Fostex Mr16 Users Manual 0

mr161 17eb45f1-76a3-4960-8ada-1c9e30c25c1f Fostex Musical Instrument MR16 User Guide |

2015-02-02

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Owner’s Manual

Caution: Please visit Fostex website (http://www.fostex.com) for the latest
version software.

Note: The MR16 has two models: one has a built in CD-R/RW drive , while
the other has no CD-R/RW drive.
This manual can be used for both manual. Each MR16 model also contains
the independent supplementary manual which explains how to create an
audio CD using the internal or an external CD-R/RW drive. Therefore, if
you attempt to create an audio CD (CD-DA), read the supplementary manual.

MR16 Owner’s Manual (Safety instructions/Contents)

CAUTION:

CAUTION

TO PREVENT ELECTRIC SHOCK, MATCH WIDE BLADE
OF PLUG TO WIDE SLOT, FULLY INSERT.

RISK OF ELECTRIC SHOCK
DO NOT OPEN

ATTENTION:
POUR EVITER LES CHOCS ELECTRIQUES,
INTRODUIRE LA LAME LA PLUS LARGE DE LA FICHE
DANS LA BORNE CORRESPONDANTE DE LA PRISE ET
POUSSER JUSQU' AU FOND.

CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK,
DO NOT REMOVE COVER (OR BACK).
NO USER - SERVICEABLE PARTS INSIDE.
REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.

The lightning flash with arrowhead symbol, within an
equilateral triangle, is intended to alert the user to the
presence of uninsulated "dangerous voltage" within the
product's enclosure that may be of sufficient magnitude to
constitute a risk of electric shock to persons.

"WARNING"

The exclamation point within an equilateral triangle is
intended to alert the user to the presence of important
operating and maintenance (servicing) instructions in the
literature accompanying the appliance.

"TO REDUCE THE RISK OF FIRE OR ELECTRIC
SHOCK, DO NOT EXPOSE THIS APPLIANCE TO RAIN
OR MOISTURE."

12. Power Cord Protection - Power supply cords should be
routed so that they are not likely to be walked on or pinched
by items placed upon or against them, paying particular
attention to cords at plugs, convenience receptacles, and
the point where they exit from the appliance.
13. Cleaning - The appliance should be cleaned only as
recommended by the manufacturer.
14. Nonuse Periods - The power cord of the appliance should
be unplugged from the outlet when left unused for a long
period of time.
15. Object and Liquid Entry - Care should be taken so that objects
do not fall and liquids are not spilled into the enclosure through
openings.
16. Damage Requiring Service - The appliance should be
serviced by qualified service personnel when:

SAFETY INSTRUCTIONS
1. Read Instructions - All the safety and operating instructions
should be read before the appliance is operated.
2. Retain Instructions - The safety and operating instructions
should be retained for future reference.
3. Heed Warnings - All warnings on the appliance and in the
operating instructions should be adhered to.
4. Follow Instructions - All operating and use instructions should
be followed.
5. Water and Moisture - The appliance should not be used
near water - for example, near a bathtub, washbowl, kitchen
sink, laundry tub, in a wet basement, or near a swimming
pool, and the like.
6. Carts and Stands - The appliance should be used only with
a cart or stand that is recommended by the manufacturer.

A. The power supply cord or the plug has been damaged; or
B. Objects have fallen, or liquid has been spilled into the appliance;
or
C. The appliance has been exposed to rain; or
D. The appliance does not appear to operate normally or
exhibits a marked change in performance; or
E. The appliance has been dropped, or the enclosure damaged.

17. Servicing - The user should not attempt to service the
appliance beyond that described in the operating instructions.
All other servicing should be referred to qualified service
personnel.
18. The appliance should be situated away from drops of water
or spray of water.
19. Objects containing liquid such as vase must not be put on
the appliance.
20. The appliance is not completely isolated from the power
supply even if the power switch is at off position.
21. Apparatus shall not be exposed to dripping or splashing
and no objects filled with liquids, such as vases, shall be
placed on the apparatus.
22. Only use attachments/accessories specified by the
manufacturer.
23. An appliance with a protective earth terminal should be
connected to a mains outlet with a protective earth
connection.
24. An appliance should be placed in a position where an AC
plug / inlet can be easily pulled out by hand.
25. Main plug is used as the disconnection device. It shall remain
readily operable and should not be obstructed during
intended use. To be completely disconnected the apparatus
from supply mains, the mains plug of the apparatus shall be
disconnected from the mains socket outlet completely.

An appliance and cart combination should be moved with
care. Quick stops, excessive force, and uneven surfaces
may cause the appliance and cart combination to overturn.
7. Wall or Ceiling Mounting - The appliance should be mounted
to a wall or ceiling only as recommended by the
manufacturer.
8. Ventilation - The appliance should be situated so that its
location or position dose not interfere with its proper
ventilation. For example, the appliance should not be situated
on a bed, sofa, rug, or similar surface that may block the
ventilation openings; or, placed in a built-in installation, such
as a bookcase or cabinet that may impede the flow of air
through the ventilation openings.
9. Heat - The appliance should be situated away from heat
sources such as radiators, heat registers, stoves, or other
appliances (including amplifiers) that produce heat.
10. Power Sources - The appliance should be connected to a
power supply only of the type described in the operating
instructions or as marked on the appliance.
11. Grounding or Polarization - The precautions that should be
taken so that the grounding or polarization means of an
appliance is not defeated.

2

MR16 Owner’s Manual (Safety instructions/Contents)

Important Safety Instructions
1)

Read these instructions.

2)

Keep these instructions.

3)

Heed all warnings.

4)

Follow all instructions.

5)

Do not use this apparatus near water.

6)

Clean only with dry cloth.

7)

Do not block any ventilation openings.
Install in accordance with the
manufacturer's instructions.

8)

Do not install near any heat sources such
as radiators, heat registers, stoves, or
other apparatus (including amplifiers) that
produce heat.

9)

Do not defeat the safety purpose of the
polarized or grounding-type plug.
A polarized plug has two blades with one
wider than the other. A grounding type
plug has two blades and a third grounding
prong. The wide blade or the third prong
are provided for your safety.
If the provided plug does not fit into your
outlet, consult an electrician for
replacement of the obsolete outlet.

10)

Protect the power cord from being walked
on or pinched particularly at plugs,
convenience receptacles, and the point
where they exit from the apparatus.

3

11)

Only use attachments/accessories
specified by the manufacturer.

12)

Use only with the cart, stand, tripod,
bracket, or table specified by the
manufacturer, or sold with the apparatus.
When a cart is used, use caution when
moving the cart/apparatus combination
to avoid injury from tip-over.

13)

Unplug this apparatus during lightning
storms or when unused for long periods
of time.

14)

Refer all servicing to qualified service
personnel. Servicing is required when the
apparatus has been damaged in any
way, such as power-supply cord or plug
is damaged, liquid has been spilled or
objects have fallen into the apparatus, the
apparatus has been exposed to rain or
moisture, does not operate normally, or
has been dropped.

MR16 Owner’s Manual (Safety instructions/Contents)

Table of contents
Safety Instructions .................................................................................................................2
Read this chapter first! .............................................................................................................9
Precautions before using ...................................................................................................10
About power supply ...................................................................................................10
Precautions upon installing the MR16 ....................................................................10
Notes on repair ...........................................................................................................10
About copyrights ........................................................................................................10
About damages ...........................................................................................................10
Note on audio interruption .......................................................................................10
Notes on USB connection with Mac OS ....................................................................10

MR16 main features .............................................................................................................11
The basics of the MR16 .......................................................................................................13
Recording method ......................................................................................................13
About song ...................................................................................................................14
Remain (recordable space left on the disk) ............................................................14
Time base .....................................................................................................................15
Input and repro monitor ...........................................................................................15
TRIM control ................................................................................................................16

How to burn an audio CD ....................................................................................................17
Names and functions .............................................................................................................19
Top panel 1 ............................................................................................................................20
Top panel 2 ............................................................................................................................22
Rear panel .............................................................................................................................24
Front panel (CD-R/RW drive built-in model only) ............................................................25
LCD display ..........................................................................................................................26
Home screen ................................................................................................................26
Selecting a time base mode ......................................................................................27
Adjusting the display contrast .................................................................................27
MENU mode screen ....................................................................................................28
Warning message .......................................................................................................28

Basic operations .....................................................................................................................29
About power .........................................................................................................................30
Power connection .......................................................................................................30
Turning on the unit ....................................................................................................30

Listening the demo song ....................................................................................................31
Connecting headphones (or a monitor speaker system) .....................................31
Playing back the demo song .....................................................................................32

Creating a song for recording ..........................................................................................33

4

MR16 Owner’s Manual (Safety instructions/Contents)
Input connection ..................................................................................................................35
Input channel ..............................................................................................................35
[INPUT A SELECT] switch ...........................................................................................35
Recording track combinations and available input channel(s) ..........................36

Recording onto a single track ............................................................................................37
Preparation for recording .........................................................................................37
Starting recording ......................................................................................................38
Playing back the recorded track ...............................................................................38
Undoing recording (undo/redo) .............................................................................38

Overdubbing basics ............................................................................................................39
Preparation for recording .........................................................................................39
Adjusting the recording levels while listening to track 1 .....................................40
Starting recording ......................................................................................................40
Playing back recorded track .....................................................................................40
Undoing recording (undo/redo) .............................................................................40

Recording onto four tracks simultaneously ....................................................................41
Preparation for recording .........................................................................................41
Starting recording ......................................................................................................42
Playing back recorded tracks ....................................................................................42
Undoing recording (undo/redo) .............................................................................42

Basic mixdown .....................................................................................................................43
Mixdown to an analog recorder ...............................................................................44
Mixdown to a digital recorder ..................................................................................45

Advanced playback and locates functions .........................................................................47
3 x cueing ..............................................................................................................................48
Playback between LOCATE A and B points .....................................................................48
Play mode ..............................................................................................................................49
Selecting a play mode ................................................................................................49
Auto play mode ...........................................................................................................50
Auto return mode .......................................................................................................50
Loop mode ...................................................................................................................50
Loop function in auto punch in/out mode ........................................51

Locate function ....................................................................................................................52
Time locate ..................................................................................................................52
Locating to the beginning (ABS ZERO) of a song ...............................52
Locating to the recording end point (REC END) of a song ...............52
Locating to the LOCATE A or LOCATE B point ........................................................53
Setting the LOCATE A or LOCATE B point ..........................................53
Locating ...................................................................................................54
Direct locate mode .....................................................................................................55
Direct locate mode basics .....................................................................55
Setting the locate accuracy ...................................................................56
Example of using the direct locate function ......................................56
Previewing the locate point ..................................................................58

Punch in/out .............................................................................................................................59
Punch in/out using the keys on the top panel ..................................................................60
Punch in/out using the footswitch .....................................................................................61

5

MR16 Owner’s Manual (Safety instructions/Contents)
Auto punch in/out ................................................................................................................62
Setting the punch-in and punch-out points ...........................................................62
Rehearsal for auto punch in/out .............................................................................63
Actual auto punch in/out .........................................................................................64

Using effects ............................................................................................................................65
Using the input EQ for recording .......................................................................................66
Turning of the input EQ ............................................................................................66
Selecting a desired EQ preset entry ..........................................................................66

Using the insert effects for recording ...............................................................................68
Mic simulation effects ................................................................................................68
Amp simulation effects ..............................................................................................68

Using external effects for recording ..................................................................................69
Using the reverb or delay ....................................................................................................70
Selecting an effect type ..............................................................................................70
Selecting a delay type ................................................................................................71
Adjusting the delay/reverb time .............................................................................71
Adjusting the effect send levels ................................................................................72

Using the mastering effects ...............................................................................................73
Selecting the desired effect type ..............................................................................74

Track bouncing .......................................................................................................................75
Preliminary knowledge .......................................................................................................76
Track bouncing example ...........................................................................................76
Track bouncing modes ..............................................................................................77
Selecting the track bouncing mode .........................................................................78

Bouncing tracks 1 through 14 to tracks 15/16 .................................................................79
Rehearsal of track bouncing .....................................................................................79
Actual track bouncing ...............................................................................................81
Checking the bounced signals on tracks 15/16 .....................................................81

Bouncing tracks 1 through 16 to a new song ...................................................................82
Rehearsal of track bouncing .....................................................................................82
Actual track bouncing ...............................................................................................83

Mixing signals of inputs A through D ................................................................................85
Connecting sound sources to INPUT A through INPUT D ....................................85
[TO STEREO BUSS] key setting ..................................................................................85
Panning setting for INPUT A through INPUT D ......................................................86

Bouncing the desired part of a song .................................................................................87
Rhythm guide function ..........................................................................................................89
Using the rhythm guide function .......................................................................................90
Setting the time signature and tempo .....................................................................90

Creating the conductor map ..............................................................................................92
Setting the signature map .........................................................................................92
Editing a time signature event .............................................................94
Deleting an unnecessary time signature event .................................94

6

MR16 Owner’s Manual (Safety instructions/Contents)
Editing the bar offset ..................................................................................................95
Setting the tempo map ...............................................................................................96
Editing a tempo event ...........................................................................98
Deleting an unnecessary tempo event ...............................................98

MIDI synchronization .............................................................................................................99
Synchronization using MTC .............................................................................................100
Connection ................................................................................................................100
Settings of the MR16 and MIDI sequencer ............................................................100
MIDI sync/MTC frame rate settings ......................................................................101

Synchronization using MIDI clock ...................................................................................102
Connection ................................................................................................................102
Settings of the MR16 and MIDI sequencer ............................................................102

Data export to a personal computer ..................................................................................103
WAV file conversion ...........................................................................................................104
Enabling the file conversion ..................................................................................104
Procedure of file conversion ...................................................................................105

Exporting data to a personal computer ..........................................................................107
Connection to a personal computer .....................................................................107
Exporting a WAV file to a personal computer ......................................................108

Protecting the hard disk ...................................................................................................110
Archiving a song ................................................................................................................111
Song management ...............................................................................................................113
Selecting the desired song ...............................................................................................114
Editing a song name .........................................................................................................115
Deleting an unnecessary song ......................................................................................116
Protecting a song .............................................................................................................117
Track editing ..........................................................................................................................119
Erasing track data ..............................................................................................................120
Copying/pasting track data ..............................................................................................121
Moving track data ...............................................................................................................123
Exchanging whole track data ...........................................................................................125
Part editing .............................................................................................................................127
Erasing the part(s) .............................................................................................................128
Copying/pasting the part(s)-1 ..........................................................................................129
Copying/pasting the part(s)-2 ..........................................................................................131
Copying to the clipboard ........................................................................................131
Pasting clipboard data .............................................................................................133

7

MR16 Owner’s Manual (Safety instructions/Contents)
Moving the part(s) .............................................................................................................134
Exchange the parts ............................................................................................................136
Other functions .....................................................................................................................139
Hard disk formatting ..........................................................................................................140
Peak hold time setting .......................................................................................................141
Pre-roll/post-roll time setting ...........................................................................................142
Beat resolution mode on/off .............................................................................................143
Phantom power on/off .......................................................................................................144
Setting output mode of AUX OUT 1, 2 .............................................................................146
Initializing the MR16 ..........................................................................................................147
Application examples ..........................................................................................................149
Application example 1 (Mixing) .......................................................................................150
Application example 2 (Live) ............................................................................................151
Troubleshooting ...................................................................................................................153
Trouble for recording .........................................................................................................154
Trouble for playback ..........................................................................................................156
Trouble for effect ................................................................................................................156
Trouble for USB connection .............................................................................................157
Other troubles .....................................................................................................................158
MR16 Specifications ...........................................................................................................................159
Specifications .....................................................................................................................160
Physical dimensions .........................................................................................................161
Block diagram ....................................................................................................................162
MIDI implementation chart ...............................................................................................163
Index ....................................................................................................................................164
Declaration of EC Directive ..............................................................................................166

8

MR16 Owner’s Manual (Read this chapter first!)

Read this chapter first!
Thank you very much for purchasing the Fostex MR16 digital multitracker.
The MR16 is a digital multitracker which can record 16-track audio at
44.1 kHz/16 bits on the internal 3.5-inch hard disk. Up to four tracks
can be recorded simultaneously.
The MR16 is also equipped with a 16-channel digital mixer, digital effects including the delay/reverb, insert effects (including simulation effects) and mastering effects. It allows you to carry out all the process for
digital multitrack recording including overdubbing, track bouncing and
mixdown within the digital domain, ensuring no loss of sound quality.
The MR16 with the CD-R/RW drive built-in allows you to make an audio
CD internally. If your MR16 does not have a built-in CD-R/RW drive, you
can make an audio CD using an external CD-R/RW drive connected to
the [USB HOST] port.
This chapter describes precautions before using, as well as features and
basic knowledge of the MR16.
To understand the MR16 features and basic functions, read this chapter
before using.

9

MR16 Owner’s Manual (Read this chapter first!)

Precautions before using
About power supply

Notes on repair

• Be sure to connect the MR16 to the power
supply specified in the specifications section
of this owner's manual. Do not use an AC
outlet of any other voltage.

• The MR16 does not use any parts that user
can repair easily. Contact your dealer or the
nearest Fostex service station to ask about
repairs.

• Do not connect the MR16 to the same AC
outlet to which devices that could
generate noise (such as a large motor or
dimmer), or the devices that consume a large
amount of power (such as an air
conditioning system or large electric heater)
are connected.

• Use the original packing carton of the MR16
when you transport or send the MR16 to the
dealer or Fostex
service station for repair.
If you have discarded the packing carton,
pack the MR16 using shock absorbing
materials. Fostex is not responsible for
malfunction or damage due to incomplete
packaging or caused during transportation.

• If you use the MR16 in an area with a
different power voltage, first consult your
dealer or the nearest Fostex service station.

• Because the MR16 is a consumer product,
Fostex does not offer on-site service or
provide a loaner unit while your MR16 is
under repair.

• The [POWER] switch cannot turn off the
power completely. When this switch is "up",
the MR16 enters standby mode (i.e. the power
does not completely turned off).
Therefore, if you do not use the MR16 for a
long time, we recommend unplugging the
power cord from the AC outlet.

About copyrights
• It is prohibited by law to use any part of a CD
recording or video images or audio data for
which copyright is possessed by a third party
for commercial purposes such as contents,
broadcasts, sales, or distribution-any purpose
other than for your personal pleasure.

• It is very dangerous to use a power cord that
is frayed or damage. In such a case, stop
using the MR16 immediately and ask your
dealer to repair the cord.



About damages

Model name, power requirement, serial
number and other information for the
MR16 are shown at the bottom of the unit.

• Fostex is not responsible for any "direct
damage" or "indirect damage" caused by using
the MR16.

MODEL MR16
DIGITAL MULTITRACKER
FOSTEX
100-240V ~
P S
E

14W

Notes on audio interruption

50/60Hz

SERIAL NO.
MADE IN CHINA

• If you make recording or editing to a song
many times, audio may be occasionally
interrupted when the song is played back,
due to data fragmentation. Note that this is
not a malfunction.

Precautions upon installing the MR16
• Do not install the MR16 in locations subject
to the following:

Note on USB connection with Mac OS

* Extremely high or low temperature, or
significant changes in temperature.
* Excessive humidity or dust.
* Excessive changes in power supply
voltage.
* Unstable or significantly vibrating or
shaking surfaces.
* Near a strong magnetic field (such as a
TV or speaker).

• Before you connect the MR16 to a Macintosh
computer, make sure that the OS is Mac OS X
or higher. The MR16 supports only Mac OS X
or higher.
If you connect the MR16 to a Macintosh
computer with Mac OS lower than "OS X",
song data on the MR16 may be damaged.

10

MR16 Owner’s Manual (Read this chapter first!)

MR16 main features
• Internal hard disk drive for reliable recording/playback
You can record high quality audio to the internal high performance 3.5-inch hard
disk drive. You can also edit recorded audio later without sound deterioration.
Up to 99 songs can be recorded.

• Four analog input channels
The MR16 provides four analog input channels and up to four tracks can be
recorded simultaneously. Input A features the guitar input to which you can apply
distortion or an external effect unit via insert connection. Each input provides the
[TRIM] control, allowing the perfect input level adjustment.

• Input EQ
You can apply the input EQ to each of input signals (A through D) when recording.
The input EQ library has 33 presets (L01 through L33) from which you can select an
appropriate EQ setting (see page 66 for details).

• Fostex original effects
An ASP digital effect processor (delay/reverb) with the algorithm newly developed
by Fostex is built in. You can apply the effects to tracks 1 through 8 during mixdown
and track bounce (see page 70 for details). In addition, the MR16 also provides
insert effects for microphone and amplifier simulation for coloring sounds.

• Mastering effects
The MR16 provides the mastering effects for stereo buss. You can apply the
mastering effect during mastering. Three effect types are available. See page 73 for
details.

• Versatile editing functions
The MR16 provides versatile editing functions including copy, paste, move, import
and erase (see pages 119 through 140 for details).

• Versatile track bounce functions
To use the recording tracks effectively, the MR16 provides the following five track
bounce modes (see page 75 for details).
(1)
(2)
(3)
(4)
(5)

Bouncing
Bouncing
Bouncing
Bouncing
Bouncing

tracks
tracks
tracks
tracks
tracks

1
1
1
1
1

through
through
through
through
through

8 to tracks 9/10
10 to tracks 11/12
12 to tracks 13/14
14 to tracks 15/16
16 to tracks 15/16 of the New song

• Capability of exporting song data to a PC
The MR16 provides the [USB] port for PC connection. Mastered song data can be
converted to a stereo WAV file and exported to a PC for creating an audio CD or
audio DVD (see page 103 for details).

11

MR16 Owner’s Manual (Read this chapter first!)

• Audio CD burning capability
If your MR16 does not have an internal CD-R/RW drive, you can burn an audio CD
(CD-DA) from song data (stored in the 2 MIX folder) by connecting an external
CD-R/RW drive to the [USB HOST] port of the unit.
If your MR16 has the internal CD-R/RW drive, you can burn an audio CD (CD-DA)
from song data using the internal CD-R/RW drive. See the "Using the CD-R/RW
drive" supplement for details.

• Capability of exporting/importing a WAV file (CD-R/RW drive built-in model only)
If your MR16 has the internal CD-R/RW drive, you can convert song data on the
internal hard disk to a mono WAV file and export (copy) to a CD-R/RW disc set on
the CD-R/RW drive, or import (copy) a WAV file from a CD-R/RW disc set on the
CD-R/RW drive to the internal hard disk. In addition, you can import track data on
a CD-DA disc (including a commercially available audio CD). See the "Using the
CD-R/RW drive" supplement for details.

• Capability of digital copy to an external digital device
The MR16 provides the [DIGITAL OUT] port (Toslink optical) which outputs S/P DIF
digital signals. By connecting an external DAT or MD to this port, you can copy song
data digitally (see page 43 for details).

• Synchronization to MIDI
The MR16 provides the [MIDI OUT] port (DIN 5-pin). You can synchronize the MR16
with external MIDI devices (MIDI sequencer, etc.) using MTC or MIDI clock fed from
the MR16 (see page 99 for details).

• Rhythm guide function for recording
The MR16 provides the rhythm guide function which is useful for recording.
You can hear the rhythm guide sound according to the signature/tempo or the
conductor map you set (see page 89 for details).

• Phantom power supply
You can supply the phantom power to the balanced XLR connector on Input A through
Input D, allowing direct connection of a condenser microphone. You can select on
or off of the phantom power (see page 144 for details).

• "2 MIX" file playback mode
The MR16 can play back a stereo WAV file which is necessary for creating an audio
CD, as well as can set CUE points for dividing into tracks. See the "Using the
CD-R/RW drive" supplement for details.

• TO STEREO BUSS function
During mixdown or track bouncing, you can add signals from Inputs A through D to
the mixed track signals.

• Two pairs of AUX OUT jacks
The MR16 provides two pairs of AUX OUT jacks for applying an external effect to the
selected track(s) or sending out the rhythm guide signal, allowing the MR16 to be
used in various situations. See page 149 for details.

12

MR16 Owner’s Manual (Read this chapter first!)

The basics of the MR16
This section describes the basics of the MR16 you should know before using the MR16.

Recording method
The MR16 is fitted with a 3.5-inch hard disk drive. Songs are recorded on a hard disk along with
the ABS time (from 00m 00s 000ms to 399m 59s 999ms).

INPUT A
BAL

UNBAL
/GUITAR

MIN
MAX
GUITAR

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

INPUT B
BAL

PEAK

LINE

MIC

INPUT A

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MAX

MIN

ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

MENU / ENTER

BOUNCE

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

3.5-inch hard disk drive

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10
AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE
DYNAMIC

BRIT STACK

PAN
R

L
ABC1

L

R
DEF2

L

R
GHI3

L

R
JKL4

L

R
MNO5

L

R

L

PQR6

R
STU7

L

R
VWX8

YZ9

+-_0

DELETE
REWIND

REC SELECT
CONDENSER

1

US METAL

2

3

4

5

7

6

8

9/10

11/12

13/14

15/16

F FWD

MASTER

MAX

MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

TUBE

STOP

PLAY

60'S COMBO

MIN

MIN

A-B PLAY

The ABS time shows the absolute time on a hard disk and you can start recording from any
desired time within the range between 00m 00s 000ms and 399m 59s 999ms ABS time.
The beginning of a song
0m00s000ms
(ABS ZERO)

05m00s000ms

Recorded area

10m00s000ms

Non-recorded area

15m00s000ms
(REC END)

Recorded area

399m59s999ms

Non-recorded area ......

You can start recording from any desired time within the range
between 00m00s000ms and 399m59s999ms ABS time.

As the MR16 does not consume the disk space when no audio is recorded, you can record audio
effectively, while the recordable time for a tape recorder depends on the tape length.

Non recorded area (shown in white)
399m59s999ms

0m00s000ms
5-minute recording 5-minute recording

Non-recorded area (remain) ......

Recorded area (shown in gray)

13

MR16 Owner’s Manual (Read this chapter first!)

About song
To understand songs, imagine separated rooms as shown below. Each room can be regarded as
a song. With the MR16, you can create up to 99 rooms (songs) on the hard disk (although the
available space may limit the number of songs).

Song01

Song05

Recorded track data is stored in a song as mono WAV
files, as shown below.
Song02

Track 1

Song03

Song98

Track 2

Track 16

Song01
WAV files

Song04

Song99

Each song is independent on a disk and you can record, play back or edit a song without affecting other songs. You can give a desired song name for managing recorded songs (see page **).
Recorded track data is stored in a song as mono WAV files.
The MR16 can convert the two WAV files recorded on tracks 15 and 16 (L and R) to a stereo WAV
file (see page 90).
You can burn the converted stereo WAV file to an audio CD. To do this, export the file to your PC
and burn it using a music software application (see page 104), or burn the file to the internal CDR/RW drive (if it is provided to your MR16) or to an external CD-R/RW drive connected to the
MR16.

Remain (recordable space left on the disk)
"Remain" shows how much time you can further record audio data to the available space left on
the internal hard disk.
As described earlier, the MR16 stripes ABS time from 0m 00s 000ms to 399m 59s 999ms at
maximum for each song. However, the remaining time (= available recording time left) depends
on the available space on the hard disk in actual use. The remaining time is shown as in the
screen example below during recording or record standby. Note that it shows the remaining
time for recording onto a mono track.

Remain value

A "mono" track means a single track. Therefore, you can calculate the remaining time for recording to more than one track by dividing the displayed time by the number of tracks. Note that the
remaining time shown on the screen is an approximate time.

14

MR16 Owner’s Manual (Read this chapter first!)

Time base
The term, "time base", is used as the reference of recorder position information.
Using the [TIME BASE SELECT] key, you can select from among two time base modes: ABS time
and bar/beat mode. Each screen example below shows the recorder is located at the beginning of
a song in each time base mode.





ABS time mode:
ABS time stands for Absolute time, which is "striped" on the disk when creating a song. It starts from
0m 00s 000ms (=ABS zero, the beginning of a song) and ends by 399m 59s 999ms at maximum.

Bar/beat mode:
The bar/beat/clock information is created according to the internal tempo map.
The ABS zero position is set to "bar -2/beat 1/clk 000" by default (this is called "bar offset").
The MR16 determines the bar/beat/clock value in a song in referenced to the bar offset, as well
as the time signature map and tempo map. You can set the bar offset between bar 1 to bar -8 via
the menu mode (see page 95). The figure below shows the relation between two time base
modes.
The beginning of a song
0m00s000ms
(ABS ZERO)

0m03s000ms

0m06s000ms

1bar 1

3bar 1 000clk

ABS time mode

-2bar 1

000clk

000clk

Bar/beat mode

Input monitor and repro monitor
Each of the MR16 tracks has two output modes: repro monitor and input monitor.
In the repro monitor mode, the track playback signal is output. So if you want to listen to the
track playback sound, select the repro monitor mode.
In the input monitor mode, the input signal fed to the track is output. So you can check the level
of the input signal to be recorded.
To enter a MR16 track to input monitor mode, press the appropriate [REC SELECT] key to arm
the track (i.e. make the track record-ready), then press only the [RECORD] key to enter the
"RECORD READY" mode or press both the [RECORD] and [PLAY] keys simultaneously to start
recording.
Input signals for
recorder tracks

Output signals from
recorder tracks
Playback signal (repro monitor)
Track 1
Playback signal (repro monitor)
Track 2
Input signal (input monitor)
Input signal (input monitor)

Track 3 READY
Track 4 READY
Track 5
Track 6

Playback signal (repro monitor)
Playback signal (repro monitor)

Track 15
Track 16

Playback signal (repro monitor)
Playback signal (repro monitor)

15

MR16 Owner’s Manual (Read this chapter first!)

[TRIM] control
You must pay great attention to the [TRIM] control adjustment when recording to the MR16.

INPUT A
BAL

UNBAL
/GUITAR

INPUT B
BAL

INSERT

TRIM
DISTORTION

MIN
MAX
GUITAR

PEAK

LINE

INPUT A

MIC

INPUT C
BAL

UNBAL

UNBAL

TRIM

TRIM

PEAK

PEAK

LINE

MIC

INPUT B

LINE

INPUT D
BAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

UNBAL

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIC

MIN

MAX

MIN

MAX

[TRIM] control

INPUT D

PEAK LED

TO STEREO BUSS LEVEL

ROOM

INPUT EQ
MIN
MAX
REVERB / DELAY TIME

The analog signal received at each input ([INPUT A] through [INPUT D]) is sent to the [TRIM]
control, by which the signal level fed to the A/D converter of the MR16 is controlled.
You can check this level by the PEAK indicator. If the level is too high, the PEAK indicator lights,
while you may hear the sound distorted or noisy. This distortion (noise) generated at this stage
cannot be eliminated, therefore, adjust the TRIM control properly so that the PEAK indicator
does not light at the loudest part of the input signal.

The level is too high.

Proper level
Clipping level

Clipping level

16

MR16 Owner’s Manual (Read this chapter first!)

How to burn an audio CD
You can burn an audio CD from songs created by the MR16 multitrack recording function using
either of the following methods.
(1)
(2)
(3)

Burns a CD using the internal CD-R/RW drive (the CD-R/RW drive built-in model only)
Burns a CD using an external CD-R/RW drive
Burns a CD using the CD-R function of a PC

Regardless of the burning methods above, you must carry out the following preparation for
burning an audio CD.

Mix down recorded track signals and bounce to tracks 15/16.

1

There are two methods for bouncing tracks to tracks 15/16. One is to bounce to
tracks 15/16 of the same song, while the other is to bounce to tracks 15/16 of the
New song. See pages 75 through 88 for details about track bouncing.

Convert the song data bounced to tracks 15/16 to a stereo WAV file.

2

A converted stereo WAV file is stored to the "2MIX" folder in the song. When you
create an audio CD, this WAV file is recorded to a CD-R/RW disc. See page 104 for
details about WAV file conversion.

In short, after preparing the stereo WAV file(s) to be burned, you can burn the file(s) to a CD-R/
RW using either of three burning methods.

• Burning a CD using the internal CD-R/RW drive (the CD-R/RW drive built-in model only)
(1)

Use the "CD-RW" menu of the menu mode to burn an audio CD. See the "Using the
CD-R/RW drive" supplement for details.

• Burning a CD using an external CD-R/RW drive
(1)

Connect an external CD-R/RW drive to the [USB HOST] port on the rear panel.

(2)

Use the "USB HOST" menu of the menu mode to burn an audio CD.
See the "Using the CD-R/RW drive" supplement for details.

• Burning a CD using the CD-R function of a PC
(1)

Connect a PC to the [USB] port on the rear panel.

(2)

Use the [USB] menu of the menu mode to make USB connection enabled.

(3)

Start up WAV Manager supplied by Fostex on your PC.
You can download WAV Manager from the Fostex web site. Access our web site or
ask your local Fostex dealer.

(4)

Use the "CD Writer" function of WAV Manager to burn an audio CD using the CD-R/RW drive
connected to your PC.
See page 107 for details about how to connect a PC. See the PDF manual included
in the downloaded file of WAV Manager.

17

MR16 Owner’s Manual (Read this chapter first!)

18

MR16 Owner’s Manual (Names and functions)

Names and functions
This chapter describes the names and functions of the controls, keys,
connectors, etc. on the MR16 top panel, side panel and rear panel, as
well as details of the display. See this chapter whenever you want to
know the function of a control, key, etc.

19

MR16 Owner’s Manual (Names and functions)

Top panel 1
1

2
INPUT A
BAL

UNBAL
/GUITAR

20
19
18
17
16

INPUT B
BAL

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

4 5 6 7 8
L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
PEAK

DISTORTION

MIN
MAX
GUITAR

3

LINE

MIC

INPUT A

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

TRIM

MIC

LINE

INPUT C

9

VOLUME

PEAK

MIN

MIC

MAX

10

INPUT D
TO STEREO BUSS LEVEL
MAX

MIN

ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

MENU / ENTER

BOUNCE

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING

15
14
13

AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10

L

R

L

R

L

R

L

R

L

R

L

R

L

R

L

R

AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE
DYNAMIC

BRIT STACK

PAN

ABC1

DEF2

GHI3

JKL4

MNO5

PQR6

3

4

5

6

STU7

VWX8

YZ9

+-_0

8

9/10

11/12

DELETE

REC SELECT
CONDENSER

1

US METAL

2

7

13/14

15/16

REWIND

F FWD

MASTER

MAX

MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

TUBE

MIN

MIN

12
1.

PLAY

3.

[INPUT A] input connectors
(XLR connector and phone jack)

[INPUT B, C, D] input connectors
(XLR connector and phone jack)
You can connect a microphone, keyboard,
etc. to each of the [INPUT B], [INPUT C] and
[INPUT D] inputs.
Both the [BAL] XLR connector and [UNBAL]
phone jack are provided for each input so
you can use the appropriate connector according to the sound source.
If you connect sources to both the XLR connector and phone jack on the same input,
the phone input takes priority (see page 35).

[INSERT] connector (TRS phone jack)

4.

Connects an external effect processor (typically, a compressor/limiter, etc.).
For connection between the MR16 and the
effect processor, use a Y-cable as shown below (see page 69).

TIP: SEND

A-B PLAY

11

Both the [BAL] XLR connector and [UNBAL/
GUITAR] phone jack are provided. You can
connect a guitar, microphone, keyboard, etc.
If you connect sources to both the XLR connector and phone jack, the phone input takes
priority. When using the [INPUT A] section,
select the [INPUT A SELECT] switch on the
rear panel appropriately according to your
usage (see page 35).

2.

STOP

60'S COMBO

[STEREO OUT] jacks (L, R)
These jacks output the stereo (L and R) buss
signals. Connect these jacks to the monitoring equipment or master recorder (see pages
31 and 44).

5.

To the effect input.

[AUX OUT] jacks (1, 2)
These jacks can output the playback signal
of any of tracks 1 through 16, the effect send
buss signal or the internal click (see page
150). You can select the output signal of each
AUX OUT independently using the "System"
menu of the menu mode (see page 146 for
details).

GND

RING: RETURN

From the effect output.

20

MR16 Owner’s Manual (Names and functions)
6.

15.

[PHONES] jacks (1, 2)

7.

16.

[PHONES VOL] control

LCD display
This 132 x 64 dot LCD display shows various information (see page 26).

9.

[POWER] switch
Turn on or off the power of the unit (see
page 30). To turn off the power when the
power is on, press and hold down the
[POWER] switch for a few seconds.

A long press of the key enters the menu mode
for selecting the desired EQ library entry (see
page 66).

17.

: If you do not use the MR16 for a
long time, we recommend unplugging the
power cord from the AC outlet.

10.

[MENU/ENTER] rotary / push knob

[MASTER] fader
Adjusts the stereo (L and R) buss output level
(see pages 37 through 45).

12.

18.

Track faders

19.

[REC SELECT] keys

[DISTORTION] control
Controls the amount of the distortion effect
for a guitar connected to the [XLR] connector or [UNBAL/GUITAR] jack (phone type) on
the [INPUT A] channel.
This control is effective only when the [INPUT A SELECT] switch is set to "GTR/DIST"
(see pages 35 and 68).

Used to select the recording track(s). You can
record onto up to four tracks simultaneously.
Pressing a key arms or unarms the corresponding track(s).
Tracks 9/10, 11/12, 13/14 or 15/16 are
armed or unarmed simultaneously (see
pages 36).
In the menu mode, these keys are used for
entering or deleting characters .

14.

[PEAK] indicators
Each indicator lights when the input signal
is overloaded (see page 16). You should adjust the input gain using the [TRIM] control
so that the [PEAK] indicator does not light.

Each fader adjusts the track playback level.
Each of track faders 9/10, 11/12, 13/14 and
15/16 controls the stereo signal (see pages
37 through 45).

13.

[TO STEREO BUSS] keys
[TO STEREO BUSS LEVEL] control
Each of the [TO STEREO BUSS] key selects
whether or not sending the corresponding
input signal to the stereo L/R busses (see
page 85). Each press of the key alternates
ON and OFF. When ON, the key illuminates
in green. When OFF, it is unlit. When the
corresponding input is assigned to a recording track, the key flashes in green.
A long press of the key enters the input menu
of the MENU mode, in which you can set
phantom power on/off, panning, etc. (see
pages 86 and 144).
The [TO STEREO BUSS LEVEL] control adjusts
the level of the signal sent to the stereo L/R
buss.

Pressing this knob enters the menu mode
(see page 28).
In the menu mode, rotating this knob selects the item or numeric value, while pressing this knob confirm the setting/selection.

11.

[INPUT EQ] keys
Each key selects whether or not applying the
internal input EQ to the corresponding input signal.
Each press of the key alternates ON and OFF
of the EQ (see page 66).
You can select a desired EQ setting from
among 33 EQ presets available in the EQ library (see page 67).

Adjusts the headphone output level.

8.

[EFFECT SEND] controls
Control the amount of signals from tracks 1
through 8 sent to the internal effect (reverb
or delay) (see page 72).

Two jacks (1 and 2) are provided. You can
use two pairs of stereo headphones with the
MR16 (see page 31).

20.

[TRIM] controls
Each control adjusts the input gain of the
corresponding input channel (see page 16,
and 37 through 42).

[PAN] controls
Control panning for tracks 1 through 8.

21

MR16 Owner’s Manual (Names and functions)

Top panel 2
21
INPUT A
BAL

UNBAL
/GUITAR

MIN
MAX
GUITAR

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

INPUT B
BAL

23

22

PEAK

LINE

MIC

INPUT A

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MAX

MIN

ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

MENU / ENTER

BOUNCE

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10
AUTO PUNCH

PLAY MODE

A / IN

B / OUT

31

LOCATE
DYNAMIC

BRIT STACK

PAN
R

L
ABC1

L

R
DEF2

L

R
GHI3

L

R
JKL4

L

R
MNO5

L

R
PQR6

L

R
STU7

L

R
VWX8

YZ9

+-_0

DELETE

REC SELECT
CONDENSER

1

US METAL

2

3

4

5

6

7

8

9/10

11/12

13/14

15/16

MAX

REWIND

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

TUBE

MIN

25.

[REVERB/DELAY TIME] control

[EFFECT] keys
(ROOM / HALL / PLATE / DELAY)
These keys are used to select the effect type.
You can select from three reverb types
(ROOM, HALL and PLATE) and a delay
(DELAY). The selected key is lit (see page 70).

26.

A-B PLAY

[15/16 > STEREO WAV FILE] key

[TIME BASE SEL] key
Selects the time base shown on the display
(see page 15). Each press of the key switch
between "time" and "bar/beat".

[MASTERING] keys
(POWERFUL / NATURAL / BRIGHT)

27.

Used to select the desired mastering effect
during track bounce or mixdown. You can
select from three effect types by pressing an
appropriate key (see page 74).

24.

32

This key is used when converting a mono
WAV file recorded on tracks 15/16 to a stereo WAV file (see page 104). A converted
stereo WAV file can be exported to a USBconnected personal computer (see page
107), or can be burned to an audio CD using the internal CD-R/RW drive or an external CD-R/RW drive (see the supplementary
manual "How to use the CD-R/RW drive").

This control adjusts the reverb time or delay time. When you select "ROOM", "HALL"
or "PLATE" for the effect type, it adjusts the
reverb time.When you select "DELAY", it
adjusts the delay time (See page 71).

23.

PLAY

36 35 34 33

37

22.

STOP

60'S COMBO

MIN

21.

24
25
26
27
28
29
30

[RHYTHM GUIDE] key
Switches on/off of the rhythm guide function (see page 90). Each press of the switch
alternates on and off. A long press of the
key enters the rhythm guide menu, in which
you can set the rhythm guide parameters
(see page 91).

[BOUNCE MODE] key
Used to select the bounce mode.
Each press of the key switches the bounce
mode (see page 78).

22

MR16 Owner’s Manual (Names and functions)
28.

29.

30.

Stores the current recorder position (time
data) as the LOCATE A/IN or LOCATE B/OUT
point (see page 53).
In the "2-mix file playback" mode, pressing this
key sets a CUE point to the current stereo
WAV file (see the supplementary manual
"How to use the CD-R/RW drive").

By pressing only the [RECORD] key when any
track(s) is armed (in record-ready), the input signal(s) of the armed track(s) can be
monitored (i.e. input monitor mode). (see
pages 37 through 42).
Pressing this key in the direct locate mode
executes the preview playback for a few seconds before the locate point (see page 58).

[CONTRAST] key

[F FWD] key

By rotating the [MENU/ENTER] knob while
holding down this key, you can adjust the
display contrast (see page 27).

Pressing this key fast forwards the recorder.
During playback, pressing this key starts 3 x
cueing (see page 48).
While holding down the [STOP] key, pressing this key locates to the recording end of
the current song (REC END) (see page 52).

[STORE] key

[UNDO/REDO] key
Used to undo or redo recording or editing
(see pages 38, 40, 42, 119 and 127).
Each press of the key alternates "undo" and
"redo".

31.

[REWIND] key
Pressing this key rewinds the recorder.
During playback, pressing this key starts 3 x
reverse cueing (see page 48).
While holding down the [STOP] key, pressing this key locates to the beginning (ABS
ZERO) of the current song (see page 52).
This key is also used to go up the menu
screen layer while a menu screen is displayed.

[DIRECT LOCATE] key
Each press of this key alternates ON and OFF
of the direct locate mode (see page 55).

32.

Transport keys
[PLAY] key
Starts playback of the recorder.
Pressing this key while holding down the
[RECORD] key starts recording of the armed
(record-ready) track(s).
Pressing this key during recording exits recording.
Pressing this key in the direct locate mode
executes the preview playback for a few seconds after the locate point (see page 58).

33.

[LOCATE B/OUT] key
Pressing this key while holding down the
[STORE] key sets the LOCATE B point (or
punch out point) (see pages 53 and 62).

34.

[LOCATE A/IN] key
Pressing this key while holding down the
[STORE] key sets the LOCATE A point (or
punch in point) (see pages 53 and 62).

[STOP] key
Stops the recorder.
By pressing the [PLAY], [REWIND] or [F FWD]
key while holding down the [STOP] key, you
can locate to a specific point or repeat playback as below.

35.

[PLAY MODE] key
Selects a play mode. You can select from
among normal, auto play, auto return and
loop (see page 49).

• [STOP] + [PLAY] (A-B PLAY)
Repeats playback between the LOCATE A and
LOCATE B points (see page 48).

36.

[AUTO PUNCH] key
Turns on or off the auto punch mode (see
page 63).

• [STOP] + [REWIND] (LOCATE ABS ZERO)
Locates to the beginning (ABS ZERO) of the
current song (see page 52).

37.

Insert effect selection keys
Used to select the insert effect (mic simulation or amp simulation) for the signal from
the [INPUT A] jack.
When setting the [INPUT A SELECT] switch
on the rear panel to "MIC/LINE", you can use
the mic simulation effect. When setting the
switch to "GTR/DIST", you can use the guitar
amp simulation effect (see page 68).

• [STOP] + [F FWD] (LOCATE REC END)
Locates to the recording end of the current
song (REC END) (see page 52).

[RECORD] key
Pressing the [PLAY] key while holding down
the [RECORD] key starts recording of the
armed (record-ready) track(s).

23

MR16 Owner’s Manual (Names and functions)

Rear panel
1

INPUT A SEL
GTR CLEAN

MIC/LINE

GTR DIST

USB

7
1.

6 5

[INPUT A SELECT] switch

3.

This switch must be set appropriately according to the input source of the [INPUT A] channel (see page 35).

MIC/LINE

Either of the [BAL] XLR and
[UNBAL/GUITAR] phone connectors can be used. Set the switch to
this position when the source is an
external microphone or line level
source.

GTR DIST

Either of the [BAL] XLR and
[UNBAL/GUITAR] phone connectors can be used. You can adjust
the input level and distortion using
the [TRIM] and [DISTORTION]
controls respectively. You can also
use the amp simulation insert effect.

MIDI OUT

4

DIGITAL OUT

FOOT SW

3 2

[DIGITAL OUT] connector
(Toslink optical connector)
Used to connect with an external digital device using an optical cable (see page 45).
: The dust protection cap is inserted to
the [DIGITAL OUT] connector when the unit is
shipped.
Remove the cap when you use this connector. If you do not use this connector, attach
the dust protection cap.
If you need to connect the
unit to a digital device which
only provides a coaxial type
digital connector (typically,
an RCA pin jack), use the
Fostex COP-1/96k coaxialoptical converter (shown
right).

Either of the [BAL] XLR and
[UNBAL/GUITAR] phone connecGTR CLEAN tors can be used. You can adjust
the input level using the [TRIM]
control. You can also use the amp
simulation insert effect.

2.

USB HOST

Model COP-1/96k

Use an optical digital
cable with Toslink plugs
on both ends.

[FOOT SW] jack (TRS phone jack)

4.

Used to connect with an unlatched-type
footswitch (see page 61).

[MIDI OUT] jack (DIN 5-pin connector)
Used to connect to a MIDI IN jack of an external MIDI device (such as a MIDI sequencer) (see pages 100 and 102).

5.

[USB HOST] connector (USB A type)
Used to connect to an external CD-R/RW
drive for creating an audio CD (CD-DA).
See the supplementary manual "How to use
the CD-R/RW drive" for details.

unlatched-type footswitch

: Do not connect your personal
computer to the [USB HOST] port.

24

MR16 Owner’s Manual (Names and functions)
6.

[USB] port (USB B type)
Used to connect with a personal computer
using a standard USB cable for song file data
transfer between the MR16 and the personal
computer (see page 107).

7.

[AC IN] connector
Connect the supplied power cord to this connector (see page 30).

Front panel (CD-R/RW drive built-in model only)

1
1.

Internal CD-R/RW drive
Used to create an original audio CD by burning converted stereo WAV files to a CD-R/
RW disc, or used to record a single mono
WAV file converted from track data on the
HDD to a CD-R/RW disc (see the supplementary manual "How to use the CD-R/RW drive"
for details).
: Although you can see the DVDROM logo on the front of the CD-R/RW drive
tray, it does not support DVD ROM discs.
Only CD-R/RW discs can be used.

25

MR16 Owner’s Manual (Names and functions)

LCD display
The following describes details about the LCD display, including screen contents and operation.

Home screen
When turning on the MR16, the display shows the startup screen (showing the startup status of the MR16),
followed by the "Home" screen, which is similar to the one below. In this condition, the previously loaded
song is loaded and the recorder is located at the beginning of the song. The home screen provides the
following information.

1

2
6
5

3

1.

4

Time counter display

3.

Time information of the current recorder position is shown in ABS or bar/beat mode (by
default, bar/beat). Using the [TIME BASE SELECT] key, you can select a desired time base
mode. When the recorder is moving (playing
back, fast forwarding, etc.), the appropriate
icon is also shown. While the hard disk drive is
in access, " ACC " lights up.

2.

Track level display
The recording or playback levels of tracks 1
through 16 are shown. When a track is record
armed, the track number indication changes
to the source input channel (any of A, B, C and
D).

4.

Stereo buss (L and R) level display
During recording or playback, the output levels of the L/R stereo buss are shown.

5.

Character display
Normally, the name of the song currently
loaded is shown (up 22 characters can be
shown at a time).
It also shows following information.
• A name of the operation mode currently
being executed (such as BOUNCE 1-8->9/10).
• A (not-so-serious) warning message
• The "Remain" time when at least one track is
record-armed (i.e. At least one of the
[REC SELECT] keys is active).

Song status display
Lights up the following status icons when the
appropriate modes (functions) are active.
At least one of the tracks is in the
input monitor mode (see pages
38, 40 and 42).
The auto return mode is active
(see page 49).
The loop mode is active (see page
49).
The auto play mode is active (see
page 49).

The remain time shows how much time you
can further record audio data onto a mono
track using the available space left on the hard
disk.

The +48V phantom power is being supplied (seepage 144).

6.

Song number display
Shows the song number of the song currently
loaded.

26

MR16 Owner’s Manual (Names and functions)

Selecting a time base mode
When the display shows the home screen, pressing the [TIME BASE SELECT] key switches the time base
mode between ABS and bar/beat.

POWER

Example of bar/beat display
HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

MENU / ENTER

BOUNCE

POWERFUL

NATURAL

BRIGHT

PLAY MODE

A / IN

B / OUT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
EFFECT SEND
0

10
AUTO PUNCH

LOCATE
PAN
L

R
VWX8

YZ9

+-_0

8

9/10

11/12

DELETE
REWIND

REC SELECT
13/14

15/16

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

STOP

PLAY

A-B PLAY

MIN

Example of ABS display
TIMEBASE
SELECT

[TIME BASE SELECT] key

Adjusting the display contrast
You can adjust the display contrast by rotating the [MENU/ENTER] knob while holding down the [CONTRAST] key. Rotating the dial clockwise heightens the contrast, while rotating it counterclockwise lowers
the contrast.

POWER

[MENU/ENTER] knob
HALL

PLATE

BOUNCE MODE

DELAY



15/16 > STEREO WAV FILE

EFFECT

MENU / ENTER

BOUNCE

POWERFUL

NATURAL

BRIGHT

PLAY MODE

A / IN

B / OUT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
EFFECT SEND
0

10
AUTO PUNCH

LOCATE
PAN
L

R
VWX8

YZ9

+-_0

DELETE

REC SELECT
8

9/10

11/12

13/14

15/16

REWIND

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

MIN

STOP

PLAY

A-B PLAY


While pressing down the [CONTRAST] key, the
display shows "CONTRAST -> DIAL".

CONTRAST

[CONTRAST] key

27

MR16 Owner’s Manual (Names and functions)

MENU mode screen
Pressing the [MENU/ENTER] knob while the recorder is stopped enters the menu mode and brings up the
menu screen. In the menu mode, you can make setting or editing via the appropriate screen. The top menu
screen has two pages, in which you can select the desired menu by rotating the [MENU/ENTER] knob.

POWER

[MENU/ENTER] knob
HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

POWERFUL

MENU / ENTER

BOUNCE

NATURAL



BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
EFFECT SEND
0

10

L

R

AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE
PAN

VWX8

YZ9

+-_0

8

9/10

11/12

DELETE

REC SELECT
13/14

15/16

REWIND

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

MIN

STOP

PLAY



A-B PLAY

Warning message
If a serious problem happens to the MR16 during operation, an appropriate warning message is shown on
the display. Most warning messages are being shown until the [MENU/ENTER] knob is pressed.
Note that there are also not-so-serious warning messages besides the following.

This message is shown
when you are going to
delete a song which is
protected.

During recording, this
message is shown if
there is no more space
left on the hard disk for
recording.

This message is shown
when the hard disk
drive has a problem.

This message is shown
when you are going to
make recording or editing to a song which is
protected.

This message is shown
when you are going to
edit a track or part but
there is not enough
space on the hard disk
for executing the undo
function.

This message is shown
when you are going to
create a new song
while 99 songs exist on
the hard disk.

28

MR16 Owner’s Manual (Basic operations)

Basic operations
This chapter describes power connection, power on/off, demo song playback, etc., as well as basic multitrack recording.
If it is the first time for you to use a Multitracker, read this chapter
carefully first so that you are familiar with the MR16 basic operations,
then read other sections which describe advanced operations.

29

MR16 Owner’s Manual (Basic operations)

About power
The MR16 operates by AC power. Before you start using the MR16, you must connect the supplied power cord.

Power connection
Connect between the [AC IN] connector on the MR16 rear panel and an AC outlet using the supplied
power cord.

INPUT A SEL
GTR CLEAN

MIC/LINE

GTR DIST

USB

USB HOST

MIDI OUT

DIGITAL OUT

FOOT SW

[AC IN] connector
Supplied power cord
AC outlet

: When you do not operate the MR16 for a long period of time, we recommend
disconnecting the power cord.

Turning on the unit
You can turn on or off the MR16 power using the [POWER] switch (pointed by an arrow below).
To turn off the power, press and hold down the [POWER] switch for a few seconds.

POWER
POWER

[POWER] switch
BOUNCE MODE

15/16 > STEREO WAV FILE

T

WERFUL

MENU / ENTER

BOUNCE

NATURAL

When you press the [POWER] switch to
turn on the power for the first time, the
MR16 starts up and the display shows the
screen as below (note that it takes some
time until the screen as below is shown).
This screen shows that the demo song is
loaded and stopped at the beginning (ABS
0) of the song named "FOSTEX_FEVER".

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING

Y MODE

A / IN

B / OUT

LOCATE

DELETE

REC SELECT
3/14

15/16

REWIND

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

MIN

STOP

PLAY

Follow the procedure described on the
next page to play back the demo song.

A-B PLAY

30

MR16 Owner’s Manual (Basic operations)

Listening the demo song
A demo song is pre-recorded on the hard disk of the MR16 when shipped.
Before you make recording, let's listen to the demo song via headphones (or a monitor speaker).

Connecting headphones (or a monitor speaker system)
Connect headphones to either of the two [PHONES] jacks of the MR16. Both jacks feed the same signal
so you may connect headphones whichever you like.
If you have a powered monitor speaker, you may connect it to the [STEREO OUT] L or R jacks of the
MR16.

Powered monitor
speaker

Headphones

INPUT A
BAL

UNBAL
/GUITAR

INPUT B
BAL

MIN
MAX
GUITAR

INPUT D
BAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

INPUT C
BAL

PEAK

LINE

MIC

INPUT A

UNBAL

UNBAL

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

UNBAL

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MAX

MIN

ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

MENU / ENTER

BOUNCE

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10
AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE
DYNAMIC

BRIT STACK

PAN
R

L
ABC1

L

R
DEF2

L

R

L

R

L

R

L

R

L

R

L

R

GHI3

JKL4

MNO5

PQR6

STU7

VWX8

YZ9

+-_0

3

4

5

6

7

8

9/10

11/12

DELETE

REC SELECT
CONDENSER

1

US METAL

2

MAX

13/14

15/16

REWIND

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

TUBE

STOP

PLAY

60'S COMBO

MIN

MIN

: You can plug a 1/4" phone plug to the

A-B PLAY

: When you connect a powered monitor
speaker to the unit, turn down the volume of the
powered monitor speaker to minimum before you
turn on the MR16 and the powered monitor
speaker.

[STEREO OUT] L or R jack.

31

MR16 Owner’s Manual (Basic operations)

Playing back the demo song
In the demo song, approximately 1-minute audio is recorded on all eight tracks. Follow the procedure
below for listening to the demo song. In the following procedure, it is assumed that the MR16 is
turned on and a pair of headphones (or a monitor speaker system) is connected.

3
INPUT A
BAL

UNBAL
/GUITAR

MIN
MAX
GUITAR

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

INPUT B
BAL

PEAK

LINE

MIC

INPUT A

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MAX

MIN

ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

MENU / ENTER

BOUNCE

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING

Hint-1

AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10

L

R

L

R

L

R

L

R

L

R

L

R

L

R

L

R

AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE
DYNAMIC

BRIT STACK

PAN

ABC1

DEF2

GHI3

JKL4

MNO5

PQR6

STU7

VWX8

YZ9

+-_0

Hint-2

DELETE

REC SELECT
CONDENSER

1

US METAL

2

3

5

4

6

7

8

9/10

11/12

13/14

15/16

REWIND

F FWD

MASTER

MAX

MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

TUBE

MIN

MIN

1,3
1)

Raise the [MASTER] fader to the " " position.
Set the track faders at the lowest position.

2)

Press the [PLAY] key to start playback.

3)

Raise the track faders (1 through 8) gradually to
adjust the playback level and balance.

1

PLAY

A-B PLAY

4 2

: The demo song is protected and you cannot overwrite or erase it. Therefore, you cannot
make recording in this condition.
If you want to make new recording while keeping the demo tape on the hard disk, see "Creating a song for recording" on the next page.
If you do not keep the demo song, carry out either of the following operations.

Also raise the [PHONES VOL] control gradually
to adjust the headphones level. (If you are
using a powered monitor speaker for
monitoring, adjust the level control of the
powered speaker.)

(1)

Release the song protection (see page
117).
Then, start recording (overwrite
recording) from the beginning of the demo
song, or delete the demo song from the
hard disk (see page 116). If you delete the
demo song, create a new song (see the next
page) and make recording to the new song.

: While listening to the playback
sound, adjust panning setting of tracks 1
through 8, as well as try to adjust the internal effects (reverb/delay) (see page 70).

4)

STOP

60'S COMBO

When the demo song ends, press the [STOP] key
to stop the recorder.

(2)

: To listen to the demo song again:
When the recorder is stopped after listening to the demo song, press the [REWIND]
key while holding down the [STOP] key.
The recorder instantly moves back to the
beginning of the demo song (see page 52).
Then pressing the [PLAY] key starts playback from the beginning of the demo song.

Format the hard disk (see page 140) and
make recording.
Because a new song is automatically
created after formatting the disk, you can
start recording without the need of
creating a new song manually.

32

MR16 Owner’s Manual (Basic operations)

Creating a song for recording
This section describes how to create a new song for recording on the hard disk, while keeping the
demo song. In the following procedure, it is assumed that the MR16 is stopped at the beginning
(ABS ZERO) of the demo song.
1)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen, where " Back" is
highlighted initially.

4)

The display now shows the screen for entering
a new song name. The rightmost character on
the default song name is flashing (in the example below, "2" of "Song02" starts flashing).

: By selecting "

Back" and pressing
the [MENU/ENTER] knob, the display returns
to the previous screen. You can also return
the display to the previous screen by pressing the [REWIND] key.

2)

Rotate the [MENU/ENTER] knob to select
"- - -:(New Song)", and press the [MENU/ENTER]
knob.

Rotate the [MENU/ENTER] knob to select "Song ",
and press the [MENU/ENTER] knob.
The display now shows the first page of the
song menu screen, where " Back" is
highlighted initially.

Flashing

5)

3)

Enter the desired song name.
Use the character entry keys to enter the desired character at the flashing point.
Rotate the [MENU/ENTER] knob to move the
flashing point. Use the [DELETE] key to delete
the character at the flashing point. Therefore,
when the rightmost character is flashing as in
the screen example above, you can delete all
characters by pressing the [DELETE] key repeatedly. You can enter up to 16 characters for a
song name.

Rotate the [MENU/ENTER] knob to select
"Select Song ", and press the [MENU/ENTER]
knob.

See  on the next page
for entering the song name as "My_Song".

The display now shows the first page of the
song selection screen. You can see the list of
the song numbers/names on the hard disk.
Currently, only the demo song is created, and
"S01: FOSTEX_FEVER" and "---:(New Song)" are
shown.
"---:(New Song)" is used to create a new song.

: You may leave the default song
name as it is. Also, you can edit the song
name after creating a song using the "Rename Song" menu item in the song menu
of the menu mode (see page 115).

33

MR16 Owner’s Manual (Basic operations)

: If you want to cancel creating a song,



rotate the [MENU/ENTER] knob to move the
cursor to "[CANCEL]" and press the [MENU/
ENTER] knob.


ABC1

[REC SELECT] keys on the
MR16 top panel act as character entry keys in the menu
mode.
For example, the [REC SELECT] key for track 1 (shown
on the left) can be used for
entering A, B, C, a, b, c and 1.

7)

While “[ENTER]” is flashing, press the
[MENU/ENTER] knob.
The display now shows the home screen of the
newly created song (My_Song).
As shown in the lower screen example, the song
name (My_Song) and the song number
(Song02) are shown.


The following procedure example shows how to enter "My_Song" as a song name.

1. Use the [M N O 5] key to enter "M".
2. Use the [Y Z 9] key to enter "y".

Flashing

3. Use the [+ _ 0] key to enter "_".
4. Use the [S T U 7] key to enter "S".
5. Use the [M N O 5] key to enter "o".
6. Rotate the [MENU/ENTER] knob to move the
cursor right.

Now, in addition to the demo song, a new
song on which no audio is recorded is created by the procedure above.

7. Use the [M N O 5] key to enter "n".
8. Use the [G H I 3] key to enter "g".

It is a good idea to create more than one
song before you start recording.



After creating a song or songs for recording,
connect the sound source to the MR16 (see
the next page) and start recording.

Pressing a different character entry key automatically moves the cursor right.
If two successive characters are assigned to the
same character entry key, rotate the [MENU/ENTER]
knob after selecting the first character to move
the cursor right.

6)

: After creating a new song, by executing procedure steps 1 through 3, the
following song selection screen appears.
This screen is used for loading the desired
song from the list, as well as creating a new
song.
For example, by rotating the [MENU/ENTER]
knob to highlight “S01: FOSTEX_FEVER” and
pressing the [MENU/ENTER] knob, you can
load the demo song.

After completing song name entry, press the
[MENU/ENTER] knob.
The cursor moves to “[ENTER]” at the bottom
of the screen.

Flashing

For details about how to select the desired
song, see "Song management" on page 113.

Flashing

34

MR16 Owner’s Manual (Basic operations)

Input connection
Input channel
The MR16 provides four input channels: [INPUT A], [INPUT B], [INPUT C] and [INPUT D].
Each channel provides both the XLR and 1/4" phone connectors.
INPUT A INPUT B

INPUT A
BAL

UNBAL
/GUITAR

MIN
MAX
GUITAR

INPUT B
BAL

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

INPUT C INPUT D

PEAK

LINE

MIC

TRIM

TRIM

PEAK

PEAK

LINE

INPUT A

MIC

LINE

INPUT B

TRIM

VOLUME

PEAK

MIC

INPUT C

LINE

MIC

MIN

MAX

INPUT D

Input channel

Available input connectors

INPUT A

Either of the XLR (balanced) connector or phone (unbalanced) jack
can be used (if both connectors
are plugged, the phone jack is effective).

INPUT B
INPUT C
INPUT D

Shapes of connectable connector

XLR-3-12C type

PHONE plug

• When you use the [INPUT A] channel, set the [INPUT A SELECT] switch on the rear panel
appropriately.
• If you use a condenser microphone, use the XLR (balanced) connector.
The MR16 can supply the phantom power (see page 144).

[INPUT A SELECT] switch
When you use the [INPUT A] channel, you must set the [INPUT A SELECT] switch on the rear panel
appropriately.
“MIC/LINE” position
[INPUT A SELECT] switch

INPUT A SEL
GTR CLEAN
MIC/LINE
GTR DIST

“GTR DIST” position
INPUT A SEL
GTR CLEAN

MIC/LINE

INPUT A SEL

GTR DIST

GTR CLEAN
MIC/LINE
GTR DIST
USB

USB HOST

MIDI OUT

DIGITAL OUT

FOOT SW

“GTR CLEAN” position
INPUT A SEL
GTR CLEAN
MIC/LINE
GTR DIST

35

Both the [BAL] XLR and [UNBAL/GUITAR] phone connectors can be used.
Set the switch to this position when the
source is an external microphone or
line level source.
Both the [BAL] XLR and [UNBAL/GUITAR] phone connectors can be used.
You can adjust the input level and distortion using the [TRIM] and [DISTORTION] controls respectively. You can
also use the amp simulation insert effect.
Both the [BAL] XLR and [UNBAL/GUITAR] phone connectors can be used.
You can adjust the input level using the
[TRIM] control. You can also use the
amp simulation insert effect.

MR16 Owner’s Manual (Basic operations)

Recording track combinations and available input channel(s)
The MR16 is a 16-track recorder. Tracks 1 through 8 are mono tracks, while tracks 9 through 16 are
stereo tracks. The [REC SELECT] keys control track arming.
AUTO PUNCH

PLAY MODE

A / IN

RHYTHM GUIDE

B / OUT

CONTRAST

DIRECT LOCATE

LOCATE
DYNAMIC

BRIT STACK

PAN
R

L

L

ABC1

R
DEF2

L

R

L

R

L

R

L

R

L

R

L

R

GHI3

JKL4

MNO5

PQR6

STU7

VWX8

YZ9

+-_0

3

4

5

6

7

8

9/10

11/12

DELETE

REC SELECT
CONDENSER

1

US METAL

2

13/14

15/16

REWIND

F FWD

MASTER

MAX

MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

TUBE

MIN

ABC1

STOP

PLAY

60'S COMBO

DEF2

A-B PLAY

MIN

GHI3

JKL4

MNO5

PQR6

STU7

VWX8

YZ9

+-_0

3

4

5

6

7

8

9/10

11/12

DELETE

REC SELECT
1

2

13/14

15/16

With the MR16, you can simultaneously record up to four tracks. Depending on the armed
track(s), the available input channel(s) is (are) automatically assigned.
The following shows the recording track combinations, as well as available input channel(s) by
the number of tracks simultaneously recorded.

Recording track combinations
When recording to a single
track

•

Any one of tracks 1 through 8.

When recording to two
tracks simultaneously

•
•

Any two of tracks 1 through 8.
Any pair of tracks 9/10, 11/12, 13/14 and 15/16.

When recording to three
tracks simultaneously

•
•

Any three of tracks 1 through 8
Any one of tracks 1 through 8 and any pair of tracks 9/10, 11/12, 13/14 and 15/16.

When recording to four
tracks simultaneously

•
•
•

Any four of tracks 1 through 8
Any two of tracks 1 through 8 and any pair of tracks 9/10, 11/12, 13/14 and 15/16.
Any two pairs of tracks 9/10, 11/12, 13/14 and 15/16.

Available input channels
When recording to a single
track
When recording to two
tracks simultaneously

When recording to three
tracks simultaneously

When recording to four
tracks simultaneously

•

only [INPUT A] is available.

•
•

[INPUT A] and [INPUT B] are available.
The [INPUT A] is assigned to the lower numbered track, while the [INPUT B] is
assigned to the higher numbered track.
(Example: Track 1 -> [INPUT A], Track 2 -> [INPUT B])

•
•

[INPUT A], [INPUT B] and [INPUT C] are available.
The [INPUT A] channel is assigned to the lowest numbered track, the [INPUT B]
channel assigned to the next lower numbered track, and the [INPUT C] channel is
assigned to the highest numbered track .
(Example: INPUT A -> Track 8, INPUT B -> Track 9, INPUT C -> Track 10)

•
•

All input channels ([INPUT A], [INPUT B], [INPUT C] and [INPUT D]) are available.
The [INPUT A] channel is assigned to the lowest numbered track, the [INPUT B]
channel assigned to the next lower numbered track, the [INPUT C] channel is as
signed to the next higher numbered track, and the [INPUT D] channel is assigned to
the highest numbered track . (Example: INPUT A -> Track 1, INPUT B -> Track 2,
INPUT C -> Track 7, INPUT D -> Track 8)

36

MR16 Owner’s Manual (Basic operations)

Recording onto a single track
You can record onto any one of tracks 1 through 8. When making recording to a single track, you
can record a signal fed to the [INPUT A] channel.
The following describes the procedure for recording an acoustic guitar onto track 1 via a microphone. We assume that Song02 is loaded and no sound is recorded to Song02. See "Creating a
song for recording" on page 33 for details about how to create a song.

2

INPUT A SEL
GTR CLEAN
MIC/LINE
GTR DIST

1
INPUT A
BAL

UNBAL
/GUITAR

6

MIN
MAX
GUITAR

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

INPUT B
BAL

6

PEAK

LINE

MIC

INPUT A

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MAX

MIN

ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

MENU / ENTER

BOUNCE

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10
AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE
DYNAMIC

BRIT STACK

PAN
R

L

3

ABC1

L

R
DEF2

L

R

L

R

L

R

L

R

L

R

L

JKL4

MNO5

PQR6

STU7

VWX8

YZ9

+-_0

3

4

5

6

7

8

9/10

11/12

DELETE

REC SELECT
CONDENSER

1

US METAL

2

13/14

15/16

REWIND

F FWD

MASTER

MAX

MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

TUBE

7

R

GHI3

STOP

PLAY

60'S COMBO

MIN

MIN

4

4
Preparation for recording

A-B PLAY

9
10

5 8

: You can apply EQ to the input signal during recording (see page 66).

1)

Connect a microphone to the [BAL] or
[UNBAL/GUITAR] input connector of the
[INPUT A] channel.

3)

Track 1 is record armed and the [REC SELECT]
key for track 1 starts flashing.
On the home screen, the remaining time is
shown, while "1" for the track number changes
to "A". This indicates you can now record the
[INPUT A] channel signals to tracks 1
respectively.

: You can supply the phantom power
to a condenser microphone connected to
the [BAL] XLR connector (see page 144).
Note that you cannot supply the phantom
power via the [GUITAR/UNBAL] phone connector.

2)

Press the [REC SELECT] key for track 1.

Set the [INPUT A SELECT] switch to "MIC/LINE".

Remain

: You can apply the mic simulation
as insert effects when the [INPUT A SELECT]
switch to "MIC/LINE" (see page 68).

37

MR16 Owner’s Manual (Basic operations)
4)

Set track fader 1 and [MASTER] fader to the
nominal position (marked by ).

Starting recording

Raising these faders allows you to monitor the
input sound. If these faders are not raised, you
cannot monitor the sound via headphones.

7)

: The fader for track 1 is used to ad-

8)

While holding down the [RECORD] key, press the
[PLAY] key to start recording.
The guitar is recorded.

When recording completes, press the [STOP] key
to stop the recorder.

just the monitor level. To adjust the recording level, use the [TRIM] control of the [INPUT A] channel.

5)

: We recommend to press the [REC
SELECT] key for track 1 to unarm track 1.

Press the [RECORD] key once (the key indicator
starts flashing).

Playing back the recorded track

Track 1 (which is record armed) now enters
" is shown on
the input monitor mode and "
the home screen.

9)

Press the [REWIND] key while holding down the
[STOP] key to locate the recorder to the
beginning of the song.

10)

Press the [PLAY] key to start playback.
You can adjust the monitor level using the track
1 fader, as well as the [MASTER] fader and
[PHONES VOL] control.
If you are not satisfied with the result, use
the undo/redo function to cancel the recording and try again.

6)

Undoing recording (undo/redo)

While playing the guitar, adjust the recording level
using the [TRIM] control of the [INPUT A]
channel.

If you press the [UNDO/REDO] key after finishing
recording, you can return to the condition before
the recording started (UNDO operation). Therefore,
you can try recording again.
If you press the [UNDO/REDO] key again (after
UNDO), the undo operation is canceled and you
can return to the condition when the recording
finished (REDO operation).

Adjust the level appropriately so that the PEAK
indicator does not light.
Turning the [PHONES VOL] control clockwise
raises the headphone monitor level.
The screen shows the input level of track 1, as
well as the stereo L and R output levels.

POWER

HALL

PLATE

BOUNCE MODE

DELAY

UNDO/REDO

15/16 > STEREO WAV FILE

EFFECT

MENU / ENTER

BOUNCE

POWERFUL

NATURAL

BRIGHT

PLAY MODE

A / IN

B / OUT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
EFFECT SEND
0

10
AUTO PUNCH

LOCATE
PAN
L

R
VWX8

YZ9

+-_0

8

9/10

11/12

DELETE

REC SELECT

: Adjust the [TRIM] control properly

13/14

15/16

REWIND

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

so that the PEAK indicator does not light at
the loudest part of the guitar sound. If the
input level is too high, the PEAK indicator
lights and the sound may be distorted or
noisy.

RECORD

MIN

STOP

PLAY

[UNDO/REDO] key

A-B PLAY

: The undo/redo function is available for
all kind of recordings, however, if you carry out
any of the following operations after making recording, you cannot undo the recording.

: When receiving a line level signal, set
the [TRIM] control to left ("LINE") to get the
appropriate level. When receiving a microphone signal, set the [TRIM] control to right
("MIC") to get the appropriate level.

• Carrying out new recording.
• Carrying out track or part editing.
• Turning off the power.
• Selecting another song or editing the song name.

38

MR16 Owner’s Manual (Basic operations)

Overdubbing basics
Overdubbing is recording something new while listening to the previously recorded track(s).
It is a very important method in multitrack recording. The following describes an example of
overdubbing for recording a stereo keyboard to tracks 9/10 while listening to the guitar on track
1. See the procedure previously described in "Recording onto a single track" for details about how
to record a guitar on track 1. In the procedure below, we assume that the song of which the
guitar has been recorded on track 1 is loaded.
Note that you can make overdubbing to another track or other tracks in the same manner as
described below.

2
INPUT A SEL
GTR CLEAN
MIC/LINE
GTR DIST

1

1

INPUT A
BAL

UNBAL
/GUITAR

7

MIN
MAX
GUITAR

INPUT B
BAL

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

7

PEAK

LINE

MIC

INPUT A

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MAX

MIN

ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

MENU / ENTER

BOUNCE

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10

L

R

L

R

L

R

L

R

L

R

L

R

L

R

L

R

AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE

3

DYNAMIC

BRIT STACK

PAN

ABC1

DEF2

GHI3

JKL4

MNO5

PQR6

STU7

VWX8

YZ9

+-_0

3

4

5

6

7

8

9/10

11/12

DELETE

REC SELECT
CONDENSER

1

US METAL

2

13/14

15/16

REWIND

F FWD

MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

TUBE

MIN

MIN

4

PLAY

4

A-B PLAY

9
6,12

5 8,10

This indicates you can now record the [INPUT
A] and [INPUT B] channel signals to tracks 9
and 10 respectively.

Preparation for recording
1)

STOP

60'S COMBO

4

8,11

MASTER

MAX

Connect the L and R outputs of the keyboard to
input connectors of the [INPUT A] and [INPUT B]
channels.
Connect the L and R outputs to the [INPUT A]
and [INPUT B] channels respectively.

2)

Set the [INPUT A SELECT] switch to "MIC/LINE".

3)

Press the [REC SELECT] key for tracks 9/10.
Tracks 9/10 are record armed and the
[REC SELECT] key for tracks 9/10 starts
flashing.

4)
On the home screen, the remaining time is
shown, while "9" and "10" for the track
numbers change to "A" and "B" respectively.

Set track faders 1 and 7/8 and the [MASTER] fader
to the nominal position (marked by ).
Raising these faders allows you to monitor the
input sound. If these faders are not raised, you
cannot monitor the sound via headphones.

39

MR16 Owner’s Manual (Basic operations)

Starting recording

: Track 1 and 9/10 faders are used
to adjust the monitor level. To adjust the
recording levels, use the [TRIM] controls of
the [INPUT A] and [INPUT B] channels.

5)

9)

While holding down the [RECORD] key, press the
[PLAY] key to start recording.
The recorder records the keyboard while
playing back track 1 (guitar).

Press the [RECORD] key once (the key indicator
starts flashing).

10)

The armed tracks 9/10 now enter the input
" is shown on the
monitor mode, while "
home screen.

When recording completes, press the [STOP] key
to stop the recorder.

: We recommend to press the
[REC SELECT] key for tracks 9/10 to unarm
tracks 9/10.

Playing back the recorded track
11)

Press the [REWIND] key while holding down the
[STOP] key to locate the recorder to the
beginning of the song.

Adjusting the recording levels while listening to track 1
12)
6)

Though tracks 9/10 are in the input monitor
mode, you can hear the track 1 signal by
rotating the [PHONES VOL] control clockwise
(while the meter for track 1 shows the
playback level).

7)

Press the [PLAY] key to start playback.
You can adjust the monitor level using the track
faders, as well as the [MASTER] fader and
[PHONES VOL] control.

Press the [PLAY] key to play back the song from
the beginning.

: If you are not satisfied with the result, use the undo/redo function to cancel
the recording and try again.

Undoing recording (undo/redo)

While playing the keyboard, adjust the recording
levels using the [TRIM] controls of the [INPUT A]
and [INPUT B] channels.

If you press the [UNDO/REDO] key after finishing
recording, you can return to the condition before
the recording started (UNDO operation). Therefore,
you can try recording again.
If you press the [UNDO/REDO] key again (after
UNDO), the undo operation is canceled and you
can return to the condition when the recording
finished (REDO operation).

Adjust the levels appropriately so that the PEAK
indicators for these input channels do not light.
The home screen shows the playback level of
track 1 and the input levels of tracks 9 and 10,
as well as the stereo L and R output levels.

POWER

HALL

PLATE

BOUNCE MODE

DELAY

UNDO/REDO

15/16 > STEREO WAV FILE

EFFECT

MENU / ENTER

BOUNCE

POWERFUL

NATURAL

BRIGHT

PLAY MODE

A / IN

B / OUT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
EFFECT SEND
0

: Adjust each [TRIM] control properly

10
AUTO PUNCH

LOCATE
PAN
L

so that the corresponding PEAK indicator
does not light at the loudest part of the keyboard sound.

R
VWX8

YZ9

+-_0

DELETE

REC SELECT
8

9/10

11/12

13/14

15/16

REWIND

F FWD

[UNDO/REDO] key

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

MIN

STOP

PLAY

A-B PLAY

: When receiving a line level signal, set
the [TRIM] control to left ("LINE") to get the
appropriate level. When receiving a microphone signal, set the [TRIM] control to right
("MIC") to get the appropriate level.

8)

: The undo/redo function is available for
all kind of recordings, however, if you carry out
any of the following operations after making recording, you cannot undo the recording.

After adjusting the recording levels properly,
press the [REWIND] key while holding down the
[STOP] key to locate the recorder to the
beginning of the song.

• Carrying out new recording.
• Carrying out track or part editing.
• Turning off the power.
• Selecting another song or editing the song name.

40

MR16 Owner’s Manual (Basic operations)

Recording onto four tracks simultaneously
You can simultaneously record up to four tracks. See page 36 for the available combinations of
four recording tracks. The following describes the procedure for recording different sound sources
simultaneously to tracks 1 through 4. You can make four-track simultaneous recording with any
available track combination in the same manner.

2
INPUT A SEL
GTR CLEAN
MIC/LINE
GTR DIST

1

1

1

1

INPUT A
BAL

INPUT B
BAL

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

UNBAL
/GUITAR

6

MIN
MAX
GUITAR

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

6

PEAK

LINE

MIC

INPUT A

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MAX

MIN

ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

MENU / ENTER

BOUNCE

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10

L

R

L

R

L

R

L

R

L

R

L

R

L

R

L

R

AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE

3

DYNAMIC

BRIT STACK

PAN

ABC1

DEF2

GHI3

JKL4

MNO5

PQR6

STU7

VWX8

YZ9

+-_0

3

4

5

6

7

8

9/10

11/12

DELETE

REC SELECT
CONDENSER

1

US METAL

2

13/14

15/16

REWIND

F FWD

MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

TUBE

MIN

4

4

Connect the following sound sources to the
[INPUT A] through [INPUT D] channels.
3)
->
->
->
->

Electric guitar
Electric bass
Microphone (vocal)
Drum machine

7

A-B PLAY

5 8

Press the [REC SELECT] key for tracks 1 through 4.
Tracks 1 through 4 are record armed and the
[REC SELECT] keys for tracks 1 through 4 start
flashing.
On the home screen, track numbers "1"
through "4" changes to "A" through "D"
respectively, showing that each input is
assigned to the appropriate track.
The remaining time of the hard disk is shown.

: If you connect a condenser microphone to the [BAL] XLR connector of the [INPUT C] channel, you can supply the phantom power to the microphone (see page
144).

2)

PLAY

: You can apply the amp simulation
as insert effects when the [INPUT A SELECT]
switch is set to "GTR DIST" (see page 68).

Preparation for recording

[INPUT A]
[INPUT B]
[INPUT C]
[INPUT D]

STOP

60'S COMBO

MIN

1)

9

MASTER

MAX

Set the [INPUT A SELECT] switch to "GTR DIST".
You can add distortion of the internal effects
to your guitar sound.

41

MR16 Owner’s Manual (Basic operations)
4)

Set the track faders 1 through 4 and [MASTER]
fader to the nominal position (marked by ).

Starting recording

Raising these faders allows you to monitor the
input sound. If these faders are not raised, you
cannot monitor the sound via headphones.

7)

: Track faders 1 through 4 are used

8)

The recorder starts recording.

to adjust the monitor levels. To adjust the
recording level, use the [TRIM] controls for
[INPUT A] through [INPUT D].

5)

While holding down the [RECORD] key, press the
[PLAY] key to start recording.
When recording completes, press the [STOP] key
to stop the recorder.

: We recommend to press the [REC
SELECT] key for tracks 1 through 4 to unarm these tracks.

Press the [RECORD] key once (the key indicator
starts flashing).

Playing back the recorded track

Tracks 1 through 4 (which are armed) now
" is
enter the input monitor mode and "
shown on the home screen.

9)

10)

Press the [REWIND] key while holding down the
[STOP] key to locate the recorder to the
beginning of the song.
Press the [PLAY] key to start playback.
You can adjust the monitor level using track
faders 1 through 4, as well as the [MASTER]
fader and [PHONES VOL] control.

6)

: If you are not satisfied with the result, use the undo/redo function to cancel
the recording and try again.

While playing the music, adjust the recording
level of each track using the [TRIM] control of
each input channel.

Undoing recording (undo/redo)

Adjust the level appropriately so that the PEAK
indicator does not light.
Turning the [PHONES VOL] control clockwise
raises the headphone monitor level.

If you press the [UNDO/REDO] key after finishing
recording, you can return to the condition before
the recording started (UNDO operation). Therefore,
you can try recording again.
If you press the [UNDO/REDO] key again (after
UNDO), the undo operation is canceled and you
can return to the condition when the recording
finished (REDO operation).

The screen shows the input level of tracks 1
through 4, as well as the stereo L and R output
levels.

POWER

HALL

PLATE

BOUNCE MODE

DELAY

: Adjust the [TRIM] control of each
input channel properly so that the PEAK
indicator does not light at the loudest part
of the sound.

UNDO/REDO

15/16 > STEREO WAV FILE

EFFECT

MENU / ENTER

BOUNCE

POWERFUL

NATURAL

BRIGHT

PLAY MODE

A / IN

B / OUT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
EFFECT SEND
0

10
AUTO PUNCH

LOCATE
PAN
L

R
VWX8

YZ9

+-_0

8

9/10

11/12

DELETE

REC SELECT
13/14

15/16

REWIND

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

MIN

STOP

[UNDO/REDO] key

PLAY

A-B PLAY

: You can add distortion to an electric
guitar connected to [INPUT A]. Use the [DISTORTION] control to adjust the distortion
level. When you add distortion, readjust the
[TRIM] control.

: The undo/redo function is available for
all kind of recordings, however, if you carry out
any of the following operations after making recording, you cannot undo the recording.

: When receiving a line level signal, set
the [TRIM] control to left ("LINE") to get the
appropriate level. When receiving a microphone signal, set the [TRIM] control to right
("MIC") to get the appropriate level.

• Carrying out new recording.
• Carrying out track or part editing.
• Turning off the power.
• Selecting another song or editing the song name.

42

MR16 Owner’s Manual (Basic operations)

Basic mixdown
This section describes basic mixdown which is the final process of multitrack recording. Mixdown
mixes recorded materials on tracks 1 through 16 down to stereo. The mixdowned material can
be recorded to an external master recorder.
The MR16 is equipped with the [DIGITAL OUT] connector, so you can record a mixdowned signal
to a digital master recorder (DAT, MD, etc.) which can accept an S/P DIF digital signal in digital
domain. With the MR16, you can also record a mixdowned signal internally to a new song of the
MR16 using the track bouncing function, without the need of an external master recorder (see
"Track bouncing" described later).

Delay
or
Reverb

Track 1 playback

Mastering Effect

Mixing

D/A

Analog Master Recorder

STEREO OUT L, R

Analog Master Recorder
DIGITAL OUT

Track 16

playback

INPUT A ~ INPUT D

: When you mix down to an external (digital or analog) master recorder, you can
apply the internal effects (reverb/delay) to playback tracks 1 through 8 or apply the
mastering effects to the stereo mix signals.
For details about the internal effect and mastering effects, see page 65.

: When you mix down to an external (digital or analog) master recorder, you can
mix sounds from inputs A through D to the sounds from tracks 1 through 16.
For details about how to mix sounds from inputs A through D, see page 85.

43

MR16 Owner’s Manual (Basic operations)

Mixdown to an analog recorder
The following describes how to make mixdown recording to an external analog recorder.

[STEREO OUT L, R]
INPUT A
BAL

UNBAL
/GUITAR

MIN
MAX
GUITAR

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

INPUT B
BAL

PEAK

LINE

MIC

INPUT A

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

Analog master recorder

MAX

INPUT D
TO STEREO BUSS LEVEL
MAX

MIN

ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

MENU / ENTER

BOUNCE

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10
AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE
DYNAMIC

BRIT STACK

PAN
R

L
ABC1

L

R
DEF2

L

R
GHI3

L

R
JKL4

L

R
MNO5

L

R
PQR6

L

R
STU7

L

R
VWX8

YZ9

+-_0

DELETE
REWIND

REC SELECT
CONDENSER

1

US METAL

2

3

4

5

6

7

8

9/10

11/12

13/14

15/16

F FWD

MASTER

MAX

MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

TUBE

MIN

1)

2)

STOP

PLAY

60'S COMBO

MIN

A-B PLAY

3)

Connect the [STEREO OUT (L, R)] connectors of
the MR16 to the input connectors of an analog
master recorder.

Adjust the recording level of the master recorder
while rehearsing mixdown.
See the manual of the master recorder for
details about how to adjust the recording level.

While playing back the MR16, rehearse mixing
down the recorded sounds by adjusting the level
and panning of each track, applying effects to
tracks 1 through 8 and applying the mastering
effects to the L/R stereo mix, etc.
The output levels from the [STEREO OUT (L,
R)] connectors can be controlled by the
[MASTER] fader.
Adjust the levels appropriately so that the
highest segments of L and R meters do not light.

4)

After rehearsing mixdown and adjusting the
recording level, locate the MR16 to the beginning
of the song.

5)

Start the master recorder recording and then start
the MR16 playing back.

6)

After finishing recording, stop both recorders.
: By sliding up or down the MR16
[MASTER] fader gradually, you can fade in
or fade out recording.

See "Using effects" on page 65 for details about
the delay/reverb and mastering effects.
You can also mix sound sources connected to
[INPUT A] through [INPUT D] during mixdown.
See page 85 for details.

44

MR16 Owner’s Manual (Basic operations)

Mixdown to a digital recorder
The following describes how to make mixdown recording to an external digital recorder.

Digital master recorder
INPUT A SEL
MIC/LINE

GTR CLEAN

GTR DIST

USB

USB HOST

MIDI OUT

DIGITAL OUT

FOOT SW

[DIGITAL OUT]

Optical cable

1)

Connect the [DIGITAL OUT] connector of the
MR16 to the digital input connector of a digital
master recorder using an optical cable.

3)

: The [DIGITAL OUT] connector of the
MR16 is the Toslink optical type.
If your digital recorder provides only the
coaxial type connector, use the Fostex COP1/96kHz coaxial-optical converter.
Contact Fostex or our dealer for details
about the Model COP-1/96kHz.

While playing back the MR16, rehearse mixing
down the recorded sounds by adjusting the level
and panning of each track, applying effects to
tracks 1 through 8 and applying the mastering
effects to the L/R stereo mix, etc.
See "Using effects" on page 65 for details about
the delay/reverb and mastering effects.
You can also mix sound sources connected to
[INPUT A] through [INPUT D] during mixdown.
See page 85 for details.

4)

Use the [MASTER] fader of the MR16 to adjust
the output level.
Adjust the level appropriately so that the level
meter of the master recorder shows "0" when
the MR16 outputs the biggest signal.
If the level meter exceeds "0", the sound may
be distorted.

5)

Model COP-1/96kHz

Start the master recorder recording and then start
the MR16 playing back.
: By sliding up or down the MR16

2)

Set the master recorder to accept the digital
input.

[MASTER] fader gradually, you can fade in
or fade out recording.

Make sure that the recorder accepts the digital
signal output from the MR16, which is
44.1-kHz, 16-bit, S/P DIF signal.

6)

Generally, a digital recorder cannot adjust the
digital input level.

45

After finishing recording, stop both recorders.

MR16 Owner’s Manual (Basic operations)

46

MR16 Owner’s Manual (Advanced playback and locate functions)

Advanced playback and locate functions
This chapter describes advanced playback functions including cueing,
partial playback (between points A and B), special play modes, as well as
the locate function.

47

MR16 Owner’s Manual (Advanced playback and locate functions)

3 x cueing
By holding down the [F FWD] or [REWIND] key during playback, the recorder enters cueing mode
and you can monitor playback at 3 x speed. It may be useful for searching a specific position.
•
BOUNCE MODE

15/16 > STEREO WAV FILE

MENU / ENTER

BOUNCE

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

RHYTHM GUIDE

CONTRAST

During forward cueing, "
display.

UNDO/REDO

MASTERING

REWIND

A / IN

B / OUT

By holding down the [F FWD] key during play
back, the recorder starts cueing forwards at 3 x
speed.
" is shown on the

DIRECT LOCATE

F FWD

LOCATE

DELETE
REWIND

REC SELECT
15/16

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

STOP

PLAY

[REWIND] key

[F FWD] key

•

A-B PLAY

MIN

By holding down the [REWIND] key during play
back, the recorder starts cueing backwards at 3
x speed.
During backward cueing, "
display.

" is shown on the

Playback between LOCATE A and B points
When the LOCATE A and LOCATE B points are set, you can playback between these points once.
This function is always available regardless of the play mode setting (see "Play mode" on next
page). This function allows you to check the editing part (between LOCATE A and B points) for
copy/paste, erase, etc. See "Part editing" described later.
BOUNCE MODE

15/16 > STEREO WAV FILE

NATURAL

BRIGHT

•

MENU / ENTER

BOUNCE

TIMEBASE SELECT

STORE

RHYTHM GUIDE

CONTRAST

UNDO/REDO

MASTERING

A / IN

B / OUT

The MR16 plays back audio data between the
LOCATE A and LOCATE B points once, then
stops.

DIRECT LOCATE

LOCATE

DELETE

STOP

REC SELECT

REWIND

F FWD

PLAY
15/16

MASTER
MAX

RECORD

MIN

LOCATE A point

LOCATE REC END

LOCATE ABS ZERO

[STOP] key

While the recorder is stopped, press the [PLAY]
key while holding down the [STOP] key.

STOP

LOCATE B point

PLAY

A-B PLAY

[PLAY] key
Playback

While the recorder is playing back between the
LOCATE A and B points, the display shows the
icon as below.

: Note that this function is available only
when the LOCATE A and B points are set.
See page 53 for details about how to set the LOCATE A and B points.

: If you carry out the operation above when
the LOCATE A point is set ahead of the LOCATE B
point (i.e. LOCATE A > LOCATE B), the MR16 plays
back audio data from the LOCATE A point to the
REC END points once, then stops.

During playback, you can monitor playback
audio of the desired track(s) by raising the appropriate track fader(s), the [MASTER] fader
and the [PHONES] control.

48

MR16 Owner’s Manual (Advanced playback and locate functions)

Play mode
The MR16 offers special play modes including the auto play, auto return and loop playback
modes in addition to the normal playback mode.

Selecting a play mode
While the recorder is stopped, each time you press the [PLAY MODE] key, the play mode switches
among "Off", "Auto Play", "Auto return" and "Loop".

INPUT A
BAL

UNBAL
/GUITAR

MIN
MAX
GUITAR

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

INPUT B
BAL

PEAK

LINE

MIC

INPUT A

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MAX

MIN

ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

MENU / ENTER

BOUNCE

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10
AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE
DYNAMIC

BRIT STACK

PAN
R

L
ABC1

L

R
DEF2

L

R
GHI3

L

R
JKL4

L

R
MNO5

L

R
PQR6

L

R
STU7

L

R
VWX8

YZ9

+-_0

PLAY MODE

DELETE

REC SELECT
CONDENSER

US METAL

TUBE

60'S COMBO

1

2

3

4

5

6

7

8

MAX

9/10

11/12

13/14

15/16

REWIND

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

MIN

MIN

STOP

PLAY

A-B PLAY

While the recorder is stopped,
you can choose the desired play
mode by pressing the [PLAY
MODE] key as many times as
needed.

The current mode is shown on the screen as follows (when "Off" is selected, there is
no indication).





Lighting

Lighting

Lighting





49

MR16 Owner’s Manual (Advanced playback and locate functions)

Auto play mode
In the Auto play mode, when locating to the ABS ZERO, REC END, LOCATE A or LOCATE B point,
the recorder automatically starts playback from the point. The following shows the auto play
function after locating to the LOCATE A point (see page 52 for the locate function).
The point where you
execute the locate function

The point where you
execute the locate function

LOCATE A point

Locate

Locate

Playback
When locating to the LOCATE A point,
the recorder automatically starts
playback immediately.

Auto return mode
The auto return mode is active when the LOCATE A and LOCATE B points are set.
In the auto return mode, when reaching at the LOCATE B point during playback, the recorder
automatically locates to the LOCATE A point and stops.
LOCATE A point

LOCATE B point

playback

When reaching at the LOCATE B point during playback,
the recorder automatically locates to the LOCATE A
point and stops.

Loop mode
As with the auto return mode, the loop mode is active when the LOCATE A and LOCATE B points
are set. In the loop mode, when reaching at the LOCATE B point during playback, the recorder
automatically locates to the LOCATE A point and starts playback. The recorder repeats this
behavior until you stop the recorder.
You may find it very convenience to use the loop function together with the auto punch in/out
function (see the next page).
LOCATE B point

LOCATE A point

Playback

When locating to the LOCATE A point, the recorder
automatically starts playback.

When reaching at the LOCATE B point during
playback, the recorder automatically locates to
the LOCATE A point.

50

MR16 Owner’s Manual (Advanced playback and locate functions)

Loop function in auto punch in/out mode
When the loop mode is active (while the auto punch in/out mode is inactive), the LOCATE
A and LOCATE B points are used as the loop start and end points. When the auto punch in/
out mode is active (while the loop mode is inactive), the LOCATE A and LOCATE B points
are used as the punch-in and punch-out points.
When both the auto punch in/out and loop modes are active, the LOCATE A and LOCATE
B points are used as the punch-in and punch-out points, while the loop function starts at
"the LOCATE A point minus the pre-roll time" and ends at "the LOCATE B point plus the
post-roll time", as shown below. The pre-roll time is initially set to four seconds, while the
post-roll time is set to one second.
: If you set the LOCATE A point to the beginning of a song (ABS ZERO) or set the
LOCATE B point to the recording end point (REC END) of a song, the pre-roll or post-roll
time is ignored.

LOCATE A point

LOCATE B point

4 sec.

1 sec.

LOOP END point

LOOP START point

Using the loop function in the auto punch in/out mode reduces the number of key presses,
allowing you to concentrate on playing.
LOCATE A point
(Punch in point)

LOCATE B point
(Punch out point)

LOOP END point

LOOP START point

You can change the pre-roll and post-roll time within the range between 0.1 and 10.0
seconds (in 0.1 second steps) in the menu mode (see page 142).

51

MR16 Owner’s Manual (Advanced playback and locate functions)

Locate function
The following describes the locate functions, which allow you to immediately skip to a specified
point in a song.

Time locate
Regardless of the current recorder position, you can locate to the beginning (ABS ZERO) of the
song or the recording end (REC END) of the song.

Locating to the beginning (ABS ZERO) of a song
•

While the recorder is stopped, press the
[REWIND] key while holding down the [STOP] key.
The MR16 immediately locates to the
beginning of the song (ABS ZERO) and stops.
BOUNCE MODE

15/16 > STEREO WAV FILE

MENU / ENTER

BOUNCE

NATURAL

The current position

ABS ZERO

BRIGHT

REC END

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING

A / IN

B / OUT

REWIND

LOCATE

DELETE
REWIND

REC SELECT

STOP
15/16

Locate

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

STOP

PLAY

[REWIND] key

A-B PLAY

MIN

[STOP] key

Locating to the recording end point (REC END) of a song
•

While the recorder is stopped, press the [F FWD]
key while holding down the [STOP] key.
The MR16 immediately locates to the
recording end of the song (REC END) and stops.
BOUNCE MODE

15/16 > STEREO WAV FILE

MENU / ENTER

BOUNCE

NATURAL

ABS ZERO

The current position

BRIGHT

REC END

TIMEBASE SELECT

STORE

RHYTHM GUIDE

CONTRAST

UNDO/REDO

MASTERING

A / IN

B / OUT

DIRECT LOCATE

F FWD

LOCATE

DELETE

REC SELECT

STOP

Locate

15/16

REWIND

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

STOP

PLAY

[F FWD] key
MIN

[STOP] key

52

A-B PLAY

MR16 Owner’s Manual (Advanced playback and locate functions)

Locating to the LOCATE A or LOCATE B point
You can set the desired point of a song as the LOCATE A or LOCATE B point.
The LOCATE A and B points can be used not only for locating, but also for auto punch in/out,
play modes and part editing, etc.

Setting the LOCATE A or LOCATE B point
You can set the LOCATE A or LOCATE B point while the recorder is running or stops at the
desired point, regardless of time base setting.
: You cannot set the LOCATE A or B point for a protected song. If you are going to do so,
the warning message ("This song is protected!") is shown. To set the LOCATE A or B point for a
protected song, release the protection first (see page 117).

: The LOCATE A point must be earlier than the LOCATE B point. If not, you cannot carry
out the auto punch in/out or loop function correctly.

: While the time base is set to the bar/beat mode, if you set the "Beat resolution" menu item
in the menu mode to "On", you can store the LOCATE A or B point in beat resolution. In other
words, the clock digit of the Bar/Beat/Clk value is automatically rounded down or up, so that
the clock digit is always "000".
See page 143 for details about how to make the beat resolution active or inactive.

• To set the LOCATE A point:
When the recorder is playing back (or
stopped), press the [LOCATE A/IN] key at
the desired point while holding down the
[STORE] key.
The display briefly shows "Store LOCATE
A", and the point when pressing the
[LOCATE A/IN] key is stored as the LOCATE
A point.

BOUNCE MODE

15/16 > STEREO WAV FILE

BRIGHT

A / IN

B / OUT

A / IN

STORE

MENU / ENTER

BOUNCE

NATURAL

TIMEBASE SELECT

STORE

RHYTHM GUIDE

CONTRAST

UNDO/REDO

MASTERING

DIRECT LOCATE

LOCATE

[STORE] key

DELETE

REC SELECT

[LOCATE A/IN]
key

15/16

REWIND

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

STOP

PLAY

A-B PLAY

MIN

• To set the LOCATE B point:
When the recorder is playing back (or
stopped), press the [LOCATE B/OUT] key at
the desired point while holding down the
[STORE] key.
The display briefly shows "Store LOCATE
B", and the point when pressing the
[LOCATE B/OUT] key is stored as the
LOCATE B point.

BOUNCE MODE

15/16 > STEREO WAV FILE

BRIGHT

A / IN

B / OUT

B/OUT

STORE

MENU / ENTER

BOUNCE

NATURAL

TIMEBASE SELECT

STORE

RHYTHM GUIDE

CONTRAST

UNDO/REDO

MASTERING

DIRECT LOCATE

LOCATE

[STORE] key

DELETE

REC SELECT

[LOCATE B/OUT]
key

15/16

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

MIN

53

REWIND

STOP

PLAY

A-B PLAY

MR16 Owner’s Manual (Advanced playback and locate functions)
Locating
While the recorder is stopped, press the [LOCATE A/IN] (or [LOCATE B/OUT]) key.
The recorder instantly locates to the appropriate point.

• When the current recorder position is between the LOCATE A and LOCATE B points:
LOCATE A point

LOCATE B point

The current position

Locate

Locate

• When the current recorder position is before the LOCATE A and LOCATE B points:
The current position

LOCATE A point

LOCATE B point

Locate

Locate

• When the current recorder position is after the LOCATE A and LOCATE B points:
LOCATE A point

LOCATE B point

The current position

Locate

Locate

: By selecting the play mode to "Auto play", the recorder automatically starts
playback after locating the LOCATE A or LOCATE B point.

54

MR16 Owner’s Manual (Advanced playback and locate functions)

Direct locate mode
The direct locate mode allows you to locate the desired point specified by measure/beat or time
in a song. To do this, you rotate the [MENU/ENTER] knob instead of using the [REWIND] or [F FWD]
key.

Direct locate mode basics
Use the [DIRECT LOCATE] key to switch on/off of the direct locate mode. Each press of the
[DIRECT LOCATE] key alternates between ON and OFF. When ON, the key indicator lights
up. You can also turn off the direct locate mode by pressing the [STOP] key.
In the direct locate mode, you rotate the [MENU/ENTER] knob for locating the desired point.

INPUT A
BAL

UNBAL
/GUITAR

MIN
MAX
GUITAR

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

INPUT B
BAL

PEAK

LINE

MIC

INPUT A

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

MENU / ENTER

INPUT D
TO STEREO BUSS LEVEL
MAX

MIN

ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

MENU / ENTER

BOUNCE

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

DIRECT LOCATE

MASTERING
AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10
AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE
DYNAMIC

BRIT STACK

PAN
R

L
ABC1

L

R
DEF2

L

R

L

R

L

R

L

R

GHI3

JKL4

MNO5

PQR6

3

4

5

6

L

R
STU7

L

R
VWX8

YZ9

+-_0

8

9/10

11/12

DELETE

REC SELECT
CONDENSER

1

US METAL

2

7

MAX

13/14

15/16

REWIND

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

TUBE

STOP

PLAY

60'S COMBO

MIN

MIN

A-B PLAY

While the recorder is stopped, pressing the [DIRECT LOCATE] key turns on the direct locate
mode and the following "Direct locate" screen appears. Note that the "Direct locate" screen
looks different depending on the time base mode before the unit enters the direct locate
mode (see screen examples below). In this condition, you can use the [MENU/ENTER] rotary
knob to locate the desired position. The time base mode can be changed using the [TIME
BASE SELECT] key after the unit enters the direct locate mode. The following shows the
"Direct locate" screen examples when you enter the direct locate mode while the recorder
is at the beginning of the current song.
Time base mode: ABS
In the screen example on the left, the time base mode is
"ABS" and the locate function by rotating the [MENU/
ENTER] knob is executed with minute accuracy.
For details about how to change the locate accuracy,
see the next page.

Time Base mode: Bar/Beat
In the screen example on the left, the time base mode
is "BAR/BEAT" and the locate function by rotating the
[MENU/ENTER] knob is executed with bar accuracy.
For details about how to change the locate accuracy,
see the next page.

55

MR16 Owner’s Manual (Advanced playback and locate functions)
Setting the locate accuracy
By default, the direct locate function is executed in minute accuracy when the time base is
set to "ABS", while it is executed in measure accuracy when the time base is set to "Bar/
Beat". By pressing the [MENU/ENTER] knob while the direct locate

With bar accuracy

With minute accuracy

With beat accuracy

With second accuracy

With 100 clock accuracy

With 100ms accuracy

With 10 clock accuracy

With 10ms accuracy

Example of using the direct locate function
Locating the desired bar
During recording process, it often happens that you want to locate the desired bar
accurately. For example, let's assume that a vocalist and an operator are working
together and they want to make punch-in recording from the beginning of the first
bridge. In the typical process, the operator locates the position a few seconds before
the first bridge using the [REWIND] or [F FWD] key, and then starts playback from the
position and punches in at the beginning of the first bridge. In this manner, the vocalist does not know from where playback starts until it starts. Or he (she) may get lost
and miss the punch-in point. If you use the direct locate function, this problem is
solved.
In the following procedure, it is assumed that the time base mode is set to "Bar/Beat".

1)

Press the [DIRECT LOCATE] key to enter the direct locate mode.

2)

Rotate the [MENU/ENTER] knob to set the locate point to the four bars before the first
bridge.
You need to make a note of the bar number of each part.

3)

Tell the vocalist that the playback starts from four bars before the bridge.
If necessary, you can make rehearsal (see page 58 for rehearsal).

4)

Press the [STOP] key to exit the direct locate mode and start recording.

: By setting the locate accuracy to a smaller unit ("bar" or "clock"), you can locate the
point more accurately.

56

MR16 Owner’s Manual (Advanced playback and locate functions)
Locating the desired time
If you know the time at the point you want to locate, the direct locate function allows
you to locate the point accurately by specifying the time.
For example, if you want to locate "12m 34s 540ms" accurately, follow the procedure
below. In the following procedure, it is assumed that the time base mode is set to
"ABS".

1)

Press the [DIRECT LOCATE] key to enter the direct locate mode.

2)

Rotate the [MENU/ENTER] knob to set the "m" field to "12".

3)

Press the [MENU/ENTER] knob to change the locate accuracy unit to "s".

4)

Rotate the [MENU/ENTER] knob to set the "s" field to "34".

5)

Press the [MENU/ENTER] knob to change the locate accuracy unit to "100ms".

6)

Rotate the [MENU/ENTER] knob to set the "100ms" field to "5".

7)

Press the [MENU/ENTER] knob to change the locate accuracy unit to "10ms".

8)

Rotate the [MENU/ENTER] knob to set the "10ms" field to "40".

9)

Press the [STOP] key to exit the direct locate mode.

Adjusting the counter and setting Locate A and Locate B
There is a case that you need to adjust the counter. That is, when you convert the
stereo-mixed audio signals recorded on tracks 15/16 to a stereo WAV file for creating
an audio CD, you need to cut the unnecessary parts at the beginning and end. In such
a case, you need to adjust the counter after editing.
In the following procedure, it is assumed that the time base mode is set to "Bar/Beat".

1)

Press the [DIRECT LOCATE] key to enter the direct locate mode.

2)

Use the [REWIND] key (or the [F FWD] key) to roughly search the beginning (or end) of the
song.

3)

Press the [MENU/ENTER] knob to select the locate accuracy.

4)

Rotate the [MENU/ENTER] knob to adjust the counter.
You can check the adjustment by preview playback.

5)

After adjusting the counter, press the [LOCATE A/IN] key (or [LOCATE B/OUT] key) while
holding down the [STORE] key to set the Locate A (or Locate B) point.

: In the direct locate mode, pressing the [REWIND] key (or the [F FWD] key) allows
audible cueing.

57

MR16 Owner’s Manual (Advanced playback and locate functions)
Previewing the locate point
After executing direct locate function, pressing the [PLAY] key (or [RECORD] key) plays
back two seconds after (or before) the locate point (preview function). The preview time is
set to two seconds by default, however, you can set it to a desired time between one and
four seconds.

Setting the preview time
While the direct locate screen is shown, each press of the [PLAY MODE] key switches the
preview time (indicated by an arrow in the screen example below) between "1s", "2s",
"3s" and "4s".
Note that the preview time is reset to "2s" when you turn off the unit.
: You can also change the preview time during preview playback. In this case, the new
setting is effective from the next preview playback.

PLAY MODE

Preview time

Previewing after the locate point
While the direct locate screen is shown, pressing the [PLAY] key executes preview playback from the locate point for a few seconds (set by the preview time).
The display shows "
" during preview playback. To stop preview playback during preview playback, press the [STOP] key.
PLAY

Previewing before the locate point
While the direct locate screen is shown, pressing the [RECORD] key executes preview
playback from a few seconds (set by the preview time) before the locate point to the
locate point. The display shows "
" during preview playback.
To stop preview playback during preview playback, press the [STOP] key.

RECORD

58

MR16 Owner’s Manual (Punch in/out)

Punch in/out
Using the punch in/out function of the MR16, you can overwrite the
desired part of the recorded track. "Punch in" means switching from playback to recording, while "punch out" means switching from recording to
playback. The MR16 offers three methods for making punch in/out recording.
1)
2)
3)

Manual punch in/out using the top panel keys
Punch in/out using a footswitch
Auto punch in/out at the specified in/out points

The following description assumes that the song you are going to make
punch in/out recording to is loaded and the preparations for recording
is completed.

59

MR16 Owner’s Manual (Punch in/out)

Punch in/out using the keys on the top panel
You can make punch in/out manually by using the [RECORD] and [PLAY] keys on the MR16 top
panel.
: The punch in/out operation by yourself using the keys on the top panel sometimes
prevents you from concentrating on playing. In such a case, ask someone to operate the
MR16, or use either of the other two punch in/out methods described later.

INPUT A
BAL

UNBAL
/GUITAR

MIN
MAX
GUITAR

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

INPUT B
BAL

PEAK

LINE

MIC

INPUT A

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MAX

MIN

ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

MENU / ENTER

BOUNCE

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10

L

R

L

R

L

R

L

R

L

R

L

R

L

R

L

R

AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE
DYNAMIC

1

BRIT STACK

PAN

ABC1

DEF2

GHI3

JKL4

MNO5

PQR6

STU7

VWX8

YZ9

+-_0

3

4

5

6

7

8

9/10

11/12

DELETE

REC SELECT
CONDENSER

1

US METAL

2

MAX

13/14

15/16

REWIND

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

TUBE

STOP

PLAY

60'S COMBO

MIN

MIN

2,4

A-B PLAY

3

Press the [RECORD] key
while holding down the [PLAY] key.
(Punch in)

Playback

1)

Press only the [PLAY] key.
(Punch out)

Recording

Playback

Press the [REC SELECT] key for the track you
are going to make punch in/out recording.


You cannot punch in by only pressing the
[RECORD] key. You need to hold down the
[PLAY] key when pressing the [RECORD] key.

The track is record-armed.

2)

Locate the recorder to the point before the punchin point and press the [PLAY] key to start
playback.

4)

It may be a good idea to play the instrument
along with the playback sound, so that you can
get the tempo and feel.

3)

When the recorder reaches at the point you want
to punch out, press only the [PLAY] key.
The recorder status switches from recording
to playback.

When the recorder reaches at the point you want
to punch in, press the [RECORD] key while holding
down the [PLAY] key (see ).
The armed track is punched in (i.e. starts
recording).

5)

Press the [STOP] key to stop the recorder.

6)

Rewind the recorder and play back the part you
performed the punch in/out recording to check
the result.
If you are not satisfied with the result, use the
undo function to cancel the punch in/out
recording and try again.

60

MR16 Owner’s Manual (Punch in/out)

Punch in/out using the footswitch
You can make hands-free punch in/out recording using an unlatched-type footswitch.

INPUT A SEL
MIC/LINE

GTR CLEAN

GTR DIST

USB

USB HOST

MIDI OUT

DIGITAL OUT

FOOT SW

[FOOT SW] jack

Unlatched-type footswitch
Press the footswitch.
(Punch in)

Playback

1)

Connect the footswitch to the [FOOT SW] jack
on the MR16 rear panel.

2)

Press the [REC SELECT] key for the track you
are going to make punch in/out recording.

Press the footswitch.
(Punch out)

Recording

: You cannot perform another punch
in/out recording successively.
To perform punch in/out recording in another part, stop the recorder and perform
the steps above again.

The track is record-armed.

3)

Locate the recorder to the point before the punchin point, and press the [PLAY] key to start play
back.
It may be a good idea to play the instrument
along with the playback sound, so that you can
get the tempo and feel.

4)

6)

Press the [STOP] key to stop the recorder.

7)

Rewind the recorder and play back the part you
performed the punch in/out recording to check
the result.
If you are not satisfied with the result, use the
undo function to cancel the punch in/out
recording and try again.

When the recorder reaches at the point you want
to punch in, press the footswitch.
The armed track is punched in (i.e. starts
recording).

5)

Playback

When the recorder reaches at the point you want
to punch out, press the footswitch again.
The recorder status switches from recording
to playback.

61

MR16 Owner’s Manual (Punch in/out)

Auto punch in/out
By setting the punch-in and punch-out points in advance, the recorder automatically makes
punch in/out recording for you. You can rehearse punch in/out recording as many times you
like.

Setting the punch-in and punch-out points
You can set the punch-in and punch-out points on-the-fly while playing back the recorder (as
well as you can set them while the recorder is stopped at the desired position).
Punch-in point

Punch-out point

Part replaced with a new recording

: You cannot make punch-in/out recording on a song which is protected. Release the
song protection before making punch-in/out recording.

1)

2)

Start playback from the beginning of the song
(or from a point before the point where you want
to make punching in) by pressing the [PLAY] key.

: If you are not satisfied with the
punch-in or punch-out point you set, simply redo the operation above. The new time
data overwrites the previous one.

When the recorder reaches at the point where
you want to make punching in, press the
[LOCATE A/IN] key while holding down the
[STORE] key.

4)

The display briefly shows "Store LOCATE A" and
the time data when you press the
[LOCATE A/IN] key is set as the punch-in point.

: To rewind the recorder to the beginning of the song after setting the
punch-out point, press the [REWIND] key
while holding down the [STOP] key.

STORE

A / IN

BOUNCE MODE

15/16 > STEREO WAV FILE

MENU / ENTER

BOUNCE

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

To locate before the punch-in point, carry
out the following.

MASTERING

A / IN

B / OUT

Stop the recorder after setting the punch-in and
punch-out points, and rewind the recorder to the
beginning of the song (or to a point before the
point where you want to make punching in).

LOCATE

DELETE
REWIND

REC SELECT
15/16

F FWD

MASTER

(1)

MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

STOP

3)

PLAY

A-B PLAY

MIN

The recorder immediately locates to
the punch-in point and stops.

When the recorder reaches at the point where
you want to make punching out, press the
[LOCATE B/OUT] key while holding down the
[STORE] key.

(2)

The display briefly shows "Store LOCATE B" and
the time data when you press the
[LOCATE B/OUT] key is set as the punch-out
point.

15/16 > STEREO WAV FILE

MENU / ENTER

BOUNCE

NATURAL

BRIGHT

A / IN

B / OUT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING

LOCATE

B / OUT

DELETE

REC SELECT
15/16

REWIND

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

MIN

STOP

Press the [REWIND] key to move back
the recorder and press the [STOP] key
at the desired point.

: The punch-in and punch-out
points you set also can be used for the
locate function, playback by the play
mode and part editing (see pages 47 and
127).

STORE

BOUNCE MODE

While the recorder is stopped, press
the [LOCATE A/IN] key.

PLAY

A-B PLAY

62

MR16 Owner’s Manual (Punch in/out)

Rehearsal for auto punch in/out
After setting the punch-in and punch-out points appropriately, you can rehearse the auto punch
in/out for checking the punch-in and -out points or practicing punch-in and -out timing.

INPUT A
BAL

UNBAL
/GUITAR

DISTORTION

MIN
MAX
GUITAR

INPUT B
BAL

INPUT C
BAL

INPUT D
BAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

UNBAL

UNBAL

UNBAL

TRIM

TRIM

TRIM

TRIM

PEAK

LINE

PEAK

PEAK

MIC

INPUT A

LINE

MIC

LINE

INPUT B

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MAX

MIN

ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

MENU / ENTER

BOUNCE

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

PLAY MODE

A / IN

B / OUT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
AMP
MIC
SIMULATION SIMULATION



EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10
AUTO PUNCH

LOCATE
DYNAMIC

BRIT STACK

PAN
R

L
ABC1

L

R
DEF2

L

R

L

R

L

R

L

R

GHI3

JKL4

MNO5

PQR6

3

4

5

6

L

R
STU7

L

R
VWX8

YZ9

+-_0

8

9/10

11/12

DELETE

REC SELECT
CONDENSER

1

US METAL

2

7

13/14

15/16

REWIND

F FWD

MASTER

MAX

MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

TUBE

STOP

PLAY

60'S COMBO

MIN

A-B PLAY

MIN

Punch-in point

AUTO PUNCH

Pressing the [AUTO PUNCH] key
switches the auto punch in/out
mode on or off.
Each press of the [AUTO PUNCH]
key turns on or off the indicator.

Punch-out point

Playback

Playback
Input monitor

1)

: During rehearsal, "REHE" is lit in the

Locate the recorder to the point before the punchin point (or the beginning of the song).

time display section on the screen, so that
you can know that the recorder is now in
the rehearsal mode.

: You can immediately locate to the
punch-in point by pressing the
[LOCATE A/IN] key. Therefore, by pressing
the [LOCATE A/IN] key, followed by the [REWIND] key then the [STOP] key, you can
easily locate to the point before the punchin point.

Now playing back in the rehearsal mode.

Now rehearsing recording.

2)

Press the [REC SELECT] key of the track you are
going to make punch in/out operation to arm the
track.

3)

Press the [AUTO PUNCH] key to make the auto
punch mode active.
The [AUTO PUNCH] key is lit.

4)

5)

Press the [PLAY] key.
In the rehearsal mode, the recorder
automatically switches the monitor of the
armed track from "repro" to "input" at the
punch-in point, but actual recording is not
"
made (the [RECORD] key flashes while "
is shown on the display.
By repeating the operation above, you can
practice auto in/out operation as many times
as you like.

After the punch-out point is passed, locate the
recorder back to the beginning position.

: By using the loop function when
rehearsing the auto punch in/out operation,
you can concentrate on playing without the
need of troublesome operation of the MR16.
See page 49 for details about the loop function.

63

MR16 Owner’s Manual (Punch in/out)

Actual auto punch in/out
After rehearsing the auto punch-in/out operation, it's time for executing actual auto punch in/
out operation.
Punch in point

Playback

1)

Locate the recorder to the point before the punchin point.

2)

Confirm that the auto punch mode is active.

Punch out point

Recording

: In addition to the punch in/out function, the MR16 allows you to edit the recorded
material using the following editing functions.

If it is not active, press the [AUTO PUNCH] key
to make it active.

3)

Playback

• Deleting the whole data on the desired
track (using the "Erase Track" menu item).
See page 120.

Press the [RECORD] key while holding down the
[PLAY] key.

• Copying all data on a track and pasting it
to another track (using the "Copy Paste
Track" menu item). See page 121.

: In the rehearsal mode, you press
only the [PLAY] key. In the actual auto
punch-in operation, make sure to press the
[RECORD] key while holding down the
[PLAY] key.

• Moving the desired track data to the other
track(s) (using the "Move Track" menu
item). See page 123.
• Exchanging all track data between tracks
(using the "Change Track" menu item). See
page 125.

Unlike the rehearsal, the recorder automatically starts recording when it reaches the
punch-in point, then automatically stops recording and exits the auto punch mode at the
punch-out point.

• Deleting the desired part (using the "Erase
Part" menu item). See page 128.
• Pasting the desired part(s) to the other
track(s) (using the "Copy Paste Part" menu
item or the "Copy Part" and "Paste Part"
menu items). See pages 129 and 131.

: During actual auto punch in/out
mode, "TAKE" is lit in the time display section on the screen, so that you can know
that the recorder is now in the actual auto
punch in/out mode.

• Moving the desired part(s) to the other
track(s) (using the "Move Part" menu item).
See page 134.

Now playing back in the actual
auto punch in/out mode.

• Exchanging parts between tracks (using the
"Change Part" menu item). See page 136.
: A "part" is defined as audio data between the "LOCATE A" and "LOCATE B" points. Therefore, you have to set
the "LOCATE A" and "LOCATE B" points
when editing a "part".
The punch-in and punch-out points set
for the auto punch in/out function also
can be used as the "LOCATE A" and "LOCATE B" points.

Now actual auto punch in/out recording.

: You can cancel the auto punch in/
out recording you made by pressing the
[UNDO/REDO] key.

64

MR16 Owner’s Manual (Using effects)

Using effects
The MR16 provides the input equalizer and the insert effects for recording (microphone and amplifier simulation effects), the delay/reverb effects for track bounce or mixdown (for tracks 1 through 8 only), and the
mastering effects for L/R mix. You can also use an external effect device
connected to the [INSERT] connector.

65

MR16 Owner’s Manual (Using effects)

Using the input EQ for recording
The MR16 provides the input EQ (equalizer) for each of input channels (A through D).
You can apply the input EQ to each recording source to tailor the sound as you wish. You can
select a desired setting from among 33 presets in the EQ library.

Turning of the input EQ
To turn on the input EQ for a desired input channel, press the appropriate [INPUT EQ] key.
Each press of the [INPUT EQ] key alternates On and Off of the input EQ. When On, the key is lit.
When Off, it is unlit.
INPUT A
BAL

UNBAL
/GUITAR

MIN
MAX
GUITAR

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

INPUT B
BAL

PEAK

LINE

MIC

INPUT A

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MIN

MAX
ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

BOUNCE

MENU / ENTER

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10

L

R

L

R

L

R

L

R

L

R

L

R

L

R

L

R

AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE
DYNAMIC

BRIT STACK

PAN

INPUT EQ

[INPUT EQ] key

Selecting a desired EQ preset entry
You can select a desired EQ preset in the EQ library by the procedure below. The selected input
EQ preset setting is enabled by turning on the [INPUT EQ] key. You can select a desired input EQ
preset to each input individually (see the table on the next page for details of EQ library).
1)

While the recorder is stopped, press and hold
the appropriate [INPUT EQ] key for the desired
input channel until the "Input" menu screen of
the MENU mode is shown on the display.
The following shows the screen example which
appears by pressing the [INPUT EQ] key for
Input A.
You can now select a desired EQ preset.

2)

Execute the similar operations as above for
setting EQ for other Inputs.

Rotate the [MENU/ENTER] knob to select the
desired EQ preset and press the [MENU/ENTER]
knob.
3)

The selected EQ preset is applied.
The following screen examples show when you
select "AcPiano" to Input A.

66

Press the [STOP] key to exit the setting screen.

MR16 Owner’s Manual (Using effects)

: You can also make input EQ setting by the following procedure.
(1)

While the recorder is stopped, press the [MENU/ENTER] knob to enter the MENU mode.

(2)

Rotate the [MENU/ENTER] knob to select "Input" on the second page and press the [MENU/ENTER]
knob.

(3)

Use the [MENU/ENTER] knob to select the EQ setting item for the desired input channel and press the
[MENU/ENTER] knob.

(4)

Use the [MENU/ENTER] knob to select the desired input EQ preset and press the [MENU/ENTER] knob.

(5)

Press the [STOP] key to exit the MENU mode.

EQ library
: The contents of EQ library may change with the software upgrade in the future.

Enhances the brightness of a sound.

L18

Narration

Enhances the loudness to a sound.

L19

Radio1

Radio sound 1

Adds a warm feel to a sound.

L20

Radio2

Radio sound 2

Used for the top microphone for a drum
kit. Also used for drum kit channels for
stereo mixing. You can get a tight sound
by cutting the mid frequency range.

L21

Radio3

Radio sound 3

L22

HPF-50

Applies a 50 Hz high-pass filter to cut
the unnecessary low frequency range.

Used for the top microphone for a drum
kit. Also used for drum kit channels for
L05 LoudDrums stereo mixing. You can get a natural
drum sound by enhancing the low and
high frequency ranges moderately.

L23

HPF-100

Applies a 100 Hz high-pass filter to cut
the unnecessary low frequency range.

L24

HPF-160

Applies a 160 Hz high-pass filter to cut
the unnecessary low frequency range.

L25

HPF-250

Applies a 250 Hz high-pass filter. Effective for cutting the wind noise.

L01

Bright

L02 Loudness
L03

L04

Warm

TightDrs

Good for narration.

L06 HeavyKick

Adds thickness.

L07

Adds fatness to the low frequency range
and emphasizes attack.

L26

LPF-12K

Applies a 12 kHz low-pass filter to cut
the unnecessary high frequency range.

L08 NormSnare

Enhances a snappy feel to a snare.

L27

LPF-6.3K

Applies a 6.3 kHz low-pass filter to cut
the unnecessary high frequency range.

L09

Enhances fatness to a snare, as well as
sharpness of high frequency range.

L28 HumRmv50 Removes 50 Hz hum noise.

TightKick

FatSnare

L29 HumRmv60 Removes 60 Hz hum noise.

L10 WarmBass Add warmness to a bass sound.
L11 TightBass
AcGuitar

Enhances presence to an acoustic guitar sound.

L13

DistGtr

Adds fatness and presence to a distorted
guitar sound.

L14

AcPiano

Good for an acoustic piano in ensemble.

L12

L30 NoiseRmv1

Tightens a bass sound.

Removes white noise. Effective for a
brighter sound.
Removes white noise. This is stronger

L31 NoiseRmv2 than L30.
Effective for a too bright sound.
Removes white noise. This is stronger
L32 NoiseRmv3 than L31.
Effective for a too bright sound.

L15 WarmVocal Adds a warm feel to a vocal.
L16 BrightVoc

Adds brightness to a vocal.

L17

Good for backing vocals.

B.G.Vocal

L33

67

PhaseInv

Inverts phase. Note that when more than
one microphone is used for an instrument, inverting phase may boost the low
frequency range.

MR16 Owner’s Manual (Using effects)

Using the insert effects for recording
The insert effects can be applied only to the Input A channel.
The insert effects include the mic simulation and amplifier simulation effects, which simulate
popular microphones and guitar amplifiers. Depending on the setting of the [INPUT A SEL] switch
on the rear panel, the appropriate simulation effect (mic simulation or amplifier simulation) is
applied.
If you use the microphone simulation effect when you record an acoustic guitar through your
microphone, you can make recording as if you are using a famous microphone. If you use the
guitar amplifier simulation effect when you record an electric guitar directly connected to the
MR16, you can make recording as if you are using a famous guitar amplifier.
Note that you cannot get exactly the same sound as the original microphone/guitar amplifier by
using simulation effects.
INPUT A SEL
MIC/LINE

GTR CLEAN

GTR DIST

INPUT A SEL
GTR CLEAN

MIC/LINE

GTR DIST

USB

USB HOST

MIDI OUT

DIGITAL OUT

When the mic
simulation effect
is enabled, you
can select the
type from DYNAMICS, CONDENSER and
TUBE. The key
for the selected
type is lit.

AMP
MIC
SIMULATION SIMULATION

DYNAMIC

BRIT STACK

CONDENSER

US METAL

TUBE

60'S COMBO

When the amplifier simulation effect is enabled,
you can select
the type from
BRIT STACK,
US METAL and
60'S COMBO.
The key for the
selected type is
lit.

FOOT SW

Mic simulation effects

Amp simulation effects

You can use mic simulation effects when the
[INPUT A SEL] switch on the rear panel is set
to "MIC/LINE".

You can use mic simulation effects when the
[INPUT A SEL] switch on the rear panel is set
to "GTR DIST" or "GTR CLEAN". Only when the
switch is set to "GTR DIST", you can also use
the distortion (adjusted by the [DISTORTION]
control), as well as the insert effects.

INPUT A SEL

“MIC/LINE”

GTR CLEAN

MIC/LINE

GTR DIST

“GTR DIST”

INPUT A SEL
GTR CLEAN

• Details of each mic simulation effect
DYNAMIC

Simulates the sound of a popular dynamic microphone.

CONDENSER

Simulates the sound of a popular condenser microphone for professional use.

TUBE

MIC/LINE

GTR DIST

“GTR CLEAN”

INPUT A SEL
GTR CLEAN

MIC/LINE

GTR DIST

Simulates the sound of a popular tube
microphone for professional use.

• Amp simulation effects details

68

BRIT STACK

Simulates a popular British 800-series
tube guitar amp head.

US METAL

Simulates a popular US high gain metal
guitar amplifier.

60’s COMBO

Simulates a popular tube combo guitar
amplifier.

MR16 Owner’s Manual (Using effects)

Using external effects for recording
During recording, you can apply external effects to a sound source connected to an input connector in the [INPUT A] channel.
The [INPUT A] channel has the [INSERT] connector (phone jack). You can connects an external
effect unit (typically, a compressor/limiter) to this connector using a Y-cable, as shown below.
EFFECTOR (COMP/LIMITER) etc.
Input

INPUT A
BAL

UNBAL
/GUITAR

Output

INPUT B
BAL

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

TRIM

MIN
MAX
GUITAR

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

Sound source
DISTORTION

L

PEAK

LINE

MIC

INPUT A

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MAX

MIN

ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

MENU / ENTER

BOUNCE

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10

L

R

L

R

L

R

L

R

L

R

L

R

L

R

L

R

AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE
DYNAMIC

BRIT STACK

PAN

ABC1

DEF2

GHI3

JKL4

MNO5

PQR6

3

4

5

6

STU7

VWX8

YZ9

+-_0

8

9/10

11/12

DELETE

REC SELECT
CONDENSER

1

US METAL

2

7

MAX

13/14

15/16

REWIND

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

TUBE

STOP

PLAY

60'S COMBO

MIN

MIN

A-B PLAY

The source (dry) signal fed to the [INPUT A] channel is sent to the external effect unit
connected to the [INSERT] connector and the wet (effect) signal returns to the [INPUT A]
channel. Thus, you can apply effects to the "INPUT A" signal by connecting an external
effect unit.
EFFECTOR

Input

Output

Wet (effect) sound

Sound source INPUT A Dry (original) sound

See the manual of your effect unit for details about how to use it.
A Y-cable is not supplied with the MR16, therefore, purchase an appropriate Y-cable
available in the market.
: The unit provides two pairs of the [AUX OUT] connectors. During mixdown, you
can apply an effect to the desired tracks by connecting an external effect unit to the
[AUX OUT] connectors. For details about how to use the [AUX OUT] connectors, see "Application examples" on page 149.

69

MR16 Owner’s Manual (Using effects)

Using the internal reverb or delay
The MR16 has the original built-in reverb/delay processor featuring the newly-developed algorithm. You can apply the reverb or delay to playback signals of tracks 1 through 8 during
mixdown and track bouncing.

Selecting an effect type
You can select an effect type from among three reverb options (ROOM, HALL and PLATE) and a
delay (DELAY) by using the keys in the [EFFECT] section shown below (the currently selected key
is lit).

INPUT A
BAL

UNBAL
/GUITAR

INPUT B
BAL

MIN
MAX
GUITAR

INPUT D
BAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

INPUT C
BAL

PEAK

LINE

MIC

INPUT A

UNBAL

UNBAL

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

UNBAL

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MIN

MAX
ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

BOUNCE

MENU / ENTER

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

L

R

L

R

L

R

L

R

L

R

L

R

0

10

0

R

L

10
AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE
DYNAMIC

BRIT STACK

ROOM
L

HALL
R

PAN

PLATE

DELAY

EFFECT
MIN
MAX
REVERB / DELAY TIME

Select this when
you want to use
a room reverb.

Select this when
you want to use
a hall reverb.

Select this when
you want to use
a plate reverb.

Select this when
you want to use
a delay effect.

Details of each effect type
ROOM

Simulates reverberation in a medium-sized room. When you select "ROOM", you can adjust the
reverb time using the [REVERB/DELAY TIME] control.

HALL

Simulates reverberation in a hall with moderate early reflection.
When you select "HALL", you can adjust the reverb time using the [REVERB/DELAY TIME]
control.

PLATE

Simulates a plate reverb with a wide frequency range.
When you select "PLATE", you can adjust the reverb time using the [REVERB/DELAY TIME]
control.

DELAY

Adds delay effects. You can select the desired delay types using the "Delay Type" item of the
System menu in the menu mode (you can easily access to the "Delay Type" setting screen by a
long press of the [DELAY] key).
Three delay types are available: Mono, L-R and Diff. See below for details.
When you select "ROOM", you can adjust the delay time using the [REVERB/DELAY TIME]
control.

70

MR16 Owner’s Manual (Using effects)

Selecting a delay type
When you use the delay effect, you can select a delay type.
1)

The current delay type starts flashing and you
can now select from among three options
shown below ("L-R" is initially selected).

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen, where " Back" is
highlighted initially.

2)

Rotate the [MENU/ENTER] knob to select
"System ", and press the [MENU/ENTER] knob.
The display now shows the system menu
screen, where " Back" is highlighted.

Flashing

You can choose from among the following three
delay types.

L-R

L-R delay (default)

Mono

Mono delay

Diff
4)

3)

Diffusion delay

Rotate the [MENU/ENTER] knob to select the
desired delay type and press the [MENU/ENTER]
knob.
The selected delay type is set, while the
display returns to the previous screen.

Rotate the [MENU/ENTER] knob to select
"Delay Type" and press the [MENU/ENTER] knob.

5)

Press the [STOP] key to quit the menu mode.

Adjusting the delay/reverb time
You can adjust the reverb time or delay time using the [REVERB/DELAY TIME] control, depending
on the selected effect type.
Adjusts
reverb or
delay time.

ROOM

HALL

PLATE

DELAY

EFFECT
MIN
MAX
REVERB / DELAY TIME

HALL

Adjusts the reverb time within the range between 1.0 s and 6.0 s (center position: 3.0 s)

ROOM

Adjusts the reverb time within the range between 0.1 s and 2.0 s (center position: 1.0 s)

PLATE Adjusts the reverb time within the range between 0.5 s and 4.0 s (center position: 2.0 s)
DELAY Adjusts the delay time within the range between 100 ms to 1000 ms (center position: 300 ms)

71

MR16 Owner’s Manual (Using effects)

Adjusting the effect send levels
To apply the effect (reverb or delay) to tracks 1 through 4, adjust the [EFFECT SEND] control for
each track to adjust the level of the track signal sent to the effect processor.
In the example as illustrated below, tracks 1 and 2 signals are sent to the effect processor.

0

0

10

10

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10

As shown in the signal flowchart below, a track (playback) signal after the track fader
is fed to the [EFFECT SEND] control and adjusted, then fed to the effect processor
input.
The effect processor's stereo output signals (wet signals) and stereo (L/R) signals
(dry signals) are merged together and then output from the [STEREO OUT L, R] jacks.
As you can see in the flowchart below, the signal sent to the effect processor is affected by the track fader (i.e. a track fader must be raised to send track signal to the
effect processor). The signal which passes through a fader is generally called a "post
fader signal".


STEREO BUSS
1

Playback
Dry sound

Track 1

PAN
L

L

R

EFFECT SEND
0

10

Delay
or
Reverb

Adjusts the track
playback level

Wet sound
Adjusts the send level to the
effect processor

72

R

MR16 Owner’s Manual (Using effects)

Using the mastering effects
The MR16 provides the mastering effects dedicated for the stereo buses (L and R). You can
select the desired effect type using the [MASTERING] keys. The mastering effect can be used
when you bounce multiple tracks to two tracks or when you mix tracks 1 through 16 down
to stereo and record to an external master recorder.

INPUT A
BAL

UNBAL
/GUITAR

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
PEAK

DISTORTION

MIN
MAX
GUITAR

INPUT B
BAL

LINE

MIC

INPUT A

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MAX

MIN

ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

BOUNCE

MENU / ENTER

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10
AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE
DYNAMIC

BRIT STACK

PAN
L

R

L

L

R

R

L

R

L

R

L

R

L

R

L

R

POWERFUL

NATURAL

BRIGHT

MASTERING





Delay
or
Reverb

Delay
or
Reverb

Track 1

Track 8

Mixing

Playback

Mastering Effects

Mixing

Playback

Mastering Effects

Track 1 Playback

INPUT A ~ INPUT D

Track 14 Playback

Track 9

Record

Track 10

Record

Bouncing
INPUT A ~ INPUT D

Track 15
Track 16

Record

Bouncing

Record

In addition to the bouncing examples above, you can also apply the mastering effects in the "Bounce 1-10 >11/12" and
"Bounce 1-12 >13/14" mode.

73

MR16 Owner’s Manual (Using effects)

Bouncing tracks 1 through 16 to a New song.

Mixing tracks 1 through 16 down

Delay
or
Reverb

Delay
or
Reverb

Track 1 Playback

Track 1 Playback

Mixing
Stereo Out

Mastering Effects

Mastering Effects

Mixing

D/A
Stereo Out

DIGITAL OUT

Track 16 Playback

Track 16 Playback

INPUT A ~ INPUT D

INPUT A ~ INPUT D

Track 15
Track 16

Record

Bouncing

Record

New Song

See "Track bounce" on page 75 for details about track bounce which allows mixing multiple
tracks to stereo. See "Mixdown" on page 43 for details about mixdown.

Selecting the desired effect type
Three mastering effect types are available. You can select the desired type using the [MASTERING] keys (POWERFUL, NATURAL and BRIGHT).
POWERFUL

NATURAL

BRIGHT

MASTERING

Select this when
you want to select
POWERFUL type
of the mastering
effects.

Select this when
you want to select
NATURAL type of
the mastering
effects.

Select this when
you want to select
BRIGHT type of
the mastering
effects.

Each effect type has the following character. Select the appropriate type.
POWERFUL Adds power to the sound. Good for rock.
NATURAL
BRIGHT

Slightly adds power to the sound. Good for acoustic music.
Add brightness to the sound. Good for use when the mixed sound is dark.

: By activating the mastering effect, the output level raises. Therefore, be careful of the
level change when monitoring via headphones or monitor speakers, as well as when adjusting
the recording level of an external recorder.

74

MR16 Owner’s Manual (Track bouncing)

Track bouncing
This chapter describes track bouncing which is an important function in the recording process.
The track bouncing mixes several tracks and records onto other
two tracks. By using this function, you can record more sound
materials to the MR16 tracks.
Five track bouncing modes are available:
(1)

Bouncing tracks 1 through 8 to tracks 9/10.

(2)

Bouncing tracks 1 through 10 to tracks 11/12.

(3)

Bouncing tracks 1 through 12 to tracks 13/14.

(4)

Bouncing tracks 1 through 14 to tracks 15/16.

(5)

Bouncing tracks 1 through 16 to tracks 15/16 of a new song.

In any mode, you can apply a reverb (or delay) to tracks 1 through
8 when bouncing to two tracks in stereo. Furthermore, you can
apply the mastering effect to the mixed signals.
You can also execute track bouncing while mixing sound sources
from inputs A through D.
The mixed data (stereo song data) bounced to tracks 15/16 can be
converted to a stereo WAV file and export to a PC for burning an
audio CD (CD-DA).

75

MR16 Owner’s Manual (Track bouncing)

Preliminary knowledge
Before executing track bouncing, read "Track bouncing example" below and "Track bouncing signal
flow" on the next page.

Track bouncing example
You can record more than sixteen materials using the track bouncing function as shown in the
following example.


Make recording to tracks
1 through 14.


Bounce tracks 1 through 12 to
tracks 13/14.

Track 15
Track 16

Mixing

Track 6
Track 7
Track 8
Track 9
Track 10
Track 11
Track 12
Track 13
Track 14

Track 1
Track 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Track 9
Track 10
Track 11
Track 12
Track 13
Track 14
Track 15
Track 16

Track 7
Track 8
Track 9
Track 10
Track 11
Track 12
Track 13
Track 14
Track 15
Track 16


Delete tracks 1
through 12.


Overdub new materials
to tracks 1 through 10.
Track 1
Track 2
Track 3
Track 4
Track 5
Track 6

Track 1
Track 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Track 9
Track 10
Track 11
Track 12
Track 13
Track 14
Track 15
Track 16

Track 7
Track 8
Track 9
Track 10
Track 11
Track 12
Track 13
Track 14
Track 15
Track 16

76


Bounce tracks 1 through 10
to tracks 11/12.
Track 1
Track 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Track 9
Track 10
Track 11
Track 12
Track 13
Track 14
Track 15
Track 16

Mixing

Track 1
Track 2
Track 3
Track 4
Track 5


Overdub new materials to
tracks 1 through 12.

Track 1
Track 2
Track 3
Track 4
Track 5
Track 6
Mixing

Track 1
Track 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Track 9
Track 10
Track 11
Track 12
Track 13
Track 14
Track 15
Track 16

Track 1
Track 2
Track 3
Track 4
Track 5
Track 6
Track 7
Track 8
Track 9
Track 10
Track 11
Track 12
Track 13
Track 14
Track 15
Track 16


Delete tracks 1 through
14.


Bounce tracks 1 through 14
to tracks 15/16.

MR16 Owner’s Manual (Track bouncing)

Track bouncing modes
The five track bouncing modes described below are available.

"1-8 > 9/10" mode
In the "1-8 > 9/10" mode, tracks 1 through 8 are played back, mixed down to stereo, and
bounced to tracks 9/10. You can apply a reverb (or delay) to tracks 1 through 8, as well as
apply the mastering effect to the mixed signals.
Trk 1

Trk 2

Trk 3

Trk 4

Trk 5

Trk 6

Trk 7

Trk 8

Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16

"1-10 > 11/12" mode
In the "1-10 > 11/12" mode, tracks 1 through 10 are played back, mixed down to stereo, and
bounced to tracks 11/12. You can apply a reverb (or delay) to tracks 1 through 8, as well as
apply the mastering effect to the mixed signals.
Trk 1

Trk 2

Trk 3

Trk 4

Trk 5

Trk 6

Trk 7

Trk 8

Trk 9

Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16

"1-12 > 13/14" mode
In the "1-12 > 13/14" mode, tracks 1 through 12 are played back, mixed down to stereo, and
bounced to tracks 13/14. You can apply a reverb (or delay) to tracks 1 through 8, as well as
apply the mastering effect to the mixed signals.
Trk 1

Trk 2

Trk 3

Trk 4

Trk 5

Trk 6

Trk 7

Trk 8

Trk 9

Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16

"1-14 > 15/16" mode
In the "1-14 > 15/16" mode, tracks 1 through 14 are played back, mixed down to stereo, and
bounced to tracks 15/16. You can apply a reverb (or delay) to tracks 1 through 8, as well as
apply the mastering effect to the mixed signals. You can convert song data bounced to tracks
15/16 to a stereo WAV file, which can be burned to an audio CD.
Trk 1

Trk 2

Trk 3

Trk 4

Trk 5

Trk 6

Trk 7

Trk 8

Trk 9

Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16

"1-16 > New Song" mode
In the "1-16 > New Song" mode, tracks 1 through 16 are played back, mixed down to stereo, and
bounced to tracks 15/16 of the new song which is automatically created. By using this mode,
you can create a master song in the MR16 itself without the need of using an external master
recorder. You can apply a reverb (or delay) to tracks 1 through 8, as well as apply the mastering effect to the mixed signals. You can convert song data bounced to tracks 15/16 of the new
song to a stereo WAV file, which can be burned to an audio CD.
Trk 1

Trk 2

Trk 3

Trk 4

Trk 5

Trk 6

Trk 7

Trk 8

Trk 9

Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16

Trk 1

Trk 2

Trk 3

Trk 4

Trk 5

Trk 6

Trk 7

Trk 8

Trk 9

Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16

New Song

77

MR16 Owner’s Manual (Track bouncing)

Selecting the track bouncing mode
You can select the desired track bouncing mode from among the five modes by pressing the
[BOUNCE MODE] key.
INPUT A
BAL

UNBAL
/GUITAR

DISTORTION

MIN
MAX
GUITAR

INPUT B
BAL

INPUT C
BAL

INPUT D
BAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

UNBAL

UNBAL

UNBAL

TRIM

TRIM

TRIM

TRIM

PEAK

LINE

PEAK

PEAK

MIC

INPUT A

LINE

MIC

LINE

INPUT B

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MAX

MIN

ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

BOUNCE MODE

MENU / ENTER

BOUNCE

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10

L

R

L

R

L

R

L

R

L

R

L

R

L

R

L

R

AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE
DYNAMIC

BRIT STACK

PAN

ABC1

DEF2

GHI3

JKL4

MNO5

PQR6

STU7

VWX8

YZ9

+-_0

3

4

5

6

7

8

9/10

11/12

DELETE

REC SELECT
CONDENSER

1

US METAL

2

MAX

13/14

15/16

REWIND

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

TUBE

STOP

PLAY

60'S COMBO

MIN

MIN

A-B PLAY

While the recorder is stopped, each press of the [BOUNCE MODE] key switches the bouncing
mode. The display shows the appropriate screen for the selected mode, while the [REC SELECT]
keys for the bounced tracks start flashing and the input monitor mode is enabled.

Bounce Mode: OFF

“1-8 > 9/10” mode

Press the [STOP] key.

“1-16 > New Song” mode

“1-10 > 11/12” mode

“1-14 > 15/16” mode

“1-12 > 13/14” mode

78

MR16 Owner’s Manual (Track bouncing)

Bounce tracks 1 through 14 to tracks 15/16
The following describes how to mix tracks 1 through 14 and bounce to tracks 15/16 of the
current song.
You can bounce tracks 1 through 8 to tracks 9/10, tracks 1 through 10 to tracks 11/12, tracks 1
through 12 to tracks 13/14 in the similar manners.
Before executing actual track bouncing, we recommend you to rehearse the bouncing operation
repeatedly until you are satisfied with the setting of the level and balance of each playback track,
as well as delay/reverb setting for tracks 1 through 8.


By converting track data (a pair of mono WAV files) bounced to tracks 15/16 to a stereo
WAV file, you can export it to a PC or burn it to an audio CD using the internal or external
CD-R/RW drive.
For details about exporting a WAV file to a PC, see page 107. For details about creating an
audio CD using the internal or external CD-R/RW drive, see the "How to use the CD-R/RW
drive" supplementary manual.

Rehearsal of track bouncing
Before executing track bouncing, you can rehearse it. While rehearsing track bouncing, you can
control the playback level, panning and reverb (or delay) send setting of each source track, as well as
apply the mastering effect to the mixed L/R signals. We recommend to make rehearsal thoroughly
until you are satisfied with the sound. The following assumes that the song you are going to execute
track bouncing is loaded.

INPUT A
BAL

UNBAL
/GUITAR

MIN
MAX
GUITAR

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

INPUT B
BAL

PEAK

LINE

MIC

INPUT A

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

INPUT D

1

TO STEREO BUSS LEVEL
MAX

MIN

4

ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

MENU / ENTER

BOUNCE

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING

4

AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10
AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE
DYNAMIC

BRIT STACK

PAN
R

L
ABC1

L

R
DEF2

L

R

L

R

L

R

L

R

L

R

L

R

GHI3

JKL4

MNO5

PQR6

STU7

VWX8

YZ9

+-_0

3

4

5

6

7

8

9/10

11/12

DELETE

REC SELECT
CONDENSER

1

US METAL

2

MAX

13/14

15/16

REWIND

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

TUBE

STOP

PLAY

60'S COMBO

MIN

MIN

2,4
79

A-B PLAY

53

2

MR16 Owner’s Manual (Track bouncing)
1)

During rehearsal and actual track bouncing,
the track faders and [MASTER] fader control
the following signals.

Use the [BOUNCE MODE] key to select the
"1-14 > 15/16" bounce mode.
Selecting this bounce mode automatically arms
tracks 15/16 and changes the monitoring mode
for these tracks to input monitoring mode.
The display looks like this:

Faders
Playback levels of tracks 1 through
1 through 14 14 for bouncing.
Fader 15/16 Monitor levels of tracks 15/16.
[MASTER]
fader

During rehearsal and actual track bouncing,
level meters on the screen show the following
signal levels.

Lighting

Flashing

2)

Meters
Playback levels of tracks 1 through
1 through 14 14.

Raise the [9/10] fader and [MASTER] fader to the
" " position. Set all the other track faders down
to the minimum position.

3)

Press the [PLAY] key to start playback from the
beginning of the song.

4)

While playing back the song, adjust playback
levels of tracks 1 through 14 using the track
faders.

Recording master level of tracks
15/16.

Meters 15/16 Recording levels of tracks 15/16.
Meters
L and R

Monitor output levels of STEREO
OUT (L, R).

The following tables show the signals controlled
by the faders and the levels displayed by the
meters in other track bouncing modes.

You can apply the delay/reverb to tracks 1
through 8 and the mastering effects to the
stereo L and R signals. See "Using effects" on
page 65 for details about the delay/reverb and
mastering effects.

• In the "1-8 > 9/10" mode
Playback levels of tracks 1 through
Faders
1 through 8 8 for bouncing.


You can freely adjust panning for tracks
1 through 8 using the PAN controls.
For example, a guitar to left, a vocal to
center, etc.

Fader 9/10

Monitor levels of tracks 9/10.

[MASTER]
fader

Recording master level of tracks
9/10.

Meters
Playback levels of tracks 1 through
1 through 8 8.

By raising the [PHONES VOL] control, you can
hear the signals bounced to tracks 15/16.

Meters 9/10 Recording levels of tracks 9/10.

Use the [15/16] fader to control the monitor output levels, and use the [MASTER] fader to adjust the recording levels of the bounced signals appropriately while checking meters 15/
16.

Meters
L and R

Monitor output levels of STEREO
OUT (L, R).

• In the "1-10 > 11/12" mode
Faders
Playback levels of tracks 1 through
1 through 10 10 for bouncing.
Fader 11/12 Monitor levels of tracks 11/12.
[MASTER]
fader

5)

Recording master level of tracks
11/12.

After finishing rehearsal, press the [STOP] key
to stop the recorder and locate it to the
beginning of the song.

Meters
Playback levels of tracks 1 through
1 through 10 10.

Do not move the controls and faders after
finishing rehearsal.

Meters 11/12 Recording levels of tracks 11/12.
Meters
L and R

80

Monitor output levels of STEREO
OUT (L, R).

MR16 Owner’s Manual (Track bouncing)
• In the "1-12 > 13/14" mode
Faders
Playback levels of tracks 1 through
1 through 12 12 for bouncing.
Fader 13/14 Monitor levels of tracks 13/14.
[MASTER]
fader

Recording master level of tracks
9/10.

Meters
Playback levels of tracks 1 through
1 through 12 12.
Meters 13/14 Recording levels of tracks 13/14.
Meters
L and R

Monitor output levels of STEREO
OUT (L, R).

Actual track bouncing
After finishing rehearsal, let's carry out actual track bouncing. Make sure that the recorder stops
at the beginning of the song.
1)

Before carrying out actual track bouncing, make
sure that the bounce mode is selected to
"1-14 > 15/16".

2)

Press the [PLAY] key while holding down the
[RECORD] key.

Stopping the recorder automatically turns off
the input monitoring mode of tracks 15/16,
while the display changes to show the screen
below, prompting you to play back tracks 15/
16 for confirming the result.

Track bouncing starts with the effect/level
settings made in the rehearsal mode.
The mixed signals are recorded onto tracks 15/
16.

3)

After track bouncing completes, press the [STOP]
key to stop the recorder.

Checking the bounced signals on tracks 15/16
You can check the bounced signals while the bounce mode is active.
1)

Press the [REWIND] key while holding down the
[STOP] key to locate the recorder to the
beginning of the song.

2)

Make sure that the input monitoring mode is
turned off.

3)

Press the [PLAY] key to start playback from the
beginning of the song.

4)

Use the [15/16] fader to control the playback level
of the bounced signals.

If you want to redo track bouncing, use the
undo function to go back to the condition
before carrying out track bouncing, and try
again.


You can bounce only the desired part (between
the IN and OUT points) using the auto punch
in/out function (see page 87).


When you bounce tracks 1 through 8 to tracks
9/10, you can also mix signals from [INPUT A]
through [INPUT D] together (see page 85).

By playing back the recorder while the bounce
mode ("1-14 > 15/16") is active, only tracks 15/
16 can be monitored.
In this condition, you cannot monitor playback
signals of tracks 1 through 14 even if you raise
their faders.

81

MR16 Owner’s Manual (Track bouncing)

Bouncing tracks 1 through 16 to a new song
You can bounce tracks 1 through 16 to tracks 15/16 of a new song. A new song is automatically
created when executing track bouncing (: In the “1-16 > NEW SONG” mode, you cannot bounce
the desired part of a song by using the track bouncing and auto punch in/out functions together).

By converting bounced track data (in two mono WAV files) to a stereo WAV file, you can export
it to a personal computer or create an original audio CD using the internal (or an external) CD-R/
RW drive. See page 107 for details about how to export a file to a personal computer. See the
supplementary manual "How to use the CD-R/RW drive" for details about burning an audio CD
using the internal (or an external) CD-R/RW drive.

: When bouncing tracks to a new song, the settings for the following parameters are
copied to the new song.

Rhythm guide On/Off, Internal click level, Signature, Tempo, Conductor map On/Off,
Signature map, Tempo map, Bar offset, Locate A point, Locate B point

Rehearsal of track bouncing
Before executing track bouncing, you can rehearse it. While rehearsing track bouncing, you can
control the playback level, panning and reverb (or delay) send setting of each source track, as
well as apply the mastering effect to the mixed L/R signals.
We recommend to make rehearsal thoroughly until you are satisfied with the sound. The following assumes that the song you are going to execute track bouncing is loaded.

INPUT A
BAL

UNBAL
/GUITAR

MIN
MAX
GUITAR

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

INPUT B
BAL

PEAK

LINE

MIC

INPUT A

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MAX

MIN

3

ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

MENU / ENTER

BOUNCE

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING

3

AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10
AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE
DYNAMIC

BRIT STACK

PAN
R

L
ABC1

L

R
DEF2

L

R

L

R

L

R

L

R

L

R

L

R

GHI3

JKL4

MNO5

PQR6

STU7

VWX8

YZ9

+-_0

3

4

5

6

7

8

9/10

11/12

DELETE

REC SELECT
CONDENSER

1

US METAL

2

MAX

13/14

15/16

REWIND

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

TUBE

STOP

PLAY

60'S COMBO

MIN

MIN

1,3
82

A-B PLAY

1,3 4 2

3

MR16 Owner’s Manual (Track bouncing)
During rehearsal and actual track bouncing, the
track faders and [MASTER] fader control the following signal levels.

1)

Raise the [MASTER] fader to the " " position.
Set all the track faders down to the minimum
position.

2)

Press the [PLAY] key to start playback from the
beginning of the song.

3)

While playing back the song, adjust playback levels
of tracks 1 through 16 using the track faders.

Faders
Playback levels of tracks 1 through 16
1 through 16 for bouncing.
[MASTER]
fader

Recording master levels of bouncing.

During rehearsal and actual track bouncing,
the level meters on the screen show the following signal levels.

You can also adjust panning for tracks 1 through
8 and apply the reverb or delay to these tracks,
as well as apply the mastering effect to the mixed
sound.

Meters
Playback levels of tracks 1 through 16.
1 through 16

Use the track faders (1 through 16) to control
the track output levels, and use the [MASTER]
fader to adjust the master recording levels of
the bounced signals appropriately while
checking meters L/R.
See "Using effects" on page 65 for details about
the delay/reverb and mastering effects.

Meters
L and R

4)

By raising the [PHONES VOL] control, you can
hear the bounced signals.

Output levels of STEREO OUT (= recording levels of bouncing)

After finishing rehearsal, press the [STOP] key
to stop the recorder and locate it to the
beginning of the song.
Do not move the controls and faders after finishing rehearsal.

Actual track bouncing
After finishing rehearsal, let's carry out actual track bouncing.

INPUT A
BAL

UNBAL
/GUITAR

MIN
MAX
GUITAR

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

INPUT B
BAL

PEAK

LINE

MIC

INPUT A

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

2
1

MAX

INPUT D
TO STEREO BUSS LEVEL
MAX

MIN

ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

MENU / ENTER

BOUNCE

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10
AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE
DYNAMIC

BRIT STACK

PAN
R

L
ABC1

L

R
DEF2

L

R

L

R

L

R

L

R

GHI3

JKL4

MNO5

PQR6

3

4

5

6

L

R
STU7

L

R
VWX8

YZ9

+-_0

8

9/10

11/12

DELETE

REC SELECT
CONDENSER

1

US METAL

2

7

MAX

13/14

15/16

REWIND

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

TUBE

STOP

PLAY

60'S COMBO

MIN

A-B PLAY

MIN

2
83

MR16 Owner’s Manual (Track bouncing)
1)

While the recorder is stopped, press the
[1-8 > NEW SONG] key.

: When you are going to execute track bouncing, if there is not enough space on the hard disk
or 99 songs already exist on the disk, a warning
message appears and the operation is canceled.

The [1-16 > NEW SONG] key lights up and the
display shows the screen below. If you execute
track bouncing, press the [MENU/ENTER] knob
while holding down the [RECORD] key.



If you cancel track bouncing, press the [STOP]
key.

2)

When you bounce tracks 1 through 16 to tracks
15/16 of the new song, you can also mix signals
from [INPUT A] through [INPUT D] together (see next
page).

Press the [MENU/ENTER] knob while holding down
the [RECORD] key.
Track bouncing starts. The mixed (bounced) signals are recorded to tracks 15/16 of a new song.
The screen example below shows that tracks 1
through 16 of Song01 (whose name is “Moonlit”) is now being bounced to tracks 15/16 of the
new song (Song04).
Meters 1 through 16 show the playback levels of
tracks 1 through 16, while the L and R meters
shows the recording levels of tracks 15/16 of
Song04.

When track bouncing to a new song completes,
the recorder automatically stops and the display shows the home screen of the new song.
The song name of the new song is given by the
name of the original song with “-**” (** is a
two-digit number).

You can check the result by following the procedure described in “Checking the bounced
signals on tracks 15/16” on page 81.

: To cancel track bouncing in the
middle, press the [STOP] key. Pressing the
[STOP] key automatically deletes the new
song created in step 2 above and turns off
the bounce mode.

84

MR16 Owner’s Manual (Track bouncing)

Mixing signals of inputs A through D
The MR16 can mix input signals of [INPUT A] through [INPUT D].
The following diagram shows an example of mixing signals of INPUT A through INPUT D when
bouncing tracks 1 through 8 to tracks 9/10. As you can see, the signals of INPUT A through
INPUT D are mixed to the L/R stereo buss together with the bounced signals.
Delay
or
Reverb

Track 1 Playback
Track 2 Playback
Track 4 Playback

Mixing

Track 5 Playback
Track 6 Playback

Mastering Effect

Track 3 Playback

Track 7 Playback
Track 8 Playback
INPUT A

TRIM

INPUT B
INPUT C
INPUT D

Bouncing
Track 9 Recording
Track 10 Recording

STEREO OUT (L, R)

Connecting sound sources to INPUT A through INPUT D

[TO STEREO BUSS] key setting

Before starting track bouncing, connect the desired
sound source(s) to any desired input(s) between
INPUT A and INPUT D.

To send an input signal of any of the [INPUT A]
through [INPUT D] to the stereo L/R buss, turn on
the corresponding [TO STEREO BUSS] key and adjust the send level using the [LEVEL] control.

Sound source (s)

TO STEREO BUSS LEVEL
INPUT A
BAL

UNBAL
/GUITAR

INSERT

INPUT B
BAL

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

TRIM

TRIM

PEAK

PEAK

TRIM

MIN

[TO STEREO BUSS] key
TRIM
DISTORTION

MIN
MAX
GUITAR

PEAK

LINE

MIC

LINE

MIC

LINE

MAX

[LEVEL] control

PEAK

MIC

LINE

MIC

When the [TO STEREO BUSS] key is turned on, the
key illuminates in green. That is, when the key illuminates, input signal is sent to the stereo L/R
buss. (Note that when the key flashes, the corresponding input is assigned to any recording track.)

[TRIM] control

Adjust the input level of each input using the [TRIM]
control to match the balance with the bounced
track levels.
Also, you can adjust panning of each input for stereo mix. See the next page for details about how to
set panning.

: If you press the [TO STEREO BUSS] key
when make recording other than track bouncing, the key lamp may flash. This shows the
input signal is routed to the armed track. That
is, the input signal will be recorded to the
armed track, in stead of mixed to the stereo
buss.

85

MR16 Owner’s Manual (Track bouncing)

Panning setting for INPUT A through INPUT D
You can independently set panning for each of INPUT A through INPUT D.
Each input signal is positioned in the mix according to the panning setting here.
1)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.

3)

The display now shows the first page of the
menu selection screen.

2)

Rotate the [MENU/ENTER] knob to select the
desired item (any one of "Input A Pan" through
"Input D Pan"), and press the [MENU/ENTER] knob.
The display shows the screen for making panning setting of the selected input. The current
setting flashes.
In the screen example below, "Input A Pan" is selected and the default "CNT" is flashing.

Rotate the [MENU/ENTER] knob to select "Input "
on the second page, and press the [MENU/ENTER]
knob.
The display now shows the input menu screen.

Flashing

You can select the desired panning value from
among R01 through R10 and L01 through L10,
as well as "CNT" (center).

4)

The panning is set and the display returns to the
previous screen.

The default panning settings are as below.
You can set each input to the desired panning
position from L10 (hard left) to R10 (hard
right).

Input A

CNT (center position)

Input B

CNT (center position)

Input C

CNT (center position)

Input D

CNT (center position)

Rotate the [MENU/ENTER] knob to select the
desired value, and press the [MENU/ENTER] knob.

In the screen example below, "Input A Pan" is set
to "R10".

Flashing

: You can directly access to the input
menu screen by a long press of the [TO STEREO BUSS] key of the desired input channel. On the input menu screen accessed in
this way, the panning setting item for the
corresponding input is highlighted.
For example, a long press of the [TO STEREO BUSS] key of [INPUT D] directly accesses
to the screen shown below.

You can also make panning setting of another
input in the same manner as above.

5)

Press the [STOP] key to exit the menu mode.
By selecting " Back" and pressing the
[MENU/ENTER] knob, the display returns to the
previous screen.
Therefore, you can also exit the menu mode
by repeating this operation.

Flashing

86

MR16 Owner’s Manual (Track bouncing)

Bouncing the desired part of a song
Typically, bouncing is executed from the beginning to the end of a song, as shown in Figure 1
below. However, you can bounce only the desired part by using the track bouncing and punch
in/out functions together. The following assumes that the song you are going to execute track
bouncing is loaded and you finished rehearsal of track bouncing.
The following procedure shows the example of bouncing the desired part of a song in the "Bounce
1-8 > 9/10" mode (: In the “1-16 > NEW SONG” mode, you cannot bounce the desired part of a
song by using the track bouncing and auto punch in/out functions together).

Typical bouncing (Fig. 1)
REC END

ABS ZERO

Mixing

TRK 1
TRK 2
TRK 3
TRK 4
TRK 5
TRK 6
TRK 7
TRK 8
TRK 9
TRK 10

Bouncing the desired part (Fig. 2)
Punch In point
(Locate A Point)

Punch Out point
(Locate B Point)

Mixing

TRK 1
TRK 2
TRK 3
TRK 4
TRK 5
TRK 6
TRK 7
TRK 8
TRK 9
TRK 10

1)

Set the punch-in and punch-out points (see page
62).
By pressing the [PLAY] key while holding down
the [STOP] key, you can play back the part
between the punch-in and punch-out points
(see page 48).
Lighting

2)

3)

Locate the recorder to a position before the
punch-in point.

Flashing

Press the [BOUNCE MODE] key to set the bounce
mode to "1-8 > 9/10".

4)

When setting the bounce mode to
"1-8 > 9/10", tracks 9/10 automatically enter
the input monitor mode and "
" lights on
the home screen.

Press the [AUTO PUNCH] key to activate the auto
punch mode.
The [AUTO PUNCH] key is lit when the auto
punch mode is active.

87

MR16 Owner’s Manual (Track bouncing)
5)

Press the [RECORD] key while holding down the
[PLAY] key.
"TAKE" is shown in the upper part of the screen
and the recorder starts playback.
It automatically starts recording (bouncing)
when it reaches the punch-in point.

Before the punch-in point

Between the punch-in and
punch-out points

Punch Out point
(Locate B Point)

Punch In point
(Locate A Point)

TRK 1
TRK 2
TRK 3
TRK 4
TRK 5
TRK 6
TRK 7
TRK 8
TRK 9
TRK 10
Play back
(Input Monitor)

Recording
(Bouncing)

Play back

The recorder stops recording (bouncing) at the
punch-out point and returns to playback, while
the auto punch mode exits and "TAKE" in the
screen turns off.

: During playback in the operation
above, you cannot monitor the sound. You
can monitor the sound (bounced sound)
only during recording between punch-in
and punch-out points.
6)

Press the [STOP] key to stop the recorder.
Check the result by playing back the bounced
tracks, as described earlier.

: If you are not satisfied with the
result, press the [UNDO/REDO] key to redo
the operation.

88

MR16 Owner’s Manual (Rhythm guide function)

Rhythm guide function
The MR16 offers the rhythm guide function, which allows outputting the
rhythm guide click during recording.
This chapter describes how to output the rhythm guide, set the time
signature/tempo and create the conductor map.

89

MR16 Owner’s Manual (Rhythm guide function)

Using the rhythm guide function
The MR16 provides the metronome function which can output the rhythm guide click during
recording. You can easily output the guide click from the [STEREO OUT L, R] jacks by pressing the
[RHYTHM GUIDE] key on the top panel. Two types of the rhythm guide are available: one has the
constant time signature/tempo throughout a song, while the other has the programmed time
signature/tempo map.
INPUT A
BAL

UNBAL
/GUITAR

INPUT B
BAL

INPUT C
BAL

INPUT D
BAL

L

STEREO OUT

R

1

AUX OUT

2

INSERT

UNBAL

UNBAL

UNBAL

TRIM

TRIM

PEAK

PEAK

TRIM

PHONES

1
TRIM
DISTORTION

MIN
MAX
GUITAR

To output the rhythm guide
click, turn on the [RHYTHM
GUIDE] key. By default, the
guide click is output at time
signature=4/4, tempo=120.

POWER

PEAK

LINE

MIC

INPUT A

LINE

MIC

LINE

INPUT B

MIC

LINE

INPUT C

2

VOLUME

PEAK

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MAX

MIN

ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

MENU / ENTER

BOUNCE

RHYTHUM GUIDE

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10
AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE
DYNAMIC

BRIT STACK

PAN
R

L
ABC1

L

R
DEF2

L

R
GHI3

L

R
JKL4

L

R
MNO5

L

R
PQR6

L

R
STU7

L

R
VWX8

YZ9

+-_0

DELETE

REC SELECT
CONDENSER

1

US METAL

2

3

4

5

6

7

8

9/10

11/12

13/14

15/16

REWIND

F FWD

MASTER

MAX

MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

TUBE

STOP

PLAY

60'S COMBO

MIN

MIN

A-B PLAY

You can output the rhythm
guide click according to the
desired constant time signature and tempo, as well as
the programmed rhythm
guide click based on the
conductor map.

When recording starts, the MR16 simultaneously starts feeding the rhythm guide
click from the [STEREO OUT L, R] jacks at the selected level (the default is 80).
Note that the rhythm guide click is not output during track bouncing. The output
level of the rhythm guide click is shown on the L and R level meters.
Note that you can monitor the rhythm guide click via headphones or (a) monitor
speaker(s). You cannot record the rhythm guide click to any MR16 track(s).
If you do not want to output the rhythm guide click, turn off the [RHYTHM GUIDE] key.

Setting the time signature and tempo
You can set the default rhythm guide (time signature: 4/4, tempo: 120), output level, etc. using
the "Rhythm Guide" menu in the menu mode.

1)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen, where " Back" is
highlighted initially (selecting " Back"
returns to the previous screen).

2)

Rotate the [MENU/ENTER] knob to select
"Rhythm Guide ", and press the [MENU/ENTER]
knob.

Tip!: While the home screen is shown and
the recorder is stopped, long press of the
[RHYTHM GUIDE] key directly brings up the
screen for setting the rhythm guide.

The display now shows the screen for setting
the rhythm guide, where " Back" is
highlighted.

90

MR16 Owner’s Manual (Rhythm guide function)
3)

4. Tempo: Tempo setting

Rotate the [MENU/ENTER] knob to select the
desired item, and press the [MENU/ENTER] knob.

The default is "120bpm". You can select between
30 and 250 bpm. The setting here is effective from
the beginning to the end of the song when the
"Conductor Map" item is set to "Off" (i.e. the same
tempo all through the song).
When the "Conductor Map" item is set to "On",the
setting here is ineffective. See the table on the
below for details.

The current setting of the selected item starts
flashing. On the screen examples below, the
"Rhythm Guide" item is highlighted (see the
upper screen) and the [MENU/ENTER] knob is
pressed (see the lower screen).

5. Int ClickLevel: Internal click output level
The default is "80". You can set it between 0 and
99.
To exit the menu mode, press the [STOP] key, or select " Back" and press the [MENU/ENTER] knob repeatedly.

Flashing

The table below shows how the "Rhythm Guide" and
"Conductor Map" item settings affect the conditions of
rhythm guide output and bar/beat indication.

4)

Rotate the [MENU/ENTER] knob to select the
desired option, and press the [MENU/ENTER]
knob.

On/off conditions

The selected option (in the example above,
"On" or "Off") is confirmed and the display
returns to the previous screen.

Rhythm guide

Bar/beat
indication

No output

The "Signature"
and "Tempo"
item settings are
effective.

Rhythm Guide: Off
Conductor Map: Off

You can make setting for each item similarly.
The rhythm guide setting screen has the following
items.

Rhythm Guide: Off
No output
Conductor Map: On

1
2
Rhythm Guide: On

3
Conductor Map: Off

4
5
Rhythm Guide: On

1. Rhythm Guide: On/off selection of the rhythm guide
The setting you make here is reflected to the
[RHYTHM GUIDE] key (the key is lit when ON, while
it is unlit when OFF). Conversely, when you turn
on or off the rhythm guide using the
[RHYTHM GUIDE] key, the status is reflected to
this screen. See the table on the right for details.

Conductor Map: On

The conductor
map is effective.

Output:
The tempo and
time signature
setting on this
screen is effective.

The "Signature"
a n d " Te m p o "
item settings are
effective.

Output:
The conductor
map setting is
effective.

The conductor
map is effective.

: When “Conductor Map” is set to “On”, the
“Signature” and “Tempo” fields show “- - -” as below. This indicates that the signature and tempo
values set on this screen are ineffective, while the
conductor map setting is effective.

2. Conductor Map: On/off selection of the conductor map
This item enables or disables the conductor map
(see "Conductor map" described later).
The default is "Off". See the table on the right for
details.

3. Signature: Time signature setting
The default is "4/4". You can select from among
1/4 through 5/4 and 1/8 through 8/8.
The setting here is effective from the beginning to
the end of the song when the "Conductor Map" item
is set to "Off" (i.e. the same time signature all
through the song). When the "Conductor Map" item
is set to "On", the setting here is ineffective.
See the table on the right for details.

See the next page for details about how to set the
conductor map.

91

MR16 Owner’s Manual (Rhythm guide function)

Creating the conductor map
The MR16 can output the rhythm guide click which follows the "conductor map" during recording. It can also output MIDI clock and song position pointer which follows the "conductor map"
from the [MIDI OUT] connector.
The conductor map consists of the time signature map and tempo map. You can add "events" to
each map. Each event specifies the time signature or tempo, as well as the position from which
the specified time signature or tempo is effective. The time signature or tempo specified by each
event is effective until the next event in the map appears.
For example, if the time signature map has two events -- one sets "4/4" at the first bar 1, while the
other sets "2/4" at the third bar --, the song is played in 4/4 from bar 1 to 2, and played in 2/4
from bar 3 to the end.
For another example, if the tempo map has two events -- one sets "120" at the first bar 1/first beat
while the other sets "90" at bar 12/beat 2 --, the song is played at 120 bpm from bar 1 to bar 12/
beat 1, while it is played at 90 from bar 12/beat 2 to the end.

4
4
120

180

3
4
90

120

Setting the signature map
1)

3)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen, where " Back" is high
lighted initially (selecting " Back" returns to
the previous screen). You can also return to
the previous screen by pressing the [REWIND]
key.

2)

Rotate the [MENU/ENTER] knob to select
"Signature Map " on the second page, and press
the [MENU/ENTER] knob.
The display shows the signature map screen
on which the current time signature events are
listed. Each event specifies the bar number and
time signature. By default, "1Bar -> 4/4" and
"---Bar -> ---" are listed. In this condition, the
song is played in 4/4 from the beginning to
the end.
"---Bar -> ---" is used to create a new event.

Rotate the [MENU/ENTER] knob to select "Song ",
and press the [MENU/ENTER] knob.
The display now shows the song editing screen,
where " Back" is highlighted.

The procedure example below shows how to
add the following events to the signature map.

92

MR16 Owner’s Manual (Rhythm guide function)
7)

Bar 1 through bar 3 ------------------> 4/4
Bar 4 through bar 7 ------------------> 3/4
Bar 8 through bar 11 ----------------> 4/4
Bar 12 through bar 15 --------------> 5/8
Bar 16 through the last bar -------> 3/4
4)

Rotate the [MENU/ENTER] knob to select
"Sig. = 4/4", and press the [MENU/ENTER] knob.
"4/4" starts flashing and you can now set the
time signature.

Rotate the [MENU/ENTER] knob to select
"---Bar -> ---", and press the [MENU/ENTER] knob.
The display now shows the screen for setting
the new time signature event, where " Back"
is highlighted.

8)

Rotate the [MENU/ENTER] knob to select the
desired time signature, and press the
[MENU/ENTER] knob.
In this procedure example, enter "3/4".
The display returns to the previous screen.

5)

Rotate the [MENU/ENTER] knob to select
"Bar = 2Bar", and press the [MENU/ENTER] knob.
"2Bar" starts flashing and you can now set the
bar number.

9)

6)

Rotate the [MENU/ENTER] knob to select
"[ENTER]" at the bottom, and press the
[MENU/ENTER] knob.
The new time signature event is set and the
display shows the screen as below.
In this condition, the song is played in 4/4 from
bar 1 to bar 3 and in 3/4 from bar 4.

Rotate the [MENU/ENTER] knob to enter the
desired bar number, and press the
[MENU/ENTER] knob.
In this procedure example, enter "4Bar".
The display returns to the previous screen.

Repeat steps 5 through 9 until creating all necessary events.

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MR16 Owner’s Manual (Rhythm guide function)
• Editing a time signature event

• Deleting an unnecessary time signature event

You can edit a time signature event.

You can delete an unnecessary time signature
event.

1)

On the time signature map screen, rotate the
[MENU/ENTER] knob to select the event you want
to edit, and press the [MENU/ENTER] knob.

1)

As with the description on the previous page, the
display now shows the screen for setting the event.
For example, let's select "8Bar -> 4/4".

2)

As with the description on the previous page,
the display now shows the screen for setting
the event.
For example, let's select "8Bar -> 4/4".

To change the bar number, rotate the
[MENU/ENTER] knob to select "Bar = 8Bar", and
press the [MENU/ENTER] knob.
To change the time signature, rotate the
[MENU/ENTER] knob to select "Sig. = 4/4", and
press the [MENU/ENTER] knob.

2)

Rotate the [MENU/ENTER] knob to select
"[DELETE]" at the bottom, and press the
[MENU/ENTER] knob.
The event is immediately deleted and the
display returns to the signature map screen.

As with the procedure described on the previous
page, you can now set the bar number or time
signature.

3)

On the time signature map screen, rotate the
[MENU/ENTER] knob to select the event you want
to delete, and press the [MENU/ENTER] knob.

Rotate the [MENU/ENTER] knob to edit the value,
and press the [MENU/ENTER] knob.
In this procedure example, enter "10" for the
bar number.

4)

Rotate the [MENU/ENTER] knob to select
"[ENTER]" at the bottom, and press the
[MENU/ENTER] knob.
The editing is confirmed and the display returns
to the signature map screen.






To exit the menu mode, press the [STOP] key.

To exit the menu mode, press the [STOP] key.

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MR16 Owner’s Manual (Rhythm guide function)

Editing the bar offset
By default, the bar/beat value at the beginning (ABS ZERO) of the song is set to "bar -2/beat 1".
This offset (the bar/beat value at ABS ZERO) is called "bar offset". You can change the default bar
offset to the desired value.

1)

On the second page of the song editing menu
screen, highlight "Bar Offset" and press the
[MENU/ENTER] knob.

You can see the bar offset value on the home
screen when the recorder is at the beginning
of the song (ABS 0).
The screen example below shows the home
screen when the bar offset is set to “-4 bars”.

The current offset value (by default, "-2Bar")
starts flashing.

The default home screen (bar offset = -2 bars).

The table below shows the available offset values.

The home screen when the
bar offset is set to “-4 bars”.

Option
Meaning
Meaning
Option
-8Bar ABS Zero= bar -8 -3Bar ABS Zero= bar -3

2)

-7Bar

ABS Zero= bar -7

-2Bar

ABS Zero= bar -2

-6Bar
-5Bar

ABS Zero = bar -6 -1Bar
ABS Zero= bar -5 0Bar

ABS Zero= bar -1

-4Bar

ABS Zero= bar -4

ABS Zero= bar 1

Rotate the [MENU/ENTER] knob to select the
desired offset value, and press the
[MENU/ENTER] knob.
The selected offset value is confirmed, while
the display returns to the previous screen.

To exit the menu mode, press the [STOP] key.

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MR16 Owner’s Manual (Rhythm guide function)

Setting the tempo map
After setting the time signature map, you have to create the tempo map by adding the necessary
tempo event(s). Like a time signature event, a tempo event specifies the tempo at the tempo
changing point. Each tempo specified by a tempo event is effective until the next event appears.
For example, you can set the tempo to 120 at the third beat in bar 4, and set to 90 at the second
beat in bar 12, etc.
1)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen, where " Back" is
highlighted initially (selecting " Back"
returns to the previous screen). You can also
return to the previous screen by pressing the
[REWIND] key.

The procedure example below shows how to
add the following tempo events to the tempo
map.

Bar 1/beat 1 --------------------> 120 bpm
Bar 4/beat 2 --------------------> 180 bpm
Bar 8/beat 3 ----------------------> 90 bpm
Bar 12/beat 1 --------------------> 120 bpm
Bar 16/beat 4 --------------------> 250 bpm
2)

Rotate the [MENU/ENTER] knob to select "Song ",
and press the [MENU/ENTER] knob.

4)

The display now shows the song editing screen,
where " Back" is highlighted.

3)

Rotate the [MENU/ENTER] knob to select "---Bar -> ---bpm", and press the [MENU/ENTER] knob.
The display now shows the screen for setting
the new tempo event, where " Back" is
highlighted.

Rotate the [MENU/ENTER] knob to select
"Tempo Map " on the second page, and press
the [MENU/ENTER] knob.

5)

Rotate the [MENU/ENTER] knob to select
"Bar = 2Bar", and press the [MENU/ENTER] knob.
"2Bar" starts flashing and you can now set the
bar number. You can enter the bar number
between 1 and 999.

The display shows the tempo map screen on
which the current tempo events are listed.
Each event specifies the bar/beat position and
tempo. By default, "1Bar 1 -> 120 bpm" and
"---Bar - -> ---bpm" are listed. In this
condition, the song starts in 120 bpm and there
is no tempo change. "---Bar - -> ---bpm" is used
to create a new tempo event.

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MR16 Owner’s Manual (Rhythm guide function)
6)

"120bpm" starts flashing and you can now set
the tempo. You can enter the tempo between
30 and 250.

Rotate the [MENU/ENTER] knob to enter the
desired bar number, and press the
[MENU/ENTER] knob.
In this procedure example, enter "4Bar".
The display returns to the previous screen.

10)
7)

Rotate the [MENU/ENTER] knob to select
"Beat = 1 ", and press the [MENU/ENTER] knob.

In this procedure example, enter "180bpm".
The display returns to the previous screen.

"1 " starts flashing and you can now set the
beat number. You can enter the beat number
between 1 and 8.

11)
8)

Rotate the [MENU/ENTER] knob to select "[ENTER]"
at the bottom, and press the [MENU/ENTER] knob.
The new tempo event is set and the display
shows the screen as below. In this condition,
the song is played in 120 bpm from the
beginning to bar 4/beat 1 and in 180 from bar
4/beat 2 to the end.

Rotate the [MENU/ENTER] knob to enter the
desired beat number, and press the [MENU/ENTER]
knob.
In this procedure example, let's enter "2 ".
The display returns to the previous screen.

9)

Rotate the [MENU/ENTER] knob to enter the desired
tempo, and press the [MENU/ENTER] knob.

Rotate the [MENU/ENTER] knob to select
"Tempo = 120bpm", and press the [MENU/ENTER]
knob.

Repeat steps 4 through 11 until creating all
necessary tempo events.

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MR16 Owner’s Manual (Rhythm guide function)
• Editing a tempo event

To exit the menu mode, press the [STOP] key,
or select " Back" and press the [MENU/ENTER]
knob repeatedly.

You can edit a tempo event.
1)

On the tempo map screen, rotate the
[MENU/ENTER] knob to select the event you want
to edit, and press the [MENU/ENTER] knob.
As with the description on the previous page,
the display now shows the screen for setting
the event.
For example, let's select "12Bar 1 -> 120bpm".

• Deleting an unnecessary tempo event
You can delete an unnecessary tempo event.
1)

On the tempo map screen, rotate the
[MENU/ENTER] knob to select the event you want
to delete, and press the [MENU/ENTER] knob.
As with the description on the previous page,
the display now shows the screen for setting
the event.
For example, let's select "12Bar 1 ->120bpm".

2)

To change the bar number, rotate the
[MENU/ENTER] knob to select "Bar = 12Bar", and
press the [MENU/ENTER] knob.
To change the beat number, rotate the
[MENU/ENTER] knob to select "Beat = 1 ", and
press the [MENU/ENTER] knob.
To change the tempo, rotate the [MENU/ENTER]
knob to select "Tempo = 120bpm", and press the
[MENU/ENTER] knob.

2)

As with the procedure described on the previous
page, you can now set the bar number, beat
number or tempo.

3)

Rotate the [MENU/ENTER] knob to select
"[DELETE]" at the bottom, and press the
[MENU/ENTER] knob.
The event is immediately deleted and the
display returns to the tempo map screen.

Rotate the [MENU/ENTER] knob to edit the value,
and press the [MENU/ENTER] knob.
In this procedure example, let's enter "10" for
the bar number.

4)

Rotate the [MENU/ENTER] knob to select "[ENTER]"
at the bottom, and press the [MENU/ENTER] knob.
The editing is confirmed and the display returns
to the tempo map screen.



To exit the menu mode, press the [STOP] key,
or select " Back" and press the [MENU/ENTER]
knob repeatedly.



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MR16 Owner’s Manual (MIDI synchronization)

MIDI synchronization
By connecting the external MIDI devices (such as a sequencer, sound
module, computer, etc.) via the [MIDI OUT] connector of the MR16, you
can make powerful recording.
For example, by synchronizing a sequencer with the MR16 during playback, you can mix down signals (such as a vocal, guitar, etc.) recorded on
the MR16 tracks and audio from a sound module.
You can synchronize MIDI with the MR16 by connecting a MIDI device to
the [MIDI OUT] connector on the MR16 and sending out MTC (MIDI time
code) or MIDI clock (with Song Position Pointer) from the MR16.

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MR16 Owner’s Manual (MIDI synchronization)

Synchronization using MTC
The following describes how to synchronize a sequencer to the MR16 which supports MTC (MIDI
Time code).

Connection
Connect the [MIDI OUT] connector of the MR16 to the [MIDI IN] connector of an external MIDI sequencer using a MIDI cable. (Note that no MIDI cable is supplied with the MR16. Use a commercially
available MIDI cable.)

INPUT A SEL
GTR CLEAN

MIC/LINE

GTR DIST

USB

USB HOST

MIDI OUT

DIGITAL OUT

FOOT SW

MIDI IN

MIDI sequencer, etc.

Settings of the MR16 & MIDI sequencer
1)

Set the "Midi Sync Out" item in the "System" menu of the menu mode to "MTC" and the "MTC Frame Rate"
to an appropriate frame rate.
See "MIDI sync/MTC frame rate settings" described below for details.

2)

Enable the external MIDI sequencer to synchronize to MTC.
See the operation manual of the sequencer for details.

3)

Press the [PLAY] key of the MR16 to start playback.
The sequencer automatically starts playback while synchronizing to the MR16.

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MR16 Owner’s Manual (MIDI synchronization)

MIDI sync/MTC frame rate settings
While the MR16 is stopped, you can set the reference of MIDI synchronization to "MTC" and the MTC
frame rate appropriately to match the sequencer.
:
The MTC from the MR16 has one hour offset to the ABS time (the offset value is fixed).
Therefore, when you start the MR16 from the beginning of a song (ABS ZERO), the MTC starts
from "01h 00m 00s 00f".

1)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen, where " Back" is
highlighted initially (selecting " Back" returns
to the previous screen).

Flashing

Off
CLK
MTC
2)

Rotate the [MENU/ENTER] knob to select
"System ", and press the [MENU/ENTER] knob.

4)

The display now shows the first page of the
system menu screen, where " Back" is
highlighted initially.

No signal is output from the [MIDI OUT]
connector. This is the default.
MIDI clock with Song Position Pointer is
output from the [MIDI OUT] connector.
MIDI time code is output from the [MIDI
OUT] connector.

Rotate the [MENU/ENTER] knob to select "MTC",
and press the [MENU/ENTER] knob.
"Midi Sync Out" is now set to "MTC", while
"Midi Sync Out" is highlighted on the screen.

5)

Rotate the [MENU/ENTER] knob to select
"MTC FrameRate=**", and press the [MENU/ENTER]
knob.
The current option (the default is "25") flashes.
You can now select the desired frame rate (the
options are "24", "25", "30nd" and "30df").

3)

Rotate the [MENU/ENTER] knob to select
"Midi Sync Out=***", and press the [MENU/ENTER]
knob.
The current option (the default is "Off") flashes.
You can now select the desired option (the
available options are Off, CLK and MTC).

Flashing

6)

Rotate the [MENU/ENTER] knob to select the
desired frame rate, and press the [MENU/ENTER]
knob.
The selected frame rate is now effective, while
"MTC FrameRate=**" is highlighted on the screen.

7)

101

Press the [STOP] key to exit the menu mode.

MR16 Owner’s Manual (MIDI synchronization)

Synchronization using MIDI clock
The following describes how to synchronize a sequencer to the MR16 using MIDI clock.
Use this method if the sequencer does not support MTC (MIDI Time code).

• To synchronize a sequencer to the MR16 using MIDI clock, you have to make the signature/
tempo map in the MR16.
The MIDI clock is output based on the signature/tempo map in the MR16.
When you record MIDI sounds, synchronize the sequencer to the MIDI clock fed from the
MR16.
• Generally, a sequencer supporting MIDI song position pointer as well as MIDI clock can
synchronize to the MR16 when you start playback of the MR16 from the middle of a song.
It locates the current song position and chases the MR16.
However, note that some sequencer may not synchronize to the MR16.

Connection
As with the connection for MTC synchronization, connect the [MIDI OUT] connector of the MR16 to the
[MIDI IN] connector of an external MIDI sequencer using a MIDI cable.

INPUT A SEL
GTR CLEAN

MIC/LINE

GTR DIST

USB

USB HOST

MIDI OUT

DIGITAL OUT

FOOT SW

MIDI IN

MIDI sequencer, etc.

Settings of the MR16 & MIDI sequencer
1)

Set the "Midi Sync Out" item in the "System" menu of the menu mode to "Clk".
See "MIDI sync/MTC frame rate settings" described above about how to set.

2)

Create the signature/tempo map by setting "Signature Map" and "Tempo Map" items in the "Song"
menu of the menu mode appropriately.
See "Using the rhythm guide function" on page 90 for details about how to set these items.

3)

Enable the external MIDI sequencer to synchronize to MIDI clock.
See the operation manual of the sequencer for details.

4)

Press the [PLAY] key of the MR16 to start playback.
The sequencer also starts playback in sync with the MR16.

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MR16 Owner’s Manual (Data export to a personal computer)

Data export to a personal computer
This chapter describes how to export song data bounced to tracks 15/16
of the current or new song to a personal computer.
To export song data to a personal computer, you must convert it to a
stereo WAV file.
You can export the converted (WAV) file to the personal computer via
the [USB] port and create an audio CD using a CD burning function on
the personal computer.
Note that you can also create an audio CD by connecting the external
CD-R/RW drive to the [USB HOST] port of the unit, or using the internal
CD-R/RW drive if it is provided to your MR16 (see the "How to use the
CD-R/RW drive" supplementary manual).


When making USB connection with a Macintosh computer, note that only Mac OS X
or higher is supported. Do not connect to a Macintosh computer with the earlier
version. The song data on the MR16 may be damaged.

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MR16 Owner’s Manual (Data export to a personal computer)

WAV file conversion
The following describes how to convert track data (bounced to track 15/16 of the same song or
the new song, or recorded to tracks 15/16 in stereo) to a stereo WAV file. You can export a
converted WAV file to your personal computer and burn it to an audio CD using the CD-R
function of the personal computer. You can also burn track data to an audio CD by connecting
the external CD-R/RW drive to the [USB HOST] port of the unit, or using the internal CD-R/RW
drive if it is provided to your MR16 (see the "How to use the CD-R/RW drive" supplementary
manual). For details about how to export a converted WAV file to your personal computer, see
page 107 below. For details about how to burn track data to an audio CD using the external or
internal CD-R/RW drive, see the "How to use the CD-R/RW drive" supplementary manual.
Two mono WAV files recorded on tracks 15/16 are converted to a stereo WAV file as shown below.
(Note that only files recorded on tracks 15/16 can be converted to a stereo WAV file.)

Track 15
(L ch)

Track 16
(R ch)

Stereo
(L, R)

: If you are going to make conversion when no WAV data exists on tracks 15/16, the error
message ("Track 15/16 Empty!") appears and the operation is canceled.
You can convert all track data (from ABS ZERO to REC END) or data of a specified part (between the
LOCATE A and LOCATE B points).

: If you want to convert a part of track data, you have to set the LOCATE A and LOCATE B points
in advance.

: You can play back a converted stereo WAV file for checking, as well as set CUE points for
dividing file data into individual CD tracks before writing it to a CD-R/RW disc.
See the supplementary manual “How to use the CD-R/RW drive” for details.

Enabling the file conversion
You can enable the WAV file conversion function by pressing the [15/16 > STEREO WAV FILE] key.
You can disable the WAV file conversion function by pressing the [STOP] key. When the WAV file
conversion function is active, the display shows the screen as below.

INPUT A
BAL

UNBAL
/GUITAR

MIN
MAX
GUITAR

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

INPUT B
BAL

PEAK

LINE

TRIM

TRIM

PEAK

PEAK

MIC

INPUT A

LINE

TRIM

MIC

LINE

INPUT B

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MAX

MIN

ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

MENU / ENTER

BOUNCE

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

R

L

10

0

R

L

10

0

R

L

10

0

R

L

10

0

R

L

10

0

R

L

10

0

R

L

10
AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE
DYNAMIC

BRIT STACK

ABC1

DEF2

GHI3

JKL4

MNO5

PQR6

STU7

R
VWX8

YZ9

+-_0

DELETE

REC SELECT
CONDENSER

15/16 > STEREO WAV FILE

PAN
L

1

US METAL
MAX

2

3

4

5

6

7

8

9/10

11/12

13/14

15/16

REWIND

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

TUBE

STOP

PLAY

60'S COMBO

MIN

MIN

104

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MR16 Owner’s Manual (Data export to a personal computer)
Procedure of file conversion
The following assumes that the song whose track data you want to convert is loaded.
1)

While the recorder is stopped, press the
[15/16 > STEREO WAV FILE] key to enable the
file conversion function.
The display shows the "15/16 > STEREO WAV
FILE" screen, on which "ABS0-Rec End" is
highlighted.

: If you cancel the conversion in the
middle, no file (incomplete file) is created.
When the conversion is completed, the display
shows "Completed".

2)

Press the [MENU/ENTER] knob.
"ABS0-Rec End" starts flashing, and you can
now select the conversion range between
"ABS0-Rec End" and "LOCATE A - LOCATE B".

Flashing

5)

Press the [MENU/ENTER] knob.
The MR16 quits the conversion function and
the display returns to the home screen.

: If you convert data with the same
name as previously converted data, the following screen appears on the display.
This screen warns you that the WAV file with
the same name already exists and asks you
to carry out the conversion by overwriting
the existing file or cancel the conversion.

To convert all track data, select "ABS0-Rec End".
To convert a specified range, select "LOCATE A
- LOCATE B".

3)

Rotate the [MENU/ENTER] knob to select the
conversion range and press the [MENU/ENTER]
knob.
The selection is confirmed and the display
returns to the previous screen.
"NAME = *********" shows the name for the converted file, and you can enter a desired name.
Initially, it shows the name of the source file,
therefore, if you do not change the name, the
same file name is given.
The following assumes that the file name is not
changed. For details about how to edit a name,
see "Editing a file name" on the next page.

If you carry out the conversion by overwriting the existing file, rotate the [MENU/ENTER] knob to move the cursor to "[YES]",
and press the [MENU/ENTER] knob.
If you do not want to overwrite the existing
file, rotate the [MENU/ENTER] knob to move
the cursor to "[NO]", then press the [MENU/
ENTER] knob. The display returns to show
the screen for editing the file name, so you
can enter a different file name and then
carry out the conversion.

When you convert data in the same song more
than once, you have to give a different name
for each converted file. See the  on the
next page.

4)

Press the [MENU/ENTER] knob while holding
down the [RECORD] key.

If you want to cancel the conversion when
the screen above is shown, rotate the [MENU/
ENTER] knob to move the cursor to "[NO]"
and press the [MENU/ENTER] knob to show
the screen for editing the file name, and then
press the [STOP] key to quit the conversion
function.

The file conversion starts and the percent
number on the screen counts up as the
conversion progresses.
To cancel the conversion in the middle, press
the [STOP] key.

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MR16 Owner’s Manual (Data export to a personal computer)


You can edit a file name by the following procedure.
1)

After selecting the range of track data to
be converted, rotate the [MENU/ENTER]
knob to move the cursor to "NAME" and
press the [MENU/ENTER] knob.
The rightmost character of the file name
starts flashing. You can now start
editing.

Flashing

While the rightmost character is flashing, pressing the [DELETE] key repeatedly deletes the current file name.

2)

Enter a new name using the character
entry keys.
Pressing a different character entry key
automatically moves the cursor right.
If two successive characters are assigned
to the same character entry key, rotate
the [MENU/ENTER] knob after selecting
the first character to move the cursor
right.

3)

After entering a new name, press the
[MENU/ENTER] knob.
The entered name is set and the display
returns to the previous screen.
The screen example below shows the
name is set to "Original Name".

Then, by pressing the [MENU/ENTER] knob
while holding down the [RECORD] key to carry
out the WAV file conversion.

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MR16 Owner’s Manual (Data export to a personal computer)

Exporting data to a personal computer
The unit is equipped with the [USB] port for directly connecting to a personal computer using a
USB cable. Via USB connection, you can export audio data converted to a stereo WAV file to a
personal computer. The exported file can be played back or edited on the personal computer, or
can be burned to an original audio CD using the software application (WAV Manager) provided
by Fostex. You can also use the export function for data backup purpose.

Connection to a personal computer
Connect the [USB] port of the MR16 to the USB port of a personal computer using a USB cable, as
shown above. (A USB cable is not supplied with the MR16.)

PC
INPUT A SEL
GTR CLEAN

MIC/LINE

GTR DIST

USB

USB HOST

DIGITAL OUT

MIDI OUT

FOOT SW

Windows Me/2000/XP machine supporting
USB connection
USB cable

: Use the [USB] port for connection to a personal computer. Do not connect the [USB HOST]
port to a personal computer.

USB

USB HOST

: Only Windows Me, 2000 and XP computers, as well as Macintosh computers with OS X or
higher, can be used with the MR16.
Other computers cannot be used. Check your computer before making connection.


When making USB connection with a Macintosh computer, note that only Mac OS X or higher is
supported. Do not connect to a Macintosh computer with the earlier version. The song data on the
MR16 may be damaged.
* All company names and model names mentioned in this manual are trademarks or registered trademarks of their respective holders.


You can download WAV Manager, a software application for multitrack recording provided
by Fostex, from Fostex web site (http://www.fostex.com). Before importing a WAV file from
the MR16 or creating an audio CD, download WAV Manager and install it to your personal
computer. For details about how to use WAV Manager, see the manual supplied with the
downloaded file.

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MR16 Owner’s Manual (Data export to a personal computer)

Exporting a WAV file to a personal computer
The following describes the procedure for exporting a WAV file to a Windows ME computer.
: You can export only a stereo WAV file which is converted from a pair of mono WAV
files on tracks 15/16, as described earlier in "WAV file conversion". A mono WAV file or undo
file cannot be exported to a personal computer.


Song

Converted stereo WAV files are located in the "2 MIX"
folder in the Song folder, as shown below. So you can
export only a stereo WAV file in the "2 MIX" folder (indicated by an arrow).

2 MIX

#####001.wav

*********.wav

Note that, if you export a WAV file which is located in a
folder other than the "2 MIX" folder, the MR16 may malfunction.

#####002.wav

#####003.wav

#####008.wav


By default, the “disk protect” function which is effective in the USB mode is set to “On”.
In this condition, the MR16 can export data to a personal computer but cannot import data
from a computer. This is for protecting the MR16 internal hard disk from importing a file
from a computer inappropriately and destroying the MR16 song data.
You can enable or disable this function, however, we recommend using the MR16 by setting
it to “On”.
If you use the MR16 by setting the “disk protect” function to “Off”, read “Archiving a song” on
page 111 before using. See page 110 for details about how to make the “disk protection”
setting.


When exporting song data on the hard disk to a personal computer for backup, always export
the whole song folder. You cannot export individual track data.
See “Archiving a song” on page 111 for details about song data backup.

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MR16 Owner’s Manual (Data export to a personal computer)
1)

Turn on the power of the personal computer and
the MR16.

2)

Press the [MENU/ENTER] knob to enter the menu
mode.

: While the MR16 is in the USB mode,
all keys except the [STOP] key are ineffective. Pressing the [STOP] key exits the USB
mode.

The display now shows the first page of the
menu selection screen, where " Back" is
highlighted initially.

5)

Connect the MR16 to a personal computer using
a USB cable.

6)

Open "My computer" on the computer screen.
You see the "Removable disk" drive added on
the computer. The first time you connect the
MR16, the device driver is installed
automatically.

7)
3)

Highlight "USB " by rotating the [MENU/ENTER]
knob, then press the [MENU/ENTER] knob.

Open the added Removable disk drive, and
select the stereo WAV file in the desired song
folder, then copy to the computer.
When you open the added Removable disk
drive, the contents of the MR16 hard disk are
shown, in which you can see all the song
folders.

The display shows the USB menu screen.

Open the "2 MIX" folder in the desired song
folder, and select the stereo WAV file, then copy
it to the computer.

: After copying a WAV file in the folder
to a computer, the original file remains. However, if you execute "move to another folder",
the original file on the disk is lost.

8)

4)

When the data export completes, disconnect the
MR16 from the personal computer.

: To disconnect the MR16 from the
personal computer after completing the data
export, make sure that the [RECORD] key
indicator is not lit, and follow the procedure
for hardware disconnection of Windows.

Rotate the [MENU/ENTER] knob to move the
cursor to “USB Device Mode ”, and press the
[MENU/ENTER] knob.
The MR16 enters the USB mode and the
display shows the screen as below.

9)

: By default, the disk protect function is enabled. In this condition, when the
MR16 enters the USB mode, “” is shown in the USB screen, as
above.

109

Press the [STOP] key to exit the menu mode.

MR16 Owner’s Manual (Data export to a personal computer)

Protecting the hard disk
The MR16 internal hard disk is protected by default.
The protection is effective only in the USB mode in which the MR16 is used with a personal
computer. You can make the hard disk “read only” (protected) or “read/write enabled” (unprotected).
The default is “read only”. As mentioned earlier in “” on page 108, if you transfer
song data from a computer to the MR16 improperly, the data may be damaged. To avoid such an
accident, we recommended enabling hard disk protection. To disabling the disk protection,
follow the procedure below.
1)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.

4)

Rotate the [MENU/ENTER] knob to select “Off”,
and press the [MENU/ENTER] knob.
The selection is confirmed and the display
returns to the previous screen.

Flashing

2)

Rotate the [MENU/ENTER] knob to select “USB ”
on the second page, and press the
[MENU/ENTER] knob.
The display now shows the USB menu screen,
where “ Back” is highlighted.

5)
3)

Rotate the [MENU/ENTER] knob to highlight “Disk
Protect=**”, and press the [MENU/ENTER] knob.

Off

The disk is “read/write enabled”
(unprotected). You can transfer data
between the MR16 and a computer in both
ways.

On

The disk is “read only” (protected).
You can transfer data only from the MR16
to a computer (default setting).

Press the [STOP] key to exit the menu mode.

: When you enter the USB mode while the
disk protection is disabled, the screen as below is
shown. In this condition, the hard disk is “read/
write enabled” and you can bi-directionally transfer song data between a computer and the MR16.

The current setting (the default is “On”)
flashes.

Flashing

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MR16 Owner’s Manual (Data export to a personal computer)

Archiving a song
You can archive song data recorded by the MR16 by using either of the following methods.

(1) Using the WAV Manager supplied by Fostex
The WAV Manager converts each track data to a single mono file. Data is compressed so you
can save the file in small size to a personal computer. This method is useful for exporting
data to a PC software application for multitrack recording.
For details about how to use the WAV Manager, see the owner's manual supplied with the
WAV Manager. You can download the WAV Manager from Fostex web site (http://
www.fostex.com).

(2) Using drag & drop technique
You can copy a song folder using drag & drop technique. This method allows saving all data
in the folder (including the history data, etc.).

• Exporting data to a personal computer
1)

Connect the MR16 to a personal computer via USB, and open the root folder.
You can copy each song folder in the root folder to the personal computer.

2)

Copy a desired song folder to the personal computer using drag & drop technique.

3)

After making copy, exit the USB mode.
: When drag & drop the folder on your personal computer, use the "copy"
function. If you use the "move" function, not only the song on the MR16 is deleted but
also other songs on the MR16 may be destroyed. We recommend to enable the disk
protection (the default is "enabled") when executing data copy.

Using this method, you can also copy the hidden folder which includes hidden files
"deleted" by the MR16 song management operation. Copied hidden files can be used
as a normal song files by turning off the hidden attribute by the computer.

: If you cannot see the hidden folder, consult the manual of your personal
computer.

• Importing data from a personal computer
When importing data from a personal computer to the MR16, there is the danger that
the MR16 file system may be destroyed. Especially, deleting or adding files many times
may cause the fragmentation of FAT32, resulting in sound jump caused by performance deterioration. Therefore, before loading data from a personal computer to the
MR16, save all necessary folders to the personal computer and format the MR16 hard
disk.

1)

Format the MR16 internal hard disk (see page 140).

2)

Disable the disk protection (see page 110).

3)

Connect the MR16 to a personal computer via USB (see page 109).

4)

Copy the desired song folder on the personal computer to the root folder of the
MR16 hard disk.
: Do not use "move" operation, as with saving data to a computer.

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MR16 Owner’s Manual (Data export to a personal computer)
5)

Repeat step 4) as many times as required.
: Usually, the song order follows the copied order. However, it may be different
depending on a computer OS.

6)

After making copy of all necessary folders, exit the USB mode.

(3) Copy data to a CD-R/RW disc using the internal CD-R/RW drive.
As with (1), each track data is converted to a single mono WAV file.
The data is compressed to a small size and saved to a CD-R/RW disc. See the supplementary manual "How to use the CD-R/RW drive" for details.
: The operation above can be done with the MR16 with the built-in CD-R/RW drive.
You cannot do above with the MR16 without a CD-R/RW drive.

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MR16 Owner’s Manual (Song management)

Song management
This chapter explains the following five operation procedures for song
management.

1) Selecting the desired song.
2) Editing a song name.
3) Deleting an unnecessary song.
4) Protecting a song.

While a menu screen is shown, you can go up the menu screen level or
directly exit the menu mode by the following operations.
(1)

Select “

Back” on a menu screen and press the [MENU/ENTER] knob.

The display returns to the previous (upper level) screen.
Repeating this operation finally exits the menu mode.

(2)

Press the [REWIND] key.
The display returns to the previous (upper level) screen.
Repeating this operation finally exits the menu mode.

(3)

Press the [STOP] key.
The menu mode exits and the display shows the home screen.

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MR16 Owner’s Manual (Song management)

Selecting the desired song
The following describes how to select the desired song from the disk when more than one song
is created on the disk. You can also create a new song by the similar procedure. See "Basic
operations" (page 33) for details about how to create a new song.

1)

When more songs are created, the song list
screen has more than one page, and you can
scroll the list by rotating the [MENU/ENTER]
knob.
"- - - :(New Song)" at the bottom of the screen is
used when you create a new song.

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen.

4)

2)

Rotate the [MENU/ENTER] knob to select the
desired song number/song name, and press the
[MENU/ENTER] knob.
The display returns to the song menu screen,
where "Select Song " is highlighted.

Rotate the [MENU/ENTER] knob to select "Song ",
and press the [MENU/ENTER] knob.
The display now shows the song menu screen,
where " Back" is highlighted.

5)
3)

Press the [STOP] key to exit the menu mode.
The display shows the home screen of the
selected song.

Rotate the [MENU/ENTER] knob to select
"Select Song " and press the [MENU/ENTER]
knob.
The display now shows the song list screen.

The screen example above shows that four
songs are currently created on the hard disk.
The song list is shown on a single page.

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MR16 Owner’s Manual (Song management)

Editing a song name
You can edit a current song name save the edited song name. Only the current song can be
edited.
1)

Load the desired song of which you are going to
edit the song name.

2)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.

5)

Use the character entry keys to enter the desired
character to the flashing point.
You can move the cursor (flashing point) by
rotating the [MENU/ENTER] knob (or by
pressing another character entry key).

The display now shows the first page of the
menu selection screen.


ABC1

3)

Rotate the [MENU/ENTER] knob to select
"Song ", and press the [MENU/ENTER] knob.
The display now shows the song menu screen,
where " Back" is highlighted.

DELETE

[REC SELECT] keys on the
MR16 top panel act as character entry keys in the menu
mode. For example, the [REC
SELECT] key for track 1 (shown
on the left) can be used for entering A, B, C, a, b, c and 1.

<[DELETE] key>
Pressing the [DELETE] key (the
[REC SELECT] key of the track
15/16) deletes the character at
the flashing point. By pressing
this key repeatedly, you can delete all characters under the
flashing point.

: If you enter the same name as an
existing song or do not enter a name in step
5 and press the [MENU/ENTER] knob in step
6 below, the display shows "Illegal Song
Name!" and returns to the song name editing screen.

4)

Rotate the [MENU/ENTER] knob to select
"Rename Song ", then press the [MENU/ENTER]
knob.

6)

After entering the name, press the [MENU/ENTER]
knob.
The cursor moves to "[ENTER]" at the bottom
of the screen. To cancel the operation, use the
[MENU/ENTER] knob to highlight “[CANCEL]”
and press the [MENU/ENTER] knob.

The display now shows the screen for song
name editing of the current song, on which the
rightmost character of song name flashes.

7)

Press the [MENU/ENTER] knob again.
The edited name is stored and the display
returns to the song menu screen, where
“Rename Song ” is highlighted.

Flashing

115

8)

Press the [STOP] key to exit the menu mode.
The MR16 exits the menu mode and the
display shows the home screen where the
edited song name is displayed.

MR16 Owner’s Manual (Song management)

Deleting an unnecessary song
You can delete a song created on the hard disk.

• You cannot delete a song which is protected. To delete such a song, release the protection of the song first
(see the next page).
• A deleted song file still remains as a “hidden file” on the hard disk. So deleting a song file does not increase
the remaining (recordable) space of the hard disk.
• You can export a “hidden file” to your personal computer via USB connection and use it on the computer
(see page 111).

1)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.

4)

The display now shows the first page of the menu
selection screen.

2)

Rotate the [MENU/ENTER] knob to select a song
to be deleted, and press the [MENU/ENTER] knob.
The display shows warning and confirmation
for deleting the song.

Rotate the [MENU/ENTER] knob to select "Song ",
and press the [MENU/ENTER] knob.
The display now shows the song menu screen.

5)

Press the [MENU/ENTER] knob while holding down
the [RECORD] key.
The selected song is deleted, and the display
returns to the song list screen.

3)

Rotate the [MENU/ENTER] knob to select "Delete
Song ", and press the [MENU/ENTER] knob.

Any song number greater than the song number
of the deleted song is moved up.
In the screen example above, after Song 03 is
deleted, ex-Song 04 is moved up to Song 03 and
ex-Song 05 is moved up to Song 04.

The display now shows the list of songs created
on the hard disk, from which you select a song to
be deleted. In the screen example below, five
songs are created so the list has only one page.

6)

Press the [STOP] key to exit the menu mode.
In the example above, the display now shows
the home screen of new Song 03 (ex-Song 04).
If you delete all songs on the hard disk by
repeating the procedure above, ":(New Song)"
is shown. Then, create a new song (see page
33).

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Protecting a song
You can protect a song to prevent an accidental erasure. The protection can be released whenever you want. To keep a recorded song safely, we recommend protecting it. You can make
protection setting only for the current song.
5)

1)

Load the song you want to protect.

2)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.

Rotate the [MENU/ENTER] knob to select "On",
and press the [MENU/ENTER] knob.
The current song is now protected.
The display returns to the previous screen.

The display now shows the first page of the
menu selection screen.

Flashing

3)

Rotate the [MENU/ENTER] knob to select "Song ",
and press the [MENU/ENTER] knob.
The display now shows the song menu screen.

To release the protection, carry out the same procedure above but select "Off" and press the
[MENU/ENTER] knob in step 5.

: You cannot make recording or
editing to a protected song. If you want to
make recording or editing to a protected
song, you must release the protection first.
: When you set the protection to
"On", all the recording-related keys, such
as the [REC SELECT] and [BOUNCE MODE]
keys, are turned off.

4)

Rotate the [MENU/ENTER] knob to select
"Protect=***", then press the [MENU/ENTER] knob.

6)

The current option ("On" or "Off") flashes.
The default option is "Off".

Press the [STOP] key to exit the menu mode.


When the protected song is loaded, “ ” is shown
in the upper left corner of the Home screen (indicated by the arrow in the screen example below).
When this icon is shown, you cannot make recording or edit the song.

Flashing

117

MR16 Owner’s Manual (Song management)

118

MR16 Owner’s Manual (Track editing)

Track editing
This chapter describes how to edit whole data of a selected (mono or
stereo) track. Track editing does not consume the hard disk space.
Therefore, the remaining space of the disk does not change by executing
track editing.


By pressing the [UNDO/REDO] key after executing track editing, you can
undo the editing. By pressing the [UNDO/REDO] key after the undo operation, you can return the track(s) to the condition after being edited.


UNDO/REDO

Also note that, if you carry out any of the following
after editing, you cannot undo the editing anymore.
1. Making new recording
2. Making new editing
3. Turning off the power
4. Loading another song


While a menu screen is shown, you can go up the menu screen level or
directly exit the menu mode by the following operations.
(1)

(2)

Select “ Back” on a menu screen and press the [MENU/ENTER] knob.
The display returns to the previous (upper level) screen.
Repeating this operation finally exits the menu mode.

Press the [REWIND] key.
The display returns to the previous (upper level) screen.
Repeating this operation finally exits the menu mode.

(3)

Press the [STOP] key.
The menu mode exits and the display shows the home screen.

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MR16 Owner’s Manual (Track editing)

Erasing track data
You can erase whole data (from ABS ZERO to REC END) of the desired track(s) of the song currently loaded.
Trk 1

Trk 2

Trk 3

Trk 4

Trk 5

Trk 6

Trk 7

Trk 8

Trk 9

Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16

Trk 1

Trk 2

Trk 3

Trk 4

Trk 5

Trk 6

Trk 7

Trk 8

Trk 9

Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16

Deleting data of tracks 7 and 8.

: You cannot erase track data of a song protected.

1)

Load the song you want to edit.

2)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen.

5)
3)

Rotate the [MENU/ENTER] knob to select
"Track Edit ", and press the [MENU/ENTER] knob.

Rotate the [MENU/ENTER] knob to select
"Erase Track = *", and press the [MENU/ENTER]
knob.
The currently selected option flashes and you
can now select the desired option by rotating
the [MENU/ENTER] knob. The available options
are:

The display now shows the track edit menu
screen.

•
•

4)

Rotate the [MENU/ENTER] knob to select
"Erase Track ", and press the [MENU/ENTER]
knob.

1 through 8 (mono track)
1/2, 3/4, 5/6, 7/8, 9/10, 11/12, 13/14 and 15/16
(stereo tracks)

Flashing

The display now shows the screen for
selecting the track(s) to be erased.

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MR16 Owner’s Manual (Track editing)
6)

Rotate the [MENU/ENTER] knob to select the
desired option, and press the [MENU/ENTER] knob.

8)

The display now returns to the track edit menu
screen, where “Erase Track ” is highlighted.

“Erase Track = *” is now highlighted on the
screen.

9)
7)

Press the [MENU/ENTER] knob.

Rotate the [MENU/ENTER] knob to move the
cursor to "[ENTER]" on the screen, and press the
[MENU/ENTER] knob.

Press the [STOP] key to exit the menu mode.

: If you are not satisfied with the
result, press the [UNDO/REDO] key to undo
the operation (see page 119).

The display shows "Please Wait", immediately
followed by "Completed" when the MR16
completes erasing.

: If you want to cancel the erase operation, move the cursor to "[CANCEL]" on
the screen, and press the [MENU/ENTER] knob.

Copying/pasting track data
You can copy whole data (from ABS ZERO to REC END) of the desired track(s) of the song currently loaded and paste it to the other desired track(s). The data on the source track(s) still
remains after the copy/paste operation. Copy/paste operation can be done within the currently
loaded song.
Trk 1

Trk 2

A

B

Trk 3

Trk 4

Trk 5

Trk 6

Trk 7

Trk 8

Trk 9

Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16

Pasting data of tracks 1/2 to tracks 7/8.
Trk 1

Trk 2

A

B

Trk 3

Trk 4

Trk 5

Trk 6

Trk 7

Trk 8

A

B

Trk 9

2)

: You cannot copy/paste track data of a song
protected. Release the protection before copying/
pasting track data.

1)

Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen.

Load the song you want to edit.

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MR16 Owner’s Manual (Track editing)
3)

Rotate the [MENU/ENTER] knob to select
"Track Edit ", and press the [MENU/ENTER] knob.
The display now shows the track edit menu
screen.

Flashing

6)

Rotate the [MENU/ENTER] knob to select the
source track(s) to be copied, and press the
[MENU/ENTER] knob.
You can now select the desired copy
destination track(s)

Flashing

4)

Rotate the [MENU/ENTER] knob to select
"Copy-PasteTrack ", and press the [MENU/ENTER]
knob.
The display now shows the screen for selecting
the source track(s) and destination track(s) of
copy/paste operation.
"Source Track" selects the copy source track(s),
while "Dest. Track" selects the paste destination
track(s).

Flashing

You can select the same number of tracks as
the copy source track(s). For example, if you
select a mono track for the source, you can
only select a mono track for the destination.

: You cannot select the same track(s)
for the copy source and destination.
7)

Rotate the [MENU/ENTER] knob to select the
destination track(s), and press the [MENU/ENTER]
knob.
“Dest.Track = *” is now highlighted on the screen.

5)

Rotate the [MENU/ENTER] knob to select
"Source Track = *", and press the [MENU/ENTER]
knob.

Flashing

You can now select the desired copy source
track(s) by rotating the [MENU/ENTER] knob.
The available options are:
•
•

1 through 8 (mono track)
1/2, 3/4, 5/6, 7/8, 9/10, 11/12, 13/14 and 15/16
(stereo tracks)

8)

Rotate the [MENU/ENTER] knob to move the
cursor to "ENTER" at the bottom of the screen,
then press the [MENU/ENTER] knob.
The display shows "Please Wait", immediately
followed by "Completed" when the MR16
completes the copy/paste operation.

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MR16 Owner’s Manual (Track editing)

: If you want to cancel the copy/paste

: If a destination track has recorded
data, pasting the copied data overwrites the
previous data.

operation, move the cursor to "[CANCEL]" on
the screen, and press the [ MENU/ENTER]
knob.

9)

Press the [MENU/ENTER] knob.
The display now returns to the track edit menu
screen, where “Copy-Paste Trk ” is highlighted.

10)

Press the [STOP] key to exit the menu mode.

: If you are not satisfied with the result, press the [UNDO/REDO] key to undo the
operation (see page 119).

Moving track data
You can move whole data (from ABS ZERO to REC END) of the desired track(s) to the other
desired track(s). After the data is moved, the original track(s) is(are) silent. You can only move
track data within the current song.
Trk 1

Trk 2

A

B

Trk 3

Trk 4

Trk 5

Trk 6

Trk 7

Trk 8

Trk 9

Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16

Trk 7

Trk 8

Trk 9

Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16

A

B

Moving data of tracks 1/2 to tracks 7/8.
Trk 1

Trk 2

Trk 3

Trk 4

Trk 5

Trk 6

3)

: Unlike the copy/paste operation, the data
on the source track(s) disappears after the move
operation.

The display now shows the track edit menu
screen.

: You cannot move track data of a song protected. Release the protection before moving track
data.

1)

Load the song you want to edit.

2)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.

Rotate the [MENU/ENTER] knob to select
"Track Edit ", and press the [MENU/ENTER] knob.

The display now shows the first page of the
menu selection screen.

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MR16 Owner’s Manual (Track editing)
4)

Rotate the [MENU/ENTER] knob to select
"Move Track ", and press the [MENU/ENTER] knob.
The display now shows the screen for selecting
the source track(s) and destination track(s) of
the move operation. "Source Track" selects the
move source track(s), while "Dest. Track" selects
the move destination track(s).

Flashing

You can select the same number of tracks as
the move source track(s). For example, if you
select a mono track for the move source, you
can only select a mono for the move destination.

: You cannot select the same track(s)
for the move source and destination.
7)

Rotate the [MENU/ENTER] knob to select
destination track(s), and press the
[MENU/ENTER] knob.
“Dest.Track = *” is now highlighted on the screen.

5)

Rotate the [MENU/ENTER] knob to select "Source
Track = *", and press the [MENU/ENTER] knob.

Flashing

You can now select the desired move source
track(s) by rotating the [MENU/ENTER] knob.
The available options are:
•
•

1 through 8 (mono track)
1/2, 3/4, 5/6, 7/8, 9/10, 11/12, 13/14 and 15/16
(stereo tracks)

8)

Rotate the [MENU/ENTER] knob to move the
cursor to "[ENTER]" on the screen, and press the
[MENU/ENTER] knob.
The display shows "Please Wait", immediately
followed by "Completed" when the MR16
completes the move operation.

: If you want to cancel the move operation, move the cursor to "[CANCEL]" on the
screen, and press the [MENU/ENTER] knob.
Flashing

6)

Rotate the [MENU/ENTER] knob to select source
track(s), and press the [MENU/ENTER] knob.
You can now select the desired destination
track(s).

Flashing

: If a destination track has recorded
data, moving data overwrites the previous
data.

124

MR16 Owner’s Manual (Track editing)
9)

Press the [MENU/ENTER] knob.
The display now returns to the track edit menu
screen, where “Move Track ” is highlighted.

10)

Press the [STOP] key to exit the menu mode.

: If you are not satisfied with the result, press the [UNDO/REDO] key to undo the
operation (see page 119).

Exchanging whole track data
You can exchange whole data (from ABS ZERO to REC END) between the desired track(s).
Trk 1

Trk 2

Trk 3

Trk 4

Trk 5

Trk 6

A

B

Trk 7

Trk 8

Trk 9

Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16

C

D

Exchanging data between tracks 5/6 and tracks 11/12.
Trk 1

Trk 2

Trk 3

Trk 4

Trk 5

Trk 6

C

D

Trk 7

Trk 8

Trk 9

Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16

A

B

: You cannot exchange track data of a song
protected. Release the protection before exchanging track data.

1)

Load the song you want to edit.

2)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.

4)

The display now shows the first page of the
menu selection screen.

3)

Rotate the [MENU/ENTER] knob to select
"Change Track ", and press the [MENU/ENTER]
knob.
The display now shows the screen for selecting the source track(s) and destination track(s)
of the exchange operation.
"Source Track" selects the exchange source
track(s), while "Dest. Track" selects the exchange
destination track(s).

Rotate the [MENU/ENTER] knob to select
"Track Edit ", and press the [MENU/ENTER] knob.
The display now shows the track edit menu
screen.

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MR16 Owner’s Manual (Track editing)
5)

Rotate the [MENU/ENTER] knob to select
"Source Track = *", and press the [MENU/ENTER]
knob.
You can now select the desired exchange source
track(s) by rotating the [MENU/ENTER] knob.
The available options are:
•
•

Flashing

1 through 8 (mono track)
1/2, 3/4, 5/6, 7/8, 9/10, 11/12, 13/14 and 15/16
(stereo tracks)

8)

Rotate the [MENU/ENTER] knob to move the
cursor to "[ENTER]" on the screen, and press the
[MENU/ENTER] knob.
The display shows "Please Wait", immediately
followed by "Completed" when the MR16
completes the exchange operation.

: If you want to cancel the exchange op-

Flashing

eration, move the cursor to "[CANCEL]" on the
screen, and press the [MENU/ENTER] knob.

6)

Rotate the [MENU/ENTER] knob to select the
source track(s), and press the [MENU/ENTER] knob.
You can now select the desired destination
track(s).

Flashing

9)

10)
You can select the same number of tracks as
the exchange source track(s). For example, if
you select a mono track for the exchange
source, you can only select a mono track for
the exchange destination.

Press the [STOP] key to exit the menu mode.

: If you are not satisfied with the result, press the [UNDO/REDO] key to undo the
operation (see page 119).

: You cannot select the same track(s)
for the exchange source and destination.

7)

Press the [MENU/ENTER] knob.
The display now returns to the track edit menu
screen, where “Change Track ” is highlighted.

Flashing

Rotate the [MENU/ENTER] knob to select the
destination track(s), and press the
[MENU/ENTER] knob.
“Dest.Track = *” is now highlighted on the screen.

126

MR16 Owner’s Manual (Part editing)

Part editing
This chapter describes how to edit a "part" (*) of recorded song.
You can edit data of a track or tracks between the "LOCATE A" and "LOCATE B" points. Part editing does not consume the hard disk space.
Therefore, the remaining space of the disk does not change by executing
part editing.

<(*) About "part">
A "part" is defined as audio data between the "LOCATE A" and "LOCATE B" points.
You can edit a "part" as described later.
Therefore, before carrying out part editing, the "LOCATE A" and "LOCATE B" points
must be set. See page 53 for details about how to set these points.


You can undo part editing. By pressing the [UNDO/REDO] key after executing part
editing, the song returns to the original condition before editing.
By pressing the [UNDO/REDO] key after undoing part editing, you can again return
the song to the condition after being edited.

Also note that if you carry out any of the following after
editing, you cannot undo the editing anymore.

UNDO/REDO

[UNDO/REDO] key

1.
2.
3.
4.

Making new recording
Making new editing
Turning off the power
Loading another song


While a menu screen is shown, you can go up the menu screen level or directly exit
the menu mode by the following operations.

(1)

Select “

Back” on a menu screen and press the [MENU/ENTER] knob.

The display returns to the previous (upper level) screen.
Repeating this operation finally exits the menu mode.

(2)

Press the [REWIND] key.
The display returns to the previous (upper level) screen.
Repeating this operation finally exits the menu mode.

(2)

Press the [STOP] key.
The menu mode exits and the display shows the home screen.

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MR16 Owner’s Manual (Part editing)

Erasing the part(s)
You can erase the part(s) on the selected track(s) of the current song.
ABS ZERO

Locate A point

Locate B point

REC END

You can delete the desired part(s) on the desired track(s).
5)

: You cannot erase the part(s) of a song
which is protected. Release the song protection
before erasing the part(s).

1)

Load the song you want to edit.

2)

Set the LOCATE A and LOCATE B points (see
page 53).

Rotate the [MENU/ENTER] knob to select
"Erase Part ", and press the [MENU/ENTER] knob.
The display now shows the screen for
selecting a track or tracks of which you want
to erase the part(s).

You can check the part(s) by playing back the
recorder between the LOCATE A and LOCATE
B points (see page 48).

3)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen.

6)

Rotate the [MENU/ENTER] knob to select "Erase
Track = *", and press the [MENU/ENTER] knob.
The current option starts flashing and you can
now select the desired track(s) by rotating the
[MENU/ENTER] knob. The available options are:

4)

•
•

Rotate the [MENU/ENTER] knob to select
"Part Edit ", and press the [MENU/ENTER] knob.

1 through 8 (mono track)
1/2, 3/4, 5/6, 7/8, 9/10, 11/12, 13/14 and 15/16
(stereo tracks)

The display now shows the part edit menu
screen.

Flashing

7)

Rotate the [MENU/ENTER] knob to select the
desired option, and press the [MENU/ENTER] knob.
The display returns to the previous screen.

128

MR16 Owner’s Manual (Part editing)

Flashing

8)

Rotate the [MENU/ENTER] knob to move the
cursor to "[ENTER]" on the screen, and press the
[MENU/ENTER] knob.

9)

The display shows "Please Wait", immediately
followed by "Completed" when the MR16
completes erasing.
If you want to cancel the part erase operation,
move the cursor to "[CANCEL]" on the screen,
and press the [MENU/ENTER] knob.

After pressing the [MENU/ENTER] knob, press
the [STOP] key to exit the MENU mode.

: If you are not satisfied with the result, press the [UNDO/REDO] key to undo the
operation (see page 127).

Copying/pasting the desired part(s)-1
You can copy the desired part(s) of the selected track(s) and paste it(them) to the same time
position of the other desired track(s). The copy/paste operation of a part or parts can be made
only within the current song. You can also make the copy/paste operation of a part or parts
using another method described later in "Copying/pasting the desired part(s)-2".
ABS ZERO

Locate A point

Locate B point

REC END

You can copy and paste the desired part(s) on the desired track(s) into the other desired track(s).
3)

: You cannot copy/paste track data of a song
protected. Release the protection before making
the copy/paste operation.

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen.

: If you want to paste the copied part(s) to
the desired time position of other track(s) other
than the position between the LOCATE A and LOCATE B points, use the method described later in
"Copying/pasting the desired part(s)-2".

1)

Load the song you want to edit.

2)

Set the LOCATE A and LOCATE B points for
specifying the desired part(s) (see page 53).

4)

Rotate the [MENU/ENTER] knob to select
"Part Edit ", and press the [MENU/ENTER] knob.
The display now shows the part edit menu
screen.

You can check the part(s) by playing back
between the LOCATE A and LOCATE B points
(see page 48).

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MR16 Owner’s Manual (Part editing)
7)

Rotate the [MENU/ENTER] knob to select the source
track(s) to be copied, and press the [MENU/ENTER]
knob.
You can select the destination track(s) by
rotating the [MENU/ENTER] knob.
You can select the same number of tracks as the
paste source track(s). For example, if you select a
mono track for the copy source, you can only
select a mono track for paste destination.

Flashing

5)

Rotate the [MENU/ENTER] knob to select
"Copy-PastePart ", and press the
[MENU/ENTER] knob.
The display now shows the screen for
selecting the source track(s) and destination
track(s) of copy/paste.

Flashing

: You cannot select the same track(s)
for the copy source and destination.
8)

Rotate the [MENU/ENTER] knob to select the
destination track(s), and press the [MENU/ENTER]
knob.
The display returns to the previous screen.

Flashing

6)

Rotate the [MENU/ENTER] knob to select
"Source Track = *", and press the [MENU/ENTER]
knob.
The display now shows the screen for
selecting the copy source track(s). You can
select the copy source track(s) by rotating the
[MENU/ENTER] knob. The available options are:
•
•

1 through 8 (mono track)
1/2, 3/4, 5/6, 7/8, 9/10, 11/12, 13/14 and 15/16
(stereo tracks)

9)

Rotate the [MENU/ENTER] knob to move the
cursor to "[ENTER]" at the bottom of the screen,
then press the [MENU/ENTER] knob.
The display shows "Please Wait", immediately
followed by "Completed" when the MR16
completes the copy/paste operation.
To cancel the copy/paste operation, move the
cursor to "[CANCEL]" at the bottom of the
screen, and press the [MENU/ENTER] knob.

Flashing

130

MR16 Owner’s Manual (Part editing)

10)

After pressing the [MENU/ENTER] knob, press
the [STOP] key to exit the MENU mode.

: If you are not satisfied with the result, press the [UNDO/REDO] key to undo the
operation (see page 127).

Copying/pasting the desired part(s)-2
You can copy the desired part(s) of the selected track(s) and paste it(them) to the other time
position of the desired track(s). Unlike the method described above in "Copying/pasting the desired part(s)-1", the part data is copied to the (virtual) clipboard and then pasted to the specified
position of the other specified track(s).
The copy/paste operation of a part or parts can be made only within the current song.
ABS ZERO

Locate A point

Locate B point

REC END

You can copy and paste the desired part(s)
on the desired track(s) into the desired time
position on the other desired track(s).

ClipBoard (Virtual)
Locate A point

: If you paste the part(s) to the same time

Copying to the clipboard

position of the other track(s), we recommend using the method described above in "Copying/pasting the desired part(s)-1", because it works faster.

Firstly, you must copy the desired part data to the
clipboard.

: You cannot undo/redo copying to the clip: You cannot copy/paste track data of a song

board.

protected. Release the protection before making
the copy/paste operation.

: If you turn off the MR16 after copying
the part data to the clipboard, the data on the
clipboard is lost. Also note that you cannot undo
copying data to the clipboard.

1)

Load the song you want to edit.

2)

Set the LOCATE A and LOCATE B points (see
page 53).
You can check the edited part(s) by playing
back between the LOCATE A and LOCATE B
points (see page 48).

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MR16 Owner’s Manual (Part editing)
3)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen.

Flashing

4)

Rotate the [MENU/ENTER] knob to select
"Part Edit ", and press the [MENU/ENTER] knob.
7)

The display now shows the part edit menu
screen.

Rotate the [MENU/ENTER] knob to select the track(s)
to be copied, and press the [MENU/ENTER] knob.
The display returns to the previous screen.

Flashing

5)

8)

Rotate the [MENU/ENTER] knob to select
"Copy Part ", and press the [MENU/ENTER] knob.
The display now shows the screen for selecting
the source track(s).

6)

Rotate the [MENU/ENTER] knob to move the
cursor to "[ENTER]" at the bottom of the screen,
then press the [MENU/ENTER] knob.
The display shows "Please Wait", immediately
followed by "Completed" when the MR16
completes the part copy operation.
To cancel the part copy operation, move the
cursor to "[CANCEL]" at the bottom of the
screen, and press the [MENU/ENTER] knob.

Rotate the [MENU/ENTER] knob to select
"Copy Track ", and press the [MENU/ENTER] knob.
The display now shows the screen for selecting
the copy source track(s). You can select the copy
source track(s) by rotating the [MENU/ENTER]
knob. The available options are:
•
•

9)

Press the [MENU/ENTER] knob.
The display now returns to the part edit menu
screen, where “Copy Part ” is highlighted.
The procedure example below shows how to
paste the copied part data on the clipboard to
the LOCATE A point of the selected track.

1 through 8 (mono track)
1/2, 3/4, 5/6, 7/8, 9/10, 11/12, 13/14 and 15/16
(stereo tracks)

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MR16 Owner’s Manual (Part editing)

Pasting clipboard data
The following procedure is assumed that the
LOCATE A point, the paste destination, is set
1)

Rotate the [MENU/ENTER] knob to select
"Paste Part >", and press the [MENU/ENTER] knob.

4)

The display now shows the screen for
selecting the paste destination track(s).

Rotate the [MENU/ENTER] knob to move the
cursor to "[ENTER]" on the screen, and press the
[MENU/ENTER] knob.
The display shows "Please Wait", immediately
followed by "Completed" when the MR16
completes the paste operation.
If you want to cancel the part paste operation,
move the cursor to "[CANCEL]" on the screen,
and press the [MENU/ENTER] knob.

2)

Rotate the [MENU/ENTER] knob to select
"Paste Track = *", and press the [MENU/ENTER]
knob.
You can now select the desired paste destination
track(s) by rotating the [MENU/ENTER] knob.

: If you are going to carry out the
paste operation when no data is pasted on
the clipboard, the error message (“Clipboard
Empty!) is shown on the display and the
MR16 does not accept the operation.
Press the [STOP] key to exit the menu mode
and copy the desired data to the clipboard
before carrying out the paste operation.
Flashing

5)
You can select the same number of tracks as the
paste destination track(s). For example, if you
select a mono track for the copy source, you can
only select a mono track for paste destination.

3)

Rotate the [MENU/ENTER] knob to select the
paste destination track(s), and press the
[MENU/ENTER] knob.
The display returns to the previous screen.

Flashing

133

After pressing the [MENU/ENTER] knob, press
the [STOP] key to exit the MENU mode.

: If you are not satisfied with the result, press the [UNDO/REDO] key to undo the
operation (see page 127).

MR16 Owner’s Manual (Part editing)

Moving the part(s)
You can move the desired part(s) of the desired track(s) to the other desired track(s).
The part move operation can be made only within the current song. After the part move operation is carried out, the source part(s) becomes silent.
ABS ZERO

Locate A point

Locate B point

REC END

You can move the desired part(s) on the desired track(s) to the other desired track(s).

5)

: You cannot move data of a song protected.
Release the protection before moving data.

1)

Load the song you want to edit.

2)

Set the LOCATE A and LOCATE B points (see
page 53).

Rotate the [MENU/ENTER] knob to select
"Move Part ", and press the [MENU/ENTER] knob.
The display now shows the screen for
selecting the source track(s) and destination
track(s) of the move operation.

You can check the part(s) by playing back
between the LOCATE A and LOCATE B points
(see page 48).

3)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen.

6)

4)

Rotate the [MENU/ENTER] knob to select
"Source Track = *", and press the [MENU/ENTER]
knob.
You can now select the move source track(s)
by rotating the [MENU/ENTER] knob.
The available options are:

Rotate the [MENU/ENTER] knob to select
"Part Edit ", and press the [MENU/ENTER] knob.
The display now shows the part edit menu
screen.

•
•

1 through 8 (mono track)
1/2, 3/4, 5/6, 7/8, 9/10, 11/12, 13/14 and 15/16
(stereo tracks)

Flashing

134

MR16 Owner’s Manual (Part editing)
7)

Rotate the [MENU/ENTER] knob to select the
move source track(s), and press the
[MENU/ENTER] knob.
You can now select the move destination
track(s) by rotating the [MENU/ENTER] knob.

Flashing

10)

After pressing the [MENU/ENTER] knob, press
the [STOP] key to exit the MENU mode.

Flashing

: If you are not satisfied with the result, press the [UNDO/REDO] key to undo the
operation (see page 127).

You can select the same number of tracks as the
move destination track(s). For example, if you
select a mono track for the move source, you can
only select a mono track for move destination.

: You cannot select the same track(s)
for the move source and destination.

8)

Rotate the [MENU/ENTER] knob to select the
destination track(s), and press the
[MENU/ENTER] knob.
The display returns to the screen where
"Dest. Track = *" is highlighted.

Flashing

9)

Rotate the [MENU/ENTER] knob to move the
cursor to "[ENTER]" on the screen, and press the
[MENU/ENTER] knob.
The display shows "Please Wait", immediately
followed by "Completed" when the MR16
completes the move operation.
If you want to cancel the move operation, move
the cursor to "[CANCEL]" on the screen, and
press the [MENU/ENTER] knob.

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MR16 Owner’s Manual (Part editing)

Exchange the part(s)
You can exchange the parts between the desired tracks. The part exchange operation can be
made only within the current song.
ABS ZERO

Locate A point

Locate B point

REC END

You can exchange the
desired parts between
the desired track(s)

5)

: You cannot exchange data of a song protected. Release the protection before exchanging
parts.

1)

Load the song you want to edit.

2)

Set the LOCATE A and LOCATE B points (see
page 53).

Rotate the [MENU/ENTER] knob to select
"Change Part " in the second page, and press
the [MENU/ENTER] knob.
The display now shows the screen for
selecting the source track(s) and destination
track(s) of the exchange operation.

You can check the parts by playing back
between the LOCATE A and LOCATE B points
(see page 48).

3)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen.

6)

4)

Rotate the [MENU/ENTER] knob to select
"Source Track=*", and press the [MENU/ENTER]
knob.
You can now select the exchange source track(s)
by rotating the [MENU/ENTER] knob.
The available options are:

Rotate the [MENU/ENTER] knob to select
"Part Edit ", and press the [MENU/ENTER] knob.
The display now shows the part edit menu
screen.

•
•

1 through 8 (mono track)
1/2, 3/4, 5/6, 7/8, 9/10, 11/12, 13/14 and 15/16
(stereo tracks)

Flashing

136

MR16 Owner’s Manual (Part editing)
7)

Rotate the [MENU/ENTER] knob to select the
source track(s) to be exchanged, and press the
[MENU/ENTER] knob.
You can now select the exchange destination
track(s) by rotating the [MENU/ENTER] knob.

Flashing

10)
Flashing

After pressing the [MENU/ENTER] knob, press
the [STOP] key to exit the MENU mode.

: If you are not satisfied with the result, press the [UNDO/REDO] key to undo the
operation (see page 127).

You can select the same number of tracks as the
exchange destination track(s). For example, if you
select a mono track for the exchange source, you
can only select a mono track for exchange destination.

: You cannot select the same track(s)
for the exchange source and destination.

8)

Rotate the [MENU/ENTER] knob to select the
destination track(s), and press the
[MENU/ENTER] knob.
The display shows the screen where
"Dest. Track = **" is highlighted.

Flashing

9)

Rotate the [MENU/ENTER] knob to move the
cursor to "[ENTER]" on the screen, and press the
[MENU/ENTER] knob.
The display shows "Please Wait", immediately
followed by "Completed" when the MR16
completes the exchange operation.
If you want to cancel the exchange operation,
move the cursor to "[CANCEL]" on the screen,
and press the [MENU/ENTER] knob.

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MR16 Owner’s Manual (Part editing)

138

MR16 Owner’s Manual (Other functions)

Other functions
This chapter describes the following functions which are important for
using the MR16.
(1)

Hard disk formatting

(2)

Peak hold time setting

(3)

Pre-roll/post-roll time setting

(4)

Beat resolution mode on/off

(5)

Phantom power on/off

(6)

AUX OUT 1/2 output mode setting

(7)

Initializing the MR16


While a menu screen is shown, you can go up the menu screen level or
directly exit the menu mode by the following operations.
(1)

Select “

Back” on a menu screen and press the [MENU/ENTER] knob.

The display returns to the previous (upper level) screen.
Repeating this operation finally exits the menu mode.

(2)

Press the [REWIND] key.
The display returns to the previous (upper level) screen.
Repeating this operation finally exits the menu mode.

(3)

Press the [STOP] key.
The menu mode exits and the display shows the home screen.

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MR16 Owner’s Manual (Other functions)

Hard disk formatting
You can reformat the MR16 internal hard disk by using the FAT32 file system.
By reformatting the hard disk, all existing song data on the hard disk is erased a new song
(Song01) is automatically created.
: You cannot undo hard disk formatting. Therefore, before executing hard disk formatting, make sure that all song data on the hard disk is not necessary.

1)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen.
Flashing

4)
2)

Formatting starts.
When formatting completes, “Completed” is
shown on the display and the MR16 stops disk
access.

Rotate the [MENU/ENTER] knob to select
"System ", and press the [MENU/ENTER] knob.
The display now shows the first page of the
system menu screen.

3)

Press the [MENU/ENTER] knob while holding
down the [RECORD] key.

Rotate the [MENU/ENTER] knob to select
"Disk Format " on the second page and press
the [MENU/ENTER] knob.

5)

Press the [MENU/ENTER] knob.
The MR16 exits the menu mode.
The display changes to the home screen for
Song01 (song name: Song01) which is
automatically created after formatting.

The display show the screen where "Are You
Sure?" flashes.
As this screen indicates, formatting the hard
disk deletes all songs on the disk and you
cannot undo disk formatting.
To stop formatting, press the [STOP] key to exit
the menu mode.

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MR16 Owner’s Manual (Other functions)

Peak hold time setting
The level meters shown on the display have the peak hold function.
When it is enabled, the meter peak value during recording is held for the specified time.
The default meter peak hold time is three seconds. You can disable the peak hold function or
change the peak hold time.

Peak hold indication
By default, it is held for three
seconds.

1)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen.

Flashing

2)

Rotate the [MENU/ENTER] knob to select
"System ", and press the [MENU/ENTER] knob.
The display now shows the first page of the
system menu screen.

You can select from "3s" (3 seconds, default),
"1s", "2s", "4s", "5s" and "Off".
When "Off" is selected, the peak hold function
is disabled (the peak value is not held).

4)

Rotate the [MENU/ENTER] knob to select the
desired hold time, and press the [MENU/ENTER]
knob.
The peak hold setting is confirmed and the
display returns to the previous screen.

5)

Press the [STOP] key to exit the menu mode.
The peak hold setting is effective to all songs.

3)

Rotate the [MENU/ENTER] knob to select
"PeakHold Time=*.*s" on the second page and
press the [MENU/ENTER] knob.
The currently selected peak hold time (by
default, "3s") flashes.
You can now make the desired peak hold
setting.

141

MR16 Owner’s Manual (Other functions)

Pre-roll/post-roll time setting
As described earlier on page 51, when both the auto punch in/out and loop modes are active,
the pre-roll and post-roll are effective in the loop function. You can set the pre-roll and post-roll
time value by the following procedure.

When both the auto punch in/out and loop modes are active, the loop starts from "the LOCATE A point minus the
pre-roll time" and ends by "the LOCATE B point plus the
post-roll time". The pre-roll time is initially set to four seconds, while the post-roll time is set to one second.

LOCATE A
Point

4 sec.

In other words, with the default pre-roll and post-roll time
settings, when executing auto punch in/out, the MR16 starts
playback four seconds before the punch-in point, and ends
playback one second after the punch-out point.

1)

LOOP START
point

LOCATE B
Point

1 sec.

LOOP END
point

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen.

Flashing

2)

Rotate the [MENU/ENTER] knob to select
"System ", and press the [MENU/ENTER] knob.
The display now shows the first page of the
system menu screen.

4)

Rotate the [MENU/ENTER] knob to select the
pre-roll hold time, and press the [MENU/ENTER]
knob.
The pre-roll time setting is confirmed and the
display returns to the previous screen.
To set the post-roll time, follow the procedure
below.

5)

Rotate the [MENU/ENTER] knob to select
"Post Roll Time" and press the [MENU/ENTER]
knob.
The currently selected post-roll time (by
default, "1.0s") flashes. You can now set the
desired post-roll time.
You can select between "0.1s" and "10s" in 0.1
second steps.

3)

6)

Rotate the [MENU/ENTER] knob to select
"Pre Roll Time=*.*s" and press the
[MENU/ENTER] knob.

Rotate the [MENU/ENTER] knob to select the
post-roll hold time, and press the [MENU/ENTER]
knob.
The post-roll time setting is confirmed and the
display returns to the previous screen.

The currently selected pre-roll time (by default,
"4.0s") flashes. You can now set the desired
pre-roll time.

7)

You can select between "0.1s" and "10s" in 0.1
second steps.

142

Press the [STOP] key to exit the menu mode.

MR16 Owner’s Manual (Other functions)

Beat resolution mode on/off
While the time base is set to the bar/beat mode, if you set the "Beat resolution" item in the menu
to "On", the LOCATE A and B points are set in beat resolution.
When "Beat resolution" is set to "On", the clock digit in the bar/beat/clock value is automatically
rounded down or up, so that the clock digit is always "000".
Let's see an example when the time base is set to the bar/beat mode and the
"Beat resolution" is set to "On". If you set the LOCATE A point to "Bar 1/1 /clock
468" and the LOCATE B point to "Bar 12/ 4 /clock 485", the rounded values are
stored as below.

"Bar 1 / 1 / clock 468" -> "Bar 1 / 1 / clock 000"
(The clock value "468" is rounded down.)

"Bar 12 / 4 / clock 485" -> "Bar 13 / 1 / clock 000"
(The clock value "485" is rounded up.)

1)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen.

Flashing

2)

Rotate the [MENU/ENTER] knob to select
"System ", and press the [MENU/ENTER] knob.
The display now shows the first page of the
system menu screen.

4)

Rotate the [MENU/ENTER] knob to select "On"
or "Off", and press the [MENU/ENTER] knob.
The selection is confirmed and the display
returns to the previous screen.

5)

3)

Rotate the [MENU/ENTER] knob to select
" Resolution=**" on the second page and press
the [MENU/ENTER] knob.
The current option (by default, "Off") flashes.
You can now set the desired option.

143

Press the [STOP] key to exit the menu mode.

MR16 Owner’s Manual (Other functions)

Phantom power on/off
The MR16 can supply phantom power (+48 V) to the XLR balanced connectors of [INPUT A]
through [INPUT D].
So you can connect condenser microphones which require phantom power.
You can turn on or off phantom power to the XLR connectors via the menu mode.
: The phantom power can be supplied to the XLR balanced connectors of [INPUT A]
through [INPUT D]. Therefore, to connect a sound source which does not require the phantom power, use any of the unbalanced phone input jacks on [INPUT A] through [INPUT D].
If any plug is inserted to the unbalanced phone input jack, the phantom power is not
supplied to the balanced XLR connector on the same channel.
The phantom power setting returns to "Off" (default) when you turn off the MR16 power.


• Confirm that the connected microphone needs +48 V phantom power.
• Turn on the phantom power after making microphone connection.
• Mute the outputs of the MR16 when turning on or off the phantom power or plugging/
unplugging the microphone.


You can directly access to the input menu screen by a long press of the desired [TO
STEREO BUSS ON/OFF] key.

INPUT A
BAL

UNBAL
/GUITAR

INPUT B
BAL

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

PEAK

LINE

MIN
MAX
GUITAR

MIC

INPUT A

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MIN

MAX
ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

INPUT EQ

BOUNCE

MENU / ENTER

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
MIC
SIMULATION
INPUT
A

AMP
SIMULATION

EFFECT SEND
0
10
INPUT
B

0

10

0

10
INPUT
C

0

10

0

L

R

L

L

R

L

10
INPUT
D0

10

0

10

0

10
AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE

TO STEREO BUSS LEVEL
DYNAMIC

BRIT STACK

PAN
L

R

R

R

L

R

L

R

L

R

MIN

MAX

[TO STEREO BUSS] key

For example, a long press of the [TO STEREO BUSS ON/OFF] key of [INPUT A] directly
accesses to the screen shown below.

Flashing

144

MR16 Owner’s Manual (Other functions)
1)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen.
Flashing

2)

Rotate the [MENU/ENTER] knob to select
"Input " on the second page, and press the
[MENU/ENTER] knob.
The display now shows the input menu screen.

5)

After making "Phantom Power" setting, press the
[STOP] key to exit the menu mode.
The display returns to the home screen.
When "Phantom Power" is set to "On", "
lights on the home screen, as below.

3)

Rotate the [MENU/ENTER] knob to select
"Phantom Power=***", and press the
[MENU/ENTER] knob.
The current option (by default, "Off") flashes.
You can now set the desired option.

Flashing

4)

Rotate the [MENU/ENTER] knob to select "On",
and press the [MENU/ENTER] knob.
The screen shows a warning message for few
seconds, and returns to the previous screen.
While the message is shown, all input
channels are muted. When the message is
dismissed, the mute is released.
If you select “Off” from “On”, a warning
message appears and all channels are muted.

145

"

MR16 Owner’s Manual (Other functions)

AUX OUT 1/2 output mode setting
You can individually select the output signal of AUX OUT 1 and AUX OUT 2 from among the track
signals, the effect send signal and the internal click. See "Application examples" on page 149 for
details about how to use AUX OUT.
1)

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.

• When "Aux Output 2" is selected

The display now shows the first page of the
menu selection screen.

2)

Rotate the [MENU/ENTER] knob to select
"System ", and press the [MENU/ENTER] knob.
The display now shows the first page of the
system menu screen.
You can select the output signal for each Aux
output from among the following options.

1
.
.
16
EffSd

Effect send buss (see page 72)

Click

Internal click (see page 89)

Off

3)

Mono track output

No output

: The level of the [AUX OUT] signal is
fixed. There is no master level control for
the Aux output signal.

Rotate the [MENU/ENTER] knob to select
"Aux Output 1" (or "Aux Output 2") on the
second page and press the [MENU/ENTER] knob.
The current option flashes. By default, "EffSd"
flashes for "Aux Output 1" while "Click" flashes
for "Aux Output 2".
You can now set the desired option.

: The level of the [AUX OUT] signal is
fixed. There is no master level control for
the Aux output signal.

• When "Aux Output 1" is selected

4)

Rotate the [MENU/ENTER] knob to select the
desired option, and press the [MENU/ENTER]
knob.
The selection is confirmed and the display
returns to the previous screen.
The display now shows the first page of the
system menu screen.

5)

146

Press the [STOP] key to exit the menu mode.

MR16 Owner’s Manual (Other functions)

Initializing the MR16
By initializing the MR16, you can initialize all global menu settings common to all songs, as well
as the time base and display contrast level.
Default setting

Initialized item
Pre-roll time setting

4 seconds

Post-roll time setting

1 second
L-R (stereo) delay

Delay type setting

Off

MIDI sync out setting
MTC frame rate setting

25 frames

Beat resolution mode setting

Off

Peak hold time setting

3 seconds

Time base (shown when turning on the power)

Bar/Beat

Display contrast level

1)

Factory present level

While the recorder is stopped, press the
[MENU/ENTER] knob to enter the menu mode.
The display now shows the first page of the
menu selection screen.

Flashing

2)

Rotate the [MENU/ENTER] knob to select
"System ", and press the [MENU/ENTER] knob.
The display now shows the first page of the
system menu screen.

4)

Press the [MENU/ENTER] knob while holding
down the [RECORD] key.
The settings are immediately initialized.
The initialize is confirmed and the display
returns to the previous screen.
To cancel the initialization, press the [STOP]
key.

5)
3)

Rotate the [MENU/ENTER] knob to select
"Init System " on the second page, and press
the [MENU/ENTER] knob.
The display now shows the confirmation screen
for initializing.

147

Press the [STOP] key to exit the menu mode.

MR16 Owner’s Manual (Other functions)

148

MR16 Owner’s Manual (Application examples)

Application examples
This chapter describes practical examples of using the MR16.

149

MR16 Owner’s Manual (Application examples)

Application example 1 (Mixing)
This example uses the AUX OUT and TO STEREO BUSS functions. It is assumed that you want to
do the following.
(1)

When mixing down tracks 1 through 16, you want to insert a delay effect to track 8 using an external
delay unit.

(2)

You also want to insert an amplifier simulation effect to track 4 using an external amplifier simulator.

Connection between the MR16 and external units
Master recorder

INPUT A
BAL

UNBAL
/GUITAR

MIN
MAX
GUITAR

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

INPUT B
BAL

PEAK

LINE

INPUT A

MIC

TRIM

TRIM

PEAK

PEAK

LINE

MIC

INPUT B

LINE

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MIN

MAX
ROOM

HALL

PLATE

BOUNCE MODE

DELAY

EFFECT

INPUT EQ

15/16 > STEREO WAV FILE

BOUNCE

MENU / ENTER

MIN
MAX
REVERB / DELAY TIME

Delay unit

Amplifier simulator

Operation procedure
•

Set the output source of AUX OUT 1 to track "8".

•

Set the output source of AUX OUT 2 to track "4".
See page 146 for details about how to make
settings above.

•

Use the [To STEREO BUSS LEVEL] control to adjust
the effect (wet) sound level.

•

Use the faders for tracks 1 through 16 to adjust the
track signal levels.
The output levels of AUX OUT 1 and AUX OUT 2
are fixed and not affected by the corresponding
track fader settings.


• You can independently assign any one of tracks 1
•

Set the panpot of INPUT A to "L10".

•

Set the panpot of INPUT B to "R10".

•

Set the panpot of INPUT C to "CNT".

through 16, the effect send and the internal click
to AUX OUT 1 and AUX OUT 2 (you cannot assign
more than one signal to each AUX OUT).

See page 86 for details about how to make
settings above.

•

Turn on the [TO STEREO BUSS] keys for [INPUT A]
through [INPUT C].

150

•

You can set pan for each of INPUT A through D at
the desired position between L10 and R10.

•

The mixing levels of INPUTs A through D are
collectively controlled by the [TO STEREO BUSS
LEVEL] control.

•

The balance among INPUTs A through D is
adjusted using the TRIM control for each input
channel or the output level control of each
external device. If you do not want to mix any of
the input channels, you can mute it.

•

The input channel which is assigned to a recorder
track for recording is not mixed.

MR16 Owner’s Manual (Application examples)

Application example 2 (Live)
As example 1, this example also uses the AUX OUT and TO STEREO BUSS functions. It is assumed
that you want to do the following.
(1)

You want to use the MR16 in the live performance of a band, which uses synchronization between the
recorder tracks and keyboard live playing.

(2)

The backing tracks (tracks 3 through 16) are played back by the MR16, while two keyboards are
played live.

(3)

A click (recorded on tracks 1 and 2) is fed to the keyboard players.

Connection between the MR16 and external units
Keyboard 1

INPUT A
BAL

UNBAL
/GUITAR

MIN
MAX
GUITAR

INPUT B
BAL

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

To PA system

Keyboard 2

PEAK

LINE

INPUT A

MIC

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

TRIM

VOLUME

PEAK

MIC

INPUT C

LINE

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MIN

MAX
ROOM

HALL

PLATE

BOUNCE MODE

DELAY

EFFECT

INPUT EQ

15/16 > STEREO WAV FILE

BOUNCE

MENU / ENTER

MIN
MAX
REVERB / DELAY TIME

Headphone amplifier

Headphone amplifier

Operation procedure
•

Set the output source of AUX OUT 1 to track "1".

•

Set the output source of AUX OUT 2 to track "2".
See page 146 for details about how to make
settings above.

•

Use the [To STEREO BUSS LEVEL] control to adjust
the keyboard sound levels.

•

Use the faders for tracks 3 through 16 to adjust the
track signal levels.

•

Turn down the faders for tracks 1 and 2 (because
tracks 1 and 2 are click tracks).


• You can independently assign any one of tracks 1
•

Set the panpot of INPUT A to "L10".

•

Set the panpot of INPUT B to "R10".

•

Set the panpot of INPUT C to "L10".

•

Set the panpot of INPUT D to "R10".

through 16, the effect send and the internal click
to AUX OUT 1 and AUX OUT 2 (you cannot assign
more than one signal to each AUX OUT).

See page 86 for details about how to make
settings above.

•

Turn on the [TO STEREO BUSS] keys for [INPUT A]
through [INPUT D].

151

•

You can set pan for each of INPUT A through D at
the desired position between L10 and R10.

•

The mixing levels of INPUTs A through D are
collectively controlled by the [TO STEREO BUSS
LEVEL] control.

•

The balance among INPUTs A through D is
adjusted using the TRIM control for each input
channel or the output level control of each
external device. If you do not want to mix any of
the input channels, you can mute it.

•

The input channel which is assigned to a recorder
track for recording is not mixed.

MR16 Owner’s Manual (Application examples)

152

MR16 Owner’s Manual (Troubleshooting)

Troubleshooting
If you encounter any problem while operating the MR16, check the following for the possible cause of the problem before contacting our service station or dealer.

153

MR16 Owner’s Manual (Troubleshooting)

Troubles for recording
: I cannot record the sound source connected to [INPUT B] to track 1.

•

When recording a sound source to a mono track, you can only use the
[INPUT A] section.
Connect the source to [INPUT A].

: I cannot record the sound sources connected to [INPUT C] and [INPUT D]
to tracks 1 and 2.

•

When recording two sound sources simultaneously, you must use
[INPUT A] and [INPUT B]. You cannot use [INPUT C] and [INPUT D].
Reconnect the sources to [INPUT A] and [INPUT B].

: The input level of the track to which I am going to record is too low.

•

Is the [TRIM] control of the input to which the sound source is connected
adjusted appropriately?
To set the input level (= recording level) appropriately, use the [TRIM] control so
that the peak indicator does not light continuously.

: I cannot hear the input signal via the headphones though the
[REC SELECT] key is active.

•

Did you press the [RECORD] key to make the armed track in the input
monitor mode? Is the [PHONES VOL] control raised?
You cannot hear the input signal unless the assigned track is in the input monitor
mode by pressing the corresponding [REC SELECT] key to turn on the indicator.
Also, you cannot hear any signal if the [PHONES VOL] control is set to minimum.

 : The meter shows very low level and the recording level is too low.

•

Is the [TRIM] control for the input section the sound source is connected
adjusted appropriately?
Set the [TRIM] control just below the position where the [PEAK] indicator in the
[INPUT A] section lights at the loudest part.

154

MR16 Owner’s Manual (Troubleshooting)

: The meter shows good level for recording, but no signal can be monitored
via headphones though the [PHONES VOL] control is raised.

•

Are the track fader for the recording track and the [MASTER] fader raised?
Both of these faders, as well as the [PHONES VOL] control, have to be raised in
order to monitor the recording signal via headphones.
We recommend to raise both the track fader for the recording track and the
[MASTER] fader to the “ ” position.

•

Is the recording track in the input monitor mode?
Make sure that the [RECORD] key flashes and "
" is shown on the display.
If not, press the [RECORD] key to set the armed track to the input monitor mode.

: During overdubbing, I cannot monitor the playback signal of the recorded
track.

•

Is the track fader for the playback track raised?
During overdubbing, raise the faders for both the playback and recording tracks
appropriately. Otherwise, you cannot make overdubbing while listening to the
recorded track(s).

: I cannot execute auto punch in/out.

•

Is the auto punch in/out mode effective?
If it is not, press the [AUTO PUNCH] key to make the auto punch in/out function
active.

•

Are the punch-in and punch-out points set correctly?
To check each point, press the [LOCATE A/IN] or [LOCATE B/OUT] key.
The recorder locates to the punch-in or punch-out point, while the screen shows
the appropriate time data.
If the punch-out point is earlier than the punch-in point, set these points
appropriately so that the punch-in point is earlier than the punch-out point.

: I cannot record audio data of a song onto an external digital recorder.

•

Is the connection between the [DIGITAL OUT] connector on the MR16 and
the optical input connector of the digital recorder made correctly?
Check the connection, as well as the optical cable.

•

Is the digital recorder set correctly for recording the signal fed to the
digital input?
See the manual of the digital recorder for details about the setting.

155

MR16 Owner’s Manual (Troubleshooting)

Troubles for playback
: During playback, the recorder suddenly executes locating.

•

Is "
(auto return)" or "
(loop)" shown on the display?
If so, the play mode is set to the auto return or loop mode.
Press the [PLAY MODE] key until "Off" is selected.

: Cannot monitor the playback sound.

•

Are the track fader(s) for the playback track(s) and the [MASTER] fader
brought up to the appropriate positions?
Raise the fader(s) for the track(s) you want to monitor, as well as the [MASTER]
fader. If you monitor via headphones, also raise the [PHONES VOL] control.

: I press the [PLAY] key while holding down the [STOP] key, but I cannot
execute loop playback.

•

Are the LOCATE A and LOCATE B points set correctly?
By default, both of these points are set to the beginning of a song (i.e. "0m 00s
000ms" or "-2bar 1beat 00clk"). In this condition, you cannot execute loop play
back. Also, if the LOCATE B point is earlier than the LOCATE A point, you
cannot execute loop playback.

Troubles for effect
: I cannot apply the effects.

•

Are the [EFFECT SEND] control for the track you want to apply the effect
and track fader raised appropriately?

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10

Raise the [EFFECT SEND] control(s) for the track(s) (1 through 4) you want to
apply the effect to send signal(s) to the internal digital effects.
Also, make sure that the fader(s) for the track(s) you want to apply the effect
is(are) raised.

156

MR16 Owner’s Manual (Troubleshooting)

: I cannot apply the mic simulation effects.

•

Is the [INPUT A SELECT] switch on the rear panel is set to "MIC/LINE"
position?
INPUT A SEL
GTR CLEAN
MIC/LINE
GTR DIST

To apply the mic simulation effects to [INPUT A], the [INPUT A SELECT] switch
on the rear panel must be set to "MIC/LINE" position.
When you set the switch to any other position, you can use the amp simulation
effects for insert effects.

Troubles for USB connection
: Cannot export a WAV file to a personal computer.

•

Is the USB cable connected correctly?
Check the connection, as well as the USB cable.

•

Is the personal computer meets the requirement?
The MR16 can export a WAV file to a personal computer which runs on any of
the following OS systems.
Windows Me, 2000 or XP
Macintosh 0S X or higher

: The MR16 drive icon is not shown on the personal computer screen.

•

It may take some times for showing a removable drive depending on a
personal computer.
It may take some times for reading the drive data.
Wait for a while until the drive icon appears.
On a Windows machine, the MR16 is shown as "removable drive". On a Macintosh
machine, it is shown as "MR16".

157

MR16 Owner’s Manual (Troubleshooting)

Other troubles
: I cannot hear the rhythm guide click.

•

Is the [RHYTHM GUIDE] key is illuminated?
When the [RHYTHM GUIDE] key is not illuminated, the rhythm guide function is
not active and you cannot hear the rhythm guide click.

•

Is the "Int Click level" item in the "Rhythm Guide" menu set correctly?
If the "Int Click level" item is set to "00" or a small value, you cannot hear the
rhythm guide click.

 : I want to hear the rhythm guide click based on the "Signature" and "Tempo"
settings on the rhythm guide setting screen but the rhythm guide click
based on the conductor map is output.

•

Is the "Conductor Map" setting on the rhythm guide setting screen set to
"On"?
As shown on the screen below, if "Conductor Map" on the rhythm guide setting
screen is set to "On", the rhythm guide click based on the conductor map is
output. In this condition, the "Signature" and "Tempo" fields on this screen
indicate "- - -" as below, showing that they are disabled.

Set "Conductor Map" to "Off" (see page 91).

158

MR16 Owner’s Manual (Specifications)

MR16 Specifications

159

MR16 Owner’s Manual (Specifications)

Specifications
[Record / playback]

[Inputs/Outputs]
0dBu=0.775Vrms, 0dBV=1.0Vrms, Reference level: -12dBfs

Recording medium

: 3.5-inch hard disk drive

Sampling frequencies: 44.1kHz

Analog input [INPUT A - INPUT D]
Connectors
: XLR-3-31 type (#2: hot balanced)
: 1/4-inch, phone type
Input level
: -48dBu (MIC) to +4dBu (LINE)
Input impedance
: 1.5kΩ or more
: 400kΩ or more (When the INPUT
A SEL switch is set to “GTR”.)
Phantom power
: P48V (Phantom power ON/OFF is
selected in the “Input” menu of the
MENU mode.)

Quantization

: 16-bits, linear (non expanded)

File format

: FAT32

Audio recording type : Conformed to AES-31
Audio file type

: BWF

The number of tracks : 16
* the number of simultaneously recordable tracks: 4
ADC/DAC

: 24-bits, delta-sigma

Frequency response : 20Hz to 20kHz

Insert [INSERT (input A only)]
Connector
: 1/4-inch, TRS phone type
(Tip: output, Ring: input)
Norminal output level : -10dBV
Load impedance
: 10kΩ or more
Norminal input level : -10dBV
Input impedance
: 10kΩ or more

Dynamic range

: 93dB or more (TYPICAL)

Total harmonic distortion : 0.01% or less (TYPICAL)

[General]
Weight (net)

: Approx. 3.3 kg
: Approx. 3.5 kg (CD-R/RW drive
built-in model)

Stereo analog output [STEREO OUT (L, R)]
Connectors
: 1/4-inch, phone type
Norminal output level : -10dBV (unbalanced)
Load impedance
: 10kΩ or more

Dimensions

: 400 (W) x 265 (D) x 85 (H ) mm

Power supply

Auxiliary output [AUX OUT 1, 2]
Connectors
: 1/4-inch, phone type
Norminal output level : -10dBV (unbalanced)
Load impedance
: 10kΩ or more

: 120VAC 50/60Hz
: 230VAC 50/60Hz
: 240VAC 50/60Hz

Power consumption : 14 W
: 20 W (CD-R/RW drive built-in model)
Supplied Accessaries : Power cord, Owner’s Manual

Headphones output [PHONES 1, 2]
Connectors
: 1/4-inch, stereo phone type
Max. output power : 50mW or more (at 32Ω load)
Load impedance
: 16Ω or more

* Changes in specifications and features may be made
without notice or obligation.

[Pin assignment of XLR connectors]

MIDI output [MIDI OUT]
Connector
: DIN 5-pin
Format
: Conformed to the MIDI standard
Digital output [DIGITAL OUT]
Connector
: Toslink optical type
Format
: IEC 60958 (S/P DIF)

1
2
3

GND
HOT
COLD

3

[Pin assignment of USB port]

Footswitch [FOOT SW]
Connector
: 1/4-inch, phone type
Level
: TTL level
USB (USB 2.0 HI-SPEED)
Connector
: B type (standard)
USB HOST (USB 1.1)
Connector

1

2

2

1

3

4

1
2
3
4

VBUS
DD+
GND

[Pin assignment of USB HOST port]

: A type (standard)

1 2 3 4

160

1
2
3
4

VBUS
DD+
GND

MR16 Owner’s Manual (Specifications)

Physical dimensions

85

INPUT A SEL
MIC/LINE

GTR CLEAN

GTR DIST

USB

USB HOST

MIDI OUT

DIGITAL OUT

FOOT SW

400
INPUT A
BAL

UNBAL
/GUITAR

MIN
MAX
GUITAR

INPUT C
BAL

INPUT D
BAL

UNBAL

UNBAL

UNBAL

L

STEREO OUT

R

1

AUX OUT

2

1

PHONES

2

POWER

INSERT

TRIM
DISTORTION

INPUT B
BAL

PEAK

LINE

MIC

INPUT A

TRIM

TRIM

PEAK

PEAK

LINE

MIC

LINE

INPUT B

TRIM

VOLUME

PEAK

MIC

LINE

INPUT C

MIN

MIC

MAX

INPUT D
TO STEREO BUSS LEVEL
MAX
ROOM

HALL

PLATE

BOUNCE MODE

DELAY

15/16 > STEREO WAV FILE

EFFECT

MENU / ENTER

BOUNCE

MIN
MAX
REVERB / DELAY TIME
POWERFUL

NATURAL

BRIGHT

TIMEBASE SELECT

STORE

UNDO/REDO

RHYTHM GUIDE

CONTRAST

DIRECT LOCATE

MASTERING
AMP
MIC
SIMULATION SIMULATION

EFFECT SEND
0

10

0

10

0

10

0

10

0

10

0

10

0

10

0

10

L

R

L

R

L

R

L

R

L

R

L

R

L

R

L

R

AUTO PUNCH

PLAY MODE

A / IN

B / OUT

LOCATE
DYNAMIC

BRIT STACK

PAN

ABC1

DEF2

GHI3

JKL4

MNO5

PQR6

STU7

VWX8

YZ9

+-_0

3

4

5

6

7

8

9/10

11/12

DELETE

REC SELECT
CONDENSER

1

US METAL

2

MAX

13/14

15/16

REWIND

F FWD

MASTER
MAX
LOCATE REC END

LOCATE ABS ZERO

RECORD

TUBE

STOP

PLAY

60'S COMBO

MIN

MIN

161

A-B PLAY

265

MIN

INPUT EQ

MR16 Owner’s Manual (Specifications)

Block diagram
When using the normal mode

TO STEREO BUSS
L

TO STEREO BUSS
INPUT A

PAN

INPUT B

PAN

INPUT C

PAN

INPUT D

PAN

REC
SELECT

RECORDER
IN1

EFF

R

AUX 1/2 SEL
TRK 1 PAN

OUT1

TRK 1 FADER
TRK 1 EFF
AUX 1/2 SEL
IN2

TRK 2 PAN

OUT2
TRK 2 FADER

TRK 2 EFF

AUX 1/2 SEL
IN3

TRK 3 FADER

INPUT A

TRK 3 EFF

AUX 1/2 SEL

BAL

IN4

DISTORTION

REVERB / DELAY
TRK 3 PAN

OUT3

TRK 4 PAN

OUT4

REVERB / DELAY TIME

TRIM
A/D

INPUT
EQ

TRK 4 FADER

SIMULATION
FX

TRK 4 EFF

CLEAN

AUX 1/2 SEL
IN5

TRK 5 PAN

OUT5
TRK 5 FADER

TRK 5 EFF
AUX 1/2 SEL

INPUT B
BAL

A/D

INPUT
EQ

IN6

TRK 6 PAN

OUT6

TRIM

TRK 6 FADER

TRK 6 EFF

AUX 1/2 SEL
IN7

INPUT C
BAL

A/D

TRK 7 PAN

OUT7

INPUT
EQ

TRK 7 FADER

TRK 7 EFF

AUX 1/2 SEL

TRIM
IN8

TRK 8 PAN

OUT8

TRK 8 FADER
TRK 8 EFF

INPUT D
BAL

A/D

INPUT
EQ

AUX 1/2 SEL
IN9

OUT9

IN10

OUT10

TRIM
TRK 9/10 FADER
AUX 1/2 SEL
IN11

OUT11

IN12

OUT12

IN13

OUT13

IN14

OUT14

TRK1-8
9/10-15/16
MST
CLK

AUX OUT 1

AUX 1/2 SEL

TRK 11/12 FADER
AUX 1/2 SEL

AUX OUT 2

TRK 13/14 FADER

AUX 1/2 SEL

AUX 1/2 SEL
IN15

OUT15

IN16

OUT16

TRK 15/16 FADER

MASTER
FADER

MASTERING FX

ST OUT L

ST OUT R

PHONE 1

PHONE 2

162

MR16 Owner’s Manual (Specifications)

MIDI implementation chart


Date:
Version: V1.00

Model MR16

Recognized

Transmitted

Function............
Basic
Channel

Default
Changed

X

X

X

X

Default
Message
Altered

X

X

Mode

X

X

*****************************

X

Note
Number:
Velocity
After
Touch

X

X

True Voice

*****************************

X

Note ON
Note OFF

X

X

X

X

Key's

X

X

Channel's

X

X

X

X

X

X

X

X

*****************************

X

Pitch Bend

Remarks

Control
Change

Program
Change:

True #

rem. 1

System Exclusive

Common

System
Real Time

Aux.
Message

: Quarter Frame
: Song Position
: Song Select
: Tune

X
X
X

X

X

X

X
X

: Clock
: Commands

rem. 2

X

: Local ON/OFF

X

X

: All Notes OFF

X

X

: Active Sense

X

X

: Reset

X

X

Notes

Mode 1: OMNI ON, POLY
Mode 3: OMNI OFF, POLY

rem.1 : MTC
rem. 2 : START, STOP, CONTINUE

Mode 2: OMNI ON, MONO
Mode 4: OMNI OFF, MONO

163

: Yes
X : No

MR16 Owner’s Manual (Specifications)

Index




Amp simulation ...............................................................68
Auto return ......................................................................49
Auto play .........................................................................49
ABS time .........................................................................15
Archiving a song ...........................................................111
Analog mixdown .............................................................44
Auxiliary output ...............................................150 and 151
Audio CD .........................................................................17



Internal CD-R/RW drive ..................................................25
Insert effect ......................................................................68
Input A select switch .........................................35 and 68
Input monitor ........................................15, 37 through 42
Insert ...............................................................................69
Input ................................................................................35
Input EQ ..........................................................................66
Initialize .........................................................................147



Bounce ............................................................................75
Bar/Beat ......................................................15, 27 and 143
Beginning a song ..............................................15 and 52
Bar offset .........................................................................95

Loop ................................................................................49
Locate .............................................................................52
Locate accuracy ..............................................................56




Cueing .............................................................................48
Clipboard ......................................................................131
Click level ........................................................................91
Clock .............................................................................102
Contrast ..........................................................................27
Copy .................................................121, 129 through 133
Copyrights .......................................................................10
Conductor map ...............................................................92
Changing track ..............................................................125
Character entry key ..........................................34 and 115
Creating a song ...............................................................33


Delay ...............................................................................70
Distortion ............................................................35 and 68
Display ............................................................................26
Demo song ......................................................................31
Digital mixdown ...............................................................45
Direct locate ....................................................................55
Delete song ...................................................................116
Damage ..........................................................................10


Effector ............................................................................65
Effect send ......................................................................72
Erasing track .................................................................120
Erase part ......................................................................128
Event ..........................................................93 through 98
Exchange the track .......................................................125
Exchange the parts .......................................................136



Master recorder ...........................................43 through 45
Mastering effect ..............................................................73
Mic simulation .................................................................68
MIDI .................................................................................99
MIDI implementation chart ...........................................163
Mixdown ......................................................43 through 45
Move ...............................................................123 and 134
MENU mode ...................................................................28


Overdubbing ...................................................................39
Offset ...............................................................................95
Optical cable ......................................................24 and 45

Playback .........................................32, 38, 40, 42 and 47 Power supply ..................................................................30 Power switch ...................................................................30 Personal computer .......................................................107 Part ................................................................................127 Punch in/out ....................................................................59 Punch in/out points .........................................................62 Play mode .......................................................................49 Pre roll ...............................................................51 and 142 Peak LED ........................................................................16 Peak hold ......................................................................141 Phantom power ............................................................144 Protect .............................................................110 and 117 Paste .......................................................121, 129 and 131 Post roll .............................................................51 and 142 Preview ...........................................................................58 Format ...........................................................................140 Foot switch ......................................................................61 Quantization ..............................................................160 Recording ....................................................37 through 45 Recording level ...........................................37 through 45 Recording track ...............................................................36 Recording method ..........................................................13 Reverb ............................................................................70 Redo ...................................................38, 40, 42, 119, 127 Remain ...........................................14, 26, 38, 40 and 42 Gain .......................................................16, 37 through 42 Hard disk .................................................110, 111 and 140 Hidden file .........................................................95 and 116 164 MR16 Owner’s Manual (Specifications) Rehearsal ....................................................63, 79 and 82 Repro monitor .................................................................15 Resolution .....................................................................143 REC END ..........................................................13 and 52 Rhythm guide ..................................................................89 Signature .....................................................90 through 94 Simulation .......................................................................68 Sequencer ......................................................................99 Signature map ................................................................92 Standby mode .................................................................30 Song .................................................................14 and 113 Select a song .................................................................114 Song name ........................................................33 and 115 Synchronization ............................................................99 Song protect ..................................................................117 S/P DIF ............................................................................45 Track ..............................................................................36 Trouble shooting ...........................................................153 Trim .......................................................16, 37 through 42 Track fader ..................................................37 through 42 Time base ..........................................................15 and 27 Tempo map .....................................................................96 Undo .............................................38, 40, 42, 119 and 127 USB ...............................................................................107 USB HOST ...................................Supplementary manual WAV file .............................................................14 and 103 WAV file conversion ......................................................104 WAV manager ...................................................17 and 111 Warning ...........................................................................28 Y cable ...............................................................20 and 69 165 MR16 Owner’s Manual (Specifications) Declaration of EC Directive This equipment is compatible with the EMC Directive (89/336/EEC) - Directive on approximation of member nation's ordinance concerning the electromagnetic compatibility and with the Low Voltage Directive (73/23/EEC) - Directive on approximation of member nation's ordinance concerning electric equipment designed to be used within the specified voltage range. The Affect of Immunity on This Equipment The affect of the European Specification EN61000-6-1 (coexistence of electromagnetic waves - common immunity specification) on this equipment are as shown below. In the electrical fast transient/burst requirements, surge, conducted disturbances by radio-frequency fields, power frequency magnetic field, radiate electromagnetic field requirements and static electricity discharging environment, this could be affected by generation of noise in some cases. FOSTEX DISTRIBUTORS LIST IN EUROPE * Including non-EU countries (as of January, 2005) NAME: ATEC Audio-u. Videogeraete VertriebsgesmbH. ADD: Im Winkel 5, A-2325 Velm, Austria TEL: (+43) 2234-74004, FAX: (+43) 2234-74074 NAME: Proel S. p. A. ADD: Zona Via Alla Ruenia, 37/43 64027 Sant'Omero (Teramo), Italy TEL: (+39) 0861-81241, FAX: (+39) 0861-887862 NAME: General Audio ADD: Raymond Pelgrimslaan 101, B-1702 GrootBijgaarden, Belgium TEL: (+32) 2-4630650, FAX: (+32) 2-4661500 NAME: IEMKE ROOS AUDIO B. V. ADD: Kuiperbergweg 20, 1101 AG Amsterdam, The Netherlands TEL: (+31) 20-697-2121, FAX: (+31) 20-697-4201 NAME: SC Sound ApS ADD: Malervej 2, DK-2630 Taastrup, Denmark TEL: (+45) 4399-8877, FAX: (+45) 4399-8077 NAME: Siv. Ing. Benum AS ADD: P.O. Box 145, Vinderen, 0319 Oslo, Norway TEL: (+47) 2213 9900, FAX: (+47) 2214 8529 NAME: Noretron Oy Audio ADD: P. O. Box 22, FIN-02631 Espoo, Finland TEL: (+358) 9-5259330, FAX: (+358) 9-52593352 NAME: Caius - Tecnologias Audio e Musica, Lda. ADD: Praca do Bom Sucesso, No 61 Bom Sucesso Trade Center, Escritorio 701/702, 4150-1460 Porto, Portugal TEL: (+351) 22-608-06-10, FAX: (+351) 22-608-06-29 NAME: Sennheiser France ADD: 128 bis, avenue Jean-Jaures, 94851 Ivry-surSeine Cedex, France TEL: (+33) 1 4987 0300, FAX: (+33) 1 4987 0324 NAME: Letusa S. A. ADD: C/Laguna 10, 28923 Alcorcon, Madrid, Spain TEL: (+34) 91-4862800, 91-4470898 FAX: (+34) 91-6414597 NAME: Mega Audio GmbH ADD: Stromberger Str. 32, D-55411 Bingen, Germany TEL: (+49) 6721-94330, FAX: (+49) 6721-32046 NAME: Sennheiser AB ADD: John Ericssonsgatan 10, P.O. Box 22035, SE-104 22 Stockholm, Sweden TEL: (+46) 8 566 16400, FAX: (+46) 8 566 16490 NAME: Bon Studio S. A. ADD: 6 Zaimi Street, Exarchia, 106.83 Athens, Greece TEL: (+30) 210-3809-605, 606, 607, 608 FAX: (+30) 210-3845-755, 210-3827-868 NAME: Audio Bauer Pro AG ADD: Bernerstrasse-Nord 182, CH-8064 Zurich, Switzerland TEL: (+41) 1-4323230, FAX: (+41) 1-4326558 NAME: I. D. elrf. electronic Ltd. ADD: ARMULA 38 108 REYKJAVIK, ICELAND TEL: (+354) 588 5010, FAX: (+354) 588 5011 NAME: SCV London ADD: 40 Chigwell Lane, Oakwood Hill Industrial Estate, Loughton, Essex IG10 3NY U. K. TEL: (+44) 20-8418-0778, FAX: (+44) 20-8418-0624 166 MR16 Owner’s Manual (Specifications) FOR THE US CUSTOMERS ONLY FOSTEX AMERICA LIMITED WARRANTY The following statement defines specific legal rights. You may also have additional rights depending on the state in which the Fostex product was purchased. WARRANTY PROTECTION All Fostex parts are warranted for one (1) year from the date of original purchase, except for recording media, such as hard disc drives and compact flash cards, heads, lamps and fuses, which are warranted, for one hundred-eighty (180) days. Fostex America will repair and / or replace parts during the term of this warranty. Labor costs are also covered by Fostex America for one (1) year from the date of original purchase. Except as specified below, this warranty covers all defects in material and workmanship in this product. The following are not covered by this warranty: 1. Batteries. 2. Damage to any product that has been altered. 3. Damage to any product on which the original serial number has been defaced, modified or removed. 4. Damage to or deterioration of the external cabinet. 5. Damage occurring during shipment of the product. (NOTE: Shipping claims must be presented to the carrier.) 6. Damage resulting from accident, misuse, abuse or neglect. 7. Damage resulting from failure to perform routine maintenance and / or calibration procedures. 8. Damage resulting from failure to follow instruction in the owner's manual. 9. Damage resulting from repair or attempted repair or by someone other than a Fostex America Service technician or a technician at an authorized Fostex America service station. 10. Damage resulting from causes other than product defects, including lack of technical skill, competence or experience on the part of the user. 11. External appearance items such as cosmetic parts, knobs, liquid crystal displays, buttons, etc. 12. Replacements or repairs necessitated by loss or damages resulting from any cause beyond the control of Fostex America. 13. Damage resulting from misuse or abuse on rental units. NOTE: FOSTEX AMERICA IS NOT RESPONSIBLE FOR DATA LOST OR DAMAGED DURING OPERATION OF THIS PRODUCT. CALIBRATION AND MAINTENANCE PROCEDURES ARE NOT COVERED BY THIS WARRANTY. Fostex America reserves the right to inspect all products submitted pursuant to this warranty. If such an inspection shows reasonable cause to believe that any of the above exclusions to the above warranty are applicable, then Fostex America or the authorized service station will charge prevailing service rates and parts, costs for any repairs. 167 MR16 Owner’s Manual (Specifications) FOSTEX AMERICA LIMITED WARRANTY To claim all warranty service, first access www.fostex.com to receive service authorization (RMA number). Then present the authorization together with the bill of sale, which shows the date of original purchase to Fostex America. This warranty is not transferable. SHIPPING If this product needs service, you must take it, or package it carefully, using ample packaging materials to prevent damage during shipment and mail it to the distributor from whom you have purchased this product, postage pre-paid and insured. NOTE: Fostex America will not assume responsibility for damages or losses occurred in transit, but will reasonably assist the sender in processing any claims whenever possible (such as submitting statements to the carriers when applicable). Any collect or C.O.D. shipments will be refused. In order to obtain warranty repairs, you must include the following: 1. Date proof of original purchase (copy pf bill of sale or charge slip). 2. A note describing the problem with sufficient particularity to allow Fostex America to inspect or adjust the problem. 3. All accessory items appurtenant to that problem. LIMITATIONS OF INPLIED WARRANTIES AND EXCLUSIONS OF CERTAIN DAMAGES Unless considered unenforceable or unlawful under applicable law: A. All implied warranties ? including warranties of merchantability and fitness for a particular purpose ? are limited in duration to term of this warranty and to the express coverage of this warranty; B. Fostex America's liability for any defect product is expressly limited to repair or replacement of the product, at the sole discretion and / or option of Fostex America. Fostex America shall not under any circumstances be liable for: C. 1. Damaged based on inconvenience, loss of use of the product, loss of time, interrupted operation or commercial loss, OR; 2. Any damages, whether incidental, consequential or otherwise, except damages which may not be excluded by under applicable law. Fostex America makes no other warranties, express or implied, above and / or beyond the representations made herein. WARRANTY APPLIES ONLY TO THOSE PRODUCTS SOLD AND DISTRIBUTED BY FOSTEX AMERICA Service Department FOSTEX AMERICA 13701 Cimarron Avenue Gardena, CA 90249 TEL: (310)-329-2960 FAX: (310)-329-1230 www.fostex.com 168 FOSTEX CO. 3-2-35, Musashino, Akishima-shi, Tokyo, Japan, 196-0021 FOSTEX AMERICA 13701 Cimarron Avenue Gardena, CA 90249 U.S.A. © PRINTED IN CHINA JANUARY 2007 8588 088 000 452187


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