Wild Planet Entertainment MAZUKAN30006 WIRELESS DEVICE-TX User Manual Instructions ai

Wild Planet Entertainment, Inc. WIRELESS DEVICE-TX Instructions ai

USERS MANUAL

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Document ID640986
Application IDSmTQ6/b1DymZOOqaIVGZaQ==
Document DescriptionUSERS MANUAL
Short Term ConfidentialNo
Permanent ConfidentialNo
SupercedeNo
Document TypeUser Manual
Display FormatAdobe Acrobat PDF - pdf
Filesize28.61kB (357619 bits)
Date Submitted2006-03-27 00:00:00
Date Available2006-03-27 00:00:00
Creation Date2006-02-28 09:43:00
Producing SoftwareAdobe PDF library 7.77
Document Lastmod2006-03-06 10:30:12
Document TitleInstructions.ai
Document CreatorAdobe Illustrator CS2

Ages 8 and Up
30006
2-Player Combat System
Important: Please save this instruction sheet.
It contains valuable product information.
GET FAMILIAR WITH YOUR GEAR
• On / Off / Combat Level Switch
• Reset Button
• Life Meter
• Palm Button
• Strap Adjuster
• Shoulder Pads
• Hand Units
• Heal / Shield Indicator
• Overheat Indicator
• Elastic Wrist Band
• Palm Strap
• Accessory Port
•
•
•
•
•
•
Insert Batteries (see instructions below)
Power Block
• Press palm button (with hand opposite of punching hand); make block move
keeping palm button pressed; you do not need to hear power up sound.
Power Punch
• Press palm button (either hand); wait until you hear power up sound; then
keep palm button pressed and throw punch; if power punch goes through and
hits opponent, opponent loses 2 life points (1 LED light).
• When you receive a power punch (b/c you don’t block correctly), you lose 2
life points (1 LED light) & your chest pack rumbles 2x.
GEAR UP FOR COMBAT
• Put Mazu Kan unit over your head so the shoulder pads end up on your
shoulders and strap ends up around your neck
• Pull strap from behind back and loop it through the Strap Adjuster;
do this on both the left and right sides
• Tighten combat gear to correct level so that unit fits snug to body
• Adjust shoulder pads to sit on your shoulders
• Put the hand units on
- Slide wrist through the Elastic Wrist Band and tighten around wrist,
using the Velcro straps
- Tighten Palm Strap around palm and secure using Velcro; make sure
the palm button is in the center or your hand and you can push it with
your fingers
NOTE: If wires are too long, pull and loop wires at shoulder pads until
they are correct length for play
SET UP FOR PLAY
• Stand at least 10 feet apart (show illustration)
• If you make physical contact with the other player, you automatically lose
the game (show illustration)
• Turn on both Mazu Kan units to Beginner Combat—Level B
(middle setting)
NOTE: Units must be set to same combat level (beginner or advanced) for
the toy to work
BEGIN BATTLE (Beginner Combat Level)
• Each player starts with 10 life points
• The object of the game is to knock out your opponent’s 10 life points
before he knocks out yours.
• You knock out your opponent’s life points by throwing punches
• To punch, push and hold the palm button and throw a punch; you should
hear a punch sound effect
• When your punch hits your opponent, he will hear a hit sound effect and
his Mazu Kan unit will vibrate
• Getting hit with a regular punch knocks out 1 life point
• When your opponent throws a punch, you need to execute a block move
to avoid getting hit
• To execute a block move, flip your wrist up so palm faces forward; you
should hear a block sound
• If you block the punch, you will hear the Mazu Kan unit say “Block”
ADDITIONAL FEATURES (Beginner Combat Level)
Healing Power
• You can earn the power to add back 2 life points to your Life Meter. This
power is called Healing.
• To earn this power, you must block 4 of your opponent’s punches
• When you have blocked 4 punches, a solid green Heal / Shield indicator
will light up on your left hand
• When the green Heal / Shield indicator is on, you can push it (at any
point during the game) to add back 2 life points to your life meter
• You can earn the power to Heal several times throughout the game if you
block enough punches
Overheating
• If you punch too many times too fast, you will Overheat
• When you Overheat, your unit shuts down – you cannot punch or block
for 5 seconds; during this 5 second period, you can be hit by punches
MAZU KAN
You know you are overheating b/c:
A red light begins to flash on your right hand
Sound effects alert you – the Mazu Kan unit says “Warning Overheating”
When you Overheat, you will know b/c:
The red light on your right hand is solid red
An alarm sounds to tell you you’ve overheated
30006-4000
Double Power Punch
• Press palm buttons with both hands; wait until you hear power up sound; then
keeping palm buttons pressed, throw punches with both hands; if double
power punch goes through and hits opponent, opponent loses 3 life points
(1-1/2 LED lights).
• When you receive a power punch (b/c you don’t block correctly), you lose 3
life points (1-1/2 LED lights) & your chest pack rumbles 3x.
Double Power Block
• Press palm buttons with both hands; make block move with both hands
keeping buttons pressed; you do not need to hear power up sound.
Shielding Power
• Once you gain 4 block points, if you choose to SHIELD, here is what happens.
• Green LED lights up solid in left hand unit, indicating HEAL or SHIELD power
is available.
• To SHIELD, press top of right hand into top of left hand in a shielding action
(like an X).
• When you press this button, you will be shielded from your opponent’s
punches for 5 seconds. During this time, you will be able to punch opponent.
When you have mastered Mazu Kan Beginner Combat, begin the challenge of
Mazu Kan Advanced Combat.
SAFETY
• Mazukan is intended for children ages 6 & up. Adult Supervision
Recommended.
• Never play Mazu Kan closer than 6 feet apart. (A picture showing two kids
fighting with a callout showing them 6 feet apart) If you physically hit the other
player, even accidentally, you lose!
BATTERY SAFETY INFORMATION
• Requires 6 AA (LR06) batteries, not included.
• Only adults should install and replace batteries.
• Do not recharge non-rechargeable batteries.
• Remove dead or exhausted batteries.
• Insert batteries correctly. Match positive and negative signs.
• The supply terminals are not to be short circuited.
• Do not use rechargeable batteries.
• Do not mix alkaline, standard (carbon-zinc), or rechargeable
(nickel-cadmium) batteries.
• Do not mix old and new batteries.
• Only the batteries of the same or equivalent type recommended to be used.
• Do not dispose batteries in a fire; they may explode.
• Dispose of batteries safely.
ATTENTION ADULTS: TO REPLACE BATTERIES
Mazu Kan requires 6 AA (LR06) batteries, not included.
1. Use a small Phillips head screwdriver to loosen the screw on the
battery compartment.
2. Open battery cover. Remove exhausted batteries.
3. Place 3 new AA (LR06) batteries in compartment of each unit as shown
(Fig. 4).
4. Replace the battery cover and tighten screw.
PR 03/06
IF YOU HAVE ANY QUESTIONS, PLEASE CONTACT US AT
1-800-247-6570
WWW.WILDPLANET.COM
©2006 Wild Planet Toys, Inc.
P.O. Box 194087 San Francisco, CA 94119-4087
©2006 Wild Planet Toys, Inc., San Francisco, CA 94104, USA. All rights reserved. MADE IN CHINA.
FCC NOTE:
THE MANUFACTURER IS NOT RESPONSIBLE FOR ANY RADIO OR TV INTERFERENCE CAUSED
BY UNAUTHORIZED MODIFICATIONS TO THIS EQUIPMENT. SUCH MODIFICATIONS
COULD VOID THE USER’S AUTHORITY TO OPERATE THE EQUIPMENT.

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