Roland KR107 ELECTRONIC PIANO WITH USB PORT User Manual KR 107 e
Roland Corporation ELECTRONIC PIANO WITH USB PORT KR 107 e
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Contents
- 1. USERS MANUAL 1
- 2. USERS MANUAL 2
- 3. USERS MANUAL 3
USERS MANUAL 3
Chapter 5 Recording and Saving the Performance Using External Memories If you install separately available external memory or a floppy disk drive, you'll be If connecting an optional able to save songs you've recorded and listen to commercially available music data. floppy disk drive, substitute ■ Connecting and Ejecting a External Memory “floppy disk” wherever the term “external memory” appears here. 1. Press the External Memory port cover and open the cover. Press the cover in; the cover will open. NOTE Use external memory available from Roland. Proper functioning cannot be 2. Connect the external memory to the External Memory port. 3. Press the cover in again to close the cover. guaranteed if other external Chapter 5 memory products are used. * Always keep the Ext Memory port cover closed except when connecting and disconnecting external memory. Locking the External Memory Port Cover When connecting external memory (sold separately), you can lock the memory port cover to prevent theft of the connected external memory. 1. Connect the external memory to the external memory port. 2. Press the External Memory port cover to close the cover. NOTE 3. Secure the lock using the anti-theft lock screws included with the Take care not to lose the anti- instrument. theft lock screws. Also be sure to use only the included screws to secure the anti-theft lock. 98 Chapter 5 Recording and Saving the Performance ■ Formatting Media (Format) NOTE The process of preparing external memory or disks so that they can be used with the When a external memory is KR-107 is called “initialization” (formatting). initialized, all of the data In certain cases, particularly with floppy disks, the media is formatted for a specific saved on the external type of device. If the media format does not match the KR-107's, you will not be able memory is erased. If you’re to use that media with the KR-107. formatting a used external memory for reuse, be sure to check first to make sure the external memory doesn’t contain any data you don’t want to lose. fig.panel4-3 NOTE Connect the external memory to the external memory port. 2. Press the [Song/File] button. 3. Touch. When initializing floppy disks, check to make sure that the disk's write protect tab is slid to the “write” position. A “File screen” like the one below appears. fig.d-songfile.eps_60 NOTE Do not eject the floppy disk while data is being read from or written to the disk. This may scratch the disk's magnetic surface, rendering the disk unusable. (The disk drive's indicator lights brightly while data is being read from or written to the disk. At all other times, the indicator is lit more dimly, or 4. Touch . is not lit at all.) The following screen appears. 99 Chapter 5 1. Chapter 5 Recording and Saving the Performance fig.d-format.eps_60 NOTE Do not remove the storage media until the initialization is completed. Press the [Exit] button to go back to the previous screen. 5. Touch ** ** to select the storage media to be initialized. 6. Touch . A confirmation screen appears. If you want to quit the initialization, touch . 7. NOTE Touch . Initialization of the external memory begins. Chapter 5 When initialization is completed, you’re returned to the previous screen. 100 If “Error” appears on screen, take a look at “Error Messages” (p. 169). Chapter 5 Recording and Saving the Performance Saving Songs Substitute the words “floppy A recorded performance is discarded when you switch off the power or choose disk drive” for “external another song. Storing recorded performances and other data to external memories memory” if using a separately or the Favorites is called “saving.” Be sure to save important songs to external purchased floppy disk drive. memories or Favorites. What are “Favorites?” When using a new strage You can register songs you are currently practicing or particularly like to media, first initialize (format) “Favorites,” allowing you to select these songs easily (p. 68). the external memory on the When you register a song on a external memory to Favorites, you can then play back KR. Take a look at “Formatting the song without connecting the external memory to the external memory connector. Media (Format)” (p. 99). If a recorded performance is saved to Favorites, the performance won’t be erased when the power is turned off. NOTE Some commercially available music files cannot be saved Preparations for Saving Data When saving to external memories, connect the external memory to the external because they are copy protected. memory port. Press the [Song/File] button. 2. Touch . When saving to floppy disks, first check to make sure that the floppy disk’s protect tab is 3. Touch . set to the “Write” position (p.*). The following “Save Song screen” appears. fig.d-songsave.eps_60 If not handled with care, a floppy disk can be damaged, or the data on it become corrupted, making playback impossible. We recommend saving your songs on two different floppy disks. When you want to clear all of the content saved to the “Favorites” and restore the settings to the original factory condition on the KR, refer to “Formatting the User Memory” (p. 150). 101 Chapter 5 1. Chapter 5 Recording and Saving the Performance Determining the name of the song to be saved 4. Touch . The following “Rename screen” appears. fig.d-songname.eps_60 When you touch , the cursor moves. When you touch the icon for the letter or character to be input, the character appears at the cursor location. For example touching in succession cycles you through the available choices in that character group (“A”→”B”→”C”...). Chapter 5 Each touch of cycles the type of characters through “English (upper case),” “English (lower case),” “numerals,” “symbols,” then back to “English (upper case).” When you touch , the character at the cursor position is deleted. When you touch , a space is inserted at the cursor position. 5. When you have finished with the name, press the [Exit] button. Determining the Save Destination 6. Touchto select the save-destination storage media. Touch if you are saving to a external memory; touch if you are saving to Favorites. 7. Touch to select the save-destination song number. If a song name is displayed with a number a song is already saved to that number. If you select a number with a previously saved song and then proceed to save a new song, the previously saved song will be erased. If you do not want to lose a saved song, select a number with no song name indicated in the save-destination column. Selecting the Save Setting (when saving to external memories) 8. Touch . 9. Touch “Tone Compatibility” format. 102 to select the tone compatibility Chapter 5 Recording and Saving the Performance Some Tones are unique to the KR. Data that is recorded using these tones may not play back correctly on other Roland Digital Pianos or Music Players. When you want to save data so that it can be played back on another devices, save the data with “MT” set as the Tone compatibility format. Explanation Display KR The song is saved as data capable of reproducing performances with richness of expression using this unit’s special Tones. MT Data is saved in a form that can also be played on the Roland Digital Pianos or Music Players other than this unit. You can listen to songs saved in this format on the Roland HP-G/R series and KR series keyboards as well as on Roland MT series devices. Tone Compati bility When data saved with “MT” as the Tone compatibility format is played back on this instrument, some of the nuances that were part of the performance at the time the data was recorded may be altered. Even with data saved with “MT” as the Tone compatibility format, an exact reproduction of the original performance may be unobtainable when using GS 10.Touch to select the file format. NOTE Depending on the playback The resulting file format will be different depending on whether or is chosen, as described below. drop out or sound different. Display Explanation Save Saves the song in this unit’s format. You can listen to songs saved in this format on the Roland HP-G/R series and KR series keyboards as well as on Roland MT series devices. This format is called “i-format”. Save As SMF Saves the song as an SMF (Standard MIDI Files). Songs saved in this SMF format can be listened to on many instruments that can play SMF music files (p. 183). A song recorded using commercial music files can’t be saved in “Save As SMF” format for reasons of copyright protection. File Format NOTE Never turn off the power while the saving operation is in progress. Doing so will damage the KR’s internal memory, making it unusable. 11.Press the [Exit] button. Save It’s a good idea to get into the 12.Touch to start saving. The time required for saving ranges from several seconds to half a minute or more. habit of moving the writeprotect tab on the floppy disk to the “Protect” position when you’ve finished saving your Don’t take the external memory out of the external memory port until the saving data. Keeping the tab at process is finished. “Protect” prevents operations Press the [Exit] button to return to the Song File screen. that could erase your songs by mistake. 103 Chapter 5 devices other than Roland Pianos and Music Players. Chapter 5 Recording and Saving the Performance Deleting Saved Songs This deletes songs that have been saved on external memories, or to Favorites. To delete a song on a external memory, first connect the external memory to the external memory port. 1. Press the [Song/File] button. 2. Touch . The “Song File screen” appears. 3. Touch . A “Delete Song screen” appears. Chapter 5 fig.d-songdel.eps_60 4. Touch 5. Touch 6. Touch . to select the storage media. to select the song to be deleted. The selected song is deleted. NOTE Never turn off the power while the operation is in 104 Do not eject the external memory from the external memory port until the operation progress. Doing so will is finished. damage the KR’s internal Press the [Exit] button to return to the Song File screen. memory, making it unusable. Chapter 5 Recording and Saving the Performance Copying Songs on External Memories to Favorites You can take songs saved on external memories and copy them to Favorites. You can also copy songs in Favorites to external memories. 1. Connect the external memory with the song to be copied to the external memory port. 2. Press the [Song/File] button. 3. Touch . 4. Touch . The following “Copy Song screen” appears. fig.d-songcopy.eps_60 Chapter 5 Specifying the Copy Source 5. Touch the 6. Touch the to select the copy source storage media. to select the song you want to copy. When “Copy All” is selected, all of the songs on the external memory are copied to Favorites. Specifying the Copy Destination 7. Touch to select the copy destination for the song. If a song name is displayed with a number, a song is already saved to that number. If you select a number with previously saved song data and proceed to copy to that location, the previously saved song will be erased. If you don’t want to erase a previously saved song, choose a number with no song name appears in the destination column. 105 Chapter 5 Recording and Saving the Performance 8. Touch . Do not eject the external memory from the external memory port until the copy is finished. The song from the external memory is copied to Favorites. ■ Copying Songs Saved in Favorites to External Memories NOTE Never turn off the power while the operation is in progress. Doing so will damage the KR’s internal memory, making it unusable. Songs that’ve been saved to Favorites can be copied onto external memories. In this case, in the “Copy Song screen” in Step 4 above, touch the arrow icon in the center to point the arrow upwards. This sets the KR to copy the song in Favorites to the external memory. Chapter 5 fig.d-songcopy2.eps_60 The rest of the procedure is identical to that used for copying songs from external memories to Favorites. Some song data cannot copy because they are copy protected. 106 Chapter 6 User Program Registration Saving Performance Settings (User Program) Determining the name of the User Programs 4. Touch . A “Rename screen” like the following appears. Any collection of settings, including those describing the current status of your data selections or settings Automatic Accompaniment, can be saved to the [User Program] button. You can then call up the stored settings by pressing the [User Program] button. Saving your preferred combinations of Music Styles and Tones, as well as other frequently used settings, makes it more convenient. fig.d-upgname.eps_50 You can register up to 36 User Programs to the KR. fig.panel_UPG When you touch , the cursor moves. When you touch the icon for the character to be input, the character appears of the cursor potion. For example, touching the icon in succession → For more on what can be registered to a User Program, refer to “Parameters Stored in the User Program” (p. 182). 1. Set the Music Style, Tone, and other data until the settings are the way you want them. Chapter 6 2. Press the [User Program] button. A “User Program screen” like the one shown below appears. fig.d-upg.eps_50 cycles you through the available choices in that character group (A→B→C→A...). Each touch of cycles the type of characters through “English (upper case),” “English (lower case),” “numerals,” “symbols,” then back to “English (upper case).” When you touch , the character at the cursor position is deleted. When you touch , a space is inserted at the cursor position. 5. When you have finished with the name, press the [Exit] button. You’re returned to the Write User Program screen. Determining the write destination 6. Touch to select the write-destination number. 3. Touch. A “Write User Program screen” like the following appears. fig.d-upgwrite.eps_50 7. Touch . The confirmation message appears. 8. Touch . The current performance settings are saved to the [User Program] button. * Never turn off the power while the display indicates . Doing so will damage the KR’s internal memory, making it unusable. → You can restore the content registered to the [User Program] button to the original factory settings. Refer to “Restoring the Factory Settings (Factory Reset)” (p. 148). 107 Chapter 6 User Program Registration Calling Up Saved User Programs You can easily call up settings saved to the [User Program] button. 1. Press the [User Program] button. The “User Program screen” appears. Touch the scroll bar and drag up or down to scroll through the screen and display other options. Touch the page icons to change pages. 2. Touch the name of the User Program you want to call Saving the User Program Sets You can take the 36 User Programs saved to the [User Program] button and save them as a set to a floppy disk, or to user memory. When saving to an external memory, first connect an external memory to the external memory port. → For more on working with the disk drive, refer to “Using External Memories” (p. 98). 1. Press the [User Program] button. 2. Touch . 3. Touch . up. When you touch the name of the User Program, the buttons or other performance settings instantly change to the previously saved settings. A “Save User Program screen” like the following appears. fig.d-upgsave.eps_50 ■ Changing the Way User Programs Are Called Up When calling up User Programs, you can prevent the settings for Automatic Accompaniment from switching by not touching the touch screen for a few moments. 1. Press the [User Program] button. Chapter 6 2. Press the [Option] button in the lower part of the screen. Giving a name to a set of User Programs A settings screen like the following appears. fig.d-upgopt.eps_50 4. Touch . The Rename screen appears. When you touch , the cursor moves. When you touch the icon for the character to be input, the character appears at the cursor position. For example touching the icon in succession cycles you through the available choices in that character group (A→B→C→A...). 3. Touch or to select the setting. Display Explanation Instant Immediately after a User Program name is touched, the Automatic Accompaniment settings also switch. Delayed The Automatic Accompaniment settings switch after you touch and road the User Program name for a few moments. Each touch of cycles the type of characters through “English (upper case),” “English (lower case),” “numerals,” “symbols,” then back to “English (upper case).” When you touch , the character at the cursor position is deleted. When you touch , a space is inserted at the cursor position. 5. When you have finished with the name, press the [Exit] button. Press the [Exit] button to return to the User Program screen. 108 Chapter 6 User Program Registration Determining the save destination 6. Touchto select the save- destination strage media. Touch if you are saving to a floppy disk; touch if you are saving to user memory. 7. Touch to select the save- destination User Program number. If a User Program set name is displayed, a User Program set saved to that saved to that number is already. If you select a number with previously saved User Program set data, then save a new set of data to that same number, the older User Program set will be deleted. If you don’t want to lose any previously saved User Programs, select a number in the save-destination column that does not yet have a name. Save 8. Touch to begin the save. Press the [Exit] button to return to the User Program File screen. ■ Loading Saved User Program Sets User Programs that have been saved on floppy disks or in user memory can be called up, on an individual set basis, to the [User Program] button. * Note that calling up these User Programs results in the deletion of all User Programs currently recorded to the [User Program] button. When loading a set of User Programs from an external memory, first connect the external memory to the external memory port. → For more on working with the external memory, refer to “Using External Memories” (p. 98). 1. Press the [User Program] button. 2. Touch . 3. Touch . A “Load User Program screen” like the following appears. fig.d-upgload.eps_50 Chapter 6 * Never turn off the power or eject the external memory from the external memory port while the operation is in progress. Doing so will damage the KR’s internal memory, making it unusable. → When clearing the set of saved User Programs, refer to “Deleting Saved User Program Sets” (p. 110). Specifying the set of User Programs to be loaded 4. Touch < >< > to select the storage media to be read from. 5. Touch the name of User Program to load. 6. Touch . The confirmation message appears. 7. Touch . The selected User Programs are loaded to the [User Program] button. * Never turn off the power or eject the external memory from the external memory port while the operation is in progress. Doing so will damage the KR’s internal memory, making it unusable. 109 Chapter 6 User Program Registration Deleting Saved User Program Sets You can delete individual User Program sets saved to external memories or in user memory. When deleting a set of User Programs on an external memory, first connect the external memory to the external memory port. → For more on working with the external memory, refer to “Using External Memories” (p. 98). Copying Sets of User Programs on Floppy Disks to the User Memory You can copy sets of User Programs saved on external memories and to user memory. You can also copy sets of User Programs saved in user memory and to external memories. 1. Insert the external memory with the settings to be copied in the disk drive. 2. Touch the [User Program] button. 1. Press the [User Program] button. 3. Touch . 2. Touch . 4. Touch . 3. Touch . A “Delete User Program screen” like the following appears. A “Copy User Programs screen” like the following appears. fig.d-upgcopy.eps_50 Chapter 6 fig.d-upgdel.eps_50 Specifying the copy source 4. Touch to select the strage media. 5. Touch to select the set of User Programs to be deleted. 6. Touch . A screen like the one shown below appears. fig.msg_filedel 5. Touch to select the strage media. 6. Touch to select the set of User Programs you want to copy. When “All” is selected, all of the sets of User Programs on the floppy disk are copied to user memory. Specifying the copy destination 7. Touch to select the copy destination for the set of User Programs. 7. Touch . The selected User Programs are deleted. Touching cancels deleting the file. * Never turn off the power or eject the external memory from the external memory port while the operation is in progress. Doing so will damage the KR’s internal memory, making it unusable. 110 If a User Program name is displayed, already a User Program saved to that number is already. If you select a number with User Programs data, and then copy data to that number, the previously saved User Programs are deleted. If you do not want to delete the saved User Programs, select a number in the savedestination column for which no name is displayed. 8. Touch . The set of User Programs on the floppy disk is saved to user memory. Chapter 6 User Program Registration * Never turn off the power or eject the external memory from the external memory port while the operation is in progress. Doing so will damage the KR’s internal memory, making it unusable. ■ Coping Sets of User Programs Stored in the User Memory to Floppy Disks You can take User Program sets saved in user memory and copy them to floppy disks. In this case, in the Copy User Programs screen in Step 4 above, touch the large arrow icon in the center to get the arrow to point up. This sets the KR to copy the User Program set in the user memory to the floppy disk. The rest of the procedure is identical to that used for copying sets of User Program set from external memories to user memory. Using the Pedal to Switch User Programs Great for use in concerts and similar situations, this allows you to prepare and save your User Programs in the sequence they are to be used, and then call up User Programs in the appropriate order while you perform, simply by depressing the pedal. 3. Touch Display Explanation Off You can use a function assigned to the pedal. Left Pedal The left pedal is dedicated to switching User Programs.The function assigned to the left pedal cannot be used. Center Pedal The center pedal is dedicated to switching User Programs.The function assigned to the center pedal cannot be used. Press the [Exit] button to return to the User Program screen. ■ Sequential Loading of User Program Sets Stored in External Memory (Load Next) When using the pedal to switch your User Programs, you can also call up sequential sets of User Programs as saved to external memory. This feature is called the “Load Next” function. 3. Touch Explanation Off Switches Load Next off. The next press of the pedal after the 36th User Program is called up returns you to the first User Program of the same User Program set. On Switches Load Next on. The next press of the pedal after the 36th User Program has been called up takes you to the first User Program in the next User Program set. 2. Touch in the lower part of the screen. appears. fig.d-upgopt.eps_50 to select the setting. Display 1. Press the [User Program] button. A “Copy User Programs screen” like the following to select the setting. Press the [Exit] button to return to the User Program screen. 111 Chapter 6 You can assign the function of the sequential switching of the “User Programs” to the pedal. That way, each time you depress the pedal, the KR107 switches to the next User Program. ■ Selecting the Pedal Used for Switching Settings (Pedal Shift) Chapter 6 User Program Registration Simultaneously Switching User Program and Transmitting PC Numbers You can have PC (Program Change) numbers be transmitted to an external MIDI device when you switch the User Program on the KR. You can register PC number settings to each of the User Programs, just as you can with button settings and other settings preferences. Calling Up the Performance Settings to Be Set 1. Press the [User Program] button, then touch the name of the performance setting you want to set. Setting the Transmission of the PC 2. Touch in the User Program screen. The following type of screen appears. Chapter 6 fig-upgPCset.eps_50 3. Touch for the parameter and make the settings. Display Description Tx PC Channel This prevents the PC number from being transmitted (Off), or sets the transmission channel (Channel 1–16). Bank Select MSB Sets the Bank Select MSB. Bank Select LSB Sets the Bank Select LSB. Program Change Sets the Program Change messages (Program Numbers). 4. Press the [Exit] button. The User Program screen returns to the display. Touch to save the setting to the User Program. For more detailed information, refer to “Saving Performance Settings (User Program)” (p. 107). 112 Chapter 7 Creating and Editing Songs Multitrack Recording with 16 Parts (16-Track Sequencer) Commercially Available Music Files Multitrack recording always you to listen to previously recorded material while continuing to add performances of other parts. By loading the song file from the floppy disk and using the 16-Track Sequencer, you can then also edit the song file. The KR is capable of multitrack recording of up to sixteen parts. Since each part’s performance is recorded using one tone, you can layer performances, using up to sixteen tones for the data in one song. The function used to layer these sixteen parts, one at a time, is called the “16-Track Sequencer.” fig.16track.e 16-Track Sequencer You can record performances for up to 16 parts, overlaying them part by part, to create a single song. Flute Part Bass Part Piano Part (left hand) Piano Part (right hand) • • • Part 1 Part 2 Part 3 Part 4 Part 16 Commercially available song file recorded in Roland’s SMF format is also composed of sixteen parts. → Although with commercially available Roland SMF music data, Part 11 is included in the [2/Bass Accomp] track button, other tracks match to the corresponding Track buttons. * With some commercially available music files, you cannot edit the data. ■ The 16-Track Sequencer Screen When recording with 16-track Sequencer, display the 16track Sequencer screen. 1. Press the [Menu] button. The Menu screen appears. 2. Touch <16trk Sequencer>. A “16-track Sequencer screen” like the one shown below appears. fig.d-16tr.eps_50 16-Track Sequencer and Track Buttons In addition to the “16-Track Sequencer” function, the “Track Buttons” (p. 83) are another of the unit’s playing/recording functions. These five “Track buttons” are used for organizing the 16Track Sequencer’s sixteen parts. This allows you to use the 16-Track Sequencer to add more sounds to performances recorded with the Track buttons, and make even more detailed edits of the songs. Icon Explanation <1>–<16> Touch to select the part to be recorded, or the part whose settings are to be changed. The button for the selected part changes color. The Track buttons correspond to 16-track sequencer parts as shown below. This Part to be played back Track button Part [R/Rhythm] D (10), S (11) [1/Whole] [2/Bass Accomp] 2, 5–9, 12–16 [3/Lower] [4/Upper] Since the 16-Track Sequencer records one tone to one part, you cannot use Layer performance (p. 25), Split performance (p. 26), or other such functions to record two or more tones simultaneously. Also, you can’t record the performance with Automatic Accompaniment. When you want to record with Automatic Accompaniment, then you should use the Track buttons for recording. (Refer to “Recording With Accompaniment” (p. 92)) The Part not to be played back (Muted Part) Parts that do not have performance data recorded to them. Solo Only the selected Part is played back. Mute This allows you to prevent the sound for the selected part from playing. Clear The performance data for the selected part is deleted. Options This displays the Part Settings screen, in which you can make detailed settings for each part. For details refer to p. 114. Tone Set The Tone Set screen appears. For details refer to p. 115. 113 Chapter 7 You can easily play back the original song data with the 16Track Sequencer, mute parts by pressing the Track buttons, and more. Chapter 7 Creating and Editing Songs ■ Modifying the Settings of Each Part parameter and turning the dial or by touching and dragging the slider. You can change the Tones and volume, as well as mute the playback, for each individual part in songs recorded with the 16-track Sequencer and the internal songs. Display Explanation → Because commercially available Roland SMF music files are also made up of 16 Parts, you can change the settings for the individual Parts and play them back in the same way. Volume Changes the volume level. Reverb Changes the amount of reverb effect applied to the sound. Chorus Changes the amount of chorus applied. First, select the song for which the settings are to be made (p. 64). 1. Display the 16-track Sequencer screen (p. 113). Shifts the direction from which the sound is heard between left and right. Panpot 2. Touch the screen to choose the Part for which you want Touch or touch to make settings. to shift the sound to the right, to shift it to the left. Change the settings for the selected Part. Display Function Solo Only the selected Part is played back. Mute Toggles playback of the selected Part to on or off. Clear The performance data for the selected part is deleted. * When you touch , a message asking you to confirm the deletion appears. To erase the recorded sound, touch . If you don’t want to erase the recorded sound, touch . Once a performance has been erased, it can’t be restored. * You cannot touch during playback of the song. 3. Touch to make more detailed settings for Panpot is the control that determines the placement of the sound in the stereo sound field between left and right speakers. By altering the Panpot setting, you can change the perceived location of the sound between the left and right speakers. When you press the [ (Play/Stop)] button, you hear what the song sounds like as you change the settings. When you press the [ button, playback of the song stops. 5. Touch (Play/Stop)] to make settings for other parts. The Part name appears at the upper part of the screen. the selected part. Chapter 7 What’s Panpot? A screen like the one shown below appears. Change the settings for other parts as needed. 6. Hold down the [ fig.d-16trpart.eps_50 (Rec)] button and press the [ (Reset)] button. This operation set the changes in the settings. The song can then be saved to a floppy disk or to user memory. If you do not want to delete a song after changing the settings for the individual parts, save the song to a floppy disk or to user memory (p. 101). * You cannot save the settings that determine whether sounds You can change the Tone for the selected Part by pressing a Tone button while this screen is displayed. When selecting Part 10 or 11, you can touch to select the drum set or effect sound. The Part name and tone name are displayed at the top of the screen. 4. Touch for the corresponding item to change the setting. You can adjust the values by touching the desired 114 for each individual part are played or not (solo and mute). Chapter 7 Creating and Editing Songs If the following message appears ■ Recording a Performance If you try to display another screen after you’ve changed the song’s settings for each Part, a message like the one below may appear. ❍ Step 1 Prepare for Recording fig.m-songmod.eps Selecting the song to record 1. Hold down the [Song] button and press the [ (Rec)] button. The following screen is displayed if there is any previously recorded performance or any song with changed settings. fig.m-songmod.eps Touch to change the song’s settings. Touch to discard the changes you’re made. ■ Getting the Most Suitable Part Tones for the Musical Genre (Tone Set) “Tone Set” is a function that automatically assigns the most suitable tones for the selected musical style. When you’re creating a song, you can assign Tone sets, then change the Tones to suit the ideas you have for your song. 1. Display the 16-track Sequencer screen (p. 113). 2. Touch in the lower part of the screen. A screen like the one shown below appears. fig.d-16trtone.eps_50 Touch to delete the song. If you want to overwrite while recording, select a song. → If a song has already been recorded, or if the song’s settings have been changed, the “OK to delete Song?” confirmation prompt appears when you touch <0: (Song Name)>. For more information, take a look at “If the following screen appears” (p. 89). Determining the song’s beat and tempo 2. Press the [Metronome] button to select the beat (p. 43). 3. Press the Tempo [-] and [+] buttons to set the basic tempo of the song. If you do not need the metronome sound, press the [Metronome] button once more. 3. Touch the screen to select a musical genre. 4. Press the [Exit] button. The 16-track Sequencer screen appears. → When using song data that has already been recorded, the recording is made using the source song’s basic tempo. To change the basic tempo of a song, please refer to “Changing the Tempo of Recorded Songs” (p. 127). Tones for each part are assigned automatically. * In some genres, some parts may have no tone assigned. 115 Chapter 7 → You can’t change a song’s beat once it’s been recorded. If you want to compose a song whose beat changes partway through the song, take a look at “Changing the Beat in the Middle of a Song (Beat Map)” (p. 127). Chapter 7 Creating and Editing Songs ❍ Step 2 Start Recording If necessary, choose a recording method. For more on how to record, refer to p. 116. If you record for the first time, there’s no need to select the recording method. Selecting the Part to Record 1. Display the 16-track Sequencer screen (p. 113). 2. Touch the number for the Part you want to record. The button for the touched part being set turns orange. You can only record drum sounds or effect sounds on Part D (10) or Part S (11). You can select drum sets or effect sounds by selecting Part D (10) or Part S (11) and touching . You can use any of the four methods below to record with the KR. Although you will normally be using “Replace Recording,” where previously recorded material is erased when new sounds are recorded, you’ll find that you can record songs easily by using this method in combination with other recording methods. Replace Recording (p. 117) This is the normal method for recording. New material is recorded as previously recorded material is erased. Mix Recording (p. 117) Selecting the sound to play New notes are recorded on top of notes previously recorded. 3. Use the Tone buttons to choose a Tone to play. This convenient feature makes it easy for you to record After selecting a Tone, press the [Exit] button to call up the “16-Track Sequencer screen.” Recording the performance 4. Press the [ (Reset)] button. Recording will start at the beginning of the song. If you want to record from a point other than the beginning, use the [ (Bwd)] and [ (Fwd)] buttons to select another measure to begin. 5. Press the [ (Rec)] button and watch the indicator is light up. The KR is put in recording standby. Chapter 7 Changing the Recording Method (Rec Mode) 6. Press the [ (Play/Stop)] button. A two-bar count-in sounds, then recording starts. * You cannot use the performance pads when recording with the 16-track sequencer. 7. Press the [ (Play/Stop)] button. Recording stops. When one part is recorded, continue by selecting and recording another part. Continue layering parts to finish recording the song. → You only need to follow the procedure described in “Step 1 – Prepare for Recording” when you’re recording the first Part. For the second Part and after, you can skip step 1 and proceed from “Step 2 Start Recording.” * Any performance that has been recorded is deleted when the power to the KR is turned off. It is a good idea to save song data to a floppy disk or user memory. For more information, refer to “Saving Songs” (p. 101). 116 melodies over prerecorded accompaniment. Loop Recording (p. 117) Specified measures are recorded repeatedly, while new notes are combined with existing music. A convenient feature for creating rhythm parts. Loop Recording allows you to record over and over within a selected segment, adding a different percussion sound with each pass. Punch-in Recording (p. 118) You can re-record only a specified passage as you listen to a recorded performance. → Immediately after the power is turned on, Replace Recording is selected. Changing the Recording Method 1. Press the [Menu] button. The Menu screen appears. fig.d-menu1.eps_50 Chapter 7 Creating and Editing Songs 2. Touch . A “Rec Mode screen” like the following appears. fig.d-recmode.eps_50 ■ Layering a Recording Over Previously Recorded Sounds (Mix Recording) You can record a performance layered over a previously recorded performance. This method is called “Mix Recording.” 1. In the “Rec Mode screen” (p. 116), select . Press the [Exit] button to return to the Menu screen. 3. Touch to select the recording mode. Display Recording Method Replace Replace Recording Mix Mix Recording Loop Loop Recording Auto PunchIn/Out Punch-in recording of the interval between set markers. Manual Punch-In/Out Punch-in recording starting from the point at which the pedal, the Performance Pad or the [ (Rec)] button is pressed. For more about Punch In Recording, refer to p. 118. Tempo You can add tempo changes to a recorded composition. See p. 127. Returns to the Menu screen. ■ Recording While Erasing the Previous Recording (Replace Recording) The recording process where previous material is erased as new material is recorded is called “replace recording.” This setting is in effect when you turn on the power. * After you have finished with mix recording, return to the usual replace recording mode. ■ Repeated Recording at the Same Location (Loop Recording) You can record a specified passage over and over, layering sounds with each pass. This method is called “Loop Recording.” This is handy when recording a Rhythm Part. For example, use this method to make a Loop Recording of a four-measure segment. First record the bass drum, the snare drum next, then the hi-hat and so on, layering a different instrument onto the same four measures. After you have finished recording the four-measure rhythm pattern, you can then use the procedure in “Copying Measures (Copy)” (p. 122) to create as many copies of the four measures as you need to complete your Rhythm part. 1. Place A and B markers at the beginning and end of the passage you want to record. Take a look at “Setting Markers for Repeated Practice (Marker)” (p. 84). If you haven’t recorded anything yet, then use “Blank Recording” to create the necessary number of measures before placing the markers. 1. In the “Rec Mode screen” (p. 116), select . Press the [Exit] button to return to the Menu screen. The KR is set to the replace recording mode. Record the performance using the procedures described in Chapter 4 (p. 89), “Multitrack Recording with 16 Parts (16-Track Sequencer)” (p. 113). 117 Chapter 7 4. Press the [Exit] button. Record the performance using the procedures described in “Recording While Selecting the Track Buttons (Redoing Recordings)” (p. 95), “Multitrack Recording with 16 Parts (16-Track Sequencer)” (p. 113), or other methods. Chapter 7 Creating and Editing Songs What is Blank Recording? Loop Recording Shortcut Blank Recording is recording a number of silent measures with no content. You can also use the method described below to set Loop Recording. 1. Set the basic tempo and beat of the song. 1. Place A and B markers at the beginning and end of 2. Hold down the [ (Rec)] button and press the (Play/Stop)] button. The indicators for the [ (Rec)] and [ (Play/ Stop)] buttons both light up, then after two measures of the count sound, recording begins. 3. Without performing anything, record only the required number of measures, then press the (Play/Stop)] button. The indicators for the [ (Rec)] and [ (Play/ Stop)] buttons both go out, and recording stops. 2. In the Rec Mode screen (p. 116), select . Press the [Exit] button to return to the menu screen. The recording method changes to loop recording. 3. Press the [ (Rec)] button. 4. Press the Track button for the track to be recorded. The KR is put in recording standby. 5. Press the [ (Play/Stop)] button to begin Chapter 7 recording. Recording starts from Marker A. When the song reaches Marker B, it then returns to Marker A, where recording continues. Each time the recording is looped, the newest sounds are layered over previously recorded sounds. 6. When you press the [ (Play/Stop)] button, recording stops. * After you have finished with loop recording, return to the usual replace recording mode (p. 116). the passage you want to record. Take a look at “Setting Markers for Repeated Practice (Marker)” (p. 84). If you haven’t recorded anything yet, then perform “Blank Recording” for the necessary number of measures before placing the markers. 2. Touch the icon in the Marker screen (p. 84). This sets the loop recording mode. Start a recording. * After you have finished with loop recording, touch the icon in the “Marker screen” once more to return to the usual replace recording mode. ■ Re-Recording Part of Your Performance (Punch-in Recording) You can re-record part of a passage as you listen to a recorded performance. This recording method is called “Punch-in Recording.” This convenient function lets you record over a specified points in a part as you listen to a prerecorded performance in another section. User Punch-In Recording by the following two methods: Recording the Region Defined by Markers A and B (Auto Punch-In/Out) Before you start recording, place markers A and B to define the passage you want to re-record. Make the setting for punch-in recording, and re-record just the passage between markers A and B. Recording From the Point at Which the Pedal or Buttons Are Pressed (Manual Punch-In/Out) You can play back a performance and depress the pedal at the desired place to start re-recording. Depressing the pedal a second time cancels recording and returns you to playback. Instead of pressing the pedal, you can press a performance pad or the[ cancel recording. (Rec)] button to start and ❍ Recording a Passage Specified by Markers 1. Before you start re-recording, place markers A and B to define the passage. Following the procedures described in “Setting Markers 118 Chapter 7 Creating and Editing Songs for Repeated Practice (Marker)” (p. 84), use Markers A and B to specify the passage. 2. In the Rec Mode screen (p. 116), select . fig.d-rec-punch.eps_50 Recording stops when you press the pedal, the Performance Pad, or the [ (Rec)] button again, and the previously recorded performance is played back. 3. When you press the [ (Play/Stop)] button, the performance stops. This changes the recording mode to “Punch-In Recording.” * When you’re finished with Punch-In Recording, return to the ordinary Replace Recording mode. Take a look at “Changing the Recording Method” (p. 116). Press the [Exit] button to return to the Menu screen. 3. Begin recording. Begin recording using the procedures described in “Recording While Selecting the Track Buttons (Redoing Recordings)” (p. 95) or “Multitrack Recording with 16 Parts (16-Track Sequencer)” (p. 113). Up until the specified passage, the previously recorded performance plays back. When you reach the specified passage, sounds are erased as recording starts; begin playing now. When you reach the end of the specified passage, recording stops, and the KR returns to playback of the previously recorded performance. (Play/Stop)] button, the Chapter 7 4. When you press the [ song stops. ❍ Starting Recording from the Measure Specified by Buttons and Pedals If using the Performance Pads or pedals, you must first change the function of the pedals and Pads. Follow the procedures in “Assigning Functions to Pedals and Performance Pads (Pedal Setting/User Functions)” (p. 142), and assign to the buttons or pedal. 1. In the Rec Mode screen (p. 116), select . This changes the recording mode to “Punch-In Recording.” Press the [Exit] button to return to the Menu screen. 2. Begin recording. Begin recording using the procedures described in “Recording While Selecting the Track Buttons (Redoing Recordings)” (p. 95) or “Multitrack Recording with 16 Parts (16-Track Sequencer)” (p. 113). 119 Chapter 7 Creating and Editing Songs Composing an Accompaniment By Entering Chords (Chord Sequencer) You are returned to the Chord Sequencer screen. 5. Enter the chord progression and the accompaniment pattern. Refer to “Inputting Chords with the Chord Sequencer.” You can enter a chord progression and choose the places where the accompaniment pattern will change to create an accompaniment for a song. This feature is called “Chord Sequencer.” Thanks to the chord sequencer, you can create an accompaniment ahead of time and play along with your right hand. 1. Press the [Menu] button and watch the indicator light up. The Menu screen appears. 2. Touch . 6. When you have finished inputting all the data, touch . The accompaniment you’ve composed is registered at “0: New Song.” When storage of the data is complete, return to the Menu screen. Now, press the [ (Play/Stop)] button, and try playing the melody along with the accompaniment you created. * Songs you’ve created are discarded as soon as you turn off the power. If you do not want to delete the song, save it to a floppy disk or to user memory. Refer to “Saving Songs” (p. 101). The screen like the one shown below is called “Chord Inputting Chords with the Chord Sequencer Sequencer screen.” fig.d-chordseq.eps_50 This is the “cursor.” The cursor shows where the chord change or other information is input. This is the end of the song. When continuing to add input, insert measures by touching . Change the accompaniment arrangements Move the cursor Select the accompaniment pattern (Division) Chapter 7 1. Use the dial to move the cursor to the input position. This indicates the position where the accompaniment pattern (Division) or the Style Orchestrator changes. Use the [ (Bwd)] and [ (Fwd)] buttons to move the cursor one measure at a time. 2. Enter the chord progression and the changes in the accompaniment pattern and arrangement. Display Explanation Ins One measure is inserted before the measure where the cursor is positioned. Del The measure in which the cursor is positioned is deleted. Chords Allows input of chords without playing the keyboard. Refer to “Inputting Chords without Playing the Keyboard” (p. 121). All Clear Deletes all of the data that’s been input. Clear Deletes the data at the cursor position. Execute Records the input chord progression. Touch this icon when you have finished inputting all of the chords. 3. Press a Music Style button or the touch screen to select a Music Style (p. 50). 4. Press the [Exit] button. 120 Just as when performing with Automatic Accompaniment, press the keys to specify a chord, and press a button to select the accompaniment pattern (p. 57). You can change the Style Orchestrator with the Performance Pads (p. 58). 3. Touch once to insert one measure before the measure where the cursor is currently positioned. If you touch , the measure where the cursor is currently positioned is deleted, while the measures that follow are moved forward. To remove what you have input, move the cursor to the position with input you want to delete, then touch. This deletes the entered setting. → You can only insert an intro at the beginning of a song. When you add an intro, the number of bars corresponding to the length of the intro is inserted automatically. Chapter 7 Creating and Editing Songs Functions That Can Be Assigned to the Pedals and the Performance Pads → For instructions on assigning functions, refer to “Assigning Functions to Pedals and Performance Pads (Pedal Setting/ User Functions)” (p. 142). • Inputting a short Intro and Ending Assign “Intro 2/Ending 2" to a pedal or pad. • Inputting a “Variation” or “Original” without a Fill-In Assign “Original/Variation” to a pedal or pad. • Using the keyboard to input slash chords (such as Fm/C) Assign “Leading Bass” to a pedal or pad. • Inputting a break somewhere within the song Assign “Break” to a pedal or pad. • Insert half fill-ins (fill-ins lasting half a measure) Assign “Half Fill In” to a pedal or pad. Check the accompaniment you inserted Here’s how to play back as much of the accompaniment as you have input. 1. Press the [ Editing Songs There are many ways you can edit performances recorded using the KR Track button or 16-track sequencer. ■ Basic Operation of the Editing Functions * While songs are being loaded, the measure number in the upper right of the screen is highlighted (text and background are inverted). Start editing the song only after the measure number is no longer highlighted. Selecting the editing function 1. Press the [Menu] button and watch the indicator light up. The Menu screen appears. 2. Touch . A “Song Edit screen” like the following appears. fig.d-edit1.eps_50 (Reset)] button to return to the beginning of the song. 2. When you press the [ (Play/Stop)] button, the performance is played back. 3. Playback stops when you press the [ (Play/Stop)] button once more. For more detailed information, refer to the corresponding page for each function. You can use at the bottom right of the Chord Sequencer screen to specify chords on the screen. Function Explanation Page 1. At the Chord Sequencer screen, touch . Undo Undoes editing operations that have been performed. p. 122 Copy Copies measures and internal rhythm patterns. p. 122, p. 137 Quantize Evens out sounds in recorded performances. p. 123 Delete Deletes measures. p. 123 Insert Inserts a blank measure. p. 124 Transpose Transposes parts individually. p. 124 Erase Erases data in measures, creating blank measures. p. 125 Part Exchange Exchanges the sounds in parts. p. 125 Note Edit Allows corrections to be made note by note. p. 126 PC Edit Allows editing of the Tones changes that occur during a song. p. 126 A screen like the one shown below appears. fig.d-chordinput.eps_50 2. Touch in each to specify the chords. 3. Touch to enter the chord. You are returned to the Chord Sequencer screen. 121 Chapter 7 ■ Inputting Chords without Playing the Keyboard 3. Touch an editing function to select that function. Chapter 7 Creating and Editing Songs → ”PC” stands for “Program Change,” which is a command that tells an instrument to change the sound it’s using. With songs that rely on the use of a variety of sounds, a “PC” needs to be located at every point within the song where the Tone is to be changed * Some edits can’t be undone, not even by choosing “Undo.” We recommend saving songs to floppy disks or to user memory before editing. For more on how to save songs, refer to “Saving Songs” (p. 101). ■ Copying Measures (Copy) You can copy a portion of a performance to a different bar in the same Part or to a measure in another Part. This is handy when you’re composing a song that repeats a similar phrase. fig.e-copy.e Ex. To copy measures 5-7 to measure 8. Editing 4. Touch the item to be edited. The background of the item being set turns orange. 5. Set the value with the [-] [+] buttons or the dial. 10 At Step 3 of “Selecting the editing function” (p. 121), select . A screen like the one shown below appears. To cancel the operation once it is underway, press the [Exit] button. fig.d-e-copy.eps_50 6. When you’re done making all the settings, touch . When you are finished editing the setting, return to the “Song Edit screen.” Press the [Exit] button to return to the Menu screen. → You can play back edited songs by pressing the [ Stop)] button in the “Song Edit screen.” (Play/ ■ Undoing Edits (Undo) Item Content You can cancel an editing operation that you’ve just carried out. This is handy when you want to undo an edit and restore data to the way it was before. From Measure number of the first measure of the segment to be copied For Number of measures to be copied Chapter 7 Copy-source Track button or part number * There are some edits that can’t be restored. At Step 3 of “Selecting the editing function” (p. 121), select . Src Editing functions that can be undone appear on screen. Choosing “All” copies all Parts. “- - -” appears in the column. If you choose a Track button, you can only copy to the selected Track button. You cannot copy to the other Track buttons. fig.d-e-undo.eps_50 Copy-destination measure number To When “End” is selected, the data is copied to the end of the song. Times Number of times the data is to be copied Dst Copy-destination part number Data can be copied in the following three ways: If you touch , the undo is cancelled, and you’re returned to the Song Edit screen. If you touch , the confirmation message appears on screen. Touch to undone the most recent edit. 122 Replace If there is a performance recorded at the copy destination, this previous recording is erased, and the copied data is written in its place. Mode Mix If there is a performance recorded at the copy destination, the copied data is layered over the previous recording. If the Tones used for the copy source and copy destination are different, the copy-destination Tone is used. Chapter 7 Creating and Editing Songs Item Content Mode Item Insert If there is a performance recorded at the copy destination, the copied portion is inserted without erasing the previous recording. The song is lengthened by the number of inserted measures. ■ Correcting Timing Discrepancies (Quantize) Content Quantization timing Resolution Select one of the following values 1/2 (half note), 1/4 (quarter note), 1/6 (quarter-note triplet), 1/8 (eighth note), 1/12 (eighth-note triplet), 1/16 (sixteenth note), 1/24 (sixteenth-note triplet), 1/32 (thirty-second note) When finished with the Quantize settings, return to the Song Edit screen. You can correct for timing discrepancies in a recorded performance by automatically aligning the music with the timing you specify. This is called “Quantizing.” As an example, let’s say that the timing of some quarternotes in a performance is a little off. In this case, you can quantize the performance with quarter-note timing, thus making the timing accurate. ■ Deleting Measures (Delete) You can delete a part of a performance measure by measure. When a portion of a performance is deleted, the rest of the performance is shifted up to fill the gap. Erasing measures in a specified passage is called “deleting.” fig.e_delete.e Ex. To delete measures (bars) 5-8 fig.e-quantize.e Example: Quarter-note resolution Actual note data 10 Note data after quantization Example: Sixteenth-note resolution Actual note data Note data after quantization At Step 3 of “Selecting the editing function” (p. 121), select . A screen like the one shown below appears. fig.d-e-del.eps_50 At Step 3 of “Selecting the editing function” (p. 121), select . A screen like the one shown below appears. fig.d-e-quant.eps_50 Chapter 7 Item Content From Measure number of the first measure of the segment to be quantized For Number of measures to be quantized Tr/Pt Item Content From Measure number of the first measure of the segment to be deleted For Number of measures to be deleted Track button or part number to be deleted Tr/Pt When “All” is selected, the same portion of all parts is deleted. Track button or part number to be quantized Choosing “All” quantizes the same passage in all Parts. 123 Chapter 7 Creating and Editing Songs ■ Inserting Blank Measures (Insert) ■ Transposing Individual Parts (Transpose) You can add a blank measure at a location you specify. This addition of a blank measure is called “insertion.” You can transpose specified parts and tracks individually. At Step 3 of “Selecting the editing function” (p. 121), select . fig.e_insert.e Ex. To insert measures (bars) 5-7 A screen like the one shown below appears. fig.d-e-trans.eps_50 10 At Step 3 of “Selecting the editing function” (p. 121), select . A screen like the one shown below appears. fig.d-e-ins.eps_50 Item Content From Measure number of the first measure of the segment to be transposed For Number of measures to be transposed Track button or part number to be transposed Tr/Pt When “All” is selected, the same portion of all parts is transposed. Chapter 7 The range of transposition Item Content From Measure number of the first measure of the segment to be inserted For Number of measures to be inserted Tr/Pt 124 Track button or part number where data will be inserted When “All” is selected, blank measures are inserted at the same place in all parts. Bias You can select the range to transpose the data, from -24 (two octaves down) to +24 (two octaves up), adjustable in semitones. * You cannot transpose performances of the drum sets and sound effect sets (such as the Rhythm Track). Chapter 7 Creating and Editing Songs ■ Making Measures Blank (Erase) Item You can delete the performance data in a specified block of measures, turning them into blank measures without reducing the length of the song. This process is called “erasing.” fig.e_erase.e Ex. To erase measures (bars) 5-8 10 10 Blank measures Follow the steps in “Selecting the editing function” (p. 121) to choose . A screen like the one shown below appears. Event Content Expression Erases Expression (volume change) information. Lyric Erases only lyrics. ■ Exchanging Parts (Part Exchange) You can exchange the notes recorded for a particular part with the notes recorded for another part. This process of exchanging parts is called “part exchange.” At Step 3 of “Selecting the editing function” (p. 121), select . A screen like the one shown below appears. fig.d-e-partex.eps_50 fig.d-e-erase.eps_50 Content From Measure number of the first measure of the segment to be erased For Number of measures to be erased to choose Parts you want to Chapter 7 Item Touch each exchange. Track button or part number to be erased Tr/Pt When “All” is selected, the same portion of all parts is erased. Select from the following types of performance data to erase: All All performance data, including notes, tempos, tones switches, volume changes, etc., are erased. Event Tempo Tempo data is erased. Erasing the tempo data for all measures results in a single, constant tempo. Prog.Change Erases the data for switching Tones (p. 122). Note Erases only notes. Except Notes Erases all of the performance data except for the notes. 125 Chapter 7 Creating and Editing Songs ■ Correcting Notes One by One (Note Edit) ■ Modifying the Tone Changes in a Song (PC Edit) You can make corrections in a recorded performance one note at a time. This process of making changes in individual notes is called “note editing.” In some songs, the instrument sound changes during the course of the song (that is, the Tone changes in the middle of a Part). In such songs, an instruction to switch the Tone is inserted at the place where you want the sound to change. This instruction is called a “Program Change” (PC), and actions such as deleting program changes, or changing the selected Tone by them are called “PC editing.” You can make these corrections by using note editing: • Deleting misplayed notes • Changing the scale of a single note • Changing the force used in playing a single key (velocity) • Change the fingering At Step 3 of “Selecting the editing function” (p. 121), select . A screen like the one shown below appears. fig.e-note.e * It is not possible to insert a program change into a measure or beat that does not contain a program change. At Step 3 of “Selecting the editing function” (p. 121), select . A screen like the one shown below appears. fig.d-e-pc.eps_50 Location Pitch Velocity The note-location display uses “Measure: Beat: Tick” as the format. A tick is a unit of time that’s shorter than a beat. Chapter 7 Touch to select the part with the note to be corrected. The Part number appears at the top of the screen. Use the [ (Bwd)] button and the [ (Fwd)] button or Location Tone name The PC-location display uses “Measure: Beat: Tick” as the format. A tick is a unit of time that’s shorter than a beat. Touch to select the part with the program change to be edited. use < > < > in the upper part of the screen to find the note to be corrected. The Part number appears at the top of the screen. When you’ve found the note you want to correct, touch “Pitch” or “Velocity” for the note. use < > < > in the upper part of the screen to find the program change to be edited. Use the [-] [+] buttons and the dial to correct the pitch or velocity. If you want to delete the note, touch . When you’ve found the Program Change you want to modify, touch “Tone Name” on the screen. When you’re done making all the settings, press the [Exit] button. Press a Tone button to select a Tone group, then select a Tone with the [-] [+] buttons and the dial. When selecting Part 10 or 11, select the drum set or effect sound. Return to the Song Edit screen. Use the [ (Bwd)] button and the [ (Fwd)] button or If you want to delete the Program Change, touch . When you’re done making all the settings, press the [Exit] button. 126 Chapter 7 Creating and Editing Songs Changing the Beat in the Middle of a Song (Beat Map) You can create songs that have beat changes during the course of the song. * You can’t change a song’s beat once it’s been recorded. Before recording the performance, determine the beat to be used. Changing the Tempo of Recorded Songs You can change the basic tempo of a composition. The basic tempo was initially set when the song was recorded. 1. Press the Tempo [-] and [+] buttons to choose a tempo. 2. Hold down the [ 1. Press the [Menu] button. The Menu screen appears. (Rec)] button and press the (Reset)] button. The song’s basic tempo changes. 2. Touch . The change in basic tempo is discarded when you turn off the power or choose a different song. Save important song data to floppy disks or to user memory (p. 101). A screen like the one shown below appears. fig.d-beatmap.eps_50 * If the song you’re working on has tempo changes, press the (Reset)] button to go back to the beginning of the song before you carry out this operation. 3. Use < and [ Changing the Tempo Within the Song >< > in the screen or the [ (Bwd)] (Fwd)] buttons to move to the measure whose beat you want to change. The measure number appears in the top-right area of the screen. Touch < > to move to the beginning of the song. Touch < > to move to the end of the song. in each to set the beat. 5. Touch . The beat change starts with the measure you selected. Repeat Steps 3–5 to make beat settings in other measures as needed. Recording the performance 6. Press the [Exit] button twice. The screen displayed before you pressed the [Menu] button appears. 7. Press the [ (Reset)] button to return the measure The KR stores song tempo information and performance data separately. Therefore, when making changes to the tempo in a song, you must record the changes in the tempo information independently of the performance data. This recording of the tempo is called “Tempo Recording.” ■ Adjusting the Tempo While Listening to a Song Chapter 7 4. Touch You can add tempo changes to a recorded composition. You can add ritardando and other such gradual tempo changes. Setting the Rec Mode to “Tempo” 1. Press the [Menu] button. The Menu screen appears. 2. Touch . A screen like the one shown below appears. fig.d-rec-tempo.eps_50 number to “1.” 8. Start a recording. Record the performance using the procedures described in “Chapter 5 Recording and Saving the Performance” (p. 89). Specify the measure, then change the beat. 127 Chapter 7 Creating and Editing Songs 3. Touch the to select . This makes the setting for tempo recording. Press the [Exit] button a number of times to switch to the screen where the measure number is indicated in the upper right of the screen. When the KR goes into Tempo Recording, the tempo indication is highlighted. (Bwd)] and [ (Fwd)] buttons to move slightly before the measure where you want to (Rec)] button and watch the indicator is flashing. (Play/Stop)] button, recording begins. 7. When you get to the place where you want to change the tempo, use the Tempo [-] and [+] buttons or the dial to vary the tempo as desired. 8. When you press the [ (Play/Stop)] button, recording stops. The song’s tempo changes. Chapter 7 (Bwd)] and [ (Fwd)] buttons to move to the measure where you want to change the tempo. 2. Press the [ (Rec)] button and watch the indicator is flashing. The KR is put in recording standby. 6. When you press the [ First, carry out Steps 1–3 of “Changing the Tempo Within the Song” (p. 127) to make the “Tempo Recording” settings. The measure number appears in the top-right area of the Basic screen. change the tempo. 5. Press the [ You can create a tempo change at the beginning of a selected measure. This is handy when you want to make a sudden change in tempo. 1. Use the [ Recording the Tempo 4. Use the [ ■ Adjusting the Tempo at a Particular Measure * You cannot record performances while in Tempo Recording mode. When you’re finished tempo recording, go back to the ordinary Replace Recording. Take a look at “Changing the Recording Method (Rec Mode)” (p. 116). The KR is put in recording standby. 3. Use the [-] [+] buttons or the dial to change the tempo. 4. Press the [ (Play/Stop)] button. The song’s tempo changes starts with the measure you selected. → While tempo recording is being used to write tempo, the tempo display in the screen will be highlighted. 5. When you press the [ (Play/Stop)] button, the change in tempo stops. * You cannot record performances while in Tempo Recording mode. When you’re finished tempo recording, go back to the ordinary Replace Recording. Take a look at “Changing the Recording Method (Rec Mode)” (p. 116). → If you want to restore the previous tempo, delete the tempo data at the place where the tempo was recorded. For an explanation of how to delete the information of tempo settings, refer to “Making Measures Blank (Erase)” (p. 125). Tempo Recording Shortcut Hold down the [ (Rec)] button and press one of the Tempo [-] [+] buttons to switch to the Tempo Recording settings. Record tempo information. In this case, tempo recording is canceled when recording ends. 128 Chapter 8 Creating Music Styles Creating Original Styles (User Styles) Although the KR features a variety of internal Music Styles, you can also create your own. These original Styles are called “User Styles.” You can use either of the two methods described below to create a User Style. Style Composer With this method, you combine internal Music Styles to create new Styles. You can create a new Style by selecting from among the Rhythm, Bass, Accompaniment 1, Accompaniment 2, Accompaniment 3, Accompaniment 4, Accompaniment 5, and Accompaniment 6 parts in different styles. ■ Creating New Styles by Combining Internal Music Styles (Style Composer) You can create a new style by selecting from among the Rhythm, Bass, Accompaniment 1, Accompaniment 2, Accompaniment 3, Accompaniment 4, Accompaniment 5,and Accompaniment 6 parts in different Styles. This function is called the “Style Composer.” * You can only combine the KR’s built-in Styles. Displaying the Style Composer Screen 1. Press the [Menu] button. The Menu screen appears. fig.d-menu1.eps_50 Style Converter (p. 131) Create a new Style by extracting the portions you need from songs composed with the 16-track sequencer. When you’re composing a song, there’s no need to specify all the chords. You can specify just some of the chords, and the KR automatically chooses the other chords and arranges the Style. Style Converter features an “Auto mode” that allows you to easily create Styles from songs with a single chord, and a “Manual mode,” in which you create Styles from songs with three kinds of chords–major, minor, and seventh chords. 2. Touch