China T A Wow Stuff RFX-1001H RFX Racing system User Manual RFX IM STAGE1 indd

China Industries Ltd T/A Wow! Stuff RFX Racing system RFX IM STAGE1 indd

Manual

Download: China T A Wow Stuff RFX-1001H RFX Racing system User Manual RFX IM STAGE1 indd
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Document ID2670542
Application IDkeq+ror/1V9yYfvR8kLnNw==
Document DescriptionManual
Short Term ConfidentialNo
Permanent ConfidentialNo
SupercedeNo
Document TypeUser Manual
Display FormatAdobe Acrobat PDF - pdf
Filesize322.46kB (4030722 bits)
Date Submitted2015-07-07 00:00:00
Date Available2015-07-07 00:00:00
Creation Date2015-07-07 15:52:17
Producing SoftwareAcrobat Distiller 9.0.0 (Windows)
Document Lastmod2015-07-07 15:56:23
Document TitleRFX IM STAGE1.indd
Document CreatorAdobe InDesign CC 2014 (Macintosh)
Document Author: Administrator

STAGE 1
ENG
CONTENTS
Additional tools required: Cross Head Screwdriver
1x HOT RED
TM
2x RealFX AI R/C HANDSET
Each handset requires 3 x1.5V AA batteries
(not included)
2x RealFX AI VEHICLES
Each vehicle requires 3 x 1.5V AAA batteries
(not included)
1x FLAME YELLOW
TM
TM
12x RealFX SENSOR-TRACK PIECES
Starting Grid x1, Pit Lane x2, Chicane x2,
R1 90° x4, Straights x3
RealFX AI R/C HANDSET GUIDE
Steering &
Menu Wheel
Ro tate w
ee
Speaker
Cancel
Power Button
Headphone Port
Replay
en
Thr
Info
Check
Ste ing
er
LED Indicator Light
u S ele cti
ottle
tr
ig
ge r
Practice
Forw
Championship
rd
Pace Car
/ Revers
R/C Mode
Special function buttons
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INSTALLING THE BATTERIES
RealFX AI R/C HANDSET
Please ensure that the batteries are installed by an adult.
RealFX AI R/C Handset (each handset requires 3 x 1.5V AA batteries not included.)
For best results use high quality brand name Alkaline or Lithium batteries.
1.
2.
3.
4.
5.
Locate the screw on the battery compartment at the bottom rear of the
handset. (FIG 1)
Unscrew the battery cover using a cross head screwdriver. (FIG 1)
Remove the battery cover. (FIG 1)
Insert the batteries according to the polarity shown. (FIG 2)
Screw the battery cover back into place. (FIG 3)
FIG 3
1.5v AA
FIG 1
1.5v AA
1.5v AA
FIG 2
IMPORTANT
Always use good quality,
brand name batteries for
peak performance.
RealFX AI VEHICLE
RealFX AI Vehicles (each vehicle requires 3 x 1.5V AAA batteries not included.)
For best results use high quality branded Alkaline or Lithium batteries.
1.
2.
3.
4.
5.
Locate the screw on the battery compartment on the underside
of the vehicle. (FIG 1)
Unscrew the battery cover using a cross head screwdriver. (FIG 1)
Remove the battery cover. (FIG 1)
Insert the batteries according to the polarity shown. (FIG 2)
Screw the battery cover back into place. (FIG 3)
1.5v AAA
1.5v AAA
1.5v AAA
FIG 2
FIG 3
FIG 1
OF
OFF
RFX IM STAGE1.indd 2
ON
ON
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RealFX AI VEHICLE GUIDE
RealFX AI VEHICLE TECH INFO
The RealFX AI Vehicles herald a new era in R/C track racing.
Never before has it been possible for drivers to race R/C vehicles
at speed on compact tracks, whatever their ability.
CONTROLS
Th r
FORWARD
ottl e
tr
ig
ge r
Forw
rd
By employing sophisticated artificial intelligence (AI)
and control techniques, it is now possible for an R/C
vehicle to precisely steer a course around a track
layout while allowing the driver to set the speed of
the vehicle and its position across the track,
from left to right. This leaves the driver free to
concentrate on strategies such as selecting the
correct racing line, overtaking opponent’s vehicles,
when to speed up on the straight and when to brake
when approaching bends.
/ Revers
Rotate w
ee
Just remember, even though we have redefined
R/C racing, the laws of physics still apply!
Take a bend too fast and your vehicle WILL slide
off the track. We couldn’t take all the skill out of
it now, could we?
To S eer L
ef
REVERSE
to
r Right
RealFX AI VEHICLE CARE
Removing the body shell: (see stages 1 & 2)
1. Hold the car chassis by its front wheels and pull back the front bumper of the car body shell,
so the white plastic tab on the car chassis is released from its fixing slot on the car body shell
2. Once released, lift the car chassis from the car body shell.
Replacing the body shell: (see stages 3 & 4)
3. Hold the car chassis by its sides and locate the black tab at the back of the car chassis into the
fixing slot at the back of the car body shell
4. Keeping the rear tab in the rear fixing slot, lower the front of the car chassis into the body.
Once the white tab is resting on the front fixing slot, press on front end of the car chassis or white
fixing tab to secure it into the front fixing slot.
TAG
TAG
TAG
TAG
Clean car bodies only with a clean damp cloth
Remove dust from the vehicle tires only with a clean damp cloth
Clean all other vehicle parts with a clean dry, lint free cloth. Moisture could damage the sensitive
electronic components.
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REALFX SENSOR-TRACK TM GUIDE
AI DIGITAL™
PARTS
AND ASSEMBLY
TRACK CONSTRUCTION & LAYOUT
STARTING GRID
CHICANE 1
PIT LANE IN
(x4) R1 90º
(x3) LONG STRAIGHT
CHICANE 2
PIT LANE OUT
12 pieces of RealFX Sensor-TrackTM are provided for you to create your raceway.
Simply connect the pieces together as shown below.
Locate the slot on one side, and push the tab on the
piece of track you are adding into the slot.
Now do the same on the other side.
TAGE
TAB
SLOT
TAGE
To disconnect the track parts, gently lift the
centre of the track, so the tabs are released
from the slots.
IMPORTANT: Take car not to pull the tabs at an
angle as this may cause the tab or slot to tear
or split.
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RACE CIRCUIT LAYOUTS
16 primary track layouts are possible with the track pieces provided, each presenting different challenges
and benefits. Move the start grid around for variations and test your skill at racing off from pole position.
RealFX SENSOR-TRACK™ CARE
For best care and longevity of your RealFX Sensor-TrackTM please follow these simple steps.
Clean only with a clean damp cloth.
Avoid walking on track or setting heavy object down on it.
Do not leave in direct sunlight.
Always pack away flat when not in use, to avoid creasing and folds.
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GETTING STARTED
Ensure you have installed batteries correctly in all devices.
SET LANGUAGE
When you turn on the handset for the first time, you will be asked
to select your language. You may also be required to do this after
replacing the batteries in the handset.
Rotate w
Switch on handset
Th r
ottl e
tr
ig
ge r
ee
“English”
(Handset LED will flash Blue)
Rotate the steering wheel to cycle through the list of available languages (English, French,
Russian, Japanese, Spanish, Arabic, Italian and German). When the handset speaks the name
of the language that you wish use, pull the throttle trigger or press the “Check” button
PAIRING THE HANDSET AND VEHICLE
Switch on handset
“Welcome to RFX Racing
Switch on your vehicle”
(Handset LED will flash Blue)
“Vehicle & Handset paired.
Select vehicle mode.”
Switch on vehicle.
(Switch located on the underside of vehicle)
(Handset LED will illuminate solid Blue)
Always remember to switch your vehicle off when not in use.
If you forget to do so, your vehicle will make a twitch every minute, to help remind you!
SETTING GENERAL PREFERENCES
l t r i gg
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06
conf i rm
The handset will present you with four menu options
in turn that can be adjusted. To change the setting
for each option, rotate the steering wheel to cycle
through the list of available settings. When the
handset speaks the desired setting, pull the throttle trigger or press the
button.
The menu will then advance to the next option. Continue this process until the handset
announces “Select vehicle mode”.
er
to
button will launch the options menu.
Pul
ee
Pressing the
Ro tate w
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MENU OPTIONS
HANDSET VOLUME
Allows the overall sound level of the handset to be adjusted
between 1 (quietest) and 5 (loudest).
ENGINE SOUNDS
Allows engine sound effects emitted by the handset during all
driving modes to be turned on or off.
R/C ASSIST
During a race, drivers can switch their vehicles to R/C Assist mode by pressing the R/C
button (see R/C mode below). Setting this option to “Novice” will limit the speed of the car
while in R/C Assist Mode, making it easier to control, while “Expert” will remove this speed limit.
R/C ASSIST TOGGLE
Setting this option to “On” will require the driver to press the R/C button once to enter
R/C Assist mode during a race and again to return to AI assisted driving. Setting this option
to “Off” means that the vehicle will remain in R/C Assist mode only while the R/C button is
held down and will return to AI assisted driving when it is released.
EXITING A VEHICLE MODE
If at any time, you wish to exit a vehicle mode
and return to the main menu, simply press the
... button. If you are in a race, the handset will
then ask you to confirm that you wish to exit
the mode that you are in. To do so, press the
. button.
PRESS -
“Exit Mode?”
R/C MODE
Ensure you have followed ‘Getting Started’ on
page 05 before commencing.
Allows the vehicle to be used as a regular
R/C vehicle.
PRESS -
“R/C Mode”
(Handset LED will illuminate Cyan)
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GAME PLAY - QUICK START
Ensure you have followed ‘Getting Started’ on page 06
before commencing
PRACTICE MODE
Allows a vehicle to be driven around the track using
the AI assisted control, with lap times and new lap records announced.
PRESS Position the vehicles on the starting grid either
by hand or by driving them there (vehicle is
currently in R/C mode) and ensure that the
vehicle is facing the start / finish line.
“Practice... Position vehicle
on the starting grid and
press the check button”
(Handset LED will illuminate Purple)
PRESS N.B. THE CARS MUST RACE IN A CLOCKWISE
DIRECTION SHOWN BY THE ARROWS ON THE
START GRID. RACING IN AN ANTI CLOCKWISE
DIRECTION WILL AFFECT THE CARS
PERFORMANCE AND AI DRIVE ASSIST™
“3, 2, 1... GO!”
(Handset LED will flash Red 3 times
and then illuminate Green)
GAME PLAY - RACE MODE
CHAMPIONSHIP MODE
Allows vehicles to be raced against each other,
controlled by either a human driver or the onboard AI.
IMPORTANT
You can make a car drive on
its own by pressing the Pace
Car button before pressing
the check button.
PRESS -
Ro tate w
Pul
l t r i gg
er
to
conf i rm
ee
“Championship.
Master.
PLAYER ONE!”
IMPORTANT
Whichever player is designated “Player One” is the race “Master”. The Master has control over all race
settings and when the race starts. If at any time during a race, the Master exits championship mode, the
current race will be cancelled for all vehicles.
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GAME PLAY - RACE MODE CONT...
Ro tate w
l t r i gg
er
to
conf i rm
There are three race types, Novice, Expert or Custom
The race type can be selected by rotating the
steering wheel until the desired race type is
spoken and then pulling the throttle trigger or
pressing the
button.
Pul
ee
RACE MODES - Novice - Expert - Custom
RACE PARAMETERS
Depending on the type of race you choose, you will be presented with different race conditions, and in the
case of a “Custom” race, you are given total control over what conditions are in effect:
No. of Laps
Between 10 and 990.
Tire Wear
During a race, vehicle tires will deteriorate. Initially, this will only cause slowing of the vehicle but, if left too
long, will cause a blow out.
Fuel Consumption
Requires that a driver returns their vehicle to the pit lane to refuel to avoid running out of fuel.
Random Hazards
During the race certain events can occur that will cause your car to malfunction. These occur randomly
and take the form of an oil spill (vehicle swerves), bad gear change (car slows down), transmission failure
(car slows down until returned to pit for repair).
Targeted Hazards
When enabled, this allows drivers to impose either a bad gear change or an oil spill on any one of their
opponents.
RACE TYPE
NO.LAPS
TIRE
WEAR
FUEL
CONSUMPTION
RANDOM
HAZARDS
TARGETED
HAZARDS
Novice
25
No
No
Yes
No
Expert
50
Yes
Yes
Yes
No
Custom
User Defined
User
Defined
User Defined
User Defined
User Defined
CUSTOM RACE
If you selected a “custom” race then you will need to set the parameters for the race by working through
the custom race menu. For Novice and Expert races, jump to page 10, stage 2.
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GAME PLAY - CUSTOM RACE MODE
CHAMPIONSHIP CUSTOM MODE
l t r i gg
er
conf i rm
TAGE
Pul
to
Rotate to
gl
Toggle from 10 t0 100 laps then
pull trigger to confirm.
“Custom.
Number of laps?”
Toggle On / Off then pull
trigger to confirm.
Toggle On / Off then pull
trigger to confirm.
“Tire wear?”
“Fuel usage?”
Toggle On / Off then pull
trigger to confirm.
Toggle On / Off then pull
trigger to confirm.
“Random hazards?”
“Targeted hazards?”
IMPORTANT
TAGE
You can make a car drive on
its own by pressing the Pace
Car button before pressing
check button.
“Position vehicle on the
starting grid and
press the check button”
Position the vehicles on the starting grid either by hand or by driving them there
(vehicle is currently in R/C mode) and ensure that the vehicle is facing the start/finish line.
PRESS -
TAGE
N.B. THE CARS MUST RACE IN A CLOCKWISE
DIRECTION SHOWN BY THE ARROWS ON THE
START GRID. RACING IN AN ANTI CLOCKWISE
DIRECTION WILL AFFECT THE CARS
PERFORMANCE AND AI DRIVE ASSIST™
“3, 2, 1... GO!”
(Handset LED will flash Red 3 times
and then illuminate Green)
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GAME PLAY - ADDING ADDITIONAL VEHICLES
Important: Wait for Player 1 to set up a race and be declared "Master"
before attempting to join the race as either a competitor or pace car,
otherwise you may inadvertently set up a second independent race.
JOIN AS A COMPETITOR
IMPORTANT
PRESS -
The race will start when
player one presses the
Check button
“Championship...
Player ‘2, 3 OR 4’ joined
the race”
JOIN AS PACE CAR
PRESS “Championship...
Player ‘2, 3 OR 4’ joined
the race”
PACE CAR - Novice / Expert / Off
IMPORTANT
PRESS -
The race will start when
player one presses the
Check button
“Pace Car. Novice”
Pressing the “pace car” again will cycle through, novice mode
(slower running speed), expert mode (higher running speed) and off
(human competitor).
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HOW TO RACE
AI DRIVE ASSIST
TM
AI assisted driving makes controlling an R/C vehicle in a confined space simple, even for the
most inexperienced R/C driver.
When the LED on the handset illuminates green, simply pull on the throttle trigger as you would
with a regular R/C vehicle. However, instead of you having to steer the vehicle around the
track, the on-board AI will help the car follow it.
Of course, if you go too fast, you will almost certainly come off at the bends, and that’s where
the skill comes in. By using the steering wheel, you can position your vehicle anywhere across
the track from the dark edge to the light edge. Not only does this mean that you can overtake
opponents at any time, but also that you can position your vehicle for the optimum racing line
going into corners and steer around bends!
Rotate w
ee
To S eer L
ef
to
r Right
DURING THE RACE
Lap Counter/Lap timer
Each time a vehicle passes the start/finish line, the driver’s handset will announce either the
lap number or the lap time followed by the player’s position in the race. To toggle between
these settings press the
button on the handset.
R/C Assist
If your vehicle leaves the track at any point during the race, engaging the R/C Assist (either by
pressing the R/C button or pressing and holding the R/C button, depending on the R/C Assist
Toggle setting – see page 07) allows you to drive your vehicle back onto the track and return to
the AI assisted driving mode (either by pressing the R/C button again or releasing the R/C
button).
R/C assist can also be useful to help steer the vehicle in and out of the pit lane. (See page 07)
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HOW TO RACE CONTINUED
DURING THE RACE CONT...
Pit Stops
During a race with hazards, fuel consumption or tire wear enabled, your vehicle will most likely
require maintenance of some kind - either to prevent a catastrophic failure or to repair one.
Should you be called to the pit lane, approach the entrance to the pit and engage R/C assist
mode. This will allow you to steer off the main track and into the pit lane. Once your vehicle is
on the pit lane gradient, R/C assist mode can be disengaged.
As your vehicle crosses the entry marker to the pit lane, the handset will announce “Pit” and as
your vehicle passes over the exit marker you will hear “You’re good to go”. At this time, all
vehicle handicaps are removed and, if enabled, targeted hazards are replenished.
If you do not hear both “Pit” and “You’re good to go”, then you did not drive through the pit lane
accurately enough and will need to attempt your pit stop again.
“Pit!”
“You’re good to go!”
Targeted Hazards
If targeted hazards have been enabled, a driver can “launch” a
hazard at an opponent wherever they are on the track (provided
that the targeted vehicle is not in the pit lane, is not moving or is
configured as a pace car.
Each vehicle starts the race with three targeted hazards that can
be launched at an opponent. This is done by pressing the numbered
special function button that corresponds to the target’s player
number. The targeted opponent will then be hit by either an oil slick
or a bad gear change.
NOTE: A player can be reminded of their own player number by
pressing the ' ' button during the race.
Once a player has used up all three of their targeted hazards, they
can return to the pit lane to be rearmed with a further three
targeted hazards. There is no limit to the number of times that a
vehicle can be rearmed in this way.
Pace Cars
Pace cars are not affected by random hazards, targeted hazards,
tyre wear, or fuel consumption even if human controlled vehicles in
the race are.
If a pace car leaves the track, for any reason, the onboard AI will
disable the vehicle until it is manually returned to the track and the
button is pressed on the corresponding handset.
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HOW TO RACE CONTINUED
AFTER THE RACE
The race finishes when any player completes the total number of laps, and then all other
players (except pace cars) finish their current lap.
When the race is finished, the handsets will tell you:
Which player took 1st, 2nd, 3rd, 4th place, which player had the fastest lap and what the
fastest lap time was.
MASTER HANDSET
“Replay last race?”
COMPETITORS
“Championship.
Press the check button to
join race or the ‘X’ button
to cancel”
To hear your fastest lap time, press the
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PRESS -
TO CONFIRM
PRESS -
TO DECLINE
PRESS -
TO CONFIRM
PRESS -
TO DECLINE
button
14
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TROUBLESHOOTING
Cause
Solution
Vehicle will not pair
with the R/C handset
Symptom
Batteries in the vehicle or R/C
handset are low on power
Vehicle and/or
R/C handset keeps
switching off
Vehicle running slowly
Batteries are low or faulty
Replace the batteries
Insert high quality Alkaline or
Lithium batteries
Replace the batteries
Insert high quality Alkaline or
Lithium batteries
Replace the batteries
Insert high quality Alkaline or
Lithium batteries
Handset says
"Connection Lost"
Vehicle batteries low (likely) or
handset batteries low (possible)
Replace vehicle batteries, if the
problem persists, replace handset
batteries
2 vehicles pair with one
handset.
Vehicles were turned on
simultaneously
Vehicles slide off of the
track at the bends even
at low speed
Dust or dirt on the track or
vehicle tires
Turn off all vehicles and handsets
and turn back on each handset
and vehicle in turn
Clean track and tires gently with
a clean damp cloth
Vehicle batteries are low
Handset resets to
Handset batteries low
“Welcome to RealFX Racing”
Replace handset batteries
The handset is not speaking
the language I require
Incorrect language set at
startup
Switch on the handset while holding
down the 'X' button
Vehicle is driving itself
during a championship race
Vehicle is set in pace car mode.
Restart the race and set the pace
car settings to “off”
Handset volume is low
Handset may be set to low
volume
Increase volume in the system
settings menu (see page 07)
For Support Videos, FAQs and details on spare parts go online to:
www.realfxracing.com
DECLARATION OF CONFORMITY
Manufacturer’s Name:
Manufacturer’s Address:
China Industries Ltd. T/A Wow! Stuff
Creative Industries Centre, Wolverhampton Science Park,
Wolverhampton, WV10 9TG, UK
Type of Equipment:
REALFX RACING - STAGE 1
Model Number:
RFX-1001
Year of Manufacture:
2014
Application of Council Directive(s): 1999/5/EEC The Radio Equipment and
Telecommunications Terminal Equipment 2000 (and its amending directives)
Standard(s) to which Conformity is declared: EN60950-1, EN62479, EN62115,
EN301 489-1/3, EN300 440-1/2
I hereby declare that the equipment named above has been tested and found to comply with
the relevant sections of the above referenced specifications. The unit complies with all
essential requirements of the Directives.
Place: Wolverhampton, UK
Date: 21st August 2014
Graeme Taylor, Director
0678
Made in China
RealFX is a registered trademark of China Industries Ltd. t/a Wow! Stuff.
Protected by patents GB2482119, GB2482120, GB2482121. International patents pending.
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Not suitable for children under 3 years old due to small parts which may represent a
choking hazard. Recommended for use by children over 6 years old. This product operates on 2.4GHz
frequency. Please retain this information for future reference. Adult supervision required.
Battery Information:
•
•
•
•
•
•
•
•
Different types of batteries or new and used batteries are not to be mixed.
Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
Batteries are to be inserted with the correct polarity.
Exhausted batteries are to be removed from the toy.
The supply terminals are not to be short-circuited.
Non-rechargeable batteries are not to be recharged.
Rechargeable batteries are only to be charged under adult supervision.
Rechargeable batteries are to be removed from the toy before being charged.
Always:
•
•
•
•
•
•
•
Make sure battery compartments are secure.
Use batteries of the correct size and type.
Fit batteries correctly observing the plus and minus marks on the battery and compartment.
Replace a whole set of batteries at one time.
Remove dead batteries from equipment.
Remove batteries from appliance that will not be used again for a long time.
Please remember that batteries should be kept away from young children as they could be easily
swallowed.
Seek medical advice if you believe a cell has been swallowed.
Please ensure that batteries are installed by an adult prior to use.
•
•
Never:
•
Dispose of batteries in a fire.
Consumers have a significant role to play in reducing the impact of waste electrical and electronic equipment
on the environment. You can help by re-using or recycling such equipment. The crossed out wheelie-bin
symbol indicates that the product & batteries must not be disposed of in domestic waste as they contain
substances which can be damaging to the environment and human health. If you cannot re-use or recycle the
product or batteries, please use designated collection points, or civic recycling facilities to dispose of them.
Conforms to the safety requirements of ASTM F963.
This device complies with Part 15 of the FCC Rules.
Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and
(2) This device must accept any interference received, including interference that may cause undesired
operation.
WARNING: Changes or modifications to this unit not expressly approved by the party responsible for
compliance could void the users authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device,
pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against
harmful interference in a residential installation.
This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio communications. However, there
is no guarantee that interference will not occur in a particular installation. If this equipment does cause
harmful interference to radio or television reception, which can be determined by turning the equipment off
and on, the user is encouraged to try to correct the interference by one or more of the following measures:
· Reorient or relocate the receiving antenna.
· Increase the separation between the equipment and receiver.
· Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
· Consult the dealer or an experienced radio/TV technician for help.
The antenna used for this transmitter must be installed to provide a separation distance of at least 20 cm
for all persons and must not be co-located or operated in conjunction with any other antenna or transmitter.
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Source Exif Data:
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File Type Extension             : pdf
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Author                          : Administrator
Create Date                     : 2015:07:07 15:52:17+08:00
Modify Date                     : 2015:07:07 15:56:23+08:00
XMP Toolkit                     : Adobe XMP Core 4.2.1-c041 52.342996, 2008/05/07-20:48:00
Metadata Date                   : 2015:07:07 15:56:23+08:00
Creator Tool                    : Adobe InDesign CC 2014 (Macintosh)
Instance ID                     : uuid:cbd59aca-e16b-47ba-9064-9a05f9b52795
Original Document ID            : xmp.did:9c1fd8fb-1771-477b-96d6-85584c1306de
Document ID                     : xmp.id:ffcf6f8d-81ef-4c3e-b463-990a61e9d8db
Rendition Class                 : proof:pdf
Version ID                      : 1
History Action                  : converted
History Parameters              : from application/x-indesign to application/pdf
History Software Agent          : Adobe InDesign CC 2014 (Macintosh)
History Changed                 : /
History When                    : 2014:09:04 07:05:20+01:00
Derived From Instance ID        : xmp.iid:2f90abf2-9f77-4f7c-b0a5-d7c5d6cb692e
Derived From Document ID        : xmp.did:9c1fd8fb-1771-477b-96d6-85584c1306de
Derived From Original Document ID: xmp.did:9c1fd8fb-1771-477b-96d6-85584c1306de
Derived From Rendition Class    : default
Format                          : application/pdf
Title                           : RFX IM STAGE1.indd
Creator                         : Administrator
Producer                        : Acrobat Distiller 9.0.0 (Windows)
Trapped                         : False
GTS PDFX Version                : PDF/X-1:2001
GTS PDFX Conformance            : PDF/X-1a:2001
Page Count                      : 16
EXIF Metadata provided by EXIF.tools
FCC ID Filing: YCR-RFX-1001H

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