Zoom G3 Users Manual
2015-01-26
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OPERATION MANUAL
Thank you very much for purchasing the ZOOM
/
.
Please read this manual carefully to learn about all the functions of the
/
so that
you will be able to use it fully for a long time.
Keep this manual in a convenient place for reference when necessary.
Contents
Usage and safety precautions ....................... 2
Using Rhythms ............................................ 28
Introduction ................................................... 3
Using the Looper ......................................... 30
Terms Used in This Manual ............................ 3
Using Audio Interface Functions ....................... 36
Part Names .................................................... 4
Adjusting the expression pedal.................... 37
Turning the power on ..................................... 6
Updating the firmware................................. 38
Adjusting effects ............................................ 8
/
to its factory
Restoring the
default settings. ....................................... 39
Selecting Patches ........................................ 12
Storing Patches............................................ 14
Setting patch-specific parameters ............... 16
Changing Various Settings ........................... 20
Using the Tuner ............................................ 26
Effect Types and Parameters ....................... 40
Troubleshooting ........................................... 58
Specifications .............................................. 59
Rhythm List ................................................. 59
© ZOOM CORPORATION
Copying or reproduction of this document in whole or in part without permission is prohibited.
Usage and safety precautions
SAFETY PRECAUTIONS
In this manual, symbols are used to highlight warnings
and cautions that you must read to prevent accidents. The
meanings of these symbols are as follows:
Usage and safety precautions
Warning
Caution
Something that could cause serious injury
or death.
Something that could cause injury or
damage to the equipment.
Battery handling
Install the batteries with the correct +/- orientation.
Use a specified battery type. Do not mix new and old batteries or
different brands or types at the same time. When not using the unit
for an extended period of time, remove the batteries from the unit.
If a battery leak should occur, wipe the battery compartment and
the battery terminals carefully to remove all battery residue.
Connecting cables with input and output jacks
Always turn the power OFF for all equipment before connecting any
cables.
Always disconnect all connection cables and the AC adapter before
moving the unit.
Other symbols
Required (mandatory) actions
Volume
Do not use the product at a loud volume for a long time.
Prohibited actions
Warning
Operation using an AC adapter
Use only a ZOOM AD-16 AC adapter with this unit.
Do not use do anything that could exceed the ratings of outlets and
other electrical wiring equipment. Before using the equipment in a
foreign country or other region where the electrical voltage differs from
that indicated on the AC adapter, always consult with a shop that carries
ZOOM products beforehand and use the appropriate AC adapter.
Operation using batteries
Usage Precautions
Interference with other electrical equipment
In consideration of safety, the
/
has been designed
to minimize the emission of electromagnetic radiation from the
device and to minimize external electromagnetic interference.
However, equipment that is very susceptible to interference or that
emits powerful electromagnetic waves could result in interference
if placed nearby. If this occurs, place the
/
and the
other device farther apart. With any type of electronic device that
uses digital control, including the
/
, electromagnetic
Use 4 conventional 1.5-volt AA batteries (alkaline or nickel-metal
interference could cause malfunction, corrupt or destroy data and
hydride).
result in other unexpected trouble. Always use caution.
Read battery warning labels carefully.
Always close the battery compartment cover when using the unit.
Alterations
Cleaning
Use a soft cloth to clean the panels of the unit if they become dirty.
If necessary, use a damp cloth that has been wrung out well. Never
Never open the case or attempt to modify the product.
use abrasive cleansers, wax or solvents, including alcohol, benzene
and paint thinner.
Precautions
Product handling
Do not drop, bump or apply excessive force to the unit.
Be careful not to allow foreign objects or liquids to enter the unit.
Operating environment
Do not use in extremely high or low temperatures.
Do not use near heaters, stoves and other heat sources.
Do not use in very high humidity or near splashing water.
Do not use in places with excessive vibrations.
Do not use in places with excessive dust or sand.
AC adapter handling
When disconnecting the AC adapter from an outlet, always pull the
body of the adapter itself.
During lightning storms or when not using the unit for a long time,
disconnect the power plug from the AC outlet.
Malfunction
If the unit becomes broken or malfunctions, immediately
disconnect the AC adapter, turn the power OFF and disconnect
other cables. Contact the store where you bought the unit or
ZOOM service with the following information: product model, serial
number and specific symptoms of failure or malfunction, along
with your name, address and telephone number.
Copyrights
t 8JOEPXT®, Windows Vista® and Windows® 7 are trademarks
or registered trademarks of Microsoft®.
t .BDJOUPTI ® and Mac OS ® are trademarks or registered
trademarks of Apple Inc.
t "MM PUIFS USBEFNBSLT
QSPEVDU OBNFT BOE DPNQBOZ OBNFT
mentioned in this documentation are the property of their
respective owners.
Note: All trademarks and registered trademarks mentioned in this manual
are for identification purposes only and are not intended to infringe on the
copyrights of their respective owners.
2
Introduction
Six simultaneous effects
You can select and arrange the order of up to six effects as you like and use them
Feels just like using effect pedals
Three effects can be shown on the displays at the same time, allowing you to control them
intuitively using the parameter knobs and footswitches.
Realistic amplifier modeling
Using our new ZFX-IV DSP, we have faithfully recreated the distortion rich with harmonics
and the compression characteristic of tube amps.
The precisely-crafted modeled sounds are extremely responsive to picking dynamics and
guitar volume control.
Combine diverse effects as you like
With over 100 types of effects that you can freely combine, the
/
is a multi-effects
Introduction / Terms Used in This Manual
simultaneously. With the SCROLL keys, you can quickly change which effects are shown.
unit that will let your imagination run wild.
Looper that can be synchronized with rhythms
The looper can be synchronized with rhythms and record phrases of up to 40 seconds.
Works with ZOOM Edit & Share software
The
/
can be used with Edit & Share software, which is a patch editor and librarian,
on a computer to back up patches and change the order of effects.
See the ZOOM website (http://www.zoom.co.jp/) for further information about Edit & Share.
Terms Used in This Manual
Patch
The ON/OFF status and the parameter settings of each effect are stored as "patches." Use
patches to recall and save effects. The
/
can store 100 patches.
Bank
A set of 10 patches is called a "bank." The
/
has 10 banks labeled A–J.
3
Part Names
Top Panel
RHYTHM [
] key
TOTAL key
STORE/SWAP key
TAP key
Part Names
SCROLL keys
TYPE keys
Display
INPUT jack
Rear Panel
Pedal switch
BALANCED OUT connector
Headphones
OUTPUT jack
Guitar
4
Guitar amplifier
GLOBAL key
Expression pedal
(
only)
Part Names
PAGE keys
Parameter knobs1-3
(These are shown as
in this manual.)
Foot switches1-3
ACTIVE/PASSIVE switch
Use this switch to set the
INPUT impedance.
Set this to “ACTIVE” (pushed in) if you have an effect pedal
connected between your instrument and the
or you are directly connecting a guitar with active pickups.
Set this to “PASSIVE” (not pushed in) if you are directly
connecting a guitar with passive pickups.
PRE/POST switch
Use this switch to set the point when
the signal is output from the BALANCED
POWER (eco) switch
DC9V AC adapter jack
OUT connector.
Set it to “POST” (pushed in) to output the
signal after the
effects. Set it to
“PRE” (not pushed in) to output the signal
before the
effects.
GROUND switch
ZOOM AC adapter (AD-16)
USB connector
Use this switch to connect or disconnect the
BALANCED OUT connector with the ground.
Set it to “LIFT” (pushed in) to separate the signal
path from the grounding pin. Set it to “CONNECT”
CONTROL IN jack
(not pushed in) to connect it to the grounding pin.
FP01/FP02
FS01
Computer
5
Turning the power on
To turn the power on
Turning the power on
t -PXFSUIFBNQMJmFSTWPMVNFBMMUIFXBZ
When using batteries
When using an adapter
Insert batteries into the battery compartment
and set the POWER switch to ON.
Connect the AC adapter and set the
POWER switch to ON.
Bottom of the unit
t 5VSOUIFBNQMJmFSTQPXFSPOBOESBJTFJUTWPMVNF
Using the POWER switch eco setting
If the
/
is not used for about 25 minutes, it will automatically
switch to standby.
If a guitar signal is being input, the
/
will not automatically
switch to standby.
6
Display information
Graphic for selected effect
Turning the power on
Home Screens show the current patch
Virtual knob
HINT
t 5IFQPTJUJPOTPGUIFWJSUVBMLOPCTDIBOHFXJUIUIFQBSBNFUFSWBMVFT
Edit Screens show parameters being edited
Page tabs
Parameter names
Parameter values
HINT
t *GUIFSFBSFPSNPSFQBSBNFUFSTUIBUDBOCFBEKVTUFE
NVMUJQMFQBHFUBCTXJMMCFTIPXO
7
Adjusting effects
Confirm that the Home screens are shown.
Adjusting effects
1
To turn effects ON and OFF
t 1SFTT
BOE
t 5VSOTUIFFGGFDU0/0''
NOTE
t "OFGGFDUJT0/XIFOJUTGPPUTXJUDI-&%JTMJU
t "OFGGFDUJT0''XIFOJUTGPPUTXJUDI-&%JTOPUMJU
OFF
8
ON
EDIT
2
To select an effect type
Adjusting effects
t 1SFTT
t 5IFFGGFDUUZQFDIBOHFT
HINT
t 4FF QBHF GPS JOGPSNBUJPO BCPVU FGGFDU
types and parameters.
t 8IFO UIF (-0#"- NFOV "650 4"7&
function is ON, changes made will be
saved automatically. (See page 24.)
3
To adjust parameters
t 5VSO
BOE
t 5IFFEJUJOHTDSFFOPQFOTXIFSFZPVDBOBEKVTUQBSBNFUFST
NOTE
t Time, rate and some other effect
parameters can be set in note durations
that are synchronized to the tempo.
NEXT
9
Adjusting effects
4
To change the page
Adjusting effects
t 1SFTT
t 5IFOFYUQBHFPQFOT
Effect processing capacity
The
/
allows you to combine six effects as you like. However, if you
combine effect types that require great amounts of processing power (amp
models, for example), the available processing capacity might not be enough. If
the processing required for an effect exceeds the available capacity, the effect is
bypassed and a “DSP Full!” message appears. This can be avoided by changing one
or more of the effect types or setting them to THRU.
10
NOTE
HINT
t "OFGGFDUSFRVJSFTUIFTBNFBNPVOUPG
processing power whether it is on or off.
t Press and hold the
button for at least one
second to immediately set an effect to THRU.
EDIT
5
To scroll through the effects shown
HINT
.
You can also scroll using the footswitches.
tLeft: Press
Example: If you press
tRight: Press
and
simultaneously.
and
simultaneously.
Adjusting effects
t 1SFTT
This shows there are more effects in this direction.
This shows the number of effects hidden in this direction.
About scrolling the effects
With the
/
, you can arrange and use up to six effects simultaneously. The display shows
three of these effects at a time. By scrolling, you can move to different parts of the effect chain and
view effects that might have been hidden.
(
+
)
(
+
)
11
Selecting Patches
Confirm that the Home display is shown.
Selecting Patches
1
To activate patch selection
t 1SFTTBOE)PMEGPSTFDPOE
t 5IFTDSFFOTTIPXUIFQBUDICBOL
OVNCFSBOEOBNF
Bank names
2
Patch number
Patch names
To change the patch
t 1SFTTUPTFMFDUUIFOFYUMPXFSQBUDI
t 1SFTTUPTFMFDUUIFOFYUIJHIFSQBUDI
t 5VSOPGUIFNJEEMFFGGFDU
t 5IFQBUDIOVNCFSBOEOBNFDIBOHFT
HINT
t :PVDBOBMTPDIBOHFQBUDIFT
by pressing
press and hold
12
as you
.
PATCH SELECT
3
To change the bank
and
at the same time to select the next lower bank.
t Press
and
at the same time to select the next higher bank.
t 5VSOPGUIFNJEEMFFGGFDU
Selecting Patches
t Press
t 5IFQBUDICBOLBOEOBNFDIBOHFT
NOTE
t When pressing two footswitches at the same time, the sound could be affected by the footswitch that is
pressed slightly earlier. To avoid this, do not make sound when switching banks.
4
To return to the Home Screens
t 1SFTTBOEIPMEGPSTFDPOE
13
Storing Patches
When the AUTO SAVE function is ON, settings are saved automatically after
parameters are adjusted.
Storing Patches
1
To store a patch or swap
t 1SFTT
t CMJOLTBOEUIFTDSFFOTBQQFBSBTCFMPX
Selected patch
2
To select whether to store or swap the patch
t 5VSOPGUIFMFGUFGGFDU
Store
14
Saved/swapped patch
destination
Swap
STORE/SWAP
3
To set where to store or swap the new patch
Storing Patches
To change the patch number where stored/swapped
t 5VSOPGUIFSJHIUFGGFDU
Change the patch number
To change the bank where stored/swapped
t 5VSOPGUIFSJHIUFGGFDU
NOTE
t When the GLOBAL menu
AUTO SAVE function is ON,
the currently active patch
cannot be selected as the
destination.
Change the bank
4
To complete patch storing/swapping
t 1SFTT
t "GUFSi$0.1-&5&wBQQFBSTPOUIFEJTQMBZ
UIFTUPSFTXBQQBUDIPQFOT
HINT
t To cancel this, press any
key instead of
.
15
Setting patch-specific parameters
1
To activate the TOTAL menu
Setting patch-specific parameters
t 1SFTT
.
NOTE
t 4FUUJOHTNBEFGPS505"-QBSBNFUFSTBSFTBWFETFQBSBUFMZGPSFBDIQBUDI
CHAIN/
CTRL SW/PDL
NAME/PATCH
2
To change the patch name
t 5VSO
,
and
of the left effect.
: Turn
to move the cursor.
: Turn
to change the type of character/symbol.
: Turn
to change the character.
NOTE
t 5IFGPMMPXJOHDIBSBDUFSTBOETZNCPMTDBOCFVTFE
! # $ % & ' () +, -. ; = @ [] ^ _ ` { } ~A–Z, a–z, 0–9, (space)
3
To adjust the patch level
t 1SFTT
of the left effect and turn
.
NOTE
t 5IFTFUUJOHSBOHFJTo
HINT
t 5PDIBOHFUIFPWFSBMMWPMVNFPGBMMQBUDIFT
BEKVTUUIFNBTUFSMFWFM
(See page 20.)
16
TOTAL
4
To change the order of the effects
,
and
of the middle and right effects to change effect
positions.
HINT
t &GGFDUTUIBUBSF0''BQQFBSHSBZ
5
Setting patch-specific parameters
t Turn
To set an optional footswitch function
t 1SFTT
and turn
of the middle effect.
t &GGFDUGVODUJPOTUIBUDBOCFBTTJHOFEBSFTIPXO
HINT
t #:1"44.65&6TFUPCZQBTTPSNVUFUIFFGGFDU
t 5"15&.101SFTTUIFGPPUTXJUDISFQFBUFEMZBUUIFEFTJSFEUFNQP
to set the tempo used for rhythms, the looper and effects.
t /0"44*(//PGVODUJPOJTBTTJHOFEUPUIFGPPUTXJUDI
t *GUIFTFMFDUFEQBSBNFUFSIBTNVMUJQMFGVODUJPOT
VTF
one.
to select
NOTE
t *OPSEFSUPVTFUIFGVODUJPOTFU
UIFDPSSFTQPOEJOHFGGFDUNVTUBMTPCF0/
t 4FFi&GGFDUUZQFTBOEQBSBNFUFSTwGPSEFUBJMTBCPVUUIFGVODUJPOTUIBUDBOCFBTTJHOFEGPSFBDIFGGFDU
t *GZPVDPOOFDUB;00.'1PS'1QFEBMUPUIF
, you can use it as a volume pedal.
NEXT
17
Setting patch-specific parameters
6
To set an expression pedal function
Setting patch-specific parameters
Using the built-in expression pedal of the
or an optional external
expression pedal (ZOOM FP01/FP02) connected to a
, you can control
volume and effect parameters in real-time.
To select the controlled parameter
t 1SFTT
of the middle effect and turn
of the right effect.
t 1BSBNFUFSTUIBUDBOCFBTTJHOFEUPUIFFYQSFTTJPOQFEBMBSFTIPXOPOUIF
right display.
NOTE
t *G NVMUJQMF FGGFDUT UIBU TVQQPSU"650"44*(/ BSF BDUJWF
BMM UIFJS
corresponding parameters will be assigned to the expression pedal
at the same time.
t 4FFi&GGFDU UZQFT BOE QBSBNFUFSTw GPS EFUBJMT BCPVU UIF GVODUJPOT
that can be assigned for each effect.
HINT
t */16570-$POUSPMTUIFJOQVUMFWFM
t 06516570-$POUSPMTUIFPVUQVUMFWFM %PFTOPUBGGFDUUIFWPMVNFPGUIFSIZUINPSMPPQFS
t "650"44*(/8IFOBOFGGFDUUIBUTVQQPSUTBVUPBTTJHOJTTFMFDUFE
BQBSBNFUFSXJMMCFBTTJHOFEUPUIF
pedal automatically as follows.
Effect type
Parameter
PedalVx
Freq
PedalCry
Freq
TheVibe
Speed
PDL Pitch
Bend
PDL MnPitch
Bend
t /0"44*(/OPGVODUJPOJTBTTJHOFEUPUIFGPPUTXJUDIFT
t The effect that assigned to the expression pedal can be used to turn an effect ON/OFF with
the pedal switch.
18
TOTAL
Set the parameter range that the pedal can adjust
of the right effect to set the minimum value.
t 5VSO
of the right effect to set the maximum value.
HINT
t 5IF NJOJNVN WBMVF DBO CF TFU IJHIFS UIBO UIF NBYJNVN WBMVF
When set this way, pushing the pedal down decreases the effect,
while letting it up increases the effect.
t 8IFOVTJOH"650"44*(/
UIFNJOJNVNBOENBYJNVNWBMVFTPG
parameters are set automatically and cannot be changed.
7
Setting patch-specific parameters
t 5VSO
To exit the TOTAL menu
t Press
.
19
Changing Various Settings
1
To activate the GLOBAL menu
Changing Various Settings
t 1SFTT
NOTE
t (MPCBM QBSBNFUFS TFUUJOHT
affect all patches.
MASTER/SIG. PATH
2
BATTERY/LCD/SAVE
USB AUDIO/VERSION
To adjust the master level
t 5VSOPGUIFMFGUFGGFDU
NOTE
t 5IFTFUUJOHSBOHFJT
20
GLOBAL
3
To set the master tempo
NOTE
t 5IFTFUUJOHSBOHFJT
t 5IJTUFNQPTFUUJOHJTVTFECZFWFSZFGGFDU
SIZUINTBOEUIFMPPQFS
Changing Various Settings
t 5VSOPGUIFMFGUFGGFDU
Setting the tempo by tapping
t 1SFTTUXPPSNPSFUJNFTBUUIFEFTJSFEUFNQP
HINT
t :PVDBOBMTPTFUUIFUFNQPVTJOHBO'4
footswitch (sold separately).
(See page 17.)
4
To select the connected equipment
t 5VSOPGUIFMFGUFGGFDU
Parameter value
Meaning
DIRECT
Use when connected to headphones or monitor speakers
COMBO FRONT
Use when connected to an ordinary combo amp input
STACK FRONT
Use when connected to an ordinary stack amp input
COMBO POWER AMP
Use when connected to an ordinary combo amp return
STACK POWER AMP
Use when connected to an ordinary stack amp return
NEXT
21
Changing Various Settings
5
To change the direction of the signal flow
Changing Various Settings
t 1SFTTPOUIFMFGUFGGFDU
t 5VSOUPTFUUIFTJHOBMnPXEJSFDUJPO
6
To set the amount of time until the backlight dims
t 5VSOPGUIFNJEEMFFGGFDU
NOTE
t 5IFTFUUJOHPQUJPOTBSF0/BOEoTFDPOET
HINT
t The amount of power consumed can be reduced by dimming the backlight.
22
GLOBAL
7
To select the battery type
(nickel-metal hydride).
: Operating on batteries
: Operating on adapter power
: Operating on USB bus power
NOTE
t 4FUUIFCBUUFSZUZQFDPSSFDUMZJOPSEFSUPBMMPXUIFSFNBJOJOHCBUUFSZ
charge to be shown accurately.
8
Changing Various Settings
t 5VSOPGUIFNJEEMFFGGFDUUPTFUUIFCBUUFSZUZQFUP"-,"-*/&PS/J.)
To check the eco mode status
t 5IFFDPNPEF0/0''TUBUVTJTTIPXOCFOFBUIUIFQPXFSJDPO
9
To adjust the display contrast
t 1SFTTPGUIFNJEEMFFGGFDU
t 5VSO
BOEPGUIFNJEEMFFGGFDU
: Left display
: Center display
: Right display
NEXT
23
Changing Various Settings
10
To set the auto save function
Changing Various Settings
t 1SFTTPGUIFNJEEMFFGGFDU
t 5VSOPGUIFNJEEMFFGGFDU
HINT
t 0/1BUDIDIBOHFTXJMMCFTBWFEBVUPNBUJDBMMZ
t 0''1BUDIDIBOHFTXJMMOPUCFTBWFEVOUJMUIFZBSFTBWFENBOVBMMZ
(See page 14.)
11
To adjust the USB audio monitoring balance
t 5VSOPGUIFSJHIUFGGFDU
NOTE
t 5IJTBEKVTUTUIFCBMBODFCFUXFFOUIFPVUQVUTJHOBMGSPNUIF%"8
software (computer) and the DIRECT signal from the unit (after
effects).
t 5IFTFUUJOHSBOHFJT
t 4FUUPUPNPOJUPSPOMZUIF%*3&$5TJHOBMPSUPNPOJUPSPOMZUIF
DAW (computer) output signal.
24
PATCH SELECT
12
To adjust the recording level
NOTE
t 5IJT BEKVTUT UIF MFWFM PG UIF TJHOBM TFOU UP UIF %"8 TPGUXBSF
(computer).
t 5IFTFUUJOHSBOHFJTE#
13
Changing Various Settings
t 5VSOPGUIFSJHIUFGGFDU
To view the firmware versions
t 1SFTT
of the right effect.
HINT
t $IFDL UIF ;00. XFCTJUF IUUQXXX[PPN
co.jp) for the latest firmware versions.
14
To exit the GLOBAL menu
t 1SFTT
25
Using the Tuner
1
To activate the tuner
Using the Tuner
t 1SFTTfor 1 second.
NOTE
t Turn
of the left effect to
switch between BYPASS and
MUTE.
2
To change the tuner’s standard pitch
t 5VSOof the right effect.
NOTE
t 5IFTUBOEBSEQJUDIGPSNJEEMF"DBOCFBEKVTUFEUP)[
t The standard pitch setting is saved even when the power is turned OFF.
3
To select the tuner type
t 5VSOof the right effect.
CHROMATIC
The chromatic tuner shows the nearest pitch name (semitone) and
how far the input sound is from that pitch.
Other tuner types
Depending on the selected type, the nearest string name and how
far the sound input is from that pitch are shown. Select from the
following tunings.
26
TUNER
Display
String number/Note name
7
6
5
4
3
2
1
E
A
D
G
B
E
GUITAR
Standard tuning for guitars, including 7-string guitars
B
OPEN A
In open A tuning, the open strings make an A chord
-
E
A
E
A
C#
E
OPEN D
In open D tuning, the open strings make a D chord
-
D
A
D
F#
A
D
OPEN E
In open E tuning, the open strings make an E chord
-
E
B
E
G#
B
E
OPEN G
In open G tuning, the open strings make a G chord
-
D
G
D
G
B
D
DADGAD
This alternate tuning is often used for tapping, etc.
-
D
A
D
G
A
D
To use a drop tuning
t 5VSOof the right effect.
Using the Tuner
4
Meaning
NOTE
t :PV DBO MPXFS UIF UVOJOH CZ POF ×1), two ( ×2) or three ( ×3)
semitones.
t %SPQUVOJOHJTOPUQPTTJCMFXIFOUIF5:1&JTTFUUP$)30."5*$
5
To tune the guitar
t 1MBZUIFPQFOTUSJOHUIBUZPVXBOUUPUVOFBOEUVOFJU
CHROMATIC TUNER
OTHER TUNERS
The name of the nearest note and the pitch
accuracy are shown.
Flat
Correct pitch
Sharp
The number of the nearest string and the
pitch accuracy are shown.
Flat
Correct pitch
Sharp
HINT
t The keys above the displays
also light to show the pitch
accuracy.
6
Pitch too low
Pitch too high
Pitch correct
To end tuning
t 1SFTT
PS
27
Using Rhythms
1
To activate a rhythm
Using Rhythms
t 1SFTT
t 5IFSIZUINQBUUFSOTUBSUTUPQMBZBOEUIFSIZUINTFUUJOHTDSFFOTPQFO
HINT
t You can use a rhythm pattern
while using the looper.
RHYTHM PATTERN
2
TEMPO
LEVEL
To select the rhythm pattern
t 5VSOof the left effect.
NOTE
t 4FFQBHFGPSUZQFTPGQBUUFSOT
3
To adjust the tempo
t 5VSOof the middle effect.
HINT
t :PVDBOBMTPTFUUIFUFNQPVTJOH
NOTE
t 5IFTFUUJOHSBOHFJT
t 5IJTUFNQPTFUUJOHJTVTFECZFWFSZFGGFDU
SIZUINTBOEUIFMPPQFS
28
RHYTHM
4
To adjust the rhythm level
NOTE
t 5IFTFUUJOHSBOHFJT
5
Using Rhythms
t 5VSOof the right effect.
To stop the rhythm
t 1SFTT
HINT
t 1SFTTBHBJOUPSFTUBSUSIZUINQBUUFSOQMBZCBDL
6
To complete setting the rhythm
The rhythm stops and the previous screen reappears
t 1SFTT
To select a patch (and keep the rhythm playing)
t 1SFTT
To return to the Home Screens (and keep the rhythm playing)
t 1SFTT
29
Using the Looper
1
To activate the Looper
Using the Looper
t 1SFTTfor 1 second.
TIME
2
TEMPO
LOOPER LEVEL
SETTING
To set the recording time
t 5VSOon the left effect.
Manual
Use the footswitch to start and stop recording.
Note mark
Set the recording time by setting the tempo and the number of
quarter notes.
NOTE
t The looper can record 1.5–40 seconds (20 seconds when UNDO is enabled).
t *GUIFTFUUJOH OVNCFSPGRVBSUFSOPUFT
XPVMEOPUGBMMJOUIJTSBOHF
it will automatically be adjusted.
t Changing the recording time will erase the currently recorded loop.
3
To adjust the tempo
t 5VSOof the middle effect.
HINT
t :PVDBOBMTPTFUUIFUFNQPVTJOH
t *G OP MPPQ IBT CFFO SFDPSEFE ZFU
ZPV DBO BMTP TFU UIF UFNQP CZ
tapping
.
NOTE
t 5IFTFUUJOHSBOHFJT
t $IBOHJOHUIFUFNQPXJMMFSBTFUIFDVSSFOUMZSFDPSEFEMPPQ
t This tempo setting is used by every effect, rhythms and the looper.
30
LOOPER
4
To record a phrase and play it back
Recording standby
Recording
Loop playing back
Using the Looper
t 1SFTT
If set to “Manual”
t When
is pressed again or the maximum recording time (about 40 seconds) is
reached, loop playback starts (and “PLAY” appears on the display).
If set to a note mark
t "GUFSSFDPSEJOHDPOUJOVFTGPSUIFTFUUJNF
MPPQQMBZCBDLTUBSUT BOEi1-":w
appears on the display).
HINT
NOTE
t %VSJOHSFDPSEJOH
QSFTT
to cancel recording.
t %VSJOH SIZUIN QMBZCBDL
SFDPSEJOH XJMM TUBSU BGUFS UIF
precount.
t 4JODFRVBOUJ[BUJPOJTBQQMJFEEVSJOHSIZUINQMBZCBDL
FWFOJG
you stop the recording a little out of time, adjustment will be
made automatically and the loop will play with correct timing.
5
To stop loop playback
t 1SFTT
NEXT
31
Using the Looper
6
To overdub a recorded loop
Using the Looper
To start overdubbing
t %VSJOHMPPQQMBZCBDL
QSFTT
Loop playing back
Overdubbing
To end overdubbing
t 1SFTTBHBJO
Overdubbing
7
Loop playing back
To erase the loop
t 1SFTTGPSTFDPOE
t i$-&"3wBQQFBSTPOUIFEJTQMBZ
32
LOOPER
8
To adjust the loop volume
t 5VSO
Using the Looper
To adjust the volume of the looped phrase
of right effect.
NOTE
t 5IFTFUUJOHSBOHFJTo
To adjust the volume of the rhythm
t 1SFTT
of the right effect and turn
.
NOTE
t 5IFTFUUJOHSBOHFJTo
9
To return to the Home Screens
t 1SFTT
HINT
t You can return to the Home Screens while the loop is playing.
NOTE
t 3FUVSOJOHUPUIF)PNF4DSFFOTXJMMOPUFSBTFUIFMPPQ
t 5VSOJOHUIFQPXFS0''XJMMFSBTFUIFMPPQ
NEXT
33
Using the Looper
10
To change the Looper settings
Using the Looper
t 1SFTTPGUIFSJHIUFGGFDU
To activate the Undo function
t 5VSOPGUIFSJHIUFGGFDU
NOTE
t 8IFO6OEPJT0/
UIFNBYJNVNMPPQSFDPSEJOHUJNFJT
limited to 20 seconds.
HINT
t 8IFO6OEPJT0/
ZPVDBODBODFMUIFMBTUPWFSEVCCJOHCZQSFTTJOHGPSTFDPOE
After undoing, you can also redo by pressing
for 1 second again, restoring the last overdubbing.
34
LOOPER
To select the STOP MODE
t 5VSOPGUIFSJHIUFGGFDU
How loop playback stops
Playback stops immediately
FINISH
Playback stops after the loop plays to its end
FADE OUT
Playback stops after fading out
Using the Looper
STOP MODE
STOP
HINT
t &WFOXIFOTFUUPi'*/*4)wPSi'"%& 065w
ZPVDBOTUPQMPPQQMBZCBDL JNNFEJBUFMZCZ QSFTTJOHBOE
holding down
.
35
Using Audio Interface Functions
This unit can be used with computers running the following operating systems.
Compatible OS
Windows
Using Audio Interface Functions
Windows® XP SP3 (32bit) or newer
Windows® Vista SP1 (32bit, 64bit) or newer
Windows® 7 (32bit, 64bit)
32bit: Intel® Pentium® 4 1.8GHz or faster, RAM 1GB or more
64bit: Intel® Pentium® Dual-Core 2.7GHz or faster, RAM 2GB or more
Mac
OS X 10.5/10.6/10.7
Intel® Core Duo 1.83GHz or faster
RAM 1GB or more
Quantization (bit-rate)
16-bit
Sampling frequency
44.1kHz
For details about recording, playback and other functions, please see the included
startup guide.
HINT
t :PVDBOBEKVTUUIFCBMBODFCFUXFFOUIFTJHOBMTGSPNUIF
/
and the computer. (See page 24.)
t :PVDBOBEKVTUUIFSFDPSEJOHMFWFM 4FFQBHF
t 8IFO JUT 108&3 TXJUDI JT TFU UP 0''
UIF
/
can be connected to a computer by USB and
powered by its USB bus.
NOTE
t 5P NPOJUPS UIF TJHOBM PG ZPVS DPOOFDUFE HVJUBS BGUFS JU IBT QBTTFE UISPVHI ZPVS %"8 TPGUXBSF
(computer), set the USB AUDIO MONITOR balance to 100. (See page 24.)
At other settings, the signals from the computer and the
/
will be mixed, causing the output
TJHOBMUPTPVOEMJLFBnBOHFSFGGFDUJTCFJOHVTFE
36
Adjusting the expression pedal
1
To calibrate its sensitivity
, set the POWER switch to ON.
NOTE
t $BMJCSBUFUIFQFEBMJG
- Pressing the pedal does not have much effect.
- The volume or tone changes too much even when
only pressing the pedal lightly.
t Following the instructions shown, operate the pedal and press
each time.
Adjusting the expression pedal
t While pressing
t 8IFODBMJCSBUJPOJTPWFS
i0,wBQQFBSTPOUIFTDSFFOBOEQMBZNPEFTUBSUT
HINT
t *Gi&3303wBQQFBST
SFTUBSUDBMJCSBUJPOGSPNUIFCFHJOOJOH
2
To adjust the torque
You can use a 5mm hex key (Allen wrench) to adjust the torque of the
expression pedal.
t Insert the hex key into the torque adjustment screw on the side of the pedal.
Turn it clockwise to tighten the pedal, and turn it counterclockwise to loosen the pedal.
NOTE
Loosen
Tighten
t #F DBSFGVM XIFO MPPTFOJOH B UPSRVF BEKVTUNFOU TDSFX
because if you loosen it too much, it could come off
inside the unit, making it impossible to hold the pedal in
place.
37
Updating the firmware
To download the latest firmware Update application:
t 7JTJUUIF;00.XFCTJUF IUUQXXX[PPNDPKQ
Updating the firmware
HINT
t 0QFOUIF(-0#"-NFOVUPDIFDLUIFDVSSFOUmSNXBSFWFSTJPOT 4FFQBHF
1
To prepare to update the firmware
t $POmSNUIBUUIF108&3TXJUDIJTTFUUP0''
t 8IJMFQSFTTJOHCPUI
DPOOFDUUIFVOJUUPBDPNQVUFSVTJOHUIF
USB cable.
t 5IF7&34*0/61%"5&TDSFFOBQQFBST
2
To update the firmware
t Launch the firmware update application on your computer, and
execute the update.
38
NOTE
HINT
t %P OPU EJTDPOOFDU UIF 64# DBCMF XIJMF UIF
firmware is being updated.
t 4FFUIF;00.XFCTJUFGPSJOTUSVDUJPOTBCPVU
how to use the application.
FIRMWARE UPDATE
3
To complete updating
/
has finished updating, “Complete!” appears on the
display.
t %JTDPOOFDUUIF64#DBCMF
HINT
t 6QEBUJOHUIFmSNXBSFXJMMOPUFSBTFTBWFEQBUDIFT
Restoring the
/
to its factory default settings
Updating the firmware
t 8IFOUIF
1. To use the All Initialize function
t 8IJMFQSFTTJOH
TFUUIF108&3TXJUDIUP0/
t 5IF"MM*OJUJBMJ[FTDSFFOBQQFBST
2. To execute the All Initialize function
t 1SFTT
NOTE
t 1SFTTBOZLFZPUIFSUIBOUPDBODFM
HINT
t &YFDVUJOH UIF"MM *OJUJBMJ[F GVODUJPO XJMM SFTUPSF BMM UIF TFUUJOHT PG UIF
/
, including its patches, to
factory defaults. Do not use this function unless you are certain that you want to do this.
39
Effect Types and Parameters
Effect number
Parameter
Parameter range
Effect type
Effect Types and Parameters
091 DynaDelay
Effect explanation
Footswitch function
This dynamic delay adjusts the volume of the effect sound
according to the input signal level.
Knob1
Time
Page01
Page02
Sense
1–2000
Sets the delay time.
F.B
-10– -1, 1–10
0–100
P Level
0–150
InputMute
Knob3
P Mix
0–100
P
Adjusts the amount of effected sound
that is mixed with the original sound.
Adjusts the effect sensitivity.
Adjusts the feedback amount.
Effect screen
FS
Knob2
P
Adjusts the output level.
Tempo synchronization possible icon
Pedal control possible icon
Automatic assignment icon
Parameter explanation
Effect Types and Parameters
001 Comp
This compressor in the style of the MXR Dyna Comp.
Knob1
Page01
Sense
Knob2
P Tone
Adjusts the compressor sensitivity.
ATTCK
Page02
0–10
Knob3
0–10
Level
Adjusts the tone.
0–150
P
Adjusts the output level.
Slow, Fast
Sets compressor attack speed to
Fast or Slow.
002 RackComp This compressor allows more detailed adjustment than COMP.
Knob1
THRSH
Page01
Page02
003 M Comp
0–50
Knob2
P Ratio
1–10
Sets the level that activates the
Adjusts the compression ratio.
compressor.
ATTCK
Knob3
Level
0–150
P
Adjusts the output level.
1–10
Adjusts the compressor attack rate.
This compressor provides a more natural sound.
Knob1
THRSH
Page01
Page02
0–50
Knob2
P Ratio
1–10
Sets the level that activates the
Adjusts the compression ratio.
compressor.
ATTCK
Knob3
Level
0–150
P
Adjusts the output level.
1–10
Adjusts the compressor attack rate.
004 SlowATTCK This effect slows the attack of each note, resulting in a violin-like performance.
Knob1
Time
Page01
1–50
Adjusts the attack time.
Knob2
P Curve
0–10
Knob3
P Level
0–150
P
Set the curve of volume change during
Adjusts the output level.
attack.
Page02
005 ZNR
ZOOM's unique noise reduction cuts noise during pauses in playing without affecting the tone.
Knob1
Page01
Page02
40
THRSH
1–25
Adjusts the effect sensitivity.
Knob2
P DETCT
GtrIn, EfxIn
Sets control signal detection level.
Knob3
Level
0–150
Adjusts the output level.
P
006 NoiseGate This is a noise gate that cuts the sound during playing pauses.
Knob1
Page01
THRSH
1–25
Knob2
P Level
Adjusts the effect sensitivity.
0–150
Knob3
P
Adjusts the output level.
007 DirtyGate This vintage style gate features a characteristic way of closing.
Knob1
Page01
THRSH
1–25
Knob2
P Level
Adjusts the effect sensitivity.
0–150
Knob3
P
Adjusts the output level.
Page02
008 GraphicEQ This unit has a six band equalizer.
Knob1
160Hz
Page01
Page03
009 ParaEQ
400Hz
800Hz
-12–12
-12–12
6.4kHz
-12–12
12kHz
-12–12
Boosts or cuts the high (3.2 kHz) Boosts or cuts the extremely high Boosts or cuts the harmonics (12
frequency band.
(6.4 kHz) frequency band.
kHz) frequency band.
Level
0–150
P
Adjusts the output level.
This is a 2-band parametric equalizer.
Knob1
Page01
Page02
Page03
010 CombFLTR
Knob3
-12–12
Boosts or cuts the low (160 Hz) frequency Boosts or cuts the low-middle (400 Boosts or cuts the middle (800 Hz)
band.
Hz) frequency band.
frequency band.
3.2kHz
Page02
Knob2
-12–12
Effect Types and Parameters
Page02
Freq1
Knob2
20Hz–20kHz
Q1
Adjusts center frequency of EQ1.
Adjusts EQ1 Q.
Freq2
Q2
20Hz–20kHz
Adjusts center frequency of EQ2.
Level
0–150
Knob3
0.5, 1, 2, 4, 8, 16
Gain1
-12–12
Adjusts EQ1 gain.
0.5, 1, 2, 4, 8, 16
Gain2
Adjusts EQ2 Q.
-12–12
Adjusts EQ2 gain.
P
Adjusts the output level.
5IJTFGGFDUVTFTUIFDPNCmMUFSUIBUSFTVMUTGSPNmYJOHUIFNPEVMBUJPOPGUIFnBOHFSMJLF
an equalizer.
Knob1
Freq
Page01
Page02
1–50
Knob2
P Reso
-10–10
Knob3
P Mix
0–100
P
This sets the emphasized frequency.
Adjusts the intensity of the resonance Adjusts the amount of effected sound
sound of the effect.
that is mixed with the original sound.
HiDMP
Level
0–10
0–150
P
Adjusts the treble attenuation of the
Adjusts the output level.
effect sound.
011 AutoWah This effect varies wah in accordance with picking intensity.
Knob1
Sense
Page01
-10–-1, 1–10
Knob2
P Reso
Adjusts the sensitivity of the effect.
0–10
Knob3
P Level
0–150
P
Adjusts the intensity of the resonance
Adjusts the output level.
sound.
Page02
012 Resonance This effect varies the resonance filter frequency according to picking intensity.
Knob1
Sense
Page01
-10–-1, 1–10
Knob2
P Reso
Adjusts the sensitivity of the effect.
0–10
Knob3
P Level
0–150
P
Adjusts the intensity of the resonance
Adjusts the output level.
sound.
Page02
NEXT
41
Effect Types and Parameters
013 Cry
This effect varies the sound like a talking modulator.
Knob1
Range
Knob2
P Reso
0–10
P
Effect Types and Parameters
Page02
Adjusts the balance between original
Adjusts the output level.
and effect sounds.
0–100
P Level
0–150
P
5IJTFOWFMPQFmMUFSIBTUIFnBWPSPGB.00(.'MPXQBTTmMUFSBOEDBOCFTFUJOBXJEFSBOHF
Knob1
Page01
Page02
0–100
Knob2
P Sense
Knob3
0–10
Reso
Sets minimum frequency of envelope
Sets effect sensitivity.
filter.
Type
HPF, BPF, LPF
Chara
Sets filter type.
Bal
Page03
0–100
2Pole, 4Pole
0–150
P
Sets effect resonance.
VLCTY
Adjusts amount of filter applied.
P Level
0–10
Fast, Slow
Sets speed of filter action.
P
Adjusts the balance between original
Adjusts the output level.
and effect sounds.
This special effect gives the sound a stepped quality.
Knob1
Depth
Page01
Page02
016 SeqFLTR
-10–-1, 1–10
Adjusts the frequency range processed Adjusts the intensity of the modulation
Adjusts the sensitivity of the effect.
by the effect.
resonance sound.
Freq
015 Step
Knob3
P Sense
Page01
Bal
014 M-Filter
1–10
Knob2
0–100
Rate
0–50
Sets the depth of the modulation.
Sets the speed of the modulation.
Shape
Level
0–10
Adjusts the effect envelope.
0–150
Knob3
P Reso
0–10
P
Adjusts the intensity of the modulation
resonance sound.
P
Adjusts the output level.
5IFTFRVFODFmMUFSIBTUIFnBWPSPGB;7FY4FFL8BI
Knob1
Page01
Page02
Step
Knob2
2–8
PTTRN
Adjusts number of sequence steps.
Shape
0–10
Sets effect pattern.
Reso
Sets effect sound envelope.
1–8
0–10
Sets effect resonance.
Knob3
Speed
1–50
P
Sets modulation speed.
P Level
0–150
P
Adjusts the output level.
017 RndmFLTR This filter effect changes character randomly.
Knob1
Page01
Speed
Page03
018 Booster
Knob2
P Range
Sets modulation speed.
Type
Page02
1–50
HPF, BPF, LPF
Sets filter type.
Level
0–150
0–100
Knob3
P Reso
0–10
Adjusts frequency range affected.
Sets effect resonance.
Chara
Bal
2Pole, 4Pole
Adjusts amount of filter applied.
0–100
P
P
Adjusts the balance between original
and effect sounds.
P
Adjusts the output level.
The booster increases signal gain to make the sound more powerful.
Knob1
Page01
Gain
0–100
Adjusts the gain.
Knob2
P Tone
0–100
Adjusts the tone.
Knob3
Level
0–150
P
Adjusts the output level.
Page02
019 OverDrive
Simulation of the Boss OD-1, the compact effect box that was the first to take the
“overdrive” title.
Knob1
Page01
Page02
42
Gain
0–100
Adjusts the gain.
Knob2
P Tone
0–100
Adjusts the tone.
Knob3
Level
0–150
Adjusts the output level.
P
020 T Scream
Simulation of the Ibanez TS808, which is loved by many guitarists as a booster and has
inspired numerous clones.
Knob1
Page01
Gain
0–100
Adjusts the gain.
Knob2
P Tone
0–100
Adjusts the tone.
Knob3
Level
0–150
P
Adjusts the output level.
021 Governor Simulation of the Guv'nor distortion effect from Marshall.
Knob1
Page01
Gain
0–100
Adjusts the gain.
Knob2
P Tone
0–100
Adjusts the tone.
Knob3
Level
0–150
P
Adjusts the output level.
Page02
022 Dist+
Simulation of the MXR distortion+ effect that made distortion popular worldwide.
Knob1
Page01
Gain
0–100
Adjusts the gain.
Knob2
P Tone
0–100
Adjusts the tone.
Knob3
Level
0–150
P
Adjusts the output level.
Page02
023 Dist 1
Effect Types and Parameters
Page02
Simulation of the Boss DS-1 distortion pedal, which has been a long-seller.
Knob1
Page01
Gain
0–100
Adjusts the gain.
Knob2
P Tone
0–100
Adjusts the tone.
Knob3
Level
0–150
P
Adjusts the output level.
Page02
024 Squeak
Simulation of the popular Pro Co Rat famous for its edgy distortion sound.
Knob1
Page01
Gain
0–100
Adjusts the gain.
Knob2
P Tone
0–100
Adjusts the tone.
Knob3
Level
0–150
P
Adjusts the output level.
Page02
025 FuzzSmile
Simulation of the Fuzz Face, which has made rock history with its humorous panel design
and smashing sound.
Knob1
Page01
Gain
0–100
Adjusts the gain.
Knob2
P Tone
0–100
Adjusts the tone.
Knob3
Level
0–150
P
Adjusts the output level.
Page02
026 GreatMuff
Simulation of the Electro-Harmonix Big Muff, which is loved by famous artists around the
world for its fat, sweet fuzz sound.
Knob1
Page01
Gain
0–100
Adjusts the gain.
Knob2
P Tone
0–100
Adjusts the tone.
Knob3
Level
0–150
P
Adjusts the output level.
Page02
027 MetalWRLD
Simulation of the Boss Metal Zone, which is characterized by long sustain and a powerful
lower midrange.
Knob1
Page01
Gain
0–100
Adjusts the gain.
Knob2
P Tone
0–100
Adjusts the tone.
Knob3
Level
0–150
P
Adjusts the output level.
Page02
NEXT
43
Effect Types and Parameters
028 HotBox
Simulation of the compact Matchless Hotbox pre-amplifier with a built-in tube.
Knob1
Page01
Gain
0–100
Adjusts the gain.
Knob2
P Tone
0–100
Adjusts the tone.
Knob3
Level
0–150
P
Adjusts the output level.
Effect Types and Parameters
Page02
029 Z Clean
ZOOM original unadorned clean sound.
Knob1
Page01
Gain
0–100
Adjusts the gain.
Knob2
P Tone
0–100
Adjusts the tone.
Knob3
Level
0–150
P
Adjusts the output level.
Page02
030 Z MP1
An original sound created by merging characteristics of an ADA MP1 and a MARSHALL
JCM800.
Knob1
Page01
Gain
0–100
Adjusts the gain.
Knob2
P Tone
0–100
Adjusts the tone.
Knob3
Level
0–150
P
Adjusts the output level.
Page02
031 Z Bottom A high gain sound that emphasizes low and middle frequencies.
Knob1
Page01
Gain
0–100
Adjusts the gain.
Knob2
P Tone
0–100
Adjusts the tone.
Knob3
Level
0–150
P
Adjusts the output level.
Page02
032 Z Dream
A high gain sound for lead playing based on the Mesa Boogie Road King Series II Lead
channel.
Knob1
Page01
Gain
0–100
Adjusts the gain.
Knob2
P Tone
0–100
Adjusts the tone.
Knob3
Level
0–150
P
Adjusts the output level.
Page02
033 Z Scream An original high gain sound balanced from low to high frequencies.
Knob1
Page01
Gain
0–100
Adjusts the gain.
Knob2
P Tone
0–100
Adjusts the tone.
Knob3
Level
0–150
P
Adjusts the output level.
Page02
034 Z Neos
A crunch sound modeled on the sound of a modified British class A combo amplifier.
Knob1
Page01
Gain
0–100
Adjusts the gain.
Knob2
P Tone
0–100
Adjusts the tone.
Knob3
Level
0–150
P
Adjusts the output level.
Page02
035 Z Wild
A high gain sound with even more overdrive boost.
Knob1
Page01
Page02
44
Gain
0–100
Adjusts the gain.
Knob2
P Tone
0–100
Adjusts the tone.
Knob3
Level
0–150
Adjusts the output level.
P
036 Lead
Lead a bright and smooth distortion sound.
Knob1
Page01
Gain
0–100
Knob2
P Tone
Adjusts the gain.
0–100
Adjusts the tone.
Knob3
Level
0–150
P
Adjusts the output level.
037 ExtremeDS This distortion effect boasts the highest gain in the world.
Knob1
Page01
Gain
0–100
Knob2
P Tone
Adjusts the gain.
0–100
Adjusts the tone.
Knob3
Level
0–150
P
Adjusts the output level.
Page02
038 Aco.Sim
This effect changes the tone of an electric guitar to make it sound like an acoustic guitar.
Knob1
Top
Page01
0–100
Knob2
P Body
0–100
Knob3
Level
0–150
P
Adjusts the unique string tone of Adjusts the body resonance of acoustic
Adjusts the output level.
guitars.
acoustic guitars.
Page02
Effect Types and Parameters
Page02
039 FD COMBO Modeled sound of a Fender Twin Reverb ('65), which is loved by guitarists in various genres.
Knob1
Page01
Page02
Page03
Gain
0–100
Knob2
P Tube
0–100
Knob3
Level
0–150
Adjusts the gain.
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
See Table 1
Adjusts volume of super-high frequencies. Selects cabinet.
040 DELUXE-R This models the sound of a Fender Deluxe Reverb made in 1965.
Knob1
Page01
Page02
Page03
Gain
0–100
Knob2
P Tube
0–100
Knob3
Level
0–150
Adjusts the gain.
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
See Table 1
Adjusts volume of super-high frequencies. Selects cabinet.
041 FD VIBRO Modeled sound of a '63 Fender Vibroverb.
Knob1
Page01
Page02
Page03
Gain
0–100
Knob2
P Tube
0–100
Knob3
Level
0–150
Adjusts the gain.
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
See Table 1
Adjusts volume of super-high frequencies. Selects cabinet.
042 US BLUES Crunch sound of a Fender Tweed Bassman.
Knob1
Page01
Page02
Page03
Gain
0–100
Knob2
P Tube
0–100
Knob3
Level
0–150
Adjusts the gain.
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
See Table 1
Adjusts volume of super-high frequencies. Selects cabinet.
NEXT
45
Effect Types and Parameters
043 VX COMBO Modeled sound of a British combo amplifier representing the 1960s Liverpool sound.
Knob1
Page01
Effect Types and Parameters
Page02
Page03
044 VX JMI
Gain
0–100
Knob2
P Tube
0–100
Knob3
Level
0–150
Adjusts the gain.
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
See Table 1
Adjusts volume of super-high frequencies. Selects cabinet.
This simulates the sound of an early model of a class-A British combo amp.
Knob1
Page01
Page02
Page03
Gain
0–100
Knob2
P Tube
0–100
Knob3
Level
0–150
Adjusts the gain.
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
See Table 1
A d j u s t s v o l u m e o f s u p e r- h i g h
Selects cabinet.
frequencies.
045 BG CRUNCH Crunch sound of a Mesa Boogie MkIII combo amp.
Knob1
Page01
Page02
Page03
Gain
0–100
Knob2
P Tube
0–100
Knob3
Level
0–150
Adjusts the gain.
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
See Table 1
Adjusts volume of super-high frequencies. Selects cabinet.
046 MATCH 30 .PEFMFETPVOEPGB%$ DIBOOFM
UIF.BUDIMFTTnBHTIJQDPNCPBNQ
Knob1
Page01
Page02
Page03
Gain
0–100
Knob2
P Tube
0–100
Knob3
Level
0–150
Adjusts the gain.
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
See Table 1
Adjusts volume of super-high frequencies. Selects cabinet.
047 CAR DRIVE This models the sound of a Carr Mercury high-end small combo amp.
Knob1
Page01
Page02
Page03
048 TW ROCK
Gain
0–100
Knob2
P Tube
Knob3
Level
0–150
Adjusts the gain.
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
See Table 1
A d j u s t s v o l u m e o f s u p e r- h i g h
Selects cabinet.
frequencies.
This crunch sound uses the drive channel of a Two Rock Emerald 50, an American
boutique amplifier.
Knob1
Page01
Page02
Page03
46
0–100
Gain
0–100
Knob2
P Tube
0–100
Knob3
Level
0–150
Adjusts the gain.
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
See Table 1
Adjusts volume of super-high frequencies. Selects cabinet.
049 TONE CITY This models the sound of a Sound City 50 Plus Mark 2, a legendary British amplifier.
Knob1
Page01
Page03
0–100
Knob2
P Tube
0–100
Knob3
Level
0–150
Adjusts the gain.
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
See Table 1
Adjusts volume of super-high frequencies. Selects cabinet.
050 HW STACK Modeled sound of the legendary Hiwatt Custom 100 all-tube amplifier from the UK.
Knob1
Page01
Page02
Page03
Gain
0–100
Knob2
P Tube
0–100
Knob3
Level
0–150
Adjusts the gain.
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
See Table 1
Adjusts volume of super-high frequencies. Selects cabinet.
051 TANGERINE This models the Orange Graphic 120 with its unique design and sound.
Knob1
Page01
Page02
Page03
Gain
0–100
Knob2
P Tube
0–100
Knob3
Level
0–150
Adjusts the gain.
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
Effect Types and Parameters
Page02
Gain
See Table 1
Adjusts volume of super-high frequencies. Selects cabinet.
052 B-BREAKER This models the sound of a Marshall 1962 Bluesbreaker combo amp.
Knob1
Page01
Page02
Page03
Gain
0–100
Knob2
P Tube
0–100
Knob3
Level
0–150
Adjusts the gain.
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
See Table 1
A d j u s t s v o l u m e o f s u p e r- h i g h
Selects cabinet.
frequencies.
053 MS CRUNCH The crunch sound of the Marshall 1959 that has given birth to many legends.
Knob1
Page01
Page02
Page03
054 MS 1959
Gain
0–100
Knob2
P Tube
0–100
Knob3
Level
0–150
Adjusts the gain.
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
See Table 1
Adjusts volume of super-high frequencies. Selects cabinet.
This models the sound of a Marshall 1959 Plexi made in 1969.
Knob1
Page01
Page02
Page03
Gain
0–100
Knob2
P Tube
0–100
Knob3
Level
0–150
Adjusts the gain.
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
See Table 1
Adjusts volume of super-high frequencies. Selects cabinet.
NEXT
47
Effect Types and Parameters
055 MS DRIVE The high gain sound of a JCM2000 Marshall stack amp.
Knob1
Page01
Effect Types and Parameters
Page02
Page03
Gain
0–100
Knob2
P Tube
Knob3
Level
0–150
Adjusts the gain.
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
See Table 1
Adjusts volume of super-high frequencies. Selects cabinet.
056 BGN DRIVE This simulates the lead sound from channel 3 of a Bogner Ecstasy.
Knob1
Page01
Page02
Page03
Gain
0–100
Knob2
P Tube
0–100
Knob3
Level
0–150
Adjusts the gain.
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
See Table 1
Adjusts volume of super-high frequencies. Selects cabinet.
057 BG DRIVE The high gain sound of the Mesa Boogie Dual Rectifier red channel (Vintage mode).
Knob1
Page01
Page02
Page03
058 DZ DRIVE
Gain
0–100
Knob2
P Tube
Page02
Page03
0–150
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
See Table 1
Adjusts volume of super-high frequencies. Selects cabinet.
Gain
0–100
Knob2
P Tube
0–100
Knob3
Level
0–150
Adjusts the gain.
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
See Table 1
Adjusts volume of super-high frequencies. Selects cabinet.
This simulates the high-gain sound of the Engl Invader, which features a powerful low-end.
Knob1
Page01
Page02
Page03
060 REVO-1
Knob3
Level
Adjusts the gain.
Knob1
059 ALIEN
0–100
The 3-channel high gain sound of a Diezel Herbert, which is a handmade German guitar
amplifier that allows control of three independent channels.
Page01
Gain
0–100
Knob2
P Tube
0–100
Knob3
Level
0–150
Adjusts the gain.
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
See Table 1
Adjusts volume of super-high frequencies. Selects cabinet.
This simulates the high-gain sound of a Krank Revolution 1 Plus.
Knob1
Page01
Page02
Page03
48
0–100
Gain
0–100
Knob2
P Tube
0–100
Knob3
Level
0–150
Adjusts the gain.
Adjusts tube amp compression.
Adjusts the output level.
Trebl
Middl
Bass
0–100
0–100
P
0–100
Adjusts volume of high frequencies.
Adjusts volume of middle frequencies. Adjusts volume of low frequencies.
Prese
CAB
0–100
See Table 1
Adjusts volume of super-high frequencies. Selects cabinet.
061 Tremolo
This effect varies the volume at a regular rate.
Knob1
Page01
0–100
Knob2
P Rate
Adjust the depth of the modulation.
Wave
UP 0–UP 9,
DWN 0–DWN 9,
TRI 0–TRI 9
0–50
Knob3
P Level
Adjusts the rate of the modulation.
0–150
P
Adjusts the output level.
P
Sets the modulation waveform.
062 Slicer
This effect creates a rhythmical sound by continuously slicing the input.
Knob1
PTTRN
Page01
Page02
063 Phaser
Knob2
1–20
Speed
1–50
Sets effect pattern.
Sets modulation speed.
THRSH
Level
0–50
Adjusts effect threshold.
0–150
Knob3
P Bal
0–100
P
Adjusts the balance between original
and effect sounds.
P
Adjusts the output level.
This effect adds a phasing variation to the sound.
Knob1
Page01
Rate
1–50
Knob2
P Color
Sets the speed of the modulation.
Knob3
4 STG, 8 STG,
inv 4, inv 8
Level
Sets the tone of the effect type.
0–150
P
Adjusts the output level.
Effect Types and Parameters
Page02
Depth
Page02
064 DuoPhase This effect combines two phasers.
Knob1
Page01
RateA
1–50
Knob2
P RateB
1–50,
SyncA, RvrsA
Knob3
P Level
0–150
P
Adjusts speed of LFO A modulation. Adjusts speed of LFO B modulation. Adjusts the output level.
Page02
Page03
ResoA
0–10
P ResoB
0–10
P Link
Seri, Para, STR
Adjusts resonance of LFO A modulation. Adjusts resonance of LFO B modulation. Sets how two phasers are connected.
DPT_A
1–100
P DPT_B
Adjusts depth of LFO A modulation.
1–100
P
Adjusts depth of LFO B modulation.
065 WarpPhase This phaser has a one way effect.
Knob1
Page01
Page02
066 Chorus
Speed
1–50
Sets modulation speed.
DRCTN
Knob2
P Reso
Knob3
P Level
Sets effect resonance.
0–150
P
Adjusts the output level.
Go, Back
Sets direction of warping.
This effect mixes a shifted pitch with the original sound to add movement and thickness.
Knob1
Depth
Page01
Page02
067 Detune
0–10
0–100
Knob2
Rate
1–50
Sets the depth of the modulation.
Sets the speed of the modulation.
Tone
Level
0–10
Adjusts the tone.
0–150
Knob3
P Mix
0–100
P
Adjusts the amount of effected sound
that is mixed with the original sound.
P
Adjusts the output level.
By mixing an effect sound that is slightly pitch-shifted with the original sound, this effect
type has a chorus effect without much sense of modulation.
Knob1
Cent
Page01
Page02
-25–25
Knob2
PreD
Knob3
0–50
Mix
0–100
P
Adjusts the detuning in cents, which Sets the pre-delay time of the effect Adjusts the amount of effected sound
are fine increments of 1/100-semitone. sound.
that is mixed with the original sound.
Tone
0–10
Adjusts the tone.
Level
0–150
P
Adjusts the output level.
NEXT
49
Effect Types and Parameters
068 VintageCE This is a simulation of the BOSS CE-1.
Knob1
Comp
Page01
Effect Types and Parameters
Page02
Knob2
0–9
Rate
1–50
Knob3
P Mix
0–150
P
Adjusts the amount of effected sound
that is mixed with the original sound.
Sets the sensitivity of the compressor. Sets the speed of the modulation.
Level
0–100
P
Adjusts the output level.
069 StereoCho This is a stereo chorus with a clear tone.
Knob1
Depth
Page01
Page02
0–100
Knob2
P Rate
1–50
Sets the depth of the modulation.
Sets the speed of the modulation.
Tone
Level
0–10
Adjusts the tone.
0–150
Knob3
P Mix
0–100
P
Adjusts the amount of effected sound
that is mixed with the original sound.
P
Adjusts the output level.
070 Ensemble This is a chorus ensemble that features three-dimensional movement.
Knob1
Depth
Page01
Page02
Knob2
0–100
Rate
1–50
Sets the depth of the modulation.
Sets the speed of the modulation.
Tone
Level
0–10
Adjusts the tone.
0–150
Knob3
P Mix
0–100
P
Adjusts the amount of effected sound
that is mixed with the original sound.
P
Adjusts the output level.
071 VinFLNGR 5IJTBOBMPHnBOHFSTPVOEJTTJNJMBSUPBO.93.3
Knob1
Page01
Depth
072 Flanger
Knob2
P Rate
Sets the depth of the modulation.
PreD
Page02
0–100
0–50
P Mix
Sets pre-delay time of effect sound.
Depth
0–100
P Level
0–150
P
Knob2
0–50
0–50
Knob3
P Reso
P Mix
0–100
P
Adjusts the intensity of the modulation resonance.
Sets the speed of the modulation.
Sets pre-delay time of effect sound.
-10–10
P Level
0–150
P
Adjusts the amount of effected sound
Adjusts the output level.
that is mixed with the original sound.
The volume of the effect sound changes according to the input signal level with this
EZOBNJDnBOHFS
Knob1
Page01
Page02
Depth
0–100
Sets the depth of the modulation.
Reso
-10–10
Knob2
Rate
0–50
Knob3
P Sense
Sets the speed of the modulation.
P Level
0–150
-10–-1, 1–10
P
Adjusts the sensitivity of the effect.
P
Adjusts the intensity of the modulation resonance. Adjusts the output level.
This effect automatically adds vibrato.
Knob1
Depth
Page01
Page02
0–100
Knob2
Rate
0–50
Sets the depth of the modulation.
Sets the speed of the modulation.
Tone
Level
0–10
Adjusts the tone.
0–150
Knob3
P Bal
0–100
P
Adjusts the balance between original
and effect sounds.
P
Adjusts the output level.
This effect adds sound one octave and two octaves below the original sound.
Knob1
Oct1
Page01
Page02
50
P
Adjusts the amount of effected sound
Adjusts the output level.
that is mixed with the original sound.
P Rate
Sets the depth of the modulation.
PreD
Page02
075 Octave
0–100
-10–10
Adjusts the intensity of the modulation resonance.
Sets the speed of the modulation.
Knob1
074 Vibrato
Knob3
P Reso
5IJTJTBKFUTPVOEMJLFBO"%"nBOHFS
Page01
073 DynaFLNGR
0–50
0–100
Knob2
P Oct2
0–100
Knob3
P Dry
0–100
P
Adjusts the level of the sound one Adjusts the level of the sound two Adjusts the volume of the unaffected
octave below the effect sound.
octaves below the effect sound.
sound.
Chara
0–100
Adjusts effect character.
Tone
0–10
Adjusts the tone.
Level
0–150
Adjusts the output level.
P
076 PitchSHFT This effect shifts the pitch up or down.
Knob1
Shift
Page01
Tone
Knob3
0–10
Bal
Adjusts the pitch shift amount in semitones.
Adjusts the tone.
Selecting “0” gives a detuning effect.
-25–25
Level
0–150
0–100
P
Adjusts the balance between original
and effect sounds.
P
Allows fine adjustment of pitch shift
Adjusts the output level.
amount in Cent (1/100 semitone) steps.
077 MonoPitch This is a pitch shifter with little sound variance for monophonic (single note) playing.
Knob1
Shift
Page01
078 HPS
Tone
Knob3
0–10
Bal
-25 – 25
Level
0–150
0–100
P
Adjusts the balance between original
and effect sounds.
Adjusts the pitch shift amount in semitones.
Adjusts the tone.
Selecting “0” gives a detuning effect.
Fine
Page02
Knob2
-12 – 12 , 24
P
Allows fine adjustment of pitch shift
Adjusts the output level.
amount in Cent (1/100 semitone) steps.
This intelligent pitch shifter outputs the effect sound with the pitch shifted according to scale and key settings.
Knob1
Scale
Page01
Knob2
-6, -5, -4, -3, -m, m,
3, 4, 5, 6
(See Table 2)
Key
Knob3
C, C#, D, D#, E,
F, F#, G, G#, A,
A#, B
Mix
0–100
P
Effect Types and Parameters
Fine
Page02
Knob2
-12–12 , 24
Sets the pitch of the pitch-shifted Sets the tonic (root) of the scale used Adjusts the amount of effected sound
sound added to the original sound.
for pitch shifting.
that is mixed with the original sound.
Page02
Tone
0–10
Level
Adjusts the tone.
0–150
P
Adjusts the output level.
079 BendCho This effect provides pitch bending that uses the input signal as trigger and processes each note separately.
Knob1
Depth
Page01
Page02
080 RingMod
Knob2
0–100
Time
0–100
P
Sets time before effect starts.
Adjusts the balance between original
and effect sounds.
Mode
Tone
Level
Up, Down
Sets direction of pitch bend.
0–10
Adjusts the tone.
0–150
P
Adjusts the output level.
This effect produces a metallic ringing sound. Adjusting the “Freq” parameter results in a
drastic change of sound character.
Knob1
Page01
Page02
1–50
Knob2
P Tone
Sets the frequency of the modulation.
Level
0–150
Knob3
0–10
Bal
0–100
P
Adjusts the balance between original
and effect sounds.
Adjusts the tone.
P
Adjusts the output level.
This effect creates a lo-fi sound.
Knob1
Bit
Page01
Page02
082 Bomber
Knob3
P Bal
Adjusts the effect depth.
Freq
081 BitCrush
0–50
Knob2
4–16
SMPL
0–50
Sets bit depth.
Sets sampling rate.
Tone
Level
0–10
Adjusts the tone.
0–150
Knob3
P Bal
P
Adjusts the output level.
Knob1
Page01
Page02
Page03
HndGn, Arm,
Bomb, Thndr
Decay
1–100
Sets length of reverberations.
THRSH
Power
0–50
Adjusts effect threshold.
0–150
FS
Knob2
Sets type of effect sound.
Level
P
Adjusts the balance between original
and effect sounds.
This effect produces an explosive sound when picking.
PTTRN
0–100
0–30
Trigger
Knob3
P Bal
0–100
P
Adjusts the balance between original
and effect sounds.
Tone
0–10
Adjusts strength of explosive sound. Adjusts the tone.
P
Adjusts the output level.
NEXT
51
Effect Types and Parameters
083 MonoSynth
This effect produces the sound of a monophonic (single-note playing) guitar synthesizer
that detects the pitch of the input signal.
Knob1
Page01
Effect Types and Parameters
Page02
Synth
0–100
Knob2
P Dry
Adjusts synthesizer sound level.
Wave
Sine, Tri, SawUp,
SawDn
Tone
Page02
Upper
0–100
0–10
Speed
0–100
P
Knob3
P Dry
Adjusts volume of low frequencies.
Adjusts level of original sound.
HPF
LPF
Level
0–10
0–10
1–2500
FS
Knob2
F.B
0–100
HiDMP
P-P
Level
0–10
MONO, P-P
1–2000
P F.B
0–100
Adjusts the feedback amount.
HiDMP
Level
0–10
FS
Knob2
Sets the delay time.
0–150
0–100
P
Adjusts the amount of effected sound
that is mixed with the original sound.
P
1–2000
Sets the delay time.
Rate
1–50
Sets the speed of the modulation.
FS
Knob2
F.B
0–100
P Level
0–150
Time
1–2500
InputMute
Knob3
P Mix
0–100
P
Adjusts the amount of effected sound
that is mixed with the original sound.
Adjusts the feedback amount.
P
Adjusts the output level.
Knob1
FS
Knob2
F.B
0–100
Hold, InputMute
Knob3
P Mix
0–100
P
Sets the delay time.
Adjusts the feedback amount.
Adjusts the amount of effected sound
that is mixed with the original sound.
HiDMP
P-P
Level
0–10
MONO, P-P
0–150
P
Adjusts the treble attenuation of the Sets delay output to mono or pingAdjusts the output level.
delay sound.
pong.
089 ReverseDL This reverse delay is a long delay with a maximum length of 1250 ms.
Knob1
Time
Page02
InputMute
Knob3
P Mix
This analog delay simulation has a long delay with a maximum
length of 2500 ms.
Page01
P
Adjusts the treble attenuation of the
Adjusts the output level.
delay sound.
Time
Page02
0–150
Adjusts the treble attenuation of the Sets delay output to mono or pingAdjusts the output level.
delay sound.
pong.
Knob1
Page01
P
Adjusts the amount of effected sound
that is mixed with the original sound.
087 ModDelay This delay effect allows the use of modulation.
Page02
0–100
Adjusts the feedback amount.
Time
Page01
Hold, InputMute
Sets the delay time.
Knob1
Page02
P
Knob3
P Mix
This effect simulates a tape echo. Changing the “Time”
parameter changes the pitch of the echoes.
Page01
0–150
P
Adjusts high-pass filter cutoff frequency. Adjusts low-pass filter cutoff frequency. Adjusts the output level.
Time
Page01
0–100
Adjusts volume of high frequencies.
This long delay has a maximum length of 2500 ms.
Page02
52
0–100
Adjusts smoothness of pitch change.
Knob2
P Lower
Knob1
088 AnalogDly
P
Adjusts the output level.
Adjusts the tone.
Knob1
086 TapeEcho
0–150
This effect simulates an organ sound.
Page01
085 Delay
Knob3
P Level
Adjusts level of original sound.
Sets waveform.
084 Z-Organ
0–100
10–1250
F.B
0–100
Sets the delay time.
Adjusts the feedback amount.
HiDMP
Level
0–10
FS
Knob2
0–150
Adjusts the treble attenuation of the
Adjusts the output level.
delay sound.
Hold, InputMute
Knob3
P Bal
0–100
P
Adjusts the balance between original
and effect sounds.
P
090 MultiTapD This effect produces several delay sounds with different delay times.
Knob1
Time
Page01
091 DynaDelay
PTTRN
1–2500
Page02
Level
0–10
Adjusts the tone.
P
F.B
Sense
1–2000
0–100
FS
Knob2
Sets the delay time.
-10– -1, 1–10
P Level
0–150
Page03
P
FS
F.B
0–150
0–100
P Depth
0–100
P Reso
1–2000
Pitch
0–100
-12–12
P Tone
Adjusts the feedback amount.
TimeL
Knob3
P Mix
0–10
TimeR
1–1000
LchFB
P
FS
InputMute
Knob3
1–1000
Mix
0–100
P
0–100
P RchFB
0–100
P Level
0–150
P
Adjusts delay feedback of left channel. Adjusts delay feedback of right channel. Adjusts the output level.
LchLv
0–100
P RchLv
Adjusts delay output of left channel.
1–2000
Sets the delay time.
Rate
1–50
Sets the speed of the modulation.
0–100
P
Adjusts delay output of right channel.
FS
Knob2
F.B
0–100
4 STG, 8 STG,
inv 4, inv 8
Level
Sets the tone of the effect type.
Knob1
Time
10–1000
P
0–150
P
Adjusts the output level.
FS
Knob2
Duty
0–100
Adjusts the amount of effected sound
that is mixed with the original sound.
Adjusts the feedback amount.
P Color
InputMute
Knob3
P Mix
096 TrgHldDly This delay samples and holds using picking as the trigger.
Page02
0–150
Adjusts delay time of left channel Adjusts delay time of right channel Adjusts the amount of effected sound
that is mixed with the original sound.
delay.
delay.
Time
Page01
P
Adjusts the output level.
Knob2
Knob1
Page02
0–100
Level
Adjusts the tone.
095 PhaseDly This effect applies a phaser to a delayed sound.
Page01
InputMute
Sets volume of pitch shift applied to Adjusts the amount of effected sound
that is mixed with the original sound.
delayed sound.
Sets the delay time.
F.B
FS
Knob2
Knob1
Page03
P
P
This stereo delay allows the left and right delay times to be
set separately.
Page02
0–10
Adjusts the output level.
Time
Page01
P
Adjusts the intensity of the modulation
resonance.
Sets the depth of the modulation.
Knob1
Page02
0–100
Adjusts the amount of effected sound
that is mixed with the original sound.
This effect applies pitch shift to a delayed sound.
Page01
InputMute
Knob3
P Mix
Adjusts the feedback amount.
Sets the speed of the modulation.
Level
P
Adjusts the amount of effected sound
that is mixed with the original sound.
Knob2
1–2000
1–50
0–100
Adjusts the output level.
Sets the delay time.
Rate
InputMute
Knob3
P Mix
Adjusts the effect sensitivity.
Adjusts the feedback amount.
Time
094 StereoDly
0–150
Adjusts the output level.
Knob1
Page02
P
Tone
This effect filters a delayed sound.
Page01
0–100
Sets the tap pattern, which varies from Adjusts the amount of effected sound
rhythmical to random patterns.
that is mixed with the original sound.
Time
093 PitchDly
Mix
Sets the delay time.
Knob1
092 FilterDly
Knob3
1–8
This dynamic delay adjusts the volume of the effect sound
according to the input signal level.
Page01
InputMute
Effect Types and Parameters
Page02
FS
Knob2
InputMute
Knob3
25–100
Mix
0–100
P
Sets the delay time.
Sets the time that the sample-and- Adjusts the amount of effected sound
that is mixed with the original sound.
hold sound is produced.
THRSH
Level
0–30
Adjusts effect threshold.
0–150
P
Adjusts the output level.
NEXT
53
Effect Types and Parameters
097 HD Reverb This is a high-definition reverb.
FS
Knob1
Decay
Page01
Effect Types and Parameters
Page02
098 Hall
0–100
Knob2
Tone
Mix
PreD
Level
1–200
HPF
0–10
1–30
FS
Knob2
P Tone
Mix
1–100
Level
0–150
1–30
FS
Knob2
P Tone
1–100
Level
0–150
Mix
Decay
P
1–30
P Tone
1–100
Level
Decay
Mix
P
P
1–30
FS
Knob2
P Tone
1–100
Level
0–150
InputMute
Knob3
0–10
Mix
0–100
P
Adjusts the amount of effected sound
that is mixed with the original sound.
P
Adjusts the delay between input of the
Adjusts the output level.
original sound and start of the reverb sound.
This reverb effect simulates the acoustics of a large enclosure
such as a sports arena.
Knob1
Decay
1–30
1–100
FS
Knob2
P Tone
Level
0–150
InputMute
Knob3
0–10
Mix
0–100
P
Adjusts the amount of effected sound
that is mixed with the original sound.
Sets the duration of the reverberations. Adjusts the tone.
PreD
Page02
0–100
Adjusts the amount of effected sound
that is mixed with the original sound.
Sets the duration of the reverberations. Adjusts the tone.
PreD
P
Adjusts the delay between input of the
Adjusts the output level.
original sound and start of the reverb sound.
5IJTFGGFDUSFQSPEVDFTPOMZUIFFBSMZSFnFDUJPOTPGSFWFSC
Knob1
Decay
Page01
Page02
54
Knob3
0–10
0–150
InputMute
Adjusts the delay between input of the
Adjusts the output level.
original sound and start of the reverb sound.
Knob1
103 EarlyRef
FS
Knob2
This reverb effect simulates a spring reverb.
Page01
P
Adjusts the amount of effected sound
that is mixed with the original sound.
Sets the duration of the reverberations. Adjusts the tone.
PreD
102 Arena
0–100
Adjusts the delay between input of the
Adjusts the output level.
original sound and start of the reverb sound.
Knob1
Page02
InputMute
Knob3
0–10
100 TiledRoom This reverb effect simulates the acoustics of a tiled room.
Page01
P
P
Sets the duration of the reverberations. Adjusts the tone.
PreD
101 Spring
0–100
Adjusts the delay between input of the
Adjusts the output level.
original sound and start of the reverb sound.
Decay
Page02
InputMute
Adjusts the amount of effected sound
that is mixed with the original sound.
Sets the duration of the reverberations. Adjusts the tone.
Knob1
Page01
P
Knob3
0–10
This reverb effect simulates the acoustics of a room.
Page02
0–150
Adjusts the delay between input of the
Adjusts high-pass filter cutoff frequency. Adjusts the output level.
original sound and start of the reverb sound.
PreD
Page01
P
Adjusts the amount of effected sound
that is mixed with the original sound.
Decay
Page02
0–100
Sets the duration of the reverberations. Adjusts the tone.
Knob1
099 Room
Knob3
0–10
This reverb effect simulates the acoustics of a concert hall.
Page01
InputMute
1–30
Knob2
Shape
-10–10
Adjusts the duration of the reverb.
Adjusts the effect envelope.
Tone
Level
0–10
Adjusts the tone.
0–150
Adjusts the output level.
Knob3
P Mix
0–100
P
Adjusts the amount of effected sound
that is mixed with the original sound.
P
104 Air
This effect reproduces the ambience of a room, to create spatial depth.
Knob1
Size
Page01
Tone
Sets the size of the space.
0–10
Knob3
0–10
Mix
0–150
P
Adjusts the amount of effected sound
that is mixed with the original sound.
Adjusts the tone.
P Level
0–100
P
Adjusts the amount of reflection
Adjusts the output level.
from the wall.
105 Comp+OD This effect combines compressor and overdrive.
Knob1
Page01
Page02
Comp
Knob2
0–10
Gain
Sets compressor strength.
Tone
0–100
Knob3
P Level
Sets overdrive gain.
0–150
P
Adjusts the output level.
0–100
Sets overdrive tone.
106 Comp+Phsr This effect combines compressor and phaser.
Knob1
Page01
Page02
Comp
Knob2
0–10
Rate
Sets compressor strength.
Color
1–50
Knob3
P Level
Sets the speed of the modulation.
0–150
P
Adjusts the output level.
4 STG, 8 STG,
inv 4, inv 8
Effect Types and Parameters
Ref
Page02
Knob2
1–100
Sets phaser color.
107 Comp+AWah This effect combines compressor and auto-wah.
Knob1
Page01
Page02
108 Cho+Dly
Comp
Knob2
0–10
Sense
Sets compressor strength.
Reso
0–10
Sets auto-wah sensitivity.
0–150
P
Adjusts the output level.
P
Sets resonance of auto-wah.
Knob1
Page02
ChoRt
1–50
Knob2
P ChoMx
Adjusts chorus rate.
DlyFB
0–100
0–100
Knob3
P DlyTm
Adjusts chorus mix.
P DlyMx
Adjusts delay feedback.
0–100
1–2000
Adjusts delay time.
P Level
Adjusts delay mix.
0–150
P
Adjusts the output level.
This effect combines delay and reverb.
Knob1
Page01
Page02
110 Cho+Rev
Knob3
P Level
This effect combines chorus and delay.
Page01
109 Dly+Rev
-10–-1, 1–10
DlyTm
Knob2
DlyMx
1–1500
Adjusts delay time.
DlyFB
0–100
0–100
Knob3
P RevMx
Adjusts delay mix.
P Level
Adjusts delay feedback.
0–150
0–100
P
Adjusts reverb mix.
P
Adjusts the output level.
This effect combines chorus and reverb.
Knob1
Page01
Page02
ChoRt
1–50
Knob2
P ChoMx
Adjusts chorus rate.
Level
0–150
0–100
Knob3
P RevMx
Adjusts chorus mix.
0–100
P
Adjusts reverb mix.
P
Adjusts the output level.
111 FLG+VCho 5IJTFGGFDUDPNCJOFTnBOHFSBOEWJOUBHFDIPSVT
Knob1
Page01
Page02
FlgDp
0–100
"EKVTUTnBOHFSEFQUI
ChoRt
1–50
Adjusts vintage chorus rate.
Knob2
P FlgRt
0–50
Knob3
P ChoMx
"EKVTUTnBOHFSSBUF
P Level
0–150
0–100
P
Adjusts vintage chorus mix.
P
Adjusts the output level.
NEXT
55
Effect Types and Parameters
112 PedalVx
This simulates a vintage British wah pedal.
Knob1
Page01
Freq
1–50
Adjusts the emphasized frequency.
Knob2
P DryMX
0–100
Knob3
P Level
0–150
P
Adjusts the mix with the unaffected sound. Adjusts the output level.
Effect Types and Parameters
Page02
113 PedalCry
This simulates a vintage CRYBABY wah pedal.
Knob1
Page01
Freq
1–50
Adjusts the emphasized frequency.
Knob2
P DryMX
0–100
Knob3
P Level
0–150
P
Adjusts the mix with the unaffected sound. Adjusts the output level.
Page02
114 TheVibe
This vibe sound features unique undulations.
Knob1
Page01
Page02
Speed
0–50
Sets modulation speed.
Wave
0–100
Adjusts modulation waveform.
Knob2
P Depth
0–100
Knob3
P Bias
P
Adjusts bias of waveform modulation.
Sets the depth of the modulation.
P Mode
0–100
VIBRT, CHORS
Level
Sets effect to vibrato or chorus.
0–150
P
Adjusts the output level.
115 PDL Pitch Use an expression pedal to change the pitch in real time with this effect.
Knob1
Color
Page01
116 PDL MnPit
Knob2
Tone
Bend
Up, Down
Level
0–150
0–100
P
Sets the amount of pitch shift.
P
Sets the direction of the pitch change
Adjusts the output level.
to Up or Down.
This is a pitch shifter specially for monophonic sound (single-note playing), which allows
the pitch to be shifted in real time with the expression pedal.
Knob1
Color
Page01
1–9
(See Table 3)
Knob2
Tone
Knob3
0–10
Bend
Sets the type of pitch change control
Adjusts the tone.
with the expression pedal.
Mode
Page02
56
Knob3
0–10
Sets the type of pitch change control
Adjusts the tone.
with the expression pedal.
Mode
Page02
1–9
(See Table 3)
Up, Down
Level
0–150
Sets the direction of the pitch change
Adjusts the output level.
to Up or Down.
0–100
Sets the amount of pitch shift.
P
P
Table 1
Type
Modeled cabinet and speakers
Fender Twin Reverb ('65) cabinet with 2x12-inch Jensen speakers
DELUXE-R 1X12
Fender Deluxe Reverb cabinet with 1x12-inch Jensen speaker
FD VIBRO 2x10
Fender Vibroverb ('63) cabinet with 2x10-inch Jensen speakers
US BLUES 4x10
Fender Tweed Bassman cabinet with 4x10-inch Jensen speakers
VX COMBO 2x12
British combo amp cabinet with 2x12-inch Celestion Alnico speakers
VX JMI 2x12
Early model British combo amp cabinet with 2x12-inch Celestion Alnico speakers
BG CRUNCH 1x12
Mesa Boogie MkIII cabinet with 1x12-inch Electro Voice speaker
MATCH 30 2x12
Matchless DC30 cabinet with 2x12-inch Celestion speakers
CAR DRIVE 1x12
Carr Mercury cabinet with 1x12-inch Eminence speaker
TW ROCK 1x12
Two Rock Emerald 50 cabinet with 1x12-inch Fane speaker
TONE CITY 4x12
Cabinet with 4x12-inch Fane speakers
HW STACK 4x12
Hiwatt Custom 100 cabinet with 4x12-inch Fane speakers
TANGERINE 4x12
Orange Graphic 120 cabinet with 4x12-inch Celestion speakers
B-BREAKER 2x12
Marshall Bluesbreaker cabinet with 2x12-inch Celestion speakers
MS CRUNCH 4x12
Marshall 1959 cabinet with 4x12-inch Celestion speakers
MS 1959 4x12
Marshall 1959 B cabinet with 4x12-inch Celestion speakers
MS DRIVE 4x12
Marshall JCM2000 cabinet with 4x12-inch Celestion speakers
BGN DRIVE 4x12
Bogner Ecstasy cabinet with 4x12-inch Celestion speakers
BG DRIVE 4x12
Mesa Boogie Dual Rectifier cabinet with 4x12-inch Celestion speakers
DZ DRIVE 4x12
Diezel Herbert cabinet with 4x12-inch Celestion speakers
ALIEN 4x12
Engl Invader cabinet with 4x12-inch Celestion speakers
REVO-1 4x12
Krank Revolution 1 Plus cabinet with 4x12-inch Eminence speakers
OFF
No cabinet used.
Effect Types and Parameters
FD COMBO 2x12
Table 2
Setting
Interval
Setting
−6
Scale used
6th down
3
−5
5th down
4
4th down
5
3rd down
6
Major
−4
−3
−m
Minor
m
Scale used
Interval
3rd up
Major
4th up
5th up
6th up
3rd down
3rd up
Table 3
Color
Pedal min
Pedal max
Color
Pedal min
Pedal max
1
0 cent
+1 octave
6
-1 octave + original
+1 octave + original
2
0 cent
+2 octaves
7
-700 cents + original
+500 cents + original
3
0 cent
-100 cents
8
Doubling
Detuned + original
4
0 cent
-2 octave
9
-∞ (0 Hz) + original
+1 octave + original
5
0 cent
−∞
57
Troubleshooting
The unit will not turn ON
An effect is not working
tConfirm that the POWER switch is set
Troubleshooting
exceeded, “DSP Full!” appears on the
switch to "OFF" before connecting the
effect graphic. In this case, the effect is
USB cable.
bypassed (→P10).
t8IFO VTJOH CBUUFSJFT
DPOGJSN UIBU UIFZ
still have a charge.
(→P18).
t"EKVTUUIFFYQSFTTJPOQFEBM →P37).
t"EKVTUUIFQBUDIMFWFM →P16).
The recorded level in a DAW is low
t"EKVTUUIFNBTUFSMFWFM →P20).
tW he n a d ju s tin g the vo lu m e w i th an
expression pedal, make sure that a suitable
volume setting has been set with the
pedal.
t$POGJSN UIBU VOJU JT OPU JO NVUF NPEF
(→P26).
Batteries lose their charge quickly
t$ P O G J S N U I B U Z P V B S F O P U V T J O H
manganese batteries. Alkaline batteries
should provide 6 hours of continuous
t$IFDLUIFCBUUFSZTFUUJOH →P23).
t$IFDLTIJFMEFEDBCMFTGPSEFGFDUT
t6TFPOMZBHFOVJOF;00."$BEBQUFS
The sound distorts strangely/has an odd timbre
t4FUUIF065165QBSBNFUFSBDDPSEJOHUP
the output equipment (→P21).
t4FUUIF"$5*7&1"44*7&TXJUDIBDDPSEJOH
to the type of guitar pickups or the device
connected directly to the
t$IFDLUIFSFDPSEJOHMFWFMTFUUJOH →P25).
operation.
There is a lot of noise
(→P5).
The expression pedal is not working well
t$IFDL UIF FYQSFTTJPO QFEBM TFUUJOHT
No sound or very low volume
t$IFDLUIFDPOOFDUJPOT →P4–5).
58
tI f t h e ef fe c t p ro c e s s i n g c a p a c i t y i s
to "ON". When using bus power, set the
/
t4FU UIF UZQF PG CBUUFSZ CFJOH VTFE UP
enable the remaining charge to be shown
more accurately.
Specifications
Effect types
Number of simultaneous effects
Number of user banks/patches
Sampling frequency
A/D conversion
D/A conversion
Signal processing
Frequency characteristics
Display
Input
Specifications / Rhythm List
116 types
6
10 patches x 10 banks
44.1kHz
24-bit with 128x oversampling
24-bit with 128x oversampling
CJUnPBUJOHQPJOUCJUmYFEQPJOU
20-20 kHz +1 dB, -3 dB (10 kΩ load)
LCD x 3
Standard monaural phone jack
Rated input level
-20dBm
Input impedance
1MΩ
ACTIVE/PASSIVE (switch selectable)
Output R
Standard monaural phone jack
Maximum output level:
Line: +5 dBm (with output load impedance of 10 kΩ or more)
L/MONO/PHONES
Standard stereo phone jack (line/headphones)
Maximum output level:
Line: +5 dBm (with output load impedance of 10 kΩ or more)
Headphones: 20 mW + 20 mW (into 32 Ω load)
BALANCED OUTPUT XLR connector
Output impedance
100 Ω (HOT-GND, COLD-GND), 200 Ω (HOT-COLD)
PRE/POST (switch selectable)
GND LIFT (switch selectable)
Control input
For FP01/FP02/FS01
Power
AC adapter
DC9V (center minus plug), 500 mA (ZOOM AD-16)
Batteries
6 hours of continuous operation using 4 AA
alkaline batteries
USB
Bus power
Dimensions
G3 170mm(D) x 234mm(W) x 54mm(H)
G3X 175mm(D) x 323mm(W) x 66mm(H)
USB
USB Audio
Weight
G3 1.2kg
G3X 1.6kg
Options
FP01/FP02 expression pedal and FS01 foot switch
tE#N7SNT
Rhythm List
#
1
2
3
4
5
6
7
8
9
10
11
12
13
14
PatternName
GUIDE
8Beat1
8Beat2
8Beat3
8SHFFL
16Beat1
16Beat2
16SHFFL
Rock
Hard
Metal1
Metal2
Thrash
Punk
TimSig
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
#
15
16
17
18
19
20
21
22
23
24
25
26
27
28
PatternName
DnB
Funk1
Funk2
Hiphop
R'nR
Pop1
Pop2
Pop3
Dance1
Dance2
Dance3
Dance4
3Per4
6Per8
TimSig
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
4/4
3/4
3/4
#
29
30
31
32
33
34
35
36
37
38
39
40
41
PatternName
5Per4_1
5Per4_2
Latin
Ballad1
Ballad2
Blues1
Blues2
Jazz1
Jazz2
Metro3
Metro4
Metro5
Metro
TimSig
5/4
5/4
4/4
4/4
3/4
4/4
3/4
4/4
3/4
3/4
4/4
5/4
59
G3 / G3X presets have been created by professional guitarists.
●BANK C : Richie Kotzen
●BANK D : Kiko Loureiro
●BANK E : Rob Caggiano
●BANK F : Mike Orlando
Manufacturer names and product names mentioned in this patch list are trademarks or registered trademarks of their respective owners and do not
indicate any affiliation with ZOOM CORPORATION.
All product and artist names are intended only to illustrate sonic characteristics that were used as reference in the development of this product.
COMMENT
COMMENT
BANK / PATCH PATCH NAME
WAH BGN
This drive sound uses the BGN DRIVE effect. Press the expression pedal down to use pedal wah.
0
XtremeWah
1
TREM FD
This uses FD COMBO for a clean sound. Use the expression pedal to control the Tremolo effect.
1
HeavyMedal This very saturated distortion sound is great for heavy metal and rock, as well as rhythm and lead playing.
2
DZ Bend
This high-gain sound combines DZ DRIVE and PDL Mono Pitch.
2
MetaSynCor Synth octaves and a lush delay make this tone huge. The expression pedal controls the synth.
3
Movejet
The expression pedal controls the Resonance of the Flanger in this simple flanger sound.
4
FunkyWah
5
MS Echo
6
MultiMod
This rich modulation sound with a wide stereo feel is created by a combination of DuoPhase and StereoChorus effects.
7
ShuffleAT
Using the Slicer, this patch automatically generates a shuffle backing pattern.
8
DriveA-Wah
9
Mike Orlando
0
This is a spacious and distorted auto wah sound. The expression pedal controls the delay feedback.
3
StackedUp
This is a classic British rock tone. The expression pedal controls the delay.
4
AngelFaze
This patch adds a tone that sound like an acoustic sound with a beautiful phase effect. The expression pedal controls the FilterDly Mix.
5
MrGovenor
This uses the Governor effect to produce an overdrive sound good for rock. Use the expression pedal to control the Delay Mix.
6
PitchedOut
This insane pitch transposition sound is great for tricky solos. The expression pedal controls the HPS Mix.
7
Open Wah!
This cry effect is great for soloing and chord playing. The expression pedal controls the delay of DLY+Reverb.
Combining a nice drive sound with auto-wah, this patch sings in response to dynamics with both single note lines and chords.
8
CrunchCore
Chorus adds width to this big rock sound. Use the expression pedal to control the StereoCho Mix.
Taste-AC
You don't need to change your axe in the middle of a show. This patch uses the acoustic simulator for a tone with a lot of air.
9
DreamScape With this clean filter effect the notes seem to take off in a pitch-changing delay. This is great for special effects and unaccompanied moments.
0
GoodFuzz
With this patch, you can get a great fuzz sound no matter what the volume setting of the guitar. The clear sound when the volume is around 2 is really great!
0
FD COMBO
This is the clean sound of the FD COMBO. Press the expression pedal down to turn PedalVx ON.
1
Jazz
This sound is good for jazz with a cool tone.
1
DELUXE-R
This crunch sound uses the DELUXE-R effect. Turn the HotBox ON to boost it even more.
2
Fripper
This ambient ReverseDelay sound uses a spacious loop. Use the expression pedal to control the ReverseDelay.
2
FD VIBRO
This crunch sound uses the FD VIBRO model. Use the expression pedal to add Tremolo.
This crunch sound uses the US BLUES model. Use the expression pedal to add TapeEcho.
This is a funky pedal wah sound. Turn the compressor and phaser ON for a perfect tone for single-note muted backing lines.
Use the expression pedal with this 70s Marshall sound to control the TapeEcho Mix.
Horn
Short reflections from the Air effect make this patch sound like a wind instrument. This is great for playing sax-style phrases.
3
US BLUES
4
Clean FLNG
Instead of chorus, this clean sound is modulated by a flanger effect. Suits a retro atmosphere.
4
VX COMBO
5
DST&VIBRO
This bluesy drive sound combines DIST and FD VIBRO effects.
5
VX JMI
6
Fast Filt
This filter sound responds quickly to picking dynamics. Single note lines work best with this effect.
6
BG CRUNCH
7
CRY&BLUES
This crunch sound uses the B-BREAKER effect. Use the expression pedal to assign PedalCry.
7
MATCH 30
This clean sound uses the MATCH30 model and gets more width from the Air effect.
8
BoostCity
8
CAR DRIVE
This crunch sound uses CAR DRIVE and features resonance characteristic of a small amp.
9
Heaven
9
TW ROCK
This crunch sound uses the TW ROCK model. Reverberations from the PhaseDly stand out.
0
StereoFunk
This auto-wah sound is cool and funky. The Air effect creates wide stereo imaging.
0
TONE CITY
This crunch sound uses the TONE CITY model. Use the expression pedal to add Flanger.
1
Tele ClnRW
A wide stereo chorus and hard compression create a clean sound for backing parts.
1
HW STACK
This clean sound uses the HW STACK model and gives the sound a 3D feeling with a combination of EarlyRef and Air effects.
2
410BlsSolo
Delay and reverb are added to the US BLUES 4x10 combo sound. Hit an open chord, let it ring and check the sustain!
2
TANGERINE
This crunch sound uses the TANGERINE effect. Try turning the Phaser ON.
3
Str Cln LD
This combines chorus and delay in a tone with aggressive compression. The tone is clean, but suitable when you want to solo through a high gain amp.
3
B-BREAKER
This crunch sound uses the B-Breaker model. The open tone is characteristic of an open-back amp.
4
Trem Clean
This clean sound has a vintage feel. Use the expression pedal to control the tremolo.
4
MS CRUNCH
This solo sound combines MS CRUNCH and T Scream and features ping-pong Delay.
5
Elec Rhyth
This rhythm sound for classic hard rock uses a little EarlyRef. Remember the shorts and the backpack?
5
MS 1959
This is the MS 1959 crunch. The Vibe is ready to be activated at the head of the chain.
6
Washed Out
The CAR DRIVE, Cho+Dly and Comp in this patch create a big overdriven tone that sounds like multiple layered guitars.
6
MS DRIVE
This drive sound uses the MS DRIVE model. Turn Comp ON to get a clean sound.
7
BigFatFlng
This dirty, big-bottomed flanged guitar sound transforms a clean amp into a fat rocking sound!
7
BGN DRIVE
This drive sound is based on the BGN DRIVE effect. Use the expression pedal to control the StereoDly Mix.
8
Robo Funk
M Comp, RndmFLTR, and ParaEQ create a sick funk sound best for quick staccato single-note lines.
8
BG DRIVE
This is the high-gain sound of the BG DRIVE model. Move the expression pedal to raise the pitch by 2 octaves!
9
Fool Frnds
This emulates the sound of an acoustic guitar plugged directly into an amp. Reverb is optional.
9
DZ DRIVE
This high-gain sound uses DZ DRIVE and features a crisp, tight tone.
0
MatchVibe
This classic rock tone uses MATCH 30. Turn OverDrive on for leads or TheVibe on for backing.
0
ALIEN
1
Revolving
This heavy sound with a beautiful low end is great for riffs. Boost and delay can also be added in this patch that is great for modern metal style solos.
1
REVO-1
This drive sound uses the TONE CITY effect. Turn the Booster ON for an even more powerful sound.
This patch creates a chord sound that will make you feel like you are in Heaven. This is recommended for long chord backing parts.
Amp Modeling
3
This crunch sound uses the VX COMBO model. Use the expression pedal to add Ensemble.
This crunch sound uses VX JMI. Turn the Booster ON for solos.
This crunch sound uses the BG CRUNCH model. EarlyRef provides the secret ingredient.
This high-gain sound uses the ALIEN effect. This monstrous tone features a fat low-end.
This high-gain sound uses REVO-1. The NoiseGate shuts out noise.
Livid
This clean sound uses a chorus and two delays to create width perfect for arpeggios and chords.
2
JB Crunch
3
ValleyRock
Add flanger and delay to this 80s Heavy Rock sound for a Van Halen flavor.
3
BrianDL
This patch was inspired by the sound used by Queen's Brian May in “Brighton Rock.” The delay flying left and right every two beats is the key.
4
IndieDrive
This indie rock patch has two types of delays that can be used independently or simultaneously.
4
Smooth
This smooth distortion sound is inspired by Eric Johnson's performance of “Cliffs of Dover.”
5
MetallicCh
A slight chorus gives this modern heavy sound greater width.
5
Hendrix
Press down on the pedal to turn PedalVx ON in this Jimi Hendrix sound. Use the expression pedal to control wah and The Vibe.
6
Progressng
This prog metal solo tone for fast picking has an effective modulated ping-pong delay.
6
MetalKirk
7
Enfermo
This heavy rock tone uses the Booster to maximize lead sounds.
7
U2…
This dotted-eighth-note delay that bounces left and right was popularized by U2’s guitarist The Edge.
8
7 mirrors
This is a tribute to the enigmatic master guitarist Allan Holdsworth.
8
E.V.H
This captures the crisp riffing sound of Van Halen’s “You Really Got Me.”
9
HolyShift
This sound features pitch shifting and is great for solos. Use the expression pedal to control the HPS Mix.
9
Beatle AC
0
Honeydrip
This is a very usable sound for single note lines and lead playing.
0
J.Page
This is the sound used by Jimmy Page live at Madison Square Garden. Turn the wah ON to get it!
1
It's Alive
This killer sound for solos has a vocal quality depending on the guitar note pitch.
1
Layla…
This tone can be heard in Eric Clapton's eternal hit Layla. Enjoy it with a Strat in a between pickup setting.
2
Tropicana
This lead tone features the TANGERINE amp sound.
2
Mr.Moore
This extreme Marshall sound is a tribute to Gary Moore.
3
Thrash Em
No explanation needed for this exemplary thrash sound.
3
M.S-Wah
Everyone has tried Michael Schenker’s half-cocked wah sound once, right?
4
Zipper
This really obnoxious fuzzed-out sound has some depth added by the Air effect.
4
JazzFusion
John Scofield inspired this crunch with chorus sound. This patch is perfect for funky jazz fusion.
5
Solottery
Using BG CRUNCH, this smooth and squashed solo sound adds nice warmth with AnalogDly.
5
Step Chord
Use the tap button to match the tempo of the song that you play and strum a power cord just once to create a new arrangement.
6
FilterCLN
The M-Filter responds slowly to picking dynamics for a clean sound. This effect is good for cutting, arpeggios and other chord playing.
7
Theremin
This patch simulates the strange sound of a Theremin using the MonoSynth effect. Use your arm to change the pitch in large increments for a more convincing performance.
8
Atom
9
DreamSeq
6
Creeper
This ominous and creepy sound is great with an amp.
7
Heavy D
This heavy tone that uses Z Bottom and BG DRIVE was designed with drop D tuning in mind.
8
Classic
This patch has a very Classic Rock feel to it and is great with an amp.
9
Wood
This sound uses Governor, M Comp and DELUXE-R for a woody drive tone. The Cry effect adds the feeling of a human voice.
Guitar Legend
2
SFX
Rob Caggiano
Kiko Loureiro
Richie Kotzen
Demo
BANK / PATCH PATCH NAME
This long reverb sound is ideal for emotional performances like when Jeff Beck plays “Amazing Grace.”
This modeled Mesa Boogie Dual Rectifier sound is perfect for riffs with the right amount of gain. Use the expression pedal to turn wah ON.
This is the characteristic thick crunch sound used by The Beatles in their early days.
This hall sound is created by setting the pitch delay interval to two.
This special effect sound uses Z Dream and SeqFLTR effects. Use the expression pedal to control the StereoDly Mix.
G3/G3X Patch List - 1
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