Wild Planet Entertainment MAZUKAN30006 WIRELESS DEVICE-TX User Manual Instructions ai

Wild Planet Entertainment, Inc. WIRELESS DEVICE-TX Instructions ai

USERS MANUAL

©2006 Wild Planet Toys, Inc., San Francisco, CA 94104, USA. All rights reserved. MADE IN CHINA.Caution: Changes or modifications to this equipment not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.MAZU KAN                    30006-4000                  PR 03/06IF YOU HAVE ANY QUESTIONS, PLEASE CONTACT US AT1-800-247-6570WWW.WILDPLANET.COM©2006 Wild Planet Toys, Inc.P.O. Box 194087  San Francisco, CA 94119-4087Ages 8 and Up300062-Player Combat SystemGET FAMILIAR WITH YOUR GEAR•  On / Off / Combat Level Switch•  Reset Button•  Life Meter•  Palm Button•  Strap Adjuster•  Shoulder Pads•  Hand Units•  Heal / Shield Indicator•  Overheat Indicator•  Elastic Wrist Band•  Palm Strap•  Accessory PortInsert Batteries (see instructions below)GEAR UP FOR COMBAT•  Put Mazu Kan unit over your head so the shoulder pads end up on your shoulders and strap ends up around your neck•  Pull strap from behind back and loop it through the Strap Adjuster; do this on both the left and right sides•  Tighten combat gear to correct level so that unit fits snug to body•  Adjust shoulder pads to sit on your shoulders•  Put the hand units on-  Slide wrist through the Elastic Wrist Band and tighten around wrist, using the Velcro straps-  Tighten Palm Strap around palm and secure using Velcro; make sure the palm button is in the center or your hand and you can push it with your fingersNOTE: If wires are too long, pull and loop wires at shoulder pads until they are correct length for playSET UP FOR PLAY•  Stand at least 10 feet apart (show illustration)•  If you make physical contact with the other player, you automatically lose the game (show illustration)•  Turn on both Mazu Kan units to Beginner Combat—Level B (middle setting)NOTE: Units must be set to same combat level (beginner or advanced) for the toy to workBEGIN BATTLE (Beginner Combat Level)•  Each player starts with 10 life points•  The object of the game is to knock out your opponent’s 10 life points before he knocks out yours.•  You knock out your opponent’s life points by throwing punches•  To punch, push and hold the palm button and throw a punch; you should hear a punch sound effect•  When your punch hits your opponent, he will hear a hit sound effect and his Mazu Kan unit will vibrate•  Getting hit with a regular punch knocks out 1 life point•  When your opponent throws a punch, you need to execute a block move to avoid getting hit•  To execute a block move, flip your wrist up so palm faces forward; you should hear a block sound •  If you block the punch, you will hear the Mazu Kan unit say “Block”ADDITIONAL FEATURES (Beginner Combat Level)Healing Power•  You can earn the power to add back 2 life points to your Life Meter. This power is called Healing.•  To earn this power, you must block 4 of your opponent’s punches•  When you have blocked 4 punches, a solid green Heal / Shield indicator will light up on your left hand•  When the green Heal / Shield indicator is on, you can push it (at any point during the game) to add back 2 life points to your life meter•  You can earn the power to Heal several times throughout the game if you block enough punchesOverheating•  If you punch too many times too fast, you will Overheat•  When you Overheat, your unit shuts down – you cannot punch or block for 5 seconds; during this 5 second period, you can be hit by punchesImportant: Please save this instruction sheet. It contains valuable product information.FCC ID N3EXXXXXXXXXXXXXX: Made in ChinaThis Device complies with Part 15 of the FCC Rules. Operation is  subject to the following two conditions: 1. This device may not cause  harmful interference, and 2. This device must accept any interference, received including interference that may cause undesired operation.•  You know you are overheating b/c:•  A red light begins to flash on your right hand•  Sound effects alert you – the Mazu Kan unit says “Warning Overheating”•  When you Overheat, you will know b/c:•  The red light on your right hand is solid red•  An alarm sounds to tell you you’ve overheatedPower Punch•  Press palm button (either hand); wait until you hear power up sound; then keep palm button pressed and throw punch; if power punch goes through and hits opponent, opponent loses 2 life points (1 LED light).•  When you receive a power punch (b/c you don’t block correctly), you lose 2 life points (1 LED light) & your chest pack rumbles 2x.Power Block•  Press palm button (with hand opposite of punching hand); make block move keeping palm button pressed; you do not need to hear power up sound.Double Power Punch•  Press palm buttons with both hands; wait until you hear power up sound; then keeping palm buttons pressed, throw punches with both hands; if double power punch goes through and hits opponent, opponent loses 3 life points (1-1/2 LED lights).•  When you receive a power punch (b/c you don’t block correctly), you lose 3 life points (1-1/2 LED lights) & your chest pack rumbles 3x.Double Power Block•  Press palm buttons with both hands; make block move with both hands keeping buttons pressed; you do not need to hear power up sound.Shielding Power•  Once you gain 4 block points, if you choose to SHIELD, here is what happens.•  Green LED lights up solid in left hand unit, indicating HEAL or SHIELD power is available.•  To SHIELD, press top of right hand into top of left hand in a shielding action (like an X). •  When you press this button, you will be shielded from your opponent’s punches for 5 seconds. During this time, you will be able to punch opponent.When you have mastered Mazu Kan Beginner Combat, begin the challenge of Mazu Kan Advanced Combat.SAFETY•  Mazukan is intended for children ages 6 & up. Adult Supervision Recommended.•  Never play Mazu Kan closer than 6 feet apart. (A picture showing two kids fighting with a callout showing them 6 feet apart) If you physically hit the other player, even accidentally, you lose!BATTERY SAFETY INFORMATION•  Requires 6 AA (LR06) batteries, not included.•  Only adults should install and replace batteries.•  Do not recharge non-rechargeable batteries.•  Remove dead or exhausted batteries.•  Insert batteries correctly. Match positive and negative signs.•  The supply terminals are not to be short circuited. •  Do not use rechargeable batteries.•  Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.•  Do not mix old and new batteries.•  Only the batteries of the same or equivalent type recommended to be used.•  Do not dispose batteries in a fire; they may explode.•  Dispose of batteries safely.ATTENTION ADULTS: TO REPLACE BATTERIES           Mazu Kan requires 6 AA (LR06) batteries, not included.1. Use a small Phillips head screwdriver to loosen the screw on the battery compartment. 2. Open battery cover. Remove exhausted batteries.3. Place 3 new AA (LR06) batteries in compartment of each unit as shown   (Fig. 4).4. Replace the battery cover and tighten screw.
 FCC NOTE:  THE MANUFACTURER IS NOT RESPONSIBLE FOR ANY RADIO OR TV INTERFERENCE CAUSED BY UNAUTHORIZED MODIFICATIONS TO THIS EQUIPMENT. SUCH MODIFICATIONS COULD VOID THE USER’S AUTHORITY TO OPERATE THE EQUIPMENT.

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