KEY
KEY
ON
INH
MASK
BORDERLINE
SIZE / POS
BORDERLINE
OPACITY
GAIN
CLIP
TP0702-11
2-34
Section 2 — Control Panel Descriptions
The Keyer subpanels provide control over the following features
for a specified M/E or DSK:
Key masking
Video key type selection—preset pattern, chroma key,
luminance key, or linear key. (The DSK has only luminance
and linear keys.)
Key fill: matte or video fill
Key source: video key or auto-selection of key signals based
on user preferences
Show key on Switched Preview monitor
Borderline settings
Key invert
Key priority
Clip and Gain
Keyer Delegation
In standard mode, the Keyer subpanel located in each M/E row
can be delegated between Key 1 and Key 2.
In layered mode, four keyers are available—Key
1, Key 2, Background B, and Background A.
The Downstream Keyer subpanel can be delegated to DSK 1 or
DSK 2.
KEY
1KEY
2
BKGD
B
KEY
2
KEY
1
BKGD
A
DSK
1DSK
2
2-35
Keyer Subpanels
KEY ON Indicator
The KEY ON indicator lamp displays whether the delegated keyer
is in use or not. This indicator is a logical AND of the ON indicator
in the transition subpanel and the keyer delegation selection.
Key Type Buttons
The second row of buttons from the bottom
of each Keyer subpanel selects one of five
keyer modes.
Pressing the LIN KEY button selects a linear key with a gain fixed
at unity, clip fixed at 50%, and no S-shaping. The LIN KEY lamp
(only) is illuminated when this linear key is selected.
If a linear key is desired, but the key signal is not at the correct
level, adjustments can be made with the CLIP and GAIN knobs.
CLIP adjusts the offset of the key signal (over a small range) in
linear key mode. GAIN adjusts the amplitude of the key signal
(over a small range).
If either knob is adjusted away from unity, the LUM KEY button
lights in addition to the LIN KEY button lamp. When both buttons
are illuminated, that indicates to the operator that a linear key is
being performed with non-unity gain and/or clip. If key memory
is on, the non-unity clip and gain settings are recalled whenever
the input associated with these settings is selected.
When gain and clip are returned to unity, the LUM KEY button
lamp goes off. Because it is difficult to adjust the knobs back to
exact unity, provision is made to force the unity values by pressing
the LIN KEY button a second time while the button is lit. This
action restores unity and turns off the LUM KEY button lamp.
The LUM KEY button selects a luminance key that has variable clip
and gain adjustment and S-shaping of the key signal. Key CLIP
(offset) and GAIN (amplitude) settings are remembered for each
source on each keyer when key memory is enabled via the
KEY
ON
LIN
KEY
SEC
PST
PTTN
CHR
KEY
PRI
PST
PTTN
LUM
KEY
LIN
KEY
CLIP
GAIN
LUM
KEY
2-36
Section 2 — Control Panel Descriptions
software menu. The CLIP control has enough range to clip down
to superblack.
A menu selection is available that switches a chroma trap into the
key path to remove unwanted chroma from video used for
keying.
Pressing the CHR KEY button delegates the Chroma Keyer
subpanel to that M/E. (The CHR KEY button is functional only
when the chroma keyer option is installed.) Refer to the Chroma
Keyer subpanel description later in this section for details on
chroma keyer operation. CHR KEY does not function with
background keyers (layered mode), and is not available on the
DSKs.
Pressing the Primary Preset Pattern PRI PST PTTN button selects
the output of the primary (transition) wipe generator as the key
source. Pattern adjustment is provided by the Wipe subpanel (see
the Wipe subpanel description later in this section for details). The
key CLIP and GAIN knobs are non-functional when this mode is
selected.
In the signal path through the Model 3000 switcher, keys,
including preset patterns, occur before the effect send crosspoints.
This allows any key, including a preset pattern, to be sent to an
external digital video effects device via an effects send. Transition
wipes, however, occur after the effects send crosspoints.
After pressing PRI PST PTTN, the VIDEO KEY and AUTO SELECT
KEY functions are ignored and the SPLIT KEY indicator is turned
off; however the VIDEO KEY and AUTO SELECT KEY buttons and
lamps continue to operate.
NOTE:
Double-pressing the
PRI PST PTTN
or
SEC PST PTTN
button
in the Keyer Subpanel opens up a menu that allows you to set the preset
pattern wipe direction. A single press of either the
PRI PST PTTN
or the
SEC PST PTTN
button auto delegates the Wipe Subpanel.
CHR
KEY
PRI
PST
PTTN
2-37
Keyer Subpanels
Pressing the SEC PST PTTN (Secondary Preset Pattern) button
selects the optional secondary wipe generator as the key source.
Operation of the keyer while SEC PST PTTN is selected is similar
to that when PRI PST PTTN is selected.
The secondary wipe generator option provides wipe pattern
selection independent of the primary wipe generator (no
interaction occurs between them). Without the secondary wipe
option, only secondary preset pattern edge attributes are
independent (preset size, softness, soft symmetry, border width,
border matte, border opacity, and normal/reverse).
All pattern controls are present on the Wipe subpanel and Wipe
menus. Refer to the Wipe subpanel description, later in this
section, for a discussion of these controls.
Primary and Secondary Preset Patterns can be used with all
keyers in layered mode. Preset patterns are not available on the
DSKs.
The VIDEO FILL and MATTE FILL buttons determine whether the
key is filled with key bus video or a locally generated matte. These
buttons are mutually exclusive; pressing one button de-selects the
other. One of the two buttons is always active and illuminated.
VIDEO FILL and MATTE FILL operate independently from the key
source buttons. All keyer modes except the A and B keyers operate
with either video or matte fill.
When the key bus is contributing to the switcher Program output,
pressing MATTE FILL does not low tally the key bus, even though
the key fill video is not visible.
Video fill mode operates with background keyers in layered
mode. When the keyer is delegated to a background layer, the
VIDEO FILL button is turned on automatically (MATTE FILL is
turned off).
SEC
PST
PTTN
VIDEO
FILL
MATTE
FILL
2-38
Section 2 — Control Panel Descriptions
Key Source Buttons
The VIDEO KEY and AUTO SELECT KEY buttons determine the
source of the key, or “hole cutter.”
Pressing the VIDEO KEY button forces derivation of the key from a
video source. The “video source” is the video selected on the key
bus (for Keyers 1 and 2) or on the background bus (for
background keyers in layered mode only).
If VIDEO KEY and VIDEO FILL are both selected, the result is a self-
key.
Pressing VIDEO KEY while in Chroma Key mode causes an
encoded chroma key, using the fill video as the source for the
encoded chroma keyer.
Pressing the AUTO SEL KEY button forces the key to be derived
from a user-defined source.
User preferences selected in the Configuration/User Preferences
menu determine whether a luminance or linear key is a self-key or
an external key (and determine which external key is used). They
also specify whether chroma keys are encoded or analog
component (YUV, BETA or RGB).
Split Key Operation
A Split Key uses any key source other than a key derived from the
key fill (self key) or a key source pre-selected in user preferences
or a preset pattern. Split Keys can be used in all keyers, in either
standard or layered mode.
A Split Key is set up by first selecting the key fill source on the Key
bus, then holding down the VIDEO KEY button or the AUTO
SELECT button while pressing a second button on the key bus.
The second source provides the key signal. For AUTO SELECT that
key is the external key signal mapped to that column of crosspoint
buttons; for VIDEO KEY the key is the video signal mapped to that
column of crosspoints.
VIDEO
KEY
AUTO
SEL
KEY
2-39
Keyer Subpanels
When a split key is operational with an auto select key or a video
key, the SPLIT KEY indicator is lit.
Other Key Modifier Buttons
Pressing KEY OVER swaps the priority of the two keyers, KEY 1
and KEY 2, regardless of which keyer the subpanel is delegated to.
The KEY OVER button lights when the Keyer subpanel is
delegated to the key that is over the other. It may be pressed
whether or not either keyer is on-air.
In Layered mode, the KEY OVER button does not light if the keyer
subpanel is delegated to either background keyer, but the button
still controls the priority of Keyers 1 and 2. It does not affect the
priority of the background keyers, which have a fixed priority.
One of the two key OVER indicators on the associated Transition
subpanel is always on, indicating the priority of Keyers 1 and 2.
The indicator is on regardless of the on-air status of either keyer.
The INV toggle button inverts the polarity of the delegated key
source. Inversion is applied to the incoming key source before key
processing is applied. INV operates in all keyers in layered mode.
The SHOW KEY button is used for viewing the key signal on a
particular keyer. This button does not affect the on-air video.
When held down, the Switched Preview bus output shows the key
signal from the keyer currently delegated to the Keyer subpanel.
The key signal displayed is the key after clipping, masking, and
chroma trapping have taken place.
The SHOW KEY button does not affect the program output of the
M/E or DSK, and operates in all keyers in layered mode.
SPLIT
KEY
KEY
OVER
OVER
INV
SHOW
KEY
2-40
Section 2 — Control Panel Descriptions
Borderline Controls
The buttons at the top of the Keyer subpanel
control the Borderline option. The NORM,
BORD, SHDW, EXTD, and OUTLINE buttons
are interlocked; only
one button can be active at a time. Pressing a
button de-selects any other button.
NOTE:
The background keyers (layered mode) do not have Borderline
capability.
Border, Shadow, and Extrude modes operate with video or matte
filled keys. The Borderline matte is separate from the fill matte and
has its own delegate button in the Matte subpanel.
The Borderline matte is adjusted on the Matte subpanel after
selecting K1 BORD or K2 BORD, as appropriate, with the MATTE
SEL delegation button.
The NORM button turns Borderline off.
The BORD button turns on symmetrical Borderline mode. The
border width may be one, two, or three video lines wide, as
adjusted by the SIZE/POS control. (This adjustment is shared with
Outline mode.)
The SHDW button turns on Shadow mode. The SIZE/POS knob is
used to adjust the shadow width and position from one to six lines
down and to the to the right or left.
The EXTD (extrude) button operates like SHDW except for the
aesthetic appearance of the shadow effect on the screen. The
shadow width and position adjustments are shared with Shadow
mode.
OUT
LINE
EXTD
SHDW
BORDNORM
NORM
BORD
SHDW
EXTD
2-41
Keyer Subpanels
Pressing the OUTLINE button produces an outline of the key
signal. The border width is adjustable to one, two, or three lines.
In Outline mode, there is no fill video or fill matte; only the
background video and outline border matte are output. As a
result, the VIDEO FILL and MATTE FILL buttons have no effect
when OUTLINE is active.
The BORDERLINE SIZE/POS knob adjusts the width of all
Borderline borders. The control also moves the shadow or
extruded shadow either down to the left or down to the right.
The BORDERLINE OPACITY knob adjusts the transparency of the
Borderline borders.
Auto Preview Operation
In normal operation, the Switched Preview output of the system
may be set to monitor any of the M/E preview outputs, DSK
preview output, or preview primary bus.
The Auto Preview feature is activated by pressing one of the keyer
delegate buttons (KEY 1, KEY 2, BKGD B, or BKGD A) for 1/2
second or longer. When Auto Preview is active, the delegated key
is inserted over the M/E preview or DSK preview output on the
Switched Preview bus so that you may preview the key setup.
Holding down the keyer delegate button or turning the CLIP
and/or GAIN controls prolongs the Auto Preview mode. The
preview returns to normal after the delegate button is no longer
held down and there is no activity on the CLIP or GAIN controls.
OUT
LINE
BORDERLINE
SIZE/POS
BORDERLINE
OPACITY
2-42
Section 2 — Control Panel Descriptions
Mask Control
The INH MASK and FORCE MASK toggle buttons are illuminated
when turned on, and can be turned on individually or together.
When either button is pressed, the Masks subpanel is
automatically delegated for adjusting the mask, if auto delegation
is enabled.
The background keyers (layered mode) do not have mask
capabilities and the mask buttons are inoperative when the
subpanel is delegated to a background keyer.
Pressing INH MASK inhibits the key from being displayed
wherever the mask is present. (Normally, the mask generator is
used to define areas of the screen where the key is inhibited.)
Pressing FORCE MASK causes the key to be fully turned on where
the mask is present, rather than suppressing the key.
The INH MASK and FORCE MASK buttons are inoperative for
preset pattern keys.
INH
MASK FORCE
MASK
2-43
Matte Subpanels
Matte Subpanels
Matte subpanels (Figure 2-9 and 2-10) are provided in each M/E
and the DSK. Controls are provided in the Matte subpanels for
creating and modifying mattes and for assigning the delegation of
the subpanels.
Figure 2-9. Mix/Effects Matte Subpanel
HUE/
SOFTNESS
BRIGHTNESS
SATURATION/
OFFSET
PRI
WIPE
WASH
SEC
WIPE
WASH
FLAT
MATTE
MATTE
2
MATTE
SEL
MATTES
K1 FILL K1 BORD
K2 FILL K2 BORD
PRI WIPE SEC WIPE
0702_13
HUE/
SOFTNESS
BRIGHT/TEX
SATURATION/
OFFSET
USER
DEF
WASH
SEC
WIPE
WASH
FLAT
MATTE MATTE
2
MATTE
SEL
MATTES
K1 FILL K1 BORD
K2 FILL K2 BORD
BKGD 1 BKGD 2
TP0702-14
Figure 2-10. DSK Mattes Subpanel
2-44
Section 2 — Control Panel Descriptions
Matte Delegation
Each Matte subpanel has a MATTE SEL button used to select which
of the six matte generators that particular subpanel will control.
Above the MATTE SEL button are six indicators, which illuminate
to show the current delegation at any given time. Pressing the
MATTE SEL button repeatedly cycles the selection through all six
matte generators. Holding the button down causes it to cycle
through the selections automatically until the button is released. If
the Borderline option is not installed in Key 1 or Key 2, the
K1 BORD and/or K2 BORD selections will be skipped.
MATTE SEL Indicators
The six indicators above the MATTE SEL button indicate
delegation as follows:
K1 FILL and K2 FILL LEDs—Indicate that the Matte subpanel is
delegated to one of the matte generators for an area determined by
the key hole cutter. However, when the keyer is in Video Fill
mode, the matte is not visible. All key types (LIN, LUM, CHR, PST
PTTN) are operational with matte fill.
K1 BORD and K2 BORD LEDs—Indicate that the Matte subpanel is
delegated to a matte generator for adjusting the characteristics of
the key border matte in all Borderline modes. (See the Keyer
subpanel description for related keyer buttons BORD, SHDW,
EXTRUDE, and OUTLINE.)
PRI WIPE LED on the M/E Matte subpanel—Indicates delegation
of the matte generator for controlling the transition wipe border
matte. The PRI WIPE LED also indicates that the M/E Matte
subpanel is delegated to create the primary preset pattern border
in preset pattern mode. (See the PRI PST PTTN button description
under the Keyer subpanel description.)
MATTE
SEL
K1 FILL K1 BORD
K2 FILL K2 BORD
PRI WIPE SEC WIPE
M/E Mattes
Panel
2-45
Matte Subpanels
SEC WIPE LED on the M/E Matte subpanel—Indicates that the
M/E Matte subpanel is delegated to create the secondary preset
pattern border in preset pattern mode (see SEC PST PTTN button
under the Keyer subpanel description).
BKGD 1 and BKGD 2 LEDs on the DSK Matte subpanel—Indicate
that the DSK Matte subpanel is delegated to background
generator 1 or 2.
System Background Mattes
When BKGD 1 and BKGD 2 are delegated on the DSK Matte
subpanel, the controls on that subpanel adjust the characteristics
of the two system background mattes that are mapped to the
BKGD 1 and BKGD 2 source selection buttons.
Matte Modifier Controls
Four buttons and three control knobs on each Matte subpanel
control the characteristics of the delegated background matte.
The FLAT MATTE button selects a non-wash matte for the
delegated matte generator. Pressing this button deselects all other
matte mode buttons (MATTE 2, PRI WIPE WASH, and SEC WIPE
WASH on the M/E Matte subpanel, or MATTE 2, USER DEF WASH,
and SEC WIPE WASH on the DSK Matte subpanel).
The MATTE 2 button delegates the matte controls to the second
matte generator when a matte wash is selected. To select a matte
wash, press either PRI WIPE WASH or SEC WIPE WASH on the M/E
Matte subpanel or USER DEF WASH or SEC WIPE WASH on the
DSK Matte subpanel.
K1 FILL K1 BORD
K2 FILL K2 BORD
BKGD 1 BKGD 2
DSK Mattes
Panel
FLAT
MATTE
MATTE
2
2-46
Section 2 — Control Panel Descriptions
PRI WIPE WASH on the M/E Matte subpanel selects the primary
(Transition) wipe generator to modulate between the two mattes
during a wash. Pressing and holding this button allows you to
change the transition softness with the HUE/SOFTNESS knob and
the offset (position) with the SATURATION/OFFSET knob.
SEC WIPE WASH causes the secondary (optional) wipe generator
to be used to modulate between the two mattes in a wash.
Holding down this button performs the same function as with PRI
WIPE WASH.
USER DEF WASH on the DSK Matte subpanel selects the user wash
generator to modulate between the two mattes during a wash.
The USER DEF WASH pattern is a straight line that can be rotated
via the USER DEF WASH ANGLE soft knob located in the Matte
menu. (This menu may be opened by double-pressing the USER
DEF WASH button.)
When USER DEF WASH is held down, the HUE/SOFTNESS knob
adjusts the transition softness, the SATURATION/OFFSET knob
adjusts the transition offset (position), and the BRIGHT/TEX knob
adjusts the texture.
The texture consists of a random-like pattern (the same as the
texture wipe pattern) that is mixed with the USER DEF WASH
pattern. To control the texture, you make adjustments in the same
manner as the wipe texture control, except that the buttons are in
the Matte Texture menu.
PRI
WIPE
WASH
SEC
WIPE
WASH
USER
DEF
WASH
2-47
Matte Subpanels
HUE/SOFTNESS knob—Adjusts the hue of the matte. The knob
also adjusts the softness (gain) of the transition between the two
matte generators when you hold down the PRI WIPE WASH, SEC
WIPE WASH, or USER DEF WASH button. Softness is not adjustable
while FLAT MATTE is active.
SATURATION/OFFSET knob—Adjusts the color saturation of the
matte. The knob adjusts the offset (position) of the wash
modulation when you hold down the PRI WIPE WASH, SEC WIPE
WASH, or USER DEF WASH button. Offset is not adjustable while
FLAT MATTE is active.
BRIGHTNESS, BRIGHT/TEX knob—Adjusts the color brightness of
the matte. On the DSK Matte subpanel, this knob also allows
adjustment of the texture of the matte when the USER DEF WASH
is held down.
When a Matte subpanel is delegated away from a matte generator
and then returned, the status of the knobs and buttons is
remembered.
HUE/
SOFTNESS
SATURATION/
OFFSET
BRIGHTNESS
2-48
Section 2 — Control Panel Descriptions
Chroma Keyer Subpanel
The Chroma Keyer option, which consists of a dual Chroma Key
input module and a dual Chroma Keyer (processor) module, adds
two Chroma Keyers to an M/E.
With a Chroma Keyer option installed in one or more M/Es, the
Model 3000 switcher can generate key signals on the basis of color
information contained in a video picture. User control of chroma
keying is provided by the Chroma Keyers subpanel (Figure 2-11)
and the CLIP and GAIN controls on the Keyer subpanel.
In addition to the controls provided on the Chroma Keyers
subpanel, several Chroma Keyer controls are provided via the
Menu Display.
SELECTIVITY LUM
SHADOW
OPACITY CHROMA
CHROMA KEYERS
R
C
B
Y
G
M
SHDW
ON BKGD
SUPR
M/E 1
KEY 1 M/E 1
KEY 2 M/E 2
KEY 1 M/E 2
KEY 2 M/E 3
KEY 1 M/E 3
KEY 2
TP0702-12
Figure 2-11. Chroma Keyers Subpanel (3000-3 shown)
2-49
Chroma Keyer Subpanel
Chroma Keyer Delegation
The Chroma Keyers subpanel may be
delegated between any of the chroma
keyers using the four (2 M/E) or six
(3 M/E) buttons located at the bottom
of the subpanel.
Chroma Keyer Controls
The HUE control sets the color in the chroma key scene from
which the key signal will be derived. The foreground and
background suppress mattes also use this color unless
otherwise set in the menu. The six indicators near the HUE
knob indicate the color the knob is currently set to (R=red;
M=magenta; B=blue; C=cyan; G=green; Y=yellow).
SELECTIVITY sets the acceptance angle of hues used to make the
key signal.
The SHDW ON button turns the chroma key shadow on or off.
The SHADOW OPACITY control sets the opacity of the chroma key
shadow.
The BKGD SUPR button turns background suppression on or off.
When suppression is turned on, the associated control knobs are
used to define the amount of suppression.
M/E 1
KEY 1 M/E 1
KEY 2 M/E 2
KEY 2
M/E 2
KEY 1 M/E 3
KEY 1 M/E 3
KEY 2
C
B
M
R
Y
G
SELECTIVITY
SHDW
ON
SHADOW
OPACITY
BKGD
SUPR
2-50
Section 2 — Control Panel Descriptions
The BKGD SUPR LUM control adjusts the amount of luminance
subtracted from the background region of the foreground video.
The BKGD SUPR CHROMA control adjusts the amount of
chrominance subtracted from the background region of the
foreground video.
Chroma Keyer Operation
The following procedure describes manual adjustment of a
chroma key. Automatic adjustment is provided by the Chroma
Key Auto-Setup Option.
The chroma keyer performs the fundamental suppression
operation by subtracting mattes from the foreground. This results
in a shaped foreground without a multiply operation. The
primary hue selector chooses the hue to be subtracted out of the
foreground. Chroma is subtracted off first, followed by a
luminance subtraction.
NOTE:
Adjustment of chroma keys is aided by having a waveform
monitor mounted in or near the control room console.
1. Select CHR KEY on the appropriate Keyer panel.
2. For an RGB chroma key, select AUTO SEL on the Keyer panel;
for an encoded chroma key (with a Decoder board installed),
select VIDEO KEY on the Keyer panel.
3. Select the chroma key source on the KEY bus.
4. Bring up the Chroma Key menu by pressing the main menu
CHR KEY button.
5. Set BACKGROUND VIDEO to OFF and set FOREGROUND
CORING to FIXED in the Chroma Key menu.
LUM
CHROMA
2-51
Chroma Keyer Subpanel
6. Select the background hue to be suppressed. Select BKGD
SUPR on the Chroma Keyer panel, then set the CHROMA and
LUM knobs fully counterclockwise. Turn the HUE knob for
maximum effect on the desired suppression hue.
7. Adjust the SELECTIVITY knob for the desired amount of
selectivity (range of hues admitted by the hue selector).
Counterclockwise widens the selectivity; clockwise narrows
the selectivity.
8. Adjust the CHROMA knob until all chroma has been
subtracted out of the background. Clockwise allows greater
suppression.
9. SELECTIVITY and CHROMA may be readjusted to optimize
suppression of the background chroma.
10. Adjust the LUM knob until the background is subtracted down
to black.
11. In the Chroma Key menu, set BACKGROUND VIDEO to ON. To
aid in the adjustment of background video, you may also wish
to set FOREGROUND VIDEO to OFF.
12. Select a background on the M/E to present the desired
background. Adjust the CLIP and GAIN controls on the Keyer
subpanel to achieve the desired effect. Use the lowest gain
that still allows a fully opaque key. Small adjustments of the
HUE and LUM knobs may be made as desired.
13. If you turned off FOREGROUND VIDEO in step 11, turn it back
on at this time.
14. You may verify the desired appearance of the chroma key by
selecting SHOW KEY on the Keyer subpanel and observing the
key on the Preview monitor. Readjustment of the CLIP and
GAIN controls on the Keyer subpanel may be made, if desired.
2-52
Section 2 — Control Panel Descriptions
A secondary hue selector in the Model 3000 adds a color vector
opposite the background hue to selected foreground objects. This
can be used to tint foreground objects to counteract the color from
the background. The secondary hue selector affects only the
chroma suppression of the foreground. It does not contribute to
the background key signal nor to luminance suppression. This
function is enabled by the SECONDARY COLOR SUPPRESS
selection in the Chroma Key/Secondary Color menu.
Refer to the Menu Descriptions section of this manual for
additional features provided by the Chroma Key menu.
2-53
Preview Subpanel (3000-3 only)
Preview Subpanel (3000-3 only)
The Preview subpanel (Figure 2-12) allows you to select the
preview output to be viewed on the switched preview monitor.
Choices available on the switched preview output are Preview
Primary (current selection on PVW/AUX bus),
M/E 1 Preview, M/E 2 Preview, M/E 3 Preview, and DSK
(switcher) Preview.
The buttons on the Preview panel are mutually exclusive, such
that pressing one button de-selects any other button that was
active.
PVW PRI selects the currently active input on the PVW/AUX bus.
This selection can be any primary or secondary input.
PREVIEW
DSK
M / E
2
M / E
3
M / E
1
PVW
PRI
TP0702-24
Figure 2-12. Preview Subpanel (3000-3 only)
PVW
PRI
2-54
Section 2 — Control Panel Descriptions
M/E 1 through M/E 3 select the corresponding M/E preview
output.
DSK selects the preview output of the Program /Preset and
Downstream Keyers.
M/E
1
M/E
2
M/E
3
DSK
2-55
Master Effects Memory (E-MEM) Subpanel
Master Effects Memory (E-MEM) Subpanel
The Effects Memory (3000-2) or Master Effects Memory (3000-3)
subpanel shown in Figure 2-13 allows you to define, store, and
recall effects setups for the entire switcher. (See the following page
for definitions of effects and keyframes.)
The (Master) E-MEM subpanel contains enable buttons, a keypad
with readout, effect editing buttons, effect run buttons, and a run
lever arm.
Figure 2-13. Effects Memory Subpanel (3000-3 shown)
DPM
2
DPM
4
DPM
3
DPM
1
AUTO
RCL
MISC
DSK
BKGD
ENABL
ALL
M/E
2
PGM
PST
M/E
3
M/E
1
AUTO
RUN
SEQ
BANK
EFF
DIS
LOCK
LRN
4
UNDO
1
7
0
8
6
TRAN
RATE
9
BANK
0
+ / –
TRIM
ENTER
EFFECTS MEMORY
REV
RE
WIND
HOLD
INPUT
STOP
NEXT
KF
RUN
BANK
1
5
32
NO CURRENT REG
TP0702-15
CLEAR
WORK
BUFR
MOD
PASTE
INSRT
BEFOR
GO
TO
TIME
PUT
MARK
KF
DUR
CONST
DUR
EFF
DUR
GET
MARK
CURSR
TIME
CURSR
PREV NEXT
INSRT
AFTER MARK
BLOCK
COPYCUT
GO
TO
KF
2-56
Section 2 — Control Panel Descriptions
E-MEM Registers
Effect setups are stored in E-MEM registers. There is a total of 100
registers in the Master E-MEM, grouped in ten banks of ten
registers. Each register belongs to a specific bank (0 through 9) and
has a unique number (0 through 9) within that bank. For example,
register 46 means bank 4, register 6.
When the system is powered up, the keypad readout comes up
with a “NO CURRENT REG” message.
Effects and Keyframes
An E-MEM “effect” has generally been considered to be whatever
was stored in an E-MEM register. This consisted of the status of
enabled levels of the switcher as set up on the control panel and in
the menus, at the time the E-MEM effect was stored (“learned”).
However, the Model 3000 Switcher is now able to store more than
one switcher state (“a keyframe”) on each enabled level in a single
E-MEM register, and to transition, or “run,” between keyframes.
Therefore, a keyframe effect is considered to be a sequence of
keyframes stored in a single E-MEM register.
You may think of an E-MEM effect as being the same as a
keyframe effect, but consisting of a single keyframe on each
enabled level. This mode of operation (single-keyframe effects)
may still be used, and may be preferable to multiple-keyframe
effects in many instances.
2-57
Master Effects Memory (E-MEM) Subpanel
Enable Buttons
When you learn a switcher state (or insert a keyframe) into an
E-MEM register, the only switcher parameters that are learned are
those that are enabled by the Enable buttons on the E-MEM
subpanel.
Each E-MEM register is partitioned into sections (or “levels”)
corresponding to the Enable buttons and representing functional
areas of the control panel and associated menu selections.
All register manipulations, including Learn, Recall, Put, Get, and
Run operations, affect only the enabled register levels. This allows
you to build independent effects on each level and to recall or run
the levels independently.
For example, an effect using both M/E 1 and M/E 2 could be built
with both being enabled, and either the M/E 1 or M/E 2 part of
the effect could run separately by enabling only one and recalling
the register. Conversely, separate effects built at different times, in
different levels of the same register, could run together by
enabling both M/E 1 and M/E 2.
The M/E 1, M/E 2, M/E 3 (3000-3 only), PGM PST, and DSK buttons are
also used when setting transition rates in the effects systems, as
described later (see TRAN RATE).
Pressing ENABL ALL lights all Enable buttons (enables all levels) if
any or all of them are not presently on, or turns all Enable buttons
off if all of them are already on. This action allows all levels to be
enabled or disabled with a maximum of two button presses.
DPM
4
DPM
3
DPM
1
AUTO
RCL
DPM
2MISC
DSK
BKGD
ENABL
ALL
M/E
2
M/E
3
PGM
PST
M/E
1
AUTO
RUN
ENABL
ALL
2-58
Section 2 — Control Panel Descriptions
M/E 1, M/E 2, and M/E 3 (3000-3 only) enable the following areas for
learn and recall operations on a specific M/E: standard or layered
mode operation, crosspoint settings, transition settings, keyer
settings, masks and mattes, chroma key settings, wipes, positioner
settings and full additive mix (FAM) settings.
PGM PST enables the crosspoint settings and transition settings for
learn and recall operations on the Program and Preset buses.
DSK enables the following areas for learn and recall operations on
the two downstream keyers: DSK crosspoints, DSK keyer settings,
DSK masks, and four mattes (K1 FILL, K1 BORD, K2 FILL, and K2
BORD on the DSK Mattes subpanel), excluding matte wash.
BKGD enables the two background matte generator settings
(BKGD 1 and BKGD 2 on the Mattes subpanel) for learn and recall
operations, excluding matte wash.
MISC enables the following user-defined areas for learn and recall
operations: frame store settings, peripheral settings, GPI settings,
aux bus settings, mask bus settings, preview bus settings, and
matte wash settings for Backgrounds 1 and 2 and the DSK. All aux
buses default to the MISC level unless assigned to a DPM level
using the Config/DPM Setup and DPM Map Aux Buses menus.
All aux buses are user-definable to be assigned to the MISC button
or to the DPM 1, DPM 2, DPM 3, or DPM 4 buttons. Unless assigned
to a DPM level using the Configuration/DPM Setup and DPM
Map Aux Buses menus, all aux buses default to the MISC level.
M/E
1
M/E
2
M/E
3
PGM
PST
DSK
BKGD
MISC
2-59
Master Effects Memory (E-MEM) Subpanel
DPM 1, DPM 2, DPM 3, and DPM 4 enable certain parameters of the
associated DPMs (Digital Picture Manipulators) for learn and
recall operations. The specific functions to be learned and/or
recalled are determined by the type of DPM, its capabilities, and
the configuration of the DPM port.
Aux buses can be assigned to a DPM level by use of the
Config/DPM Setup menu. Refer to the Startup section of the User
Guide for setting up the DPMs.
AUTO RCL allows the state of the Enable buttons to be learned or
recalled as part of an effect.
If AUTO RCL is on while an effect is learned, the state of the Enable
buttons is learned as part of the effect. If AUTO RCL is off while an
effect is learned, the enables are not learned, and any subsequent
recall (even if AUTO RCL is on during the recall) does not change
the state of the enables.
If AUTO RCL is on during a recall, the enables (as learned) are first
recalled, then the resulting enabled portions of the switcher are
recalled. If AUTO RCL is off during a recall, the enables remain as
set on the Enable panel, and those parts of the effect are recalled.
AUTO RUN enables effect Recall-and-Run operations. When AUTO
RUN is active, a register recall causes a recall of the register, sets the
Time Cursor at Time 0, and causes an immediate run if the effect
contains more than one keyframe.
NOTE:
Refer to “Effect Editing Controls,” later in this section, for a
description of inserting keyframes into existing stored effects.
DPM
4
DPM
3
DPM
1
DPM
2
AUTO
RCL
AUTO
RUN
2-60
Section 2 — Control Panel Descriptions
Learning Effects
To learn the first (and perhaps the only) keyframe of an effect into
an E-MEM register, enable the appropriate register levels, then
press the following sequence of buttons on the E-MEM subpanel:
LRN, BANK, bank number, register number
NOTE:
If the next desired register is in the current bank, you may omit
BANK
and
bank number
in the above sequence.
Also, if the desired bank is 0 or 1, you may substitute
BANK 0
or
BANK
1
for
BANK
,
bank number
in the above sequence.
A Learn operation initializes a register as a single-keyframe effect
(that is, a single keyframe on each enabled level). More keyframes
can be added to a single-keyframe effect by using INSRT BEFOR,
INSRT AFTER, or PASTE (if there is a keyframe on the clipboard to
be pasted).
CAUTION
If a Learn is done in a register that already has a multiple-keyframe
effect, the Learn erases all existing keyframes at all enabled levels
and stores the new state. An immediate Undo will restore the
erased effect!
The LRN button may also be used to learn the current state of each
enabled level into the next unlocked empty register by pressing
LRN •.
NOTE:
More information on adding, deleting, moving, and modifying
keyframes is provided in the User Guide.
2-61
Master Effects Memory (E-MEM) Subpanel
Recalling Effects
To recall an effect in an E-MEM register, press the following
buttons:
BANK, bank number, register number
or use the shortcuts described in the NOTE under “Learning
Effects”.
On recall, registers are positioned at Time 0 with Keyframe 1 data.
If Auto Run mode is enabled and there is more than one keyframe
in the effect, an immediate run then occurs.
NOTE:
When an E-MEM register is recalled, the key memory for any
recalled crosspoint is updated, if Key Memory is enabled in the Keyer
menu.
Crosspoint Override
During an E-MEM recall, if you don’t want the crosspoint on an
individual bus to change, you can manually hold down the
present crosspoint buttons while the E-MEM register is recalled.
This is referred to as “crosspoint override.” When this is done, the
video and key crosspoints are held, and if key memory is on at this
time, the current keyer memory state is also held.
See the HOLD INPUT button description, later in this section, for a
method of holding all sources while E-MEM registers are recalled.
2-62
Section 2 — Control Panel Descriptions
Keypad with Readout
The Master E-MEM keypad is used for effect learns and
recalls, and serves as a numerical entry pad for the
following buttons: TRAN RATE, LRN, LOCK, BANK, LRN
SEQ, KF DUR, GET, PUT, GO TO KF, and GO TO TIME. (The
last four of these buttons are located in the E-MEM effect
editing group of buttons.)
Pushing a numerical button at any time other than when
preceded by one of the above buttons recalls the
corresponding register within the current bank. To recall
a register in a different bank, enter the recall sequence
described previously.
Master E-MEM Readout
The alphanumeric readout at the top of the
Master E-MEM keypad provides status
information about E-MEM operations and
registers.
During normal Learn and Recall operations, the display informs
you what the current Bank (“B...”), Register (“REG...”), and
Keyframe (“KF ...) are. If the register is locked, an “L” is shown at
the left end of the display. Other messages on the Master E-MEM
readout include “NO CURRENT REG” at bootup, “NO EMPTY
REGS” if no register is available for a LRN • or PUT • operation, and
“REG IS LOCKED” if you attempt to put an effect into a locked
register. During Gets and Puts, the display provides prompts
asking you for the source or destination register.
One condition that can exist under certain circumstances is having
two different enabled levels that were recalled by two different
registers. In this case there are actually two Current Registers, but
only one can be shown in the display.
The existence of this condition is indicated by a “
between the apparent current bank number and
the apparent Current Register number.
NO CURRENT REG
SEQ
BANK
EFF
DIS
LOCK
LRN
4
UNDO
1
7
0
8
6
TRAN
RATE
9
BANK
0
+ / –
TRIM
ENTER
BANK
1
5
32
L B0 REG 04
L B0REG04 KF01
2-63
Master Effects Memory (E-MEM) Subpanel
This condition would occur if (with AUTO RCL off) you enabled
one level, recalled a register, turned off that enable, turned on
another enable, recalled another register, and re-enabled the first
level. In this situation, the locations of the contributing registers
can be determined by turning on one enable at a time.
/BANK is a two-function key that can be used for bank selection
or for accessing “second” functions, e.g., LOCK and UNDO.
Pressing the /BANK button delegates the numeric keypad to
single-digit bank selection, and delegates buttons with second
functions to the second function. The button lights when pressed,
and stays lit until the delegation is completed. Pressing /BANK a
second time will also terminate the delegation.
Refer to “Learning Effects” and “Recalling Effects” earlier in this
section for use of the BANK button, and to the LOCK and UNDO
headings for use of the (second) function button.
LRN is used for storing or “learning” the Current Switcher State as
a single keyframe (on each enabled level) in an register, or for
learning a register sequence.
Refer to “Learning Effects” earlier in this section for learning
switcher data into E-MEM registers, and to the SEQ button
description for learning a sequence of registers.
In a multiple-keyframe effect, a LRN MOD operation is used to
change register header information, such as Auto Recall on/off
status, Effects Dissolve rate or on/off status, DPM Effect Number,
and Source Hold. The LRN MOD operation is described in the User
Guide and under the heading Learn Modify on page 2-84 of this
section.
BANK
LOCK
LRN
2-64
Section 2 — Control Panel Descriptions
The LOCK function locks a single register. Locking a register
prevents the contents of that register from being changed. To lock
the Current Register whose number is displayed, press the
following buttons:
, LOCK
When locked, an “L” is displayed at the left end of the
E-MEM readout, next to the register number. To unlock the
register, press the buttons again:
, LOCK
NOTE:
You cannot lock an entire E-MEM bank from the subpanel; a
menu selection is provided for this action. (Refer to the E-MEM Menu
description in the Menu section of this manual.)
Pressing the BANK 0 button makes Bank 0 the current bank, and
causes buttons 0 through 9 on the keypad to become one-button
recall registers for registers 00 through 09. This button is lit
whenever bank 0 is the current bank.
Pressing BANK 1 makes Bank 1 the current bank, and causes
buttons 0 through 9 on the keypad to become one-button recall
registers for registers 10 through 19. This button is lit whenever
Bank 1 is the current bank.
ENTER confirms a numerical entry on the keypad, such as for the
following functions: GET, PUT, KF DUR, GO TO TIME, GO TO KF,
and TRAN RATE. The ENTER button lights when pressed. (The
TRIM function of this button is not implemented at this time.)
SEQ is used for creating automated register-recall sequences.
BANK
LOCK
LRN
BANK
0
BANK
1
TRIM
ENTER
SEQ
2-65
Master Effects Memory (E-MEM) Subpanel
Sequences are created by pressing the following buttons
(parameters in parentheses are optional):
SEQ, LRN,
register, TRAN RATE, delay,
register, TRAN RATE, delay,
...
NOTE:
SEQ
and
LRN
may be pressed in either order to start the
command sequence;
TRAN RATE
and
delay
, in parentheses, are optional.
TRAN RATE
enables a user-defined delay to be introduced between
register recalls;
delay
is a 1- to 3-digit number entered on the keypad that specifies an
amount of delay in TV frames. (If the number entered is a 1- or 2-digit
number, the entry must be terminated by pressing
ENTER
;
register
is any desired register number, as described previously (e.g.,
BANK
,
bank number
,
register number
).
A sequence loop may be created by again pressing the first register
button as the last register in the sequence.
Sequences are initiated by pressing the following buttons:
SEQ, register
The sequence starts at the register indicated, and proceeds
through the linked sequence to the last register. If a loop has been
programmed, the sequence loop continues until the SEQ button is
pressed to terminate the sequence.
A sequence loop can be broken by double-pressing a register
button, which clears the sequence link that existed in that register
and making that the last register in the sequence.
2-66
Section 2 — Control Panel Descriptions
If AUTO RUN is off, a sequence that includes a multiple-keyframe
effect will recall the first keyframe in the register, but will not run
the effect, then will proceed on to the next register in the sequence.
If AUTO RUN is on, the sequence will recall the first keyframe, then
run the effect before proceeding to the next register.
During a sequence of registers with multiple levels, the SEQ
button will high tally if any of the enabled levels was learned with
a sequence. However, this does not necessarily mean that all
enabled levels are sequencing.
Different sequence delays may be learned separately into different
enabled levels. The sequence delays on different levels are
completely independent, and thus the sequencing may be
occurring at different times on different levels. (The register
sequence information is displayed in the E-MEM Register menu.
If an E-MEM level is disabled (its Enable button turned off) while
it is actively sequencing, the sequence will continue. Turning off
the SEQ button at that time will not halt the sequence, because the
sequencing level is not delegated. To ensure halting all actively
running sequences, all E-MEM levels must be enabled (ENABL
ALL) and then SEQ turned off.
EFF DIS causes an S-linear transition from the Current Switcher
State to the next recalled register. The Current Switcher State may
be a setup you have just done on the control panel or the state
resulting from a register recall.
An effects dissolve may be learned into a register, so that recalling
that register will initiate a dissolve to another specified register.
Note that only the levels that are enabled on the E-MEM Enable
subpanel will be learned as effects dissolves.
If AUTO RUN is off, an effects dissolve to a multiple-keyframe
effect will stop at the first keyframe of the effect. If AUTO RUN is
on, the current state will dissolve to the first keyframe and the
effect will run.
EFF
DIS
2-67
Master Effects Memory (E-MEM) Subpanel
The following button sequence is used to learn an effects dissolve
(parameters in parentheses are optional):
LRN, EFF DIS, (TRAN RATE, eff dissolve rate), register
NOTE:
LRN
and
EFF DIS
may be pressed in either order to start the
command sequence;
TRAN RATE
enables a user-defined effects dissolve rate to be introduced
in the dissolve;
eff dissolve rate
is a 1- to 3-digit number entered on the keypad that
specifies the effects dissolve rate in number of TV frames. (If the number
entered is a 1- or 2-digit number, the entry must be terminated by
pressing
ENTER
)
;
register
is any desired register number, as described previously (for
example,
BANK
,
bank number
,
register number
).
The effects dissolve rate is the same as the auto transition rate
indicated in the readout on the corresponding Transition
subpanel.
When the register with the learned effects dissolve is recalled, the
EFF DIS button will high tally until the dissolve is completed, then
will turn off.
During a recall of a register with multiple levels, the EFF DIS
button will high tally if any of the enabled levels contains an
effects dissolve. This does not necessarily mean that all enabled
levels are dissolving.
Different effects dissolve rates may be learned separately into
different enabled levels. The effects dissolve rates on different
levels are completely independent, and thus the dissolves may be
running at different rates on different levels.
A LRN MOD operation can be used to change the effects dissolve
rates on delegated levels of the effect.
2-68
Section 2 — Control Panel Descriptions
The (dot) button is used to represent the next unlocked empty
register when used with the LRN and PUT buttons. The next
unlocked empty register is defined as the next register that is
unlocked and empty on all levels, not just enabled levels. The
search for an unlocked empty register starts at the Current
Register and proceeds to register 99, then wraps around to register
0 and continues.
LRN • learns the enabled levels of the Current Switcher State
into the next unlocked empty register, and that register
becomes the Current Register. This initiates the register as a
single-keyframe effect.
PUT • ENTER copies the enabled levels of the Current Register
into the next unlocked empty register. If multiple keyframes
are contained in the enabled levels of the Current Register,
they are copied into the new register. The Current Switcher
State and the Current Register are not affected by this
operation.
NOTE:
If there are no unlocked empty registers, the operation will not
be done, an error beep will sound, and the keypad readout will show “NO
EMPTY REGS”
GET • ENTER clears out all levels of the Current Register, which
makes it an empty register. The Current Switcher State is not
affected.
The function is also used to separate seconds, frames, and field
parameters in time entry commands such as GO TO TIME and KF
DUR.
UNDO is used to back out of a Recall, Learn, Put, Get, or another
Undo register operation. The UNDO button lights when pressed,
confirming that it has been pressed. An Undo must be done
immediately after an undesired operation, otherwise it may not be
able to undo the operation.
UNDO
BANK
UNDO
2-69
Master Effects Memory (E-MEM) Subpanel
For the above register functions, pressing , UNDO repeatedly
allows you to toggle back and forth between the two last states.
(For toggling UNDO, you have to press /BANK then UNDO each
time.)
NOTE:
Editing operations such as Cut, Copy, Paste, and Mod cannot
be undone with the
UNDO
function on the E-MEM keypad.
TRAN RATE is used with the keypad to set the transition/mix rates
used by the AUTO TRAN (auto transition), KEY MIX, and DSK MIX
buttons on the Transition subpanels, and by the EFF DIS button on
the E-MEM keypad.
When TRAN RATE is pressed, the E-MEM display queries:
SET WHICH RATE?
and any Enable buttons that are on turn off.
The transition rate is then delegated to the desired Transition
subpanel by pressing M/E 1, M/E 2, M/E 3 (3000-3 only), PGM PST, or
DSK. All of these functions may be enabled simultaneously by
pressing ENABL ALL.
NOTE:
When
TRAN RATE
has been selected,
ENABL ALL
enables only
those levels that have programmable transition rates
(M/E 1, M/E 2
,
M/E
3 (3000-3 only)
,
BKGD, DSK,
and
PGM PST
).
After the desired levels are enabled, the display queries:
RATE = ? (3000-2)
or
AUTO RATE = ? (3000-3)
(This is the first of 3 rates that the display will ask for.)
TRAN
RATE
2-70
Section 2 — Control Panel Descriptions
To set the auto transition rate for all enabled levels, enter the
desired rate using the number buttons on the keypad. Pressing
three number buttons on the keypad automatically enters the rate.
If only one or two number buttons are pressed, the entry must be
completed by pressing ENTER. Rates from zero through 999
frames may be entered. (If one or two incorrect numbers have
been entered, the entry may be cleared and the previous rate
restored by pressing TRAN RATE again.)
As soon as the new rate is confirmed, it is displayed in the auto
transition rate display on the Transition subpanel of each enabled
level.
The Master E-MEM display then queries:
KEY 1 RATE = ?
This refers to the mix rate of the KEY 1 MIX buttons or DSK 1 MIX
button at the right edge of each Transition panel. To set the Key 1
and/or DSK 1 mix rate for all enabled levels, follow the same
procedure as described above for the auto transition rate. (If you
want to set each key mix rate separately, enable each level
separately.)
As soon as the new rate is confirmed, it is entered into memory for
each enabled level, but is not displayed. The display then asks for
the third rate to be set:
KEY 2 RATE = ?
Repeat the procedure again to set the mix rate for the KEY 2 MIX
buttons and DSK 2 button.
NOTE:
The mix rate for either key is displayed on the auto transition
readout when the
KEY 1 MIX/DSK 1 MIX
or
KEY 2 MIX/DSK 2 MIX
button is pressed (initiating a mix) or when the
SHOW KEY
button is
pressed on the appropriate panel and the desired key is enabled (
KEY
1/DSK 1
or
KEY 2/DSK 2
button on Keyer panel lit).
2-71
Master Effects Memory (E-MEM) Subpanel
Any of the three transition/mix rates can be skipped simply by
pressing the ENTER button when the query appears.
If there are no enabled levels that require one of the above-
mentioned rates, that query will be skipped. For example, PGM
PST does not require a key rate, and DSK does not require an auto
transition rate.
When the sequence of transition/mix rates has been completed,
the TRAN RATE button turns off and the Enable buttons return to
their previous state, as does the keypad readout display.
The +/– key is provided for future keypad operations.
+ / –
2-72
Section 2 — Control Panel Descriptions
Effect Editing Controls
The effect editing controls are located in the upper portion of the
Master E-MEM subpanel.
The CLEAR WORK BUFR, GET, and PUT buttons on the effect
editing panel are at low tally whenever they are enabled to
perform their respective functions.
All other buttons on the effect editing panel must be enabled
by a menu selection in the main Keyframe menu. (Select
ENABLE with the KEYFRAME EDITING soft button.)
When enabled, the effect editing buttons are at low tally;
when disabled, the effect editing buttons are off. (Some of
the buttons may also be off under certain conditions, as
described under the individual button descriptions.)
CLEAR WORK BUFR is used to restore user-defined default
switcher state values to the Working Buffer, clearing out any
previous values that were stored there. This button is normally
off, but lights for one-half second when pressed.
CLEAR WORK BUFR is always functional, even when the other
effects editing buttons are not enabled (KEYFRAME EDITING set to
DISABLE in the Keyframe menu).
NOTE:
The “Current Register” is defined as the active register on each
E-MEM level. If all enabled levels are in the same register, the Current
Register is the same as that shown in the E-MEM keypad display.
However, if the enabled levels have different Current Registers, as
indicated by a “
” between the bank number and the register number, the
Get and Put operations will operate on different registers. For example,
if enabled level M/E 1 is in Register 1, and enabled level M/E 2 is in
Register 2, a “PUT CUR INTO 03” operation will copy M/E 1 Register
1 into M/E 1 Register 3, and M/E 2 Register 2 into M/E 2 Register 3.
CLEAR
WORK
BUFR
MOD
PASTE
INSRT
BEFOR
GO
TO
TIME
PUT
MARK
KF
DUR
CONST
DUR
EFF
DUR
GET
MARK
CURSR
TIME
CURSR
PREV NEXT
INSRT
AFTER MARK
BLOCK
COPYCUT
GO
TO
KF
CLEAR
WORK
BUFR
2-73
Master Effects Memory (E-MEM) Subpanel
Clear Working Buffer Modes of Operation
With Version 5.0 and later software, there are four modes of
operation for the [CLEAR WORK BUFR] button:
1. Single press of the [CLEAR WORK BUFR] button — Clears the
Current Working Buffer except Keyers. This clears the CWB to
User-Defined Defaults for all enabled levels, but leaves the
key memory portion of the CWB unaffected.
2. Double press of the [CLEAR WORK BUFR] button — Clears the
Current Working Buffer including Keyers. This is the same as
a single press of the button, with the addition of key memory
parameters being cleared (crosspoints are unaffected).
3. Single press of the [CLEAR WORK BUFR] button while holding
down a key bus crosspoint button — Clears only the key
memory portion of the Current Working Buffer for the
selected key crosspoint. (This includes clearing any split keys
for that key crosspoint.)
4. Double press of the [CLEAR WORK BUFR] button while
holding down a key bus crosspoint button — Clears the
Current Working Buffer for a selected E-MEM level and clears
any split keys for that key crosspoint.
2-74
Section 2 — Control Panel Descriptions
GET provides a method of copying or “getting” the contents of a
specified register into the Current Register.
The Current Switcher State and the Current Register number are
not affected by the Get operation.
The GET button is at low tally whenever a Get operation is
permissible and off when the operation is not permissible (when
there is no Current Register or the Current Register is locked).
When pressed, the GET button high-tallies and the E-MEM
readout provides a prompt. For example, if Bank 0 and Register 7
are currently selected, the display will prompt:
GET 0x INTO CUR
(If the bank were 1 and the Current Register 7, the display
would show: GET 1x INTO CUR)
To get the effect from a specific bank and register, change the bank
number if the correct bank is not already selected, then enter the
register number of the effect to be copied. Press ENTER to
complete the Get operation.
The Get operation does not copy sequence link information
(sequence link register or sequence delay) to the Current Register.
An Undo of the Get operation will restore the previous contents to
the current register, without affecting the Current Switcher State
or changing the current register number.
Also, as mentioned previously under the button description, the
GET button may be used for clearing out the Current Register by
pressing GET • ENTER.
GET
2-75
Master Effects Memory (E-MEM) Subpanel
The PUT button provides a method of copying or “putting” the
contents of the Current Register into another
E-MEM register. If multiple keyframes are contained in the
enabled levels of the Current Register, they are copied into the
new register.
The PUT button is at low tally whenever a Put operation is
permissible and off when the operation is not permissible (no
Current Register).
When pressed, the PUT button high-tallies and the E-MEM
readout provides a prompt. For example, if a register in Bank 0 is
currently selected, the display will prompt:
PUT CUR INTO 0x?
To put the current effect into a specific bank and register, change
the bank number if the correct bank is not already selected, then
enter the destination register number. Press ENTER to confirm the
Put operation.
The Put operation does not copy sequence link information
(sequence link register or sequence delay) to the destination
register.
If the destination register is locked, the Put operation will not be
performed, an error beep will sound, and the keypad readout will
show “REG IS LOCKED”.
An Undo of the Put operation will restore the previous contents to
the destination register, without affecting the Current Switcher
State or changing the Current Register number.
Also, as mentioned previously, the PUT button may be used to
copy the Current Register contents into the next empty register by
pressing PUT • ENTER.
PUT
2-76
Section 2 — Control Panel Descriptions
NOTE:
The remainder of the Effect Editing controls deal primarily with
effect keyframes and effect timelines.
Refer to “Effects and Keyframes” near the beginning of this
section for general definitions of effects and keyframes.
In the Model 3000, a Timeline is a graphical representation (in the
Timeline menu) of the keyframes and their time relationships on
a given enabled level in the current
E-MEM register. Each enabled register has its own timeline.
The Master Timeline (the top timeline in the Timeline menu) is a
composite representation of the timelines of all enabled levels in
the current E-MEM register. All time positions of the effect are
referenced to the Master Timeline.
A Master Timeline Keyframe is a point on the Master Timeline that
has a keyframe on one or more levels at that point in time.
The Current Time is the time position of the Time Cursor on the
Master Timeline of the effect.
The Current Keyframe is the keyframe and its duration on which
the Time Cursor is positioned.
Pressing the TIME CURSR button once brings up the Timeline
menu of the current E-MEM register. If there is more than one
keyframe in the effect, the position of the Time Cursor may be
positioned on the timeline by the RUN TIME) soft knob in the
menu, the Run lever arm on the
E-MEM panel, or any of the effects positioning buttons GO TO KF,
GO TO TIME, NEXT, PREV, or REWIND).
The MARK CURSR button is provided for future editing
operations; however, pressing MARK CURSR once brings up the
Timeline menu.
TIME
CURSR
MARK
CURSR
2-77
Master Effects Memory (E-MEM) Subpanel
Modes of Insertion/Deletion
The editing mode selected determines the way keyframes are
added to or removed from an effect. The editing mode is selected
by the CONST DUR button on/off) on the E-MEM Effects Editing
panel and by the DELEGATES/ENABLES selection in the Main
Keyframe menu or the Timeline menu.
The four editing functions that add keyframes or delete keyframes
from an effect (Cut, Paste, Insert Before, and Insert After) are
affected by the selected editing mode and by the position of the
Time Cursor on the Master Timeline.
NOTE:
Cuts, Inserts, and Pastes cannot be performed on any locked
level of an E-MEM register.
Only those levels that are delegated are affected by timeline editing.
When ENABLES is selected in the Timeline menu or the main
Keyframe menu, all enabled levels are also delegated; thus all
levels are affected. When DELEGATES is selected in the menu,
only specified enabled levels are delegated; all other enabled
levels are enabled but not delegated.
With previous software versions
If the Master Timeline cursor was on a keyframe, an Insert
operation (Insert Before or Insert After) used the “on a
keyframe” rule; that is, a new keyframe was added before or
after the current keyframe on each delegated level, and that
added keyframe lengthened the overall duration of those
timelines.
If the Master Timeline cursor was not on a keyframe, the
Insert operation used the “on the path” rule; that is, a new
keyframe was added at that point-in-time on each delegated
level, subtracting the added keyframe’s duration from the
current keyframe’s duration. Therefore, the added keyframe
did not add to the overall duration of that timeline.
2-78
Section 2 — Control Panel Descriptions
With software version 5.2, the system makes decisions as to
whether to use the “on a keyframe” or “on the path” rules based
on whether keyframes are present on the delegated levels, not
whether they are present on the Master Timeline.
The new rules are as follows:
If any delegated level has no keyframe at the current time
(location of cursor), an Insert operation does an insert “on the
path” on each delegated level. As before, an insert “on the
path” does not increase the overall length of the timelines.
If any delegated level has a keyframe at the current time, an
Insert operation does an insert “on a keyframe” on each
delegated level. An insert “on a keyframe” increases the
length of the timeline of each delegated level(s) by the
duration of the inserted keyframe (equal to the duration of the
current keyframe on the Master Timeline).
Note that in Constant Duration mode, inserting “on a
keyframe” is inhibited because that would add to the
duration of the delegated timeline.
These new rules apply to all corresponding Insert, Paste, and Mod
operations.
Constant Duration Off
The following pages describe the operation of the keyframe
insertion/deletion functions when not in Constant Duration mode
(CONST DUR button at low tally) and with ENABLES selected in
the Timeline menu or main Keyframe menu.
NOTE:
Refer to the
CONST DUR
button description for the operation
of keyframe insertions and deletions in Constant Duration mode.
The
DELEGATES
selection in the Timeline menu is discussed in the
Menus section of this manual.
2-79
Master Effects Memory (E-MEM) Subpanel
When CONST DUR is off, the overall duration of the effect is the
sum of the durations of the individual keyframes (on the Master
Timeline). Adding or deleting keyframes or changing the duration
of one or more keyframes may change the overall duration of the
effect.
Insert Before, On a Keyframe. When the Time Cursor is positioned
on a Master Timeline keyframe, INSRT BEFOR inserts a keyframe
and its duration into each delegated level just prior to the current
keyframe. All subsequent keyframes are “rippled” (pushed out)
in time by an amount equal to the newly inserted keyframe
duration. This increases the overall duration of the effect by the
duration of the inserted keyframe.
The data entered into the keyframe on each delegated level is the
data in the Current Working Buffer, which is the same as the
Current Switcher State for that level.
Unless otherwise specified (see KF DUR), the duration of the
inserted keyframe is the same as that of the current keyframe.
Any delegated level that does not have a keyframe at that
point in time will have a keyframe and its duration inserted
at the location of the Time Cursor.
Insert Before, On-the-Path. When the Time Cursor is “on-the-path”
(not on a Master Timeline keyframe), the INSRT BEFOR button is
tallied off and the Insert operation is not allowed.
INSRT
BEFOR
2-80
Section 2 — Control Panel Descriptions
Insert After, On a Keyframe. When the Time Cursor is positioned
on a Master Timeline keyframe, INSRT AFTER inserts a keyframe
and its duration into each delegated level immediately following
the duration of the current keyframe (in other words, just before the
next keyframe on the Master Timeline). All subsequent keyframes are
“rippled” (pushed out) in time by an amount equal to the newly
inserted keyframe duration. This increases the overall duration of
the effect by the duration of the inserted keyframe.
The data entered into the keyframe on each delegated level is the
data in the Current Working Buffer, which is the same as the
Current Switcher State for that level.
The position of the Time Cursor moves to the location of the
newly-inserted keyframe.
Unless otherwise specified (see KF DUR), the duration of the
inserted keyframe is the same as that of the current keyframe.
Any delegated level that does not have a keyframe at that point in
time will have a keyframe and its duration inserted at the same
point in time as the other inserted keyframes (that is, just before
the next keyframe on the Master Timeline).
Insert After, On-the-Path. When the Time Cursor is located “on-the-
path” (not on a Master Timeline keyframe), INSRT AFTER inserts
a keyframe on each delegated level but does not add time to the
overall effect.
The data entered into the keyframe on each delegated level is the
data in the Current Working Buffer, which is the same as the
Current Switcher State for that level. This includes the values of all
parameters at that point, interpolated on-the-path between the
two keyframes, plus any changes that may have been made on the
control panel and in the menus since stopping at that point on the
timeline.
The duration of the inserted keyframe is the difference between
the point of insertion and the position of the next keyframe. The
duration of the previous keyframe (what had been the current
keyframe) is decreased by the same amount. The current time
position remains at the point of the newly-inserted keyframe.
INSRT
AFTER
2-81
Master Effects Memory (E-MEM) Subpanel
When the Time Cursor is positioned on a Master Timeline
keyframe, CUT deletes the keyframe from any delegated level that
has a keyframe, and deletes the duration of the Master Timeline
keyframe from all delegated levels, even those that do not have a
keyframe at that point. All subsequent keyframes are rippled
backward in time (toward Time 0) by an amount equal to the
duration on the Master Timeline of the deleted keyframe. This
decreases the overall duration of the effect by the duration of the
cut keyframe.
The Cut operation can also be used to clear a single keyframe to
produce an empty register.
When the Time Cursor is not on a Master Timeline keyframe, the
CUT button is tallied off and the Cut operation is not permitted.
COPY makes a copy of the data in the Current Working Buffer, for
all delegated levels, and places it in the Clipboard Buffer. No
changes are made to the effect.
If the Time Cursor is on a keyframe on the Master Timeline when
the Copy is done, the duration of the copied keyframe is the
duration of the Master Timeline keyframe. If the current time
position is on-the-path on the Master Timeline, the keyframe
duration is the difference between the current time position and
the position of the next keyframe.
The keyframe can then be pasted into another effect (same levels)
or into another point in the same effect (same levels).
The PASTE button inserts a keyframe (on all delegated levels) into
an effect. This operation is essentially the same as doing an Insert
After, with the following exceptions: For a Paste, the data to be
inserted comes from the Clipboard Buffer, rather than from the
Current Working Buffer, and the keyframe duration also comes
from the Clipboard if the Paste is done on a keyframe. If the Paste
is done on-the-path, the keyframe duration is handled the same as
that of an Insert After, adding no time to the effect.
CUT
COPY
PASTE
2-82
Section 2 — Control Panel Descriptions
Constant Duration Mode
The following paragraphs describe the operation of keyframe
insertion/deletion in Constant Duration mode. Refer to the
previous portion of this section for operation with Constant
Duration turned off.
CONST DUR forces the overall duration of an effect to be constant
during editing, except as noted here. The length of the existing
effect is unchanged by keyframe deletions (cuts) or additions
(inserts or pastes). When CONST DUR is on, the button is high-
tallied; when off, it is low-tallied if edit mode is enabled, or tallied
off if edit mode is off.
Also, in Constant Duration mode, the KF DUR button is tallied off,
indicating that keyframe duration modifications are not allowed.
All Inserts and Pastes in Constant Duration mode must be made
on-the-path—they are not allowed on keyframes—except as follows:
An Insert Before may be done on the first keyframe of an
effect, or an Insert After or Paste may be done on the last
keyframe of an effect. The duration and timing of the original
effect are not affected, but the inserted keyframe is appended
to the effect, increasing its overall duration.
When an Insert or Paste is done on-the-path in Constant Duration
mode, the duration of the inserted keyframe is subtracted from
that of the previous keyframe.
A Paste operation in Constant Duration mode is similar to an
Insert After, except that the data to be pasted comes from the
Clipboard Buffer, rather than the Current Working Buffer.
A Cut must be made on a keyframe, whether CONST DUR is on or
off. If a Cut is done in Constant Duration mode, the keyframe state
is deleted and the duration of the cut keyframe is added to the
duration of the previous keyframe. The Time Cursor remains
positioned at the point of deletion.
NOTE:
The following operations are the same whether
CONST DUR
is
on or off.
CONST
DUR
2-83
Master Effects Memory (E-MEM) Subpanel
Modify Keyframes
When the Time Cursor is positioned on a Master Timeline
keyframe, pressing the MOD button once enters any modification
that has been made on any delegated level. When MOD is pressed,
the button high-tallies for one-half second to confirm the Mod
operation.
If an individual delegated level does not have a keyframe at the
time location where a Mod is being done, the Mod operation will
insert a keyframe on-the-path if any changes have been made on
that level. The duration of the inserted keyframe is taken from that
of the previous keyframe. No change is made to the overall effect
duration.
Modify All Keyframes (Relative)
When the Time Cursor is positioned on a Master Timeline
keyframe, pressing the MOD button twice applies any modification
that has been made on any delegated level to all keyframes on that
level. For instance, if you want to change the background color by
180° in all keyframes on the M/E 1 level, place the cursor on any
keyframe, change the background color, and press MOD twice
(generally referred to as Mod All Relative operation).
It is also possible to modify all keyframes on a given level to a
single value (for example, changing the background to Blue in all
keyframes on that level) by doing a Mod All Absolute operation.
This function is accessed through the Keyframe menu, as
described in the menu descriptions portion of this manual.
MOD
2-84
Section 2 — Control Panel Descriptions
Learn Modify
Each E-MEM register contains a block of data called “register
header” information. This data is not changeable on a keyframe
basis, but it can be modified for the entire register using a LRN
MOD operation. The following header data can be modified:
Auto Recall on/off
Effects Dissolve on/off
Effects Dissolve rate
DPM Effect Number (DPM level)
Source Hold (in the E-MEM/Source Hold menu)
The differences between the “learn” operations are defined below:
An E-MEM “Learn” operation modifies both the register
header data and the keyframe data
An Effect Editing operation modifies only the keyframe data
A “Learn Mod” operation modifies only the register header
data
To use LRN MOD, modify the desired parameter and enter:
[LRN] [MOD]
CAUTION
A simple “Learn Register” operation not using [MOD] erases all
keyframes in a multiple keyframe E-MEM register.
LOCK
LRN MOD
E-MEM Register
Register
Header Data
Keyframe
Data
2-85
Master Effects Memory (E-MEM) Subpanel
KF DUR allows you to change the duration of the current keyframe
or to set the duration of a keyframe to be inserted. If not all
delegated levels are on a keyframe, or if different delegated levels
have differing keyframe durations, pressing KF DUR will add an
appropriate change to the current keyframe duration on all levels.
When pressed, KF DUR high-tallies and the E-MEM display shows
the current keyframe duration:
KF DUR SSS:FF.f
where SSS=Seconds, FF=Frames, and f=field(s) of the desired
keyframe duration.
A new duration may be entered as follows on the E-MEM keypad:
[S] [S] [S] [•] [F] [F] [•] [f] [ENTER]*
The keyframe duration is then applied to all delegated levels by
pressing MOD once.
__________________
*Not all digits are required for defining the time. The system will
recognize the button presses to determine which digits are
seconds, which are frames, and which are fields. For instance, to
enter 2 seconds and 5 frames (65 frames or 130 fields), you would
need only to enter:
[2] [•] [5] [ENTER]
or [•] [6] [5] [ENTER]
or [•] [•] [1] [3] [0] [ENTER]
In all of these cases, the display will show:
KF DUR 002:05.0
KF
DUR
2-86
Section 2 — Control Panel Descriptions
EFF DUR permits editing of the overall length of an effect. The
duration of an effect is the time from the beginning of the effect
(time 0) to the last keyframe. Effect duration “slides” the overall
duration of an effect and scales the delegated levels. Setting Effect
Duration applies to all delegated levels.
A “natural” duration is one that results from building an effect
from scratch. A “forced” duration results when you modify a
duration from the “sum of all keyframes” time.
When EFF DUR is pressed, the E-MEM Subpanel displays
EFFDUR N — for natural duration, or EFFDUR F — for forced
duration. If any delegated levels have a forced duration, the
display indicates forced duration.
EFF DUR applies only to delegated levels. If the delegated levels
are not the same as the enabled levels, the display will show
DELDUR N, OR DELDUR F, to indicate the effect duration of the
delegated levels.
The EFF DUR button may be used to change the overall duration
of an effect by scaling the effect proportionately.
PREV and NEXT are used to step the effect forward or backward to
the next keyframe on the Master Timeline.
When the PREV or NEXT button is pressed, it high-tallies for one-
half second to confirm the operation.
The PREV button is off at the beginning of an effect or if the effect
has zero or one keyframe. The NEXT button is off at the end of an
effect or when the effect has zero or one keyframe.
GO TO TIME enables positioning of the effect to a specific position
on the Master Timeline. When GO TO TIME is active, the desired
time is entered as follows on the E-MEM keypad:
[S] [S] [S] [•] [F] [F] [•] [f] [ENTER]
where SSS=Seconds, FF=Frames, and f=field(s) of the desired
point in time or as abbreviated previously under KF DUR.
EFF
DUR
PREV NEXT
GO
TO
TIME
2-87
Master Effects Memory (E-MEM) Subpanel
GO TO KF moves the Time Cursor to the specified keyframe on the
Master Timeline.
To move to the desired keyframe, press the GO TO KF button, enter
the number on the keypad, then press the ENTER button. (A 3-
digit number is entered automatically without pressing ENTER).
The MARK button is provided for future clipboard operations.
The MARK BLOCK button is provided for future clipboard
operations.
NOTE:
Refer to the User Guide for additional information on use of the
Effect Editing controls.
GO
TO
KF
MARK
MARK
BLOCK
2-88
Section 2 — Control Panel Descriptions
Run Controls
The Run controls on the Master E-MEM subpanel
determine the manner in which the selected E-MEM
effect will run.
Pressing STOP NEXT KF causes an effect to be stepped through,
one Master Timeline keyframe at a time. When on, STOP NEXT KF
causes run commands to last the duration of one keyframe, and
each lever arm transition to advance the run only one keyframe at
a time. The button is at high tally when the function is selected, at
low tally when enabled but not selected.
When HOLD INPUT is enabled (high tally), all crosspoints (video
and key) on all buses of the switcher are held. That is, the state of
the crosspoints do not change when an E-MEM recall is done. If
key memory is on at this time, the current keyer memory state is
also held. (See “Crosspoint Override” earlier in this section for
holding crosspoints on individual buses.)
Pressing the RUN button causes an effect to begin running from its
current position. The RUN button is also used to stop and resume
an effect during the run by acting as a run toggle button. The RUN
button lights during a run, then turns off when the run is
complete.
REV
RE
WIND
HOLD
INPUT
STOP
NEXT
KF
RUN
STOP
NEXT
KF
HOLD
INPUT
RUN
2-89
Master Effects Memory (E-MEM) Subpanel
The Run lever arm can be used to manually run an effect.
Moving the lever arm causes the current effect to run.
Normally, the position of the lever arm directly corresponds
to the relative percentage of run completion; however, if
the lever arm and the effect get out of sync (for example, the
lever arm is not at an endpoint when a register is recalled),
the remaining lever arm movement is scaled to the
remaining effect duration. (Forward direction is scaled to
the end of the effect; reverse direction is scaled to the start
of the effect.)
The Run lever arm may also be used for positioning the
Time Cursor in the Timeline menu when building an effect.
REV causes an effect to run backwards. The button may be pressed
before or during the effect run (on-the-fly). The button lights and
stays lit when pressed, then toggles off when pressed again.
REWIND positions the current effect at Time 0. If an effect is
already running when this button is pressed, the effect run stops
and the effect returns to Time 0. The REV button inverts the
REWIND function. In other words, it positions the effect at the last
keyframe of the effect. The REWIND button lights for one-half
second any time it is pressed.
NOTE:
Refer to the Effects Editing section of the User Guide for
additional information on use of the Run controls.
REV
RE
WIND
2-90
Section 2 — Control Panel Descriptions
Positioner Subpanel
The Positioner joystick allows wipe patterns to be moved from
their current position to another position on the screen.
The delegation buttons located
below the joystick (see Figure 2-14)
enable control of the primary and
(optional) secondary wipe patterns
to be delegated to any or all M/Es.
If all of the delegation buttons are turned off, the joystick is
disabled.
NOTE:
The position of a wipe pattern cannot be changed if both
POS
NORM
and
POS AUTO
are off for that wipe generator, even if the joystick
is delegated via its delegation button.
M/E 1
PRI M/E 1
SEC M/E 2
PRI M/E 2
SEC
M/E 3
PRI M/E 3
SEC
Figure 2-14. Positioner Subpanel (3000-3 shown)
POSITIONER
CTR
TP0702-16
M/E 2
PRI M/E 2
SEC
M/E 1
PRI M/E 1
SEC
M/E 2
PRI M/E 2
SEC
2-91
Positioner Subpanel
Direction and speed of pattern movement are determined by the
direction and distance the joystick is moved. The farther it is
moved from the center position, the faster the pattern moves.
When released, the joystick returns to its center position, leaving
the pattern where it is currently positioned.
Pressing the CTR button causes the assigned patterns to
automatically center on the screen.
CTR
2-92
Section 2 — Control Panel Descriptions
Wipe Subpanel
The Wipe subpanel (Figure 2-15) is delegated to controlling any
one of the six available wipe pattern generators in the switcher.
Each M/E has a primary wipe generator and may have an
optional secondary wipe pattern generator. The secondary wipe
pattern generator option allows complete independence between
the primary and secondary wipes with no interaction between
them.
Even if the secondary wipe pattern generator option is not
installed, secondary wipes are available, but only the edge
attributes of the secondary wipe are independent. (Edge attributes
include preset size, softness, soft symmetry, border width, border
matte, border opacity and normal/reverse.) Pattern select,
rotation modes, positioner modes, and pattern modifiers are the
same values as those of the primary wipe generator on the same
M/E.
RANDOM TEXTURE
USER
1USER
2
USER
3USER
4
USER
5USER
6
USER
WIPE
UNDO
LEARN
USER
WIPE
MENU
SYMMETRY
OPACITY
PRESET SIZE
ROTATE
PATTERN MIX
SOFTNESS
WIDTH
ROT
POS
PATT
MIX
ASPCT
BORD
SOFT
NORM REV SPLIT
M/E 1
PRI
POS
NORM
WIPE
ROTATION TYPE WIPE DIRECTION PATTERN MODIFIERS POSITIONER
DELEGATE
M/E 1
SEC M/E 2
PRI M/E 2
SEC M/E 3
PRI M/E 3
SEC
ROT
SPD ROT
MAG POS
AUTO
V
MULTI
H
MULTI
FLIP
FLOP
TP0702-17
Figure 2-15. Wipe Subpanel (3000-3 shown)
2-93
Wipe Subpanel
The transition WIPE button on the Transition subpanel always
uses the primary wipe generator. Preset wipes, masks, and matte
wash can also use the secondary wipe generator.
Wipe Delegation
Pressing any one of the Wipe
delegation buttons at the
bottom of the Wipe subpanel
delegates the entire Wipe
subpanel to the named wipe
generator.
Pattern Select Buttons
Pressing any of the Wipe pattern buttons (see Figure 2-15) selects
that wipe pattern and lights the button. These buttons are
mutually exclusive (including MENU); pressing one selects a
pattern and de-selects the previously active pattern. Pressing the
MENU pattern button selects a pattern that was previously chosen
in the pattern menu. Double-pressing the MENU button opens the
wipe pattern menu. Wipe patterns not available on the pattern
select panel may be selected through the Wipe menu, described in
the Menu section of this manual.
RANDOM selects one of the available random patterns.
TEXTURE selects a user-adjusted texture pattern, selected in the
Wipe Texture menu.
M/E 1
PRI M/E 1
SEC M/E 2
PRI M/E 2
SEC M/E 3
PRI M/E 3
SEC
DELEGATE
MENU
RANDOM
TEXTURE
2-94
Section 2 — Control Panel Descriptions
LEARN USER WIPE – The six USER... wipe buttons let you learn a
wipe effect into memory and then recall it all at once. Everything
on the Wipe subpanel is learned except the delegate buttons.
Upon recall, the stored wipe parameters are transferred to the
delegated wipe generator. This shared system allows you to
transfer wipe effects from one wipe generator to another.
To store a wipe setup, press the LEARN USER WIPE button,
followed by any one of the six USER buttons. The current wipe
pattern selection and all modifiers will be memorized into the
USER register. To recall the wipe effect later, press that USER
button. After a USER button is pressed, either for a learn or recall
operation, the button remains lit as a reminder that it was the last
one used.
USER WIPE UNDO allows an accidental USER wipe recall or learn
to be “un-done.” When undoing a recall, pressing this button
restores the panel to the state that existed before the last learn;
when undoing a learn, it restores the user register to its previous
state (the control panel is not affected).
Wipe Control
Pressing the SOFT button toggles the wipe edge softness on and
off. When the button is illuminated, wipe edge softness can be
adjusted with the SOFTNESS knob.
The SOFTNESS knob controls the amount of wipe edge softness
when SOFT is on. A setting of full counter-clockwise rotation
causes zero softness, while full clockwise rotation causes
maximum softness.
USER
3USER
4
USER
1USER
2
USER
5USER
6
LEARN
USER
WIPE
USER
WIPE
UNDO
SOFT
SOFTNESS
2-95
Wipe Subpanel
Turning the SYMMETRY knob controls the relative softness
between the inside and outside wipe border edges, when the
SOFT and BORD buttons are turned on. The last value of
SYMMETRY is remembered when either BORD or SOFT is turned
off.
BORD toggles control of the wipe border on and off. When BORD
is on, the adjacent WIDTH and OPACITY knobs become active for
modifying the wipe border. The wipe border is functional on
transition and preset wipes only.
The WIDTH knob sets the width of the wipe border when BORD is
on. When BORD is turned off, the last value of WIDTH is
remembered and is recalled when BORD is turned on again.
The OPACITY knob controls the opacity or translucence of the
wipe border when BORD is on. The OPACITY value is remembered
when BORD is turned off.
PRESET SIZE adjusts the wipe pattern size for preset patterns used
in non-transitional wipe patterns. It is also used to adjust the size
of masks that use the wipe generator.
The ASPCT button toggles control of the ASPECT knob (horizontal
to vertical ratio) of the wipe pattern on and off.
Turning the ASPECT knob clockwise from mid-position stretches
the horizontal axis of the wipe pattern. Similarly, turning the knob
counter-clockwise from mid-position stretches the vertical axis.
SYMMETRY
BORD
WIDTH
OPACITY
PRESET SIZE
ASPECT
ASPECT
2-96
Section 2 — Control Panel Descriptions
Rotation Type
The 3 rotation type buttons, ROT POS, ROT SPD, and
ROT MAG are mutually exclusive and toggle on and off.
Only one of these buttons can be on at a time.
The ROTATE knob, located adjacent to the three rotation type
buttons, controls whichever mode is enabled. The knob setting for
each of the three rotation modes is remembered even when the
modes are de-selected.
ROT POS (rotate position) allows rotation of the wipe pattern to a
fixed angle. With this mode on, turning the ROTATE knob from its
mid-position rotates the entire wipe pattern up to four complete
rotations, either clockwise or counterclockwise.
ROT SPD (rotate speed) allows constant rotation of the wipe
pattern at a rate adjusted by the ROTATE knob. Turning the knob
clockwise or counterclockwise from mid-position causes the wipe
pattern to rotate up to a maximum of four rotations per second.
ROT MAG (rotate magnitude) causes the wipe pattern to rotate as
a function of the transition position (lever arm or auto transition).
The amount and direction of rotation is adjusted by the ROTATE
knob. Turning the knob clockwise or counterclockwise causes the
wipe pattern to rotate up to a maximum of four rotations during
the course of the wipe transition. The starting angle (or position)
of the pattern is determined by the ROT POS value.
ROT
MAG
ROT
SPD
ROT
POS
ROTATE
ROT
POS
ROT
SPD
ROT
MAG
2-97
Wipe Subpanel
Pattern Mix
PATT MIX toggles the pattern mix mode on or off. When PTN MIX
SOURCE is set to NORMAL in the menu, the pattern mix mode
causes the delegated wipe generator to mix its pattern with the
other wipe generator pattern on a given M/E. (The “other wipe
generator” is the secondary generator if delegated to the primary,
or the primary generator if delegated to the secondary.) When PTN
MIX SOURCE is set to TEXTURE, the pattern mix mode causes the
delegated wipe generator to mix its pattern with the texture
pattern.
The adjacent PATTERN MIX knob controls the mix ratio between
the two pattern generators. If the PTN MIX TYPE is NAM+ or
NAM- (as selected in the Wipe Modifier menu), the pattern mix
knob controls the relative size of the two patterns. The knob value
(shared by mix and NAM modes) is remembered when the PATT
MIX button is turned off.
Wipe Direction
NORM and REV select the wipe direction (normal or reverse). One
of these buttons is always on.
FLIP FLOP toggles flip-flop mode on and off. When flip-flop mode
is on, the wipe direction changes at the end of each wipe
transition. (The NORM and REV lights alternate on and off during
a wipe, every time the transition reaches the opposite limit.)
NOTE:
The
NORM
,
REV
, and
FLIP FLOP
buttons on the Wipe subpanel
do not affect the primary preset pattern key. Instead, a menu selection
provides a choice of either
NORM
or
REV
.
PATT
MIX
PATTERN MIX
REV
NORM
FLIP
FLOP
2-98
Section 2 — Control Panel Descriptions
Pattern Modifiers
The SPLIT button toggles split mode on and off. When split mode
is on, the selected wipe pattern is split into two. Split operation is
affected by the SPLIT OFFSET button and knob in the Wipe
Modifier menu.
H MULTI and V MULTI allow multiple copies of the same wipe
pattern to appear.
Pressing H MULTI results in an additional copy of the wipe pattern
being arranged horizontally (in a row). One additional copy of the
pattern is supplied for each push of the button, up to a maximum
of eight rows. Similarly, V MULTI produces multiple patterns
arranged vertically in a column. Pressing both V MULTI and H
MULTI at the same time results in a grid alignment of multiple
patterns.
If either button is held down for 1/2 second, that aspect
(horizontal or vertical) returns to a single pattern.
Additional modifiers are available through submenus available
under the Wipe menu. These menus are described in the Menu
section of this manual.
Positioner Buttons
The POS NORM and POS AUTO buttons are mutually exclusive;
only one can be on, although both can be off. If both are off,
delegating the joystick has no effect on the pattern.
Pressing POS NORM allows you to move the center of the wipe
solid with the delegated joystick on the Positioner subpanel.
When used for a wipe transition, the POS NORM button may cause
the wipe edge to pop if the pattern is too far off center when a
transition is performed.
POS AUTO offers the same ability as POS NORM, plus it scales the
size of the pattern according to the distance it is positioned off-
center. (This action eliminates any popping.) This feature does not
apply to matrix (non-solid) wipe patterns.
SPLIT
V
MULTI
H
MULTI
POS
AUTO
POS
NORM
2-99
Masks Subpanel
Masks Subpanel
The Masks subpanel (Figure 2-16) services and controls all video
key masks in the switcher. A mask is a control signal used to
modify a key signal. Delegation of the subpanel allows it to
control any of the masks. Buttons and knobs are provided for
controlling mask position and aesthetic features.
Mask Delegation
Pressing one of the M/E or DSK Mask Delegation
buttons selects the corresponding mask generator.
Only one button can be on (high tally) at a time;
pressing a button de-selects the previous button
(lamp turns off).
TOP / GAIN
BOTTOM / CLIP
LEFT RIGHT
M / E 3
KEY 1
M / E 2
KEY 2
M / E 2
KEY 1
M / E 1
KEY 2
M / E 1
KEY 1
MASK
STORE
MASK
BUS
SEC
WIPE
PRI
WIPE
BOX
MASK
INV
FORCE
MASK
INH
MASK
MASKS
M / E 3
KEY 3
TP0702-18
DSK
1
DSK
2
Figure 2-16. Masks Subpanel (3000-3 shown)
DSK
1
M / E 3
KEY 2
M / E 3
KEY 1
M / E 2
KEY 2
M / E 2
KEY 1
M / E 1
KEY 2
M / E 1
KEY 1
DSK
2
2-100
Section 2 — Control Panel Descriptions
INH MASK delegates the Mask subpanel controls for adjusting the
inhibit mask. The actual selection of mask inhibit is performed on
the Keyer subpanel (see the MASK INH discussion under the Keyer
panel description).
FORCE MASK delegates the Mask subpanel controls for making
adjustments to a forced mask. The actual selection of force mask is
performed on the Keyer subpanel (see the FORCE MASK
discussion under the Keyer panel description. The DSK cannot
perform a forced mask.
Auto delegation of the Mask subpanel may occur when other
buttons on the control panel are pressed. (Refer to the Auto
Delegation discussion earlier in this section.)
Mask Source Selection
The top row of buttons select sources that determine the shape of
the mask. These buttons are mutually exclusive and one is always
active.
BOX uses a rectangular box generator for the mask. The box is
completely independent of the wipe systems. The four knobs at
the top of Masks subpanel determine the position of the four sides
of the box. The box mask has hard edges. Each keyer has its own
box, so it is possible to have up to six differently sized box masks
in use at a time. A box mask is the only type of mask available on
the DSKs.
PRI WIPE selects the primary (transition) wipe generator to
produce the mask. The primary wipe generator in the same M/E
provides the mask signal. Wipe subpanel controls select the
pattern, size, position and edge softness. This is not available on
the DSKs.
SEC WIPE selects the secondary (optional) wipe generator to
produce the mask. The secondary wipe generator in the same
M/E provides the mask signal. If the secondary wipe option is not
installed, the pattern shape and position are the same as the
INH
MASK
FORCE
MASK
BOX
PRI
WIPE
SEC
WIPE
2-101
Masks Subpanel
primary wipe generator. Pattern size and edge softness are still
independent of the primary wipe mask source. This is not
available on the DSKs.
MASK BUS selects a video source to generate the mask. The mask
bus is a dedicated video bus in the primary matrix accessed with
a bus delegate button in the Aux Bus area of the panel. The mask
bus permits any primary or re-entered input to be used as a mask
source. A clip and gain circuit in the mask generator processes the
selected video input for display in the mask. When MASK BUS is
selected, the TOP/GAIN knob becomes a gain control and the
BOTTOM/CLIP knob becomes a clip control. This is not available on
the DSKs.
MASK STORE selects the output of the mask store for use as a
mask. The Mask bus (after the clipper) is used as the input to the
Mask Store. This allows the clipped mask bus to be frozen and
used as a mask. If the Mask Store option is not installed, the MASK
STORE button does not light. This is not available on the DSKs.
Mask Controls
Several knobs and one button on the Masks subpanel control the
size and edge characteristics of the mask.
An edge of the mask cannot be moved past the edge of the raster
or past the opposite mask edge. On a box mask, as one edge is
adjusted to reach the opposite mask edge or the edge of the raster,
the control function stops and the knob beeps. Turning the knob
in the other direction then shows the mask edge.
The Mask TOP/GAIN and BOTTOM/CLIP knobs function as gain
and clip controls only when the mask source is delegated to the
Mask bus. The clip and gain-adjusted Mask bus can be frozen in
the mask frame store (or mask store).
MASK
BUS
MASK
STORE