Zoom R8 Users Manual

2015-07-20

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OPERATION MANUAL

© ZOOM Corporation
Reproduction of this manual, in whole or in part, by any means, is prohibited.

Usage and safety precautions
Usage and safety precautions

SAFETY PRECAUTIONS
In this manual, symbols are used to highlight warnings and
cautions that you must read to prevent accidents.
The meanings of these symbols are as follows:
Something that could cause serious
injury or death.
Something that could cause injury or
damage to the equipment.

Install the batteries with the correct +/– orientation.
Use a specified battery type. Do not mix new and old
batteries or different brands or types at the same time.
When not using the unit for an extended period of time,
remove the batteries from the unit. If a battery leak
should occur, wipe the battery compartment and the
battery terminals carefully to remove all battery residue.

Connecting cables with input and output jacks
Always turn the power OFF for all equipment before connecting any cables.
Always disconnect all connection cables and the AC
adapter before moving the unit.

Other symbols
Required (mandatory) actions
Prohibited actions

Warning
Operation using an AC adapter
Use only a ZOOM AD-17 AC adapter with this unit.
Do not use in ways that exceed the ratings of an outlet
or wiring or with currents other than 100 V.
Before using this product in other countries (or regions)
where the power voltage differs from AC 100 V, always
consult with a store that handles ZOOM products and
use a suitable AC adapter.

Operation using batteries
Use 4 conventional 1.5-volt AA batteries
(alkaline or nickel-metal hydride).
Read battery warning labels carefully.
Always close the battery compartment cover when using
the unit.

Alterations
Never open the case or attempt to modify the product.

Precautions
Product handling
Do not drop, bump or apply excessive force to the unit.
Be careful not to allow foreign objects or liquids to enter
the unit.

Operating environment
Do not use in extremely high or low temperatures.
Do not use near heaters, stoves and other heat sources.
Do not use in very high humidity or near splashing water.
Do not use in places with excessive vibrations.
Do not use in places with excessive dust or sand.

AC adapter handling
When disconnecting the AC adapter from an outlet,
always pull the body of the adapter itself.
During lightning storms or when not using the unit for a
long time, disconnect the power plug from the AC outlet.

2

Battery handling

Volume
Do not use the product at a loud volume for a long time.

Usage Precautions
Interference with other electrical equipment
In consideration of safety, the
has been designed to
minimize the emission of electromagnetic radiation from the
device and to minimize external electromagnetic interference. However, equipment that is very susceptible to interference or that emits powerful electromagnetic waves could
result in interference if placed nearby. If this occurs, place
and the other device farther apart.
the
With any type of electronic device that uses digital control,
, electromagnetic interference could cause
including the
malfunction, corrupt or destroy data and result in other
unexpected trouble. Always use caution.

Cleaning
Use a soft cloth to clean the panels of the unit if they
become dirty. If necessary, use a damp cloth that has been
wrung out well.
Never use abrasive cleansers, wax or solvents, including
alcohol, benzene and paint thinner.

Malfunction
If the unit becomes broken or malfunctions, immediately disconnect the AC adapter, turn the power OFF and disconnect
other cables. Contact the store where you bought the unit or
Zoom service with the following information: product model,
serial number and specific symptoms of failure or malfunction, along with your name, address and telephone number.

Copyrights
Except for personal use, unauthorized recording of
copyrighted sources, including CDs, records, tapes, video
products and broadcasts, is prohibited. Zoom Corporation
does not bear any responsibility for consequences related to
copyright law infringement.
and
SDHC symbols are trademarks.
• The SD
• Windows® and Windows Vista® are trademarks or registered trademarks of Microsoft®.
• Macintosh® and Mac OS® are trademarks or registered
trademarks of Apple Inc.
• Steinberg and Cubase are trademarks or registered trademarks of Steinberg Media Technologies GmbH Inc.
• All other trademarks, product names and company names
mentioned in this documentation are the property of their
respective owners.
• All trademarks and registered trademarks mentioned in
this manual are for identification purposes only and are not
intended to infringe on the copyrights of their respective
owners.

Please read through this manual carefully in order to understand the functions of the
well
so that you can use it happily for many years.
After reading through this manual, please keep it along with the warranty in a safe place.
Please note that some details might be changed without notice in order to improve the product.

Introduction

, which we will refer to as the

in this

■■Multitrack recorder that can use up to 32 GB
SDHC cards

■■Handles a variety of input sources including
guitars, microphones and line-level equipment

The
can is an 8-track recorder that supports
SDHC cards of up to 32 GB. After making linear
PCM recordings (WAV format) at 16/24-bit and
44.1/48kHz sampling rate, you can transfer
recorded files to your computer to use them in
DAW software.

The
has 2 input jacks that accept both
XLR and standard phone connectors. Both can
supply phantom power (24 or 48 V) and one can
handle high-impedance input. In addition to highimpedance guitars and basses, the inputs can
handle all types of sources, including dynamic
and condenser microphones, synthesizers and
other line level instruments. The built-in highperformance microphones are convenient for
recording acoustic guitars and vocals.

■■Hi-Speed USB 2.0 audio interface
You can use the
and its various input and
output jacks as a Hi-speed USB 2.0 audio
interface that can handle 2 inputs and 2 outputs
at up to 24-bit and 96 kHz. Its effects can even
be used (at 44.1 kHz only) and it can also operate
using USB bus power.

Introduction

Thank you very much for purchasing the ZOOM
has the following features.
manual. The

(See “Connecting instruments” on P.21.)

■■Sampler with 8 pads and 8 voices
Use the sampler to assign sounds to each track
(pad) and create loops. Play the pads in realtime, and combine loops to create performances
for a complete song. By simply lining up drum
loops from the included SD card, anyone can
easily create professional-quality backing parts
and basic tracks. The recorder and sampler work
together seamlessly, so you can record audio on
other tracks while listening to loop playback.

(See the Audio Interface Manual on the included SD card for details.)

■■DAW software control surface
The
can be connected to a computer
by USB cable and used as a control surface
for DAW software. You can operate transport
functions, including play, record and stop keys
and physically control onscreen faders. You can
also assign various DAW functions to the F1–F5
function keys. (The assignable functions depend
on the DAW software.)

(See “Using the sampler to make songs” on P.60.)

(See the Audio Interface Manual on the included SD card for details.)

Confirmation of included items
The package contains the following items. Please verify them.

unit

Cubase LE
Installation DVD

SD card

USB cable

Operation manual
(this document)

AC adapter
(ZOOM AD-17)

Cubase LE
Startup Guide
オペレーションマニュアル

©株式会社ズーム
本マニュアルの一部または全部を無断で複製/転載することを禁じます。

Note: the Audio Interface Manual (PDF) is on the SD card.

3

Contents
Contents

Usage and safety precautions . . . . . 2
Introduction  . . . . . . . . . . . . . . . . . . . . . . . 3
Confirmation of included items . . . . . . . . . . 3

Contents  . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Panel layout and functions  . . . . . . . . 6
Switch and key overview  . . . . . . . . . . 8
Display information  . . . . . . . . . . . . . . . 9
Operation overview . . . . . . . . . . . . . . . 10
Connections . . . . . . . . . . . . . . . . . . . . . . 12
SD card installation . . . . . . . . . . . . . . . 13
Powering the unit . . . . . . . . . . . . . . . . . 14
Turning the power on and off . . . . . 15
Setting the date and time  . . . . . . . . 15
Recording and playback  . . . . . . . . .

16
Recorder overview . . . . . . . . . . . . . . . . . . 16
Preparations before recording  . . . . . . . . . 17
Creating a new project  . . . . . . . . . . . . . . . 17
Changing the time signature . . . . . . . . . . . . . 18
Setting the tempo . . . . . . . . . . . . . . . . . . . . . 19
Using the metronome . . . . . . . . . . . . . . . .
Recording the first track . . . . . . . . . . . . . .
Connecting instruments  . . . . . . . . . . . . . .
Adjusting the input gain  . . . . . . . . . . . . . .
Using insert effects  . . . . . . . . . . . . . . . . .

20
21
21
22
23

Adjusting the recording level . . . . . . . . . . . . . 24
Selecting tracks for recording  . . . . . . . . . .
Recording . . . . . . . . . . . . . . . . . . . . . . . .
Re-recording . . . . . . . . . . . . . . . . . . . . . .
Recording to a new file . . . . . . . . . . . . . . .
Playing back recordings  . . . . . . . . . . . . . .

Overdubbing  . . . . . . . . . . . . . . . . . . . . . .
Stereo recording (stereo link)  . . . . . . . . . .
Changing playback takes . . . . . . . . . . . . .
Swapping two tracks  . . . . . . . . . . . . . . . .
Re-recording part of a track
(punch-in/out) . . . . . . . . . . . . . . . . . . . . . .
Manual punch-in/out  . . . . . . . . . . . . . . . .
Automatic punch-in/out  . . . . . . . . . . . . . .
Combining multiple tracks into
1–2 tracks (bouncing) . . . . . . . . . . . . . . . .
Locating to the desired part of a song  . . .
Repeat playback of a specific section

25
26
26
27
27
28
29
30
31
31
32
33
34
36

(A-B repeat)  . . . . . . . . . . . . . . . . . . . . . . . 38

4

Mixing

 . . . . . . . . . . . . . . . . . . . . . . . . . . .
Mixing overview . . . . . . . . . . . . . . . . . . . .
Setting track level, EQ and pan . . . . . . . . .
Using send-return effects  . . . . . . . . . . . . .
Using insert effects on tracks . . . . . . . . . .

40
40
42
44
45

Mixing down  . . . . . . . . . . . . . . . . . . . . . 46

Using a mastering effect . . . . . . . . . . . . . . 46
Mixing down to the master track  . . . . . . . 47

Using the rhythm function

 . . . . . . .
Overview of rhythm functions . . . . . . . . . .
Rhythm pattern selection  . . . . . . . . . . . . .
Changing the playback pattern  . . . . . . . . .
Changing the drum kit  . . . . . . . . . . . . . . .
Using the pads to play rhythm patterns  . .
Switching banks  . . . . . . . . . . . . . . . . . . .
Repeating sounds (drum rolls) . . . . . . . . . .
Adjusting the pad sensitivity  . . . . . . . . . . .
Assigning rhythm patterns to tracks . . . . .
Creating a rhythm pattern . . . . . . . . . . . . .
Preparing to create a rhythm pattern . . . . . .
Inputting a pattern in real-time . . . . . . . . . .
Step input of a rhythm pattern . . . . . . . . . .
Copying rhythm patterns  . . . . . . . . . . . . .
Deleting rhythm patterns  . . . . . . . . . . . . .
Renaming rhythm patterns . . . . . . . . . . . .
Importing rhythm patterns from
other projects . . . . . . . . . . . . . . . . . . . . . .
Setting volume and stereo placement . . . .

48
48
49
49
49
50
50
50
49
51
52
52
53
54
55
56
57
58
59

 . . . . . . . . . . . . . . .
Using the sampler to make songs . . . . . . .
Using the sampler  . . . . . . . . . . . . . . . . . .
Assigning included drum loops to tracks  .
Setting loops  . . . . . . . . . . . . . . . . . . . . . .
Setting a track to loop  . . . . . . . . . . . . . . .
Setting the loop interval  . . . . . . . . . . . . . .
Playing the pads . . . . . . . . . . . . . . . . . . . .
Setting the playback method . . . . . . . . . . .

60
60
61
63
64
64
65
66
66

Set global quantization to
control sound timing . . . . . . . . . . . . . . . . . 66
Changing the BPM of a track  . . . . . . . . . . 67
Changing audio tempo without
changing pitch  . . . . . . . . . . . . . . . . . . . . . 68
Trimming unnecessary parts of audio files . 70
Setting fade-ins and fade-outs . . . . . . . . . 71

Using the track sequencer . . . . . . . . 72
Track sequencer overview  . . . . . . . . . . . .
Creating a sequence  . . . . . . . . . . . . . . . .
Creating a sequence in real-time  . . . . . . . .
Creating a sequence using step input . . . . .
Inserting and deleting beats . . . . . . . . . . .
Playing back a sequence  . . . . . . . . . . . . .

72
73
73
74
76
78

Using effects . . . . . . . . . . . . . . . . . . . . . 80
Overview of effects . . . . . . . . . . . . . . . . . .
Selecting effect patches . . . . . . . . . . . . . .
Editing patches  . . . . . . . . . . . . . . . . . . . .
Saving patches . . . . . . . . . . . . . . . . . . . . .
Importing patches from other projects  . . .
Changing patch names  . . . . . . . . . . . . . .
Using effects only for monitoring  . . . . . . .

80
83
84
86
87
88
89

Working with projects and
audio files . . . . . . . . . . . . . . . . . . . . . . . . 90

Contents

Using the sampler

Projects and audio files  . . . . . . . . . . . . . . 90
Protecting a project  . . . . . . . . . . . . . . . . . 91
Selecting a project . . . . . . . . . . . . . . . . . . 91
Viewing project and audio file information . 92
Copying projects and audio files . . . . . . . . 93
Changing project and audio file names . . . 94
Deleting projects and audio files . . . . . . . . 95
Dividing audio files . . . . . . . . . . . . . . . . . . 96
Setting the recording format (bit length)  . . 97
Setting the recording mode  . . . . . . . . . . . 97
Sequential playback of projects  . . . . . . . . 98
Loading audio files from other projects . . 100

Using the USB connection . . . . . . .

102
USB function overview . . . . . . . . . . . . . . 102
Exchanging data with a computer
(card reader) . . . . . . . . . . . . . . . . . . . . . . 103
Audio interface and
control surface functions  . . . . . . . . . . . . 105

Other functions

 . . . . . . . . . . . . . . . . .
Using the tuner . . . . . . . . . . . . . . . . . . . .
Adjusting the display  . . . . . . . . . . . . . . .
Changing the SD card while
the power is on . . . . . . . . . . . . . . . . . . . .
Formatting an SD card . . . . . . . . . . . . . .
Checking remaining card capacity  . . . . .
Setting the battery type  . . . . . . . . . . . . .
Setting phantom power voltage  . . . . . . .
Using a footswitch  . . . . . . . . . . . . . . . . .
Checking the firmware version  . . . . . . . .
Upgrading the firmware  . . . . . . . . . . . . .

108
108
109

Rhythm pattern list  . . . . . . . . . . . . .
Effect types and parameters  . . . .
Effect patch list . . . . . . . . . . . . . . . . . .
Error message list . . . . . . . . . . . . . . .
Troubleshooting . . . . . . . . . . . . . . . . .
Specifications . . . . . . . . . . . . . . . . . . .
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . .

116
118
129
135
136
137
138

110
111
111
112
112
113
114
114

5

Panel layout and functions
Panel layout and functions

Input section

Display section

Fader section

Built-in mic

Control section

Transport section

Rear panel
PHONES control
POWER switch

INPUT jacks
OUTPUT control

PHONES jack
CONTROL IN jack

OUTPUT jack

Right side panel
Bottom panel
(not shown)

Battery compartment

SD card slot

6

USB port

Built-in mic

Display section

PEAK indicator

Display

METRONOME switch

Input selection
switch 1

Input selection
switch 2

PHANTOM
switch

Soft keys

Panel layout and functions

Input section

Control section
EFFECT key

TOOL key
USB key

PROJECT key

GAIN
controls 1 & 2

ON/OFF key 1

ON/OFF key 2

BALANCE control

ON/OFF indicator
TEMPO key

TRACK key
RHYTHM key

PAN/EQ key

TEMPO indicator

Fader section

Transport section
MARKER

AUTO PUNCH I/O key

Track indicator

key

Status keys
(1–8, MASTER)

MARK/CLEAR key

MARKER

A-B REPEAT key

key

Master
indicator

REW key

FF key

STOP key
PLAY key

REC key

ENTER key

Faders
(1–8, MASTER)

Pad

REPEAT/STOP key

Cursor keys

EXIT key

DIAL

7

Switch and key overview
Here we explain how to use the keys and switches of the

Switch and key overview

Transport section

.

Control section

Functions only when tracks are in
recording standby.
•	 Stopped: starts recording standby
•	 Recording standby: ends standby
•	 Playing: starts recording (manual
punch-in/out)

REC key

PLAY key

•	 Stopped: starts playback
•	 Recording standby: starts
recording

STOP key

•	 During recording: stops recording
•	 During playback: stops playback
•	 Recording standby: stops
transport

FF key

•	 When stopped or during playback:
fast forwards
•	 When stopped or during playback:
rewinds
•	 Hold STOP and press REW to
return to the top of the song.

PROJECT

REW key

PROJECT
PROJECT

EFFECT key

•	 Set the insert and send- return
effects

USB key

•	 Use the audio interface, control
surface and card reader

TOOL key

•	 Make metronome, tuner, system
and SD card settings

PROJECT key

•	 Create, set up and work with
projects

TEMPO key

•	 Set the tempo (the indicator
flashes in time with the tempo)

RHYTHM key

•	 Play, create and set rhythm
patterns

TRACK key

•	 Assign tracks and make settings

PAN/EQ key

•	 Access track mixer settings

Fader section

PROJECT

+

ENTER key

•	 Confirm an item

EXIT key

•	 Press to go back.
•	 Press and hold to return to the top
screen.

DIAL

•	 Change numbers and move
among menus.
•	 Set, remove and move to marks
•	 Set and cancel auto punch-in/out
and A-B repeat

Cursor appearance
In manual

In explanations, the usable
directions are shown with
dark lines.

The cursors are used to move up, down, left and right to choose
items. They are shown as above in the manual.

8

Change track status and
check with indicator
Green: play	 • Unlit: mute
Red: record
Orange: loop track or rhythm
pattern track playing back

MASTER
status key

Change master track status
and check with indicator
•	 Green: play	
• Unlit: master
•	 Red: mix down

Input section
Input selection
switch 1

•	 Set for the instrument or mic used

Input selection
switch 2

•	 Set for the instrument or mic used

PHANTOM switch

•	 Phantom power ON/OFF

METRONOME switch
BALANCE control

•	 Set metronome output
When set to PHONES ONLY,
BALANCE control adjusts the
performance/metronome
balance

GAIN controls 1, 2
PEAK indicators

•	 Set input sensitivity
•	 Indicator lights when input level
begins causing distortion

ON/OFF key 1, 2
Indicators

•	 Turn input ON/OFF
•	 Indicator flashes when recording
level begins causing distortion)

On unit

Manual indications
Move in
menu

TRACK 1–8
status keys

Display information

Display and screen information
Top Screen: Shows the current project

Icon display and settings
Insert effect icon

(P.23, 45, 46, 80)

Shown when insert effect enabled.

Icon display area
Project name
Mark indicator & number
Level meters (from left)
Input 1, 2 level meters
Track 1–8 level meters
Master level meters

To set:

REVERB/CHORUS
send-return icons
Shown when send-return effects
enabled.

AUTO PUNCH IN/OUT
icons

Soft keys
Hours: minutes: seconds: milliseconds

(Change with up/down keys)

Display information

The display shows, for example, project data, connection and operation status as a recorder or a
computer audio-interface, available functions and various menus.

(P.44, 80, 82)

To set:
(P.33)

Shown when auto punch-in/out
enabled.

To set:

A-B REPEAT icon

(P.38)

Shown when A-B repeat enabled.

Bar–beat–tick
To set:

Menu screen: Shows an operation menu
Menu item or track number

PROTECT icon

(P.9 1)

Shown when project protection
enabled.
To set:

Battery icon
Press ENTER key to open
the next menu

(P.14)

Shown when using battery power
(including remaining charge and
when battery needs changed). (Not
shown when running on USB.)

Use DIAL to select settings and values
Select menu with up/down keys

Soft keys

The functions of the soft keys appear at the
bottom of the display. Press the key under the
indication to use that function.

9

Operation overview
Operation overview

1. Recording preparations

2. Recording

Do the following before starting recording.

Preparing to record 		

P.17

●● To start a new song, make a project
first.
•	 Creating a new project (P.17)
●● Set the song's time signature and
tempo.
•	 Setting the time signature (P.18)
•	 Setting the tempo (P.19)
●● Set the metronome to use as a guide
when recording.
•	 Using the metronome (P.20)

Record an instrument, vocal or other sound
source to each track. You can also assign audio
file loops using the sampler function and rhythm

Recording the first track	

P.21

Record instruments and vocals to tracks
in the project that you created.
●● Connect instruments and mics, and
adjust the input sensitivity.
•	 Connecting instruments (P.21)
•	 Adjusting the input gain (P.22)
•	 Recording in stereo (stereo link) (P.29)
●● Select tracks to record on and
record.
•	 Selecting tracks for recording (P.25)
•	 Recording (P.26)
●● You can use the following types of
effects when recording.
•	 Using insert effects (P.23)
•	 Applying effects only for monitoring (P.89)
●● You can also redo part or all of a
recording.
•	 Undoing the last action (UNDO/REDO) (P.26)
•	 Recording part of a song again (punching
in/out) (P.32)

Using the sampler		

P.60

●● Assign audio files to tracks and set
loops.
•	 Assigning included drum loops to tracks
(P.63)
•	 Make loop settings (P.64)

Using rhythm functions	

P.48

●● Assign rhythm patterns to tracks.
•	 Assigning rhythm patterns to tracks (P.51)

10

patterns using the rhythm machine function to
tracks, and arrange them in performance order
using the track sequencer function.

Playback		

P.27

Playback instruments, vocals and other
recorded sounds.
●● Play back from any position and loop
any interval that you want
•	 Move to a point in a song (locate) (P.36)
•	 Repeat playback of a specific section
(A-B repeat) (P.38)
●● Change a take (audio file assigned to
a track).
•	 Changing playback takes (P.30)

Overdubbing		

P.28

While playing back the recorded track,
you can record (overdub) additional
instruments and vocals to other tracks.

Bouncing tracks		

P.34

●● If you run out of tracks, you can
bounce them to reduce the number.
•	 Combining multiple tracks into 1-2 tracks
(bouncing) (P.34)

Using sequencer functions	

P.72

●● Arrange loop tracks and rhythm
pattern tracks in order to make
performance data (sequence data)
for one song.
•	 Creating sequence data (P.73)
•	 Playing back sequence data (P.78)

After recording and preparing tracks, you
can mix them and then make a stereo
master track.

Operation overview

3. Mixing and mix down

On the
Mixing		

P.40

Balance the tracks and set the effects
used on them (mixing).
●● Adjust the balance of the tracks.
•	 Setting volume, EQ and pan (P.42)
●● You can apply the following types of
effects to each track.
•	 Applying send-return effects (P.44)
•	 Using insert effects on tracks (P.45)

Mixing down to stereo	

P.46

You can rerecord multiple tracks as a
final stereo master track (mix down).
●● When mixing down, you can apply
the following types of effects.
•	 Applying mastering effects (P.46)
●● Mix down the song to stereo.
•	 Mixing down to master tracks (P.47)

On a computer
By connecting the unit to a computer
using a USB cable, you can use it as
an audio interface, control surface and
card reader. Doing so, you can use
DAW software, for example, to mix and
master your tracks.
•	 Audio interface/control surface 	(P.105)
•	 Exchanging data with a computer
(card reader) (P.103)
Please see the Audio Interface Manual
on the included SD card for information
about the audio interface.

11

Connections
Connections

Refer to the illustration below to connect instruments, mics, other audio equipment and a computer,
for example.

Outputs

Inputs

❶ Headphones
❷ Stereo systems, speakers
with built-in amplifiers, etc.

Connect cables with XLR or phone plugs (mono/stereo, balanced/
unbalanced) to the INPUT jacks.

❸ Microphones

❺ Guitar/bass

•	 Connect a mic to INPUT 1 or 2.
•	 Set the input selection switch to
MIC LINE.
•	 Set the PHANTOM switch to
ON to supply phantom power to
a condenser mic.

❹ Devices with stereo outputs
When using a synthesizer, a CD
player or other stereo devices:

•	 Connect OUTPUT jack L to
INPUT 1 and R to INPUT 2.
•	 Set both input selection switches
to MIC LINE.

To connect a passive electric
guitar or bass directly:

•	 Connect it to INPUT 1.
•	 Set input selection switch 1 to
GUITAR BASS (Hi-Z).

❻ Built-in microphones

Use the built-in mics on the left
and right of the unit to record
drums or a band performance,
for example.

•	 Set both input selection
switches (1 for left and 2 for
right) to BUILT-IN MIC.

❶
❸
❹
❷

❺

Rear panel

❼ FOOTSWITCH

Connect a ZOOM
FS01 footswitch (sold
separately), and use it
to stop/start playback
or punch-in/out, for
example.

❾

Right side panel

❽ Computer USB port connections

❾ AC adapter

Only use a ZOOM
AD-17 AC adapter,
which is designed for
use with this unit.

12

❽

When connected to a computer, you
can transfer audio files with it, for
example. You can also use the
as an audio interface and a control
surface for DAW software.

SD card installation

Turn the power OFF and insert (ordinary use)

1

Turn the POWER OFF and remove the
SD card slot cover.

2

Insert an SD card that is not writeprotected into the slot completely.
To eject, push the card in first.

NOTE
If you want to change the SD card while the
power is ON, you must follow special procedures.
(P.110)
When inserting or removing an SD card, always
turn the power OFF. Doing so when the power is
ON could cause recording data to be lost.
If you cannot insert a card into the slot, you
might be trying to insert it in the wrong direction
or upside down. Do not force the card. Try again
with the correct orientation. Forcing the card in
could break it.
Always format an SD card that was used with a
computer or a digital camera, for example, in the
before using it.
If no SD card is inserted, the REC key will not
function in Recorder Mode.

SD card installation

The
saves recording data and settings on SD cards.
To protect your data, turn the power off before inserting or ejecting a card.
An SD card is necessary for recording.

If a message appears
“No Card”: No SD card is detected. Make sure an
SD card is inserted properly
“Card Protected”: The SD card is write-protected.
Slide the lock switch away from the lock position
to disable write-protection.

HINT
Unlock write-protection

This unit can use 16 MB–2 GB SD cards and
4–32 GB SDHC cards.
You can find the most recent information about
compatible SD cards on the ZOOM website.
http://www.zoom.co.jp

Preventing SD card theft

Remove the screw near the slot, and
screw it into the hole in the SD card
cover.

☞ Reference:
Changing SD cards with the power on

P.110

Formatting SD cards

P.111

13

Powering the unit
Use the included AC Adapter or four AA batteries (sold separately) to power the unit.

Powering the unit

Using ordinary power
(included AC adapter)

1

Turn the power OFF, and then plug the
USB cable into the USB port on the
right side of the unit.

2

Connect the other end of the USB
cable to the AC adapter and plug the
adapter into a power outlet.

Using batteries

1
2

Turn the power OFF and open the
battery case cover on the bottom
of the unit.
Install the batteries and close the
cover.

Battery indicator on screen

Always use the included AC adapter
(ZOOM AD-17), which is designed
for use with the unit. Using any other
adapter could damage the unit.

No indicator

Indicator on

AC adapter
in use

Batteries
in use

Battery power
status

Batteries must be
changed.
Power will turn OFF.

NOTE
●● Always turn the power OFF when you open
or close the battery cover or connect or
disconnect the AC adapter. Doing so when
the power is ON might cause recording
data to be lost.
●● The unit can use alkaline or NiMH batteries.
The approximate operation time when using
alkaline batteries is about 5.5 hours.

HINT
Power supply from USB
●● When used with a computer connected by
a USB cable, the computer supplies power
to the unit.

14

●● Replace the batteries when "Low Battery!"
is shown. Turn the POWER switch to OFF
immediately and install new batteries or
connect the included AC adapter.
●● Set the battery type to increase the
accuracy of the remaining battery charge
indicator.

☞

Reference: Setting the battery type

P.112

Turning the power on & off/Setting the date & time

Turning the power on and off

1) Make sure all the equipment is OFF.
2) Confirm that the power, the instruments and the monitoring system (or
headphones) are correctly connected.

Setting the date and time
TOOL > SYSTEM > DATE/TIME

1
2

Press
Select SYSTEM.
Change menu

Turn the power ON to
start the unit

1

Press

Slide to ON

2

3

Select DATE/TIME.
Change menu

In order, turn connected instruments
and the monitoring system ON.
Turn the power OFF to
shut down the unit

Turning the power on & off/Setting the date & time

Follow these precautions for starting-up and shutting down the unit.
Follow these instruction to set the date and time for files and data.

Press

4

Select the date and time units and set
their values in order.
YEAR → MONTH → DAY →
(hours) → (minutes) → (seconds)

1

Change unit

Slide to OFF

Change value

5
NOTE
●● Before turning the POWER ON, turn down
the
PHONES and OUTPUT controls and
volume on monitors and other connected
devices.
for more
●● If no power is supplied to the
than a minute, the DATE/TIME setting will
be reset to the default value.

Select OK.
Move cursor

Press

If this message appears

•	 The DATE/TIME setting has been set to its default
value. Set the DATE/TIME again.

15

Recorder overview
Recording and playback

The
is an 8-track recorder that can record up to 2 tracks at the same time and play back up
to 8 tracks at the same time. The following types of tracks are used.

Track type

Function

Reference

Audio track

Plays its audio file from beginning to end.

–

Loop track

Plays part of an audio file repeatedly.

Using the sampler function (P.60)

Rhythm pattern track

Plays a rhythm pattern.

Using the rhythm function (P.48)

Track 1
WAV

Audio track
WAV

Track mixer

Loop track

MASTER
fader

Rhythm pattern track

Track 8
WAV

Audio track
WAV

Track mixer

Loop track
Rhythm pattern track

Types of recording files

Types of playback files

Depending on the recording destination track, the
creates the following types of audio files.

•	 Mono track: mono WAV file
•	 Stereo linked track: stereo WAV file
The file format depends on the project and bit
length settings.

☞ Reference: Changing the recording format
16

P.9 7

Both mono and stereo WAV files can be assigned
audio and loop tracks. (A file cannot be
to
assigned to a project, however, if its sampling
rate is different from that of the project.)
Audio files created in DAW software can also be
.
played by the
There is no limit to the number of virtual tracks.
Any audio file in the same project can be
assigned to a track.
When a stereo file is assigned to a track, stereo
link is turned on automatically.

Preparations before recording

Creating a new project
Create a new project. You can choose to use
the same settings as the previous project
and set the sampling rate.

1
2

6

Set the sampling rate.
Change menu

Recording and playback

With the
you can manage each song as a "project."
Before starting to record a new song, create a project first, and adjust the time signature
(default: 4/4) and tempo (default: 120.0) as necessary.
You can also set the metronome as you wish to use as a guide during recording.

Change setting

Press

7

Select NEW.

Select EXECUTE.

Change menu

Change menu

Press
Press

3

Select NAME.
Change menu

NOTE
●● You can continue to use the settings and
values of the last project in the new one.

Press
Settings carried over with Continue

4

Change the name as needed.

BIT LENGTH settings
INSERT EFFECT settings

Move cursor
Delete
character
Insert
character

Send-return EFFECT settings
Track status (PLAY/MUTE/REC) settings
BOUNCE settings
Track parameter settings
METRONOME settings

Reset

Change character

Press

5

Set whether or not to continue using
the previous settings.

Change menu

Default settings are used for each item.

The RATE can also be set to a sampling rate that
is suitable for DVD audio.

RATE: sampling rate settings
44.1 kHz

Standard (default)

48.0 kHz

For DVD audio, etc.

When set to 48 kHz, effects cannot be used.
Change setting

17

Recording and playback

Changing the time signature

5

Move to the time signature area and
change the setting.

Use the track sequencer to set the time
signature. The default is 4/4. Follow
these steps to change to a different time
signature.

1

Move between areas
Highlighted

Change setting

Press
Time signature options

2

Setting

Select TRK SEQ.

1/4–8/4

Change menu

6

Complete the setting.

Press

Press

3

Default: 4/4

Delete an inserted time signature

Start step input.

1

Press

Move the cursor to where you want to
delete the time signature.
Move cursor

4

Move the cursor to where you want to
change the time signature.

Go back 1 step
Go forward 1 step

Move cursor

2

Move to the time signature area
Move between areas
Highlighted

Go back 1 step
Go forward 1 step
Put the cursor at the beginning to change
the time signature for the whole song, or
at the point where you want to change it in
the middle of the song.

18

3

Press

beneath

.

1
2

Press
Turn the dial to change the
setting.
	
OR
Tap repeatedly and the average
tempo will be detected and set.

Recording and playback

Setting the tempo

Tempo setting range
40.0–250.0

Default: 120.0

NOTE
●● The tempo setting is saved for each project.

19

Recording and playback

Menu settings and setting values

Using the metronome
You can change the volume, tone and
stereo position of the metronome and use
its pre-count function. You can also set it
to only be heard through headphones.

Play Only

During playback only

Rec Only

During recording only

Play & Rec

During both playback and recording

Off (default)

1
2

ON/OFF: Set when operative
Settings

No metronome sound

LEVEL: Set the volume

Press

Setting range
0–100

Select METRONOME.
Change menu

Default: 50

PAN: Set the stereo position
Setting range
L100 – R100

Default: Center

SOUND: Set the sound
Settings
Bell (default)

Press

3

Select each menu item and adjust the
settings.

Click with bell accent

Click

Click sound only

Stick

Drum stick sound

Cowbell

Cowbell

Hi-Q

Synthesized click sound

Track1 – Track8

TRACK 1–8 sound (mono)

Track1/2 – Track7/8

TRACK 1/2–7/8 sound (stereo)

PRE COUNT: Set the count-in length

Change menu

Settings

Change setting

Off

None (default)

1–8

Enable pre-count sound for
1–8 beats.

Special

HINT
Use the METRONOME switch to change and adjust
the metronome output.

OUTPUT + PHONES
The metronome sound is output through
both OUTPUT and PHONES jacks.

PHONES ONLY
The metronome sound is output only
through the PHONES jack.
Use the BALANCE knob to adjust the
relative volumes of the MASTER fader
signal and the metronome sound.
MASTER

CLICK

(metronome)

Metronome settings are saved for each project.
You can use the metronome even when playing
back the master track.

20

NOTE
●● Be aware that if the metronome volume is
set high, the accented beat of some sounds
might become difficult to distinguish.
●● If a track with a rhythm pattern assigned to
it is selected in the SOUND setting, no sound
will be output.
●● The metronome follows the time signature
used in the track sequencer.

Recording the first track

Connecting instruments

Using phantom power

Connecting passive-type guitars

Connect a mic to an INPUT (1 or 2), and set
that INPUT switch to MIC LINE. Then, set the
PHANTOM switch to ON.

Connect a high impedance instrument to
INPUT 1, and the set the input switch to GUITAR
BASS (Hi-Z).

INPUT 1, 2

INPUT 1

Connect to INPUT 1

Recording and playback

After preparation, ready the recorder and start recording the first track in a project that you have
created. Connect an instrument, record it and play back the recording. You can also apply various
effects (insert) during recording.

Supply phantom power to connected mics

Connecting low impedance instruments

Using the built-in mics

Connect a low impedance instrument to
INPUT 1 or 2 and set its INPUT switch to MIC
LINE.

To use the left built-in mic set switch 1 to
BUILT-IN MIC. To use the right built-in mic set
switch 2 to BUILT-IN MIC.

INPUT 1, 2

Connect to INPUT 1 and/or 2
For a stereo instrument, connect its left output to
INPUT 1 and its right output to INPUT 2.

Built-in mic signals on INPUT 1 and/or 2

NOTE
The total recordable time depends on the recording format and SD/SDHC card capacity.
The table below shows times in hours and minutes.
Recording format
16-bit/44.1 kHz

SD/SDHC card capacity
1 GB

2 GB

4 GB

8 GB

16 GB

32 GB

3:07

6:14

12:28

24:56

49:53

99:46

16-bit/48 kHz

2:51

5:43

11:27

22:55

45:50

91:40

24-bit/44.1 kHz

2:04

4:09

8:18

16:37

33:15

66:30

24-bit/48 kHz

1:54

3:49

7:38

15:16

30:33

61:06

●● Times are estimates for mono (1-track) recording. Times are halved for stereo (2-track) recording.
●● The maximum continuous recording time, regardless of the number of recording tracks, is about
6 hours for 16-bit/44.1 kHz WAV format and about 4 hours for 24-bit/44.1 kHz WAV format.

21

Recording and playback

Adjusting the input gain

1

Push the INPUT ON/OFF switch for the
connected input to turn it on, lighting
the indicator red.

When red, input is possible

2

Adjust the input GAIN.
Adjust the
input gain

Make
noise!

Adjust so it does not light when
maximum volume is input

NOTE
●● The PEAK indicator turns red when the
signal exceeds the maximum detectable
level of 0 dB, resulting in input clipping.
●● If clipping happens, the recorded sound
will be distorted, so you should reduce the
recording level.

22

1
2
3

Adjust the recording level.

Press

Press

below

0 dB

.

Recording and playback

7

Using insert effects

Select ON/OFF and set it to ON.
Change menu

When applying an insert effect, adjust the
recording level so that the level meters
do not touch the 0 dB mark and the input
section ON/OFF switch indicators do not
blink (see the following page).
Change setting

4

Select an algorithm and patch.
Change menu

Algorithm or patch

5

Select INPUT SRC and then set the
connected input.
Change menu

Set the input source

6

Press to return to the top
screen.

NOTE
●● For more information about algorithms,
patches and insert effects, see the "Guide
to using effects" on P.80.
●● You can also use insert effects just for
monitoring while recording the unaffected
signals. (See "Using effects only for
monitoring" on P.89.)

23

Recording and playback

Adjusting the recording level

1

2

3

Press

Press
for an INPUT to adjust its
recording level.

Select REC LEVEL and adjust the
recording level.
Change menu

Change
setting

Set the recording level so that the ON/
OFF switch indicator does not blink.

24

1

Press the status key for the recording
destination track until it lights red.

NOTE
●● The relationship between inputs and tracks
is as follows.
•	 When one track is selected
Recorder
Track

Recording and playback

Selecting tracks for recording

Recorder
Track

2

Set both the MASTER and
recording track faders to 0 dB
once, and then raise them to
adjust the monitoring volume of
the instrument being recorded.

•	 When two/stereo tracks are selected
Recorder
Track
Track
Recorder
Odd track
Even track

25

Recording and playback

Recording

1

Re-recording

Return to the beginning of the song
(time counter).
Press and hold
and press
to return to the beginning.

If you record again on the same track, the
previously recorded file will be overwritten.
However, you can also use the UNDO function
to erase the previous recording.
Moreover, you can also keep the previous file
and record a second take in a separate file.

Top screen

Counter at beginning of song
(mark 00)

2

●● You can set whether when recording
previous recordings are overwritten or
saved and a new recording made. (See
"Setting the recording mode" on P.97.)

Arm the track for recording.
Press

HINT

Lit red

Redoing the previous recording
(UNDO and REDO functions)

3

Start recording.
Press

Lit red

Lit
green

Counter starts

4

Stop recording.
Press

Lit
green

If you are not happy with a performance or the
recording level setting was incorrect, for example,
use the UNDO and REDO functions to re-record.
Use the UNDO function to erase the recording and
restore the unit to the previous state.
You can also use REDO to cancel the UNDO
operation.

Press

beneath

to UNDO.

Press

beneath

to REDO.

Unlit

NOTE
Counter stops but does not
return to beginning

●● The UNDO function only affects audio data
recorded on a track.
●● UNDO can only be used to go back one
recording step. Undoing more than one
step is not possible.

26

Playing back recordings

1

1

2

Press
Select the track for recording the new
file.

Ready to PLAY when
green

Select track

3

Press the status key for the recording
destination track until it lights green.

Select TAKE.

Playback track
Press 1-2 times
until lit green

2

Return to the beginning of the song.

3

Start playback.

Recording and playback

Recording to a new file

Press REW while pressing and holding STOP to return to the beginning.

Change menu

Press

4

Select FILE.

Change menu

Press
Press

5

Select New Take.

4

Lit green

Stop playback.
Press

Lit green

Select file

NOTE
Press

HINT
●● “TAKE” shows the file name. File names
are assigned automatically in order starting
with "MONO-000.WAV" (for a stereo track
"STE-000.WAV") followed by "MONO-001.
WAV", "MONO-002.WAV" and so on. File
names can be changed as necessary. (See
"Changing project and audio file names" on
P.9 4.)

●● When the REC MODE is set to Overwrite,
the recorded audio file will be overwritten
on the track. If you return to the beginning
of the song and record, the previous
recording will be overwritten, so be careful.
When a track is ready to PLAY, the file on it
will be played back.

HINT
●● You can change the playback file to a
different take. ("Changing the playback
take" on P.30.)

27

Overdubbing
Recording and playback

After "Recording the first track," you can record (overdub) other instruments on other tracks while
playing back the already recorded audio.
Playing an already recorded track

Press the status key for the track to
playback 1–2 times until its indicator
lights green.

Playing back all tracks

1

Press the status keys for the tracks
to playback 1–2 times until their
indicators light green.

Press for the track
to playback until it
lights green

Press for the tracks
to playback until
they light green

Lit green: ready to PLAY

Lit green: ready to PLAY

2
Overdubbing
After preparing the already recorded track for
playback, follow the instructions in "Recording the
first track" (P.21) from "Connecting instruments"
to "Recording" to record other tracks.

Press and hold
and press
to return to the beginning.

3

Press to start playback.
Lit green

4

Press to stop playback.
Lit green

HINT
●● If you want to record on a track that has
already been recorded on, assign the
recorded file to another track to make the
target track empty. Refer to "Changing the
playback take" (P.30).
●● You can also swap recorded tracks with
unrecorded tracks. Refer to "Swapping two
tracks" on (P.31).
●● To make a new recording on the same track
used for the first recording, you must swap
tracks.
●● To record to a new file, set the track to New
Take. (Refer to "Recording to a new file" on
P.27.)

28

NOTE
●● When you move files on tracks, confirm that
tracks to be recorded on are set to “New
Take” so that no files are assigned to them.
●● If there is a file assigned to a track, that
recording will be overwritten by new
recording.
●● When the REC MODE is set to Overwrite,
the recorded audio file will be overwritten
on the track. If you return to the beginning
of the song and record, the previous
recording will be overwritten, so be careful.
When a track is ready to PLAY, the file on it
will be played back.

Stereo recording (stereo link)

Stereo link
PAN/EQ > ST LINK

1
2

Stereo recording

1

Press
Select a track.
Select track

2
3

4

Push the INPUT 1 and 2
ON/OFF switches to turn
them on, lighting their
indicators red.

Select ST LINK.

3

Select On.

Adjust the input GAIN.

Make
noise!

Change menu

Recording and playback

Enable stereo links to treat two adjacent tracks (1/2, 3/4, 5/6 and 7/8) as stereo tracks.
When stereo link is set to ON, INPUT 1 and 2 can be used together for stereo input and recorded to a
stereo track. When recording to a stereo track, a stereo WAV file is created.

Adjust the
input gain
Adjust so it does not light when
maximum volume is input

Press a status key of the stereo linked
tracks 1–2 times until both indicators
light red.

Tracks with a stereo link
are shown this way

Lit red: ready to record

On/Off

HINT
●● Stereo link changes the setting from two
mono tracks to one stereo track.

4

●● Whatever track number you choose, an
adjacent track will be linked. You cannot
change these combinations.
●● To adjust the volume of a stereo track, use
the odd number fader. The even number
fader has no effect. Use the pan parameter
to adjust their relative volume balance.
●● Stereo files can be assigned to stereo
linked tracks. The left channel is on the odd
track and the right is on the even track.

5

Set the MASTER and recording
track faders to 0 dB and then
use them to adjust the monitoring level of the instrument
being recorded.
Follow the procedures in the "Recording" section (P.26) of "Recording
the first track" to record.
●● The left channel is recorded on the
odd track and the right on the even
track.

NOTE
●● If stereo link is turned on for a track that
has a mono file assigned to it, that file
assignment will be canceled.

29

Changing playback takes
Recording and playback

You can assign audio files to tracks freely.
By recording multiple takes of vocals, guitar solos and other parts in different files, you can later
select and use the best takes (as though using virtual tracks).

1
2

Press
Select the track to assign.
Select track

3

Select TAKE.
Change menu

Press

4

For an audio file, select FILE.
Change menu

Press

5

Select the audio file.
Select the file
or pattern

NOTE
●● If you assign a stereo file to a mono track,
stereo link is turned on automatically.
For example, if mono files are assigned
to tracks 1 and 2, the stereo file will be
assigned to track 1 and the mono file on
track 2 will become unassigned.
●● If you assign a mono file to a stereo track,
stereo link will be turned off automatically.

Press

HINT
●● You can also play the audio file being
selected.
Play
Stop
●● Files that are already assigned to tracks
have an * to the left of their names.

30

Swapping two tracks

1

Press

2

Select the first track to swap.

beneath

.

Recording and playback

Use the swap function to exchange two tracks, including their assigned files, track sequence data
and all track parameter information.

Indicators blink orange on tracks that can be selected.
Press the status key of the track to swap.

Selectable: blinking orange
Selected: lit orange

3

Select the second track to swap.

Already selected track

Indicators blink orange on tracks that can be selected.
Press the status key of the track to swap.

Selectable: blinking orange
Selected: lit orange

4

Swap the tracks.
Tracks to be swapped
Move cursor

Press

31

Re-recording part of a track (punch-in/out)
Recording and playback

Punch-in and punch-out allow you to re-record a single part of a recorded file. The point when the
unit switches from playback to recording is the "punch-in" and the point when the unit switches
from recording to playback is the "punch-out."
allows both manual punch-in/out using keys on the front panel or a ZOOM FS01
The
footswitch (sold separately) and automatic punch-in/out in which you designate the punch-in/out
points in advance.

Manual punch-in/out

Re-record by punching in and out

You can punch-in/out manually.
During playback, press the REC key
to start re-recording from that point.
Prepare the track that you want to
punch-in/out

1

4

Locate to before the punch-in
point.

5

Press PLAY to
start playback.

Raise the fader on the track
you want to re-record.

Press the status key 1-2
times until lit red.

2

Perform (not recording)
Press REC to punch-in and
start recording.

6

Lit

Perform (recording)

Lit red: ready to record

3

Lit

Adjust the recording
level and the GAIN to
be the same as the
already recorded part.

Press REC to punch-out, stop
recording and start playback.

7

Lit

8

Unlit

Press to stop playback
(and recording if not yet
stopped).
Unlit

NOTE
●● Punch-in/out overwrites the recording on
the track.
Start

Re-recorded part

Stop

●● If the track is set to New Take, the track
will be silent before punching in and after
punching out.
●● If the REC MODE is set to Always New, a
new file will be recorded.
●● Use the UNDO soft key to cancel the
re-recording.

32

Rehearsing

When punching in and out manually is
difficult, you can set the points in advance
to punch-in and punch-out automatically.

Prepare the track that you want to
punch-in/out

1

1
2

Press the status key 1-2
times until lit red.
Lit red: ready to record

3

Adjust the recording
level and the GAIN to
be the same as the
already recorded part.

Press to start playback.

Perform (not recording)
When the punch-out point is passed, the track is
automatically unmuted.

3

Press to stop playback.
Unlit

Re-recording with punch-in and punch-out

8

Locate to a time before the
punch-out point.
Press REC and
PLAY in order to
start recording.

9

Set the punch-in/out points

4

Lit

Locate the starting
(punch-in) point.

Appearance on
display

6

Locate the ending (punchout) point.

7

Press to set the punchout point
Appearance on
display

Blinking

Not
recording

Punch-in point passed

Perform

Press to set the punch-in
point.

5

Lit

When the punch-in point is passed,
the track is automatically muted.

Raise the fader on the track you
want to re-record.

2

Locate to a time before the
punch-in point.

Recording and playback

Automatic punch-in/out

Lit

Recording

Punch-out point passed
Lit

10

Blinking

Not
recording

Press to stop playback (and
recording if not yet stopped).
Unlit

Cancel punch-in/out

11

Press
Indicators disappear from display

NOTE
●● Once you set automatic punch-in and out
points, you cannot change them. Cancel
them first if you need to set them again.
●● If the REC MODE is set to Always New, a
new file will be recorded.

Re-recorded part

33

Combining multiple tracks into 1–2 tracks (bouncing)
Bounce to mix and record multiple tracks as 1–2 tracks. This is also called “ping-pong recording.”

Recording and playback

Bounce destination track settings
PROJECT > REC > BOUNCE TR

Bouncing (preparation)

1

Start from the Top Screen

1
2

Select the bounce source tracks
(set each track to play back).
Press 1–2 times until
indicator lights green

Press
Select REC.

Lit green: ready to PLAY
Change menu

2

Select bounce destination track(s).
Press 1–2 times until
indicator lights red

Press

3

Select BOUNCE TR.

Lit red: ready to record
Change menu

To include the bounce destination track

4

Select Play.

Change
setting

HINT
BOUNCE TR: bounce destination track
Setting

5

Mute

Mute the bounce destination track (default)

Play

Play and record the bounce destination track

Return to the start of the project.

●● Bouncing creates a new file in the same
project.
●● If you set the bounce destination to a mono
track, the recorded signals are mixed to
mono. If set to a stereo linked pair of tracks,
the recorded signals will be mixed to stereo.
●● You can also include signals input through
the INPUT jacks when bouncing.
●● For information about adjusting sounds
and using effects while bouncing, refer to
"Mixing" on P.40.

34

3

Press

beneath

.
BOUNCE ON appears on the
display

1
2

Press to start playback.
Adjust the mix balance, including
volume, pan and EQ, for each track.

Note: Press the BOUNCE soft key
again to cancel bounce mode.

4

Make sure that the
MASTER level meters
do not reach 0 dB

Press and hold
and press
to return to the beginning.

5

Recording and playback

Adjust the mix balance (audition)

Bouncing (execution)

3

Press to stop playback.

Press in order to
start recording.
Lit red

6

Lit green

Press to stop playback.

Playback the track after bouncing

1

Enable playback of bounce
destination tracks.
Press status keys 1–2 times
until indicator lights green
Lit green: ready to PLAY

2

Disable playback of bounce source
tracks
Press status keys 1–2 times
until unlit

NOTE
●● This operation can be undone by pressing
the UNDO soft key.
●● If you bounce in stereo to two mono tracks,
the pan of the odd number track will be set
to L100, and the even number track will be
set to R100.

Unlit: muted

3
4

Press and hold
and press
to return to the beginning.
Press to start playback.
35

Locating to the desired part of a song
Recording and playback

The counter on the display can be used to move (locate) to the desired time in hours: minutes:
seconds: milliseconds or bars–beats–ticks (1/48 beat).
You can also set marks in a project to locate to them easily.

Using the counter to locate

Adding marks

To prepare, stop the recorder, select the
project and start from the Top Screen.

1

Select the hours: minutes: seconds or
bars–beats–ticks.

Add a mark using the counter

1

Start from the top screen. Set the
counter to the desired mark position.
Change unit/digit

Change unit/digit

Change display
Change display

2

Hours: minutes: seconds: milliseconds"
or "Bars–beats–ticks"

2

Press
Mark icon
Mark number

Change the values.

Change numbers

Adding a mark during recording/playback

1

NOTE

Start recording or playback

●● You cannot change the counter this way
during recording or playback.

HINT
●● After Step 2, you can start playback from
the set counter position.
●● Mark icon display
is always set at counter 0
●● Mark zero
(project beginning) and cannot be changed.
Mark 03 shown set at 10 minutes,
08 seconds, 15 milliseconds

Mark set at current
counter position
No mark set at counter
position
●● If you add a mark at a time earlier than an
existing mark, all the following marks will be
automatically renumbered in order.
●● One project can have a maximum of 100
marks, including the zero mark.

36

2

Press

Deleting marks

1

Use keys to move between marks in order

1

Press the
and
set the desired mark.

Press the
and
set the desired mark.

keys to

keys to

Mark icon highlighted

2

Recording and playback

Locate to the position of a mark

Press
The highlighted mark is
erased and the preceding
mark is shown.

Project

NOTE
●● A deleted mark cannot be recovered.
Use the DIAL to move between marks in
order

1

Select MARK.
Change unit/digit
Blinking

2

at the beginning cannot be deleted.

●●

●● Press the MARK/CLEAR key when the mark
icon is highlighted to delete that mark.
Press MARK/CLEAR when the icon is not
highlighted to create a new mark at that
position.
●● When marks are added and deleted
between other marks, all the marks are
automatically renumbered in order from the
beginning.

Select the mark number.

Cannot
change

Mark added

Change number

Mark deleted

37

Repeat playback of a specific section (A-B repeat)
Recording and playback

You can set a beginning (A) point and an ending (B) point in a project and repeat playback
between them.

HINT

Setting A-B points

1
2

Locate the
beginning point
Press

●● While the A-B REPEAT icon appears,
playback repeats continuously
●● These settings can be made both during
playback and when stopped.

Appearance
on display

3
4

●● When playback reaches point B, it
automatically returns to point A and
continues playback.

Locate the end point.

●● If you set point B at a time before point A,
repeat playback will occur from point B to
point A.
●● To change the settings, press the A-B
REPEAT key to cancel them once and then
follow the procedures to set new ones.

Press
Appearance
on display

A-B
repeat࠻⸳ቯㇱಽ
section
#$࡝ࡇ࡯

Use A-B repeat to loop playback

5

Press to start playback.

6

Press to stop playback.

Cancel repeat and clear points

7

Press to cancel
Indicators disappear
from display

38

Repeat playback

ߊࠅ㄰ߒౣ↢

Recording and playback

39

Mixing overview
Mixing

The
has two built-in mixers. Input signals are sent to the input mixer, and track playback
signals are sent to the track mixer.
Using the built-in mixer, you can adjust the volume and pan for each input signal and track, as well
as use a 3-band parametric equalizer on the tracks.

Input mixer

Track mixer

This mixer adjusts the input gain of each signal
input through an INPUT jack, and sends each
signal individually or both mixed together to a
recorder track.
You can control the following INPUT parameters
and monitor up to 8 playback tracks at the same
time.
•	 Input signal pan (PAN)
•	 Send-return effect levels
(REV SEND, CHO SEND)
•	 Input signal recording level (REC LEVEL)

This mixer mixes the output signals of recorder
tracks to stereo.
Use the faders to adjust the volume. You can also
adjust the pan and equalizer, for example, for
each track.
You can control the following types of parameters
using the track mixer.
•	 Track volume (FADER)
•	 Track pan (PAN)
•	 Equalizer (EQ HI, EQ MID, EQ LO) (EQ cannot
be adjusted for rhythm pattern tracks)
•	 Send-return effect levels
(REV SEND, CHO SEND)
•	 Stereo link settings (for mono audio tracks)
•	 Track phase (INVERT) (the phase of rhythm
pattern tracks cannot be adjusted)

Input mixer
Input mixer

40

MASTER
fader

Track 1

Track mixer

Track 2

Track mixer

Track 3

Track mixer

Track 4

Track mixer

Track 5

Track mixer

Track 6

Track mixer

Track 7

Track mixer

Track 8

Track mixer

MASTER
fader

Mixing

Input signals and mixers

If recording destination track is set
When the recording destination track has been
set, the input signal does not pass through the
input mixer. Instead, after passing through the
REC LEVEL, the signal passes through the track
mixer and is output.
Example: track 1 selected

Input mixer
MASTER
fader
Track mixer 1

If recording destination track is not set
When the recording destination track has not
been set, the input signal passes through the
input mixer and is output.

Input mixer
MASTER
fader
Track mixer 1

41

Setting track level, EQ and pan
Mixing

Use the input and track mixers to set track parameters that, for example, adjust pan and effect
send levels for each track. Here, we explain the adjustment of track parameters.

1
2

NOTE

Press

●● Except for phase settings (INVERT), both
left and right channels of stereo tracks
share the same parameter values.

Select an input or track.
Select an
input or track

●● Settings are stored separately for each
project.
●● The only setting for the MASTER track is
volume (FADER level).
●● Rhythm pattern tracks do not have EQ
HI, EQ MID, EQ LO, ST LINK or INVERT
settings.

3

Select a menu item and its setting.
Change menu

Change setting

4

Select EQ HI, EQ MID or EQ LO.
Change menu

Press

5

Select each item and change settings.
Change menu

Change setting

42

The parameters that can be set for each type of track are as follows.

Display

Parameter

Setting range
Explanation
(default value)

PAN

PAN

L100~R100
(Center)

EQ HI	

◯

◯

TYPE

EQ HI, HI CUT
(EQ HI)

Set whether to boost/cut the high-frequency range (EQ HI)
or clearly cut unnecessary high frequencies (HI CUT). This
parameter can only be accessed when EQ HI is on.

◯

◯

GAIN

–12dB~12dB
(0dB)

Adjust amount of boost/cut of high frequencies by -12 ~ +12
dB. This parameter is shown only when the TYPE is set to EQ
HI. When set to HI CUT, it is not shown.

◯

◯

FREQUENCY

500Hz~18kHz
(8.0kHz)

Adjust the EQ boost/cut frequency of high frequencies. This
parameter can only be accessed when EQ HI is on.

◯

◯

Middle-frequency range boost/cut

EQ MID

EQ LOW	

Adjusts a track’s PAN. For stereo tracks adjusts the volume
balance between the left and right channels.

High-frequency range boost/cut

EQ HI

EQ MID	

Mono Stereo Master
tracks tracks track

Mixing

Mono tracks: 1–8
Stereo tracks: 1/2–7/8

GAIN

–12dB~+12dB
(0dB)

Adjust amount of boost/cut of middle frequencies by -12 ~
+12 dB. This parameter can only be accessed when EQ MID
is on.

◯

◯

FREQUENCY

40Hz~18kHz
(1.0kHz)

Adjust EQ boost/cut frequency of middle frequencies. This
parameter can only be accessed when EQ MID is on.

◯

◯

Q

0.1~2.0
(0.5)

Adjust the width of the middle frequency band affected. This
parameter can only be accessed when EQ MID is on.

◯

◯

Low-frequency range boost/cut
TYPE

EQ LO, LO CUT
(EQ LO)

Set whether to boost/cut the low-frequency range (EQ LO)
or clearly cut unnecessary low frequencies (LO CUT). This
parameter can only be accessed when EQ LO is on.

◯

◯

GAIN

–12dB~+12dB
(0dB)

Adjust amount of boost/cut of low frequencies by -12 ~+12
dB. This parameter is shown only when the TYPE is set to EQ
LO. When set to LO CUT, it is not shown.

◯

◯

FREQUENCY

40Hz~1.6kHz
(125Hz)

Adjust EQ boost/cut frequency of low frequencies. This
parameter can only be accessed when EQ LO is on.

◯

◯

REV SEND

REVERB
SEND LEVEL

0~100
(0)

Adjust the signal level sent from the track to the reverb effect.

◯

◯

CHO SEND

CHORUS/
DELAY SEND
LEVEL

0~100
(0)

Adjust the signal level sent from the track to the chorus/delay
effect.

◯

◯

FADER

FADER

0~127
(100)

Adjust the current volume.

◯

◯

STEREO LINK

On/Off
(Off)

Switch on/off to set the stereo link function that
connects two mono tracks together.

◯

◯

INVERT

On/Off
(Off)

Set whether the phase of a track is inverted or not. Set it to
Off to use normal phase or ON to invert the phase.

◯

◯

EQ LO

Effect send levels

ST LINK
INVERT

◯

NOTE
●● Use the ON/OFF soft key to turn EQ HI,
EQ MID, EQ LO, REV SEND, CHO SEND and
INVERT parameters ON/OFF.
●● When a stereo link is ON, the INVERT
parameter is shown as INVERT L for the
odd track, and as INVERT R for the even
track.

43

Using send-return effects
Mixing

Send-return effects, which are routed internally by the mixers, can be applied to signals input to the
input and track mixers. You can adjust the send-return effect levels for each input and track using
their send levels, which set the amount of signal sent to the effect.
Here we explain how to select the send-return effect patch and adjust the amount applied to each
track.

Adjust the send-return effect levels for
each track

Select an effect and patch

1
2
3

1

Press
Press
OR
Press

beneath

.

beneath

.

2

Press
Select an input or track.
Select input or track

Select ON/OFF and set it to ON.
Change menu

3

Select REV SEND or CHO SEND and
adjust the setting.
Change menu

4

Select PATCH and choose
the patch.

Change
setting

Change menu
Change setting

Change patch

44

Using insert effects on tracks
You can use an insert effect on already recorded tracks.

4 Select PATCH and set it.

Press

Mixing

1

Change menu

Accessing the effect settings

Press
beneath
access the insert effect

2

to
You can select the patch while playing back
to hear the effect.

Select ON/OFF and set it to On.
Change menu

5
3

Change
patch

Press

Change
setting

Select INPUT SRC and set
the track.

Change menu

Change input
source

Display

Signal source

Input1, Input2

One input

Input1/2

Both inputs

Track1–Track8

Output of one mono track

Track1/2–Track7/8

Output of one stereo track
or two mono tracks

Master

Signal before the MASTER fader

45

Using a mastering effect
Mixing down

Use a mastering effect as an insert effect to process the final stereo signal when mixing down to
the master track.
Select a MASTERING algorithm to apply the effect to the signal before the MASTER fader.

6

Insert an insert effect before the
MASTER fader

1

Press

Press
Accessing the effect settings

2

3

Press
beneath
to
access the insert effect
Select ON/OFF and set it to ON.
Change menu

Select ALGORITHM and set
it to Mastering.

Change
setting

Change menu

NOTE
●● When the insert effect is applied before the
MASTER fader in advance, the insert effect
cannot also be applied to other tracks,
either during recording or playback.
●● At step 5, if you hear distortion when the
mastering effect is applied to the signal,
check the sound of the playback tracks and
lower and readjust their faders. (If a track
sound is distorted, adjust that track.)
●● You can select Stereo, Dual, Mic or
Mastering algorithms. If you set another
algorithm, the insert position changes to
Input 1.

HINT

4

Select INPUT SRC and set
it to Master.

Change
setting

●● Use a MASTERING algorithm effect to
process the final stereo mix signal.
Master track recording signal flow

Change menu

Track 1–8

5

Select PATCH and set it.

Change
setting
Change menu

You can select the patch while playing
back to hear the effect.

Change
setting

MASTER
fader

46

Mixing down to the master track

Play the master track

Recording to the MASTER track

Prepare by adjusting the signal levels

1

Press and hold
and press
to return to the beginning.
Press

2

to start playback.

1

Lit green: ready to PLAY
Doing this mutes all other tracks and disables all effects.

2

Adjust the balance of the
tracks during playback.

Adjust the level of the signal that
passes through the master fader.

Press the MASTER status
key 1-2 times until the
indicator lights green.

Press and hold
and press
to return to the beginning.
Press to start playback.

3

Make sure that the
level meters do not
reach 0 dB

Press to stop playback.
Disable MASTER track playback

4

3

Press the MASTER status
key 1-2 times until the
indicator is unlit.

Press to stop playback.
Unlit:
disabled

Record to the master track

4

Press the MASTER status
key 1-2 times until the
indicator lights red.
Lit red: ready to record

5

Press and hold
and press
to return to the beginning.

6
7

Press in order to
start recording.
Press to stop playback.

NOTE
●● The pan, balance, insert and send-return
effects of each track affect the signals sent
to the MASTER track.

Mixing down

Record the "final" stereo mix on the MASTER track, which is specifically for mixing down.
Signals are sent to the master track after passing through the MASTER fader.

Other tracks are unmuted and their status
lights become as they were before.

HINTS
●● Each project can only have one active
MASTER track at a time.
●● You can assign an already recorded file to
the MASTER track.
●● Even if you mix down from the middle of a
song, a new file will always be recorded.
●● The signals that have passed through the
MASTER fader are the same as those sent
from the OUTPUT jacks.
●● This operation can be undone by pressing
the UNDO soft key.
●● The final stereo mix recorded to the master
track is saved as a WAV file. This file can
be saved on a computer and, using disc
writing software, for example, be written to
a CD. (See "Exchanging data with a computer
(card reader)" on P.103.)

☞

Re f ere nc e: S e que n tia l pla y b a ck o f
pro je c t s ( s e que nc e pla y )

P.9 8

47

Overview of rhythm functions
Using the rhythm function

With the
, you can perform rhythm parts using the built-in drum sounds.
Rhythm patterns can be assigned to tracks, and you can repeat simple patterns in place of a
metronome, or perform rhythm parts for an entire song using the track sequencer function (see P.72),
for example.
Drum kits
The
has 10 types of drum kits – sets of 16
types of percussion instruments, including kicks,
snares and hi-hats.
Use the pads to play each different sound and
create rhythm parts from them.

drum kits
BASIC
STUDIO
LIVE
ROCK
POP
FUNK
JAZZ
ACOUSTIC
TECHNO
URBAN

48

Rhythm patterns
In one project, you can use 511 types of
rhythm patterns. (Each pattern contains a drum
performance of 1–99 bars in length.) You can edit
parts of existing patterns and even create new
rhythm patterns.

Rhythm pattern tracks
To use a rhythm pattern in a song, assign the
rhythm pattern to a track.
Tracks that have rhythm patterns assigned to
them are called rhythm pattern tracks.
You can do the following with rhythm pattern
tracks.
•	 Play them with the pads and set how they
are played back (See "Using the pads to play
rhythm patterns" on P.50.)
•	 Control them with the track sequencer (See
"Using the track sequencer" on P.72.)
•	 Play back rhythm pattern tracks (See "Track
playback overview" in "Using the sampler" on
P.61.)

Rhythm pattern selection

Changing the drum kit

Select a rhythm pattern and play it.

1
2

Change the drum sounds.

1

Press

Press

beneath

.

Rhythm pattern selection

Using the rhythm function

Changing the playback pattern

Change
pattern

Rhythm pattern name

3

Press to play.

2

Select a drum kit.
Select kit

Press to stop playback.

Press and hold
and press
to return to the beginning.

Press

NOTE
●● The drum kit setting is saved with each
project.

49

Using the pads to play rhythm patterns
Using the rhythm function

You can play the velocity-sensitive pads beneath each of the track faders, adding accents in
real time.

1
2

3

Press
Play the pads.

If you release REPEAT/STOP before the pad,
that sound continues rolling after the pad is
released. Press the pad again to stop it.

Switching banks

Adjusting the pad sensitivity

You can change the sounds of the pads.

Press

beneath

Repeating sounds (drum rolls)
You can set a pad sound to play repeatedly
at a set interval.
This is convenient when entering hi-hat
16th notes, for example.

Press

Set the pad sensitivity. You can set pads
to respond to playing strength or to trigger
sounds at a consistent volume
regardless of how hard they are played.

.

Select BANK1 for drum kit sounds
and BANK2 for percussion sounds.

1

beneath

1

Press

2

Select SYSTEM.
Change menu

.

Press

3
2

Press and hold REPEAT/
STOP, and press the pad to
play the roll.

Select PAD SENSE and set it.
Change menu

Select PAD ROLL and set the
repeat rate.
Change menu

Change setting

PAD SENSE: pad sensitivity
Setting

Change setting

PAD ROLL: repeat interval
Settings
2/4–16/4

1/4 notes x 2~16

Dotted 1/4 notes, 1/2 note triplets,
1/4 notes, dotted 8th notes, 1/4 note
3/8, 1/3, 1/4,
3/16, 1/6, 1/8, 1/12, triplets, 8th notes, 8th note triplets,
16th notes, 16th note triplets, 32nd
1/16, 1/24, 1/32
notes

50

Soft

Regardless of playing strength, sounds
are triggered with a soft volume.

Medium

Regardless of playing strength, sounds
are triggered with a medium volume.

Loud

Regardless of playing strength, sounds
are triggered with a loud volume.

Lite

Highest sensitivity—even light playing
produces loud volume.

Normal

Medium sensitivity.

Hard

Low sensitivity—must play the pads
hard to trigger with loud volume.

EX Hard

Lowest sensitivity—must play the pads
very hard to trigger with loud volume.

Assigning rhythm patterns to tracks

Assigning from the RHYTHM menu

1
2

Assigning from the TRACK menu

1

Press

Select a rhythm pattern

Press

2

Select the destination track.

3

Select TAKE.

Select track

Using the rhythm function

To use a rhythm pattern in a song, you must assign it to a track. A track that a rhythm pattern is
assigned to is called a rhythm pattern track.
Rhythm pattern tracks can be played using the pads and controlled with the track sequencer.

Change pattern

3

Change menu

While pressing
beneath
,
press the pad of the track where you
want to assign it.

Press

4

Select PATTERN.
Change menu

Press

NOTE

5

Select a rhythm pattern
Select pattern

●● If rhythm patterns are assigned to multiple
tracks and played back simultaneously, or
patterns with numerous note-on events are
played, they might not all play as expected
due to the maximum polyphony limitation of
the unit.
●● When a rhythm pattern is assigned to a
track, it cannot be set to loop.
●● When you press the ASSIGN soft key, the
pads of tracks currently set to New Take
blink.
●● When you play a rhythm pattern track, the
status key indicator changes from green to
orange.

Press

HINT
●● You can play the selected rhythm pattern.
Play the pattern
Stop pattern playback

51

Creating a rhythm pattern
Using the rhythm function

You can create your own original rhythm patterns. After preparing, you can create a rhythm pattern
using real-time or step input.

5

Preparing to create a rhythm pattern

Set number of bars and time
signature.

Select an empty rhythm pattern and set
the number of bars, time signature and
quantization. You can also check the
memory remaining for rhythm patterns.

1

Change menu

Change setting

Press

BAR LEN: number of bars

2

Setting range

Select an empty rhythm pattern
(name is EMPTY).

1–99

Number of bars

SIGNATURE: time signature
Setting
1–8

Time signature (number of beats)

MEMORY
Shows current amount of memory used

Change pattern

6

Rhythm pattern name

3

Move to the quantization area and set
the value.
Quantization
Move cursor

Change setting

Quantization
Setting

4
52

1/4

Quarter note

1/8

8th note

1/8T

8th note triplet

1/16

16th note

1/16T

16th note triplet

1/32

32nd note

Hi

Tick

Press

beneath

.

Press

1

After preparing, play the pads along with
the rhythm (metronome) to create a rhythm
pattern with real-time input.

●● If your timing playing the pads is slightly
off, it will be corrected to the rhythm in
accordance with the quantize setting.

Start input. Press

●● Depending on the pad sensitivity setting,
the force used to play the pads is also
recorded.

while pressing and holding

2

Play the pads in time with the
rhythm to record the pattern.

3

To delete sounds:

.

●● You can also set a metronome pre-count
(see P.20).

Using the rhythm function

NOTE

Inputting a pattern in real-time

Press and hold
under
and press a pad. While that pad is
being pressed, data that has already
been input for that pad will be erased.
Press
beneath
to erase
data that has already been input for
all pads.

4

End input.
Press

53

Using the rhythm function

4

Step input of a rhythm pattern
After preparing, you can input notes one
at a time (step input) to create a rhythm
pattern.

1

To delete an input a note or change
its volume:
Press
beneath
the note at that position.

to delete

Turn to change the volume of the
note at that position.

Start input.

Loud (high velocity)

Press

Quiet (low velocity)

Press and hold
beneath
and press the lit pad to erase the note
at that position.

2

5

End input.

Move the cursor to the position where
you want to input or delete notes.

Press

Move cursor

Go back
one beat
Advance one
beat
The horizontal axis shows the bars and
the vertical axis shows the pads by
number. One step (one box) is the length
of the quantize setting.

3

Play a pad to input a note at the current position. Its volume will correspond to the strength you play it (and
the sensitivity setting).
Press
Press ENTER to add a note with a
fixed volume level at that position.

54

NOTE
●● Notes that are at locations that cannot
be moved to with the current quantize
setting cannot be deleted. A note at such a
position appears as an "X".
●● In Step 4, you can also use the dial to input
and delete notes.

Copying rhythm patterns
You can copy a rhythm pattern to create a new one based on it, for example.

6

Press

Select EXECUTE.
Change menu

2

Select the rhythm pattern that you
want to copy.
Press

beneath

.

Press

Using the rhythm function

1

Change pattern

3

Select COPY.
Change menu

Press

4

Select COPY TO.
Change menu

Press

5

Select the copy destination.
Select pattern

HINT
●● In step 5, you can change the order of the
pattern list.
●● Press the A-Z soft key to list the patterns in
alphabetical order.

Press

●● Press the No. soft key to list the patterns in
numerical order.

55

Deleting rhythm patterns
Rhythm patterns can be deleted.

Using the rhythm function

1
2

Press

Select the rhythm pattern that you
want to delete.
Press

beneath

.

Change pattern

3

Select DELETE.
Change menu

Press

4

Select YES.
Move cursor

Press

56

Renaming rhythm patterns
You can change the names of rhythm patterns.

2

Press

Select the rhythm pattern that you
want to rename.
Press

beneath

.

Using the rhythm function

1

Change pattern

3

Select RENAME.
Change menu

Press

4

Change the name.
Move cursor

Change
character
Delete
character

Press

Insert
character

57

Importing rhythm patterns from other projects
Using the rhythm function

You can import rhythm patterns from other projects.
You can import all the rhythm patterns (All) at once or one at a time (Each).

1
2

7

Press
Press

beneath

Select NEXT.
Change menu

.
Press

8

Select the rhythm pattern to import
(only when set to Each).
Select pattern

3

Select IMPORT.
Change menu

Press
Press

9

Select the destination rhythm pattern
to import (only when set to Each).
Select pattern

4

Select MODE and set it to All or
Each.
Change menu

Press

10

Select YES.
Move cursor

Change setting

5

Select PROJECT.
Press

Change menu

NOTE
Press

6

Select the source project.
Select project

Press
58

●● Destination rhythm patterns will be
overwritten. When set to All, all the original
rhythm patterns in the project will be
deleted. When set to Each, the rhythm
pattern selected as the destination will be
deleted.
●● In step 8 or 9, you can change the order of
the pattern list.
●● Press the A-Z soft key to list the patterns in
alphabetical order.
●● Press the No. soft key to list the patterns in
numerical order.

Setting volume and stereo placement
You can change the volume of a rhythm pattern and the stereo placement of the drum kit.

2

Press
Select the rhythm pattern for which
you want to make settings.
Press

beneath

.

Using the rhythm function

1

Change pattern

3

Select a menu item and change the
setting.
Change menu

Change setting

DRUM LVL: drum volume
Setting
1–15

Drum volume

POSITION: drum placement
Setting
Listener

Drums are placed from left to right as
heard by the audience

Player

Drums are placed from left to right as
heard by the drummer

NOTE
●● POSITION settings are saved for each
project.

59

Using the sampler to make songs
Using the sampler

You can use the
sampler functions to easily create backing tracks, rhythm parts and other
foundation tracks that have high sound quality. These features can be used to make a wide variety
of music, from demo songs to produced recordings.

1

Make a loop for the basic rhythm of
the entire song.

5

Assign the included loops to tracks (pads)
and set them to loop.
For example, you can develop a vision for
an entire song by selecting drum loops and
other materials that inspire you.

After determining the structure of the
song, create a sequence (loop performance data) for the entire song.
A sequence can be input by playing the
pads along with a rhythm (metronome) in
real time or input step by step. You can
create basic tracks, including backing
parts and rhythm parts, for an entire song
this way.

Reference:

included drum loops
☞ toAssigning
tracks
Setting loops

2

P.63

As you listen to the rhythm loop that
you prepared, record guitar, bass,
keyboard and other instruments to
create more loops.
Keep recording until you are satisfied with
the performance of the riff, backing part or
other musical phrase. You can loop only
the parts of the recordings that you like.

☞ Reference: Setting loops

3

P.64

Repeat step 2 to record other phrases
to use as loops.
Prepare all the phrases that are necessary
to make your song.

4

When the loops are ready, play them
with the pads while considering the
structure of the entire song.
Play the pads with the rhythm while
considering the flow of the entire song and
how the loops combine.

☞ Reference: Playing the pads
60

☞ Reference: Creating a sequence

P.64

P.66

6

P.73

Record vocals, guitar solos and other
parts as you listen to the sequence.
Record the main vocals and instruments in
time with the basic tracks.

Using the sampler

Loop tracks
To use the sampler function, you must first set audio tracks to loop. When set to loop, we call these
tracks “loop tracks.” You can do the following with loop tracks.
• Play them with pads, and set how the loops playback when played (see “Playing the pads” on P.66)
• Conduct loop playback of a designated interval (see “Setting loops” on P.64)
• Control them with the track sequencer (see “Using the track sequencer” on P.72)

Using the sampler

The
has a sampler function that allows audio files to be played with the pads. You can use the
included loops or other commercially-available loops to easily create high-quality rhythm tracks.

Track playback overview
When you play audio tracks with the PLAY key, the files will usually be played until they end, but with loop
tracks and rhythm pattern tracks, the designated loop interval will play back repeatedly.

Track 1

Audio track

Track 2

Audio track

Track 3
Track 4
Track 5
Track 6
Track 7
Track 8

Time

Repeat

Loop interval
Loop track
Loop
track

Loop
track

Loop track
Loop
track

Loop
track

Loop track
Loop
track

Loop
interval

Loop
track

Loop track
Loop
track

Loop
track

Repeat

When the track sequencer is on, loop tracks and rhythm pattern tracks play back according
to the sequence.
Track 1

Audio track

Track 2

Audio track

Time

Track 3
Track 4
Track 5
Track 6
Track 7
Track 8

Loop track

Loop track
Loop
track

Loop track
Loop
track

Controlled by
the sequencer

61

Using the sampler

When using the pads for playback, press the pad for a loop track or rhythm pattern track to start
playback of that track.
In the illustration below, after a pad for tracks 5/6 (loop track) is pushed to start playback, a pad for
tracks 7/8 (loop track) is pushed to start playback of that loop.
In addition, how each loop track pad is played can be set individually (PAD parameter). In this
example, they are set to “Gate”, which causes playback to stop when the pad is released (see
“Playing the pads” on P.66).

Time

Track 1
Track 2
Track 3
Track 4
Track 5
Track 6

Loop track

Loop track

Track 7

Loop track
Loop
track

Track 8

Loop
track

Loop track
Loop
track

Plays while being
pressed (PAD set to Gate)
Press track 5 pad to start loop
playback of tracks 5/6 (loop tracks).
Plays while being
pressed (PAD set to Gate)

Press track 7 pad to start loop
playback of tracks 7/8 (loop tracks).

62

Loop
track

Assigning included drum loops to tracks

1
2

NOTE

Press
Select the track to assign.
Select track

●● In a new project, the BPM (tempo) of the
first audio file assigned to a track will set
the BPM of the project.

Using the sampler

To use the sampler function, first assign audio files and rhythm patterns to tracks.
In this example, we explain how to assign loops that are on the included SD card.

●● From the LOOP menu, you can select loop
files in the LOOP folder on the SD card.

3

●● The loops on the SD card are 44.1 kHz
WAV files. For this reason, if the project
sampling rate is set to 48 kHz, “Invalid File”
appears and they cannot be assigned to
tracks.

Select TAKE.
Change menu

HINT

Press

4

●● You can also play audio files and rhythm
patterns as you select them.

Select LOOP.
Change menu

Start playback
Stop playback

FILE

Audio files in the current project

PATTERN

Rhythm patterns

LOOP

Loops on the SD card

OTHER PRJ

Audio files in other projects

Press

5

Select a loop.
Select file

Press
63

Setting loops
Using the sampler

To use the sampler function, you must set a track to loop, making it a loop track. Here we explain
how to make this setting.

Setting a track to loop
Tracks can be individually set to loop.

1
2

Press

Select the track to loop.
Select track

3

Select LOOP.
Change menu

Press

4

Select ON/OFF and set it to On
to enable loop playback.
Change menu

Change setting

64

NOTE
●● The status key indicator of a track set to
loop lights orange instead of green when
enabled for playback. A track set to loop
cannot be used to record (indicator will not
light red). In addition, the following functions
can be used when a track is set to loop.
- The pad can be used to trigger the loop.
- Pressing PLAY starts loop playback.
- Sequence data can be recorded.
●● When a rhythm pattern is assigned to a
track, it cannot be set to loop.

The loop interval (starting point and length)
can be set for loop tracks.

1
2

6

Press
beneath
to set the length of the loop.
Length
Locate

Using the sampler

Setting the loop interval

Press
Select the track to be looped.
Change setting

Select track

HINT
●● You can use the POSI and LENGTH soft keys
to switch between setting the loop starting
point and length.

3

Select LOOP.

●● You can also play the audio file that you are
setting.
Change menu

Start playback
Stop playback
Press
Fast forward

4

Select POSITION.
Change menu

Rewind

Zooming in on the waveform

Press

5

Set the loop starting point.
Starting point
Locate

When setting the loop starting point and
length, you can zoom in on the waveform
that is displayed. Zooming up to 32x is
possible.
Press

beneath

to zoom.

Change setting
Change setting

65

Playing the pads
Using the sampler

For loop tracks and rhythm pattern tracks, press the pad beneath a fader to play the audio file or
rhythm pattern assigned to that track.

1

Press a pad.

Set global quantization to control
sound timing
The unit can be set to correct timing
errors when playing the pads or inputting
sequence data in real time so that sounds
are aligned with bars and beats.

Press a pad while holding
REPEAT/STOP to enable loop
playback.
Press the pad again while
holding REPEAT/STOP to
stop loop playback.
Setting the playback method

1
2

Press
Select TRK SEQ.
Change menu

Set how the pads function when played.

1
2

Press
Select PAD and set the playback
method.
Change menu

Press

3

Move to the global quantization area,
and change the setting.
Move cursor
Blinking

Change setting

PAD: playback method
Change setting

Setting
Repeat

Play loop repeatedly

Gate

Stop playback as soon as the pad is released

1Shot

Play the file once completely even if the pad is
released

NOTE
●● When you press a pad, the sound will
be delayed until it is in time with the set
quantization (bar, note).
●● The pad blinks during playback
●● When you stop playback, the operation
is delayed until it is in time with the set
quantization (bar, note).

66

Global quantization
Setting
8Bars, 4Bars,
2Bars, 1Bar (default)

8 bars, 4 bars, 2 bars, 1 bar

1/2, 1/2T,
1/4, 1/4T,
1/8, 1/8T,
1/16, 1/16T,
1/32

Half-note, half-note triplet,
quarter-note, quarter-note triplet,
eighth-note, eighth-note triplet,
sixteenth-note, sixteenth-note
triplet, thirty-second note

Hi

1 tick (1/48 of a quarter-note)

NOTE
●● This setting is set for the entire project.

Changing the BPM of a track

1
2

NOTE

Press
Select the track where you want to
change the setting.

●● BPM is calculated for an audio file assuming
4/4 time.

Using the sampler

The BPM of each track is automatically calculated when an audio file is assigned to it. Depending
on the file, however, the calculated result might differ from the actual BPM.
If this occurs, use the following procedures to adjust the BPM. The set BPM is used as the
standard tempo when changing the tempo of the audio without changing its pitch.

●● When a track is recorded, the current BPM
value is used.

Select track

3

Select BPM and change the setting.
Change menu

Change setting

67

Changing audio tempo without changing pitch
Using the sampler

When an audio file is assigned to a track, you can change its tempo without changing its pitch
(time-stretching). You can change all tracks at once or individual tracks. Be aware that this
operation will overwrite the original audio file.

1

6

Press

Select BPM and set the new tempo
after time-stretching.
Change menu

2

Select a track you want to change (or
any track to change all).

Change
setting

Select track

7

Select ALGORITHM and set it
according to the audio file.
Change menu

3

Change
setting

Select EDIT.
Change menu

ALGORITHM
Setting

Press

4

8

Select STRETCH.

Beat

Stretching algorithm suitable for rhythmic
sources and other sounds that have short notes

Tone

Stretching algorithm suitable for songs and
sound sources with long notes

Select EXECUTE.
Change menu

Change menu

Press

5

Press

Select MODE and set it to Each to
change only the current track or All
to change all the tracks.

9

Select YES.
Move cursor

Change menu

Change setting

Press
68

● ● STRETCH operations cannot be undone
(UNDO).

Using the sampler

NOTE

●● STRETCH operations overwrite the original
audio files. If you want to save the original
files, make a copy of the project and files in
advance (see P.93).
●● The BPM of each track is automatically
calculated when an audio file is assigned.
Depending on the file material, however, the
calculated result might differ from the actual
BPM. Set the BPM of each track (TRACK >
BPM) if this occurs (see P.67). The set BPM
of a track is used as the standard tempo
when changing the tempo without changing
the pitch of the audio.
●● The tempo of an audio file can be adjusted
in a range from 50% to 150% of the original.
If the stretched tempo value is outside this
range, an error message appears, “TRACK
X is out of the setting range” (X is the track
number) and stretching is stopped.
●● If a rhythm pattern has been assigned to
a track, the rhythm pattern screen opens
after Step 3.

HINT
●● You can listen to a preview of the results of
time-stretching for individual tracks.

Press to start playback
Press to stop playback

69

Trimming unnecessary parts of audio files
Using the sampler

You can designate the necessary audio data by setting the starting and ending points of a file,
and delete the audio data that is outside these points. Be aware that this operation overwrites the
original audio file.

1
2

Press
Select the track that you want to trim.

7

Press

8

Select YES.

beneath

.

Move cursor

Select track

Press

3

Select EDIT.

Change menu

NOTE
●● The TRIM operation cannot be undone
(UNDO).
●● The TRIM operation overwrites the original
file. If you want to save the original files,
make a copy of the project and files in
advance (see P.93).

Press

4

Select TRIM.

Change menu

●● If a rhythm pattern has been assigned to
a track, the rhythm pattern screen opens
after Step 3.

HINT
●● You can switch between setting the trim
starting and ending points by using the
START and END soft keys.

Press

5

●● Use the ZOOM soft key to view the
waveform more closely.

Set the starting point.
Locate

●● You can also play the audio file while setting
its starting and ending points.

Start playback
Change setting

6

Press
beneath
to set the ending position.
Locate

Stop playback
Fast forward
Rewind
Return to starting point

Change setting

70

Setting fade-ins and fade-outs

1
2

Press
Select a track to change its settings.

Using the sampler

When playing normal audio files, there are short fade-ins and fade-outs at their beginnings and
ends. You can turn these off, however, for rhythm tracks and other sounds where the attack is
important.

Select track

3

Select FADE and set it to Off if you
want to disable it.
Change menu

Change setting

71

Track sequencer overview
Using the track sequencer

Using the track sequencer, you can arrange rhythm pattern tracks and loop tracks into performance
order to play an entire song.
Each project can have only one set of track sequencer data.

Track 1

Time

Rhythm pattern (verse A)
Rhythm pattern (verse B)

Track 2

Rhythm (Fill)

Track 3

Rhythm pattern (Chorus)

Track 4
Track 5
Track 6

Loop track

Loop track

Loop track

Track 7
Track 8

While playing back the track sequencer, you can bounce or record to the master track. You can use this
feature when you are running out of tracks to open up some tracks.
When creating a sequence, you can include time signature changes. When the time signature changes,
this affects the bars–beats–ticks on the top screen.
In the example shown above, the track sequencer data is played back and bounced in stereo to tracks
7/8, as shown in the illustration below.
After bouncing, a stereo audio file that is a combination of tracks 1–6 is created on tracks 7/8.
Since tracks 1–6 are no longer necessary, they can be used for new parts.
In this example, tracks 1–3 are used for audio tracks to record guitar, bass and vocals. (See “Recording to
a new file” on P.27.)

Time

Guitar

Track 1
Track 2

Bass

Track 3

Vocal

Track 4
Track 5
Track 6
Track 7

Rhythm pattern

Rhythm pattern

Rhythm

Rhythm pattern

Track 8

(Verse A) & loop track

(Verse B) & loop track

(Fill)

(Chorus) & loop track

One stereo file

72

Creating a sequence

5

Creating a sequence in real-time

To delete input, press and
hold

You can create a sequence by playing the
pads along with a rhythm (metronome) in
real-time.

1

.

Data that has already been input for a
track will be deleted while its pad is being
pressed.

6

Press

beneath

End input.

Using the track sequencer

Combine rhythm pattern tracks and loop tracks to create sequence data, including backing parts
and rhythms, for an entire track. You can create a sequence with real-time or step input.

Press

2

Select TRK SEQ.
Change menu

NOTE
●● If your timing playing the pads is slightly off,
it will be corrected in accordance with the
quantize setting

Press

3

Start real-time input by pressing and
holding

4

●● You can also be set a metronome pre-count
(see P.20).

and pressing

.

Play the pads in time with the rhythm
to input data.

73

Using the track sequencer

Creating a sequence using step
input

5

To input data, press a pad or ENTER.
OR

You can create a sequence one step
at a time.

1
2

Press
Select TRK SEQ.

Note-on
Change menu
Length of loop or rhythm pattern

6

press

Press

3

To delete data at the cursor,
beneath

Start step input.

7

Press

End input.
Press

4

Move the cursor to the position where
you want to input or delete data.
Move cursor

Cursor

Bar cursor

Go back 1 step
Go forward 1 step
Press
beneath
or
to change the length of one step to a
bar, beat or 16th note.
74

.

Select EXECUTE.
Change menu

When using step input, you can delete the
data before or after the cursor at once.

1

Move the cursor to the position of the
data that you want to delete.
Move cursor

Press

Using the track sequencer

5

Deleting data

Go back 1 step
Go forward 1 step

2
3

Press

beneath

.

Select DEL EVENT.
Change menu

Press

4

Select MODE and set it to Before
or After to delete data to the left or
right of the cursor.
Change menu

Change setting

75

Using the track sequencer

Inserting and deleting beats

5

Select INS BEAT to insert beats or
DEL BEAT to delete beats.

When using step input for a sequence, you
can insert and delete beats.
You can even insert and delete a number
of beats that differ from the project time
signature, changing the time signature for
only that part.

1

Change menu

Start step input.

Press

Press

6

Select BEAT and set the number
of beats that you want to insert or
delete.
Change menu

2

3

Press
beneath
or
to change the length of one step to a
bar, beat or 16th note.

Change setting

7

Select SIGNATURE and set it to No
to not change the time signature or
Add to change the time signature.
Change menu

Move the cursor to the position where
you want to insert or delete beats.
Move cursor

Change setting

8

Go back 1 step

Select EXECUTE.
Change menu

Go forward 1 step

4
76

Press

beneath

.

Press

●● When you insert beats, the sounds of loops
and files playing back will be cut at that
point.
One beat inserted here
1

3

5

●● If you insert or delete beats that differ from
the set time signature, the time signature for
that part might change depending on the
SIGNATURE setting as follows.
SIGNATURE: time signature settings
Setting
No

1

3

Note-on
Loop or file length

5

Using the track sequencer

NOTE

The time signature does not change. The beats are
shifted by the amount inserted or deleted.
If you insert beats, the time signature of the bar that
contains the last inserted beat will change.
For example, if 3 beats are inserted into a song with
a 4/4 time signature, the bar where the 3rd beat is
added will become 7/4.
4/4
1

●● When you delete beats, the sounds of
loops and files playing back at that time will
become shorter by the same amount.

2

3

4

Three beats
inserted here
4/4
1

4/4
3

7/4
2

4

One beat deleted here
1

3

5

Add

1

3

5

Note-on
Loop or file length

If you delete beats, the time signature of the bar that
they are deleted from will change.
For example, if 3 beats are deleted from a song with
a 4/4 time signature, that bar will become 5/4.
4/4
1

2

3

4

Three beats
deleted here
5/4
1

4/4
2

3

4

The time signature of only 1 bar changes, time
signatures of other bars do not change.

77

Playing back a sequence
Use the following procedures to play back the sequence that you made.

Using the track sequencer

Playback from the Top Screen

Playback from track sequencer screen

1
2

1

Press
Select TRK SEQ.
Change menu

Press

3

Press
beneath
to turn
the track sequencer ON/OFF.

2

Press

Press

Track sequencer ON

Press to stop playback
Press to stop playback
Press to fast forward
and press
Press and hold
to return to the beginning.

Press to rewind

and press
Press and hold
to return to the beginning.

78

Using the track sequencer

79

Overview of effects
Using effects

The
has two types of built-in effects: insert effects and send-return effects. These can be
used at the same time.
Effects can only be used when the project sampling rate is 44.1 kHz.
Insert effects
The
has a variety of insert effects that are useful when recording, including for guitar, bass and
mastering. Insert effects are applied to specific signal paths.
Insert effects can be placed in the following places according to the application.

1. Input (enabled inputs)
Insert
Effect

Recording data

2. Track (enabled tracks)

Track 1

Insert
Effect

Track 2

Insert
Effect

Track 8

Insert
Effect

3. Master (just before the MASTER fader)
MASTER
fader
Insert
Effect

OUTPUT

Inserted after the input, you can record the input signal with the effect.
(See “Applying insert effects” on P.23.)
2. Track: Inserted on a track, you can hear the effect during playback of that audio track.
(See “Using the insert effects on tracks” on P.45.)
3. Master: Inserted just before the MASTER fader, you can apply the effect when mixing down (recording
a final stereo mix to the master track).
(See “Using a mastering effect” on P.46.)

1. Input:

Algorithms and patches
Insert effects are arranged in groups called “algorithms” according to the instrument or application. An
algorithm is a linear series of a variety of effect modules, such as compression, distortion and delay.
An effect module consists of two elements—the effect type and its parameters.
A “patch” is the saved combination of the effect types and parameters of each module.

80

Display name

Number of patches
(preprogrammed)

Algorithm

Using effects

Algorithm name

Distortion

Clean/Crunch

Clean and crunchy sounds that are suitable for guitars
Clean/Crunch

Clean

30 (21)

Overdrive and other distorted sounds suitable for guitars
Distortion

Distortion

50 (45)

Instrument simulation algorithm that is suitable for guitars

Aco/Bass SIM

Aco/Bass
Bass

Z CLEAN

COMP/
LIMITER

PRE 6BAND
ZNR
EFX
EQ
AMP

Module

MODULATION/
DELAY

MODULATION/
DELAY

REVERB

PATCH
LEVEL

20 (10)

Algorithm that is suitable for recording bass guitars

Bass

Patch

30 (20)

Algorithm that is suitable for vocals and other mic recordings

Mic

Mic

50 (30)

Algorithm for two completely independent mic channels

Dual Mic

Dual Mic

Algorithm for synths, built-in mics and other stereo recording

Stereo

Stereo

50 (40)

Algorithm for processing final stereo mix signals
Mastering

Mastering

Effect type

50 (30)

Parameter

Chorus
Depth
Rate
Tone
Mix

Ensemble

Flanger

Depth
Rate
Tone
Mix

Depth
Rate
Resonance
Manual

etc …

30 (21)

Algorithm
Order

Display

Order

Bass
Display

Mono
Mono

Order

Display

Order

Display

Order

Stereo
Display

Order

Display

Mono
×2
Mono
×2

Stereo
Stereo

Stereo
Stereo

81

Using effects

Send-return effects
Send-return effects are connected internally to the track mixer send/return bus. The depth of the
send-return effects can be adjusted with the track send levels (amounts of signal sent to the effect).
When you raise a track's send level from 0, its signal is sent (input) to the send-return effect. The
signal passes through the effect and is returned (routed) to before the MASTER fader, and mixed
with the original sound of that track.

Track 1

MASTER
fader

Track 2

OUTPUT

Track 8
REV
SEND
CHO
SEND

CHORUS/DELAY

REVERB

82

Algorithm (Display name)

Number of patches
(already programmed patches)

REVERB (SEND REVERB)

30 (22)

CHORUS/DELAY (SEND CHORUS/DELAY)

30 (18)

Selecting effect patches

1

Press
Accessing the effect settings
Press
beneath
select an insert effect.

Using effects

Select the effect patch that you want to use. For the insert effect, choose an algorithm that is
suitable for the instrument or application.

to

Press
beneath
to
select a reverb send-return effect.
Press
beneath
to
select a chorus/delay send-return effect.

2

Select ON/OFF and set it to ON.
Change menu

Change setting

3

Select an algorithm (when setting an
insert effect).
Change menu

Change algorithm

4

Select a patch.
Change menu

Change patch

83

Editing patches
You can change effect types and adjust effect parameters to create your own patches.

Using effects

1

Editing effect modules

Press
Accessing the effect settings
Press
beneath
select an insert effect.

5

Turn the effect type On to edit it.
Effect module (TYPE) Off

to

Press
beneath
to
select a reverb send-return effect.

Effect module (TYPE) on

Press
beneath
to
select a chorus/delay send-return effect.

2

Effect type
E: Edit mark shown when
a patch has been edited
or changed

Select ON/OFF and set it to On.
Change menu

Press ENTER or the
ON/OFF soft key to
turn the module on or
off.

Selecting effect modules

6

Select the effect module.
Change module

Change setting

3

Select an algorithm and patch.
Change menu

Adjust the patch level
(final patch volume)

Change setting

4

Select EDIT.
Change menu

7

Select the TOTAL effect
module.

8

Select PATCH LVL and set the value.

9

Return to the main effect
screen.

Change module

Change menu

Press

Press
84

Change value

Using effects

Adjusting effect parameters

1

Select a parameter and set it.
Select parameter

Change value

HINTS
●● In “Empty” patches none of the modules
have been set yet.
●● Adjust the ZNR module level on the TOTAL
module screen.
●● With the DUAL MIC ALGORITHM, you
can edit the modules in the left and right
channels separately. The left channel is
selected when “L” appears in the effect
module name and the right channel is
selected when “R” appears.

NOTE
●● You cannot edit algorithms themselves,
including their combinations and
arrangements of effect modules.
●● When you turn an effect module OFF, all its
settings, including the type and parameters
are disabled.
●● If you switch to another patch without
saving a patch that has been edited
(showing the ‘E’ mark), changes will be lost.
For information about how to save patches,
see “Saving patches” on P.86.

85

Saving patches
Using effects

You can save a patch at any patch number within the same algorithm. You can also copy an
existing patch to a different location.

1

See next page to import a patch

Press
Accessing the effect settings
Press
beneath
select an insert effect.

6

Select EXECUTE.
Change menu

to

Press

Press
beneath
to
select a reverb send-return effect.
Press
beneath
to
select a chorus/delay send-return effect.

2

Select the algorithm/patch.

Change menu

Change setting

3

Select SAVE.
Change menu

Press

4

Select SAVE TO.
Change menu

Press

5

●● These procedures are the same for both
insert and send-return effects.

Select where to save it.
Patch number
and name
where it will be
saved
Set save location

Press
86

NOTE

●● If you switch to another patch without
saving a patch that has been edited
(showing the ‘E’ mark), changes will be lost.
Always save patches.
●● The import source and the import
destination are different projects when
using PATCH IMPORT.

Importing patches from other projects

3

Select IMPORT.

Import one patch

IMPORT > Each

Change menu

1

Select PROJECT.

Using effects

You can import one or all patches that have been created in another project for use in the
current project.

Change menu

Press

4

Select MODE and set it to All or
Each.
Change menu

Press

2

Select the project to import from.

Import source
project name

Change setting
All

Import all patches from the source project

Each

Select and import one patch from the source

3

Import all patches

1

Select project

Press

IMPORT > All

Select NEXT.
Change menu

Select PROJECT.
Change menu

Press
Press

2

4

Select the patch to import.

Select the project to import from.

Import source
patch number
and name

Import source
project name Select project

Press

3

Select NEXT.

4

Select YES.

5

Select the destination patch.

Change menu

Press
Move cursor

Press

Change patch

Press

Import
destination
patch number
and name

Change patch

Press

6

Select YES.
Move cursor

Press
87

Changing patch names
You can change the name of the patch that is currently selected.

Using effects

Changing patch names
Change the name of the current patch.

1

4

Select RENAME.
Change menu

Press
Accessing the effect settings
Press
beneath
select an insert effect.

Press

5

to

Change the name.
Move cursor

Press
beneath
to
select a reverb send-return effect.
Press
beneath
to
select a chorus/delay send-return effect.

Press

Change
character
Delete
character

2

Select ON/OFF and set it to On.
Change menu

Change setting

3

Select the algorithm and patch.
Change menu

Change setting

88

Insert
character

Using effects only for monitoring

1

Using effects

When an insert effect is applied to an input, usually the sound with the effect applied is recorded
to the track. By applying an insert effect only to monitoring, input signals can be recorded without
effects to tracks.
For example, you can record vocals without an effect, but use a mic insert effect on the monitoring
signal to make it easier for the vocalist to sing.

Press
Accessing the effect settings
Press
beneath
select an insert effect.

to

2

Select the algorithm and patch.

3

Select REC SIG and make the
setting.

Change menu

Change setting

Change menu

Change setting

Wet

Input signals are recorded to tracks after being
processed by the insert effect. (Default)

Dry

Input signals are recorded to tracks before
being processed by the insert effect. The input
signal monitored from the OUTPUT and PHONES
jacks, however, is processed by the insert
effect.

HINT
●● The settings made here are stored for each
project separately.
●● If necessary, reset to Wet before recording
other parts.

89

Projects and audio files
Working with projects and audio files

The
manages the data and settings that are necessary to play back songs that you have
created in units called “projects.” Track audio recordings are saved as WAV files.
Data saved in a project
• Audio data for every track including the master
• Mixer settings
• Effect settings
• Mark information
• Metronome settings
• Tuner settings
• Sampler settings
• Rhythm settings
• Track sequencer settings
• Recorder settings

Projects on the SD cards
When a project is created, a folder with the same
name is created inside the PROJECT folder on
the SD card.
All the data for that project is saved inside that
folder. The audio data for that project is saved in
the AUDIO subfolder inside that project's folder.

90

Protecting and selecting projects

Selecting a project
PROJECT > SELECT

You can protect the currently loaded
project to prevent it from being saved or
deleted so that its contents cannot be
changed.

1
2

Load a project saved on the SD card.

1
2

Press

Press
Select SELECT.
Change menu

Select PROTECT.
Change menu

Working with projects and audio files

Protecting a project
PROJECT > PROTECT

Press

3

3

Select On.

Select the project.

Change

Change project

Press

NOTE
●● When a project is protected, you cannot
record in it or edit it, and any changes will
not be saved to the SD card. Set PROTECT
to Off if you want to record in it or edit it
again.
●● Projects that are not protected will be
automatically saved to the SD card when
you turn the POWER switch OFF or load
another project.
●● We recommend setting PROTECT to On
once you complete a piece of music to
avoid mistakenly saving unwanted changes
later.

NOTE
●● You can only playback and record to the
project that is currently loaded. You cannot
use multiple projects at the same time.

HINT
power ON, the
●● When you turn the
project loaded the last time the unit was
used will be loaded automatically.

HINT
●● This icon appears
when a project is
protected.

91

Viewing project and audio file information
Working with projects and audio files

You can display information about the currently loaded project and audio files, including their
names, creation dates, sizes and recording times.
Project information

Audio file information

PROJECT > INFO

PROJECT > FILE > INFO

Follow these procedures after opening the
project with the information you want to see.

1
2

Press

1

Press

2

Select FILE.
Change menu

Select INFO.
Change menu

Press

3

Press

3

Select the file.

Check the information.
Change file

Scroll

Press

4

Select INFO.
Change menu

PROJECT INFO: project information
NAME

Project name

DATE

Year/month/date of creation

SIZE

Card capacity used

TIME

Recording time

RATE

Sampling rate

HINT

Press

5

Check the information.
Scroll

●● Project and file information can only be
viewed on the PROJECT INFO screen. It
cannot be edited.
FILE INFORMATION
NAME
DATE
FORMAT

92

File name
Year/month/date of creation
File format

SIZE

File size

TIME

Length of recording

Copying projects and audio files

Copying a project

Copying an audio file

PROJECT > COPY

PROJECT > FILE > COPY

Follow these procedures after opening the
project that you want to copy.

1

Press

2

Select COPY.

Press

2

Select FILE.
Change menu

Change menu

Press

3

Press

3

1

Select the file to copy.

Select NAME.

Working with projects and audio files

You can copy a saved project as a new project.
An audio file can be copied within a project after changing the file name.

Change file

Change menu

4

Press
Select COPY.

Change menu

Press

4

Press

Change the project name.
Move cursor
Delete
character

5

Select NAME.

Change menu

Insert
character

Press

Change character

5

Press
Select EXECUTE.

6

Change the file name.

Move cursor
Delete
character
Insert
character

Change character

Press

NOTE
●● You cannot make a copy without changing
the name to something different from the
original.

Press

7

Select EXECUTE.

Press
93

Changing project and audio file names
You can change the names of the currently loaded project and audio files.

Working with projects and audio files

Changing a project name

Changing an audio file name

PROJECT > RENAME

PROJECT > FILE > RENAME

Open the project that you want to change
the name of and follow these procedures.

1
2

Press

1

Press

2

Select FILE.
Change menu

Select RENAME.
Change menu

Press

3

Press

3

Select the file name.

Change the characters.
Move cursor
Delete
character
Change file

Insert
character

Press

Change
character

NOTE

Press

4

Select RENAME.
Change menu

●● You cannot change the name to the same
name as that of another project.
●● The project name is also given to the
corresponding project folder in the ZOOM_
R8/PROJECT folder on the SD card.

HINT

●● Project names
Max. number of characters: 8
Alphabet: A-Z (uppercase)
Symbols: _ (underscore)
Numerals: 0-9
●● File names
Max. number of characters: 219
			
(not incl. extension)
Alphabet: A-Z, a-z
Symbols: (space) ! # $ % & ‘ ( ) +, - ; = @ [ ]
			
^_`{}~
Numerals: 0-9

94

Press

5

Change the characters.
Move cursor
Delete
character
Insert
character

Press

Change character

Deleting projects and audio files
You can delete a selected project or file.

Deleting an audio file
PROJECT > FILE > DELETE

1
2

Press
Select DELETE.
Change menu

1

Press

2

Select FILE.

Press

3

Change menu

Working with projects and audio files

Deleting a project
PROJECT > DELETE

Press

3

Select the project to delete.

Select the file name.

Change project

Change file

Press

Press

4

Select YES.
Move cursor

4

Select DELETE.
Change menu

Press

Press

5

Select YES.
Move cursor

NOTE
●● Once a project or file is deleted, it cannot
be recovered. Please delete with care.

Press

●● If PROTECT is On for a project, that project
and its files cannot be deleted.

95

Dividing audio files
Working with projects and audio files

You can divide an audio file at any point to make two files.
Do this to delete unnecessary portions of recordings or to divide long recordings.

1

Press

2

Select FILE.

You can use the following keys to listen to
a file and to set the division point.
Press to start playback
Change menu
Press to stop playback

Press

3

Press to fast forward

Select the file.
Press to rewind

+

Press together to return to the
beginning of the file

Select file

Press

4

Use the mark keys to move to
marks

Select DIVIDE.
Change menu

Press

5

Set the division point.

Change value
Set division point

6

Press

7

Select YES.

beneath

●● When a file is divided, files with new names
will be created automatically in the same
folder. “A” is added to the end of the name
of the file of the part before the dividing
point. “B” is added to the end of the name
of the file of the part after the dividing point.

.

●● The original divided file is deleted.
Move cursor

Press
96

HINT

☞ Reference:
Locating to the desired part of a song

P.36

Setting the recording format and mode

Setting the recording mode
PROJECT > REC > REC MODE

You can record at 16-bit, which is ordinary
CD quality, or higher-quality 24-bit format.

1
2

When recording, you can either overwrite
the previous recording or keep it and
create a new recording.
This is convenient for recording band
performances and drums, for example,
when you want to record multiple takes.

Press
Select REC.

Change menu

1
2

Press
Select REC.

Working with projects and audio files

Setting the recording format (bit length)
PROJECT > REC > BIT LEN

Change menu

Press

3

4

Select BIT LEN.

Change menu

Press

3

Select REC MODE.

4

Set the recording mode.

Change menu

Set the bit length.

16-bit/24-bit

HINT

Change setting

●● When overwriting, recording will be at the
bit rate of the original file. For example, you
cannot overwrite a file recorded at 16-bit
with a 24-bit file.
●● Settings are stored separately for each
project.
●● The default value is 16bit.
●● If you record at 44.1kHz/24bit, 48kHz/16bit
or 48kHz/24bit formats, you will have to
convert files to 44.1kHz/16bit to create an
audio CD.

REC MODE: recording mode
Setting
Overwrite
Always New

Previous recordings are overwritten
(default)
Previous recordings are always saved
and new recordings are always made

97

Sequential playback of projects
Working with projects and audio files

The playback order of multiple projects can be registered and managed in playlists.
Use these to play songs consecutively, for live performance accompaniment and when outputting
to an external recorder, for example.
Playing back a playlist

Editing playlists

PROJECT > SEQ PLAY > PLAY

PROJECT > SEQ PLAY > EDIT

1

Press

2

Select SEQ PLAY.

4

Press

Select the playlist.

Number
of
projects
in list

Register projects or edit a playlist
Select list

5

"Empty" shown when no
songs in list

4

Change menu

Change menu

Press

3

Select EDIT.

Change tracks
End of list
indication

Press

Playlist number

Select the first project
(or the project to change).

Select PLAY.
Change menu

Press

6

Screen appearance during playback

Register project to be played.

Change project

Playlist number
Project name
Elapsed playback time

7

Select and register more projects.
Change tracks

Playback (track) number

Playback stops at the end of the last project.

HINT
Key operation during playback
Play from the beginning of the current project
Stop playback and return to the beginning of
the current project
Change project
+

Play from the beginning of the first project (TR001)
Stop playback and start playback from the
beginning of the next project
Stop playback and start playback from the
beginning of the previous project

98

8

Press to return to the
previous menu.

5

PROJECT > SEQ PLAY > DELETE

Select a project to remove.

Follow steps 1–3 in "Playing back
a playlist" on the previous page to
select a playlist and then delete it as
follows.

Change tracks

4
6

Press

beneath

Select DELETE.

Change menu

.

Working with projects and audio files

Delete a playlist

Remove a project from a list

Press

5

Select YES.
Move cursor

Insert a project into a list

5

Select the track number to insert to.

Press

Change tracks

NOTE

6

●● If the master track or the file assigned to
the master track is deleted, the playlist will
become empty.

Press

beneath

.

●● Assign the recordings that you want to hear
to the master tracks of the projects that
you register in a playlist.
●● To change the file of a registered project,
set its master track and edit the playlist.

This inserts the currently selected project

●● The maximum number of playlists is 10.
Each playlist can have a maximum of 99
projects.
●● A project cannot be registered if its master
track is not set or its file is less than 4
seconds long.

☞ Reference:
Mixing down to the master track

P.47

99

Loading audio files from other projects
Working with projects and audio files

You can copy audio files from other projects saved on the SD card and import them into the
current project.

1
2

7

Press

Select NEXT.
Change menu

Select the track that you want to
assign the file to.

Press

Select track

8
3

Select TAKE.

Select the file that you want to load.
Select file

Change menu

Press
Press

4

Select OTHER PRJ.

9

Change the file name.
Move cursor
Delete
character

Change menu

Insert
character

Press

Press

5

Select PROJECT.

Change menu

10

Select YES.
Move cursor

Press

Press

6

Change
character

Select the project that contains the
file you want to load.
Select project

HINT
●● Projects with sampling rates that differ
from the current project will not be shown.
If there are no projects with the same
sampling rate, “No Project” will be shown.

Press
100

Working with projects and audio files

101

USB function overview
Using the USB connection

The
has a USB jack (mini-B type) on its right side.
, you
In addition to connecting the included USB adapter to an electrical outlet to power the
can also connect it with a computer and use the it as a card reader, audio interface and control
surface.

Card reader
You can access the SD card in the
using a
computer to backup and restore projects.
can be saved
In addition, audio data on the
on a computer, and WAV files on a computer can
.
be loaded to the

NOTE
, its
●● To import an audio file into the
format must be WAV with a sampling rate
of 44.1 or 48 kHz and a bit rate of 16 or 24.
●● To use a WAV file in a project, it must use
the sampling rate as set for the project
when it was created (RATE).

Audio interface

For details about use with a computer, refer to the
Audio Interface Manual on the included SD card

The
can be used as an interface between
a computer and instruments and other audio
equipment
You can also connect high impedance
instruments and microphones that require
phantom power when used as an audio interface.

●● File names can have up to 219 characters
(not including the extension). The following
characters are allowed
Alphabet: A-Z, a-z
Numerals: 0-9
Symbols: (space) ! # $ % & ‘ ( ) +, - ; = @ [ ]
			
^_`{}~
●● If the name of an imported file includes
double-byte characters, its file name will be
shown with "R8_" as a prefix in this format:
"R8_xxxxxx.WAV".
with a computer
●● You can connect the
by USB when either has its power ON.

Control surface
You can use the
to control DAW software.
Use its faders and keys to control transport and
mixer operations in your DAW software.

as a card reader or as
●● When using the
an audio interface, it cannot be used as a
recorder at the same time.

HINT
●● Card reader OS compatibility
Windows: Windows XP and later
Macintosh: Mac OS x 10.5 and later
●● Project data is saved to the corresponding
PROJECT folder in the ZOOM_R8 folder
on the SD card. Folders are created and
managed for each project.
●● Audio data is saved as WAV files inside the
AUDIO folder of its project folder.
●● The “PRJINFO.TXT” file inside each AUDIO
folder shows the names of files assigned to
tracks.
●● MASTER tracks and stereo tracks are
stereo WAV files.

102

Exchanging data with a computer (card reader)

Backing up a project on a computer
project data is saved in project folders on
the SD card. To backup a project, copy its project
folder to the computer hard disk.
The folders on the SD card are organized as
follows:
“ZOOM_R8” folder
	
> “PROJECT” folder
		
> (Project) folder*
*Project folders have the same names as their
projects.

Saving audio data from the
computer

to a

Audio recordings on the
are stored as WAV
files in “AUDIO” folders on the SD card.
The folders on the SD card are organized as
follows:
“ZOOM_R8” folder
	
> “PROJECT” folder
		
> (Project) folder*
			
“AUDIO” folder
*Project folders have the same names as their
projects.
To copy WAV files to the computer, copy the WAV
files in the “AUDIO” folder to the computer hard
disk.
The “PRJINFO.TXT” file inside each “AUDIO”
folder shows the names of files assigned to
tracks.

Using the USB connection

You can access the
SD card using a computer to backup and restore projects and audio files
and import audio data created in DAW software, for example.

Restoring a project from its backup
To restore a project that has been backed up
on a computer, copy its project folder from the
computer to the “PROJECT” folder on the SD
.
card in the
The folders on the SD card are organized as
follows:
“ZOOM_R8” folder
	
> “PROJECT” folder
		
> (Project) folder*
*Project folders have the same names as their
projects.

Copying WAV files from a computer to
the
To copy WAV files from a connected computer
to the
, copy the WAV files to an “AUDIO”
folder on the SD card.
The folders on the SD card are organized as
follows:
“ZOOM_R8” folder
	
> “PROJECT” folder
		
> (Project) folder*
			
“AUDIO” folder
*Project folders have the same names as their
projects.
, select
To play back these WAV files on the
that project and assign the copied WAV files to
tracks.
(See "Changing the playback take" on P.30.)

103

Using the USB connection

Using the card reader function

Disconnecting

USB > READER

1

Connect the
and computer with
the USB cable and turn the power on.

2

Press

3

Select READER.

Change menu

1

Eject the
volume icon from your
computer to end the connection.

2

Press

3

Select YES.

or

to disconnect.

Move cursor

Press

Press

NOTE

For details about use with a computer, refer to the
Audio Interface Manual on the included SD card

Accessing the SD card in the
from a computer

, its
●● To import an audio file into the
format must be WAV with a sampling rate
of 44.1 or 48 kHz and a bit rate of 16 or 24.
●● To use a WAV file in a project, it must use
the sampling rate that was set for the
project when it was created (RATE).
●● File names can have up to 219 characters
(not including the extension). The following
characters are allowed.
Alphabet: A-Z, a-z
Numerals: 0-9
Symbols: (space) ! # $ % & ‘ ( ) +, - ; = @ [ ]
			
^_`{}~
●● If the name of an imported file includes
double-byte characters, its file name will be
shown with “R8_” as a prefix in this format:
“R8_xxxxxx.WAV”.

HINT
●● To import WAV files from a computer, copy
them to the “AUDIO” folder in the project
folder where you want to use them. Use the
to assign the files to tracks.

HINT
●● Card reader OS compatibility
Windows: Windows XP and later
Macintosh: Mac OS x 10.5 and later
●● The “PRJINFO.TXT” file inside each AUDIO
folder shows the names of files assigned to
tracks.
●● MASTER tracks and stereo tracks are
stereo WAV files.

104

Audio interface and control surface functions
to a computer to use it to input and output sound and as a controller for DAW

Connecting as an audio interface
or control surface

❶ Audio interface
The
can be used as an interface between
a computer and instruments and other audio
equipment, allowing audio to be recorded in DAW
software, for example. You can even connect
high-impedance instruments and microphones
that require phantom power.

❷ Control surface
You can use the faders and keys on the
to control transport and mixer operations in
computer DAW software.

Connecting the
the first time

1

Install the ZOOM R8 Audio Driver on the
computer.
(No driver is necessary for use with a
Macintosh.)

☞ Reference: Cubase LE5 Startup Guide

2

Connect the

to the computer.

Set and connect the
(See the next page)

3
❶

to a computer for

Using the USB connection

Connect the
software.

Make DAW software settings.
Device settings

❷

Control surface settings
Install DAW software
Install driver
ZOOM R8 audio driver*

Connect

and computer

Audio interface settings

DAW software settings
Device settings
ZOOM R8 audio driver*

Control surface settings
*No driver is necessary for use with a Macintosh

NOTE
as an audio interface for
●● To use the
DAW software (for example, Cubase LE 5) it
is necessary to install the “ZOOM R8 Audio
Driver”. (No driver is necessary for use with
a Macintosh.) Install it correctly according
to the directions given in the included
installation guide.
audio driver from
●● Download the latest
the ZOOM website.
http:// www.zoom.co.jp

105

Connecting and setting the

Disconnecting

Using the USB connection

Follow these procedures after the first time

1
2
3

Connect the
and computer with
a USB cable and turn the power ON.

1

Press
Or, press

Press

2

Select AUDIO I/F.

Select YES.

.
Move cursor

Change menu

Press

4

beneath

Press

Select whether or not to use the
settings of the previous project.
Change menu

For details about use with a computer, refer to the
Audio Interface Manual on the included SD card

Change setting

5

Select EXECUTE.
Change menu

Press

NOTE
A USB icon appears when connection
completes.

Select "Continue" to use the same settings as last time.
• Insert effect settings
• Send-return effect settings
• Mixer settings
• Tuner settings
Reset
Restore default settings for each item

●● The audio interface and control surface
functions can be used while powered
through the USB cable.
●● We recommend always using the latest
system software. If you use an
running
an older system, a computer might not
recognize it properly.

106

Using the USB connection

107

Using the tuner
Other functions

The
has a multifunction tuner that includes chromatic tuning, which detects notes by
semitones, standard guitar/bass tuning and half-step-down tuning.

1
2

Other tuner types

Press

5

Press the ON/OFF key for the INPUT
that the instrument is connected too
until its indicator lights red.

Press

beneath

.
Select tuner type

Press the
ON/OFF key

Press

6

Lit red: ready for input

3

Select TUNER.

Select the note name/string
number and tune

Change menu

Select note name/
string number

Press

Play the open string of the
indicated note and adjust
the pitch

Changing the standard pitch

Chromatic tuner

4

7

Tune the instrument

Press
beneath
the standard pitch.

and set
Set the
standard pitch

Shows whether the pitch is higher
or lower than the note indicated.

Press

HINT
●● The pitch indicator responds to an INPUT
when its ON/OFF indicator lights red.
●● The standard pitch can be set between
435–445 Hz in 1 Hz units. The default
setting is 440 Hz.
●● With the tuner types other than chromatic,
the calibration can be used to lower the
pitch by 1–3 semitones (♭–♭♭♭).
●● The standard pitch setting is saved with
each project.

Shows the note closest
to the input pitch

Tuner type

String/
note

108

GUITAR

BASS

OPEN A

OPEN D

OPEN E

OPEN G

DADGAD

String:1

E

G

E

D

E

D

D

String:2

B

D

C#

A

B

B

A

String:3

G

A

A

F#

G#

G

G

String:4

D

E

E

D

E

D

D

String:5

A

B

A

A

B

G

A

String:6

E

E

D

E

D

D

String:7

B

Adjusting the display
You can adjust the backlight and contrast of the display.

Adjusting the contrast
TOOL > SYSTEM > CONTRAST

1

Press

2

Select SYSTEM.

Change menu

1

Press

2

Select SYSTEM.
Change menu

Press

3

Select LIGHT.

4

Select the setting.

Press

Change menu

3

Select CONTRAST.

4

Set the value.

Change menu

Change value

On

Backlight lit (default)

Off

Backlight unlit

Other functions

Turning the backlight ON/OFF
TOOL > SYSTEM > LIGHT

15sec

Backlight darkens if the unit is not used for 15
seconds

30sec

Backlight darkens if the unit is not used for 30
seconds

Change value

1

Low contrast

2
3
4
5

(Default value)

6
7

HINT

8

High contrast

●● Turn the backlight off to conserve batteries.

109

Changing the SD card while the power is on
Other functions

You can change the SD card while the power is on. Do this if the remaining capacity of the inserted
card is low or if you need to import previously recorded data from a different SD card.

1

Press

2

Select SD CARD.

Load data from another SD card

Change menu

6

Change menu

Press

Press

3

Select LOAD.

Select EXCHANGE.
Change menu

Save data to another SD card

6

Press

Select SAVE.
Change menu

Card
replacement
possible

4

Remove the SD card.

Press

7

Select SAVE TO, and choose the
destination project.
Change menu

5

Insert the other SD card.

NOTE

Change setting

8

Select EXECUTE.

●● If the inserted SD card is already formatted
, proceed to Step 6 of “Load
for the
data from another SD card” or “Save data
to another SD card”.
●● If you insert an SD card that has not
been formatted follow the procedures in
“Formatting an SD card” on the next page.

110

See NOTE on
the next page

Press

Formatting SD cards/Checking card capacities

Checking remaining card capacity
TOOL > SD CARD > REMAIN

You should follow these steps to format
SD cards for use with the
. All card
contents will be erased during formatting.

1

Press

2

Select SD CARD.

1
2

You can check the remaining capacity of
the SD card.

Other functions

Formatting an SD card
TOOL > SD CARD > FORMAT

Press
Select SD CARD.
Change menu

Change menu

Press

3

Press

3

Select REMAIN.
Change menu

Select FORMAT.
Change menu

Press
Press

4

Card open space
Remaining recording time for
the current recording format

Select YES.
Move cursor

Press

NOTE
●● If you format an SD card, all its data will be
permanently erased.

NOTE
●● Disable write-protection on an SD card
before inserting it.
●● SAVE includes various data for the project
in use, but no audio data is saved.

●● When you format an SD card, all the data
on the card is deleted and folders and files
use are created.
that are exclusively for
●● If the remaining capacity of the SD card
is less than the amount of the data being
recorded, recording will fail. Change the
card before you run out of space.

111

Setting the battery type and phantom power voltage
Other functions

Setting the battery type

Setting phantom power voltage

TOOL > SYSTEM > BATTERY

TOOL > SYSTEM > PHANTOM

Set the PHANTOM switch to ON to supply
phantom power to INPUT 1 and 2.
To conserve batteries, you can reduce the
voltage to 24 V.

Set the battery type that you are currently
using to make display of the remaining
battery charge more accurate.

1

Press

2

Select SYSTEM.
Change menu

1

Press

2

Select SYSTEM.
Change menu

Press

3

4

Press

Select BATTERY.
Change menu

Select PHANTOM and set the value.
Change menu

Set the battery type.
Change setting

Change type

Alkaline

Alkaline batteries (default)

Ni-MH

Nickel-metal hydride batteries

NOTE
●● Use only alkaline or nickel-metal hydride
batteries.

112

3

Using a footswitch

1

Press

2

Select SYSTEM.

Other functions

Connect a ZOOM FS01 footswitch (sold separately) to the CONTROL IN jack to start and stop
playback, punch-in and out manually and change effect patches with your foot.

Change menu

Press

3

Select CTRL IN.
Change menu

Press

4

Choose the setting.

Change setting

CTRL IN: CONTROL IN setting
Play/Stop

Each footswitch press alternately starts or stops
playback.

Play/Rew

Each footswitch press alternately starts playback or
rewinds

PunchI/O

Allows manual punch-in and punch-out (pressing
the footswitch has the same effect as pressing the
REC key)

PatchUp

Pressing the footswitch increases the selected
insert effect patch number by one

PatchDown

Pressing the footswitch decreases the selected
insert effect patch number by one

113

Checking and upgrading the firmware
Other functions

Checking the firmware version

Upgrading the firmware

TOOL > SYSTEM > VERSION

You can check the current firmware
versions.

1

Press

2

Select SYSTEM.

1

Put the upgrade file in the root
directory of an SD card.

2

Put the SD card with the upgrade file
in the
.

3

Connect the

Change menu

Press

3

You can upgrade the firmware when
necessary.
You must connect the AC adapter before
upgrading.

4

Select VERSION.
Change menu

5

with the AC adapter.

Press and hold
POWER switch ON.

and turn the

Select OK.
Move cursor

Press

4

Check the versions.
Press
The upgrade starts.

6

When a message shows that the upgrade has been completed, turn the
power off once and restart it.

NOTE
●● For the latest upgrade files, check the
ZOOM website.
http://www.zoom.co.jp

114

Other functions

115

Rhythm pattern list
Patterns 35 ~ 234 are typical patterns and fills for various genres.

Rhythm pattern list

No.

Pattern

Bars

Variation

1

90

INDTs1Va

1

137

HIPs1VC

2

184 BALDs1VB

2

44 ROCKs2VB

2

91

INDTs1FA

1

138

HIPs1Vc

1

185 BALDs1Vb

1

0

08Beat01

4

45 ROCKs2Vb

1

92

INDTs1VB

2

139

HIPs1VD

2

186 BALDs1FB

1

1

08Beat02

4

46 ROCKs2FB

1

93

INDTs1Vb

1

140

HIPs1Vd

1

187 BLUSs1VA

2

2

08Beat03

4

47 ROCKs3VA

1

94

INDTs1FB

2

141

HIPs2VA

2

188 BLUSs1Va

1

3

08Beat04

4

48 ROCKs3FA

1

95

POPs1VA

2

142

HIPs2Va

1

189 BLUSs1FA

1

4

08Beat05

4

49 ROCKs3VB

1

96

POPs1Va

1

143

HIPs2VB

2

190 BLUSs1VB

2

5

08Beat06

4

50 ROCKs3FB

1

97

POPs1FA

1

144

HIPs2Vb

1

191 BLUSs1Vb

1

6

08Beat07

4

51 ROCKs4VA

2

98

POPs1VB

2

145

HIPs2FB

1

192 BLUSs1FB

1

7

08Beat08

4

52 ROCKs4Va

1

99

POPs1Vb

1

146

HIPs2VC

2

193 CNTRs1VA

2

8

08Beat09

4

53 ROCKs4FA

1

100

POPs1FB

1

147

HIPs2Vc

1

194 CNTRs1Va

1

9

08Beat10

4

54 ROCKs4VB

2

101

RnBs1VA

2

148

HIPs2VD

2

195 CNTRs1FA

1

10

08Beat11

4

55 ROCKs4Vb

1

102

RnBs1Va

1

149 DANCs1VA

1

196 CNTRs1VB

2

11

08Beat12

4

56 ROCKs4FB

1

103

RnBs1FA

1

150 DANCs1FA

1

197 CNTRs1Vb

1

12

16Beat01

4

57

HRKs1VA

1

104

RnBs1VB

2

151 DANCs1VB

1

198 CNTRs1FB

1

13

16Beat02

2

58

HRKs1FA

1

105

RnBs1Vb

1

152 DANCs1FB

1

199 JAZZs1VA

2

14

16Beat03

4

59

HRKs1VB

1

106

RnBs1FB

1

153 DANCs2VA

2

200 JAZZs1Va

1

15

16Beat04

4

60

HRKs1FB

1

107

RnBs2VA

2

154 DANCs2Va

1

201 JAZZs1FA

1

16

16Beat05

4

61

HRKs2VA

2

108

RnBs2Va

1

155 DANCs2FA

1

202 JAZZs1VB

2
1

17

16Beat06

4

62

HRKs2Va

1

109

RnBs2FA

1

156 DANCs2VB

2

203 JAZZs1Vb

18

16Beat07

2

63

HRKs2FA

1

110

RnBs2VB

2

157 DANCs2Vb

1

204 JAZZs1FB

1

19

16Beat08

2

64

HRKs2VB

2

111

RnBs2Vb

1

158 DANCs2FB

1

205 AFROs1VA

2

20

16Beat09

4

65

HRKs2Vb

1

112

RnBs2FB

1

159 HOUSs1VA

1

206 AFROs1Va

1

21

16Beat10

4

66

HRKs2FB

1

113 MTNs1VA

2

160 HOUSs1FA

1

207 AFROs1FA

1

22

16Beat11

4

67

MTLs1VA

1

114

MTNs1Va

1

161 HOUSs1VB

1

208 AFROs1VB

2

23

16Beat12

4

68

MTLs1FA

1

115

MTNs1FA

1

162 HOUSs1FB

1

209 AFROs1Vb

1

24

16FUS01

2

69

MTLs1VB

1

116 MTNs1VB

2

163 TECHs1VA

1

210 AFROs1FB

1

25

16FUS02

2

70

MTLs1FB

1

117

MTNs1Vb

1

164 TECHs1FA

1

211 REGGs1VA

2

26

16FUS03

4

71

FUSs1VA

2

118 MTNs1FB

1

165 TECHs1VB

1

212 REGGs1Va

1

27

16FUS04

2

72

FUSs1Va

1

119 FUNKs1VA

2

166 TECHs1FB

1

213 REGGs1FA

1

28

04JAZZ01

4

73

FUSs1FA

1

120 FUNKs1Va

1

167

DnBs1VA

2

214 REGGs1VB

2

20

04JAZZ02

4

74

FUSs1VB

2

121 FUNKs1FA

1

168

DnBs1Va

1

215 REGGs1Vb

1

30

04JAZZ03

4

75

FUSs1Vb

1

122 FUNKs1VB

2

169

DnBs1FA

1

216 REGGs1FB

1

31

04JAZZ04

4

76

FUSs1FB

1

123 FUNKs1Vb

1

170

DnBs1VB

2

217 LATNs1VA

2

32

DANCE

2

77

FUSs2VA

2

124 FUNKs1FB

1

171

DnBs1Vb

1

218 LATNs1Va

1

33

CNTRY

2

78

FUSs2Va

1

125 FUNKs2VA

2

172

DnBs1FB

1

219 LATNs1FA

1

34

68BLUS

4

79

FUSs2FA

1

126 FUNKs2Va

1

173

TPs1VA

1

220 LATNs1VB

2

No.

Pattern

Bars

80

FUSs2VB

2

127 FUNKs2FA

1

174

TPs1FA

1

221 LATNs1Vb

1

Genre fills/variations

116

43 ROCKs2FA

81

FUSs2Vb

1

128 FUNKs2VB

2

175

TPs1VB

1

222 LATNs1FB

1

35 ROCKs1VA

2

82

FUSs2FB

1

129 FUNKs2Vb

1

176

TPs1FB

1

223 LATNs2VA

2

36 ROCKs1Va

1

83

FUSs3VA

2

130 FUNKs2FB

1

177 AMBs1VA

2

224 LATNs2Va

1

37 ROCKs1FA

1

84

FUSs3Va

1

131

HIPs1VA

2

178

AMBs1Va

1

225 LATNs2FA

1

38 ROCKs1VB

2

85

FUSs3FA

1

132

HIPs1Va

1

179

AMBs1FA

1

226 LATNs2VB

2

39 ROCKs1Vb

1

86

FUSs3VB

2

133

HIPs1FA

1

180 AMBs1FB

1

227 LATNs2Vb

1

40 ROCKs1FB

1

87

FUSs3Vb

1

134

HIPs1VB

2

181 BALDs1VA

2

228 LATNs2FB

1

41 ROCKs2VA

2

88

FUSs3FB

1

135

HIPs1Vb

1

182 BALDs1Va

1

229 MidEs1VA

2

42 ROCKs2Va

1

89

INDTs1VA

2

136

HIPs1FB

1

183 BALDs1FA

1

230 MidEs1Va

1

1

281

FUS04

2

333

HIP14

2

385

BALD09

2

437

LATN12

2

2

282

FUS05

2

334

HIP15

2

386

BALD10

2

438

BOSSA01

4

233 MidEs1Vb

1

283

FUS06

2

335

HIP16

2

387

BALD11

4

439

BOSSA02

4

234

MidEs1FB

1

284

FUS07

2

336

HIP17

2

388

BLUS01

2

440 SAMBA01

4

No.

Pattern

Bars

285

FUS08

2

337

HIP18

2

389

BLUS02

2

441 SAMBA02

4

286

POP01

2

338

HIP19

2

390

BLUS03

2

442

2

Standard

MidE01

235

ROCK01

2

287

POP02

2

339

HIP20

2

391

BLUS04

2

443

MidE02

2

236

ROCK02

2

288

POP03

2

340

HIP21

2

392

BLUS05

2

444

MidE03

2

237

ROCK03

2

289

POP04

2

341

HIP22

2

393

BLUS06

2

445

MidE04

2

238

ROCK04

2

290

POP05

2

342

HIP23

2

394

CNTR01

2

446

INTRO01

1

239

ROCK05

2

291

POP06

2

343

DANC01

2

395

CNTR02

2

447

INTRO02

1

240

ROCK06

2

292

POP07

2

344

DANC02

2

396

CNTR03

2

448

INTRO03

1

241

ROCK07

2

293

POP08

2

345

DANC03

2

397

CNTR04

2

449

INTRO04

1

242

ROCK08

2

294

POP09

2

346

DANC04

2

398

JAZZ01

2

450

INTRO05

1

243

ROCK09

2

295

POP10

2

347

DANC05

2

399

JAZZ02

2

451

INTRO06

1

244

ROCK10

2

296

POP11

2

348

DANC06

2

400

JAZZ03

2

452

INTRO07

1

245

ROCK11

4

297

POP12

2

349

HOUS01

2

401

JAZZ04

2

453

INTRO08

1

246

ROCK12

2

298

RnB01

2

350

HOUS02

2

402

JAZZ05

2

454

INTRO09

1

247

ROCK13

2

299

RnB02

2

351

HOUS03

2

403

JAZZ06

2

455

INTRO10

1

248

ROCK14

2

300

RnB03

2

352

HOUS04

2

404

JAZZ07

4

456

INTRO11

1

249

ROCK15

2

301

RnB04

2

353

TECH01

2

405

SHFL01

2

457

INTRO12

1

250

ROCK16

2

302

RnB05

2

354

TECH02

2

406

SHFL02

2

458

INTRO13

1

251

ROCK17

2

303

RnB06

2

355

TECH03

2

407

SHFL03

2

459

INTRO14

1

252

ROCK18

2

304

RnB07

2

356

TECH04

2

408

SHFL04

2

460

INTRO15

1

253

ROCK19

2

305

RnB08

2

357

TECH05

2

409

SHFL05

2

461

INTRO16

1

254

ROCK20

2

306

RnB09

2

358

TECH06

2

410

SKA01

2

462

INTRO17

1

255

ROCK21

2

307

RnB10

2

359

TECH07

2

411

SKA02

2

463

INTRO18

1

256

ROCK22

2

308

FUNK01

2

360

TECH08

2

412

SKA03

2

464 ENDING01

1

257

ROCK23

2

309

FUNK02

2

361

TECH09

2

413

SKA04

2

465 ENDING02

1

258

ROCK24

2

310

FUNK03

2

362

TECH10

2

414

REGG01

2

466 ENDING03

1

259

ROCK25

2

311

FUNK04

2

363

DnB01

2

415

REGG02

2

467 ENDING04

1

260

ROCK26

2

312

FUNK05

2

364

DnB02

2

416

REGG03

2

468 ENDING05

1

261

ROCK27

2

313

FUNK06

2

365

DnB03

2

417

REGG04

2

469 ENDING06

1

262

ROCK28

2

314

FUNK07

2

366

DnB04

2

418

AFRO01

2

470 ENDING07

1

263

HRK01

2

315

FUNK08

2

367

DnB05

2

419

AFRO02

2

471

COUNT

2

472
EMPTY

2

264

HRK02

2

316

FUNK09

2

368

DnB06

2

420

AFRO03

2

265

HRK03

2

317

FUNK10

2

369

TRIP01

2

421

AFRO04

2

–

266

HRK04

2

318

FUNK11

2

370

TRIP02

2

422

AFRO05

2

510

267

HRK05

2

319

FUNK12

2

371

TRIP03

2

423

AFRO06

2

268

HRK06

2

320

HIP01

2

372

TRIP04

2

424

AFRO07

2

269

HRK07

2

321

HIP02

2

373

AMB01

2

425

AFRO08

2

270

MTL01

2

322

HIP03

2

374

AMB02

2

426

LATN01

2

271

MTL02

2

323

HIP04

2

375

AMB03

2

427

LATN02

2

272

MTL03

2

324

HIP05

2

376

AMB04

2

428

LATN03

2

273

MTL04

2

325

HIP06

2

377

BALD01

2

429

LATN04

2

274

THRS01

2

326

HIP07

2

378

BALD02

2

430

LATN05

2

275

THRS02

2

327

HIP08

2

379

BALD03

2

431

LATN06

2

276

PUNK01

2

328

HIP09

2

380

BALD04

2

432

LATN07

2

277

PUNK02

2

329

HIP10

2

381

BALD05

2

433

LATN08

2

278

FUS01

2

330

HIP11

2

382

BALD06

2

434

LATN09

2

279

FUS02

2

331

HIP12

2

383

BALD07

2

435

LATN10

2

280

FUS03

2

332

HIP13

2

384

BALD08

2

436

LATN11

2

Rhythm pattern list

231 MidEs1FA
232 MidEs1VB

117

Effect types and parameters 1
INSERT effects
Effect types and parameters

Clean/Crunch, Distortion, Aco/Bass SIM algorithms
• COMP/LIMITER module

Type
Compressor
Rack Comp
Limiter

Parameters
Sense
Attack
MXR Dynacomp type compressor.
Threshold
Ratio
Compressor with more detailed adjustments.
Threshold
Ratio
Limiter for suppressing signal peaks above a certain level.

Tone

Level

Attack

Level

Release

Level

Parameter Explanations

Parameters

Setting range

Sense

0 ~ 10

Explanation
Adjusts compressor sensitivity.

Compressor: Fast, Slow

Selects compressor response speed.

Rack Comp: 1 ~ 10

Adjusts compressor response speed.

Attack

118

Tone

0 ~ 10

Adjusts tonal quality.

Level

2 ~ 100

Adjusts signal level after passing module.

Threshold

0 ~ 50

Adjusts threshold for compressor/limiter action.

Ratio

1 ~ 10

Adjusts compressor/limiter compression ratio.

Release

1 ~ 10

Adjusts delay until compressor/limiter release from time when signal
level falls below threshold level.

Effect types and parameters 2
● EFX module

Parameters
Position

Auto Wah

Color

Level

Balance

Level

Rate

Frequency

Time

Curve

Level

Frequency

Dry Mix

Level

RTM Mode

RTM Wave

RTM Sync

Changes the wah frequency according to rhythm tempo.
Range

Booster

Level

Slows down the attack rate of the sound.
Position

Fix-Wah

Wave

Produces a metallic ringing sound. Adjusting the Frequency parameter results in a drastic change of sound character.
Position

Slow Attack

Rate

Produces a swooshing sound.
Position

Ring Modulator

Level

Periodically varies the volume level.
Position

Phaser

Resonance

Auto wah dependent on dynamics of input signal.
Depth

Tremolo

Sense

Effect types and parameters

Type

Tone

Level

Increases signal gain to make the sound more powerful.

Parameter Explanations

Parameters

Setting range

Position

Before, After

Explanation

Sense

−10 ~ −1, 1 ~ 10

Adjusts auto wah sensitivity.

Resonance

0 ~ 10

Adjusts resonance intensity.

Sets connection position of EFX module to before or after preamp.

Level

2 ~ 100

Adjusts signal level after passing through module.

Depth

0 ~ 100

Adjusts modulation depth.

Rate

0 ~ 50 ♪ (P.127 Table 1)

Wave

4Up 0 ~ 9, Down 0 ~ 9, Tri 0 ~ 9

Sets modulation waveform to “Up” (rising sawtooth), “Down” (falling sawtooth) or “Tri” (triangular). Higher values result in stronger clipping, emphasizing the effect.

Color

4Stage, 8Stage, Invert4, Invert8

Selects sound type.

Ring Modulator: 1 ~ 50

Adjusts modulation rate. Can be set in rhythm tempo note units.

Adjusts frequency used for modulation.

Frequency
Fix-Wah: 1 ~ 50

Adjusts wah center frequency.

Balance

0 ~ 100

Time

1 ~ 50

Adjusts rise time for sound.

Curve

0 ~ 10

Adjusts volume rise curve.
Adjusts original sound mix ratio.

Adjusts balance between original sound and effect sound.

Dry Mix

0 ~ 10

RTM Mode

P.127 Table 2

Adjusts change range and direction.

RTM Wave

P.127 Table 3

Selects control waveform.

RTM Sync

♪ (P.127 Table 4)

Range

1~5

Selects frequency range to boost.

Tone

0 ~ 10

Adjusts tone.

Adjusts control wave frequency.

119

Effect types and parameters 3
• PREAMP module

Effect types and parameters

Type

Parameters

Modeled sound of Fender Twin Reverb ('65 model) favored by guitarists of many music styles
Modeled sound of combo amp VOX AC-30 operating in class A
Crunch sound of FENDER Tweed BASSMAN
Crunch sound of Mesa Boogie MkIII combo amp
Modeled sound of legendary all-tube Hiwatt Custom 100 from Britain
Crunch sound of legendary Marshall 1959
High gain sound of Marshall JCM2000 stack amp
High gain sound of Peavey 5150 developed in cooperation with a world-famous hard rock guitarist
High gain sound using channel 3 the Diezel Herbert hand-made German guitar amp with three separately controllable channels
High gain sound of Mesa Boogie Dual Rectifier red channel (vintage mode)
Modeling of BOSS OD-1 effect pedal that was the world's first overdrive effect of its kind
Simulation of the Ibanez TS808, which is loved by many guitarists as a booster and has inspired numerous clones
Simulation of the Guv'nor distortion effect from Marshall
Simulation of the MXR distortion+ effect that made distortion popular worldwide
Simulation of the Boss DS-1 distortion pedal, which has been a long-seller
Simulation of the PROCO Rat famous for its edgy distortion sound
Simulation of the Fuzz Face, which has made rock history with its humorous panel design and smashing sound
Simulation of the Electro-Harmonix Big Muff, which is loved by famous artists around the world for its fat, sweet fuzz sound
Simulation of the Boss Metal Zone, which is characterized by long sustain and a powerful lower midrange
Simulation of the compact Matchless Hotbox pre-amplifier with a built-in tube
ZOOM original unadorned clean sound
A high gain sound with even more overdrive boost.
An original sound created by merging characteristics of an ADA MP1 and a MARSHALL JCM800.
A high gain sound that emphasizes low and middle frequencies
A high gain sound for lead playing based on the Mesa Boogie Road King Series II Lead channel
An original high gain sound balanced from low to high frequencies
A crunch sound modeled on the sound of a modified VOX AC30
A bright and smooth distortion sound
This distortion effect boasts the highest gain in the world
Gain
Tone
Cabinet
Level
FD Combo ~ ExtremeDS types have the same parameters
Top
Body
Level
Acoustic Sim
Makes an electric guitar sound like an acoustic guitar
Tone
Level
Bass Sim
Makes an electric guitar sound like a bass guitar
FD Combo
VX Combo
US Blues
BG Crunch
HW Stack
MS Crunch
MS Drive
PV Drive
DZ Drive
BG Drive
OverDrive
T Scream
Governor
Dist +
Dist 1
Squeak
FuzzSmile
GreatMuff
MetalWRLD
HotBox
Z Clean
Z Wild
Z MP1
Z Bottom
Z Dream
Z Scream
Z Neos
Lead
ExtremeDS

Parameter Explanations

Parameters

Setting range

Gain
Tone

0 ~ 100
0 ~ 30
Matched
Combo
Tweed
Stack
1 ~ 100
0 ~ 10
0 ~ 10

Cabinet
Level
Top
Body

Explanation
Adjusts preamp gain (distortion intensity).
Adjusts tonal quality.
Optimizes cabinet settings according to the drive effect type.
Simulates 2x12 Fender combo amp cabinet.
Simulates 4x10 Fender Tweed amp cabinet.
Simulates 4x12 Marshall stack amp cabinet.
Adjusts signal level after passing through module.
Adjusts characteristic acoustic guitar string resonance.
Adjusts characteristic acoustic guitar body resonance.

• 6BAND EQ module

Type
6Band EQ

Parameters
Bass
Low-Mid
Middle
This is an equalizer with 6 frequency bands

Treble

Presence

Harmonics

Parameter Explanations

120

Parameters

Setting range

Bass
Low-Mid
Middle
Treble
Presence

-12 dB ~ 12 dB
-12 dB ~ 12 dB
-12 dB ~ 12 dB
-12 dB ~ 12 dB
-12 dB ~ 12 dB

Explanation
Adjusts low frequency range (160 Hz) boost/cut.
Adjusts mid-low-frequency range (400 Hz) boost/cut.
Adjusts middle-frequency range (800 Hz) boost/cut.
Adjusts high-frequency range (3.2 kHz) boost/cut.
Adjusts super-high-frequency range (6.4 kHz) boost/cut.

Level

Effect types and parameters 4
Setting range

Harmonics
Level

-12 dB ~ 12 dB
2 ~ 100

Explanation
Adjust harmonics (12 kHz) boost/cut.
Adjusts signal level after passing through module.

• MOD/DELAY module

Type
Chorus
Ensemble
Flanger

Parameters
Depth
Rate
Tone
Mixes a variable pitch-shifted component with the original sound, resulting in full-bodied resonating tone
Depth
Rate
Tone
Chorus ensemble features three-dimensional movement
Depth
Rate
Resonance
Produces a resonating and strongly undulating sound

Mix
Mix
Manual

Pitch

Shift
Shifts the pitch up or down

Tone

Fine

Balance

Vibe

Depth
Adds automatic vibrato

Rate

Tone

Balance

Step

Depth
Rate
Special effect makes sound changes in steps

Resonance

Shape

Cry

Range
Resonance
Changes sound like a talking modulator

Sense

Balance

Exciter

Frequency
Depth
Enhances the sound outline, making it more prominent

Low Boost
Tone

Mix

Time
Feedback
Delay effect with a maximum setting of 2000 ms

Hi Damp

Mix

Analog Delay

Time
Feedback
Warm analog delay simulation with up to 2000 msec delay length

Hi Damp

Mix

Reverse Delay

Time
Feedback
Reverse delay with a maximum length of 1000 msec

Hi Damp

Balance

RTM Wave

RTM Sync

Air
Delay

ARRM Pitch

Size
Reflex
Recreates the airy ambience of a room, adding a feeling of depth

Type
Tone
Changes pitch of original sound in time with the rhythm tempo

Effect types and parameters

Parameters

Parameter Explanations

Parameters
Depth
Rate
Tone
Mix
Resonance
Manual
Shift
Fine
Balance
Shape
Range
Sense
Frequency
Low Boost
Size
Reflex
Time
Feedback
Hi Damp
Type
RTM Wave
RTM Sync

Setting range

Explanation

Exciter: 0 ~ 30
Other: 0 ~ 100
Chorus, Ensemble: 1 ~ 50

Adjusts depth of effect.
Adjusts modulation depth.
Adjusts modulation speed.
Adjusts modulation speed.
Using the rhythm tempo as reference, setting in note units is also possible.
Adjusts tonal quality.
Adjusts mix ratio of effect sound to original sound.
Adjusts resonance intensity.
Negative values result in the effect sound phase being emphasized.
Adjusts resonance intensity.
Adjust the frequency range that is effected.
Sets pitch shift in semitones.
Sets pitch shift in cents (1/100 semitone).
Adjusts balance between original sound and effect sound.
Sets effect sound envelope.
Adjusts the frequency range that is affected.
Sets the sensitivity of the effect.
Adjusts the frequencies that are effected.
Emphasizes low-frequency range.
Sets size of simulated space.
Adjusts the amount of reflections from the walls.

Flanger, Vibe, Step: 0 ~ 50 ♪ (P.127 Table 1)
0 ~ 10
0 ~ 100
Flanger: −10 ~ 10
Step, Cry: 0 ~ 10
0 ~ 100
−12 ~ 12, 24
−25 ~ 25
0 ~ 100
0 ~ 10
1 ~ 10
−10 ~ −1, 1 ~ 10
1~5
0 ~ 10
1 ~ 100
0 ~ 10
Delay, Analog Delay: 1 ~ 2000 ms ♪ (P.127 Table 1)
Reverse Delay: 10 ~ 1000 ms ♪ (P.127 Table 1)
0 ~ 100
0 ~ 10
P.127 Table 5
P.127 Table 3
P.127 Table 4

Adjusts delay time.
Adjusts feedback amount.
Adjusts the high-frequency attenuation of the delay sound.
Selects the type of pitch change.
Selects the wave shape of the effect.
Sets the frequency of the wave.

121

Effect types and parameters 5
• REVERB module

Effect types and parameters

Type
Hall
Room
Spring
Arena
TiledRoom

Parameters
Decay

PreDelay

Tone

Mix

Simulates the acoustics of a concert hall
Decay

PreDelay

Tone

Mix

Simulates the acoustics of a room
Decay

PreDelay

Tone

Mix

Simulates a spring reverb
Decay
PreDelay
Simulates the acoustics of an arena-sized venue

Tone

Mix

Tone

Mix

Decay
Simulates the acoustics of a tiled room

PreDelay

Parameter Explanations

Parameters

Setting range

Decay
PreDelay
Tone
Mix

1 ~ 30
1 ~ 100
0 ~ 10
0 ~ 100

Adjusts reverb time.
Adjusts pre-delay time.
Adjusts tonal quality.
Adjusts effect sound level.

Explanation

• ZNR module

Type
ZNR

Setting range

Explanation

Adjusts sensitivity.
Set value as high as possible without causing unnatural decay to reduce noise.
ZOOM original noise reduction for reducing noise during playing pauses without affecting the overall tone.
Off, 1 ~ 30

Bass algorithm
• COMP/LIMITER module

Type
Rack Comp
Limiter
• EFX module

Parameters
For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.

Type
Auto Wah

Parameters
Position
Sense
Resonance
This effect varies the wah action according to the intensity of the input signal.

Dry Mix

Level

Tremolo
Phaser
Ring Modulator For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.
Slow Attack
Fix-Wah
Parameter Explanations

Parameters

Setting range

Position
Sense
Resonance
Dry Mix
Level

Before, After
–10 ~ –1, 1 ~ 10
0 ~ 10
0 ~ 10
2 ~ 100

Explanation
Sets insert position of module to before or after PREAMP module.
Adjusts auto wah sensitivity.
Adjusts resonance intensity.
Adjusts original sound mix ratio.
Adjusts signal level after passing through module.

• PREAMP module

Type
SVT
Bassman
Hartke
Super Bass
SANSAMP
Tube Preamp

122

Parameters
Simulation of Ampeg SVT sound.
Simulation of Fender Bassman 100 sound.
Simulation of Hartke HA3500 sound.
Simulation of Marshall Super Bass sound.
Simulation of Sansamp Bass Driver DI sound.
ZOOM original tube preamplifier sound.
Gain
Tone
All preamp modules have the same parameters.

Cabinet

Balance

Level

Effect types and parameters 6
Parameter Explanations

Setting range

Gain
Tone
Cabinet
Balance
Level

0 ~ 100
0 ~ 30
0~2
0 ~ 100
1 ~ 100

Explanation
Adjusts preamp gain (distortion depth).
Adjusts tonal quality of effect.
Adjusts intensity of speaker cabinet sound.
Adjusts mix balance of signal before and after module.
Adjusts signal level after passing through module.

• 6BAND EQ module

Type
6Band EQ

Parameters
Sub-Bass
Bass
Low-Mid
This is an equalizer with 6 frequency bands.

Hi-Mid

Treble

Presence

Level

Parameter Explanations

Parameters

Setting range

Sub-Bass
Bass
Low-Mid
Hi-Mid
Treble
Presence
Level

-12 dB ~ 12 dB
-12 dB ~ 12 dB
-12 dB ~ 12 dB
-12 dB ~ 12 dB
-12 dB ~ 12 dB
-12 dB ~ 12 dB
2 ~ 100

Explanation
Adjusts super-low frequency range (70 Hz) boost/cut.
Adjusts low frequency range (150 Hz) boost/cut.
Adjusts mid-low-frequency range (450 Hz) boost/cut.
Adjusts high-mid-frequency range (1 kHz) boost/cut.
Adjusts high-frequency range (3 kHz) boost/cut.
Adjusts super-high-frequency range (6 kHz) boost/cut.
Adjusts signal level after passing through module.

Effect types and parameters

Parameters

• MOD/DELAY module

Type
Chorus ~
ARRM Pitch

Parameters
For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.

• ZNR module

Type
ZNR

Parameters
For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.

Mic algorithm
• COMP/LIMITER module

Type
Rack Comp
Limiter

Parameters
For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.

• EFX module

Type

Parameters

Tremolo
Phaser
Ring Modulator For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.
Slow Attack
Fix-Wah
• MIC PRE module

Type

Parameters

Type
Tone
This is a preamplifier for use with external microphones.
Parameter Explanations
Mic Pre

Level

De-Esser

Low Cut

Parameters

Setting range

Explanation

Type
Tone
Level
De-Esser
Low Cut

Vocal, AcousticGt, Flat
0 ~ 10
1 ~ 100
Off, 1 ~ 10
Off, 80 ~ 240 Hz

Selects preamp characteristics.
Adjusts tonal quality of effect.
Adjusts signal level after passing through module.
Sets the reduction of sibilant sounds.
Sets frequency of filter that reduces low-frequency noise easily picked up by mics.

123

Effect types and parameters 7
• 3BAND EQ module

Effect types and parameters

Type
3Band EQ

Parameters
Bass
This is a 3-band equalizer.

Middle

Treble

Level

Parameter Explanations

Parameters

Setting range

Bass
Middle
Treble
Level

−12 dB ~ 12 dB
−12 dB ~ 12 dB
−12 dB ~ 12 dB
2 ~ 100

Explanation
Boosts/cuts low-frequency range.
Boosts/cuts middle-frequency range.
Boosts/cuts high-frequency range.
Adjusts signal level after passing through module.

• MOD/DELAY module

Type
Chorus ~
ARRM Pitch

Parameters
For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.

• ZNR module

Type
ZNR

Parameters
For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.

Dual Mic algorithm
• COMP/LIMITER L module

Type
Compressor
Limiter

Parameters
Threshold
Ratio
Reduces variation in signal level.
Threshold
Ratio
Attenuates signals that exceed a certain level.

Attack

Level

Release

Level

Parameter Explanations

Parameters

Setting range

Threshold

–24 ~ 0
Compressor: 1 ~ 26
Limiter: 1 ~ 54, ∞
0 ~ 10
2 ~ 100
0 ~ 10

Ratio
Attack
Level
Release

Explanation
Adjusts threshold level of compressor/limiter.
Adjusts compression ratio of compressor/limiter.
Adjusts speed that at which the compressor is activated.
Adjusts module output level.
Adjusts speed of limiter release after signal falls below threshold level.

• MIC PRE L module

Type
Mic Pre

Parameters
For an explanation of types and parameters, see Mic algorithm.

• 3BAND EQ L module

Type
3Band EQ

Parameters
For an explanation of types and parameters, see Mic algorithm.

• DELAY L module

Type
Delay
Echo
Doubling

Parameters
Time
Feedback
Delay effect with a maximum setting of 2000 ms.
Time
Feedback
Warm delay effect with a maximum setting of 2000 ms.
Time
Tone
Doubling effect that creates body by adding a short delay.

Mix
Mix
Mix

Parameter Explanations

Parameters
Time
Feedback
Tone
Mix

124

Setting range
Delay, Echo: 1 ~ 2000 ms ♪ (P.127 Table 1)
Doubling: 1 ~ 100 ms
0 ~ 100
0 ~ 10
0 ~ 100

Explanation
Adjusts delay time.
Adjusts feedback amount.
Adjusts tonal quality.
Adjusts mix ratio of effect sound to original sound.

Effect types and parameters 8
• COMP/LIMITER R module

Parameters

Effect types and parameters

Type
Compressor
Limiter

For an explanation of types and parameters, see COMP/LIMITER L module.

• MIC PRE R module

Type
Mic Pre

Parameters
For an explanation of types and parameters, see Mic algorithm.

• 3BAND EQ R module

Type
3Band EQ

Parameters
For an explanation of types and parameters, see Mic algorithm.

• DELAY R module

Type
Delay
Echo
Doubling

Parameters
For an explanation of types and parameters, see DELAY L module.

• ZNR module

Type
ZNR L
ZNR R

Parameters
For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.
For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.

Stereo algorithm
• COMP/LIMITER module

Type
Compressor
Limiter
Lo-Fi

Parameters
For an explanation of types and parameters, see Dual Mic algorithms.
Character
Color
Dist
This effect intentionally reduces the quality of the sound.

Tone

EFX Level

Dry Level

Parameter Explanations

Parameters

Setting range

Character
Color
Dist
Tone
EFX Level
Dry Level

0 ~ 10
1 ~ 10
0 ~ 10
0 ~ 10
0 ~ 100
0 ~ 100

Explanation
Adjusts filter characteristics.
Adjusts sound color.
Adjusts distortion.
Adjusts tonal quality of effect.
Adjusts effect sound level.
Adjusts original sound level.

• ISO/MIC MODEL module

Type

Parameters

Xover Lo
Xover Hi
Mix High
Mix Mid
Mix Low
Divides the signal into three frequency bands and allows the mix amount of each band to be adjusted separately.
Mic Type
Mic Modeling
Changes built-in mi characteristics.
Isolator

Parameter Explanations

Parameters

Setting range

Explanation

Xover Lo
Xover Hi
Mix High
Mix Mid
Mix Low

50 Hz ~ 16 kHz
50 Hz ~ 16 kHz
Off, –24 ~ 6
Off, –24 ~ 6
Off, –24 ~ 6

Adjusts low-to-mid crossover frequency.
Adjusts mid-to-high crossover frequency.
Adjusts high frequency range mix level.
Adjusts mid frequency range mix level.
Adjusts low frequency range mix level.
Simulation of SM57 mic, which is great for recording electric guitars and
other analog instruments.
Simulation of MD421, which is a professional standard mic that is indispensable in broadcasting, recording and live performances.
Simulation of U87, a "go-to" condenser microphone that is used in studios
worldwide.
Simulation of C414, a famous microphone highly trusted in recording situations.

SM57
MD421
Mic Type
U87
C414

125

Effect types and parameters 9
• 3BAND EQ module

Effect types and parameters

Type
3Band EQ

Parameters
For an explanation of types and parameters, see Mic algorithm.

• MOD/DELAY module

Type

Parameters

Depth
Rate
Mix
Mixes a variable pitch-shifted component with the original sound, resulting in full-bodied resonating tone.
Depth
Rate
Resonance
Flanger
Produces a resonating and strongly undulating sound.
Rate
Color
LFO Shift
Phaser
Produces a swooshing sound.
Depth
Rate
Clip
Tremolo
Periodically varies the volume level.
Width
Rate
Clip
Auto Pan
Pans the sound alternately left and right.
Shift
Tone
Fine
Balance
Pitch
Shifts the pitch up or down.
Ring Modulator For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.
Time
Feedback
Mix
Delay
Delay effect with a maximum setting of 2000 ms.
Time
Feedback
Mix
Echo
Warm delay effect with a maximum setting of 2000 ms.
Time
Tone
Mix
Doubling
Doubling effect which creates body by adding a short delay.
Rise1
Rise2
Dimension
Expands sound spatially.
Depth
Freq OFST
Rate
Filter
Resonance
EFX Level
Dry Level
Resonance
Resonant filter with LFO.
Chorus

Parameter Explanations

Parameters

Setting range

Depth

0 ~ 100

Resonance

−10 ~ 10

Color
LFO Shift
Width

4Stage, 8Stage, Invert4, Invert8
0 ~ 180
0 ~ 10
Chorus: 1 ~ 50
Flanger, Phaser, Tremolo, Auto Pan: 0 ~ 50 ♪ (P.127
Table 1)
Resonance: 1 ~ 50 ♪ (P.127 Table 1)
0 ~ 10
–12 ~ 12, 24
Delay, Echo: 1 ~ 2000 ms ♪ (P.127 Table 1)
Doubling: 1 ~ 100 ms
0 ~ 100
0 ~ 100
0 ~ 10
–25 ~ 25
0 ~ 100
0 ~ 30
0 ~ 30
1 ~ 30
HPF, LPF, BPF
1 ~ 30
0 ~ 100
0 ~ 100

Rate
Clip
Shift
Time
Feedback
Mix
Tone
Fine
Balance
Rise1
Rise2
Freq OFST
Filter
Resonance
EFX Level
Dry Level

Explanation
Adjusts modulation depth.
Adjusts resonance intensity.
Negative values result in the effect sound phase being emphasized.
Selects sound type.
Adjusts left/right phase shift.
Adjusts auto pan width.
Adjusts modulation speed.
Adjusts modulation speed. Using the rhythm tempo as reference, setting in
note units is also possible
Adds emphasis by clipping the modulation waveform.
Adjusts the pitch shift in semitones.
Adjusts delay time.
Adjusts feedback amount.
Adjusts mix ratio of effect sound to original sound.
Adjusts tonal quality.
Adjusts the pitch shift in cents (1/100 semitone).
Adjusts balance between original sound and effect sound.
Adjusts stereo component intensity.
Adjusts width including mono elements.
Adjusts LFO offset.
Selects filter type.
Adjusts resonance intensity.
Adjusts effect sound level.
Adjusts original sound level.

• ZNR module

Type
ZNR

126

Parameters
For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.

Effect types and parameters 10
Table 1

32nd note

Dotted 16th note

Dotted 8th note

16th note

8th note

Quarter note

Quarter note triplet

Half note triplet

Dotted quarter note

Delay, Analog Delay
and Echo can use up
to x8.
Reverse Delay can use
up to x4.

:

NOTE
• The note range actually available depends on the parameter.
• Depending on the combination of tempo setting and selected note symbol, the parameter variation range could be exceeded. In such a case, the
value is automatically halved (or set to 1/4 if the range is still exceeded).
Table 2

Setting

Explanation
Frequency does not change.
Frequency changes from minimum to maximum along with the controlling waveform.
Frequency changes from maximum to minimum along with the controlling waveform.
Frequency changes from patch setting to maximum along with the controlling waveform.
Frequency changes from minimum to patch setting along with the controlling waveform.

Off
Up
Down
Hi
Lo
Table 3

Effect types and parameters

Parameters marked with ♪ allow values to be set in note units, using the song/pattern tempo as reference. The note durations for the setting values are shown below.

Table 4

Setting

Explanation

Up Saw Rising sawtooth wave
Up Fin Rising fin wave
DownSaw Falling sawtooth wave
DownFin Falling fin wave

Setting
Tri
TrixTri
Sine
Square

Explanation

Setting

Triangular wave

Explanation

Setting
1 bar
2 bars
3 bars
4 bars

8th note

Squared triangular wave

Quarter note

Sine wave
Square wave

Half note
Dotted half note

Explanation
1 measure
2 measures
3 measures
4 measures

Table 5

Setting
1
2
3
4
5
6
7
8

Explanation
1 semitone lower → original sound
Original sound → 1 semitone lower
Doubling → detune + original sound
Detune + original sound → doubling
Original sound → 1 octave higher
1 octave higher → original sound
Original sound → 2 octaves lower
2 octaves lower → original sound

Setting
9
10
11
12
13
14
15
16

Explanation
1 octave lower + original sound – 1 octave higher + original sound
1 octave higher + original sound – 1 octave lower + original sound
Complete fifth down + original sound → complete fourth
up + original sound
Complete fourth up + original sound → complete fifth
down + original sound
0 Hz + original sound – 1 octave up
1 octave up – 0 Hz + original sound
0 Hz + original sound – 1 octave up + original sound
1 octave up + original sound – 0 Hz + original sound

Mastering algorithm
• COMP/Lo-Fi module

Type
3Band Comp
Lo-Fi

Parameters
Xover Lo
Xover Hi
Sense Hi
Sense Mid
Sense Low
Mix High
Compressor that divides signal into 3 bands that can be compressed and mixed separately.
For an explanation of types and parameters, see Stereo algorithm.

Mix Mid

Mix Low

Parameter Explanations

Parameters

Setting range

Xover Lo
Xover Hi
Sense Hi
Sense Mid
Sense Low
Mix High
Mix Mid
Mix Low

50 Hz ~ 16 kHz
50 Hz ~ 16 kHz
0 ~ 24
0 ~ 24
0 ~ 24
Off, −24 ~ 6
Off, −24 ~ 6
Off, −24 ~ 6

Explanation
Adjusts low-to-mid crossover frequency.
Adjusts mid-to-high crossover frequency.
Adjusts high range compressor sensitivity.
Adjusts mid range compressor sensitivity.
Adjusts low range compressor sensitivity.
Adjusts high frequency range mix level.
Adjusts mid frequency range mix level.
Adjusts low frequency range mix level.

127

Effect types and parameters 11
• NORMALIZER module

Effect types and parameters

Type
Normalizer

Parameters
Gain
Adjusts COMP/Lo-Fi module input level.

Parameter Explanations

Parameters

Setting range

Gain

−12 ~ 12

Explanation
Adjusts level.

• 3BAND EQ module

Type
3Band EQ

Parameters
For an explanation of types and parameters, see Mic algorithm.

• DIMENSION/RESO module

Type
Dimension
Resonance

Parameters
For an explanation of types and parameters, see Stereo algorithm.

• ZNR module

Type
ZNR

Parameters
For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.

Send-return effect
• CHORUS/DELAY module

Type
Chorus
Delay

Parameters
LFO Type
Depth
Rate
Pre Delay
EFX Level
Mixes a variable pitch-shifted component with the original sound, resulting in full-bodied resonating tone.
Time
Feedback
Hi Damp
Pan
EFX Level
Delay effect with a maximum setting of 2000 ms.

Rev Send

Parameter Explanations

Parameters

Setting range

LFO Type
Depth
Rate
Pre Delay
EFX Level
Rev Send
Time
Feedback
Hi Damp
Pan

Mono, Stereo
0 ~ 100
1 ~ 50
1 ~ 30
0 ~ 100
0 ~ 30
1 ~ 2000 ms ♪ (P.127 Table 1)
0 ~ 100
0 ~ 10
Left10 ~ Left1, Center, Right1 ~ Right10

Explanation
Sets LFO phase to mono or stereo.
Adjusts effect depth.
Adjusts modulation speed.
Adjusts pre-delay time.
Adjusts effect sound level.
Adjusts delay sound reverb send level.
Adjusts delay time.
Adjusts feedback amount.
Adjusts amount high-frequency range in delay sound is reduced.
Adjusts delay sound panning.

• REVERB module

Type
Hall
Room

Spring
Plate

Parameters
Simulates the acoustics of a concert hall.
Simulates the acoustics of a room.
Pre Delay
Decay
Hall and Room have the same parameters.
Simulates a spring reverb.
Simulates a plate reverb.
Pre Delay
Decay
Spring and Plate have the same parameters.

EQ High

EQ Low

E.R.Mix

EQ High

EQ Low

EFX Level

Parameter Explanations

128

Parameters

Setting range

Pre Delay
Decay
EQ High
EQ Low
E.R.Mix
EFX Level

1 ~ 100
1 ~ 30
−12 ~ 6
−12 ~ 6
0 ~ 30
0 ~ 30

Explanation
Adjusts pre-delay time.
Adjusts reverb time.
Adjusts volume of high-frequency range effect sound.
Adjusts volume of low-frequency range effect sound.
Adjusts mix ratio of early reflections.
Adjusts effect sound level.

EFX Level

Effect patch list 1
Insert effect

No.
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21-29

Patch name
Z CLEAN
Z CHORUS
FdClean
VxCrunch
TWEED
BgCrunch
HwLight
MsCrunch
HwCrunch
JM Lead
BS Riff
BROTHER
Edge
ClnStep
CutPhase
Ambient
Space
FdComp
Fd Wah
60sSPY
Flower
Empty

Description
ZOOM original unadorned clean sound
Sound combines "Z CLEAN" with "Chorus" for a clear sound that is great for arpeggios
Clean-crunch sound of Fender Twin Reverb black panel loved by guitarists of various genres
British crunch sound of a VOX AC30 operating in Class A
Fender Bassman recreation dry crunch sound with a suitable amount of sustain
Mesa/Boogie MKIII combo amp crunch sound
Hiwatt Custom 100 from clean to crunch
Marshall 1959 crunch sound becomes cleaner as the guitar volume is reduced
Hiwatt Custom 100 fat crunch sound
Compressed lead sound of John Mayer's "Gravity"
Brian Setzer's rockabilly sound from the Stray Cats' "Rock This Town"
George Benson's unique fat jazz sound is mellow but with an attack
Bright and clean sound with U2 guitarist The Edge's finely calculated delay added
Special effect sound that imagines water using "Z CLEAN" and "Step"
Phase sound with great attack is perfect for cutting guitar and other playing techniques
Combination of "Slow Attack" and delay to create an ambient sound
Combination of "Reverse Delay" and phaser creates a clean sound with width
Fender Twin Reverb and compressor clean sound great for cutting guitar
Auto-wah patch with the natural distortion of an FD Combo amp added as the secret ingredient
Bizarre sound similar to a 60's spy movie
Combination of phaser and "Vibe" crates a psychedelic worldly sound

Effect patch list

Clean/Crunch algorithm

Distotion algorithm
No.
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29

Patch name
MsDrive
MdRhythm
PvRhythm
DzRhythm
Recti
FullVx
TexasMan
BgLead
FatOd
TsDrive
GvDrive
dist+
DS1
RAT
FatFace
MuffDrv
M World
HOT DRV
Z NEOS
Z WILD
Z MP1
Z Bottom
Z DREAM
Z SCREAM
LEAD
EXT DS
EC LEAD
JimiFuzz
DT Slide
KC Solo

Description
Marshall 1959 drive sound that follows volume changes and provides outstanding dynamics
Marshall JCM2000 sound for backing parts is very heavy, but still has the unique Marshall character
Peavey 5150 backing part sound with bite that stands out when riffing fast
Diezel Herbert sound for heavy backing parts
Unique powerful thick sound of the MESA/BOOGIE Rectifier
Sound of Vox AC30 at full volume with room reverb that creates a boxy feeling.
Texas blues sound of a Fender Bassman with the volume all the way up
MESA/BOOGIE MKIll beautiful drive sound great for lead play with long sustain
Natural overdriven sounds like OD-1 with EQ and can be used backing part and solos
Tube Screamer overdrive good for all around use
Guv'nor pedal is great for hard rock sound
Drive sound with distortion
DS-1 sound modified with extra low end
Well sustained lead sound of RAT
Fuzz sound with enhanced FUZZ FACE low end
BIG MUFF high gain sound
Shrapnel-style guitarist sound using Metal Zone
Mild driven sound with the tube saturation of HOT BOX tubes
Recreation of modified VOX AC30 creamy crunch sound.
ZOOM's original hard overdrive sound with extra boost creates a compressed feeling
Hybrid sound from combination of ADA MP1 and Marshall JCM800
ZOOM original high gain sound with rich mids and lows that is great for 80's metal
ZOOM original high gain sound great for leads
ZOOM original high gain sound with balanced low to high frequencies that cuts through mix
ZOOM's classic lead sound with strong mid-boost and long sustain necessary for soloing
Extreme digital distortion that pushes the limits
Recreation of Eric Clapton's "Layla" lead Fender crunch sound is great sound for guitars with single-coil pickups.
Jimi Hendrix phase sound simulates Octavia using pitch-shifting
Tight tube-amp sound of ''Leaving Trunk" by Derek Trucks
Nirvana "Smells Like Teen Spirit" sound

129

Effect patch list 2
Effect patch list

30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45-49

Every BG
EVH1959
BrianDrv
RitchStd
Carlos
PeteHW
JW Talk
Kstone
RR Mtl
SV LEAD
Monster
FatMs
SlowFlg
DmgFuzz
RectiWah
Empty

Buddy Guy’s blues sound is dry and overdriven and adds color to any blues lick
Early Eddie Van Halen sound
Brian May drive sound recreated using "Z Neos”
Sound that Deep Purple’s Ritchie Blackmore used recording “Machine Head”
Smooth sound used by Carlos Santana in album recording recreated using "BG Crunch"
Pete Townshend crunch sound using Hiwatt with clean amp turned all the way up for a powerful tone
Recreation of the talkbox sound used by Joe Walsh in his “Rocky Mountain Way” solo
Keith Richards’s classic intro sound can be heard in The Rolling Stones’ “Satisfaction”
80’s Metal sound with distinctive midrange based on the Metal Zone
Stack sound that boldly cuts through the midrange is good for huge guitar solos
Weird tone that mixes a heavy sound with doubling an octave down
Drive sound with detuning added to thicken the sound is great for power chords and backing parts
Jet sound combining slow attack with flanger
Psychedelic tone that adds ring modulator to fuzz sound that drastically cuts low frequencies
Bold high gain sound with auto-wah and a short delay added

Aco/Bass SIM algorithm
No.
0
1
2
3
4
5
6
7
8
9
10-19

Patch name
Ensemble
Delay LD
Chorus
FineTune
Air Aco
Standard
CompBass
WarmBass
Flanging
Auto Wah
Empty

Description
Gorgeous sound with deep ensemble effect.
Lively acoustic guitar sound for lead playing.
Chorus sound suitable for everything from rhythm guitar to lead guitar.
Detuning increases sonic depth.
Air sound makes it sound like recording with a mic.
Standard bass sound with many uses.
Bass sound comes alive with compressor and exciter.
Bass sound with warm and round feeling.
Flanging sound covers a lot of ground from 16-beat phrases to melody playing.
Funky bass sound that makes good use of auto wah.

Bass algorithm
No.
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20-29

Patch name
SVT
BASSMAN
HARTKE
SUPER-B
SANS-A
TUBE PRE
Attack
Wah-Solo
Talk&Cry
Melody
SlapJazz
Destroy
Tremolo
SoftSlow
Limiter
X'over
CleanWah
Exciter
ClubBass
DriveWah
Empty

Description
Royal rock sound great for finger-picking and flatpicking.

Vintage rock sound for any occasion.
Hartke simulation with all the glitz and glitter.
Great for guitar unison riffing and solo play.
Edgy sound with a strong core that is a good match for flatpicking.
All-around tube sound.
Compression sound effective for slap and flatpick playing.
Solo sound with distortion and a touch of wah. Pitch shifting is the secret ingredient.
Typical special effect that makes a crying sound like a talking modulator.
Chorus sound for melody, solo, chord and harmonic playing.
Basic slap sound in the jazz bass style.
Smashing sound mixing distortion, pitch shifting and ring modulation.
Great match for moody bass lines and chord playing.
Melody or solo play tone that is great for fretless bass.
Limiter evens out the sound when using a pick.

Flanger sound for picking, typical of the crossover genre.
Auto wah sound that has many uses.
All-around sound with a fresh and transparent character.
Sound that simulates the ambience of a small club and is suitable for walking bass lines.
Auto wah sound with variable drive that follows picking dynamics.

Mic algorithm
No.
0
1
2
3

130

Patch name
Rec Comp
RoomAmbi
VocalDly
Rock

Description
Conventional preamp and compression sound for recording.
Simulates the ambience of a radio station studio.
Delay effect that works best with wet vocals. .
Heavy compression sound for rock vocals

Effect patch list 3
Long DLY
InTheBox
Limiter
AG MIC
AG Dub
12st Cho
AG-Jumbo
AG-Small
AG Lead
Live AMB
Tunnel
Filter
BrethCmp
Vib MOD
Duet Cho
Ensemble
VocalDub
Sweep
VoiceFlg
PH Voice
VibVoice
FutureVo
M to F
F to M
WaReWaRe
Hangul
Empty

Long delay sound for vocals (2-beat at 120 bpm)
This effect seems to put the entire sound into a small box
Limiter effect that is very useful for recording
Preamp tone that is great for recording acoustic guitar
Doubling sound that gives a stroke more of a pick feeling
Chorus sound for 12-string guitar
Increases the apparent body size of an acoustic guitar
Reduces the apparent body size of an acoustic guitar
Delay sound for acoustic guitar leads
Bright reverb sound for acoustic guitar increases live feeling
Simulation of tunnel reverb
Filter effect lets you change the sound character during a song, for example.
Fairly strong compressor sound emphasizes breathiness
Crafty vocal sound combines phaser and vibrato
Detuned sound creates an instant duet
Fresh ensemble sound great for chorus
Conventional doubling sound
Voice sound with slow phase sweep
Flanging chorus sound with strong modulation
Gimmicky phase sound seasoned with delay
Clear-cut vibrato sound
A message from the aliens
Transforms male vocals into a female sound
Transforms female vocals into a male sound
Special effect sounds like a talking spaceman
Special effect makes Japanese sound like Korean

Effect patch list

4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30-49

Dual Mic algorithm
Patch
name
0
Vo/Vo 1
1
Vo/Vo 2
2
Vo/Vo 3
3
AG/Vo 1
4
AG/Vo 2
5
AG/Vo 3
6
ShortDLY
7
FatDrum
8
BothTone
9
Condnser
10
DuoAtack
11
Warmth
12
AM Radio
13
Pavilion
14
TV News
15
F-Vo/Pf1
16
JazzDuo1
17
Cntmprry
18
JazzDuo2
19
Ensemble
20
Enhanced
21
Warmy
22
Strum+Vo
23
FatPlus
24
Arp+Vo
25
ClubDuo
26
BigShape
27
FolkDuo
28
GtrDuo
29
Bright
30-49
Empty
No.

Description
For duets
Chorus for main vocals
For harmony singing
Creates a story-like character
Similar to AG/Vo 1 but vocal character different
Aggressively modifies vocal character
Short delay sound with effective doubling
For drum recording with single point stereo mic
Condenser mic sound for a man on L channel and a woman on R channel
Simulates condenser mic sound with dynamic mic input
Chorus for lead vocals with emphasized attack
Warm sound with prominent midrange
Simulates AM mono radio
For narration that captures sound of demonstration at an exposition booth
TV newscaster sound
For female pop vocal piano ballads
Simulates jazz session LP with slightly lo-fi sound
All-around sound with distinct variation
JazzDuo 1 for male vocals
For balance of guitar with strong attack and mellow piano
Emphasizes sound characteristics, optimal for ballads
Moderates overbright tone
Smooth fat sound with midrange enhancement
Augments weak midrange
Overall solid sound
Simulates live sound in small club
Enhances overall clarity
Fresh and clean sound
Suitable for acoustic guitar duos
Bright, sharp, global feeling

Suggested left/right inputs
Vocals
Vocals
Vocals
Acoustic guitar/Vocal
Acoustic guitar/Vocal
Acoustic guitar/Vocal
Microphones
Microphones
Vocals
Vocals
Vocals
Vocals
Vocals
Vocals
Vocals
Vocal/Piano
Vocal/Piano
Vocal/Piano
Vocal/Piano
Acoustic guitar/Piano
Acoustic guitar/Vocal
Acoustic guitar/Vocal
Acoustic guitar/Vocal
Acoustic guitar/Vocal
Acoustic guitar/Vocal
Acoustic guitars
Acoustic guitars
Acoustic guitars
Acoustic guitars
Acoustic guitars

131

Effect patch list 4
Stereo algorithm

Effect patch list

132

No.

Patch name

0

Syn-Lead

1

OrganPha

2

OrgaRock

3

EP-Chor

4

ClavFlg

5

Concert

6

Honkey

7

PowerBD

8

DrumFlng

9

LiveDrum

10

JetDrum

11

AsianKit

12

BassBost

13

Mono->St

14

AM Radio

15

WideDrum

16

DanceDrm

17

Octaver

18

Percushn

19

MoreTone

20

SnrSmack

21

Shudder!

22

SwpPhase

23

DirtyBiz

24

Doubler

25

SFXlab

26

SynLead2

27

Tekepiko

28

Soliner

29

HevyDrum

30

SM57Sim

31

MD421Sim

32

U87Sim

33

C414Sim

34

Doubling

35

ShortDLY

36

Lo-Fi

37

Limiter

38

BoostPls

39

All Comp

40-49

Empty

Description
For single-note synthesizer lead
Phaser for synthesizer/organ
Boomy distortion for rock organ
Beautiful chorus for electric piano
Wah for Clavinet
Concert hall effect for piano
Honky-tonk piano simulation
Gives bass drum more power
Conventional flanger for drums
Simulates outdoor live doubling
Phaser for 16-beat hi-hat
Changes a standard kit to an Asian kit
Emphasizes low-frequency range
Gives spaciousness to a mono source
AM radio simulation
Wide stereo effect for (built-in) drum machine tracks
Reinforces bass frequencies for dance rhythms
Adds sound one-octave lower
Gives air, presence, and stereo spread to percussion
Increases midrange frequencies, giving more body to distorted guitar
Emphasizes snappiness of snare sound
Sliced sound for techno tracks
Phaser with powerful resonance
Lo-fi distortion using ring modulator
Doubling for vocal track
Gives synthesizer powerful special effect sound
Old-style jet sound for synthesizer lead
For sequenced phrases or single-note muted guitar
Simulates analog strings ensemble
For hard rock drums
Simulation of SM57 mic, which is great for recording electric guitars and other analog instruments.
Simulation of MD421 professional standard mic that is indispensable in broadcasting, recording and live.
Simulation of U87, a condenser microphone that sets standards and is used in studios worldwide.
Simulation of C414, a famous microphone highly trusted in recording situations.
Doubles the entire sound for thickness
Delay sound suitable for vocals and field recordings that has a gimmicky effect
Creates lo-fi sound with a retro feeling as if coming from a radio
A limiter very effective on band rehearsals and live recording
Adds overall sound pressure during recording
Compressor evens out volume differences between instruments in a band performance, for example

Effect patch list 5
Mastering algorithm
Patch name

0

PlusAlfa

1

All-Pops

2

StWide

3

DiscoMst

4

Boost

5

Power

6

Live

7

WarmMst

8

TightUp

9

1930Mst

10

LoFi Mst

11

BGM

12

RockShow

13

Exciter

14

Clarify

15

VocalMax

16

RaveRez

17

FullComp

18

ClearPWR

19

ClearDMS

20

Maximizr

21-29

Empty

Description
Enhances the overall power
Conventional mastering
Wide-range mastering
For club sound
For hi-fi finish
For a powerful low range
Adds a live feel
Adds a warm feeling
Adds a tight feeling
Mastering with 1930's sound
Lo-fi mastering
Mastering for background music
Gives a rock style mix a live feel
Lo-fi effect with slight distortion in mid and upper range
Emphasizes high-end range
Brings buried vocals to the foreground
Special sweep effect using sharp filter
Strong compression over full frequency range
Power tuning emphasizes midrange and adds sound pressure and clarity
Enhances clarity and spaciousness
Boosts overall sound pressure level

Effect patch list

No.

133

Effect patch list 6
Send-return effects
Effect patch list

REVERB
No.

Patch name

0

TightHal

1

BrgtRoom

2

SoftHall

3

LargeHal

4

SmallHal

5

LiveHous

6

TrStudio

7

DarkRoom

8

VcxRev

9

Tunnel

10

BigRoom

11

PowerSt.

12

BritHall

13

BudoKan

14

Ballade

15

SecBrass

16

ShortPla

17

RealPlat

18

Dome

19

VinSprin

20

ClearSpr

21

Dokan

22-29

Empty

Description
Hall reverb with a hard tonal quality
Room reverb with a hard tonal quality
Hall reverb with a mild tonal quality
Simulates the reverberation of a large hall
Simulates the reverberation of a small hall
Simulates the reverberation of a club
Simulates the reverberation of a rehearsal studio
Room reverb with a gentle tonal quality
Tuned to enhance vocals
Simulates the reverberation of a tunnel
Simulates the reverberation of a gym-sized room
Gate reverb
Simulates the bright reverb of a concert hall
Simulates the reverberation at the Budokan in Tokyo
For slow ballads
Reverb for brass section
Reverb with a short release
Plate reverb simulation
Reverb simulates playing in a domed-stadium
Simulates analog spring reverb
Clear reverb with short reverb time
Simulates the reverberation of a clay pipe

CHORUS/DELAY

134

No.

Patch name

0

ShortDLY

1

GtChorus

2

Doubling

3

Echo

4

Delay3/4

5

Delay3/2

6

FastCho

7

DeepCho

8

Vocal

9

Deep dB L

10

SoloLead

11

WarmyDly

12

EnhanCho

13

Detune

14

Natural

15

Whole

16

Delay2/3

17

Delay1/4

18-29

Empty

Description
Standard short delay
Chorus to enhance weak guitar sound
Versatile doubling
Showy analog-style delay
Dotted-8th-note delay in sync with tempo
Dotted-quarter-note delay in sync with tempo
Fast-rate chorus
Versatile deep chorus
Chorus that enhances vocals
Deep doubling
Keeps fast phrases tight
Simulates warm analog delay
Enhancer that uses phase-shifted doubling
For instruments with strong harmonics such as a digital electronic piano or synthesizer
Chorus with low modulation suitable for backing parts
Whole-note delay in sync with tempo
Quarter-note triplet delay in sync with tempo
16th-note delay in sync with tempo

Error message list

Message

Meaning

Response

Messages that indicate something is missing
No Card

There is no card inserted.

Make sure that an SD card is inserted correctly.

No Project

There is no project.

Check that the project has not been deleted or moved to
a different place.

No File

There is no file in the project.

Check that the file has not been deleted or stored in a different place.

Error message list

If you see a message like “---Error” push the EXIT key. When other errors and messages occur, they
will automatically disappear in three seconds.

Messages that are shown frequently
Reset DATE/TIME

Setting lost because the batteries died.

Set the DATE/TIME again.
(See “Setting the date & time” on P.14.)

Low Battery!

Time to change the batteries.

Change batteries or connect the adapter.

Stop Recorder

The function you tried cannot be accessed
during playback/recording.

Stop the recorder first, and then try again..

Messages that indicate the object is protected
Card Protected

The SD card is protected.

Eject the SD card, unlock its write-protection and then
insert it again. See “SD card installation” on P.13.)

Project Protected

The project is protected.

Disable using the PROTECT menu. (See “Protecting and
selecting projects” on P.9 1.)

File Protected

This file is read-only, so you cannot write to it.

Disable the read-only status of the file using a computer,
for example.

Messages that indicate the capacity or structural limit has been exceeded
Card Full

The card is full.

Change to a new card or delete unneeded data.

Project Full

No more projects can be saved on the card.

Delete unneeded projects.

File Full

The maximum number of files has been reached.

Delete unneeded files.

Messages that indicate access failure
Card Access Error

Unable to read or write to the card.

Press EXIT and try the operation again.

Project Access Error

Unable to read or write to the project.

Press EXIT and try the operation again.

File Access Error

Unable to read or write to the file.

Press EXIT and try the operation again.

Card Format Error

This card is not in a format the

File Format Error

This file is not in a format the

can use.
can use.

Change the card format to one that the unit can use.
Change the file format to one that the unit can use.

Other error messages
Card Error
Project Error

An error of some kind is occurring.

Press EXIT and try the operation again.

File Error

135

Troubleshooting
If you think there is a problem with the operation of the

Troubleshooting

Problems during playback
◆ No sound, or sound is very weak

•	 Check the connections with the monitoring system
and its volume settings.
•	 Make sure that status indicators in the mixer
section are lit green and that their faders are raised.
If a track's indicator is not green, press its key
repeatedly until it lights green.
•	 Make sure that the [MASTER] status key is not lit
and that the [MASTER] fader is raised.

◆ Moving the fader does not affect the
volume

•	 On channels for which stereo link is turned ON, the
fader of the even-numbered channel will have no
effect. Either turn stereo link OFF (see P.29), or use
the fader of the odd-numbered channel in the pair.

◆ Input signal cannot be heard or is very
weak

•	 Make sure that the GAIN control for that input is
turned up.
•	 Check that the status light is green (playback
enabled) and that the fader of the track is raised.

◆ An operation does not work and the
message “Stop Recorder” is shown on the
display

•	 Some operations are not possible while the
recorder is operating. Press the STOP key to stop
the recorder and then conduct the operation.

Problems during recording
◆ Cannot record on a track

•	 Make sure that you have selected a track for
recording.
•	 Check whether you have run out of free space on
the SD card (see P.111).
•	 Recording is not possible if the project is protected.
Either set “PROTECT” to “OFF” (see P.91), or use a
different project.

◆ The recorded sound is distorted

•	 Make sure that the input GAIN knobs and recording
levels are not set too high.
•	 Lower the faders so that the level meters do not
reach 0 dB.
• If EQ gain in the track mixer is set extremely high,
the sound may be audibly distorted even if the
fader is lowered. Lower EQ gain to a suitable value.

136

, check the following tips first.

•	 If an insert effect is applied to an input, check
whether the effect output level (patch level) setting
is suitable.

Problems with effects
◆ Insert effect is not working

•	 Check that the insert effect [INS] icon is shown on
the display. If it is not shown, press the EFFECT key,
then press the INSERT soft key and set ON/OFF
to On.
•	 Make sure that the insert effect is inserted in the
desired location (See P.23, 45, 46 and 80)

◆ Send-return effect is not working

•	 Confirm that the REV or CHO icon is shown on the
display. If it is not shown, press the EFFECT key,
then press the REVERB or CHORUS soft key and set
ON/OFF to On.
•	 Make sure that the send levels for the tracks are
raised (see P.44 and 82).

Other problems
◆ Cannot save a project

•	 The project cannot be saved if the project is
protected. Set “PROTECT” to “Off” (see P.91).

◆ Cannot create a new project or copy a
project

•	 If “Project Full” appears on the display, no more
projects can be created on the card. Delete
unneeded projects to free up memory.

◆ An error message is shown when
attempting to execute a command

•	 Please check the error message list (see P.135).

Specifications
Section

Audio
interface

Mixer

Effect

Rhythm

Sampler

Hardware

Specifications

Recorder

Track count
8 (mono)
Maximum number of simultane2
ous recording tracks
Maximum number of simultane8 audio + metronome
ous playback tracks
Recording format
44.1/48 kHz, 16/24-bit WAV format
Maximum recording time
200 minutes/1 GB (mono tracks)
Projects
1000
Markers
100/project
Locator
Hours/minutes/seconds/milliseconds and bars/beats/ticks
File editing
Divide, trim
Other functions
Punch-in/out (manual, auto), bounce, A-B repeat, undo/redo
Number of recording channels 2
Number of playback channels
2
Bit rate
24
Sampling frequency
44.1, 48, 88.2, 96 kHz
Faders
9 (mono × 8, master × 1)
Track parameters
3-band equalizer, pan (balance), effect send ×2, invert
Stereo link
Tracks 1/2 ~ 7/8 selectable in pairs
8 (CLEAN, DISTORTION, ACO/BASS SIM, BASS, MIC, DUAL MIC, STEREO, MASTERAlgorithms
ING)
Patches
310 insert, 60 send-return
Effect modules
7 insert , 2 send
Tuner
Chromatic, guitar, bass, open A/D/E/G, D modal
Voices
8
Sound format
16-bit linear PCM
Drum kits
10
Pads
8 (velocity-sensitive)
Precision
48 ppqn
Rhythm patterns
511/project
Tempo
40.0 ~ 250.0 BPM
Playback formats
44.1/48 kHz, 16/24-bit WAV format
Editing functions
Trim, time-stretch
Recording media
SD card (16MB ~ 2 GB), SDHC card (4 ~ 32 GB)
Analog-digital conversion
96 kHz 24-bit delta-sigma ADC
Digital-analog conversion
96 kHz 24-bit delta-sigma DAC
Display
128×64 pixel LCD (with backlight)
2 XLR/standard phone combo jacks
Input impedance:
(Balanced input) 1 KΩ balanced (2 hot)
INPUT 1 ~ 8
(Unbalanced input) 50 KΩ unbalanced
Inputs
(1 with Hi-Z, input impedance 470 kΩ (Hi-Z on), 2 with phantom power)
Input level: -50 dBm < continuous < +4 dBm
Built-in stereo Omnidirectional condenser microphones
mic pair
Gain: -50 dBm < continuous < +4 dBm
Phantom power
Outputs
S/N ratio
Control input
USB
Power
Dimensions
Weight

OUTPUT
PHONES

48 V, 24 V
TRS phone type (balanced)
Standard stereo phone jack 20 mW x 2 (32 Ω load)
93 dB
FS01
Mini-B type (USB 2.0 Hi-Speed):operation as audio interface/control surface and mass
storage
DC 5V 1A AC adapter (ZOOM AD-17)
3 AA batteries (5.5-hour continuous operation time with backlight on and phantom power
off)
257 mm (W) × 190 mm (D) × 51 mm (H)
780 g

137

Index
Index

A
A-B REPEAT key  .  .  .  .  .  .  .  .  .  .  .  .  .  . 7, 8, 38
A-B repeat function  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  38
Algorithms  .  .  .  .  .  .  .  .  .  .  80, 118-128, 129-134
Audio
Changing tempo without changing pitch .  .  .  . 68
Trimming unnecessary parts  .  .  .  .  .  .  .  .  .  . 70
Audio interface  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 102, 105
AUTO PUNCH I/O key  .  .  .  .  .  .  .  .  .  .  . 7, 8, 33
Automatic punch-in/out  .  .  .  .  .  .  .  .  .  .  .  .  .  33

B
Bit rate .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  97
Bounce  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  34
BPM .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  67
Built-in mic  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 6, 12

C
Card reader  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  102, 103
Changing names  .  .  .  .  .  .  .  .  .  .  .  .  . 57, 88, 94
Chromatic tuner  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 108
Connections .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  6, 12, 21
Contrast .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 109
Control surface  .  .  .  .  .  .  .  .  .  .  .  .  .  .  102, 105

D
Date and time  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  15
Deleting data
Files  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  95
Marks  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  37
Projects  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  95
SD cards  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 111
Display
Backlight  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 109
Contrast .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 109
Display  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  9
Drum kits  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 48, 49, 59

E
EFFECT key  .  .  .  .  .  .  .  .  .  7, 8, 23, 44-46, 83-89
Effects
Effect modules  .  .  .  .  . 80, 84, 118-128, 129-134
Effect parameters  .  .  .  . 80, 84, 118-128, 129-134
Effect types  .  .  .  .  .  .  . 80, 84, 118-128, 129-134
Insert effects  .  .  .  .  .  .  .  .  .  . 23, 45, 46, 80, 89
Mastering effects  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  46
Send-return effects  .  .  .  .  .  .  .  .  .  .  . 44, 80, 82

PDF: Audio Interface Manual (on SD card)

138

Effect patches  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  80
Changing names  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 88
Editing .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  84
Effect patch list  .  .  .  .  .  .  .  .  .  .  .  .  .  129-134
Importing .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 87
Initialization .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . PDF
Saving .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  86
Selecting  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 83
ENTER key  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 7, 8
EQ .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  42
EXIT key  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 7, 8

F
Fade-in/out  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 71
FF key  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 7, 8
Files  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 16, 90, 102
Changing names  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 94
Copying .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  93
Deleting  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  95
File names  .  .  .  .  .  .  .  .  .  .  .  .  .  . 27, 94, 102
Importing .  .  .  .  .  .  .  .  .  .  .  .  .  . 100, 102, 103
Viewing information  .  .  .  .  .  .  .  .  .  .  .  .  .  .  92
Firmware version and upgrading  .  .  .  .  .  .  .  . 114

G
GAIN .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 7, 8, 22

H
Hi-Z (high impedance) .  .  .  .  .  .  .  .  .  . 7, 8, 12, 21

I
Input gain  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  22
Input mixer  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 40
Insert effects  .  .  .  .  .  .  .  .  .  .  . 23, 45, 46, 80, 89
Inserting before the MASTER fader .  .  .  .  .  .  46
Insertion points .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 80
Using only for monitoring  .  .  .  .  .  .  .  .  .  .  .  89

L
Locate function  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  36
Loop tracks  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  61
Loops  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  64

M
MARK/CLEAR key  .  .  .  .  .  .  .  .  .  .  .  .  . 7, 8, 36
MARKER keys  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 7, 8, 36
Marks .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 36
Master tracks  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  47
Mastering effects  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  46
Manual punch-in/out  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 32
Metronome  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  20
Mixdown  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 46, 47

O
Overdubbing  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 28

P
Pads .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  50, 66
Panning .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 42, 59
PAN/EQ key  .  .  .  .  .  .  .  .  .  .  . 7, 8, 24, 29, 42, 44
Patches  .  .  .  .  .  .  .  .  .  .  .  .  . see Effect patches
Phantom power  .  .  .  .  .  .  .  .  .  .  .  .  . 12, 21, 112
PLAY key  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 7, 8
Playlists  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  98
Power  .  .  .  .  .  .  .  .  .  .  .  .  .  .  12, 14, 15, 21, 112
Changing batteries  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 14
ON/OFF .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  15
Setting battery type .  .  .  .  .  .  .  .  .  .  .  .  .  . 112
PROJECT key  .  .  .  .  .  .  .  .  .  .  7, 8, 17, 34, 91-98
Projects  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 17, 90
Changing names  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 94
Copying .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  93
Creating .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  17
Deleting  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  95
Protecting .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  91
Selecting  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 91
Sequential playback .  .  .  .  .  .  .  .  .  .  .  .  .  .  98
Viewing information  .  .  .  .  .  .  .  .  .  .  .  .  .  .  92
Punch-in/out  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 32
Automatic punch-in/out . . . . . . . . . . . . 33
Manual punch-in/out  .  .  .  .  .  .  .  .  .  .  .  .  .  32

Q
Quantization .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  66

R
REC key  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 7, 8, 26
REW key  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 7, 8
Recording
Additional tracks  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 28
Assigning to tracks .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 30
First track  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  21
Formats  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 21, 97
Levels  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  23, 24
Master track .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  47
Modes .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  97
Overdubbing  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  28
Preparations before recording  .  .  .  .  .  .  .  .  . 17
Times  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  21
Rhythm functions  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 48-59
RHYTHM key  .  .  .  .  .  .  .  .  .  .  .  .  .  .  7, 8, 49-59

Rhythm pattern tracks  .  .  .  .  .  .  .  .  .  .  .  .  .  . 48
Rhythm patterns  .  .  .  .  .  .  .  .  .  .  .  . 48, 116-117
Assigning .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 51
Changing names  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 57
Copying .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  55
Creating .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  52
Deleting  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  56
Importing .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 58
Selecting  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 49

Index

Mixer  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 40
Mixing  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  40
Linking two tracks .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  29

S
Sampler functions  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 60-71
SD card
Card reader  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 103
Changing while the power is on .  .  .  .  .  .  .  . 110
Checking capacity  .  .  .  .  .  .  .  .  .  .  .  . 21, 111
Formatting .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 111
Installation .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  13
Send-return effects  .  .  .  .  .  .  .  .  .  .  .  . 44, 80, 82
Sequence data
Creation .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  73
Editing .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  76
Playback  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 78
Sequence play  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 98
Shutdown  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  15
Specifications  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 137
Stereo links  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  29
Stereo tracks  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  29
STOP key  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 7, 8
Swapping files .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  31
Switches  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 7, 8

T
Tempo .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  19
TEMPO key  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 7, 8, 19
Time signature  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 18, 76
TOOL key  .  .  .  .  .  .  .  .  .  .  . 7, 8, 20, 50, 108-114
TRACK key  .  7, 8, 18, 27, 30, 51, 63-71, 73-78, 100
Track mixer  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  40
Track sequencer  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 72-78
Tracks  .  .  .  .  . 21, 25, 30, 31, 34, 45, 51, 61, 63, 67
Assigning .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 30, 51, 63
Parameters  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  42
Tuner  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 108

U
USB  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 102
DAW software operation  .  .  .  .  .  .  .  .  .  .  . PDF
Exchanging files with a computer .  .  .  .  .  .  . 103
USB key  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 7, 8, 103-106

139

FCC regulation warning (for U.S.A.)
This equipment has been tested and found to comply with the limits for a Class B digital device,
pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection
against harmful interference in a residential installation. This equipment generates, uses, and can radiate
radio frequency energy and, if not installed and used in accordance with the instructions, may cause
harmful interference to radio communications. However, there is no guarantee that interference will not
occur in a particular installation. If this equipment does cause harmful interference to radio or television
reception, which can be determined by turning the equipment off and on, the user is encouraged to try
to correct the interference by one or more of the following measures:

●● Reorient or relocate the receiving antenna.
●● Increase the separation between the equipment and receiver.
●● Connect the equipment to an outlet on a circuit different from that the receiver is connected to.
●● Consult the dealer or an experienced radio/TV technician for help.

For EU Countries
Declaration of Conformity:
This product complies with the requirements of
EMC Directive 2004/108/EC and
Low Voltage Directive 2006/95/EC
ErP Directive 2009/125/EC
Disposal of Old Electrical & Electronic Equipment
(Applicable in European countries with separate collection systems)

This symbol on the product or on its packaging indicates that this product
shall not be treated as household waste. Instead it shall be handed over to
the applicable collection point for the recycling of electrical and electronic
equipment. By ensuring this product is disposed of correctly, you will help
prevent potential negative consequences for the environment and human
health, which could otherwise be caused by inappropriate waste handling
of this product. The recycling of materials will help to conserve natural
resources. For more detailed information about recycling of this product,
please contact your local city office, your household waste disposal service
or the shop where you purchased the product.

4-4-3 Kanda-Surugadai, Chiyoda-ku, Tokyo 101-0062 Japan
Web site: http://www.zoom.co.jp
R8-5000-1



Source Exif Data:
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Create Date                     : 2011:03:31 17:29:04-10:00
Metadata Date                   : 2011:05:30 13:15:20+09:00
Modify Date                     : 2011:05:30 13:15:20+09:00
Creator Tool                    : Adobe InDesign CS5 (7.0.3)
Instance ID                     : uuid:c9469b09-9e45-4b78-9a08-73ca628f5c13
Document ID                     : xmp.did:6E04594590206811871F952B1CBB31CB
Original Document ID            : xmp.did:74117FCF20071168966F8DA61CF072C9
Rendition Class                 : proof:pdf
History Action                  : created, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved, saved
History Instance ID             : xmp.iid:74117FCF20071168966F8DA61CF072C9, xmp.iid:74117FD020071168966F8DA61CF072C9, xmp.iid:74117FD120071168966F8DA61CF072C9, xmp.iid:74117FD220071168966F8DA61CF072C9, xmp.iid:74117FD320071168966F8DA61CF072C9, xmp.iid:74117FD520071168966F8DA61CF072C9, xmp.iid:74117FD620071168966F8DA61CF072C9, xmp.iid:74117FCF20071168AE56EC518C3F2FEB, xmp.iid:74117FD020071168AE56EC518C3F2FEB, xmp.iid:74117FD120071168AE56EC518C3F2FEB, xmp.iid:74117FD220071168AE56EC518C3F2FEB, xmp.iid:C7ACAA750720681192B0D56E8C1AAD16, xmp.iid:C8ACAA750720681192B0D56E8C1AAD16, xmp.iid:FE6A0F2A0A20681192B0D56E8C1AAD16, xmp.iid:02BAB3840E20681192B0D56E8C1AAD16, xmp.iid:2B59B5A70F20681192B0D56E8C1AAD16, xmp.iid:C9C5BADA1820681192B0D56E8C1AAD16, xmp.iid:CE079DEC1B20681192B0D56E8C1AAD16, xmp.iid:86E364D81D20681192B0D56E8C1AAD16, xmp.iid:3A28A3562020681192B0D56E8C1AAD16, xmp.iid:3AC0D02F2F20681192B0D56E8C1AAD16, xmp.iid:78C265BA3120681192B0D56E8C1AAD16, xmp.iid:1A74E38A3320681192B0D56E8C1AAD16, xmp.iid:551988C13520681192B0D56E8C1AAD16, xmp.iid:E70D0E75072068118C14AA9B629869C3, xmp.iid:9C3006BD5E2068118C14BEA04DA213DF, xmp.iid:8C7E081F1E2068118A6DCFDCB4DC5B26, xmp.iid:366527451E2068118A6DCFDCB4DC5B26, xmp.iid:32058317202068118A6DCFDCB4DC5B26, xmp.iid:EA757B343D2068118A6DCFDCB4DC5B26, xmp.iid:139D559B50206811871F952B1CBB31CB, xmp.iid:3A8E7E615A206811871F952B1CBB31CB, xmp.iid:BC97FFF15A206811871F952B1CBB31CB, xmp.iid:369F4A5873206811871F952B1CBB31CB, xmp.iid:4984051274206811871F952B1CBB31CB, xmp.iid:7B50B14877206811871F952B1CBB31CB, xmp.iid:D5119D2378206811871F952B1CBB31CB, xmp.iid:4351BEF289206811871F952B1CBB31CB, xmp.iid:EA3580D08B206811871F952B1CBB31CB, xmp.iid:E9463E3A90206811871F952B1CBB31CB, xmp.iid:6E04594590206811871F952B1CBB31CB, xmp.iid:8A79D864082068118A6DC797EB1D8104
History When                    : 2011:03:11 08:51:50+09:00, 2011:03:11 10:55:55+09:00, 2011:03:11 10:55:56+09:00, 2011:03:11 11:28:30+09:00, 2011:03:11 11:51:36+09:00, 2011:03:11 11:58:03+09:00, 2011:03:11 12:06:06+09:00, 2011:03:11 12:32:34+09:00, 2011:03:11 12:33:40+09:00, 2011:03:11 12:33:59+09:00, 2011:03:11 12:34+09:00, 2011:03:10 19:50:06-10:00, 2011:03:10 19:50:06-10:00, 2011:03:10 20:09:27-10:00, 2011:03:10 20:40:37-10:00, 2011:03:10 21:17:37-10:00, 2011:03:10 22:23:28-10:00, 2011:03:10 22:45:26-10:00, 2011:03:10 22:59:11-10:00, 2011:03:10 23:17:02-10:00, 2011:03:11 01:03:19-10:00, 2011:03:11 01:21:31-10:00, 2011:03:11 01:34:30-10:00, 2011:03:11 01:50:21-10:00, 2011:03:11 02:02:15-10:00, 2011:03:12 23:36:02-10:00, 2011:03:20 01:47:38-10:00, 2011:03:20 01:48:42-10:00, 2011:03:20 02:01:45-10:00, 2011:03:20 14:27:51-10:00, 2011:03:25 00:22:29-10:00, 2011:03:25 01:32:27-10:00, 2011:03:25 01:36:30-10:00, 2011:03:25 16:47:11-10:00, 2011:03:25 16:52:23-10:00, 2011:03:25 17:15:23-10:00, 2011:03:25 17:21:30-10:00, 2011:03:25 19:28:59-10:00, 2011:03:25 19:42:21-10:00, 2011:03:25 20:14:13-10:00, 2011:03:25 20:14:15-10:00, 2011:03:29 15:24:12-10:00
History Software Agent          : Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 6.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0, Adobe InDesign 7.0
History Changed                 : /, /metadata, /, /, /, /, /, /, /metadata, /;/metadata, /;/metadata, /metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /;/metadata, /metadata, /;/metadata, /;/metadata
Derived From Instance ID        : xmp.iid:E9463E3A90206811871F952B1CBB31CB
Derived From Document ID        : xmp.did:74117FD220071168AE56EC518C3F2FEB
Derived From Original Document ID: xmp.did:74117FCF20071168966F8DA61CF072C9
Derived From Rendition Class    : default
Doc Change Count                : 948
Format                          : application/pdf
Producer                        : Adobe PDF Library 9.9
Trapped                         : False
Page Count                      : 140
Creator                         : Adobe InDesign CS5 (7.0.3)
EXIF Metadata provided by EXIF.tools

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