Adobe Using Flash Professional CS5 Instruction Manual En
User Manual: adobe Flash Professional - CS5 - Instruction Manual Free User Guide for Adobe Flash Software, Manual
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- Legal notices
- Contents
- Chapter 1: What’s new
- Chapter 2: Workspace
- Flash workflow and workspace
- Using the Stage and Tools panel
- The Timeline
- Using Flash authoring panels
- Undo, redo, and the History panel
- Automating tasks with the Commands menu
- Accessibility in the Flash workspace
- Set preferences in Flash
- Keyboard shortcuts
- Working with ConnectNow
- Chapter 3: Managing documents
- Working with Flash documents
- About Flash files
- Working with other Adobe applications
- Opening XFL files
- Working with uncompressed XFL files
- Edit a SWF file from Dreamweaver in Flash
- Create mobile content with Adobe Device Central and Flash
- Create a new document
- Create a new document
- Create a new document from a template
- Open an existing document
- View a document when multiple documents are open
- Open a new window for the current document
- Set properties for a new or existing document
- Change document properties using the Property inspector
- Add XMP metadata to a document
- Save Flash documents
- Printing Flash documents
- Working with Flash projects
- Create projects
- Manage projects
- Add a new file or folder to a project
- Add an external folder to a project
- Remove a file or folder from a project
- Open a file from the Project panel in Flash
- Rename a project
- Display only a single project subdirectory in the Project panel
- Create ActionScript classes
- Create class templates
- Compiling FLA files
- Create Flash projects for use with Flex class files
- Videos and tutorials
- Find and Replace in Flash
- Templates
- Working with Flash documents
- Chapter 4: Using imported artwork
- Placing artwork into Flash
- Imported bitmaps and Flash
- Working with Fireworks files in Flash
- Working with Illustrator AI files in Flash
- Working with InDesign files in Flash
- Working with Photoshop PSD files in Flash
- Working with Photoshop and Flash
- Photoshop Import options
- Importing text objects
- Importing shape objects
- Importing image or fill layers
- Importing merged bitmap objects and objects in a merged bitmap
- Importing multiple objects of different types
- Importing multiple objects of the same type
- Importing a Group folder
- Importing and merging layers
- Setting publish options
- Photoshop file importer preferences
- Chapter 5: Creating and Editing Artwork
- Drawing in Flash
- Drawing preferences
- Draw simple lines and shapes
- Drawing with the Pen tool
- Apply patterns with the Spray Brush tool
- Drawing patterns with the Decorative drawing tool
- Apply the Symmetry Brush effect
- Apply the Grid Fill effect
- Apply the Vine Fill effect
- Apply the Particle System effect
- Apply the 3D Brush effect
- Apply the Building Brush effect
- Apply the Decorated Brush effect
- Apply the Fire Animation effect
- Apply the Flame Brush effect
- Apply the Flower Brush effect
- Apply the Lightning Brush effect
- Apply the Smoke Animation effect
- Apply the Tree Brush effect
- Reshape lines and shapes
- Transforming and combining graphic objects
- Selecting objects
- Arranging objects
- Snapping art into position
- Moving and copying objects
- Color
- Strokes, fills, and gradients
- 3D graphics
- Chapter 6: Symbols, instances, and library assets
- Working with symbols
- Working with symbol instances
- Working with the library
- Work with libraries
- Work with library items
- Use a library item in the current document
- Convert an object on the Stage to a symbol in the library
- Use a library item from the current document in another document
- Copy library items from a different document
- Edit a library item
- Rename a library item
- Delete a library item
- Find unused library items
- Update imported files in the library
- Copy library assets between documents
- Sharing library assets across files
- Creating buttons
- Scaling and caching symbols
- Converting art between vector and bitmap formats (CS5.5 only)
- Symbols and ActionScript
- Chapter 7: Timelines and Animation
- Frames and keyframes
- Insert frames in the Timeline
- Select frames in the Timeline
- Label frames in the Timeline
- Enable span-based frame selection
- Copy or paste a frame or frame sequence
- Delete a frame or frame sequence
- Move a keyframe or frame sequence
- Change the length of a static frame sequence
- Convert a keyframe to a frame
- View a preview of frame content in the Timeline
- Timeline layers
- Working with multiple timelines
- Working with scenes
- Timelines and ActionScript
- Animation basics
- Motion tween animation
- About tween animation
- Applying motion presets
- Create tween animation
- Edit the motion path of a tween animation
- Edit the shape of a motion path with the Selection and Subselection tools
- Change the position of the tweened object
- Change the location of a motion path on the Stage
- Edit a motion path with the Free Transform tool
- (CS5.5 only) Scale multiple tweened objects and motion paths
- Delete a motion path from a tween
- Copy a motion path as a stroke
- Apply a custom stroke as a motion path
- Use roving property keyframes
- Edit animation tween spans in the Timeline
- Move, duplicate, or delete tween spans
- Edit adjacent tween spans
- Edit the length of a tween span
- Add or remove frames within a tween span
- Replace or remove the target instance of a tween
- View and edit property keyframes of a tween span
- Add or remove 3D property keyframes in a tween
- Move or duplicate a tween span
- Copy and paste a motion tween
- Copy and paste motion tween properties
- Convert a tween span to frame-by-frame animation
- Copy motion as ActionScript 3.0
- Editing animation property curves with the Motion Editor
- Easing tween animations
- Working with classic tween animation
- About classic tween animation
- Create and edit keyframes for classic tween animation
- Add classic tween animation to an instance, a group, or text
- Create a motion guide layer
- Create classic tween animation along a path
- Paste classic tween animation properties
- Apply custom ease in/ease out to classic tween animation
- Shape tweening
- Frame-by-frame animation
- Using mask layers
- Inverse kinematics
- Frames and keyframes
- Chapter 8: Filters and Blends
- Chapter 9: Text
- Working with Text Layout Framework (TLF) text
- Working with classic text
- Check spelling
- Embed fonts for consistent text appearance
- Multilanguage text
- About multilanguage text
- Creating multilanguage text
- Workflow for authoring multilanguage text with the Strings panel
- Select and remove languages for translation
- Add strings to the Strings panel
- Editing strings in the Strings panel
- Change the language displayed on the Stage
- Enter Asian characters on a Western keyboard
- Publishing multilanguage FLA files
- Manually replace strings at publish time
- Use automatic language detection with the default language
- Use custom language detection
- Additional resources
- XML file format for multilanguage text
- Multilanguage text and ActionScript
- Chapter 10: Sound
- Chapter 11: Video
- Create video files for use in Flash
- Add video to Flash
- Working with video cue points
- Working with Adobe Premiere Pro and After Effects
- Controlling external video playback with ActionScript
- Export QuickTime video files
- Chapter 12: Creating accessible content
- Creating accessible content
- About accessible content
- Accessibility overview
- Worldwide accessibility standards
- Understanding screen reader technology
- Flash and Microsoft Active Accessibility (Windows only)
- Basic accessibility support in Flash Player
- Accessibility for hearing-impaired users
- Provide animation accessibility for the visually impaired
- Testing accessible content
- Using Flash to enter accessibility information for screen readers
- Flash for screen readers and accessibility
- The Flash Accessibility panel
- Selecting names for buttons, text fields, and entire SWF applications
- Provide a name for an object
- Make an entire SWF application accessible
- Viewing and creating tab order and reading order
- Create a tab-order index for keyboard navigation in the Accessibility panel
- Specifying advanced accessibility options for screen readers
- Creating accessibility with ActionScript
- About accessible content
- Creating accessible content
- Chapter 13: ActionScript
- Working with ActionScript
- Add interactivity with code snippets
- Script Assist mode and behaviors
- Writing and managing scripts
- Format code
- Comment sections of code
- Use syntax coloring
- Use line numbers and word wrap
- Collapse sections of code
- Adding ActionScript with shortcut keys
- Display hidden characters
- Find text in a script
- Check syntax and punctuation
- Import and export scripts
- Encoding for imported and exported scripts
- Pin scripts in the Actions panel
- Insert target paths
- Use code hints
- Debugging ActionScript 3.0
- Debugging ActionScript 1.0 and 2.0
- Debugging your ActionScript 1.0 and 2.0 scripts
- Debug a local SWF file
- Debug a remote ActionScript 2.0 SWF file
- Display and modify the values of variables in the Debugger
- Use the Watch list
- Display movie clip properties and change editable properties
- List a SWF file’s objects and variables
- Set and remove breakpoints
- Stepping through lines of code
- Control compiler warnings
- Output panel overview
- Use the trace statement
- Navigate to errors in code
- Debugging text field objects
- Working with Flash Pro and Flash Builder
- Printing at runtime
- Printing at runtime using ActionScript 3.0
- Printing at runtime using ActionScript 2.0
- Controlling runtime printing
- Using the ActionScript 2.0 PrintJob class
- Build a print job
- Starting a print job
- Adding pages to a print job
- Specifying a target
- Print or delete a print job
- Printing frames independent of the PrintJob class
- Specifying a print area when not using the PrintJob object
- Using the print() function when not using the PrintJob object
- ActionScript publish settings (CS5)
- Modify ActionScript publish settings (CS5)
- Class files and configuration files (CS5)
- Declare an ActionScript 3.0 document class (CS5)
- Set the location of ActionScript files (CS5)
- Compiling ActionScript conditionally (CS5)
- Customizing context menus in Flash documents (CS5)
- Configuration folders installed with Flash (CS5)
- ActionScript publish settings (CS5.5)
- Modify ActionScript publish settings (CS5.5)
- Class files and configuration files (CS5.5)
- Declare an ActionScript 3.0 document class (CS5.5)
- Set the location of ActionScript files (CS5.5)
- Compiling ActionScript conditionally (CS5.5)
- Customizing context menus in Flash documents (CS5.5)
- Configuration folders installed with Flash (CS5.5)
- Chapter 14: Publishing and Exporting
- Publishing Flash documents
- Publish settings (CS5)
- Specify publish settings for SWF files (CS5)
- Specify publish settings for HTML wrapper files (CS5)
- Specify publish settings for Flash Player detection (CS5)
- Specify publish settings for GIF files (CS5)
- Specify publish settings for JPEG files (CS5)
- Specify publish settings for PNG files (CS5)
- Preview the publishing format and settings (CS5)
- Using publish profiles (CS5)
- Publish settings (CS5.5)
- Specify publish settings for Flash (.swf) files (CS5.5)
- Specify publish settings for SWC files and projectors (CS5.5)
- Specify publish settings for HTML wrapper files (CS5.5)
- Specify publish settings for Flash Player detection (CS5.5)
- Specify publish settings for GIF files (CS5.5)
- Specify publish settings for JPEG files (CS5.5)
- Specify publish settings for PNG files (CS5.5)
- Preview the publishing format and settings (CS5.5)
- Using publish profiles (CS5.5)
- Publishing for Adobe AIR for desktop
- Publishing AIR for Android applications
- Packaging applications for AIR for iOS
- HTML publishing templates
- About exporting from Flash
- Exporting
- Chapter 15: Best practices
- Best practices - Structuring FLA files
- Best practices - Organizing ActionScript in an application
- Best practices - Behaviors conventions
- Best practices - Video conventions
- Best practices - SWF application authoring guidelines
- Best practices - Accessibility guidelines
- Best practices - Advertising with Flash
- Best practices - Optimizing FLA files for SWF output
- Optimize Flash documents
- Speed up document display
- Optimizing graphics and animation
- Animation frame rate and performance
- Filters and SWF file performance
- Bitmap caching and SWF file performance
- Working with components in Flash Player
- Optimizing component styles and performance
- Using runtime shared libraries
- Displaying special characters
- Test document download performance
- Best practices - Tips for creating content for mobile devices
- Creating Flash content for use on mobile devices
- Flash Lite guidelines for animation in mobile devices
- Flash Lite bitmap and vector graphics in mobile devices
- Set compression of Flash Lite bitmaps for mobile devices
- Optimizing Flash Lite frames for mobile devices
- Optimizing ActionScript for Flash Lite content on mobile devices
- Managing Flash Lite file memory for mobile devices
- Loading data for mobile devices in Flash Lite
- Exclude classes from compilation for Flash Lite