VTech Electronics 0716 Zip Zap User Manual manual
VTech Electronics Limited Zip Zap manual
manual
Appendix E
Dear Parent,
You know how important learning the fundamentals is to your
child’s future. As a parent, you take the most critical role in
establishing an active learning environment. And nowadays toys
have become a very important part of that environment. So we are
excited to announce that VTech® has developed Zip Zap™ .
Zip Zap™ directly responds to what children do naturally—play!
Zip Zap™ uses Radio Frequency technology to enable your child
to interact with friends from up to 30 feet away. Your child will
enjoy the thrill of creating and sending customized e-cards and
messages, as well as playing fun games, either alone or with a friend.
While playing, your child will learn age-appropriate concepts like
spelling, math and vocabulary. Additionally Zip Zap™ develops
your child’s problem solving skills and logical ability with fun
arcade-style action games.
At VTech®, we know that a child has the ability to do great things.
That’s why all of our electronic learning products are uniquely
designed to develop a child’s mind and allow them to learn to the
best of their ability. We thank you for trusting VTech® with the
important job of helping your child learn and succeed!
Sincerely,
Your Friends at VTech®
To learn more about the Grade School Learning Series and other
VTech® toys, visit www.VTechkids.com
INTRODUCTION
Thank you for purchasing the VTech® Zip Zap™ learning toy!
Zip Zap™ uses wireless communication technology to provide cool
games that can be played alone or with a friend, from up to 30 feet
away! You can pick your own icon and screen name, make and send
e-cards and messages, and play great games in single player or
multiplayer modes. Connect with your friends and enjoy hours of fun
wherever you are.
Introduction
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Erase button
Writing stylus
LCD screen
Write button
On/Off button
Light up
standby button
Drawing/Writing
Pad area
Menu/Games
button
Inbox button
Up/Down cursor
Left/Right cursor
+ OK button
Exit button
INCLUDED IN THIS PACKAGE
• A pair of VTech® Zip Zap™ learning toys with writing styluses
• One instruction manual
WARNING: All packing materials such as tape, plastic sheets, wire
ties and tags are not part of this toy, and should be discarded for
your child’s safety.
GETTING STARTED
BATTERY INSTALLATION
1. Make sure the unit is OFF.
2. Locate the battery cover on the back of
the unit. Use a coin or screwdriver to
loosen the screw.
3. Open the battery cover.
4. Install 3 new “AAA” (UM-4/R03)
batteries into the compartment as
illustrated. (The use of new, alkaline
batteries is recommended for maximum
performance.)
5. Replace the battery cover.
BATTERY NOTICE
• Install batteries correctly observing the polarity (+,-) signs to avoid
leakage.
• Do not mix old and new batteries.
• Do not mix batteries of different types: alkaline, standard(carbon-
zinc) or rechargeable(nickel-cadmium).
Included in this packing & Getting started
3
• Remove exhausted or new batteries from the unit when the unit
will not be used for an extended period of time.
• Always remove exhausted batteries from the equipment.
• Do not dispose of batteries in fire.
• Do not attempt to recharge ordinary batteries.
• The supply terminals are not to be short-circuited.
• Only batteries of the same and equivalent type as recommended
are to be used.
WE DO NOT RECOMMEND THE USE OF RECHARGEABLE BATTERIES.
REMOVE DEMO TAG
The demo tag is connected between the 2 products. This should be
removed immediately when the products are taken out of the packaging.
If the demo tag is still in position when you begin play, please remove
it to activate normal play mode.
Special Note for playing Zip ZapTM in
multiplayer mode
• VTech® Zip Zap™ is a typical Radio Frequency device, and
care has been taken to minimize interference from other Radio
Frequency devices. However, in some cases interference may still
occur, so we suggest not to play the VTech® Zip Zap™ next to a
cordless phone or other type of communication equipment.
• If the products are not functioning properly, please turn them Off
and then On again.
Special note
4
PRODUCT FEATURES
1. ON/OFF BUTTON
To turn the unit on, press the ON/
OFF BUTTON. Press the ON/OFF
BUTTON again to turn the unit off.
2.
DRAWING/WRITING PAD & STYLUS
The stylus is the input device for
making any drawing or input on the
writing pad. In some activities, you
need to press or move the stylus on the
writing pad to confirm your answer. The
writing pad area corresponds to the
same area on the LCD screen, so for
example, touching the lower left corner
on the pad will show up as touching the
lower left corner on the LCD.
3. STANDBY BUTTON
Pressing this button allows the unit
to enter Standby Mode, where it can
still receive e-cards and messages.
The Standby light will flash to indicate
this mode is active. You will hear
a “receiving” sound with a flashing
light when someone has sent you a
message or e-card.
Reminder: Standby Mode does use battery power, so please turn the
unit completely Off if not using. 5
Product Features
4. MENU BUTTON
Press this button to enter the Main
Menu and begin choosing from 14
different activities to play.
5. INBOX BUTTON
Press this button to access messages/
e-cards sent to you, or to accept an
invitation sent to you.
6. OK BUTTON
This button is used within some
activities to confirm a choice.
7. UP/DOWN/LEFT/RIGHT BUTTON
Press this button to select your choices
in some activities, or scroll through
activities when in the Main Menu
screen.
Product Features
6
8. WRITE BUTTON
Hold this button and move the stylus
on the writing pad to draw when in
Drawing Fun or E-card Express. Or
press it to input a selected letter in
Write & Send or My Settings.
9. ERASE BUTTON
Hold this button and move the stylus on
the writing pad to erase your drawing
from the LCD screen when in Drawing
Fun or E-card Express. Or press it to
erase the last inputted letter in Write
& Send or My Settings.
10. EXIT BUTTON
Press this button to exit out of the
current game and get back to the main
menu.
11. AUTOMATIC SHUT-OFF
To preserve battery life, the VTech®
Zip
Zap™ will automatically
turn off after several minutes without input. The unit can be turned on
again by pressing the ON/OFF BUTTON.
Also, when the “low battery” appears on the LCD screen, the
unit will automatically turn off. Please replace the batteries.
Reminder: Turn the unit off when it is not in use; otherwise it will drain
the batteries and affect the Radio Frequency function.
Product Features
7
12. RESET KEY
If the unit begins functioning erratically,
use the stylus and press the RESET key
at the back of the unit to reset.
START TO PLAY
1) Press the ON/OFF BUTTON to start.
2) If this is your first time logging in, you
can pick your icon and change the
default name to your own name. Press
the Erase button to erase the default
name one letter at a time. Press the
Write button to input a selected letter
until you’ve spelled the name you
want. When you’re done, press OK to
confirm, and you will see a summary
screen of your selected icon and your
inputted name.
3) You will then enter the Main Menu.
Press the Left/Right arrows to choose
an activity, then press the OK or Write
button to confirm your choice.
Start to play
8
ALINE
MULTIPLAYER MODE FOR THE GAMES
• After selecting an activity, the screen
will first present the choice of Single
Player mode. Press the OK button to
play in single player mode.
• If you wish to play in Multiplayer mode,
use the Left/Right arrows to select
Multiplayer. Then press the OK button
to confirm.
• When in Multiplayer mode, the product will search for any online
friends. Once detected, their names will be displayed, and you can
invite a friend to play. Use the writing stylus to select the friends
from the list, then press the OK button to send an invitation to the
invitees. The unit will exit Multiplayer mode if no other online friend
is found or no one replies to your invitation.
Note: You can only send invitation to friends who are in Single Player
mode on their units.
•
Invitees who are in single-player mode
or main menu will see an invitation
icon
appear at the top-right corner of
the screen for several seconds. Press
the Inbox button to accept the invitation
before the icon disappears.
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Multiplayer mode
• Once invitations are accepted, the connected units can then play
the game together. If one unit quits the game, or checks messages/
e-cards by pressing the Inbox button, all the other units will auto
quit the game and return back to the main menu.
• If the Radio Frequency signal is weak, it will auto quit the game
and return back to main menu.
ACTIVITIES
Activity 1 – Drawing Fun
In single player mode, draw anything you
like on the pad and it will appear on the
LCD screen.
In Multiplayer mode, you can draw or invite
other players to create drawings together.
Only one player can draw at a time.
When one player is holding down the Write button and drawing on
the pad, it will appear on the other players’ LCD screens. During this
time, the on screen cursor of the other players will turn grey, indicating
they are not able to draw. Once the player who is drawing moves the
stylus from the drawing pad, then the other players will have a chance
to draw, and the cursor will re-appear on their screens.
Hold the Erase button and the cursor will change to an eraser icon,
then move the stylus on the writing pad to erase the drawing. If you’d
like to erase the drawing all at once, hold the Erase button and press
the OK button. Other players will also see the drawing being erased
from their screen at the same time. Other players will not be able to
erase until the first player moves the stylus from the drawing pad and
the cursor re-appears on their screens.
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Activities
Activity 2 – Write & Send
You can create, send or receive messages
in this activity. When entering this activity,
you have a choice on the screen: WRITE
or READ. To read old or new messages,
select the READ icon.
To write a new message, select the WRITE
icon. You will see a blank screen with letters
at the bottom. Press the Up/Down/Left/Right arrows to display more
letters and icons. Then press the Write button to select a letter/icon,
or the Erase button to remove a letter/icon.
You can also choose from a list of built-in messages by pressing the icon
that appears on the right side of the screen. A list of built-in message
will be displayed; use the Up/Down arrows to select and press the
OK button to confirm.
Press the OK button when you have completed your message. You can
then select the receiver’s name, and press the OK button to send.
The receivers will see an envelope icon appear on the top right of
their screens. Pressing the Inbox button can quickly access this new
message.
Note: The Zip ZapTM can save up to 5 saved messages. Any message
received after the 5th message will automatically replace one of
the existing messages in the save memory.
Activity 3 – E-card Express
You can make and send e-cards to
others, or read received e-cards in this
activity. When entering this activity, you
will be given 2 choices: MAKE or READ.
To read old or new e-cards, select the
READ icon.
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Activities
To make a new e-card, select the MAKE icon and you can select one
of the 12 fun themed cards. Then add a drawing that will appear in
the e-card by holding the Write button and writing/drawing on the pad.
When you’ve finished making the e-card, press the OK button to send
the card to your selected friends.
The receivers will see an envelope icon appear on the top right of their
screens. Pressing the Inbox button can quickly access this new e-card.
Note: The Zip ZapTM can save up to 3 e-cards. Any e-card received
after the 3rd e-card will automatically replace one of the existing e-cards
in the save memory.
Activity 4 – Fast Hit
A word with a missing letter is shown,
then some letters will appear in the middle
one by one and disappear quickly. When
the correct letter that completes the word
appears, use the stylus and press on the
writing pad or press the OK button to
confirm your answer.
Activity 5 – Letter Hunt
An object and its word will be displayed
on the screen and then disappear. The
letters from this word are then hidden in
the dark and it’s up to you to find them
and spell the
word in the correct order.
Move the stylus on the pad to search for
the letters with the flashlight, then press
OK or Write button when you’ve found a
letter, but make sure you place them in the
correct order.
Activities
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Activity 6 – Counting Fun
Coins are falling! Some will make it into the
piggy bank, and others will miss. Watch
carefully and count how many coins fall
inside the piggy bank and then pick the
correct answer. Use the arrows to select
the answer, then press the OK button or
press the stylus to confirm.
Another version of this game will use a
basketball net in place of a piggy bank. Count
the basketballs that go through the net and
answer the question the same as above.
Activity 7 – Math Mania
It’s up to you to solve addition and
subtraction equations. You need to judge
whether a given equation is correct or
incorrect. If the equation is correct, draw a
vertical line to nod the dog’s head “yes,” or
draw a horizontal line to shake the dog’s
head “no” for an incorrect equation.
Activity 8 – Logic Time
It’s logic time. In this activity, you will take
turns answering. Each time a player has to
pick 1 to 3 grapes from the bunch. Move
the hand to one of the grapes and press the
Write button to take it off. The player who
picks the last one will lose the game. You
can press the OK button if you want to pass
your turn to the next player (in Multiplayer
mode) or computer (in Single Player mode)
after you’ve picked 1 or 2 grapes.
Activities
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Another version of this game will ask you to pump up a balloon.
Move the stylus on the writing pad up and down to pump the balloon
one time. Each player can choose to pump the balloon up one, two,
or three times each turn. Just don’t be the person left with the last
pump.
Activity 9 – Pair Up
Match up pairs of cards within the time
limit. The cards will be shown first for
several seconds, then they will be covered
up. To select a card, press the card via its
corresponding position on the writing pad.
Activity 10 – Find the Difference
Look closely! There are 4 patterns shown on
the screen. Pick the one that’s different within
the limited time. Press the pattern via its
corresponding position on the writing pad.
Activity 11 – Quick Bounce
In Single Player mode, there are 3 holes at
the top of the screen and a ball is moving.
Move the stylus on the writing pad from left
to right to control the line at the bottom of
the screen, and bounce the ball back into
the holes. If you miss and the ball gets past,
you will lose a chance.
In Multiplayer mode, if one player hits the
ball into a hole, it will go to another player’s
screen. The receiving player then has the
task of trying to hit more than one ball at
the same time.
Activities
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Activity 12 – Crazy Sounds
Remember the sequence and repeat it back,
then add one more sound into the sequence.
In single player mode, the computer will start
by randomly playing several sounds. Repeat
the sequence by pressing the objects on
the screen
.
In Multiplayer mode, the first player will
start with an object. Then the next player
will repeat the sequence of the previous
player and then add one more object, and
so on. The one who fails to follow the correct
sequence will be out. The one who remains
to the end will be the winner.
Activity 13 – Maze Craze
You’re given a maze with Start and Exit
points. Move the cursor to the Start point
and it will become a flashing ball. Trace the
path from Start to Exit within the time limit,
and avoid touching the edges. If you touch
one of the edges before you reach the Exit,
you’ll have to start from the beginning.
In Multiplayer mode, the one who finishes
the path first wins the game.
Activity 14 – My Settings
In this activity, kids can change their icon
and edit their name. They can also adjust
the volume to mute/low/high, or turn the
background music on or off.
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Activities
CARE & MAINTENANCE
1. Keep the unit clean by wiping it with a slightly damp cloth.
2. Only the Zip ZapTM stylus should be used to write on the pad. If any
substance gets on the pad, wipe it with a tissue or damp cloth. Do
not scrub the surface as it could cause damage.
3. Avoid using excess pressure on the pad.
4. Keep the unit out of direct sunlight and away from any direct heat
sources.
5. Remove the batteries when the unit is not in use for an extended
period of time.
6. Do not drop the unit on a hard surface and do not expose the unit
to excess moisture.
TROUBLE SHOOTING
If for some reason the program/activity stops working, then please
follow these steps:
1. Turn the unit OFF.
2. Interrupt the power supply by removing the batteries.
3. Let the unit stand for a few minutes, then replace the batteries.
4. Turn the unit back ON. The unit will now be ready to play again.
5. If the unit still does not work, replace with an entire set of new
batteries.
If the problem persists, please call our Consumer Services Department
at 1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada, and a
service representative will be happy to help you.
This device complies with part 15 of the FCC rules. Operation is subject
to the following two conditions: (1) this device may not cause harmful
interference, and (2) this device must accept any interference received,
including interference that may cause undesired operation.
This Class B digital apparatus complies with Canadian ICES-003. Cet appareil
numerique de la classe B est conforme a la norme NMB-003 du Canada.
Care / Maintenance & Troubleshooting
16
IMPORTANT NOTE:
Creating and developing Grade School Learning™ products
is accompanied by a responsibility that we at VTech® take very
seriously. We make every effort to ensure the accuracy of the
information which forms the value of our products. However, errors
sometimes can occur. It is important for you to know that we stand
behind our products and encourage you to call our Consumer
Services Department at 1-800-521-2010 in the U.S. or 1-877-352-
8697 in Canada with any problems and/or suggestions that you
might have. A service representative will be happy to help you.
NOTE: This equipment has been tested and found to comply with
the limits for a Class B digital device, pursuant to Part 15 of the FCC
Rules. These limits are designed to provide reasonable protection
against harmful interference in a residential installation. This equipment
generates, uses and can radiate radio frequency energy and, if not
installed and used in accordance with the instructions, may cause
harmful interference to radio communications. However, there is no
guarantee that interference will not occur in a particular installation.
If this equipment does cause harmful interference to radio or television
reception, which can be determined by turning the equipment off and
on, the user is encouraged to try to correct the interference by one or
more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from
that to which the receiver is connected.
•
Consult the dealer or an experienced radio/TV technician for help.
Caution: changes or modifications not expressly approved by the party
responsible for compliance could void the user’s authority to operate
the equipment.
Other info
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