Arcade Hotd 3 Dlx Manual HDT_ DELUXE MANUAL_Issue 0 User
2013-11-19
User Manual: Arcade Hotd 3 Dlx Manual
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420-6742-01UK REV 0 SERVICE MANUAL DELUXE TYPE Before using this product, read this SERVICE MANUAL carefully to understand the contents stated herein. After reading this manual, be sure to keep it available nearby the product or somewhere convenient in order to be able to refer to it whenever necessary. Manufactured in the UK by CONTENTS 1. BEFORE USING THIS PRODUCT........................................................................................................1 1.1. INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION ..2 2. INTRODUCTION TO THIS SERVICE MANUAL ...................................................................................4 3. INSTALLATION AND SERVICE INSTRUCTIONS................................................................................5 3.1. HANDLING AND INSTALLATION PRECAUTIONS ..........................................................................5 3.2. COIN HANDLING...............................................................................................................................5 3.3. NAME OF PARTS ..............................................................................................................................6 3.4. ACCESSORIES .................................................................................................................................7 3.5. SHIPPING THE GAME BOARD.........................................................................................................8 3.6. SHIPPING THE MEDIA BOARD......................................................................................................10 3.7. SHIPPING THE GD-ROM DRIVE ....................................................................................................11 3.8. ASSEMBLY INSTRUCTIONS ..........................................................................................................12 3.8.1. ASSEMBLE THE MACHINE .....................................................................................................13 3.8.1.1. ASSEMBLE THE PTV .......................................................................................................13 3.8.1.2. ATTACH THE GUARD RAILS...........................................................................................14 3.8.1.3. ATTACH GUN PANELS TO GUN CABINET ....................................................................14 3.8.1.4. ATTACH THE GUN CABINET ..........................................................................................15 3.8.1.5. FIT THE BILLBOARD TO THE PTV..................................................................................16 3.8.2. LEG-LEVELLING PROCEDURE ..............................................................................................17 3.8.3. COIN HANDLING INSTALLATION...........................................................................................18 3.8.3.1. WIRING CONNECTIONS..................................................................................................19 3.8.4. CONNECTION TO THE POWER SUPPLY..............................................................................20 3.8.5. ADJACENT CONTROL INTERFERENCE PREVENTION.......................................................21 3.9. ASSEMBLY CHECK.........................................................................................................................22 3.9.1. MEMORY TEST........................................................................................................................22 3.9.2. C.R.T. TEST .............................................................................................................................23 3.9.3. INPUT TEST .............................................................................................................................24 3.9.4. OUTPUT TEST .........................................................................................................................24 3.9.5. GUN ADJUSTMENT.................................................................................................................25 3.10. MOVING THE MACHINE .............................................................................................................26 3.11. FUSES..........................................................................................................................................27 3.12. REPLACEMENT OF FLUORESCENT LAMP AND OTHER LAMPS...........................................28 3.12.1. FLUORESCENT LAMP REPLACEMENT .............................................................................28 3.12.2. LAMP REPLACEMENT.........................................................................................................29 3.13. TROUBLESHOOTING .................................................................................................................30 3.14. CONTROLLER UNIT (SHOTGUN) ..............................................................................................31 3.15. GAMEBOARD ..............................................................................................................................34 3.15.1. REMOVING THE BOARD.....................................................................................................34 3.15.2. REMOVING THE GD-ROM DRIVE.......................................................................................36 3.16. COMPOSITION OF THE GAME BOARD ....................................................................................37 3.17. PERIODIC CHECK AND INSPECTION .......................................................................................38 4. HOW TO PLAY....................................................................................................................................39 4.1. GAME CONTENTS ..........................................................................................................................40 4.1.1. GAME OUTLINE .......................................................................................................................40 4.1.2. ITEMS .......................................................................................................................................43 4.1.3. PLAY HINTS .............................................................................................................................43 5. MAINTENANCE INSTRUCTIONS.......................................................................................................44 5.1. EXPLANATION OF TEST AND DATA DISPLAY ............................................................................44 5.1.1. VTS ASSEMBLY.......................................................................................................................46 5.2. SYSTEM TEST MENU MODE .........................................................................................................47 5.2.1. MEDIA BOARD TEST...............................................................................................................48 5.2.2. SYSTEM INFORMATION .........................................................................................................49 5.2.3. JVS TEST .................................................................................................................................50 5.2.4. INPUT TEST Screen.................................................................................................................51 5.2.5. SOUND TEST ...........................................................................................................................52 5.2.6. C.R.T. TEST .............................................................................................................................53 5.2.7. COIN ASSIGNMENTS ..............................................................................................................54 5.2.8. CLOCK SETTING .....................................................................................................................57 5.2.9. NETWORK SETTING (CORE) .................................................................................................58 5.2.10. NETWORK SETTING (MEDIA) ............................................................................................59 5.3. GAME TEST MODE.........................................................................................................................63 5.3.1. INPUT TEST .............................................................................................................................64 i OUTPUT TEST .........................................................................................................................65 5.3.2. 5.3.3. GAME ASSIGNMENTS ............................................................................................................66 5.3.4. GUN SETTING .........................................................................................................................67 5.3.4.1. GUN MARK CHECK ..........................................................................................................68 5.3.4.2. PLAYER1 GUN ADJUSTMENT/PLAYER2 GUN ADJUSTMENT .....................................69 5.3.4.3. PLAYER1 GUN DEFAULT ADJUSTMENT/PLAYER2 GUN DEFAULT ADJUSTMENT ..72 5.3.5. BOOKKEEPING........................................................................................................................73 5.3.6. BACKUP DATA CLEAR............................................................................................................75 6. COIN MECH INSTALLATION AND CREDIT BOARD SET UP...........................................................76 6.1. INTRODUCTION..............................................................................................................................76 6.1.1. PRICE OF PLAY SETTINGS UK .............................................................................................78 6.1.2. PRICE OF PLAY SETTINGS EURO ........................................................................................79 6.1.3. PRICE OF PLAY SETTINGS Austria-Czech-Denmark-Norway-Israel-France2 ......................80 7. DESIGN RELATED PARTS.................................................................................................................81 8. PARTS LIST ........................................................................................................................................82 8.1. HDT-0000UK - TOP ASSY HOUSE OF THE DEAD3 DX ...............................................................82 8.2. HDT-0500UK - ASSY PTV ...............................................................................................................83 8.3. HDT-0520UK - ASSY BILLBOARD DX............................................................................................84 8.4. SPX-0530UK ASSY MASK .............................................................................................................85 8.5. HDT-1000UK ASSY PTV CABI DX.................................................................................................86 8.6. HDT-1060UK ASSY LID UPPER ....................................................................................................88 8.7. HDT-1070UK ASSY LID LOWER ....................................................................................................89 8.8. HDT-1100UK ASSY CONTROLLER CABINET ...............................................................................90 8.9. HDT-1150UK ASSY FENCE L .........................................................................................................92 8.10. HDT-1160UK ASSY FENCE R....................................................................................................93 8.11. HDT-2000UK ASSY CTRL PANEL DX ........................................................................................94 8.12. HDT-2100 CONTROL UNIT .........................................................................................................95 8.13. SENSOR UNIT (JPT-2030) ..........................................................................................................96 8.14. HDT-2180UK ASSY GUN HOLDER W/TETHER L .....................................................................97 8.15. HDT-2190UK ASSY GUN HOLDER W/TETHER R.....................................................................98 8.16. HDT-4000UK ASSY MAIN BD DX................................................................................................99 8.17. HDT-4200UK ASSY PWR SPLY...............................................................................................101 8.18. HDT-INST-DX ASSY INST KIT HDT DX....................................................................................102 8.19. HOD-1020UK ASSY AC UNIT....................................................................................................103 8.20. HOD-1070UK ASSY SPEAKER .................................................................................................104 8.21. HDT-1530UK ASSY FAN UNIT DC UK.....................................................................................104 9. APPENDIX A - ELECTRICAL SCHEMATIC......................................................................................105 9.1. WIRE COLOURS ...........................................................................................................................105 9.2. ELECTRICAL SCHEMATIC ...........................................................................................................105 ii 1. BEFORE USING THIS PRODUCT To ensure the safe usage, be sure to read the following before using the product. The following instructions are intended for the use of QUALIFIED SERVICE PERSONNEL ONLY. If any activity is carried out on the product, this should be done only after carefully reading and sufficiently understanding the instructions. Only qualified service personnel should carry out maintenance on the product. Depending on the potential risk, terms such as” WARNING!” “CAUTION” and “IMPORTANT!” are used where an explanation is given that requires special attention. SEGA is not responsible for injury or damage caused by use in a manner contrary to the instructions given in this document. In order to prevent accidents warning stickers and printed instructions are applied in the places where a potentially hazardous situation relating to the product could arise. Be sure to comply with these warnings. Indicates that mishandling the product by disregarding this warning will cause a potentially hazardous situation that can result in death or serious injury. Indicates that mishandling the product by disregarding this caution will cause a potentially hazardous situation that can result in personal injury and or material damage. This is cautionary information that should be complied with when handling the product. Indicates that mishandling the product by disregarding this will cause a potentially hazardous situation that may not result in personal injury but could damage the product. Be sure to turn off the power and disconnect from the mains supply before working on the machine. Ensure that the correct fuses are fitted to the machine. Details of these are enclosed in the Service Manual. Ensure that only qualified Service Engineers perform any maintenance work on the machine. Specification changes, removal of equipment, conversion and/or additions not designated by SEGA are not permitted and will invalidate this product’s CE conformity. Warning labels or safety covers for personal protection etc, are component parts of the product. A potential hazard will be created if the machine is operated while any parts have been removed. Do not operate the product if any doors, lids or protective covers become damaged or lost. SEGA is not liable in any whatsoever for any injury and/or damage caused by specification changes not designated by SEGA. Before installing the product, check for the Electrical Specification Sticker, SEGA products have a sticker on which the electrical specifications are detailed. Ensure that the product is compatible with the power supply voltage and frequency requirements of the location in which the machine is to be installed. Install and operate the machine only in places where appropriate lighting is available, allowing warning stickers to be clearly read. To ensure maximum safety for customers and operators, stickers and printed instructions describing potentially hazardous situations are applied to potentially hazardous locations. Ensure that the product’s operating location has sufficient lighting to allow any warnings to be read. If any sticker or printed warning is removed or defaced, do not operate the machine until an identical item has replaced it. Exercise great care when handling the monitor (applies only to product with monitor). Some of the monitor (TV) parts are subject to high-tension voltage. Even after turning the power off some components are liable to high-tension voltage. Only qualified service engineers should perform monitor repair and replacement. In cases where commercially available monitors and printers are used, only the items relating to this product are contained in this manual. Some commercially available equipment will have functions and reactions not referred to in this manual. This manual should be read in conjunction with the specific manufacturer’s manual for such equipment. Descriptions contained herein may be subject to change without prior notification. The contents described herein are fully prepared with due care. However, should any question arise or errors be found please contact SEGA AMUSEMENTS EUROPE LTD. Descriptions contained herein may be subject to change without prior notification. 1 The contents described herein are fully prepared with due care. However, should any question arise or errors be found please contact SEGA. 1.1. INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION · Only QUALIFIED SERVICE PERSONNEL should carry out inspection. Normally, at the time of shipment, SEGA products are in a state to allowing usage immediately after transporting to the location. Nevertheless, an irregular situation may arise during transportation preventing this. Before turning on the power, check the following points to ensure that the product has been transported safely. · Are then any dented parts or defects (cuts, etc.) on the external surfaces of the product.? · Are castors and leg adjusters present and undamaged? · Do the power supply voltage and frequency requirements meet with the local supply? · Are all wiring connectors correctly and securely connected? Unless connected in the correct direction, connector connections cannot be made successfully. Do not insert connectors forcibly. · Are all IC’s of each IC BD firmly inserted? · Does the power cord have any cuts or dents? · Do fuses meet the specified rating? · Are such units such as monitors, control equipment, IC BD, etc. firmly secured? · Are all earth wires connected? · Are all accessories available? · Can all doors and lids be opened with the accessory keys and/or tools? 2 CONCERNING THE STICKER DISPLAY CONCERNING WARNING STICKERS SEGA product has stickers describing the product manufacture number (Serial Number) and electrical specification. If you require service assistance you will require the Serial Number. Identical machines may have different parts fitted internally. Only by quoting the Serial Number will the correct parts be identified. SEGA product has warning displays on stickers, labels or printed instructions adhered/attached to or incorporated in the places where hazardous situations can arise. The warning displays are intended for the accident prevention of customers and service personnel. SPECIFICATIONS Installation Space (cm): 114 x 164.6 Height (cm): 198 Weight (kg): 247 Rated Voltage (V.AC): Rated Current: Operating Temperature Range: 230/50Hz 2A 5-30ºC Note: Descriptions in this manual are subject to change without prior notice. 3 2. INTRODUCTION TO THIS SERVICE MANUAL SEGA ENTERPRISES LTD. supported by its experience in electronic high technology of VLSI’s, microprocessors etc. and with a wealth of experience, has for more than 30 years been supplying various innovative and popular games to the world market. This Service Manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electro-mechanicals, servicing controls, spare parts, etc. as regards this new SEGA product. This manual is intended for those who have knowledge of electricity and technical expertise especially in IC’s, CRT’s, microprocessors etc. Carefully read this manual to acquire sufficient knowledge before working on the machine. Should there be any malfunction, non-technical personnel should under no circumstances touch the internal systems. Should such a situation arise contact our head office. SEGA AMUSEMENTS EUROPE LTD./ SEGA SERVICE CENTRE Suite 3a Oaks House 12 - 22 West Street Epsom Surrey United Kingdom KT18 7RG 4 3. INSTALLATION AND SERVICE INSTRUCTIONS · Only QUALIFIED SERVICE PERSONNEL should carry out installation and commissioning. 3.1. HANDLING AND INSTALLATION PRECAUTIONS When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely. The game must NOT be installed under the following conditions: · Outside, the game is designed for indoor use only. · In areas directly exposed to sunlight, high humidity, dust, excessive heat or extreme cold. · In locations that would present an obstacle in the case of an emergency i.e. near fire equipment or emergency exits. · On unstable surfaces or surfaces subject to vibration. · Where liquids, other than routine cleaning, may come into contact with the game. Important: · Only Qualified Service Personnel should install this machine. · Be sure to switch the supply power OFF and remove the mains supply plug from the machine before any work is carried out on the machine. · Do not attempt to repair the PCB’s (Printed Circuit Boards) yourself. This will void the warranty. The PCB’s contain static sensitive devices that could be damaged. · Always return a faulty part to your distributor with adequate packaging and protection. · When removing the plug from the mains always grasp the plug not the cable. · Do not use a fuse that does not meet the specified rating. · Make sure all connections are secure before applying power. 3.2. · Ensure that the mains lead is not damaged. If the mains lead is damaged in any way there could be a danger of electric shock or a fire hazard. · Ensure that the power supply is fitted with circuit protection. Using the power supply without circuit protection is a fire hazard. COIN HANDLING Standard Sega machines are fitted with a SR3 coin mechanism, however, as a service to our customers Sega machines can be supplied with no coin mechanism or door allowing the customer to fit a coin handling option from the approved list. Fit only the coin handling arrangements detailed below and follow the instructions provided in section 3.8. Failure to fit the coin handling options detailed or failure to follow the installation instructions will render the machine, under the CE marking directive, void. Approved coin handling options: · Coin controls SR3 · Generic mechanical · Mars (MS111B1 and ME115) · SECI RM4-G20 5 3.3. NAME OF PARTS Width (cm) Length (cm) Height (cm) Weight (kg) PTV 114 53 158 91 BILLBOARD 114 40 40 19 MAIN CABI DX 114 96.8 93.9 87 GUN CABI 54.8 101 98.7 40 When Assembled 114 164.6 198 247 6 3.4. ACCESSORIES The machine is supplied with an installation kit. Please ensure the following parts are supplied: Item Component Part Qty. 1 2 4 6 7 22 23 24 101 201 202 203 205 206 207 208 209 401 402 403 405 406 413 HDT-0520UK HOD-0006 440-CS0186UK HDT-2180UK HDT-2190UK PK0318 SAECE-XXX 1 2 1 1 1 1 1 HDT-2002UK 290094 030-000850-SB 030-000830-SB 029-F00625-0B 000-T00420-0B 068-441616-0B 030-000840-SB 068-852216-0B 030-000860-0B 420-6620UK 1 0.08 4 8 4 4 4 8 24 4 1 OS1019 420-6742-01UK 390-5160 509-5080 514-5078-5000 2 1 1 2 1 Description ASSY BILLBOARD DX L BRKT STICKER C EPILEPSY MULTI ASSY GUN HOLDER W/TETHER L ASSY GUN HOLDER W/TETHER R CARTON BOX INST KIT HDT DX DECLARATION OF CONFORMITY INST PLATE HDT DX MULTI WRAP BUBBLE (SM) 600MM X 100M M8X50 BLT W/S BLK M8X30 BLT W/S BLK M6X25 SKT CSK BLK M4X20 MSCR TH BLK M4 WSHR 16OD FLT BLK M8X40 BLT W/S BLK M8 WSHR 22OD FLT BLK M8X60 BLT BLK SERVICE MANUAL GD ROM SYSTEM SELF SEAL BAG 9X12.3/4 SERVICE MANUAL HDT DX LAMP WG B TYPE 6V 3W (C2R) SW MICRO TYPE (SS-5GL2) FUSE 5X20 CERAMIC SB 5000mA 7 3.5. SHIPPING THE GAME BOARD Replacement or repair of the Game Board (Chihiro) for this product should be undertaken at the appropriate repair centre. Be sure to follow the specifications below when requesting repairs/sending the board to the repair centre. Not following the specifications may result in the board not being accepted or in extra charges being made. · Put the game board in the carton box as is. Do not carry out any disassembly or part removal other than that specified. · Follow the procedure and instructions regarding direction below when placing the Game Board in the carton box. · When packing the game board with the Media Board attached, do not remove the Key Chip. · When packing the game board with the Media Board detached, be sure to include the AVIP Cable. · When packing, attach the accessory stickers in the specified places on the Game Board and carton box. INSTRUCTIONS 1. Wrap the Chihiro Board in a plastic bag. 2. Place it on top of the bottom surface cushioning material. Turn the Filter Board to face the side with the three honeycomb buffers. Packing it in the opposite direction may cause damage to the Filter Board. 3. Insert corrugated cardboard into the space between the lateral honeycomb buffers of the bottom surface cushioning material and stow the AVIP cable inside. 4. Place the Chihiro Board wrapped in the bottom surface cushioning material into the carton box. Use the handles on the bottom surface cushioning material. 5. Place the upper surface cushioning material on top of the Chihiro Board. Be sure to align it in the right direction, as it will not fit otherwise. 6. Close the top of the carton box and seal it tightly with adhesive tape. 8 9 3.6. SHIPPING THE MEDIA BOARD When sending the Media Board for repairs, follow the specifications below and request repairs or send the Board to your retailer/the repair centre. Not following the specifications may result in the board not being accepted or in extra charges being made. Also, mistaken handling can damage or result in loss of parts. · Be sure to use the special purpose carton box included with this product. · Do not remove the Key Chip. Send the board with the Key Chip attached. · Undo the 10 screws holding the Media Board to the Main Board and pack the Media Board. Do not carry out any disassembly or part removal other than that specified in this manual. · Pack the Media Board in the special purpose carton box as shown in the explanatory diagram. · The packing material in the carton box has a shock absorbing function. Be sure to use it when packing. Do not bend or fold the material in a direction other than that shown on the diagram. · Do not pack any wires, cables, or screws together with the Board. · Be sure to attach the special purpose carton box accessory sticker "843-ããããB." 10 3.7. SHIPPING THE GD-ROM DRIVE · When returning the GD-ROM DRIVE for repair or replacement, be sure to package it in the original card transit box - THERE ARE NO USERSERVICEABLE PARTS INSIDE. · Ensure the GD-ROM Disk is removed and the GD-ROM Drive Lid is replaced on the unit, with fixing screw, before packaging. Also, remove the GD-ROM Drive Bracket and store with the four screws for reuse. · Failure to return the GD-ROM DRIVE in this manner may invalidate the warranty. 11 3.8. ASSEMBLY INSTRUCTIONS · Perform the assembly by following the procedure herein stated. Failure to comply with the instructions, for example, inserting the plug into an outlet at a stage not mentioned in this manual can cause an electric shock · Assembling should be performed as per this manual. Since this is a complex machine, erroneous assembling can cause damage to the machine, or malfunction to occur. · Do not attempt to complete this work alone, a minimum of 2 people are required. · Only QUALIFIED SERVICE PERSONNEL should carry out assembly. When carrying out the assembly work, follow the procedure in the following sequence: STEP 1: ASSEMBLE THE MACHINE STEP 2: LEG-LEVELLING PROCEDURE STEP 3: COIN HANDLING INSTALLATION. STEP 4: CONNECTION TO THE POWER SUPPLY STEP 5: ASSEMBLY CHECK Note that the parts contained within the installation kit are required for the assembly work. · Fit all fixings loosely first as detailed in step 1, then position all components before finally tightening fixings at step 4. 12 3.8.1. ASSEMBLE THE MACHINE 3.8.1.1.ASSEMBLE THE PTV 1. Place the PTV and PTV Cabinet in roughly their final position, in close enough proximity to make the connections shown. It is imperative that the earth eyes are connected to the plate at the bottom of the PTV. 2. Lift the PTV forwards onto the PTV Cabinet, using a minimum of four workers to lift the PTV, plus a further worker to steady the PTV Cabinet. Use care during this exercise, as the PTV weighs in excess of 100kg. 3. Ensure the PTV is correctly seated on the PTV Cabinet. (Actual machine may differ slightly from the illustration) 13 3.8.1.2.ATTACH THE GUARD RAILS 1. Remove the guardrails from their packaging. 2. Fit the rails to the gun cabinet as shown using the M8 bolts and the M4 screws provided. 3.8.1.3. ATTACH GUN PANELS TO GUN CABINET 1. Take off from plates via 4 off M4 X 16mm security screws. 2. Remove the uppermost M6 Bolts either side of the coin tower. 14 3. Secure Gun HOLSTERS to Bracket using (4) M6 x 25 Socket Head Countersink Black Bolts (Pt No.029-F00625-0B) [2 per Assy] 4. Refit all removed components / fixings 3.8.1.4.ATTACH THE GUN CABINET 1. After fitting the guard rails to the gun cabinet fit the gun cabinet to the main cabinet. 2. Slide the gun cabinet into the hole in the main cabinet as shown. 3. Fix the gun cabinet in position using the joint brackets and M8 bolts provided. 4. Once the cabinet is secure connect the connectors as shown. 5. Fit the cover in place using the M4x30 screws provided. 15 3.8.1.5. FIT THE BILLBOARD TO THE PTV 1. Fix the billboard to the PTV as shown. 2. Be sure to fit the connector from the billboard to the PTV. It is imperative that the earth eye is connected to the top plate of the PTV. 3. Place the billboard onto the PTV and slide it forward under the catches 4. Fix the billboard in position using the 2 off M5x16 screws provided When fitting the Billboard, be sure to use three people for safety. 16 3.8.2. LEG-LEVELLING PROCEDURE · This operation requires 2 people. Ensure that all leg adjusters are in contact with the floor otherwise the machine may move and cause injury. · Only QUALIFIED SERVICE PERSONNEL should carry out this operation. This machine has 4 castors and 8 leg adjusters. When the installation position is decided, unscrew the leg adjusters so that they raise each castor a minimum of 5mm from the floor. Make sure the machine is level. 1. Move the machine to its final position. 2. Adjust the leg adjusters as shown until the castors are approximately 5mm off the floor and the machine is level. Ensure adequate ventilation is maintained as detailed below 17 3.8.3. COIN HANDLING INSTALLATION. · Only QUALIFIED SERVICE PERSONNEL should carry out this operation. When fitting the coin mechanism to the door please refer to the specific manufacturers installation instructions for that coin mechanism. To fit the door to the machine, follow the procedure below. · Loosen all of the bolts on the frame that secure the clips. · Turn all clips in towards the door. · Position the door into the aperture in the machine. · Turn the clips around so that they will hold the door in the machine. · Tighten all of the bolts. 18 3.8.3.1.WIRING CONNECTIONS. COIN MECH LOOM INSTALLATION C220B LM1006IDC · Attach the lamp holder to the bracket on the coin return button. LM1006LAMP-0.1 · Attach one 15-way connector to the C220 coin mech. · Attach the other 15-way connector to Validator A on the credit board. · Attach the 2-way connector to ‘LAMP’ on the VTS board. GENERIC MECHANICALS LM1008 · Fit the two lamp holders behind the coin return buttons. LM1008-LAMP · Attach the blue cable and orange cable to one mech’s microswitch switch. · Attach the blue/green cable and orange/green cable to the other mech’s microswitch. · Attach the 2-way mate and lok plug to the 2-way mate and lok cap provided. · Attach one 15-way connector to Validator A and the other to Validator B on the credit board MARS MS111B1 LM1007 MARS ME115 LM1008-LAMP · Fit the lamp holder to the bracket behind the coin return button. · Fit one of the 13-way connectors to the coin mech. · Fit the other 13-way connector to Validator A on the credit board. Note the 13-way connector is keyed and this key must coincide with the key on the credit board. SECI, C120, SR3 OWN LOOM AND LM1006LAMP-0.1 · Attach the lamp holder to the bracket on the coin return button. · Attach the 2- connector to ‘LAMP’ on the VTS board. · Attach the validator’s own loom to position A on the credit board VTS credit board assembly 19 3.8.4. CONNECTION TO THE POWER SUPPLY · This operation may only be carried out once the machine has been completely assembled. · Only QUALIFIED SERVICE PERSONNEL should carry out this operation. Once the machine has been fully assembled and fixed in position it is ready to be connected to the power supply 1. The socket outlet shall be installed near the equipment and shall be easily accessible. 2. Insert the IEC plug into the IEC socket on the cabinet. 3. Insert the mains cord into the wall outlet 4. Switch on the power at the wall outlet. 5. Switch on the mains switch on the AC unit of the machine. 20 3.8.5. ADJACENT CONTROL INTERFERENCE PREVENTION · Be sure that the machine is not connected to the mains supply before attempting this operation. · Be careful not to damage wiring. · The Game Board area should be accessed only if necessary. · Only QUALIFIED SERVICE PERSONNEL should carry out this operation When games with the same or similar infrared sensing system are installed side by side, interference may occur causing malfunction or inaccuracy of the sensing system in adjacent games. A removable wire harness controls the operating frequency of the gun sense system. Removal of this harness switches from the default frequency to an alternate one. Where game machines of the same or similar type are installed side by side, remove the jumper harness (SPY-60010UK) from every other machine in the line. 1. Turn off the power. 2. Remove the Game Board as detailed in section 3.13 of the Service Manual (the work can be completed with the Game Board in place but access is limited). 3. Locate the Sensor Board and remove SPY-60010UK WIRE HARNESS HIGH FREQUENCY JUMPER as required. 21 3.9. ASSEMBLY CHECK · Only QUALIFIED SERVICE PERSONNEL should carry out this operation. In the TEST MODE, ensure that the assembly has been made correctly and IC Board is satisfactory (refer to Section ). In the test mode, perform the following test: 3.9.1. MEMORY TEST When "MEDIA BOARD TEST" is selected from the System Test Mode Menu Screen the Game Board memory is automatically tested. If the display beside each memory reads "GOOD", the Game Board is functioning correctly. Also, when "SYSTEM INFORMATION" is selected, Main Board and Media Board data for the Game Board are displayed. If data is displayed correctly, the Game Board is functioning correctly. MEDIA BOARD TEST screen SYSTEM INFORMATION screen 22 3.9.2. C.R.T. TEST In the TEST mode menu, selecting C.R.T. TEST allows the screen (on which the moniter is tested) to be displayed. Although the moniter adjustments have been made at the time of shipment from the factory, make judgment as to whether an adjustment is needed by watching the test mode screen. If it is necessary, adjust the moniter by referring to Monitor manual. 23 3.9.3. INPUT TEST Selecting the INPUT TEST on the game test mode menu screen causes the screen (on which each switch is tested) to be displayed. Press each switch. If the display beside each switch indicates "ON," the switch and wiring connections are satisfactory. 3.9.4. OUTPUT TEST Select OUTPUT TEST from the menu in the test mode to cause the screen (on which each lamp and wiring connections are tested) to appear. Ensure that lamp light up satisfactorily. 24 3.9.5. GUN ADJUSTMENT Before starting the operation, play the game by yourself and make sure that the gun readjustment is not needed and that you can play the game without a problem. Although completed at the factory, the gun adjustment may be necessary because after the adjustment the product has been disassembled for packing and shipping. Perform the above inspections also at the time of monthly inspection. As for the gun adjustment described in above, confirm weekly that the gun is properly adjusted. 25 3.10. MOVING THE MACHINE · When moving the machine, be sure to remove the plug from the power supply. Moving the machine with the plug inserted can cause the power cord to be damaged, resulting in a fire or electric shock. · When moving the machine, retract the leg adjusters fully and ensure the casters make contact with the floor. During movement pay careful attention so that the casters or leg adjusters do not damage any other cabling laid on the floor. Such damage could result in a fire or electric shock. · Only QUALIFIED SERVICE PERSONNEL should carry out this operation. · Do not handle the machine by its plastic parts as this may result in damage or injury. 26 3.11. FUSES · Never touch places other than those specified. Touching places other than those specified can cause electric shock and short circuit. Disconnect the machine from the supply before attempting the replacement of any fuse. · Only QUALIFIED SERVICE PERSONNEL should replace FUSES. · Only replace fuses with ones of the same value and type. There are a number of fuses used on this machine to protect the user and the machine from damage. Only replace the fuse once you have removed the cause of its failure. Detailed below is a list of the fuses used, their location and if relevant PCB reference: PART NUMBER 514-5078-6300 514-5078-6300 514-5078-5000 LOCATION TYPE & DETAILS QTY PER COCKPIT 838-11856CE-02 (F1) 838-13616 (F1) IEC INLET (EP1302) 5x20 HRC SB 6300mA 5x20 HRC SB 6300mA 5x20 HRC SB 5000mA 1 1 1 There are also fuses located on the Monitor PCB. Refer to the relevant Monitor manual supplied to reference these fuses. 27 3.12. REPLACEMENT OF FLUORESCENT LAMP AND OTHER LAMPS · Never touch places other than those specified. Touching places other than those specified can cause electric shock and short circuit. Disconnect the machine from the supply before attempting the replacement of any lamp. · Use a step to perform work on the Billboard. Ensure the step is secure to avoid injury. · The Fluorescent Lamp can get hot and cause burns. Allow the Lamp to cool before touching it. · Only QUALIFIED SERVICE PERSONNEL should replace lamps. 3.12.1.FLUORESCENT LAMP REPLACEMENT 1. Remove Pop Panel (if fitted) and associated bracket by removing 3 x M4 Truss Screws. 2. Remove the M4 Truss Screws to remove the Sash. Withdraw the Billboard Plate upwards. 3. To remove the Fluorescent Lamp, first remove both end connectors. Then withdraw the Lamp from the two clips, using care to avoid breakage. 4. Replacement of Lamp is in reverse order of removal. 28 3.12.2.LAMP REPLACEMENT 1. Remove the control panel cover as shown by removing the 8 screws holding it in position. 2. Carefully lift the control panel cover up until it is possible to disconnect the wire harness plugs attaching the start switches to the cabinet. 3. Turn the control panel cover over and remove the micro switch from the start switch as shown below. 4. Remove and replace the wedge lamp. 5. Reassemble the control panel cover to the gun cabinet. 29 3.13. TROUBLESHOOTING · Only QUALIFIED SERVICE PERSONNEL should carry out these procedures. If a problem occurs, first check the wiring connections. PROBLEMS When the main switch is turned ON, the machine is not activated CAUSE COUNTERMEASURES The power is not ON. Firmly insert the plug into the outlet. Incorrect power source/voltage. Make sure that the power supply/voltage are correct. AC Unit CIRCUIT PROTECTION DEVICE (i.e. fuse) was activated due to an instantaneous overcurrent. First, remove the cause of overcurrent and reinstate the circuit protection device to its original status. Then identify the cause of the fault on the item that caused the overcurrent & fix. The colour image on Incorrect monitor adjustment. Make appropriate adjustments. the screen is incorrect SEE SECTION 3.9. The on-screen image of the monitor sways and/or shrinks The power source and voltage are not correct. Make sure that the power supply and voltage are correct. Sound is not emitted Sound volume adjustment is not correct. Adjust the volume setting on the VTS bracket. SEE SECTION 5.1.1 Malfunctioning BD and Amp. Perform Sound Test to check it. SEE SECTION 5.2.5 Connector connection is incorrect Check connector connection from Base to Speaker Sighting is inaccurate due to environmental conditions, etc. Adjust the gun sighting alignment. SEE SECTION 3.14 Micro-switch malfunctioning Replace the micro-switch. SEE SECTION 3.14 Sensor BD is malfunctioning Replace the Sensor BD. SEE SECTION 3.14 Fluorescent lamp needs replacement Replace the fluorescent lamp. SEE SECTION 3.12 The connector is disconnected Check connector connections in the billboard case. Controller operation is not satisfactory The fluorescent lamp does not light up 30 3.14. CONTROLLER UNIT (SHOTGUN) · Only QUALIFIED SERVICE PERSONNEL should carry out these procedures. · In order to prevent an electric shock and short circuit, be sure to turn power off before performing work by touching the interior parts of the product. · Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a fire risk. · Be very careful when soldering. Handling a soldering iron carelessly may result in a fire or a burn. · When securing the plastic-made parts, do not excessively fasten screws and nuts. Failure to observe this may damage the parts and cause injury due to fragments resulting from damage. · Do not cut the tie belt securing the wires in the Control Unit (Shotgun). Cutting the tie belt may cause malfunctioning of the wire connection. If you cut the tie belt when replacing the wire etc., be sure to secure the wires using a new tie belt as before · After removing 4 bind screws once, retighten them by using the designated threadlocking agent (Part Number: 090-0012). If the threadlocking agent is not used, the reassembled shotgun may rattle or come apart. · Use only the threadlocker designated in this manual. Use of other threadlocking agents may cause chemical reactions that could damage the screws or part's surface. In the cases where the gun's operation is not satisfactory or the gun sight deviates from the direction in which the control unit is pointed, the gun's interior parts may have been damaged. Replace the parts by disassembling the gun in the following procedure: Also, be sure to perform sighting check in the test mode when the gun parts are replaced. REPLACING THE MICROSWITCH To replace parts in the Shotgun, it is necessary to separate the two halves of the outer case cover. Internal parts are inserted directly into the right side of the cover, so the procedure should be carried out with the right half downmost. 1. Turn the power OFF. 2. Remove the 2 BIND screws from each side and remove the left and right Slide Grips. 3. To separate the left and right halves of the cover, remove the 3 (M3X8) screws and the 12 (M3X16) screws. Be aware that 1 (M3X16) screw is in the right side of the cover. Therefore, remove the 1 screw on the right half of the cover first, before removing the rest of the screws, with the right half downmost. 4. With the right half downmost, remove the left half. 5. Pull the trigger side microswitch out of the right cover. 6. Remove the solder and remove the microswitch. 7. The pump action side microswitch is contained in the slide mechanism. Pull the slide mechanism out from the right cover. 31 32 8. Remove the 2 tapping screws, and remove the microswitch from the slide mechanism. 9. Remove the solder and remove the microswitch. SLIDE MACHANISM 1. Solder in the new microswitch, and assemble the Shotgun. When assembling, be careful not to over-tighten the screws. Be especially careful when tightening the tapping screws. 2. Operate the trigger and grip, and make sure that the microswitch turns ON/OFF correctly. REPLACING THE SENSOR UNIT Follow instructions 1. through 4. of "Replacing the Microswitch" up to removing the left side cover. 1. Disconnect the connector and remove the Sensor Unit. 2. Remove the tapping screw, if required to gain better access. 33 3.15. GAMEBOARD · Turn off the mains power and remove the power cord before opening the machine. · To prevent risk of shock or fire, be careful not to damage any wiring. · The GAME BOARD should not require any work to be carried out upon it. All settings and tests can be achieved without access to the GAME BOARD. · Take anti-static precautions to avoid damaging the electronic parts. · All work to be carried out by QUALIFIED SERVICE PERSONNEL The GD-ROM Service Manual supplied with this product instructs you to remove the Key Chip when shipping the CHIHIRO Board. However, this product employs a dedicated CHIHIRO Board, therefore do not disassemble the CHIHIRO Board or remove the Key Chip. 3.15.1.REMOVING THE BOARD 1. Turn off the power. 2. Remove the two screws and unlock the LID UPPER. 3. Disconnect all harnesses connected to the CHIHIRO Main Board assembly as circled below. 34 4. Remove the two screws securing the base to the cabinet and withdraw the main board assembly upwards out of the cabinet. using the 2 hand holds in the board. 5. Pull the ASSY MAIN BD out of the Cabinet and set it on a level surface before continuing. 6. Unplug all connectors connected to the Chihiro Board. 7. Unplug the GD Cable connector on the side of the Media Board on the Chihiro Board. 8. Unplug the AVIP Cable connected to the Chihiro Board. This is because the AVIP Cable is packed with it when the Chihiro Board is transported. 9. Remove the 4 screws and remove the Chihiro Board from the Base. 35 3.15.2.REMOVING THE GD-ROM DRIVE Take out the ASSY MAIN BD from the PTV cabinet and remove the GD-ROM Drive from the ASSY MAIN BD as follows: i. Following the above procedure (steps 1 to 5), take out the ASSY MAIN BD. 2. Remove the GD cable connector and the power cord connector from the GD-ROM Drive. 3. To remove the GD-ROM Drive, undo the four screws shown. 36 3.16. COMPOSITION OF THE GAME BOARD 37 3.17. PERIODIC CHECK AND INSPECTION The items listed below require periodic check and maintenance to retain the performance of the machine and ensure safe operation: · Be sure to check annually to see if the power cords are damaged. The plug is securely inserted and that there is no dust in the interior of the machine or between the socket and the power cord. Using the product in an unclean condition may cause a fire or electric shock. · Only QUALIFIED SERVICE PERSONNEL should carry out periodic checks. DESCRIPTION MONITOR / PROJECTOR WHAT TO CHECK INTERVAL Clean screen Weekly Check adjustment Monthly Memory Test Monthly Game Assignments Monthly INTERIOR Clean (Do Not use water jet) Annually POWER SUPPLY CORD Check condition Annually CABINET SURFACE Clean (Do Not use water jet) As required CONTROL PANEL Lamp operation Monthly Check switch operation Monthly Clean As required Check sighting Weekly Check switch operation Monthly Check SW (If Fitted) Monthly GAME BD CONTROLLER (GUN) COIN MECHANISM 38 4. HOW TO PLAY Use this section to confirm the machine is operating correctly; if the machine doesn’t operate as described there may be a fault. While power is connected, the billboard is continuously lit and demonstration footage and ranking data are displayed on the screen. This ‘advertise’ mode will be accompanied by sound from both speakers unless set otherwise in the TEST mode. The 1P and 2P start buttons have integral lights that flash when a credit is inserted. 39 4.1. GAME CONTENTS 4.1.1. GAME OUTLINE 1. Insert a coin and the credit indicator below the screen will count up. When enough coins have been entered for one play, the "INSERT COIN(S)" message below the screen will change to "PRESS START BUTTON", and both START buttons will flash. 2. A player plays on the left or the right by pressing the start button on that side. 3. Pressing the start button begins the game. 4. When the game starts, the stage title is displayed and a demo plays before switching over to game play. · Life and loaded bullets remaining are shown at the bottom left of the screen for the player on the left (Player 1). Life and loaded bullets remaining are shown at the bottom right of the screen for the player on the right (Player 2). 40 · Firing six rounds empties the weapon and displays the "RELOAD" instruction on the screen. Players load the shotgun clip by pump action. If some bullets remain, pumping the shotgun will fully reload the gun. Reloads with pump action! · Players can defend themselves against knives, oil drums and barrels thrown by enemies by shooting them. · Shooting the background will sometimes cause items to appear. Players grab them by shooting them. Grabbing items will increase a player's score or restore life. · When life reaches zero the game ends. A unique boss awaits the players at each stage. The bosses appear different on each stage. Players defeat a boss by reducing its Life Meter to zero. In addition, when a boss begins to attack the Cancel Meter appears. Players can stop the boss's attack by reducing this meter to zero. 41 As players advance through the game, events will occur where enemies surround one player. The players' lives will increase if the other player succeeds in rescuing the surrounded player. A player can join a game in progress at any time by inserting coins and pressing the start button. In addition, the start button on the side where no one is playing will continue to flash if enough credits remain. A second player can join the game by pressing the flashing start button. "CONTINUE" is displayed when life drops to zero. A player may continue by inserting sufficient coins and pressing the start button. When there are enough credits for another game, a player can continue by pressing the start button. After completing the game, players can enter their names on the ranking display if their scores are among the top ten. 42 4.1.2. ITEMS "Medical Kit" Increases life by one. "Mini magician" Increases a player's score. "Gold Coin" Increases a player's score. "Golden Frog" Increases a player's score. "Warped Coin" Increases a player's score. "MechaZombie" Increases a player's score. "Crystal Coin" Continuously increases a player's score as it is shot. 4.1.3. PLAY HINTS ß Aim for the head! On any stage, the weak point of enemy characters other than the boss is the head. Shooting the head will significantly decrease the enemy's life. The shotgun pellets spray out in a wide range, so players can cause more damage and drop an enemy more quickly by aiming at its head. ß Choose your favourite route! The routes in stages (Stage 1, Stage 2, Stage 3, Stage 4) branch according to the players' choices. Players should find their own best routes as a way to improve their play. ß When life is low, restore it through life-increasing events! A player's life decreases when attacked by an enemy, but numerous life-increasing events are provided throughout the stages. The life-increasing events happen at set locations within each stage. Repeated play will help players take advantage of these events. 43 5. MAINTENANCE INSTRUCTIONS 5.1. EXPLANATION OF TEST AND DATA DISPLAY Perform the tests and data check periodically when installing the machine initially or collecting cash, or when the machine does not function correctly. Perform checks in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable. This product's basic system consists of the Chihiro game board and the GD-ROM drive. The system enables you to play several games one after the other just by changing a GD-ROM disc that is to be set on the GD-ROM drive. Therefore the product supports, the following 2 test modes: (1) System test mode for an automatic self-diagnostic test (generally used by every product that contains the basic system) and a coin assignment (specifically used by this product) and (2) Game test mode for testing the input/output control devices and setting the difficulty level (specifically used by this product). · Any settings that are changed by users during TEST MODE are saved upon exiting TEST MODE with the EXIT command in the SYSTEM MENU. If the unit is powered off prior to exiting, changes to settings will not take effect. · You may not enter GAME TEST MODE while the unit is reading from or checking the GD-ROM. If error messages are displayed when exiting TEST MODE, you should power the unit off and on again. · In the manual for this product, "Media Board" and "DIMM" are one and the same. · Use with the specified settings. If settings other than those specified are used, inappropriate operations or malfunction may occur. 44 ITEM INSTALLATION OF THE MACHINE DESCRIPTION / REFERENCES When the machine is installed perform the following checks: INTERVAL Monthly · Check to see that each setting is as per the standard settings input at the time of shipment. 3.9 · In the INPUT TEST mode, check each switch. 5.3.1 · In the OUTPUT TEST mode, check each of the lamps. 5.3.2 · Test on-IC-Board IC's in the self-test mode. 5.2.1 MEMORY · This test is automatically executed by selecting RAM TEST, or ROM BOARD TEST in the Menu mode. 5.2 Monthly PERIODIC CHECKS Periodically perform the following Monthly · MEMORY TEST. 5.2 · Ascertain each setting. · In the INPUT TEST mode, test the control devices. 5.3.1 · In the OUTPUT TEST mode, check each of the lamps. 5.3.2 CONTROL SYSTEM · In the INPUT TEST mode, check each switch and Monthly · Adjust or replace each switch and MONITOR (Projector) IC BOARD · In the CRT TEST mode, check to ensure the monitor (projector) is adjusted correctly. 5.2.6 Monthly · Clean screen - (switch off machine and remove the plug). Do not use a water jet. Weekly MEMORY TEST 5.2 Monthly · In the SOUND TEST mode, check the sound related ROMs. 5.2.5 DATA CHECK · Check such data as held in the bookkeeping screens, relating to number and length of plays. 5.2 & 5.3.5 Monthly EXTERIOR MAINTENANCE · Clean surfaces Monthly COIN MECHANISM · Check switch operation (if fitted) Monthly 45 5.1.1. VTS ASSEMBLY · Do not touch places other than those specified. Touching places not specified could cause an electric shock or short circuit. Opening the Coin Chute door will reveal the VTS Assembly shown above. The function of each switch is as follows. TEST BUTTON (TEST SW) SERVICE BUTTON (SERVICE SW) Used to enter TEST mode. Also has function during TEST mode. Refer to the later section detailing TEST mode. Gives credits without registering on the coin counter. Also used during TEST mode. DEMAG Eliminates colour unevenness from the monitor screen. VOLUME CONTROL FRONT Adjusts the volume of the sound emitted from the speakers. The control panel switches can also be used in the place of the VTS switches: Note: There are three volume controls on the VTS, only the top volume control is used, the other two are spares. 46 5.2. SYSTEM TEST MENU MODE System Test Mode can be used to check that the main circuit operations are correct, adjust Monitor colour, and perform coin/credit settings. However, this product can only be used with the settings shown below. SOUND TEST - OUTPUT TYPE: STEREO COIN ASSIGNMENTS - COIN CHUTE TYPE: COMMON - SERVICE TYPE: COMMON NETWORK SETTING (MEDIA) - NETWORK TYPE: NONE 1. Press the TEST Button after powering on the unit to display the following SYSTEM MENU. 2. Press the SERVICE Button to move the cursor to the desired test item. 3. Move the cursor to the desired item and press the TEST Button to display each test screen. 4. Move the cursor to ENTER GAME TEST and press the TEST Button to enter the individual test menus for each game. Refer to "9-3 GAME TEST MODE". 5. When testing is complete, move the cursor to EXIT and press the TEST Button. The game advertisement screen should be displayed. 47 5.2.1. MEDIA BOARD TEST Powering off the system during the MEDIA BOARD TEST with a DIMM BOARD will erase the game programme data. It may be necessary to reload the data. Always wait for the test to complete before attempting to exit. MEDIA BOARD TEST is used to check the memory and IC on the MEDIA BOARD connected to the Chihiro. Test screens and test times may differ depending on the type of MEDIA BOARD connected to the unit. The following is the MEDIA BOARD TEST screen for a unit with a DIMM BOARD. 1. MEDIA BOARD TEST begins immediately upon entering this test mode. 2. If "GOOD" is displayed to the right of each item, the MEDIA BOARD components are functioning properly. 3. After the test is complete, move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. 48 5.2.2. SYSTEM INFORMATION Use SYSTEM INFORMATION to check version and other information for system programmes. Screens may differ depending on the type of MEDIA BOARD connected to the unit. The following is the SYSTEM INFORMATION screen for a unit with a DIMM BOARD. Press the TEST Button to return to the SYSTEM MENU screen. (A) REGION The COUNTRY CODE of the MAIN BOARD. (B) BOOT VERSION, QC FIRM VERSION, SC FIRM VERSION Version information for the MAIN BOARD system programmes. (C) SERIAL NO. Serial number of the MAIN BOARD. (D) DIMM BOARD + GDROM Type of MEDIA BOARD. This example shows a DIMM BOARD with a GD-ROM DRIVE connected. (E) MEMORY SIZE Capacity of DIMM memory installed on the DIMM BOARD. (F) FIRM VERSION Version information for the DIMM BOARD system programme. (G) SERIAL NO. Serial number of the DIMM BOARD. 49 5.2.3. JVS TEST JVS TEST is used to verify the specs of the I/O BOARD connected to the Chihiro and to run input tests. I/O BOARD specs are displayed initially. Screens may differ depending on the type of I/O BOARD connected to the unit. (1) Use the SERVICE Button to move the cursor to the desired test item. (2) Move the cursor to INPUT TEST and press the TEST Button to enter the INPUT TEST screen for the I/O BOARD currently displayed. (3) When 2 or more I/O BOARDS are connected, move the cursor to NEXT NODE and press the TEST Button to enter the test screen for the next I/O BOARD. The lower the NODE number, the further away the node is from the Chihiro. (4) Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. 50 5.2.4. INPUT TEST Screen (5) (6) On-screen values change according to the input from switches and the volume. (A) SYSTEM, PLAYER Values change with input from control panel/other switches. (B) COIN Increases with input from the COIN SWITCH. The count is cleared when exiting TEST MODE. (C) ANALOG Displays analog values from "0000" to "FFFF". Press the SERVICE and TEST Buttons simultaneously to return to the JVS TEST main screen. 51 5.2.5. SOUND TEST Use SOUND TEST to test sound output and to select the stereo/mono/surround setting. (1) Use the SERVICE Button to move the cursor to the desired test item. (2) Press the TEST Button to enter the selected item. (A) OUTPUT TYPE (STEREO, MONO, SURROUND) Select the sound output from the I/O PANEL audio output interface setting among STEREO, MONO and SURROUND. (B) RIGHT/LEFT SPEAKER (ON, OFF) When set to "ON", the test sends a beep to each audio output interface. Only the word "SPEAKER" is displayed when the OUTPUT TYPE is set to "MONO", and when set to "ON", the test sends the same beep to both the left/right audio output interfaces. To test surround output, it is necessary to use a separate Audio Amp, and receive signal from a terminal not in use at the time of shipping. Note: Not available with this product. (3) Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. 52 5.2.6. C.R.T. TEST Use the C.R.T. TEST to adjust monitor colours and verify screen size. COLOUR CHECK Screen (1) Monitor COLOUR CHECK screen is displayed initially. Each of the colours (red, green and blue) is darkest at the far left and gets progressively lighter (32 steps) towards the right. Monitor brightness is set correctly if the white colour bar is black at the left edge and white at the right edge. (2) Press the TEST Button to proceed to the next page SIZE CHECK Screen (3) Adjust the CHECK GRID so that the entire GRID is displayed on the screen. (4) Press the TEST Button to return to the SYSTEM MENU screen. 53 5.2.7. COIN ASSIGNMENTS Use COIN ASSIGNMENTS to set the credit rate for each coin inserted. (1) Use the SERVICE Button to move the cursor to the desired test item. (2) Press the TEST Button to change the setting or to open the detailed settings. (3) Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. (A) COIN CHUTE TYPE (COMMON, INDIVIDUAL) Adjust settings according to the specs of the cabinet COIN CHUTE. COMMON This is for cabinets where a single COIN CHUTE is used by multiple players. Coins inserted by each player are treated as common credits. Up to 2 COIN CHUTES (#1 and #2) may be used. The (C) COIN TO CREDIT RATE setting for COIN CHUTE #1 and #2 may be set differently. INDIVIDUAL This is for cabinets with individual COIN CHUTES for each player. Coins inserted by each player are treated as individual player credits. The (C) COIN TO CREDIT RATE setting is used by all COIN CHUTES. (B) SERVICE TYPE (COMMON, INDIVIDUAL) Use this to set the function of each SERVICE Button when there is more than one SERVICE Button. COMMON Pressing any SERVICE Button enters service credits for all players. INDIVIDUAL Pressing the SERVICE Button enters service credits only for the corresponding player. 54 (C) COIN TO CREDIT RATE Set the CREDIT RATE for each coin inserted. The "r COIN(S) COUNT AS £ CREDIT(S)" setting indicates that "Inserting r coins equals £ credits". Set this to "FREE PLAY" to allow game play without credits. When (A) COIN CHUTE TYPE is set to "COMMON", COIN CHUTE #2 settings are restricted to some extent by the settings for COIN CHUTE #1. (D) DETAIL SETTING This mode allows for more detailed credit rate settings than the (C) COIN TO CREDIT RATE setting. Changes made in DETAIL SETTING override any (C) COIN TO CREDIT RATE settings. DETAIL SETTING Screen (E) COIN CHUTE MULTIPLIER Use this to set how many coins will be counted for each coin inserted. The "1 COIN COUNT AS r COIN(S)" setting indicates that "Each coin will be counted as r coins". When the (A) COIN CHUTE TYPE is set to "COMMON", the setting may be set individually for COIN CHUTE #1 and #2. (F) BONUS ADDER Use this to set the number of coins calculated with the (E) COIN CHUTE MULTIPLIER setting that need to be inserted to get 1 bonus coin. When the (A) COIN CHUTE TYPE is set to "COMMON", the sum of the coins for COIN CHUTE #1 and #2 is used for the calculation. The "r COINS GIVE 1 EXTRA COIN" setting indicates that "For every r coins, 1 bonus coin is given". Set this to "NO BONUS ADDER" to disable bonus coins entirely. (G) COIN TO CREDIT Use this to set how many coins calculated with the (F) BONUS ADDER setting count as 1 credit. The "r COIN(S) 1 CREDIT" setting indicates that "Every r coins equals 1 credit." 55 (H) GAME COST SETTING Use this mode to set the number of credits required to start a game. Screens may differ depending on the game. (I) Set the number of credits required to start a game. (J) Set the number of credits required to continue a game. 56 5.2.8. CLOCK SETTING Use the SERVICE Button to move the cursor to the item to be set. (1) Move the cursor to the desired item and press the TEST Button to increase values. (2) The max value for YEAR is "2099"; further increases return the value to "2000". (3) Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. 57 5.2.9. NETWORK SETTING (CORE) Use the LAN PORT attached to the Main Board, and carry out the settings necessary for network communication. *This game does not support network communication connections. * THIS OPTION IS FOR POSSIBLE FUTURE GAMES ONLY. SELECT EXIT AND GO DIRECTLY TO THE NEXT TEST MODE. (1) (2) (3) (A) (B) (C) (D) (E) (F) Use the SERVICE Button to move the cursor to the desired test item. (When setting IP ADDRESS, SUBNET MASK, GAME WAY or PRIMARY DNS, use the underline as a guide.) Press the TEST Button to change the setting. Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. REMOTE (C) This sets up whether a communication setting is automatic or manual. ENABLE: Sets the communication setting automatically. DISABLE: Sets the communication setting manually. IP ADDRESS (C) This is one of the settings required for communication network. After setting the number, press TEST Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you cannot select this. SUBNET MASK (C) This is one of the settings required for communication network. After setting the number, press TEST Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you cannot select this. GATE WAY (C) This is one of the settings required for communication network. After setting the number, press TEST Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you cannot select this. PRIMARY DNS (C) This is one of the settings required for communication network. After setting the number, press TEST Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you cannot select this. CURRENT This displays the present setting value during a set-up of each item [(B), (C), (D), (E)]. Pressing TEST Button on SET position, the settings are memorized and the screen is changed. 58 5.2.10.NETWORK SETTING (MEDIA) Use NETWORK SETTING to establish and test network connections. This is only displayed when a network enabled MEDIA BOARD is connected to the Chihiro. *This game does not support network communication connections. * THIS OPTION IS FOR POSSIBLE FUTURE GAMES ONLY. SELECT EXIT AND GO DIRECTLY TO THE NEXT TEST MODE. Set (A) NETWORK TYPE to "NONE". (1) Use the SERVICE Button to move the cursor to the desired test item. (2) Press the TEST Button to change the setting or to open the detailed settings. (3) Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. (A) NETWORK TYPE Choose a type of the communication network. NONE: Sets that the communication system does not perform. Sets to NONE when you don't set the network system. ETHER: Sets ETHER for the communication network. MOBILE: Sets a mobile communication terminal for the communication network. ETHER + MOBILE DEFAULT ETHER: Set ETHER or MOBILE automatically for the communication network. Priority is given to ETHER. ETHER + MOBILE DEFAULT MOBILE: Set ETHER or MOBILE automatically for the communication network. Priority is given to MOBILE. 59 (B) SET IP ADDRESS This sets up the details of the communication network. Depending on the NETWORK TYPE setting, the contents of setting vary. If setting to NONE, it does not appear. ãETHER Setting ãMOBILE Setting 60 ã ETHER + MOBILE Settings (1) Use the SERVICE Button to move the cursor to the desired test item. (When setting IP ADDRESS or SUBNET MASK, use the underline as a guide.) (2) Press the TEST Button to change the setting. (3) Move the cursor to EXIT and press the TEST Button to return to the NETWORK SETTING screen. (E) REMOTE This sets up whether a communication setting is automatic or manual. ENABLE: Sets the communication setting automatically. DISABLE: Sets the communication setting manually. (F) IP ADDRESS (E) This is one of the settings required for communication network. After setting the number, press TEST Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you cannot select this. (G) SUBNET MASK (E) This is one of the settings required for communication network. After setting the number, press TEST Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you cannot select this. (H) IP ADDRESS (M) This is one of the settings required for communication network. Set the number according to the Game Soft manual. After setting the number, press TEST Button on SET position to memorize the setting. (I) CURRENT This displays the present setting value during a set-up of each item [(F), (G), (H)]. Pressing TEST Button on SET position, the settings are memorized and the screen is changed. 61 (C) CLEAR NETWORK SETTING Use this to return all values in the NETWORK SETTING to the default values and turn off network communication. To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and press the TEST Button. When the data has been cleared, the message "COMPLETED" is displayed. Press the TEST Button again to return to the NETWORK SETTING main screen. Move the cursor to NO (CANCEL) and press the TEST Button to return to the NETWORK SETTING main screen without clearing the data. NETWORK TEST In this test, the checking for the communication network can be performed. Entering this test mode, checking starts immediately. The display changes to "GOOD" when the checking is finished successfully, and changes to "BAD" when any problem is detected. If the connection is not permitted, the display will change to "N/A". If you perform this test immediately after the setting change, it may not display the correct result. In this case, be sure to turn the power off and on, and enter this test mode again. 62 5.3. GAME TEST MODE · When changing the game configuration, changes will not take effect until the Game Test Mode has been completed. Be sure to exit the Game Test Mode properly after configuration changes. · Do not configure the game in ways not described in this text. It is possible that the game will not function properly. Select ENTER GAME TEST from the System Menu screen to display the GAME TEST MENU screen as follows. Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item's test. Performs test, adjustments and settings for each of the Game Test Menu screen items below. ã INPUT TEST: Tests each input device used in the game. ã OUTPUT TEST: Tests each output device used in the game. ã GAME ASSIGNMENTS: Adjusts game settings. ã GUN SETTING: Performs sight settings for the game's Control Unit (Shotgun). ã BOOKKEEPING: View all recorded game data. ã BACKUP DATA CLEAR: Erase all game records. After selecting an item, read the explanations below regarding operation. After performing tests and adjustments, return to the Game Test Menu screen, select EXIT and press the TEST Button. You will return to the System Menu Screen. Move the cursor to EXIT on System Menu screen and press the TEST Button to return to the Game Play screen. 63 5.3.1. INPUT TEST Select INPUT TEST to display the following screen and check the status of input devices. This test should be used periodically to check that each input device is functioning correctly. The items refer to the following input devices. ã START: The player START Buttons. ã TRIGGER: The gun triggers. ã GRIP: The gun grips. ã GUN-X: The X-direction (horizontal) sight position for the guns. ã GUN-Y: The Y-direction (vertical) sight position for the guns. ã SCREEN-IN: Detection of the gun sight sensors. ã SERVICE: The SERVICE Button. ã TEST: The TEST Button. * Input is normal if the display to the right of each item changes from OFF to ON when each input device is operated. * Input is normal if the display to the right of SCREEN-IN changes from OUT to IN when the shotgun is pointed at the screen. * Input is normal if the display values to the right of GUN-X and GUN-Y change according to the movement of the guns when they are pointed at the screen and moved. Press the SERVICE and TEST Buttons simultaneously to return to the Game Test Menu screen. 64 5.3.2. OUTPUT TEST Select OUTPUT TEST to display the following screen and check the status of each lamp. This test should be used periodically to check that the lamps are functioning correctly. Perform the tests as follows. ã START1 LAMP: Select START1 LAMP and press the TEST Button or START Button 1. The display to the right of the item will change to ON and START Button 1 will flash. ã START2 LAMP: Select START2 LAMP and press the TEST Button or START Button 2. The display to the right of the item will change to ON and START Button 2 will flash. Move the cursor to EXIT and press the TEST Button to return to the Game Test Menu screen. 65 5.3.3. GAME ASSIGNMENTS Select GAME ASSIGNMENTS to display the current game settings and make changes. Perform the following settings for each item. ã GAME DIFFICULTY: Set the level of difficulty to one of five levels - VERY EASYMEDIUM EASYNORMALMEDIUM HARDVERY HARD. ã LIFE SETTING INITIAL LIFE: Set from one to nine. It is not possible to set this above MAX LIFE. ã LIFE SETTING MAX LIFE: Set from one to nine. ã BLOOD COLOUR: You can set the colour of blood to one of two settings - RED or GREEN. ã VIOLENCE: You can set the level of damage for the enemies to one of three settings - GRATUITOUS, MEDIUM or MILD. ã ADVERTISE SOUND: You can set the ‘advertise’ sound to ON or OFF. ã LANGUAGE *(Only displayed for overseas versions outside of the United States.): The selections are ENGLISH, FRENCH, ITALIAN, SPANISH and GERMAN. The subtitles and displays that appear during the game will change to the selected language. Changes to settings are not enabled until Test Mode is exited. After changing settings, be sure to exit Test Mode. After changing the settings, select EXIT and press the TEST Button to return to the Game Test Menu screen. 66 5.3.4. GUN SETTING Select GUN SETTING to display the following screen. Perform the sight settings for the shotguns to be used in the game. Details for each item are as follows. ã GUN MARK CHECK: ã PLAYER1 GUN ADJUSTMENT: Adjusts the sight for the Player 1 side. ã PLAYER1 GUN DEFAULT ADJUSTMENT: ã PLAYER2 GUN ADJUSTMENT: Adjust the sight for the Player 2 side. (Operated in the same way as PLAYER1 GUN ADJUSTMENT.) ã PLAYER2 GUN DEFAULT ADJUSTMENT: Checks the gun sights. Will check 1P and 2P guns at the same time. Adjust the default sight settings for the Player 1 side. Adjust the default sight settings for the Player 2 side. (Operated in the same way as PLAYER1 GUN DEFAULT ADJUSTMENT.) Changes to settings are not enabled until the Test Mode is exited. After changing settings, be sure to exit Test Mode. After changing the settings, select EXIT and press the TEST Button to return to the Game Test Menu screen. 67 5.3.4.1.GUN MARK CHECK This item checks gun sights. Select GUN MARK CHECK on the Gun Setting screen and press the TEST Button. ã (1P Gun cross) This is displayed when the gun is pointed at the screen. 1P is red. ã (2P Gun cross) This is displayed when the gun is pointed at the screen. 2P is blue. ã "OUT OF SCREEN" is displayed when the gun cross is perceived to be out of screen. Pointing the gun at the screen displays the gun cross (sight) for that gun. You can check to see if the sight lines up properly at this screen. Press the TEST Button when everything has been checked. You will return to the Gun Setting screen. 68 5.3.4.2.PLAYER1 GUN ADJUSTMENT/PLAYER2 GUN ADJUSTMENT This item adjusts the Player 1 gun sight. (This is the same for "PLAYER2 GUN ADJUSTMENT".) (1) Select PLAYER1 GUN ADJUSTMENT on the Gun Setting screen and press the TEST Button. (2) Follow the on-screen instructions to adjust the gun sight settings. Aim at the mark in the upper left corner and fire. The mark in the upper left will disappear, and the same mark will be displayed in the lower right corner. (If the TEST Button is pressed, settings will be cancelled and will return to the Gun Setting screen.) 69 (3) Aim and fire at the mark to the lower right. The mark to the lower right will disappear, and the same mark will be displayed in the centre. (If the TEST Button is pressed, settings will be cancelled and will return to the Gun Setting screen.) (4) Aim and fire at the mark in the centre. "NOW CALCULATING" will be displayed in the centre. (If the TEST Button is pressed, settings will be cancelled and will return to the Gun Setting screen.) 70 (5) The screen will automatically switch to the following. ã OUT OF SCREEN" is displayed when the gun cross is perceived to be out of screen. (6) The gun cross is displayed in the centre. Confirm that you can aim accurately within the frame, from edge to edge. * When a sight is out of alignment, press the SERVICE Button or the 2P Start Button and readjust the settings. You will return to the Gun Setting screen. * If the sights are aligned, press the TEST Button or the 1P Start Button to record the sight settings. Refer to the following procedure when adjusting the sights. * Line up the concave sight nearest you on the gun so that it is at the height of the horizontal line of the "+" mark. * Line up the convex sight at the tip of the gun so that it also lines up with the horizontal line. * Line up the centres of the tops of the concave and convex sights with the centre of the "+" and fire. 71 5.3.4.3.PLAYER1 GUN DEFAULT ADJUSTMENT/PLAYER2 GUN DEFAULT ADJUSTMENT This item adjusts the sight settings to those at the time of shipment. (This is the same for "PLAYER2 GUN DEFAULT ADJUSTMENT".) Select PLAYER1 GUN DEFAULT ADJUSTMENT on the Gun Setting screen and press the TEST Button. Press the TEST Button or the Player 1 Start Button to adjust the sights to the previously established default value. Press the SERVICE Button or the Player 2 Start Button to cancel. "COMPLETED" will be displayed when the adjustments are completed. 72 5.3.5. BOOKKEEPING Select BOOKKEEPING on the Game Test Menu screen to display the three screens of operating status data. The display items for the screen (Page 1 of 3) are as follows. ã COIN 1: The number of coins inserted into Coin Slot 1. ã COIN 2: The number of coins inserted into Coin Slot 2. ã TOTAL COINS: The total number of coins inserted into the coin slots. ã COIN CREDITS: The number of credits for the coins inserted. ã SERVICE CREDITS: The number of credits input by the Service Button. ã TOTAL CREDITS: The total number of all credits. 73 Press the TEST Button to display the next screen. The display items for the screen (Page 2 of 3) are as follows. ã NUMBER OF GAMES: The total number of games played by 1P and 2P. ã TOTAL TIME: The amount of time the unit has been in operation. ã PLAY TIME: The amount of time the game has been played. ã AVERAGE PLAY TIME: The average play time for one game. ã LONGEST PLAY TIME: The longest play time for one game. ã SHORTEST PLAY TIME: The shortest play time for one game. Press the TEST Button to display the next screen. This displays play times on a scale from 0M00S to 9M59S with 30-second intervals. All play times over ten minutes are included in the item OVER 10M00S. Press the TEST Button after viewing. You will return to the Game Test Menu screen. 74 5.3.6. BACKUP DATA CLEAR Select BACKUP DATA CLEAR to clear the contents of BOOKKEEPING and Score Data. BACKUP DATA CLEAR Screen To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and then press the TEST Button. When the data has been cleared, the message "COMPLETED" will be displayed. Press the TEST Button again to return to the Game Test Menu screen. Move the cursor to NO (CANCEL) and press the TEST Button to return to the Game Test Menu screen without clearing the data. Note that this operation does not affect the settings of the GAME ASSIGNMENTS and the GUN ADJUSTMENT. Using the BACKUP DATA CLEAR function from this screen will not affect coin/credit data. To clear coin/credit data, use the BACKUP DATA CLEAR function in SYSTEM TEST MODE. 75 6. COIN MECH INSTALLATION AND CREDIT BOARD SET UP 6.1. INTRODUCTION Game credits between the Coin Mechanism and the game board for this machine are controlled by a VTS board. This electronic circuit allows the price of play to be set for a range of different countries. These functions are set on Dual In Line (DIL) PCB mounted switches. SW1 is used to set the currency (or coin ratio) and SW3 the price of play. Refer to the Tables on the following pages for the correct settings for your environment. The VTS board pictured below is mounted in the Coin Chute Tower. The VTS board is connected to the coin validator and lamps via a dedicated wiring harness depending upon the coin validator used: Wiring Harness Validator LM1006 Coin Controls (15 way connector) LM1007 Mars (13 way connector) LM1008 Mechanical See note 2 N/A NRI See note 1 Notes 1. If NRI mechanisms are to be used, these should be ordered with the highest denomination coin on coin path #1 and the lowest denomination on coin path #4. The VTS board should be then be set up for either the UK or Switzerland settings. A minimum connecting lead length of 600mm is required. 2. Mechanical coin mechanisms may be connected in parallel allowing two identical mechanisms to be fitted. The VTS Board 76 Country UK Setting Switch 3 Setting SW1 SW2 SW3 SW4 SW5 SW6 Coin Controls OFF OFF OFF OFF C220 Parallel Coin Controls C220 Binary Coin Controls UK C220 Binary Coin Controls UK SR3 Parallel Coin Controls UK SR3 Parallel Euro Mars ME/MS UK 111 Parallel NRI Parallel UK Parallel Belgium Parallel Holland Austria SR3 Parallel Spain Coin Controls C220 Binary SR3/NRI Spain Parallel Spain Coin Controls C220 Parallel Parallel Portugal UK Credit Board Mode Settings Switch 3 Coin Validator Programming COIN1 COIN2 COIN3 COIN4 COIN5 COIN6 £1 50p new 20p 10p 50p old COIN7 - COIN8 - C120/SR3 Only COIN9 COIN10 COIN11 COIN12 ON OFF OFF OFF £1 50p new 20p 10p - 50p old - £2 OFF ON OFF OFF £1 50p new 20p 10p - £2 - ON ON OFF OFF £1 50p new 20p 10p - £2 - - - - - OFF OFF ON OFF - - OFF 20p 20¢ 10p - ON 50p new 50¢ 20p 50p old OFF £1 €1 £2 - ON £2 €2 £1 50p old 50p old - OFF ON OFF ON OFF ON ON OFF OFF ON ON ON OFF OFF OFF OFF OFF ON ON ON 10p 20Sch 500Pta 20p 50BFr 5NLG 10Sch 200Pta 50p 20BFr 2.5NLG 5Sch 100Pta £1 5BFr 1NLG 1Sch 50Pta £2 - 25Pta ON ON OFF ON 500Pta 200Pta 100Pta 50Pta 25Pta 200Pt old - 50Pta old - 25Pta old 200Pta - 50Pta old 25Pta old - OFF OFF ON ON 100Pta - ON ON 200Es €1 TBA 50Pta old - - OFF 25Pta new - - ON 50Pta new 100Es 50¢ 25Pta old - Euro TBA OFF ON Channels 50Es 10p 10¢ 50p new 50p old - - Please Note The credit board automatically sets the validator for parallel and binary operation through an output on pin 8 of the 17 way pinstrip. For the feature to work it is necessary for the validator interconnecting cable to include at wire at this position TBA OFF Direct Mode ON 2 channel Mode Note: These switch settings are under constant review and may change due to world currency updates. · Set SW 1 according to the option settings found in the relevant Price of Play Settings Table on the following pages. · For Germany (DM), France (Fr) & Switzerland (SFr), use the appropriate existing setting shown above (from another country) that matches the coin ratios programmed into your coin mech. · Set SW 3 on the VTS /Excel board as shown in the table above corresponding to the country required. Rev 1Updated:- 23/11/01 77 6.1.1. PRICE OF PLAY SETTINGS UK Price Bonus 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 10p No Bonus 10p 6 = 50p 20p No Bonus 20p 3 = 50p 30p No Bonus 30p 1.66 = 50p 30p 2 = 50p 30p AMLD * 40p No Bonus 40p 1.25 = 50p 50p No Bonus 50p 50p 60p No Bonus 60p 80p No Bonus 80p 1.25 = £1 £1 No Bonus £1 £1 £1.50 No Bonus £1.50 £2 No Bonus £2 £3 No Bonus £3 £5 No Bonus £5 £7.50 No Bonus £7.50 £10 No Bonus Free Play Rev 1Updated:- 23/11/01 6 = £1 12 =£2 4 = £1 4 = £1 3 = £1 8 = £2 6 = £2 3 = £1 6 = £2 3 = £1 2 = £1 6 = £2 5 = £2 2 = £1 4 = £2 2 = £1.50 2.5 = £2 3 = £2 2 = £2 5 = £4 2 = £2 3 = £5 ON OFF OFF ON ON ON OFF 2 = £5 ON OFF 3 = £10 2 = £10 78 DIL Switch 1 Switch 1 Switch 2 Switch 3 Switch 4 Switch 5 OFF OFF OFF OFF OFF OFF OFF OFF OFF ON OFF OFF OFF OFF ON OFF OFF OFF ON ON OFF OFF OFF OFF ON OFF OFF OFF ON ON OFF OFF OFF ON ON OFF OFF ON ON ON OFF OFF OFF OFF ON OFF OFF OFF ON ON OFF OFF OFF ON ON OFF OFF ON ON ON OFF OFF OFF ON ON OFF OFF ON ON ON OFF OFF ON ON ON OFF ON ON ON ON OFF OFF OFF OFF ON OFF OFF OFF ON ON OFF OFF OFF ON ON OFF OFF ON ON ON OFF OFF OFF ON ON OFF OFF ON ON ON OFF OFF ON OFF ON OFF ON ON ON ON ON OFF OFF OFF OFF OFF ON ON ON ON ON ON ON ON ON ON ON ON OFF OFF ON ON ON ON ON ON ON ON ON ON ON 6.1.2. PRICE OF PLAY SETTINGS EURO Price Bonus DIL Switch 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 10¢ No Bonus 10¢ 6 = 50¢ 20¢ No Bonus 20¢ 3 = 50¢ 30¢ No Bonus 30¢ 1.66 = 50¢ 30¢ 2 = 50¢ 30¢ AMLD * 40¢ No Bonus 40¢ 1.25 = 50¢ 50¢ No Bonus 50¢ 50¢ 60¢ No Bonus 60¢ 80¢ No Bonus 80¢ 1.25 = £1 €1 No Bonus €1 €1 €1.50 No Bonus €1.50 €2 No Bonus €2 €3 No Bonus €3 €5 No Bonus €5 €7.50 No Bonus €7.50 €10 No Bonus Free Play 6 = €1 12 =€2 4 = €1 4 = €1 3 = €1 8 = €2 6 = €2 3 = €1 6 = €2 3 = €1 2 = €1 6 = €2 5 = €2 2 = €1 4 = €2 2 = €1.50 2.5 = €2 3 = €2 2 = €2 5 = €4 2 = €2 3 = €5 Switch 1 Switch 2 Switch 3 Switch 4 Switch 5 OFF OFF OFF OFF OFF OFF OFF OFF OFF ON OFF OFF OFF OFF ON OFF OFF OFF ON ON OFF OFF OFF OFF ON OFF OFF OFF ON ON OFF OFF OFF ON ON OFF OFF ON ON ON OFF OFF OFF OFF ON OFF OFF OFF ON ON OFF OFF OFF ON ON OFF OFF ON ON ON OFF OFF OFF ON ON OFF OFF ON ON ON OFF OFF ON ON ON OFF ON ON ON ON OFF OFF OFF OFF ON OFF OFF OFF ON ON OFF OFF OFF ON ON OFF OFF ON ON ON OFF OFF OFF ON ON ON OFF OFF ON ON ON OFF 2 = €5 ON OFF 3 = €10 2 = €10 OFF OFF ON ON ON OFF OFF ON OFF ON OFF ON ON 79 ON ON ON OFF OFF OFF OFF OFF ON ON ON ON ON ON ON ON ON ON ON ON OFF OFF ON ON ON ON ON ON ON ON ON ON ON 6.1.3. PRICE OF PLAY SETTINGS Austria-Czech-Denmark-Norway-IsraelFrance2 Price Bonus Switch 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 32 1 1 1 2 2 2 3 3 3 4 4 5 5 6 6 8 10 10 20 20 30 30 50 50 Switch 1 OFF No Bonus 11 = 10 ON 6=5 OFF No Bonus ON 6 = 10 OFF 3=5 ON No Bonus OFF 4 = 10 ON 2=5 OFF 3 = 10 ON OFF ON No Bonus No Bonus 3 = 10 OFF 4 = 20 OFF No Bonus ON No Bonus No Bonus ON OFF 3 = 20 ON No Bonus OFF 3 = 50 No Bonus 2 = 50 No Bonus 3 = 100 80 ON ON OFF OFF Switch 3 OFF OFF OFF OFF ON ON ON ON ON ON OFF OFF OFF OFF ON ON OFF OFF OFF ON ON ON ON ON ON OFF OFF ON ON ON OFF OFF ON OFF OFF ON ON ON ON ON Free Play Switch 2 OFF OFF OFF OFF OFF OFF OFF ON ON ON ON ON Switch 4 OFF OFF OFF OFF OFF OFF OFF OFF ON ON ON ON ON ON ON ON OFF OFF OFF OFF OFF OFF OFF OFF ON Switch 5 OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF ON ON ON ON ON ON ON ON ON 7. DESIGN RELATED PARTS Item Part No. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 HDT-0522UK HDT-2001-B HDT-2187UK HDT-2187UK HDT-2188UK HDT-2198UK HDT-0511UK HDT-0524UK HDT-0525UK HDT-1062UK HDT-1072UK HDT-1151UK HDT-1161UK HDT-2001-C-01UK Description BILLBOARD PLATE BUTTON SHEET DX STICKER HOLSTER SIDE STICKER HOLSTER SIDE STICKER HOLSTER FRONT L STICKER HOLSTER FRONT R STICKER PTV SIDE STICKER BBD SIDE L STICKER BBD SIDE R STICKER LID UPPER STICKER LID LOWER GUARD PLATE L GUARD PLATE R STICKER CTRL PNL TOP ENG 81 8. PARTS LIST 8.1. Item 1 2 3 8 9 10 14 15 16 19 23 24 25 26 27 28 29 30 203 204 205 HDT-0000UK - TOP ASSY HOUSE OF THE DEAD3 DX Component Part Qty. Description HDT-0500UK HDT-1000UK HDT-1100UK HOD-2003 SGM-4346 SGM-4426 421-7987-HDT-D 421-7988-91UK LB1102 421-7020UK HDT-INST-DX PK0180 PK0319 PK0178 PK0320 PK0117 PK0321 LB1046 1 1 1 1 1 1 1 2 1 2 1 1 1 1 1 1 1 1 ASSY PTV ASSY PTV CABI DX ASSY CONTROLLER CABINET DENOMI PLATE POLY COVER 1200X1200X1300 POLY COVER 800X750X900 STICKER ELEC SPEC HDT DX STICKER SERIAL NUMBER UK STICKER DANGEROUS VOLTAGE STICKER CAUTION FORK ASSY INST KIT HDT DX PALLET CABI HOD DELUXE SLEEVE CTRL CABI HDT DX PALLET GUN CABI SLEEVE GUN CABI HDT DX PALLET PTV TOSH ZMB SLEEVE PTV HDT LABEL TESTED FOR ELEC. SAFETY 000-T00530-0B 068-552016-0B 000-T00416-0C 4 4 4 M5X30 MSCR TH BLK M5 WSHR 20OD FLT BLK M4X16 MSCR TH CRM 82 Component Reference NEXT TO AC UNIT NEAR AC,CCT ON MAIN LID (2)-4 (2)-4 (8)-4 8.2. Item 1 2 4 5 6 101 201 203 204 205 206 HDT-0500UK - ASSY PTV Component Part SPX-0530UK HDT-0511UK HOD-1101 SPX-0532UK SPX-0533UK 200-5788-31 000-T00520-0B 000-T00525-0B 068-552016-0B 000-P00516-W 000-F00414 Qty. 1 2 2 1 2 1 4 2 2 4 4 Description ASSY MASK STICKER PTV SIDE PTV HOLDER PROTECT SCREEN PTV RETAINING BRKT HORIZ PTV PROJECTION DSPL T 50TYPE 31K M5X20 MSCR TH BLK M5X25 MSCR TH BLK M5 WSHR 20OD FLT BLK M5X16 MSCR PAN W/FS PAS M4X14 MSCR CSK PAS 83 Component Reference (101)-1 (5)-2 (1)-4 (1)-2 (1)-2 (4)-4 (1)-4 8.3. Item 1 2 3 5 6 7 8 9 101 103 201 202 203 204 301 HDT-0520UK - ASSY BILLBOARD DX Component Part POD-0521UK HDT-0522UK POD-0523 421-7501-16 LB1102 LB1104 HDT-0524UK HDT-0525UK 390-5695-30-AUK LT1014 000-T00412-0B 050-F00400 068-441616 000-P00412 NCR-60420UK Qty. 1 1 1 1 1 1 1 1 1 1 3 3 2 2 1 Description BILLBOARD BOX BILLBOARD PLATE BILLBOARD SASH STICKER 110V 30W STICKER DANGEROUS VOLTAGE STICKER CAUTION, HOT SURFACE STICKER BBD SIDE L STICKER BBD SIDE R FL TRAY 100V 30W TUBE FL 30W 36" DIA25mm M4X12 MSCR TH BLK M4 NUT FLG SER PAS M4 WSHR 16OD FLT PAS M4X12 MSCR PAN PAS WIRE HARN FL 84 Component Reference (3)-3 (101)-2,EARTH (101)-2 (101)-2,TERRY CLIPS 8.4. ITEM 1 2 101 201 202 203 301 302 303 304 SPX-0530UK ASSY MASK PART NUMBER HOD-1151 JPT-1082 838-13145-02 050-U00300 068-330808-PN 050-F00400 SPY-60024 SPY-60025 SPY-60026 600-9120-44K QTY 1 10 10 20 20 1 7 2 1 1 DESCRIPTION MASK BASE IR COVER LED BD GUN SENSE HOD M3 NUT NYLOK PAS M3 WSHR 8OD FLT NYLON M4 NUT FLG SER PAS WIRE HARN MASK SHORT WIRE HARN MASK LONG WIRE HARN MASK INTO WIRE HARN EARTH 1200MM M4/M4 85 COMPONENT REF (101)-20 (101)-20 EARTH-1 MASK TO AC BRKT 8.5. HDT-1000UK ASSY PTV CABI DX 86 Item 1 2 3 4 5 6 9 11 12 13 14 15 26 27 101 102 201 203 206 207 208 209 210 211 212 213 301 Component Part SPX-1002UK HOD-1020UK HDT-1060UK HDT-1070UK HDT-4000UK HOD-1070UK SPX-1010UK HOD-1003 HDT-1530UK 253-5460-01 253-5396-91 HDT-4200UK HOD-1007 HOD-1008 354081 280-A00964-WX 000-T00420-0B 000-P00420-W 000-P00425-W 050-F00400 068-441616-0B 000-P00430-W 030-000840-SB 068-852216-0B 032-000530 068-551616 SPY-60011UK Qty. Description 1 1 1 1 1 2 2 1 1 2 2 1 1 1 5 4 22 2 2 2 8 4 8 4 2 2 1 PTV CABINET ASSY AC UNIT UK ASSY LID UPPER ASSY LID LOWER ASSY MAIN BD DX ASSY SPEAKER UK SPEAKER COVER LOCKING BRKT HOD FAN UNIT DC UK AIR VENT BLACK CABINET HANDLE ASSY PWR SPLY JOINT BRKT R JOINT BRKT L TWIST LOK BHKL-450-4 ROUTER TWIST D09 SO6.4 WOOD X M4X20 MSCR TH BLK M4X20 MSCR PAN W/FS PAS M4X25 MSCR PAN W/FS PAS M4 NUT FLG SER PAS M4 WSHR 16OD FLT BLK M4X30 MSCR PAN W/FS PAS M8X40 BLT W/S BLK M8 WSHR 22OD FLT BLK M5X30 BLT WING PAS M5 WSHR 16OD FLT PAS WIRE HARN TOWER EXT 1 87 Component Reference (2)-4,(3)-2,(13)-8,(6)-8 (4)-2 (11)-2 (11)-2 (11)-2,(15)-4,(5)-2 (15)-4 (26,27)-4 (26,27)-4 (5)-2 (5)-2 8.6. Item 1 2 3 101 HDT-1060UK ASSY LID UPPER Component Part HOD-1051-A HDT-1062UK TH1015UK 220-5575UK Qty. 1 1 1 1 Description FRONT LID U BLANK STICKER LID UPPER LOCKING TONGUE UK LOCK 88 Component Reference 8.7. Item 1 2 3 201 202 HDT-1070UK ASSY LID LOWER Component Part HOD-1061-AUK HOD-1062-A HDT-1072UK 050-F00400 060-F00400-0B Qty. 1 1 1 3 3 Description FRONT LID L BLANK FRONT LID BRKT BLANK STICKER LID LOWER M4 NUT FLG SER PAS M4 WSHR FORM A FLT BLK 89 Component Reference (2)-3 (2)-3 8.8. Item 1 2 3 5 6 7 12 14 18 25 26 27 30 31 32 201 202 HDT-1100UK ASSY CONTROLLER CABINET Component Part HDT-2000UK MAZ-1102 VTS-HOD-D HOD-1302UK 253-5366 JPT-3101 HDT-2100 HOD-1304 DUT-0302UK SPY-1106 HOD-1307-A HOD-1308-A HDT-1150UK HDT-1160UK 105-5216 000-T00416-0B 068-441616-0B Qty. 1 2 1 1 1 2 2 1 1 2 1 1 1 1 2 12 8 Description ASSY CTRL PANEL DX HOLDER VTS BOARD HOD GUN HOLDER CABI CASH BOX TUBE CLAMP CONTROL UNIT JOINT PART LID COIN PATH PLATE HOLDER BRKT SIDE BRKT L BLANK SIDE BRKT R BLANK ASSY FENCE L ASSY FENCE R CHAIN BRKT M4X16 MSCR TH BLK M4 WSHR 16OD FLT BLK Component Reference BUBBLE WRAP SEPARATELY BUBBLE WRAP SEPARATELY (1)-8,(7)-4 (1)-8 CONTINUED NEXT PAGE 90 CONTINUED FROM PREVIOUS PAGE ITEM 203 204 207 208 209 210 211 212 301 302 303 304 305 PART NUMBER QTY DESCRIPTION COMPONENT REFERENCE 008-T00430-0B 000-T00440-0B 000-P00420-W 8 4 9 M4X30 TMP PRF TH BLK M4X40 MSCR TH BLK M4X20 MSCR PAN W/FS PAS (12)-8 (14)-4 (3)-4,(18)-5 030-000630-SB 030-000616-SB 060-F00600-0B 000-P00408-W 008-T00408-0C SPY-60014UK SPY-60015 HDT-60002UK 600-9220-44K 600-9040-44K 12 8 8 2 4 1 1 1 1 1 M6X30 BLT W/S BLK M6X16 BLT W/S BLK M6 WSHR FORM A FLT BLK M4X8 MSCR PAN W/FS PAS M4X8 TMP PRF TH CRM WIRE HARN TOWER EXT 2 WIRE HARN START EXT 2 WIRE HARN EXT 2 WIRE HARN EARTH 2200mm M4/M4 K WIRE HARN EARTH 400mm M4/M4 K (25)-8,(26,27)-4 (24)-8 (24)-8 EARTHS-2 (32)-4 91 LH GUN HOLDER TO AC BRKT LH GUN HOLDER TO RH GUN HOLDER 8.9. Item 1 2 3 4 101 201 202 203 HDT-1150UK ASSY FENCE L Component Part HOD-1351 HDT-1151UK HOD-0004UK HDT-1152UK 601-6076-OBUK 000-T00412-0B 068-441616-0B 050-C00400-3B Qty. 1 1 2 1 1 8 8 8 Description Component Reference PIPE L GUARD PLATE L PLATE HOLDER PLATE GUARD BASE LEG ADJUSTER 32MM BLACK M4X12 MSCR TH BLK (2)-6,(3)-2 M4 WSHR 16OD FLT BLK (2)-6,(3)-2 M4 NUT DOME TYPE 3 BLK (2)-6,(3)-3 92 8.10. HDT-1160UK ASSY FENCE R Item 1 2 3 4 101 201 202 203 Component Part HOD-1361 HDT-1161UK HOD-0004UK HDT-1162UK 601-6076-OBUK 000-T00412-0B 068-441616-0B 050-C00400-3B Qty. 1 1 2 1 1 8 8 8 Description Component Reference PIPE R GUARD PLATE R PLATE HOLDER PLATE GUARD BASE LEG ADJUSTER 32MM BLACK M4X12 MSCR TH BLK (2)-6,(3)-2 M4 WSHR 16OD FLT BLK (2)-6,(3)-2 M4 NUT DOME TYPE 3 BLK (2)-6,(3)-2 93 8.11. HDT-2000UK ASSY CTRL PANEL DX Item Component Part 1 3 4 101 301 HDT-2001-A-W HDT-2001-B HDT-2001-C-01UK 509-5712-01S HOD-60020 Qty. 1 1 1 2 1 Description CTRL PNL BLANK W/NUT PLATES BUTTON SHEET DX STICKER CTRL PNL TOP ENG SW PB W/L 6V YELLOW WIRE HARN CONTROL PANEL 94 Component Reference 8.12. HDT-2100 CONTROL UNIT 95 ITEM NO. PART NO. DESCRIPTION NOTE 1 2 3 4 5 6 7 8 9 10 101 102 103 104 105 201 202 203 204 301 HDT-2120 HDT-2101 HDT-2102 HDT-2103 HDT-2104 HDT-2105 HDT-2106 HDT-2107 HDT-2108 JPT-2030 280-5124-02 280-5124-03 310-5029-D20 509-5080 601-0460 FAS-000092 FAS-000093 FAS-000094 FAS-120023 HDT-60007 ASSY SLIDE MECHA COVER L COVER R SLIDE GRIP L SLIDE GRIP R FRONT SIGHT TRIGGER TRIGGER SPRING STOPPER PIN SENSOR UNIT NYLON CLAMP NK02 NYLON CLAMP NK03 SUMITUBE F D 20MM SW MICRO TYPE (SS-5GL2) PLASTIC TIE BELT 100 MM M SCR PH W/SMALL FS BLK M3•~8 M SCR PH W/SMALL FS BLK M3•~16 M SCR BIND H W/TOOTH BLK M4•~8 TAP SCR P-TITE PH 3•~8 WH CONTROL UNIT 8.13. SENSOR UNIT (JPT-2030) ITEM NO. 1 101 201 PART NO. JPT-2031 838-13144 012-P00306 DESCRIPTION NOTE SENSOR HOLDER SENSOR BD GUN SENSE TAP SCR #2 PH 3X6 96 8.14. HDT-2180UK ASSY GUN HOLDER W/TETHER L Item 1 2 3 4 5 6 7 8 9 10 11 201 202 203 204 205 206 207 208 209 Component Part HDT-2181UK HDT-2182UK HDT-2183UK HDT-2184UK HDT-2185UK HDT-2186UK HDT-2187UK HDT-2188UK HDT-2197UK RTS-0306 HDT-2199UK 000-T00512-0B 008-P00620-0B 000-P00416-WB 008-T00416-0B 030-000616-0B 060-F00300 050-U00300 050-U00600 068-651616-0B Description GUN HOLSTER GUN HOLSTER SUPPORT GUN HOLSTER BRKT L PLATE HOLDER PLATE HOLDER BRKT L MDF HOLDER BASE L STICKER HOLSTER SIDE STICKER HOLSTER FRONT L GUN CUSHION MIC BOX U-BOLT GUN TETHER DX M5X12 MSCR TH BLK M6X20 TMP PRF TH BLK M4X16 MSCR PAN W/FS BLK M4X16 TMP PRF TH BLK M6X16 BLT BLK M3 WSHR FORM A FLT PAS M3 NUT NYLOK PAS M6 NUT NYLOK PAS M6 WSHR 16OD FLT BLK 97 Qty. 1 1 1 1 1 1 1 1 1 1 1 8 4 2 4 4 2 2 1 1 Component Reference (1)-1 (4)-1 (2)-1 (4)-1 (2)-8 (3)-4 (5)-2 (4)-4 (6)-4 (10)-2 (10)-2 (3)-1 (3)-1 8.15. HDT-2190UK ASSY GUN HOLDER W/TETHER R Item 1 2 3 4 5 6 7 8 9 10 11 201 202 203 204 205 206 207 208 209 Component Part HDT-2181UK HDT-2182UK HDT-2193UK HDT-2184UK HDT-2195UK HDT-2196UK HDT-2187UK HDT-2198UK HDT-2197UK RTS-0306 HDT-2199UK 000-T00512-0B 008-P00620-0B 000-P00416-WB 008-T00416-0B 030-000616-0B 060-F00300 050-U00300 050-U00600 068-651616-0B Description Qty. GUN HOLSTER GUN HOLSTER SUPPORT GUN HOLSTER BRKT R PLATE HOLDER PLATE HOLDER BRKT R MDF HOLDER BASE R STICKER HOLSTER SIDE STICKER HOLSTER FRONT R GUN CUSHION MIC BOX U-BOLT GUN TETHER DX M5X12 MSCR TH BLK M6X20 TMP PRF TH BLK M4X16 MSCR PAN W/FS BLK M4X16 TMP PRF TH BLK M6X16 BLT BLK M3 WSHR FORM A FLT PAS M3 NUT NYLOK PAS M6 NUT NYLOK PAS M6 WSHR 16OD FLT BLK 98 1 1 1 1 1 1 1 1 1 1 1 8 4 2 4 4 2 2 1 1 Component Reference (1)-1 (4)-1 (2)-1 (4)-1 (2)-8 (3)-4 (5)-2 (4)-4 (6)-4 (10)-2 (10)-2 (3)-1 (3)-1 8.16. HDT-4000UK ASSY MAIN BD DX Item 1 2 3 4 5 6 7 8 9 101 102 103 104 105 106 110 Component Part SPY-4001UK TMB-4003 843-0001D-12 105-5435 LB1101 610-0617 610-0652-0001 LB1111 253-5508-0348 400-5443 837-13551-92 838-13616 280-A00964-WX 354081 354083 838-13143-08 Qty. 1 1 1 1 1 1 1 1 1 1 1 1 7 6 6 1 Description Component Reference WOODEN BASE MAIN BD DX SW REGU BRKT ASSY CASE BOX COM NAO DIMM EXP GD DRIVE BRKT STD LABEL WARNING BATTERY GD-ROM DRIVE UNIT NAOMI GD SOFT HDT STICKER PLEASE RECYCLE KEY CHIP SW REGU FOR CHIHIRO I/O CONTROL BD FOR JVS AUDIO POWER AMP 2CH ROUTER TWIST D09 SO6.4 WOOD X TWIST LOK BHKL-450-4 (A) TWIST N LOK BHKL-750-4 IC BD GUN SENSE SPY CONTINUED ON NEXT PAGE 99 CONTINUED FROM PREVIOUS PAGE ITEM PART NUMBER QTY DESCRIPTION 201 000-P00416-W 11 M4X16 MSCR PAN W/FS PAS 202 204 205 206 301 012-P00325 000-P00408-W 012-P03512-F 012-P00410-F SPY-60010UK 8 4 4 4 1 N4X1" S/TAP PAN PAS M4X8 MSCR PAN W/FS PAS N6X1/2" S/TAP FLG PAS N8X3/8" S/TAP FLG PAS WIRE HARN HIGH FRQNCY JUMPER 302 303 304 305 306 307 308 309 310 311 313 315 600-7159-039 SPY-60009 HDT-60006UK SMB-60013 SMB-60014 SPY-60005 SPY-60006 HDT-60003UK 600-7009-2500 HDT-60100UK 600-7141-100 600-7242-250 1 1 1 1 1 1 1 1 1 1 1 1 WIRE HARN JVS PWR 039CM WIRE HARN CTRL BD RECIEVER WIRE HARN AC MAIN BD WIRE HARN SPEAKER L WIRE HARN SPEAKER R WIRE HARN AUDIO L WIRE HARN AUDIO R WIRE HARN SW CONTROL ASSY RGB CA D-SUB 15P 2500MM WH POWER GD ROM CABLE JVS TYPE A-B 100CM CABLE SCSI ST-L TYPE1 250MM 100 COMPONENT REFERENCE (2)-4,(3)-4,(4)-3 (CHIHIRO FIXINGS) (102)-4,(110)-4 (101)-4 (103)-4 (6)-4 CN1 ON IC BD GUN SENSE SPY 8.17. HDT-4200UK ASSY PWR SPLY Item 1 101 102 201 202 301 Component Part HOD-4101UK 560-5422UK 838-11856CE-02 000-P00416-W 012-P00325 HDT-60005UK Qty. 1 1 1 4 2 1 Description Component Reference WOODEN BASE PWR SPLY XFMR NOB CONN BD W/FUSE 6.3A CE M4X16 MSCR PAN W/FS PAS (XFMR)-4 N4X1" S/TAP PAN PAS (CONN BD)-2 WIRE HARN AC-CONN BD 101 8.18. HDT-INST-DX ASSY INST KIT HDT DX Item Component Part Qty. 1 2 4 6 7 22 23 HDT-0520UK HOD-0006 440-CS0186UK HDT-2180UK HDT-2190UK PK0318 SAECE-XXX 1 2 1 1 1 1 1 24 101 201 202 203 205 206 207 208 209 401 402 403 405 406 413 HDT-2002UK 290094 030-000850-SB 030-000830-SB 029-F00625-0B 000-T00420-0B 068-441616-0B 030-000840-SB 068-852216-0B 030-000860-0B 420-6620UK 1 0.08 4 8 4 4 4 8 24 4 1 OS1019 420-6742-01UK 390-5160 509-5080 514-5078-5000 2 1 1 2 1 Description ASSY BILLBOARD DX L BRKT STICKER C EPILEPSY MULTI ASSY GUN HOLDER W/TETHER L ASSY GUN HOLDER W/TETHER R CARTON BOX INST KIT HDT DX DECLARATION OF CONFORMITY Component Reference DECLARATION OF CONFORMITY HDTD INST PLATE HDT DX MULTI WRAP BUBBLE (SM) 600MM X 100M M8X50 BLT W/S BLK FENCE L+R-2EA M8X30 BLT W/S BLK FENCE L+R-4EA M6X25 SKT CSK BLK (6)-2, (7)-2 M4X20 MSCR TH BLK FENCE L+R-2EA M4 WSHR 16OD FLT BLK FENCE L+R-2EA M8X40 BLT W/S BLK (2)-8 M8 WSHR 22OD FLT BLK (2)-8,FENCE L+R-6EA, (CABI)-4 M8X60 BLT BLK (CABI)-4 SERVICE MANUAL GD ROM SYSTEM SELF SEAL BAG 9X12.3/4 SERVICE MANUAL HDT DX LAMP WG B TYPE 6V 3W (C2R) SW MICRO TYPE (SS-5GL2) FUSE 5X20 CERAMIC SB 5000mA 102 8.19. HOD-1020UK ASSY AC UNIT INDENT PART NO. QTY 1 3 102 104 105 106 107 109 201 202 203 301 302 303 HOD-1021UK LB1096 EP1379 SW1109 EP1302 514-5078-5000 310-5029-D508 421-6595-5000-T 000-P00308 060-F00300 050-F00400 600-6911-049UK 600-7118-002UK 600-9040-45U 1 1 1 1 1 1 0.04 1 4 4 2 1 1 DESCRIPTION AC BRKT UK STICKER PROTECTIVE EARTH FILTER EMI 10A ARCOTRONICS SWITCH ROCKER 250V AC EUROSOCKET FUSED 1OA 250Vac FUSE 5X20 CERAMIC SB 5000mA HEAT SHRINK SLEEVING 50.8DIA STICKER FUSE 5000mA TYPE T M3X8 MSCR POSI PAN PAS M3 WSHR FORM A FLT PAS M4 NUT FLG WIRE HARN AC BRKT (JPT) WIRE HARN AC OUT (PRIMARY) 1 WIRE HARN EARTH 400mm M4/M5 103 COMPONENT REF (EARTH STUD) (102)-4 (102)-4 EARTH STUD AC BRKT - XFMR 8.20. HOD-1070UK ASSY SPEAKER ITEM PART NO. QTY 1 101 201 301 CPT-1061UK 130-5096 000-P00512-W HOD-60025 1 1 2 1 DESCRIPTION SPEAKER BRKT UK ASSY SERVO SPEAKER BOX M5X12 MSCR POSI PAN W/FS PAS WIRE HARN SPEAKER UNIT COMPONENT REF (101)-2 8.21. HDT-1530UK ASSY FAN UNIT DC UK Item 1 101 102 201 301 Component Part Qty. 105-5340-01 EC814500 FN1012 2 1 1 000-P00312-W HDT-60004UK 4 1 Description FAN BRKT LONG 12V DC FAN 120MM KD1 MESH GUARD METAL 120mm FAN M3X12 MSCR PAN W/FS PAS (1)-4 WH 12V FAN LINK 104 Component Reference 9. APPENDIX A - ELECTRICAL SCHEMATIC 9.1. WIRE COLOURS THE WIRE COLOUR CODE IS AS FOLLOWS: A B C D E PINK SKY BLUE BROWN PURPLE LIGHT GREEN Wires other than those of any of the colours listed above will be displayed by 2 alphanumeric characters: 1 2 3 4 5 7 8 9 RED BLUE YELLOW GREEN WHITE ORANGE BLACK GREY If the right hand side numeral of the code is 0, then the wire will be of a single colour shown by the left hand side numeral (see the list above). Note 1: If the right hand side alphanumeric is not 0, that particular wire has a spiral colour code. The left hand side character shows the base colour and the right hand side one, the spiral colour. [Example] 51------------- WHITE/RED = WHITE wire with RED stripes Note 2: The character following the wire colour code indicates the size of the wire. K: AWG18, UL1015 L: AWG20, UL1007 None AWG22, UL1007 9.2. ELECTRICAL SCHEMATIC The following pages contain the electrical schematic for this machine. 105 560-5422UK 600-7118-002UK SW 1109 20L Outside World 514-5078-5000 5A T 20L C0L 20L IEC INLET SWITCH C0L NOISE FILTER EP 1379 43K PRIMARY EARTH C0L 43K 6 WAY AMP M&L EP 1302 0V 1 2 3 17V@2.1A 0V 0V 17V@2.1A 230V 4 838-11856CE-02 CONN BD 100V@5A 5 6 P C 70L 20L 50L 30L 1 2 3 4 PVC SLEEVE C P 4 WAY AMP U/P HOD-1020UK ASSY AC UNIT HOD-60025 50 HOD-1020UK 2 50 1 10 AL 70 20 HDT-60004UK AL 70 20 70 90 BL 50 30 HOD-60025 PRIMARY EARTH (AC BRKT) HDT-4200UK ASSY PWR SPLY BELL CRIMPS BL 50 30 HDT-4000UK ASSY MAIN BD HOD-1070UK X2 ASSY SPEAKER UK 70 90 ASSY AC UNIT 12VDC FAN UNIT UK EC814500 70 90 P C 10 70 90 EARTH PLATE HDT-60005UK HDT-1530UK HDT-60006UK UK 30L 50L 20L 70L 838-13616 WHITE U-P JST VH HDT-4000UK ASSY MAIN BD AUDIO POWER AMP 2CH 400-5443 SW REGU FOR CHIHIRO 600-7009-2500 610-0617 GD-ROM DRIVE HDT-60100UK SPY-60007UK ASSY CASE BOX COM NAO DIMM EXP 843-0001D-12 SCHEM 1/2 837-13551-92 I/O CONTROL BD FOR JVS RELOAD 1P RELOAD 2P E D1 50 D2 50 D1 D2 TO A4 P 2/2 PC 1 2 3 4 SPY-60007UK 2x250mW HDT-4000UK ASSY MAIN BD Resistors HDT-60003UK DRAWN HDT-0000UK CW 21/10/02 CHKD HOUSE OF THE DEAD 3 DX HDT-1000UK ASSY PTV 600-6911-049UK 3 2 I EARTH PLATE D-SUB EARTH PLATE 43U 200-5788-31 PROJECTION DSPL T 50TYPE 31K SPX-0520UK ASSY BBD DX EARTH MAP LT1014-FL UNIT NCR-60420UK SPX-0500UK FL 30W 36" DIA 25mm 43U NCR-60420UK PTV BILL BD 390-5695-30-AUX G SPY-60004UK 2 SPY-0520UK 600-9120-44K MASK BASE SPX-0530UK AC BRKT 600-9220-44K GUN HOLDER L HOD-1020UK SPX-1100UK UK 600-9040-44K GUN HOLDER R 2 SPX-2000UK ASSY CTRL PANEL DX HDT-1000UK ASSY PTV HOD-60020 10 51 32 50 50 41 41 75 75 3 7 8 10 9 P ASSY VTS 1 2 3 4 5 6 7 8 9 10 N/U C VOL 1 2 HDT-60002UK 32 3 5 7 51 D5 8 9 10 11 12 SPY-60015UK 41 75 E162690 CABLE SPEAKERS 4 6 WHITE U-P 2 SERVICE 1 31 D1 50 N/U STATUS COIN VALIDATOR C120 CP D 1 50 2 WHITE U-P N/U 13 14 SPY-60015 EP1003 VTS-HOD-T LED E 6 15 WAY U-P BLACK TO A3 P 1/2 D1 50 D2 50 5 50 COUNTER IMPULSE TEST 4 SPX-1000UK PC 1 2 3 4 1 2 SPY-60014UK LEFT 51 32 50 31 RIGHT SPY-60011UK 50 D5 838-13144-02 SENSOR BD GUN SENSE FRQ 2 50 31 D5 C AMP CST 100 SERVICE 15 1 L ASSY PTV CABI DX SPY-60015 2 TRIGGER CP LM1006 LAMP WHITE U-P 1 2 D 50 LEFT P 9 WAY U-P BLACK 10 RELOAD MAZ-2100 X2 HDT-60002UK D2 50 CP D 1 50 2 838-13144-02 SENSOR BD GUN SENSE FRQ HDT-60002UK HDT-60002UK TRIGGER HDT-1100UK ASSY CONTROLLER CABI CP WHITE U-P 1 2 D 50 RELOAD DRAWN HDT-0000UK CW 21/10/02 HOUSE OF THE DEAD 3 DX SCHEM 2/2 RIGHT WHITE U-P 2 SEGA AMUSEMENTS EUROPE LTD./ SEGA SERVICE CENTRE Suite 3a Oaks House 12 - 22 West Street Epsom Surrey United Kingdom KT18 7RG Telephone: +44 (0) 1372 731820 Fax: +44 (0) 1372 731849 ã SEGA 2002
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