Yamaha Mx61 Quick Reference Guide MX49/MX61 リファレンスマニュアル User Manual 121938

2014-12-11

User Manual: Yamaha Mx61-Quick-Reference-Guide

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Reference Manual
Contents
Using the MX49/MX61 Manuals

2

Basic Structure

3

Using a Connected Computer

19

Connecting to a computer ........................................ 19
Creating a Song with a computer............................. 22

Structure of the MX49/MX61 .......................................3

Recording your performance on the MX49/MX61 to DAW
software as MIDI data.............................................................22

Controller Block...........................................................3

Recording your performance on the MX49/MX61 to DAW
software as audio data ...........................................................27

Keyboard.................................................................................. 3
Pitch Bend wheel ..................................................................... 3
Modulation wheel ..................................................................... 4
Knobs ....................................................................................... 4

Tone Generator Block .................................................5
AWM2 (Advanced Wave Memory 2) ........................................ 5
Voices....................................................................................... 5

Recording Arpeggio phrases of the MX49/MX61 to DAW
software as MIDI data.............................................................28
Remote-controlling DAW software or VSTi (software instruments)
from the MX49/MX61 ..............................................................31
Remote Control Assignments .................................................35

Using iOS Applications

39

Reference

40

Memory structure of the Voices ............................................... 8
Performances ........................................................................... 9
Performance memory structure.............................................. 10
Editing a Performance and the Voices................................... 10

Effect Block ................................................................11
Effect structure ....................................................................... 11
Effect connections and settings ............................................. 12

Arpeggio Block ..........................................................13

Performance............................................................... 40
Performance Play....................................................................40
Performance Select ................................................................41
Performance Part Select .........................................................41
Performance Edit ....................................................................43

Arpeggio categories .............................................................. 13

Performance Job ....................................................................54

About the Arpeggio type list .................................................. 14

Performance Store ..................................................................56

Arpeggio playback types ....................................................... 14

Supplementary Information.....................................................56

Relation between played notes and Arpeggio types ............. 15

Song/Pattern settings................................................ 58

Song/Pattern Playing Block......................................16

Song........................................................................................58

Rhythm Pattern ....................................................................... 16

Pattern.....................................................................................59

Song ....................................................................................... 16

Internal Memory .........................................................17

File............................................................................... 60
Terminology in the File operation............................................60

Internal memory of the MX49/MX61 ....................................... 17

File display..............................................................................61

MIDI/Audio Signal Flow .............................................18

Utility........................................................................... 64
Utility Job ................................................................................68

Remote mode ............................................................. 70
Remote display .......................................................................70
Switching the functions for Knobs [A] – [D]............................71
Switching the Control Template..............................................71
Utility settings..........................................................................71

Yamaha Corp. reserves the right to update or modify this manual at any time without prior notice. The most up-to-date version is
freely available for download from the following website.
http://www.yamaha.co.jp/manual/ or http://download.yamaha.com/

Using the MX49/MX61 Manuals
Your MX49/MX61 synthesizer comes with four different reference guides—the Owner’s Manual, the Reference Manual (this document), the
Synthesizer Parameter Manual, and the Data List. While the Owner’s Manual is packaged together with the synthesizer as a hardcopy booklet,
this Reference Manual, Synthesizer Parameter Manual, and the Data List are provided as PDF documents on the bundled CD-ROM.

Owner’s Manual (hardcopy booklet)
Describes how to set up your MX49/MX61 and how to perform basic operations. It also has some useful, informative appendices for
the instrument. This manual explains the following operations.
•
•
•
•
•
•
•
•
•

Setting up
Basic operation and displays
Playing the Voices
Changing the tonal qualities of the Voice with the
Controllers
Using the Arpeggio function
Keyboard Octave/Transpose settings
Playing the Performances
Playing the Rhythm Patterns
Playing the Songs

•
•
•
•
•
•
•
•
•

Creating an original Performance
Switching Voices during live performance without the sound cutting off
Making global System settings
Exchanging files with USB flash memories
Connecting external MIDI instruments
Shift Function list
Display messages
Troubleshooting
Specifications

Reference Manual (this PDF document)
Describes the internal design of your MX49/MX61, how to use a connected computer, and all parameters that can be adjusted and set.

Synthesizer Parameter Manual (PDF document)
Explains the voice parameters, effect types, effect parameters, and MIDI messages that are used for synthesizers incorporating the
Yamaha AWM2 sound generators. Read the Owner’s Manual and Reference Manual first and then use this parameter manual, if
necessary, to learn more about parameters and terms that relate to Yamaha synthesizers.

Data List (PDF document)
Provides lists such as the Voice List, Performance List, Arpeggio Type List, Effect Type List, as well as reference materials such as
the MIDI Implementation Chart and Remote Control Function List.

Using the Reference Manual
• Using the major function tabs along the upper part of each page from the
Reference section, you can jump to the page for parameter explanations of
the corresponding function. The list indicated at the right of each page in the
selected function is equivalent to the function tree. By clicking the desired
item from this list, you can jump to the page for the corresponding function’s
explanations.
• You can click on any page number from the Table of Contents or within
descriptive text to jump to the corresponding page.

Select a major function

Performance

Song/Pattern

File

Select a function

Utility

Remote

Performance

Reference

Performance Play
Performance Select
Performance Part Select

Performance

Performance Edit

A Performance is typically made up of multiple Voices, allowing you to sound them together in various ways. For
example, you can play a richly textured sound on the keyboard by combining two Voices (of Parts 1 and 2), or play
multiple Parts simultaneously by using an external sequencer or MIDI data. This section explains all the Performance
parameters, divided into six categories (Performance Play, Performance Select, Performance Part Select, Performance
Edit, Performance Job, and Performance Store).

Common Edit
Chorus Eff
Reverb Eff
Master EQ
Arp Switch
General

Performance Play

Name

This corresponds to the top or main display of the instrument. In this display, you can select/play Part 1 or Part 2, play
different Voices of Parts 1 and 2 together in a layer (Layer function), or play one Voice of Part 2 with your left hand while
you play a different Voice of Part 1 with your right (Split function).

Part Edit
Play Mode
Filter/EG

• You can also click on desired items and topics you want to refer to in the
“Bookmarks” index to the left of the main window, and jump to the
corresponding page. (Click the “Bookmarks” tab to open the index if it is not
displayed.)

Operation

Call up Performance Play display by pressing [EXIT] repeatedly  Select Part 1/2 with Cursor [u]/[d]
buttons  Select Voice with [DATA] dial.

Arp Select
RcvSwitch

Voice Edit

1

2

45

AP c001:CncrtGrand 2 n
STR:081:AmbmPizza 2 n

3

Voice Insert Eff /
DrumKit Insert Eff
Voice LFO
Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name
Voice Job
Voice Store

• If you want to find information on a specific topic, function or feature, select
“Find” or “Search” from the Adobe Reader “Edit” menu and enter a key word
to locate the related information anywhere in the document.
NOTE

The most-recent version of Adobe Reader can be downloaded from the
following web page.
http://www.adobe.com/products/reader/

NOTE

The names and positions of menu items may vary according to the version of
Adobe Reader being used.

Performance Job
Initialize
Recall

1 Performance number
The selected Performance number is always displayed in this three-digit display. When editing Performance
parameters, a dot (.) is shown in the lower right of the screen. This provides a quick confirmation that the current
Performance has been modified but not yet stored. When you want to store the current status, execute the Performance
Store function (page 56).

Copy
Bulk

Performance Store
Supplementary
Information

2 Voice of Part 1
3 Voice of Part 2
Indicates/determines the Voice assigned to Parts 1 and 2 of the selected Performance. The Voice category, Voice
number, Voice name are displayed in order from left to right. User Voices are indicated by a “u” mark at the beginning of
the Voice name. When a category contains User Voices, the User Voices are listed after the Preset Voices of the
category. A cursor (>) is displayed between the Voice category and number of the selected Part.

4 2 (Edit) indicator
When the Voice assigned to Part 1 or Part 2 has been modified, this indicator appears to the right of the Voice name.
This gives a quick confirmation that the Voice has been modified but not yet stored. When you want to store the current
status, execute the Voice Store function (page 53).

5 Keyboard icon
When playing the keyboard, this icon appears to the right of the Part that is currently sounding. When the Layer function
is active, this icon appears to the right of both Parts, since both Parts will sound. When the Split function is active, the
icon appears at Part 1 when you play the right side of the keyboard (right of the Split Point; page 45), and appears at
Part 2 when you play the left side.

Information
• The illustrations and LCD screens as shown in this Reference Manual are
for instructional purposes only, and may appear somewhat different from
those on your instrument.

MX49/MX61 Reference Manual

40

• Windows is a registered trademark of Microsoft® Corporation in the United
States and other countries.
• Apple, Mac, iPhone, iPad, and iPod Touch are trademarks of Apple Inc., registered in the U.S. and other countries.
• All other trademarks are the property of their respective holders.
MX49/MX61 Reference Manual

2

Basic Structure

Basic Structure

Basic Structure
Controller Block

Structure of the MX49/MX61

Tone Generator Block

The MX49/MX61 system consists of five main functional blocks: Controller, Tone Generator, Effect, Arpeggio, and Song/
Pattern Playing.

Effect Block
Arpeggio Block
Song/Pattern
Playing Block

Arpeggio Block

Internal Memory
MIDI/Audio Signal Flow
Tone Generator

Effects

Using a Connected
Computer

Controller Block
Playback

Connecting to a computer
Creating a Song with a
computer
Song/Pattern Playing Block

Using iOS
Applications

Reference

Controller Block

Performance

This block generates/transmits note on/off, velocity (strength) and other playing information to the synthesizer’s tone
generator block when you play notes. If the Arpeggio function is available, this block also transmits the playing
information to the Arpeggio block.

Song/Pattern
File
Utility
Remote

Keyboard
The keyboard transmits note on/off messages to the Tone Generator Block (for sounding the Voices). The keyboard is
also used for triggering Arpeggio playback. The default note numbers assigned to the keyboard range from C2 – C6
(MX49)/ C1- C6 (MX61). You can change the note range of the keyboard in octaves by using the OCTAVE [-]/[+]
buttons, or transpose the notes by using the TRANSPOSE [-]/[+] buttons.

Pitch Bend wheel
Use the Pitch Bend wheel to bend the pitch of the notes up (roll the wheel up away
from you) or down (roll the wheel down toward you) while playing the keyboard.
This wheel is self-centering and will automatically return to normal pitch when
released. Each preset Voice has its own default Pitch Bend Range setting. The
Pitch Bend Range setting can be changed in the Play Mode display (page 47) of
Part Edit. Functions other than Pitch Bend can be assigned to the Pitch Bend wheel
in the Ctrl Set display (page 52) of Voice Edit.

MX49/MX61 Reference Manual

Pitch up

Pitch down

3

Basic Structure

Modulation wheel
Even though the Modulation wheel is conventionally used to apply vibrato to the
sound, many of the preset Voices (page 5) have other functions and effects
assigned to the wheel. The higher up you move this wheel, the greater the effect
that is applied to the sound. To avoid accidentally applying effects to the current
Voice, make sure the Modulation wheel is set to minimum before you start playing.
Various functions can be assigned to the Modulation wheel in the Ctrl Set display
(page 52) of Voice Edit.

Basic Structure
Maximum

Controller Block
Tone Generator Block
Effect Block
Arpeggio Block

Minimum

Song/Pattern
Playing Block
Internal Memory

Knobs
The four Knobs let you change various aspects of the Voice’s sound in real time—while you play. Three functions can be
assigned to each Knob, alternatively selected via the [KNOB FUNCTION] button. Also, the sound which is applied to
the Knob effects is determined via the [PART 1-2 LINK] button. For details, see page 56.
NOTE

For instructions on using the Knobs, see the “Owner’s Manual.”

MIDI/Audio Signal Flow

Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer

Using iOS
Applications

Reference
Performance
Song/Pattern
File

DAW Remote

Utility

Press [DAW REMOTE] to enter the Remote mode. In the Remote mode, you can operate the DAW software or VSTi
(software instrument) from the panel controls. Entering the Remote mode will change the functions of some panel
buttons—for example, Knobs [A] – [D], the Transport button, and Category buttons—to functions exclusive to this
mode. For details, see the “Remote Control Assignments” of the “Using a Connected Computer” section on page
35.

Remote

MX49/MX61 Reference Manual

4

Basic Structure

Tone Generator Block
The Tone Generator block is what actually produces sound in response to the playing information generated by playing
the keyboard and using the controllers. This section explains the AWM2 synthesis system, Voices (which are the basic
sounds of the MX49/MX61), and Performances (which are Voice combinations).

Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block

AWM2 (Advanced Wave Memory 2)

Internal Memory

This instrument is equipped with an AWM2 (Advanced Wave Memory 2)
tone generator block. AWM2 is a synthesis system based on sampled
waves (sound material), and is used in many Yamaha synthesizers. For
extra realism, each AWM2 Voice uses multiple samples of a real instrument’s
waveform. Furthermore, a wide variety of parameters—envelope generator,
filter, modulation, and others—can be applied.

Internal AWM2
Tone Generator

MIDI/Audio Signal Flow

Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer

Voices
A program that contains the sonic elements for generating a specific musical instrument sound is referred to as a
“Voice.” Internally, there are two Voice types: Normal Voices and Drum Voices.

Using iOS
Applications

Normal Voices
Normal Voices are mainly pitched musical instrument-type sounds that can be played over the entire range of the
keyboard. A Normal Voice consists of combined waves or sound samples.

Reference
Velocity (strength with
which you press the key)

A single Normal Voice

Performance
Song/Pattern
File
Utility
Remote

Drum Voices (Drum Kits)
Drum Voices are mainly percussion/drum sounds that are assigned to individual notes on the keyboard. A collection of
assigned percussion/drum waves is known as a Drum Kit.
A single Drum Voice (Drum Kit)

C0

C1

C6

Individual drum sounds
(different for each key)
NOTE

The default note numbers assigned to the keyboard range from C2 – C6 (MX49)/ C1 – C6 (MX61). In order to play notes outside
the keyboard range (C0 – C2 / C0 – C1), use the OCTAVE [-] button or TRANSPOSE [-] button to change the keyboard pitch.

MX49/MX61 Reference Manual

5

Basic Structure

Voice Components
Each Voice consists of OSC (Oscillator), FILTER, AMP (Amplitude), and LFO components. Editing parameters of these
components allows you to create original sounds.

Basic Structure
Controller Block
Tone Generator Block
Effect Block

LFO

Arpeggio Block
Song/Pattern
Playing Block

Low Frequency
Oscillator

Internal Memory
MIDI/Audio Signal Flow

OSC

FILTER

AMP
To Effect
block

Wave

Changes the tonal
quality of the sound.

Controls the output
level (amplitude) of
the sound.

Filter EG (Filter
Envelope Generator)

Amplitude EG
(Amplitude Envelope Generator)

Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer

Using iOS
Applications
OSC
This component determines the wave (the basic sound material) the note range for the sound, velocity range (the
strength at which you play the keys). These are fixed to suitable settings for each Voice.

Reference

FILTER

Performance

This component modifies the tone of the sound output from OSC by subtracting a specific frequency range of the
sound. Filter related parameters can be set in the Filter/EG display (page 48) of Performance Part Edit.

Song/Pattern

AMP

Utility

This component controls the output level (amplitude) of the sound output from FILTER. AMP related parameters can be
set in the Play Mode display and the Filter/EG display (page 48).

Remote

File

LFO
This unit produces cyclic modulation for the Oscillator, Filter, and Amplitude. Modulating these aspects of the sound can
create effects such as vibrato, wah and tremolo. LFO related parameters can be set in the Voice LFO display (page 51)
of Voice Edit.

MX49/MX61 Reference Manual

6

Basic Structure

Voice Categories
The Voices are conveniently divided into specific Categories. The categories are divided based on the general
instrument type or sound characteristics. The different categories are listed below. Each category has multiple Voices.
Category name

Abbreviation

Category button name

Voice type

Basic Structure
Controller Block
Tone Generator Block
Effect Block

Acoustic Piano

AP

PIANO

Normal Voice

Keyboard

KB

KEYBOARD

Normal Voice

Organ

ORG

ORGAN

Normal Voice

Song/Pattern
Playing Block

Guitar

GTR

GUITAR

Normal Voice

Internal Memory

Bass

BAS

BASS

Normal Voice

Strings

STR

STRINGS

Normal Voice

Brass

BRS

BRASS

Normal Voice

Sax/Woodwind

WND

SAX/WOODWIND

Normal Voice

Synth Lead

LD

SYN LEAD

Normal Voice

Connecting to a computer

Synth Pad/ Choir

PAD

PAD/CHOIR

Normal Voice

Creating a Song with a
computer

Synth Comping

CMP

SYN COMP

Normal Voice

Chromatic Percussion

CP

CHROMATIC PERCUSSION

Normal Voice

Drum/ Percussion

DR

DRUM/ PERCUSSION

Drum Voice (Drum Kit)

Sound Effect

SFX

SOUND EFX

Normal Voice

Musical Effect

MFX

MUSICAL EFX

Normal Voice

Ethnic

ETH

ETHNIC

Normal Voice

Arpeggio Block

MIDI/Audio Signal Flow

Using a Connected
Computer

Using iOS
Applications

Reference
Performance
Song/Pattern
File
Utility
Remote

MX49/MX61 Reference Manual

7

Basic Structure

Memory structure of the Voices
The MX49/MX61 features multiple Voices in Preset Memory, which cannot be overwritten (page 17). These Voices are
referred to as Preset Voices. On the other hand, Voices which are created by editing the Preset Voices are referred to as
User Voices. User Voices are stored in User Memory, which can be overwritten (page 17). The maximum number of
User Voices which can be memorized to User Memory is 128 Normal Voices and 8 Drum Voices.

Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block

User Voices
Preset Voices

Normal Voices
128

Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow

Piano
1

Using a Connected
Computer

Edit & Store operations

Connecting to a computer

Keyboard

Creating a Song with a
computer

Edit & Store operations

Bass
Drum Voices

Using iOS
Applications

8

Drum/Percussion

1
Edit & Store operations

Reference
Performance
Song/Pattern
File
Utility
Remote

MX49/MX61 Reference Manual

8

Basic Structure

Performances
The MX49/MX61 features 16 independent parts that allow for sounding multiple Voices simultaneously. Such a program
in which multiple Voices (Parts) are combined is referred to as a Performance. One Voice is assigned to each Part, and
a single Performance is the combination of 16 Voices.
You can play Parts 1 and 2 normally. The MX49/MX61 also allows you to play different Voices of Part 1 and Part 2
together in a layer (Layer function), or play one Voice of Part 2 with your left hand while you play a different Voice of Part
1 with your right (Split function).
Part 10 is conventionally used for playing Rhythm patterns. Therefore, the default Voice assigned to Part 10 is a Drum
Voice.
NOTE

You can also switch among Parts 3 – 16 and play those Voices normally one by one.

Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow

Performance
Normally used Parts

Basic Structure

Part 3
Voice

Part 1

Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer

Voice

Part 10
Voice

Using iOS
Applications

Part 2
Part 16

Voice

Voice

Reference
Different MIDI channels are assigned to Parts 1 – 16. Up to 16 Parts can be played simultaneously using an external
MIDI sequencer, the DAW software on the computer, or MIDI data in USB flash memory connected to the MX49/MX61.

Performance
Song/Pattern
File
Utility

Tone generator block

Remote

Performance

USB flash memory

Part 1

CH1

Part 2

CH2

Part 3

CH3

Part 4

CH4

Part 10

CH10

Part 16

CH16

MIDI data

DAW (computer), etc.
MIDI data

MX49/MX61 Reference Manual

9

Basic Structure

Performance memory structure
The MX49/MX61 features 128 Performances in User Memory, which can be overwritten (page 17). To store an edited
Performance, you need to overwrite one of the memory locations 1 – 128.

Basic Structure
Controller Block
Tone Generator Block
Effect Block

Performances

Arpeggio Block
Song/Pattern
Playing Block

128

Internal Memory
MIDI/Audio Signal Flow

Using a Connected
Computer

1

Connecting to a computer
Store

Creating a Song with a
computer

Using iOS
Applications

Editing a Performance and the Voices
You can create your own original sounds by editing the Performance and Voice parameters. In Performance Edit, you
can edit both the parameters unique to each Part (Part parameters) and parameters common to all Parts (Common
parameters). In Voice Edit, you can edit the parameters that are related to the entire Voice. Voice Edit is available only
for Voices assigned to the Performance Parts.
When editing the Voice, make sure to store it as a User Voice separate from the Performance. Keep in mind that even
when you store a Performance, the Voice parameters are not stored.

Reference
Performance
Song/Pattern
File
Utility

Performance 128

Remote

Performance 1
Part 1
Voice

Part parameters

Part 2
Voice 1

Voice

Voice parameters

Part parameters

Part 3
Voice

Common
parameters

Part parameters

Part 16
Voice

Part parameters

Maximum Polyphony
Maximum polyphony refers to the highest number of notes that can be sounded simultaneously from the internal
tone generator of the instrument. The maximum polyphony of this synthesizer is 128. When the internal tone
generator block receives a number of notes exceeding the maximum polyphony, previously played notes are cut
off. Keep in mind this may be especially noticeable with Voices not having decay. Furthermore, when Normal
Voices that include multiple waves are used, the maximum number of simultaneous notes is less than 128.

MX49/MX61 Reference Manual

10

Effect Block
This block applies effects to the output of the tone generator block, processing and enhancing the sound. Effects are
applied in the final stages of editing, letting you change the sound as desired.

Basic Structure
Basic Structure
Controller Block
Tone Generator Block

Effect structure

Effect Block
Arpeggio Block
Song/Pattern
Playing Block

Insertion Effects

Internal Memory

Insertion Effects can be applied individually to Voices assigned to specific Parts before merging the signals of all Parts.
It should be used for sounds for which you want to drastically change the character. Each Voice features one Insertion
Effect. You can set different Effect types to the Insertion Effect. This setting can be set in the Voice Insert Eff/ DrumKit
Insert Eff display (page 50) of Voice Edit. This instrument features four Insertion Effects, which can be applied to four
Parts (maximum) of the Performance.

MIDI/Audio Signal Flow

Using a Connected
Computer

System Effects

Connecting to a computer

This instrument is equipped with Reverb and Chorus as System Effects. System Effects are applied to the overall sound.
With System Effects, the sound of each Part is sent to the effect according to the Effect Send Level for each Part. The
processed sound (referred to as “wet”) is sent back to the mixer, and output—after being mixed with the unprocessed
“dry” sound.

Creating a Song with a
computer

Master EQ

Using iOS
Applications

Master EQ is applied to the final (post-effect), overall sound of the instrument. In this EQ, all five bands can be set to
peaking, with shelving being available also for the lowest and highest bands.

Reference
Performance
Song/Pattern
File
Utility
Remote

MX49/MX61 Reference Manual

11

Basic Structure

Effect connections and settings

Basic Structure
Controller Block
Send level

Tone Generator Block
Effect Block

Performance

Arpeggio Block
Song/Pattern
Playing Block

1 Parts 1 -16

Internal Memory

2 Insertion Effects (up to 4 effects)

MIDI/Audio Signal Flow

Part 1

Part 2

Part 3

Part 8

Part 9

Part 16

Voice
Insertion
Effect On

Voice
Insertion
Effect Off

Voice
Insertion
Effect On

Voice
Insertion
Effect On

Voice
Insertion
Effect Off

Voice
Insertion
Effect On

Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer

System Effects
3 Chorus

3 Reverb

4 Master EQ

Using iOS
Applications

Reference
Performance
Song/Pattern
File

1 Selection of which Part (1 – 16) uses the Insertion Effect.
Settings: Set in “InsSw” in the Performance Part Select display (page 42).

Utility
Remote

2 Insertion Effect related settings
Settings: Set in the Voice Insert Eff/ DrumKit Insert Eff display (page 50) of Voice Edit.

3 Chorus and Reverb related settings
Settings: Set in the Chorus Eff/ Reverb Eff display (page 43) of Common Edit, the General display (page 45) of
Common Edit, and the Play Mode display (page 47) of Part Edit.

4 Master EQ related settings
Settings: Set in the Master EQ display (page 44) of Common Edit.

About Effect categories, Effect types, and Effect parameters
For information regarding the Effect categories of this instrument and the Effect types contained in their
categories, see the “Effect Type List” in the “Data List” PDF document. For information on the Effect parameters
which can be set in the each effect type, see the “Effect Parameter List” in the “Data List” PDF document. For
information on the descriptions of each Effect category, each Effect type, and each Effect parameter, see the
“Synthesizer Parameters Manual” PDF documentation.

About Preset settings
Preset settings for parameters of each effect type are provided as templates and can be selected in the Effect
Type selection display. To get a desired effect sound, try first selecting one of the Presets close to your imagined
sound, then change the parameters as necessary. Preset settings can be determined by setting “Preset” in each
effect parameter display. For information on each effect type, see the “Data List” PDF document.

MX49/MX61 Reference Manual

12

Basic Structure

Arpeggio Block
This block lets you automatically trigger musical and rhythmic phrases using the current Voice by simply pressing a
note or notes on the keyboard. The Arpeggio sequence also changes in response to the actual notes or chords you
play, giving you a wide variety of inspiring musical phrases and ideas—both in composing and performing. Two
Arpeggio types can be played back at the same time.

Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block

Arpeggio
Arpeggio 1

Performance
Part 1
Voice

Arpeggio 2

Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow

Part 2
Voice

Part 3
Voice

Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer

Part 16
Voice

Arpeggio categories
The Arpeggio types are divided into multiple categories as listed below. The categories are based on instrument type.

Using iOS
Applications

Reference
Performance
Song/Pattern

Category List
ApKb

Acoustic Piano & Keyboard

Org

Organ

Guit

Guitar / Plucked

Bass

Bass

Str

Strings

Brs

Brass

RdPp

Reed / Pipe

Lead

Synth Lead

PdMe

Synth Pad / Musical Effect

CrPc

Chromatic Percussion

DrPc

Drum / Percussion

Seq

Synth Sequence

Chd

Chord Sequence

Hybr

Hybrid Sequence

Ctrl

Control

MX49/MX61 Reference Manual

File
Utility
Remote

13

Basic Structure

About the Arpeggio type list

Basic Structure

8

Controller Block
Tone Generator Block

ARP
Category No.

NOTE

ARP Name

Time
Original
Signature Length Tempo Accent

Note/Chord

Effect Block

ApKb

1

70sRockB

4/4

2

130

N

Arpeggio Block

ApKb

2

70sRockC

4/4

1

130

N

ApKb

3

70sRockD

4/4

2

130

Song/Pattern
Playing Block

ApKb

4

70sRockE

4/4

4

130

N

ApKb

5

70sRockF

4/4

2

130

N

ApKb

6

70sRockG

4/4

1

130

C

ApKb

7

70sRockH

4/4

1

130

C

Note that this list is for illustration purposes only. For a complete listing of the Arpeggio Types, see the “Data List” PDF
document.

1 Category
Indicates the Arpeggio Category.

Internal Memory
MIDI/Audio Signal Flow

Using a Connected
Computer
Connecting to a computer

2 ARP No. (Arpeggio Number)

Creating a Song with a
computer

Indicates the Arpeggio type number.

3 ARP Name (Arpeggio Name)
Indicates the Arpeggio Name.

Using iOS
Applications

4 Time Signature
Indicates the time signature or meter of the Arpeggio type.

5 Length
Indicates the data length (amount of measures) of the Arpeggio type.

6 Original Tempo
Indicates the appropriate tempo value of the Arpeggio type. Note that this tempo is not set automatically when
selecting an Arpeggio type.

7 Accent
The circle indicates that the Arpeggio uses the Accent Phrase feature (see below).

8 Note/Chord
Indicates the Arpeggio playback type. “N (Note)” indicates that the playback method differs according to the
number of notes or the intervals between them. “C (Chord)” indicates that chords are detected from note data
played on the keyboard, and Arpeggio playback then changes with the chords. Blank cells indicate Arpeggios for
Drum Voices (page 15) or Arpeggios containing mainly controller information (page 15).

Reference
Performance
Song/Pattern
File
Utility
Remote

Arpeggio playback types
Turning Arpeggio playback on/off
The following two settings are available for turning Arpeggio playback on/off.
To continue playing an Arpeggio only by pressing and holding a note:

Set the “Hold” parameter to “off.”

To continue playing an Arpeggio even when a note is released:

Set the “Hold” parameter to “on.”

NOTE

For information on the displays including the “Hold” parameters, see Arp Select display (page 49).

NOTE

When “Switch (Arpeggio Switch)” is set to “on,” you can use a damper pedal switch (sending MIDI sustain messages; control
change #64) to perform the same function as setting “Hold” to “on.”

Accent Phrase
Accent Phrases are composed of sequence data included in some Arpeggio types, sounding only when you play notes
at a high (strong) velocity. For information on Arpeggio types that use this function, refer to the “Arpeggio Type List” in
the “Data List” PDF document.

MX49/MX61 Reference Manual

14

Relation between played notes and Arpeggio types
There are three main Arpeggio playback types as described below.

Basic Structure
Basic Structure
Controller Block

Arpeggios for Normal Voices
Arpeggio types (belonging to all categories except for DrPC and Cntr) created for use of Normal Voices have the
following three playback types.

Playback of played notes only
Arpeggios are played back using only the played note(s) and octave notes.

Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow

Playback of a programmed sequence according to the played notes (Note)
These Arpeggio types have several sequences each of which is suited for a certain chord type. Even if you press only
one note, the Arpeggio is played back using the programmed sequence—meaning that notes other than the ones you
play may be sounded. Pressing another note triggers a transposed sequence using the pressed note as the new root
note. Adding notes to those already held changes the sequence accordingly. For more on this Arpeggio type, refer to
the “Arpeggio Type List” in the “Data List” PDF document.

Playback of a programmed sequence according to the played chord (Chord)

Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer

These Arpeggio types created for use with Normal Voices are played back to match the chord type that you play on the
keyboard. For more on this Arpeggio type, refer to the “Arpeggio Type List” in the “Data List” PDF document.
NOTE

Since these types are programmed for Normal Voices, using them with Drum Voices may not produce musically appropriate
results.

Using iOS
Applications

Arpeggios for Drum Voices (Category: DrPc)
These Arpeggio types are programmed specifically for use with Drum Voices, giving you instant access to various
rhythm patterns. Three different playback types are available.

Reference

Playback of a drum pattern

Performance

Pressing any note(s) will trigger the same rhythm pattern.

Song/Pattern
File

Playback of a drum pattern, plus additional played notes (assigned drum instruments)
Pressing any note will trigger the same rhythm pattern. Playing additional notes to the one being held lets you add other
sounds (assigned drum instruments) to the drum pattern being played.

Utility
Remote

Playback only of the played notes (assigned drum instruments)
Playing a note or notes will trigger a rhythm pattern using only the notes played (assigned drum instruments). Keep in
mind that even if you play the same notes, the triggered rhythm pattern differs depending on the order of the notes
played. This gives you access to different rhythm patterns using the same instruments simply by changing the order in
which you play the notes, when the “KeyMode” parameter is set to “thru” or “thrudirect.”
NOTE

The three playback types above are not distinguished by category name or type name. You'll have to actually play the types and
hear the difference.

NOTE

Since these types are programmed for Drum Voices, using them with Normal Voices may not produce musically appropriate
results.

Arpeggios containing mainly controller information (Category: Cntr)
These arpeggio types are programmed primarily with Control Change and Pitch Bend data. They are used to change
the tone or pitch of the sound, rather than play specific notes. In fact, some types contain no note data at all.
NOTE

When the Arpeggio types which belong to the “Cntr” Category and contain no note data is selected, no sound is produced,
even if the MX49/MX61 receives Note On messages.

Tips for Arpeggio playback
Arpeggios not only provide inspiration and full rhythmic passages over which you can perform, they give you
quality MIDI data you can use in creating Songs, or fully formed backing parts to be used in your live
performances. For instructions on using Arpeggio, see the “Quick Guide” in the Owner’s Manual.

MX49/MX61 Reference Manual

15

Basic Structure

Song/Pattern Playing Block
This block lets you play the internal Rhythm Patterns or MIDI/Audio data saved to USB flash memory which is connected
to this instrument. The MIDI data of the Rhythm Pattern and USB flash memory is sent to the internal tone generator
block, and plays back the sounds.

Basic Structure
Controller Block
Tone Generator Block
Effect Block

Song/Pattern playing block
Internal memory

Performance
Part 1

MIDI
Audio

Arpeggio Block
Song/Pattern
Playing Block
Internal Memory

Rhythm Pattern (MIDI)

MIDI/Audio Signal Flow
Part 2
USB flash memory
Song (MIDI)
Song (Audio)

Part 3

Audio Output

Part 4

Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer

Part 10

Using iOS
Applications

Part 16

Audio Output

Reference
Performance

Rhythm Pattern

Song/Pattern
File

The MX49/MX61 features multiple Rhythm Patterns. The appropriate Rhythm Pattern is determined for each
Performance. This Pattern is played back using the Drum Voice assigned to Part 10 of the Performance.

Utility
Remote

Song
MIDI and Audio data saved in the root directory (page 60) of the USB flash memory can be played back as a Song on
this instrument. MIDI data uses the sounds of Parts 1 – 16 of the Performance for playback. Audio data is directly output
to the OUTPUT [L/MONO]/[R] jacks.
NOTE

Only SMF (Standard MIDI File) MIDI data of format 0 can be used for playback on this instrument.

NOTE

Only 44.1kHz/16-bit stereo WAV file audio data can be used for playback on this instrument.

MX49/MX61 Reference Manual

16

Basic Structure

Internal Memory
The MX49/MX61 creates a variety of different kinds of data, including Performance and Voice. This section describes
how to maintain the various types of data and use the memory devices/media for storing them.

Basic Structure
Controller Block
Tone Generator Block
Effect Block

Internal memory of the MX49/MX61

Arpeggio Block
Song/Pattern
Playing Block

Internal memory

Internal data communication

Internal Memory

Data communication between this
synthesizer and an external device

MIDI/Audio Signal Flow

Preset memory

Recall buffer
Compare buffer

• Preset Voice
• Arpeggio
• Demo Song

(excluding Utility settings)

MIDI instrument or computer
DAW software
Remote Editor

Using a Connected
Computer
Connecting to a computer

User memory
• Performance

• Voice Edit

• User Voice

• Utility
• Control templates
(Remote mode)

Store

• Performance Edit

• Utility settings
• Control templates
(Remote mode)

Load/ Save (executed in File display)

Edit Buffer

Bu
lk

Du
m
p

Bulk Dump

Creating a Song with a
computer
USB flash memory

Using iOS
Applications
File extensions “.X5A”
(which include all data in User memory)

Reference
Performance
Song/Pattern
File
Utility

Preset memory

Remote

Preset Voices, Arpeggios, and Demo Song are stored in this memory. It is designed specifically for reading out data,
and as such data cannot be written to it.

User memory
Stored to this memory are 128 Performances, User Voices, Utility settings (global system settings), and 50 Control
templates. It is designed for both data writing and data reading operations. The contents of this memory are maintained
even when the power is turned off.

Edit buffer
The edit buffer is the memory location for edited data of the Performance and the Voices assigned to the Parts. Only a
single Performance can be held in this memory at one time. This memory is designed both for data writing and data
reading operations. The contents of this memory are lost when the power is turned off. You should always store edited
data to User memory before switching the Performance or turning off the power.

Recall buffer/ Compare buffer
The recall buffer is the backup memory for the edit buffer. If you’ve selected another Performance without storing the
one you were editing, you can use the Recall function to recover your original edits, since the edit buffer’s contents are
stored to backup memory.
The compare buffer is designed specifically for saving data that exists prior to editing. The data prior to editing will
temporarily be reinstated, then you can switch between the just-edited data and its original, unedited condition, allowing
you to hear how your edits affect the sound (Compare function). These memories are designed both for data writing and
data reading operations. The contents of this memory are lost when the power is turned off.

MX49/MX61 Reference Manual

17

Basic Structure

MIDI/Audio Signal Flow
The MIDI/audio signal flow in this instrument and the flow between this instrument and an external device are shown in
the following illustration.

Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block

MX49/MX61

Song/Pattern
Playing Block
MIDI
Audio

Controller block

Arpeggio block

Keyboard
Controllers

Arpeggio Playback (2)

Internal Memory
MIDI/Audio Signal Flow

Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer

Song/Pattern
playing block

Tone Generator

Effects

Performance

Internal memory

System Effect
Insertion Effect × 4
Master EQ

• Part 1: Voice
• Part 2: Voice

Rhythm Pattern (MIDI)

Using iOS
Applications

• Part 16: Voice

Internal memory

Reference

Song (MIDI)

Performance
*2

Song (Audio)

Song/Pattern
File
Utility
Remote

*1
MIDI Output

MIDI Input

Audio Input

USB [TO HOST]
MIDI [OUT]

USB [TO HOST]
MIDI [IN]

USB [TO HOST]
[AUX IN]

Computer

External MIDI equipment

Computer

Audio player
(ex.: iPod)

Audio Output
USB [TO HOST]
OUTPUT [L/MONO]/[R]
[PHONE]

Computer

Powered
speakers, etc.

*1 The audio signals input via the USB [TO HOST] terminal are output only to the OUTPUT [L/MONO]/[R] jacks and [PHONE] jack. These
signals are not output to the USB [TO HOST] terminal.
*2 The audio data of the USB flash memory are output only to the OUTPUT [L/MONO]/[R] jacks and [PHONE] jack. The data is not output
to the USB [TO HOST] terminal.

MX49/MX61 Reference Manual

18

Using a Connected Computer
Connect the MX49/MX61 to your computer (via USB) and create your own original songs, using DAW software on the
computer.
NOTE

The acronym DAW (digital audio workstation) refers to music software for recording, editing and mixing audio and MIDI data.
The main DAW applications are Cubase, Logic, SONAR and Digital Performer. Though all of these can be effectively used with
the MX49/MX61, we recommend using Cubase when creating songs together with the instrument.

By connecting this instrument to a computer, you can take advantage of the following functions and applications.
• Using as an external tone generator for the DAW software and a MIDI keyboard

Basic Structure
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow

• Using as a remote controller of the DAW software and VSTi (software instrument)

Using a Connected
Computer

Connecting to a computer
A USB cable and the Yamaha Steinberg USB Driver are necessary to connect the MX49/MX61 to the computer. Note
that both audio data and MIDI data can be transmitted via USB. Also, the MX49/MX61 Remote Tools and the MX Voice
List are useful for using DAW software with this instrument. Follow the instructions below.

1

Creating a Song with a
computer

Download the latest Yamaha Steinberg USB Driver, MX49/MX61 Remote Tools, and MX Voice
List from our website.

Using iOS
Applications

After clicking the Download button, extract the compressed file.
http://download.yamaha.com/

2

Connecting to a computer

NOTE

Information on system requirements is also available at the above web site.

NOTE

The Yamaha Steinberg USB Driver and Remote Tools may be revised and updated without prior notice. Make sure to
check and download the latest version from the above site.

Reference
Install the Yamaha Steinberg USB Driver to the computer.
For instructions on installing, follow the online Installation Guide included in the downloaded file package. When
connecting this instrument to a computer, connect the USB cable to the USB [TO HOST] of this instrument and the
USB terminal of the computer as shown below.

Performance
Song/Pattern
File
Utility

USB [TO HOST] terminal

Remote

USB terminal

Rear panel

USB cable

3

Make sure that the USB [TO HOST] terminal of this instrument is enabled.
Press [UTILITY] button to call up Utility display  Select “02:MIDI” from list with Cursor [u] / [d] buttons, then
press [ENTER] to call up MIDI display  Set “MIDI IN/OUT” parameter to “USB.”

UTILITY*MIDI*******2
a***MIDI*IN/OUT=*USB
4

Press the [STORE] button to store the settings to internal memory.

MX49/MX61 Reference Manual

19

5

Install the MX49/MX61 Remote Tools (downloaded in step 1) to the computer.
Remote Tools consists of two components: the MX49/MX61 Remote Editor and MX49/MX61 Extension, which
enables you to use the MX49/MX61 along with Cubase series. For instructions on installing, refer to the online
Installation Guide included in the downloaded file package.

Basic Structure
Basic Structure
Controller Block
Tone Generator Block

6

Install the MX Voice List (downloaded in step 1) to the computer.

Effect Block

For instructions on installing, refer to the online Installation Guide included in the downloaded file package.

Arpeggio Block
Song/Pattern
Playing Block

Precautions when using the USB [TO HOST] terminal
When connecting the computer to the USB [TO HOST] terminal, make sure to observe the following points. Failing
to do so risks freezing the computer and corrupting or losing the data. If the computer or the instrument freezes,
restart the application software or the computer OS, or turn the power to the instrument off then on again.

NOTICE
• Use an AB type USB cable of less than 3 meters. USB 3.0 cables cannot be used.
• Before connecting the computer to the USB [TO HOST] terminal, exit from any power-saving mode of the
computer (such as suspend, sleep or standby).
• Before turning on the power to the instrument, connect the computer to the USB [TO HOST] terminal.
• Execute the following before turning the power to the instrument on/off or plugging/unplugging the USB cable
to/from the USB [TO HOST] terminal.

Internal Memory
MIDI/Audio Signal Flow

Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer

• Quit any open application software on the computer.
• Make sure that data is not being transmitted from the instrument. (Data is transmitted by playing notes on the
keyboard, playing back a song, or etc.)

Using iOS
Applications

• While the computer is connected to the instrument, you should wait for six seconds or more between these
operations: (1) when turning the power of the instrument off then on again, or (2) when alternately connecting/
disconnecting the USB cable.

Reference
MIDI channels and MIDI ports
MIDI data is assigned to one of sixteen channels, and this synthesizer is capable of simultaneously playing up to
sixteen separate Parts, via the maximum sixteen MIDI channels. However, this sixteen-channel limit can be
overcome by using separate MIDI “ports”—each supporting sixteen channels—and adding another synthesizer
or tone generator for even more instrument sounds. While a single MIDI cable is equipped to handle data over
up to sixteen channels simultaneously, a USB connection is capable of handling far more—thanks to the use of
MIDI ports. Each MIDI port can handle sixteen channels, and the USB connection allows up to eight ports,
letting you use up to 128 channels (8 ports x 16 channels) on your computer. When connecting this instrument to
a computer using a USB cable, the MIDI ports are defined as follows:

Port 1

The tone generator block in this instrument can recognize and use only this port. When playing
the MX49/MX61 as a tone generator from the external MIDI instrument or computer, you should
set MIDI Port to 1 on the connected MIDI device or computer.

Port 2

This port is used to control DAW software on the computer from the MX49/MX61 by using the
Remote Control feature.

Port 3

This port is used as the MIDI Thru Port. The MIDI data received over Port 3 via the USB [TO
HOST] terminal is re-transmitted to an external MIDI device via the MIDI [OUT] terminal. Also, the
MIDI data received over Port 3 via the MIDI [IN] terminal is re-transmitted to an external device
(computer, etc.) via the USB [TO HOST] terminal.

Port 4

This port is not used for the MX49/MX61.

Port 5

This port is used only for data communication of the MX49/MX61 Remote Editor. No other
software or device can use this port.

Performance
Song/Pattern
File
Utility
Remote

When using a USB connection, make sure to match the MIDI transmit port and the MIDI receive port as well as
the MIDI transmit channel and the MIDI receive channel. Make sure to set the MIDI port of the external device
connected to this instrument according to the above information.

MX49/MX61 Reference Manual

20

Basic Structure
Audio channels
The audio signals of the MX49/MX61 can be output to the USB [TO HOST] terminal and the OUTPUT [L/MONO]/
[R] jacks. When connecting to a computer, use the USB [TO HOST] terminal. In this case, up to two audio
channels (USB 1 and USB2) are available. The audio signals of the MX49/MX61 can be input from the USB [TO
HOST] terminal and the [AUX IN] jack. Up to two channels of audio can be input to the USB [TO HOST] terminal.
Set the output level by setting the “DAW Level” parameter (page 64) on the MX49/MX61. The signals are output to
the OUTPUT [L/MONO]/[R] jack. Also, up to two audio channels can be input to the [AUX IN] jacks. The signal is
sent to directly the OUTPUT [L/MONO]/[R] jack. For more details, see the “MIDI/Audio Signal Flow” section (page
18).

Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow

Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer

Using iOS
Applications

Reference
Performance
Song/Pattern
File
Utility
Remote

MX49/MX61 Reference Manual

21

Basic Structure

Creating a Song with a computer
By using the MX49/MX61 with DAW software on the connected computer, you can take advantage of the following
functions and applications.

Basic Structure

• MIDI recording of your MX49/MX61 performance to DAW software on the computer.
• Audio recording of your MX49/MX61 performance to DAW software on the computer
• Remote controlling the DAW software or VSTi (software instrument)

Tone Generator Block
Effect Block
Arpeggio Block

This section contains an overview on how to use DAW software on the computer with the MX49/MX61 after connecting.
NOTE

Controller Block

Song/Pattern
Playing Block
Internal Memory

For information on Cubase series software that supports the MX49/MX61, see the following website.
http://download.yamaha.com/

MIDI/Audio Signal Flow

Important
For the sake of example in the explanations below, Cubase 6 is used on a computer running Windows 7. The Cubase
windows and names as shown in this section may differ according to your particular Cubase version and/or computer
environment.

Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer

Recording your performance on the MX49/MX61 to DAW
software as MIDI data
In this section, you’ll learn how to record variety of instrument Voices to multiple tracks of the Cubase to create a MIDI
song. Recording as MIDI data allows you to easily create a musical score from your performance, as well as easily
make partial corrections to the recording—for example changing the tempo or key for the whole song. In this section,
make connections and set the signal flow as shown in the following illustration. Using the Quick Setup function greatly
simplifies the connection settings on the MX49/MX61.

Reference

DAW
Powered speakers

Using iOS
Applications

MIDI

Computer

MIDI Tr

Audio

1
2

Performance
Song/Pattern
File
Utility

16

Remote

MIDI Thru = on
Port 1

OUTPUT [L MONO] / [R]

Port 1

USB [TO HOST]

Direct Monitor = on

Tone generator

Arpeggio

MIDI Out = off

LocalCtrl = off

Rhythm Pattern
(MIDI)

Controllers
(keyboard, knobs, etc.)

MX49/MX61

MX49/MX61 Reference Manual

22

Basic Structure

Setting up the MX49/MX61

1

Basic Structure

Use the Quick Setup function to specify the “DAW Rec” connection.
Press [UTILITY]  [JOB]  Select “01:QuickSetup”  [ENTER]  Set “Type” to “DAW Rec”  [ENTER]. The
following parameters are set as shown. Local Control (page 65) is set to off. Use this setting when you want to
record your performance on this instrument (excepting Arpeggio data) to DAW software.

Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block

JOB*QuickSetup
c******Type=*DAW*Rec

Internal Memory
MIDI/Audio Signal Flow

Using a Connected
Computer

DAW Rec

2

Direct Monitor switch

on

LocalCtrl

off

MIDI Sync

auto

Clock Out

off

Arpeggio MIDI output switch

off

Connecting to a computer
Creating a Song with a
computer

Using iOS
Applications

Store the settings, then return the Performance top display.
Press [STORE], then press [EXIT] repeatedly to return to the top display after storing the settings.

3

Reference

Make sure that the Layer and Split functions are off.
If the lamps of the [LAYER] button and/or [SPLIT] button are lit, press the buttons to turn them off.

Performance
Song/Pattern

Setting up Cubase

File
Utility

1

Start Cubase on your computer.

Remote

Important
Cubase cannot recognize the MX49/MX61 if you turn the power of the MX49/MX61 on after starting Cubase. Make
sure to start Cubase after turning on the power of the MX49/MX61.

2

On Cubase, open a new project.
Select the “Empty” project in the “More” area of the Project Assistant window, and then click [Create].

3

Confirm that MIDI Thru is set to “on” on Cubase.
Click “File” menu  “Preference”  “MIDI.” Confirm that “MIDI Thru Active” is checked. Then, click [OK] to close
the Preference window. When MIDI Thru is set to on, the MIDI data generated by playing the keyboard and
received by the computer is returned back to the MX49/MX61. As shown in the illustration below, this allows you to
play selected tracks on Cubase (each with a different MIDI channel) and have the respective Parts on the MX49/
MX61 sound. For example, if Tracks 1, 2 and 3 are set to MIDI channels 1, 2 and 3, respectively, and the MX49/
MX61 is set to play Piano, Bass and Strings on MIDI channels 1, 2 and 3, respectively—you can individually select
a track for playing/recording and have that respective instrument sound on the MX49/MX61. Select Track 1 and
play/record the Piano part; select Track 2 to play/record the Bass, and so on.
IN
CH1

USB [TO HOST] terminal

Tone generator block
(recognizing MIDI
Channel 3 data)

OUT
CH3

Keyboard
(output via MIDI
Channel 1)
Local Control = off
MX49/MX61

MX49/MX61 Reference Manual

Computer
(Cubase, etc.)

MIDI Thru = on

23

4
5

Confirm that ASIO Driver is set to “Yamaha Steinberg USB ASIO” or “Yamaha MX49/MX61”

Basic Structure

Click “Devices” menu  “Device Setup...”  “VST Audio System.” Confirm the “ASIO Driver” setting. Then, click
[OK] to close the Device Setup window.

Basic Structure

Set up the MX Voice List installed in your computer for use on Cubase.

Tone Generator Block

Setting up the MX Voice List makes operation smoother, easier and more convenient when creating song data with
multiple Voices of the instrument. If you don’t set the MX Voice List, you'll need to manually set the Voice assigned
to each Part on the MX49/MX61.

Effect Block

5-1 Click “Devices” menu  “MIDI Device Manager”  [Install Device].

Controller Block

Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow

Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer

5-2 Select “Yamaha MX” on the Add MIDI Device window, then click [OK].
5-3 After selecting “Yamaha MX” in the “Installed Devices” area on the MIDI Device Manager

Using iOS
Applications

window, set Output to “Yamaha MX49/MX61-1” at the lower part of the window, then close the
window.

Reference
Performance
Song/Pattern
File
Utility
Remote

6

Create a MIDI track.
Click “Project” menu  “Add Track”  “MIDI”  [Add Track].

MX49/MX61 Reference Manual

24

7

On the MIDI track, set the Input/ Output Routing to allow MX49/MX61 data to be input to Cubase
and to allow MIDI track data to be output to Port 1 of the MX49/MX61.
Set the Input Routing to “All MIDI Inputs” and set the Output Routing to “Yamaha MX49/MX61 (Yamaha MX49/
MX61–1).” All incoming MIDI data will be input to Cubase, and MIDI track data will be output to the channel
determined at the track on MIDI Port 1 of the MX49/MX61. Also, the MX Voice List can be shown on the track of
Cubase.
NOTE

If you didn’t execute Step 5 above, set the Output Routing to “Yamaha MX49/MX61–1.”

Basic Structure
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow

Input Routing
Output Routing

Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer

Using iOS
Applications

8

Determine which Voice will be used for the MIDI track data.
Click in the Program Selector to call up the MX49/MX61 Voice List, then select the desired Voice. The Voice
assigned to the MX49/MX61 Part corresponding to the output channel for the MIDI track is replaced by the Voice
you’ve selected on Cubase. Check the sound while playing the MX49/MX61 keyboard.
NOTE

If you don’t select the Voice on Cubase, the Voice currently assigned to the Part on the MX49/MX61 will sound.

Reference
Performance
Song/Pattern
File
Utility
Remote

Program Selector

Voice List

MX49/MX61 Reference Manual

25

9

If necessary, turn the metronome on.
Click on “CLICK” in the Transport Panel (or press C) to turn the metronome on.

Basic Structure
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block

10
11

Record the MX49/MX61 performance to the selected MIDI track.

Internal Memory

After setting the time position to zero, click
(Record). When you begin playing the MX49/MX61, recording of
your performance starts. When you’ve finished, click
(Stop) to stop recording.

MIDI/Audio Signal Flow

Create other MIDI tracks as needed, and record more parts of your performance using other
Voices of the MX49/MX61.
Repeat steps 6 to 10 above. After finishing recording as desired, go on to step 12.

Using a Connected
Computer
Connecting to a computer

12

Check the recorded data in all tracks.
After setting the time position to zero, click
(Start). If necessary, correct or edit the MIDI data on Cubase to
complete the song data. For instructions on using Cubase, refer to the documentation provided with the software.

Creating a Song with a
computer

Using iOS
Applications

Reference
Performance
Song/Pattern
File
Utility
Remote

MX49/MX61 Reference Manual

26

Basic Structure

Recording your performance on the MX49/MX61 to DAW
software as audio data

Basic Structure
Controller Block

In this section, you’ll learn how to convert the MIDI data you created in the previous section to audio data using the
MX49/MX61 Voices. By recording audio data, you can create audio CDs, or use the MX49/MX61 Song data as an audio
file in other applications, such as sound editors or video production software. In this section, set up the connections and
signal flow as shown in the following illustration.

Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block

DAW
Powered speakers

Computer

MIDI

Internal Memory

Audio

MIDI/Audio Signal Flow

MIDI Tracks

1
2

16

Using a Connected
Computer

Port 1

Audio Track

Connecting to a computer

1

OUTPUT [L MONO] / [R]

Creating a Song with a
computer

USB [TO HOST]

Using iOS
Applications

Direct Monitor = on

MIDI Out = off

Tone generator

Arpeggio

Reference
Performance
Song/Pattern
Rhythm Pattern (MIDI)

Controllers
(keyboard, knobs, etc.)

File
Utility
Remote

MX49/MX61

1

Set up the MX49/MX61 according to the instructions in “Setting up the MX49/MX61” on page 23.

2

Create a new Audio track in the Project you created in the previous section (“Recording your
performance on the MX49/MX61 to the DAW software as MIDI data”).
Click “Project” menu  “Add Track”  “Audio”  [Add Track].

3

In this new Audio track, set the Input/Output destinations for the MX49/MX61.
Set the Input Routing to “Stereo In,” and set the Output Routing to “Stereo Out.”
NOTE

4

“Stereo In” and “Stereo Out” are the bus names set on the VST Connection window which is called up from the “Device”
menu. If you’ve added other bus names on the VST Connection window, make sure to set the routings to the appropriate
bus names.

Using all MIDI data that was recorded to the Project, record the MX49/MX61 sound to Cubase as
audio data.
After setting the time position to zero, click
(Record). The MIDI data of all tracks will be played back to record
the data to the Audio track. When the MIDI data reaches the end, click
(Stop) to stop recording.

5

After muting all tracks in the Project window on Cubase (except the new Audio track), check the
recorded audio data by playing the Audio track.

MX49/MX61 Reference Manual

27

Recording Arpeggio phrases of the MX49/MX61 to DAW software
as MIDI data

Basic Structure
Basic Structure
Controller Block

In this section, you’ll learn how to record Arpeggio phrases to Cubase as MIDI data. Doing this allows you to simply
create fully realized, comprehensive songs, without having to play difficult phrases on the keyboard. In this section, set
the signal flow as shown in the following illustration and use the convenient Quick Setup function to simplify the
connection settings on the MX49/MX61.

Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block

DAW

Computer

MIDI

Internal Memory

Audio

MIDI/Audio Signal Flow

MIDI Tracks

1

Powered speakers

2

16

Using a Connected
Computer

MIDI Thru = off

Connecting to a computer
Creating a Song with a
computer

MIDI
clock

OUTPUT [L MONO] / [R]

USB [TO HOST]

Using iOS
Applications

Direct Monitor = on

Tone generator

Arpeggio

MIDI Out = on

Reference
Performance
Song/Pattern

Local Control = on

File
Utility
Rhythm Pattern (MIDI)

Remote

Controllers
(keyboard, knobs, etc.)

MX49/MX61

Setting up the MX49/MX61

1

For Part 1, determine the desired Arpeggio type for recording, then set the Arpeggio switch to
on.
Press [EDIT] in the Performance display  Select “02:Part” with the Cursor [d] button, then press [ENTER] 
Press [PIANO] (1)  Select “03:ArpSelect” with the Cursor [u]/[d] buttons, then press [ENTER]  Set “Switch” to
“on,” and select desired “Category”/“Type.”

2

Set the Arpeggio switch to on.
Press [ARP] so that it’s lamp lights. This functions for the entire Performance.

MX49/MX61 Reference Manual

28

3

Use the Quick Setup function to specify the “Arp Rec” connection.
Press [UTILITY]  [JOB]  Select “01:QuickSetup”  [ENTER]  Set “Type” to “Arp Rec”  [ENTER]. The
following parameters are automatically set. This setting is used for recording your performance on the instrument,
including Arpeggio data, to DAW software.

Basic Structure
Basic Structure
Controller Block
Tone Generator Block

JOB*QuickSetup
c******Type=*Arp*Rec

Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow

Arp Rec

4

DirectMonitor (Direct Monitor switch)

on

LocalCtrl

on

MIDI Sync

auto

Clock Out

off

MIDI OUT (Arpeggio MIDI output switch)

on

Set the instrument so that the Sequencer Control signals—Start, Stop, etc.—are not received
from Cubase.
Press [EXIT] twice  Select “02:MIDI”  Press [ENTER]  “SeqCtrl” = “out” or “off”.

5

Connecting to a computer
Creating a Song with a
computer

Using iOS
Applications

Store the settings, then return to the Performance top display.
Press [STORE], then press [EXIT] to return to the top display after Store is completed.

6

Using a Connected
Computer

Reference

Make sure that the Layer and Split functions are off.

Performance

If the lamps of the [LAYER] button and [SPLIT] button are lit, press the buttons to turn them off.

Song/Pattern
File

Setting up Cubase

1

Utility
Remote

Start Cubase on your computer.
Important
Cubase cannot recognize the MX49/MX61 if you turn the power of the MX49/MX61 on after starting Cubase. Make
sure to start Cubase after turning on the power of the MX49/MX61.

2

On Cubase, open a new project.
Select the “Empty” project in the “More” area of the Project Assistant window, and then click [Create].

3

Create a MIDI track.
Click “Project” menu  “Add Track”  “MIDI”  [Add Track].

4

On the MIDI track, set the Input/Output Routing to disable the MIDI thru function.
Set the Input Routing to “All MIDI Input” and set the Output Routing to “Not Connected.” All MIDI data will be input
to Cubase, and MIDI track data will not be output to the MX49/MX61. Disable the MIDI thru function of the MIDI
track in order to prevent the to-be-recorded Arpeggio phrase from being output to the MX49/MX61, which would
otherwise result in a feedback loop between the instrument and the computer.

Input Routing
Output Routing

MX49/MX61 Reference Manual

29

5

Set the MIDI clock so that it is transmitted from Cubase to the MX49/MX61.
Click the “Transport” menu  “Project Synchronization Setup”  In “MIDI Clock Destinations” area, check
“Yamaha MX49/MX61 – 1,” “MIDI Clock Follows Project Position,” and “Always Send Start Message”  Click [OK].
NOTE

The “Send MIDI Clock in Stop Mode” setting determines whether the Arpeggio is played back when recording or playing
is stopped on Cubase (Stop mode). If you wish to playback the Arpeggio in the Stop mode, also check the “Send MIDI
Clock in Stop Mode.”

Basic Structure
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow

Using a Connected
Computer

6

Record Arpeggio phrases of the MX49/MX61 to the selected MIDI track.

Connecting to a computer

After setting the time position to zero, click
(Record), then play the keyboard of the MX49/MX61 to playback
the Arpeggio. The Arpeggio phrases will be output as MIDI data, allowing you to record them to a MIDI track in
Cubase.
When you have finished the performance, click
(Stop) to finish recording.

Creating a Song with a
computer

Using iOS
Applications

Playing the recorded Arpeggio phrases

1

Press [ARP] on the MX49/MX61 so that the lamp turns off.
The Arpeggio switch which functions for the entire Performance is set to off.

2

Performance

On the MIDI track to which the Arpeggio phrases were recorded, set the MIDI thru function to
active.
Set the Output Routing to “Yamaha MX49/MX61-1.” The recorded MIDI data will be output to the MX49/MX61.

3

Reference

MX49/MX61 Reference Manual

File
Utility
Remote

Check the recorded Arpeggio phrases.
After setting the time position to zero, click

Song/Pattern

(Start).

30

Remote-controlling DAW software or VSTi (software
instruments) from the MX49/MX61

Basic Structure
Basic Structure
Controller Block

The MX49/MX61 features a highly convenient Remote mode which lets you control the DAW software and VSTi (software
instrument) on your computer via the panel operations of the MX49/MX61. This function enables you to control the DAW
software or VSTi efficiently from the instrument, and enables even greater ease in recording and creating a song.
When [DAW REMOTE] is turned on, the MX49/MX61 enters the Remote mode, and the remote control functions are
assigned to specific buttons on the panel. The names are printed on the panel in black on white background. For
example, the [PLAY] (R/K) button, [STOP] (J) button, and AI KNOB ([DATA] dial) can be used as transport controls for
Cubase.
DAW programs that can be controlled from the MX49/MX61 are Cubase, Logic Pro, SONAR and Digital Performer. Port
2 is used mainly to transfer MIDI data for remote control between the MX49/MX61 and the DAW software.

Computer

MX49/MX61 instrument

Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow

Using a Connected
Computer
Connecting to a computer

DAW software (Cubase, etc.)
Note On/Off, Control Change
Port 1
VSTi

Tone Generator Block

Creating a Song with a
computer

Remote Control
MX49/MX61
Extension

Port 2
VSTi parameters (names, values)

MX49/MX61
Remote Editor

Using iOS
Applications

Port 5
MX49/MX61 parameters

Reference
Performance
Song/Pattern

Before you can use the Remote Control function, you’ll need to follow the setup instructions below.
NOTE

Before making the setup of DAW Remote, make sure to properly install the Yamaha Steinberg USB Driver and the MX49/MX61
Remote Tools.

File
Utility
Remote

Setting up the MX49/MX61

1

Connect the instrument to the computer via a USB cable (page 19).

2

Press the [DAW REMOTE] button to enter the Remote mode.

3

Press [UTILITY] to call up the UTILITY Remote display, then set “DAW Select” to the desired
DAW software.

UTILITY*Remote*****2
aDAW*Select=**Cubase
4

Press [STORE] to store the settings to internal memory.

5

Press [EXIT] to exit from the Utility display.

MX49/MX61 Reference Manual

31

Setting up the DAW software on the computer
Start the DAW software on the connected computer. Then, follow the setup instructions below.
NOTE

When the cable connecting the MX49/MX61 to the computer is disconnected or the MX49/MX61 is turned off accidentally, the
DAW will not recognize the MX49/MX61 again. If this occurs, exit the DAW software, then restart it after setting up the MX49/
MX61 and making sure the connection is secure.

NOTE

For details on DAW software versions that are compatible with the MX49/MX61, see the “Specifications” of the “Owner’s Manual”
PDF document.

NOTE

Not all of the following functions may be available, depending on your particular software version or your computer environment.

Basic Structure
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block

 Cubase

Internal Memory

Install MX49/MX61 Remote Tools to complete the setup.

MIDI/Audio Signal Flow

 SONAR

1
2
3
4

Pull down the [Edit]  [Preferences] menu and select [Devices] of “MIDI.”
Add “Yamaha MX49/MX61-2” to the Input Device, then add “Yamaha MX49/MX61-2” to the Output Device.
Pull down the [Edit]  [Preferences] menu and select [Control Surfaces].
Click the [+] button, select “Mackie Control,” then set the Input Port to “Yamaha MX49/MX61-2” and set the Output
Port to “Yamaha MX49/MX61-2.”

Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer

 Digital Performer

1

In the Audio/MIDI setup of a Mac computer, connect Port 2 of the interface of the MX49/MX61 to Port 2 of the tone
generator. When there is only one Port for the tone generator, add the new Port, then connect it to the interface.

2
3
4
5

Pull down the [Setup] menu and select [Control Surface Setup] to call up the Control Surface window.

Using iOS
Applications

Click the [+] button.
Select “Mackie Control” in the Driver section.
In the box for setting “Unit” and “MIDI,” select “Mackie Control” in the “Unit” section and select “MX49/MX61 New
Port 2” in the “MIDI” section.

Reference
Performance
Song/Pattern
File

 Logic Pro

Utility

1
2
3
4

Remote

Select the [Preferences] menu  [Control Surfaces Setup] to call up the Setup window.
Select the [New] menu  [Install].
Select “Mackie Control” in the model list, then add it as a control surface.
Set the MIDI Output Port to “Yamaha MX49/MX61 Port2.”
NOTE

Mackie Control is the trademark of Mackie Designs, Inc.

MX49/MX61 Reference Manual

32

Remote control of the VSTi

Basic Structure

This section explains how to set up the VSTi on Cubase to enable use of the Remote Control function.

Basic Structure

1

Controller Block

Use the Quick Setup function of the MX49/MX61 to specify the “DAW Rec” connection.
Press [UTILITY]  [JOB]  Select “01:QuickSetup”  [ENTER]  Set “Type” to “DAW Rec”  [ENTER]. Local
Control (page 65) is set to off. Use this setting when you want to record your performance on this instrument
(excepting Arpeggio data) to DAW software.

2

Set up the MX49/MX61 for remote control of Cubase by following the instructions in “Setting up
the MX49/MX61” (page 31).

Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow

3

Create a MIDI track.
Click “Project” menu  “Add Track”  “MIDI”  [Add Track].

4

Press [ADD INST TRACK] ([SYN COMP]) on the MX49/MX61 to display the “Add Instrument
Track” dialog in the Cubase project window.

Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer

5

Select a VSTi by using the Cursor buttons of the MX49/MX61.

Using iOS
Applications

Press the Cursor [V] button to display the VSTi list in the dialog, then select a VSTi by using the Cursor [V]/[>]
buttons—for this example we’ll select “Synth”  “HALion Sonic SE.” After selecting, press [ENTER].

Reference
Performance
Song/Pattern
File
Utility
Remote

6

Press [ENTER] of the MX49/MX61 to close the “Add Instrument Track” dialog.
The instrument track will be created in the Cubase project window, and the Control Template for “HALion Sonic
SE” will be selected automatically on the MX49/MX61.

HINT
The MX49/MX61 features Control Templates for remote control of popular VSTi instruments. These Control
Templates let you assign the appropriate functions for your favorite VSTi to Knobs [A] – [D] on the MX49/MX61.
When using Cubase, switching the VSTi on the Cubase changes to the appropriate Control Template on the MX49/
MX61. When using other DAW software than Cubase, switching the VSTi on the DAW software does not affect the
Control Template on the MX49/MX61. You should set the appropriate Control Template manually to match the VSTi
on the DAW software. For settings of the Remote mode on the MX49/MX61, see page 70.

MX49/MX61 Reference Manual

33

7

Press [VSTi WINDOW] ([CHROMATIC PERCUSSION]) to open the VSTi window of the selected
Instrument track.

Basic Structure
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow

Using a Connected
Computer

8
9

Select a program of the VSTi by pressing [INC/YES]/[DEC/NO] of the MX49/MX61.
Play the VSTi by using the MX49/MX61 keyboard, or control the parameters of the VSTi by using
Knobs [A] – [D].
If you wish to edit the Control Templates, or create a new template, use the MX49/MX61 Remote Editor. For details
about how to use the Remote Editor, refer to the accompanying PDF manual.

Connecting to a computer
Creating a Song with a
computer

Using iOS
Applications

Additional remote-control functions are available. For details, see the following “Remote Control Assignments” section.

Reference
Performance
Song/Pattern
File
Utility
Remote

MX49/MX61 Reference Manual

34

Basic Structure

Remote Control Assignments
In the Remote mode, you can control various functions of the DAW software by using the MX49/MX61 controllers.
NOTE

Not all of the following functions may be available, depending on your particular software version or your computer environment.

Basic Structure
Controller Block
Tone Generator Block

Transport operation

Effect Block

The [PLAY] ([R/K]) button and [STOP] ([J]) button function as DAW transport controls.

Arpeggio Block
Song/Pattern
Playing Block
Internal Memory

Program Change function

MIDI/Audio Signal Flow

The [INC/YES]/[DEC/NO] buttons function as program change controls in the selected track. If the selected track is an
Instrument track in which the VSTi is set, a MIDI track, or an Audio track, these buttons switch the preset program for the
track. When using Cubase, the function differs depending on the “PrgChgMode” (page 68) setting.
“PrgChgMode” setting

Using a Connected
Computer

Functions

remote

Pressing [INC/YES] selects the next program, while pressing the [DEC/NO] button selects the previous
program.

PC

Program change messages are sent to the DAW software by using the [INC/YES]/[DEC/NO] buttons.
However, programs of VST3 instruments cannot be changed by using the [INC/YES]/[DEC/NO]
buttons.

auto

When the selected Track is a MIDI Track, and the output destination of the MIDI Track is not VSTi, the
[INC/YES]/[DEC/NO] function is same as when “PrgChgMode” is set to “PC.” In other cases, the [INC/
YES]/[DEC/NO] function is the same as when “PrgChgMode” is set to “remote.”

Connecting to a computer
Creating a Song with a
computer

Using iOS
Applications

When using other DAW software than Cubase, the “PrgChgMode” is always set to “PC.”
NOTE

When multiple tracks are selected on the DAW software, the program change function works for only the top track.

Reference

Operating by the Category buttons

Performance

The functions of the DAW software can be operated by the Category buttons.

Song/Pattern
File
Utility
Remote



[ORGAN] – [SAX/WOODWIND] buttons
These buttons can be assigned freely to any desired functions. No function is assigned to these buttons by default.
When you wish to assign the functions to these buttons in Cubase, click “Device” menu  “Device Setup” 
“Yamaha MX49/MX61” in “Remote Devices” area  Assign functions to the buttons in “User Commands” area.

User Commands

MX49/MX61 Reference Manual

35



[ADD INST TRACK]([SYN COMP]) button – [DELETE]([ETHNIC]) button
When using Cubase, the following fixed functions are assigned to [ADD INST TRACK]([SYN COMP]) –
[DELETE]([ETHNIC]). The appropriate function of Cubase is assigned to each button.
NOTE

Even if you are using DAW software other than Cubase, the functions are assigned automatically to the [ADD INST
TRACK]([SYN COMP]) – [DELETE]([ETHNIC]) buttons. However, the actual functions on your DAW software may not be the
same. Before using these Category buttons, you should assign the desired functions to these buttons on your particular
software. Please note that these buttons do not work in Digital Performer.

Basic Structure
Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block

Buttons

Functions

[ADD INST TRACK]

Opens/closes the [Add Instrument Track] dialog.

[VSTi WINDOW]

Opens/closes the VSTi display for the selected track.

[EDIT CH SET]

Opens/closes the settings window for the channel of the selected track.

[AUTOMATION READ]

Switches Automation Read for the selected track on or off.

[AUTOMATION WRITE]

Switches Automation Write for the selected track on or off.

[DELETE]

Deletes selected data in track

Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow

When selecting multiple tracks, please keep in mind the following points:

Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer

• [VSTi WINDOW] function applies to the top track.
• [EDIT CH SET] function applies only to the top track.
• [AUTOMATION READ]/[AUTOMATION WRITE]/[DELETE] functions apply to all selected tacks.

Using iOS
Applications

Operating the Knobs [A] – [D]
Knobs [A] – [D] let you control the parameters of
the selected track or the selected VSTi. The
appropriate functions for the current VSTi are
automatically assigned by the Control Template
to the Knobs. Each Control Template features
three sets of the Knob [A] – [D] functions. You can
switch the set by pressing the [KNOB
FUNCTION] button.

Reference
Performance
Song/Pattern
File
Utility
Remote

Moving the cursor and other functions
The Cursor [<]/[u]/[d]/[>] buttons let you move the cursor up/down/left/right on the
DAW software. The [EXIT] button functions the same as the [Esc] key of the
computer. The [ENTER] button functions the same as the [Enter] key of the computer.

MX49/MX61 Reference Manual

36

Basic Structure

AI KNOB functions
The AI KNOB lets you control a desired parameter specified via the mouse pointer, or move the current time position in
the project.

Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block

1

Internal Memory
MIDI/Audio Signal Flow

2

Using a Connected
Computer

3

1 AI KNOB
Here, the [DATA] dial of the MX49/MX61 works as the AI KNOB. The AI KNOB is a multi-function knob—for example, it
can control a desired parameter within the principal window and plug-in software on Cubase, and it can be used for
Jog/ Shuttle operation (as in freely moving the time position). The assignable parameters to the AI KNOB change
according to the on/off status of the [JOG] ([SYN LEAD]) button and the [LOCK] ([PAD/CHOIRS]) button. To control a
parameter specified via the mouse pointer on Cubase, make sure that the [JOG] ([SYN LEAD]) button and [LOCK]
([PAD/CHOIRS]) button are turned off.

Connecting to a computer
Creating a Song with a
computer

Using iOS
Applications

?

Reference
Performance
Song/Pattern
Adjusting the parameter at which the mouse pointer is located

File
Utility
Remote

2 [JOG] button
When this button is turned on, the AI KNOB will move the time position of the current project. Rotating the AI KNOB
clockwise will move the time position forward while rotating the AI KNOB counter-clockwise will move the time position
backward. When turning on the [LOCK] button as well as [JOG] button, the moving time position will not stop even if you
release the AI KNOB. You can stop the time position at any time by rotating the AI KNOB backward or pressing the
[STOP] button.

Time position

MX49/MX61 Reference Manual

37

Basic Structure

3 [LOCK] button
You can “lock” the parameter to be edited via the AI KNOB by turning this button on. When you locate the mouse pointer
to the desired parameter then turn the [LOCK] button on, the AI KNOB will control the “locked” parameter regardless of
the mouse pointer’s position. By turning the [LOCK] button off, you can unlock the parameter to be edited and the AI
KNOB can then be used to edit another parameter to which the mouse pointer is located. Turning [LOCK] on also lets
you “lock” the Jog wheel so that the time position continues moving until you reverse direction or stop it (by pressing
[STOP]).

Basic Structure
Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory
MIDI/Audio Signal Flow

Locking the parameter to be edited

Using a Connected
Computer
Connecting to a computer
Creating a Song with a
computer

Using iOS
Applications
Editing the “locked” parameter regardless of the mouse pointer’s location

Reference
Performance
Song/Pattern
File
Utility
Remote

MX49/MX61 Reference Manual

38

Basic Structure

Using iOS Applications

Basic Structure

You can use various iOS applications with this instrument by connecting to an iPad, iPhone or iPod Touch device via the
optional i-MX1 MIDI interface—giving you even greater enjoyment and musical versatility. For details how to connect
this instrument to the iPad/iPhone/iPod Touch, refer to the i-MX1 Owner’s Manual. Also, for information on compatible
applications and details on minimum requirements for the applications, refer to the following web site.
http://www.yamaha.com/kbdapps/

Controller Block
Tone Generator Block
Effect Block
Arpeggio Block
Song/Pattern
Playing Block
Internal Memory

iPhone

i-MX1
MIDI OUT

MIDI IN

MIDI/Audio Signal Flow

Using a Connected
Computer
Connecting to a computer

MIDI IN

MIDI OUT

Creating a Song with a
computer

Using iOS
Applications

Reference
NOTE

When you use the instrument along with the application on your iPhone/iPad, we recommend that you set “Airplane Mode” to
“ON” on your iPhone/iPad in order to avoid noise caused by communication.

Performance

NOTE

iOS applications may not be supported in your area. Please check with your Yamaha dealer.

Song/Pattern
File
Utility
Remote

MX49/MX61 Reference Manual

39

Performance

Song/Pattern

File

Utility

Remote

Performance

Reference

Performance Play
Performance Select
Performance Part Select

Performance

Performance Edit

A Performance is typically made up of multiple Voices, allowing you to sound them together in various ways. For
example, you can play a richly textured sound on the keyboard by combining two Voices (of Parts 1 and 2), or play
multiple Parts simultaneously by using an external sequencer or MIDI data. This section explains all the Performance
parameters, divided into six categories (Performance Play, Performance Select, Performance Part Select, Performance
Edit, Performance Job, and Performance Store).

Common Edit
Chorus Eff
Reverb Eff
Master EQ
Arp Switch
General

Performance Play

Name

This corresponds to the top or main display of the instrument. In this display, you can select/play Part 1 or Part 2, play
different Voices of Parts 1 and 2 together in a layer (Layer function), or play one Voice of Part 2 with your left hand while
you play a different Voice of Part 1 with your right (Split function).

Part Edit
Play Mode
Filter/EG

Operation

Call up Performance Play display by pressing [EXIT] repeatedly  Select Part 1/2 with Cursor [u]/[d]
buttons  Select Voice with [DATA] dial.

Arp Select
Receive Switch

Voice Edit

1

2

45

AP c001:CncrtGrand 2 n
STR:081:AmbmPizza 2 n

3

Voice Insert Eff /
DrumKit Insert Eff
Voice LFO
Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name
Voice Job
Voice Store

Performance Job
Initialize
Recall

1 Performance number
The selected Performance number is always displayed in this three-digit display. When editing Performance
parameters, a dot (.) is shown in the lower right of the screen. This provides a quick confirmation that the current
Performance has been modified but not yet stored. When you want to store the current status, execute the Performance
Store function (page 56).

Copy
Bulk

Performance Store
Supplementary
Information

2 Voice of Part 1
3 Voice of Part 2
Indicates/determines the Voice assigned to Parts 1 and 2 of the selected Performance. The Voice category, Voice
number, Voice name are displayed in order from left to right. User Voices are indicated by a “u” mark at the beginning of
the Voice name. When a category contains User Voices, the User Voices are listed after the Preset Voices of the
category. A cursor (>) is displayed between the Voice category and number of the selected Part.

4 2 (Edit) indicator
When the Voice assigned to Part 1 or Part 2 has been modified, this indicator appears to the right of the Voice name.
This gives a quick confirmation that the Voice has been modified but not yet stored. When you want to store the current
status, execute the Voice Store function (page 53).

5 Keyboard icon
When playing the keyboard, this icon appears to the right of the Part that is currently sounding. When the Layer function
is active, this icon appears to the right of both Parts, since both Parts will sound. When the Split function is active, the
icon appears at Part 1 when you play the right side of the keyboard (right of the Split Point; page 45), and appears at
Part 2 when you play the left side.

MX49/MX61 Reference Manual

40

Performance

Song/Pattern

File

Utility

Remote

Performance

Performance Select
Selects a Performance from the multiple Performances available on the instrument.

Performance Play
Performance Select

Operation

Press PERFORMANCE [SELECT] button  Select Performance with [DATA] dial

Performance Part Select
Performance Edit

PerformanceaSelect
c001(A01):MXCategory

Common Edit
Chorus Eff
Reverb Eff
Master EQ

1

2

3

Arp Switch
General

1 Performance number
Indicates the number of the selected Performance. You can switch the Performance number by using the [DATA] dial or
the [INC/YES]/[DEC/NO] buttons.

Name

Part Edit
Play Mode

2 Performance group

Filter/EG

Indicates the group (A – H) of the selected Performance. You can switch the Performance group by holding down the
[SHIFT] button and using the [DATA] dial or the [INC/YES]/[DEC/NO] buttons.

Arp Select
Receive Switch

3 Performance name

Voice Edit

Indicates the name of the selected Performance.

Voice Insert Eff /
DrumKit Insert Eff
Voice LFO

Performance Part Select
In this display, you can select one Part from Parts 1 – 16 and play it. Also, you can change the Voice assigned to each
Part, and certain Part parameters, including Volume and Pan. There are several pages in this display, which can be
called up by using the Cursor [u]/[d] buttons.
NOTE

Parameters that can be edited in the Part Select display are same as the parameters of the Part Edit display.

Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name
Voice Job
Voice Store

Operation

Press [PART SELECT]  Select Part with Cursor [<]/[>] buttons  Edit the parameters

Performance Job
Initialize
Recall

First page

Copy

1

Bulk

APA:A001:CncrtGrand
a000123456789
tyuiop@
3
2

Performance Store
Supplementary
Information

3

1 Voice
Indicates the category, number, and name of the Voice which is assigned to the selected Part. Using the [DATA] dial or
the [INC/YES]/[DEC/NO] buttons lets you switch the Voice category in the first page. You can also switch the Voice
number after moving the cursor of the display by pressing the Cursor [d] button one time.

2 Page indicator
Indicates that the display has several pages. You can call up the next page by pressing the Cursor [d] button.

3 Parts 1 – 16
Select a Part by pressing the Cursor [<]/[>] buttons or the Category buttons ([1] – [16]). The underline mark indicates
the selected Part number.

MX49/MX61 Reference Manual

41

Performance

Song/Pattern

File

Utility

Performance

Second and subsequent pages
1

2

Performance Play

Part01*******Pan=C
dqqqfghjkl;jjjjjjjjj
3
3

Remote

4

(Second page)

Performance Select
Performance Part Select
Performance Edit
Common Edit
Chorus Eff
Reverb Eff

1 Part number

Master EQ

Indicates the selected Part number.

Arp Switch
General

2 Part parameter
Indicates the parameter name to be edited, and the parameter value for the selected Part. A single parameter is
indicated in each page. You can change the value of the selected Part by using the [DATA] dial or the [INC/YES]/[DEC/
NO] buttons.

Name

Part Edit
Play Mode
Filter/EG

Parameter
Pan

Description
Determines the stereo pan position for each Part.
Settings: L63 (far left) – C (center) – R63 (far right)

Volume

ChoSend
(Chorus Send)

RevSend
(Reverb Send)

Determines the volume for each part, allowing you to set the optimum level balance of all the Parts.

InsSw
(Insertion Effect Switch)

Voice Insert Eff /
DrumKit Insert Eff
Voice LFO

Determines the Send level of the signal sent to the Chorus effect, allowing you to set the desired amount of
Chorus for each Part.

Voice Ctrl Set /
DrumKit Ctrl Set

Settings: 0 – 127

Voice Name /
DrumKit Name

Determines the Send level of the signal sent to the Reverb effect, allowing you to set the desired amount of
Reverb for each Part.

Determines the level of the dry sound, the sound not processed with the System Effect (Chorus, Reverb)—
letting you control the overall effect balance among the Parts.

Voice Job
Voice Store

Performance Job
Initialize

Settings: 0 – 127

Recall

Determines the Parts available for the Insertion Effect. When this switch is set to on, the Insertion Effect of the
Voice assigned to the Part is enabled. The Insertion Effect can be applied to a maximum of four Parts of the
Performance.

Copy

Settings: off, on
ArpSw
(Arpeggio Switch)

Receive Switch

Voice Edit

Settings: 0 – 127

Settings: 0 – 127
DryLevel

Arp Select

Determines the Parts available for the Arpeggio function. Arpeggio can be applied to a maximum of two
Parts of the Performance.

Bulk

Performance Store
Supplementary
Information

Settings: off, on

3 Page indicator
Indicates that the display has several pages. You can call up the previous/next page by using the Cursor [u]/[d]
buttons.

4 Parameter values for Parts 1 – 16
For most parameters, the selected parameter value is also indicated as a graphic knob indicating the value (2) for
each Part. You can change the value for the selected Part by using the [DATA] dial or the [INC/YES]/[DEC/NO] buttons.
To change the Part, use the Cursor [<]/[>] buttons.

MX49/MX61 Reference Manual

42

Performance

Song/Pattern

File

Utility

Remote

Performance

Performance Edit
There are two types of Performance Edit displays: Common Edit, for editing settings common to all Parts, and Part Edit,
for editing individual Parts. You can also edit the parameters of the Voice assigned to the Part (Voice Edit) in Part Edit.

Performance Play
Performance Select
Performance Part Select

Common Edit

Performance Edit
Common Edit

Operation

Press [Edit]  Select “01:Common” with Cursor [u] button  Press [ENTER]  Select desired

Chorus Eff

display with Cursor [u]/[d] buttons  Press [ENTER]  Edit parameters in selected display

Reverb Eff
Master EQ

1

2

Arp Switch

Common0General
aKeyboardMode=single
3

4

General
Name

Part Edit
Play Mode
Filter/EG
Arp Select

1 Common

Receive Switch

Indicates the current display is Common Edit.

Voice Edit
Voice Insert Eff /
DrumKit Insert Eff

2 Display to be edited
Indicates the display name selected for editing in Common Edit.

Voice LFO

3 Page indicator
Indicates that the display has several pages. You can call up the previous/next page by using the Cursor [u]/[d]
buttons.

4 Parameter

Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name
Voice Job

Indicates and allows editing of the selected parameter. A single parameter is indicated in each page. You can change
the value of the parameter by using the [DATA] dial or the [INC/YES]/[DEC/NO] buttons.

Voice Store

Performance Job
Initialize
Recall

Chorus Eff (Chorus Effect)
Parameter

Copy
Description

Chorus category

Determines the Chorus Effect category and type.

Chorus type

Settings: For details on the editable Effect categories and types, see the “Data List” PDF document. Also, for
details on the description for each Effect type, see the “Synthesizer Parameter Manual” PDF document.

Preset
(Effect Preset)

Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations. You can change how the sound is affected by the selected pre-programmed
settings.

Bulk

Performance Store
Supplementary
Information

NOTE
For a list of all Effect Presets, see the “Data List” PDF document.
Effect parameter

The Effect parameter differs depending on the currently selected Effect type. For information on the editable
Effect parameters in each Effect type, see the “Data List” PDF document. Also, for detailed descriptions of the
each Effect parameter, see the “Synthesizer Parameter Manual” PDF document.

Reverb Eff (Reverb Effect)
Parameter

Description

Reverb category

Determines the Reverb Effect category and type.

Reverb type

Settings: For details on the editable Effect categories and types, see the “Data List” PDF document. Also, for
detailed descriptions of each Effect type, see the “Synthesizer Parameter Manual” PDF document.

Preset
(Effect Preset)

Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations. You can change how the sound is affected by the selected pre-programmed
settings.
NOTE
For a list of all Effect Presets, see the “Data List” PDF document.

MX49/MX61 Reference Manual

43

Performance

Song/Pattern

File

Parameter
Effect parameter

Utility

Remote

Performance

Description
The Effect parameter differs depending on the currently selected Effect type. For information on the editable
Effect parameters in each Effect type, see the “Data List” PDF document. Also, for detailed descriptions of the
each Effect parameter, see the “Synthesizer Parameter Manual” PDF document.

Performance Play
Performance Select
Performance Part Select
Performance Edit
Common Edit

Master EQ

Chorus Eff

From this display you can apply five-band equalization (LOW, LOW MID, MID, HIGH MID, HIGH) to all Parts of the
selected Performance, or to all Voices.

Reverb Eff
Master EQ
Arp Switch

Gain

Q (frequency bandwidth)

General

+

Name

Part Edit
0

Play Mode
Frequency

Filter/EG
Arp Select

–

Receive Switch
Low

5 bands

Lo-Mid

Mid

Parameter
Shape

Hi-Mid

High

Voice Edit
Voice Insert Eff /
DrumKit Insert Eff

Description
Determines whether the equalizer type used is Shelving or Peaking. The Peaking type attenuates/boosts the
signal at the specified Frequency setting, whereas the Shelving type attenuates/boosts the signal at
frequencies above or below the specified Frequency setting. This parameter is available only for the LOW and
HIGH frequency bands.

shelv

+

Voice Job

EQ High
Gain
Frequency

Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name

Settings: shelv (Shelving type), peak (Peaking type)

EQ Low

Voice LFO

+

Voice Store

Gain
Frequency

Performance Job
Initialize

0

0

–

–

Recall
Copy

Frequency

Frequency

Bulk

Performance Store

peak

+

Gain
Frequency

Supplementary
Information

0
Frequency

–
Freq
(Frequency)

Determines the center frequency. Frequencies around this point are attenuated/boosted by the Gain setting.
Settings: LOW: Shelving 32Hz – 2.0kHz, Peaking 63Hz – 2.0kHz
LOW MID, MID, HIGH MID: 100Hz – 10.0kHz
HIGH: 500Hz – 16.0kHz

Gain

Determines the level gain for Frequency (above), or the amount the selected frequency band is attenuated or
boosted.
Settings: -12dB – +0dB – +12dB

Q
(Frequency
Characteristics)

Determines the bandwidth for the Frequency (above) to create various frequency curve characteristics. Larger
values result in a narrower bandwidth.
Settings: 0.1 – 12.0
NOTE
For details on EQ structure, see the “Synthesizer Parameter Manual” PDF document.

MX49/MX61 Reference Manual

44

Performance

Song/Pattern

File

Utility

Remote

Performance

Arp Switch (Arpeggio Switch)

Performance Play
Parameter

Description

Performance Select
Performance Part Select

Switch
(Arpeggio Common
Switch)

Determines whether Arpeggio is on or off for all Parts. This setting is the same as the [ARP] button on the
panel.

Tempo

Determines the tempo for the Arpeggio.

Chorus Eff

Settings: 5 – 300

Reverb Eff

NOTE
If you are using this instrument with an external sequencer, DAW software, or MIDI device, and you want to
synchronize it with that device, set the “MIDI Sync” parameter in the MIDI display of Utility (page 66) to
“external” or “auto.” When “MIDI Sync” is set to “auto” (only when MIDI clock is transmitted continuously) or
“external,” the Tempo parameter here indicates “EXT” and cannot be changed.

Master EQ

Settings: off, on

Common Edit

NOTE
The tempo also can be set in the Tempo display by pressing the [TEMPO] button. It can also set by “playing”
or tapping the [TEMPO] button several times repeatedly at the desired tempo. This function is referred to as
“Tap Tempo.”
SyncQtzValue
(Arpeggio Sync
Quantize Value)

Performance Edit

Determines the actual timing at which the next Arpeggio playback starts when you trigger it, while an Arpeggio
of a certain Part is playing back. This allows a more musical transition between successively played
Arpeggios. When set to “off,” the next Arpeggio starts as soon as you trigger it. The number shown at right of
each value indicates quarter-note resolution in clocks.
Settings: off, 60 (32nd note), 80 (16th note triplet), 120 (16th note), 160 (8th note triplet), 240 (8th note), 320 (1/
4 note triplet), 480 (1/4 note)

Arp Switch
General
Name

Part Edit
Play Mode
Filter/EG
Arp Select
Receive Switch

Voice Edit
Voice Insert Eff /
DrumKit Insert Eff
Voice LFO
Voice Ctrl Set /
DrumKit Ctrl Set

General

Voice Name /
DrumKit Name

The parameters of this display are applied to both Parts 1 and 2.

Voice Job
Parameter
KeyboardMode

Description
Sets keyboard splits and layers for Parts 1 and 2.
Settings: single, layer, split
single ....Only the selected Part will be sounded.
layer ......Both Parts 1 and 2 will be sounded together. They extend over the full length of the keyboard.
split .......Part 1 is used for all keys higher than the “SplitPoint” setting; Part 2 is used for all keys below the
“SplitPoint” setting.

SplitPoint

Determines the point (or key) at which the keyboard is split between the left and right parts.
Settings: C -2 – G8

Voice Store

Performance Job
Initialize
Recall
Copy
Bulk

Performance Store
Supplementary
Information

NOTE
When “KeyboardMode” is set to “Split,” the value also can be determined by holding down the [SPLIT] button
and pressing the desired key.
Cutoff

Determines the cutoff frequency for the Filter. This is applied to both filters assigned to Parts 1 and 2.
Settings: -64 - +0 – +63

Resonance

Determines the harmonic emphasis given to the Cutoff Frequency. This is applied to both filters assigned to
Parts 1 and 2.
Settings: -64 - +0 – +63

ChoSend
(Chorus Send)

Determines the Send level of the signal sent to the Chorus effect. This is applied to both Parts 1 and 2.

RevSend
(Reverb Send)

Determines the Send level of the signal sent to the Reverb effect. This is applied to both Parts 1 and 2.

Attack
(Attack time)

Determines how quickly the sound reaches its maximum level after a key is pressed. This is applied to both
Parts 1 and 2.

Settings: 0 – 127

Settings: 0 – 127

Settings: -64 - +0 – +63
Decay
(Decay time)

Determines how fast the volume falls from maximum attack level to the sustain level. This is applied to both
Parts 1 and 2.
Settings: -64 - +0 – +63

Sustain
(Sustain Level)

Determines the sustain level at which the volume will continue while a note is held, after the initial attack and
decay. This is applied to both Parts 1 and 2.
Settings: -64 - +0 – +63

MX49/MX61 Reference Manual

45

Performance

Song/Pattern

Parameter

File

Utility

Description

Release
(Release time)

Determines how quickly the sound decays to silence after the key is released.

Volume

Determines the output level of both Parts 1 and 2.

Settings: -64 - +0 – +63

Remote

Performance
Performance Play
Performance Select
Performance Part Select

Settings: 0 – 127

Performance Edit
Common Edit

Pan

Determines the stereo pan position of both Parts 1 and 2.
Settings: L63 (far left) – C (center) – R63 (far right)

Assign1
Assign2

Determines the offset value by which the functions assigned to the Assign 1/2 will be shifted from their original
settings.
Settings: -64 - +0 – +63
NOTE
The functions assigned to the ASSIGN 1/2 Knobs can be set in the Ctrl Set display (page 52) of Voice Edit.

Chorus Eff
Reverb Eff
Master EQ
Arp Switch
General
Name

Part Edit
Play Mode

Name (Performance Name)
Determines the name for the selected Performance. Move the cursor to the desired location by using the Cursor [<]/[>]
buttons, and select the character by using the [DATA] dial. A name can contain up to 10 alphabetic and numeric
characters.

Filter/EG
Arp Select
Receive Switch

Voice Edit
Voice Insert Eff /
DrumKit Insert Eff
Voice LFO
Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name
Voice Job
Voice Store

Performance Job
Initialize
Recall
Copy
Bulk

Performance Store
Supplementary
Information

MX49/MX61 Reference Manual

46

Performance

Song/Pattern

File

Utility

Performance

Part Edit
NOTE

Remote

Parameters that can be edited in the Part Select display are same as the parameters of the Part Edit display.

Performance Play
Performance Select

Operation

Press [EDIT]  Select “02:Part” with Cursor [d] button  Press [ENTER]  Select Part with

Performance Part Select

Category buttons ([1] – [16])  Select display to be edited with Cursor [u]/[d] buttons  Press
[ENTER]  Edit parameters in selected display

Performance Edit
Common Edit
Chorus Eff

1

2

Reverb Eff

Part01*Play*Mode
a*********Volume=127
4

3

Master EQ
Arp Switch
General
Name

Part Edit
Play Mode

1 Part**

Filter/EG

Indicates the current display is Part Edit. In the ** column, the number of the selected Part is indicated. You can change
the Part in this display by using the Category buttons ([1] – [16]).

Arp Select
Receive Switch

2 Display to be edited

Voice Edit

Indicates the display name selected for editing in Part Edit.

Voice Insert Eff /
DrumKit Insert Eff

3 Page indicator

Voice LFO

Indicates that the display has several pages. You can call up the previous/next page by using the Cursor [u]/[d]
buttons.

Voice Ctrl Set /
DrumKit Ctrl Set

4 Parameter

Voice Name /
DrumKit Name

Indicates and allows editing of the selected parameter. A single parameter is indicated in each page. You can change
the value of the parameter by using the [DATA] dial or the [INC/YES]/[DEC/NO] buttons.

Voice Job
Voice Store

Performance Job
Initialize

Play Mode

Recall
Parameter
Volume

Pan

Description
Determines the output level of each Part.

Bulk

Settings: 0 – 127

Performance Store

Determines the stereo pan position of each Part.

Supplementary
Information

Settings: L63 (far left) – C (center) – R63 (far right)
NoteShift

Copy

Determines the pitch (key transpose) setting for each Part in semitones.
Settings: -24 – +0 – +24

Detune

Determines the fine tuning for each Part.
Settings: -12.8Hz – +0.0Hz – +12.7Hz

ChoSend
(Chorus Send)

Determines the Send level of each Part signal sent to the Chorus effect. The higher the value, the more
pronounced the Chorus effect.
Settings: 0 – 127

RevSend
(Reverb Send)

Determines the Send level of each Part signal sent to the Reverb effect. The higher the value, the more
pronounced the Reverb effect.
Settings: 0 – 127

DryLevel

Determines the level of the selected Part which has not been processed with the System Effect (Chorus,
Reverb).
Settings: 0 – 127

InsSw
(Insertion Effect Switch)

Determines the Parts available for the Insertion Effect. When this switch is set to on, the Insertion Effect of
the Voice assigned to the Part is enabled. The Insertion Effect can be applied to a maximum of four Parts
of the Performance.
Settings: off, on

MX49/MX61 Reference Manual

47

Performance

Song/Pattern

Parameter
Mono/Poly

File

Utility

Description
Selects monophonic or polyphonic playback for each Part. Monophonic is for playing single notes only,
while polyphonic is for playing multiple simultaneous notes.

Remote

Performance
Performance Play
Performance Select

Settings: mono, poly

Performance Part Select

NOTE
This parameter is not available for the Parts to which Drum Voices have been assigned.

Performance Edit
Common Edit

PortaSw
(Portamento Switch)

Determines whether Portamento is applied to each Part or not.

Chorus Eff

Settings: off, on

Reverb Eff

PortaTime
(Portamento Time)

Determines the pitch transition time. Higher values result in a longer pitch change time, or a slow speed.

Master EQ

Settings: 0 – 127

Arp Switch

PB Upper
(Pitch Bend Range Upper)

Determines the maximum pitch bend range for each Part in semitones.

General
Name

Settings: -48 – +0 – +12 (semitone)

PB Lower
(Pitch Bend Range Lower)

Part Edit
Play Mode

Assign1
(Assign 1 Value)
Assign2
(Assign 2 Value)

Determines the value of the functions assigned to the ASSIGN 1/2 knobs.
Settings: -64 – +0 – +63

Filter/EG
Arp Select

NOTE
The functions assigned to the ASSIGN 1/2 Knobs can be set in the Ctrl Set display (page 52) of Voice
Edit.

Receive Switch

Voice Edit
Voice Insert Eff /
DrumKit Insert Eff
Voice LFO

Filter/ EG
Parameter
Cutoff

Resonance

Description
Determines the cutoff frequency of the filter for each Part.

Voice Name /
DrumKit Name

Settings: -64 – +0 – +63

Voice Job

Determines the amount of filter resonance.
Settings: -64 – +0 – +63

FEG Attack
(FEG Attack Time)

Voice Ctrl Set /
DrumKit Ctrl Set

Voice Store

Performance Job
Initialize

FEG Decay
(FEG Decay Time)

This allows you to make all time and level settings for the Filter EG, which determine how the tonal quality
of the sound changes over time. These parameters can be used to control the change in cutoff frequency
from the moment a note is pressed on the keyboard to the moment the sound stops. Keep in mind that
changes in the tonal quality also depend on the Resonance setting above.

FEG Sustain
(FEG Sustain Level)

NOTE
For details on FEG, see the “Synthesizer Parameter Manual” PDF document.

Performance Store

FEG Release
(FEG Release Time)

NOTE
This parameter is not available for Parts to which Drum Voices have been assigned.

Supplementary
Information

FEG Depth

Settings: -64 – +0 – +63

AEG Attack
(AEG Attack Time)

This allows you to make all time and level settings for the Amplitude EG, which determine how the volume
of the sound changes over time. Using the AEG, you can control the transition in volume from the
moment the sound starts is to the moment the sound stops.

AEG Decay
(AEG Decay Time)
AEG Sustain
(AEG Sustain Level)
AEG Release
(AEG Release Time)

Recall
Copy
Bulk

NOTE
For details on FEG, see the “Synthesizer Parameter Manual” PDF document.
NOTE
The “Sustain” and “Release” parameters are not available for Parts to which Drum Voices have been
assigned.
Settings: -64 – +0 – +63

MX49/MX61 Reference Manual

48

Performance

Song/Pattern

File

Utility

Remote

Performance

Arp Select (Arpeggio Select)

Performance Play
Parameter
Switch
(Arpeggio Switch)

Description
Determines whether Arpeggio is on or off for the selected Parts. The Arpeggio can be applied to a
maximum of two Parts of the Performance.
Settings: off, on

Hold
(Arpeggio Hold)

Performance Select
Performance Part Select
Performance Edit
Common Edit

Determines whether the Arpeggio continues cycling after the keys are released. For details, see the
“Synthesizer Parameter Manual” PDF document.
Settings: sync-off, off, on

Chorus Eff
Reverb Eff
Master EQ

Category
(Arpeggio Category)

Determines the desired Arpeggio category.

Type
(Arpeggio Type)

Determines the desired Arpeggio type by specifying the number.

MIDI Out
(Arpeggio MIDI Output
Switch)

Determines whether Arpeggio playback data is output via MIDI.

Play Mode

Settings: off, on

Filter/EG

Arp Switch

Settings: Refer to “Arpeggio categories” (page 13) in “Basic Structure.”

Settings: Refer to the “Data List” PDF document.

General
Name

Part Edit

Arp Select
Receive Switch

Voice Edit

Receive Switch
From this display you can set how each individual Part responds to various MIDI data, such as Control Change and
Program Change messages. When the relevant parameter is set to “on,” the corresponding Part responds to the
appropriate MIDI data. The setting value for all parameters is “off” or “on.”
Parameter

Description

BankSel
(Bank Select)

Determines whether Bank Select MSB/LSB messages for the Voice assigned to each Part are received or
not.

PrgChange
(Program Change)

Determines whether Program Change messages for the Voice assigned to each Part are received or not.

CtrlChange
(Control Change)

Determines whether Control Change messages are received or not.

Voice Insert Eff /
DrumKit Insert Eff
Voice LFO
Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name
Voice Job
Voice Store

Performance Job

NOTE
When this parameter is set to off, the parameters related to the Control Change will not be able to be
edited.

Vol/Exp
(Volume/Expression)

Determines whether Control Number 7 (Volume)/Control Number 11 (Expression) messages are received
or not.

Pan

Determines whether Control Number 10 (Pan) messages are received or not.

Sustain

Determines whether Control Number 64 (Sustain) messages are received or not. This parameter is not
available for the Parts to which Drum Voices have been assigned.

PB
(Pitch Bend)

Determines whether MIDI messages generated by using the Pitch Bend Wheel are received or not.

MW
(Modulation Wheel)

Determines whether MIDI messages generated by using the Modulation Wheel are received or not.

AS1
(Assign 1)

Determines whether MIDI messages generated by using the ASSIGN 1/ASSIGN 2 (Knob 3/Knob4) are
received or not.

Initialize
Recall
Copy
Bulk

Performance Store
Supplementary
Information

AS2
(Assign 2)
FS
(Foot Switch)

Determines whether MIDI messages generated by using the optional foot switch connected to the
[SUSTAIN] jack on the rear panel are received or not.

FC1
(Foot Controller 1)

Determines whether MIDI messages generated by using the optional foot controller connected to the
[FOOT CONTROLLER] jack on the rear panel are received or not.

FC2
(Foot Controller 2)

Determines whether MIDI messages for Foot Controller 2 are received or not.

BC
(Breath Controller)

Determines whether MIDI Breath Controller messages are received or not.

RB
(Ribbon Controller)

Determines whether MIDI Ribbon Controller messages are received or not.

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Performance

Song/Pattern

Parameter

File

Utility

Description

A.
Func1
(Assignable Function 1)

Determines whether MIDI messages for the ASSIGNABLE FUNCTION 1 and 2 buttons are received or
not.

A.
Func2
(Assignable Function 2)
ChAT
(Channel After Touch)

Remote

Performance
Performance Play
Performance Select
Performance Part Select
Performance Edit

Determines whether MIDI Channel After Touch messages are received or not.

Common Edit
Chorus Eff
Reverb Eff
Master EQ
Arp Switch

Voice Edit

General

These parameters are for editing the Voice assigned to the selected Part.
Press [EDIT]  Select “02:Part” with Cursor [d] button  Press [ENTER]  Select Part with

Operation

Category buttons ([1] – [16])  Select desired display for editing from 05 – 08 with Cursor [u]/[d]
buttons  Press [ENTER]  Edit parameters in selected display.

Name

Part Edit
Play Mode
Filter/EG
Arp Select
Receive Switch

Voice Edit

Voice Insert Eff (Voice Insertion Effect)/
DrumKit Insert Eff (Drum Voice Insertion Effect)
Parameter

Voice Insert Eff /
DrumKit Insert Eff
Description

Voice LFO

Effect category

Determines the Insertion Effect category and type.

Voice Ctrl Set /
DrumKit Ctrl Set

Effect type

Settings: For details on the editable Effect categories and types, see the “Data List” PDF document. Also,
for detailed descriptions of each Effect type, see the “Synthesizer Parameter Manual” PDF document.

Voice Name /
DrumKit Name

Preset
(Effect Preset)

Allows you to call up pre-programmed settings for each Effect type, designed to be used for specific
applications and situations. You can change how the sound is affected by the selected pre-programmed
settings.
NOTE
For a list of all Presets, see the “Data List” PDF document.

Effect parameter

The Effect parameter differs depending on the currently selected effect type. For information on the editable
Effect parameters in each Effect type, see the “Data List” PDF document. Also, for detailed descriptions of
each Effect parameter, see the “Synthesizer Parameter Manual” PDF document.

Voice Job
Voice Store

Performance Job
Initialize
Recall
Copy
Bulk

Performance Store
Supplementary
Information

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50

Performance

Song/Pattern

File

Utility

Remote

Performance

Voice LFO

Performance Play
This display appears only when a Normal Voice is assigned to the selected Part.
Parameter
Wave
(LFO Wave)

Description
Selects the LFO waveform.
Settings: tri (triangle), tri+ (triangle+), sawup, sawdwn, squ1/4 (square1/4), squ1/3 (square1/3), squ
(square), squ2/3 (square2/3), squ3/4 (square3/4), trpzd (trapezoid), S/H 1 (sample & hold 1), S/H 2 (sample
& hold 2), user
NOTE
The “user” wave is a special waveform which is assigned to some Preset Voices. You can create an original
LFO wave by receiving MIDI messages from an external device. For details, see “MIDI Data Table” in the
“Data List” PDF document.

Speed

Adjusts the speed (frequency) of LFO variation.
Settings: 0 – 63

TempoSync

Determines whether or not the LFO is synchronized to the tempo of the Arpeggio or sequencer (Song or
Pattern).
Settings: off (not synchronized), on (synchronized)

TempoSpeed

This parameter is available only when “TempoSync” above has been set to “on.” It allows you to make
detailed note value settings that determine how the LFO pulses in sync with the Arpeggio.
Settings: 16th, 8th/3 (eighth-note triplets), 16th. (dotted sixteenth notes), 8th, 4th/3 (quarter-note triplets),
8th. (dotted eighth notes), 4th (quarter notes), 2nd/3 (half-note triplets), 4th. (dotted quarter notes), 2nd (half
notes), whole/3 (whole-note triplets), 2nd. (dotted half notes), 4th x 4 (quarter-note quadruplets; four quarter
notes to the beat), 4th x 5 (quarter-note quintuplets; five quarter notes to the beat), 4th x 6 (quarter-note
sextuplets; six quarter notes to the beat), 4th x 7 (quarter-note septuplets; seven quarter notes to the beat),
4th x 8 (quarter-note octuplets; eight quarter notes to the beat), 4th x 16 (sixteen quarter-notes to the beat),
4th x 32 (32 quarter notes to the beat), 4th x 64 (64 quarter notes to the beat)
NOTE
The actual length of the note depends on the internal or external MIDI tempo setting.

PlayMode

Determines whether the LFO cycles repeatedly (loop) or only once (one shot).
Settings: loop, one shot

Performance Select
Performance Part Select
Performance Edit
Common Edit
Chorus Eff
Reverb Eff
Master EQ
Arp Switch
General
Name

Part Edit
Play Mode
Filter/EG
Arp Select
Receive Switch

Voice Edit
Voice Insert Eff /
DrumKit Insert Eff
Voice LFO
Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name
Voice Job
Voice Store

Performance Job

KeyOnRest
(Key On Reset)

Determines whether or not the LFO is reset each time a note is pressed.

Initialize

Settings: off, each-on, 1st-on

Recall

RandomSpeed

This parameter is available only when “TempoSync” above has been set to “off.” Determines the degree to
which the LFO speed changes at random.

Copy

Settings: 0 – 127
Delay

Determines the delay time between the moment you press a key on the keyboard and the moment the LFO
comes into effect.

Bulk

Performance Store
Supplementary
Information

Settings: 0 – 127
Fade In
(Fade In Time)

Determines the amount of time for the LFO effect to fade in (after the “Delay” time has elapsed).

Hold
(Hold Time)

Determines the length of time during which the LFO is held at its maximum level.

FadeOut
(Fade Out Time)

Determines the time over which the LFO effect is faded out (after the “Hold” time has elapsed).

Dest1/2/3
(LFO Set 1/2/3 Control
Destination)

Determines the functions which will be controlled by the LFO Wave.

Settings: 0 – 127

Settings: 0 – 126, hold

Settings: 0 – 127

Settings: See the “Control List” in the “Data List” PDF document.
NOTE
Regarding “Insertion Effect Parameter 1 - 16” described in the Control List, the actual parameter names of
the selected Effect type are shown on the display. If “P*” is shown on the display, no function is assigned to
that parameter. The “*” mark indicates the parameter number.

Depth1/2/3
(LFO Set 1/2/3 Control
Depth)

Set the LFO Wave Depth.
Settings: 0 – 127

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Performance

Song/Pattern

File

Utility

Remote

Performance

Voice Ctrl Set (Voice Controller Set)/
DrumKit Ctrl Set (Drum Voice Controller Set)

Performance Play
Performance Select

Up to six Controller Sets can be assigned to each Voice. Select a Set from Sets 1 – 6 by using the Cursor [u]/[d]
buttons, then press [ENTER]. The Controller Set display is called up.
Parameter
Source

Description
Determines which controller is to be assigned and used for the selected Controller Set.
Settings: PB (Pitch Bend wheel), MW (Modulation wheel), AS1 (ASSIGN 1), AS2 (ASSIGN 2), FS
(Footswitch), FC1 (Foot controller 1), FC2 (Foot Controller 2), BC (Breath controller), RB (Ribbon Controller),
AF1 (ASSIGNABLE FUNCTION [1]), AF2 (ASSIGNABLE FUNCTION [2]), AT (Aftertouch)
NOTE
When the foot switch is set to a Control Change number of 96 or higher in the Controller display of the Utility,
the footswitch will not be available as a “Source” of the Controller Set for the selected Voice.

Performance Part Select
Performance Edit
Common Edit
Chorus Eff
Reverb Eff
Master EQ
Arp Switch
General
Name

Dest
(Destination)

Determines the function that is controlled by the controller set in “Source.”
Settings: See the “Control List” in the “Data List” PDF document.

Play Mode

Depth

Determines the degree to which the Source controller affects the Destination.

Filter/EG

Settings: -64 – +0 – +63

Arp Select

Part Edit

Receive Switch

Voice Edit
Voice Insert Eff /
DrumKit Insert Eff

Setting examples of the Destination
Here are some specific useful examples on how to set the “Dest” (Destination) assignments.

Voice LFO

To control the volume:

Volume

Voice Ctrl Set /
DrumKit Ctrl Set

To change the speed of the Rotary Speaker:

Insertion Effect Parameter 1 (INSA:EfSpCtl) *1

Voice Name /
DrumKit Name

To apply a wah pedal effect to the Voice:

Insertion Effect Parameter 1 (INSA:EfPdCtl ) *2

Voice Job
Voice Store

Concerning *1 and *2 respectively, the following settings are necessary in addition to the above settings.
*1 Also set Effect type = “Rotary Sp” in the Voice Insert Eff/ DrumKit Insert Eff display of Voice Edit
*2 Also set Effect type = “VCM Pedal Wah” in the Voice Insert Eff/ DrumKit Insert Eff display of Voice Edit

Performance Job
Initialize
Recall
Copy
Bulk

Voice Name /DrumKit Name

Performance Store
Determines the Voice name for the User Voice.
Parameter

Supplementary
Information
Description

Voice name

Determines the Voice name which is assigned to the selected Part. Move the cursor to the desired location
by using the Cursor [<]/[>] buttons, and select the character by using the [DATA] dial. The names can
contain up to 10 alphabetic and numeric characters.

Category
(Voice category)

Determines the category to which the Voice will be registered. The categories are keywords representing
the general characteristics of the Voices. Selecting the appropriate category makes it easy to find the
desired Voice from the huge variety of Voices available.
Settings: For Normal Voice: AP, KB, ORG, GTR, BAS, STR, BRS, WND, LD, PAD, CMP, CP, SFX, MFX, ETH
For Drum Voice: DR
NOTE
For details about each category, refer to “Voice Category” of “Basic Structure” (page 7).

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Performance

Song/Pattern

File

Utility

Remote

Performance

Voice Job
This display is called up by pressing [JOB] in the Voice Edit displays. The Voice Edit displays are: “Voice (DrumKit)
Insert Eff,” “Voice LFO,” “Voice (DrumKit) Ctrl Set,” and “Voice (DrumKit) Name.”

Performance Play
Performance Select
Performance Part Select

Parameter
Recall

Bulk

Description
If you select a different Voice or Performance without storing your edited Voice as a User Voice, all the edits
you’ve made will be erased. If this happens, you can use Recall to restore the Voice with your latest edits
intact. Select “01:Recall” and press [ENTER]. When the subsequent confirmation display appears, press
[INC/YES] to execute the Recall operation.
Allows you to send all your edited parameter settings for the currently selected Voice to a computer or
another MIDI instrument for data archiving. Select “02:Bulk” and press [ENTER]. When the subsequent
confirmation display appears, press [INC/YES] to execute the Bulk Dump operation.
NOTE
In order to execute Bulk Dump, you will need to set the correct MIDI Device Number, with the following
operation: [UTILITY]  Select “02:MIDI” with Cursor [u]/[d] buttons  [ENTER]  Select “DeviceNo” with
Cursor [u]/[d] buttons Select/set “DeviceNo” value with [DATA] dial.

Performance Edit
Common Edit
Chorus Eff
Reverb Eff
Master EQ
Arp Switch
General
Name

Part Edit
Play Mode
Filter/EG
Arp Select

Voice Store

Receive Switch

If you press [STORE] in a Voice Edit display, you can store the edited Voice as a User Voice. After setting the following
parameters, press [ENTER], then press [INC/YES] to execute. After storing is finished, operation returns to the last
selected Part Edit display.

Voice Edit
Voice Insert Eff /
DrumKit Insert Eff
Voice LFO

NOTICE
If a “Clear edit Voice” message is called up by pressing [STORE], press [DEC/NO]. This message appears when executing
Performance Store while the Voice has been modified but not yet stored. Keep in mind that the edited Voice will be erased by
executing Performance Store.

Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name
Voice Job

STORE*Voice
2
****U001:Initialize
1

2

Voice Store

Performance Job
Initialize
Recall
Copy

1 User Voice number
Selects the User Voice number as the storing destination.
Settings: For Normal Voices: 001 – 128
For Drum Voices: 001 – 008

Bulk

Performance Store
Supplementary
Information

2 Voice name
Indicates the current Voice name of the selected User Voice number. After storing, the name changes to the name you
entered in the Voice Name display.

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Performance

Song/Pattern

File

Utility

Remote

Performance

Performance Job

Performance Play

Operation

Press [JOB] from one of the Performance displays (not a Voice Edit display)  Select Job with Cursor

Performance Select

[u][/[d] buttons  [ENTER]  Operation depends on selected Job display

Performance Part Select
Performance Edit
Common Edit

Initialize

Chorus Eff
Reverb Eff
Master EQ

JOB*Initialize
Current*Perf*****All

Arp Switch
General
Data type to be initialized

Name

Part Edit
Resets (initializes) all Performance parameters to their default settings. It also allows you to selectively initialize certain
parameters, such as Common settings, settings for each Part, and so on—very useful when creating a completely new
Performance from scratch. In this display, Press [ENTER], then press [INC/YES] to execute Initialize.
Data type to be initialized
All: All data in the Performance
Common: Data in Common Edit
Part 1 – 16: Data of the Part Edit parameters of the corresponding internal Part
PartAll: Data of the Part Edit parameters of all Parts
GM: All data in the Performance. The Voices of the GM bank will be assigned to Parts 1 – 16.
NOTE

This instrument features a GM bank which contains Voices allocated according to the GM standard, allowing proper playback of
GM Song data.

Play Mode
Filter/EG
Arp Select
Receive Switch

Voice Edit
Voice Insert Eff /
DrumKit Insert Eff
Voice LFO
Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name
Voice Job

Recall
If you select a different Performance without storing your edited Performance, all the edits you’ve made will be erased. If
this happens, you can use Recall to restore the Voice with your latest edits intact.
Select “02:Recall” and press [ENTER]. When the subsequent confirmation display appears, press [INC/YES] to execute
the Recall operation.

Voice Store

Performance Job
Initialize
Recall
Copy
Bulk

Performance Store
Supplementary
Information

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54

Performance

Song/Pattern

File

Utility

Remote

Performance

Copy

Performance Play
This convenient operation lets you copy Common Edit and Part Edit settings of a specific Performance to the currently
edited Performance. This is useful if you are creating a Performance and wish to use certain parameter settings of
another Performance.

Performance Select
Performance Part Select
Performance Edit
Common Edit

A

JOB*Copy*from
*001(A01):MXCategory

Chorus Eff

1

Reverb Eff
Master EQ
Arp Switch

[ENTER]

General
Name

B

JOB*Copy*from
****part01 /x*part01
2

3

Display (A), which allows you to select the source Performance to be copied, appears first. Select the desired
Performance here, then press [ENTER]. Next shown is display (B), which allows you to select the data type. Select the
data type for both the source and destination, then press [ENTER]. Finally, press [INC/YES] to execute the Copy.

Part Edit
Play Mode
Filter/EG
Arp Select
Receive Switch

Voice Edit
Voice Insert Eff /
DrumKit Insert Eff

1 Data type of Performance (source)

Voice LFO

Determines the Performance number to be copied. When “---(---): (Current)” is selected, the current Performance is
specified as the source Performance. Accordingly, you can copy the parameter settings from a Part to a different Part of
the same Performance.

Voice Ctrl Set /
DrumKit Ctrl Set

Settings: Current, 001 – 128

Voice Name /
DrumKit Name
Voice Job

2 Data type of the source
Determines the source data type including the Part number. Select the source setting field with the Cursor [<] button,
then select the data type with the [DATA] dial.
Settings: common, part 1 –16

Voice Store

Performance Job
Initialize
Recall

3 Data type of the destination

Copy

Determines the destination data type including the Part number. Select the destination setting field with the Cursor [<]
button, then select the data type with the [DATA] dial.

Bulk

Settings: common, part 1 – 16
NOTE

If the data type of the source or destination is set to common, the other will be automatically set to common, since Common data
cannot be copied to Part data, and vice versa. Also, if the type is set to Part data, the other will be automatically set to Part 1.

Performance Store
Supplementary
Information

Bulk
This function lets you send all your edited parameter settings for the currently selected performance including the
edited Voice data of Parts 1 – 16 to a computer or another MIDI device for data archiving.
Select “04:Bulk” and press [ENTER]. When the subsequent confirmation display appears, press [INC/YES] to execute
the Bulk Dump operation.
NOTE

In order to execute Bulk Dump, you will need to set the correct MIDI Device Number, with the following operation: [UTILITY] 
Select “02:MIDI” with the Cursor [u]/[d] buttons  [ENTER]  Select “DeviceNo” with the Cursor [u]/[d] buttons  Select
“DeviceNo” value with the [DATA] dial.

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Performance

Song/Pattern

File

Utility

Remote

Performance

Performance Store

Performance Play

Operation

Press [STORE] from one of the Performance displays (not a Voice Edit display)  Select the store
destination  Press [ENTER]  Press [INC/YES]

Performance Select
Performance Part Select
Performance Edit

This operation stores the selected Performance. However, the edited Voice is not stored with the Performance. After
storing, operation returns to the top display of the destination Performance.

NOTICE

Common Edit
Chorus Eff
Reverb Eff

If the Performance store operation is executed while the Voice has been modified but not yet stored, the edited Voice will be
erased and the Voice edits lost. Important Voice data should be stored as a User Voice (page 53) before storing a Performance.

Master EQ
Arp Switch
General

STORE*Performance
* 001(A01):MXCategory
1

Name

Part Edit
Play Mode

2

Filter/EG
Arp Select

1 Performance number

Receive Switch

Selects the Performance number as the storing destination.

Voice Edit

Settings: 001 – 128

Voice Insert Eff /
DrumKit Insert Eff

2 Performance name
Indicates the current Performance name of the selected Performance number. After the store operation is complete, the
name changes to the name you entered in the Performance Name display (page 46).

Voice LFO
Voice Ctrl Set /
DrumKit Ctrl Set
Voice Name /
DrumKit Name
Voice Job

Supplementary Information

Voice Store

Performance Job
Initialize

Functions of Knobs [A] – [D]

Recall

When the [PART 1-2 LINK] button is set to on (lamp lights):

Copy

The functions of Knobs [A] – [D] are applied to both Parts 1 and 2.

Bulk

Performance Store
When the 1st lamp is turned on:
Knob

Parameter

Settings

Reference page

A

CUTOFF (“Cutoff” in Common Edit)

-64 – +63

page 45

B

RESONANCE (“Resonance” in Common Edit)

-64 – +63

page 45

C

CHORUS (“ChoSend” in Common Edit)

0 – 127

page 45

D

REVERB (“RevSend” in Common Edit)

0 – 127

page 45

Supplementary
Information

When the 2nd lamp is turned on:
Knob

Parameter

Settings

Reference page

A

ATTACK (“Attack” in Common Edit)

-64 – +63

page 45

B

DECAY (“Decay” in Common Edit)

-64 – +63

page 45

C

SUSTAIN (“Sustain” in Common Edit)

-64 – +63

page 45

D

RELEASE (“Release” in Common Edit)

-64 – +63

page 46

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Performance

Song/Pattern

File

Utility

Performance

When the 3rd lamp is turned on:
Knob

Remote

Parameter

Settings

Reference page

Performance Play
Performance Select

A

VOLUME (“Volume” in Common Edit)

0 – 127

page 46

B

PAN (“Pan” in Common Edit)

L63 – C – R63

page 46

Performance Edit

C

ASSIGN1 (“Assign 1” in Common Edit)

-64 – +63

page 46

Common Edit

D

ASSIGN2 (“Assign 2” in Common Edit)

-64 – +63

page 46

Performance Part Select

Chorus Eff
Reverb Eff
Master EQ

When the [PART 1-2 LINK] button is set to off (lamp turns off):

Arp Switch

The functions of Knobs [A] – [D] are applied to only the selected Part

General
Name

When the 1st lamp is turned on:
Knob

Part Edit
Parameter

Settings

Reference page

Play Mode
Filter/EG

A

CUTOFF (“Cutoff” in Part Edit)

-64 – +63

page 48

B

RESONANCE (“Resonance” in Part Edit)

-64 – +63

page 48

C

CHORUS (“ChoSend” in Part Edit)

0 – 127

page 47

D

REVERB (“RevSend” in Common Edit)

0 – 127

page 47

Arp Select
Receive Switch

Voice Edit
Voice Insert Eff /
DrumKit Insert Eff
Voice LFO

When the 2nd lamp is turned on:
Knob

Voice Ctrl Set /
DrumKit Ctrl Set
Parameter

Settings

Reference page

A

ATTACK (“AEG Attack” in Part Edit)

-64 – +63

page 48

B

DECAY (“AEG Decay” in Part Edit)

-64 – +63

page 48

C

SUSTAIN (“AEG Sustain” in Part Edit)

-64 – +63

page 48

D

RELEASE (“AEG Release” in Part Edit)

-64 – +63

page 48

Voice Name /
DrumKit Name
Voice Job
Voice Store

Performance Job
Initialize
Recall
Copy

When the 3rd lamp is turned on:

Bulk
Knob

Parameter

Settings

Reference page

Performance Store
Supplementary
Information

A

VOLUME (“Volume” in Part Edit)

0 – 127

page 47

B

PAN (“Pan” in Part Edit)

L63 – C – R63

page 47

C

ASSIGN1 (“Assign 1” in Part Edit)

-64 – +63

page 48

D

ASSIGN2 (“Assign 2” in Part Edit)

-64 – +63

page 48

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Performance

Song/Pattern

File

Utility

Remote

Song/Pattern setting

Song/Pattern settings

Song
This section explains parameters related to Songs and Rhythm Patterns. You can play the Song or Pattern called up in
this display by pressing the [R/K] (Play/Pause) button, and stop it by pressing the [J] (Stop) button.

Pattern

Song
MIDI data (SMF) and audio data (WAV files) in the USB flash memory connected to this instrument can be played back
as a Song on this instrument.

Operation

Press [EXT. SONG]  Edit parameters in Song display

SONG**********001:01
a**File=MYSONG01.MID
SONG**********001:01
s*****WAV*Volume=100

1
2

3

1 Song playback location
Indicates the playback location of the selected Song. When the selected Song is MIDI data, Measure and Beat are
indicated. When the selected Song is audio data, Minutes and Seconds are indicated.

2 File
Selects a desired Song from the MIDI data and audio data in the USB flash memory connected to this instrument.
NOTE

Only SMF format 0 MIDI data can be played back on this instrument.

NOTE

Only 44.1kHz/16-bit stereo WAV file audio data can be used for playback on this instrument.

3 WAV Volume
Adjusts the volume of the audio data. This parameter is linked to the same parameter of the Utility General display
(page 64).
Settings: 0 – 127

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Performance

Song/Pattern

File

Utility

Remote

Song/Pattern setting

Pattern
The various internal Rhythm Patterns of the instrument can be played back from this display.

Song
Pattern

Operation

Press [PATTERN]  Edit parameters in Pattern display

PATTERN*****01:01/04
aElct:132:Ambient

1
2

1 Pattern playback location and length
2 Pattern parameter
A single parameter for editing is indicated in each page.

Parameter
Pattern category
Pattern number
Pattern name

Description
Selects the category and number for the desired Pattern. After moving the cursor to the category indication
or number indication by using the Cursor [<]/[>] buttons, select a Pattern by changing the category or
number.
Settings: Category ...... Rock, R&B, Elct, Jazz, Wrld, Orch
Number ........ differs depending on the category

Voice category
Voice number
Voice name

Determines which Voice will be used for the Rhythm Pattern. If the Rhythm Pattern is changed, this
parameter will be automatically set to the appropriate Drum Voice for the Rhythm Pattern. This Voice is set
by default as the Voice of Part 10 of the selected Performance.
Settings: Refer to the “Voice List” of the “Data List” PDF document.

Volume

For adjusting the Pattern volume. This parameter is linked to the “Volume” parameter of Part 10.
Settings: 0 – 127

Pan

Determines the stereo pan position for the Pattern. This parameter is linked to the “Pan” parameter of Part 10.
Settings: L63 (far left) – C (center) – R63 (far right)

ChoSend
(Chorus Send)

Determines the Send level of the signal sent to the Chorus effect. This parameter is linked to the “ChoSend”
parameter of Part 10.
Settings: 0 – 127

RevSend
(Reverb Send)

Determines the Send level of the signal sent to the Reverb effect. This parameter is linked to the “RevSend”
parameter of Part 10.
Settings: 0 – 127

AutoKeyOnStart

Determines whether or not the Rhythm Pattern is played back immediately when you press any note on the
keyboard. When you switch to a Performance for which “AutoKeyStart” is set to on, the lamp of the [R/K]
(Play/ Pause) button will start to flash slowly, and the Rhythm Pattern will play back as soon as you play the
keyboard.
Settings: off, on

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Performance

Song/Pattern

File

Utility

File
The File display provides tools for transferring data (such as Voice and Performance) between the MX49/MX61 and USB
flash memory connected to the USB [TO DEVICE] terminal. To return to the Performance display from a File display,
press [EXIT].

Remote

File
File display
Save
Load
Rename

Terminology in the File operation

Delete

File

Memory Info

Format

The term “file” is used to define a collection of data stored on a USB flash memory or a hard disk drive of a computer.
Just as with a computer, all data of the User memory including User Voices and Performances created on the MX49/
MX61 can be treated as a file and saved to a USB flash memory. Each file has a file name and a file extension.

File Name
Just as with a computer, you can assign the name to the file in the File display. The file name can contain up to eight
alphabetical and numerical characters on the display of the MX49/MX61. Files having the same name cannot be saved
in the same directory.

Extension
The three letters following the file name (after the period) such as “.mid” and “.wav” are referred to as a file “extension.”
The extension indicates the type of file and cannot be changed by panel operations on the MX49/MX61.

File Size
This refers to the memory amount of the file. The file size is determined by the amount of data saved to the file. File sizes
are indicated in conventional computer terms by B (byte), KB (kilobyte), MB (megabyte) and GB (gigabyte). 1KB is
equivalent to 1024 bytes, 1MB is equivalent to 1024KB, and 1GB is equivalent to 1024MB.

Directory (Dir)
This is an organizational feature on a data storage device (such as USB flash memory), allowing you to group data files
together according to type or application. Directories can be nested in hierarchical order for organizing data. In this
regard, a “directory” is equivalent to a folder as used on a computer. Please note that the directory name does not
contain an extension.

Root directory
The very top location for all your folders (which is called up when you first open the memory location) is called the “root
directory.”

Format
The operation of initializing a USB flash memory is referred to as “format.” The format operation erases all data from the
target memory device and is irreversible.

Save/Load
“Save” means that the data created on the MX49/MX61 is saved to the USB flash memory as a file, while “Store” means
that the data created on the MX49/MX61 is stored to internal memory. “Load” means that the file on the USB flash
memory is loaded to internal memory.

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60

Performance

Song/Pattern

File

Utility

Remote

File

File display

File display

Operation

Press [FILE]  Select desired display for editing with Cursor [u]/[d] buttons  Press [ENTER] 
Edit parameters in selected display

Save
Load
Rename
Delete

Save

Format

All data in this synthesizer’s internal User Memory (Flash ROM) is treated as a single file (“All” file: extension is “.X5A”),
and can be saved to USB flash memory in this display.
Parameter
Name
(File name)

Memory Info

Description
Determines the file name for saving to the USB flash memory. You can move the cursor to the desired location
by using the Cursor [<]/[>] buttons, and determine the character by using the [DATA] dial. The names can
contain up to eight alphabetic and numeric characters.

Load
Files in the USB flash memory can be loaded to internal memory.
NOTE If the “All” file of the MX49/MX61 is not in the root directory of the USB flash memory, a “File not found” error message appears
on the display and the Load display below is not shown.

FILE*Load
*******File=STAGE_01
[EXIT]

1

[ENTER]

FILE*Load
Type=************All

2

1 File
Selects the file to be loaded. Only an “All” file of the MX49/MX61 stored in the root directory of the USB flash memory
can be loaded. Press [ENTER] after selecting a file to call up the display for selecting the file type to be loaded.

2 Type
Determines which specific type of data will be loaded from a single file. Press [ENTER] after selecting the type. The
display which is called up differs depending on the selected type.
Settings: File types which can be loaded are as follows.

Parameter

Description

All

An “All” file (extension is “.X5A”) saved to USB flash memory can be loaded and restored to the instrument.

All without Sys
(All without system)

All data, with the exception of the system settings in the Utility display, in an “All” file (extension is “.X5A”)
saved to USB flash memory, can be loaded.

MX49/MX61 Reference Manual

61

Performance

Song/Pattern

File

Parameter
Performance

Utility

Remote

File

Description
A specified Performance in an “All” file that is saved to USB flash memory can be individually selected and
loaded to the instrument. When selecting this file and then pressing the [ENTER] button, the “Src
Performance” display (for selecting the Performance to be loaded) and the “Dst Performance” display (for
selecting the Performance destination) are called up. After making settings in each display as desired, press
[ENTER].

File display
Save
Load
Rename
Delete

NOTE
The loaded data is Performance, and does not include User Voices.

Format
Memory Info

Src*Performance
001(A01):MXCategory
[EXIT]

[ENTER]

Dst*Performance
003(A03):Sirius
[EXIT]

[ENTER]

q**Are*you*sure?***w
e****[NO]/[YES]**** r

Rename
Renames the file selected here.

FILE*Rename
******File=STAGE_01
[EXIT]

[ENTER]

FILE*Rename
*****Name=[STAGE_01]
[EXIT]

1

2

[ENTER]

q**Are*you*sure?***w
e****[NO]/[YES]**** r
1 File
Selects the file to be renamed. You can only select files saved in the root directory of the USB flash memory. After
selecting, press [ENTER] to call up the display for entering the file name.

2 Name
Determines the name of the selected file. You can rename files using up to eight alphabetic and numeric characters. If
the file name contains spaces and other characters which are not compatible with this instrument, the entire file name
may be rendered unreadable. If this happens, you should rename the file with valid characters.

MX49/MX61 Reference Manual

62

Performance

Song/Pattern

File

Utility

Remote

File

Delete
Deletes a specific file saved to the root directory of the USB flash memory. After selecting the desired file, press
[ENTER] to execute the Delete operation.

File display
Save
Load
Rename

Format

Delete

Formats the USB flash memory connected to the instrument. Before you can use a new USB flash memory with the
MX49/MX61, you will need to format it. Select “05:Format” in the top File display, then press [ENTER] to appear the
confirmation display. Then, press [INC/YES] to execute the Format operation..

Format
Memory Info

NOTICE
If you format the device, all previously saved data will be deleted. Make sure to check beforehand whether or not the device
contains important data.

Memory Info (Memory information)

FILE*Memory*Info
Free=867.9MB/955.0MB

1

1 Free
Indicates the amount of free/total memory for the currently recognized USB flash memory.

MX49/MX61 Reference Manual

63

Performance

Song/Pattern

File

Utility

Remote

Utility

Utility

General

In the Utility display, you can set parameters that apply to the entire system of the MX49/MX61. To return to the
Performance display after making settings, press [EXIT].

Operation

Press [UTILITY]  Select desired display for editing by using the Cursor [u]/[d] buttons  Press
[ENTER]  Edit parameters in selected display

MIDI
Controllers
Remote

Utility Job
QuickSeup
Factory Set
Version

General
Parameter
MasterVolume

Description
Determines the overall volume of the instrument.
Settings: 0 – 127

Note Shift

Determines the amount (in semitones) by which the pitch of all notes is shifted.
Settings: -24 – +0 – +24

Tune
(Master tune)

Determines the fine tuning of the MX49/MX61’s overall sound (in 0.1 cent steps).
Settings: -102.4 (414.7Hz) – +0.0 (440.0Hz) – +102.3 (466.8Hz)
NOTE
The frequency of the basic pitch (note A3) is 440 Hz. An increase of 3 or 4 cents corresponds to a
frequency increase of about 1 Hz.

DirectMonitor
(Direct monitor switch)

When using this instrument with a computer, this determines whether the audio signal of this instrument is
output or not to the OUTPUT [L/MONO]/[R] jacks and [PHONES] jack (Direct Monitoring). If you wish to hear
only the sound which is looped back from the computer via the USB [TO HOST] terminal, set this parameter
to off. You can use this setting when you want to apply a VST plug-in effect (on the computer) to the sound
of the instrument.
Settings: off, on

DAW Level

Adjusts the volume of the audio data from the USB [TO HOST] terminal.
Settings: 0 – 127

WAV Volume

Adjusts the volume of the audio data of the USB flash memory. This parameter is linked to the same
parameter of the Song display (page 58).
Settings: 0 – 127

Octave
(Octave shift)

Determines the amount in octaves by which the range of the keyboard is shifted up or down. This parameter
is linked with the OCTAVE [-]/[+] buttons on the panel.
Settings: -3 – +0 – +3

Transpose

Determines the amount in semitones by which the range of the keyboard is shifted up or down.
Settings: -11 – +0 – +11
NOTE
If you transpose beyond the note range limits (C -2 and G8), notes in the adjacent octaves will be used.

VelCurve
(Velocity Curve)

Determines how the actual velocity will be generated and transmitted according to the velocity (strength)
with which you play notes on the keyboard.
Settings: norm, soft, hard, wide, fixed
norm (normal) .. This linear “curve” produces one-to-one correspondence between the strength of your
keyboard playing (velocity) and the actual sound change.
soft ................... This curve provides increased response, especially for lower velocities.
hard.................. This curve effectively lessens the overall response in comparison to the “norm” curve.
wide ................. This curve accentuates your playing strength by producing lower velocities in response to
softer playing and louder velocities in response to harder playing. As such, this setting
effectively expands the dynamic range.
fixed ................. This setting produces the same amount of sound change (set in “FixedVelocity” below), no
matter what your playing strength. The velocity of the notes you play are fixed at the value
set here.

FixedVelocity

Determines the velocity value for the “fixed” Velocity Curve setting above. This can be used to send a fixed
velocity to the tone generator regardless of how hard or soft you play the keyboard. This parameter is only
available if you set Velocity Curve above to “fixed.”
Settings: 1 – 127

LCD Contrast

Adjusts the LCD contrast.
Settings: 1 – 8
NOTE
You can also adjust the LCD contrast by holding down [UTILITY] and pressing [INC/YES]/[DEC/NO].

MX49/MX61 Reference Manual

64

Performance

Song/Pattern

Parameter
KnobFuncDispSw
(Knob Function display
switch)

File

Utility

Description
Determines whether the Knob Function display (which shows the functions of Knobs [A] – [D] and their
settings) is called up or not when pressing the [KNOB FUNCTION] button.
Settings: Settings: off, on

Remote

Utility
General
MIDI
Controllers
Remote

*Cut**Rez**Cho**Rev
+
(+34)*:00***40***12
Knob Function display appears when pressing [KNOB FUNCTION].

KnobDispTime
(Knob Function display
switch)

Utility Job
QuickSeup
Factory Set
Version

Determines whether or not the Knob Function display appears when operating the Knobs, and how long the
display will continue to be shown.
Settings: off, 1 sec, 1.5 sec, 2 sec, 3 sec, 4 sec, 5 sec, keep
off ..................... When this selected, the display is not called up even if you operate the Knobs.
1 sec – 5 sec.... Turning one of the Knobs will cause the display to appear after an elapsed time of between
1 – 5 seconds, and then automatically close.
keep ................. Operating the Knob will cause the popup to be shown continuously until you press a
button.

q**Common*Cutoff***w
e*******(+15)******r
Knob Function display appears when operating the Knobs.
StartUp

Determines the default power-on Performance—letting you select which Performance is automatically
called up when you turn the power on.
Settings: 1 -128

AutoOff
(Auto Power Off time)

Determines the amount of time that elapses before the power is automatically turned off if the instrument is
not operated for a specified period of time. Default setting is “30min.”
Settings: off (Disables Auto Power Off), 5min, 10min, 15min, 30min, 60min, 120min (minutes)
NOTE
You can set this parameter to “off” by holding down the lowest key on the keyboard and turning the power
on. This operation retains the “off” setting even if the power is turned off.

MIDI
Parameter
MIDI IN/OUT

Description
Determines which physical output/input terminal(s) will be used for transmitting/receiving MIDI data.
Settings: MIDI, USB
NOTE
The two types of terminals above cannot be used at the same time. Only one of them can be used to
transmit/receive MIDI data at a time.

LocalCtrl
(Local Control switch)

Determines whether or not the tone generator of the instrument responds to your keyboard playing. Normally,
this should be set to “on”—since you’ll want to hear the sound of the MX49/MX61 as you play it. Even if this is
set to “off,” the data will be transmitted via MIDI. Also, the internal tone generator block will respond to
messages received via MIDI.
Settings: off (disconnect), on (connect)

BankSel
(Bank Select)

Determines whether or not this instrument enables Bank Select messages to be both transmitted and
received. When this is set to “on,” this synthesizer responds to incoming Bank Select messages, and it also
transmits appropriate Bank Select messages (when using the panel).
Settings: off, on

PgmChange
(Program Change)

Determines whether or not this instrument enables Program Change messages to be both transmitted and
received. When this is set to “on,” this synthesizer responds to incoming Program Change messages, and it
also transmits appropriate Program Change messages (when using the panel).
Settings: off, on

MX49/MX61 Reference Manual

65

Performance

Song/Pattern

Parameter
CtrlReset
(Controller Reset)

File

Utility

Remote

Utility

Description
Determines the status of the controllers (Modulation Wheel, Foot Controller, Knobs, etc.) when switching
between Voices. When this is set to “hold,” the controllers are kept at the current setting. When this is set to
“reset,” the controllers are reset to the default states (below).
Settings: hold, reset
If you select “reset,” the controllers will be reset to the following states/positions. As for controllers that are
not actually available on the instrument itself (for example, After Touch, Ribbon Controller, and Breath
Controller), these functions can be enabled by transmitting the corresponding MIDI control number from an
external MIDI controller.

General
MIDI
Controllers
Remote

Utility Job
QuickSeup
Factory Set

MIDI Sync

Pitch Bend

Center

Ribbon Controller

Center

Modulation Wheel

Minimum

Breath Controller

Maximum

After Touch

Minimum

Assignable Function

off

Foot Controller

Maximum

Expression

Maximum

Footswitch

off

Version

Determines whether Song/Pattern/Arpeggio playback will be synchronized to the instrument’s internal clock
or an external MIDI clock.
Settings: internal, external, auto
internal..... Synchronization to internal clock. You can use this setting when this tone generator is to be used
alone or as the master clock source for other equipment.
external.... Synchronization to a MIDI clock received from an external MIDI instrument via MIDI. Use this
setting when an external sequencer is to be used as the master.
auto.......... When MIDI clock is transmitted continuously from an external MIDI device or computer, the
internal clock of the MX49/MX61 is automatically disabled and the MX49/MX61 is synchronized
with the external clock. When MIDI clock is not transmitted from the external MIDI device or
computer, the internal clock of the MX49/MX61 continues to run in sync with the latest received
tempo of the external MIDI device or computer (DAW software). This setting is useful when you
wish to alternate between external clock and internal clock.
NOTE
When setting the MX49/MX61 so that Song/Pattern/Arpeggio playback is synchronized to an external MIDI
clock, make sure to set the devices so that the MIDI clock from the DAW software/ external MIDI device is
properly transmitted to the MX49/MX61.

ClockOut
(MIDI Clock Out)

Determines whether MIDI clock (F8) messages will be transmitted via the MIDI OUT/USB terminal.

SeqCtrl
(Sequencer Control)

Determines whether or not Sequencer Control signals—start, continue and stop—will be received and/or
transmitted via MIDI.

Settings: off, on

Settings: off, in, out, in/out
off............. Not transmitted/recognized.
in.............. Recognized, but not transmitted.
out............ Transmitted, but not recognized.
in/out........ Transmitted/recognized.
BasicCh
(Basic Channel)

Determines the MIDI transmit/receive channel for an entire Performance.
Settings: 1 – 16, off
NOTE
The MIDI transmit/receive channel for Part 1–16 is fixed to 1 – 16 regardless of the “BasicCh” setting.

DeviceNo.
(Device number)

Determines the MIDI Device Number. This number must match the Device Number of the external MIDI
device when transmitting/receiving bulk data, parameter changes or other System Exclusive messages.
Settings: 1 – 16, all, off

RcvBulk
(Receive Bulk switch)

Determines whether or not Bulk Dump data can be received.

BulkInterval
(Bulk Dump Interval)

Determines the interval time of the Bulk Dump transmission when the Bulk Dump function is used or a Bulk
Dump Request is received.

Settings: protect (not received), on (received)

Settings: 0 – 900 ms

MX49/MX61 Reference Manual

66

Performance

Song/Pattern

File

Utility

Utility

Controllers
Determines Controller Assign settings common to the entire system of the MX49/MX61. You can assign MIDI Control
Change Numbers to the Knobs on the front panel and external controllers. For example, you could use the ASSIGN 1
and 2 knobs to control effect depth for two different effects, while using the Foot Controller to control modulation. These
Control Change Number assignments are known as “Controller Assign.”
NOTE

Remote

As for controllers that are not actually available on the instrument itself, they can be controlled by transmitting the corresponding
MIDI control number from an external MIDI controller.

General
MIDI
Controllers
Remote

Utility Job
QuickSeup
Factory Set

Parameter
FS Pedal
(Foot Switch Sustain Pedal
Select)

Description

Version

Determines which model of an optional Foot Switch connected to the [SUSTAIN] jack is recognized.
When the FC3 is used:
When you connect an optional FC3 (compatible with the Half Damper feature) for producing the special
Half Damper effect (as on a real acoustic piano), set this parameter to “FC3 (Half on).” If you don’t need
the Half Damper feature or want to disable it while still using an FC3, set this parameter to “FC3 (Half off).”
When the FC4 or FC5 is used:
Select “FC4/5.” The FC4 and FC5 are not compatible with the Half Damper feature.
Settings: FC3 (Half on), FC3 (Half off), FC4/5
NOTE
Note that this setting is not necessary when controlling the Half Damper feature via Control Change
messages from an external MIDI device to the instrument.

FS
(Foot switch Control
Number)

Determines the Control Change number generated by using a Footswitch connected to the [SUSTAIN]
jack. Keep in mind that if the same MIDI Control Change messages set here are received from an
external device, the internal tone generator also responds to those messages as if the Footswitch of the
instrument itself was used.
Settings: off, 1 – 95, arp sw, play/stop, PC inc, PC dec, octave reset
NOTE
An FC4 or FC5 connected to the [SUSTAIN] jack can be used to start and stop the Song/Pattern by
setting this parameter to “Play/Stop.” Also, an FC4 or FC5 can be used to switch Performances by setting
this parameter to “PC inc”/”PC dec.” Keep in mind that the sustain function cannot be used in these
cases.

AS1
(Assign 1 Control number)
AS2
(Assign 2 Control Number)

Determines the Control Change number generated when you use the ASSIGN 1/2 knobs. Keep in mind
that if the same MIDI Control Change messages set here are received from an external device, the
internal tone generator also responds to those messages as if the ASSIGN 1/2 knobs of the instrument
itself were used.
Settings: off, 1 – 95

FC1
(Foot Controller 1 Control
Number)

Determines the Control Change number generated when you use the Foot Controller connected to the
[FOOT CONTROLLER] jack. Keep in mind that if the same MIDI Control Change messages set here are
received from an external device, the internal tone generator also responds to those messages as if the
Foot Controller of the instrument itself was used.
Settings: off, 1 – 95

FC2
(Foot Controller 2 Control
Number)

Determines the Control Change number corresponding to a Foot Controller 2 on an external device
connected to the MX49/MX61.

RB
(Ribbon Controller Control
Number)

Determines the Control Change number corresponding to a Ribbon Controller on an external device
connected to the MX49/MX61.

BC
(Breath Controller Control
Number)

Determines the Control Change number generated when you use a Breath Controller on an external
device connected to the MX49/MX61.

AF1
(Assignable Function 1
Control Number)

Determines the Control Change number generated when you use Assignable Function 1/2 buttons on an
external device connected to the MX49/MX61.

Settings: off, 1 – 95

Settings: off, 1 – 95

Settings: off, 1 – 95

Settings: off, 1 – 95

AF2
(Assignable Function 2
Control Number)

MX49/MX61 Reference Manual

67

Performance

Song/Pattern

File

Utility

Remote

Utility

Remote
The Remote settings are made in this display. If you press [UTILITY] in the Remote mode, only this display will be called
up.

General
MIDI
Controllers

Parameter

Description

DAW Select

Remote

Determines the DAW software to be controlled by the MX49/MX61. Simply selecting a DAW type calls up the
appropriate Remote settings automatically.
Settings: Cubase, LogicPro, DigiPerf, SONAR

PrgChgMode
(Program Change
Mode)

Utility Job
QuickSeup
Factory Set

Determines what messages will be transmitted to the computer when you operate the [INC/YES]/[DEC/NO]
buttons or [DATA] dial. When “PC” is selected, Program Change messages will be transmitted via MIDI Port
1. When “remote” is selected, Remote Control messages will be transmitted via MIDI Port 2. When “auto” is
selected, this automatically switches whether Program Change messages will be transmitted via MIDI Port 1
or Remote Control messages will be transmitted via MIDI Port 2 according to the DAW software controlled in
the Remote mode. The Remote Control messages can be transmitted only when the VSTi in Cubase is
controlled in the Remote mode.

Version

Settings: remote, PC, auto
NOTE
This parameter is fixed to “PC” when “DAW Select” is set to something other than “Cubase.”

Utility Job
Operation

Press [UTILITY]  Press [JOB]  Select desired display for editing with the Cursor [u]/[d] buttons
 Press [ENTER]  Edit parameters in selected display  Press [ENTER]

QuickSetup
Using Quick Setup can instantly call up appropriate sequencer-related panel settings by selecting convenient preset
setups, allowing you to simultaneously and instantly set a variety of important sequencer-related parameters. Press
[ENTER] after setting to execute the setup. The settings for each preset setup are listed below.
Settings: St Alone (Stand Alone), DAW Rec (DAW Record), Arp Rec (Arpeggio Record)
St Alone

DAW Rec

Arp Rec

DirectMonitor (Direct Monitor Switch)

on

on

on

LocalCtrl (Local Control)

on

off

on

MIDI Sync

internal

auto

auto

Clock Out

on

off

off

MIDI Out (Arpeggio MIDI Output Switch)

on

off

on

MX49/MX61 Reference Manual

68

Performance

Song/Pattern

File

Utility

Utility

Factory Set
By pressing [ENTER] in this display, you can restore this synthesizer’s User memory (page 17) to the factory default
settings (Factory Set). Please note that the setting of “PowerOn Auto” on this display will be stored automatically by
executing FactorySet.

General
MIDI
Controllers
Remote

NOTICE
When the factory settings are restored, all User Voice, Performance, and system settings in the Utility will be erased. Therefore,
you should be careful not to overwrite irreplaceable data. Furthermore, it is wise to regularly create backup copies of important
data to a USB flash memory, computer, or other device.
NOTE

Remote

For instructions on executing Factory Set, see the Owner’s Manual.

Utility Job
QuickSeup
Factory Set
Version

JOB*Factory*Set
****PowerOn*Auto=off

1

1 PowerOn Auto (Power On Auto Factory Set)
When this parameter is set to on, turning the power on will restore the User memory to the factory default settings.
Normally, this should be set to off.
Settings: off, on

NOTICE
When setting “PowerOn Auto” to “on” and executing Factory Set, the Factory Set function will automatically be executed each
time you turn the power on. When setting the Auto Factory Set parameter to off and pressing the [ENTER] button, the Factory Set
will not be executed when turning the power on the next time.

Version
Indicates the current version of this instrument and copyright. The “Firm: *.**” indication at the lower right of the 1st
display shows the instrument’s version.

JOB*Version
a
BBoot:1.00*Firm:1.00

MX49/MX61 Reference Manual

69

Performance

Song/Pattern

File

Utility

Remote mode

Remote mode
In the Remote mode, you can remote-control DAW software or VSTi (software instruments). The DAW software which is
compatible with the MX49/MX61 is Cubase, Logic Pro, SONAR and Digital Performer. Also, the MX49/MX61 features 50
Control Templates for remote-control of many popular VSTi’s. These Control Templates let you assign the appropriate
functions for your favorite VSTi to Knobs [A] – [D] on the MX49/MX61. In the Remote display, you can indicate the
functions assigned to Knobs [A] – [D] for the selected Control Template, change the value of the functions, switch the
Control Template, and so on. This section explains parameters shown in the Remote display and functions available for
editing.

Operation

Remote

Remote display
Switching the functions for
Knobs [A] – [D]
Switching the Control
Template
Utility settings

Press [DAW REMOTE]

NOTE

If you wish to exit the Remote mode, press [DAW REMOTE] again.

NOTE

The DAW software to be controlled can be set in the Utility Remote display (page 68).

NOTE

For information of the DAW software version which is compatible with the MX49/MX61, refer to the “Specifications” of the
Owner’s Manual.

Remote display
Indicates the basic functions assigned to Knobs [A] – [D].
Knob [A]

1

Knob [B]

2

j QC1 Cuto***
jQC2 Reso 2
j QC3 Bit***jQC4 Sub
Knob [C]

Knob [D]

1 Knob indicator
Indicates the current values of the parameters assigned to Knobs [A] – [D] as graphic icons. If a current value is
different from a Knob indication, the Knob indicator is highlighted. When an indicator is highlighted, moving the Knob
does not affect the value. Once you move the Knob past the current value, moving the Knob affects the value, and the
Knob indication will correspond with the current value.

2 Parameter name
Indicates the functions assigned to Knobs [A] – [D]. When moving a Knob, the value of the assigned function is shown
in the display, then returns to the previous display after a specified time has elapsed. Also, by setting [PART 1-2 LINK] to
on, you can have the parameter value always be shown in the display. Setting [PART 1- 2 LINK] to off allows automatic
return to the previous display. The functions assigned to the Knobs differ depending on the “Remote” setting or “CC”
setting. This setting can be determined in the MX49/MX61 Remote Editor.
When setting the MX49/MX61 to “Remote” (only Cubase)
The VSTi parameters of Cubase are assigned to Knobs [A] – [D], and the first eight characters of the parameters are
shown in the display. To scroll through parameter names having more than eight characters, hold down [SHIFT] and
press [DAW REMOTE].
Moving a Knob transmits the MIDI message to Port 2, then the parameter assigned to the Knob will be changed on the
VSTi of Cubase. In this case, the parameter value is shown on the MX49/MX61 display for a specified time.
When setting the MX49/MX61 to “CC”
Indicates the Control Change number to be controlled by Knobs [A] – [D]. Moving a Knob transmits the Control Change
message to Port 2, and the function of the VSTi will be controlled on the DAW software.
NOTE

If “DAW Select” (page 68) is set to other than “Cubase,” or “MIDI IN/OUT” (page 65) is set to “MIDI,” the MX49/MX61 is fixed to
the “CC” setting.

MX49/MX61 Reference Manual

70

Performance

Song/Pattern

File

Utility

Remote

Remote mode

Switching the functions for Knobs [A] – [D]
Each Control Template has three sets of functions assigned to Knobs [A] – [D]. Press [KNOB FUNCTION] to switch the
function set.

Remote display
Switching the functions for
Knobs [A] – [D]
Switching the Control
Template

Switching the Control Template
To switch the Control Templates of the MX49/MX61, use the [KEYBOARD] button or [PIANO] button. Pressing
[KEYBOARD]/[PIANO] increases or decreases the Template number. When a specified time has elapsed after the
display which switches the Template is shown, operation returns to the previous display. When the Control Template is
switched on the MX49/MX61, the Template will also be switched on the Remote Editor.

Utility settings

Remote*Template
03:HALionSonicSE

NOTE

If Remote Tools has been installed in your computer, switching the VSTi on Cubase links to the Control Template on the MX49/
MX61.

NOTE

If you wish to edit the Control Template or create a new Template, you need to use the MX49/MX61 Remote Editor. When editing
the Control Template, 50 Control Templates including the edited Templates can be saved to internal memory by pressing
[STORE] in the Remote Mode on the MX49/MX61.

Utility settings
Pressing [UTILITY] in the Remote mode conveniently calls up only the Utility settings relevant to the Remote mode. The
parameters of this display are linked to the Remote display (page 68) of Utility.

U.R.G., Digital Musical Instruments Division
©2012 Yamaha Corporation
208MW-A0

MX49/MX61 Reference Manual

71



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Linearized                      : No
Encryption                      : Standard V1.2 (40-bit)
User Access                     : Print, Copy, Fill forms, Extract, Assemble, Print high-res
Author                          : U.R.G., Digital Musical Instruments Division, Yamaha Corporation
Create Date                     : 2012:06:27 19:05:00Z
Modify Date                     : 2014:12:07 12:44:17+08:00
Subject                         : mx_en_rm_a0
XMP Toolkit                     : Adobe XMP Core 5.4-c005 78.147326, 2012/08/23-13:03:03
Creator Tool                    : FrameMaker 8.0
Metadata Date                   : 2014:12:07 12:44:17+08:00
Format                          : application/pdf
Title                           : MX49/MX61 リファレンスマニュアル
Creator                         : U.R.G., Digital Musical Instruments Division, Yamaha Corporation
Description                     : mx_en_rm_a0
Producer                        : Acrobat Distiller 9.5.0 (Windows)
Document ID                     : uuid:8e8560ef-0d2e-4c00-8d77-67841f4aec65
Instance ID                     : uuid:07258cda-7bbd-8e47-a2cc-d1c3544b42b4
Page Mode                       : UseOutlines
Page Count                      : 71
EXIF Metadata provided by EXIF.tools

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