Fostex Mr16 Users Manual 0
mr161 17eb45f1-76a3-4960-8ada-1c9e30c25c1f Fostex Musical Instrument MR16 User Guide |
2015-02-02
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8588 088 000 (452186) Owner’s Manual Caution: Please visit Fostex website (http://www.fostex.com) for the latest version software. Note: The MR16 has two models: one has a built in CD-R/RW drive , while the other has no CD-R/RW drive. This manual can be used for both manual. Each MR16 model also contains the independent supplementary manual which explains how to create an audio CD using the internal or an external CD-R/RW drive. Therefore, if you attempt to create an audio CD (CD-DA), read the supplementary manual. MR16 Owner’s Manual (Safety instructions/Contents) CAUTION: CAUTION TO PREVENT ELECTRIC SHOCK, MATCH WIDE BLADE OF PLUG TO WIDE SLOT, FULLY INSERT. RISK OF ELECTRIC SHOCK DO NOT OPEN ATTENTION: POUR EVITER LES CHOCS ELECTRIQUES, INTRODUIRE LA LAME LA PLUS LARGE DE LA FICHE DANS LA BORNE CORRESPONDANTE DE LA PRISE ET POUSSER JUSQU' AU FOND. CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK, DO NOT REMOVE COVER (OR BACK). NO USER - SERVICEABLE PARTS INSIDE. REFER SERVICING TO QUALIFIED SERVICE PERSONNEL. The lightning flash with arrowhead symbol, within an equilateral triangle, is intended to alert the user to the presence of uninsulated "dangerous voltage" within the product's enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons. "WARNING" The exclamation point within an equilateral triangle is intended to alert the user to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the appliance. "TO REDUCE THE RISK OF FIRE OR ELECTRIC SHOCK, DO NOT EXPOSE THIS APPLIANCE TO RAIN OR MOISTURE." 12. Power Cord Protection - Power supply cords should be routed so that they are not likely to be walked on or pinched by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point where they exit from the appliance. 13. Cleaning - The appliance should be cleaned only as recommended by the manufacturer. 14. Nonuse Periods - The power cord of the appliance should be unplugged from the outlet when left unused for a long period of time. 15. Object and Liquid Entry - Care should be taken so that objects do not fall and liquids are not spilled into the enclosure through openings. 16. Damage Requiring Service - The appliance should be serviced by qualified service personnel when: SAFETY INSTRUCTIONS 1. Read Instructions - All the safety and operating instructions should be read before the appliance is operated. 2. Retain Instructions - The safety and operating instructions should be retained for future reference. 3. Heed Warnings - All warnings on the appliance and in the operating instructions should be adhered to. 4. Follow Instructions - All operating and use instructions should be followed. 5. Water and Moisture - The appliance should not be used near water - for example, near a bathtub, washbowl, kitchen sink, laundry tub, in a wet basement, or near a swimming pool, and the like. 6. Carts and Stands - The appliance should be used only with a cart or stand that is recommended by the manufacturer. A. The power supply cord or the plug has been damaged; or B. Objects have fallen, or liquid has been spilled into the appliance; or C. The appliance has been exposed to rain; or D. The appliance does not appear to operate normally or exhibits a marked change in performance; or E. The appliance has been dropped, or the enclosure damaged. 17. Servicing - The user should not attempt to service the appliance beyond that described in the operating instructions. All other servicing should be referred to qualified service personnel. 18. The appliance should be situated away from drops of water or spray of water. 19. Objects containing liquid such as vase must not be put on the appliance. 20. The appliance is not completely isolated from the power supply even if the power switch is at off position. 21. Apparatus shall not be exposed to dripping or splashing and no objects filled with liquids, such as vases, shall be placed on the apparatus. 22. Only use attachments/accessories specified by the manufacturer. 23. An appliance with a protective earth terminal should be connected to a mains outlet with a protective earth connection. 24. An appliance should be placed in a position where an AC plug / inlet can be easily pulled out by hand. 25. Main plug is used as the disconnection device. It shall remain readily operable and should not be obstructed during intended use. To be completely disconnected the apparatus from supply mains, the mains plug of the apparatus shall be disconnected from the mains socket outlet completely. An appliance and cart combination should be moved with care. Quick stops, excessive force, and uneven surfaces may cause the appliance and cart combination to overturn. 7. Wall or Ceiling Mounting - The appliance should be mounted to a wall or ceiling only as recommended by the manufacturer. 8. Ventilation - The appliance should be situated so that its location or position dose not interfere with its proper ventilation. For example, the appliance should not be situated on a bed, sofa, rug, or similar surface that may block the ventilation openings; or, placed in a built-in installation, such as a bookcase or cabinet that may impede the flow of air through the ventilation openings. 9. Heat - The appliance should be situated away from heat sources such as radiators, heat registers, stoves, or other appliances (including amplifiers) that produce heat. 10. Power Sources - The appliance should be connected to a power supply only of the type described in the operating instructions or as marked on the appliance. 11. Grounding or Polarization - The precautions that should be taken so that the grounding or polarization means of an appliance is not defeated. 2 MR16 Owner’s Manual (Safety instructions/Contents) Important Safety Instructions 1) Read these instructions. 2) Keep these instructions. 3) Heed all warnings. 4) Follow all instructions. 5) Do not use this apparatus near water. 6) Clean only with dry cloth. 7) Do not block any ventilation openings. Install in accordance with the manufacturer's instructions. 8) Do not install near any heat sources such as radiators, heat registers, stoves, or other apparatus (including amplifiers) that produce heat. 9) Do not defeat the safety purpose of the polarized or grounding-type plug. A polarized plug has two blades with one wider than the other. A grounding type plug has two blades and a third grounding prong. The wide blade or the third prong are provided for your safety. If the provided plug does not fit into your outlet, consult an electrician for replacement of the obsolete outlet. 10) Protect the power cord from being walked on or pinched particularly at plugs, convenience receptacles, and the point where they exit from the apparatus. 3 11) Only use attachments/accessories specified by the manufacturer. 12) Use only with the cart, stand, tripod, bracket, or table specified by the manufacturer, or sold with the apparatus. When a cart is used, use caution when moving the cart/apparatus combination to avoid injury from tip-over. 13) Unplug this apparatus during lightning storms or when unused for long periods of time. 14) Refer all servicing to qualified service personnel. Servicing is required when the apparatus has been damaged in any way, such as power-supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has been dropped. MR16 Owner’s Manual (Safety instructions/Contents) Table of contents Safety Instructions .................................................................................................................2 Read this chapter first! .............................................................................................................9 Precautions before using ...................................................................................................10 About power supply ...................................................................................................10 Precautions upon installing the MR16 ....................................................................10 Notes on repair ...........................................................................................................10 About copyrights ........................................................................................................10 About damages ...........................................................................................................10 Note on audio interruption .......................................................................................10 Notes on USB connection with Mac OS ....................................................................10 MR16 main features .............................................................................................................11 The basics of the MR16 .......................................................................................................13 Recording method ......................................................................................................13 About song ...................................................................................................................14 Remain (recordable space left on the disk) ............................................................14 Time base .....................................................................................................................15 Input and repro monitor ...........................................................................................15 TRIM control ................................................................................................................16 How to burn an audio CD ....................................................................................................17 Names and functions .............................................................................................................19 Top panel 1 ............................................................................................................................20 Top panel 2 ............................................................................................................................22 Rear panel .............................................................................................................................24 Front panel (CD-R/RW drive built-in model only) ............................................................25 LCD display ..........................................................................................................................26 Home screen ................................................................................................................26 Selecting a time base mode ......................................................................................27 Adjusting the display contrast .................................................................................27 MENU mode screen ....................................................................................................28 Warning message .......................................................................................................28 Basic operations .....................................................................................................................29 About power .........................................................................................................................30 Power connection .......................................................................................................30 Turning on the unit ....................................................................................................30 Listening the demo song ....................................................................................................31 Connecting headphones (or a monitor speaker system) .....................................31 Playing back the demo song .....................................................................................32 Creating a song for recording ..........................................................................................33 4 MR16 Owner’s Manual (Safety instructions/Contents) Input connection ..................................................................................................................35 Input channel ..............................................................................................................35 [INPUT A SELECT] switch ...........................................................................................35 Recording track combinations and available input channel(s) ..........................36 Recording onto a single track ............................................................................................37 Preparation for recording .........................................................................................37 Starting recording ......................................................................................................38 Playing back the recorded track ...............................................................................38 Undoing recording (undo/redo) .............................................................................38 Overdubbing basics ............................................................................................................39 Preparation for recording .........................................................................................39 Adjusting the recording levels while listening to track 1 .....................................40 Starting recording ......................................................................................................40 Playing back recorded track .....................................................................................40 Undoing recording (undo/redo) .............................................................................40 Recording onto four tracks simultaneously ....................................................................41 Preparation for recording .........................................................................................41 Starting recording ......................................................................................................42 Playing back recorded tracks ....................................................................................42 Undoing recording (undo/redo) .............................................................................42 Basic mixdown .....................................................................................................................43 Mixdown to an analog recorder ...............................................................................44 Mixdown to a digital recorder ..................................................................................45 Advanced playback and locates functions .........................................................................47 3 x cueing ..............................................................................................................................48 Playback between LOCATE A and B points .....................................................................48 Play mode ..............................................................................................................................49 Selecting a play mode ................................................................................................49 Auto play mode ...........................................................................................................50 Auto return mode .......................................................................................................50 Loop mode ...................................................................................................................50 Loop function in auto punch in/out mode ........................................51 Locate function ....................................................................................................................52 Time locate ..................................................................................................................52 Locating to the beginning (ABS ZERO) of a song ...............................52 Locating to the recording end point (REC END) of a song ...............52 Locating to the LOCATE A or LOCATE B point ........................................................53 Setting the LOCATE A or LOCATE B point ..........................................53 Locating ...................................................................................................54 Direct locate mode .....................................................................................................55 Direct locate mode basics .....................................................................55 Setting the locate accuracy ...................................................................56 Example of using the direct locate function ......................................56 Previewing the locate point ..................................................................58 Punch in/out .............................................................................................................................59 Punch in/out using the keys on the top panel ..................................................................60 Punch in/out using the footswitch .....................................................................................61 5 MR16 Owner’s Manual (Safety instructions/Contents) Auto punch in/out ................................................................................................................62 Setting the punch-in and punch-out points ...........................................................62 Rehearsal for auto punch in/out .............................................................................63 Actual auto punch in/out .........................................................................................64 Using effects ............................................................................................................................65 Using the input EQ for recording .......................................................................................66 Turning of the input EQ ............................................................................................66 Selecting a desired EQ preset entry ..........................................................................66 Using the insert effects for recording ...............................................................................68 Mic simulation effects ................................................................................................68 Amp simulation effects ..............................................................................................68 Using external effects for recording ..................................................................................69 Using the reverb or delay ....................................................................................................70 Selecting an effect type ..............................................................................................70 Selecting a delay type ................................................................................................71 Adjusting the delay/reverb time .............................................................................71 Adjusting the effect send levels ................................................................................72 Using the mastering effects ...............................................................................................73 Selecting the desired effect type ..............................................................................74 Track bouncing .......................................................................................................................75 Preliminary knowledge .......................................................................................................76 Track bouncing example ...........................................................................................76 Track bouncing modes ..............................................................................................77 Selecting the track bouncing mode .........................................................................78 Bouncing tracks 1 through 14 to tracks 15/16 .................................................................79 Rehearsal of track bouncing .....................................................................................79 Actual track bouncing ...............................................................................................81 Checking the bounced signals on tracks 15/16 .....................................................81 Bouncing tracks 1 through 16 to a new song ...................................................................82 Rehearsal of track bouncing .....................................................................................82 Actual track bouncing ...............................................................................................83 Mixing signals of inputs A through D ................................................................................85 Connecting sound sources to INPUT A through INPUT D ....................................85 [TO STEREO BUSS] key setting ..................................................................................85 Panning setting for INPUT A through INPUT D ......................................................86 Bouncing the desired part of a song .................................................................................87 Rhythm guide function ..........................................................................................................89 Using the rhythm guide function .......................................................................................90 Setting the time signature and tempo .....................................................................90 Creating the conductor map ..............................................................................................92 Setting the signature map .........................................................................................92 Editing a time signature event .............................................................94 Deleting an unnecessary time signature event .................................94 6 MR16 Owner’s Manual (Safety instructions/Contents) Editing the bar offset ..................................................................................................95 Setting the tempo map ...............................................................................................96 Editing a tempo event ...........................................................................98 Deleting an unnecessary tempo event ...............................................98 MIDI synchronization .............................................................................................................99 Synchronization using MTC .............................................................................................100 Connection ................................................................................................................100 Settings of the MR16 and MIDI sequencer ............................................................100 MIDI sync/MTC frame rate settings ......................................................................101 Synchronization using MIDI clock ...................................................................................102 Connection ................................................................................................................102 Settings of the MR16 and MIDI sequencer ............................................................102 Data export to a personal computer ..................................................................................103 WAV file conversion ...........................................................................................................104 Enabling the file conversion ..................................................................................104 Procedure of file conversion ...................................................................................105 Exporting data to a personal computer ..........................................................................107 Connection to a personal computer .....................................................................107 Exporting a WAV file to a personal computer ......................................................108 Protecting the hard disk ...................................................................................................110 Archiving a song ................................................................................................................111 Song management ...............................................................................................................113 Selecting the desired song ...............................................................................................114 Editing a song name .........................................................................................................115 Deleting an unnecessary song ......................................................................................116 Protecting a song .............................................................................................................117 Track editing ..........................................................................................................................119 Erasing track data ..............................................................................................................120 Copying/pasting track data ..............................................................................................121 Moving track data ...............................................................................................................123 Exchanging whole track data ...........................................................................................125 Part editing .............................................................................................................................127 Erasing the part(s) .............................................................................................................128 Copying/pasting the part(s)-1 ..........................................................................................129 Copying/pasting the part(s)-2 ..........................................................................................131 Copying to the clipboard ........................................................................................131 Pasting clipboard data .............................................................................................133 7 MR16 Owner’s Manual (Safety instructions/Contents) Moving the part(s) .............................................................................................................134 Exchange the parts ............................................................................................................136 Other functions .....................................................................................................................139 Hard disk formatting ..........................................................................................................140 Peak hold time setting .......................................................................................................141 Pre-roll/post-roll time setting ...........................................................................................142 Beat resolution mode on/off .............................................................................................143 Phantom power on/off .......................................................................................................144 Setting output mode of AUX OUT 1, 2 .............................................................................146 Initializing the MR16 ..........................................................................................................147 Application examples ..........................................................................................................149 Application example 1 (Mixing) .......................................................................................150 Application example 2 (Live) ............................................................................................151 Troubleshooting ...................................................................................................................153 Trouble for recording .........................................................................................................154 Trouble for playback ..........................................................................................................156 Trouble for effect ................................................................................................................156 Trouble for USB connection .............................................................................................157 Other troubles .....................................................................................................................158 MR16 Specifications ...........................................................................................................................159 Specifications .....................................................................................................................160 Physical dimensions .........................................................................................................161 Block diagram ....................................................................................................................162 MIDI implementation chart ...............................................................................................163 Index ....................................................................................................................................164 Declaration of EC Directive ..............................................................................................166 8 MR16 Owner’s Manual (Read this chapter first!) Read this chapter first! Thank you very much for purchasing the Fostex MR16 digital multitracker. The MR16 is a digital multitracker which can record 16-track audio at 44.1 kHz/16 bits on the internal 3.5-inch hard disk. Up to four tracks can be recorded simultaneously. The MR16 is also equipped with a 16-channel digital mixer, digital effects including the delay/reverb, insert effects (including simulation effects) and mastering effects. It allows you to carry out all the process for digital multitrack recording including overdubbing, track bouncing and mixdown within the digital domain, ensuring no loss of sound quality. The MR16 with the CD-R/RW drive built-in allows you to make an audio CD internally. If your MR16 does not have a built-in CD-R/RW drive, you can make an audio CD using an external CD-R/RW drive connected to the [USB HOST] port. This chapter describes precautions before using, as well as features and basic knowledge of the MR16. To understand the MR16 features and basic functions, read this chapter before using. 9 MR16 Owner’s Manual (Read this chapter first!) Precautions before using About power supply Notes on repair • Be sure to connect the MR16 to the power supply specified in the specifications section of this owner's manual. Do not use an AC outlet of any other voltage. • The MR16 does not use any parts that user can repair easily. Contact your dealer or the nearest Fostex service station to ask about repairs. • Do not connect the MR16 to the same AC outlet to which devices that could generate noise (such as a large motor or dimmer), or the devices that consume a large amount of power (such as an air conditioning system or large electric heater) are connected. • Use the original packing carton of the MR16 when you transport or send the MR16 to the dealer or Fostex service station for repair. If you have discarded the packing carton, pack the MR16 using shock absorbing materials. Fostex is not responsible for malfunction or damage due to incomplete packaging or caused during transportation. • If you use the MR16 in an area with a different power voltage, first consult your dealer or the nearest Fostex service station. • Because the MR16 is a consumer product, Fostex does not offer on-site service or provide a loaner unit while your MR16 is under repair. • The [POWER] switch cannot turn off the power completely. When this switch is "up", the MR16 enters standby mode (i.e. the power does not completely turned off). Therefore, if you do not use the MR16 for a long time, we recommend unplugging the power cord from the AC outlet. About copyrights • It is prohibited by law to use any part of a CD recording or video images or audio data for which copyright is possessed by a third party for commercial purposes such as contents, broadcasts, sales, or distribution-any purpose other than for your personal pleasure. • It is very dangerous to use a power cord that is frayed or damage. In such a case, stop using the MR16 immediately and ask your dealer to repair the cord.About damages Model name, power requirement, serial number and other information for the MR16 are shown at the bottom of the unit. • Fostex is not responsible for any "direct damage" or "indirect damage" caused by using the MR16. MODEL MR16 DIGITAL MULTITRACKER FOSTEX 100-240V ~ P S E 14W Notes on audio interruption 50/60Hz SERIAL NO. MADE IN CHINA • If you make recording or editing to a song many times, audio may be occasionally interrupted when the song is played back, due to data fragmentation. Note that this is not a malfunction. Precautions upon installing the MR16 • Do not install the MR16 in locations subject to the following: Note on USB connection with Mac OS * Extremely high or low temperature, or significant changes in temperature. * Excessive humidity or dust. * Excessive changes in power supply voltage. * Unstable or significantly vibrating or shaking surfaces. * Near a strong magnetic field (such as a TV or speaker). • Before you connect the MR16 to a Macintosh computer, make sure that the OS is Mac OS X or higher. The MR16 supports only Mac OS X or higher. If you connect the MR16 to a Macintosh computer with Mac OS lower than "OS X", song data on the MR16 may be damaged. 10 MR16 Owner’s Manual (Read this chapter first!) MR16 main features • Internal hard disk drive for reliable recording/playback You can record high quality audio to the internal high performance 3.5-inch hard disk drive. You can also edit recorded audio later without sound deterioration. Up to 99 songs can be recorded. • Four analog input channels The MR16 provides four analog input channels and up to four tracks can be recorded simultaneously. Input A features the guitar input to which you can apply distortion or an external effect unit via insert connection. Each input provides the [TRIM] control, allowing the perfect input level adjustment. • Input EQ You can apply the input EQ to each of input signals (A through D) when recording. The input EQ library has 33 presets (L01 through L33) from which you can select an appropriate EQ setting (see page 66 for details). • Fostex original effects An ASP digital effect processor (delay/reverb) with the algorithm newly developed by Fostex is built in. You can apply the effects to tracks 1 through 8 during mixdown and track bounce (see page 70 for details). In addition, the MR16 also provides insert effects for microphone and amplifier simulation for coloring sounds. • Mastering effects The MR16 provides the mastering effects for stereo buss. You can apply the mastering effect during mastering. Three effect types are available. See page 73 for details. • Versatile editing functions The MR16 provides versatile editing functions including copy, paste, move, import and erase (see pages 119 through 140 for details). • Versatile track bounce functions To use the recording tracks effectively, the MR16 provides the following five track bounce modes (see page 75 for details). (1) (2) (3) (4) (5) Bouncing Bouncing Bouncing Bouncing Bouncing tracks tracks tracks tracks tracks 1 1 1 1 1 through through through through through 8 to tracks 9/10 10 to tracks 11/12 12 to tracks 13/14 14 to tracks 15/16 16 to tracks 15/16 of the New song • Capability of exporting song data to a PC The MR16 provides the [USB] port for PC connection. Mastered song data can be converted to a stereo WAV file and exported to a PC for creating an audio CD or audio DVD (see page 103 for details). 11 MR16 Owner’s Manual (Read this chapter first!) • Audio CD burning capability If your MR16 does not have an internal CD-R/RW drive, you can burn an audio CD (CD-DA) from song data (stored in the 2 MIX folder) by connecting an external CD-R/RW drive to the [USB HOST] port of the unit. If your MR16 has the internal CD-R/RW drive, you can burn an audio CD (CD-DA) from song data using the internal CD-R/RW drive. See the "Using the CD-R/RW drive" supplement for details. • Capability of exporting/importing a WAV file (CD-R/RW drive built-in model only) If your MR16 has the internal CD-R/RW drive, you can convert song data on the internal hard disk to a mono WAV file and export (copy) to a CD-R/RW disc set on the CD-R/RW drive, or import (copy) a WAV file from a CD-R/RW disc set on the CD-R/RW drive to the internal hard disk. In addition, you can import track data on a CD-DA disc (including a commercially available audio CD). See the "Using the CD-R/RW drive" supplement for details. • Capability of digital copy to an external digital device The MR16 provides the [DIGITAL OUT] port (Toslink optical) which outputs S/P DIF digital signals. By connecting an external DAT or MD to this port, you can copy song data digitally (see page 43 for details). • Synchronization to MIDI The MR16 provides the [MIDI OUT] port (DIN 5-pin). You can synchronize the MR16 with external MIDI devices (MIDI sequencer, etc.) using MTC or MIDI clock fed from the MR16 (see page 99 for details). • Rhythm guide function for recording The MR16 provides the rhythm guide function which is useful for recording. You can hear the rhythm guide sound according to the signature/tempo or the conductor map you set (see page 89 for details). • Phantom power supply You can supply the phantom power to the balanced XLR connector on Input A through Input D, allowing direct connection of a condenser microphone. You can select on or off of the phantom power (see page 144 for details). • "2 MIX" file playback mode The MR16 can play back a stereo WAV file which is necessary for creating an audio CD, as well as can set CUE points for dividing into tracks. See the "Using the CD-R/RW drive" supplement for details. • TO STEREO BUSS function During mixdown or track bouncing, you can add signals from Inputs A through D to the mixed track signals. • Two pairs of AUX OUT jacks The MR16 provides two pairs of AUX OUT jacks for applying an external effect to the selected track(s) or sending out the rhythm guide signal, allowing the MR16 to be used in various situations. See page 149 for details. 12 MR16 Owner’s Manual (Read this chapter first!) The basics of the MR16 This section describes the basics of the MR16 you should know before using the MR16. Recording method The MR16 is fitted with a 3.5-inch hard disk drive. Songs are recorded on a hard disk along with the ABS time (from 00m 00s 000ms to 399m 59s 999ms). INPUT A BAL UNBAL /GUITAR MIN MAX GUITAR INPUT C BAL INPUT D BAL UNBAL UNBAL UNBAL L STEREO OUT R 1 AUX OUT 2 1 PHONES 2 POWER INSERT TRIM DISTORTION INPUT B BAL PEAK LINE MIC INPUT A TRIM TRIM PEAK PEAK LINE MIC LINE INPUT B TRIM VOLUME PEAK MIC LINE INPUT C MIN MIC MAX INPUT D TO STEREO BUSS LEVEL MAX MIN ROOM HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT INPUT EQ MENU / ENTER BOUNCE MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT 3.5-inch hard disk drive TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 AUTO PUNCH PLAY MODE A / IN B / OUT LOCATE DYNAMIC BRIT STACK PAN R L ABC1 L R DEF2 L R GHI3 L R JKL4 L R MNO5 L R L PQR6 R STU7 L R VWX8 YZ9 +-_0 DELETE REWIND REC SELECT CONDENSER 1 US METAL 2 3 4 5 7 6 8 9/10 11/12 13/14 15/16 F FWD MASTER MAX MAX LOCATE REC END LOCATE ABS ZERO RECORD TUBE STOP PLAY 60'S COMBO MIN MIN A-B PLAY The ABS time shows the absolute time on a hard disk and you can start recording from any desired time within the range between 00m 00s 000ms and 399m 59s 999ms ABS time. The beginning of a song 0m00s000ms (ABS ZERO) 05m00s000ms Recorded area 10m00s000ms Non-recorded area 15m00s000ms (REC END) Recorded area 399m59s999ms Non-recorded area ...... You can start recording from any desired time within the range between 00m00s000ms and 399m59s999ms ABS time. As the MR16 does not consume the disk space when no audio is recorded, you can record audio effectively, while the recordable time for a tape recorder depends on the tape length. Non recorded area (shown in white) 399m59s999ms 0m00s000ms 5-minute recording 5-minute recording Non-recorded area (remain) ...... Recorded area (shown in gray) 13 MR16 Owner’s Manual (Read this chapter first!) About song To understand songs, imagine separated rooms as shown below. Each room can be regarded as a song. With the MR16, you can create up to 99 rooms (songs) on the hard disk (although the available space may limit the number of songs). Song01 Song05 Recorded track data is stored in a song as mono WAV files, as shown below. Song02 Track 1 Song03 Song98 Track 2 Track 16 Song01 WAV files Song04 Song99 Each song is independent on a disk and you can record, play back or edit a song without affecting other songs. You can give a desired song name for managing recorded songs (see page **). Recorded track data is stored in a song as mono WAV files. The MR16 can convert the two WAV files recorded on tracks 15 and 16 (L and R) to a stereo WAV file (see page 90). You can burn the converted stereo WAV file to an audio CD. To do this, export the file to your PC and burn it using a music software application (see page 104), or burn the file to the internal CDR/RW drive (if it is provided to your MR16) or to an external CD-R/RW drive connected to the MR16. Remain (recordable space left on the disk) "Remain" shows how much time you can further record audio data to the available space left on the internal hard disk. As described earlier, the MR16 stripes ABS time from 0m 00s 000ms to 399m 59s 999ms at maximum for each song. However, the remaining time (= available recording time left) depends on the available space on the hard disk in actual use. The remaining time is shown as in the screen example below during recording or record standby. Note that it shows the remaining time for recording onto a mono track. Remain value A "mono" track means a single track. Therefore, you can calculate the remaining time for recording to more than one track by dividing the displayed time by the number of tracks. Note that the remaining time shown on the screen is an approximate time. 14 MR16 Owner’s Manual (Read this chapter first!) Time base The term, "time base", is used as the reference of recorder position information. Using the [TIME BASE SELECT] key, you can select from among two time base modes: ABS time and bar/beat mode. Each screen example below shows the recorder is located at the beginning of a song in each time base mode. ABS time mode: ABS time stands for Absolute time, which is "striped" on the disk when creating a song. It starts from 0m 00s 000ms (=ABS zero, the beginning of a song) and ends by 399m 59s 999ms at maximum. Bar/beat mode: The bar/beat/clock information is created according to the internal tempo map. The ABS zero position is set to "bar -2/beat 1/clk 000" by default (this is called "bar offset"). The MR16 determines the bar/beat/clock value in a song in referenced to the bar offset, as well as the time signature map and tempo map. You can set the bar offset between bar 1 to bar -8 via the menu mode (see page 95). The figure below shows the relation between two time base modes. The beginning of a song 0m00s000ms (ABS ZERO) 0m03s000ms 0m06s000ms 1bar 1 3bar 1 000clk ABS time mode -2bar 1 000clk 000clk Bar/beat mode Input monitor and repro monitor Each of the MR16 tracks has two output modes: repro monitor and input monitor. In the repro monitor mode, the track playback signal is output. So if you want to listen to the track playback sound, select the repro monitor mode. In the input monitor mode, the input signal fed to the track is output. So you can check the level of the input signal to be recorded. To enter a MR16 track to input monitor mode, press the appropriate [REC SELECT] key to arm the track (i.e. make the track record-ready), then press only the [RECORD] key to enter the "RECORD READY" mode or press both the [RECORD] and [PLAY] keys simultaneously to start recording. Input signals for recorder tracks Output signals from recorder tracks Playback signal (repro monitor) Track 1 Playback signal (repro monitor) Track 2 Input signal (input monitor) Input signal (input monitor) Track 3 READY Track 4 READY Track 5 Track 6 Playback signal (repro monitor) Playback signal (repro monitor) Track 15 Track 16 Playback signal (repro monitor) Playback signal (repro monitor) 15 MR16 Owner’s Manual (Read this chapter first!) [TRIM] control You must pay great attention to the [TRIM] control adjustment when recording to the MR16. INPUT A BAL UNBAL /GUITAR INPUT B BAL INSERT TRIM DISTORTION MIN MAX GUITAR PEAK LINE INPUT A MIC INPUT C BAL UNBAL UNBAL TRIM TRIM PEAK PEAK LINE MIC INPUT B LINE INPUT D BAL L STEREO OUT R 1 AUX OUT 2 1 PHONES 2 UNBAL TRIM VOLUME PEAK MIC LINE INPUT C MIC MIN MAX MIN MAX [TRIM] control INPUT D PEAK LED TO STEREO BUSS LEVEL ROOM INPUT EQ MIN MAX REVERB / DELAY TIME The analog signal received at each input ([INPUT A] through [INPUT D]) is sent to the [TRIM] control, by which the signal level fed to the A/D converter of the MR16 is controlled. You can check this level by the PEAK indicator. If the level is too high, the PEAK indicator lights, while you may hear the sound distorted or noisy. This distortion (noise) generated at this stage cannot be eliminated, therefore, adjust the TRIM control properly so that the PEAK indicator does not light at the loudest part of the input signal. The level is too high. Proper level Clipping level Clipping level 16 MR16 Owner’s Manual (Read this chapter first!) How to burn an audio CD You can burn an audio CD from songs created by the MR16 multitrack recording function using either of the following methods. (1) (2) (3) Burns a CD using the internal CD-R/RW drive (the CD-R/RW drive built-in model only) Burns a CD using an external CD-R/RW drive Burns a CD using the CD-R function of a PC Regardless of the burning methods above, you must carry out the following preparation for burning an audio CD. Mix down recorded track signals and bounce to tracks 15/16. 1 There are two methods for bouncing tracks to tracks 15/16. One is to bounce to tracks 15/16 of the same song, while the other is to bounce to tracks 15/16 of the New song. See pages 75 through 88 for details about track bouncing. Convert the song data bounced to tracks 15/16 to a stereo WAV file. 2 A converted stereo WAV file is stored to the "2MIX" folder in the song. When you create an audio CD, this WAV file is recorded to a CD-R/RW disc. See page 104 for details about WAV file conversion. In short, after preparing the stereo WAV file(s) to be burned, you can burn the file(s) to a CD-R/ RW using either of three burning methods. • Burning a CD using the internal CD-R/RW drive (the CD-R/RW drive built-in model only) (1) Use the "CD-RW" menu of the menu mode to burn an audio CD. See the "Using the CD-R/RW drive" supplement for details. • Burning a CD using an external CD-R/RW drive (1) Connect an external CD-R/RW drive to the [USB HOST] port on the rear panel. (2) Use the "USB HOST" menu of the menu mode to burn an audio CD. See the "Using the CD-R/RW drive" supplement for details. • Burning a CD using the CD-R function of a PC (1) Connect a PC to the [USB] port on the rear panel. (2) Use the [USB] menu of the menu mode to make USB connection enabled. (3) Start up WAV Manager supplied by Fostex on your PC. You can download WAV Manager from the Fostex web site. Access our web site or ask your local Fostex dealer. (4) Use the "CD Writer" function of WAV Manager to burn an audio CD using the CD-R/RW drive connected to your PC. See page 107 for details about how to connect a PC. See the PDF manual included in the downloaded file of WAV Manager. 17 MR16 Owner’s Manual (Read this chapter first!) 18 MR16 Owner’s Manual (Names and functions) Names and functions This chapter describes the names and functions of the controls, keys, connectors, etc. on the MR16 top panel, side panel and rear panel, as well as details of the display. See this chapter whenever you want to know the function of a control, key, etc. 19 MR16 Owner’s Manual (Names and functions) Top panel 1 1 2 INPUT A BAL UNBAL /GUITAR 20 19 18 17 16 INPUT B BAL INPUT C BAL INPUT D BAL UNBAL UNBAL UNBAL 4 5 6 7 8 L STEREO OUT R 1 AUX OUT 2 1 PHONES 2 POWER INSERT TRIM PEAK DISTORTION MIN MAX GUITAR 3 LINE MIC INPUT A TRIM TRIM PEAK PEAK LINE MIC LINE INPUT B TRIM MIC LINE INPUT C 9 VOLUME PEAK MIN MIC MAX 10 INPUT D TO STEREO BUSS LEVEL MAX MIN ROOM HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT INPUT EQ MENU / ENTER BOUNCE MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING 15 14 13 AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 L R L R L R L R L R L R L R L R AUTO PUNCH PLAY MODE A / IN B / OUT LOCATE DYNAMIC BRIT STACK PAN ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 3 4 5 6 STU7 VWX8 YZ9 +-_0 8 9/10 11/12 DELETE REC SELECT CONDENSER 1 US METAL 2 7 13/14 15/16 REWIND F FWD MASTER MAX MAX LOCATE REC END LOCATE ABS ZERO RECORD TUBE MIN MIN 12 1. PLAY 3. [INPUT A] input connectors (XLR connector and phone jack) [INPUT B, C, D] input connectors (XLR connector and phone jack) You can connect a microphone, keyboard, etc. to each of the [INPUT B], [INPUT C] and [INPUT D] inputs. Both the [BAL] XLR connector and [UNBAL] phone jack are provided for each input so you can use the appropriate connector according to the sound source. If you connect sources to both the XLR connector and phone jack on the same input, the phone input takes priority (see page 35). [INSERT] connector (TRS phone jack) 4. Connects an external effect processor (typically, a compressor/limiter, etc.). For connection between the MR16 and the effect processor, use a Y-cable as shown below (see page 69). TIP: SEND A-B PLAY 11 Both the [BAL] XLR connector and [UNBAL/ GUITAR] phone jack are provided. You can connect a guitar, microphone, keyboard, etc. If you connect sources to both the XLR connector and phone jack, the phone input takes priority. When using the [INPUT A] section, select the [INPUT A SELECT] switch on the rear panel appropriately according to your usage (see page 35). 2. STOP 60'S COMBO [STEREO OUT] jacks (L, R) These jacks output the stereo (L and R) buss signals. Connect these jacks to the monitoring equipment or master recorder (see pages 31 and 44). 5. To the effect input. [AUX OUT] jacks (1, 2) These jacks can output the playback signal of any of tracks 1 through 16, the effect send buss signal or the internal click (see page 150). You can select the output signal of each AUX OUT independently using the "System" menu of the menu mode (see page 146 for details). GND RING: RETURN From the effect output. 20 MR16 Owner’s Manual (Names and functions) 6. 15. [PHONES] jacks (1, 2) 7. 16. [PHONES VOL] control LCD display This 132 x 64 dot LCD display shows various information (see page 26). 9. [POWER] switch Turn on or off the power of the unit (see page 30). To turn off the power when the power is on, press and hold down the [POWER] switch for a few seconds. A long press of the key enters the menu mode for selecting the desired EQ library entry (see page 66). 17. : If you do not use the MR16 for a long time, we recommend unplugging the power cord from the AC outlet. 10. [MENU/ENTER] rotary / push knob [MASTER] fader Adjusts the stereo (L and R) buss output level (see pages 37 through 45). 12. 18. Track faders 19. [REC SELECT] keys [DISTORTION] control Controls the amount of the distortion effect for a guitar connected to the [XLR] connector or [UNBAL/GUITAR] jack (phone type) on the [INPUT A] channel. This control is effective only when the [INPUT A SELECT] switch is set to "GTR/DIST" (see pages 35 and 68). Used to select the recording track(s). You can record onto up to four tracks simultaneously. Pressing a key arms or unarms the corresponding track(s). Tracks 9/10, 11/12, 13/14 or 15/16 are armed or unarmed simultaneously (see pages 36). In the menu mode, these keys are used for entering or deleting characters . 14. [PEAK] indicators Each indicator lights when the input signal is overloaded (see page 16). You should adjust the input gain using the [TRIM] control so that the [PEAK] indicator does not light. Each fader adjusts the track playback level. Each of track faders 9/10, 11/12, 13/14 and 15/16 controls the stereo signal (see pages 37 through 45). 13. [TO STEREO BUSS] keys [TO STEREO BUSS LEVEL] control Each of the [TO STEREO BUSS] key selects whether or not sending the corresponding input signal to the stereo L/R busses (see page 85). Each press of the key alternates ON and OFF. When ON, the key illuminates in green. When OFF, it is unlit. When the corresponding input is assigned to a recording track, the key flashes in green. A long press of the key enters the input menu of the MENU mode, in which you can set phantom power on/off, panning, etc. (see pages 86 and 144). The [TO STEREO BUSS LEVEL] control adjusts the level of the signal sent to the stereo L/R buss. Pressing this knob enters the menu mode (see page 28). In the menu mode, rotating this knob selects the item or numeric value, while pressing this knob confirm the setting/selection. 11. [INPUT EQ] keys Each key selects whether or not applying the internal input EQ to the corresponding input signal. Each press of the key alternates ON and OFF of the EQ (see page 66). You can select a desired EQ setting from among 33 EQ presets available in the EQ library (see page 67). Adjusts the headphone output level. 8. [EFFECT SEND] controls Control the amount of signals from tracks 1 through 8 sent to the internal effect (reverb or delay) (see page 72). Two jacks (1 and 2) are provided. You can use two pairs of stereo headphones with the MR16 (see page 31). 20. [TRIM] controls Each control adjusts the input gain of the corresponding input channel (see page 16, and 37 through 42). [PAN] controls Control panning for tracks 1 through 8. 21 MR16 Owner’s Manual (Names and functions) Top panel 2 21 INPUT A BAL UNBAL /GUITAR MIN MAX GUITAR INPUT C BAL INPUT D BAL UNBAL UNBAL UNBAL L STEREO OUT R 1 AUX OUT 2 1 PHONES 2 POWER INSERT TRIM DISTORTION INPUT B BAL 23 22 PEAK LINE MIC INPUT A TRIM TRIM PEAK PEAK LINE MIC LINE INPUT B TRIM VOLUME PEAK MIC LINE INPUT C MIN MIC MAX INPUT D TO STEREO BUSS LEVEL MAX MIN ROOM HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT INPUT EQ MENU / ENTER BOUNCE MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 AUTO PUNCH PLAY MODE A / IN B / OUT 31 LOCATE DYNAMIC BRIT STACK PAN R L ABC1 L R DEF2 L R GHI3 L R JKL4 L R MNO5 L R PQR6 L R STU7 L R VWX8 YZ9 +-_0 DELETE REC SELECT CONDENSER 1 US METAL 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MAX REWIND F FWD MASTER MAX LOCATE REC END LOCATE ABS ZERO RECORD TUBE MIN 25. [REVERB/DELAY TIME] control [EFFECT] keys (ROOM / HALL / PLATE / DELAY) These keys are used to select the effect type. You can select from three reverb types (ROOM, HALL and PLATE) and a delay (DELAY). The selected key is lit (see page 70). 26. A-B PLAY [15/16 > STEREO WAV FILE] key [TIME BASE SEL] key Selects the time base shown on the display (see page 15). Each press of the key switch between "time" and "bar/beat". [MASTERING] keys (POWERFUL / NATURAL / BRIGHT) 27. Used to select the desired mastering effect during track bounce or mixdown. You can select from three effect types by pressing an appropriate key (see page 74). 24. 32 This key is used when converting a mono WAV file recorded on tracks 15/16 to a stereo WAV file (see page 104). A converted stereo WAV file can be exported to a USBconnected personal computer (see page 107), or can be burned to an audio CD using the internal CD-R/RW drive or an external CD-R/RW drive (see the supplementary manual "How to use the CD-R/RW drive"). This control adjusts the reverb time or delay time. When you select "ROOM", "HALL" or "PLATE" for the effect type, it adjusts the reverb time.When you select "DELAY", it adjusts the delay time (See page 71). 23. PLAY 36 35 34 33 37 22. STOP 60'S COMBO MIN 21. 24 25 26 27 28 29 30 [RHYTHM GUIDE] key Switches on/off of the rhythm guide function (see page 90). Each press of the switch alternates on and off. A long press of the key enters the rhythm guide menu, in which you can set the rhythm guide parameters (see page 91). [BOUNCE MODE] key Used to select the bounce mode. Each press of the key switches the bounce mode (see page 78). 22 MR16 Owner’s Manual (Names and functions) 28. 29. 30. Stores the current recorder position (time data) as the LOCATE A/IN or LOCATE B/OUT point (see page 53). In the "2-mix file playback" mode, pressing this key sets a CUE point to the current stereo WAV file (see the supplementary manual "How to use the CD-R/RW drive"). By pressing only the [RECORD] key when any track(s) is armed (in record-ready), the input signal(s) of the armed track(s) can be monitored (i.e. input monitor mode). (see pages 37 through 42). Pressing this key in the direct locate mode executes the preview playback for a few seconds before the locate point (see page 58). [CONTRAST] key [F FWD] key By rotating the [MENU/ENTER] knob while holding down this key, you can adjust the display contrast (see page 27). Pressing this key fast forwards the recorder. During playback, pressing this key starts 3 x cueing (see page 48). While holding down the [STOP] key, pressing this key locates to the recording end of the current song (REC END) (see page 52). [STORE] key [UNDO/REDO] key Used to undo or redo recording or editing (see pages 38, 40, 42, 119 and 127). Each press of the key alternates "undo" and "redo". 31. [REWIND] key Pressing this key rewinds the recorder. During playback, pressing this key starts 3 x reverse cueing (see page 48). While holding down the [STOP] key, pressing this key locates to the beginning (ABS ZERO) of the current song (see page 52). This key is also used to go up the menu screen layer while a menu screen is displayed. [DIRECT LOCATE] key Each press of this key alternates ON and OFF of the direct locate mode (see page 55). 32. Transport keys [PLAY] key Starts playback of the recorder. Pressing this key while holding down the [RECORD] key starts recording of the armed (record-ready) track(s). Pressing this key during recording exits recording. Pressing this key in the direct locate mode executes the preview playback for a few seconds after the locate point (see page 58). 33. [LOCATE B/OUT] key Pressing this key while holding down the [STORE] key sets the LOCATE B point (or punch out point) (see pages 53 and 62). 34. [LOCATE A/IN] key Pressing this key while holding down the [STORE] key sets the LOCATE A point (or punch in point) (see pages 53 and 62). [STOP] key Stops the recorder. By pressing the [PLAY], [REWIND] or [F FWD] key while holding down the [STOP] key, you can locate to a specific point or repeat playback as below. 35. [PLAY MODE] key Selects a play mode. You can select from among normal, auto play, auto return and loop (see page 49). • [STOP] + [PLAY] (A-B PLAY) Repeats playback between the LOCATE A and LOCATE B points (see page 48). 36. [AUTO PUNCH] key Turns on or off the auto punch mode (see page 63). • [STOP] + [REWIND] (LOCATE ABS ZERO) Locates to the beginning (ABS ZERO) of the current song (see page 52). 37. Insert effect selection keys Used to select the insert effect (mic simulation or amp simulation) for the signal from the [INPUT A] jack. When setting the [INPUT A SELECT] switch on the rear panel to "MIC/LINE", you can use the mic simulation effect. When setting the switch to "GTR/DIST", you can use the guitar amp simulation effect (see page 68). • [STOP] + [F FWD] (LOCATE REC END) Locates to the recording end of the current song (REC END) (see page 52). [RECORD] key Pressing the [PLAY] key while holding down the [RECORD] key starts recording of the armed (record-ready) track(s). 23 MR16 Owner’s Manual (Names and functions) Rear panel 1 INPUT A SEL GTR CLEAN MIC/LINE GTR DIST USB 7 1. 6 5 [INPUT A SELECT] switch 3. This switch must be set appropriately according to the input source of the [INPUT A] channel (see page 35). MIC/LINE Either of the [BAL] XLR and [UNBAL/GUITAR] phone connectors can be used. Set the switch to this position when the source is an external microphone or line level source. GTR DIST Either of the [BAL] XLR and [UNBAL/GUITAR] phone connectors can be used. You can adjust the input level and distortion using the [TRIM] and [DISTORTION] controls respectively. You can also use the amp simulation insert effect. MIDI OUT 4 DIGITAL OUT FOOT SW 3 2 [DIGITAL OUT] connector (Toslink optical connector) Used to connect with an external digital device using an optical cable (see page 45). : The dust protection cap is inserted to the [DIGITAL OUT] connector when the unit is shipped. Remove the cap when you use this connector. If you do not use this connector, attach the dust protection cap. If you need to connect the unit to a digital device which only provides a coaxial type digital connector (typically, an RCA pin jack), use the Fostex COP-1/96k coaxialoptical converter (shown right). Either of the [BAL] XLR and [UNBAL/GUITAR] phone connecGTR CLEAN tors can be used. You can adjust the input level using the [TRIM] control. You can also use the amp simulation insert effect. 2. USB HOST Model COP-1/96k Use an optical digital cable with Toslink plugs on both ends. [FOOT SW] jack (TRS phone jack) 4. Used to connect with an unlatched-type footswitch (see page 61). [MIDI OUT] jack (DIN 5-pin connector) Used to connect to a MIDI IN jack of an external MIDI device (such as a MIDI sequencer) (see pages 100 and 102). 5. [USB HOST] connector (USB A type) Used to connect to an external CD-R/RW drive for creating an audio CD (CD-DA). See the supplementary manual "How to use the CD-R/RW drive" for details. unlatched-type footswitch : Do not connect your personal computer to the [USB HOST] port. 24 MR16 Owner’s Manual (Names and functions) 6. [USB] port (USB B type) Used to connect with a personal computer using a standard USB cable for song file data transfer between the MR16 and the personal computer (see page 107). 7. [AC IN] connector Connect the supplied power cord to this connector (see page 30). Front panel (CD-R/RW drive built-in model only) 1 1. Internal CD-R/RW drive Used to create an original audio CD by burning converted stereo WAV files to a CD-R/ RW disc, or used to record a single mono WAV file converted from track data on the HDD to a CD-R/RW disc (see the supplementary manual "How to use the CD-R/RW drive" for details). : Although you can see the DVDROM logo on the front of the CD-R/RW drive tray, it does not support DVD ROM discs. Only CD-R/RW discs can be used. 25 MR16 Owner’s Manual (Names and functions) LCD display The following describes details about the LCD display, including screen contents and operation. Home screen When turning on the MR16, the display shows the startup screen (showing the startup status of the MR16), followed by the "Home" screen, which is similar to the one below. In this condition, the previously loaded song is loaded and the recorder is located at the beginning of the song. The home screen provides the following information. 1 2 6 5 3 1. 4 Time counter display 3. Time information of the current recorder position is shown in ABS or bar/beat mode (by default, bar/beat). Using the [TIME BASE SELECT] key, you can select a desired time base mode. When the recorder is moving (playing back, fast forwarding, etc.), the appropriate icon is also shown. While the hard disk drive is in access, " ACC " lights up. 2. Track level display The recording or playback levels of tracks 1 through 16 are shown. When a track is record armed, the track number indication changes to the source input channel (any of A, B, C and D). 4. Stereo buss (L and R) level display During recording or playback, the output levels of the L/R stereo buss are shown. 5. Character display Normally, the name of the song currently loaded is shown (up 22 characters can be shown at a time). It also shows following information. • A name of the operation mode currently being executed (such as BOUNCE 1-8->9/10). • A (not-so-serious) warning message • The "Remain" time when at least one track is record-armed (i.e. At least one of the [REC SELECT] keys is active). Song status display Lights up the following status icons when the appropriate modes (functions) are active. At least one of the tracks is in the input monitor mode (see pages 38, 40 and 42). The auto return mode is active (see page 49). The loop mode is active (see page 49). The auto play mode is active (see page 49). The remain time shows how much time you can further record audio data onto a mono track using the available space left on the hard disk. The +48V phantom power is being supplied (seepage 144). 6. Song number display Shows the song number of the song currently loaded. 26 MR16 Owner’s Manual (Names and functions) Selecting a time base mode When the display shows the home screen, pressing the [TIME BASE SELECT] key switches the time base mode between ABS and bar/beat. POWER Example of bar/beat display HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT MENU / ENTER BOUNCE POWERFUL NATURAL BRIGHT PLAY MODE A / IN B / OUT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING EFFECT SEND 0 10 AUTO PUNCH LOCATE PAN L R VWX8 YZ9 +-_0 8 9/10 11/12 DELETE REWIND REC SELECT 13/14 15/16 F FWD MASTER MAX LOCATE REC END LOCATE ABS ZERO RECORD STOP PLAY A-B PLAY MIN Example of ABS display TIMEBASE SELECT [TIME BASE SELECT] key Adjusting the display contrast You can adjust the display contrast by rotating the [MENU/ENTER] knob while holding down the [CONTRAST] key. Rotating the dial clockwise heightens the contrast, while rotating it counterclockwise lowers the contrast. POWER [MENU/ENTER] knob HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT MENU / ENTER BOUNCE POWERFUL NATURAL BRIGHT PLAY MODE A / IN B / OUT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING EFFECT SEND 0 10 AUTO PUNCH LOCATE PAN L R VWX8 YZ9 +-_0 DELETE REC SELECT 8 9/10 11/12 13/14 15/16 REWIND F FWD MASTER MAX LOCATE REC END LOCATE ABS ZERO RECORD MIN STOP PLAY A-B PLAY While pressing down the [CONTRAST] key, the display shows "CONTRAST -> DIAL". CONTRAST [CONTRAST] key 27 MR16 Owner’s Manual (Names and functions) MENU mode screen Pressing the [MENU/ENTER] knob while the recorder is stopped enters the menu mode and brings up the menu screen. In the menu mode, you can make setting or editing via the appropriate screen. The top menu screen has two pages, in which you can select the desired menu by rotating the [MENU/ENTER] knob. POWER [MENU/ENTER] knob HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT POWERFUL MENU / ENTER BOUNCE NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING EFFECT SEND 0 10 L R AUTO PUNCH PLAY MODE A / IN B / OUT LOCATE PAN VWX8 YZ9 +-_0 8 9/10 11/12 DELETE REC SELECT 13/14 15/16 REWIND F FWD MASTER MAX LOCATE REC END LOCATE ABS ZERO RECORD MIN STOP PLAY A-B PLAY Warning message If a serious problem happens to the MR16 during operation, an appropriate warning message is shown on the display. Most warning messages are being shown until the [MENU/ENTER] knob is pressed. Note that there are also not-so-serious warning messages besides the following. This message is shown when you are going to delete a song which is protected. During recording, this message is shown if there is no more space left on the hard disk for recording. This message is shown when the hard disk drive has a problem. This message is shown when you are going to make recording or editing to a song which is protected. This message is shown when you are going to edit a track or part but there is not enough space on the hard disk for executing the undo function. This message is shown when you are going to create a new song while 99 songs exist on the hard disk. 28 MR16 Owner’s Manual (Basic operations) Basic operations This chapter describes power connection, power on/off, demo song playback, etc., as well as basic multitrack recording. If it is the first time for you to use a Multitracker, read this chapter carefully first so that you are familiar with the MR16 basic operations, then read other sections which describe advanced operations. 29 MR16 Owner’s Manual (Basic operations) About power The MR16 operates by AC power. Before you start using the MR16, you must connect the supplied power cord. Power connection Connect between the [AC IN] connector on the MR16 rear panel and an AC outlet using the supplied power cord. INPUT A SEL GTR CLEAN MIC/LINE GTR DIST USB USB HOST MIDI OUT DIGITAL OUT FOOT SW [AC IN] connector Supplied power cord AC outlet : When you do not operate the MR16 for a long period of time, we recommend disconnecting the power cord. Turning on the unit You can turn on or off the MR16 power using the [POWER] switch (pointed by an arrow below). To turn off the power, press and hold down the [POWER] switch for a few seconds. POWER POWER [POWER] switch BOUNCE MODE 15/16 > STEREO WAV FILE T WERFUL MENU / ENTER BOUNCE NATURAL When you press the [POWER] switch to turn on the power for the first time, the MR16 starts up and the display shows the screen as below (note that it takes some time until the screen as below is shown). This screen shows that the demo song is loaded and stopped at the beginning (ABS 0) of the song named "FOSTEX_FEVER". BRIGHT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING Y MODE A / IN B / OUT LOCATE DELETE REC SELECT 3/14 15/16 REWIND F FWD MASTER MAX LOCATE REC END LOCATE ABS ZERO RECORD MIN STOP PLAY Follow the procedure described on the next page to play back the demo song. A-B PLAY 30 MR16 Owner’s Manual (Basic operations) Listening the demo song A demo song is pre-recorded on the hard disk of the MR16 when shipped. Before you make recording, let's listen to the demo song via headphones (or a monitor speaker). Connecting headphones (or a monitor speaker system) Connect headphones to either of the two [PHONES] jacks of the MR16. Both jacks feed the same signal so you may connect headphones whichever you like. If you have a powered monitor speaker, you may connect it to the [STEREO OUT] L or R jacks of the MR16. Powered monitor speaker Headphones INPUT A BAL UNBAL /GUITAR INPUT B BAL MIN MAX GUITAR INPUT D BAL L STEREO OUT R 1 AUX OUT 2 1 PHONES 2 POWER INSERT TRIM DISTORTION INPUT C BAL PEAK LINE MIC INPUT A UNBAL UNBAL TRIM TRIM PEAK PEAK LINE MIC LINE INPUT B UNBAL TRIM VOLUME PEAK MIC LINE INPUT C MIN MIC MAX INPUT D TO STEREO BUSS LEVEL MAX MIN ROOM HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT INPUT EQ MENU / ENTER BOUNCE MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 AUTO PUNCH PLAY MODE A / IN B / OUT LOCATE DYNAMIC BRIT STACK PAN R L ABC1 L R DEF2 L R L R L R L R L R L R GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 3 4 5 6 7 8 9/10 11/12 DELETE REC SELECT CONDENSER 1 US METAL 2 MAX 13/14 15/16 REWIND F FWD MASTER MAX LOCATE REC END LOCATE ABS ZERO RECORD TUBE STOP PLAY 60'S COMBO MIN MIN : You can plug a 1/4" phone plug to the A-B PLAY : When you connect a powered monitor speaker to the unit, turn down the volume of the powered monitor speaker to minimum before you turn on the MR16 and the powered monitor speaker. [STEREO OUT] L or R jack. 31 MR16 Owner’s Manual (Basic operations) Playing back the demo song In the demo song, approximately 1-minute audio is recorded on all eight tracks. Follow the procedure below for listening to the demo song. In the following procedure, it is assumed that the MR16 is turned on and a pair of headphones (or a monitor speaker system) is connected. 3 INPUT A BAL UNBAL /GUITAR MIN MAX GUITAR INPUT C BAL INPUT D BAL UNBAL UNBAL UNBAL L STEREO OUT R 1 AUX OUT 2 1 PHONES 2 POWER INSERT TRIM DISTORTION INPUT B BAL PEAK LINE MIC INPUT A TRIM TRIM PEAK PEAK LINE MIC LINE INPUT B TRIM VOLUME PEAK MIC LINE INPUT C MIN MIC MAX INPUT D TO STEREO BUSS LEVEL MAX MIN ROOM HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT INPUT EQ MENU / ENTER BOUNCE MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING Hint-1 AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 L R L R L R L R L R L R L R L R AUTO PUNCH PLAY MODE A / IN B / OUT LOCATE DYNAMIC BRIT STACK PAN ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 Hint-2 DELETE REC SELECT CONDENSER 1 US METAL 2 3 5 4 6 7 8 9/10 11/12 13/14 15/16 REWIND F FWD MASTER MAX MAX LOCATE REC END LOCATE ABS ZERO RECORD TUBE MIN MIN 1,3 1) Raise the [MASTER] fader to the " " position. Set the track faders at the lowest position. 2) Press the [PLAY] key to start playback. 3) Raise the track faders (1 through 8) gradually to adjust the playback level and balance. 1 PLAY A-B PLAY 4 2 : The demo song is protected and you cannot overwrite or erase it. Therefore, you cannot make recording in this condition. If you want to make new recording while keeping the demo tape on the hard disk, see "Creating a song for recording" on the next page. If you do not keep the demo song, carry out either of the following operations. Also raise the [PHONES VOL] control gradually to adjust the headphones level. (If you are using a powered monitor speaker for monitoring, adjust the level control of the powered speaker.) (1) Release the song protection (see page 117). Then, start recording (overwrite recording) from the beginning of the demo song, or delete the demo song from the hard disk (see page 116). If you delete the demo song, create a new song (see the next page) and make recording to the new song. : While listening to the playback sound, adjust panning setting of tracks 1 through 8, as well as try to adjust the internal effects (reverb/delay) (see page 70). 4) STOP 60'S COMBO When the demo song ends, press the [STOP] key to stop the recorder. (2) : To listen to the demo song again: When the recorder is stopped after listening to the demo song, press the [REWIND] key while holding down the [STOP] key. The recorder instantly moves back to the beginning of the demo song (see page 52). Then pressing the [PLAY] key starts playback from the beginning of the demo song. Format the hard disk (see page 140) and make recording. Because a new song is automatically created after formatting the disk, you can start recording without the need of creating a new song manually. 32 MR16 Owner’s Manual (Basic operations) Creating a song for recording This section describes how to create a new song for recording on the hard disk, while keeping the demo song. In the following procedure, it is assumed that the MR16 is stopped at the beginning (ABS ZERO) of the demo song. 1) While the recorder is stopped, press the [MENU/ENTER] knob to enter the menu mode. The display now shows the first page of the menu selection screen, where " Back" is highlighted initially. 4) The display now shows the screen for entering a new song name. The rightmost character on the default song name is flashing (in the example below, "2" of "Song02" starts flashing). : By selecting " Back" and pressing the [MENU/ENTER] knob, the display returns to the previous screen. You can also return the display to the previous screen by pressing the [REWIND] key. 2) Rotate the [MENU/ENTER] knob to select "- - -:(New Song)", and press the [MENU/ENTER] knob. Rotate the [MENU/ENTER] knob to select "Song ", and press the [MENU/ENTER] knob. The display now shows the first page of the song menu screen, where " Back" is highlighted initially. Flashing 5) 3) Enter the desired song name. Use the character entry keys to enter the desired character at the flashing point. Rotate the [MENU/ENTER] knob to move the flashing point. Use the [DELETE] key to delete the character at the flashing point. Therefore, when the rightmost character is flashing as in the screen example above, you can delete all characters by pressing the [DELETE] key repeatedly. You can enter up to 16 characters for a song name. Rotate the [MENU/ENTER] knob to select "Select Song ", and press the [MENU/ENTER] knob. See on the next page for entering the song name as "My_Song". The display now shows the first page of the song selection screen. You can see the list of the song numbers/names on the hard disk. Currently, only the demo song is created, and "S01: FOSTEX_FEVER" and "---:(New Song)" are shown. "---:(New Song)" is used to create a new song. : You may leave the default song name as it is. Also, you can edit the song name after creating a song using the "Rename Song" menu item in the song menu of the menu mode (see page 115). 33 MR16 Owner’s Manual (Basic operations) : If you want to cancel creating a song, rotate the [MENU/ENTER] knob to move the cursor to "[CANCEL]" and press the [MENU/ ENTER] knob. ABC1 [REC SELECT] keys on the MR16 top panel act as character entry keys in the menu mode. For example, the [REC SELECT] key for track 1 (shown on the left) can be used for entering A, B, C, a, b, c and 1. 7) While “[ENTER]” is flashing, press the [MENU/ENTER] knob. The display now shows the home screen of the newly created song (My_Song). As shown in the lower screen example, the song name (My_Song) and the song number (Song02) are shown. The following procedure example shows how to enter "My_Song" as a song name. 1. Use the [M N O 5] key to enter "M". 2. Use the [Y Z 9] key to enter "y". Flashing 3. Use the [+ _ 0] key to enter "_". 4. Use the [S T U 7] key to enter "S". 5. Use the [M N O 5] key to enter "o". 6. Rotate the [MENU/ENTER] knob to move the cursor right. Now, in addition to the demo song, a new song on which no audio is recorded is created by the procedure above. 7. Use the [M N O 5] key to enter "n". 8. Use the [G H I 3] key to enter "g". It is a good idea to create more than one song before you start recording. After creating a song or songs for recording, connect the sound source to the MR16 (see the next page) and start recording. Pressing a different character entry key automatically moves the cursor right. If two successive characters are assigned to the same character entry key, rotate the [MENU/ENTER] knob after selecting the first character to move the cursor right. 6) : After creating a new song, by executing procedure steps 1 through 3, the following song selection screen appears. This screen is used for loading the desired song from the list, as well as creating a new song. For example, by rotating the [MENU/ENTER] knob to highlight “S01: FOSTEX_FEVER” and pressing the [MENU/ENTER] knob, you can load the demo song. After completing song name entry, press the [MENU/ENTER] knob. The cursor moves to “[ENTER]” at the bottom of the screen. Flashing For details about how to select the desired song, see "Song management" on page 113. Flashing 34 MR16 Owner’s Manual (Basic operations) Input connection Input channel The MR16 provides four input channels: [INPUT A], [INPUT B], [INPUT C] and [INPUT D]. Each channel provides both the XLR and 1/4" phone connectors. INPUT A INPUT B INPUT A BAL UNBAL /GUITAR MIN MAX GUITAR INPUT B BAL INPUT C BAL INPUT D BAL UNBAL UNBAL UNBAL L STEREO OUT R 1 AUX OUT 2 1 PHONES 2 POWER INSERT TRIM DISTORTION INPUT C INPUT D PEAK LINE MIC TRIM TRIM PEAK PEAK LINE INPUT A MIC LINE INPUT B TRIM VOLUME PEAK MIC INPUT C LINE MIC MIN MAX INPUT D Input channel Available input connectors INPUT A Either of the XLR (balanced) connector or phone (unbalanced) jack can be used (if both connectors are plugged, the phone jack is effective). INPUT B INPUT C INPUT D Shapes of connectable connector XLR-3-12C type PHONE plug • When you use the [INPUT A] channel, set the [INPUT A SELECT] switch on the rear panel appropriately. • If you use a condenser microphone, use the XLR (balanced) connector. The MR16 can supply the phantom power (see page 144). [INPUT A SELECT] switch When you use the [INPUT A] channel, you must set the [INPUT A SELECT] switch on the rear panel appropriately. “MIC/LINE” position [INPUT A SELECT] switch INPUT A SEL GTR CLEAN MIC/LINE GTR DIST “GTR DIST” position INPUT A SEL GTR CLEAN MIC/LINE INPUT A SEL GTR DIST GTR CLEAN MIC/LINE GTR DIST USB USB HOST MIDI OUT DIGITAL OUT FOOT SW “GTR CLEAN” position INPUT A SEL GTR CLEAN MIC/LINE GTR DIST 35 Both the [BAL] XLR and [UNBAL/GUITAR] phone connectors can be used. Set the switch to this position when the source is an external microphone or line level source. Both the [BAL] XLR and [UNBAL/GUITAR] phone connectors can be used. You can adjust the input level and distortion using the [TRIM] and [DISTORTION] controls respectively. You can also use the amp simulation insert effect. Both the [BAL] XLR and [UNBAL/GUITAR] phone connectors can be used. You can adjust the input level using the [TRIM] control. You can also use the amp simulation insert effect. MR16 Owner’s Manual (Basic operations) Recording track combinations and available input channel(s) The MR16 is a 16-track recorder. Tracks 1 through 8 are mono tracks, while tracks 9 through 16 are stereo tracks. The [REC SELECT] keys control track arming. AUTO PUNCH PLAY MODE A / IN RHYTHM GUIDE B / OUT CONTRAST DIRECT LOCATE LOCATE DYNAMIC BRIT STACK PAN R L L ABC1 R DEF2 L R L R L R L R L R L R GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 3 4 5 6 7 8 9/10 11/12 DELETE REC SELECT CONDENSER 1 US METAL 2 13/14 15/16 REWIND F FWD MASTER MAX MAX LOCATE REC END LOCATE ABS ZERO RECORD TUBE MIN ABC1 STOP PLAY 60'S COMBO DEF2 A-B PLAY MIN GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 3 4 5 6 7 8 9/10 11/12 DELETE REC SELECT 1 2 13/14 15/16 With the MR16, you can simultaneously record up to four tracks. Depending on the armed track(s), the available input channel(s) is (are) automatically assigned. The following shows the recording track combinations, as well as available input channel(s) by the number of tracks simultaneously recorded. Recording track combinations When recording to a single track • Any one of tracks 1 through 8. When recording to two tracks simultaneously • • Any two of tracks 1 through 8. Any pair of tracks 9/10, 11/12, 13/14 and 15/16. When recording to three tracks simultaneously • • Any three of tracks 1 through 8 Any one of tracks 1 through 8 and any pair of tracks 9/10, 11/12, 13/14 and 15/16. When recording to four tracks simultaneously • • • Any four of tracks 1 through 8 Any two of tracks 1 through 8 and any pair of tracks 9/10, 11/12, 13/14 and 15/16. Any two pairs of tracks 9/10, 11/12, 13/14 and 15/16. Available input channels When recording to a single track When recording to two tracks simultaneously When recording to three tracks simultaneously When recording to four tracks simultaneously • only [INPUT A] is available. • • [INPUT A] and [INPUT B] are available. The [INPUT A] is assigned to the lower numbered track, while the [INPUT B] is assigned to the higher numbered track. (Example: Track 1 -> [INPUT A], Track 2 -> [INPUT B]) • • [INPUT A], [INPUT B] and [INPUT C] are available. The [INPUT A] channel is assigned to the lowest numbered track, the [INPUT B] channel assigned to the next lower numbered track, and the [INPUT C] channel is assigned to the highest numbered track . (Example: INPUT A -> Track 8, INPUT B -> Track 9, INPUT C -> Track 10) • • All input channels ([INPUT A], [INPUT B], [INPUT C] and [INPUT D]) are available. The [INPUT A] channel is assigned to the lowest numbered track, the [INPUT B] channel assigned to the next lower numbered track, the [INPUT C] channel is as signed to the next higher numbered track, and the [INPUT D] channel is assigned to the highest numbered track . (Example: INPUT A -> Track 1, INPUT B -> Track 2, INPUT C -> Track 7, INPUT D -> Track 8) 36 MR16 Owner’s Manual (Basic operations) Recording onto a single track You can record onto any one of tracks 1 through 8. When making recording to a single track, you can record a signal fed to the [INPUT A] channel. The following describes the procedure for recording an acoustic guitar onto track 1 via a microphone. We assume that Song02 is loaded and no sound is recorded to Song02. See "Creating a song for recording" on page 33 for details about how to create a song. 2 INPUT A SEL GTR CLEAN MIC/LINE GTR DIST 1 INPUT A BAL UNBAL /GUITAR 6 MIN MAX GUITAR INPUT C BAL INPUT D BAL UNBAL UNBAL UNBAL L STEREO OUT R 1 AUX OUT 2 1 PHONES 2 POWER INSERT TRIM DISTORTION INPUT B BAL 6 PEAK LINE MIC INPUT A TRIM TRIM PEAK PEAK LINE MIC LINE INPUT B TRIM VOLUME PEAK MIC LINE INPUT C MIN MIC MAX INPUT D TO STEREO BUSS LEVEL MAX MIN ROOM HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT INPUT EQ MENU / ENTER BOUNCE MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 AUTO PUNCH PLAY MODE A / IN B / OUT LOCATE DYNAMIC BRIT STACK PAN R L 3 ABC1 L R DEF2 L R L R L R L R L R L JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 3 4 5 6 7 8 9/10 11/12 DELETE REC SELECT CONDENSER 1 US METAL 2 13/14 15/16 REWIND F FWD MASTER MAX MAX LOCATE REC END LOCATE ABS ZERO RECORD TUBE 7 R GHI3 STOP PLAY 60'S COMBO MIN MIN 4 4 Preparation for recording A-B PLAY 9 10 5 8 : You can apply EQ to the input signal during recording (see page 66). 1) Connect a microphone to the [BAL] or [UNBAL/GUITAR] input connector of the [INPUT A] channel. 3) Track 1 is record armed and the [REC SELECT] key for track 1 starts flashing. On the home screen, the remaining time is shown, while "1" for the track number changes to "A". This indicates you can now record the [INPUT A] channel signals to tracks 1 respectively. : You can supply the phantom power to a condenser microphone connected to the [BAL] XLR connector (see page 144). Note that you cannot supply the phantom power via the [GUITAR/UNBAL] phone connector. 2) Press the [REC SELECT] key for track 1. Set the [INPUT A SELECT] switch to "MIC/LINE". Remain : You can apply the mic simulation as insert effects when the [INPUT A SELECT] switch to "MIC/LINE" (see page 68). 37 MR16 Owner’s Manual (Basic operations) 4) Set track fader 1 and [MASTER] fader to the nominal position (marked by ). Starting recording Raising these faders allows you to monitor the input sound. If these faders are not raised, you cannot monitor the sound via headphones. 7) : The fader for track 1 is used to ad- 8) While holding down the [RECORD] key, press the [PLAY] key to start recording. The guitar is recorded. When recording completes, press the [STOP] key to stop the recorder. just the monitor level. To adjust the recording level, use the [TRIM] control of the [INPUT A] channel. 5) : We recommend to press the [REC SELECT] key for track 1 to unarm track 1. Press the [RECORD] key once (the key indicator starts flashing). Playing back the recorded track Track 1 (which is record armed) now enters " is shown on the input monitor mode and " the home screen. 9) Press the [REWIND] key while holding down the [STOP] key to locate the recorder to the beginning of the song. 10) Press the [PLAY] key to start playback. You can adjust the monitor level using the track 1 fader, as well as the [MASTER] fader and [PHONES VOL] control. If you are not satisfied with the result, use the undo/redo function to cancel the recording and try again. 6) Undoing recording (undo/redo) While playing the guitar, adjust the recording level using the [TRIM] control of the [INPUT A] channel. If you press the [UNDO/REDO] key after finishing recording, you can return to the condition before the recording started (UNDO operation). Therefore, you can try recording again. If you press the [UNDO/REDO] key again (after UNDO), the undo operation is canceled and you can return to the condition when the recording finished (REDO operation). Adjust the level appropriately so that the PEAK indicator does not light. Turning the [PHONES VOL] control clockwise raises the headphone monitor level. The screen shows the input level of track 1, as well as the stereo L and R output levels. POWER HALL PLATE BOUNCE MODE DELAY UNDO/REDO 15/16 > STEREO WAV FILE EFFECT MENU / ENTER BOUNCE POWERFUL NATURAL BRIGHT PLAY MODE A / IN B / OUT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING EFFECT SEND 0 10 AUTO PUNCH LOCATE PAN L R VWX8 YZ9 +-_0 8 9/10 11/12 DELETE REC SELECT : Adjust the [TRIM] control properly 13/14 15/16 REWIND F FWD MASTER MAX LOCATE REC END LOCATE ABS ZERO so that the PEAK indicator does not light at the loudest part of the guitar sound. If the input level is too high, the PEAK indicator lights and the sound may be distorted or noisy. RECORD MIN STOP PLAY [UNDO/REDO] key A-B PLAY : The undo/redo function is available for all kind of recordings, however, if you carry out any of the following operations after making recording, you cannot undo the recording. : When receiving a line level signal, set the [TRIM] control to left ("LINE") to get the appropriate level. When receiving a microphone signal, set the [TRIM] control to right ("MIC") to get the appropriate level. • Carrying out new recording. • Carrying out track or part editing. • Turning off the power. • Selecting another song or editing the song name. 38 MR16 Owner’s Manual (Basic operations) Overdubbing basics Overdubbing is recording something new while listening to the previously recorded track(s). It is a very important method in multitrack recording. The following describes an example of overdubbing for recording a stereo keyboard to tracks 9/10 while listening to the guitar on track 1. See the procedure previously described in "Recording onto a single track" for details about how to record a guitar on track 1. In the procedure below, we assume that the song of which the guitar has been recorded on track 1 is loaded. Note that you can make overdubbing to another track or other tracks in the same manner as described below. 2 INPUT A SEL GTR CLEAN MIC/LINE GTR DIST 1 1 INPUT A BAL UNBAL /GUITAR 7 MIN MAX GUITAR INPUT B BAL INPUT C BAL INPUT D BAL UNBAL UNBAL UNBAL L STEREO OUT R 1 AUX OUT 2 1 PHONES 2 POWER INSERT TRIM DISTORTION 7 PEAK LINE MIC INPUT A TRIM TRIM PEAK PEAK LINE MIC LINE INPUT B TRIM VOLUME PEAK MIC LINE INPUT C MIN MIC MAX INPUT D TO STEREO BUSS LEVEL MAX MIN ROOM HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT INPUT EQ MENU / ENTER BOUNCE MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 L R L R L R L R L R L R L R L R AUTO PUNCH PLAY MODE A / IN B / OUT LOCATE 3 DYNAMIC BRIT STACK PAN ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 3 4 5 6 7 8 9/10 11/12 DELETE REC SELECT CONDENSER 1 US METAL 2 13/14 15/16 REWIND F FWD MAX LOCATE REC END LOCATE ABS ZERO RECORD TUBE MIN MIN 4 PLAY 4 A-B PLAY 9 6,12 5 8,10 This indicates you can now record the [INPUT A] and [INPUT B] channel signals to tracks 9 and 10 respectively. Preparation for recording 1) STOP 60'S COMBO 4 8,11 MASTER MAX Connect the L and R outputs of the keyboard to input connectors of the [INPUT A] and [INPUT B] channels. Connect the L and R outputs to the [INPUT A] and [INPUT B] channels respectively. 2) Set the [INPUT A SELECT] switch to "MIC/LINE". 3) Press the [REC SELECT] key for tracks 9/10. Tracks 9/10 are record armed and the [REC SELECT] key for tracks 9/10 starts flashing. 4) On the home screen, the remaining time is shown, while "9" and "10" for the track numbers change to "A" and "B" respectively. Set track faders 1 and 7/8 and the [MASTER] fader to the nominal position (marked by ). Raising these faders allows you to monitor the input sound. If these faders are not raised, you cannot monitor the sound via headphones. 39 MR16 Owner’s Manual (Basic operations) Starting recording : Track 1 and 9/10 faders are used to adjust the monitor level. To adjust the recording levels, use the [TRIM] controls of the [INPUT A] and [INPUT B] channels. 5) 9) While holding down the [RECORD] key, press the [PLAY] key to start recording. The recorder records the keyboard while playing back track 1 (guitar). Press the [RECORD] key once (the key indicator starts flashing). 10) The armed tracks 9/10 now enter the input " is shown on the monitor mode, while " home screen. When recording completes, press the [STOP] key to stop the recorder. : We recommend to press the [REC SELECT] key for tracks 9/10 to unarm tracks 9/10. Playing back the recorded track 11) Press the [REWIND] key while holding down the [STOP] key to locate the recorder to the beginning of the song. Adjusting the recording levels while listening to track 1 12) 6) Though tracks 9/10 are in the input monitor mode, you can hear the track 1 signal by rotating the [PHONES VOL] control clockwise (while the meter for track 1 shows the playback level). 7) Press the [PLAY] key to start playback. You can adjust the monitor level using the track faders, as well as the [MASTER] fader and [PHONES VOL] control. Press the [PLAY] key to play back the song from the beginning. : If you are not satisfied with the result, use the undo/redo function to cancel the recording and try again. Undoing recording (undo/redo) While playing the keyboard, adjust the recording levels using the [TRIM] controls of the [INPUT A] and [INPUT B] channels. If you press the [UNDO/REDO] key after finishing recording, you can return to the condition before the recording started (UNDO operation). Therefore, you can try recording again. If you press the [UNDO/REDO] key again (after UNDO), the undo operation is canceled and you can return to the condition when the recording finished (REDO operation). Adjust the levels appropriately so that the PEAK indicators for these input channels do not light. The home screen shows the playback level of track 1 and the input levels of tracks 9 and 10, as well as the stereo L and R output levels. POWER HALL PLATE BOUNCE MODE DELAY UNDO/REDO 15/16 > STEREO WAV FILE EFFECT MENU / ENTER BOUNCE POWERFUL NATURAL BRIGHT PLAY MODE A / IN B / OUT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING EFFECT SEND 0 : Adjust each [TRIM] control properly 10 AUTO PUNCH LOCATE PAN L so that the corresponding PEAK indicator does not light at the loudest part of the keyboard sound. R VWX8 YZ9 +-_0 DELETE REC SELECT 8 9/10 11/12 13/14 15/16 REWIND F FWD [UNDO/REDO] key MASTER MAX LOCATE REC END LOCATE ABS ZERO RECORD MIN STOP PLAY A-B PLAY : When receiving a line level signal, set the [TRIM] control to left ("LINE") to get the appropriate level. When receiving a microphone signal, set the [TRIM] control to right ("MIC") to get the appropriate level. 8) : The undo/redo function is available for all kind of recordings, however, if you carry out any of the following operations after making recording, you cannot undo the recording. After adjusting the recording levels properly, press the [REWIND] key while holding down the [STOP] key to locate the recorder to the beginning of the song. • Carrying out new recording. • Carrying out track or part editing. • Turning off the power. • Selecting another song or editing the song name. 40 MR16 Owner’s Manual (Basic operations) Recording onto four tracks simultaneously You can simultaneously record up to four tracks. See page 36 for the available combinations of four recording tracks. The following describes the procedure for recording different sound sources simultaneously to tracks 1 through 4. You can make four-track simultaneous recording with any available track combination in the same manner. 2 INPUT A SEL GTR CLEAN MIC/LINE GTR DIST 1 1 1 1 INPUT A BAL INPUT B BAL INPUT C BAL INPUT D BAL UNBAL UNBAL UNBAL UNBAL /GUITAR 6 MIN MAX GUITAR L STEREO OUT R 1 AUX OUT 2 1 PHONES 2 POWER INSERT TRIM DISTORTION 6 PEAK LINE MIC INPUT A TRIM TRIM PEAK PEAK LINE MIC LINE INPUT B TRIM VOLUME PEAK MIC LINE INPUT C MIN MIC MAX INPUT D TO STEREO BUSS LEVEL MAX MIN ROOM HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT INPUT EQ MENU / ENTER BOUNCE MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 L R L R L R L R L R L R L R L R AUTO PUNCH PLAY MODE A / IN B / OUT LOCATE 3 DYNAMIC BRIT STACK PAN ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 3 4 5 6 7 8 9/10 11/12 DELETE REC SELECT CONDENSER 1 US METAL 2 13/14 15/16 REWIND F FWD MAX LOCATE REC END LOCATE ABS ZERO RECORD TUBE MIN 4 4 Connect the following sound sources to the [INPUT A] through [INPUT D] channels. 3) -> -> -> -> Electric guitar Electric bass Microphone (vocal) Drum machine 7 A-B PLAY 5 8 Press the [REC SELECT] key for tracks 1 through 4. Tracks 1 through 4 are record armed and the [REC SELECT] keys for tracks 1 through 4 start flashing. On the home screen, track numbers "1" through "4" changes to "A" through "D" respectively, showing that each input is assigned to the appropriate track. The remaining time of the hard disk is shown. : If you connect a condenser microphone to the [BAL] XLR connector of the [INPUT C] channel, you can supply the phantom power to the microphone (see page 144). 2) PLAY : You can apply the amp simulation as insert effects when the [INPUT A SELECT] switch is set to "GTR DIST" (see page 68). Preparation for recording [INPUT A] [INPUT B] [INPUT C] [INPUT D] STOP 60'S COMBO MIN 1) 9 MASTER MAX Set the [INPUT A SELECT] switch to "GTR DIST". You can add distortion of the internal effects to your guitar sound. 41 MR16 Owner’s Manual (Basic operations) 4) Set the track faders 1 through 4 and [MASTER] fader to the nominal position (marked by ). Starting recording Raising these faders allows you to monitor the input sound. If these faders are not raised, you cannot monitor the sound via headphones. 7) : Track faders 1 through 4 are used 8) The recorder starts recording. to adjust the monitor levels. To adjust the recording level, use the [TRIM] controls for [INPUT A] through [INPUT D]. 5) While holding down the [RECORD] key, press the [PLAY] key to start recording. When recording completes, press the [STOP] key to stop the recorder. : We recommend to press the [REC SELECT] key for tracks 1 through 4 to unarm these tracks. Press the [RECORD] key once (the key indicator starts flashing). Playing back the recorded track Tracks 1 through 4 (which are armed) now " is enter the input monitor mode and " shown on the home screen. 9) 10) Press the [REWIND] key while holding down the [STOP] key to locate the recorder to the beginning of the song. Press the [PLAY] key to start playback. You can adjust the monitor level using track faders 1 through 4, as well as the [MASTER] fader and [PHONES VOL] control. 6) : If you are not satisfied with the result, use the undo/redo function to cancel the recording and try again. While playing the music, adjust the recording level of each track using the [TRIM] control of each input channel. Undoing recording (undo/redo) Adjust the level appropriately so that the PEAK indicator does not light. Turning the [PHONES VOL] control clockwise raises the headphone monitor level. If you press the [UNDO/REDO] key after finishing recording, you can return to the condition before the recording started (UNDO operation). Therefore, you can try recording again. If you press the [UNDO/REDO] key again (after UNDO), the undo operation is canceled and you can return to the condition when the recording finished (REDO operation). The screen shows the input level of tracks 1 through 4, as well as the stereo L and R output levels. POWER HALL PLATE BOUNCE MODE DELAY : Adjust the [TRIM] control of each input channel properly so that the PEAK indicator does not light at the loudest part of the sound. UNDO/REDO 15/16 > STEREO WAV FILE EFFECT MENU / ENTER BOUNCE POWERFUL NATURAL BRIGHT PLAY MODE A / IN B / OUT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING EFFECT SEND 0 10 AUTO PUNCH LOCATE PAN L R VWX8 YZ9 +-_0 8 9/10 11/12 DELETE REC SELECT 13/14 15/16 REWIND F FWD MASTER MAX LOCATE REC END LOCATE ABS ZERO RECORD MIN STOP [UNDO/REDO] key PLAY A-B PLAY : You can add distortion to an electric guitar connected to [INPUT A]. Use the [DISTORTION] control to adjust the distortion level. When you add distortion, readjust the [TRIM] control. : The undo/redo function is available for all kind of recordings, however, if you carry out any of the following operations after making recording, you cannot undo the recording. : When receiving a line level signal, set the [TRIM] control to left ("LINE") to get the appropriate level. When receiving a microphone signal, set the [TRIM] control to right ("MIC") to get the appropriate level. • Carrying out new recording. • Carrying out track or part editing. • Turning off the power. • Selecting another song or editing the song name. 42 MR16 Owner’s Manual (Basic operations) Basic mixdown This section describes basic mixdown which is the final process of multitrack recording. Mixdown mixes recorded materials on tracks 1 through 16 down to stereo. The mixdowned material can be recorded to an external master recorder. The MR16 is equipped with the [DIGITAL OUT] connector, so you can record a mixdowned signal to a digital master recorder (DAT, MD, etc.) which can accept an S/P DIF digital signal in digital domain. With the MR16, you can also record a mixdowned signal internally to a new song of the MR16 using the track bouncing function, without the need of an external master recorder (see "Track bouncing" described later). Delay or Reverb Track 1 playback Mastering Effect Mixing D/A Analog Master Recorder STEREO OUT L, R Analog Master Recorder DIGITAL OUT Track 16 playback INPUT A ~ INPUT D : When you mix down to an external (digital or analog) master recorder, you can apply the internal effects (reverb/delay) to playback tracks 1 through 8 or apply the mastering effects to the stereo mix signals. For details about the internal effect and mastering effects, see page 65. : When you mix down to an external (digital or analog) master recorder, you can mix sounds from inputs A through D to the sounds from tracks 1 through 16. For details about how to mix sounds from inputs A through D, see page 85. 43 MR16 Owner’s Manual (Basic operations) Mixdown to an analog recorder The following describes how to make mixdown recording to an external analog recorder. [STEREO OUT L, R] INPUT A BAL UNBAL /GUITAR MIN MAX GUITAR INPUT C BAL INPUT D BAL UNBAL UNBAL UNBAL L STEREO OUT R 1 AUX OUT 2 1 PHONES 2 POWER INSERT TRIM DISTORTION INPUT B BAL PEAK LINE MIC INPUT A TRIM TRIM PEAK PEAK LINE MIC LINE INPUT B TRIM VOLUME PEAK MIC LINE INPUT C MIN MIC Analog master recorder MAX INPUT D TO STEREO BUSS LEVEL MAX MIN ROOM HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT INPUT EQ MENU / ENTER BOUNCE MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 AUTO PUNCH PLAY MODE A / IN B / OUT LOCATE DYNAMIC BRIT STACK PAN R L ABC1 L R DEF2 L R GHI3 L R JKL4 L R MNO5 L R PQR6 L R STU7 L R VWX8 YZ9 +-_0 DELETE REWIND REC SELECT CONDENSER 1 US METAL 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 F FWD MASTER MAX MAX LOCATE REC END LOCATE ABS ZERO RECORD TUBE MIN 1) 2) STOP PLAY 60'S COMBO MIN A-B PLAY 3) Connect the [STEREO OUT (L, R)] connectors of the MR16 to the input connectors of an analog master recorder. Adjust the recording level of the master recorder while rehearsing mixdown. See the manual of the master recorder for details about how to adjust the recording level. While playing back the MR16, rehearse mixing down the recorded sounds by adjusting the level and panning of each track, applying effects to tracks 1 through 8 and applying the mastering effects to the L/R stereo mix, etc. The output levels from the [STEREO OUT (L, R)] connectors can be controlled by the [MASTER] fader. Adjust the levels appropriately so that the highest segments of L and R meters do not light. 4) After rehearsing mixdown and adjusting the recording level, locate the MR16 to the beginning of the song. 5) Start the master recorder recording and then start the MR16 playing back. 6) After finishing recording, stop both recorders. : By sliding up or down the MR16 [MASTER] fader gradually, you can fade in or fade out recording. See "Using effects" on page 65 for details about the delay/reverb and mastering effects. You can also mix sound sources connected to [INPUT A] through [INPUT D] during mixdown. See page 85 for details. 44 MR16 Owner’s Manual (Basic operations) Mixdown to a digital recorder The following describes how to make mixdown recording to an external digital recorder. Digital master recorder INPUT A SEL MIC/LINE GTR CLEAN GTR DIST USB USB HOST MIDI OUT DIGITAL OUT FOOT SW [DIGITAL OUT] Optical cable 1) Connect the [DIGITAL OUT] connector of the MR16 to the digital input connector of a digital master recorder using an optical cable. 3) : The [DIGITAL OUT] connector of the MR16 is the Toslink optical type. If your digital recorder provides only the coaxial type connector, use the Fostex COP1/96kHz coaxial-optical converter. Contact Fostex or our dealer for details about the Model COP-1/96kHz. While playing back the MR16, rehearse mixing down the recorded sounds by adjusting the level and panning of each track, applying effects to tracks 1 through 8 and applying the mastering effects to the L/R stereo mix, etc. See "Using effects" on page 65 for details about the delay/reverb and mastering effects. You can also mix sound sources connected to [INPUT A] through [INPUT D] during mixdown. See page 85 for details. 4) Use the [MASTER] fader of the MR16 to adjust the output level. Adjust the level appropriately so that the level meter of the master recorder shows "0" when the MR16 outputs the biggest signal. If the level meter exceeds "0", the sound may be distorted. 5) Model COP-1/96kHz Start the master recorder recording and then start the MR16 playing back. : By sliding up or down the MR16 2) Set the master recorder to accept the digital input. [MASTER] fader gradually, you can fade in or fade out recording. Make sure that the recorder accepts the digital signal output from the MR16, which is 44.1-kHz, 16-bit, S/P DIF signal. 6) Generally, a digital recorder cannot adjust the digital input level. 45 After finishing recording, stop both recorders. MR16 Owner’s Manual (Basic operations) 46 MR16 Owner’s Manual (Advanced playback and locate functions) Advanced playback and locate functions This chapter describes advanced playback functions including cueing, partial playback (between points A and B), special play modes, as well as the locate function. 47 MR16 Owner’s Manual (Advanced playback and locate functions) 3 x cueing By holding down the [F FWD] or [REWIND] key during playback, the recorder enters cueing mode and you can monitor playback at 3 x speed. It may be useful for searching a specific position. • BOUNCE MODE 15/16 > STEREO WAV FILE MENU / ENTER BOUNCE NATURAL BRIGHT TIMEBASE SELECT STORE RHYTHM GUIDE CONTRAST During forward cueing, " display. UNDO/REDO MASTERING REWIND A / IN B / OUT By holding down the [F FWD] key during play back, the recorder starts cueing forwards at 3 x speed. " is shown on the DIRECT LOCATE F FWD LOCATE DELETE REWIND REC SELECT 15/16 F FWD MASTER MAX LOCATE REC END LOCATE ABS ZERO RECORD STOP PLAY [REWIND] key [F FWD] key • A-B PLAY MIN By holding down the [REWIND] key during play back, the recorder starts cueing backwards at 3 x speed. During backward cueing, " display. " is shown on the Playback between LOCATE A and B points When the LOCATE A and LOCATE B points are set, you can playback between these points once. This function is always available regardless of the play mode setting (see "Play mode" on next page). This function allows you to check the editing part (between LOCATE A and B points) for copy/paste, erase, etc. See "Part editing" described later. BOUNCE MODE 15/16 > STEREO WAV FILE NATURAL BRIGHT • MENU / ENTER BOUNCE TIMEBASE SELECT STORE RHYTHM GUIDE CONTRAST UNDO/REDO MASTERING A / IN B / OUT The MR16 plays back audio data between the LOCATE A and LOCATE B points once, then stops. DIRECT LOCATE LOCATE DELETE STOP REC SELECT REWIND F FWD PLAY 15/16 MASTER MAX RECORD MIN LOCATE A point LOCATE REC END LOCATE ABS ZERO [STOP] key While the recorder is stopped, press the [PLAY] key while holding down the [STOP] key. STOP LOCATE B point PLAY A-B PLAY [PLAY] key Playback While the recorder is playing back between the LOCATE A and B points, the display shows the icon as below. : Note that this function is available only when the LOCATE A and B points are set. See page 53 for details about how to set the LOCATE A and B points. : If you carry out the operation above when the LOCATE A point is set ahead of the LOCATE B point (i.e. LOCATE A > LOCATE B), the MR16 plays back audio data from the LOCATE A point to the REC END points once, then stops. During playback, you can monitor playback audio of the desired track(s) by raising the appropriate track fader(s), the [MASTER] fader and the [PHONES] control. 48 MR16 Owner’s Manual (Advanced playback and locate functions) Play mode The MR16 offers special play modes including the auto play, auto return and loop playback modes in addition to the normal playback mode. Selecting a play mode While the recorder is stopped, each time you press the [PLAY MODE] key, the play mode switches among "Off", "Auto Play", "Auto return" and "Loop". INPUT A BAL UNBAL /GUITAR MIN MAX GUITAR INPUT C BAL INPUT D BAL UNBAL UNBAL UNBAL L STEREO OUT R 1 AUX OUT 2 1 PHONES 2 POWER INSERT TRIM DISTORTION INPUT B BAL PEAK LINE MIC INPUT A TRIM TRIM PEAK PEAK LINE MIC LINE INPUT B TRIM VOLUME PEAK MIC LINE INPUT C MIN MIC MAX INPUT D TO STEREO BUSS LEVEL MAX MIN ROOM HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT INPUT EQ MENU / ENTER BOUNCE MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 AUTO PUNCH PLAY MODE A / IN B / OUT LOCATE DYNAMIC BRIT STACK PAN R L ABC1 L R DEF2 L R GHI3 L R JKL4 L R MNO5 L R PQR6 L R STU7 L R VWX8 YZ9 +-_0 PLAY MODE DELETE REC SELECT CONDENSER US METAL TUBE 60'S COMBO 1 2 3 4 5 6 7 8 MAX 9/10 11/12 13/14 15/16 REWIND F FWD MASTER MAX LOCATE REC END LOCATE ABS ZERO RECORD MIN MIN STOP PLAY A-B PLAY While the recorder is stopped, you can choose the desired play mode by pressing the [PLAY MODE] key as many times as needed. The current mode is shown on the screen as follows (when "Off" is selected, there is no indication). Lighting Lighting Lighting 49 MR16 Owner’s Manual (Advanced playback and locate functions) Auto play mode In the Auto play mode, when locating to the ABS ZERO, REC END, LOCATE A or LOCATE B point, the recorder automatically starts playback from the point. The following shows the auto play function after locating to the LOCATE A point (see page 52 for the locate function). The point where you execute the locate function The point where you execute the locate function LOCATE A point Locate Locate Playback When locating to the LOCATE A point, the recorder automatically starts playback immediately. Auto return mode The auto return mode is active when the LOCATE A and LOCATE B points are set. In the auto return mode, when reaching at the LOCATE B point during playback, the recorder automatically locates to the LOCATE A point and stops. LOCATE A point LOCATE B point playback When reaching at the LOCATE B point during playback, the recorder automatically locates to the LOCATE A point and stops. Loop mode As with the auto return mode, the loop mode is active when the LOCATE A and LOCATE B points are set. In the loop mode, when reaching at the LOCATE B point during playback, the recorder automatically locates to the LOCATE A point and starts playback. The recorder repeats this behavior until you stop the recorder. You may find it very convenience to use the loop function together with the auto punch in/out function (see the next page). LOCATE B point LOCATE A point Playback When locating to the LOCATE A point, the recorder automatically starts playback. When reaching at the LOCATE B point during playback, the recorder automatically locates to the LOCATE A point. 50 MR16 Owner’s Manual (Advanced playback and locate functions) Loop function in auto punch in/out mode When the loop mode is active (while the auto punch in/out mode is inactive), the LOCATE A and LOCATE B points are used as the loop start and end points. When the auto punch in/ out mode is active (while the loop mode is inactive), the LOCATE A and LOCATE B points are used as the punch-in and punch-out points. When both the auto punch in/out and loop modes are active, the LOCATE A and LOCATE B points are used as the punch-in and punch-out points, while the loop function starts at "the LOCATE A point minus the pre-roll time" and ends at "the LOCATE B point plus the post-roll time", as shown below. The pre-roll time is initially set to four seconds, while the post-roll time is set to one second. : If you set the LOCATE A point to the beginning of a song (ABS ZERO) or set the LOCATE B point to the recording end point (REC END) of a song, the pre-roll or post-roll time is ignored. LOCATE A point LOCATE B point 4 sec. 1 sec. LOOP END point LOOP START point Using the loop function in the auto punch in/out mode reduces the number of key presses, allowing you to concentrate on playing. LOCATE A point (Punch in point) LOCATE B point (Punch out point) LOOP END point LOOP START point You can change the pre-roll and post-roll time within the range between 0.1 and 10.0 seconds (in 0.1 second steps) in the menu mode (see page 142). 51 MR16 Owner’s Manual (Advanced playback and locate functions) Locate function The following describes the locate functions, which allow you to immediately skip to a specified point in a song. Time locate Regardless of the current recorder position, you can locate to the beginning (ABS ZERO) of the song or the recording end (REC END) of the song. Locating to the beginning (ABS ZERO) of a song • While the recorder is stopped, press the [REWIND] key while holding down the [STOP] key. The MR16 immediately locates to the beginning of the song (ABS ZERO) and stops. BOUNCE MODE 15/16 > STEREO WAV FILE MENU / ENTER BOUNCE NATURAL The current position ABS ZERO BRIGHT REC END TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING A / IN B / OUT REWIND LOCATE DELETE REWIND REC SELECT STOP 15/16 Locate F FWD MASTER MAX LOCATE REC END LOCATE ABS ZERO RECORD STOP PLAY [REWIND] key A-B PLAY MIN [STOP] key Locating to the recording end point (REC END) of a song • While the recorder is stopped, press the [F FWD] key while holding down the [STOP] key. The MR16 immediately locates to the recording end of the song (REC END) and stops. BOUNCE MODE 15/16 > STEREO WAV FILE MENU / ENTER BOUNCE NATURAL ABS ZERO The current position BRIGHT REC END TIMEBASE SELECT STORE RHYTHM GUIDE CONTRAST UNDO/REDO MASTERING A / IN B / OUT DIRECT LOCATE F FWD LOCATE DELETE REC SELECT STOP Locate 15/16 REWIND F FWD MASTER MAX LOCATE REC END LOCATE ABS ZERO RECORD STOP PLAY [F FWD] key MIN [STOP] key 52 A-B PLAY MR16 Owner’s Manual (Advanced playback and locate functions) Locating to the LOCATE A or LOCATE B point You can set the desired point of a song as the LOCATE A or LOCATE B point. The LOCATE A and B points can be used not only for locating, but also for auto punch in/out, play modes and part editing, etc. Setting the LOCATE A or LOCATE B point You can set the LOCATE A or LOCATE B point while the recorder is running or stops at the desired point, regardless of time base setting. : You cannot set the LOCATE A or B point for a protected song. If you are going to do so, the warning message ("This song is protected!") is shown. To set the LOCATE A or B point for a protected song, release the protection first (see page 117). : The LOCATE A point must be earlier than the LOCATE B point. If not, you cannot carry out the auto punch in/out or loop function correctly. : While the time base is set to the bar/beat mode, if you set the "Beat resolution" menu item in the menu mode to "On", you can store the LOCATE A or B point in beat resolution. In other words, the clock digit of the Bar/Beat/Clk value is automatically rounded down or up, so that the clock digit is always "000". See page 143 for details about how to make the beat resolution active or inactive. • To set the LOCATE A point: When the recorder is playing back (or stopped), press the [LOCATE A/IN] key at the desired point while holding down the [STORE] key. The display briefly shows "Store LOCATE A", and the point when pressing the [LOCATE A/IN] key is stored as the LOCATE A point. BOUNCE MODE 15/16 > STEREO WAV FILE BRIGHT A / IN B / OUT A / IN STORE MENU / ENTER BOUNCE NATURAL TIMEBASE SELECT STORE RHYTHM GUIDE CONTRAST UNDO/REDO MASTERING DIRECT LOCATE LOCATE [STORE] key DELETE REC SELECT [LOCATE A/IN] key 15/16 REWIND F FWD MASTER MAX LOCATE REC END LOCATE ABS ZERO RECORD STOP PLAY A-B PLAY MIN • To set the LOCATE B point: When the recorder is playing back (or stopped), press the [LOCATE B/OUT] key at the desired point while holding down the [STORE] key. The display briefly shows "Store LOCATE B", and the point when pressing the [LOCATE B/OUT] key is stored as the LOCATE B point. BOUNCE MODE 15/16 > STEREO WAV FILE BRIGHT A / IN B / OUT B/OUT STORE MENU / ENTER BOUNCE NATURAL TIMEBASE SELECT STORE RHYTHM GUIDE CONTRAST UNDO/REDO MASTERING DIRECT LOCATE LOCATE [STORE] key DELETE REC SELECT [LOCATE B/OUT] key 15/16 F FWD MASTER MAX LOCATE REC END LOCATE ABS ZERO RECORD MIN 53 REWIND STOP PLAY A-B PLAY MR16 Owner’s Manual (Advanced playback and locate functions) Locating While the recorder is stopped, press the [LOCATE A/IN] (or [LOCATE B/OUT]) key. The recorder instantly locates to the appropriate point. • When the current recorder position is between the LOCATE A and LOCATE B points: LOCATE A point LOCATE B point The current position Locate Locate • When the current recorder position is before the LOCATE A and LOCATE B points: The current position LOCATE A point LOCATE B point Locate Locate • When the current recorder position is after the LOCATE A and LOCATE B points: LOCATE A point LOCATE B point The current position Locate Locate : By selecting the play mode to "Auto play", the recorder automatically starts playback after locating the LOCATE A or LOCATE B point. 54 MR16 Owner’s Manual (Advanced playback and locate functions) Direct locate mode The direct locate mode allows you to locate the desired point specified by measure/beat or time in a song. To do this, you rotate the [MENU/ENTER] knob instead of using the [REWIND] or [F FWD] key. Direct locate mode basics Use the [DIRECT LOCATE] key to switch on/off of the direct locate mode. Each press of the [DIRECT LOCATE] key alternates between ON and OFF. When ON, the key indicator lights up. You can also turn off the direct locate mode by pressing the [STOP] key. In the direct locate mode, you rotate the [MENU/ENTER] knob for locating the desired point. INPUT A BAL UNBAL /GUITAR MIN MAX GUITAR INPUT C BAL INPUT D BAL UNBAL UNBAL UNBAL L STEREO OUT R 1 AUX OUT 2 1 PHONES 2 POWER INSERT TRIM DISTORTION INPUT B BAL PEAK LINE MIC INPUT A TRIM TRIM PEAK PEAK LINE MIC LINE INPUT B TRIM VOLUME PEAK MIC LINE INPUT C MIN MIC MAX MENU / ENTER INPUT D TO STEREO BUSS LEVEL MAX MIN ROOM HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT INPUT EQ MENU / ENTER BOUNCE MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE DIRECT LOCATE MASTERING AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 AUTO PUNCH PLAY MODE A / IN B / OUT LOCATE DYNAMIC BRIT STACK PAN R L ABC1 L R DEF2 L R L R L R L R GHI3 JKL4 MNO5 PQR6 3 4 5 6 L R STU7 L R VWX8 YZ9 +-_0 8 9/10 11/12 DELETE REC SELECT CONDENSER 1 US METAL 2 7 MAX 13/14 15/16 REWIND F FWD MASTER MAX LOCATE REC END LOCATE ABS ZERO RECORD TUBE STOP PLAY 60'S COMBO MIN MIN A-B PLAY While the recorder is stopped, pressing the [DIRECT LOCATE] key turns on the direct locate mode and the following "Direct locate" screen appears. Note that the "Direct locate" screen looks different depending on the time base mode before the unit enters the direct locate mode (see screen examples below). In this condition, you can use the [MENU/ENTER] rotary knob to locate the desired position. The time base mode can be changed using the [TIME BASE SELECT] key after the unit enters the direct locate mode. The following shows the "Direct locate" screen examples when you enter the direct locate mode while the recorder is at the beginning of the current song. Time base mode: ABS In the screen example on the left, the time base mode is "ABS" and the locate function by rotating the [MENU/ ENTER] knob is executed with minute accuracy. For details about how to change the locate accuracy, see the next page. Time Base mode: Bar/Beat In the screen example on the left, the time base mode is "BAR/BEAT" and the locate function by rotating the [MENU/ENTER] knob is executed with bar accuracy. For details about how to change the locate accuracy, see the next page. 55 MR16 Owner’s Manual (Advanced playback and locate functions) Setting the locate accuracy By default, the direct locate function is executed in minute accuracy when the time base is set to "ABS", while it is executed in measure accuracy when the time base is set to "Bar/ Beat". By pressing the [MENU/ENTER] knob while the direct locate With bar accuracy With minute accuracy With beat accuracy With second accuracy With 100 clock accuracy With 100ms accuracy With 10 clock accuracy With 10ms accuracy Example of using the direct locate function Locating the desired bar During recording process, it often happens that you want to locate the desired bar accurately. For example, let's assume that a vocalist and an operator are working together and they want to make punch-in recording from the beginning of the first bridge. In the typical process, the operator locates the position a few seconds before the first bridge using the [REWIND] or [F FWD] key, and then starts playback from the position and punches in at the beginning of the first bridge. In this manner, the vocalist does not know from where playback starts until it starts. Or he (she) may get lost and miss the punch-in point. If you use the direct locate function, this problem is solved. In the following procedure, it is assumed that the time base mode is set to "Bar/Beat". 1) Press the [DIRECT LOCATE] key to enter the direct locate mode. 2) Rotate the [MENU/ENTER] knob to set the locate point to the four bars before the first bridge. You need to make a note of the bar number of each part. 3) Tell the vocalist that the playback starts from four bars before the bridge. If necessary, you can make rehearsal (see page 58 for rehearsal). 4) Press the [STOP] key to exit the direct locate mode and start recording. : By setting the locate accuracy to a smaller unit ("bar" or "clock"), you can locate the point more accurately. 56 MR16 Owner’s Manual (Advanced playback and locate functions) Locating the desired time If you know the time at the point you want to locate, the direct locate function allows you to locate the point accurately by specifying the time. For example, if you want to locate "12m 34s 540ms" accurately, follow the procedure below. In the following procedure, it is assumed that the time base mode is set to "ABS". 1) Press the [DIRECT LOCATE] key to enter the direct locate mode. 2) Rotate the [MENU/ENTER] knob to set the "m" field to "12". 3) Press the [MENU/ENTER] knob to change the locate accuracy unit to "s". 4) Rotate the [MENU/ENTER] knob to set the "s" field to "34". 5) Press the [MENU/ENTER] knob to change the locate accuracy unit to "100ms". 6) Rotate the [MENU/ENTER] knob to set the "100ms" field to "5". 7) Press the [MENU/ENTER] knob to change the locate accuracy unit to "10ms". 8) Rotate the [MENU/ENTER] knob to set the "10ms" field to "40". 9) Press the [STOP] key to exit the direct locate mode. Adjusting the counter and setting Locate A and Locate B There is a case that you need to adjust the counter. That is, when you convert the stereo-mixed audio signals recorded on tracks 15/16 to a stereo WAV file for creating an audio CD, you need to cut the unnecessary parts at the beginning and end. In such a case, you need to adjust the counter after editing. In the following procedure, it is assumed that the time base mode is set to "Bar/Beat". 1) Press the [DIRECT LOCATE] key to enter the direct locate mode. 2) Use the [REWIND] key (or the [F FWD] key) to roughly search the beginning (or end) of the song. 3) Press the [MENU/ENTER] knob to select the locate accuracy. 4) Rotate the [MENU/ENTER] knob to adjust the counter. You can check the adjustment by preview playback. 5) After adjusting the counter, press the [LOCATE A/IN] key (or [LOCATE B/OUT] key) while holding down the [STORE] key to set the Locate A (or Locate B) point. : In the direct locate mode, pressing the [REWIND] key (or the [F FWD] key) allows audible cueing. 57 MR16 Owner’s Manual (Advanced playback and locate functions) Previewing the locate point After executing direct locate function, pressing the [PLAY] key (or [RECORD] key) plays back two seconds after (or before) the locate point (preview function). The preview time is set to two seconds by default, however, you can set it to a desired time between one and four seconds. Setting the preview time While the direct locate screen is shown, each press of the [PLAY MODE] key switches the preview time (indicated by an arrow in the screen example below) between "1s", "2s", "3s" and "4s". Note that the preview time is reset to "2s" when you turn off the unit. : You can also change the preview time during preview playback. In this case, the new setting is effective from the next preview playback. PLAY MODE Preview time Previewing after the locate point While the direct locate screen is shown, pressing the [PLAY] key executes preview playback from the locate point for a few seconds (set by the preview time). The display shows " " during preview playback. To stop preview playback during preview playback, press the [STOP] key. PLAY Previewing before the locate point While the direct locate screen is shown, pressing the [RECORD] key executes preview playback from a few seconds (set by the preview time) before the locate point to the locate point. The display shows " " during preview playback. To stop preview playback during preview playback, press the [STOP] key. RECORD 58 MR16 Owner’s Manual (Punch in/out) Punch in/out Using the punch in/out function of the MR16, you can overwrite the desired part of the recorded track. "Punch in" means switching from playback to recording, while "punch out" means switching from recording to playback. The MR16 offers three methods for making punch in/out recording. 1) 2) 3) Manual punch in/out using the top panel keys Punch in/out using a footswitch Auto punch in/out at the specified in/out points The following description assumes that the song you are going to make punch in/out recording to is loaded and the preparations for recording is completed. 59 MR16 Owner’s Manual (Punch in/out) Punch in/out using the keys on the top panel You can make punch in/out manually by using the [RECORD] and [PLAY] keys on the MR16 top panel. : The punch in/out operation by yourself using the keys on the top panel sometimes prevents you from concentrating on playing. In such a case, ask someone to operate the MR16, or use either of the other two punch in/out methods described later. INPUT A BAL UNBAL /GUITAR MIN MAX GUITAR INPUT C BAL INPUT D BAL UNBAL UNBAL UNBAL L STEREO OUT R 1 AUX OUT 2 1 PHONES 2 POWER INSERT TRIM DISTORTION INPUT B BAL PEAK LINE MIC INPUT A TRIM TRIM PEAK PEAK LINE MIC LINE INPUT B TRIM VOLUME PEAK MIC LINE INPUT C MIN MIC MAX INPUT D TO STEREO BUSS LEVEL MAX MIN ROOM HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT INPUT EQ MENU / ENTER BOUNCE MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 L R L R L R L R L R L R L R L R AUTO PUNCH PLAY MODE A / IN B / OUT LOCATE DYNAMIC 1 BRIT STACK PAN ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 3 4 5 6 7 8 9/10 11/12 DELETE REC SELECT CONDENSER 1 US METAL 2 MAX 13/14 15/16 REWIND F FWD MASTER MAX LOCATE REC END LOCATE ABS ZERO RECORD TUBE STOP PLAY 60'S COMBO MIN MIN 2,4 A-B PLAY 3 Press the [RECORD] key while holding down the [PLAY] key. (Punch in) Playback 1) Press only the [PLAY] key. (Punch out) Recording Playback Press the [REC SELECT] key for the track you are going to make punch in/out recording. You cannot punch in by only pressing the [RECORD] key. You need to hold down the [PLAY] key when pressing the [RECORD] key. The track is record-armed. 2) Locate the recorder to the point before the punchin point and press the [PLAY] key to start playback. 4) It may be a good idea to play the instrument along with the playback sound, so that you can get the tempo and feel. 3) When the recorder reaches at the point you want to punch out, press only the [PLAY] key. The recorder status switches from recording to playback. When the recorder reaches at the point you want to punch in, press the [RECORD] key while holding down the [PLAY] key (see ). The armed track is punched in (i.e. starts recording). 5) Press the [STOP] key to stop the recorder. 6) Rewind the recorder and play back the part you performed the punch in/out recording to check the result. If you are not satisfied with the result, use the undo function to cancel the punch in/out recording and try again. 60 MR16 Owner’s Manual (Punch in/out) Punch in/out using the footswitch You can make hands-free punch in/out recording using an unlatched-type footswitch. INPUT A SEL MIC/LINE GTR CLEAN GTR DIST USB USB HOST MIDI OUT DIGITAL OUT FOOT SW [FOOT SW] jack Unlatched-type footswitch Press the footswitch. (Punch in) Playback 1) Connect the footswitch to the [FOOT SW] jack on the MR16 rear panel. 2) Press the [REC SELECT] key for the track you are going to make punch in/out recording. Press the footswitch. (Punch out) Recording : You cannot perform another punch in/out recording successively. To perform punch in/out recording in another part, stop the recorder and perform the steps above again. The track is record-armed. 3) Locate the recorder to the point before the punchin point, and press the [PLAY] key to start play back. It may be a good idea to play the instrument along with the playback sound, so that you can get the tempo and feel. 4) 6) Press the [STOP] key to stop the recorder. 7) Rewind the recorder and play back the part you performed the punch in/out recording to check the result. If you are not satisfied with the result, use the undo function to cancel the punch in/out recording and try again. When the recorder reaches at the point you want to punch in, press the footswitch. The armed track is punched in (i.e. starts recording). 5) Playback When the recorder reaches at the point you want to punch out, press the footswitch again. The recorder status switches from recording to playback. 61 MR16 Owner’s Manual (Punch in/out) Auto punch in/out By setting the punch-in and punch-out points in advance, the recorder automatically makes punch in/out recording for you. You can rehearse punch in/out recording as many times you like. Setting the punch-in and punch-out points You can set the punch-in and punch-out points on-the-fly while playing back the recorder (as well as you can set them while the recorder is stopped at the desired position). Punch-in point Punch-out point Part replaced with a new recording : You cannot make punch-in/out recording on a song which is protected. Release the song protection before making punch-in/out recording. 1) 2) Start playback from the beginning of the song (or from a point before the point where you want to make punching in) by pressing the [PLAY] key. : If you are not satisfied with the punch-in or punch-out point you set, simply redo the operation above. The new time data overwrites the previous one. When the recorder reaches at the point where you want to make punching in, press the [LOCATE A/IN] key while holding down the [STORE] key. 4) The display briefly shows "Store LOCATE A" and the time data when you press the [LOCATE A/IN] key is set as the punch-in point. : To rewind the recorder to the beginning of the song after setting the punch-out point, press the [REWIND] key while holding down the [STOP] key. STORE A / IN BOUNCE MODE 15/16 > STEREO WAV FILE MENU / ENTER BOUNCE NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE To locate before the punch-in point, carry out the following. MASTERING A / IN B / OUT Stop the recorder after setting the punch-in and punch-out points, and rewind the recorder to the beginning of the song (or to a point before the point where you want to make punching in). LOCATE DELETE REWIND REC SELECT 15/16 F FWD MASTER (1) MAX LOCATE REC END LOCATE ABS ZERO RECORD STOP 3) PLAY A-B PLAY MIN The recorder immediately locates to the punch-in point and stops. When the recorder reaches at the point where you want to make punching out, press the [LOCATE B/OUT] key while holding down the [STORE] key. (2) The display briefly shows "Store LOCATE B" and the time data when you press the [LOCATE B/OUT] key is set as the punch-out point. 15/16 > STEREO WAV FILE MENU / ENTER BOUNCE NATURAL BRIGHT A / IN B / OUT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING LOCATE B / OUT DELETE REC SELECT 15/16 REWIND F FWD MASTER MAX LOCATE REC END LOCATE ABS ZERO RECORD MIN STOP Press the [REWIND] key to move back the recorder and press the [STOP] key at the desired point. : The punch-in and punch-out points you set also can be used for the locate function, playback by the play mode and part editing (see pages 47 and 127). STORE BOUNCE MODE While the recorder is stopped, press the [LOCATE A/IN] key. PLAY A-B PLAY 62 MR16 Owner’s Manual (Punch in/out) Rehearsal for auto punch in/out After setting the punch-in and punch-out points appropriately, you can rehearse the auto punch in/out for checking the punch-in and -out points or practicing punch-in and -out timing. INPUT A BAL UNBAL /GUITAR DISTORTION MIN MAX GUITAR INPUT B BAL INPUT C BAL INPUT D BAL L STEREO OUT R 1 AUX OUT 2 1 PHONES 2 POWER INSERT UNBAL UNBAL UNBAL TRIM TRIM TRIM TRIM PEAK LINE PEAK PEAK MIC INPUT A LINE MIC LINE INPUT B VOLUME PEAK MIC LINE INPUT C MIN MIC MAX INPUT D TO STEREO BUSS LEVEL MAX MIN ROOM HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT INPUT EQ MENU / ENTER BOUNCE MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT PLAY MODE A / IN B / OUT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 AUTO PUNCH LOCATE DYNAMIC BRIT STACK PAN R L ABC1 L R DEF2 L R L R L R L R GHI3 JKL4 MNO5 PQR6 3 4 5 6 L R STU7 L R VWX8 YZ9 +-_0 8 9/10 11/12 DELETE REC SELECT CONDENSER 1 US METAL 2 7 13/14 15/16 REWIND F FWD MASTER MAX MAX LOCATE REC END LOCATE ABS ZERO RECORD TUBE STOP PLAY 60'S COMBO MIN A-B PLAY MIN Punch-in point AUTO PUNCH Pressing the [AUTO PUNCH] key switches the auto punch in/out mode on or off. Each press of the [AUTO PUNCH] key turns on or off the indicator. Punch-out point Playback Playback Input monitor 1) : During rehearsal, "REHE" is lit in the Locate the recorder to the point before the punchin point (or the beginning of the song). time display section on the screen, so that you can know that the recorder is now in the rehearsal mode. : You can immediately locate to the punch-in point by pressing the [LOCATE A/IN] key. Therefore, by pressing the [LOCATE A/IN] key, followed by the [REWIND] key then the [STOP] key, you can easily locate to the point before the punchin point. Now playing back in the rehearsal mode. Now rehearsing recording. 2) Press the [REC SELECT] key of the track you are going to make punch in/out operation to arm the track. 3) Press the [AUTO PUNCH] key to make the auto punch mode active. The [AUTO PUNCH] key is lit. 4) 5) Press the [PLAY] key. In the rehearsal mode, the recorder automatically switches the monitor of the armed track from "repro" to "input" at the punch-in point, but actual recording is not " made (the [RECORD] key flashes while " is shown on the display. By repeating the operation above, you can practice auto in/out operation as many times as you like. After the punch-out point is passed, locate the recorder back to the beginning position. : By using the loop function when rehearsing the auto punch in/out operation, you can concentrate on playing without the need of troublesome operation of the MR16. See page 49 for details about the loop function. 63 MR16 Owner’s Manual (Punch in/out) Actual auto punch in/out After rehearsing the auto punch-in/out operation, it's time for executing actual auto punch in/ out operation. Punch in point Playback 1) Locate the recorder to the point before the punchin point. 2) Confirm that the auto punch mode is active. Punch out point Recording : In addition to the punch in/out function, the MR16 allows you to edit the recorded material using the following editing functions. If it is not active, press the [AUTO PUNCH] key to make it active. 3) Playback • Deleting the whole data on the desired track (using the "Erase Track" menu item). See page 120. Press the [RECORD] key while holding down the [PLAY] key. • Copying all data on a track and pasting it to another track (using the "Copy Paste Track" menu item). See page 121. : In the rehearsal mode, you press only the [PLAY] key. In the actual auto punch-in operation, make sure to press the [RECORD] key while holding down the [PLAY] key. • Moving the desired track data to the other track(s) (using the "Move Track" menu item). See page 123. • Exchanging all track data between tracks (using the "Change Track" menu item). See page 125. Unlike the rehearsal, the recorder automatically starts recording when it reaches the punch-in point, then automatically stops recording and exits the auto punch mode at the punch-out point. • Deleting the desired part (using the "Erase Part" menu item). See page 128. • Pasting the desired part(s) to the other track(s) (using the "Copy Paste Part" menu item or the "Copy Part" and "Paste Part" menu items). See pages 129 and 131. : During actual auto punch in/out mode, "TAKE" is lit in the time display section on the screen, so that you can know that the recorder is now in the actual auto punch in/out mode. • Moving the desired part(s) to the other track(s) (using the "Move Part" menu item). See page 134. Now playing back in the actual auto punch in/out mode. • Exchanging parts between tracks (using the "Change Part" menu item). See page 136. : A "part" is defined as audio data between the "LOCATE A" and "LOCATE B" points. Therefore, you have to set the "LOCATE A" and "LOCATE B" points when editing a "part". The punch-in and punch-out points set for the auto punch in/out function also can be used as the "LOCATE A" and "LOCATE B" points. Now actual auto punch in/out recording. : You can cancel the auto punch in/ out recording you made by pressing the [UNDO/REDO] key. 64 MR16 Owner’s Manual (Using effects) Using effects The MR16 provides the input equalizer and the insert effects for recording (microphone and amplifier simulation effects), the delay/reverb effects for track bounce or mixdown (for tracks 1 through 8 only), and the mastering effects for L/R mix. You can also use an external effect device connected to the [INSERT] connector. 65 MR16 Owner’s Manual (Using effects) Using the input EQ for recording The MR16 provides the input EQ (equalizer) for each of input channels (A through D). You can apply the input EQ to each recording source to tailor the sound as you wish. You can select a desired setting from among 33 presets in the EQ library. Turning of the input EQ To turn on the input EQ for a desired input channel, press the appropriate [INPUT EQ] key. Each press of the [INPUT EQ] key alternates On and Off of the input EQ. When On, the key is lit. When Off, it is unlit. INPUT A BAL UNBAL /GUITAR MIN MAX GUITAR INPUT C BAL INPUT D BAL UNBAL UNBAL UNBAL L STEREO OUT R 1 AUX OUT 2 1 PHONES 2 POWER INSERT TRIM DISTORTION INPUT B BAL PEAK LINE MIC INPUT A TRIM TRIM PEAK PEAK LINE MIC LINE INPUT B TRIM VOLUME PEAK MIC LINE INPUT C MIN MIC MAX INPUT D TO STEREO BUSS LEVEL MIN MAX ROOM HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT INPUT EQ BOUNCE MENU / ENTER MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 L R L R L R L R L R L R L R L R AUTO PUNCH PLAY MODE A / IN B / OUT LOCATE DYNAMIC BRIT STACK PAN INPUT EQ [INPUT EQ] key Selecting a desired EQ preset entry You can select a desired EQ preset in the EQ library by the procedure below. The selected input EQ preset setting is enabled by turning on the [INPUT EQ] key. You can select a desired input EQ preset to each input individually (see the table on the next page for details of EQ library). 1) While the recorder is stopped, press and hold the appropriate [INPUT EQ] key for the desired input channel until the "Input" menu screen of the MENU mode is shown on the display. The following shows the screen example which appears by pressing the [INPUT EQ] key for Input A. You can now select a desired EQ preset. 2) Execute the similar operations as above for setting EQ for other Inputs. Rotate the [MENU/ENTER] knob to select the desired EQ preset and press the [MENU/ENTER] knob. 3) The selected EQ preset is applied. The following screen examples show when you select "AcPiano" to Input A. 66 Press the [STOP] key to exit the setting screen. MR16 Owner’s Manual (Using effects) : You can also make input EQ setting by the following procedure. (1) While the recorder is stopped, press the [MENU/ENTER] knob to enter the MENU mode. (2) Rotate the [MENU/ENTER] knob to select "Input" on the second page and press the [MENU/ENTER] knob. (3) Use the [MENU/ENTER] knob to select the EQ setting item for the desired input channel and press the [MENU/ENTER] knob. (4) Use the [MENU/ENTER] knob to select the desired input EQ preset and press the [MENU/ENTER] knob. (5) Press the [STOP] key to exit the MENU mode. EQ library : The contents of EQ library may change with the software upgrade in the future. Enhances the brightness of a sound. L18 Narration Enhances the loudness to a sound. L19 Radio1 Radio sound 1 Adds a warm feel to a sound. L20 Radio2 Radio sound 2 Used for the top microphone for a drum kit. Also used for drum kit channels for stereo mixing. You can get a tight sound by cutting the mid frequency range. L21 Radio3 Radio sound 3 L22 HPF-50 Applies a 50 Hz high-pass filter to cut the unnecessary low frequency range. Used for the top microphone for a drum kit. Also used for drum kit channels for L05 LoudDrums stereo mixing. You can get a natural drum sound by enhancing the low and high frequency ranges moderately. L23 HPF-100 Applies a 100 Hz high-pass filter to cut the unnecessary low frequency range. L24 HPF-160 Applies a 160 Hz high-pass filter to cut the unnecessary low frequency range. L25 HPF-250 Applies a 250 Hz high-pass filter. Effective for cutting the wind noise. L01 Bright L02 Loudness L03 L04 Warm TightDrs Good for narration. L06 HeavyKick Adds thickness. L07 Adds fatness to the low frequency range and emphasizes attack. L26 LPF-12K Applies a 12 kHz low-pass filter to cut the unnecessary high frequency range. L08 NormSnare Enhances a snappy feel to a snare. L27 LPF-6.3K Applies a 6.3 kHz low-pass filter to cut the unnecessary high frequency range. L09 Enhances fatness to a snare, as well as sharpness of high frequency range. L28 HumRmv50 Removes 50 Hz hum noise. TightKick FatSnare L29 HumRmv60 Removes 60 Hz hum noise. L10 WarmBass Add warmness to a bass sound. L11 TightBass AcGuitar Enhances presence to an acoustic guitar sound. L13 DistGtr Adds fatness and presence to a distorted guitar sound. L14 AcPiano Good for an acoustic piano in ensemble. L12 L30 NoiseRmv1 Tightens a bass sound. Removes white noise. Effective for a brighter sound. Removes white noise. This is stronger L31 NoiseRmv2 than L30. Effective for a too bright sound. Removes white noise. This is stronger L32 NoiseRmv3 than L31. Effective for a too bright sound. L15 WarmVocal Adds a warm feel to a vocal. L16 BrightVoc Adds brightness to a vocal. L17 Good for backing vocals. B.G.Vocal L33 67 PhaseInv Inverts phase. Note that when more than one microphone is used for an instrument, inverting phase may boost the low frequency range. MR16 Owner’s Manual (Using effects) Using the insert effects for recording The insert effects can be applied only to the Input A channel. The insert effects include the mic simulation and amplifier simulation effects, which simulate popular microphones and guitar amplifiers. Depending on the setting of the [INPUT A SEL] switch on the rear panel, the appropriate simulation effect (mic simulation or amplifier simulation) is applied. If you use the microphone simulation effect when you record an acoustic guitar through your microphone, you can make recording as if you are using a famous microphone. If you use the guitar amplifier simulation effect when you record an electric guitar directly connected to the MR16, you can make recording as if you are using a famous guitar amplifier. Note that you cannot get exactly the same sound as the original microphone/guitar amplifier by using simulation effects. INPUT A SEL MIC/LINE GTR CLEAN GTR DIST INPUT A SEL GTR CLEAN MIC/LINE GTR DIST USB USB HOST MIDI OUT DIGITAL OUT When the mic simulation effect is enabled, you can select the type from DYNAMICS, CONDENSER and TUBE. The key for the selected type is lit. AMP MIC SIMULATION SIMULATION DYNAMIC BRIT STACK CONDENSER US METAL TUBE 60'S COMBO When the amplifier simulation effect is enabled, you can select the type from BRIT STACK, US METAL and 60'S COMBO. The key for the selected type is lit. FOOT SW Mic simulation effects Amp simulation effects You can use mic simulation effects when the [INPUT A SEL] switch on the rear panel is set to "MIC/LINE". You can use mic simulation effects when the [INPUT A SEL] switch on the rear panel is set to "GTR DIST" or "GTR CLEAN". Only when the switch is set to "GTR DIST", you can also use the distortion (adjusted by the [DISTORTION] control), as well as the insert effects. INPUT A SEL “MIC/LINE” GTR CLEAN MIC/LINE GTR DIST “GTR DIST” INPUT A SEL GTR CLEAN • Details of each mic simulation effect DYNAMIC Simulates the sound of a popular dynamic microphone. CONDENSER Simulates the sound of a popular condenser microphone for professional use. TUBE MIC/LINE GTR DIST “GTR CLEAN” INPUT A SEL GTR CLEAN MIC/LINE GTR DIST Simulates the sound of a popular tube microphone for professional use. • Amp simulation effects details 68 BRIT STACK Simulates a popular British 800-series tube guitar amp head. US METAL Simulates a popular US high gain metal guitar amplifier. 60’s COMBO Simulates a popular tube combo guitar amplifier. MR16 Owner’s Manual (Using effects) Using external effects for recording During recording, you can apply external effects to a sound source connected to an input connector in the [INPUT A] channel. The [INPUT A] channel has the [INSERT] connector (phone jack). You can connects an external effect unit (typically, a compressor/limiter) to this connector using a Y-cable, as shown below. EFFECTOR (COMP/LIMITER) etc. Input INPUT A BAL UNBAL /GUITAR Output INPUT B BAL INPUT C BAL INPUT D BAL UNBAL UNBAL UNBAL TRIM MIN MAX GUITAR STEREO OUT R 1 AUX OUT 2 1 PHONES 2 POWER INSERT Sound source DISTORTION L PEAK LINE MIC INPUT A TRIM TRIM PEAK PEAK LINE MIC LINE INPUT B TRIM VOLUME PEAK MIC LINE INPUT C MIN MIC MAX INPUT D TO STEREO BUSS LEVEL MAX MIN ROOM HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT INPUT EQ MENU / ENTER BOUNCE MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 L R L R L R L R L R L R L R L R AUTO PUNCH PLAY MODE A / IN B / OUT LOCATE DYNAMIC BRIT STACK PAN ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 3 4 5 6 STU7 VWX8 YZ9 +-_0 8 9/10 11/12 DELETE REC SELECT CONDENSER 1 US METAL 2 7 MAX 13/14 15/16 REWIND F FWD MASTER MAX LOCATE REC END LOCATE ABS ZERO RECORD TUBE STOP PLAY 60'S COMBO MIN MIN A-B PLAY The source (dry) signal fed to the [INPUT A] channel is sent to the external effect unit connected to the [INSERT] connector and the wet (effect) signal returns to the [INPUT A] channel. Thus, you can apply effects to the "INPUT A" signal by connecting an external effect unit. EFFECTOR Input Output Wet (effect) sound Sound source INPUT A Dry (original) sound See the manual of your effect unit for details about how to use it. A Y-cable is not supplied with the MR16, therefore, purchase an appropriate Y-cable available in the market. : The unit provides two pairs of the [AUX OUT] connectors. During mixdown, you can apply an effect to the desired tracks by connecting an external effect unit to the [AUX OUT] connectors. For details about how to use the [AUX OUT] connectors, see "Application examples" on page 149. 69 MR16 Owner’s Manual (Using effects) Using the internal reverb or delay The MR16 has the original built-in reverb/delay processor featuring the newly-developed algorithm. You can apply the reverb or delay to playback signals of tracks 1 through 8 during mixdown and track bouncing. Selecting an effect type You can select an effect type from among three reverb options (ROOM, HALL and PLATE) and a delay (DELAY) by using the keys in the [EFFECT] section shown below (the currently selected key is lit). INPUT A BAL UNBAL /GUITAR INPUT B BAL MIN MAX GUITAR INPUT D BAL L STEREO OUT R 1 AUX OUT 2 1 PHONES 2 POWER INSERT TRIM DISTORTION INPUT C BAL PEAK LINE MIC INPUT A UNBAL UNBAL TRIM TRIM PEAK PEAK LINE MIC LINE INPUT B UNBAL TRIM VOLUME PEAK MIC LINE INPUT C MIN MIC MAX INPUT D TO STEREO BUSS LEVEL MIN MAX ROOM HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT INPUT EQ BOUNCE MENU / ENTER MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 L R L R L R L R L R L R 0 10 0 R L 10 AUTO PUNCH PLAY MODE A / IN B / OUT LOCATE DYNAMIC BRIT STACK ROOM L HALL R PAN PLATE DELAY EFFECT MIN MAX REVERB / DELAY TIME Select this when you want to use a room reverb. Select this when you want to use a hall reverb. Select this when you want to use a plate reverb. Select this when you want to use a delay effect. Details of each effect type ROOM Simulates reverberation in a medium-sized room. When you select "ROOM", you can adjust the reverb time using the [REVERB/DELAY TIME] control. HALL Simulates reverberation in a hall with moderate early reflection. When you select "HALL", you can adjust the reverb time using the [REVERB/DELAY TIME] control. PLATE Simulates a plate reverb with a wide frequency range. When you select "PLATE", you can adjust the reverb time using the [REVERB/DELAY TIME] control. DELAY Adds delay effects. You can select the desired delay types using the "Delay Type" item of the System menu in the menu mode (you can easily access to the "Delay Type" setting screen by a long press of the [DELAY] key). Three delay types are available: Mono, L-R and Diff. See below for details. When you select "ROOM", you can adjust the delay time using the [REVERB/DELAY TIME] control. 70 MR16 Owner’s Manual (Using effects) Selecting a delay type When you use the delay effect, you can select a delay type. 1) The current delay type starts flashing and you can now select from among three options shown below ("L-R" is initially selected). While the recorder is stopped, press the [MENU/ENTER] knob to enter the menu mode. The display now shows the first page of the menu selection screen, where " Back" is highlighted initially. 2) Rotate the [MENU/ENTER] knob to select "System ", and press the [MENU/ENTER] knob. The display now shows the system menu screen, where " Back" is highlighted. Flashing You can choose from among the following three delay types. L-R L-R delay (default) Mono Mono delay Diff 4) 3) Diffusion delay Rotate the [MENU/ENTER] knob to select the desired delay type and press the [MENU/ENTER] knob. The selected delay type is set, while the display returns to the previous screen. Rotate the [MENU/ENTER] knob to select "Delay Type" and press the [MENU/ENTER] knob. 5) Press the [STOP] key to quit the menu mode. Adjusting the delay/reverb time You can adjust the reverb time or delay time using the [REVERB/DELAY TIME] control, depending on the selected effect type. Adjusts reverb or delay time. ROOM HALL PLATE DELAY EFFECT MIN MAX REVERB / DELAY TIME HALL Adjusts the reverb time within the range between 1.0 s and 6.0 s (center position: 3.0 s) ROOM Adjusts the reverb time within the range between 0.1 s and 2.0 s (center position: 1.0 s) PLATE Adjusts the reverb time within the range between 0.5 s and 4.0 s (center position: 2.0 s) DELAY Adjusts the delay time within the range between 100 ms to 1000 ms (center position: 300 ms) 71 MR16 Owner’s Manual (Using effects) Adjusting the effect send levels To apply the effect (reverb or delay) to tracks 1 through 4, adjust the [EFFECT SEND] control for each track to adjust the level of the track signal sent to the effect processor. In the example as illustrated below, tracks 1 and 2 signals are sent to the effect processor. 0 0 10 10 EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 As shown in the signal flowchart below, a track (playback) signal after the track fader is fed to the [EFFECT SEND] control and adjusted, then fed to the effect processor input. The effect processor's stereo output signals (wet signals) and stereo (L/R) signals (dry signals) are merged together and then output from the [STEREO OUT L, R] jacks. As you can see in the flowchart below, the signal sent to the effect processor is affected by the track fader (i.e. a track fader must be raised to send track signal to the effect processor). The signal which passes through a fader is generally called a "post fader signal". STEREO BUSS 1 Playback Dry sound Track 1 PAN L L R EFFECT SEND 0 10 Delay or Reverb Adjusts the track playback level Wet sound Adjusts the send level to the effect processor 72 R MR16 Owner’s Manual (Using effects) Using the mastering effects The MR16 provides the mastering effects dedicated for the stereo buses (L and R). You can select the desired effect type using the [MASTERING] keys. The mastering effect can be used when you bounce multiple tracks to two tracks or when you mix tracks 1 through 16 down to stereo and record to an external master recorder. INPUT A BAL UNBAL /GUITAR INPUT C BAL INPUT D BAL UNBAL UNBAL UNBAL L STEREO OUT R 1 AUX OUT 2 1 PHONES 2 POWER INSERT TRIM PEAK DISTORTION MIN MAX GUITAR INPUT B BAL LINE MIC INPUT A TRIM TRIM PEAK PEAK LINE MIC LINE INPUT B TRIM VOLUME PEAK MIC LINE INPUT C MIN MIC MAX INPUT D TO STEREO BUSS LEVEL MAX MIN ROOM HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT INPUT EQ BOUNCE MENU / ENTER MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 AUTO PUNCH PLAY MODE A / IN B / OUT LOCATE DYNAMIC BRIT STACK PAN L R L L R R L R L R L R L R L R POWERFUL NATURAL BRIGHT MASTERING Delay or Reverb Delay or Reverb Track 1 Track 8 Mixing Playback Mastering Effects Mixing Playback Mastering Effects Track 1 Playback INPUT A ~ INPUT D Track 14 Playback Track 9 Record Track 10 Record Bouncing INPUT A ~ INPUT D Track 15 Track 16 Record Bouncing Record In addition to the bouncing examples above, you can also apply the mastering effects in the "Bounce 1-10 >11/12" and "Bounce 1-12 >13/14" mode. 73 MR16 Owner’s Manual (Using effects) Bouncing tracks 1 through 16 to a New song. Mixing tracks 1 through 16 down Delay or Reverb Delay or Reverb Track 1 Playback Track 1 Playback Mixing Stereo Out Mastering Effects Mastering Effects Mixing D/A Stereo Out DIGITAL OUT Track 16 Playback Track 16 Playback INPUT A ~ INPUT D INPUT A ~ INPUT D Track 15 Track 16 Record Bouncing Record New Song See "Track bounce" on page 75 for details about track bounce which allows mixing multiple tracks to stereo. See "Mixdown" on page 43 for details about mixdown. Selecting the desired effect type Three mastering effect types are available. You can select the desired type using the [MASTERING] keys (POWERFUL, NATURAL and BRIGHT). POWERFUL NATURAL BRIGHT MASTERING Select this when you want to select POWERFUL type of the mastering effects. Select this when you want to select NATURAL type of the mastering effects. Select this when you want to select BRIGHT type of the mastering effects. Each effect type has the following character. Select the appropriate type. POWERFUL Adds power to the sound. Good for rock. NATURAL BRIGHT Slightly adds power to the sound. Good for acoustic music. Add brightness to the sound. Good for use when the mixed sound is dark. : By activating the mastering effect, the output level raises. Therefore, be careful of the level change when monitoring via headphones or monitor speakers, as well as when adjusting the recording level of an external recorder. 74 MR16 Owner’s Manual (Track bouncing) Track bouncing This chapter describes track bouncing which is an important function in the recording process. The track bouncing mixes several tracks and records onto other two tracks. By using this function, you can record more sound materials to the MR16 tracks. Five track bouncing modes are available: (1) Bouncing tracks 1 through 8 to tracks 9/10. (2) Bouncing tracks 1 through 10 to tracks 11/12. (3) Bouncing tracks 1 through 12 to tracks 13/14. (4) Bouncing tracks 1 through 14 to tracks 15/16. (5) Bouncing tracks 1 through 16 to tracks 15/16 of a new song. In any mode, you can apply a reverb (or delay) to tracks 1 through 8 when bouncing to two tracks in stereo. Furthermore, you can apply the mastering effect to the mixed signals. You can also execute track bouncing while mixing sound sources from inputs A through D. The mixed data (stereo song data) bounced to tracks 15/16 can be converted to a stereo WAV file and export to a PC for burning an audio CD (CD-DA). 75 MR16 Owner’s Manual (Track bouncing) Preliminary knowledge Before executing track bouncing, read "Track bouncing example" below and "Track bouncing signal flow" on the next page. Track bouncing example You can record more than sixteen materials using the track bouncing function as shown in the following example. Make recording to tracks 1 through 14. Bounce tracks 1 through 12 to tracks 13/14. Track 15 Track 16 Mixing Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 Delete tracks 1 through 12. Overdub new materials to tracks 1 through 10. Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 76 Bounce tracks 1 through 10 to tracks 11/12. Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 Mixing Track 1 Track 2 Track 3 Track 4 Track 5 Overdub new materials to tracks 1 through 12. Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Mixing Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8 Track 9 Track 10 Track 11 Track 12 Track 13 Track 14 Track 15 Track 16 Delete tracks 1 through 14. Bounce tracks 1 through 14 to tracks 15/16. MR16 Owner’s Manual (Track bouncing) Track bouncing modes The five track bouncing modes described below are available. "1-8 > 9/10" mode In the "1-8 > 9/10" mode, tracks 1 through 8 are played back, mixed down to stereo, and bounced to tracks 9/10. You can apply a reverb (or delay) to tracks 1 through 8, as well as apply the mastering effect to the mixed signals. Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16 "1-10 > 11/12" mode In the "1-10 > 11/12" mode, tracks 1 through 10 are played back, mixed down to stereo, and bounced to tracks 11/12. You can apply a reverb (or delay) to tracks 1 through 8, as well as apply the mastering effect to the mixed signals. Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16 "1-12 > 13/14" mode In the "1-12 > 13/14" mode, tracks 1 through 12 are played back, mixed down to stereo, and bounced to tracks 13/14. You can apply a reverb (or delay) to tracks 1 through 8, as well as apply the mastering effect to the mixed signals. Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16 "1-14 > 15/16" mode In the "1-14 > 15/16" mode, tracks 1 through 14 are played back, mixed down to stereo, and bounced to tracks 15/16. You can apply a reverb (or delay) to tracks 1 through 8, as well as apply the mastering effect to the mixed signals. You can convert song data bounced to tracks 15/16 to a stereo WAV file, which can be burned to an audio CD. Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16 "1-16 > New Song" mode In the "1-16 > New Song" mode, tracks 1 through 16 are played back, mixed down to stereo, and bounced to tracks 15/16 of the new song which is automatically created. By using this mode, you can create a master song in the MR16 itself without the need of using an external master recorder. You can apply a reverb (or delay) to tracks 1 through 8, as well as apply the mastering effect to the mixed signals. You can convert song data bounced to tracks 15/16 of the new song to a stereo WAV file, which can be burned to an audio CD. Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16 Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16 New Song 77 MR16 Owner’s Manual (Track bouncing) Selecting the track bouncing mode You can select the desired track bouncing mode from among the five modes by pressing the [BOUNCE MODE] key. INPUT A BAL UNBAL /GUITAR DISTORTION MIN MAX GUITAR INPUT B BAL INPUT C BAL INPUT D BAL L STEREO OUT R 1 AUX OUT 2 1 PHONES 2 POWER INSERT UNBAL UNBAL UNBAL TRIM TRIM TRIM TRIM PEAK LINE PEAK PEAK MIC INPUT A LINE MIC LINE INPUT B VOLUME PEAK MIC LINE INPUT C MIN MIC MAX INPUT D TO STEREO BUSS LEVEL MAX MIN ROOM HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT INPUT EQ BOUNCE MODE MENU / ENTER BOUNCE MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 L R L R L R L R L R L R L R L R AUTO PUNCH PLAY MODE A / IN B / OUT LOCATE DYNAMIC BRIT STACK PAN ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 3 4 5 6 7 8 9/10 11/12 DELETE REC SELECT CONDENSER 1 US METAL 2 MAX 13/14 15/16 REWIND F FWD MASTER MAX LOCATE REC END LOCATE ABS ZERO RECORD TUBE STOP PLAY 60'S COMBO MIN MIN A-B PLAY While the recorder is stopped, each press of the [BOUNCE MODE] key switches the bouncing mode. The display shows the appropriate screen for the selected mode, while the [REC SELECT] keys for the bounced tracks start flashing and the input monitor mode is enabled. Bounce Mode: OFF “1-8 > 9/10” mode Press the [STOP] key. “1-16 > New Song” mode “1-10 > 11/12” mode “1-14 > 15/16” mode “1-12 > 13/14” mode 78 MR16 Owner’s Manual (Track bouncing) Bounce tracks 1 through 14 to tracks 15/16 The following describes how to mix tracks 1 through 14 and bounce to tracks 15/16 of the current song. You can bounce tracks 1 through 8 to tracks 9/10, tracks 1 through 10 to tracks 11/12, tracks 1 through 12 to tracks 13/14 in the similar manners. Before executing actual track bouncing, we recommend you to rehearse the bouncing operation repeatedly until you are satisfied with the setting of the level and balance of each playback track, as well as delay/reverb setting for tracks 1 through 8. By converting track data (a pair of mono WAV files) bounced to tracks 15/16 to a stereo WAV file, you can export it to a PC or burn it to an audio CD using the internal or external CD-R/RW drive. For details about exporting a WAV file to a PC, see page 107. For details about creating an audio CD using the internal or external CD-R/RW drive, see the "How to use the CD-R/RW drive" supplementary manual. Rehearsal of track bouncing Before executing track bouncing, you can rehearse it. While rehearsing track bouncing, you can control the playback level, panning and reverb (or delay) send setting of each source track, as well as apply the mastering effect to the mixed L/R signals. We recommend to make rehearsal thoroughly until you are satisfied with the sound. The following assumes that the song you are going to execute track bouncing is loaded. INPUT A BAL UNBAL /GUITAR MIN MAX GUITAR INPUT C BAL INPUT D BAL UNBAL UNBAL UNBAL L STEREO OUT R 1 AUX OUT 2 1 PHONES 2 POWER INSERT TRIM DISTORTION INPUT B BAL PEAK LINE MIC INPUT A TRIM TRIM PEAK PEAK LINE MIC LINE INPUT B TRIM VOLUME PEAK MIC LINE INPUT C MIN MIC MAX INPUT D 1 TO STEREO BUSS LEVEL MAX MIN 4 ROOM HALL PLATE BOUNCE MODE DELAY 15/16 > STEREO WAV FILE EFFECT INPUT EQ MENU / ENTER BOUNCE MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO RHYTHM GUIDE CONTRAST DIRECT LOCATE MASTERING 4 AMP MIC SIMULATION SIMULATION EFFECT SEND 0 10 0 10 0 10 0 10 0 10 0 10 0 10 0 10 AUTO PUNCH PLAY MODE A / IN B / OUT LOCATE DYNAMIC BRIT STACK PAN R L ABC1 L R DEF2 L R L R L R L R L R L R GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 3 4 5 6 7 8 9/10 11/12 DELETE REC SELECT CONDENSER 1 US METAL 2 MAX 13/14 15/16 REWIND F FWD MASTER MAX LOCATE REC END LOCATE ABS ZERO RECORD TUBE STOP PLAY 60'S COMBO MIN MIN 2,4 79 A-B PLAY 53 2 MR16 Owner’s Manual (Track bouncing) 1) During rehearsal and actual track bouncing, the track faders and [MASTER] fader control the following signals. Use the [BOUNCE MODE] key to select the "1-14 > 15/16" bounce mode. Selecting this bounce mode automatically arms tracks 15/16 and changes the monitoring mode for these tracks to input monitoring mode. The display looks like this: Faders Playback levels of tracks 1 through 1 through 14 14 for bouncing. Fader 15/16 Monitor levels of tracks 15/16. [MASTER] fader During rehearsal and actual track bouncing, level meters on the screen show the following signal levels. Lighting Flashing 2) Meters Playback levels of tracks 1 through 1 through 14 14. Raise the [9/10] fader and [MASTER] fader to the " " position. Set all the other track faders down to the minimum position. 3) Press the [PLAY] key to start playback from the beginning of the song. 4) While playing back the song, adjust playback levels of tracks 1 through 14 using the track faders. Recording master level of tracks 15/16. Meters 15/16 Recording levels of tracks 15/16. Meters L and R Monitor output levels of STEREO OUT (L, R). The following tables show the signals controlled by the faders and the levels displayed by the meters in other track bouncing modes. You can apply the delay/reverb to tracks 1 through 8 and the mastering effects to the stereo L and R signals. See "Using effects" on page 65 for details about the delay/reverb and mastering effects. • In the "1-8 > 9/10" mode Playback levels of tracks 1 through Faders 1 through 8 8 for bouncing. You can freely adjust panning for tracks 1 through 8 using the PAN controls. For example, a guitar to left, a vocal to center, etc. Fader 9/10 Monitor levels of tracks 9/10. [MASTER] fader Recording master level of tracks 9/10. Meters Playback levels of tracks 1 through 1 through 8 8. By raising the [PHONES VOL] control, you can hear the signals bounced to tracks 15/16. Meters 9/10 Recording levels of tracks 9/10. Use the [15/16] fader to control the monitor output levels, and use the [MASTER] fader to adjust the recording levels of the bounced signals appropriately while checking meters 15/ 16. Meters L and R Monitor output levels of STEREO OUT (L, R). • In the "1-10 > 11/12" mode Faders Playback levels of tracks 1 through 1 through 10 10 for bouncing. Fader 11/12 Monitor levels of tracks 11/12. [MASTER] fader 5) Recording master level of tracks 11/12. After finishing rehearsal, press the [STOP] key to stop the recorder and locate it to the beginning of the song. Meters Playback levels of tracks 1 through 1 through 10 10. Do not move the controls and faders after finishing rehearsal. Meters 11/12 Recording levels of tracks 11/12. Meters L and R 80 Monitor output levels of STEREO OUT (L, R). MR16 Owner’s Manual (Track bouncing) • In the "1-12 > 13/14" mode Faders Playback levels of tracks 1 through 1 through 12 12 for bouncing. Fader 13/14 Monitor levels of tracks 13/14. [MASTER] fader Recording master level of tracks 9/10. Meters Playback levels of tracks 1 through 1 through 12 12. Meters 13/14 Recording levels of tracks 13/14. Meters L and R Monitor output levels of STEREO OUT (L, R). Actual track bouncing After finishing rehearsal, let's carry out actual track bouncing. Make sure that the recorder stops at the beginning of the song. 1) Before carrying out actual track bouncing, make sure that the bounce mode is selected to "1-14 > 15/16". 2) Press the [PLAY] key while holding down the [RECORD] key. Stopping the recorder automatically turns off the input monitoring mode of tracks 15/16, while the display changes to show the screen below, prompting you to play back tracks 15/ 16 for confirming the result. Track bouncing starts with the effect/level settings made in the rehearsal mode. The mixed signals are recorded onto tracks 15/ 16. 3) After track bouncing completes, press the [STOP] key to stop the recorder. Checking the bounced signals on tracks 15/16 You can check the bounced signals while the bounce mode is active. 1) Press the [REWIND] key while holding down the [STOP] key to locate the recorder to the beginning of the song. 2) Make sure that the input monitoring mode is turned off. 3) Press the [PLAY] key to start playback from the beginning of the song. 4) Use the [15/16] fader to control the playback level of the bounced signals. If you want to redo track bouncing, use the undo function to go back to the condition before carrying out track bouncing, and try again. You can bounce only the desired part (between the IN and OUT points) using the auto punch in/out function (see page 87).