Zoom G3 Users Manual
2015-01-26
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OPERATION MANUAL Thank you very much for purchasing the ZOOM / . Please read this manual carefully to learn about all the functions of the / so that you will be able to use it fully for a long time. Keep this manual in a convenient place for reference when necessary. Contents Usage and safety precautions ....................... 2 Using Rhythms ............................................ 28 Introduction ................................................... 3 Using the Looper ......................................... 30 Terms Used in This Manual ............................ 3 Using Audio Interface Functions ....................... 36 Part Names .................................................... 4 Adjusting the expression pedal.................... 37 Turning the power on ..................................... 6 Updating the firmware................................. 38 Adjusting effects ............................................ 8 / to its factory Restoring the default settings. ....................................... 39 Selecting Patches ........................................ 12 Storing Patches............................................ 14 Setting patch-specific parameters ............... 16 Changing Various Settings ........................... 20 Using the Tuner ............................................ 26 Effect Types and Parameters ....................... 40 Troubleshooting ........................................... 58 Specifications .............................................. 59 Rhythm List ................................................. 59 © ZOOM CORPORATION Copying or reproduction of this document in whole or in part without permission is prohibited. Usage and safety precautions SAFETY PRECAUTIONS In this manual, symbols are used to highlight warnings and cautions that you must read to prevent accidents. The meanings of these symbols are as follows: Usage and safety precautions Warning Caution Something that could cause serious injury or death. Something that could cause injury or damage to the equipment. Battery handling Install the batteries with the correct +/- orientation. Use a specified battery type. Do not mix new and old batteries or different brands or types at the same time. When not using the unit for an extended period of time, remove the batteries from the unit. If a battery leak should occur, wipe the battery compartment and the battery terminals carefully to remove all battery residue. Connecting cables with input and output jacks Always turn the power OFF for all equipment before connecting any cables. Always disconnect all connection cables and the AC adapter before moving the unit. Other symbols Required (mandatory) actions Volume Do not use the product at a loud volume for a long time. Prohibited actions Warning Operation using an AC adapter Use only a ZOOM AD-16 AC adapter with this unit. Do not use do anything that could exceed the ratings of outlets and other electrical wiring equipment. Before using the equipment in a foreign country or other region where the electrical voltage differs from that indicated on the AC adapter, always consult with a shop that carries ZOOM products beforehand and use the appropriate AC adapter. Operation using batteries Usage Precautions Interference with other electrical equipment In consideration of safety, the / has been designed to minimize the emission of electromagnetic radiation from the device and to minimize external electromagnetic interference. However, equipment that is very susceptible to interference or that emits powerful electromagnetic waves could result in interference if placed nearby. If this occurs, place the / and the other device farther apart. With any type of electronic device that uses digital control, including the / , electromagnetic Use 4 conventional 1.5-volt AA batteries (alkaline or nickel-metal interference could cause malfunction, corrupt or destroy data and hydride). result in other unexpected trouble. Always use caution. Read battery warning labels carefully. Always close the battery compartment cover when using the unit. Alterations Cleaning Use a soft cloth to clean the panels of the unit if they become dirty. If necessary, use a damp cloth that has been wrung out well. Never Never open the case or attempt to modify the product. use abrasive cleansers, wax or solvents, including alcohol, benzene and paint thinner. Precautions Product handling Do not drop, bump or apply excessive force to the unit. Be careful not to allow foreign objects or liquids to enter the unit. Operating environment Do not use in extremely high or low temperatures. Do not use near heaters, stoves and other heat sources. Do not use in very high humidity or near splashing water. Do not use in places with excessive vibrations. Do not use in places with excessive dust or sand. AC adapter handling When disconnecting the AC adapter from an outlet, always pull the body of the adapter itself. During lightning storms or when not using the unit for a long time, disconnect the power plug from the AC outlet. Malfunction If the unit becomes broken or malfunctions, immediately disconnect the AC adapter, turn the power OFF and disconnect other cables. Contact the store where you bought the unit or ZOOM service with the following information: product model, serial number and specific symptoms of failure or malfunction, along with your name, address and telephone number. Copyrights t 8JOEPXT®, Windows Vista® and Windows® 7 are trademarks or registered trademarks of Microsoft®. t .BDJOUPTI ® and Mac OS ® are trademarks or registered trademarks of Apple Inc. t "MM PUIFS USBEFNBSLT QSPEVDU OBNFT BOE DPNQBOZ OBNFT mentioned in this documentation are the property of their respective owners. Note: All trademarks and registered trademarks mentioned in this manual are for identification purposes only and are not intended to infringe on the copyrights of their respective owners. 2 Introduction Six simultaneous effects You can select and arrange the order of up to six effects as you like and use them Feels just like using effect pedals Three effects can be shown on the displays at the same time, allowing you to control them intuitively using the parameter knobs and footswitches. Realistic amplifier modeling Using our new ZFX-IV DSP, we have faithfully recreated the distortion rich with harmonics and the compression characteristic of tube amps. The precisely-crafted modeled sounds are extremely responsive to picking dynamics and guitar volume control. Combine diverse effects as you like With over 100 types of effects that you can freely combine, the / is a multi-effects Introduction / Terms Used in This Manual simultaneously. With the SCROLL keys, you can quickly change which effects are shown. unit that will let your imagination run wild. Looper that can be synchronized with rhythms The looper can be synchronized with rhythms and record phrases of up to 40 seconds. Works with ZOOM Edit & Share software The / can be used with Edit & Share software, which is a patch editor and librarian, on a computer to back up patches and change the order of effects. See the ZOOM website (http://www.zoom.co.jp/) for further information about Edit & Share. Terms Used in This Manual Patch The ON/OFF status and the parameter settings of each effect are stored as "patches." Use patches to recall and save effects. The / can store 100 patches. Bank A set of 10 patches is called a "bank." The / has 10 banks labeled A–J. 3 Part Names Top Panel RHYTHM [ ] key TOTAL key STORE/SWAP key TAP key Part Names SCROLL keys TYPE keys Display INPUT jack Rear Panel Pedal switch BALANCED OUT connector Headphones OUTPUT jack Guitar 4 Guitar amplifier GLOBAL key Expression pedal ( only) Part Names PAGE keys Parameter knobs1-3 (These are shown as in this manual.) Foot switches1-3 ACTIVE/PASSIVE switch Use this switch to set the INPUT impedance. Set this to “ACTIVE” (pushed in) if you have an effect pedal connected between your instrument and the or you are directly connecting a guitar with active pickups. Set this to “PASSIVE” (not pushed in) if you are directly connecting a guitar with passive pickups. PRE/POST switch Use this switch to set the point when the signal is output from the BALANCED POWER (eco) switch DC9V AC adapter jack OUT connector. Set it to “POST” (pushed in) to output the signal after the effects. Set it to “PRE” (not pushed in) to output the signal before the effects. GROUND switch ZOOM AC adapter (AD-16) USB connector Use this switch to connect or disconnect the BALANCED OUT connector with the ground. Set it to “LIFT” (pushed in) to separate the signal path from the grounding pin. Set it to “CONNECT” CONTROL IN jack (not pushed in) to connect it to the grounding pin. FP01/FP02 FS01 Computer 5 Turning the power on To turn the power on Turning the power on t -PXFSUIFBNQMJmFSTWPMVNFBMMUIFXBZ When using batteries When using an adapter Insert batteries into the battery compartment and set the POWER switch to ON. Connect the AC adapter and set the POWER switch to ON. Bottom of the unit t 5VSOUIFBNQMJmFSTQPXFSPOBOESBJTFJUTWPMVNF Using the POWER switch eco setting If the / is not used for about 25 minutes, it will automatically switch to standby. If a guitar signal is being input, the / will not automatically switch to standby. 6 Display information Graphic for selected effect Turning the power on Home Screens show the current patch Virtual knob HINT t 5IFQPTJUJPOTPGUIFWJSUVBMLOPCTDIBOHFXJUIUIFQBSBNFUFSWBMVFT Edit Screens show parameters being edited Page tabs Parameter names Parameter values HINT t *GUIFSFBSFPSNPSFQBSBNFUFSTUIBUDBOCFBEKVTUFE NVMUJQMFQBHFUBCTXJMMCFTIPXO 7 Adjusting effects Confirm that the Home screens are shown. Adjusting effects 1 To turn effects ON and OFF t 1SFTT BOE t 5VSOTUIFFGGFDU0/0'' NOTE t "OFGGFDUJT0/XIFOJUTGPPUTXJUDI-&%JTMJU t "OFGGFDUJT0''XIFOJUTGPPUTXJUDI-&%JTOPUMJU OFF 8 ON EDIT 2 To select an effect type Adjusting effects t 1SFTT t 5IFFGGFDUUZQFDIBOHFT HINT t 4FF QBHF GPS JOGPSNBUJPO BCPVU FGGFDU types and parameters. t 8IFO UIF (-0#"- NFOV "650 4"7& function is ON, changes made will be saved automatically. (See page 24.) 3 To adjust parameters t 5VSO BOE t 5IFFEJUJOHTDSFFOPQFOTXIFSFZPVDBOBEKVTUQBSBNFUFST NOTE t Time, rate and some other effect parameters can be set in note durations that are synchronized to the tempo. NEXT 9 Adjusting effects 4 To change the page Adjusting effects t 1SFTT t 5IFOFYUQBHFPQFOT Effect processing capacity The / allows you to combine six effects as you like. However, if you combine effect types that require great amounts of processing power (amp models, for example), the available processing capacity might not be enough. If the processing required for an effect exceeds the available capacity, the effect is bypassed and a “DSP Full!” message appears. This can be avoided by changing one or more of the effect types or setting them to THRU. 10 NOTE HINT t "OFGGFDUSFRVJSFTUIFTBNFBNPVOUPG processing power whether it is on or off. t Press and hold the button for at least one second to immediately set an effect to THRU. EDIT 5 To scroll through the effects shown HINT . You can also scroll using the footswitches. tLeft: Press Example: If you press tRight: Press and simultaneously. and simultaneously. Adjusting effects t 1SFTT This shows there are more effects in this direction. This shows the number of effects hidden in this direction. About scrolling the effects With the / , you can arrange and use up to six effects simultaneously. The display shows three of these effects at a time. By scrolling, you can move to different parts of the effect chain and view effects that might have been hidden. ( + ) ( + ) 11 Selecting Patches Confirm that the Home display is shown. Selecting Patches 1 To activate patch selection t 1SFTTBOE)PMEGPSTFDPOE t 5IFTDSFFOTTIPXUIFQBUDICBOL OVNCFSBOEOBNF Bank names 2 Patch number Patch names To change the patch t 1SFTTUPTFMFDUUIFOFYUMPXFSQBUDI t 1SFTTUPTFMFDUUIFOFYUIJHIFSQBUDI t 5VSOPGUIFNJEEMFFGGFDU t 5IFQBUDIOVNCFSBOEOBNFDIBOHFT HINT t :PVDBOBMTPDIBOHFQBUDIFT by pressing press and hold 12 as you . PATCH SELECT 3 To change the bank and at the same time to select the next lower bank. t Press and at the same time to select the next higher bank. t 5VSOPGUIFNJEEMFFGGFDU Selecting Patches t Press t 5IFQBUDICBOLBOEOBNFDIBOHFT NOTE t When pressing two footswitches at the same time, the sound could be affected by the footswitch that is pressed slightly earlier. To avoid this, do not make sound when switching banks. 4 To return to the Home Screens t 1SFTTBOEIPMEGPSTFDPOE 13 Storing Patches When the AUTO SAVE function is ON, settings are saved automatically after parameters are adjusted. Storing Patches 1 To store a patch or swap t 1SFTT t CMJOLTBOEUIFTDSFFOTBQQFBSBTCFMPX Selected patch 2 To select whether to store or swap the patch t 5VSOPGUIFMFGUFGGFDU Store 14 Saved/swapped patch destination Swap STORE/SWAP 3 To set where to store or swap the new patch Storing Patches To change the patch number where stored/swapped t 5VSOPGUIFSJHIUFGGFDU Change the patch number To change the bank where stored/swapped t 5VSOPGUIFSJHIUFGGFDU NOTE t When the GLOBAL menu AUTO SAVE function is ON, the currently active patch cannot be selected as the destination. Change the bank 4 To complete patch storing/swapping t 1SFTT t "GUFSi$0.1-&5&wBQQFBSTPOUIFEJTQMBZ UIFTUPSFTXBQQBUDIPQFOT HINT t To cancel this, press any key instead of . 15 Setting patch-specific parameters 1 To activate the TOTAL menu Setting patch-specific parameters t 1SFTT . NOTE t 4FUUJOHTNBEFGPS505"-QBSBNFUFSTBSFTBWFETFQBSBUFMZGPSFBDIQBUDI CHAIN/ CTRL SW/PDL NAME/PATCH 2 To change the patch name t 5VSO , and of the left effect. : Turn to move the cursor. : Turn to change the type of character/symbol. : Turn to change the character. NOTE t 5IFGPMMPXJOHDIBSBDUFSTBOETZNCPMTDBOCFVTFE ! # $ % & ' () +, -. ; = @ [] ^ _ ` { } ~A–Z, a–z, 0–9, (space) 3 To adjust the patch level t 1SFTT of the left effect and turn . NOTE t 5IFTFUUJOHSBOHFJTo HINT t 5PDIBOHFUIFPWFSBMMWPMVNFPGBMMQBUDIFT BEKVTUUIFNBTUFSMFWFM (See page 20.) 16 TOTAL 4 To change the order of the effects , and of the middle and right effects to change effect positions. HINT t &GGFDUTUIBUBSF0''BQQFBSHSBZ 5 Setting patch-specific parameters t Turn To set an optional footswitch function t 1SFTT and turn of the middle effect. t &GGFDUGVODUJPOTUIBUDBOCFBTTJHOFEBSFTIPXO HINT t #:1"44.65&6TFUPCZQBTTPSNVUFUIFFGGFDU t 5"15&.101SFTTUIFGPPUTXJUDISFQFBUFEMZBUUIFEFTJSFEUFNQP to set the tempo used for rhythms, the looper and effects. t /0"44*(//PGVODUJPOJTBTTJHOFEUPUIFGPPUTXJUDI t *GUIFTFMFDUFEQBSBNFUFSIBTNVMUJQMFGVODUJPOT VTF one. to select NOTE t *OPSEFSUPVTFUIFGVODUJPOTFU UIFDPSSFTQPOEJOHFGGFDUNVTUBMTPCF0/ t 4FFi&GGFDUUZQFTBOEQBSBNFUFSTwGPSEFUBJMTBCPVUUIFGVODUJPOTUIBUDBOCFBTTJHOFEGPSFBDIFGGFDU t *GZPVDPOOFDUB;00.'1PS'1QFEBMUPUIF , you can use it as a volume pedal. NEXT 17 Setting patch-specific parameters 6 To set an expression pedal function Setting patch-specific parameters Using the built-in expression pedal of the or an optional external expression pedal (ZOOM FP01/FP02) connected to a , you can control volume and effect parameters in real-time. To select the controlled parameter t 1SFTT of the middle effect and turn of the right effect. t 1BSBNFUFSTUIBUDBOCFBTTJHOFEUPUIFFYQSFTTJPOQFEBMBSFTIPXOPOUIF right display. NOTE t *G NVMUJQMF FGGFDUT UIBU TVQQPSU"650"44*(/ BSF BDUJWF BMM UIFJS corresponding parameters will be assigned to the expression pedal at the same time. t 4FFi&GGFDU UZQFT BOE QBSBNFUFSTw GPS EFUBJMT BCPVU UIF GVODUJPOT that can be assigned for each effect. HINT t */16570-$POUSPMTUIFJOQVUMFWFM t 06516570-$POUSPMTUIFPVUQVUMFWFM %PFTOPUBGGFDUUIFWPMVNFPGUIFSIZUINPSMPPQFS t "650"44*(/8IFOBOFGGFDUUIBUTVQQPSUTBVUPBTTJHOJTTFMFDUFE BQBSBNFUFSXJMMCFBTTJHOFEUPUIF pedal automatically as follows. Effect type Parameter PedalVx Freq PedalCry Freq TheVibe Speed PDL Pitch Bend PDL MnPitch Bend t /0"44*(/OPGVODUJPOJTBTTJHOFEUPUIFGPPUTXJUDIFT t The effect that assigned to the expression pedal can be used to turn an effect ON/OFF with the pedal switch. 18 TOTAL Set the parameter range that the pedal can adjust of the right effect to set the minimum value. t 5VSO of the right effect to set the maximum value. HINT t 5IF NJOJNVN WBMVF DBO CF TFU IJHIFS UIBO UIF NBYJNVN WBMVF When set this way, pushing the pedal down decreases the effect, while letting it up increases the effect. t 8IFOVTJOH"650"44*(/ UIFNJOJNVNBOENBYJNVNWBMVFTPG parameters are set automatically and cannot be changed. 7 Setting patch-specific parameters t 5VSO To exit the TOTAL menu t Press . 19 Changing Various Settings 1 To activate the GLOBAL menu Changing Various Settings t 1SFTT NOTE t (MPCBM QBSBNFUFS TFUUJOHT affect all patches. MASTER/SIG. PATH 2 BATTERY/LCD/SAVE USB AUDIO/VERSION To adjust the master level t 5VSOPGUIFMFGUFGGFDU NOTE t 5IFTFUUJOHSBOHFJT 20 GLOBAL 3 To set the master tempo NOTE t 5IFTFUUJOHSBOHFJT t 5IJTUFNQPTFUUJOHJTVTFECZFWFSZFGGFDU SIZUINTBOEUIFMPPQFS Changing Various Settings t 5VSOPGUIFMFGUFGGFDU Setting the tempo by tapping t 1SFTTUXPPSNPSFUJNFTBUUIFEFTJSFEUFNQP HINT t :PVDBOBMTPTFUUIFUFNQPVTJOHBO'4 footswitch (sold separately). (See page 17.) 4 To select the connected equipment t 5VSOPGUIFMFGUFGGFDU Parameter value Meaning DIRECT Use when connected to headphones or monitor speakers COMBO FRONT Use when connected to an ordinary combo amp input STACK FRONT Use when connected to an ordinary stack amp input COMBO POWER AMP Use when connected to an ordinary combo amp return STACK POWER AMP Use when connected to an ordinary stack amp return NEXT 21 Changing Various Settings 5 To change the direction of the signal flow Changing Various Settings t 1SFTTPOUIFMFGUFGGFDU t 5VSOUPTFUUIFTJHOBMnPXEJSFDUJPO 6 To set the amount of time until the backlight dims t 5VSOPGUIFNJEEMFFGGFDU NOTE t 5IFTFUUJOHPQUJPOTBSF0/BOEoTFDPOET HINT t The amount of power consumed can be reduced by dimming the backlight. 22 GLOBAL 7 To select the battery type (nickel-metal hydride). : Operating on batteries : Operating on adapter power : Operating on USB bus power NOTE t 4FUUIFCBUUFSZUZQFDPSSFDUMZJOPSEFSUPBMMPXUIFSFNBJOJOHCBUUFSZ charge to be shown accurately. 8 Changing Various Settings t 5VSOPGUIFNJEEMFFGGFDUUPTFUUIFCBUUFSZUZQFUP"-,"-*/&PS/J.) To check the eco mode status t 5IFFDPNPEF0/0''TUBUVTJTTIPXOCFOFBUIUIFQPXFSJDPO 9 To adjust the display contrast t 1SFTTPGUIFNJEEMFFGGFDU t 5VSO BOEPGUIFNJEEMFFGGFDU : Left display : Center display : Right display NEXT 23 Changing Various Settings 10 To set the auto save function Changing Various Settings t 1SFTTPGUIFNJEEMFFGGFDU t 5VSOPGUIFNJEEMFFGGFDU HINT t 0/1BUDIDIBOHFTXJMMCFTBWFEBVUPNBUJDBMMZ t 0''1BUDIDIBOHFTXJMMOPUCFTBWFEVOUJMUIFZBSFTBWFENBOVBMMZ (See page 14.) 11 To adjust the USB audio monitoring balance t 5VSOPGUIFSJHIUFGGFDU NOTE t 5IJTBEKVTUTUIFCBMBODFCFUXFFOUIFPVUQVUTJHOBMGSPNUIF%"8 software (computer) and the DIRECT signal from the unit (after effects). t 5IFTFUUJOHSBOHFJT t 4FUUPUPNPOJUPSPOMZUIF%*3&$5TJHOBMPSUPNPOJUPSPOMZUIF DAW (computer) output signal. 24 PATCH SELECT 12 To adjust the recording level NOTE t 5IJT BEKVTUT UIF MFWFM PG UIF TJHOBM TFOU UP UIF %"8 TPGUXBSF (computer). t 5IFTFUUJOHSBOHFJTE# 13 Changing Various Settings t 5VSOPGUIFSJHIUFGGFDU To view the firmware versions t 1SFTT of the right effect. HINT t $IFDL UIF ;00. XFCTJUF IUUQXXX[PPN co.jp) for the latest firmware versions. 14 To exit the GLOBAL menu t 1SFTT 25 Using the Tuner 1 To activate the tuner Using the Tuner t 1SFTTfor 1 second. NOTE t Turn of the left effect to switch between BYPASS and MUTE. 2 To change the tuner’s standard pitch t 5VSOof the right effect. NOTE t 5IFTUBOEBSEQJUDIGPSNJEEMF"DBOCFBEKVTUFEUP)[ t The standard pitch setting is saved even when the power is turned OFF. 3 To select the tuner type t 5VSOof the right effect. CHROMATIC The chromatic tuner shows the nearest pitch name (semitone) and how far the input sound is from that pitch. Other tuner types Depending on the selected type, the nearest string name and how far the sound input is from that pitch are shown. Select from the following tunings. 26 TUNER Display String number/Note name 7 6 5 4 3 2 1 E A D G B E GUITAR Standard tuning for guitars, including 7-string guitars B OPEN A In open A tuning, the open strings make an A chord - E A E A C# E OPEN D In open D tuning, the open strings make a D chord - D A D F# A D OPEN E In open E tuning, the open strings make an E chord - E B E G# B E OPEN G In open G tuning, the open strings make a G chord - D G D G B D DADGAD This alternate tuning is often used for tapping, etc. - D A D G A D To use a drop tuning t 5VSOof the right effect. Using the Tuner 4 Meaning NOTE t :PV DBO MPXFS UIF UVOJOH CZ POF ×1), two ( ×2) or three ( ×3) semitones. t %SPQUVOJOHJTOPUQPTTJCMFXIFOUIF5:1&JTTFUUP$)30."5*$ 5 To tune the guitar t 1MBZUIFPQFOTUSJOHUIBUZPVXBOUUPUVOFBOEUVOFJU CHROMATIC TUNER OTHER TUNERS The name of the nearest note and the pitch accuracy are shown. Flat Correct pitch Sharp The number of the nearest string and the pitch accuracy are shown. Flat Correct pitch Sharp HINT t The keys above the displays also light to show the pitch accuracy. 6 Pitch too low Pitch too high Pitch correct To end tuning t 1SFTT PS 27 Using Rhythms 1 To activate a rhythm Using Rhythms t 1SFTT t 5IFSIZUINQBUUFSOTUBSUTUPQMBZBOEUIFSIZUINTFUUJOHTDSFFOTPQFO HINT t You can use a rhythm pattern while using the looper. RHYTHM PATTERN 2 TEMPO LEVEL To select the rhythm pattern t 5VSOof the left effect. NOTE t 4FFQBHFGPSUZQFTPGQBUUFSOT 3 To adjust the tempo t 5VSOof the middle effect. HINT t :PVDBOBMTPTFUUIFUFNQPVTJOH NOTE t 5IFTFUUJOHSBOHFJT t 5IJTUFNQPTFUUJOHJTVTFECZFWFSZFGGFDU SIZUINTBOEUIFMPPQFS 28 RHYTHM 4 To adjust the rhythm level NOTE t 5IFTFUUJOHSBOHFJT 5 Using Rhythms t 5VSOof the right effect. To stop the rhythm t 1SFTT HINT t 1SFTTBHBJOUPSFTUBSUSIZUINQBUUFSOQMBZCBDL 6 To complete setting the rhythm The rhythm stops and the previous screen reappears t 1SFTT To select a patch (and keep the rhythm playing) t 1SFTT To return to the Home Screens (and keep the rhythm playing) t 1SFTT 29 Using the Looper 1 To activate the Looper Using the Looper t 1SFTTfor 1 second. TIME 2 TEMPO LOOPER LEVEL SETTING To set the recording time t 5VSOon the left effect. Manual Use the footswitch to start and stop recording. Note mark Set the recording time by setting the tempo and the number of quarter notes. NOTE t The looper can record 1.5–40 seconds (20 seconds when UNDO is enabled). t *GUIFTFUUJOH OVNCFSPGRVBSUFSOPUFT XPVMEOPUGBMMJOUIJTSBOHF it will automatically be adjusted. t Changing the recording time will erase the currently recorded loop. 3 To adjust the tempo t 5VSOof the middle effect. HINT t :PVDBOBMTPTFUUIFUFNQPVTJOH t *G OP MPPQ IBT CFFO SFDPSEFE ZFU ZPV DBO BMTP TFU UIF UFNQP CZ tapping . NOTE t 5IFTFUUJOHSBOHFJT t $IBOHJOHUIFUFNQPXJMMFSBTFUIFDVSSFOUMZSFDPSEFEMPPQ t This tempo setting is used by every effect, rhythms and the looper. 30 LOOPER 4 To record a phrase and play it back Recording standby Recording Loop playing back Using the Looper t 1SFTT If set to “Manual” t When is pressed again or the maximum recording time (about 40 seconds) is reached, loop playback starts (and “PLAY” appears on the display). If set to a note mark t "GUFSSFDPSEJOHDPOUJOVFTGPSUIFTFUUJNF MPPQQMBZCBDLTUBSUT BOEi1-":w appears on the display). HINT NOTE t %VSJOHSFDPSEJOH QSFTT to cancel recording. t %VSJOH SIZUIN QMBZCBDL SFDPSEJOH XJMM TUBSU BGUFS UIF precount. t 4JODFRVBOUJ[BUJPOJTBQQMJFEEVSJOHSIZUINQMBZCBDL FWFOJG you stop the recording a little out of time, adjustment will be made automatically and the loop will play with correct timing. 5 To stop loop playback t 1SFTT NEXT 31 Using the Looper 6 To overdub a recorded loop Using the Looper To start overdubbing t %VSJOHMPPQQMBZCBDL QSFTT Loop playing back Overdubbing To end overdubbing t 1SFTTBHBJO Overdubbing 7 Loop playing back To erase the loop t 1SFTTGPSTFDPOE t i$-&"3wBQQFBSTPOUIFEJTQMBZ 32 LOOPER 8 To adjust the loop volume t 5VSO Using the Looper To adjust the volume of the looped phrase of right effect. NOTE t 5IFTFUUJOHSBOHFJTo To adjust the volume of the rhythm t 1SFTT of the right effect and turn . NOTE t 5IFTFUUJOHSBOHFJTo 9 To return to the Home Screens t 1SFTT HINT t You can return to the Home Screens while the loop is playing. NOTE t 3FUVSOJOHUPUIF)PNF4DSFFOTXJMMOPUFSBTFUIFMPPQ t 5VSOJOHUIFQPXFS0''XJMMFSBTFUIFMPPQ NEXT 33 Using the Looper 10 To change the Looper settings Using the Looper t 1SFTTPGUIFSJHIUFGGFDU To activate the Undo function t 5VSOPGUIFSJHIUFGGFDU NOTE t 8IFO6OEPJT0/ UIFNBYJNVNMPPQSFDPSEJOHUJNFJT limited to 20 seconds. HINT t 8IFO6OEPJT0/ ZPVDBODBODFMUIFMBTUPWFSEVCCJOHCZQSFTTJOHGPSTFDPOE After undoing, you can also redo by pressing for 1 second again, restoring the last overdubbing. 34 LOOPER To select the STOP MODE t 5VSOPGUIFSJHIUFGGFDU How loop playback stops Playback stops immediately FINISH Playback stops after the loop plays to its end FADE OUT Playback stops after fading out Using the Looper STOP MODE STOP HINT t &WFOXIFOTFUUPi'*/*4)wPSi'"%& 065w ZPVDBOTUPQMPPQQMBZCBDL JNNFEJBUFMZCZ QSFTTJOHBOE holding down . 35 Using Audio Interface Functions This unit can be used with computers running the following operating systems. Compatible OS Windows Using Audio Interface Functions Windows® XP SP3 (32bit) or newer Windows® Vista SP1 (32bit, 64bit) or newer Windows® 7 (32bit, 64bit) 32bit: Intel® Pentium® 4 1.8GHz or faster, RAM 1GB or more 64bit: Intel® Pentium® Dual-Core 2.7GHz or faster, RAM 2GB or more Mac OS X 10.5/10.6/10.7 Intel® Core Duo 1.83GHz or faster RAM 1GB or more Quantization (bit-rate) 16-bit Sampling frequency 44.1kHz For details about recording, playback and other functions, please see the included startup guide. HINT t :PVDBOBEKVTUUIFCBMBODFCFUXFFOUIFTJHOBMTGSPNUIF / and the computer. (See page 24.) t :PVDBOBEKVTUUIFSFDPSEJOHMFWFM 4FFQBHF t 8IFO JUT 108&3 TXJUDI JT TFU UP 0'' UIF / can be connected to a computer by USB and powered by its USB bus. NOTE t 5P NPOJUPS UIF TJHOBM PG ZPVS DPOOFDUFE HVJUBS BGUFS JU IBT QBTTFE UISPVHI ZPVS %"8 TPGUXBSF (computer), set the USB AUDIO MONITOR balance to 100. (See page 24.) At other settings, the signals from the computer and the / will be mixed, causing the output TJHOBMUPTPVOEMJLFBnBOHFSFGGFDUJTCFJOHVTFE 36 Adjusting the expression pedal 1 To calibrate its sensitivity , set the POWER switch to ON. NOTE t $BMJCSBUFUIFQFEBMJG - Pressing the pedal does not have much effect. - The volume or tone changes too much even when only pressing the pedal lightly. t Following the instructions shown, operate the pedal and press each time. Adjusting the expression pedal t While pressing t 8IFODBMJCSBUJPOJTPWFS i0,wBQQFBSTPOUIFTDSFFOBOEQMBZNPEFTUBSUT HINT t *Gi&3303wBQQFBST SFTUBSUDBMJCSBUJPOGSPNUIFCFHJOOJOH 2 To adjust the torque You can use a 5mm hex key (Allen wrench) to adjust the torque of the expression pedal. t Insert the hex key into the torque adjustment screw on the side of the pedal. Turn it clockwise to tighten the pedal, and turn it counterclockwise to loosen the pedal. NOTE Loosen Tighten t #F DBSFGVM XIFO MPPTFOJOH B UPSRVF BEKVTUNFOU TDSFX because if you loosen it too much, it could come off inside the unit, making it impossible to hold the pedal in place. 37 Updating the firmware To download the latest firmware Update application: t 7JTJUUIF;00.XFCTJUF IUUQXXX[PPNDPKQ Updating the firmware HINT t 0QFOUIF(-0#"-NFOVUPDIFDLUIFDVSSFOUmSNXBSFWFSTJPOT 4FFQBHF 1 To prepare to update the firmware t $POmSNUIBUUIF108&3TXJUDIJTTFUUP0'' t 8IJMFQSFTTJOHCPUI DPOOFDUUIFVOJUUPBDPNQVUFSVTJOHUIF USB cable. t 5IF7&34*0/61%"5&TDSFFOBQQFBST 2 To update the firmware t Launch the firmware update application on your computer, and execute the update. 38 NOTE HINT t %P OPU EJTDPOOFDU UIF 64# DBCMF XIJMF UIF firmware is being updated. t 4FFUIF;00.XFCTJUFGPSJOTUSVDUJPOTBCPVU how to use the application. FIRMWARE UPDATE 3 To complete updating / has finished updating, “Complete!” appears on the display. t %JTDPOOFDUUIF64#DBCMF HINT t 6QEBUJOHUIFmSNXBSFXJMMOPUFSBTFTBWFEQBUDIFT Restoring the / to its factory default settings Updating the firmware t 8IFOUIF 1. To use the All Initialize function t 8IJMFQSFTTJOH TFUUIF108&3TXJUDIUP0/ t 5IF"MM*OJUJBMJ[FTDSFFOBQQFBST 2. To execute the All Initialize function t 1SFTT NOTE t 1SFTTBOZLFZPUIFSUIBOUPDBODFM HINT t &YFDVUJOH UIF"MM *OJUJBMJ[F GVODUJPO XJMM SFTUPSF BMM UIF TFUUJOHT PG UIF / , including its patches, to factory defaults. Do not use this function unless you are certain that you want to do this. 39 Effect Types and Parameters Effect number Parameter Parameter range Effect type Effect Types and Parameters 091 DynaDelay Effect explanation Footswitch function This dynamic delay adjusts the volume of the effect sound according to the input signal level. Knob1 Time Page01 Page02 Sense 1–2000 Sets the delay time. F.B -10– -1, 1–10 0–100 P Level 0–150 InputMute Knob3 P Mix 0–100 P Adjusts the amount of effected sound that is mixed with the original sound. Adjusts the effect sensitivity. Adjusts the feedback amount. Effect screen FS Knob2 P Adjusts the output level. Tempo synchronization possible icon Pedal control possible icon Automatic assignment icon Parameter explanation Effect Types and Parameters 001 Comp This compressor in the style of the MXR Dyna Comp. Knob1 Page01 Sense Knob2 P Tone Adjusts the compressor sensitivity. ATTCK Page02 0–10 Knob3 0–10 Level Adjusts the tone. 0–150 P Adjusts the output level. Slow, Fast Sets compressor attack speed to Fast or Slow. 002 RackComp This compressor allows more detailed adjustment than COMP. Knob1 THRSH Page01 Page02 003 M Comp 0–50 Knob2 P Ratio 1–10 Sets the level that activates the Adjusts the compression ratio. compressor. ATTCK Knob3 Level 0–150 P Adjusts the output level. 1–10 Adjusts the compressor attack rate. This compressor provides a more natural sound. Knob1 THRSH Page01 Page02 0–50 Knob2 P Ratio 1–10 Sets the level that activates the Adjusts the compression ratio. compressor. ATTCK Knob3 Level 0–150 P Adjusts the output level. 1–10 Adjusts the compressor attack rate. 004 SlowATTCK This effect slows the attack of each note, resulting in a violin-like performance. Knob1 Time Page01 1–50 Adjusts the attack time. Knob2 P Curve 0–10 Knob3 P Level 0–150 P Set the curve of volume change during Adjusts the output level. attack. Page02 005 ZNR ZOOM's unique noise reduction cuts noise during pauses in playing without affecting the tone. Knob1 Page01 Page02 40 THRSH 1–25 Adjusts the effect sensitivity. Knob2 P DETCT GtrIn, EfxIn Sets control signal detection level. Knob3 Level 0–150 Adjusts the output level. P 006 NoiseGate This is a noise gate that cuts the sound during playing pauses. Knob1 Page01 THRSH 1–25 Knob2 P Level Adjusts the effect sensitivity. 0–150 Knob3 P Adjusts the output level. 007 DirtyGate This vintage style gate features a characteristic way of closing. Knob1 Page01 THRSH 1–25 Knob2 P Level Adjusts the effect sensitivity. 0–150 Knob3 P Adjusts the output level. Page02 008 GraphicEQ This unit has a six band equalizer. Knob1 160Hz Page01 Page03 009 ParaEQ 400Hz 800Hz -12–12 -12–12 6.4kHz -12–12 12kHz -12–12 Boosts or cuts the high (3.2 kHz) Boosts or cuts the extremely high Boosts or cuts the harmonics (12 frequency band. (6.4 kHz) frequency band. kHz) frequency band. Level 0–150 P Adjusts the output level. This is a 2-band parametric equalizer. Knob1 Page01 Page02 Page03 010 CombFLTR Knob3 -12–12 Boosts or cuts the low (160 Hz) frequency Boosts or cuts the low-middle (400 Boosts or cuts the middle (800 Hz) band. Hz) frequency band. frequency band. 3.2kHz Page02 Knob2 -12–12 Effect Types and Parameters Page02 Freq1 Knob2 20Hz–20kHz Q1 Adjusts center frequency of EQ1. Adjusts EQ1 Q. Freq2 Q2 20Hz–20kHz Adjusts center frequency of EQ2. Level 0–150 Knob3 0.5, 1, 2, 4, 8, 16 Gain1 -12–12 Adjusts EQ1 gain. 0.5, 1, 2, 4, 8, 16 Gain2 Adjusts EQ2 Q. -12–12 Adjusts EQ2 gain. P Adjusts the output level. 5IJTFGGFDUVTFTUIFDPNCmMUFSUIBUSFTVMUTGSPNmYJOHUIFNPEVMBUJPOPGUIFnBOHFSMJLF an equalizer. Knob1 Freq Page01 Page02 1–50 Knob2 P Reso -10–10 Knob3 P Mix 0–100 P This sets the emphasized frequency. Adjusts the intensity of the resonance Adjusts the amount of effected sound sound of the effect. that is mixed with the original sound. HiDMP Level 0–10 0–150 P Adjusts the treble attenuation of the Adjusts the output level. effect sound. 011 AutoWah This effect varies wah in accordance with picking intensity. Knob1 Sense Page01 -10–-1, 1–10 Knob2 P Reso Adjusts the sensitivity of the effect. 0–10 Knob3 P Level 0–150 P Adjusts the intensity of the resonance Adjusts the output level. sound. Page02 012 Resonance This effect varies the resonance filter frequency according to picking intensity. Knob1 Sense Page01 -10–-1, 1–10 Knob2 P Reso Adjusts the sensitivity of the effect. 0–10 Knob3 P Level 0–150 P Adjusts the intensity of the resonance Adjusts the output level. sound. Page02 NEXT 41 Effect Types and Parameters 013 Cry This effect varies the sound like a talking modulator. Knob1 Range Knob2 P Reso 0–10 P Effect Types and Parameters Page02 Adjusts the balance between original Adjusts the output level. and effect sounds. 0–100 P Level 0–150 P 5IJTFOWFMPQFmMUFSIBTUIFnBWPSPGB.00(.'MPXQBTTmMUFSBOEDBOCFTFUJOBXJEFSBOHF Knob1 Page01 Page02 0–100 Knob2 P Sense Knob3 0–10 Reso Sets minimum frequency of envelope Sets effect sensitivity. filter. Type HPF, BPF, LPF Chara Sets filter type. Bal Page03 0–100 2Pole, 4Pole 0–150 P Sets effect resonance. VLCTY Adjusts amount of filter applied. P Level 0–10 Fast, Slow Sets speed of filter action. P Adjusts the balance between original Adjusts the output level. and effect sounds. This special effect gives the sound a stepped quality. Knob1 Depth Page01 Page02 016 SeqFLTR -10–-1, 1–10 Adjusts the frequency range processed Adjusts the intensity of the modulation Adjusts the sensitivity of the effect. by the effect. resonance sound. Freq 015 Step Knob3 P Sense Page01 Bal 014 M-Filter 1–10 Knob2 0–100 Rate 0–50 Sets the depth of the modulation. Sets the speed of the modulation. Shape Level 0–10 Adjusts the effect envelope. 0–150 Knob3 P Reso 0–10 P Adjusts the intensity of the modulation resonance sound. P Adjusts the output level. 5IFTFRVFODFmMUFSIBTUIFnBWPSPGB;7FY4FFL8BI Knob1 Page01 Page02 Step Knob2 2–8 PTTRN Adjusts number of sequence steps. Shape 0–10 Sets effect pattern. Reso Sets effect sound envelope. 1–8 0–10 Sets effect resonance. Knob3 Speed 1–50 P Sets modulation speed. P Level 0–150 P Adjusts the output level. 017 RndmFLTR This filter effect changes character randomly. Knob1 Page01 Speed Page03 018 Booster Knob2 P Range Sets modulation speed. Type Page02 1–50 HPF, BPF, LPF Sets filter type. Level 0–150 0–100 Knob3 P Reso 0–10 Adjusts frequency range affected. Sets effect resonance. Chara Bal 2Pole, 4Pole Adjusts amount of filter applied. 0–100 P P Adjusts the balance between original and effect sounds. P Adjusts the output level. The booster increases signal gain to make the sound more powerful. Knob1 Page01 Gain 0–100 Adjusts the gain. Knob2 P Tone 0–100 Adjusts the tone. Knob3 Level 0–150 P Adjusts the output level. Page02 019 OverDrive Simulation of the Boss OD-1, the compact effect box that was the first to take the “overdrive” title. Knob1 Page01 Page02 42 Gain 0–100 Adjusts the gain. Knob2 P Tone 0–100 Adjusts the tone. Knob3 Level 0–150 Adjusts the output level. P 020 T Scream Simulation of the Ibanez TS808, which is loved by many guitarists as a booster and has inspired numerous clones. Knob1 Page01 Gain 0–100 Adjusts the gain. Knob2 P Tone 0–100 Adjusts the tone. Knob3 Level 0–150 P Adjusts the output level. 021 Governor Simulation of the Guv'nor distortion effect from Marshall. Knob1 Page01 Gain 0–100 Adjusts the gain. Knob2 P Tone 0–100 Adjusts the tone. Knob3 Level 0–150 P Adjusts the output level. Page02 022 Dist+ Simulation of the MXR distortion+ effect that made distortion popular worldwide. Knob1 Page01 Gain 0–100 Adjusts the gain. Knob2 P Tone 0–100 Adjusts the tone. Knob3 Level 0–150 P Adjusts the output level. Page02 023 Dist 1 Effect Types and Parameters Page02 Simulation of the Boss DS-1 distortion pedal, which has been a long-seller. Knob1 Page01 Gain 0–100 Adjusts the gain. Knob2 P Tone 0–100 Adjusts the tone. Knob3 Level 0–150 P Adjusts the output level. Page02 024 Squeak Simulation of the popular Pro Co Rat famous for its edgy distortion sound. Knob1 Page01 Gain 0–100 Adjusts the gain. Knob2 P Tone 0–100 Adjusts the tone. Knob3 Level 0–150 P Adjusts the output level. Page02 025 FuzzSmile Simulation of the Fuzz Face, which has made rock history with its humorous panel design and smashing sound. Knob1 Page01 Gain 0–100 Adjusts the gain. Knob2 P Tone 0–100 Adjusts the tone. Knob3 Level 0–150 P Adjusts the output level. Page02 026 GreatMuff Simulation of the Electro-Harmonix Big Muff, which is loved by famous artists around the world for its fat, sweet fuzz sound. Knob1 Page01 Gain 0–100 Adjusts the gain. Knob2 P Tone 0–100 Adjusts the tone. Knob3 Level 0–150 P Adjusts the output level. Page02 027 MetalWRLD Simulation of the Boss Metal Zone, which is characterized by long sustain and a powerful lower midrange. Knob1 Page01 Gain 0–100 Adjusts the gain. Knob2 P Tone 0–100 Adjusts the tone. Knob3 Level 0–150 P Adjusts the output level. Page02 NEXT 43 Effect Types and Parameters 028 HotBox Simulation of the compact Matchless Hotbox pre-amplifier with a built-in tube. Knob1 Page01 Gain 0–100 Adjusts the gain. Knob2 P Tone 0–100 Adjusts the tone. Knob3 Level 0–150 P Adjusts the output level. Effect Types and Parameters Page02 029 Z Clean ZOOM original unadorned clean sound. Knob1 Page01 Gain 0–100 Adjusts the gain. Knob2 P Tone 0–100 Adjusts the tone. Knob3 Level 0–150 P Adjusts the output level. Page02 030 Z MP1 An original sound created by merging characteristics of an ADA MP1 and a MARSHALL JCM800. Knob1 Page01 Gain 0–100 Adjusts the gain. Knob2 P Tone 0–100 Adjusts the tone. Knob3 Level 0–150 P Adjusts the output level. Page02 031 Z Bottom A high gain sound that emphasizes low and middle frequencies. Knob1 Page01 Gain 0–100 Adjusts the gain. Knob2 P Tone 0–100 Adjusts the tone. Knob3 Level 0–150 P Adjusts the output level. Page02 032 Z Dream A high gain sound for lead playing based on the Mesa Boogie Road King Series II Lead channel. Knob1 Page01 Gain 0–100 Adjusts the gain. Knob2 P Tone 0–100 Adjusts the tone. Knob3 Level 0–150 P Adjusts the output level. Page02 033 Z Scream An original high gain sound balanced from low to high frequencies. Knob1 Page01 Gain 0–100 Adjusts the gain. Knob2 P Tone 0–100 Adjusts the tone. Knob3 Level 0–150 P Adjusts the output level. Page02 034 Z Neos A crunch sound modeled on the sound of a modified British class A combo amplifier. Knob1 Page01 Gain 0–100 Adjusts the gain. Knob2 P Tone 0–100 Adjusts the tone. Knob3 Level 0–150 P Adjusts the output level. Page02 035 Z Wild A high gain sound with even more overdrive boost. Knob1 Page01 Page02 44 Gain 0–100 Adjusts the gain. Knob2 P Tone 0–100 Adjusts the tone. Knob3 Level 0–150 Adjusts the output level. P 036 Lead Lead a bright and smooth distortion sound. Knob1 Page01 Gain 0–100 Knob2 P Tone Adjusts the gain. 0–100 Adjusts the tone. Knob3 Level 0–150 P Adjusts the output level. 037 ExtremeDS This distortion effect boasts the highest gain in the world. Knob1 Page01 Gain 0–100 Knob2 P Tone Adjusts the gain. 0–100 Adjusts the tone. Knob3 Level 0–150 P Adjusts the output level. Page02 038 Aco.Sim This effect changes the tone of an electric guitar to make it sound like an acoustic guitar. Knob1 Top Page01 0–100 Knob2 P Body 0–100 Knob3 Level 0–150 P Adjusts the unique string tone of Adjusts the body resonance of acoustic Adjusts the output level. guitars. acoustic guitars. Page02 Effect Types and Parameters Page02 039 FD COMBO Modeled sound of a Fender Twin Reverb ('65), which is loved by guitarists in various genres. Knob1 Page01 Page02 Page03 Gain 0–100 Knob2 P Tube 0–100 Knob3 Level 0–150 Adjusts the gain. Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 See Table 1 Adjusts volume of super-high frequencies. Selects cabinet. 040 DELUXE-R This models the sound of a Fender Deluxe Reverb made in 1965. Knob1 Page01 Page02 Page03 Gain 0–100 Knob2 P Tube 0–100 Knob3 Level 0–150 Adjusts the gain. Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 See Table 1 Adjusts volume of super-high frequencies. Selects cabinet. 041 FD VIBRO Modeled sound of a '63 Fender Vibroverb. Knob1 Page01 Page02 Page03 Gain 0–100 Knob2 P Tube 0–100 Knob3 Level 0–150 Adjusts the gain. Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 See Table 1 Adjusts volume of super-high frequencies. Selects cabinet. 042 US BLUES Crunch sound of a Fender Tweed Bassman. Knob1 Page01 Page02 Page03 Gain 0–100 Knob2 P Tube 0–100 Knob3 Level 0–150 Adjusts the gain. Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 See Table 1 Adjusts volume of super-high frequencies. Selects cabinet. NEXT 45 Effect Types and Parameters 043 VX COMBO Modeled sound of a British combo amplifier representing the 1960s Liverpool sound. Knob1 Page01 Effect Types and Parameters Page02 Page03 044 VX JMI Gain 0–100 Knob2 P Tube 0–100 Knob3 Level 0–150 Adjusts the gain. Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 See Table 1 Adjusts volume of super-high frequencies. Selects cabinet. This simulates the sound of an early model of a class-A British combo amp. Knob1 Page01 Page02 Page03 Gain 0–100 Knob2 P Tube 0–100 Knob3 Level 0–150 Adjusts the gain. Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 See Table 1 A d j u s t s v o l u m e o f s u p e r- h i g h Selects cabinet. frequencies. 045 BG CRUNCH Crunch sound of a Mesa Boogie MkIII combo amp. Knob1 Page01 Page02 Page03 Gain 0–100 Knob2 P Tube 0–100 Knob3 Level 0–150 Adjusts the gain. Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 See Table 1 Adjusts volume of super-high frequencies. Selects cabinet. 046 MATCH 30 .PEFMFETPVOEPGB%$ DIBOOFM UIF.BUDIMFTTnBHTIJQDPNCPBNQ Knob1 Page01 Page02 Page03 Gain 0–100 Knob2 P Tube 0–100 Knob3 Level 0–150 Adjusts the gain. Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 See Table 1 Adjusts volume of super-high frequencies. Selects cabinet. 047 CAR DRIVE This models the sound of a Carr Mercury high-end small combo amp. Knob1 Page01 Page02 Page03 048 TW ROCK Gain 0–100 Knob2 P Tube Knob3 Level 0–150 Adjusts the gain. Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 See Table 1 A d j u s t s v o l u m e o f s u p e r- h i g h Selects cabinet. frequencies. This crunch sound uses the drive channel of a Two Rock Emerald 50, an American boutique amplifier. Knob1 Page01 Page02 Page03 46 0–100 Gain 0–100 Knob2 P Tube 0–100 Knob3 Level 0–150 Adjusts the gain. Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 See Table 1 Adjusts volume of super-high frequencies. Selects cabinet. 049 TONE CITY This models the sound of a Sound City 50 Plus Mark 2, a legendary British amplifier. Knob1 Page01 Page03 0–100 Knob2 P Tube 0–100 Knob3 Level 0–150 Adjusts the gain. Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 See Table 1 Adjusts volume of super-high frequencies. Selects cabinet. 050 HW STACK Modeled sound of the legendary Hiwatt Custom 100 all-tube amplifier from the UK. Knob1 Page01 Page02 Page03 Gain 0–100 Knob2 P Tube 0–100 Knob3 Level 0–150 Adjusts the gain. Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 See Table 1 Adjusts volume of super-high frequencies. Selects cabinet. 051 TANGERINE This models the Orange Graphic 120 with its unique design and sound. Knob1 Page01 Page02 Page03 Gain 0–100 Knob2 P Tube 0–100 Knob3 Level 0–150 Adjusts the gain. Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 Effect Types and Parameters Page02 Gain See Table 1 Adjusts volume of super-high frequencies. Selects cabinet. 052 B-BREAKER This models the sound of a Marshall 1962 Bluesbreaker combo amp. Knob1 Page01 Page02 Page03 Gain 0–100 Knob2 P Tube 0–100 Knob3 Level 0–150 Adjusts the gain. Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 See Table 1 A d j u s t s v o l u m e o f s u p e r- h i g h Selects cabinet. frequencies. 053 MS CRUNCH The crunch sound of the Marshall 1959 that has given birth to many legends. Knob1 Page01 Page02 Page03 054 MS 1959 Gain 0–100 Knob2 P Tube 0–100 Knob3 Level 0–150 Adjusts the gain. Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 See Table 1 Adjusts volume of super-high frequencies. Selects cabinet. This models the sound of a Marshall 1959 Plexi made in 1969. Knob1 Page01 Page02 Page03 Gain 0–100 Knob2 P Tube 0–100 Knob3 Level 0–150 Adjusts the gain. Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 See Table 1 Adjusts volume of super-high frequencies. Selects cabinet. NEXT 47 Effect Types and Parameters 055 MS DRIVE The high gain sound of a JCM2000 Marshall stack amp. Knob1 Page01 Effect Types and Parameters Page02 Page03 Gain 0–100 Knob2 P Tube Knob3 Level 0–150 Adjusts the gain. Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 See Table 1 Adjusts volume of super-high frequencies. Selects cabinet. 056 BGN DRIVE This simulates the lead sound from channel 3 of a Bogner Ecstasy. Knob1 Page01 Page02 Page03 Gain 0–100 Knob2 P Tube 0–100 Knob3 Level 0–150 Adjusts the gain. Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 See Table 1 Adjusts volume of super-high frequencies. Selects cabinet. 057 BG DRIVE The high gain sound of the Mesa Boogie Dual Rectifier red channel (Vintage mode). Knob1 Page01 Page02 Page03 058 DZ DRIVE Gain 0–100 Knob2 P Tube Page02 Page03 0–150 Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 See Table 1 Adjusts volume of super-high frequencies. Selects cabinet. Gain 0–100 Knob2 P Tube 0–100 Knob3 Level 0–150 Adjusts the gain. Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 See Table 1 Adjusts volume of super-high frequencies. Selects cabinet. This simulates the high-gain sound of the Engl Invader, which features a powerful low-end. Knob1 Page01 Page02 Page03 060 REVO-1 Knob3 Level Adjusts the gain. Knob1 059 ALIEN 0–100 The 3-channel high gain sound of a Diezel Herbert, which is a handmade German guitar amplifier that allows control of three independent channels. Page01 Gain 0–100 Knob2 P Tube 0–100 Knob3 Level 0–150 Adjusts the gain. Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 See Table 1 Adjusts volume of super-high frequencies. Selects cabinet. This simulates the high-gain sound of a Krank Revolution 1 Plus. Knob1 Page01 Page02 Page03 48 0–100 Gain 0–100 Knob2 P Tube 0–100 Knob3 Level 0–150 Adjusts the gain. Adjusts tube amp compression. Adjusts the output level. Trebl Middl Bass 0–100 0–100 P 0–100 Adjusts volume of high frequencies. Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Prese CAB 0–100 See Table 1 Adjusts volume of super-high frequencies. Selects cabinet. 061 Tremolo This effect varies the volume at a regular rate. Knob1 Page01 0–100 Knob2 P Rate Adjust the depth of the modulation. Wave UP 0–UP 9, DWN 0–DWN 9, TRI 0–TRI 9 0–50 Knob3 P Level Adjusts the rate of the modulation. 0–150 P Adjusts the output level. P Sets the modulation waveform. 062 Slicer This effect creates a rhythmical sound by continuously slicing the input. Knob1 PTTRN Page01 Page02 063 Phaser Knob2 1–20 Speed 1–50 Sets effect pattern. Sets modulation speed. THRSH Level 0–50 Adjusts effect threshold. 0–150 Knob3 P Bal 0–100 P Adjusts the balance between original and effect sounds. P Adjusts the output level. This effect adds a phasing variation to the sound. Knob1 Page01 Rate 1–50 Knob2 P Color Sets the speed of the modulation. Knob3 4 STG, 8 STG, inv 4, inv 8 Level Sets the tone of the effect type. 0–150 P Adjusts the output level. Effect Types and Parameters Page02 Depth Page02 064 DuoPhase This effect combines two phasers. Knob1 Page01 RateA 1–50 Knob2 P RateB 1–50, SyncA, RvrsA Knob3 P Level 0–150 P Adjusts speed of LFO A modulation. Adjusts speed of LFO B modulation. Adjusts the output level. Page02 Page03 ResoA 0–10 P ResoB 0–10 P Link Seri, Para, STR Adjusts resonance of LFO A modulation. Adjusts resonance of LFO B modulation. Sets how two phasers are connected. DPT_A 1–100 P DPT_B Adjusts depth of LFO A modulation. 1–100 P Adjusts depth of LFO B modulation. 065 WarpPhase This phaser has a one way effect. Knob1 Page01 Page02 066 Chorus Speed 1–50 Sets modulation speed. DRCTN Knob2 P Reso Knob3 P Level Sets effect resonance. 0–150 P Adjusts the output level. Go, Back Sets direction of warping. This effect mixes a shifted pitch with the original sound to add movement and thickness. Knob1 Depth Page01 Page02 067 Detune 0–10 0–100 Knob2 Rate 1–50 Sets the depth of the modulation. Sets the speed of the modulation. Tone Level 0–10 Adjusts the tone. 0–150 Knob3 P Mix 0–100 P Adjusts the amount of effected sound that is mixed with the original sound. P Adjusts the output level. By mixing an effect sound that is slightly pitch-shifted with the original sound, this effect type has a chorus effect without much sense of modulation. Knob1 Cent Page01 Page02 -25–25 Knob2 PreD Knob3 0–50 Mix 0–100 P Adjusts the detuning in cents, which Sets the pre-delay time of the effect Adjusts the amount of effected sound are fine increments of 1/100-semitone. sound. that is mixed with the original sound. Tone 0–10 Adjusts the tone. Level 0–150 P Adjusts the output level. NEXT 49 Effect Types and Parameters 068 VintageCE This is a simulation of the BOSS CE-1. Knob1 Comp Page01 Effect Types and Parameters Page02 Knob2 0–9 Rate 1–50 Knob3 P Mix 0–150 P Adjusts the amount of effected sound that is mixed with the original sound. Sets the sensitivity of the compressor. Sets the speed of the modulation. Level 0–100 P Adjusts the output level. 069 StereoCho This is a stereo chorus with a clear tone. Knob1 Depth Page01 Page02 0–100 Knob2 P Rate 1–50 Sets the depth of the modulation. Sets the speed of the modulation. Tone Level 0–10 Adjusts the tone. 0–150 Knob3 P Mix 0–100 P Adjusts the amount of effected sound that is mixed with the original sound. P Adjusts the output level. 070 Ensemble This is a chorus ensemble that features three-dimensional movement. Knob1 Depth Page01 Page02 Knob2 0–100 Rate 1–50 Sets the depth of the modulation. Sets the speed of the modulation. Tone Level 0–10 Adjusts the tone. 0–150 Knob3 P Mix 0–100 P Adjusts the amount of effected sound that is mixed with the original sound. P Adjusts the output level. 071 VinFLNGR 5IJTBOBMPHnBOHFSTPVOEJTTJNJMBSUPBO.93.3 Knob1 Page01 Depth 072 Flanger Knob2 P Rate Sets the depth of the modulation. PreD Page02 0–100 0–50 P Mix Sets pre-delay time of effect sound. Depth 0–100 P Level 0–150 P Knob2 0–50 0–50 Knob3 P Reso P Mix 0–100 P Adjusts the intensity of the modulation resonance. Sets the speed of the modulation. Sets pre-delay time of effect sound. -10–10 P Level 0–150 P Adjusts the amount of effected sound Adjusts the output level. that is mixed with the original sound. The volume of the effect sound changes according to the input signal level with this EZOBNJDnBOHFS Knob1 Page01 Page02 Depth 0–100 Sets the depth of the modulation. Reso -10–10 Knob2 Rate 0–50 Knob3 P Sense Sets the speed of the modulation. P Level 0–150 -10–-1, 1–10 P Adjusts the sensitivity of the effect. P Adjusts the intensity of the modulation resonance. Adjusts the output level. This effect automatically adds vibrato. Knob1 Depth Page01 Page02 0–100 Knob2 Rate 0–50 Sets the depth of the modulation. Sets the speed of the modulation. Tone Level 0–10 Adjusts the tone. 0–150 Knob3 P Bal 0–100 P Adjusts the balance between original and effect sounds. P Adjusts the output level. This effect adds sound one octave and two octaves below the original sound. Knob1 Oct1 Page01 Page02 50 P Adjusts the amount of effected sound Adjusts the output level. that is mixed with the original sound. P Rate Sets the depth of the modulation. PreD Page02 075 Octave 0–100 -10–10 Adjusts the intensity of the modulation resonance. Sets the speed of the modulation. Knob1 074 Vibrato Knob3 P Reso 5IJTJTBKFUTPVOEMJLFBO"%"nBOHFS Page01 073 DynaFLNGR 0–50 0–100 Knob2 P Oct2 0–100 Knob3 P Dry 0–100 P Adjusts the level of the sound one Adjusts the level of the sound two Adjusts the volume of the unaffected octave below the effect sound. octaves below the effect sound. sound. Chara 0–100 Adjusts effect character. Tone 0–10 Adjusts the tone. Level 0–150 Adjusts the output level. P 076 PitchSHFT This effect shifts the pitch up or down. Knob1 Shift Page01 Tone Knob3 0–10 Bal Adjusts the pitch shift amount in semitones. Adjusts the tone. Selecting “0” gives a detuning effect. -25–25 Level 0–150 0–100 P Adjusts the balance between original and effect sounds. P Allows fine adjustment of pitch shift Adjusts the output level. amount in Cent (1/100 semitone) steps. 077 MonoPitch This is a pitch shifter with little sound variance for monophonic (single note) playing. Knob1 Shift Page01 078 HPS Tone Knob3 0–10 Bal -25 – 25 Level 0–150 0–100 P Adjusts the balance between original and effect sounds. Adjusts the pitch shift amount in semitones. Adjusts the tone. Selecting “0” gives a detuning effect. Fine Page02 Knob2 -12 – 12 , 24 P Allows fine adjustment of pitch shift Adjusts the output level. amount in Cent (1/100 semitone) steps. This intelligent pitch shifter outputs the effect sound with the pitch shifted according to scale and key settings. Knob1 Scale Page01 Knob2 -6, -5, -4, -3, -m, m, 3, 4, 5, 6 (See Table 2) Key Knob3 C, C#, D, D#, E, F, F#, G, G#, A, A#, B Mix 0–100 P Effect Types and Parameters Fine Page02 Knob2 -12–12 , 24 Sets the pitch of the pitch-shifted Sets the tonic (root) of the scale used Adjusts the amount of effected sound sound added to the original sound. for pitch shifting. that is mixed with the original sound. Page02 Tone 0–10 Level Adjusts the tone. 0–150 P Adjusts the output level. 079 BendCho This effect provides pitch bending that uses the input signal as trigger and processes each note separately. Knob1 Depth Page01 Page02 080 RingMod Knob2 0–100 Time 0–100 P Sets time before effect starts. Adjusts the balance between original and effect sounds. Mode Tone Level Up, Down Sets direction of pitch bend. 0–10 Adjusts the tone. 0–150 P Adjusts the output level. This effect produces a metallic ringing sound. Adjusting the “Freq” parameter results in a drastic change of sound character. Knob1 Page01 Page02 1–50 Knob2 P Tone Sets the frequency of the modulation. Level 0–150 Knob3 0–10 Bal 0–100 P Adjusts the balance between original and effect sounds. Adjusts the tone. P Adjusts the output level. This effect creates a lo-fi sound. Knob1 Bit Page01 Page02 082 Bomber Knob3 P Bal Adjusts the effect depth. Freq 081 BitCrush 0–50 Knob2 4–16 SMPL 0–50 Sets bit depth. Sets sampling rate. Tone Level 0–10 Adjusts the tone. 0–150 Knob3 P Bal P Adjusts the output level. Knob1 Page01 Page02 Page03 HndGn, Arm, Bomb, Thndr Decay 1–100 Sets length of reverberations. THRSH Power 0–50 Adjusts effect threshold. 0–150 FS Knob2 Sets type of effect sound. Level P Adjusts the balance between original and effect sounds. This effect produces an explosive sound when picking. PTTRN 0–100 0–30 Trigger Knob3 P Bal 0–100 P Adjusts the balance between original and effect sounds. Tone 0–10 Adjusts strength of explosive sound. Adjusts the tone. P Adjusts the output level. NEXT 51 Effect Types and Parameters 083 MonoSynth This effect produces the sound of a monophonic (single-note playing) guitar synthesizer that detects the pitch of the input signal. Knob1 Page01 Effect Types and Parameters Page02 Synth 0–100 Knob2 P Dry Adjusts synthesizer sound level. Wave Sine, Tri, SawUp, SawDn Tone Page02 Upper 0–100 0–10 Speed 0–100 P Knob3 P Dry Adjusts volume of low frequencies. Adjusts level of original sound. HPF LPF Level 0–10 0–10 1–2500 FS Knob2 F.B 0–100 HiDMP P-P Level 0–10 MONO, P-P 1–2000 P F.B 0–100 Adjusts the feedback amount. HiDMP Level 0–10 FS Knob2 Sets the delay time. 0–150 0–100 P Adjusts the amount of effected sound that is mixed with the original sound. P 1–2000 Sets the delay time. Rate 1–50 Sets the speed of the modulation. FS Knob2 F.B 0–100 P Level 0–150 Time 1–2500 InputMute Knob3 P Mix 0–100 P Adjusts the amount of effected sound that is mixed with the original sound. Adjusts the feedback amount. P Adjusts the output level. Knob1 FS Knob2 F.B 0–100 Hold, InputMute Knob3 P Mix 0–100 P Sets the delay time. Adjusts the feedback amount. Adjusts the amount of effected sound that is mixed with the original sound. HiDMP P-P Level 0–10 MONO, P-P 0–150 P Adjusts the treble attenuation of the Sets delay output to mono or pingAdjusts the output level. delay sound. pong. 089 ReverseDL This reverse delay is a long delay with a maximum length of 1250 ms. Knob1 Time Page02 InputMute Knob3 P Mix This analog delay simulation has a long delay with a maximum length of 2500 ms. Page01 P Adjusts the treble attenuation of the Adjusts the output level. delay sound. Time Page02 0–150 Adjusts the treble attenuation of the Sets delay output to mono or pingAdjusts the output level. delay sound. pong. Knob1 Page01 P Adjusts the amount of effected sound that is mixed with the original sound. 087 ModDelay This delay effect allows the use of modulation. Page02 0–100 Adjusts the feedback amount. Time Page01 Hold, InputMute Sets the delay time. Knob1 Page02 P Knob3 P Mix This effect simulates a tape echo. Changing the “Time” parameter changes the pitch of the echoes. Page01 0–150 P Adjusts high-pass filter cutoff frequency. Adjusts low-pass filter cutoff frequency. Adjusts the output level. Time Page01 0–100 Adjusts volume of high frequencies. This long delay has a maximum length of 2500 ms. Page02 52 0–100 Adjusts smoothness of pitch change. Knob2 P Lower Knob1 088 AnalogDly P Adjusts the output level. Adjusts the tone. Knob1 086 TapeEcho 0–150 This effect simulates an organ sound. Page01 085 Delay Knob3 P Level Adjusts level of original sound. Sets waveform. 084 Z-Organ 0–100 10–1250 F.B 0–100 Sets the delay time. Adjusts the feedback amount. HiDMP Level 0–10 FS Knob2 0–150 Adjusts the treble attenuation of the Adjusts the output level. delay sound. Hold, InputMute Knob3 P Bal 0–100 P Adjusts the balance between original and effect sounds. P 090 MultiTapD This effect produces several delay sounds with different delay times. Knob1 Time Page01 091 DynaDelay PTTRN 1–2500 Page02 Level 0–10 Adjusts the tone. P F.B Sense 1–2000 0–100 FS Knob2 Sets the delay time. -10– -1, 1–10 P Level 0–150 Page03 P FS F.B 0–150 0–100 P Depth 0–100 P Reso 1–2000 Pitch 0–100 -12–12 P Tone Adjusts the feedback amount. TimeL Knob3 P Mix 0–10 TimeR 1–1000 LchFB P FS InputMute Knob3 1–1000 Mix 0–100 P 0–100 P RchFB 0–100 P Level 0–150 P Adjusts delay feedback of left channel. Adjusts delay feedback of right channel. Adjusts the output level. LchLv 0–100 P RchLv Adjusts delay output of left channel. 1–2000 Sets the delay time. Rate 1–50 Sets the speed of the modulation. 0–100 P Adjusts delay output of right channel. FS Knob2 F.B 0–100 4 STG, 8 STG, inv 4, inv 8 Level Sets the tone of the effect type. Knob1 Time 10–1000 P 0–150 P Adjusts the output level. FS Knob2 Duty 0–100 Adjusts the amount of effected sound that is mixed with the original sound. Adjusts the feedback amount. P Color InputMute Knob3 P Mix 096 TrgHldDly This delay samples and holds using picking as the trigger. Page02 0–150 Adjusts delay time of left channel Adjusts delay time of right channel Adjusts the amount of effected sound that is mixed with the original sound. delay. delay. Time Page01 P Adjusts the output level. Knob2 Knob1 Page02 0–100 Level Adjusts the tone. 095 PhaseDly This effect applies a phaser to a delayed sound. Page01 InputMute Sets volume of pitch shift applied to Adjusts the amount of effected sound that is mixed with the original sound. delayed sound. Sets the delay time. F.B FS Knob2 Knob1 Page03 P P This stereo delay allows the left and right delay times to be set separately. Page02 0–10 Adjusts the output level. Time Page01 P Adjusts the intensity of the modulation resonance. Sets the depth of the modulation. Knob1 Page02 0–100 Adjusts the amount of effected sound that is mixed with the original sound. This effect applies pitch shift to a delayed sound. Page01 InputMute Knob3 P Mix Adjusts the feedback amount. Sets the speed of the modulation. Level P Adjusts the amount of effected sound that is mixed with the original sound. Knob2 1–2000 1–50 0–100 Adjusts the output level. Sets the delay time. Rate InputMute Knob3 P Mix Adjusts the effect sensitivity. Adjusts the feedback amount. Time 094 StereoDly 0–150 Adjusts the output level. Knob1 Page02 P Tone This effect filters a delayed sound. Page01 0–100 Sets the tap pattern, which varies from Adjusts the amount of effected sound rhythmical to random patterns. that is mixed with the original sound. Time 093 PitchDly Mix Sets the delay time. Knob1 092 FilterDly Knob3 1–8 This dynamic delay adjusts the volume of the effect sound according to the input signal level. Page01 InputMute Effect Types and Parameters Page02 FS Knob2 InputMute Knob3 25–100 Mix 0–100 P Sets the delay time. Sets the time that the sample-and- Adjusts the amount of effected sound that is mixed with the original sound. hold sound is produced. THRSH Level 0–30 Adjusts effect threshold. 0–150 P Adjusts the output level. NEXT 53 Effect Types and Parameters 097 HD Reverb This is a high-definition reverb. FS Knob1 Decay Page01 Effect Types and Parameters Page02 098 Hall 0–100 Knob2 Tone Mix PreD Level 1–200 HPF 0–10 1–30 FS Knob2 P Tone Mix 1–100 Level 0–150 1–30 FS Knob2 P Tone 1–100 Level 0–150 Mix Decay P 1–30 P Tone 1–100 Level Decay Mix P P 1–30 FS Knob2 P Tone 1–100 Level 0–150 InputMute Knob3 0–10 Mix 0–100 P Adjusts the amount of effected sound that is mixed with the original sound. P Adjusts the delay between input of the Adjusts the output level. original sound and start of the reverb sound. This reverb effect simulates the acoustics of a large enclosure such as a sports arena. Knob1 Decay 1–30 1–100 FS Knob2 P Tone Level 0–150 InputMute Knob3 0–10 Mix 0–100 P Adjusts the amount of effected sound that is mixed with the original sound. Sets the duration of the reverberations. Adjusts the tone. PreD Page02 0–100 Adjusts the amount of effected sound that is mixed with the original sound. Sets the duration of the reverberations. Adjusts the tone. PreD P Adjusts the delay between input of the Adjusts the output level. original sound and start of the reverb sound. 5IJTFGGFDUSFQSPEVDFTPOMZUIFFBSMZSFnFDUJPOTPGSFWFSC Knob1 Decay Page01 Page02 54 Knob3 0–10 0–150 InputMute Adjusts the delay between input of the Adjusts the output level. original sound and start of the reverb sound. Knob1 103 EarlyRef FS Knob2 This reverb effect simulates a spring reverb. Page01 P Adjusts the amount of effected sound that is mixed with the original sound. Sets the duration of the reverberations. Adjusts the tone. PreD 102 Arena 0–100 Adjusts the delay between input of the Adjusts the output level. original sound and start of the reverb sound. Knob1 Page02 InputMute Knob3 0–10 100 TiledRoom This reverb effect simulates the acoustics of a tiled room. Page01 P P Sets the duration of the reverberations. Adjusts the tone. PreD 101 Spring 0–100 Adjusts the delay between input of the Adjusts the output level. original sound and start of the reverb sound. Decay Page02 InputMute Adjusts the amount of effected sound that is mixed with the original sound. Sets the duration of the reverberations. Adjusts the tone. Knob1 Page01 P Knob3 0–10 This reverb effect simulates the acoustics of a room. Page02 0–150 Adjusts the delay between input of the Adjusts high-pass filter cutoff frequency. Adjusts the output level. original sound and start of the reverb sound. PreD Page01 P Adjusts the amount of effected sound that is mixed with the original sound. Decay Page02 0–100 Sets the duration of the reverberations. Adjusts the tone. Knob1 099 Room Knob3 0–10 This reverb effect simulates the acoustics of a concert hall. Page01 InputMute 1–30 Knob2 Shape -10–10 Adjusts the duration of the reverb. Adjusts the effect envelope. Tone Level 0–10 Adjusts the tone. 0–150 Adjusts the output level. Knob3 P Mix 0–100 P Adjusts the amount of effected sound that is mixed with the original sound. P 104 Air This effect reproduces the ambience of a room, to create spatial depth. Knob1 Size Page01 Tone Sets the size of the space. 0–10 Knob3 0–10 Mix 0–150 P Adjusts the amount of effected sound that is mixed with the original sound. Adjusts the tone. P Level 0–100 P Adjusts the amount of reflection Adjusts the output level. from the wall. 105 Comp+OD This effect combines compressor and overdrive. Knob1 Page01 Page02 Comp Knob2 0–10 Gain Sets compressor strength. Tone 0–100 Knob3 P Level Sets overdrive gain. 0–150 P Adjusts the output level. 0–100 Sets overdrive tone. 106 Comp+Phsr This effect combines compressor and phaser. Knob1 Page01 Page02 Comp Knob2 0–10 Rate Sets compressor strength. Color 1–50 Knob3 P Level Sets the speed of the modulation. 0–150 P Adjusts the output level. 4 STG, 8 STG, inv 4, inv 8 Effect Types and Parameters Ref Page02 Knob2 1–100 Sets phaser color. 107 Comp+AWah This effect combines compressor and auto-wah. Knob1 Page01 Page02 108 Cho+Dly Comp Knob2 0–10 Sense Sets compressor strength. Reso 0–10 Sets auto-wah sensitivity. 0–150 P Adjusts the output level. P Sets resonance of auto-wah. Knob1 Page02 ChoRt 1–50 Knob2 P ChoMx Adjusts chorus rate. DlyFB 0–100 0–100 Knob3 P DlyTm Adjusts chorus mix. P DlyMx Adjusts delay feedback. 0–100 1–2000 Adjusts delay time. P Level Adjusts delay mix. 0–150 P Adjusts the output level. This effect combines delay and reverb. Knob1 Page01 Page02 110 Cho+Rev Knob3 P Level This effect combines chorus and delay. Page01 109 Dly+Rev -10–-1, 1–10 DlyTm Knob2 DlyMx 1–1500 Adjusts delay time. DlyFB 0–100 0–100 Knob3 P RevMx Adjusts delay mix. P Level Adjusts delay feedback. 0–150 0–100 P Adjusts reverb mix. P Adjusts the output level. This effect combines chorus and reverb. Knob1 Page01 Page02 ChoRt 1–50 Knob2 P ChoMx Adjusts chorus rate. Level 0–150 0–100 Knob3 P RevMx Adjusts chorus mix. 0–100 P Adjusts reverb mix. P Adjusts the output level. 111 FLG+VCho 5IJTFGGFDUDPNCJOFTnBOHFSBOEWJOUBHFDIPSVT Knob1 Page01 Page02 FlgDp 0–100 "EKVTUTnBOHFSEFQUI ChoRt 1–50 Adjusts vintage chorus rate. Knob2 P FlgRt 0–50 Knob3 P ChoMx "EKVTUTnBOHFSSBUF P Level 0–150 0–100 P Adjusts vintage chorus mix. P Adjusts the output level. NEXT 55 Effect Types and Parameters 112 PedalVx This simulates a vintage British wah pedal. Knob1 Page01 Freq 1–50 Adjusts the emphasized frequency. Knob2 P DryMX 0–100 Knob3 P Level 0–150 P Adjusts the mix with the unaffected sound. Adjusts the output level. Effect Types and Parameters Page02 113 PedalCry This simulates a vintage CRYBABY wah pedal. Knob1 Page01 Freq 1–50 Adjusts the emphasized frequency. Knob2 P DryMX 0–100 Knob3 P Level 0–150 P Adjusts the mix with the unaffected sound. Adjusts the output level. Page02 114 TheVibe This vibe sound features unique undulations. Knob1 Page01 Page02 Speed 0–50 Sets modulation speed. Wave 0–100 Adjusts modulation waveform. Knob2 P Depth 0–100 Knob3 P Bias P Adjusts bias of waveform modulation. Sets the depth of the modulation. P Mode 0–100 VIBRT, CHORS Level Sets effect to vibrato or chorus. 0–150 P Adjusts the output level. 115 PDL Pitch Use an expression pedal to change the pitch in real time with this effect. Knob1 Color Page01 116 PDL MnPit Knob2 Tone Bend Up, Down Level 0–150 0–100 P Sets the amount of pitch shift. P Sets the direction of the pitch change Adjusts the output level. to Up or Down. This is a pitch shifter specially for monophonic sound (single-note playing), which allows the pitch to be shifted in real time with the expression pedal. Knob1 Color Page01 1–9 (See Table 3) Knob2 Tone Knob3 0–10 Bend Sets the type of pitch change control Adjusts the tone. with the expression pedal. Mode Page02 56 Knob3 0–10 Sets the type of pitch change control Adjusts the tone. with the expression pedal. Mode Page02 1–9 (See Table 3) Up, Down Level 0–150 Sets the direction of the pitch change Adjusts the output level. to Up or Down. 0–100 Sets the amount of pitch shift. P P Table 1 Type Modeled cabinet and speakers Fender Twin Reverb ('65) cabinet with 2x12-inch Jensen speakers DELUXE-R 1X12 Fender Deluxe Reverb cabinet with 1x12-inch Jensen speaker FD VIBRO 2x10 Fender Vibroverb ('63) cabinet with 2x10-inch Jensen speakers US BLUES 4x10 Fender Tweed Bassman cabinet with 4x10-inch Jensen speakers VX COMBO 2x12 British combo amp cabinet with 2x12-inch Celestion Alnico speakers VX JMI 2x12 Early model British combo amp cabinet with 2x12-inch Celestion Alnico speakers BG CRUNCH 1x12 Mesa Boogie MkIII cabinet with 1x12-inch Electro Voice speaker MATCH 30 2x12 Matchless DC30 cabinet with 2x12-inch Celestion speakers CAR DRIVE 1x12 Carr Mercury cabinet with 1x12-inch Eminence speaker TW ROCK 1x12 Two Rock Emerald 50 cabinet with 1x12-inch Fane speaker TONE CITY 4x12 Cabinet with 4x12-inch Fane speakers HW STACK 4x12 Hiwatt Custom 100 cabinet with 4x12-inch Fane speakers TANGERINE 4x12 Orange Graphic 120 cabinet with 4x12-inch Celestion speakers B-BREAKER 2x12 Marshall Bluesbreaker cabinet with 2x12-inch Celestion speakers MS CRUNCH 4x12 Marshall 1959 cabinet with 4x12-inch Celestion speakers MS 1959 4x12 Marshall 1959 B cabinet with 4x12-inch Celestion speakers MS DRIVE 4x12 Marshall JCM2000 cabinet with 4x12-inch Celestion speakers BGN DRIVE 4x12 Bogner Ecstasy cabinet with 4x12-inch Celestion speakers BG DRIVE 4x12 Mesa Boogie Dual Rectifier cabinet with 4x12-inch Celestion speakers DZ DRIVE 4x12 Diezel Herbert cabinet with 4x12-inch Celestion speakers ALIEN 4x12 Engl Invader cabinet with 4x12-inch Celestion speakers REVO-1 4x12 Krank Revolution 1 Plus cabinet with 4x12-inch Eminence speakers OFF No cabinet used. Effect Types and Parameters FD COMBO 2x12 Table 2 Setting Interval Setting −6 Scale used 6th down 3 −5 5th down 4 4th down 5 3rd down 6 Major −4 −3 −m Minor m Scale used Interval 3rd up Major 4th up 5th up 6th up 3rd down 3rd up Table 3 Color Pedal min Pedal max Color Pedal min Pedal max 1 0 cent +1 octave 6 -1 octave + original +1 octave + original 2 0 cent +2 octaves 7 -700 cents + original +500 cents + original 3 0 cent -100 cents 8 Doubling Detuned + original 4 0 cent -2 octave 9 -∞ (0 Hz) + original +1 octave + original 5 0 cent −∞ 57 Troubleshooting The unit will not turn ON An effect is not working tConfirm that the POWER switch is set Troubleshooting exceeded, “DSP Full!” appears on the switch to "OFF" before connecting the effect graphic. In this case, the effect is USB cable. bypassed (→P10). t8IFO VTJOH CBUUFSJFT DPOGJSN UIBU UIFZ still have a charge. (→P18). t"EKVTUUIFFYQSFTTJPOQFEBM →P37). t"EKVTUUIFQBUDIMFWFM →P16). The recorded level in a DAW is low t"EKVTUUIFNBTUFSMFWFM →P20). tW he n a d ju s tin g the vo lu m e w i th an expression pedal, make sure that a suitable volume setting has been set with the pedal. t$POGJSN UIBU VOJU JT OPU JO NVUF NPEF (→P26). Batteries lose their charge quickly t$ P O G J S N U I B U Z P V B S F O P U V T J O H manganese batteries. Alkaline batteries should provide 6 hours of continuous t$IFDLUIFCBUUFSZTFUUJOH →P23). t$IFDLTIJFMEFEDBCMFTGPSEFGFDUT t6TFPOMZBHFOVJOF;00."$BEBQUFS The sound distorts strangely/has an odd timbre t4FUUIF065165QBSBNFUFSBDDPSEJOHUP the output equipment (→P21). t4FUUIF"$5*7&1"44*7&TXJUDIBDDPSEJOH to the type of guitar pickups or the device connected directly to the t$IFDLUIFSFDPSEJOHMFWFMTFUUJOH →P25). operation. There is a lot of noise (→P5). The expression pedal is not working well t$IFDL UIF FYQSFTTJPO QFEBM TFUUJOHT No sound or very low volume t$IFDLUIFDPOOFDUJPOT →P4–5). 58 tI f t h e ef fe c t p ro c e s s i n g c a p a c i t y i s to "ON". When using bus power, set the / t4FU UIF UZQF PG CBUUFSZ CFJOH VTFE UP enable the remaining charge to be shown more accurately. Specifications Effect types Number of simultaneous effects Number of user banks/patches Sampling frequency A/D conversion D/A conversion Signal processing Frequency characteristics Display Input Specifications / Rhythm List 116 types 6 10 patches x 10 banks 44.1kHz 24-bit with 128x oversampling 24-bit with 128x oversampling CJUnPBUJOHQPJOUCJUmYFEQPJOU 20-20 kHz +1 dB, -3 dB (10 kΩ load) LCD x 3 Standard monaural phone jack Rated input level -20dBm Input impedance 1MΩ ACTIVE/PASSIVE (switch selectable) Output R Standard monaural phone jack Maximum output level: Line: +5 dBm (with output load impedance of 10 kΩ or more) L/MONO/PHONES Standard stereo phone jack (line/headphones) Maximum output level: Line: +5 dBm (with output load impedance of 10 kΩ or more) Headphones: 20 mW + 20 mW (into 32 Ω load) BALANCED OUTPUT XLR connector Output impedance 100 Ω (HOT-GND, COLD-GND), 200 Ω (HOT-COLD) PRE/POST (switch selectable) GND LIFT (switch selectable) Control input For FP01/FP02/FS01 Power AC adapter DC9V (center minus plug), 500 mA (ZOOM AD-16) Batteries 6 hours of continuous operation using 4 AA alkaline batteries USB Bus power Dimensions G3 170mm(D) x 234mm(W) x 54mm(H) G3X 175mm(D) x 323mm(W) x 66mm(H) USB USB Audio Weight G3 1.2kg G3X 1.6kg Options FP01/FP02 expression pedal and FS01 foot switch tE#N7SNT Rhythm List # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 PatternName GUIDE 8Beat1 8Beat2 8Beat3 8SHFFL 16Beat1 16Beat2 16SHFFL Rock Hard Metal1 Metal2 Thrash Punk TimSig 4/4 4/4 4/4 4/4 4/4 4/4 4/4 4/4 4/4 4/4 4/4 4/4 4/4 4/4 # 15 16 17 18 19 20 21 22 23 24 25 26 27 28 PatternName DnB Funk1 Funk2 Hiphop R'nR Pop1 Pop2 Pop3 Dance1 Dance2 Dance3 Dance4 3Per4 6Per8 TimSig 4/4 4/4 4/4 4/4 4/4 4/4 4/4 4/4 4/4 4/4 4/4 4/4 3/4 3/4 # 29 30 31 32 33 34 35 36 37 38 39 40 41 PatternName 5Per4_1 5Per4_2 Latin Ballad1 Ballad2 Blues1 Blues2 Jazz1 Jazz2 Metro3 Metro4 Metro5 Metro TimSig 5/4 5/4 4/4 4/4 3/4 4/4 3/4 4/4 3/4 3/4 4/4 5/4 59 G3 / G3X presets have been created by professional guitarists. ●BANK C : Richie Kotzen ●BANK D : Kiko Loureiro ●BANK E : Rob Caggiano ●BANK F : Mike Orlando Manufacturer names and product names mentioned in this patch list are trademarks or registered trademarks of their respective owners and do not indicate any affiliation with ZOOM CORPORATION. All product and artist names are intended only to illustrate sonic characteristics that were used as reference in the development of this product. COMMENT COMMENT BANK / PATCH PATCH NAME WAH BGN This drive sound uses the BGN DRIVE effect. Press the expression pedal down to use pedal wah. 0 XtremeWah 1 TREM FD This uses FD COMBO for a clean sound. Use the expression pedal to control the Tremolo effect. 1 HeavyMedal This very saturated distortion sound is great for heavy metal and rock, as well as rhythm and lead playing. 2 DZ Bend This high-gain sound combines DZ DRIVE and PDL Mono Pitch. 2 MetaSynCor Synth octaves and a lush delay make this tone huge. The expression pedal controls the synth. 3 Movejet The expression pedal controls the Resonance of the Flanger in this simple flanger sound. 4 FunkyWah 5 MS Echo 6 MultiMod This rich modulation sound with a wide stereo feel is created by a combination of DuoPhase and StereoChorus effects. 7 ShuffleAT Using the Slicer, this patch automatically generates a shuffle backing pattern. 8 DriveA-Wah 9 Mike Orlando 0 This is a spacious and distorted auto wah sound. The expression pedal controls the delay feedback. 3 StackedUp This is a classic British rock tone. The expression pedal controls the delay. 4 AngelFaze This patch adds a tone that sound like an acoustic sound with a beautiful phase effect. The expression pedal controls the FilterDly Mix. 5 MrGovenor This uses the Governor effect to produce an overdrive sound good for rock. Use the expression pedal to control the Delay Mix. 6 PitchedOut This insane pitch transposition sound is great for tricky solos. The expression pedal controls the HPS Mix. 7 Open Wah! This cry effect is great for soloing and chord playing. The expression pedal controls the delay of DLY+Reverb. Combining a nice drive sound with auto-wah, this patch sings in response to dynamics with both single note lines and chords. 8 CrunchCore Chorus adds width to this big rock sound. Use the expression pedal to control the StereoCho Mix. Taste-AC You don't need to change your axe in the middle of a show. This patch uses the acoustic simulator for a tone with a lot of air. 9 DreamScape With this clean filter effect the notes seem to take off in a pitch-changing delay. This is great for special effects and unaccompanied moments. 0 GoodFuzz With this patch, you can get a great fuzz sound no matter what the volume setting of the guitar. The clear sound when the volume is around 2 is really great! 0 FD COMBO This is the clean sound of the FD COMBO. Press the expression pedal down to turn PedalVx ON. 1 Jazz This sound is good for jazz with a cool tone. 1 DELUXE-R This crunch sound uses the DELUXE-R effect. Turn the HotBox ON to boost it even more. 2 Fripper This ambient ReverseDelay sound uses a spacious loop. Use the expression pedal to control the ReverseDelay. 2 FD VIBRO This crunch sound uses the FD VIBRO model. Use the expression pedal to add Tremolo. This crunch sound uses the US BLUES model. Use the expression pedal to add TapeEcho. This is a funky pedal wah sound. Turn the compressor and phaser ON for a perfect tone for single-note muted backing lines. Use the expression pedal with this 70s Marshall sound to control the TapeEcho Mix. Horn Short reflections from the Air effect make this patch sound like a wind instrument. This is great for playing sax-style phrases. 3 US BLUES 4 Clean FLNG Instead of chorus, this clean sound is modulated by a flanger effect. Suits a retro atmosphere. 4 VX COMBO 5 DST&VIBRO This bluesy drive sound combines DIST and FD VIBRO effects. 5 VX JMI 6 Fast Filt This filter sound responds quickly to picking dynamics. Single note lines work best with this effect. 6 BG CRUNCH 7 CRY&BLUES This crunch sound uses the B-BREAKER effect. Use the expression pedal to assign PedalCry. 7 MATCH 30 This clean sound uses the MATCH30 model and gets more width from the Air effect. 8 BoostCity 8 CAR DRIVE This crunch sound uses CAR DRIVE and features resonance characteristic of a small amp. 9 Heaven 9 TW ROCK This crunch sound uses the TW ROCK model. Reverberations from the PhaseDly stand out. 0 StereoFunk This auto-wah sound is cool and funky. The Air effect creates wide stereo imaging. 0 TONE CITY This crunch sound uses the TONE CITY model. Use the expression pedal to add Flanger. 1 Tele ClnRW A wide stereo chorus and hard compression create a clean sound for backing parts. 1 HW STACK This clean sound uses the HW STACK model and gives the sound a 3D feeling with a combination of EarlyRef and Air effects. 2 410BlsSolo Delay and reverb are added to the US BLUES 4x10 combo sound. Hit an open chord, let it ring and check the sustain! 2 TANGERINE This crunch sound uses the TANGERINE effect. Try turning the Phaser ON. 3 Str Cln LD This combines chorus and delay in a tone with aggressive compression. The tone is clean, but suitable when you want to solo through a high gain amp. 3 B-BREAKER This crunch sound uses the B-Breaker model. The open tone is characteristic of an open-back amp. 4 Trem Clean This clean sound has a vintage feel. Use the expression pedal to control the tremolo. 4 MS CRUNCH This solo sound combines MS CRUNCH and T Scream and features ping-pong Delay. 5 Elec Rhyth This rhythm sound for classic hard rock uses a little EarlyRef. Remember the shorts and the backpack? 5 MS 1959 This is the MS 1959 crunch. The Vibe is ready to be activated at the head of the chain. 6 Washed Out The CAR DRIVE, Cho+Dly and Comp in this patch create a big overdriven tone that sounds like multiple layered guitars. 6 MS DRIVE This drive sound uses the MS DRIVE model. Turn Comp ON to get a clean sound. 7 BigFatFlng This dirty, big-bottomed flanged guitar sound transforms a clean amp into a fat rocking sound! 7 BGN DRIVE This drive sound is based on the BGN DRIVE effect. Use the expression pedal to control the StereoDly Mix. 8 Robo Funk M Comp, RndmFLTR, and ParaEQ create a sick funk sound best for quick staccato single-note lines. 8 BG DRIVE This is the high-gain sound of the BG DRIVE model. Move the expression pedal to raise the pitch by 2 octaves! 9 Fool Frnds This emulates the sound of an acoustic guitar plugged directly into an amp. Reverb is optional. 9 DZ DRIVE This high-gain sound uses DZ DRIVE and features a crisp, tight tone. 0 MatchVibe This classic rock tone uses MATCH 30. Turn OverDrive on for leads or TheVibe on for backing. 0 ALIEN 1 Revolving This heavy sound with a beautiful low end is great for riffs. Boost and delay can also be added in this patch that is great for modern metal style solos. 1 REVO-1 This drive sound uses the TONE CITY effect. Turn the Booster ON for an even more powerful sound. This patch creates a chord sound that will make you feel like you are in Heaven. This is recommended for long chord backing parts. Amp Modeling 3 This crunch sound uses the VX COMBO model. Use the expression pedal to add Ensemble. This crunch sound uses VX JMI. Turn the Booster ON for solos. This crunch sound uses the BG CRUNCH model. EarlyRef provides the secret ingredient. This high-gain sound uses the ALIEN effect. This monstrous tone features a fat low-end. This high-gain sound uses REVO-1. The NoiseGate shuts out noise. Livid This clean sound uses a chorus and two delays to create width perfect for arpeggios and chords. 2 JB Crunch 3 ValleyRock Add flanger and delay to this 80s Heavy Rock sound for a Van Halen flavor. 3 BrianDL This patch was inspired by the sound used by Queen's Brian May in “Brighton Rock.” The delay flying left and right every two beats is the key. 4 IndieDrive This indie rock patch has two types of delays that can be used independently or simultaneously. 4 Smooth This smooth distortion sound is inspired by Eric Johnson's performance of “Cliffs of Dover.” 5 MetallicCh A slight chorus gives this modern heavy sound greater width. 5 Hendrix Press down on the pedal to turn PedalVx ON in this Jimi Hendrix sound. Use the expression pedal to control wah and The Vibe. 6 Progressng This prog metal solo tone for fast picking has an effective modulated ping-pong delay. 6 MetalKirk 7 Enfermo This heavy rock tone uses the Booster to maximize lead sounds. 7 U2… This dotted-eighth-note delay that bounces left and right was popularized by U2’s guitarist The Edge. 8 7 mirrors This is a tribute to the enigmatic master guitarist Allan Holdsworth. 8 E.V.H This captures the crisp riffing sound of Van Halen’s “You Really Got Me.” 9 HolyShift This sound features pitch shifting and is great for solos. Use the expression pedal to control the HPS Mix. 9 Beatle AC 0 Honeydrip This is a very usable sound for single note lines and lead playing. 0 J.Page This is the sound used by Jimmy Page live at Madison Square Garden. Turn the wah ON to get it! 1 It's Alive This killer sound for solos has a vocal quality depending on the guitar note pitch. 1 Layla… This tone can be heard in Eric Clapton's eternal hit Layla. Enjoy it with a Strat in a between pickup setting. 2 Tropicana This lead tone features the TANGERINE amp sound. 2 Mr.Moore This extreme Marshall sound is a tribute to Gary Moore. 3 Thrash Em No explanation needed for this exemplary thrash sound. 3 M.S-Wah Everyone has tried Michael Schenker’s half-cocked wah sound once, right? 4 Zipper This really obnoxious fuzzed-out sound has some depth added by the Air effect. 4 JazzFusion John Scofield inspired this crunch with chorus sound. This patch is perfect for funky jazz fusion. 5 Solottery Using BG CRUNCH, this smooth and squashed solo sound adds nice warmth with AnalogDly. 5 Step Chord Use the tap button to match the tempo of the song that you play and strum a power cord just once to create a new arrangement. 6 FilterCLN The M-Filter responds slowly to picking dynamics for a clean sound. This effect is good for cutting, arpeggios and other chord playing. 7 Theremin This patch simulates the strange sound of a Theremin using the MonoSynth effect. Use your arm to change the pitch in large increments for a more convincing performance. 8 Atom 9 DreamSeq 6 Creeper This ominous and creepy sound is great with an amp. 7 Heavy D This heavy tone that uses Z Bottom and BG DRIVE was designed with drop D tuning in mind. 8 Classic This patch has a very Classic Rock feel to it and is great with an amp. 9 Wood This sound uses Governor, M Comp and DELUXE-R for a woody drive tone. The Cry effect adds the feeling of a human voice. Guitar Legend 2 SFX Rob Caggiano Kiko Loureiro Richie Kotzen Demo BANK / PATCH PATCH NAME This long reverb sound is ideal for emotional performances like when Jeff Beck plays “Amazing Grace.” This modeled Mesa Boogie Dual Rectifier sound is perfect for riffs with the right amount of gain. Use the expression pedal to turn wah ON. This is the characteristic thick crunch sound used by The Beatles in their early days. This hall sound is created by setting the pitch delay interval to two. This special effect sound uses Z Dream and SeqFLTR effects. Use the expression pedal to control the StereoDly Mix. G3/G3X Patch List - 1
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