Corel CorelDRAW® Graphics Suite 12 User Guide Draw CDraw UG EN

User Manual: corel Corel Draw Graphics Suite - 12 - User Guide Free User Guide for Corel Draw Software, Manual

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CorelDRAW® Graphics Suite 12 User Guide
The contents of this user guide and the associated CorelDRAW, Corel R.A.V.E., and
Corel PHOTO-PAINT software are the property of Corel Corporation and its
respective licensors, and are protected by copyright. For more complete copyright
information about CorelDRAW, Corel R.A.V.E., or Corel PHOTO-PAINT, please refer
to the About section in the Help menu of the software.
Copyright 2000 – 2003 Corel Corporation. All rights reserved.
Corel, the Corel logo, CorelDRAW, Corel R.A.V.E., Corel PHOTO-PAINT,
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Book contents

Table of contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i
Welcome to CorelDRAW Graphics Suite 12 . . . . . . . . . . . . . . . . . . 3
CorelDRAW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Corel R.A.V.E. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Corel PHOTO-PAINT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
CorelDRAW Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523
Corel R.A.V.E. Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 543
Corel PHOTO-PAINT Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 547

Table of contents
Section I: Welcome to CorelDRAW Graphics Suite 12
Welcome . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3

CorelDRAW Graphics Suite 12 applications . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
What’s new in CorelDRAW Graphics Suite 12 . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Installing and uninstalling applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Changing the language of the user interface and Help . . . . . . . . . . . . . . . . . . . . . 7
Registering Corel products . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Updating Corel products . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Corel Support Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Documentation conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Getting help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Using CorelTUTOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
VBA Programming Guide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Customer feedback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Other resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
About Corel Corporation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

Section II: CorelDRAW
Workspace tour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17

CorelDRAW terminology and concepts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
CorelDRAW application window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
CorelDRAW workspace tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Getting started in CorelDRAW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29

Starting and opening drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Finding and inserting drawing content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Exploring the basic features of CorelDRAW . . . . . . . . . . . . . . . . . . . . . . . . . . .
Working with templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Undoing, redoing, and repeating actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Accessing drawing information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Zooming and panning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Table of contents

29
31
32
33
35
36
36
i

Previewing a drawing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Backing up and recovering files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Saving drawings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Closing drawings and quitting CorelDRAW . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Working with lines, outlines, and brush strokes . . . . . . . . . . . . . . . . . . .45

Drawing lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Formatting lines and outlines. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Closing multiple line segments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Applying brush strokes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Spraying objects along a line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Drawing flow and dimension lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Drawing shapes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63

Drawing rectangles and squares . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Drawing ellipses, circles, arcs, and wedges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Drawing polygons and stars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Drawing spirals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Drawing grids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Drawing predefined shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Drawing using shape recognition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Working with objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75

Selecting objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Copying, duplicating, and deleting objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Copying object properties, transformations, and effects . . . . . . . . . . . . . . . . . . . 79
Positioning objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Aligning and distributing objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Snapping objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Using dynamic guides . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Changing the order of objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Sizing and scaling objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Rotating and mirroring objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Grouping objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Combining objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98

ii

Table of contents

Shaping objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .101

Working with curve objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Skewing and stretching objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Smudging objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Roughening objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Applying distortion effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Shaping objects using envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Splitting and erasing portions of objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Trimming objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Welding and intersecting objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Blending objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Creating PowerClip objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

101
106
108
110
113
115
117
120
123
124
130

Working with symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .133

Creating, editing, and deleting symbols. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Using symbols in drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Managing collections and libraries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Sharing symbols between drawings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

133
136
138
139

Filling objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141

Applying uniform fills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Applying fountain fills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Applying pattern fills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Applying texture fills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Applying mesh fills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Working with fills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

141
142
144
146
147
149

Working with color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .153

Choosing colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Creating custom color palettes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Managing color for display, input, and output . . . . . . . . . . . . . . . . . . .159

Understanding the Color management dialog box . . . . . . . . . . . . . . . . . . . . . .
Working with color profiles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Choosing advanced color management settings . . . . . . . . . . . . . . . . . . . . . . . .
Correcting colors for display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Table of contents

159
161
164
167
iii

Adding three-dimensional effects to objects . . . . . . . . . . . . . . . . . . . . .169

Contouring objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Applying perspective to objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Creating vector extrusions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Creating drop shadows. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Changing the transparency of objects . . . . . . . . . . . . . . . . . . . . . . . . . .183

Applying transparencies. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Applying merge modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Using lenses with objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .189

Applying lenses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Editing lenses. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Working with pages and layout tools. . . . . . . . . . . . . . . . . . . . . . . . . . .193

Specifying the page layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Choosing a page background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Adding, renaming, and deleting pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
Using the rulers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Calibrating the rulers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
Setting up the grid. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Setting up guidelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Setting the drawing scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Working with layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .205

Creating layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Changing layer properties and stacking order. . . . . . . . . . . . . . . . . . . . . . . . . . 208
Moving and copying objects between layers . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Printing layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Adding and formatting text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .211

Adding and selecting text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Encoding text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Changing the appearance of text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Finding, editing, and converting text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Aligning and spacing text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Shifting and rotating text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
iv

Table of contents

Moving text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Fitting text to a path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Formatting paragraph text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Combining and linking paragraph text frames. . . . . . . . . . . . . . . . . . . . . . . . .
Wrapping paragraph text around objects and text. . . . . . . . . . . . . . . . . . . . . .
Embedding graphics and adding special characters . . . . . . . . . . . . . . . . . . . . .

224
224
226
228
231
232

Managing fonts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .235

Substituting unavailable fonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
Embedding fonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Using Bitstream Font Navigator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Working with bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .239

Converting vector graphics to bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Adding bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Cropping and editing bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Applying special effects to bitmaps. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Applying color and tone effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Removing dust and scratch marks from bitmaps . . . . . . . . . . . . . . . . . . . . . . .

239
240
241
243
246
248

Changing color modes in bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . .249

Changing the color mode of bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Changing bitmaps to black-and-white images . . . . . . . . . . . . . . . . . . . . . . . . . 250
Creating Web-enabled objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .253

Using preset Internet objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Optimizing bitmaps for the World Wide Web . . . . . . . . . . . . . . . . . . . . . . . .
Creating rollovers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Creating Web-compatible text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Working with bookmarks and hyperlinks . . . . . . . . . . . . . . . . . . . . . . . . . . . .

253
254
256
258
259

Publishing to the Web. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .263

Preparing files and objects for Web publishing . . . . . . . . . . . . . . . . . . . . . . . . 263
Publishing to HTML. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
Managing projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .267

Setting up the project database . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
Table of contents

v

Assigning and copying object data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Viewing an object data summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .271

Printing your work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Laying out print jobs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
Previewing print jobs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Commercial printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .277

Preparing a print job for a service bureau . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Working with imposition layouts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Printing printer's marks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Printing color separations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Specifying In-RIP trapping settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
Printing to film . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Publishing to PDF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .291

Saving documents as PDF files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Reducing PDF file size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
Preparing PDF files for a service bureau . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
Optimizing PDF files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
Importing and exporting files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .299

Importing files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
Exporting files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302
Working with graphic, text, and color styles . . . . . . . . . . . . . . . . . . . . .307

Creating, applying, and editing graphic or text styles. . . . . . . . . . . . . . . . . . . . 307
Creating and applying color styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
From Adobe Illustrator to CorelDRAW . . . . . . . . . . . . . . . . . . . . . . . . . .313

Comparing terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
Comparing tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314

Section III: Corel R.A.V.E.
Workspace tour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .319

Corel R.A.V.E. terminology and concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
vi

Table of contents

Corel R.A.V.E. application window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 320
Corel R.A.V.E. toolbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
Getting started in Corel R.A.V.E. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .325

How Corel R.A.V.E. works . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
Setting the properties of movies. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
Animating objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .329

Understanding animation methods and terms . . . . . . . . . . . . . . . . . . . . . . . . . 329
Increasing the life span of objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
Tweening objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
Editing and previewing animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . .339

Working with timelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
Working with tweens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
Previewing animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
Animating text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .345

Tweening text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
Creating animated text effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346

Section IV: Corel PHOTO-PAINT
Corel PHOTO-PAINT workspace tour . . . . . . . . . . . . . . . . . . . . . . . . . . . .351

Corel PHOTO-PAINT terms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Exploring the application window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Toolbars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Toolbox. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Property bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Dockers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Status bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

351
352
354
356
360
361
362

Viewing images and obtaining image information . . . . . . . . . . . . . . . .363

Viewing images. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
Zooming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
Obtaining image information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
Working with color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .367
Table of contents

vii

Choosing colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
Creating custom color palettes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
Changing color modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .373

Changing the color mode of images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
Changing images to the paletted color mode . . . . . . . . . . . . . . . . . . . . . . . . . . 374
Bringing images into Corel PHOTO-PAINT. . . . . . . . . . . . . . . . . . . . . . . .377

Opening images. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
Importing files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
Loading photos from a digital camera. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
Working with vector graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
Cropping and changing orientation . . . . . . . . . . . . . . . . . . . . . . . . . . . .381

Cropping images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
Stitching images together . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
Changing image orientation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
Adjusting color and tone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .387

Adjusting image color and tone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
Working with color channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
Changing image dimensions, resolution, and paper size. . . . . . . . . . . .393

Changing image dimensions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393
Changing image resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
Changing the paper size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
Retouching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .397

Improving scanned images. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
Removing red-eye . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
Removing dust and scratch marks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
Cloning image areas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402
Sharpening images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 403
Erasing image areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
Smearing, smudging, and blending colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
Working with lenses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .409

Creating lenses. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
viii

Table of contents

Editing lenses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
Combining lenses with the image background. . . . . . . . . . . . . . . . . . . . . . . . . 412
Masking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .413

Distinguishing protected and editable areas. . . . . . . . . . . . . . . . . . . . . . . . . . .
Defining editable areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Defining editable areas using color information . . . . . . . . . . . . . . . . . . . . . . . .
Inverting and removing masks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Cutting out image areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

413
414
416
420
420

Applying special effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .423

Working with special effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Applying preset styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Applying color and tone effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Managing plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

423
425
426
427

Painting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .429

Drawing shapes and lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Applying brush strokes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Spraying images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Repeating brush strokes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Using a pressure-sensitive pen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

429
431
434
436
437

Filling images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .439

Applying uniform fills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Applying fountain fills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Applying bitmap fills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Applying texture fills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Applying gradient fills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

439
440
442
444
445

Working with objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .447

Creating objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447
Grouping and combining objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450
Modifying objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .453

Transforming objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453
Changing the edges of objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
Table of contents

ix

Adding drop shadows to objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
Creating images for the Web . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .463

Exporting and optimizing images for the Web. . . . . . . . . . . . . . . . . . . . . . . . . 463
Creating and editing rollovers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 465
Saving and closing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .471

Saving images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 471
Exporting images to other file formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472
Closing images. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 474
Managing color for display, input, and output . . . . . . . . . . . . . . . . . . .475

Working with color profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 475
Choosing advanced color management settings . . . . . . . . . . . . . . . . . . . . . . . . 477
Correcting colors for display. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 478
Printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .479

Printing your work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 479
Laying out print jobs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 480
Previewing print jobs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 481

Section V: Glossary
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .485

x

Table of contents

Section I: Welcome to
CorelDRAW Graphics Suite 12

Welcome
CorelDRAW® Graphics Suite 12 delivers powerful software for graphic design, page
layout, photo editing, and vector animation.
In this section, you’ll learn about
• CorelDRAW Graphics Suite 12 applications
• what’s new in CorelDRAW Graphics Suite 12
• what’s new in Corel PHOTO-PAINT
• installing and uninstalling applications
• changing the language of the user interface and Help
• registering Corel products
• updating Corel products
• Corel® Support Services
• documentation conventions
• getting Help
• using CorelTUTOR™
• customer feedback
• other resources
• about Corel Corporation

CorelDRAW Graphics Suite 12 applications
This section describes the major applications included in CorelDRAW Graphics Suite
12.

CorelDRAW
CorelDRAW is an intuitive graphics design application that gives designers a more
enjoyable work experience. CorelDRAW is built and designed to meet the demands of
today’s working designer to create ads or collateral for print or for the Web.
CorelDRAW Graphics Suite 12: Welcome

3

Corel PHOTO-PAINT
Corel PHOTO-PAINT® is a complete image-editing application that lets you retouch
and enhance photos. Whether you’re correcting red-eye or exposure problems, cutting
out image areas, or creating and publishing images for the Web, Corel PHOTO-PAINT
gives you powerful tools that are fast and easy to use.

Corel R.A.V.E.
Corel R.A.V.E.™ makes it easy to create a wide range of animated graphics — from
animated logos and navigation controls to interactive animated graphics for the Web.
The Corel R.A.V.E. application combines the familiar graphics capabilities and user
interface of CorelDRAW with a powerful yet easy-to-use set of animation features.

What’s new in CorelDRAW Graphics Suite 12
The following section outlines what’s new in CorelDRAW Graphics Suite 12.

What’s new in CorelDRAW and Corel R.A.V.E.
CorelDRAW and Corel R.A.V.E. include new features and enhancements that will make
your work easier.
Feature

Description

Enhanced support for SVG files

Allows you to choose a variety of new
options when exporting a drawing to the
SVG file format. You can also embed
information in an SVG file or store
information in externally linked files.

Export for Office (CorelDRAW only)

Lets you optimize drawings for export to
Microsoft® Office or WordPerfect® Office

Unicode

Allows users to exchange files effortlessly,
regardless of the language or operating
system in which the file was created,
ensuring that text displays correctly

Text encoding

Allows users to correct the display of text
created in a language that differs from that
of their operating system

4

CorelDRAW Graphics Suite 12 User Guide

Feature

Description

Dynamic guides

Helps you precisely position, align, and draw
objects relative to other objects using snap
points in objects

Smart drawing tool

Lets you draw freehand strokes that are
recognized and converted to basic shapes
using the Smart drawing tool

Enhanced snapping

Allows you to snap an object to a number of
snap points in a target object

Enhanced text alignment

Allows you to align text objects to other
objects using the first text baseline, last text
baseline, or the bounding box

Enhanced Eyedropper and Paintbucket
tools

Allows you to copy color, object properties,
effects, and transformations from one object
to another

Virtual segment delete tool

Lets you delete portions of objects, called
virtual line segments, that are between
intersections

Improved file format compatibility

Gives you improved compatibility with
many industry-standard file formats, such as
Hewlett-Packard® Plotter (PLT),
AutoCAD® Drawing Interchange Format
(DXF), AutoCAD Drawing Database
(DWG), Computer Graphics Metafile
(CGM), Microsoft® Word Document
(DOC), and many more

Improved symbols

The Symbol manager docker allows you to
identify, create, and edit symbols easily. You
can easily import and export symbols using
Corel Symbol Libraries (CSL).

Enhanced sprites (Corel R.A.V.E. only)

The Symbol manager docker allows you to
identify, create, and edit sprites easily.

CorelDRAW Graphics Suite 12: Welcome

5

What’s new in Corel PHOTO-PAINT
Corel PHOTO-PAINT includes new features and enhancements that will make your
work easier.
Feature

Description

Export for Office

Lets you optimize drawings for export to
Microsoft Office or WordPerfect Office

Multiple language support

Allows users to exchange files effortlessly,
regardless of the language or operating
system in which the file was created,
ensuring that text displays correctly

Touch-up brush tool

Lets you remove imperfections, such as tears,
scratch marks, and wrinkles, from an image
by blending its textures and colors

Export menu command

Provides you with another method for
exporting images to a variety of file formats

Installing and uninstalling applications
The application’s Installer makes it easy to install Corel applications and components.
It lets you
• install any Corel applications included in your software package
• add components to a currently installed application
• refresh files and configurations of currently installed applications

To install an application
1 Close all applications.
2 Insert Disc 1 in the CD drive.
If the installation wizard does not start automatically, click Start on the Windows
taskbar, and click Run. Type D:\Setup, where D is the letter that corresponds to
the CD drive.
3 Follow the instructions in the installation wizard and enable one of the following
options:
• Typical — to install the default applications and components
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CorelDRAW Graphics Suite 12 User Guide

• Compact — to install the minimum components for the application to operate
• Custom — to choose applications and writing tool components
4 Follow the instructions for installing and registering the application.

To uninstall applications
1 On the Windows taskbar, click Start ` Control Panel.
If your operating system is Windows 2000 or earlier, click Start ` Settings `
Control Panel.
2 Double-click Add/Remove programs.
3 Choose a Corel application from the list, click Change/Remove, and enable the
Remove all option in the dialog box.
If you want to remove all files, including user files, click Change, and enable the
Remove user files checkbox.
If your operating system is Windows 2000 or earlier, click the Remove button.
4 Follow the InstallShield® wizard instructions.
You can choose whether the uninstalling process will remove user files such as
preference, presets, user-created fills, customized files, and so on.

Changing the language of the user interface and Help
If you chose to install an application in more than one language, you can change the
language of the user interface and Help at any time.

To change the language of the user interface and Help
1 Click Tools ` Options.
2 In the list of categories, click Global.
3 Choose a language from the Select the language for the user interface list box.
If you want to change the language of the user interface and Help as you start the
application, enable the Ask me the next time the software starts check box.
4 Restart the application.

CorelDRAW Graphics Suite 12: Welcome

7

Registering Corel products
Registering Corel products is important. Registration provides you with timely access
to the latest product updates, valuable information about product releases, and access
to free downloads, articles, tips and tricks, and special offers.
You can register when you install the application or at a later date.
You can register using the following methods:
• online — You can launch online registration if you are connected to the Internet
when you install the Corel graphics application. If no Internet connection is
detected, a list of options displays in a dialog box.
• FTP — You can complete the registration form, and it will be sent automatically
when an Internet connection is detected.
• by phone — You can call the Corel Customer Service Center nearest you.
For more information about registering a Corel product, visit www.corel.com/support/
register.

Updating Corel products
Corel® Update is an automatic feature that notifies you of updates to Corel products,
downloads the updates, and installs them. Corel Update operates via the Web, so it
requires an Internet connection.
You can set how often Corel Update checks for updates through the Start menu. It’s
recommended that you set Corel Update to check for updates every 30 days or on
starting the application. If you prefer, you can disable Corel Update altogether by
choosing to never check for updates.

Corel Support Services
Corel Support Services can provide you with prompt and accurate information about
product features, specifications, pricing, availability, services, and technical support. For
the most current information on support services available for your Corel product,
please visit www.corel.com/support.

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CorelDRAW Graphics Suite 12 User Guide

Documentation conventions
The following table describes important conventions used in the user guide and Help.
Convention

Description

Examples

Menu ` Menu command

Click the menu item
followed by the menu
command.

Click File ` Open.

list box

A list of options that drops
down when a user clicks the
down arrow button.

Choose a value from the
Force field list box on the
property bar.

docker

A window containing
available commands and
settings relevant to a specific
tool or task.

Double-click the name of the
group in the Timeline
docker.

Enter

Enter key

Type a value in the Eraser
thickness box on the
property bar, and press
Enter.

A note contains information
that is important to the
preceding steps. It can
describe conditions under
which the procedure can be
performed.

You can’t copy or clone a
compound blend. If you click
the Equal margins button,
you must specify values in
the Top/left margin boxes.

A tip contains suggestions
for performing the preceding
steps. It can present
alternatives to the steps, and
other benefits and uses of the
procedure. You can also
create a hyperlink using the
Internet toolbar.

Trimming an object can
reduce the drawing file size.

CorelDRAW Graphics Suite 12: Welcome

9

Getting help
You can get help from the accompanying user guide or directly from the user interface.
You can find topics from the Help by using the table of contents and search tool. You
can also print a Help topic and display Help topics relevant to the task you are
performing.
Help is available through the following tools:
• User guide — provides commonly used procedures and information. Chapters
ending with From here tables contain keywords that direct you to additional topics
in the Help.
• Help — lets you access Help directly from the user interface and find topics using
the contents topic, index, and word/phrase search tool
• ToolTips — let you access tips for using the application’s icons and buttons. To
view a ToolTip, position the cursor over an icon, button, or other application
control.

To use Help
1 Click Help ` Help topics.
2 Click one of the following tabs:
• Contents — lets you browse through topics in the Help
• Index — lets you use the index to find a topic
• Search — lets you search the full text of the Help for a particular word. For
example, if you are looking for information about RGB color mode, you can type
“RGB” to display a list of relevant topics.
You can also
View Help for a dialog box

Click the Help button.

Print a specific Help topic

Open a Help topic, click the frame you want
to print, and click Print.

You can also launch Help by pressing F1.

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CorelDRAW Graphics Suite 12 User Guide

Using CorelTUTOR
CorelTUTOR provides a series of project-based tutorials that introduce you to basic and
advanced features of the applications of CorelDRAW Graphics Suite 12.

To access CorelTUTOR
• Click Help ` CorelTUTOR.

VBA Programming Guide
The new VBA Programming Guide for CorelDRAW Graphics Suite 12 will help you
automate tasks and create custom solutions using Microsoft® Visual Basic® for
Applications (VBA) in CorelDRAW and Corel PHOTO-PAINT. If you installed
CorelDRAW or Corel PHOTO-PAINT using the Typical install, or a Custom install
that included VBA, then the guide is accessible from a link in the VBA Help for
CorelDRAW or the VBA Help for Corel PHOTO-PAINT.

Customer feedback
If you have any comments or suggestions about the user guides, Help, and tutorials,
you can send them by email to drawdoc@corel.com. You can check the product Web
site for the latest news, tips and tricks, and product upgrade information. Go to
www.corel.com and follow the links to the product site.

Other resources
Corel has training partnerships with other firms and provides professional services for
its software products. The Corel Designer Web site contains a wealth of graphics
resources.
Training
Corel Training Events
• Maximize your skills and attend a Corel® Training Camp — special intensive
Training Events held throughout North America on various Corel products. All
Training Camps are delivered by a Corel Training Specialist, with hands-on

CorelDRAW Graphics Suite 12: Welcome

11

instruction, exercises and practical real-world projects. To look at the training
schedule or to register for a course, please visit www.corel.com/trainingschedule.
Corel Customized Training
• Once you have Corel applications running on your computers, our team of expert
Corel Training Specialists can help you make the most of them with customized
training, tailored to the specific needs of your work environment. We will help you
develop a custom curriculum which is practical and relevant to the needs of your
organization. For more information about Corel Customized Training, please visit
www.corel.com/customizedtraining.
Corel Training Partners (CTP)
• A Corel® Training Partner is an independent, officially accredited local
organization that provides training on Corel products and is located worldwide for
your convenience.
Corel Corporate Services
Corel is committed to getting you up and running quickly with time and money-saving
workflow solutions. To simplify the process of deploying Corel applications across your
organization, our Corporate Services department offers a comprehensive range of costeffective services to meet your technology needs. This group brings together highly
skilled experts from across the company who are dedicated to providing top-notch
solutions. Our knowledgeable team is ready to offer assistance through all stages of your
project, from application development and support to software systems integration and
training.
For more information on Corel Corporate Services, please contact
proservices@corel.com.
World Wide Web resources
The following sites include product information, articles, tips, and additional tutorials,
as well as graphics resources such as photos, clipart, and font subscriptions:
• www.corel.com

About Corel Corporation
Founded in 1985, Corel Corporation (www.corel.com) is a leading technology company
specializing in content creation tools, business process management and XML-enabled
enterprise solutions. The company’s goal is to give consumers and enterprise customers
12

CorelDRAW Graphics Suite 12 User Guide

the ability to create, exchange and instantly interact with visual content that is always
relevant, accurate and available. Corel Corporation has its headquarters in Ottawa,
Canada.

CorelDRAW Graphics Suite 12: Welcome

13

Section II:
CorelDRAW

Workspace tour
Becoming familiar with the terminology and workspace of CorelDRAW will help you
easily follow this user guide’s concepts and procedures.
In this section, you’ll learn about
• CorelDRAW terminology and concepts
• CorelDRAW application window
• CorelDRAW workspace tools

CorelDRAW terminology and concepts
Before you get started with CorelDRAW, you should be familiar with the following
terms.
Term

Description

object

An element in a drawing such as an image,
shape, line, text, curve, symbol, or layer.

drawing

The work you create in CorelDRAW: for
example, custom artwork, logos, posters,
and newsletters

vector graphic

An image generated from mathematical
descriptions that determine the position,
length, and direction in which lines are
drawn.

bitmap

An image composed of grids of pixels or dots

docker

A window containing available commands
and settings relevant to a specific tool or task

flyout

A button that opens a group of related tools
or menu items

CorelDRAW: Workspace tour

17

Term

Description

artistic text

A type of text to which you can apply special
effects, such as shadows

paragraph text

A type of text to which you can apply
formatting options, and which can be edited
in large blocks

CorelDRAW application window
When you launch CorelDRAW, the application window opens containing a drawing
window. The rectangle in the center of the drawing window is the drawing page where
you create your drawing. Although more than one drawing window can be opened, you
can apply commands to the active drawing window only.
The CorelDRAW application window appears below. A description of its parts follows.
Title bar

Menu bar

Property
bar

Toolbar
(standard)

Toolbox

Docker

Drawing
window

Drawing
page

Color
palette

Ruler
Document
navigator

18

Status bar

Navigator

CorelDRAW Graphics Suite 12 User Guide

Part

Description

Menu bar

The area containing pull-down menu
options

Property bar

A detachable bar with commands that relate
to the active tool or object. For example,
when the text tool is active, the text property
bar displays commands that create and edit
text.

Toolbar

A detachable bar that contains shortcuts to
menu and other commands

Title bar

The area displaying the title of the currently
open drawing

Rulers

Horizontal and vertical borders that are used
to determine the size and position of objects
in a drawing

Toolbox

A floating bar with tools for creating, filling,
and modifying objects in the drawing

Drawing window

The area outside the drawing page bordered
by the scroll bars and application controls

Drawing page

The rectangular area inside the drawing
window. It is the printable area of your work
area.

Color palette

A dockable bar that contains color swatches

Docker

A window containing available commands
and settings relevant to a specific tool or task

Status bar

An area at the bottom of the application
window that contains information about
object properties such as type, size, color, fill,
and resolution. The status bar also shows the
current mouse position.

Document navigator

The area at the bottom left of the application
window that contains controls for moving
between pages and adding pages

CorelDRAW: Workspace tour

19

Part

Description

Navigator

A button at the bottom-right corner that
opens a smaller display to help you move
around a drawing

To toggle between displaying and hiding the status bar, click Window `
Toolbars ` Status bar.

CorelDRAW workspace tools
Application commands are accessible through the menu bar, toolbars, toolbox, property
bar, and dockers. The property bar and dockers provide access to commands that relate
to the active tool or current task. The property bar, dockers, toolbars, and toolbox can
be opened, closed, and moved around your screen at any time.
You can customize many of these workspace tools to suit your needs. For more
information, see “Customizing your application” in the Help.

Standard toolbar
The standard toolbar, which displays by default, contains buttons that are shortcuts to
many of the menu commands.
For information about customizing the position, contents, and appearance of toolbars,
see “Customizing toolbars” in the Help.
Click this button

To
Start a new drawing
Open a drawing
Save a drawing
Print a drawing

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CorelDRAW Graphics Suite 12 User Guide

Click this button

To
Cut selected objects to the Clipboard
Copy selected objects to the Clipboard
Paste the Clipboard contents into a drawing
Undo an action
Restore an action that was undone
Import a drawing
Export a drawing
Set a zoom level
Start Corel applications
Launch to Corel Graphics Community Web
site

More about toolbars
In addition to the standard toolbar, CorelDRAW has toolbars for specific kinds of tasks.
For example, the Text toolbar contains commands relevant to using the Text tool. If
you use a toolbar frequently, you can display it in the workspace at all times.
The following table describes toolbars other than the standard toolbar.
Toolbar

Description

Text

Contains commands for formatting and
aligning text

CorelDRAW: Workspace tour

21

Toolbar

Description

Zoom

Contains commands for zooming in and out
of a drawing page by specifying percentage
of original view, clicking the Zoom tool, and
selecting a page view

Internet

Contains commands for Web-related tools
for creating rollovers and publishing to the
Internet

Print merge

Contains commands for print merge items
that combine text with a drawing such as
creating and loading data files, creating data
fields for variable text, and inserting print
merge fields

Transform

Contains commands for skewing, rotating,
and mirroring objects

Visual Basic for Applications

Contains commands for editing, testing, and
running VBA commands

Exploring the toolbox
Flyouts open to display a set of related CorelDRAW tools. A small arrow in the bottom,
right corner of a toolbox button indicates a flyout: for example, the Shape edit flyout
. Clicking a flyout arrow opens a set of related tools. Clicking and dragging the grab
handles at the end of the flyout sets the flyout in its expanded form.
The following table provides descriptions of the flyouts and tools in the CorelDRAW
toolbox.
Flyouts
Flyout

Description

Shape edit

Lets you access the Shape, Knife, Eraser,
Smudge brush, Roughen brush, Free
transform, and Virtual segment delete
tools

Zoom

Lets you access the Zoom and Hand tools

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CorelDRAW Graphics Suite 12 User Guide

Flyout

Description

Curve

Lets you access the Freehand, Bézier,
Artistic media, Polyline, Pen, 3 point
curve, Dimension, and Interactive
connector tools

Rectangle

Lets you access the Rectangle and 3 point
rectangle tools

Ellipse

Lets you access the Ellipse and 3 point
ellipse tools

Object

Lets you access the Graph paper, Polygon,
and Spiral tools

Perfect Shapes™

Lets you access the Basic shapes, Arrow
shapes, Flowchart shapes, Star shapes,
and Callout shapes tools

Interactive tools

Lets you access the Interactive blend,
Interactive contour, Interactive
distortion, Interactive envelope,
Interactive extrude, Interactive drop
shadow, and Interactive transparency
tools

Eyedropper

Lets you access the Eyedropper and
Paintbucket tools

Outline

Lets you access the Color docker, Outline
pen and the Outline color dialog boxes,
and a selection of outlines of various widths

Fill

Lets you access the Color docker, Fill color,
Fountain fill, Pattern fill, Texture fill, and
PostScript® fill dialog boxes

Interactive fill

Lets you access Interactive fill and
Interactive mesh fill tools

CorelDRAW: Workspace tour

23

Tools
Tool

Description
The Pick tool lets you select and size, skew,
and rotate objects.
The Shape tool lets you edit the shape of
objects.
The Knife tool lets you cut through objects.
The Eraser tool lets you remove areas of
your drawing.
The Smudge brush tool lets you distort a
vector object by dragging along its outline.
The Roughen brush tool lets you distort
the outline of a vector object by dragging
along the outline.
The Free transform tool lets you transform
an object by using the Free rotation, Angle
rotation, Scale, and Skew tools.
The Virtual segment delete tool lets you
delete portions of objects that are between
intersections.
The Zoom tool lets you change the
magnification level in the drawing window.
The Hand tool lets you control which part of
the drawing is visible in the drawing
window.
The Pen tool lets you draw curves one
segment at a time.
The Polyline tool lets you draw lines and
curves in preview mode.
The Freehand tool lets you draw single line
segments and curves.

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CorelDRAW Graphics Suite 12 User Guide

Tool

Description
The Bézier tool lets you draw curves one
segment at a time.
The 3 point curve tool lets you draw a curve
by defining the start, end, and center points.
The Artistic media tool provides access to
the Brush, Sprayer, Calligraphic, and
Pressure tools.
The Dimension tool lets you draw vertical,
horizontal, slanted, or angular dimension
lines.
The Interactive connector tool lets you
join two objects with a line.
The Smart drawing tool converts the
freehand strokes that you draw to basic
shapes and smoothed curves.
The Rectangle tool lets you draw rectangles
and squares.
The 3 point rectangle tool lets you draw a
rectangle by dragging to create the rectangle
baseline and clicking to define its height.
The Ellipse tool lets you draw ellipses and
circles.
The 3 point ellipse tool lets you draw an
ellipse by dragging to create the center line
of the ellipse and clicking to define its
height.
The Polygon tool lets you draw symmetrical
polygons and stars.
The Spiral tool lets you draw symmetrical
and logarithmic spirals.

CorelDRAW: Workspace tour

25

Tool

Description
The Graph paper tool lets you draw a grid
of lines similar to that on graph paper.
The Basic shapes tool lets you choose from
a full set of shapes, including hexagram, a
smiley face, and a right-angle triangle.
The Arrow shapes tool lets you draw arrows
of various shape, direction, and number of
heads.
The Flowchart shapes tool lets you draw
flowchart symbols.
The Star shapes tool lets you draw ribbon
objects and explosion shapes.
The Callout shapes tool lets you draw
callouts and labels.
The Text tool lets you type words directly on
the screen as artistic or paragraph text.
The Interactive blend tool lets you blend
two objects.
The Interactive contour tool lets you apply
a contour to an object.
The Interactive distortion tool lets you
apply a Push or Pull distortion, a Zipper
distortion, or a Twister distortion to an
object.
The Interactive envelope tool lets you
distort an object by dragging the nodes of
the envelope.
The Interactive extrude tool lets you apply
the illusion of depth to objects.
The Interactive drop shadow tool lets you
apply a drop shadow to an object.

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CorelDRAW Graphics Suite 12 User Guide

Tool

Description
The Interactive transparency tool lets you
apply transparencies to objects.
The Eyedropper tool lets you select object
properties, such as fill, line thickness, size,
and effects, from an object on the drawing
window.
The Paintbucket tool lets you apply object
properties, such as fill, line thickness, size
and effects, to an object on the drawing
window after selecting these properties using
the Eyedropper tool.
The Interactive fill tool lets you apply
various fills.
The Interactive mesh tool lets you apply a
mesh grid to an object.
The Fill tool lets you set the fill properties.

Property bar
The property bar displays the most commonly used functions that are relevant to the
active tool or to the task you’re performing. Although it looks like a toolbar, the
property bar content changes depending on the tool or task.
For example, when you click the Text tool in the Toolbox, the property bar displays only
text-related commands. In the example below, the property bar displays text,
formatting, alignment, and editing tools.

You can customize the contents and position of the property bar to suit your needs. For
more information, see “Customizing the property bar” in the Help.

CorelDRAW: Workspace tour

27

Dockers
Dockers display the same type of controls as a dialog box, such as command buttons,
options, and list boxes. Unlike most dialog boxes, you can keep dockers open while
working on a document, so you can readily access the commands to experiment with
different effects.
An example is the
Object properties
docker. When this
docker is open, you can
click an object in the
drawing window and
view formatting,
dimensions, and other
properties of the object.

Dockers can be either docked or floating. Docking a docker attaches it to the edge of
the application window. Undocking a docker detaches it from other parts of the
workspace, so it can be easily moved around. You can also collapse dockers to save screen
space.

Status bar
The status bar displays information about selected objects (such as color, fill type, and
outline, cursor position, and relevant commands).
See “Customizing the status bar” in the Help for information about customizing the
contents and appearance of the status bar.

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CorelDRAW Graphics Suite 12 User Guide

Getting started in CorelDRAW
Drawings are the work that you create and edit in CorelDRAW.
In this section, you’ll learn about
• starting and opening drawings
• finding and inserting drawing content
• exploring the basic features of CorelDRAW
• working with templates
• undoing, redoing, and repeating actions
• accessing drawing information
• zooming and panning
• previewing a drawing
• backing up and recovering files
• saving drawings
• closing drawings and quitting CorelDRAW

Starting and opening drawings
CorelDRAW lets you start a new drawing from a blank page, from a template, or from
an existing drawing.
A blank page gives you the freedom to specify every aspect of a drawing.
A template provides you with a starting point and leaves the amount of customization
up to you. The templates included with CorelDRAW are available under the following
categories:
• Full page
• Label
• Envelope
• Side-fold
• Web
CorelDRAW: Getting started in CorelDRAW

29

For more information about creating and using templates, see “Working with
templates” on page 33.
Basing a new drawing on an existing drawing lets you reuse objects and page settings.
CorelDRAW lets you open existing drawings saved to a variety of file formats. For
information about the file formats you can open in CorelDRAW, see “File formats” in
the Help.
If the drawing you are opening is from an earlier version of CorelDRAW and contains
text in a language different from the language of your operating system, you can choose
code page settings to ensure that text is converted into Unicode characters properly.
Code page settings help you correctly display text outside the drawing window, such as
keywords, file names, and text entries in the Object manager and Object data
manager dockers. To correctly display text in the drawing window, you need to use
encoding settings. For more information, see “Encoding text” on page 214.

To start CorelDRAW
• Click Start ` All programs ` CorelDRAW Graphics Suite 12 ` CorelDRAW
12.

To start a drawing
To

Do the following

Start a drawing from a blank page

Click File ` New.

Start a drawing from a template

Click File ` New from template, click the
tab that corresponds to the template
category you want, and choose a template.

When you start a drawing from a blank page, the drawing is based on the
default CorelDRAW template (CorelDRAW.cdt).
You can specify a layout style (template) by clicking Layout ` Page setup,
clicking Layout in the list of categories, and choosing a layout style from the
Layout list box.

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CorelDRAW Graphics Suite 12 User Guide

To open a drawing
1 Click File ` Open.
2 Locate the folder where the drawing is stored.
3 Click a filename.
If the drawing is from an earlier version of CorelDRAW and contains text in a
language different from the language of your operating system, choose the
corresponding option from the Code page list box to ensure text is converted into
Unicode characters properly.
4 Click Open.
You can also open a drawing by clicking the Open button

on the toolbar.

If you want to view a thumbnail of the drawing, click the Preview check box.

Finding and inserting drawing content
You can use clipart, photo images, and sounds stored on the Corel content CDs or that
are available online. The digital content manual contains pictures of the graphics
available on the CD and their folder locations.
You can also access online images directly from Corel on the Web through the
Scrapbook™ docker.

To browse for clipart, photos, and sound files
1 Click Window ` Dockers ` Scrapbook.
2 Insert a Corel content CD into the CD drive.
3 Double-click an icon in the CD list and navigate to a folder.
You can also
Browse for files on your computer or
network

Double-click the Desktop icon, and
navigate to a folder.

Browse for images online

Click the Content on the Web button.

To browse for images online, you must be connected to the Internet.

CorelDRAW: Getting started in CorelDRAW

31

To change your browsing view in the Scrapbook docker, click the flyout
arrow, click View, and choose a view type.

To search for clipart, photos, and sound files
1 Click Window ` Dockers ` Scrapbook ` Search.
2 Insert a Corel contents CD into the CD drive.
3 Type a keyword in the Search for text box.

To insert a graphic or sound file
• Drag the graphic or sound file from the Scrapbook docker to the drawing window.

Exploring the basic features of CorelDRAW
CorelDRAW has a virtually unlimited number of tools and capabilities to help you
create drawings. The following table provides you with the basic features of
CorelDRAW so that you can get started.
For information about

See

Drawing lines

“Working with lines, outlines, and brush
strokes” on page 45

Drawing shapes

“Drawing shapes” on page 63

Creating and manipulating objects

“Working with objects” on page 75

Adding color to objects

“Filling objects” on page 141

Adding text to a drawing

“Adding and selecting text” on page 211

Creating drawings for use on the World
Wide Web

“Publishing to the Web” on page 263

Printing drawings

“Printing” on page 271

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Working with templates
A template is a set of styles and page layout settings that govern the layout and
appearance of a drawing. You can use the default template (CorelDRAW.cdt) or choose
one from a wide variety of preset templates available in the application. For information
on starting a drawing from a template, see “Starting and opening drawings” on
page 29. If none of the preset templates meets your requirements, you can create a
template based on styles you create or styles taken from other templates. For example,
if you regularly put together a newsletter, you can save the newsletter’s page layout
settings and styles to a template.
When you create a new drawing using a template, CorelDRAW formats the page using
the template’s page layout settings and loads the template’s styles in the new file.
You can edit a template by making changes to the styles, page layout settings, or
objects. For example, if you like a template but want to make it more versatile, you can
add styles that you’ve created or that you’ve taken from another template. For
information about setting page layout options, see “Specifying the page layout” on
page 193. After you have started a drawing with a template, you can load a different
template. When you load a template, you can choose to load just the styles or to load
styles, page layout settings, and objects.

Use a template for drawing designs that you want to reuse.

To create a template
1 Click File ` Save as.
2 Type a name in the File name list box.
CorelDRAW: Getting started in CorelDRAW

33

3 Choose CDT - CorelDRAW template from the Save as type list box.
4 Locate the folder where you want to save the template.
5 Click Save.

To edit a template
1 Click File ` Open.
2 Choose CDT - CorelDRAW template from the Files of type list box.
3 Locate the folder where the template is stored.
4 Double-click a template filename.
5 In the Open dialog box, enable the Open for editing check box.
To preview the contents of a template, enable the Preview check box.

To create a new file based on a saved template
1 Click File ` Open.
2 Choose CDT - CorelDRAW template from the Files of type list box.
3 Locate the folder where the template is stored.
4 Double-click a template filename.
5 Enable the New from template check box in the Open dialog box.
If, in addition to loading the template’s styles, you also want to load page settings
and objects, enable the With contents check box.

To load styles from another template
1 Click Tools ` Graphic and text styles.
2 In the Graphic and text styles docker, click the flyout button
Template ` Load.

, and click

3 Locate the folder where the template is stored.
4 Click a template whose styles you want to load.
5 Click Open.

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When you use the Load command, only the styles are loaded. CorelDRAW
does not use the template’s page layout settings and does not add objects saved
with the template to the page. The attributes of existing objects are
maintained.

Undoing, redoing, and repeating actions
You can undo the actions you perform in a drawing, starting with the most recent
action. If you don’t like the result of undoing an action, you can redo it. Reverting to
the last saved version of a drawing also lets you remove one or more actions. Certain
actions applied to objects, such as stretching, filling, moving and rotating, can be
repeated to create a stronger visual effect.
Customizing the undo settings lets you increase or decrease the number of actions that
you can undo or redo.

To undo, redo, and repeat actions
To

Do the following

Undo an action

Click Edit ` Undo.

Redo an action

Click Edit ` Redo.

Undo or redo a series of actions

Click Tools ` Undo Docker. Choose the
action that precedes all the actions you want
to undo, or choose the last action you want
to redo.

Revert to the last saved version of a drawing

Click File ` Revert.

Repeat an action

Click Edit ` Repeat.

When you undo a series of actions, all actions listed below the action you
choose are undone.
When you redo a series of actions, the action you choose and all actions listed
between it and the last undone action are redone.

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35

You can repeat an action on another object or group of objects by selecting the
object or objects and clicking Edit ` Repeat.
You can also undo or redo actions by clicking the Undo button
button on the Standard toolbar.

or Redo

Accessing drawing information
As you work, you can access drawing information such as the number of pages, fonts,
text statistics, color models used, and the types of objects the drawing contains. You can
also save and print this information.

To access drawing information
1 Click File ` Document info.
2 Enable the check box beside each type of information you want to display.
You can also
Save drawing information

Click Save as, specify a folder and filename,
and click Save.

Print drawing information

Click Print.

Zooming and panning
You can change the view of a drawing by zooming in to get a closer look or by zooming
out to see more of the drawing. You can experiment with a variety of zoom options to
determine the amount of detail you want. Another way in which you can view specific
areas of a drawing is by panning. When you work at high magnification levels or with
large drawings, you may not be able to see the whole drawing. Panning lets you view
areas that aren’t displayed by moving the page around in the drawing window.

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You can use the Hand tool to pan around a large image and view particular
areas.

While you are panning, you can zoom in and out. While you are zooming, you can pan.
This saves you from having to alternate between the two tools.
You can specify zooming and panning settings to zoom in quickly to detailed parts of a
drawing and zoom out to the larger context.

To zoom
1 Open the Zoom flyout

, and click the Zoom tool

.

2 On the property bar, click one of the following buttons:
• Zoom in
• Zoom out
• Zoom to selected
• Zoom to all objects
• Zoom to page
• Zoom to page width
• Zoom to page height
The Zoom to selected button is available only when you select one or more
objects before you open the Zoom flyout.
When you are not editing text, you can also access the Zoom tool by pressing
the Z key.
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37

You can also zoom in by double-clicking or dragging anywhere in the drawing
window using the Hand tool . To zoom out, right-click in the drawing
window.

To pan in the drawing window
1 Open the Zoom flyout

, and click the Hand tool

.

2 Drag in the drawing window until the area you want to view displays.
When you are not editing text, you can also access the Hand tool by pressing
the H key.
If you want to pan in the drawing window while zoomed in on the drawing,
click the Navigator button in the bottom-right corner of the drawing
window or the N key. Drag the cross-haired pointer around in the Navigator
pop-up window.

Previewing a drawing
You can preview a drawing to see how it will look when you print and export. When
you preview a drawing, only the objects on the drawing page and in the immediate area
of the drawing window are displayed, and you can see all layers that are set to print in
the Object Manager. If you want to get a closer look at specific objects in a drawing,
you can select and preview them, too. When you preview selected objects, the rest of
the drawing is hidden.
Before you preview a drawing, you can specify the preview mode. The preview mode
affects the speed at which your preview displays and the amount of detail that is
displayed in the drawing window.
You can also display consecutive pages on the screen at the same time and create objects
that span two pages.

To preview a drawing
• Click View ` Full screen preview.
Click anywhere on the screen, or press any key, to return to the application window.

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You can press Page up and Page down to preview pages in a multiple-page
drawing.

To preview selected objects
1 Select the objects.
2 Click View ` Preview selected only.
3 Click View ` Full screen preview.
Click anywhere on the screen, or press any key, to return to the application window.
If Preview selected only mode is enabled and no objects are selected, Full
screen preview displays a blank screen.
You can disable Preview selected only mode after you return to the
application window by clicking View ` Preview selected only.

To view facing pages
1 Click Layout ` Page setup.
2 In the Document, Page list of categories, click Layout.
3 Enable the Facing pages check box.
4 Choose one of the following settings from the Start on list box:
• Left side — starts the document on a left-facing page
• Right side — starts the document on a right-facing page
You will be unable to view facing pages if the document uses a Tent card or
Top fold card layout style, or if it contains multiple page orientations. The Left
side option is only available for the Full page and Book layout styles.

Backing up and recovering files
CorelDRAW can automatically save backup copies of drawings and prompt you to
recover them when you restart the program in the event of a system error.

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39

The auto backup feature saves drawings that you have open and modified. During any
working session with CorelDRAW, you can set the time interval for automatically
backing up files and specify where you want the files to be saved: by default in your
temporary folder or to a specified folder.
You can recover backed-up files from the temporary or specified folder when you restart
CorelDRAW. Backup files are stored in either the temporary or the user-specified folder.
You can choose not to recover a file; however, that file is automatically erased when you
shut down the program normally.

To specify auto backup settings
1 Click Tools ` Options.
2 In the Workspace list of categories, click Save.
3 Enable the Auto-backup every check box, and choose a value from the Minutes
list box.
4 In the Always back-up to area, enable one of the following options:
• Temporary folder — lets you save an auto backup file in the temporary folder
• Specific folder — lets you specify the folder for an auto backup file
You can also
Create a backup file every time you save

Enable the Make backup on save check
box.

Disable auto backup

Choose Never from the Minutes list box.

Auto backup files are named auto_backup_of_filename and can be saved in
any folder you specify. Backup files created when you save a drawing are named
backup_of_filename and are always stored in the same folder as the original
drawing.
All open or modified files other than CorelDRAW file format (.cdr) will be
backed up as .cdr files.
You can cancel the creation of an auto backup file by pressing Esc while saving
is in progress.

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To recover a backup file
1 Restart CorelDRAW.
2 Click OK in the File recovery dialog box.
3 Save and rename the file in the specified folder.
Recovered files are named GraphicsX.cdr, where X is the numbered
increment.
If you click Cancel, CorelDRAW ignores the backup file and deletes it when
you exit the program normally.

Saving drawings
CorelDRAW lets you save a drawing as you work. The application also offers advanced
options that let you assign notes, keywords, and thumbnails to drawings so that you can
find them more easily.
By default, drawings are saved to the CorelDRAW file format (.cdr); however, advanced
save options let you choose other file formats as well. If you are saving a drawing to use
in another application, you must save it to a file format that is supported by that
application. You can also save a drawing to a previous version of CorelDRAW. For
information about file formats supported by CorelDRAW, see “File formats” in the
Help. For information about saving files to other formats, see “Exporting files” on
page 302.
A drawing can also be saved as a template, allowing you to create other drawings with
the same properties. You can also save selected objects in a drawing. If you are working
on a large drawing, saving only the selected objects reduces the file size, which can
decrease the time it takes to load the drawing. For information about saving a drawing
as a template, see “Working with templates” on page 33.

To save a drawing
1 Click File ` Save as.
2 Locate the folder where you want to save the file.
• If you want to save notes or keywords with the file, type them in the
corresponding box.
• If you want to specify advanced settings, click Advanced, and specify the
settings you want in the Options dialog box.
CorelDRAW: Getting started in CorelDRAW

41

3 Type a filename in the File name list box.
4 Click Save.
If you want to save changes made to a previously saved drawing, click File `
Save.

To save only selected objects
1 Select the objects.
2 Click File ` Save as.
3 Enable the Selected only check box.
4 Locate the folder where you want to save the file.
5 Type a filename in the File name list box.
6 Click Save.

Closing drawings and quitting CorelDRAW
You can close one or all open drawings at any time before quitting CorelDRAW.

To close drawings
To close

Do the following

One drawing

Click File ` Close.

All open drawings

Click Window ` Close all.

To quit CorelDRAW
• Click File ` Exit.
You can also quit CorelDRAW by pressing Alt + F4.

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From here
For more information about

In the Help index, see

Customizing undo settings

undoing, customizing settings

Choosing default settings for zooming and
panning

zooming, defaults

Working with views

views

CorelDRAW: Getting started in CorelDRAW

43

Working with lines,
outlines, and brush strokes
CorelDRAW lets you add lines and brush strokes using a variety of techniques and
tools. After you draw lines or apply brush strokes to lines, you can format them. You
can also format the outlines that surround objects.
CorelDRAW provides preset objects that you can spray along a line. You can also create
flow and dimension lines in drawings.
You can draw lines using shape recognition. For more information, see “Drawing using
shape recognition” on page 71.
In this section, you’ll learn about
• drawing lines
• formatting lines and outlines
• closing multiple line segments
• applying brush strokes
• spraying objects along a line
• drawing flow and dimension lines

Drawing lines
CorelDRAW lets you draw all kinds of different lines, from curved or straight lines to
calligraphic lines. You can create a line that is drawn as you drag the mouse. You can
create segments that are straight and curved in the same line. You can draw straight or
curved segments and then add one node at a time. You can also draw a curve by
specifying width and height.

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45

You can draw a curved line by specifying its width (left), specifying its height
(center), and clicking the page (right).

Some lines have nodes and control points that you can manipulate to shape lines as you
draw. For information about node types, see “Working with curve objects” on page 101.

You can draw multi-segment lines using the Bézier tool, by clicking each time
you want the line to change direction.

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You can draw curves using the Bézier tool, by dragging the control points at
the ends of the Bézier curve.

CorelDRAW also lets you simulate the effect of a calligraphic pen when you draw lines.
Calligraphic lines vary in thickness according to the direction of the line and the angle
of the pen nib. By default, calligraphic lines display as closed shapes drawn with a
pencil. You can control the thickness of a calligraphic line by changing the angle of the
line you draw in relation to the calligraphic angle you choose. For example, when the
line you draw is perpendicular to the calligraphic angle, the line is at the maximum
thickness specified by the pen width. Lines drawn at the calligraphic angle, however,
have little or no thickness.

A calligraphic pen allows you to draw lines of various thicknesses.

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47

CorelDRAW lets you create pressure-sensitive lines which vary in thickness. You can
create this effect using the mouse or a pressure-sensitive pen and graphics tablet. Both
methods result in lines with curved edges and varying widths along a path. For
information about using a pressure-sensitive pen on a graphics tablet, see the
manufacturer’s instructions.

A flower drawn by using three different artistic media lines: calligraphic lines
(left), pressure-sensitive lines (center), and the lineflat preset line (right).

CorelDRAW provides preset lines that let you create thick strokes in a variety of shapes.
After you draw a calligraphic or preset line, you can apply a fill to it as you would to any
other object. For information about applying fills, see “Filling objects” on page 141.

To draw a straight line
1 Open the Curve flyout

, and click the Freehand tool

.

2 Click where you want to start the line, and click where you want to end it.
You can also
Draw a straight line using the Polyline tool

48

Open the Curve flyout, and click the
Polyline tool . Click where you want to
start the line segment, and click where you
want to end the line segment. Double-click
to end the line.

CorelDRAW Graphics Suite 12 User Guide

You can also
Draw a straight line using the Bézier tool

Open the Curve flyout, and click the Bézier
tool . Double-click where you want to
start the line. Click where you want to end
the line. If you want to create a multisegment line, double-click where you want
the new line segment to end. Continue this
process until the line has as many segments
as you want. Double-click to finish the line.

Draw a straight line using the Pen tool

Open the Curve flyout, and click the Pen
tool . Double-click where you want to
start the line. Click where you want to end
the line. If you want to create a jagged line,
double-click where you want the new line
segment to end. Continue this process until
the line has as many segments as you want.
Double-click to finish the line.

Preview a line using the Pen tool

Click the Preview mode button in the
property bar. Click on the drawing page, and
release the mouse button. Move the mouse,
and click to finish the line.

Add line segments to an existing line

Using the Freehand tool , click the end
node of a selected line, and click where you
want the new segment to end.

Create a closed shape from two or more
connected lines

Using the Freehand tool , click the end
node of a line with two segments. Click the
first node.

You can constrain a line created with the Freehand tool to a straight vertical
or horizontal line by holding down Ctrl while you drag. You can change the
angle of this line by clicking Tools ` Options, clicking Edit in the Workspace
list of categories and changing the value in the Constrain Angle box.

To draw a curved line
1 Open the Curve flyout

, and click the Freehand tool

CorelDRAW: Working with lines, outlines, and brush strokes

.
49

2 Click where you want to start the curve, and drag to draw the line.
You can also
Draw a curved line using the Polyline tool

Open the Curve flyout, and click the
Polyline tool . Click where you want to
start the curve, and drag across the drawing
page. Double-click to finish the curve.

Draw a curved line using the Bézier tool

Open the Curve flyout and click the Bézier
tool . Click where you want to place the
first node, and drag the control point in the
direction you want the curve to bend.
Release the mouse button. Position the
cursor where you want to place the next
node, and drag the control point to create
the curve you want. Double-click to finish
the curve.

Draw a curved line using the Pen tool

Open the Curve flyout and click the Pen
tool . Click where you want to place the
first node, and drag the control point in the
direction you want the curve to bend.
Release the mouse button. Position the
cursor where you want to place the next
node, and drag the control point to create
the curve you want. Double-click to finish
the curve.

Preview a line using the Pen tool

Click the Preview mode button in the
property bar. Click on the drawing page, and
release the mouse button. Move the mouse
and click to finish the curve.

You can erase a portion of a curved freehand line by holding down Shift and
dragging backward over the line before releasing the mouse button.
You can close an object with the Shape tool by opening the Shape flyout
, and selecting a shape. Click on the Auto-close curve button .

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To draw a curve by specifying width and height
1 Open the Curve flyout

, and click the 3 point curve tool

.

2 Click where you want to start the curve, and drag to where you want the curve to
end.
3 Release the mouse button, and click where you want the center of the curve to be.

To draw a calligraphic line
1 Open the Curve flyout
2 Click the Calligraphic button

, and click the Artistic media tool

.

on the property bar.

3 Type a value in the Calligraphic angle box on the property bar.
If you want to smooth the edges of the line, type a value in the Freehand
smoothing box on the property bar.
4 Drag until the line is the shape you want.
If you want to set the width of the line, type a value in the Artistic media tool
width box on the property bar.
The width you set is the maximum line width. The angle of the line you draw
in relation to the calligraphic angle determines the line’s actual width.
You can also access calligraphic lines by clicking Effects ` Artistic media, and
specifying the settings you want in the Artistic media docker.

To draw a pressure-sensitive line
1 Open the Curve flyout

, and click the Artistic media tool

.

2 Click the Pressure button on the property bar.
If you want to smooth the edges of the line, type a value in the Freehand
smoothing box on the property bar.
3 Drag until the line is the shape you want.
If you want to change the width of the line, type a value in the Artistic media tool
width box on the property bar.

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51

The width you set represents the line’s maximum width. The amount of
pressure you apply determines the line’s actual width.
If you are using the mouse, press the Up arrow or Down arrow to simulate
the pen pressure, and, therefore, the width of the line.
You can also access pressure-sensitive lines by clicking Effects ` Artistic
media.

To draw a preset line
1 Open the Curve flyout
2 Click the Preset button

, and click the Artistic media tool

.

on the property bar.

3 Choose a preset line shape from the Preset stroke list list box.
If you want to smooth the edges of the line, type a value in the Freehand
smoothing box on the property bar.
4 Drag until the line is the shape you want.
If you want to set the width of the line, type a value in the Artistic media tool
width box on the property bar.

Formatting lines and outlines
You can change the appearance of both lines and outlines. For example, you can specify
their color, width, style, corner shape, and cap style. You can also remove a line or
outline, and you can create your own line or outline style by adjusting the distance
between segments in the line.
CorelDRAW also lets you copy the color of an outline to other objects, convert outlines
to objects so that you can apply a fill to them, and create calligraphic outlines. For more
information about filling objects, see “Filling objects” on page 141.
You can also add arrowheads to lines and curves. In addition, you can create new
arrowheads and edit current or new ones.
Setting the miter limit for outlines lets you specify at what angle a sharp corner is either
mitered (pointed) or beveled (squared-off).

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To specify line and outline settings
1 Select an object.
2 Open the Outline tool flyout
dialog button .

, and click the Outline pen

3 Specify the settings you want.
You can also
Create a line style

Click Edit style, and move the slider in the
Edit line style dialog box. By clicking the
boxes to the left of the slider, you can specify
the placement and frequency of the dots in
the new line style you create.

Edit a line style

Choose a line style from the Style list box,
and click Edit style. Create a line style in the
Edit line style dialog box, and click
Replace.

You can change the outline color of a selected object by choosing a color from
the color picker in the Outline pen dialog box.

To copy outline color to another object
1 Open the Eyedropper flyout

, and click the Eyedropper tool

.

2 Choose Object attributes from the list box on the property bar.
3 Click the Properties flyout on the property bar, and enable the Outline check box.
4 Click the edge of the object whose outline you want to copy.
5 Open the Eyedropper flyout

, and click the Paintbucket tool

.

6 Click the edge of the object to which you want to copy the outline.

To convert an outline to an object
1 Select an object.
2 Click Arrange ` Convert outline to object.

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53

To create a calligraphic outline
1 Select an object.
2 Open the Outline tool flyout
dialog button .

, and click the Outline pen

3 In the Corners area, enable a corner style option.
4 Type a value in the Stretch box.
5 Type a value in the Angle box.

To remove an object’s outline
1 Select an object.
2 Open the Outline tool flyout
button .

, and click the No outline

You can also remove an object’s outline by selecting the object and rightclicking No Color on the color palette.

To add an arrowhead
1 Select a line or curve.
2 Open the Outline tool flyout
dialog button .

, and click the Outline pen

3 In the Arrows area, open the Start arrowhead picker, and click a line-ending
shape.
4 Open the End arrowhead picker, and click a line-ending shape.

Closing multiple line segments
You can quickly create a closed object from line segments by selecting which lines you
want to connect and the shape of the connecting line.
You can connect lines using the closest nodes between lines. The connecting line can be
either straight or curved. You can also connect lines using the start to end nodes of the
lines. The end node of the first selected line connects directly with the starting node of
the closest selected line. The connected lines will take on the properties of the first line
selected.
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Closing multiple line segments can be the starting point for more complex
drawings.

To close multiple line segments
1 Hold down Shift, and select each object using the Pick tool

.

2 Click Arrange ` Close path, and click one of the following:
• Closest nodes with straight lines
• Closest nodes with curvy lines
• Start to end with straight lines
• Start to end with curvy lines
Text and blends fitted to a path will be detached from their paths when the
paths are closed.
You can also connect the subpaths in a group of objects.
You can also select lines by marquee selecting. If the lines are marquee selected,
the properties from the top object on a layer are used. To see which object is
the top one, open the Object manager docker by clicking Window `
Dockers ` Object manager.

Applying brush strokes
CorelDRAW lets you apply a variety of preset brush strokes, ranging from strokes with
arrowheads to ones that are filled with rainbow patterns. When you draw a preset brush
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55

stroke, you can specify some of its attributes. For example, you can change the width of
a brush stroke and specify its smoothness.
You can also create custom brush strokes using an object or a group of vector objects.
When you create a custom brush stroke, you can save it as a preset.

The above image was created using different kinds of brush strokes and widths.

To apply a preset brush stroke
1 Open the Curve flyout
2 Click the Brush button

, and click the Artistic media tool

.

on the property bar.

3 Choose a brush stroke from the Brush stroke list box.
If you want to smooth the edges of the brush stroke, type a value in the Freehand
smoothing box on the property bar.
4 Drag until the stroke is the shape you want.
If you want to set the width of the stroke, type a value in the Artistic media tool
width box on the property bar.
If you have access to a brush stroke that isn’t listed in the Brush stroke list
box, you can apply it by clicking the Browse button on the property bar, and
locating the brush stroke file.

To create a custom brush stroke
1 Select an object or a set of grouped objects.
2 Open the Curve flyout
56

, and click the Artistic media tool

.

CorelDRAW Graphics Suite 12 User Guide

3 Click the Brush button on the property bar.
4 Click the object or grouped objects.
5 Click the Save artistic media stroke button

on the property bar.

6 Type a filename for the brush stroke.
7 Click Save.
You can create custom brush strokes by clicking Effects ` Artistic media, and
specifying the settings you want in the Artistic media docker.

Spraying objects along a line
CorelDRAW lets you spray a series of objects in a line. Besides graphic and text objects,
you can import bitmaps and symbols to spray along a line.
You can control how a sprayed line appears by adjusting the spacing between objects,
so they are closer or farther apart from each other. You can also vary the order of objects
in the line. For example, if you are spraying a series of objects that includes a star, a
triangle, and a square, you can change the spray order so that the square appears first,
followed by the triangle and then the star. CorelDRAW also lets you shift the position
of objects in a sprayed line by rotating them along the path or offsetting them in one of
four different directions: alternating, left, random, or right. For example, you can
choose a left offset direction to align the objects you spray to the left of the path.
You can also create a new spraylist with objects of your own.

Objects sprayed along a curved line. The objects and line can be edited after the
objects have been sprayed.
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57

To spray a line
1 Open the Curve flyout
2 Click the Sprayer button

, and click the Artistic media tool

.

on the property bar.

3 Choose a spraylist from the Spraylist file list box on the property bar.
If the spraylist you want is not listed, click the Browse button on the property bar
to select the folder in which the file is located.
4 Drag to draw the line.
You can also
Adjust the number of objects sprayed at each
spacing point

Type a number in the top box of the Dabs/
spacing of objects to be sprayed
box on the property bar.

Adjust the spacing between dabs

Type a number in the bottom box of the
Dabs/spacing of objects to be sprayed
box on the property bar.

Set the spray order

Choose a spray order from the Choice of
spray order list box on the property bar.

Adjust the size of spray objects

Type a number in the top box of the Size of
objects to be sprayed box on the property
bar.

Increase or decrease the size of the spray
objects as they progress along the line

Type a number in the bottom box of the Size
of objects to be sprayed box on the
property bar.

Reset a spraylist to its saved settings

Click the Reset values button
property bar.

on the

Increasing the value for the size of spray objects along the line causes objects to
become larger as they are distributed along the path.
Spraylists that have more complex objects use more system resources.
CorelDRAW takes longer to produce lines using complex objects, and these
objects will increase the file size. Using symbols for each group in the list can
help reduce file size and demands on your system. For more information about
creating symbols, see “Working with symbols” on page 133.

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To rotate the lines that you spray
1 Select the spraylist that you want to adjust.
2 Click the Rotation button

on the property bar.

3 Type a value between zero and 360 in the Angle box on the property bar.
If you want each object in the spray to rotate incrementally, enable the Use
Increment check box and type a value in the Increment box.
4 Enable one of the following options:
• Path based — rotates objects in relation to the line
• Page based — rotates objects in relation to the page
5 Press Enter.

To offset the lines that you spray
1 Select a spraylist.
2 Click the Offset button

on the property bar.

3 Enable the Use offset check box to offset objects from the path of the line sprayed.
If you want to adjust the offset distance, type a new value in the Offset box.
4 Choose an offset direction from the Offset direction list box.
If you want to alternate between the left and right of the line, choose Alternating.

To create a new spray list
1 Click Effects ` Artistic media.
2 Select an object, a set of grouped objects, or a symbol.
3 Click the Save button on the Artistic media docker.
4 Enable Object sprayer.
5 Click OK.
6 Type a filename in the Filename box.
7 Click Save.

Drawing flow and dimension lines
You can draw flow lines in flowcharts and organizational charts to connect chart shapes.
Objects stay connected by these lines even when you move one or both objects. For
CorelDRAW: Working with lines, outlines, and brush strokes

59

information about drawing flowchart shapes, see “Drawing predefined shapes” on
page 70.
You can draw callout lines that label and draw attention to objects.
You can also draw dimension lines to indicate the distance between two points in a
drawing or the size of objects. Dimension lines and the measurements shown on the
lines change with an object. You can also set how dimension lines are displayed.

Dimension lines can show the sizes of parts of an object.

To draw a flow line between two or more objects
To

Do the following

Draw a flow line

Open the Curve flyout
, and
click the Interactive connector tool .
Drag from a node on one object to a node on
another object.

Move a flow line

Select a flow line using the Shape tool
and drag the node you want to move.

,

You can draw a flow line horizontally or vertically, but not both. All angles in
a flow line, therefore, are right angles.

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To draw a callout
1 Open the Curve flyout
2 Click the Callout tool

, and click the Dimension tool

.

on the property bar.

3 Click where you want the first callout segment to start.
4 Click where you want the second segment to start.
5 Type the callout text.
When you draw a callout line, a text cursor displays at the end of line, showing
where to type a label for the object.

To draw a dimension line
1 Open the Curve flyout

, and click the Dimension tool

.

2 On the property bar, click one of the following buttons:
• Vertical dimension tool
• Horizontal dimension tool
• Slanted dimension tool
3 Click the start and end points of the dimension line.
4 Click where you want to place the dimension text.
You can also
Draw an angular dimension line

Open the Curve flyout
, and
click the Dimension tool. Click the
Angular dimension tool button on the
property bar. Click where you want the two
lines that measure the angle to intersect.
Click where you want the first line to end,
and click where you want the second line to
end. Click where you want the angle’s label
to appear.

To set how the dimension units are displayed
1 Select a dimension line.
2 Click the Show units for dimension button

on the property bar.

3 On the property bar, choose options from the following list boxes:
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61

• Dimension style
• Dimension precision
• Dimension units
You can also
Specify the position of the dimension units

Click the Text position drop down button
on the property bar, and click a text
position.

Change the point size and font of the
dimension units

Select a dimension line. Click Text ` Format
text. Choose a font style from the Font list
box, and type a value in the Size box.

From here
For more information about

In the Help index, see

drawing using shape recognition

drawing, using shape recognition

Setting the miter limit

miter limit

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Drawing shapes
CorelDRAW lets you draw basic shapes, which you can modify using special effects
and reshaping tools.
In this section, you’ll learn about
• drawing rectangles and squares
• drawing ellipses, circles, arcs, and wedges
• drawing polygons and stars
• drawing spirals
• drawing grids
• drawing predefined shapes
• drawing using shape recognition

Drawing rectangles and squares
CorelDRAW lets you draw rectangles and squares. You can draw a rectangle or square
by dragging diagonally or draw a rectangle by specifying the width and height. After
you draw a rectangle or square, you can reshape it by rounding one or more of its
corners.

You can create a rectangle by drawing its baseline first and then its height.
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63

To draw a rectangle or a square by dragging diagonally
To draw

Do the following

A rectangle

Open the Rectangle flyout
, and
click the Rectangle tool . Drag in the
drawing window until the rectangle is the
size you want.

A square

Open the Rectangle flyout
, and
click the Rectangle tool . Hold down
Ctrl, and drag in the drawing window until
the square is the size you want.

You can draw a rectangle from its center outward by holding down Shift as
you drag. You can also draw a square from its center outward by holding down
Shift + Ctrl as you drag.
You can draw a rectangle that covers the drawing page by double-clicking the
Rectangle tool.

To round the corners of a rectangle or a square
1 Click a rectangle or a square.
2 Type values in the Corner roundness areas on the property bar.
To apply the same roundness to all corners click the Round corners together
button on the property bar.
To set default corner roundness click Tools ` Options, double-click Toolbox
in the list of categories, click Rectangle tool, and move the slider or enter a
number.

Drawing ellipses, circles, arcs, and wedges
You can draw an ellipse or circle by dragging diagonally or you can draw an ellipse by
specifying its width and height. You can draw an ellipse or circle and change the shape
into an arc or wedge.

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You can draw an ellipse by drawing first its centerline and then its height.

To draw an ellipse or a circle by dragging diagonally
To draw

Do the following

An ellipse

Open the Ellipse flyout
, and click
the Ellipse tool . Drag in the drawing
window until the ellipse is the shape you
want.

A circle

Open the Ellipse flyout
, and click
the Ellipse tool . Hold down Ctrl, and
drag in the drawing window until the circle
is the size you want.

You can draw an ellipse or a circle from its center outward by holding down
Shift as you drag.

To draw an ellipse by specifying width and height
1 Open the Ellipse flyout

, and click the 3 point ellipse tool

.

2 In the drawing window, drag to draw the centerline of the ellipse, and release the
mouse button.
The centerline runs through the center of the ellipse and determines its width.
3 Move the pointer to define the height of the ellipse, and click.
CorelDRAW: Drawing shapes

65

To draw an arc or a wedge
To draw

Do the following

An arc

Open the Ellipse flyout
, and click
the Ellipse tool. Click the Arc button on the
property bar. Drag in the drawing window
until the arc is the shape you want.

A wedge

Open the Ellipse flyout
, and click
the Ellipse tool. Click the Wedge button on
the property bar. Drag in the drawing
window until the wedge is the shape you
want.

To draw an arc, the ellipse or circle must have an outline.
You can change the direction of a selected arc or a wedge by clicking the
Clockwise/counterclockwise arcs or pies button
on the property bar.
You can constrain the movement of the node to 15-degree increments by
holding down Ctrl as you drag.

To create a wedge, drag the node of the ellipse (left) to the inside of the ellipse
(center). To create an arc, drag the node to the outside of the ellipse (right).

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Drawing polygons and stars
CorelDRAW lets you draw polygons and stars and then reshape them. For example, you
can convert polygons to stars and stars to polygons, change the number of sides on a
polygon or the number of points on a star, and sharpen the points of a star.
You can also draw a predefined star shape. For more information, see “To draw a
predefined shape” on page 70.

To draw a polygon or a star
To draw

Do the following

A polygon

Open the Object flyout
, click the
Polygon tool , and drag in the drawing
window until the polygon is the size you
want.

A star

Open the Object flyout
, click the
Polygon tool, drag in the drawing window
until the polygon is the size you want, and
click the Star button on the property bar.

You can draw a polygon or a star from its center by holding down Shift as you
drag.
You can draw a symmetrical polygon or a star by holding down Ctrl as you
drag.

To reshape a polygon or a star
To

Do the following

Change a polygon to a star or a star to a
polygon

Select a polygon or a star, and click the
Polygon button or the Star button
the property bar.

Reshape a polygon or a star

Click the Shape tool ,and click a node on
the object. Drag the node to change the
object’s shape.

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on

67

To

Do the following

Change the number of sides of a polygon or
number of points on a star

Select a polygon or star, type a value in the
Number of points on polygon box on the
property bar, and press Enter.

Sharpen a star’s points

Select a star, and move the Sharpness of
polygon slider on the property bar.

The Sharpness of polygon slider displays only if the star you select has at least
seven points. The sensitivity of the slider increases with the number of points.
You can change a polygon to a star by selecting the polygon, clicking a node
on one of the sides, and dragging toward the center of the polygon.

Drawing spirals
You can draw two types of spirals: symmetrical and logarithmic. Symmetrical spirals
expand evenly so that the distance between each revolution is equal. Logarithmic spirals
expand with increasingly larger distances between revolutions. You can set the rate by
which a logarithmic spiral expands outward.

A symmetrical spiral (left) and a logarithmic spiral (right)

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To draw a spiral
1 Open the Object flyout

, and click the Spiral tool

.

2 Type a value in the Spiral revolutions box on the property bar.
3 On the property bar, click one of the following buttons:
• Symmetrical spiral
• Logarithmic spiral
If you want to change the amount by which the spiral expands as it moves
outward, move the Spiral expansion slider.
4 Drag diagonally in the drawing window until the spiral is the required size.
You can draw a spiral from its center outward by holding down Shift as you
drag.
You can also draw a spiral with even horizontal and vertical dimensions by
holding down Ctrl as you drag.

Drawing grids
You can draw a grid and set the number of rows and columns. A grid is a grouped set
of rectangles, which you can break apart.

To draw a grid
1 Open the Object flyout, and click the Graph paper tool

.

2 Type values in the top and bottom portions of the Graph paper columns and
rows box on the property bar.
The value you type in the top portion specifies the number of columns; the value in
the bottom portion specifies the number of rows.
3 Point to where you want the grid to display.
4 Drag diagonally to draw the grid.
If you want to draw the grid from its center point outward, hold down Shift as
you drag; if you want to draw a grid with square cells, hold down Ctrl as you
drag.

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69

To ungroup a grid
1 Select a grid using the Pick tool

.

2 Click Arrange ` Ungroup.
You can also break apart a grid by clicking the Ungroup button on the
property bar.

Drawing predefined shapes
Using the Perfect Shapes collection, you can draw predefined shapes, such as basic
shapes, arrows, stars, and callouts. Basic shapes, arrows shapes, star shapes, and callout
shapes have glyphs which let you modify their appearance.

You can drag a glyph to alter a shape.

You can add text to the inside or outside of the shape. For example, you might want to
put a label inside a flowchart symbol or a callout.

To draw a predefined shape
1 Open the Perfect Shapes flyout
• Basic shapes
• Arrows shapes
• Flowchart shapes
• Star shapes
70

, and click one of the following tools:

CorelDRAW Graphics Suite 12 User Guide

• Callout shapes
2 Open Perfect Shapes picker on the property bar, and click a shape.
3 Drag in the drawing window until the shape is the size you want.
Perfect Shapes can be modified like any other shapes.

To modify a predefined shape
1 Select a shape with a glyph.
2 Drag a glyph until the shape is the form you want.
The right-angle, heart, lightning bolt, explosion, and flowchart shapes do not
have glyphs.

To add text to a predefined shape
1 Click the Text tool

.

2 Position the cursor inside the shape’s outline until it changes to a text cursor

.

3 Type and format the font inside the shape.

Drawing using shape recognition
You can use the Smart drawing tool to draw freehand strokes that can be recognized
and converted to basic shapes. Rectangles and ellipses are translated to native
CorelDRAW objects; trapezoids and parallelograms are translated to Perfect Shapes
objects; lines, triangles, squares, diamonds, circles, and arrows are translated to curve
objects. If an object is not converted to a shape, it can be beautified. Objects and curves
drawn with shape recognition are editable. You can set the level at which CorelDRAW
recognizes shapes, converts them to objects, and the amount of smoothing applied to
curves.
You can set the amount of time to elapse between making a pen stroke and the
implementation of shape recognition. For example, if the timer is set to one second and
you draw a circle, shape recognition takes effect one second after you draw the circle.
You can make corrections as you draw. You can also change the thickness and line style
of a shape drawn using shape recognition.
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71

Shapes created with the Smart drawing tool are recognized and smoothed.

To draw a shape using shape recognition
1 Click the Smart drawing tool

.

2 Choose a recognition level from the Recognition level list box on the property bar.
3 Choose a smoothing level from the Smoothing level list box on the property bar.
4 Draw a shape in the drawing window.
The Smart drawing tool property bar is only displayed when the Smart
drawing tool is selected.

To set shape recognition delay
1 Click Tools ` Customization.
2 In the Toolbox list of categories, click Smart drawing tool.
3 Move the Drawing assistance delay slider.
The minimum delay is ten milliseconds; the maximum is two seconds.

To make a correction while using shape recognition
• Before the delay recognition period has elapsed, hold down Shift, and drag over the
area you want to correct.
You must start erasing the shape from the last point drawn.
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If you are drawing a freehand shape consisting of several curves, pressing Esc
deletes the last curve drawn.

To change the outline thickness of a shape drawn with shape recognition
1 Click the Smart drawing tool

.

2 Click the shape.
3 Choose an outline thickness from the Outline width list box on the property bar.
The Smart drawing tool property bar is displayed only when the Smart
drawing tool is selected.
When you overlap lines drawn with the Smart drawing tool, the outline
thickness is determined by the average.
You can change the line style of a shape drawn with shape recognition. For
more information, see “To specify line and outline settings” on page 53.

From here
For more information about

In the Help index, see

Specifying the height and width of
rectangles

three-point tools, rectangle

CorelDRAW: Drawing shapes

73

Working with objects
Working with objects is an essential part of creating drawings.
In this section, you’ll learn about
• selecting objects
• copying, duplicating, and deleting objects
• copying object properties, transformations, and effects
• positioning objects
• aligning and distributing objects
• snapping objects
• using dynamic guides
• changing the order of objects
• sizing and scaling objects
• rotating and mirroring objects
• grouping objects
• combining objects

Selecting objects
Before you can change an object, you must select it. You can select visible objects,
hidden objects, and a single object in a group or a nested group. You can select objects
in the order in which they were created. You can also select all objects at once and
deselect objects.

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75

A bounding box displays around a selected object, and an “X” appears at its
center.

You can select a single object from a group.

To select objects
To select

Do the following

An object

Click an object using the Pick tool

Multiple objects

Hold down Shift, and click each object you
want to select.

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To select

Do the following

An object, starting with the first object
created and moving toward the last object
created

Press Shift + Tab until a selection box
displays around the object you want to
select.

An object, starting with the last object
created and moving toward the first object
created

Press Tab until a selection box displays
around the object you want to select.

All objects

Click Edit ` Select all ` Objects.

An object in a group

Hold down Ctrl, and click an object in a
group using the Pick tool.

An object in a nested group

Hold down Ctrl, and using the Pick tool,
click an object you want to select until a
selection box displays around it.

A hidden object

Hold down Alt, and using the Pick tool,
click the topmost object until a selection box
displays around the hidden object you want
to select.

Multiple hidden objects

Hold down Shift + Alt and using the Pick
tool, click the topmost object until a
selection box displays around the hidden
objects you want to select.

A hidden object in a group

Hold down Ctrl + Alt and using the Pick
tool, click the topmost object until a
selection box displays around the hidden
object you want to select.

The status bar displays a description of each hidden object as you select it.
You can also select one or more objects by dragging around the object or
objects using the Pick tool .

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77

To deselect objects
To deselect

Do the following

All objects

Click the Pick tool , and click a blank
space in the drawing window.

A single object in multiple selected objects

Hold down Shift, and click the object using
the Pick tool .

Copying, duplicating, and deleting objects
CorelDRAW gives you two ways to copy objects. You can cut or copy an object to place
it on the Clipboard and paste it into a drawing, or you can duplicate an object. Cutting
an object to the Clipboard removes it from the drawing; copying an object to the
Clipboard leaves the original in the drawing; and duplicating an object places a copy
directly in the drawing window, not the Clipboard. Duplicating is faster than copying
and pasting.
When you no longer need an object, you can delete it.

To cut or copy an object
1 Select an object.
2 Click Edit, and click one of the following:
• Cut
• Copy
You can also cut or copy an object by right-clicking the object, and clicking
Cut or Copy.

To paste an object into a drawing
• Click Edit ` Paste.

To duplicate an object
1 Select an object.
2 Click Edit ` Duplicate.
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To delete an object
1 Select an object.
2 Click Edit ` Delete.
You can also delete an object by clicking the object and pressing Delete.

Copying object properties, transformations, and effects
CorelDRAW lets you copy one object’s attributes to another. You can copy object
properties such as outline, fill, and text properties. You can copy object transformations
such as sizing, rotating, and positioning. You can also copy effects applied to an object.

To copy an object’s fill, outline, or text properties to another object
1 Click the Eyedropper flyout

, and click the Eyedropper tool

.

2 Choose Object attributes from the list box on the property bar.
3 Click the Properties flyout on the property bar, and enable any of the following
check boxes:
• Outline
• Fill
• Text
4 Click the edge of the object whose properties you want to copy.
5 Click the Eyedropper flyout

, and click the Paintbucket tool

.

6 Click the edge of the object to which you want to copy the properties.
You can copy fill or outline properties or both by right-clicking an object,
dragging over another object, and choosing Copy fill here, Copy outline
here, or Copy all properties.

To copy an object’s size, position, or rotation to another object
1 Click the Eyedropper flyout

, and click the Eyedropper tool

.

2 Choose Object attributes from the list box on the property bar.
3 Click the Transformations flyout on the property bar.
4 Enable any of the following check boxes:
CorelDRAW: Working with objects

79

• Size
• Rotation
• Position
5 Click the edge of the object whose transformations you want to copy.
6 Click the Eyedropper flyout

, and click the Paintbucket tool

.

7 Click the edge of the object to which you want to copy the transformations.

To copy effects from one object to another object
1 Click the Eyedropper flyout

, and click the Eyedropper tool

.

2 Choose Object attributes from the list box on the property bar.
3 Click the Effects flyout on the property bar, and enable any of the following check
boxes:
• Perspective
• Envelope
• Blend
• Extrude
• Contour
• Lens
• PowerClip™
• Drop shadow
• Distortion
4 Click the edge of the object whose effects you want to copy.
5 Click the Eyedropper flyout

, and click the Paintbucket tool

.

6 Click the edge of the object to which you want to copy the effects.

Positioning objects
You can position objects by dragging them to a new location, by nudging, or by
specifying their horizontal and vertical position.
The values you set in super nudging, and micro nudging allow you to move objects by
increments. By default, you can nudge objects in 0.1-inch increments, but you can
change the nudge values to suit your needs.
When you specify the position of an object, you can set horizontal and vertical
coordinates that are relative to the object’s center anchor point or to another anchor
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point. You can also position objects by placing them at specific horizontal and vertical
coordinates in the drawing window according to the object’s anchor point.

To move an object
• Drag an object to a new position in the drawing.
You can move an object to another page by dragging the object over a page
number tab and then dragging over the page.

To move an object to another page
1 Drag the object over a page number tab of the page you want to move the object
to.
2 Drag the object over the page.

To nudge an object
To

Do the following

Nudge a selected object by the nudge
distance

Press an Arrow key.

Nudge a selected object by a fraction of the
nudge distance

Hold down Ctrl, and press an Arrow key.

Nudge a selected object by a multiple of the
nudge distance

Hold down Shift, and press an Arrow key.

To set nudge distances
1 Click Tools ` Options.
2 In the Document list of categories, click Rulers.
3 Type a value in the Nudge box.
4 Type a value in one of the following boxes:
• Super nudge
• Micro nudge

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81

You can also set the nudge distance by deselecting all objects and typing a
value in the Nudge offset box on the property bar.
To use the nudge distances you set in new drawings, click Tools ` Save
settings as default.

To position an object by x and y coordinates
1 Select an object.
2 On the property bar, type values in the following boxes:
• x — lets you position the object on the x axis
• y — lets you position the object on the y axis
3 Press Enter.

Aligning and distributing objects
CorelDRAW lets you precisely align and distribute objects in a drawing. You can align
objects to each other and to parts of the drawing page such as the center, edges, and
grid. When you align objects to objects, you can line them up by their centers or by
their edges.
CorelDRAW lets you align multiple objects to the center of the drawing page
horizontally or vertically. Single or multiple objects can also be arranged along the edge
of the page and to the nearest point on a grid.
You can distribute objects at equal intervals in a specified area.

The scattered objects (left) with vertical alignment applied to them (right).
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To align an object to an object
1 Select the objects.
2 Click Arrange ` Align and distribute ` Align and distribute.
3 Click the Align tab.
4 Enable the check boxes that correspond to the horizontal and vertical alignment
you want.
If you want to align objects vertically, enable the Left, Center, or Right option.
If you want to align objects horizontally, enable the Top, Center, or Bottom
option.
5 From the Align objects to list box, choose Active objects.
If you are aligning text objects, choose one of the following from the For text
source objects use list box:
• First line baseline
• Last line baseline
• Bounding box
The object used to align the left, right, top, or bottom edge is determined by
the order of creation or order of selection. If you marquee select the objects
before you align them, the last object created will be used. If you select the
objects one at a time the last object selected will be the reference point for
aligning the others.
You can also align objects by selecting them and clicking the Align and
distribute button on the property bar.

To align an object to the page center
1 Select an object.
If you want to align multiple objects, marquee select the objects.
2 Click Arrange ` Align and distribute, and click one of the following:
• Center to page — aligns all objects to the page center
• Center to page vertically — aligns objects to the page center along a vertical
axis
• Center to page horizontally — aligns objects to the page center along a
horizontal axis
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83

To align an object to the page edge
1 Select an object.
If you want to align an object group, select the group.
2 Click Arrange ` Align and distribute ` Align and distribute.
3 Click the Align tab.
4 Enable the check boxes that correspond to the horizontal and vertical alignment
you want.
If you want to align objects vertically, enable the Left, Center, or Right option.
If you want to align objects horizontally, enable the Top, Center, or Bottom
option.
5 Choose Edge of page from the Align to object list box.
You can also align objects by selecting them and clicking the Align and
distribute button on the property bar.
You can align an object to the grid by choosing Grid from the Align objects
to list box.

To distribute objects
1 Select the objects.
2 Click Arrange ` Align and distribute ` Align and distribute.
3 Click the Distribute tab.
4 Enable the check boxes that correspond to the distribution you want.
5 In the Distribute to area, enable an option that corresponds to the distribution
area.

Snapping objects
While you move or draw an object, you can snap it to another object in a drawing. You
can snap an object to a number of snap points in the target object. When the pointer is
close to a snap point, the snap point is highlighted, indicating it as the target that the
pointer will snap to.
To snap an object to another object with greater precision, you first snap the pointer to
a snap point in the object, and then snap the object to a snap point in the target object.
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For example, you can snap the pointer to a rectangle’s center, and then drag the
rectangle by its center and snap it to the center of another rectangle.

The pointer was snapped to an end node of the screw (left), and then the screw
was dragged to snap to the center of an ellipse (right).

Snapping modes determine what snap points in an object you can use. The table below
includes descriptions of all available snapping modes.
Snapping mode

Description

Node

Lets you snap to an object’s
node

Intersection

Lets you snap to a geometric
intersection of objects

Midpoint

Lets you snap to a line
segment midpoint

Quadrant

Lets you snap to points that
are at 0°, 90°, 130°, and
270° on a circle, ellipse, or
arc

Tangent

Lets you snap to a point on
the outside edge of an arc,
circle, or ellipse where a line
will touch but not intersect
the object

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Snapping mode indicator

85

Snapping mode

Description

Snapping mode indicator

Perpendicular

Lets you snap to a point on
the outside edge of a
segment where a line will be
perpendicular to the object

Edge

Lets you snap to a point that
touches the edge of an object

Center

Lets you snap to the center
of the closest object (arc,
regular polygon, or curve
centroid)

Text baseline

Lets you snap to a point in
the baseline of artistic or
paragraph text

You can choose a number of snapping options. For example, you can disable some or all
snapping modes to make the application run faster. You can also choose the distance
from the pointer at which a snap point will become active by setting the snapping
threshold.

To turn snapping on or off
• Click View ` Snap to objects.
A check mark beside the Snap to objects command indicates that snapping is
turned on.
You can also press Alt+ Z to toggle snapping on and off.

To snap objects
1 Select the object you want to snap to the target object.
2 Move the pointer over the object until the snap point you want becomes
highlighted.
3 Drag the object close to the target object, and when the snap point you want
becomes highlighted, release the mouse button.

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To snap an object as you draw it, drag in the drawing window and release the
mouse button when the snap point in the target object becomes highlighted.

To set snapping options
1 Click View ` Snap to objects setup.
2 In the Snapping modes area, enable one or more of the mode check boxes.
If you want to enable all snapping modes, click Select all.
If you want to disable all snapping modes, but without turning off snapping, click
Deselect all.
3 Choose one of the following snapping options from the Snapping threshold list
box:
• Low — activates a snap point when it is four screen pixels away from the pointer
• Medium — activates a snap point when it is eight screen pixels away from the
pointer
• High — activates a snap point when it is sixteen screen pixels away from the
pointer
You can also
Display or hide snapping mode indicators

Enable or disable the Show snap location
marks check box.

Display or hide screen tips

Enable or disable the Screen tip check box.

Using dynamic guides
You can display dynamic guides to help you precisely move, align, and draw objects
relative to other objects. Dynamic guides are temporary guidelines that you can pull
from the following snap points in objects — center, node, quadrant, and text baseline.
For more information about snap points and snapping modes, see “Snapping objects”
on page 84.
As you drag an object along a dynamic guide, you can view the object’s distance from
the snap point used to create the dynamic guide, and place the object precisely. You can
use dynamic guides to place objects in relation to other objects as you draw them. You
can also display intersecting dynamic guides and then place an object at the intersection
point.
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A dynamic guide was pulled from a node in the bolt on the left. The screen tip
beside the node displays the angle of the dynamic guide(0º)and the distance
between the node and the pointer (1.5”). The bolt on the right was dragged
along the dynamic guide and positioned precisely 1.5 inches away from the
node used to generate the dynamic guide.

Dynamic guides contain invisible divisions called ticks to which your pointer gravitates.
Ticks let you move objects with precision along a dynamic guide. You can adjust tick
spacing to suit your needs, and you can disable snapping to ticks. You can set other
options for dynamic guides. For example, you can choose to display dynamic guides at
one or more preset angles, or at custom angles you specify. A preview of the angle
settings you choose is available. When you no longer need a dynamic guideline at a
certain angle, you can delete the angle settings. You can also display dynamic guides
that are extensions of line segments.

An example of a dynamic guide that is an extension of a line segment
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You can turn off dynamic guides at any time.

To enable or disable dynamic guides
• Click View ` Dynamic guides.
A check mark beside the Dynamic guides command indicates that dynamic
guides are enabled.
You can toggle dynamic guides on and off by clicking the Dynamic guides
button on the property bar or by pressing Shift+Alt+D.

To display dynamic guides
1 With dynamic guides enabled, click a drawing tool.
2 Move the pointer over and then off an eligible snap point of an object.
3 Repeat step 2 with other objects to display other dynamic guides.
The snap points you point to are registered in a queue and are used to create
dynamic guides.
The eligible snap points — node, center, quadrant, and text baseline snap
points — display only when the corresponding snapping modes are activated.
For more information about snap points and snapping modes, see “Snapping
objects” on page 84.
To avoid displaying too many dynamic guides, you can clear the queue of
points at any time by clicking in the drawing window or pressing Esc.
You can use the snap points you registered to display intersecting dynamic
guides. To do this, you first display a dynamic guide and then move the pointer
along the dynamic guide to where an intersecting dynamic guide would display
from a registered snap point.

To place an object in relation to another object
1 With dynamic guides enabled, select an object.

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If you want to move the object by a specific snap point, move the pointer over the
snap point until the snap point becomes highlighted.
2 Drag the object to an eligible snap point of the target object.
3 When the snap point of the target object becomes highlighted, drag the object
along the dynamic guide to position it.

To draw an object in relation to another object
1 With dynamic guides enabled, click a drawing tool.
2 Move the pointer over an eligible snap point of an object.
3 When the snap point becomes highlighted, move the pointer to display a dynamic
guide.
4 Move the pointer along the dynamic guide to where you want, and drag to draw an
object.

To place an object at the intersection of dynamic guides
1 With dynamic guides enabled, select an object.
If you want to move the object by a specific snap point, move the pointer over the
snap point until the snap point becomes highlighted.
2 Drag the object to an eligible snap point of another object, and drag to display a
dynamic guide. Don’t release the mouse button.
3 Drag the object to another eligible snap point, and when the snap point becomes
highlighted, drag to display another dynamic guide to where the two dynamic
guides would intersect.
4 When the intersection point displays, release the mouse button.
Below is an example of using intersecting dynamic guidelines to position a washer
in relation to two other objects — another washer and a bolt.

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First, the washer was dragged by its center snap point (top left) to the other
washer’s edge, and then to the right to display a dynamic guide (top right).

Next, the washer was dragged to the edge of the bolt, and then down to display
another dynamic guide (top left). Last, the washer was positioned at the
intersection point of the dynamic guides (top right).

To set dynamic guide options
1 Click View ` Dynamic guides setup.
2 Enable any of the following check boxes:
• Angle screen tip — lets you display or hide the angle of dynamic guides
• Distance — lets you display or hide the distance from the snap point, used to
create the dynamic guide

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3 Type a value in the Tick spacing box to change the distance between the invisible
divisions on the dynamic guides.
4 In the Guides area, enable or disable the angle check boxes to choose the angles at
which to create the dynamic guides.
When you enable an angle check box, a preview of the dynamic guide displays in
the Guides preview window.
5 Enable the Extend along segment check box to create dynamic guides that are
extension of line segments.
You can also

Do the following

Disable snapping to ticks

Disable the Snap to ticks check box.

Display a custom dynamic guide by
specifying its angle

In the Guides area, type a value in the
Degrees box, and click Add.

Delete angle settings

Click an angle check box in the list box, and
click Delete.

Display dynamic guides at all available
angles

Click Select all.

Changing the order of objects
You can change the stacking order of objects on a layer by sending objects to the front
or back, or behind or in front of other objects. You can also position objects precisely in
the stacking order, as well as reverse the stacking order of multiple objects.

To change the order of an object
1 Select an object.
2 Click Arrange ` Order, and click one of the following:
• To front — moves the selected object to the front of all other objects
• To back — moves the selected object behind all other objects
• Forward one — moves the selected object forward one position
• Back one — moves the selected object behind one position
• In front of — moves the selected object in front of a specific object
• Behind — moves the selected object behind a specific object

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To reverse the order of multiple objects
1 Select the objects.
2 Click Arrange ` Order ` Reverse order.

Sizing and scaling objects
CorelDRAW lets you size and scale objects. In both cases, you change the dimensions
of an object proportionally by preserving its aspect ratio. You can size an object’s
dimensions by specifying values or changing the object directly. Scaling changes an
object’s dimensions by a specified percentage.
You can change an object’s anchor point from its center to any of its eight selection
handles.

To size an object
To

Do the following

Size a selected object

Drag any of the corner selection handles.

Size a selected object from its center

Hold down Shift, and drag one of the
selection handles.

Size a selected object to a multiple of its
original size

Hold down Ctrl, and drag one of the
selection handles.

Stretch a selected object as you size it

Hold down Alt, and drag one of the
selection handles.

You can also set a precise size for the object by typing values in the Object size
boxes on the property bar.

To scale an object
1 Select an object.
2 Click Window ` Dockers ` Transformations ` Scale.
3 In the Transformations docker, type values in the following boxes:
• H — lets you specify a percentage by which you want to scale the object
horizontally
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• V — lets you specify a percentage by which you want to scale the object
vertically
If you want to change the object’s anchor point, enable the check box that
corresponds to the anchor point you want to set.
If you want to maintain the aspect ratio, disable the Non-proportional check box.
You can also scale an object by dragging a selection handle.

Rotating and mirroring objects
CorelDRAW lets you rotate and create mirror images of objects.You can rotate an object
by specifying horizontal and vertical coordinates. You can move the center of rotation
to a specific ruler coordinate or to a point that is relative to the current position of the
object.

Rotating objects around a single point

Mirroring an object flips it from left to right or top to bottom. By default, the mirror
anchor point is in the center of the object.

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Mirroring an object from top to bottom

To rotate an object
1 Select an object.
2 Click Window ` Dockers ` Transformations ` Rotate.
3 Disable the Relative center check box in the Transformations docker.
To rotate an object around a point relative to its current position, enable the
Relative center check box.
4 Type a value in the Angle box.
You can also
Specify the point around which you want to
rotate the object

Type values in the H and V boxes to specify
the horizontal and vertical positions. Click
Apply.

You can also rotate a selected object by dragging a rotation handle clockwise
or counterclockwise.

To rotate an object around a ruler coordinate
1 Select an object.
2 Open the Shape edit flyout

, and click the Free transform tool

3 Disable the Relative to object button

on the property bar.

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4 Type values in any of the following Center of rotation position boxes:
• x — lets you specify the point on the horizontal ruler around which the object
will rotate
• y — lets you specify the point on the vertical ruler around which the object will
rotate
5 Type a value in the Angle of rotation box on the property bar.
6 Press Enter.

To mirror an object
1 Select an object.
2 Click Window ` Dockers ` Transformations ` Scale.
3 In the Transformations docker, click one of the following:
• Horizontal mirror — lets you flip the object left to right
• Vertical mirror — lets you flip the object top to bottom
If you want to flip the object on a specific anchor point, enable the check box that
corresponds to the anchor point you want to set.
4 Click Apply.
You can also mirror a selected object by holding down Ctrl and dragging a
selection handle to the opposite side of the object.
You can open the Transformations docker by clicking Arrange `
Transformations and selecting an option from the flyout.

Grouping objects
When you group two or more objects, they are treated as a single unit. This lets you
apply the same formatting, properties, and other changes to all the objects within the
group at the same time. CorelDRAW also lets you group other groups to create nested
groups.
You can also add and remove objects to and from a group and delete objects that are
members of a group. If you want to edit a single object in a group, you can ungroup the
objects.

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Single objects retain their attributes when they are grouped.

To group objects
1 Select the objects.
2 Click Arrange ` Group.
You can select objects from different layers and group them; however, once
grouped, the objects will reside on the same layer.
You can create a nested group, by selecting two or more groups of objects and
clicking Arrange ` Group.
You can also group objects by clicking Window ` Dockers ` Object
manager, and dragging an object’s name in the Object manager docker over
the name of another object.

To add an object to a group
1 Click Window ` Dockers ` Object manager.
2 In the Object manager docker, drag the name of the object to the name of the
group you want to add it to.

To remove an object from a group
1 Click Window ` Dockers ` Object manager.

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2 Double-click the name of the group in the Object manager docker.
3 Drag an object from the group to a position outside the group.
If you’re removing an object from a group, click the object in the object list, and
drag it out of the group.
If you want to delete an object that’s in a group, select the object in the object list
and click Edit ` Delete.

To ungroup objects
1 Select one or more groups.
2 Click Arrange ` Ungroup.
You can also ungroup all the nested groups in an object by clicking the
Ungroup all button.

Combining objects
Combining two or more objects creates a single object with common fill and outline
attributes. You can combine rectangles, ellipses, polygons, stars, spirals, graphs, or text.
CorelDRAW converts these objects to a single curve object. If you need to modify the
attributes of an object that is combined, you can break the combined object apart. You
can extract a subpath from a combined object to create two separate objects. You can
also weld two or more objects to create a single object. For information about welding
objects, see “Welding and intersecting objects” on page 123.

The two objects (left) are combined to create a single object (right). The new
object has the properties of the last object selected before combining.
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To combine objects
1 Select the objects.
2 Click Arrange ` Combine.
Combined text objects become larger blocks of text.
You can also combine selected objects by clicking the Combine button
the property bar.

on

You can close open lines in a combined object by clicking Arrange ` Close
path, and clicking a command.

To break apart a combined object
1 Select a combined object.
2 Click Arrange ` Break curve apart.
If you break apart a combined object that contains artistic text, the text breaks
apart into lines first, then into words. Paragraph text breaks into separate
paragraphs.

To extract a subpath from a combined object
1 Select a segment, node, or group of nodes on a combined object using the Shape
tool .
2 Click the Extract subpath button

on the property bar.

After you have extracted the subpath, the path’s fill and outline properties are
removed from the combined object.

From here
For more information about

In the Help index, see

Positioning an object using a different
anchor point

positioning, using anchor points

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Shaping objects
CorelDRAW lets you shape objects in various ways.
In this section, you’ll learn about
• working with curve objects
• skewing and stretching objects
• smudging objects
• roughening objects
• applying distortion effects
• shaping objects using envelopes
• splitting and erasing portions of objects
• trimming objects
• welding and intersecting objects
• blending objects
• creating PowerClip objects

Working with curve objects
CorelDRAW lets you shape objects by manipulating their nodes and segments. An
object’s nodes are the tiny squares that display along the object’s outline. The line
between two nodes is called a segment. Moving an object’s segments lets you make
coarse adjustments to the object’s shape, while changing the position of its nodes lets
you fine-tune the shape of the object.
Most objects that are added to a drawing are not curve objects, with the exception of
spirals and freehand and Bézier lines. Therefore, if you want to customize the shape of
an object, it is recommended that you convert that object to a curve object. By
converting objects to curves, you can shape them by adding, removing, positioning, as
well as aligning and transforming their nodes.

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Before you can manipulate an object’s nodes, you must select them. When working
with curve objects you can select individual, multiple, or all of the object’s nodes.
Selecting multiple nodes lets you shape different parts of an object simultaneously.
When you add nodes, you increase the number of segments, and therefore the amount
of control you have over the shape of the object. You can also remove nodes to simplify
an object’s shape.
When you create an object, it is made up of one or multiple paths. If you are working
on an open object, such as a freehand line, you can join its start and end nodes. When
you join the start and end nodes, the two nodes are pulled together to create a closed
object. You can add color to the inside of closed paths that you create. For information
on applying fills, see “Filling objects” on page 141. If the paths consist of multiple
subpaths, you can break paths apart to extract subpaths. For information on breaking
paths apart see “Splitting and erasing portions of objects” on page 117.
After you create a curve object, you can align its nodes horizontally or vertically.
You can change the nodes on a curve object to one of four types: cusp, smooth,
symmetrical, or line. Cusp nodes make the node’s intersecting line take on the shape of
a corner or point when you adjust the position of the node’s control points. Smooth
nodes make the node’s intersecting line take on the shape of a curve. Each control point
can be shortened or lengthened independently, giving you smaller or larger angles to
work with. Symmetrical nodes make the node’s intersecting line take on the shape of a
curve as well as intersect the node at exactly the same angle. Line nodes let you shape
objects by changing the shape of their segments. You can make a curve segment straight
or a straight segment curved.

The components of a curve

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You can also change the direction of a segment by reversing the position of its start and
end nodes. The effect is transparent only when the ends of a segment are different.
You can also shape objects by stretching, scaling, rotating, and skewing their nodes. For
example, you can scale the corner nodes of a curve object to enlarge the curve object
proportionally. Stretching, on the other hand, elongates a curve object so that its shape
is distorted. All or parts of a curve object can be rotated in a counterclockwise or
clockwise direction. You can also skew nodes to shape a curve object.

To convert objects to curve objects
1 Select the object.
2 Click Arrange ` Convert to curves.
You can convert artistic text to curves so that you can shape individual
characters.
You can also convert an object to a curve object by selecting the object and
clicking the Convert to curves button on the property bar.

To select a node
1 Open the Shape edit flyout

, and click the Shape tool

.

2 Select a curve object.
3 Click a node.
You can also
Select multiple nodes

Press Shift, and click each node.

Select all nodes on a selected curved

Click Edit ` Select all ` Nodes.

Deselect a node

Press Shift, and click a selected node.

Deselect multiple nodes

Press Shift, and click each selected node.

Deselect all nodes

Click a blank space in the drawing window.

When a curve is selected by using the Shape tool, you can select the first node
in a curve object by pressing Home, or the last node by pressing End.
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To add or remove a node
To

Do the following

Add a node

Open the Shape edit flyout
, click the Shape tool ,
select a curve object, and double-click where
you want to add a node.
Open the Shape edit flyout, click the Shape
tool, select a curve object, and double-click a
node.

Delete a node

You can also add a node on a selected line by opening the Curve flyout
, clicking the Pen tool , and clicking a point between any two
nodes.

To join the end nodes of a single subpath
1 Open the Shape edit flyout

, and click the Shape tool

.

2 Click a subpath.
3 Click the Auto-close curve button

on the property bar.

You can close multiple subpaths by clicking Arrange ` Close path. For more
information, see “Closing multiple line segments” on page 54.

To join the nodes of multiple subpaths
1 Open the Shape edit flyout

, and click the Shape tool

.

2 Press Shift, and click a node from each subpath.
3 Click the Extend curve to close button

on the property bar.

If you want to join nodes from separate curve objects, you must first combine
them into a single curve object, and then join the end nodes of the new
subpaths. For information about combining objects, see “Combining objects”
on page 98.

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To align nodes
1 Open the Shape edit flyout

, and click the Shape tool

.

2 Select a curve object.
3 Press Shift, and select the nodes you want to align.
4 Click the Align nodes button

on the property bar.

To make a curve cusp, smooth, or symmetrical
1 Open the Shape edit flyout

, and click the Shape tool

.

2 Click a node.
3 On the property bar, click one of the following buttons:
• Make node a cusp
• Make node smooth
• Make node symmetrical
You can also change an existing node from one type to another using shortcut
keys. To change a smooth node to a cusp node or a cusp node to a smooth node,
click the node using the Shape tool and press C. To change a symmetrical node
to a smooth node or a smooth node to a symmetrical node, click the node using
the Shape tool and press S.

To manipulate a curve object’s segments
1 Open the Shape edit flyout

, and click the Shape tool

.

2 Select a curve object.
3 Drag a segment until it’s the shape you want.
You can also
Straighten a curve segment

Click a curve segment, and click the
Convert curve to line button on the
property bar.

Curve a straight segment

Click a straight segment, and click the
Convert line to curve button on the
property bar.

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You can also
Click a segment, and click the Reverse
curve direction button on the property
bar.

Change the direction of the curve

To stretch, scale, rotate, or skew nodes
1 Open the Shape edit flyout

, and click the Shape tool

.

2 Select a curve object.
3 Select the nodes along the curve you want to transform.
4 On the property bar, click one of the following buttons:
• Stretch and scale nodes
• Rotate and skew nodes
5 Drag a set of handles to transform the nodes.

Skewing and stretching objects
You can skew and stretch objects in CorelDRAW. When you skew an object, you specify
the degree by which you want to slant the object. Stretching changes an object’s vertical
and horizontal dimensions non proportionally.
CorelDRAW also lets you change the skew and sizing anchor point of an object from its
default center position.

Skewing an object horizontally
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Stretching an object horizontally

To skew an object
1 Select an object.
2 Click Arrange ` Transformations ` Skew.
3 In the Transformations docker type a value in any of the following boxes:
• H — lets you specify the number of degrees by which you want to skew the
object horizontally
• V — lets you specify the number of degrees by which you want to skew the
object vertically
If you want to change the object’s anchor point, enable the Use anchor point
check box, and enable the check box that corresponds to the anchor point you want
to set.
4 Click Apply.
If you move the skew anchor point, you can reset it to the center again.
You can also skew an object interactively by dragging one of its skew handles.

To stretch an object
1 Select an object.
2 Click Arrange ` Transformations ` Size.
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3 Enable the Non-proportional check box.
4 In the Transformations docker, type a value in the following boxes:
• H — lets you specify the width of a selected object
• V — lets you specify the height of a selected object
5 Click Apply.
The new values that you enter to stretch an object are the basis for a new ratio
of the horizontal and vertical dimensions of the object. When you disable the
Non-proportional check box, any resizing of the object is based on this new
ratio. To revert the object to its original one-to-one proportions before
transforming it again, you must disable the Non-proportional check box and
then retype the original values.
You can stretch the sides of an object proportionally by disabling the Nonproportional check box, typing a value in either the H or V box, and pressing
Enter.
You can also stretch an object from its center by pressing Shift and dragging
a corner selection handle.
You can also stretch an object in increments of 100% by pressing Ctrl, and
dragging a corner selection handle.

Smudging objects
Smudging lets you distort an object by dragging the outline of an object or a group of
objects. When applying smudging to an object, you can control the extent and shape
of the distortion whether you activate the controls for the graphics tablet stylus or use
the settings that apply to a mouse.
The smudging effect responds to both the angle of rotation — or bearing — and the
tilt angle of a graphics tablet stylus. Rotating the stylus changes the angle of the
smudging effect and tilting the stylus flattens the brush tip and changes the shape of
the smudging. If you are using a mouse, you can simulate the bearing and tilt of the
stylus by specifying values. Increasing the bearing angle from 0 - 359° changes the
angle of the brush stroke. As you decrease the tilt angle from 90° - 1°, you change the
smudging shape by flattening the brush tip.

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Smudging can respond to the pressure of a stylus on a tablet where the smudging
widens with more pressure and narrows with less. If you are using a mouse or want to
override stylus pressure, you can enter real values to simulate the pressure of a stylus on
a graphics tablet. Negative values to -10 create a narrowing distortion, 0 maintains an
even stroke width, and positive values to 10 create an expanding distortion.

Objects placed in the foreground and background have been shaped by outside
smudging (sun’s rays and blades of grass) and inside smudging (clouds).

Whether you are using a stylus or a mouse, you must specify the nib size. The nib size
determines the width of the smudging applied to an object.
You can apply the smudging effect to the inside and outside of an object.

To smudge an object
1 Select an object using the Pick tool
2 Open the Shape edit flyout

.
, and click the Smudge brush tool

.

3 Drag around the outline to distort it.
You can also
Change the size of the brush nib

Type a value in the Size of the nib box
on the property bar.

Change the size of the brush nib when using
the graphics stylus

Click the Use stylus pressure button on
the property bar and apply pressure to the
stylus.

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You can also
Widen or narrow the smudging

Type a value between -10 and 10 in the Add
dry out to the effect box
on the
property bar.

Specify the shape of the smudging

Type a value between 1 and 90 in the Enter
a fixed value for tilt settings box
on the property bar.

Change the shape of the smudging when
using the graphics stylus

Click the Use stylus tilt button
property bar.

Specify the angle of the nib shape for
smudging

Type a value between 0 and 359 in the Enter
a fixed value for bearing settings box
on the property bar.

Change the angle of the nib shape for
smudging when using the graphics stylus

Click the Use stylus bearing button
the property bar.

Smudge the inside of an object

Click the outside of an object and drag
inwards.

Smudge the outside of an object

Click the inside of an object an drag
outwards.

on the

on

You cannot apply smudging to Internet or embedded objects, linked images,
grids, masks, mesh-filled objects, or objects with blend and contour effects.
To get the minimum and maximum values for the smudging controls, rightclick the control on the property bar and click Settings.

Roughening objects
The roughening effect lets you apply a jagged or spiked edge to objects, including lines,
curves, and text. You can control the size, angle, direction, and number of the
indentations whether you activate the graphics tablet stylus or apply settings to a
mouse.
The roughening effect is determined either by movements of a graphics tablet stylus,
by fixed settings, or by automatically applying perpendicular spikes to the line. Tilting
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the stylus toward and away from the tablet’s surface increases and decreases the size of
the spikes. If you are using a mouse, you can specify the tilt angle from 1 - 90°. You can
determine the direction of the spikes by changing the angle of rotation (or bearing) of
the stylus as you apply the roughening effect to an object. When you are using a mouse,
you can set the bearing angle from 0 - 359°. You can also increase or decrease the
number of spikes that are applied as you drag.
The roughening effect also responds to the pressure of the stylus on the tablet. The more
pressure you apply, the more spikes are created in the roughened area. If you are using
a mouse, you can specify values to simulate the stylus pressure.
You can also change the brush nib size.

Roughening allows you to apply jags or spikes to part of an outline or path.

To roughen an object
1 Select an object using the Pick tool
2 Open the Shape edit flyout

.
, and click the Roughen brush tool

.

3 Point to the area on the outline you want to roughen, and drag the outline to
distort it.
You can also
Specify the size of the roughening spikes

CorelDRAW: Shaping objects

Type a value from .01" to 2" in the Size of
the nib box
on the property bar.

111

You can also
Change the number of spikes in a roughened
area

Type a value between 1 and 10 in the Enter
a value for frequency of spikes box
on the property bar.

Change the number of spikes in a roughened
area when using a graphics stylus

Click the Use stylus pressure button
the property bar.

Specify the height of the roughening spikes

Type a value between 1 and 90 in the Enter
a fixed value for tilt settings box
on the property bar.

Increase the number of roughening spikes as
you drag

Type a value between -10 and 10 in the Add
dry out to the effect box
on the
property bar.

Change the height of the roughening spikes
when using a graphics stylus

Click the Use stylus tilt button
property bar.

Specify the direction of the roughening
spikes

Choose Fixed direction from the Spike
direction list box. Type a value between 0
and 359 in the Enter a fixed value for
bearing settings box
on the
property bar.

Change the direction of the roughening
spikes when using a graphics stylus

Choose Stylus setting from the Spike
direction list box on the property bar.

Create roughening spikes perpendicular to
the path or outline

Choose Auto from the Spike direction list
box on the property bar.

on

on the

Objects with distortions, envelopes, and perspective applied to them are
converted to curve objects before the roughening effect is applied.
To make the tilt angle and bearing angle responsive to the graphics tablet
stylus, right-click the roughened object, and select a command from the
submenu.
To get the minimum and maximum values for the roughening controls, rightclick the control on the property bar, and click Settings.

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Applying distortion effects
You can apply three types of distortion effects to shape objects.
Distortion effect

Description

Push and pull

Lets you push the edges of an object in or
pull the edges of an object out

Zipper

Lets you apply a saw tooth effect to the
edges of the object. You can adjust the
amplitude and frequency of the effect.

Twister

Lets you rotate an object to create a swirl
effect. You can choose the direction of the
swirl, as well as the origin, degree, and
amount of rotation.

After you distort an object, you can change the effect by altering the center of
distortion. This point is identified by a diamond-shaped handle, around which a
distortion appears. It is similar to a mathematical compass, where the pencil moves
around a stationary point. You can place the center of distortion anywhere in the
drawing window, or choose to center it in the middle of an object so that the distortion
is distributed evenly and the shape of the object changes in relation to its center.
You can create an even more dramatic effect by applying a new distortion to an already
distorted object. You don’t lose the effect of the original distortion if, for example, you
apply a zipper distortion on top of a twister distortion. The CorelDRAW application
also lets you remove and copy distortion effects.

To distort an object
1 Open the Interactive tool flyout
distortion tool .

, and click the Interactive

2 On the property bar, click one of the following buttons, and specify the settings
you want:
• Push and pull distortion
• Zipper distortion
• Twister distortion
3 Point to where you want to place the center of distortion, and drag until the object
is the shape you want.
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You can also
Change the center of distortion

Drag the diamond-shaped position handle to
a new location.

Adjust the number of points on a zipper
distortion

Move the slider on the center of the
distortion handle.

Apply more than one distortion to an object

Click another distortion type on the property
bar, click an object, and drag.

You can reapply the effects to distorted objects.
You can center a distortion by clicking the Center distortion button
property bar.

on the

To remove a distortion
1 Select a distorted object.
2 Click Effects ` Clear distortion.
Removing a distortion this way clears the most recent distortion you’ve
applied.
You can also remove a distortion from a selected object by clicking the Clear
distortion button on the property bar.

To copy a distortion
1 Select the object to which you want to copy a distortion.
2 Click Effects ` Copy effect ` Distortion from.
3 Click a distorted object.
You can also use the Eyedropper tool
to copy the effect. For more
information, see “To copy effects from one object to another object” on
page 80.
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Shaping objects using envelopes
CorelDRAW lets you shape objects, including lines, artistic text, and paragraph text
frames by applying envelopes to them. Envelopes are made of multiple nodes that you
can move to shape the envelope and, as a result, change the shape of the object. You can
apply a basic envelope that conforms to the shape of an object, or you can also apply a
preset envelope. After you apply an envelope, you can edit it or add a new envelope to
continue changing the object’s shape. CorelDRAW also lets you copy and remove
envelopes.
You can edit an envelope by adding and positioning its nodes. Adding nodes gives you
more control over the shape of the object contained in the envelope. CorelDRAW also
lets you delete nodes, move multiple nodes simultaneously, change nodes from one type
to another, and change a segment of an envelope to a line or curve. For more
information about the different types of nodes, see “Working with curve objects” on
page 101.
You can also change the mapping mode of an envelope to specify how the object fits to
the envelope. For example, you can stretch an object to fit the basic dimensions of the
envelope, and then apply the horizontal mapping mode to compress it horizontally so
that it fits the shape of the envelope.

To apply an envelope
1 Select an object.
2 Open the Interactive tools flyout
envelope tool .

, and click the Interactive

3 On the property bar, click one of the following buttons:
• Envelope straight line mode — creates envelopes based on straight lines,
adding perspective to objects
• Envelope single arc mode — creates envelopes with an arc shape on one
side, giving objects a concave or convex appearance
• Envelope double arc mode — creates envelopes with an S shape on one or
more sides
• Envelope unconstrained mode — creates freeform envelopes, that let you
change the properties of the nodes, and add and delete the nodes
4 Click the object.
5 Drag the nodes to shape the envelope.
If you want to reset the envelope, press Esc before releasing the mouse.
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You can also
Apply a preset envelope

Click the Add preset button on the
property bar, and click an envelope shape.

Apply an envelope to an object with an
envelope

Click the Add new envelope button on
the property bar, and drag the nodes to
change the shape of the envelope.

Remove an envelope

Click Effects ` Clear envelope.

You can prevent the object’s straight lines from being converted to curves by
enabling the Keep lines button on the property bar.

To copy an envelope
1 Select an object to which you want to copy an envelope.
2 Click Effects ` Copy effect ` Envelope from.
3 Select the object from which you want to copy the envelope.
You can also copy an envelope by selecting an object, clicking the Copy
envelope properties button on the property bar, and selecting an object with
the envelope you want to copy.
You can also use the Eyedropper tool
to copy an envelope. For more
information, see “To copy effects from one object to another object” on
page 80.

To edit an envelope’s nodes and segments
1 Open the Interactive tools flyout
envelope tool .

, and click the Interactive

2 Select an object with an envelope.
3 Double-click the envelope to add a node or double-click a node to delete it.

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You can also
Move several envelope nodes at once

Click the Envelope unconstrained mode
button on the property bar, marquee
select the nodes you want to move, and drag
any node to a new position.

Move opposing nodes an equal distance in
the same direction

Press Shift, select two opposing nodes, and
drag them to a new position.

Move opposing nodes an equal distance in
the opposite direction

Click the Envelope single arc mode
or
Envelope double arc mode button on
the property bar so that it appears raised,
press Shift, and drag one of the nodes to a
new position.

Change an envelope node type

Click the Envelope unconstrained mode
button on the property bar so that it appears
pressed, and click either the Make node a
cusp , the Make node smooth , or the
Make node symmetrical button.

Change an envelope segment to a straight
line or curve

Click the Envelope unconstrained mode
button on the property bar so that it appears
pressed, click a line segment, and click the
Convert curve to line button or the
Convert line to curve button.

Splitting and erasing portions of objects
You can split a bitmap or vector object in two and reshape it by redrawing its path. You
can split a closed object along a straight or jagged line. CorelDRAW lets you choose
between splitting an object into two objects, or leaving it as one object composed of two
or more subpaths. You can specify whether you want to close paths automatically or
keep them open.
CorelDRAW lets you erase unwanted portions of bitmaps and vector objects. Erasing
automatically closes any affected paths and converts the object to curves. If you erase
connecting lines, CorelDRAW creates subpaths rather than individual objects. You can
also delete portions of objects, called virtual line segments, that are between
intersections.
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The Knife tool creates two separate objects by cutting the ellipse in half (left).
The two objects are separated and used to form the top of the screw (right).

To split an object
1 Open the Shape edit flyout

, and click the Knife tool

.

2 Position the Knife tool over the object’s outline where you want to start cutting.
The Knife tool snaps upright when positioned properly.
3 Click the outline to start cutting.
4 Position the Knife tool where you want to stop cutting, and click again.
You can also
Split an object along a freehand line

Point to where you want to start the cut, and
drag to where you want it to end.

Split an object along a Bézier line

Press Shift, click where you want to start
cutting an object, and click each time you
want to change the direction of the line. If
you want to constrain the line by 15-degree
increments, press Shift + Ctrl.

Split an object into two subpaths

Click the Leave as one object button
the property bar.

on

By default, objects are split into two objects and paths are automatically closed.

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When you use the Knife tool on a selected object, the object becomes a curve
object.

To break a path
To

Do the following

Break a path

Open the Shape edit flyout
, and click the Shape tool .
Select a node on the path, and click the
Break curve button on the property bar.

Extract a broken path from an object

Open the Shape edit flyout, and click the
Shape tool. Right-click a path, and click
Break apart. Select a segment, node, or
group of nodes that represents the portion of
the path you want to extract, and click the
Extract subpath button on the property
bar.

To erase portions of an object
1 Select an object.
2 Open the Shape edit flyout

, and click the Eraser tool

.

3 Drag over the object.
You can also
Change the size of the eraser nib

Type a value in the Eraser thickness box on
the property bar, and press Enter.

Change the shape of the eraser nib

Click the Circle/square button on the
property bar.

Maintain all the nodes of the area being
erased

Disable the Auto-reduce on erase button
on the property bar.

When you erase portions of objects, any affected paths are automatically
closed.
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You can erase straight lines by clicking where you want to start erasing, and
then clicking where you want to finish erasing. Press Ctrl if you want to
constrain the line’s angle.
You can also erase an area of a selected object by double-clicking the area with
the Eraser tool.

To delete a virtual line segment
1 Open the Shape edit flyout
tool .

, and click the Virtual segment delete

2 Move the pointer to the line segment you want to delete.
The Virtual segment delete tool snaps upright when positioned properly.
3 Click the line segment.
If you want to delete multiple line segments at one time, click the pointer to drag a
marquee around all line segments you want to delete.
The Virtual segment delete tool does not work on linked groups such as drop
shadows, text, or images.

Trimming objects
Trimming creates irregularly shaped objects by removing object areas that overlap. You
can trim almost any object, including clones, objects on different layers, and single
objects with intersecting lines. However, you cannot trim paragraph text, dimension
lines, or masters of clones.
Before you trim objects, you must decide which object you want to trim (the target
object) and which object you want to use to perform the trimming (the source object).
For example, if you want to create a star-shaped cut out of a square object, the star is
the source object because you are using it to trim the square. The square is the target
object because it’s the object you want to trim. The source object trims the part of the
target object it overlaps.
The target object retains its fill and outline attributes. For example, if you trim a
rectangle that is overlapped by a circle, the area of the rectangle that was covered by the
circle is removed, creating an irregular shape.

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CorelDRAW lets you trim objects in different ways. You can use a front object as the
source object to trim an object behind it, as well as use the back object to trim a front
object. You can also remove hidden areas of overlapping objects, so that only the visible
areas remain in the drawing. Removing the hidden areas can reduce file size when you
convert vector graphics to bitmaps.

Trimming can be used to reduce the number of objects in a drawing. Instead of
adding eyes and spots to the bug, areas (shown on the left in gray) are trimmed
to reveal the black background (right).

The letter “A” is the front object used to trim the back object. A partial
silhouette of the letter is created in the logo (right).

To trim an object
1 Select the source objects.

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2 Hold down Shift and click the target object.
3 Click Arrange ` Shaping ` Trim.
If you marquee select the objects, CorelDRAW trims the bottom-most selected
object. If you select multiple objects individually, the last object selected is
trimmed.
You can also trim objects by marquee selecting the source and target objects
and clicking the Trim button on the property bar.

To trim front and back objects
1 Marquee select the source and target objects.
2 Click Arrange ` Shaping, and click one of the following:
• Back minus front — removes the front object from the back one
• Front minus back — removes the back object from the front one
You can trim the control object of a PowerClip object so that the object inside
the PowerClip object will assume the new shape of the PowerClip container.
For information about PowerClip objects, see “Creating PowerClip objects” on
page 130.
Linked objects such as drop shadows, text on a path, artistic media, blends,
contours, and extrusions are converted to curve objects before they are
trimmed.

To trim overlapping areas among objects
1 Marquee select the objects you want to trim.
2 Click Arrange ` Shaping ` Simplify.
You can trim the control object of a PowerClip object, so that the object inside
the PowerClip object assumes the new shape.
Linked objects, such as drop shadows, text on a path, artistic media, blends,
contours, and extrusions, are converted to curve objects before they are
trimmed.

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Welding and intersecting objects
You can create irregular shapes by welding and intersecting objects. You can weld or
intersect almost any object, including clones, objects on different layers, and single
objects with intersecting lines. However, you cannot weld or intersect paragraph text,
dimension lines, or masters of clones.
You can weld objects to create one object with a single outline. The new object uses the
welded objects’ perimeter as its outline and adopts the fill and outline properties of the
target object. All intersecting lines disappear.
You can weld objects regardless of whether they overlap each other. If you weld objects
that do not overlap, they form a weld group that acts as a single object. In both cases,
the welded object takes on the fill and outline attributes of the target object.
You can weld single objects with intersecting lines so that the object breaks into several
subpaths, but its appearance remains the same.

Welding the leaves to the apple creates a single object outline.

Intersecting creates an object from the area where two or more objects overlap. The
shape of this new object can be simple or complex, depending on the shapes you
intersect. The new object’s fill and outline attributes depend on the object you define as
the target object.

To weld an object
1 Select the source object or objects.
2 Hold down Shift, and click the target object.
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3 Click Arrange ` Shaping ` Weld.
You can also weld objects by marquee-selecting the source and target objects
and clicking the Weld button on the property bar.

To intersect objects
1 Select the source object.
2 Hold down Shift, and select the target object.
3 Click Arrange ` Shaping ` Intersect.
You can also intersect objects by selecting the source and target objects and
clicking the Intersect button on the property bar.

To intersect multiple objects
1 Marquee select the source object or objects.
2 Hold down Shift, and click each target object.
3 Click Arrange ` Shaping ` Intersect.
You can also intersect objects by marquee-selecting the source and target
objects and clicking the Intersect button on the property bar.

Blending objects
CorelDRAW lets you create blends, such as straight-line blends, blends along a path,
and compound blends.
A straight-line blend shows a progression in shape and size from one object to another.
The outline and fill colors of the intermediate objects progress along a straight-line path
across the color spectrum. The outlines of intermediate objects show a gradual
progression in thickness and shape.
After you create a blend, you can copy or clone its settings to other objects. When you
copy a blend, the object takes on all the blend-related settings, except for their outline
and fill attributes. When you clone a blend, changes you make to the original blend
(also called the master) are applied to the clone.
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Straight-line blends can be used to create graphics with a glass-like
appearance. The rollover button (left) contains a blend of tightly overlapped
blended objects.

You can fit objects along part or all of a path’s shape, and you can add one or more
objects to a blend to create a compound blend.

The straight-line blend (top) is fitted to a curved path (bottom).

You can change the appearance of a blend by adjusting the number and spacing of its
intermediate objects, the blend’s color progression, the nodes the blends map to, the
blend’s path, and the start and end objects. You can fuse the components of a split or
compound blend to create a single object.

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This compound blend consists of three blends.

You can also split and remove a blend.

By mapping nodes, you can control the appearance of a blend. Four nodes on
the arrow are mapped to the four corners of a square, showing a more gradual
transition (bottom).

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To blend objects
To

Do the following

Blend along a straight line

Open the Interactive tools flyout
, and click the Interactive
blend tool . Select the first object, and
drag over the second object. If you want to
reset the blend, press Esc as you drag.

Blend an object along a freehand path

Open the Interactive tools flyout, and click
the Interactive blend tool. Select the first
object. Hold down Alt and drag to draw a
line to the second object.

Fit a blend to a path

Open the Interactive tools flyout, and click
the Interactive blend tool. Click the blend.
Click the Path properties button on the
property bar. Click New path. Using the
curved arrow, click the path to which you
want to fit the blend.

Stretch the blend over an entire path

Select a blend that is already fitted on a path.
Click the Miscellaneous blend options
button on the property bar, and enable
the Blend along full path check box.

Create a compound blend

Using the Interactive blend tool, drag from
an object to the start or end object of
another blend.

To copy or clone a blend
1 Select the two objects you want to blend.
2 Click Effects, and click one of the following:
• Copy effect ` Blend from
• Clone effect ` Blend from
3 Select the blend whose attributes you want to copy or clone.
You can’t copy or clone a compound blend.

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You can also use the Eyedropper tool
to copy a blend. For more
information, see “To copy effects from one object to another object” on
page 80.

To set the distance for intermediate objects in a blend fitted to a path
1 Select a blend.
2 Click the Use steps or fixed spacing for blend button

on the property bar.

3 Type a value in the Number of steps or offset between blend shapes box on the
property bar.
4 Press Enter.
You can set object and color acceleration rates by clicking the Object and
color acceleration button on the property bar and moving the
corresponding slider.

To set the color progression for intermediate objects in a blend
1 Select a blend.
2 On the property bar, click one of the following:
• Direct blend
• Clockwise blend
• Counterclockwise blend
You can’t create color progressions using blended objects filled with bitmaps,
texture, pattern, or PostScript fills.
You can set how fast the object’s colors transform from the first to the last
object by clicking the Object and color acceleration button on the
property bar and moving the corresponding sliders.

To map the nodes of a blend
1 Select a blend.
2 Click the Miscellaneous blend options button
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3 Click the Map nodes button on the property bar.
4 Click a node on the start object and on the end object.

To work with the start or end objects in a blend
To

Do the following

Select the start or end object

Select a blend, click the Start and end
object properties button on the
property bar, and click Show start, or Show
end.

Change the start or end object of a blend

Select a blend, click the Start and end
object properties button on the property
bar, and click New start, or New end. Click
an object outside the blend that you want to
use as the start or end of the blend.

Fuse the start or end object in a split or
compound blend

Hold down Ctrl, click a middle object in a
blend, and then click a start or end object.
Click the Miscellaneous options button
on the property bar. If you have selected the
start object, click the Fuse start button .
If you have selected the end object, click the
Fuse end button .

You can reverse the direction of the blend by clicking Arrange ` Order `
Reverse order.

To change the blend path
1 Select a blend.
2 Click the Path properties button

on the property bar, and click New path.

3 Click the path you want to use for the blend.
You can also
Detach a blend from a path

CorelDRAW: Shaping objects

Click the Path properties button on the
property bar, and click Detach from path.
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You can also
Change the path of a selected freehand blend

Click the blend path with the Shape tool
and drag a path’s node.

,

To select the blend path, click the Path properties button and click Show
path.

To split a blend
1 Select a blend.
2 Click the Miscellaneous options button
3 Click the Split button

on the property bar.

.

4 Click the intermediate object at the point at where you want to split the blend.
You can’t split a blend at the intermediate object that is immediately adjacent
to the start or end object.

To remove a blend
1 Select a blend.
2 Click Effects ` Clear blend.
You can also remove a selected blend by clicking the Clear blend button
on the property bar.

Creating PowerClip objects
CorelDRAW lets you place vector objects and bitmaps, such as photos, inside other
objects, or containers. A container can be any object, for example artistic text or a
rectangle. When you place an object into a container that is larger than the container,
the object, called the content, is cropped to fit the form of the container. This creates a
PowerClip object.

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Objects before becoming a PowerClip object: artistic text and a bitmap

You can create more complex PowerClip objects by placing one PowerClip object inside
another PowerClip object to produce a nested PowerClip object. You can also copy the
contents of one PowerClip object to another PowerClip object.

In the PowerClip object, the artistic text is the container, and the bitmap forms
the contents. The bitmap is shaped to the letters of the artistic text.

After you create a PowerClip object you can modify the content and the container. For
example, you can lock the content, so that when you move the container, the content
moves with it. CorelDRAW also lets you extract the content from a PowerClip object,
so that you can delete the content or modify it without affecting the container.

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To create a PowerClip object
1 Select an object.
2 Click Effects ` PowerClip ` Place inside container.
3 Click the object you want to use as the container.
If you want to create a nested PowerClip object, hold down the right mouse
button, drag the PowerClip object inside a container, and click PowerClip inside.

To copy the content of a PowerClip object
1 Select an object.
2 Click Effects ` Copy effect ` PowerClip from.
3 Click a PowerClip object.

To edit the content of a PowerClip object
1 Select a PowerClip object.
2 Click Effects ` PowerClip ` Edit contents.
3 Edit the contents of the PowerClip object.
4 Click Effects ` PowerClip ` Finish editing this level.
While you edit, the container displays in Wireframe mode and cannot be
selected.

To lock or unlock the content of a PowerClip object
• Right-click a PowerClip object, and click Lock contents to PowerClip.

From here
For more information about

In the Help index, see

Changing the mapping mode of an envelope

envelopes, changing mapping modes

Extracting the content of a PowerClip object

PowerClip objects, extracting contents

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Working with symbols
The CorelDRAW application lets you create objects and save them as symbols.
Symbols are defined once and can be referenced many times in a drawing. Each time
you insert a symbol into a drawing, you create an instance of the symbol. Symbol
definitions, as well as information about instances, are stored in a symbol manager,
which is part of the CorelDRAW (CDR) file. Using symbols for objects that appear
many times in a drawing helps to reduce file size.
In this section, you’ll learn about
• creating, editing, and deleting symbols
• using symbols in drawings
• managing collections and libraries
• sharing symbols between drawings
For information about modifying symbol instances and about unsupported object types,
see “Reference: Working with symbols” in the Help.
The term “symbol,” as it was used in earlier versions of CorelDRAW, has been replaced
by “special character” in CorelDRAW 12. For more information about working with
special characters, see “Embedding graphics and adding special characters” on
page 232.

Creating, editing, and deleting symbols
Symbols are objects that are defined once and can be referenced many times in a
drawing. You can have multiple instances of a symbol in a drawing with little impact
on file size. Symbols make editing a drawing quicker and easier, as changes made to a
symbol are automatically inherited by all instances.
Symbols are created from objects. When you convert an object to a symbol, the new
symbol is added to the Symbol manager, and the selected object becomes an instance.
You can also create a symbol from multiple objects. You can edit a symbol; any changes
you make affect all instances in a drawing. The selection handles for symbols differ from
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those for objects. Selection handles for symbols are blue; selection handles for objects
are black. You can also delete a symbol instance and purge unused symbol definitions.
Purging removes all symbol definitions that are not instanced in a drawing.

Using symbols for objects that appear many times helps to reduce file size.

To convert an object to a symbol
1 Select an object or multiple objects.
2 Click Edit ` Symbol ` New symbol.
Symbols cannot span layers. If you convert objects on different layers to a
symbol, the objects are combined on the topmost object’s layer. For more
information about layers, see “Working with layers” on page 205.
You can also convert an existing object or objects to a symbol by dragging the
object or objects to the Symbol manager docker.

To make a linked symbol internal
1 Select a symbol.
2 Click Edit ` Symbol ` Break link.
If other instances of the symbol are in the drawing, you are given the choice to
break links to all instances. If you do, the internal symbol will then apply to all the
instances.

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You can also make a linked symbol internal by right-clicking a symbol and
choosing Break link.

To edit a symbol
1 In the Symbol manager docker, choose a symbol from the Symbols list.
If you want to name or rename the symbol, double-click the symbol’s name box,
and type a name.
2 Click the Edit symbol button

.

3 Modify the objects on the drawing page.
4 Click the Finish editing object tab in the bottom-left corner of the drawing
window.
Changes made to a symbol are automatically made to all instances in the active
drawing.
While working in symbol edit mode, you cannot add layers or save a drawing.
You can also edit a symbol by selecting an instance in the drawing window,
and clicking the Edit symbol button on the property bar or holding down
Ctrl and clicking a symbol.
While editing a symbol, you can insert an instance of another symbol, which
creates a nested symbol. You cannot, however, insert an instance of the same
symbol.

To edit a linked symbol
1 Click File ` Open.
2 Choose the drive and folder where the library is stored.
3 Click a library filename.
Library files have a .csl filename extension.
4 Click Open.
5 In the Symbol manager docker, click the active document, and choose a symbol
from the Symbols list.
If you want to rename the symbol, click the name again, and type a new name.
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6 Click the Edit symbol button

.

7 Modify the objects on the drawing page.
8 Click the Finish editing object tab in the bottom-left corner of the drawing
window.
9 Click File ` Save.
You may need permission to change files on the network.

To delete a symbol
1 In the Symbol manager docker, choose a symbol from the Symbols list.
2 Click the Delete symbol button

.

When you delete a symbol, it is removed from the Symbol manager, and all
instances of the symbol are removed from the drawing.

Using symbols in drawings
You can insert a symbol into a drawing, which creates a symbol instance. You can
modify certain properties of a symbol instance, such as size and position, without
affecting the symbol definition stored in the library. You can revert a symbol instance to
an object or objects while preserving its properties. You can also delete a symbol
instance.

To insert a symbol instance
1 Open the Symbol manager docker by clicking Window ` Dockers ` Symbol
manager.
If you want the symbol scaled automatically to match the current drawing scale,
ensure that the Scale to world units button is enabled.
2 Choose a symbol from the Symbols list.
3 Click the Insert symbol button

.

The term “symbol,” as it was used in earlier versions of CorelDRAW, has been
replaced by “special character” in CorelDRAW 12. For more information
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about working with special characters, see “Embedding graphics and adding
special characters” on page 232.
You can also insert a symbol instance by dragging a symbol from the Symbol
manager docker to the drawing window.

To purge unused symbol definitions
1 In the Symbol manager docker, click the active document.
2 Click the Purge unused definitions button

.

To modify a symbol instance
1 Select a symbol instance.
2 Make any changes.
If a symbol contains multiple objects, all objects in the symbol instance are
treated as if they were a group. You cannot modify individual objects in a
symbol instance.
Not all properties of a symbol instance can be modified. For a list of properties
that can be modified, see “Modifying symbol instances” on page 152.
When a symbol instance is selected, you can modify many object properties on
the property bar.

To revert a symbol instance to an object or objects
1 Select a symbol instance.
2 Click Edit ` Symbol ` Revert to objects.
The symbol remains in the Symbol manager.
You can also revert a symbol instance to an object by right-clicking the symbol
instance and clicking Revert to objects.

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To delete a symbol instance
1 Select a symbol instance.
2 Press Delete.
The symbol remains in the Symbol manager.

Managing collections and libraries
Most of the symbols you will use have already been created and are stored in library files
that are grouped into collections.
The Symbol manager docker always displays libraries and collections that are in your
local Symbols folder. You can add collections and libraries to your Symbols folder from
elsewhere on the network. When you insert a local or external symbol into a drawing,
a copy of the symbol definition is added to the document, but it remains linked to the
source symbol.

To add a collection or library
1 Click Window ` Dockers ` Symbol manager.
2 In the tree, click Local Symbols or Network Symbols.
3 Click the Add library button

.

4 Locate and choose a collection or library.
5 Click OK.
By default, library files are referenced from their original location. If you want
to copy a library to your User Symbols folder, enable the Copy libraries
locally checkbox.
If you are adding a collection, you can enable the Recursive check box to
include subfolders.

To delete a collection or library
1 In the Symbol manager docker, click a collection or library.
2 Press Delete.

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The collection or library is removed from the tree in the Symbol manager
docker, but files are not deleted.

Sharing symbols between drawings
In CorelDRAW, each drawing has its own library of symbols, which is part of the
CorelDRAW (CDR) file. You can share symbols between drawings by copying and
pasting. Copying symbols to the Clipboard leaves the originals in the library.
You can also copy and paste instances of a symbol to and from the Clipboard. Pasting a
symbol instance places the symbol in the library and also places an instance of the
symbol in the drawing. Subsequent pasting will place another instance of the symbol in
the drawing without adding to the library. If a modified symbol instance is pasted into
a drawing, the new instance maintains the properties of the original instance, and the
new symbol definition in the library maintains the properties of the original symbol.
Symbol instances are copied and pasted in the same way other objects are. For more
information, see “Copying, duplicating, and deleting objects” on page 78.

To copy or paste symbols
To

Do the following

Copy symbols to the Clipboard

In the Symbol manager docker, choose the
symbol or symbols from the Symbols list,
right-click, and click Copy.

Paste symbols from the Clipboard

In the Symbol manager docker, right-click,
and click Paste.

If a pasted symbol has the same name as an existing symbol, the new name is
appended with an increment number. For example, a pasted symbol named
“logo” would be renamed “logo1.”

To export a symbol library
1 In the Symbol manager docker, click the active document.
2 Click the Export library button
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3 Choose the drive and folder where you want to save the library file.
4 Type a filename in the File name box.
5 Click Save.

To create a new library
1 Click File ` Save.
2 Choose the drive and folder where you want to store the library.
3 Type a filename in the File name box.
4 Choose CSL - Corel Symbol Library from the Save as type list box.
5 Click Save.

To add a symbol to an existing library
1 Click File ` Open.
2 Choose the drive and folder where the library is stored.
3 Choose CSL - Corel Symbol Library from the Files of type list box.
4 Choose the library file where you want to add a symbol.
5 Paste a symbol to the document.
6 Save the library file.

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Filling objects
You can add colored, patterned, textured, and other fills to the inside of objects. You
can customize a fill and set it as a default, so that each object you draw has the same
fill.
In this section, you’ll learn about
• applying uniform fills
• applying fountain fills
• applying pattern fills
• applying texture fills
• applying mesh fills
• working with fills

Applying uniform fills
You can apply a uniform fill to objects. Uniform fills are solid colors you can choose or
create using color models and color palettes. For information about creating colors, see
“Working with color” on page 153.

To apply a uniform fill
1 Select an object.
2 Open the Interactive fill flyout

, and click the Interactive fill tool

.

3 Choose Uniform fill from the Fill type list box on the property bar.
4 Specify the settings you want on the property bar, and press Enter.
You can also fill a selected object by clicking a color on the color palette.
You can mix colors in a uniform fill by selecting a filled object, pressing Ctrl,
and clicking another color on the color palette.
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Applying fountain fills
A fountain fill is a smooth progression of two or more colors that adds depth to an
object. There are four types of fountain fills: linear, radial, conical, and square. A linear
fountain fill flows in a straight line across the object, a conical fountain fill creates the
illusion of light hitting a cone, a radial fountain fill radiates from the center of the object,
and a square fountain fill is dispersed in concentric squares from the center of the object.
You can apply preset fountain fills, two-color fountain fills, and custom fountain fills to
objects. Custom fountain fills can contain two or more colors, which you can position
anywhere in the fill’s progression. After you create a custom fountain fill, you can save
it as a preset.
When you apply a fountain fill, you can specify attributes for the fill type you choose;
for example, the direction of a fill’s color blend, the fill’s angle, center point, midpoint,
and edge pad. You can also adjust the print and display quality of the fountain fill by
specifying the number of fountain steps. By default, the fountain step setting is locked
so that the print quality of the fountain fill is determined by the value specified in the
print settings and the display quality is determined by the default value you set.
However, you can unlock the fountain steps setting when you apply a fountain fill and
specify a value that applies to both the print and view quality of the fill. For information
about setting fountain fill steps for printing, see “Fine-tuning print jobs” in the Help.

There are four types of fountain fills: (left to right) linear, radial, conical, and
square.

To apply a preset fountain fill
1 Select an object.

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2 Open the Fill flyout

, and click the Fountain fill dialog button

.

3 Choose a fill from the Presets list box.
4 Specify the settings you want.

To apply a two-color fountain fill
1 Select an object.
2 Open the Interactive fill flyout

, and click the Interactive fill tool

.

3 Choose a fountain fill from the Fill type list box on the property bar.
4 Open the Fill dropdown picker on the property bar, and click a color.
5 Open the Last fill picker on the property bar, and click a color.
6 Specify the settings you want.
You can mix colors in a two-color fountain fill by selecting one of the
interactive vector handles, pressing Ctrl, and clicking a color on the color
palette.
You can add a color to a fountain fill by dragging a color from the color palette
to an object’s interactive vector handle.

To apply a custom fountain fill
1 Select an object.
2 Open the Fill flyout

, and click the Fountain fill dialog button

.

3 Choose a fountain fill from the Type list box on the property bar.
4 Enable the Custom option.
5 Click the box at one end of the area just above the color band, and click a color on
the color palette.
6 Click the box at the opposite end of the area just above the color band, and click a
color.
7 Specify the attributes you want.

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You can also
Add an intermediate color

Double-click between the two ends of the
area just above the color band, and click a
color on the color palette.

Change a color

Click the vector just above the color band,
and click a color on the color palette.

Delete a color

Double-click the vector just above the color
you want to delete.

Change the position of a color

Drag the vector just above the color to a new
location.

Save the fill as a preset

Type a name in the Presets box, and click
the Add preset button .

You can also create a custom fountain fill by dragging colors from the color
palette in the drawing window onto the object’s interactive vector handles.

Applying pattern fills
You can fill objects with two-color, full-color, or bitmap pattern fills.

Examples of bitmap pattern fills

A two-color pattern fill is composed of only the two colors that you choose. A full-color
pattern fill is a more complex vector graphic that can be composed of lines and fills. A
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bitmap pattern fill is a bitmap image whose complexity is determined by its size, image
resolution, and bit depth.
CorelDRAW provides preset pattern fills that you can apply to objects; however, you
can also create your own pattern fills. For example, you can create pattern fills from
objects that you draw or images that you import.
You can change the tile size of pattern fills. You can also specify exactly where these fills
begin by setting the tile origin. CorelDRAW also lets you offset tiles in a fill. Adjusting
the horizontal or vertical position of the first pattern, relative to the top of the object,
affects the rest of the fill.
You can choose how the pattern fill appears by specifying whether to mirror the fill so
that alternating tiles are the reflections of one another. If you want a pattern fill to
change according to actions you perform on the filled object, you can specify that you
want it to transform with the object. For example, if you enlarge an object filled with a
pattern that transforms, the pattern becomes larger while the number of tiles is not
increased.

To apply a two-color pattern fill
1 Select an object.
2 Open the Interactive fill flyout

, and click the Interactive fill tool

.

3 Choose Two color pattern from the Fill type list box on the property bar.
4 Open the Fill dropdown picker, and click a pattern.
5 Open the Front color picker, and click a color.
6 Open the Back color picker, and click a color.
You can also mix colors in a two-color pattern fill by pressing Ctrl and clicking
a color on the color palette.
You can mix a color with only one of the colors in the fill by pressing Ctrl and
dragging a color to the interactive handle.

To apply a full-color or bitmap pattern fill
1 Select an object.
2 Open the Interactive fill flyout

, and click the Interactive fill tool

.

3 Choose one of the following from the Fill type list box on the property bar:
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• Full-color pattern
• Bitmap pattern
4 Open the Fill dropdown picker, and click a pattern.

Applying texture fills
A texture fill is a randomly generated fill that you can use to give your objects a natural
appearance. CorelDRAW provides preset textures, and each texture has a set of options
that you can change. You can use colors from any color model or palette to customize
texture fills. Texture fills can hold only RGB colors; however, other color models and
palettes can be used as a reference to select colors. For information about color models,
see “Understanding color models” on page 164.
You can change the tile size of texture fills. Increasing the resolution of a texture tile
increases the accuracy of the fill. You can also specify exactly where these fills begin by
setting the tile origin. CorelDRAW also lets you offset tiles in a fill. Adjusting the
horizontal or vertical position of the first tile, relative to the top of the object, affects the
rest of the fill.
You can rotate, skew, adjust the tile size, and change the center of the texture to create
a custom fill.
If you want a texture fill to change according to the actions you perform on the filled
object, you can specify that you want the fill to transform with the object. For example,
if you enlarge an object filled with a texture that transforms, the texture becomes larger
instead of increasing the number of tiles.
Texture fills are powerful features that can enhance a drawing. However, they also
increase the size of a file and the time it takes to print, so you may want to use them in
moderation.

To apply a texture fill
1 Select an object.
2 Open the Fill flyout

, and click the Texture fill dialog button

.

3 Choose a texture library from the Texture library list box.
4 Choose a texture from the Texture list.

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You can also
Create a custom texture fill

Specify the settings you want in the Style
name area.

Change the size of texture tiles

Click Tiling, and type values in the Width
and Height boxes.

Set the tile origin of a texture fill

Click Tiling, and type values in the X and Y
boxes in the Origin area.

Offset the tile origin of a texture fill

Click Tiling, and enable the Row or
Column option. Type an amount of offset in
the % of tile size box.

Rotate a texture fill

Click Tiling, and type a value in the Rotate
box.

Skew a texture fill

Click Tiling, and type a value in the Skew
box.

Mirror a texture fill

Click Tiling, and enable the Mirror fill
check box.

You can modify the texture you choose from the texture library and save it to
another library, but you cannot save textures to or overwrite textures in the
texture library.
You can save a custom texture fill by clicking the plus sign (+) in the Texture
fill dialog box and typing a name in the Texture name box.

Applying mesh fills
When you fill an object with a mesh fill, you can create unique effects. For example, you
can create smooth color transitions in any direction without having to create blends or
contours. When you apply a mesh fill, you specify the number of columns and rows in
the grid, and you specify the grid’s intersecting points. After you have created a mesh
object, you can edit the mesh fill grid by adding and removing nodes or intersections.
You can also remove the mesh.

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A mesh fill can be applied only to closed objects or a single path. If you want to apply
a mesh fill to a complex object, you must first create a mesh-filled object and combine
it with the complex object to form a PowerClip object. For more information about
working with PowerClip objects, see “Creating PowerClip objects” on page 130.
You can add color to a patch of a mesh fill and to the individual intersection nodes. You
can also choose to mix colors for a more blended appearance.

To apply a mesh fill to an object
1 Select an object.
2 Open the Interactive fill flyout
.

, and click the Interactive mesh fill tool

3 Type the number of columns in the top portion of the Grid size box on the
property bar.
4 Type the number of rows in the bottom portion of the Grid size box on the
property bar, and press Enter.
5 Adjust the grid nodes on the object.
You can also
Add an intersection

Click once within a grid, and click the Add
intersection button on the property bar.

Add a node

Hold down Shift, and double-click where
you want to add the node.

Remove a node or an intersection

Click a node, and click the Delete node(s)
button on the property bar.

Shape the mesh fill

Drag a node to a new location.

Remove the mesh fill

Click the Clear mesh button
property bar.

on the

If the mesh object contains color, adjusting the intersection nodes of the mesh
affects how the colors blend together.
You can also marquee select or freehand marquee select nodes to shape an
entire area of the mesh.
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You can add an intersection by double-clicking in a space, or you can add a
single line by double-clicking a line.

To add color to a patch in a mesh fill
1 Select a mesh-filled object.
2 Open the Interactive fill flyout
.

, and click the Interactive mesh fill tool

3 Drag a color from the color palette to a patch in the object.
You can also
Color an intersection node in a mesh fill

Click an intersection node, and click a color
on the color palette.

Mix a color in a mesh fill

Select part of the mesh, press Ctrl, and click
a color on the color palette.

You can also drag a color from the color palette to an intersection node.
You can also freehand marquee select nodes to apply a color to an entire area
of the mesh.

Working with fills
There are a number of tasks that are common to all types of fills. You can choose a
default fill color so that every object you add to a drawing has the same fill. You can also
remove any fill, copy it to another object, or use it to fill an area surrounded by an open
curve.

To choose a default fill color
1 Click a blank area on the drawing page to deselect all objects.
2 Open the Fill flyout

, and click the Fill color dialog.

3 In the Uniform fill dialog box, enable any of the following check boxes:
• Graphic — applies the default fill color to shapes you draw
• Artistic text — applies the default fill color to artistic text you add
• Paragraph text — applies the default fill color to paragraph text you add

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4 Specify any fill settings.

To remove a fill
1 Select an object.
2 Open the Fill flyout

, and click the No fill button

.

To copy a fill to another object
1 Open the Eyedropper flyout

, and click the Eyedropper tool

.

2 Choose Sample color from the list box on the property bar.
3 Click the Sample size flyout on the property bar, and enable one of the following
options:
• 1X1 — lets you choose the average color in a 1X1 pixel area of the object
• 3X3 — lets you choose the average color in a 3X3 pixel area of the object
• 5X5 — lets you choose the average color in a 5X5 pixel area of the object
4 Click the object whose fill you want to copy.
5 Open the Eyedropper flyout

, and click the Paintbucket tool

.

6 Click the object to which you want to apply the fill.
Fills you copy may not match the original fill. The closest equivalent RGB color
is applied.
If you want to sample a color from your desktop, click the Eyedropper tool,
choose Sample color from the list box on the property bar, and click Select
from desktop. Click anywhere on your desktop to sample a color.

From here
For more information about

In the Help index, see...

Changing fountain fill quality

fountain fills, print quality

Setting the display quality for fountain fills

fountain fills, display quality

Creating pattern fills

pattern fills

Applying PostScript texture fills

PostScript

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For more information about

In the Help index, see...

Showing fills in open curves

curves, filling open

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Working with color
Your application lets you choose and create colors using a wide variety of industrystandard palettes, color mixers, and color models. You can create and edit custom color
palettes to store frequently used colors for future use.
You can also customize how color palettes display on your screen by changing the size
of swatches, the number of rows in palettes, and other properties.
In this section, you’ll learn about
• choosing colors
• creating custom color palettes

Choosing colors
You can choose fill and outline colors using fixed or custom color palettes, color viewers,
color harmonies, or color blends.
For information about applying the colors you choose, see “Applying uniform fills” on
page 141 and “Formatting lines and outlines” on page 52.
When you want to use a color that already exists in an object or document, you can
sample the color to achieve an exact match. For more information, see “To copy a fill to
another object” on page 150.
Choosing a color using the default color palette
A color palette is a collection of color swatches. You can choose fill and outline colors
using the default color palette, which contains 99 colors from the CMYK color model.
The selected fill and outline colors display in the color swatches on the status bar.
Choosing a color using fixed or custom color palettes
Fixed color palettes are provided by third-party manufacturers. Some examples of these
are PANTONE®, HKS Colors, and TRUMATCH®. It may be useful to have on hand

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a manufacturer’s swatch book, which is a collection of color samples that shows exactly
what each color looks like when printed.
Some fixed color palettes — PANTONE, HKS Colors, TOYO, DIC, Focoltone, and
SpectraMaster — are collections of spot colors. If you create color separations when you
print, each color from these color palettes requires a separate printing plate. This can
significantly affect the cost of your print job. If you want to use these colors, but you
don’t want to use spot colors, convert the spot colors to process colors when printing.
For more information, see “Printing color separations” on page 285.
Custom color palettes can include colors from any color model or fixed color palette.
You can save a custom color palette for future use. For more information about working
with custom color palettes, see “Creating custom color palettes” on page 158 and
“Opening and editing custom color palettes” in the Help.
Choosing a color using color viewers
Color viewers give a representation of a range of colors using either one-dimensional or
three-dimensional shapes. The default color viewer is based on the HSB color model,
but you can use this viewer to choose CMYK, CMY, or RGB colors. For information
about color models, see “Understanding color models” in the Help.
Choosing a color using color harmonies
Color harmonies work by superimposing a shape, such as a rectangle or a triangle, over
a color wheel. Each vertical row in the color grid begins with the color located at one of
the points on the superimposed shape.
The colors at each corner of the shape are always complementary, contrasting, or
harmonious, depending on the shape you choose. The color harmonies allow you to
choose the color model you prefer to use, and are most useful when you’re choosing
several colors for a project.
Choosing a color using color blends
When you choose a color using color blends, you combine base colors to get the color
you want. The color blender displays a grid of colors that it creates from the four base
colors you choose.

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To choose a color using the default color palette
To

Do the following

Choose a fill color for a selected object

Click a color swatch.

Choose an outline color for a selected object

Right-click a color swatch.

Choose from different shades of a color

Click and hold a color swatch to display a
pop-up color picker, and click a color.

View more colors in the default color palette

Click the scroll arrows at the top and bottom
of the color palette.

You can display color names by pointing to a swatch.

To choose a color using a fixed or custom color palette
1 Select an object.
2 Open one of the following flyouts:
• the Fill flyout, and click the Fill color dialog tool .
• the Outline flyout, and click the Outline color dialog tool

.

3 Click the Palettes tab.
4 Choose a fixed or custom palette from the Palette list box.
5 Move the color slider to set the range of colors displayed in the color selection area.
6 Click a color in the color selection area.
Each color swatch on a fixed color palette is marked with a small white square.
You should use the same color model for all colors in a drawing; the colors will
be consistent and you will be able to predict the colors of the final output more
accurately. It is preferable to use the same color model that you are using for
the final output. For more information about reproducing colors accurately, see
“Managing color for display, input, and output” on page 159.
You can display or hide the names of fixed or custom colors by clicking
Options ` Show color names.

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You can swap the Old color (of the selected object) and the New color (which
has been chosen in the color selection area) by clicking Options ` Swap
colors.

To choose a color using a color viewer
1 Select an object.
2 Open one of the following flyouts:
• the Fill flyout, and click the Fill color dialog tool .
• the Outline flyout, and click the Outline color dialog tool

.

3 Click the Models tab.
4 Choose a color model from the Model list box.
5 Click Options ` Color viewers, and click a color viewer.
6 Move the color slider.
7 Click a color in the color selection area.
If you choose a color that is out of the printer’s gamut, CorelDRAW displays
the closest in-gamut color. This color is displayed in the Reference area, in the
small swatch beside the New color. You can either choose this closest in-gamut
color or you can correct the out-of-gamut color. For information about color
correction, see “Managing color for display, input, and output” on page 159.
You should use the same color model for all colors in a drawing; the colors will
be consistent and you will be able to predict the colors of the final output more
accurately. It is preferable to use the same color model that you are using for
the final output.
You can swap the Old color (of the selected object) and the New color (which
has been chosen in the color selection area) by clicking Options ` Swap
colors.

To choose a color using color harmonies
1 Select an object.
2 Open one of the following flyouts:
• the Fill flyout, and click the Fill color dialog tool .
• the Outline flyout, and click the Outline color dialog tool
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3 Click the Mixers tab.
4 Click Options ` Mixers ` Color harmonies.
5 Choose a shape from the Hues list box.
6 Choose an option from the Variation list box.
7 Drag the black dot on the color wheel.
8 Click a color swatch on the color palette below the color wheel.
If you choose a color that is out of the printer’s gamut, CorelDRAW displays
the closest in-gamut color. This color is displayed in the Reference area, in the
small swatch beside the New color. You can either choose this closest in-gamut
color, or you can correct the out-of-gamut color. For information about color
correction, see “Managing color for display, input, and output” on page 159.
You can change the number of swatches in the color grid by dragging the Size
slider.

To choose a color using color blends
1 Select an object.
2 Open one of the following flyouts:
• the Fill flyout, and click the Fill color dialog tool .
• the Outline flyout, and click the Outline color dialog tool

.

3 Click the Mixers tab.
4 Click Options ` Mixers ` Color blend.
5 Open each color picker, and click a color.
6 Click a color in the color selection area.
You can only blend colors that are in the default color palette. If you want to
blend other colors, change the default color palette.
You can change the cell size of the color grid by moving the Size slider.
You can swap the Old color (of the selected object) and the New color (which
has been chosen in the color selection area) by clicking Options ` Swap
colors.
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Creating custom color palettes
Custom color palettes are collections of colors that you save. A number of preset custom
color palettes are available; however, you can create color palettes from scratch. Custom
color palettes are useful when you frequently choose the same colors, or when you want
to work with a set of colors that look good together.
You can create a custom color palette by choosing each color manually, or by using
colors in an object or an entire area.

To create a custom color palette
1 Click Window ` Color palettes ` Palette editor.
2 Click New palette

.

3 Type a filename.
4 Click Save.

To create a color palette from an object
1 Select an object.
2 Click Window ` Color palettes ` Create palette from selection.
3 Type a filename.
4 Click Save.

To create a color palette from a document
1 Click Window ` Color palettes ` Create palette from document.
2 Type a filename.
3 Click Save.

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Managing color for
display, input, and output
You may find that the colors displayed on your monitor don’t match the colors of a
scanned image or of a printer’s output. Color management lets you reproduce colors
accurately by using color profiles and by correcting colors for display.
In this section, you’ll learn about
• understanding the Color management dialog box
• working with color profiles
• choosing advanced color management settings
• correcting colors for display

Understanding the Color management dialog box
Color management is the process of matching colors between devices, such as scanners,
digital cameras, printers, and monitors. Your application features color management
controls designed to help you achieve the best possible color matches.
The Color management dialog box, with its default settings, looks like this:

The Color management dialog box

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You can activate the following visual elements:
• Scanner/digital camera icon
• Separations printer icon
• Monitor icon
• Composite printer icon
• Import/export icon
• Internal RGB icon
• Arrows
You can click the Monitor icon, the Import/export icon, the Internal RGB icon, and
the Arrows to choose color management options and advanced settings.
You can click the caption text under the icons to choose color profiles for each device.
You can also get other color profiles from the application CD or online. For more
information, see “Working with color profiles” on page 161. To help you choose the
appropriate profile, check the manufacturer’s documentation for a device.
In addition, you can click the arrows between device icons to turn the color profiles on
or off. The arrows appear orange when on, and grayed and broken when off. You can
use the arrows to correct colors between devices, and control how colors are displayed.
The following table contains descriptions of what happens when an arrow is on or off.
When a device is corrected for color, at least two profiles are used — one for each device.
For example, if the printer colors are being corrected using Internal RGB, both the
Internal RGB and printer profiles are used. If you use simulation to display colors on
your monitor as they are printed, three profiles are used: the Internal RGB, printer, and
monitor profiles.
Convention

Description

Examples

From the Scanner/digital
camera to Internal RGB

The scanner/digital camera
profile and the Internal RGB
profiles are used for color
correction.

The profiles are not used.

From Internal RGB to the
Monitor

Colors are calibrated for
display using the Internal
RGB and monitor color
profiles.

The profile is not used.

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Convention

Description

Examples

From Internal RGB to the
Composite printer

The printer and Internal
RGB profile are used for
color correction.

The profile is not used.

From the Composite
printer to the Monitor

The monitor simulates a
composite printer output.

The monitor does not
simulate a composite printer
output.

From Internal RGB to the
Separations printer

The separations printer and
RGB profiles are used for
color correction.

The profile is not used. You
can override this setting in
the Print dialog box.

From the Separations
printer to the Monitor

The monitor simulates color
separations printer output.

The monitor does not
simulate color separations
printer output.

From the Separations
printer to the Composite
printer

The composite printer
simulates separations printer
display.

The composite printer does
not simulate separations
printer display.

From Internal RGB to
Import/Export

Internal RGB profiles are
embedded.

ICC profiles are not
embedded.

From Import/Export to
Internal RGB

Embedded ICC profiles are
used.

ICC profiles are ignored.

Working with color profiles
A color management system helps you achieve accurate colors across a variety of devices
consistently. The first stage in setting up your color management system is to choose
color profiles for your monitor and each of the devices you use, such as scanners, digital
cameras, and printers.
Understanding color management
Each device has a range of colors, or color space, that it uses. For example, a monitor
displays a different set of colors than a printer reproduces. So, you may see some colors
on the screen that cannot be printed.

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You can use a color management system to translate colors from one device to another.
Color profiles define the color space for your monitor and for the input and output
devices you use.
For more information about using color management in your application, see
“Understanding the Color management dialog box” on page 159.
Choosing color profiles
Different brands and models of monitors, scanners, digital cameras, and printers have
different color spaces, and thus require different color profiles. Some widely used profiles
are installed with your application.
Standard ICC (International Color Consortium) color profiles are used in your
application. You can choose color profiles for a:
• monitor
• scanner/digital camera
• composite printer
• separations printer
• internal RGB color space
Obtaining additional color profiles
If you need additional profiles or updates, you can get them from the application CD,
or you can download them.

To choose a color profile
1 Click Tools ` Color management.
2 Click a profile name under one of the following icons:
• Scanner/digital camera
• Separations printer
• Monitor
• Composite printer
• Internal RGB
3 Choose a profile from the list box.
By default, color profiles are stored in the application’s Color folder.
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You can access other color profiles.

To copy a color profile from the CD
1 Click Tools ` Color management.
2 Below a device icon, click a color profile list box, and choose Get profile from
disk.
3 Insert the application CD.
4 In the Browse for folder dialog box, choose the folder where the profiles are
located.
If you want to load color profiles that you have stored in a different location, such
as on a network or on your hard disk, you can choose the folder where the profiles
are located.
5 In the Install from disk dialog box, choose the color profile you want to copy.
6 Click Choose.

To download a color profile
1 Click Tools ` Color management.
2 Below a device icon, click a color profile list box, and choose Download profiles.
3 In the dialog box, enable the check box for each profile you want to download.
4 Click Download.
5 In the Save as dialog box, choose a destination for the color profile.
6 If you want to store the new color profile with the existing profiles, download it to
the application’s Color folder.
You can also
Choose a different profile type

Click the Profile type list box, and choose a
type.

Specify your connection speed

Click the Connection speed list box, and
choose a speed. The faster your connection
speed, the shorter the download time.

Update the profiles list

Click Refresh.

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You can also
Return to the main Color management
dialog box

Click Cancel.

Choosing advanced color management settings
Once you choose color profiles, the color management system uses a Color Matching
Module (CMM) to match colors between devices as closely as possible. Your application
uses the Kodak® Color Management System by default. You can also choose different
rendering intents, which control how the color management system converts colors
between different color spaces.
When you import or export graphics, you can embed, or attach, color profiles. By
embedding a color profile, you can ensure color integrity; anyone viewing or printing
your work will use the same colors that you used.
By enabling the gamut alarm, you can preview which on-screen colors cannot be
printed. The colors that cannot be reproduced are highlighted.

The gamut alarm highlights colors that a printer cannot reproduce

There are advanced settings for separations and composite printers; you can link a color
profile to a specific printer.
Using color styles, you can choose to turn color management off or to optimize the color
display.

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To choose a color engine and rendering intent
1 Click Tools ` Color management.
2 Click on the Internal RGB

.

3 In the Advanced settings dialog box, from the Rendering intent list box, choose
one of the following:
• Absolute colorimetric — preserves the white point throughout conversion
• Automatic — default setting, which uses saturation for vector graphics and
perceptual for bitmaps
• Perceptual — good for a variety of images, especially bitmaps and photographic
images
• Relative colorimetric — good for producing proofs on inkjet printers
• Saturation — good for vector graphics (lines, text, and solid colored objects)
4 Choose an option from the Color engine list box.
The Microsoft ICM 2.0 Color Matching Module (CMM) is not available for
Windows NT® 4.0.

To embed color profiles
1 Click Tools ` Color management.
2 Click the Import/export icon

.

3 In the Import area, enable one of the following options:
• Use embedded ICC profile
• Always convert using
• Ignore embedded ICC profile
4 In the Export area, enable one of the following options:
• Embed internal RGB profile
• Always embed using
• Do not embed ICC profiles
When you enable the Always convert using import options, as well as the
Always embed using export option, you can choose a profile from the list box.
When you enable the Embed internal RGB profile or the Always embed
using export options, certain file formats are exported with an embedded ICC
profile. These file formats are: TIFF, encapsulated PostScript (EPS), Corel
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PHOTO-PAINT (CPT), CorelDRAW (CDR), JPEG, Portable Document
Format (PDF), and Adobe® Photoshop® (PSD).

To enable the gamut alarm
1 Click Tools ` Color management.
2 Click the Monitor icon

.

3 Enable the Highlight display colors out of printer gamut check box.
If you want to show CMYK in percentages, enable the Show CMYK in
percentages check box.
You can map spot colors into CMYK gamut by enabling the Map spot colors
into CMYK gamut check box.
You can change the warning color of the gamut alarm by opening the
Warning color picker and choosing a color.

To choose advanced printer settings
1 Click Tools ` Color management.
2 Click one of the following icons:
• Composite printer
• Separations printer
3 Choose a setting from the list box.
If you choose an advanced setting, that setting overrides the profile that
displays under the printer icon in the Color management dialog box.

To use color management styles
1 Click Tools ` Color management.
2 Choose one of the following from the Style list box:
• Color management off
• Default settings
• Optimized for desktop printing
• Optimized for professional output
• Optimized for the Web
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Some color management settings, such as Default, Optimized for desktop
printing, and Optimized for professional output, can result in on-screen
colors appearing dull. This is due to an on-screen printer simulation of the
output.
You can add or delete a color management style by clicking the Add preset
or Remove preset buttons.

Correcting colors for display
You can correct colors so that they display as accurately as possible on screen. If you
correct only the display colors, the colors are shown according to the internal RGB, and
monitor color profiles.
If you display colors as they will print, on-screen colors simulate output using the
Internal RGB, monitor, and printer color profiles. Simulating printer output may cause
on-screen colors to appear dull.

To correct colors for display
• Click Tools ` Color management.
To

Do the following

Correct display colors

Click the arrow from the Internal RGB
icon to the Monitor icon

.

Display simulation of a composite printer
output

Click the arrow from the Composite

Display simulation of a color separations
printer output

Click the arrow from the Separations

Display simulation of a separations printer
on a composite printer

printer icon

printer icon

to the Monitor icon

to the Monitor icon

.

.

Click the arrow from the Separations
printer icon
icon

to the Composite printer

.

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Arrows appear orange when they are turned on, and grayed and broken when
they are turned off. For more information about using the arrows for color
correction, see “Understanding the Color management dialog box” on
page 159.
The display simulation of a separations printer on a composite printer does not
affect output.

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Adding three-dimensional
effects to objects
You can create the illusion of three-dimensional depth in CorelDRAW objects by
adding contour, perspective, extrusion, or drop shadow effects.
In this section, you’ll learn about
• contouring objects
• applying perspective to objects
• creating vector extrusions
• creating drop shadows

Contouring objects
You can contour an object to create a series of concentric lines that progress to the inside
or outside of the object. CorelDRAW also lets you set the number and distance of the
contour lines.
After contouring an object, you can copy or clone its contour settings to another object.
You can also change the colors of the fill between the contour lines and the contour
outlines themselves. You can set a color progression in the contour effect, where one
color blends into another. The color progression can follow a straight, clockwise, or
counterclockwise path through the color range of your choice.

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A center contour has been applied to the above object. The number of contour
lines, as well as the distance between lines, can be changed.

An outside contour has been applied to the above object. Note that an outside
contour projects from the outside edge of the object.

To contour an object
1 Open the Interactive tools flyout
tool .

, and click the Interactive contour

2 Click an object or a set of grouped objects, and drag the start handle toward the
center to create an inside contour.
3 Move the object slider to change the number of contour steps.

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You can also
Specify the number of contour lines

Click the Inside button on the property
bar, and type a value in the Contour steps
box on the property bar.

Specify the distance between contour lines

Type a value in the Contour offset box on
the property bar.

Accelerate contour line progression

Click the Object and color acceleration
button on the property bar, and move the
object slider.

You can create an outside contour by dragging the start handle away from the
center.

To copy or clone a contour
1 Select the object you want to contour.
2 Click Effects and click one of the following:
• Copy effect ` Contour from
• Clone effect ` Contour from
3 Click a contour object.
You can also use the Eyedropper tool
to copy a contour. For more
information, see “To copy effects from one object to another object” on
page 80.

To set the fill color for a contour object
1 Open the Interactive tools flyout
tool .

, and click the Interactive contour

2 Select a contour object.
3 Open the Fill color picker on the property bar, and click a color.
If the original object has a fountain fill, a second color picker displays.

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You can accelerate the fill color progression by clicking the Object and color
acceleration button on the property bar.
You can change the contour center’s color by dragging a color from the color
palette to the end fill handle.

To specify an outline color for the contour object
1 Open the Interactive tools flyout
tool .

, and click the Interactive contour

2 Select a contour object.
3 Open the Outline color picker on the property bar, and click a color.

To set the fill progression
1 Open the Interactive tools flyout
tool .

, and click the Interactive contour

2 Select a contour object.
3 Click one of the following buttons on the property bar:
• Linear contour colors
• Clockwise contour colors
• Counterclockwise contour colors

Applying perspective to objects
You can create a perspective effect by shortening one or two sides of an object. This
effect gives an object the appearance of receding in one or two directions, thereby
creating a one-point perspective or a two-point perspective.
Perspective effects can be added to objects or grouped objects. You can also add a
perspective effect to linked groups, such as contours, blends, extrusions, and objects
created with the Artistic media tool. You can’t add perspective effects to paragraph text,
bitmaps, or symbols.

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The original graphic (left) with one-point (middle) and two-point (right)
perspectives applied to it.

After you apply a perspective effect, you can copy it to other objects in a drawing, adjust
it, or remove it from the object.

To apply a perspective
To
Apply a one-point perspective

Click Effects ` Add perspective. Press
Ctrl, and drag a node.

Apply a one-point perspective

Click Effects ` Add perspective. Press
Ctrl, and drag a node.

Apply a two-point perspective

Click Effects ` Add perspective. Drag the
nodes on the outside of the grid to apply the
effect you want.

Pressing Ctrl constrains the node’s movement to the horizontal or vertical axis
to create a one-point perspective effect.
You can move opposing nodes the same distance in opposite directions by
pressing Ctrl + Shift as you drag.

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To copy an object’s perspective effect
1 Select an object to which you want to apply a perspective effect.
2 Click Effects ` Copy effect ` Perspective from.
3 Select an object whose perspective effect you want to copy.
You can also use the Eyedropper tool to copy a perspective effect. For more
information, see “To copy effects from one object to another object” on
page 80.

To adjust the perspective
1 Open the Shape edit flyout

, and click the Shape tool

.

2 Select an object that has a perspective effect.
3 Drag a node to a new position.
You can also adjust the perspective by dragging one or both of the vanishing
points.
You can move opposing nodes the same distance in opposite directions by
pressing Ctrl + Shift while dragging the node.

To remove an object’s perspective effect
1 Select an object that has a perspective effect.
2 Click Effects ` Clear perspective.

Creating vector extrusions
You can make objects appear three-dimensional by creating vector extrusions. You can
create vector extrusions by projecting points from an object and joining them to create
an illusion of three dimensions. CorelDRAW also lets you apply a vector extrusion to an
object in a group.
After you create an extrusion, you can copy or clone its attributes to a selected object.
Cloning and copying transfer the extrusion attributes of an extruded object to another.
However, the cloned extrusion settings cannot be edited independently from the
master.
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You can change an extruded form by rotating it and rounding its corners.
CorelDRAW also lets you remove a vector extrusion.
Bevels
Another way in which you can give an object a three-dimensional appearance is by
applying a beveled edge to an extrusion. A bevel creates the illusion that an object’s
extruded edges are cut on an angle. You can specify the angle and depth values of the
bevel to control the effect.
Extruded fills
You can apply fills to an entire vector extrusion or to the extruded surfaces of a vector
extrusion. You can cover each surface individually with the fill, or you can drape the fill
so that it blankets the entire object with no breaks to the pattern or texture.

Extruded fills:(left to right) solid color, solid color with lighting, draped twocolor pattern, undraped two-color pattern, draped bitmap

Lighting
You can enhance vector extrusions by applying light sources. You can add up to three
light sources to project toward the extruded object with varying intensity. When you
no longer need light sources, you can remove them.
Vanishing points
You can create a vector extrusion in which the lines of the extrusion converge at a
vanishing point. The vanishing point of a vector extrusion can be copied to another
object so that both objects appear to recede toward the same point.

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Vector extrusions with the same vanishing point

You can also give two vector extrusions different vanishing points.

Vector extrusions with different vanishing points

To create a vector extrusion
1 Open the Interactive tools flyout
tool .

, and click the Interactive extrude

2 Choose an extrusion type from the Extrusion type list box on the property bar.
3 Select an object.
4 Drag the object’s selection handles to set the direction and depth of the extrusion.
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If you want to reset the extrusion, press Esc before releasing the mouse button.
You can also
Apply preset settings to a vector extrusion

Select an extrude object, click Interactive
extrude tool, and choose a preset setting
from the Preset list box on the property bar.

To copy or clone a vector extrusion
1 Select the object you want to extrude.
2 Click Effects and click one of the following:
• Copy effect ` Extrude from
• Clone effect ` Extrude from
3 Click an extruded object.
You can also use the Eyedropper tool to copy a vector extrusion. For more
information, see “To copy effects from one object to another object” on
page 80.

To change a vector extrusion’s form
To

Do the following

Rotate an extrusion

Select an extruded object. Click the Extrude
rotation button on the property bar.
Drag the extrusion in the direction you
want.

Round the corners of an extruded rectangle
or square

Open the Shape edit flyout
, and click the Shape tool .
Drag a corner node along the outline of the
rectangle or square.

To remove a vector extrusion
1 Select an extruded object.
2 Click Effects ` Clear extrude.

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You can also remove a vector extrusion by clicking the Clear extrude button
on the property bar.

To apply a fill to a vector extrusion
1 Select an extruded object with the Interactive extrude tool
2 Click the Color button

.

on the property bar.

3 Click one of the following buttons:
• Use object fill — applies the object’s fill to the extrusion.
• Use solid color — applies a solid color to the extrusion
• Use color shading — applies a gradient fill to the extrusion
You can apply an unbroken pattern or texture fill to an object by enabling the
Drape fills check box before you click the Use object fill button.

To apply beveled edges to a vector extrusion
1 Open the Interactive tools flyout
tool .

, and click the Interactive extrude

2 Select an extruded object.
3 Click the Bevels button

on the property bar.

4 Enable the Use bevel check box.
5 Type a value in the Bevel depth box.
6 Type a value in the Bevel angle box.
You can also set the bevel depth and angle by using the Interactive display
box in the bevel list box.
You can show only the bevel and hide the extrusion by enabling the Show
bevel only check box.

To add light to a vector extrusion
1 Select an extruded object.
2 Click the Lighting button

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3 Click any of the three Light buttons .
The lights appear as numbered circles in the preview window.
4 Drag the numbered circles in the Light intensity preview window to position the
lights.
If you want to create more realistic shading, enable the Use full color range check
box.
You can also
Adjust the intensity of a light source

Select a light in the Light intensity preview
window and move the Intensity slider.

Remove a light source

Click an active Light button.

To change the vanishing point of a vector extrusion
To

Do the following

Lock a vanishing point

Double-click an extruded object. Choose VP
locked to object or VP locked to page
from the Vanishing point properties list
box on the property bar.

Copy a vanishing point

Double-click an extruded object whose
vanishing point you want to change. Choose
Copy VP from the Vanishing point
properties list box on the property bar.
Select the extruded object that has the
vanishing point you want to copy.

Set one vanishing point for two extrusions

Double-click an extruded object. Choose
Shared vanishing point from the
Vanishing point properties list box on the
property bar. Select the extruded object that
has the vanishing point you want to share.

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Creating drop shadows
Drop shadows simulate light falling on an object from one of five particular
perspectives: flat, right, left, bottom, and top. You can add drop shadows to most
objects or groups of objects, including artistic text, paragraph text, and bitmaps.
When you add a drop shadow, you can change its perspective, and you can adjust
attributes such as color, opacity, fade level, angle, and feathering.

A drop shadow applied to an object

After you create a drop shadow, you can copy it or clone it to a selected object. When
you copy a drop shadow, the original and copy have no connection and can be edited
independently. With cloning, the master object’s drop shadow attributes are
automatically applied to its clone.

The feathered effect softens the edges of a drop shadow.
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By separating a drop shadow from its object, you can gain more control over the drop
shadow itself. Drop shadows are bitmaps, so any feature or effect that can be used to
modify a bitmap can be applied to a drop shadow. You can also set the rendering
resolution of a drop shadow.
You can also remove a drop shadow.

To add a drop shadow
1 Open the Interactive tools flyout
shadow tool .

, and click the Interactive drop

2 Click an object.
3 Drag from the center or side of the object until the drop shadow is the size you
want.
4 Specify any attributes on the property bar.
You can’t add drop shadows to linked groups, such as blended objects,
contoured objects, beveled objects, extruded objects, objects created with the
Artistic media tool , or other drop shadows.

To copy or clone a drop shadow
1 Select the object to which you want to copy or clone a drop shadow.
2 Click Effects and click one of the following:
• Copy effect ` Drop shadow from
• Clone effect ` Drop shadow from
3 Click the drop shadow of an object.
You can also use the Eyedropper tool
to copy a drop shadow. For more
information, see “To copy effects from one object to another object” on
page 80.

To separate a drop shadow from an object
1 Select an object’s drop shadow.
2 Click Arrange ` Break drop shadow group apart.
3 Drag the shadow.
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To adjust the resolution of a drop shadow
1 Click Tools ` Options.
2 In the Workspace list of categories, click General.
3 Type a value in the Resolution box.

To remove a drop shadow
1 Select an object’s drop shadow.
2 Click Effects ` Clear drop shadow.
You can also remove a drop shadow from an object by clicking the Clear drop
shadow button on the property bar.

From here
For more information about

In the Help index, see...

copying three-dimensional effects

effects, copying

Filling objects

fills

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Changing the
transparency of objects
You can apply a transparency to an object so that all objects behind it show
through. The CorelDRAW application also lets you specify how the color of the
transparent object combines with the color of the object beneath it.
In this section, you’ll learn about
• applying transparencies
• applying merge modes

Applying transparencies
When you apply a transparency to an object, you make the objects beneath it partially
visible. You can apply transparencies using the same kind of fills you apply to objects;
that is, uniform, fountain, texture, and pattern. For more information about these fills,
see “Filling objects” on page 141.
By default, CorelDRAW applies all transparencies to the object’s fill and outline;
however, you can specify whether you want the transparency to apply only to the
object’s outline or fill.
You can also copy a transparency from one object to another.
When you position a transparency over an object, you can freeze it, making the view of
the object move with the transparency.

To apply a uniform transparency
1 Select an object.
2 Open the Interactive tools flyout
transparency tool .

, and click the Interactive

3 On the property bar, choose Uniform from the Transparency type list box.
4 Click a color on the color palette.
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5 Type a value in the Starting transparency box on the property bar, and press
Enter.

To apply a fountain transparency
1 Select an object.
2 Open the Interactive tools flyout
transparency tool .

, and click the Interactive

3 On the property bar, choose one of the following fountain transparencies from the
Transparency type list box:
• Linear
• Radial
• Conical
• Square
4 Reposition the interactive vector handles that display, or point to where you want
the transparency to start on the object, and drag to where you want the
transparency to end.
If you want to reset the transparency, press Esc before releasing the mouse button.
5 Type a value in the Transparency midpoint box on the property bar, and press
Enter.
You can create a custom fountain transparency by dragging colors, whose
shades convert to grayscale, from the color palette onto the object’s interactive
vector handles
.

To apply a textured transparency
1 Select an object.
2 Open the Interactive tools flyout
transparency tool .

, and click the Interactive

3 Choose Texture from the Transparency type list box on the property bar.
4 Choose a sample from the Texture library list box on the property bar.
5 Open the First transparency picker on the property bar and click a texture.
6 On the property bar, type values in the following boxes:
• Starting transparency — lets you change the opacity of the starting color
• Ending transparency — lets you change the opacity of the ending color
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To apply a pattern transparency
1 Select an object.
2 Open the Interactive tools flyout
transparency tool .

, and click the Interactive

3 From the Transparency type list box on the property bar, choose one of the
following:
• Two-color pattern — a simple picture composed of “on” and “off ” pixels. The
only shades included in the picture are the two that you assign.
• Full-color pattern — a picture composed of lines and fills, instead of dots of
color like bitmaps. These vector graphics are smoother and more complex than
bitmap images and are easier to manipulate.
• Bitmap pattern — a color picture composed of patterns of light and dark or
differently colored pixels in a rectangular array.
4 Open the First transparency picker on the property bar, and click a pattern.
5 On the property bar, type values in the following boxes:
• Starting transparency
• Ending transparency

To specify the extent of a transparency
1 Open the Interactive tools flyout
transparency tool .

, and click the Interactive

2 Select an object to which a transparency has been applied.
3 From the Transparency target list box on the property bar, choose one of the
following:
• Fill
• Outline
• All

To copy a transparency to another object
1 Select an object to which you want to apply a transparency.
2 Click Effects ` Copy effect ` Lens from.
3 Using the horizontal cursor, select the object with the transparency you want to
copy.

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To freeze the contents of a transparency
1 Open the Interactive tools flyout
transparency tool .

, and click the Interactive

2 Select an object to which a transparency has been applied.
3 Click the Freeze button

on the property bar.

The view of the object beneath the transparency moves with it; however, the
actual object remains unchanged.

Applying merge modes
You can apply a merge mode to a transparency to specify how the color of a transparency
is combined with the color of the object behind it.
Merge mode

Description

Normal

Applies the transparency color on top of the
base color

Add

Adds the values of the transparency color
and the base color

Subtract

Adds the values of the transparency color
and the base color together, and then
subtracts 255

Difference

Subtracts the transparency color from the
base color and multiplies by 255. If the
transparency color value is 0, the result will
always be 255.

Multiply

Multiplies the base color by the transparency
color, and then divides by 255. This has a
darkening effect, unless you are applying
color to white. Multiplying black with any
color results in black. Multiplying white
with any color leaves the color unchanged.

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Merge mode

Description

Divide

Divides the base color by the transparency
color, or conversely, divides the transparency
color by the base color, depending on which
color has the higher value

If lighter

Replaces any base color pixels that are a
darker color with the transparency color.
Base color pixels that are lighter than the
transparency color are not affected.

If darker

Replaces any base color pixels that are a
lighter color with the transparency color.
Base color pixels that are darker than the
transparency color are not affected.

Texturize

Converts the transparency color to grayscale,
and then multiplies the grayscale value by
the base color

Hue

Uses the hue of the transparency color, as
well as the saturation and lightness of the
base color. If you are adding color to a
grayscale image, there will be no change
because the colors are desaturated.

Saturation

Uses the lightness and hue of the base color
and the saturation of the transparency color

Lightness

Uses the hue and saturation of the base color
and the lightness of the transparency color

Invert

Uses the transparency color’s
complementary color. If a transparency color
value is 127, there will be no change because
the color value falls in the center of the color
wheel.

Logical AND

Converts the transparency and base colors to
binary values, and then applies the Boolean
algebraic formula AND to these values

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Merge mode

Description

Logical OR

Converts the transparency and base colors to
binary values, and then applies the Boolean
algebraic formula OR to these values

Logical XOR

Converts the transparency and base colors to
binary values, and then applies the Boolean
algebraic formula XOR to these values

Red

Applies the transparency color to the red
channel of RGB objects

Green

Applies the transparency color to the green
channel of RGB objects

Blue

Applies the transparency color to the blue
channel of RGB objects

To apply a merge mode
1 Open the Interactive tools flyout
transparency tool .

, and click the Interactive

2 Select an object with a transparency.
3 Choose a merge mode from the Transparency operation list box on the property
bar.

From here
For more information about

In the Help index, see...

Filling objects

fills

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Using lenses with objects
Lenses contain creative effects that let you change the appearance of an object without
actually changing the object.
In this section, you’ll learn about
• applying lenses
• editing lenses

Applying lenses
Lenses change how the object area beneath the lens appears, not the actual properties
and attributes of the objects. You can apply lenses to any vector object, such as a
rectangle, ellipse, closed path, or polygon. You can also change the appearance of artistic
text and bitmaps. When you apply a lens over a vector object, the lens itself becomes a
vector image. Likewise, if the lens is placed over a bitmap, the lens also becomes a
bitmap.
After you apply a lens, you can copy it and use it with another object.

The lens types applied to the original (far left): (left to right) Heat map,
Magnify, and a Custom color map
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The following are the types of lenses you can apply to objects.
Lens

Description

Brighten

Lets you brighten and darken object areas
and set the rate of the brightness and
darkness

Color add

Lets you simulate an additive light model.
The colors of the objects beneath the lens are
added to the color of the lens as if you were
mixing colors of light. You can choose the
color and the amount of color you want to
add.

Color limit

Lets you view an object area with only black
and the lens color showing through. For
example, if you place a green color limit lens
over a bitmap, all colors except green and
black are filtered out in the lens area.

Custom color map

Lets you change all the colors of the object
area beneath the lens to a color ranging
between two colors you specify. You can
choose the range’s start and end colors and
the progression between the two colors. The
progression can follow a direct, forward, or
reverse route through the color spectrum.

Fish eye

Lets you distort, magnify, or shrink the
objects beneath the lens, according to the
percentage value you specify

Heat map

Lets you create the effect of an infrared
image by mimicking the heat levels of colors
in object areas beneath the lens

Invert

Lets you change the colors beneath the lens
to their complementary CMYK colors.
Complementary colors are colors that are
opposite one another on the color wheel.

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Lens

Description

Magnify

Lets you magnify an area on an object by an
amount that you specify. The magnify lens
overrides the original object’s fill, making
the object look transparent.

Tinted grayscale

Lets you change the colors of object areas
beneath the lens to their grayscale
equivalents. Tinted grayscale lenses are
particularly effective for creating sepia-tone
effects.

Transparency

Lets you make an object look like a piece of
tinted film or colored glass

Wireframe

Lets you display the object area beneath the
lens with the outline or fill color you choose.
For example, if you set red for the outline
and blue for the fill, all areas beneath the
lens appear to have red outlines and blue
fills.

To apply a lens
1 Select an object.
2 Click Effects ` Lens.
3 Choose a lens type from the list box in the Lens docker.
4 Specify the settings you want.
You cannot apply the lens effect directly to linked groups such as contoured
objects, beveled objects, extruded objects, drop shadows, paragraph text or
objects created with the Artistic media tool .
You can preview the different types of lenses in real-time before auto-applying
one to a drawing by clicking the Lock button and then choosing a lens and
settings to preview. When you find the lens you want to use, click the Lock
button again, and click Apply.

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To copy a lens
1 Select an object.
2 Click Effects ` Copy effect ` Lens from.
3 Click the object whose lens you want to copy.

Editing lenses
You can edit a lens to change how it affects the area beneath it. For example, you can
change the viewpoint of a lens, indicated by an X in the drawing window, to display any
part of a drawing. The viewpoint represents the center point of what is being viewed
through the lens. You can position the lens anywhere in the drawing window, but it
always shows the area around its viewpoint marker. For example, you can use the
viewpoint marker on the Magnify lens to enlarge part of a map.
You can also display a lens only where it overlaps other objects or the background. As a
result, the lens effect is not seen where the lens covers blank space (white space) in the
drawing window.
Freezing the current view of a lens lets you move the lens without changing what’s
displayed through it. In addition, changes you make to the areas beneath the lens have
no effect on the view.

To edit a lens
1 Select an object.
2 Click Effects ` Lens.
3 Enable the Viewpoint check box on the Lens docker.
If you want to display a lens only where it covers other objects, enable the Remove
face check box.
4 Click Edit to display the viewpoint marker.
5 Drag the viewpoint marker in the drawing window to a new location.
6 Click End.
If you want to freeze the current view of a lens, enable the Frozen check box.
7 Click Apply.

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Working with pages and
layout tools
The CorelDRAW application allows you to specify the size, orientation, unit of scale,
and background of the drawing page. You can customize and display page grids and
guidelines to help you organize objects and place them exactly where you want. For
example, if you are designing a newsletter, you can set the dimensions of the pages and
create guidelines for positioning columns and heading text. When you are laying out
an advertisement, you can align graphics and advertisement copy along guidelines and
arrange graphic elements within a grid. Rulers can help you position grids, guidelines,
and objects along a scale using units of your choosing. Also, you can add and delete
pages.
Page layout settings and tools are fully customizable and can be used as defaults for
other drawings.
In this section, you’ll learn about
• specifying the page layout
• choosing a page background
• adding, renaming, and deleting pages
• using the rulers
• calibrating the rulers
• setting up the grid
• setting up guidelines
• setting the drawing scale

Specifying the page layout
You can begin working on a drawing by specifying settings for the size, orientation, and
layout style of the page.
There are two options for specifying a page size: choosing a preset page size or creating
your own. You can choose from many preset page sizes ranging from legal-size paper

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and envelopes to posters and Web pages. If a preset page size does not meet your needs,
you can create a custom page size by specifying a drawing’s dimensions.
The orientation of the page can be landscape or portrait. With landscape orientation the
drawing’s width is greater than its height, and with portrait orientation the drawing’s
height is greater than its width. Any pages you add to a drawing project assume the
current orientation; however, you can give single pages in a drawing project a different
orientation. The options you choose when specifying the page layout can be used as a
default for all new drawings you create. You can also adjust the page size and orientation
settings to match the standard paper settings for printing.

To set the page size and orientation
To

Do the following

Choose a preset page size

Click Layout ` Page setup, and choose a
paper type from the Paper list box.

Specify a custom page size

Click Layout ` Page setup, and choose
Custom from the Paper list box, and type
values in the Width and Height boxes.

Set the page orientation

Click Layout ` Page setup, and enable the
Landscape or the Portrait option.

Set the page orientation for an individual
page in a multi-page document

Go to the page. Click the bottom half of the
Set default or current page size and
orientation button on the property bar, and
click the Landscape or Portrait button.

To apply page size and orientation settings to all pages in a drawing, select the
top half of the Set default or current page size and orientation button, and
disable the Resize current page only check box in the Size dialog box.
You can also specify the page size and orientation for individual pages by
clicking View ` Page sorter view, selecting the bottom half on the Set
default or current page size and orientation button, clicking a page, and
specifying your options using the buttons on the property bar.

To set the default page layout
1 Click Tools ` Options.
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2 In the list of categories, click Document.
3 Enable the Save options as defaults for new documents check box.
4 Enable the Page options check box.
The next new document is created with the page size and orientation options
that were last specified with the Resize current page only check box disabled.

Choosing a page background
You can choose the color and type of background for a drawing. For example, you can
use a solid color if you want a uniform background. If you want a more intricate or
dynamic background, you can use a bitmap. Some examples of bitmaps include
textured designs, photographs, and clipart.
When you choose a bitmap as the background, it is embedded in the drawing by
default. This is the recommended option. However, you can also link the bitmap to the
drawing so that if you later edit the source image, the change is automatically reflected
in the drawing. If you send a drawing with a linked image to someone else, you must
also send the linked image.
You can make a background bitmap printable and exportable, or you can save computer
resources by exporting and printing a drawing without the background bitmap.
If you no longer need a background, you can remove it.

To use a solid color as the background
1 Click Layout ` Page background.
2 Enable the Solid option.
3 Open the Color picker, and click a color.

To use a bitmap as the background
1 Click Layout ` Page background.
2 Enable the Bitmap option.
3 Click Browse.
4 Choose a file format from the Files of type list box.
5 Locate the folder where the file is stored.
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6 Double-click the filename.
7 Enable one of the following options:
• Linked — links the bitmap to the drawing so that changes made to the source
file are reflected in the bitmap background
• Embedded — embeds the bitmap in the drawing so that changes made to the
source file are not reflected in the bitmap background
If you want the background to be printed and exported with the drawing, enable
the Print and export background check box.
8 Enable one of the following options:
• Default size — lets you use the bitmap’s current size
• Custom size — lets you specify the dimensions of the bitmap. Type values in the
H and V boxes.
If you want to specify non proportional height and width values, disable the
Maintain aspect ratio check box.
If the bitmap is smaller than the drawing page, it is tiled across the drawing
page. If it is larger than the drawing page, it is cropped to fit the drawing page.
A background bitmap is not an object and cannot be edited.

To remove a background
1 Click Layout ` Page background.
2 Enable the No background option.

Adding, renaming, and deleting pages
CorelDRAW lets you add a page to a drawing, rename it any time, and delete a single
page or an entire range of pages.
You can change the order of pages after you have created a multi-page drawing. You can
also move objects from one page to another.

To add a page
1 Click Layout ` Insert page.
2 Type the number of pages you want to add in the Insert pages box.
3 Enable one of the following options:
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• Before
• After
If you want to insert before or after a page other than the current page, type the
page number in the Page box.
You can also add pages by clicking the Add page button on the Document
window, if you’re on the first or last page.
You can also choose where to add a page by right-clicking a page tab in the
Document window, and clicking Insert page after or Insert page before.

To rename a page
1 Click Layout ` Rename page.
2 Type the name of the page in the Page name box.

To delete a page
1 Click Layout ` Delete page.
2 In the Delete page dialog box, type the number of the page you want to delete.
You can delete a range of pages by enabling the Through to page check box
and typing the number of the last page to delete in the Through to page box.

To change the order of pages
1 Click View ` Page sorter view.
2 Drag a page to its new location.
You can also
Copy a page

Right-click, drag the page to its new
location, and choose Copy here from the list
box.

Return to normal view

Double-click a page.

You can also change the order of pages by dragging the page tabs on the
Document Navigator at the bottom of the drawing window.
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To move an object to another page
• Drag the object over the page number tab of the page you want to move the object
to, and without letting go of the mouse button, drag the object to position it on the
page.

Using the rulers
You can display rulers in the drawing window to help you draw, size, and align objects
precisely. You can hide the rulers or move them to another position in the drawing
window. You can also customize the ruler settings to suit your needs. For example, you
can set the ruler origin, choose a unit of measure, and specify how many marks or ticks
display between each full unit mark.
By default, CorelDRAW applies the same units used for the rulers to the duplicate and
nudge distances. You can change the default so that you can specify different units for
these and other settings. For information about nudging, see “Positioning objects” on
page 80.

To hide or display the rulers
• Click View ` Rulers.
A check mark beside the Rulers command indicates the rulers are displayed.

To move a ruler
• Hold down Shift, and drag a ruler to a new position in the drawing window.

To customize ruler settings
1 Click View ` Grid and ruler setup.
2 In the Document list of categories, click Rulers.
3 In the Units area, choose a unit of measure from the Horizontal list box.
If you want to use a different unit of measure for the vertical ruler, disable the
Same units for horizontal and vertical rulers check box, and choose a unit of
measure from the Vertical list box.
4 In the Origin area, type values in the following boxes:
• Horizontal
• Vertical
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5 Type a value in the Tick divisions box.
If you change the unit of measure for rulers, the unit of measure for nudge
distances automatically changes as well, unless you first disable the Same units
for duplicate distance, nudge and rulers check box in the Nudge area.
You can access ruler settings directly by double-clicking a ruler.
You can specify nudge settings by typing values in the Nudge, Super nudge,
and Micro nudge boxes in the Nudge area.

Calibrating the rulers
You can have one inch on your screen equal one inch of “real” distance. This lets you
work using real-world distances as opposed to relative distances that depend on screen
resolution. This tool is particularly useful when working with signs, or when drawing
in 1:1 zoom mode.
Before you can perform this procedure, you must have a clear plastic ruler for comparing
real-world and on-screen distances. This ruler should use the same unit of measurement
you set for the CorelDRAW rulers. For information about ruler settings, see “Using the
rulers” on page 198.

To calibrate the rulers to match real-world distance
1 Click Tools ` Options.
2 In the Toolbox list of categories, double-click Toolbox, and click Zoom, hand
tool.
3 Click Calibrate rulers.
4 Place a clear plastic ruler under the on-screen horizontal ruler.
5 Click the Up or Down Arrow on the Horizontal box to match one unit of
measurement on the on-screen ruler with one unit of measurement on the actual
ruler.
6 Place the ruler beside the on-screen vertical ruler.
7 Click the Up or Down Arrow button on the Vertical box to match one unit of
measurement on the on-screen ruler with one unit of measurement on the actual
ruler.
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Setting up the grid
The grid is a series of intersecting dashed lines or dots that you can use to precisely align
and position objects in the drawing window. You can set the distance between the grid
lines or dots by specifying the frequency or spacing. Frequency refers to the number of
lines or dots that display between each horizontal and vertical unit. Spacing refers to the
exact distance between each line or dot. High frequency values or low spacing values
can help you align and position objects more precisely.
You can have objects snap to the grid so that when you move the objects, they jump
between grid lines.

To display or hide the grid
• Click View ` Grid.
A check mark beside the Grid command indicates that the grid is displayed.

To set the distance between the grid lines
1 Click View ` Grid and ruler setup.
2 Enable one of the following options:
• Frequency — specifies grid spacing as the number of lines per unit of measure
• Spacing — specifies grid spacing as the distance between each grid line
3 Type values in the following boxes:
• Horizontal
• Vertical
The unit of measure used for grid spacing is the same as that used for rulers.
For information about ruler settings, see “To customize ruler settings” on
page 198.

To have objects snap to the grid
1 Click View ` Snap to grid.
2 Move the objects using the Pick tool

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Setting up guidelines
Guidelines are lines that can be placed anywhere in the drawing window to aid in object
placement. There are three types of guidelines: horizontal, vertical, and slanted. By
default, the application displays guidelines you can add to the drawing window, but you
can hide them at any time.
You can add a guideline wherever you need one; however, you can also choose to add
preset guidelines. There are two types of preset guidelines: Corel presets and user
defined presets. Examples of Corel presets include guidelines that display at one-inch
margins, and guidelines that display at newsletter column borders. User defined presets
are guidelines whose location you specify. For example, you can add preset guidelines
that display margins at a distance you specify or that define a column layout or grid.
After you add a guideline, you can select it, move it, rotate it, lock it in place, or delete
it.
You can have objects snap to the guidelines so that when an object is moved near a
guideline, it can only be centered on the guideline or lined up on either side of the
guideline.
Guidelines always use the unit of measure specified for rulers. For information about
ruler settings, see “To customize ruler settings” on page 198.

Guidelines can be placed in the drawing window to aid in object placement.

To display or hide the guidelines
• Click View ` Guidelines.

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A check mark beside the Guidelines command indicates that the guidelines
are displayed.

To add a horizontal or vertical guideline
1 Click View ` Guidelines setup.
2 In the list of categories, click one of the following:
• Horizontal
• Vertical
3 Specify the guideline settings you want.
4 Click Add.
You can also add a guideline by dragging from the horizontal or vertical ruler
in the drawing window.

To modify guidelines
To

Do the following

Select a single guideline

Click the guideline using the Pick tool

Select all guidelines

Click Edit ` Select all ` Guidelines.

Move a guideline

Drag a guideline to a new position in the
drawing window.

Rotate a guideline

Click a guideline twice using the Pick tool
, and rotate it when skewing handles
display.

Lock a guideline

Click a guideline using the Pick tool
and click Arrange ` Lock object.

,

Unlock a guideline

Click a guideline using the Pick tool
and click Arrange ` Unlock object.

,

Delete a guideline

Click a guideline using the Pick tool
and press Delete.

,

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To

Do the following

Delete a preset guideline

Click View ` Guidelines setup, and click
Presets in the list of categories. Disable the
check box beside the preset guideline you
want to delete.

You can also lock or unlock a guideline by right-clicking the guideline, and
then clicking Lock object or Unlock object.
You can access the guidelines setup directly by right-clicking a ruler, and then
clicking Guidelines setup.

To have objects snap to the guidelines
1 Click View ` Snap to guidelines.
2 Drag the object to the guideline.
If you want to snap the center of an object to a guideline, select the object and
move it over the guideline until its center of rotation snaps to the guideline.

Setting the drawing scale
You can choose a preset or custom drawing scale to relate distances in a drawing to realworld distances. For example, you can specify that one inch in the drawing corresponds
to one meter in reality. A preset drawing scale lets you set a typical scale, such as 1:2 or
1:10, while a custom drawing scale lets you set any distance on the page equal to a realworld distance. For example, you can set a more accurate, precise scale that includes
decimal numbers, such as 4.5 to 10.6.
Drawing scales are particularly useful if you are creating a technical or architectural
drawing with dimension lines. For information about dimension lines, see “Drawing
flow and dimension lines” on page 59.

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The checkered effect in this graphic was created using a grid.

To choose a preset drawing scale
1 Click View ` Grid and ruler setup.
2 In the Document list of categories, click Rulers.
3 Click Edit scale.
4 Choose a drawing scale from the Typical scales list box.

From here
For more information about

In the Help index, see...

Adding guidelines

guidelines, adding

Creating custom drawing scales

scale

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Working with layers
You can work with layers to help you organize and arrange objects in complex
illustrations.
In this section, you’ll learn about
• creating layers
• changing layer properties and stacking order
• moving and copying objects between layers
• printing layers

Creating layers
All CorelDRAW drawings consist of stacked objects. The vertical order of these objects
— the stacking order — contributes to the appearance of the drawing. You can organize
these objects using invisible planes called layers.
Layering gives you added flexibility when organizing and editing the objects in complex
drawings. You can divide a drawing into multiple layers, each containing a portion of
the drawing’s contents. For example, using layers can help you organize an architectural
plan for a building. You can organize the building’s various components (for example,
plumbing, electrical, structural) by placing them on separate layers. You can display
pages only and layers only.
You can also display selected objects. Hiding a layer lets you identify and edit the objects
on other layers. You also reduce the time CorelDRAW needs to refresh your drawing
when you edit it.

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Drawings can be assembled by placing objects on various levels or layers.
Layering lets you change foregrounds and backgrounds independently.

Each new file has one Master Page that contains and controls three default layers: the
Grid, Guides, and Desktop layers. The Grid, Guides, and Desktop layers contain the
grid, guidelines, and objects outside the borders of the drawing page. The Desktop layer
lets you create drawings you might want to use later. You can specify settings for the
grid and guidelines on the Master Page. You can specify settings, for example color, for
each layer on the Master Page.
You can add one or more master layers to a Master Page. This layer contains information
that you want to display on every page of a multipage document. For example, you can
use a master layer to place a header, footer, or static background on every page.

To create a layer
To

Do the following

Create a layer

Click Tools ` Object manager. Click the
flyout button , and click New layer.

Create a master layer

Click Tools ` Object manager. Click the
flyout button, and click New master layer.

To use a layer in the drawing, you must first make the layer active. In the
Object manager docker the active layer is highlighted in red. When you start
a drawing, the default layer (Layer 1) is the active layer.
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When you create a master layer, it moves to the Master Page.
You can also add a layer by clicking the New layer button
manager docker.

in the Object

You can make any layer a master layer by right-clicking the layer name, and
clicking Master.

To display or hide a layer
1 Click Tools ` Object manager.
2 Click the Eye icon beside the layer name.
The layer is hidden when the Eye icon is grayed.
You can also display or hide a layer by right-clicking the layer in the Object
manager docker and clicking Visible.

To display pages, layers, and objects
To
Display pages

Click Window ` Dockers ` Object
manager. Click the flyout button , and
then click Show pages.

Display layers

Click Window ` Dockers ` Object
manager. Click the Layer manager view
button .

Display objects

Click Window ` Dockers ` Object
manager. Click the flyout button , and
then click Expand to show selection.

To delete a layer
1 Click Tools ` Object manager.
2 Click the name of a layer.
3 Click the flyout button

, and click Delete layer.

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When you delete a layer, you also delete all the objects on it. To keep an object
on the layer you’re deleting, move it to a different layer first.
You can delete any unlocked layer except the three default layers of the Master
Page (Grid, Guides, or Desktop).

To specify settings for a layer on the Master Page
1 Click Tools ` Object manager.
2 Right-click the layer, and click Properties.
3 Change the settings and click OK.

Changing layer properties and stacking order
By default, each new layer has its editing, printing, and display properties enabled and
its master layer property disabled; however, you can change these properties.
You can set a layer’s editing properties to make a layer active, and allow the editing of
all layers or the active layer only. When you are making changes to a drawing, you can
lock a layer to prevent accidental changes to its objects. When you lock a layer, you
cannot select or edit it.
Renaming layers can be used to indicate their contents, position in the stacking order,
and relationship with other layers.
You can change a layer’s place in the stacking order.

To set a layer’s editing properties
• Click Tools ` Object manager.
To

Do the following

Make a layer active

Click the name of a layer.

Allow editing of all layers

Click the flyout button
across layers.

, and click Edit

Allow editing of the active layer only

Click the flyout button
across layers.

, and disable Edit

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To

Do the following

Lock or unlock a layer

Click the Pencil icon
name.

beside the layer

If you disable the Edit across layers button , you can work on the active
layer and the Desktop layer only. You can’t select or edit objects on inactive
layers.
You can’t “lock” or “unlock” the Grid layer.
You can also allow editing of the active or of all layers by enabling or disabling
the Edit across layers button in the Object manager docker. Editing across
layers is enabled when the button appears pressed.
You can also lock or unlock a layer by right-clicking the layer in the Object
manager docker and clicking Editable.

To rename a layer
1 Click Tools ` Object manager.
2 Right-click the layer name, and click Rename.
You can also rename a layer by clicking the layer name and typing a new name.

To change the position of a layer in the stacking order
1 Click Tools ` Object manager.
2 In the Layers list, drag a layer name tag to the new position.

Moving and copying objects between layers
You can move or copy selected objects to new layers, including layers on the Master
Page to another page and back.
Moving or copying an object to a layer below its current layer causes the object to
become the top object on its new layer. Similarly, moving or copying an object to a layer
above its current layer causes the object to become the bottom object.
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To move or copy an object to another layer
1 Click Tools ` Object manager.
2 Click an object in the Object manager.
3 Click the flyout button
• Move to layer
• Copy to layer

, and click one of the following:

4 Point to the layer to which you want to move or copy the object, and click.
When moving objects to or from a layer, the layers must be unlocked.
You can move and copy an object to another layer by dragging an object to a
new layer in the Object manager docker.

Printing layers
Enabling the print setting of a layer lets you print the layer and its contents. If you
disable a layer’s print setting, the layer and its contents won’t appear when you print
the drawing.

To enable or disable printing for a specific layer
1 Click Tools ` Object manager.
2 Click the Printer icon

beside the layer name.

Disabling the printing of a layer prevents its contents from displaying in fullscreen previews. For information about full-screen previews, see “Previewing a
drawing” on page 38.
You can also enable or disable the printing of a layer by right-clicking the layer
in the Object manager docker and clicking Printable.

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Adding and formatting text
The CorelDRAW application lets you use text to create documents or annotate
drawings.
In this section, you’ll learn about
• adding and selecting text
• encoding text
• changing the appearance of text
• finding, editing, and converting text
• aligning and spacing text
• shifting and rotating text
• moving text
• fitting text to a path
• formatting paragraph text
• combining and linking paragraph text frames
• wrapping paragraph text around objects and text
• embedding graphics and adding special characters
• displaying nonprinting characters

Adding and selecting text
There are two types of text you can add to drawings — artistic text and paragraph text.
Artistic text can be used to add short lines of text to which you can apply a wide range
of effects, such as drop shadows. Paragraph text can be used for larger bodies of text that
have greater formatting requirements. You can add both paragraph and artistic text
directly in the drawing window.
You can add artistic text along an open or closed path. You can also fit existing artistic
and paragraph text to a path. For more information, see “Fitting text to a path” on
page 224.
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When adding paragraph text, you must first create a text frame. By default, paragraph
text frames remain the same size regardless of how much text they contain. Any text
that continues past the bottom-right border of the text frame is hidden until you either
enlarge the text frame or link it to another text frame. You can fit text to a frame, which
automatically adjusts the point size of text so that the text fits perfectly in the frame.
For information about fitting text to a frame, see “To fit text to a paragraph text frame”
on page 227. You can also have paragraph text frames automatically expand and shrink
as you type, so that the text fits perfectly in the frame.
You can insert a paragraph text frame inside a graphic object. This lets you use objects
as containers for text so that you can use different shapes for text frames. You can also
separate text from an object. When you do, the text retains its shape, and you can move
or modify the text and the object independently.

Paragraph text placed inside an object. The object is made invisible by
removing its outline.

When you import or paste text, you have the option of maintaining formatting,
maintaining fonts and formatting, or discarding fonts and formatting. Maintaining
fonts ensures that imported and pasted text retains its original font type. Maintaining
formatting ensures that formatting information such as bullets, columns, and bold or
italic formatting is preserved. If you choose to discard fonts and formatting, the
imported or pasted text takes on the properties of the selected text object, or if none is
selected, the default font and formatting properties. For more information about
importing files, see “Importing files” on page 299. For more information about pasting,
see “To paste an object into a drawing” on page 78.
To modify text, you must first select it. You can select entire text objects or specific
characters.
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To add artistic text
• Click anywhere in the drawing window using the Text tool

, and type.

To add paragraph text
To

Do the following

Add paragraph text

Click the Text tool . Drag in the drawing
window to size the paragraph text frame,
and type.

Add paragraph text inside an object

Click the Text tool. Move the pointer over
the object’s outline, and click the object
when the pointer changes to an Insert in
object pointer. Type inside the frame.

Separate a paragraph text frame from an
object

Select the object using the Pick tool , and
click Arrange ` Break paragraph text
inside a path apart.

Have paragraph text frames automatically
adjust to fit text

Click Tools ` Options. In the list of
categories, double-click Text, and click
Paragraph. Enable the Expand and shrink
paragraph text frames to fit text check
box.

Enabling the Expand and shrink paragraph text frames to fit text check
box on the Paragraph page of the Options dialog box affects only new text
frames. Existing paragraph text frames remain fixed in size.
You can adjust the size of a paragraph text frame by clicking the text frame
using the Pick tool, and dragging any selection handle.

To set options for importing and pasting text
1 Import or paste the text.
2 In the Importing / pasting text dialog box, enable one of the following options:
• Maintain fonts and formatting
• Maintain formatting only
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• Discard fonts and formatting
If you want to use the same formatting options whenever you import or paste text,
enable the Don’t show this warning again check box.
Clicking Cancel will cancel the import or paste operation.
If you choose to maintain fonts and a required font is not installed on your
computer, the PANOSE font matching system substitutes the font for you. For
more information, see “Substituting unavailable fonts” on page 235.
You can re-enable the Importing / pasting text dialog box by clicking Tools
` Options, clicking Warnings in the Workspace list of categories, and
enabling the Pasting and importing text check box.

To select text
To select

Do the following

An entire text object

Click the text object using the Pick tool

.

Specific characters

Drag across the text using the Text tool

.

You can select multiple text objects by holding down Shift and clicking each
text object using the Pick tool.

Encoding text
After opening or importing a drawing that contains text in a language different from
the language of your operating system, you may find that text does not display correctly.
To correctly display text, you can change the encoding. Encoding determines the
character set of text.
Encoding settings do not help display correctly text outside the drawing window, such
as keywords, file names, and text entries in the Object manager and Object data
manager dockers. You have to use code page settings in the Open or Import dialog
boxes to set the proper characters for such text.

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To correctly display text in any language
1 Click Text ` Encode.
2 In the Text encoding dialog box, choose the Other encoding option.
3 From the Other encoding list box, choose an encoding setting that makes the text
readable.
The preview window displays the text with the current encoding setting.

Changing the appearance of text
You can change the default text style, so that all new artistic or paragraph text you
create has the same properties. You can enhance artistic text and paragraph text by
modifying their character properties. For example, you can change the font type and size
or make the text bold or italic. You can also change the position of text to subscript or
superscript, which is useful if a drawing contains scientific notation. You can add
underlines, strikethrough lines, and overlines to text. You can change the thickness of
these lines, as well as the distance between the lines and the text. You can also change
the color of text.
You can change the case of text to lowercase or uppercase without deleting or replacing
letters. You can increase or decrease font size by a specified increment amount. By
default, the unit of measure is points. You can change this setting for the active drawing
and all subsequent drawings you create.
Greeking text lets you increase the redraw speed by representing text under a certain
size with lines. This is useful when showing prototypes of documents or drawings. You
can make text readable again by reducing the greeking value or by zooming in on the
text.

To change the default text style
1 Click a blank space in the drawing window using the Pick tool

.

2 Click Text ` Format text.
3 Click the Character tab.
4 Specify the properties you want.
Following each property change you make, by default you must specify whether
the changes are applied to artistic text, paragraph text, or both. You can override
this default by disabling the Auto apply button next to Apply.
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To have changes to the default text style apply to future documents, click
Tools ` Save settings as default.
You can make the style of an existing text frame or object the default style by
clicking Tools ` Graphic and text styles, and dragging the text frame or
object over either the Default artistic text or the Default paragraph text
icon on the Graphic and text docker.

To change character properties
1 Select the text.
2 Click Text ` Format text.
3 Click the Character tab.
4 Specify the character attributes you want.
You can also make selected text bold, italic, or underlined by clicking the Bold
button , Italic button , or Underline button on the property bar.

To change the color of text
1 Select the text using the Text tool

.

2 Click a color on the color palette.
You can change the color of an entire text object by selecting it with the Pick
tool
and dragging a color swatch from the color palette to the text object.

To change text case
1 Select the text.
2 Click Text ` Change case.
3 Enable one of the following options:
• Sentence case — capitalizes the initial letter of the first word in each sentence
• Lowercase — makes all text lowercase
• Uppercase — makes all text uppercase
• Title case — capitalizes the initial letter of each word
• Toggle case — reverses the case; all uppercase letters become lowercase and all
lowercase letters become uppercase
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To resize text
To

Do the following

Increase the size of text

Select the text using the Text tool , hold
down Ctrl, and press 8 on the number pad.

Decrease the size of text

Select the text using the Text tool, hold
down Ctrl, and press 2 on the number pad.

Specify the amount by which to resize text

Click Tools ` Options. Click Tools `
Options. In the list of categories, click Text,
and type a value in the Keyboard text
increment box.
If you want to change the default unit of
measure, choose a unit from the Default
text units list box.

You must be in Num lock mode to increase or decrease the size of text.

To greek text
1 Click Tools ` Options.
2 In the list of categories, click Text.
3 Type a value in the Greek text below box.

Finding, editing, and converting text
You can find text in a drawing and replace it automatically. You can edit text directly in
the drawing window or in a dialog box.
CorelDRAW lets you convert artistic text to paragraph text if you require more
formatting options, and paragraph text to artistic text if you’d like to apply special
effects.
You can also convert both paragraph and artistic text to curves. This transforms
characters into single line and curve objects, letting you add, delete, or move the nodes
of individual characters to alter their shape. For more information, see “Working with
curve objects” on page 101. When you convert text to curves, the appearance of the text
is preserved, including font, style, character position and rotation, spacing, and any
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other text settings and effects. Any linked text objects are also converted to curves. If
you convert paragraph text in a fixed-sized frame to curves, any text that overflows the
frame is deleted. For information about fitting text to a frame, see “Formatting
paragraph text” on page 226.

To find text
1 Click Edit ` Find and replace ` Find text.
2 Type the text you want to find in the Find what box.
If you want to find the exact case of the text you specified, enable the Match case
check box.
3 Click Find next.

To find and replace text
1 Click Edit ` Find and replace ` Replace text.
2 Type the text you want to find in the Find what box.
If you want to find the exact case of the text you specified, enable the Match case
check box.
3 Type the replacement text in the Replace with box.
4 Click one of the following buttons:
• Find next — finds the next occurrence of the text specified in the Find what
box
• Replace — replaces the selected occurrence of the text specified in the Find
what box. If no occurrence is selected, Replace finds the next occurrence.
• Replace all — replaces every occurrence of the text specified in the Find what
box

To edit text
1 Select the text.
2 Click Text ` Edit text.
3 Make changes to the text in the Edit text dialog box.
You can also
Edit text in the drawing window

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Select the text using the Text tool
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You cannot edit text that has been converted to curves.

To convert text
To convert

Do the following

Paragraph text to artistic text

Select the text using the Pick tool , and
click Text ` Convert to artistic text.

Artistic text to paragraph text

Select the text using the Pick tool, and click
Text ` Convert to paragraph text.

Artistic or paragraph text to curves

Select the text using the Pick tool, and click
Arrange ` Convert to curves.

You cannot convert paragraph text to artistic text when the paragraph text is
linked to another frame, has special effects applied to it, or overflows its frame.
You can also convert text to curves by right-clicking the text using the Pick
tool and clicking Convert to curves.

Aligning and spacing text
You can align both paragraph and artistic text horizontally. Aligning paragraph text
lines up text relative to the paragraph text frame. You can horizontally align all
paragraphs or only selected paragraphs in a paragraph text frame. You can vertically
align all paragraphs in a paragraph text frame. You can also align text to another object.

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You can align a text object to other objects using the first line baseline, last line
baseline, or the edge of the text bounding box.

Artistic text can be aligned horizontally, but not vertically. When you align artistic text,
it is aligned with the entire text object. If characters have not been shifted horizontally,
applying no alignment produces the same result as applying left alignment.
You can change character and word spacing in selected paragraphs, or in an entire
paragraph text frame or artistic text object. Changing character spacing between
selected or specific text is also referred to as tracking; changing character spacing in an
entire block of text is also called kerning. You can change the line spacing of text, which
is also referred to as leading. Changing the leading for artistic text applies the spacing
to lines of text separated by a carriage return. For paragraph text, leading applies only
to lines of text within the same paragraph. You can also change the spacing before and
after paragraphs in paragraph text, and you can kern selected characters. Kerning
balances the optical space between letters.

To align text horizontally
1 Select the text object using the Pick tool

.

2 Click Text ` Format text.
3 Click the Paragraph tab.
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4 Choose an item from the Alignment list box.
To align selected paragraphs in a paragraph text frame, select them using the
Text tool .

To align paragraph text vertically in a text frame
1 Select the paragraph text.
2 Click Text ` Format text.
3 Click the Columns tab.
4 Choose an alignment option from the Vertical justification list box.

To align text to an object
1 Hold down Shift, select the text, and then select the object.
2 Click Arrange ` Align and distribute ` Align and distribute.
3 Choose one of the following from the For text source objects use list box:
• First line baseline — aligns the text using the baseline of the first line of text
• Last line baseline — aligns the text using the baseline of the last line of text
• Bounding box — aligns the text using its bounding box
4 Enable one of the following horizontal alignment check boxes:
• Left
• Right
• Center
5 Enable one of the following vertical alignment check boxes:
• Top
• Bottom
• Center
6 Click Apply.
The object used to align the left, right, top, or bottom edges is determined by
the order of creation or order of selection. If you marquee select the objects
before you align them, the last object created will be used. If you select the
objects one at a time the last object selected will be the reference point for
aligning the others. If you’ve applied a linear transformation, such as rotation,

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to the text and are aligning with a baseline, the objects align using the baseline
point of the starting edge of the text object.
If you are aligning text objects to each other and have elected to align with the
first line baseline or last line baseline, the vertical and horizontal alignment
check boxes are grayed. The baseline points of the text objects are aligned to
each other.
You can also align objects by selecting them and clicking the Align and
distribute button on the property bar.

To change the spacing of text
1 Select the text.
2 Click Text ` Format text.
3 Click the Paragraph tab.
4 In the Spacing area, type values in any of the boxes.
Character and word spacing can only be applied to entire paragraphs, or to an
entire paragraph text frame or artistic text object.
Values represent a percentage of the space character. The Character values
range from -100 to 2000 percent. All other values range from 0 to 2000
percent.
You can also change the spacing between words and characters proportionately
by selecting the text object using the Shape tool and dragging the
Interactive horizontal spacing arrow in the bottom-right corner of the text
object. Drag the Interactive vertical spacing arrow in the bottom-left corner
of the text object to change the line spacing proportionately.

To apply range kerning to selected characters
1 Select two or more characters using the Text tool

.

2 Click Text ` Format text.
3 Click the Character tab.
4 Type a value in the Range kerning box.
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Shifting and rotating text
Shifting artistic and paragraph text vertically and horizontally can create an interesting
effect. You can also rotate characters. Straightening text pulls the text into its original
position. You can return vertically shifted characters to the baseline without affecting
their rotation angle.

Rotated characters

To shift or rotate a character
1 Select the character or characters using the Text tool

.

2 Click Text ` Format text.
3 Click the Character tab.
4 In the Shift area, type a value in one of the following boxes:
• Horizontal — a positive number moves characters to the right, and a
negative number moves characters to the left
• Vertical — a positive number moves characters up, and a negative number
moves characters down
• Rotate — a positive number rotates characters counter-clockwise, and a
negative number rotates characters clockwise
You can also shift or rotate characters whose nodes you select using the Shape
tool by typing values in the Horizontal shift box, Vertical shift box, or
Angle of rotation box on the property bar.

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To straighten a shifted or rotated character
1 Select the text.
2 Click Text ` Straighten text.

To return a vertically shifted character to the baseline
1 Open the Shape edit flyout

, and click the Shape tool

.

2 Select the text object, and select the node to the left of the character.
3 Click Text ` Align to baseline.

Moving text
CorelDRAW lets you move paragraph text between frames, and artistic text between
artistic text objects. You can also move paragraph text to an artistic text object, and
artistic text to a paragraph text frame.

To move text
1 Select the text using the Text tool

.

2 Drag the text to another paragraph text frame or artistic text object.
You can also
Move text within the same frame or object

Select the text, and drag it to a new position.

Move or copy selected text to a new text
object

Right-click and drag the text to a new
position, and click Copy here or Move here.

Fitting text to a path
You can add artistic text along the path of an open object (for example, a line) or a closed
object (for example, a square). You can also fit existing text to a path. Artistic text can
be fitted to an open or closed path. Paragraph text can be fitted to open paths only.
After you fit text to a path, you can adjust the text’s position relative to that path. For
example, you can place the text on the opposite side of the path, or you can adjust the
distance between the text and the path.

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CorelDRAW treats text fitted to a path as one object; however, you can separate the
text from the object if you no longer want it to be part of the path. When you separate
text from a curved or closed path, the text retains the shape of the object to which it was
fitted. Straightening the text reverts it to its original appearance.

To add text along a path
1 Select a path using the Pick tool

.

2 Click Text ` Fit text to path.
3 Point to the path, and click when the pointer changes to the Fit to path pointer
.
4 Type along the path.
If the text is fitted to a closed path, the text is centered along the path. If the
text is fitted to an open path, the text flows from the point of insertion.
You can’t fit text to the path of another text object.
You can also fit text to a path by clicking the Text tool
and pointing to a
path. When the pointer changes to a Fit to path pointer, click where you want
the text to begin, and type.

To fit text to a path
1 Select a text object using the Pick tool

.

2 Click Text ` Fit text to path.
The pointer changes to a thick, black arrow.
3 Click a path.

To adjust the position of text fitted to a path
1 Using the Pick tool

, select the text fitted to a path.

2 Choose a setting from any of the following list boxes on the property bar:
• Text orientation — the angle at which the text sits on the path
• Vertical placement — the vertical alignment of the text relative to the path
• Distance from path — the distance between the text and the path to which it is
fit
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• Text placement — the side of the path on which the text is fitted
• Horizontal offset — the horizontal position of the text along the path
You can also change the horizontal position of fitted text by selecting it with
the Shape tool and dragging the character nodes you want to reposition.
Using the Pick tool, you can move text along the path by dragging the small
red node that displays beside the text.

To separate text from a path
1 Select the fitted text using the Pick tool

.

2 Click Arrange ` Break text apart.

To straighten text
1 Select the fitted text using the Pick tool

.

2 Click Arrange ` Break text apart.
3 Click Text ` Straighten text.

Formatting paragraph text
CorelDRAW offers various formatting options for paragraph text. For example, you can
fit text to a paragraph text frame. Fitting text to a frame increases or decreases the point
size of text so that it fits the text frame exactly. You can also use columns to lay out textintensive projects such as newsletters, magazines, and newspapers. You can create
columns of equal or varying widths and gutters.
Applying drop caps to paragraphs enlarges the initial letter and insets it into the body
of text. You can customize a drop cap by changing its settings. For example, you can
change the distance between the drop cap and the body of text, or specify the number
of lines of text you want to appear beside the drop cap. You can remove the drop cap at
any point, without deleting the letter.
You can use bulleted lists to format information. You can have text wrap around bullets,
or you can offset a bullet from text to create a hanging indent. CorelDRAW lets you
customize bullets by changing their size, position, and distance from text. After you
add a bullet, you can remove it without deleting the text.

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You can add tabs to indent paragraph text. You can also remove tabs and change tab
alignment. Setting trailing leader tabs automatically creates dots that precede the tab.
Indenting changes the space between a paragraph text frame and the text that it
contains. You can indent an entire paragraph, the first line of a paragraph, all but the
first line of a paragraph (a hanging indent), or from the right side of the frame. You can
also remove an indent without deleting or retyping text.
Hyphenating splits words between lines when the whole word does not fit on one line.
You can have CorelDRAW hyphenate automatically. You can specify hyphenation
settings such as the minimum number of letters before and after a hyphen, and the hot
zone.
Paragraph text frame formatting can be applied to selected frames only, selected frames
and frames they are currently linked to, or to all selected and subsequently linked
frames. For information about setting these options, see “To choose paragraph text
frame formatting options” in the Help.

To fit text to a paragraph text frame
1 Select a paragraph text frame.
2 Click Text ` Fit text to frame.
If you fit text to linked paragraph text frames, the application adjusts the size
of text in all of the linked text frames. For more information about linking
frames, see “Combining and linking paragraph text frames” on page 228.

To add columns to paragraph text frames
1 Select a paragraph text frame.
2 Click Text ` Format text.
3 Click the Columns tab.
4 Type a value in the Number of columns box.
5 Specify the settings and options you want.
You can change the size of columns and gutters by dragging a side selection
handle in the drawing window with the Text tool .

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To add a drop cap
1 Select the paragraph text.
2 Click Text ` Format text.
3 Click the Effects tab.
4 Choose Drop cap from the Effect type list box.
5 Click one of the following icons:
• Dropped — wraps text around the drop cap
• Hanging indent — offsets the drop cap from the body of text

You can add a drop cap (left) or a hanging indent drop cap(right).
You can also
Specify the number of lines beside a drop cap

Type a value in the Dropped lines box.

Specify the distance between the drop cap
and the body of text

Type a value in the Distance from text box.

Remove drop caps

Choose None from the Effect type list box.

Combining and linking paragraph text frames
You can combine paragraph text frames. You can also break paragraph text frames apart
into subcomponents — columns, paragraphs, bullets, lines, words, and characters.

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Every time you break apart a text frame, the subcomponents are placed into separate
paragraph text frames.
Linking paragraph text frames directs the flow of text from one text frame to another if
the amount of text exceeds the size of the first text frame. If you shrink or enlarge a
linked paragraph text frame, or change the size of the text, the amount of text in the
next text frame is automatically adjusted. You can link paragraph text frames before or
after you type text.
You cannot link artistic text. However, you can link a paragraph text frame to an open
or closed object. When you link a paragraph text frame to an open object (for example,
a line), the text flows along the path of the line. Linking a text frame to a closed object
(for example, a rectangle) inserts a paragraph text frame and directs the flow of text
inside the object. If text exceeds the open or closed path, you can link the text to another
text frame or object. You can also link to paragraph text frames and objects across pages.
After linking paragraph text frames, you can redirect the flow from one object or text
frame to another. When you select the text frame or object, a blue arrow indicates the
direction of the text flow. You can hide or display these arrows.

You can make text flow between frames and objects by linking the text.

You can remove links between multiple paragraph text frames, and between paragraph
text frames and objects. When you have only two linked paragraph text frames and you
remove the link, the text flows into the remaining paragraph text frame. Removing a
link between paragraph text frames with a series of links redirects the flow of text into
the next paragraph text frame or object.
By default, CorelDRAW applies paragraph formatting such as columns, drop caps, and
bullets to only the selected paragraph text frames; however, you can change your
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settings so that formatting is applied to all linked frames, or all selected and
subsequently linked frames. For example, if you apply columns to the text in one text
frame, you can choose whether you want all of the linked frames to also be formatted
in columns. For information about paragraph formatting, see “Formatting paragraph
text” on page 226.

To combine or break apart paragraph text frames
1 Select a text frame.
If you are combining text frames, hold down Shift and select subsequent text
frames using the Pick tool .
2 Click Arrange, and click one of the following:
• Combine
• Break paragraph text apart
Text frames with envelopes, text fitted to a path, and linked frames cannot be
combined.
If you select a text frame with columns first, the combined text frame will have
columns.

To link paragraph text frames and objects
1 Select the starting text frame using the Text tool

.

2 Click the Text flow tab at the bottom of the text frame or object.
If the frame cannot hold all the text, the tab contains an arrow .
3 When the pointer changes to a Link to pointer , click the frame or object into
which you want to continue the text flow.
If the frame or object is on a different page, first click the corresponding Page tab
on the Document Navigator.
If a text frame is linked, the Text flow tab changes , and a blue arrow
indicates the direction of text flow. If the linked text is on another page, the
page number and a dashed blue line are displayed. To hide or display these
indicators, see “To choose paragraph text frame formatting options” on
page 36.

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To link paragraph text frames successfully, the text frames cannot be
automatically sized. For information, see “Adding and selecting text” on
page 211.

To change text flow to a different text frame or object
1 Using the Pick tool , click the Text flow tab at the bottom of the text frame
or object from which you want to change the link.
2 Select the new text frame or object into which you want the text flow to continue.

Wrapping paragraph text around objects and text
You can change the shape of text by wrapping paragraph text around an object, artistic
text, or a paragraph text frame. You can wrap text using contour or square wrapping
styles. The contour wrapping styles follow the curve of the object. The square wrapping
styles follow the bounding box of the object. You can also adjust the amount of space
between paragraph text and the object or text, as well as remove any wrapping style
you apply.

Wrapping text around an object using the contour wrapping style (left) and
the square wrapping style (right)

To wrap paragraph text around an object or text
1 Select the object or text around which you want to wrap text.
2 Click Window ` Dockers ` Properties.
3 In the Object properties docker, click the General tab.
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4 Choose a wrapping style from the Wrap paragraph text list box.
If you want to change the amount of space between wrapped text and the object or
text, type a value in the Text wrap offset box.
5 Click the Text tool
text.

, and drag to create a paragraph text frame over the object or

6 Type text in the paragraph text frame.
You can wrap existing paragraph text around a selected object by applying a
wrapping style to the object and dragging the paragraph text frame over the
object.

To remove a wrapping style
1 Select the wrapped text or the object it wraps.
2 Click Window ` Dockers ` Properties.
3

In the Object properties docker, click the General tab.

4 Choose None from the Wrap paragraph text list box.

Embedding graphics and adding special characters
You can embed a graphic object or bitmap in text. The graphic object or bitmap is
treated as a text character. As a result, you can apply formatting options according to
the type of text in which you embed the graphic object. You can also remove an
embedded object from text, after which the object returns to its original state.
You can add special characters to text as text objects or as graphic objects. When you
add special characters as text, you can format the characters as you do the text. When
you add special characters as graphic objects, the characters are curves. Consequently,
you can edit them as you would other graphic objects.
You can also change objects, such as company logos or modified letters, into special
characters, and then add them to a character set. This lets you add an object to text as
a text or graphic object. The object is automatically resized to match the proportions of
other characters in the set.
You can create patterns with special characters by tiling them across the page. Each
character in the pattern is a separate object to which you can apply effects. You can
change the spacing between the rows and columns in which the characters are arranged.
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To embed a graphic object in text
1 Select a graphic object.
2 Click Edit, and click one of the following:
• Cut
• Copy
3 Using the Text tool

, click where you want to embed the graphic object.

4 Click Edit ` Paste.

To remove an embedded object from text
1 Select an embedded object using the Text tool

.

2 Click Edit ` Cut.
3 Click the Pick tool

, and click outside the text object.

4 Click Edit ` Paste.

From here
For more information about

In the Help index, see

Adding bullets to paragraph text

bullets, adding to text

Adding tabs to paragraph text

tabs, adding to text

Indenting paragraph text

indenting, paragraph text

Hyphenating paragraph text

hyphenating, paragraph text

Removing and changing text links

linking, paragraph text

Choosing paragraph text frame formatting
options

text frames, formatting options

Adding special characters to text

special characters, adding to text

Displaying nonprinting characters

nonprinting characters

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Managing fonts
CorelDRAW has several features that allow you to manage fonts.
In this section, you’ll learn about
• substituting unavailable fonts
• embedding fonts
• using Bitstream® Font Navigator®

Substituting unavailable fonts
You can use PANOSE font matching to access a list of fonts that can be used as
substitutes for fonts used in a drawing but not installed on your computer.
You can set font matching options. You can use font matching in text only, in both text
and text styles, or you can turn off font matching. With font matching, you can accept
the default substitute font, or you can choose another font to substitute for the missing
font. You can apply the substitution temporarily or permanently to the active drawing.
You can build a list of exceptions to font substitutions. Exceptions override default font
substitutions. You can also specify font equivalents. This is useful when sharing
drawings across the two platforms because sometimes the same font has a different
spelling for its name on each platform.

To set font matching options
1 Click Tools ` Options.
2 In the list of categories, double-click Text, and click Fonts.
3 Click PANOSE font matching.
4 In the PANOSE font matching preferences dialog box, enable one of the
following options:
• Never use font matching — applies default font substitutions for both text in
the document and text styles
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• Use font matching for text — lets you select font substitutions for text in the
document and applies default font substitutions for text styles
• Use font matching for text and styles — lets you select font substitutions for
both text in the document and text styles

To substitute a missing font
1 Open a drawing.
2 Enable one of the following options:
• Show fonts in the same code page — displays only missing fonts that support
the code page of the active drawing
• Show all fonts — displays all missing fonts
3 In the Font matching results dialog box, choose a missing font.
If you want to override the default substitution, choose a font from the bottom list
box.
4 Enable one of the following options:
• Temporary — replaces the missing font with the substitution, but only in the
current session of the drawing
• Permanent — permanently makes the font substitution in the document. When
you save the file and reopen it, the new font automatically displays.
In order for the Font matching results dialog box to display, the drawing that
you open must contain fonts that aren’t installed on your computer.

To build a list of exceptions to font substitutions
1 Click Tools ` Options.
2 In the list of categories, double-click Text, and click Fonts.
3 Click PANOSE font matching.
4 In the PANOSE font matching preferences dialog box, click Exceptions.
5 In the PANOSE font matching exceptions dialog box, click Add.
6 In the Add matching exception dialog box, type the name of the font you want to
replace in the Missing font box.
7 Choose a font that is installed on your computer from the Substituted font list.

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To match more Windows and Macintosh fonts
1 Click Tools ` Options.
2 In the list of categories, double-click Text, and click Fonts.
3 Click PANOSE font matching.
4 In the PANOSE font matching preferences dialog box, click Spellings.
5 Click Add.
6 Choose a Windows font name from the Windows name list box.
7 Type the Macintosh® spelling for the font in the Macintosh name list box.

Embedding fonts
You can choose to embed fonts in a drawing. Embedding fonts ensures that all fonts
used in a drawing are available when the drawing is opened on another computer. When
fonts are embedded, font substitution is not required, and a drawing displays and prints
the same way on all computers. For more information about font substitution, see
“Substituting unavailable fonts” on page 235.

To embed fonts in a file
1 Click File ` Save as.
2 Click Options.
3 Enable the Embed fonts using TrueDoc® check box.
4 Click Save.
Only characters used in the drawing are embedded in the file.

Using Bitstream Font Navigator
Bitstream Font Navigator is a font management system included with your application.
Font Navigator lets you store up to 2000 fonts in a database (or “catalog”). You can
access fonts quickly, organize them, and preview them before using them. See the Font
Navigator documentation for information about installing and using Font Navigator.

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Working with bitmaps
You can convert a vector graphic to a bitmap. Also, you can import and crop bitmaps
in the CorelDRAW application.
You can also add color masks, watermarks, special effects, and change the color and tone
of the images.
In this section, you’ll learn about
• converting vector graphics to bitmaps
• adding bitmaps
• cropping and editing bitmaps
• using Digimarc® watermarks to identify bitmaps
• applying special effects to bitmaps
• applying color and tone effects
• transforming color and tone effects
• removing dust and scratch marks from bitmaps

Converting vector graphics to bitmaps
When you convert a vector graphic to a bitmap, you can apply special effects in the
CorelDRAW application that are unavailable to vector graphic or objects. As you
convert the vector, you can select the color mode of the bitmap. A color mode
determines the number and kind of colors that make up the bitmap, so that file size is
also affected.
You can also determine settings such as the aliasing, background transparency, and color
profile, as you convert it a vector graphic to a bitmap.

To convert a vector graphic to a bitmap
1 Select an object.
2 Click Bitmaps ` Convert to bitmap.
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3 Choose a color mode from the Color list box.
4 Choose a resolution from the Resolution list box.
5 Enable any of the following check boxes:
• Anti-aliasing — smooths the edges of the bitmap
• Transparent background — makes the background of the bitmap transparent
• Apply ICC profile — applies the International Color Consortium profiles to
standardize colors across devices and color spaces
Making the background of a bitmap transparent lets you see images or a
background otherwise obscured by the bitmap background.

Adding bitmaps
You can import a bitmap into a drawing either directly or by linking it to an external
file. When you link to an external file, edits to the original file are automatically
updated in the imported file.

To import a bitmap
1 Click File ` Import.
2 Choose the folder where the bitmap is stored.
3 Select the file.
If you want to link the image to the drawing, enable the Link bitmap externally
check box.
4 Click Import.
5 Click where you want to place the bitmap.
If you want to center the image on the drawing page, press Enter.
Ensure that All file formats is chosen from the Files of type list box when you
import an image.
The status bar provides information about the bitmap, including color mode,
size, and resolution after it has been placed on the page.

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You can import a bitmap in its original size by pressing Spacebar when you
click the Import button.
Linking to a bitmap results in a smaller file size than importing the bitmap
directly.

Cropping and editing bitmaps
After you add a bitmap to a drawing, you can crop, resample, and resize the bitmap.
Cropping removes unwanted areas of a bitmap. When you resample a bitmap, you can
change the image size, the resolution, or both by adding or removing pixels. For
example, if you make an image larger without resampling, you can lose details because
the image’s pixels are spread over a greater area. By resampling, you can add pixels to
preserve more detail from the original image. Resizing an image maintains the same
number of pixels in a smaller or larger area. For example, you can lose details when you
make an image larger without resampling because the image’s pixels are spread over a
greater area. Upsampling adds pixels to maintain some of the original’s details.

With resampling, you can either increase the resolution of an image by adding
pixels (upsampling) or decrease the resolution by subtracting pixels
(downsampling).

To crop a bitmap
1 Open the Shape edit flyout

, and click the Shape tool

.

2 Select a bitmap.
3 Drag the bitmap’s corner nodes to the shape you want.
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If you want to add a node, double-click the node boundary by using the Shape tool
where you want the node to display.
4 Click Bitmaps ` Crop bitmap.
You cannot crop a bitmap comprised of more than one object.
You can also crop a selected bitmap after you drag the bitmap’s corner nodes
by clicking the Crop bitmap button on the property bar.

To resample a bitmap
1 Select a bitmap.
2 Click Bitmaps ` Resample.
3 In the Resolution area, type values in any of the following boxes:
• Horizontal
• Vertical
If you want to maintain the proportions of the bitmap, enable the Maintain aspect
ratio check box.
If you want to maintain the file size, enable the Maintain original size check box.
You can also resample a selected bitmap by clicking the Resample button
on the property bar.
Enable the Anti-alias check box to minimize the jagged appearance of curves.

To resize a bitmap
1 Select a bitmap.
2 Click Bitmaps ` Resample.
3 Choose a unit of measure from the list box beside the Width and Height boxes.
4 Type values in any of the following boxes:
• Width
• Height
If you want to minimize the jagged appearance of curves, enable the Anti-alias
check box.

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You can maintain the proportions of the bitmap by enabling the Maintain
aspect ratio check box and typing a value in either the Width or Height box.
You can also resample the bitmap as a percentage of its original size by typing
values in the % boxes.

Applying special effects to bitmaps
You can apply a wide range of special effects to bitmaps, such as three-dimensional and
artistic effects.
Adding plug-in filters to CorelDRAW provides additional features and effects that you
can use to edit images. You can add plug-in filters and you can remove them when you
no longer need them.
Special effect type

Description

3-D

Lets you create the illusion of threedimensional depth. The 3-D effects include
embossing, page curl, and perspective.

Art strokes

Lets you apply hand-painted techniques.
The art stroke media and styles include
crayon, impressionist, pastels, watercolor,
and pen and ink.

Blur

Lets you blur an image to simulate gradual
change, movement, or speckling. The blur
effects include Gaussian blur, motion blur,
and zoom.

Camera

Lets you simulate the effect produced by
diffusion filters of a diffusion lens.

Color transform

Lets you create photographic illusions by
using color reduction and replacements. The
color transform effects include half-tones,
psychedelic, and solarizing.

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Special effect type

Description

Contour

Lets you highlight and enhance the edges of
an image. The contour effects include edge
tracing and highlighting.

Creative

Lets you apply a variety of textures and
shapes to an image. The creative effects
include fabric, glass block, crystal fragments,
vortex, and stained glass.

Distort

Lets you distort image surfaces. The distort
effects include ripples, blocks, swirl, and tile.

Noise

Lets you modify the graininess of an image.
The noise effects include adding noise,
applying dust and scratch, and diffusing to
change an image’s granularity.

Sharpen

Lets you create a sharpening effect to focus
and enhance edges. The sharpen effects
include accentuating edge detail and
sharpening smooth areas.

Plug-ins

Lets you apply effects from a third-party
filter to bitmaps in CorelDRAW. An
installed plug-in appears at the bottom of
the Bitmaps menu.

Left to right: Add noise effect, Zoom blur effect, Solarize color transform effect,
Edge detect contour effect, Sharpen effect
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Left to right: Original image, Emboss effect, Cubist artistic effect, Mosaic
creative effect, Distort pixelate effect

CorelDRAW automatically inflates a bitmap to make a special effect cover the entire
image. You can disable the automatic inflate and manually specify how much you want
to inflate the bitmap.

To apply a special effect
1 Select a bitmap.
2 Click Bitmaps, choose a special effect type, and click an effect.
3 Adjust any special effect settings.

To add a plug-in filter
1 Click Tools ` Options.
2 In the list of categories, double-click Workspace, and click Plug-ins.
3 Click Add.
4 Choose a folder containing a plug-in.
To remove a plug-in filter, click a plug-in folder from the Plug-in folders list,
and click Remove.

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Applying color and tone effects
CorelDRAW lets you apply color and tone to a bitmap. For example, you can replace
colors, shift them between different color modes and adjust the brightness, lightness,
and darkness of colors.
By applying color and tone effects, you can restore detail lost in shadows or highlights,
remove color casts, correct underexposure or overexposure, and generally improve the
quality of the bitmaps.
You can apply the following color and tone effects.
Effect

Description

Contrast enhancement

Lets you adjust the tone, color, and contrast
of a bitmap while preserving shadow and
highlight detail. An interactive histogram
lets you shift or compress brightness values
to printable limits. The histogram can also
be adjusted by sampling values from the
bitmap.

Local equalization

Lets you enhance contrast near edges to
reveal detail in both light and dark regions.
You can set the height and width around the
region to accentuate contrast.

Sample/Target balance

Lets you adjust color values in a bitmap with
sample colors taken from the image. You can
choose sample colors from the dark,
midtone, and light ranges of an image and
apply target colors to each of the sample
colors.

Tone curve

Lets you perform color corrections precisely
by controlling individual pixel values. By
changing pixel brightness values, you can
make changes to shadows, midtones, and
highlights.

Brightness-contrast-intensity

Lets you adjust the brightness of all colors
and the difference between light and dark
areas.

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Effect

Description

Color balance

Lets you add cyan or red, magenta or green,
and yellow or blue to selected tones in a
bitmap.

Gamma

Lets you accentuate detail in low contrast
areas without affecting shadows or
highlights.

Hue-Saturation-Lightness

Lets you adjust the color channels in a
bitmap and change the position of colors in
the spectrum. This effect allows you to
change colors and their richness, as well as
the percentage of white in an image.

Selective color

Lets you change color by changing the
percentage of spectrum CMY process colors
from the red, yellow, green, cyan, blue, and
magenta color spectrums in a bitmap. For
example, decreasing the percentage of
magenta in the reds spectrum results in a
color shift toward yellow.

Replace colors

Lets you replace one bitmap color with
another color. A color mask is created to
define the color to be replaced. Depending
on the range you set, you can replace one
color or shift an entire bitmap from one color
range to another. You can set the hue,
saturation, and lightness for the new color.

Desaturate

Lets you reduce the saturation of each color
in a bitmap to zero, remove the hue
component, and convert each color to its
grayscale equivalent. This creates a grayscale
image without changing the color mode.

Channel mixer

Lets you mix color channels to balance the
colors of a bitmap. For example, if a bitmap
has too much red, you can adjust the red
channel in an RGB bitmap to improve image
quality.

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To apply a color or tone effect
1 Select a bitmap.
2 Click Effects ` Adjust, and click a color or tone effect.
3 Specify any settings.

Removing dust and scratch marks from bitmaps
You can quickly improve the appearance of a bitmap by removing dust and scratch
marks. The dust and scratch filter works by eliminating the contrast between pixels that
exceed the contrast threshold you set. You can set a radius to determine how many
pixels are affected by the changes. The settings you choose depend on the size of the
blemish and the area surrounding it. For example, if you have a white scratch that is 1
or 2 pixels wide on a dark background, you can set a radius of 2 or 3 pixels and set the
contrast threshold higher than if the same scratch was on a light background.

To remove dust and scratch marks from a bitmap
1 Click Effects ` Correction ` Dust and scratch.
2 Move the following sliders:
• Radius — lets you set the range of pixels used to produce the effect. Set the
radius as low as possible to retain image detail.
• Threshold — lets you set the amount of noise reduction. Set the threshold as
high as possible to retain image detail.

From here
For more information about

In the Help index, see

Inflating bitmaps manually

bitmaps, inflating

Using Digimarc watermarks to identify
bitmaps

watermarks

Working with colors in bitmaps

colors, bitmaps

Transforming color and tone effects

tone, effects in bitmaps

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Changing color modes in bitmaps
Changing an image to another color mode, such as RGB, CMYK or Grayscale,
changes a bitmap’s color structure.
In this section, you’ll learn about
• changing the color mode of bitmaps
• changing bitmaps to black-and-white images

Changing the color mode of bitmaps
The colors of the images that you work with in CorelDRAW are based on color modes.
Color modes define the color characteristics of images and are described by their
component colors. The CMYK color mode is composed of cyan, magenta, yellow, and
black values and the RGB color mode is composed of red, green, and blue values.
Although you may not be able to see the difference between an image in the CMYK
color mode and an image in the RGB color mode on screen, the images are quite
different. For the same image dimensions, an RGB image has a smaller file size than a
CMYK image and the RGB color space, or gamut, can display more colors. Therefore,
images intended for the Web or desktop printers, which require accurate color fidelity,
are generally in RGB mode. Where accurate print reproduction is needed, such as on a
commercial printing press, images are generally created in CMYK mode. Paletted color
images attempt to preserve color fidelity while reducing the small file size, making them
ideal for on-screen uses.
Each time you convert an image, you may lose color information. For this reason, you
should save an edited image before you change it to a different color mode. For more
information about color modes, see “Working with color” on page 153.
CorelDRAW supports the following color modes:
Color
Black-and-White (1-bit)

Grayscale (8-bit)

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Color
Duotone (8-bit)

Paletted (8-bit)

RGB Color (24-bit)

Lab Color (24-bit)

CMYK Color (32-bit)

To change the color mode of a bitmap
1 Click a bitmap.
2 Click Bitmaps ` Mode, and click one of the following:
• Black and White (1-bit)
• Grayscale (8-bit)
• Duotone (8-bit)
• Paletted (8-bit)
• RGB color (24-bit)
• Lab color (24-bit)
• CMYK color (32-bit)
The mode which the selected bitmap is in will not be available in the menu.

Changing bitmaps to black-and-white images
You can change any image to a black-and-white image. In addition to conversion
settings such as threshold, screen type, and intensity, there are seven conversion options
that affect how the converted images will look.
Conversion
Line art

250

Produces a high-contrast, black-and-white
image. Colors with a grayscale value lower
than the threshold value that you set change
to black, while colors with a grayscale value
higher than the threshold value change to
white.

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Conversion
Ordered

Organizes the gray levels into repeating
geometric patterns of black and white pixels.
Solid colors are emphasized and image edges
are hard. This option is best suited for
uniform colors.

Halftone

Creates different shades of gray by varying
the pattern of black and white pixels in an
image. You can choose the screen type, angle
for the halftone, lines per unit, and the unit
of measure.

Cardinality-Distribution

Creates a textured look by applying a
calculation and distributing the result to the
screen.

Jarvis

Applies the Jarvis algorithm to the screen.
This form of error diffusion is suitable for
photographic images.

Stucki

Applies the Stucki algorithm to the screen.
This form of error diffusion is suitable for
photographic images.

Floyd-Steinberg

Applies the Floyd-Steinberg algorithm to
the screen. This form of error diffusion is
suitable for photographic images.

To change a bitmap to a black-and-white image
1 Click a bitmap.
2 Click Bitmaps ` Mode ` Black-and-white (1-bit).
3 Choose an option from the Conversion list box.
4 Move the Intensity slider.
If you want to view different parts of the image, you can drag the image in the
Preview window.
The Intensity slider is not available for the Halftone conversion option.

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From here
For more information about

In the Help index, see...

Changing bitmaps to the paletted color
mode

paletted color mode

Changing bitmaps to duotones

duotone color mode

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Creating Web-enabled objects
CorelDRAW lets you create Web-enabled objects for optimum viewing in browsers.
You can convert text to a Web-compatible format so that it can be edited in a browser,
add Web form objects such as options and check boxes, and create interactive rollovers
from CorelDRAW objects.
In this section, you’ll learn about
• using preset Internet objects
• optimizing bitmaps for the World Wide Web
• creating rollovers
• creating Web-compatible text
• working with bookmarks and hyperlinks

Using preset Internet objects
CorelDRAW provides you with a set of Internet objects, such as options, Java™ applets,
text edit boxes, and check boxes that you can use when designing an HTML page. You
can customize Internet objects by adjusting their parameters.
If a document contains form-related Internet objects such as check boxes, you need a
CGI script address to enable these Internet objects to work once the document is
published to the World Wide Web as an HTML file.
After you create a preset Internet object, you can save it as an HTML page. For
information about optimizing, see “Optimizing bitmaps for the World Wide Web” on
page 254.

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To add or customize an Internet object
To

Do the following

Add an Internet object

Click Edit ` Insert Internet object, and
click the object you want. Click where you
want to place the Internet object.

Customize an Internet object

Right-click an Internet object, and click
Properties. In the Object properties
docker, click the Internet tab, and specify
the attributes you want to add.

Add a CGI Script address to an Internet
object

Deselect any objects, right-click, and click
Properties. Click the Form tab, and type
the CGI script address in the URL of CGI
script box. Choose an HTML equivalent
method from the Method list box and a
frame type from the Target list box.

All Internet objects, except for Java applets and embedded files, require a CGI
script address to function properly after you publish a drawing to the World
Wide Web.

To save objects to a Web-compatible format
1 Click File ` Publish to the Web ` HTML.
2 Choose the HTML layout from the HTML layout method list box.
3 Choose a destination folder.
4 Choose an image subfolder.
5 Choose an export range.
You can check to see whether there are any issues by clicking the Issues tab.

Optimizing bitmaps for the World Wide Web
You can save objects and optimize them for the World Wide Web. When you optimize
an image for the Web, you can export to a GIF, JPEG, JPEG 2000, PNG 8-bit, and
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PNG 24-bit file type, choose a Web preset, and compare the previewed results. The
Web presets are optimized for color, dithering, compression, and smoothing, depending
on the file type you choose. You can compare up to four file types by viewing their
download speed, image quality, file size, color range, and compression size as well as by
panning and zooming in the image. You can also add and delete Web presets of your
own.

To save and optimize a bitmap to Web-compatible format
1 Click File ` Publish to the Web ` Web image optimizer.
2 Choose a speed from the Connection speed list box.
3 Choose one of the following pane display options:
• Single pane
• Double-vertical panes
• Double-horizontal panes
• Four panes
4 Keep one pane as the original image. In one or more of the other panes, choose
from the following list boxes below the preview window:
• File type
• Web preset
If no objects are selected, all of the active page’s content is exported.
You can also
Edit preset settings for a single preview area

Click Advanced. In the Export dialog box,
customize the preset options. If you select
GIF or PNG8 file formats, you can modify
the color palette and settings in the Convert
to paletted dialog box.

Save the current configuration of settings for
a preview area

Click the Save settings button
for each
area where you want to save the settings.

Save a custom preset

Click Add

Delete a preset

Click Delete

Display file information below each preview
window

Click Preview.

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.

255

You can also
Pan to another section of the image

Drag in the preview window of the original
image.

Zoom in the preview window

Choose a magnification from the Zoom
level list box.

Some browsers require a plug-in to display JPEG 2000 files.
You can compare file types with the original image by choosing Original from
the File type list box in one of the panes.

Creating rollovers
Rollovers are interactive objects that change in appearance when you click or point to
them. You can create rollovers using objects.
To create a rollover, you add the following rollover states:
• Normal — the default state of a button when no mouse activity is associated with
the button
• Over — the state of a button when the pointer passes over it
• Down — the state of a clicked button
To edit the rollover states, you can view the rollover states and their properties.

Rollovers showing Normal (left), Over (center), and Down (right) states
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To publish a rollover to the Internet, you must save the rollover to a Web-compatible
file format by publishing to HTML or to the Macromedia Flash™ (SWF) format. For
information on publishing to the Web, see “Publishing to the Web” on page 263. For
more information about creating and editing objects such as rollovers, see “Working
with objects” on page 75.

To create a rollover object
1 Select an object.
2 Click Effects ` Rollover ` Create rollover.
You cannot create a rollover from a clone.

To edit a rollover object
1 Select an object.
2 Click Effects ` Rollover ` Edit rollover.
3 Specify the attributes of each state.
4 Click Effects ` Rollover ` Finish editing rollover.
You cannot close a drawing in which you are editing a rollover. You must finish
editing first.
You can also edit a rollover object by clicking the Edit rollover button on the
Internet toolbar.

To view the rollover states
1 Click Window ` Toolbars ` Internet.
If the Internet command is not available, click Tools ` Options, click Command
bars in the Workspace, Customization list of categories, and ensure the Internet
check box is enabled.
2 On the Internet toolbar, choose between the Normal, Over, and Down states
from the Active rollover state list box.

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You can preview a rollover object’s states in the drawing page by clicking View
` Enable rollover. To quit previewing the rollover so that you can edit it, click
View ` Enable rollover. You cannot undo while previewing a rollover.

To view rollover properties
1 Click Window ` Dockers ` Object manager.
2 Click the page and layer where the rollover resides.
3 Click the rollover name, and expand the Normal, Over, and Down states.

Creating Web-compatible text
When you convert paragraph text to Web-compatible text, you can edit the text of the
published document in an HTML editor. If you are publishing a drawing to the Web as
HTML, you can change text font characteristics, including the font type, size, and style.
The Web-compatible text sizes, numbered 1 through 7, correspond to particular point
sizes between the 10-point and 48-point range. For more information about formatting
text, see “Formatting paragraph text” on page 226.
The default Web font style is used automatically, unless you override it with another
font. If you choose to override it, the default font is used when visitors to your Web site
don’t have the same font installed on their computers. The bold, italic, and underline
text styles are also available. You can apply uniform fills, but not outlines, to Webcompatible text.
Any non-Web-compatible text in your drawing is converted to bitmaps when you
publish your drawing to the World Wide Web as HTML.

To make text Web-compatible
To

Do the following

Change paragraph text to Web-compatible
text

Select the paragraph text. Click Text `
Make text Web compatible.

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To

Do the following

Make new text Web-compatible

Click Tools ` Options. In the list of
categories, double-click Workspace, Text,
and click Paragraph. Enable the Make all
new paragraph text frames Web
compatible check box.

Ensure that the Web-compatible text does not intersect or overlap other
objects or extend beyond the boundaries of the drawing page; otherwise the
text will be converted to a bitmap, and it will lose its Internet properties.
Artistic text cannot be converted to Web-compatible text and is always treated
as a bitmap. However, you can convert it to paragraph text and then make it
Web compatible. For information on converting text, see “Finding, editing,
and converting text” on page 217.

Working with bookmarks and hyperlinks
CorelDRAW lets you create bookmarks and hyperlinks in your Web document. You can
apply these to rollovers, bitmaps, and other objects.
Bookmarks
To create an internal link in an HTML file, you can assign a bookmark to text or to an
object. You can then assign a Uniform Resource Locator (URL) to an object that links
to the bookmark. The object containing a URL has a hotspot, an area that activates a
hyperlink when clicked in a browser.
Hyperlinks
Within a document, hyperlinks connect to any object that has been assigned a
bookmark, or the hyperlink can connect to any document on the World Wide Web by
using that document’s URL. You can also set a hotspot that follows the outline of the
object, or fills the object’s bounding box.
CorelDRAW applies a crosshatch pattern to an object containing a hyperlink. You can
change the color of the crosshatch pattern as well as its background fill.
After you create hyperlinks, you can display and verify them.

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To assign a bookmark
1 Right-click an object, and click Properties.
2 Click the Internet tab

.

3 Choose Bookmark from the Behavior list box.
4 Type the name of the bookmark.

To assign a hyperlink to a bookmark or external Web site
1 Right-click an object, and click Properties.
2 Click the Internet tab

.

3 Choose URL from the Behavior list box.
4 Type a URL address.
You can also
Specify what frame will display when the
rollover is clicked

Choose a target frame from the Target
list box.

Add a description of the object for text-only
browsers

Type the text in the Alt comments text box.

Define the hotspot area

Choose Object shape or Object’s
bounding box from the Define hotspot
using list box.

URLs to external Web sites must contain the http:// prefix. Other supported
protocols include mailto:, ftp:, and file:.
You can rename a bookmark and create a hyperlinked bookmarked object from
a document object by using the Internet bookmark manager docker.

To assign crosshatch and background hotspot colors
1 Click Window ` Dockers ` Properties.
2 Click the Internet tab

.

3 Open the Cross-hatch color picker

, and click a color.

4 Open the Background color picker

, and click a color.

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If you choose a hyperlinked object first and then change the crosshatch and
background hotspot colors, the change applies to the selected object only. If
you change the hotspot colors with no object selected, the default colors are
changed for this drawing and for future sessions of CorelDRAW.

To display hyperlinked objects
1 Click Window ` Toolbars ` Internet.
If the Internet command is not available, click Tools ` Options, click Command
bars in the Workspace, Customization list of categories, and ensure the Internet
check box is enabled.
2 On the Internet toolbar, enable the Show hotspots button .
All objects to which you’ve assigned URLs display in the crosshatch and
background hotspot colors.

To verify links in a Web document
1 Click Window ` Dockers ` Link manager.
2 In the list, verify that all URL links display a green check mark.
3 Click the Refresh button

to verify any broken links.

You can also verify a single link in the Link manager by right-clicking it and
clicking Verify link.
If you want to test a link by opening a URL in a Web browser, right-click the
object, and click Jump to hyperlink in browser.

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Publishing to the Web
You can ensure that your CorelDRAW files and objects publish to HTML successfully
by setting document elements to be Web-compatible, selecting the settings you want,
and checking Preflight issues. You can then publish to HTML. The resulting HTML
code and images can be used in HTML authoring software for creating a Web site or
page.
In this section, you’ll learn about
• preparing files and objects for Web publishing
• publishing to HTML

Preparing files and objects for Web publishing
You can prepare your files and objects for the Web by setting preferences and verifying
the objects before you export them.
The CorelDRAW application provides options for publishing your document to the
World Wide Web. You can determine layout options, set link colors, and select HTML
text preferences. Among the text export options, you can export Web-compatible text
as plain text so that users can copy and reuse the text, or you can export all text as
images so that the text will always display as you designed it.
You can export your graphics to preset JPEG, GIF, or PNG formats. You can also
publish your document as a single image, from which the application creates an image
map. An image map is a hypergraphic whose hotspots link to different URLs —
including pages, locations, and images — when you view the HTML document with a
browser. Note that large image maps might cause slow downloads for those with a slow
Internet connection.
You can check the download times of your Web page objects through a browser preview.

To change text export preferences
1 Click Tools ` Options.
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2 In the list of categories, double-click Document, Publish to Web, and click Text.
3 Enable one of the following options:
• Export HTML compatible text as text — exports the Web-compatible text as
text
• Export all text as images — exports the text as images and ensures
compatibility for all browsers
• Export HTML compatible text as text using TrueDoc font technology —
exports the text using TrueDoc
Exporting all text as images can increase download times because of the larger
file sizes.

To change link export preferences
1 Click Tools ` Options.
2 In the list of categories, double-click Document, Publish to the Web, and click
Links.
3 Enable the Underline check box.
4 Enable the following check boxes, and select a color for each:
• Normal link
• Active link
• Visited link
The link colors set in the Options dialog box are exported with the file,
eliminating any conflict between link color and your document’s page
background color.

To change image export preferences
1 Click Tools ` Options.
2 In the list of categories, double-click Document, Publish to the Web, and click
Image.
3 In the Export image using area, enable one of the following image format options:
• JPEG
• GIF
• PNG
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4 Set any bitmap options.
You can also
Apply anti-aliasing

Enable the Anti-alias check box.

Create a Client-side image map

Enable the Client check box.

Create a Server-side image map

Enable the Server check box, and choose a
format.

To change HTML layout export preferences
1 Click Tools ` Options.
2 In the list of categories, double-click Document, and click Publish to the Web.
3 Type values in the following boxes:
• Position tolerance — lets you specify the number of pixels text can be
automatically nudged to avoid introducing rows or columns that are only a few
pixels in size
• Image white space — lets you specify the number of pixels that can occur in an
empty cell before it’s merged with an adjacent cell. This lets you avoid splitting a
single graphic that spans adjacent cells. Cells or tables are used to position
Internet objects in your Web document when you choose the HTML Tables
layout method
• Position white space — lets you specify the amount of white space allowed in
an image

To preview a Web page
1 Click File ` Publish to the Web ` HTML.
2 Click the General tab.
3 Click Browser preview.

To set Web preflight options
1 Click File ` Publish to the Web ` HTML.
2 Click the Issues tab.
3 Click Settings.
4 In the Issues to check for list, expand the Publishing to Web tree.
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5 Deselect the issues you do not want to check.

Publishing to HTML
When publishing a document or selection to the World Wide Web, you can choose
several options, such as image format, HTML layout, export range, and file transfer
protocol (FTP) site parameters.

To publish to the Web
1 Click File ` Publish to the Web ` HTML.
2 Set the following options in the Publish to the Web dialog box:
• General — contains options for HTML layout, folders for HTML file and
images, and FTP site and export range. You can also select, add, and remove
presets.
• Details — contains details of HTML files produced, and allows you to change
the page name and file name
• Images — lists all images for the current HTML export. You can set individual
objects to JPEG, GIF, and PNG formats. Click Options to select presets for each
image type.
• Advanced — provides options for generating JavaScript® for rollovers and
cascading style sheets, maintaining links to external files, and embedding fonts
• Summary — shows statistics for files according to various download speeds
• Issues — displays a list of potential issues, including explanations, suggestions,
and tips
CorelDRAW assigns the extension .htm to documents you publish in the
HTML format. By default, HTML files share the same name as the
CorelDRAW (CDR) source file and are saved in the last folder you used to store
exported Web documents.

From here
For more information about

In the Help index, see...

File formats

file formats

Creating rollovers

rollovers, creating

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Managing projects
The Object Data Manager is an advanced feature that is particularly useful as a project
management tool when you create or supervise a large project. Using the Object Data
Manager is like having a small spreadsheet program, like Quattro Pro® or Microsoft®
Excel, within your graphics program. It lets you track expenses, deadlines,
assignments, progress, or anything else you need to organize. You can enter many
types of project data about individual objects or groups of objects.
In this section, you’ll learn about
• setting up the project database
• assigning and copying object data
• viewing an object data summary

Setting up the project database
Before you assign project data to objects in a drawing, you need to know what
information you want to display. By default, CorelDRAW creates four data fields:
Name, Cost, Comments, and CDRStaticID. The first three fields can be edited or
deleted as required. The CDRStaticID field is hidden; it is used by CorelDRAW to
identify objects, and it can’t be edited or deleted.
You can create and assign as many data fields as you want, as long as they use permitted
format variables. For more information about assigning data fields, see “Assigning and
copying object data” on page 269.
At any time, you can change the setting, such as the name or format, of a data field. If
you require custom fields, you can define their formats using four basic field formats:
General, Date/time, Linear/angular, and Numeric. Each of these formats provides a
series of common settings. If the preset formats in CorelDRAW don’t provide the
information you want in your data summary, you can create your own custom formats
using the variables available for the format type you’re using. The field format you select
is used for all objects in the active drawing.
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You can reorder fields to display them in a logical order on the data summary. You can
also delete any data field except CDRStaticID. When you delete a field, you also delete
all data entered for that field in the active document.

To add a data field
1 Click Tools ` Object Data Manager.
2 In the Object data docker, click the Open Field Editor button

.

3 In the Object data field editor dialog box, click Create new field.
4 To change the name of the field you created, double-click the field, type a new
name, and press Enter.
5 In the Add field to area, enable one or both of the following check boxes:
• Application defaults — stores the new field in the application
• Document defaults — stores the new field in the current document
You can also use this procedure to change the settings of an existing data field.
You can also
Change the format of a data field

Select the data field, and click Change in the
Format area. In the Format definition
dialog box, enable the option beside the
format type you want to use, and choose a
format from the Format type list.

Create a custom format for a data field

Select the data field, and click Change in the
Format area. In the Format definition
dialog box, enable the option beside the
format type you want to create. Type the
format in the Create box, and press Enter.

Delete a data field

Choose the name of the data field from the
list. To choose multiple fields, hold down
Ctrl, and click the names in the list. Click
Delete field(s).

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Assigning and copying object data
After creating all the data fields you want for a drawing, you can create a database. The
Object data docker and the Object Data Manager provide all the commands and
features you need to add and edit object information.
The Object data docker is best for entering data for single objects. It lets you add, edit,
and delete object data.The Object Data Manager, in contrast, is best for entering and
editing data for multiple objects. It provides many of the editing features available in
popular spreadsheet applications.
You can use one object’s data entries to update another object’s data entries. This
function does not replace an object’s data entries; rather, it appends fields and data
where appropriate.

To add or edit data for an object
1 Select the object using the Pick tool

.

2 Click Tools ` Object Data Manager.
3 Select a data field. Type text in the Value column for the field, and press Enter.
4 Repeat step 3 to add data to other fields.
You can also
Clear one field

Click the Clear field button

Clear all fields

Click the Clear all fields button

.
.

To add or edit data for multiple objects
1 Select the objects using the Pick tool

.

2 Click Tools ` Object Data Manager.
3 In the Object data docker, click the Open spreadsheet button

.

4 In the Object Data Manager window, click a cell, and type the appropriate data.
Press Enter to assign the entry to the cell, the fields, and the objects.

To copy data from one object to another
1 Using the Pick tool

, select the object to which you want to copy data.

2 Click Tools ` Object Data Manager.
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3 In the Object data docker, click the Copy data from button

.

4 Click the object from which you want to copy data.

Viewing an object data summary
The Object Data Manager provides the commands and functions you need to view your
object data summary. It summarizes the information you’ve assigned to the objects in a
drawing. While the Object Data Manager can be used to view and edit data associated
with a single object, its main purpose is to help you view and manage large amounts of
data associated with multiple objects contained in various groups in a drawing.
You can change how object data displays:
• You can display individual group subtotals for fields shared by multiple groups. Use
this command when more than one group of objects is displayed in a datasheet.
This command applies only to fields with numeric formats.
• To create a visible distinction between groups in a column, you can place a twospace indent before data relating to objects in groups.
• You can have the Object Data Manager automatically total the values in the
selected column. The total is displayed at the bottom of the column.

To view an object data summary
1 Select the object or objects using the Pick tool .
If you want to view an object data summary for the entire document, click Edit `
Select all ` Objects.
2 Click Tools ` Object Data Manager.
3 In the Object data docker, click the Open spreadsheet button

.

From here
For more information about

In the Help index, see...

customizing and printing object data
summaries

object data summaries, viewing

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Printing
CorelDRAW provides extensive options for printing your work.
In this section, you'll learn about
• printing your work
• laying out print jobs
• previewing print jobs

Printing your work
In the CorelDRAW application, you can print one or more copies of the same drawing.
You can specify what to print, as well as which parts of a drawing to print; for example,
you can print selected vectors, bitmaps, text, or layers.
Before printing a drawing, you can specify printer properties, including paper size and
device options.

To set printer properties
1 Click File ` Print.
2 Click the General tab.
3 Click Properties.
4 Set any properties in the dialog box.

To print your work
1 Click File ` Print.
2 Click the General tab.
3 Choose a printer from the Name list box.
4 Type a value in the Number of copies box.
If you want the copies collated, enable the Collate check box.
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5 Enable one of the following options:
• Current document — prints the active drawing
• Current page — prints the active page
• Pages — prints the pages that you specify
• Documents — prints the documents that you specify
• Selection — prints the objects that you have selected
You must select objects before printing a selection.
The Collate check box is available only for documents with more than one
page.

To print selected vectors, bitmaps, or text
1 Click File ` Print.
2 Click the Misc tab.
3 In the Proofing options area, enable any of the following check boxes:
• Print vectors
• Print bitmaps
• Print text
You can print graphics in full color, monochrome, or grayscale, by enabling the
corresponding check boxes in the Bitmap downsampling area.
You can print all text in black by enabling the Print all text in black check
box.

To print selected layers
1 Click Tools ` Object manager.
2 Click the printer icon that corresponds to a layer.
If the icon appears grayed, the layer will not print.
3 Click File ` Print.

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Laying out print jobs
You can lay out a print job by specifying the size, position, and scale. Tiling a print job
prints portions of each page on separate sheets of paper that you can assemble into one
sheet. You would, for example, tile a print job that is larger than your printer paper.
If the orientation of a print job differs from the orientation specified in the printer
properties, a message prompts you to adjust the paper orientation of the printing
device. You can disable this prompt, so that the printer adjusts paper orientation
automatically.

To specify the size and position of a print job
1 Click File ` Print.
2 Click the Layout tab.
3 Enable one of the following options:
• As in document — maintains the image size, as it is in the document
• Fit to page — sizes and positions the print job to fit to a printed page
• Reposition images to — lets you reposition the print job by choosing a position
from the list box
Enabling the Reposition images to option lets you specify size, position, and
scale in the corresponding boxes.

To tile a print job
1 Click File ` Print.
2 Click the Layout tab.
3 Enable the Print tiled pages check box.
4 Type values in the following boxes:
• Tile overlap — lets you specify the number of inches by which to overlap tiles
• % of page width — lets you specify the percentage of the page width the tiles
will occupy
Enable the Tiling marks check box to include tiling alignment marks.

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To change the page orientation prompt
1 Click Tools ` Options.
2 In the list of categories, double-click Global, and click Printing.
3 Choose Page orientation prompt from the Option list.
4 Choose one of the following from the Setting list box:
• Off — always match orientation
• On — ask if orientations differ
• Off — don't change orientation

Previewing print jobs
You can preview your work to show how the position and size of the print job will appear
on paper. For a detailed view, you can zoom in on an area. You can view how the
individual color separations will appear when printed. You can also increase the speed
of a print preview by hiding the graphics.
Before printing your work, you can view a summary of issues for a print job to find
potential printing problems. For example, you can check the current print job for print
errors, possible print problems, and suggestions for resolving issues.

To preview a print job
• Click File ` Print preview.
You can quickly preview a print job in the Print dialog box by clicking File `
Print, and clicking the Mini preview button .

To magnify the preview page
1 Click File ` Print preview.
2 Click View ` Zoom.
3 Enable the Percent option, and type a value in the box.
You can also magnify the preview page by choosing a preset zoom level.
You can also zoom in on a portion of the print preview by clicking the Zoom
tool in the toolbox and marquee selecting an area.
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To preview color separations
1 Click File ` Print preview.
2 On the property bar, click the Enable color separations button

.

You can preview the composite by clicking View ` Preview separations `
Composite.
You can view individual color separations by clicking the tabs at the bottom of
the application window.

To hide or display graphics
1 Click File ` Print preview.
2 Click View ` Show image.
A check mark beside the menu command name indicates that graphics are
displayed.
When the Show image menu command is disabled, the print job is
represented by a bounding box that you can use to position and size the job.

To view a summary of issues for a print job
1 Click File ` Print.
2 Click the Issues tab.
If you don't want Preflight to check for certain issues, click Settings, double-click
Printing, and disable any check boxes that correspond to issues you want
overlooked.
You can save settings by clicking the Add preflight settings button
typing a name in the Save preflight style box.

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From here
For more information about

In the Help index, see...

Applying print styles

print styles

Fine-tuning print jobs

printing, fine-tuning

Printing colors accurately

printing, colors accurately

Printing to a PostScript printer

printing, PostScript

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Commercial printing
With CorelDRAW, you can prepare a print job for commercial printing.
In this section, you'll learn about
• preparing a print job for a service bureau
• working with imposition layouts
• printing printer's marks
• maintaining OPI links
• printing color separations
• working with color trapping
• specifying In-RIP trapping settings
• printing to film

Preparing a print job for a service bureau
You can use the Prepare for service bureau wizard to guide you through the process of
sending a file to a service bureau. The wizard simplifies processes such as creating
PostScript and PDF files; gathering different pieces required for outputting an image;
and copying the original image, embedded image files, and fonts to a user-defined
location.
You can print a drawing to a file, which lets the service bureau send the file directly to
an output device. If you are unsure about which settings to choose, consult the service
bureau.
You can include a job information sheet with all the pre-press settings that you have
specified.
For more information about commercial printing, see “Understanding commercial
printing” in the Help.

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To use the Prepare for Service Bureau wizard
1 Click File ` Prepare for service bureau.
2 Enable one of the following options:
• Gather all files associated with this document
• Choose a profile provided by your service bureau
The PDF file settings for the service bureau and the PDF for prepress settings
are identical. For information about the PDF for prepress style settings, see
“Saving documents as PDF files” on page 291.
To create a service bureau profile, you need the Service Bureau Profiler utility,
which you can custom install with CorelDRAW.

To print to a file
1 Click File ` Print.
2 Click the General tab.
3 Enable the Print to file check box.
4 Click the flyout arrow, and click one of the following commands:
• For Mac® — saves the drawing to be readable on a Macintosh computer
• Single file — prints pages to a single file
• Pages to separate files — prints pages to separate files
• Plates to separate files — prints plates to separate files
5 Click Print.
6 Choose one of the following from the Save as type list box:
• Print file — saves the file as a PRN file
• PostScript file — saves the file as a PS file
7 Choose the folder where you want to save the file.
8 Type a filename in the File name box.
If you prefer not to prepare PostScript files, service bureaus equipped with the
application in which you created your work can take the original files (for
example, CorelDRAW files) and apply the required prepress settings.

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To include a job information sheet with the print job
1 Click File ` Print.
2 Click the Misc tab.
3 Enable the Print job information sheet check box.
4 Click Info settings.
5 In the Information area, disable any of the options.
6 In the Destination area, enable one of the following:
• Send to text file
• Send to printer

Working with imposition layouts
Working with imposition layouts lets you print more than one page of a document on
each sheet of paper. You can choose a preset imposition layout to create documents such
as magazines and books to print on a commercial printing press; produce documents
that involve cutting or folding, such as mailing labels, business cards, pamphlets, or
greeting cards; or print multiple thumbnails of a document on one page. You can also
edit a preset imposition layout to create your own layout.
You can select a binding method by choosing from three preset binding methods, or you
can customize a binding method. When you choose a preset binding method, all but
the first signature are automatically arranged.
You can arrange pages on a signature manually or automatically. When you arrange the
pages automatically, you can choose the angle of the image. If you have more than one
page across or down, you can specify the size of gutters between pages; for example, you
can choose the automatic gutter spacing option, which sizes gutters so that the
document's pages fill the entire available space in the layout.
When printing on a desktop printer, you can adjust the margins to accommodate the
non-printable area of a page. If the margin is smaller than the non-printable area, the
edges of some pages or some printer's marks may be clipped by your printer.

To choose a preset imposition layout
1 Click File ` Print.
2 Click the Layout tab.
3 Choose an imposition layout from the Imposition layout list box.
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The layout you choose does not affect the original document, only the way it is
printed.

To edit an imposition layout
1 Click File ` Print.
2 Click the Layout tab.
3 Choose an imposition layout from the Imposition layout list box.
4 Click Edit.
5 Edit any imposition layout settings.
6 Click Save layout on the property bar.
7 Type a name for the imposition layout in the Save as box.
When editing an imposition layout, you should save it with a new name;
otherwise the settings for a preset imposition layout will be overwritten.

To select a binding method
1 Click File ` Print preview.
2 Click the Imposition layout tool

.

3 Choose Edit basic settings from the What to edit list box on the property bar.
4 Type values in the Pages across/down boxes.
If you want the page to be double-sided, click the Single/double sided button

.

5 Choose one of the following binding methods from the Binding mode list box:
• Perfect binding
• Saddle stitch
• Collate and cut
• Custom binding
If you choose either Perfect binding or Custom binding, type a value in the
corresponding box.
When you click the Single/double sided button for double-sided printing,
and you are printing on a non-duplex printing device, a wizard automatically

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provides instructions on how to insert the paper into the printer, so that you
can print on both sides of the page.

To arrange pages
1 Click File ` Print preview.
2 Click the Imposition layout tool

.

3 Choose Edit page placements from the What to edit list box on the property bar.
4 Click one of the following buttons:
• Intelligent auto-ordering
• Sequential auto-ordering
• Cloned auto-ordering
If you want to arrange the page numbering manually, click on the page and specify
the page number in the Page sequence number box.
5 Choose an angle from the Page rotation list box.

To edit gutters
1 Click File ` Print preview.
2 Click the Imposition layout tool

.

3 Choose Edit gutters and finishing from the What to edit list box on the property
bar.
4 Click one of the following buttons:
• Auto gutter spacing
• Equal gutters
5 Click one of the following buttons:
• Cut location
• Fold location
If you click the Equal gutters button, you must specify a value in the Gutter
size box.
You can edit the gutters only if you've selected an imposition layout with two
or more pages across and down.

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To adjust margins
1 Click File ` Print preview.
2 Click the Imposition layout tool

.

3 Choose Edit margins from the What to edit list box on the property bar.
4 Click one of the following buttons:
• Auto margins
• Equal margins
If you click the Equal margins button, you must specify values in the Top/left
margin boxes.
When preparing a job for a commercial press, the service bureau may request
minimum margin sizes, such as for page grippers and printer's marks.

Printing printer's marks
Printing printer's marks lets you display information on a page about how a work
should be printed. You can specify the position of the printer's marks on the page.
The available printer's marks are as follows:
• Crop/fold marks — represent the size of the paper and print at the corners of the
page. You can print crop/fold marks to use as guides to trim the paper. If you print
multiple pages per sheet (for example, two rows by two columns), you can choose
to print the crop/fold marks on the outside edge of the page so that all crop/fold
marks are removed after the cropping process, or you can choose to add crop marks
around each row and column. Crop/fold marks ensure that marks appear on each
plate of a separated CMYK file.
• Bleed limit — determines how far an image can extend beyond the crop marks.
When you use a bleed to extend the print job to the edge of the page, you must set
a bleed limit. A bleed requires that the paper you are printing on is larger than the
size of paper you ultimately want, and the print job must extend beyond the edge
of the final paper size.
• Registration marks — are required to line up film for proofing or printing plates
on a color press. They print on each sheet of a color separation.
• Color calibration bars — are color scales that print on each sheet of a color
separation and ensure accurate color reproduction. To see calibration bars, the page
size of the print job must be larger than the page size of the work you are printing.
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• Densitometer scale — is a series of gray boxes ranging from light to dark. These
boxes are required to test the density of halftone images. You can position the
densitometer scale anywhere on the page. You can also customize the levels of gray
that appear in each of the seven squares on the densitometer scale.
• Page numbers — helps you collate pages of an image that do not include any
page numbers or do not contain page numbers that correspond to the actual
number of pages.
• File information — prints file information, such as, the color profile; halftone
settings; name, date, and time the image was created; plate number; and job name.

To print crop and fold marks
1 Click File ` Print.
2 Click the Prepress tab.
3 Enable the Crop/fold marks check box.
If you want to print only the exterior crop/fold marks, enable the Exterior only
check box.
To print crop and fold marks, the paper on which you print must be 0.5 inches
larger on all sides than the page size of the image that you are printing.
To set crop and fold marks, see “To edit gutters” on page 281.

To print composite crop/fold marks
1 Click Tools ` Options.
2 In the list of categories, double-click Global, and click Printing.
3 Choose Composite crop marks from the Option list.
4 Choose Output in CMYK from the Setting list box.

To set a bleed limit
1 Click File ` Print.
2 Click the Layout tab.
3 Enable the Bleed limit check box.
4 Type a value in the Bleed limit box.
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Usually, a bleed limit of .125 to .25 inches is sufficient. Any object extending
beyond that uses memory needlessly and may cause problems when you print
multiple pages with bleeds on a single sheet of paper.

To print registration marks
1 Click File ` Print.
2 Click the Prepress tab.
3 Enable the Print registration marks check box.
4 Choose a registration mark style from the Style list box.
To print registration marks, the paper on which you print must be 0.5 inches
larger on all sides than the page size of the image that you are printing.

To print color calibration bars and densitometer scales
1 Click File ` Print.
2 Click the Prepress tab.
3 In the Calibration bars area, enable any of the following check boxes:
• Color calibration bar
• Densitometer scales
If you want to customize the levels of gray in one of the densitometer scale squares,
choose a number from the Densities list (lower values represent lighter squares)
and type a new density for that square.

To print page numbers
1 Click File ` Print.
2 Click the Prepress tab.
3 Enable the Print page numbers check box.
If you want to position the page number inside the page, enable the Position
within page check box.

To print file information
1 Click File ` Print.
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2 Click the Prepress tab.
3 Enable the Print file information check box.
4 Type a job name in the Job name/slug line box.
If you want to position the file information inside the page, enable the Position
within page check box.

To position printer's marks
1 Click File ` Print preview.
2 Click the Marks placement tool

.

3 Click the Auto-position marks rectangle button on the property bar.
4 Type values in the Marks alignment rectangle boxes.
You can also change the position of printer's marks by clicking on a printer's
mark icon in the print preview window and dragging the bounding box.
If you want to affix printer's marks to the object's bounding box instead of to
the page bounding box, click the Prepress tab in the Print dialog box, and
enable the Marks to objects check box.

Printing color separations
When you send color work to a service bureau or printing shop, either you or the service
bureau must create color separations. Color separations are necessary because a typical
printing press applies only one color of ink at a time to a sheet of paper. You can specify
the color separations to print, including the order in which they print.
Printing presses produce color using either process color or spot color, or both. You can
convert the spot colors to process colors at printing time. For more information on spot
and process colors, see “Choosing colors” on page 153.
Corel also supports PANTONE® Hexachrome®, a type of printing process that
increases the range of printable colors. Talk to the service bureau about whether you
should use PANTONE Hexachrome color.
When setting halftone screens to print color separations, we recommend that you use
default settings; otherwise, screens can be improperly set and result in undesirable
moiré patterns and poor color reproduction. However, if you are using an imagesetter,
the screen technology should be set to match the type of imagesetter the service bureau
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uses. Before customizing a halftone screen, consult the service bureau to determine the
correct setting.

To print color separations
1 Click File ` Print.
2 Click the Separations tab.
3 Enable the Print separations check box.
If you want to print specific color separations, enable the corresponding check box
in the list of color separations.
Although not recommended, you can print separations in color by enabling the
Print separations in color check box in the Options area.
You can change the order in which color separations print, by enabling the Use
advanced settings check box, clicking Advanced, and choosing an order from
the Order list box.

To convert spot colors to process colors
1 Click File ` Print.
2 Click the Separations tab.
3 Enable the Print separations check box.
4 Enable the Convert spot colors to process check box in the Options area.
Changing the spot colors to process colors when you print does not affect the
document, only the way it is printed.

To use PANTONE Hexachrome process color
1 Click File ` Print.
2 Click the Separations tab.
3 Enable the Print separations check box.
4 Enable the Hexachrome plates check box in the Options area.

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To customize a halftone screen
1 Click File ` Print.
2 Click the Separations tab.
3 Enable the Print separations check box.
4 Enable the Use advanced settings check box.
5 Click Advanced.
6 Change any of the following settings:
• Screening technology
• Resolution
• Basic screen
• Halftone type
You can set the screen frequency, screen angle, and overprint options for spot
colors as well as process colors. For example, if you have a fountain fill made up
of two spot colors, you can set one to print at 45 degrees and the other at 90
degrees.

Specifying In-RIP trapping settings
In-RIP trapping allows you to specify advanced trapping settings. Before selecting InRIP trapping, ensure that your PostScript 3 printer supports In-RIP trapping options.
You can select a trap width — the amount that one color spreads into another. You can
also specify image trap placement, which determines where the trap occurs. You can, for
example, specify whether the trap is a choke or a spread, depending upon the neutral
densities of adjacent colors. Neutral density indicates the lightness or darkness of a color
and helps determine how adjacent colors spread into one another.
You can specify a threshold at which a trap will be created by specifying a step trap limit.
If trap colors are of similar neutral densities, the trap placement will be adjusted
accordingly. The step trap limit specifies a threshold at which a trap will adjust.
Before trapping, you can set the inks; for example, you can set an ink to opaque, as in
the case of a metallic ink, so that nothing shows through it. To reduce the visibility of a
trap, you can decrease the amount of ink color in a trap. This is especially helpful in the
case of pastel colors, contrasting colors, and colors with similar neutral densities.

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To select a trap width
1 Click File ` Print.
2 Click the Separations tab.
3 Enable the In-RIP trapping check box.
4 Click Settings.
5 Type a value in the Trap width box.
If you are trapping to black, type a value in the Black trap width box.
To select In-RIP trapping options, you must have selected PostScript 3 from
the Compatibility list box under the PostScript tab of the Print dialog box.

To specify image trap placement
1 Click File ` Print.
2 Click the Separations tab.
3 Enable the In-RIP trapping check box.
4 Click Settings.
5 From the Image trap placement list box, choose one of the following placements:
• Neutral density — used to determine the lighter object and thus, the direction
and placement of the trap
• Choke — used to trap a dark foreground object to a light background image
• Spread — used to trap a light foreground object to a dark background image
• Centerline — used when adjacent images and objects have similar neutral
densities or when image density changes along an object's edge
If you want to trap an object to an image, enable the Trap objects to images
option.
To select In-RIP trapping options, you must have selected PostScript 3 from
the Compatibility list box under the PostScript tab of the Print dialog box.

To specify a threshold
1 Click File ` Print.
2 Click the Separations tab.
3 Enable the In-RIP trapping check box.
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4 Click Settings.
5 Type a value in one or any of the following boxes:
• Step limit — specifies a threshold between color variations. The lower the
threshold value, the more likely it is that a trap will be created.
• Black limit — specifies the threshold at which process black is considered pure
black
• Black density limit — specifies a neutral density value for the black ink
• Sliding trap limit — specifies the difference between the neutral densities of
adjacent colors at which a trap adjusts (slides) from the darker side of a color edge
toward the centerline. The lower the sliding trap limit, the more gradual the
transition.
To select In-RIP trapping options, you must have selected PostScript 3 from
the Compatibility list box under the PostScript tab in the Print dialog box.

To set inks for trapping
1 Click File ` Print.
2 Click the Separations tab.
3 Enable the In-RIP trapping check box.
4 Click Settings.
5 Click Type, and for each color separation, select one of the following:
• Transparent — the selected ink doesn't get trapped, but anything beneath it
does
• Neutral density — the neutral density of the selected ink determines how it is
treated
• Opaque — the selected ink is treated as opaque
• Opaque ignore — the selected ink doesn't get trapped nor does anything
beneath it
To select In-RIP trapping options, you must have selected PostScript 3 from
the Compatibility list box under the PostScript tab in the Print dialog box.

To select a trap color reduction
1 Click File ` Print.
2 Click the Separations tab.
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3 Enable the In-RIP trapping check box.
4 Click Settings.
5 Type a value in the Trap color reduction box.
A reduction value of 100% indicates no reduction, while a lower value reduces
the neutral density.
To select In-RIP trapping options, you must have selected PostScript 3 from
the Compatibility list box under the PostScript tab in the Print dialog box.

Printing to film
You can set up a print job to produce negative images. An image-setter produces images
on film that may need to be produced as negatives depending on which printing device
you are using. Consult the service bureau or printing shop to determine whether you
can produce images on film.
You can specify to print with the emulsion down. Printing with the emulsion down
produces a backward image on desktop printers.

To print a negative
1 Click File ` Print.
2 Click the Prepress tab.
3 Enable the Invert check box.
Do not choose negative film if you are printing to a desktop printer.

From here
For more information about

In the Help index, see...

Working with color trapping

color trapping

Printing with the emulsion down

printing, to film

Understanding commercial printing

commercial printing

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Publishing to PDF
PDF is a file format designed to preserve fonts, images, graphics, and formatting of an
original application file.
In this section, you'll learn about
• saving documents as PDF files
• reducing PDF file size
• preparing PDF files for a service bureau
• optimizing PDF files

Saving documents as PDF files
You can save a document as a PDF file. A PDF file can be viewed, shared, and printed
on any platform provided that users have Adobe® Acrobat®, Adobe® Acrobat®
Reader®, or a PDF-compatible reader installed on their computers. A PDF file can also
be uploaded to an intranet or the World Wide Web. You can also export an individual
selection or an entire document to a PDF file.
When you save a document as a PDF file, you can choose from several preset PDF
styles, which apply settings that are specific to that particular PDF style. For example,
with the PDF for the Web style, the resolution of the images in the PDF file will be
optimized for the World Wide Web. You can also create a new PDF style or edit any
preset style.
If you have used symbols in a document, they will be supported in the PDF file. For
more information on symbols, see “Working with symbols” on page 133.

To save a document as a PDF file
1 Click File ` Publish to PDF.
2 From the PDF style list box, choose one of the following:

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• PDF for document distribution — enables JPEG bitmap image compression,
and is best used for general document delivery. These documents can include
bookmarks and hyperlinks and can be printed on a laser or desktop printer.
• PDF for prepress — enables ZIP bitmap image compression, embeds fonts,
and preserves spot color options best designed for high-end quality printing.
Consult the service bureau for their preferred settings.
• PDF for the Web — enables JPEG bitmap image compression, compresses text,
and includes hyperlinks for publishing the document to the World Wide Web.
• PDF for editing — enables LZW compression, embeds fonts, and includes
hyperlinks, bookmarks, and thumbnails. It displays the PDF file with all the
fonts, with all of the images at full resolution, and with hyperlinks, so that you
can edit the file at a later date.
• PDF/X-1— enables ZIP bitmap image compression, converts all objects to
CMYK, and preserves spot color options. This style contains the basic settings for
prepress and is the standard format used for ad distribution.
• PDF/X-1a — This style is a subset of PDF/X-1. It enables ZIP bitmap
compression and converts objects to CMYK, but does not allow encryption or use
of OPI references.
• PDF/X-3 — This style is a superset of PDF/X-1a. It allows both CMYK and
non-CMYK data (such as Lab or Grayscale) in the PDF file.
3 Locate the folder where you want to save the file.
4 Type a filename in the File name box.

To save multiple documents as a single PDF file
1 Click File ` Publish to PDF.
2 Click Settings.
3 Click the General tab.
4 Enable the Documents option.
5 Enable the check box for each document you want to save.

To create a PDF style
1 Click File ` Publish to PDF.
2 Click Settings.
3 In the Publish to PDF dialog box, specify any settings.
4 Click the General tab.
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5 Click the Add PDF style button

beside the PDF style list box.

6 Type a name for the style in the Save PDF style as list box.
If you want to delete a PDF style, select the style and click the Delete PDF
style button beside the PDF style list box.

To edit a PDF style
1 Click File ` Publish to PDF.
2 Click Settings.
3 In the Publish to PDF dialog box, specify any settings.
4 Click the General tab.
5 Click the Add PDF style button

beside the PDF style list box.

6 Choose a style from the Save PDF style as list box.
If you save changes you make to preset style settings, the original settings will
be overwritten. To avoid this, save any changes to preset style settings with a
new name.

Reducing PDF file size
You can compress bitmap images, text, and line art to reduce the size of a PDF file.
Bitmap image compression options include JPEG, LZW, or ZIP. Bitmap images using
JPEG compression have a quality scale ranging from 2 (high) to 255 (low). The higher
the image quality, the larger the file size.
You can also reduce the size of a PDF file by downsampling color, grayscale, or
monochrome bitmap images or converting complex fills to bitmaps.

To set the bitmap compression in a PDF file
1 Click File ` Publish to PDF.
2 Click Settings.
3 Click the Objects tab.
4 Choose one of the following from the Compression type list box:
• None
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• LZW
• JPEG
• ZIP

To compress text and line art in a PDF file
1 Click File ` Publish to PDF.
2 Click Settings.
3 Click the Objects tab.
4 Enable the Compress text and line art check box.

To downsample bitmap images in a PDF file
1 Click File ` Publish to PDF.
2 Click Settings.
3 Click the Objects tab.
4 Enable any of the following check boxes, and type a value in the corresponding
box:
• Color
• Grayscale
• Monochrome
Downsampling color, grayscale, or monochrome bitmap images is effective
only when the resolution of the bitmap image is higher than the resolution
specified in the Bitmap downsampling area.

To render complex fills as bitmaps
1 Click File ` Publish to PDF.
2 Click Settings.
3 Click the Advanced tab.
4 Enable the Render complex fills as bitmaps check box.

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Preparing PDF files for a service bureau
Open Prepress Interface (OPI) lets you use low-resolution images as placeholders for the
high-resolution images that appear in your final work. When a service bureau receives
your file, the OPI server substitutes the low-resolution images for the high-resolution
images.
Document settings can be preserved to maintain how a PDF file looks. You can preserve
document overprints, halftone screen information, and spot colors.
Printer's marks provide information to the service bureau about how the work should
be printed. You can specify which printer's marks to include on the page. The available
printer's marks are as follows:
• Crop marks—represent the size of the paper and appear at the corners of the page.
You can add crop marks to use as guides to trim the paper. If you output multiple
pages per sheet (for example, two rows by two columns), you can add the crop
marks on the outside edge of the page so that all crop marks are removed after the
cropping process, or you can choose to add crop marks around each row and
column. A bleed determines how far an image can extend beyond the crop marks.
A bleed requires that the paper you are printing on is larger than the size of paper
you ultimately want, and the image area must extend beyond the edge of the final
paper size.
• Registration marks — are required to line up the film, analog proofs, or print
plates on a color press. Registration marks print on each sheet of a color separation.
• Densitometer scale — is a series of gray boxes ranging from light to dark. These
boxes are required to test the density of halftone images. You can position the
densitometer scale anywhere on the page. You can also customize the levels of gray
that appear in each of the seven squares on the densitometer scale.
• File information — can be printed, including the color profile; name, date, and
time the image was created; and page number.

To preserve document settings in a PDF file
1 Choose File ` Publish to PDF.
2 Click Settings.
3 Click the Advanced tab.
4 Enable any of the following check boxes:
• Preserve document overprints — retains the overprint settings of objects in a
document
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• Preserve halftone screen information—useful for color separation screening
• Preserve spot colors—instead of converting to RGB, CMYK, or grayscale

To include printer's marks in a PDF file
1 Click File ` Publish to PDF.
2 Click Settings.
3 Click the Prepress tab.
4 Enable any of the following check boxes:
• Crop marks
• File information
• Registration marks
• Densitometer scales
If you want to include a bleed, enable the Include bleed check box, and type a
bleed amount in the corresponding box.
The bleed option is only available for Acrobat 4.0, Acrobat 5.0, PDF/X-1,
PDF/X-1a, and PDF/X-3. A third party plug-in is required to view printer's
marks in Adobe Acrobat.
Usually, a bleed amount of .125 to .25 inches is sufficient. Any object
extending beyond that uses memory needlessly and may cause problems when
you print multiple pages with bleeds on a single sheet of paper.

Optimizing PDF files
You can optimize PDF files for different versions of Adobe Acrobat or Acrobat Reader.
You can select a compatibility depending upon what kind of viewer the recipients have.
In CorelDRAW, you can select one of six compatibilities: Acrobat 3.0, Acrobat 4.0,
Acrobat 5.0, PDF/X-1, PDF/X-1a, or PDF/X-3. Different compatibilities have
different options; for example, the bleed option is not available for Acrobat 3.0.

To select a compatibility
1 Click File ` Publish to PDF.
2 Click Settings.
3 Click the General tab.
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4 From the Compatibility list box, choose one of the following:
• Acrobat 3.0
• Acrobat 4.0
• Acrobat 5.0
• PDF/X-1
• PDF/X-1a
• PDF/X-3

From here
For more information about

In the Help index, see

Including hyperlinks in PDF files

PDF, hyperlinks

Including bookmarks in PDF files

PDF, bookmarks

Including thumbnails in PDF files

PDF, thumbnails

Working with fonts in PDF files

PDF, fonts

Specifying the encoding format for PDF files

PDF, encoding format

Setting the number of fountain steps in PDF
files

fountain steps, PDF

Choosing an EPS file format

PDF, choosing EPS file format

Viewing Preflight summaries for PDF files

PDF, preflight

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Importing and exporting files
Your application provides filters that convert files from one format to another when
you import or export files.
In this section, you will learn about
• importing files
• exporting files

Importing files
Your application lets you import files created in other applications. For example, you can
import a Portable Document Format (PDF), JPEG, or Adobe® Illustrator® (AI) file.
You can import a file and place it in the active application window as an object. You can
also resize and center a file as you import it. The imported file becomes part of the active
file. While importing a bitmap, you can resample it to reduce the file size or crop it to
eliminate unused areas of the photo. You can also crop a bitmap to select only the exact
area and size of the image you want to import.

To import a file into an active drawing
1 Click File ` Import.
2 Choose the folder where the file is stored.
3 Choose a file format from the Files of type list box.
4 Click the filename.
If the file contains text in a language different from the language of your operating
system, choose the corresponding option from the Code page list box to ensure all
text displays correctly.
5 Click Options, and enable any of the following active check boxes:
• Combine multi-layer bitmap — automatically merges the layers within a
bitmap
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• Extract embedded ICC profile — lets you save the embedded International
Color Consortium (ICC) profile to the color folder where the application is
installed
• Check for watermark — lets you check the image for a watermark and any
information it contains, such as copyright
• Do not show filter dialog — lets you use the filter's default settings without
opening its dialog box
• Maintain layers and pages — lets you maintain layers and pages when
importing files; if you disable the check box, all layers are combined in a single
layer
6 Click Import, and do one of the following:
• Click the drawing page — maintains original file and positions top-left corner
where you click
• Click and drag on the drawing page — resizes the file. The import cursor
displays the dimensions of the resized file as you drag on the drawing page.
• Press Enter — centers the file on the drawing page
Active snapping options are applied to the imported file.
Not all importing options are available for all file formats.
Multi-layered bitmaps can be imported by default.
You can import multiple files. Hold down Shift + click to select consecutive
files in a list. Hold down Ctrl + click to select non-consecutive files.

To resample a bitmap while importing
1 Click File ` Import.
2 Choose the folder where the image is stored.
3 Choose a file format from the Files of type list box.
4 Click the filename.
5 Click Options, and enable any of the following check boxes:
• Link bitmap externally — lets you link a bitmap externally instead of
embedding it in a file
• Combine multi-layer bitmap — automatically merges the layers within a
bitmap

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• Extract embedded ICC profile — lets you save the embedded International
Color Consortium (ICC) profile to the color folder where the application is
installed
• Check for watermark — lets you check the image for a watermark and any
information it contains such as copyright
• Do not show filter dialog — lets you use the filter's default settings without
opening its dialog box
• Maintain layers and pages — lets you maintain layers and pages when
importing files; if you disable the check box, all layers are combined in a single
layer
6 Choose Resample from the list box, and click Import.
7 In the Resample image dialog box, type values in any of the following boxes:
• Width — specifies the width of the graphic in a chosen unit of measurement or
as a percentage of its original width
• Height — specifies the height of the graphic in a chosen unit of measurement or
as a percentage of its original height
8 In the Resolution area, type values in the following boxes:
• Horizontal — lets you specify the horizontal resolution of the graphic in pixels
or dots per inch (dpi)
• Vertical — lets you specify the vertical resolution of the graphic in pixels or dots
per inch (dpi)
9 Click the drawing page.
You can also

Do the following

Maintain the width-to-height ratio of the
image

Enable the Maintain aspect ratio check
box.

Change the units of measurement

Choose a unit type from the Units list box.

Maintain equal horizontal and vertical
resolution values automatically

Enable the Identical values check box.

If a dialog box for the import format opens, specify the options you want. For
detailed information about file formats, see “File formats” in the CorelDRAW
Help.
Not all importing options are available for all file formats.

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To crop a bitmap while importing
1 Click File ` Import.
2 Choose the folder where the image is stored.
3 Choose a file format from the Files of type list box.
4 Click the filename.
5 Click Options, and enable any of the following active check boxes:
• Link bitmap externally — lets you link a bitmap externally instead of
embedding it in a file
• Combine multi-layer bitmap — automatically merges the layers within a
bitmap
• Extract embedded ICC profile — lets you save the embedded International
Color Consortium (ICC) profile to the color folder where the application is
installed
• Check for watermark — lets you check the image for a watermark and any
information it contains such as copyright
• Do not show filter dialog — lets you use the filter's default settings without
opening its dialog box
• Maintain layers and pages — lets you maintain layers and pages when
importing files; if you disable the check box, all layers are combined in a single
layer
6 Choose Crop from the list box, and click Import.
7 In the Crop image dialog box, type values in any of the following boxes:
• Top — specifies the area to remove from the top of the graphic
• Left — specifies the area to remove from the left edge of the graphic
• Width — specifies the width of the graphic you want to keep
• Height — specifies the height of the graphic you want to keep
8 Click the drawing page.
You can also resize a graphic by dragging the selection handles in the preview
window.

Exporting files
You can export and save images to a variety of file formats that can be used in other
applications. For example, you can export a file to the Adobe Illustrator (AI) or GIF
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format. You can also export a file so that it is optimized for use with a suite of office
productivity applications, such as Microsoft Word.
You can export a file to a selected file format. You can also export a file by saving the
open file under a different name or to a different file format while leaving the open file
in its existing format.

To export a file
1 Click File ` Export.
2 Choose the folder where you want to save the file.
3 Choose a file format from the Save as type list box.
4 Type a filename in the File name list box.
5 Click Options, and enable any of the following active check boxes:
• Selected only — saves only the objects selected in the active drawing
• Web_safe_filenames — replaces the white space in a filename with an
underscore. Special characters are replaced by characters suitable for Web-based
filenames.
• Do not show filter dialog — suppresses dialog boxes that provide other options
when exporting
6 Click Export.
If a dialog box for the export format opens, specify the options you want. For
detailed information about file formats, see “File formats” in the CorelDRAW
Help.
You can also

Do the following

Compress a file on export

Choose a compression type from the
Compression type list box.

Specify information about a file

Type any comments you want in the Notes
box.

To export to Microsoft Office or WordPerfect Office
1 Click File ` Export for Office.
2 From the Export to list box, choose one of the following:
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• Microsoft Office
• Corel WordPerfect Office
3 From the Graphic should be best suited for list box, choose one of the following:
• Compatibility
• Editing
4 From the Optimized for list box, choose one of the following options:
• Presentation
• Desktop printing
• Commercial printing
5 Click OK.
6 Locate the folder where you want to save the file.
7 Type a filename in the Filename list box.
8 From the Save as type list box, choose one of the following file formats:
• PNG - Portable Network Graphics
• BMP - Windows bitmap
Drawings are exported at 96 DPI with color management settings unchanged.
Layers in a drawing are flattened when exported to Microsoft Office or Corel
WordPerfect Office.

To save a file to a different format
1 Click File ` Save as.
2 Choose the folder where you want to save the file.
3 Choose a file format from the Save as type list box.
4 Type a filename in the File name list box.
5 Click Options, and enable any of the following active check boxes:
• Selected only — saves only the objects selected in the active drawing
• Web_safe_filenames — replaces the white space in a filename with an
underscore. Special characters are replaced by characters suitable for Web-based
filenames.
• Embed fonts using TrueDoc — lets you save fonts to the file using TrueDoc
• Save with embedded VBA project — lets you save, with the file, macros you
have created in the VBA editor
6 Click Save.
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Not all of the options or the compression types in the Save drawing dialog box
are available for all file formats.

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Working with graphic, text,
and color styles
The CorelDRAW application has three types of styles you can create and apply in
drawings: graphic, text, and color. After you create a style, you can edit it and apply it
to any number of graphic and text objects. When you edit a style, all the unlocked
objects using that style are automatically updated, letting you make design changes to
many objects in one step.
You can save all styles in the active drawing and use them for all new drawings you
create. For more information, see “Saving defaults” in the Help.
In this section, you’ll learn about
• creating, applying, and editing graphic or text styles
• customizing the Graphic and text styles docker
• creating and applying color styles
• editing and sorting color styles
• moving and copying color styles

Creating, applying, and editing graphic or text styles
A style is a set of formatting attributes. When you apply a style to an object, all the
attributes of the style are applied to that object in one step. Styles can save you
considerable time if you must apply the same formatting to several objects.
There are graphic styles and text styles. A graphic style consists of fill and outline
settings that you can apply to graphic objects such as rectangles, ellipses, and curves.
For example, if you have a group of objects in a drawing that use one graphic style, you
can simultaneously change their fill by editing the graphic style. For more information
on applying fills, see “Filling objects” on page 141. For more information about
changing the appearance of outlines, see “Formatting lines and outlines” on page 52.
A text style is a set of text settings such as font type and size. Text styles can also include
fill and outline attributes. For example, you can create a style that applies a 72 point
AvantGarde font with a texture fill. There are two types of text styles: artistic and
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paragraph. You can also change the properties of default artistic and paragraph text. For
example, you can change the properties of default artistic text, so that every artistic text
object you create has the same formatting. For information about default text, see
“Changing the appearance of text” on page 215.
You can create a graphic or text style from the properties of an existing object or from
scratch, at which time the style is saved. When you apply a style to an object,
CorelDRAW overrides the existing text or graphic properties with the properties of the
current style. To use the style in another drawing, you can copy the style to the new
drawing or save the style in a template. For more information about templates, see
“Working with templates” on page 33. If you copy or import a style with the same
name as an existing style, CorelDRAW renames the style by adding a number to the
style name. At any point, you can rename a style, unless it is a default style. You can
also change the properties of an object back to its previous style if you made a mistake
or decide that the previous style was better suited to that object.
After you create a style, you can edit its properties and find any object using a given
style. For example, you can find all objects that use the default graphic style. Finding
objects assigned a specific style makes editing that style even more efficient.

To create a graphic or text style from an object
1 Right-click an object whose style properties you want to save.
2 Click Styles ` Save style properties.
3 Enable one or more of the following check boxes:
• Text
• Fill
• Outline
4 Type a name for the style in the Name box.
When you create a style from an existing object, CorelDRAW does not
automatically apply the style to an object. If you want an object to use the style,
you must apply the style. For information about applying a style, see “To apply
a graphic or text style” on page 309.
You can also create a graphic or text style from an object by dragging the
object to the Graphic and text styles docker.

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To create or edit a graphic or text style
1 Click Tools ` Graphic and text styles.
2 In the Graphic and text styles docker, click the flyout button

.

3 Click New, and click one of the following style types:
• Graphic style
• Artistic text style
• Paragraph text style
4 Choose a style from the list.
5 Click the flyout button, and click Properties.
6 Click Edit beside a property.
7 Modify any text, fill, or outline properties.
You can also
Copy object properties

Choose a style, click the flyout button ,
click Copy properties from, and click the
object.

Delete a style

Right-click a style, and click Delete.

Rename a style

Right-click a style, click Rename, type a
new name, and press Enter.

Revert to an object’s style

Right-click an object using the Pick tool
and click Styles ` Revert to style.

,

To apply a graphic or text style
1 Select an object.
2 Click Tools ` Graphic and text styles.
3 In the Graphic and text styles docker, double-click a style.

Creating and applying color styles
A color style is a color you save and apply to objects in a drawing. Since an infinite
number of colors are available in CorelDRAW, color styles can make it easier to apply
the exact color you want.

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When you create a color style, the new style is saved to the active drawing. After you
create a color style, you can apply it to objects in the drawing. You can also delete color
styles if you no longer require them.
One powerful feature of color styles is that you can create a shade or series of shades
based on a color style. The original color style is referred to as the “parent” color, and
the shades are referred to as “child” colors. For most of the available color models and
palettes, child colors share the same hue as the parent color but have different saturation
and brightness levels. With the PANTONE MATCHING SYSTEM®, PANTONE
Hexachrome, and Custom spot color palettes, child and parents are linked to one
another but have different tint levels.
CorelDRAW has an Auto-create feature for creating color styles from selected objects.
For example, you can import a drawing and Auto-create color styles from an object in
the drawing. When you create color styles from an object, the color style is
automatically applied to that object so that if you decide to change a color style, the
object’s related color will also be updated. For more information on importing files, see
“Importing files” on page 299.
When you use the Auto-create feature, you can choose to create few or many parent
color styles. After you have converted all colors to color styles, you can, for example, use
one parent color to control all red objects, or many parents, one for each shade of red in
the drawing.
When creating child colors, colors added from a color-matching system are converted
to the parent color’s color model so that they can be grouped into appropriate parentchild groups automatically.

To create a color style
1 Click Tools ` Color styles.
2 In the Color styles docker, click the New color style button

.

3 Select a color from the New color style dialog box.
You can also
Apply a color style

Select an object, and double-click the name
of the style you want to apply in the Color
styles docker.

Delete a color style

Right-click the color style in the Color
styles docker, and click Delete.

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You can also create a color style from an object or the color palette by dragging
a color to the Color styles docker.
You can also apply a color style to an object by dragging a color from the Color
styles docker.

From here
For more information about

In the Help index, see

Finding objects assigned a specific graphic or
text style

styles, finding objects with

Customizing the Graphic and text styles
docker/palette

styles, displaying

Creating a child color

child colors, creating

Creating a series of child colors

child colors, creating

Creating parent colors from an object

parent colors, creating from objects

Creating child colors from an object

child colors, creating from objects

Editing color styles

color styles, editing

Sorting color styles

color styles, sorting

Moving color styles

color styles, moving

Copying color styles

color styles, copying

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From Adobe Illustrator to
CorelDRAW
Adobe Illustrator and CorelDRAW have many similarities, which makes it easy to move
from one graphics application to the other. Although they share the most basic drawing
and design capabilities, Adobe Illustrator and CorelDRAW are distinguished by some
differences in both terminology and tools. Understanding these differences lets you
make a quick transition to CorelDRAW.
In this section you’ll learn about
• comparing terminology
• comparing tools

Comparing terminology
The terms and concepts in Adobe Illustrator and CorelDRAW differ for some features.
Many terms have similar meanings but are referred to by different names. Adobe
Illustrator terms are listed below with their CorelDRAW equivalents.
Adobe Illustrator term

CorelDRAW term

Anchor points

Nodes

Artwork

Drawing

Compound object

Curve object

Gradient fill

Fountain fill

Mask

PowerClip

Outline view

Wireframe view

Path

Curve

Placing images

Inserting images

Rasterizing

Converting to a bitmap

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Adobe Illustrator term

CorelDRAW term

Stroke

Outline

Swatches palette

Color palette

Unite

Weld

Comparing tools
The following table lists Adobe Illustrator tools and the corresponding CorelDRAW
tools. Many of the tools create the same result but operate slightly differently.
Adobe Illustrator tool

CorelDRAW tool

Add anchor point tool

Shape tool , see “To add or remove a
node” on page 104.

Area type tool

Text tool
page 213.

Blend tool

Interactive blend tool
objects” on page 127.

Convert anchor point tool

Shape tool , see “To make a curve cusp,
smooth, or symmetrical” on page 105.

Delete anchor point tool

Shape tool , see “To add or remove a
node” on page 104.

Direct selection tool

Shape tool
page 103.

Drop shadow tool

Interactive drop shadow tool , see “To
add a drop shadow” on page 181.

Gradient tool

Interactive fill tool , see “Applying
fountain fills” on page 142.

Line segment tool

Freehand tool , see “To draw a straight
line” on page 48 or Polyline tool , see
“Drawing lines” on page 45.

314

, see “To add paragraph text” on
, see “To blend

, see “To select a node” on

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Adobe Illustrator tool

CorelDRAW tool

Measure tool

Dimension tool , see “Drawing flow and
dimension lines” on page 59.

Mesh tool

Interactive mesh fill tool , see “To apply
a mesh fill to an object” on page 148.

Paint bucket tool

Interactive fill tool , see “To apply a
uniform fill” on page 141.

Paintbrush tool

Artistic media tool , see “To draw a
calligraphic line” on page 51 or Brush tool
, see “Applying brush strokes” on page 55.

Path type tool

Text tool
page 225.

Pencil tool

Freehand tool , see “To draw a curved
line” on page 49.

Pucker tool

Interactive envelope tool
an envelope” on page 115.

Rectangular grid tool

Graph paper tool
on page 69.

Reflect tool

Mirror buttons, see “To mirror an object” on
page 96.

Reshape tool

Shape tool , see “To stretch, scale, rotate,
or skew nodes” on page 106.

Rotate tool

Pick tool
page 95.

Rounded rectangle tool

Rectangle tool , see “To round the corners
of a rectangle or a square” on page 64.

Scissors tool

Knife tool
page 118.

, see “To split an object” on

Selection tool

Pick tool
page 76.

, see “To select objects” on

CorelDRAW: From Adobe Illustrator to CorelDRAW

, see “To fit text to a path” on

, see “To apply

, see “To draw a grid”

, see “To rotate an object” on

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Adobe Illustrator tool

CorelDRAW tool

Size tool

Pick tool
page 93.

Skew tool

Pick tool , see “Skewing and stretching
objects” on page 106.

Star tool

Polygon tool , see “To reshape a polygon
or a star” on page 67 or Star shapes , see
“To draw a predefined shape” on page 70.

Symbol sprayer tool

Sprayer tool
page 58.

Twirl tool

Interactive twister distortion tool
“To distort an object” on page 113.

, see

Twist tool

Interactive twister distortion tool
“To distort an object” on page 113.

, see

Type tool

Text tool
page 213.

Warp tool

Smudge brush tool , see “To smudge an
object” on page 109 or Envelope tool, see
“Shaping objects using envelopes” on
page 115.

Wrinkle tool

Roughen brush tool
object” on page 111.

316

, see “To size an object” on

, see “To spray a line” on

, see “To add paragraph text” on

, see “To roughen an

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Section III: Corel R.A.V.E.

Workspace tour
Becoming familiar with the terminology and workspace of Corel R.A.V.E. will help
you easily follow this user guide’s concepts and procedures.
In this section, you’ll learn about
• Corel R.A.V.E. terminology and concepts
• Corel R.A.V.E. application window
• Corel R.A.V.E. toolbox

Corel R.A.V.E. terminology and concepts
Before you get started with Corel R.A.V.E., you should be familiar with the following
terms.
Term

Description

object

An element in a drawing such as an image,
shape, line, curve, symbol, text, or layer

movie

An animation project you create in
Corel R.A.V.E. A movie consists of a
succession of frames.

frame

One image in a series of images that make
up a movie. A movie frame can contain one
or more objects.

stage

The area in which you add objects to a
movie, compose the contents of individual
frames, and preview animation

docker

A window containing available commands
and settings relevant to a specific tool or task

flyout

A button that opens a group of related tools

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Term

Description

thumbnail

A small, low-resolution representation of an
image

artistic text

A type of text to which you can apply special
effects, such as shadows

paragraph text

A type of text to which you can apply
formatting options, and which can be edited
in large blocks

Corel R.A.V.E. application window
When you launch Corel R.A.V.E., the application window opens containing a drawing
window. The rectangle in the center of the drawing window is the stage where you
create your movie. Although more than one drawing window can be opened, you can
apply commands to the active drawing window only.
Title bar

Menu bar

Property bar

Toolbar
Docker

Toolbox
Stage
Drawing
window

Color
palette

Movie
playback
controls

Timeline docker

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Status bar

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The application window contains the following main parts:
Part

Description

Menu bar

The area containing pull-down menu
options

Property bar

A detachable bar that changes depending on
the tool or task. For example, when the text
tool is active, the property bar displays
commands that create and edit text.

Toolbar

A detachable bar that contains shortcuts to
menu and other commands

Title bar

The area displaying the title of the currently
open movie

Rulers

Horizontal and vertical borders that are used
to determine the size and position of objects
in a movie

Toolbox

A dockable bar with tools for creating,
filling, and modifying objects in the movie

Drawing window

The area outside the stage bordered by the
scroll bars and application controls

Stage

The rectangular area inside the drawing
window in which you add objects to a movie,
compose the contents of individual frames,
and preview animation

Color palette

A dockable bar that contains color swatches

Docker

A window containing available commands
and settings relevant to a specific tool or task

Status bar

An area at the bottom of the application
window that contains information about
object properties such as type, size, color, fill,
and resolution. The status bar also shows the
current mouse position.

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Part

Description

Navigator

The small, square button at the bottomright corner that opens a smaller display to
help you move around in the drawing
window

Movie playback controls

The area at the bottom left of the drawing
window that contains controls for playing
movies

Timeline docker

The window displaying the timeline of all
objects in a movie. This is where you
animate, organize, and coordinate objects in
a movie.

By default, the rulers are not displayed. To toggle between displaying and
hiding the rulers, see “To display or hide the rulers” on page 1.
By default, the status bar is not displayed. To toggle between displaying and
hiding the status bar, click Window ` Toolbars ` Status bar.

Corel R.A.V.E. toolbox
Many application commands are accessible through the toolbox. You can also access
application commands from the menu bar, toolbars, property bar, and dockers. The
toolbox can be opened, closed, and moved around your screen at any time. For
information about the menu bar, toolbars, property bar, and dockers, see
“Corel R.A.V.E. workspace tools” in the Help.
You can customize many of these workspace tools to suit your needs. For more
information, see “Customizing your application” in the Help.
Flyouts open to display a set of related Corel R.A.V.E. tools. A small arrow in the
bottom right corner of a toolbox button indicates a flyout: for example, the Shape edit
flyout . Clicking a flyout arrow opens a set of related tools. Clicking the grab handles
at the left end of the flyout and dragging the flyout away from the toolbox sets the
flyout in its expanded form.
The following table provides descriptions of the flyouts and tools in the Corel R.A.V.E.
toolbox.
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Flyouts
Flyout

Description

Zoom

Lets you access the Zoom and Hand tools

Curve

Lets you access the Freehand, Bézier, Artistic
media, 3-point curve, Polyline, and Pen tools

Rectangle

Lets you access the Rectangle and 3-point
rectangle tools

Ellipse

Lets you access the Ellipse and 3-point ellipse
tools

Shape edit

Lets you access the Shape, Knife, Eraser,
Smudge brush, Roughen brush, and Virtual
segment delete tools

Object

Lets you access the Polygon, Spiral, and
Graph paper tools

Perfect Shapes

Lets you access the Basic shapes, Arrow
shapes, Flowchart shapes, Star shapes, and
Callout shapes tools

Interactive tools

Lets you access the Interactive blend,
Interactive contour, Interactive distortion,
Interactive envelope, Interactive extrude,
Interactive drop shadow, and Interactive
transparency tools

Interactive fill

Lets you access the Interactive fill and
Interactive mesh fill tools

Eyedropper

Lets you access the Eyedropper and
Paintbucket tools

Outline

Lets you access the Outline pen and the
Outline color dialog boxes, the Color docker,
and a selection of outlines of various widths

Fill

Lets you access the Color docker, the Fill
color, Fountain fill, Pattern fill, and Texture
fill dialog boxes, and the No fill button.

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An example is the Object properties docker. When it is open, you can click an object
and view formatting, dimensions, and other properties of the object.

From here
For more information about

In the Help index, see...

Movie playback controls

workspace, movie playback controls

Property bar

workspace, property bar

Status bar

workspace, status bar

Timeline docker

workspace, Timeline docker

Toolbars

workspace, toolbars

Tools

workspace, tools

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Getting started in Corel R.A.V.E.
In this section, you’ll learn about
• how Corel R.A.V.E. works
• setting the properties of movies

How Corel R.A.V.E. works
The Corel R.A.V.E. application lets you create movies by following these steps:
1 Start a movie project — See “Starting Corel R.A.V.E. and opening movies” in the
Help for information about starting a movie project, either from scratch or by
opening a graphic. See “Setting the properties of movies” on page 326 for
information about setting movie properties such as stage size, frame rate, and
background.
2 Create the movie contents — Use the drawing and effects tools to create and
modify lines, shapes, and text, or to import artwork created in other applications.
For information about drawing lines and shapes, shaping and working with objects,
filling and coloring objects, adding special effects, and working with bitmaps, see
the Help. For information about working with text, see “Adding and formatting
text” in the Help.
3 Animate, preview, and edit the movie contents — Use a timeline to extend the
life of objects in a movie and change them over time. You can preview the movie,
coordinate animated objects, and modify the way they change over time. For
information about animating, see “Animating objects” on page 329 and
“Animating text” on page 345. For information about editing and previewing
movies, see “Editing and previewing animation” on page 339.
4 Add sound and repetition — Add sound to further enliven a movie, or repeat an
animated object or group of objects for the duration of a movie. For information
about working with sound, see “Using sound in movies” in the Help. For
information about repeating an animation within a movie, see “Repeating
animated objects” on page 338.
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5 Add interactivity — Add interactive objects, or rollovers, that move or change
when pointed to or clicked. Use behaviors to create more complex, interactive
movies. For information about creating interactive movie elements, see “Creating
interactive objects’ in the Help. For information about using behaviors in movies,
see “Using behaviors” in the Help.
6 Export a movie — When you complete a movie, prepare to share it with the
world by exporting it to a standard animation format. For information about
exporting movies, see “Exporting and publishing movies” in the Help.

Setting the properties of movies
When you create a movie, you should begin by setting the stage size and frame rate and
choosing a background. In Corel R.A.V.E., the length of a movie is determined by the
life span of objects within the movie. You cannot set the length of a Corel R.A.V.E.
movie in advance, because it changes as you extend the life of objects within it. For more
information about setting the life span of objects, see “Working with timelines” in the
Help.
Setting the stage size and frame rate of a movie
A movie consists of a succession of frames that are displayed on the stage (500 x 500
pixels by default). You can customize the stage size of a movie by specifying its width
and height.
The frame rate of a movie refers to the number of frames that are played per second.
The frame rate affects the smoothness of the animation and the file size of a movie.
Usually, higher frame rates result in smoother animation and larger files, while lower
frame rates result in choppier animation and smaller files. The default frame rate in
Corel R.A.V.E. is 12 frames per second, the optimal rate for the Web. The typical frame
rate of motion pictures is 24 frames per second.
Choosing a background
By default, all movies have a solid white background. You can choose another color, or
you can use a bitmap, such as a textured design or photograph, to create a more intricate
or dynamic background. You can also remove a background.
When you choose a bitmap as the background, it is embedded in the Corel R.A.V.E.
movie by default. This is the recommended option. However, you can also link the
bitmap to the movie so that if you later edit the source image, the change is
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automatically reflected in the movie. If you send a movie containing a linked image to
someone else, you must also send the linked image.
If the bitmap is larger than the stage, it is cropped. If the bitmap is smaller than the
stage, it is tiled across the stage. You can change the size of the background bitmap to
create smaller or larger tiles.

You can enhance a movie by adding a background. Clockwise from top-left:
solid color background, bitmap background, tiled bitmap background, cropped
bitmap background.

To set the stage size and frame rate of a movie
1 Click Movie ` Movie setup.
2 Choose a unit of measurement from the list box.
3 Type values in the following boxes:
• Width
• Height
• Frame rate

From here
For more information about

In the Help index, see...

Resampling bitmaps while importing

resampling bitmaps

Cropping bitmaps while importing

cropping bitmaps

Customizing undo settings

undoing commands, specifying levels

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327

For more information about

In the Help index, see...

Starting Corel R.A.V.E. and opening movies

movies, opening

Importing files

files, importing

Saving movies

movies, saving

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Animating objects
The Corel R.A.V.E. application lets you create animation by extending the life of
objects in a movie and changing them over time.
In this section, you’ll learn about
• understanding animation methods and terms
• increasing the life span of objects
• tweening objects

Understanding animation methods and terms
Corel R.A.V.E. lets you animate vector objects and bitmaps by editing object properties
and interactive effects applied to objects over time. For example, you can make an object
roll across the stage, fade out, or change size, color, and shape.
Animation methods
Corel R.A.V.E. offers three animation methods: tweening objects, creating animation
sequences from existing objects, and animating objects frame-by-frame.
Tweening lets you define changes in an object at specific frames during its life span, and
then automatically applies the changes between these frames.
You can create an animation sequence from a blend, a group, or text. For information
about creating animation sequences from blends, see “Animating blends” in the Help.
For information about creating animation sequences from groups, see “Creating
animation sequences from groups” in the Help. For information about creating
animation sequences from text, see “To create a typing effect” on page 348.
Animating objects frame-by-frame lets you edit an object in each frame of its life span,
giving you complete control over the way it changes over time.

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Animation terms
Before you start animating objects in a movie, you should be familiar with the following
animation terms.
Term

Description

Frame

One image in a series of images that make
up a movie. A movie frame can contain one
or more objects.

Current frame

The frame that is displayed on the stage

Keyframe

A frame in which you define change in an
object. When tweening, Corel R.A.V.E. fills
in the frames between keyframes so that
objects change gradually over time.

Object’s life span

The frames in which an object exists in a
movie

Object’s timeline

A graphical representation of an object’s life
span in a movie

Static object

An object that does not change during its life
span in a movie

Animated object

An object in a movie that changes over time

Symbol

An object or group of objects that is defined
once and can be referenced many times in a
movie

Sprite

An animated symbol

Increasing the life span of objects
When you add an object to the stage, it has a life span of one frame and therefore its
timeline consists of a single black dot. Before you can animate an object, you must
increase its life span. You can increase the life span of a single object or a group of
objects. For information about increasing the life span of a group of objects, see “To
increase the life span of a new group of objects” in the Help.

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Increasing the life span of a new object does not animate the object. It only produces a
static object that exists in a number of successive frames. To animate a static object, you
must tween it or animate it frame-by-frame. For more information about animating
frame-by-frame, see “Animating objects frame-by-frame” in the Help.

To increase the life span of a new object
1 Select a new object.
2 In the Timeline docker, drag the black dot associated with the object to the frame
you want.

Tweening objects
Tweening lets you animate objects in a movie. You change their position and
appearance at specific frames in their life spans, and Corel R.A.V.E. creates the frames
in between.
Before you can tween an object, you must increase its life span so that it exists for more
than one frame. For more information, see “Increasing the life span of objects” on
page 330.
How tweening works
To tween a static object, you can turn the end frame of the object’s timeline into a
keyframe. The start frame of the object’s timeline automatically becomes another
keyframe that stores information about the object’s original state. Modifying the object
at the end keyframe produces an animated object that changes gradually from its
original state to its modified state. The rate of change is determined by the number of
intermediate frames, and by the frame rate of the movie. For more information about
frame rate, see “Setting the properties of movies” on page 326.
You can also tween a static object by turning any intermediate frame in its timeline into
a keyframe, and then modifying the object at that keyframe. The start and end frames
automatically become keyframes with the object in its original state. This produces an
animated object that changes from its original state to its modified state and then back
to its original state.

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331

Frames with an interior border indicate keyframes. Turning the end frame in
an object’s timeline into a keyframe and modifying the object at that keyframe
produces an animated object that changes over time (top). Turning an
intermediate frame in an object’s timeline into a keyframe and modifying the
object at that keyframe produces an animated object that changes over time and
returns to its original state (bottom).

What can be tweened
Corel R.A.V.E. lets you tween object properties such as size, position, rotation angle,
and outline, as well as interactive effects you’ve applied, such as contour, transparency,
fill, envelope, distortion, and drop shadow. You can tween several object properties and
effects at the same time.

You can tween the size, position, and rotation angle of an object simultaneously
to make it roll across the stage as it recedes. Frames with an interior border
indicate keyframes.

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Changing the fill of a silhouette and its background at an end keyframe
produces an image that gradually changes color. In this movie, the sun is also
tweened to move along a path.

Tweening a distortion effect applied to an object produces an animated object
that changes its shape. Frames with an interior border indicate keyframes.

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333

Tweening the drop shadow of this object produces the effect of a light moving
over it. Frames with an interior border indicate keyframes.

Not all attributes of object properties and interactive effects can be tweened. For more
information, see, “Tweening limitations” in the Help.
Creating motion
Corel R.A.V.E. lets you create interesting motion effects by tweening the position, size,
skew, and rotation angle of an object.
Tweening the position of an object makes an object move across the stage. You can make
an object move in a straight line or make it follow a path. For information about
creating paths, see “Drawing lines” in the Help.
When you tween the size, or scale, of an object, the object appears to be moving closer
or receding. When you tween the skew of an object, you add depth to the object over
time, and the object appears to rotate. You can rotate an object or an extruded object
over time by tweening the rotation angle. Tweening the rotation angle of an object
makes the object move around its center of rotation. When you tween the rotation
angle of an extruded object, you can rotate the object around its x, y, or z axis. For both
objects and extruded objects, you can set the rotation direction and number of rotations.
For information about changing these object properties, see “Working with objects” in
the Help.

To tween an object
1 Select an object.

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If the object appears in one frame only, drag the black dot associated with the
object to increase its life span.
2 In the Timeline docker, click the end frame or an intermediate frame in the
object’s timeline.
3 Click Movie ` Insert keyframe.
4 Modify the object on the stage by editing any of its properties or by applying
interactive effects.
To

Tween the

Fade an object in and out

Transparency

Change an object’s color and pattern

Color and fill

Change an object’s shape

Envelope effects, distortion effects, and
extrusion

Move a light over an object

Drop shadow, transparency, and extrusion
lighting

Make an object glow

Fill and drop shadow

Add a third dimension to an object

Extrusion

You can only tween objects that have a life span greater than one frame. For
information about increasing the life span of objects, see “Increasing the life
span of objects” on page 330.
You can also change a frame to a keyframe by double-clicking it.
You can modify how quickly or slowly a tweened object changes by adjusting
object and color acceleration. For more information, see “To adjust object and
color acceleration” on page 341.

To move an object in a straight line
1 Select an object.
2 In the Timeline docker, click a frame other than the start frame in the object’s
timeline.
3 Click Movie ` Insert keyframe.
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4 Drag the object to a new position on the stage.
You can move an object in a perfectly horizontal or vertical line by holding
down Ctrl and dragging the object.

To move an object along a path
1 Select an object.
2 In the Timeline docker, click a frame other than the start frame in the object’s
timeline.
3 Click Movie ` Insert keyframe.
4 Drag the object to a new position on the stage.
5 Draw a path.
6 In the Timeline docker, drag the black dot associated with the path to the start
frame of the object’s timeline.
7 Click the Pick tool, and select the object on the stage.
8 Click Movie ` Tween ` Attach to path.
The pointer changes to a curved arrow.
9 Click the path.
You can also attach an object to a path by clicking the Attach to path button
on the property bar.
You can attach more than one object to the same path.
You can also
Have an object move along the entire path

Click an intermediate frame in the object’s
timeline to display tween controls on the
property bar, and click the Sets the tween
to occur along full path button .

Have an object rotate along a path

Click an intermediate frame in the object’s
timeline to display tween controls on the
property bar, and click the Rotate all
objects relative to the path button .

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Tweening the object’s position (top) and attaching the object to a path produces
an animated object that moves along a specified path (bottom). Frames with
an interior border indicate keyframes.

To scale an object over time
1 Select an object.
2 In the Timeline docker, click a frame other than the start frame in the object’s
timeline.
3 Click Movie ` Insert keyframe.
4 Type values in the Scale factor boxes on the property bar.
You can also scale an object by dragging any corner selection handle.

From here
For more information about

In the Help index, see...

Repeating animated objects

animation, repeating

Animating blends

blends, animating

Creating animation sequences from groups

animation, creating from groups

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Editing and previewing animation
The Corel R.A.V.E. application lets you make changes to movies and preview them.
In this section, you’ll learn about
• working with timelines
• working with tweens
• previewing animation

Working with timelines
You can modify the way an animated object changes over time by making changes to
its timeline. You can insert and delete frames. You can also add, delete, and move
keyframes. Adding keyframes gives you more control over the way an object changes
between its start and end frames; deleting keyframes lets you remove unwanted changes
to the object over time; and moving keyframes lets you control how quickly changes
take place.
You can also edit an animated object by changing its life span or shifting its timeline.
You change an object’s life span by moving the start frame, end frame, or both. Shifting
an object’s timeline lets you move the object to a different series of frames without
affecting its life span. For example, you can shift the timeline of an object that appears
in frames 5 to 20 so that it appears in frames 10 to 25. For more information about
shifting an object’s timeline, see “To shift an object’s timeline” in the Help.

To insert a frame
1 In the Timeline docker, click a frame.
2 Click the Insert frame button

.

3 In the Insert frame dialog box, type a value in the Number of frames box.
4 Enable one of the following options:
• After current frame
• Before current frame
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If the current frame is not part of at least one object’s timeline, inserting frames
has no effect.

To delete a frame
1 In the Timeline docker, click a frame.
2 Click the Delete frame button

.

3 In the Delete frame dialog box, type a value in the Number of frames box.
4 Enable one of the following options:
• After current frame
• Before current frame
If the current frame is not part of at least one object’s timeline, deleting frames
has no effect.

To add, delete, and move keyframes
To

Do the following

Add a keyframe

Click a frame in an object’s timeline, and
click Movie ` Insert keyframe.

Delete a keyframe

Click a keyframe in an object’s timeline, and
click Movie ` Delete keyframe.

Move a keyframe

Click a keyframe in an object’s timeline, and
drag it to another frame.

You cannot move a keyframe beyond another keyframe in an object’s timeline.
You can also add a keyframe by double-clicking a frame in the object’s
timeline.
You can also delete a keyframe by double-clicking it.

To change the life span of an object
1 Select an object.
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2 In the Timeline docker, drag from the start frame in the object’s timeline to the
frame you want.
3 Drag from the end frame in the object’s timeline to the frame you want.
For a compound tween, changing the life span affects only the first or last
timeline section.
You can change the life span of a group of objects by holding down Ctrl and
dragging the start and end frames.

Working with tweens
A tween is the animation created by tweening. For more information about tweening,
see “Tweening objects” on page 331.
You can modify how quickly or slowly a tweened object changes by adjusting object and
color acceleration. For example, you can make a ball rolling down a hill speed up as it
approaches the bottom of the hill.
Corel R.A.V.E. lets you copy tween properties from one tween to another. Tween
properties include object and color acceleration, rotation controls, color controls, and if
applicable, path properties. You can also reverse a tween. For example, a tweened object
that moves from left to right while changing from red to blue can be reversed so that it
moves from right to left while changing from blue to red. When you reverse a tween,
you reverse the entire timeline.
You can also remove a tween. When you do, Corel R.A.V.E. deletes all keyframes, and
the object maintains the properties it had at the first keyframe.

To adjust object and color acceleration
1 In the Timeline docker, click an intermediate frame in the timeline of a tween.
2 On the property bar, click the Object and color acceleration button .
If you want to set different acceleration rates for color and object properties, click
the Lock button.
3 Move the Object and Color sliders.

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Moving the Object slider to the left accelerates object changes at the end of the
tween, while moving the Object slider to the right accelerates object changes
at the beginning of the tween. Moving the Color slider to the left accelerates
color change at the beginning of the tween, while moving the Color slider to
the right accelerates color change at the end of the tween.
You can adjust a section of a compound tween by holding down Ctrl, and
clicking an intermediate frame in the timeline section.

To copy tween properties
1 In the Timeline docker, click an intermediate frame in the timeline of the tween to
which you want to copy properties.
2 Click Effects ` Copy effect ` Tween from.
The pointer changes to a thick, black arrow.
3 Click an intermediate frame in the timeline of the tween whose properties you want
to copy.
Copying tween properties does not attach a tween to a path; however, if both
tweens are attached to a path, the path properties are copied.

To reverse a tween
1 In the Timeline docker, click an intermediate frame in the timeline of a tween.
2 Click Movie ` Tween ` Reverse tween.
You can also reverse a tween by right-clicking a frame, and clicking Reverse
tween.

To remove a tween
1 In the Timeline docker, click an intermediate frame in the timeline of a tween.
2 Click Movie ` Tween ` Remove tween.

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You can also remove a tween by right-clicking a frame, and clicking Remove
tween.

Previewing animation
You can preview animation in Corel R.A.V.E., or you can use the Macromedia Flash
preview to view movies in your Web browser. If a movie contains Stop, Play, or Go to
behaviors applied to frames, these will affect the flow of the movie when previewed in
Corel R.A.V.E. For movies containing other behaviors, you must use the Macromedia
Flash preview. For more information about behaviors, see “Using behaviors” in the
Help. Complex animations, such as tweened sprites, should also be viewed with the
Macromedia Flash preview.
When you play a movie in Corel R.A.V.E., it plays in a continuous loop, automatically
restarting from the first frame after reaching the last frame, unless a Stop behavior has
been applied to a frame. You can stop a movie at any time and view specific frames.
When you scrub through a movie, you can control the speed and stop at any frame.

To preview animation
To

Do the following

Play a movie

Click Movie ` Control ` Play movie.

Stop a movie

Click Movie ` Control ` Stop movie.

Rewind to the beginning of a movie

Click Movie ` Control ` Rewind to
beginning.

Fast forward to the end of a movie

Click Movie ` Control ` Fast forward to
end.

Move to the previous frame

Click Movie ` Control ` Step back one
frame.

Move to the next frame

Click Movie ` Control ` Step forward one
frame.

Scrub through a movie

In the Timeline docker, drag the playhead
back and forth along the timeline.

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You can also control the playback of a movie using the playback controls
located in the bottom left corner of the drawing window. For more
information, see “Movie playback controls” in the Help.
You can also use keyboard shortcuts to preview a movie. In Num lock mode,
on the number pad, press 4 to rewind, press 6 to fast forward, press 1 to step
back one frame, and press 3 to step forward one frame. Press Enter to play or
stop a movie.

To preview a movie in Macromedia Flash
• Click File ` Flash preview in browser.
You must have the Macromedia Flash Player plug-in installed in your default
Web browser.

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Animating text
The Corel R.A.V.E. application lets you animate text in a movie by changing its
position and appearance at specific frames in its life span.
In this section, you’ll learn about
• tweening text
• creating animated text effects

Tweening text
Corel R.A.V.E. lets you animate text by tweening it along a path. You can also tween
the text’s properties, such as vertical placement and distance from a path.
You can only tween text that has a life span greater than one frame. For information
about increasing the life span of objects, see “To increase the life span of a new object”
on page 331.

When you move text along a path, you can tween the text’s properties.

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Corel R.A.V.E. also lets you animate text without tweening it to a path, by treating the
text as an object. For information about tweening objects, see “Tweening objects” on
page 331.

To move text along a path
1 Draw a path.
2 Click the Text tool , and move the pointer over the path. When the pointer
changes to a Fit to path pointer , click the object and type.
3 In the Timeline docker, drag the black dot associated with the path to increase the
life span of the path.
4 Click the end frame in the text’s timeline.
5 Click Movie ` Insert keyframe.
6 Drag the glyph to change the position of the text on the path.
You can also
Have text move along the entire path

Click the text’s name in the Timeline
docker, and click the Sets the tween to
occur along full path button on the
property bar.

Have text rotate along a path

Click the text’s name in the Timeline
docker, and click the Rotate all objects
relative to the path button on the
property bar.

You can also change a frame to a keyframe by double-clicking the frame.

Creating animated text effects
Corel R.A.V.E. lets you create a typing effect and animated text effects.
You can blend artistic text, and then create an animated sequence from the blend.

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You can blend two instances of text along a path.

To blend artistic text
To

Do the following

Blend text along a straight line

Open the Interactive tools flyout
, and click the Interactive
blend tool . Select the first text instance,
and drag over the second text instance. If
you want to reset the blend, press Esc as you
drag.

Blend text along a freehand path

Open the Interactive tools flyout, and click
the Interactive blend tool. Select the first
text instance. Hold down Alt, and drag to
draw a line to the second text instance.

Fit a blend to a path

Open the Interactive tools flyout, and click
the Interactive blend tool. Click the blend.
Click the Path properties button on the
property bar. Click New path. Using the
curved arrow, click the path to which you
want to fit the blend.

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To

Do the following

Stretch the blend over an entire path

Select a blend that is already fitted on a path.
Click the Miscellaneous blend options
button on the property bar, and enable
the Blend along full path check box.

Create a compound blend

Using the Interactive blend tool, drag from
an object to the start or end text instance of
another blend.

Create a sequence from a blend

Select a blend, and click Movie ` Create
sequence from blend.

You can also blend text with an object. For more information about blending
objects, see “Blending objects” in the Help.

To create a typing effect
1 Type the text in the frame where you want the animation to begin.
2 Select the text, and click Movie ` Create sequence from text.
3 Select the group of objects, and click Edit ` Copy.
4 In the Timeline docker, expand the group of objects, and drag the timeline dot for
each character to the end of the group’s timeline.
5 In the Timeline docker, click the third frame in the group’s timeline, and click
Edit ` Paste.
6 Select the group of objects with the earlier timeline, and choose the Interactive
transparency tool from the Interactive tools flyout
.
7 Select Uniform from the Transparency type list box in the property bar, and type
50 in the Starting transparency box.
8 Click the Play button

on the Control panel to play the movie.

9 Click the Stop button

to stop the movie and make adjustments.

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Section IV: Corel PHOTOPAINT

Corel PHOTO-PAINT workspace
tour
Becoming familiar with the terminology and workspace of Corel PHOTO-PAINT
helps you follow the concepts and procedures found in the user guide and in the Help
that is available through the application window.
In this section, you’ll learn about
• Corel PHOTO-PAINT terms
• application window
• toolbars
• toolbox
• property bar
• dockers
• status bar

Corel PHOTO-PAINT terms
Before you get started in Corel PHOTO-PAINT, you should be familiar with the
following terms.
Term

Description

Channel

An 8-bit grayscale image that stores color or
mask information for an image.

Editable area

An editable area of a mask allows paint and
effects to be applied to a selected area of an
image.

Image

A file you open or create in Corel PHOTOPAINT.

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Term

Description

Lens

An object layer that protects part or all of an
image when you perform color and tonal
corrections.

Mask

A mask can be applied to an image during
image editing to define protected areas and
editable areas.

Object

An independent bitmap that is layered above
the background image.

Path

A series of line and curve segments
connected by adjustable endpoints called
nodes.

Thumbnails

A miniature, low-resolution version of an
image.

For more terms and definitions, see the glossary in the Help.

Exploring the application window
The Corel PHOTO-PAINT application window contains elements that help you access
the tools and commands you need to view and edit images. Application commands are
accessible through the menu bar, toolbox, property bar, toolbars, or dockers.
You can customize many of the elements in the application window to suit your
workflow. For information about customizing Corel PHOTO-PAINT, see “Customizing
your application” in the Help.
The application window contains the following main parts:
Part

Description

Menu bar

The area containing drop-down menus with
commands grouped by category

Property bar

A detachable bar containing commands that
change according to the active tool

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Property bar

Toolbar

Menu bar

Toolbox

Title bar

Image
window

Status bar

Navigator

Docker

Part

Description

Toolbar (standard)

A bar that contains shortcuts to some menus
and other basic commands, such as opening,
saving, and printing

Toolbox

A bar that contains tools for editing,
creating, and viewing images. The toolbox
also contains the color control area which
lets you select colors and fills.

Image window

The area in which the image displays.
Although more than one image window can
be open at the same time, you can apply
commands to the active image window only.

Title bar

The area on the image window displaying
the title of the image

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Part

Description

Navigator

A button that lets you view a thumbnail of
the entire image so you can focus the image
window on a specific area. The Navigator is
only available if you have areas that exceed
the image window.

Docker

A window that provides access to additional
commands and image information. Some
dockers provide a visual display area. The
Object docker is displayed by default.

Status bar

An area that displays image information,
system information, and tips

Toolbars
Toolbars consist of buttons that are shortcuts to menu commands. The standard toolbar
consists of commonly used commands. The table below outlines the buttons on the
standard toolbar.
Press this button

To
Start a new image
Open an image
Save an image
Print an image
Cut selected objects to the Clipboard
Copy selected objects to the Clipboard

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Press this button

To
Paste the Clipboard contents into an image
Undo the last action
Redo the last action
Import an image
Change the zoom level
Display a full-screen preview
Show or hide the image slicing grid
Show or hide the mask marquee
Show or hide the object marquee
Clear a mask
Invert a mask

In addition to the standard toolbar, Corel PHOTO-PAINT has toolbars for specific
kinds of tasks. For example, if you frequently work with masks, you can display the
Mask/object toolbar. Unlike the property bar, the contents of a toolbar remain the
same.
For information about moving and re-sizing toolbars, and changing which toolbars
display by default, see “To customize toolbar position and display” in the Help. You can
also create a custom toolbar to include the tools and commands you use most often. For
information about creating custom toolbars, see “Customizing toolbars” in the Help.

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To hide or display a toolbar
• Click Window ` Toolbars, and click a toolbar.
A check mark next to a toolbar name indicates that the toolbar is displayed in the
image window.

Toolbox
The toolbox contains tools for editing, creating, and viewing images. Some of the tools
are visible by default, while others are grouped in flyouts. Flyouts open to display a set
of related tools. A small arrow in the bottom-right corner of a toolbox button indicates
a flyout. The last tool used in a flyout displays in the toolbox. For example, in the Brush
flyout, the Paint tool displays by default, but if you use another tool in the flyout, such
as the Image Sprayer tool, the Image Sprayer tool displays in the toolbox with the
flyout arrow. Flyouts function like toolbars when you drag them away from the toolbox.
This lets you view all the related tools while you work.
In addition to the tools, the color control area displays in the toolbox. The color control
area lets you choose colors and fills.
The following tables provide descriptions of the flyouts, tools, and the color control area
in the Corel PHOTO-PAINT toolbox:
Flyout

Description

Pick flyout

Lets you access the Object pick tool and the
Mask transform tool

Mask flyout

Lets you access the Rectangular mask tool,
the Ellipse mask tool, the Freehand mask
tool, the Lasso mask tool, the Magnetic
mask tool, the Magic wand mask tool, and
the Brush mask tool

Zoom flyout

Lets you access the Zoom tool and the Pan
tool

Touch-up flyout

Lets you access the Red-eye removal tool,
the Clone tool, and the Touch-up brush
tool

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Flyout

Description

Shape flyout

Lets you access the Rectangle tool, the
Ellipse tool, the Polygon tool, the Line
tool, and the Path tool

Fill flyout

Lets you access the Fill tool and the
Interactive fill tool

Brush flyout

Lets you access the Paint tool, the Effect
tool, the Image sprayer tool, the Undo
brush tool, and the Replace color brush
tool

Interactive/Transparency flyout

Lets you access the Interactive
dropshadow tool, the Interactive object
transparency tool, the Color transparency
tool, and the Object transparency brush
tool

Tool

Description
Object pick
Mask transform
Rectangle mask
Ellipse mask
Freehand mask
Lasso mask

Lets you select an object
Lets you change the appearance of editable
areas
Lets you define rectangular editable areas
Lets you define elliptical editable areas
Lets you define irregularly shaped or
polygonal editable areas
Lets you define editable areas that are
irregular in shape and surrounded by pixels
of similar colors

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Tool

Description
Magnetic mask

Magic wand mask

Brush mask
Crop

Lets you define irregularly shaped editable
areas that include all adjacent pixels that are
similar in color to the pixel you first select
Lets you define an editable area by brushing
an area as if you were painting
Lets you remove unwanted areas and
straighten crooked images

Zoom

Lets you change the magnification level in
the image window

Pan

Lets you drag areas of an image into view
when the image is larger than its window

Eyedropper

Lets you choose colors from an image

Eraser

Lets you erase image areas or object areas to
reveal the object or background underneath

Text

Lets you add text to your image and edit
existing text

Red-eye removal
Clone

Touch-up

Rectangle

358

Lets you detect edges of elements in your
image, that is, the outline of areas that are in
contrasting color to their surroundings, and
place the mask marquee along that edge

Lets you remove the red-eye effect from the
eyes of subjects in photos.
Lets you duplicate part of an image and
apply it to another part of the same image or
to another image
Lets you remove imperfections, such as tears,
scratch marks, and wrinkles, from an image
by blending its textures and colors.
Lets you draw square or rectangular shapes

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Tool

Description
Ellipse
Polygon
Line
Path

Lets you draw circular or elliptical shapes
Lets you draw polygons
Lets you draw single or joined straight line
segments using the foreground color
Lets you create and edit paths

Fill

Lets you fill areas with one of four fill types:
uniform, fountain, bitmap, and texture

Interactive fill

Lets you apply a gradient fill to the entire
image, object, or selection

Paint

Lets you paint on an image using the
foreground color

Effect

Lets you perform local color and tonal
corrections on the image

Image sprayer

Lets you load one or more images and paint
them on your image

Undo brush

Lets you restore image areas to how they
looked before your last brush stroke

Replace color brush

Lets you replace the foreground color in your
image with the background color

Interactive dropshadow
Interactive object transparency

Lets you add shadows to objects
Lets you make the colors of an object fade
gradually towards the image background
color

Color transparency

Lets you make pixels with a specific color
value in an object transparent

Object transparency brush

Lets you brush areas on an object to make
them more transparent

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Tool

Description
Image slicing

Lets you cut a large image into smaller
sections that can be modified for the Web

Color control area
Lets you choose colors and fills. Consists of
three swatches: a Foreground color swatch,
a Background color swatch, and a Fill
color swatch. The arrow lets you swap the
foreground color and background color, and
the Reset color icon lets you return to the
default colors.

Property bar
The property bar displays commonly used commands that are relevant to the active
tool. Unlike toolbars, the contents of the property bar change depending on which tool
is active. For example, when you use the Text tool, the contents of the property bar
change to display text-related settings such as font type, font size, and alignment.
More advanced options for the active tool can be accessed on the extended property bar.
A button with a double arrow at the end of the property bar lets you open or close the
extended property bar.

To open or close the extended property bar
To

Do the following

Open the extended property bar

Click the Open advanced options
button .

Close the extended property bar

Click the Close advanced options
button .

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Dockers
Dockers display controls, such as command buttons, options, and list boxes. Some
dockers also include additional visual information about the tools or image elements.
You can keep dockers open while you work on an image.
You can attach, or dock, dockers to either side of the application window, or you can
float, or undock, them so you can move them as you work in the application window.
You can also minimize dockers to save valuable screen space. If you open more than one
docker at a time, the windows stack on top of each other and tabs display so you can
quickly access the docker you want.
An example of a docker is the Objects docker. The Objects docker displays thumbnails
of the image background and each object layer, as well as command buttons and options
related to objects.

To open a docker
• Click Window ` Dockers, and click a docker.

To move a docker
• Drag the title bar of the docker to a new location.
Dragging a docker away from the side undocks it, whereas dragging a floating
docker toward the side docks it.
As you drag, an outline of the docker displays. The outline changes shape as
you drag to the side of the application window to indicate that the docker is
docked.

To minimize a docker
To minimize

Do the following

A floating docker

Click the roll-down arrow on the title bar of
the docker.

A docked docker

Click the double-arrow on the title bar of the
docker. A tab displays along the right side of
the application window.

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Status bar
The status bar displays information about the image, system memory, and the active
tool. You can change the type of information that displays to help you with your current
task. For example, if you are working with images that have different dimensions, you
can display the dimension of the current image.
You can also customize the status bar by adding command buttons. For information
about customizing the status bar, see “Customizing the status bar” in the Help.

To change the type of information displayed on the status bar
• Click the arrow on the status bar, and click one of the following:
• File size
• Current tool
• Document dimension
• Color mode
• Memory

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Viewing images and
obtaining image information
You can change the appearance of windows and the magnification level of an image.
Changing the magnification level allows you to view specific image areas and makes
image editing easier.
In this section, you’ll learn about
• viewing images
• zooming
• obtaining image information

Viewing images
Images can be viewed in a number of different ways. You can hide windows, the toolbox
and the toolbars, leaving only the menu bar and the image windows visible. You can
view a large representation of an image in a full-screen preview.
You can view image areas that fall outside the image window. For example, when you
are working at a high magnification level or with large images, you can pan or jump to
a different image area without having to adjust the magnification level.

You can select the image area to be displayed in the image window using the
Navigator pop-up.
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To hide windows, the toolbox, and toolbars
• Click Window ` Hide windows.
If you want to return to normal view, right-click in the workspace, and click Show
windows.

To view a full-screen preview of an image
• Click View ` Full-screen preview.
If you want to return to normal view, press any key or click the screen.

To view an image area that falls outside the image window
To

Do the following

Pan to another area of the image

Open the Zoom flyout
, and click
the Pan tool . Drag the image until the
area you want to view displays in the image
window.

Jump to another area of the image

Click the Navigator pop-up at the lowerright corner of the image window. Drag the
rectangle to the area of the image you want
to view.

Image areas that fall outside the image window can be dragged into view using
the Pan tool. This photo has been dragged from its original position in the first
image toward the right in the second image. The inset below shows the entire
image.
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Zooming
By default, images are displayed at 100% magnification; however, you can zoom in to
get a closer look at image detail or zoom out to view a larger portion of the image. You
can also specify the magnification level at which images open.

To zoom
• Open the Zoom flyout

, and click the Zoom tool

.

To

Do the following

Zoom in

Click the image where you want to magnify
it.

Zoom in to a specific area

Drag across the area you want to magnify.

Zoom out

Right-click in the image window.

Switch between the current and previous
zoom levels

Click the Zoom to previous button
the extended property bar .

Zoom in or out by a preset level

Choose a magnification level from the Zoom
level list box on the property bar.

on

Obtaining image information
You can view image properties, such as name, file format, and file size.
You can view information about image areas, such as pointer coordinates, as you work.
You can view the changes in the x-coordinate (X) or the y-coordinate (Y) as you move
the pointer in the image window. You can also make note of the angle (A) and distance
(D) that the pointer moves in the image window as you draw a shape or define an
editable area. In addition, you can obtain statistics related to the x- and y-coordinates
of the center position (C) and the radius (R) when you create or select a circular editable
area or shape.
You can also view color information for an image area that corresponds to the pointer
position. By default, the RGB, Hex, and CMYK values are displayed. You can choose
to display color information in two color models at once. For example, you can view
both the grayscale and RGB values of a particular image area.

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To view image information
• Click File ` Document properties.

To view information about image areas
• Click Window ` Dockers ` Info.
You can also
Choose a new color model

Click the top flyout arrow , choose a color
level, and click a color model.

Change the units of measure used to display
image information

Click the bottom flyout arrow, and click a
unit of measure.

By default, the Image info palette lists the RGB, Hex, and CMYK values from
top to bottom.
You can also view color mode information by clicking the Eyedropper tool
and pointing to an image area.

,

From here
For more information about

In the Help index, see...

Setting the magnification level at which
images are opened

magnification level, customizing

Zooming to display image areas at different
magnification levels

zooming, changing magnification level

Maximizing or restoring the work area

viewing, maximizing or restoring work area

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Working with color
Your application lets you choose and create colors using a wide variety of industrystandard palettes, color mixers, and color models. You can create and edit custom color
palettes to store frequently used colors for future use.
In this section, you’ll learn about
• choosing colors
• creating custom color palettes

Choosing colors
You can choose background, foreground, and fill colors using the color control area,
color palettes, sampling, color viewers, color harmonies, or color blends.
Choosing a color using the color control area
In the color control area, you can view the selected foreground, background, and fill
colors, and you can choose new colors.
Choosing a color using the default color palette
A color palette is a collection of color swatches. You can choose foreground,
background, and fill colors using the default color palette, which contains 99 colors
from the RGB color model.
Choosing a color using fixed or custom color palettes
Fixed color palettes are provided by third-party manufacturers. Some examples of these
are HKS Colors, Focoltone, PANTONE, and TRUMATCH. It may be useful to have
on hand a manufacturer’s swatch book, which is a collection of color samples that shows
exactly what each color looks like when printed.
Custom color palettes can include colors from any color model or fixed color palette.
You can save a custom color palette for future use. For more information about working

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with custom color palettes, see “Creating custom color palettes” on page 371 and
“Opening and editing custom color palettes” in the Help.
Sampling colors
When you want to use a color that already exists in an object or image, you can sample
the color to achieve an exact match. By default, you sample a single pixel from the
image window.
When you sample a color from a photo, what looks to be a solid-colored area may
actually be subtly shaded or dithered. In this case, it is useful to average the colors of
pixels in a larger sample area. You can set the sample area to 3 x 3 pixels, or to 5 x 5
pixels for high-resolution images. You can also sample pixels in a selected area.
Choosing a color using color viewers
Color viewers give a representation of a range of colors using either one-dimensional or
three-dimensional shapes. The default color viewer is based on the HSB color model,
but you can use this viewer to choose CMY or RGB colors. For information about color
models, see “Understanding color models” in the Help.
Choosing a color using color harmonies
Color harmonies work by superimposing a shape, such as a rectangle or a triangle, over
a color wheel. Each vertical row in the color grid begins with the color located at one of
the points on the superimposed shape.
The colors at each corner of the shape are always complementary, contrasting, or
harmonious, depending on the shape you choose.
Choosing a color using color blends
When you choose a color using color blends, you combine base colors to get the color
you want. The color blender displays a grid of colors that it creates from the four base
colors you choose.

To choose a color using the color control area
1 In the color control area of the toolbox, double-click one of the following:
• Foreground color swatch
• Background color swatch
2 Move the color slider to set the range of colors displayed in the color selection area.
3 Click in the color selection area to choose a color.
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To choose a color using the default color palette
To

Do the following

Choose a foreground color

Click a color swatch.

Choose a background color

Hold down Ctrl, and click a color swatch.

Choose a fill color

Right-click a color swatch.

To choose a color using a fixed or custom color palette
1 In the color control area of the toolbox, double-click one of the following:
• Foreground color swatch
• Background color swatch
2 Click the Palettes tab.
3 Choose a fixed or custom palette from the Palette list box.
4 Move the color slider to set the range of colors displayed in the color selection area.
5 Click a color in the color selection area.
You should use the same color model for all colors in an image; the colors will
be consistent, and you will be able to predict the colors of the final output more
accurately. It is preferable to use the same color model that you are using for
the final output.

To sample a color
1 Click the Eyedropper tool

.

2 Click the image to choose a foreground color.
The default sample size is 1 pixel.
You can also
Increase the sample size

Click the Eyedropper 3 x 3 button
the extended property bar.

on

Increase the sample size for a high-resolution
image

Click the Eyedropper 5 x 5 button
the extended property bar.

on

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You can also
Sample from a selected area

Click the Eyedropper selection button
on the extended property bar.

To choose a color using a color viewer
1 In the color control area of the toolbox, double-click one of the following:
• Foreground color swatch
• Background color swatch
2 Click the Models tab.
3 Choose a color model from the Model list box.
4 Click Options ` Color viewers, and click a color viewer.
5 Move the color slider.
6 Click a color in the color selection area.
You can also
Choose a fill color

Double-click the Fill color swatch in the
color control area, click the Uniform fill
button
in the Select fill dialog box, and
click Edit.

Swap colors

Click Options ` Swap colors. This swaps
the Old color (the current foreground or
background color) and the New color (which
has been chosen in the color selection area).

If you choose a color that is out of the printer’s gamut, Corel PHOTO-PAINT
displays the closest in-gamut color. This color is displayed in the Reference
area, in the small swatch beside the New color. You can either choose this
closest in-gamut color or you can correct the out-of-gamut color.

To choose a color using color harmonies
1 In the color control area of the toolbox, double-click one of the following:
• Foreground color swatch
• Background color swatch
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2 Click the Mixers tab.
3 Click Options ` Mixers ` Color harmonies.
4 Choose a shape from the Hues list box.
5 Choose an option from the Variation list box.
6 Drag the black dot on the color wheel.
7 Click a color swatch on the color palette below the color wheel.
If you choose a color that is out of the printer’s gamut, Corel PHOTO-PAINT
displays the closest in-gamut color. This color is displayed in the Reference
area, in the small swatch beside the New color. You can either choose this
closest in-gamut color or you can correct the out-of-gamut color.

To choose a color using color blends
1 In the color control area of the toolbox, double-click one of the following:
• Foreground color swatch
• Background color swatch
2 Click the Mixers tab.
3 Click Options ` Mixers ` Color blend.
4 Open each color picker, and click a color.
5 Click a color in the color selection area.
You can only blend colors that are in the default color palette. If you want to
blend other colors, change the default color palette. For information, see “To
open a custom color palette” in the Help.

Creating custom color palettes
Custom color palettes are collections of colors that you save. A number of preset custom
color palettes are available; however, you can create color palettes from scratch. Custom
color palettes are useful when you frequently choose the same colors, or when you want
to work with a set of colors that look good together.
You can create a custom color palette by choosing each color manually, or by using
colors in an object, an editable area, or an entire document.
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To create a custom color palette
1 Click Window ` Color palettes ` Palette editor.
2 Click New palette

.

3 Type a filename.
4 Click Save.

To create a color palette from an object
1 Select an object.
2 Click Window ` Color palettes ` Create palette from selection.
3 Type a filename.
4 Click Save.

To create a color palette from an editable area
1 Define an editable area.
2 Click Window ` Color palettes ` Create palette from visible.
3 Click Save palette as

.

4 Type a filename.
5 Click Save.
For information about defining editable areas, see “Defining editable areas” on
page 414.

To create a color palette from an image
1 Click Window ` Color palettes ` Create palette from document.
2 Type a filename.
3 Click Save.

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Changing color modes
Changing an image to another color mode, such as RGB, CMYK, or grayscale,
changes the image’s color structure and size and can affect how the image displays and
prints.
In this section, you’ll learn about
• changing the color mode of images
• changing images to the paletted color mode

Changing the color mode of images
In Corel PHOTO-PAINT, the colors of images are defined by color modes. Computer
monitors display images in the RGB color mode; by default, images in Corel PHOTOPAINT are created in the RGB color mode.
Color modes are described by their component colors and bit depth. For example, the
RGB (24-bit) color mode is composed of red, green, and blue channels and has a bit
depth of 24 bits. Similarly, the CMYK (32-bit) color mode is composed of cyan,
magenta, yellow, and black channels and has a bit depth of 32 bits. Each channel has a
bit depth of 8 bits.
Although on the screen you may not be able to see the difference between an image in
the CMYK color mode and an image in the RGB color mode, the images are quite
different. Colors from the RGB color space can cover a greater range of the visual
spectrum (they have a larger gamut) than those from the CMYK color space. For the
same image dimensions, a CMYK image has a larger file size than an RGB image, but
it contains the channels necessary to print standard inks.
Each time you convert an image, you may lose color information. For this reason, you
should finish editing and then save an image before you convert it to a new color mode.
Corel PHOTO-PAINT supports the following color modes:
• Black-and-white (1-bit)
Corel PHOTO-PAINT: Changing color modes

• Grayscale (8-bit)
373

• Duotone (8-bit)

• Paletted (8-bit)

• RGB color (24-bit)

• Lab color (24-bit)

• CMYK color (32-bit)

• Multichannel

• Grayscale (16-bit)

• RGB color (48-bit)

• NTSC RGB (video)

• PAL RGB (video)

To change the color mode of an image
• Click Image ` Color mode, and click one of the following:
• Grayscale (8-bit)
• RGB color (24-bit)
• Lab color (24-bit)
• CMYK color (32-bit)
• Multichannel
• Grayscale (16-bit)
• RGB color (48-bit)
• NTSC RGB
• PAL RGB

Changing images to the paletted color mode
The paletted color mode, also called indexed color mode, is frequently used for GIF
images on the World Wide Web. When you convert a complex image to the paletted
color mode, a fixed color value is assigned to each pixel. These values are stored in a
compact color table, or palette. As a result, the paletted image contains less data than
the original, and it has a smaller file size. Paletted color mode is an 8-bit mode that
stores and displays images using up to 256 colors.
Choosing, editing, and saving a color palette
When you change an image to the paletted color mode, you use a predefined or a
custom color palette and then edit the palette by replacing individual colors. If you
choose the Optimized color palette, you can also edit the palette by specifying a range
sensitivity color. The color palette you use to convert the image is called the processed
color palette, and it can be saved for use with other images.

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Dithering
Paletted images can only contain up to 256 different colors. If the original image
contains many colors, you can use dithering to create the illusion of seeing more than
256 colors. Dithering creates additional colors and shades from an existing palette by
interspersing pixels of different colors. The relationship of one colored pixel to another
creates an optical mix, so you perceive additional colors.
Dithering can be done by distributing colors either regularly or randomly. Ordered
dithering approximates color blends using regular dot patterns; as a result, solid colors
are emphasized and edges appear harder. Error diffusion scatters pixels randomly,
making edges and colors softer. Jarvis, Stucki and Floyd-Steinberg are methods of error
diffusion.
If your image contains only a few colors and simple shapes, you do not need to use
dithering.

To change an image to the paletted color mode
1 Click Image ` Color mode ` Paletted (8-bit).
2 Click the Options tab.
3 Choose one of the following color palette types from the Palette list box:
• Uniform — provides a range of 256 colors with equal parts of red, green, and
blue
• Standard VGA — provides the Standard VGA 16-color palette
• Adaptive — provides colors original to the image, and preserves the individual
colors (the entire color spectrum) in the image
• Optimized — creates a color palette based on the highest percentage of colors in
the image. You can also select a range sensitivity color for the color palette.
• Black Body — contains colors that are based on temperature. For example,
black may represent cold temperatures, while red, orange, yellow, and white may
represent hot temperatures.
• Grayscale — provides 256 shades of gray, ranging from black (0) to white (255)
• System — provides a palette of Websafe and grayscale colors
• Websafe — provides a palette of 216 colors that are common to Web browsers
4 Choose a dithering option from the Dithering list box.
5 Move the Dither intensity slider to adjust the amount of dithering.

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You can also
Save the conversion options as a preset

Click Add preset
Save preset box.

Edit the processed color palette

Click the Processed palette tab, and click
Edit. In the Color table dialog box, edit the
color palette.

Save the processed color palette

Click the Processed palette tab, and click
Save. Choose the folder where you want to
save the processed color palette, and type a
filename.

, and type a name in the

The Ordered dithering option applies more quickly than do the error
diffusion options Jarvis, Stucki, and Floyd-Steinberg; however, it is less
accurate.
You can choose a custom color palette by clicking the Options tab, clicking
Open, locating the color palette file you want, and double-clicking the
filename.

From here
For more information about

In the Help index, see...

Changing images to the black-and-white
color mode

black-and-white color mode

Changing images to the duotone color mode

duotone

Setting the color range for a custom color
palette

color palette, color range

Changing multiple files to the paletted color
mode

paletted color mode, converting files to

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Bringing images into
Corel PHOTO-PAINT
You can bring images into Corel PHOTO-PAINT in a variety of ways.
In this section, you’ll learn about
• opening images
• importing files
• loading photos from a digital camera
• working with vector graphics

Opening images
You can open most bitmaps in Corel PHOTO-PAINT. Each image you open displays
in its own image window.

To open an image
1 Click File ` Open.
2 Choose the folder where the file is stored.
3 Double-click the filename.

Importing files
Corel PHOTO-PAINT provides filters that convert files from one format to another
when you import them. You can import a file and place it in the active application
window as an object. The imported file becomes part of the active image.

To import a file into an active image
1 Click File ` Import.
2 Choose the folder where the file is stored.
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3 Choose a file format from the Files of type list box.
4 Click the filename.
5 Enable any of the following active check boxes:
• Do not show filter dialog — lets you use the filter’s default settings without
opening the dialog box
• Check for watermark — lets you check the image for a watermark and any
information it contains such as copyright
• Extract embedded ICC profile — lets you save the embedded International
Color Consortium (ICC) profile to the color folder where the application is
installed
6 Click Import.
7 Click the image window.

Loading photos from a digital camera
You can load photos from a digital camera into Corel PHOTO-PAINT. Corel PHOTOPAINT supports digital cameras that use Microsoft Windows Image Acquisition
(WIA), which provides a standard interface for loading photos. The WIA interface is
available only for the Windows Me and Windows XP operating systems.
If your digital camera does not support WIA, you can use the digital camera’s software
and TWAIN driver for loading photos. The software interfaces and options for loading
photos vary. For information about using your digital camera’s software, see the
manufacturer’s documentation.

To load photos from a digital camera
1 Connect a digital camera to your computer.
2 Click File ` Acquire image ` Select source.
3 Choose a digital camera from the Sources box.
4 Click File ` Acquire image ` Acquire.
5 In the Get pictures dialog box, choose the images you want to copy.
If your digital camera does not support WIA, you are presented with the digital
camera’s interface for loading photos. Options will vary.
6 Click Get pictures.

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To open digital camera photos automatically in Corel PHOTO-PAINT
1 Connect a digital camera to your computer.
2 In the dialog box, choose Corel PHOTO-PAINT in the Select the program to
launch for this action area.
3 Enable the Always use this program for this action check box.
Double-clicking a thumbnail in the digital camera directory will bring the image
into Corel PHOTO-PAINT.

Working with vector graphics
Vector graphics are made up of lines, curves, objects, and fills that are all calculated
mathematically. Although you cannot work with vector graphics in Corel PHOTOPAINT, you can convert vector graphics to bitmaps as you open or import them. This
conversion process is called rasterization. You can also copy vector graphics from
CorelDRAW and paste them into Corel PHOTO-PAINT.

The top illustration is a vector graphic consisting of lines, objects and fills. The
bottom version is a bitmap made up of pixels.

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To open a vector graphic
1 Click File ` Open.
2 Choose the folder where the file is stored.
3 From the Files of type list box, choose the vector file format of the file you want to
import.
4 Click the filename.
5 Click Open.
6 In the Convert to bitmap dialog box, specify the settings you want.

To import a vector graphic
1 Click File ` Import.
2 Choose the folder where the file is stored.
3 From the Files of type list box, choose the vector file format of the file you want to
import.
4 Click the filename.
5 Click Open.
6 Click in the image window.
7 In the Convert to bitmap dialog box, specify the settings you want.

From here
For more information about

In the Help index, see...

Resampling a graphic while importing

importing, resampling

Cropping a graphic while importing

importing, cropping

Browsing for clipart, photos, and sound files

clipart, finding

Inserting files into active images

inserting, files

Viewing EXIF information for digital camera
photos

photos, EXIF data

Importing files

files, importing

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Cropping and changing orientation
You can crop an image to remove unwanted areas or combine multiple images to
create a single, large image. You can also change the orientation of an image by
flipping it or rotating it.
In this section, you’ll learn about
• cropping images
• stitching images together
• changing image orientation

Cropping images
You can crop an image to remove unwanted areas and improve its composition.
Cropping allows you to select a rectangular area that you want to keep and discard the
rest. As a result, you reduce the file size of an image without affecting its resolution.

Cropping lets you remove unwanted image areas.

You can also easily crop a single-color border surrounding an image, such as a white
edge surrounding an old photograph.
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Corel PHOTO-PAINT also lets you crop around the editable area of a mask; however,
the resulting image is always rectangular. For information about masks, see “Masking”
on page 413.

To crop an image
1 Click the Crop tool

.

2 Drag to select an area on the image.
3 Double-click inside the cropping area.
You can also
Enlarge or reduce the cropping area

Drag the cropping handles.

Move the cropping area

Click and drag inside the cropping area to
reposition it.

Rotate the cropping area to straighten it

Click inside the cropping area to display the
rotation handles . Drag the rotation
handles to align the cropping area with the
image area you want to crop.

Expand the cropping area outside the
original image

Click Image ` Crop ` Expand, and drag a
cropping handle outside the image.

You can hide the crop overlay to view the image you are cropping more clearly.
Click Image ` Crop ` Crop overlay.
You can also crop an image area by clicking the Crop tool and typing values
in the Size and Position boxes on the property bar.

To crop a border color from an image
1 Click Image ` Crop ` Crop border color.
2 Enable one of the following options:
• Background — crops the color specified in the Background color swatch in
the color control area of the toolbox
• Foreground — crops the color specified in the Foreground color swatch in
the color control area of the toolbox
• Other — crops the color you choose using the color picker or the Eyedropper
tool
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3 In the Tolerance area, enable one of the following options:
• Normal — determines the color tolerance based on the similarity of hue values
between adjacent pixels
• HSB mode — determines the color tolerance based on the similarity of hue,
saturation, and brightness levels between adjacent pixels
4 Move the Tolerance slider to set the tolerance for the color that you want to crop.
You may need to experiment with different Tolerance slider positions to
successfully remove the border color.

To crop to an editable area of a mask
1 Define an editable area on an image.
2 Click Image ` Crop ` Crop to mask.

Stitching images together
Image stitching allows you to seamlessly join 2D images. For instance, you can scan a
large image in smaller, overlapping pieces and reassemble them.

You can stitch images together to create a single, large image. This image has
been scanned in four sections and stitched.

To stitch images together
1 Open the images you want to stitch together.
2 Click Image ` Stitch.
3 Choose a filename from the Source files list, and click Add.
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If you want to select all open images, click Add all.
4 To change the position of an image in the Selected files list, click a filename, and
click one of the following buttons:
• Up button
• Down button
5 Click OK.
6 In the Image stitch dialog box, click the Selection tool

.

7 In the image stitch window, drag an image to align it with another image.
Repeat to align all images.
8 Type a value in the Blend images list box to define the number of overlapping
pixels used to blend images together.
9 Enable one of the following options:
• Combine to background — creates a single, flattened image
• Create objects from images — creates a stitched image in which each source
image becomes a separate object. You can later adjust the brightness and contrast
of each object so they match.
You can also
View image alignment

Click the Difference tool . Overlapping
image areas are highlighted; correctly
aligned image edges display as black.

Rotate one or more selected images

Click the Rotate tool , and drag an image.
If you want to rotate an image by a precise
angle, type a value in the Rotate image box.

Zoom in to inspect an area where images
join

Click the Zoom in tool , and click where
you want a close-up view.

Zoom out

Click the Zoom out tool
image.

View areas outside the image stitch window

Click the Pan tool

, and click the

, and drag an image.

Stitched images that are flattened have a smaller file size than stitched images
containing separate objects.

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Use the Arrow keys with the Selection tool, the Rotate tool, and the Pan tool
to move, rotate and view images precisely in the image stitch window.

Changing image orientation
You can change the orientation of an image by flipping or rotating it in the image
window. You can flip an image horizontally or vertically to reposition a scanned image
or to create unique effects.

You can mirror an image by flipping it.

When you rotate an image, you can specify the angle and direction of rotation, as well
as the paper color that is visible after the image is rotated.

To flip an image
• Click Image ` Flip, and click one of the following:
• Flip horizontally
• Flip vertically

To rotate an image
1 Click Image ` Rotate ` Rotate custom.
2 Type a value in the Angle box.
3 Enable one of the following options:
• Clockwise
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• Counterclockwise
4 Enable any of the following check boxes:
• Maintain original image size — maintains the size of the original image
• Anti-aliasing — smooths the edges in the image
5 Open the Background color picker, and click a color.
You can rotate an image by clicking Image ` Rotate, and clicking 90°
Clockwise, 90° Counterclockwise, or 180°.

You can rotate an image to change its orientation.

From here
For more information about

In the Help index, see...

Cropping editable areas

cropping, editable areas

Defining editable areas

editable areas, defining

Working with masks

masks

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Adjusting color and tone
You can improve the quality of images by adjusting the color and tone to correct color
casts and exposure problems or to alter specific colors.
In this section, you’ll learn about
• adjusting image color and tone
• working with color channels

Adjusting image color and tone
Corel PHOTO-PAINT provides you with filters and tools to make adjustments to the
color and tone of images. When you adjust the color and tone, you adjust elements such
as hue, saturation, brightness, contrast, or intensity. If you want to adjust the color and
tone of the entire image, you can apply an adjustment filter directly to the image or
apply a lens which exists on a separate object layer and can be edited without changing
the original image. For information about lenses, see “Working with lenses” on
page 409.
You can adjust part of an image by editing the size and shape of a lens or by creating an
editable area before applying an adjustment filter. For information about editable areas,
see “Masking” on page 413.
Choosing color and tone filters
Some filters adjust the image automatically, while others give you varying degrees of
control. For example, the Auto equalize filter adjusts the tonal range automatically,
while the Tone curve filter lets you pinpoint and adjust tone, or color, using separate
color channels. More advanced filters, such as the Tone curve filter and the Contrast
enhancement filter, are precise and can correct a variety of problems, but require
practice. If you are new to color and tone correction, consider the following options:
• Automatic adjustments: apply the Auto equalize filter. This filter improves the
tone of most images instantly. If the filter doesn’t correct the problem, you can
undo the change and try another filter.
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• Quick tone adjustments: apply the Color tone filter to brighten or darken an
image, or improve contrast using thumbnail buttons. You can also try the
Brightness/Contrast/Intensity filter. After you adjust the brightness, you must
adjust the contrast and intensity to retain image detail.
• Quick color adjustments: apply the Color hue filter to adjust the color using
thumbnail buttons, or apply the Color balance filter which lets you increase or
decrease specific color values. For example, if an image has a green cast, you can
remove some green or add a contrasting color (magenta) to neutralize the green
cast.
Adjusting tone interactively
You can view the tonal range of an image using a histogram to evaluate and adjust the
color and tone of an image. For example, a histogram can help you determine if there is
hidden detail in an underexposed photo. A histogram has a horizontal bar chart that
plots the brightness values of the pixels in your image on a scale from 0 (dark) to 255
(light). The left part of the histogram represents the shadows of an image, the middle
part represents the midtones, and the right part represents the highlights. The height
of the spikes indicates how many pixels are at each brightness level. For example, a large
number of pixels in the shadows (the left side of the histogram) indicates the presence
of image detail in the dark areas of the image.
A histogram is available with the following filters:
• Contrast enhancement
• Histogram equalization
• Sample/Target balance
Adjusting the color and tone using brush strokes
You can adjust the brightness, contrast, hue or saturation in part of an image by
applying brush strokes. You can use preset brushes or create a custom brush. For more
information, see “Creating custom brushes” in the Help.

To adjust image color and tone
1 Click Image ` Adjust, and click an adjustment filter.
2 In the filter’s dialog box, specify the settings you want.

To adjust image tone interactively
1 Click Image ` Adjust ` Contrast enhancement.
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2 Move the Input value clipping arrows to adjust shadows and highlights.
The arrow on the left lets you darken shadow areas. Drag the arrow until it points
to the area where the histogram starts to spike.
The arrow on the right lets you lighten highlight areas. Drag the arrow until it
points to the area where the histogram stops spiking.
3 Move the Gamma slider to adjust the midtones.
4 Move the Output range compression arrows to fine-tune the contrast:
The arrow on the left lets you lighten darker areas as you drag the arrow to the
right.
The arrow on the right lets you darken light areas as you drag the arrow to the left.
You can also
Automatically redistribute pixels across the
tonal range

Enable the Auto-adjust check box.

Set input and output values by sampling
pixels in the image

Enable the Set input values or Set output
values option from the Eyedropper
sampling area. Click the Shadow
eyedropper button to sample shadow
areas, or click the Highlight eyedropper
button to sample highlight areas.

To adjust image color and tone using brush strokes
1 Select an object or the background image.
2 Open the Brush flyout

, and click the Effect tool

.

3 On the property bar, open the Effect tool picker, and click one of the following:
• Brightness tool — brightens or darkens the image
• Contrast tool — increases or decreases the contrast
• Hue tool — shifts all hues along the color wheel by the number of degrees
that you specify in the Amount box
• Hue replacer tool — retains the brightness and saturation of the original
colors, but replaces all hues with the current paint color
• Sponge tool — saturates or desaturates the colors
• Dodge/Burn tool — brightens (overexposes) or darkens (underexposes) the
image
• Tint tool — tints the image using the current paint color
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4 Choose a preset brush from the Brush type list box on the property bar.
If you want to customize the brush, specify the settings you want on the property
bar.
5 Drag in the image window.
You can also
Increase the effect of the brush across an area
without clicking over the area multiple times

Click the Cumulative button on the
Stroke attributes bar that displays in the
Brush settings docker. This option is
available only for some of the Effect tools. If
the Brush settings docker is not open, click
Window ` Dockers ` Brush settings.

Apply the effect to an object and the
background simultaneously

Click the Merge source button
on the
Dab attributes bar that displays in the
Brush settings docker. This option is only
available when the Cumulative button is
disabled.

Working with color channels
You can adjust the color and tone of an image by making changes directly to the image's
color channels. The number of color channels in an image depends on the number of
components in the color mode associated with the image. For example, black-andwhite, grayscale, duotone, and paletted images have only one color channel; RGB and
Lab images have three channels; and CMYK images have four color channels. For more
information about these color models, see “Understanding color models” in the Help.
Displaying, mixing and editing color channels
Although color channels represent the colored components of an image, they are
displayed by default as grayscale images in the image window. However, you can display
these channels in their respective colors so that the red channel is tinted red, the blue
channel is tinted blue, and so on.
You can mix color channels to balance the colors of an image. For example, if an image
has too much red, you can adjust the red channel in an RGB image to improve image
quality.

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You can edit color channels the same way that you edit other grayscale images. For
example, you can select areas, apply paints and fills, add special effects or filters, and cut
and paste objects in the image channel.
Splitting and combining images using color channels
You can split an image into a series of 8-bit grayscale image files — one for each color
channel of the color mode. Splitting an image into separate channel files lets you edit
one channel without affecting the others, save channel information before you convert
the image to another mode, or associate channels from one mode with another mode for
editing purposes. For example, if you have an oversaturated RGB image, you can reduce
the saturation by splitting the image into the HSB mode and reducing the saturation
(S) channel. When you finish editing the images, you can combine them into one image.
The images are combined automatically using equal values.
You can split an image into the following color channels.
Splitting mode

Color channels created

RGB

Red (R), green (G), blue (B)

CMYK

Cyan (C), magenta (M), yellow (Y), black
(K)

HSB

Hue (H), saturation (S), brightness (B)

HLS

Hue (H), lightness (L), saturation (S)

YIQ

Luminance (Y), two chromaticity values (I, Q)

Lab

Luminosity (L), green/magenta (a), blue/
yellow (b)

To display color channels
• Click Window ` Dockers ` Channels.
You can display color channels using their respective colors by clicking Tools
` Customization. In the Workspace list of categories, click Display, and
enable the Tint screen color channels check box.

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To mix color channels
1 Click Image ` Adjust ` Channel mixer.
2 Choose a color mode from the Color model list box.
3 Choose an output channel from the Output channel list box.
4 Move the sliders in the Input channels area.

To edit a color channel
1 In the Channels docker, click the channel that you want to edit.
If the Channels docker is not open, click Window ` Dockers ` Channels.
2 Edit the image.

To split an image using color channels
• Click Image ` Split channels to, and click a color mode.
Images in the CMYK and Lab color modes must be split into their original
component channels.

To combine images using color channels
1 Click Image ` Combine channels.
2 In the Mode area, choose a color mode option.
3 In the Channel area, choose a channel option and click a filename from the Images
list to associate the channel with a file.
4 Repeat step 3 until all the channels in the Channel area have been associated with
an image from the Images list.

From here
For more information about

In the Help index, see...

Adjustment filters

adjustment filters

Working with color channels

color channels

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Changing image dimensions,
resolution, and paper size
You can change the dimensions and resolution of an image. You can also change the
size of the paper border that surrounds an image.
In this section, you’ll learn about
• changing image dimensions
• changing image resolution
• changing the paper size

Changing image dimensions
You can change the physical dimensions of images by increasing or decreasing their
height and width. When you increase image dimensions, the application inserts new
pixels between existing pixels, and their colors are based on the colors of adjacent pixels.
If you increase image dimensions significantly, images may appear stretched and
pixelated.

You can change the height and width of an image without changing the
resolution. The center image is the original, the first image has smaller
dimensions, and the third image has larger dimensions. Notice the pixelation
of the larger image.
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To change the dimensions of an image
1 Click Image ` Resample.
2 Enable any of the following check boxes:
• Anti-alias — smooths the edges in the image
• Maintain aspect ratio — avoids distortion by maintaining the width-to-height
ratio of the image
3 In the Image size area, type values in one of the following pairs of boxes:
• Width and Height — let you specify the image dimensions
• Width % and Height % — let you resize the image to a percentage of its
original size
When you change the dimensions of an image, you produce better results using
width and height values that are factors of the original values. For example,
reducing an image by 50 per cent produces a better-looking image than by
reducing the size by 77 per cent. When reducing an image by 50 per cent, the
application removes every other pixel; to reduce an image by 77 per cent, the
application must remove pixels irregularly.

Changing image resolution
You can change the resolution of an image increase or decrease its file size. Resolution is
measured by the number of dots per inch (dpi) when the image is printed. The
resolution you choose depends on how the image is output. Typically, images created
only for display on computer monitors are 96 or 72 dpi and images created for the
World Wide Web are 72 dpi. Images created for printing on desktop printers are
generally 150 dpi, while professionally printed images are usually 300 dpi, or higher.
Increasing resolution
Higher resolution images contain smaller and more densely packed pixels than lower
resolution images. Upsampling increases the resolution of an image by adding more
pixels per unit of measure. Image quality may be reduced because the new pixels are
interpolated based on the colors of neighboring pixels; the original pixel information is
simply spread out. You cannot use upsampling to create detail and subtle color
gradations where none existed in the original image. When you increase image
resolution, the image size increases on your screen; by default the image maintains its
original size when printed.

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Decreasing resolution
Downsampling decreases the resolution of an image by removing a specific number of
pixels per unit of measure. This produces better results than upsampling. Best results
are usually achieved when downsampling is done after correcting an image’s color and
tone but before sharpening. For more information about correcting and sharpening
images, see “Adjusting color and tone” on page 387 and “Retouching” on page 397.

You can change the resolution and size of an image at the same time. The center
image is the original, the first image is downsampled, and the third image is
upsampled.

To change the resolution of an image
1 Click Image ` Resample.
2 Enable any of the following check boxes:
• Identical values — sets the same value in the Horizontal and Vertical boxes
• Anti-alias — smooths the edges in the image
• Maintain original size — maintains the size of the file on your hard disk when
you change the resolution of the image
3 In the Resolution area, type values in the following boxes:
• Horizontal
• Vertical

Changing the paper size
Changing the paper size lets you modify the dimensions of the printable area, which
contains both the image and the paper. When you resize the paper, you increase or
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decrease the paper-colored border, but not the dimensions of the original image.
However, if you reduce the paper size so that its height and width are smaller than the
dimensions of the original image, the original image will be cropped.

You can change the paper size surrounding the original image.

To change the paper size
1 Click Image ` Paper size.
2 Choose a unit of measure from the list box beside the Width box.
3 Type values in the following boxes:
• Width
• Height
If you want to lock the paper size ratio, click Lock

.

From here
For more information about

In the Help index, see...

Resampling images

resampling, images

Changing the size of an image by cropping

cropping, images

Cropping the editable area of a mask

cropping, editable areas

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Retouching
Corel PHOTO-PAINT lets you retouch images to improve their quality or modify
their contents.
In this section, you’ll learn about
• improving scanned images
• removing red-eye
• removing dust and scratch marks
• cloning image areas
• sharpening images
• erasing image areas
• smearing, smudging, and blending colors

Improving scanned images
You can remove lines from scanned or interlaced video images. These lines can be filled
with copies of adjacent lines of pixels, or with colors derived from surrounding pixels.
You can also remove moiré or noise. Moiré is the wave pattern produced when halftone
screens of two different frequencies are superimposed on the same image. Noise is the
speckled effect produced by scanning or video-capturing.

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You can remove lines from a scanned image using the Deinterlace filter.

To improve scanned images
To

Do the following

Remove moiré

Click Effects ` Noise ` Remove moiré,
and specify the settings you want.

Remove noise

Click Effects ` Noise ` Remove noise, and
specify the settings you want.

Remove lines

Click Image ` Transform ` Deinterlace.

Removing red-eye
You can remove the red-eye effect from the eyes of subjects in photos. Red-eye occurs
when light from a flash reflects off the back of a person’s eye.

To remove red-eye
1 Open the Touch-up flyout

, and click the Red-eye removal tool

.

2 Type a value in the Size box to match the brush size to the eye.
3 Click the eye to remove the red pixels.

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Removing dust and scratch marks
Corel PHOTO-PAINT provides several different ways to improve the appearance of an
image that has small dust and scratch marks. You can apply a filter to the entire image,
or if an image has one or more scratches in a specific area, you can create a mask around
the scratches and apply the filter to the editable areas.
The filter works by eliminating the contrast between pixels that exceed the contrast
threshold you set. You can set a radius to determine how many pixels are affected by the
changes. The settings you choose depend on the size of the blemish and the area
surrounding it. For example, if you have a white scratch that is 1 or 2 pixels wide on a
dark background, you can set a radius of 2 or 3 pixels and set the contrast threshold
higher than if the same scratch was on a light background.
You can also remove imperfections, such as tears, scratch marks, and wrinkles, from an
image by blending its textures and colors. Similar to using a filter, you choose the range
of pixels necessary to retouch the image, depending on the size of the correction and the
area surrounding it.
If the scratch or blemish is fairly large or in an area of the image that has a varied color
and texture, such as leaves on a tree, you can achieve better results by cloning image
areas. For information about cloning, see “Cloning image areas” on page 402.

To remove small dust and scratch marks throughout an image
1 Click Image ` Correction ` Dust and scratch.
2 Move the following sliders:
• Radius — lets you set the range of pixels used to produce the effect. Set the
radius as low as possible to retain image detail.
• Threshold — lets you set the amount of noise reduction. Set the threshold as
high as possible to retain image detail.

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You can remove small dust and scratch marks from an image by applying the
Dust and scratch filter.

To remove scratch marks from part of an image
1 Define an editable area that includes the scratch marks.
2 Click Image ` Correction ` Dust and scratch.
3 Move the following sliders:
• Radius — lets you set the range of pixels used to produce the effect. Set the
radius as low as possible to retain image detail.
• Threshold — lets you set the amount of noise reduction. Set the threshold as
high as possible to retain image detail.

You can remove scratches from specific areas by creating a mask around the
scratches before applying the Dust and scratch filter. A dashed line or redtinted overlay indicates the presence of a mask.
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You can use the Brush mask tool to define an editable area that includes
the scratch mark. Choose a nib size that is wider than the scratch mark so you
can brush over the scratch easily. For information about the Brush mask tool,
see “To define an editable area by freehand” on page 415.

To remove imperfections from an image by blending textures and colors
1 Open the Touch-up flyout

, and click the Touch-up brush tool

.

2 Choose a nib from the Shape picker.
3 Type a value in the Size box to specify the nib size.
4 Choose a value from the Strength box to set the intensity of the effect.
5 Dab the brush in the image window to apply the effect.

You can remove imperfections from an image by blending textures and colors
using the Touch-up brush tool.
You can also
Apply the effect to the object and the
background simultaneously

Click the Enable or disable merged source
button.

Change the brush size

Hold down Shift while dragging in the
image window. Release the key when the nib
is the size you want.

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You can use the Touch-up brush tool on images in the grayscale, duotone,
Lab, RGB, and CMYK color modes.

Cloning image areas
You can copy pixels from one image area to another in order to cover damaged or
unwanted elements in an image. For example, you can fix a tear or remove a person from
an image by applying cloned pixels over the area you want to remove. You can also clone
image elements you like and apply them to another image area or a second image. If
you clone an object, the newly cloned areas are added to the active object. You can also
create abstract images, based on pixels sampled from the original image.
When you clone, two brushes display in the image window: a source point brush and a
clone brush that applies the copied pixels from the source point. A cross-hair displays in
the source point brush to distinguish it from the clone brush. The source point brush
moves relative to the clone brush as you drag across the image.

The Clone tool was used to remove the woman’s necklace.

To clone an image area or object
1 Open the Touch-up flyout

, and click the Clone tool

.

2 On the property bar, open the Clone picker, and click Clone.
3 Choose a brush from the Brush type list box.
4 Click the image to set a source point for the clone.
If you want to reset the source point, right-click the area you want to clone.
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5 Drag the clone brush in the image window to apply the pixels from the source
point.
You can also
Create abstract image areas based on pixels
sampled from the source point

Click Impressionism clone or
Pointillism clone on the Clone picker
before dragging in the image window.

Create multiple clones of an object

Click the Cumulative button on the
Stroke attributes bar that displays in the
Brush settings docker. This option is
available only for some of the Effect tools
and the Clone tool. If the Brush settings
docker is not open, click Window `
Dockers ` Brush settings.

Clone an object and the background
simultaneously

Click the Merge source button
on the
Dab attributes bar that displays in the
Brush settings docker. This option is only
available when the Cumulative button is
disabled.

Sharpening images
You can sharpen images to increase contrast, enhance image edges, or reduce shading.
To sharpen an image, or an editable area of an image, you can use filters or brush
strokes. Filters can also be applied using a lens. For more information about lenses, see
“Working with lenses” on page 409. Sharpening is usually done after adjusting the color
and tone of an image and after resampling or resizing.

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You can reveal more image detail by sharpening an image.

To sharpen an image by applying a filter
1 Click Image ` Correction ` Tune sharpen.
2 Move the Percentage slider to set the amount of sharpening that is applied each
time you click a thumbnail button.
3 Click any of the following thumbnail buttons:
• Unsharp mask — lets you accentuate edge detail and focus blurred areas in the
image without removing low-frequency areas.
• Adaptive unsharp — lets you accentuate edge detail by analyzing the values of
neighboring pixels. This filter preserves most image detail, but its effect is most
apparent in high-resolution images.
• Sharpen — lets you accentuate the edges of the image by focusing blurred areas
and increasing the contrast between neighboring pixels. Move the Background
slider to set the threshold for the effect. Lower values increase the number of
pixels changed by the sharpening effect.
• Directional sharpen — lets you enhance the edges of an image without
creating a grainy effect.

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You can also
Remove shading

Click Effects ` Sharpen ` High pass. The
High pass filter removes image detail and
shading to give an image a glowing quality
by emphasizing its highlights and luminous
areas. However, it can also affect the color
and tone of the image.

The Unsharp mask filter provides best results for most photographs.
Most sharpen filters support all color modes except 48-bit RGB, 16-bit
grayscale, paletted, and black-and-white. The Sharpen filter supports all color
modes except paletted and black-and-white.
You can access each of the sharpen filters individually by clicking Effects `
Sharpen, and clicking a filter.
You can use this procedure to sharpen an editable area of an image.

To sharpen selected areas by applying brush strokes
1 Open the Brush flyout

, and click the Effect tool

.

2 On the property bar, open the Effect tool picker, and click the Sharpen tool

.

3 Choose a brush from the Brush type list box.
4 Choose a nib from the Shape picker.
5 Type a value in the Size box to specify the nib size.
6 Drag across an image area.

Erasing image areas
You can edit images and objects by erasing areas. For example, you can erase part of an
object to change its shape or reveal more of the layer below. You can also erase areas of
the image to reveal the background color, or erase part of the last action applied to the
image.
The tools used to erase have many of the same settings as brushes, which means you can
control the size, shape and transparency to create unique effects. For example, you can
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apply a bitmap fill to the entire image, increase the transparency value of the eraser tool,
and create a superimposed effect by partially erasing the fill (the last action performed).
You can also erase image areas based on color. The background color replaces the
foreground color you erase.

The Eraser tool was used to remove the strap from the woman’s dress.

To erase part of an object
1

Select an object.

2 Click the Eraser tool

.

3 Specify the settings you want on the property bar.
4 Drag across the area you want to erase.

To erase image areas and reveal the background color
1 Click the Eraser tool

.

2 Specify the settings you want on the property bar.
3 Drag across the image area you want to erase.

To erase the last action applied to an image
1 Open the Brush flyout

, and click the Undo brush tool

.

2 Specify the settings you want on the property bar.
3 Drag across the area you want to erase.

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If you want to erase the last action completely, click the Undo button on
the standard toolbar. For more information about undoing, see “Undoing,
redoing, repeating, and fading” in the Help.

To replace a foreground color with the background color
1 Open the Brush flyout

, and click the Replace color brush tool

.

2 On the property bar, choose a nib shape from the Shape picker.
3 Type a value in the Tolerance box to specify the the color tolerance based on color
similarity.
4 In the color control area of the toolbox, double-click the Foreground color swatch
, and choose a color.
5 Drag in the image window.

Smearing, smudging, and blending colors
You can smear, smudge, or blend the paint in an image. Smearing produces a similar
effect to dragging across wet paint. Smudging has the same effect as rubbing across a
pastel drawing. Blending softens the transition between colors or hard edges. You can
smear, smudge, or blend the colors in an entire image or in an editable area you define.
For more information about defining an editable area, see “Masking” on page 413.

The Smear tool was used to alter the woman’s necklace.

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To smear, smudge, or blend colors in an image
1 Open the Brush flyout

, and click the Effect tool

.

2 On the property bar, open the Effect tools picker, and click one of the following
tools:
• Smear
• Smudge
• Blend
3 Choose a brush from the Brush type list box on the property bar.
4 Drag in the image window.
You can also
Increase the effect of the brush across an area
without clicking over the area multiple times

Click the Cumulative button on the
Stroke attributes bar that displays in the
Brush settings docker. This option is
available only for some of the Effect tools
and the Clone tool. If the Brush settings
docker is not open, click Window `
Dockers ` Brush settings.

Apply the effect to an object and the
background simultaneously

Click the Merge source button on the
Dab attributes bar that displays in the
Brush settings docker. This option is only
available when the Cumulative button is
disabled.

From here
For more information about

In the Help index, see...

Working with scanned images

scanning, images

Feathering objects to soften repaired areas

feathering

Color modes

color modes

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Working with lenses
Lenses let you view special effects, corrections, or adjustments, on a separate object
layer before you apply the changes to the image.
In this section, you’ll learn about
• creating lenses
• editing lenses
• combining lenses with the image background

Creating lenses
Lenses let you view adjustments and special effects that you want to apply to an image.
When you create a lens, the changes you make are not applied to the image pixels;
instead, they are displayed on the screen through the lens. The lens is created as a
separate object on a layer above the image background so you can edit the lens and the
background image separately.
You can create a lens to cover the entire image, or you can create a lens from the editable
area of a mask. When you create a lens, you must choose a lens type based on the change
that you want to apply. However, the types of lenses are determined by the image’s color
mode. For example, you cannot use a color lens on a grayscale image because there are
no colors to modify. If you want to correct or adjust image color and tone, choose a lens
type that corresponds to the adjustment and transform filters. For more information
about using filters, see “Adjusting color and tone” on page 387. If you want to apply a
special effect to improve image quality or dramatically transform an image, choose a
special effects filter. For more information about special effects, see “Applying special
effects” on page 423.

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The picture of the man is an image object cut out from a darker image. A lens
was applied to brighten the image object without permanently changing the
image object or background.

To create a lens
1 Click Object ` Create ` New lens.
2 Choose a lens from the Lens type list.
3 Type a name in the Lens name box.
4 Click OK.
If a dialog box displays, specify the lens properties.

To create a lens from an editable area
1 Define an editable area.
2 Click Object ` Create ` New lens.
3 Enable the Create lens from mask check box.
4 Choose a lens from the Lens type list.
5 Type a name in the Lens name box.
6 Click OK.
7 In the dialog box, specify the lens properties.

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Editing lenses
After you create a lens, you can edit it. For example, you can add areas to it and remove
areas from it.
Lenses can be selected and transformed in the same way that you select and transform
objects. For information about selecting and transforming objects, see “Working with
objects” on page 447 and “Modifying objects” on page 453. You can also change the
shape of a lens using a special effects filter. For more information about special effects,
see “Applying special effects” on page 423.

To add an area to a lens
1 Click the Object pick tool

.

2 Select a lens.
3 Click one of the following:
• Paint tool
• Rectangle tool
• Ellipse tool
• Polygon tool
• Line tool
4 On the property bar, specify the tool’s attributes.
Ensure the New object button on the extended property bar is disabled.
5 Drag across the areas that you want to add to the lens.
When adding areas to a lens, the grayscale value of the foreground color or fill
color affects the lens opacity. White adds areas to the lens, while black makes
lens areas transparent. For more information, see “Working with object
transparency” in the Help.

To remove an area from a lens
1 Click the Object pick tool

.

2 Select a lens.
3 Click the Eraser tool

.

4 On the property bar, specify the Eraser tool’s attributes.
5 Drag across the areas that you want to remove from the lens.
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To change the shape of a lens using a special effects filter
1 Click the Object pick tool

.

2 Select a lens.
3 Click Effects, and click a special effect.
4 Specify the settings of the special effects filter.

Combining lenses with the image background
To apply a lens’s adjustment and special effects to the pixels of an image, you combine
the lens with the image background. Combining a lens with the image background
reduces the file size of the image and lets you save the image to a non-native file format.
Once a lens is combined with the image background, the lens cannot be selected or
modified.

To combine a lens with the image background
1 Click the Object pick tool

.

2 Select a lens.
3 In the Objects docker, choose a merge mode from the Merge mode list box.
If the Objects docker is not open, click Window ` Dockers ` Objects.
4 Click Object ` Combine, and click one of the following:
• Combine objects with background — combines the selected lens with the
image background
• Combine all objects with background — combines the selected lens and all
other objects with the image background

From here
For more information about

In the Help index, see...

Changing the properties of a lense

lenses, properties

Adjusting the transparency of a lens

lenses, transparency

Using special effects filters

filters

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Masking
In Corel PHOTO-PAINT, you can isolate areas in an image that you want to edit,
while protecting the remaining areas from change using masks. Masks, with their
combination of editable and protected areas, let you modify images with precision.
In this section you’ll learn about
• distinguishing protected and editable areas
• defining editable areas
• defining editable areas using color information
• inverting and removing masks
• cutting out image areas
For information about clip masks, see “Using clip masks to change object transparency”
in the Help.

Distinguishing protected and editable areas
You can use masks for advanced image editing. Masks function like a stencil placed over
an image: protected areas prevent paint and effects from affecting the underlying
image, whereas editable areas let paint and effects reach the image. When you define
an editable area for an image, you also define a corresponding mask, or protected area,
for the same image.
Mask overlay
By default, a mask overlay displays only over protected areas to make it easy to
differentiate between protected and editable areas. The mask overlay is a red-tinted,
transparent sheet. If you adjust the transparency of a mask in certain areas, the degree
of red displayed by the mask overlay in those areas will vary accordingly.
You can hide the mask overlay.

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Mask marquee
The border separating an editable area and its corresponding protected area is indicated
by a dashed outline, called the mask marquee. You can display the mask marquee only
after hiding the mask overlay. You can change the color of the mask marquee so that it
can be seen clearly against an image’s colors.

To display or hide the mask overlay
• Click Mask ` Mask overlay.
A check mark beside the menu command indicates that the mask overlay is visible.

To display or hide the mask marquee
• Click Mask ` Marquee visible.
A check mark beside the menu command indicates that the marquee is visible.
The mask marquee does not display when you use a mask overlay or when you
are adjusting the transparency of a mask.

Defining editable areas
There are a number of ways to define an editable area in an image without using color
information from the image.
Defining an editable area using an object, text, or the Clipboard contents
You can define an editable area using objects. When you create an editable area that has
the shape of one or more objects, you have to move the objects away from the editable
area before editing it.
You can define an editable area using text. The editable area created when you type has
the font and style characteristics you specify. You can also create an editable area from
existing text.
You can define an editable area using the Clipboard contents by pasting the information
from the Clipboard into the image window as an editable area. The area you create is a
floating editable area, which you can edit and move without changing the underlying
image pixels.

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Defining an editable area by freehand
You can define an editable area by outlining the image area as you would using a pencil
and paper, or by clicking at different points on the image to anchor straight line
segments.
Defining a border-shaped editable area
You can define a border-shaped editable area from the edges of an existing editable area
to frame parts of an image with a color, a texture, or a special effect. A new mask
marquee is placed on either side of an existing mask marquee to define a border-shaped
editable area.
Defining the entire image as an editable area
You can also define the entire image as an editable area. This feature is very useful when
you want to apply a special effect requiring a mask to the entire image. For information
about special effects, see “Applying special effects” on page 423.

To define an editable area using text, objects, or the Clipboard contents
To define an area using

Do the following

Text

Click the Text tool , and specify the text
attributes on the property bar. Click the
Create text mask button on the
extended property bar, type the text, and
click anywhere in the toolbox to apply the
changes.

One or more objects

Select one or more objects, and click Mask `
Create ` Mask from object(s).

The Clipboard contents

Click Edit ` Paste ` Paste as new
selection.

To define an editable area by freehand
1 Open the Mask flyout
2 Click the Normal button

, and click the Freehand mask tool

.

on the property bar.

3 Click where you want to start and end each line segment in the image window.
4 Double-click to finish.
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You can also define an editable area by dragging the Freehand mask tool in
the image window and double-clicking to complete the outline.

An editable area created with the Freehand mask tool

To define a border-shaped editable area
1 Open the Mask flyout

, and click a mask tool.

2 Define an editable area.
3 Click Mask ` Mask outline ` Border.
4 Type a value in the Width box.
5 Choose an edge type from the Edges list box.

To define the entire image as an editable area
• Click Mask ` Select all.
If the mask overlay is enabled, you cannot see the mask marquee.

Defining editable areas using color information
You can define the editable and protected areas of a mask using the color information
in an image. When you use color information, you must specify seed colors and a color
tolerance value. A seed color is the base color you use to define either protected or
editable areas. The color tolerance value defines the percentage of color variation from
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the seed color that is allowed in the mask; a greater tolerance value adds more colors to
the protected or editable areas. Color tolerance is based on color similarity.
Defining editable areas using uniform colors
You can define an editable area of uniform color or an editable area surrounded by
uniform colors. When the area is surrounded by uniform colors, you can either make a
rough outline that contracts to fit the area you want to edit, or you can define an
editable area based on the boundary between uniform colors.
Defining editable areas throughout an image
You can define editable areas throughout an image using a color mask. A color mask
lets you select seed colors throughout the image instead of in a specific area.
The color threshold lets you further refine the range of colors that are included in the
editable area. The threshold value evaluates the brightness of each seed color and
determines which pixels are included in the editable area. Adjusting the color threshold
lets you soften or sharpen the pixels at the edge of the editable area. To adjust the
threshold levels of a color mask, you can use a grayscale preview of your image to display
masked areas in black, and editable areas in white.
Defining editable areas in a specific color channel
You can define an editable area in specific color channels. Every color image has a
number of color channels, each representing one component of the image’s color model.
For example, an RGB image is composed of a red channel, a green channel, and a blue
channel. When an image is displayed in its individual color channels, only part of its
color information is displayed. Displaying only certain color channels lets you define an
editable area with greater precision.

To define an editable area of uniform color
1 Open the Mask flyout
2 Click the Normal button

, and click the Magic wand mask tool

.

on the property bar.

3 Type a tolerance value in the Tolerance box.
4 Click a color in the image.
To edit an intricate image shape set against a plain background, you can define
the background as an editable area of uniform color, and then invert the mask

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to make the shape editable. For more information about inverting masks, see
“Inverting and removing masks” on page 420.
The color of the first pixel that you click establishes the seed color; all adjacent
pixels with colors within the specified color tolerance range are included in the
editable area. The editable area expands until it reaches pixels with colors that
exceed the specified color tolerance.

To define an editable area surrounded by uniform color
1 Open the Mask flyout
, and choose one of the following:
• Lasso mask tool — lets you roughly outline an image area and then contract
the mask marquee around a specified range of colors within that area; uses an
initial seed color
• Magnetic mask tool — lets you establish a mask marquee along a boundary
between colors in an image; uses multiple seed colors
2 Click the Normal button

on the property bar.

3 Type a tolerance value in the Tolerance box.
4 In the image window, click a color you want to protect from changes, and click at
different points to outline the editable area.
5 Double-click to complete the outline.
You can choose whether only the color of the first pixel or the color of every
pixel you click establishes a seed color. The color tolerance range indicates the
range of colors protected from changes. When the first pixel that you click
establishes the seed color, the protected area expands until the specified color
tolerance is reached. When using the Lasso mask tool, the completed outline
of the editable area contracts from your original outline to fit the irregular
shape produced by excluding all the pixels from the original outline which fall
within the specified color tolerance range. When using the Magnetic mask
tool, every pixel that you click establishes a seed color, so that each time you
click, the protected area expands until the specified color tolerance is reached.
The color tolerance is measured in relation to the current seed color and within
a specific area around the pointer.

To define editable areas throughout an image
1 Click Mask ` Color mask.
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2 Click the Normal mode button

.

3 Choose Sampled colors from the top pop-up menu.
4 Click the Eyedropper tool
5 Click the Preview button

, and click each seed color in the image window.
.

6 From the list box beside the Preview button, choose one of the following:
• Overlay — displays protected areas covered by a red-tinted transparent sheet
• Grayscale — displays protected areas in black and the editable areas in white
• Black matte — displays protected areas covered by a black-tinted transparent
sheet
• White matte — displays protected areas covered by a white-tinted transparent
sheet
• Marquee — displays a dotted line around the editable area
7 Click More, and enable one of the following options:
• Normal — determines the color tolerance based on color similarity between
pixels
• HSB mode — determines the color tolerance based on similarity between hue,
saturation, and brightness levels of pixels
8 In the box beside each seed color, specify the percentage of color variation
permitted between pixels of that color and the remaining pixels.
9 In the Threshold area, move the Threshold slider and enable one of the following
options:
• To black — all pixels with a brightness value above the threshold value are
added to the protected area
• To white — all pixels with a brightness value above the threshold value are
added to the editable area
If colors from a previous session display in the Color mask dialog box, click
Reset before you create a new color mask.
The Marquee display style is unavailable if you disable the Marquee visible
command on the Mask menu.

To define editable areas in specific color channels
1 In the Channels docker, click the Eye icon beside a color channel.
If the Channels docker is not open, click Window ` Dockers ` Channels.

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2 Open the Mask flyout
• Lasso mask tool
• Magic wand mask tool

, and click one of the following:

3 Define an area in the image.

Inverting and removing masks
You can invert a mask so that the protected area becomes editable and the editable area
becomes protected. Inverting a mask when defining the image area that you want to
protect is easier than defining the area that you want to edit. For example, if you want
to edit an intricate shape in an image that is set against a plain background, it is easier
to select the background, and then invert the mask.
You can remove a mask from an image when you no longer need it.

To invert a mask
• Click Mask ` Invert.

To remove a mask
• Click Mask ` Remove.
If the editable area on your image was floating before you removed the mask,
it is automatically merged with the background.

Cutting out image areas
You can cut out image areas by removing the surrounding background. This feature lets
you isolate even the most detailed image areas while preserving edge detail, such as hair
or blurred edges. The cut-out image area becomes an object that you can place against
any background image.
To cut out an image area, you begin by drawing a highlight over its edges. Then, you
apply a fill to define the inside of the area. You can preview the cut-out image with the
background removed, and you can switch between the cut-out and original views of the
image to evaluate the results. If necessary, you can erase and redo sections of the
highlighted area.
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1

2

4

5

3

Highlight the edges of the image area (1); add a fill to the inside (2); preview
the cut-out image (3); bring the cut-out image into the image window (4);
place the cut-out image against a background image (5).

You can customize the thickness of the highlighted and erased lines for best results. For
example, if an image area has hard edges, you can use a thinner line to define its edges
more precisely. Conversely, if an image area has blurred or wispy edges that are hard to
define, you can use a thicker line.
To make it easier to work, you can change the highlight and fill color. You can also zoom
in to get a closer look at image detail or zoom out to view a larger area of the image.
You can pan to view image areas that fall outside the preview window.

To cut out an image area
1 Click Image ` Cutout.
2 In the Cutout dialog box, click the Highlighter tool

.

3 In the preview window, draw a line along the edges of the image area you want to
cut out.
The line should slightly overlap the surrounding background.
4 Click the Inside fill tool
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, and click inside the image area.
421

5 Click Preview.
If you want to switch between the original and cut-out view of an image, choose a
view from the View list box.
You can also

Do the following

Erase highlighted sections

Click the Eraser tool , and draw over
highlighted sections you want to remove.

Set the nib size of the Highlighter and Eraser
tools

Choose a nib size from the Nib size list box.

Change the highlight color

Choose a highlight color from the Highlight
color list box.

Change the fill color

Choose a fill color from the Fill color list
box.

Zoom in and out

Using the Zoom in or Zoom out tool
, click in the preview window.

Pan to another area of an image

Using the Pan tool , drag the image until
the area you want to see is visible.

The Cutout command supports RGB, CMYK, grayscale, paletted, and Lab
images. When brought into the Cutout dialog box, grayscale, paletted, and
Lab images are automatically converted to RGB or CMYK images, which may
result in a slight color shift. The original image colors are restored after
applying or canceling the Cutout command.

From here
For more information about

In the Help index, see...

Positioning the mask marquee

mask marquee, aligning

Moving and aligning editable areas

editable areas, moving

Transforming editable areas

editable areas, transforming

Managing multiple masks with alpha
channels

alpha channels

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Applying special effects
Corel PHOTO-PAINT provides special effects filters that let you apply a wide range of
transformations to images. For example, you can transform images to simulate
drawings, paintings, etchings, or abstract art.
In this section, you’ll learn about
• working with special effects
• applying preset styles
• applying color and tone effects
• managing plug-ins

Working with special effects
Corel PHOTO-PAINT special effects let you change the appearance of an image. You
can apply a special effect to the entire image, or you can use a mask or a lens to
transform only part of an image.
Applying special effects
The following are all the categories of special effects available, each of which includes
several different effects:
•3-D effects

•Color transform

•Distort

•Art strokes

•Contour

•Noise

•Blur

•Creative

•Texture

•Camera

•Custom

When you apply a special effect, you can adjust its settings to control how the effect
transforms an image. For example, when you use a vignette effect to frame an image,
you can increase the offset value and decrease the fade value to decrease the size and

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opacity of the frame. With a watercolor effect, you can decrease the size of the brush to
show more image detail or increase the size of the brush for an abstract effect.
Applying special effects to part of an image
You can apply special effects to part of an image by defining an editable area. For
information about editable areas, see “Masking” on page 413.
You can also use a lens to apply a special effect to part of an image. The following special
effects are also preset lens types:
•Jaggy despeckle

•Scatter

•Invert

•Smooth

•Pixelate

•Posterize

•Soften

•Add noise

•Threshold

•Psychedelic

•Remove noise

•Solarize

•Sharpen

When you use a lens, changes are not applied to the image; instead, they are seen on
the screen through the lens. For information about lenses, see “Working with lenses” on
page 409.
Repeating and fading special effects
You can repeat a special effect to intensify its result. You can also fade an effect to
diminish its intensity, and you can define how the effect is merged with the image. For
information about repeating and fading a special effect that you’ve applied, see
“Undoing, redoing, repeating, and fading” in the Help. For information about merge
modes, see “Understanding merge modes” in the Help.

To apply a special effect
1 Click Effects, choose a special effect category, and click an effect.
2 Adjust the settings of the special effect filter.
If the image contains one or more objects, the special effect is applied only to
the background or the selected object.
When you preview the special effect in the image window, you can press and
hold F2 to hide the special effect dialog box.
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Some special effects can affect the shape of the object they are applied to. You
can retain an outline of the object’s original shape by enabling the Lock object
transparency button on the Objects docker. The areas which remain
between the outline of the original shape and the new shape of the object are
filled with black. If the Objects docker is not open, click Window ` Dockers
` Objects.

To apply a special effect to an editable area
1 Define an editable area.
2 Click Effects, choose a special effect category, and click an effect.
3 Adjust the settings in the dialog box.

To repeat a special effect
• Click Effects ` Repeat, and click one of the following:
• Repeat [last effect] — repeats the last applied effect
• [Last effect] to all visible — repeats the last applied effect to all visible
elements in an image
• [Last effect] to all selected — repeats the last applied effect to all selected
objects in an image

Applying preset styles
Some special effects include preset styles. You can apply different preset styles and
modify their settings to get the effect you want. When you are satisfied with an effect,
you can save the customized settings as a preset style to apply it to other images. When
you no longer need a preset style, you can delete it.
The following special effects include preset styles:
• The Boss
• Glass
• Mesh warp
• Lens flare
• Frame
• Whirlpool
• Lighting effects
• Alchemy
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• Bevel effects
• Spot filter
• Bump map

To apply a preset style
1 Click Effects, choose a special effect category, and click an effect that includes
preset styles.
2 Choose a preset style from the Style or Presets list box.

To create a custom preset style
1 Click Effects, choose a special effect category, and click an effect that includes
preset styles.
If you want to base the custom preset style on an existing preset style, choose a
preset style from the Style or Presets list box.
2 Adjust the settings of the special effect.
3 Click the Add preset button

.

4 Type a name in the dialog box.

To delete a custom preset style
1 Click Effects, choose a special effect category, and click an effect that includes
preset styles.
2 Choose a preset style from the Style or Presets list box.
3 Click the Delete preset button

.

You cannot delete the default or the last-used preset style.

Applying color and tone effects
You can transform the color and tone of an image to produce a special effect. For
example, you can create an image that looks like a photographic negative or flatten the
appearance of an image.

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To apply color and tone effects
• Click Image ` Transform, and click one of the following effects:
• Invert — lets you reverse the colors of an image. Inverting an image creates the
appearance of a photographic negative.
• Posterize — lets you reduce the number of tonal values in an image to remove
gradations and create larger areas of flat color
• Threshold — lets you specify a brightness value as a threshold. Pixels with a
brightness value higher or lower than the threshold will display in white or black,
depending on the threshold option you specify.
If a dialog box displays, adjust the effect settings.

Managing plug-ins
Plug-ins provide additional features and effects for image editing in Corel PHOTOPAINT. Special effect plug-in filters process image information and alter an image
according to preset specifications.
At start-up, Corel PHOTO-PAINT automatically detects and loads plug-ins placed in
the plug-ins folder. For example, the Digimarc plug-in is loaded automatically, and
added to the Effects menu. You can add more plug-ins to the plug-ins folder or you can
add plug-ins installed in other locations, but third-party plug-ins must be installed in a
folder for which you have read and write access.
You can disable plug-ins you are not using.

To install a plug-in from another location
1 Click Tools ` Options.
2 In the Workspace list of categories, click Plug-ins.
3 Click Add.
4 Choose the folder where the plug-in is stored.

To disable a plug-in
1 Click Tools ` Options.
2 In the Workspace list of categories, click Plug-ins.
3 Disable the checkbox next to the plug-in you want to disable.

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If your plug-ins are installed in the Corel PHOTO-PAINT plug-ins folder, you
must add individual plug-ins to the list on the Plug-ins page, and disable the
first checkbox in the list (the Corel PHOTO-PAINT plug-in folder) before you
can disable individual plug-ins. To add individual plug-ins to the list, see “To
install a plug-in from another location” on page 427.
You can also disable a plug-in and remove it from the plug-in list by clicking
a plug-in to highlight it, and clicking the Remove button.

From here
For more information

In the Help index, see...

Managing plug-ins

plug-ins

Special effect categories

special effects, categories

Bevel effects

Bevel effects filter

Lens flare effect

Lens flare effect filter

Lighting effects

Lighting effects filter

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Painting
Corel PHOTO-PAINT lets you create images or modify existing ones using a variety
of shape and paint tools.
In this section, you’ll learn about
• drawing shapes and lines
• applying brush strokes
• spraying images
• repeating brush strokes
• using a pressure-sensitive pen

Drawing shapes and lines
You can add shapes, such as squares, rectangles, circles, ellipses, and polygons, to
images. By default, shapes are added to an image as new objects. Shapes can be
outlined, filled, or rendered as separate, editable objects. For more information about
objects, see “Creating objects” on page 447.
You can also add lines to images. When you add lines, you can specify the width and
transparency, as well as the way line segments join together. The current foreground
color determines the color of a line.

To draw a rectangle or an ellipse
1 Open the Shape flyout
• Rectangle tool
• Ellipse tool

, and click one of the following tools:

2 On the property bar, choose one of the following options in the Fill list box:
• Uniform fill
• Fountain fill
• Bitmap fill
• Texture fill
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If you want to edit the fill, click the Edit button on the property bar.
3 Drag in the image window until the rectangle or ellipse is the size you want.
You can also
Disable the fill

Click the Disable button on the property
bar.

Apply an outline

Type a value in the Border box on the
property bar to specify the border width in
pixels.

Round the corners of a rectangle

Type a value in the Radius box on the
property bar.

Change the transparency

Type a value in the Transparency box in the
extended property bar.

To draw a polygon
1 Open the Shape flyout

, and click the Polygon tool

.

2 On the property bar, choose one of the following options in the Fill list box:
• Uniform fill
• Fountain fill
• Bitmap fill
• Texture fill
If you want to edit the fill, click the Edit button on the property bar.
3 Click where you want to set the anchor points of the polygon, and double-click to
set the last anchor point.
You can also
Disable the fill

Click the Disable button on the property
bar.

Apply an outline to the polygon

Type a value in the Border box on the
property bar to specify the border width in
pixels.

Change the way outline segments join

Choose a join type from the Shape joints list
box on the extended property bar.

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To draw a line
1 Open the Shape flyout

, and click the Line tool

.

2 Type a value in the Width box on the property bar.
3 Click the Color button on the property bar, and choose a color.
4 On the property bar, open the Line joint list box, and click one of the following:
• Butt — joins the segments; if you specify a higher width value, a gap appears
between the joined segments
• Filled — fills the gaps between joined segments
• Round — rounds the corners between joined segments
• Point — makes points on the corners of joined segments
5 Drag in the image window to draw a single line segment.
You can also
Draw a line with multiple segments

In the image window, click where you want
to start and end each segment, and doubleclick to end the line.

Change the transparency

Type a value in the Transparency box on the
extended property bar.

You can specify how lines join: Butt, Fitted, Round, or Point.

Applying brush strokes
Paint tools let you imitate a variety of painting and drawing media. For example, you
can apply brush strokes that imitate watercolors, pastels, felt markers and pens. By
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default, brush strokes are added to the active object or background. Brush strokes can
also be rendered as separate objects. For information about objects, see “Creating
objects” on page 447.
The paint tool and brush type you choose determines the appearance of the brush stroke
on the image. When you paint with a preset brush, the brush attributes of the paint tool
are predetermined.
The color of the brush stroke is determined by the current foreground color, which is
displayed in the color control area. You can also choose a foreground color by taking a
color sample from an image. For more information about choosing colors, see “Working
with color” on page 153.
In addition to painting with color, you can apply images and textures by painting with
a fill. You can also apply a brush stoke to a path. For more information, see “Applying
brush strokes to paths” in the Help.
Preset brush type

432

Painting an image

Airbrush

The Airbrush is used for shading.

Spray can

Colors are splattered to add texture.

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Brush

A decorative effect is added using a
Camel hair brush.

To paint with a preset brush
1 Open the Brush flyout

, and click the Paint tool

.

2 Open the Paint tool picker on the property bar, and click a paint tool.
3 Choose a preset brush type from the Type list box on the property bar.
4 In the color control area of the toolbox, double-click the Foreground color swatch
, and choose a color.
5 Drag in the image window.
If you want to constrain the brush to a straight horizontal or vertical line, hold
down Ctrl while you drag and press Shift to change direction.
You can also
Change the brush shape

Choose a brush shape from the Shape picker
on the property bar.

Change the brush size

Type a value in the Size box on the property
bar.

Change the transparency

Type a value in the Transparency box on the
extended property bar.

To paint with a color sampled from an image
1 Click the Eyedropper tool

.

2 Click a color in the image window.
3 Open the Brush flyout

, and click the Paint tool

.

4 Open the Paint tool picker on the property bar, and click a paint tool.
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5 Choose a preset brush type from the Type list box on the property bar.
6 Drag in the image window.

To paint with a fill
1 Open the Fill flyout

, and click the Fill tool

.

2 On the property bar, choose a fill type.
3 Open the Touch-up flyout

, and click the Clone tool

.

4 On the property bar, open the Clone tool picker, and click the Clone from fill tool
.
5 Drag in the image window.

Spraying images
You can paint with small-scale, full-color bitmaps, instead of a brush. For example, you
can enhance landscapes by spraying clouds across the sky or foliage across the ground.
Corel PHOTO-PAINT includes a variety of images, which are used to create spraylists.
You can load a preset spraylist, edit a preset, or create a spraylist by saving images in an
image list. You can edit the source images at any time.

You can enhance a photo by spraying it with images or create an image from
scratch using presets. This image features presets, such as Planets, Fire, Clouds,
and Stardust.

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To spray images
1 Open the Brush flyout

, and click the Image sprayer tool

.

2 Choose a preset image list from the Type list box on the property bar.
3 Type a value in the Size box on the property bar.
4 Drag in the image window.
You can also
Change the transparency of the spraylist
images

Type a value in the Transparency box on the
extended property bar.

Specify the number of images sprayed in
each dab of the brush

Type a value in the Number of dabs box on
the extended property bar.

Specify the distance between dabs along the
length of a stroke

Type a value in the Spacing box on the
extended property bar.

Specify the distance between dabs along the
width of a brush stroke

Type a value in the Spread box on the
extended property bar.

Change the rate at which paint fades in a
brush stroke

Type a value in the Fade out box on the
extended property bar. Negative numbers
fade in while positive numbers fade out.

To load an image list
1 Open the Brush flyout

, and click the Image sprayer tool

2 Click the Load image sprayer list button

.

on the extended property bar

.

3 Choose the folder where the image list is stored.
4 Click a filename.
If you want to view a thumbnail of the image list, enable the Preview check box.
5 Click Open.

To create a spraylist
1 Open the Brush flyout

, and click the Image sprayer tool

.

2 Choose a preset image list from the Type list box on the property bar.
3 Click the Create spraylist button

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4 In the Create spraylist dialog box, specify the contents of the spraylist.

Repeating brush strokes
You can save a brush stroke and then reapply it to the same image or other images. You
can also repeat a brush stroke along the border of a path or mask. For information about
applying a brush stroke to a path, see “Applying brush strokes to paths” in the Help.
You can edit a saved brush stroke to create new effects by adjusting attributes such as
the size, number, angle, and color of the brush stroke.

To save a brush stroke
1 Open the Brush tool flyout

, and click the Paint tool

.

2 On the property bar, open the Brush tool picker, and click a tool.
3 Apply a brush stroke.
4 Click Edit ` Repeat brush stroke.
5 In the Repeat stroke dialog box, click the Stroke flyout arrow, and click Add last
tool stroke.
6 Choose the folder where you want to save the brush stroke.
7 Type a filename in the Filename box.

To apply a saved brush stroke
1 Open the Brush tool flyout

, and click the Paint tool

.

2 On the property bar, open the Brush tool picker, and click a tool.
3 Click Edit ` Repeat brush stroke.
If there are two menu items called Repeat brush stroke, click the second one.
4 Choose a brush stroke from the Stroke list box.
5 Click in the image window to apply the brush stroke.
If you want to apply more than one brush stroke, continue clicking.

To edit a saved brush stroke
1 Open the Brush tool flyout

, and click the Paint tool

.

2 On the property bar, open the Brush tool picker, and click a tool.
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3 Click Edit ` Repeat brush stroke.
If there are two menu items called Repeat brush stroke, click the second one.
4 In the Repeat stroke dialog box, choose a saved brush stroke from the Stroke list
box.
5 In the Repeat stroke dialog box, modify any attributes.
6 Click in the image window to apply the brush stroke.

Using a pressure-sensitive pen
Corel PHOTO-PAINT provides settings to control brush strokes applied using a
pressure-sensitive pen, or stylus. The pressure applied with the pen on a pen tablet
determines the size, opacity, and other attributes of the brush stroke.
The pressure-sensitive pen attributes can be saved for future use when you save a
custom brush. For more information about custom brushes, see “Creating custom
brushes” in the Help.

To configure a pen tablet
1 Click Tools ` Options.
2 In the Workspace list of categories, click General.
3 In the Pen tablet area, click the Configuration button.
4 Apply five strokes using a full range of pressure.
Corel PHOTO-PAINT automatically configures many pressure-sensitive
pens. If your pressure-sensitive pen has been configured automatically, the Pen
tablet configuration button appears grayed.

To set the attributes of a pressure-sensitive pen
1 Open the Brush flyout

, and click the Paint tool

.

2 On the property bar, open the Paint tool picker, and click a paint tool.
3 In the Brush settings docker, click the flyout arrow on the Pen settings bar.
If the Brush settings docker is not open, click Window ` Dockers ` Brush
settings.
4 Type values in any of the following boxes:
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• Size — lets you specify the size of the brush tool. Use a value from -999 to 999.
• Opacity — lets you adjust the transparency of the brush stroke. Positive or
negative values have no impact if the transparency of the tool is set to 0 or is
already set to the maximum. Use a value from -99 to 100.
• Soft edge — lets you specify the width of the transparent edge along a brush
stroke. Use a value from -99 to 100.
• Hue — lets you shift the hue of the paint color around the Color Wheel up to
the specified degree
• Saturation — represents the maximum variation in the saturation of the paint
color. Use a value from -100 to 100.
• Lightness — represents the maximum variation of lightness of the paint color.
Use a value from -100 to 100.
• Texture — lets you specify the amount of texture visible for the current paint
tool. Use a value from -100 to 100.
• Bleed — lets you specify how quickly a brush stroke runs out of paint. Use a
value from -100 to 100.
• Sustain color — works in conjunction with the bleed value to adjust the traces
of paint that remain throughout the brush stroke. Use a value from -100 to 100.
• Elongation — represents the amount of tilt and rotation of the pen. Use a value
from 0 to 999.
5 Drag the pen, varying the amount of pressure you apply to the tablet, to test the
attributes.

From here
For more information about

In the Help index, see...

Repeating brush strokes

brush strokes, repeating

Creating custom brushes

brushes, creating custom brushes

Creating an image list

spraying images, creating image lists

Editing a source image

spraying images, editing source images

Painting symmetrical patterns and orbits

painting, symmetrical patterns; painting,
orbits

Understanding merge modes

merge modes

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Filling images
In Corel PHOTO-PAINT, you can fill objects, editable areas, and images with colors,
patterns, and textures. You can choose from a wide variety of fills and create your own
fills.
In this section, you’ll learn about
• applying uniform fills
• applying fountain fills
• applying bitmap fills
• applying texture fills
• applying gradient fills

Applying uniform fills
Uniform fills are the simplest fill type. They are solid colors that you can apply to
images.

To apply a uniform fill
1 Open the Fill flyout
, and click the Fill tool .
If you want to fill an object, you must select it using the Object pick tool
before applying the fill.
2 Click the Uniform fill button

on the property bar.

3 Click the Edit button on the property bar.
4 In the Uniform fill dialog box, choose a color model from the Model list box.
5 Click a color in the visual selection area.
6 Click OK.
7 Click where you want to apply the fill in the image.

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To apply a fill to a text object, you can first render the text as an editable area
by selecting the text object with the Text tool and clicking the Create text
mask button on the extended property bar. This produces a text-shaped
editable area to which you can apply fills.

Applying fountain fills
Fountain fills gradually change from one color to the next, along a linear, radial, conical,
square, or rectangular path. You can use fountain fills to create the illusion of depth. You
can choose a preset fill, or you can create a two-color or a custom fountain fill.

Linear, radial, conical, and rectangular fountain fills

To apply a preset fountain fill
1 Open the Fill flyout
, and click the Fill tool .
If you want to fill an object, you must select it using the Object pick tool
before applying the fill.
2 Click the Fountain fill button

on the property bar.

3 Click the Edit button on the property bar.
4 In the Fountain fill dialog box, choose a preset fountain fill from the Presets list
box.
5 Click OK.
6 Click where you want to apply the fill in the image.
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To create a two-color fountain fill
1 Open the Fill flyout

, and click the Fill tool

2 Click the Fountain fill button

.

on the property bar.

3 Click the Edit button on the property bar.
4 In the Fountain fill dialog box, choose a fountain fill from the Presets list box.
5 Choose a fountain fill type from the Type list box.
6 Enable the Two color option in the Color blend area.
7 Open the following color pickers, and click a color:
• From — determines the start color for the progression
• To — determines the end color for the progression
8 Move the Mid-point slider to set the midpoint between the two colors.
9 Click one of the following:
• Direct color path — blends the colors along a straight line, beginning at the
start color and continuing across the color wheel to the end color
• Counterclockwise color path — blends the colors along a counterclockwise
path around the color wheel
• Clockwise color path — blends the colors along a clockwise path around the
color wheel

To create a custom fountain fill
1 Open the Fill flyout

, and click the Fill tool

2 Click the Fountain fill button

.

on the property bar.

3 Click the Edit button on the property bar.
4 In the Fountain fill dialog box, choose a fountain fill from the Presets list box.
5 Choose a fountain fill type from the Type list box.
6 Enable the Custom option in the Color blend area.
7 Double-click the area above the Color band to add a color marker, and click a
color on the color palette.
If you want to change the location of a color marker, drag it to a new position.

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Applying bitmap fills
Bitmap fills are bitmaps that you can use to fill an object or image. You can fill an area
with a single bitmap. You can also tile, or repeat, a smaller bitmap across an area to
create a seamless pattern.
You can fill images with preset bitmap fills, or you can create custom bitmap fills from
saved images or editable areas. For more information about defining editable areas, see
“Defining editable areas” on page 414.
It is best to use less complex bitmaps for fills, because complex bitmaps are memoryintensive and slow to display. The complexity of a bitmap is determined by its size,
resolution, and bit depth.

Bitmap fills can be used to create interesting backgrounds and textures.

To apply a bitmap fill
1 Open the Fill flyout
, and click the Fill tool .
If you want to fill an object, you must select it using the Object pick tool
before applying the fill.
2 Click the Bitmap fill button

on the property bar.

3 Click the Edit button on the property bar.
4 In the Bitmap fill dialog box, open the Bitmap fill picker, and click a fill.
5 Specify the attributes you want.
6 Click OK.
7 Click where you want to apply the fill in the image.
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Merge modes control the way the foreground or fill color blends with the base
color of the image. You can change the merge mode setting from the default
(Normal) for specific blending purposes. For more information about merge
modes, see “Understanding merge modes” in the Help.

To tile a bitmap fill
1 Open the Fill flyout

, and click the Fill tool

2 Click the Bitmap fill button

.

on the property bar.

3 Click the Edit button on the property bar.
4 In the Bitmap fill dialog box, open the Bitmap fill picker, and click a fill.
5 In the Size area, disable the Use original size and Scale bitmap to fit check
boxes.
6 Type values in the Width and Height boxes to specify the size of bitmap tiles.
To fill an image with a single, large bitmap, enable the Scale bitmap to fit
check box in the Size area.

To create a bitmap fill from an editable area
1 Define an editable area.
2 Click Edit ` Create fill from selection.
3 Choose the folder where you want to save the file.
4 Type a filename in the File name box.
The bitmap fill you create is added to the Bitmap fill picker.

To import a bitmap fill
1 Open the Fill flyout

, and click the Fill tool

2 Click the Bitmap fill button

.

on the property bar.

3 Click the Edit button on the property bar.
4 In the Bitmap fill dialog box, click the Load button.
5 In the Load bitmap fill dialog box, choose the folder, disk, or CD where the file is
stored.
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6 Double-click the filename.
Thumbnail images of the bitmap files you import are added to the Bitmap fill
picker.

Applying texture fills
Texture fills are three-dimensional patterns. You can use preset texture fills, such as
water, minerals, and clouds, or you can edit a preset to create a custom texture fill. You
cannot import files to use as texture fills.
When you edit a texture fill, you can modify parameters, such as the softness, density,
brightness, and colors. Parameters vary for each texture.

You can modify the attributes of a texture fill to change its appearance.

To apply a texture fill
1 Open the Fill flyout
, and click the Fill tool .
If you want to fill an object, you must select it using the Object pick tool
before applying the fill.
2 Click the Texture fill button

on the property bar.

3 Click the Edit button on the property bar.
4 In the Texture fill dialog box, choose a texture library from the Texture library
list box.
5 Choose a texture from the Texture list.
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6 Click OK.
7 Click where you want to apply the fill in the image.
Texture fills are scaled to the image or image area to which you apply them.
You cannot tile texture fills.
To apply a fill to a text object, you can first render the text as an editable area
by selecting the text object with the Text tool and clicking the Create text
mask button on the extended property bar. This produces a text-shaped
editable area to which you can apply fills.

Applying gradient fills
Gradient fills let you create a gradual blend between colors in an area. They are similar
to fountain fills, but they can be adjusted directly in the image window. Gradient fills
can be flat, linear, elliptical, radial, rectangular, square, or conical. They can also be
made up of bitmaps or texture patterns.
When you apply a gradient fill to an image, a gradient arrow, which marks the
transition from one color to another, displays in the image window. Each color in the
gradient fill is represented by a square node on the gradient arrow. You can change and
add colors or adjust the transparency of individual colors. You can also adjust the size of
the gradient fill.

Gradient fills can be used to enhance an image. You can adjust gradient fills
in the image window.
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To apply a gradient fill
1 Open the Fill flyout
, and click the Interactive fill tool .
If you want to fill an object, you must select it using the Object pick tool
before applying the fill.
2 Choose a gradient type from the Fill type list box on the property bar.
3 Choose Custom from the Interactive fill style list box on the property bar.
4 Drag in the image window to set the gradient arrow.
5 Drag a color swatch from the color palette to a color node on the gradient arrow. A
black arrow displays to indicate that the color swatch is in position.
If a color palette is not displayed, click Window ` Color palettes, and choose a
color palette.
If you are adding a gradient fill to an object, you must click the Lock object
transparency button in the Objects docker before you select and apply the
fill. When the Lock object transparency button is enabled, the object’s shape
and transparency are protected.
When you choose a flat, bitmap, or texture fill type from the Fill type list box,
color nodes do not display in the image window; the current foreground color
determines the color of the flat fill, and the last settings for the bitmap fill or
texture fill are applied.

From here
For more information about

In the Help index, see...

Applying a transparency pattern to fills

fills, transparency patterns

Rendering text as an editable area

editable areas

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Working with objects
You can increase your image-editing capabilities using objects, which are independent
image elements that float above the background. Objects are transparent layers that
stack on top of one another. The background forms the bottom layer, and when you
create new objects, they are added to the top of the stack. For example, when you open
a photo, it becomes the background. You can then add shapes, brush strokes, sprayed
images, and other objects on top of the photo.

Objects are like layers that you can stack on top of one another. This image
consists of the background and two photo objects.

In this section you’ll learn about
• creating objects
• grouping and combining objects

Creating objects
In Corel PHOTO-PAINT, you can create objects from:
• brush strokes
• shapes
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• the background
• editable areas
You can create objects from scratch by applying brush strokes or creating shapes, or you
can add brush strokes and shapes to an existing object. For more information about
applying brush strokes and creating shapes, see “Painting” on page 429.
You can also create an object using an entire image background. The background
cannot be edited or moved in the stacking order unless it is converted to an object.
Another way you can create an object is to define an editable area on an image
background or another object. When you create an object from an editable area, you
can include only the visible elements in that area. If an object is obscured by other
objects, and you cannot see it, then it will not be included in the editable area. For
information about defining editable areas, see “Masking” on page 413.

You can create an object using part of an image background. Here, an editable
area is defined and then the selection is copied and moved.

All objects in an image have the same resolution and color mode. As you add objects to
a file, the file size and memory requirements increase. To decrease file size, you can
flatten an image by combining objects. For more information on combining objects, see
“Grouping and combining objects” on page 450.
To retain objects when you save an image, you must save the image in the native Corel
PHOTO-PAINT (CPT) file format. For more information on saving images, see
“Saving and closing” on page 471.

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To create an object using a brush tool
1 Click Object ` Create ` New object.
2 Open the Brush flyout

, and click the Paint tool

.

3 Set the attributes on the property bar.
4 Drag in the image window to create a brush stroke.
When the Marquee visible command in the Object menu is enabled, a dashed
outline, called a marquee, surrounds the new object.
All brush strokes and sprayed images are added to the active object by default.
You can also create an object by clicking the New object button in the
Objects docker. If the Objects docker is not open, click Window ` Dockers
` Objects.

To create an object using a shape tool
1 Open the Shape flyout

, and click a shape tool.

2 Set the attributes on the property bar.
3 Drag in the image window to create a shape.
When the Marquee visible command in the Object menu is enabled, a dashed
outline, called a marquee, surrounds the new object.
If you want to add a shape to the active object, instead of creating a new object,
disable the New object button on the extended property bar .

To create an object using the entire image background
• Click Object ` Create ` From background.

To create an object using an editable area
1 In the Objects docker, click the thumbnail of the background, or of an object.
If the Objects docker is not open, click Window ` Dockers ` Objects.
2 Define an editable area.
3 Click Object ` Create ` Object: copy selection.
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If you want to remove the editable area of an image as you create an object,
click Object ` Create ` Object: cut selection.

To create an object using all visible elements in an editable area
1 Define an editable area.
2 Click Edit ` Copy visible.
3 Click Edit ` Paste ` Paste as new object.

Grouping and combining objects
You can group objects so they behave as one unit. Grouped objects can be moved,
deleted, or transformed as a single entity. You can add objects to an existing group, and
ungroup the objects when you want to edit them individually.
Another way to group objects is to create a clipping group. Clipping groups let you
combine the characteristics of objects by placing the image elements from one or more
objects into the shape of another; the characteristics of child objects are inserted into the
shape of the parent object. For example, if the parent object is a picture of a flower, and
the child object is a picture of the sky, the result will be a flower shape with the color
and texture of the sky. An object is the parent to objects above it in the stacking order;
a child object cannot be below the parent object. If you want to create a clipping group
using the background image, you must first turn the background into an object. You
can undo a clipping group at any time.
Combining objects lets you group them permanently. You can combine multiple objects
into one object, or combine objects with the background. When you combine objects,
you lose the ability to edit the objects independently. You can also decrease the file size
of an image by combining objects.

To group objects
1 In the image window, select the objects.
2 Click Object ` Arrange ` Group.

To add an object to a group of objects
1 In the image window, select an object in a group.
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2 Hold down Shift, and click the object you want to add.
3 Click Object ` Arrange ` Group.

To ungroup objects
1 In the image window, click an object in a group.
2 Click Object ` Arrange ` Ungroup.

To create a clipping group
1 In the Objects docker, click the column to the left of the object thumbnail to make
it a child object. A Paper clip icon displays.
If the Objects docker is not open, click Window ` Dockers ` Objects.
2 In the image window, select the child object and drag it over the parent object.
Only areas of the child object that fall within the boundaries of the parent
object are visible. Otherwise, only the object marquee of the child object is
visible.
A child object must be above a parent object in the Objects docker stacking
order.

To undo a clipping group
• In the Objects docker, click the Paper clip icon

next to each child object.

If the Objects docker is not open, click Window ` Dockers ` Objects.

To combine objects
To combine
Multiple objects into one object

Select the objects, and click Object `
Combine ` Combine objects together.

One or more objects with the background

Select an object or objects, and click Object
` Combine ` Combine objects with
background.

All objects with the background

Click Object ` Combine ` Combine all
objects with background.

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When objects are combined with the background, they become part of the
background layer and can no longer be edited as individual objects.
You can specify a merge mode and transparency level before you combine
objects by modifying the settings in the Merge mode list box and Opacity box
in the Objects docker. If the Objects docker is not open, click Window `
Dockers ` Objects.

From here
For more information about

In the Help index, see...

Changing object properties

objects, changing properties

Displaying and arranging objects

objects, arranging

Changing the properties of an object

objects, changing properties

Selecting objects

objects, selecting

Moving objects to another location

objects, moving

Copying objects

objects, copying

Displaying and hiding objects

objects, displaying

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Modifying objects
Objects are independent image elements that can be layered on top of one another.
You can transform objects, change their edges, add drop shadows, and adjust their
transparency. Objects can be changed without affecting the other objects, or the
background, in an image.
In this section you’ll learn about
• transforming objects
• changing the edges of objects
• adding drop shadows to objects

Transforming objects
You can change the appearance of objects using the following transformations.
Transformation

Description

Sizing

Lets you change the width and height of an
object

Scaling

Lets you size an object to a percentage of its
original size

Rotating

Lets you turn an object around its center of
rotation

Flipping

Lets you create a horizontal or vertical mirror
image of an object

Skewing

Lets you slant an object to one side

Distorting

Lets you stretch an object disproportionately

Applying perspective

Lets you give an object the appearance of
depth

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You can apply freeform transformations in the image window or manually adjust
settings for more precise results.
You can apply transformations to a single object or multiple objects simultaneously.
Transformation

454

Applied to objects in an image

Sizing and scaling

The photo object is scaled down to fit
onto the background image.

Flipping

The object is flipped to create a
reflection.

Rotating

The reflection is rotated.

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Skewing

The reflection is skewed to create a
realistic angle.

Distorting

The shadow is distorted to indicate the
direction of a light source.

Perspective

A second shadow is added and
modified.

To size an object
1 Select an object.
2 Click the Position and size mode button

on the property bar.

3 Drag any of the handles on the highlighting box.
4 Click the Apply button on the extended property bar .
If you want to cancel the transformation, double-click outside the object.
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To scale an object
1 Select an object.
2 Click the Scale mode button

on the property bar.

3 Drag a corner handle on the highlighting box.
4 Click the Apply button on the extended property bar .
If you want to cancel the transformation, double-click outside the object.

To rotate an object
1 Select an object.
2 Click the Rotate mode button

on the property bar.

3 Drag a rotation handle on the highlighting box.
4 Click the Apply button on the extended property bar .
If you want to cancel the transformation, double-click outside the object.

To flip an object
1 Select an object.
2 Hold down Ctrl, and drag a middle handle on the highlighting box across the
object, past the middle handle on the opposite side.
3 Click the Apply button on the extended property bar .
If you want to cancel the transformation, double-click outside the object.

To skew an object
1 Select an object.
2 Click the Skew mode button

on the property bar.

3 Drag a skewing handle on the highlighting box.
4 Click the Apply button on the extended property bar .
If you want to cancel the transformation, double-click outside the object.

To distort an object
1 Select an object.
2 Click the Distort mode button
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3 Drag a distortion handle on the highlighting box.
4 Click the Apply button on the extended property bar .
If you want to cancel the transformation, double-click outside the object.

To apply perspective to an object
1 Select an object.
2 Click the Perspective mode button

on the property bar.

3 Drag a perspective handle on the highlighting box.
4 Click the Apply button on the extended property bar .
If you want to cancel the transformation, double-click outside the object.

Changing the edges of objects
You can adjust the appearance of an object by changing the characteristics of its edges.
You can blend the edges of an object with the background by feathering, defringing,
and removing black and white edges. To emphasize a certain object in an image, you
can define its edges by sharpening them.
Feathering
Feathering softens the edges of an object by gradually increasing the transparency of the
edge pixels. You can specify the width of the feathered section of the object and the
transparency gradient you want to use.

The object on the right has been feathered to soften its edges.

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Defringing
An object created from an editable area sometimes includes stray pixels along its edges.
This is apparent when the editable area is surrounded by pixels of a different brightness
or color. Defringing replaces the color of the stray pixels with a color from the object so
that the object blends with the background.
Removing black or white object edges
You can remove black or white edges from a feathered object by making pixels along
the edges more transparent or more opaque.
Sharpening
Sharpening defines the edges of an object by making the edges crisp. The edges become
sharper as the pixels below the threshold become transparent and the pixels within the
threshold become opaque.

The object on the right has been sharpened to define its edges and make them
more crisp.

Changing the appearance of the object marquee
You can customize the appearance of the object marquee by changing its color and
threshold value. Changing the marquee threshold value modifies the location of the
visual boundary of the active object. You can also change the color of the object marquee
to make it more visible against the image background.

To feather the edges of an object
1 Select an object.
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2 Click Object ` Feather.
3 Type a value in the Width box.
4 From the Edges list box, choose one of the following:
• Linear — changes the edge transparency in even increments from the beginning
to the end of the feathered section
• Curved — results in small transparency increments at the beginning of the
feathered edge, larger transparency increments in the middle, and small
transparency increments at the end
If you want to view the effect in the image window, click Preview .

To defringe an object
1 Select an object.
2 Click Object ` Matting ` Defringe.
3 Type a value in the Width box.
Higher values create a more gradual transition between the edges of the object and
the background.

To remove black or white edges from an object
1 Select an object.
2 Click Object ` Matting, and click one of the following:
• Remove black matte — makes edge pixels more transparent
• Remove white matte — makes edge pixels more opaque

To sharpen the edges of an object
1 Select an object.
2 Click Object ` Matting ` Threshold.
3 Type a value from 1 to 255 in the Level box.
Higher values include fewer semitransparent pixels.

To change the object marquee
1 Click Tools ` Options.
2 In the Workspace list of categories, click Display.
3 Type a value from 1 to 255 in the Object threshold box.
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Lower values enclose more of the object's pixels.
4 Open the Object marquee color picker, and click a color.
When you change the threshold value of the object marquee, the area enclosed
by the marquee changes, but the object itself does not change. Pixels that are
not completely opaque can lie outside the marquee even though they are still
part of the object.

Adding drop shadows to objects
There are three types of drop shadows: glow, flat, and perspective. Glow drop shadows
silhouette objects and are centered horizontally and vertically; they simulate a light
source shining straight onto an object. Flat drop shadows simulate the effect of
directional light, so shadows are offset. Perspective drop shadows create threedimensional depth. You can add a drop shadow to any object, including text.

The object on the left has a flat drop shadow, while the object on the right has
a perspective drop shadow.

You can create and adjust drop shadows interactively in the image window. You can also
change the color, position, direction, and transparency of a drop shadow directly in the
image window.
You can also apply preset drop shadows. When you apply a preset, you can modify it to
create a custom drop shadow. For example, you can change its direction and distance
from an object, its color, and its opacity. By default, the edges of drop shadows feature
squared feathering. You can choose another feathering type, such as a Gaussian blur
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which creates a realistic-looking drop shadow. You can also copy a custom drop shadow
or save it as a preset.
When you change the shape or transparency of an object that has a drop shadow, the
drop shadow automatically also changes.

To add an interactive drop shadow
1 Open the Interactive/Transparency flyout
dropshadow tool .

, and click the Interactive

2 Select an object.
If you want to create a flat drop shadow, drag from the center of the object
If you want to create a perspective drop shadow, drag from the edge of an object.
You can also
Change the color of the drop shadow

Drag a color swatch from the color palette to
the end node on the drop shadow arrow.

Move the drop shadow

Drag the start node on the drop shadow
arrow.

Change the direction of the drop shadow

Drag the drop shadow arrow head.

Adjust the drop shadow’s opacity

Drag the triangular Transparency handle
on the drop shadow arrow.

Adjust the edge feathering

Drag the triangular Feather handle on the
drop shadow arrow. By default, squared
feathering is used, but you can choose
another type from the Shadow feather
edge picker on the extended property bar
. For example, the Gaussian blur creates a
realistic drop shadow.

To add a preset or custom drop shadow
1 Open the Interactive/Transparency flyout
dropshadow tool .

, and click the Interactive

2 Select an object.
3 Choose a preset from the Preset list box on the property bar.
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4 Open the Shadow color picker on the property bar, and click a color.
5 On the extended property bar , type values in any of the following boxes:
• Shadow direction — lets you specify the angle of the shadow in relation to the
object
• Shadow offset — lets you specify the distance of the shadow from the object’s
point of origin
• Shadow fade — lets you specify the percentage by which a perspective drop
shadow fades as it moves away from the object
• Shadow stretch — lets you specify the length of a perspective shadow
• Shadow transparency — lets you specify the transparency of the shadow
• Shadow feather — lets you specify the number of pixels on the edge of the
shadow that are feathered to create a soft edge. By default, squared feathering is
used, but you can choose another type from the Shadow feather edge picker
on the extended property bar. For example, if you want to create a realistic drop
shadow, choose the Gaussian blur. You can also specify a direction for the
feathered pixels from the Shadow feather direction picker .

To copy a drop shadow
1 Select the object to which you want to apply a drop shadow.
2 Open the Interactive/Transparency flyout
dropshadow tool .
3 Click the Copy shadow properties button

, and click the Interactive
on the extended property bar

.

4 Click the object that has the drop shadow properties you want to copy.

From here
For more information about

In the Help index, see...

Removing black or white edges from an
object

objects, changing edges

Changing the object marquee

object marquee, customizing

Using clip masks to change object
transparency

transparency, using clip masks

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Creating images for the Web
Corel PHOTO-PAINT gives you the tools you need to create images for the World
Wide Web.
In this section, you’ll learn about
• exporting and optimizing images for the Web
• creating and editing rollovers

Exporting and optimizing images for the Web
In Corel PHOTO-PAINT, you can export and optimize images for the Web.
Exporting images
Before you use an image on the Web, you must export it to a Web-compatible file
format, such as the GIF or JPEG format. The GIF file format is best for line drawings,
text, and images with sharp edges or few colors, while the JPEG file format is suitable
for photos. For information about these file formats and alternatives, see “Choosing a
Web-compatible file format” in the Help.
Optimizing images
You can also optimize an image for the Web before you export it to adjust its display
quality and file size. In Corel PHOTO-PAINT, you can preview an image with up to
four different configurations of settings. You can compare file formats, preset settings,
download speeds, compression, file size, image quality, and color range. You can also
examine previews by zooming and panning within the preview windows.
Corel PHOTO-PAINT provides preset settings, but you can edit these presets, and add
and delete custom presets. Once you specify the settings you want for all of the preview
areas, you can save the settings for the entire optimization dialog box.

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The Web image optimizer lets you preview an image in different Webcompatible file formats.

To export an image for the Web
1 Click File ` Export for Web.
2 Choose the folder where you want to save the file.
3 Type a filename in the Filename box.
4 Disable the Slices check box.
5 Choose a file format from the Save as type list box.
6 Enable the Images only option.
7 Click Save.
8 In the export dialog box for the chosen file format, specify the settings you want.

To optimize and export an image for the Web
1 Click File ` Web image optimizer.
2 Below the image preview windows, choose from the following list boxes:
• File type
• Web preset
If you want the image previews, download speeds, compression percentages, file
sizes, and color palettes to update automatically, ensure that Preview is enabled.
3 Choose an option from each of the list boxes below an image preview window to
select the file format to which you want to save.
A red border indicates the selected format.
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4 Click OK.
5 In the Save Web image to disk dialog box, type a filename in the Filename box.
6 Choose the folder where you want to save the image.
7 Click Save.
You can also
Increase the number of preview areas

In the top right corner, click one of the
preview area display buttons.

Pan to another section of the image

Drag in the first preview window.

Zoom in

Choose a magnification level from the Zoom
level list box.

Edit preset settings for a single preview area

Click Advanced in one of the preview areas.
In the Export dialog box, customize the
preset options. If you select GIF or PNG8
file formats, you can modify the color palette
and settings in the Convert to paletted
dialog box.

Save the current configuration of settings for
a preview area

Click the Save settings button for each
area where you want to save the settings.

Save a custom preset

Click Add

Delete a custom preset

Click Delete

Preview the file download time for a
particular connection speed

Choose a speed from the Connection speed
list box.

.
.

You can compare file types with the original image by selecting Original file
type in one of the preview panes.

Creating and editing rollovers
A rollover is an interactive image that changes in appearance when you click or point
to it. For example, you can make a button change color when it is clicked, or display
text when you point to it. Rollovers are frequently used on Web pages as navigation
buttons.
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Creating rollovers
Rollover are made using objects, such as shapes, brush strokes and text. You can use a
single object or a group of objects, such as an ellipse with text on it. Rollovers consist of
the following states:
• Normal — displays the default state
• Over — is triggered when you point to it
• Down — is triggered when you click it
Each state consists of an object or multiple objects.

The three states of a rollover: normal, over, and down

You can assign properties to a rollover, such as a Web address that opens when you click
a rollover, and alternate text that displays when you point to it. You can specify a target
for the down state which determines how a Web page opens in a browser window. You
can also add sound to the over and down rollover states, which will play when these
rollover states are activated.
Editing rollover objects
You can edit rollover states by adding, modifying and removing objects in each state.
When you create a rollover, the original objects are copied to the normal, over, and
down states. Adding an object to a rollover state adds the object to all states. However,
any changes you make to an object are applied only to the current state. For example,
you can use different text for the over state by replacing the original text in that state.
If you want to create a rollover using an editable area or the background, they must first
be converted to objects. For more information about defining editable areas, see
“Masking” on page 413.
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When you create a rollover, the image is sliced, and the rollover becomes a slice. For
more information on working with image slices, and exporting and optimizing sliced
images, see “Slicing images” in the Help.

To create a rollover
1 Select one or more objects.
When you create a rollover, the original objects are destroyed. If you want to retain
the original objects, save them before you create a rollover.
2 Click Web ` Create rollover from object.
3 In the Rollover docker, set any of the following properties for the rollover:
• URL — specifies an address, or URL, for a Web page.
• ALT — specifies the alternate text that displays when you point to a rollover.
4 Choose one of the following rollover states from the States list box:
• Normal
• Over
• Down
5 Edit the selected rollover state by adding, removing, and modifying objects.
6 Click the Finish editing button .
Each state retains its component objects, so you can continue to edit the rollover.
You can also
Add sound to a rollover state

In the Sound box, type a filename of the
sound you want to play when the selected
state is triggered. You can also click the
Browse button to locate and choose the
sound file.

Specify the target frame or browser window
for the URL

Click a target type in the Target list box:
_self opens the URL in the current frame,
_blank opens the URL in a new browser
window, _top opens the URL in the root
frame of the browser, _parent opens the
URL in the highest level frame.

Preview a rollover in a browser

In the Rollover docker, click the Preview in
browser button .

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You can also
Click the Create rollover from object
button .

Create a new rollover

In the Objects docker, rollover objects are highlighted, grouped, and have a
Rollover object icon to the right of the object name. The Text rollover
object icon
indicates that the rollover object is text.
In the Objects docker, the Rollover object icon turns red when a rollover
overlaps another rollover. Overlapping rollovers cannot be exported. You must
move the rollover so it no longer overlaps with another rollover object.

To edit a rollover
1 In the Objects docker, select a rollover.
Rollovers have Rollover object icons to the right of their object names.
If the Objects docker is not open, click Window ` Dockers ` Objects.
2 Click Web ` Edit rollover.
3 In the Rollover docker, choose one of the following rollover states from the States
list box:
• Normal
• Over
• Down
4 Edit the rollover state by adding, removing, and modifying objects.
5 Click the Finish editing button

.

You can also
Return a state to the current Normal state,
so you can start over again

Click Reset.

Return all states in a rollover to simple
objects

Click Web ` Extract rollover.

When you extract a rollover to simple objects, the component objects are
named automatically.

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It is not possible to edit two rollovers at the same time.
You can edit a rollover by double-clicking it in the image window.
You can also edit a rollover by clicking the Edit rollover button
Rollover docker.

in the

To add an object to a rollover
1 In the Rollover docker, choose one of the following rollover states from the States
list box:
• Normal
• Over
• Down
2 Open the Shape flyout

, and click a shape tool.

3 Drag in the image window to create a shape.
The object is added to all rollover states.
You can also
Add brush strokes

Open the Brush flyout
, click
the Paint tool , and drag in the image
window to create a brush stroke.

Add text

Click the Text tool , click in the image
window, and type the text.

For more information about adding shapes and brush strokes, see “Working
with objects” on page 447. For more information about adding text, see
“Working with text” in the Help.
All brush strokes are added to the active object by default. You can also create
an object by clicking the New object button in the Objects docker. If the
Objects docker is not open, click Window ` Dockers ` Objects.

To modify an object in the current rollover state
1 In the Rollover docker, choose one of the following rollover states from the States
list box:
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• Normal
• Over
• Down
2 In the Objects docker, select the object you want to modify.
If the Objects docker is not open, click Window ` Dockers ` Objects.
3 Modify the object.
The changes apply only to the object in the current state.
A rollover can display different text in each of the normal, over and down
states. To edit text in a rollover, click the Text tool , point to the text until
the pointer becomes a cursor, and select the text. Type new text to replace the
current text.

To remove an object from the current rollover state
1 In the Rollover docker, choose one of the following rollover states from the States
list box:
• Normal
• Over
• Down
2 In the Objects docker, select the object you want to remove.
3 Double-click the Eraser tool .
The object is removed only from the current state.

From here
For more information about

In the Help index, see...

E-mailing images

e-mail, sending images

Choosing a Web-compatible file format

file formats, Web-compatible

Slicing images

slicing, images for the Web

E-mailing images

e-mail, sending images

Choosing a Web-compatible file format

file formats, Web-compatible

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Saving and closing
In Corel PHOTO-PAINT, you can save your work as you create and edit an image and
before you close it. You can also save images to many different file formats.
In this section, you’ll learn about
• saving images
• exporting images to other file formats
• closing images

Saving images
You can save an image to preserve it. You can also save images automatically at regular
intervals and save backup copies of the file.
When you save an image, you can specify a file format, a filename, and a folder where
you want to save the file. Images are automatically saved using the currently selected
file format, name, and location. The default format is the native Corel PHOTO-PAINT
(CPT) file format. Saving to the Corel PHOTO-PAINT (CPT) file format retains all
image properties — objects, the most recently created mask, alpha channels, grids,
guidelines, and color information — so you can edit them later.

To save an image
1 Click File ` Save as.
2 Choose the folder where you want to save the file.
3 Choose a file format from the Save as type list box.
4 Type a filename in the Filename list box.
The file extension for the file format you choose is appended to the filename
automatically, but can be removed.
5 Click Options.
6 Enable any of the following active check boxes:
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• Selected only — saves only the editable areas defined in your image, when there
are no active and selected objects. If there are no editable areas, this option saves
only the active and selected objects.
• Web_safe_filenames — replaces the white space in a filename with an
underscore. Special characters are replaced by characters suitable for Web-based
filenames.
• Do not show filter dialog — suppresses dialog boxes that provide other options
when exporting
7 Click Save.
You can also
Compress a file

Choose a compression type from the
Compression type list box.

Save a file in a new folder

Click New, type a name in the Name of
new folder box, and click Create.

Specify information about a file

Type any comments you want in the Notes
box.

When you save an image containing objects to a file format that does not
support objects, you can continue working on the original file (which still
contains the objects) in the image window. The image and its objects can still
be saved to the Corel PHOTO-PAINT (CPT) format.
You can also save an image by clicking the Save button
toolbar.

on the standard

You can add notes to an image when you save it by typing text in the Notes
box. You can view notes in the Notes box in the Open dialog box when you
open an image, or in the Import dialog box when you import an image. Some
file formats do not let you save annotations with an image.

Exporting images to other file formats
You can export Corel PHOTO-PAINT images to a variety of file formats. The file
format you choose depends on how you want to use the image in the future. However,
when you export an image to another file format, you may lose some image properties;
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each file format has its own idiosyncrasies and appropriate use. For example, if you want
to work on an image in another image editing application, you can export it to the
Adobe Photoshop (PSD) file format. You retain many image properties, such as objects
and masks, so you can continue to edit the image. If you want to share an image, the
Tagged Image File Format (TIFF) or the Windows bitmap (BMP) file format are
suitable because they are standard formats; images in these formats can be opened in
most image viewers and most image editing and desktop publishing applications.
You can also export a file so that it is optimized for use with a suite of office productivity
applications, such as Microsoft Office or WordPerfect Office.
For information about the image properties supported by file formats, consult the
technical notes for each file format in “File formats” in the Help.

To export an image to another file format
1 Click File ` Export.
2 Choose the folder where you want to save the file.
3 Choose a file format from the Files of type list box.
4 Type a filename in the File name list box.
The file extension for the file format you choose is appended to the filename
automatically, but can be removed.
5 Click Options.
6 Enable any of the following active check boxes:
• Selected only — saves only the editable areas defined on your image, when
there are no active and selected objects. If there are no editable areas, this option
saves only the active and selected objects.
• Web_safe_filenames — replaces the white space in a filename with an
underscore. Special characters are replaced by characters suitable for Web-based
filenames.
• Do not show filter dialog — suppresses dialog boxes that provide other options
when exporting
7 Click Save.
To compress an image while exporting, choose a compression type from the
Compression type list box.

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To export an image to Microsoft Office or WordPerfect Office
1 Click File ` Export for Office.
2 From the Export to list box, choose one of the following:
• Microsoft Office
• WordPerfect Office
3 Click OK.
4 Locate the folder where you want to save the file.
5 Type a filename in the File name list box.
6 Click Save.
Images are exported at 96 DPI with color management settings unchanged.
Layers in an image are flattened when exported to Microsoft Office or
WordPerfect Office.

Closing images
You can close an image or all images at any time. If you close images without saving
them, your work is lost.

To close an image
To close

Do the following

An image

Click File ` Close.

All images

Click Window ` Close all.

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Managing color for
display, input, and output
You may find that the colors displayed on your monitor don’t match the colors of a
scanned image or of a printer’s output. Color management lets you reproduce colors
accurately by using color profiles and by correcting colors for display.
In this section, you’ll learn about
• working with color profiles
• choosing advanced color management settings
• correcting colors for display

Working with color profiles
A color management system helps you achieve accurate colors across a variety of devices
consistently. The first stage in setting up your color management system is to choose
color profiles for your monitor and each of the devices you use, such as scanners, digital
cameras, and printers.
Understanding color management
Each device has a range of colors, or color space, that it uses. For example, a monitor
displays a different set of colors than a printer reproduces. So, you may see some colors
on the screen that cannot be printed.
You can use a color management system to translate colors from one device to another.
Color profiles define the color space for your monitor and for the input and output
devices you use.
Choosing color profiles
Different brands and models of monitors, scanners, digital cameras, and printers have
different color spaces, and thus require different color profiles. Some widely used profiles
are installed with your application.

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Standard ICC (International Color Consortium) color profiles are used in your
application. You can choose color profiles for a:
• monitor
• scanner/digital camera
• composite printer
• separations printer
• internal RGB color space
Obtaining additional color profiles
If you need additional profiles or updates, you can get them from the application CD,
or you can download them. You can access other color profiles.

To choose a color profile
1 Click Tools ` Color management.
2 Click a profile name under one of the following icons:
• Scanner/digital camera
• Separations printer
• Monitor
• Composite printer
• Internal RGB
3 Choose a profile from the list box.
By default, color profiles are stored in the application’s Color folder.

To copy a color profile from the CD
1 Click Tools ` Color management.
2 Below a device icon, click a color profile list box, and choose Get profile from
disk.
3 Insert the application CD.
4 In the Browse for folder dialog box, choose the folder where the profiles are
located.

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If you want to load color profiles that you have stored in a different location, such
as on a network or on your hard disk, you can choose the folder where the profiles
are located.
5 In the Install from disk dialog box, choose the color profile you want to copy.
6 Click Choose.

To download a color profile
1 Click Tools ` Color management.
2 Below a device icon, click a color profile list box, and choose Download profiles.
3 In the dialog box, enable the check box for each profile you want to download.
4 Click Download.
5 In the Save as dialog box, choose a destination for the color profile.
6 If you want to store the new color profile with the existing profiles, download it to
the application’s Color folder.
You can also
Choose a different profile type

Click the Profile type list box, and choose a
type.

Specify your connection speed

Click the Connection speed list box, and
choose a speed. The faster your connection
speed, the shorter the download time.

Update the profiles list

Click Refresh.

Return to the main Color management
dialog box

Click Cancel.

Choosing advanced color management settings
Once you choose color profiles, the color management system uses a Color Matching
Module (CMM) to match colors between devices as closely as possible. Your application
uses the Kodak Color Management System by default. You can also choose different
rendering intents, which control how the color management system converts colors
between different color spaces.

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To choose a color engine and rendering intent
1 Click Tools ` Color management.
2 Click on the Internal RGB

.

3 In the Advanced settings dialog box, from the Rendering intent list box, choose
one of the following:
• Absolute colorimetric — preserves the white point throughout conversion
• Automatic — default setting, which uses saturation for vector graphics and
perceptual for bitmaps
• Perceptual — good for a variety of images, especially bitmaps and photographic
images
• Relative colorimetric — good for producing proofs on inkjet printers
• Saturation — good for vector graphics (lines, text, and solid colored objects)
4 Choose an option from the Color engine list box.

Correcting colors for display
You can correct colors so that they display as accurately as possible on screen. If you
correct only the display colors, the colors are shown according to the internal RGB, and
monitor color profiles.
If you display colors as they will print, on-screen colors simulate output using the
Internal RGB, monitor, and printer color profiles. Simulating printer output may cause
on-screen colors to appear dull.

To correct colors for display
• Click Tools ` Color management.
Arrows appear orange when they are turned on, and grayed and broken when
they are turned off.
The display simulation of a separations printer on a composite printer does not
affect output.

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Printing
Corel PHOTO-PAINT provides extensive options for printing your work.
In this section, you'll learn about
• printing your work
• laying out print jobs
• previewing print jobs

Printing your work
In the Corel PHOTO-PAINT application, you can print one or more copies of the same
image. You can specify whether to print the current image or specific images. Before
printing an image, you can specify printer properties, including paper size and device
options.

To set printer properties
1 Click File ` Print.
2 Click the General tab.
3 Click Properties.
4 Set any properties in the dialog box.

To print your work
1 Click File ` Print.
2 Click the General tab.
3 Choose a printer from the Name list box.
4 Type a value in the Number of copies box.
If you want the copies collated, enable the Collate check box.
5 Enable one of the following options:
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• Current document — prints the active drawing
• Current page — prints the active page
• Pages — prints the pages that you specify
• Documents — prints the documents that you specify
The Collate check box is available only for documents with more than one
page.

Laying out print jobs
You can lay out a print job by specifying the size, position, and scale. Tiling a print job
prints portions of each page on separate sheets of paper that you can assemble into one
sheet. You would, for example, tile a print job that is larger than your printer paper.
If the orientation of a print job differs from the orientation specified in the printer
properties, a message prompts you to adjust the paper orientation of the printing
device. You can disable this prompt, so that the printer adjusts paper orientation
automatically.

To specify the size and position of a print job
1 Click File ` Print.
2 Click the Layout tab.
3 Enable one of the following options:
• As in document — maintains the image size, as it is in the document
• Fit to page — sizes and positions the print job to fit to a printed page
• Reposition images to — lets you reposition the print job by choosing a position
from the list box
Enabling the Reposition images to option lets you specify size, position, and
scale in the corresponding boxes.

To tile a print job
1 Click File ` Print.
2 Click the Layout tab.
3 Enable the Print tiled pages check box.
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4 Type values in the following boxes:
• Tile overlap — lets you specify the number of inches by which to overlap tiles
• % of page width — lets you specify the percentage of the page width the tiles
will occupy
Enable the Tiling marks check box to include tiling alignment marks.

To change the page orientation prompt
1 Click Tools ` Options.
2 In the list of categories, double-click Global, and click Printing.
3 Choose Page orientation prompt from the Option list.
4 Choose one of the following from the Setting list box:
• Off — always match orientation
• On — ask if orientations differ
• Off — don't change orientation

Previewing print jobs
You can preview your work to show how the position and size of the print job will appear
on paper. For a detailed view, you can zoom in on an area. You can view how the
individual color separations will appear when printed. You can also increase the speed
of a print preview by hiding the graphics.
Before printing your work, you can view a summary of issues for a print job to find
potential printing problems. For example, you can check the current print job for print
errors, possible print problems, and suggestions for resolving issues.

To preview a print job
• Click File ` Print preview.
You can quickly preview a print job in the Print dialog box by clicking File `
Print, and clicking the Mini preview button .

To magnify the preview page
1 Click File ` Print preview.
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2 Click View ` Zoom.
3 Enable the Percent option, and type a value in the box.
You can also magnify the preview page by choosing a preset zoom level.
You can also zoom in on a portion of the print preview by clicking the Zoom
tool in the toolbox and marquee selecting an area.

To preview color separations
1 Click File ` Print preview.
2 On the property bar, click the Enable color separations button

.

You can preview the composite by clicking View ` Preview separations `
Composite.

To hide or display graphics
1 Click File ` Print preview.
2 Click View ` Show image.
A check mark beside the menu command name indicates that graphics are
displayed.
When the Show image menu command is disabled, the print job is
represented by a bounding box that you can use to position and size the job.

To view a summary of issues for a print job
1 Click File ` Print.
2 Click the Issues tab.
If you don't want Preflight to check for certain issues, click Settings, double-click
Printing, and disable any check boxes that correspond to issues you want
overlooked.
You can save settings by clicking the Add preflight settings button
typing a name in the Save preflight style box.

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Section I: Welcome to
CorelDRAW Graphics Suite 12

Glossary
A B C D E F G H I JK L M N O P Q R S T U V W Z
A
accelerator table
A file that contains a list of shortcut keys. Different tables are active depending on the
task that you are performing.
active object
An object that has a red border around its thumbnail in the Objects docker.
add-in
A separate module that extends the functionality of an application.
alpha channel
A temporary storage area for masks. When you save a mask to an alpha channel, you
can access and reuse it in the image as many times as you want. You can save an alpha
channel to a file or load a previously saved channel in the active image.
ambient lighting
The lighting in a room, including natural and artificial light sources.
anchor point
The point that remains stationary when you stretch, scale, mirror, or skew an object.
Anchor points correspond to the eight handles that display when an object is selected,
as well as the center of a selection box marked by an X.
animation
An animated object or objects. An animation consists of a succession of frames and can
be an entire Corel R.A.V.E. movie or part of a movie.
animation file
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A file that supports moving images; for example, animated GIF and QuickTime
(MOV).
anti-aliasing
A method of smoothing curved and diagonal edges in images. Intermediate pixels along
edges are filled to smooth the transition between the edges and the surrounding area.
arrow keys
Direction keys that move or "nudge" selected objects in small increments. You can also
use arrow keys to position the cursor when you type or edit text onscreen or in a dialog
box.
artistic text
A type of text created with the Text tool. Use artistic text to add short lines of text, such
as titles, or to apply graphic effects, such as fitting text to a path, creating extrusions
and blends, and creating all other special effects. An artistic text object can contain up
to 32,000 characters.
aspect ratio
The ratio of the width of an image to its height (expressed mathematically as x:y). For
example, the aspect ratio of an image that is 640 x 480 pixels is 4:3.
audio object
A sound file imported into a movie project.
B
base color
The color of the object that appears under a transparency. The base color and the color
of the transparency combine in various ways depending on the merge mode you apply
to the transparency.
behavior
A command that is executed either when a movie reaches a certain point (for a behavior
applied to a frame), or when the user interacts with an object (for a behavior applied to
a rollover state). Behaviors let you create more complex and interactive movies. For
example, you can start and stop movies, jump to other parts of a movie, load additional
movies, and control sound.
Bézier line
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A straight or curved line made up of segments connected by nodes. Each node has
control points that allow the shape of the line to be modified.
bit depth
The number of binary bits that define the shade or color of each pixel in a bitmap. For
example, a pixel in a black-and-white image has a depth of 1 bit, because it can only be
black or white. The number of color values that a given bit depth can produce is equal
to 2 to the power of the bit depth.
bitmap
An image composed of grids of pixels or dots.
See also vector graphic.
bitmap fill
A fill created from any bitmap.
black-and-white color mode
A 1-bit color mode that stores images as two solid colors - black and white - with no
gradations. This color mode is useful for line art and simple graphics.
bleed
The part of the printed image that extends beyond the edge of the page. The bleed
ensures that the final image goes right to the edge of the paper after binding and
trimming.
blend
An effect created by transforming one object into another through a progression of
shapes and colors.
bookmark
An indicator for marking an address on the Internet.
bounding box
The invisible box indicated by the eight selection handles surrounding a selected object.
button
An interactive object or group of objects that changes its appearance or executes a
behavior when you click or point to it.
See also rollover.
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brightness
The amount of light that is transmitted or reflected from a given pixel. In the HSB color
mode, brightness is a measure of how much white a color contains. For example, a
brightness value of 0 produces black, and a brightness value of 255 produces white.
C
calligraphic angle
The angle that controls the orientation of a pen to the drawing surface, like the slant of
the nib on a calligraphy pen. A line drawn at the calligraphic angle has little or no
thickness, but widens as its angle gets farther from the calligraphic angle.
cascading style sheet (CSS)
An extension to HTML that allows styles such as color, font, and size to be specified for
parts of a hypertext document. Style information can be shared by multiple HTML files.
See also HTML.
center of rotation
The point around which an object rotates.
CERN
CERN (Conseil Europeén pour la Recherche Nucléaire) is the scientific laboratory in
which the World Wide Web was developed. CERN is also one of the World Wide Web
server systems. Contact your server administrator to find out which system your server
uses.
CGI script
An external application that is executed by an HTTP server in response to an action you
perform in a Web browser, such as clicking a link, image, or another interactive element
of a Web page
channel
An 8-bit grayscale image that stores color or mask information for another image.
There are two types of channels: color and mask. Images have one color channel for each
component of the color model on which they are based. Each channel contains the color
information for that component. Mask (alpha) channels store masks that you create for
your images and can be saved with images in formats that support mask information,
for example, Corel PHOTO-PAINT (CPT).

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character
A letter, number, punctuation mark, or other symbol.
child color
A color style created as a shade of another color style. For most of the available color
models and palettes, child colors share the same hue as the parent, but have different
saturation and brightness levels.
See also parent color.
child object
An object whose image elements are inserted into the shape of another object, called a
parent object. The child object and parent object are called a clipping group. The child
object must be on a layer above the parent object.
choke
In commercial printing, a form of trapping created by extending the background object
into the foreground object.
client/server image map
A rarely used image map type that includes code for both client-side and server-side
image maps. This type of image map automatically defaults to the user's Web browser
for image map processing. If the browser does not support image maps, the server uses
the external map file to process information. Currently, most Web browsers support
image maps, so client-side image maps are more common.
client-side image map
This common image map type does not depend on the server to process the map
information.
clipart
Ready-made images that can be imported into Corel applications and edited if required.
Clipboard
An area that is used to temporarily store cut or copied information. The information is
stored until new information is cut or copied to the Clipboard, replacing the old.
clip mask

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A mask that lets you edit an object's transparency levels without affecting the pixels in
the object. You can change the transparency levels directly on the object and then add
the clip mask, or add the clip mask before making the changes.
clipping range
The percentage of the range of values that is not displayed in the upper part of the
histogram's vertical axis.
clone
A copy of an object or an area of an image that is linked to a master object or image
area. Most changes made to the master are automatically applied to its clones.
See also symbol.
closed object
An object defined by a path whose start point and end point are connected.
closed path
A path whose start point and end point are connected.
CMY
A color mode made up of cyan (C), magenta (M), and yellow (Y). This mode is used in
the three-color printing process.
CMYK
A color mode made up of cyan (C), magenta (M), yellow (Y), and black (K). CMYK
printing produces true blacks and a wide tonal range. In the CMYK color mode, color
values are expressed as percentages; therefore, a value of 100 for an ink means that the
ink is applied at full saturation.
code page
A code page is a table in the DOS or Windows operating system that defines which
ASCII or ANSI character set is used for displaying text. Different character sets are used
for different languages.
color channel
An 8-bit grayscale version of an image. Each channel represents one level of color in the
image; for example, RGB has three color channels, while CMYK has four. When all the
channels are printed together, they produce the entire range of colors in the image.
See also RGB and CMYK.
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color gamut
The range of colors that can be reproduced or perceived by any device. For example, a
monitor displays a different color gamut than a printer, making it necessary to manage
colors from original images to final output.
color mode
A system that defines the number and kind of colors that make up an image. Blackand-white, grayscale, RGB, CMYK, and paletted are examples of color modes.
color model
A simple color chart that defines the range of colors displayed in a color mode. RGB
(red, green, blue), CMY (cyan, magenta, yellow), CMYK (cyan, magenta, yellow,
black), HSB (hue, saturation, brightness), HLS (hue, lightness, saturation), and CIE
L*a*b (Lab) are examples of color models.
color palette
A collection of solid colors from which you can choose colors for fills and outlines.
color profile
A description of the color-handling capabilities and characteristics of a device.
color separation
In commercial printing, the process of splitting colors in a composite image to produce
a number of separate grayscale images, one for each primary color in the original image.
In the case of a CMYK image, four separations (one for cyan, magenta, yellow, and
black) must be made.
color space
In electronic color management, a virtual representation of a device or the color gamut
of a color model. The boundaries and contours of a device's color space are mapped by
color management software.
See also color gamut.
color swatch
A solid-colored patch in a color palette.
color tolerance
The value that determines the color range or sensitivity of the Lasso mask tool, Magic
wand mask tool, and Fill tool. Tolerance is also used in the Color mask dialog box to
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determine which pixels are protected when you create a color mask. A pixel is included
in the specified color range if its grayscale value falls within the defined tolerance.
color value
A set of numbers that define a color in a color mode. For example, in the RGB color
mode, color values of 255 for red (R) and zero for both green (G) and blue (B) result in
the color red.
combined object
An object created by combining two or more objects and converting them into a single
curve object. A combined object takes on the fill and outline attributes of the last
selected object. Sections where an even number of objects overlapped have no fill.
Sections where an odd number of objects overlapped are filled. The outlines of the
original objects remain visible.
compound blend
A blend created by blending the start or end object of one blend with another object.
compound tween
A tween consisting of three or more keyframes. The timeline of a compound tween
consists of two or more timeline sections.
concave
Hollowed or rounded inward like the inside of a bowl.
content
The object or objects that appear inside a container object when you apply PowerClip
effects.
contour
An effect created by adding evenly spaced concentric shapes inside or outside the
borders of an object.
contrast
The difference in tone between the dark and light areas of an image. Higher contrast
values indicate greater differences and fewer gradations between dark and light.
control object

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The original object used to create effects such as envelopes, extrusions, drop shadows,
contours, and objects created with the Artistic media tool. Changes made to the control
object control the appearance of the effect.
control points
The points that extend from a node along a curve that is being edited with the Shape
tool. Control points determine the angle at which the curve passes through the node.
convex
Curved or rounded outwards like the exterior of a sphere or circle.
crop
To cut unwanted areas of an image without affecting the resolution of the part that
remains.
cubist
An abstract style of art that stresses several aspects of the same object simultaneously,
generally in the form of squares or cubes.
curve object
An object that has nodes and control points, which you can manipulate to change the
object's shape. A curve object can be any shape, including a straight or curved line.
D
desktop
The area in a drawing where you can experiment and create objects for future use. This
area is outside the borders of the drawing page. You can drag objects from the desktop
area to the drawing page when you decide to use them.
diacritical mark
An accent mark above, below, or through a written character; for example, the acute
(é) and cedilla (ç) accents.
dimension line
A line that displays the size of objects or the distance or angle between objects.
distortion handles
The outward-facing, double-headed arrows located at each corner of the highlighting
box.
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dithering
A process used to simulate a greater number of colors when only a limited number of
colors is available.
document navigator
The area at the bottom-left of the application window that contains controls for moving
between pages and adding pages. The document navigator also displays the page
number of the active page and the total number of pages in a drawing.
dpi (dots per inch)
A measure of a printer's resolution in dots per inch. Typical desktop laser printers print
at 600 dpi. Image setters print at 1270 or 2540 dpi. Printers with higher dpi capabilities
produce smoother and cleaner output. The term dpi is also used to measure scanning
resolution and to indicate bitmap resolution.
drawing
A document you create in CorelDRAW.
drawing page
The portion of a drawing window enclosed by a rectangle with a shadow effect.
drawing window
The portion of the application window on which you can create, add, and edit objects.
drop shadow
A three-dimensional shadow effect that gives objects a realistic appearance.
duotone
An 8-bit color mode that displays images using 256 shades of up to four tones. An
image in the duotone color mode is simply a grayscale image that has been enhanced
with one to four additional colors.
dynamic guides
Temporary guidelines that appear from the following snap points in objects — center,
node, quadrant, and text baseline.
E
editable area

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An editable area (selection) allows paint and effects to be applied to the underlying
pixels.
See also protected area and mask.
embedding
The process of placing an object created in one application into a document created in a
different application. Embedded objects are included entirely in the current document;
they are not linked to their source files.
encoding
Determines the character set of text, letting you correctly display text in the appropriate
language.
envelope
A closed shape that can be placed around an object to change the object's shape. An
envelope consists of segments connected by nodes. Once an envelope has been placed
around an object, the nodes can be moved to change the shape of the object.
Exchangeable Image File (EXIF)
A file format that embeds digital camera information, such as the time and date a photo
is taken, shutter speed, focus, and flash conditions, into TIFF and JPEG images.
extrusion
A feature that lets you apply a three-dimensional perspective by projecting lines from
an object to create the illusion of depth.
F
feathering
The level of sharpness along a drop shadow's edges.
fill
A color, bitmap, fountain, or pattern applied to an area of an image.
filter
An application that translates digital information from one form to another.
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An image in which objects and masks are combined with the background and can no
longer be edited.
floating editable area
An editable area that hovers or floats above an image and can be moved and modified
without affecting the underlying pixels.
floating object
A bitmap with no background. Floating objects are also referred to as photo objects or
cutout images.
font
A set of characters with a single style (such as italic), weight (such as bold), and size
(such as 10 point) for a typeface such as Times New Roman.
fountain fill
A smooth progression of two or more colors applied to an area of an image that follow
a linear, radial, conical, or square path. Two-color fountain fills have a direct progression
from one color to another, while custom fills may have a progression of many colors.
fountain steps
The shades of color that make up the appearance of a fountain fill. The more steps in a
fill, the smoother the transition from the beginning color to the end color.
fractal
An irregular shape generated by a repeating pattern. Fractals can be used to
mathematically generate an irregular and complex image by following a pattern,
without having to define all of the individual components in the image.
freehand marquee select
To marquee select objects or nodes by holding down the Option key while dragging the
Shape tool and controlling the shape of the marquee box enclosure as if you were
drawing a freehand line.
See also marquee select.
FTP (File Transfer Protocol)
A method of moving files between two computers. Many Internet sites have established
repositories of material that can be obtained using FTP.

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G
Gaussian
A type of pixel distribution that spreads the pixel information outward using bellshaped curves rather than straight lines.
GIF
A graphic file format designed to use a minimum of disk space and be easily exchanged
between computers. This format is commonly used to publish images of 256 or fewer
colors to the Internet.
glyph
Diamond-shaped handles that can be dragged to alter the form of a shape.
grab area
The area of a command bar that can be dragged. Dragging the grab area moves the bar,
while dragging any other area of the bar has no effect. The location of the grab area
depends on the operating system you are using, the orientation of the bar, and whether
the bar is docked or undocked. Command bars with grab areas include toolbars, the
toolbox, and the property bar.
gradient node
A square point that represents each color on the gradient arrow of a gradient fill, which
is used to change the fill's start and end points, colors, and transparency values.
grayscale
A color mode that displays images using 256 shades of gray. Each color is defined as a
value between 0 and 255, where 0 is darkest (black) and 255 is lightest (white).
grayscale image
An image that uses the grayscale color mode, which can display up to 256 shades of gray
ranging from white to black. Grayscale images, especially photographs, are commonly
referred to as "black and white."
greeking
A method of representing text using either words that have no meaning or a series of
straight lines.
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A series of evenly spaced horizontal and vertical dots that are used to help draw and
arrange objects.
group
A set of objects that behaves as one unit. Operations you perform on a group apply
equally to each of its objects.
guideline
A horizontal, vertical, or slanted line that can be placed anywhere in the drawing
window to aid in object placement.
gutter
The space between columns of text, also called the alley. In printing, the white space
formed by the inside margins of two facing pages.
H
halftone
An image that has been converted from a continuous tone image to a series of dots of
various sizes to represent different tones.
handles
A set of eight black squares that appear at the corners and sides of an object when the
object is selected. By dragging individual handles, you can scale, resize or mirror the
object. If you click a selected object, the shape of the handles changes to arrows so that
you can rotate and skew the object.
highlighting box
A rectangle with eight handles that encloses a selection in an image.
hotspot
The area of an object that you can click to jump to the address specified by a URL.
hotspotting
The process of adding data to objects or groups of objects, so that they respond to
events, such as pointing or clicking. For example, you can assign a URL to an object,
making it a hyperlink to an external Web site.
hot zone
The distance from the right margin at which hyphenation begins.
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HSB (hue, saturation, brightness)
A color model that defines three components: hue, saturation, and brightness. Hue
determines color (yellow, orange, red, and so on); brightness determines perceived
intensity (lighter or darker color); and saturation determines color depth (from dull to
intense).
HTML
The World Wide Web authoring standard comprised of markup tags that define the
structure and components of a document. The tags are used to tag text and integrate
resources (such as images, sound, video, and animation) when you create a Web page.
hue
The property of a color that allows it to be classified by its name. For example, blue,
green, and red are all hues.
hyperlink
An electronic link that provides access directly from one place in a document to another
place in that document or to another document.
I
icon
A pictorial representation of a tool, object, file, or other application item.
image map
A graphic in an HTML document that contains clickable areas that link to locations on
the World Wide Web, to other HTML documents, or to graphics.
image resolution
The number of pixels per inch in a bitmap measured in ppi (pixels per inch) or dpi (dots
per inch). Low resolutions can result in a grainy appearance to the bitmap; high
resolutions can produce smoother images but result in larger file sizes.
imagesetter
A high-resolution device that creates film or film-based paper output used in the
production of plates for printing presses.
insert
To import and place a photo image, clipart object, or sound file into a drawing.
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intensity
Intensity is a measure of the brightness of the light pixels in a bitmap compared with
the darker mid-tones and dark pixels. An increase in intensity increases the vividness of
whites while maintaining true darks.
interlaced video image
Interlaced video images take two passes to fill a screen, painting every other line in each
pass. This can produce a flicker.
interlacing
In GIF images, a method that lets you display a Web-based image on the screen at a
low, blocky resolution. As the image data loads, the image quality improves.
intersection
The point at which one line crosses another.
J
JavaScript
A scripting language used on the World Wide Web to add interactive functions to
HTML pages.
JPEG
A format for photographic images that offers compression with some loss of image
quality. Because of their compression (up to 20 to 1) and small file size, JPEG images
are widely used in Internet publishing.
JPEG 2000
An improved version of the JPEG file format that features better compression and
allows you to attach image information and assign a different compression rate to an
image area.
justify
To modify the spacing between characters and words so that the edges on the left, right,
or both margins of a block of text are even.
K
kerning

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The space between characters, and the adjustment of that space. Often, kerning is used
to place two characters closer together than usual, for example WA, AW, TA, or VA.
Kerning increases readability and makes letters appear balanced and proportional,
especially at larger font sizes.
keyframe
A movie frame which defines change to an object or a group of objects. When tweening,
Corel R.A.V.E. fills in the frames between keyframes so that objects change gradually
over time.
L
Lab
A color model that contains a luminance (or lightness) component (L) and two
chromatic components: "a" (green to red) and "b" (blue to yellow).
label
A name that can be attached to a frame. A label lets you reference frames easily when
working with sprites and using behaviors.
leader tabs
A row of characters placed between text objects to help the reader follow a line across
white space. Leader tabs are often used in place of tab stops, especially before text that
is flush right such as in a list or table of contents.
leading
The spacing between lines of text. Leading is important for both readability and
appearance.
lens
An object that protects part or all of an image when you perform color and tonal
corrections. You can view the effect of a correction through a lens without affecting the
underlying pixels. If you move a lens, the correction is applied to the pixels at the new
location.
linking
The process of placing an object created in one application into a document created in
a different application. A linked object remains connected with its source file. If you
want to change a linked object in a file, you have to modify the source file.

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library (CorelDRAW)
A collection of symbol definitions that are included in a CorelDRAW (CDR) file. To
share a library between drawings, you can export it to the Corel Symbol Library (CSL)
file format.
library (Corel R.A.V.E.)
A collection of symbol and sprite definitions included in a Corel R.A.V.E. (CLK) file.
To share a library between movies, you can export it to the Corel Symbol Library (CSL)
file format.
life span
The series of frames in which an object exists in a movie.
ligature
A character consisting of two or more letters joined together.
lightness
The level of brightness that is shared between a transparency and the object to which it
is applied. For example, if a transparency is applied to an object whose color appears
bright, the transparency color will take on a comparable brightness. The same holds
true for a transparency that is applied to an object whose color appears dark—the
transparency will take on a comparable darkness.
lossless
A kind of file compression that maintains the quality of an image that has been
compressed and decompressed.
lossy
A kind of file compression that results in noticeable degradation of image quality.
low-frequency areas
Smooth areas in an image where gradual changes take place. That is, areas where there
are no edges or noise.
LZW
A lossless file compression technique that results in smaller file size and faster processing
time. LZW compression is commonly used on GIF and TIFF files.

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M
marquee
A dashed outline that surrounds an editable area or an object in an image. By default,
object marquees are blue and mask marquees are black.
marquee select
To select objects or nodes by dragging the Pick tool or Shape tool diagonally and
enclosing objects in a marquee box with a dotted outline.
mask
A mask is applied to an image during image editing to define protected areas and
editable areas.
master object
An object that has been cloned. Most changes you make to the master object are
automatically applied to the clone.
mask modes
Mask tool operation modes that you must choose before you create or fine-tune a mask
and its editable area. There are four mask modes: Normal, Additive, Subtractive, and
XOR. The Normal mode (default) lets you select an area in an image. The Additive
mode lets you expand the editable regions by selecting multiple areas in an image. The
Subtractive mode lets you reduce the editable regions by removing areas from a
selection. The XOR mode lets you select multiple areas in an image. If areas overlap,
the overlapping regions are excluded from the editable area and added to the protected
area.
master layer
A layer on a master page whose objects appear on every page of a multipage drawing.
A master page can have more than one master layer.
master page
A page that controls the master settings for the Grid, Guideline, and Desktop layers
plus one initial active layer.
merge mode
An editing state that determines how the selected paint, object, or fill color combines
with other colors in the image.
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mesh fill
A type of fill that lets you add patches of color to the inside of a selected object.
metadata
Information about objects. Examples of metadata are names, comments, and cost
assigned to objects.
micro nudge
To move an object in small increments.
See also nudge and super nudge.
midpoint
The point of a Bézier line that divides it into two parts of equal length.
miter limit
A value that determines when two lines that meet at a sharp angle switch from a
pointed (mitered) joint to a squared-off (beveled) joint.
moiré pattern
The visual effect of radiating curves created by superimposing two regular patterns. For
example, a moiré pattern can result by overlapping two halftone screens of different
angles, dot spacing, and dot size. Moiré patterns are the undesirable result of
rescreening an image with a different halftone screen or with the same halftone screen
on an angle different from the original.
mosaic
The decorative artwork made by arranging small pieces of variously colored material to
form pictures or patterns.
movie frame
One image in a series of images that make up a movie. A movie frame can contain one
or more objects.
multichannel
A color mode that displays images using multiple color channels, each comprised of 256
shades of gray. When you convert an RGB color image to the multichannel color mode,
the individual color channels (red (R), green (G), and blue (B)) are converted to
grayscale information that reflects the color values of the pixels in each channel.
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multiple select
To select multiple objects using the Pick tool or multiple nodes using the Shape tool.
N
NCSA (National Center for Supercomputing Applications)
NCSA is a server system. If you are creating an image map to be displayed on the World
Wide Web, you need to know the system your server uses, because different codes are
used in the map files. Contact your server administrator to find out which system your
server uses.
nested group
A group of two or more groups that behaves as one object.
nested PowerClip objects
Containers that hold other containers to form complex PowerClip objects.
nodes
The square points at each end of a line or curve segment. You can change the shape of
a line or curve by dragging one or more of its nodes.
noise
In bitmap editing, random pixels on the surface of a bitmap, resembling static on a
television screen.
nonprinting characters
Items that appear on the screen but do not print. They include the rulers, guidelines,
table gridlines, hidden text, and formatting symbols, such as spaces, hard returns, tabs,
and indents.
NTSC (National Television Standards Committee)
A video color filter that is commonly used to define the gamut of colors supported by
television monitors in North America.
nudge
To move an object in increments.
See also micro nudge and super nudge.

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O
object (CorelDRAW)
A generic term for any item you create or place in a drawing. Objects include lines,
shapes, graphics, and text.
object (Corel R.A.V.E.)
An independent bitmap that is layered above the background image. Changes applied
to objects do not affect the underlying image.
one-point perspective
An effect created by lengthening or shortening one side of an object to create the
impression that the object is receding from view in one direction.
onion skinning
Displaying multiple frames on the stage at once. Objects in the current frame appear in
full color while objects in other frames display in wireframe view.
opacity
The quality of an object that makes it difficult to see through. If an object is 100%
opaque, you cannot see through it. Opacity levels under 100% increase the ability to
see through objects.
See also transparency.
open object
An object defined by a path whose start point and end point are not connected.
origin
The point in the drawing window at which the rulers intersect.
output resolution
The number of dots per inch (dpi) that an output device, such as an imagesetter or laser
printer, produces.
outline
The line that defines the shape of an object.
overexposure
Excessive light in an image that gives it a washed-out appearance.
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overlay
A red-tinted, transparent sheet that you can superimpose on the protected areas in an
image. The mask overlay makes it easy to distinguish between the editable and the
masked (protected) regions in an image. When the overlay is applied, the masked areas
are displayed in varying degrees of red (according to their transparency). The deeper the
saturation of the red tint, the greater the degree of protection.
See also editable area and protected area.
P
PAL
A video color filter that is commonly used to define the gamut of colors supported by
television monitors in Europe and Asia.
paletted color mode
An 8-bit color mode that displays images using up to 256 colors. You can convert a
complex image to the paletted color mode to reduce file size and to control the colors
used throughout the conversion process more precisely.
pan (CorelDRAW)
To move the drawing page around in the drawing window. Panning changes the page
view in the same way that scrolling moves the drawing up, down, to the left, or to the
right in the drawing window. When working at high magnification levels where not all
of the drawing is displayed, you can quickly pan to see parts of the drawing that were
previously hidden.
pan (Corel R.A.V.E.)
To move the stage around in the drawing window. Panning changes the stage view in
the same way that scrolling moves the stage up, down, to the left, or to the right in the
drawing window. When working at high magnification levels where not all of the stage
is displayed, you can quickly pan to see parts of the stage that were previously hidden.
pan (Corel PHOTO-PAINT)
To move the image around in the image window, usually when the image is larger than
its window. Panning changes the image view in the same way that scrolling moves the
image up, down, to the left, or to the right in the image window. When working at high
magnification levels where not all of the image is displayed, you can quickly pan to see
parts of the image that were previously hidden.

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PANOSE font matching
A feature that lets you choose a substitute font if you open a file that contains a font not
installed on your computer. You can make a substitution for the current working
session only, or you can permanently make a substitution so that when you save and
reopen the file, the new font automatically displays.
PANTONE process colors
The colors that are available through the PANTONE Process Color System, which is
based on the CMYK color model.
paragraph text
A text type that allows you to apply formatting options and directly edit large blocks
of text.
parent color
An original color style that you can save and apply to objects in a drawing. You can
create child colors from the parent color.
See also child color.
parent object
An object whose shape is combined with the image elements of another object, called a
child object. The child object and parent object are called a clipping group. The parent
object must be on an object layer below the child object.
path (CorelDRAW)
The basic component from which objects are constructed. A path can be open (for
example, a line) or closed (for example, a circle), and it can be made up of a single line
or curve segment or many joined segments.
path (Corel PHOTO-PAINT)
A series of line or curve segments connected by square endpoints called nodes.
pattern fill
A fill consisting of a series of repeating vector objects or images.
Perfect Shapes
Predefined shapes, such as basic shapes, arrows, stars, and callouts. Perfect Shapes often
have glyphs, which let you modify their appearance.
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perpendicular line
A line that intersects another line at a right angle.
perspective handles
The hollow circles in the corners of the highlighting box.
pixel
A colored dot that is the smallest part of a bitmap.
See also resolution.
pixelation
A type of image distortion in which individual pixels are discernible to the naked eye,
or groups of pixels display as blocks of colors. Pixelation is caused by incorrect
resolution, by incorrect image dimensions, or it can be created intentionally for a special
effect.
PNG (Portable Network Graphics)
A graphic file format designed for use in online viewing. This format can import 24-bit
color graphics.
playhead
The indicator in the Timeline docker that shows which frame in a movie is displayed on
the stage and lets you navigate through frames.
point
A unit of measure used primarily in typesetting to define type sizes. There are
approximately 72 points to an inch and 12 points to a pica.
PostScript fill
A type of texture fill designed using the PostScript language
PowerClip effect
A way of arranging objects that lets you contain one object inside another
PowerClip object
An object created by placing objects (contents objects) inside other objects (container
objects). If the contents object is larger than the container object, the contents object is
automatically cropped. Only the contents that fit inside the container object are visible.

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pressure-sensitive pen
A stylus that you can use to access commands and draw your images. To use with Corel
PHOTO-PAINT, you must install the pressure-sensitive pen, along with a pressuresensitive tablet and its corresponding drivers.
process color
In commercial printing, colors that are produced from a blend of cyan, magenta, yellow,
and black. This is different from a spot color, which is a solid ink color printed
individually (one printing plate is required for each spot color).
progressive
In JPEG images, a method of having the image appear on screen in its entirety, at a low,
blocky resolution. As the image data loads, the image quality progressively improves.
protected area
An area that prevents paint and effects from being applied to the underlying pixels.
See also mask and editable area.
Q
QuickCorrect
A feature that automatically displays the fully worded form for abbreviations or the
correct form for errors as you type. You can use QuickCorrect to capitalize words or to
correct common spelling and typographic errors automatically; for example,
QuickCorrect can replace "asap" with "as soon as possible" and "hte" with "the."
R
radius
As applied to orbits, sets the distance between the center of the brush stroke and the
nibs that travel around the center of the brush stroke when you paint with orbits.
Increasing this value increases the size of the brush stroke.
As applied to the Dust & Scratch filter, sets the number of pixels surrounding the
damaged area that are used to apply the filter.
range sensitivity
A paletted color mode option that lets you specify a focus color for the paletted
conversion. You can adjust the color and specify its importance to guide converting.
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rasterized image
An image that has been rendered into pixels. When you convert vector graphics files to
bitmap files, you create rasterized images.
render
To capture a two-dimensional image from a three-dimensional model.
resample
To change the resolution and dimensions of a bitmap. Upsampling increases the size of
the image; downsampling decreases the size of the image. Resampling with fixed
resolution lets you maintain the resolution of the image by adding or subtracting pixels
while varying the image size. Resampling with variable resolution keeps the number of
pixels unchanged while changing the image size, resulting in lower or higher resolution
than that of the original image.
resolution
The amount of detail that an image file contains, or that an input, output, or display
device is capable of producing. Resolution is measured in dpi (dots per inch) or ppi
(pixels per inch). Low resolutions can result in a grainy appearance; high resolutions can
produce higher quality images but result in larger file sizes.
RGB
A color mode in which the three colors of light (red, green, and blue) are combined in
varying intensities to produce all other colors. A value between 0 and 255 is assigned to
each channel of red, green and blue. Monitors, scanners, and the human eye use RGB
to produce or detect color.
rollover
An interactive object or group of objects that changes its appearance when you click or
point to it.
rollover
An interactive object or group of objects that changes its appearance or executes a
behavior when you click or point to it.
rollover state
One of the following three conditions of a rollover:
Normal—default state when there is no mouse activity associated with the rollover
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Over—triggered when the pointer is over the rollover
Down—triggered when the rollover is clicked
rotate
To reposition and reorient an object by turning it around its center of rotation.
rotation handles
The curved, double arrows in the corners of the highlighting box.
ruler
A horizontal or vertical bar marked off in units that is used to determine the size and
position of objects. By default, the rulers display on the left side and along the top of
the application window, but they can be hidden or moved.
S
saturation
The purity or vividness of a color, expressed as the absence of white. A color that has
100% saturation contains no white. A color with 0% saturation is a shade of gray.
scale
To change an object's horizontal and vertical dimensions proportionally by a specified
percentage. For example, a rectangle with a height of 1" and a width of 2" that is scaled
by 150% results in a height of 1.5" and a width of 3". The aspect ratio of 1:2 (height to
width) is maintained.
scanner
A device that converts images on paper, transparency, or film to digital form. Scanners
produce bitmaps or rasterized images.
seed color
The color of the first pixel that you click when you define an editable area and mask
using the Lasso and Magic wand mask tools. This color is used by the tolerance value
to set the sensitivity of the color detection in color masks.
segment
The line or curve between nodes in a curve object.
segment (path)

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The section of a path located between two consecutive nodes. A path is a series of
segments.
selection
An area of an image, also called editable area, that is not protected by a mask and that
is, therefore, available for editing. The selection can be modified by painting and editing
tools, special effects, and image commands.
selection box
An invisible rectangle with eight visible handles that appears around any object you
select using the Pick tool.
server-side image map
A rarely used image map type that relies on a server to process image map information.
It requires a separate map (*.map) file for the Web server. Currently, most Web
browsers can process image maps, so client-side image maps are more common.
shape cursor
Uses the shape and size of the nib of the current tool as a cursor.
shape recognition
The ability to recognize and convert hand-drawn shapes into perfect forms. To take
advantage of shape recognition, you must use the Smart drawing tool. For example, you
can draw four pen strokes to sketch a rectangle, and the application will convert your
hand-drawn lines into a perfect rectangle.
simple wireframe view
An outline view of a drawing that hides fills, extrusions, contours, and intermediate
blend shapes. Bitmaps are displayed in monochrome.
See also wireframe view.
size
To change an object's horizontal and vertical dimensions proportionally by changing
one of the dimension's values. For example, a rectangle with a height of 1" and a width
of 2" can be sized by changing the value of the height to 1.5". A width of 3"
automatically results from the new height value. The aspect ratio of 1:2 (height to
width) is maintained.
skew
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To slant an object vertically, horizontally, or both.
skewing handles
The straight, double-headed arrows located in the center of each side of the highlighting
box.
snap
To force an object that is being drawn or moved to align automatically to a point on the
grid, a guideline, or another object.
source object
The object you use to perform a shaping action on another object, such as welding,
trimming, or intersecting. The source object receives the fill and outline attributes of
the target object.
See also target object.
splash screen
The screen that appears when CorelDRAW starts. It monitors the progress of the
startup process and provides information about copyright and registration.
split blend
A single blend that is broken into two or more components to create a compound blend.
The object where the blend is split becomes the end object for one component of the
blend and start object for the other.
spot color
In commercial printing, a solid ink color that prints individually, one plate per spot
color.
spread
In commercial printing, a type of trap that is created by extending the foreground
object into the background object.
sprite
A reusable animation. A sprite is an animated symbol that is defined once and can be
referenced many times in a movie.
sprite instance

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An occurrence of a sprite in a movie. A sprite instance automatically inherits any
changes made to the sprite. You can also apply unique properties to the objects in each
instance, including size, position, and uniform transparency.
stacking order
The sequence in which objects are created in the image window. This order determines
the relationship between objects and, therefore, the appearance of your image. The first
object you create appears on the bottom; the last object appears on the top.
stage
The portion of the drawing window in which you add objects to a movie, compose the
contents of individual frames, and test animation results.
style
A set of attributes that controls the appearance of a specific type of object. There are
three style types: graphic styles, text styles (artistic and paragraph), and color styles.
stylus
A pen device, used in conjunction with a pen tablet, that allows you to draw paint
strokes. A pressure-sensitive stylus allows you to vary your strokes with subtle changes
in pressure.
subpaths
Paths that are part of one object.
subpath
A segment which is not joined to the main path.
subscript
Text characters that are positioned below the baseline of the other characters in a line
of text.
subtractive color model
A color model, such as CMYK, that creates color by subtracting wavelengths of light
reflected from an object. For example, a colored ink appears blue if it absorbs all colors
except blue.
super nudge

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To move an object in large increments by pressing Shift and an Arrow key. The super
nudge value is multiplied by the nudge value to obtain the distance by which the object
is moved.
See also nudge and micro nudge.
superscript
Text characters that are positioned above the baseline of the other characters in a line
of text.
swap disk
Hard drive space used by applications to artificially increase the amount of memory
available in your computer.
swatch
One of a series of solid-colored patches used as a sample when selecting color. A printed
booklet of swatches is called a swatchbook. Swatch also refers to the colors contained in
the color palette.
symbol (CorelDRAW)
A reusable object or group of objects. A symbol is defined once and can be referenced
many times in a drawing.
symbol (Corel PHOTO-PAINT)
A reusable object or group of objects. A symbol is defined once and can be referenced
many times in an image.
symbol (Corel R.A.V.E.)
A reusable object or group of objects. A symbol is defined once and can be referenced
many times in a movie.
symbol instance
An occurrence of a symbol in a drawing. A symbol instance automatically inherits any
changes made to the symbol. You can also apply unique properties to each instance,
including size, position, and uniform transparency.
symbol instance
An occurrence of a symbol in a movie. A symbol instance automatically inherits any
changes made to the symbol. You can also apply unique properties to each instance,
including size, position, and uniform transparency.
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T
tangent
A straight line that touches a curve or an ellipse at a point, but does not cross the curve
or ellipse at that point.
target
The frame or Web browser window in which a new Web page displays.
target object
The object you perform a shaping action on, such as welding, trimming, or intersecting
with another object. The target object retains its fill and outline attributes while
copying these attributes to the source objects used to perform the action.
See also source object.
template
A predefined set of information that sets the page size, orientation, ruler position, and
grid and guideline information. A template may also include graphics and text that can
be modified.
text baseline
The imaginary horizontal line that text characters appear to be placed on.
text frame
The rectangle that appears as a series of dashed lines around a block of paragraph text
created using the Text tool.
text style
A set of attributes that controls the appearance of text. There are two text style types:
artistic text styles and paragraph text styles.
texture fill
A fractally generated fill that, by default, fills an object or image area with one image
instead of with a series of repeating images.
threshold
A level of tolerance for tonal variation in a bitmap.
threshold (path)

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A control available when you create a path from a mask. Threshold values range from
1 to 10 and determine the size of the angle required between two sections of a mask for
a node to be created there. A low value produces more cusps, and therefore more nodes
on the resulting path.
thumbnail
A miniature, low-resolution version of an image or illustration.
tightness (path)
A control available when you create a path from a mask marquee. Tightness values
range from 1 to 10 and determine how close the path's shape will be to that of the
marquee. The higher the value, the more the new path resembles the marquee; it will
have more nodes than a path with a lower tightness value.
tiling
The technique of repeating a small image across a large surface. Tiling is often used to
create a patterned background for World Wide Web pages.
timeline
The graphical representation of an object's life span in a movie.
timeline section
A portion of an object's timeline consisting of two keyframes and all the frames in
between.
tint
A semitransparent color applied over an image. Also called a color cast.
tint
The lighter shade of a spot color.
tone
The variations in a color or the range of grays between black and white.
transparency
The quality of an object that makes it easy to see through. Setting lower levels of
transparency causes higher levels of opacity and less visibility of the underlying items or
image.
See also opacity.
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TrueType fonts
A font specification developed by Apple. TrueType fonts print the way they appear on
the screen and can be resized to any height.
true color
A term that refers to digital RGB color that is composed of 24-bits, or 16.7 million
colors.
TWAIN
By using the TWAIN driver supplied by the manufacturer of the imaging hardware,
Corel graphics applications can acquire images directly from a digital camera or scanner.
tween
To animate an object by modifying some of the frames in its timeline and letting Corel
R.A.V.E. create the frames in between, so that objects change gradually over time.
Also, the animation created by tweening.
two-point perspective
An effect created by lengthening or shortening two sides of an object to create the
impression that the object is receding from view in two directions.
U
underexposure
The lack of light in an image that makes it too dark.
uniform fill
A type of fill used to apply one solid color to your image.
See also fill.
Unicode
A character encoding standard that defines character sets for all written languages in
the world by using a 16-bit code set and more than 65, 000 characters. Unicode lets
you handle text effectively regardless of the language of the text, your operating system,
or the application you are using.
URL (Uniform Resource Locator)
A unique address that defines where a Web page is located on the Internet.
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V
vanishing point
A marker that appears when you select an extrusion or an object to which perspective
has been added. With an extrusion, the vanishing point marker indicates the depth
(parallel extrusion) or the point at which the extruded surfaces would meet if extended
(perspective extrusion). In both cases, the vanishing point is indicated by an X.
vector graphic
An image generated from mathematical descriptions that determine the position,
length, and direction in which lines are drawn. Vector graphics are created as collections
of lines rather than as patterns of individual dots or pixels.
See also bitmap.
vector object
A specific object within a drawing that is created as a collection of lines rather than as
patterns of individual dots or pixels. Vector objects are generated from mathematical
descriptions that determine the position, length, and direction in which lines are drawn.
W
watermark
A small amount of random noise added to the luminance component of the image pixels
which carries information about the image. This information survives normal editing,
printing, and scanning.
weld
To combine two objects into a single curve object with a single outline. A source object
is welded to a target object to create a new object that takes on the fill and outline
attributes of the target object.
white point
The measurement of white on a color monitor that influences how highlights and
contrast display.
Microsoft Windows Image Acquisition (WIA)
A standard interface and driver for loading images from peripheral devices, such as
scanners and digital cameras.
wireframe view
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An outline view of a drawing that hides fills but displays extrusions, contour lines, and
intermediate blend shapes. Bitmaps are displayed in monochrome.
See also simple wireframe view.
workspace
A configuration of settings that specifies how the various command bars, commands,
and buttons are arranged when you open the application.
Z
zoom
To reduce or magnify the view of a drawing. You can zoom in to see details or zoom out
for a broader view.
ZIP
A lossless file compression technique that results in smaller file size and faster processing
time.

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CorelDRAW Index
Numerics

backup files . . . . . . . . . . . . . . . . . . . . 39, 40, 41

3D effects . . . . . . . . . . . . . . . . . . . . . . . . . . 169

bevels
applying . . . . . . . . . . . . . . . . . . . . . . . .175

A

Bézier lines
curved . . . . . . . . . . . . . . . . . . . . . . . . . . .50
straight . . . . . . . . . . . . . . . . . . . . . . . . . .49

actions
repeating . . . . . . . . . . . . . . . . . . . . . . . . 35
undoing and redoing . . . . . . . . . . . . . . 35
Add anchor point tool . . . . . . . . . . . . . . . . 314
aligning
objects . . . . . . . . . . . . . . . . . . . . . 82, 83, 84
text . . . . . . . . . . . . . . . . . . . . 219, 220, 221
using dynamic guides . . . . . . . . . . . . . . 87
anchor points . . . . . . . . . . . . . . . . . . . . . . . 313
arcs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64, 66
Area type tool . . . . . . . . . . . . . . . . . . . . . . 314
arrows
drawing . . . . . . . . . . . . . . . . . . . . . . . . . 70
artistic text . . . . . . . . . . . . . . . . . . . . . . . . . 211
adding . . . . . . . . . . . . . . . . . . . . . . . . . 213
aligning . . . . . . . . . . . . . . . . . . . . 219, 220
converting to curves . . . . . . . . . . . . . . 103
converting to paragraph text . . . 217, 219
fitting to a path . . . . . . . . . . . . . . . . . . 224
artwork . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
assigning
object data . . . . . . . . . . . . . . . . . . . . . . 269

B
background . . . . . . . . . . . . . . . . . . . . . . . . . 195
creating . . . . . . . . . . . . . . . . . . . . . . . . . 195
exporting . . . . . . . . . . . . . . . . . . . . . . . 195
from bitmaps . . . . . . . . . . . . . . . . . . . . 195
removing . . . . . . . . . . . . . . . . . . . . . . . 196
solid color . . . . . . . . . . . . . . . . . . . . . . . 195

Index

bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . .239
adding . . . . . . . . . . . . . . . . . . . . . . . . . .240
applying a PowerClip . . . . . . . . . . . . .130
applying lenses . . . . . . . . . . . . . . . . . . .189
as background . . . . . . . . . . . . . . . . . . .195
changing to black and white . . . .250, 251
checking for watermarks . . . . . . . . . . .299
color and tone . . . . . . . . . . . . . . . . . . .248
color effects . . . . . . . . . . . . . . . . . . . . . .246
color modes . . . . . . . . . . . . . . . . .249, 250
color structure . . . . . . . . . . . . . . . . . . .249
combining multi-layer bitmaps . . . . .299
compression in PDF . . . . . . . . . . . . . .293
converting from vector graphics . . . . .239
cropping . . . . . . . . . . . . . . . . . . . . . . . .241
cropping while importing . . . . . . . . . .302
downsampling in PDF . . . . . . . . . . . .294
editing . . . . . . . . . . . . . . . . . . . . . . . . . .241
embedding in text . . . . . . . . . . . . . . . .232
extracting embedded color profiles . .299
importing . . . . . . . . . . . . . . . . . . .240, 299
linking externally . . . . . . . . . . . . . . . . .299
maintaining proportions . . . . . . . . . . .242
optimizing for the Web . . . . . . . .254, 255
printing . . . . . . . . . . . . . . . . . . . . . . . . .272
removing dust and scratches . . . . . . .248
resampling . . . . . . . . . . . . . . . . . . . . . .242
resampling while importing . . . . . . . .300
resizing . . . . . . . . . . . . . . . . . . . . . . . . .242
special effects . . . . . . . . . . . . . . . .243, 245
splitting . . . . . . . . . . . . . . . . . . . . . . . . .117

523

CorelDRAW
tone . . . . . . . . . . . . . . . . . . . . . . . . . . . .246
tone effects . . . . . . . . . . . . . . . . . . . . . .246
using as fills . . . . . . . . . . . . . . . . . . . . .145

black-and-white color mode . . . . . . 250, 251

returning to baseline . . . . . . . . . . . . .
rotating . . . . . . . . . . . . . . . . . . . . . . . .
shifting . . . . . . . . . . . . . . . . . . . . . . . .
straightening . . . . . . . . . . . . . . . . . . .

bleed limit
setting . . . . . . . . . . . . . . . . . . . . . . 282, 283

check boxes
creating for Web . . . . . . . . . . . . .253, 254

Blend tool . . . . . . . . . . . . . . . . . . . . . . . . . .314

circles
drawing . . . . . . . . . . . . . . . . . . . . . . .64, 65

blends . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .124
changing path . . . . . . . . . . . . . . . . . . .129
cloning . . . . . . . . . . . . . . . . . . . . . . . . .127
copying . . . . . . . . . . . . . . . . . . . . . . . . .127
creating . . . . . . . . . . . . . . . . . . . . . . . . .127
creating colors . . . . . . . . . . . . . . . 157, 371
end objects . . . . . . . . . . . . . . . . . . . . . .129
mapping nodes . . . . . . . . . . . . . . . . . .128
mesh fills . . . . . . . . . . . . . . . . . . . . . . .147
removing . . . . . . . . . . . . . . . . . . . . . . .130
setting distances between objects . . . .128
setting the color progression . . . . . . . .128
splitting . . . . . . . . . . . . . . . . . . . . . . . . .130
start objects . . . . . . . . . . . . . . . . . . . . . .129
bookmarks . . . . . . . . . . . . . . . . . . . . . . . . .259
assigning . . . . . . . . . . . . . . . . . . . . . . . .260
assigning hyperlinks to . . . . . . . . . . . .260
brush strokes . . . . . . . . . . . . . . . . . . . . . . . .45
applying . . . . . . . . . . . . . . . . . . . . . .55, 56
custom . . . . . . . . . . . . . . . . . . . . . . . . . .56
buttons
creating for Web . . . . . . . . . . . . .256, 257

C
calibrating rulers . . . . . . . . . . . . . . . . . . . . .199
calligraphic lines . . . . . . . . . . . . . . . . . . . . . .51
as outlines . . . . . . . . . . . . . . . . . . . . . . . .54
callouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70
characters

524

223
223
223
223

clipart . . . . . . . . . . . . . . . . . . . . . . . . . . . .31, 32
cloning . . . . . . . . . . . . . . . . . . . . . . . . . . . . .171
blends . . . . . . . . . . . . . . . . . . . . . . . . . 127
contours . . . . . . . . . . . . . . . . . . . . . . . 171
drop shadows . . . . . . . . . . . . . . . . . . . 181
vector extrusions . . . . . . . . . . . . . . . . 174
closed shapes . . . . . . . . . . . . . . . . . . . . . . . .54
creating from lines . . . . . . . . . . . . . .48, 54
drawing freehand . . . . . . . . . . . . . . . . . 49
closing
CorelDRAW . . . . . . . . . . . . . . . . . . . . . 42
drawings . . . . . . . . . . . . . . . . . . . . . . . . 42
color
effects in bitmaps . . . . . . . . . . . . . . . . 248
color calibration bars
printing . . . . . . . . . . . . . . . . . . . . .282, 284
color management . . . . . . . . . . . . . . . . . . .159
choosing an engine . . . . . . . . . . .165, 478
choosing styles . . . . . . . . . . .164, 166, 477
correcting colors for display . . . .167, 478
embedding color profiles . . .164, 165, 477
enabling gamut alarm . . . . .164, 166, 477
setting advanced options . . . . . . .164, 477
settings . . . . . . . . . . . . . . . . . . . . . . . . 159
using color profiles . . . . . . . . . . . . . . 161
color modes . . . . . . . . . . . . . . . . . . . . . . . .249
bitmaps . . . . . . . . . . . . . . . . . . . . . . . . 250
black-and-white . . . . . . . . . . . . . . . . . 249
changing . . . . . . . . . . . . . . . . . . . . . . . 249

Index

CorelDRAW
CMYK . . . . . . . . . . . . . . . . . . . . . . . . . 249
definition . . . . . . . . . . . . . . . . . . . . . . . 249
duotone . . . . . . . . . . . . . . . . . . . . . . . . 249
grayscale . . . . . . . . . . . . . . . . . . . . . . . . 249
lab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
paletted . . . . . . . . . . . . . . . . . . . . . . . . . 249
RGB . . . . . . . . . . . . . . . . . . . . . . . . . . . 249

color palettes . . . . . . . . . . . . . . . . . . . 153, 367
creating . . . . . . . . . . . . . . . . . . . . . 158, 372
creating custom palettes . . . 158, 371, 372
docking or undocking . . . . . . . . . . . . . 158
fixed or custom . . . . . . . . . . . . . . 155, 369
color profiles . . . . . . . . . . . . . . . . . . . . . . . . 161
choosing . . . . . . . . . . . . . . . . . . . . . . . . 162
copying from CD . . . . . . . . . . . . . . . . 163
downloading . . . . . . . . . . . . . . . . . . . . 163
embedding . . . . . . . . . . . . . . 164, 165, 477
color separations
previewing . . . . . . . . . . . . . . . . . . . . . . 275
printing . . . . . . . . . . . . . . . . . . . . 285, 286
color styles . . . . . . . . . . . . . . . . . . . . . . . . . 307
applying . . . . . . . . . . . . . . . . . . . . 307, 310
creating and deleting . . . . . . . . . 307, 310
parent colors and . . . . . . . . . . . . . . . . . 307
color viewers
choosing colors . . . . . . . . . . . . . . 156, 370
colors . . . . . . . . . . . . . . . . . . . . . . . . . . 153, 367
choosing . . . . 153, 155, 156, 367, 369, 370
contour fills . . . . . . . . . . . . . . . . . . . . . 171
contour outline . . . . . . . . . . . . . . . . . . 172
copying outline . . . . . . . . . . . . . . . . 52, 53
correcting between devices . . . . . 161, 167
creating blends . . . . . . . . . . . . . . . 157, 371
custom palettes . . . . . . . . . . . . . . 158, 371
default for fills . . . . . . . . . . . . . . . . . . . 149
mesh fills . . . . . . . . . . . . . . . . . . . . . . . 149
mixing . . . . . . . . . . . . . . . . . . . . . 157, 371
parent and child . . . . . . . . . . . . . . . . . 309

Index

reproducing accurately . . . . . . . . . . . .159
sampling from desktop . . . . . . . . . . . .150
setting for hotspots . . . . . . . . . . . . . . .260
setting for hypergraphics . . . . . . . . . . .260
setting progression in blends . . . . . . .128
using color harmonies . . . . . . . . . . . . .156
using color palettes . . . . . . . . . . .155, 369
vector extrusions . . . . . . . . . . . . . . . . .178

colors styles
child colors and . . . . . . . . . . . . . . . . . .307
columns
adding to text . . . . . . . . . . . . . . . . . . . .227
combined objects . . . . . . . . . . . . . . . . . . . . .98
breaking apart . . . . . . . . . . . . . . . . . . . .99
creating . . . . . . . . . . . . . . . . . . . . . . .98, 99
extracting subpaths . . . . . . . . . . . . . . . .99
combining paragraph text frames . . . . . .228
commands
redoing . . . . . . . . . . . . . . . . . . . . . . . . . .35
undoing . . . . . . . . . . . . . . . . . . . . . . . . .35
commercial printing . . . . . . . . . . . . . . 277, 278
compatibility
PDF . . . . . . . . . . . . . . . . . . . . . . . . . . .296
compound object . . . . . . . . . . . . . . . . . . . .313
compression
bitmaps in PDF . . . . . . . . . . . . . . . . . .293
connector lines . . . . . . . . . . . . . . . . . . . . 59, 60
contours . . . . . . . . . . . . . . . . . . . . . . . . . . . .169
applying to groups . . . . . . . . . . . . . . . .170
color settings . . . . . . . . . . . . . . . . . . . .171
conventions for documentation . . . . . . . . .9
Convert anchor point tool . . . . . . . . . . . .314
converting artistic and paragraph text . .217
copying
blends . . . . . . . . . . . . . . . . . . . . . . . . . .127

525

CorelDRAW
envelopes . . . . . . . . . . . . . . . . . . . . . . .116
fills . . . . . . . . . . . . . . . . . . . . . . . . . . . .150
lenses . . . . . . . . . . . . . . . . . . . . . . . . . .192
object data . . . . . . . . . . . . . . . . . . . . . .269
object properties . . . . . . . . . . . . . . . . . .79
objects . . . . . . . . . . . . . . . . . . . . . . . . . . .78
transparencies . . . . . . . . . . . . . . . . . . .185

Corel Corporation
contact . . . . . . . . . . . . . . . . . . . . . . . . . .11
training . . . . . . . . . . . . . . . . . . . . . . . . . .11
CorelTUTOR . . . . . . . . . . . . . . . . . . . . . . . .11
corners
rounding . . . . . . . . . . . . . . . . . . . . . . . . .64
crop/fold marks
printing . . . . . . . . . . . . . . . . . . . . . 282, 283
cropping
while importing bitmaps . . . . . . . . . .302
cropping bitmaps . . . . . . . . . . . . . . . . . . . .241
curve objects
adding nodes . . . . . . . . . . . . . . . . . . . .104
converting . . . . . . . . . . . . . . . . . . . . . . .103
modifying . . . . . . . . . . . . . . . . . . . . . . .106
nodes . . . . . . . . . . . . . . . . . . . . . . . . . . .103
removing nodes . . . . . . . . . . . . . . . . . .104
segments . . . . . . . . . . . . . . . . . . . . . . . .105
curved lines
drawing . . . . . . . . . . . . . . . . . . . . . . . . .50
curves
converting text to . . . . . . . . . . . . . 217, 219
previewing . . . . . . . . . . . . . . . . . . . . . . .50

D
data fields . . . . . . . . . . . . . . . . . . . . . . . . . . .267
adding . . . . . . . . . . . . . . . . . . . . . . 267, 268
changing formats . . . . . . . . . . . . . . . . .267
deleting . . . . . . . . . . . . . . . . . . . . . . . . .267
renaming . . . . . . . . . . . . . . . . . . . . . . .267

526

reordering . . . . . . . . . . . . . . . . . . . . . . 267

database
setting up . . . . . . . . . . . . . . . . . . . . . . 267
defaults
text style . . . . . . . . . . . . . . . . . . . . . . . 215
Delete anchor point tool . . . . . . . . . . . . .314
densitometer scales
printing . . . . . . . . . . . . . . . . . . . . .282, 284
digital cameras
color management settings . . . . . . . . 159
dimension lines . . . . . . . . . . . . . . . . . . . . . . .59
changing display . . . . . . . . . . . . . . . . . 61
drawing . . . . . . . . . . . . . . . . . . . . . . . . . 61
Direct selection tool . . . . . . . . . . . . . . . . .314
displaying
dynamic guides . . . . . . . . . . . . . . . . . . 89
grid . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
distance between grid lines . . . . . . . . . . .200
distortion effects . . . . . . . . . . . . . . . . . . . . .113
applying . . . . . . . . . . . . . . . . . . . . . . . 113
copying . . . . . . . . . . . . . . . . . . . . . . . . 114
removing . . . . . . . . . . . . . . . . . . . . . . . 114
dockers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
documentation conventions . . . . . . . . . . . . .9
documents
backing up and recovering . . . .39, 40, 41
creating . . . . . . . . . . . . . . . . . . . . . . . . . 30
facing . . . . . . . . . . . . . . . . . . . . . . . . . . 39
opening . . . . . . . . . . . . . . . . . . . . . . . . . 31
starting . . . . . . . . . . . . . . . . . . . . . . . . . 29
starting from a template . . . . . . . . . . . 34
thumbnails . . . . . . . . . . . . . . . . . . . . . . 41
downsampling
bitmaps in PDF . . . . . . . . . . . . . . . . . 294
drawing

Index

CorelDRAW
shape recognition delay . . . . . . . . . . . . 72
shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
using dynamic guides . . . . . . . . . . . . . . 87
using shape recognition . . . . . . . . . 71, 72

drawing information
accessing . . . . . . . . . . . . . . . . . . . . . . . . . 36
drawing scale
custom preset . . . . . . . . . . . . . . . . . . . . 204
drawings
backing up and recovering . . . . 39, 40, 41
closing . . . . . . . . . . . . . . . . . . . . . . . . . . 42
creating . . . . . . . . . . . . . . . . . . . . . . . . . . 30
creating from a template . . . . . . . . . . . . 30
facing pages . . . . . . . . . . . . . . . . . . . . . . 39
information about . . . . . . . . . . . . . . . . . 30
inserting content . . . . . . . . . . . . . . . . . . 31
moving . . . . . . . . . . . . . . . . . . . . . . . . . . 38
opening . . . . . . . . . . . . . . . . . . . . . . 31, 38
panning in . . . . . . . . . . . . . . . . . . . . 36, 38
previewing . . . . . . . . . . . . . . . . . . . . . . . 38
reverting to saved . . . . . . . . . . . . . . . . . . 35
saving . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
using templates with . . . . . . . . . . . . . . . 33
drop caps
adding to text . . . . . . . . . . . . . . . . 228, 232

dust and scratches
correcting bitmaps . . . . . . . . . . . . . . . .248
dynamic guides . . . . . . . . . . . . . . . . . . . . . . .87
displaying . . . . . . . . . . . . . . . . . . . . . . . .89
drawing objects . . . . . . . . . . . . . . . . . . .90
enabling or disabling . . . . . . . . . . . . . . .89
placing objects at intersection . . . . . . .90
positioning objects . . . . . . . . . . . . . . . . .89
settings . . . . . . . . . . . . . . . . . . . . . . . . . .91

E
editing
object data . . . . . . . . . . . . . . . . . . . . . .269
text . . . . . . . . . . . . . . . . . . . . . . . . . . . .218
effects
copying . . . . . . . . . . . . . . . . . . . . . . . . . .80
lenses . . . . . . . . . . . . . . . . . . . . . . . . . .191
ellipses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64
3-point . . . . . . . . . . . . . . . . . . . . . . . . . .65
drawing . . . . . . . . . . . . . . . . . . . . . . . . . .65
embedding
fonts . . . . . . . . . . . . . . . . . . . . . . . . . . .237
objects in text . . . . . . . . . . . . . . . . . . . .233
embedding (definition) . . . . . . . . . . . . . . .495

Drop shadow tool . . . . . . . . . . . . . . . . . . . 314

encoding (definition) . . . . . . . . . . . . . . . . .495

drop shadows . . . . . . . . . . . . . . . . . . . . . . . 180
adding . . . . . . . . . . . . . . . . . . . . . . . . . 181
adjusting resolution . . . . . . . . . . . . . . 182
copying and cloning . . . . . . . . . . . . . . 181
creating . . . . . . . . . . . . . . . . . . . . . . . . . 180
removing . . . . . . . . . . . . . . . . . . . . . . . 182
separating from objects . . . . . . . . . . . . 181

encoding text . . . . . . . . . . . . . . . . . . . . . . .214

duotone color mode
changing images to . . . . . . . . . . . . . . . 251
duplicates
creating . . . . . . . . . . . . . . . . . . . . . . . . . . 78

Index

envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . .115
adding . . . . . . . . . . . . . . . . . . . . . . . . . .116
applying . . . . . . . . . . . . . . . . . . . . . . . .115
changing segments to curves . . . . . . .117
copying . . . . . . . . . . . . . . . . . . . . . . . . .116
editing . . . . . . . . . . . . . . . . . . . . . . . . . .116
preset . . . . . . . . . . . . . . . . . . . . . . . . . . .115
removing . . . . . . . . . . . . . . . . . . . . . . .115
resetting . . . . . . . . . . . . . . . . . . . . . . . .115
shaping . . . . . . . . . . . . . . . . . . . . . . . . .117

527

CorelDRAW
erasers
using to create holes . . . . . . . . . . . . . .119

fountain . . . . . . . . . . . . . . . . . . . . . . .
mesh . . . . . . . . . . . . . . . . . . . . . . . . . .
removing . . . . . . . . . . . . . . . . . . . . . . .
rendering as bitmaps . . . . . . . . . . . . .
setting contour colors . . . . . . . . . . . .
setting progression . . . . . . . . . . . . . . .
two-color fountain . . . . . . . . . . . . . . .
uniform . . . . . . . . . . . . . . . . . . . . . . . .

erasing . . . . . . . . . . . . . . . . . . . . . . . . . . . . .117
connecting lines . . . . . . . . . . . . . . . . . .117
in straight lines . . . . . . . . . . . . . . 117, 119
maintaining nodes . . . . . . . . . . . . . . . .119
portions of objects . . . . . . . . . . . . . . . .117

142
147
150
294
171
172
143
141

exporting
embedding color profiles . . 164, 165, 477
files . . . . . . . . . . . . . . . . . . . . . . . . . . . .302

film

extracting paths from objects . . . . . . . . .119

finding text . . . . . . . . . . . . . . . . . . . . . . . . . .218

extrusions . . . . . . . . . . . . . . . . . . . . . . . . . .174
creating vector . . . . . . . . . . . . . . . . . . .176

flow lines . . . . . . . . . . . . . . . . . . . . . . . . . . . .59
drawing . . . . . . . . . . . . . . . . . . . . . . . . . 60
moving . . . . . . . . . . . . . . . . . . . . . . . . . 60

F

font matching
exceptions . . . . . . . . . . . . . . . . . . . . . . 236
setting options . . . . . . . . . . . . . . . . . . 235

features
main . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
file formats . . . . . . . . . . . . . . . . . . . . . . . . . .41
file information
printing . . . . . . . . . . . . . . . . . . . . . 282, 284
file size
reducing for PDF . . . . . . . . . . . . . . . .293
files
backing up and recovering . . . . 39, 40, 41
creating from a template . . . . . . . . . . . .33
exporting . . . . . . . . . . . . . . . . . . . 299, 303
exporting to Microsoft Office . . . . . . .303
exporting to WordPerfect Office . . . .303
importing . . . . . . . . . . . . . . . . . . . . . . .299
saving to different formats . . . . . . . . .304
Web publishing . . . . . . . . . . . . . . . . . .263

fills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141, 149
applying to vector extrusions . . . . . . .178
applying uniform . . . . . . . . . . . . . . . . .141
copying . . . . . . . . . . . . . . . . . . . . . . 79, 150
default color . . . . . . . . . . . . . . . . . . . . .149

528

printing to . . . . . . . . . . . . . . . . . . . . . . 290

Font Navigator . . . . . . . . . . . . . . . . . . . . . .237
fonts
embedding . . . . . . . . . . . . . . . . . . . . . 237
managing . . . . . . . . . . . . . . . . . . . . . . 237
missing . . . . . . . . . . . . . . . . . . . . .235, 236
PANOSE system . . . . . . . . . . . . . . . . 235
specifying attributes . . . . . . . . . . . . . . 216
substituting . . . . . . . . . . . . . . . . . .235, 236
using Font Navigator to manage . . . 237
Windows and Macintosh equivalents 237
fountain fills . . . . . . . . . . . . . . . . . . . . . . . . .142
applying . . . . . . . . . . . . . . . . . . . . . . . 142
attributes . . . . . . . . . . . . . . . . . . . . . . . 142
custom . . . . . . . . . . . . . . . . . . . . . . . . 143
display quality . . . . . . . . . . . . . . . . . . 142
preset . . . . . . . . . . . . . . . . . . . . . . . . . . 142
print quality . . . . . . . . . . . . . . . . . . . . 142
steps . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
two-color . . . . . . . . . . . . . . . . . . . . . . . 143
freehand . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45

Index

CorelDRAW
freehand lines . . . . . . . . . . . . . . . . . . . . . . . . 58
formatting . . . . . . . . . . . . . . . . . . . . . . . 52

gutters . . . . . . . . . . . . . . . . . . . . . . . . . . . . .281

G

H

gamut alarm
enabling . . . . . . . . . . . . . . . . . . . . . . . . 166

halftone screens
customizing . . . . . . . . . . . . . . . . . . . . .287

gradient fills . . . . . . . . . . . . . . . . . . . . . 178, 313
graphic styles . . . . . . . . . . . . . . . . . . . . . . . 307
creating and applying . . . . . . . . . . . . . 307
editing . . . . . . . . . . . . . . . . . . . . . . . . . 309
finding objects with . . . . . . . . . . . . . . . 309

Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
changing the language . . . . . . . . . . . . . .7
printing . . . . . . . . . . . . . . . . . . . . . . . . . .10
tutorials . . . . . . . . . . . . . . . . . . . . . . . . . .11
using . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
VBA . . . . . . . . . . . . . . . . . . . . . . . . . . . .11

graphics
embedding in text . . . . . . . . . . . . . . . . 232
hiding for print preview . . . . . . . . . . . 275

hotspots . . . . . . . . . . . . . . . . . . . . . . . . . . . .259
changing colors . . . . . . . . . . . . . .259, 260
displaying . . . . . . . . . . . . . . . . . . . . . . .261

greeking text . . . . . . . . . . . . . . . . . . . . . . . . 215

hotspotting (definition) . . . . . . . . . . . . . . .498

grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
displaying . . . . . . . . . . . . . . . . . . . . . . . 200

HTML . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .266
export options . . . . . . . . . . . 263, 264, 265
preparing files and objects for . . . . . .263
publishing to . . . . . . . . . . . . . . . .263, 266
setting Preflight options . . . . . . .263, 265

Gradient tool . . . . . . . . . . . . . . . . . . . . . . . 314

grids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
distance between lines . . . . . . . . . . . . 200
drawing . . . . . . . . . . . . . . . . . . . . . . . . . 69
snapping objects to . . . . . . . . . . . . . . . 200
ungrouping . . . . . . . . . . . . . . . . . . . . . . 70
groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
adding objects to . . . . . . . . . . . . . . . . . . 97
creating . . . . . . . . . . . . . . . . . . . . . . . 96, 97
removing objects from . . . . . . . . . . . . . 97
guidelines . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
adding . . . . . . . . . . . . . . . . . . . . . . . . . 202
deleting . . . . . . . . . . . . . . . . . . . . . . . . . 202
hiding . . . . . . . . . . . . . . . . . . . . . . . . . . 201
hiding and displaying . . . . . . . . . . . . . 201
locking . . . . . . . . . . . . . . . . . . . . . . . . . 202
modifying . . . . . . . . . . . . . . . . . . . 201, 202
setting . . . . . . . . . . . . . . . . . . . . . . . . . . 201
snapping objects to . . . . . . . . . . . . . . . 203

Index

unlocking . . . . . . . . . . . . . . . . . . . . . . .202

hyperlinks . . . . . . . . . . . . . . . . . . . . . . . . . .259
assigning to bookmarks . . . . . . . . . . . .260
assigning to external Web sites . . . . . .260
assigning to rollovers . . . . . . . . . . . . . .256
verifying in a Web document . . . . . . .261

I
ICC profiles
choosing options . . . . . . . . . . . . .165, 478
embedding profiles . . . . . . . . . . . . . . .165
images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
browsing . . . . . . . . . . . . . . . . . . . . . . . . .31
inserting . . . . . . . . . . . . . . . . . . . . . . . . .32
searching . . . . . . . . . . . . . . . . . . . . . . . .32
setting Web options . . . . . . . . . . .264, 266

529

CorelDRAW
importing
bitmaps . . . . . . . . . . . . . . . . . . . . . . . . .240
embedding color profiles . . 164, 165, 477
files . . . . . . . . . . . . . . . . . . . . . . . . . . . .299
text . . . . . . . . . . . . . . . . . . . . . . . . . . . .211

L

imposition layouts . . . . . . . 279, 280, 281, 282

layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .205
activating . . . . . . . . . . . . . . . . . . . . . . 208
copying objects between . . . . . . . . . . 209
creating . . . . . . . . . . . . . . . . . . . . .205, 206
creating master . . . . . . . . . . . . . . . . . . 206
deleting . . . . . . . . . . . . . . . . . . . . . . . . 207
displaying . . . . . . . . . . . . . . . . . . . . . . 207
editing . . . . . . . . . . . . . . . . . . . . . . . . . 208
editing objects on . . . . . . . . . . . . . . . . 208
hiding and displaying . . . . . . . . . . . . 207
locking . . . . . . . . . . . . . . . . . . . . . . . . 208
master page settings . . . . . . . . . . . . . . 208
master pages . . . . . . . . . . . . . . . . . . . . 205
moving . . . . . . . . . . . . . . . . . . . . . . . . 209
objects on . . . . . . . . . . . . . . . . . . . . . . 210
printing . . . . . . . . . . . . . . . . . . . . .210, 272
properties . . . . . . . . . . . . . . . . . . . . . . 208
renaming . . . . . . . . . . . . . . . . . . . . . . 209
stacking order . . . . . . . . . . . . . . . .208, 209
to organize objects . . . . . . . . . . . . . . . 205

information about a drawing . . . . . . . . . . .36
In-RIP trapping . . . . . . . . . . . . . . . . . . . . . .287
color reduction . . . . . . . . . . . . . . . . . . .289
inks . . . . . . . . . . . . . . . . . . . . . . . . . . . .289
placement . . . . . . . . . . . . . . . . . . . . . . .288
threshold . . . . . . . . . . . . . . . . . . . . . . .288
trap width . . . . . . . . . . . . . . . . . . . . . . .288
installing
applications . . . . . . . . . . . . . . . . . . . . . . .6
Internet . . . . . . . . . . . . . . . . . . . . . . . . . . . .263
bitmaps . . . . . . . . . . . . . . . . . . . . . 254, 255
export options . . . . . . . . . . . 263, 264, 265
objects . . . . . . . . . . . . . . . . . . 253, 256, 259
preparing files and objects for . . . . . .263
publishing to . . . . . . . . . . . . . . . . 263, 266
setting Preflight options . . . . . . . 263, 266
text . . . . . . . . . . . . . . . . . . . . . . . . . . . .258
intersecting . . . . . . . . . . . . . . . . . . . . . . . . .123
multiple objects . . . . . . . . . . . . . . . . . .124
objects . . . . . . . . . . . . . . . . . . . . . . . . . .124

language
Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
text display . . . . . . . . . . . . . . . . . . . . . 215
user interface . . . . . . . . . . . . . . . . . . . . . 7

J

layout
for printing . . . . . . . . . . . . . . . . . . . . .
gutters . . . . . . . . . . . . . . . . . . . . . . . . .
margins . . . . . . . . . . . . . . . . . . . . . . . .
page . . . . . . . . . . . . . . . . . . . . . . . . . . .
pages . . . . . . . . . . . . . . . . . . . . . . . . . .

Java applets . . . . . . . . . . . . . . . . . . . . . 253, 254

leading . . . . . . . . . . . . . . . . . . . . . . . . . . . . .219

issues
viewing for print jobs . . . . . . . . . . . . .275

K
kerning . . . . . . . . . . . . . . . . . . . . . . . . . . . . .219

530

273
281
282
194
193

lenses
applying . . . . . . . . . . . . . . . . . . . .189, 191
copying . . . . . . . . . . . . . . . . . . . . .189, 192
creating . . . . . . . . . . . . . . . . . . . . . . . . 189
displaying . . . . . . . . . . . . . . . . . . . . . . 192
editing . . . . . . . . . . . . . . . . . . . . . .189, 192

Index

CorelDRAW
magnifying . . . . . . . . . . . . . . . . . . . . . . 189
special effects . . . . . . . . . . . . . . . . . . . . 191

library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
symbols . . . . . . . . . . . . . . . . . . . . . . . . . 139
lighting
applying to vector extrusions . . . . . . . 178
removing from vector extrusions . . . . 178
Line segment tool . . . . . . . . . . . . . . . . . . . 314
lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
adding end shapes . . . . . . . . . . . . . . . . . 54
adding shapes to ends . . . . . . . . . . . . . . 52
calligraphic . . . . . . . . . . . . . . . . . . . 51, 54
callout . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
closing . . . . . . . . . . . . . . . . . . . . . . . 48, 54
curved . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
deleting segments . . . . . . . . . . . . . . . . 120
dimension . . . . . . . . . . . . . . . . . . . . . . . 61
flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
formatting . . . . . . . . . . . . . . . . . . . . . . . 52
preset . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
pressure-sensitive . . . . . . . . . . . . . . . . . 51
previewing . . . . . . . . . . . . . . . . . . . . 48, 50
specifying settings for . . . . . . . . . . . . . . 53
spraying . . . . . . . . . . . . . . . . . . . . . . . . . 58
straight . . . . . . . . . . . . . . . . . . . . . . . . . . 48
linking
bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . 240
bitmaps externally . . . . . . . . . . . . . . . . 299
paragraph text . . . . . . . . . . . . . . . . . . . 230
linking (definition) . . . . . . . . . . . . . . . . . . . 501
links
setting Web options . . . . . . . . . . . . . . 264

locking
layers . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
PowerClip objects . . . . . . . . . . . . . . . . 132

M
magnifying
drawings . . . . . . . . . . . . . . . . . . . . . . . . .36
lenses . . . . . . . . . . . . . . . . . . . . . . . . . .189
print preview . . . . . . . . . . . . . . . . . . . .274
managing projects . . . . . . . . . . . . . . . . . . .267
mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .313
master layers
creating . . . . . . . . . . . . . . . . . . . . . . . . .206
master page . . . . . . . . . . . . . . . . . . . . . . . . .206
displaying objects . . . . . . . . . . . . . . . .207
settings . . . . . . . . . . . . . . . . . . . . . . . . .208
Measure tool . . . . . . . . . . . . . . . . . . . . . . . .314
merge modes . . . . . . . . . . . . . . . . . . . . . . .186
applying to transparencies . . . . . . . . .188
mesh fills . . . . . . . . . . . . . . . . . . . . . . . . . . .147
applying to objects . . . . . . . . . . . . . . . .148
Mesh tool . . . . . . . . . . . . . . . . . . . . . . . . . . .314
Microsoft Office
export files to . . . . . . . . . . . . . . . . . . . .303
mirroring
objects . . . . . . . . . . . . . . . . . . . . . . . . . . .96
modifying
object data . . . . . . . . . . . . . . . . . . . . . .269
modifying object data . . . . . . . . . . . . . . . .269
monitors
color management settings . . . . . . . . .159
nonprinting color alert . . . . 164, 166, 477
moving
objects . . . . . . . . . . . . . . . . . . . . . . . .80, 81
setting nudge distances . . . . . . . . . . . . .81

N
nodes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .101
adding . . . . . . . . . . . . . . . . . . . . . . . . . .104

Index

531

CorelDRAW
aligning . . . . . . . . . . . . . . . . . . . . . . . .105
deleting from envelopes . . . . . . . . . . .116
deselecting . . . . . . . . . . . . . . . . . . . . . .103
editing . . . . . . . . . . . . . . . . . . . . . . . . . .101
editing envelopes . . . . . . . . . . . . . . . . .116
joining . . . . . . . . . . . . . . . . . . . . . . . . . .48
mapping in blends . . . . . . . . . . . . . . . .128
removing . . . . . . . . . . . . . . . . . . . . . . .104
rotating . . . . . . . . . . . . . . . . . . . . . . . . .106
scaling . . . . . . . . . . . . . . . . . . . . . . . . . .106
selecting . . . . . . . . . . . . . . . . . . . . 101, 103
skewing . . . . . . . . . . . . . . . . . . . . . . . . .106
stretching . . . . . . . . . . . . . . . . . . . . . . .106
types . . . . . . . . . . . . . . . . . . . . . . . . . . .105

O
object data . . . . . . . . . . . . . . . . . . . . . . . . . .267
adding . . . . . . . . . . . . . . . . . . . . . . . . . .269
assigning . . . . . . . . . . . . . . . . . . . . . . . .269
changing the display . . . . . . . . . . . . . .270
copying . . . . . . . . . . . . . . . . . . . . . . . . .269
editing . . . . . . . . . . . . . . . . . . . . . . . . . .269
setting up a database . . . . . . . . . . . . . .267
object data fields
adding . . . . . . . . . . . . . . . . . . . . . . 267, 268
changing formats . . . . . . . . . . . . . . . . .267
deleting . . . . . . . . . . . . . . . . . . . . . . . . .267
renaming . . . . . . . . . . . . . . . . . . . . . . .267
reordering . . . . . . . . . . . . . . . . . . . . . . .267
Object Data Manager . . . . . . . . . . . . . . . .267
object data summaries
changing the display . . . . . . . . . . . . . .270
printing . . . . . . . . . . . . . . . . . . . . . . . . .270
viewing . . . . . . . . . . . . . . . . . . . . . . . . .270
object sprayer . . . . . . . . . . . . . . . . . . . . . . . .57
objects
adding to PowerClip containers . . . .130
aligning . . . . . . . . . . . . . . . . . . . . . .83, 84

532

applying distortion effects to . . . . . . . 113
applying lenses . . . . . . . . . . . . . . . . . . 189
applying uniform fills to . . . . . . . . . . 141
assigning data to . . . . . . . . . . . . . . . . 269
at intersection of dynamic guides . . . . 90
blending . . . . . . . . . . . . . . . . . . . . . . . 124
combined . . . . . . . . . . . . . . . . . . . . . . . 98
combining . . . . . . . . . . . . . . . . . . . . . . 99
converting from outlines . . . . . . . . . . . 53
copying . . . . . . . . . . . . . . . . . . . . . . . . . 78
copying data . . . . . . . . . . . . . . . . . . . . 269
copying effects . . . . . . . . . . . . . . . . . . . 80
copying fills to . . . . . . . . . . . . . . . . . . 150
copying outline color . . . . . . . . . . . . . . 53
copying properties . . . . . . . . . . . . . . . . 79
copying size, position, or rotation . . . 79
creating closed . . . . . . . . . . . . . . . . . . . 55
creating Web-enabled . . . . . . . . . . . . 253
curve . . . . . . . . . . . . . . . . . . . . . . . . . . 101
cutting . . . . . . . . . . . . . . . . . . . . . . . . . . 78
deleting . . . . . . . . . . . . . . . . . . . . . . .78, 79
deleting portions . . . . . . . . . . . . . . . . 120
deselecting . . . . . . . . . . . . . . . . . . . . . . 78
displaying . . . . . . . . . . . . . . . . . . . . . . 207
distributing . . . . . . . . . . . . . . . . . . . . . . 84
drawing relative to other objects . . . . . 90
duplicating . . . . . . . . . . . . . . . . . . . . . . 78
embedding in text . . . . . . . . . . . . . . . 233
erasing . . . . . . . . . . . . . . . . . . . . . . . . . 117
fills . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
grouping . . . . . . . . . . . . . . . . . . . . . . . . 97
groups . . . . . . . . . . . . . . . . . . . . . . . . . . 96
intersecting . . . . . . . . . . . . . . . . . . . . . 123
mesh fills . . . . . . . . . . . . . . . . . . . . . . . 148
mirroring . . . . . . . . . . . . . . . . . . . . . . . 94
moving . . . . . . . . . . . . . . . . . . .80, 81, 198
order . . . . . . . . . . . . . . . . . . . . . . . . .92, 93
pasting . . . . . . . . . . . . . . . . . . . . . . . . . 78
positioning . . . . . . . . . . . . . . . . . . . .80, 81

Index

CorelDRAW
positioning from other objects . . . . . . . 89
previewing selected . . . . . . . . . . . . . . . . 39
removing outlines . . . . . . . . . . . . . . . . . 54
rotating . . . . . . . . . . . . . . . . . . . . . . . 94, 95
roughening outlines . . . . . . . . . . 110, 111
saving selected . . . . . . . . . . . . . . . . . . . . 42
scaling . . . . . . . . . . . . . . . . . . . . . . . . . . 93
selecting . . . . . . . . . . . . . . . . . . . . . . 75, 76
setting nudge distances . . . . . . . . . . . . . 81
size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
sizing . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
skewing . . . . . . . . . . . . . . . . . . . . . . . . 107
smudging . . . . . . . . . . . . . . . . . . . . . . . 108
snapping . . . . . . . . . . . . . . . . . . . . . . 84, 86
splitting . . . . . . . . . . . . . . . . . . . . . . . . 117
spraying . . . . . . . . . . . . . . . . . . . . . . . . . 57
stretching . . . . . . . . . . . . . . . . . . . . . . . 107
trimming . . . . . . . . . . . . . . . . . . . 120, 121
ungrouping . . . . . . . . . . . . . . . . . . . . . . 98
Web publishing . . . . . . . . . . . . . . . . . . 263
welding . . . . . . . . . . . . . . . . . . . . . . . . . 123
wrapping text around . . . . . . . . . . . . . 231

offsetting . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
offsetting sprayed lines . . . . . . . . . . . . . . . . 59
opacity . . . . . . . . . . . . . . . . . . . . . . . . . 183, 184
adjusting for transparencies . . . . 184, 185
transparencies . . . . . . . . . . . . . . . 183, 184
optimizing
bitmaps . . . . . . . . . . . . . . . . . . . . . 254, 255
colors . . . . . . . . . . . . . . . . . . . . . . . . . . 159
PDF files . . . . . . . . . . . . . . . . . . . . . . . 296
option buttons
creating for Web . . . . . . . . . . . . . . . . . 254
order of objects . . . . . . . . . . . . . . . . . . . . . . 92
changing . . . . . . . . . . . . . . . . . . . . . 92, 93
orientation . . . . . . . . . . . . . . . . . . . . . . . . . . 193
page . . . . . . . . . . . . . . . . . . . . . . . . . . . 194

Index

printing . . . . . . . . . . . . . . . . . . . . . . . . .274

outline view . . . . . . . . . . . . . . . . . . . . . . . . .313
outlines . . . . . . . . . . . . . . . . . . . . . . . 45, 52, 111
calligraphic . . . . . . . . . . . . . . . . . . . . . . .54
converting to objects . . . . . . . . . . . . . . .53
copying . . . . . . . . . . . . . . . . . . . . . . . . . .79
copying color . . . . . . . . . . . . . . . . . . . . .53
removing from objects . . . . . . . . . . . . . .54
roughening . . . . . . . . . . . . . . . . . . . . . .111
specifying settings . . . . . . . . . . . . . . . . .53

P
page numbers
printing . . . . . . . . . . . . . . . . . . . . .282, 284
pages
adding . . . . . . . . . . . . . . . . . . . . . . . . . .196
adding and deleting . . . . . . . . . . . . . . .196
background . . . . . . . . . . . . . . . . . . . . .195
copying . . . . . . . . . . . . . . . . . . . . . . . . .197
deleting . . . . . . . . . . . . . . . . . . . . . . . . .197
displaying . . . . . . . . . . . . . . . . . . . . . . .207
layout . . . . . . . . . . . . . . . . . . . . . .193, 194
moving objects . . . . . . . . . . . . . . . . . . .198
naming . . . . . . . . . . . . . . . . . . . . .196, 197
order . . . . . . . . . . . . . . . . . . . . . . . . . . .197
orientation . . . . . . . . . . . . . . . . . . . . . .193
orientation for printing . . . . . . . . . . . .274
settings . . . . . . . . . . . . . . . . . . . . . . . . .193
size . . . . . . . . . . . . . . . . . . . . . . . . . . . .193
viewing facing . . . . . . . . . . . . . . . . . . . .39
Paint bucket tool . . . . . . . . . . . . . . . . . . . .314
Paintbrush tool . . . . . . . . . . . . . . . . . . . . . .314
palettes
color . . . . . . . . . . . . . . . 153, 155, 367, 369
creating color palettes . . . . . 158, 371, 372
panning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
drawings . . . . . . . . . . . . . . . . . . . . . . . . .38

533

CorelDRAW
PANOSE font matching . . . . . . . . . . . . . .235
preferences . . . . . . . . . . . . . . . . . . . . . .235
substitute font lists . . . . . . . . . . . . . . . .236
paragraph text . . . . . . . . . . . . . . . . . . . . . .211
adding . . . . . . . . . . . . . . . . . . . . . . . . . .213
adjusting frames automatically . . . . .213
aligning . . . . . . . . . . . . . . . . 219, 220, 221
converting to artistic text . . . . . . . 217, 219
fitting to frame . . . . . . . . . . . . . . . . . . .227
formatting . . . . . . . . . . . . . . . . . . . . . .226
making Web-compatible . . . . . . 258, 263
placing inside an object . . . . . . . . . . . .213
separating from an object . . . . . . . . . .213
styles . . . . . . . . . . . . . . . . . . . . . . . . . . .307
wrapping . . . . . . . . . . . . . . . . . . . . . . .231
path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .313
Path type tool . . . . . . . . . . . . . . . . . . . . . . .314
paths
breaking . . . . . . . . . . . . . . . . . . . . . . . .119
changing in blends . . . . . . . . . . . . . . .129
closing automatically . . . . . . . . . . . . .117
detaching from blends . . . . . . . . . . . .129
extracting from objects . . . . . . . . . . . .119
keeping open . . . . . . . . . . . . . . . . . . . .117
roughening . . . . . . . . . . . . . . . . . . . . . .111

preserving document settings . . . . . . 295
printer’s marks . . . . . . . . . . . . . . .295, 296
publishing to . . . . . . . . . . . . . . . . . . . 291
reducing file size . . . . . . . . . . . . . . . . 293
rendering fills as bitmaps . . . . . . . . . 294
saving files . . . . . . . . . . . . . . . . . . . . . 291
styles . . . . . . . . . . . . . . . . . . . . . . . . . . 293

Pencil tool . . . . . . . . . . . . . . . . . . . . . . . . . .314
perfect shapes (definition) . . . . . . . . . . . .508
perspective
adjusting . . . . . . . . . . . . . . . . . . . . . . .
applying . . . . . . . . . . . . . . . . . . . . . . .
copying . . . . . . . . . . . . . . . . . . . . . . . .
removing . . . . . . . . . . . . . . . . . . . . . . .

174
173
174
174

perspectives
applying . . . . . . . . . . . . . . . . . . . . . . . 172
photos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
browsing . . . . . . . . . . . . . . . . . . . . . . . . 31
inserting . . . . . . . . . . . . . . . . . . . . . . . . 32
searching . . . . . . . . . . . . . . . . . . . . . . . . 32
pie shapes . . . . . . . . . . . . . . . . . . . . . . . . . . .66
placing images . . . . . . . . . . . . . . . . . . . . . . .313
plug-in filters
adding and removing . . . . . . . . . . . . 245

pattern fills . . . . . . . . . . . . . . . . . . . . . . . . . .144
applying . . . . . . . . . . . . . . . . . . . . . . . .145
bitmap . . . . . . . . . . . . . . . . . . . . .144, 145
tile size . . . . . . . . . . . . . . . . . . . . . . . . .144

polygons . . . . . . . . . . . . . . . . . . . . . . . . . . . . .67
converting to stars . . . . . . . . . . . . . . . . 67
drawing . . . . . . . . . . . . . . . . . . . . . . . . . 67
reshaping . . . . . . . . . . . . . . . . . . . . . . . 67

PDF

pop-up menus
creating for Web . . . . . . . . . . . . . . . . 254

bitmap compression . . . . . . . . . . . . . .293
compatibility . . . . . . . . . . . . . . . . . . . .296
compressing text and line art . . . . . . .294
creating and editing . . . . . . . . . . . . . . .291
downsampling bitmaps . . . . . . . . . . . .294
editing styles . . . . . . . . . . . . . . . . . . . . .291
optimizing files . . . . . . . . . . . . . . . . . .296
prepress settings . . . . . . . . . . . . . . . . . .295

534

position
copying to objects . . . . . . . . . . . . . . . . . 79
positioning
objects . . . . . . . . . . . . . . . . . . . . . . . .80, 81
using anchor points . . . . . . . . . . . . . . . 82
using xy coordinates . . . . . . . . . . . . . . 82

Index

CorelDRAW
PowerClip objects . . . . . . . . . . . . . . . . . . . 130
copying . . . . . . . . . . . . . . . . . . . . . . . . . 132
creating . . . . . . . . . . . . . . . . . . . . . 130, 132
editing contents . . . . . . . . . . . . . . . . . . 132
locking . . . . . . . . . . . . . . . . . . . . . . . . . 132
nested objects . . . . . . . . . . . . . . . . . . . . 130
nesting . . . . . . . . . . . . . . . . . . . . . . . . . 132
prepress settings . . . . . . . . . . . . . . . . . . . . 295
preset lines
drawing . . . . . . . . . . . . . . . . . . . . . . . . . 52
pressure-sensitive lines . . . . . . . . . . . . . . . . 51
previewing . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
color separations . . . . . . . . . . . . . . . . . 275
drawings . . . . . . . . . . . . . . . . . . . . . . . . . 38
full-screen specifications . . . . . . . . . . . 39
hiding graphics . . . . . . . . . . . . . . . . . . 275
increasing speed . . . . . . . . . . . . . . . . . 275
print jobs . . . . . . . . . . . . . . . . . . . 274, 275
selected objects . . . . . . . . . . . . . . . . . . . 39
Web pages . . . . . . . . . . . . . . . . . . 263, 265
printer’s marks . . . . . . . . . . . . . . . . . . . . . . 295
in PDF . . . . . . . . . . . . . . . . . . . . . . . . . 296
positioning . . . . . . . . . . . . . . . . . . . . . . 285
printing . . . . . . . . . . . . . . . . . . . . . . . . 282
printers
color management settings . 164, 166, 477
printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
arranging pages . . . . . . . . . . . . . . . . . . 281
binding method . . . . . . . . . . . . . . . . . . 280
bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . 272
bleed limit . . . . . . . . . . . . . . . . . . 282, 283
color calibration bars . . . . . . . . . . 282, 284
color separations . . . . . . . . . . . . . 285, 286
commercial printing . . . . . . . . . . 277, 278
crop/fold marks . . . . . . . . . . . . . . 282, 283
densitometer scale . . . . . . . . . . . . . . . . 282
densitometer scales . . . . . . . . . . . . . . . 284

Index

drawing information . . . . . . . . . . . . . . .36
file information . . . . . . . . . . . . . .282, 284
gutters . . . . . . . . . . . . . . . . . . . . . . . . . .281
halftone screens . . . . . . . . . . . . . . . . . .287
hiding graphics in preview . . . . . . . . .275
imposition layouts . . . . 279, 280, 281, 282
In-RIP trapping . . . . . . . . . . 287, 288, 289
job information sheets . . . . . . . . . . . . .279
layers . . . . . . . . . . . . . . . . . . . . . . .210, 272
layout . . . . . . . . . . . . . . . . . . . . . . . . . .273
margins . . . . . . . . . . . . . . . . . . . . . . . . .282
object data summaries . . . . . . . . . . . . .270
page numbers . . . . . . . . . . . . . . . .282, 284
page orientation . . . . . . . . . . . . . . . . . .274
preview . . . . . . . . . . . . . . . . . . . . .274, 275
printer’s marks . . . . . . . . . . . . . . .282, 285
registration marks . . . . . . . . . . . .282, 284
service bureau jobs . . . . . . . . . . .277, 278
spot colors to process colors . . . . . . . .286
text . . . . . . . . . . . . . . . . . . . . . . . . . . . .272
tiling jobs . . . . . . . . . . . . . . . . . . . . . . .273
to a file . . . . . . . . . . . . . . . . . . . . . . . . .278
to film . . . . . . . . . . . . . . . . . . . . . . . . . .290
vectors . . . . . . . . . . . . . . . . . . . . . . . . . .272
viewing issues . . . . . . . . . . . . . . . . . . .275

process colors
converting from spot colors . . . . . . . .286
PANTONE Hexachrome . . . . . . . . .286
product updates . . . . . . . . . . . . . . . . . . . . . . .8
projects
managing . . . . . . . . . . . . . . . . . . . . . . .267
property bar . . . . . . . . . . . . . . . . . . . . . . . . .27
publishing
to PDF . . . . . . . . . . . . . . . . . . . . . . . . .291
to the Web . . . . . . . . . . . . . . . . . .263, 266
Pucker tool . . . . . . . . . . . . . . . . . . . . . . . . .314

535

CorelDRAW

Q

creating . . . . . . . . . . . . . . . . . . . . .256, 257
editing . . . . . . . . . . . . . . . . . . . . . . . . . 257
properties . . . . . . . . . . . . . . . . . . . . . . 258
viewing states . . . . . . . . . . . . . . . . . . . 257

quitting CorelDRAW . . . . . . . . . . . . . . . . . .42

R
radio buttons
creating for Web . . . . . . . . . . . . .253, 254
rasterizing . . . . . . . . . . . . . . . . . . . . . . . . . .313
rectangles . . . . . . . . . . . . . . . . . . . . . . . . . . .63
drawing . . . . . . . . . . . . . . . . . . . . . . . . .64
rounding corners . . . . . . . . . . . . . . . . . .64
Rectangular grid tool . . . . . . . . . . . . . . . . .314
redoing actions . . . . . . . . . . . . . . . . . . . . . . .35
Reflect tool . . . . . . . . . . . . . . . . . . . . . . . . .314
registering Corel products . . . . . . . . . . . . . .8
registration marks
printing . . . . . . . . . . . . . . . . . . . . . 282, 284
removing background . . . . . . . . . . . . . . . .196
repeating actions . . . . . . . . . . . . . . . . . . . . .35
replacing
text . . . . . . . . . . . . . . . . . . . . . . . . . . . .218
resampling
bitmaps . . . . . . . . . . . . . . . . . . . . . 241, 242
while importing bitmaps . . . . . . . . . .300

Rotate tool . . . . . . . . . . . . . . . . . . . . . . . . . .314
rotating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .94
characters . . . . . . . . . . . . . . . . . . . . . . 223
objects . . . . . . . . . . . . . . . . . . . . . . . . . . 95
sprayed lines . . . . . . . . . . . . . . . . . . . . . 59
text . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
using ruler coordinates . . . . . . . . . . . . 95
rotation
copying to objects . . . . . . . . . . . . . . . . . 79
roughening
applying . . . . . . . . . . . . . . . . . . . . . . . 111
objects . . . . . . . . . . . . . . . . . . . . . . . . . 110
options . . . . . . . . . . . . . . . . . . . . . . . . 111
Rounded rectangle tool . . . . . . . . . . . . . . .314
rulers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .198
calibrating . . . . . . . . . . . . . . . . . . . . . . 199
customizing . . . . . . . . . . . . . . . . . . . . 198
displaying . . . . . . . . . . . . . . . . . . . . . . 198
moving . . . . . . . . . . . . . . . . . . . . . . . . 198
origin . . . . . . . . . . . . . . . . . . . . . . . . . . 198

Reshape tool . . . . . . . . . . . . . . . . . . . . . . . .314

S

resizing
bitmaps . . . . . . . . . . . . . . . . . . . . . . . . .242
text . . . . . . . . . . . . . . . . . . . . . . . . . . . .217

saving . . . . . . . . . . . . . . . . . . . . . . . . . . .41, 291
drawings . . . . . . . . . . . . . . . . . . . . . . . . 41
PDF files . . . . . . . . . . . . . . . . . . . . . . . 291
selected objects . . . . . . . . . . . . . . . . . . . 42
to different formats . . . . . . . . . . . . . . 304

resolution
adjusting in drop shadows . . . . . . . . .182
changing in bitmaps . . . . . . . . . . 241, 242
RGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .249
rollovers . . . . . . . . . . . . . . . . . . . . . . . . . . . .256
assigning bookmarks . . . . . . . . . . . . . .259
assigning hyperlinks . . . . . . . . . . . . . .259

536

scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .203
choosing . . . . . . . . . . . . . . . . . . . .203, 204
custom preset . . . . . . . . . . . . . . . .203, 204
drawing . . . . . . . . . . . . . . . . . . . . . . . . 203
setting drawing . . . . . . . . . . . . . . .203, 204
scaling . . . . . . . . . . . . . . . . . . . . . . . . . . .93, 106

Index

CorelDRAW
nodes . . . . . . . . . . . . . . . . . . . . . . . . . . 106
objects . . . . . . . . . . . . . . . . . . . . . . . . . . . 93

scanners
color management settings . . . . . . . . . 159

objects . . . . . . . . . . . . . . . . . . . . . . . . . . .93

Skew tool . . . . . . . . . . . . . . . . . . . . . . . . . . .314

Scissors tool . . . . . . . . . . . . . . . . . . . . . . . . 314

skewing . . . . . . . . . . . . . . . . . . . . . . . . . . . .106
nodes . . . . . . . . . . . . . . . . . . . . . . . . . . .106
objects . . . . . . . . . . . . . . . . . . . . . .106, 107

scratches
correcting bitmaps . . . . . . . . . . . . . . . . 248

smudging . . . . . . . . . . . . . . . . . . . . . . . . . . .108
applying . . . . . . . . . . . . . . . . . . . . . . . .109

segments . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
deleting . . . . . . . . . . . . . . . . . . . . . . . . . 120
editing . . . . . . . . . . . . . . . . . . . . . 101, 105

snapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . .82
and dynamic guides . . . . . . . . . . . . . . .87
objects . . . . . . . . . . . . . . . . . . . . . 82, 84, 86
settings . . . . . . . . . . . . . . . . . . . . . . . . . .87
to grid . . . . . . . . . . . . . . . . . . . . . . . . . .200
to guidelines . . . . . . . . . . . . . . . . . . . . .203
turning on or off . . . . . . . . . . . . . . . . . .86

selecting
objects . . . . . . . . . . . . . . . . . . . . . . . . 75, 76
Selection tool . . . . . . . . . . . . . . . . . . . . . . . 314
setting up object databases . . . . . . . . . . . 267
settings
advanced . . . . . . . . . . . . . . . . . . . . . . . . 41
drawing scale . . . . . . . . . . . . . . . . 203, 204
dynamic guides . . . . . . . . . . . . . . . . . . . 91
page layout . . . . . . . . . . . . . . . . . . . . . . 194
rulers . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
shape recognition (definition) . . . . . . . . . 513
shapes . . . . . . . . . . . . . . . . . . . . . . . . 54, 63, 70
adding text to . . . . . . . . . . . . . . . . . . . . . 71
adding to line ends . . . . . . . . . . . . . . . . 54
changing outline thickness . . . . . . . . . . 73
correcting . . . . . . . . . . . . . . . . . . . . . . . . 72
creating from lines . . . . . . . . . . 48, 49, 54
drawing predefined . . . . . . . . . . . . . . . . 70
modifying . . . . . . . . . . . . . . . . . . . . . . . . 71
setting recognition delay . . . . . . . . . . . . 72
shape recognition . . . . . . . . . . . . . . . . . 72
shaping text . . . . . . . . . . . . . . . . . . . . . . . . . 211
size
copying to objects . . . . . . . . . . . . . . . . . 79

Size tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
sizing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93

Index

sound files . . . . . . . . . . . . . . . . . . . . . . . . . . .31
browsing . . . . . . . . . . . . . . . . . . . . . . . . .31
inserting . . . . . . . . . . . . . . . . . . . . . . . . .32
searching . . . . . . . . . . . . . . . . . . . . . . . .32
spacing text . . . . . . . . . . . . . . . . . . . . . . . . .222
special characters . . . . . . . . . . . . . . . . . . . .232
adding to text . . . . . . . . . . . . . . . .232, 233
special effects . . . . . . . . . . . . . . . . . . . . . . .243
applying to bitmaps . . . . . . . . . . . . . . .245
bitmaps . . . . . . . . . . . . . . . . . . . . . . . . .239
lenses . . . . . . . . . . . . . . . . . . . . . . . . . .191
plug-in filters . . . . . . . . . . . . . . . . . . . .245
spirals . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68, 69
splitting . . . . . . . . . . . . . . . . . . . . . . . . . . . . .117
bitmaps . . . . . . . . . . . . . . . . . . . . . . . . .118
objects . . . . . . . . . . . . . . . . . . . . . . . . . .118
spot colors
converting to process colors . . . . . . . .286
spraying . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57
lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
objects . . . . . . . . . . . . . . . . . . . . . . . . . . .57
offsetting lines . . . . . . . . . . . . . . . . . . . .59

537

CorelDRAW
graphic . . . . . . . . . . . . . . . . . . . . . . . . 307
importing . . . . . . . . . . . . . . . . . . . . . . 307
loading from another template . . . . . . 34
renaming . . . . . . . . . . . . . . . . . . . . . . 307
text . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307

rotating lines . . . . . . . . . . . . . . . . . . . . .59

spraylist . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57
creating . . . . . . . . . . . . . . . . . . . . . . . . . .59
reset to saved settings . . . . . . . . . . . . . .58
size of objects . . . . . . . . . . . . . . . . . . . . .58
spacing of objects . . . . . . . . . . . . . . . . . .58
spray order . . . . . . . . . . . . . . . . . . . . . . .58
squares . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63
drawing . . . . . . . . . . . . . . . . . . . . . . . . .64
rounding corners . . . . . . . . . . . . . . . . . .64
stacking order of layers . . . . . . . . . . . . . . .209
Star tool . . . . . . . . . . . . . . . . . . . . . . . . . . . .314

subpaths
closing . . . . . . . . . . . . . . . . . . . . . . . . . 104
joining . . . . . . . . . . . . . . . . . . . . . . . . . 104
substitute fonts . . . . . . . . . . . . . . . . . .235, 236
support
customer feedback . . . . . . . . . . . . . . . . 11
registration . . . . . . . . . . . . . . . . . . . . . . . 8

stars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67, 70
converting to polygons . . . . . . . . . . . . .67
drawing . . . . . . . . . . . . . . . . . . . . . .67, 70
reshaping . . . . . . . . . . . . . . . . . . . . . . . .67

Swatches palette . . . . . . . . . . . . . . . . . . . . .313

starting
CorelDRAW . . . . . . . . . . . . . . . . . . . . .30
drawings . . . . . . . . . . . . . . . . . . . . . . . . .30

symbols . . . . . . . . . . . . . . . . . . . . . . . . . . . .133
adding to an object spraylist . . . . . . . . 58
copying and pasting . . . . . . . . . . . . . . 139
inserting instances . . . . . . . . . . . . . . . 136
library . . . . . . . . . . . . . . . . . . . . . . . . . 139
sharing between drawings . . . . . . . . 139
spraylists . . . . . . . . . . . . . . . . . . . . . . . . 57
using in drawings . . . . . . . . . . . . . . . 136

status bar
description . . . . . . . . . . . . . . . . . . . . . . .28
straight lines . . . . . . . . . . . . . . . . . . . . . . 45, 48
straightening text . . . . . . . . . . . . . . . . 224, 226
stretching . . . . . . . . . . . . . . . . . . . . . . . . . . .106
nodes . . . . . . . . . . . . . . . . . . . . . . . 101, 106
objects . . . . . . . . . . . . . . . . . . . . . . 106, 107
stroke . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .313
styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .307
applying . . . . . . . . . . . . . . . . . . . . . . . .309
color . . . . . . . . . . . . . . . . . . . . . . . . . . .307
copying . . . . . . . . . . . . . . . . . . . . . . . . .307
creating and applying . . . . . . . . . 307, 308
deleting . . . . . . . . . . . . . . . . . 307, 309, 310
editing . . . . . . . . . . . . . . . . . . . . . . . . . .309
editing PDF . . . . . . . . . . . . . . . . . . . . .293
finding objects with . . . . . . . . . . . . . . .309

538

symbol instances . . . . . . . . . . . . . . . . . . . . .136
inserting . . . . . . . . . . . . . . . . . . . . . . . 136
Symbol sprayer tool . . . . . . . . . . . . . . . . . .314

T
tabs
adding to text . . . . . . . . . . . . . . . . . . . 226

templates . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
creating . . . . . . . . . . . . . . . . . . . . . . . . . 33
editing . . . . . . . . . . . . . . . . . . . . . . . . . . 34
loading . . . . . . . . . . . . . . . . . . . . . . . . . 34
loading styles from . . . . . . . . . . . . . . . . 34
previewing contents . . . . . . . . . . . . . . . 33
saving . . . . . . . . . . . . . . . . . . . . . . . . . . 33
using . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
terminology . . . . . . . . . . . . . . . . . . . . . . . .9, 17

Index

CorelDRAW
application window . . . . . . . . . . . . . . . . 18
workspace tools . . . . . . . . . . . . . . . . . . . 20

text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
adding . . . . . . . . . . . . . . . . . . . . . . . . . 211
adding special characters . . . . . . . . . . 232
adding to a path . . . . . . . . . . . . . . . . . . 225
adding to predefined shapes . . . . . . . . . 71
adjusting position on a path . . . . . . . . 225
aligning . . . . . . . . . . . . . . . . 219, 220, 221
aligning to an object . . . . . . . . . . . . . . 221
breaking apart . . . . . . . . . . . . . . . . . . . 230
changing case . . . . . . . . . . . . . . . 215, 216
changing color . . . . . . . . . . . . . . . . . . . 216
changing flow . . . . . . . . . . . . . . . . . . . 231
character properties . . . . . . . . . . . . . . . 216
combining text frames . . . . . . . . . . . . 228
converting . . . . . . . . . . . . . . . . . . . . . . 219
converting to artistic or paragraph . . . 217
converting to curves . . . . . . . . . . . . . . 217
copying . . . . . . . . . . . . . . . . . . . . . . . . . 224
copying properties . . . . . . . . . . . . . . . . . 79
creating for Web . . . . . . . . . . . . . . . . . 258
default style . . . . . . . . . . . . . . . . . . . . . 215
editing . . . . . . . . . . . . . . . . . . . . . 217, 218
embedding graphics . . . . . . . . . . . . . . 232
embedding objects . . . . . . . . . . . . . . . . 233
encoding . . . . . . . . . . . . . . . . . . . . . . . . 214
finding . . . . . . . . . . . . . . . . . . . . . 217, 218
finding and replacing . . . . . . . . . . . . . 218
fitting to a path . . . . . . . . . . . . . . 224, 225
formatting . . . . . . . . . . . . . . . . . . . . . . 226
frames . . . . . . . . . . . . . . . . . . . . . . . . . . 211
greeking . . . . . . . . . . . . . . . . . . . . . . . . 217
importing . . . . . . . . . . . . . . . . . . . . . . . 211
importing and pasting options . . . . . . 213
kerning . . . . . . . . . . . . . . . . . . . . . . . . . 222
language display . . . . . . . . . . . . . . . . . 215
leading . . . . . . . . . . . . . . . . . . . . . . . . . 222
linking . . . . . . . . . . . . . . . . . . . . . . . . . 228

Index

marker . . . . . . . . . . . . . . . . . . . . . . . . .211
modifying . . . . . . . . . . . . . . . . . . . . . . .215
moving . . . . . . . . . . . . . . . . . . . . . . . . .224
placing inside objects . . . . . . . . . . . . .213
printing . . . . . . . . . . . . . . . . . . . . . . . . .272
resizing . . . . . . . . . . . . . . . . . . . . .216, 217
returning to baseline . . . . . . . . . . . . . .224
rotating characters . . . . . . . . . . . . . . . .223
selecting . . . . . . . . . . . . . . . . . . . . . . . .214
separating from a path . . . . . . . .224, 226
setting font attributes . . . . . . . . . . . . .216
shaping . . . . . . . . . . . . . . . . . . . . . . . . .211
shifting . . . . . . . . . . . . . . . . . . . . . . . . .223
shifting characters . . . . . . . . . . . . . . . .223
spacing . . . . . . . . . . . . . . . . . . . . . . . . .222
straightening . . . . . . . . . . . . 223, 224, 226
underlining . . . . . . . . . . . . . . . . . . . . .216
wrapping . . . . . . . . . . . . . . . . . . .231, 232

text baseline (definition) . . . . . . . . . . . . . .517
text edit boxes
creating for Web . . . . . . . . . . . . .253, 254
text frames
automatically-sized . . . . . . . . . . . . . . .211
breaking apart . . . . . . . . . . . . . . . . . . .228
combining . . . . . . . . . . . . . . . . . . . . . .228
fitting text to . . . . . . . . . . . . . . . . . . . . .228
fixed size . . . . . . . . . . . . . . . . . . . .211, 228
formatting options . . . . . . . . . . . . . . . .228
linking . . . . . . . . . . . . . . . . . . . . . . . . .228
text styles . . . . . . . . . . . . . . . . . . . . . . . . . . .307
creating and applying . . . . . . . . . . . . .307
finding objects with . . . . . . . . . . . . . . .309
texture fills
applying . . . . . . . . . . . . . . . . . . . . . . . .146
tile origin . . . . . . . . . . . . . . . . . . . . . . .147
transforming with objects . . . . . . . . . .146
three-dimensional effects . . . . . . . . . . . . .169
applying . . . . . . . . . . . . . . . . . . . . . . . .170

539

CorelDRAW
applying perspective . . . . . . . . . . . . . .173
contouring . . . . . . . . . . . . . . . . . . . . . .170
drop shadows . . . . . . . . . . . . . . . . . . . .180
perspective . . . . . . . . . . . . . . . . . . . . . .172
vector extrusions . . . . . . . . . . . . . . . . .174

three-point tools
curve . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
ellipse . . . . . . . . . . . . . . . . . . . . . . . . . . .65
tiling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .144
tiling print jobs . . . . . . . . . . . . . . . . . . . . . .273
tone
effects in bitmaps . . . . . . . . . . . . . 246, 248
tone curves
adjusting . . . . . . . . . . . . . . . . . . . . . . . .251
toolbox
exploring . . . . . . . . . . . . . . . . . . . . . . . .22
tour . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
transparencies . . . . . . . . . . . . . . . . . . . . . . .183
applying . . . . . . . . . . . . . . . . . . . . . . . .183
applying merge modes to . . . . . . 186, 188
applying to an outline . . . . . . . . . . . . .185
copying . . . . . . . . . . . . . . . . . . . . . 183, 185
editing the colors of . . . . . . . . . . . 185, 186
fountain . . . . . . . . . . . . . . . . . . . . . . . .184
freezing . . . . . . . . . . . . . . . . . . . . . . . . .186
opacity . . . . . . . . . . . . . . . . . 183, 184, 185
patterned . . . . . . . . . . . . . . . . . . . . . . .185
textured . . . . . . . . . . . . . . . . . . . . . . . . .184
types of . . . . . . . . . . . . . . . . . . . . . . . . .183
uniform . . . . . . . . . . . . . . . . . . . . . . . .183
trimming . . . . . . . . . . . . . . . . . . . . . . . . . . .120
front and back objects . . . . . . . . . . . . .122
objects . . . . . . . . . . . . . . . . . . . . . . 120, 121
overlapping areas . . . . . . . . . . . . . . . . .122
tutorials . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
accessing . . . . . . . . . . . . . . . . . . . . . . . . .11

540

Twirl tool . . . . . . . . . . . . . . . . . . . . . . . . . . .314
Twist tool . . . . . . . . . . . . . . . . . . . . . . . . . . .314
Type tool . . . . . . . . . . . . . . . . . . . . . . . . . . .314

U
undoing
actions . . . . . . . . . . . . . . . . . . . . . . . . . . 35
specifying levels . . . . . . . . . . . . . . . . . . 35
ungrouping
grids . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
objects . . . . . . . . . . . . . . . . . . . . . . . . . . 98
uniform fills . . . . . . . . . . . . . . . . . . . . . . . . .141
uninstalling
applications . . . . . . . . . . . . . . . . . . . . .6, 7
unite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .313
unlocking
layers . . . . . . . . . . . . . . . . . . . . . . . . . . 209
PowerClip objects . . . . . . . . . . . . . . . 132
updating Corel products . . . . . . . . . . . . . . . .8
user interface
changing the language . . . . . . . . . . . . . 7

V
VBA
help . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

vector extrusions . . . . . . . . . . . . . . . . . . . .174
beveled edges . . . . . . . . . . . . . . . . . . . 178
cloning . . . . . . . . . . . . . . . . . . . . .174, 177
copying . . . . . . . . . . . . . . . . . . . . .174, 177
creating . . . . . . . . . . . . . . . . . . . . . . . . 176
filling . . . . . . . . . . . . . . . . . . . . . . . . . . 178
light sources . . . . . . . . . . . . . . . . . . . . 178
removing . . . . . . . . . . . . . . . . . . . . . . . 177
rotating . . . . . . . . . . . . . . . . . . . . . . . . 177
rounding corners . . . . . . . . . . . . . . . . 177
vanishing points . . . . . . . . . . . . . . . . . 179

Index

CorelDRAW
vector graphics
printing . . . . . . . . . . . . . . . . . . . . . . . . 272
to bitmaps . . . . . . . . . . . . . . . . . . . . . . 239

application window . . . . . . . . . . . . . . . .18
dockers . . . . . . . . . . . . . . . . . . . . . . . . . .28
property bar . . . . . . . . . . . . . . . . . . . . . .27
standard toolbar . . . . . . . . . . . . . . . . . . .20
status bar . . . . . . . . . . . . . . . . . . . . . . . .28
terminology . . . . . . . . . . . . . . . . . . . . . .17
toolbars . . . . . . . . . . . . . . . . . . . . . . .20, 21
toolbox . . . . . . . . . . . . . . . . . . . . . . . . . .22
tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20

views
changing . . . . . . . . . . . . . . . . . . . . . . . . 39

W
Warp tool . . . . . . . . . . . . . . . . . . . . . . . . . . 314
watermarks
checking while importing . . . . . . . . . . 299
Web . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
export options . . . . . . . . . . . 263, 264, 265
Preflight options . . . . . . . . . . . . . 263, 265
preparing files and objects for . . . . . . 263
publishing . . . . . . . . . . . . . . . . . . 263, 266
Web objects . . . . . . . . . . . . . . . . . . . . . . . . 253
adding to HTML documents . . 253, 254
bitmaps . . . . . . . . . . . . . . . . . . . . . 254, 255
check boxes . . . . . . . . . . . . . . . . . . . . . 253
creating text . . . . . . . . . . . . . . . . . . . . . 258
customizing . . . . . . . . . . . . . . . . . 253, 254
forms . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
importing to HTML documents . . . . 253
Java applets . . . . . . . . . . . . . . . . . . . . . 253
pop-up menus . . . . . . . . . . . . . . . . . . . 253
preset objects . . . . . . . . . . . . . . . . . . . . 253
radio buttons . . . . . . . . . . . . . . . . . . . . 253
saving . . . . . . . . . . . . . . . . . . . . . . . . . . 254
text edit boxes . . . . . . . . . . . . . . . . . . . 253
user interface controls . . . . . . . . . . . . . 253
using . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
verifying links . . . . . . . . . . . . . . . . . . . 261

workspace (definition) . . . . . . . . . . . . . . .521
wrapping text . . . . . . . . . . . . . . . . . . . 231, 232
styles . . . . . . . . . . . . . . . . . . . . . . . . . . .231
Wrinkle tool . . . . . . . . . . . . . . . . . . . . . . . .314

Z
zooming . . . . . . . . . . . . . . . . . . . . . . . . . . 36, 37
drawings . . . . . . . . . . . . . . . . . . . . . .37, 38

Web pages
previewing . . . . . . . . . . . . . . . . . . 263, 265
wedges . . . . . . . . . . . . . . . . . . . . . . . . . . . 64, 66
welding objects . . . . . . . . . . . . . . . . . . . . . 123
workspace . . . . . . . . . . . . . . . . . . . . . . . . . . 521

Index

541

Corel R.A.V.E. Index
A
acceleration
adjusting in tweens . . . . . . . . . . . . . . . 341
anchor point (definition) . . . . . . . . . . . . . . 485

setting acceleration rates . . . . . . . . . . .341

conventions for documentation . . . . . . . . .9
copying
tween properties . . . . . . . . . . . . . . . . .342

animating
artistic text blends . . . . . . . . . . . . 346, 347
text . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
text effects . . . . . . . . . . . . . . . . . . . 347, 348

Corel Corporation
contact . . . . . . . . . . . . . . . . . . . . . . . . . .11
training . . . . . . . . . . . . . . . . . . . . . . . . . .11

animation . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
before you start . . . . . . . . . . . . . . . . . . 330
creating . . . . . . . . . . . . . . . . . . . . . . . . . 329
creating by tweening . . 331, 334, 335, 336
methods . . . . . . . . . . . . . . . . . . . . . . . . 329
terms . . . . . . . . . . . . . . . . . . . . . . . . . . . 329

creating
typing effect . . . . . . . . . . . . . . . . .346, 348

artistic text
animating blends . . . . . . . . . . . . . 346, 347
blending . . . . . . . . . . . . . . . . . . . . 346, 347

CorelTUTOR . . . . . . . . . . . . . . . . . . . . . . . .11

D
documentation conventions . . . . . . . . . . . . .9

E
encoding (definition) . . . . . . . . . . . . . . . . .495

B

F

backgrounds
choosing . . . . . . . . . . . . . . . . . . . . . . . . 326

fading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .334

bitmaps
embedding and linking . . . . . . . . . . . 326
in movie backgrounds . . . . . . . . . . . . . 326

tweening . . . . . . . . . . . . . . . . . . . . . . . .334

Flash
using to preview movies in browser . .344

blending
artistic text . . . . . . . . . . . . . . . . . . 346, 347

frame rate
setting . . . . . . . . . . . . . . . . . . . . . .326, 327

C

frames
adding and deleting . . . . . . . . . . .339, 340
labeling . . . . . . . . . . . . . . . . . . . . . . . . .339

color
acceleration in tweens . . . . . . . . . . . . . 341
tweening . . . . . . . . . . . . . . . . . . . . . . . . 334
color, acceleration in tweens . . . . . . . . . 341

fill

G
glowing . . . . . . . . . . . . . . . . . . . . . . . . . . . . .334

colors
sampling from desktop . . . . . . . . . . . . 150

Index

543

Corel R.A.V.E.

H

O

Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
changing the language . . . . . . . . . . . . . .7
tutorials . . . . . . . . . . . . . . . . . . . . . . . . .11
using . . . . . . . . . . . . . . . . . . . . . . . . . . . .10

objects
animating . . . . . . . . . . . . . . . . . . . . . . 329
changing life span . . . . . . . . . . . . . . . 340
increasing life span of . . . . . . . . .330, 331
moving along a path . . . . . . . . . . . . . 336
tween properties . . . . . . . . . . . . . .341, 342
tweening . . . . . . . . 331, 334, 335, 336, 337

I
installing
applications . . . . . . . . . . . . . . . . . . . . . . .6

objects, tween properties . . . . . . . . . . . .341

K

P

keyframes . . . . . . . . . . . . . . . . . . . . . . 329, 331
adding . . . . . . . . . . . . . . . . . . . . . . . . . .334
adding and deleting . . . . . . . . . . . 339, 340
moving . . . . . . . . . . . . . . . . . . . . .339, 340

paths
moving objects along . . . . . . . . . . . . . 336

L
labels
adding to frames . . . . . . . . . . . . . . . . .339
language
Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
user interface . . . . . . . . . . . . . . . . . . . . . .7
life span . . . . . . . . . . . . . . . . . . . . . . . . . . . .330
changing . . . . . . . . . . . . . . . . 330, 331, 340
light
tweening . . . . . . . . . . . . . . . . . . . . . . . .334

M

perfect shapes (definition) . . . . . . . . . . . .508
playing movies . . . . . . . . . . . . . . . . . . .343, 344
position
tweening . . . . . . . . . . . . . . . . . . . .335, 336
positioning
using xy coordinates . . . . . . . . . . . . . . 82
previewing movies . . . . . . . . . . . . . . . . . . .343
Corel R.A.V.E. playback . . . . . . . . . . 343
Flash preview in browser . . . . . .343, 344
product updates . . . . . . . . . . . . . . . . . . . . . . .8

Q
quitting
Corel R.A.V.E. . . . . . . . . . . . . . . . . . . 327

movies
adding sound . . . . . . . . . . . . . . . . . . . .325
backgrounds . . . . . . . . . . . . . . . . . . . . .326
closing . . . . . . . . . . . . . . . . . . . . . . . . . .327
creating . . . . . . . . . . . . . . . . . . . . . . . . .325

R

moving
text along a path . . . . . . . . . . . . .345, 346

S

544

registering Corel products . . . . . . . . . . . . . .8
reversing animation . . . . . . . . . . . . . . . . . .342

scale
tweening . . . . . . . . . . . . . . . . . . . . . . . 337

Index

Corel R.A.V.E.
scrubbing . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
shape
tweening . . . . . . . . . . . . . . . . . . . . . . . . 334
shape recognition (definition) . . . . . . . . . 513
size
tweening . . . . . . . . . . . . . . . . . . . . . . . . 337

sound
adding . . . . . . . . . . . . . . . . . . . . . . . . . 325
stage size
setting . . . . . . . . . . . . . . . . . . . . . . 326, 327
stopping movies . . . . . . . . . . . . . . . . . . . . . 343
support
customer feedback . . . . . . . . . . . . . . . . . 11
registration . . . . . . . . . . . . . . . . . . . . . . . . 8

text . . . . . . . . . . . . . . . . . . . . . . . . . . . .345
text properties . . . . . . . . . . . . . . . . . . .345

tweens
copying properties of . . . . . . . . . .341, 342
modifying acceleration in . . . . . . . . . .341
removing . . . . . . . . . . . . . . . . . . .341, 342
reversing . . . . . . . . . . . . . . . . . . . .341, 342
tweens, modifying properties of . . . . . . .341
typing effect
creating . . . . . . . . . . . . . . . . . . . . .346, 348

U
uninstalling
applications . . . . . . . . . . . . . . . . . . . . .6, 7
Updating . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8

T

updating Corel products . . . . . . . . . . . . . . . .8

terminology . . . . . . . . . . . . . . . . . . . . . . . 9, 319
animation . . . . . . . . . . . . . . . . . . . . . . . 329
application window . . . . . . . . . . . . . . . 320

user interface
changing the language . . . . . . . . . . . . . .7

text
animating . . . . . . . . . . . . . . . . . . . . . . . 345
animating effects . . . . . . . . . . . . . 347, 348
blending artistic . . . . . . . . . . . . . . 346, 347
creating a typing effect . . . . . . . . 346, 348
moving along a path . . . . . . . . . . 345, 346
tweening . . . . . . . . . . . . . . . . . . . . . . . . 345
tweening properties . . . . . . . . . . . . . . . 345

W
workspace
application window . . . . . . . . . . . . . . .320
workspace (definition) . . . . . . . . . . . . . . .521

text baseline (definition) . . . . . . . . . . . . . . 517
timelines
modifying . . . . . . . . . . . . . . . . . . . 339, 340
tutorials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
accessing . . . . . . . . . . . . . . . . . . . . . . . . . 11
tweening . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
objects . . . . . . . . . . . . . . . . . . . . . . 331, 334
position . . . . . . . . . . . . . . . . . . . . . 335, 336
size . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337

Index

545

Corel PHOTO-PAINT Index
Numerics

Adaptive unsharp filter . . . . . . . . . . . . . . . 404

painting with images . . . . . . . . . . . . . .434
painting with orbits . . . . . . . . . . . . . . .436
painting with symmetrical patterns . .436
rendering as objects . . . . . . . . . . . . . . .449
repeating . . . . . . . . . . . . . . . . . . . . . . . .436
saving . . . . . . . . . . . . . . . . . . . . . . . . . .436

adjustment filters . . . . . . . . . . . . . . . . . . . . 387
using . . . . . . . . . . . . . . . . . . . . . . . . . . . 388

brushes
painting with preset brushes . . . . . . .433

256 colors . . . . . . . . . . . . . . . . . . . . . . . . . . 374

A

adjustment layers . . . . . . . . . . . . . . . . . . . . 409
application window . . . . . . . . . . . . . . . . . . 352

C

B

channels
color . . . . . . . . . . . . . . . . . . . . . . . . . . .390

background
creating object from . . . . . . . . . . . . . . 449
removing . . . . . . . . . . . . . . . . . . . . . . . 420

Choosing . . . . . . . . . . . . . . . . . . . . . . . . . . .477

background color
choosing . . . . . . . . . . . . . . . . . . . . . . . . 368

clipart
Web resources . . . . . . . . . . . . . . . . . . . .12

bitmap fills . . . . . . . . . . . . . . . . . . . . . . . . . . 442
applying . . . . . . . . . . . . . . . . . . . . . . . . 442
creating . . . . . . . . . . . . . . . . . . . . . . . . . 443
importing . . . . . . . . . . . . . . . . . . . . . . . 443
loading . . . . . . . . . . . . . . . . . . . . . . . . . 443
tiling images . . . . . . . . . . . . . . . . . . . . 443

clipping groups . . . . . . . . . . . . . . . . . . . . . .450
creating . . . . . . . . . . . . . . . . . . . . . . . . .451
undoing . . . . . . . . . . . . . . . . . . . . . . . .451

blending colors . . . . . . . . . . . . . . . . . . 407, 408
blends
creating colors . . . . . . . . . . . . . . . . . . . 371

clip art
finding . . . . . . . . . . . . . . . . . . . . . . . . .377

Clone tool . . . . . . . . . . . . . . . . . . . . . . 402, 434
cloning . . . . . . . . . . . . . . . . . . . . . . . . . . . . .402
image areas . . . . . . . . . . . . . . . . . . . . . .402
objects . . . . . . . . . . . . . . . . . . . . . . . . . .402
closing images . . . . . . . . . . . . . . . . . . .471, 474

border-shaped editable areas . . . . . . . . . 416

color
adjusting . . . . . . . . . . . . . . . . . . . . . . . .388
correcting . . . . . . . . . . . 387, 388, 389, 409
dithering . . . . . . . . . . . . . . . . . . . . . . . .375
filters . . . . . . . . . . . . . . . . . . . . . . . . . . .387

brush strokes
adjusting color . . . . . . . . . . . . . . . . . . . 388
adjusting tone . . . . . . . . . . . . . . . . . . . 388
applying . . . . . . . . . . . . . . . . 431, 433, 436
editing . . . . . . . . . . . . . . . . . . . . . . . . . 436

color channels . . . . . . . . . . . . . . . . . . . . . . .390
color modes . . . . . . . . . . . . . . . . . . . . .390
combining images . . . . . . . . . . . . . . . .392
creating masks . . . . . . . . . . . . . . .416, 419
displaying . . . . . . . . . . . . . . . . . . . . . . .391

border
cropping . . . . . . . . . . . . . . . . . . . . 381, 382
resizing . . . . . . . . . . . . . . . . . . . . . . . . . 395

Index

547

Corel PHOTO-PAINT
editing . . . . . . . . . . . . . . . . . . . . . . . . . .392
mixing . . . . . . . . . . . . . . . . . . . . . . . . . .392
splitting images into channels . . . . . .392

color control area
choosing colors . . . . . . . . . . . . . . . . . .368
color depth
changing . . . . . . . . . . . . . . . . . . . . . . . .374
color modes . . . . . . . . . . . . . . . . . . . . .373
color management . . . . . . . . . . . . . . . . . . .475
choosing styles . . . . . . . . . . . . . . . . . . .477
embedding color profiles . . . . . . 477, 478
enabling gamut alarm . . . . . . . . . . . . .477
setting advanced options . . . . . . . . . . .477
using color profiles . . . . . . . . . . . . . . .475
color masks . . . . . . . . . . . . . . . . . . . . . . . . .416
creating . . . . . . . . . . . . . . . . . . . . . . . . .418
color models
changing . . . . . . . . . . . . . . . . . . . . . . . .366
color modes
changing . . . . . . . . . . . . . . . . 366, 373, 374
channels . . . . . . . . . . . . . . . . . . . . . . . .390
converting to paletted . . . . . . . . . 374, 375
viewing image information . . . . . . . .363
color palettes . . . . . . . . . . . . . . . . . . . 367, 374
choosing . . . . . . . . . . . . . . . . . . . . . . . .374
creating . . . . . . . . . . . . . . . . . . . . . . . . .372
creating custom palettes . . . . . . . 371, 372
editing . . . . . . . . . . . . . . . . . . . . . . . . . .374
fixed or custom . . . . . . . . . . . . . . . . . .369
in paletted color mode . . . . . . . . . . . .375
saving . . . . . . . . . . . . . . . . . . . . . . . . . .374
color profiles . . . . . . . . . . . . . . . . . . . . . . . .475
choosing . . . . . . . . . . . . . . . . . . . . . . . .476
copying from CD . . . . . . . . . . . . . . . . .476
downloading . . . . . . . . . . . . . . . . . . . .477
embedding . . . . . . . . . . . . . . . . . . . . . .477
color separations

548

previewing . . . . . . . . . . . . . . . . . . . . . 482

color viewers
choosing colors . . . . . . . . . . . . . . . . . . 370
colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .367
blending . . . . . . . . . . . . . . . . . . . . . . . 408
choosing . . . . . . . . . . . . 367, 368, 369, 370
correcting between devices . . . . .475, 478
creating blends . . . . . . . . . . . . . . . . . . 371
current selections . . . . . . . . . . . . . . . . 368
custom palettes . . . . . . . . . . . . . . . . . . 371
erasing . . . . . . . . . . . . . . . . . . . . . . . . . 407
mixing . . . . . . . . . . . . . . . . . . . . . . . . . 371
replacing . . . . . . . . . . . . . . . . . . . . . . . 407
reproducing accurately . . . . . . . . . . . 475
sampling from images . . . . . . . . . . . . 369
smearing . . . . . . . . . . . . . . . . . . . . . . . 408
smudging . . . . . . . . . . . . . . . . . . . . . . 408
using color harmonies . . . . . . . . . . . . 370
using color palettes . . . . . . . . . . .367, 369
viewing image information . . . . . . . . 365
combining . . . . . . . . . . . . . . . . . . . . . . . . . .450
objects . . . . . . . . . . . . . . . . . . . . . . . . . 451
objects with background . . . . . . . . . . 451
compression
optimizing images for the Web . . . . 463
configuring a pen tablet . . . . . . . . . . . . . . .437
contrast . . . . . . . . . . . . . . . . . . . . . . . . . . . .403
contrast enhancement filter . . . . . . . . . . .388
conventions for documentation . . . . . . . . .9
copying
objects . . . . . . . . . . . . . . . . . . . . . . . . . 450
copying image areas . . . . . . . . . . . . . . . . . .402
Corel Corporation
contact . . . . . . . . . . . . . . . . . . . . . . . . . . 11
training . . . . . . . . . . . . . . . . . . . . . . . . . 11
CorelTUTOR . . . . . . . . . . . . . . . . . . . . . . . .11

Index

Corel PHOTO-PAINT
correcting color and tone . . . . 387, 388, 389

adding outlines to shapes . . . . . .429, 430
lines . . . . . . . . . . . . . . . . . . . . . . . . . . . .431
rectangles and ellipses . . . . . . . . . . . . .429
rounding rectangle corners . . . . . . . . .429
triangles and polygons . . . . . . . . . . . .430

Crop tool . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
cropping
border . . . . . . . . . . . . . . . . . . . . . . 381, 382
editable areas . . . . . . . . . . . . . . . . . . . . 381
expanding cropping area . . . . . . . . . . 382
images . . . . . . . . . . . . . . . . . . . . . 381, 382
to editable areas . . . . . . . . . . . . . . . . . . 383
Cutout command . . . . . . . . . . . . . . . . . . . 421
cutting out images . . . . . . . . . . . . . . . . . . . 420

D
defringing . . . . . . . . . . . . . . . . . . . . . . . . . . . 457
edges of objects . . . . . . . . . . . . . . . . . . 459
deinterlacing . . . . . . . . . . . . . . . . . . . . . . . . 398
deselecting
objects . . . . . . . . . . . . . . . . . . . . . . . . . . 450
digital cameras . . . . . . . . . . . . . . . . . . . . . . 377
color management settings . . . . . . . . . 475
photos . . . . . . . . . . . . . . . . . . . . . . 378, 379
dimensions of images . . . . . . . . . . . . 393, 394
Directional sharpen filter . . . . . . . . . . . . . 404
distorting . . . . . . . . . . . . . . . . . . . . . . . . . . . 453
objects . . . . . . . . . . . . . . . . . . . . . . . . . . 456
distributing objects . . . . . . . . . . . . . . . . . . 450
dithering
color . . . . . . . . . . . . . . . . . . . . . . . . . . . 375
paletted color mode . . . . . . . . . . . . . . . 374
dockers
minimizing . . . . . . . . . . . . . . . . . . . . . 361
moving . . . . . . . . . . . . . . . . . . . . . . . . . 361
opening . . . . . . . . . . . . . . . . . . . . . . . . 361
documentation conventions . . . . . . . . . . . . 9
downsampling images . . . . . . . . . . . . 394, 395
drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429

Index

drop shadows . . . . . . . . . . . . . . . . . . . . . . .460
adding . . . . . . . . . . . . . . . . . . . . . . . . . .461
copying . . . . . . . . . . . . . . . . . . . . . . . . .462
duplicating
image areas . . . . . . . . . . . . . . . . . . . . . .402
objects . . . . . . . . . . . . . . . . . . . . . . . . . .450

E
edges
changing on objects . . . . . . . . . . . . . . .457
editable areas . . . . . . . . . . . . . . . . . . . . . . .413
applying special effects . . . . . . . . . . . .425
creating border-shaped areas . . . . . . .416
creating lenses from . . . . . . . . . . . . . . .410
cropping to . . . . . . . . . . . . . . . . . . . . . .383
defining . . . . . . . . . . . . . . . . 414, 415, 416
defining in color channels . . . . . . . . .419
deleting . . . . . . . . . . . . . . . . . . . . . . . . .420
expanding . . . . . . . . . . . . . . . . . . . . . . .416
inverting . . . . . . . . . . . . . . . . . . . . . . . .413
removing . . . . . . . . . . . . . . . . . . . . . . .413
rendering as objects . . . . . . . . . . .449, 450
viewing image information . . . . . . . .365
effect filters
lenses . . . . . . . . . . . . . . . . . . . . . . . . . .409
Effect tool . . . . . . . . . . . . . . . . . . . . . . . . . .405
effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .423
Ellipse tool . . . . . . . . . . . . . . . . . . . . . . . . . .429
ellipses . . . . . . . . . . . . . . . . . . . . . . . . . . . . .429
drawing . . . . . . . . . . . . . . . . . . . . . . . . .429
encoding (definition) . . . . . . . . . . . . . . . . .495

549

Corel PHOTO-PAINT
Eraser tool . . . . . . . . . . . . . . . . . . . . . . . . . .406

uniform . . . . . . . . . . . . . . . . . . . . . . . . 439

erasing . . . . . . . . . . . . . . . . . . . . . . . . . . . . .405
colors . . . . . . . . . . . . . . . . . . . . . . . . . . .407
image areas . . . . . . . . . . . . . . . . . . . . . .406
object areas . . . . . . . . . . . . . . . . . . . . . .406

filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .423
applying with lenses . . . . . . . . . . . . . 409
color . . . . . . . . . . . . . . . . . . . . . . . . . . 387
correcting color and tone . . . . . .387, 388
tone . . . . . . . . . . . . . . . . . . . . . . . . . . . 387

exporting . . . . . . . . . . . . . . . . . . . . . . . . . . .471
embedding color profiles . . . . . . . . . .477
for Web . . . . . . . . . . . . . . . . . . . . . 463, 464
images . . . . . . . . . . . . . . . . . . . . . . . . . .473
lenses . . . . . . . . . . . . . . . . . . . . . . . . . .412
to different file formats . . . . . . . . . . . .472
extended property bar . . . . . . . . . . . . . . .360
opening or closing . . . . . . . . . . . . . . . .360
Eyedropper tool . . . . . . . . . . . . . . . . . . . . .433

finding
clip art . . . . . . . . . . . . . . . . . . . . . . . . . 377
images . . . . . . . . . . . . . . . . . . . . . . . . . 377
sound files . . . . . . . . . . . . . . . . . . . . . . 377
flattening objects . . . . . . . . . . . . . . . . . . . .451
flipping . . . . . . . . . . . . . . . . . . . . . . . . . . . . .453
images . . . . . . . . . . . . . . . . . . . . . . . . . 385
objects . . . . . . . . . . . . . . . . . . . . . . . . . 456
flyouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .356

F
feathering . . . . . . . . . . . . . . . . . . . . . . . . . . .457
edges of objects . . . . . . . . . . . . . . . . . .458
file formats
viewing image information . . . . . . . .365
Web-compatible . . . . . . . . . . . . . . . . .463

focusing
image detail . . . . . . . . . . . . . . . . . . . . 403
fonts
Web resources . . . . . . . . . . . . . . . . . . . 12
foreground color
choosing . . . . . . . . . . . . . . . . . . . . . . . 368

file size
viewing image information . . . . . . . .365

foreground objects
cutting out . . . . . . . . . . . . . . . . . . . . . 420

files

fountain fills . . . . . . . . . . . . . . . . . . . . . . . . .440
applying . . . . . . . . . . . . . . . . . . . .440, 441
creating depth . . . . . . . . . . . . . . . . . . 440
custom . . . . . . . . . . . . . . . . . . . . . . . . 440
customizing . . . . . . . . . . . . . . . . . . . . 441
editing presets . . . . . . . . . . . . . . . . . . 441

exporting to Microsoft Office . . . . . . .474
exporting to WordPerfect Office . . . .474
importing . . . . . . . . . . . . . . . . . . . . . . .377

Fill tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . .439
fills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .439
3-D patterns . . . . . . . . . . . . . . . . . . . . .444
bitmap . . . . . . . . . . . . . . . . . . . . . . . . .442
choosing colors . . . . . . . . . . . . . . . . . .368
fountain . . . . . . . . . . . . . . . . . . . . 440, 441
gradient . . . . . . . . . . . . . . . . . . . . 445, 446
painting . . . . . . . . . . . . . . . . . . . . . . . .434
texture . . . . . . . . . . . . . . . . . . . . . . . . . .444

550

freehand mask . . . . . . . . . . . . . . . . . . . . . . .415
Freehand mask tool . . . . . . . . . . . . . . . . . .415
full-screen preview . . . . . . . . . . . . . . . . . .363
changing view . . . . . . . . . . . . . . . . . . 364

Index

Corel PHOTO-PAINT

G

dimensions . . . . . . . . . . . . . . . . . . . . . .393
exporting . . . . . . . . . . . . . . . . . . . . . . .473
finding . . . . . . . . . . . . . . . . . . . . . . . . .377
joining . . . . . . . . . . . . . . . . . . . . . . . . .383
opening . . . . . . . . . . . . . . . . . . . . . . . . .377
resampling . . . . . . . . . . 377, 393, 394, 395
resizing . . . . . . . . . . . . . . . . . . . . .393, 394
resolution . . . . . . . . . . . . . . . . . . .393, 394
rotating . . . . . . . . . . . . . . . . . . . . . . . . .385
saving . . . . . . . . . . . . . . . . . . . . . . . . . .471
stitching . . . . . . . . . . . . . . . . . . . . . . . .383

GIF
optimizing and exporting . . . . . . . . . . 463

gradient fills . . . . . . . . . . . . . . . . . . . . . . . . . 445
applying . . . . . . . . . . . . . . . . . . . . . . . . 446
graphics
hiding for print preview . . . . . . . . . . . 482
vector . . . . . . . . . . . . . . . . . . . . . . 379, 380

H
Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
changing the language . . . . . . . . . . . . . . 7
printing . . . . . . . . . . . . . . . . . . . . . . . . . 10
tutorials . . . . . . . . . . . . . . . . . . . . . . . . . 11
using . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
VBA . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Web . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

importing . . . . . . . . . . . . . . . . . . . . . . . . . . .377
bitmap fills . . . . . . . . . . . . . . . . . . . . . .443
embedding color profiles . . . . . . . . . .477
files . . . . . . . . . . . . . . . . . . . . . . . . . . . .377
images . . . . . . . . . . . . . . . . . . . . . . . . . .377
vector graphics . . . . . . . . . . . . . . . . . . .380

hiding
windows, toolbox, and toolbars . . . . . 364

indexed color mode . . . . . . . . . . . . . . . . .374

High pass filter . . . . . . . . . . . . . . . . . . . . . . 404
histogram . . . . . . . . . . . . . . . . . . . . . . . 387, 388

I
ICC profiles
choosing options . . . . . . . . . . . . . . . . . 478
image
flipping . . . . . . . . . . . . . . . . . . . . . . . . . 385
mirroring . . . . . . . . . . . . . . . . . . . . . . . 385
orientation . . . . . . . . . . . . . . . . . . . . . . 385
image lists . . . . . . . . . . . . . . . . . . . . . . . . . . 434
loading . . . . . . . . . . . . . . . . . . . . . . . . . 435
Image sprayer tool . . . . . . . . . . . . . . . . . . . 434
images
closing . . . . . . . . . . . . . . . . . . . . . . . . . 474
correcting . . . . . . . . . . . . . . . . . . . . . . . 401
cropping . . . . . . . . . . . . . . . . . . . . . . . . 382

Index

Impressionism clone . . . . . . . . . . . . . . . . .402
installing applications . . . . . . . . . . . . . . . . . . .6
Interactive drop shadow tool . . . . . . . . .460
Interactive fill tool . . . . . . . . . . . . . . . . . . .445
Internet
exporting for Web . . . . . . . . . . . . . . . .463
optimizing for Web . . . . . . . . . . . . . . .463
rollovers . . . . . . . . . . . . . . . . . . . . . . . .465
Invert effect filter . . . . . . . . . . . . . . . . . . . .427
inverting masks . . . . . . . . . . . . . . . . . . . . . .420

J
joining
images . . . . . . . . . . . . . . . . . . . . . . . . . .383
JPEG
optimizing and exporting . . . . . . . . . .463

551

Corel PHOTO-PAINT

L
language
Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
user interface . . . . . . . . . . . . . . . . . . . . . .7
Lasso mask tool . . . . . . . . . . . . . . . . . . . . .418
using in color channels . . . . . . . . . . . .419
layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .409
objects . . . . . . . . . . . . . . . . . . . . . . . . . .447
layout
for printing . . . . . . . . . . . . . . . . . . . . . .480
lenses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .409
combining with background . . . . . . .412
creating . . . . . . . . . . . . . . . . . . . . . 409, 410
editing . . . . . . . . . . . . . . . . . . . . . . 411, 412
exporting . . . . . . . . . . . . . . . . . . . . . . .412
Line tool . . . . . . . . . . . . . . . . . . . . . . . . . . . .431
lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .429
drawing . . . . . . . . . . . . . . . . . . . . . . . .431
joining . . . . . . . . . . . . . . . . . . . . . . . . .431

mask overlay . . . . . . . . . . . . . . . . . . . . . . . .413
hiding and displaying . . . . . . . . . . . . 414
masks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .413
auto-sensing edges . . . . . . . . . . . . . . . 418
border-shaped masks . . . . . . . . . . . . . 416
color . . . . . . . . . . . . . . . . . . . . . . . . . . 416
color channels . . . . . . . . . . . . . . . . . . 419
color masks . . . . . . . . . . . . . . . . . . . . . 418
creating . . . . . . . . . . . . . . . . . . . . .414, 415
creating lenses from . . . . . . . . . . . . . . 410
expanding . . . . . . . . . . . . . . . . . . . . . . 416
freehand . . . . . . . . . . . . . . . . . . . . . . . 415
inverting . . . . . . . . . . . . . . . . . . . . . . . 420
outlining . . . . . . . . . . . . . . . . . . . . . . . 415
removing . . . . . . . . . . . . . . . . . . . . . . . 420
uniform color masks . . . . . . . . . . . . . 417
using color channels . . . . . . . . . . . . . 416
measurements
changing units of measure . . . . . . . . 366

linking (definition) . . . . . . . . . . . . . . . . . . .501

menus
hiding menu bar . . . . . . . . . . . . . . . . 364

loading
bitmap fills . . . . . . . . . . . . . . . . . . . . . .443

Microsoft Office
export files to . . . . . . . . . . . . . . . . . . . 474

loading photos . . . . . . . . . . . . . . . . . . 378, 379

mirroring images . . . . . . . . . . . . . . . . . . . .385

M

moire
removing . . . . . . . . . . . . . . . . . . . . . . . 398

Magic wand mask tool . . . . . . . . . . . . . . .417
using in color channels . . . . . . . . . . . .419
Magnetic mask tool . . . . . . . . . . . . . . . . . .418
magnification level . . . . . . . . . . . . . . . . . . .365
magnifying
print preview . . . . . . . . . . . . . . . . . . . .274
marquee
customizing . . . . . . . . . . . . . . . . . . . . .459
mask marquee . . . . . . . . . . . . . . . . . . . . . .413
hiding and displaying . . . . . . . . . . . . .414

552

monitors
alerting to nonprinting colors . . . . . . 477
color management settings . . . . . . . . 475

N
Navigator pop-up . . . . . . . . . . . . . . . . . . . .364
viewing areas outside image window 364
noise
removing . . . . . . . . . . . . . . . .397, 398, 399

Index

Corel PHOTO-PAINT

O
object marquee
customizing . . . . . . . . . . . . . . . . . . . . . 459
objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453
applying perspective . . . . . . . . . . . . . . 457
blending into the background . . . . . . 459
changing edges . . . . . . . . . . 457, 458, 459
changing properties . . . . . . . . . . . . . . . 450
clipping groups . . . . . . . . . . . . . . . . . . 450
cloning . . . . . . . . . . . . . . . . . . . . . . . . . 402
combining . . . . . . . . . . . . . . . . . . 450, 451
combining with background . . . . . . . 451
copying . . . . . . . . . . . . . . . . . . . . . . . . . 450
creating . . . . . . . . . . . . . . . . . . . . . . . . . 447
distorting . . . . . . . . . . . . . . . . . . . . . . . 456
distributing . . . . . . . . . . . . . . . . . . . . . 450
drop shadows . . . . . . . . . . . . . . . . . . . . 460
flipping . . . . . . . . . . . . . . . . . . . . . . . . . 456
grouping . . . . . . . . . . . . . . . . . . . . 450, 451
lenses . . . . . . . . . . . . . . . . . . . . . . . . . . 409
painting . . . . . . . . . . . . . . . . . . . . . . . . 431
renaming . . . . . . . . . . . . . . . . . . . . . . . 450
resizing and scaling . . . . . . . . . . . 455, 456
rotating . . . . . . . . . . . . . . . . . . . . . . . . . 456
selecting . . . . . . . . . . . . . . . . . . . . . . . . 450
skewing . . . . . . . . . . . . . . . . . . . . . . . . 456
transforming . . . . . . . . . . . . . . . . . . . . 453
ungrouping . . . . . . . . . . . . . . . . . . . . . 451
opening . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
images . . . . . . . . . . . . . . . . . . . . . . . . . 377
vector graphics . . . . . . . . . . . . . . . . . . . 380

images . . . . . . . . . . . . . . . . . . . . . .381, 385
printing . . . . . . . . . . . . . . . . . . . . . . . . .481

outlining . . . . . . . . . . . . . . . . . . . . . . . . . . . .429
rectangles and ellipses . . . . . . . . . . . . .429
triangles and polygons . . . . . . . . . . . .430
output resolution . . . . . . . . . . . . . . . . 394, 395

P
pages
orientation for printing . . . . . . . . . . . .481
Paint tool . . . . . . . . . . . . . . . . . . . . . . . 431, 436
painting
applying brush strokes . . . . . . . . . . . .431
orbits . . . . . . . . . . . . . . . . . . . . . . . . . . .436
sampling image colors . . . . . . . . . . . .433
spirals . . . . . . . . . . . . . . . . . . . . . . . . . .436
symmetrical patterns . . . . . . . . . . . . . .436
using fills . . . . . . . . . . . . . . . . . . . . . . .434
using preset brushes . . . . . . . . . . . . . .433
using pressure-sensitive pens . . . . . . .437
using sprayed images . . . . . . . . . . . . .435
paletted color mode
dithering . . . . . . . . . . . . . . . . . . . . . . . .374
saving conversion options . . . . . . . . . .375
palettes
color . . . . . . . . . . . . . . . . . . . . . . . . . . .369
creating color palettes . . . . . . . . .371, 372
hiding . . . . . . . . . . . . . . . . . . . . . . . . . .364
moving . . . . . . . . . . . . . . . . . . . . . . . . .361
opening . . . . . . . . . . . . . . . . . . . . . . . . .361

optimizing
colors . . . . . . . . . . . . . . . . . . . . . . . . . . 475

Pan tool . . . . . . . . . . . . . . . . . . . . . . . . . . . .364

optimizing images for the Web . . . . 463, 464

panoramas . . . . . . . . . . . . . . . . . . . . . . . . . .383

orbits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
orientation
changing . . . . . . . . . . . . . . . . . . . . . . . 385

Index

panning . . . . . . . . . . . . . . . . . . . . . . . . . 363, 364
paper size
changing . . . . . . . . . . . . . . . . . . . . . . . .396
paper border . . . . . . . . . . . . . . . . . . . . .395

553

Corel PHOTO-PAINT
pen tablet
configuring . . . . . . . . . . . . . . . . . . . . . .437

property bar . . . . . . . . . . . . . . . . . . . . . . . .360
extended . . . . . . . . . . . . . . . . . . . . . . . 360

perspective . . . . . . . . . . . . . . . . . . . . . . . . .453
applying to objects . . . . . . . . . . . . . . . .457

protected areas . . . . . . . . . . . . . . . . . . . . . .413
distinguishing . . . . . . . . . . . . . . . . . . 413

photos . . . . . . . . . . . . . . . . . . . . . . . . . . . . .377
digital cameras . . . . . . . . . . . . . . . 378, 379
importing . . . . . . . . . . . . . . . . . . . . . . .377
opening . . . . . . . . . . . . . . . . . . . . . . . . .377
retouching . . . . . . . . . . . . . . . . . . . . . .397
plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . .427
installing . . . . . . . . . . . . . . . . . . . . . . . .427
removing . . . . . . . . . . . . . . . . . . . . . . .427
Pointillism clone . . . . . . . . . . . . . . . . . . . . .402
Polygon tool . . . . . . . . . . . . . . . . . . . . . . . .430
polygons . . . . . . . . . . . . . . . . . . . . . . . . . . . .429
drawing . . . . . . . . . . . . . . . . . . . . . . . .430
Posterize effect filter . . . . . . . . . . . . . . . . .427
pressure-sensitive pens . . . . . . . . . . . . . . .437
setting attributes . . . . . . . . . . . . . . . . .437
previewing
color separations . . . . . . . . . . . . . . . . .482
hiding graphics . . . . . . . . . . . . . . . . . .482
increasing speed . . . . . . . . . . . . . . 481, 482
print jobs . . . . . . . . . . . . . . . 274, 481, 482
previews . . . . . . . . . . . . . . . . . . . . . . . . . . .363
changing image views . . . . . . . . . . . . .364

R
Rectangle tool . . . . . . . . . . . . . . . . . . . . . . .429
rectangles . . . . . . . . . . . . . . . . . . . . . . . . . . .429
drawing . . . . . . . . . . . . . . . . . . . . . . . . 429
red-eye . . . . . . . . . . . . . . . . . . . . . . . . . . . . .398
removing . . . . . . . . . . . . . . . . . . . . . . . 398
registering Corel products . . . . . . . . . . . . . .8
removing masks . . . . . . . . . . . . . . . . . . . . .420
repairing images . . . . . . . . . . . . . . . . . . . . .397
Replace color brush tool . . . . . . . . . . . . . .407
resampling
images . . . . . . . . . . . . . . . . . . . . . . . . . 377
resampling images . . . . . . . . . . . . . . .394, 395
resizing
images . . . . . . . . . . . . . . . . . . . . . .393, 394
objects . . . . . . . . . . . . . . . . . . . . . . . . . 455
paper border . . . . . . . . . . . . . . . . . . . . 395
resolution
changing . . . . . . . . . . . . . . . . . . . . . . . 395
images . . . . . . . . . . . . . . . . . . . . . .393, 394

printers
color management settings . . . . . . . . .477

restoring photos . . . . . . . . . . . . . . . . . . . . .397

printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . .479
changing resolution . . . . . . . . . . . . . . .394
hiding graphics in preview . . . . . . . . .482
layout . . . . . . . . . . . . . . . . . . . . . . . . . .480
page orientation . . . . . . . . . . . . . . . . . .481
preview . . . . . . . . . . . . . . . . . 274, 481, 482
tiling jobs . . . . . . . . . . . . . . . . . . . . . . .480

rollovers . . . . . . . . . . . . . . . . . . . . . . . . . . . .465
creating . . . . . . . . . . . . . . . . . . . . . . . . 467
editing . . . . . . . . . . . . . . . . . . . . . .468, 469
images for the Web . . . . . . . . . . . . . . 465
removing objects . . . . . . . . . . . . . . . . 470

product updates . . . . . . . . . . . . . . . . . . . . . . .8

554

retouching . . . . . . . . . . . . . . . . . . . . . . . . . .397

rotating . . . . . . . . . . . . . . . . . . . . . . . . . . . . .453
images . . . . . . . . . . . . . . . . . . . . . . . . . 385
objects . . . . . . . . . . . . . . . . . . . . . . . . . 456

Index

Corel PHOTO-PAINT

S
sampling
painting with image colors . . . . . . . . . 433
sampling colors . . . . . . . . . . . . . . . . . . . . . . 369
saving . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 471
auto-save settings . . . . . . . . . . . . . . . . 471
backup settings . . . . . . . . . . . . . . . . . . 471
for Web . . . . . . . . . . . . . . . . . . . . . . . . . 464
images . . . . . . . . . . . . . . . . . . . . . . . . . 471
preserving image properties . . . . . . . . 471
to different file formats . . . . . . . . 471, 472
to different locations . . . . . . . . . . . . . . 472
using different filenames . . . . . . . . . . 472

sharpening . . . . . . . . . . . . . . . . . . . . . . 403, 457
edges of objects . . . . . . . . . . . . . . . . . .459
filters . . . . . . . . . . . . . . . . . . . . . . . . . . .404
image areas . . . . . . . . . . . . . . . . . . . . . .405
images . . . . . . . . . . . . . . . . . . . . . . . . . .404
size
changing image dimensions . . . . . . . .394
displaying image . . . . . . . . . . . . . . . . .393
paper border . . . . . . . . . . . . . . . . . . . . .395

skewing objects . . . . . . . . . . . . . . . . . 453, 456
smearing colors . . . . . . . . . . . . . . . . . 407, 408
smudging colors . . . . . . . . . . . . . . . . . 407, 408

scaling objects . . . . . . . . . . . . . . . . . . . 453, 456

sound files
finding . . . . . . . . . . . . . . . . . . . . . . . . .377

scanned images . . . . . . . . . . . . . . . . . . . . . 397
improving . . . . . . . . . . . . . . . . . . . 397, 398

spacing
objects . . . . . . . . . . . . . . . . . . . . . . . . . .450

scanners
color management settings . . . . . . . . . 475

special effects . . . . . . . . . . . . . . . . . . . . . . .423
applying . . . . . . . . . . . . . . . . . . . .424, 427
applying to editable areas . . . . . . . . . .425
categories . . . . . . . . . . . . . . . . . . . . . . .423
color and tone . . . . . . . . . . . . . . . . . . .426
creating preset styles . . . . . . . . . . . . . .426
deleting preset styles . . . . . . . . . . . . . .426
preset styles . . . . . . . . . . . . . . . . .425, 426
repeating . . . . . . . . . . . . . . . . . . . . . . . .425
types . . . . . . . . . . . . . . . . . . . . . . . . . . .423

scanning . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
images . . . . . . . . . . . . . . . . . . . . . . . . . 377
scratches . . . . . . . . . . . . . . . . . . . . . . . . . . . 399
removing . . . . . . . . . . . . . . . 399, 400, 401
seed color . . . . . . . . . . . . . . . . . . . . . . . . . . 416
selecting
objects . . . . . . . . . . . . . . . . . . . . . . . . . . 450
selections . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
shadows . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460
adding to objects . . . . . . . . . . . . . . . . . 461
shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
drawing rectangles and ellipses . . . . . 429
drawing triangles and polygons . . . . . 430
outlining . . . . . . . . . . . . . . . . . . . . 429, 430
rendering as objects . . . . . . . . . . . . . . . 449

spraying images . . . . . . . . . . . . . . . . . . . . . .434
choosing images . . . . . . . . . . . . . . . . .435
creating spraylists . . . . . . . . . . . . . . . .435
loading image lists . . . . . . . . . . . . . . . .435
status bar . . . . . . . . . . . . . . . . . . . . . . . . . . .362
changing information . . . . . . . . . . . . .362
stitching images . . . . . . . . . . . . . . . . . . . . .383

shaping lenses . . . . . . . . . . . . . . . . . . . . . . . 412

stylus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .437
setting attributes . . . . . . . . . . . . . . . . .437

Sharpen filter . . . . . . . . . . . . . . . . . . . . . . . 404

support

Index

555

Corel PHOTO-PAINT
Corel on the Web . . . . . . . . . . . . . . . . .12
customer feedback . . . . . . . . . . . . . . . . .11
registration . . . . . . . . . . . . . . . . . . . . . . . .8

symmetrical patterns . . . . . . . . . . . . . . . . .436

T
tablets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .437
terminology . . . . . . . . . . . . . . . . . . . . . . . 9, 351
texture fills . . . . . . . . . . . . . . . . . . . . . . . . . .444
applying . . . . . . . . . . . . . . . . . . . . . . . .444
Threshold effect filter . . . . . . . . . . . . . . . .427
tiling
bitmaps . . . . . . . . . . . . . . . . . . . . . . . . .443
tiling print jobs . . . . . . . . . . . . . . . . . . . . . .480
tone
adjusting . . . . . . . . . . . . . . . . . . . . . . . .388
correcting . . . . . . . . . . . 387, 388, 389, 409
filters . . . . . . . . . . . . . . . . . . . . . . . . . . .387
toolbars . . . . . . . . . . . . . . . . . . . . . . . . . . . .354
hiding . . . . . . . . . . . . . . . . . . . . . . . . . .364
hiding and displaying . . . . . . . . . . . . .356
standard . . . . . . . . . . . . . . . . . . . . . . . .354
toolbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . .356
hiding . . . . . . . . . . . . . . . . . . . . . . . . . .364
tools and flyouts . . . . . . . . . . . . . . . . . .356
tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .356
Transform filters . . . . . . . . . . . . . . . . . . . .427
transformations
applying to objects . . . . . . . . . . . . . . . .453
triangles
drawing . . . . . . . . . . . . . . . . . . . . . . . .430
tutorials . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
accessing . . . . . . . . . . . . . . . . . . . . . . . . .11

556

U
Undo brush tool . . . . . . . . . . . . . . . . . . . . .406
undoing . . . . . . . . . . . . . . . . . . . . . . . . . . . . .405
part of an action . . . . . . . . . . . . . . . . . 406
uniform fills . . . . . . . . . . . . . . . . . . . . . . . . .439
uninstalling applications . . . . . . . . . . . . . . .6, 7
Unsharp mask filter . . . . . . . . . . . . . . . . . .404
updating Corel products . . . . . . . . . . . . . . . .8
upsampling images . . . . . . . . . . . . . . .394, 395
user interface
changing the language . . . . . . . . . . . . . 7

V
VBA
help . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

vector graphics . . . . . . . . . . . . . . . . . . . . . .379
importing . . . . . . . . . . . . . . . . . . . . . . 380
opening . . . . . . . . . . . . . . . . . . . . . . . . 380
video images . . . . . . . . . . . . . . . . . . . . . . . .397
improving . . . . . . . . . . . . . . . . . . .397, 398
viewing . . . . . . . . . . . . . . . . . . . . . . . . . . . . .363
areas outside image window . . . . . . . 364
changing image view . . . . . . . . . . . . . 363
cursor coordinates . . . . . . . . . . . . . . . 365
full-screen . . . . . . . . . . . . . . . . . . . . . . 364
hiding windows . . . . . . . . . . . . . . . . . 364
image information . . . . . . . . . . . .365, 366
panning . . . . . . . . . . . . . . . . . . . . . . . . 363

W
Web
exporting images . . . . . . . . . . . . .463, 464
image resolution . . . . . . . . . . . . . . . . 394
optimizing images . . . . . . . . . . . .463, 464
rollovers . . . . . . . . . . . . . . . . . . . . . . . 465

Index

Corel PHOTO-PAINT
support . . . . . . . . . . . . . . . . . . . . . . . . . . 12

windows
hiding . . . . . . . . . . . . . . . . . . . . . . . . . . 364
work area
changing view . . . . . . . . . . . . . . . . . . . 363

Z
Zoom tool . . . . . . . . . . . . . . . . . . . . . . . . . . 365
zooming . . . . . . . . . . . . . . . . . . . . . . . . 363, 365
changing magnification level . . . . . . . 365
returning to previous zoom level . . . . 365
viewing areas outside image window 364

Index

557



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Metadata Date                   : 2003:12:01 16:03:10-05:00
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