Wild Planet Entertainment MAZUKAN30006 WIRELESS DEVICE-TX User Manual Instructions ai
Wild Planet Entertainment, Inc. WIRELESS DEVICE-TX Instructions ai
USERS MANUAL
Ages 8 and Up 30006 2-Player Combat System Important: Please save this instruction sheet. It contains valuable product information. GET FAMILIAR WITH YOUR GEAR • On / Off / Combat Level Switch • Reset Button • Life Meter • Palm Button • Strap Adjuster • Shoulder Pads • Hand Units • Heal / Shield Indicator • Overheat Indicator • Elastic Wrist Band • Palm Strap • Accessory Port • • • • • • Insert Batteries (see instructions below) Power Block • Press palm button (with hand opposite of punching hand); make block move keeping palm button pressed; you do not need to hear power up sound. Power Punch • Press palm button (either hand); wait until you hear power up sound; then keep palm button pressed and throw punch; if power punch goes through and hits opponent, opponent loses 2 life points (1 LED light). • When you receive a power punch (b/c you don’t block correctly), you lose 2 life points (1 LED light) & your chest pack rumbles 2x. GEAR UP FOR COMBAT • Put Mazu Kan unit over your head so the shoulder pads end up on your shoulders and strap ends up around your neck • Pull strap from behind back and loop it through the Strap Adjuster; do this on both the left and right sides • Tighten combat gear to correct level so that unit fits snug to body • Adjust shoulder pads to sit on your shoulders • Put the hand units on - Slide wrist through the Elastic Wrist Band and tighten around wrist, using the Velcro straps - Tighten Palm Strap around palm and secure using Velcro; make sure the palm button is in the center or your hand and you can push it with your fingers NOTE: If wires are too long, pull and loop wires at shoulder pads until they are correct length for play SET UP FOR PLAY • Stand at least 10 feet apart (show illustration) • If you make physical contact with the other player, you automatically lose the game (show illustration) • Turn on both Mazu Kan units to Beginner Combat—Level B (middle setting) NOTE: Units must be set to same combat level (beginner or advanced) for the toy to work BEGIN BATTLE (Beginner Combat Level) • Each player starts with 10 life points • The object of the game is to knock out your opponent’s 10 life points before he knocks out yours. • You knock out your opponent’s life points by throwing punches • To punch, push and hold the palm button and throw a punch; you should hear a punch sound effect • When your punch hits your opponent, he will hear a hit sound effect and his Mazu Kan unit will vibrate • Getting hit with a regular punch knocks out 1 life point • When your opponent throws a punch, you need to execute a block move to avoid getting hit • To execute a block move, flip your wrist up so palm faces forward; you should hear a block sound • If you block the punch, you will hear the Mazu Kan unit say “Block” ADDITIONAL FEATURES (Beginner Combat Level) Healing Power • You can earn the power to add back 2 life points to your Life Meter. This power is called Healing. • To earn this power, you must block 4 of your opponent’s punches • When you have blocked 4 punches, a solid green Heal / Shield indicator will light up on your left hand • When the green Heal / Shield indicator is on, you can push it (at any point during the game) to add back 2 life points to your life meter • You can earn the power to Heal several times throughout the game if you block enough punches Overheating • If you punch too many times too fast, you will Overheat • When you Overheat, your unit shuts down – you cannot punch or block for 5 seconds; during this 5 second period, you can be hit by punches MAZU KAN You know you are overheating b/c: A red light begins to flash on your right hand Sound effects alert you – the Mazu Kan unit says “Warning Overheating” When you Overheat, you will know b/c: The red light on your right hand is solid red An alarm sounds to tell you you’ve overheated 30006-4000 Double Power Punch • Press palm buttons with both hands; wait until you hear power up sound; then keeping palm buttons pressed, throw punches with both hands; if double power punch goes through and hits opponent, opponent loses 3 life points (1-1/2 LED lights). • When you receive a power punch (b/c you don’t block correctly), you lose 3 life points (1-1/2 LED lights) & your chest pack rumbles 3x. Double Power Block • Press palm buttons with both hands; make block move with both hands keeping buttons pressed; you do not need to hear power up sound. Shielding Power • Once you gain 4 block points, if you choose to SHIELD, here is what happens. • Green LED lights up solid in left hand unit, indicating HEAL or SHIELD power is available. • To SHIELD, press top of right hand into top of left hand in a shielding action (like an X). • When you press this button, you will be shielded from your opponent’s punches for 5 seconds. During this time, you will be able to punch opponent. When you have mastered Mazu Kan Beginner Combat, begin the challenge of Mazu Kan Advanced Combat. SAFETY • Mazukan is intended for children ages 6 & up. Adult Supervision Recommended. • Never play Mazu Kan closer than 6 feet apart. (A picture showing two kids fighting with a callout showing them 6 feet apart) If you physically hit the other player, even accidentally, you lose! BATTERY SAFETY INFORMATION • Requires 6 AA (LR06) batteries, not included. • Only adults should install and replace batteries. • Do not recharge non-rechargeable batteries. • Remove dead or exhausted batteries. • Insert batteries correctly. Match positive and negative signs. • The supply terminals are not to be short circuited. • Do not use rechargeable batteries. • Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries. • Do not mix old and new batteries. • Only the batteries of the same or equivalent type recommended to be used. • Do not dispose batteries in a fire; they may explode. • Dispose of batteries safely. ATTENTION ADULTS: TO REPLACE BATTERIES Mazu Kan requires 6 AA (LR06) batteries, not included. 1. Use a small Phillips head screwdriver to loosen the screw on the battery compartment. 2. Open battery cover. Remove exhausted batteries. 3. Place 3 new AA (LR06) batteries in compartment of each unit as shown (Fig. 4). 4. Replace the battery cover and tighten screw. PR 03/06 IF YOU HAVE ANY QUESTIONS, PLEASE CONTACT US AT 1-800-247-6570 WWW.WILDPLANET.COM ©2006 Wild Planet Toys, Inc. P.O. Box 194087 San Francisco, CA 94119-4087 ©2006 Wild Planet Toys, Inc., San Francisco, CA 94104, USA. All rights reserved. MADE IN CHINA. FCC NOTE: THE MANUFACTURER IS NOT RESPONSIBLE FOR ANY RADIO OR TV INTERFERENCE CAUSED BY UNAUTHORIZED MODIFICATIONS TO THIS EQUIPMENT. SUCH MODIFICATIONS COULD VOID THE USER’S AUTHORITY TO OPERATE THE EQUIPMENT.
Source Exif Data:
File Type : PDF File Type Extension : pdf MIME Type : application/pdf PDF Version : 1.4 Linearized : No XMP Toolkit : 3.1-702 Format : application/pdf Title : Instructions.ai Creator Tool : Adobe Illustrator CS2 Create Date : 2006:02:28 09:43-08:00 Modify Date : 2006:03:06 10:30:12+08:00 Metadata Date : 2006:03:06 10:30:12+08:00 Thumbnail Width : 256 Thumbnail Height : 216 Thumbnail Format : JPEG Thumbnail Image : (Binary data 12906 bytes, use -b option to extract) Document ID : uuid:EA63051BA96511DA83E2F3C4F0A9A9A3 Instance ID : uuid:26d34587-47f6-4b59-a1d4-ba0d8c5d2094 Derived From Instance ID : uuid:EA63051AA96511DA83E2F3C4F0A9A9A3 Derived From Document ID : uuid:F3446A1CA47F11DAAF1AAADBBFF8785E Producer : Adobe PDF library 7.77 Page Count : 2 Creator Version : 12 Container Version : 9 Creator : Adobe Illustrator(R) 12.0 For : Gayle Marsh, Wild Planet Toys Bounding Box : -14 -1079 1281 1EXIF Metadata provided by EXIF.tools