Zoom R8 Users Manual

2015-07-20

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© ZOOM Corporation
Reproduction of this manual, in whole or in part, by any means, is prohibited.
OPERATION MANUAL
2
In this manual, symbols are used to highlight warnings and
cautions that you must read to prevent accidents.
The meanings of these symbols are as follows:
Usage and safety precautions
Usage and safety precautions
Interference with other electrical equipment
In consideration of safety, the has been designed to
minimize the emission of electromagnetic radiation from the
device and to minimize external electromagnetic interfer-
ence. However, equipment that is very susceptible to inter-
ference or that emits powerful electromagnetic waves could
result in interference if placed nearby. If this occurs, place
the and the other device farther apart.
With any type of electronic device that uses digital control,
including the , electromagnetic interference could cause
malfunction, corrupt or destroy data and result in other
unexpected trouble. Always use caution.
Cleaning
Use a soft cloth to clean the panels of the unit if they
become dirty. If necessary, use a damp cloth that has been
wrung out well.
Never use abrasive cleansers, wax or solvents, including
alcohol, benzene and paint thinner.
Malfunction
If the unit becomes broken or malfunctions, immediately dis-
connect the AC adapter, turn the power OFF and disconnect
other cables. Contact the store where you bought the unit or
Zoom service with the following information: product model,
serial number and specic symptoms of failure or malfunc-
tion, along with your name, address and telephone number.
Copyrights
Except for personal use, unauthorized recording of
copyrighted sources, including CDs, records, tapes, video
products and broadcasts, is prohibited. Zoom Corporation
does not bear any responsibility for consequences related to
copyright law infringement.
The SD and SDHC symbols are trademarks.
Windows® and Windows Vista® are trademarks or regis-
tered trademarks of Microsoft®.
Macintosh® and Mac OS® are trademarks or registered
trademarks of Apple Inc.
Steinberg and Cubase are trademarks or registered trade-
marks of Steinberg Media Technologies GmbH Inc.
All other trademarks, product names and company names
mentioned in this documentation are the property of their
respective owners.
All trademarks and registered trademarks mentioned in
this manual are for identication purposes only and are not
intended to infringe on the copyrights of their respective
owners.
SAFETY PRECAUTIONS
Usage Precautions
Warning
Something that could cause serious
injury or death.
Something that could cause injury or
damage to the equipment.
Other symbols
Required (mandatory) actions
Prohibited actions
Operation using an AC adapter
Use only a ZOOM AD-17 AC adapter with this unit.
Do not use in ways that exceed the ratings of an outlet
or wiring or with currents other than 100 V.
Before using this product in other countries (or regions)
where the power voltage differs from AC 100 V, always
consult with a store that handles ZOOM products and
use a suitable AC adapter.
Precautions
Product handling
Do not drop, bump or apply excessive force to the unit.
Be careful not to allow foreign objects or liquids to enter
the unit.
Operation using batteries
Use 4 conventional 1.5-volt AA batteries
(alkaline or nickel-metal hydride).
Read battery warning labels carefully.
Always close the battery compartment cover when using
the unit.
Alterations
Never open the case or attempt to modify the product.
Volume
Do not use the product at a loud volume for a long time.
Connecting cables with input and output jacks
Always turn the power OFF for all equipment before con-
necting any cables.
Always disconnect all connection cables and the AC
adapter before moving the unit.
Battery handling
Install the batteries with the correct +/– orientation.
Use a specied battery type. Do not mix new and old
batteries or different brands or types at the same time.
When not using the unit for an extended period of time,
remove the batteries from the unit. If a battery leak
should occur, wipe the battery compartment and the
battery terminals carefully to remove all battery residue.
Operating environment
Do not use in extremely high or low temperatures.
Do not use in very high humidity or near splashing water.
Do not use near heaters, stoves and other heat sources.
Do not use in places with excessive vibrations.
Do not use in places with excessive dust or sand.
AC adapter handling
When disconnecting the AC adapter from an outlet,
always pull the body of the adapter itself.
During lightning storms or when not using the unit for a
long time, disconnect the power plug from the AC outlet.
3
Introduction
Introduction
Multitrack recorder that can use up to 32 GB
SDHC cards
The can is an 8-track recorder that supports
SDHC cards of up to 32 GB. After making linear
PCM recordings (WAV format) at 16/24-bit and
44.1/48kHz sampling rate, you can transfer
recorded les to your computer to use them in
DAW software.
Hi-Speed USB 2.0 audio interface
You can use the and its various input and
output jacks as a Hi-speed USB 2.0 audio
interface that can handle 2 inputs and 2 outputs
at up to 24-bit and 96 kHz. Its effects can even
be used (at 44.1 kHz only) and it can also operate
using USB bus power.
(See the Audio Interface Manual on the included SD card for details.)
DAW software control surface
The can be connected to a computer
by USB cable and used as a control surface
for DAW software. You can operate transport
functions, including play, record and stop keys
and physically control onscreen faders. You can
also assign various DAW functions to the F1–F5
function keys. (The assignable functions depend
on the DAW software.)
(See the Audio Interface Manual on the included SD card for details.)
Handles a variety of input sources including
guitars, microphones and line-level equipment
The has 2 input jacks that accept both
XLR and standard phone connectors. Both can
supply phantom power (24 or 48 V) and one can
handle high-impedance input. In addition to high-
impedance guitars and basses, the inputs can
handle all types of sources, including dynamic
and condenser microphones, synthesizers and
other line level instruments. The built-in high-
performance microphones are convenient for
recording acoustic guitars and vocals.
(See “Connecting instruments” on P.21.)
Sampler with 8 pads and 8 voices
Use the sampler to assign sounds to each track
(pad) and create loops. Play the pads in real-
time, and combine loops to create performances
for a complete song. By simply lining up drum
loops from the included SD card, anyone can
easily create professional-quality backing parts
and basic tracks. The recorder and sampler work
together seamlessly, so you can record audio on
other tracks while listening to loop playback.
(SeeUsing the sampler to make songs” on P.60.)
Thank you very much for purchasing the ZOOM , which we will refer to as the in this
manual. The has the following features.
Please read through this manual carefully in order to understand the functions of the well
so that you can use it happily for many years.
After reading through this manual, please keep it along with the warranty in a safe place.
Please note that some details might be changed without notice in order to improve the product.
Conrmation of included items
The package contains the following items. Please verify them.
©株式会社ズーム
本マニュアルの一部または全部を無断で複製/転載することを禁じます
オペレーションマニュアル
unit SD card
Note: the Audio Interface Manual (PDF) is on the SD card.
USB cable
Cubase LE
Installation DVD
Operation manual
(this document)
Cubase LE
Startup Guide
AC adapter
(ZOOM AD-17)
4
Usage and safety precautions ....2
Introduction.......................3
Confirmation of included items .........3
Contents..........................4
Panel layout and functions ........6
Switch and key overview..........8
Display information ...............9
Operation overview .............. 10
Connections ..................... 12
SD card installation .............. 13
Powering the unit ................14
Turning the power on and off.....15
Setting the date and time ........15
Recording and playback ........16
Recorder overview..................16
Preparations before recording .........17
Creating a new project .............. 17
Changing the time signature ............ 18
Setting the tempo .................... 19
Using the metronome ...............20
Recording the first track ............. 21
Connecting instruments .............. 21
Adjusting the input gain ..............22
Using insert effects .................23
Adjusting the recording level ............ 24
Selecting tracks for recording ..........25
Recording .......................26
Re-recording .....................26
Recording to a new file ..............27
Playing back recordings..............27
Overdubbing .....................28
Stereo recording (stereo link) ..........29
Changing playback takes ............ 30
Swapping two tracks................ 31
Re-recording part of a track
(punch-in/out) ..................... 31
Manual punch-in/out ...............32
Automatic punch-in/out .............33
Combining multiple tracks into
1–2 tracks (bouncing) ...............34
Locating to the desired part of a song ...36
Repeat playback of a specific section
(A-B repeat)....................... 38
Contents
Mixing ...........................40
Mixing overview....................40
Setting track level, EQ and pan ........42
Using send-return effects .............44
Using insert effects on tracks .........45
Mixing down ....................46
Using a mastering effect .............46
Mixing down to the master track .......47
Using the rhythm function .......48
Overview of rhythm functions .........48
Rhythm pattern selection.............49
Changing the playback pattern .........49
Changing the drum kit ...............49
Using the pads to play rhythm patterns ..50
Switching banks ...................50
Repeating sounds (drum rolls).......... 50
Adjusting the pad sensitivity ...........49
Assigning rhythm patterns to tracks ....51
Creating a rhythm pattern ............52
Preparing to create a rhythm pattern .....52
Inputting a pattern in real-time .........53
Step input of a rhythm pattern .........54
Copying rhythm patterns ............. 55
Deleting rhythm patterns .............56
Renaming rhythm patterns ...........57
Importing rhythm patterns from
other projects .....................58
Setting volume and stereo placement ... 59
Contents
5
Using the sampler ...............60
Using the sampler to make songs ......60
Using the sampler ..................61
Assigning included drum loops to tracks .63
Setting loops .....................64
Setting a track to loop ...............64
Setting the loop interval .............. 65
Playing the pads ................... 66
Setting the playback method ..........66
Set global quantization to
control sound timing ................66
Changing the BPM of a track..........67
Changing audio tempo without
changing pitch.....................68
Trimming unnecessary parts of audio files 70
Setting fade-ins and fade-outs ........71
Using the track sequencer .......72
Track sequencer overview ............72
Creating a sequence ................ 73
Creating a sequence in real-time ........73
Creating a sequence using step input ....74
Inserting and deleting beats . . . . . . . . . . . 76
Playing back a sequence.............78
Using effects.....................80
Overview of effects ................. 80
Selecting effect patches .............83
Editing patches ....................84
Saving patches ....................86
Importing patches from other projects ...87
Changing patch names ..............88
Using effects only for monitoring .......89
Working with projects and
audio files........................90
Projects and audio files ..............90
Protecting a project ................. 91
Selecting a project.................. 91
Viewing project and audio file information 92
Copying projects and audio files .......93
Changing project and audio file names . . 94
Deleting projects and audio files .......95
Dividing audio files..................96
Setting the recording format (bit length) ..97
Setting the recording mode ..........97
Sequential playback of projects........98
Loading audio files from other projects . 100
Using the USB connection ...... 102
USB function overview ............. 102
Exchanging data with a computer
(card reader) .....................103
Audio interface and
control surface functions ............105
Other functions ................. 108
Using the tuner ...................108
Adjusting the display ...............109
Changing the SD card while
the power is on ................... 110
Formatting an SD card ............. 111
Checking remaining card capacity ..... 111
Setting the battery type ............. 112
Setting phantom power voltage....... 112
Using a footswitch ................ 113
Checking the firmware version........ 114
Upgrading the firmware ............. 114
Rhythm pattern list ............. 116
Effect types and parameters ... 118
Effect patch list ................. 129
Error message list............... 135
Troubleshooting................. 136
Specifications................... 137
Index ........................... 138
Contents
6
Panel layout and funcons
Panel layout and functions
SD card slot USB port
Fader section Transport section
Control section Display section
Bottom panel
(not shown)
Battery compartment
Input section
Rear panel
CONTROL IN
jack
PHONES
jack
OUTPUT
jack
POWER
switch
OUTPUT
control
INPUT
jacks
PHONES
control
Right side panel
Built-in mic Built-in mic
7
Panel layout and funcons
Input selection
switch 1
Input selection
switch 2
PHANTOM
switch
Display
Soft keys
METRONOME
switch
BALANCE
control
ON/OFF
key 2
ON/OFF
key 1
ON/OFF
indicator
TEMPO
indicator
Status keys
(
1–8
,
MASTER
)
Faders
(
1–8, MASTER
)
Master
indicator
Track indicator
Pad
REPEAT/STOP
key
TEMPO
key
Cursor keys
ENTER
key
REW
key
FF
key
STOP
key
PLAY
key
REC
key
MARK/CLEAR
key
MARKER
key
MARKER
key
A-B REPEAT
key
AUTO PUNCH I/O
key
EXIT
key
DIAL
EFFECT
key
USB
key
TOOL
key
PROJECT
key
RHYTHM
key
TRACK
key
PAN/EQ
key
GAIN
controls 1 & 2
PEAK
indicator
Input section
Fader section
Display section
Control section
Transport section
Switch and key overview
8
Switch and key overview
Here we explain how to use the keys and switches of the .
ENTER
key
Confirm an item
EXIT
key
Press to go back.
Press and hold to return to the top
screen.
DIAL
Change numbers and move
among menus.
Set, remove and move to marks
Set and cancel auto punch-in/out
and A-B repeat
Cursor appearance
In manual On unit
Manual indications
In explanations, the usable
directions are shown with
dark lines.
Move in
menu
The cursors are used to move up, down, left and right to choose
items. They are shown as above in the manual.
Transport section
Input section
Control section
Fader section
TRACK 1–8
status keys
Change track status and
check with indicator
Green: play • Unlit: mute
Red: record
Orange: loop track or rhythm
pattern track playing back
MASTER
status key
Change master track status
and check with indicator
Green: play • Unlit: master
Red: mix down
EFFECT
key
Set the insert and send- return
effects
USB
key
Use the audio interface, control
surface and card reader
TOOL
key
Make metronome, tuner, system
and SD card settings
PROJECT
key
Create, set up and work with
projects
TEMPO
key
Set the tempo (the indicator
flashes in time with the tempo)
RHYTHM
key
Play, create and set rhythm
patterns
TRACK
key
Assign tracks and make settings
PAN/EQ
key
Access track mixer settings
PROJECT
PROJECT
REC
key
Functions only when tracks are in
recording standby.
Stopped: starts recording standby
Recording standby: ends standby
Playing: starts recording (manual
punch-in/out)
PLAY
key
Stopped: starts playback
Recording standby: starts
recording
STOP
key
During recording: stops recording
During playback: stops playback
Recording standby: stops
transport
FF
key
When stopped or during playback:
fast forwards
REW
key
When stopped or during playback:
rewinds
Hold STOP and press REW to
return to the top of the song.
+
PROJECT
Input selection
switch
1
Set for the instrument or mic used
Input selection
switch
2
Set for the instrument or mic used
PHANTOM
switch
Phantom power ON/OFF
METRONOME
switch
BALANCE
control
Set metronome output
When set to
PHONES ONLY
,
BALANCE
control adjusts the
performance/metronome
balance
GAIN
controls 1, 2
PEAK
indicators
Set input sensitivity
Indicator lights when input level
begins causing distortion
ON/OFF
key 1, 2
Indicators
Turn input ON/OFF
Indicator flashes when recording
level begins causing distortion)
PROJECT
9
Display informaon
Display information
The display shows, for example, project data, connection and operation status as a recorder or a
computer audio-interface, available functions and various menus.
Insert effect icon
Shown when insert effect enabled.
(P.23, 45, 46, 80)
REVERB/CHORUS
send-return icons
Shown when send-return effects
enabled.
(P.44, 80, 82)
AUTO PUNCH IN/OUT
icons
Shown when auto punch-in/out
enabled.
( P. 3 3 )
A-B REPEAT icon
Shown when A-B repeat enabled.
( P. 3 8 )
PROTECT icon
Shown when project protection
enabled.
( P. 9 1 )
Battery icon
Shown when using battery power
(including remaining charge and
when battery needs changed). (Not
shown when running on USB.)
( P. 1 4 )
Display and screen information
Top Screen: Shows the current project
Icon display area
Soft keys
Project name
Hours: minutes: seconds: milliseconds
Bar–beat–tick
(Change with up/down keys)
Mark indicator & number
Level meters (from left)
Input 1, 2 level meters
Track 1–8 level meters
Master level meters
Menu screen: Shows an operation menu
Menu item or track number
Use
DIAL
to select settings and values
Press
ENTER
key to open
the next menu
Select menu with up/down keys
Icon display and settings
The functions of the soft keys appear at the
bottom of the display. Press the key under the
indication to use that function.
Soft keys
To set:
To set:
To set:
To set:
To set:
Operaon overview
10
Operation overview
1. Recording preparations 2. Recording
Do the following before starting recording.
To start a new song, make a project
first.
Creating a new project (P.17)
Set the song's time signature and
tempo.
Setting the time signature (P.18)
Setting the tempo (P.19)
Set the metronome to use as a guide
when recording.
Using the metronome (P.20)
Preparing to record P.17
Record instruments and vocals to tracks
in the project that you created.
Connect instruments and mics, and
adjust the input sensitivity.
Connecting instruments (P.21)
Adjusting the input gain (P.22)
Recording in stereo (stereo link) (P.29)
Select tracks to record on and
record.
Selecting tracks for recording (P.25)
Recording (P.26)
You can use the following types of
effects when recording.
Using insert effects (P.23)
App
lying effects only for monitoring (P.89)
You can also redo part or all of a
recording.
Undoing the last action (UNDO/REDO) (P.26)
Recording part of a song again (punching
in/out) (P.32)
Recording the rst track P.21
Assign audio files to tracks and set
loops.
Assigning included drum loops to tracks
( P. 6 3 )
Make loop settings (P.64)
Using the sampler P.60
Assign rhythm patterns to tracks.
Assigning rhythm patterns to tracks (P.51)
Using rhythm functions P.48
Record an instrument, vocal or other sound
source to each track. You can also assign audio
file loops using the sampler function and rhythm
11
Operaon overview
3. Mixing and mix down
After recording and preparing tracks, you
can mix them and then make a stereo
master track.
patterns using the rhythm machine function to
tracks, and arrange them in performance order
using the track sequencer function.
Balance the tracks and set the effects
used on them (mixing).
Adjust the balance of the tracks.
Setting volume, EQ and pan (P.42)
You can apply the following types of
effects to each track.
Applying send-return effects (P.44)
Using insert effects on tracks (P.45)
Mixing P.40
Playback instruments, vocals and other
recorded sounds.
Play back from any position and loop
any interval that you want
Move to a point in a song (locate) (P.36)
Repeat playback of a specific section
(A-B repeat) (P.38)
Change a take (audio file assigned to
a track).
Changing playback takes (P.30)
Playback P.27
While playing back the recorded track,
you can record (overdub) additional
instruments and vocals to other tracks.
Overdubbing P.28
If you run out of tracks, you can
bounce them to reduce the number.
Combining multiple tracks into 1-2 tracks
(bouncing) (P.34)
Bouncing tracks P.34
Arrange loop tracks and rhythm
pattern tracks in order to make
performance data (sequence data)
for one song.
Creating sequence data (P.73)
Playing back sequence data (P.78)
Using sequencer functions P.72
You can rerecord multiple tracks as a
final stereo master track (mix down).
When mixing down, you can apply
the following types of effects.
Applying mastering effects (P.46)
Mix down the song to stereo.
Mixing down to master tracks (P.47)
By connecting the unit to a computer
using a USB cable, you can use it as
an audio interface, control surface and
card reader. Doing so, you can use
DAW software, for example, to mix and
master your tracks.
Audio interface/control surface (P.105)
Exchanging data with a computer
(card reader) (P.103)
Please see the Audio Interface Manual
on the included SD card for information
about the audio interface.
Mixing down to stereo P.46
On the
On a computer
12
Connecons
Connections
Refer to the illustration below to connect instruments, mics, other audio equipment and a computer,
for example.
Connect cables with XLR or phone plugs (mono/stereo, balanced/
unbalanced) to the
INPUT
jacks.
Stereo systems, speakers
with built-in ampliers, etc.
Headphones
FOOTSWITCH
Connect a ZOOM
FS01 footswitch (sold
separately), and use it
to stop/start playback
or punch-in/out, for
example.
AC adapter
Only use a ZOOM
AD-17 AC adapter,
which is designed for
use with this unit.
Microphones Guitar/bass
To connect a passive electric
guitar or bass directly:
Connect it to INPUT 1.
Set input selection switch 1 to
GUITAR BASS (Hi-Z).
Connect a mic to INPUT 1 or 2.
Set the input selection switch to
MIC LINE.
Set the PHANTOM switch to
ON to supply phantom power to
a condenser mic.
Built-in microphones
Use the built-in mics on the left
and right of the unit to record
drums or a band performance,
for example.
Set both input selection
switches (1 for left and 2 for
right) to BUILT-IN MIC.
Devices with stereo outputs
When using a synthesizer, a CD
player or other stereo devices:
Connect OUTPUT jack L to
INPUT 1 and R to INPUT 2.
Set both input selection switches
to MIC LINE.
Outputs Inputs
Right side panel
Rear panel
Computer USB port connections
When connected to a computer, you
can transfer audio les with it, for
example. You can also use the
as an audio interface and a control
surface for DAW software.
13
SD card installaon
SD card installation
The saves recording data and settings on SD cards.
To protect your data, turn the power off before inserting or ejecting a card.
An SD card is necessary for recording.
NOTE
If you want to change the SD card while the
power is ON, you must follow special procedures.
( P. 1 1 0 )
When inserting or removing an SD card, always
turn the power OFF. Doing so when the power is
ON could cause recording data to be lost.
If you cannot insert a card into the slot, you
might be trying to insert it in the wrong direction
or upside down. Do not force the card. Try again
with the correct orientation. Forcing the card in
could break it.
Always format an SD card that was used with a
computer or a digital camera, for example, in the
before using it.
If no SD card is inserted, the
REC
key will not
function in Recorder Mode.
If a message appears
“No Card”: No SD card is detected. Make sure an
SD card is inserted properly
“Card Protected”: The SD card is write-protected.
Slide the lock switch away from the lock position
to disable write-protection.
HINT
This unit can use 16 MB–2 GB SD cards and
4–32 GB SDHC cards.
You can nd the most recent information about
compatible SD cards on the ZOOM website.
http://www.zoom.co.jp
Preventing SD card theft
Turn the power OFF and insert (ordinary use)
1Turn the POWER OFF and remove the
SD card slot cover.
2Insert an SD card that is not write-
protected into the slot completely.
To eject, push the card in first.
Remove the screw near the slot, and
screw it into the hole in the SD card
cover.
Unlock write-protection
Reference:
Changing SD cards with the power on
Formatting SD cards
P. 1 10
P.111
14
Powering the unit
Powering the unit
Use the included AC Adapter or four AA batteries (sold separately) to power the unit.
1Turn the power OFF, and then plug the
USB cable into the USB port on the
right side of the unit.
2Connect the other end of the USB
cable to the AC adapter and plug the
adapter into a power outlet.
1Turn the power OFF and open the
battery case cover on the bottom
of the unit.
Install the batteries and close the
cover.
2
NOTE
Always turn the power OFF when you open
or close the battery cover or connect or
disconnect the AC adapter. Doing so when
the power is ON might cause recording
data to be lost.
The unit can use alkaline or NiMH batteries.
The approximate operation time when using
alkaline batteries is about 5.5 hours.
Replace the batteries when "Low Battery!"
is shown. Turn the POWER switch to OFF
immediately and install new batteries or
connect the included AC adapter.
Set the battery type to increase the
accuracy of the remaining battery charge
indicator.
Battery indicator on screen
Using ordinary power
(included AC adapter) Using batteries
Always use the included AC adapter
(ZOOM AD-17), which is designed
for use with the unit. Using any other
adapter could damage the unit.
HINT
Power supply from USB
When used with a computer connected by
a USB cable, the computer supplies power
to the unit.
Battery power
status
No indicator Indicator on
AC adapter
in use
Batteries
in use Batteries must be
changed.
Power will turn OFF.
Reference: Setting the battery type P. 1 12
15
Turning the power on & o/Seng the date & me
Turn the power ON to
start the unit
Turning the power on & off/Setting the date & time
Follow these precautions for starting-up and shutting down the unit.
Follow these instruction to set the date and time for files and data.
1Press
Turning the power on and off Setting the date and time
TOOL > SYSTEM > DATE/TIME
1) Make sure all the equipment is OFF.
2) Confirm that the power, the instru-
ments and the monitoring system (or
headphones) are correctly connected.
2In order, turn connected instruments
and the monitoring system ON.
1
1
NOTE
Before turning the
POWER ON
, turn down
the
PHONES
and
OUTPUT
controls and
volume on monitors and other connected
devices.
If no power is supplied to the for more
than a minute, the DATE/TIME setting will
be reset to the default value.
If this message appears
The DATE/TIME setting has been set to its default
value. Set the DATE/TIME again.
Slide to
ON
Turn the power OFF to
shut down the unit
Slide to
OFF
Press
Select
SYSTEM
.
2Change menu
Select
DATE/TIME
.
3
Press
Change menu
Press
5Select OK.
Move cursor
Change value
4Select the date and time units and set
their values in order.
YEAR MONTH DAY
(hours) (minutes) (seconds)
Change unit
16
Recording and playback
Recorder overview
The is an 8-track recorder that can record up to 2 tracks at the same time and play back up
to 8 tracks at the same time. The following types of tracks are used.
Track type Function Reference
Audio track Plays its audio file from beginning to end.
Loop track Plays part of an audio file repeatedly. Using the sampler function (P.60)
Rhythm pattern track Plays a rhythm pattern. Using the rhythm function (P.48)
Track 1
Track 8
Audio track
Track mixer
MASTER
fader
Loop track
Rhythm pattern track
Audio track
Track mixer
Loop track
Rhythm pattern track
WAV
WAV
WAV
WAV
Types of recording files
Depending on the recording destination track, the
creates the following types of audio les.
Mono track: mono WAV file
Stereo linked track: stereo WAV file
The le format depends on the project and bit
length settings.
Types of playback files
Both mono and stereo WAV les can be assigned
to audio and loop tracks. (A le cannot be
assigned to a project, however, if its sampling
rate is different from that of the project.)
Audio les created in DAW software can also be
played by the .
There is no limit to the number of virtual tracks.
Any audio le in the same project can be
assigned to a track.
When a stereo le is assigned to a track, stereo
link is turned on automatically.
Reference: Changing the recording format P. 9 7
17
Recording and playback
Create a new project. You can choose to use
the same settings as the previous project
and set the sampling rate.
1Press
NOTE
You can continue to use the settings and
values of the last project in the new one.
Settings carried over with Continue
BIT LENGTH settings
INSERT EFFECT settings
Send-return EFFECT settings
Track status (PLAY/MUTE/REC) settings
BOUNCE settings
Track parameter settings
METRONOME settings
Reset
Default settings are used for each item.
RATE: sampling rate settings
44.1 kHz Standard (default)
48.0 kHz For DVD audio, etc.
The RATE can also be set to a sampling rate that
is suitable for DVD audio.
When set to 48 kHz, effects cannot be used.
7Select
EXECUTE
.
Press
Creating a new project
Preparations before recording
With the you can manage each song as a "project."
Before starting to record a new song, create a project first, and adjust the time signature
(default: 4/4) and tempo (default: 120.0) as necessary.
You can also set the metronome as you wish to use as a guide during recording.
Select
NEW
.
2Change menu
Press
3Select
NAME
.
Change menu
Press
6Set the sampling rate.
Press
Change the name as needed.
4Move cursor
Change character
Delete
character
Insert
character
Set whether or not to continue using
the previous settings.
5
Change setting
Change menu
Change setting
Change menu
Change menu
Use the track sequencer to set the time
signature. The default is 4/4. Follow
these steps to change to a different time
signature.
Put the cursor at the beginning to change
the time signature for the whole song, or
at the point where you want to change it in
the middle of the song.
3
Press
Start step input.
Changing the time signature
3
Delete an inserted time signature
Move to the time signature area
2Move between areas
Highlighted
1Press
Move the cursor to where you want to
change the time signature.
4
Go back 1 step
Go forward 1 step
Move cursor
Move the cursor to where you want to
delete the time signature.
1
Move cursor
Go back 1 step
Go forward 1 step
Press beneath .
18
Recording and playback
Move to the time signature area and
change the setting.
Complete the setting.
5
6
Change setting
Move between areas
Time signature options
Setting
1/4–8/4 Default: 4/4
Highlighted
2Select
TRK SEQ.
Press
Change menu
Press
19
Recording and playback
Setting the tempo
11
Turn the dial to change the
setting.
OR
Tap repeatedly and the average
tempo will be detected and set.
2
Press
Tempo setting range
40.0–250.0 Default: 120.0
NOTE
The tempo setting is saved for each project.
You can change the volume, tone and
stereo position of the metronome and use
its pre-count function. You can also set it
to only be heard through headphones.
20
Recording and playback
Change menu
HINT
Use the
METRONOME
switch to change and adjust
the metronome output.
1Press
3Select each menu item and adjust the
settings.
NOTE
Be aware that if the metronome volume is
set high, the accented beat of some sounds
might become difficult to distinguish.
If a track with a rhythm pattern assigned to
it is selected in the
SOUND
setting, no sound
will be output.
The metronome follows the time signature
used in the track sequencer.
Menu settings and setting values
ON/OFF: Set when operative
Settings
Play Only During playback only
Rec Only During recording only
Play & Rec During both playback and recording
Off (default) No metronome sound
LEVEL: Set the volume
Setting range
0–100 Default: 50
PAN: Set the stereo position
Setting range
L100 R100 Default: Center
SOUND: Set the sound
Settings
Bell (default) Click with bell accent
Click Click sound only
Stick Drum stick sound
Cowbell Cowbell
Hi-Q Synthesized click sound
Tra ck 1 – Track 8 TRACK 1–8 sound (mono)
Track1/2 – Track7/8 TRACK 1/2–7/8 sound (stereo)
PRE COUNT: Set the count-in length
Settings
Off None (default)
1–8 Enable pre-count sound for
1–8 beats.
Special
OUTPUT + PHONES
The metronome sound is output through
both
OUTPUT
and
PHONES
jacks.
PHONES ONLY
The metronome sound is output only
through the
PHONES
jack.
Use the
BALANCE
knob to adjust the
relative volumes of the
MASTER
fader
signal and the metronome sound.
MASTER CLICK
(metronome)
Select
METRONOME
.
2
Press
Change setting
Using the metronome
Change menu
Metronome settings are saved for each project.
You can use the metronome even when playing
back the master track.
21
Recording and playback
INPUT 1, 2
Recording the first track
After preparation, ready the recorder and start recording the first track in a project that you have
created. Connect an instrument, record it and play back the recording. You can also apply various
effects (insert) during recording.
Connecting instruments
Connecting passive-type guitars
Connect to INPUT 1
Connect a high impedance instrument to
INPUT 1
, and the set the input switch to
GUITAR
BASS (Hi-Z)
.
INPUT 1
Using phantom power
INPUT 1, 2
Supply phantom power to connected mics
Connect a mic to an
INPUT
(
1
or
2
), and set
that
INPUT
switch to
MIC LINE
. Then, set the
PHANTOM
switch to
ON
.
Connect to INPUT 1 and/or 2
For a stereo instrument, connect its left output to
INPUT 1 and its right output to INPUT 2.
Connect a low impedance instrument to
INPUT 1
or
2
and set its
INPUT
switch to
MIC
LINE
.
Connecting low impedance instruments Using the built-in mics
Built-in mic signals on INPUT 1 and/or 2
To use the left built-in mic set switch 1 to
BUILT-IN MIC
. To use the right built-in mic set
switch 2 to
BUILT-IN MIC
.
The total recordable time depends on the recording format and SD/SDHC card capacity.
The table below shows times in hours and minutes.
Times are estimates for mono (1-track) recording. Times are halved for stereo (2-track) recording.
The maximum continuous recording time, regardless of the number of recording tracks, is about
6 hours for 16-bit/44.1 kHz WAV format and about 4 hours for 24-bit/44.1 kHz WAV format.
NOTE
Recording format SD/SDHC card capacity
1 GB 2 GB 4 GB 8 GB 16 GB 32 GB
16-bit/44.1 kHz 3:07 6:14 12:28 24:56 49:53 99:46
16-bit/48 kHz 2:51 5:43 11:27 22:55 45:50 91:40
24-bit/44.1 kHz 2:04 4:09 8:18 16:37 33:15 66:30
24-bit/48 kHz 1:54 3:49 7:38 15:16 30:33 61:06
22
Recording and playback
Adjusting the input gain
2
Adjust the
input gain
Make
noise! Adjust so it does not light when
maximum volume is input
1
When red, input is possible
NOTE
The
PEAK
indicator turns red when the
signal exceeds the maximum detectable
level of 0 dB, resulting in input clipping.
If clipping happens, the recorded sound
will be distorted, so you should reduce the
recording level.
Push the INPUT ON/OFF switch for the
connected input to turn it on, lighting
the indicator red.
Adjust the input GAIN.
23
Recording and playback
1Press
4Select an algorithm and patch.
Algorithm or patch
Change menu
Press below .
2
5Select
INPUT SRC
and then set the
connected input.
Change menu
Set the input source
Using insert effects
6Press to return to the top
screen.
7Adjust the recording level.
When applying an insert effect, adjust the
recording level so that the level meters
do not touch the 0 dB mark and the input
section
ON/OFF
switch indicators do not
blink (see the following page).
NOTE
For more information about algorithms,
patches and insert effects, see the "Guide
to using effects" on P.80.
You can also use insert effects just for
monitoring while recording the unaffected
signals. (See "Using effects only for
monitoring" on P.89.)
3Select
ON/OFF
and set it to
ON
.
Change menu
Change setting
0 dB
24
Recording and playback
1Press
2Press for an INPUT to adjust its
recording level.
Adjusting the recording level
3Select
REC LEVEL
and adjust the
recording level.
Set the recording level so that the ON/
OFF switch indicator does not blink.
Change menu
Change
setting
25
Recording and playback
Track
Recorder
Track
Recorder
1Press the status key for the recording
destination track until it lights red.
Selecting tracks for recording NOTE
The relationship between inputs and tracks
is as follows.
When one track is selected
When two/stereo tracks are selected
Track
Recorder
Track
Odd track
Recorder
Even track
2Set both the MASTER and
recording track faders to 0 dB
once, and then raise them to
adjust the monitoring volume of
the instrument being recorded.
26
Recording and playback
Recording
1
Top screen
Counter at beginning of song
(mark 00)
Press and hold and press
to return to the beginning.
HINT
You can set whether when recording
previous recordings are overwritten or
saved and a new recording made. (See
"Setting the recording mode" on P.97.)
Return to the beginning of the song
(time counter).
2
Press Lit red
Arm the track for recording.
3
Press Lit red Lit
green
Counter starts
Start recording.
4
Press Unlit
Lit
green
Counter stops but does not
return to beginning
Stop recording.
Re-recording
If you record again on the same track, the
previously recorded file will be overwritten.
However, you can also use the
UNDO
function
to erase the previous recording.
Moreover, you can also keep the previous file
and record a second take in a separate file.
If you are not happy with a performance or the
recording level setting was incorrect, for example,
use the
UNDO
and
REDO
functions to re-record.
Use the
UNDO
function to erase the recording and
restore the unit to the previous state.
You can also use
REDO
to cancel the
UNDO
operation.
Redoing the previous recording
(UNDO and REDO functions)
Press beneath to UNDO.
Press beneath to REDO.
NOTE
The
UNDO
function only affects audio data
recorded on a track.
UNDO
can only be used to go back one
recording step. Undoing more than one
step is not possible.
27
Recording and playback
NOTE
When the REC MODE is set to Overwrite,
the recorded audio file will be overwritten
on the track. If you return to the beginning
of the song and record, the previous
recording will be overwritten, so be careful.
When a track is ready to PLAY, the file on it
will be played back.
Recording to a new le Playing back recordings
1
Playback track
Press 1-2 times
until lit green
Ready to PLAY when
green
Press the status key for the recording
destination track until it lights green.
2
Press
REW
while pressing and hold-
ing
STOP
to return to the beginning.
Return to the beginning of the song.
3
Press Lit green
Start playback.
4
Press Lit green
Stop playback.
1Press
Select the track for recording the new
file.
2
Select
TAKE
.
3
Press
Change menu
Select
FILE
.
4
Press
Change menu
Select
New Take
.
5
Press
Select file
HINT
“TAKE” shows the file name. File names
are assigned automatically in order starting
with "MONO-000.WAV" (for a stereo track
"STE-000.WAV") followed by "MONO-001.
WAV", "MONO-002.WAV" and so on. File
names can be changed as necessary. (See
"Changing project and audio file names" on
P. 9 4 . )
HINT
You can change the playback file to a
different take. ("Changing the playback
take" on P.30.)
Select track
Recording and playback
28
Overdubbing
After "Recording the first track," you can record (overdub) other instruments on other tracks while
playing back the already recorded audio.
Overdubbing
Press for the track
to playback until it
lights green
Playing an already recorded track
Lit green: ready to PLAY
Playing back all tracks
4Press to stop playback.
Lit green
3Press to start playback.
Lit green
1
Press for the tracks
to playback until
they light green
Lit green: ready to PLAY
2Press and hold and press
to return to the beginning.
NOTE
When you move files on tracks, confirm that
tracks to be recorded on are set to “New
Take” so that no files are assigned to them.
If there is a file assigned to a track, that
recording will be overwritten by new
recording.
When the REC MODE is set to Overwrite,
the recorded audio file will be overwritten
on the track. If you return to the beginning
of the song and record, the previous
recording will be overwritten, so be careful.
When a track is ready to PLAY, the file on it
will be played back.
HINT
If you want to record on a track that has
already been recorded on, assign the
recorded file to another track to make the
target track empty. Refer to "Changing the
playback take" (P.30).
You can also swap recorded tracks with
unrecorded tracks. Refer to "Swapping two
tracks" on (P.31).
To make a new recording on the same track
used for the first recording, you must swap
tracks.
To record to a new file, set the track to New
Take. (Refer to "Recording to a new file" on
P.27.)
Press the status key for the track to
playback 1–2 times until its indicator
lights green.
Press the status keys for the tracks
to playback 1–2 times until their
indicators light green.
After preparing the already recorded track for
playback, follow the instructions in "Recording the
rst track" (P.21) from "Connecting instruments"
to "Recording" to record other tracks.
29
Recording and playback
NOTE
If stereo link is turned on for a track that
has a mono file assigned to it, that file
assignment will be canceled.
Stereo recording (stereo link)
Enable stereo links to treat two adjacent tracks (1/2, 3/4, 5/6 and 7/8) as stereo tracks.
When stereo link is set to ON, INPUT 1 and 2 can be used together for stereo input and recorded to a
stereo track. When recording to a stereo track, a stereo WAV file is created.
HINT
Stereo link changes the setting from two
mono tracks to one stereo track.
Whatever track number you choose, an
adjacent track will be linked. You cannot
change these combinations.
To adjust the volume of a stereo track, use
the odd number fader. The even number
fader has no effect. Use the pan parameter
to adjust their relative volume balance.
Stereo files can be assigned to stereo
linked tracks. The left channel is on the odd
track and the right is on the even track.
1Push the INPUT 1 and 2
ON/OFF switches to turn
them on, lighting their
indicators red.
1Press
Stereo link
PAN/EQ > ST LINK
Stereo recording
Follow the procedures in the "Re-
cording" section (P.26) of "Recording
the first track" to record.
5
The left channel is recorded on the
odd track and the right on the even
track.
2Adjust the input GAIN.
Adjust the
input gain
Make
noise! Adjust so it does not light when
maximum volume is input
Press a status key of the stereo linked
tracks 1–2 times until both indicators
light red.
3
Lit red: ready to record
Set the MASTER and recording
track faders to 0 dB and then
use them to adjust the moni-
toring level of the instrument
being recorded.
4
Select
ST LINK
.
3Change menu
2Select a track.
Select track
On/Off
Select
On
.
4Tracks with a stereo link
are shown this way
Recording and playback
30
For an audio file, select
FILE
.
Changing playback takes
You can assign audio files to tracks freely.
By recording multiple takes of vocals, guitar solos and other parts in different files, you can later
select and use the best takes (as though using virtual tracks).
1Press
Select the track to assign.
2
Select track
Select TAKE.
3
4
Press
Press
HINT
You can also play the audio file being
selected.
Play
Stop
Files that are already assigned to tracks
have an * to the left of their names.
Change menu
Change menu
5Select the audio file.
Select the file
or pattern
Press
NOTE
If you assign a stereo file to a mono track,
stereo link is turned on automatically.
For example, if mono files are assigned
to tracks 1 and 2, the stereo file will be
assigned to track 1 and the mono file on
track 2 will become unassigned.
If you assign a mono file to a stereo track,
stereo link will be turned off automatically.
31
Recording and playback
Swapping two tracks
Use the swap function to exchange two tracks, including their assigned files, track sequence data
and all track parameter information.
Select the first track to swap.
2
Indicators blink orange on tracks that can be selected.
Press the status key of the track to swap.
Selectable: blinking orange
Selected: lit orange
Select the second track to swap.
3
Indicators blink orange on tracks that can be selected.
Press the status key of the track to swap.
Selectable: blinking orange
Selected: lit orange
Already selected track
1 Press beneath .
Press
4Swap the tracks.
Tracks to be swapped
Move cursor
Recording and playback
32
Re-recording part of a track (punch-in/out)
Punch-in and punch-out allow you to re-record a single part of a recorded file. The point when the
unit switches from playback to recording is the "punch-in" and the point when the unit switches
from recording to playback is the "punch-out."
The allows both manual punch-in/out using keys on the front panel or a ZOOM FS01
footswitch (sold separately) and automatic punch-in/out in which you designate the punch-in/out
points in advance.
Start Stop
Re-recorded part
NOTE
Punch-in/out overwrites the recording on
the track.
If the track is set to New Take, the track
will be silent before punching in and after
punching out.
If the REC MODE is set to Always New, a
new file will be recorded.
Use the UNDO soft key to cancel the
re-recording.
1Raise the fader on the track
you want to re-record.
2Press the status key 1-2
times until lit red.
Lit red: ready to record
Adjust the recording
level and the
GAIN
to
be the same as the
already recorded part.
3
Prepare the track that you want to
punch-in/out
4Locate to before the punch-in
point.
8Press to stop playback
(and recording if not yet
stopped). Unlit
Re-record by punching in and out
Manual punch-in/out
5Press PLAY to
start playback. Lit
Perform (not recording)
Press REC to punch-in and
start recording.
Lit
6
Press REC to punch-out, stop
recording and start playback.
Lit Unlit
7
Perform (recording)
You can punch-in/out manually.
During playback, press the REC key
to start re-recording from that point.
33
Recording and playback
NOTE
Once you set automatic punch-in and out
points, you cannot change them. Cancel
them first if you need to set them again.
If the REC MODE is set to Always New, a
new file will be recorded.
Prepare the track that you want to
punch-in/out
Set the punch-in/out points
Automatic punch-in/out
4Locate the starting
(punch-in) point.
6Locate the ending (punch-
out) point.
Re-recorded part
5Press to set the punch-in
point.
Appearance on
display
1Raise the fader on the track you
want to re-record.
Adjust the recording
level and the
GAIN
to
be the same as the
already recorded part.
3
7Press to set the punch-
out point
Appearance on
display
Rehearsing
When the punch-in point is passed,
the track is automatically muted.
When the punch-out point is passed, the track is
automatically unmuted.
Perform (not recording)
2Press to start playback.
Lit
3Press to stop playback.
Unlit
11 Press
Indicators disappear from display
Cancel punch-in/out
2Press the status key 1-2
times until lit red.
Lit red: ready to record
10 Press to stop playback (and
recording if not yet stopped).
Unlit
Re-recording with punch-in and punch-out
Lit Blinking Not
recording
Punch-out point passed
Lit Blinking
Punch-in point passed
Perform Lit
Press REC and
PLAY in order to
start recording.
9
When punching in and out manually is
difcult, you can set the points in advance
to punch-in and punch-out automatically. 1Locate to a time before the
punch-in point.
8Locate to a time before the
punch-out point.
Not
recording
Recording
Recording and playback
34
Combining multiple tracks into 12 tracks (bouncing)
Bounce to mix and record multiple tracks as 1–2 tracks. This is also called “ping-pong recording.”
1Press
Return to the start of the project.
5
HINT
Bouncing creates a new file in the same
project.
If you set the bounce destination to a mono
track, the recorded signals are mixed to
mono. If set to a stereo linked pair of tracks,
the recorded signals will be mixed to stereo.
You can also include signals input through
the INPUT jacks when bouncing.
For information about adjusting sounds
and using effects while bouncing, refer to
"Mixing" on P.40.
3Select BOUNCE TR.
4Select Play.
Bounce destination track settings
PROJECT > REC > BOUNCE TR
Start from the Top Screen 1Select the bounce source tracks
(set each track to play back).
Press 1–2 times until
indicator lights green
Lit green: ready to PLAY
2Select bounce destination track(s).
Press 1–2 times until
indicator lights red
Lit red: ready to record
Bouncing (preparation)
Select REC.
2
Press
Change menu
Change menu
Change
setting
BOUNCE TR: bounce destination track
Setting
Mute Mute the bounce destination track (default)
Play Play and record the bounce destination track
To include the bounce destination track
35
Recording and playback
6Press to stop playback.
5Press in order to
start recording.
Lit greenLit red
BOUNCE ON appears on the
display
Note: Press the BOUNCE soft key
again to cancel bounce mode.
Bouncing (execution)
3
Adjust the mix balance (audition)
Press to start playback.
1
Adjust the mix balance, including
volume, pan and EQ, for each track.
Make sure that the
MASTER level meters
do not reach 0 dB
2
Press to stop playback.
3
Press beneath .
4Press and hold and press
to return to the beginning.
Press to start playback.
4
1Enable playback of bounce
destination tracks.
Press status keys 1–2 times
until indicator lights green
Lit green: ready to PLAY
2Disable playback of bounce source
tracks
Press status keys 1–2 times
until unlit
Unlit: muted
3Press and hold and press
to return to the beginning.
NOTE
This operation can be undone by pressing
the UNDO soft key.
If you bounce in stereo to two mono tracks,
the pan of the odd number track will be set
to L100, and the even number track will be
set to R100.
Playback the track after bouncing
Recording and playback
36
Locating to the desired part of a song
The counter on the display can be used to move (locate) to the desired time in hours: minutes:
seconds: milliseconds or bars–beats–ticks (1/48 beat).
You can also set marks in a project to locate to them easily.
Using the counter to locate Adding marks
To prepare, stop the recorder, select the
project and start from the Top Screen.
HINT
After Step 2, you can start playback from
the set counter position.
Mark icon display
Mark zero is always set at counter 0
(project beginning) and cannot be changed.
If you add a mark at a time earlier than an
existing mark, all the following marks will be
automatically renumbered in order.
One project can have a maximum of 100
marks, including the zero mark.
NOTE
You cannot change the counter this way
during recording or playback.
1Select the hours: minutes: seconds or
bars–beats–ticks.
Change unit/digit
Change display
Hours: minutes: seconds: milliseconds"
or "Bars–beats–ticks"
Add a mark using the counter
Start from the top screen. Set the
counter to the desired mark position.
2Press
Mark icon
Mark number
Mark 03 shown set at 10 minutes,
08 seconds, 15 milliseconds
Mark set at current
counter position
No mark set at counter
position
Adding a mark during recording/playback
Start recording or playback
2Press
2Change the values.
Change numbers
Change unit/digit
Change display
1
1
37
Recording and playback
Use keys to move between marks in order
Use the
DIAL
to move between marks in
order
Locate to the position of a mark Deleting marks
NOTE
A deleted mark cannot be recovered.
at the beginning cannot be deleted.
Press the
MARK/CLEAR
key when the mark
icon is highlighted to delete that mark.
Press
MARK/CLEAR
when the icon is not
highlighted to create a new mark at that
position.
When marks are added and deleted
between other marks, all the marks are
automatically renumbered in order from the
beginning.
Press the and keys to
set the desired mark.
1
Mark icon highlighted
Press the and keys to
set the desired mark.
1
Select MARK.
1
Blinking
Change unit/digit
Cannot
change Mark added
Mark deleted
Project
The highlighted mark is
erased and the preceding
mark is shown.
Press
2
2Select the mark number.
Change number
Recording and playback
38
#$࡝ࡇ࡯࠻⸳ቯㇱಽ
ߊࠅ㄰ߒౣ↢
Repeat playback of a specific section (A-B repeat)
You can set a beginning (A) point and an ending (B) point in a project and repeat playback
between them.
HINT
When playback reaches point B, it
automatically returns to point A and
continues playback.
While the A-B REPEAT icon appears,
playback repeats continuously
These settings can be made both during
playback and when stopped.
If you set point B at a time before point A,
repeat playback will occur from point B to
point A.
To change the settings, press the
A-B
REPEAT
key to cancel them once and then
follow the procedures to set new ones.
Setting A-B points
Use A-B repeat to loop playback
Cancel repeat and clear points
Press to start playback.
5
Press to stop playback.
6
A-B repeat section
1Locate the
beginning point
3Locate the end point.
Press to cancel
7
Repeat playback
Press
2
Appearance
on display
Press
4
Appearance
on display
Indicators disappear
from display
39
Recording and playback
Mixing
40
Mixing overview
The has two built-in mixers. Input signals are sent to the input mixer, and track playback
signals are sent to the track mixer.
Using the built-in mixer, you can adjust the volume and pan for each input signal and track, as well
as use a 3-band parametric equalizer on the tracks.
Input mixer
This mixer adjusts the input gain of each signal
input through an
INPUT
jack, and sends each
signal individually or both mixed together to a
recorder track.
You can control the following
INPUT
parameters
and monitor up to 8 playback tracks at the same
time.
Input signal pan (PAN)
Send-return effect levels
(REV SEND, CHO SEND)
Input signal recording level (REC LEVEL)
Input mixer
Input mixer
MASTER
fader
Track mixer
This mixer mixes the output signals of recorder
tracks to stereo.
Use the faders to adjust the volume. You can also
adjust the pan and equalizer, for example, for
each track.
You can control the following types of parameters
using the track mixer.
Track volume (FADER)
Track pan (PAN)
Equalizer (EQ HI, EQ MID, EQ LO) (EQ cannot
be adjusted for rhythm pattern tracks)
Send-return effect levels
(REV SEND, CHO SEND)
Stereo link settings (for mono audio tracks)
Track phase (INVERT) (the phase of rhythm
pattern tracks cannot be adjusted)
Track mixer
Track mixer
MASTER
fader
Track mixer
Track mixer
Track mixer
Track mixer
Track mixer
Track mixerTrack 1
Track 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
41
Mixing
Input signals and mixers
If recording destination track is set
When the recording destination track has been
set, the input signal does not pass through the
input mixer. Instead, after passing through the
REC LEVEL, the signal passes through the track
mixer and is output.
If recording destination track is not set
When the recording destination track has not
been set, the input signal passes through the
input mixer and is output.
Input mixer
MASTER
fader
Track mixer 1
MASTER
fader
Track mixer 1
Input mixer
Example: track 1 selected
Mixing
42
Setting track level, EQ and pan
Use the input and track mixers to set track parameters that, for example, adjust pan and effect
send levels for each track. Here, we explain the adjustment of track parameters.
NOTE
Except for phase settings (INVERT), both
left and right channels of stereo tracks
share the same parameter values.
Settings are stored separately for each
project.
The only setting for the MASTER track is
volume (FADER level).
Rhythm pattern tracks do not have EQ
HI, EQ MID, EQ LO, ST LINK or INVERT
settings.
1Press
2Select an input or track.
3Select a menu item and its setting.
Change menu
Change setting
5Select each item and change settings.
Change menu
Change setting
4Select EQ HI, EQ MID or EQ LO.
Change menu
Press
Select an
input or track
43
Mixing
The parameters that can be set for each type of track are as follows.
Mono tracks: 1–8
Stereo tracks: 1/2–7/8
Display Parameter Setting range
(default value) Explanation Mono
tracks
Stereo
tracks
Master
track
PAN PAN L100~R100
(Center)
Adjusts a track’s PAN. For stereo tracks adjusts the volume
balance between the left and right channels. ◯ ◯
EQ HI High-frequency range boost/cut
EQ HI
TYPE EQ HI, HI CUT
(EQ HI)
Set whether to boost/cut the high-frequency range (EQ HI)
or clearly cut unnecessary high frequencies (HI CUT). This
parameter can only be accessed when EQ HI is on.
◯ ◯
GAIN –12dB~12dB
(0dB)
Adjust amount of boost/cut of high frequencies by -12 ~ +12
dB. This parameter is shown only when the TYPE is set to EQ
HI. When set to HI CUT, it is not shown.
◯ ◯
FREQUENCY 500Hz~18kHz
(8.0kHz)
Adjust the EQ boost/cut frequency of high frequencies. This
parameter can only be accessed when EQ HI is on. ◯ ◯
EQ MID Middle-frequency range boost/cut
EQ MID
GAIN –12dB~+12dB
(0dB)
Adjust amount of boost/cut of middle frequencies by -12 ~
+12 dB. This parameter can only be accessed when EQ MID
is on.
◯ ◯
FREQUENCY 40Hz~18kHz
(1.0kHz )
Adjust EQ boost/cut frequency of middle frequencies. This
parameter can only be accessed when EQ MID is on. ◯ ◯
Q0.1~2.0
(0.5)
Adjust the width of the middle frequency band affected. This
parameter can only be accessed when EQ MID is on. ◯ ◯
EQ LOW Low-frequency range boost/cut
EQ LO
TYPE EQ LO, LO CUT
(EQ LO)
Set whether to boost/cut the low-frequency range (EQ LO)
or clearly cut unnecessary low frequencies (LO CUT). This
parameter can only be accessed when EQ LO is on.
◯ ◯
GAIN –12dB~+12dB
(0dB)
Adjust amount of boost/cut of low frequencies by -12 ~+12
dB. This parameter is shown only when the TYPE is set to EQ
LO. When set to LO CUT, it is not shown.
◯ ◯
FREQUENCY 40Hz~1.6kHz
(125Hz)
Adjust EQ boost/cut frequency of low frequencies. This
parameter can only be accessed when EQ LO is on. ◯ ◯
Effect send levels
REV SEND REVERB
SEND LEVEL
0~100
(0) Adjust the signal level sent from the track to the reverb effect. ◯ ◯
CHO SEND CHORUS/
DELAY SEND
LEVEL
0~100
(0)
Adjust the signal level sent from the track to the chorus/delay
effect. ◯ ◯
FADER FADER 0~127
(100) Adjust the current volume. ◯◯◯
ST LINK STEREO LINK On/Off
(Off)
Switch on/off to set the stereo link function that
connects two mono tracks together. ◯ ◯
INVERT INVERT On/Off
(Off)
Set whether the phase of a track is inverted or not. Set it to
Off to use normal phase or ON to invert the phase. ◯ ◯
NOTE
Use the ON/OFF soft key to turn EQ HI,
EQ MID, EQ LO, REV SEND, CHO SEND and
INVERT parameters ON/OFF.
When a stereo link is ON, the INVERT
parameter is shown as INVERT L for the
odd track, and as INVERT R for the even
track.
Mixing
44
Using send-return effects
Send-return effects, which are routed internally by the mixers, can be applied to signals input to the
input and track mixers. You can adjust the send-return effect levels for each input and track using
their send levels, which set the amount of signal sent to the effect.
Here we explain how to select the send-return effect patch and adjust the amount applied to each
track.
Adjust the send-return effect levels for
each track
Select an effect and patch
3Select ON/OFF and set it to ON.
1Press
2 Press beneath .
Press beneath .
4
Select PATCH and choose
the patch.
1Press
Change menu
Change
setting
3Select REV SEND or CHO SEND and
adjust the setting.
Change menu
Change setting
Change menu
Change patch
2Select an input or track.
Select input or track
OR
45
Mixing
Using insert effects on tracks
You can use an insert effect on already recorded tracks.
1Press
5Press
Select INPUT SRC and set
the track.
3
Display Signal source
Input1, Input2 One input
Input1/2 Both inputs
Tra ck 1– Track 8 Output of one mono track
Track1/2–Track7/8
Output of one stereo track
or two mono tracks
Master Signal before the MASTER fader
Change menu
Change input
source
4Select PATCH and set it.
You can select the patch while playing back
to hear the effect.
Change menu
Change
patch
2Select ON/OFF and set it to On.
Change menu
Change
setting
Accessing the effect settings
Press beneath to
access the insert effect
Mixing down
46
Using a mastering effect
Use a mastering effect as an insert effect to process the final stereo signal when mixing down to
the master track.
Select a MASTERING algorithm to apply the effect to the signal before the MASTER fader.
HINT
Use a MASTERING algorithm effect to
process the final stereo mix signal.
NOTE
When the insert effect is applied before the
MASTER fader in advance, the insert effect
cannot also be applied to other tracks,
either during recording or playback.
At step 5, if you hear distortion when the
mastering effect is applied to the signal,
check the sound of the playback tracks and
lower and readjust their faders. (If a track
sound is distorted, adjust that track.)
You can select Stereo, Dual, Mic or
Mastering algorithms. If you set another
algorithm, the insert position changes to
Input 1.
Master track recording signal flow
1Press
6Press
MASTER
fader
Track 1–8
Insert an insert effect before the
MASTER fader
2Select ON/OFF and set it to ON.
Change menu
Change
setting
3Select ALGORITHM and set
it to Mastering.
Change menu
Change
setting
4Select INPUT SRC and set
it to Master.
Change menu
Change
setting
You can select the patch while playing
back to hear the effect.
5Select PATCH and set it.
Change menu
Change
setting
Accessing the effect settings
Press beneath to
access the insert effect
47
Mixing down
Play the master track
Prepare by adjusting the signal levels
Record to the master track
Mixing down to the master track
Record the "final" stereo mix on the MASTER track, which is specifically for mixing down.
Signals are sent to the master track after passing through the MASTER fader.
HINTS
Each project can only have one active
MASTER track at a time.
You can assign an already recorded file to
the MASTER track.
Even if you mix down from the middle of a
song, a new file will always be recorded.
The signals that have passed through the
MASTER fader are the same as those sent
from the OUTPUT jacks.
This operation can be undone by pressing
the UNDO soft key.
The final stereo mix recorded to the master
track is saved as a WAV file. This file can
be saved on a computer and, using disc
writing software, for example, be written to
a CD. (See "Exchanging data with a computer
(card reader)" on P.103.)
NOTE
The pan, balance, insert and send-return
effects of each track affect the signals sent
to the MASTER track.
Reference: Sequential playback of
projects (sequence play) P. 9 8
3Press to stop playback.
7Press to stop playback.
1Press the MASTER status
key 1-2 times until the
indicator lights green.
Lit green: ready to PLAY
Doing this mutes all other tracks and disables all effects.
Adjust the level of the signal that
passes through the master fader.
Make sure that the
level meters do not
reach 0 dB
2
6Press in order to
start recording.
3Press to stop playback.
1
Adjust the balance of the
tracks during playback.
Recording to the MASTER track
Disable MASTER track playback
Press the MASTER status
key 1-2 times until the
indicator is unlit.
4
Other tracks are unmuted and their status
lights become as they were before.
Unlit:
disabled
Press the MASTER status
key 1-2 times until the
indicator lights red.
4
Press and hold and press
to return to the beginning.
Press to start playback.
2Press and hold and press
to return to the beginning.
5Press and hold and press
to return to the beginning.
Lit red: ready to record
Press to start playback.
Using the rhythm function
48
Overview of rhythm functions
With the , you can perform rhythm parts using the built-in drum sounds.
Rhythm patterns can be assigned to tracks, and you can repeat simple patterns in place of a
metronome, or perform rhythm parts for an entire song using the track sequencer function (see P.72),
for example.
Drum kits Rhythm patterns
Rhythm pattern tracks
drum kits
BASIC
STUDIO
LIVE
ROCK
POP
FUNK
JAZZ
ACOUSTIC
TECHNO
URBAN
The has 10 types of drum kits – sets of 16
types of percussion instruments, including kicks,
snares and hi-hats.
Use the pads to play each different sound and
create rhythm parts from them.
In one project, you can use 511 types of
rhythm patterns. (Each pattern contains a drum
performance of 1–99 bars in length.) You can edit
parts of existing patterns and even create new
rhythm patterns.
To use a rhythm pattern in a song, assign the
rhythm pattern to a track.
Tracks that have rhythm patterns assigned to
them are called rhythm pattern tracks.
You can do the following with rhythm pattern
tracks.
Play them with the pads and set how they
are played back (See "Using the pads to play
rhythm patterns" on P.50.)
Control them with the track sequencer (See
"Using the track sequencer" on P.72.)
Play back rhythm pattern tracks (See "Track
playback overview" in "Using the sampler" on
P.61.)
NOTE
The drum kit setting is saved with each
project.
Changing the playback pattern Changing the drum kit
Rhythm pattern selection
Press
Select a rhythm pattern and play it. Change the drum sounds.
1Press
3Press to play.
Press to stop playback.
2Select a drum kit.
1Press beneath .
Select kit
2Rhythm pattern selection
Rhythm pattern name
49
Using the rhythm function
Change
pattern
Press and hold and press
to return to the beginning.
Using the rhythm function
Adjusting the pad sensitivity
Switching banks
Repeating sounds (drum rolls)
Using the pads to play rhythm patterns
You can play the velocity-sensitive pads beneath each of the track faders, adding accents in
real time.
Set the pad sensitivity. You can set pads
to respond to playing strength or to trigger
sounds at a consistent volume
regardless of how hard they are played.
You can change the sounds of the pads.
You can set a pad sound to play repeatedly
at a set interval.
This is convenient when entering hi-hat
16th notes, for example.
1Press
2Play the pads.
1Press
PAD SENSE: pad sensitivity
Setting
Soft Regardless of playing strength, sounds
are triggered with a soft volume.
Medium Regardless of playing strength, sounds
are triggered with a medium volume.
Loud Regardless of playing strength, sounds
are triggered with a loud volume.
Lite Highest sensitivity—even light playing
produces loud volume.
Normal Medium sensitivity.
Hard Low sensitivity—must play the pads
hard to trigger with loud volume.
EX Hard Lowest sensitivity—must play the pads
very hard to trigger with loud volume.
Change setting
Change menu
Select PAD ROLL and set the
repeat rate.
2
Select BANK1 for drum kit sounds
and BANK2 for percussion sounds.
1
3Press and hold
REPEAT/
STOP
, and press the pad to
play the roll.
PAD ROLL: repeat interval
Settings
2/4–16/4 1/4 notes x 2~16
3/8, 1/3, 1/4,
3/16, 1/6, 1/8, 1/12,
1/16, 1/24, 1/32
Dotted 1/4 notes, 1/2 note triplets,
1/4 notes, dotted 8th notes, 1/4 note
triplets, 8th notes, 8th note triplets,
16th notes, 16th note triplets, 32nd
notes
If you release
REPEAT/STOP
before the pad,
that sound continues rolling after the pad is
released. Press the pad again to stop it.
Press
Change menu
Select SYSTEM.
2
Select PAD SENSE and set it.
3Change menu
Change setting
Press beneath .
Press beneath .
50
Assigning rhythm patterns to tracks
To use a rhythm pattern in a song, you must assign it to a track. A track that a rhythm pattern is
assigned to is called a rhythm pattern track.
Rhythm pattern tracks can be played using the pads and controlled with the track sequencer.
NOTE
If rhythm patterns are assigned to multiple
tracks and played back simultaneously, or
patterns with numerous note-on events are
played, they might not all play as expected
due to the maximum polyphony limitation of
the unit.
When a rhythm pattern is assigned to a
track, it cannot be set to loop.
When you press the ASSIGN soft key, the
pads of tracks currently set to New Take
blink.
When you play a rhythm pattern track, the
status key indicator changes from green to
orange.
HINT
You can play the selected rhythm pattern.
Play the pattern
Stop pattern playback
51
Using the rhythm function
1Press
2Select a rhythm pattern
3While pressing beneath ,
press the pad of the track where you
want to assign it.
Change pattern
Assigning from the RHYTHM menu Assigning from the TRACK menu
11 Press
3Select TAKE.
Change menu
Press
4Select PATTERN.
Change menu
Press
5Select a rhythm pattern
Press
Select pattern
Select the destination track.
2Select track
Using the rhythm function
Press beneath .
52
Preparing to create a rhythm pattern
Creating a rhythm pattern
You can create your own original rhythm patterns. After preparing, you can create a rhythm pattern
using real-time or step input.
Select an empty rhythm pattern and set
the number of bars, time signature and
quantization. You can also check the
memory remaining for rhythm patterns.
Set number of bars and time
signature.
5
1Press
BAR LEN: number of bars
Setting range
1–99
Number of bars
SIGNATURE: time signature
Setting
1–8
Time signature (number of beats)
MEMORY
Shows current amount of memory used
2Select an empty rhythm pattern
(name is EMPTY).
Change pattern
Rhythm pattern name
4
Press
6
Quantization
Setting
1/4 Quarter note
1/8 8th note
1/8T 8th note triplet
1/16 16th note
1/16T 16th note triplet
1/32 32nd note
Hi Tick
Move to the quantization area and set
the value.
3
Quantization
Move cursor
Change setting
Change menu
Change setting
53
Using the rhythm function
NOTE
If your timing playing the pads is slightly
off, it will be corrected to the rhythm in
accordance with the quantize setting.
Depending on the pad sensitivity setting,
the force used to play the pads is also
recorded.
You can also set a metronome pre-count
( s e e P. 2 0 ) .
After preparing, play the pads along with
the rhythm (metronome) to create a rhythm
pattern with real-time input.
2Play the pads in time with the
rhythm to record the pattern.
while pressing and holding .
1Start input. Press
Press
End input.
4
3To delete sounds:
Press and hold under
and press a pad. While that pad is
being pressed, data that has already
been input for that pad will be erased.
Press beneath to erase
data that has already been input for
all pads.
Inputting a pattern in real-time
Using the rhythm function
54
After preparing, you can input notes one
at a time (step input) to create a rhythm
pattern.
Move the cursor to the position where
you want to input or delete notes.
2
Move cursor
The horizontal axis shows the bars and
the vertical axis shows the pads by
number. One step (one box) is the length
of the quantize setting.
Go back
one beat
Advance one
beat
Press
ENTER
to add a note with a
fixed volume level at that position.
Press
Play a pad to input a note at the cur-
rent position. Its volume will corre-
spond to the strength you play it (and
the sensitivity setting).
3
4To delete an input a note or change
its volume:
Press beneath to delete
the note at that position.
Turn to change the volume of the
note at that position.
Press
Start input.
1
NOTE
Notes that are at locations that cannot
be moved to with the current quantize
setting cannot be deleted. A note at such a
position appears as an "X".
In Step 4, you can also use the dial to input
and delete notes.
Press
End input.
5
Loud (high velocity)
Quiet (low velocity)
Step input of a rhythm pattern
Press and hold beneath
and press the lit pad to erase the note
at that position.
55
Using the rhythm function
HINT
In step 5, you can change the order of the
pattern list.
Press the A-Z soft key to list the patterns in
alphabetical order.
Press the No. soft key to list the patterns in
numerical order.
Copying rhythm patterns
You can copy a rhythm pattern to create a new one based on it, for example.
1Press
2Select the rhythm pattern that you
want to copy.
Press beneath .
Change pattern
3
Change menu
Select COPY.
Press
4
Change menu
Select COPY TO.
Press
6
Change menu
Select EXECUTE.
Press
5
Select pattern
Select the copy destination.
Press
Using the rhythm function
56
Deleting rhythm patterns
Rhythm patterns can be deleted.
1Press
2Select the rhythm pattern that you
want to delete.
Press beneath .
Change pattern
3
Change menu
Select DELETE.
Press
4
Move cursor
Select YES.
Press
57
Using the rhythm function
Renaming rhythm patterns
You can change the names of rhythm patterns.
1Press
2Select the rhythm pattern that you
want to rename.
Change pattern
3
Change menu
Select RENAME.
Press
4Change the name.
Press
Change
character
Delete
character
Insert
character
Move cursor
Press beneath .
Using the rhythm function
58
Importing rhythm patterns from other projects
You can import rhythm patterns from other projects.
You can import all the rhythm patterns (All) at once or one at a time (Each).
1Press
2
3
Change menu
Select IMPORT.
Press
7Select NEXT.
Change menu
Press
Select PROJECT.
5
Change menu
Press
10
Move cursor
Select YES.
Press
NOTE
Destination rhythm patterns will be
overwritten. When set to All, all the original
rhythm patterns in the project will be
deleted. When set to Each, the rhythm
pattern selected as the destination will be
deleted.
In step 8 or 9, you can change the order of
the pattern list.
Press the A-Z soft key to list the patterns in
alphabetical order.
Press the No. soft key to list the patterns in
numerical order.
8Select the rhythm pattern to import
(only when set to Each).
Select pattern
Press
9Select the destination rhythm pattern
to import (only when set to Each).
Select pattern
Press
6Select the source project.
Select project
Press
4Select MODE and set it to All or
Each.
Change menu
Change setting
Press beneath .
59
Using the rhythm function
Setting volume and stereo placement
You can change the volume of a rhythm pattern and the stereo placement of the drum kit.
1Press
2Select the rhythm pattern for which
you want to make settings.
Change pattern
Select a menu item and change the
setting.
3
Change menu
Change setting
NOTE
POSITION settings are saved for each
project.
DRUM LVL: drum volume
Setting
1–15 Drum volume
POSITION: drum placement
Setting
Listener
Drums are placed from left to right as
heard by the audience
Player Drums are placed from left to right as
heard by the drummer
Press beneath .
Using the sampler
60
Using the sampler to make songs
You can use the sampler functions to easily create backing tracks, rhythm parts and other
foundation tracks that have high sound quality. These features can be used to make a wide variety
of music, from demo songs to produced recordings.
3Repeat step 2 to record other phrases
to use as loops.
Prepare all the phrases that are necessary
to make your song.
6Record vocals, guitar solos and other
parts as you listen to the sequence.
Record the main vocals and instruments in
time with the basic tracks.
1Make a loop for the basic rhythm of
the entire song.
Assign the included loops to tracks (pads)
and set them to loop.
For example, you can develop a vision for
an entire song by selecting drum loops and
other materials that inspire you.
Reference:
Assigning included drum loops
to tracks
Setting loops
P. 6 3
P. 6 4
2As you listen to the rhythm loop that
you prepared, record guitar, bass,
keyboard and other instruments to
create more loops.
Keep recording until you are satised with
the performance of the riff, backing part or
other musical phrase. You can loop only
the parts of the recordings that you like.
Reference: Setting loops P. 6 4
5After determining the structure of the
song, create a sequence (loop perfor-
mance data) for the entire song.
A sequence can be input by playing the
pads along with a rhythm (metronome) in
real time or input step by step. You can
create basic tracks, including backing
parts and rhythm parts, for an entire song
this way.
Reference: Creating a sequence P. 7 3
4When the loops are ready, play them
with the pads while considering the
structure of the entire song.
Play the pads with the rhythm while
considering the ow of the entire song and
how the loops combine.
Reference: Playing the pads P. 6 6
61
Using the sampler
The has a sampler function that allows audio les to be played with the pads. You can use the
included loops or other commercially-available loops to easily create high-quality rhythm tracks.
Using the sampler
Loop tracks
Track playback overview
To use the sampler function, you must rst set audio tracks to loop. When set to loop, we call these
tracks “loop tracks.” You can do the following with loop tracks.
• Play them with pads, and set how the loops playback when played (see “Playing the pads” on P.66)
• Conduct loop playback of a designated interval (see “Setting loops” on P.64)
• Control them with the track sequencer (see “Using the track sequencer” on P.72)
When you play audio tracks with the PLAY key, the les will usually be played until they end, but with loop
tracks and rhythm pattern tracks, the designated loop interval will play back repeatedly.
Track 1 Audio track
Audio track
Track 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Loop trackLoop track
Time
Loop interval
Loop
interval
Loop
track
Loop
track
Loop
track
Loop
track
Loop
track
Loop
track
Loop
track
Loop
track
Loop trackLoop track
Repeat
Repeat
When the track sequencer is on, loop tracks and rhythm pattern tracks play back according
to the sequence.
Track 1 Audio track
Audio trackTrack 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Loop trackLoop track
Time
Controlled by
the sequencer
Loop
track
Loop track
Loop
track
Using the sampler
62
When using the pads for playback, press the pad for a loop track or rhythm pattern track to start
playback of that track.
In the illustration below, after a pad for tracks 5/6 (loop track) is pushed to start playback, a pad for
tracks 7/8 (loop track) is pushed to start playback of that loop.
In addition, how each loop track pad is played can be set individually (PAD parameter). In this
example, they are set to “Gate”, which causes playback to stop when the pad is released (see
“Playing the pads” on P.66).
Track 1
Track 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Loop trackLoop track
Time
Loop
track
Loop
track
Loop
track
Loop
track
Loop trackLoop track
Plays while being
pressed (PAD set to Gate)
Plays while being
pressed (PAD set to Gate)
Press track 5 pad to start loop
playback of tracks 5/6 (loop tracks).
Press track 7 pad to start loop
playback of tracks 7/8 (loop tracks).
63
Using the sampler
NOTE
In a new project, the BPM (tempo) of the
first audio file assigned to a track will set
the BPM of the project.
From the LOOP menu, you can select loop
files in the LOOP folder on the SD card.
The loops on the SD card are 44.1 kHz
WAV files. For this reason, if the project
sampling rate is set to 48 kHz, “Invalid File”
appears and they cannot be assigned to
tracks.
Assigning included drum loops to tracks
To use the sampler function, first assign audio files and rhythm patterns to tracks.
In this example, we explain how to assign loops that are on the included SD card.
1Press
2Select the track to assign.
Select track
Press
Change menu
Select TAKE.
3
Press
Select file
Select a loop.
5
HINT
You can also play audio files and rhythm
patterns as you select them.
Start playback
Stop playback
Press
Change menu
Select LOOP.
4
FILE Audio files in the current project
PATTERN Rhythm patterns
LOOP Loops on the SD card
OTHER PRJ Audio files in other projects
Using the sampler
64
NOTE
The status key indicator of a track set to
loop lights orange instead of green when
enabled for playback. A track set to loop
cannot be used to record (indicator will not
light red). In addition, the following functions
can be used when a track is set to loop.
- The pad can be used to trigger the loop.
- Pressing
PLAY
starts loop playback.
- Sequence data can be recorded.
When a rhythm pattern is assigned to a
track, it cannot be set to loop.
Setting a track to loop
Setting loops
To use the sampler function, you must set a track to loop, making it a loop track. Here we explain
how to make this setting.
Tracks can be individually set to loop.
1Press
2Select the track to loop.
Select track
3
Change menu
Select LOOP.
Press
Select ON/OFF and set it to On
to enable loop playback.
4
Change menu
Change setting
65
Using the sampler
Setting the loop interval
Zooming in on the waveform
The loop interval (starting point and length)
can be set for loop tracks.
When setting the loop starting point and
length, you can zoom in on the waveform
that is displayed. Zooming up to 32x is
possible.
1Press
HINT
You can use the
POSI
and
LENGTH
soft keys
to switch between setting the loop starting
point and length.
You can also play the audio file that you are
setting.
Start playback
Stop playback
Fast forward
Rewind
6
Length
Select track
Select the track to be looped.
2
3
Change menu
Select LOOP.
Press
4
Change menu
Select POSITION.
Press
5Set the loop starting point.
Starting point
Locate
Change setting
Locate
Change setting
Change setting
Press beneath
to set the length of the loop.
Press beneath to zoom.
Using the sampler
66
NOTE
This setting is set for the entire project.
NOTE
When you press a pad, the sound will
be delayed until it is in time with the set
quantization (bar, note).
The pad blinks during playback
When you stop playback, the operation
is delayed until it is in time with the set
quantization (bar, note).
Setting the playback method
Playing the pads
For loop tracks and rhythm pattern tracks, press the pad beneath a fader to play the audio file or
rhythm pattern assigned to that track.
The unit can be set to correct timing
errors when playing the pads or inputting
sequence data in real time so that sounds
are aligned with bars and beats.
Set how the pads function when played.
1Press a pad.
Select PAD and set the playback
method.
2
PAD: playback method
Setting
Repeat Play loop repeatedly
Gate Stop playback as soon as the pad is released
1Shot Play the file once completely even if the pad is
released
Global quantization
Setting
8Bars, 4Bars,
2Bars, 1Bar (default) 8 bars, 4 bars, 2 bars, 1 bar
1/2, 1/2T,
1/4, 1/4T,
1/8, 1/8T,
1/16, 1/16T,
1/32
Half-note, half-note triplet,
quarter-note, quarter-note triplet,
eighth-note, eighth-note triplet,
sixteenth-note, sixteenth-note
triplet, thirty-second note
Hi 1 tick (1/48 of a quarter-note)
Press a pad while holding
REPEAT/STOP
to enable loop
playback.
Press the pad again while
holding
REPEAT/STOP
to
stop loop playback.
1Press
1Press
Select TRK SEQ.
2
Press
Move to the global quantization area,
and change the setting.
3
Set global quantization to control
sound timing
Change setting
Move cursor
Change setting
Change menu
Change menu
Blinking
67
Using the sampler
Changing the BPM of a track
The BPM of each track is automatically calculated when an audio file is assigned to it. Depending
on the file, however, the calculated result might differ from the actual BPM.
If this occurs, use the following procedures to adjust the BPM. The set BPM is used as the
standard tempo when changing the tempo of the audio without changing its pitch.
NOTE
BPM is calculated for an audio file assuming
4/4 time.
When a track is recorded, the current BPM
value is used.
1Press
Select track
Select the track where you want to
change the setting.
2
3Select BPM and change the setting.
Change setting
Change menu
Using the sampler
68
Changing audio tempo without changing pitch
When an audio file is assigned to a track, you can change its tempo without changing its pitch
(time-stretching). You can change all tracks at once or individual tracks. Be aware that this
operation will overwrite the original audio file.
1Press
3
Change menu
Select EDIT.
Press
4
Change menu
Select STRETCH.
Press
Select track
Select a track you want to change (or
any track to change all).
2
5Select MODE and set it to Each to
change only the current track or All
to change all the tracks.
Change menu
Change setting
6Select BPM and set the new tempo
after time-stretching.
Press
8Select EXECUTE.
Change menu
Press
9Select YES.
Move cursor
7Select ALGORITHM and set it
according to the audio file.
ALGORITHM
Setting
Beat Stretching algorithm suitable for rhythmic
sources and other sounds that have short notes
Tone Stretching algorithm suitable for songs and
sound sources with long notes
Change menu
Change
setting
Change menu
Change
setting
69
Using the sampler
NOTE
STRETCH operations cannot be undone
(UNDO).
STRETCH operations overwrite the original
audio files. If you want to save the original
files, make a copy of the project and files in
advance (see P.93).
The BPM of each track is automatically
calculated when an audio file is assigned.
Depending on the file material, however, the
calculated result might differ from the actual
BPM. Set the BPM of each track (TRACK >
BPM) if this occurs (see P.67). The set BPM
of a track is used as the standard tempo
when changing the tempo without changing
the pitch of the audio.
The tempo of an audio file can be adjusted
in a range from 50% to 150% of the original.
If the stretched tempo value is outside this
range, an error message appears, “TRACK
X is out of the setting range” (X is the track
number) and stretching is stopped.
If a rhythm pattern has been assigned to
a track, the rhythm pattern screen opens
after Step 3.
HINT
You can listen to a preview of the results of
time-stretching for individual tracks.
Press to start playback
Press to stop playback
Using the sampler
70
Trimming unnecessary parts of audio files
You can designate the necessary audio data by setting the starting and ending points of a file,
and delete the audio data that is outside these points. Be aware that this operation overwrites the
original audio file.
1Press
NOTE
The TRIM operation cannot be undone
(UNDO).
The TRIM operation overwrites the original
file. If you want to save the original files,
make a copy of the project and files in
advance (see P.93).
If a rhythm pattern has been assigned to
a track, the rhythm pattern screen opens
after Step 3.
7
HINT
You can switch between setting the trim
starting and ending points by using the
START and END soft keys.
Use the ZOOM soft key to view the
waveform more closely.
You can also play the audio file while setting
its starting and ending points.
Start playback
Stop playback
Fast forward
Rewind
Return to starting point
Select track
Select the track that you want to trim.
2
3Change menu
Select EDIT.
Press
Press
8Select YES.
Move cursor
4Change menu
Select TRIM.
Press
5Set the starting point.
Locate
Change setting
6
Locate
Change setting
Press beneath
to set the ending position.
Press beneath .
71
Using the sampler
Setting fade-ins and fade-outs
When playing normal audio files, there are short fade-ins and fade-outs at their beginnings and
ends. You can turn these off, however, for rhythm tracks and other sounds where the attack is
important.
1Press
Select track
Select a track to change its settings.
2
3Select FADE and set it to Off if you
want to disable it.
Change setting
Change menu
Using the track sequencer
Track sequencer overview
Using the track sequencer, you can arrange rhythm pattern tracks and loop tracks into performance
order to play an entire song.
Each project can have only one set of track sequencer data.
While playing back the track sequencer, you can bounce or record to the master track. You can use this
feature when you are running out of tracks to open up some tracks.
When creating a sequence, you can include time signature changes. When the time signature changes,
this affects the bars–beats–ticks on the top screen.
In the example shown above, the track sequencer data is played back and bounced in stereo to tracks
7/8, as shown in the illustration below.
After bouncing, a stereo audio le that is a combination of tracks 1–6 is created on tracks 7/8.
Since tracks 1–6 are no longer necessary, they can be used for new parts.
In this example, tracks 1–3 are used for audio tracks to record guitar, bass and vocals. (See “Recording to
a new le” on P.27.)
Track 1
Track 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Rhythm pattern
(Verse A)
& loop track
Rhythm pattern
(Verse B)
& loop track
Rhythm pattern
(Chorus)
& loop track
Guitar
Bass
Vocal
One stereo file
Time
Rhythm
(Fill)
Track 1
Track 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Loop track
Rhythm pattern (verse A)
Loop track
Time
Rhythm pattern (verse B)
Rhythm pattern (Chorus)
Rhythm (Fill)
Loop track
72
Creating a sequence
Combine rhythm pattern tracks and loop tracks to create sequence data, including backing parts
and rhythms, for an entire track. You can create a sequence with real-time or step input.
1Press
4Play the pads in time with the rhythm
to input data.
2
Change menu
Select TRK SEQ.
Press
You can create a sequence by playing the
pads along with a rhythm (metronome) in
real-time.
Creating a sequence in real-time
3Start real-time input by pressing and
holding and pressing .
NOTE
If your timing playing the pads is slightly off,
it will be corrected in accordance with the
quantize setting
You can also be set a metronome pre-count
( s e e P. 2 0 ) .
Press
End input.
6
5To delete input, press and
hold beneath .
Data that has already been input for a
track will be deleted while its pad is being
pressed.
73
Using the track sequencer
Using the track sequencer
You can create a sequence one step
at a time.
Creating a sequence using step
input
1Press
Press
Start step input.
3
5
OR
To input data, press a pad or ENTER.
6
Press
End input.
7
Note-on
Length of loop or rhythm pattern
2Change menu
Select TRK SEQ.
Press
Go back 1 step
Go forward 1 step
Move the cursor to the position where
you want to input or delete data.
4
Move cursor
Cursor
Bar cursor
Press beneath or
to change the length of one step to a
bar, beat or 16th note.
To delete data at the cursor,
press beneath .
74
When using step input, you can delete the
data before or after the cursor at once.
2Press beneath .
3
Change menu
Select DEL EVENT.
Press
5Change menu
Select EXECUTE.
Press
Change setting
Change menu
Select MODE and set it to Before
or After to delete data to the left or
right of the cursor.
4
Move the cursor to the position of the
data that you want to delete.
1
Move cursor
Go back 1 step
Go forward 1 step
75
Using the track sequencer
Deleting data
Using the track sequencer
When using step input for a sequence, you
can insert and delete beats.
You can even insert and delete a number
of beats that differ from the project time
signature, changing the time signature for
only that part.
1
Press
Start step input.
5
Change menu
Select INS BEAT to insert beats or
DEL BEAT to delete beats.
Press
8
Change menu
Select EXECUTE.
Press
2
4
Inserting and deleting beats
7Select SIGNATURE and set it to No
to not change the time signature or
Add to change the time signature.
Change menu
Change setting
Change setting
Change menu
Select BEAT and set the number
of beats that you want to insert or
delete.
6
Move the cursor to the position where
you want to insert or delete beats.
3
Move cursor
Go back 1 step
Go forward 1 step
Press beneath or
to change the length of one step to a
bar, beat or 16th note.
Press beneath .
76
One beat inserted here
Note-on
Loop or file length
13 5
13 5
One beat deleted here
13 5
13 5
Note-on
Loop or file length
When you delete beats, the sounds of
loops and files playing back at that time will
become shorter by the same amount.
When you insert beats, the sounds of loops
and files playing back will be cut at that
point.
If you insert or delete beats that differ from
the set time signature, the time signature for
that part might change depending on the
SIGNATURE setting as follows.
SIGNATURE: time signature settings
Setting
No The time signature does not change. The beats are
shifted by the amount inserted or deleted.
Add
If you insert beats, the time signature of the bar that
contains the last inserted beat will change.
For example, if 3 beats are inserted into a song with
a 4/4 time signature, the bar where the 3rd beat is
added will become 7/4.
1234
12
34
Three beats
inserted here
4/4 7/4 4/4
4/4
If you delete beats, the time signature of the bar that
they are deleted from will change.
For example, if 3 beats are deleted from a song with
a 4/4 time signature, that bar will become 5/4.
1234
1
Three beats
deleted here
5/4
4/4
2
4/4
3 4
The time signature of only 1 bar changes, time
signatures of other bars do not change.
NOTE
77
Using the track sequencer
Using the track sequencer
Playing back a sequence
Use the following procedures to play back the sequence that you made.
Track sequencer ON
2Press
11 Press
2Change menu
Select TRK SEQ.
Press
Playback from track sequencer screen Playback from the Top Screen
3Press
Press to stop playback
Press to stop playback
Press to fast forward
Press to rewind
Press beneath to turn
the track sequencer ON/OFF.
Press and hold and press
to return to the beginning.
Press and hold and press
to return to the beginning.
78
79
Using the track sequencer
Using effects
Overview of effects
The has two types of built-in effects: insert effects and send-return effects. These can be
used at the same time.
Effects can only be used when the project sampling rate is 44.1 kHz.
80
Insert effects
The has a variety of insert effects that are useful when recording, including for guitar, bass and
mastering. Insert effects are applied to specic signal paths.
Insert effects can be placed in the following places according to the application.
Inserted after the input, you can record the input signal with the effect.
(See “Applying insert effects” on P.23.)
Inserted on a track, you can hear the effect during playback of that audio track.
(See “Using the insert effects on tracks” on P.45.)
Inserted just before the MASTER fader, you can apply the effect when mixing down (recording
a nal stereo mix to the master track).
(See “Using a mastering effect” on P.46.)
1. Input:
2. Track:
3. Master:
2. Track (enabled tracks)
3. Master (just before the MASTER fader)
MASTER
fader
Insert
Effect
Insert
Effect
Recording data
Track 1
Insert
Effect
Track 2
Insert
Effect
Track 8
Insert
Effect
OUTPUT
Algorithms and patches
Insert effects are arranged in groups called “algorithms” according to the instrument or application. An
algorithm is a linear series of a variety of effect modules, such as compression, distortion and delay.
An effect module consists of two elements—the effect type and its parameters.
A “patch” is the saved combination of the effect types and parameters of each module.
81
Using effects
Patch
Algorithm
Module
Effect type
Parameter
Clean/Crunch
Z CLEAN
COMP/
LIMITER EFX PRE
AMP
6BAND
EQ ZNR MODULATION/
DELAY REVERB PATCH
LEVEL
MODULATION/
DELAY
Chorus
Depth
Rate
Tone
Mix
Depth
Rate
Tone
Mix
Depth
Rate
Resonance
Manual
Ensemble Flanger
etc
Distortion
Stereo
Bass
Algorithm
Order
Order
Order
Display
Display
Display
Mono
Mono
Order
Order
Order
Display
Display
Display
Stereo
Stereo
Stereo
Stereo
Mono
×2
Mono
×2
Algorithm name Display name Number of patches
(preprogrammed)
Clean and crunchy sounds that are suitable for guitars
Clean/Crunch Clean
30 (21)
Overdrive and other distorted sounds suitable for guitars
Distortion Distortion
50 (45)
Instrument simulation algorithm that is suitable for guitars
Aco/Bass SIM
Aco/Bass
20 (10)
Algorithm that is suitable for recording bass guitars
Bass Bass 30 (20)
Algorithm that is suitable for vocals and other mic recordings
Mic Mic 50 (30)
Algorithm for two completely independent mic channels
Dual Mic Dual Mic 50 (30)
Algorithm for synths, built-in mics and other stereo recording
Stereo Stereo 50 (40)
Algorithm for processing final stereo mix signals
Mastering Mastering
30 (21)
Using effects
82
Send-return effects
Send-return effects are connected internally to the track mixer send/return bus. The depth of the
send-return effects can be adjusted with the track send levels (amounts of signal sent to the effect).
When you raise a track's send level from 0, its signal is sent (input) to the send-return effect. The
signal passes through the effect and is returned (routed) to before the MASTER fader, and mixed
with the original sound of that track.
Algorithm (Display name) Number of patches
(already programmed patches)
REVERB (SEND REVERB) 30 (22)
CHORUS/DELAY (SEND CHORUS/DELAY) 30 (18)
MASTER
fader
Track 1
OUTPUT
CHORUS/DELAY
REV
SEND
Track 2
Track 8
CHO
SEND
REVERB
Selecting effect patches
Select the effect patch that you want to use. For the insert effect, choose an algorithm that is
suitable for the instrument or application.
1Press
Accessing the effect settings
83
Using effects
2Select ON/OFF and set it to ON.
Change menu
Change setting
3Select an algorithm (when setting an
insert effect).
Change algorithm
Change menu
4Select a patch.
Change patch
Change menu
Press beneath to
select an insert effect.
Press beneath to
select a reverb send-return effect.
Press beneath to
select a chorus/delay send-return effect.
Using effects
Editing patches
You can change effect types and adjust effect parameters to create your own patches.
Editing effect modules
9Return to the main effect
screen.
Press
1Press
Accessing the effect settings
Adjust the patch level
(final patch volume)
8
Select PATCH LVL and set the value.
Change value
Change menu
7Select the TOTAL effect
module.
5Turn the effect type On to edit it.
Effect module (
TYPE
) Off
Effect module (
TYPE
) on
E: Edit mark shown when
a patch has been edited
or changed
Effect type
Press
ENTER
or the
ON/OFF soft key to
turn the module on or
off.
84
2Select ON/OFF and set it to On.
Change setting
Change menu
Select EDIT.
4
Change menu
Press
3Select an algorithm and patch.
Change setting
Change menu
Selecting effect modules
6Select the effect module.
Change module
Change module
Press beneath to
select an insert effect.
Press beneath to
select a reverb send-return effect.
Press beneath to
select a chorus/delay send-return effect.
HINTS
In “Empty” patches none of the modules
have been set yet.
Adjust the ZNR module level on the TOTAL
module screen.
With the DUAL MIC ALGORITHM, you
can edit the modules in the left and right
channels separately. The left channel is
selected when “L” appears in the effect
module name and the right channel is
selected when “R” appears.
NOTE
You cannot edit algorithms themselves,
including their combinations and
arrangements of effect modules.
When you turn an effect module OFF, all its
settings, including the type and parameters
are disabled.
If you switch to another patch without
saving a patch that has been edited
(showing theE’ mark), changes will be lost.
For information about how to save patches,
see “Saving patches” on P.86.
Adjusting effect parameters
1Select a parameter and set it.
Change value
Select parameter
85
Using effects
Using effects
You can save a patch at any patch number within the same algorithm. You can also copy an
existing patch to a different location.
NOTE
These procedures are the same for both
insert and send-return effects.
If you switch to another patch without
saving a patch that has been edited
(showing theE’ mark), changes will be lost.
Always save patches.
The import source and the import
destination are different projects when
using PATCH IMPORT.
Saving patches
1Press
Accessing the effect settings 6Select EXECUTE.
Press
2Select the algorithm/patch. Change menu
Change setting
See next page to import a patch
Select SAVE.
3
Change menu
Press
Select SAVE TO.
4Change menu
Press
5Select where to save it.
Patch number
and name
where it will be
saved
Press
Set save location
Change menu
86
Press beneath to
select an insert effect.
Press beneath to
select a reverb send-return effect.
Press beneath to
select a chorus/delay send-return effect.
3Select IMPORT.
Import all patches
IMPORT > All
Import one patch
IMPORT > Each
Importing patches from other projects
You can import one or all patches that have been created in another project for use in the
current project.
Press
Change menu
4Select MODE and set it to All or
Each.
All Import all patches from the source project
Each Select and import one patch from the source
Select PROJECT.
1
Press
2Select the project to import from.
Import source
project name
Press
Change menu
Select NEXT.
3
Press
Change menu
Select YES.
4
Press
Move cursor
Select PROJECT.
1
Press
Change menu
Change menu
Change setting
Select project
Select NEXT.
3
Press
Change menu
Select YES.
6
Press
Move cursor
Import source
patch number
and name
Select the patch to import.
4
Press
Change patch
Import
destination
patch number
and name
Select the destination patch.
5
Press
Change patch
Import source
project name
Select the project to import from.
2
Press
Select project
87
Using effects
Using effects
Change the name of the current patch.
1Press
Accessing the effect settings
Changing patch names
You can change the name of the patch that is currently selected.
Changing patch names
2Select ON/OFF and set it to On.
Change setting
Change menu
3Select the algorithm and patch.
Change setting
Change menu
4Select RENAME.
Press
Change menu
5Change the name.
Change
character
Delete
character
Insert
character
Move cursor
Press
88
Press beneath to
select an insert effect.
Press beneath to
select a reverb send-return effect.
Press beneath to
select a chorus/delay send-return effect.
Using effects only for monitoring
When an insert effect is applied to an input, usually the sound with the effect applied is recorded
to the track. By applying an insert effect only to monitoring, input signals can be recorded without
effects to tracks.
For example, you can record vocals without an effect, but use a mic insert effect on the monitoring
signal to make it easier for the vocalist to sing.
HINT
The settings made here are stored for each
project separately.
If necessary, reset to Wet before recording
other parts.
2Select the algorithm and patch.
1Press
Accessing the effect settings
Change menu
Change setting
Wet Input signals are recorded to tracks after being
processed by the insert effect. (Default)
Dry
Input signals are recorded to tracks before
being processed by the insert effect. The input
signal monitored from the
OUTPUT
and
PHONES
jacks, however, is processed by the insert
effect.
Select REC SIG and make the
setting.
3
Change menu
Change setting
89
Using effects
Press beneath to
select an insert effect.
Working with projects and audio les
90
Projects and audio files
The manages the data and settings that are necessary to play back songs that you have
created in units called “projects.” Track audio recordings are saved as WAV files.
• Audio data for every track including the master
• Mixer settings
• Effect settings
• Mark information
• Metronome settings
• Tuner settings
• Sampler settings
• Rhythm settings
• Track sequencer settings
• Recorder settings
When a project is created, a folder with the same
name is created inside the PROJECT folder on
the SD card.
All the data for that project is saved inside that
folder. The audio data for that project is saved in
the AUDIO subfolder inside that project's folder.
Data saved in a project
Projects on the SD cards
91
Working with projects and audio les
Protecting and selecting projects
You can protect the currently loaded
project to prevent it from being saved or
deleted so that its contents cannot be
changed.
Load a project saved on the SD card.
1Press
NOTE
When a project is protected, you cannot
record in it or edit it, and any changes will
not be saved to the SD card. Set PROTECT
to Off if you want to record in it or edit it
again.
Projects that are not protected will be
automatically saved to the SD card when
you turn the
POWER
switch
OFF
or load
another project.
We recommend setting PROTECT to On
once you complete a piece of music to
avoid mistakenly saving unwanted changes
later.
HINT
This icon appears
when a project is
protected.
Select PROTECT.
2Change menu
Select On.
3
Change
Protecting a project
PROJECT > PROTECT
Selecting a project
PROJECT > SELECT
HINT
When you turn the power ON, the
project loaded the last time the unit was
used will be loaded automatically.
NOTE
You can only playback and record to the
project that is currently loaded. You cannot
use multiple projects at the same time.
1Press
2
Press
Select SELECT.
Change menu
3Select the project.
Change project
Press
Working with projects and audio les
92
HINT
Project and file information can only be
viewed on the PROJECT INFO screen. It
cannot be edited.
Viewing project and audio file information
You can display information about the currently loaded project and audio files, including their
names, creation dates, sizes and recording times.
1Press
1Press
Project information
PROJECT > INFO
Audio file information
PROJECT > FILE > INFO
Follow these procedures after opening the
project with the information you want to see.
Press
Select INFO.
2Change menu
3Check the information.
Scroll
PROJECT INFO: project information
NAME Project name
DATE Year/month/date of creation
SIZE Card capacity used
TIME Recording time
RATE Sampling rate
Press
Change menu
Select FILE.
2
5Check the information.
Scroll
FILE INFORMATION
NAME File name
DATE Year/month/date of creation
FORMAT File format
SIZE File size
TIME Length of recording
Press
Select INFO.
4Change menu
3Select the file.
Press
Change file
93
Working with projects and audio les
1Press
1Press
Copying a project
PROJECT > COPY
Copying an audio file
PROJECT > FILE > COPY
Copying projects and audio files
You can copy a saved project as a new project.
An audio file can be copied within a project after changing the file name.
NOTE
You cannot make a copy without changing
the name to something different from the
original.
Follow these procedures after opening the
project that you want to copy.
5Select EXECUTE.
Press
3Select NAME.
Change menu
Press
Select COPY.
2Change menu
Press
7Select EXECUTE.
Press
4Change the project name.
3Select the file to copy.
Press
Move cursor
Press
Change character
Delete
character
Insert
character
Select FILE.
2Change menu
Press
4Select COPY.
Change menu
Press
Change menu
5Select NAME.
Press
6Change the file name.
Move cursor
Press
Change character
Delete
character
Insert
character
Change file
Working with projects and audio les
Change character
94
Changing project and audio file names
You can change the names of the currently loaded project and audio files.
1Press
Changing an audio file name
PROJECT > FILE > RENAME
Changing a project name
PROJECT > RENAME
HINT
Project names
Max. number of characters: 8
Alphabet: A-Z (uppercase)
Symbols: _ (underscore)
Numerals: 0-9
File names
Max. number of characters: 219
(not incl. extension)
Alphabet: A-Z, a-z
Symbols: (space) ! # $ % & ‘ ( ) +, - ; = @ [ ]
^ _ ` { } ~
Numerals: 0-9
1Press
NOTE
You cannot change the name to the same
name as that of another project.
The project name is also given to the
corresponding project folder in the ZOOM_
R8/PROJECT folder on the SD card.
Open the project that you want to change
the name of and follow these procedures.
Press
Select RENAME.
2
Change menu
Press
3Change the characters.
Press
5Change the characters.
Select RENAME.
4
Press
Change menu
3Select the file name.
Press
Select FILE.
2
Press
Change menu
Move cursor
Delete
character
Insert
character
Move cursor
Change
character
Delete
character
Insert
character
Change file
95
Working with projects and audio les
Deleting projects and audio files
You can delete a selected project or file.
1Press 1Press
Deleting an audio file
PROJECT > FILE > DELETE
Deleting a project
PROJECT > DELETE
NOTE
Once a project or file is deleted, it cannot
be recovered. Please delete with care.
If PROTECT is On for a project, that project
and its files cannot be deleted.
Select DELETE.
2
Press
Change menu
4Select YES.
Press
Move cursor
Select DELETE.
4
Press
5Select YES.
Press
Move cursor
Select FILE.
2
Press
Press
3Select the project to delete.
Change project
3Select the file name.
Press
Change menu
Change menu
Change file
Working with projects and audio les
96
Dividing audio files
You can divide an audio file at any point to make two files.
Do this to delete unnecessary portions of recordings or to divide long recordings.
HINT
When a file is divided, files with new names
will be created automatically in the same
folder. “A” is added to the end of the name
of the file of the part before the dividing
point. “B” is added to the end of the name
of the file of the part after the dividing point.
The original divided file is deleted.
1Press You can use the following keys to listen to
a le and to set the division point.
Press to start playback
Press to stop playback
Press to fast forward
Press to rewind
+
Press together to return to the
beginning of the file
Use the mark keys to move to
marks
6Press beneath .
Press
Select FILE.
2
Change menu
Select DIVIDE.
4
Press
Change menu
Move cursor
7Select YES.
Press
5Set the division point.
Set division point
Change value
Reference:
Locating to the desired part of a song P. 3 6
3Select the file.
Press
Select file
97
Working with projects and audio les
Setting the recording format and mode
You can record at 16-bit, which is ordinary
CD quality, or higher-quality 24-bit format.
1Press
HINT
When overwriting, recording will be at the
bit rate of the original file. For example, you
cannot overwrite a file recorded at 16-bit
with a 24-bit file.
Settings are stored separately for each
project.
The default value is 16bit.
If you record at 44.1kHz/24bit, 48kHz/16bit
or 48kHz/24bit formats, you will have to
convert files to 44.1kHz/16bit to create an
audio CD.
Select REC.
2
Press
Change menu
Select BIT LEN.
3Change menu
Set the bit length.
4
16-bit/24-bit
When recording, you can either overwrite
the previous recording or keep it and
create a new recording.
This is convenient for recording band
performances and drums, for example,
when you want to record multiple takes.
1Press
Select REC.
2
Press
Change menu
Select REC MODE.
3Change menu
Set the recording mode.
4
REC MODE: recording mode
Setting
Overwrite Previous recordings are overwritten
(default)
Always New Previous recordings are always saved
and new recordings are always made
Change setting
Setting the recording format (bit length)
PROJECT > REC > BIT LEN
Setting the recording mode
PROJECT > REC > REC MODE
Working with projects and audio les
98
Register projects or edit a playlist
1Press
8Press to return to the
previous menu.
Play from the beginning of the current project
Stop playback and return to the beginning of
the current project
+ Play from the beginning of the first project (TR001)
Stop playback and start playback from the
beginning of the next project
Stop playback and start playback from the
beginning of the previous project
HINT
The playback order of multiple projects can be registered and managed in playlists.
Use these to play songs consecutively, for live performance accompaniment and when outputting
to an external recorder, for example.
Sequential playback of projects
Playing back a playlist
Change menu
2Select SEQ PLAY.
Press
4Select EDIT.
Press
Change menu
3Select the playlist.
Number
of
projects
in list
"Empty" shown when no
songs in list
Playlist number Press
Playback stops at the end of the last project.
Screen appearance during playback
4Select PLAY.
Change menu
Elapsed playback time
Project name
Playlist number
Playback (track) number
Press
Select the first project
(or the project to change).
5
End of list
indication
Change tracks
Register project to be played.
6
Select and register more projects.
7
Change tracks
Change project
Select list
Editing playlists
PROJECT > SEQ PLAY > EDITPROJECT > SEQ PLAY > PLAY
Change project
Key operation during playback
99
Working with projects and audio les
Remove a project from a list Delete a playlist
PROJECT > SEQ PLAY > DELETE
NOTE
If the master track or the file assigned to
the master track is deleted, the playlist will
become empty.
Assign the recordings that you want to hear
to the master tracks of the projects that
you register in a playlist.
To change the file of a registered project,
set its master track and edit the playlist.
The maximum number of playlists is 10.
Each playlist can have a maximum of 99
projects.
A project cannot be registered if its master
track is not set or its file is less than 4
seconds long.
Insert a project into a list
6Press beneath .
This inserts the currently selected project
6Press beneath .
Select YES.
5
Press
Move cursor
5Select a project to remove.
5Select the track number to insert to.
4Select DELETE.
Press
Change menu
Follow steps 1–3 in "Playing back
a playlist" on the previous page to
select a playlist and then delete it as
follows.
Reference:
Mixing down to the master track P. 4 7
Change tracks
Change tracks
Working with projects and audio les
100
Loading audio files from other projects
You can copy audio files from other projects saved on the SD card and import them into the
current project.
HINT
Projects with sampling rates that differ
from the current project will not be shown.
If there are no projects with the same
sampling rate, “No Project” will be shown.
1Press
Select the track that you want to
assign the file to.
2
Select track
Select TAKE.
3
Press
Change menu
Select NEXT.
7
Press
Change menu
Select YES.
10
Press
Move cursor
Select OTHER PRJ.
4
Press
Change menu
Press
Change menu
5Select PROJECT.
6Select the project that contains the
file you want to load.
Select project
Press
Select the file that you want to load.
8
Press
Select file
Change the file name.
9
Change
character
Press
Move cursor
Delete
character
Insert
character
101
Working with projects and audio les
Using the USB connection
102
USB function overview
The has a USB jack (mini-B type) on its right side.
In addition to connecting the included USB adapter to an electrical outlet to power the , you
can also connect it with a computer and use the it as a card reader, audio interface and control
surface.
NOTE
To import an audio file into the , its
format must be WAV with a sampling rate
of 44.1 or 48 kHz and a bit rate of 16 or 24.
To use a WAV file in a project, it must use
the sampling rate as set for the project
when it was created (RATE).
File names can have up to 219 characters
(not including the extension). The following
characters are allowed
Alphabet: A-Z, a-z
Numerals: 0-9
Symbols: (space) ! # $ % & ‘ ( ) +, - ; = @ [ ]
^ _ ` { } ~
If the name of an imported file includes
double-byte characters, its file name will be
shown with "R8_" as a prefix in this format:
"R8_xxxxxx.WAV".
You can connect the with a computer
by USB when either has its power ON.
When using the as a card reader or as
an audio interface, it cannot be used as a
recorder at the same time.
HINT
Card reader OS compatibility
Windows: Windows XP and later
Macintosh: Mac OS x 10.5 and later
Project data is saved to the corresponding
PROJECT folder in the ZOOM_R8 folder
on the SD card. Folders are created and
managed for each project.
Audio data is saved as WAV files inside the
AUDIO folder of its project folder.
The “PRJINFO.TXT” file inside each AUDIO
folder shows the names of files assigned to
tracks.
MASTER tracks and stereo tracks are
stereo WAV files.
You can access the SD card in the using a
computer to backup and restore projects.
In addition, audio data on the can be saved
on a computer, and WAV les on a computer can
be loaded to the .
Card reader
The can be used as an interface between
a computer and instruments and other audio
equipment
You can also connect high impedance
instruments and microphones that require
phantom power when used as an audio interface.
Audio interface
You can use the to control DAW software.
Use its faders and keys to control transport and
mixer operations in your DAW software.
Control surface
For details about use with a computer, refer to the
Audio Interface Manual on the included SD card
103
Using the USB connection
project data is saved in project folders on
the SD card. To backup a project, copy its project
folder to the computer hard disk.
The folders on the SD card are organized as
follows:
“ZOOM_R8” folder
> “PROJECT” folder
> (Project) folder*
*Project folders have the same names as their
projects.
Backing up a project on a computer
Audio recordings on the are stored as WAV
les in “AUDIO” folders on the SD card.
The folders on the SD card are organized as
follows:
“ZOOM_R8” folder
> “PROJECT” folder
> (Project) folder*
“AUDIO” folder
*Project folders have the same names as their
projects.
To copy WAV les to the computer, copy the WAV
les in the “AUDIO” folder to the computer hard
disk.
The “PRJINFO.TXT” le inside each “AUDIO”
folder shows the names of les assigned to
tracks.
Saving audio data from the to a
computer
To copy WAV les from a connected computer
to the , copy the WAV les to an “AUDIO
folder on the SD card.
The folders on the SD card are organized as
follows:
“ZOOM_R8” folder
> “PROJECT” folder
> (Project) folder*
“AUDIO” folder
*Project folders have the same names as their
projects.
To play back these WAV les on the , select
that project and assign the copied WAV les to
tracks.
(See "Changing the playback take" on P.30.)
Copying WAV files from a computer to
the
To restore a project that has been backed up
on a computer, copy its project folder from the
computer to the “PROJECT” folder on the SD
card in the .
The folders on the SD card are organized as
follows:
“ZOOM_R8” folder
> “PROJECT” folder
> (Project) folder*
*Project folders have the same names as their
projects.
Restoring a project from its backup
Exchanging data with a computer (card reader)
You can access the SD card using a computer to backup and restore projects and audio files
and import audio data created in DAW software, for example.
Using the USB connection
104
1Connect the and computer with
the USB cable and turn the power on. 1Eject the volume icon from your
computer to end the connection.
Press
2
Using the card reader function
USB > READER Disconnecting
HINT
Card reader OS compatibility
Windows: Windows XP and later
Macintosh: Mac OS x 10.5 and later
The “PRJINFO.TXT” file inside each AUDIO
folder shows the names of files assigned to
tracks.
MASTER tracks and stereo tracks are
stereo WAV files.
NOTE
To import an audio file into the , its
format must be WAV with a sampling rate
of 44.1 or 48 kHz and a bit rate of 16 or 24.
To use a WAV file in a project, it must use
the sampling rate that was set for the
project when it was created (RATE).
File names can have up to 219 characters
(not including the extension). The following
characters are allowed.
Alphabet: A-Z, a-z
Numerals: 0-9
Symbols: (space) ! # $ % & ‘ ( ) +, - ; = @ [ ]
^ _ ` { } ~
If the name of an imported file includes
double-byte characters, its file name will be
shown with “R8_” as a prefix in this format:
“R8_xxxxxx.WAV”.
HINT
To import WAV files from a computer, copy
them to the “AUDIO” folder in the project
folder where you want to use them. Use the
to assign the files to tracks.
Accessing the SD card in the
from a computer
Press or to disconnect.
2
Select READER.
3Change menu Select YES.
3Move cursor
Press
Press
For details about use with a computer, refer to the
Audio Interface Manual on the included SD card
105
Using the USB connection
Audio interface and control surface functions
Connect the to a computer to use it to input and output sound and as a controller for DAW
software.
NOTE
To use the as an audio interface for
DAW software (for example, Cubase LE 5) it
is necessary to install the “ZOOM R8 Audio
Driver”. (No driver is necessary for use with
a Macintosh.) Install it correctly according
to the directions given in the included
installation guide.
Download the latest audio driver from
the ZOOM website.
http:// www.zoom.co.jp
Connecting as an audio interface
or control surface
Connecting the to a computer for
the first time
Audio interface
The can be used as an interface between
a computer and instruments and other audio
equipment, allowing audio to be recorded in DAW
software, for example. You can even connect
high-impedance instruments and microphones
that require phantom power.
Control surface
You can use the faders and keys on the
to control transport and mixer operations in
computer DAW software.
1Install the ZOOM R8 Audio Driver on the
computer.
(No driver is necessary for use with a
Macintosh.)
2Connect the to the computer.
Set and connect the
3Make DAW software settings.
Device settings
Control surface settings
Install DAW software
Install driver
ZOOM R8 audio driver*
Audio interface settings
Connect and computer
Device settings
Control surface settings
ZOOM R8 audio driver*
*No driver is necessary for use with a Macintosh
(See the next page)
DAW software settings
❶ ❷
Reference: Cubase LE5 Startup Guide
Using the USB connection
106
DisconnectingConnecting and setting the
Follow these procedures after the rst time
For details about use with a computer, refer to the
Audio Interface Manual on the included SD card
NOTE
Select "Continue" to use the same settings as last time.
• Insert effect settings
• Send-return effect settings
• Mixer settings
• Tuner settings
Reset
Restore default settings for each item
The audio interface and control surface
functions can be used while powered
through the USB cable.
We recommend always using the latest
system software. If you use an running
an older system, a computer might not
recognize it properly.
2Press
1
Press
Select YES.
2Move cursor
1Press
Or, press beneath .
Select AUDIO I/F.
3
Change menu
Press
Select EXECUTE.
5
Change menu
Press
Select whether or not to use the
settings of the previous project.
4
Change menu
Change setting
Connect the and computer with
a USB cable and turn the power ON.
A USB icon appears when connection
completes.
107
Using the USB connection
Other functions
108
HINT
The pitch indicator responds to an
INPUT
when its
ON/OFF
indicator lights red.
The standard pitch can be set between
435–445 Hz in 1 Hz units. The default
setting is 440 Hz.
With the tuner types other than chromatic,
the calibration can be used to lower the
pitch by 1–3 semitones (♭♭♭).
The standard pitch setting is saved with
each project.
The has a multifunction tuner that includes chromatic tuning, which detects notes by
semitones, standard guitar/bass tuning and half-step-down tuning.
Using the tuner
1Press
Select TUNER.
3Change menu
Other tuner types
Tuner type GUITAR BASS OPEN A OPEN D OPEN E OPEN G DADGAD
String/
note
String:1 E G E D E D D
String:2 B D C# A B B A
String:3 G A A F# G# G G
String:4 D E E D E D D
String:5 A B A A B G A
String:6 E E D E D D
String:7 B
Press the
ON/OFF
key for the
INPUT
that the instrument is connected too
until its indicator lights red.
Lit red: ready for input
Press the
ON/OFF key
2
Press
4
Chromatic tuner
Shows the note closest
to the input pitch
Shows whether the pitch is higher
or lower than the note indicated.
Tune the instrument
Select tuner type
Press
5Press beneath .
Changing the standard pitch
Set the
standard pitch
Press
7Press beneath and set
the standard pitch.
6Select the note name/string
number and tune
Play the open string of the
indicated note and adjust
the pitch
Select note name/
string number
109
Other functions
Adjusting the display
You can adjust the backlight and contrast of the display.
Turning the backlight ON/OFF
TOOL > SYSTEM > LIGHT
Adjusting the contrast
TOOL > SYSTEM > CONTRAST
HINT
Turn the backlight off to conserve batteries.
1Press 1Press
Set the value.
4
1Low contrast
2
3
4
5(Default value)
6
7
8High contrast
Select SYSTEM.
2
Press
Change menu Select SYSTEM.
2
Press
Change menu
Select LIGHT.
3Change menu 3Select CONTRAST.
Change menu
On Backlight lit (default)
Off Backlight unlit
15sec Backlight darkens if the unit is not used for 15
seconds
30sec Backlight darkens if the unit is not used for 30
seconds
4Select the setting.
Change valueChange value
Other functions
110
Changing the SD card while the power is on
You can change the SD card while the power is on. Do this if the remaining capacity of the inserted
card is low or if you need to import previously recorded data from a different SD card.
Save data to another SD card
Load data from another SD card
1Press
Select SD CARD.
2
Press
Change menu
Card
replacement
possible
Press
Select EXCHANGE.
3Change menu
Select LOAD.
6
Press
Change menu
8Select EXECUTE.
Press
5Insert the other SD card.
See NOTE on
the next page
4Remove the SD card.
NOTE
If the inserted SD card is already formatted
for the , proceed to Step 6 of “Load
data from another SD card” or “Save data
to another SD card”.
If you insert an SD card that has not
been formatted follow the procedures in
“Formatting an SD card” on the next page.
6Select SAVE.
Press
Change menu
7Select SAVE TO, and choose the
destination project.
Change setting
Change menu
111
Other functions
Formatting SD cards/Checking card capacities
You should follow these steps to format
SD cards for use with the . All card
contents will be erased during formatting.
NOTE
Disable write-protection on an SD card
before inserting it.
SAVE includes various data for the project
in use, but no audio data is saved.
1Press
NOTE
If you format an SD card, all its data will be
permanently erased.
When you format an SD card, all the data
on the card is deleted and folders and files
that are exclusively for use are created.
If the remaining capacity of the SD card
is less than the amount of the data being
recorded, recording will fail. Change the
card before you run out of space.
Select FORMAT.
3Change menu
Press
Select SD CARD.
2Change menu
Press
4Select YES.
Press
Move cursor
Formatting an SD card
TOOL > SD CARD > FORMAT
1Press
Select SD CARD.
2Change menu
Press
Select REMAIN.
3Change menu
Card open space
Remaining recording time for
the current recording format
Press
You can check the remaining capacity of
the SD card.
Checking remaining card capacity
TOOL > SD CARD > REMAIN
Other functions
112
Setting the battery type and phantom power voltage
Set the battery type that you are currently
using to make display of the remaining
battery charge more accurate.
NOTE
Use only alkaline or nickel-metal hydride
batteries.
1Press
Press
Select SYSTEM.
2Change menu
3Select BATTERY.
Change menu
Alkaline Alkaline batteries (default)
Ni-MH Nickel-metal hydride batteries
4Set the battery type.
Change type
Change setting
Setting the battery type
TOOL > SYSTEM > BATTERY
Set the
PHANTOM
switch to
ON
to supply
phantom power to
INPUT 1
and
2
.
To conserve batteries, you can reduce the
voltage to 24 V.
1Press
Press
Select SYSTEM.
2Change menu
3Select PHANTOM and set the value.
Change menu
Setting phantom power voltage
TOOL > SYSTEM > PHANTOM
113
Other functions
Using a footswitch
Connect a ZOOM FS01 footswitch (sold separately) to the
CONTROL IN
jack to start and stop
playback, punch-in and out manually and change effect patches with your foot.
1Press
CTRL IN: CONTROL IN setting
Play/Stop Each footswitch press alternately starts or stops
playback.
Play/Rew Each footswitch press alternately starts playback or
rewinds
PunchI/O
Allows manual punch-in and punch-out (pressing
the footswitch has the same effect as pressing the
REC key)
PatchUp Pressing the footswitch increases the selected
insert effect patch number by one
PatchDown Pressing the footswitch decreases the selected
insert effect patch number by one
Press
Select SYSTEM.
2Change menu
3Select CTRL IN.
Press
Change menu
4Choose the setting.
Change setting
Other functions
114
Checking and upgrading the firmware
You can check the current rmware
versions.
1Press
4Check the versions.
Press
Select SYSTEM.
2Change menu
3Select VERSION.
Press
Change menu
You can upgrade the rmware when
necessary.
You must connect the AC adapter before
upgrading.
1Put the upgrade file in the root
directory of an SD card.
2Put the SD card with the upgrade file
in the .
3Connect the with the AC adapter.
NOTE
For the latest upgrade files, check the
ZOOM website.
http://www.zoom.co.jp
4Press and hold and turn the
POWER
switch
ON
.
6When a message shows that the up-
grade has been completed, turn the
power off once and restart it.
Checking the firmware version
TOOL > SYSTEM > VERSION
Upgrading the firmware
Select OK.
The upgrade starts.
5
Press
Move cursor
115
Other functions
116
Rhythm pattern list
Patterns 35 ~ 234 are typical patterns and fills for various genres.
No. Pattern Bars
Variation
0 08Beat01 4
1 08Beat02 4
2 08Beat03 4
3 08Beat04 4
4 08Beat05 4
5 08Beat06 4
6 08Beat07 4
7 08Beat08 4
8 08Beat09 4
9 08Beat10 4
10 08Beat11 4
11 08Beat12 4
12 16Beat01 4
13 16Beat02 2
14 16Beat03 4
15 16Beat04 4
16 16Beat05 4
17 16Beat06 4
18 16Beat07 2
19 16Beat08 2
20 16Beat09 4
21 16Beat10 4
22 16Beat11 4
23 16Beat12 4
24 16FUS01 2
25 16FUS02 2
26 16FUS03 4
27 16FUS04 2
28 04JAZZ01 4
20 04JAZZ02 4
30 04JAZZ03 4
31 04JAZZ04 4
32 DANCE 2
33 CNTRY 2
34 68BLUS 4
No. Pattern Bars
Genre fills/variations
35 ROCKs1VA 2
36 ROCKs1Va 1
37 ROCKs1FA 1
38 ROCKs1VB 2
39 ROCKs1Vb 1
40 ROCKs1FB 1
41 ROCKs2VA 2
42 ROCKs2Va 1
43 ROCKs2FA 1
44 ROCKs2VB 2
45 ROCKs2Vb 1
46 ROCKs2FB 1
47 ROCKs3VA 1
48 ROCKs3FA 1
49 ROCKs3VB 1
50 ROCKs3FB 1
51 ROCKs4VA 2
52 ROCKs4Va 1
53 ROCKs4FA 1
54 ROCKs4VB 2
55 ROCKs4Vb 1
56 ROCKs4FB 1
57 HRKs1VA 1
58 HRKs1FA 1
59 HRKs1VB 1
60 HRKs1FB 1
61 HRKs2VA 2
62 HRKs2Va 1
63 HRKs2FA 1
64 HRKs2VB 2
65 HRKs2Vb 1
66 HRKs2FB 1
67 MTLs1VA 1
68 MTLs1FA 1
69 MTLs1VB 1
70 MTLs1FB 1
71 FUSs1VA 2
72 FUSs1Va 1
73 FUSs1FA 1
74 FUSs1VB 2
75 FUSs1Vb 1
76 FUSs1FB 1
77 FUSs2VA 2
78 FUSs2Va 1
79 FUSs2FA 1
80 FUSs2VB 2
81 FUSs2Vb 1
82 FUSs2FB 1
83 FUSs3VA 2
84 FUSs3Va 1
85 FUSs3FA 1
86 FUSs3VB 2
87 FUSs3Vb 1
88 FUSs3FB 1
89 INDTs1VA 2
90 INDTs1Va 1
91 INDTs1FA 1
92 INDTs1VB 2
93 INDTs1Vb 1
94 INDTs1FB 2
95 POPs1VA 2
96 POPs1Va 1
97 POPs1FA 1
98 POPs1VB 2
99 POPs1Vb 1
100 POPs1FB 1
101 RnBs1VA 2
102 RnBs1Va 1
103 RnBs1FA 1
104 RnBs1VB 2
105 RnBs1Vb 1
106 RnBs1FB 1
107 RnBs2VA 2
108 RnBs2Va 1
109 RnBs2FA 1
110 RnBs2VB 2
111 RnBs2Vb 1
112 RnBs2FB 1
113 MTNs1VA 2
114 MTNs1Va 1
115 MTNs1FA 1
116 MTNs1VB 2
117 MTNs1Vb 1
118 MTNs1FB 1
119 FUNKs1VA 2
120 FUNKs1Va 1
121 FUNKs1FA 1
122 FUNKs1VB 2
123 FUNKs1Vb 1
124 FUNKs1FB 1
125 FUNKs2VA 2
126 FUNKs2Va 1
127 FUNKs2FA 1
128 FUNKs2VB 2
129 FUNKs2Vb 1
130 FUNKs2FB 1
131 HIPs1VA 2
132 HIPs1Va 1
133 HIPs1FA 1
134 HIPs1VB 2
135 HIPs1Vb 1
136 HIPs1FB 1
137 HIPs1VC 2
138 HIPs1Vc 1
139 HIPs1VD 2
140 HIPs1Vd 1
141 HIPs2VA 2
142 HIPs2Va 1
143 HIPs2VB 2
144 HIPs2Vb 1
145 HIPs2FB 1
146 HIPs2VC 2
147 HIPs2Vc 1
148 HIPs2VD 2
149 DANCs1VA 1
150 DANCs1FA 1
151 DANCs1VB 1
152 DANCs1FB 1
153 DANCs2VA 2
154 DANCs2Va 1
155 DANCs2FA 1
156 DANCs2VB 2
157 DANCs2Vb 1
158 DANCs2FB 1
159 HOUSs1VA 1
160 HOUSs1FA 1
161 HOUSs1VB 1
162 HOUSs1FB 1
163 TECHs1VA 1
164 TECHs1FA 1
165 TECHs1VB 1
166 TECHs1FB 1
167 DnBs1VA 2
168 DnBs1Va 1
169 DnBs1FA 1
170 DnBs1VB 2
171 DnBs1Vb 1
172 DnBs1FB 1
173 TPs1VA 1
174 TPs1FA 1
175 TPs1VB 1
176 TPs1FB 1
177 AMBs1VA 2
178 AMBs1Va 1
179 AMBs1FA 1
180 AMBs1FB 1
181 BALDs1VA 2
182 BALDs1Va 1
183 BALDs1FA 1
184 BALDs1VB 2
185 BALDs1Vb 1
186 BALDs1FB 1
187 BLUSs1VA 2
188 BLUSs1Va 1
189 BLUSs1FA 1
190 BLUSs1VB 2
191 BLUSs1Vb 1
192 BLUSs1FB 1
193 CNTRs1VA 2
194 CNTRs1Va 1
195 CNTRs1FA 1
196 CNTRs1VB 2
197 CNTRs1Vb 1
198 CNTRs1FB 1
199 JAZZs1VA 2
200 JAZZs1Va 1
201 JAZZs1FA 1
202 JAZZs1VB 2
203 JAZZs1Vb 1
204 JAZZs1FB 1
205 AFROs1VA 2
206 AFROs1Va 1
207 AFROs1FA 1
208 AFROs1VB 2
209 AFROs1Vb 1
210 AFROs1FB 1
211 REGGs1VA 2
212 REGGs1Va 1
213 REGGs1FA 1
214 REGGs1VB 2
215 REGGs1Vb 1
216 REGGs1FB 1
217 LATNs1VA 2
218 LATNs1Va 1
219 LATNs1FA 1
220 LATNs1VB 2
221 LATNs1Vb 1
222 LATNs1FB 1
223 LATNs2VA 2
224 LATNs2Va 1
225 LATNs2FA 1
226 LATNs2VB 2
227 LATNs2Vb 1
228 LATNs2FB 1
229 MidEs1VA 2
230 MidEs1Va 1
Rhythm pattern list
117
Rhythm pattern list
231 MidEs1FA 1
232 MidEs1VB 2
233 MidEs1Vb 1
234 MidEs1FB 1
No. Pattern Bars
Standard
235 ROCK01 2
236 ROCK02 2
237 ROCK03 2
238 ROCK04 2
239 ROCK05 2
240 ROCK06 2
241 ROCK07 2
242 ROCK08 2
243 ROCK09 2
244 ROCK10 2
245 ROCK11 4
246 ROCK12 2
247 ROCK13 2
248 ROCK14 2
249 ROCK15 2
250 ROCK16 2
251 ROCK17 2
252 ROCK18 2
253 ROCK19 2
254 ROCK20 2
255 ROCK21 2
256 ROCK22 2
257 ROCK23 2
258 ROCK24 2
259 ROCK25 2
260 ROCK26 2
261 ROCK27 2
262 ROCK28 2
263 HRK01 2
264 HRK02 2
265 HRK03 2
266 HRK04 2
267 HRK05 2
268 HRK06 2
269 HRK07 2
270 MTL01 2
271 MTL02 2
272 MTL03 2
273 MTL04 2
274 THRS01 2
275 THRS02 2
276 PUNK01 2
277 PUNK02 2
278 FUS01 2
279 FUS02 2
280 FUS03 2
281 FUS04 2
282 FUS05 2
283 FUS06 2
284 FUS07 2
285 FUS08 2
286 POP01 2
287 POP02 2
288 POP03 2
289 POP04 2
290 POP05 2
291 POP06 2
292 POP07 2
293 POP08 2
294 POP09 2
295 POP10 2
296 POP11 2
297 POP12 2
298 RnB01 2
299 RnB02 2
300 RnB03 2
301 RnB04 2
302 RnB05 2
303 RnB06 2
304 RnB07 2
305 RnB08 2
306 RnB09 2
307 RnB10 2
308 FUNK01 2
309 FUNK02 2
310 FUNK03 2
311 FUNK04 2
312 FUNK05 2
313 FUNK06 2
314 FUNK07 2
315 FUNK08 2
316 FUNK09 2
317 FUNK10 2
318 FUNK11 2
319 FUNK12 2
320 HIP01 2
321 HIP02 2
322 HIP03 2
323 HIP04 2
324 HIP05 2
325 HIP06 2
326 HIP07 2
327 HIP08 2
328 HIP09 2
329 HIP10 2
330 HIP11 2
331 HIP12 2
332 HIP13 2
333 HIP14 2
334 HIP15 2
335 HIP16 2
336 HIP17 2
337 HIP18 2
338 HIP19 2
339 HIP20 2
340 HIP21 2
341 HIP22 2
342 HIP23 2
343 DANC01 2
344 DANC02 2
345 DANC03 2
346 DANC04 2
347 DANC05 2
348 DANC06 2
349 HOUS01 2
350 HOUS02 2
351 HOUS03 2
352 HOUS04 2
353 TECH01 2
354 TECH02 2
355 TECH03 2
356 TECH04 2
357 TECH05 2
358 TECH06 2
359 TECH07 2
360 TECH08 2
361 TECH09 2
362 TECH10 2
363 DnB01 2
364 DnB02 2
365 DnB03 2
366 DnB04 2
367 DnB05 2
368 DnB06 2
369 TRIP01 2
370 TRIP02 2
371 TRIP03 2
372 TRIP04 2
373 AMB01 2
374 AMB02 2
375 AMB03 2
376 AMB04 2
377 BALD01 2
378 BALD02 2
379 BALD03 2
380 BALD04 2
381 BALD05 2
382 BALD06 2
383 BALD07 2
384 BALD08 2
385 BALD09 2
386 BALD10 2
387 BALD11 4
388 BLUS01 2
389 BLUS02 2
390 BLUS03 2
391 BLUS04 2
392 BLUS05 2
393 BLUS06 2
394 CNTR01 2
395 CNTR02 2
396 CNTR03 2
397 CNTR04 2
398 JAZZ01 2
399 JAZZ02 2
400 JAZZ03 2
401 JAZZ04 2
402 JAZZ05 2
403 JAZZ06 2
404 JAZZ07 4
405 SHFL01 2
406 SHFL02 2
407 SHFL03 2
408 SHFL04 2
409 SHFL05 2
410 SKA01 2
411 SKA02 2
412 SKA03 2
413 SKA04 2
414 REGG01 2
415 REGG02 2
416 REGG03 2
417 REGG04 2
418 AFRO01 2
419 AFRO02 2
420 AFRO03 2
421 AFRO04 2
422 AFRO05 2
423 AFRO06 2
424 AFRO07 2
425 AFRO08 2
426 LATN01 2
427 LATN02 2
428 LATN03 2
429 LATN04 2
430 LATN05 2
431 LATN06 2
432 LATN07 2
433 LATN08 2
434 LATN09 2
435 LATN10 2
436 LATN11 2
437 LATN12 2
438 BOSSA01 4
439 BOSSA02 4
440 SAMBA01 4
441 SAMBA02 4
442 MidE01 2
443 MidE02 2
444 MidE03 2
445 MidE04 2
446 INTRO01 1
447 INTRO02 1
448 INTRO03 1
449 INTRO04 1
450 INTRO05 1
451 INTRO06 1
452 INTRO07 1
453 INTRO08 1
454 INTRO09 1
455 INTRO10 1
456 INTRO11 1
457 INTRO12 1
458 INTRO13 1
459 INTRO14 1
460 INTRO15 1
461 INTRO16 1
462 INTRO17 1
463 INTRO18 1
464 ENDING01 1
465 ENDING02 1
466 ENDING03 1
467 ENDING04 1
468 ENDING05 1
469 ENDING06 1
470 ENDING07 1
471 COUNT 2
472
510
EMPTY 2
118
Effect types and parameters
Effect types and parameters 1
Type Parameters
Compressor Sense Attack Ton e Level
MXR Dynacomp type compressor.
Rack Comp Threshold Ratio Attack Level
Compressor with more detailed adjustments.
Limiter Threshold Ratio Release Level
Limiter for suppressing signal peaks above a certain level.
Parameters Setting range Explanation
Sense 0 ~ 10 Adjusts compressor sensitivity.
Attack
Compressor: Fast, Slow Selects compressor response speed.
Rack Comp: 1 ~ 10 Adjusts compressor response speed.
Ton e 0 ~ 10 Adjusts tonal quality.
Level 2 ~ 100 Adjusts signal level after passing module.
Threshold 0 ~ 50 Adjusts threshold for compressor/limiter action.
Ratio 1 ~ 10 Adjusts compressor/limiter compression ratio.
Release 1 ~ 10 Adjusts delay until compressor/limiter release from time when signal
level falls below threshold level.
INSERT effects
Clean/Crunch, Distortion, Aco/Bass SIM algorithms
• COMP/LIMITER module
Parameter Explanations
119
Effect types and parameters
Type Parameters
Auto Wah
Position Sense Resonance Level
Auto wah dependent on dynamics of input signal.
Tremolo
Depth Rate Wave Level
Periodically varies the volume level.
Phaser
Position Rate Color Level
Produces a swooshing sound.
Ring Modulator
Position Frequency Balance Level
Produces a metallic ringing sound. Adjusting the Frequency parameter results in a drastic change of sound character.
Slow Attack
Position Time Curve Level
Slows down the attack rate of the sound.
Fix-Wah
Position Frequency Dry Mix Level RTM Mode RTM Wave RTM Sync
Changes the wah frequency according to rhythm tempo.
Booster
Range Ton e Level
Increases signal gain to make the sound more powerful.
● EFX module
Parameter Explanations
Parameters Setting range Explanation
Position Before, After Sets connection position of EFX module to before or after preamp.
Sense −10
~
−1, 1
~
10 Adjusts auto wah sensitivity.
Resonance 0
~
10 Adjusts resonance intensity.
Level 2
~
100 Adjusts signal level after passing through module.
Depth 0
~
100 Adjusts modulation depth.
Rate 0
~
50 (P.127 Table 1) Adjusts modulation rate. Can be set in rhythm tempo note units.
Wave 4Up 0 ~ 9, Down 0 ~ 9, Tri 0 ~ 9
Sets modulation waveform to “Up(rising sawtooth), “Down” (falling saw-
tooth) or “Tri” (triangular). Higher values result in stronger clipping, emphasiz-
ing the effect.
Color 4Stage, 8Stage, Invert4, Invert8 Selects sound type.
Frequency
Ring Modulator: 1
~
50 Adjusts frequency used for modulation.
Fix-Wah: 1
~
50 Adjusts wah center frequency.
Balance 0
~
100 Adjusts balance between original sound and effect sound.
Time 1
~
50 Adjusts rise time for sound.
Curve 0
~
10 Adjusts volume rise curve.
Dry Mix 0
~
10 Adjusts original sound mix ratio.
RTM Mode P. 12 7 Ta b l e 2 Adjusts change range and direction.
RTM Wave P. 12 7 Ta b l e 3 Selects control waveform.
RTM Sync (P.127 Table 4) Adjusts control wave frequency.
Range 1 ~ 5 Selects frequency range to boost.
Ton e 0 ~ 10 Adjusts tone.
Effect types and parameters 2
120
Effect types and parameters
Effect types and parameters 3
Parameters Setting range Explanation
Gain 0
~
100 Adjusts preamp gain (distortion intensity).
Ton e 0
~
30 Adjusts tonal quality.
Cabinet
Matched Optimizes cabinet settings according to the drive effect type.
Combo Simulates 2x12 Fender combo amp cabinet.
Tweed Simulates 4x10 Fender Tweed amp cabinet.
Stack Simulates 4x12 Marshall stack amp cabinet.
Level 1
~
100 Adjusts signal level after passing through module.
Top 0
~
10 Adjusts characteristic acoustic guitar string resonance.
Body 0
~
10 Adjusts characteristic acoustic guitar body resonance.
Parameter Explanations
Type Parameters
FD Combo Modeled sound of Fender Twin Reverb ('65 model) favored by guitarists of many music styles
VX Combo Modeled sound of combo amp VOX AC-30 operating in class A
US Blues Crunch sound of FENDER Tweed BASSMAN
BG Crunch Crunch sound of Mesa Boogie MkIII combo amp
HW Stack Modeled sound of legendary all-tube Hiwatt Custom 100 from Britain
MS Crunch Crunch sound of legendary Marshall 1959
MS Drive High gain sound of Marshall JCM2000 stack amp
PV Drive High gain sound of Peavey 5150 developed in cooperation with a world-famous hard rock guitarist
DZ Drive High gain sound using channel 3 the Diezel Herbert hand-made German guitar amp with three separately controllable channels
BG Drive High gain sound of Mesa Boogie Dual Rectifier red channel (vintage mode)
OverDrive Modeling of BOSS OD-1 effect pedal that was the world's first overdrive effect of its kind
T Scream Simulation of the Ibanez TS808, which is loved by many guitarists as a booster and has inspired numerous clones
Governor Simulation of the Guv'nor distortion effect from Marshall
Dist + Simulation of the MXR distortion+ effect that made distortion popular worldwide
Dist 1 Simulation of the Boss DS-1 distortion pedal, which has been a long-seller
Squeak Simulation of the PROCO Rat famous for its edgy distortion sound
FuzzSmile Simulation of the Fuzz Face, which has made rock history with its humorous panel design and smashing sound
GreatMuff Simulation of the Electro-Harmonix Big Muff, which is loved by famous artists around the world for its fat, sweet fuzz sound
MetalWRLD Simulation of the Boss Metal Zone, which is characterized by long sustain and a powerful lower midrange
HotBox Simulation of the compact Matchless Hotbox pre-amplifier with a built-in tube
Z Clean ZOOM original unadorned clean sound
Z Wild A high gain sound with even more overdrive boost.
Z MP1 An original sound created by merging characteristics of an ADA MP1 and a MARSHALL JCM800.
Z Bottom A high gain sound that emphasizes low and middle frequencies
Z Dream A high gain sound for lead playing based on the Mesa Boogie Road King Series II Lead channel
Z Scream An original high gain sound balanced from low to high frequencies
Z Neos A crunch sound modeled on the sound of a modified VOX AC30
Lead A bright and smooth distortion sound
ExtremeDS This distortion effect boasts the highest gain in the world
Gain Ton e Cabinet Level
FD Combo ~ ExtremeDS types have the same parameters
Acoustic Sim To p Body Level
Makes an electric guitar sound like an acoustic guitar
Bass Sim Ton e Level
Makes an electric guitar sound like a bass guitar
• PREAMP module
Parameter Explanations
Parameters Setting range Explanation
Bass -12 dB ~ 12 dB Adjusts low frequency range (160 Hz) boost/cut.
Low-Mid -12 dB ~ 12 dB Adjusts mid-low-frequency range (400 Hz) boost/cut.
Middle -12 dB ~ 12 dB Adjusts middle-frequency range (800 Hz) boost/cut.
Treble -12 dB ~ 12 dB Adjusts high-frequency range (3.2 kHz) boost/cut.
Presence -12 dB ~ 12 dB Adjusts super-high-frequency range (6.4 kHz) boost/cut.
Type Parameters
6Band EQ Bass Low-Mid Middle Treble Presence Harmonics Level
This is an equalizer with 6 frequency bands
• 6BAND EQ module
121
Parameters Setting range Explanation
Harmonics -12 dB ~ 12 dB Adjust harmonics (12 kHz) boost/cut.
Level 2 ~ 100 Adjusts signal level after passing through module.
Effect types and parameters
Effect types and parameters 4
Parameter Explanations
Type Parameters
Chorus Depth Rate Ton e Mix
Mixes a variable pitch-shifted component with the original sound, resulting in full-bodied resonating tone
Ensemble Depth Rate Ton e Mix
Chorus ensemble features three-dimensional movement
Flanger Depth Rate Resonance Manual
Produces a resonating and strongly undulating sound
Pitch Shift Tone Fine Balance
Shifts the pitch up or down
Vibe Depth Rate To ne Balance
Adds automatic vibrato
Step Depth Rate Resonance Shape
Special effect makes sound changes in steps
Cry Range Resonance Sense Balance
Changes sound like a talking modulator
Exciter Frequency Depth Low Boost
Enhances the sound outline, making it more prominent
Air Size Reflex Ton e Mix
Recreates the airy ambience of a room, adding a feeling of depth
Delay Time Feedback Hi Damp Mix
Delay effect with a maximum setting of 2000 ms
Analog Delay Time Feedback Hi Damp Mix
Warm analog delay simulation with up to 2000 msec delay length
Reverse Delay Time Feedback Hi Damp Balance
Reverse delay with a maximum length of 1000 msec
ARRM Pitch Typ e Tone RTM Wave RTM Sync
Changes pitch of original sound in time with the rhythm tempo
• MOD/DELAY module
Parameters Setting range Explanation
Depth Exciter: 0 ~ 30 Adjusts depth of effect.
Other: 0 ~ 100 Adjusts modulation depth.
Rate
Chorus, Ensemble: 1 ~ 50 Adjusts modulation speed.
Flanger, Vibe, Step: 0 ~ 50 (P.127 Table 1) Adjusts modulation speed.
Using the rhythm tempo as reference, setting in note units is also possible.
Ton e 0 ~ 10 Adjusts tonal quality.
Mix 0 ~ 100 Adjusts mix ratio of effect sound to original sound.
Resonance Flanger: −10 ~ 10 Adjusts resonance intensity.
Negative values result in the effect sound phase being emphasized.
Step, Cry: 0 ~ 10 Adjusts resonance intensity.
Manual 0 ~ 100 Adjust the frequency range that is effected.
Shift 12 ~ 12, 24 Sets pitch shift in semitones.
Fine −25 ~ 25 Sets pitch shift in cents (1/100 semitone).
Balance 0 ~ 100 Adjusts balance between original sound and effect sound.
Shape 0 ~ 10 Sets effect sound envelope.
Range 1 ~ 10 Adjusts the frequency range that is affected.
Sense −10 ~ −1, 1 ~ 10 Sets the sensitivity of the effect.
Frequency 1 ~ 5 Adjusts the frequencies that are effected.
Low Boost 0 ~ 10 Emphasizes low-frequency range.
Size 1 ~ 100 Sets size of simulated space.
Reflex 0 ~ 10 Adjusts the amount of reflections from the walls.
Time Delay, Analog Delay: 1 ~ 2000 ms (P.127 Table 1) Adjusts delay time.
Reverse Delay: 10 ~ 1000 ms (P.127 Table 1)
Feedback 0 ~ 100 Adjusts feedback amount.
Hi Damp 0 ~ 10 Adjusts the high-frequency attenuation of the delay sound.
Typ e P.1 2 7 Ta b l e 5 Selects the type of pitch change.
RTM Wave P. 12 7 Ta b l e 3 Selects the wave shape of the effect.
RTM Sync P. 12 7 Ta b l e 4 Sets the frequency of the wave.
122
Effect types and parameters
Effect types and parameters 5
• REVERB module
Type Parameters
Hall Decay PreDelay To ne Mix
Simulates the acoustics of a concert hall
Room Decay PreDelay Ton e Mix
Simulates the acoustics of a room
Spring Decay PreDelay To ne Mix
Simulates a spring reverb
Arena Decay PreDelay To n e Mix
Simulates the acoustics of an arena-sized venue
TiledRoom Decay PreDelay Ton e Mix
Simulates the acoustics of a tiled room
Type Setting range Explanation
ZNR Off, 1 ~ 30 Adjusts sensitivity.
Set value as high as possible without causing unnatural decay to reduce noise.
ZOOM original noise reduction for reducing noise during playing pauses without affecting the overall tone.
• ZNR module
Parameters Setting range Explanation
Decay 1 ~ 30 Adjusts reverb time.
PreDelay 1 ~ 100 Adjusts pre-delay time.
Ton e 0 ~ 10 Adjusts tonal quality.
Mix 0 ~ 100 Adjusts effect sound level.
Parameter Explanations
Bass algorithm
Type Parameters
Rack Comp For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.
Limiter
• COMP/LIMITER module
Parameter Explanations
• EFX module
Type Parameters
Auto Wah Position Sense Resonance Dry Mix Level
This effect varies the wah action according to the intensity of the input signal.
Tremolo
For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.
Phaser
Ring Modulator
Slow Attack
Fix-Wah
Parameters Setting range Explanation
Position Before, After Sets insert position of module to before or after PREAMP module.
Sense –10 ~ –1, 1 ~ 10 Adjusts auto wah sensitivity.
Resonance 0 ~ 10 Adjusts resonance intensity.
Dry Mix 0 ~ 10 Adjusts original sound mix ratio.
Level 2 ~ 100 Adjusts signal level after passing through module.
• PREAMP module
Type Parameters
SVT Simulation of Ampeg SVT sound.
Bassman Simulation of Fender Bassman 100 sound.
Hartke Simulation of Hartke HA3500 sound.
Super Bass Simulation of Marshall Super Bass sound.
SANSAMP Simulation of Sansamp Bass Driver DI sound.
Tube Preamp ZOOM original tube preamplifier sound.
Gain Ton e Cabinet Balance Level
All preamp modules have the same parameters.
123
Effect types and parameters
Effect types and parameters 6
Parameter Explanations
Parameters Setting range Explanation
Gain 0 ~ 100 Adjusts preamp gain (distortion depth).
Ton e 0 ~ 30 Adjusts tonal quality of effect.
Cabinet 0 ~ 2 Adjusts intensity of speaker cabinet sound.
Balance 0 ~ 100 Adjusts mix balance of signal before and after module.
Level 1 ~ 100 Adjusts signal level after passing through module.
Mic algorithm
• COMP/LIMITER module
Type Parameters
Rack Comp For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.
Limiter
• EFX module
Type Parameters
Tremolo
For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.
Phaser
Ring Modulator
Slow Attack
Fix-Wah
Parameter Explanations
• MIC PRE module
Type Parameters
Mic Pre Typ e Tone Level De-Esser Low Cut
This is a preamplifier for use with external microphones.
Parameters Setting range Explanation
Typ e Vocal, AcousticGt, Flat Selects preamp characteristics.
Ton e 0 ~ 10 Adjusts tonal quality of effect.
Level 1 ~ 100 Adjusts signal level after passing through module.
De-Esser Off, 1 ~ 10 Sets the reduction of sibilant sounds.
Low Cut Off, 80 ~ 240 Hz Sets frequency of filter that reduces low-frequency noise easily picked up by mics.
• MOD/DELAY module
Type Parameters
Chorus ~
ARRM Pitch For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.
• ZNR module
Type Parameters
ZNR For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.
Parameter Explanations
Parameters Setting range Explanation
Sub-Bass -12 dB ~ 12 dB Adjusts super-low frequency range (70 Hz) boost/cut.
Bass -12 dB ~ 12 dB Adjusts low frequency range (150 Hz) boost/cut.
Low-Mid -12 dB ~ 12 dB Adjusts mid-low-frequency range (450 Hz) boost/cut.
Hi-Mid -12 dB ~ 12 dB Adjusts high-mid-frequency range (1 kHz) boost/cut.
Treble -12 dB ~ 12 dB Adjusts high-frequency range (3 kHz) boost/cut.
Presence -12 dB ~ 12 dB Adjusts super-high-frequency range (6 kHz) boost/cut.
Level 2 ~ 100 Adjusts signal level after passing through module.
Type Parameters
6Band EQ Sub-Bass Bass Low-Mid Hi-Mid Treble Presence Level
This is an equalizer with 6 frequency bands.
• 6BAND EQ module
124
Effect types and parameters
Effect types and parameters 7
• MOD/DELAY module
Type Parameters
Chorus ~
ARRM Pitch For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.
• ZNR module
Type Parameters
ZNR For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.
Dual Mic algorithm
• COMP/LIMITER L module
Type Parameters
Compressor Threshold Ratio Attack Level
Reduces variation in signal level.
Limiter Threshold Ratio Release Level
Attenuates signals that exceed a certain level.
Parameter Explanations
Parameters Setting range Explanation
Threshold –24 ~ 0 Adjusts threshold level of compressor/limiter.
Ratio Compressor: 1 ~ 26 Adjusts compression ratio of compressor/limiter.
Limiter: 1 ~ 54, ∞
Attack 0 ~ 10 Adjusts speed that at which the compressor is activated.
Level 2 ~ 100 Adjusts module output level.
Release 0 ~ 10 Adjusts speed of limiter release after signal falls below threshold level.
• MIC PRE L module
Type Parameters
Mic Pre For an explanation of types and parameters, see Mic algorithm.
• 3BAND EQ L module
Type Parameters
3Band EQ For an explanation of types and parameters, see Mic algorithm.
• DELAY L module
Type Parameters
Delay Time Feedback Mix
Delay effect with a maximum setting of 2000 ms.
Echo Time Feedback Mix
Warm delay effect with a maximum setting of 2000 ms.
Doubling Time To ne Mix
Doubling effect that creates body by adding a short delay.
Parameter Explanations
Parameters Setting range Explanation
Time Delay, Echo: 1 ~ 2000 ms (P.127 Table 1) Adjusts delay time.
Doubling: 1 ~ 100 ms
Feedback 0 ~ 100 Adjusts feedback amount.
Ton e 0 ~ 10 Adjusts tonal quality.
Mix 0 ~ 100 Adjusts mix ratio of effect sound to original sound.
Parameter Explanations
Parameters Setting range Explanation
Bass −12 dB
~
12 dB Boosts/cuts low-frequency range.
Middle −12 dB
~
12 dB Boosts/cuts middle-frequency range.
Treble −12 dB
~
12 dB Boosts/cuts high-frequency range.
Level 2
~
100 Adjusts signal level after passing through module.
Type Parameters
3Band EQ Bass Middle Treble Level
This is a 3-band equalizer.
• 3BAND EQ module
125
Effect types and parameters
Effect types and parameters 8
• COMP/LIMITER R module
Type Parameters
Compressor For an explanation of types and parameters, see COMP/LIMITER L module.
Limiter
• MIC PRE R module
Type Parameters
Mic Pre For an explanation of types and parameters, see Mic algorithm.
• 3BAND EQ R module
Type Parameters
3Band EQ For an explanation of types and parameters, see Mic algorithm.
• DELAY R module
Type Parameters
Delay
For an explanation of types and parameters, see DELAY L module.
Echo
Doubling
• ZNR module
Type Parameters
ZNR L For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.
ZNR R For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.
• ISO/MIC MODEL module
Type Parameters
Isolator Xover Lo Xover Hi Mix High Mix Mid Mix Low
Divides the signal into three frequency bands and allows the mix amount of each band to be adjusted separately.
Mic Modeling Mic Type
Changes built-in mi characteristics.
Parameter Explanations
Parameters Setting range Explanation
Xover Lo 50 Hz ~ 16 kHz Adjusts low-to-mid crossover frequency.
Xover Hi 50 Hz ~ 16 kHz Adjusts mid-to-high crossover frequency.
Mix High Off, –24 ~ 6 Adjusts high frequency range mix level.
Mix Mid Off, –24 ~ 6 Adjusts mid frequency range mix level.
Mix Low Off, –24 ~ 6 Adjusts low frequency range mix level.
Mic Typ e
SM57 Simulation of SM57 mic, which is great for recording electric guitars and
other analog instruments.
MD421 Simulation of MD421, which is a professional standard mic that is indis-
pensable in broadcasting, recording and live performances.
U87 Simulation of U87, a "go-to" condenser microphone that is used in studios
worldwide.
C414 Simulation of C414, a famous microphone highly trusted in recording situa-
tions.
Stereo algorithm
• COMP/LIMITER module
Type Parameters
Compressor For an explanation of types and parameters, see Dual Mic algorithms.
Limiter
Lo-Fi Character Color Dist To n e EFX Level Dry Level
This effect intentionally reduces the quality of the sound.
Parameter Explanations
Parameters Setting range Explanation
Character 0 ~ 10 Adjusts filter characteristics.
Color 1 ~ 10 Adjusts sound color.
Dist 0 ~ 10 Adjusts distortion.
Ton e 0 ~ 10 Adjusts tonal quality of effect.
EFX Level 0 ~ 100 Adjusts effect sound level.
Dry Level 0 ~ 100 Adjusts original sound level.
126
Effect types and parameters
Effect types and parameters 9
• 3BAND EQ module
Type Parameters
3Band EQ For an explanation of types and parameters, see Mic algorithm.
• MOD/DELAY module
Type Parameters
Chorus Depth Rate Mix
Mixes a variable pitch-shifted component with the original sound, resulting in full-bodied resonating tone.
Flanger Depth Rate Resonance
Produces a resonating and strongly undulating sound.
Phaser Rate Color LFO Shift
Produces a swooshing sound.
Tremolo Depth Rate Clip
Periodically varies the volume level.
Auto Pan Width Rate Clip
Pans the sound alternately left and right.
Pitch Shift Tone Fine Balance
Shifts the pitch up or down.
Ring Modulator For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.
Delay Time Feedback Mix
Delay effect with a maximum setting of 2000 ms.
Echo Time Feedback Mix
Warm delay effect with a maximum setting of 2000 ms.
Doubling Time To ne Mix
Doubling effect which creates body by adding a short delay.
Dimension Rise1 Rise2
Expands sound spatially.
Resonance Depth Freq OFST Rate Filter Resonance EFX Level Dry Level
Resonant filter with LFO.
Parameter Explanations
Parameters Setting range Explanation
Depth 0 ~ 100 Adjusts modulation depth.
Resonance −10 ~ 10 Adjusts resonance intensity.
Negative values result in the effect sound phase being emphasized.
Color 4Stage, 8Stage, Invert4, Invert8 Selects sound type.
LFO Shift 0 ~ 180 Adjusts left/right phase shift.
Width 0 ~ 10 Adjusts auto pan width.
Rate
Chorus: 1 ~ 50 Adjusts modulation speed.
Flanger, Phaser, Tremolo, Auto Pan: 0 ~ 50 ( P. 1 2 7
Table 1) Adjusts modulation speed. Using the rhythm tempo as reference, setting in
note units is also possible
Resonance: 1 ~ 50 (P.127 Table 1)
Clip 0 ~ 10 Adds emphasis by clipping the modulation waveform.
Shift –12 ~ 12, 24 Adjusts the pitch shift in semitones.
Time Delay, Echo: 1 ~ 2000 ms (P.127 Table 1) Adjusts delay time.
Doubling: 1 ~ 100 ms
Feedback 0 ~ 100 Adjusts feedback amount.
Mix 0 ~ 100 Adjusts mix ratio of effect sound to original sound.
Ton e 0 ~ 10 Adjusts tonal quality.
Fine –25 ~ 25 Adjusts the pitch shift in cents (1/100 semitone).
Balance 0 ~ 100 Adjusts balance between original sound and effect sound.
Rise1 0 ~ 30 Adjusts stereo component intensity.
Rise2 0 ~ 30 Adjusts width including mono elements.
Freq OFST 1 ~ 30 Adjusts LFO offset.
Filter HPF, LPF, BPF Selects filter type.
Resonance 1 ~ 30 Adjusts resonance intensity.
EFX Level 0 ~ 100 Adjusts effect sound level.
Dry Level 0 ~ 100 Adjusts original sound level.
• ZNR module
Type Parameters
ZNR For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.
127
Effect types and parameters
Effect types and parameters 10
Table 1 Parameters marked with allow values to be set in note units, using the song/pattern tempo as reference. The note durations for the set-
ting values are shown below.
32nd note Dotted 16th note Dotted 8th note
Delay, Analog Delay
and Echo can use up
to x8.
Reverse Delay can use
up to x4.
16th note 8th note Quarter note :
Quarter note triplet Half note triplet Dotted quarter note
Table 2
Setting Explanation
Off Frequency does not change.
Up Frequency changes from minimum to maximum along with the controlling waveform.
Down Frequency changes from maximum to minimum along with the controlling waveform.
Hi Frequency changes from patch setting to maximum along with the controlling waveform.
Lo Frequency changes from minimum to patch setting along with the controlling waveform.
Table 3
Setting Explanation Setting Explanation
Up Saw Rising sawtooth wave Tri Triangular wave
Up Fin Rising fin wave TrixTri Squared triangular wave
DownSaw Falling sawtooth wave Sine Sine wave
DownFin Falling fin wave Square Square wave
Table 4
Setting Explanation Setting Explanation
8th note 1 bar 1 measure
Quarter note 2 bars 2 measures
Half note 3 bars 3 measures
Dotted half note 4 bars 4 measures
Table 5
• The note range actually available depends on the parameter.
• Depending on the combination of tempo setting and selected note symbol, the parameter variation range could be exceeded. In such a case, the
value is automatically halved (or set to 1/4 if the range is still exceeded).
NOTE
Setting Explanation
11 semitone lower original sound
2Original sound 1 semitone lower
3Doubling detune + original sound
4Detune + original sound doubling
5Original sound 1 octave higher
61 octave higher original sound
7Original sound 2 octaves lower
82 octaves lower original sound
Setting Explanation
91 octave lower + original sound – 1 octave higher + origi-
nal sound
10 1 octave higher + original sound – 1 octave lower + origi-
nal sound
11 Complete fifth down + original sound complete fourth
up + original sound
12 Complete fourth up + original sound complete fifth
down + original sound
13 0 Hz + original sound – 1 octave up
14 1 octave up – 0 Hz + original sound
15 0 Hz + original sound – 1 octave up + original sound
16 1 octave up + original sound – 0 Hz + original sound
Mastering algorithm
Type Parameters
3Band Comp Xover Lo Xover Hi Sense Hi Sense Mid Sense Low Mix High Mix Mid Mix Low
Compressor that divides signal into 3 bands that can be compressed and mixed separately.
Lo-Fi For an explanation of types and parameters, see Stereo algorithm.
• COMP/Lo-Fi module
Parameter Explanations
Parameters Setting range Explanation
Xover Lo 50 Hz ~ 16 kHz Adjusts low-to-mid crossover frequency.
Xover Hi 50 Hz ~ 16 kHz Adjusts mid-to-high crossover frequency.
Sense Hi 0 ~ 24 Adjusts high range compressor sensitivity.
Sense Mid 0 ~ 24 Adjusts mid range compressor sensitivity.
Sense Low 0 ~ 24 Adjusts low range compressor sensitivity.
Mix High Off, −24 ~ 6 Adjusts high frequency range mix level.
Mix Mid Off, −24 ~ 6 Adjusts mid frequency range mix level.
Mix Low Off, −24 ~ 6 Adjusts low frequency range mix level.
128
Effect types and parameters
Effect types and parameters 11
Type Parameters
3Band EQ For an explanation of types and parameters, see Mic algorithm.
• 3BAND EQ module
Type Parameters
Normalizer Gain
Adjusts COMP/Lo-Fi module input level.
• NORMALIZER module
Parameter Explanations
Parameters Setting range Explanation
Gain −12 ~ 12 Adjusts level.
Type Parameters
Dimension For an explanation of types and parameters, see Stereo algorithm.
Resonance
• DIMENSION/RESO module
• ZNR module
Type Parameters
ZNR For an explanation of types and parameters, see Clean/Crunch, Distortion, Aco/Bass SIM algorithms.
Send-return effect
• REVERB module
Type Parameters
Hall Simulates the acoustics of a concert hall.
Room Simulates the acoustics of a room.
Pre Delay Decay EQ High EQ Low E.R.Mix EFX Level
Hall and Room have the same parameters.
Spring Simulates a spring reverb.
Plate Simulates a plate reverb.
Pre Delay Decay EQ High EQ Low EFX Level
Spring and Plate have the same parameters.
Parameter Explanations
Parameters Setting range Explanation
Pre Delay 1 ~ 100 Adjusts pre-delay time.
Decay 1 ~ 30 Adjusts reverb time.
EQ High −12 ~ 6 Adjusts volume of high-frequency range effect sound.
EQ Low −12 ~ 6 Adjusts volume of low-frequency range effect sound.
E.R.Mix 0 ~ 30 Adjusts mix ratio of early reflections.
EFX Level 0 ~ 30 Adjusts effect sound level.
• CHORUS/DELAY module
Type Parameters
Chorus LFO Type Depth Rate Pre Delay EFX Level
Mixes a variable pitch-shifted component with the original sound, resulting in full-bodied resonating tone.
Delay Time Feedback Hi Damp Pan EFX Level Rev Send
Delay effect with a maximum setting of 2000 ms.
Parameter Explanations
Parameters Setting range Explanation
LFO Type Mono, Stereo Sets LFO phase to mono or stereo.
Depth 0 ~ 100 Adjusts effect depth.
Rate 1 ~ 50 Adjusts modulation speed.
Pre Delay 1 ~ 30 Adjusts pre-delay time.
EFX Level 0 ~ 100 Adjusts effect sound level.
Rev Send 0 ~ 30 Adjusts delay sound reverb send level.
Time 1 ~ 2000 ms (P.127 Table 1) Adjusts delay time.
Feedback 0 ~ 100 Adjusts feedback amount.
Hi Damp 0 ~ 10 Adjusts amount high-frequency range in delay sound is reduced.
Pan Left10 ~ Left1, Center, Right1 ~ Right10 Adjusts delay sound panning.
129
Effect patch list
Insert effect
No. Patch name Description
0Z CLEAN ZOOM original unadorned clean sound
1Z CHORUS Sound combines "Z CLEAN" with "Chorus" for a clear sound that is great for arpeggios
2FdClean Clean-crunch sound of Fender Twin Reverb black panel loved by guitarists of various genres
3VxCrunch British crunch sound of a VOX AC30 operating in Class A
4TWEED Fender Bassman recreation dry crunch sound with a suitable amount of sustain
5BgCrunch Mesa/Boogie MKIII combo amp crunch sound
6HwLight Hiwatt Custom 100 from clean to crunch
7MsCrunch Marshall 1959 crunch sound becomes cleaner as the guitar volume is reduced
8HwCrunch Hiwatt Custom 100 fat crunch sound
9JM Lead Compressed lead sound of John Mayer's "Gravity"
10 BS Riff Brian Setzer's rockabilly sound from the Stray Cats' "Rock This Town"
11 BROTHER George Benson's unique fat jazz sound is mellow but with an attack
12 Edge Bright and clean sound with U2 guitarist The Edge's finely calculated delay added
13 ClnStep Special effect sound that imagines water using "Z CLEAN" and "Step"
14 CutPhase Phase sound with great attack is perfect for cutting guitar and other playing techniques
15 Ambient Combination of "Slow Attack" and delay to create an ambient sound
16 Space Combination of "Reverse Delay" and phaser creates a clean sound with width
17 FdComp Fender Twin Reverb and compressor clean sound great for cutting guitar
18 Fd Wah Auto-wah patch with the natural distortion of an FD Combo amp added as the secret ingredient
19 60sSPY Bizarre sound similar to a 60's spy movie
20 Flower Combination of phaser and "Vibe" crates a psychedelic worldly sound
21-29 Empty
Clean/Crunch algorithm
Distotion algorithm
No. Patch name Description
0MsDrive Marshall 1959 drive sound that follows volume changes and provides outstanding dynamics
1MdRhythm
Marshall JCM2000 sound for backing parts is very heavy, but still has the unique Marshall character
2PvRhythm Peavey 5150 backing part sound with bite that stands out when riffing fast
3DzRhythm Diezel Herbert sound for heavy backing parts
4Recti Unique powerful thick sound of the MESA/BOOGIE Rectifier
5FullVx Sound of Vox AC30 at full volume with room reverb that creates a boxy feeling.
6TexasMan Texas blues sound of a Fender Bassman with the volume all the way up
7BgLead MESA/BOOGIE MKIll beautiful drive sound great for lead play with long sustain
8FatOd Natural overdriven sounds like OD-1 with EQ and can be used backing part and solos
9TsD r iv e Tube Screamer overdrive good for all around use
10 GvDrive Guv'nor pedal is great for hard rock sound
11 dist+ Drive sound with distortion
12 DS1 DS-1 sound modified with extra low end
13 RAT Well sustained lead sound of RAT
14 FatFace Fuzz sound with enhanced FUZZ FACE low end
15 MuffDrv BIG MUFF high gain sound
16 M World Shrapnel-style guitarist sound using Metal Zone
17 HOT DRV Mild driven sound with the tube saturation of HOT BOX tubes
18 Z NEOS Recreation of modified VOX AC30 creamy crunch sound.
19 Z WILD ZOOM's original hard overdrive sound with extra boost creates a compressed feeling
20 Z MP1 Hybrid sound from combination of ADA MP1 and Marshall JCM800
21 Z Bottom ZOOM original high gain sound with rich mids and lows that is great for 80's metal
22 Z DREAM ZOOM original high gain sound great for leads
23 Z SCREAM ZOOM original high gain sound with balanced low to high frequencies that cuts through mix
24 LEAD
ZOOM's classic lead sound with strong mid-boost and long sustain necessary for soloing
25 EXT DS Extreme digital distortion that pushes the limits
26 EC LEAD
Recreation of Eric Clapton's "Layla" lead Fender crunch sound is great sound for guitars with single-coil pickups.
27 JimiFuzz Jimi Hendrix phase sound simulates Octavia using pitch-shifting
28 DT Slide Tight tube-amp sound of ''Leaving Trunk" by Derek Trucks
29 KC Solo Nirvana "Smells Like Teen Spirit" sound
Effect patch list 1
130
Effect patch list
Effect patch list 2
Bass algorithm
No. Patch name Description
0SVT Royal rock sound great for finger-picking and flatpicking.
1BASSMAN Vintage rock sound for any occasion.
2HARTKE Hartke simulation with all the glitz and glitter.
3SUPER-B Great for guitar unison riffing and solo play.
4SANS-A Edgy sound with a strong core that is a good match for flatpicking.
5TUBE PRE All-around tube sound.
6Attack Compression sound effective for slap and flatpick playing.
7Wah-Solo Solo sound with distortion and a touch of wah. Pitch shifting is the secret ingredient.
8Ta l k& C r y Typical special effect that makes a crying sound like a talking modulator.
9Melody Chorus sound for melody, solo, chord and harmonic playing.
10 SlapJazz Basic slap sound in the jazz bass style.
11 Destroy Smashing sound mixing distortion, pitch shifting and ring modulation.
12 Tremolo Great match for moody bass lines and chord playing.
13 SoftSlow Melody or solo play tone that is great for fretless bass.
14 Limiter Limiter evens out the sound when using a pick.
15 X'over Flanger sound for picking, typical of the crossover genre.
16 CleanWah Auto wah sound that has many uses.
17 Exciter All-around sound with a fresh and transparent character.
18 ClubBass Sound that simulates the ambience of a small club and is suitable for walking bass lines.
19 DriveWah Auto wah sound with variable drive that follows picking dynamics.
20-29 Empty
Aco/Bass SIM algorithm
No. Patch name Description
0Ensemble Gorgeous sound with deep ensemble effect.
1Delay LD Lively acoustic guitar sound for lead playing.
2Chorus Chorus sound suitable for everything from rhythm guitar to lead guitar.
3FineTune Detuning increases sonic depth.
4Air Aco Air sound makes it sound like recording with a mic.
5Standard Standard bass sound with many uses.
6CompBass Bass sound comes alive with compressor and exciter.
7WarmBass Bass sound with warm and round feeling.
8Flanging Flanging sound covers a lot of ground from 16-beat phrases to melody playing.
9Auto Wah Funky bass sound that makes good use of auto wah.
10-19 Empty
Mic algorithm
No. Patch name Description
0Rec Comp Conventional preamp and compression sound for recording.
1RoomAmbi Simulates the ambience of a radio station studio.
2VocalDly Delay effect that works best with wet vocals. .
3Rock Heavy compression sound for rock vocals
30 Every BG Buddy Guy’s blues sound is dry and overdriven and adds color to any blues lick
31 EVH1959 Early Eddie Van Halen sound
32 BrianDrv Brian May drive sound recreated using "Z Neos”
33 RitchStd Sound that Deep Purple’s Ritchie Blackmore used recording “Machine Head”
34 Carlos Smooth sound used by Carlos Santana in album recording recreated using "BG Crunch"
35 PeteHW Pete Townshend crunch sound using Hiwatt with clean amp turned all the way up for a powerful tone
36 JW Talk Recreation of the talkbox sound used by Joe Walsh in his “Rocky Mountain Way” solo
37 Kstone Keith Richards’s classic intro sound can be heard in The Rolling Stones’ “Satisfaction”
38 RR Mtl 80’s Metal sound with distinctive midrange based on the Metal Zone
39 SV LEAD Stack sound that boldly cuts through the midrange is good for huge guitar solos
40 Monster Weird tone that mixes a heavy sound with doubling an octave down
41 FatMs Drive sound with detuning added to thicken the sound is great for power chords and backing parts
42 SlowFlg Jet sound combining slow attack with flanger
43 DmgFuzz Psychedelic tone that adds ring modulator to fuzz sound that drastically cuts low frequencies
44 RectiWah Bold high gain sound with auto-wah and a short delay added
45-49 Empty
131
Effect patch list
Effect patch list 3
Dual Mic algorithm
No. Patch
name Description Suggested left/right inputs
0Vo/Vo 1 For duets Vocals
1Vo/Vo 2 Chorus for main vocals Vocals
2Vo/Vo 3 For harmony singing Vocals
3AG/Vo 1 Creates a story-like character Acoustic guitar/Vocal
4AG/Vo 2 Similar to AG/Vo 1 but vocal character different Acoustic guitar/Vocal
5AG/Vo 3 Aggressively modifies vocal character Acoustic guitar/Vocal
6ShortDLY Short delay sound with effective doubling Microphones
7FatDrum For drum recording with single point stereo mic Microphones
8Bo thTo ne Condenser mic sound for a man on L channel and a woman on R channel Vocals
9Condnser Simulates condenser mic sound with dynamic mic input Vocals
10 DuoAtack Chorus for lead vocals with emphasized attack Vocals
11 Warmth Warm sound with prominent midrange Vocals
12 AM Radio Simulates AM mono radio Vocals
13 Pavilion For narration that captures sound of demonstration at an exposition booth Vocals
14 TV News TV newscaster sound Vocals
15 F-Vo/Pf1 For female pop vocal piano ballads Vocal/Piano
16 JazzDuo1 Simulates jazz session LP with slightly lo-fi sound Vocal/Piano
17 Cntmprry All-around sound with distinct variation Vocal/Piano
18 JazzDuo2 JazzDuo 1 for male vocals Vocal/Piano
19 Ensemble For balance of guitar with strong attack and mellow piano Acoustic guitar/Piano
20 Enhanced Emphasizes sound characteristics, optimal for ballads Acoustic guitar/Vocal
21 Warmy Moderates overbright tone Acoustic guitar/Vocal
22 Strum+Vo Smooth fat sound with midrange enhancement Acoustic guitar/Vocal
23 FatPlus Augments weak midrange Acoustic guitar/Vocal
24 Arp+Vo Overall solid sound Acoustic guitar/Vocal
25 ClubDuo Simulates live sound in small club Acoustic guitars
26 BigShape Enhances overall clarity Acoustic guitars
27 FolkDuo Fresh and clean sound Acoustic guitars
28 GtrDuo Suitable for acoustic guitar duos Acoustic guitars
29 Bright Bright, sharp, global feeling Acoustic guitars
30-49 Empty
4Long DLY Long delay sound for vocals (2-beat at 120 bpm)
5InTheBox This effect seems to put the entire sound into a small box
6Limiter Limiter effect that is very useful for recording
7AG MIC Preamp tone that is great for recording acoustic guitar
8AG Dub Doubling sound that gives a stroke more of a pick feeling
912st Cho Chorus sound for 12-string guitar
10 AG-Jumbo Increases the apparent body size of an acoustic guitar
11 AG-Small Reduces the apparent body size of an acoustic guitar
12 AG Lead Delay sound for acoustic guitar leads
13 Live AMB Bright reverb sound for acoustic guitar increases live feeling
14 Tunnel Simulation of tunnel reverb
15 Filter Filter effect lets you change the sound character during a song, for example.
16 BrethCmp Fairly strong compressor sound emphasizes breathiness
17 Vib MOD Crafty vocal sound combines phaser and vibrato
18 Duet Cho Detuned sound creates an instant duet
19 Ensemble Fresh ensemble sound great for chorus
20 VocalDub Conventional doubling sound
21 Sweep Voice sound with slow phase sweep
22 VoiceFlg Flanging chorus sound with strong modulation
23 PH Voice Gimmicky phase sound seasoned with delay
24 VibVoice Clear-cut vibrato sound
25 FutureVo A message from the aliens
26 M to F Transforms male vocals into a female sound
27 F to M Transforms female vocals into a male sound
28 WaReWaRe Special effect sounds like a talking spaceman
29 Hangul Special effect makes Japanese sound like Korean
30-49 Empty
132
Effect patch list
Stereo algorithm
No. Patch name Description
0Syn-Lead For single-note synthesizer lead
1OrganPha Phaser for synthesizer/organ
2OrgaRock Boomy distortion for rock organ
3EP-Chor Beautiful chorus for electric piano
4ClavFlg Wah for Clavinet
5Concert Concert hall effect for piano
6Honkey Honky-tonk piano simulation
7PowerBD Gives bass drum more power
8DrumFlng Conventional flanger for drums
9LiveDrum Simulates outdoor live doubling
10 JetDrum Phaser for 16-beat hi-hat
11 AsianKit Changes a standard kit to an Asian kit
12 BassBost Emphasizes low-frequency range
13 Mono->St Gives spaciousness to a mono source
14 AM Radio AM radio simulation
15 WideDrum Wide stereo effect for (built-in) drum machine tracks
16 DanceDrm Reinforces bass frequencies for dance rhythms
17 Octaver Adds sound one-octave lower
18 Percushn Gives air, presence, and stereo spread to percussion
19 MoreTone Increases midrange frequencies, giving more body to distorted guitar
20 SnrSmack Emphasizes snappiness of snare sound
21 Shudder! Sliced sound for techno tracks
22 SwpPhase Phaser with powerful resonance
23 DirtyBiz Lo-fi distortion using ring modulator
24 Doubler Doubling for vocal track
25 SFXlab Gives synthesizer powerful special effect sound
26 SynLead2 Old-style jet sound for synthesizer lead
27 Tek e piko For sequenced phrases or single-note muted guitar
28 Soliner Simulates analog strings ensemble
29 HevyDrum For hard rock drums
30 SM57Sim Simulation of SM57 mic, which is great for recording electric guitars and other analog instruments.
31 MD421Sim Simulation of MD421 professional standard mic that is indispensable in broadcasting, recording and live.
32 U87Sim Simulation of U87, a condenser microphone that sets standards and is used in studios worldwide.
33 C414Sim Simulation of C414, a famous microphone highly trusted in recording situations.
34 Doubling Doubles the entire sound for thickness
35 ShortDLY Delay sound suitable for vocals and field recordings that has a gimmicky effect
36 Lo-Fi Creates lo-fi sound with a retro feeling as if coming from a radio
37 Limiter A limiter very effective on band rehearsals and live recording
38 BoostPls Adds overall sound pressure during recording
39 All Comp Compressor evens out volume differences between instruments in a band performance, for example
40-49 Empty
Effect patch list 4
133
Effect patch list
Effect patch list 5
Mastering algorithm
No. Patch name Description
0PlusAlfa Enhances the overall power
1All-Pops Conventional mastering
2StWide Wide-range mastering
3DiscoMst For club sound
4Boost For hi-fi finish
5Power For a powerful low range
6Live Adds a live feel
7WarmMst Adds a warm feeling
8TightUp Adds a tight feeling
91930Mst Mastering with 1930's sound
10 LoFi Mst Lo-fi mastering
11 BGM Mastering for background music
12 RockShow Gives a rock style mix a live feel
13 Exciter Lo-fi effect with slight distortion in mid and upper range
14 Clarify Emphasizes high-end range
15 VocalMax Brings buried vocals to the foreground
16 RaveRez Special sweep effect using sharp filter
17 FullComp Strong compression over full frequency range
18 ClearPWR Power tuning emphasizes midrange and adds sound pressure and clarity
19 ClearDMS Enhances clarity and spaciousness
20 Maximizr Boosts overall sound pressure level
21-29 Empty
134
Effect patch list
CHORUS/DELAY
Send-return effects
No. Patch name Description
0ShortDLY Standard short delay
1GtChorus Chorus to enhance weak guitar sound
2Doubling Versatile doubling
3Echo Showy analog-style delay
4Delay3/4 Dotted-8th-note delay in sync with tempo
5Delay3/2 Dotted-quarter-note delay in sync with tempo
6FastCho Fast-rate chorus
7DeepCho Versatile deep chorus
8Vocal Chorus that enhances vocals
9Deep dB L Deep doubling
10 SoloLead Keeps fast phrases tight
11 WarmyDly Simulates warm analog delay
12 EnhanCho Enhancer that uses phase-shifted doubling
13 Detune For instruments with strong harmonics such as a digital electronic piano or synthesizer
14 Natural Chorus with low modulation suitable for backing parts
15 Whole Whole-note delay in sync with tempo
16 Delay2/3 Quarter-note triplet delay in sync with tempo
17 Delay1/4 16th-note delay in sync with tempo
18-29 Empty
REVERB
No. Patch name Description
0TightHal Hall reverb with a hard tonal quality
1BrgtRoom Room reverb with a hard tonal quality
2SoftHall Hall reverb with a mild tonal quality
3LargeHal Simulates the reverberation of a large hall
4SmallHal Simulates the reverberation of a small hall
5LiveHous Simulates the reverberation of a club
6TrS t u d i o Simulates the reverberation of a rehearsal studio
7DarkRoom Room reverb with a gentle tonal quality
8VcxRev Tuned to enhance vocals
9Tunnel Simulates the reverberation of a tunnel
10 BigRoom Simulates the reverberation of a gym-sized room
11 PowerSt. Gate reverb
12 BritHall Simulates the bright reverb of a concert hall
13 BudoKan Simulates the reverberation at the Budokan in Tokyo
14 Ballade For slow ballads
15 SecBrass Reverb for brass section
16 ShortPla Reverb with a short release
17 RealPlat Plate reverb simulation
18 Dome Reverb simulates playing in a domed-stadium
19 VinSprin Simulates analog spring reverb
20 ClearSpr Clear reverb with short reverb time
21 Dokan Simulates the reverberation of a clay pipe
22-29 Empty
Effect patch list 6
135
Error message list
Error message list
If you see a message like “---Error” push the EXIT key. When other errors and messages occur, they
will automatically disappear in three seconds.
Message Meaning Response
Messages that indicate something is missing
No Card There is no card inserted. Make sure that an SD card is inserted correctly.
No Project There is no project. Check that the project has not been deleted or moved to
a different place.
No File There is no file in the project. Check that the file has not been deleted or stored in a dif-
ferent place.
Messages that are shown frequently
Reset DATE/TIME Setting lost because the batteries died. Set the DATE/TIME again.
(See “Setting the date & time” on P. 1 4 . )
Low Battery! Time to change the batteries. Change batteries or connect the adapter.
Stop Recorder The function you tried cannot be accessed
during playback/recording. Stop the recorder first, and then try again..
Messages that indicate the object is protected
Card Protected The SD card is protected. Eject the SD card, unlock its write-protection and then
insert it again. See “SD card installation” on P.13.)
Project Protected The project is protected. Disable using the PROTECT menu. (See Protecting and
selecting projects ” on P. 9 1. )
File Protected This file is read-only, so you cannot write to it. Disable the read-only status of the file using a computer,
for example.
Messages that indicate the capacity or structural limit has been exceeded
Card Full The card is full. Change to a new card or delete unneeded data.
Project Full No more projects can be saved on the card. Delete unneeded projects.
File Full The maximum number of files has been reached. Delete unneeded files.
Messages that indicate access failure
Card Access Error Unable to read or write to the card. Press
EXIT
and try the operation again.
Project Access Error Unable to read or write to the project. Press
EXIT
and try the operation again.
File Access Error Unable to read or write to the file. Press
EXIT
and try the operation again.
Card Format Error This card is not in a format the can use. Change the card format to one that the unit can use.
File Format Error This file is not in a format the can use. Change the file format to one that the unit can use.
Other error messages
Card Error
An error of some kind is occurring. Press
EXIT
and try the operation again.
Project Error
File Error
136
Troubleshooting
Troubleshooting
If you think there is a problem with the operation of the , check the following tips first.
Problems during playback
No sound, or sound is very weak
Check the connections with the monitoring system
and its volume settings.
Make sure that status indicators in the mixer
section are lit green and that their faders are raised.
If a track's indicator is not green, press its key
repeatedly until it lights green.
Make sure that the [MASTER] status key is not lit
and that the [MASTER] fader is raised.
Moving the fader does not affect the
volume
On channels for which stereo link is turned ON, the
fader of the even-numbered channel will have no
effect. Either turn stereo link OFF (see P.29), or use
the fader of the odd-numbered channel in the pair.
Input signal cannot be heard or is very
weak
Make sure that the
GAIN
control for that input is
turned up.
Check that the status light is green (playback
enabled) and that the fader of the track is raised.
An operation does not work and the
message “Stop Recorder” is shown on the
display
Some operations are not possible while the
recorder is operating. Press the
STOP
key to stop
the recorder and then conduct the operation.
Problems during recording
Cannot record on a track
Make sure that you have selected a track for
recording.
Check whether you have run out of free space on
the SD card (see P.111).
Recording is not possible if the project is protected.
Either set PROTECT” to “OFF(see P.91), or use a
different project.
The recorded sound is distorted
Make sure that the input
GAIN
knobs and recording
levels are not set too high.
Lower the faders so that the level meters do not
reach 0 dB.
If EQ gain in the track mixer is set extremely high,
the sound may be audibly distorted even if the
fader is lowered. Lower EQ gain to a suitable value.
If an insert effect is applied to an input, check
whether the effect output level (patch level) setting
is suitable.
Problems with effects
Insert effect is not working
Check that the insert effect [INS] icon is shown on
the display. If it is not shown, press the
EFFECT
key,
then press the INSERT soft key and set ON/OFF
to On.
Make sure that the insert effect is inserted in the
desired location (See P.23, 45, 46 and 80)
Send-return effect is not working
Conrm that the REV or CHO icon is shown on the
display. If it is not shown, press the
EFFECT
key,
then press the REVERB or CHORUS soft key and set
ON/OFF to On.
Make sure that the send levels for the tracks are
raised (see P.44 and 82).
Other problems
Cannot save a project
The project cannot be saved if the project is
protected. Set “PROTECT” to “Off(see P.91).
Cannot create a new project or copy a
project
If “Project Full” appears on the display, no more
projects can be created on the card. Delete
unneeded projects to free up memory.
An error message is shown when
attempting to execute a command
Please check the error message list (see P.135).
137
Specications
Specifications
Section
Recorder
Tra ck coun t 8 (mono)
Maximum number of simultane-
ous recording tracks 2
Maximum number of simultane-
ous playback tracks 8 audio + metronome
Recording format 44.1/48 kHz, 16/24-bit WAV format
Maximum recording time 200 minutes/1 GB (mono tracks)
Projects 1000
Markers 100/project
Locator Hours/minutes/seconds/milliseconds and bars/beats/ticks
File editing Divide, trim
Other functions Punch-in/out (manual, auto), bounce, A-B repeat, undo/redo
Audio
interface
Number of recording channels 2
Number of playback channels 2
Bit rate 24
Sampling frequency 44.1, 48, 88.2, 96 kHz
Mixer
Faders 9 (mono × 8, master × 1)
Track parameters 3-band equalizer, pan (balance), effect send ×2, invert
Stereo link Tracks 1/2 ~ 7/8 selectable in pairs
Effect
Algorithms 8 (CLEAN, DISTORTION, ACO/BASS SIM, BASS, MIC, DUAL MIC, STEREO, MASTER-
ING)
Patches 310 insert, 60 send-return
Effect modules 7 insert , 2 send
Tuner Chromatic, guitar, bass, open A/D/E/G, D modal
Rhythm
Voices 8
Sound format 16-bit linear PCM
Drum kits 10
Pads 8 (velocity-sensitive)
Precision 48 ppqn
Rhythm patterns 511/project
Tem po 40.0 ~ 250.0 BPM
Sampler Playback formats 44.1/48 kHz, 16/24-bit WAV format
Editing functions Trim, time-stretch
Hardware
Recording media SD card (16MB ~ 2 GB), SDHC card (4 ~ 32 GB)
Analog-digital conversion 96 kHz 24-bit delta-sigma ADC
Digital-analog conversion 96 kHz 24-bit delta-sigma DAC
Display 128×64 pixel LCD (with backlight)
Inputs
INPUT 1 ~ 8
2 XLR/standard phone combo jacks
Input impedance:
(Balanced input) 1 KΩ balanced (2 hot)
(Unbalanced input) 50 KΩ unbalanced
(1 with Hi-Z, input impedance 470 kΩ (Hi-Z on), 2 with phantom power)
Input level: -50 dBm < continuous < +4 dBm
Built-in stereo
mic pair
Omnidirectional condenser microphones
Gain: -50 dBm < continuous < +4 dBm
Phantom power 48 V, 24 V
Outputs OUTPUT TRS phone type (balanced)
PHONES Standard stereo phone jack 20 mW x 2 (32 Ω load)
S/N ratio 93 dB
Control input FS01
USB Mini-B type (USB 2.0 Hi-Speed):operation as audio interface/control surface and mass
storage
Power
DC 5V 1A AC adapter (ZOOM AD-17)
3 AA batteries (5.5-hour continuous operation time with backlight on and phantom power
off)
Dimensions 257 mm (W) × 190 mm (D) × 51 mm (H)
Weight 780 g
138
Index
A
A-B REPEAT key . . . . . . . . . . . . . . .7, 8, 38
A-B repeat function . . . . . . . . . . . . . . . 38
Algorithms . . . . . . . . . . 80, 118-128, 129-134
Audio
Changing tempo without changing pitch. . . . 68
Trimming unnecessary parts . . . . . . . . . . 70
Audio interface . . . . . . . . . . . . . . . 102, 105
AUTO PUNCH I/O key . . . . . . . . . . . .7, 8, 33
Automatic punch-in/out . . . . . . . . . . . . . 33
B
Bit rate . . . . . . . . . . . . . . . . . . . . . . 97
Bounce . . . . . . . . . . . . . . . . . . . . . 34
BPM . . . . . . . . . . . . . . . . . . . . . . . 67
Built-in mic . . . . . . . . . . . . . . . . . . . 6, 12
C
Card reader . . . . . . . . . . . . . . . . 102, 103
Changing names . . . . . . . . . . . . . 57, 88, 94
Chromatic tuner . . . . . . . . . . . . . . . . 108
Connections . . . . . . . . . . . . . . . . 6, 12, 21
Contrast . . . . . . . . . . . . . . . . . . . . 109
Control surface . . . . . . . . . . . . . . 102, 105
D
Date and time . . . . . . . . . . . . . . . . . . 15
Deleting data
Files . . . . . . . . . . . . . . . . . . . . . . 95
Marks . . . . . . . . . . . . . . . . . . . . . 37
Projects . . . . . . . . . . . . . . . . . . . . 95
SD cards . . . . . . . . . . . . . . . . . . .111
Display
Backlight . . . . . . . . . . . . . . . . . . 109
Contrast . . . . . . . . . . . . . . . . . . . 109
Display . . . . . . . . . . . . . . . . . . . . .9
Drum kits . . . . . . . . . . . . . . . . 48, 49, 59
E
EFFECT key . . . . . . . . . 7, 8, 23, 44-46, 83-89
Effects
Effect modules . . . . 80, 84, 118-128, 129-134
Effect parameters
. . . . 80, 84, 118-128, 129-134
Effect types . . . . . . 80, 84, 118-128, 129-134
Insert effects . . . . . . . . . 23, 45, 46, 80, 89
Mastering effects . . . . . . . . . . . . . . . 46
Send-return effects . . . . . . . . . . 44, 80, 82
Effect patches . . . . . . . . . . . . . . . . . . 80
Changing names . . . . . . . . . . . . . . . . 88
Editing . . . . . . . . . . . . . . . . . . . . . 84
Effect patch list . . . . . . . . . . . . . 129-134
Importing. . . . . . . . . . . . . . . . . . . . 87
Initialization. . . . . . . . . . . . . . . . . . PDF
Saving . . . . . . . . . . . . . . . . . . . . . 86
Selecting . . . . . . . . . . . . . . . . . . . . 83
ENTER key . . . . . . . . . . . . . . . . . . . 7, 8
EQ . . . . . . . . . . . . . . . . . . . . . . . . 42
EXIT key . . . . . . . . . . . . . . . . . . . . 7, 8
F
Fade-in/out . . . . . . . . . . . . . . . . . . . . 71
FF key . . . . . . . . . . . . . . . . . . . . . 7, 8
Files . . . . . . . . . . . . . . . . . . .16, 90, 102
Changing names . . . . . . . . . . . . . . . . 94
Copying . . . . . . . . . . . . . . . . . . . . 93
Deleting . . . . . . . . . . . . . . . . . . . . 95
File names . . . . . . . . . . . . . . .27, 94, 102
Importing. . . . . . . . . . . . . . 100, 102, 103
Viewing information . . . . . . . . . . . . . . 92
Firmware version and upgrading . . . . . . . . .114
G
GAIN . . . . . . . . . . . . . . . . . . . . .7, 8, 22
H
Hi-Z (high impedance) . . . . . . . . . .7, 8, 12, 21
I
Input gain . . . . . . . . . . . . . . . . . . . . 22
Input mixer . . . . . . . . . . . . . . . . . . . . 40
Insert effects . . . . . . . . . . . 23, 45, 46, 80, 89
Inserting before the MASTER fader . . . . . . 46
Insertion points. . . . . . . . . . . . . . . . . 80
Using only for monitoring . . . . . . . . . . . 89
L
Locate function . . . . . . . . . . . . . . . . . 36
Loop tracks . . . . . . . . . . . . . . . . . . . 61
Loops . . . . . . . . . . . . . . . . . . . . . . 64
M
MARK/CLEAR key . . . . . . . . . . . . . .7, 8, 36
MARKER keys . . . . . . . . . . . . . . . .7, 8, 36
Marks. . . . . . . . . . . . . . . . . . . . . . . 36
Master tracks . . . . . . . . . . . . . . . . . . 47
Mastering effects . . . . . . . . . . . . . . . . 46
Manual punch-in/out . . . . . . . . . . . . . . . 32
Metronome . . . . . . . . . . . . . . . . . . . 20
Mixdown . . . . . . . . . . . . . . . . . . . 46, 47
Index
PDF: Audio Interface Manual (on SD card)
139
Index
Mixer . . . . . . . . . . . . . . . . . . . . . . . 40
Mixing . . . . . . . . . . . . . . . . . . . . . . 40
Linking two tracks . . . . . . . . . . . . . . . 29
O
Overdubbing . . . . . . . . . . . . . . . . . . . 28
P
Pads . . . . . . . . . . . . . . . . . . . . . 50, 66
Panning. . . . . . . . . . . . . . . . . . . . 42, 59
PAN/EQ key . . . . . . . . . . .7, 8, 24, 29, 42, 44
Patches . . . . . . . . . . . . .see Effect patches
Phantom power . . . . . . . . . . . . .12, 21, 112
PLAY key . . . . . . . . . . . . . . . . . . . 7, 8
Playlists . . . . . . . . . . . . . . . . . . . . . 98
Power . . . . . . . . . . . . . .12, 14, 15, 21, 112
Changing batteries . . . . . . . . . . . . . . . 14
ON/OFF . . . . . . . . . . . . . . . . . . . . 15
Setting battery type . . . . . . . . . . . . . .112
PROJECT key . . . . . . . . . . 7, 8, 17, 34, 91-98
Projects . . . . . . . . . . . . . . . . . . . 17, 90
Changing names . . . . . . . . . . . . . . . . 94
Copying . . . . . . . . . . . . . . . . . . . . 93
Creating . . . . . . . . . . . . . . . . . . . . 17
Deleting . . . . . . . . . . . . . . . . . . . . 95
Protecting . . . . . . . . . . . . . . . . . . . 91
Selecting . . . . . . . . . . . . . . . . . . . . 91
Sequential playback . . . . . . . . . . . . . . 98
Viewing information . . . . . . . . . . . . . . 92
Punch-in/out . . . . . . . . . . . . . . . . . . . 32
Automatic punch-in/out . . . . . . . . . . . . 33
Manual punch-in/out . . . . . . . . . . . . . 32
Q
Quantization . . . . . . . . . . . . . . . . . . . 66
R
REC key . . . . . . . . . . . . . . . . . . .7, 8, 26
REW key . . . . . . . . . . . . . . . . . . . . 7, 8
Recording
Additional tracks . . . . . . . . . . . . . . . . 28
Assigning to tracks. . . . . . . . . . . . . . . 30
First track . . . . . . . . . . . . . . . . . . . 21
Formats . . . . . . . . . . . . . . . . . . 21, 97
Levels . . . . . . . . . . . . . . . . . . . 23, 24
Master track . . . . . . . . . . . . . . . . . . 47
Modes . . . . . . . . . . . . . . . . . . . . . 97
Overdubbing . . . . . . . . . . . . . . . . . 28
Preparations before recording . . . . . . . . . 17
Times . . . . . . . . . . . . . . . . . . . . . 21
Rhythm functions . . . . . . . . . . . . . . 48-59
RHYTHM key . . . . . . . . . . . . . .7, 8, 49-59
Rhythm pattern tracks . . . . . . . . . . . . . . 48
Rhythm patterns . . . . . . . . . . . . 48, 116-117
Assigning. . . . . . . . . . . . . . . . . . . . 51
Changing names . . . . . . . . . . . . . . . . 57
Copying . . . . . . . . . . . . . . . . . . . . 55
Creating . . . . . . . . . . . . . . . . . . . . 52
Deleting . . . . . . . . . . . . . . . . . . . . 56
Importing. . . . . . . . . . . . . . . . . . . . 58
Selecting . . . . . . . . . . . . . . . . . . . . 49
S
Sampler functions . . . . . . . . . . . . . . 60-71
SD card
Card reader . . . . . . . . . . . . . . . . . 103
Changing while the power is on . . . . . . . .110
Checking capacity . . . . . . . . . . . . .21, 111
Formatting . . . . . . . . . . . . . . . . . . .111
Installation . . . . . . . . . . . . . . . . . . . 13
Send-return effects. . . . . . . . . . . . 44, 80, 82
Sequence data
Creation . . . . . . . . . . . . . . . . . . . . 73
Editing . . . . . . . . . . . . . . . . . . . . . 76
Playback . . . . . . . . . . . . . . . . . . . . 78
Sequence play . . . . . . . . . . . . . . . . . . 98
Shutdown . . . . . . . . . . . . . . . . . . . . 15
Specifications . . . . . . . . . . . . . . . . . 137
Stereo links . . . . . . . . . . . . . . . . . . . 29
Stereo tracks . . . . . . . . . . . . . . . . . . 29
STOP key . . . . . . . . . . . . . . . . . . . 7, 8
Swapping files . . . . . . . . . . . . . . . . . . 31
Switches . . . . . . . . . . . . . . . . . . . . 7, 8
T
Temp o . . . . . . . . . . . . . . . . . . . . . . 19
TEMPO key . . . . . . . . . . . . . . . . .7, 8, 19
Time signature . . . . . . . . . . . . . . . . 18, 76
TOOL key . . . . . . . . . . .7, 8, 20, 50, 108-114
TRACK key .7, 8, 18, 27, 30, 51, 63-71, 73-78, 100
Track mixer . . . . . . . . . . . . . . . . . . . 40
Track sequencer . . . . . . . . . . . . . . . 72-78
Tracks . . . . .21, 25, 30, 31, 34, 45, 51, 61, 63, 67
Assigning. . . . . . . . . . . . . . . . 30, 51, 63
Parameters . . . . . . . . . . . . . . . . . . 42
Tuner . . . . . . . . . . . . . . . . . . . . . . 108
U
USB . . . . . . . . . . . . . . . . . . . . . . 102
DAW software operation . . . . . . . . . . . PDF
Exchanging files with a computer . . . . . . 103
USB key . . . . . . . . . . . . . . . 7, 8, 103-106
R8
-
5000
-
1
Disposal of Old Electrical & Electronic Equipment
(Applicable in European countries with separate collection systems)
This symbol on the product or on its packaging indicates that this product
shall not be treated as household waste. Instead it shall be handed over to
the applicable collection point for the recycling of electrical and electronic
equipment. By ensuring this product is disposed of correctly, you will help
prevent potential negative consequences for the environment and human
health, which could otherwise be caused by inappropriate waste handling
of this product. The recycling of materials will help to conserve natural
resources. For more detailed information about recycling of this product,
please contact your local city ofce, your household waste disposal service
or the shop where you purchased the product.
Declaration of Conformity:
This product complies with the requirements of
EMC Directive 2004/108/EC and
Low Voltage Directive 2006/95/EC
ErP Directive 2009/125/EC
4-4-3 Kanda-Surugadai, Chiyoda-ku, Tokyo 101-0062 Japan
Web site: http://www.zoom.co.jp
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment to an outlet on a circuit different from that the receiver is connected to.
Consult the dealer or an experienced radio/TV technician for help.
FCC regulation warning (for U.S.A.)
This equipment has been tested and found to comply with the limits for a Class B digital device,
pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection
against harmful interference in a residential installation. This equipment generates, uses, and can radiate
radio frequency energy and, if not installed and used in accordance with the instructions, may cause
harmful interference to radio communications. However, there is no guarantee that interference will not
occur in a particular installation. If this equipment does cause harmful interference to radio or television
reception, which can be determined by turning the equipment off and on, the user is encouraged to try
to correct the interference by one or more of the following measures:
For EU Countries

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