Roland KR107 ELECTRONIC PIANO WITH USB PORT User Manual KR 107 e

Roland Corporation ELECTRONIC PIANO WITH USB PORT KR 107 e

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USERS MANUAL 3

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Date Submitted2005-03-07 00:00:00
Date Available2005-03-03 00:00:00
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Document TitleKR-107_e
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Document Author: Roland Corporation

Chapter 5 Recording and Saving the Performance
Using External Memories
If you install separately available external memory or a floppy disk drive, you'll be
If connecting an optional
able to save songs you've recorded and listen to commercially available music data.
floppy disk drive, substitute
■ Connecting and Ejecting a External Memory
“floppy disk” wherever the
term “external memory”
appears here.
1.
Press the External Memory port cover and open the cover.
Press the cover in; the cover will open.
NOTE
Use external memory available
from Roland. Proper
functioning cannot be
2.
Connect the external memory to the External Memory port.
3.
Press the cover in again to close the cover.
guaranteed if other external
Chapter 5
memory products are used.
* Always keep the Ext Memory port cover closed except when connecting and
disconnecting external memory.
Locking the External Memory Port Cover
When connecting external memory (sold separately), you can lock the memory port
cover to prevent theft of the connected external memory.
1.
Connect the external memory to the external memory port.
2.
Press the External Memory port cover to close the cover.
NOTE
3.
Secure the lock using the anti-theft lock screws included with the
Take care not to lose the anti-
instrument.
theft lock screws. Also be sure
to use only the included
screws to secure the anti-theft
lock.
98
Chapter 5 Recording and Saving the Performance
■ Formatting Media (Format)
NOTE
The process of preparing external memory or disks so that they can be used with the
When a external memory is
KR-107 is called “initialization” (formatting).
initialized, all of the data
In certain cases, particularly with floppy disks, the media is formatted for a specific
saved on the external
type of device. If the media format does not match the KR-107's, you will not be able
memory is erased. If you’re
to use that media with the KR-107.
formatting a used external
memory for reuse, be sure to
check first to make sure the
external memory doesn’t
contain any data you don’t
want to lose.
fig.panel4-3
NOTE
Connect the external memory to the external memory port.
2.
Press the [Song/File] button.
3.
Touch .
When initializing floppy disks,
check to make sure that the
disk's write protect tab is slid
to the “write” position.
A “File screen” like the one below appears.
fig.d-songfile.eps_60
NOTE
Do not eject the floppy disk
while data is being read from
or written to the disk. This
may scratch the disk's
magnetic surface, rendering
the disk unusable. (The disk
drive's indicator lights
brightly while data is being
read from or written to the
disk. At all other times, the
indicator is lit more dimly, or
4.
Touch .
is not lit at all.)
The following screen appears.
99
Chapter 5
1.
Chapter 5 Recording and Saving the Performance
fig.d-format.eps_60
NOTE
Do not remove the storage
media until the initialization is
completed.
Press the [Exit] button to go back to the previous screen.
5.
Touch  ** ** to select the storage media to be initialized.
6.
Touch .
A confirmation screen appears. If you want to quit the initialization, touch .
7.
NOTE
Touch .
Initialization of the external memory begins.
Chapter 5
When initialization is completed, you’re returned to the previous screen.
100
If “Error” appears on screen,
take a look at “Error
Messages” (p. 169).
Chapter 5 Recording and Saving the Performance
Saving Songs
Substitute the words “floppy
A recorded performance is discarded when you switch off the power or choose
disk drive” for “external
another song. Storing recorded performances and other data to external memories
memory” if using a separately
or the Favorites is called “saving.” Be sure to save important songs to external
purchased floppy disk drive.
memories or Favorites.
What are “Favorites?”
When using a new strage
You can register songs you are currently practicing or particularly like to
media, first initialize (format)
“Favorites,” allowing you to select these songs easily (p. 68).
the external memory on the
When you register a song on a external memory to Favorites, you can then play back
KR. Take a look at “Formatting
the song without connecting the external memory to the external memory connector.
Media (Format)” (p. 99).
If a recorded performance is saved to Favorites, the performance won’t be erased
when the power is turned off.
NOTE
Some commercially available
music files cannot be saved
Preparations for Saving Data
When saving to external memories, connect the external memory to the external
because they are copy
protected.
memory port.
Press the [Song/File] button.
2.
Touch .
When saving to floppy disks,
first check to make sure that
the floppy disk’s protect tab is
3.
Touch .
set to the “Write” position
(p.*).
The following “Save Song screen” appears.
fig.d-songsave.eps_60
If not handled with care, a
floppy disk can be damaged,
or the data on it become
corrupted, making playback
impossible. We recommend
saving your songs on two
different floppy disks.
When you want to clear all of
the content saved to the
“Favorites” and restore the
settings to the original factory
condition on the KR, refer to
“Formatting the User
Memory” (p. 150).
101
Chapter 5
1.
Chapter 5 Recording and Saving the Performance
Determining the name of the song to be saved
4.
Touch .
The following “Rename screen” appears.
fig.d-songname.eps_60
When you touch
, the cursor moves.
When you touch the icon for the letter or character to be input, the character appears
at the cursor location. For example touching  in succession cycles you
through the available choices in that character group (“A”→”B”→”C”...).
Chapter 5
Each touch of  cycles the type of characters through “English (upper case),”
“English (lower case),” “numerals,” “symbols,” then back to “English (upper case).”
When you touch , the character at the cursor position is deleted.
When you touch , a space is inserted at the cursor position.
5.
When you have finished with the name, press the [Exit] button.
Determining the Save Destination
6.
Touch 
to select the save-destination storage media.
Touch  if you are saving to a external memory; touch  if you are
saving to Favorites.
7.
Touch 
to select the save-destination song number.
If a song name is displayed with a number a song is already saved to that number.
If you select a number with a previously saved song and then proceed to save a new
song, the previously saved song will be erased. If you do not want to lose a saved
song, select a number with no song name indicated in the save-destination column.
Selecting the Save Setting (when saving to external memories)
8.
Touch .
9.
Touch “Tone Compatibility”
format.
102
to select the tone compatibility
Chapter 5 Recording and Saving the Performance
Some Tones are unique to the KR. Data that is recorded using these tones may not
play back correctly on other Roland Digital Pianos or Music Players. When you want
to save data so that it can be played back on another devices, save the data with
“MT” set as the Tone compatibility format.
Explanation
Display
KR
The song is saved as data capable of reproducing
performances with richness of expression using this
unit’s special Tones.
MT
Data is saved in a form that can also be played on the
Roland Digital Pianos or Music Players other than this
unit.
You can listen to songs saved in this format on the
Roland HP-G/R series and KR series keyboards as
well as on Roland MT series devices.
Tone
Compati
bility

When data saved with “MT” as the Tone compatibility format is played back on this
instrument, some of the nuances that were part of the performance at the time the
data was recorded may be altered.
Even with data saved with “MT” as the Tone compatibility format, an exact
reproduction of the original performance may be unobtainable when using GS
10.Touch 
to select the file format.
NOTE
Depending on the playback
The resulting file format will be different depending on whether  or  is chosen, as described below.
drop out or sound different.
Display
Explanation
Save
Saves the song in this unit’s format. You can listen to
songs saved in this format on the Roland HP-G/R
series and KR series keyboards as well as on Roland
MT series devices. This format is called “i-format”.
Save As
SMF
Saves the song as an SMF (Standard MIDI Files). Songs
saved in this SMF format can be listened to on many
instruments that can play SMF music files (p. 183).
A song recorded using commercial music files can’t be
saved in “Save As SMF” format for reasons of
copyright protection.
File
Format
NOTE
Never turn off the power
while the saving operation is
in progress. Doing so will
damage the KR’s internal
memory, making it unusable.
11.Press the [Exit] button.
Save
It’s a good idea to get into the
12.Touch  to start saving.
The time required for saving ranges from several seconds to half a minute or more.
habit of moving the writeprotect tab on the floppy disk
to the “Protect” position when
you’ve finished saving your
Don’t take the external memory out of the external memory port until the saving
data. Keeping the tab at
process is finished.
“Protect” prevents operations
Press the [Exit] button to return to the Song File screen.
that could erase your songs by
mistake.
103
Chapter 5
devices other than Roland Pianos and Music Players.
Chapter 5 Recording and Saving the Performance
Deleting Saved Songs
This deletes songs that have been saved on external memories, or to Favorites.
To delete a song on a external memory, first connect the external memory to the
external memory port.
1.
Press the [Song/File] button.
2.
Touch .
The “Song File screen” appears.
3.
Touch .
A “Delete Song screen” appears.
Chapter 5
fig.d-songdel.eps_60
4.
Touch 
5.
Touch 
6.
Touch .
to select the storage media.
to select the song to be deleted.
The selected song is deleted.
NOTE
Never turn off the power
while the operation is in
104
Do not eject the external memory from the external memory port until the operation
progress. Doing so will
is finished.
damage the KR’s internal
Press the [Exit] button to return to the Song File screen.
memory, making it unusable.
Chapter 5 Recording and Saving the Performance
Copying Songs on External Memories
to Favorites
You can take songs saved on external memories and copy them to Favorites.
You can also copy songs in Favorites to external memories.
1.
Connect the external memory with the song to be copied to the external
memory port.
2.
Press the [Song/File] button.
3.
Touch .
4.
Touch .
The following “Copy Song screen” appears.
fig.d-songcopy.eps_60
Chapter 5
Specifying the Copy Source
5.
Touch the 
6.
Touch the 
to select the copy source storage media.
to select the song you want to copy.
When “Copy All” is selected, all of the songs on the external memory are copied to
Favorites.
Specifying the Copy Destination
7.
Touch 
to select the copy destination for the
song.
If a song name is displayed with a number, a song is already saved to that number.
If you select a number with previously saved song data and proceed to copy to that
location, the previously saved song will be erased. If you don’t want to erase a
previously saved song, choose a number with no song name appears in the
destination column.
105
Chapter 5 Recording and Saving the Performance
8.
Touch .
Do not eject the external memory from the external memory port until the copy is
finished.
The song from the external memory is copied to Favorites.
■ Copying Songs Saved in Favorites to External
Memories
NOTE
Never turn off the power
while the operation is in
progress. Doing so will
damage the KR’s internal
memory, making it unusable.
Songs that’ve been saved to Favorites can be copied onto external memories.
In this case, in the “Copy Song screen” in Step 4 above, touch the arrow icon in the
center to point the arrow upwards. This sets the KR to copy the song in Favorites to
the external memory.
Chapter 5
fig.d-songcopy2.eps_60
The rest of the procedure is identical to that used for copying songs from external
memories to Favorites.
Some song data cannot copy
because they are copy
protected.
106
Chapter 6 User Program Registration
Saving Performance Settings
(User Program)
Determining the name of the User Programs
4. Touch .
A “Rename screen” like the following appears.
Any collection of settings, including those describing the
current status of your data selections or settings Automatic
Accompaniment, can be saved to the [User Program] button.
You can then call up the stored settings by pressing the [User
Program] button. Saving your preferred combinations of
Music Styles and Tones, as well as other frequently used
settings, makes it more convenient.
fig.d-upgname.eps_50
You can register up to 36 User Programs to the KR.
fig.panel_UPG
When you touch
, the cursor moves.
When you touch the icon for the character to be input,
the character appears of the cursor potion.
For example, touching the  icon in succession
→ For more on what can be registered to a User Program, refer to
“Parameters Stored in the User Program” (p. 182).
1. Set the Music Style, Tone, and other data until the
settings are the way you want them.
Chapter 6
2. Press the [User Program] button.
A “User Program screen” like the one shown below
appears.
fig.d-upg.eps_50
cycles you through the available choices in that character
group (A→B→C→A...).
Each touch of  cycles the type of characters
through “English (upper case),” “English (lower case),”
“numerals,” “symbols,” then back to “English (upper
case).”
When you touch , the character at the cursor
position is deleted.
When you touch , a space is inserted at the cursor
position.
5. When you have finished with the name, press the [Exit]
button.
You’re returned to the Write User Program screen.
Determining the write destination
6. Touch
to select the write-destination
number.
3. Touch .
A “Write User Program screen” like the following
appears.
fig.d-upgwrite.eps_50
7. Touch .
The confirmation message appears.
8. Touch .
The current performance settings are saved to the [User
Program] button.
* Never turn off the power while the display indicates
. Doing so will damage the KR’s internal
memory, making it unusable.
→ You can restore the content registered to the [User Program]
button to the original factory settings. Refer to “Restoring the
Factory Settings (Factory Reset)” (p. 148).
107
Chapter 6 User Program Registration
Calling Up Saved User
Programs
You can easily call up settings saved to the [User Program]
button.
1. Press the [User Program] button.
The “User Program screen” appears.
Touch the scroll bar and drag up or down to scroll
through the screen and display other options.
Touch the page icons to change pages.
2. Touch the name of the User Program you want to call
Saving the User Program Sets
You can take the 36 User Programs saved to the [User
Program] button and save them as a set to a floppy disk, or to
user memory.
When saving to an external memory, first connect an external
memory to the external memory port.
→ For more on working with the disk drive, refer to “Using
External Memories” (p. 98).
1. Press the [User Program] button.
2. Touch .
3. Touch .
up.
When you touch the name of the User Program, the
buttons or other performance settings instantly change
to the previously saved settings.
A “Save User Program screen” like the following
appears.
fig.d-upgsave.eps_50
■ Changing the Way User
Programs Are Called Up
When calling up User Programs, you can prevent the settings
for Automatic Accompaniment from switching by not
touching the touch screen for a few moments.
1. Press the [User Program] button.
Chapter 6
2. Press the [Option] button in the lower part of the
screen.
Giving a name to a set of User Programs
A settings screen like the following appears.
fig.d-upgopt.eps_50
4. Touch .
The Rename screen appears.
When you touch
, the cursor moves.
When you touch the icon for the character to be input,
the character appears at the cursor position. For example
touching the  icon in succession cycles you
through the available choices in that character group
(A→B→C→A...).
3. Touch  or  to select the setting.
Display
Explanation
Instant
Immediately after a User Program name is
touched, the Automatic Accompaniment
settings also switch.
Delayed
The Automatic Accompaniment settings
switch after you touch and road the User
Program name for a few moments.
Each touch of  cycles the type of characters
through “English (upper case),” “English (lower case),”
“numerals,” “symbols,” then back to “English (upper
case).”
When you touch , the character at the cursor
position is deleted.
When you touch , a space is inserted at the cursor
position.
5. When you have finished with the name, press the [Exit]
button.
Press the [Exit] button to return to the User Program
screen.
108
Chapter 6 User Program Registration
Determining the save destination
6. Touch 
to select the save-
destination strage media.
Touch  if you are saving to a floppy disk; touch
 if you are saving to user memory.
7. Touch 
to select the save-
destination User Program number.
If a User Program set name is displayed, a User Program
set saved to that saved to that number is already.
If you select a number with previously saved User
Program set data, then save a new set of data to that
same number, the older User Program set will be
deleted. If you don’t want to lose any previously saved
User Programs, select a number in the save-destination
column that does not yet have a name.
Save
8. Touch  to begin the save.
Press the [Exit] button to return to the User Program File
screen.
■ Loading Saved User Program
Sets
User Programs that have been saved on floppy disks or in
user memory can be called up, on an individual set basis, to
the [User Program] button.
* Note that calling up these User Programs results in the
deletion of all User Programs currently recorded to the [User
Program] button.
When loading a set of User Programs from an external
memory, first connect the external memory to the external
memory port.
→ For more on working with the external memory, refer to
“Using External Memories” (p. 98).
1. Press the [User Program] button.
2. Touch .
3. Touch .
A “Load User Program screen” like the following
appears.
fig.d-upgload.eps_50
Chapter 6
* Never turn off the power or eject the external
memory from the external memory port while the
operation is in progress. Doing so will damage the
KR’s internal memory, making it unusable.
→ When clearing the set of saved User Programs, refer to
“Deleting Saved User Program Sets” (p. 110).
Specifying the set of User Programs to be
loaded
4. Touch <
><
> to select the storage media to be
read from.
5. Touch the name of User Program to load.
6. Touch .
The confirmation message appears.
7. Touch .
The selected User Programs are loaded to the [User
Program] button.
* Never turn off the power or eject the external
memory from the external memory port while the
operation is in progress. Doing so will damage the
KR’s internal memory, making it unusable.
109
Chapter 6 User Program Registration
Deleting Saved User
Program Sets
You can delete individual User Program sets saved to
external memories or in user memory.
When deleting a set of User Programs on an external
memory, first connect the external memory to the external
memory port.
→ For more on working with the external memory, refer to
“Using External Memories” (p. 98).
Copying Sets of User Programs on
Floppy Disks to the User Memory
You can copy sets of User Programs saved on external
memories and to user memory.
You can also copy sets of User Programs saved in user
memory and to external memories.
1. Insert the external memory with the settings to be
copied in the disk drive.
2. Touch the [User Program] button.
1. Press the [User Program] button.
3. Touch .
2. Touch .
4. Touch .
3. Touch .
A “Delete User Program screen” like the following
appears.
A “Copy User Programs screen” like the following
appears.
fig.d-upgcopy.eps_50
Chapter 6
fig.d-upgdel.eps_50
Specifying the copy source
4. Touch 
to select the strage
media.
5. Touch
to select the set of User Programs
to be deleted.
6. Touch .
A screen like the one shown below appears.
fig.msg_filedel
5. Touch 
to select the strage
media.
6. Touch 
to select the set of User
Programs you want to copy.
When “All” is selected, all of the sets of User Programs
on the floppy disk are copied to user memory.
Specifying the copy destination
7. Touch 
to select the copy
destination for the set of User Programs.
7. Touch .
The selected User Programs are deleted.
Touching  cancels deleting the file.
* Never turn off the power or eject the external
memory from the external memory port while the
operation is in progress. Doing so will damage the
KR’s internal memory, making it unusable.
110
If a User Program name is displayed, already a User
Program saved to that number is already.
If you select a number with User Programs data, and
then copy data to that number, the previously saved
User Programs are deleted. If you do not want to delete
the saved User Programs, select a number in the savedestination column for which no name is displayed.
8. Touch .
The set of User Programs on the floppy disk is saved to
user memory.
Chapter 6 User Program Registration
* Never turn off the power or eject the external
memory from the external memory port while the
operation is in progress. Doing so will damage the
KR’s internal memory, making it unusable.
■ Coping Sets of User Programs
Stored in the User Memory to
Floppy Disks
You can take User Program sets saved in user memory and
copy them to floppy disks.
In this case, in the Copy User Programs screen in Step 4
above, touch the large arrow icon in the center to get the
arrow to point up. This sets the KR to copy the User Program
set in the user memory to the floppy disk.
The rest of the procedure is identical to that used for copying
sets of User Program set from external memories to user
memory.
Using the Pedal to Switch
User Programs
Great for use in concerts and similar situations, this allows
you to prepare and save your User Programs in the sequence
they are to be used, and then call up User Programs in the
appropriate order while you perform, simply by depressing
the pedal.
3. Touch 
Display
Explanation
Off
You can use a function assigned to the
pedal.
Left Pedal
The left pedal is dedicated to switching
User Programs.The function assigned to
the left pedal cannot be used.
Center Pedal
The center pedal is dedicated to
switching User Programs.The function
assigned to the center pedal cannot be
used.
Press the [Exit] button to return to the User Program
screen.
■ Sequential Loading of User
Program Sets Stored in
External Memory (Load Next)
When using the pedal to switch your User Programs,
you can also call up sequential sets of User Programs as
saved to external memory. This feature is called the
“Load Next” function.
3. Touch 
Explanation
Off
Switches Load Next off. The next press of
the pedal after the 36th User Program is
called up returns you to the first User
Program of the same User Program set.
On
Switches Load Next on. The next press of
the pedal after the 36th User Program has
been called up takes you to the first User
Program in the next User Program set.
2. Touch  in the lower part of the screen.
appears.
fig.d-upgopt.eps_50
to select the setting.
Display
1. Press the [User Program] button.
A “Copy User Programs screen” like the following
to select the setting.
Press the [Exit] button to return to the User Program
screen.
111
Chapter 6
You can assign the function of the sequential switching of the
“User Programs” to the pedal. That way, each time you
depress the pedal, the KR107 switches to the next User
Program.
■ Selecting the Pedal Used for
Switching Settings (Pedal Shift)
Chapter 6 User Program Registration
Simultaneously Switching
User Program and
Transmitting PC Numbers
You can have PC (Program Change) numbers be transmitted
to an external MIDI device when you switch the User
Program on the KR.
You can register PC number settings to each of the User
Programs, just as you can with button settings and other
settings preferences.
Calling Up the Performance Settings to Be Set
1. Press the [User Program] button, then touch the name
of the performance setting you want to set.
Setting the Transmission of the PC
2. Touch  in the User Program screen.
The following type of screen appears.
Chapter 6
fig-upgPCset.eps_50
3. Touch
for the parameter and make the
settings.
Display
Description
Tx PC
Channel
This prevents the PC number from being
transmitted (Off), or sets the transmission
channel (Channel 1–16).
Bank
Select MSB
Sets the Bank Select MSB.
Bank
Select LSB
Sets the Bank Select LSB.
Program
Change
Sets the Program Change messages
(Program Numbers).
4. Press the [Exit] button.
The User Program screen returns to the display.
Touch  to save the setting to the User Program.
For more detailed information, refer to “Saving
Performance Settings (User Program)” (p. 107).
112
Chapter 7 Creating and Editing Songs
Multitrack Recording with 16
Parts (16-Track Sequencer)
Commercially Available Music Files
Multitrack recording always you to listen to previously
recorded material while continuing to add performances of
other parts.
By loading the song file from the floppy disk and using the
16-Track Sequencer, you can then also edit the song file.
The KR is capable of multitrack recording of up to sixteen
parts. Since each part’s performance is recorded using one
tone, you can layer performances, using up to sixteen tones
for the data in one song. The function used to layer these
sixteen parts, one at a time, is called the “16-Track
Sequencer.”
fig.16track.e
16-Track Sequencer
You can record performances for up to 16 parts,
overlaying them part by part, to create a single song.
Flute Part
Bass Part
Piano Part (left hand)
Piano Part (right hand)
•
•
•
Part 1
Part 2
Part 3
Part 4
Part 16
Commercially available song file recorded in Roland’s SMF
format is also composed of sixteen parts.
→ Although with commercially available Roland SMF music
data, Part 11 is included in the [2/Bass Accomp] track button,
other tracks match to the corresponding Track buttons.
* With some commercially available music files, you cannot edit
the data.
■ The 16-Track Sequencer Screen
When recording with 16-track Sequencer, display the 16track Sequencer screen.
1. Press the [Menu] button.
The Menu screen appears.
2. Touch <16trk Sequencer>.
A “16-track Sequencer screen” like the one shown below
appears.
fig.d-16tr.eps_50
16-Track Sequencer and Track Buttons
In addition to the “16-Track Sequencer” function, the “Track
Buttons” (p. 83) are another of the unit’s playing/recording
functions.
These five “Track buttons” are used for organizing the 16Track Sequencer’s sixteen parts. This allows you to use the
16-Track Sequencer to add more sounds to performances
recorded with the Track buttons, and make even more
detailed edits of the songs.
Icon
Explanation
<1>–<16>
Touch to select the part to be recorded, or the
part whose settings are to be changed. The
button for the selected part changes color.
The Track buttons correspond to 16-track sequencer parts as
shown below.
This Part to be played back
Track button
Part
[R/Rhythm]
D (10), S (11)
[1/Whole]
[2/Bass Accomp]
2, 5–9, 12–16
[3/Lower]
[4/Upper]
Since the 16-Track Sequencer records one tone to one part,
you cannot use Layer performance (p. 25), Split performance
(p. 26), or other such functions to record two or more tones
simultaneously. Also, you can’t record the performance with
Automatic Accompaniment.
When you want to record with Automatic Accompaniment,
then you should use the Track buttons for recording. (Refer
to “Recording With Accompaniment” (p. 92))
The Part not to be played back (Muted Part)
Parts that do not have performance data
recorded to them.
Solo
Only the selected Part is played back.
Mute
This allows you to prevent the sound for the
selected part from playing.
Clear
The performance data for the selected part is
deleted.
Options
This displays the Part Settings screen, in which
you can make detailed settings for each part.
For details refer to p. 114.
Tone Set
The Tone Set screen appears. For details refer
to p. 115.
113
Chapter 7
You can easily play back the original song data with the 16Track Sequencer, mute parts by pressing the Track buttons,
and more.
Chapter 7 Creating and Editing Songs
■ Modifying the Settings of Each Part
parameter and turning the dial or by touching and
dragging the slider.
You can change the Tones and volume, as well as mute the
playback, for each individual part in songs recorded with the
16-track Sequencer and the internal songs.
Display
Explanation
→ Because commercially available Roland SMF music files are
also made up of 16 Parts, you can change the settings for the
individual Parts and play them back in the same way.
Volume
Changes the volume level.
Reverb
Changes the amount of reverb effect
applied to the sound.
Chorus
Changes the amount of chorus applied.
First, select the song for which the settings are to be made
(p. 64).
1. Display the 16-track Sequencer screen (p. 113).
Shifts the direction from which the sound is
heard between left and right.
Panpot
2. Touch the screen to choose the Part for which you want
Touch
or touch
to make settings.
to shift the sound to the right,
to shift it to the left.
Change the settings for the selected Part.
Display
Function
Solo
Only the selected Part is played back.
Mute
Toggles playback of the selected Part to on
or off.
Clear
The performance data for the selected part is
deleted.
* When you touch , a message asking you to confirm the
deletion appears. To erase the recorded sound, touch . If
you don’t want to erase the recorded sound, touch .
Once a performance has been erased, it can’t be restored.
* You cannot touch  during playback of the song.
3. Touch  to make more detailed settings for
Panpot is the control that determines the placement of
the sound in the stereo sound field between left and
right speakers. By altering the Panpot setting, you can
change the perceived location of the sound between the
left and right speakers.
When you press the [
(Play/Stop)] button, you
hear what the song sounds like as you change the
settings. When you press the [
button, playback of the song stops.
5. Touch
(Play/Stop)]
to make settings for other parts.
The Part name appears at the upper part of the screen.
the selected part.
Chapter 7
What’s Panpot?
A screen like the one shown below appears.
Change the settings for other parts as needed.
6. Hold down the [
fig.d-16trpart.eps_50
(Rec)] button and press the [
(Reset)] button.
This operation set the changes in the settings.
The song can then be saved to a floppy disk or to user
memory.
If you do not want to delete a song after changing the
settings for the individual parts, save the song to a
floppy disk or to user memory (p. 101).
* You cannot save the settings that determine whether sounds
You can change the Tone for the selected Part by
pressing a Tone button while this screen is displayed.
When selecting Part 10 or 11, you can touch 
to select the drum set or effect sound.
The Part name and tone name are displayed at the top of
the screen.
4. Touch
for the corresponding item to change
the setting.
You can adjust the values by touching the desired
114
for each individual part are played or not (solo and mute).
Chapter 7 Creating and Editing Songs
If the following message appears
■ Recording a Performance
If you try to display another screen after you’ve changed the
song’s settings for each Part, a message like the one below
may appear.
❍ Step 1 Prepare for Recording
fig.m-songmod.eps
Selecting the song to record
1. Hold down the [Song] button and press the [
(Rec)]
button.
The following screen is displayed if there is any
previously recorded performance or any song with
changed settings.
fig.m-songmod.eps
Touch  to change the song’s settings.
Touch  to discard the changes you’re made.
■ Getting the Most Suitable Part
Tones for the Musical Genre
(Tone Set)
“Tone Set” is a function that automatically assigns the most
suitable tones for the selected musical style.
When you’re creating a song, you can assign Tone sets, then
change the Tones to suit the ideas you have for your song.
1. Display the 16-track Sequencer screen (p. 113).
2. Touch  in the lower part of the screen.
A screen like the one shown below appears.
fig.d-16trtone.eps_50
Touch  to delete the song.
If you want to overwrite while recording, select a song.
→ If a song has already been recorded, or if the song’s settings
have been changed, the “OK to delete Song?” confirmation
prompt appears when you touch <0: (Song Name)>. For more
information, take a look at “If the following screen appears” (p.
89).
Determining the song’s beat and tempo
2. Press the [Metronome] button to select the beat (p. 43).
3. Press the Tempo [-] and [+] buttons to set the basic
tempo of the song.
If you do not need the metronome sound, press the
[Metronome] button once more.
3. Touch the screen to select a musical genre.
4. Press the [Exit] button.
The 16-track Sequencer screen appears.
→ When using song data that has already been recorded, the
recording is made using the source song’s basic tempo. To
change the basic tempo of a song, please refer to “Changing the
Tempo of Recorded Songs” (p. 127).
Tones for each part are assigned automatically.
* In some genres, some parts may have no tone assigned.
115
Chapter 7
→ You can’t change a song’s beat once it’s been recorded. If you
want to compose a song whose beat changes partway through
the song, take a look at “Changing the Beat in the Middle of a
Song (Beat Map)” (p. 127).
Chapter 7 Creating and Editing Songs
❍ Step 2 Start Recording
If necessary, choose a recording method.
For more on how to record, refer to p. 116.
If you record for the first time, there’s no need to select the
recording method.
Selecting the Part to Record
1. Display the 16-track Sequencer screen (p. 113).
2. Touch the number for the Part you want to record.
The button for the touched part being set turns orange.
You can only record drum sounds or effect sounds on
Part D (10) or Part S (11). You can select drum sets or
effect sounds by selecting Part D (10) or Part S (11) and
touching .
You can use any of the four methods below to record with
the KR.
Although you will normally be using “Replace Recording,”
where previously recorded material is erased when new
sounds are recorded, you’ll find that you can record songs
easily by using this method in combination with other
recording methods.
Replace Recording (p. 117)
This is the normal method for recording. New material is
recorded as previously recorded material is erased.
Mix Recording (p. 117)
Selecting the sound to play
New notes are recorded on top of notes previously recorded.
3. Use the Tone buttons to choose a Tone to play.
This convenient feature makes it easy for you to record
After selecting a Tone, press the [Exit] button to call up
the “16-Track Sequencer screen.”
Recording the performance
4. Press the [
(Reset)] button.
Recording will start at the beginning of the song.
If you want to record from a point other than the
beginning, use the [
(Bwd)] and [
(Fwd)]
buttons to select another measure to begin.
5. Press the [
(Rec)] button and watch the indicator is
light up.
The KR is put in recording standby.
Chapter 7
Changing the Recording
Method (Rec Mode)
6. Press the [
(Play/Stop)] button.
A two-bar count-in sounds, then recording starts.
* You cannot use the performance pads when recording with the
16-track sequencer.
7. Press the [
(Play/Stop)] button.
Recording stops.
When one part is recorded, continue by selecting and
recording another part. Continue layering parts to finish
recording the song.
→ You only need to follow the procedure described in “Step 1 –
Prepare for Recording” when you’re recording the first Part.
For the second Part and after, you can skip step 1 and proceed
from “Step 2 Start Recording.”
* Any performance that has been recorded is deleted when the
power to the KR is turned off. It is a good idea to save song
data to a floppy disk or user memory. For more information,
refer to “Saving Songs” (p. 101).
116
melodies over prerecorded accompaniment.
Loop Recording (p. 117)
Specified measures are recorded repeatedly, while new notes
are combined with existing music. A convenient feature for
creating rhythm parts. Loop Recording allows you to record
over and over within a selected segment, adding a different
percussion sound with each pass.
Punch-in Recording (p. 118)
You can re-record only a specified passage as you listen to a
recorded performance.
→ Immediately after the power is turned on, Replace Recording is
selected.
Changing the Recording Method
1. Press the [Menu] button.
The Menu screen appears.
fig.d-menu1.eps_50
Chapter 7 Creating and Editing Songs
2. Touch .
A “Rec Mode screen” like the following appears.
fig.d-recmode.eps_50
■ Layering a Recording Over
Previously Recorded Sounds
(Mix Recording)
You can record a performance layered over a previously
recorded performance. This method is called “Mix
Recording.”
1. In the “Rec Mode screen” (p. 116), select .
Press the [Exit] button to return to the Menu screen.
3. Touch 
to select the recording
mode.
Display
Recording Method
Replace
Replace Recording
Mix
Mix Recording
Loop
Loop Recording
Auto PunchIn/Out
Punch-in recording of the interval
between set markers.
Manual
Punch-In/Out
Punch-in recording starting from the
point at which the pedal, the
Performance Pad or the [
(Rec)]
button is pressed.
For more about Punch In Recording,
refer to p. 118.
Tempo
You can add tempo changes to a
recorded composition. See p. 127.
Returns to the Menu screen.
■ Recording While Erasing the
Previous Recording (Replace
Recording)
The recording process where previous material is erased as
new material is recorded is called “replace recording.” This
setting is in effect when you turn on the power.
* After you have finished with mix recording, return to the
usual replace recording mode.
■ Repeated Recording at the
Same Location (Loop Recording)
You can record a specified passage over and over, layering
sounds with each pass. This method is called “Loop
Recording.” This is handy when recording a Rhythm Part.
For example, use this method to make a Loop Recording of a
four-measure segment. First record the bass drum, the snare
drum next, then the hi-hat and so on, layering a different
instrument onto the same four measures. After you have
finished recording the four-measure rhythm pattern, you can
then use the procedure in “Copying Measures (Copy)” (p.
122) to create as many copies of the four measures as you
need to complete your Rhythm part.
1. Place A and B markers at the beginning and end of the
passage you want to record.
Take a look at “Setting Markers for Repeated Practice
(Marker)” (p. 84).
If you haven’t recorded anything yet, then use “Blank
Recording” to create the necessary number of measures
before placing the markers.
1. In the “Rec Mode screen” (p. 116), select .
Press the [Exit] button to return to the Menu screen.
The KR is set to the replace recording mode.
Record the performance using the procedures described
in Chapter 4 (p. 89), “Multitrack Recording with 16 Parts
(16-Track Sequencer)” (p. 113).
117
Chapter 7
4. Press the [Exit] button.
Record the performance using the procedures described
in “Recording While Selecting the Track Buttons
(Redoing Recordings)” (p. 95), “Multitrack Recording
with 16 Parts (16-Track Sequencer)” (p. 113), or other
methods.
Chapter 7 Creating and Editing Songs
What is Blank Recording?
Loop Recording Shortcut
Blank Recording is recording a number of silent
measures with no content.
You can also use the method described below to set Loop
Recording.
1. Set the basic tempo and beat of the song.
1. Place A and B markers at the beginning and end of
2. Hold down the [
(Rec)] button and press the
(Play/Stop)] button.
The indicators for the [
(Rec)] and [
(Play/
Stop)] buttons both light up, then after two
measures of the count sound, recording begins.
3. Without performing anything, record only the
required number of measures, then press the
(Play/Stop)] button.
The indicators for the [
(Rec)] and [
(Play/
Stop)] buttons both go out, and recording stops.
2. In the Rec Mode screen (p. 116), select .
Press the [Exit] button to return to the menu screen.
The recording method changes to loop recording.
3. Press the [
(Rec)] button.
4. Press the Track button for the track to be recorded.
The KR is put in recording standby.
5. Press the [
(Play/Stop)] button to begin
Chapter 7
recording.
Recording starts from Marker A.
When the song reaches Marker B, it then returns to
Marker A, where recording continues.
Each time the recording is looped, the newest sounds are
layered over previously recorded sounds.
6. When you press the [
(Play/Stop)] button,
recording stops.
* After you have finished with loop recording, return to the
usual replace recording mode (p. 116).
the passage you want to record.
Take a look at “Setting Markers for Repeated
Practice (Marker)” (p. 84).
If you haven’t recorded anything yet, then perform
“Blank Recording” for the necessary number of
measures before placing the markers.
2. Touch the  icon in the Marker screen
(p. 84).
This sets the loop recording mode.
Start a recording.
* After you have finished with loop recording, touch the
 icon in the “Marker screen” once more to
return to the usual replace recording mode.
■ Re-Recording Part of Your
Performance (Punch-in Recording)
You can re-record part of a passage as you listen to a
recorded performance. This recording method is called
“Punch-in Recording.” This convenient function lets you
record over a specified points in a part as you listen to a
prerecorded performance in another section.
User Punch-In Recording by the following two methods:
Recording the Region Defined by Markers A and B
(Auto Punch-In/Out)
Before you start recording, place markers A and B to
define the passage you want to re-record. Make the
setting for punch-in recording, and re-record just the
passage between markers A and B.
Recording From the Point at Which the Pedal or
Buttons Are Pressed (Manual Punch-In/Out)
You can play back a performance and depress the pedal
at the desired place to start re-recording. Depressing the
pedal a second time cancels recording and returns you to
playback.
Instead of pressing the pedal, you can press a
performance pad or the[
cancel recording.
(Rec)] button to start and
❍ Recording a Passage Specified by Markers
1. Before you start re-recording, place markers A and B to
define the passage.
Following the procedures described in “Setting Markers
118
Chapter 7 Creating and Editing Songs
for Repeated Practice (Marker)” (p. 84), use Markers A
and B to specify the passage.
2. In the Rec Mode screen (p. 116), select .
fig.d-rec-punch.eps_50
Recording stops when you press the pedal, the
Performance Pad, or the [
(Rec)] button again, and
the previously recorded performance is played back.
3. When you press the [
(Play/Stop)] button, the
performance stops.
This changes the recording mode to “Punch-In
Recording.”
* When you’re finished with Punch-In Recording, return to the
ordinary Replace Recording mode. Take a look at “Changing
the Recording Method” (p. 116).
Press the [Exit] button to return to the Menu screen.
3. Begin recording.
Begin recording using the procedures described in
“Recording While Selecting the Track Buttons (Redoing
Recordings)” (p. 95) or “Multitrack Recording with 16
Parts (16-Track Sequencer)” (p. 113).
Up until the specified passage, the previously recorded
performance plays back.
When you reach the specified passage, sounds are erased
as recording starts; begin playing now.
When you reach the end of the specified passage,
recording stops, and the KR returns to playback of the
previously recorded performance.
(Play/Stop)] button, the
Chapter 7
4. When you press the [
song stops.
❍ Starting Recording from the Measure
Specified by Buttons and Pedals
If using the Performance Pads or pedals, you must first
change the function of the pedals and Pads. Follow the
procedures in “Assigning Functions to Pedals and
Performance Pads (Pedal Setting/User Functions)” (p. 142),
and assign  to the buttons or pedal.
1. In the Rec Mode screen (p. 116), select .
This changes the recording mode to “Punch-In
Recording.”
Press the [Exit] button to return to the Menu screen.
2. Begin recording.
Begin recording using the procedures described in
“Recording While Selecting the Track Buttons (Redoing
Recordings)” (p. 95) or “Multitrack Recording with 16
Parts (16-Track Sequencer)” (p. 113).
119
Chapter 7 Creating and Editing Songs
Composing an
Accompaniment By Entering
Chords (Chord Sequencer)
You are returned to the Chord Sequencer screen.
5. Enter the chord progression and the accompaniment
pattern.
Refer to “Inputting Chords with the Chord Sequencer.”
You can enter a chord progression and choose the places
where the accompaniment pattern will change to create an
accompaniment for a song. This feature is called “Chord
Sequencer.”
Thanks to the chord sequencer, you can create an
accompaniment ahead of time and play along with your
right hand.
1. Press the [Menu] button and watch the indicator light
up.
The Menu screen appears.
2. Touch .
6. When you have finished inputting all the data, touch
.
The accompaniment you’ve composed is registered at “0:
New Song.”
When storage of the data is complete, return to the Menu
screen.
Now, press the [
(Play/Stop)] button, and try
playing the melody along with the accompaniment you
created.
* Songs you’ve created are discarded as soon as you turn off the
power. If you do not want to delete the song, save it to a floppy
disk or to user memory. Refer to “Saving Songs” (p. 101).
The screen like the one shown below is called “Chord
Inputting Chords with the Chord Sequencer
Sequencer screen.”
fig.d-chordseq.eps_50
This is the “cursor.” The cursor
shows where the chord change
or other information is input.
This is the end of the song. When
continuing to add input, insert
measures by touching .
Change the accompaniment arrangements
Move the cursor
Select the accompaniment pattern (Division)
Chapter 7
1. Use the dial to move the cursor to the input position.
This indicates the position where the
accompaniment pattern (Division) or
the Style Orchestrator changes.
Use the [
(Bwd)] and [
(Fwd)] buttons to move
the cursor one measure at a time.
2. Enter the chord progression and the changes in the
accompaniment pattern and arrangement.
Display
Explanation
Ins
One measure is inserted before the measure
where the cursor is positioned.
Del
The measure in which the cursor is
positioned is deleted.
Chords
Allows input of chords without playing the
keyboard. Refer to “Inputting Chords
without Playing the Keyboard” (p. 121).
All Clear
Deletes all of the data that’s been input.
Clear
Deletes the data at the cursor position.
Execute
Records the input chord progression.
Touch this icon when you have finished
inputting all of the chords.
3. Press a Music Style button or the touch screen to select
a Music Style (p. 50).
4. Press the [Exit] button.
120
Just as when performing with Automatic
Accompaniment, press the keys to specify a chord, and
press a button to select the accompaniment pattern (p.
57). You can change the Style Orchestrator with the
Performance Pads (p. 58).
3. Touch  once to insert one measure before the
measure where the cursor is currently positioned.
If you touch , the measure where the cursor is
currently positioned is deleted, while the measures that
follow are moved forward.
To remove what you have input, move the cursor to the
position with input you want to delete, then touch
. This deletes the entered setting.
→ You can only insert an intro at the beginning of a song. When
you add an intro, the number of bars corresponding to the
length of the intro is inserted automatically.
Chapter 7 Creating and Editing Songs
Functions That Can Be Assigned to the Pedals
and the Performance Pads
→ For instructions on assigning functions, refer to “Assigning
Functions to Pedals and Performance Pads (Pedal Setting/
User Functions)” (p. 142).
• Inputting a short Intro and Ending
Assign “Intro 2/Ending 2" to a pedal or pad.
• Inputting a “Variation” or “Original” without a Fill-In
Assign “Original/Variation” to a pedal or pad.
• Using the keyboard to input slash chords (such as Fm/C)
Assign “Leading Bass” to a pedal or pad.
• Inputting a break somewhere within the song
Assign “Break” to a pedal or pad.
• Insert half fill-ins (fill-ins lasting half a measure)
Assign “Half Fill In” to a pedal or pad.
Check the accompaniment you inserted
Here’s how to play back as much of the accompaniment as
you have input.
1. Press the [
Editing Songs
There are many ways you can edit performances recorded
using the KR Track button or 16-track sequencer.
■ Basic Operation of the Editing
Functions
* While songs are being loaded, the measure number in the
upper right of the screen is highlighted (text and background
are inverted). Start editing the song only after the measure
number is no longer highlighted.
Selecting the editing function
1. Press the [Menu] button and watch the indicator light up.
The Menu screen appears.
2. Touch .
A “Song Edit screen” like the following appears.
fig.d-edit1.eps_50
(Reset)] button to return to the
beginning of the song.
2. When you press the [
(Play/Stop)] button, the
performance is played back.
3. Playback stops when you press the [
(Play/Stop)]
button once more.
For more detailed information, refer to the
corresponding page for each function.
You can use  at the bottom right of the Chord
Sequencer screen to specify chords on the screen.
Function
Explanation
Page
1. At the Chord Sequencer screen, touch .
Undo
Undoes editing operations that
have been performed.
p. 122
Copy
Copies measures and internal
rhythm patterns.
p. 122,
p. 137
Quantize
Evens out sounds in recorded
performances.
p. 123
Delete
Deletes measures.
p. 123
Insert
Inserts a blank measure.
p. 124
Transpose
Transposes parts individually.
p. 124
Erase
Erases data in measures, creating
blank measures.
p. 125
Part
Exchange
Exchanges the sounds in parts.
p. 125
Note Edit
Allows corrections to be made
note by note.
p. 126
PC Edit
Allows editing of the Tones
changes that occur during a song.
p. 126
A screen like the one shown below appears.
fig.d-chordinput.eps_50
2. Touch
in each to specify the chords.
3. Touch  to enter the chord.
You are returned to the Chord Sequencer screen.
121
Chapter 7
■ Inputting Chords without
Playing the Keyboard
3. Touch an editing function to select that function.
Chapter 7 Creating and Editing Songs
→ ”PC” stands for “Program Change,” which is a command that
tells an instrument to change the sound it’s using. With songs
that rely on the use of a variety of sounds, a “PC” needs to be
located at every point within the song where the Tone is to be
changed
* Some edits can’t be undone, not even by choosing “Undo.” We
recommend saving songs to floppy disks or to user memory before
editing. For more on how to save songs, refer to “Saving Songs”
(p. 101).
■ Copying Measures (Copy)
You can copy a portion of a performance to a different bar in
the same Part or to a measure in another Part. This is handy
when you’re composing a song that repeats a similar phrase.
fig.e-copy.e
Ex. To copy measures 5-7 to measure 8.
Editing
4. Touch the item to be edited.
The background of the item being set turns orange.
5. Set the value with the [-] [+] buttons or the dial.
10
At Step 3 of “Selecting the editing function” (p. 121), select
.
A screen like the one shown below appears.
To cancel the operation once it is underway, press the
[Exit] button.
fig.d-e-copy.eps_50
6. When you’re done making all the settings, touch
.
When you are finished editing the setting, return to the
“Song Edit screen.”
Press the [Exit] button to return to the Menu screen.
→ You can play back edited songs by pressing the [
Stop)] button in the “Song Edit screen.”
(Play/
■ Undoing Edits (Undo)
Item
Content
You can cancel an editing operation that you’ve just carried
out. This is handy when you want to undo an edit and
restore data to the way it was before.
From
Measure number of the first measure of the
segment to be copied
For
Number of measures to be copied
Chapter 7
Copy-source Track button or part number
* There are some edits that can’t be restored.
At Step 3 of “Selecting the editing function” (p. 121), select
.
Src
Editing functions that can be undone appear on screen.
Choosing “All” copies all Parts. “- - -” appears
in the  column.
If you choose a Track button, you can only copy
to the selected Track button. You cannot copy
to the other Track buttons.
fig.d-e-undo.eps_50
Copy-destination measure number
To
When “End” is selected, the data is copied to
the end of the song.
Times
Number of times the data is to be copied
Dst
Copy-destination part number
Data can be copied in the following three ways:
If you touch , the undo is cancelled, and you’re
returned to the Song Edit screen.
If you touch , the confirmation message appears on
screen. Touch  to undone the most recent edit.
122
Replace
If there is a performance recorded at the copy
destination, this previous recording is erased,
and the copied data is written in its place.
Mode
Mix
If there is a performance recorded at the copy
destination, the copied data is layered over the
previous recording. If the Tones used for the
copy source and copy destination are different,
the copy-destination Tone is used.
Chapter 7 Creating and Editing Songs
Item
Content
Mode
Item
Insert
If there is a performance recorded at the copy
destination, the copied portion is inserted
without erasing the previous recording. The
song is lengthened by the number of inserted
measures.
■ Correcting Timing
Discrepancies (Quantize)
Content
Quantization timing
Resolution
Select one of the following values
1/2 (half note), 1/4 (quarter note),
1/6 (quarter-note triplet), 1/8 (eighth note),
1/12 (eighth-note triplet), 1/16 (sixteenth
note), 1/24 (sixteenth-note triplet),
1/32 (thirty-second note)
When finished with the Quantize settings, return to the Song
Edit screen.
You can correct for timing discrepancies in a recorded
performance by automatically aligning the music with the
timing you specify. This is called “Quantizing.”
As an example, let’s say that the timing of some quarternotes in a performance is a little off. In this case, you can
quantize the performance with quarter-note timing, thus
making the timing accurate.
■ Deleting Measures (Delete)
You can delete a part of a performance measure by measure.
When a portion of a performance is deleted, the rest of the
performance is shifted up to fill the gap. Erasing measures in
a specified passage is called “deleting.”
fig.e_delete.e
Ex. To delete measures (bars) 5-8
fig.e-quantize.e
Example: Quarter-note resolution
Actual note data
10
Note data after quantization
Example: Sixteenth-note resolution
Actual note data
Note data after quantization
At Step 3 of “Selecting the editing function” (p. 121), select
.
A screen like the one shown below appears.
fig.d-e-del.eps_50
At Step 3 of “Selecting the editing function” (p. 121), select
.
A screen like the one shown below appears.
fig.d-e-quant.eps_50
Chapter 7
Item
Content
From
Measure number of the first measure of the
segment to be quantized
For
Number of measures to be quantized
Tr/Pt
Item
Content
From
Measure number of the first measure of the
segment to be deleted
For
Number of measures to be deleted
Track button or part number to be deleted
Tr/Pt
When “All” is selected, the same portion of all
parts is deleted.
Track button or part number to be
quantized
Choosing “All” quantizes the same passage
in all Parts.
123
Chapter 7 Creating and Editing Songs
■ Inserting Blank Measures
(Insert)
■ Transposing Individual Parts
(Transpose)
You can add a blank measure at a location you specify. This
addition of a blank measure is called “insertion.”
You can transpose specified parts and tracks individually.
At Step 3 of “Selecting the editing function” (p. 121), select
.
fig.e_insert.e
Ex. To insert measures (bars) 5-7
A screen like the one shown below appears.
fig.d-e-trans.eps_50
10
At Step 3 of “Selecting the editing function” (p. 121), select
.
A screen like the one shown below appears.
fig.d-e-ins.eps_50
Item
Content
From
Measure number of the first measure of the
segment to be transposed
For
Number of measures to be transposed
Track button or part number to be transposed
Tr/Pt
When “All” is selected, the same portion of all
parts is transposed.
Chapter 7
The range of transposition
Item
Content
From
Measure number of the first measure of the
segment to be inserted
For
Number of measures to be inserted
Tr/Pt
124
Track button or part number where data will be
inserted
When “All” is selected, blank measures are
inserted at the same place in all parts.
Bias
You can select the range to transpose the data,
from -24 (two octaves down) to +24 (two
octaves up), adjustable in semitones.
* You cannot transpose performances of the drum sets and
sound effect sets (such as the Rhythm Track).
Chapter 7 Creating and Editing Songs
■ Making Measures Blank
(Erase)
Item
You can delete the performance data in a specified block of
measures, turning them into blank measures without
reducing the length of the song. This process is called
“erasing.”
fig.e_erase.e
Ex. To erase measures (bars) 5-8
10
10
Blank measures
Follow the steps in “Selecting the editing function” (p. 121) to
choose .
A screen like the one shown below appears.
Event
Content
Expression
Erases Expression (volume change) information.
Lyric
Erases only lyrics.
■ Exchanging Parts
(Part Exchange)
You can exchange the notes recorded for a particular part
with the notes recorded for another part. This process of
exchanging parts is called “part exchange.”
At Step 3 of “Selecting the editing function” (p. 121), select
.
A screen like the one shown below appears.
fig.d-e-partex.eps_50
fig.d-e-erase.eps_50
Content
From
Measure number of the first measure of the
segment to be erased
For
Number of measures to be erased
to choose Parts you want to
Chapter 7
Item
Touch each
exchange.
Track button or part number to be erased
Tr/Pt
When “All” is selected, the same portion of all
parts is erased.
Select from the following types of performance
data to erase:
All
All performance data, including notes, tempos,
tones switches, volume changes, etc., are erased.
Event
Tempo
Tempo data is erased. Erasing the tempo data for
all measures results in a single, constant tempo.
Prog.Change
Erases the data for switching Tones (p. 122).
Note
Erases only notes.
Except Notes
Erases all of the performance data except for the
notes.
125
Chapter 7 Creating and Editing Songs
■ Correcting Notes One by One
(Note Edit)
■ Modifying the Tone Changes in
a Song (PC Edit)
You can make corrections in a recorded performance one
note at a time. This process of making changes in individual
notes is called “note editing.”
In some songs, the instrument sound changes during the
course of the song (that is, the Tone changes in the middle of
a Part). In such songs, an instruction to switch the Tone is
inserted at the place where you want the sound to change.
This instruction is called a “Program Change” (PC), and
actions such as deleting program changes, or changing the
selected Tone by them are called “PC editing.”
You can make these corrections by using note editing:
• Deleting misplayed notes
• Changing the scale of a single note
• Changing the force used in playing a single key (velocity)
• Change the fingering
At Step 3 of “Selecting the editing function” (p. 121), select
.
A screen like the one shown below appears.
fig.e-note.e
* It is not possible to insert a program change into a measure or
beat that does not contain a program change.
At Step 3 of “Selecting the editing function” (p. 121), select
.
A screen like the one shown below appears.
fig.d-e-pc.eps_50
Location
Pitch Velocity
The note-location display uses “Measure: Beat: Tick” as the
format. A tick is a unit of time that’s shorter than a beat.
Chapter 7
Touch
to select the part with the note to be
corrected. The Part number appears at the top of the screen.
Use the [
(Bwd)] button and the [
(Fwd)] button or
Location
Tone name
The PC-location display uses “Measure: Beat: Tick” as the
format. A tick is a unit of time that’s shorter than a beat.
Touch
to select the part with the program
change to be edited.
use < > < > in the upper part of the screen to find the
note to be corrected.
The Part number appears at the top of the screen.
When you’ve found the note you want to correct, touch
“Pitch” or “Velocity” for the note.
use < > < > in the upper part of the screen to find the
program change to be edited.
Use the [-] [+] buttons and the dial to correct the pitch or
velocity. If you want to delete the note, touch .
When you’ve found the Program Change you want to
modify, touch “Tone Name” on the screen.
When you’re done making all the settings, press the [Exit]
button.
Press a Tone button to select a Tone group, then select a Tone
with the [-] [+] buttons and the dial. When selecting Part 10
or 11, select the drum set or effect sound.
Return to the Song Edit screen.
Use the [
(Bwd)] button and the [
(Fwd)] button or
If you want to delete the Program Change, touch .
When you’re done making all the settings, press the [Exit]
button.
126
Chapter 7 Creating and Editing Songs
Changing the Beat in the Middle
of a Song (Beat Map)
You can create songs that have beat changes during the
course of the song.
* You can’t change a song’s beat once it’s been recorded. Before
recording the performance, determine the beat to be used.
Changing the Tempo of
Recorded Songs
You can change the basic tempo of a composition. The basic
tempo was initially set when the song was recorded.
1. Press the Tempo [-] and [+] buttons to choose a tempo.
2. Hold down the [
1. Press the [Menu] button.
The Menu screen appears.
(Rec)] button and press the
(Reset)] button.
The song’s basic tempo changes.
2. Touch .
The change in basic tempo is discarded when you turn
off the power or choose a different song. Save important
song data to floppy disks or to user memory (p. 101).
A screen like the one shown below appears.
fig.d-beatmap.eps_50
* If the song you’re working on has tempo changes, press the
(Reset)] button to go back to the beginning of the song
before you carry out this operation.
3. Use <
and [
Changing the Tempo Within
the Song
><
> in the screen or the [
(Bwd)]
(Fwd)] buttons to move to the measure
whose beat you want to change.
The measure number appears in the top-right area of the
screen.
Touch <
> to move to the beginning of the song.
Touch <
> to move to the end of the song.
in each to set the beat.
5. Touch .
The beat change starts with the measure you selected.
Repeat Steps 3–5 to make beat settings in other measures
as needed.
Recording the performance
6. Press the [Exit] button twice.
The screen displayed before you pressed the [Menu]
button appears.
7. Press the [
(Reset)] button to return the measure
The KR stores song tempo information and performance data
separately. Therefore, when making changes to the tempo in
a song, you must record the changes in the tempo
information independently of the performance data.
This recording of the tempo is called “Tempo Recording.”
■ Adjusting the Tempo While
Listening to a Song
Chapter 7
4. Touch
You can add tempo changes to a recorded composition.
You can add ritardando and other such gradual tempo
changes.
Setting the Rec Mode to “Tempo”
1. Press the [Menu] button.
The Menu screen appears.
2. Touch .
A screen like the one shown below appears.
fig.d-rec-tempo.eps_50
number to “1.”
8. Start a recording.
Record the performance using the procedures described
in “Chapter 5 Recording and Saving the Performance”
(p. 89). Specify the measure, then change the beat.
127
Chapter 7 Creating and Editing Songs
3. Touch the 
to select .
This makes the setting for tempo recording.
Press the [Exit] button a number of times to switch to the
screen where the measure number is indicated in the
upper right of the screen.
When the KR goes into Tempo Recording, the tempo
indication is highlighted.
(Bwd)] and [
(Fwd)] buttons to
move slightly before the measure where you want to
(Rec)] button and watch the indicator is
flashing.
(Play/Stop)] button,
recording begins.
7. When you get to the place where you want to change
the tempo, use the Tempo [-] and [+] buttons or the dial
to vary the tempo as desired.
8. When you press the [
(Play/Stop)] button,
recording stops.
The song’s tempo changes.
Chapter 7
(Bwd)] and [
(Fwd)] buttons to
move to the measure where you want to change the
tempo.
2. Press the [
(Rec)] button and watch the indicator is
flashing.
The KR is put in recording standby.
6. When you press the [
First, carry out Steps 1–3 of “Changing the Tempo Within the
Song” (p. 127) to make the “Tempo Recording” settings.
The measure number appears in the top-right area of the
Basic screen.
change the tempo.
5. Press the [
You can create a tempo change at the beginning of a selected
measure. This is handy when you want to make a sudden
change in tempo.
1. Use the [
Recording the Tempo
4. Use the [
■ Adjusting the Tempo at a
Particular Measure
* You cannot record performances while in Tempo Recording
mode. When you’re finished tempo recording, go back to the
ordinary Replace Recording. Take a look at “Changing the
Recording Method (Rec Mode)” (p. 116).
The KR is put in recording standby.
3. Use the [-] [+] buttons or the dial to change the tempo.
4. Press the [
(Play/Stop)] button.
The song’s tempo changes starts with the measure you
selected.
→ While tempo recording is being used to write tempo, the tempo
display in the screen will be highlighted.
5. When you press the [
(Play/Stop)] button, the
change in tempo stops.
* You cannot record performances while in Tempo Recording
mode. When you’re finished tempo recording, go back to the
ordinary Replace Recording. Take a look at “Changing the
Recording Method (Rec Mode)” (p. 116).
→ If you want to restore the previous tempo, delete the tempo
data at the place where the tempo was recorded. For an
explanation of how to delete the information of tempo settings,
refer to “Making Measures Blank (Erase)” (p. 125).
Tempo Recording Shortcut
Hold down the [
(Rec)] button and press one of the
Tempo [-] [+] buttons to switch to the Tempo Recording
settings. Record tempo information. In this case, tempo
recording is canceled when recording ends.
128
Chapter 8 Creating Music Styles
Creating Original Styles
(User Styles)
Although the KR features a variety of internal Music Styles,
you can also create your own. These original Styles are called
“User Styles.”
You can use either of the two methods described below to
create a User Style.
Style Composer
With this method, you combine internal Music Styles to
create new Styles. You can create a new Style by selecting
from among the Rhythm, Bass, Accompaniment 1,
Accompaniment 2, Accompaniment 3, Accompaniment 4,
Accompaniment 5, and Accompaniment 6 parts in different
styles.
■ Creating New Styles by
Combining Internal Music
Styles (Style Composer)
You can create a new style by selecting from among the
Rhythm, Bass, Accompaniment 1, Accompaniment 2,
Accompaniment 3, Accompaniment 4, Accompaniment
5,and Accompaniment 6 parts in different Styles. This
function is called the “Style Composer.”
* You can only combine the KR’s built-in Styles.
Displaying the Style Composer Screen
1. Press the [Menu] button.
The Menu screen appears.
fig.d-menu1.eps_50
Style Converter (p. 131)
Create a new Style by extracting the portions you need from
songs composed with the 16-track sequencer.
When you’re composing a song, there’s no need to specify all
the chords. You can specify just some of the chords, and the
KR automatically chooses the other chords and arranges the
Style.
Style Converter features an “Auto mode” that allows you to
easily create Styles from songs with a single chord, and a
“Manual mode,” in which you create Styles from songs with
three kinds of chords–major, minor, and seventh chords.
2. Touch