Adobe Using Director 11.5 User Guide En
User Manual: adobe Adobe Director - 11.5 - User Guide Free User Guide for Adobe Director Software, Manual
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- Contents
- Chapter 1: Getting started
- Chapter 2: Workspace
- Introduction
- User Interface enhancements
- Undo multiple actions
- Understanding the Director metaphor
- Navigating the Director workspace
- Getting to know the workspace
- Getting to know window types
- Using the Stage
- Using the Score
- Using the Control panel
- Using the Cast window
- Using the Property inspector
- Using the Script window
- Using the Message window
- Customizing your workspace
- Working with Xtra extensions
- Connecting to the Internet
- Chapter 3: Score, Stage, and Cast
- Using the Tool palette with the Stage
- Setting Stage properties
- Using multiple Score windows
- Changing Score settings
- Selecting, editing, and adding frames in the Score
- About cast members
- Using the Cast window
- Setting Cast window preferences
- Naming cast members
- Selecting cast members in the Cast window
- Copying cast members
- Moving cast members within the Cast window
- Organizing cast members within the Cast window
- Switching from one Cast window view to another
- Working with Cast panel groups
- Managing casts
- Managing casts in older Director movies
- Using Cast window controls
- Change the cast displayed in the current Cast window
- Open a cast in a new Cast window
- Select the previous or next cast member
- Move a selected cast member to a new position in the Cast window (Thumbnail view) or to the Stage
- Enter a cast member name
- Edit a cast member script
- View cast member properties
- View the cast member number
- Using Cast List view
- Using Cast Thumbnail view
- Launching external editors
- Managing external casts
- Creating libraries
- Setting cast member properties by using Lingo or JavaScript syntax
- Setting Xtra cast member properties
- Chapter 4: Sprites
- About sprites
- Creating sprites
- Setting sprite general preferences
- Selecting sprites
- Naming sprites
- Finding sprites
- Creating sprite channel names
- Layering sprites
- Displaying and editing sprite properties
- Locking and unlocking sprites
- Positioning sprites
- Controlling the entrance of a sprite on the stage
- Controlling the duration of a sprite on the stage
- Splitting and joining sprites
- Changing the appearance of sprites
- Using sprite inks
- Assigning a cast member to a sprite with Lingo or JavaScript syntax
- Exchanging cast members
- Chapter 5: Animation
- About animation
- About tweening in Director
- Tweening the path of a sprite
- Accelerating and decelerating sprites
- Tweening other sprite properties
- Suggestions and shortcuts for tweening
- Changing tweening settings
- Switching a sprite’s cast members
- Editing sprite frames
- Frame-by-frame animation
- Shortcuts for animating with multiple cast members
- Using film loops
- Setting film loop properties
- Step-recording animation
- Real-time recording animation
- Linking a sequence with Paste Relative
- Animating sprites with Lingo or JavaScript syntax
- Chapter 6: Bitmaps
- Introduction
- About importing bitmaps
- Using animated GIFs
- Using the Paint window
- Using Paint window tools and controls
- Select an irregular area
- Select a rectangular area
- Select the location of the registration point
- Erase
- Move the view of the Paint window
- Zoom in or out on an area
- Select a color in a cast member
- Fill all adjacent pixels of the same color with the foreground color
- Enter bitmap text
- Draw a 1-pixel line in the current foreground
- Spray variable dots of the foreground color
- Brush strokes of the foreground color
- Select a new brush type
- Paint shapes or lines
- Select a foreground and destination color for color-shifting inks
- Select the foreground and background colors
- Select a pattern for the foreground color
- Select a line thickness
- Change the color depth of the current cast member
- Select a Paint window ink
- Using the Lasso tool
- Using the Marquee tool
- Using the Airbrush tool
- Using the Brush tool
- Using rulers in the Paint window
- Zooming in and out in the Paint window
- Using Paint window tools and controls
- Changing selected areas of a bitmap
- Flipping, rotating, and applying effects to bitmaps
- Using Auto Distort
- Changing registration points
- Changing size, color depth, and color palette for bitmaps
- Controlling bitmap images with Lingo or JavaScript syntax
- Change the image assigned to a bitmap cast member
- Specify the background or foreground of a bitmap sprite
- Capture the current graphic contents of the Stage
- Creating image objects
- Editing image objects
- Draw a line on an image object
- Draw a rectangle on an image object
- Determine the color of an individual pixel of an image object or set that pixel’s color
- Copy part or all of an image object into a different image object
- Make a new image object from the alpha channel information of a 32-bit image object
- Using gradients
- Using patterns
- Creating a custom tile
- Using Paint window inks
- Using onion skinning
- About the Paste As PICT option
- Setting and changing bitmap cast member properties
- Setting and changing PICT cast member properties
- Setting Paint window preferences
- Compressing bitmaps
- Working with Adobe Fireworks
- Bitmap filters
- Install a filter
- Create a filter
- Apply a filter
- Modify a filter
- Modify filters using Lingo/JavaScript
- Re-order filters applied to a sprite
- Enable or disable all filters for a sprite
- Enable or disable a filter applied to a sprite, using Lingo/JavaScript
- Remove filters applied to a sprite
- Remove a filter applied to a sprite, using Lingo/JavaScript
- Find filters applied to a sprite
- Create custom filters
- Using filters to create animated effects
- Chapter 7: Vector Shapes
- About vector shapes
- Drawing vector shapes
- Editing vector shapes
- Adjust the outline of a vector shape
- Add a point in the middle of a shape
- Add a new point that is connected to a certain end point
- Join two curves
- Split two curves
- Change the registration point
- Change a vector shape cast member’s registration point in Lingo or JavaScript syntax
- Close or open vector shapes
- Close a shape with Lingo or JavaScript syntax
- Scale a vector shape
- Defining gradients for vector shapes
- Controlling vector shapes with Lingo or JavaScript syntax
- Setting vector shape properties
- Using shapes
- Setting shape cast member properties
- Chapter 8: Color, Tempo, and Transitions
- Introduction
- Controlling color
- Setting palette cast member properties
- About tempo
- Using transitions
- Chapter 9: Text
- About text
- Embedding fonts in movies
- Creating text cast members
- Editing and formatting text
- Creating a hypertext link
- Working with fields
- Using editable text
- Converting text to a bitmap
- Mapping fonts between platforms for field cast members
- Setting text or field cast member properties
- Formatting chunks of text with Lingo or JavaScript syntax
- Formatting text or field cast members with Lingo or JavaScript syntax
- Controlling scrolling text with Lingo or JavaScript syntax
- Checking for specific text with Lingo or JavaScript syntax
- Modifying strings with Lingo or JavaScript syntax
- Unicode support in Director
- Chapter 10: Using Flash, Flash Components, and Other Interactive Media Types
- Introduction
- Using Flash Content
- Adding a Flash content cast member
- Editing a Flash cast member
- Controlling Flash content with Lingo or JavaScript syntax
- Controlling Flash content appearance with Lingo or JavaScript syntax
- Streaming Flash content with Lingo or JavaScript syntax
- Playback Flash content with Lingo or JavaScript syntax
- Using Lingo or JavaScript syntax with Flash variables
- Sending messages from Flash content using getURL
- Sending XML Data from Flash to Director
- Using Flash objects in script
- Using the Flash local connection object
- Using Flash Media Server
- Create a NetConnection object
- Create a NetStream object
- Create a global NetConnection object that does not require a sprite reference
- Create a global NetStream object that does not require a sprite reference
- Send text messages with the NetStream object
- Associate a video camera with the NetStream object
- Associate a microphone with the NetStream object
- Publish a video, audio, or other data stream with the NetStream object
- Play a non-video data stream from the server with the NetStream object
- Create a script reference to the video clip object in the Flash sprite
- Play a video stream through the video clip object
- Using the Flash Settings panel
- Playback performance tips for Flash content
- Using Director movies within Director movies
- Setting linked Director movie properties
- Using ActiveX controls
- Using Flash components
- Button component
- CheckBox component
- DateChooser component
- Label component
- List component
- NumericStepper component
- RadioButton component
- ScrollPane component
- TextArea component
- TextInput component
- Tree component
- Chapter 11: Sound and Synchronization
- About sound and synchronization
- Importing internal and linked sounds
- Audio mixers and sound objects
- Audio mixer
- Sound object
- Create a mixer
- Add a sound object to a mixer
- Apply filters to a sound object or mixer
- Play a mixer or sound object
- Export a mixer or sound object
- Modify mixer, sound object, or filter properties
- Activate a mixer
- Reset a mixer
- Mix MP4 movie sound with other sounds
- Create a mixer asset reference
- Setting sound cast member properties
- Controlling sound in the Score
- Looping a sound
- Using sound in Windows
- Playing sounds with Lingo or JavaScript syntax
- About Shockwave Audio
- Compressing internal sounds with Shockwave Audio
- Streaming linked Shockwave Audio and MP3 audio files
- Playing audio with Lingo or JavaScript syntax
- Synchronizing media
- Synchronizing sound with Lingo or JavaScript syntax
- Accessibility
- Chapter 12: Using Digital Video
- About digital video
- Importing digital video formats
- Adding an MP4Media member to a movie
- Using the video windows
- Playing digital video Direct To Stage
- Controlling digital video in the Score
- Playing digital video with Lingo or JavaScript syntax
- Setting QuickTime digital video cast member properties
- Controlling QuickTime with Lingo or JavaScript syntax
- Using Windows Media files in Director
- Using DVD media content in Director
- Cropping digital video
- Using digital video on the Internet
- Synchronizing video and animation
- Using RealMedia content in Director
- System requirements
- RealMedia sample file
- About RealMedia streams in Director
- Creating RealMedia cast members
- Obtaining dynamic RealMedia cast member properties
- The RealMedia tab in the Property inspector
- About RealMedia behaviors
- Using RealMedia behaviors
- The RealMedia viewer
- Publishing Shockwave content with RealMedia
- Using Lingo or JavaScript syntax sound elements with RealMedia
- Chapter 13: Behaviors
- About behaviors
- Attaching behaviors
- Changing the order of attached behaviors
- Getting information about behaviors
- Creating and modifying behaviors
- Writing behaviors with Lingo or JavaScript syntax
- Setting up a Parameters dialog box
- Setting behavior properties with script
- Customizing a behavior’s property
- Creating an on getPropertyDescriptionList handler
- Including a description for the Behavior inspector
- Example of a complete behavior
- Sending messages to behaviors attached to sprites
- Using inheritance in behaviors
- Chapter 14: Navigation and User Interaction
- About navigation and user interaction
- Creating basic navigation controls with behaviors
- Adding push buttons, radio buttons, and check boxes
- Jumping to locations with Lingo or JavaScript syntax
- Detecting mouse clicks with Lingo or JavaScript syntax
- Making sprites editable and draggable
- Making sprites editable or moveable with Lingo or JavaScript syntax
- Checking which text is under the pointer with Lingo or JavaScript syntax
- Responding to rollovers with Lingo or JavaScript syntax
- Finding mouse pointer locations with Lingo or JavaScript syntax
- Checking keys with Lingo or JavaScript syntax
- Equivalent cross-platform keys
- Identifying keys on different keyboards
- About animated color cursors
- Creating an animated color cursor cast member
- Using an animated color cursor in a movie
- Chapter 15: 3D Basics
- Chapter 16: The 3D Cast Member, 3D Text, and 3D Behaviors
- Chapter 17: Working with Models and Model Resources
- Chapter 18: Controlling the 3D World
- Chapter 19: Movies in a Window
- Chapter 20: Using Xtras
- Using the XML Parser Xtra
- Using the MUI Xtra
- Using the Physics (Dynamiks) Xtra
- Chapter 21: Making Director Movies Accessible
- Introduction
- Using the Accessibility Behavior library
- Accessibility scripting with Lingo or JavaScript syntax
- Initialize the text-to-speech software
- Determine the number of available voices
- Return a property list that describes the name, gender, age, and index number of the current voice
- Return a list of property lists that describes all the available voices
- Set a particular voice as the current voice
- Begin speech synthesis
- Temporarily pause the speech
- Resume the speech
- Stop speech synthesis
- Check whether the speech is currently speaking, paused, or stopped
- Set the volume of the voice
- Set the pitch of the voice
- Determine the chronological number of the current word within the string being spoken
- Deploying accessible movies
- Chapter 22: Managing Memory
- Chapter 23: Managing and Testing Director Projects
- Chapter 24: Packaging Movies for Distribution
- Introduction
- About distributing movies
- Shockwave player browser compatibility
- Using the lingo.ini file to run startup scripts
- Previewing a movie in a browser
- About Xtra extensions
- Managing Xtra extensions for distributed movies
- About Distribution formats
- Creating Shockwave content
- Using default Publish settings
- Changing Publish settings
- Using dswmedia folders and the support folder to publish Shockwave content
- Using linked media when testing Shockwave content
- Converting movies created in previous versions of Director
- About projectors
- Creating projectors
- About cross-platform projectors
- Processing movies with Update Movies
- Exporting digital video and frame-by-frame bitmaps
- Setting QuickTime export options
- About organizing movie files
- Chapter 25: Using Shockwave Player
- About Shockwave Player
- Streaming movies
- About network operations
- Setting movie playback options
- Setting Shockwave playback options
- About creating multiuser applications
- About streaming with the Score and behaviors
- Checking whether media elements are loaded with Lingo or Java Script syntax
- Downloading files from the Internet with Lingo or JavaScript syntax
- Execute a network script operation
- Cancel a network operation in progress
- Retrieve a file as text
- Retrieve and play a new Shockwave movie from the network
- Open a URL in the user’s browser
- Preload a file from the server into the browser’s cache
- Test whether getNetText(), preloadNetThing, or gotoNetMovie operations are complete
- Post information using HTTP post/get abilities to a server and retrieve a response
- Retrieving network operation results with Lingo or JavaScript syntax
- Using Lingo or JavaScript syntax in different Internet environments
- Testing your movie
- Cross-domain policy
- About downloading speed
- Index