Zoom R8 Users Manual
2015-07-20
: Zoom Zoom-R8-Users-Manual-772682 zoom-r8-users-manual-772682 zoom pdf
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OPERATION MANUAL © ZOOM Corporation Reproduction of this manual, in whole or in part, by any means, is prohibited. Usage and safety precautions Usage and safety precautions SAFETY PRECAUTIONS In this manual, symbols are used to highlight warnings and cautions that you must read to prevent accidents. The meanings of these symbols are as follows: Something that could cause serious injury or death. Something that could cause injury or damage to the equipment. Install the batteries with the correct +/– orientation. Use a specified battery type. Do not mix new and old batteries or different brands or types at the same time. When not using the unit for an extended period of time, remove the batteries from the unit. If a battery leak should occur, wipe the battery compartment and the battery terminals carefully to remove all battery residue. Connecting cables with input and output jacks Always turn the power OFF for all equipment before connecting any cables. Always disconnect all connection cables and the AC adapter before moving the unit. Other symbols Required (mandatory) actions Prohibited actions Warning Operation using an AC adapter Use only a ZOOM AD-17 AC adapter with this unit. Do not use in ways that exceed the ratings of an outlet or wiring or with currents other than 100 V. Before using this product in other countries (or regions) where the power voltage differs from AC 100 V, always consult with a store that handles ZOOM products and use a suitable AC adapter. Operation using batteries Use 4 conventional 1.5-volt AA batteries (alkaline or nickel-metal hydride). Read battery warning labels carefully. Always close the battery compartment cover when using the unit. Alterations Never open the case or attempt to modify the product. Precautions Product handling Do not drop, bump or apply excessive force to the unit. Be careful not to allow foreign objects or liquids to enter the unit. Operating environment Do not use in extremely high or low temperatures. Do not use near heaters, stoves and other heat sources. Do not use in very high humidity or near splashing water. Do not use in places with excessive vibrations. Do not use in places with excessive dust or sand. AC adapter handling When disconnecting the AC adapter from an outlet, always pull the body of the adapter itself. During lightning storms or when not using the unit for a long time, disconnect the power plug from the AC outlet. 2 Battery handling Volume Do not use the product at a loud volume for a long time. Usage Precautions Interference with other electrical equipment In consideration of safety, the has been designed to minimize the emission of electromagnetic radiation from the device and to minimize external electromagnetic interference. However, equipment that is very susceptible to interference or that emits powerful electromagnetic waves could result in interference if placed nearby. If this occurs, place and the other device farther apart. the With any type of electronic device that uses digital control, , electromagnetic interference could cause including the malfunction, corrupt or destroy data and result in other unexpected trouble. Always use caution. Cleaning Use a soft cloth to clean the panels of the unit if they become dirty. If necessary, use a damp cloth that has been wrung out well. Never use abrasive cleansers, wax or solvents, including alcohol, benzene and paint thinner. Malfunction If the unit becomes broken or malfunctions, immediately disconnect the AC adapter, turn the power OFF and disconnect other cables. Contact the store where you bought the unit or Zoom service with the following information: product model, serial number and specific symptoms of failure or malfunction, along with your name, address and telephone number. Copyrights Except for personal use, unauthorized recording of copyrighted sources, including CDs, records, tapes, video products and broadcasts, is prohibited. Zoom Corporation does not bear any responsibility for consequences related to copyright law infringement. and SDHC symbols are trademarks. • The SD • Windows® and Windows Vista® are trademarks or registered trademarks of Microsoft®. • Macintosh® and Mac OS® are trademarks or registered trademarks of Apple Inc. • Steinberg and Cubase are trademarks or registered trademarks of Steinberg Media Technologies GmbH Inc. • All other trademarks, product names and company names mentioned in this documentation are the property of their respective owners. • All trademarks and registered trademarks mentioned in this manual are for identification purposes only and are not intended to infringe on the copyrights of their respective owners. Please read through this manual carefully in order to understand the functions of the well so that you can use it happily for many years. After reading through this manual, please keep it along with the warranty in a safe place. Please note that some details might be changed without notice in order to improve the product. Introduction , which we will refer to as the in this ■■Multitrack recorder that can use up to 32 GB SDHC cards ■■Handles a variety of input sources including guitars, microphones and line-level equipment The can is an 8-track recorder that supports SDHC cards of up to 32 GB. After making linear PCM recordings (WAV format) at 16/24-bit and 44.1/48kHz sampling rate, you can transfer recorded files to your computer to use them in DAW software. The has 2 input jacks that accept both XLR and standard phone connectors. Both can supply phantom power (24 or 48 V) and one can handle high-impedance input. In addition to highimpedance guitars and basses, the inputs can handle all types of sources, including dynamic and condenser microphones, synthesizers and other line level instruments. The built-in highperformance microphones are convenient for recording acoustic guitars and vocals. ■■Hi-Speed USB 2.0 audio interface You can use the and its various input and output jacks as a Hi-speed USB 2.0 audio interface that can handle 2 inputs and 2 outputs at up to 24-bit and 96 kHz. Its effects can even be used (at 44.1 kHz only) and it can also operate using USB bus power. Introduction Thank you very much for purchasing the ZOOM has the following features. manual. The (See “Connecting instruments” on P.21.) ■■Sampler with 8 pads and 8 voices Use the sampler to assign sounds to each track (pad) and create loops. Play the pads in realtime, and combine loops to create performances for a complete song. By simply lining up drum loops from the included SD card, anyone can easily create professional-quality backing parts and basic tracks. The recorder and sampler work together seamlessly, so you can record audio on other tracks while listening to loop playback. (See the Audio Interface Manual on the included SD card for details.) ■■DAW software control surface The can be connected to a computer by USB cable and used as a control surface for DAW software. You can operate transport functions, including play, record and stop keys and physically control onscreen faders. You can also assign various DAW functions to the F1–F5 function keys. (The assignable functions depend on the DAW software.) (See “Using the sampler to make songs” on P.60.) (See the Audio Interface Manual on the included SD card for details.) Confirmation of included items The package contains the following items. Please verify them. unit Cubase LE Installation DVD SD card USB cable Operation manual (this document) AC adapter (ZOOM AD-17) Cubase LE Startup Guide オペレーションマニュアル ©株式会社ズーム 本マニュアルの一部または全部を無断で複製/転載することを禁じます。 Note: the Audio Interface Manual (PDF) is on the SD card. 3 Contents Contents Usage and safety precautions . . . . . 2 Introduction . . . . . . . . . . . . . . . . . . . . . . . 3 Confirmation of included items . . . . . . . . . . 3 Contents . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Panel layout and functions . . . . . . . . 6 Switch and key overview . . . . . . . . . . 8 Display information . . . . . . . . . . . . . . . 9 Operation overview . . . . . . . . . . . . . . . 10 Connections . . . . . . . . . . . . . . . . . . . . . . 12 SD card installation . . . . . . . . . . . . . . . 13 Powering the unit . . . . . . . . . . . . . . . . . 14 Turning the power on and off . . . . . 15 Setting the date and time . . . . . . . . 15 Recording and playback . . . . . . . . . 16 Recorder overview . . . . . . . . . . . . . . . . . . 16 Preparations before recording . . . . . . . . . 17 Creating a new project . . . . . . . . . . . . . . . 17 Changing the time signature . . . . . . . . . . . . . 18 Setting the tempo . . . . . . . . . . . . . . . . . . . . . 19 Using the metronome . . . . . . . . . . . . . . . . Recording the first track . . . . . . . . . . . . . . Connecting instruments . . . . . . . . . . . . . . Adjusting the input gain . . . . . . . . . . . . . . Using insert effects . . . . . . . . . . . . . . . . . 20 21 21 22 23 Adjusting the recording level . . . . . . . . . . . . . 24 Selecting tracks for recording . . . . . . . . . . Recording . . . . . . . . . . . . . . . . . . . . . . . . Re-recording . . . . . . . . . . . . . . . . . . . . . . Recording to a new file . . . . . . . . . . . . . . . Playing back recordings . . . . . . . . . . . . . . Overdubbing . . . . . . . . . . . . . . . . . . . . . . Stereo recording (stereo link) . . . . . . . . . . Changing playback takes . . . . . . . . . . . . . Swapping two tracks . . . . . . . . . . . . . . . . Re-recording part of a track (punch-in/out) . . . . . . . . . . . . . . . . . . . . . . Manual punch-in/out . . . . . . . . . . . . . . . . Automatic punch-in/out . . . . . . . . . . . . . . Combining multiple tracks into 1–2 tracks (bouncing) . . . . . . . . . . . . . . . . Locating to the desired part of a song . . . Repeat playback of a specific section 25 26 26 27 27 28 29 30 31 31 32 33 34 36 (A-B repeat) . . . . . . . . . . . . . . . . . . . . . . . 38 4 Mixing . . . . . . . . . . . . . . . . . . . . . . . . . . . Mixing overview . . . . . . . . . . . . . . . . . . . . Setting track level, EQ and pan . . . . . . . . . Using send-return effects . . . . . . . . . . . . . Using insert effects on tracks . . . . . . . . . . 40 40 42 44 45 Mixing down . . . . . . . . . . . . . . . . . . . . . 46 Using a mastering effect . . . . . . . . . . . . . . 46 Mixing down to the master track . . . . . . . 47 Using the rhythm function . . . . . . . Overview of rhythm functions . . . . . . . . . . Rhythm pattern selection . . . . . . . . . . . . . Changing the playback pattern . . . . . . . . . Changing the drum kit . . . . . . . . . . . . . . . Using the pads to play rhythm patterns . . Switching banks . . . . . . . . . . . . . . . . . . . Repeating sounds (drum rolls) . . . . . . . . . . Adjusting the pad sensitivity . . . . . . . . . . . Assigning rhythm patterns to tracks . . . . . Creating a rhythm pattern . . . . . . . . . . . . . Preparing to create a rhythm pattern . . . . . . Inputting a pattern in real-time . . . . . . . . . . Step input of a rhythm pattern . . . . . . . . . . Copying rhythm patterns . . . . . . . . . . . . . Deleting rhythm patterns . . . . . . . . . . . . . Renaming rhythm patterns . . . . . . . . . . . . Importing rhythm patterns from other projects . . . . . . . . . . . . . . . . . . . . . . Setting volume and stereo placement . . . . 48 48 49 49 49 50 50 50 49 51 52 52 53 54 55 56 57 58 59 . . . . . . . . . . . . . . . Using the sampler to make songs . . . . . . . Using the sampler . . . . . . . . . . . . . . . . . . Assigning included drum loops to tracks . Setting loops . . . . . . . . . . . . . . . . . . . . . . Setting a track to loop . . . . . . . . . . . . . . . Setting the loop interval . . . . . . . . . . . . . . Playing the pads . . . . . . . . . . . . . . . . . . . . Setting the playback method . . . . . . . . . . . 60 60 61 63 64 64 65 66 66 Set global quantization to control sound timing . . . . . . . . . . . . . . . . . 66 Changing the BPM of a track . . . . . . . . . . 67 Changing audio tempo without changing pitch . . . . . . . . . . . . . . . . . . . . . 68 Trimming unnecessary parts of audio files . 70 Setting fade-ins and fade-outs . . . . . . . . . 71 Using the track sequencer . . . . . . . . 72 Track sequencer overview . . . . . . . . . . . . Creating a sequence . . . . . . . . . . . . . . . . Creating a sequence in real-time . . . . . . . . Creating a sequence using step input . . . . . Inserting and deleting beats . . . . . . . . . . . Playing back a sequence . . . . . . . . . . . . . 72 73 73 74 76 78 Using effects . . . . . . . . . . . . . . . . . . . . . 80 Overview of effects . . . . . . . . . . . . . . . . . . Selecting effect patches . . . . . . . . . . . . . . Editing patches . . . . . . . . . . . . . . . . . . . . Saving patches . . . . . . . . . . . . . . . . . . . . . Importing patches from other projects . . . Changing patch names . . . . . . . . . . . . . . Using effects only for monitoring . . . . . . . 80 83 84 86 87 88 89 Working with projects and audio files . . . . . . . . . . . . . . . . . . . . . . . . 90 Contents Using the sampler Projects and audio files . . . . . . . . . . . . . . 90 Protecting a project . . . . . . . . . . . . . . . . . 91 Selecting a project . . . . . . . . . . . . . . . . . . 91 Viewing project and audio file information . 92 Copying projects and audio files . . . . . . . . 93 Changing project and audio file names . . . 94 Deleting projects and audio files . . . . . . . . 95 Dividing audio files . . . . . . . . . . . . . . . . . . 96 Setting the recording format (bit length) . . 97 Setting the recording mode . . . . . . . . . . . 97 Sequential playback of projects . . . . . . . . 98 Loading audio files from other projects . . 100 Using the USB connection . . . . . . . 102 USB function overview . . . . . . . . . . . . . . 102 Exchanging data with a computer (card reader) . . . . . . . . . . . . . . . . . . . . . . 103 Audio interface and control surface functions . . . . . . . . . . . . 105 Other functions . . . . . . . . . . . . . . . . . Using the tuner . . . . . . . . . . . . . . . . . . . . Adjusting the display . . . . . . . . . . . . . . . Changing the SD card while the power is on . . . . . . . . . . . . . . . . . . . . Formatting an SD card . . . . . . . . . . . . . . Checking remaining card capacity . . . . . Setting the battery type . . . . . . . . . . . . . Setting phantom power voltage . . . . . . . Using a footswitch . . . . . . . . . . . . . . . . . Checking the firmware version . . . . . . . . Upgrading the firmware . . . . . . . . . . . . . 108 108 109 Rhythm pattern list . . . . . . . . . . . . . Effect types and parameters . . . . Effect patch list . . . . . . . . . . . . . . . . . . Error message list . . . . . . . . . . . . . . . Troubleshooting . . . . . . . . . . . . . . . . . Specifications . . . . . . . . . . . . . . . . . . . Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 118 129 135 136 137 138 110 111 111 112 112 113 114 114 5 Panel layout and functions Panel layout and functions Input section Display section Fader section Built-in mic Control section Transport section Rear panel PHONES control POWER switch INPUT jacks OUTPUT control PHONES jack CONTROL IN jack OUTPUT jack Right side panel Bottom panel (not shown) Battery compartment SD card slot 6 USB port Built-in mic Display section PEAK indicator Display METRONOME switch Input selection switch 1 Input selection switch 2 PHANTOM switch Soft keys Panel layout and functions Input section Control section EFFECT key TOOL key USB key PROJECT key GAIN controls 1 & 2 ON/OFF key 1 ON/OFF key 2 BALANCE control ON/OFF indicator TEMPO key TRACK key RHYTHM key PAN/EQ key TEMPO indicator Fader section Transport section MARKER AUTO PUNCH I/O key Track indicator key Status keys (1–8, MASTER) MARK/CLEAR key MARKER A-B REPEAT key key Master indicator REW key FF key STOP key PLAY key REC key ENTER key Faders (1–8, MASTER) Pad REPEAT/STOP key Cursor keys EXIT key DIAL 7 Switch and key overview Here we explain how to use the keys and switches of the Switch and key overview Transport section . Control section Functions only when tracks are in recording standby. • Stopped: starts recording standby • Recording standby: ends standby • Playing: starts recording (manual punch-in/out) REC key PLAY key • Stopped: starts playback • Recording standby: starts recording STOP key • During recording: stops recording • During playback: stops playback • Recording standby: stops transport FF key • When stopped or during playback: fast forwards • When stopped or during playback: rewinds • Hold STOP and press REW to return to the top of the song. PROJECT REW key PROJECT PROJECT EFFECT key • Set the insert and send- return effects USB key • Use the audio interface, control surface and card reader TOOL key • Make metronome, tuner, system and SD card settings PROJECT key • Create, set up and work with projects TEMPO key • Set the tempo (the indicator flashes in time with the tempo) RHYTHM key • Play, create and set rhythm patterns TRACK key • Assign tracks and make settings PAN/EQ key • Access track mixer settings Fader section PROJECT + ENTER key • Confirm an item EXIT key • Press to go back. • Press and hold to return to the top screen. DIAL • Change numbers and move among menus. • Set, remove and move to marks • Set and cancel auto punch-in/out and A-B repeat Cursor appearance In manual In explanations, the usable directions are shown with dark lines. The cursors are used to move up, down, left and right to choose items. They are shown as above in the manual. 8 Change track status and check with indicator Green: play • Unlit: mute Red: record Orange: loop track or rhythm pattern track playing back MASTER status key Change master track status and check with indicator • Green: play • Unlit: master • Red: mix down Input section Input selection switch 1 • Set for the instrument or mic used Input selection switch 2 • Set for the instrument or mic used PHANTOM switch • Phantom power ON/OFF METRONOME switch BALANCE control • Set metronome output When set to PHONES ONLY, BALANCE control adjusts the performance/metronome balance GAIN controls 1, 2 PEAK indicators • Set input sensitivity • Indicator lights when input level begins causing distortion ON/OFF key 1, 2 Indicators • Turn input ON/OFF • Indicator flashes when recording level begins causing distortion) On unit Manual indications Move in menu TRACK 1–8 status keys Display information Display and screen information Top Screen: Shows the current project Icon display and settings Insert effect icon (P.23, 45, 46, 80) Shown when insert effect enabled. Icon display area Project name Mark indicator & number Level meters (from left) Input 1, 2 level meters Track 1–8 level meters Master level meters To set: REVERB/CHORUS send-return icons Shown when send-return effects enabled. AUTO PUNCH IN/OUT icons Soft keys Hours: minutes: seconds: milliseconds (Change with up/down keys) Display information The display shows, for example, project data, connection and operation status as a recorder or a computer audio-interface, available functions and various menus. (P.44, 80, 82) To set: (P.33) Shown when auto punch-in/out enabled. To set: A-B REPEAT icon (P.38) Shown when A-B repeat enabled. Bar–beat–tick To set: Menu screen: Shows an operation menu Menu item or track number PROTECT icon (P.9 1) Shown when project protection enabled. To set: Battery icon Press ENTER key to open the next menu (P.14) Shown when using battery power (including remaining charge and when battery needs changed). (Not shown when running on USB.) Use DIAL to select settings and values Select menu with up/down keys Soft keys The functions of the soft keys appear at the bottom of the display. Press the key under the indication to use that function. 9 Operation overview Operation overview 1. Recording preparations 2. Recording Do the following before starting recording. Preparing to record P.17 ●● To start a new song, make a project first. • Creating a new project (P.17) ●● Set the song's time signature and tempo. • Setting the time signature (P.18) • Setting the tempo (P.19) ●● Set the metronome to use as a guide when recording. • Using the metronome (P.20) Record an instrument, vocal or other sound source to each track. You can also assign audio file loops using the sampler function and rhythm Recording the first track P.21 Record instruments and vocals to tracks in the project that you created. ●● Connect instruments and mics, and adjust the input sensitivity. • Connecting instruments (P.21) • Adjusting the input gain (P.22) • Recording in stereo (stereo link) (P.29) ●● Select tracks to record on and record. • Selecting tracks for recording (P.25) • Recording (P.26) ●● You can use the following types of effects when recording. • Using insert effects (P.23) • Applying effects only for monitoring (P.89) ●● You can also redo part or all of a recording. • Undoing the last action (UNDO/REDO) (P.26) • Recording part of a song again (punching in/out) (P.32) Using the sampler P.60 ●● Assign audio files to tracks and set loops. • Assigning included drum loops to tracks (P.63) • Make loop settings (P.64) Using rhythm functions P.48 ●● Assign rhythm patterns to tracks. • Assigning rhythm patterns to tracks (P.51) 10 patterns using the rhythm machine function to tracks, and arrange them in performance order using the track sequencer function. Playback P.27 Playback instruments, vocals and other recorded sounds. ●● Play back from any position and loop any interval that you want • Move to a point in a song (locate) (P.36) • Repeat playback of a specific section (A-B repeat) (P.38) ●● Change a take (audio file assigned to a track). • Changing playback takes (P.30) Overdubbing P.28 While playing back the recorded track, you can record (overdub) additional instruments and vocals to other tracks. Bouncing tracks P.34 ●● If you run out of tracks, you can bounce them to reduce the number. • Combining multiple tracks into 1-2 tracks (bouncing) (P.34) Using sequencer functions P.72 ●● Arrange loop tracks and rhythm pattern tracks in order to make performance data (sequence data) for one song. • Creating sequence data (P.73) • Playing back sequence data (P.78) After recording and preparing tracks, you can mix them and then make a stereo master track. Operation overview 3. Mixing and mix down On the Mixing P.40 Balance the tracks and set the effects used on them (mixing). ●● Adjust the balance of the tracks. • Setting volume, EQ and pan (P.42) ●● You can apply the following types of effects to each track. • Applying send-return effects (P.44) • Using insert effects on tracks (P.45) Mixing down to stereo P.46 You can rerecord multiple tracks as a final stereo master track (mix down). ●● When mixing down, you can apply the following types of effects. • Applying mastering effects (P.46) ●● Mix down the song to stereo. • Mixing down to master tracks (P.47) On a computer By connecting the unit to a computer using a USB cable, you can use it as an audio interface, control surface and card reader. Doing so, you can use DAW software, for example, to mix and master your tracks. • Audio interface/control surface (P.105) • Exchanging data with a computer (card reader) (P.103) Please see the Audio Interface Manual on the included SD card for information about the audio interface. 11 Connections Connections Refer to the illustration below to connect instruments, mics, other audio equipment and a computer, for example. Outputs Inputs ❶ Headphones ❷ Stereo systems, speakers with built-in amplifiers, etc. Connect cables with XLR or phone plugs (mono/stereo, balanced/ unbalanced) to the INPUT jacks. ❸ Microphones ❺ Guitar/bass • Connect a mic to INPUT 1 or 2. • Set the input selection switch to MIC LINE. • Set the PHANTOM switch to ON to supply phantom power to a condenser mic. ❹ Devices with stereo outputs When using a synthesizer, a CD player or other stereo devices: • Connect OUTPUT jack L to INPUT 1 and R to INPUT 2. • Set both input selection switches to MIC LINE. To connect a passive electric guitar or bass directly: • Connect it to INPUT 1. • Set input selection switch 1 to GUITAR BASS (Hi-Z). ❻ Built-in microphones Use the built-in mics on the left and right of the unit to record drums or a band performance, for example. • Set both input selection switches (1 for left and 2 for right) to BUILT-IN MIC. ❶ ❸ ❹ ❷ ❺ Rear panel ❼ FOOTSWITCH Connect a ZOOM FS01 footswitch (sold separately), and use it to stop/start playback or punch-in/out, for example. ❾ Right side panel ❽ Computer USB port connections ❾ AC adapter Only use a ZOOM AD-17 AC adapter, which is designed for use with this unit. 12 ❽ When connected to a computer, you can transfer audio files with it, for example. You can also use the as an audio interface and a control surface for DAW software. SD card installation Turn the power OFF and insert (ordinary use) 1 Turn the POWER OFF and remove the SD card slot cover. 2 Insert an SD card that is not writeprotected into the slot completely. To eject, push the card in first. NOTE If you want to change the SD card while the power is ON, you must follow special procedures. (P.110) When inserting or removing an SD card, always turn the power OFF. Doing so when the power is ON could cause recording data to be lost. If you cannot insert a card into the slot, you might be trying to insert it in the wrong direction or upside down. Do not force the card. Try again with the correct orientation. Forcing the card in could break it. Always format an SD card that was used with a computer or a digital camera, for example, in the before using it. If no SD card is inserted, the REC key will not function in Recorder Mode. SD card installation The saves recording data and settings on SD cards. To protect your data, turn the power off before inserting or ejecting a card. An SD card is necessary for recording. If a message appears “No Card”: No SD card is detected. Make sure an SD card is inserted properly “Card Protected”: The SD card is write-protected. Slide the lock switch away from the lock position to disable write-protection. HINT Unlock write-protection This unit can use 16 MB–2 GB SD cards and 4–32 GB SDHC cards. You can find the most recent information about compatible SD cards on the ZOOM website. http://www.zoom.co.jp Preventing SD card theft Remove the screw near the slot, and screw it into the hole in the SD card cover. ☞ Reference: Changing SD cards with the power on P.110 Formatting SD cards P.111 13 Powering the unit Use the included AC Adapter or four AA batteries (sold separately) to power the unit. Powering the unit Using ordinary power (included AC adapter) 1 Turn the power OFF, and then plug the USB cable into the USB port on the right side of the unit. 2 Connect the other end of the USB cable to the AC adapter and plug the adapter into a power outlet. Using batteries 1 2 Turn the power OFF and open the battery case cover on the bottom of the unit. Install the batteries and close the cover. Battery indicator on screen Always use the included AC adapter (ZOOM AD-17), which is designed for use with the unit. Using any other adapter could damage the unit. No indicator Indicator on AC adapter in use Batteries in use Battery power status Batteries must be changed. Power will turn OFF. NOTE ●● Always turn the power OFF when you open or close the battery cover or connect or disconnect the AC adapter. Doing so when the power is ON might cause recording data to be lost. ●● The unit can use alkaline or NiMH batteries. The approximate operation time when using alkaline batteries is about 5.5 hours. HINT Power supply from USB ●● When used with a computer connected by a USB cable, the computer supplies power to the unit. 14 ●● Replace the batteries when "Low Battery!" is shown. Turn the POWER switch to OFF immediately and install new batteries or connect the included AC adapter. ●● Set the battery type to increase the accuracy of the remaining battery charge indicator. ☞ Reference: Setting the battery type P.112 Turning the power on & off/Setting the date & time Turning the power on and off 1) Make sure all the equipment is OFF. 2) Confirm that the power, the instruments and the monitoring system (or headphones) are correctly connected. Setting the date and time TOOL > SYSTEM > DATE/TIME 1 2 Press Select SYSTEM. Change menu Turn the power ON to start the unit 1 Press Slide to ON 2 3 Select DATE/TIME. Change menu In order, turn connected instruments and the monitoring system ON. Turn the power OFF to shut down the unit Turning the power on & off/Setting the date & time Follow these precautions for starting-up and shutting down the unit. Follow these instruction to set the date and time for files and data. Press 4 Select the date and time units and set their values in order. YEAR → MONTH → DAY → (hours) → (minutes) → (seconds) 1 Change unit Slide to OFF Change value 5 NOTE ●● Before turning the POWER ON, turn down the PHONES and OUTPUT controls and volume on monitors and other connected devices. for more ●● If no power is supplied to the than a minute, the DATE/TIME setting will be reset to the default value. Select OK. Move cursor Press If this message appears • The DATE/TIME setting has been set to its default value. Set the DATE/TIME again. 15 Recorder overview Recording and playback The is an 8-track recorder that can record up to 2 tracks at the same time and play back up to 8 tracks at the same time. The following types of tracks are used. Track type Function Reference Audio track Plays its audio file from beginning to end. – Loop track Plays part of an audio file repeatedly. Using the sampler function (P.60) Rhythm pattern track Plays a rhythm pattern. Using the rhythm function (P.48) Track 1 WAV Audio track WAV Track mixer Loop track MASTER fader Rhythm pattern track Track 8 WAV Audio track WAV Track mixer Loop track Rhythm pattern track Types of recording files Types of playback files Depending on the recording destination track, the creates the following types of audio files. • Mono track: mono WAV file • Stereo linked track: stereo WAV file The file format depends on the project and bit length settings. ☞ Reference: Changing the recording format 16 P.9 7 Both mono and stereo WAV files can be assigned audio and loop tracks. (A file cannot be to assigned to a project, however, if its sampling rate is different from that of the project.) Audio files created in DAW software can also be . played by the There is no limit to the number of virtual tracks. Any audio file in the same project can be assigned to a track. When a stereo file is assigned to a track, stereo link is turned on automatically. Preparations before recording Creating a new project Create a new project. You can choose to use the same settings as the previous project and set the sampling rate. 1 2 6 Set the sampling rate. Change menu Recording and playback With the you can manage each song as a "project." Before starting to record a new song, create a project first, and adjust the time signature (default: 4/4) and tempo (default: 120.0) as necessary. You can also set the metronome as you wish to use as a guide during recording. Change setting Press 7 Select NEW. Select EXECUTE. Change menu Change menu Press Press 3 Select NAME. Change menu NOTE ●● You can continue to use the settings and values of the last project in the new one. Press Settings carried over with Continue 4 Change the name as needed. BIT LENGTH settings INSERT EFFECT settings Move cursor Delete character Insert character Send-return EFFECT settings Track status (PLAY/MUTE/REC) settings BOUNCE settings Track parameter settings METRONOME settings Reset Change character Press 5 Set whether or not to continue using the previous settings. Change menu Default settings are used for each item. The RATE can also be set to a sampling rate that is suitable for DVD audio. RATE: sampling rate settings 44.1 kHz Standard (default) 48.0 kHz For DVD audio, etc. When set to 48 kHz, effects cannot be used. Change setting 17 Recording and playback Changing the time signature 5 Move to the time signature area and change the setting. Use the track sequencer to set the time signature. The default is 4/4. Follow these steps to change to a different time signature. 1 Move between areas Highlighted Change setting Press Time signature options 2 Setting Select TRK SEQ. 1/4–8/4 Change menu 6 Complete the setting. Press Press 3 Default: 4/4 Delete an inserted time signature Start step input. 1 Press Move the cursor to where you want to delete the time signature. Move cursor 4 Move the cursor to where you want to change the time signature. Go back 1 step Go forward 1 step Move cursor 2 Move to the time signature area Move between areas Highlighted Go back 1 step Go forward 1 step Put the cursor at the beginning to change the time signature for the whole song, or at the point where you want to change it in the middle of the song. 18 3 Press beneath . 1 2 Press Turn the dial to change the setting. OR Tap repeatedly and the average tempo will be detected and set. Recording and playback Setting the tempo Tempo setting range 40.0–250.0 Default: 120.0 NOTE ●● The tempo setting is saved for each project. 19 Recording and playback Menu settings and setting values Using the metronome You can change the volume, tone and stereo position of the metronome and use its pre-count function. You can also set it to only be heard through headphones. Play Only During playback only Rec Only During recording only Play & Rec During both playback and recording Off (default) 1 2 ON/OFF: Set when operative Settings No metronome sound LEVEL: Set the volume Press Setting range 0–100 Select METRONOME. Change menu Default: 50 PAN: Set the stereo position Setting range L100 – R100 Default: Center SOUND: Set the sound Settings Bell (default) Press 3 Select each menu item and adjust the settings. Click with bell accent Click Click sound only Stick Drum stick sound Cowbell Cowbell Hi-Q Synthesized click sound Track1 – Track8 TRACK 1–8 sound (mono) Track1/2 – Track7/8 TRACK 1/2–7/8 sound (stereo) PRE COUNT: Set the count-in length Change menu Settings Change setting Off None (default) 1–8 Enable pre-count sound for 1–8 beats. Special HINT Use the METRONOME switch to change and adjust the metronome output. OUTPUT + PHONES The metronome sound is output through both OUTPUT and PHONES jacks. PHONES ONLY The metronome sound is output only through the PHONES jack. Use the BALANCE knob to adjust the relative volumes of the MASTER fader signal and the metronome sound. MASTER CLICK (metronome) Metronome settings are saved for each project. You can use the metronome even when playing back the master track. 20 NOTE ●● Be aware that if the metronome volume is set high, the accented beat of some sounds might become difficult to distinguish. ●● If a track with a rhythm pattern assigned to it is selected in the SOUND setting, no sound will be output. ●● The metronome follows the time signature used in the track sequencer. Recording the first track Connecting instruments Using phantom power Connecting passive-type guitars Connect a mic to an INPUT (1 or 2), and set that INPUT switch to MIC LINE. Then, set the PHANTOM switch to ON. Connect a high impedance instrument to INPUT 1, and the set the input switch to GUITAR BASS (Hi-Z). INPUT 1, 2 INPUT 1 Connect to INPUT 1 Recording and playback After preparation, ready the recorder and start recording the first track in a project that you have created. Connect an instrument, record it and play back the recording. You can also apply various effects (insert) during recording. Supply phantom power to connected mics Connecting low impedance instruments Using the built-in mics Connect a low impedance instrument to INPUT 1 or 2 and set its INPUT switch to MIC LINE. To use the left built-in mic set switch 1 to BUILT-IN MIC. To use the right built-in mic set switch 2 to BUILT-IN MIC. INPUT 1, 2 Connect to INPUT 1 and/or 2 For a stereo instrument, connect its left output to INPUT 1 and its right output to INPUT 2. Built-in mic signals on INPUT 1 and/or 2 NOTE The total recordable time depends on the recording format and SD/SDHC card capacity. The table below shows times in hours and minutes. Recording format 16-bit/44.1 kHz SD/SDHC card capacity 1 GB 2 GB 4 GB 8 GB 16 GB 32 GB 3:07 6:14 12:28 24:56 49:53 99:46 16-bit/48 kHz 2:51 5:43 11:27 22:55 45:50 91:40 24-bit/44.1 kHz 2:04 4:09 8:18 16:37 33:15 66:30 24-bit/48 kHz 1:54 3:49 7:38 15:16 30:33 61:06 ●● Times are estimates for mono (1-track) recording. Times are halved for stereo (2-track) recording. ●● The maximum continuous recording time, regardless of the number of recording tracks, is about 6 hours for 16-bit/44.1 kHz WAV format and about 4 hours for 24-bit/44.1 kHz WAV format. 21 Recording and playback Adjusting the input gain 1 Push the INPUT ON/OFF switch for the connected input to turn it on, lighting the indicator red. When red, input is possible 2 Adjust the input GAIN. Adjust the input gain Make noise! Adjust so it does not light when maximum volume is input NOTE ●● The PEAK indicator turns red when the signal exceeds the maximum detectable level of 0 dB, resulting in input clipping. ●● If clipping happens, the recorded sound will be distorted, so you should reduce the recording level. 22 1 2 3 Adjust the recording level. Press Press below 0 dB . Recording and playback 7 Using insert effects Select ON/OFF and set it to ON. Change menu When applying an insert effect, adjust the recording level so that the level meters do not touch the 0 dB mark and the input section ON/OFF switch indicators do not blink (see the following page). Change setting 4 Select an algorithm and patch. Change menu Algorithm or patch 5 Select INPUT SRC and then set the connected input. Change menu Set the input source 6 Press to return to the top screen. NOTE ●● For more information about algorithms, patches and insert effects, see the "Guide to using effects" on P.80. ●● You can also use insert effects just for monitoring while recording the unaffected signals. (See "Using effects only for monitoring" on P.89.) 23 Recording and playback Adjusting the recording level 1 2 3 Press Press for an INPUT to adjust its recording level. Select REC LEVEL and adjust the recording level. Change menu Change setting Set the recording level so that the ON/ OFF switch indicator does not blink. 24 1 Press the status key for the recording destination track until it lights red. NOTE ●● The relationship between inputs and tracks is as follows. • When one track is selected Recorder Track Recording and playback Selecting tracks for recording Recorder Track 2 Set both the MASTER and recording track faders to 0 dB once, and then raise them to adjust the monitoring volume of the instrument being recorded. • When two/stereo tracks are selected Recorder Track Track Recorder Odd track Even track 25 Recording and playback Recording 1 Re-recording Return to the beginning of the song (time counter). Press and hold and press to return to the beginning. If you record again on the same track, the previously recorded file will be overwritten. However, you can also use the UNDO function to erase the previous recording. Moreover, you can also keep the previous file and record a second take in a separate file. Top screen Counter at beginning of song (mark 00) 2 ●● You can set whether when recording previous recordings are overwritten or saved and a new recording made. (See "Setting the recording mode" on P.97.) Arm the track for recording. Press HINT Lit red Redoing the previous recording (UNDO and REDO functions) 3 Start recording. Press Lit red Lit green Counter starts 4 Stop recording. Press Lit green If you are not happy with a performance or the recording level setting was incorrect, for example, use the UNDO and REDO functions to re-record. Use the UNDO function to erase the recording and restore the unit to the previous state. You can also use REDO to cancel the UNDO operation. Press beneath to UNDO. Press beneath to REDO. Unlit NOTE Counter stops but does not return to beginning ●● The UNDO function only affects audio data recorded on a track. ●● UNDO can only be used to go back one recording step. Undoing more than one step is not possible. 26 Playing back recordings 1 1 2 Press Select the track for recording the new file. Ready to PLAY when green Select track 3 Press the status key for the recording destination track until it lights green. Select TAKE. Playback track Press 1-2 times until lit green 2 Return to the beginning of the song. 3 Start playback. Recording and playback Recording to a new file Press REW while pressing and holding STOP to return to the beginning. Change menu Press 4 Select FILE. Change menu Press Press 5 Select New Take. 4 Lit green Stop playback. Press Lit green Select file NOTE Press HINT ●● “TAKE” shows the file name. File names are assigned automatically in order starting with "MONO-000.WAV" (for a stereo track "STE-000.WAV") followed by "MONO-001. WAV", "MONO-002.WAV" and so on. File names can be changed as necessary. (See "Changing project and audio file names" on P.9 4.) ●● When the REC MODE is set to Overwrite, the recorded audio file will be overwritten on the track. If you return to the beginning of the song and record, the previous recording will be overwritten, so be careful. When a track is ready to PLAY, the file on it will be played back. HINT ●● You can change the playback file to a different take. ("Changing the playback take" on P.30.) 27 Overdubbing Recording and playback After "Recording the first track," you can record (overdub) other instruments on other tracks while playing back the already recorded audio. Playing an already recorded track Press the status key for the track to playback 1–2 times until its indicator lights green. Playing back all tracks 1 Press the status keys for the tracks to playback 1–2 times until their indicators light green. Press for the track to playback until it lights green Press for the tracks to playback until they light green Lit green: ready to PLAY Lit green: ready to PLAY 2 Overdubbing After preparing the already recorded track for playback, follow the instructions in "Recording the first track" (P.21) from "Connecting instruments" to "Recording" to record other tracks. Press and hold and press to return to the beginning. 3 Press to start playback. Lit green 4 Press to stop playback. Lit green HINT ●● If you want to record on a track that has already been recorded on, assign the recorded file to another track to make the target track empty. Refer to "Changing the playback take" (P.30). ●● You can also swap recorded tracks with unrecorded tracks. Refer to "Swapping two tracks" on (P.31). ●● To make a new recording on the same track used for the first recording, you must swap tracks. ●● To record to a new file, set the track to New Take. (Refer to "Recording to a new file" on P.27.) 28 NOTE ●● When you move files on tracks, confirm that tracks to be recorded on are set to “New Take” so that no files are assigned to them. ●● If there is a file assigned to a track, that recording will be overwritten by new recording. ●● When the REC MODE is set to Overwrite, the recorded audio file will be overwritten on the track. If you return to the beginning of the song and record, the previous recording will be overwritten, so be careful. When a track is ready to PLAY, the file on it will be played back. Stereo recording (stereo link) Stereo link PAN/EQ > ST LINK 1 2 Stereo recording 1 Press Select a track. Select track 2 3 4 Push the INPUT 1 and 2 ON/OFF switches to turn them on, lighting their indicators red. Select ST LINK. 3 Select On. Adjust the input GAIN. Make noise! Change menu Recording and playback Enable stereo links to treat two adjacent tracks (1/2, 3/4, 5/6 and 7/8) as stereo tracks. When stereo link is set to ON, INPUT 1 and 2 can be used together for stereo input and recorded to a stereo track. When recording to a stereo track, a stereo WAV file is created. Adjust the input gain Adjust so it does not light when maximum volume is input Press a status key of the stereo linked tracks 1–2 times until both indicators light red. Tracks with a stereo link are shown this way Lit red: ready to record On/Off HINT ●● Stereo link changes the setting from two mono tracks to one stereo track. 4 ●● Whatever track number you choose, an adjacent track will be linked. You cannot change these combinations. ●● To adjust the volume of a stereo track, use the odd number fader. The even number fader has no effect. Use the pan parameter to adjust their relative volume balance. ●● Stereo files can be assigned to stereo linked tracks. The left channel is on the odd track and the right is on the even track. 5 Set the MASTER and recording track faders to 0 dB and then use them to adjust the monitoring level of the instrument being recorded. Follow the procedures in the "Recording" section (P.26) of "Recording the first track" to record. ●● The left channel is recorded on the odd track and the right on the even track. NOTE ●● If stereo link is turned on for a track that has a mono file assigned to it, that file assignment will be canceled. 29 Changing playback takes Recording and playback You can assign audio files to tracks freely. By recording multiple takes of vocals, guitar solos and other parts in different files, you can later select and use the best takes (as though using virtual tracks). 1 2 Press Select the track to assign. Select track 3 Select TAKE. Change menu Press 4 For an audio file, select FILE. Change menu Press 5 Select the audio file. Select the file or pattern NOTE ●● If you assign a stereo file to a mono track, stereo link is turned on automatically. For example, if mono files are assigned to tracks 1 and 2, the stereo file will be assigned to track 1 and the mono file on track 2 will become unassigned. ●● If you assign a mono file to a stereo track, stereo link will be turned off automatically. Press HINT ●● You can also play the audio file being selected. Play Stop ●● Files that are already assigned to tracks have an * to the left of their names. 30 Swapping two tracks 1 Press 2 Select the first track to swap. beneath . Recording and playback Use the swap function to exchange two tracks, including their assigned files, track sequence data and all track parameter information. Indicators blink orange on tracks that can be selected. Press the status key of the track to swap. Selectable: blinking orange Selected: lit orange 3 Select the second track to swap. Already selected track Indicators blink orange on tracks that can be selected. Press the status key of the track to swap. Selectable: blinking orange Selected: lit orange 4 Swap the tracks. Tracks to be swapped Move cursor Press 31 Re-recording part of a track (punch-in/out) Recording and playback Punch-in and punch-out allow you to re-record a single part of a recorded file. The point when the unit switches from playback to recording is the "punch-in" and the point when the unit switches from recording to playback is the "punch-out." allows both manual punch-in/out using keys on the front panel or a ZOOM FS01 The footswitch (sold separately) and automatic punch-in/out in which you designate the punch-in/out points in advance. Manual punch-in/out Re-record by punching in and out You can punch-in/out manually. During playback, press the REC key to start re-recording from that point. Prepare the track that you want to punch-in/out 1 4 Locate to before the punch-in point. 5 Press PLAY to start playback. Raise the fader on the track you want to re-record. Press the status key 1-2 times until lit red. 2 Perform (not recording) Press REC to punch-in and start recording. 6 Lit Perform (recording) Lit red: ready to record 3 Lit Adjust the recording level and the GAIN to be the same as the already recorded part. Press REC to punch-out, stop recording and start playback. 7 Lit 8 Unlit Press to stop playback (and recording if not yet stopped). Unlit NOTE ●● Punch-in/out overwrites the recording on the track. Start Re-recorded part Stop ●● If the track is set to New Take, the track will be silent before punching in and after punching out. ●● If the REC MODE is set to Always New, a new file will be recorded. ●● Use the UNDO soft key to cancel the re-recording. 32 Rehearsing When punching in and out manually is difficult, you can set the points in advance to punch-in and punch-out automatically. Prepare the track that you want to punch-in/out 1 1 2 Press the status key 1-2 times until lit red. Lit red: ready to record 3 Adjust the recording level and the GAIN to be the same as the already recorded part. Press to start playback. Perform (not recording) When the punch-out point is passed, the track is automatically unmuted. 3 Press to stop playback. Unlit Re-recording with punch-in and punch-out 8 Locate to a time before the punch-out point. Press REC and PLAY in order to start recording. 9 Set the punch-in/out points 4 Lit Locate the starting (punch-in) point. Appearance on display 6 Locate the ending (punchout) point. 7 Press to set the punchout point Appearance on display Blinking Not recording Punch-in point passed Perform Press to set the punch-in point. 5 Lit When the punch-in point is passed, the track is automatically muted. Raise the fader on the track you want to re-record. 2 Locate to a time before the punch-in point. Recording and playback Automatic punch-in/out Lit Recording Punch-out point passed Lit 10 Blinking Not recording Press to stop playback (and recording if not yet stopped). Unlit Cancel punch-in/out 11 Press Indicators disappear from display NOTE ●● Once you set automatic punch-in and out points, you cannot change them. Cancel them first if you need to set them again. ●● If the REC MODE is set to Always New, a new file will be recorded. Re-recorded part 33 Combining multiple tracks into 1–2 tracks (bouncing) Bounce to mix and record multiple tracks as 1–2 tracks. This is also called “ping-pong recording.” Recording and playback Bounce destination track settings PROJECT > REC > BOUNCE TR Bouncing (preparation) 1 Start from the Top Screen 1 2 Select the bounce source tracks (set each track to play back). Press 1–2 times until indicator lights green Press Select REC. Lit green: ready to PLAY Change menu 2 Select bounce destination track(s). Press 1–2 times until indicator lights red Press 3 Select BOUNCE TR. Lit red: ready to record Change menu To include the bounce destination track 4 Select Play. Change setting HINT BOUNCE TR: bounce destination track Setting 5 Mute Mute the bounce destination track (default) Play Play and record the bounce destination track Return to the start of the project. ●● Bouncing creates a new file in the same project. ●● If you set the bounce destination to a mono track, the recorded signals are mixed to mono. If set to a stereo linked pair of tracks, the recorded signals will be mixed to stereo. ●● You can also include signals input through the INPUT jacks when bouncing. ●● For information about adjusting sounds and using effects while bouncing, refer to "Mixing" on P.40. 34 3 Press beneath . BOUNCE ON appears on the display 1 2 Press to start playback. Adjust the mix balance, including volume, pan and EQ, for each track. Note: Press the BOUNCE soft key again to cancel bounce mode. 4 Make sure that the MASTER level meters do not reach 0 dB Press and hold and press to return to the beginning. 5 Recording and playback Adjust the mix balance (audition) Bouncing (execution) 3 Press to stop playback. Press in order to start recording. Lit red 6 Lit green Press to stop playback. Playback the track after bouncing 1 Enable playback of bounce destination tracks. Press status keys 1–2 times until indicator lights green Lit green: ready to PLAY 2 Disable playback of bounce source tracks Press status keys 1–2 times until unlit NOTE ●● This operation can be undone by pressing the UNDO soft key. ●● If you bounce in stereo to two mono tracks, the pan of the odd number track will be set to L100, and the even number track will be set to R100. Unlit: muted 3 4 Press and hold and press to return to the beginning. Press to start playback. 35 Locating to the desired part of a song Recording and playback The counter on the display can be used to move (locate) to the desired time in hours: minutes: seconds: milliseconds or bars–beats–ticks (1/48 beat). You can also set marks in a project to locate to them easily. Using the counter to locate Adding marks To prepare, stop the recorder, select the project and start from the Top Screen. 1 Select the hours: minutes: seconds or bars–beats–ticks. Add a mark using the counter 1 Start from the top screen. Set the counter to the desired mark position. Change unit/digit Change unit/digit Change display Change display 2 Hours: minutes: seconds: milliseconds" or "Bars–beats–ticks" 2 Press Mark icon Mark number Change the values. Change numbers Adding a mark during recording/playback 1 NOTE Start recording or playback ●● You cannot change the counter this way during recording or playback. HINT ●● After Step 2, you can start playback from the set counter position. ●● Mark icon display is always set at counter 0 ●● Mark zero (project beginning) and cannot be changed. Mark 03 shown set at 10 minutes, 08 seconds, 15 milliseconds Mark set at current counter position No mark set at counter position ●● If you add a mark at a time earlier than an existing mark, all the following marks will be automatically renumbered in order. ●● One project can have a maximum of 100 marks, including the zero mark. 36 2 Press Deleting marks 1 Use keys to move between marks in order 1 Press the and set the desired mark. Press the and set the desired mark. keys to keys to Mark icon highlighted 2 Recording and playback Locate to the position of a mark Press The highlighted mark is erased and the preceding mark is shown. Project NOTE ●● A deleted mark cannot be recovered. Use the DIAL to move between marks in order 1 Select MARK. Change unit/digit Blinking 2 at the beginning cannot be deleted. ●● ●● Press the MARK/CLEAR key when the mark icon is highlighted to delete that mark. Press MARK/CLEAR when the icon is not highlighted to create a new mark at that position. ●● When marks are added and deleted between other marks, all the marks are automatically renumbered in order from the beginning. Select the mark number. Cannot change Mark added Change number Mark deleted 37 Repeat playback of a specific section (A-B repeat) Recording and playback You can set a beginning (A) point and an ending (B) point in a project and repeat playback between them. HINT Setting A-B points 1 2 Locate the beginning point Press ●● While the A-B REPEAT icon appears, playback repeats continuously ●● These settings can be made both during playback and when stopped. Appearance on display 3 4 ●● When playback reaches point B, it automatically returns to point A and continues playback. Locate the end point. ●● If you set point B at a time before point A, repeat playback will occur from point B to point A. ●● To change the settings, press the A-B REPEAT key to cancel them once and then follow the procedures to set new ones. Press Appearance on display A-B repeat࠻⸳ቯㇱಽ section #$ࡇ Use A-B repeat to loop playback 5 Press to start playback. 6 Press to stop playback. Cancel repeat and clear points 7 Press to cancel Indicators disappear from display 38 Repeat playback ߊࠅߒౣ↢ Recording and playback 39 Mixing overview Mixing The has two built-in mixers. Input signals are sent to the input mixer, and track playback signals are sent to the track mixer. Using the built-in mixer, you can adjust the volume and pan for each input signal and track, as well as use a 3-band parametric equalizer on the tracks. Input mixer Track mixer This mixer adjusts the input gain of each signal input through an INPUT jack, and sends each signal individually or both mixed together to a recorder track. You can control the following INPUT parameters and monitor up to 8 playback tracks at the same time. • Input signal pan (PAN) • Send-return effect levels (REV SEND, CHO SEND) • Input signal recording level (REC LEVEL) This mixer mixes the output signals of recorder tracks to stereo. Use the faders to adjust the volume. You can also adjust the pan and equalizer, for example, for each track. You can control the following types of parameters using the track mixer. • Track volume (FADER) • Track pan (PAN) • Equalizer (EQ HI, EQ MID, EQ LO) (EQ cannot be adjusted for rhythm pattern tracks) • Send-return effect levels (REV SEND, CHO SEND) • Stereo link settings (for mono audio tracks) • Track phase (INVERT) (the phase of rhythm pattern tracks cannot be adjusted) Input mixer Input mixer 40 MASTER fader Track 1 Track mixer Track 2 Track mixer Track 3 Track mixer Track 4 Track mixer Track 5 Track mixer Track 6 Track mixer Track 7 Track mixer Track 8 Track mixer MASTER fader Mixing Input signals and mixers If recording destination track is set When the recording destination track has been set, the input signal does not pass through the input mixer. Instead, after passing through the REC LEVEL, the signal passes through the track mixer and is output. Example: track 1 selected Input mixer MASTER fader Track mixer 1 If recording destination track is not set When the recording destination track has not been set, the input signal passes through the input mixer and is output. Input mixer MASTER fader Track mixer 1 41 Setting track level, EQ and pan Mixing Use the input and track mixers to set track parameters that, for example, adjust pan and effect send levels for each track. Here, we explain the adjustment of track parameters. 1 2 NOTE Press ●● Except for phase settings (INVERT), both left and right channels of stereo tracks share the same parameter values. Select an input or track. Select an input or track ●● Settings are stored separately for each project. ●● The only setting for the MASTER track is volume (FADER level). ●● Rhythm pattern tracks do not have EQ HI, EQ MID, EQ LO, ST LINK or INVERT settings. 3 Select a menu item and its setting. Change menu Change setting 4 Select EQ HI, EQ MID or EQ LO. Change menu Press 5 Select each item and change settings. Change menu Change setting 42 The parameters that can be set for each type of track are as follows. Display Parameter Setting range Explanation (default value) PAN PAN L100~R100 (Center) EQ HI ◯ ◯ TYPE EQ HI, HI CUT (EQ HI) Set whether to boost/cut the high-frequency range (EQ HI) or clearly cut unnecessary high frequencies (HI CUT). This parameter can only be accessed when EQ HI is on. ◯ ◯ GAIN –12dB~12dB (0dB) Adjust amount of boost/cut of high frequencies by -12 ~ +12 dB. This parameter is shown only when the TYPE is set to EQ HI. When set to HI CUT, it is not shown. ◯ ◯ FREQUENCY 500Hz~18kHz (8.0kHz) Adjust the EQ boost/cut frequency of high frequencies. This parameter can only be accessed when EQ HI is on. ◯ ◯ Middle-frequency range boost/cut EQ MID EQ LOW Adjusts a track’s PAN. For stereo tracks adjusts the volume balance between the left and right channels. High-frequency range boost/cut EQ HI EQ MID Mono Stereo Master tracks tracks track Mixing Mono tracks: 1–8 Stereo tracks: 1/2–7/8 GAIN –12dB~+12dB (0dB) Adjust amount of boost/cut of middle frequencies by -12 ~ +12 dB. This parameter can only be accessed when EQ MID is on. ◯ ◯ FREQUENCY 40Hz~18kHz (1.0kHz) Adjust EQ boost/cut frequency of middle frequencies. This parameter can only be accessed when EQ MID is on. ◯ ◯ Q 0.1~2.0 (0.5) Adjust the width of the middle frequency band affected. This parameter can only be accessed when EQ MID is on. ◯ ◯ Low-frequency range boost/cut TYPE EQ LO, LO CUT (EQ LO) Set whether to boost/cut the low-frequency range (EQ LO) or clearly cut unnecessary low frequencies (LO CUT). This parameter can only be accessed when EQ LO is on. ◯ ◯ GAIN –12dB~+12dB (0dB) Adjust amount of boost/cut of low frequencies by -12 ~+12 dB. This parameter is shown only when the TYPE is set to EQ LO. When set to LO CUT, it is not shown. ◯ ◯ FREQUENCY 40Hz~1.6kHz (125Hz) Adjust EQ boost/cut frequency of low frequencies. This parameter can only be accessed when EQ LO is on. ◯ ◯ REV SEND REVERB SEND LEVEL 0~100 (0) Adjust the signal level sent from the track to the reverb effect. ◯ ◯ CHO SEND CHORUS/ DELAY SEND LEVEL 0~100 (0) Adjust the signal level sent from the track to the chorus/delay effect. ◯ ◯ FADER FADER 0~127 (100) Adjust the current volume. ◯ ◯ STEREO LINK On/Off (Off) Switch on/off to set the stereo link function that connects two mono tracks together. ◯ ◯ INVERT On/Off (Off) Set whether the phase of a track is inverted or not. Set it to Off to use normal phase or ON to invert the phase. ◯ ◯ EQ LO Effect send levels ST LINK INVERT ◯ NOTE ●● Use the ON/OFF soft key to turn EQ HI, EQ MID, EQ LO, REV SEND, CHO SEND and INVERT parameters ON/OFF. ●● When a stereo link is ON, the INVERT parameter is shown as INVERT L for the odd track, and as INVERT R for the even track. 43 Using send-return effects Mixing Send-return effects, which are routed internally by the mixers, can be applied to signals input to the input and track mixers. You can adjust the send-return effect levels for each input and track using their send levels, which set the amount of signal sent to the effect. Here we explain how to select the send-return effect patch and adjust the amount applied to each track. Adjust the send-return effect levels for each track Select an effect and patch 1 2 3 1 Press Press OR Press beneath . beneath . 2 Press Select an input or track. Select input or track Select ON/OFF and set it to ON. Change menu 3 Select REV SEND or CHO SEND and adjust the setting. Change menu 4 Select PATCH and choose the patch. Change setting Change menu Change setting Change patch 44 Using insert effects on tracks You can use an insert effect on already recorded tracks. 4 Select PATCH and set it. Press Mixing 1 Change menu Accessing the effect settings Press beneath access the insert effect 2 to You can select the patch while playing back to hear the effect. Select ON/OFF and set it to On. Change menu 5 3 Change patch Press Change setting Select INPUT SRC and set the track. Change menu Change input source Display Signal source Input1, Input2 One input Input1/2 Both inputs Track1–Track8 Output of one mono track Track1/2–Track7/8 Output of one stereo track or two mono tracks Master Signal before the MASTER fader 45 Using a mastering effect Mixing down Use a mastering effect as an insert effect to process the final stereo signal when mixing down to the master track. Select a MASTERING algorithm to apply the effect to the signal before the MASTER fader. 6 Insert an insert effect before the MASTER fader 1 Press Press Accessing the effect settings 2 3 Press beneath to access the insert effect Select ON/OFF and set it to ON. Change menu Select ALGORITHM and set it to Mastering. Change setting Change menu NOTE ●● When the insert effect is applied before the MASTER fader in advance, the insert effect cannot also be applied to other tracks, either during recording or playback. ●● At step 5, if you hear distortion when the mastering effect is applied to the signal, check the sound of the playback tracks and lower and readjust their faders. (If a track sound is distorted, adjust that track.) ●● You can select Stereo, Dual, Mic or Mastering algorithms. If you set another algorithm, the insert position changes to Input 1. HINT 4 Select INPUT SRC and set it to Master. Change setting ●● Use a MASTERING algorithm effect to process the final stereo mix signal. Master track recording signal flow Change menu Track 1–8 5 Select PATCH and set it. Change setting Change menu You can select the patch while playing back to hear the effect. Change setting MASTER fader 46 Mixing down to the master track Play the master track Recording to the MASTER track Prepare by adjusting the signal levels 1 Press and hold and press to return to the beginning. Press 2 to start playback. 1 Lit green: ready to PLAY Doing this mutes all other tracks and disables all effects. 2 Adjust the balance of the tracks during playback. Adjust the level of the signal that passes through the master fader. Press the MASTER status key 1-2 times until the indicator lights green. Press and hold and press to return to the beginning. Press to start playback. 3 Make sure that the level meters do not reach 0 dB Press to stop playback. Disable MASTER track playback 4 3 Press the MASTER status key 1-2 times until the indicator is unlit. Press to stop playback. Unlit: disabled Record to the master track 4 Press the MASTER status key 1-2 times until the indicator lights red. Lit red: ready to record 5 Press and hold and press to return to the beginning. 6 7 Press in order to start recording. Press to stop playback. NOTE ●● The pan, balance, insert and send-return effects of each track affect the signals sent to the MASTER track. Mixing down Record the "final" stereo mix on the MASTER track, which is specifically for mixing down. Signals are sent to the master track after passing through the MASTER fader. Other tracks are unmuted and their status lights become as they were before. HINTS ●● Each project can only have one active MASTER track at a time. ●● You can assign an already recorded file to the MASTER track. ●● Even if you mix down from the middle of a song, a new file will always be recorded. ●● The signals that have passed through the MASTER fader are the same as those sent from the OUTPUT jacks. ●● This operation can be undone by pressing the UNDO soft key. ●● The final stereo mix recorded to the master track is saved as a WAV file. This file can be saved on a computer and, using disc writing software, for example, be written to a CD. (See "Exchanging data with a computer (card reader)" on P.103.) ☞ Re f ere nc e: S e que n tia l pla y b a ck o f pro je c t s ( s e que nc e pla y ) P.9 8 47 Overview of rhythm functions Using the rhythm function With the , you can perform rhythm parts using the built-in drum sounds. Rhythm patterns can be assigned to tracks, and you can repeat simple patterns in place of a metronome, or perform rhythm parts for an entire song using the track sequencer function (see P.72), for example. Drum kits The has 10 types of drum kits – sets of 16 types of percussion instruments, including kicks, snares and hi-hats. Use the pads to play each different sound and create rhythm parts from them. drum kits BASIC STUDIO LIVE ROCK POP FUNK JAZZ ACOUSTIC TECHNO URBAN 48 Rhythm patterns In one project, you can use 511 types of rhythm patterns. (Each pattern contains a drum performance of 1–99 bars in length.) You can edit parts of existing patterns and even create new rhythm patterns. Rhythm pattern tracks To use a rhythm pattern in a song, assign the rhythm pattern to a track. Tracks that have rhythm patterns assigned to them are called rhythm pattern tracks. You can do the following with rhythm pattern tracks. • Play them with the pads and set how they are played back (See "Using the pads to play rhythm patterns" on P.50.) • Control them with the track sequencer (See "Using the track sequencer" on P.72.) • Play back rhythm pattern tracks (See "Track playback overview" in "Using the sampler" on P.61.) Rhythm pattern selection Changing the drum kit Select a rhythm pattern and play it. 1 2 Change the drum sounds. 1 Press Press beneath . Rhythm pattern selection Using the rhythm function Changing the playback pattern Change pattern Rhythm pattern name 3 Press to play. 2 Select a drum kit. Select kit Press to stop playback. Press and hold and press to return to the beginning. Press NOTE ●● The drum kit setting is saved with each project. 49 Using the pads to play rhythm patterns Using the rhythm function You can play the velocity-sensitive pads beneath each of the track faders, adding accents in real time. 1 2 3 Press Play the pads. If you release REPEAT/STOP before the pad, that sound continues rolling after the pad is released. Press the pad again to stop it. Switching banks Adjusting the pad sensitivity You can change the sounds of the pads. Press beneath Repeating sounds (drum rolls) You can set a pad sound to play repeatedly at a set interval. This is convenient when entering hi-hat 16th notes, for example. Press Set the pad sensitivity. You can set pads to respond to playing strength or to trigger sounds at a consistent volume regardless of how hard they are played. . Select BANK1 for drum kit sounds and BANK2 for percussion sounds. 1 beneath 1 Press 2 Select SYSTEM. Change menu . Press 3 2 Press and hold REPEAT/ STOP, and press the pad to play the roll. Select PAD SENSE and set it. Change menu Select PAD ROLL and set the repeat rate. Change menu Change setting PAD SENSE: pad sensitivity Setting Change setting PAD ROLL: repeat interval Settings 2/4–16/4 1/4 notes x 2~16 Dotted 1/4 notes, 1/2 note triplets, 1/4 notes, dotted 8th notes, 1/4 note 3/8, 1/3, 1/4, 3/16, 1/6, 1/8, 1/12, triplets, 8th notes, 8th note triplets, 16th notes, 16th note triplets, 32nd 1/16, 1/24, 1/32 notes 50 Soft Regardless of playing strength, sounds are triggered with a soft volume. Medium Regardless of playing strength, sounds are triggered with a medium volume. Loud Regardless of playing strength, sounds are triggered with a loud volume. Lite Highest sensitivity—even light playing produces loud volume. Normal Medium sensitivity. Hard Low sensitivity—must play the pads hard to trigger with loud volume. EX Hard Lowest sensitivity—must play the pads very hard to trigger with loud volume. Assigning rhythm patterns to tracks Assigning from the RHYTHM menu 1 2 Assigning from the TRACK menu 1 Press Select a rhythm pattern Press 2 Select the destination track. 3 Select TAKE. Select track Using the rhythm function To use a rhythm pattern in a song, you must assign it to a track. A track that a rhythm pattern is assigned to is called a rhythm pattern track. Rhythm pattern tracks can be played using the pads and controlled with the track sequencer. Change pattern 3 Change menu While pressing beneath , press the pad of the track where you want to assign it. Press 4 Select PATTERN. Change menu Press NOTE 5 Select a rhythm pattern Select pattern ●● If rhythm patterns are assigned to multiple tracks and played back simultaneously, or patterns with numerous note-on events are played, they might not all play as expected due to the maximum polyphony limitation of the unit. ●● When a rhythm pattern is assigned to a track, it cannot be set to loop. ●● When you press the ASSIGN soft key, the pads of tracks currently set to New Take blink. ●● When you play a rhythm pattern track, the status key indicator changes from green to orange. Press HINT ●● You can play the selected rhythm pattern. Play the pattern Stop pattern playback 51 Creating a rhythm pattern Using the rhythm function You can create your own original rhythm patterns. After preparing, you can create a rhythm pattern using real-time or step input. 5 Preparing to create a rhythm pattern Set number of bars and time signature. Select an empty rhythm pattern and set the number of bars, time signature and quantization. You can also check the memory remaining for rhythm patterns. 1 Change menu Change setting Press BAR LEN: number of bars 2 Setting range Select an empty rhythm pattern (name is EMPTY). 1–99 Number of bars SIGNATURE: time signature Setting 1–8 Time signature (number of beats) MEMORY Shows current amount of memory used Change pattern 6 Rhythm pattern name 3 Move to the quantization area and set the value. Quantization Move cursor Change setting Quantization Setting 4 52 1/4 Quarter note 1/8 8th note 1/8T 8th note triplet 1/16 16th note 1/16T 16th note triplet 1/32 32nd note Hi Tick Press beneath . Press 1 After preparing, play the pads along with the rhythm (metronome) to create a rhythm pattern with real-time input. ●● If your timing playing the pads is slightly off, it will be corrected to the rhythm in accordance with the quantize setting. Start input. Press ●● Depending on the pad sensitivity setting, the force used to play the pads is also recorded. while pressing and holding 2 Play the pads in time with the rhythm to record the pattern. 3 To delete sounds: . ●● You can also set a metronome pre-count (see P.20). Using the rhythm function NOTE Inputting a pattern in real-time Press and hold under and press a pad. While that pad is being pressed, data that has already been input for that pad will be erased. Press beneath to erase data that has already been input for all pads. 4 End input. Press 53 Using the rhythm function 4 Step input of a rhythm pattern After preparing, you can input notes one at a time (step input) to create a rhythm pattern. 1 To delete an input a note or change its volume: Press beneath the note at that position. to delete Turn to change the volume of the note at that position. Start input. Loud (high velocity) Press Quiet (low velocity) Press and hold beneath and press the lit pad to erase the note at that position. 2 5 End input. Move the cursor to the position where you want to input or delete notes. Press Move cursor Go back one beat Advance one beat The horizontal axis shows the bars and the vertical axis shows the pads by number. One step (one box) is the length of the quantize setting. 3 Play a pad to input a note at the current position. Its volume will correspond to the strength you play it (and the sensitivity setting). Press Press ENTER to add a note with a fixed volume level at that position. 54 NOTE ●● Notes that are at locations that cannot be moved to with the current quantize setting cannot be deleted. A note at such a position appears as an "X". ●● In Step 4, you can also use the dial to input and delete notes. Copying rhythm patterns You can copy a rhythm pattern to create a new one based on it, for example. 6 Press Select EXECUTE. Change menu 2 Select the rhythm pattern that you want to copy. Press beneath . Press Using the rhythm function 1 Change pattern 3 Select COPY. Change menu Press 4 Select COPY TO. Change menu Press 5 Select the copy destination. Select pattern HINT ●● In step 5, you can change the order of the pattern list. ●● Press the A-Z soft key to list the patterns in alphabetical order. Press ●● Press the No. soft key to list the patterns in numerical order. 55 Deleting rhythm patterns Rhythm patterns can be deleted. Using the rhythm function 1 2 Press Select the rhythm pattern that you want to delete. Press beneath . Change pattern 3 Select DELETE. Change menu Press 4 Select YES. Move cursor Press 56 Renaming rhythm patterns You can change the names of rhythm patterns. 2 Press Select the rhythm pattern that you want to rename. Press beneath . Using the rhythm function 1 Change pattern 3 Select RENAME. Change menu Press 4 Change the name. Move cursor Change character Delete character Press Insert character 57 Importing rhythm patterns from other projects Using the rhythm function You can import rhythm patterns from other projects. You can import all the rhythm patterns (All) at once or one at a time (Each). 1 2 7 Press Press beneath Select NEXT. Change menu . Press 8 Select the rhythm pattern to import (only when set to Each). Select pattern 3 Select IMPORT. Change menu Press Press 9 Select the destination rhythm pattern to import (only when set to Each). Select pattern 4 Select MODE and set it to All or Each. Change menu Press 10 Select YES. Move cursor Change setting 5 Select PROJECT. Press Change menu NOTE Press 6 Select the source project. Select project Press 58 ●● Destination rhythm patterns will be overwritten. When set to All, all the original rhythm patterns in the project will be deleted. When set to Each, the rhythm pattern selected as the destination will be deleted. ●● In step 8 or 9, you can change the order of the pattern list. ●● Press the A-Z soft key to list the patterns in alphabetical order. ●● Press the No. soft key to list the patterns in numerical order. Setting volume and stereo placement You can change the volume of a rhythm pattern and the stereo placement of the drum kit. 2 Press Select the rhythm pattern for which you want to make settings. Press beneath . Using the rhythm function 1 Change pattern 3 Select a menu item and change the setting. Change menu Change setting DRUM LVL: drum volume Setting 1–15 Drum volume POSITION: drum placement Setting Listener Drums are placed from left to right as heard by the audience Player Drums are placed from left to right as heard by the drummer NOTE ●● POSITION settings are saved for each project. 59 Using the sampler to make songs Using the sampler You can use the sampler functions to easily create backing tracks, rhythm parts and other foundation tracks that have high sound quality. These features can be used to make a wide variety of music, from demo songs to produced recordings. 1 Make a loop for the basic rhythm of the entire song. 5 Assign the included loops to tracks (pads) and set them to loop. For example, you can develop a vision for an entire song by selecting drum loops and other materials that inspire you. After determining the structure of the song, create a sequence (loop performance data) for the entire song. A sequence can be input by playing the pads along with a rhythm (metronome) in real time or input step by step. You can create basic tracks, including backing parts and rhythm parts, for an entire song this way. Reference: included drum loops ☞ toAssigning tracks Setting loops 2 P.63 As you listen to the rhythm loop that you prepared, record guitar, bass, keyboard and other instruments to create more loops. Keep recording until you are satisfied with the performance of the riff, backing part or other musical phrase. You can loop only the parts of the recordings that you like. ☞ Reference: Setting loops 3 P.64 Repeat step 2 to record other phrases to use as loops. Prepare all the phrases that are necessary to make your song. 4 When the loops are ready, play them with the pads while considering the structure of the entire song. Play the pads with the rhythm while considering the flow of the entire song and how the loops combine. ☞ Reference: Playing the pads 60 ☞ Reference: Creating a sequence P.64 P.66 6 P.73 Record vocals, guitar solos and other parts as you listen to the sequence. Record the main vocals and instruments in time with the basic tracks. Using the sampler Loop tracks To use the sampler function, you must first set audio tracks to loop. When set to loop, we call these tracks “loop tracks.” You can do the following with loop tracks. • Play them with pads, and set how the loops playback when played (see “Playing the pads” on P.66) • Conduct loop playback of a designated interval (see “Setting loops” on P.64) • Control them with the track sequencer (see “Using the track sequencer” on P.72) Using the sampler The has a sampler function that allows audio files to be played with the pads. You can use the included loops or other commercially-available loops to easily create high-quality rhythm tracks. Track playback overview When you play audio tracks with the PLAY key, the files will usually be played until they end, but with loop tracks and rhythm pattern tracks, the designated loop interval will play back repeatedly. Track 1 Audio track Track 2 Audio track Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Time Repeat Loop interval Loop track Loop track Loop track Loop track Loop track Loop track Loop track Loop track Loop interval Loop track Loop track Loop track Loop track Repeat When the track sequencer is on, loop tracks and rhythm pattern tracks play back according to the sequence. Track 1 Audio track Track 2 Audio track Time Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Loop track Loop track Loop track Loop track Loop track Controlled by the sequencer 61 Using the sampler When using the pads for playback, press the pad for a loop track or rhythm pattern track to start playback of that track. In the illustration below, after a pad for tracks 5/6 (loop track) is pushed to start playback, a pad for tracks 7/8 (loop track) is pushed to start playback of that loop. In addition, how each loop track pad is played can be set individually (PAD parameter). In this example, they are set to “Gate”, which causes playback to stop when the pad is released (see “Playing the pads” on P.66). Time Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Loop track Loop track Track 7 Loop track Loop track Track 8 Loop track Loop track Loop track Plays while being pressed (PAD set to Gate) Press track 5 pad to start loop playback of tracks 5/6 (loop tracks). Plays while being pressed (PAD set to Gate) Press track 7 pad to start loop playback of tracks 7/8 (loop tracks). 62 Loop track Assigning included drum loops to tracks 1 2 NOTE Press Select the track to assign. Select track ●● In a new project, the BPM (tempo) of the first audio file assigned to a track will set the BPM of the project. Using the sampler To use the sampler function, first assign audio files and rhythm patterns to tracks. In this example, we explain how to assign loops that are on the included SD card. ●● From the LOOP menu, you can select loop files in the LOOP folder on the SD card. 3 ●● The loops on the SD card are 44.1 kHz WAV files. For this reason, if the project sampling rate is set to 48 kHz, “Invalid File” appears and they cannot be assigned to tracks. Select TAKE. Change menu HINT Press 4 ●● You can also play audio files and rhythm patterns as you select them. Select LOOP. Change menu Start playback Stop playback FILE Audio files in the current project PATTERN Rhythm patterns LOOP Loops on the SD card OTHER PRJ Audio files in other projects Press 5 Select a loop. Select file Press 63 Setting loops Using the sampler To use the sampler function, you must set a track to loop, making it a loop track. Here we explain how to make this setting. Setting a track to loop Tracks can be individually set to loop. 1 2 Press Select the track to loop. Select track 3 Select LOOP. Change menu Press 4 Select ON/OFF and set it to On to enable loop playback. Change menu Change setting 64 NOTE ●● The status key indicator of a track set to loop lights orange instead of green when enabled for playback. A track set to loop cannot be used to record (indicator will not light red). In addition, the following functions can be used when a track is set to loop. - The pad can be used to trigger the loop. - Pressing PLAY starts loop playback. - Sequence data can be recorded. ●● When a rhythm pattern is assigned to a track, it cannot be set to loop. The loop interval (starting point and length) can be set for loop tracks. 1 2 6 Press beneath to set the length of the loop. Length Locate Using the sampler Setting the loop interval Press Select the track to be looped. Change setting Select track HINT ●● You can use the POSI and LENGTH soft keys to switch between setting the loop starting point and length. 3 Select LOOP. ●● You can also play the audio file that you are setting. Change menu Start playback Stop playback Press Fast forward 4 Select POSITION. Change menu Rewind Zooming in on the waveform Press 5 Set the loop starting point. Starting point Locate When setting the loop starting point and length, you can zoom in on the waveform that is displayed. Zooming up to 32x is possible. Press beneath to zoom. Change setting Change setting 65 Playing the pads Using the sampler For loop tracks and rhythm pattern tracks, press the pad beneath a fader to play the audio file or rhythm pattern assigned to that track. 1 Press a pad. Set global quantization to control sound timing The unit can be set to correct timing errors when playing the pads or inputting sequence data in real time so that sounds are aligned with bars and beats. Press a pad while holding REPEAT/STOP to enable loop playback. Press the pad again while holding REPEAT/STOP to stop loop playback. Setting the playback method 1 2 Press Select TRK SEQ. Change menu Set how the pads function when played. 1 2 Press Select PAD and set the playback method. Change menu Press 3 Move to the global quantization area, and change the setting. Move cursor Blinking Change setting PAD: playback method Change setting Setting Repeat Play loop repeatedly Gate Stop playback as soon as the pad is released 1Shot Play the file once completely even if the pad is released NOTE ●● When you press a pad, the sound will be delayed until it is in time with the set quantization (bar, note). ●● The pad blinks during playback ●● When you stop playback, the operation is delayed until it is in time with the set quantization (bar, note). 66 Global quantization Setting 8Bars, 4Bars, 2Bars, 1Bar (default) 8 bars, 4 bars, 2 bars, 1 bar 1/2, 1/2T, 1/4, 1/4T, 1/8, 1/8T, 1/16, 1/16T, 1/32 Half-note, half-note triplet, quarter-note, quarter-note triplet, eighth-note, eighth-note triplet, sixteenth-note, sixteenth-note triplet, thirty-second note Hi 1 tick (1/48 of a quarter-note) NOTE ●● This setting is set for the entire project. Changing the BPM of a track 1 2 NOTE Press Select the track where you want to change the setting. ●● BPM is calculated for an audio file assuming 4/4 time. Using the sampler The BPM of each track is automatically calculated when an audio file is assigned to it. Depending on the file, however, the calculated result might differ from the actual BPM. If this occurs, use the following procedures to adjust the BPM. The set BPM is used as the standard tempo when changing the tempo of the audio without changing its pitch. ●● When a track is recorded, the current BPM value is used. Select track 3 Select BPM and change the setting. Change menu Change setting 67 Changing audio tempo without changing pitch Using the sampler When an audio file is assigned to a track, you can change its tempo without changing its pitch (time-stretching). You can change all tracks at once or individual tracks. Be aware that this operation will overwrite the original audio file. 1 6 Press Select BPM and set the new tempo after time-stretching. Change menu 2 Select a track you want to change (or any track to change all). Change setting Select track 7 Select ALGORITHM and set it according to the audio file. Change menu 3 Change setting Select EDIT. Change menu ALGORITHM Setting Press 4 8 Select STRETCH. Beat Stretching algorithm suitable for rhythmic sources and other sounds that have short notes Tone Stretching algorithm suitable for songs and sound sources with long notes Select EXECUTE. Change menu Change menu Press 5 Press Select MODE and set it to Each to change only the current track or All to change all the tracks. 9 Select YES. Move cursor Change menu Change setting Press 68 ● ● STRETCH operations cannot be undone (UNDO). Using the sampler NOTE ●● STRETCH operations overwrite the original audio files. If you want to save the original files, make a copy of the project and files in advance (see P.93). ●● The BPM of each track is automatically calculated when an audio file is assigned. Depending on the file material, however, the calculated result might differ from the actual BPM. Set the BPM of each track (TRACK > BPM) if this occurs (see P.67). The set BPM of a track is used as the standard tempo when changing the tempo without changing the pitch of the audio. ●● The tempo of an audio file can be adjusted in a range from 50% to 150% of the original. If the stretched tempo value is outside this range, an error message appears, “TRACK X is out of the setting range” (X is the track number) and stretching is stopped. ●● If a rhythm pattern has been assigned to a track, the rhythm pattern screen opens after Step 3. HINT ●● You can listen to a preview of the results of time-stretching for individual tracks. Press to start playback Press to stop playback 69 Trimming unnecessary parts of audio files Using the sampler You can designate the necessary audio data by setting the starting and ending points of a file, and delete the audio data that is outside these points. Be aware that this operation overwrites the original audio file. 1 2 Press Select the track that you want to trim. 7 Press 8 Select YES. beneath . Move cursor Select track Press 3 Select EDIT. Change menu NOTE ●● The TRIM operation cannot be undone (UNDO). ●● The TRIM operation overwrites the original file. If you want to save the original files, make a copy of the project and files in advance (see P.93). Press 4 Select TRIM. Change menu ●● If a rhythm pattern has been assigned to a track, the rhythm pattern screen opens after Step 3. HINT ●● You can switch between setting the trim starting and ending points by using the START and END soft keys. Press 5 ●● Use the ZOOM soft key to view the waveform more closely. Set the starting point. Locate ●● You can also play the audio file while setting its starting and ending points. Start playback Change setting 6 Press beneath to set the ending position. Locate Stop playback Fast forward Rewind Return to starting point Change setting 70 Setting fade-ins and fade-outs 1 2 Press Select a track to change its settings. Using the sampler When playing normal audio files, there are short fade-ins and fade-outs at their beginnings and ends. You can turn these off, however, for rhythm tracks and other sounds where the attack is important. Select track 3 Select FADE and set it to Off if you want to disable it. Change menu Change setting 71 Track sequencer overview Using the track sequencer Using the track sequencer, you can arrange rhythm pattern tracks and loop tracks into performance order to play an entire song. Each project can have only one set of track sequencer data. Track 1 Time Rhythm pattern (verse A) Rhythm pattern (verse B) Track 2 Rhythm (Fill) Track 3 Rhythm pattern (Chorus) Track 4 Track 5 Track 6 Loop track Loop track Loop track Track 7 Track 8 While playing back the track sequencer, you can bounce or record to the master track. You can use this feature when you are running out of tracks to open up some tracks. When creating a sequence, you can include time signature changes. When the time signature changes, this affects the bars–beats–ticks on the top screen. In the example shown above, the track sequencer data is played back and bounced in stereo to tracks 7/8, as shown in the illustration below. After bouncing, a stereo audio file that is a combination of tracks 1–6 is created on tracks 7/8. Since tracks 1–6 are no longer necessary, they can be used for new parts. In this example, tracks 1–3 are used for audio tracks to record guitar, bass and vocals. (See “Recording to a new file” on P.27.) Time Guitar Track 1 Track 2 Bass Track 3 Vocal Track 4 Track 5 Track 6 Track 7 Rhythm pattern Rhythm pattern Rhythm Rhythm pattern Track 8 (Verse A) & loop track (Verse B) & loop track (Fill) (Chorus) & loop track One stereo file 72 Creating a sequence 5 Creating a sequence in real-time To delete input, press and hold You can create a sequence by playing the pads along with a rhythm (metronome) in real-time. 1 . Data that has already been input for a track will be deleted while its pad is being pressed. 6 Press beneath End input. Using the track sequencer Combine rhythm pattern tracks and loop tracks to create sequence data, including backing parts and rhythms, for an entire track. You can create a sequence with real-time or step input. Press 2 Select TRK SEQ. Change menu NOTE ●● If your timing playing the pads is slightly off, it will be corrected in accordance with the quantize setting Press 3 Start real-time input by pressing and holding 4 ●● You can also be set a metronome pre-count (see P.20). and pressing . Play the pads in time with the rhythm to input data. 73 Using the track sequencer Creating a sequence using step input 5 To input data, press a pad or ENTER. OR You can create a sequence one step at a time. 1 2 Press Select TRK SEQ. Note-on Change menu Length of loop or rhythm pattern 6 press Press 3 To delete data at the cursor, beneath Start step input. 7 Press End input. Press 4 Move the cursor to the position where you want to input or delete data. Move cursor Cursor Bar cursor Go back 1 step Go forward 1 step Press beneath or to change the length of one step to a bar, beat or 16th note. 74 . Select EXECUTE. Change menu When using step input, you can delete the data before or after the cursor at once. 1 Move the cursor to the position of the data that you want to delete. Move cursor Press Using the track sequencer 5 Deleting data Go back 1 step Go forward 1 step 2 3 Press beneath . Select DEL EVENT. Change menu Press 4 Select MODE and set it to Before or After to delete data to the left or right of the cursor. Change menu Change setting 75 Using the track sequencer Inserting and deleting beats 5 Select INS BEAT to insert beats or DEL BEAT to delete beats. When using step input for a sequence, you can insert and delete beats. You can even insert and delete a number of beats that differ from the project time signature, changing the time signature for only that part. 1 Change menu Start step input. Press Press 6 Select BEAT and set the number of beats that you want to insert or delete. Change menu 2 3 Press beneath or to change the length of one step to a bar, beat or 16th note. Change setting 7 Select SIGNATURE and set it to No to not change the time signature or Add to change the time signature. Change menu Move the cursor to the position where you want to insert or delete beats. Move cursor Change setting 8 Go back 1 step Select EXECUTE. Change menu Go forward 1 step 4 76 Press beneath . Press ●● When you insert beats, the sounds of loops and files playing back will be cut at that point. One beat inserted here 1 3 5 ●● If you insert or delete beats that differ from the set time signature, the time signature for that part might change depending on the SIGNATURE setting as follows. SIGNATURE: time signature settings Setting No 1 3 Note-on Loop or file length 5 Using the track sequencer NOTE The time signature does not change. The beats are shifted by the amount inserted or deleted. If you insert beats, the time signature of the bar that contains the last inserted beat will change. For example, if 3 beats are inserted into a song with a 4/4 time signature, the bar where the 3rd beat is added will become 7/4. 4/4 1 ●● When you delete beats, the sounds of loops and files playing back at that time will become shorter by the same amount. 2 3 4 Three beats inserted here 4/4 1 4/4 3 7/4 2 4 One beat deleted here 1 3 5 Add 1 3 5 Note-on Loop or file length If you delete beats, the time signature of the bar that they are deleted from will change. For example, if 3 beats are deleted from a song with a 4/4 time signature, that bar will become 5/4. 4/4 1 2 3 4 Three beats deleted here 5/4 1 4/4 2 3 4 The time signature of only 1 bar changes, time signatures of other bars do not change. 77 Playing back a sequence Use the following procedures to play back the sequence that you made. Using the track sequencer Playback from the Top Screen Playback from track sequencer screen 1 2 1 Press Select TRK SEQ. Change menu Press 3 Press beneath to turn the track sequencer ON/OFF. 2 Press Press Track sequencer ON Press to stop playback Press to stop playback Press to fast forward and press Press and hold to return to the beginning. Press to rewind and press Press and hold to return to the beginning. 78 Using the track sequencer 79 Overview of effects Using effects The has two types of built-in effects: insert effects and send-return effects. These can be used at the same time. Effects can only be used when the project sampling rate is 44.1 kHz. Insert effects The has a variety of insert effects that are useful when recording, including for guitar, bass and mastering. Insert effects are applied to specific signal paths. Insert effects can be placed in the following places according to the application. 1. Input (enabled inputs) Insert Effect Recording data 2. Track (enabled tracks) Track 1 Insert Effect Track 2 Insert Effect Track 8 Insert Effect 3. Master (just before the MASTER fader) MASTER fader Insert Effect OUTPUT Inserted after the input, you can record the input signal with the effect. (See “Applying insert effects” on P.23.) 2. Track: Inserted on a track, you can hear the effect during playback of that audio track. (See “Using the insert effects on tracks” on P.45.) 3. Master: Inserted just before the MASTER fader, you can apply the effect when mixing down (recording a final stereo mix to the master track). (See “Using a mastering effect” on P.46.) 1. Input: Algorithms and patches Insert effects are arranged in groups called “algorithms” according to the instrument or application. An algorithm is a linear series of a variety of effect modules, such as compression, distortion and delay. An effect module consists of two elements—the effect type and its parameters. A “patch” is the saved combination of the effect types and parameters of each module. 80 Display name Number of patches (preprogrammed) Algorithm Using effects Algorithm name Distortion Clean/Crunch Clean and crunchy sounds that are suitable for guitars Clean/Crunch Clean 30 (21) Overdrive and other distorted sounds suitable for guitars Distortion Distortion 50 (45) Instrument simulation algorithm that is suitable for guitars Aco/Bass SIM Aco/Bass Bass Z CLEAN COMP/ LIMITER PRE 6BAND ZNR EFX EQ AMP Module MODULATION/ DELAY MODULATION/ DELAY REVERB PATCH LEVEL 20 (10) Algorithm that is suitable for recording bass guitars Bass Patch 30 (20) Algorithm that is suitable for vocals and other mic recordings Mic Mic 50 (30) Algorithm for two completely independent mic channels Dual Mic Dual Mic Algorithm for synths, built-in mics and other stereo recording Stereo Stereo 50 (40) Algorithm for processing final stereo mix signals Mastering Mastering Effect type 50 (30) Parameter Chorus Depth Rate Tone Mix Ensemble Flanger Depth Rate Tone Mix Depth Rate Resonance Manual etc … 30 (21) Algorithm Order Display Order Bass Display Mono Mono Order Display Order Display Order Stereo Display Order Display Mono ×2 Mono ×2 Stereo Stereo Stereo Stereo 81 Using effects Send-return effects Send-return effects are connected internally to the track mixer send/return bus. The depth of the send-return effects can be adjusted with the track send levels (amounts of signal sent to the effect). When you raise a track's send level from 0, its signal is sent (input) to the send-return effect. The signal passes through the effect and is returned (routed) to before the MASTER fader, and mixed with the original sound of that track. Track 1 MASTER fader Track 2 OUTPUT Track 8 REV SEND CHO SEND CHORUS/DELAY REVERB 82 Algorithm (Display name) Number of patches (already programmed patches) REVERB (SEND REVERB) 30 (22) CHORUS/DELAY (SEND CHORUS/DELAY) 30 (18) Selecting effect patches 1 Press Accessing the effect settings Press beneath select an insert effect. Using effects Select the effect patch that you want to use. For the insert effect, choose an algorithm that is suitable for the instrument or application. to Press beneath to select a reverb send-return effect. Press beneath to select a chorus/delay send-return effect. 2 Select ON/OFF and set it to ON. Change menu Change setting 3 Select an algorithm (when setting an insert effect). Change menu Change algorithm 4 Select a patch. Change menu Change patch 83 Editing patches You can change effect types and adjust effect parameters to create your own patches. Using effects 1 Editing effect modules Press Accessing the effect settings Press beneath select an insert effect. 5 Turn the effect type On to edit it. Effect module (TYPE) Off to Press beneath to select a reverb send-return effect. Effect module (TYPE) on Press beneath to select a chorus/delay send-return effect. 2 Effect type E: Edit mark shown when a patch has been edited or changed Select ON/OFF and set it to On. Change menu Press ENTER or the ON/OFF soft key to turn the module on or off. Selecting effect modules 6 Select the effect module. Change module Change setting 3 Select an algorithm and patch. Change menu Adjust the patch level (final patch volume) Change setting 4 Select EDIT. Change menu 7 Select the TOTAL effect module. 8 Select PATCH LVL and set the value. 9 Return to the main effect screen. Change module Change menu Press Press 84 Change value Using effects Adjusting effect parameters 1 Select a parameter and set it. Select parameter Change value HINTS ●● In “Empty” patches none of the modules have been set yet. ●● Adjust the ZNR module level on the TOTAL module screen. ●● With the DUAL MIC ALGORITHM, you can edit the modules in the left and right channels separately. The left channel is selected when “L” appears in the effect module name and the right channel is selected when “R” appears. NOTE ●● You cannot edit algorithms themselves, including their combinations and arrangements of effect modules. ●● When you turn an effect module OFF, all its settings, including the type and parameters are disabled. ●● If you switch to another patch without saving a patch that has been edited (showing the ‘E’ mark), changes will be lost. For information about how to save patches, see “Saving patches” on P.86. 85 Saving patches Using effects You can save a patch at any patch number within the same algorithm. You can also copy an existing patch to a different location. 1 See next page to import a patch Press Accessing the effect settings Press beneath select an insert effect. 6 Select EXECUTE. Change menu to Press Press beneath to select a reverb send-return effect. Press beneath to select a chorus/delay send-return effect. 2 Select the algorithm/patch. Change menu Change setting 3 Select SAVE. Change menu Press 4 Select SAVE TO. Change menu Press 5 ●● These procedures are the same for both insert and send-return effects. Select where to save it. Patch number and name where it will be saved Set save location Press 86 NOTE ●● If you switch to another patch without saving a patch that has been edited (showing the ‘E’ mark), changes will be lost. Always save patches. ●● The import source and the import destination are different projects when using PATCH IMPORT. Importing patches from other projects 3 Select IMPORT. Import one patch IMPORT > Each Change menu 1 Select PROJECT. Using effects You can import one or all patches that have been created in another project for use in the current project. Change menu Press 4 Select MODE and set it to All or Each. Change menu Press 2 Select the project to import from. Import source project name Change setting All Import all patches from the source project Each Select and import one patch from the source 3 Import all patches 1 Select project Press IMPORT > All Select NEXT. Change menu Select PROJECT. Change menu Press Press 2 4 Select the patch to import. Select the project to import from. Import source patch number and name Import source project name Select project Press 3 Select NEXT. 4 Select YES. 5 Select the destination patch. Change menu Press Move cursor Press Change patch Press Import destination patch number and name Change patch Press 6 Select YES. Move cursor Press 87 Changing patch names You can change the name of the patch that is currently selected. Using effects Changing patch names Change the name of the current patch. 1 4 Select RENAME. Change menu Press Accessing the effect settings Press beneath select an insert effect. Press 5 to Change the name. Move cursor Press beneath to select a reverb send-return effect. Press beneath to select a chorus/delay send-return effect. Press Change character Delete character 2 Select ON/OFF and set it to On. Change menu Change setting 3 Select the algorithm and patch. Change menu Change setting 88 Insert character Using effects only for monitoring 1 Using effects When an insert effect is applied to an input, usually the sound with the effect applied is recorded to the track. By applying an insert effect only to monitoring, input signals can be recorded without effects to tracks. For example, you can record vocals without an effect, but use a mic insert effect on the monitoring signal to make it easier for the vocalist to sing. Press Accessing the effect settings Press beneath select an insert effect. to 2 Select the algorithm and patch. 3 Select REC SIG and make the setting. Change menu Change setting Change menu Change setting Wet Input signals are recorded to tracks after being processed by the insert effect. (Default) Dry Input signals are recorded to tracks before being processed by the insert effect. The input signal monitored from the OUTPUT and PHONES jacks, however, is processed by the insert effect. HINT ●● The settings made here are stored for each project separately. ●● If necessary, reset to Wet before recording other parts. 89 Projects and audio files Working with projects and audio files The manages the data and settings that are necessary to play back songs that you have created in units called “projects.” Track audio recordings are saved as WAV files. Data saved in a project • Audio data for every track including the master • Mixer settings • Effect settings • Mark information • Metronome settings • Tuner settings • Sampler settings • Rhythm settings • Track sequencer settings • Recorder settings Projects on the SD cards When a project is created, a folder with the same name is created inside the PROJECT folder on the SD card. All the data for that project is saved inside that folder. The audio data for that project is saved in the AUDIO subfolder inside that project's folder. 90 Protecting and selecting projects Selecting a project PROJECT > SELECT You can protect the currently loaded project to prevent it from being saved or deleted so that its contents cannot be changed. 1 2 Load a project saved on the SD card. 1 2 Press Press Select SELECT. Change menu Select PROTECT. Change menu Working with projects and audio files Protecting a project PROJECT > PROTECT Press 3 3 Select On. Select the project. Change Change project Press NOTE ●● When a project is protected, you cannot record in it or edit it, and any changes will not be saved to the SD card. Set PROTECT to Off if you want to record in it or edit it again. ●● Projects that are not protected will be automatically saved to the SD card when you turn the POWER switch OFF or load another project. ●● We recommend setting PROTECT to On once you complete a piece of music to avoid mistakenly saving unwanted changes later. NOTE ●● You can only playback and record to the project that is currently loaded. You cannot use multiple projects at the same time. HINT power ON, the ●● When you turn the project loaded the last time the unit was used will be loaded automatically. HINT ●● This icon appears when a project is protected. 91 Viewing project and audio file information Working with projects and audio files You can display information about the currently loaded project and audio files, including their names, creation dates, sizes and recording times. Project information Audio file information PROJECT > INFO PROJECT > FILE > INFO Follow these procedures after opening the project with the information you want to see. 1 2 Press 1 Press 2 Select FILE. Change menu Select INFO. Change menu Press 3 Press 3 Select the file. Check the information. Change file Scroll Press 4 Select INFO. Change menu PROJECT INFO: project information NAME Project name DATE Year/month/date of creation SIZE Card capacity used TIME Recording time RATE Sampling rate HINT Press 5 Check the information. Scroll ●● Project and file information can only be viewed on the PROJECT INFO screen. It cannot be edited. FILE INFORMATION NAME DATE FORMAT 92 File name Year/month/date of creation File format SIZE File size TIME Length of recording Copying projects and audio files Copying a project Copying an audio file PROJECT > COPY PROJECT > FILE > COPY Follow these procedures after opening the project that you want to copy. 1 Press 2 Select COPY. Press 2 Select FILE. Change menu Change menu Press 3 Press 3 1 Select the file to copy. Select NAME. Working with projects and audio files You can copy a saved project as a new project. An audio file can be copied within a project after changing the file name. Change file Change menu 4 Press Select COPY. Change menu Press 4 Press Change the project name. Move cursor Delete character 5 Select NAME. Change menu Insert character Press Change character 5 Press Select EXECUTE. 6 Change the file name. Move cursor Delete character Insert character Change character Press NOTE ●● You cannot make a copy without changing the name to something different from the original. Press 7 Select EXECUTE. Press 93 Changing project and audio file names You can change the names of the currently loaded project and audio files. Working with projects and audio files Changing a project name Changing an audio file name PROJECT > RENAME PROJECT > FILE > RENAME Open the project that you want to change the name of and follow these procedures. 1 2 Press 1 Press 2 Select FILE. Change menu Select RENAME. Change menu Press 3 Press 3 Select the file name. Change the characters. Move cursor Delete character Change file Insert character Press Change character NOTE Press 4 Select RENAME. Change menu ●● You cannot change the name to the same name as that of another project. ●● The project name is also given to the corresponding project folder in the ZOOM_ R8/PROJECT folder on the SD card. HINT ●● Project names Max. number of characters: 8 Alphabet: A-Z (uppercase) Symbols: _ (underscore) Numerals: 0-9 ●● File names Max. number of characters: 219 (not incl. extension) Alphabet: A-Z, a-z Symbols: (space) ! # $ % & ‘ ( ) +, - ; = @ [ ] ^_`{}~ Numerals: 0-9 94 Press 5 Change the characters. Move cursor Delete character Insert character Press Change character Deleting projects and audio files You can delete a selected project or file. Deleting an audio file PROJECT > FILE > DELETE 1 2 Press Select DELETE. Change menu 1 Press 2 Select FILE. Press 3 Change menu Working with projects and audio files Deleting a project PROJECT > DELETE Press 3 Select the project to delete. Select the file name. Change project Change file Press Press 4 Select YES. Move cursor 4 Select DELETE. Change menu Press Press 5 Select YES. Move cursor NOTE ●● Once a project or file is deleted, it cannot be recovered. Please delete with care. Press ●● If PROTECT is On for a project, that project and its files cannot be deleted. 95 Dividing audio files Working with projects and audio files You can divide an audio file at any point to make two files. Do this to delete unnecessary portions of recordings or to divide long recordings. 1 Press 2 Select FILE. You can use the following keys to listen to a file and to set the division point. Press to start playback Change menu Press to stop playback Press 3 Press to fast forward Select the file. Press to rewind + Press together to return to the beginning of the file Select file Press 4 Use the mark keys to move to marks Select DIVIDE. Change menu Press 5 Set the division point. Change value Set division point 6 Press 7 Select YES. beneath ●● When a file is divided, files with new names will be created automatically in the same folder. “A” is added to the end of the name of the file of the part before the dividing point. “B” is added to the end of the name of the file of the part after the dividing point. . ●● The original divided file is deleted. Move cursor Press 96 HINT ☞ Reference: Locating to the desired part of a song P.36 Setting the recording format and mode Setting the recording mode PROJECT > REC > REC MODE You can record at 16-bit, which is ordinary CD quality, or higher-quality 24-bit format. 1 2 When recording, you can either overwrite the previous recording or keep it and create a new recording. This is convenient for recording band performances and drums, for example, when you want to record multiple takes. Press Select REC. Change menu 1 2 Press Select REC. Working with projects and audio files Setting the recording format (bit length) PROJECT > REC > BIT LEN Change menu Press 3 4 Select BIT LEN. Change menu Press 3 Select REC MODE. 4 Set the recording mode. Change menu Set the bit length. 16-bit/24-bit HINT Change setting ●● When overwriting, recording will be at the bit rate of the original file. For example, you cannot overwrite a file recorded at 16-bit with a 24-bit file. ●● Settings are stored separately for each project. ●● The default value is 16bit. ●● If you record at 44.1kHz/24bit, 48kHz/16bit or 48kHz/24bit formats, you will have to convert files to 44.1kHz/16bit to create an audio CD. REC MODE: recording mode Setting Overwrite Always New Previous recordings are overwritten (default) Previous recordings are always saved and new recordings are always made 97 Sequential playback of projects Working with projects and audio files The playback order of multiple projects can be registered and managed in playlists. Use these to play songs consecutively, for live performance accompaniment and when outputting to an external recorder, for example. Playing back a playlist Editing playlists PROJECT > SEQ PLAY > PLAY PROJECT > SEQ PLAY > EDIT 1 Press 2 Select SEQ PLAY. 4 Press Select the playlist. Number of projects in list Register projects or edit a playlist Select list 5 "Empty" shown when no songs in list 4 Change menu Change menu Press 3 Select EDIT. Change tracks End of list indication Press Playlist number Select the first project (or the project to change). Select PLAY. Change menu Press 6 Screen appearance during playback Register project to be played. Change project Playlist number Project name Elapsed playback time 7 Select and register more projects. Change tracks Playback (track) number Playback stops at the end of the last project. HINT Key operation during playback Play from the beginning of the current project Stop playback and return to the beginning of the current project Change project + Play from the beginning of the first project (TR001) Stop playback and start playback from the beginning of the next project Stop playback and start playback from the beginning of the previous project 98 8 Press to return to the previous menu. 5 PROJECT > SEQ PLAY > DELETE Select a project to remove. Follow steps 1–3 in "Playing back a playlist" on the previous page to select a playlist and then delete it as follows. Change tracks 4 6 Press beneath Select DELETE. Change menu . Working with projects and audio files Delete a playlist Remove a project from a list Press 5 Select YES. Move cursor Insert a project into a list 5 Select the track number to insert to. Press Change tracks NOTE 6 ●● If the master track or the file assigned to the master track is deleted, the playlist will become empty. Press beneath . ●● Assign the recordings that you want to hear to the master tracks of the projects that you register in a playlist. ●● To change the file of a registered project, set its master track and edit the playlist. This inserts the currently selected project ●● The maximum number of playlists is 10. Each playlist can have a maximum of 99 projects. ●● A project cannot be registered if its master track is not set or its file is less than 4 seconds long. ☞ Reference: Mixing down to the master track P.47 99 Loading audio files from other projects Working with projects and audio files You can copy audio files from other projects saved on the SD card and import them into the current project. 1 2 7 Press Select NEXT. Change menu Select the track that you want to assign the file to. Press Select track 8 3 Select TAKE. Select the file that you want to load. Select file Change menu Press Press 4 Select OTHER PRJ. 9 Change the file name. Move cursor Delete character Change menu Insert character Press Press 5 Select PROJECT. Change menu 10 Select YES. Move cursor Press Press 6 Change character Select the project that contains the file you want to load. Select project HINT ●● Projects with sampling rates that differ from the current project will not be shown. If there are no projects with the same sampling rate, “No Project” will be shown. Press 100 Working with projects and audio files 101 USB function overview Using the USB connection The has a USB jack (mini-B type) on its right side. , you In addition to connecting the included USB adapter to an electrical outlet to power the can also connect it with a computer and use the it as a card reader, audio interface and control surface. Card reader You can access the SD card in the using a computer to backup and restore projects. can be saved In addition, audio data on the on a computer, and WAV files on a computer can . be loaded to the NOTE , its ●● To import an audio file into the format must be WAV with a sampling rate of 44.1 or 48 kHz and a bit rate of 16 or 24. ●● To use a WAV file in a project, it must use the sampling rate as set for the project when it was created (RATE). Audio interface For details about use with a computer, refer to the Audio Interface Manual on the included SD card The can be used as an interface between a computer and instruments and other audio equipment You can also connect high impedance instruments and microphones that require phantom power when used as an audio interface. ●● File names can have up to 219 characters (not including the extension). The following characters are allowed Alphabet: A-Z, a-z Numerals: 0-9 Symbols: (space) ! # $ % & ‘ ( ) +, - ; = @ [ ] ^_`{}~ ●● If the name of an imported file includes double-byte characters, its file name will be shown with "R8_" as a prefix in this format: "R8_xxxxxx.WAV". with a computer ●● You can connect the by USB when either has its power ON. Control surface You can use the to control DAW software. Use its faders and keys to control transport and mixer operations in your DAW software. as a card reader or as ●● When using the an audio interface, it cannot be used as a recorder at the same time. HINT ●● Card reader OS compatibility Windows: Windows XP and later Macintosh: Mac OS x 10.5 and later ●● Project data is saved to the corresponding PROJECT folder in the ZOOM_R8 folder on the SD card. Folders are created and managed for each project. ●● Audio data is saved as WAV files inside the AUDIO folder of its project folder. ●● The “PRJINFO.TXT” file inside each AUDIO folder shows the names of files assigned to tracks. ●● MASTER tracks and stereo tracks are stereo WAV files. 102 Exchanging data with a computer (card reader) Backing up a project on a computer project data is saved in project folders on the SD card. To backup a project, copy its project folder to the computer hard disk. The folders on the SD card are organized as follows: “ZOOM_R8” folder > “PROJECT” folder > (Project) folder* *Project folders have the same names as their projects. Saving audio data from the computer to a Audio recordings on the are stored as WAV files in “AUDIO” folders on the SD card. The folders on the SD card are organized as follows: “ZOOM_R8” folder > “PROJECT” folder > (Project) folder* “AUDIO” folder *Project folders have the same names as their projects. To copy WAV files to the computer, copy the WAV files in the “AUDIO” folder to the computer hard disk. The “PRJINFO.TXT” file inside each “AUDIO” folder shows the names of files assigned to tracks. Using the USB connection You can access the SD card using a computer to backup and restore projects and audio files and import audio data created in DAW software, for example. Restoring a project from its backup To restore a project that has been backed up on a computer, copy its project folder from the computer to the “PROJECT” folder on the SD . card in the The folders on the SD card are organized as follows: “ZOOM_R8” folder > “PROJECT” folder > (Project) folder* *Project folders have the same names as their projects. Copying WAV files from a computer to the To copy WAV files from a connected computer to the , copy the WAV files to an “AUDIO” folder on the SD card. The folders on the SD card are organized as follows: “ZOOM_R8” folder > “PROJECT” folder > (Project) folder* “AUDIO” folder *Project folders have the same names as their projects. , select To play back these WAV files on the that project and assign the copied WAV files to tracks. (See "Changing the playback take" on P.30.) 103 Using the USB connection Using the card reader function Disconnecting USB > READER 1 Connect the and computer with the USB cable and turn the power on. 2 Press 3 Select READER. Change menu 1 Eject the volume icon from your computer to end the connection. 2 Press 3 Select YES. or to disconnect. Move cursor Press Press NOTE For details about use with a computer, refer to the Audio Interface Manual on the included SD card Accessing the SD card in the from a computer , its ●● To import an audio file into the format must be WAV with a sampling rate of 44.1 or 48 kHz and a bit rate of 16 or 24. ●● To use a WAV file in a project, it must use the sampling rate that was set for the project when it was created (RATE). ●● File names can have up to 219 characters (not including the extension). The following characters are allowed. Alphabet: A-Z, a-z Numerals: 0-9 Symbols: (space) ! # $ % & ‘ ( ) +, - ; = @ [ ] ^_`{}~ ●● If the name of an imported file includes double-byte characters, its file name will be shown with “R8_” as a prefix in this format: “R8_xxxxxx.WAV”. HINT ●● To import WAV files from a computer, copy them to the “AUDIO” folder in the project folder where you want to use them. Use the to assign the files to tracks. HINT ●● Card reader OS compatibility Windows: Windows XP and later Macintosh: Mac OS x 10.5 and later ●● The “PRJINFO.TXT” file inside each AUDIO folder shows the names of files assigned to tracks. ●● MASTER tracks and stereo tracks are stereo WAV files. 104 Audio interface and control surface functions to a computer to use it to input and output sound and as a controller for DAW Connecting as an audio interface or control surface ❶ Audio interface The can be used as an interface between a computer and instruments and other audio equipment, allowing audio to be recorded in DAW software, for example. You can even connect high-impedance instruments and microphones that require phantom power. ❷ Control surface You can use the faders and keys on the to control transport and mixer operations in computer DAW software. Connecting the the first time 1 Install the ZOOM R8 Audio Driver on the computer. (No driver is necessary for use with a Macintosh.) ☞ Reference: Cubase LE5 Startup Guide 2 Connect the to the computer. Set and connect the (See the next page) 3 ❶ to a computer for Using the USB connection Connect the software. Make DAW software settings. Device settings ❷ Control surface settings Install DAW software Install driver ZOOM R8 audio driver* Connect and computer Audio interface settings DAW software settings Device settings ZOOM R8 audio driver* Control surface settings *No driver is necessary for use with a Macintosh NOTE as an audio interface for ●● To use the DAW software (for example, Cubase LE 5) it is necessary to install the “ZOOM R8 Audio Driver”. (No driver is necessary for use with a Macintosh.) Install it correctly according to the directions given in the included installation guide. audio driver from ●● Download the latest the ZOOM website. http:// www.zoom.co.jp 105 Connecting and setting the Disconnecting Using the USB connection Follow these procedures after the first time 1 2 3 Connect the and computer with a USB cable and turn the power ON. 1 Press Or, press Press 2 Select AUDIO I/F. Select YES. . Move cursor Change menu Press 4 beneath Press Select whether or not to use the settings of the previous project. Change menu For details about use with a computer, refer to the Audio Interface Manual on the included SD card Change setting 5 Select EXECUTE. Change menu Press NOTE A USB icon appears when connection completes. Select "Continue" to use the same settings as last time. • Insert effect settings • Send-return effect settings • Mixer settings • Tuner settings Reset Restore default settings for each item ●● The audio interface and control surface functions can be used while powered through the USB cable. ●● We recommend always using the latest system software. If you use an running an older system, a computer might not recognize it properly. 106 Using the USB connection 107 Using the tuner Other functions The has a multifunction tuner that includes chromatic tuning, which detects notes by semitones, standard guitar/bass tuning and half-step-down tuning. 1 2 Other tuner types Press 5 Press the ON/OFF key for the INPUT that the instrument is connected too until its indicator lights red. Press beneath . Select tuner type Press the ON/OFF key Press 6 Lit red: ready for input 3 Select TUNER. Select the note name/string number and tune Change menu Select note name/ string number Press Play the open string of the indicated note and adjust the pitch Changing the standard pitch Chromatic tuner 4 7 Tune the instrument Press beneath the standard pitch. and set Set the standard pitch Shows whether the pitch is higher or lower than the note indicated. Press HINT ●● The pitch indicator responds to an INPUT when its ON/OFF indicator lights red. ●● The standard pitch can be set between 435–445 Hz in 1 Hz units. The default setting is 440 Hz. ●● With the tuner types other than chromatic, the calibration can be used to lower the pitch by 1–3 semitones (♭–♭♭♭). ●● The standard pitch setting is saved with each project. Shows the note closest to the input pitch Tuner type String/ note 108 GUITAR BASS OPEN A OPEN D OPEN E OPEN G DADGAD String:1 E G E D E D D String:2 B D C# A B B A String:3 G A A F# G# G G String:4 D E E D E D D String:5 A B A A B G A String:6 E E D E D D String:7 B Adjusting the display You can adjust the backlight and contrast of the display. Adjusting the contrast TOOL > SYSTEM > CONTRAST 1 Press 2 Select SYSTEM. Change menu 1 Press 2 Select SYSTEM. Change menu Press 3 Select LIGHT. 4 Select the setting. Press Change menu 3 Select CONTRAST. 4 Set the value. Change menu Change value On Backlight lit (default) Off Backlight unlit Other functions Turning the backlight ON/OFF TOOL > SYSTEM > LIGHT 15sec Backlight darkens if the unit is not used for 15 seconds 30sec Backlight darkens if the unit is not used for 30 seconds Change value 1 Low contrast 2 3 4 5 (Default value) 6 7 HINT 8 High contrast ●● Turn the backlight off to conserve batteries. 109 Changing the SD card while the power is on Other functions You can change the SD card while the power is on. Do this if the remaining capacity of the inserted card is low or if you need to import previously recorded data from a different SD card. 1 Press 2 Select SD CARD. Load data from another SD card Change menu 6 Change menu Press Press 3 Select LOAD. Select EXCHANGE. Change menu Save data to another SD card 6 Press Select SAVE. Change menu Card replacement possible 4 Remove the SD card. Press 7 Select SAVE TO, and choose the destination project. Change menu 5 Insert the other SD card. NOTE Change setting 8 Select EXECUTE. ●● If the inserted SD card is already formatted , proceed to Step 6 of “Load for the data from another SD card” or “Save data to another SD card”. ●● If you insert an SD card that has not been formatted follow the procedures in “Formatting an SD card” on the next page. 110 See NOTE on the next page Press Formatting SD cards/Checking card capacities Checking remaining card capacity TOOL > SD CARD > REMAIN You should follow these steps to format SD cards for use with the . All card contents will be erased during formatting. 1 Press 2 Select SD CARD. 1 2 You can check the remaining capacity of the SD card. Other functions Formatting an SD card TOOL > SD CARD > FORMAT Press Select SD CARD. Change menu Change menu Press 3 Press 3 Select REMAIN. Change menu Select FORMAT. Change menu Press Press 4 Card open space Remaining recording time for the current recording format Select YES. Move cursor Press NOTE ●● If you format an SD card, all its data will be permanently erased. NOTE ●● Disable write-protection on an SD card before inserting it. ●● SAVE includes various data for the project in use, but no audio data is saved. ●● When you format an SD card, all the data on the card is deleted and folders and files use are created. that are exclusively for ●● If the remaining capacity of the SD card is less than the amount of the data being recorded, recording will fail. Change the card before you run out of space. 111 Setting the battery type and phantom power voltage Other functions Setting the battery type Setting phantom power voltage TOOL > SYSTEM > BATTERY TOOL > SYSTEM > PHANTOM Set the PHANTOM switch to ON to supply phantom power to INPUT 1 and 2. To conserve batteries, you can reduce the voltage to 24 V. Set the battery type that you are currently using to make display of the remaining battery charge more accurate. 1 Press 2 Select SYSTEM. Change menu 1 Press 2 Select SYSTEM. Change menu Press 3 4 Press Select BATTERY. Change menu Select PHANTOM and set the value. Change menu Set the battery type. Change setting Change type Alkaline Alkaline batteries (default) Ni-MH Nickel-metal hydride batteries NOTE ●● Use only alkaline or nickel-metal hydride batteries. 112 3 Using a footswitch 1 Press 2 Select SYSTEM. Other functions Connect a ZOOM FS01 footswitch (sold separately) to the CONTROL IN jack to start and stop playback, punch-in and out manually and change effect patches with your foot. Change menu Press 3 Select CTRL IN. Change menu Press 4 Choose the setting. Change setting CTRL IN: CONTROL IN setting Play/Stop Each footswitch press alternately starts or stops playback. Play/Rew Each footswitch press alternately starts playback or rewinds PunchI/O Allows manual punch-in and punch-out (pressing the footswitch has the same effect as pressing the REC key) PatchUp Pressing the footswitch increases the selected insert effect patch number by one PatchDown Pressing the footswitch decreases the selected insert effect patch number by one 113 Checking and upgrading the firmware Other functions Checking the firmware version Upgrading the firmware TOOL > SYSTEM > VERSION You can check the current firmware versions. 1 Press 2 Select SYSTEM. 1 Put the upgrade file in the root directory of an SD card. 2 Put the SD card with the upgrade file in the . 3 Connect the Change menu Press 3 You can upgrade the firmware when necessary. You must connect the AC adapter before upgrading. 4 Select VERSION. Change menu 5 with the AC adapter. Press and hold POWER switch ON. and turn the Select OK. Move cursor Press 4 Check the versions. Press The upgrade starts. 6 When a message shows that the upgrade has been completed, turn the power off once and restart it. NOTE ●● For the latest upgrade files, check the ZOOM website. http://www.zoom.co.jp 114 Other functions 115 Rhythm pattern list Patterns 35 ~ 234 are typical patterns and fills for various genres. Rhythm pattern list No. Pattern Bars Variation 1 90 INDTs1Va 1 137 HIPs1VC 2 184 BALDs1VB 2 44 ROCKs2VB 2 91 INDTs1FA 1 138 HIPs1Vc 1 185 BALDs1Vb 1 0 08Beat01 4 45 ROCKs2Vb 1 92 INDTs1VB 2 139 HIPs1VD 2 186 BALDs1FB 1 1 08Beat02 4 46 ROCKs2FB 1 93 INDTs1Vb 1 140 HIPs1Vd 1 187 BLUSs1VA 2 2 08Beat03 4 47 ROCKs3VA 1 94 INDTs1FB 2 141 HIPs2VA 2 188 BLUSs1Va 1 3 08Beat04 4 48 ROCKs3FA 1 95 POPs1VA 2 142 HIPs2Va 1 189 BLUSs1FA 1 4 08Beat05 4 49 ROCKs3VB 1 96 POPs1Va 1 143 HIPs2VB 2 190 BLUSs1VB 2 5 08Beat06 4 50 ROCKs3FB 1 97 POPs1FA 1 144 HIPs2Vb 1 191 BLUSs1Vb 1 6 08Beat07 4 51 ROCKs4VA 2 98 POPs1VB 2 145 HIPs2FB 1 192 BLUSs1FB 1 7 08Beat08 4 52 ROCKs4Va 1 99 POPs1Vb 1 146 HIPs2VC 2 193 CNTRs1VA 2 8 08Beat09 4 53 ROCKs4FA 1 100 POPs1FB 1 147 HIPs2Vc 1 194 CNTRs1Va 1 9 08Beat10 4 54 ROCKs4VB 2 101 RnBs1VA 2 148 HIPs2VD 2 195 CNTRs1FA 1 10 08Beat11 4 55 ROCKs4Vb 1 102 RnBs1Va 1 149 DANCs1VA 1 196 CNTRs1VB 2 11 08Beat12 4 56 ROCKs4FB 1 103 RnBs1FA 1 150 DANCs1FA 1 197 CNTRs1Vb 1 12 16Beat01 4 57 HRKs1VA 1 104 RnBs1VB 2 151 DANCs1VB 1 198 CNTRs1FB 1 13 16Beat02 2 58 HRKs1FA 1 105 RnBs1Vb 1 152 DANCs1FB 1 199 JAZZs1VA 2 14 16Beat03 4 59 HRKs1VB 1 106 RnBs1FB 1 153 DANCs2VA 2 200 JAZZs1Va 1 15 16Beat04 4 60 HRKs1FB 1 107 RnBs2VA 2 154 DANCs2Va 1 201 JAZZs1FA 1 16 16Beat05 4 61 HRKs2VA 2 108 RnBs2Va 1 155 DANCs2FA 1 202 JAZZs1VB 2 1 17 16Beat06 4 62 HRKs2Va 1 109 RnBs2FA 1 156 DANCs2VB 2 203 JAZZs1Vb 18 16Beat07 2 63 HRKs2FA 1 110 RnBs2VB 2 157 DANCs2Vb 1 204 JAZZs1FB 1 19 16Beat08 2 64 HRKs2VB 2 111 RnBs2Vb 1 158 DANCs2FB 1 205 AFROs1VA 2 20 16Beat09 4 65 HRKs2Vb 1 112 RnBs2FB 1 159 HOUSs1VA 1 206 AFROs1Va 1 21 16Beat10 4 66 HRKs2FB 1 113 MTNs1VA 2 160 HOUSs1FA 1 207 AFROs1FA 1 22 16Beat11 4 67 MTLs1VA 1 114 MTNs1Va 1 161 HOUSs1VB 1 208 AFROs1VB 2 23 16Beat12 4 68 MTLs1FA 1 115 MTNs1FA 1 162 HOUSs1FB 1 209 AFROs1Vb 1 24 16FUS01 2 69 MTLs1VB 1 116 MTNs1VB 2 163 TECHs1VA 1 210 AFROs1FB 1 25 16FUS02 2 70 MTLs1FB 1 117 MTNs1Vb 1 164 TECHs1FA 1 211 REGGs1VA 2 26 16FUS03 4 71 FUSs1VA 2 118 MTNs1FB 1 165 TECHs1VB 1 212 REGGs1Va 1 27 16FUS04 2 72 FUSs1Va 1 119 FUNKs1VA 2 166 TECHs1FB 1 213 REGGs1FA 1 28 04JAZZ01 4 73 FUSs1FA 1 120 FUNKs1Va 1 167 DnBs1VA 2 214 REGGs1VB 2 20 04JAZZ02 4 74 FUSs1VB 2 121 FUNKs1FA 1 168 DnBs1Va 1 215 REGGs1Vb 1 30 04JAZZ03 4 75 FUSs1Vb 1 122 FUNKs1VB 2 169 DnBs1FA 1 216 REGGs1FB 1 31 04JAZZ04 4 76 FUSs1FB 1 123 FUNKs1Vb 1 170 DnBs1VB 2 217 LATNs1VA 2 32 DANCE 2 77 FUSs2VA 2 124 FUNKs1FB 1 171 DnBs1Vb 1 218 LATNs1Va 1 33 CNTRY 2 78 FUSs2Va 1 125 FUNKs2VA 2 172 DnBs1FB 1 219 LATNs1FA 1 34 68BLUS 4 79 FUSs2FA 1 126 FUNKs2Va 1 173 TPs1VA 1 220 LATNs1VB 2 No. Pattern Bars 80 FUSs2VB 2 127 FUNKs2FA 1 174 TPs1FA 1 221 LATNs1Vb 1 Genre fills/variations 116 43 ROCKs2FA 81 FUSs2Vb 1 128 FUNKs2VB 2 175 TPs1VB 1 222 LATNs1FB 1 35 ROCKs1VA 2 82 FUSs2FB 1 129 FUNKs2Vb 1 176 TPs1FB 1 223 LATNs2VA 2 36 ROCKs1Va 1 83 FUSs3VA 2 130 FUNKs2FB 1 177 AMBs1VA 2 224 LATNs2Va 1 37 ROCKs1FA 1 84 FUSs3Va 1 131 HIPs1VA 2 178 AMBs1Va 1 225 LATNs2FA 1 38 ROCKs1VB 2 85 FUSs3FA 1 132 HIPs1Va 1 179 AMBs1FA 1 226 LATNs2VB 2 39 ROCKs1Vb 1 86 FUSs3VB 2 133 HIPs1FA 1 180 AMBs1FB 1 227 LATNs2Vb 1 40 ROCKs1FB 1 87 FUSs3Vb 1 134 HIPs1VB 2 181 BALDs1VA 2 228 LATNs2FB 1 41 ROCKs2VA 2 88 FUSs3FB 1 135 HIPs1Vb 1 182 BALDs1Va 1 229 MidEs1VA 2 42 ROCKs2Va 1 89 INDTs1VA 2 136 HIPs1FB 1 183 BALDs1FA 1 230 MidEs1Va 1 1 281 FUS04 2 333 HIP14 2 385 BALD09 2 437 LATN12 2 2 282 FUS05 2 334 HIP15 2 386 BALD10 2 438 BOSSA01 4 233 MidEs1Vb 1 283 FUS06 2 335 HIP16 2 387 BALD11 4 439 BOSSA02 4 234 MidEs1FB 1 284 FUS07 2 336 HIP17 2 388 BLUS01 2 440 SAMBA01 4 No. Pattern Bars 285 FUS08 2 337 HIP18 2 389 BLUS02 2 441 SAMBA02 4 286 POP01 2 338 HIP19 2 390 BLUS03 2 442 2 Standard MidE01 235 ROCK01 2 287 POP02 2 339 HIP20 2 391 BLUS04 2 443 MidE02 2 236 ROCK02 2 288 POP03 2 340 HIP21 2 392 BLUS05 2 444 MidE03 2 237 ROCK03 2 289 POP04 2 341 HIP22 2 393 BLUS06 2 445 MidE04 2 238 ROCK04 2 290 POP05 2 342 HIP23 2 394 CNTR01 2 446 INTRO01 1 239 ROCK05 2 291 POP06 2 343 DANC01 2 395 CNTR02 2 447 INTRO02 1 240 ROCK06 2 292 POP07 2 344 DANC02 2 396 CNTR03 2 448 INTRO03 1 241 ROCK07 2 293 POP08 2 345 DANC03 2 397 CNTR04 2 449 INTRO04 1 242 ROCK08 2 294 POP09 2 346 DANC04 2 398 JAZZ01 2 450 INTRO05 1 243 ROCK09 2 295 POP10 2 347 DANC05 2 399 JAZZ02 2 451 INTRO06 1 244 ROCK10 2 296 POP11 2 348 DANC06 2 400 JAZZ03 2 452 INTRO07 1 245 ROCK11 4 297 POP12 2 349 HOUS01 2 401 JAZZ04 2 453 INTRO08 1 246 ROCK12 2 298 RnB01 2 350 HOUS02 2 402 JAZZ05 2 454 INTRO09 1 247 ROCK13 2 299 RnB02 2 351 HOUS03 2 403 JAZZ06 2 455 INTRO10 1 248 ROCK14 2 300 RnB03 2 352 HOUS04 2 404 JAZZ07 4 456 INTRO11 1 249 ROCK15 2 301 RnB04 2 353 TECH01 2 405 SHFL01 2 457 INTRO12 1 250 ROCK16 2 302 RnB05 2 354 TECH02 2 406 SHFL02 2 458 INTRO13 1 251 ROCK17 2 303 RnB06 2 355 TECH03 2 407 SHFL03 2 459 INTRO14 1 252 ROCK18 2 304 RnB07 2 356 TECH04 2 408 SHFL04 2 460 INTRO15 1 253 ROCK19 2 305 RnB08 2 357 TECH05 2 409 SHFL05 2 461 INTRO16 1 254 ROCK20 2 306 RnB09 2 358 TECH06 2 410 SKA01 2 462 INTRO17 1 255 ROCK21 2 307 RnB10 2 359 TECH07 2 411 SKA02 2 463 INTRO18 1 256 ROCK22 2 308 FUNK01 2 360 TECH08 2 412 SKA03 2 464 ENDING01 1 257 ROCK23 2 309 FUNK02 2 361 TECH09 2 413 SKA04 2 465 ENDING02 1 258 ROCK24 2 310 FUNK03 2 362 TECH10 2 414 REGG01 2 466 ENDING03 1 259 ROCK25 2 311 FUNK04 2 363 DnB01 2 415 REGG02 2 467 ENDING04 1 260 ROCK26 2 312 FUNK05 2 364 DnB02 2 416 REGG03 2 468 ENDING05 1 261 ROCK27 2 313 FUNK06 2 365 DnB03 2 417 REGG04 2 469 ENDING06 1 262 ROCK28 2 314 FUNK07 2 366 DnB04 2 418 AFRO01 2 470 ENDING07 1 263 HRK01 2 315 FUNK08 2 367 DnB05 2 419 AFRO02 2 471 COUNT 2 472 EMPTY 2 264 HRK02 2 316 FUNK09 2 368 DnB06 2 420 AFRO03 2 265 HRK03 2 317 FUNK10 2 369 TRIP01 2 421 AFRO04 2 – 266 HRK04 2 318 FUNK11 2 370 TRIP02 2 422 AFRO05 2 510 267 HRK05 2 319 FUNK12 2 371 TRIP03 2 423 AFRO06 2 268 HRK06 2 320 HIP01 2 372 TRIP04 2 424 AFRO07 2 269 HRK07 2 321 HIP02 2 373 AMB01 2 425 AFRO08 2 270 MTL01 2 322 HIP03 2 374 AMB02 2 426 LATN01 2 271 MTL02 2 323 HIP04 2 375 AMB03 2 427 LATN02 2 272 MTL03 2 324 HIP05 2 376 AMB04 2 428 LATN03 2 273 MTL04 2 325 HIP06 2 377 BALD01 2 429 LATN04 2 274 THRS01 2 326 HIP07 2 378 BALD02 2 430 LATN05 2 275 THRS02 2 327 HIP08 2 379 BALD03 2 431 LATN06 2 276 PUNK01 2 328 HIP09 2 380 BALD04 2 432 LATN07 2 277 PUNK02 2 329 HIP10 2 381 BALD05 2 433 LATN08 2 278 FUS01 2 330 HIP11 2 382 BALD06 2 434 LATN09 2 279 FUS02 2 331 HIP12 2 383 BALD07 2 435 LATN10 2 280 FUS03 2 332 HIP13 2 384 BALD08 2 436 LATN11 2 Rhythm pattern list 231 MidEs1FA 232 MidEs1VB 117 Effect types and parameters 1 INSERT effects Effect types and parameters Clean/Crunch, Distortion, Aco/Bass SIM algorithms • COMP/LIMITER module Type Compressor Rack Comp Limiter Parameters Sense Attack MXR Dynacomp type compressor. Threshold Ratio Compressor with more detailed adjustments. Threshold Ratio Limiter for suppressing signal peaks above a certain level. Tone Level Attack Level Release Level Parameter Explanations Parameters Setting range Sense 0 ~ 10 Explanation Adjusts compressor sensitivity. Compressor: Fast, Slow Selects compressor response speed. Rack Comp: 1 ~ 10 Adjusts compressor response speed. Attack 118 Tone 0 ~ 10 Adjusts tonal quality. Level 2 ~ 100 Adjusts signal level after passing module. Threshold 0 ~ 50 Adjusts threshold for compressor/limiter action. Ratio 1 ~ 10 Adjusts compressor/limiter compression ratio. Release 1 ~ 10 Adjusts delay until compressor/limiter release from time when signal level falls below threshold level. Effect types and parameters 2 ● EFX module Parameters Position Auto Wah Color Level Balance Level Rate Frequency Time Curve Level Frequency Dry Mix Level RTM Mode RTM Wave RTM Sync Changes the wah frequency according to rhythm tempo. Range Booster Level Slows down the attack rate of the sound. Position Fix-Wah Wave Produces a metallic ringing sound. Adjusting the Frequency parameter results in a drastic change of sound character. Position Slow Attack Rate Produces a swooshing sound. Position Ring Modulator Level Periodically varies the volume level. Position Phaser Resonance Auto wah dependent on dynamics of input signal. Depth Tremolo Sense Effect types and parameters Type Tone Level Increases signal gain to make the sound more powerful. Parameter Explanations Parameters Setting range Position Before, After Explanation Sense −10 ~ −1, 1 ~ 10 Adjusts auto wah sensitivity. Resonance 0 ~ 10 Adjusts resonance intensity. Sets connection position of EFX module to before or after preamp. Level 2 ~ 100 Adjusts signal level after passing through module. Depth 0 ~ 100 Adjusts modulation depth. Rate 0 ~ 50 ♪ (P.127 Table 1) Wave 4Up 0 ~ 9, Down 0 ~ 9, Tri 0 ~ 9 Sets modulation waveform to “Up” (rising sawtooth), “Down” (falling sawtooth) or “Tri” (triangular). Higher values result in stronger clipping, emphasizing the effect. Color 4Stage, 8Stage, Invert4, Invert8 Selects sound type. Ring Modulator: 1 ~ 50 Adjusts modulation rate. Can be set in rhythm tempo note units. Adjusts frequency used for modulation. Frequency Fix-Wah: 1 ~ 50 Adjusts wah center frequency. Balance 0 ~ 100 Time 1 ~ 50 Adjusts rise time for sound. Curve 0 ~ 10 Adjusts volume rise curve. Adjusts original sound mix ratio. Adjusts balance between original sound and effect sound. Dry Mix 0 ~ 10 RTM Mode P.127 Table 2 Adjusts change range and direction. RTM Wave P.127 Table 3 Selects control waveform. RTM Sync ♪ (P.127 Table 4) Range 1~5 Selects frequency range to boost. Tone 0 ~ 10 Adjusts tone. Adjusts control wave frequency. 119 Effect types and parameters 3 • PREAMP module Effect types and parameters Type Parameters Modeled sound of Fender Twin Reverb ('65 model) favored by guitarists of many music styles Modeled sound of combo amp VOX AC-30 operating in class A Crunch sound of FENDER Tweed BASSMAN Crunch sound of Mesa Boogie MkIII combo amp Modeled sound of legendary all-tube Hiwatt Custom 100 from Britain Crunch sound of legendary Marshall 1959 High gain sound of Marshall JCM2000 stack amp High gain sound of Peavey 5150 developed in cooperation with a world-famous hard rock guitarist High gain sound using channel 3 the Diezel Herbert hand-made German guitar amp with three separately controllable channels High gain sound of Mesa Boogie Dual Rectifier red channel (vintage mode) Modeling of BOSS OD-1 effect pedal that was the world's first overdrive effect of its kind Simulation of the Ibanez TS808, which is loved by many guitarists as a booster and has inspired numerous clones Simulation of the Guv'nor distortion effect from Marshall Simulation of the MXR distortion+ effect that made distortion popular worldwide Simulation of the Boss DS-1 distortion pedal, which has been a long-seller Simulation of the PROCO Rat famous for its edgy distortion sound Simulation of the Fuzz Face, which has made rock history with its humorous panel design and smashing sound Simulation of the Electro-Harmonix Big Muff, which is loved by famous artists around the world for its fat, sweet fuzz sound Simulation of the Boss Metal Zone, which is characterized by long sustain and a powerful lower midrange Simulation of the compact Matchless Hotbox pre-amplifier with a built-in tube ZOOM original unadorned clean sound A high gain sound with even more overdrive boost. An original sound created by merging characteristics of an ADA MP1 and a MARSHALL JCM800. A high gain sound that emphasizes low and middle frequencies A high gain sound for lead playing based on the Mesa Boogie Road King Series II Lead channel An original high gain sound balanced from low to high frequencies A crunch sound modeled on the sound of a modified VOX AC30 A bright and smooth distortion sound This distortion effect boasts the highest gain in the world Gain Tone Cabinet Level FD Combo ~ ExtremeDS types have the same parameters Top Body Level Acoustic Sim Makes an electric guitar sound like an acoustic guitar Tone Level Bass Sim Makes an electric guitar sound like a bass guitar FD Combo VX Combo US Blues BG Crunch HW Stack MS Crunch MS Drive PV Drive DZ Drive BG Drive OverDrive T Scream Governor Dist + Dist 1 Squeak FuzzSmile GreatMuff MetalWRLD HotBox Z Clean Z Wild Z MP1 Z Bottom Z Dream Z Scream Z Neos Lead ExtremeDS Parameter Explanations Parameters Setting range Gain Tone 0 ~ 100 0 ~ 30 Matched Combo Tweed Stack 1 ~ 100 0 ~ 10 0 ~ 10 Cabinet Level Top Body Explanation Adjusts preamp gain (distortion intensity). Adjusts tonal quality. Optimizes cabinet settings according to the drive effect type. Simulates 2x12 Fender combo amp cabinet. Simulates 4x10 Fender Tweed amp cabinet. Simulates 4x12 Marshall stack amp cabinet. Adjusts signal level after passing through module. Adjusts characteristic acoustic guitar string resonance. Adjusts characteristic acoustic guitar body resonance. • 6BAND EQ module Type 6Band EQ Parameters Bass Low-Mid Middle This is an equalizer with 6 frequency bands Treble Presence Harmonics Parameter Explanations 120 Parameters Setting range Bass Low-Mid Middle Treble Presence -12 dB ~ 12 dB -12 dB ~ 12 dB -12 dB ~ 12 dB -12 dB ~ 12 dB -12 dB ~ 12 dB Explanation Adjusts low frequency range (160 Hz) boost/cut. Adjusts mid-low-frequency range (400 Hz) boost/cut. Adjusts middle-frequency range (800 Hz) boost/cut. Adjusts high-frequency range (3.2 kHz) boost/cut. Adjusts super-high-frequency range (6.4 kHz) boost/cut. Level Effect types and parameters 4 Setting range Harmonics Level -12 dB ~ 12 dB 2 ~ 100 Explanation Adjust harmonics (12 kHz) boost/cut. Adjusts signal level after passing through module. • MOD/DELAY module Type Chorus Ensemble Flanger Parameters Depth Rate Tone Mixes a variable pitch-shifted component with the original sound, resulting in full-bodied resonating tone Depth Rate Tone Chorus ensemble features three-dimensional movement Depth Rate Resonance Produces a resonating and strongly undulating sound Mix Mix Manual Pitch Shift Shifts the pitch up or down Tone Fine Balance Vibe Depth Adds automatic vibrato Rate Tone Balance Step Depth Rate Special effect makes sound changes in steps Resonance Shape Cry Range Resonance Changes sound like a talking modulator Sense Balance Exciter Frequency Depth Enhances the sound outline, making it more prominent Low Boost Tone Mix Time Feedback Delay effect with a maximum setting of 2000 ms Hi Damp Mix Analog Delay Time Feedback Warm analog delay simulation with up to 2000 msec delay length Hi Damp Mix Reverse Delay Time Feedback Reverse delay with a maximum length of 1000 msec Hi Damp Balance RTM Wave RTM Sync Air Delay ARRM Pitch Size Reflex Recreates the airy ambience of a room, adding a feeling of depth Type Tone Changes pitch of original sound in time with the rhythm tempo Effect types and parameters Parameters Parameter Explanations Parameters Depth Rate Tone Mix Resonance Manual Shift Fine Balance Shape Range Sense Frequency Low Boost Size Reflex Time Feedback Hi Damp Type RTM Wave RTM Sync Setting range Explanation Exciter: 0 ~ 30 Other: 0 ~ 100 Chorus, Ensemble: 1 ~ 50 Adjusts depth of effect. Adjusts modulation depth. Adjusts modulation speed. Adjusts modulation speed. Using the rhythm tempo as reference, setting in note units is also possible. Adjusts tonal quality. Adjusts mix ratio of effect sound to original sound. Adjusts resonance intensity. Negative values result in the effect sound phase being emphasized. Adjusts resonance intensity. Adjust the frequency range that is effected. Sets pitch shift in semitones. Sets pitch shift in cents (1/100 semitone). Adjusts balance between original sound and effect sound. Sets effect sound envelope. Adjusts the frequency range that is affected. Sets the sensitivity of the effect. Adjusts the frequencies that are effected. Emphasizes low-frequency range. Sets size of simulated space. Adjusts the amount of reflections from the walls. Flanger, Vibe, Step: 0 ~ 50 ♪ (P.127 Table 1) 0 ~ 10 0 ~ 100 Flanger: −10 ~ 10 Step, Cry: 0 ~ 10 0 ~ 100 −12 ~ 12, 24 −25 ~ 25 0 ~ 100 0 ~ 10 1 ~ 10 −10 ~ −1, 1 ~ 10 1~5 0 ~ 10 1 ~ 100 0 ~ 10 Delay, Analog Delay: 1 ~ 2000 ms ♪ (P.127 Table 1) Reverse Delay: 10 ~ 1000 ms ♪ (P.127 Table 1) 0 ~ 100 0 ~ 10 P.127 Table 5 P.127 Table 3 P.127 Table 4 Adjusts delay time. Adjusts feedback amount. Adjusts the high-frequency attenuation of the delay sound. Selects the type of pitch change. Selects the wave shape of the effect. Sets the frequency of the wave. 121 Effect types and parameters 5 • REVERB module Effect types and parameters Type Hall Room Spring Arena TiledRoom Parameters Decay PreDelay Tone Mix Simulates the acoustics of a concert hall Decay PreDelay Tone Mix Simulates the acoustics of a room Decay PreDelay Tone Mix Simulates a spring reverb Decay PreDelay Simulates the acoustics of an arena-sized venue Tone Mix Tone Mix Decay Simulates the acoustics of a tiled room PreDelay Parameter Explanations Parameters Setting range Decay PreDelay Tone Mix 1 ~ 30 1 ~ 100 0 ~ 10 0 ~ 100 Adjusts reverb time. Adjusts pre-delay time. Adjusts tonal quality. Adjusts effect sound level. Explanation • ZNR module Type ZNR Setting range Explanation Adjusts sensitivity. Set value as high as possible without causing unnatural decay to reduce noise. ZOOM original noise reduction for reducing noise during playing pauses without affecting the overall tone. Off, 1 ~ 30 Bass algorithm • COMP/LIMITER module Type Rack Comp Limiter • EFX module Parameters For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms. Type Auto Wah Parameters Position Sense Resonance This effect varies the wah action according to the intensity of the input signal. Dry Mix Level Tremolo Phaser Ring Modulator For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms. Slow Attack Fix-Wah Parameter Explanations Parameters Setting range Position Sense Resonance Dry Mix Level Before, After –10 ~ –1, 1 ~ 10 0 ~ 10 0 ~ 10 2 ~ 100 Explanation Sets insert position of module to before or after PREAMP module. Adjusts auto wah sensitivity. Adjusts resonance intensity. Adjusts original sound mix ratio. Adjusts signal level after passing through module. • PREAMP module Type SVT Bassman Hartke Super Bass SANSAMP Tube Preamp 122 Parameters Simulation of Ampeg SVT sound. Simulation of Fender Bassman 100 sound. Simulation of Hartke HA3500 sound. Simulation of Marshall Super Bass sound. Simulation of Sansamp Bass Driver DI sound. ZOOM original tube preamplifier sound. Gain Tone All preamp modules have the same parameters. Cabinet Balance Level Effect types and parameters 6 Parameter Explanations Setting range Gain Tone Cabinet Balance Level 0 ~ 100 0 ~ 30 0~2 0 ~ 100 1 ~ 100 Explanation Adjusts preamp gain (distortion depth). Adjusts tonal quality of effect. Adjusts intensity of speaker cabinet sound. Adjusts mix balance of signal before and after module. Adjusts signal level after passing through module. • 6BAND EQ module Type 6Band EQ Parameters Sub-Bass Bass Low-Mid This is an equalizer with 6 frequency bands. Hi-Mid Treble Presence Level Parameter Explanations Parameters Setting range Sub-Bass Bass Low-Mid Hi-Mid Treble Presence Level -12 dB ~ 12 dB -12 dB ~ 12 dB -12 dB ~ 12 dB -12 dB ~ 12 dB -12 dB ~ 12 dB -12 dB ~ 12 dB 2 ~ 100 Explanation Adjusts super-low frequency range (70 Hz) boost/cut. Adjusts low frequency range (150 Hz) boost/cut. Adjusts mid-low-frequency range (450 Hz) boost/cut. Adjusts high-mid-frequency range (1 kHz) boost/cut. Adjusts high-frequency range (3 kHz) boost/cut. Adjusts super-high-frequency range (6 kHz) boost/cut. Adjusts signal level after passing through module. Effect types and parameters Parameters • MOD/DELAY module Type Chorus ~ ARRM Pitch Parameters For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms. • ZNR module Type ZNR Parameters For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms. Mic algorithm • COMP/LIMITER module Type Rack Comp Limiter Parameters For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms. • EFX module Type Parameters Tremolo Phaser Ring Modulator For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms. Slow Attack Fix-Wah • MIC PRE module Type Parameters Type Tone This is a preamplifier for use with external microphones. Parameter Explanations Mic Pre Level De-Esser Low Cut Parameters Setting range Explanation Type Tone Level De-Esser Low Cut Vocal, AcousticGt, Flat 0 ~ 10 1 ~ 100 Off, 1 ~ 10 Off, 80 ~ 240 Hz Selects preamp characteristics. Adjusts tonal quality of effect. Adjusts signal level after passing through module. Sets the reduction of sibilant sounds. Sets frequency of filter that reduces low-frequency noise easily picked up by mics. 123 Effect types and parameters 7 • 3BAND EQ module Effect types and parameters Type 3Band EQ Parameters Bass This is a 3-band equalizer. Middle Treble Level Parameter Explanations Parameters Setting range Bass Middle Treble Level −12 dB ~ 12 dB −12 dB ~ 12 dB −12 dB ~ 12 dB 2 ~ 100 Explanation Boosts/cuts low-frequency range. Boosts/cuts middle-frequency range. Boosts/cuts high-frequency range. Adjusts signal level after passing through module. • MOD/DELAY module Type Chorus ~ ARRM Pitch Parameters For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms. • ZNR module Type ZNR Parameters For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms. Dual Mic algorithm • COMP/LIMITER L module Type Compressor Limiter Parameters Threshold Ratio Reduces variation in signal level. Threshold Ratio Attenuates signals that exceed a certain level. Attack Level Release Level Parameter Explanations Parameters Setting range Threshold –24 ~ 0 Compressor: 1 ~ 26 Limiter: 1 ~ 54, ∞ 0 ~ 10 2 ~ 100 0 ~ 10 Ratio Attack Level Release Explanation Adjusts threshold level of compressor/limiter. Adjusts compression ratio of compressor/limiter. Adjusts speed that at which the compressor is activated. Adjusts module output level. Adjusts speed of limiter release after signal falls below threshold level. • MIC PRE L module Type Mic Pre Parameters For an explanation of types and parameters, see Mic algorithm. • 3BAND EQ L module Type 3Band EQ Parameters For an explanation of types and parameters, see Mic algorithm. • DELAY L module Type Delay Echo Doubling Parameters Time Feedback Delay effect with a maximum setting of 2000 ms. Time Feedback Warm delay effect with a maximum setting of 2000 ms. Time Tone Doubling effect that creates body by adding a short delay. Mix Mix Mix Parameter Explanations Parameters Time Feedback Tone Mix 124 Setting range Delay, Echo: 1 ~ 2000 ms ♪ (P.127 Table 1) Doubling: 1 ~ 100 ms 0 ~ 100 0 ~ 10 0 ~ 100 Explanation Adjusts delay time. Adjusts feedback amount. Adjusts tonal quality. Adjusts mix ratio of effect sound to original sound. Effect types and parameters 8 • COMP/LIMITER R module Parameters Effect types and parameters Type Compressor Limiter For an explanation of types and parameters, see COMP/LIMITER L module. • MIC PRE R module Type Mic Pre Parameters For an explanation of types and parameters, see Mic algorithm. • 3BAND EQ R module Type 3Band EQ Parameters For an explanation of types and parameters, see Mic algorithm. • DELAY R module Type Delay Echo Doubling Parameters For an explanation of types and parameters, see DELAY L module. • ZNR module Type ZNR L ZNR R Parameters For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms. For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms. Stereo algorithm • COMP/LIMITER module Type Compressor Limiter Lo-Fi Parameters For an explanation of types and parameters, see Dual Mic algorithms. Character Color Dist This effect intentionally reduces the quality of the sound. Tone EFX Level Dry Level Parameter Explanations Parameters Setting range Character Color Dist Tone EFX Level Dry Level 0 ~ 10 1 ~ 10 0 ~ 10 0 ~ 10 0 ~ 100 0 ~ 100 Explanation Adjusts filter characteristics. Adjusts sound color. Adjusts distortion. Adjusts tonal quality of effect. Adjusts effect sound level. Adjusts original sound level. • ISO/MIC MODEL module Type Parameters Xover Lo Xover Hi Mix High Mix Mid Mix Low Divides the signal into three frequency bands and allows the mix amount of each band to be adjusted separately. Mic Type Mic Modeling Changes built-in mi characteristics. Isolator Parameter Explanations Parameters Setting range Explanation Xover Lo Xover Hi Mix High Mix Mid Mix Low 50 Hz ~ 16 kHz 50 Hz ~ 16 kHz Off, –24 ~ 6 Off, –24 ~ 6 Off, –24 ~ 6 Adjusts low-to-mid crossover frequency. Adjusts mid-to-high crossover frequency. Adjusts high frequency range mix level. Adjusts mid frequency range mix level. Adjusts low frequency range mix level. Simulation of SM57 mic, which is great for recording electric guitars and other analog instruments. Simulation of MD421, which is a professional standard mic that is indispensable in broadcasting, recording and live performances. Simulation of U87, a "go-to" condenser microphone that is used in studios worldwide. Simulation of C414, a famous microphone highly trusted in recording situations. SM57 MD421 Mic Type U87 C414 125 Effect types and parameters 9 • 3BAND EQ module Effect types and parameters Type 3Band EQ Parameters For an explanation of types and parameters, see Mic algorithm. • MOD/DELAY module Type Parameters Depth Rate Mix Mixes a variable pitch-shifted component with the original sound, resulting in full-bodied resonating tone. Depth Rate Resonance Flanger Produces a resonating and strongly undulating sound. Rate Color LFO Shift Phaser Produces a swooshing sound. Depth Rate Clip Tremolo Periodically varies the volume level. Width Rate Clip Auto Pan Pans the sound alternately left and right. Shift Tone Fine Balance Pitch Shifts the pitch up or down. Ring Modulator For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms. Time Feedback Mix Delay Delay effect with a maximum setting of 2000 ms. Time Feedback Mix Echo Warm delay effect with a maximum setting of 2000 ms. Time Tone Mix Doubling Doubling effect which creates body by adding a short delay. Rise1 Rise2 Dimension Expands sound spatially. Depth Freq OFST Rate Filter Resonance EFX Level Dry Level Resonance Resonant filter with LFO. Chorus Parameter Explanations Parameters Setting range Depth 0 ~ 100 Resonance −10 ~ 10 Color LFO Shift Width 4Stage, 8Stage, Invert4, Invert8 0 ~ 180 0 ~ 10 Chorus: 1 ~ 50 Flanger, Phaser, Tremolo, Auto Pan: 0 ~ 50 ♪ (P.127 Table 1) Resonance: 1 ~ 50 ♪ (P.127 Table 1) 0 ~ 10 –12 ~ 12, 24 Delay, Echo: 1 ~ 2000 ms ♪ (P.127 Table 1) Doubling: 1 ~ 100 ms 0 ~ 100 0 ~ 100 0 ~ 10 –25 ~ 25 0 ~ 100 0 ~ 30 0 ~ 30 1 ~ 30 HPF, LPF, BPF 1 ~ 30 0 ~ 100 0 ~ 100 Rate Clip Shift Time Feedback Mix Tone Fine Balance Rise1 Rise2 Freq OFST Filter Resonance EFX Level Dry Level Explanation Adjusts modulation depth. Adjusts resonance intensity. Negative values result in the effect sound phase being emphasized. Selects sound type. Adjusts left/right phase shift. Adjusts auto pan width. Adjusts modulation speed. Adjusts modulation speed. Using the rhythm tempo as reference, setting in note units is also possible Adds emphasis by clipping the modulation waveform. Adjusts the pitch shift in semitones. Adjusts delay time. Adjusts feedback amount. Adjusts mix ratio of effect sound to original sound. Adjusts tonal quality. Adjusts the pitch shift in cents (1/100 semitone). Adjusts balance between original sound and effect sound. Adjusts stereo component intensity. Adjusts width including mono elements. Adjusts LFO offset. Selects filter type. Adjusts resonance intensity. Adjusts effect sound level. Adjusts original sound level. • ZNR module Type ZNR 126 Parameters For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms. Effect types and parameters 10 Table 1 32nd note Dotted 16th note Dotted 8th note 16th note 8th note Quarter note Quarter note triplet Half note triplet Dotted quarter note Delay, Analog Delay and Echo can use up to x8. Reverse Delay can use up to x4. : NOTE • The note range actually available depends on the parameter. • Depending on the combination of tempo setting and selected note symbol, the parameter variation range could be exceeded. In such a case, the value is automatically halved (or set to 1/4 if the range is still exceeded). Table 2 Setting Explanation Frequency does not change. Frequency changes from minimum to maximum along with the controlling waveform. Frequency changes from maximum to minimum along with the controlling waveform. Frequency changes from patch setting to maximum along with the controlling waveform. Frequency changes from minimum to patch setting along with the controlling waveform. Off Up Down Hi Lo Table 3 Effect types and parameters Parameters marked with ♪ allow values to be set in note units, using the song/pattern tempo as reference. The note durations for the setting values are shown below. Table 4 Setting Explanation Up Saw Rising sawtooth wave Up Fin Rising fin wave DownSaw Falling sawtooth wave DownFin Falling fin wave Setting Tri TrixTri Sine Square Explanation Setting Triangular wave Explanation Setting 1 bar 2 bars 3 bars 4 bars 8th note Squared triangular wave Quarter note Sine wave Square wave Half note Dotted half note Explanation 1 measure 2 measures 3 measures 4 measures Table 5 Setting 1 2 3 4 5 6 7 8 Explanation 1 semitone lower → original sound Original sound → 1 semitone lower Doubling → detune + original sound Detune + original sound → doubling Original sound → 1 octave higher 1 octave higher → original sound Original sound → 2 octaves lower 2 octaves lower → original sound Setting 9 10 11 12 13 14 15 16 Explanation 1 octave lower + original sound – 1 octave higher + original sound 1 octave higher + original sound – 1 octave lower + original sound Complete fifth down + original sound → complete fourth up + original sound Complete fourth up + original sound → complete fifth down + original sound 0 Hz + original sound – 1 octave up 1 octave up – 0 Hz + original sound 0 Hz + original sound – 1 octave up + original sound 1 octave up + original sound – 0 Hz + original sound Mastering algorithm • COMP/Lo-Fi module Type 3Band Comp Lo-Fi Parameters Xover Lo Xover Hi Sense Hi Sense Mid Sense Low Mix High Compressor that divides signal into 3 bands that can be compressed and mixed separately. For an explanation of types and parameters, see Stereo algorithm. Mix Mid Mix Low Parameter Explanations Parameters Setting range Xover Lo Xover Hi Sense Hi Sense Mid Sense Low Mix High Mix Mid Mix Low 50 Hz ~ 16 kHz 50 Hz ~ 16 kHz 0 ~ 24 0 ~ 24 0 ~ 24 Off, −24 ~ 6 Off, −24 ~ 6 Off, −24 ~ 6 Explanation Adjusts low-to-mid crossover frequency. Adjusts mid-to-high crossover frequency. Adjusts high range compressor sensitivity. Adjusts mid range compressor sensitivity. Adjusts low range compressor sensitivity. Adjusts high frequency range mix level. Adjusts mid frequency range mix level. Adjusts low frequency range mix level. 127 Effect types and parameters 11 • NORMALIZER module Effect types and parameters Type Normalizer Parameters Gain Adjusts COMP/Lo-Fi module input level. Parameter Explanations Parameters Setting range Gain −12 ~ 12 Explanation Adjusts level. • 3BAND EQ module Type 3Band EQ Parameters For an explanation of types and parameters, see Mic algorithm. • DIMENSION/RESO module Type Dimension Resonance Parameters For an explanation of types and parameters, see Stereo algorithm. • ZNR module Type ZNR Parameters For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms. Send-return effect • CHORUS/DELAY module Type Chorus Delay Parameters LFO Type Depth Rate Pre Delay EFX Level Mixes a variable pitch-shifted component with the original sound, resulting in full-bodied resonating tone. Time Feedback Hi Damp Pan EFX Level Delay effect with a maximum setting of 2000 ms. Rev Send Parameter Explanations Parameters Setting range LFO Type Depth Rate Pre Delay EFX Level Rev Send Time Feedback Hi Damp Pan Mono, Stereo 0 ~ 100 1 ~ 50 1 ~ 30 0 ~ 100 0 ~ 30 1 ~ 2000 ms ♪ (P.127 Table 1) 0 ~ 100 0 ~ 10 Left10 ~ Left1, Center, Right1 ~ Right10 Explanation Sets LFO phase to mono or stereo. Adjusts effect depth. Adjusts modulation speed. Adjusts pre-delay time. Adjusts effect sound level. Adjusts delay sound reverb send level. Adjusts delay time. Adjusts feedback amount. Adjusts amount high-frequency range in delay sound is reduced. Adjusts delay sound panning. • REVERB module Type Hall Room Spring Plate Parameters Simulates the acoustics of a concert hall. Simulates the acoustics of a room. Pre Delay Decay Hall and Room have the same parameters. Simulates a spring reverb. Simulates a plate reverb. Pre Delay Decay Spring and Plate have the same parameters. EQ High EQ Low E.R.Mix EQ High EQ Low EFX Level Parameter Explanations 128 Parameters Setting range Pre Delay Decay EQ High EQ Low E.R.Mix EFX Level 1 ~ 100 1 ~ 30 −12 ~ 6 −12 ~ 6 0 ~ 30 0 ~ 30 Explanation Adjusts pre-delay time. Adjusts reverb time. Adjusts volume of high-frequency range effect sound. Adjusts volume of low-frequency range effect sound. Adjusts mix ratio of early reflections. Adjusts effect sound level. EFX Level Effect patch list 1 Insert effect No. 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21-29 Patch name Z CLEAN Z CHORUS FdClean VxCrunch TWEED BgCrunch HwLight MsCrunch HwCrunch JM Lead BS Riff BROTHER Edge ClnStep CutPhase Ambient Space FdComp Fd Wah 60sSPY Flower Empty Description ZOOM original unadorned clean sound Sound combines "Z CLEAN" with "Chorus" for a clear sound that is great for arpeggios Clean-crunch sound of Fender Twin Reverb black panel loved by guitarists of various genres British crunch sound of a VOX AC30 operating in Class A Fender Bassman recreation dry crunch sound with a suitable amount of sustain Mesa/Boogie MKIII combo amp crunch sound Hiwatt Custom 100 from clean to crunch Marshall 1959 crunch sound becomes cleaner as the guitar volume is reduced Hiwatt Custom 100 fat crunch sound Compressed lead sound of John Mayer's "Gravity" Brian Setzer's rockabilly sound from the Stray Cats' "Rock This Town" George Benson's unique fat jazz sound is mellow but with an attack Bright and clean sound with U2 guitarist The Edge's finely calculated delay added Special effect sound that imagines water using "Z CLEAN" and "Step" Phase sound with great attack is perfect for cutting guitar and other playing techniques Combination of "Slow Attack" and delay to create an ambient sound Combination of "Reverse Delay" and phaser creates a clean sound with width Fender Twin Reverb and compressor clean sound great for cutting guitar Auto-wah patch with the natural distortion of an FD Combo amp added as the secret ingredient Bizarre sound similar to a 60's spy movie Combination of phaser and "Vibe" crates a psychedelic worldly sound Effect patch list Clean/Crunch algorithm Distotion algorithm No. 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 Patch name MsDrive MdRhythm PvRhythm DzRhythm Recti FullVx TexasMan BgLead FatOd TsDrive GvDrive dist+ DS1 RAT FatFace MuffDrv M World HOT DRV Z NEOS Z WILD Z MP1 Z Bottom Z DREAM Z SCREAM LEAD EXT DS EC LEAD JimiFuzz DT Slide KC Solo Description Marshall 1959 drive sound that follows volume changes and provides outstanding dynamics Marshall JCM2000 sound for backing parts is very heavy, but still has the unique Marshall character Peavey 5150 backing part sound with bite that stands out when riffing fast Diezel Herbert sound for heavy backing parts Unique powerful thick sound of the MESA/BOOGIE Rectifier Sound of Vox AC30 at full volume with room reverb that creates a boxy feeling. Texas blues sound of a Fender Bassman with the volume all the way up MESA/BOOGIE MKIll beautiful drive sound great for lead play with long sustain Natural overdriven sounds like OD-1 with EQ and can be used backing part and solos Tube Screamer overdrive good for all around use Guv'nor pedal is great for hard rock sound Drive sound with distortion DS-1 sound modified with extra low end Well sustained lead sound of RAT Fuzz sound with enhanced FUZZ FACE low end BIG MUFF high gain sound Shrapnel-style guitarist sound using Metal Zone Mild driven sound with the tube saturation of HOT BOX tubes Recreation of modified VOX AC30 creamy crunch sound. ZOOM's original hard overdrive sound with extra boost creates a compressed feeling Hybrid sound from combination of ADA MP1 and Marshall JCM800 ZOOM original high gain sound with rich mids and lows that is great for 80's metal ZOOM original high gain sound great for leads ZOOM original high gain sound with balanced low to high frequencies that cuts through mix ZOOM's classic lead sound with strong mid-boost and long sustain necessary for soloing Extreme digital distortion that pushes the limits Recreation of Eric Clapton's "Layla" lead Fender crunch sound is great sound for guitars with single-coil pickups. Jimi Hendrix phase sound simulates Octavia using pitch-shifting Tight tube-amp sound of ''Leaving Trunk" by Derek Trucks Nirvana "Smells Like Teen Spirit" sound 129 Effect patch list 2 Effect patch list 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45-49 Every BG EVH1959 BrianDrv RitchStd Carlos PeteHW JW Talk Kstone RR Mtl SV LEAD Monster FatMs SlowFlg DmgFuzz RectiWah Empty Buddy Guy’s blues sound is dry and overdriven and adds color to any blues lick Early Eddie Van Halen sound Brian May drive sound recreated using "Z Neos” Sound that Deep Purple’s Ritchie Blackmore used recording “Machine Head” Smooth sound used by Carlos Santana in album recording recreated using "BG Crunch" Pete Townshend crunch sound using Hiwatt with clean amp turned all the way up for a powerful tone Recreation of the talkbox sound used by Joe Walsh in his “Rocky Mountain Way” solo Keith Richards’s classic intro sound can be heard in The Rolling Stones’ “Satisfaction” 80’s Metal sound with distinctive midrange based on the Metal Zone Stack sound that boldly cuts through the midrange is good for huge guitar solos Weird tone that mixes a heavy sound with doubling an octave down Drive sound with detuning added to thicken the sound is great for power chords and backing parts Jet sound combining slow attack with flanger Psychedelic tone that adds ring modulator to fuzz sound that drastically cuts low frequencies Bold high gain sound with auto-wah and a short delay added Aco/Bass SIM algorithm No. 0 1 2 3 4 5 6 7 8 9 10-19 Patch name Ensemble Delay LD Chorus FineTune Air Aco Standard CompBass WarmBass Flanging Auto Wah Empty Description Gorgeous sound with deep ensemble effect. Lively acoustic guitar sound for lead playing. Chorus sound suitable for everything from rhythm guitar to lead guitar. Detuning increases sonic depth. Air sound makes it sound like recording with a mic. Standard bass sound with many uses. Bass sound comes alive with compressor and exciter. Bass sound with warm and round feeling. Flanging sound covers a lot of ground from 16-beat phrases to melody playing. Funky bass sound that makes good use of auto wah. Bass algorithm No. 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20-29 Patch name SVT BASSMAN HARTKE SUPER-B SANS-A TUBE PRE Attack Wah-Solo Talk&Cry Melody SlapJazz Destroy Tremolo SoftSlow Limiter X'over CleanWah Exciter ClubBass DriveWah Empty Description Royal rock sound great for finger-picking and flatpicking. Vintage rock sound for any occasion. Hartke simulation with all the glitz and glitter. Great for guitar unison riffing and solo play. Edgy sound with a strong core that is a good match for flatpicking. All-around tube sound. Compression sound effective for slap and flatpick playing. Solo sound with distortion and a touch of wah. Pitch shifting is the secret ingredient. Typical special effect that makes a crying sound like a talking modulator. Chorus sound for melody, solo, chord and harmonic playing. Basic slap sound in the jazz bass style. Smashing sound mixing distortion, pitch shifting and ring modulation. Great match for moody bass lines and chord playing. Melody or solo play tone that is great for fretless bass. Limiter evens out the sound when using a pick. Flanger sound for picking, typical of the crossover genre. Auto wah sound that has many uses. All-around sound with a fresh and transparent character. Sound that simulates the ambience of a small club and is suitable for walking bass lines. Auto wah sound with variable drive that follows picking dynamics. Mic algorithm No. 0 1 2 3 130 Patch name Rec Comp RoomAmbi VocalDly Rock Description Conventional preamp and compression sound for recording. Simulates the ambience of a radio station studio. Delay effect that works best with wet vocals. . Heavy compression sound for rock vocals Effect patch list 3 Long DLY InTheBox Limiter AG MIC AG Dub 12st Cho AG-Jumbo AG-Small AG Lead Live AMB Tunnel Filter BrethCmp Vib MOD Duet Cho Ensemble VocalDub Sweep VoiceFlg PH Voice VibVoice FutureVo M to F F to M WaReWaRe Hangul Empty Long delay sound for vocals (2-beat at 120 bpm) This effect seems to put the entire sound into a small box Limiter effect that is very useful for recording Preamp tone that is great for recording acoustic guitar Doubling sound that gives a stroke more of a pick feeling Chorus sound for 12-string guitar Increases the apparent body size of an acoustic guitar Reduces the apparent body size of an acoustic guitar Delay sound for acoustic guitar leads Bright reverb sound for acoustic guitar increases live feeling Simulation of tunnel reverb Filter effect lets you change the sound character during a song, for example. Fairly strong compressor sound emphasizes breathiness Crafty vocal sound combines phaser and vibrato Detuned sound creates an instant duet Fresh ensemble sound great for chorus Conventional doubling sound Voice sound with slow phase sweep Flanging chorus sound with strong modulation Gimmicky phase sound seasoned with delay Clear-cut vibrato sound A message from the aliens Transforms male vocals into a female sound Transforms female vocals into a male sound Special effect sounds like a talking spaceman Special effect makes Japanese sound like Korean Effect patch list 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30-49 Dual Mic algorithm Patch name 0 Vo/Vo 1 1 Vo/Vo 2 2 Vo/Vo 3 3 AG/Vo 1 4 AG/Vo 2 5 AG/Vo 3 6 ShortDLY 7 FatDrum 8 BothTone 9 Condnser 10 DuoAtack 11 Warmth 12 AM Radio 13 Pavilion 14 TV News 15 F-Vo/Pf1 16 JazzDuo1 17 Cntmprry 18 JazzDuo2 19 Ensemble 20 Enhanced 21 Warmy 22 Strum+Vo 23 FatPlus 24 Arp+Vo 25 ClubDuo 26 BigShape 27 FolkDuo 28 GtrDuo 29 Bright 30-49 Empty No. Description For duets Chorus for main vocals For harmony singing Creates a story-like character Similar to AG/Vo 1 but vocal character different Aggressively modifies vocal character Short delay sound with effective doubling For drum recording with single point stereo mic Condenser mic sound for a man on L channel and a woman on R channel Simulates condenser mic sound with dynamic mic input Chorus for lead vocals with emphasized attack Warm sound with prominent midrange Simulates AM mono radio For narration that captures sound of demonstration at an exposition booth TV newscaster sound For female pop vocal piano ballads Simulates jazz session LP with slightly lo-fi sound All-around sound with distinct variation JazzDuo 1 for male vocals For balance of guitar with strong attack and mellow piano Emphasizes sound characteristics, optimal for ballads Moderates overbright tone Smooth fat sound with midrange enhancement Augments weak midrange Overall solid sound Simulates live sound in small club Enhances overall clarity Fresh and clean sound Suitable for acoustic guitar duos Bright, sharp, global feeling Suggested left/right inputs Vocals Vocals Vocals Acoustic guitar/Vocal Acoustic guitar/Vocal Acoustic guitar/Vocal Microphones Microphones Vocals Vocals Vocals Vocals Vocals Vocals Vocals Vocal/Piano Vocal/Piano Vocal/Piano Vocal/Piano Acoustic guitar/Piano Acoustic guitar/Vocal Acoustic guitar/Vocal Acoustic guitar/Vocal Acoustic guitar/Vocal Acoustic guitar/Vocal Acoustic guitars Acoustic guitars Acoustic guitars Acoustic guitars Acoustic guitars 131 Effect patch list 4 Stereo algorithm Effect patch list 132 No. Patch name 0 Syn-Lead 1 OrganPha 2 OrgaRock 3 EP-Chor 4 ClavFlg 5 Concert 6 Honkey 7 PowerBD 8 DrumFlng 9 LiveDrum 10 JetDrum 11 AsianKit 12 BassBost 13 Mono->St 14 AM Radio 15 WideDrum 16 DanceDrm 17 Octaver 18 Percushn 19 MoreTone 20 SnrSmack 21 Shudder! 22 SwpPhase 23 DirtyBiz 24 Doubler 25 SFXlab 26 SynLead2 27 Tekepiko 28 Soliner 29 HevyDrum 30 SM57Sim 31 MD421Sim 32 U87Sim 33 C414Sim 34 Doubling 35 ShortDLY 36 Lo-Fi 37 Limiter 38 BoostPls 39 All Comp 40-49 Empty Description For single-note synthesizer lead Phaser for synthesizer/organ Boomy distortion for rock organ Beautiful chorus for electric piano Wah for Clavinet Concert hall effect for piano Honky-tonk piano simulation Gives bass drum more power Conventional flanger for drums Simulates outdoor live doubling Phaser for 16-beat hi-hat Changes a standard kit to an Asian kit Emphasizes low-frequency range Gives spaciousness to a mono source AM radio simulation Wide stereo effect for (built-in) drum machine tracks Reinforces bass frequencies for dance rhythms Adds sound one-octave lower Gives air, presence, and stereo spread to percussion Increases midrange frequencies, giving more body to distorted guitar Emphasizes snappiness of snare sound Sliced sound for techno tracks Phaser with powerful resonance Lo-fi distortion using ring modulator Doubling for vocal track Gives synthesizer powerful special effect sound Old-style jet sound for synthesizer lead For sequenced phrases or single-note muted guitar Simulates analog strings ensemble For hard rock drums Simulation of SM57 mic, which is great for recording electric guitars and other analog instruments. Simulation of MD421 professional standard mic that is indispensable in broadcasting, recording and live. Simulation of U87, a condenser microphone that sets standards and is used in studios worldwide. Simulation of C414, a famous microphone highly trusted in recording situations. Doubles the entire sound for thickness Delay sound suitable for vocals and field recordings that has a gimmicky effect Creates lo-fi sound with a retro feeling as if coming from a radio A limiter very effective on band rehearsals and live recording Adds overall sound pressure during recording Compressor evens out volume differences between instruments in a band performance, for example Effect patch list 5 Mastering algorithm Patch name 0 PlusAlfa 1 All-Pops 2 StWide 3 DiscoMst 4 Boost 5 Power 6 Live 7 WarmMst 8 TightUp 9 1930Mst 10 LoFi Mst 11 BGM 12 RockShow 13 Exciter 14 Clarify 15 VocalMax 16 RaveRez 17 FullComp 18 ClearPWR 19 ClearDMS 20 Maximizr 21-29 Empty Description Enhances the overall power Conventional mastering Wide-range mastering For club sound For hi-fi finish For a powerful low range Adds a live feel Adds a warm feeling Adds a tight feeling Mastering with 1930's sound Lo-fi mastering Mastering for background music Gives a rock style mix a live feel Lo-fi effect with slight distortion in mid and upper range Emphasizes high-end range Brings buried vocals to the foreground Special sweep effect using sharp filter Strong compression over full frequency range Power tuning emphasizes midrange and adds sound pressure and clarity Enhances clarity and spaciousness Boosts overall sound pressure level Effect patch list No. 133 Effect patch list 6 Send-return effects Effect patch list REVERB No. Patch name 0 TightHal 1 BrgtRoom 2 SoftHall 3 LargeHal 4 SmallHal 5 LiveHous 6 TrStudio 7 DarkRoom 8 VcxRev 9 Tunnel 10 BigRoom 11 PowerSt. 12 BritHall 13 BudoKan 14 Ballade 15 SecBrass 16 ShortPla 17 RealPlat 18 Dome 19 VinSprin 20 ClearSpr 21 Dokan 22-29 Empty Description Hall reverb with a hard tonal quality Room reverb with a hard tonal quality Hall reverb with a mild tonal quality Simulates the reverberation of a large hall Simulates the reverberation of a small hall Simulates the reverberation of a club Simulates the reverberation of a rehearsal studio Room reverb with a gentle tonal quality Tuned to enhance vocals Simulates the reverberation of a tunnel Simulates the reverberation of a gym-sized room Gate reverb Simulates the bright reverb of a concert hall Simulates the reverberation at the Budokan in Tokyo For slow ballads Reverb for brass section Reverb with a short release Plate reverb simulation Reverb simulates playing in a domed-stadium Simulates analog spring reverb Clear reverb with short reverb time Simulates the reverberation of a clay pipe CHORUS/DELAY 134 No. Patch name 0 ShortDLY 1 GtChorus 2 Doubling 3 Echo 4 Delay3/4 5 Delay3/2 6 FastCho 7 DeepCho 8 Vocal 9 Deep dB L 10 SoloLead 11 WarmyDly 12 EnhanCho 13 Detune 14 Natural 15 Whole 16 Delay2/3 17 Delay1/4 18-29 Empty Description Standard short delay Chorus to enhance weak guitar sound Versatile doubling Showy analog-style delay Dotted-8th-note delay in sync with tempo Dotted-quarter-note delay in sync with tempo Fast-rate chorus Versatile deep chorus Chorus that enhances vocals Deep doubling Keeps fast phrases tight Simulates warm analog delay Enhancer that uses phase-shifted doubling For instruments with strong harmonics such as a digital electronic piano or synthesizer Chorus with low modulation suitable for backing parts Whole-note delay in sync with tempo Quarter-note triplet delay in sync with tempo 16th-note delay in sync with tempo Error message list Message Meaning Response Messages that indicate something is missing No Card There is no card inserted. Make sure that an SD card is inserted correctly. No Project There is no project. Check that the project has not been deleted or moved to a different place. No File There is no file in the project. Check that the file has not been deleted or stored in a different place. Error message list If you see a message like “---Error” push the EXIT key. When other errors and messages occur, they will automatically disappear in three seconds. Messages that are shown frequently Reset DATE/TIME Setting lost because the batteries died. Set the DATE/TIME again. (See “Setting the date & time” on P.14.) Low Battery! Time to change the batteries. Change batteries or connect the adapter. Stop Recorder The function you tried cannot be accessed during playback/recording. Stop the recorder first, and then try again.. Messages that indicate the object is protected Card Protected The SD card is protected. Eject the SD card, unlock its write-protection and then insert it again. See “SD card installation” on P.13.) Project Protected The project is protected. Disable using the PROTECT menu. (See “Protecting and selecting projects” on P.9 1.) File Protected This file is read-only, so you cannot write to it. Disable the read-only status of the file using a computer, for example. Messages that indicate the capacity or structural limit has been exceeded Card Full The card is full. Change to a new card or delete unneeded data. Project Full No more projects can be saved on the card. Delete unneeded projects. File Full The maximum number of files has been reached. Delete unneeded files. Messages that indicate access failure Card Access Error Unable to read or write to the card. Press EXIT and try the operation again. Project Access Error Unable to read or write to the project. Press EXIT and try the operation again. File Access Error Unable to read or write to the file. Press EXIT and try the operation again. Card Format Error This card is not in a format the File Format Error This file is not in a format the can use. can use. Change the card format to one that the unit can use. Change the file format to one that the unit can use. Other error messages Card Error Project Error An error of some kind is occurring. Press EXIT and try the operation again. File Error 135 Troubleshooting If you think there is a problem with the operation of the Troubleshooting Problems during playback ◆ No sound, or sound is very weak • Check the connections with the monitoring system and its volume settings. • Make sure that status indicators in the mixer section are lit green and that their faders are raised. If a track's indicator is not green, press its key repeatedly until it lights green. • Make sure that the [MASTER] status key is not lit and that the [MASTER] fader is raised. ◆ Moving the fader does not affect the volume • On channels for which stereo link is turned ON, the fader of the even-numbered channel will have no effect. Either turn stereo link OFF (see P.29), or use the fader of the odd-numbered channel in the pair. ◆ Input signal cannot be heard or is very weak • Make sure that the GAIN control for that input is turned up. • Check that the status light is green (playback enabled) and that the fader of the track is raised. ◆ An operation does not work and the message “Stop Recorder” is shown on the display • Some operations are not possible while the recorder is operating. Press the STOP key to stop the recorder and then conduct the operation. Problems during recording ◆ Cannot record on a track • Make sure that you have selected a track for recording. • Check whether you have run out of free space on the SD card (see P.111). • Recording is not possible if the project is protected. Either set “PROTECT” to “OFF” (see P.91), or use a different project. ◆ The recorded sound is distorted • Make sure that the input GAIN knobs and recording levels are not set too high. • Lower the faders so that the level meters do not reach 0 dB. • If EQ gain in the track mixer is set extremely high, the sound may be audibly distorted even if the fader is lowered. Lower EQ gain to a suitable value. 136 , check the following tips first. • If an insert effect is applied to an input, check whether the effect output level (patch level) setting is suitable. Problems with effects ◆ Insert effect is not working • Check that the insert effect [INS] icon is shown on the display. If it is not shown, press the EFFECT key, then press the INSERT soft key and set ON/OFF to On. • Make sure that the insert effect is inserted in the desired location (See P.23, 45, 46 and 80) ◆ Send-return effect is not working • Confirm that the REV or CHO icon is shown on the display. If it is not shown, press the EFFECT key, then press the REVERB or CHORUS soft key and set ON/OFF to On. • Make sure that the send levels for the tracks are raised (see P.44 and 82). Other problems ◆ Cannot save a project • The project cannot be saved if the project is protected. Set “PROTECT” to “Off” (see P.91). ◆ Cannot create a new project or copy a project • If “Project Full” appears on the display, no more projects can be created on the card. Delete unneeded projects to free up memory. ◆ An error message is shown when attempting to execute a command • Please check the error message list (see P.135). Specifications Section Audio interface Mixer Effect Rhythm Sampler Hardware Specifications Recorder Track count 8 (mono) Maximum number of simultane2 ous recording tracks Maximum number of simultane8 audio + metronome ous playback tracks Recording format 44.1/48 kHz, 16/24-bit WAV format Maximum recording time 200 minutes/1 GB (mono tracks) Projects 1000 Markers 100/project Locator Hours/minutes/seconds/milliseconds and bars/beats/ticks File editing Divide, trim Other functions Punch-in/out (manual, auto), bounce, A-B repeat, undo/redo Number of recording channels 2 Number of playback channels 2 Bit rate 24 Sampling frequency 44.1, 48, 88.2, 96 kHz Faders 9 (mono × 8, master × 1) Track parameters 3-band equalizer, pan (balance), effect send ×2, invert Stereo link Tracks 1/2 ~ 7/8 selectable in pairs 8 (CLEAN, DISTORTION, ACO/BASS SIM, BASS, MIC, DUAL MIC, STEREO, MASTERAlgorithms ING) Patches 310 insert, 60 send-return Effect modules 7 insert , 2 send Tuner Chromatic, guitar, bass, open A/D/E/G, D modal Voices 8 Sound format 16-bit linear PCM Drum kits 10 Pads 8 (velocity-sensitive) Precision 48 ppqn Rhythm patterns 511/project Tempo 40.0 ~ 250.0 BPM Playback formats 44.1/48 kHz, 16/24-bit WAV format Editing functions Trim, time-stretch Recording media SD card (16MB ~ 2 GB), SDHC card (4 ~ 32 GB) Analog-digital conversion 96 kHz 24-bit delta-sigma ADC Digital-analog conversion 96 kHz 24-bit delta-sigma DAC Display 128×64 pixel LCD (with backlight) 2 XLR/standard phone combo jacks Input impedance: (Balanced input) 1 KΩ balanced (2 hot) INPUT 1 ~ 8 (Unbalanced input) 50 KΩ unbalanced Inputs (1 with Hi-Z, input impedance 470 kΩ (Hi-Z on), 2 with phantom power) Input level: -50 dBm < continuous < +4 dBm Built-in stereo Omnidirectional condenser microphones mic pair Gain: -50 dBm < continuous < +4 dBm Phantom power Outputs S/N ratio Control input USB Power Dimensions Weight OUTPUT PHONES 48 V, 24 V TRS phone type (balanced) Standard stereo phone jack 20 mW x 2 (32 Ω load) 93 dB FS01 Mini-B type (USB 2.0 Hi-Speed):operation as audio interface/control surface and mass storage DC 5V 1A AC adapter (ZOOM AD-17) 3 AA batteries (5.5-hour continuous operation time with backlight on and phantom power off) 257 mm (W) × 190 mm (D) × 51 mm (H) 780 g 137 Index Index A A-B REPEAT key . . . . . . . . . . . . . . 7, 8, 38 A-B repeat function . . . . . . . . . . . . . . . 38 Algorithms . . . . . . . . . . 80, 118-128, 129-134 Audio Changing tempo without changing pitch . . . . 68 Trimming unnecessary parts . . . . . . . . . . 70 Audio interface . . . . . . . . . . . . . . . 102, 105 AUTO PUNCH I/O key . . . . . . . . . . . 7, 8, 33 Automatic punch-in/out . . . . . . . . . . . . . 33 B Bit rate . . . . . . . . . . . . . . . . . . . . . . 97 Bounce . . . . . . . . . . . . . . . . . . . . . 34 BPM . . . . . . . . . . . . . . . . . . . . . . . 67 Built-in mic . . . . . . . . . . . . . . . . . . . 6, 12 C Card reader . . . . . . . . . . . . . . . . 102, 103 Changing names . . . . . . . . . . . . . 57, 88, 94 Chromatic tuner . . . . . . . . . . . . . . . . . 108 Connections . . . . . . . . . . . . . . . . 6, 12, 21 Contrast . . . . . . . . . . . . . . . . . . . . . 109 Control surface . . . . . . . . . . . . . . 102, 105 D Date and time . . . . . . . . . . . . . . . . . . 15 Deleting data Files . . . . . . . . . . . . . . . . . . . . . . 95 Marks . . . . . . . . . . . . . . . . . . . . . 37 Projects . . . . . . . . . . . . . . . . . . . . 95 SD cards . . . . . . . . . . . . . . . . . . . 111 Display Backlight . . . . . . . . . . . . . . . . . . . 109 Contrast . . . . . . . . . . . . . . . . . . . . 109 Display . . . . . . . . . . . . . . . . . . . . . 9 Drum kits . . . . . . . . . . . . . . . . . 48, 49, 59 E EFFECT key . . . . . . . . . 7, 8, 23, 44-46, 83-89 Effects Effect modules . . . . . 80, 84, 118-128, 129-134 Effect parameters . . . . 80, 84, 118-128, 129-134 Effect types . . . . . . . 80, 84, 118-128, 129-134 Insert effects . . . . . . . . . . 23, 45, 46, 80, 89 Mastering effects . . . . . . . . . . . . . . . 46 Send-return effects . . . . . . . . . . . 44, 80, 82 PDF: Audio Interface Manual (on SD card) 138 Effect patches . . . . . . . . . . . . . . . . . . 80 Changing names . . . . . . . . . . . . . . . . 88 Editing . . . . . . . . . . . . . . . . . . . . . 84 Effect patch list . . . . . . . . . . . . . 129-134 Importing . . . . . . . . . . . . . . . . . . . . 87 Initialization . . . . . . . . . . . . . . . . . . PDF Saving . . . . . . . . . . . . . . . . . . . . . 86 Selecting . . . . . . . . . . . . . . . . . . . . 83 ENTER key . . . . . . . . . . . . . . . . . . . 7, 8 EQ . . . . . . . . . . . . . . . . . . . . . . . . 42 EXIT key . . . . . . . . . . . . . . . . . . . . . 7, 8 F Fade-in/out . . . . . . . . . . . . . . . . . . . . 71 FF key . . . . . . . . . . . . . . . . . . . . . . 7, 8 Files . . . . . . . . . . . . . . . . . . . 16, 90, 102 Changing names . . . . . . . . . . . . . . . . 94 Copying . . . . . . . . . . . . . . . . . . . . 93 Deleting . . . . . . . . . . . . . . . . . . . . 95 File names . . . . . . . . . . . . . . 27, 94, 102 Importing . . . . . . . . . . . . . . 100, 102, 103 Viewing information . . . . . . . . . . . . . . 92 Firmware version and upgrading . . . . . . . . 114 G GAIN . . . . . . . . . . . . . . . . . . . . . 7, 8, 22 H Hi-Z (high impedance) . . . . . . . . . . 7, 8, 12, 21 I Input gain . . . . . . . . . . . . . . . . . . . . 22 Input mixer . . . . . . . . . . . . . . . . . . . . 40 Insert effects . . . . . . . . . . . 23, 45, 46, 80, 89 Inserting before the MASTER fader . . . . . . 46 Insertion points . . . . . . . . . . . . . . . . . 80 Using only for monitoring . . . . . . . . . . . 89 L Locate function . . . . . . . . . . . . . . . . . 36 Loop tracks . . . . . . . . . . . . . . . . . . . 61 Loops . . . . . . . . . . . . . . . . . . . . . . 64 M MARK/CLEAR key . . . . . . . . . . . . . 7, 8, 36 MARKER keys . . . . . . . . . . . . . . . 7, 8, 36 Marks . . . . . . . . . . . . . . . . . . . . . . . 36 Master tracks . . . . . . . . . . . . . . . . . . 47 Mastering effects . . . . . . . . . . . . . . . . 46 Manual punch-in/out . . . . . . . . . . . . . . . 32 Metronome . . . . . . . . . . . . . . . . . . . 20 Mixdown . . . . . . . . . . . . . . . . . . . 46, 47 O Overdubbing . . . . . . . . . . . . . . . . . . . 28 P Pads . . . . . . . . . . . . . . . . . . . . . 50, 66 Panning . . . . . . . . . . . . . . . . . . . . 42, 59 PAN/EQ key . . . . . . . . . . . 7, 8, 24, 29, 42, 44 Patches . . . . . . . . . . . . . see Effect patches Phantom power . . . . . . . . . . . . . 12, 21, 112 PLAY key . . . . . . . . . . . . . . . . . . . . 7, 8 Playlists . . . . . . . . . . . . . . . . . . . . . 98 Power . . . . . . . . . . . . . . 12, 14, 15, 21, 112 Changing batteries . . . . . . . . . . . . . . . 14 ON/OFF . . . . . . . . . . . . . . . . . . . . 15 Setting battery type . . . . . . . . . . . . . . 112 PROJECT key . . . . . . . . . . 7, 8, 17, 34, 91-98 Projects . . . . . . . . . . . . . . . . . . . . 17, 90 Changing names . . . . . . . . . . . . . . . . 94 Copying . . . . . . . . . . . . . . . . . . . . 93 Creating . . . . . . . . . . . . . . . . . . . . 17 Deleting . . . . . . . . . . . . . . . . . . . . 95 Protecting . . . . . . . . . . . . . . . . . . . 91 Selecting . . . . . . . . . . . . . . . . . . . . 91 Sequential playback . . . . . . . . . . . . . . 98 Viewing information . . . . . . . . . . . . . . 92 Punch-in/out . . . . . . . . . . . . . . . . . . . 32 Automatic punch-in/out . . . . . . . . . . . . 33 Manual punch-in/out . . . . . . . . . . . . . 32 Q Quantization . . . . . . . . . . . . . . . . . . . 66 R REC key . . . . . . . . . . . . . . . . . . . 7, 8, 26 REW key . . . . . . . . . . . . . . . . . . . . 7, 8 Recording Additional tracks . . . . . . . . . . . . . . . . 28 Assigning to tracks . . . . . . . . . . . . . . . 30 First track . . . . . . . . . . . . . . . . . . . 21 Formats . . . . . . . . . . . . . . . . . . . 21, 97 Levels . . . . . . . . . . . . . . . . . . . 23, 24 Master track . . . . . . . . . . . . . . . . . . 47 Modes . . . . . . . . . . . . . . . . . . . . . 97 Overdubbing . . . . . . . . . . . . . . . . . 28 Preparations before recording . . . . . . . . . 17 Times . . . . . . . . . . . . . . . . . . . . . 21 Rhythm functions . . . . . . . . . . . . . . . 48-59 RHYTHM key . . . . . . . . . . . . . . 7, 8, 49-59 Rhythm pattern tracks . . . . . . . . . . . . . . 48 Rhythm patterns . . . . . . . . . . . . 48, 116-117 Assigning . . . . . . . . . . . . . . . . . . . . 51 Changing names . . . . . . . . . . . . . . . . 57 Copying . . . . . . . . . . . . . . . . . . . . 55 Creating . . . . . . . . . . . . . . . . . . . . 52 Deleting . . . . . . . . . . . . . . . . . . . . 56 Importing . . . . . . . . . . . . . . . . . . . . 58 Selecting . . . . . . . . . . . . . . . . . . . . 49 Index Mixer . . . . . . . . . . . . . . . . . . . . . . . 40 Mixing . . . . . . . . . . . . . . . . . . . . . . 40 Linking two tracks . . . . . . . . . . . . . . . 29 S Sampler functions . . . . . . . . . . . . . . . 60-71 SD card Card reader . . . . . . . . . . . . . . . . . . 103 Changing while the power is on . . . . . . . . 110 Checking capacity . . . . . . . . . . . . 21, 111 Formatting . . . . . . . . . . . . . . . . . . . 111 Installation . . . . . . . . . . . . . . . . . . . 13 Send-return effects . . . . . . . . . . . . 44, 80, 82 Sequence data Creation . . . . . . . . . . . . . . . . . . . . 73 Editing . . . . . . . . . . . . . . . . . . . . . 76 Playback . . . . . . . . . . . . . . . . . . . . 78 Sequence play . . . . . . . . . . . . . . . . . . 98 Shutdown . . . . . . . . . . . . . . . . . . . . 15 Specifications . . . . . . . . . . . . . . . . . . 137 Stereo links . . . . . . . . . . . . . . . . . . . 29 Stereo tracks . . . . . . . . . . . . . . . . . . 29 STOP key . . . . . . . . . . . . . . . . . . . . 7, 8 Swapping files . . . . . . . . . . . . . . . . . . 31 Switches . . . . . . . . . . . . . . . . . . . . 7, 8 T Tempo . . . . . . . . . . . . . . . . . . . . . . 19 TEMPO key . . . . . . . . . . . . . . . . . 7, 8, 19 Time signature . . . . . . . . . . . . . . . . 18, 76 TOOL key . . . . . . . . . . . 7, 8, 20, 50, 108-114 TRACK key . 7, 8, 18, 27, 30, 51, 63-71, 73-78, 100 Track mixer . . . . . . . . . . . . . . . . . . . 40 Track sequencer . . . . . . . . . . . . . . . 72-78 Tracks . . . . . 21, 25, 30, 31, 34, 45, 51, 61, 63, 67 Assigning . . . . . . . . . . . . . . . . 30, 51, 63 Parameters . . . . . . . . . . . . . . . . . . 42 Tuner . . . . . . . . . . . . . . . . . . . . . . 108 U USB . . . . . . . . . . . . . . . . . . . . . . . 102 DAW software operation . . . . . . . . . . . PDF Exchanging files with a computer . . . . . . . 103 USB key . . . . . . . . . . . . . . . . 7, 8, 103-106 139 FCC regulation warning (for U.S.A.) This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: ●● Reorient or relocate the receiving antenna. ●● Increase the separation between the equipment and receiver. ●● Connect the equipment to an outlet on a circuit different from that the receiver is connected to. ●● Consult the dealer or an experienced radio/TV technician for help. For EU Countries Declaration of Conformity: This product complies with the requirements of EMC Directive 2004/108/EC and Low Voltage Directive 2006/95/EC ErP Directive 2009/125/EC Disposal of Old Electrical & Electronic Equipment (Applicable in European countries with separate collection systems) This symbol on the product or on its packaging indicates that this product shall not be treated as household waste. Instead it shall be handed over to the applicable collection point for the recycling of electrical and electronic equipment. By ensuring this product is disposed of correctly, you will help prevent potential negative consequences for the environment and human health, which could otherwise be caused by inappropriate waste handling of this product. The recycling of materials will help to conserve natural resources. For more detailed information about recycling of this product, please contact your local city office, your household waste disposal service or the shop where you purchased the product. 4-4-3 Kanda-Surugadai, Chiyoda-ku, Tokyo 101-0062 Japan Web site: http://www.zoom.co.jp R8-5000-1
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