Gb Cpu Manual
User Manual: Pdf
Open the PDF directly: View PDF
Page Count: 139 [warning: Documents this large are best viewed by clicking the View PDF Link!]
- Table of Contents
- 1. Foreword
- 2. Hardware specifications
- 2.1. Forward:
- 2.2. Terms
- 2.3. Game Boy Specs
- 2.4. Processor
- 2.5. Memory Map
- 2.6. Cartridge Types
- 2.7. Special modi
- 2.8. Video
- 2.9. Sound
- 2.10. Timer
- 2.11. Serial I/O
- 2.12. Interrupts
- 2.13. Special Registers
- 2.13.1. I/O Registers
- 1. FF00 (P1)
- 2. FF01 (SB)
- 3. FF02 (SC)
- 4. FF04 (DIV)
- 5. FF05 (TIMA)
- 6. FF06 (TMA)
- 7. FF07 (TAC)
- 8. FF0F (IF)
- 9. FF10 (NR 10)
- 10. FF11 (NR 11)
- 11. FF12 (NR12)
- 12. FF13 (NR 13)
- 13. FF14 (NR 14)
- 14. FF16 (NR 21)
- 15. FF17 (NR 22)
- 16. FF18 (NR 23)
- 17. FF19 (NR 24)
- 18. FF1A (NR 30)
- 19. FF1B (NR 31)
- 20. FF1C (NR 32)
- 21. FF1D (NR 33)
- 22. FF1E (NR 34)
- 23. FF20 (NR 41)
- 24. FF21 (NR 42)
- 25. FF22 (NR 43)
- 26. FF23 (NR 44)
- 27. FF24 (NR 50)
- 28. FF25 (NR 51)
- 29. FF26 (NR 52)
- 30. FF30 - FF3F (Wave Pattern RAM)
- 31. FF40 (LCDC)
- 32. FF41 (STAT)
- 33. FF42 (SCY)
- 34. FF43 (SCX)
- 35. FF44 (LY)
- 36. FF45 (LYC)
- 37. FF46 (DMA)
- 38. FF47 (BGP)
- 39. FF48 (OBP0)
- 40. FF49 (OBP1)
- 41. FF4A (WY)
- 42. FF4B (WX)
- 43. FFFF (IE)
- 2.13.1. I/O Registers
- 3. Game Boy command overview
- 4. Super Game Boy commands
- 4.1. Foreword
- 4.2. Palettes
- 4.3. SGB Border
- 4.4. Main Action Window
- 4.5. Commands
- 1. Set SGB color Palettes
- 2. "Block" Area Designation Mode ($04)
- 3. "Line" Area Designation Mode ($05)
- 4. "Divide" Area Designation Mode ($06)
- 5. "1CHR" Area Designation Mode ($07)
- 6. Sound On/Off ($08)
- 7. Transfer Sound PRG/DATA ($09)
- 8. Set System Color Palette Data ($0b)
- 9. Enable/Disable Attraction Mode ($0c)
- 10. Speed Function ($0d)
- 11. SGB Function ($0e)
- 12. Super NES WRAM Transfer 1 ($0f)
- 13. Super NES WRAM Transfer 2 ($10)
- 14. Controller 2 Request (#11) ($00) - Request 1 play
- 15. Controller 2 Request (#11) ($01) - Request 2 play
- 16. Set Program Counter ($12)
- 17. CharSet Transfer ($13)
- 18. Picture Transfer ($14) - Download border to SNES.
- 19. Set Attribute from ATF ($15)
- 20. Set Data from ATF ($16) (data)
- 21. GameBoy Window Mask ($17) (data)
- 22. Super NES OBJ Mode ($18)
- 23. SNES Color Palette Info
- 24. SGB Palette Selection
- 5. Appendix A
- Command Index