Arcade Lindbergh Red Manual User

2013-11-20

User Manual: Arcade Lindbergh Red Manual

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420-7032-01UK
1ST PRINTING

SERVICE MANUAL

SEGA AMUSEMENTS EUROPE LIMITED
Suite 3a, Oaks House, 12/22 West Street, Epsom, Surrey.
KT18 7RG. United Kingdom.
Tel: +441372 731820.
Fax: +441372 731849
© SEGA

IMPORTANT
• Before using this product, read this manual carefully to understand the
contents herein stated.
• After reading this manual, be sure to keep it near the product or in a
convenient place for easy reference when necessary.

TABLE OF CONTENTS

INTRODUCTION ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙1
1 HANDLING PRECAUTIONS ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙3
2 LINDBERGH RED SPECIFICATIONS ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙4

2-1 CABINET ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙4
2-2 PARTS DETAILS ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙5

TABLE OF CONTENTS

BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
TABLE OF CONTENTS

3 LINDBERGH RED COMPONENTS∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙9
4 SYSTEM TEST MODE∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙10
5 ERROR CODES DISPLAY ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙24
6 REPLACING THE BUTTON BATTERIES ∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙28

E0-0703

420-7032-01



(1) Use of GPL/LGPL software

TABLE OF CONTENTS

This product uses GPL/LGPL software.
This means that customers who purchase this product can freely obtain, alter and pass-on the source code for this
software (hereafter referred to as “the source code”).
Downloaded this software is an indication of the customer’s agreement to the GPL/LGPL contract of use and thus
the download and all subsequent use of the source code is the full responsibility of the customer.
Furthermore this source code and the download service are provided totally as-is, with no guarantees of
effectiveness, completeness, usefulness or reliability, and our company offers no support concerning this source
code.
GPL/LGPL Contract Site
URL: http: //www.fsf.org/licenses/gpl.html
URL: http: //www.fsf.org/licenses/lgpl.html
Customers using this product who wish to obtain this source code should enter the following password on the
website below to download it.
URL: http: //amproduct-softlicense.sega.jp/
ID: amsoftwebdl
Password: segaamhd1

(2) Licensed Software Other Than GPL/LGPL
At the web site given above, the Company gives notice of information on licensed software other than GPL/LGPL
based on stipulations by the copyright holders. Please note, however, that the Company cannot answer inquiries
pertaining to this software.

ii

INTRODUCTION
This manual is intended to provide detailed descriptions together with all the necessary information covering the
general operation of electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product,
"LINDBERGH RED."

In the unlikely event that the product does not function correctly, DO NOT allow anyone other than a technician to
touch the internal system. Turn off power to the machine, making sure to unplug the electrical cord from the outlet,
and contact the office listed in the manuals for each game or the point-of-purchase for this product.

INTRODUCTION

This manual is intended for the owners, personnel and managers in charge of operation of the product. Operate the
product after carefully reading and sufficiently understanding the instructions.

Use of this product is unlikely to cause physical injuries or damages to property. However, points that require special
attention are indicated by thick underlining, the word "IMPORTANT" and the symbol below.

Indicates important information that, if ignored, will result in the mishandling of the
product and cause faulty operation and damage to the product.

SEGA AMUSEMENTS EUROPE, LTD.

Suite 3a, Oaks House 12-22, West Street, Epsom, Surrey, KT18 7RG, United Kingdom
Telephone: +44 (0) 1372 731820
e-mail: mailbox@sega.co.uk

Facsimile: +44 (0) 1372 731849
http://www.sega-amusements.co.uk



Definition of 'Site Maintenance Personnel or Other Qualified Individuals'

INTRODUCTION

Procedures not described in this manual or marked as 'to be carried out by site
maintenance personnel or other qualified professionals' should not be carried
out by personnel without the necessary skill or technology. Work carried out by
unqualified persons may cause serious accidents, including electrocution.

Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel
or other qualified professionals. This manual includes directions that potentially dangerous procedures should only
be carried out by professionals with the appropriate specialized knowledge.
The 'site maintenance personnel or other qualified professionals' mentioned in this manual are defined as follows:
Site maintenance personnel:
Persons with experience in maintaining amusement equipment, vending machines, etc., working under the
supervision of the owner/operator of this product to maintain machines within amusement facilities or similar
premises by carrying out everyday procedures such as assembly, maintenance inspections, and replacement of units/
expendable parts.
Activities to be carried out by site maintenance personnel:
Amusement equipment/vending machine assembly, maintenance inspection and replacement of units/expendable
parts.
Other qualified professionals:
Persons employed by amusement equipment manufacturers, involved in design, production, testing or maintenance
of amusement equipment. Should have graduated from technical school or hold similar qualifications in electrician/
electronics/mechanical engineering.
Activities to be carried out by other qualified professionals:
Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/mechanical parts.



1 HANDLING PRECAUTIONS

• To prevent electric shock or IC Board malfunctioning, be sure to turn off the
power for the cabinet when installing or removing the IC Board.

• Keep the IC board well cooled. The LINDBERGH RED board case is provided with
ventilating fans. Do not block the air outlets of these fans. Also do not place
anything closely to the LINDBERGH RED board case. Failure to observe these
instructions may cause an overheating and fire.
• Use the LINDBERGH RED board with the SEGA specified cabinet and the power
cable. Using it with the non-specified cabinet or the power cable may cause an
overheating and fire.

1
HANDLING PRECAUTIONS

• Extraneous matter such as dust on the IC Board can cause the IC Board to
generate heat and result in a fire due to short circuit, etc. Ensure the IC Board
surfaces are always kept clean.

• Be sure to connect the IC Board and connectors completely. Insufficient
insertion can damage IC Board, etc.
• For the IC Board circuit inspection, only the use of Logic Tester is permitted. The
use of ordinary testers is not permitted as these can damage the IC Board.
• Do not subject the IC Board to static electricity when installing the IC Board in
the cabinet or when connecting wire harness connectors to the IC Board.
• When soldering buttons, etc. to the wire harnesses, be sure to remove the wire
harnesses from the IC Board so as not to subject the IC Board to heat.
• Using LINDBERGH RED without the Shield Case can cause electric wave trouble.
Be sure to use LINDBERGH RED together with the accessory Shield Case.
• Some parts are the ones designed and manufactured not specifically for
this game machine. The manufacturers may discontinue, or change the
specifications of, such general-purpose parts. If this is the case, Sega cannot
repair or replace a failed game machine whether or not a warranty period has
expired.



2 LINDBERGH RED SPECIFICATIONS
2-1 CABINET
- Use the LINDBERGH RED board with the SEGA specified cabinet.
2

- When using the NAOMI CABINET, NET CITY, NEW NET CITY or BLAST CITY cabinets, you must acquire

LINDBERGH SPECIFICATIONS

the correct kits, including the special power supply, and modify the cabinet correctly for LINDBERGH RED use.

Cabinet
NAOMI CABINET

Required Kit
NAOMI NET CITY series power supply modification kit (XKT-1516-EX1)
FAN motor kit (XKT-0856)

NET CITY

NAOMI NET CITY series power supply modification kit (XKT-1516-EX1)

NEW NET CITY

NAOMI NET CITY series power supply modification kit (XKT-1516-EX1)

BLAST CITY

BLAST CITY series power supply modification kit (XKT-1516-01-EX1) 
BLAST CITY series power supply modification kit (XKT-1516-01-EX2) 

NOTE: The contents herein described are subject to change without notice.



2-2 PARTS DETAILS
BOARD CASE
2
LINDBERGH SPECIFICATIONS

(1) Shield case
(2) Intake vent (Do not block or cover.)
(3) Exhaust vent (Do not block or cover.)
(4) Board number
(5) Board serial number

(1)

(2)

(3)

(2)

(5)

(2)
(4)



CONNECTORS AND SWITCHES

2
LINDBERGH SPECIFICATIONS

Do not connect components to (6) JVS I/O or (8) Serial port 3 that are not
designated by SEGA. Connecting unspecified components could cause an
accident such as an electric shock or fire.

(1)

(2)

(3) (4)

(5)

(6)

(20)
(19)

(7)

(18)

(8)

(17)
(16)
(15) (14) (13) (12) (11) (10) (9)
(1) Power connector 1
(2) Power connector 2
(3) DVD Drive power connector
(4) Video output 0
(5) Video output 1
(6) JVS I/O
(7) LAN port 2
(8) Serial port 3
(9) LAN port 1
(10) USB Port 1 - 4 (USB Mini A)
(11) Front lineout
(12) Rear lineout
(13) Centre/Woofer lineout
(14) Serial port 2 (RS232C)
(15) Serial port 1 (RS232C)
(16) Key chip socket
(17) Serial port 2 (MIDI) …used instead of (14) Serial port 2 (RS232C)
(18) DIP SW (Dip switches)
(19) Service button
(20) Test button



(1) Power Connector 1
Terminal
No.

Signal
Name

(2) Power Connector 2
Terminal
No.

Signal
Name

Terminal
No.

Signal
Name

Terminal
No.

Signal
Name

+3.3V

13

+3.3V

1

+12V

10

GND

2

+3.3V

14

N.C

2

+12V

11

GND

3

GND

15

GND

3

+5V

12

GND

4

+5V

16

PS_ON#

4

+12V

13

GND

5

GND

17

GND

5

+5V

14

GND

6

+5V

18

GND

6

+12V

15

GND

7

GND

19

GND

7

+5V

16

GND

8

PWR_ON

20

NC

8

+12V

17

GND

9

+5SB

21

+5V

9

18

+3.3V

10

+12V

22

+5V

11

+12V

23

+5V

12

+3.3V

24

GND

(3) DVD DRIVE Power Connector
Terminal
No.

Signal
Name

3.3VRS(SENCE)

2
LINDBERGH SPECIFICATIONS

1

(14) Serial port 2 (RS232C)
(15) Serial port 1 (RS232C)
Terminal
Signal
No.
Name

1

+12V

2

+12V

1

DCD

3

+5V

2

RXD

4

+5V

3

TXD

5

GND

4

DTR

6

GND

5

GND

6

DSR

7

RTS

8

CTS

9

RI



(18) DIP SW
No. 1, No. 2: Use differs depending on game software. Set according to the service manual provided with the game
software itself.

2
LINDBERGH SPECIFICATIONS

No. 3: Changes the facing of the monitor. Use differs depending on game software. Set according to the service
manual provided with the game software itself. If no specific directions are given set to horizontal display
(OFF).
OFF:		Horizontal display
ON: 		Vertical display
No. 4, No. 5 and No. 6: Set the resolution of the video output.
Resolution

No. 4

No. 5

No. 6

640 x 480

OFF

OFF

OFF

800 x 600

OFF

OFF

ON

1024 x 768

OFF

ON

OFF

1280 x 1024

OFF

ON

ON

800 x 480

ON

OFF

OFF

1024 x 600

ON

OFF

ON

1280 x 768

ON

ON

OFF

1360 x 768

ON

ON

ON

No. 7, No. 8: Use differs depending on game software. Set according to the service manual provided with the game
software itself.
The factory settings when a game board (LINDBERGH RED) is purchased as a stand-alone unit.



No. 1

No. 2

No. 3

No. 4

No. 5

No. 6

No. 7

No. 8

OFF

OFF

OFF

OFF

OFF

OFF

OFF

ON

3 LINDBERGH RED COMPONENTS
Confirm that the accessories listed in the table below are present when setting up the product.
3 TABLE 01

ACCESSORIES

3

Parts not labeled with part numbers are as yet unregistered or
cannot be registered. Be sure to handle all parts with care, as
some parts are not available for purchase separately.

TAPPING SCREW
011-P00412 (4)
Used for securing the LINDBERGH

LINDBERGH RED BOARD
845-0001D-01 (1): USA
845-0001D-02 (1): OTHERS

LINDBERGH COMPONENTS

DESCRIPTION SERVICE MANUAL
Part No. (Qty) 420-7032-01 (1)
Notes		
This manual
Figures



4 SYSTEM TEST MODE

4
SYSTEM TEST MODE

The details of changes to Test Mode settings are saved when you exit from Test
Mode by selecting EXIT from the SYSTEM TEST MENU. Be careful because if the
power is turned off before that point, changes to the settings will be lost.

SYSTEM TEST MENU
System Test Mode can be used to check the information or the operation of the LINDBERGH RED board, adjust
Monitor color, and perform coin/credit settings.

1

Press the TEST Button after powering on the unit to display the following SYSTEM TEST MENU.

SYSTEM TEST MENU
SYSTEM INFORMATION
STORAGE INFORMATION
JVS TEST
MONITOR TEST
SPEAKER TEST
COIN ASSIGNMENTS
CLOCK SETTING
NETWORK SETTING
GAME TEST MODE
-> EXIT

a
b
c
d
e
f
g
h
i

SELECT WITH SERVICE AND PRESS TEST

10

2

Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the
selected item. After selecting an item, read the explanations below regarding operation.

3

Press the TEST Button when GAME TEST MODE is selected to change to the Test Menu specific to the
game.

4

After the test is complete, move the cursor to EXIT and press the TEST Button to return to the Game
Advertisement screen.

a. SYSTEM INFORMATION
The SYSTEM INFORMATION screen displays system information.

4
MOTHER BOARD
SERIAL NO.
KERNEL VERSION
BOOT VERSION
REGION
MODEL TYPE
MEMORY SIZE
CPU MODEL
STORAGE DEVICE
STORAGE SIZE
BASE BOARD
SERIAL NO.
FIRM VERSION
GRAPHIC BOARD
DEVICE ID
BIOS VERSION

AAH*-*************
*.*.**_*****
*.**(BUILD ****)
**
*
*******
*.**
***** MB

SYSTEM TEST MODE

SYSTEM INFORMATION

A80*-*************
*.**
******
**.**.**.**.**
PRESS TEST TO EXIT

The following information is displayed on this screen.

• MOTHER BOARD
- SERIAL NO.: 		The serial number of the game board.
- KERNEL VERSION:		The system’s OS version.
- BOOT VERSION:		The boot program version.
- REGION:		The region setting.
- MODEL TYPE:
- MEMORY SIZE:
- CPU MODEL:

The model type.
The onboard memory size.
The CPU model.

• STORAGE DEVICE
- STORAGE SIZE:		The total capacity of the program installer device.
• BASE BOARD
- SERIAL NO.: 		The serial number.
- FIRM VERSION: 		The firmware version.
• GRAPHIC BOARD
- DEVICE ID: 		The graphic board’s ID.
- BIOS VERSION:

The VBIOS version.

Press the TEST Button to return to the System Test Menu screen.

11

b. STORAGE INFORMATION
The STORAGE INFORMATION screen displays information on the game contained within the program installer
device. This screen is also used when uninstalling the game contained within the program installer device.

4
SYSTEM TEST MODE

Until preparations to launch the game are complete, a “now checking” screen will be displayed and uninstall
cannot be performed. If the program installer device does not contain any game data, the game information will be
displayed in grey and uninstall cannot be performed.
NOTE: If an uninstall is performed, an install will then have to performed before the game board can be used again.
Do not needless perform an uninstall.

STORAGE INFORMATION
*******
GAME ID
PROGRAM TYPE
0)

****:*.**

****
CLIENT
yyyy/mm/dd

b-1
b-2
b-3
b-4
b-5

UNINSTALL
-> EXIT
SELECT WITH SERVICE AND PRESS TEST

The following information is displayed on this screen.
b - 1. GAME TITLE
b - 2. GAME ID
b - 3. PROGRAM TYPE
b - 4. INSTALLED IMAGE LIST
- IMAGE NUMBER
- GAME ID
- VERSION
- DATE OF RELEASE
b - 5. UNINSTALL
When preparations to launch the game are complete, it is possible to uninstall the game stored in the program
install device. Select UNINSTALL and then select “YES” to uninstall all game programs stored in the
program install device. Performing this operation will also mean that GAME TEST will disappear from the
main menu.
Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen.

12

c. JVS TEST
The JVS TEST screen displays information on the connected JVS I/O boards.
(The display screen varies in the connected I/O board.)
Select INPUT TEST to display input data for the currently displayed JVS I/O board. (See “c-1 JVS INPUT TEST”)

If no JVS I/O boards are connected, the message “NO JVS NODE” will be displayed
JVS TEST
INPUT TEST
NEXT NODE
-> EXIT
NODE
NAME

		

CMD VER
JVS VER
COM VER
SWITCH
COIN
ANALOG
ROTARY
KEYCODE
SCREEN
		
CARD
		
HOPPER OUT 		
DRIVER OUT 		
ANALOG OUT 		
CHARACTER 		
BACKUP
		

SYSTEM TEST MODE

Select NEXT NODE to display information on the next NODE.

4

1/*
SEGA ENTERPRISES,LTD.
I/O BD JVS
837-13551
Ver1.00
1.1
2.0
1.0
2 PLAYER(S) 13 BITS
2 SLOT(S)
8 CH
0 CH
0
X:0 Y:0 CH:0
0 SLOT(S)
0 CH
6 CH
0 CH
CHARA:0 LINE:0
0

SELECT WITH SERVICE AND PRESS TEST

The following information is displayed on this screen.
NODE: 		
NAME: 		
CMD VER:
JVS VER:
COM VER:
SWITCH:
COIN: 		
ANALOG:
ROTARY:
KEYCODE:
SCREEN:
CARD: 		
HOPPER OUT:
DRIVER OUT:
ANALOG OUT:
CHARACTER:
BACKUP:

The currently displayed NODE number and the total number of connected NODEs
Name of the connected I/O board, etc.
Command format version
JVS standard version
Communication version
Number of players and number of 1P switches
Number of coin slots
Number of analog channels
Number of encoders
Keycode input active/inactive
Screen position input (X axis, Y axis, number of channels)
Number of card slots
Number of hoppers
Number of standard output drivers
Number of analog output channels
Number of characters/lines displayed
Backup present/absent

Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen.

13

c - 1. JVS INPUT TEST
Use the JVS INPUT TEST to test the JVS input.

4

The hexadecimal input information from the JVS I/O board will be displayed in real time.

SYSTEM TEST MODE

JVS TEST
INPUT TEST
NODE

1/*

SYSTEM
PLAYER 1
PLAYER 2
COIN 1
COIN 2
ANALOG 0
ANALOG 1
ANALOG 2
ANALOG 3
ANALOG 4
ANALOG 5
ANALOG 6
ANALOG 7

00
0000
0000
0000
0000
0000
0000
0000
0000
0000
0000
0000
0000

PRESS TEST AND SERVICE TO EXIT

The following information is displayed on this screen.
SYSTEM:
PLAYER:
COIN: 		
ANALOG:

System switch input data
Player number and player switch input data
Slot number and coin input data
Channel number and analog input data

Press the SERVICE and TEST Buttons simultaneously to return to the JVS Test screen.

14

d. MONITOR TEST
Use MONITOR TEST to check the output of the monitor.
Enter MONITOR TEST and the following color bars will be displayed.

MONITOR

PRESS

TEST

TEST

TO

1/2
32

SYSTEM TEST MODE

1

4

NEXT

Press the TEST Button and the screen will change to the following cross-hatch screen.

MONITOR TEST 2/2

PRESS TEST TO EXIT

Press the TEST Button to return to the System Test Menu screen.

15

e. SPEAKER TEST
Use SPEAKER TEST to check the output of each speaker by having them each emit a test sound.

4
SYSTEM TEST MODE

Select each speaker with the cursor and press the TEST Button to turn that speaker ON or OFF.
When set to ON a test sound will be emitted from that speaker.
It is possible to set multiple speakers to emit the test sound at the same time.
Some of these options may not be displayed depending on the cabinet being used.

SPEAKER TEST
RIGHT SPEAKER
LEFT SPEAKER
REAR RIGHT SPEAKER
REAR LEFT SPEAKER
CENTER SPEAKER
WOOFER SPEAKER

OFF
OFF
OFF
OFF
OFF
OFF

-> EXIT

SELECT WITH SERVICE AND PRESS TEST

The speakers available to test are as follows.
RIGHT SPEAKER
LEFT SPEAKER
REAR RIGHT SPEAKER
REAR LEFT SPEAKER
CENTER SPEAKER
WOOFER SPEAKER
Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen.

16

f. COIN ASSIGNMENTS
Use COIN ASSIGNMENTS to alter the credit settings.
The game will award players the number of credits determined here. Settings will only be saved if they have been
changed.

f-1
f-2
f-3

COIN CHUTE TYPE
COMMON
SERVICE TYPE
INDIVIDUAL
COIN CHUTE #1 COIN TO CREDIT RATE
1 COIN(S) COUNT AS 1 CREDIT(S)
COIN CHUTE #2 COIN TO CREDIT RATE
1 COIN(S) COUNT AS 1 CREDIT(S)
DETAIL SETTING
GAME COST SETTING
->EXIT

f-4
f-5
f-6

SYSTEM TEST MODE

COIN ASSIGNMENTS

4

SELECT WITH SERVICE AND PRESS TEST

The following information is displayed on this screen.
f - 1. COIN CHUTE TYPE
COMMON
INDIVIDUAL

Allow all credits to be used by all players.
Treat each player’s credits individually.

f - 2. SERVICE TYPE (Service Button Type)
COMMON

INDIVIDUAL

When the COIN CHUTE TYPE is set to COMMON, the number of credits
available to all players will increase by 1.
When the COIN CHUTE TYPE is set to INDIVIDUAL, each player’s
credits will increase by 1.
When the COIN CHUTE TYPE is set to COMMON, the number of credits
available to all players will increase by 1.
When the COIN CHUTE TYPE is set to INDIVIDUAL, the player
corresponding to the SERVICE Button’s credits will increase by 1.

f - 3. COIN CHUTE #1 COIN TO CREDIT RATE (Coin and credit conversion rate 1)
1 COIN(S) COUNT AS 1 CREDIT(S)
2 COIN(S) COUNT AS 1 CREDIT(S)
3 COIN(S) COUNT AS 1 CREDIT(S)
4 COIN(S) COUNT AS 1 CREDIT(S)
5 COIN(S) COUNT AS 1 CREDIT(S)
1 COIN(S) COUNT AS 2 CREDIT(S)
1 COIN(S) COUNT AS 3 CREDIT(S)
1 COIN(S) COUNT AS 4 CREDIT(S)
1 COIN(S) COUNT AS 5 CREDIT(S)
FREE PLAY
DETAIL SETTING

1 coin counts as 1 credit
2 coins count as 1 credit
3 coins count as 1 credit
4 coins count as 1 credit
5 coins count as 1 credit
1 coin counts as 2 credits
1 coin counts as 3 credits
1 coin counts as 4 credits
1 coin counts as 5 credits
Free play (no coins required)
More detailed settings

17

f - 4. COIN CHUTE #2 COIN TO CREDIT RATE (Coin and credit conversion rate 2)
(Can only be set when the COIN CHUTE TYPE is set to COMMON and the COIN setting for the COIN
CHUTE #1 COIN TO CREDIT RATE is set to “1”)

4
SYSTEM TEST MODE

f - 5. DETAIL SETTING
The COIN ASSIGNMENTS DETAIL SETTING screen allows more detailed settings that cannot be performed on
the Coin Setting screen to be performed.

COIN ASSIGNMENTS
DETAIL SETTING
COIN CHUTE #1 MULTIPLIER
		 1 COIN COUNT AS 1 COIN(S)
COIN CHUTE #2 MULTIPLIER
		 1 COIN COUNT AS 1 COIN(S)
BONUS ADDER
NO BONUS ADDER
COIN TO CREDIT 1 COIN(S) 1 CREDIT
-> EXIT
COIN CHUTE #1 OPERATION
COIN
1 2 3 4 5 6 7 8 9
CREDIT 1 2 3 4 5 6 7 8 9

COIN CHUTE #2 OPERATION
COIN
1 2 3 4 5 6 7 8 9
CREDIT 1 2 3 4 5 6 7 8 9
SELECT WITH SERVICE AND PRESS TEST

The following information is displayed on this screen.
COIN CHUTE #1 MULTIPLIER: Coin conversion rate for #1 (How many coins 1 inserted coin counts for)
COIN CHUTE #2 MULTIPLIER: Coin conversion rate for #2 (How many coins 1 inserted coin counts for)
BONUS ADDER: 		

Use of a bonus coin

NO BONUS ADDER
2 COINS GIVE 1 EXTRA COIN
3 COINS GIVE 1 EXTRA COIN
4 COINS GIVE 1 EXTRA COIN
5 COINS GIVE 1 EXTRA COIN
6 COINS GIVE 1 EXTRA COIN
7 COINS GIVE 1 EXTRA COIN
8 COINS GIVE 1 EXTRA COIN
9 COINS GIVE 1 EXTRA COIN
COIN TO CREDIT: 		

No bonus coin given
2 coins inserted successively award 1 bonus coin
3 coins inserted successively award 1 bonus coin
4 coins inserted successively award 1 bonus coin
5 coins inserted successively award 1 bonus coin
6 coins inserted successively award 1 bonus coin
7 coins inserted successively award 1 bonus coin
8 coins inserted successively award 1 bonus coin
9 coins inserted successively award 1 bonus coin

The number of coins to number of credits conversion rate

Move the cursor to EXIT and press the TEST Button to return to the Coin Assignments screen.

18

f - 6. GAME COST SETTING
Use the COIN ASSIGNMENTS GAME COST SETTING screen to set the cost (number of required credits) that the
game program will use to determine if there are enough credits to play the game.
A total of 8 game costs can be defined. The game cost is defined by the BOOT ID, and when the second boot
recognizes the game, the game cost defined by the BOOT ID will be displayed.

COIN ASSIGNMENTS
GAME COST SETTING

->

* credit(s) to start
* credit(s) to continue
EXIT

SYSTEM TEST MODE

If the game is not recognized, the default game cost will be displayed.

4

SELECT WITH SERVICE AND PRESS TEST

Move the cursor to EXIT and press the TEST Button to return to the Coin Assignments screen.

19

g. CLOCK SETTING
Use CLOCK SETTING to set the date and time.

4
SYSTEM TEST MODE

CLOCK SETTING
2007/ 3/ 1(THU) 12:00:00
YEAR
MONTH
DAY
HOUR
MINUTE
SECOND
-> EXIT
SELECT WITH SERVICE AND PRESS TEST

Use the SERVICE Button to move the cursor to the category that you wish to change and press the TEST Button to
increase that value. Holding the TEST Button down will make the value continuously increase.

Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen.

20

h. NETWORK SETTING
Use NETWORK SETTING to determine network settings or to test the network.
There is no need to alter these settings for a game that does not use a network.

4

NETWORK TYPE
MAIN NETWORK
NETWORK TEST
-> EXIT

MAIN

SELECT WITH SERVICE AND PRESS TEST

h-1
h-2
h-3

SYSTEM TEST MODE

NETWORK SETTING

The following information is displayed on this screen.
h - 1. NETWORK TYPE:
h - 2. MAIN NETWORK:
h - 3. NETWORK TEST:

MAIN (Sets the type of network to use.)
Sets the LAN port 1.
Performs a network test.

Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen.

21

h-2. MAIN NETWORK
Select MAIN NETWORK on the NETWORK SETTING (Setting Menu) and the following screen will be displayed.

4
SYSTEM TEST MODE

NETWORK SETTING
MAC ADDRESS
**:**:**:**:**:**
DHCP
********
IP ADDRESS
***.***.***.***
SUBNET MASK
***.***.***.***
GATEWAY
***.***.***.***
PRIMARY DNS
***.***.***.***
SECONDARY DNS
***.***.***.***
-> EXIT
		 SELECT WITH SERVICE AND PRESS TEST

• MAC ADDRESS

The individual ID number assigned to each device using the Ethernet.

• DHCP

Set automatic acquisition of network settings.
ENABLE: Acquire network settings automatically.
DISABLE: Input network settings manually.

• IP ADDRESS

A setting required for the network.
After setting the numbers, select SET and press the TEST Button to save the setting.
You cannot select DHCP when ENABLE is selected.

• SUBNET MASK

A setting required for the network.
After setting the numbers, select SET and press the TEST Button to save the setting.
You cannot select DHCP when ENABLE is selected.

• GATEWAY

A setting required for the network. See the manual supplied with each game software for the correct setting.
After setting the numbers, select SET and press the TEST Button to save the setting.
You cannot select DHCP when ENABLE is selected.

• PRIMARY DNS

A setting required for the network. See the manual supplied with each game software for the correct setting.
After setting the numbers, select SET and press the TEST Button to save the setting.
You cannot select DHCP when ENABLE is selected.

• SECONDARY DNS

A setting required for the network. See the manual supplied with each game software for the correct setting.
After setting the numbers, select SET and press the TEST Button to save the setting.
You cannot select DHCP when ENABLE is selected.

22

h-3. NETWORK TEST

NETWORK TEST
STATUS
CHECKING

****
***%

DHCP -----LOOPBACK -GATEWAY --SERVER ----

****
****
****
****

4
SYSTEM TEST MODE

Check the network connection.
The test will begin as soon as this screen is displayed.
If the test ends successfully “GOOD” will be displayed. If the test is unsuccessful “BAD” will be displayed.
If connection is not permitted “N/A” will be displayed.
The results of the test may not be correct immediately after changing the network settings. After exiting the test
mode, restart the cabinet and try again.

PRESS TEST TO EXIT

i. GAME TE ST MODE
Opens the Game Test Mode, allowing game specific settings and tests to be performed.
This option will be displayed in grey until preparations are complete. Select the Game Test Mode option then
perform the exit to begin the game test.

23

5 ERROR CODES DISPLAY

5

• If an error code is displayed get on-site maintenance personnel or other
qualified professional to look at it. An unqualified person attempting to resolve
an error code problem may lead to electric shock, short circuit and risk of fire.

ERROR CODES DISPLAY

If no on-site maintenance personnel or qualified professional is available
immediately turn off the power and contact the customer services in this manual
or your supplier.
• If a problem not described in this manual occurs, or the resolution to a problem
described in this manual is not effective, do not make further attempts to resolve
the problem yourself. Immediately turn off the power and contact the customer
services in this manual or your supplier. Any unguided attempts to solve such
problems may lead to a serious accident.

If an error number or message not listed below appears, cease using the product
immediately and send the LINDBERGH RED board in for repairs.
The LINDBERGH RED board is equipped to display various errors on-screen to help solve any problems. If an
error is displayed the game cannot be used. Use the following table of causes and resolutions to solve the problem.
Error 1
DISPLAY
CAUSE
COUNTERMEASURES

Game Program Not Found.
The key chip is not connected.
Check that the key chip is connected correctly.

Error 2
DISPLAY
CAUSE

Game Program Not Available.
The key chip is not supported.

COUNTERMEASURES

24

Check that the key chip from a different system is not inserted.
If that doesn’t fix the problem, send the LINDBERGH RED board in for repair
with the key chip still in place.

Error 3
DISPLAY
CAUSE
COUNTERMEASURES

Graphic Card Not Working.
The LINDBERGH RED board’s graphic card cannot be found.
Send the LINDBERGH RED board in for repair with the key chip still in place.

Error 5
DISPLAY
CAUSE
COUNTERMEASURES

Wrong Region.
The game is for a foreign region.
Use a domestic game.

Error 6
DISPLAY
CAUSE
COUNTERMEASURES

I/O Device Not Found.
The I/O board inside the LINDBERGH RED cannot be found.
Send the LINDBERGH RED board in for repair with the key chip still in place.

Error 7
DISPLAY

Graphic Card Not Found.
The game disk does not support the LINDBERGH RED, or the LINDBERGH
RED board’s graphics card cannot be found.

COUNTERMEASURES

Verify that the game disk is compatible with the LINDBERGH RED. If it is,
send the LINDBERGH RED board in for repair with the key chip still in place.

Error 9
DISPLAY
CAUSE
COUNTERMEASURES

System Memory Not Enough.
The LINDBERGH RED board does not have enough memory.
Send the LINDBERGH RED board in for repair with the key chip still in place.

Error 10
DISPLAY
CAUSE
COUNTERMEASURES

Unexpected Game Program Failure.
The game program crashed due to an unexpected error.
Turn the power off and then restart.

Error 11
DISPLAY
CAUSE

COUNTERMEASURES

JVS I/O board is not connected to main board.
(1) The I/O board is not connected.
(2) Unreliable connection between the main board and the I/O board.
(1) Connect the I/O board to the main board. Verify that the power cable is
connected to I/O board.
(2) Reconnect or replace the JVS cable that connects the I/O board to the main
board.

Error 12
DISPLAY
CAUSE
COUNTERMEASURES

JVS I/O board does not fulfill the game spec.
The correct I/O board is not connected.
Use an I/O board that provides the proper input/output for the game.

Error 15
DISPLAY
CAUSE

Game Program Not Found.
The key chip is not connected.

COUNTERMEASURES

5
ERROR CODES DISPLAY

CAUSE

Check that the key chip is connected correctly. Check that the key chip from a
different system is not inserted.

Error 21
DISPLAY
CAUSE
COUNTERMEASURES

Game Program Not Found on Game Disk.
There is no program image on the game disk.
Check that a game disk corresponding to the key chip is inserted into the drive.

Error 22
DISPLAY
CAUSE
COUNTERMEASURES

Game Program Not Found on Device.
There is no game image on the game installer device.
Perform a reinstall from the game disk.

Error 24
DISPLAY
CAUSE
COUNTERMEASURES

DVD Drive Not Found.
The DVD drive cannot be found.
Connect the DVD drive.

25

5
ERROR CODES DISPLAY

Error 25
DISPLAY
CAUSE
COUNTERMEASURES

Game Disk Not Found.
The game disk cannot be found.
Insert the game disk.

Error 26
DISPLAY
CAUSE
COUNTERMEASURES

Storage Device Not Found.
The program installer device cannot be found.
Send the LINDBERGH RED board in for repair with the key chip still in place.

Error 27
DISPLAY
CAUSE
COUNTERMEASURES

Storage Device is Not Acceptable.
The program installer device does not have enough space.
Send the LINDBERGH RED board in for repair with the key chip still in place.

Error 28
DISPLAY
CAUSE

This Game Disk is Not Acceptable.
The game disk cannot be read correctly.

COUNTERMEASURES
Error 29
DISPLAY
CAUSE
COUNTERMEASURES

Cannot Control DVD Drive.
The DVD drive cannot be controlled.
The DVD drive may be damaged.

Error 31
DISPLAY
CAUSE
COUNTERMEASURES

Storage Device Not Enough.
The program installer device does not have enough space.
Send the LINDBERGH RED board in for repair with the key chip still in place.

Error 32
DISPLAY
CAUSE
COUNTERMEASURES

26

Exchange the game disk for a proper game disk. Check that the game disk is
not scratched, damaged or dirty.

Installing Game Program Failed.
Transfer of the program failed.
Check that the DVD drive is connected correctly. Check that the game disk is
not scratched, damaged or dirty.

Error 33
DISPLAY
CAUSE
COUNTERMEASURES

Storage Device is Not Acceptable.
The program installer device cannot be found.
Send the LINDBERGH RED board in for repair with the key chip still in place.

Error 34
DISPLAY
CAUSE
COUNTERMEASURES

Storage Device Not Found.
The program installer device cannot be found.
Send the LINDBERGH RED board in for repair with the key chip still in place.

Error 35
DISPLAY
CAUSE
COUNTERMEASURES

Storage Device is Not Acceptable.
The program installer device does not have enough space.
Send the LINDBERGH RED board in for repair with the key chip still in place.

Storage Device May be Broken.
The program installer device is broken.
Send the LINDBERGH RED board in for repair with the key chip still in place.

Error 37
DISPLAY

Verifying Game Program Failed.

CAUSE

The program image is unverified due to the program image not existing on the
game disk or server.

COUNTERMEASURES

Check that the correct game disk is inserted.

Error 41
DISPLAY
CAUSE
COUNTERMEASURES
Error 42
DISPLAY
CAUSE
COUNTERMEASURES
Error 43
DISPLAY
CAUSE
COUNTERMEASURES
Error 44
DISPLAY
CAUSE
COUNTERMEASURES
Error 45
DISPLAY

Server Not Respond.
The server is not responding.
Check the network settings.
Set IP Address and other settings.
Check that the network cable has not been pulled out.

5
ERROR CODES DISPLAY

Error 36
DISPLAY
CAUSE
COUNTERMEASURES

Server Mount Failed.
The server directory is could not be reached.
Check the network settings.
Set IP Address and other settings.
Check that the network cable has not been pulled out.
IP Address Not Assigned.
An IP Address could not be obtained from the DHCP server.
Check the network settings.
Check that the network cable has not been pulled out.
Check that the DHCP server is running.
Game Program Not Found on Server.
No program image on the network server.
Check that the game title, place on the network server, and the key chip
correspond to each other.
Server Not Respond.

CAUSE

A communications error occurred while the program image was being sent
through the network server.

COUNTERMEASURES

Check the network connection, then restart.

Caution 51
DISPLAY
CAUSE
COUNTERMEASURES

Wrong Resolution Setting.
The game does not support the current resolution settings.
Change the DIP SW to the correct settings and restart.

Caution 52
DISPLAY
CAUSE
COUNTERMEASURES

Wrong Horizontal/Vertical Setting.
The monitor horizontal/vertical settings are incorrect.
Change the DIP SW to the correct settings and restart.

27

6 REPLACING THE BUTTON BATTERIES

• Make sure you do not damage the printed board and wires. Such damage can
lead to electric shock, short circuit and fire hazard.
6
REPLACING THE BUTTERIES

• To prevent overheating, explosion, or fire:
- Do not recharge, disassemble, heat, incinerate, or short the battery.
- Do not allow the battery to come into direct contact with metallic objects or
other batteries.
- To preserve the battery, wrap it in tape or other insulating material.
• Follow local regulations when disposing of the battery. Improper disposal can
damage the environment.
• Even the site maintenance personnel or other qualified professionals must not
perform replacement operations for parts not described in this manual. In the
event that such work is required either contact the office listed in this manual or
first confirm the procedure with the place or office of purchase. Failure to do so
may lead to electric shock or short circuit.

To avoid risk of malfunction and damage:
- Make sure the positive and negative ends are aligned correctly.
- Use only batteries approved for use with this unit.

• The batteries in the LINDBERGH RED board can be used for approximately 5
years of standard usage. If the battery appears to require replacement sooner
than 5 years it is more likely that an error has occurred with some other part of
the board. Rather than exchanging the battery requesting repair of the board
itself may be more appropriate.
• Do not touch any internal parts of the board case that are not designated by
SEGA. Also, never perform modifications (removal, exchanging, or extension of
parts, etc.) that are not designated by SEGA.

The button batteries that require replacement can be found on the main board and on the base board, inside the
LINDBERGH RED board case.

28

1

Remove the unit on which the LINDBERGH RED board is placed from the game cabinet. The LINDBERGH
RED board must be removed still attached to the base (wooden shelf, etc.).

2

Remove eight screws for the LINDBERGH RED board lid.

Press on the front and back of the lid from above and slide toward the side with the fan, releasing the catches
on the left and right sides. Remove the lid.

4
5

The main board is the board on the bottom of the LINDBERGH RED board case. The button battery is
location close to the fan.
The base board is one of the board inserted vertically inside the LINDBERGH RED board case. Remove the
screw holding it in place and lift the board directly upward to remove it. The button battery is on the upper
part of the board.

(1) SCREW (8), black / M3 x 8, w/flat & spring washers
(2) Left (and right) side lid catches
(3) Press here and slide toward fan
(4) BUTTON BATTERY (BATTERY CR2032 1F MATSUSHITA) / 401-0054
(5) SCREW (1), black/M3 x 8, w/flat & spring washers
(6) BASE BOARD
(7) BUTTON BATTERY (BATTERY CR2032 1F MATSUSHITA) / 401-0054

6
REPLACING THE BUTTERIES

3

(3)

(1)

(2)

(4)
(6)

(5)

(6)
(7)

29



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